# #-#-#-#-# wesnoth-lib.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2010-09-30 05:00-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [terrain_type]: id=deep_water #. [terrain_type]: id=deep_water_gray #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 #: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 #, fuzzy msgid "Deep Water" msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=deep_water_gray #: data/core/terrain.cfg:19 #, fuzzy msgid "Gray Deep Water" msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=deep_water_medium #: data/core/terrain.cfg:30 #, fuzzy msgid "Medium Deep Water" msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:41 #, fuzzy msgid "Tropical Deep Water" msgstr "๐‘‘๐‘ฎ๐‘ญ๐‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=gray_tropical_water #. [terrain_type]: id=medium_shallow_water #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 #: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=gray_tropical_water #: data/core/terrain.cfg:52 #, fuzzy msgid "Gray Shallow Water" msgstr "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=medium_shallow_water #: data/core/terrain.cfg:63 #, fuzzy msgid "Medium Shallow Water" msgstr "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:74 #, fuzzy msgid "Tropical Shallow Water" msgstr "๐‘–๐‘จ๐‘ค๐‘ด ๐‘ข๐‘ท๐‘‘๐‘ผ" #. [terrain_type]: id=ford #: data/core/terrain.cfg:84 data/core/terrain.cfg:85 msgid "Ford" msgstr "๐‘“๐‘น๐‘›" #. [terrain_type]: id=ford #: data/core/terrain.cfg:90 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" #. [terrain_type]: id=gray_reef #. [terrain_type]: id=medium_reef #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 #: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“" #. [terrain_type]: id=gray_reef #: data/core/terrain.cfg:97 #, fuzzy #| msgid "Coastal Reef" msgid "Gray Coastal Reef" msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“" #. [terrain_type]: id=medium_reef #: data/core/terrain.cfg:108 #, fuzzy #| msgid "Coastal Reef" msgid "Medium Coastal Reef" msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“" #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:119 #, fuzzy #| msgid "Coastal Reef" msgid "Tropical Coastal Reef" msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฐ๐‘“" #. [terrain_type]: id=quagmire #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 #: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘" #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:132 #, fuzzy msgid "Swamp Water Reed" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=quagmire #: data/core/terrain.cfg:143 msgid "Muddy Quagmire" msgstr "" #. [terrain_type]: id=grass_dry #. [terrain_type]: id=grassland #. [terrain_type]: id=leaf_litter #. [terrain_type]: id=savanna #: data/core/terrain.cfg:160 data/core/terrain.cfg:171 #: data/core/terrain.cfg:182 data/core/terrain.cfg:192 msgid "Grassland" msgstr "๐‘œ๐‘ฎ๐‘จ๐‘•๐‘ค๐‘จ๐‘ฏ๐‘›" #. [terrain_type]: id=grassland #: data/core/terrain.cfg:161 msgid "Green Grass" msgstr "" #. [terrain_type]: id=savanna #: data/core/terrain.cfg:172 msgid "Semi-dry Grass" msgstr "" #. [terrain_type]: id=grass_dry #: data/core/terrain.cfg:183 msgid "Dry Grass" msgstr "" #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:193 msgid "Leaf Litter" msgstr "" #. [terrain_type]: id=dirt #. [terrain_type]: id=dirt_dark #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:204 data/core/terrain.cfg:214 #: data/core/terrain.cfg:224 #, fuzzy msgid "Dirt" msgstr "๐‘›๐‘ป๐‘‘" #. [terrain_type]: id=dirt_dark #: data/core/terrain.cfg:205 #, fuzzy msgid "Dark Dirt" msgstr "๐‘›๐‘ป๐‘‘" #. [terrain_type]: id=dirt #: data/core/terrain.cfg:215 msgid "Regular Dirt" msgstr "" #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:225 #, fuzzy msgid "Dry Dirt" msgstr "๐‘›๐‘ป๐‘‘" #. [terrain_type]: id=cave_path #. [terrain_type]: id=flagstones_dark #. [terrain_type]: id=road #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 #: data/core/terrain.cfg:255 data/core/terrain.cfg:825 #: data/core/terrain.cfg:835 msgid "Road" msgstr "๐‘ฎ๐‘ด๐‘›" #. [terrain_type]: id=road #: data/core/terrain.cfg:235 msgid "Regular Cobbles" msgstr "" #. [terrain_type]: id=road #: data/core/terrain.cfg:239 msgid "" "text='Roads' are beaten paths of dirt, formed by many " "travelers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." msgstr "" #. [terrain_type]: id=road_clean #: data/core/terrain.cfg:246 #, fuzzy msgid "Clean Gray Cobbles" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ" #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:256 msgid "Overgrown Cobbles" msgstr "" #. [terrain_type]: id=ice #: data/core/terrain.cfg:269 msgid "Ice" msgstr "๐‘ฒ๐‘•" #. [terrain_type]: id=snow #: data/core/terrain.cfg:278 msgid "Snow" msgstr "๐‘•๐‘ฏ๐‘ด" #. [terrain_type]: id=desert #: data/core/terrain.cfg:291 #, fuzzy msgid "Desert" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘" #. [terrain_type]: id=desert #: data/core/terrain.cfg:292 #, fuzzy msgid "Desert Sands" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=desert #: data/core/terrain.cfg:296 msgid "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for gameplay purposes they are " "identical. See dst='terrain_sand' text='sand'." msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "๐‘•๐‘ญ๐‘ฏ๐‘›" #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:303 msgid "Beach Sands" msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defense in sand." msgstr "" #. [terrain_type]: id=oasis #: data/core/terrain.cfg:315 msgid "Oasis" msgstr "๐‘ด๐‘ฑ๐‘•๐‘ฆ๐‘•" #. [terrain_type]: id=sand_rubble #: data/core/terrain.cfg:327 msgid "Rubble" msgstr "๐‘ฎ๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. [terrain_type]: id=crater #: data/core/terrain.cfg:337 msgid "Crater" msgstr "๐‘’๐‘ฎ๐‘ฑ๐‘‘๐‘ป" #. [terrain_type]: id=flowers_mixed #: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘› ๐‘“๐‘ค๐‘ฌ๐‘ป๐‘•" #. [terrain_type]: id=farm #: data/core/terrain.cfg:360 msgid "Farmland" msgstr "๐‘“๐‘ธ๐‘ฅ๐‘ค๐‘จ๐‘ฏ๐‘›" #. [terrain_type]: id=stones_small #: data/core/terrain.cfg:369 msgid "Stones" msgstr "" #. [terrain_type]: id=mushrooms_small #: data/core/terrain.cfg:378 #, fuzzy msgid "Small Mushrooms" msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘" #. [terrain_type]: id=mushrooms_farm #: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘" #. [terrain_type]: id=desert_plants #: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=desert_plants_sans_bones #: data/core/terrain.cfg:405 #, fuzzy msgid "Desert Plants without Bones" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=windmill #: data/core/terrain.cfg:414 msgid "Windmill" msgstr "" #. [terrain_type]: id=campfire #: data/core/terrain.cfg:423 #, fuzzy #| msgid "Campaign" msgid "Campfire" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #. [terrain_type]: id=fence #: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts #: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies #: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "" #. [terrain_type]: id=water-lilies-flower #: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "" #. [terrain_type]: id=detritus_trash #: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones #: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:493 data/core/terrain.cfg:494 #: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘‘๐‘ฎ๐‘ฐ" #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:506 #, fuzzy #| msgid "Great Tree" msgid "Dead Great Tree" msgstr "๐‘œ๐‘ฎ๐‘ฑ๐‘‘ ๐‘‘๐‘ฎ๐‘ฐ" #. [terrain_type]: id=deciduous_forest_fall #. [terrain_type]: id=deciduous_forest_summer #. [terrain_type]: id=deciduous_forest_winter #. [terrain_type]: id=deciduous_forest_winter_snow #. [terrain_type]: id=forest #. [terrain_type]: id=mixed_forest_fall #. [terrain_type]: id=mixed_forest_summer #. [terrain_type]: id=mixed_forest_winter #. [terrain_type]: id=mixed_forest_winter_snow #. [terrain_type]: id=palm_desert_forest #. [terrain_type]: id=palm_forest #. [terrain_type]: id=pine_forest #. [terrain_type]: id=rainforest #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:517 data/core/terrain.cfg:529 #: data/core/terrain.cfg:541 data/core/terrain.cfg:553 #: data/core/terrain.cfg:565 data/core/terrain.cfg:577 #: data/core/terrain.cfg:589 data/core/terrain.cfg:601 #: data/core/terrain.cfg:613 data/core/terrain.cfg:625 #: data/core/terrain.cfg:637 data/core/terrain.cfg:649 #: data/core/terrain.cfg:661 data/core/terrain.cfg:673 #: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 #: data/core/terrain.cfg:2391 msgid "Forest" msgstr "๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "๐‘‘๐‘ฎ๐‘ญ๐‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=rainforest #: data/core/terrain.cfg:530 #, fuzzy #| msgid "Pine Forest" msgid "Rainforest" msgstr "๐‘๐‘ฒ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=palm_desert_forest #: data/core/terrain.cfg:542 #, fuzzy #| msgid "Pine Forest" msgid "Palm Forest" msgstr "๐‘๐‘ฒ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=palm_forest #: data/core/terrain.cfg:554 #, fuzzy #| msgid "Pine Forest" msgid "Dense Palm Forest" msgstr "๐‘๐‘ฒ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=savanna_forest #: data/core/terrain.cfg:566 msgid "Savanna" msgstr "๐‘•๐‘ฉ๐‘๐‘จ๐‘ฏ๐‘ฉ" #. [terrain_type]: id=pine_forest #: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "๐‘๐‘ฒ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=snow_forest #: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘๐‘ฒ๐‘ฏ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=deciduous_forest_summer #: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "๐‘•๐‘ณ๐‘ฅ๐‘ผ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=deciduous_forest_fall #: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "๐‘“๐‘ท๐‘ค ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=deciduous_forest_winter #: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘‘๐‘ผ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=deciduous_forest_winter_snow #: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=mixed_forest_summer #: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "๐‘•๐‘ณ๐‘ฅ๐‘ผ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=mixed_forest_fall #: data/core/terrain.cfg:662 #, fuzzy msgid "Fall Mixed Forest" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=mixed_forest_winter #: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘‘๐‘ผ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=mixed_forest_winter_snow #: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=hills #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:701 data/core/terrain.cfg:711 #: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 #: data/core/terrain.cfg:2294 msgid "Hills" msgstr "๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #. [terrain_type]: id=hills_regular #: data/core/terrain.cfg:702 #, fuzzy msgid "Regular Hills" msgstr "๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #. [terrain_type]: id=hills_dry #: data/core/terrain.cfg:712 #, fuzzy msgid "Dry Hills" msgstr "๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #. [terrain_type]: id=desert_hills #: data/core/terrain.cfg:721 msgid "Dunes" msgstr "๐‘›๐‘ต๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "๐‘•๐‘ฏ๐‘ด ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #. [terrain_type]: id=cloud #. [terrain_type]: id=cloud_snow #. [terrain_type]: id=clouddesert #. [terrain_type]: id=desert_mountains #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:746 data/core/terrain.cfg:756 #: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 #: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 #: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=regular_mountains #: data/core/terrain.cfg:747 #, fuzzy msgid "Regular Mountains" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ง๐‘Ÿ๐‘ผ๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=desert_mountains #: data/core/terrain.cfg:757 #, fuzzy msgid "Dry Mountains" msgstr "๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type] #: data/core/terrain.cfg:779 #, fuzzy msgid "Wooden Floor" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type] #: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit #: data/core/terrain.cfg:794 msgid "Lit" msgstr "๐‘ค๐‘ฆ๐‘‘" #. [terrain_type]: id=lit #: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:805 data/core/terrain.cfg:815 #: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "๐‘’๐‘ฑ๐‘" #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:806 #, fuzzy msgid "Cave Floor" msgstr "๐‘’๐‘ฑ๐‘ ๐‘ข๐‘ท๐‘ค" #. [terrain_type]: id=cave_earthy #: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark #: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:836 #, fuzzy msgid "Cave Path" msgstr "๐‘’๐‘ฑ๐‘ ๐‘๐‘ญ๐‘”" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove #: data/core/terrain.cfg:845 data/core/terrain.cfg:846 #: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘" #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:857 #, fuzzy msgid "Lit Mushroom Grove" msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "๐‘ฎ๐‘ญ๐‘’๐‘š๐‘ฌ๐‘ฏ๐‘› ๐‘’๐‘ฑ๐‘" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which reduces efficiency of most units, but " "shoulders defense. Dwarves and trolls, who are main settlers of caves, have " "a relatively easy time navigating this terrain. Dwarves, who by dint of " "their small size have the full advantage of navigation in such topography. " "Occasionally caves are dst='terrain_illuminated_cave' " "text='illuminated'\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves enjoy 60% defense in rockbound caves." msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 #: data/core/terrain.cfg:884 data/core/terrain.cfg:896 #: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" #. [terrain_type]: id=abyss #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:927 data/core/terrain.cfg:938 #: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "๐‘’๐‘จ๐‘Ÿ๐‘ฉ๐‘ฅ" #. [terrain_type]: id=canyon #: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy #: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss #: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "๐‘ค๐‘ญ๐‘๐‘ฉ ๐‘’๐‘จ๐‘Ÿ๐‘ฉ๐‘ฅ" #. [terrain_type]: id=lava #: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "๐‘ค๐‘ญ๐‘๐‘ฉ" #. [terrain_type]: id=lava #: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." msgstr "" #. [terrain_type]: id=volcano #: data/core/terrain.cfg:986 msgid "Volcano" msgstr "" #. [terrain_type]: id=cloud #: data/core/terrain.cfg:1002 #, fuzzy msgid "Regular Impassable Mountains" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=clouddesert #: data/core/terrain.cfg:1012 #, fuzzy msgid "Desert Impassable Mountains" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=cloud_snow #: data/core/terrain.cfg:1023 #, fuzzy msgid "Snowy Impassable Mountains" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=cavewall #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn #: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 #: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 #, fuzzy msgid "Cave Wall" msgstr "๐‘’๐‘ฑ๐‘ ๐‘ข๐‘ท๐‘ค" #. [terrain_type]: id=cavewall #: data/core/terrain.cfg:1034 #, fuzzy msgid "Natural Cave Wall" msgstr "๐‘’๐‘ฑ๐‘ ๐‘ข๐‘ท๐‘ค" #. [terrain_type]: id=cavewall_hewn #: data/core/terrain.cfg:1045 #, fuzzy msgid "Hewn Cave Wall" msgstr "๐‘’๐‘ฑ๐‘ ๐‘ข๐‘ท๐‘ค" #. [terrain_type]: id=cavewall_earthy #: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn #: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 #, fuzzy msgid "Stone Wall" msgstr "๐‘’๐‘ฑ๐‘ ๐‘ข๐‘ท๐‘ค" #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay #: data/core/terrain.cfg:1097 #, fuzzy msgid "Impassable Overlay" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. [terrain_type]: id=unwalkable_overlay #: data/core/terrain.cfg:1110 #, fuzzy msgid "Unwalkable Overlay" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void #: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 #: data/core/terrain.cfg:2201 msgid "Void" msgstr "๐‘๐‘ถ๐‘›" #. [terrain_type]: id=camp_village #. [terrain_type]: id=city_village #. [terrain_type]: id=city_village_ruin #. [terrain_type]: id=city_village_wno #. [terrain_type]: id=desert_village #. [terrain_type]: id=desert_village_tent #. [terrain_type]: id=drake_village #. [terrain_type]: id=dwarven_village #. [terrain_type]: id=elven_snow_village #. [terrain_type]: id=elven_village #. [terrain_type]: id=hill_village #. [terrain_type]: id=hill_village_ruin #. [terrain_type]: id=human_village #. [terrain_type]: id=human_village_ruin #. [terrain_type]: id=hut_snow_village #. [terrain_type]: id=hut_village #. [terrain_type]: id=igloo #. [terrain_type]: id=logcabin_snow_village #. [terrain_type]: id=logcabin_village #. [terrain_type]: id=mermen-village #. [terrain_type]: id=orcish_snow_village #. [terrain_type]: id=orcish_village #. [terrain_type]: id=snow-hill_village #. [terrain_type]: id=snow_village #. [terrain_type]: id=swamp_village #. [terrain_type]: id=tropical_forest_village #. [terrain_type]: id=underground_village #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 #: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 #: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 #: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 #: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 #: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 #: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 #: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 #: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 #: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 #: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 #: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 #: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 #: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 #: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 #: data/core/terrain.cfg:2416 msgid "Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=desert_village #: data/core/terrain.cfg:1139 #, fuzzy msgid "Adobe Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=desert_village_tent #: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village #: data/core/terrain.cfg:1165 #, fuzzy msgid "Tent Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=orcish_village #: data/core/terrain.cfg:1180 #, fuzzy msgid "Orcish Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=orcish_snow_village #: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "" #. [terrain_type]: id=elven_snow_village #: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "" #. [terrain_type]: id=elven_village #: data/core/terrain.cfg:1221 #, fuzzy msgid "Elven Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=human_village #: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "" #. [terrain_type]: id=snow_village #: data/core/terrain.cfg:1249 #, fuzzy msgid "Snowy Cottage" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=human_village_ruin #: data/core/terrain.cfg:1262 #, fuzzy msgid "Ruined Cottage" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=city_village #: data/core/terrain.cfg:1275 #, fuzzy msgid "Human City" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1288 #, fuzzy msgid "Windmill Village" msgstr "๐‘ฉ๐‘’๐‘ซ๐‘จ๐‘‘๐‘ฆ๐‘’ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=city_village_wno #: data/core/terrain.cfg:1301 #, fuzzy msgid "Snowy Human City" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=city_village_ruin #: data/core/terrain.cfg:1314 #, fuzzy msgid "Ruined Human City" msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=hill_village #: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village #: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin #: data/core/terrain.cfg:1353 #, fuzzy msgid "Ruined Hill Stone Village" msgstr "๐‘ฉ๐‘’๐‘ซ๐‘จ๐‘‘๐‘ฆ๐‘’ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=tropical_forest_village #: data/core/terrain.cfg:1366 #, fuzzy msgid "Tropical Village" msgstr "๐‘‘๐‘ฎ๐‘ญ๐‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #. [terrain_type]: id=drake_village #: data/core/terrain.cfg:1379 #, fuzzy msgid "Drake Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=underground_village #: data/core/terrain.cfg:1394 #, fuzzy msgid "Cave Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=dwarven_village #: data/core/terrain.cfg:1407 #, fuzzy msgid "Dwarven Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=hut_village #: data/core/terrain.cfg:1420 #, fuzzy msgid "Hut" msgstr "๐‘’๐‘ณ๐‘‘" #. [terrain_type]: id=hut_snow_village #: data/core/terrain.cfg:1433 #, fuzzy msgid "Snowy Hut" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=logcabin_village #: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village #: data/core/terrain.cfg:1459 #, fuzzy msgid "Snowy Log Cabin" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=igloo #: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "" #. [terrain_type]: id=swamp_village #: data/core/terrain.cfg:1487 #, fuzzy msgid "Swamp Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1500 #, fuzzy msgid "Merfolk Village" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight " "hitpoints each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" #. [terrain_type]: id=village_overlay #: data/core/terrain.cfg:1518 #, fuzzy msgid "Village Overlay" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 #: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "๐‘ง๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘" #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:1547 #, fuzzy msgid "Snowy Encampment" msgstr "๐‘ง๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘" #. [terrain_type]: id=castle #. [terrain_type]: id=castle_overlay #. [terrain_type]: id=dwarven_castle #. [terrain_type]: id=elven_castle #. [terrain_type]: id=human_castle #. [terrain_type]: id=orcish_fort #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 #: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 #: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 #: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 #: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=orcish_fort #: data/core/terrain.cfg:1559 #, fuzzy msgid "Orcish Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "" #. [terrain_type]: id=human_castle #: data/core/terrain.cfg:1583 #, fuzzy msgid "Human Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=snow_castle #: data/core/terrain.cfg:1595 #, fuzzy msgid "Snowy Human Castle" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=elven_castle #: data/core/terrain.cfg:1606 #, fuzzy msgid "Elven Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=dwarven_castle #: data/core/terrain.cfg:1618 #, fuzzy msgid "Dwarven Castle" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=ruin #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 #: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 #, fuzzy msgid "Ruined Castle" msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=ruin #: data/core/terrain.cfg:1630 #, fuzzy msgid "Ruined Human Castle" msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=sunkenruin #: data/core/terrain.cfg:1642 #, fuzzy msgid "Sunken Human Ruin" msgstr "๐‘•๐‘ฉ๐‘™๐‘’๐‘ฉ๐‘ฏ ๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ" #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:1655 #, fuzzy msgid "Swamp Human Ruin" msgstr "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘ ๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ" #. [terrain_type]: id=sand_castle #: data/core/terrain.cfg:1668 #, fuzzy msgid "Desert Castle" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:1680 #, fuzzy msgid "Ruined Desert Castle" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 #: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "๐‘ง๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘ ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=encampment_keep_tall #: data/core/terrain.cfg:1708 #, fuzzy msgid "Tall Encampment Keep" msgstr "๐‘ง๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘ ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:1721 #, fuzzy msgid "Snowy Encampment Keep" msgstr "๐‘ง๐‘ฏ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘ ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=desert_keep #. [terrain_type]: id=dwarven_keep #. [terrain_type]: id=elven_keep #. [terrain_type]: id=human_keep #. [terrain_type]: id=keep_overlay #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 #: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 #: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 #: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=orcish_keep #: data/core/terrain.cfg:1734 #, fuzzy msgid "Orcish Keep" msgstr "๐‘“๐‘น๐‘‘ ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep #: data/core/terrain.cfg:1760 #, fuzzy msgid "Human Castle Keep" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #. [terrain_type]: id=snow_keep #: data/core/terrain.cfg:1773 #, fuzzy msgid "Snowy Human Castle Keep" msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #. [terrain_type]: id=elven_keep #: data/core/terrain.cfg:1786 #, fuzzy msgid "Elven Castle Keep" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=dwarven_keep #: data/core/terrain.cfg:1799 #, fuzzy msgid "Dwarven Castle Keep" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=desert_keep_ruined #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 #: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 #, fuzzy msgid "Ruined Keep" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘" #. [terrain_type]: id=ruined_keep #: data/core/terrain.cfg:1812 #, fuzzy msgid "Ruined Human Castle Keep" msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=sunken_keep #: data/core/terrain.cfg:1825 #, fuzzy msgid "Sunken Human Castle Keep" msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ๐‘› ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:1838 #, fuzzy msgid "Swamp Human Castle Keep" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=desert_keep #: data/core/terrain.cfg:1851 #, fuzzy msgid "Desert Keep" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘" #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:1864 #, fuzzy msgid "Ruined Desert Keep" msgstr "๐‘›๐‘ฉ๐‘Ÿ๐‘ป๐‘‘" #. [terrain_type]: id=castle_overlay #: data/core/terrain.cfg:1878 #, fuzzy msgid "Castle Overlay" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 #: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 #: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 #: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 #: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 #: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 #: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 #: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 #: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 #: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 #: data/core/terrain.cfg:2174 #, fuzzy msgid "Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 #: data/core/terrain.cfg:1938 #, fuzzy msgid "Wooden Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=bridge #: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds โ€” for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 #: data/core/terrain.cfg:1976 #, fuzzy msgid "Rotting Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 #: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 #: data/core/terrain.cfg:2055 #, fuzzy msgid "Cave Chasm Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 #: data/core/terrain.cfg:2097 #, fuzzy msgid "Hanging Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 #: data/core/terrain.cfg:2136 #, fuzzy msgid "Stone Chasm Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 #: data/core/terrain.cfg:2175 #, fuzzy msgid "Plank Bridge" msgstr "๐‘š๐‘ฎ๐‘ฆ๐‘ก" #. [terrain_type]: id=off_map #: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 #: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud #: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "๐‘–๐‘ฎ๐‘ฌ๐‘›" #. [terrain_type]: id=fog #: data/core/terrain.cfg:2222 msgid "Fog" msgstr "๐‘“๐‘ท๐‘œ" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" "which thrive in the damp darkness. Most units have trouble negotiating the " "spongy floor of smaller fungi, but they have plenty of cover behind the " "larger stalks. Mounted units, however, become completely mired and lack " "proper freedom of movement in combat. Undead units have a natural affinity " "for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" #. [terrain_type]: id=cave #: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defense. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are " "dst='terrain_illuminated_cave' text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal " "dst='terrain_cave' text='cave terrains'.\n" "\n" "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." msgstr "" #. [terrain_type]: id=sand #: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "๐‘•๐‘ญ๐‘ฏ๐‘›" #. [terrain_type]: id=reef #: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defense.\n" "\n" "Mermen and Naga both receive 70% defense on coastal reefs." msgstr "" #. [terrain_type]: id=hills #: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defense in swamps. Mermen, naga, and saurians " "all generally enjoy 60%." msgstr "" #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a manโ€™s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "naga and mermen enjoy 60%." msgstr "" #. [terrain_type]: id=castle #: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle." msgstr "" #. [terrain_type]: id=mountains #: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but they also severely impede any passage through them. Most cavalry simply " "cannot enter mountainous terrain; however, elvish cavalry is an exception to " "this, as are the goblin wolf riders. Both dwarves and trolls are native to " "mountainous terrain, and have a very easy time getting around.\n" "\n" "Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%." msgstr "" #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a manโ€™s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Mermen and naga both receive 50% defense in deep water, with full movement." msgstr "" #. [terrain_type]: id=flat #: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "๐‘“๐‘ค๐‘จ๐‘‘" #. [terrain_type]: id=flat #: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" #. [terrain_type]: id=forest #: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defense to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plow through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests." msgstr "" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "๐‘“๐‘ฎ๐‘ด๐‘Ÿ๐‘ฉ๐‘ฏ" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" #. [terrain_type]: id=village #: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hitpoints each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%." msgstr "" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "๐‘ณ๐‘ฏ๐‘ข๐‘ท๐‘’๐‘ฉ๐‘š๐‘ค" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." msgstr "" #. [terrain_type]: id=rails #: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails #: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #. [button]: id=click_dismiss #. [button]: id=close_window #. [button]: id=ok #: data/gui/default/widget/window_default.cfg:140 #: data/gui/default/window/addon_description.cfg:555 #: data/gui/default/window/addon_filter_options.cfg:416 #: data/gui/default/window/chat_log.cfg:205 #: data/gui/default/window/gamestate_inspector.cfg:279 #: data/gui/default/window/lobby_main.cfg:619 #: data/gui/default/window/lobby_player_info.cfg:200 #: data/gui/default/window/message.cfg:137 src/construct_dialog.cpp:135 #: src/generators/mapgen_dialog.cpp:110 msgid "Close" msgstr "๐‘’๐‘ค๐‘ด๐‘•" #. [column] #. [label] #: data/gui/default/window/addon_connect.cfg:40 #: data/gui/default/window/mp_connect.cfg:41 #: data/gui/default/window/mp_method_selection.cfg:156 #: data/gui/default/window/mp_server_list.cfg:49 msgid "Connect to Server" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘•๐‘ป๐‘๐‘ป" #. [label] #: data/gui/default/window/addon_connect.cfg:59 msgid "You will now connect to a server to download add-ons." msgstr "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ฌ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘ฉ ๐‘•๐‘ป๐‘๐‘ป ๐‘‘ ๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ." #. [label] #: data/gui/default/window/addon_connect.cfg:89 #: data/gui/default/window/mp_connect.cfg:90 msgid "Server:" msgstr "๐‘•๐‘ป๐‘๐‘ป:" #. [button]: id=remove_addons #. [label] #: data/gui/default/window/addon_connect.cfg:147 #: data/gui/default/window/addon_connect.cfg:148 #: data/gui/default/window/addon_uninstall_list.cfg:51 msgid "Remove Add-ons" msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=help #. [button]: id=show_help #: data/gui/default/window/addon_connect.cfg:188 #: data/gui/default/window/title_screen.cfg:179 #: src/hotkey/hotkey_command.cpp:234 msgid "Help" msgstr "๐‘ฃ๐‘ง๐‘ค๐‘" #. [button]: id=ok #: data/gui/default/window/addon_connect.cfg:202 #: data/gui/default/window/addon_connect.cfg:203 #: data/gui/default/window/mp_connect.cfg:161 #: data/gui/default/window/mp_connect.cfg:162 msgid "Connect" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/default/window/addon_connect.cfg:217 #: data/gui/default/window/addon_uninstall_list.cfg:174 #: data/gui/default/window/campaign_dialog.cfg:439 #: data/gui/default/window/campaign_difficulty.cfg:192 #: data/gui/default/window/custom_tod.cfg:397 #: data/gui/default/window/data_manage.cfg:361 #: data/gui/default/window/edit_label.cfg:154 #: data/gui/default/window/edit_text.cfg:130 #: data/gui/default/window/editor_edit_label.cfg:191 #: data/gui/default/window/editor_edit_scenario.cfg:304 #: data/gui/default/window/editor_edit_side.cfg:488 #: data/gui/default/window/editor_generate_map.cfg:107 #: data/gui/default/window/editor_new_map.cfg:125 #: data/gui/default/window/editor_resize_map.cfg:284 #: data/gui/default/window/editor_set_starting_position.cfg:175 #: data/gui/default/window/folder_create.cfg:134 #: data/gui/default/window/game_load.cfg:477 #: data/gui/default/window/game_save.cfg:135 #: data/gui/default/window/language_selection.cfg:141 #: data/gui/default/window/message.cfg:151 #: data/gui/default/window/mp_change_control.cfg:160 #: data/gui/default/window/mp_cmd_wrapper.cfg:485 #: data/gui/default/window/mp_connect.cfg:176 #: data/gui/default/window/mp_create_game.cfg:559 #: data/gui/default/window/mp_create_game_choose_mods.cfg:202 #: data/gui/default/window/mp_depcheck_select_new.cfg:146 #: data/gui/default/window/mp_login.cfg:274 #: data/gui/default/window/mp_method_selection.cfg:225 #: data/gui/default/window/mp_server_list.cfg:231 #: data/gui/default/window/network_transmission.cfg:114 #: data/gui/default/window/simple_item_selector.cfg:158 #: data/gui/default/window/theme_list.cfg:172 #: data/gui/default/window/unit_attack.cfg:210 #: data/gui/default/window/unit_create.cfg:210 #: data/gui/default/window/unit_create.cfg:211 src/construct_dialog.cpp:129 #: src/construct_dialog.cpp:132 src/hotkey/hotkey_command.cpp:38 msgid "Cancel" msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค" #. [label] #: data/gui/default/window/addon_description.cfg:88 #, fuzzy #| msgid "Type" msgid "Type:" msgstr "๐‘‘๐‘ฒ๐‘" #. [label] #: data/gui/default/window/addon_description.cfg:115 #, fuzzy #| msgid "Status" msgid "Status:" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #. [label] #: data/gui/default/window/addon_description.cfg:146 #, fuzzy msgid "Version:" msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #. [label] #: data/gui/default/window/addon_description.cfg:172 #: data/gui/default/window/screenshot_notification.cfg:140 msgid "Size:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:202 msgid "Author:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:228 msgid "Downloads:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:258 msgid "date^Last updated:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:284 msgid "date^First uploaded:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:329 #: data/gui/default/window/editor_edit_scenario.cfg:142 #, fuzzy msgid "Description:" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #. [scroll_label]: id=description #: data/gui/default/window/addon_description.cfg:346 msgid "No description available." msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:376 msgid "Website:" msgstr "" #. [label]: id=url_none #: data/gui/default/window/addon_description.cfg:400 #, fuzzy #| msgid "None" msgid "url^None" msgstr "๐‘ฏ๐‘ณ๐‘ฏ" #. [button]: id=url_copy #: data/gui/default/window/addon_description.cfg:435 #, fuzzy #| msgid "Copy" msgid "url^Copy" msgstr "๐‘’๐‘ช๐‘๐‘ฐ" #. [button]: id=url_copy #: data/gui/default/window/addon_description.cfg:436 #, fuzzy #| msgid "Choose the game to load" msgid "Copy this URL to clipboard" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #. [button]: id=url_go #: data/gui/default/window/addon_description.cfg:449 msgid "url^Go" msgstr "" #. [button]: id=url_go #: data/gui/default/window/addon_description.cfg:450 msgid "Visit this URL with a web browser" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:478 msgid "Dependencies:" msgstr "" #. [scroll_label]: id=dependencies #: data/gui/default/window/addon_description.cfg:492 msgid "addon_dependencies^None" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:510 msgid "Translations:" msgstr "" #. [scroll_label]: id=translations #: data/gui/default/window/addon_description.cfg:524 msgid "translations^None" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:49 msgid "addons_of_type^Campaigns" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:50 msgid "addons_of_type^MP eras" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:53 msgid "addons_of_type^Scenarios" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:54 msgid "addons_of_type^MP factions" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:57 msgid "addons_of_type^SP/MP campaigns" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:58 msgid "addons_of_type^MP campaigns" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:61 msgid "addons_of_type^Resources" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:62 msgid "addons_of_type^MP scenarios" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:66 msgid "addons_of_type^Other" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:67 msgid "addons_of_type^MP map-packs" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:70 msgid "addons_of_type^Unknown" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:71 msgid "addons_of_type^MP modifications" msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:170 #, fuzzy #| msgid "Actions" msgid "Options" msgstr "๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #. [label] #: data/gui/default/window/addon_filter_options.cfg:184 msgid "Add-ons matching the following criteria will be displayed." msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:221 msgid "Installation status:" msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:264 #, fuzzy #| msgid "Add-ons" msgid "Add-on types:" msgstr "๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #. [button]: id=toggle_all_displayed_types #: data/gui/default/window/addon_filter_options.cfg:277 #, fuzzy #| msgid "Toggle Ellipses" msgid "Toggle All" msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ง๐‘ค๐‘ฆ๐‘๐‘•๐‘ง๐‘•" #. [label] #: data/gui/default/window/addon_filter_options.cfg:321 msgid "Add-ons will be sorted as follows when no column is selected:" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:351 msgid "sort^By name" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:356 msgid "sort^By last updated" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:361 msgid "sort^By first upload" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:377 msgid "sort^Ascending" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:382 msgid "sort^Descending" msgstr "" #. [scroll_label] #: data/gui/default/window/addon_uninstall_list.cfg:70 msgid "Choose the add-ons you want to remove." msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=remove #: data/gui/default/window/addon_uninstall_list.cfg:161 #: data/gui/default/window/mp_cmd_wrapper.cfg:200 #: src/game_preferences_display.cpp:195 msgid "Remove" msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘" #. [label] #: data/gui/default/window/campaign_dialog.cfg:55 #, fuzzy #| msgid "Play a campaign" msgid "Play a Campaign" msgstr "๐‘๐‘ค๐‘ฑ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=save #: data/gui/default/window/campaign_dialog.cfg:425 #: data/gui/default/window/campaign_difficulty.cfg:179 #: data/gui/default/window/custom_tod.cfg:387 #: data/gui/default/window/data_manage.cfg:347 #: data/gui/default/window/data_manage.cfg:348 #: data/gui/default/window/edit_label.cfg:140 #: data/gui/default/window/edit_text.cfg:116 #: data/gui/default/window/editor_edit_label.cfg:177 #: data/gui/default/window/editor_edit_scenario.cfg:290 #: data/gui/default/window/editor_edit_side.cfg:476 #: data/gui/default/window/editor_set_starting_position.cfg:162 #: data/gui/default/window/folder_create.cfg:120 #: data/gui/default/window/game_load.cfg:463 #: data/gui/default/window/game_load.cfg:464 #: data/gui/default/window/game_paths.cfg:165 #: data/gui/default/window/game_save.cfg:120 #: data/gui/default/window/game_save.cfg:121 #: data/gui/default/window/language_selection.cfg:127 #: data/gui/default/window/mp_change_control.cfg:150 #: data/gui/default/window/mp_create_game.cfg:544 #: data/gui/default/window/mp_create_game_choose_mods.cfg:188 #: data/gui/default/window/mp_create_game_set_password.cfg:133 #: data/gui/default/window/mp_depcheck_select_new.cfg:132 #: data/gui/default/window/mp_login.cfg:246 #: data/gui/default/window/mp_method_selection.cfg:211 #: data/gui/default/window/screenshot_notification.cfg:201 #: data/gui/default/window/simple_item_selector.cfg:145 #: data/gui/default/window/theme_list.cfg:159 #: data/gui/default/window/unit_create.cfg:198 #: data/gui/default/window/unit_create.cfg:199 #: data/gui/default/window/wml_error.cfg:162 #: data/gui/default/window/wml_message.cfg:485 #: data/gui/default/window/wml_message.cfg:714 src/construct_dialog.cpp:121 #: src/construct_dialog.cpp:128 src/gui/dialogs/message.cpp:173 #: src/gui/dialogs/message.cpp:180 msgid "OK" msgstr "๐‘ด๐‘’๐‘ฑ" #. [label]: id=title #: data/gui/default/window/campaign_difficulty.cfg:57 #, fuzzy msgid "Difficulty" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฐ: " #. [scroll_label]: id=message #: data/gui/default/window/campaign_difficulty.cfg:77 msgid "Select difficulty level:" msgstr "" #. [label] #: data/gui/default/window/chat_log.cfg:38 #, fuzzy #| msgid "View Chat Log" msgid "Chat Log" msgstr "๐‘๐‘ฟ ๐‘—๐‘จ๐‘‘ ๐‘ค๐‘ช๐‘œ" #. [label] #: data/gui/default/window/chat_log.cfg:59 #, fuzzy #| msgid "Message:" msgid "Page:" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #. [slider]: id=page_number #: data/gui/default/window/chat_log.cfg:74 msgid "Last" msgstr "" #. [button]: id=previous_page #. [button]: id=previous_tip #. [button]: id=previous_tod #: data/gui/default/window/chat_log.cfg:98 #: data/gui/default/window/custom_tod.cfg:326 #: data/gui/default/window/title_screen.cfg:195 msgid "Previous" msgstr "๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘•" #. [button]: id=previous_page #: data/gui/default/window/chat_log.cfg:99 #, fuzzy #| msgid "Previous" msgid "Previous page" msgstr "๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘•" #. [button]: id=next_page #. [button]: id=next_tip #. [button]: id=next_tod #: data/gui/default/window/chat_log.cfg:106 #: data/gui/default/window/custom_tod.cfg:349 #: data/gui/default/window/title_screen.cfg:210 msgid "Next" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘" #. [button]: id=next_page #: data/gui/default/window/chat_log.cfg:107 #, fuzzy #| msgid "Next Side" msgid "Next page" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #. [label] #: data/gui/default/window/chat_log.cfg:125 #: data/gui/default/window/lobby_main.cfg:575 msgid "Filter:" msgstr "๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ:" #. [button]: id=copy #: data/gui/default/window/chat_log.cfg:189 #: data/gui/default/window/gamestate_inspector.cfg:238 #: data/gui/default/window/wml_error.cfg:124 msgid "clipboard^Copy" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:45 msgid "Custom Time of Day Schedule" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:67 #: data/gui/default/window/editor_edit_scenario.cfg:107 #: data/gui/default/window/folder_create.cfg:72 #: data/gui/default/window/game_save.cfg:72 #: data/gui/default/window/game_save_message.cfg:93 #: data/gui/default/window/game_save_oos.cfg:92 #: data/gui/default/window/screenshot_notification.cfg:119 msgid "Name:" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ:" #. [label] #: data/gui/default/window/custom_tod.cfg:100 msgid "ID:" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:133 msgid "Metadata:" msgstr "" #. [button]: id=image_button #: data/gui/default/window/custom_tod.cfg:147 msgid "Image" msgstr "" #. [button]: id=mask_button #: data/gui/default/window/custom_tod.cfg:157 msgid "Mask" msgstr "" #. [button]: id=sound_button #: data/gui/default/window/custom_tod.cfg:167 msgid "Sound" msgstr "" #. [label]: id=current_sound #: data/gui/default/window/custom_tod.cfg:180 msgid "long size text" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:201 msgid "Lawful Bonus:" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:228 msgid "Red:" msgstr "๐‘ฎ๐‘ง๐‘›:" #. [label] #: data/gui/default/window/custom_tod.cfg:255 msgid "Green:" msgstr "๐‘œ๐‘ฎ๐‘ฐ๐‘ฏ:" #. [label] #: data/gui/default/window/custom_tod.cfg:282 msgid "Blue:" msgstr "๐‘š๐‘ค๐‘ต:" #. [label]: id=tod_number #: data/gui/default/window/custom_tod.cfg:337 msgid "100/100" msgstr "" #. [button]: id=new #: data/gui/default/window/custom_tod.cfg:359 msgid "New ToD" msgstr "" #. [button]: id=delete #: data/gui/default/window/custom_tod.cfg:369 #, fuzzy #| msgid "Delete" msgid "Delete ToD" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘" #. [label]: id=lblTitle #: data/gui/default/window/data_manage.cfg:50 msgid "Manage Data" msgstr "๐‘ฅ๐‘จ๐‘ฏ๐‘จ๐‘ก ๐‘›๐‘จ๐‘‘๐‘จ" #. [label]: id=lblChoose #: data/gui/default/window/data_manage.cfg:89 #: data/gui/default/window/game_load.cfg:189 msgid "Choose the game to load" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #. [label]: id=lblFilter #: data/gui/default/window/data_manage.cfg:113 #: data/gui/default/window/game_load.cfg:213 msgid "Filter" msgstr "๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ" #. [label]: id=filename #. [label]: id=name #: data/gui/default/window/data_manage.cfg:163 #: data/gui/default/window/game_load.cfg:265 #: data/gui/default/window/mp_server_list.cfg:107 msgid "Name" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ" #. [label]: id=date #: data/gui/default/window/data_manage.cfg:177 #: data/gui/default/window/game_load.cfg:281 msgid "Date" msgstr "๐‘›๐‘ฑ๐‘‘" #. [button]: id=clear #: data/gui/default/window/data_manage.cfg:266 #: data/gui/default/window/data_manage.cfg:267 msgid "Clear" msgstr "๐‘’๐‘ค๐‘ฝ" #. [button]: id=restore #: data/gui/default/window/data_manage.cfg:283 #: data/gui/default/window/data_manage.cfg:284 msgid "Restore" msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘‘๐‘น" #. [button]: id=backup #: data/gui/default/window/data_manage.cfg:300 #: data/gui/default/window/data_manage.cfg:301 msgid "Backup" msgstr "๐‘š๐‘จ๐‘’๐‘ณ๐‘" #. [label]: id=title #: data/gui/default/window/edit_label.cfg:42 #: data/gui/default/window/editor_edit_label.cfg:42 #, fuzzy msgid "Place Label" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #. [label] #: data/gui/default/window/edit_label.cfg:72 #: data/gui/default/window/editor_edit_label.cfg:72 #, fuzzy msgid "Label:" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #. [toggle_button]: id=team_only_toggle #: data/gui/default/window/edit_label.cfg:112 #, fuzzy msgid "Team only" msgstr "๐‘‘๐‘ฐ๐‘ฅ 1" #. [toggle_button]: id=immutable_toggle #: data/gui/default/window/editor_edit_label.cfg:112 #, fuzzy #| msgid "Impassable" msgid "Immutable" msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค" #. [toggle_button]: id=visible_fog_toggle #: data/gui/default/window/editor_edit_label.cfg:130 msgid "Visible in fog" msgstr "" #. [toggle_button]: id=visible_shroud_toggle #: data/gui/default/window/editor_edit_label.cfg:148 msgid "Visible in shroud" msgstr "" #. [label]: id=title #: data/gui/default/window/editor_edit_scenario.cfg:42 #, fuzzy #| msgid "Editor Settings" msgid "Edit Scenario Settings" msgstr "๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:72 msgid "Identifier:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:173 #, fuzzy #| msgid "Experience modifier" msgid "Experience modifier:" msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:204 #, fuzzy #| msgid "Turn" msgid "Turns:" msgstr "๐‘‘๐‘ป๐‘ฏ" #. [toggle_button]: id=victory_when_enemies_defeated #: data/gui/default/window/editor_edit_scenario.cfg:244 msgid "Declare victory once all enemies are defeated" msgstr "" #. [toggle_button]: id=random_start_time #: data/gui/default/window/editor_edit_scenario.cfg:262 #, fuzzy #| msgid "Random start time" msgid "Random starting time" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ" #. [label]: id=title #: data/gui/default/window/editor_edit_side.cfg:54 msgid "Side Setup" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:77 #, fuzzy #| msgid "Number of hills:" msgid "Number:" msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ:" #. [label] #: data/gui/default/window/editor_edit_side.cfg:105 msgid "Team identifier:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:133 #, fuzzy msgid "Team name:" msgstr "๐‘‘๐‘ฐ๐‘ฅ 1" #. [toggle_button]: id=share_maps #: data/gui/default/window/editor_edit_side.cfg:188 #, fuzzy msgid "Share map" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘" #. [toggle_button]: id=no_leader #: data/gui/default/window/editor_edit_side.cfg:200 #, fuzzy #| msgid "Leader" msgid "No leader" msgstr "๐‘ค๐‘ฐ๐‘›๐‘ป" #. [toggle_button]: id=fog #: data/gui/default/window/editor_edit_side.cfg:216 #: data/gui/default/window/mp_create_game.cfg:460 msgid "Fog of war" msgstr "๐‘“๐‘ช๐‘œ ๐‘ ๐‘ข๐‘น" #. [toggle_button]: id=share_view #: data/gui/default/window/editor_edit_side.cfg:228 msgid "Share view" msgstr "" #. [toggle_button]: id=hidden #: data/gui/default/window/editor_edit_side.cfg:240 #, fuzzy #| msgid "Status Table" msgid "Hide in status table" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘• ๐‘‘๐‘ฑ๐‘š๐‘ฉ๐‘ค" #. [label] #: data/gui/default/window/editor_edit_side.cfg:269 msgid "Gold:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:297 #, fuzzy #| msgid "Gold per village" msgid "Gold per village:" msgstr "๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [label] #: data/gui/default/window/editor_edit_side.cfg:325 msgid "Income:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:353 #, fuzzy #| msgid "Gold per village" msgid "Support per village:" msgstr "๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [label] #: data/gui/default/window/editor_edit_side.cfg:383 msgid "Controller:" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:400 msgid "controller^Human" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:402 msgid "controller^AI only" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:404 msgid "controller^None" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:421 msgid "controller^Player number:" msgstr "" #. [label] #: data/gui/default/window/editor_generate_map.cfg:35 msgid "Generate Random Map" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘ฅ๐‘จ๐‘" #. [button]: id=next_generator #: data/gui/default/window/editor_generate_map.cfg:64 #: data/gui/default/window/editor_generate_map.cfg:65 msgid "Next Generator" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘ป" #. [button]: id=settings #: data/gui/default/window/editor_generate_map.cfg:86 #: data/gui/default/window/editor_generate_map.cfg:87 msgid "Settings" msgstr "๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #. [button]: id=ok #: data/gui/default/window/editor_generate_map.cfg:97 msgid "Generate" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:35 #: src/hotkey/hotkey_command.cpp:131 msgid "New Map" msgstr "๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:54 #: src/generators/mapgen_dialog.cpp:121 msgid "Width:" msgstr "๐‘ข๐‘ฆ๐‘›๐‘”:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:81 #: src/generators/mapgen_dialog.cpp:122 msgid "Height:" msgstr "๐‘ฃ๐‘ฒ๐‘‘:" #. [button]: id=ok #: data/gui/default/window/editor_new_map.cfg:115 #, fuzzy #| msgid "Create Game" msgid "Create" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_resize_map.cfg:35 #: src/hotkey/hotkey_command.cpp:199 msgid "Resize Map" msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ฒ๐‘Ÿ ๐‘ฅ๐‘จ๐‘" #. [label] #: data/gui/default/window/editor_resize_map.cfg:54 msgid "New width:" msgstr "๐‘ฏ๐‘ฟ ๐‘ข๐‘ฆ๐‘›๐‘”:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:78 msgid "Old width:" msgstr "๐‘ด๐‘ค๐‘› ๐‘ข๐‘ฆ๐‘›๐‘”:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:102 msgid "New height:" msgstr "๐‘ฏ๐‘ฟ ๐‘ฃ๐‘ฒ๐‘‘:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:126 msgid "Old height:" msgstr "๐‘ด๐‘ค๐‘› ๐‘ฃ๐‘ฒ๐‘‘:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:154 #, fuzzy #| msgid "Expand / shrink direction" msgid "Expand/shrink direction:" msgstr "๐‘ง๐‘’๐‘•๐‘๐‘จ๐‘ฏ๐‘› / ๐‘–๐‘ฎ๐‘ฐ๐‘™๐‘’ ๐‘›๐‘ฆ๐‘ฎ๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #. [toggle_button]: id=copy_edge_terrain #: data/gui/default/window/editor_resize_map.cfg:253 msgid "Copy edge terrain" msgstr "๐‘’๐‘ญ๐‘๐‘ฆ ๐‘ง๐‘ก ๐‘‘๐‘ป๐‘ฑ๐‘ฏ" #. [button]: id=ok #: data/gui/default/window/editor_resize_map.cfg:274 #, fuzzy #| msgid "Resize Map" msgid "Resize" msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ฒ๐‘Ÿ ๐‘ฅ๐‘จ๐‘" #. [label]: id=title #: data/gui/default/window/editor_set_starting_position.cfg:50 #, fuzzy msgid "Choose Player" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #. [label]: id=message #: data/gui/default/window/editor_set_starting_position.cfg:70 msgid "Which player should start here?" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/default/window/folder_create.cfg:43 src/filechooser.cpp:85 msgid "New Folder" msgstr "๐‘ฏ๐‘ฟ ๐‘“๐‘ด๐‘ค๐‘›๐‘ผ" #. [label] #: data/gui/default/window/formula_debugger.cfg:36 msgid "Formula debugger" msgstr "๐‘“๐‘น๐‘ฅ๐‘˜๐‘ซ๐‘ค๐‘ฉ ๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ๐‘ผ" #. [label] #: data/gui/default/window/formula_debugger.cfg:59 msgid "Welcome" msgstr "๐‘ข๐‘ง๐‘ค๐‘’๐‘ฉ๐‘ฅ" #. [label]: id=state #: data/gui/default/window/formula_debugger.cfg:71 msgid "state" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘" #. [label] #: data/gui/default/window/formula_debugger.cfg:85 msgid "Call stack" msgstr "๐‘’๐‘ท๐‘ค ๐‘•๐‘‘๐‘จ๐‘’" #. [label] #: data/gui/default/window/formula_debugger.cfg:94 msgid "Actions" msgstr "๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #. [button]: id=step #: data/gui/default/window/formula_debugger.cfg:128 msgid "Step operation" msgstr "๐‘•๐‘‘๐‘ง๐‘ ๐‘ช๐‘๐‘ผ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [button]: id=next #: data/gui/default/window/formula_debugger.cfg:139 msgid "Next operation" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ช๐‘๐‘ผ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [button]: id=stepout #: data/gui/default/window/formula_debugger.cfg:150 msgid "Step out" msgstr "๐‘•๐‘‘๐‘ง๐‘ ๐‘ฌ๐‘‘" #. [button]: id=continue #: data/gui/default/window/formula_debugger.cfg:161 msgid "Continue" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ" #. [label] #: data/gui/default/window/formula_debugger.cfg:178 msgid "Execution trace" msgstr "๐‘ง๐‘’๐‘•๐‘ฆ๐‘’๐‘ฟ๐‘•๐‘ฉ๐‘ฏ ๐‘‘๐‘ฎ๐‘ฑ๐‘•" #. [button]: id=cancel #. [button]: id=quit #. [grid] #: data/gui/default/window/formula_debugger.cfg:234 #: data/gui/default/window/lobby_main.cfg:660 #: data/gui/default/window/title_screen.cfg:265 msgid "Quit" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘" #. [label]: id=lblTitle #: data/gui/default/window/game_delete.cfg:40 msgid "Delete Save" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘•๐‘ฑ๐‘" #. [label]: id=lblMessage #: data/gui/default/window/game_delete.cfg:60 msgid "Do you really want to delete this game?" msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ž๐‘ฆ๐‘• ๐‘œ๐‘ฑ๐‘ฅ?" #. [toggle_button]: id=do_not_show_again #. [toggle_button]: id=dont_ask_again #: data/gui/default/window/game_delete.cfg:80 #: data/gui/default/window/mp_host_game_prompt.cfg:79 #, fuzzy #| msgid "Do not show lobby joins" msgid "Do not show again" msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘–๐‘ด ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ก๐‘ถ๐‘ฏ๐‘Ÿ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/default/window/game_delete.cfg:107 #: data/gui/default/window/game_delete.cfg:108 #: data/gui/default/window/game_save_message.cfg:141 #: data/gui/default/window/game_save_message.cfg:142 #: data/gui/default/window/game_save_oos.cfg:194 #: data/gui/default/window/game_save_oos.cfg:195 #: data/gui/default/window/game_save_overwrite.cfg:96 #: data/gui/default/window/game_save_overwrite.cfg:97 #: data/gui/default/window/mp_depcheck_confirm_change.cfg:130 #: data/gui/default/window/mp_host_game_prompt.cfg:105 #: src/construct_dialog.cpp:124 src/gui/dialogs/message.cpp:188 msgid "Yes" msgstr "๐‘˜๐‘ง๐‘•" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/default/window/game_delete.cfg:122 #: data/gui/default/window/game_save_message.cfg:156 #: data/gui/default/window/game_save_oos.cfg:209 #: data/gui/default/window/game_save_overwrite.cfg:111 #: data/gui/default/window/mp_depcheck_confirm_change.cfg:144 #: data/gui/default/window/mp_host_game_prompt.cfg:118 #: src/construct_dialog.cpp:125 src/gui/dialogs/message.cpp:191 msgid "No" msgstr "๐‘ฏ๐‘ด" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/default/window/game_load.cfg:50 #: src/gui/dialogs/mp_create_game.cpp:94 src/hotkey/hotkey_command.cpp:66 msgid "Load Game" msgstr "๐‘ค๐‘ด๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #. [button]: id=delete #: data/gui/default/window/game_load.cfg:364 #: data/gui/default/window/game_load.cfg:365 msgid "Delete" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘" #. [toggle_button]: id=change_difficulty #: data/gui/default/window/game_load.cfg:383 #, fuzzy msgid "Change difficulty" msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฐ: " #. [toggle_button]: id=change_difficulty #: data/gui/default/window/game_load.cfg:384 msgid "Change campaign difficulty before loading" msgstr "" #. [toggle_button]: id=show_replay #: data/gui/default/window/game_load.cfg:403 msgid "Show replay" msgstr "๐‘–๐‘ด ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #. [toggle_button]: id=show_replay #: data/gui/default/window/game_load.cfg:404 msgid "Play the embedded replay from the saved game if applicable" msgstr "" #. [toggle_button]: id=cancel_orders #: data/gui/default/window/game_load.cfg:422 msgid "Cancel orders" msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค ๐‘น๐‘›๐‘ผ๐‘Ÿ" #. [toggle_button]: id=cancel_orders #: data/gui/default/window/game_load.cfg:423 msgid "Cancel any pending unit movements in the saved game" msgstr "" #. [button]: id=copy #. [button]: id=copy_ #: data/gui/default/window/game_paths.cfg:47 #: data/gui/default/window/screenshot_notification.cfg:34 msgid "filesystem^Copy" msgstr "" #. [button]: id=copy #. [button]: id=copy_ #: data/gui/default/window/game_paths.cfg:48 #: data/gui/default/window/screenshot_notification.cfg:35 #, fuzzy #| msgid "Choose the game to load" msgid "Copy this path to clipboard" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #. [button]: id=browse_ #: data/gui/default/window/game_paths.cfg:63 msgid "filesystem^Browse" msgstr "" #. [button]: id=browse_ #: data/gui/default/window/game_paths.cfg:64 msgid "Browse this location using a file manager" msgstr "" #. [label]: id=title #: data/gui/default/window/game_paths.cfg:105 #, fuzzy msgid "Game Paths" msgstr "๐‘’๐‘ฑ๐‘ ๐‘๐‘ญ๐‘”" #. [grid] #: data/gui/default/window/game_paths.cfg:127 msgid "Game data:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:129 msgid "Configuration:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:131 msgid "User data:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:133 #, fuzzy #| msgid "Save Game" msgid "Saved games:" msgstr "๐‘•๐‘ฑ๐‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [grid] #: data/gui/default/window/game_paths.cfg:135 #, fuzzy #| msgid "Add-ons" msgid "Add-ons:" msgstr "๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #. [grid] #: data/gui/default/window/game_paths.cfg:137 msgid "Cache:" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/default/window/game_save.cfg:42 #: data/gui/default/window/game_save_message.cfg:42 #: data/gui/default/window/game_save_oos.cfg:42 #: src/hotkey/hotkey_command.cpp:63 msgid "Save Game" msgstr "๐‘•๐‘ฑ๐‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [toggle_button]: id=ignore_all #: data/gui/default/window/game_save_oos.cfg:144 msgid "Ignore all" msgstr "๐‘ฆ๐‘œ๐‘ฏ๐‘น ๐‘ท๐‘ค" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=quit_game #: data/gui/default/window/game_save_oos.cfg:161 #: src/hotkey/hotkey_command.cpp:86 msgid "Quit Game" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [label]: id=lblTitle #: data/gui/default/window/game_save_overwrite.cfg:40 msgid "Overwrite?" msgstr "๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘?" #. [label]: id=lblMessage #: data/gui/default/window/game_save_overwrite.cfg:60 msgid "Save already exists. Do you want to overwrite it?" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘•. ๐‘›๐‘ต ๐‘ฟ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ด๐‘๐‘ผ๐‘ฎ๐‘ฒ๐‘‘ ๐‘ฆ๐‘‘?" #. [label] #: data/gui/default/window/gamestate_inspector.cfg:45 msgid "Gamestate Inspector" msgstr "๐‘œ๐‘ฑ๐‘ฅ๐‘•๐‘‘๐‘ฑ๐‘‘ ๐‘ฆ๐‘ฏ๐‘•๐‘๐‘ง๐‘’๐‘‘๐‘ป" #. [label]: id=typename #. [label]: id=unit_type #: data/gui/default/window/gamestate_inspector.cfg:102 #: data/gui/default/window/unit_create.cfg:131 msgid "Type" msgstr "๐‘‘๐‘ฒ๐‘" #. [label]: id=name #: data/gui/default/window/gamestate_inspector.cfg:164 msgid "Items" msgstr "" #. [label] #: data/gui/default/window/gamestate_inspector.cfg:226 #, fuzzy #| msgid "Content" msgid "Contents" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ง๐‘ฏ๐‘‘" #. [grid] #. [label] #: data/gui/default/window/language_selection.cfg:41 #: data/gui/default/window/title_screen.cfg:262 msgid "Language" msgstr "๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #. [label] #: data/gui/default/window/language_selection.cfg:60 msgid "Choose your preferred language:" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฟ๐‘ผ ๐‘๐‘ฎ๐‘ฆ๐‘“๐‘ป๐‘› ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก:" #. [row] #: data/gui/default/window/lobby_main.cfg:109 msgid "Games" msgstr "๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ" #. [row] #: data/gui/default/window/lobby_main.cfg:176 msgid "Assign sides to players at random" msgstr "" #. [row] #: data/gui/default/window/lobby_main.cfg:177 msgid "Requires a password to join" msgstr "๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฉ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ" #. [row] #. [toggle_button]: id=use_map_settings #: data/gui/default/window/lobby_main.cfg:178 #: data/gui/default/window/mp_create_game.cfg:321 msgid "Use map settings" msgstr "๐‘ฟ๐‘Ÿ ๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #. [row] #: data/gui/default/window/lobby_main.cfg:179 msgid "Reloaded game" msgstr "๐‘ฎ๐‘ฐ๐‘ค๐‘ด๐‘›๐‘ฆ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #. [row] #: data/gui/default/window/lobby_main.cfg:180 msgid "Unknown era" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘บ๐‘จ" #. [row] #: data/gui/default/window/lobby_main.cfg:182 msgid "Gold per village" msgstr "๐‘œ๐‘ด๐‘ค๐‘› ๐‘๐‘ป ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #. [label] #. [row] #: data/gui/default/window/lobby_main.cfg:184 #: data/gui/default/window/mp_create_game.cfg:420 msgid "Experience modifier" msgstr "๐‘ฆ๐‘’๐‘•๐‘๐‘ฝ๐‘ฆ๐‘ฉ๐‘ฏ๐‘• ๐‘ฅ๐‘ช๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ผ" #. [row] #: data/gui/default/window/lobby_main.cfg:186 msgid "Time limit" msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘" #. [button]: id=join_global #. [row] #: data/gui/default/window/lobby_main.cfg:195 #: data/gui/default/window/lobby_main.cfg:692 msgid "Join" msgstr "๐‘ก๐‘ถ๐‘ฏ" #. [button]: id=observe_global #. [row] #: data/gui/default/window/lobby_main.cfg:198 #: data/gui/default/window/lobby_main.cfg:698 msgid "Observe" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘" #. [label] #: data/gui/default/window/lobby_main.cfg:305 msgid "Sort players:" msgstr "๐‘•๐‘น๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ:" #. [toggle_button]: id=player_list_sort_relation #: data/gui/default/window/lobby_main.cfg:313 msgid "Friends first, ignored people last" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘“๐‘ป๐‘•๐‘‘, ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘› ๐‘๐‘ฐ๐‘๐‘ฉ๐‘ค ๐‘ค๐‘ญ๐‘•๐‘‘" #. [toggle_button]: id=player_list_sort_name #: data/gui/default/window/lobby_main.cfg:321 msgid "Alphabetically" msgstr "๐‘จ๐‘ค๐‘“๐‘ฉ๐‘š๐‘ง๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ" #. [definition] #: data/gui/default/window/lobby_main.cfg:337 msgid "Selected game" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #. [definition] #: data/gui/default/window/lobby_main.cfg:338 msgid "Current room" msgstr "๐‘’๐‘ณ๐‘ฎ๐‘ฉ๐‘ฏ๐‘‘ ๐‘ฎ๐‘ต๐‘ฅ" #. [definition] #: data/gui/default/window/lobby_main.cfg:339 msgid "Lobby" msgstr "๐‘ค๐‘ญ๐‘š๐‘ฐ" #. [definition] #: data/gui/default/window/lobby_main.cfg:340 msgid "Other games" msgstr "๐‘ณ๐‘ž๐‘ผ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ" #. [label]: id=room #: data/gui/default/window/lobby_main.cfg:479 msgid "Rooms" msgstr "๐‘ฎ๐‘ต๐‘ฅ๐‘Ÿ" #. [image]: id=pending_messages #: data/gui/default/window/lobby_main.cfg:497 msgid "Messages waiting" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ข๐‘ฑ๐‘‘๐‘ฆ๐‘™" #. [label] #: data/gui/default/window/lobby_main.cfg:567 msgid "Multiplayer Lobby" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ค๐‘ญ๐‘š๐‘ฐ" #. [toggle_button]: id=filter_with_friends #: data/gui/default/window/lobby_main.cfg:586 msgid "Friends" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ" #. [toggle_button]: id=filter_without_ignored #: data/gui/default/window/lobby_main.cfg:592 msgid "No ignored" msgstr "๐‘ฏ๐‘ด ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘›" #. [toggle_button]: id=filter_vacant_slots #: data/gui/default/window/lobby_main.cfg:598 msgid "Vacant slots" msgstr "๐‘๐‘ฑ๐‘’๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ค๐‘ญ๐‘‘๐‘•" #. [toggle_button]: id=filter_invert #: data/gui/default/window/lobby_main.cfg:604 msgid "Invert filter" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘ป๐‘‘ ๐‘“๐‘ฆ๐‘ค๐‘‘๐‘ผ" #. [button]: id=ok #. [button]: id=send_message #: data/gui/default/window/lobby_main.cfg:648 #: data/gui/default/window/mp_cmd_wrapper.cfg:101 msgid "Send" msgstr "๐‘•๐‘ง๐‘ฏ๐‘›" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=show_preferences #. [grid] #: data/gui/default/window/lobby_main.cfg:666 #: data/gui/default/window/title_screen.cfg:263 #: src/game_preferences_display.cpp:67 src/hotkey/hotkey_command.cpp:80 msgid "Preferences" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ" #. [button]: id=refresh #: data/gui/default/window/lobby_main.cfg:672 msgid "Refresh" msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘–" #. [button]: id=create #. [label] #: data/gui/default/window/lobby_main.cfg:686 #: data/gui/default/window/mp_create_game.cfg:41 msgid "Create Game" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [toggle_button]: id=skip_replay #: data/gui/default/window/lobby_main.cfg:704 msgid "Quick replay" msgstr "๐‘’๐‘ข๐‘ฆ๐‘’ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #. [label] #: data/gui/default/window/lobby_player_info.cfg:38 msgid "Player Info โ€” " msgstr "๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฆ๐‘ฏ๐‘“๐‘ด - " #. [button]: id=start_whisper #: data/gui/default/window/lobby_player_info.cfg:70 #, fuzzy #| msgid "Send private message" msgid "Send Private Message" msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก" #. [button]: id=add_to_friends #: data/gui/default/window/lobby_player_info.cfg:99 #, fuzzy #| msgid "Add As Friend" msgid "Add to Friends" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›" #. [button]: id=add_to_ignores #: data/gui/default/window/lobby_player_info.cfg:108 #, fuzzy #| msgid "Add As Ignore" msgid "Add to Ignores" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘ฆ๐‘œ๐‘ฏ๐‘น" #. [button]: id=remove_from_list #: data/gui/default/window/lobby_player_info.cfg:117 #, fuzzy #| msgid "Remove from list" msgid "Remove from List" msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ค๐‘ฆ๐‘•๐‘‘" #. [label] #: data/gui/default/window/lobby_player_info.cfg:141 msgid "Moderation" msgstr "๐‘ฅ๐‘ญ๐‘›๐‘ผ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. [button]: id=check_status #: data/gui/default/window/lobby_player_info.cfg:148 msgid "Check status" msgstr "๐‘—๐‘ง๐‘’ ๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #. [label] #: data/gui/default/window/lobby_player_info.cfg:155 msgid "Kick / ban reason:" msgstr "๐‘’๐‘ฆ๐‘’ / ๐‘š๐‘จ๐‘ฏ ๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ:" #. [button]: id=kick #: data/gui/default/window/lobby_player_info.cfg:168 #: data/gui/default/window/mp_cmd_wrapper.cfg:399 msgid "Kick" msgstr "๐‘’๐‘ฆ๐‘’" #. [label] #: data/gui/default/window/lobby_player_info.cfg:175 msgid "Ban time:" msgstr "๐‘š๐‘จ๐‘ฏ ๐‘‘๐‘ฒ๐‘ฅ:" #. [button]: id=kick_ban #: data/gui/default/window/lobby_player_info.cfg:188 msgid "Kick/ban" msgstr "๐‘’๐‘ฆ๐‘’/๐‘š๐‘จ๐‘ฏ" #. [label]: id=side_title #: data/gui/default/window/mp_change_control.cfg:21 #, fuzzy #| msgid "Next Side" msgid "Side" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #. [label]: id=nick_title #: data/gui/default/window/mp_change_control.cfg:73 msgid "Nickname" msgstr "" #. [label] #: data/gui/default/window/mp_change_control.cfg:194 #, fuzzy #| msgid "Change Hotkey" msgid "Change Control" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ" #. [window]: id=mp_cmd_wrapper #: data/gui/default/window/mp_cmd_wrapper.cfg:8 msgid "Multiplayer command dialog" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘› ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:39 msgid "Messaging" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฆ๐‘™" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:69 msgid "Message:" msgstr "๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก:" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:141 msgid "Friends/Ignored List" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ/๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘› ๐‘ค๐‘ฆ๐‘•๐‘‘" #. [button]: id=add_friend #: data/gui/default/window/mp_cmd_wrapper.cfg:170 #, fuzzy #| msgid "Add As Friend" msgid "Add as Friend" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›" #. [button]: id=add_ignore #: data/gui/default/window/mp_cmd_wrapper.cfg:185 #, fuzzy #| msgid "Add As Ignore" msgid "Add as Ignore" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘ฆ๐‘œ๐‘ฏ๐‘น" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:251 msgid "Moderating" msgstr "๐‘ฅ๐‘ด๐‘›๐‘ฎ๐‘ฑ๐‘‘๐‘ฆ๐‘™" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:281 msgid "Reason:" msgstr "๐‘ฎ๐‘ฐ๐‘Ÿ๐‘ฉ๐‘ฏ:" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:333 msgid "Time:" msgstr "๐‘‘๐‘ฒ๐‘ฅ:" #. [button]: id=status #: data/gui/default/window/mp_cmd_wrapper.cfg:384 msgid "Status" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #. [button]: id=ban #: data/gui/default/window/mp_cmd_wrapper.cfg:414 msgid "Ban" msgstr "๐‘š๐‘จ๐‘ฏ" #. [label] #: data/gui/default/window/mp_connect.cfg:60 #: data/gui/default/window/mp_server_list.cfg:69 msgid "You will now connect to the multiplayer server." msgstr "๐‘ฟ ๐‘ข๐‘ฆ๐‘ค ๐‘ฏ๐‘ฌ ๐‘’๐‘ฉ๐‘ฏ๐‘ง๐‘’๐‘‘ ๐‘‘ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ป๐‘๐‘ป." #. [button]: id=list #: data/gui/default/window/mp_connect.cfg:133 msgid "View List" msgstr "๐‘๐‘ฟ ๐‘ค๐‘ฆ๐‘•๐‘‘" #. [label] #. [text_box]: id=game_name #: data/gui/default/window/mp_create_game.cfg:70 #: data/gui/default/window/mp_create_game.cfg:85 msgid "Name of game:" msgstr "๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ ๐‘œ๐‘ฑ๐‘ฅ:" #. [label]: id=map_players #: data/gui/default/window/mp_create_game.cfg:148 msgid "Players: " msgstr "๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ: " #. [label]: id=map_size #: data/gui/default/window/mp_create_game.cfg:167 msgid "Map size: " msgstr "๐‘ฅ๐‘จ๐‘ ๐‘•๐‘ฒ๐‘Ÿ: " #. [label] #: data/gui/default/window/mp_create_game.cfg:185 msgid "Era:" msgstr "๐‘บ๐‘จ:" #. [button]: id=era #: data/gui/default/window/mp_create_game.cfg:204 msgid "Default" msgstr "๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘" #. [button]: id=password #. [label]: id=title #: data/gui/default/window/mp_create_game.cfg:226 #: data/gui/default/window/mp_create_game_set_password.cfg:42 msgid "Set Password" msgstr "๐‘•๐‘ง๐‘‘ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›" #. [label] #: data/gui/default/window/mp_create_game.cfg:254 msgid "Map to play:" msgstr "๐‘ฅ๐‘จ๐‘ ๐‘‘ ๐‘๐‘ค๐‘ฑ:" #. [label] #: data/gui/default/window/mp_create_game.cfg:339 msgid "Number of turns" msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘‘๐‘ป๐‘ฏ๐‘Ÿ" #. [slider]: id=turn_count #: data/gui/default/window/mp_create_game.cfg:362 msgid "Unlimited" msgstr "๐‘ณ๐‘ฏ๐‘ค๐‘ฆ๐‘ฅ๐‘ฆ๐‘‘๐‘ง๐‘›" #. [label] #: data/gui/default/window/mp_create_game.cfg:380 msgid "Village gold" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘œ๐‘ด๐‘ค๐‘›" #. [toggle_button]: id=random_start_time #: data/gui/default/window/mp_create_game.cfg:501 msgid "Random start time" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ" #. [label] #: data/gui/default/window/mp_create_game_choose_mods.cfg:54 #, fuzzy #| msgid "Choose Resolution" msgid "Choose Modifications" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ค๐‘ต๐‘–๐‘ฉ๐‘ฏ" #. [label]: id=message #: data/gui/default/window/mp_create_game_choose_mods.cfg:73 msgid "Enable the modifications you want to be active during the game." msgstr "" #. [scroll_label]: id=message #: data/gui/default/window/mp_create_game_set_password.cfg:61 msgid "" "Set the password that people wanting to join your game as players must enter." msgstr "" #. [label] #: data/gui/default/window/mp_create_game_set_password.cfg:90 #: data/gui/default/window/mp_login.cfg:144 msgid "Password:" msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›:" #. [label] #: data/gui/default/window/mp_depcheck_confirm_change.cfg:40 msgid "Confirm" msgstr "" #. [label] #: data/gui/default/window/mp_depcheck_confirm_change.cfg:98 msgid "Would you like to apply the changes?" msgstr "" #. [label] #: data/gui/default/window/mp_depcheck_select_new.cfg:40 #, fuzzy #| msgid "User interface sounds" msgid "User Interaction Required" msgstr "๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘“๐‘ฑ๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ" #. [label]: id=message #: data/gui/default/window/mp_depcheck_select_new.cfg:59 #, fuzzy #| msgid "User interface sounds" msgid "User interaction required" msgstr "๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘“๐‘ฑ๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ" #. [column] #. [label] #: data/gui/default/window/mp_host_game_prompt.cfg:40 #: data/gui/default/window/mp_method_selection.cfg:166 msgid "Host Networked Game" msgstr "๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [label] #: data/gui/default/window/mp_host_game_prompt.cfg:58 msgid "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" msgstr "" #. [window]: id=mp_login #: data/gui/default/window/mp_login.cfg:8 msgid "Multiplayer server login dialog" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ป๐‘๐‘ป ๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ" #. [label] #: data/gui/default/window/mp_login.cfg:41 msgid "Login" msgstr "๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ" #. [label] #: data/gui/default/window/mp_login.cfg:91 #: data/gui/default/window/mp_method_selection.cfg:69 msgid "Login:" msgstr "๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ:" #. [toggle_button]: id=remember_password #: data/gui/default/window/mp_login.cfg:202 msgid "Save password to preferences (clear text)" msgstr "๐‘•๐‘ฑ๐‘ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘‘ ๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ (๐‘’๐‘ค๐‘ฝ ๐‘‘๐‘ง๐‘’๐‘•๐‘‘)" #. [button]: id=password_reminder #: data/gui/default/window/mp_login.cfg:260 msgid "Password Reminder" msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ฎ๐‘ฆ๐‘ฅ๐‘ฒ๐‘ฏ๐‘›๐‘ผ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #. [label] #: data/gui/default/window/mp_method_selection.cfg:39 #: data/gui/default/window/title_screen.cfg:258 #: src/gui/dialogs/game_load.cpp:301 msgid "Multiplayer" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #. [text_box]: id=user_name #: data/gui/default/window/mp_method_selection.cfg:87 #, fuzzy #| msgid "" #| "You may login to the official multiplayer server with your forum username " #| "and password.\n" #| "Note that registration is not required to join the server: you need to " #| "supply a password only if you wish to use a registered username.\n" #| "\n" #| "The Battle for Wesnoth forum can be found at http://www.wesnoth.org/forum/" msgid "" "You may login to the official multiplayer server with your forum username " "and password.\n" "Note that registration is not required to join the server: you need to " "supply a password only if you wish to use a registered username.\n" "\n" "The Battle for Wesnoth forum can be found at http://forums.wesnoth.org/" msgstr "" "๐‘ฟ ๐‘ฅ๐‘ฑ ๐‘ค๐‘ช๐‘œ๐‘ฆ๐‘ฏ ๐‘‘ ๐‘ž ๐‘ช๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ค ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ป๐‘๐‘ป ๐‘ข๐‘ฆ๐‘ž ๐‘ฟ๐‘ผ ๐‘“๐‘น๐‘ฉ๐‘ฅ ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฏ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›.\n" "๐‘ฏ๐‘ด๐‘‘ ๐‘ž๐‘จ๐‘‘ ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ฎ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฆ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘› ๐‘‘ ๐‘ก๐‘ถ๐‘ฏ ๐‘ž ๐‘•๐‘ป๐‘๐‘ป: ๐‘ฟ ๐‘ฏ๐‘ฐ๐‘› ๐‘‘ ๐‘•๐‘ฉ๐‘๐‘ค๐‘ฒ ๐‘ฉ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ด๐‘ฏ๐‘ค๐‘ฆ " "๐‘ฆ๐‘“ ๐‘ฟ ๐‘ข๐‘ฆ๐‘– ๐‘‘ ๐‘ฟ๐‘• ๐‘ฉ ๐‘ฎ๐‘ง๐‘ก๐‘ฆ๐‘•๐‘‘๐‘ผ๐‘› ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ.\n" "\n" "๐‘ž ๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘“๐‘น๐‘ฉ๐‘ฅ ๐‘’๐‘จ๐‘ฏ ๐‘š๐‘ฐ ๐‘“๐‘ฌ๐‘ฏ๐‘› ๐‘จ๐‘‘ http://www.wesnoth.org/forum/" #. [column] #: data/gui/default/window/mp_method_selection.cfg:146 msgid "Join Official Server" msgstr "๐‘ก๐‘ถ๐‘ฏ ๐‘ช๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ค ๐‘•๐‘ป๐‘๐‘ป" #. [column] #: data/gui/default/window/mp_method_selection.cfg:147 msgid "Log on to the official Wesnoth multiplayer server" msgstr "๐‘ค๐‘ช๐‘œ ๐‘ช๐‘ฏ ๐‘‘ ๐‘ž ๐‘ช๐‘“๐‘ฆ๐‘–๐‘ฉ๐‘ค ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘•๐‘ป๐‘๐‘ป" #. [column] #: data/gui/default/window/mp_method_selection.cfg:157 msgid "Join a different server" msgstr "๐‘ก๐‘ถ๐‘ฏ ๐‘ฉ ๐‘›๐‘ฆ๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘‘ ๐‘•๐‘ป๐‘๐‘ป" #. [column] #: data/gui/default/window/mp_method_selection.cfg:167 msgid "Host a game using dedicated server โ€˜wesnothdโ€™" msgstr "๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘ฉ ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘™ ๐‘›๐‘ง๐‘›๐‘ฉ๐‘’๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ป๐‘๐‘ป 'wesnothd'" #. [column] #: data/gui/default/window/mp_method_selection.cfg:176 msgid "Local Game" msgstr "๐‘ค๐‘ด๐‘’๐‘ฉ๐‘ค ๐‘œ๐‘ฑ๐‘ฅ" #. [column] #: data/gui/default/window/mp_method_selection.cfg:177 msgid "Play a multiplayer game with the AI or humans sharing the same machine" msgstr "๐‘๐‘ค๐‘ฑ ๐‘ฉ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘œ๐‘ฑ๐‘ฅ ๐‘ข๐‘ฆ๐‘ž ๐‘ž AI ๐‘น ๐‘ฃ๐‘ฟ๐‘ฅ๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘–๐‘บ๐‘ฆ๐‘™ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ฅ๐‘ฉ๐‘–๐‘ฐ๐‘ฏ" #. [label]: id=address #: data/gui/default/window/mp_server_list.cfg:124 msgid "Address" msgstr "๐‘ฉ๐‘›๐‘ฎ๐‘ง๐‘•" #. [button]: id=ok #: data/gui/default/window/mp_server_list.cfg:217 msgid "Select" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘" #. [button]: id=open #: data/gui/default/window/screenshot_notification.cfg:50 msgid "filesystem^Open" msgstr "" #. [button]: id=open #: data/gui/default/window/screenshot_notification.cfg:51 msgid "Open this file with an external application" msgstr "" #. [label]: id=title #: data/gui/default/window/screenshot_notification.cfg:95 #, fuzzy #| msgid "Screenshot failed" msgid "Screenshot Saved" msgstr "๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘ ๐‘“๐‘ฑ๐‘ค๐‘›" #. [button]: id=browse_dir #: data/gui/default/window/screenshot_notification.cfg:185 #, fuzzy #| msgid "Screenshot" msgid "Screenshots..." msgstr "๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘" #. [button]: id=browse_dir #: data/gui/default/window/screenshot_notification.cfg:187 msgid "Browse the screenshots folder using a file manager" msgstr "" #. [label] #: data/gui/default/window/theme_list.cfg:51 #, fuzzy msgid "Choose Theme" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #. [label] #: data/gui/default/window/theme_list.cfg:67 #, fuzzy #| msgid "New theme will take effect on next new or loaded game." msgid "The new theme will take effect after loading or starting a new game." msgstr "๐‘ฏ๐‘ฟ ๐‘”๐‘ฐ๐‘ฅ ๐‘ข๐‘ฆ๐‘ค ๐‘‘๐‘ฑ๐‘’ ๐‘ง๐‘“๐‘ง๐‘’๐‘‘ ๐‘ช๐‘ฏ ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฏ๐‘ฟ ๐‘น ๐‘ค๐‘ด๐‘›๐‘ฉ๐‘› ๐‘œ๐‘ฑ๐‘ฅ." #. [button]: id=help #: data/gui/default/window/title_screen.cfg:180 msgid "Show Battle for Wesnoth help" msgstr "๐‘–๐‘ด ยท๐‘š๐‘จ๐‘‘๐‘ฉ๐‘ค ๐‘“๐‘น ยท๐‘ข๐‘ง๐‘•๐‘ฏ๐‘ท๐‘” ๐‘ฃ๐‘ง๐‘ค๐‘" #. [button]: id=previous_tip #: data/gui/default/window/title_screen.cfg:196 msgid "Show previous tip of the day" msgstr "๐‘–๐‘ด ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฐ๐‘ณ๐‘• ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #. [button]: id=next_tip #: data/gui/default/window/title_screen.cfg:211 msgid "Show next tip of the day" msgstr "๐‘–๐‘ด ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #. [grid] #: data/gui/default/window/title_screen.cfg:256 msgid "Start a tutorial to familiarize yourself with the game" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘จ ๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค ๐‘‘ ๐‘“๐‘จ๐‘ฅ๐‘ฆ๐‘ค๐‘พ๐‘ฎ๐‘ฆ๐‘Ÿ ๐‘˜๐‘น๐‘•๐‘ง๐‘“ ๐‘ข๐‘ฆ๐‘ž ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #: data/gui/default/window/title_screen.cfg:256 #: src/gui/dialogs/game_load.cpp:303 msgid "Tutorial" msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #. [grid] #: data/gui/default/window/title_screen.cfg:257 msgid "Campaign" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #. [grid] #: data/gui/default/window/title_screen.cfg:257 msgid "Start a new single player campaign" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฟ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #. [grid] #: data/gui/default/window/title_screen.cfg:258 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "๐‘๐‘ค๐‘ฑ ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป (๐‘ฃ๐‘ญ๐‘‘๐‘•๐‘ฐ๐‘‘, ๐‘ค๐‘จ๐‘ฏ, ๐‘น ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘ฏ๐‘ง๐‘‘), ๐‘น ๐‘ฉ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ๐‘•๐‘‘ ๐‘ž AI" #. [grid] #: data/gui/default/window/title_screen.cfg:259 msgid "Load" msgstr "๐‘ค๐‘ด๐‘›" #. [grid] #: data/gui/default/window/title_screen.cfg:259 msgid "Load a saved game" msgstr "๐‘ค๐‘ด๐‘› ๐‘จ ๐‘•๐‘ฑ๐‘๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #. [grid] #: data/gui/default/window/title_screen.cfg:260 msgid "Add-ons" msgstr "๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #. [grid] #: data/gui/default/window/title_screen.cfg:260 msgid "Download usermade campaigns, eras, or map packs" msgstr "๐‘›๐‘ฌ๐‘ฏ๐‘ค๐‘ด๐‘› ๐‘ฟ๐‘Ÿ๐‘ผ๐‘ฅ๐‘ฑ๐‘› ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ๐‘Ÿ, ๐‘บ๐‘จ๐‘Ÿ, ๐‘น ๐‘ฅ๐‘จ๐‘ ๐‘๐‘จ๐‘’๐‘•" #. [grid] #: data/gui/default/window/title_screen.cfg:261 #, fuzzy msgid "Map Editor" msgstr "๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #. [grid] #: data/gui/default/window/title_screen.cfg:261 msgid "Start the map editor" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #. [grid] #: data/gui/default/window/title_screen.cfg:262 msgid "Change the language" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #. [grid] #: data/gui/default/window/title_screen.cfg:263 msgid "Configure the gameโ€™s settings" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ฆ๐‘œ๐‘˜๐‘ผ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #. [grid] #: data/gui/default/window/title_screen.cfg:264 msgid "Credits" msgstr "๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #. [grid] #: data/gui/default/window/title_screen.cfg:264 msgid "View the credits" msgstr "๐‘๐‘ฟ ๐‘ž ๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #. [grid] #: data/gui/default/window/title_screen.cfg:265 msgid "Quit the game" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #. [button]: id=ok #: data/gui/default/window/unit_attack.cfg:197 msgid "Attack" msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’" #. [label] #: data/gui/default/window/unit_attack.cfg:265 msgid "Attack enemy" msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’ ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/unit_create.cfg:45 src/hotkey/hotkey_command.cpp:77 msgid "Create Unit (Debug!)" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #. [label] #: data/gui/default/window/unit_create.cfg:67 msgid "Gender:" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘›๐‘ป:" #. [toggle_button]: id=male_toggle #: data/gui/default/window/unit_create.cfg:77 msgid "Male" msgstr "๐‘ฅ๐‘ฑ๐‘ค" #. [toggle_button]: id=female_toggle #: data/gui/default/window/unit_create.cfg:87 msgid "Female" msgstr "๐‘“๐‘ฐ๐‘ฅ๐‘ฑ๐‘ค" #. [label]: id=race #: data/gui/default/window/unit_create.cfg:119 msgid "Race" msgstr "๐‘ฎ๐‘ฑ๐‘•" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:205 #: src/gui/dialogs/transient_message.cpp:77 msgid "Error" msgstr "๐‘ป๐‘น" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=details_heading #: data/gui/default/window/wml_error.cfg:112 src/gui/dialogs/wml_error.cpp:192 msgid "Details:" msgstr "" #. [button]: id=copy #: data/gui/default/window/wml_error.cfg:125 #, fuzzy #| msgid "Choose the game to load" msgid "Copy this report to clipboard" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ค๐‘ด๐‘›" #: src/filechooser.cpp:80 msgid "File: " msgstr "๐‘“๐‘ฒ๐‘ค: " #: src/filechooser.cpp:83 msgid "Delete File" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘“๐‘ฒ๐‘ค" #: src/filechooser.cpp:208 msgid "Deletion of the file failed." msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ž ๐‘“๐‘ฒ๐‘ค ๐‘“๐‘ฑ๐‘ค๐‘›." #: src/filechooser.cpp:224 msgid "Creation of the directory failed." msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ ๐‘ž ๐‘›๐‘ฒ๐‘ฎ๐‘ง๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘“๐‘ฑ๐‘ค๐‘›." #: src/game_preferences.cpp:361 msgid "No server has been defined." msgstr "๐‘ฏ๐‘ด ๐‘•๐‘ป๐‘๐‘ป ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/game_preferences.cpp:441 msgid "player" msgstr "๐‘๐‘ค๐‘ฑ๐‘ป" #: src/game_preferences.cpp:968 msgid "%H:%M" msgstr "" #: src/game_preferences.cpp:971 msgid "%I:%M %p" msgstr "" #: src/game_preferences_display.cpp:177 msgid "Full screen" msgstr "๐‘“๐‘ซ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ" #: src/game_preferences_display.cpp:178 msgid "Accelerated speed" msgstr "๐‘จ๐‘’๐‘•๐‘ง๐‘ค๐‘ผ๐‘ฑ๐‘‘๐‘ฉ๐‘› ๐‘•๐‘๐‘ฐ๐‘›" #: src/game_preferences_display.cpp:179 msgid "Skip AI moves" msgstr "๐‘•๐‘’๐‘ฆ๐‘ AI ๐‘ฅ๐‘ต๐‘๐‘Ÿ" #: src/game_preferences_display.cpp:180 #, fuzzy #| msgid "Interrupt move when an ally is sighted" msgid "Interrupt move when an ally is sighted" msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ณ๐‘๐‘‘ ๐‘ฅ๐‘ต๐‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘จ๐‘ค๐‘ฒ ๐‘ฆ๐‘Ÿ ๐‘•๐‘ฒ๐‘‘๐‘ฉ๐‘›" #: src/game_preferences_display.cpp:181 msgid "Show grid" msgstr "๐‘–๐‘ด ๐‘œ๐‘ฎ๐‘ฆ๐‘›" #: src/game_preferences_display.cpp:182 msgid "Save replays at the end of scenarios" msgstr "" #: src/game_preferences_display.cpp:183 msgid "Delete auto-saves at the end of scenarios" msgstr "" #: src/game_preferences_display.cpp:184 msgid "Do not show lobby joins" msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘–๐‘ด ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ก๐‘ถ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:185 msgid "Show lobby joins of friends only" msgstr "๐‘–๐‘ด ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ก๐‘ถ๐‘ฏ๐‘Ÿ ๐‘ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ด๐‘ฏ๐‘ค๐‘ฆ" #: src/game_preferences_display.cpp:186 msgid "Show all lobby joins" msgstr "๐‘–๐‘ด ๐‘ท๐‘ค ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ก๐‘ถ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:187 msgid "Sort lobby list" msgstr "๐‘•๐‘น๐‘‘ ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/game_preferences_display.cpp:188 msgid "Iconize lobby list" msgstr "๐‘ฒ๐‘’๐‘ช๐‘ฏ๐‘ฒ๐‘Ÿ ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/game_preferences_display.cpp:189 #, fuzzy #| msgid "Save password to preferences (clear text)" msgid "Save password to preferences (plain text)" msgstr "๐‘•๐‘ฑ๐‘ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘‘ ๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•๐‘ฉ๐‘Ÿ (๐‘’๐‘ค๐‘ฝ ๐‘‘๐‘ง๐‘’๐‘•๐‘‘)" #: src/game_preferences_display.cpp:190 #, fuzzy #| msgid "Set path to wesnothd" msgid "Set Path to wesnothd" msgstr "๐‘•๐‘ง๐‘‘ ๐‘๐‘ญ๐‘” ๐‘‘ wesnothd" #: src/game_preferences_display.cpp:191 msgid "Friends List" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/game_preferences_display.cpp:192 msgid "Multiplayer Options" msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:193 msgid "Add As Friend" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›" #: src/game_preferences_display.cpp:194 msgid "Add As Ignore" msgstr "๐‘จ๐‘› ๐‘จ๐‘Ÿ ๐‘ฆ๐‘œ๐‘ฏ๐‘น" #: src/game_preferences_display.cpp:196 msgid "Show floating labels" msgstr "๐‘–๐‘ด ๐‘“๐‘ค๐‘ด๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ" #: src/game_preferences_display.cpp:197 msgid "Turn dialog" msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ" #: src/game_preferences_display.cpp:198 msgid "Enable planning mode on start" msgstr "๐‘ง๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘๐‘ค๐‘จ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ด๐‘› ๐‘ช๐‘ฏ ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/game_preferences_display.cpp:199 msgid "Hide alliesโ€™ plans by default" msgstr "" #: src/game_preferences_display.cpp:200 msgid "Turn bell" msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘š๐‘ง๐‘ค" #: src/game_preferences_display.cpp:201 msgid "Show team colors" msgstr "๐‘–๐‘ด ๐‘‘๐‘ฐ๐‘ฅ ๐‘’๐‘ณ๐‘ค๐‘ผ๐‘Ÿ" #: src/game_preferences_display.cpp:202 msgid "Show haloing effects" msgstr "๐‘–๐‘ด ๐‘ฃ๐‘ฑ๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘•" #: src/game_preferences_display.cpp:203 msgid "Change Resolution" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ค๐‘ต๐‘–๐‘ฉ๐‘ฏ" #: src/game_preferences_display.cpp:204 msgid "Theme" msgstr "๐‘”๐‘ฐ๐‘ฅ" #: src/game_preferences_display.cpp:205 msgid "Hotkeys" msgstr "๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ" #: src/game_preferences_display.cpp:206 msgid "Paths" msgstr "" #: src/game_preferences_display.cpp:208 msgid "Sound effects" msgstr "๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘•" #: src/game_preferences_display.cpp:209 msgid "Music" msgstr "๐‘ฅ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘’" #: src/game_preferences_display.cpp:210 msgid "Chat timestamping" msgstr "๐‘—๐‘จ๐‘‘ ๐‘‘๐‘ฒ๐‘ฅ๐‘•๐‘‘๐‘จ๐‘ฅ๐‘๐‘ฆ๐‘™" #: src/game_preferences_display.cpp:211 msgid "sound^Advanced Options" msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘‘ ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:212 msgid "sound^Standard Options" msgstr "๐‘•๐‘‘๐‘จ๐‘ฏ๐‘›๐‘ผ๐‘› ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:213 msgid "User interface sounds" msgstr "๐‘ฟ๐‘Ÿ๐‘ผ ๐‘ฆ๐‘ฏ๐‘‘๐‘ผ๐‘“๐‘ฑ๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ" #: src/game_preferences_display.cpp:216 msgid "Custom" msgstr "๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ" #: src/game_preferences_display.cpp:217 msgid "Apply" msgstr "๐‘ฉ๐‘๐‘ค๐‘ฒ" #: src/game_preferences_display.cpp:218 msgid "Show unit idle animations" msgstr "๐‘–๐‘ด ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฒ๐‘›๐‘ฉ๐‘ค ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:219 #, fuzzy #| msgid "Show Unit Idle Animations" msgid "Show unit standing animations" msgstr "๐‘–๐‘ด ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฒ๐‘›๐‘ฉ๐‘ค ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:220 #, fuzzy msgid "Animate map" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/game_preferences_display.cpp:222 src/game_preferences_display.cpp:223 #: src/game_preferences_display.cpp:224 src/game_preferences_display.cpp:225 #, fuzzy #| msgid "SFX Volume:" msgid "Volume:" msgstr "๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ:" #: src/game_preferences_display.cpp:227 msgid "Scroll speed:" msgstr "๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘•๐‘๐‘ฐ๐‘›:" #: src/game_preferences_display.cpp:230 msgid "Sample rate (Hz):" msgstr "๐‘•๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฑ๐‘‘ (Hz):" #: src/game_preferences_display.cpp:231 msgid "Frequency:" msgstr "๐‘“๐‘ฎ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ฏ๐‘•๐‘ฐ:" #: src/game_preferences_display.cpp:255 msgid "Sound effects on/off" msgstr "๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘• ๐‘ช๐‘ฏ/๐‘ช๐‘“" #: src/game_preferences_display.cpp:259 msgid "Change the sound effects volume" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘• ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ" #: src/game_preferences_display.cpp:262 msgid "Music on/off" msgstr "๐‘ฅ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘’ ๐‘ช๐‘ฏ/๐‘ช๐‘“" #: src/game_preferences_display.cpp:266 msgid "Change the music volume" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘ฅ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘’ ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ" #: src/game_preferences_display.cpp:272 msgid "Change the bell volume" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘š๐‘ง๐‘ค ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ" #: src/game_preferences_display.cpp:275 msgid "Turn menu and button sounds on/off" msgstr "๐‘‘๐‘ป๐‘ฏ ๐‘ฅ๐‘ง๐‘ฏ๐‘ฟ ๐‘ฏ ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘•๐‘ฌ๐‘ฏ๐‘›๐‘Ÿ ๐‘ช๐‘ฏ/๐‘ช๐‘“" #: src/game_preferences_display.cpp:279 msgid "Change the sound volume for button clicks, etc." msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ ๐‘“๐‘น ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ ๐‘’๐‘ค๐‘ฆ๐‘’๐‘•, etc." #: src/game_preferences_display.cpp:281 msgid "Change the sample rate" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘•๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฑ๐‘‘" #: src/game_preferences_display.cpp:290 msgid "User defined sample rate" msgstr "๐‘ฟ๐‘Ÿ๐‘ผ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘•๐‘ญ๐‘ฅ๐‘๐‘ฉ๐‘ค ๐‘ฎ๐‘ฑ๐‘‘" #: src/game_preferences_display.cpp:300 src/game_preferences_display.cpp:304 msgid "Change the buffer size" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘š๐‘ณ๐‘“๐‘ป ๐‘•๐‘ฒ๐‘Ÿ" #: src/game_preferences_display.cpp:302 src/game_preferences_display.cpp:902 msgid "Buffer size: " msgstr "๐‘š๐‘ณ๐‘“๐‘ป ๐‘•๐‘ฒ๐‘Ÿ: " #: src/game_preferences_display.cpp:309 msgid "Change the speed of scrolling around the map" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘•๐‘๐‘ฐ๐‘› ๐‘ ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™ ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ž ๐‘ฅ๐‘จ๐‘" #: src/game_preferences_display.cpp:314 src/game_preferences_display.cpp:316 msgid "Set the amount of chat lines shown" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘ฉ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘ ๐‘ ๐‘—๐‘จ๐‘‘ ๐‘ค๐‘ฒ๐‘ฏ๐‘Ÿ ๐‘–๐‘ด๐‘ฏ" #: src/game_preferences_display.cpp:319 msgid "Add a timestamp to chat messages" msgstr "๐‘จ๐‘› ๐‘ฉ ๐‘‘๐‘ฒ๐‘ฅ๐‘•๐‘‘๐‘จ๐‘ฅ๐‘ ๐‘‘ ๐‘—๐‘จ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ" #: src/game_preferences_display.cpp:322 msgid "Choose whether the game should run full screen or in a window" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘–๐‘ซ๐‘› ๐‘ฎ๐‘ณ๐‘ฏ ๐‘“๐‘ซ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ ๐‘น ๐‘ฆ๐‘ฏ ๐‘ฉ ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด" #: src/game_preferences_display.cpp:325 msgid "Make units move and fight faster" msgstr "๐‘ฅ๐‘ฑ๐‘’ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘ ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘“๐‘ญ๐‘•๐‘‘๐‘ผ" #: src/game_preferences_display.cpp:344 msgid "Units move and fight speed" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘ ๐‘ฏ ๐‘“๐‘ฒ๐‘‘ ๐‘•๐‘๐‘ฐ๐‘›" #: src/game_preferences_display.cpp:347 msgid "Play short random animations for idle units" msgstr "" #: src/game_preferences_display.cpp:350 msgid "Continuously animate standing units in the battlefield" msgstr "" #: src/game_preferences_display.cpp:353 msgid "Display animated terrain graphics" msgstr "" #: src/game_preferences_display.cpp:359 msgid "Set the frequency of unit idle animations" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ž ๐‘“๐‘ฎ๐‘ฐ๐‘’๐‘ข๐‘ฉ๐‘ฏ๐‘•๐‘ฐ ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฒ๐‘›๐‘ฉ๐‘ค ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:364 msgid "Set maximum number of automatic saves to be retained" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ท๐‘‘๐‘ด๐‘ฅ๐‘จ๐‘‘๐‘ฆ๐‘’ ๐‘•๐‘ฑ๐‘๐‘Ÿ ๐‘‘ ๐‘š๐‘ฐ ๐‘ฎ๐‘ฆ๐‘‘๐‘ฑ๐‘ฏ๐‘›" #: src/game_preferences_display.cpp:368 msgid "Do not animate AI units moving" msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฉ๐‘‘ AI ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฆ๐‘™" #: src/game_preferences_display.cpp:371 msgid "Sighting an allied unit interrupts your unitโ€™s movement" msgstr "๐‘•๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘จ๐‘ฏ ๐‘จ๐‘ค๐‘ฒ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘ณ๐‘๐‘‘๐‘• ๐‘˜๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘๐‘• ๐‘ฅ๐‘ต๐‘๐‘ฅ๐‘ง๐‘ฏ๐‘‘" #: src/game_preferences_display.cpp:374 msgid "" "Saves replays of games on victory in all modes and defeat in multiplayer" msgstr "" #: src/game_preferences_display.cpp:377 #, fuzzy #| msgid "Delete auto-saves on SP/MP victory or MP defeat" msgid "" "Deletes previous auto-saves on victory in all modes and defeat in multiplayer" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ท๐‘‘๐‘ด-๐‘•๐‘ฑ๐‘๐‘Ÿ ๐‘ช๐‘ฏ SP/MP ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘น MP ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #: src/game_preferences_display.cpp:379 msgid "Overlay a grid onto the map" msgstr "๐‘ด๐‘๐‘ผ๐‘ค๐‘ฑ ๐‘ฉ ๐‘œ๐‘ฎ๐‘ฆ๐‘› ๐‘ช๐‘ฏ๐‘‘๐‘ต ๐‘ž ๐‘ฅ๐‘จ๐‘" #: src/game_preferences_display.cpp:382 msgid "Sort the player list in the lobby by player groups" msgstr "๐‘•๐‘น๐‘‘ ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘š๐‘ฒ ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘œ๐‘ฎ๐‘ต๐‘๐‘•" #: src/game_preferences_display.cpp:385 #, fuzzy #| msgid "Show icons in front of the player names in the lobby." msgid "Show icons in front of the player names in the lobby" msgstr "๐‘–๐‘ด ๐‘ฒ๐‘’๐‘ช๐‘ฏ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘“๐‘ฎ๐‘ณ๐‘ฏ๐‘‘ ๐‘ ๐‘ž ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ฏ๐‘ฑ๐‘ฅ๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘ž ๐‘ค๐‘ญ๐‘š๐‘ฐ." #: src/game_preferences_display.cpp:388 #, fuzzy #| msgid "Uncheck to delete the saved password (on exit)." msgid "Uncheck to delete the saved password (on exit)" msgstr "๐‘ณ๐‘ฏ๐‘—๐‘ง๐‘’ ๐‘‘ ๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ž ๐‘•๐‘ฑ๐‘๐‘› ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› (๐‘ช๐‘ฏ ๐‘ง๐‘œ๐‘Ÿ๐‘ฆ๐‘‘)." #: src/game_preferences_display.cpp:392 msgid "Do not show messages about players joining the multiplayer lobby" msgstr "๐‘›๐‘ต ๐‘ฏ๐‘ช๐‘‘ ๐‘–๐‘ด ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ ๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ค๐‘ญ๐‘š๐‘ฐ" #: src/game_preferences_display.cpp:394 msgid "Show messages about your friends joining the multiplayer lobby" msgstr "๐‘–๐‘ด ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ค๐‘ญ๐‘š๐‘ฐ" #: src/game_preferences_display.cpp:396 msgid "Show messages about all players joining the multiplayer lobby" msgstr "๐‘–๐‘ด ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘ฉ๐‘š๐‘ฌ๐‘‘ ๐‘ท๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ ๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ค๐‘ญ๐‘š๐‘ฐ" #: src/game_preferences_display.cpp:398 #, fuzzy #| msgid "Find and set path to MP server to host LAN games." msgid "Find and set path to MP server to host LAN games" msgstr "๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ฏ ๐‘•๐‘ง๐‘‘ ๐‘๐‘ญ๐‘” ๐‘‘ MP ๐‘•๐‘ป๐‘๐‘ป ๐‘‘ ๐‘ฃ๐‘ด๐‘•๐‘‘ LAN ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ." #: src/game_preferences_display.cpp:399 msgid "View and edit your friends and ignores list" msgstr "๐‘๐‘ฟ ๐‘ฏ ๐‘ง๐‘›๐‘ฆ๐‘‘ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ฏ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/game_preferences_display.cpp:400 msgid "Back to the multiplayer options" msgstr "๐‘š๐‘จ๐‘’ ๐‘‘ ๐‘ž ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/game_preferences_display.cpp:401 msgid "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" msgstr "" #: src/game_preferences_display.cpp:402 msgid "" "Add this username to your ignores list (add optional reason, e.g., " "'player_name reason ignored')" msgstr "" #: src/game_preferences_display.cpp:403 msgid "Remove this username from your list" msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ฟ๐‘ผ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/game_preferences_display.cpp:406 msgid "Insert a username" msgstr "๐‘ฆ๐‘ฏ๐‘•๐‘ป๐‘‘ ๐‘ฉ ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ" #: src/game_preferences_display.cpp:409 msgid "Show text above a unit when it is hit to display damage inflicted" msgstr "๐‘–๐‘ด ๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฉ๐‘š๐‘ณ๐‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ฃ๐‘ฆ๐‘‘ ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ ๐‘›๐‘จ๐‘ฅ๐‘ฆ๐‘ก ๐‘ฆ๐‘ฏ๐‘“๐‘ค๐‘ฆ๐‘’๐‘‘๐‘ฆ๐‘›" #: src/game_preferences_display.cpp:411 msgid "Change the resolution the game runs at" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ค๐‘ต๐‘–๐‘ฉ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฎ๐‘ณ๐‘ฏ๐‘Ÿ ๐‘จ๐‘‘" #: src/game_preferences_display.cpp:412 msgid "Change the theme the game runs with" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ž ๐‘”๐‘ฐ๐‘ฅ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฎ๐‘ณ๐‘ฏ๐‘Ÿ ๐‘ข๐‘ฆ๐‘ž" #: src/game_preferences_display.cpp:415 msgid "Display a dialog at the beginning of your turn" msgstr "๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ ๐‘ฉ ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ" #: src/game_preferences_display.cpp:418 msgid "Activates Planning Mode on game start" msgstr "๐‘จ๐‘’๐‘‘๐‘ฆ๐‘๐‘ฑ๐‘‘๐‘• ๐‘๐‘ค๐‘จ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ด๐‘› ๐‘ช๐‘ฏ ๐‘œ๐‘ฑ๐‘ฅ ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/game_preferences_display.cpp:421 msgid "Hides alliesโ€™ Planning Mode plans in multiplayer games" msgstr "" #: src/game_preferences_display.cpp:424 msgid "Play a bell sound at the beginning of your turn" msgstr "๐‘๐‘ค๐‘ฑ ๐‘ฉ ๐‘š๐‘ง๐‘ค ๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘จ๐‘‘ ๐‘ž ๐‘š๐‘ฉ๐‘œ๐‘ฆ๐‘ฏ๐‘ฆ๐‘™ ๐‘ ๐‘ฟ๐‘ผ ๐‘‘๐‘ป๐‘ฏ" #: src/game_preferences_display.cpp:427 msgid "" "Show a colored circle around the base of each unit to show which side it is " "on" msgstr "๐‘–๐‘ด ๐‘ฉ ๐‘’๐‘ณ๐‘ค๐‘ผ๐‘› ๐‘•๐‘ป๐‘’๐‘ฉ๐‘ค ๐‘ฉ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ž ๐‘š๐‘ฑ๐‘• ๐‘ ๐‘ฐ๐‘— ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘ ๐‘–๐‘ด ๐‘ข๐‘ฆ๐‘— ๐‘•๐‘ฒ๐‘› ๐‘ฆ๐‘‘ ๐‘ฆ๐‘Ÿ ๐‘ช๐‘ฏ" #: src/game_preferences_display.cpp:430 msgid "Use graphical special effects (may be slower)" msgstr "๐‘ฟ๐‘• ๐‘œ๐‘ฎ๐‘จ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘•๐‘๐‘ง๐‘–๐‘ฉ๐‘ค ๐‘ง๐‘“๐‘ง๐‘’๐‘‘๐‘• (๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘•๐‘ค๐‘ด๐‘ป)" #: src/game_preferences_display.cpp:432 msgid "View and configure keyboard shortcuts" msgstr "๐‘๐‘ฟ ๐‘ฏ ๐‘’๐‘ฉ๐‘ฏ๐‘“๐‘ฆ๐‘œ๐‘˜๐‘ผ ๐‘’๐‘ฐ๐‘š๐‘น๐‘› ๐‘–๐‘น๐‘‘๐‘’๐‘ณ๐‘‘๐‘•" #: src/game_preferences_display.cpp:434 msgid "View game file paths" msgstr "" #: src/game_preferences_display.cpp:764 msgid "Speed: " msgstr "๐‘•๐‘๐‘ฐ๐‘›: " #: src/game_preferences_display.cpp:769 src/game_preferences_display.cpp:771 msgid "Maximum auto-saves: " msgstr "๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘ท๐‘‘๐‘ด-๐‘•๐‘ฑ๐‘๐‘Ÿ: " #: src/game_preferences_display.cpp:769 msgid "infinite" msgstr "๐‘ฆ๐‘ฏ๐‘“๐‘ฆ๐‘ฏ๐‘ฆ๐‘‘" #: src/game_preferences_display.cpp:954 msgid "Chat lines: " msgstr "๐‘—๐‘จ๐‘‘ ๐‘ค๐‘ฒ๐‘ฏ๐‘Ÿ: " #: src/game_preferences_display.cpp:985 src/game_preferences_display.cpp:1002 msgid "Invalid username" msgstr "๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ" #: src/game_preferences_display.cpp:1209 msgid "yes" msgstr "๐‘˜๐‘ง๐‘•" #: src/game_preferences_display.cpp:1211 msgid "no" msgstr "๐‘ฏ๐‘ด" #: src/game_preferences_display.cpp:1262 #, fuzzy msgid "friend" msgstr "๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ" #: src/game_preferences_display.cpp:1266 #, fuzzy msgid "ignored" msgstr "๐‘ฏ๐‘ด ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘›" #: src/game_preferences_display.cpp:1280 msgid "(empty list)" msgstr "(๐‘ง๐‘ฅ๐‘๐‘‘๐‘ฆ ๐‘ค๐‘ฆ๐‘•๐‘‘)" #: src/game_preferences_display.cpp:1406 #: src/hotkey/hotkey_preferences_display.cpp:217 msgid "Prefs section^General" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค" #: src/game_preferences_display.cpp:1407 msgid "Prefs section^Display" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘›๐‘ฉ๐‘•๐‘๐‘ค๐‘ฑ" #: src/game_preferences_display.cpp:1408 msgid "Prefs section^Sound" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›" #: src/game_preferences_display.cpp:1409 msgid "Prefs section^Multiplayer" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป" #: src/game_preferences_display.cpp:1410 msgid "Advanced section^Advanced" msgstr "๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘‘ ๐‘ฉ๐‘›๐‘๐‘ญ๐‘ฏ๐‘•๐‘‘" #: src/game_preferences_display.cpp:1463 msgid "No known themes. Try changing from within an existing game." msgstr "๐‘ฏ๐‘ด ๐‘ฏ๐‘ด๐‘ฏ ๐‘”๐‘ฐ๐‘ฅ๐‘Ÿ. ๐‘‘๐‘ฎ๐‘ฒ ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฆ๐‘™ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ข๐‘ฆ๐‘ž๐‘ฆ๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘ง๐‘’๐‘Ÿ๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘™ ๐‘œ๐‘ฑ๐‘ฅ." #: src/game_preferences_display.cpp:1512 msgid "Find $filename server binary to host networked games" msgstr "๐‘“๐‘ฒ๐‘ฏ๐‘› $filename ๐‘•๐‘ป๐‘๐‘ป ๐‘š๐‘ฒ๐‘ฏ๐‘ผ๐‘ฆ ๐‘‘ ๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ๐‘Ÿ" #: src/generators/mapgen_dialog.cpp:113 msgid "Map Generator" msgstr "๐‘ฅ๐‘จ๐‘ ๐‘ก๐‘ง๐‘ฏ๐‘ป๐‘ฑ๐‘‘๐‘ป" #: src/generators/mapgen_dialog.cpp:120 msgid "Players:" msgstr "๐‘๐‘ค๐‘ฑ๐‘ป๐‘Ÿ:" #: src/generators/mapgen_dialog.cpp:123 msgid "Number of hills:" msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ:" #: src/generators/mapgen_dialog.cpp:124 msgid "Max hill size:" msgstr "๐‘ฅ๐‘จ๐‘’๐‘• ๐‘ฃ๐‘ฆ๐‘ค ๐‘•๐‘ฒ๐‘Ÿ:" #: src/generators/mapgen_dialog.cpp:125 msgid "Villages:" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก๐‘ฆ๐‘Ÿ:" #: src/generators/mapgen_dialog.cpp:126 msgid "Castle size:" msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘•๐‘ฒ๐‘Ÿ:" #: src/generators/mapgen_dialog.cpp:127 msgid "Landform:" msgstr "๐‘ค๐‘จ๐‘ฏ๐‘›๐‘“๐‘น๐‘ฅ:" #: src/generators/mapgen_dialog.cpp:249 #, fuzzy #| msgid "Roads Between Castles" msgid "Roads between castles" msgstr "๐‘ฎ๐‘ด๐‘›๐‘Ÿ ๐‘š๐‘ฆ๐‘‘๐‘ข๐‘ฐ๐‘ฏ ๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค๐‘Ÿ" #: src/generators/mapgen_dialog.cpp:256 #, fuzzy #| msgid "Show floating labels" msgid "Show labels" msgstr "๐‘–๐‘ด ๐‘“๐‘ค๐‘ด๐‘‘๐‘ฆ๐‘™ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ" #: src/generators/mapgen_dialog.cpp:314 msgid "/1000 tiles" msgstr "/1000 ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ" #: src/generators/mapgen_dialog.cpp:323 msgid "Coastal" msgstr "๐‘’๐‘ด๐‘•๐‘‘๐‘ฉ๐‘ค" #: src/generators/mapgen_dialog.cpp:323 msgid "Inland" msgstr "๐‘ฆ๐‘ฏ๐‘ค๐‘ฉ๐‘ฏ๐‘›" #: src/generators/mapgen_dialog.cpp:323 msgid "Island" msgstr "๐‘ฒ๐‘ค๐‘ฉ๐‘ฏ๐‘›" #: src/gui/auxiliary/canvas.cpp:645 msgid "Line doesn't fit on canvas." msgstr "๐‘ค๐‘ฒ๐‘ฏ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘๐‘ฉ๐‘•." #: src/gui/auxiliary/canvas.cpp:782 msgid "Rectangle doesn't fit on canvas." msgstr "๐‘ฎ๐‘ง๐‘’๐‘‘๐‘จ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘๐‘ฉ๐‘•." #: src/gui/auxiliary/canvas.cpp:909 src/gui/auxiliary/canvas.cpp:914 #: src/gui/auxiliary/canvas.cpp:919 src/gui/auxiliary/canvas.cpp:925 #, fuzzy msgid "Circle doesn't fit on canvas." msgstr "๐‘ค๐‘ฒ๐‘ฏ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘๐‘ฉ๐‘•." #: src/gui/auxiliary/canvas.cpp:1109 src/gui/auxiliary/canvas.cpp:1116 #: src/gui/auxiliary/canvas.cpp:1126 src/gui/auxiliary/canvas.cpp:1133 #, fuzzy msgid "Image doesn't fit on canvas." msgstr "๐‘ค๐‘ฒ๐‘ฏ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘๐‘ฉ๐‘•." #: src/gui/auxiliary/canvas.cpp:1341 msgid "Text has a font size of 0." msgstr "๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฉ ๐‘“๐‘ช๐‘ฏ๐‘‘ ๐‘•๐‘ฒ๐‘Ÿ ๐‘ 0." #: src/gui/auxiliary/canvas.cpp:1412 msgid "Text doesn't start on canvas." msgstr "๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ช๐‘ฏ ๐‘’๐‘จ๐‘ฏ๐‘๐‘ฉ๐‘•." #: src/gui/auxiliary/widget_definition.cpp:144 #: src/gui/auxiliary/window_builder.cpp:263 msgid "No resolution defined." msgstr "๐‘ฏ๐‘ด ๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ค๐‘ต๐‘–๐‘ฉ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/auxiliary/widget_definition/listbox.cpp:121 #: src/gui/auxiliary/widget_definition/multi_page.cpp:59 #: src/gui/auxiliary/widget_definition/scroll_label.cpp:84 #: src/gui/auxiliary/widget_definition/scrollbar_panel.cpp:67 #: src/gui/auxiliary/widget_definition/stacked_widget.cpp:62 #: src/gui/auxiliary/widget_definition/tree_view.cpp:67 #: src/gui/auxiliary/window_builder.cpp:404 #: src/gui/auxiliary/window_builder/panel.cpp:36 #: src/gui/auxiliary/window_builder/toggle_panel.cpp:40 msgid "No grid defined." msgstr "๐‘ฏ๐‘ด ๐‘œ๐‘ฎ๐‘ฆ๐‘› ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/auxiliary/window_builder.cpp:103 msgid "Linked '$id' group has multiple definitions." msgstr "๐‘ค๐‘ฆ๐‘™๐‘’๐‘‘ '$id' ๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ฅ๐‘ณ๐‘ค๐‘‘๐‘ฆ๐‘๐‘ฉ๐‘ค ๐‘›๐‘ง๐‘“๐‘ฉ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ." #: src/gui/auxiliary/window_builder.cpp:436 msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." msgstr "๐‘ค๐‘ฆ๐‘™๐‘’๐‘‘ '$id' ๐‘œ๐‘ฎ๐‘ต๐‘ ๐‘ฏ๐‘ฐ๐‘›๐‘Ÿ ๐‘ฉ 'fixed_width' ๐‘น 'fixed_height' ๐‘’๐‘ฐ." #: src/gui/auxiliary/window_builder.cpp:550 msgid "A row must have a column." msgstr "๐‘ฉ ๐‘ธยท๐‘ซ๐‘ต๐‘ฑ๐‘™๐‘”๐‘ฎ๐‘ฌ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ฉ ๐‘’๐‘ช๐‘ค๐‘ฉ๐‘ฅ." #: src/gui/auxiliary/window_builder.cpp:551 msgid "Number of columns differ." msgstr "๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘’๐‘ช๐‘ค๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘›๐‘ฆ๐‘“๐‘ผ." #: src/gui/auxiliary/window_builder/control.cpp:46 msgid "Found a widget with a helptip and without a tooltip." msgstr "" #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:48 #: src/gui/auxiliary/window_builder/listbox.cpp:62 #: src/gui/auxiliary/window_builder/scrollbar_panel.cpp:43 msgid "No list defined." msgstr "๐‘ฏ๐‘ด ๐‘ค๐‘ฆ๐‘•๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:52 #: src/gui/auxiliary/window_builder/listbox.cpp:66 msgid "A 'list_definition' should contain one row." msgstr "๐‘ฉ 'list_definition' ๐‘–๐‘ซ๐‘› ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฎ๐‘ด." #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:73 #: src/gui/auxiliary/window_builder/listbox.cpp:88 #: src/gui/auxiliary/window_builder/multi_page.cpp:63 msgid "" "'list_data' must have the same number of columns as the 'list_definition'." msgstr "'list_data' ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘ฃ๐‘จ๐‘ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ ๐‘’๐‘ช๐‘ค๐‘ฉ๐‘ฅ๐‘Ÿ ๐‘จ๐‘Ÿ ๐‘ž 'list_definition'." #: src/gui/auxiliary/window_builder/multi_page.cpp:38 msgid "No page defined." msgstr "๐‘ฏ๐‘ด ๐‘๐‘ฑ๐‘ก ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/auxiliary/window_builder/pane.cpp:37 msgid "Need at least 1 parallel item." msgstr "" #: src/gui/auxiliary/window_builder/slider.cpp:68 msgid "The number of value_labels and values don't match." msgstr "๐‘ž ๐‘ฏ๐‘ณ๐‘ฅ๐‘š๐‘ป ๐‘ value_labels ๐‘ฏ ๐‘๐‘จ๐‘ค๐‘ฟ๐‘Ÿ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ฅ๐‘จ๐‘—." #: src/gui/auxiliary/window_builder/stacked_widget.cpp:37 msgid "No stack defined." msgstr "๐‘ฏ๐‘ด ๐‘•๐‘‘๐‘จ๐‘’ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/auxiliary/window_builder/tree_view.cpp:48 msgid "No nodes defined for a tree view." msgstr "๐‘ฏ๐‘ด ๐‘ฏ๐‘ด๐‘›๐‘• ๐‘›๐‘ง๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘“๐‘น ๐‘จ ๐‘‘๐‘ฎ๐‘ฐ ๐‘๐‘ฟ." #: src/gui/auxiliary/window_builder/tree_view.cpp:87 #, fuzzy msgid "[node]id 'root' is reserved for the implementation." msgstr "[node]id 'root' ๐‘ฆ๐‘• ๐‘ฎ๐‘ฐ๐‘•๐‘ป๐‘๐‘› ๐‘“๐‘น ๐‘ž ๐‘ฆ๐‘ฅ๐‘๐‘ค๐‘ง๐‘ฅ๐‘ง๐‘ฏ๐‘‘๐‘ฑ๐‘‘๐‘ฉ๐‘ฏ." #: src/gui/auxiliary/window_builder/tree_view.cpp:91 msgid "No node defined." msgstr "๐‘ฏ๐‘ด ๐‘๐‘ฑ๐‘ก ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/dialogs/addon/description.cpp:109 msgid "addon_state^Not installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:111 msgid "addon_state^Published, not installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:116 msgid "addon_state^Installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:118 msgid "addon_state^Published" msgstr "" #: src/gui/dialogs/addon/description.cpp:123 msgid "addon_state^Installed, not tracking local version" msgstr "" #: src/gui/dialogs/addon/description.cpp:127 msgid "addon_state^Published, not tracking local version" msgstr "" #: src/gui/dialogs/addon/description.cpp:133 msgid "addon_state^Installed ($local_version|), upgradable" msgstr "" #: src/gui/dialogs/addon/description.cpp:135 msgid "addon_state^Published ($local_version| installed), upgradable" msgstr "" #: src/gui/dialogs/addon/description.cpp:142 msgid "addon_state^Installed ($local_version|), outdated on server" msgstr "" #: src/gui/dialogs/addon/description.cpp:144 msgid "addon_state^Published ($local_version| installed), outdated on server" msgstr "" #: src/gui/dialogs/addon/description.cpp:150 msgid "addon_state^Installed, broken" msgstr "" #: src/gui/dialogs/addon/description.cpp:152 msgid "addon_state^Published, broken" msgstr "" #: src/gui/dialogs/addon/description.cpp:156 msgid "addon_state^Unknown" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:294 msgid "addons_view^Not Installed" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:296 msgid "addons_view^Upgradable" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:298 msgid "addons_view^Installed" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:300 #, fuzzy msgid "addons_view^All Add-ons" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #: src/gui/dialogs/addon_list.cpp:227 #: src/gui/dialogs/network_transmission.cpp:56 #: src/gui/dialogs/network_transmission.cpp:57 #: src/gui/dialogs/screenshot_notification.cpp:72 msgid "unit_byte^B" msgstr "" #: src/gui/dialogs/game_load.cpp:274 msgid "#(Invalid)" msgstr "#(๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘›)" #: src/gui/dialogs/game_load.cpp:294 msgid "Campaign: $campaign_name" msgstr "๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ: $campaign_name" #: src/gui/dialogs/game_load.cpp:305 msgid "Test scenario" msgstr "" #: src/gui/dialogs/game_load.cpp:314 #, fuzzy #| msgid "replay" msgid "Replay" msgstr "๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/gui/dialogs/game_load.cpp:316 msgid "Turn" msgstr "๐‘‘๐‘ป๐‘ฏ" #: src/gui/dialogs/game_load.cpp:318 msgid "Scenario start" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/gui/dialogs/game_load.cpp:321 msgid "Difficulty: " msgstr "๐‘›๐‘ฆ๐‘“๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘‘๐‘ฐ: " #: src/gui/dialogs/game_load.cpp:325 msgid "Version: " msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #: src/gui/dialogs/lobby_main.cpp:225 msgid "whisper to $receiver" msgstr "๐‘ข๐‘ฆ๐‘•๐‘๐‘ป ๐‘‘ $receiver" #: src/gui/dialogs/lobby_main.cpp:692 msgid "Games: showing $num_shown out of $num_total" msgstr "๐‘œ๐‘ฑ๐‘ฅ๐‘•: ๐‘–๐‘ด๐‘ฆ๐‘™ $num_shown ๐‘ฌ๐‘‘ ๐‘ $num_total" #: src/gui/dialogs/lobby_main.cpp:736 msgid "Observers allowed" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ ๐‘ฉ๐‘ค๐‘ฌ๐‘›" #: src/gui/dialogs/lobby_main.cpp:739 msgid "Observers not allowed" msgstr "๐‘ฉ๐‘š๐‘Ÿ๐‘ป๐‘๐‘ผ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘ฉ๐‘ค๐‘ฌ๐‘›" #: src/gui/dialogs/lobby_main.cpp:1152 msgid "" "Whisper session with $name started. If you donโ€™t want to receive messages " "from this user, type /ignore $name\n" msgstr "" "๐‘ข๐‘ฆ๐‘•๐‘๐‘ป ๐‘•๐‘ง๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž $name ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฉ๐‘›. ๐‘ฆ๐‘“ ๐‘ฟ ๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘ฎ๐‘ฆ๐‘•๐‘ฐ๐‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ ๐‘“๐‘ฎ๐‘ช๐‘ฅ ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘Ÿ๐‘ผ, " "๐‘‘๐‘ฒ๐‘ /ignore $name\n" #: src/gui/dialogs/lobby_main.cpp:1160 msgid "Room $name joined" msgstr "๐‘ฎ๐‘ต๐‘ฅ $name ๐‘ก๐‘ถ๐‘ฏ๐‘›" #: src/gui/dialogs/lobby_main.cpp:1486 msgid "$player has entered the room" msgstr "$player ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ง๐‘ฏ๐‘‘๐‘ป๐‘› ๐‘ž ๐‘ฎ๐‘ต๐‘ฅ" #: src/gui/dialogs/lobby_main.cpp:1526 msgid "$player has left the room" msgstr "$player ๐‘ฃ๐‘จ๐‘Ÿ ๐‘ค๐‘ง๐‘๐‘‘ ๐‘ž ๐‘ฎ๐‘ต๐‘ฅ" #: src/gui/dialogs/lobby_main.cpp:1644 msgid "Password Required" msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘› ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘›" #: src/gui/dialogs/lobby_main.cpp:1645 msgid "Joining this game requires a password." msgstr "๐‘ก๐‘ถ๐‘ฏ๐‘ฆ๐‘™ ๐‘ž๐‘ฆ๐‘• ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฎ๐‘ฆ๐‘’๐‘ข๐‘ฒ๐‘ผ๐‘Ÿ ๐‘ฉ ๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›." #: src/gui/dialogs/lobby_main.cpp:1649 msgid "Password: " msgstr "๐‘๐‘ญ๐‘•๐‘ข๐‘ป๐‘›: " #: src/gui/dialogs/mp_change_control.cpp:250 msgid "Side $side" msgstr "" #: src/gui/dialogs/mp_create_game.cpp:95 msgid "Load Game..." msgstr "๐‘ค๐‘ด๐‘› ๐‘œ๐‘ฑ๐‘ฅ..." #: src/gui/dialogs/mp_depcheck_confirm_change.cpp:64 msgid "$requester requires the following modifications to be enabled:" msgstr "" #: src/gui/dialogs/mp_depcheck_confirm_change.cpp:68 msgid "$requester requires the following modifications to be disabled:" msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:67 msgid "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:72 msgid "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:78 msgid "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/title_screen.cpp:293 msgid "Version " msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ: " #: src/gui/dialogs/title_screen.cpp:297 msgid "Version" msgstr "๐‘๐‘ป๐‘ ๐‘ฉ๐‘ฏ" #: src/gui/widgets/helper.cpp:125 msgid "Mandatory widget '$id' hasn't been defined." msgstr "๐‘ฅ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘‘๐‘น๐‘ฐ ๐‘ข๐‘ฆ๐‘ก๐‘ฉ๐‘‘ '$id' ๐‘ฃ๐‘จ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘š๐‘ฐ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/widgets/settings.cpp:448 msgid "" "Widget definition '$definition' doesn't contain the definition for '$id'." msgstr "๐‘ข๐‘ฆ๐‘ก๐‘ฉ๐‘‘ ๐‘›๐‘ง๐‘“๐‘ฉ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ '$definition' ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ ๐‘ž ๐‘›๐‘ง๐‘“๐‘ฉ๐‘ฏ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ ๐‘“๐‘น '$id'." #: src/gui/widgets/settings.cpp:519 msgid "No default gui defined." msgstr "๐‘ฏ๐‘ด ๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘ gui ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/widgets/settings.cpp:548 msgid "No state or draw section defined." msgstr "๐‘ฏ๐‘ด ๐‘•๐‘‘๐‘ฑ๐‘‘ ๐‘น ๐‘›๐‘ฎ๐‘ท ๐‘•๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›." #: src/gui/widgets/tree_view_node.cpp:110 msgid "Unknown builder id for tree view node." msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘š๐‘ฆ๐‘ค๐‘›๐‘ป id ๐‘“๐‘น ๐‘‘๐‘ฎ๐‘ฐ ๐‘๐‘ฟ ๐‘ฏ๐‘ด๐‘›." #: src/gui/widgets/window.cpp:1047 msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." msgstr "๐‘’๐‘ค๐‘ฆ๐‘’ ๐‘›๐‘ฆ๐‘•๐‘ฅ๐‘ฆ๐‘• ๐‘ฏ๐‘ฐ๐‘›๐‘Ÿ ๐‘ฉ 'click_dismiss' ๐‘น '๐‘ด๐‘’๐‘ฑ' ๐‘š๐‘ณ๐‘‘๐‘ฉ๐‘ฏ." #: src/gui/widgets/window.cpp:1072 src/gui/widgets/window.cpp:1109 #: src/tests/gui/test_gui2.cpp:452 msgid "Failed to show a dialog, which doesn't fit on the screen." msgstr "๐‘“๐‘ฑ๐‘ค๐‘› ๐‘‘ ๐‘–๐‘ด ๐‘ฉ ๐‘›๐‘ฒ๐‘ฉ๐‘ค๐‘ช๐‘œ, ๐‘ข๐‘ฆ๐‘— ๐‘›๐‘ณ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘“๐‘ฆ๐‘‘ ๐‘ช๐‘ฏ ๐‘ž ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ." #: src/hotkey/hotkey_command.cpp:38 #, fuzzy #| msgid "Cancel" msgid "cancel" msgstr "๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค" #: src/hotkey/hotkey_command.cpp:39 #, fuzzy #| msgid "Select None" msgid "Select Hex" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฏ๐‘ณ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:40 #, fuzzy #| msgid "Select None" msgid "Deselect Hex" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฏ๐‘ณ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:41 #, fuzzy #| msgid "Attack" msgid "Move/Attack" msgstr "๐‘ฉ๐‘‘๐‘จ๐‘’" #: src/hotkey/hotkey_command.cpp:42 msgid "Select/Move/Attack" msgstr "" #: src/hotkey/hotkey_command.cpp:43 #, fuzzy msgid "Animate Map" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:44 msgid "Next Unit" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/hotkey/hotkey_command.cpp:45 msgid "Previous Unit" msgstr "๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฆ๐‘ฉ๐‘• ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/hotkey/hotkey_command.cpp:46 msgid "Hold Position" msgstr "๐‘ฃ๐‘ด๐‘ค๐‘› ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:47 msgid "End Unit Turn" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #: src/hotkey/hotkey_command.cpp:48 #, fuzzy #| msgid "Leader" msgid "Leader" msgstr "๐‘ค๐‘ฐ๐‘›๐‘ป" #: src/hotkey/hotkey_command.cpp:49 msgid "Undo" msgstr "๐‘ณ๐‘ฏ๐‘›๐‘ต" #: src/hotkey/hotkey_command.cpp:50 msgid "Redo" msgstr "๐‘ฎ๐‘ฐ๐‘›๐‘ต" #: src/hotkey/hotkey_command.cpp:51 msgid "Zoom In" msgstr "๐‘Ÿ๐‘ต๐‘ฅ ๐‘ฆ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:52 msgid "Zoom Out" msgstr "๐‘Ÿ๐‘ต๐‘ฅ ๐‘ฌ๐‘‘" #: src/hotkey/hotkey_command.cpp:53 msgid "Default Zoom" msgstr "๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘ ๐‘Ÿ๐‘ต๐‘ฅ" #: src/hotkey/hotkey_command.cpp:54 #, fuzzy #| msgid "Toggle Full screen" msgid "Toggle Full Screen" msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘“๐‘ซ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:55 msgid "Screenshot" msgstr "๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘" #: src/hotkey/hotkey_command.cpp:56 msgid "Map Screenshot" msgstr "๐‘ฅ๐‘จ๐‘ ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘" #: src/hotkey/hotkey_command.cpp:57 msgid "Accelerated" msgstr "๐‘จ๐‘’๐‘•๐‘ง๐‘ค๐‘ผ๐‘ฑ๐‘‘๐‘ฉ๐‘›" #: src/hotkey/hotkey_command.cpp:58 #, fuzzy #| msgid "Unit Description" msgid "Terrain Description" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:59 msgid "Unit Description" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘›๐‘ฆ๐‘•๐‘’๐‘ฎ๐‘ฆ๐‘๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:60 msgid "Rename Unit" msgstr "๐‘ฎ๐‘ฐ๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/hotkey/hotkey_command.cpp:61 #, fuzzy #| msgid "Delete File" msgid "Delete Unit" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘“๐‘ฒ๐‘ค" #: src/hotkey/hotkey_command.cpp:64 msgid "Save Replay" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/hotkey/hotkey_command.cpp:65 src/hotkey/hotkey_command.cpp:134 msgid "Save Map" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:67 msgid "Recruit" msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #: src/hotkey/hotkey_command.cpp:68 msgid "Repeat Recruit" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ฐ๐‘‘ ๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #: src/hotkey/hotkey_command.cpp:69 msgid "Recall" msgstr "๐‘ฎ๐‘ฐ๐‘’๐‘ท๐‘ค" #: src/hotkey/hotkey_command.cpp:70 msgid "End Turn" msgstr "๐‘ง๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฏ" #: src/hotkey/hotkey_command.cpp:71 msgid "Toggle Ellipses" msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘ง๐‘ค๐‘ฆ๐‘๐‘•๐‘ง๐‘•" #: src/hotkey/hotkey_command.cpp:72 msgid "Toggle Grid" msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘œ๐‘ฎ๐‘ฆ๐‘›" #: src/hotkey/hotkey_command.cpp:73 #, fuzzy #| msgid "Mouse scrolling" msgid "Mouse Scrolling" msgstr "๐‘ฅ๐‘ฌ๐‘• ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค๐‘ฆ๐‘™" #: src/hotkey/hotkey_command.cpp:74 #, fuzzy #| msgid "Status" msgid "Status Table" msgstr "๐‘•๐‘‘๐‘ฑ๐‘‘๐‘ซ๐‘•" #: src/hotkey/hotkey_command.cpp:75 msgid "Mute" msgstr "๐‘ฅ๐‘ฟ๐‘‘" #: src/hotkey/hotkey_command.cpp:76 msgid "Speak" msgstr "๐‘•๐‘๐‘ฐ๐‘’" #: src/hotkey/hotkey_command.cpp:78 msgid "Change Side (Debug!)" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘•๐‘ฒ๐‘› (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #: src/hotkey/hotkey_command.cpp:79 #, fuzzy #| msgid "Create Unit (Debug!)" msgid "Kill Unit (Debug!)" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ (๐‘›๐‘ฐ๐‘š๐‘ณ๐‘œ!)" #: src/hotkey/hotkey_command.cpp:81 msgid "Scenario Objectives" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘ฉ๐‘š๐‘ก๐‘ง๐‘’๐‘‘๐‘ฆ๐‘๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:82 msgid "Unit List" msgstr "๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ค๐‘ฆ๐‘•๐‘‘" #: src/hotkey/hotkey_command.cpp:83 msgid "Statistics" msgstr "๐‘•๐‘‘๐‘ฉ๐‘‘๐‘ฆ๐‘•๐‘‘๐‘ฆ๐‘’๐‘•" #: src/hotkey/hotkey_command.cpp:84 #, fuzzy #| msgid "Host Networked Game" msgid "Pause Network Game" msgstr "๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:85 #, fuzzy #| msgid "Host Networked Game" msgid "Continue Network Game" msgstr "๐‘ฃ๐‘ด๐‘•๐‘‘ ๐‘ฏ๐‘ง๐‘‘๐‘ข๐‘ป๐‘’๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:87 #, fuzzy msgid "Quit Editor" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #: src/hotkey/hotkey_command.cpp:88 msgid "Set Team Label" msgstr "๐‘•๐‘ง๐‘‘ ๐‘‘๐‘ฐ๐‘ฅ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #: src/hotkey/hotkey_command.cpp:89 msgid "Set Label" msgstr "๐‘•๐‘ง๐‘‘ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค" #: src/hotkey/hotkey_command.cpp:90 msgid "Clear Labels" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:91 msgid "Show Enemy Moves" msgstr "๐‘–๐‘ด ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฅ๐‘ต๐‘๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:92 msgid "Best Possible Enemy Moves" msgstr "๐‘š๐‘ง๐‘•๐‘‘ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘ง๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฆ ๐‘ฅ๐‘ต๐‘๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:94 #, fuzzy #| msgid "Save Replay" msgid "Play Replay" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/hotkey/hotkey_command.cpp:95 #, fuzzy #| msgid "Save Replay" msgid "Reset Replay" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/hotkey/hotkey_command.cpp:96 #, fuzzy #| msgid "Save Replay" msgid "Stop Replay" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ" #: src/hotkey/hotkey_command.cpp:97 msgid "Next Turn" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ป๐‘ฏ" #: src/hotkey/hotkey_command.cpp:98 msgid "Next Side" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #: src/hotkey/hotkey_command.cpp:99 msgid "Full Map" msgstr "๐‘“๐‘ซ๐‘ค ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:100 msgid "Each Team" msgstr "๐‘ฐ๐‘— ๐‘‘๐‘ฐ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:101 msgid "Team 1" msgstr "๐‘‘๐‘ฐ๐‘ฅ 1" #: src/hotkey/hotkey_command.cpp:102 msgid "Skip Animation" msgstr "๐‘•๐‘’๐‘ฆ๐‘ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #. TRANSLATORS: whiteboard menu entry: toggle planning mode #: src/hotkey/hotkey_command.cpp:105 #, fuzzy #| msgid "Toggle Planning Mode" msgid "whiteboard^Planning Mode" msgstr "๐‘‘๐‘ช๐‘œ๐‘ฉ๐‘ค ๐‘๐‘ค๐‘จ๐‘ฏ๐‘ฆ๐‘™ ๐‘ฅ๐‘ด๐‘›" #. TRANSLATORS: whiteboard menu entry: execute planned action #: src/hotkey/hotkey_command.cpp:107 #, fuzzy msgid "whiteboard^Execute Action" msgstr "๐‘ง๐‘’๐‘•๐‘ฉ๐‘’๐‘ฟ๐‘‘ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ" #. TRANSLATORS: whiteboard menu entry: execute all planned actions #: src/hotkey/hotkey_command.cpp:109 #, fuzzy msgid "whiteboard^Execute All Actions" msgstr "๐‘ง๐‘’๐‘•๐‘ฉ๐‘’๐‘ฟ๐‘‘ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ" #. TRANSLATORS: whiteboard menu entry: delete planned action #: src/hotkey/hotkey_command.cpp:111 #, fuzzy msgid "whiteboard^Delete Action" msgstr "๐‘ง๐‘’๐‘•๐‘ฉ๐‘’๐‘ฟ๐‘‘ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ" #. TRANSLATORS: whiteboard menu entry: move planned action up queue #: src/hotkey/hotkey_command.cpp:113 #, fuzzy #| msgid "Move Action Up Queue" msgid "whiteboard^Move Action Up" msgstr "๐‘ฅ๐‘ต๐‘ ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ ๐‘ณ๐‘“ ๐‘’๐‘ฟ" #. TRANSLATORS: whiteboard menu entry: move planned action down queue #: src/hotkey/hotkey_command.cpp:115 #, fuzzy #| msgid "Move Action Down Queue" msgid "whiteboard^Move Action Down" msgstr "๐‘ฅ๐‘ต๐‘ ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ ๐‘›๐‘ฌ๐‘ฏ ๐‘’๐‘ฟ" #. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead #: src/hotkey/hotkey_command.cpp:117 #, fuzzy #| msgid "Move Action Down Queue" msgid "whiteboard^Suppose Dead" msgstr "๐‘ฅ๐‘ต๐‘ ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ ๐‘›๐‘ฌ๐‘ฏ ๐‘’๐‘ฟ" #: src/hotkey/hotkey_command.cpp:119 msgid "Quit to Desktop" msgstr "๐‘’๐‘ข๐‘ฆ๐‘‘ ๐‘‘ ๐‘›๐‘ง๐‘•๐‘’๐‘‘๐‘ช๐‘" #: src/hotkey/hotkey_command.cpp:120 msgid "Close Map" msgstr "๐‘’๐‘ค๐‘ด๐‘Ÿ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:124 #, fuzzy #| msgid "Switch Map" msgid "Switch Time of Day" msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:126 msgid "Switch Map" msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:127 msgid "Assign Local Time" msgstr "" #: src/hotkey/hotkey_command.cpp:129 msgid "Custom Time of Day Creator" msgstr "" #: src/hotkey/hotkey_command.cpp:130 msgid "Partial Undo" msgstr "๐‘๐‘ธ๐‘‘๐‘ฆ๐‘จ๐‘ค ๐‘ณ๐‘ฏ๐‘›๐‘ต" #: src/hotkey/hotkey_command.cpp:132 #, fuzzy #| msgid "Scenario start" msgid "New Scenario" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/hotkey/hotkey_command.cpp:133 msgid "Load Map" msgstr "๐‘ค๐‘ด๐‘› ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:135 msgid "Save Map As" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฅ๐‘จ๐‘ ๐‘จ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:136 #, fuzzy #| msgid "Scenario start" msgid "Save Scenario As" msgstr "๐‘•๐‘ฆ๐‘ฏ๐‘บ๐‘ฐ๐‘ด ๐‘•๐‘‘๐‘ธ๐‘‘" #: src/hotkey/hotkey_command.cpp:137 #, fuzzy msgid "Save All Maps" msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:138 msgid "Revert All Changes" msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ป๐‘‘ ๐‘ท๐‘ค ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘ฉ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:139 msgid "Map Information" msgstr "๐‘ฅ๐‘จ๐‘ ๐‘ฆ๐‘ฏ๐‘“๐‘น๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:141 #, fuzzy #| msgid "Selected game" msgid "Clear Selected Item Set" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:142 #, fuzzy #| msgid "Swap fore- and background terrains" msgid "Swap Foreground/Background Palette Item" msgstr "๐‘•๐‘ข๐‘ช๐‘ ๐‘“๐‘น๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘ฏ ๐‘š๐‘จ๐‘’๐‘œ๐‘ฎ๐‘ฌ๐‘ฏ๐‘› ๐‘‘๐‘ป๐‘ฑ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:143 msgid "Change Palette Group" msgstr "" #: src/hotkey/hotkey_command.cpp:144 msgid "Scroll Palette Left" msgstr "" #: src/hotkey/hotkey_command.cpp:145 msgid "Scroll Palette Right" msgstr "" #: src/hotkey/hotkey_command.cpp:147 #, fuzzy #| msgid "Next Side" msgid "Add New Side" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #: src/hotkey/hotkey_command.cpp:149 msgid "Next Tool" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:151 msgid "Paint Tool" msgstr "๐‘๐‘ฑ๐‘ฏ๐‘‘ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:151 src/hotkey/hotkey_command.cpp:152 msgid "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." msgstr "" #: src/hotkey/hotkey_command.cpp:152 msgid "Fill Tool" msgstr "๐‘“๐‘ฆ๐‘ค ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:153 msgid "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." msgstr "" #: src/hotkey/hotkey_command.cpp:153 msgid "Selection Tool" msgstr "๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:154 msgid "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." msgstr "" #: src/hotkey/hotkey_command.cpp:154 #, fuzzy #| msgid "Set Starting Positions Tool" msgid "Starting Positions Tool" msgstr "๐‘•๐‘ง๐‘‘ ๐‘•๐‘‘๐‘ธ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฉ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:155 #, fuzzy #| msgid "Fill Tool" msgid "Label Tool" msgstr "๐‘“๐‘ฆ๐‘ค ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:155 msgid "Left mouse button sets or drags a label, right clears." msgstr "" #: src/hotkey/hotkey_command.cpp:156 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." msgstr "" #: src/hotkey/hotkey_command.cpp:156 #, fuzzy #| msgid "Paint Tool" msgid "Unit Tool" msgstr "๐‘๐‘ฑ๐‘ฏ๐‘‘ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:157 #, fuzzy #| msgid "Next Tool" msgid "Item Tool" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ต๐‘ค" #: src/hotkey/hotkey_command.cpp:157 msgid "" "Left mouse button sets a new item or moves it via drag and drop, right " "clears. Not implemented yet." msgstr "" #: src/hotkey/hotkey_command.cpp:158 msgid "" "Left mouse button sets or drags a sound source, right clears. Not " "implemented yet." msgstr "" #: src/hotkey/hotkey_command.cpp:158 msgid "Sound Source Tool" msgstr "" #: src/hotkey/hotkey_command.cpp:159 msgid "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." msgstr "" #: src/hotkey/hotkey_command.cpp:159 #, fuzzy #| msgid "Village gold" msgid "Village Tool" msgstr "๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก ๐‘œ๐‘ด๐‘ค๐‘›" #: src/hotkey/hotkey_command.cpp:161 #, fuzzy #| msgid "Recruit" msgid "Can Recruit" msgstr "๐‘ฎ๐‘ฉ๐‘’๐‘ฎ๐‘ต๐‘‘" #: src/hotkey/hotkey_command.cpp:161 msgid "Toggle the recruit attribute of a unit." msgstr "" #: src/hotkey/hotkey_command.cpp:162 msgid "Can be Renamed" msgstr "" #: src/hotkey/hotkey_command.cpp:162 msgid "Toggle the unit being renameable." msgstr "" #: src/hotkey/hotkey_command.cpp:163 msgid "Assign Recruit List" msgstr "" #: src/hotkey/hotkey_command.cpp:163 msgid "Assign the selected unit set as recruit list to the unit." msgstr "" #: src/hotkey/hotkey_command.cpp:165 #, fuzzy #| msgid "Change Hotkey" msgid "Change Unit ID" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ" #: src/hotkey/hotkey_command.cpp:166 msgid "Loyal" msgstr "" #: src/hotkey/hotkey_command.cpp:168 msgid "Toggle Minimap Unit Coding" msgstr "" #: src/hotkey/hotkey_command.cpp:169 msgid "Toggle Minimap Terrain Coding" msgstr "" #: src/hotkey/hotkey_command.cpp:171 msgid "Toggle Minimap Unit Drawing" msgstr "" #: src/hotkey/hotkey_command.cpp:172 msgid "Toggle Minimap Village Drawing" msgstr "" #: src/hotkey/hotkey_command.cpp:173 #, fuzzy #| msgid "Update Terrain Transitions" msgid "Toggle Minimap Terrain Drawing" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:175 msgid "Next Brush" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘š๐‘ฎ๐‘ณ๐‘–" #: src/hotkey/hotkey_command.cpp:176 msgid "Default Brush" msgstr "๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘ ๐‘š๐‘ฎ๐‘ณ๐‘–" #: src/hotkey/hotkey_command.cpp:177 msgid "Single Tile" msgstr "" #: src/hotkey/hotkey_command.cpp:178 msgid "Radius One" msgstr "" #: src/hotkey/hotkey_command.cpp:179 msgid "Radius Two" msgstr "" #: src/hotkey/hotkey_command.cpp:180 msgid "Brush NW-SE" msgstr "" #: src/hotkey/hotkey_command.cpp:181 msgid "Brush SW-NE" msgstr "" #: src/hotkey/hotkey_command.cpp:183 msgid "Cut" msgstr "๐‘’๐‘ณ๐‘‘" #: src/hotkey/hotkey_command.cpp:184 #, fuzzy #| msgid "Copy" msgid "Copy" msgstr "๐‘’๐‘ช๐‘๐‘ฐ" #: src/hotkey/hotkey_command.cpp:185 msgid "" "Left mouse button pastes from the clipboard, right brings up a context menu." msgstr "" #: src/hotkey/hotkey_command.cpp:185 msgid "Paste" msgstr "๐‘๐‘ฑ๐‘•๐‘‘" #: src/hotkey/hotkey_command.cpp:186 msgid "Export Selected Coordinates to System Clipboard" msgstr "๐‘ง๐‘’๐‘•๐‘๐‘น๐‘‘ ๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘’๐‘ด๐‘น๐‘›๐‘ฆ๐‘ฏ๐‘ฑ๐‘‘๐‘• ๐‘‘ ๐‘•๐‘ฆ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘›" #: src/hotkey/hotkey_command.cpp:187 msgid "Select All" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ท๐‘ค" #: src/hotkey/hotkey_command.cpp:188 msgid "Select Inverse" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฆ๐‘ฏ๐‘๐‘ป๐‘•" #: src/hotkey/hotkey_command.cpp:189 msgid "Select None" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฏ๐‘ณ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:190 msgid "Rotate Clipboard Clockwise" msgstr "๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘’๐‘ค๐‘ญ๐‘’๐‘ข๐‘ฒ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:191 msgid "Rotate Clipboard Counter-Clockwise" msgstr "๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘’๐‘ฌ๐‘ฏ๐‘‘๐‘ผ-๐‘’๐‘ค๐‘ญ๐‘’๐‘ข๐‘ฒ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:192 msgid "Flip Clipboard Horizontally" msgstr "๐‘“๐‘ค๐‘ฆ๐‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘ฃ๐‘ช๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ช๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘ฆ" #: src/hotkey/hotkey_command.cpp:193 msgid "Flip Clipboard Vertically" msgstr "๐‘“๐‘ค๐‘ฆ๐‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘๐‘ป๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ" #: src/hotkey/hotkey_command.cpp:194 msgid "Rotate Selection" msgstr "๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:195 msgid "Flip Selection" msgstr "๐‘“๐‘ค๐‘ฆ๐‘ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:196 msgid "Fill Selection" msgstr "๐‘“๐‘ฆ๐‘ค ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:197 #, fuzzy #| msgid "Generate Tiles In Selection" msgid "Generate Tiles in Selection" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:198 #, fuzzy #| msgid "Randomize Tiles In Selection" msgid "Randomize Tiles in Selection" msgstr "๐‘ฎ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘ฅ๐‘ฒ๐‘Ÿ ๐‘‘๐‘ฒ๐‘ค๐‘Ÿ ๐‘ฆ๐‘ฏ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:200 msgid "Rotate Map" msgstr "๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:201 msgid "Generate Map" msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:202 msgid "Apply a Mask" msgstr "๐‘ฉ๐‘๐‘ค๐‘ฒ ๐‘ฉ ๐‘ฅ๐‘ญ๐‘•๐‘’" #: src/hotkey/hotkey_command.cpp:203 msgid "Create Mask" msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฅ๐‘ญ๐‘•๐‘’" #: src/hotkey/hotkey_command.cpp:204 msgid "Refresh Display" msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ๐‘›๐‘ฉ๐‘•๐‘๐‘ค๐‘ฑ" #: src/hotkey/hotkey_command.cpp:206 msgid "Update Terrain Transitions" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:209 #, fuzzy #| msgid "Update Terrain Transitions" msgid "Toggle Terrain Transition Update" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:211 msgid "Auto-update Terrain Transitions" msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:212 #, fuzzy #| msgid "Auto-update Terrain Transitions" msgid "Auto-update Terrain Transitions: No" msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:213 #, fuzzy #| msgid "Auto-update Terrain Transitions" msgid "Auto-update Terrain Transitions: Partial" msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:215 msgid "Refresh Image Cache" msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– ๐‘ฆ๐‘ฅ๐‘ฆ๐‘ก ๐‘’๐‘จ๐‘–" #: src/hotkey/hotkey_command.cpp:216 msgid "Draw Hex Coordinates" msgstr "๐‘›๐‘ฎ๐‘ท ๐‘ฃ๐‘ง๐‘’๐‘• ๐‘’๐‘ด๐‘น๐‘›๐‘ฆ๐‘ฏ๐‘ฑ๐‘‘๐‘•" #: src/hotkey/hotkey_command.cpp:217 msgid "Draw Terrain Codes" msgstr "๐‘›๐‘ฎ๐‘ท ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘’๐‘ด๐‘›๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:219 #, fuzzy #| msgid "Rotate Selection" msgid "Save Selection to Area" msgstr "๐‘ฎ๐‘ด๐‘‘๐‘ฑ๐‘‘ ๐‘•๐‘ฆ๐‘ค๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:220 #, fuzzy #| msgid "Selected game" msgid "Rename Selected Area" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:221 #, fuzzy #| msgid "Selected game" msgid "Remove Selected Area" msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘œ๐‘ฑ๐‘ฅ" #: src/hotkey/hotkey_command.cpp:222 #, fuzzy #| msgid "Next Side" msgid "Add New Area" msgstr "๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘•๐‘ฒ๐‘›" #: src/hotkey/hotkey_command.cpp:224 #, fuzzy #| msgid "Editor Settings" msgid "Edit Scenario" msgstr "๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:225 #, fuzzy #| msgid "Switch Map" msgid "Edit Side" msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฅ๐‘จ๐‘" #: src/hotkey/hotkey_command.cpp:226 #, fuzzy #| msgid "Remove" msgid "Remove Side" msgstr "๐‘ฎ๐‘ฐ๐‘ฅ๐‘ต๐‘" #: src/hotkey/hotkey_command.cpp:228 msgid "Delay Shroud Updates" msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฑ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘๐‘•" #: src/hotkey/hotkey_command.cpp:229 msgid "Update Shroud Now" msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘–๐‘ฎ๐‘ฌ๐‘› ๐‘ฏ๐‘ฌ" #: src/hotkey/hotkey_command.cpp:230 msgid "Continue Move" msgstr "๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฆ๐‘ฏ๐‘ฟ ๐‘ฅ๐‘ต๐‘" #: src/hotkey/hotkey_command.cpp:231 msgid "Find Label or Unit" msgstr "๐‘“๐‘ฒ๐‘ฏ๐‘› ๐‘ค๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘น ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘" #: src/hotkey/hotkey_command.cpp:232 msgid "Speak to Ally" msgstr "๐‘•๐‘๐‘ฐ๐‘’ ๐‘‘ ๐‘จ๐‘ค๐‘ฒ" #: src/hotkey/hotkey_command.cpp:233 msgid "Speak to All" msgstr "๐‘•๐‘๐‘ฐ๐‘’ ๐‘‘ ๐‘ท๐‘ค" #: src/hotkey/hotkey_command.cpp:235 msgid "View Chat Log" msgstr "๐‘๐‘ฟ ๐‘—๐‘จ๐‘‘ ๐‘ค๐‘ช๐‘œ" #: src/hotkey/hotkey_command.cpp:236 msgid "Enter User Command" msgstr "๐‘ง๐‘ฏ๐‘‘๐‘ผ ๐‘ฟ๐‘Ÿ๐‘ผ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›" #: src/hotkey/hotkey_command.cpp:237 msgid "Custom Command" msgstr "๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›" #: src/hotkey/hotkey_command.cpp:238 #, fuzzy #| msgid "Run AI formula" msgid "Run Formula" msgstr "๐‘ฎ๐‘ณ๐‘ฏ AI ๐‘“๐‘น๐‘ฅ๐‘˜๐‘ซ๐‘ค๐‘ฉ" #: src/hotkey/hotkey_command.cpp:239 msgid "Clear Messages" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก๐‘ฉ๐‘Ÿ" #: src/hotkey/hotkey_command.cpp:241 #, fuzzy #| msgid "Change language" msgid "Change Language" msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ค๐‘จ๐‘™๐‘œ๐‘ข๐‘ฉ๐‘ก" #: src/hotkey/hotkey_command.cpp:242 msgid "Refresh WML" msgstr "๐‘ฎ๐‘ฐ๐‘“๐‘ฎ๐‘ง๐‘– WML" #: src/hotkey/hotkey_command.cpp:243 #, fuzzy msgid "Next Tip of the Day" msgstr "๐‘–๐‘ด ๐‘ฏ๐‘ง๐‘’๐‘•๐‘‘ ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #: src/hotkey/hotkey_command.cpp:244 #, fuzzy msgid "Previous Tip of the Day" msgstr "๐‘–๐‘ด ๐‘๐‘ฎ๐‘ฐ๐‘๐‘ฐ๐‘ณ๐‘• ๐‘‘๐‘ฆ๐‘ ๐‘ ๐‘ž ๐‘›๐‘ฑ" #: src/hotkey/hotkey_command.cpp:245 #, fuzzy msgid "Start Tutorial" msgstr "๐‘‘๐‘ต๐‘‘๐‘น๐‘ฐ๐‘ฉ๐‘ค" #: src/hotkey/hotkey_command.cpp:246 #, fuzzy msgid "Start Campaign" msgstr "๐‘๐‘ค๐‘ฑ ๐‘ฉ ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:247 #, fuzzy msgid "Start Multiplayer Game" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ฉ ๐‘ฏ๐‘ฟ ๐‘•๐‘ฆ๐‘™๐‘œ๐‘ฉ๐‘ค ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘’๐‘จ๐‘ฅ๐‘๐‘ฑ๐‘ฏ" #: src/hotkey/hotkey_command.cpp:248 #, fuzzy msgid "Manage Add-ons" msgstr "๐‘ฅ๐‘จ๐‘ฏ๐‘จ๐‘ก ๐‘›๐‘จ๐‘‘๐‘จ" #: src/hotkey/hotkey_command.cpp:249 #, fuzzy msgid "Start Editor" msgstr "๐‘•๐‘‘๐‘ธ๐‘‘ ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘น" #: src/hotkey/hotkey_command.cpp:250 #, fuzzy msgid "Show Credits" msgstr "๐‘๐‘ฟ ๐‘ž ๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #: src/hotkey/hotkey_command.cpp:252 #, fuzzy msgid "Show Helptip" msgstr "๐‘๐‘ฟ ๐‘ž ๐‘’๐‘ฎ๐‘ง๐‘›๐‘ฆ๐‘‘๐‘•" #: src/hotkey/hotkey_command.cpp:255 msgid "Unrecognized Command" msgstr "" #: src/hotkey/hotkey_item.cpp:406 src/hotkey/hotkey_item.cpp:409 msgid "Button" msgstr "" #: src/hotkey/hotkey_item.cpp:406 msgid "Mouse" msgstr "" #: src/hotkey/hotkey_item.cpp:409 src/hotkey/hotkey_item.cpp:445 msgid "Joystick" msgstr "" #: src/hotkey/hotkey_item.cpp:415 msgid "Centered" msgstr "" #: src/hotkey/hotkey_item.cpp:418 msgid "Up" msgstr "" #: src/hotkey/hotkey_item.cpp:421 #, fuzzy #| msgid "Height:" msgid "Right" msgstr "๐‘ฃ๐‘ฒ๐‘‘:" #: src/hotkey/hotkey_item.cpp:424 msgid "Down" msgstr "" #: src/hotkey/hotkey_item.cpp:427 msgid "Left" msgstr "" #: src/hotkey/hotkey_item.cpp:430 msgid "RightUp" msgstr "" #: src/hotkey/hotkey_item.cpp:433 msgid "RightDown" msgstr "" #: src/hotkey/hotkey_item.cpp:436 msgid "LeftUp" msgstr "" #: src/hotkey/hotkey_item.cpp:439 msgid "LeftDown" msgstr "" #: src/hotkey/hotkey_item.cpp:442 #, fuzzy #| msgid "Unknown era" msgid "Unknown" msgstr "๐‘ณ๐‘ฏ๐‘ฏ๐‘ด๐‘ฏ ๐‘บ๐‘จ" #: src/hotkey/hotkey_item.cpp:445 #, fuzzy msgid "Hat" msgstr "๐‘’๐‘ณ๐‘‘" #: src/hotkey/hotkey_preferences_display.cpp:134 msgid "Add a new binding to \"$hotkey_description|\"" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:136 msgid "Clears the current bindings for \"$hotkey_description|\"" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:150 #, fuzzy #| msgid "Hotkeys" msgid "Hotkeys Reset" msgstr "๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ" #: src/hotkey/hotkey_preferences_display.cpp:151 msgid "All hotkeys have been reset to their default values." msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:167 msgid "Hotkey Settings" msgstr "๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™๐‘Ÿ" #: src/hotkey/hotkey_preferences_display.cpp:172 #, fuzzy #| msgid "Default" msgid "Defaults" msgstr "๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘" #: src/hotkey/hotkey_preferences_display.cpp:175 msgid "Reset all bindings to the default values" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:219 #, fuzzy #| msgid "Prefs section^Sound" msgid "Prefs section^Title Screen" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›" #: src/hotkey/hotkey_preferences_display.cpp:221 #, fuzzy #| msgid "Prefs section^General" msgid "Prefs section^Game" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฉ๐‘ค" #: src/hotkey/hotkey_preferences_display.cpp:223 #, fuzzy #| msgid "Prefs section^Sound" msgid "Prefs section^Editor" msgstr "๐‘๐‘ฎ๐‘ง๐‘“๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘›" #: src/hotkey/hotkey_preferences_display.cpp:250 #, fuzzy #| msgid "Hotkeys" msgid "Add Hotkey" msgstr "๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ" #: src/hotkey/hotkey_preferences_display.cpp:251 msgid "Clear Hotkey" msgstr "๐‘’๐‘ค๐‘ฝ ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ" #: src/hotkey/hotkey_preferences_display.cpp:257 msgid "Action" msgstr "๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ" #: src/hotkey/hotkey_preferences_display.cpp:258 msgid "Binding" msgstr "๐‘š๐‘ฒ๐‘ฏ๐‘›๐‘ฆ๐‘™" #: src/hotkey/hotkey_preferences_display.cpp:577 #, fuzzy #| msgid "Press desired Hotkey (Esc cancels)" msgid "Press desired hotkey (Esc cancels)" msgstr "๐‘๐‘ฎ๐‘ง๐‘• ๐‘›๐‘ฆ๐‘Ÿ๐‘ฒ๐‘ผ๐‘› ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ (Esc ๐‘’๐‘จ๐‘ฏ๐‘•๐‘ฉ๐‘ค๐‘Ÿ)" #: src/hotkey/hotkey_preferences_display.cpp:704 msgid "" "\"$hotkey_sequence|\" is in use by \"$old_hotkey_action|\". Do you wish to " "reassign it to \"$new_hotkey_action|\"?" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:709 #, fuzzy #| msgid "Hotkeys" msgid "Reassign Hotkey" msgstr "๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ" #. TRANSLATORS: This is the language code which will be used #. to store and fetch localized non-textual resources, such as images, #. when they exist. Normally it is just the code of the PO file itself, #. e.g. "de" of de.po for German. But it can also be a comma-separated #. list of language codes by priority, when the localized resource #. found for first of those languages will be used. This is useful when #. two languages share sufficient commonality, that they can use each #. other's resources rather than duplicating them. For example, #. Swedish (sv) and Danish (da) are such, so Swedish translator could #. translate this message as "sv,da", while Danish as "da,sv". #: src/image.cpp:425 msgid "language code for localized resources^en_US" msgstr "en@shaw" #: src/marked-up_text.cpp:438 msgid "The maximum text width is less than 1." msgstr "๐‘ž ๐‘ฅ๐‘จ๐‘’๐‘•๐‘ฆ๐‘ฅ๐‘ฉ๐‘ฅ ๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘ข๐‘ฆ๐‘›๐‘” ๐‘ฆ๐‘Ÿ ๐‘ค๐‘ง๐‘• ๐‘ž๐‘จ๐‘ฏ 1." #: src/preferences_display.cpp:127 src/preferences_display.cpp:181 msgid "" "The video mode could not be changed. Your window manager must be set to 16 " "bits per pixel to run the game in windowed mode. Your display must support " "1024x768x16 to run the game full screen." msgstr "" "๐‘ž ๐‘๐‘ฆ๐‘›๐‘ฆ๐‘ด ๐‘ฅ๐‘ด๐‘› ๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘š๐‘ฐ ๐‘—๐‘ฑ๐‘ฏ๐‘ก๐‘›. ๐‘ฟ๐‘ผ ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด ๐‘ฅ๐‘จ๐‘ฏ๐‘ฉ๐‘ก๐‘ผ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘š๐‘ฐ ๐‘•๐‘ง๐‘‘ ๐‘‘ 16 ๐‘š๐‘ฆ๐‘‘๐‘• ๐‘๐‘ป " "๐‘๐‘ฆ๐‘’๐‘•๐‘ฉ๐‘ค ๐‘‘ ๐‘ฎ๐‘ณ๐‘ฏ ๐‘ž ๐‘œ๐‘ฑ๐‘ฅ ๐‘ฆ๐‘ฏ ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด๐‘› ๐‘ฅ๐‘ด๐‘›. ๐‘ฟ๐‘ผ ๐‘›๐‘ฉ๐‘•๐‘๐‘ค๐‘ฑ ๐‘ฅ๐‘ณ๐‘•๐‘‘ ๐‘•๐‘ฉ๐‘๐‘น๐‘‘ 1024x768x16 ๐‘‘ ๐‘ฎ๐‘ณ๐‘ฏ ๐‘ž " "๐‘œ๐‘ฑ๐‘ฅ ๐‘“๐‘ซ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ." #: src/preferences_display.cpp:318 msgid "There are no alternative video modes available" msgstr "๐‘ž๐‘บ ๐‘ธ ๐‘ฏ๐‘ด ๐‘ท๐‘ค๐‘‘๐‘ป๐‘ฏ๐‘ฉ๐‘‘๐‘ฆ๐‘ ๐‘๐‘ฆ๐‘›๐‘ฆ๐‘ด ๐‘ฅ๐‘ด๐‘›๐‘Ÿ ๐‘ฉ๐‘๐‘ฑ๐‘ค๐‘ฉ๐‘š๐‘ฉ๐‘ค" #: src/preferences_display.cpp:354 msgid "Choose Resolution" msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ฎ๐‘ง๐‘Ÿ๐‘ฉ๐‘ค๐‘ต๐‘–๐‘ฉ๐‘ฏ" #: src/terrain_translation.cpp:712 msgid "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is :" msgstr "" "๐‘ฉ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ข๐‘ฆ๐‘ž ๐‘ฉ ๐‘•๐‘‘๐‘ฎ๐‘ฆ๐‘™ ๐‘ข๐‘ฆ๐‘ž ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ 4 ๐‘’๐‘จ๐‘ฎ๐‘ฉ๐‘’๐‘‘๐‘ผ๐‘Ÿ ๐‘ฃ๐‘จ๐‘Ÿ ๐‘š๐‘ฐ๐‘ฏ ๐‘“๐‘ฌ๐‘ฏ๐‘›, ๐‘ž ๐‘ฉ๐‘“๐‘ง๐‘’๐‘‘๐‘ฉ๐‘› ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘ฆ๐‘Ÿ :" #: src/text.cpp:745 msgid "The text contains invalid markup: " msgstr "๐‘ž ๐‘‘๐‘ง๐‘’๐‘•๐‘‘ ๐‘’๐‘ช๐‘ฏ๐‘‘๐‘ฑ๐‘ฏ๐‘• ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘ ๐‘ฅ๐‘ธ๐‘’๐‘ณ๐‘: " #: src/wml_exception.cpp:64 msgid "" "An error due to possibly invalid WML occurred\n" "The error message is :" msgstr "" "๐‘ฉ๐‘ฏ ๐‘ป๐‘น ๐‘›๐‘ฟ ๐‘‘ ๐‘๐‘ช๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค๐‘ฆ ๐‘ฆ๐‘ฏ๐‘๐‘จ๐‘ค๐‘ฆ๐‘› WML ๐‘ช๐‘’๐‘ป๐‘›\n" "๐‘ž ๐‘ป๐‘น ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก ๐‘ฆ๐‘Ÿ :" #: src/wml_exception.cpp:66 msgid "When reporting the bug please include the following error message :" msgstr "๐‘ข๐‘ง๐‘ฏ ๐‘ฎ๐‘ฐ๐‘๐‘น๐‘‘๐‘ฆ๐‘™ ๐‘ž ๐‘š๐‘ณ๐‘œ ๐‘๐‘ค๐‘ฐ๐‘Ÿ ๐‘ฆ๐‘ฏ๐‘’๐‘ค๐‘ต๐‘› ๐‘ž ๐‘“๐‘ช๐‘ค๐‘ด๐‘ฆ๐‘™ ๐‘ป๐‘น ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก :" #: src/wml_exception.cpp:96 msgid "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." msgstr "" "๐‘ฆ๐‘ฏ ๐‘•๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ '[$section|]' ๐‘ข๐‘บ '$primary_key| = $primary_value' ๐‘ž ๐‘ฅ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘‘๐‘น๐‘ฐ ๐‘’๐‘ฐ " "'$key|' ๐‘ฆ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘•๐‘ง๐‘‘." #: src/wml_exception.cpp:99 msgid "In section '[$section|]' the mandatory key '$key|' isn't set." msgstr "๐‘ฆ๐‘ฏ ๐‘•๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ '[$section|]' ๐‘ž ๐‘ฅ๐‘จ๐‘ฏ๐‘›๐‘ฉ๐‘‘๐‘น๐‘ฐ ๐‘’๐‘ฐ '$key|' ๐‘ฆ๐‘Ÿ๐‘ฏ๐‘‘ ๐‘•๐‘ง๐‘‘." #: src/wml_exception.cpp:115 msgid "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." msgstr "" #: src/wml_exception.cpp:134 msgid "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." msgstr "" #, fuzzy #~ msgid "Elvish Castle" #~ msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค" #~ msgid "Forested Hills" #~ msgstr "๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Forested Snow Hills" #~ msgstr "๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘•๐‘ฏ๐‘ด ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Summer Deciduous Forested Hills" #~ msgstr "๐‘•๐‘ณ๐‘ฅ๐‘ผ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Fall Deciduous Forested Hills" #~ msgstr "๐‘“๐‘ท๐‘ค ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Winter Deciduous Forested Hills" #~ msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘‘๐‘ผ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Snowy Deciduous Forested Hills" #~ msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘›๐‘ฆ๐‘•๐‘ฆ๐‘ก๐‘ต๐‘ฉ๐‘• ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Summer Mixed Forested Hills" #~ msgstr "๐‘•๐‘ณ๐‘ฅ๐‘ผ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #, fuzzy #~ msgid "Fall Mixed Forested Hills" #~ msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Winter Mixed Forested Hills" #~ msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘‘๐‘ผ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Snowy Mixed Forested Hills" #~ msgstr "๐‘•๐‘ฏ๐‘ด๐‘ฐ ๐‘ฅ๐‘ฆ๐‘’๐‘•๐‘‘ ๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #, fuzzy #~| msgid "Tropical Forest" #~ msgid "Tropical Forested Hills" #~ msgstr "๐‘‘๐‘ฎ๐‘ญ๐‘๐‘ฆ๐‘’๐‘ฉ๐‘ค ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Palm Forested Hills" #~ msgstr "๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Dense Palm Forested Hills" #~ msgstr "๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #, fuzzy #~| msgid "Forested Hills" #~ msgid "Savanna Forested Hills" #~ msgstr "๐‘“๐‘น๐‘ฉ๐‘•๐‘‘๐‘ฉ๐‘› ๐‘ฃ๐‘ฆ๐‘ค๐‘Ÿ" #~ msgid "Show color cursors" #~ msgstr "๐‘–๐‘ด ๐‘’๐‘ณ๐‘ค๐‘ผ ๐‘’๐‘ป๐‘•๐‘ผ๐‘Ÿ" #~ msgid "Use colored mouse cursors (may be slower)" #~ msgstr "๐‘ฟ๐‘Ÿ ๐‘’๐‘ณ๐‘ค๐‘ผ๐‘› ๐‘ฅ๐‘ฌ๐‘• ๐‘’๐‘ป๐‘•๐‘ผ๐‘Ÿ (๐‘ฅ๐‘ฑ ๐‘š๐‘ฐ ๐‘•๐‘ค๐‘ด๐‘ป)" #, fuzzy #~| msgid "" #~| "Warning: screenshot hotkeys not combined with Control, Alt or Meta keys." #~ msgid "" #~ "Screenshot hotkeys should be combined with the Control, Alt or Meta " #~ "modifiers to avoid problems." #~ msgstr "๐‘ข๐‘น๐‘ฏ๐‘ฆ๐‘™: ๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘ ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ๐‘Ÿ ๐‘ฏ๐‘ช๐‘‘ ๐‘’๐‘ฉ๐‘ฅ๐‘š๐‘ฒ๐‘ฏ๐‘› ๐‘ข๐‘ฆ๐‘ž ๐‘’๐‘ฉ๐‘ฏ๐‘‘๐‘ฎ๐‘ด๐‘ค, Alt ๐‘น ๐‘ฅ๐‘ฐ๐‘‘๐‘ฉ ๐‘’๐‘ฐ๐‘Ÿ." #, fuzzy #~| msgid "Switch Map" #~ msgid "Switch Area" #~ msgstr "๐‘•๐‘ข๐‘ฆ๐‘— ๐‘ฅ๐‘จ๐‘" #~ msgid "Do you really want to quit?" #~ msgstr "๐‘›๐‘ต ๐‘ฟ ๐‘ฎ๐‘พ๐‘ค๐‘ฆ ๐‘ข๐‘ช๐‘ฏ๐‘‘ ๐‘‘ ๐‘’๐‘ข๐‘ฆ๐‘‘?" #~ msgid "Map-Screenshot" #~ msgstr "๐‘ฅ๐‘จ๐‘-๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘" #, fuzzy #~| msgid "Screenshot done" #~ msgid "Screenshot Done" #~ msgstr "๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ๐‘–๐‘ท๐‘‘ ๐‘›๐‘ณ๐‘ฏ" #~ msgid " (widescreen)" #~ msgstr "(๐‘ข๐‘ฒ๐‘›๐‘•๐‘’๐‘ฎ๐‘ฐ๐‘ฏ)" #, fuzzy #~| msgid "Multiplayer Options" #~ msgid "Filter Options" #~ msgstr "๐‘ฅ๐‘ฉ๐‘ค๐‘‘๐‘ฐ๐‘๐‘ค๐‘ฑ๐‘ป ๐‘ช๐‘๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #, fuzzy #~ msgid "Uninstall Add-ons" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #, fuzzy #~| msgid "Flip Clipboard Horizontally" #~ msgid "Scroll Viewport Horizontally" #~ msgstr "๐‘“๐‘ค๐‘ฆ๐‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘ฃ๐‘ช๐‘ฎ๐‘ฆ๐‘Ÿ๐‘ช๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘ฆ" #, fuzzy #~| msgid "Flip Clipboard Vertically" #~ msgid "Scroll Viewport Vertically" #~ msgstr "๐‘“๐‘ค๐‘ฆ๐‘ ๐‘’๐‘ค๐‘ฆ๐‘๐‘š๐‘น๐‘› ๐‘๐‘ป๐‘‘๐‘ฆ๐‘’๐‘ฉ๐‘ค๐‘ฆ" #, fuzzy #~| msgid "Time of day lighting preset" #~ msgid "Time of day lighting preset:" #~ msgstr "๐‘‘๐‘ฒ๐‘ฅ ๐‘ ๐‘›๐‘ฑ ๐‘ค๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘๐‘ฎ๐‘ฐ๐‘•๐‘ง๐‘‘" #, fuzzy #~| msgid "Custom lighting setting" #~ msgid "Custom lighting settings" #~ msgstr "๐‘’๐‘ณ๐‘•๐‘‘๐‘ฉ๐‘ฅ ๐‘ค๐‘ฒ๐‘‘๐‘ฆ๐‘™ ๐‘•๐‘ง๐‘‘๐‘ฆ๐‘™" #, fuzzy #~| msgid "Auto-update map view" #~ msgid "Automatically update map view" #~ msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘ฅ๐‘จ๐‘ ๐‘๐‘ฟ" #~ msgid "Add this username to your friends list" #~ msgstr "๐‘จ๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ฟ๐‘ผ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #~ msgid "Add this username to your ignores list" #~ msgstr "๐‘จ๐‘› ๐‘ž๐‘ฆ๐‘• ๐‘ฟ๐‘Ÿ๐‘ป๐‘ฏ๐‘ฑ๐‘ฅ ๐‘‘ ๐‘ฟ๐‘ผ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #, fuzzy #~| msgid "Auto-update Terrain Transitions" #~ msgid "Auto-update Terrain Transitions: Yes" #~ msgstr "๐‘ท๐‘‘๐‘ด-๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘‘๐‘ป๐‘ฑ๐‘ฏ ๐‘‘๐‘ฎ๐‘จ๐‘ฏ๐‘Ÿ๐‘ฆ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #~ msgid "Types" #~ msgstr "๐‘‘๐‘ฒ๐‘๐‘•" #~ msgid "Inspection window" #~ msgstr "๐‘ฆ๐‘ฏ๐‘•๐‘๐‘ง๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด" #~ msgid "Variable" #~ msgstr "๐‘๐‘บ๐‘ฆ๐‘ฉ๐‘š๐‘ฉ๐‘ค" #~ msgid "Use new lobby interface" #~ msgstr "๐‘ฟ๐‘Ÿ ๐‘ฏ๐‘ฟ ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘“๐‘ฑ๐‘•" #, fuzzy #~| msgid "Use new lobby interface" #~ msgid "Use New Lobby Interface" #~ msgstr "๐‘ฟ๐‘Ÿ ๐‘ฏ๐‘ฟ ๐‘ค๐‘ญ๐‘š๐‘ฐ ๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘“๐‘ฑ๐‘•" #, fuzzy #~| msgid "Default" #~ msgid "Reset Defaults" #~ msgstr "๐‘›๐‘ฐ๐‘“๐‘ท๐‘ค๐‘‘" #~ msgid "Change Hotkey" #~ msgstr "๐‘—๐‘ฑ๐‘ฏ๐‘ก ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ" #, fuzzy #~| msgid "Select All" #~ msgid "Reset All" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ท๐‘ค" #, fuzzy #~| msgid "This Hotkey is already in use." #~ msgid "This hotkey is already in use." #~ msgstr "๐‘ž๐‘ฆ๐‘• ๐‘ฃ๐‘ญ๐‘‘๐‘’๐‘ฐ ๐‘ฆ๐‘Ÿ ๐‘ท๐‘ค๐‘ฎ๐‘ง๐‘›๐‘ฆ ๐‘ฆ๐‘ฏ ๐‘ฟ๐‘•." #, fuzzy #~ msgid "Update Add-ons" #~ msgstr "๐‘ณ๐‘๐‘›๐‘ฑ๐‘‘ ๐‘จ๐‘›-๐‘ญ๐‘ฏ๐‘Ÿ" #~ msgid "Create New Map" #~ msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘ฏ๐‘ฟ ๐‘ฅ๐‘จ๐‘" #~ msgid "Donโ€™t ask me again!" #~ msgstr "๐‘›๐‘ด๐‘ฏ๐‘‘ ๐‘ญ๐‘•๐‘’ ๐‘ฅ๐‘ฐ ๐‘ฉ๐‘œ๐‘ฑ๐‘ฏ!" #~ msgid "x" #~ msgstr "x" #~ msgid "OOS error" #~ msgstr "OOS ๐‘ป๐‘น" #~ msgid "Create game" #~ msgstr "๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘ ๐‘œ๐‘ฑ๐‘ฅ" #~ msgid "Save replay on SP/MP victory or MP defeat" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ ๐‘ช๐‘ฏ SP/MP ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘น MP ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #, fuzzy #~| msgid "Save replay on SP/MP victory or MP defeat" #~ msgid "Save Replay on SP/MP Victory or MP Defeat" #~ msgstr "๐‘•๐‘ฑ๐‘ ๐‘ฎ๐‘ฐ๐‘๐‘ค๐‘ฑ ๐‘ช๐‘ฏ SP/MP ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘น MP ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #, fuzzy #~| msgid "Delete auto-saves on SP/MP victory or MP defeat" #~ msgid "Delete Auto-Saves on SP/MP Victory or MP Defeat" #~ msgstr "๐‘›๐‘ฆ๐‘ค๐‘ฐ๐‘‘ ๐‘ท๐‘‘๐‘ด-๐‘•๐‘ฑ๐‘๐‘Ÿ ๐‘ช๐‘ฏ SP/MP ๐‘๐‘ฆ๐‘’๐‘‘๐‘ผ๐‘ฆ ๐‘น MP ๐‘›๐‘ฆ๐‘“๐‘ฐ๐‘‘" #~ msgid "Execute Planned Action" #~ msgstr "๐‘ง๐‘’๐‘•๐‘ฉ๐‘’๐‘ฟ๐‘‘ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ" #~ msgid "Delete Planned Action" #~ msgstr "๐‘›๐‘ง๐‘ค๐‘ฐ๐‘‘ ๐‘๐‘ค๐‘จ๐‘ฏ๐‘› ๐‘จ๐‘’๐‘‘๐‘ฉ๐‘ฏ" #~ msgid "Resize map" #~ msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ฒ๐‘Ÿ ๐‘ฅ๐‘จ๐‘" #~ msgid "Allow more than one map to be open at the same time (MDI)" #~ msgstr "๐‘ฉ๐‘ค๐‘ฌ ๐‘ฅ๐‘น ๐‘ž๐‘จ๐‘ฏ ๐‘ข๐‘ณ๐‘ฏ ๐‘ฅ๐‘จ๐‘ ๐‘‘ ๐‘š๐‘ฐ ๐‘ด๐‘๐‘ฉ๐‘ฏ ๐‘จ๐‘‘ ๐‘ž ๐‘•๐‘ฑ๐‘ฅ ๐‘‘๐‘ฒ๐‘ฅ (MDI)" #~ msgid "Show Unit Idle Animations" #~ msgstr "๐‘–๐‘ด ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ฒ๐‘›๐‘ฉ๐‘ค ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #~ msgid "Stop" #~ msgstr "๐‘•๐‘‘๐‘ช๐‘" #~ msgid "Play" #~ msgstr "๐‘๐‘ค๐‘ฑ" #~ msgid "Reset" #~ msgstr "๐‘ฎ๐‘ฐ๐‘•๐‘ง๐‘‘" #~ msgid "Close Window" #~ msgstr "๐‘’๐‘ค๐‘ด๐‘• ๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด" #, fuzzy #~ msgid "Saved preference:" #~ msgstr "๐‘•๐‘ฑ๐‘๐‘› ๐‘”๐‘ฐ๐‘ฅ ๐‘๐‘ฎ๐‘ง๐‘“๐‘ผ๐‘ฉ๐‘ฏ๐‘•: " #~ msgid "Add waypoint" #~ msgstr "๐‘จ๐‘› ๐‘ข๐‘ฑ๐‘๐‘ถ๐‘ฏ๐‘‘" #~ msgid "Aquatic Village" #~ msgstr "๐‘ฉ๐‘’๐‘ซ๐‘จ๐‘‘๐‘ฆ๐‘’ ๐‘๐‘ฆ๐‘ค๐‘ฆ๐‘ก" #~ msgid "Sunken Keep" #~ msgstr "๐‘•๐‘ฉ๐‘™๐‘’๐‘ฉ๐‘ฏ ๐‘’๐‘ฐ๐‘" #~ msgid "Swamp Keep" #~ msgstr "๐‘•๐‘ข๐‘ญ๐‘ฅ๐‘ ๐‘’๐‘ฐ๐‘" #~ msgid "Add to friends list" #~ msgstr "๐‘จ๐‘› ๐‘‘ ๐‘“๐‘ฎ๐‘ง๐‘ฏ๐‘›๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #~ msgid "Add to ignores list" #~ msgstr "๐‘จ๐‘› ๐‘‘ ๐‘ฆ๐‘œ๐‘ฏ๐‘น๐‘Ÿ ๐‘ค๐‘ฆ๐‘•๐‘‘" #~ msgid "Send a private message" #~ msgstr "๐‘•๐‘ง๐‘ฏ๐‘› ๐‘ฉ ๐‘๐‘ฎ๐‘ฒ๐‘๐‘ฉ๐‘‘ ๐‘ฅ๐‘ง๐‘•๐‘ฆ๐‘ก" #~ msgid "Name: " #~ msgstr "๐‘ฏ๐‘ฑ๐‘ฅ: " #~ msgid "Enable scroll tracking of unit actions" #~ msgstr "๐‘ฆ๐‘ฏ๐‘ฑ๐‘š๐‘ฉ๐‘ค ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘‘๐‘ฎ๐‘จ๐‘’๐‘ฆ๐‘™ ๐‘ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ๐‘Ÿ" #~ msgid "Reverse Time Graphics" #~ msgstr "๐‘ฎ๐‘ฐ๐‘๐‘ป๐‘• ๐‘‘๐‘ฒ๐‘ฅ ๐‘œ๐‘ฎ๐‘จ๐‘“๐‘ฆ๐‘’๐‘•" #~ msgid "Music Volume:" #~ msgstr "๐‘ฅ๐‘ฟ๐‘Ÿ๐‘ฆ๐‘’ ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ:" #~ msgid "UI Sound Volume:" #~ msgstr "๐‘ฆ๐‘ฏ๐‘‘๐‘ป๐‘“๐‘ฑ๐‘• ๐‘•๐‘ฌ๐‘ฏ๐‘› ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ:" #~ msgid "Bell Volume:" #~ msgstr "๐‘š๐‘ง๐‘ค ๐‘๐‘ช๐‘ค๐‘ฟ๐‘ฅ:" #~ msgid "" #~ "Should the map view scroll to a unit when an action or move is animated." #~ msgstr "๐‘–๐‘ซ๐‘› ๐‘ž ๐‘ฅ๐‘จ๐‘ ๐‘๐‘ฟ ๐‘•๐‘’๐‘ฎ๐‘ด๐‘ค ๐‘‘ ๐‘ฉ ๐‘ฟ๐‘ฏ๐‘ฆ๐‘‘ ๐‘ข๐‘ง๐‘ฏ ๐‘ฉ๐‘ฏ ๐‘จ๐‘’๐‘–๐‘ฉ๐‘ฏ ๐‘น ๐‘ฅ๐‘ต๐‘ ๐‘ฆ๐‘Ÿ ๐‘จ๐‘ฏ๐‘ฉ๐‘ฅ๐‘ฑ๐‘‘๐‘ฉ๐‘›." #~ msgid "Choose whether the sun moves left-to-right or right-to-left" #~ msgstr "๐‘—๐‘ต๐‘Ÿ ๐‘ข๐‘ง๐‘ž๐‘ผ ๐‘ž ๐‘•๐‘ณ๐‘ฏ ๐‘ฅ๐‘ต๐‘๐‘Ÿ ๐‘ค๐‘ง๐‘“๐‘‘-๐‘‘-๐‘ฎ๐‘ฒ๐‘‘ ๐‘น ๐‘ฎ๐‘ฒ๐‘‘-๐‘‘-๐‘ค๐‘ง๐‘“๐‘‘" #, fuzzy #~ msgid "Select unit:" #~ msgstr "๐‘•๐‘ฉ๐‘ค๐‘ง๐‘’๐‘‘ ๐‘ฏ๐‘ณ๐‘ฏ" #~ msgid "Generate name" #~ msgstr "๐‘ก๐‘ง๐‘ฏ๐‘ผ๐‘ฑ๐‘‘ ๐‘ฏ๐‘ฑ๐‘ฅ" #~ msgid "Mushroom Grove Lit" #~ msgstr "๐‘ฅ๐‘ณ๐‘–๐‘ฎ๐‘ต๐‘ฅ ๐‘œ๐‘ฎ๐‘ด๐‘ ๐‘ค๐‘ฆ๐‘‘" #~ msgid "Impassable Desert Mountains" #~ msgstr "๐‘ฆ๐‘ฅ๐‘๐‘จ๐‘•๐‘ฉ๐‘š๐‘ฉ๐‘ค ๐‘›๐‘ง๐‘Ÿ๐‘ผ๐‘‘ ๐‘ฅ๐‘ฌ๐‘ฏ๐‘‘๐‘ฉ๐‘ฏ๐‘Ÿ" #, fuzzy #~ msgid "Castle Human Keep" #~ msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #, fuzzy #~ msgid "Snowy Castle Keep" #~ msgstr "๐‘’๐‘จ๐‘•๐‘ฉ๐‘ค ๐‘’๐‘ฐ๐‘" #, fuzzy #~ msgid "Deep Water Medium" #~ msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #, fuzzy #~ msgid "Deep Water Tropical" #~ msgstr "๐‘›๐‘ฐ๐‘ ๐‘ข๐‘ท๐‘‘๐‘ผ" #~ msgid "Snow Forest" #~ msgstr "๐‘•๐‘ฏ๐‘ด ๐‘“๐‘น๐‘ฆ๐‘•๐‘‘" #~ msgid "User-Command#2" #~ msgstr "๐‘ฟ๐‘Ÿ๐‘ผ-๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›#2" #~ msgid "User-Command#3" #~ msgstr "๐‘ฟ๐‘Ÿ๐‘ผ-๐‘’๐‘ฉ๐‘ฅ๐‘ญ๐‘ฏ๐‘›#3" #~ msgid "Wall" #~ msgstr "๐‘ข๐‘ท๐‘ค" #~ msgid "Could not get image for terrain: $terrain." #~ msgstr "๐‘’๐‘ซ๐‘› ๐‘ฏ๐‘ช๐‘‘ ๐‘œ๐‘ง๐‘‘ ๐‘ฆ๐‘ฅ๐‘ฆ๐‘ก ๐‘“๐‘น ๐‘‘๐‘ป๐‘ฑ๐‘ฏ: $terrain." #~ msgid "Error creating or aquiring an image." #~ msgstr "๐‘ป๐‘น ๐‘’๐‘ฎ๐‘ฐ๐‘ฑ๐‘‘๐‘ฆ๐‘™ ๐‘น ๐‘ฉ๐‘’๐‘ณ๐‘ฒ๐‘ค๐‘ฆ๐‘™ ๐‘ฉ๐‘ฏ ๐‘ฆ๐‘ฅ๐‘ฆ๐‘ก." #~ msgid "Fort" #~ msgstr "๐‘“๐‘น๐‘‘" #~ msgid "Ruin" #~ msgstr "๐‘ฎ๐‘ต๐‘ฆ๐‘ฏ" #~ msgid "Elven Keep" #~ msgstr "๐‘ง๐‘ค๐‘๐‘ง๐‘ฏ ๐‘’๐‘ฐ๐‘" #~ msgid "River Ford" #~ msgstr "๐‘ฎ๐‘ฆ๐‘๐‘ผ ๐‘“๐‘น๐‘›" #~ msgid "Window not defined." #~ msgstr "๐‘ข๐‘ฆ๐‘ฏ๐‘›๐‘ด ๐‘ฏ๐‘ช๐‘‘ ๐‘›๐‘ฆ๐‘“๐‘ฒ๐‘ฏ๐‘›."