# Old English translations for the Battle for Wesnoth package. # Copyright (C) 2011 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Steven Panek , 2011-2012 # Eirik Westcoat , 2012 msgid "" msgstr "" "Project-Id-Version: ang@latin\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2013-05-28 16:39-0500\n" "Last-Translator: Steven Panek (Espreon) \n" "Language-Team: Old English \n" "Language: ang@latin\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.5.5\n" #. [terrain_type]: id=deep_water #. [terrain_type]: id=deep_water_gray #. [terrain_type]: id=deep_water_medium #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40 #: data/core/terrain.cfg:2364 data/core/terrain.cfg:2365 msgid "Deep Water" msgstr "Deop Ƿæter" #. [terrain_type]: id=deep_water_gray #: data/core/terrain.cfg:19 msgid "Gray Deep Water" msgstr "Græg Deop Ƿæter" #. [terrain_type]: id=deep_water_medium #: data/core/terrain.cfg:30 msgid "Medium Deep Water" msgstr "" #. [terrain_type]: id=deep_water_tropical #: data/core/terrain.cfg:41 msgid "Tropical Deep Water" msgstr "" #. [terrain_type]: id=gray_tropical_water #. [terrain_type]: id=medium_shallow_water #. [terrain_type]: id=shallow_water #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73 #: data/core/terrain.cfg:2323 data/core/terrain.cfg:2324 msgid "Shallow Water" msgstr "Sceald Ƿæter" #. [terrain_type]: id=gray_tropical_water #: data/core/terrain.cfg:52 msgid "Gray Shallow Water" msgstr "Græg Sceald Ƿæter" #. [terrain_type]: id=medium_shallow_water #: data/core/terrain.cfg:63 msgid "Medium Shallow Water" msgstr "" #. [terrain_type]: id=tropical_water #: data/core/terrain.cfg:74 msgid "Tropical Shallow Water" msgstr "" #. [terrain_type]: id=ford #: data/core/terrain.cfg:84 data/core/terrain.cfg:85 msgid "Ford" msgstr "Ford" #. [terrain_type]: id=ford #: data/core/terrain.cfg:90 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" #. [terrain_type]: id=gray_reef #. [terrain_type]: id=medium_reef #. [terrain_type]: id=reef #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118 #: data/core/terrain.cfg:2278 data/core/terrain.cfg:2279 msgid "Coastal Reef" msgstr "" #. [terrain_type]: id=gray_reef #: data/core/terrain.cfg:97 msgid "Gray Coastal Reef" msgstr "" #. [terrain_type]: id=medium_reef #: data/core/terrain.cfg:108 msgid "Medium Coastal Reef" msgstr "" #. [terrain_type]: id=tropical_reef #: data/core/terrain.cfg:119 msgid "Tropical Coastal Reef" msgstr "" #. [terrain_type]: id=quagmire #. [terrain_type]: id=swamp_water #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:131 data/core/terrain.cfg:142 #: data/core/terrain.cfg:2307 data/core/terrain.cfg:2308 msgid "Swamp" msgstr "" #. [terrain_type]: id=swamp_water_reed #: data/core/terrain.cfg:132 msgid "Swamp Water Reed" msgstr "" #. [terrain_type]: id=quagmire #: data/core/terrain.cfg:143 msgid "Muddy Quagmire" msgstr "" #. [terrain_type]: id=grass_dry #. [terrain_type]: id=grassland #. [terrain_type]: id=leaf_litter #. [terrain_type]: id=savanna #: data/core/terrain.cfg:160 data/core/terrain.cfg:171 #: data/core/terrain.cfg:182 data/core/terrain.cfg:192 msgid "Grassland" msgstr "" #. [terrain_type]: id=grassland #: data/core/terrain.cfg:161 msgid "Green Grass" msgstr "Grene Græs" #. [terrain_type]: id=savanna #: data/core/terrain.cfg:172 msgid "Semi-dry Grass" msgstr "Samdryge Græs" #. [terrain_type]: id=grass_dry #: data/core/terrain.cfg:183 msgid "Dry Grass" msgstr "Dryge Græs" #. [terrain_type]: id=leaf_litter #: data/core/terrain.cfg:193 msgid "Leaf Litter" msgstr "" #. [terrain_type]: id=dirt #. [terrain_type]: id=dirt_dark #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:204 data/core/terrain.cfg:214 #: data/core/terrain.cfg:224 msgid "Dirt" msgstr "Eorðe" #. [terrain_type]: id=dirt_dark #: data/core/terrain.cfg:205 msgid "Dark Dirt" msgstr "Dunn Eorðe" #. [terrain_type]: id=dirt #: data/core/terrain.cfg:215 msgid "Regular Dirt" msgstr "" #. [terrain_type]: id=dirt_dry #: data/core/terrain.cfg:225 msgid "Dry Dirt" msgstr "Drygu Eorðe" #. [terrain_type]: id=cave_path #. [terrain_type]: id=flagstones_dark #. [terrain_type]: id=road #. [terrain_type]: id=road_clean #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:234 data/core/terrain.cfg:245 #: data/core/terrain.cfg:255 data/core/terrain.cfg:825 #: data/core/terrain.cfg:835 msgid "Road" msgstr "Rad" #. [terrain_type]: id=road #: data/core/terrain.cfg:235 msgid "Regular Cobbles" msgstr "" #. [terrain_type]: id=road #: data/core/terrain.cfg:239 msgid "" "text='Roads' are beaten paths of dirt, formed by many " "travelers passing over them. As far as gameplay is concerned, roads behave " "as flat terrain." msgstr "" #. [terrain_type]: id=road_clean #: data/core/terrain.cfg:246 msgid "Clean Gray Cobbles" msgstr "" #. [terrain_type]: id=stone_path #: data/core/terrain.cfg:256 msgid "Overgrown Cobbles" msgstr "" #. [terrain_type]: id=ice #: data/core/terrain.cfg:269 msgid "Ice" msgstr "Is" #. [terrain_type]: id=snow #: data/core/terrain.cfg:278 msgid "Snow" msgstr "Snaƿ" #. [terrain_type]: id=desert #: data/core/terrain.cfg:291 msgid "Desert" msgstr "" #. [terrain_type]: id=desert #: data/core/terrain.cfg:292 msgid "Desert Sands" msgstr "" #. [terrain_type]: id=desert #: data/core/terrain.cfg:296 msgid "" "text='Deserts' have a somewhat different composition than " "small sand pits or beaches, however for gameplay purposes they are " "identical. See dst='terrain_sand' text='sand'." msgstr "" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:302 data/core/terrain.cfg:2265 msgid "Sand" msgstr "Sand" #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:303 msgid "Beach Sands" msgstr "Stæðlic Sand" #. [terrain_type]: id=sand #. [terrain_type]: id=sand_beach #: data/core/terrain.cfg:307 data/core/terrain.cfg:2269 msgid "" "The instability of text='sand' makes it harder for most " "units to cross, and leaves them wide open to attack. In contrast, the wide " "feet or snakelike bodies of the reptilian races make sand much easier for " "them to navigate.\n" "\n" "Most units receive 20 to 40% defense in sand." msgstr "" #. [terrain_type]: id=oasis #: data/core/terrain.cfg:315 msgid "Oasis" msgstr "" #. [terrain_type]: id=sand_rubble #: data/core/terrain.cfg:327 msgid "Rubble" msgstr "" #. [terrain_type]: id=crater #: data/core/terrain.cfg:337 msgid "Crater" msgstr "Canne" #. [terrain_type]: id=flowers_mixed #: data/core/terrain.cfg:351 msgid "Mixed Flowers" msgstr "" #. [terrain_type]: id=farm #: data/core/terrain.cfg:360 msgid "Farmland" msgstr "" #. [terrain_type]: id=stones_small #: data/core/terrain.cfg:369 msgid "Stones" msgstr "Stanas" #. [terrain_type]: id=mushrooms_small #: data/core/terrain.cfg:378 msgid "Small Mushrooms" msgstr "" #. [terrain_type]: id=mushrooms_farm #: data/core/terrain.cfg:387 msgid "Mushroom Farm" msgstr "" #. [terrain_type]: id=desert_plants #: data/core/terrain.cfg:396 msgid "Desert Plants" msgstr "" #. [terrain_type]: id=desert_plants_sans_bones #: data/core/terrain.cfg:405 msgid "Desert Plants without Bones" msgstr "" #. [terrain_type]: id=windmill #: data/core/terrain.cfg:414 msgid "Windmill" msgstr "Ƿindmylen" #. [terrain_type]: id=campfire #: data/core/terrain.cfg:423 msgid "Campfire" msgstr "" #. [terrain_type]: id=fence #: data/core/terrain.cfg:432 msgid "Fence" msgstr "" #. [terrain_type]: id=sand_drifts #: data/core/terrain.cfg:441 msgid "Stones with Sand Drifts" msgstr "" #. [terrain_type]: id=water-lilies #: data/core/terrain.cfg:450 msgid "Water Lilies" msgstr "Fleaðan" #. [terrain_type]: id=water-lilies-flower #: data/core/terrain.cfg:460 msgid "Flowering Water Lilies" msgstr "Bloƿenda Fleaðan" #. [terrain_type]: id=detritus_trash #: data/core/terrain.cfg:471 msgid "Trash" msgstr "" #. [terrain_type]: id=detritus_bones #: data/core/terrain.cfg:480 msgid "Remains" msgstr "" #. [terrain_type]: id=great_tree #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:493 data/core/terrain.cfg:494 #: data/core/terrain.cfg:505 msgid "Great Tree" msgstr "Great Treoƿ" #. [terrain_type]: id=great_tree_dead #: data/core/terrain.cfg:506 msgid "Dead Great Tree" msgstr "Dead Great Treoƿ" #. [terrain_type]: id=deciduous_forest_fall #. [terrain_type]: id=deciduous_forest_summer #. [terrain_type]: id=deciduous_forest_winter #. [terrain_type]: id=deciduous_forest_winter_snow #. [terrain_type]: id=forest #. [terrain_type]: id=mixed_forest_fall #. [terrain_type]: id=mixed_forest_summer #. [terrain_type]: id=mixed_forest_winter #. [terrain_type]: id=mixed_forest_winter_snow #. [terrain_type]: id=palm_desert_forest #. [terrain_type]: id=palm_forest #. [terrain_type]: id=pine_forest #. [terrain_type]: id=rainforest #. [terrain_type]: id=savanna_forest #. [terrain_type]: id=snow_forest #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:517 data/core/terrain.cfg:529 #: data/core/terrain.cfg:541 data/core/terrain.cfg:553 #: data/core/terrain.cfg:565 data/core/terrain.cfg:577 #: data/core/terrain.cfg:589 data/core/terrain.cfg:601 #: data/core/terrain.cfg:613 data/core/terrain.cfg:625 #: data/core/terrain.cfg:637 data/core/terrain.cfg:649 #: data/core/terrain.cfg:661 data/core/terrain.cfg:673 #: data/core/terrain.cfg:685 data/core/terrain.cfg:2390 #: data/core/terrain.cfg:2391 msgid "Forest" msgstr "Ƿeald" #. [terrain_type]: id=tropical_forest #: data/core/terrain.cfg:518 msgid "Tropical Forest" msgstr "" #. [terrain_type]: id=rainforest #: data/core/terrain.cfg:530 msgid "Rainforest" msgstr "Regnƿeald" #. [terrain_type]: id=palm_desert_forest #: data/core/terrain.cfg:542 msgid "Palm Forest" msgstr "Palmƿeald" #. [terrain_type]: id=palm_forest #: data/core/terrain.cfg:554 msgid "Dense Palm Forest" msgstr "Þicce Palmƿeald" #. [terrain_type]: id=savanna_forest #: data/core/terrain.cfg:566 msgid "Savanna" msgstr "" #. [terrain_type]: id=pine_forest #: data/core/terrain.cfg:578 msgid "Pine Forest" msgstr "Pinƿeald" #. [terrain_type]: id=snow_forest #: data/core/terrain.cfg:590 msgid "Snowy Pine Forest" msgstr "Snaƿig Pinƿeald" #. [terrain_type]: id=deciduous_forest_summer #: data/core/terrain.cfg:602 msgid "Summer Deciduous Forest" msgstr "Sumorlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_fall #: data/core/terrain.cfg:614 msgid "Fall Deciduous Forest" msgstr "Hærfestlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_winter #: data/core/terrain.cfg:626 msgid "Winter Deciduous Forest" msgstr "Ƿinterlic Hrurol Ƿeald" #. [terrain_type]: id=deciduous_forest_winter_snow #: data/core/terrain.cfg:638 msgid "Snowy Deciduous Forest" msgstr "Snaƿig Hrurol Ƿeald" #. [terrain_type]: id=mixed_forest_summer #: data/core/terrain.cfg:650 msgid "Summer Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_fall #: data/core/terrain.cfg:662 msgid "Fall Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter #: data/core/terrain.cfg:674 msgid "Winter Mixed Forest" msgstr "" #. [terrain_type]: id=mixed_forest_winter_snow #: data/core/terrain.cfg:686 msgid "Snowy Mixed Forest" msgstr "" #. [terrain_type]: id=hills #. [terrain_type]: id=hills_dry #. [terrain_type]: id=hills_regular #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:701 data/core/terrain.cfg:711 #: data/core/terrain.cfg:731 data/core/terrain.cfg:2293 #: data/core/terrain.cfg:2294 msgid "Hills" msgstr "Hyllas" #. [terrain_type]: id=hills_regular #: data/core/terrain.cfg:702 msgid "Regular Hills" msgstr "" #. [terrain_type]: id=hills_dry #: data/core/terrain.cfg:712 msgid "Dry Hills" msgstr "Dryge Hyllas" #. [terrain_type]: id=desert_hills #: data/core/terrain.cfg:721 msgid "Dunes" msgstr "" #. [terrain_type]: id=snow_hills #: data/core/terrain.cfg:732 msgid "Snow Hills" msgstr "Snaƿige Hyllas" #. [terrain_type]: id=cloud #. [terrain_type]: id=cloud_snow #. [terrain_type]: id=clouddesert #. [terrain_type]: id=desert_mountains #. [terrain_type]: id=mountains #. [terrain_type]: id=regular_mountains #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:746 data/core/terrain.cfg:756 #: data/core/terrain.cfg:766 data/core/terrain.cfg:1001 #: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022 #: data/core/terrain.cfg:2350 data/core/terrain.cfg:2351 msgid "Mountains" msgstr "Beorgas" #. [terrain_type]: id=regular_mountains #: data/core/terrain.cfg:747 #, fuzzy #| msgid "Dry Mountains" msgid "Regular Mountains" msgstr "Dryge Beorgas" #. [terrain_type]: id=desert_mountains #: data/core/terrain.cfg:757 msgid "Dry Mountains" msgstr "Dryge Beorgas" #. [terrain_type]: id=snow_mountains #: data/core/terrain.cfg:767 msgid "Snowy Mountains" msgstr "Snaƿige Beorgas" #. [terrain_type] #: data/core/terrain.cfg:779 msgid "Wooden Floor" msgstr "" #. [terrain_type] #: data/core/terrain.cfg:781 msgid "Basic Wooden Floor" msgstr "" #. [terrain_type]: id=lit #: data/core/terrain.cfg:794 msgid "Lit" msgstr "Gebeorhtod" #. [terrain_type]: id=lit #: data/core/terrain.cfg:795 msgid "Beam of Light" msgstr "Leoma" #. [terrain_type]: id=cave #. [terrain_type]: id=cave_earthy #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:805 data/core/terrain.cfg:815 #: data/core/terrain.cfg:2250 data/core/terrain.cfg:2251 msgid "Cave" msgstr "Scræf" #. [terrain_type]: id=cave_floor #: data/core/terrain.cfg:806 msgid "Cave Floor" msgstr "Scræfgrund" #. [terrain_type]: id=cave_earthy #: data/core/terrain.cfg:816 msgid "Earthy Cave Floor" msgstr "" #. [terrain_type]: id=flagstones_dark #: data/core/terrain.cfg:826 msgid "Dark Flagstones" msgstr "" #. [terrain_type]: id=cave_path #: data/core/terrain.cfg:836 msgid "Cave Path" msgstr "Scræfpæþ" #. [terrain_type]: id=fungus_beam #. [terrain_type]: id=fungus_grove #: data/core/terrain.cfg:845 data/core/terrain.cfg:846 #: data/core/terrain.cfg:856 msgid "Mushroom Grove" msgstr "Sƿammgraf" #. [terrain_type]: id=fungus_beam #: data/core/terrain.cfg:857 msgid "Lit Mushroom Grove" msgstr "Gebeorhtod Sƿammgraf" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:868 data/core/terrain.cfg:869 msgid "Rockbound Cave" msgstr "" #. [terrain_type]: id=rocky_cave #: data/core/terrain.cfg:874 msgid "" "text='Rockbound cave' terrain is formed by the action of " "water and wind, carrying erosive particles that carve the rock. It resembles " "a scraggy underground cavern which reduces efficiency of most units, but " "shoulders defense. Dwarves and trolls, who are main settlers of caves, have " "a relatively easy time navigating this terrain. Dwarves, who by dint of " "their small size have the full advantage of navigation in such topography. " "Occasionally caves are dst='terrain_illuminated_cave' " "text='illuminated'\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves enjoy 60% defense in rockbound caves." msgstr "" #. [terrain_type]: id=mine_rails #. [terrain_type]: id=mine_railsdiag1 #. [terrain_type]: id=mine_railsdiag2 #: data/core/terrain.cfg:884 data/core/terrain.cfg:896 #: data/core/terrain.cfg:909 msgid "Mine Rail" msgstr "" #. [terrain_type]: id=abyss #. [terrain_type]: id=canyon #. [terrain_type]: id=chasm_earthy #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:927 data/core/terrain.cfg:938 #: data/core/terrain.cfg:949 data/core/terrain.cfg:960 msgid "Chasm" msgstr "" #. [terrain_type]: id=canyon #: data/core/terrain.cfg:928 msgid "Regular Chasm" msgstr "" #. [terrain_type]: id=chasm_earthy #: data/core/terrain.cfg:939 msgid "Earthy Chasm" msgstr "" #. [terrain_type]: id=abyss #: data/core/terrain.cfg:950 msgid "Ethereal Abyss" msgstr "" #. [terrain_type]: id=lava_chasm #: data/core/terrain.cfg:961 msgid "Lava Chasm" msgstr "" #. [terrain_type]: id=lava #: data/core/terrain.cfg:972 data/core/terrain.cfg:973 msgid "Lava" msgstr "Rarendestan" #. [terrain_type]: id=lava #: data/core/terrain.cfg:979 msgid "" "The dangers inherent in trying to walk on text='lava' are " "fairly obvious. As far as movement is concerned, lava is equivalent to " "dst='terrain_unwalkable' text='unwalkable' terrain, and can only " "be crossed by those units capable of flying a considerable distance above " "it. The molten magma also produces a substantial glow, illuminating the area " "immediately above it. This provides an attack bonus for lawful units and " "removes the attack bonus from chaotic units." msgstr "" #. [terrain_type]: id=volcano #: data/core/terrain.cfg:986 msgid "Volcano" msgstr "Fyrbeorg" #. [terrain_type]: id=cloud #: data/core/terrain.cfg:1002 msgid "Regular Impassable Mountains" msgstr "" #. [terrain_type]: id=clouddesert #: data/core/terrain.cfg:1012 msgid "Desert Impassable Mountains" msgstr "" #. [terrain_type]: id=cloud_snow #: data/core/terrain.cfg:1023 msgid "Snowy Impassable Mountains" msgstr "" #. [terrain_type]: id=cavewall #. [terrain_type]: id=cavewall_earthy #. [terrain_type]: id=cavewall_earthy_hewn #. [terrain_type]: id=cavewall_hewn #: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044 #: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066 msgid "Cave Wall" msgstr "Scræfƿeall" #. [terrain_type]: id=cavewall #: data/core/terrain.cfg:1034 msgid "Natural Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_hewn #: data/core/terrain.cfg:1045 msgid "Hewn Cave Wall" msgstr "Geheaƿen Scræfƿeall" #. [terrain_type]: id=cavewall_earthy #: data/core/terrain.cfg:1056 msgid "Natural Earthy Cave Wall" msgstr "" #. [terrain_type]: id=cavewall_earthy_hewn #: data/core/terrain.cfg:1067 msgid "Reinforced Earthy Cave Wall" msgstr "" #. [terrain_type]: id=wall_stone #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087 msgid "Stone Wall" msgstr "Stænen Ƿeall" #. [terrain_type]: id=wall_stone_lit #: data/core/terrain.cfg:1088 msgid "Lit Stone Wall" msgstr "" #. [terrain_type]: id=impassable_overlay #: data/core/terrain.cfg:1097 msgid "Impassable Overlay" msgstr "" #. [terrain_type]: id=unwalkable_overlay #: data/core/terrain.cfg:1110 msgid "Unwalkable Overlay" msgstr "" #. [terrain_type]: id=off_map #. [terrain_type]: id=off_map2 #. [terrain_type]: id=void #: data/core/terrain.cfg:1122 data/core/terrain.cfg:2190 #: data/core/terrain.cfg:2201 msgid "Void" msgstr "" #. [terrain_type]: id=camp_village #. [terrain_type]: id=city_village #. [terrain_type]: id=city_village_ruin #. [terrain_type]: id=city_village_wno #. [terrain_type]: id=desert_village #. [terrain_type]: id=desert_village_tent #. [terrain_type]: id=drake_village #. [terrain_type]: id=dwarven_village #. [terrain_type]: id=elven_snow_village #. [terrain_type]: id=elven_village #. [terrain_type]: id=hill_village #. [terrain_type]: id=hill_village_ruin #. [terrain_type]: id=human_village #. [terrain_type]: id=human_village_ruin #. [terrain_type]: id=hut_snow_village #. [terrain_type]: id=hut_village #. [terrain_type]: id=igloo #. [terrain_type]: id=logcabin_snow_village #. [terrain_type]: id=logcabin_village #. [terrain_type]: id=mermen-village #. [terrain_type]: id=orcish_snow_village #. [terrain_type]: id=orcish_village #. [terrain_type]: id=snow-hill_village #. [terrain_type]: id=snow_village #. [terrain_type]: id=swamp_village #. [terrain_type]: id=tropical_forest_village #. [terrain_type]: id=underground_village #. [terrain_type]: id=village #. [terrain_type]: id=village_overlay #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151 #: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179 #: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207 #: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235 #: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261 #: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287 #: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313 #: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339 #: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365 #: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393 #: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419 #: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445 #: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471 #: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499 #: data/core/terrain.cfg:1517 data/core/terrain.cfg:2415 #: data/core/terrain.cfg:2416 msgid "Village" msgstr "Þorp" # Espreon sayeth: "Lamtigel" is a calque of Coptic "ⲧⲱⲃⲉ"'s ("tōbe", 'brick; adobe', apparently) Egyptian ancestor "dj-b-t" (𓅙𓃀...) (and yeah, IDK how to represent the last part in Unicode, so yeah), which apparently means "mud brick". The Coptic term went into Arabic and then Old Spanish... #. [terrain_type]: id=desert_village #: data/core/terrain.cfg:1139 msgid "Adobe Village" msgstr "Lamtigelþorp" #. [terrain_type]: id=desert_village_tent #: data/core/terrain.cfg:1152 msgid "Desert Tent Village" msgstr "" #. [terrain_type]: id=camp_village #: data/core/terrain.cfg:1165 msgid "Tent Village" msgstr "" #. [terrain_type]: id=orcish_village #: data/core/terrain.cfg:1180 msgid "Orcish Village" msgstr "Orcisc Þorp" #. [terrain_type]: id=orcish_snow_village #: data/core/terrain.cfg:1193 msgid "Snowy Orcish Village" msgstr "Snaƿig Orcisc Þorp" #. [terrain_type]: id=elven_snow_village #: data/core/terrain.cfg:1208 msgid "Snowy Elven Village" msgstr "Snaƿig Ælfisc Þorp" #. [terrain_type]: id=elven_village #: data/core/terrain.cfg:1221 msgid "Elven Village" msgstr "Ælfisc Þorp" #. [terrain_type]: id=human_village #: data/core/terrain.cfg:1236 msgid "Cottage" msgstr "Cot" #. [terrain_type]: id=snow_village #: data/core/terrain.cfg:1249 msgid "Snowy Cottage" msgstr "Snaƿig Cot" #. [terrain_type]: id=human_village_ruin #: data/core/terrain.cfg:1262 msgid "Ruined Cottage" msgstr "" #. [terrain_type]: id=city_village #: data/core/terrain.cfg:1275 msgid "Human City" msgstr "Mennisc Burgstede" #. [terrain_type]: id=windmill_village #: data/core/terrain.cfg:1288 msgid "Windmill Village" msgstr "Ƿindmylena Þorp" #. [terrain_type]: id=city_village_wno #: data/core/terrain.cfg:1301 msgid "Snowy Human City" msgstr "Snaƿig Mennisc Burgstede" #. [terrain_type]: id=city_village_ruin #: data/core/terrain.cfg:1314 msgid "Ruined Human City" msgstr "" #. [terrain_type]: id=hill_village #: data/core/terrain.cfg:1327 msgid "Hill Stone Village" msgstr "" #. [terrain_type]: id=snow-hill_village #: data/core/terrain.cfg:1340 msgid "Snowy Hill Stone Village" msgstr "" #. [terrain_type]: id=hill_village_ruin #: data/core/terrain.cfg:1353 msgid "Ruined Hill Stone Village" msgstr "" #. [terrain_type]: id=tropical_forest_village #: data/core/terrain.cfg:1366 msgid "Tropical Village" msgstr "" #. [terrain_type]: id=drake_village #: data/core/terrain.cfg:1379 msgid "Drake Village" msgstr "" #. [terrain_type]: id=underground_village #: data/core/terrain.cfg:1394 msgid "Cave Village" msgstr "Scræfþorp" #. [terrain_type]: id=dwarven_village #: data/core/terrain.cfg:1407 msgid "Dwarven Village" msgstr "Dƿeorgisc Þorp" #. [terrain_type]: id=hut_village #: data/core/terrain.cfg:1420 msgid "Hut" msgstr "Hulc" #. [terrain_type]: id=hut_snow_village #: data/core/terrain.cfg:1433 msgid "Snowy Hut" msgstr "Snaƿig Hulc" #. [terrain_type]: id=logcabin_village #: data/core/terrain.cfg:1446 msgid "Log Cabin" msgstr "" #. [terrain_type]: id=logcabin_snow_village #: data/core/terrain.cfg:1459 msgid "Snowy Log Cabin" msgstr "" #. [terrain_type]: id=igloo #: data/core/terrain.cfg:1472 msgid "Igloo" msgstr "Snaƿhus" #. [terrain_type]: id=swamp_village #: data/core/terrain.cfg:1487 msgid "Swamp Village" msgstr "" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1500 msgid "Merfolk Village" msgstr "Meremennisc Þorp" #. [terrain_type]: id=mermen-village #: data/core/terrain.cfg:1501 msgid "" "text='Submerged villages' are the homes of merfolk and " "nagas. While water-dwelling creatures are at home here, land-dwellers have a " "hard time navigating and defending these villages. However, like any " "village, the facilities are available to all creatures which allow units to " "tend to their wounds. Any unit stationed in a village can heal eight " "hitpoints each turn, or be cured of poison.\n" "\n" "Merfolk and nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" #. [terrain_type]: id=village_overlay #: data/core/terrain.cfg:1518 msgid "Village Overlay" msgstr "" #. [terrain_type]: id=encampment #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535 #: data/core/terrain.cfg:1546 msgid "Encampment" msgstr "" #. [terrain_type]: id=encampment_snow #: data/core/terrain.cfg:1547 msgid "Snowy Encampment" msgstr "" #. [terrain_type]: id=castle #. [terrain_type]: id=castle_overlay #. [terrain_type]: id=dwarven_castle #. [terrain_type]: id=elven_castle #. [terrain_type]: id=human_castle #. [terrain_type]: id=orcish_fort #. [terrain_type]: id=sand_castle #. [terrain_type]: id=snow_castle #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570 #: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594 #: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617 #: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877 #: data/core/terrain.cfg:2334 data/core/terrain.cfg:2335 msgid "Castle" msgstr "Burg" #. [terrain_type]: id=orcish_fort #: data/core/terrain.cfg:1559 msgid "Orcish Castle" msgstr "Orcisc Burg" #. [terrain_type]: id=snow_orcish_fort #: data/core/terrain.cfg:1571 msgid "Snowy Orcish Castle" msgstr "Snaƿig Orcisc Burg" #. [terrain_type]: id=human_castle #: data/core/terrain.cfg:1583 msgid "Human Castle" msgstr "Mennisc Burg" #. [terrain_type]: id=snow_castle #: data/core/terrain.cfg:1595 msgid "Snowy Human Castle" msgstr "Snaƿig Mennisc Burg" #. [terrain_type]: id=elven_castle #: data/core/terrain.cfg:1606 #, fuzzy #| msgid "Elvish Castle" msgid "Elven Castle" msgstr "Ælfisc Burg" #. [terrain_type]: id=dwarven_castle #: data/core/terrain.cfg:1618 msgid "Dwarven Castle" msgstr "Dƿeorgisc Burg" #. [terrain_type]: id=ruin #. [terrain_type]: id=sand_castle_ruin #. [terrain_type]: id=sunkenruin #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641 #: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679 msgid "Ruined Castle" msgstr "" #. [terrain_type]: id=ruin #: data/core/terrain.cfg:1630 msgid "Ruined Human Castle" msgstr "" #. [terrain_type]: id=sunkenruin #: data/core/terrain.cfg:1642 msgid "Sunken Human Ruin" msgstr "" #. [terrain_type]: id=swampruin #: data/core/terrain.cfg:1655 msgid "Swamp Human Ruin" msgstr "" #. [terrain_type]: id=sand_castle #: data/core/terrain.cfg:1668 msgid "Desert Castle" msgstr "" #. [terrain_type]: id=sand_castle_ruin #: data/core/terrain.cfg:1680 msgid "Ruined Desert Castle" msgstr "" #. [terrain_type]: id=encampment_keep #. [terrain_type]: id=encampment_keep_tall #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707 #: data/core/terrain.cfg:1720 msgid "Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_keep_tall #: data/core/terrain.cfg:1708 msgid "Tall Encampment Keep" msgstr "" #. [terrain_type]: id=encampment_snow_keep #: data/core/terrain.cfg:1721 msgid "Snowy Encampment Keep" msgstr "" #. [terrain_type]: id=desert_keep #. [terrain_type]: id=dwarven_keep #. [terrain_type]: id=elven_keep #. [terrain_type]: id=human_keep #. [terrain_type]: id=keep_overlay #. [terrain_type]: id=orcish_keep #. [terrain_type]: id=snow_keep #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746 #: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772 #: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798 #: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890 msgid "Keep" msgstr "" #. [terrain_type]: id=orcish_keep #: data/core/terrain.cfg:1734 msgid "Orcish Keep" msgstr "" #. [terrain_type]: id=snow_orcish_keep #: data/core/terrain.cfg:1747 msgid "Snowy Orcish Keep" msgstr "" #. [terrain_type]: id=human_keep #: data/core/terrain.cfg:1760 msgid "Human Castle Keep" msgstr "" #. [terrain_type]: id=snow_keep #: data/core/terrain.cfg:1773 msgid "Snowy Human Castle Keep" msgstr "" #. [terrain_type]: id=elven_keep #: data/core/terrain.cfg:1786 msgid "Elven Castle Keep" msgstr "" #. [terrain_type]: id=dwarven_keep #: data/core/terrain.cfg:1799 msgid "Dwarven Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined #. [terrain_type]: id=ruined_keep #. [terrain_type]: id=sunken_keep #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824 #: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863 msgid "Ruined Keep" msgstr "" #. [terrain_type]: id=ruined_keep #: data/core/terrain.cfg:1812 msgid "Ruined Human Castle Keep" msgstr "" #. [terrain_type]: id=sunken_keep #: data/core/terrain.cfg:1825 msgid "Sunken Human Castle Keep" msgstr "" #. [terrain_type]: id=swamp_keep #: data/core/terrain.cfg:1838 msgid "Swamp Human Castle Keep" msgstr "" #. [terrain_type]: id=desert_keep #: data/core/terrain.cfg:1851 msgid "Desert Keep" msgstr "" #. [terrain_type]: id=desert_keep_ruined #: data/core/terrain.cfg:1864 msgid "Ruined Desert Keep" msgstr "" #. [terrain_type]: id=castle_overlay #: data/core/terrain.cfg:1878 msgid "Castle Overlay" msgstr "" #. [terrain_type]: id=keep_overlay #: data/core/terrain.cfg:1891 msgid "Keep Overlay" msgstr "" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924 #: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950 #: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975 #: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002 #: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030 #: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054 #: data/core/terrain.cfg:2070 data/core/terrain.cfg:2083 #: data/core/terrain.cfg:2096 data/core/terrain.cfg:2109 #: data/core/terrain.cfg:2122 data/core/terrain.cfg:2135 #: data/core/terrain.cfg:2148 data/core/terrain.cfg:2161 #: data/core/terrain.cfg:2174 msgid "Bridge" msgstr "Brycg" #. [terrain_type]: id=bridge #. [terrain_type]: id=bridgediag1 #. [terrain_type]: id=bridgediag2 #: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925 #: data/core/terrain.cfg:1938 msgid "Wooden Bridge" msgstr "" #. [terrain_type]: id=bridge #: data/core/terrain.cfg:1916 msgid "" "To those capable of building one, the ability to lay a " "text='bridge' offers a liberation from the fickle nature of " "waterways, whose fords come and go with the rise and fall of the waterline. " "This is to say nothing of the luxury of dry feet, the loss of which is no " "laughing matter in the cold months of the year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds — for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" #. [terrain_type]: id=rotbridge #. [terrain_type]: id=rotbridgediag1 #. [terrain_type]: id=rotbridgediag2 #: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963 #: data/core/terrain.cfg:1976 msgid "Rotting Bridge" msgstr "Rotiendu Brycg" #. [terrain_type]: id=stone_bridge #. [terrain_type]: id=stone_bridgediag1 #. [terrain_type]: id=stone_bridgediag2 #: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003 #: data/core/terrain.cfg:2016 msgid "Basic Stone Bridge" msgstr "" #. [terrain_type]: id=bridgechasm #. [terrain_type]: id=bridgechasmdiag1 #. [terrain_type]: id=bridgechasmdiag2 #: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042 #: data/core/terrain.cfg:2055 msgid "Cave Chasm Bridge" msgstr "" #. [terrain_type]: id=hangingbridge #. [terrain_type]: id=hangingbridgediag1 #. [terrain_type]: id=hangingbridgediag2 #: data/core/terrain.cfg:2071 data/core/terrain.cfg:2084 #: data/core/terrain.cfg:2097 msgid "Hanging Bridge" msgstr "" #. [terrain_type]: id=stonechasmbridge #. [terrain_type]: id=stonechasmbridgediag1 #. [terrain_type]: id=stonechasmbridgediag2 #: data/core/terrain.cfg:2110 data/core/terrain.cfg:2123 #: data/core/terrain.cfg:2136 msgid "Stone Chasm Bridge" msgstr "" #. [terrain_type]: id=plankbridge #. [terrain_type]: id=plankbridgediag1 #. [terrain_type]: id=plankbridgediag2 #: data/core/terrain.cfg:2149 data/core/terrain.cfg:2162 #: data/core/terrain.cfg:2175 #, fuzzy #| msgid "Bridge" msgid "Plank Bridge" msgstr "Brycg" #. [terrain_type]: id=off_map #: data/core/terrain.cfg:2191 msgid "Off Map" msgstr "" #. [terrain_type]: id=off_map2 #: data/core/terrain.cfg:2202 msgid "Experimental Fake Map Edge" msgstr "" #. [terrain_type]: id=shroud #. [toggle_button]: id=shroud #: data/core/terrain.cfg:2212 data/gui/default/window/editor_edit_side.cfg:176 #: data/gui/default/window/mp_create_game.cfg:479 msgid "Shroud" msgstr "Heolstor" #. [terrain_type]: id=fog #: data/core/terrain.cfg:2222 msgid "Fog" msgstr "Mist" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2237 data/core/terrain.cfg:2238 msgid "Fungus" msgstr "" #. [terrain_type]: id=fungus #: data/core/terrain.cfg:2241 msgid "" "text='Mushroom groves' are vast underground forests of " "giant mushrooms,\n" "which thrive in the damp darkness. Most units have trouble negotiating the " "spongy floor of smaller fungi, but they have plenty of cover behind the " "larger stalks. Mounted units, however, become completely mired and lack " "proper freedom of movement in combat. Undead units have a natural affinity " "for decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" #. [terrain_type]: id=cave #: data/core/terrain.cfg:2253 msgid "" "text='Cave' terrain represents any underground cavern with " "enough room for a unit to pass.\n" "Most units are wholly unfamiliar with the terrain, and thus are both slowed " "down and hindered in defense. Dwarves and trolls, who make their homes in " "caves, both have a relatively easy time navigating this terrain, especially " "dwarves, who by dint of their small size can navigate many obstacles that " "other races cannot. Occasionally caves are " "dst='terrain_illuminated_cave' text='illuminated'.\n" "\n" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal " "dst='terrain_cave' text='cave terrains'.\n" "\n" "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%." msgstr "" #. [terrain_type]: id=sand #: data/core/terrain.cfg:2266 #, fuzzy #| msgid "Sand" msgid "Sands" msgstr "Sand" #. [terrain_type]: id=reef #: data/core/terrain.cfg:2283 msgid "" "text='Coastal reefs' are shallows formed by stone, coral " "and sand.\n" "This provides most land units with a more steady footing and defensive " "positions than wading in shallow water normally would and also grants most " "water-dwelling races an exceptionally high defense.\n" "\n" "Mermen and Naga both receive 70% defense on coastal reefs." msgstr "" #. [terrain_type]: id=hills #: data/core/terrain.cfg:2297 msgid "" "text='Hills' represent any reasonably rough terrain,\n" "with enough dips and rises in the ground to provide some cover. Hills are " "difficult for most troops to navigate. Dwarves, trolls, and orcs have enough " "familiarity with the terrain that they can pass through it without being " "slowed down. Cavalry have enough trouble navigating the terrain that any " "defensive aid lent by cover is negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" #. [terrain_type]: id=swamp_water #: data/core/terrain.cfg:2312 msgid "" "text='Swamps' represent any sort of wetlands.\n" "Swamps slow down nearly everyone, and inhibit their ability to defend " "themselves. An exception to this is any race bodily skilled in navigating " "water; these receive both full movement and a defensive bonus. Those that " "make their living in the wetlands are also adept at using this terrain for " "cover.\n" "\n" "Most units make do with 30% defense in swamps. Mermen, naga, and saurians " "all generally enjoy 60%." msgstr "" #. [terrain_type]: id=shallow_water #: data/core/terrain.cfg:2325 msgid "" "text='Shallow water' represents any body of water deep " "enough to come up to roughly a man’s waist. This is enough to slow down " "nearly anyone and leave them wide open to attack. Dwarves, given that the " "water reaches up almost to their heads, have an extremely hard time of this. " "The exception is any race whose bodies naturally lend themselves to " "swimming, for which they receive a considerable defensive bonus and full " "movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "naga and mermen enjoy 60%." msgstr "" #. [terrain_type]: id=castle #: data/core/terrain.cfg:2340 msgid "" "text='Castles' are any sort of permanent fortification.\n" "Nearly all units receive a considerable bonus to their defense by being " "stationed in a castle, and most units receive full movement in a castle. " "Stationing units in a castle represents its defensive capability. Without a " "unit in each wall hex, an enemy can simply sneak into the castle " "unchallenged, gaining the same defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle." msgstr "" #. [terrain_type]: id=mountains #: data/core/terrain.cfg:2354 msgid "" "text='Mountains' are steep enough that units often have to " "climb over obstacles to move.\n" "By this nature, they provide a considerable defensive bonus for most troops, " "but they also severely impede any passage through them. Most cavalry simply " "cannot enter mountainous terrain; however, elvish cavalry is an exception to " "this, as are the goblin wolf riders. Both dwarves and trolls are native to " "mountainous terrain, and have a very easy time getting around.\n" "\n" "Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%." msgstr "" #. [terrain_type]: id=deep_water #: data/core/terrain.cfg:2366 msgid "" "text='Deep water' represents any body of water deep enough " "to cover a man’s head.\n" "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Mermen and naga both receive 50% defense in deep water, with full movement." msgstr "" #. [terrain_type]: id=flat #: data/core/terrain.cfg:2377 data/core/terrain.cfg:2378 msgid "Flat" msgstr "Fild" #. [terrain_type]: id=flat #: data/core/terrain.cfg:2379 msgid "" "text='Grassland' represents open plains, whether " "cultivated, cut back for grazing, or wild.\n" "Being open ground, grassland is both very easy to move across, but is also " "difficult to defend oneself in. Typically, those units that perform best on " "grassland are either cavalry, or very agile units which take advantage of " "the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" #. [terrain_type]: id=forest #: data/core/terrain.cfg:2392 msgid "" "text='Forests' represent any woodland with significant " "undergrowth, enough to hinder passage. Though they slow nearly everyone " "down, forests do offer better defense to most units than open ground. " "Cavalry, however, have so much trouble navigating them that any benefit " "gained by stealth is negated. Elves are an exception to this general rule " "for forests. Not only do they possess full movement in forests, but they " "also gain a considerable defensive bonus. Dwarves are another exception to " "this rule; though they are able to plow through the forests without much " "loss of speed, their utter unfamiliarity with the terrain causes them to " "receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests." msgstr "" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2402 data/core/terrain.cfg:2403 msgid "Frozen" msgstr "Gefroren" #. [terrain_type]: id=frozen #: data/core/terrain.cfg:2405 msgid "" "text='Frozen' terrain represents any flat area that is " "covered by snow or ice.\n" "Most units are slowed down on it, and have a harder time defending " "themselves. Note that swimming units, even those who can breathe underwater, " "cannot swim underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" #. [terrain_type]: id=village #: data/core/terrain.cfg:2418 msgid "" "text='Villages' represent any group of buildings, human or " "otherwise.\n" "Almost all units, even cavalry, have an easy time navigating villages, and " "most units gain a defensive bonus from being stationed in a village. " "Villages allow units the resources to clean and tend to their wounds, which " "allows any unit stationed therein to heal eight hitpoints each turn, or to " "be cured of poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%." msgstr "" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2428 data/core/terrain.cfg:2429 msgid "Impassable" msgstr "" #. [terrain_type]: id=impassable #: data/core/terrain.cfg:2431 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarefied heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2438 data/core/terrain.cfg:2439 msgid "Unwalkable" msgstr "" #. [terrain_type]: id=unwalkable #: data/core/terrain.cfg:2441 msgid "" "text='Unwalkable terrain' covers any chasm or gorge which, " "as the name implies, cannot be crossed simply by walking. Chasms are noted " "for sheer walls which would take days to traverse. As far as gameplay is " "concerned, only units capable of flying can cross this terrain." msgstr "" #. [terrain_type]: id=rails #: data/core/terrain.cfg:2448 data/core/terrain.cfg:2449 msgid "Rails" msgstr "" #. [terrain_type]: id=rails #: data/core/terrain.cfg:2451 msgid "" "text='Rails' are used to transport ore. By Dwarfs. Mostly." msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #. [button]: id=click_dismiss #. [button]: id=close_window #. [button]: id=ok #: data/gui/default/widget/window_default.cfg:140 #: data/gui/default/window/addon_description.cfg:555 #: data/gui/default/window/addon_filter_options.cfg:416 #: data/gui/default/window/chat_log.cfg:205 #: data/gui/default/window/gamestate_inspector.cfg:279 #: data/gui/default/window/lobby_main.cfg:619 #: data/gui/default/window/lobby_player_info.cfg:200 #: data/gui/default/window/message.cfg:137 src/construct_dialog.cpp:135 #: src/generators/mapgen_dialog.cpp:110 msgid "Close" msgstr "Tynan" #. [column] #. [label] #: data/gui/default/window/addon_connect.cfg:40 #: data/gui/default/window/mp_connect.cfg:41 #: data/gui/default/window/mp_method_selection.cfg:156 #: data/gui/default/window/mp_server_list.cfg:49 msgid "Connect to Server" msgstr "" #. [label] #: data/gui/default/window/addon_connect.cfg:59 msgid "You will now connect to a server to download add-ons." msgstr "" #. [label] #: data/gui/default/window/addon_connect.cfg:89 #: data/gui/default/window/mp_connect.cfg:90 msgid "Server:" msgstr "" #. [button]: id=remove_addons #. [label] #: data/gui/default/window/addon_connect.cfg:147 #: data/gui/default/window/addon_connect.cfg:148 #: data/gui/default/window/addon_uninstall_list.cfg:51 msgid "Remove Add-ons" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=help #. [button]: id=show_help #: data/gui/default/window/addon_connect.cfg:188 #: data/gui/default/window/title_screen.cfg:179 #: src/hotkey/hotkey_command.cpp:234 msgid "Help" msgstr "Help" #. [button]: id=ok #: data/gui/default/window/addon_connect.cfg:202 #: data/gui/default/window/addon_connect.cfg:203 #: data/gui/default/window/mp_connect.cfg:161 #: data/gui/default/window/mp_connect.cfg:162 msgid "Connect" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/default/window/addon_connect.cfg:217 #: data/gui/default/window/addon_uninstall_list.cfg:174 #: data/gui/default/window/campaign_dialog.cfg:439 #: data/gui/default/window/campaign_difficulty.cfg:192 #: data/gui/default/window/custom_tod.cfg:397 #: data/gui/default/window/data_manage.cfg:361 #: data/gui/default/window/edit_label.cfg:154 #: data/gui/default/window/edit_text.cfg:130 #: data/gui/default/window/editor_edit_label.cfg:191 #: data/gui/default/window/editor_edit_scenario.cfg:304 #: data/gui/default/window/editor_edit_side.cfg:488 #: data/gui/default/window/editor_generate_map.cfg:107 #: data/gui/default/window/editor_new_map.cfg:125 #: data/gui/default/window/editor_resize_map.cfg:284 #: data/gui/default/window/editor_set_starting_position.cfg:175 #: data/gui/default/window/folder_create.cfg:134 #: data/gui/default/window/game_load.cfg:477 #: data/gui/default/window/game_save.cfg:135 #: data/gui/default/window/language_selection.cfg:141 #: data/gui/default/window/message.cfg:151 #: data/gui/default/window/mp_change_control.cfg:160 #: data/gui/default/window/mp_cmd_wrapper.cfg:485 #: data/gui/default/window/mp_connect.cfg:176 #: data/gui/default/window/mp_create_game.cfg:559 #: data/gui/default/window/mp_create_game_choose_mods.cfg:202 #: data/gui/default/window/mp_depcheck_select_new.cfg:146 #: data/gui/default/window/mp_login.cfg:274 #: data/gui/default/window/mp_method_selection.cfg:225 #: data/gui/default/window/mp_server_list.cfg:231 #: data/gui/default/window/network_transmission.cfg:114 #: data/gui/default/window/simple_item_selector.cfg:158 #: data/gui/default/window/theme_list.cfg:172 #: data/gui/default/window/unit_attack.cfg:210 #: data/gui/default/window/unit_create.cfg:210 #: data/gui/default/window/unit_create.cfg:211 src/construct_dialog.cpp:129 #: src/construct_dialog.cpp:132 src/hotkey/hotkey_command.cpp:38 msgid "Cancel" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:88 msgid "Type:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:115 msgid "Status:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:146 msgid "Version:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:172 #: data/gui/default/window/screenshot_notification.cfg:140 msgid "Size:" msgstr "Micelnes:" #. [label] #: data/gui/default/window/addon_description.cfg:202 msgid "Author:" msgstr "Frumƿyrhta:" #. [label] #: data/gui/default/window/addon_description.cfg:228 msgid "Downloads:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:258 msgid "date^Last updated:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:284 msgid "date^First uploaded:" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:329 #: data/gui/default/window/editor_edit_scenario.cfg:142 msgid "Description:" msgstr "" #. [scroll_label]: id=description #: data/gui/default/window/addon_description.cfg:346 msgid "No description available." msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:376 msgid "Website:" msgstr "" #. [label]: id=url_none #: data/gui/default/window/addon_description.cfg:400 msgid "url^None" msgstr "" #. [button]: id=url_copy #: data/gui/default/window/addon_description.cfg:435 #, fuzzy #| msgid "Copy" msgid "url^Copy" msgstr "Biƿritan" #. [button]: id=url_copy #: data/gui/default/window/addon_description.cfg:436 msgid "Copy this URL to clipboard" msgstr "" #. [button]: id=url_go #: data/gui/default/window/addon_description.cfg:449 msgid "url^Go" msgstr "" #. [button]: id=url_go #: data/gui/default/window/addon_description.cfg:450 msgid "Visit this URL with a web browser" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:478 msgid "Dependencies:" msgstr "" #. [scroll_label]: id=dependencies #: data/gui/default/window/addon_description.cfg:492 msgid "addon_dependencies^None" msgstr "" #. [label] #: data/gui/default/window/addon_description.cfg:510 msgid "Translations:" msgstr "Geþeodnessa:" #. [scroll_label]: id=translations #: data/gui/default/window/addon_description.cfg:524 msgid "translations^None" msgstr "Nana" #. [row] #: data/gui/default/window/addon_filter_options.cfg:49 msgid "addons_of_type^Campaigns" msgstr "Fyrde" #. [row] #: data/gui/default/window/addon_filter_options.cfg:50 msgid "addons_of_type^MP eras" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:53 msgid "addons_of_type^Scenarios" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:54 msgid "addons_of_type^MP factions" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:57 #, fuzzy #| msgid "addons_of_type^Campaigns" msgid "addons_of_type^SP/MP campaigns" msgstr "Fyrde" #. [row] #: data/gui/default/window/addon_filter_options.cfg:58 msgid "addons_of_type^MP campaigns" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:61 msgid "addons_of_type^Resources" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:62 msgid "addons_of_type^MP scenarios" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:66 msgid "addons_of_type^Other" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:67 msgid "addons_of_type^MP map-packs" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:70 msgid "addons_of_type^Unknown" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:71 msgid "addons_of_type^MP modifications" msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:170 msgid "Options" msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:184 msgid "Add-ons matching the following criteria will be displayed." msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:221 msgid "Installation status:" msgstr "" #. [label] #: data/gui/default/window/addon_filter_options.cfg:264 msgid "Add-on types:" msgstr "" #. [button]: id=toggle_all_displayed_types #: data/gui/default/window/addon_filter_options.cfg:277 #, fuzzy #| msgid "Select All" msgid "Toggle All" msgstr "Eall Ceosan" #. [label] #: data/gui/default/window/addon_filter_options.cfg:321 msgid "Add-ons will be sorted as follows when no column is selected:" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:351 msgid "sort^By name" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:356 msgid "sort^By last updated" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:361 msgid "sort^By first upload" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:377 msgid "sort^Ascending" msgstr "" #. [row] #: data/gui/default/window/addon_filter_options.cfg:382 msgid "sort^Descending" msgstr "" #. [scroll_label] #: data/gui/default/window/addon_uninstall_list.cfg:70 msgid "Choose the add-ons you want to remove." msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=remove #: data/gui/default/window/addon_uninstall_list.cfg:161 #: data/gui/default/window/mp_cmd_wrapper.cfg:200 #: src/game_preferences_display.cpp:195 msgid "Remove" msgstr "" #. [label] #: data/gui/default/window/campaign_dialog.cfg:55 #, fuzzy #| msgid "Play a campaign" msgid "Play a Campaign" msgstr "Fyrde plegan" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #. [button]: id=save #: data/gui/default/window/campaign_dialog.cfg:425 #: data/gui/default/window/campaign_difficulty.cfg:179 #: data/gui/default/window/custom_tod.cfg:387 #: data/gui/default/window/data_manage.cfg:347 #: data/gui/default/window/data_manage.cfg:348 #: data/gui/default/window/edit_label.cfg:140 #: data/gui/default/window/edit_text.cfg:116 #: data/gui/default/window/editor_edit_label.cfg:177 #: data/gui/default/window/editor_edit_scenario.cfg:290 #: data/gui/default/window/editor_edit_side.cfg:476 #: data/gui/default/window/editor_set_starting_position.cfg:162 #: data/gui/default/window/folder_create.cfg:120 #: data/gui/default/window/game_load.cfg:463 #: data/gui/default/window/game_load.cfg:464 #: data/gui/default/window/game_paths.cfg:165 #: data/gui/default/window/game_save.cfg:120 #: data/gui/default/window/game_save.cfg:121 #: data/gui/default/window/language_selection.cfg:127 #: data/gui/default/window/mp_change_control.cfg:150 #: data/gui/default/window/mp_create_game.cfg:544 #: data/gui/default/window/mp_create_game_choose_mods.cfg:188 #: data/gui/default/window/mp_create_game_set_password.cfg:133 #: data/gui/default/window/mp_depcheck_select_new.cfg:132 #: data/gui/default/window/mp_login.cfg:246 #: data/gui/default/window/mp_method_selection.cfg:211 #: data/gui/default/window/screenshot_notification.cfg:201 #: data/gui/default/window/simple_item_selector.cfg:145 #: data/gui/default/window/theme_list.cfg:159 #: data/gui/default/window/unit_create.cfg:198 #: data/gui/default/window/unit_create.cfg:199 #: data/gui/default/window/wml_error.cfg:162 #: data/gui/default/window/wml_message.cfg:485 #: data/gui/default/window/wml_message.cfg:714 src/construct_dialog.cpp:121 #: src/construct_dialog.cpp:128 src/gui/dialogs/message.cpp:173 #: src/gui/dialogs/message.cpp:180 msgid "OK" msgstr "Geatan" #. [label]: id=title #: data/gui/default/window/campaign_difficulty.cfg:57 msgid "Difficulty" msgstr "Earfoðnes" #. [scroll_label]: id=message #: data/gui/default/window/campaign_difficulty.cfg:77 msgid "Select difficulty level:" msgstr "Ceos earfoðnesse mæðe:" #. [label] #: data/gui/default/window/chat_log.cfg:38 msgid "Chat Log" msgstr "" #. [label] #: data/gui/default/window/chat_log.cfg:59 msgid "Page:" msgstr "Trament:" #. [slider]: id=page_number #: data/gui/default/window/chat_log.cfg:74 msgid "Last" msgstr "" #. [button]: id=previous_page #. [button]: id=previous_tip #. [button]: id=previous_tod #: data/gui/default/window/chat_log.cfg:98 #: data/gui/default/window/custom_tod.cfg:326 #: data/gui/default/window/title_screen.cfg:195 msgid "Previous" msgstr "" #. [button]: id=previous_page #: data/gui/default/window/chat_log.cfg:99 msgid "Previous page" msgstr "" #. [button]: id=next_page #. [button]: id=next_tip #. [button]: id=next_tod #: data/gui/default/window/chat_log.cfg:106 #: data/gui/default/window/custom_tod.cfg:349 #: data/gui/default/window/title_screen.cfg:210 msgid "Next" msgstr "Niehst" #. [button]: id=next_page #: data/gui/default/window/chat_log.cfg:107 #, fuzzy #| msgid "Next" msgid "Next page" msgstr "Niehst" #. [label] #: data/gui/default/window/chat_log.cfg:125 #: data/gui/default/window/lobby_main.cfg:575 msgid "Filter:" msgstr "" #. [button]: id=copy #: data/gui/default/window/chat_log.cfg:189 #: data/gui/default/window/gamestate_inspector.cfg:238 #: data/gui/default/window/wml_error.cfg:124 msgid "clipboard^Copy" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:45 msgid "Custom Time of Day Schedule" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:67 #: data/gui/default/window/editor_edit_scenario.cfg:107 #: data/gui/default/window/folder_create.cfg:72 #: data/gui/default/window/game_save.cfg:72 #: data/gui/default/window/game_save_message.cfg:93 #: data/gui/default/window/game_save_oos.cfg:92 #: data/gui/default/window/screenshot_notification.cfg:119 msgid "Name:" msgstr "Nama:" #. [label] #: data/gui/default/window/custom_tod.cfg:100 msgid "ID:" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:133 msgid "Metadata:" msgstr "" #. [button]: id=image_button #: data/gui/default/window/custom_tod.cfg:147 msgid "Image" msgstr "" #. [button]: id=mask_button #: data/gui/default/window/custom_tod.cfg:157 msgid "Mask" msgstr "" #. [button]: id=sound_button #: data/gui/default/window/custom_tod.cfg:167 msgid "Sound" msgstr "" #. [label]: id=current_sound #: data/gui/default/window/custom_tod.cfg:180 msgid "long size text" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:201 msgid "Lawful Bonus:" msgstr "" #. [label] #: data/gui/default/window/custom_tod.cfg:228 msgid "Red:" msgstr "Read:" #. [label] #: data/gui/default/window/custom_tod.cfg:255 msgid "Green:" msgstr "Grene:" #. [label] #: data/gui/default/window/custom_tod.cfg:282 msgid "Blue:" msgstr "Hæƿen:" #. [label]: id=tod_number #: data/gui/default/window/custom_tod.cfg:337 msgid "100/100" msgstr "" #. [button]: id=new #: data/gui/default/window/custom_tod.cfg:359 msgid "New ToD" msgstr "" #. [button]: id=delete #: data/gui/default/window/custom_tod.cfg:369 #, fuzzy #| msgid "Next Unit" msgid "Delete ToD" msgstr "Niehst Ƿiht" #. [label]: id=lblTitle #: data/gui/default/window/data_manage.cfg:50 msgid "Manage Data" msgstr "" #. [label]: id=lblChoose #: data/gui/default/window/data_manage.cfg:89 #: data/gui/default/window/game_load.cfg:189 msgid "Choose the game to load" msgstr "" #. [label]: id=lblFilter #: data/gui/default/window/data_manage.cfg:113 #: data/gui/default/window/game_load.cfg:213 msgid "Filter" msgstr "" #. [label]: id=filename #. [label]: id=name #: data/gui/default/window/data_manage.cfg:163 #: data/gui/default/window/game_load.cfg:265 #: data/gui/default/window/mp_server_list.cfg:107 msgid "Name" msgstr "Nama" #. [label]: id=date #: data/gui/default/window/data_manage.cfg:177 #: data/gui/default/window/game_load.cfg:281 msgid "Date" msgstr "Tælmearc" #. [button]: id=clear #: data/gui/default/window/data_manage.cfg:266 #: data/gui/default/window/data_manage.cfg:267 msgid "Clear" msgstr "Ryman" #. [button]: id=restore #: data/gui/default/window/data_manage.cfg:283 #: data/gui/default/window/data_manage.cfg:284 msgid "Restore" msgstr "" #. [button]: id=backup #: data/gui/default/window/data_manage.cfg:300 #: data/gui/default/window/data_manage.cfg:301 msgid "Backup" msgstr "" #. [label]: id=title #: data/gui/default/window/edit_label.cfg:42 #: data/gui/default/window/editor_edit_label.cfg:42 msgid "Place Label" msgstr "" #. [label] #: data/gui/default/window/edit_label.cfg:72 #: data/gui/default/window/editor_edit_label.cfg:72 msgid "Label:" msgstr "" #. [toggle_button]: id=team_only_toggle #: data/gui/default/window/edit_label.cfg:112 msgid "Team only" msgstr "" #. [toggle_button]: id=immutable_toggle #: data/gui/default/window/editor_edit_label.cfg:112 msgid "Immutable" msgstr "" #. [toggle_button]: id=visible_fog_toggle #: data/gui/default/window/editor_edit_label.cfg:130 msgid "Visible in fog" msgstr "" #. [toggle_button]: id=visible_shroud_toggle #: data/gui/default/window/editor_edit_label.cfg:148 msgid "Visible in shroud" msgstr "" #. [label]: id=title #: data/gui/default/window/editor_edit_scenario.cfg:42 #, fuzzy #| msgid "Editor Settings" msgid "Edit Scenario Settings" msgstr "Adihtendes Costas" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:72 msgid "Identifier:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:173 msgid "Experience modifier:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_scenario.cfg:204 msgid "Turns:" msgstr "" #. [toggle_button]: id=victory_when_enemies_defeated #: data/gui/default/window/editor_edit_scenario.cfg:244 msgid "Declare victory once all enemies are defeated" msgstr "" #. [toggle_button]: id=random_start_time #: data/gui/default/window/editor_edit_scenario.cfg:262 msgid "Random starting time" msgstr "" #. [label]: id=title #: data/gui/default/window/editor_edit_side.cfg:54 msgid "Side Setup" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:77 msgid "Number:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:105 msgid "Team identifier:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:133 #, fuzzy msgid "Team name:" msgstr "Gamenes nama:" #. [toggle_button]: id=share_maps #: data/gui/default/window/editor_edit_side.cfg:188 msgid "Share map" msgstr "" #. [toggle_button]: id=no_leader #: data/gui/default/window/editor_edit_side.cfg:200 #, fuzzy #| msgid "Leader" msgid "No leader" msgstr "Lædere" #. [toggle_button]: id=fog #: data/gui/default/window/editor_edit_side.cfg:216 #: data/gui/default/window/mp_create_game.cfg:460 msgid "Fog of war" msgstr "Ƿiges mist" #. [toggle_button]: id=share_view #: data/gui/default/window/editor_edit_side.cfg:228 msgid "Share view" msgstr "" #. [toggle_button]: id=hidden #: data/gui/default/window/editor_edit_side.cfg:240 msgid "Hide in status table" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:269 msgid "Gold:" msgstr "" # Espreon sayeth: "Lamtigel" is a calque of Coptic "ⲧⲱⲃⲉ"'s ("tōbe", 'brick; adobe', apparently) Egyptian ancestor "dj-b-t" (𓅙𓃀...) (and yeah, IDK how to represent the last part in Unicode, so yeah), which apparently means "mud brick". The Coptic term went into Arabic and then Old Spanish... #. [label] #: data/gui/default/window/editor_edit_side.cfg:297 #, fuzzy #| msgid "Adobe Village" msgid "Gold per village:" msgstr "Lamtigelþorp" #. [label] #: data/gui/default/window/editor_edit_side.cfg:325 msgid "Income:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:353 msgid "Support per village:" msgstr "" #. [label] #: data/gui/default/window/editor_edit_side.cfg:383 msgid "Controller:" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:400 msgid "controller^Human" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:402 msgid "controller^AI only" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:404 msgid "controller^None" msgstr "" #. [row] #: data/gui/default/window/editor_edit_side.cfg:421 msgid "controller^Player number:" msgstr "" #. [label] #: data/gui/default/window/editor_generate_map.cfg:35 #, fuzzy msgid "Generate Random Map" msgstr "Gelimplicu Landcartan Cinnan" #. [button]: id=next_generator #: data/gui/default/window/editor_generate_map.cfg:64 #: data/gui/default/window/editor_generate_map.cfg:65 msgid "Next Generator" msgstr "Niehst Cinnend" #. [button]: id=settings #: data/gui/default/window/editor_generate_map.cfg:86 #: data/gui/default/window/editor_generate_map.cfg:87 msgid "Settings" msgstr "" #. [button]: id=ok #: data/gui/default/window/editor_generate_map.cfg:97 msgid "Generate" msgstr "Cinnan" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:35 #: src/hotkey/hotkey_command.cpp:131 msgid "New Map" msgstr "Niƿu Landcarte" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:54 #: src/generators/mapgen_dialog.cpp:121 msgid "Width:" msgstr "Ƿidness:" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_new_map.cfg:81 #: src/generators/mapgen_dialog.cpp:122 msgid "Height:" msgstr "Hiehðu:" #. [button]: id=ok #: data/gui/default/window/editor_new_map.cfg:115 msgid "Create" msgstr "Macian" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/editor_resize_map.cfg:35 #: src/hotkey/hotkey_command.cpp:199 msgid "Resize Map" msgstr "" #. [label] #: data/gui/default/window/editor_resize_map.cfg:54 msgid "New width:" msgstr "Niƿu ƿidness:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:78 msgid "Old width:" msgstr "Eald ƿidness:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:102 msgid "New height:" msgstr "Niƿu hiehðu:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:126 msgid "Old height:" msgstr "Eald hiehðu:" #. [label] #: data/gui/default/window/editor_resize_map.cfg:154 msgid "Expand/shrink direction:" msgstr "" #. [toggle_button]: id=copy_edge_terrain #: data/gui/default/window/editor_resize_map.cfg:253 msgid "Copy edge terrain" msgstr "" #. [button]: id=ok #: data/gui/default/window/editor_resize_map.cfg:274 msgid "Resize" msgstr "" #. [label]: id=title #: data/gui/default/window/editor_set_starting_position.cfg:50 msgid "Choose Player" msgstr "Plegere Ceosan" #. [label]: id=message #: data/gui/default/window/editor_set_starting_position.cfg:70 msgid "Which player should start here?" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=title #: data/gui/default/window/folder_create.cfg:43 src/filechooser.cpp:85 msgid "New Folder" msgstr "" #. [label] #: data/gui/default/window/formula_debugger.cfg:36 msgid "Formula debugger" msgstr "" #. [label] #: data/gui/default/window/formula_debugger.cfg:59 msgid "Welcome" msgstr "Ƿilcuma" #. [label]: id=state #: data/gui/default/window/formula_debugger.cfg:71 msgid "state" msgstr "" #. [label] #: data/gui/default/window/formula_debugger.cfg:85 msgid "Call stack" msgstr "" #. [label] #: data/gui/default/window/formula_debugger.cfg:94 msgid "Actions" msgstr "" #. [button]: id=step #: data/gui/default/window/formula_debugger.cfg:128 msgid "Step operation" msgstr "" #. [button]: id=next #: data/gui/default/window/formula_debugger.cfg:139 msgid "Next operation" msgstr "" #. [button]: id=stepout #: data/gui/default/window/formula_debugger.cfg:150 msgid "Step out" msgstr "" #. [button]: id=continue #: data/gui/default/window/formula_debugger.cfg:161 msgid "Continue" msgstr "" #. [label] #: data/gui/default/window/formula_debugger.cfg:178 msgid "Execution trace" msgstr "" #. [button]: id=cancel #. [button]: id=quit #. [grid] #: data/gui/default/window/formula_debugger.cfg:234 #: data/gui/default/window/lobby_main.cfg:660 #: data/gui/default/window/title_screen.cfg:265 msgid "Quit" msgstr "Læfan" #. [label]: id=lblTitle #: data/gui/default/window/game_delete.cfg:40 msgid "Delete Save" msgstr "" #. [label]: id=lblMessage #: data/gui/default/window/game_delete.cfg:60 msgid "Do you really want to delete this game?" msgstr "" #. [toggle_button]: id=do_not_show_again #. [toggle_button]: id=dont_ask_again #: data/gui/default/window/game_delete.cfg:80 #: data/gui/default/window/mp_host_game_prompt.cfg:79 msgid "Do not show again" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok #: data/gui/default/window/game_delete.cfg:107 #: data/gui/default/window/game_delete.cfg:108 #: data/gui/default/window/game_save_message.cfg:141 #: data/gui/default/window/game_save_message.cfg:142 #: data/gui/default/window/game_save_oos.cfg:194 #: data/gui/default/window/game_save_oos.cfg:195 #: data/gui/default/window/game_save_overwrite.cfg:96 #: data/gui/default/window/game_save_overwrite.cfg:97 #: data/gui/default/window/mp_depcheck_confirm_change.cfg:130 #: data/gui/default/window/mp_host_game_prompt.cfg:105 #: src/construct_dialog.cpp:124 src/gui/dialogs/message.cpp:188 msgid "Yes" msgstr "Gese" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=cancel #: data/gui/default/window/game_delete.cfg:122 #: data/gui/default/window/game_save_message.cfg:156 #: data/gui/default/window/game_save_oos.cfg:209 #: data/gui/default/window/game_save_overwrite.cfg:111 #: data/gui/default/window/mp_depcheck_confirm_change.cfg:144 #: data/gui/default/window/mp_host_game_prompt.cfg:118 #: src/construct_dialog.cpp:125 src/gui/dialogs/message.cpp:191 msgid "No" msgstr "Nese" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/default/window/game_load.cfg:50 #: src/gui/dialogs/mp_create_game.cpp:94 src/hotkey/hotkey_command.cpp:66 #, fuzzy msgid "Load Game" msgstr "Gamen Hladan" #. [button]: id=delete #: data/gui/default/window/game_load.cfg:364 #: data/gui/default/window/game_load.cfg:365 msgid "Delete" msgstr "" #. [toggle_button]: id=change_difficulty #: data/gui/default/window/game_load.cfg:383 msgid "Change difficulty" msgstr "Earfoðnesse ƿendan" #. [toggle_button]: id=change_difficulty #: data/gui/default/window/game_load.cfg:384 msgid "Change campaign difficulty before loading" msgstr "" #. [toggle_button]: id=show_replay #: data/gui/default/window/game_load.cfg:403 msgid "Show replay" msgstr "" #. [toggle_button]: id=show_replay #: data/gui/default/window/game_load.cfg:404 msgid "Play the embedded replay from the saved game if applicable" msgstr "" #. [toggle_button]: id=cancel_orders #: data/gui/default/window/game_load.cfg:422 msgid "Cancel orders" msgstr "" #. [toggle_button]: id=cancel_orders #: data/gui/default/window/game_load.cfg:423 msgid "Cancel any pending unit movements in the saved game" msgstr "" #. [button]: id=copy #. [button]: id=copy_ #: data/gui/default/window/game_paths.cfg:47 #: data/gui/default/window/screenshot_notification.cfg:34 msgid "filesystem^Copy" msgstr "" #. [button]: id=copy #. [button]: id=copy_ #: data/gui/default/window/game_paths.cfg:48 #: data/gui/default/window/screenshot_notification.cfg:35 msgid "Copy this path to clipboard" msgstr "" #. [button]: id=browse_ #: data/gui/default/window/game_paths.cfg:63 msgid "filesystem^Browse" msgstr "" #. [button]: id=browse_ #: data/gui/default/window/game_paths.cfg:64 msgid "Browse this location using a file manager" msgstr "" #. [label]: id=title #: data/gui/default/window/game_paths.cfg:105 #, fuzzy #| msgid "Cave Path" msgid "Game Paths" msgstr "Scræfpæþ" #. [grid] #: data/gui/default/window/game_paths.cfg:127 msgid "Game data:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:129 msgid "Configuration:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:131 msgid "User data:" msgstr "" #. [grid] #: data/gui/default/window/game_paths.cfg:133 #, fuzzy msgid "Saved games:" msgstr "Gecoren gamen" #. [grid] #: data/gui/default/window/game_paths.cfg:135 #, fuzzy #| msgid "Add-ons" msgid "Add-ons:" msgstr "Æteacan" #. [grid] #: data/gui/default/window/game_paths.cfg:137 msgid "Cache:" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=lblTitle #: data/gui/default/window/game_save.cfg:42 #: data/gui/default/window/game_save_message.cfg:42 #: data/gui/default/window/game_save_oos.cfg:42 #: src/hotkey/hotkey_command.cpp:63 msgid "Save Game" msgstr "" #. [toggle_button]: id=ignore_all #: data/gui/default/window/game_save_oos.cfg:144 msgid "Ignore all" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=quit_game #: data/gui/default/window/game_save_oos.cfg:161 #: src/hotkey/hotkey_command.cpp:86 #, fuzzy msgid "Quit Game" msgstr "Gamen Læfan" #. [label]: id=lblTitle #: data/gui/default/window/game_save_overwrite.cfg:40 msgid "Overwrite?" msgstr "" #. [label]: id=lblMessage #: data/gui/default/window/game_save_overwrite.cfg:60 msgid "Save already exists. Do you want to overwrite it?" msgstr "" #. [label] #: data/gui/default/window/gamestate_inspector.cfg:45 msgid "Gamestate Inspector" msgstr "" #. [label]: id=typename #. [label]: id=unit_type #: data/gui/default/window/gamestate_inspector.cfg:102 #: data/gui/default/window/unit_create.cfg:131 msgid "Type" msgstr "" #. [label]: id=name #: data/gui/default/window/gamestate_inspector.cfg:164 msgid "Items" msgstr "" #. [label] #: data/gui/default/window/gamestate_inspector.cfg:226 msgid "Contents" msgstr "" #. [grid] #. [label] #: data/gui/default/window/language_selection.cfg:41 #: data/gui/default/window/title_screen.cfg:262 msgid "Language" msgstr "Spræc" #. [label] #: data/gui/default/window/language_selection.cfg:60 msgid "Choose your preferred language:" msgstr "Ceos þine forborenan spræce:" #. [row] #: data/gui/default/window/lobby_main.cfg:109 #, fuzzy msgid "Games" msgstr "Gamen" #. [row] #: data/gui/default/window/lobby_main.cfg:176 msgid "Assign sides to players at random" msgstr "" #. [row] #: data/gui/default/window/lobby_main.cfg:177 msgid "Requires a password to join" msgstr "" #. [row] #. [toggle_button]: id=use_map_settings #: data/gui/default/window/lobby_main.cfg:178 #: data/gui/default/window/mp_create_game.cfg:321 msgid "Use map settings" msgstr "" #. [row] #: data/gui/default/window/lobby_main.cfg:179 msgid "Reloaded game" msgstr "" #. [row] #: data/gui/default/window/lobby_main.cfg:180 msgid "Unknown era" msgstr "Uncuþ ieldu" #. [row] #: data/gui/default/window/lobby_main.cfg:182 msgid "Gold per village" msgstr "" #. [label] #. [row] #: data/gui/default/window/lobby_main.cfg:184 #: data/gui/default/window/mp_create_game.cfg:420 msgid "Experience modifier" msgstr "" #. [row] #: data/gui/default/window/lobby_main.cfg:186 msgid "Time limit" msgstr "" #. [button]: id=join_global #. [row] #: data/gui/default/window/lobby_main.cfg:195 #: data/gui/default/window/lobby_main.cfg:692 msgid "Join" msgstr "" #. [button]: id=observe_global #. [row] #: data/gui/default/window/lobby_main.cfg:198 #: data/gui/default/window/lobby_main.cfg:698 msgid "Observe" msgstr "" #. [label] #: data/gui/default/window/lobby_main.cfg:305 msgid "Sort players:" msgstr "" #. [toggle_button]: id=player_list_sort_relation #: data/gui/default/window/lobby_main.cfg:313 msgid "Friends first, ignored people last" msgstr "" #. [toggle_button]: id=player_list_sort_name #: data/gui/default/window/lobby_main.cfg:321 msgid "Alphabetically" msgstr "Stæfroflice" #. [definition] #: data/gui/default/window/lobby_main.cfg:337 #, fuzzy msgid "Selected game" msgstr "Gecoren gamen" #. [definition] #: data/gui/default/window/lobby_main.cfg:338 msgid "Current room" msgstr "" #. [definition] #: data/gui/default/window/lobby_main.cfg:339 msgid "Lobby" msgstr "" #. [definition] #: data/gui/default/window/lobby_main.cfg:340 #, fuzzy msgid "Other games" msgstr "Oðru gamen" #. [label]: id=room #: data/gui/default/window/lobby_main.cfg:479 msgid "Rooms" msgstr "Geruman" #. [image]: id=pending_messages #: data/gui/default/window/lobby_main.cfg:497 msgid "Messages waiting" msgstr "" #. [label] #: data/gui/default/window/lobby_main.cfg:567 msgid "Multiplayer Lobby" msgstr "" #. [toggle_button]: id=filter_with_friends #: data/gui/default/window/lobby_main.cfg:586 msgid "Friends" msgstr "Friend" #. [toggle_button]: id=filter_without_ignored #: data/gui/default/window/lobby_main.cfg:592 msgid "No ignored" msgstr "" #. [toggle_button]: id=filter_vacant_slots #: data/gui/default/window/lobby_main.cfg:598 msgid "Vacant slots" msgstr "" #. [toggle_button]: id=filter_invert #: data/gui/default/window/lobby_main.cfg:604 msgid "Invert filter" msgstr "" #. [button]: id=ok #. [button]: id=send_message #: data/gui/default/window/lobby_main.cfg:648 #: data/gui/default/window/mp_cmd_wrapper.cfg:101 msgid "Send" msgstr "Sendan" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=show_preferences #. [grid] #: data/gui/default/window/lobby_main.cfg:666 #: data/gui/default/window/title_screen.cfg:263 #: src/game_preferences_display.cpp:67 src/hotkey/hotkey_command.cpp:80 msgid "Preferences" msgstr "Costas" #. [button]: id=refresh #: data/gui/default/window/lobby_main.cfg:672 msgid "Refresh" msgstr "" #. [button]: id=create #. [label] #: data/gui/default/window/lobby_main.cfg:686 #: data/gui/default/window/mp_create_game.cfg:41 #, fuzzy msgid "Create Game" msgstr "Gamen Macian" #. [toggle_button]: id=skip_replay #: data/gui/default/window/lobby_main.cfg:704 msgid "Quick replay" msgstr "" #. [label] #: data/gui/default/window/lobby_player_info.cfg:38 msgid "Player Info — " msgstr "" #. [button]: id=start_whisper #: data/gui/default/window/lobby_player_info.cfg:70 msgid "Send Private Message" msgstr "" #. [button]: id=add_to_friends #: data/gui/default/window/lobby_player_info.cfg:99 msgid "Add to Friends" msgstr "" #. [button]: id=add_to_ignores #: data/gui/default/window/lobby_player_info.cfg:108 msgid "Add to Ignores" msgstr "" #. [button]: id=remove_from_list #: data/gui/default/window/lobby_player_info.cfg:117 msgid "Remove from List" msgstr "" #. [label] #: data/gui/default/window/lobby_player_info.cfg:141 msgid "Moderation" msgstr "" #. [button]: id=check_status #: data/gui/default/window/lobby_player_info.cfg:148 msgid "Check status" msgstr "" #. [label] #: data/gui/default/window/lobby_player_info.cfg:155 msgid "Kick / ban reason:" msgstr "" #. [button]: id=kick #: data/gui/default/window/lobby_player_info.cfg:168 #: data/gui/default/window/mp_cmd_wrapper.cfg:399 #, fuzzy msgid "Kick" msgstr "Utspornettan" #. [label] #: data/gui/default/window/lobby_player_info.cfg:175 msgid "Ban time:" msgstr "" #. [button]: id=kick_ban #: data/gui/default/window/lobby_player_info.cfg:188 #, fuzzy msgid "Kick/ban" msgstr "Utspornettan/forsendan" #. [label]: id=side_title #: data/gui/default/window/mp_change_control.cfg:21 msgid "Side" msgstr "" #. [label]: id=nick_title #: data/gui/default/window/mp_change_control.cfg:73 msgid "Nickname" msgstr "Brucendnama" #. [label] #: data/gui/default/window/mp_change_control.cfg:194 msgid "Change Control" msgstr "" #. [window]: id=mp_cmd_wrapper #: data/gui/default/window/mp_cmd_wrapper.cfg:8 msgid "Multiplayer command dialog" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:39 msgid "Messaging" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:69 msgid "Message:" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:141 msgid "Friends/Ignored List" msgstr "" #. [button]: id=add_friend #: data/gui/default/window/mp_cmd_wrapper.cfg:170 msgid "Add as Friend" msgstr "" #. [button]: id=add_ignore #: data/gui/default/window/mp_cmd_wrapper.cfg:185 msgid "Add as Ignore" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:251 msgid "Moderating" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:281 msgid "Reason:" msgstr "" #. [label] #: data/gui/default/window/mp_cmd_wrapper.cfg:333 msgid "Time:" msgstr "Tima:" #. [button]: id=status #: data/gui/default/window/mp_cmd_wrapper.cfg:384 msgid "Status" msgstr "" #. [button]: id=ban #: data/gui/default/window/mp_cmd_wrapper.cfg:414 #, fuzzy msgid "Ban" msgstr "Forsendan" #. [label] #: data/gui/default/window/mp_connect.cfg:60 #: data/gui/default/window/mp_server_list.cfg:69 msgid "You will now connect to the multiplayer server." msgstr "" #. [button]: id=list #: data/gui/default/window/mp_connect.cfg:133 msgid "View List" msgstr "" #. [label] #. [text_box]: id=game_name #: data/gui/default/window/mp_create_game.cfg:70 #: data/gui/default/window/mp_create_game.cfg:85 #, fuzzy msgid "Name of game:" msgstr "Gamenes nama:" #. [label]: id=map_players #: data/gui/default/window/mp_create_game.cfg:148 msgid "Players: " msgstr "Plegeras: " #. [label]: id=map_size #: data/gui/default/window/mp_create_game.cfg:167 msgid "Map size: " msgstr "Landcartan grietu: " #. [label] #: data/gui/default/window/mp_create_game.cfg:185 msgid "Era:" msgstr "Ieldu:" #. [button]: id=era #: data/gui/default/window/mp_create_game.cfg:204 msgid "Default" msgstr "" #. [button]: id=password #. [label]: id=title #: data/gui/default/window/mp_create_game.cfg:226 #: data/gui/default/window/mp_create_game_set_password.cfg:42 msgid "Set Password" msgstr "" #. [label] #: data/gui/default/window/mp_create_game.cfg:254 msgid "Map to play:" msgstr "" #. [label] #: data/gui/default/window/mp_create_game.cfg:339 msgid "Number of turns" msgstr "" #. [slider]: id=turn_count #: data/gui/default/window/mp_create_game.cfg:362 msgid "Unlimited" msgstr "" #. [label] #: data/gui/default/window/mp_create_game.cfg:380 #, fuzzy msgid "Village gold" msgstr "Þorpes gold" #. [toggle_button]: id=random_start_time #: data/gui/default/window/mp_create_game.cfg:501 msgid "Random start time" msgstr "" #. [label] #: data/gui/default/window/mp_create_game_choose_mods.cfg:54 msgid "Choose Modifications" msgstr "" #. [label]: id=message #: data/gui/default/window/mp_create_game_choose_mods.cfg:73 msgid "Enable the modifications you want to be active during the game." msgstr "" #. [scroll_label]: id=message #: data/gui/default/window/mp_create_game_set_password.cfg:61 msgid "" "Set the password that people wanting to join your game as players must enter." msgstr "" #. [label] #: data/gui/default/window/mp_create_game_set_password.cfg:90 #: data/gui/default/window/mp_login.cfg:144 msgid "Password:" msgstr "" #. [label] #: data/gui/default/window/mp_depcheck_confirm_change.cfg:40 msgid "Confirm" msgstr "" #. [label] #: data/gui/default/window/mp_depcheck_confirm_change.cfg:98 msgid "Would you like to apply the changes?" msgstr "" #. [label] #: data/gui/default/window/mp_depcheck_select_new.cfg:40 msgid "User Interaction Required" msgstr "" #. [label]: id=message #: data/gui/default/window/mp_depcheck_select_new.cfg:59 msgid "User interaction required" msgstr "" #. [column] #. [label] #: data/gui/default/window/mp_host_game_prompt.cfg:40 #: data/gui/default/window/mp_method_selection.cfg:166 msgid "Host Networked Game" msgstr "" #. [label] #: data/gui/default/window/mp_host_game_prompt.cfg:58 msgid "" "A local server instance has to be started in order to host a networked game. " "The server will run as a background process until all users have " "disconnected. Do you wish to continue?" msgstr "" #. [window]: id=mp_login #: data/gui/default/window/mp_login.cfg:8 msgid "Multiplayer server login dialog" msgstr "" #. [label] #: data/gui/default/window/mp_login.cfg:41 msgid "Login" msgstr "" #. [label] #: data/gui/default/window/mp_login.cfg:91 #: data/gui/default/window/mp_method_selection.cfg:69 msgid "Login:" msgstr "" #. [toggle_button]: id=remember_password #: data/gui/default/window/mp_login.cfg:202 msgid "Save password to preferences (clear text)" msgstr "" #. [button]: id=password_reminder #: data/gui/default/window/mp_login.cfg:260 msgid "Password Reminder" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #. [label] #: data/gui/default/window/mp_method_selection.cfg:39 #: data/gui/default/window/title_screen.cfg:258 #: src/gui/dialogs/game_load.cpp:301 msgid "Multiplayer" msgstr "" #. [text_box]: id=user_name #: data/gui/default/window/mp_method_selection.cfg:87 msgid "" "You may login to the official multiplayer server with your forum username " "and password.\n" "Note that registration is not required to join the server: you need to " "supply a password only if you wish to use a registered username.\n" "\n" "The Battle for Wesnoth forum can be found at http://forums.wesnoth.org/" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:146 msgid "Join Official Server" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:147 msgid "Log on to the official Wesnoth multiplayer server" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:157 msgid "Join a different server" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:167 msgid "Host a game using dedicated server ‘wesnothd’" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:176 msgid "Local Game" msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:177 msgid "Play a multiplayer game with the AI or humans sharing the same machine" msgstr "" #. [label]: id=address #: data/gui/default/window/mp_server_list.cfg:124 msgid "Address" msgstr "" #. [button]: id=ok #: data/gui/default/window/mp_server_list.cfg:217 msgid "Select" msgstr "Ceosan" #. [button]: id=open #: data/gui/default/window/screenshot_notification.cfg:50 msgid "filesystem^Open" msgstr "" #. [button]: id=open #: data/gui/default/window/screenshot_notification.cfg:51 msgid "Open this file with an external application" msgstr "" #. [label]: id=title #: data/gui/default/window/screenshot_notification.cfg:95 msgid "Screenshot Saved" msgstr "" #. [button]: id=browse_dir #: data/gui/default/window/screenshot_notification.cfg:185 msgid "Screenshots..." msgstr "" #. [button]: id=browse_dir #: data/gui/default/window/screenshot_notification.cfg:187 msgid "Browse the screenshots folder using a file manager" msgstr "" #. [label] #: data/gui/default/window/theme_list.cfg:51 msgid "Choose Theme" msgstr "Andtimber Ceosan" #. [label] #: data/gui/default/window/theme_list.cfg:67 msgid "The new theme will take effect after loading or starting a new game." msgstr "" #. [button]: id=help #: data/gui/default/window/title_screen.cfg:180 msgid "Show Battle for Wesnoth help" msgstr "" #. [button]: id=previous_tip #: data/gui/default/window/title_screen.cfg:196 msgid "Show previous tip of the day" msgstr "" #. [button]: id=next_tip #: data/gui/default/window/title_screen.cfg:211 msgid "Show next tip of the day" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:256 msgid "Start a tutorial to familiarize yourself with the game" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [grid] #: data/gui/default/window/title_screen.cfg:256 #: src/gui/dialogs/game_load.cpp:303 msgid "Tutorial" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:257 msgid "Campaign" msgstr "Fyrd" #. [grid] #: data/gui/default/window/title_screen.cfg:257 msgid "Start a new single player campaign" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:258 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:259 msgid "Load" msgstr "Hladan" #. [grid] #: data/gui/default/window/title_screen.cfg:259 msgid "Load a saved game" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:260 msgid "Add-ons" msgstr "Æteacan" #. [grid] #: data/gui/default/window/title_screen.cfg:260 msgid "Download usermade campaigns, eras, or map packs" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:261 msgid "Map Editor" msgstr "Landcartan Adihtend" #. [grid] #: data/gui/default/window/title_screen.cfg:261 #, fuzzy msgid "Start the map editor" msgstr "Þone landcartan adihtend styrtan" #. [grid] #: data/gui/default/window/title_screen.cfg:262 msgid "Change the language" msgstr "Þa spræce ƿendan" #. [grid] #: data/gui/default/window/title_screen.cfg:263 msgid "Configure the game’s settings" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:264 msgid "Credits" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:264 msgid "View the credits" msgstr "" #. [grid] #: data/gui/default/window/title_screen.cfg:265 msgid "Quit the game" msgstr "Þæt gamen læfan" #. [button]: id=ok #: data/gui/default/window/unit_attack.cfg:197 msgid "Attack" msgstr "" #. [label] #: data/gui/default/window/unit_attack.cfg:265 msgid "Attack enemy" msgstr "" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/unit_create.cfg:45 src/hotkey/hotkey_command.cpp:77 msgid "Create Unit (Debug!)" msgstr "" #. [label] #: data/gui/default/window/unit_create.cfg:67 msgid "Gender:" msgstr "Gecynd:" #. [toggle_button]: id=male_toggle #: data/gui/default/window/unit_create.cfg:77 msgid "Male" msgstr "Ƿerlic" #. [toggle_button]: id=female_toggle #: data/gui/default/window/unit_create.cfg:87 msgid "Female" msgstr "Ƿiflic" #. [label]: id=race #: data/gui/default/window/unit_create.cfg:119 msgid "Race" msgstr "Cynn" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label] #: data/gui/default/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:205 #: src/gui/dialogs/transient_message.cpp:77 msgid "Error" msgstr "Gesƿeðrung" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=details_heading #: data/gui/default/window/wml_error.cfg:112 src/gui/dialogs/wml_error.cpp:192 msgid "Details:" msgstr "" #. [button]: id=copy #: data/gui/default/window/wml_error.cfg:125 msgid "Copy this report to clipboard" msgstr "" #: src/filechooser.cpp:80 msgid "File: " msgstr "" #: src/filechooser.cpp:83 msgid "Delete File" msgstr "" #: src/filechooser.cpp:208 msgid "Deletion of the file failed." msgstr "" #: src/filechooser.cpp:224 msgid "Creation of the directory failed." msgstr "" #: src/game_preferences.cpp:361 msgid "No server has been defined." msgstr "" #: src/game_preferences.cpp:441 msgid "player" msgstr "plegere" #: src/game_preferences.cpp:968 msgid "%H:%M" msgstr "" #: src/game_preferences.cpp:971 msgid "%I:%M %p" msgstr "" #: src/game_preferences_display.cpp:177 msgid "Full screen" msgstr "" #: src/game_preferences_display.cpp:178 msgid "Accelerated speed" msgstr "" #: src/game_preferences_display.cpp:179 msgid "Skip AI moves" msgstr "" #: src/game_preferences_display.cpp:180 msgid "Interrupt move when an ally is sighted" msgstr "" #: src/game_preferences_display.cpp:181 msgid "Show grid" msgstr "" #: src/game_preferences_display.cpp:182 msgid "Save replays at the end of scenarios" msgstr "" #: src/game_preferences_display.cpp:183 msgid "Delete auto-saves at the end of scenarios" msgstr "" #: src/game_preferences_display.cpp:184 msgid "Do not show lobby joins" msgstr "" #: src/game_preferences_display.cpp:185 msgid "Show lobby joins of friends only" msgstr "" #: src/game_preferences_display.cpp:186 msgid "Show all lobby joins" msgstr "" #: src/game_preferences_display.cpp:187 msgid "Sort lobby list" msgstr "" #: src/game_preferences_display.cpp:188 msgid "Iconize lobby list" msgstr "" #: src/game_preferences_display.cpp:189 msgid "Save password to preferences (plain text)" msgstr "" #: src/game_preferences_display.cpp:190 msgid "Set Path to wesnothd" msgstr "" #: src/game_preferences_display.cpp:191 msgid "Friends List" msgstr "" #: src/game_preferences_display.cpp:192 msgid "Multiplayer Options" msgstr "" #: src/game_preferences_display.cpp:193 msgid "Add As Friend" msgstr "" #: src/game_preferences_display.cpp:194 msgid "Add As Ignore" msgstr "" #: src/game_preferences_display.cpp:196 msgid "Show floating labels" msgstr "" #: src/game_preferences_display.cpp:197 msgid "Turn dialog" msgstr "" #: src/game_preferences_display.cpp:198 msgid "Enable planning mode on start" msgstr "" #: src/game_preferences_display.cpp:199 msgid "Hide allies’ plans by default" msgstr "" #: src/game_preferences_display.cpp:200 msgid "Turn bell" msgstr "" #: src/game_preferences_display.cpp:201 msgid "Show team colors" msgstr "" #: src/game_preferences_display.cpp:202 msgid "Show haloing effects" msgstr "" #: src/game_preferences_display.cpp:203 msgid "Change Resolution" msgstr "" #: src/game_preferences_display.cpp:204 msgid "Theme" msgstr "Andtimber" #: src/game_preferences_display.cpp:205 msgid "Hotkeys" msgstr "" #: src/game_preferences_display.cpp:206 msgid "Paths" msgstr "" #: src/game_preferences_display.cpp:208 msgid "Sound effects" msgstr "" #: src/game_preferences_display.cpp:209 msgid "Music" msgstr "" #: src/game_preferences_display.cpp:210 msgid "Chat timestamping" msgstr "" #: src/game_preferences_display.cpp:211 msgid "sound^Advanced Options" msgstr "" #: src/game_preferences_display.cpp:212 msgid "sound^Standard Options" msgstr "" #: src/game_preferences_display.cpp:213 msgid "User interface sounds" msgstr "" #: src/game_preferences_display.cpp:216 msgid "Custom" msgstr "" #: src/game_preferences_display.cpp:217 msgid "Apply" msgstr "" #: src/game_preferences_display.cpp:218 msgid "Show unit idle animations" msgstr "" #: src/game_preferences_display.cpp:219 msgid "Show unit standing animations" msgstr "" #: src/game_preferences_display.cpp:220 msgid "Animate map" msgstr "" #: src/game_preferences_display.cpp:222 src/game_preferences_display.cpp:223 #: src/game_preferences_display.cpp:224 src/game_preferences_display.cpp:225 msgid "Volume:" msgstr "Hludnes:" #: src/game_preferences_display.cpp:227 #, fuzzy #| msgid "Speed: " msgid "Scroll speed:" msgstr "Geƿindunge ofost:" #: src/game_preferences_display.cpp:230 msgid "Sample rate (Hz):" msgstr "" #: src/game_preferences_display.cpp:231 msgid "Frequency:" msgstr "" #: src/game_preferences_display.cpp:255 msgid "Sound effects on/off" msgstr "" #: src/game_preferences_display.cpp:259 msgid "Change the sound effects volume" msgstr "" #: src/game_preferences_display.cpp:262 msgid "Music on/off" msgstr "" #: src/game_preferences_display.cpp:266 msgid "Change the music volume" msgstr "" #: src/game_preferences_display.cpp:272 msgid "Change the bell volume" msgstr "" #: src/game_preferences_display.cpp:275 msgid "Turn menu and button sounds on/off" msgstr "" #: src/game_preferences_display.cpp:279 msgid "Change the sound volume for button clicks, etc." msgstr "" #: src/game_preferences_display.cpp:281 msgid "Change the sample rate" msgstr "" #: src/game_preferences_display.cpp:290 msgid "User defined sample rate" msgstr "" #: src/game_preferences_display.cpp:300 src/game_preferences_display.cpp:304 msgid "Change the buffer size" msgstr "" #: src/game_preferences_display.cpp:302 src/game_preferences_display.cpp:902 msgid "Buffer size: " msgstr "" #: src/game_preferences_display.cpp:309 msgid "Change the speed of scrolling around the map" msgstr "" #: src/game_preferences_display.cpp:314 src/game_preferences_display.cpp:316 msgid "Set the amount of chat lines shown" msgstr "" #: src/game_preferences_display.cpp:319 msgid "Add a timestamp to chat messages" msgstr "" #: src/game_preferences_display.cpp:322 msgid "Choose whether the game should run full screen or in a window" msgstr "" #: src/game_preferences_display.cpp:325 msgid "Make units move and fight faster" msgstr "" #: src/game_preferences_display.cpp:344 msgid "Units move and fight speed" msgstr "" #: src/game_preferences_display.cpp:347 msgid "Play short random animations for idle units" msgstr "" #: src/game_preferences_display.cpp:350 msgid "Continuously animate standing units in the battlefield" msgstr "" #: src/game_preferences_display.cpp:353 msgid "Display animated terrain graphics" msgstr "" #: src/game_preferences_display.cpp:359 msgid "Set the frequency of unit idle animations" msgstr "" #: src/game_preferences_display.cpp:364 msgid "Set maximum number of automatic saves to be retained" msgstr "" #: src/game_preferences_display.cpp:368 msgid "Do not animate AI units moving" msgstr "" #: src/game_preferences_display.cpp:371 msgid "Sighting an allied unit interrupts your unit’s movement" msgstr "" #: src/game_preferences_display.cpp:374 msgid "" "Saves replays of games on victory in all modes and defeat in multiplayer" msgstr "" #: src/game_preferences_display.cpp:377 msgid "" "Deletes previous auto-saves on victory in all modes and defeat in multiplayer" msgstr "" #: src/game_preferences_display.cpp:379 msgid "Overlay a grid onto the map" msgstr "" #: src/game_preferences_display.cpp:382 msgid "Sort the player list in the lobby by player groups" msgstr "" #: src/game_preferences_display.cpp:385 msgid "Show icons in front of the player names in the lobby" msgstr "" #: src/game_preferences_display.cpp:388 msgid "Uncheck to delete the saved password (on exit)" msgstr "" #: src/game_preferences_display.cpp:392 msgid "Do not show messages about players joining the multiplayer lobby" msgstr "" #: src/game_preferences_display.cpp:394 msgid "Show messages about your friends joining the multiplayer lobby" msgstr "" #: src/game_preferences_display.cpp:396 msgid "Show messages about all players joining the multiplayer lobby" msgstr "" #: src/game_preferences_display.cpp:398 msgid "Find and set path to MP server to host LAN games" msgstr "" #: src/game_preferences_display.cpp:399 msgid "View and edit your friends and ignores list" msgstr "" #: src/game_preferences_display.cpp:400 msgid "Back to the multiplayer options" msgstr "" #: src/game_preferences_display.cpp:401 msgid "" "Add this username to your friends list (add optional notes, e.g., " "'player_name notes on friend')" msgstr "" #: src/game_preferences_display.cpp:402 msgid "" "Add this username to your ignores list (add optional reason, e.g., " "'player_name reason ignored')" msgstr "" #: src/game_preferences_display.cpp:403 msgid "Remove this username from your list" msgstr "" #: src/game_preferences_display.cpp:406 msgid "Insert a username" msgstr "" #: src/game_preferences_display.cpp:409 msgid "Show text above a unit when it is hit to display damage inflicted" msgstr "" #: src/game_preferences_display.cpp:411 msgid "Change the resolution the game runs at" msgstr "" #: src/game_preferences_display.cpp:412 msgid "Change the theme the game runs with" msgstr "" #: src/game_preferences_display.cpp:415 msgid "Display a dialog at the beginning of your turn" msgstr "" #: src/game_preferences_display.cpp:418 msgid "Activates Planning Mode on game start" msgstr "" #: src/game_preferences_display.cpp:421 msgid "Hides allies’ Planning Mode plans in multiplayer games" msgstr "" #: src/game_preferences_display.cpp:424 msgid "Play a bell sound at the beginning of your turn" msgstr "" #: src/game_preferences_display.cpp:427 msgid "" "Show a colored circle around the base of each unit to show which side it is " "on" msgstr "" #: src/game_preferences_display.cpp:430 msgid "Use graphical special effects (may be slower)" msgstr "" #: src/game_preferences_display.cpp:432 msgid "View and configure keyboard shortcuts" msgstr "" #: src/game_preferences_display.cpp:434 msgid "View game file paths" msgstr "" #: src/game_preferences_display.cpp:764 msgid "Speed: " msgstr "Ofost: " #: src/game_preferences_display.cpp:769 src/game_preferences_display.cpp:771 msgid "Maximum auto-saves: " msgstr "" #: src/game_preferences_display.cpp:769 msgid "infinite" msgstr "endeleas" #: src/game_preferences_display.cpp:954 msgid "Chat lines: " msgstr "" #: src/game_preferences_display.cpp:985 src/game_preferences_display.cpp:1002 msgid "Invalid username" msgstr "" #: src/game_preferences_display.cpp:1209 msgid "yes" msgstr "gese" #: src/game_preferences_display.cpp:1211 msgid "no" msgstr "nese" #: src/game_preferences_display.cpp:1262 msgid "friend" msgstr "freond" #: src/game_preferences_display.cpp:1266 msgid "ignored" msgstr "" #: src/game_preferences_display.cpp:1280 msgid "(empty list)" msgstr "" #: src/game_preferences_display.cpp:1406 #: src/hotkey/hotkey_preferences_display.cpp:217 msgid "Prefs section^General" msgstr "" #: src/game_preferences_display.cpp:1407 msgid "Prefs section^Display" msgstr "" #: src/game_preferences_display.cpp:1408 msgid "Prefs section^Sound" msgstr "Sƿeg" #: src/game_preferences_display.cpp:1409 msgid "Prefs section^Multiplayer" msgstr "" #: src/game_preferences_display.cpp:1410 msgid "Advanced section^Advanced" msgstr "" #: src/game_preferences_display.cpp:1463 msgid "No known themes. Try changing from within an existing game." msgstr "" #: src/game_preferences_display.cpp:1512 msgid "Find $filename server binary to host networked games" msgstr "" #: src/generators/mapgen_dialog.cpp:113 msgid "Map Generator" msgstr "Landcartcinnend" #: src/generators/mapgen_dialog.cpp:120 msgid "Players:" msgstr "Plegeras:" #: src/generators/mapgen_dialog.cpp:123 msgid "Number of hills:" msgstr "" #: src/generators/mapgen_dialog.cpp:124 msgid "Max hill size:" msgstr "" #: src/generators/mapgen_dialog.cpp:125 msgid "Villages:" msgstr "Þorpas:" #: src/generators/mapgen_dialog.cpp:126 msgid "Castle size:" msgstr "" #: src/generators/mapgen_dialog.cpp:127 msgid "Landform:" msgstr "" #: src/generators/mapgen_dialog.cpp:249 msgid "Roads between castles" msgstr "" #: src/generators/mapgen_dialog.cpp:256 msgid "Show labels" msgstr "" #: src/generators/mapgen_dialog.cpp:314 msgid "/1000 tiles" msgstr "/1000 tigelena" #: src/generators/mapgen_dialog.cpp:323 msgid "Coastal" msgstr "Stæðlic" #: src/generators/mapgen_dialog.cpp:323 msgid "Inland" msgstr "" #: src/generators/mapgen_dialog.cpp:323 msgid "Island" msgstr "Iegland" #: src/gui/auxiliary/canvas.cpp:645 msgid "Line doesn't fit on canvas." msgstr "" #: src/gui/auxiliary/canvas.cpp:782 msgid "Rectangle doesn't fit on canvas." msgstr "" #: src/gui/auxiliary/canvas.cpp:909 src/gui/auxiliary/canvas.cpp:914 #: src/gui/auxiliary/canvas.cpp:919 src/gui/auxiliary/canvas.cpp:925 msgid "Circle doesn't fit on canvas." msgstr "" #: src/gui/auxiliary/canvas.cpp:1109 src/gui/auxiliary/canvas.cpp:1116 #: src/gui/auxiliary/canvas.cpp:1126 src/gui/auxiliary/canvas.cpp:1133 msgid "Image doesn't fit on canvas." msgstr "" #: src/gui/auxiliary/canvas.cpp:1341 msgid "Text has a font size of 0." msgstr "" #: src/gui/auxiliary/canvas.cpp:1412 msgid "Text doesn't start on canvas." msgstr "" #: src/gui/auxiliary/widget_definition.cpp:144 #: src/gui/auxiliary/window_builder.cpp:263 msgid "No resolution defined." msgstr "" #: src/gui/auxiliary/widget_definition/listbox.cpp:121 #: src/gui/auxiliary/widget_definition/multi_page.cpp:59 #: src/gui/auxiliary/widget_definition/scroll_label.cpp:84 #: src/gui/auxiliary/widget_definition/scrollbar_panel.cpp:67 #: src/gui/auxiliary/widget_definition/stacked_widget.cpp:62 #: src/gui/auxiliary/widget_definition/tree_view.cpp:67 #: src/gui/auxiliary/window_builder.cpp:404 #: src/gui/auxiliary/window_builder/panel.cpp:36 #: src/gui/auxiliary/window_builder/toggle_panel.cpp:40 msgid "No grid defined." msgstr "" #: src/gui/auxiliary/window_builder.cpp:103 msgid "Linked '$id' group has multiple definitions." msgstr "" #: src/gui/auxiliary/window_builder.cpp:436 msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key." msgstr "" #: src/gui/auxiliary/window_builder.cpp:550 msgid "A row must have a column." msgstr "" #: src/gui/auxiliary/window_builder.cpp:551 msgid "Number of columns differ." msgstr "" #: src/gui/auxiliary/window_builder/control.cpp:46 msgid "Found a widget with a helptip and without a tooltip." msgstr "" #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:48 #: src/gui/auxiliary/window_builder/listbox.cpp:62 #: src/gui/auxiliary/window_builder/scrollbar_panel.cpp:43 msgid "No list defined." msgstr "" #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:52 #: src/gui/auxiliary/window_builder/listbox.cpp:66 msgid "A 'list_definition' should contain one row." msgstr "" #: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:73 #: src/gui/auxiliary/window_builder/listbox.cpp:88 #: src/gui/auxiliary/window_builder/multi_page.cpp:63 msgid "" "'list_data' must have the same number of columns as the 'list_definition'." msgstr "" #: src/gui/auxiliary/window_builder/multi_page.cpp:38 msgid "No page defined." msgstr "" #: src/gui/auxiliary/window_builder/pane.cpp:37 msgid "Need at least 1 parallel item." msgstr "" #: src/gui/auxiliary/window_builder/slider.cpp:68 msgid "The number of value_labels and values don't match." msgstr "" #: src/gui/auxiliary/window_builder/stacked_widget.cpp:37 msgid "No stack defined." msgstr "" #: src/gui/auxiliary/window_builder/tree_view.cpp:48 msgid "No nodes defined for a tree view." msgstr "" #: src/gui/auxiliary/window_builder/tree_view.cpp:87 msgid "[node]id 'root' is reserved for the implementation." msgstr "" #: src/gui/auxiliary/window_builder/tree_view.cpp:91 msgid "No node defined." msgstr "" #: src/gui/dialogs/addon/description.cpp:109 msgid "addon_state^Not installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:111 msgid "addon_state^Published, not installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:116 msgid "addon_state^Installed" msgstr "" #: src/gui/dialogs/addon/description.cpp:118 msgid "addon_state^Published" msgstr "" #: src/gui/dialogs/addon/description.cpp:123 msgid "addon_state^Installed, not tracking local version" msgstr "" #: src/gui/dialogs/addon/description.cpp:127 msgid "addon_state^Published, not tracking local version" msgstr "" #: src/gui/dialogs/addon/description.cpp:133 msgid "addon_state^Installed ($local_version|), upgradable" msgstr "" #: src/gui/dialogs/addon/description.cpp:135 msgid "addon_state^Published ($local_version| installed), upgradable" msgstr "" #: src/gui/dialogs/addon/description.cpp:142 msgid "addon_state^Installed ($local_version|), outdated on server" msgstr "" #: src/gui/dialogs/addon/description.cpp:144 msgid "addon_state^Published ($local_version| installed), outdated on server" msgstr "" #: src/gui/dialogs/addon/description.cpp:150 msgid "addon_state^Installed, broken" msgstr "" #: src/gui/dialogs/addon/description.cpp:152 msgid "addon_state^Published, broken" msgstr "" #: src/gui/dialogs/addon/description.cpp:156 msgid "addon_state^Unknown" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:294 msgid "addons_view^Not Installed" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:296 msgid "addons_view^Upgradable" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:298 msgid "addons_view^Installed" msgstr "" #: src/gui/dialogs/addon/filter_options.cpp:300 msgid "addons_view^All Add-ons" msgstr "Ealle Æteacan" #: src/gui/dialogs/addon_list.cpp:227 #: src/gui/dialogs/network_transmission.cpp:56 #: src/gui/dialogs/network_transmission.cpp:57 #: src/gui/dialogs/screenshot_notification.cpp:72 msgid "unit_byte^B" msgstr "" #: src/gui/dialogs/game_load.cpp:274 msgid "#(Invalid)" msgstr "" #: src/gui/dialogs/game_load.cpp:294 msgid "Campaign: $campaign_name" msgstr "Fyrd: $campaign_name" #: src/gui/dialogs/game_load.cpp:305 msgid "Test scenario" msgstr "" #: src/gui/dialogs/game_load.cpp:314 msgid "Replay" msgstr "" #: src/gui/dialogs/game_load.cpp:316 msgid "Turn" msgstr "" #: src/gui/dialogs/game_load.cpp:318 msgid "Scenario start" msgstr "" #: src/gui/dialogs/game_load.cpp:321 msgid "Difficulty: " msgstr "Earfoðnes: " #: src/gui/dialogs/game_load.cpp:325 msgid "Version: " msgstr "" #: src/gui/dialogs/lobby_main.cpp:225 msgid "whisper to $receiver" msgstr "hƿisprung to $receiver" #: src/gui/dialogs/lobby_main.cpp:692 msgid "Games: showing $num_shown out of $num_total" msgstr "" #: src/gui/dialogs/lobby_main.cpp:736 msgid "Observers allowed" msgstr "" #: src/gui/dialogs/lobby_main.cpp:739 msgid "Observers not allowed" msgstr "" #: src/gui/dialogs/lobby_main.cpp:1152 msgid "" "Whisper session with $name started. If you don’t want to receive messages " "from this user, type /ignore $name\n" msgstr "" #: src/gui/dialogs/lobby_main.cpp:1160 msgid "Room $name joined" msgstr "" #: src/gui/dialogs/lobby_main.cpp:1486 msgid "$player has entered the room" msgstr "" #: src/gui/dialogs/lobby_main.cpp:1526 #, fuzzy msgid "$player has left the room" msgstr "$player hæfþ gelæfed þone geruman" #: src/gui/dialogs/lobby_main.cpp:1644 msgid "Password Required" msgstr "" #: src/gui/dialogs/lobby_main.cpp:1645 msgid "Joining this game requires a password." msgstr "" #: src/gui/dialogs/lobby_main.cpp:1649 msgid "Password: " msgstr "" #: src/gui/dialogs/mp_change_control.cpp:250 msgid "Side $side" msgstr "" #: src/gui/dialogs/mp_create_game.cpp:95 #, fuzzy msgid "Load Game..." msgstr "Gamen Hladan..." #: src/gui/dialogs/mp_depcheck_confirm_change.cpp:64 msgid "$requester requires the following modifications to be enabled:" msgstr "" #: src/gui/dialogs/mp_depcheck_confirm_change.cpp:68 msgid "$requester requires the following modifications to be disabled:" msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:67 msgid "" "The currently chosen scenario is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:72 msgid "" "The currently chosen era is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/mp_depcheck_select_new.cpp:78 msgid "" "The currently chosen modification is not compatible with your setup.\n" "Please select a compatible one." msgstr "" #: src/gui/dialogs/title_screen.cpp:293 msgid "Version " msgstr "" #: src/gui/dialogs/title_screen.cpp:297 msgid "Version" msgstr "" #: src/gui/widgets/helper.cpp:125 msgid "Mandatory widget '$id' hasn't been defined." msgstr "" #: src/gui/widgets/settings.cpp:448 msgid "" "Widget definition '$definition' doesn't contain the definition for '$id'." msgstr "" #: src/gui/widgets/settings.cpp:519 msgid "No default gui defined." msgstr "" #: src/gui/widgets/settings.cpp:548 msgid "No state or draw section defined." msgstr "" #: src/gui/widgets/tree_view_node.cpp:110 msgid "Unknown builder id for tree view node." msgstr "" #: src/gui/widgets/window.cpp:1047 msgid "Click dismiss needs a 'click_dismiss' or 'ok' button." msgstr "" #: src/gui/widgets/window.cpp:1072 src/gui/widgets/window.cpp:1109 #: src/tests/gui/test_gui2.cpp:452 msgid "Failed to show a dialog, which doesn't fit on the screen." msgstr "" #: src/hotkey/hotkey_command.cpp:38 msgid "cancel" msgstr "" #: src/hotkey/hotkey_command.cpp:39 #, fuzzy #| msgid "Select None" msgid "Select Hex" msgstr "Nane Ceosan" #: src/hotkey/hotkey_command.cpp:40 #, fuzzy #| msgid "Select None" msgid "Deselect Hex" msgstr "Nane Ceosan" #: src/hotkey/hotkey_command.cpp:41 msgid "Move/Attack" msgstr "" #: src/hotkey/hotkey_command.cpp:42 msgid "Select/Move/Attack" msgstr "" #: src/hotkey/hotkey_command.cpp:43 #, fuzzy #| msgid "Generate Map" msgid "Animate Map" msgstr "Landcartan Cinnan" #: src/hotkey/hotkey_command.cpp:44 msgid "Next Unit" msgstr "Niehst Ƿiht" #: src/hotkey/hotkey_command.cpp:45 msgid "Previous Unit" msgstr "" #: src/hotkey/hotkey_command.cpp:46 msgid "Hold Position" msgstr "" #: src/hotkey/hotkey_command.cpp:47 msgid "End Unit Turn" msgstr "" #: src/hotkey/hotkey_command.cpp:48 #, fuzzy #| msgid "Leader" msgid "Leader" msgstr "Lædere" #: src/hotkey/hotkey_command.cpp:49 msgid "Undo" msgstr "" #: src/hotkey/hotkey_command.cpp:50 #, fuzzy msgid "Redo" msgstr "Geedniƿian" #: src/hotkey/hotkey_command.cpp:51 msgid "Zoom In" msgstr "" #: src/hotkey/hotkey_command.cpp:52 msgid "Zoom Out" msgstr "" #: src/hotkey/hotkey_command.cpp:53 msgid "Default Zoom" msgstr "" #: src/hotkey/hotkey_command.cpp:54 #, fuzzy #| msgid "Select All" msgid "Toggle Full Screen" msgstr "Eall Ceosan" #: src/hotkey/hotkey_command.cpp:55 msgid "Screenshot" msgstr "" #: src/hotkey/hotkey_command.cpp:56 msgid "Map Screenshot" msgstr "" #: src/hotkey/hotkey_command.cpp:57 #, fuzzy #| msgid "Generate" msgid "Accelerated" msgstr "Cinnan" #: src/hotkey/hotkey_command.cpp:58 msgid "Terrain Description" msgstr "" #: src/hotkey/hotkey_command.cpp:59 msgid "Unit Description" msgstr "" #: src/hotkey/hotkey_command.cpp:60 msgid "Rename Unit" msgstr "Ƿihte Eftnemnan" #: src/hotkey/hotkey_command.cpp:61 #, fuzzy #| msgid "Next Unit" msgid "Delete Unit" msgstr "Niehst Ƿiht" #: src/hotkey/hotkey_command.cpp:64 msgid "Save Replay" msgstr "" #: src/hotkey/hotkey_command.cpp:65 src/hotkey/hotkey_command.cpp:134 #, fuzzy #| msgid "Rotate Map" msgid "Save Map" msgstr "Landcartan Turnian" #: src/hotkey/hotkey_command.cpp:67 msgid "Recruit" msgstr "" #: src/hotkey/hotkey_command.cpp:68 msgid "Repeat Recruit" msgstr "" #: src/hotkey/hotkey_command.cpp:69 msgid "Recall" msgstr "" #: src/hotkey/hotkey_command.cpp:70 msgid "End Turn" msgstr "" #: src/hotkey/hotkey_command.cpp:71 #, fuzzy #| msgid "Select All" msgid "Toggle Ellipses" msgstr "Eall Ceosan" #: src/hotkey/hotkey_command.cpp:72 #, fuzzy #| msgid "Select All" msgid "Toggle Grid" msgstr "Eall Ceosan" #: src/hotkey/hotkey_command.cpp:73 msgid "Mouse Scrolling" msgstr "" #: src/hotkey/hotkey_command.cpp:74 msgid "Status Table" msgstr "" #: src/hotkey/hotkey_command.cpp:75 msgid "Mute" msgstr "" #: src/hotkey/hotkey_command.cpp:76 msgid "Speak" msgstr "Sprecan" #: src/hotkey/hotkey_command.cpp:78 msgid "Change Side (Debug!)" msgstr "" #: src/hotkey/hotkey_command.cpp:79 msgid "Kill Unit (Debug!)" msgstr "" #: src/hotkey/hotkey_command.cpp:81 #, fuzzy #| msgid "Editor Settings" msgid "Scenario Objectives" msgstr "Adihtendes Costas" #: src/hotkey/hotkey_command.cpp:82 msgid "Unit List" msgstr "" #: src/hotkey/hotkey_command.cpp:83 msgid "Statistics" msgstr "" #: src/hotkey/hotkey_command.cpp:84 msgid "Pause Network Game" msgstr "" #: src/hotkey/hotkey_command.cpp:85 msgid "Continue Network Game" msgstr "" #: src/hotkey/hotkey_command.cpp:87 msgid "Quit Editor" msgstr "Adihtend Læfan" #: src/hotkey/hotkey_command.cpp:88 msgid "Set Team Label" msgstr "" #: src/hotkey/hotkey_command.cpp:89 msgid "Set Label" msgstr "" #: src/hotkey/hotkey_command.cpp:90 msgid "Clear Labels" msgstr "" #: src/hotkey/hotkey_command.cpp:91 msgid "Show Enemy Moves" msgstr "" #: src/hotkey/hotkey_command.cpp:92 msgid "Best Possible Enemy Moves" msgstr "" #: src/hotkey/hotkey_command.cpp:94 msgid "Play Replay" msgstr "" #: src/hotkey/hotkey_command.cpp:95 msgid "Reset Replay" msgstr "" #: src/hotkey/hotkey_command.cpp:96 msgid "Stop Replay" msgstr "" #: src/hotkey/hotkey_command.cpp:97 #, fuzzy #| msgid "Next Tool" msgid "Next Turn" msgstr "Niehst Tol" #: src/hotkey/hotkey_command.cpp:98 #, fuzzy #| msgid "Next" msgid "Next Side" msgstr "Niehst" #: src/hotkey/hotkey_command.cpp:99 msgid "Full Map" msgstr "Fullu Landcarte" #: src/hotkey/hotkey_command.cpp:100 msgid "Each Team" msgstr "" #: src/hotkey/hotkey_command.cpp:101 #, fuzzy msgid "Team 1" msgstr "Gamenes nama:" #: src/hotkey/hotkey_command.cpp:102 msgid "Skip Animation" msgstr "" #. TRANSLATORS: whiteboard menu entry: toggle planning mode #: src/hotkey/hotkey_command.cpp:105 msgid "whiteboard^Planning Mode" msgstr "" #. TRANSLATORS: whiteboard menu entry: execute planned action #: src/hotkey/hotkey_command.cpp:107 msgid "whiteboard^Execute Action" msgstr "" #. TRANSLATORS: whiteboard menu entry: execute all planned actions #: src/hotkey/hotkey_command.cpp:109 msgid "whiteboard^Execute All Actions" msgstr "" #. TRANSLATORS: whiteboard menu entry: delete planned action #: src/hotkey/hotkey_command.cpp:111 msgid "whiteboard^Delete Action" msgstr "" #. TRANSLATORS: whiteboard menu entry: move planned action up queue #: src/hotkey/hotkey_command.cpp:113 msgid "whiteboard^Move Action Up" msgstr "" #. TRANSLATORS: whiteboard menu entry: move planned action down queue #: src/hotkey/hotkey_command.cpp:115 msgid "whiteboard^Move Action Down" msgstr "" #. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead #: src/hotkey/hotkey_command.cpp:117 msgid "whiteboard^Suppose Dead" msgstr "" #: src/hotkey/hotkey_command.cpp:119 msgid "Quit to Desktop" msgstr "" #: src/hotkey/hotkey_command.cpp:120 msgid "Close Map" msgstr "Landcartan Tynan" #: src/hotkey/hotkey_command.cpp:124 msgid "Switch Time of Day" msgstr "" #: src/hotkey/hotkey_command.cpp:126 msgid "Switch Map" msgstr "" #: src/hotkey/hotkey_command.cpp:127 msgid "Assign Local Time" msgstr "" #: src/hotkey/hotkey_command.cpp:129 msgid "Custom Time of Day Creator" msgstr "" #: src/hotkey/hotkey_command.cpp:130 msgid "Partial Undo" msgstr "" #: src/hotkey/hotkey_command.cpp:132 msgid "New Scenario" msgstr "" #: src/hotkey/hotkey_command.cpp:133 msgid "Load Map" msgstr "Landcartan Hladan" #: src/hotkey/hotkey_command.cpp:135 #, fuzzy msgid "Save Map As" msgstr "Gecoren gamen" #: src/hotkey/hotkey_command.cpp:136 msgid "Save Scenario As" msgstr "" #: src/hotkey/hotkey_command.cpp:137 msgid "Save All Maps" msgstr "" #: src/hotkey/hotkey_command.cpp:138 msgid "Revert All Changes" msgstr "" #: src/hotkey/hotkey_command.cpp:139 #, fuzzy #| msgid "Map Generator" msgid "Map Information" msgstr "Landcartcinnend" #: src/hotkey/hotkey_command.cpp:141 #, fuzzy msgid "Clear Selected Item Set" msgstr "Gecoren gamen" #: src/hotkey/hotkey_command.cpp:142 msgid "Swap Foreground/Background Palette Item" msgstr "" #: src/hotkey/hotkey_command.cpp:143 msgid "Change Palette Group" msgstr "" #: src/hotkey/hotkey_command.cpp:144 msgid "Scroll Palette Left" msgstr "" #: src/hotkey/hotkey_command.cpp:145 msgid "Scroll Palette Right" msgstr "" #: src/hotkey/hotkey_command.cpp:147 msgid "Add New Side" msgstr "" #: src/hotkey/hotkey_command.cpp:149 msgid "Next Tool" msgstr "Niehst Tol" #: src/hotkey/hotkey_command.cpp:151 msgid "Paint Tool" msgstr "Metingtol" #: src/hotkey/hotkey_command.cpp:151 src/hotkey/hotkey_command.cpp:152 msgid "" "Use left/right mouse button to draw fore-/background terrain. Hold Shift to " "paint base layer only. Ctrl+click to sample terrain under cursor." msgstr "" #: src/hotkey/hotkey_command.cpp:152 msgid "Fill Tool" msgstr "Fyllingtol" #: src/hotkey/hotkey_command.cpp:153 msgid "" "Left mouse button selects or deselects with Ctrl, right brings up a context " "menu. Hold Shift for magic-wand selection of tiles with same terrain." msgstr "" #: src/hotkey/hotkey_command.cpp:153 msgid "Selection Tool" msgstr "Ceosungtol" #: src/hotkey/hotkey_command.cpp:154 msgid "" "Left mouse button displays player selection, right clears. Number keys " "scroll to the starting position, alt+number sets respective starting " "position under cursor, delete clears." msgstr "" #: src/hotkey/hotkey_command.cpp:154 msgid "Starting Positions Tool" msgstr "" # We should probably translate this to something that means 'village placement tool'. #: src/hotkey/hotkey_command.cpp:155 #, fuzzy msgid "Label Tool" msgstr "Þorptol" #: src/hotkey/hotkey_command.cpp:155 msgid "Left mouse button sets or drags a label, right clears." msgstr "" #: src/hotkey/hotkey_command.cpp:156 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " "brings up a context menu. Needs a defined side." msgstr "" # Meh... we should probably translate this to something that means 'unit placement tool'. #: src/hotkey/hotkey_command.cpp:156 #, fuzzy msgid "Unit Tool" msgstr "Ƿihttol" #: src/hotkey/hotkey_command.cpp:157 #, fuzzy #| msgid "Next Tool" msgid "Item Tool" msgstr "Niehst Tol" #: src/hotkey/hotkey_command.cpp:157 msgid "" "Left mouse button sets a new item or moves it via drag and drop, right " "clears. Not implemented yet." msgstr "" #: src/hotkey/hotkey_command.cpp:158 msgid "" "Left mouse button sets or drags a sound source, right clears. Not " "implemented yet." msgstr "" #: src/hotkey/hotkey_command.cpp:158 msgid "Sound Source Tool" msgstr "" #: src/hotkey/hotkey_command.cpp:159 msgid "" "Left mouse button sets the village ownership to the current side, right " "clears. Needs a defined side." msgstr "" # We should probably translate this to something that means 'village placement tool'. #: src/hotkey/hotkey_command.cpp:159 #, fuzzy msgid "Village Tool" msgstr "Þorptol" #: src/hotkey/hotkey_command.cpp:161 msgid "Can Recruit" msgstr "" #: src/hotkey/hotkey_command.cpp:161 msgid "Toggle the recruit attribute of a unit." msgstr "" #: src/hotkey/hotkey_command.cpp:162 msgid "Can be Renamed" msgstr "" #: src/hotkey/hotkey_command.cpp:162 msgid "Toggle the unit being renameable." msgstr "" #: src/hotkey/hotkey_command.cpp:163 msgid "Assign Recruit List" msgstr "" #: src/hotkey/hotkey_command.cpp:163 msgid "Assign the selected unit set as recruit list to the unit." msgstr "" #: src/hotkey/hotkey_command.cpp:165 msgid "Change Unit ID" msgstr "" #: src/hotkey/hotkey_command.cpp:166 msgid "Loyal" msgstr "" #: src/hotkey/hotkey_command.cpp:168 msgid "Toggle Minimap Unit Coding" msgstr "" #: src/hotkey/hotkey_command.cpp:169 msgid "Toggle Minimap Terrain Coding" msgstr "" #: src/hotkey/hotkey_command.cpp:171 msgid "Toggle Minimap Unit Drawing" msgstr "" #: src/hotkey/hotkey_command.cpp:172 msgid "Toggle Minimap Village Drawing" msgstr "" #: src/hotkey/hotkey_command.cpp:173 msgid "Toggle Minimap Terrain Drawing" msgstr "" #: src/hotkey/hotkey_command.cpp:175 msgid "Next Brush" msgstr "" #: src/hotkey/hotkey_command.cpp:176 msgid "Default Brush" msgstr "" #: src/hotkey/hotkey_command.cpp:177 msgid "Single Tile" msgstr "" #: src/hotkey/hotkey_command.cpp:178 msgid "Radius One" msgstr "" #: src/hotkey/hotkey_command.cpp:179 msgid "Radius Two" msgstr "" #: src/hotkey/hotkey_command.cpp:180 msgid "Brush NW-SE" msgstr "" #: src/hotkey/hotkey_command.cpp:181 msgid "Brush SW-NE" msgstr "" #: src/hotkey/hotkey_command.cpp:183 msgid "Cut" msgstr "Utsniðan" #: src/hotkey/hotkey_command.cpp:184 #, fuzzy #| msgid "Copy" msgid "Copy" msgstr "Biƿritan" #: src/hotkey/hotkey_command.cpp:185 msgid "" "Left mouse button pastes from the clipboard, right brings up a context menu." msgstr "" #: src/hotkey/hotkey_command.cpp:185 msgid "Paste" msgstr "" #: src/hotkey/hotkey_command.cpp:186 msgid "Export Selected Coordinates to System Clipboard" msgstr "" #: src/hotkey/hotkey_command.cpp:187 msgid "Select All" msgstr "Eall Ceosan" # Espreon sayeth: this is really being translated as 'invert selection'; it's effectively the same thing, but meh. #: src/hotkey/hotkey_command.cpp:188 #, fuzzy msgid "Select Inverse" msgstr "Ceosunge Onhƿirfan" #: src/hotkey/hotkey_command.cpp:189 msgid "Select None" msgstr "Nane Ceosan" #: src/hotkey/hotkey_command.cpp:190 msgid "Rotate Clipboard Clockwise" msgstr "" #: src/hotkey/hotkey_command.cpp:191 msgid "Rotate Clipboard Counter-Clockwise" msgstr "" #: src/hotkey/hotkey_command.cpp:192 msgid "Flip Clipboard Horizontally" msgstr "" #: src/hotkey/hotkey_command.cpp:193 msgid "Flip Clipboard Vertically" msgstr "" #: src/hotkey/hotkey_command.cpp:194 msgid "Rotate Selection" msgstr "Ceosunge Turnian" #: src/hotkey/hotkey_command.cpp:195 #, fuzzy #| msgid "Fill Selection" msgid "Flip Selection" msgstr "Ceosunge Fyllan" #: src/hotkey/hotkey_command.cpp:196 msgid "Fill Selection" msgstr "Ceosunge Fyllan" #: src/hotkey/hotkey_command.cpp:197 #, fuzzy msgid "Generate Tiles in Selection" msgstr "Tigelan On Ceosunge Cinnan" #: src/hotkey/hotkey_command.cpp:198 #, fuzzy msgid "Randomize Tiles in Selection" msgstr "Tigelan On Ceosunge Cinnan" #: src/hotkey/hotkey_command.cpp:200 msgid "Rotate Map" msgstr "Landcartan Turnian" #: src/hotkey/hotkey_command.cpp:201 msgid "Generate Map" msgstr "Landcartan Cinnan" #: src/hotkey/hotkey_command.cpp:202 msgid "Apply a Mask" msgstr "" #: src/hotkey/hotkey_command.cpp:203 #, fuzzy msgid "Create Mask" msgstr "Gamen Macian" #: src/hotkey/hotkey_command.cpp:204 msgid "Refresh Display" msgstr "" #: src/hotkey/hotkey_command.cpp:206 msgid "Update Terrain Transitions" msgstr "" #: src/hotkey/hotkey_command.cpp:209 msgid "Toggle Terrain Transition Update" msgstr "" #: src/hotkey/hotkey_command.cpp:211 msgid "Auto-update Terrain Transitions" msgstr "" #: src/hotkey/hotkey_command.cpp:212 msgid "Auto-update Terrain Transitions: No" msgstr "" #: src/hotkey/hotkey_command.cpp:213 msgid "Auto-update Terrain Transitions: Partial" msgstr "" #: src/hotkey/hotkey_command.cpp:215 msgid "Refresh Image Cache" msgstr "" #: src/hotkey/hotkey_command.cpp:216 msgid "Draw Hex Coordinates" msgstr "" #: src/hotkey/hotkey_command.cpp:217 msgid "Draw Terrain Codes" msgstr "" #: src/hotkey/hotkey_command.cpp:219 #, fuzzy #| msgid "Rotate Selection" msgid "Save Selection to Area" msgstr "Ceosunge Turnian" #: src/hotkey/hotkey_command.cpp:220 #, fuzzy msgid "Rename Selected Area" msgstr "Gecoren gamen" #: src/hotkey/hotkey_command.cpp:221 #, fuzzy msgid "Remove Selected Area" msgstr "Gecoren gamen" #: src/hotkey/hotkey_command.cpp:222 msgid "Add New Area" msgstr "" #: src/hotkey/hotkey_command.cpp:224 #, fuzzy #| msgid "Editor Settings" msgid "Edit Scenario" msgstr "Adihtendes Costas" #: src/hotkey/hotkey_command.cpp:225 msgid "Edit Side" msgstr "" #: src/hotkey/hotkey_command.cpp:226 msgid "Remove Side" msgstr "" #: src/hotkey/hotkey_command.cpp:228 msgid "Delay Shroud Updates" msgstr "" #: src/hotkey/hotkey_command.cpp:229 msgid "Update Shroud Now" msgstr "" #: src/hotkey/hotkey_command.cpp:230 msgid "Continue Move" msgstr "" #: src/hotkey/hotkey_command.cpp:231 msgid "Find Label or Unit" msgstr "" #: src/hotkey/hotkey_command.cpp:232 #, fuzzy #| msgid "Speak to All" msgid "Speak to Ally" msgstr "Sprecan Eallum" #: src/hotkey/hotkey_command.cpp:233 msgid "Speak to All" msgstr "Sprecan Eallum" #: src/hotkey/hotkey_command.cpp:235 msgid "View Chat Log" msgstr "" #: src/hotkey/hotkey_command.cpp:236 msgid "Enter User Command" msgstr "" #: src/hotkey/hotkey_command.cpp:237 msgid "Custom Command" msgstr "" #: src/hotkey/hotkey_command.cpp:238 msgid "Run Formula" msgstr "" #: src/hotkey/hotkey_command.cpp:239 msgid "Clear Messages" msgstr "" #: src/hotkey/hotkey_command.cpp:241 msgid "Change Language" msgstr "Spræce Ƿendan" #: src/hotkey/hotkey_command.cpp:242 msgid "Refresh WML" msgstr "" #: src/hotkey/hotkey_command.cpp:243 msgid "Next Tip of the Day" msgstr "" #: src/hotkey/hotkey_command.cpp:244 msgid "Previous Tip of the Day" msgstr "" #: src/hotkey/hotkey_command.cpp:245 #, fuzzy msgid "Start Tutorial" msgstr "Adihtend Styrtan" #: src/hotkey/hotkey_command.cpp:246 msgid "Start Campaign" msgstr "Fyrde Beginnan" #: src/hotkey/hotkey_command.cpp:247 msgid "Start Multiplayer Game" msgstr "" #: src/hotkey/hotkey_command.cpp:248 #, fuzzy #| msgid "Add-ons" msgid "Manage Add-ons" msgstr "Æteacan" #: src/hotkey/hotkey_command.cpp:249 #, fuzzy msgid "Start Editor" msgstr "Adihtend Styrtan" #: src/hotkey/hotkey_command.cpp:250 msgid "Show Credits" msgstr "" #: src/hotkey/hotkey_command.cpp:252 msgid "Show Helptip" msgstr "" #: src/hotkey/hotkey_command.cpp:255 msgid "Unrecognized Command" msgstr "" #: src/hotkey/hotkey_item.cpp:406 src/hotkey/hotkey_item.cpp:409 msgid "Button" msgstr "" #: src/hotkey/hotkey_item.cpp:406 msgid "Mouse" msgstr "Mus" #: src/hotkey/hotkey_item.cpp:409 src/hotkey/hotkey_item.cpp:445 msgid "Joystick" msgstr "Ƿynnsticca" #: src/hotkey/hotkey_item.cpp:415 msgid "Centered" msgstr "" #: src/hotkey/hotkey_item.cpp:418 msgid "Up" msgstr "" #: src/hotkey/hotkey_item.cpp:421 #, fuzzy #| msgid "Height:" msgid "Right" msgstr "Hiehðu:" #: src/hotkey/hotkey_item.cpp:424 msgid "Down" msgstr "" #: src/hotkey/hotkey_item.cpp:427 msgid "Left" msgstr "" #: src/hotkey/hotkey_item.cpp:430 msgid "RightUp" msgstr "" #: src/hotkey/hotkey_item.cpp:433 msgid "RightDown" msgstr "" #: src/hotkey/hotkey_item.cpp:436 msgid "LeftUp" msgstr "" #: src/hotkey/hotkey_item.cpp:439 msgid "LeftDown" msgstr "" #: src/hotkey/hotkey_item.cpp:442 #, fuzzy #| msgid "Unknown era" msgid "Unknown" msgstr "Uncuþ ieldu" #: src/hotkey/hotkey_item.cpp:445 msgid "Hat" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:134 msgid "Add a new binding to \"$hotkey_description|\"" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:136 msgid "Clears the current bindings for \"$hotkey_description|\"" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:150 msgid "Hotkeys Reset" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:151 msgid "All hotkeys have been reset to their default values." msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:167 msgid "Hotkey Settings" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:172 msgid "Defaults" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:175 msgid "Reset all bindings to the default values" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:219 #, fuzzy #| msgid "Prefs section^Editor" msgid "Prefs section^Title Screen" msgstr "Adihtend" #: src/hotkey/hotkey_preferences_display.cpp:221 msgid "Prefs section^Game" msgstr "Gamen" #: src/hotkey/hotkey_preferences_display.cpp:223 msgid "Prefs section^Editor" msgstr "Adihtend" #: src/hotkey/hotkey_preferences_display.cpp:250 msgid "Add Hotkey" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:251 msgid "Clear Hotkey" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:257 msgid "Action" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:258 msgid "Binding" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:577 msgid "Press desired hotkey (Esc cancels)" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:704 msgid "" "\"$hotkey_sequence|\" is in use by \"$old_hotkey_action|\". Do you wish to " "reassign it to \"$new_hotkey_action|\"?" msgstr "" #: src/hotkey/hotkey_preferences_display.cpp:709 msgid "Reassign Hotkey" msgstr "" #. TRANSLATORS: This is the language code which will be used #. to store and fetch localized non-textual resources, such as images, #. when they exist. Normally it is just the code of the PO file itself, #. e.g. "de" of de.po for German. But it can also be a comma-separated #. list of language codes by priority, when the localized resource #. found for first of those languages will be used. This is useful when #. two languages share sufficient commonality, that they can use each #. other's resources rather than duplicating them. For example, #. Swedish (sv) and Danish (da) are such, so Swedish translator could #. translate this message as "sv,da", while Danish as "da,sv". #: src/image.cpp:425 msgid "language code for localized resources^en_US" msgstr "ang@latin" #: src/marked-up_text.cpp:438 msgid "The maximum text width is less than 1." msgstr "" #: src/preferences_display.cpp:127 src/preferences_display.cpp:181 msgid "" "The video mode could not be changed. Your window manager must be set to 16 " "bits per pixel to run the game in windowed mode. Your display must support " "1024x768x16 to run the game full screen." msgstr "" #: src/preferences_display.cpp:318 msgid "There are no alternative video modes available" msgstr "" #: src/preferences_display.cpp:354 msgid "Choose Resolution" msgstr "" #: src/terrain_translation.cpp:712 msgid "" "A terrain with a string with more than 4 characters has been found, the " "affected terrain is :" msgstr "" #: src/text.cpp:745 msgid "The text contains invalid markup: " msgstr "" #: src/wml_exception.cpp:64 msgid "" "An error due to possibly invalid WML occurred\n" "The error message is :" msgstr "" #: src/wml_exception.cpp:66 msgid "When reporting the bug please include the following error message :" msgstr "" #: src/wml_exception.cpp:96 msgid "" "In section '[$section|]' where '$primary_key| = $primary_value' the " "mandatory key '$key|' isn't set." msgstr "" #: src/wml_exception.cpp:99 msgid "In section '[$section|]' the mandatory key '$key|' isn't set." msgstr "" #: src/wml_exception.cpp:115 msgid "" "The key '$key' is deprecated and support will be removed in version " "$removal_version." msgstr "" #: src/wml_exception.cpp:134 msgid "" "The key '$deprecated_key' has been renamed to '$key'. Support for " "'$deprecated_key' will be removed in version $removal_version." msgstr "" #, fuzzy #~| msgid "Palm Forest" #~ msgid "Dense Palm Forested Hills" #~ msgstr "Þicce Palmƿeald" #~ msgid "Uninstall Add-ons" #~ msgstr "Æteacan Unonstellan" #~ msgid "Create New Map" #~ msgstr "Niƿe Landcartan Scieppan" #~ msgid "x" #~ msgstr "x" #~ msgid "Create game" #~ msgstr "Gamen macian"