# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2015-10-31 13:06+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.8.6\n" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 msgid "Liberty" msgstr "Liberty" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:17 msgid "(Easy)" msgstr "(Easy)" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:17 msgid "Peasant" msgstr "Peasant" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:18 msgid "(Normal)" msgstr "(Normal)" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:18 msgid "Outlaw" msgstr "Outlaw" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:19 msgid "(Difficult)" msgstr "(Difficult)" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:19 msgid "Fugitive" msgstr "Fugitive" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:25 msgid "" "As the shadow of civil war lengthens across Wesnoth, a band of hardy " "marchlanders revolts against the tyranny of Queen Asheviere. To win their " "way to freedom, they must defeat not just the trained blades of Wesnothian " "troops but darker foes including orcs and undead.\n" "\n" msgstr "" "As the shadow of civil war lengthens across Wesnoth, a band of hardy " "marchlanders revolts against the tyranny of Queen Asheviere. To win their " "way to freedom, they must defeat not just the trained blades of Wesnothian " "troops but darker foes including orcs and undead.\n" "\n" #. [campaign]: id=Liberty #. Yes, that is "marchlanders", not "marshlanders". #. "marchlander" is archaic English for an inhabitant of a border region. #: data/campaigns/Liberty/_main.cfg:27 msgid "(Intermediate level, 8 scenarios.)" msgstr "(Intermediate level, 8 scenarios.)" #. [about] #: data/campaigns/Liberty/_main.cfg:30 msgid "Campaign Design" msgstr "Campaign Design" #. [about] #: data/campaigns/Liberty/_main.cfg:36 msgid "Prose-doctoring and preparation for mainline" msgstr "Prose-doctoring and preparation for mainline" #. [about] #: data/campaigns/Liberty/_main.cfg:42 msgid "Campaign Maintenance" msgstr "Campaign Maintenance" #. [about] #: data/campaigns/Liberty/_main.cfg:53 msgid "Artwork and Graphics Design" msgstr "Artwork and Graphics Design" #. [scenario]: id=01_The_Raid #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 msgid "The Raid" msgstr "The Raid" #. [label] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:18 msgid "Dallben" msgstr "Dallben" #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:23 msgid "" "In the Era of Turmoil, during the reign of King Garard II, the border towns " "of Delwyn and Dallben in the province of Annuvin grew increasingly " "dissatisfied with the King’s rule. Being preoccupied with the great wars, " "the King was unable to send adequate forces to protect the frontier." msgstr "" "In the Era of Turmoil, during the reign of King Garard II, the border towns " "of Delwyn and Dallben in the province of Annuvin grew increasingly " "dissatisfied with the King’s rule. Being preoccupied with the great wars, " "the King was unable to send adequate forces to protect the frontier." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:27 msgid "" "The hardy people of these marches learned self-reliance and survival skills " "against the raiding orc hordes and savage saurians. They established their " "own trading routes and pacts of mutual defense." msgstr "" "The hardy people of these marches learned self-reliance and survival skills " "against the raiding orc hordes and savage saurians. They established their " "own trading routes and pacts of mutual defence." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:31 msgid "" "Although not permitted to train with proper military weapons, these woodsmen " "were at home in the forests and swamps of the Western Marches, and became " "very effective with their simple slings and clubs." msgstr "" "Although not permitted to train with proper military weapons, these woodsmen " "were at home in the forests and swamps of the Western Marches, and became " "very effective with their simple slings and clubs." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35 msgid "" "After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " "sought to consolidate her ill-gotten power. She sent her armies across " "Wesnoth to intimidate the provincial rulers and secure her continued reign." msgstr "" "After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth " "sought to consolidate her ill-gotten power. She sent her armies across " "Wesnoth to intimidate the provincial rulers and secure her continued reign." #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:39 msgid "" "The people of Annuvin were unwilling to relinquish their hard-earned self-" "rule, especially not to this pretender..." msgstr "" "The people of Annuvin were unwilling to relinquish their hard-earned self-" "rule, especially not to this pretender..." #. [side]: type=Bandit_Peasant, id=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:51 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20 msgid "Baldras" msgstr "Baldras" #. [side]: type=Goblin Pillager, id=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:67 msgid "Fal Khag" msgstr "Fal Khag" #. [side]: type=Goblin Pillager, id=Fal Khag #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:73 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:199 msgid "Orcs" msgstr "Orcs" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:93 msgid "Defeat all of the Goblin marauders" msgstr "Defeat all of the Goblin marauders" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:97 msgid "Goblins reach the village of Dallben" msgstr "Goblins reach the village of Dallben" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:101 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:74 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:129 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:101 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:121 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:150 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:93 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:320 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:401 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:614 msgid "Death of Baldras" msgstr "Death of Baldras" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:105 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:78 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:133 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:105 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:125 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:154 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:97 msgid "Death of Harper" msgstr "Death of Harper" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:145 msgid "Gatrakh" msgstr "Gatrakh" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:146 msgid "Thurg" msgstr "Thurg" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:149 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:154 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159 msgid "Krung" msgstr "Krung" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:150 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:155 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160 msgid "Gorokh" msgstr "Gorokh" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:184 msgid "" "I long to burn human cities, but until our great chieftains provide us with " "sufficient forces we must look to these villagers to feed our wolves and " "slake the thirst of our blades." msgstr "" "I long to burn human cities, but until our great chieftains provide us with " "sufficient forces we must look to these villagers to feed our wolves and " "slake the thirst of our blades." #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:188 msgid "" "Ride, you worms, I want to finish our raid before the hunting party returns " "to the human village." msgstr "" "Ride, you worms, I want to finish our raid before the hunting party returns " "to the human village." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:197 msgid "Jalak" msgstr "Jalak" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:198 msgid "Delurin" msgstr "Delurin" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:199 msgid "Red" msgstr "Red" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200 msgid "Ordo" msgstr "Ordo" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:201 msgid "Novus" msgstr "Novus" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:202 msgid "Teneor" msgstr "Teneor" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203 msgid "Kembe" msgstr "Kembe" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:204 msgid "Treagh" msgstr "Treagh" #. [unit]: type=Footpad_Peasant, id=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:211 msgid "Harper" msgstr "Harper" #. [message]: speaker=Red #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:225 msgid "" "Look, goblin riders approach! You were right, they were going to raid " "Dallben while we were gone." msgstr "" "Look, goblin riders approach! You were right, they were going to raid " "Dallben while we were gone." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229 msgid "" "We must stop them before they reach the village. Damn the crown, they have " "long since forgotten about us out here." msgstr "" "We must stop them before they reach the village. Damn the crown, they have " "long since forgotten about us out here." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233 msgid "" "That goblin leader is heading full-speed straight for Dallben. But we’ll " "need to chase them all down if we’re going to stop them." msgstr "" "That goblin leader is heading full-speed straight for Dallben. But we’ll " "need to chase them all down if we’re going to stop them." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:237 msgid "" "Do it. Try to hold them back until us old-timers can get there and finish " "them off." msgstr "" "Do it. Try to hold them back until us old-timers can get there and finish " "them off." #. [message]: speaker=Baldras #. Some languages, including Norwegian and Old English, don't #. have a single word for "uncle", dividing it into #. mother's-brother vs. father's-brother. Baldras is #. Harper's mother's brother. In some human societies, #. including the Navaho and Akan, this would give him a #. special responsibility for the boy. #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:247 msgid "" "And Harper... don’t get yourself killed. I’m responsible for you now that " "your father is gone, and I won’t dishonor his memory by breaking my promise " "to keep you safe." msgstr "" "And Harper... don’t get yourself killed. I’m responsible for you now that " "your father is gone, and I won’t dishonour his memory by breaking my promise " "to keep you safe." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:251 msgid "... I know... All right now, let’s stop these goblins!" msgstr "... I know... All right now, let’s stop these goblins!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291 msgid "" "We are barely able to survive these orc raids. We lost two men last week, " "more today... yet Weldyn does nothing!" msgstr "" "We are barely able to survive these orc raids. We lost two men last week, " "more today... yet Weldyn does nothing!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:298 msgid "" "We are barely able to survive these orc raids. We lost two men last week, " "more could have died today... yet Weldyn does nothing!" msgstr "" "We are barely able to survive these orc raids. We lost two men last week, " "more could have died today... yet Weldyn does nothing!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:304 msgid "" "The King stopped sending patrols out here once the war started. Once that " "happened, the burden fell to us. We are citizens of Wesnoth, and as long as " "her banner flies we will resist the horde." msgstr "" "The King stopped sending patrols out here once the war started. Once that " "happened, the burden fell to us. We are citizens of Wesnoth, and as long as " "her banner flies we will resist the horde." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:308 msgid "The banner will fly over a ghost town if help does not come soon." msgstr "The banner will fly over a ghost town if help does not come soon." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:336 msgid "" "They’re getting closer to our village! What about the town guards, can they " "help us?" msgstr "" "They’re getting closer to our village! What about the town guards, can they " "help us?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:340 msgid "" "They’ll come out when they see those riders, or us, approaching, but there " "aren’t many of them... I wouldn’t count on them being able to protect the " "village alone for long." msgstr "" "They’ll come out when they see those riders, or us, approaching, but there " "aren’t many of them... I wouldn’t count on them being able to protect the " "village alone for long." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:355 msgid "Remald" msgstr "Remald" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:356 msgid "Wolmas" msgstr "Wolmas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:361 msgid "Jasken" msgstr "Jasken" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:368 msgid "What’s happening here? Why are you running like mad, $unit.name|?" msgstr "What’s happening here? Why are you running like mad, $unit.name|?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:372 msgid "Goblin riders on the hunt. We must not let any of them to the village!" msgstr "Goblin riders on the hunt. We must not let any of them to the village!" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:379 msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!" msgstr "Look! Goblin riders are on the hunt — and heading right for Dallben!" #. [message]: speaker=Remald #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:383 msgid "Halt!" msgstr "Halt!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:403 msgid "" "The goblins reached the village! There will surely be nothing left when they " "are done pillaging it." msgstr "" "The goblins reached the village! There will surely be nothing left when they " "are done pillaging it." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416 msgid "" "None remarked on the passing of the tiny, isolated frontier town. It was but " "a harbinger of the evil to come under the tyranny of Asheviere." msgstr "" "None remarked on the passing of the tiny, isolated frontier town. It was but " "a harbinger of the evil to come under the tyranny of Asheviere." #. [scenario]: id=02_Civil_Disobedience #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 msgid "Civil Disobedience" msgstr "Civil Disobedience" #. [side] #. [side]: type=Bandit, id=Baldras #. [side]: type=Bandit_Peasant, id=Baldras #. [side]: type=General, id=Lord Maddock #. [side]: type=Highwayman, id=Baldras #. [side]: type=Highwayman_Peasant, id=Relana #. [side]: type=Rogue, id=Hans #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:61 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:59 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:92 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:45 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:69 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:44 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:49 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:227 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:237 msgid "Rebels" msgstr "Rebels" #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35 msgid "Tarwen" msgstr "Tarwen" #. [side] #. [side]: type=Cavalier, id=Tarwen #. [side]: type=General, id=Dommel #. [side]: type=General, id=Kestrel #. [side]: type=Iron Mauler, id=Linneus #. [side]: type=Master Bowman, id=Quentin #. [side]: type=Royal Guard, id=Archarel #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:40 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:50 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:65 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:61 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:100 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:128 msgid "Asheviere" msgstr "Asheviere" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:70 msgid "Kill the Wesnoth army captain, Tarwen" msgstr "Kill the Wesnoth army captain, Tarwen" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:120 msgid "Look, riders approach." msgstr "Look, riders approach." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:124 msgid "Stand fast, nephew." msgstr "Stand fast, nephew." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:137 msgid "" "By order of the Queen, the magistrate of this town is ordered to travel with " "us to Elensefar for vetting." msgstr "" "By order of the Queen, the magistrate of this town is ordered to travel with " "us to Elensefar for vetting." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:141 msgid "Garard is the King of Wesnoth. We are ruled by no queen." msgstr "Garard is the King of Wesnoth. We are ruled by no queen." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145 msgid "" "Insolent peasants, you will kneel before your betters! Asheviere is the " "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " "words with you. Your magistrate will be coming with us, and we do not care " "if it is dead or alive." msgstr "" "Insolent peasants, you will kneel before your betters! Asheviere is the " "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy " "words with you. Your magistrate will be coming with us, and we do not care " "if it is dead or alive." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:179 msgid "Guard the gate." msgstr "Guard the gate." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:190 msgid "Harper, get out of here. This is no battle for you." msgstr "Harper, get out of here. This is no battle for you." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:195 msgid "" "I am the magistrate of Dallben, and it is you who will be leaving " "Dallben, be it dead or alive." msgstr "" "I am the magistrate of Dallben, and it is you who will be leaving " "Dallben, be it dead or alive." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:210 msgid "Get back, you cur!" msgstr "Get back, you cur!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:224 msgid "Get out of my village!" msgstr "Get out of my village!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237 msgid "" "Our lives were hard enough when we were beneath the attention of the Crown. " "But now I fear things will be worse." msgstr "" "Our lives were hard enough when we were beneath the attention of the Crown. " "But now I fear things will be worse." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:242 msgid "We must tell the people of Delwyn about this." msgstr "We must tell the people of Delwyn about this." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:255 msgid "" "That is true. We have always flown to their aid, and they to ours. This is " "something we should face together." msgstr "" "That is true. We have always flown to their aid, and they to ours. This is " "something we should face together." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:260 msgid "" "Very well. We will go to Delwyn and share counsel with them. I never thought " "Wesnoth would fall into darkness. Now, not only do the orcs threaten our " "lands, but some sinister thing is happening with the ascent of the Queen to " "the throne." msgstr "" "Very well. We will go to Delwyn and share counsel with them. I never thought " "Wesnoth would fall into darkness. Now, not only do the orcs threaten our " "lands, but some sinister thing is happening with the ascent of the Queen to " "the throne." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:265 msgid "" "Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " "but we are now outlaws." msgstr "" "Today we may no longer be citizens of Wesnoth. I wish it could be otherwise, " "but we are now outlaws." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:333 msgid "" "Oh, no! We have run out of time, they have arrived with reinforcements..." msgstr "" "Oh, no! We have run out of time, they have arrived with reinforcements..." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:346 msgid "" "They would be remembered only traitors rightly put down by the Queen’s " "lances. And in the dark years to come, woe betide any who questioned it." msgstr "" "They would be remembered only traitors rightly put down by the Queen’s " "lances. And in the dark years to come, woe betide any who questioned it." #. [scenario]: id=03_A_Strategy_of_Hope #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 msgid "A Strategy of Hope" msgstr "A Strategy of Hope" #. [side]: type=Highwayman_Peasant, id=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38 msgid "Relana" msgstr "Relana" #. [side]: type=Orcish Warrior, id=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:67 msgid "Urk Delek" msgstr "Urk Delek" #. [side]: type=Lich, id=Sel-Mana #. [side]: type=Necromancer, id=Mal-Jarrof #. [side]: type=Necromancer, id=Mal-Jerod #. [side]: type=Orcish Warrior, id=Urk Delek #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:89 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:111 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:99 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:115 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:132 msgid "Evil" msgstr "Evil" #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:96 msgid "Thhsthss" msgstr "Thhsthss" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:125 msgid "Defeat both enemy leaders" msgstr "Defeat both enemy leaders" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:137 msgid "Death of Relana" msgstr "Death of Relana" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:175 msgid "" "Relana, thank you for welcoming our messenger and agreeing to meet with us. " "In your many years as Delwyn’s magistrate I have never known your judgment " "to err." msgstr "" "Relana, thank you for welcoming our messenger and agreeing to meet with us. " "In your many years as Delwyn’s magistrate I have never known your judgement " "to err." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:179 msgid "" "It has been a long time, old friend. Your news worries us. Yet, there is no " "problem we have not worked out here at our secret meeting place." msgstr "" "It has been a long time, old friend. Your news worries us. Yet, there is no " "problem we have not worked out here at our secret meeting place." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:183 msgid "" "You do not understand. We attacked a Wesnoth army patrol. Not only that, the " "leader was no man I had ever seen in Annuvin province before. Never has one " "been sent out here as a patrol captain who was so ruthless and cruel." msgstr "" "You do not understand. We attacked a Wesnoth army patrol. Not only that, the " "leader was no man I had ever seen in Annuvin province before. Never has one " "been sent out here as a patrol captain who was so ruthless and cruel." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:187 msgid "" "Had they taken my uncle, they would have surely shown up in Delwyn today " "with the same ultimatum. As it is, several riders escaped." msgstr "" "Had they taken my uncle, they would have surely shown up in Delwyn today " "with the same ultimatum. As it is, several riders escaped." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:191 msgid "" "Well, it won’t be long until they report back to the local garrison with the " "details of your encounter." msgstr "" "Well, it won’t be long until they report back to the local garrison with the " "details of your encounter." #. [message]: speaker=Advisor #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:195 msgid "Then they’ll be back in force." msgstr "Then they’ll be back in force." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:199 msgid "" "An offense to decency, this is! Since when has Wesnoth been ruled by fear " "and treachery? We should consult with Lord Maddock of Elensefar. We have " "known him for years to be noble in deed as well as in name." msgstr "" "An offence to decency, this is! Since when has Wesnoth been ruled by fear " "and treachery? We should consult with Lord Maddock of Elensefar. We have " "known him for years to be noble in deed as well as in name." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203 msgid "" "I agree. But, Baldras, what will you tell him? We know something has been " "going badly wrong in Wesnoth of late, that more than ordinary corruption and " "incompetence is afoot. But when the effects fall on mere peasants, the wrong " "of it may not seem so obvious from a noble’s chair." msgstr "" "I agree. But, Baldras, what will you tell him? We know something has been " "going badly wrong in Wesnoth of late, that more than ordinary corruption and " "incompetence is afoot. But when the effects fall on mere peasants, the wrong " "of it may not seem so obvious from a noble’s chair." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207 msgid "" "We need evidence. Hard evidence... but wait— Are those orcish war drums I " "hear?" msgstr "" "We need evidence. Hard evidence... but wait— Are those orcish war drums I " "hear?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211 msgid "" "I think they are, old friend. And that rank smell on the wind tells another " "tale; saurians approach. To arms!" msgstr "" "I think they are, old friend. And that rank smell on the wind tells another " "tale; saurians approach. To arms!" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219 msgid "" "By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." msgstr "" "By the sound of the wolves, the scent trail of Fal Khag’s killers ends here." #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:225 msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." msgstr "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:229 msgid "You will get gold. And our wolves will get meat." msgstr "You will get gold. And our wolves will get meat." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:241 msgid "" "Something is very wrong here. Those orcs were carrying weapons with Army " "forge-markings." msgstr "" "Something is very wrong here. Those orcs were carrying weapons with Army " "forge-markings." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:245 msgid "Aye. And the gold in their pouches looked new from the mint." msgstr "Aye. And the gold in their pouches looked new from the mint." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:249 msgid "" "Can the darkest rumors be true, then? Does the Kingdom— Does Queen " "Asheviere... send orcs against her own people?" msgstr "" "Can the darkest rumours be true, then? Does the Kingdom— Does Queen " "Asheviere... send orcs against her own people?" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:253 msgid "" "I think your mission to Lord Maddock just became more urgent than we knew, " "Baldras. I must remain here to see to the defense of Delwyn and Dallben, but " "you should fly to Elensefar with all speed." msgstr "" "I think your mission to Lord Maddock just became more urgent than we knew, " "Baldras. I must remain here to see to the defence of Delwyn and Dallben, but " "you should fly to Elensefar with all speed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:271 msgid "" "We have tarried here for far too long... There is no way we can reach " "Elensefar and return with help before the Wesnoth army destroys our homes. " "Retreat!!" msgstr "" "We have tarried here for far too long... There is no way we can reach " "Elensefar and return with help before the Wesnoth army destroys our homes. " "Retreat!!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277 msgid "" "Baldras and Relana returned to their villages to find them destroyed, with " "those who fought left dead and the few survivors born away to unguessable " "fates. It was a bitter doom, and as Wesnoth descended into darkness they " "would live to see worse." msgstr "" "Baldras and Relana returned to their villages to find them destroyed, with " "those who fought left dead and the few survivors borne away to unknown " "fates. It was a bitter doom, and as Wesnoth descended into darkness they " "would live to see worse." #. [scenario]: id=04_Unlawful_Orders #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 msgid "Unlawful Orders" msgstr "Unlawful Orders" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 msgid "Elensefar" msgstr "Elensefar" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 msgid "Port of Elensefar" msgstr "Port of Elensefar" #. [side]: type=General, id=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46 msgid "Lord Maddock" msgstr "Lord Maddock" #. [side]: type=General, id=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 msgid "Kestrel" msgstr "Kestrel" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:97 msgid "Defeat the enemy general" msgstr "Defeat the enemy general" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:109 msgid "Death of Maddock" msgstr "Death of Maddock" #. [event] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:134 msgid "Rothel" msgstr "Rothel" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:184 msgid "" "Baldras, your trip here was not wise. The Queen’s patrols have been visiting " "the local villages and bringing the elders here. Those that swear allegiance " "to the Queen are allowed to return home. Those that do not—" msgstr "" "Baldras, your trip here was not wise. The Queen’s patrols have been visiting " "the local villages and bringing the elders here. Those that swear allegiance " "to the Queen are allowed to return home. Those that do not—" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:188 msgid "" "— Are dispatched on the spot. I know the price of dissent. But what of you?" msgstr "" "— Are dispatched on the spot. I know the price of dissent. But what of you?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:192 msgid "" "Well, they do not come within the walls of my city. They are actually camped " "nearby, and the main garrison is further south at Halstead. I know my time " "will soon come to swear allegiance, but they do not press me. They are " "afraid I will refuse." msgstr "" "Well, they do not come within the walls of my city. They are actually camped " "nearby, and the main garrison is further south at Halstead. I know my time " "will soon come to swear allegiance, but they do not press me. They are " "afraid I will refuse." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:196 msgid "Will you?" msgstr "Will you?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:200 msgid "" "Yes. The Queen ascended to the throne through the vilest of treachery. " "However, while most of my forces were sent with the King to fight the orcs, " "we have a strong enough contingent here to make the Queen’s forces think " "twice about attacking Elensefar outright." msgstr "" "Yes. The Queen ascended to the throne through the vilest of treachery. " "However, while most of my forces were sent with the King to fight the orcs, " "we have a strong enough contingent here to make the Queen’s forces think " "twice about attacking Elensefar outright." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:204 msgid "" "We have an uneasy peace until they are done with the smaller villages and " "finally come around to obtaining my oath. The treaty between Elensefar and " "Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " "Not in these wicked times." msgstr "" "We have an uneasy peace until they are done with the smaller villages and " "finally come around to obtaining my oath. The treaty between Elensefar and " "Wesnoth is ancient, but I am not so naïve as to place my full trust in it. " "Not in these wicked times." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:208 msgid "" "What can we do then? We have brought with us many from Annuvin province who " "are willing to fight, but our families are still at home. They will not last " "long if the Queen’s patrols return." msgstr "" "What can we do then? We have brought with us many from Annuvin province who " "are willing to fight, but our families are still at home. They will not last " "long if the Queen’s patrols return." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212 msgid "" "I am unwilling to start a civil war. I believe the Queen will remain " "preoccupied with order throughout the kingdom and, more importantly, with " "quelling the Northerner threat. We are a matter she will choose to deal with " "later rather than sooner, if she can." msgstr "" "I am unwilling to start a civil war. I believe the Queen will remain " "preoccupied with order throughout the kingdom and, more importantly, with " "quelling the Northerner threat. We are a matter she will choose to deal with " "later rather than sooner, if she can." #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216 msgid "" "A foolish miscalculation, Lord Maddock. These men with which you consort are " "outlaws and fugitives. They are a well-organized gang of criminals and " "murderers. We will kill them and then expect your oath of allegiance to " "Queen Asheviere." msgstr "" "A foolish miscalculation, Lord Maddock. These men with which you consort are " "outlaws and fugitives. They are a well-organized gang of criminals and " "murderers. We will kill them and then expect your oath of allegiance to " "Queen Asheviere." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:220 msgid "Men, to arms! The defense of Elensefar has begun!" msgstr "Men, to arms! The defence of Elensefar has begun!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:239 msgid "" "As the sun set, a horrific change began to take place to the human " "adversaries of Baldras and his allies..." msgstr "" "As the sun set, a horrific change began to take place to the human " "adversaries of Baldras and his allies..." #. [wml_message] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:318 msgid "Could not convert a $stored_changers[$i].type, please report!" msgstr "Could not convert a $stored_changers[$i].type, please report!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:584 msgid "" "I cannot believe what my eyes are seeing! The flesh runs from their bones... " "these are not human warriors we fight. They are evil spirits masquerading as " "human!" msgstr "" "I cannot believe what my eyes are seeing! The flesh runs from their bones... " "these are not human warriors we fight. They are evil spirits masquerading as " "human!" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:595 msgid "" "Their human aspect is returning! This is an evil manner of sorcery we face, " "but one that we may yet overcome. CHARGE!" msgstr "" "Their human aspect is returning! This is an evil manner of sorcery we face, " "but one that we may yet overcome. CHARGE!" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609 msgid "Who are you? What are you?" msgstr "Who are you? What are you?" #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:613 msgid "" "We are accursed. We were once under the command of Prince Eldred, the King’s " "son and betrayer. The price for our treason is this hellish existence. We " "know not who or what inflicted this curse upon us, but our mortal deaths may " "be only the beginning of the penance we are doomed to pay." msgstr "" "We are accursed. We were once under the command of Prince Eldred, the King’s " "son and betrayer. The price for our treason is this hellish existence. We " "know not who or what inflicted this curse upon us, but our mortal deaths may " "be only the beginning of the penance we are doomed to pay." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:624 msgid "Lord Maddock, now that we are victorious, will you help us?" msgstr "Lord Maddock, now that we are victorious, will you help us?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:628 msgid "" "I will not. Unless you want me to round up the city’s thieves to fight for " "you, I do not have the troops to spare. However, I am not the only one who " "commands men in this corner of Wesnoth." msgstr "" "I will not. Unless you want me to round up the city’s thieves to fight for " "you, I do not have the troops to spare. However, I am not the only one who " "commands men in this corner of Wesnoth." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:632 msgid "I don’t understand. There are no other noble lords in this area." msgstr "I don’t understand. There are no other noble lords in this area." #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:636 msgid "" "Southeast of here there is a town, and there you may find assistance of the " "type I cannot give." msgstr "" "South-east of here there is a town, and there you may find assistance of the " "type I cannot give." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:640 msgid "" "Wish us well. If we are to resist the Wesnoth army a second time, we’re " "going to need more than clubs and slings against steel." msgstr "" "Wish us well. If we are to resist the Wesnoth army a second time, we will " "need more than clubs and slings against steel." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:659 msgid "" "Look, more riders come from the southeast. We cannot survive another " "assault. We are finished!" msgstr "" "Look, more riders come from the south-east. We cannot survive another " "assault. We are finished!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:672 msgid "" "Indeed, Asheviere’s armies had mustered and struck before the nascent " "rebellion could even be planned. Her power and ruthlessness — and their toll " "of death — would only grow greater with time." msgstr "" "Indeed, Asheviere’s armies had mustered and struck before the nascent " "rebellion could even be planned. Her power and ruthlessness — and their toll " "of death — would only grow greater with time." #. [scenario]: id=05_Hide_and_Seek #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 msgid "Hide and Seek" msgstr "Hide and Seek" #. [time]: id=midnight #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12 msgid "Midnight" msgstr "Midnight" #. [side]: type=Master Bowman, id=Quentin #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:45 msgid "Quentin" msgstr "Quentin" #. [side]: type=Rogue, id=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:82 msgid "Hans" msgstr "Hans" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:117 msgid "Take Baldras to meet the leader of the insurgency" msgstr "Take Baldras to meet the leader of the insurgency" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:300 msgid "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men traveled unseen along the swampy banks of the Great River to the " "city of Carcyn." msgstr "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men travelled unseen along the swampy banks of the Great River to the " "city of Carcyn." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:305 msgid "" "They hid until nightfall, then crept out to find the help Lord Maddock " "hinted was here." msgstr "" "They hid until nightfall, then crept out to find the help Lord Maddock " "hinted was here." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:353 msgid "" "I’m not sure where we’re supposed to go now. If we go into town we can start " "asking around for information." msgstr "" "I’m not sure where we’re supposed to go now. If we go into town we can start " "asking around for information." #. [unit]: type=Thief, id=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:369 msgid "Link" msgstr "Link" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:374 msgid "Who are you?" msgstr "Who are you?" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:378 msgid "" "I have come to find you. You must make it through the city without being " "seen. The soldiers are normally out hunting for my kind, but a company of " "heavy infantry arrived three days ago and took over the patrols." msgstr "" "I have come to find you. You must make it through the city without being " "seen. The soldiers are normally out hunting for my kind, but a company of " "heavy infantry arrived three days ago and took over the patrols." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:382 msgid "They’re looking for us." msgstr "They’re looking for us." #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:386 msgid "" "Well, good thing I found you first. Now hurry, you must make it past the " "city into the Grey Woods. There is a small path in the southeast that leads " "into the forest; look for the signpost. My brother Hans is waiting for you " "there and will take you to our master. Try to avoid the soldiers if you can." msgstr "" "Well, good thing I found you first. Now hurry, you must make it past the " "city into the Grey Woods. There is a small path in the south-east that leads " "into the forest; look for the signpost. My brother Hans is waiting for you " "there and will take you to our master. Try to avoid the soldiers if you can." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424 msgid "" "Looks like these guards hold stationary posts, so if we’re careful enough we " "should be able to slip our way around them unnoticed." msgstr "" "Looks like these guards hold stationary posts, so if we’re careful enough we " "should be able to slip our way around them unnoticed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428 msgid "" "Harper, you younger and faster folks need to be our eyes now. Scout ahead " "and try to find a way for us to get past the guards, but make sure to not " "stay where they can see you or we’re all in big trouble..." msgstr "" "Harper, you younger and faster folks need to be our eyes now. Scout ahead " "and try to find a way for us to get past the guards, but make sure to not " "stay where they can see you or we’re all in big trouble..." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:501 msgid "They’ve seen us! Run!" msgstr "They’ve seen us! Run!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:518 msgid "Fall back, quickly! Maybe we can yet lose them!" msgstr "Fall back, quickly! Maybe we can yet lose them!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:534 msgid "" "Gentlemen, please come this way and follow the path into the forest. Our " "leader is anxious to meet you." msgstr "" "Gentlemen, please come this way and follow the path into the forest. Our " "leader is anxious to meet you." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:538 msgid "" "As soon as we escape the Wesnoth death squad, we will be happy to oblige." msgstr "" "As soon as we escape the Wesnoth death squad, we will be happy to oblige." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:542 msgid "" "I haven’t run this much in years. If you were to ask me to infiltrate a " "heavily guarded city relying on nothing but the cover of darkness and my " "wits, I would say you were crazy." msgstr "" "I haven’t run this much in years. If you were to ask me to infiltrate a " "heavily guarded city relying on nothing but the cover of darkness and my " "wits, I would say you were crazy." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:546 msgid "As it turns out, I’m the crazy one. Let’s finish this folly." msgstr "As it turns out, I’m the crazy one. Let’s finish this folly." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:571 msgid "" "You can come if you wish, but the leader is only interested in speaking to " "Baldras." msgstr "" "You can come if you wish, but the leader is only interested in speaking to " "Baldras." #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:591 msgid "Fly, and we may yet evade them in the Grey Woods." msgstr "Fly, and we may yet evade them in the Grey Woods." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:596 msgid "Lead the way." msgstr "Lead the way." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:620 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:436 msgid "" "We have spent too much time here. Surely the Queen’s forces have returned to " "Dallben. Our mission is unfinished, but we must return to fight a suicide " "battle." msgstr "" "We have spent too much time here. Surely the Queen’s forces have returned to " "Dallben. Our mission is unfinished, but we must return to fight a suicide " "battle." #. [scenario]: id=06_The_Grey_Woods #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4 msgid "The Grey Woods" msgstr "The Grey Woods" #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:53 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:209 msgid "Helicrom" msgstr "Helicrom" #. [side]: type=Necromancer, id=Mal-Jarrof #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:90 msgid "Mal-Jarrof" msgstr "Mal-Jarrof" #. [side]: type=Necromancer, id=Mal-Jerod #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:106 msgid "Mal-Jerod" msgstr "Mal-Jerod" #. [side]: type=Lich, id=Sel-Mana #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:122 msgid "Sel-Mana" msgstr "Sel-Mana" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:146 msgid "Defeat the lich and its minions" msgstr "Defeat the lich and its minions" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:217 msgid "The leader, I presume." msgstr "The leader, I presume." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:221 msgid "" "I am Helicrom, and you should not be so glib. I control dangerous men. My " "henchmen can slip unseen through any city, rob a man while he sleeps, or " "attack a caravan head-on. It’s not noble work, but our pursuits require " "plenty of gold." msgstr "" "I am Helicrom, and you should not be so glib. I control dangerous men. My " "henchmen can slip unseen through any city, rob a man while he sleeps, or " "attack a caravan head-on. It’s not noble work, but our pursuits require " "plenty of gold." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:225 msgid "Your pursuits?" msgstr "Your pursuits?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:229 msgid "" "The former King’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum, you might say, were dealt with harshly. We are outcasts because " "we seek to master shadow magic. Our secrecy and security are not cheap." msgstr "" "The former King’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum, you might say, were dealt with harshly. We are outcasts because " "we seek to master shadow magic. Our secrecy and security are not cheap." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:233 msgid "I have heard of you. Necromancers. Barely-human scum, I say." msgstr "I have heard of you. Necromancers. Barely-human scum, I say." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:237 msgid "" "Wrong. Necromancers become slaves to their lich masters and eventually lose " "their humanity. We have proven that practicing the dark arts need not lead " "down that path to damnation. We remain human, and seek the mystical secret " "of balance between the ways of light and darkness. We dance between both " "ways, adhering to neither." msgstr "" "Wrong. Necromancers become slaves to their lich masters and eventually lose " "their humanity. We have proven that practising the dark arts need not lead " "down that path to damnation. We remain human, and seek the mystical secret " "of balance between the ways of light and darkness. We dance between both " "ways, adhering to neither." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:241 msgid "I... see, I think. Why do you want to help us?" msgstr "I... see, I think. Why do you want to help us?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:245 msgid "" "We don’t. You have sought us out. But, I do know of your situation and am " "willing to help. Any weakening of the Throne of Wesnoth, whether it be " "occupied by King or Queen, aids us." msgstr "" "We don’t. You have sought us out. But, I do know of your situation and am " "willing to help. Any weakening of the Throne of Wesnoth, whether it be " "occupied by King or Queen, aids us." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:256 msgid "" "Carcyn is always foggy as of late because these woods have recently become " "home to a lich and two of its underling necromancers. Our experiments may " "have actually aroused it from sleep... We’re not exactly sure." msgstr "" "Carcyn is always foggy as of late because these woods have recently become " "home to a lich and two of its underling necromancers. Our experiments may " "have actually aroused it from sleep... We’re not exactly sure." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:260 msgid "" "So now you need to defend your rear as well as your front... I see your " "predicament. My men will wipe this land clean if you can help us defend our " "homeland." msgstr "" "So now you need to defend your rear as well as your front... I see your " "predicament. My men will wipe this land clean if you can help us defend our " "homeland." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:285 msgid "Finally, that creature is dead, yet its foolish minions resist." msgstr "Finally, that creature is dead, yet its foolish minions resist." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:292 msgid "The lich is destroyed and its minions dead." msgstr "The lich is destroyed and its minions dead." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:309 msgid "" "The defeat of the evil lich infesting the Grey Woods was a bittersweet " "victory. With Helicrom dead, the guild of shadow magic was thrown into " "disarray." msgstr "" "The defeat of the evil lich infesting the Grey Woods was a bittersweet " "victory. With Helicrom dead, the guild of shadow magic was thrown into " "disarray." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:314 msgid "" "The remaining members were very grateful and offered Baldras a sizable sum " "of gold for his help. It was not the help he was hoping for, but he knew it " "would have to be enough for the coming conflict." msgstr "" "The remaining members were very grateful and offered Baldras a sizeable sum " "of gold for his help. It was not the help he was hoping for, but he knew it " "would have to be enough for the coming conflict." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:333 msgid "" "With the undead driven out, we may live here in relative peace and pursue " "our studies. For this, Baldras, I am grateful." msgstr "" "With the undead driven out, we may live here in relative peace and pursue " "our studies. For this, Baldras, I am grateful." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:337 msgid "" "Studies? Peace? You mean to continue feeding on the lawful citizens of " "Wesnoth. There will be no peace for them." msgstr "" "Studies? Peace? You mean to continue feeding on the lawful citizens of " "Wesnoth. There will be no peace for them." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:341 msgid "" "No one here is in a position to be dispensing moral judgments. Regardless, " "you have done great service to us today, and we owe you a debt. I will help " "you to the utmost of my ability." msgstr "" "No one here is in a position to be dispensing moral judgements. Regardless, " "you have done great service to us today, and we owe you a debt. I will help " "you to the utmost of my ability." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:345 msgid "" "I was planning on giving you gold. Any good army is well financed, and with " "the lich gone we can now spare it." msgstr "" "I was planning on giving you gold. Any good army is well-financed, and with " "the lich gone we can now spare it." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:349 msgid "" "But, I think it would help you more if I lent you some of my men to join you " "on your adventures. The Queen has been sending mages out here, and my men " "are itching for some payback." msgstr "" "But, I think it would help you more if I lent you some of my men to join you " "on your adventures. The Queen has been sending mages out here, and my men " "are itching for some payback." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:353 msgid "" "On the other hand, if I keep the full force of my organization here, we " "might be able to regroup and join you on the battlefield when the time comes." msgstr "" "On the other hand, if I keep the full force of my organization here, we " "might be able to regroup and join you on the battlefield when the time comes." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:357 msgid "I leave it to you to decide." msgstr "I leave it to you to decide." #. [option]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:359 msgid "I will take the gold. How does 500 sound?" msgstr "I will take the gold. How does 500 sound?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:363 msgid "Agreed. Good luck and farewell to you, Master Baldras." msgstr "Agreed. Good luck and farewell to you, Master Baldras." #. [option]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:384 msgid "" "Send your men with us. They will be valuable help as we prepare for the " "assault from the Wesnoth army garrison." msgstr "" "Send your men with us. They will be valuable help as we prepare for the " "assault from the Wesnoth army garrison." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:388 msgid "Done. My finest mages and thieves are at your disposal. Use them well." msgstr "Done. My finest mages and thieves are at your disposal. Use them well." #. [option]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:403 msgid "I wish you to join us in battle against the Queen’s forces." msgstr "I wish you to join us in battle against the Queen’s forces." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:407 msgid "" "All right. I need time to clean up this forest and recall my men from the " "countryside. We will be ready to march in seven days. All now hinges on you! " "Until then..." msgstr "" "All right. I need time to clean up this forest and recall my men from the " "countryside. We will be ready to march in seven days. All now hinges on you! " "Until then..." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:457 msgid "My men... have failed to protect me! I perish..." msgstr "My men... have failed to protect me! I perish..." #. [scenario]: id=07_The_Hunters #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4 msgid "The Hunters" msgstr "The Hunters" #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:19 msgid "" "Baldras and his men quickly left the Grey Woods, not entirely convinced of " "their safety even after eradicating the lich." msgstr "" "Baldras and his men quickly left the Grey Woods, not entirely convinced of " "their safety even after eradicating the lich." #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:22 msgid "" "As they marched, many men and women from the small hamlets peppering the " "area around Carcyn and the Grey Woods approached the group, asking to join " "them. The ascent of the Queen had cast an uneasy pall over the citizens of " "Wesnoth, and some of them were willing to resist it." msgstr "" "As they marched, many men and women from the small hamlets peppering the " "area around Carcyn and the Grey Woods approached the group, asking to join " "them. The ascent of the Queen had cast an uneasy pall over the citizens of " "Wesnoth, and some of them were willing to resist it." #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:25 msgid "" "Knowing they too would be labeled criminals, he reluctantly accepted their " "help.\n" "Note: Baldras is now able to recruit Outlaws." msgstr "" "Knowing they too would be labelled criminals, he reluctantly accepted their " "help.\n" "Note: Baldras is now able to recruit Outlaws." #. [part] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:29 msgid "" "Camped at the edge of the forest, they quietly observed substantial troop " "movements coming from the direction of Aldril, a nearby city, and marching " "to the northwest. Unsure what to make of it, they debated their next course " "of action..." msgstr "" "Camped at the edge of the forest, they quietly observed substantial troop " "movements coming from the direction of Aldril, a nearby city, and marching " "to the north-west. Unsure what to make of it, they debated their next course " "of action..." #. [side]: type=Royal Guard, id=Archarel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:51 msgid "Archarel" msgstr "Archarel" #. [side]: type=Iron Mauler, id=Linneus #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69 msgid "Linneus" msgstr "Linneus" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:89 msgid "Kill all enemy forces" msgstr "Kill all enemy forces" #. [event] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128 msgid "Jingo" msgstr "Jingo" #. [event] #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:129 msgid "Majel" msgstr "Majel" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:145 msgid "" "The words of Lord Maddock have weighed heavy on me these past few days. It " "has dawned on me that we can never win. We will never defeat the entire army " "of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " "the Queen, how should I ever expect to?" msgstr "" "The words of Lord Maddock have weighed heavily on me these past few days. It " "has dawned on me that we can never win. We will never defeat the entire army " "of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist " "the Queen, how should I ever expect to?" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:149 msgid "" "What’s worse is that she appears to have taken notice. We have counted five " "platoons of heavy infantry marching towards the garrison in just the last " "two hours." msgstr "" "What’s worse is that she appears to have taken notice. We have counted five " "platoons of heavy infantry marching towards the garrison in just the last " "two hours." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:153 msgid "" "The garrison. The towers of Halstead are more than a garrison, nephew, they " "are a fortress. They used to protect this area from the enemies of Wesnoth; " "I never imagined they would house its enemies." msgstr "" "The garrison. The towers of Halstead are more than a garrison, nephew, they " "are a fortress. They used to protect this area from the enemies of Wesnoth; " "I never imagined they would house its enemies." #. [event]: id=Pitcher 20 14}, id=Pitcher 28 18}, id=Pitcher 20 14} #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:156 msgid "Pitcher" msgstr "Pitcher" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:162 msgid "whisper^Baldras!" msgstr "Baldras!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:166 msgid "Uncle, he wears the crest of the Elense. We should answer." msgstr "Uncle, he wears the crest of the Elense. We should answer." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:170 msgid "Rider, hush before we are discovered! Come to us, but quietly!" msgstr "Rider, hush before we are discovered! Come to us, but quietly!" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:177 msgid "" "Master Baldras, I bring news from the north. During the past week, several " "patrols have again ventured across the Great River into Annuvin. A woman " "named Relana opposed them with a small militia. She was victorious." msgstr "" "Master Baldras, I bring news from the north. During the past week, several " "patrols have again ventured across the Great River into Annuvin. A woman " "named Relana opposed them with a small militia. She was victorious." #. [message]: speaker=Majel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:181 msgid "This is surely good news!" msgstr "This is surely good news!" #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:185 msgid "" "I am afraid it is not. The Queen is sending a branch of her main field army " "directly from Weldyn. As soon as they arrive, they will burn every village " "to the ground. No one will live." msgstr "" "I am afraid it is not. The Queen is sending a branch of her main field army " "directly from Weldyn. As soon as they arrive, they will burn every village " "to the ground. No one will live." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:189 msgid "" "The troop movements all make sense now. We must stop this army from reaching " "the garrison. We cannot swallow them whole, but we can gnaw away at them. " "They mustn’t take one step without us being there to harass and delay them. " "When they reach Halstead they must be exhausted or dying." msgstr "" "The troop movements all make sense now. We must stop this army from reaching " "the garrison. We cannot swallow them whole, but we can gnaw away at them. " "They mustn’t take one step without us being there to harass and delay them. " "When they reach Halstead they must be exhausted or dying." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:193 msgid "You just said we can’t beat their entire army!" msgstr "You just said we can’t beat their entire army!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:197 msgid "" "Do you propose surrender? It’s this or nothing. All we can do is see it " "through to the end." msgstr "" "Do you propose surrender? It’s this or nothing. All we can do is see it " "through to the end." #. [message]: speaker=Pitcher #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:201 msgid "" "May you prevail in peace and war. I must depart before I am seen so far from " "my Lord’s borders." msgstr "" "May you prevail in peace and war. I must depart before I am seen so far from " "my Lord’s borders." #. [message]: speaker=Jingo #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:212 msgid "Another platoon approaches..." msgstr "Another platoon approaches..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:264 msgid "" "When we are done, no one will fear the open roads and night sky more than " "the army of the usurper. Strike fast, strike silently... and leave no one " "alive." msgstr "" "When we are done, no one will fear the open roads and night sky more than " "the army of the usurper. Strike fast, strike silently... and leave no one " "alive." #. [message]: speaker=Linneus #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:278 msgid "It’s an ambush! Hold your ground!" msgstr "It’s an ambush! Hold your ground!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:289 msgid "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." msgstr "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:297 msgid "" "Troops, to arms! These peasant scum think they are above the law. We will " "show them the law!" msgstr "" "Troops, to arms! These peasant scum think they are above the law. We will " "show them the law!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:314 msgid "Ow! Fire hot! No step in fire!" msgstr "Ow! Fire hot! No step in fire!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:334 msgid "" "What a bloody mess. We must attack Halstead next. If we wait, they will " "become invincible. If we can burn it to the ground before that happens, our " "people may have a chance. Rest well tonight, because tomorrow’s battle will " "decide the fate of our homes, our families, and our freedom." msgstr "" "What a bloody mess. We must attack Halstead next. If we wait, they will " "become invincible. If we can burn it to the ground before that happens, our " "people may have a chance. Rest well tonight, because tomorrow’s battle will " "decide the fate of our homes, our families, and our freedom." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:345 msgid "" "Send word to Helicrom that we are ready. It is time for him to repay his " "debt." msgstr "" "Send word to Helicrom that we are ready. It is time for him to repay his " "debt." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:366 msgid "" "We have spent too much time here. Surely the entire Wesnoth army marches on " "our position. We are done for!" msgstr "" "We have spent too much time here. Surely the entire Wesnoth army marches on " "our position. We are done for!" #. [scenario]: id=08_Glory #: data/campaigns/Liberty/scenarios/08_Glory.cfg:4 msgid "Glory" msgstr "Glory" #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:20 msgid "" "In the Year of Wesnoth 161, the newly crowned king sought to tame the " "wildlands that separated the human cities surrounding Weldyn and the coastal " "regions of Elensefar once and for all." msgstr "" "In the Year of Wesnoth 161, the newly crowned king sought to tame the " "wildlands that separated the human cities surrounding Weldyn and the coastal " "regions of Elensefar once and for all." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:23 msgid "" "The grand army of Wesnoth, personally led by the High Council of Archmagi, " "scoured the plains of all manner of hostile creature, be it beast, orc, or " "elf. The city-state of Elensefar was formally united to the kingdom and " "settlements rapidly spread. The country of Wesnoth had been carved in deed " "as well as in name." msgstr "" "The grand army of Wesnoth, personally led by the High Council of Archmagi, " "scoured the plains of all manner of hostile creature, be it beast, orc, or " "elf. The city-state of Elensefar was formally united to the kingdom and " "settlements rapidly spread. The country of Wesnoth had been carved in deed " "as well as in name." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:27 msgid "" "A monument to this achievement was erected in the very heart of the " "wildlands. In a twelve-year ritual, the High Council demonstrated the height " "to which human magic had grown over the years by drawing the monument " "directly from the earth’s living rock." msgstr "" "A monument to this achievement was erected in the very heart of the " "wildlands. In a twelve-year ritual, the High Council demonstrated the height " "to which human magic had grown over the years by drawing the monument " "directly from the earth’s living rock." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:31 msgid "" "Hundreds of feet tall, the mountain towered high above the plains, its sheer " "walls both inspiring and terrifying. Men from all over the countryside " "labored there, building the most formidable fortress ever conceived. It " "became the Stronghold of Halstead." msgstr "" "Hundreds of feet tall, the mountain towered high above the plains, its sheer " "walls both inspiring and terrifying. Men from all over the countryside " "laboured there, building the most formidable fortress ever conceived. It " "became the Stronghold of Halstead." #. [part] #: data/campaigns/Liberty/scenarios/08_Glory.cfg:35 msgid "" "This sentinel of the western plains stood watch as Wesnoth prospered for " "many centuries under the protection it provided. No war has overcome it, and " "its walls have never been overrun. The blood of invaders stains its parapets " "and the bones of the defeated crumble at the base of Halstead’s frozen waves " "of stone." msgstr "" "This sentinel of the western plains stood watch as Wesnoth prospered for " "many centuries under the protection it provided. No war has overcome it, and " "its walls have never been overrun. The blood of invaders stains its parapets " "and the bones of the defeated crumble at the base of Halstead’s frozen waves " "of stone." #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:60 msgid "Dommel" msgstr "Dommel" #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/08_Glory.cfg:136 msgid "Vashna" msgstr "Vashna" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/08_Glory.cfg:316 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:397 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:610 msgid "Destroy the stronghold of Halstead" msgstr "Destroy the stronghold of Halstead" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:435 msgid "There it is. The stronghold of Halstead." msgstr "There it is. The stronghold of Halstead." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:448 msgid "" "Look at how tall it is! Those towers rise sheer out of the ground, as if " "called forth out of the earth." msgstr "" "Look at how tall it is! Those towers rise sheer out of the ground, as if " "called forth out of the earth." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:452 msgid "" "That may not be too far from the truth. During the time of the Great Kings " "of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " "era forged the walls of Halstead from the rock below." msgstr "" "That may not be too far from the truth. During the time of the Great Kings " "of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient " "era forged the walls of Halstead from the rock below." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:456 msgid "" "I don’t see how we can bring it down. They are already invincible in there!" msgstr "" "I don’t see how we can bring it down. They are already invincible in there!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:467 msgid "" "No, my young friend. Halstead indeed has a weakness. Among my many assets is " "access to a wealth of secrets few in Wesnoth are privy to." msgstr "" "No, my young friend. Halstead indeed has a weakness. Among my many assets is " "access to a wealth of secrets few in Wesnoth are privy to." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:471 msgid "" "You see, the mountain on which the fort was built is solid, but the castle " "on top has been built and rebuilt many times over the ages. It is not as " "indestructible as you might think." msgstr "" "You see, the mountain on which the fort was built is solid, but the castle " "on top has been built and rebuilt many times over the ages. It is not as " "indestructible as you might think." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:475 msgid "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. Over time, after many wars, supports were required to " "hold up the middle." msgstr "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. Over time, after many wars, supports were required to " "hold up the middle." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:479 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:505 msgid "" "So... we can knock out the supports and bring down the stronghold of " "Halstead. Would it really work?" msgstr "" "So... we can knock out the supports and bring down the stronghold of " "Halstead. Would it really work?" #. [message]: speaker=Baldras #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:483 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:509 msgid "" "I believe it will. Each tower has a passage down to the catacombs. If we can " "reach the center of each tower, one of our men can escape down to the bowels " "of the mountain and destroy its support. I am sure we will need to demolish " "no less than all four supports to raze the fortress." msgstr "" "I believe it will. Each tower has a passage down to the catacombs. If we can " "reach the centre of each tower, one of our men can escape down to the bowels " "of the mountain and destroy its support. I am sure we will need to demolish " "no less than all four supports to raze the fortress." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:489 msgid "No, young one. Halstead indeed has a weakness." msgstr "No, young one. Halstead indeed has a weakness." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:493 msgid "How do you know?" msgstr "How do you know?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:497 msgid "" "When I was a boy, my father — your grandfather — brought your dad and me to " "live in Aldril after orcs massacred many in our village. We grew up around " "here, and we learned many things." msgstr "" "When I was a boy, my father — your grandfather — brought your dad and me to " "live in Aldril after orcs massacred many in our village. We grew up around " "here, and we learned many things." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:501 msgid "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. The catacombs growing over time, combined with " "centuries of war, made it necessary to install supports to hold up the " "middle." msgstr "" "Beneath the structure is a system of catacombs that connects all four towers " "to the central keep. The catacombs growing over time, combined with " "centuries of war, made it necessary to install supports to hold up the " "middle." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:515 msgid "" "I hope you’re right. In a few hours, night will fall, and we will find out." msgstr "" "I hope you’re right. In a few hours, night will fall, and we will find out." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:519 msgid "" "We must be cautious. Look there, a substantial orc force is also advancing " "on Halstead. They must think Wesnoth’s army is spread out right now." msgstr "" "We must be cautious. Look there, a substantial orc force is also advancing " "on Halstead. They must think Wesnoth’s army is spread out right now." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:523 msgid "Heh. They’re in for a surprise. This may work to our advantage." msgstr "Heh. They’re in for a surprise. This may work to our advantage." #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:538 msgid "Look in the distance... riders approach!" msgstr "Look in the distance... riders approach!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:547 msgid "Who is it?" msgstr "Who is it?" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:551 msgid "Help, I hope. Circumstances cannot afford to get much more dire." msgstr "Help, I hope. Circumstances cannot afford to get much more dire." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:557 msgid "Riders approach from the northwest! Stand fast, men." msgstr "Riders approach from the north-west! Stand fast, men." #. [unit]: type=Paladin, id=Sir Gwydion #: data/campaigns/Liberty/scenarios/08_Glory.cfg:566 msgid "Sir Gwydion" msgstr "Sir Gwydion" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:581 msgid "Sound the advance!" msgstr "Sound the advance!" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/08_Glory.cfg:585 msgid "" "Knights of Elensefar, behold: the battle has already begun! Make camp here. " "Then, we charge!" msgstr "" "Knights of Elensefar, behold: the battle has already begun! Make camp here. " "Then, we charge!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:598 msgid "" "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " "must be defenseless now. More hinges on this battle than I thought." msgstr "" "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar " "must be defenceless now. More hinges on this battle than I thought." #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/08_Glory.cfg:603 msgid "" "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " "anymore." msgstr "" "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin " "anymore." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:634 msgid "" "That afternoon, another advance element of the main Wesnoth army arrived..." msgstr "" "That afternoon, another advance element of the main Wesnoth army arrived..." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:704 msgid "" "I think... I think they’re trying to storm Halstead itself... the fools!" msgstr "" "I think... I think they’re trying to storm Halstead itself... the fools!" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:721 msgid "They have breached the fortress gate! Repulse them!" msgstr "They have breached the fortress gate! Repulse them!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:737 msgid "I’m inside the tower! I’m going down to the catacombs — cover me." msgstr "I’m inside the tower! I’m going down to the catacombs — cover me." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:747 msgid "After about an hour..." msgstr "After about an hour..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:757 msgid "It’s done." msgstr "It’s done." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:784 msgid "The stronghold of Halstead began to shake..." msgstr "The stronghold of Halstead began to shake..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:789 msgid "We cannot stay here. The fortress has started to collapse!" msgstr "We cannot stay here. The fortress has started to collapse!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:820 msgid "I think it’s working! Everybody get clear now!" msgstr "I think it’s working! Everybody get clear now!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:844 msgid "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of it tumbled down the steep " "sides, while the remainder came to rest several hundred feet below ground, " "in the bowels of the hollowed-out mountain." msgstr "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of it tumbled down the steep " "sides, while the remainder came to rest several hundred feet below ground, " "in the bowels of the hollowed-out mountain." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:849 msgid "No one inside the fortress would make it out alive." msgstr "No one inside the fortress would make it out alive." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:918 msgid "" "After more than a week of fierce fighting, the main body of Asheviere’s host " "arrived from Weldyn. The battle was soon finished. Every last man from the " "province of Annuvin was executed." msgstr "" "After more than a week of fierce fighting, the main body of Asheviere’s host " "arrived from Weldyn. The battle was soon finished. Every last man from the " "province of Annuvin was executed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:948 msgid "Men, help me out of here! I am trapped under this rubble." msgstr "Men, help me out of here! I am trapped under this rubble." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:952 msgid "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." msgstr "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:957 msgid "I hope this sacrifice is not in vain... but we will never know." msgstr "I hope this sacrifice is not in vain... but we will never know." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:963 msgid "Our dream of freedom... gone... Unngh." msgstr "Our dream of freedom... gone... Unngh." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/08_Glory.cfg:970 msgid "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the villagers, ground beneath the wheels of " "Asheviere’s wrath." msgstr "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the villagers, ground beneath the wheels of " "Asheviere’s wrath." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/08_Glory.cfg:986 msgid "Uncle!" msgstr "Uncle!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:990 msgid "NO!" msgstr "NO!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:994 msgid "I promised your father I would watch after you... and I failed." msgstr "I promised your father I would watch after you... and I failed." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:998 msgid "" "But we are so close to the end. We must finish this. I am sorry you will not " "be able to enjoy our freedom. Goodbye, Harper." msgstr "" "But we are so close to the end. We must finish this. I am sorry you will not " "be able to enjoy our freedom. Goodbye, Harper." #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1012 msgid "" "Carry on, my friends. Fighting by your side is the most honorable thing I " "have done..." msgstr "" "Carry on, my friends. Fighting by your side is the most honourable thing I " "have done..." #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1059 msgid "Your reign of terror is over, General." msgstr "Your reign of terror is over, General." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1064 msgid "" "You will never successfully oppose Asheviere. Her power is too great... This " "small victory today is but a reprieve from the unimaginable pain you will " "suffer when the full force of her wrath descends upon you." msgstr "" "You will never successfully oppose Asheviere. Her power is too great... This " "small victory today is but a reprieve from the unimaginable pain you will " "suffer when the full force of her wrath descends upon you." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1075 msgid "" "This was no small victory. You underestimate the power of love for freedom." msgstr "" "This was no small victory. You underestimate the power of love for freedom." #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1080 msgid "" "You... underestimate the... cruelty and ambition of your Queen... Uungh..." msgstr "" "You... underestimate the... cruelty and ambition of your Queen... Uungh..." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1087 msgid "" "Small victory? Bah! Now we will raze this fortress and bury it in the earth " "from whence it came." msgstr "" "Small victory? Bah! Now we will raze this fortress and bury it in the earth " "from whence it came." #. [scenario]: id=09_Epilogue #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4 msgid "Liberty — Epilogue" msgstr "Liberty — Epilogue" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14 msgid "" "The rest of the battle was a blur. The shock of what had happened stunned " "everybody." msgstr "" "The rest of the battle was a blur. The shock of what had happened stunned " "everybody." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17 msgid "" "Baldras and his men fled the plains of western Wesnoth under the cover of " "night. The spectacle of Halstead’s destruction stunned them into a daze that " "only slowly wore off as they made their way north to and past Elensefar." msgstr "" "Baldras and his men fled the plains of western Wesnoth under the cover of " "night. The spectacle of Halstead’s destruction stunned them into a daze that " "only slowly wore off as they made their way north to and past Elensefar." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20 msgid "" "The Elense riders routed the orcish army, small as it was, and sent them " "back across the Great River. They then scattered to the countryside and were " "not heard from again. Baldras thought this odd behavior when he heard about " "it." msgstr "" "The Elense riders routed the orcish army, small as it was, and sent them " "back across the Great River. They then scattered to the countryside and were " "not heard from again. Baldras thought this odd behaviour when he heard about " "it." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23 msgid "" "As the main body of Asheviere’s army neared the ruins of Halstead, strange " "things began to happen. Every night, men would disappear. Others were found " "hacked to bloody pieces. Unexplained misfortune plagued the marching " "columns. Soldiers dropped dead where they stood, slain by unseen assassins. " "Fear of an undead menace spread through the ranks." msgstr "" "As the main body of Asheviere’s army neared the ruins of Halstead, strange " "things began to happen. Every night, men would disappear. Others were found " "hacked to bloody pieces. Unexplained misfortune plagued the marching " "columns. Soldiers dropped dead where they stood, slain by unseen assassins. " "Fear of an undead menace spread through the ranks." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26 msgid "" "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " "was too much. Their shock that such a thing could happen combined with the " "invisible terror stalking them convinced Asheviere’s second in command the " "entire countryside was cursed. He quickly retreated to the traditional " "border and set up strong defenses against the west." msgstr "" "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it " "was too much. Their shock that such a thing could happen combined with the " "invisible terror stalking them convinced Asheviere’s second in command the " "entire countryside was cursed. He quickly retreated to the traditional " "border and set up strong defences against the west." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29 msgid "" "Baldras had just crossed the Great River when rumors of night-stalkers " "filtered through his ranks. With bitter humor he realized that Lord " "Maddock’s men were successfully using tactics Baldras had mastered and used " "during his resistance." msgstr "" "Baldras had just crossed the Great River when rumours of night-stalkers " "filtered through his ranks. With bitter humour he realized that Lord " "Maddock’s men were successfully using tactics Baldras had mastered and used " "during his resistance." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32 msgid "" "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " "ground. In a panic, they raced through the forest to Delwyn. It was likewise " "devastated. However, they did find one clue as to what happened..." msgstr "" "The peasants-turned-outlaws finally reached Dallben. It was burnt to the " "ground. In a panic, they raced through the forest to Delwyn. It was likewise " "devastated. However, they did find one clue as to what happened..." #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36 msgid "" "... a grimy note nailed to a charred post that read, “Baldras, You would " "have been proud. We gave ’em hell. But in the end, it wasn’t enough.”" msgstr "" "... a grimy note nailed to a charred post that read, “Baldras, You would " "have been proud. We gave ’em hell. But in the end, it wasn’t enough.”" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40 msgid "" "“We fled like criminals in the night, but we made sure that no one would " "harass us anymore.”" msgstr "" "“We fled like criminals in the night, but we made sure that no one would " "harass us any more.”" #. [part] #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44 msgid "" "“If you wish to find us, head southwest. When you reach the land’s end, " "just keep going. See you in the Three Sisters, old friend. ― Relana”" msgstr "" "“If you wish to find us, head south-west. When you reach the land’s end, " "just keep going. See you in the Three Sisters, old friend. ― Relana”" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "Bone Knight" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." #. [attack]: type=blade #: data/campaigns/Liberty/units/Bone_Knight.cfg:31 #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:41 msgid "axe" msgstr "axe" #. [attack]: type=impact #: data/campaigns/Liberty/units/Bone_Knight.cfg:40 msgid "trample" msgstr "trample" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:4 msgid "Death Squire" msgstr "Death Squire" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:27 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." #. [attack]: type=blade #: data/campaigns/Liberty/units/Death_Squire.cfg:32 msgid "sword" msgstr "sword" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "Rogue Mage" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:19 msgid "" "Some mages are thrown out of the mage’s guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" "Some mages are thrown out of the mage’s guild for attempting to practise " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." #. [attack]: type=blade #: data/campaigns/Liberty/units/Rogue_Mage.cfg:24 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:33 msgid "short sword" msgstr "short sword" #. [attack]: type=cold #: data/campaigns/Liberty/units/Rogue_Mage.cfg:33 msgid "ice blast" msgstr "ice blast" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "Shadow Lord" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:23 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." #. [attack]: type=blade #: data/campaigns/Liberty/units/Shadow_Lord.cfg:35 msgid "astral blade" msgstr "astral blade" #. [attack]: type=cold #: data/campaigns/Liberty/units/Shadow_Lord.cfg:46 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:45 msgid "shadow bolt" msgstr "shadow bolt" #. [attack]: type=impact #: data/campaigns/Liberty/units/Shadow_Lord.cfg:58 msgid "shadow blast" msgstr "shadow blast" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "Shadow Mage" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:22 msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channelling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "Skeleton Rider" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:34 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:20 msgid "Villager" msgstr "Villager" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:23 msgid "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." msgstr "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:36 msgid "Village Elder" msgstr "Village Elder" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:39 msgid "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." msgstr "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:52 msgid "Senior Village Elder" msgstr "Senior Village Elder" #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:56 msgid "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." msgstr "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:58 msgid "female^Senior Village Elder" msgstr "Senior Village Elder" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:91 msgid "Peasant Youth" msgstr "Peasant Youth" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:95 msgid "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." msgstr "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:101 msgid "female^Peasant Youth" msgstr "Peasant Youth" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:115 msgid "Watchman" msgstr "Watchman" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:120 msgid "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." msgstr "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:122 msgid "female^Watchwoman" msgstr "Watchwoman" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:136 msgid "Borderer" msgstr "Borderer" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:141 msgid "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." msgstr "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:143 msgid "female^Borderer" msgstr "Borderer" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:162 msgid "Peasant Hunter" msgstr "Peasant Hunter" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:165 msgid "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." msgstr "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:178 msgid "Peasant Trapper" msgstr "Peasant Trapper" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:182 msgid "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." msgstr "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:195 msgid "Peasant Huntsman" msgstr "Peasant Huntsman" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:200 msgid "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." msgstr "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." #. [object]: id={ID} #: data/campaigns/Liberty/utils/utils.cfg:54 msgid "Holy Ankh" msgstr "Holy Ankh" #. [object]: id={ID} #: data/campaigns/Liberty/utils/utils.cfg:57 msgid "" "You find a hefty pendant on a strange and ominous looking altar. It glows " "brightly when you pick it up!" msgstr "" "You find a hefty pendant on a strange and ominous looking altar. It glows " "brightly when you pick it up!" #. [object]: id={ID} #: data/campaigns/Liberty/utils/utils.cfg:58 msgid "" "There is a strange altar here and a pendant on it. I don’t want to touch it." msgstr "" "There is a strange altar here and a pendant on it. I don’t want to touch it." #. [effect]: type=arcane #: data/campaigns/Liberty/utils/utils.cfg:71 msgid "holy ankh" msgstr "holy ankh" #. [message]: speaker=Baldras #: data/campaigns/Liberty/utils/utils.cfg:105 msgid "Tell my wife... that I loved her!" msgstr "Tell my wife... that I loved her!" #. [message]: speaker=Harper #: data/campaigns/Liberty/utils/utils.cfg:120 msgid "Unngh... Now our people may never be free..." msgstr "Unngh... Now our people may never be free..." #. [message]: speaker=Relana #: data/campaigns/Liberty/utils/utils.cfg:134 msgid "I am finished... will we ever be free?" msgstr "I am finished... will we ever be free?" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/utils/utils.cfg:148 msgid "How can this be? We have lost." msgstr "How can this be? We have lost." #. [message]: speaker=narrator #: data/campaigns/Liberty/utils/utils.cfg:164 msgid "" "They returned to their village to find it destroyed, with those who fought " "left dead and the few survivors borne away to unguessable fates. It was a " "bitter doom, but as Asheviere’s grip tightened they would live to see worse." msgstr "" "They returned to their village to find it destroyed, with those who fought " "left dead and the few survivors borne away to unknown fates. It was a bitter " "doom, but as Asheviere’s grip tightened they would live to see worse."