# #-#-#-#-# wesnoth-ei.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-# # Shavian English translations for Battle for Wesnoth package. # Copyright (C) 2009 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package # # Contributors: # Arc Riley # Thomas Thurman # msgid "" msgstr "" "Project-Id-Version: en@shaw\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-09 21:24-0300\n" "PO-Revision-Date: 2009-10-12 21:45-0400\n" "Last-Translator: Arc Riley \n" "Language-Team: Shavian English \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:11 msgid "The Eastern Invasion" msgstr "𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż đ‘Šđ‘Żđ‘đ‘±đ‘ đ‘©đ‘Ż" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:12 msgid "EI" msgstr "𐑰đ‘Č" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:16 msgid "(Easy)" msgstr "(𐑰𐑟𐑩)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:16 msgid "Spearman" msgstr "đ‘•đ‘đ‘œđ‘„đ‘©đ‘Ż" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:17 msgid "(Normal)" msgstr "(𐑯đ‘č𐑄𐑩𐑀)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:17 msgid "Swordsman" msgstr "𐑕đ‘čđ‘›đ‘Ÿđ‘„đ‘šđ‘Ż" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "(Challenging)" msgstr "(𐑗𐑚𐑀𐑩𐑯𐑥𐑊𐑙)" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:18 msgid "Royal Guard" msgstr "𐑟𐑶𐑩𐑀 𐑜𐑾𐑛" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:19 msgid "" "There are rumors of undead attacks on the eastern border of Wesnoth. You, an " "officer in the Royal Army, have been sent to the eastern front to protect " "the villagers and find out what is happening.\n" "\n" msgstr "" "𐑞đ‘ș 𐑾 đ‘źđ‘”đ‘„đ‘Œđ‘Ÿ 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑩𐑑𐑚𐑒𐑕 đ‘Ș𐑯 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż 𐑚đ‘čđ‘›đ‘Œ 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔. 𐑿, 𐑩𐑯 đ‘Șđ‘“đ‘Šđ‘•đ‘Œ 𐑩𐑯 𐑞 𐑟𐑶𐑩𐑀 " "𐑞𐑄𐑊, 𐑣𐑹𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż 𐑓𐑼𐑳𐑯𐑑 𐑑 𐑐𐑟𐑩𐑑𐑧𐑒𐑑 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑯 𐑓đ‘Č𐑯𐑛 𐑬𐑑 𐑱đ‘Ș𐑑 𐑩𐑟 " "𐑣𐑚𐑐𐑩𐑯𐑊𐑙.\n" "\n" #. [campaign]: id=Eastern_Invasion #: data/campaigns/Eastern_Invasion/_main.cfg:21 #, fuzzy msgid "(Intermediate level, 16 scenarios.)" msgstr "(đ‘Šđ‘Żđ‘‘đ‘Œđ‘„đ‘°đ‘›đ‘Šđ‘©đ‘‘ đ‘€đ‘§đ‘đ‘©đ‘€, 18 𐑕𐑩𐑯đ‘ș𐑰𐑮𐑟.)" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:25 msgid "Campaign Design" msgstr "𐑒𐑚𐑄𐑐𐑱𐑯 đ‘›đ‘©đ‘Ÿđ‘Č𐑯" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:31 msgid "Campaign Maintenance" msgstr "𐑒𐑚𐑄𐑐𐑱𐑯 𐑄𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:41 msgid "Campaign Epilogue and Continuity" msgstr "𐑒𐑚𐑄𐑐𐑱𐑯 𐑧𐑐𐑩𐑀đ‘Ș𐑜 𐑯 𐑒𐑭𐑯𐑑𐑩𐑯𐑔𐑩𐑑𐑰" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:47 msgid "Prose and Story Edits" msgstr "" #. [about] #: data/campaigns/Eastern_Invasion/_main.cfg:53 msgid "Artwork and Graphics Design" msgstr "𐑞𐑑𐑹𐑻𐑒 𐑯 𐑜𐑼𐑹𐑓𐑩𐑒𐑕 đ‘›đ‘©đ‘Ÿđ‘Č𐑯" #. [scenario]: id=01_The_Outpost #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:4 msgid "The Outpost" msgstr "𐑞 𐑬𐑑𐑐𐑮𐑕𐑑" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:17 #, fuzzy #| msgid "" #| "It was the thirteenth year of Konrad II’s reign, and there were strange " #| "occurrences in the Estmark Hills on the eastern border of Wesnoth." msgid "" "It was the thirteenth year of Konrad II’s reign when the strange occurrences " "in the Estmark Hills on the eastern border of Wesnoth began." msgstr "" "𐑩𐑑 𐑱đ‘Ș𐑟 𐑞 𐑔𐑻𐑑𐑰𐑯𐑔 đ‘˜đ‘œ 𐑝 ·𐑒𐑭𐑯𐑟𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛𐑕 𐑟𐑱𐑯, 𐑯 𐑞đ‘ș 𐑹𐑻 𐑕𐑑𐑟𐑱𐑯𐑥 đ‘©đ‘’đ‘»đ‘©đ‘Żđ‘•đ‘Šđ‘Ÿ 𐑩𐑯 𐑞 " "·𐑧𐑕𐑑𐑄𐑞𐑒 đ‘Łđ‘Šđ‘€đ‘Ÿ đ‘Ș𐑯 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż 𐑚đ‘čđ‘›đ‘Œ 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:21 msgid "" "Cattle and beasts of burden were found dead in the fields, and men went " "missing from their houses, with no clues but a thin stream of black blood. " "At first the settlers suspected raiders from the great desert, but when they " "sent scouts east they found nothing but a small mountain range and miles of " "swamp." msgstr "" "𐑒𐑚𐑑𐑩𐑀 𐑯 𐑚𐑰𐑕𐑑𐑕 𐑝 𐑚𐑻𐑛𐑩𐑯 𐑹𐑻 𐑓𐑬𐑯𐑛 𐑛𐑧𐑛 𐑩𐑯 𐑞 đ‘“đ‘°đ‘€đ‘›đ‘Ÿ, 𐑯 𐑄𐑧𐑯 𐑱𐑧𐑯𐑑 𐑄𐑊𐑕𐑊𐑙 𐑓𐑼đ‘Ș𐑄 𐑞đ‘ș " "đ‘Łđ‘Źđ‘Ÿđ‘©đ‘Ÿ, 𐑱𐑩𐑞 𐑯𐑮 đ‘’đ‘€đ‘”đ‘Ÿ 𐑚𐑳𐑑 𐑩 𐑔𐑩𐑯 𐑕𐑑𐑟𐑰𐑄 𐑝 𐑚𐑀𐑚𐑒 𐑚𐑀𐑳𐑛. 𐑹𐑑 𐑓𐑻𐑕𐑑 𐑞 đ‘•đ‘§đ‘‘đ‘€đ‘Œđ‘Ÿ 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 " "đ‘źđ‘±đ‘›đ‘»đ‘Ÿ 𐑓𐑼đ‘Ș𐑄 𐑞 đ‘œđ‘źđ‘±đ‘‘ đ‘›đ‘©đ‘Ÿđ‘»đ‘‘, 𐑚𐑳𐑑 𐑱𐑧𐑯 𐑞𐑱 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑰𐑕𐑑 𐑞𐑱 𐑓𐑬𐑯𐑛 𐑯𐑳𐑔𐑩𐑙 𐑚𐑳𐑑 𐑩 𐑕𐑄𐑷𐑀 " "𐑄𐑏𐑯𐑑𐑩𐑯 𐑟𐑱𐑯𐑥 𐑯 𐑄đ‘Čđ‘€đ‘Ÿ 𐑝 𐑕𐑹𐑭𐑄𐑐." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:25 msgid "" "The disappearances did not stop, and every day the terror grew greater. " "Eventually, the people living in the eastern villages sent a messenger to " "the King, asking for help. The messenger rode hard for many days and nights, " "and finally reached the city of Weldyn." msgstr "" "𐑞 đ‘›đ‘Šđ‘•đ‘©đ‘đ‘œđ‘©đ‘Żđ‘•đ‘©đ‘Ÿ 𐑛𐑩𐑛 𐑯đ‘Ș𐑑 𐑕𐑑đ‘Ș𐑐, 𐑯 𐑧𐑝𐑼𐑩 𐑛𐑱 𐑞 đ‘‘đ‘§đ‘źđ‘Œ đ‘œđ‘źđ‘” đ‘œđ‘źđ‘±đ‘‘đ‘Œ. đ‘Šđ‘đ‘§đ‘Żđ‘—đ‘©đ‘ąđ‘©đ‘€đ‘°, 𐑞 𐑐𐑰𐑐𐑩𐑀 " "đ‘€đ‘Šđ‘đ‘Šđ‘™ 𐑩𐑯 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ 𐑕𐑧𐑯𐑑 𐑩 đ‘„đ‘§đ‘•đ‘©đ‘Żđ‘Ąđ‘Œ 𐑑 𐑞 𐑒𐑩𐑙, 𐑭𐑕𐑒𐑩𐑙 𐑓đ‘č 𐑣𐑧𐑀𐑐. 𐑞 đ‘„đ‘§đ‘•đ‘©đ‘Żđ‘Ąđ‘Œ " "𐑼𐑮𐑛 𐑣𐑾𐑛 𐑓đ‘č 𐑄𐑧𐑯𐑊 đ‘›đ‘±đ‘Ÿ 𐑯 𐑯đ‘Č𐑑𐑕, 𐑯 𐑓đ‘Č𐑯𐑩𐑀𐑊 𐑼𐑰𐑗𐑑 𐑞 𐑕𐑩𐑑𐑩 𐑝 ·𐑹𐑧𐑀𐑛𐑊𐑯." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:29 msgid "" "When the King received news of the problem, his advisor Dacyn had much to " "say. Apparently, these attacks were connected to similar ones that occurred " "earlier on the far southern border, attacks by undead. Dacyn outlined a plan " "to combat these intrusions." msgstr "" "𐑱𐑧𐑯 𐑞 𐑒𐑩𐑙 𐑼𐑩𐑕𐑰𐑝𐑛 𐑯𐑿𐑟 𐑝 𐑞 𐑐𐑼đ‘Ș𐑚𐑀𐑩𐑄, 𐑣𐑩𐑟 𐑹𐑛𐑝đ‘Čđ‘Ÿđ‘Œ ·𐑛𐑱𐑒𐑊𐑯 𐑣𐑹𐑛 𐑄𐑳𐑗 𐑑 𐑕𐑱. 𐑩𐑐𐑚𐑟𐑩𐑯𐑑𐑀𐑊, " "𐑞𐑰𐑟 𐑩𐑑𐑚𐑒𐑕 𐑹𐑻 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑑 đ‘•đ‘Šđ‘„đ‘Šđ‘€đ‘Œ 𐑱𐑳𐑯𐑟 𐑞𐑹𐑑 đ‘Ș𐑒𐑻𐑛 đ‘»đ‘€đ‘°đ‘Œ đ‘Ș𐑯 𐑞 𐑓𐑾 đ‘•đ‘łđ‘žđ‘Œđ‘Ż 𐑚đ‘čđ‘›đ‘Œ, 𐑩𐑑𐑚𐑒𐑕 " "𐑚đ‘Č 𐑳𐑯𐑛𐑧𐑛. ·𐑛𐑱𐑒𐑊𐑯 𐑏𐑑𐑀đ‘Č𐑯𐑛 𐑩 𐑐𐑀𐑚𐑯 𐑑 𐑒đ‘Ș𐑄𐑚𐑚𐑑 𐑞𐑰𐑟 đ‘Šđ‘Żđ‘‘đ‘źđ‘”đ‘–đ‘©đ‘Żđ‘Ÿ." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:36 msgid "" "In the days of the king Garard I, two strong-points had been built along the " "near bank of the Weldyn, south of Soradoc, to stop bandits and orcish " "raiders out of the Estmarks from entering Wesnoth. But in later years the " "River Guard posts had been abandoned, as colonists spread into the Estmarks " "and the orcs were driven in retreat north of the Great River." msgstr "" "𐑩𐑯 𐑞 đ‘›đ‘±đ‘Ÿ 𐑝 𐑞 𐑒𐑩𐑙 đ‘œđ‘»đ‘žđ‘› đ‘Č, 𐑑𐑔 𐑕𐑑𐑼đ‘Ș𐑙-𐑐𐑶𐑯𐑑𐑕 𐑣𐑹𐑛 𐑚𐑰𐑯 𐑚𐑊𐑀𐑑 𐑩𐑀đ‘Ș𐑙 𐑞 đ‘Żđ‘œ 𐑚𐑹𐑙𐑒 𐑝 𐑞 " "·𐑹𐑧𐑀𐑛𐑊𐑯, 𐑕𐑬𐑔 𐑝 ·𐑕đ‘č𐑩𐑛𐑭𐑒, 𐑑 𐑕𐑑đ‘Ș𐑐 𐑚𐑚𐑯𐑛𐑩𐑑𐑕 𐑯 đ‘č𐑒𐑩𐑖 đ‘źđ‘±đ‘›đ‘»đ‘Ÿ 𐑬𐑑 𐑝 𐑞 ·𐑧𐑕𐑑𐑄𐑞𐑒𐑕 𐑓𐑼đ‘Ș𐑄 " "đ‘§đ‘Żđ‘‘đ‘Œđ‘Šđ‘™ ·𐑹𐑧𐑕𐑯𐑷𐑔. 𐑚𐑳𐑑 𐑩𐑯 đ‘€đ‘±đ‘‘đ‘Œ đ‘˜đ‘œđ‘Ÿ 𐑞 đ‘źđ‘Šđ‘đ‘Œ 𐑜𐑾𐑛 𐑐𐑮𐑕𐑑𐑕 𐑣𐑹𐑛 𐑚𐑰𐑯 𐑩𐑚𐑚𐑯𐑛𐑩𐑯𐑛, 𐑹𐑟 " "𐑒𐑭𐑀𐑩𐑯𐑊𐑕𐑑𐑕 𐑕𐑐𐑼𐑧𐑛 𐑊𐑯𐑑𐑫 𐑞 ·𐑧𐑕𐑑𐑄𐑞𐑒𐑕 𐑯 𐑞 đ‘č𐑒𐑕 𐑹𐑻 đ‘›đ‘źđ‘Šđ‘đ‘©đ‘Ż 𐑩𐑯 𐑼𐑩𐑑𐑼𐑰𐑑 𐑯đ‘č𐑔 𐑝 𐑞 đ‘œđ‘źđ‘±đ‘‘ " "đ‘źđ‘Šđ‘đ‘Œ." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:40 msgid "" "With unknown enemies pressing Wesnoth from the East, Konrad II decided to re-" "build and re-man the River Guard outposts, and use them to keep the Crown’s " "eye and hand firmly on the settled country to either side of the lower " "Weldyn. He sent two of the most promising young officers to them." msgstr "" "𐑱𐑩𐑞 𐑳𐑯𐑯𐑮𐑯 đ‘§đ‘Żđ‘Šđ‘„đ‘Šđ‘Ÿ 𐑐𐑼𐑧𐑕𐑩𐑙 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑓𐑼đ‘Ș𐑄 𐑞 𐑰𐑕𐑑, ·𐑒𐑭𐑯𐑟𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑛𐑩𐑕đ‘Č𐑛𐑩𐑛 𐑑 𐑼𐑰-" "𐑚𐑊𐑀𐑛 𐑯 𐑼𐑰-𐑄𐑚𐑯 𐑞 đ‘źđ‘Šđ‘đ‘Œ 𐑜𐑾𐑛 𐑬𐑑𐑐𐑮𐑕𐑑𐑕, 𐑯 𐑿𐑕 𐑞𐑧𐑄 𐑑 𐑒𐑰𐑐 𐑞 𐑒𐑼𐑬𐑯𐑟 đ‘Č 𐑯 𐑣𐑹𐑯𐑛 𐑓𐑻𐑄𐑀𐑊 đ‘Ș𐑯 𐑞 " "𐑕𐑧𐑑𐑩𐑀𐑛 𐑒𐑳𐑯𐑑𐑼𐑰 𐑑 đ‘Čđ‘žđ‘Œ 𐑕đ‘Č𐑛 𐑝 𐑞 đ‘€đ‘Žđ‘Œ ·𐑹𐑧𐑀𐑛𐑊𐑯. 𐑣𐑰 𐑕𐑧𐑯𐑑 𐑑𐑔 𐑝 𐑞 𐑄𐑎𐑕𐑑 𐑐𐑼đ‘Ș𐑄𐑊𐑕𐑊𐑙 𐑘𐑳𐑙 " "đ‘Șđ‘“đ‘Šđ‘•đ‘Œđ‘Ÿ 𐑑 𐑞𐑧𐑄." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:44 #, fuzzy #| msgid "" #| "To the northern outpost he sent Owaec, a clan noble. To the southern " #| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It " #| "is with them this story is concerned." msgid "" "To the northern outpost he sent Owaec, a clan noble. To the southern " "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our " "story begins there." msgstr "" "𐑑 𐑞 𐑯đ‘čđ‘žđ‘Œđ‘Ż 𐑬𐑑𐑐𐑮𐑕𐑑 𐑣𐑰 𐑕𐑧𐑯𐑑 ·𐑎𐑹𐑚𐑧𐑒, 𐑩 𐑒𐑀𐑚𐑯 𐑯𐑎𐑚𐑀. 𐑑 𐑞 đ‘•đ‘łđ‘žđ‘Œđ‘Ż 𐑬𐑑𐑐𐑮𐑕𐑑, 𐑣𐑰 𐑕𐑧𐑯𐑑 " "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, 𐑣𐑔 𐑹𐑫𐑛 𐑚𐑰 𐑩𐑒𐑳𐑄𐑐𐑩𐑯𐑊𐑛 𐑚đ‘Č ·𐑛𐑱𐑒𐑊𐑯 𐑞 𐑄𐑱𐑥. 𐑩𐑑 𐑩𐑟 𐑱𐑩𐑞 𐑞𐑧𐑄 𐑞𐑩𐑕 𐑕𐑑đ‘č𐑩 𐑩𐑟 " "𐑒𐑩𐑯𐑕𐑻𐑯𐑛." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:48 msgid "" "All went well once the King’s forces arrived. There were no attacks for " "several weeks, and Gweddry’s men started to grow incautious. Then, at dawn " "one day, Gweddry and his men were roused by the startled cries of the night " "watchmen..." msgstr "" "𐑷𐑀 𐑱𐑧𐑯𐑑 𐑹𐑧𐑀 𐑱𐑳𐑯𐑕 𐑞 𐑒𐑩𐑙𐑟 𐑓đ‘čđ‘•đ‘©đ‘Ÿ 𐑩𐑟đ‘Č𐑝𐑛. 𐑞đ‘ș 𐑹𐑻 𐑯𐑮 𐑩𐑑𐑚𐑒𐑕 𐑓đ‘č đ‘•đ‘§đ‘đ‘Œđ‘©đ‘€ 𐑱𐑰𐑒𐑕, 𐑯 " "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°đ‘Ÿ 𐑄𐑧𐑯 𐑕𐑑𐑞𐑑𐑩𐑛 𐑑 𐑜𐑼𐑮 𐑊𐑯𐑒𐑷𐑖𐑩𐑕. 𐑞𐑧𐑯, 𐑹𐑑 𐑛𐑷𐑯 𐑱𐑳𐑯 𐑛𐑱, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑯 𐑣𐑩𐑟 𐑄𐑧𐑯 𐑹𐑻 " "𐑼𐑬𐑟𐑛 𐑚đ‘Č 𐑞 𐑕𐑑𐑞𐑑𐑩𐑀𐑛 𐑒𐑼đ‘Č𐑟 𐑝 𐑞 𐑯đ‘Č𐑑 𐑹𐑭𐑗𐑄𐑧𐑯..." #. [side]: race=Humans, type=Lieutenant, id=Gweddry #. [side]: type=General, id=Gweddry #. [side]: type=Lieutenant, id=Gweddry #. [side]: type=Sergeant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:29 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:31 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:19 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:23 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:30 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:29 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:22 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:48 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:39 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:20 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:32 msgid "Gweddry" msgstr "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°" #. [side] #. [side]: race=Humans, type=Lieutenant, id=Gweddry #. [side]: type=Dwarvish Steelclad, id=Knutan #. [side]: type=General, id=Gweddry #. [side]: type=General, id=Halrad #. [side]: type=General, id=Halric #. [side]: type=General, id=Halrod #. [side]: type=General, id=Konrad II #. [side]: type=Great Mage, id=Kaldor #. [side]: type=Lieutenant, id=Gweddry #. [side]: type=Mounted Fighter, id=Owaec #. [side]: type=Sergeant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:70 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:56 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:127 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:24 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:32 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:28 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:35 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:34 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:27 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:54 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:68 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:78 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:95 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:34 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:37 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:50 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:62 msgid "Wesnothians" msgstr "Â·đ‘ąđ‘§đ‘•đ‘Żđ‘·đ‘”đ‘Ÿđ‘Żđ‘•" #. [unit]: type=White Mage, id=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:74 msgid "Dacyn" msgstr "·𐑛𐑱𐑒𐑊𐑯" #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:109 msgid "Mal-Sakkat" msgstr "·𐑄𐑚𐑀-𐑕𐑹𐑒𐑭𐑑" #. [side] #. [side]: type=Ancient Lich, id=Mal-Ravanal #. [side]: type=Dark Adept, id=Mal-Tar #. [side]: type=Dark Sorcerer, id=Mal-Galkar #. [side]: type=Dark Sorcerer, id=Mal-Kallat #. [side]: type=Dark Sorcerer, id=Mal-Marak #. [side]: type=Dark Sorcerer, id=Mal-Sakkat #. [side]: type=Dark Sorcerer, id=Mal-Skraat #. [side]: type=Dark Sorcerer, id=Mal-Talar #. [side]: type=Death Knight, id=Ravanal-Guard #. [side]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #. [side]: type=Lich, id=Mal-Grekulak #. [side]: type=Lich, id=Mal-Telnarad #. [side]: type=Lich, id=Mal-Uknalu #. [side]: type=Lich, id=Mal-Uldhar #. [side]: type=Lich, id=Mal-Xakralan #. [side]: type=Necromancer, id=Mal-un-Darak #. [side]: type=Necromancer, id=Mal-un-Karad #. [side]: type=Necromancer, id=Mal-un-Xadrux #. [side]: type=Necromancer, id=Mal-un-Zanrad #. [side]: type=Revenant, id=Garnad #. [side]: type=Revenant, id=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:122 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:144 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:165 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:83 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:66 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:95 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:47 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:55 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:92 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:112 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:41 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:63 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:99 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:111 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:128 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:145 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:40 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:55 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:72 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:89 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:106 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:123 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:140 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:157 msgid "Undead" msgstr "𐑳𐑯𐑛𐑧𐑛" #. [side]: type=Dark Sorcerer, id=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:133 msgid "Mal-Talar" msgstr "·𐑄𐑚𐑀-Talar" #. [side]: type=Lich, id=Mal-Uldhar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:155 msgid "Mal-Uldhar" msgstr "·𐑄𐑚𐑀-𐑔𐑀𐑛𐑣𐑞" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:190 #, fuzzy #| msgid "The Outpost" msgid "Defend the outpost" msgstr "𐑞 𐑬𐑑𐑐𐑮𐑕𐑑" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:194 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:381 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:126 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:83 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:90 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:146 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:106 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:82 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:112 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:98 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1070 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:159 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:142 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:134 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:169 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:171 msgid "Death of Gweddry" msgstr "𐑛𐑧𐑔 𐑝 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:198 #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:385 #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104 #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:130 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:87 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:94 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:150 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:110 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:85 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:86 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:116 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:102 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1074 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:163 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:146 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:138 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:173 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:175 msgid "Death of Dacyn" msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑱𐑒𐑊𐑯" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:223 msgid "What? What is going on?" msgstr "𐑱đ‘Ș𐑑? 𐑱đ‘Ș𐑑 𐑩𐑟 𐑜𐑮𐑩𐑙 đ‘Ș𐑯?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:227 msgid "Look. To the east. Undead approach!" msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:231 msgid "Ah, interesting..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:235 msgid "Men, to arms!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:246 msgid "I sense a great evil... Can it be? Gweddry, I must not be seen." msgstr "" #. [event] #. [modify_unit]: type=Lich Lord, id=Mal-Ravanal #. [side]: type=Ancient Lich, id=Mal-Ravanal #. [side]: type=Lich Lord, id=Mal-Ravanal #. [unit]: type=Lich Lord, id=Mal-Ravanal #. [variable] #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:274 #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:103 #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:227 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:281 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:296 msgid "Mal-Ravanal" msgstr "·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:283 msgid "" "This is the resistance you spoke of, an untrained commander and a few fresh " "recruits? You will suffer for your incompetence. Destroy them, and dare not " "bother me again." msgstr "" #. [message]: speaker=Mal-Talar #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:288 #, fuzzy #| msgid "Very well, Dark Archon. They will die. And then?" msgid "Apologies, Dark Archon. They will die. And then?" msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, ·𐑛𐑞𐑒 ·𐑞𐑗đ‘Ș𐑯. 𐑞𐑱 𐑹𐑊𐑀 𐑛đ‘Č. 𐑯 𐑞𐑧𐑯?" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:292 msgid "" "Slaughter the villagers and march onwards. You have wasted enough time here " "already." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:306 #, fuzzy #| msgid "What?! Men, to arms! And where did Dacyn go?!" msgid "What?! We must hold the outpost! And where did Dacyn go?!" msgstr "𐑱đ‘Ș𐑑?! 𐑄𐑧𐑯, 𐑑 đ‘žđ‘„đ‘Ÿ! 𐑯 𐑱đ‘ș 𐑛𐑩𐑛 ·𐑛𐑱𐑒𐑊𐑯 𐑜𐑮?!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:339 msgid "Gweddry? Good! You are still alive. Quickly, we must leave this place!" msgstr "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°? đ‘œđ‘«đ‘›! 𐑿 𐑾 𐑕𐑑𐑊𐑀 𐑩𐑀đ‘Č𐑝. 𐑒𐑹𐑊𐑒𐑀𐑊, 𐑱𐑰 𐑄𐑳𐑕𐑑 đ‘€đ‘°đ‘ 𐑞𐑩𐑕 𐑐𐑀𐑱𐑕!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:343 msgid "Where did you go?! And where did you come from?" msgstr "𐑱đ‘ș 𐑛𐑩𐑛 𐑿 𐑜𐑮?! 𐑯 𐑱đ‘ș 𐑛𐑩𐑛 𐑿 𐑒𐑳𐑄 𐑓𐑼đ‘Ș𐑄?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:347 msgid "" "There is no time to explain. If you wish to survive, you will escape through " "this trapdoor." msgstr "𐑞đ‘ș 𐑩𐑟 𐑯𐑮 𐑑đ‘Č𐑄 𐑑 𐑊𐑒𐑕𐑐𐑀𐑱𐑯. 𐑩𐑓 𐑿 𐑱𐑩𐑖 𐑑 đ‘•đ‘»đ‘đ‘Č𐑝, 𐑿 𐑹𐑊𐑀 𐑊𐑕𐑒𐑱𐑐 𐑔𐑟𐑔 𐑞𐑩𐑕 𐑑𐑼𐑹𐑐𐑛đ‘č." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:351 msgid "But what about the outpost?" msgstr "𐑚𐑳𐑑 𐑱đ‘Ș𐑑 𐑩𐑚𐑏𐑑 𐑞 𐑬𐑑𐑐𐑮𐑕𐑑?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:355 #, fuzzy #| msgid "" #| "It is pointless to try to defend it. Now, come on, we do not have much " #| "time to spare!" msgid "" "This outpost is already lost. We must defeat this evil if Wesnoth is to " "survive. Now, come on, we do not have much time to spare!" msgstr "" "𐑩𐑑 𐑩𐑟 𐑐𐑶𐑯𐑑𐑀𐑩𐑕 𐑑 𐑑𐑼đ‘Č 𐑑 𐑛𐑩𐑓𐑧𐑯𐑛 𐑩𐑑. 𐑯𐑬, 𐑒𐑳𐑄 đ‘Ș𐑯, 𐑱𐑰 𐑛𐑔 𐑯đ‘Ș𐑑 𐑣𐑹𐑝 𐑄𐑳𐑗 𐑑đ‘Č𐑄 𐑑 𐑕𐑐đ‘ș!" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:377 msgid "Move Gweddry to the trapdoor" msgstr "đ‘„đ‘”đ‘ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑑 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:419 msgid "Hurry! We cannot defeat this evil today! We must escape!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:427 msgid "Follow me, men! Through the trapdoor!" msgstr "𐑓đ‘Ș𐑀𐑎 𐑄𐑰, 𐑄𐑧𐑯! 𐑔𐑟𐑔 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č!" #. [scenario]: id=02_The_Escape_Tunnel #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:4 msgid "The Escape Tunnel" msgstr "𐑞 𐑊𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑀" #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:36 msgid "Kabak" msgstr "·𐑒𐑚𐑚𐑩𐑒" #. [side]: type=Gryphon, id=Kraagak #. [side]: type=Ogre, id=Grug #. [side]: type=Orcish Warrior, id=Gruga-Har #. [side]: type=Troll Warrior, id=Darg #. [side]: type=Troll, id=Kabak #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:43 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:67 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:77 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:46 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:62 msgid "Monsters" msgstr "𐑄đ‘Șđ‘Żđ‘•đ‘‘đ‘Œđ‘Ÿ" #. [side]: type=Dwarvish Steelclad, id=Knutan #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:49 msgid "Knutan" msgstr "·𐑒𐑯𐑳𐑑𐑚𐑯" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96 #, fuzzy #| msgid "Move Gweddry to the trapdoor" msgid "Move Gweddry to the tunnel exit" msgstr "đ‘„đ‘”đ‘ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑑 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125 msgid "Where are we? I can’t see where we are going." msgstr "𐑱đ‘ș 𐑾 𐑱𐑰? đ‘Č 𐑒𐑭𐑯𐑑 𐑕𐑰 𐑱đ‘ș 𐑱𐑰 𐑾 𐑜𐑮𐑩𐑙." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129 msgid "" "This is an old escape tunnel for the outpost; unfortunately these caves are " "currently inhabited by trolls. Now hurry, we have to move quickly; the " "undead will surely follow us down here." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133 #, fuzzy msgid "Wait, before we go anywhere — who were those undead?" msgstr "𐑹𐑱𐑑, 𐑚𐑩𐑓đ‘č 𐑱𐑰 𐑜𐑮 𐑧𐑯𐑩𐑱đ‘ș - 𐑣𐑔 𐑹𐑻 𐑞𐑮𐑟 𐑳𐑯𐑛𐑧𐑛?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:137 msgid "" "I will explain later. For now, suffice to say they are much too powerful for " "us; our only hope is to head north." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:163 msgid "TROL TREZZUR HOLE: KEEP OWT" msgstr "𐑑𐑼đ‘Ș𐑀 𐑑𐑼𐑧𐑟𐑳𐑼 𐑣𐑎𐑀: 𐑒𐑰𐑐 𐑬𐑧𐑑" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180 msgid "Who goes there?" msgstr "𐑣𐑔 𐑜𐑮𐑟 𐑞đ‘ș?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184 #, fuzzy #| msgid "" #| "We are soldiers of the king of Wesnoth. Will you help us escape these " #| "trolls?" msgid "" "We are soldiers of the king of Wesnoth. Will you help us fight these trolls?" msgstr "𐑱𐑰 𐑾 đ‘•đ‘Žđ‘€đ‘Ąđ‘Œđ‘Ÿ 𐑝 𐑞 𐑒𐑩𐑙 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔. 𐑹𐑊𐑀 𐑿 𐑣𐑧𐑀𐑐 𐑳𐑕 𐑊𐑕𐑒𐑱𐑐 𐑞𐑰𐑟 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ?" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188 msgid "" "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by " "them deserves some help, I think." msgstr "" "đ‘Č, 𐑱𐑰'𐑀 𐑣𐑧𐑀𐑐 𐑘𐑰, 𐑓đ‘č 𐑱𐑰 𐑣𐑹𐑝 𐑯𐑱 đ‘€đ‘łđ‘ 𐑓đ‘č 𐑞 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ. 𐑧𐑯𐑩𐑱𐑳𐑯 𐑩𐑑𐑚𐑒𐑑 𐑚đ‘Č 𐑞𐑧𐑄 đ‘›đ‘Šđ‘Ÿđ‘»đ‘đ‘Ÿ 𐑕𐑳𐑄 " "𐑣𐑧𐑀𐑐, đ‘Č 𐑔𐑩𐑙𐑒." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:195 msgid "" "Thank you. Now, I invite you to join us. Undead have followed us into these " "caves, and they will kill you if you stay behind." msgstr "" "𐑔𐑹𐑙𐑒 𐑿. 𐑯𐑬, đ‘Č 𐑩𐑯𐑝đ‘Č𐑑 𐑿 𐑑 𐑥𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 𐑓đ‘Ș𐑀𐑎𐑛 𐑳𐑕 𐑊𐑯𐑑𐑫 𐑞𐑰𐑟 đ‘’đ‘±đ‘đ‘Ÿ, 𐑯 𐑞𐑱 𐑹𐑊𐑀 " "𐑒𐑊𐑀 𐑿 𐑩𐑓 𐑿 𐑕𐑑𐑱 𐑚𐑩𐑣đ‘Č𐑯𐑛." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:201 msgid "" "Thank you. Now, I invite you to join us. Undead are in these lands, and they " "will find these caves." msgstr "" "𐑔𐑹𐑙𐑒 𐑿. 𐑯𐑬, đ‘Č 𐑩𐑯𐑝đ‘Č𐑑 𐑿 𐑑 𐑥𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑩𐑯 𐑞𐑰𐑟 đ‘€đ‘šđ‘Żđ‘›đ‘Ÿ, 𐑯 𐑞𐑱 𐑹𐑊𐑀 𐑓đ‘Č𐑯𐑛 𐑞𐑰𐑟 đ‘’đ‘±đ‘đ‘Ÿ." #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:207 msgid "" "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now " "by a few undead." msgstr "" "𐑄đ‘Č 𐑒𐑀𐑚𐑯 𐑣𐑭' đ‘€đ‘Šđ‘đ‘› 𐑩𐑯 𐑞𐑰𐑟 đ‘’đ‘±đ‘đ‘Ÿ 𐑓đ‘č đ‘•đ‘§đ‘Żđ‘‘đ‘˜đ‘Œđ‘Šđ‘Ÿ. 𐑱𐑰'𐑀 𐑯𐑮' 𐑚𐑰 đ‘•đ‘’đ‘šđ‘‘đ‘Œđ‘› 𐑯𐑬 𐑚đ‘Č 𐑩 𐑓𐑿 " "𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:211 msgid "Very well. The best of luck in your battle." msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. 𐑞 𐑚𐑧𐑕𐑑 𐑝 𐑀𐑳𐑒 𐑩𐑯 đ‘żđ‘Œ 𐑚𐑚𐑑𐑩𐑀." #. [scenario]: id=02_The_Escape_Tunnel #. [scenario]: id=05_Northern_Outpost #. [scenario]: id=09_Xenophobia #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:216 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:620 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:321 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1228 #, fuzzy msgid "" "Wearing this amulet will cause every blow you deal to inflict arcane " "damage!" msgstr "𐑱đ‘ș𐑩𐑙 𐑞𐑩𐑕 đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘ 𐑹𐑊𐑀 đ‘’đ‘·đ‘Ÿ 𐑧𐑝𐑼𐑩 𐑚𐑀𐑎 𐑿 𐑛𐑰𐑀 𐑑 𐑊𐑯𐑓𐑀𐑊𐑒𐑑 𐑞𐑒𐑱𐑯 𐑛𐑚𐑄𐑊𐑥!" #. [scenario]: id=02_The_Escape_Tunnel #. [scenario]: id=05_Northern_Outpost #. [scenario]: id=09_Xenophobia #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:217 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:621 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:322 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1229 #, fuzzy msgid "holy amulet^Take it" msgstr "𐑣𐑎𐑀𐑰 đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘" #. [scenario]: id=02_The_Escape_Tunnel #. [scenario]: id=05_Northern_Outpost #. [scenario]: id=09_Xenophobia #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:218 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:622 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:323 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1230 msgid "holy amulet^Leave it" msgstr "" #. [scenario]: id=02_The_Escape_Tunnel #. [scenario]: id=05_Northern_Outpost #. [scenario]: id=09_Xenophobia #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:219 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:623 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:324 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1231 msgid "I am not suited to using this item! Let another take it." msgstr "đ‘Č 𐑚𐑄 𐑯đ‘Ș𐑑 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑿𐑟𐑩𐑙 𐑞𐑩𐑕 đ‘Č𐑑𐑩𐑄! 𐑀𐑧𐑑 đ‘©đ‘Żđ‘łđ‘žđ‘Œ 𐑑𐑱𐑒 𐑩𐑑." #. [object] #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:221 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:625 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1233 msgid "Holy Amulet" msgstr "𐑣𐑎𐑀𐑰 đ‘šđ‘„đ‘˜đ‘©đ‘€đ‘©đ‘‘" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:257 msgid "" "There is a great fortune in this chest of treasure! I can count two hundred " "pieces of gold." msgstr "" "𐑞đ‘ș 𐑩𐑟 𐑩 đ‘œđ‘źđ‘±đ‘‘ 𐑓đ‘č𐑑𐑿𐑯 𐑩𐑯 𐑞𐑩𐑕 𐑗𐑧𐑕𐑑 𐑝 đ‘‘đ‘źđ‘§đ‘ đ‘Œ! đ‘Č 𐑒𐑹𐑯 𐑒𐑬𐑯𐑑 𐑑𐑔 𐑣𐑳𐑯𐑛𐑼𐑧𐑛 đ‘đ‘°đ‘•đ‘©đ‘Ÿ 𐑝 đ‘œđ‘Žđ‘€đ‘›." #. [unit]: type=Dark Sorcerer, id=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:299 msgid "Mal-Bakral" msgstr "·𐑄𐑚𐑀-𐑚𐑚𐑒𐑟𐑚𐑀" #. [message]: speaker=Mal-Bakral #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:306 msgid "We have found you, fleshbag! Prepare to die!" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑓𐑬𐑯𐑛 𐑿, đ‘“đ‘€đ‘§đ‘–đ‘šđ‘šđ‘œ! 𐑐𐑼𐑰𐑐đ‘ș 𐑑 𐑛đ‘Č!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:310 #, fuzzy #| msgid "" #| "They follow us... we must get out of this tunnel. It looks like it is " #| "leading east. That is unfortunate, for it will take us further from " #| "Weldyn. But it is our only option." msgid "" "They follow us... we must get out of this tunnel. It looks like it is " "leading east. That is unfortunate, for it will take us beyond the borders of " "Wesnoth. But it is our only option." msgstr "" "𐑞𐑱 𐑓đ‘Ș𐑀𐑎 𐑳𐑕... 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑩𐑕 𐑑𐑳𐑯𐑩𐑀. 𐑩𐑑 𐑀𐑫𐑒𐑕 𐑀đ‘Č𐑒 𐑩𐑑 𐑩𐑟 𐑀𐑰𐑛𐑊𐑙 𐑰𐑕𐑑. 𐑞𐑹𐑑 " "𐑩𐑟 𐑳𐑯𐑓đ‘č𐑑𐑿𐑯𐑩𐑑, 𐑓đ‘č 𐑩𐑑 𐑹𐑊𐑀 𐑑𐑱𐑒 𐑳𐑕 đ‘“đ‘»đ‘žđ‘Œ 𐑓𐑼đ‘Ș𐑄 ·𐑹𐑧𐑀𐑛𐑊𐑯. 𐑚𐑳𐑑 𐑩𐑑 𐑩𐑟 đ‘Źđ‘Œ 𐑎𐑯𐑀𐑊 đ‘Ș𐑐𐑖𐑩𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:323 msgid "We have reached the end of the tunnel. I see daylight above us!" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑼𐑰𐑗𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑀. đ‘Č 𐑕𐑰 𐑛𐑱𐑀đ‘Č𐑑 đ‘©đ‘šđ‘łđ‘ 𐑳𐑕!" #. [scenario]: id=03_An_Unexpected_Appearance #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:4 msgid "An Unexpected Appearance" msgstr "𐑩𐑯 𐑳𐑯𐑊𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 đ‘©đ‘đ‘œđ‘©đ‘Żđ‘•" #. [side]: type=Dark Sorcerer, id=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:35 #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:36 msgid "Mal-Skraat" msgstr "·𐑄𐑚𐑀-𐑕𐑒𐑼𐑭𐑑" #. [side]: type=Dark Adept, id=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:59 msgid "Mal-Tar" msgstr "·𐑄𐑚𐑀-𐑑𐑾" #. [side]: type=Dark Sorcerer, id=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:86 msgid "Mal-Kallat" msgstr "·𐑄𐑚𐑀-𐑒𐑚𐑀𐑩𐑑" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:122 msgid "Defeat either enemy dark sorcerer" msgstr "𐑛𐑩𐑓𐑰𐑑 đ‘Čđ‘žđ‘Œ 𐑧𐑯𐑩𐑄𐑊 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘Œđ‘Œ" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:150 msgid "We have escaped from those dark tunnels! But where are we now?" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑊𐑕𐑒𐑱𐑐𐑑 𐑓𐑼đ‘Ș𐑄 𐑞𐑮𐑟 𐑛𐑾𐑒 đ‘‘đ‘łđ‘Żđ‘©đ‘€đ‘Ÿ! 𐑚𐑳𐑑 𐑱đ‘ș 𐑾 𐑱𐑰 𐑯𐑬?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:154 #, fuzzy #| msgid "" #| "We are in the middle of the eastern mountains, in a mountain pass leading " #| "east and west. We need to head north, to meet Owaec, but we cannot go " #| "through the mountains... we must go east, or west, and hope we can get " #| "around them." msgid "" "We are in the middle of the eastern mountains, in a mountain pass leading " "east and west. We need to head north, but we cannot go through the " "mountains... we must go east, or west, and hope we can get around them." msgstr "" "𐑱𐑰 𐑾 𐑩𐑯 𐑞 𐑄𐑊𐑛𐑩𐑀 𐑝 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż đ‘„đ‘Źđ‘Żđ‘‘đ‘©đ‘Żđ‘Ÿ, 𐑩𐑯 𐑩 𐑄𐑏𐑯𐑑𐑩𐑯 𐑐𐑭𐑕 𐑀𐑰𐑛𐑊𐑙 𐑰𐑕𐑑 𐑯 𐑱𐑧𐑕𐑑. 𐑱𐑰 𐑯𐑰𐑛 " "𐑑 𐑣𐑧𐑛 𐑯đ‘č𐑔, 𐑑 𐑄𐑰𐑑 ·𐑎𐑹𐑚𐑧𐑒, 𐑚𐑳𐑑 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑔𐑟𐑔 𐑞 đ‘„đ‘Źđ‘Żđ‘‘đ‘©đ‘Żđ‘Ÿ... 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑜𐑮 𐑰𐑕𐑑, đ‘č " "𐑱𐑧𐑕𐑑, 𐑯 𐑣𐑮𐑐 𐑱𐑰 𐑒𐑹𐑯 𐑜𐑧𐑑 𐑩𐑟𐑏𐑯𐑛 𐑞𐑧𐑄." #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:158 msgid "Hahaha! We have you surrounded!" msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! 𐑱𐑰 𐑣𐑹𐑝 𐑿 đ‘•đ‘Œđ‘Źđ‘Żđ‘›đ‘©đ‘›!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:162 msgid "" "Why don’t we see if the new recruit can handle them. After all, there are " "only two!" msgstr "𐑱đ‘Č 𐑛𐑮𐑯𐑑 𐑱𐑰 𐑕𐑰 𐑩𐑓 𐑞 𐑯𐑿 𐑟𐑩𐑒𐑟𐑔𐑑 𐑒𐑹𐑯 𐑣𐑚𐑯𐑛𐑩𐑀 𐑞𐑧𐑄. đ‘­đ‘“đ‘‘đ‘Œ 𐑷𐑀, 𐑞đ‘ș 𐑾 𐑎𐑯𐑀𐑊 𐑑𐑔!" #. [message]: speaker=Mal-Tar #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:166 #, fuzzy msgid "No!! They’ll kill me!" msgstr "𐑯𐑮!!! 𐑞𐑱𐑀 𐑒𐑊𐑀 𐑄𐑰!" #. [message]: speaker=Mal-Kallat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:170 msgid "That would be your problem, then." msgstr "𐑞𐑹𐑑 𐑹𐑫𐑛 𐑚𐑰 đ‘żđ‘Œ 𐑐𐑼đ‘Ș𐑚𐑀𐑩𐑄, 𐑞𐑧𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:174 #, fuzzy msgid "" "These undead are toying with us! This adept is weak — we may be able to take " "his fort." msgstr "" "𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑑𐑶𐑊𐑙 𐑱𐑩𐑞 𐑳𐑕! 𐑞𐑩𐑕 𐑩𐑛𐑧𐑐𐑑 𐑩𐑟 𐑱𐑰𐑒 - 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑑𐑱𐑒 𐑣𐑩𐑟 𐑒𐑚𐑕𐑩𐑀." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:178 #, fuzzy #| msgid "" #| "A good idea. Then, we must kill either of the dark sorcerers. I would " #| "prefer to attack the western one, so we can get closer to Wesnoth." msgid "" "A good idea. Then, we must kill either of the dark sorcerers. I would prefer " "to attack the western one, so we can return to Wesnoth." msgstr "" "𐑩 đ‘œđ‘«đ‘› đ‘Čđ‘›đ‘Ÿ. 𐑞𐑧𐑯, 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑊𐑀 đ‘Čđ‘žđ‘Œ 𐑝 𐑞 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘»đ‘»đ‘Ÿ. đ‘Č 𐑹𐑫𐑛 𐑐𐑟𐑊𐑓𐑻 𐑑 𐑩𐑑𐑚𐑒 𐑞 đ‘ąđ‘§đ‘•đ‘‘đ‘Œđ‘Ż " "𐑱𐑳𐑯, 𐑕𐑮 𐑱𐑰 𐑒𐑹𐑯 𐑜𐑧𐑑 đ‘’đ‘€đ‘Žđ‘•đ‘Œ 𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:189 msgid "No! You have defeated me, and can re-enter Wesnoth!" msgstr "𐑯𐑮! 𐑿 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑄𐑰, 𐑯 𐑒𐑹𐑯 𐑼𐑰-đ‘§đ‘Żđ‘‘đ‘Œ ·𐑹𐑧𐑕𐑯𐑷𐑔!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:210 msgid "You have defeated my brother, but I will follow you and kill you!" msgstr "𐑿 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑄đ‘Č đ‘šđ‘źđ‘łđ‘žđ‘Œ, 𐑚𐑳𐑑 đ‘Č 𐑹𐑊𐑀 𐑓đ‘Ș𐑀𐑎 𐑿 𐑯 𐑒𐑊𐑀 𐑿!" #. [scenario]: id=04a_An_Elven_Alliance #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:4 msgid "An Elven Alliance" msgstr "𐑩𐑯 đ‘§đ‘€đ‘đ‘§đ‘Ż 𐑩𐑀đ‘Č𐑩𐑯𐑕" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:19 #, fuzzy #| msgid "" #| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be " #| "easy with the escape tunnel closed to them. They marched out of the " #| "foothills of the Estmarks in a direction few Wesnothians had traveled " #| "before, into unknown forest country just south of the Great River." msgid "" "But Gweddry and Dacyn were to find no respite within the borders of Wesnoth. " "They marched out of the foothills of the Estmarks into an unknown forest..." msgstr "" "𐑚𐑳𐑑 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑯 ·𐑛𐑱𐑒𐑊𐑯 𐑹𐑻 𐑑 𐑓đ‘Č𐑯𐑛 𐑞𐑹𐑑 𐑼𐑰-đ‘§đ‘Żđ‘‘đ‘Œđ‘Šđ‘™ ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑹𐑫𐑛 𐑯đ‘Ș𐑑 𐑚𐑰 𐑰𐑟𐑩 𐑱𐑩𐑞 𐑞 " "𐑊𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑀 đ‘’đ‘€đ‘Žđ‘Ÿđ‘› 𐑑 𐑞𐑧𐑄. 𐑞𐑱 𐑄𐑞𐑗𐑑 𐑬𐑑 𐑝 𐑞 đ‘“đ‘«đ‘‘đ‘Łđ‘Šđ‘€đ‘Ÿ 𐑝 𐑞 ·𐑧𐑕𐑑𐑄𐑞𐑒𐑕 𐑩𐑯 𐑩 𐑛𐑊𐑟𐑧𐑒𐑖𐑩𐑯 " "𐑓𐑿 Â·đ‘ąđ‘§đ‘•đ‘Żđ‘·đ‘”đ‘Ÿđ‘Żđ‘• 𐑣𐑹𐑛 đ‘‘đ‘źđ‘šđ‘đ‘©đ‘€đ‘› 𐑚𐑩𐑓đ‘č, 𐑊𐑯𐑑𐑫 𐑳𐑯𐑯𐑮𐑯 𐑓đ‘č𐑩𐑕𐑑 𐑒𐑳𐑯𐑑𐑼𐑰 𐑡𐑳𐑕𐑑 𐑕𐑬𐑔 𐑝 𐑞 đ‘œđ‘źđ‘±đ‘‘ " "đ‘źđ‘Šđ‘đ‘Œ." #. [side]: type=Elvish Ranger, id=Volas #. [side]: type=Lieutenant, id=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:34 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:51 msgid "Allies" msgstr "𐑚𐑀đ‘Č𐑟" #. [side]: type=Elvish Ranger, id=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:44 msgid "Volas" msgstr "Â·đ‘đ‘Žđ‘€đ‘©đ‘•" #. [side]: type=Orcish Warrior, id=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:60 msgid "Gruga-Har" msgstr "Â·đ‘œđ‘źđ‘”đ‘œđ‘š-𐑣𐑾" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:79 msgid "Defeat enemy leader" msgstr "𐑛𐑩𐑓𐑰𐑑 𐑧𐑯𐑩𐑄𐑊 𐑀𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:91 msgid "Death of Volas" msgstr "𐑛𐑧𐑔 𐑝 Â·đ‘đ‘Žđ‘€đ‘©đ‘•" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:118 msgid "Greetings, travelers! Welcome to my realm." msgstr "𐑜𐑼𐑰𐑑𐑩𐑙𐑟, đ‘‘đ‘źđ‘šđ‘đ‘©đ‘€đ‘»đ‘Ÿ! 𐑹𐑧𐑀𐑒𐑩𐑄 𐑑 𐑄đ‘Č 𐑟𐑧𐑀𐑄." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:122 #, fuzzy #| msgid "" #| "Would it be possible for us to rest in your lands for a while? We have " #| "been pursued by fell undead, although they did not dare to enter the " #| "forest... yet." msgid "" "Would it be possible for us to rest in your lands for a while? We have been " "pursued by fell undead, although they did not dare follow us into the " "forest... yet." msgstr "" "𐑹𐑫𐑛 𐑩𐑑 𐑚𐑰 𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀 𐑓đ‘č 𐑳𐑕 𐑑 𐑼𐑧𐑕𐑑 𐑩𐑯 đ‘żđ‘Œ đ‘€đ‘šđ‘Żđ‘›đ‘Ÿ 𐑓đ‘č 𐑩 𐑱đ‘Č𐑀? 𐑱𐑰 𐑣𐑹𐑝 𐑚𐑰𐑯 đ‘đ‘Œđ‘•đ‘żđ‘› 𐑚đ‘Č 𐑓𐑧𐑀 " "𐑳𐑯𐑛𐑧𐑛, 𐑷𐑀𐑞𐑎 𐑞𐑱 𐑛𐑩𐑛 𐑯đ‘Ș𐑑 𐑛đ‘ș 𐑑 đ‘§đ‘Żđ‘‘đ‘Œ 𐑞 𐑓đ‘č𐑩𐑕𐑑... 𐑘𐑧𐑑." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:126 msgid "Certainly." msgstr "𐑕𐑻𐑑𐑩𐑯𐑀𐑊." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:130 #, fuzzy #| msgid "" #| "Good. Now, you should be warned. This undead warlord is very powerful. If " #| "you choose to battle with him then, even if you are victorious, few will " #| "survive. I invite you to join us, and head north. We may be able to leave " #| "the area he wishes to conquer." msgid "" "Good. Now, you should be warned: this undead warlord is very powerful. If " "you choose to fight, even if you are victorious, few will survive. I invite " "you to join us, and head north." msgstr "" "đ‘œđ‘«đ‘›. 𐑯𐑬, 𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑱đ‘č𐑯𐑛. 𐑞𐑩𐑕 𐑳𐑯𐑛𐑧𐑛 𐑱đ‘č𐑀đ‘č𐑛 𐑩𐑟 𐑝𐑧𐑼𐑩 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€. 𐑩𐑓 𐑿 đ‘—đ‘”đ‘Ÿ 𐑑 𐑚𐑚𐑑𐑩𐑀 𐑱𐑩𐑞 " "𐑣𐑊𐑄 𐑞𐑧𐑯, đ‘°đ‘đ‘©đ‘Ż 𐑩𐑓 𐑿 𐑾 𐑝𐑩𐑒𐑑đ‘č𐑊𐑩𐑕, 𐑓𐑿 𐑹𐑊𐑀 đ‘•đ‘»đ‘đ‘Č𐑝. đ‘Č 𐑩𐑯𐑝đ‘Č𐑑 𐑿 𐑑 𐑥𐑶𐑯 𐑳𐑕, 𐑯 𐑣𐑧𐑛 𐑯đ‘č𐑔. " "𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 đ‘€đ‘°đ‘ 𐑞 đ‘ș𐑊𐑩 𐑣𐑰 đ‘ąđ‘Šđ‘–đ‘©đ‘Ÿ 𐑑 𐑒đ‘Șđ‘™đ‘’đ‘Œ." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:134 msgid "" "I thank you for your offer. But I will not leave my homeland. These undead " "cannot be as powerful as you say; I will fight them." msgstr "" "đ‘Č 𐑔𐑹𐑙𐑒 𐑿 𐑓đ‘č đ‘żđ‘Œ đ‘Șđ‘“đ‘Œ. 𐑚𐑳𐑑 đ‘Č 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 đ‘€đ‘°đ‘ 𐑄đ‘Č 𐑣𐑎𐑄𐑀𐑚𐑯𐑛. 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑒𐑹𐑯đ‘Ș𐑑 𐑚𐑰 𐑹𐑟 " "đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑹𐑟 𐑿 𐑕𐑱; đ‘Č 𐑹𐑊𐑀 𐑓đ‘Č𐑑 𐑞𐑧𐑄." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:138 msgid "" "This is not a wise choice, but it is yours to make. If you will not join us, " "will you at least help us reach the northern outpost? We wish to warn our " "comrades there." msgstr "" "𐑞𐑩𐑕 𐑩𐑟 𐑯đ‘Ș𐑑 𐑩 𐑱đ‘Č𐑟 𐑗𐑶𐑕, 𐑚𐑳𐑑 𐑩𐑑 𐑩𐑟 đ‘żđ‘Œđ‘Ÿ 𐑑 𐑄𐑱𐑒. 𐑩𐑓 𐑿 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑥𐑶𐑯 𐑳𐑕, 𐑹𐑊𐑀 𐑿 𐑹𐑑 " "𐑀𐑰𐑕𐑑 𐑣𐑧𐑀𐑐 𐑳𐑕 𐑼𐑰𐑗 𐑞 𐑯đ‘čđ‘žđ‘Œđ‘Ż 𐑬𐑑𐑐𐑮𐑕𐑑? 𐑱𐑰 𐑱𐑩𐑖 𐑑 𐑱đ‘č𐑯 đ‘Źđ‘Œ 𐑒đ‘Șđ‘„đ‘źđ‘©đ‘›đ‘Ÿ 𐑞đ‘ș." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:142 msgid "" "I will aid you. Although, I too, think that yours is the foolish choice. You " "should stay, and fight." msgstr "đ‘Č 𐑹𐑊𐑀 đ‘Č𐑛 𐑿. 𐑷𐑀𐑞𐑎, đ‘Č 𐑑𐑔, 𐑔𐑩𐑙𐑒 𐑞𐑹𐑑 đ‘żđ‘Œđ‘Ÿ 𐑩𐑟 𐑞 𐑓𐑔𐑀𐑊𐑖 𐑗𐑶𐑕. 𐑿 𐑖𐑫𐑛 𐑕𐑑𐑱, 𐑯 𐑓đ‘Č𐑑." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:146 msgid "" "After we rest for a short while, we will leave. We have little time to spare." msgstr "đ‘­đ‘“đ‘‘đ‘Œ 𐑱𐑰 𐑼𐑧𐑕𐑑 𐑓đ‘č 𐑩 𐑖đ‘č𐑑 𐑱đ‘Č𐑀, 𐑱𐑰 𐑹𐑊𐑀 đ‘€đ‘°đ‘. 𐑱𐑰 𐑣𐑹𐑝 𐑀𐑊𐑑𐑩𐑀 𐑑đ‘Č𐑄 𐑑 𐑕𐑐đ‘ș." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:160 msgid "Intruders!" msgstr "đ‘Šđ‘Żđ‘‘đ‘źđ‘”đ‘›đ‘»đ‘Ÿ!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:164 msgid "What? Orcs! Where did they come from?" msgstr "𐑱đ‘Ș𐑑? đ‘č𐑒𐑕! 𐑱đ‘ș 𐑛𐑩𐑛 𐑞𐑱 𐑒𐑳𐑄 𐑓𐑼đ‘Ș𐑄?" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:168 #, fuzzy #| msgid "" #| "I know not. But they are right in the Northern Path. You will have to " #| "fight them to move on." msgid "" "I know not. But they have made camp on the northern path. You will have to " "fight them to move on." msgstr "đ‘Č 𐑯𐑮 𐑯đ‘Ș𐑑. 𐑚𐑳𐑑 𐑞𐑱 𐑾 𐑼đ‘Č𐑑 𐑩𐑯 𐑞 ·𐑯đ‘čđ‘žđ‘Œđ‘Ż ·𐑐𐑭𐑔. 𐑿 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑓đ‘Č𐑑 𐑞𐑧𐑄 𐑑 đ‘„đ‘”đ‘ đ‘Ș𐑯." #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:172 msgid "Bring forth the assassins, we may be able to poison them!" msgstr "𐑚𐑼𐑩𐑙 𐑓đ‘č𐑔 𐑞 đ‘©đ‘•đ‘šđ‘•đ‘©đ‘Żđ‘Ÿ, 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 đ‘đ‘¶đ‘Ÿđ‘©đ‘Ż 𐑞𐑧𐑄!" #. [unit]: type=Orcish Slayer, id=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:183 #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:217 msgid "Nafga" msgstr "Â·đ‘Żđ‘šđ‘“đ‘œđ‘©" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:191 msgid "" "Your Warlordship, I am the only assassin left! Do you want me to go poison " "their leader?" msgstr "đ‘żđ‘Œ 𐑱đ‘č𐑀đ‘č𐑛𐑖𐑩𐑐, đ‘Č 𐑚𐑄 𐑞 𐑎𐑯𐑀𐑊 𐑩𐑕𐑚𐑕𐑩𐑯 𐑀𐑧𐑓𐑑! 𐑛𐑔 𐑿 𐑱đ‘Ș𐑯𐑑 𐑄𐑰 𐑑 𐑜𐑮 đ‘đ‘¶đ‘Ÿđ‘©đ‘Ż 𐑞đ‘ș 𐑀𐑰𐑛𐑻?" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:195 msgid "Perfect! Go, into the forest!" msgstr "đ‘đ‘Œđ‘“đ‘§đ‘’đ‘‘! 𐑜𐑮, 𐑊𐑯𐑑𐑫 𐑞 𐑓đ‘č𐑩𐑕𐑑!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:208 msgid "" "They have sent an assassin into the forest. We will have to be careful, and " "make sure he does not come out and attack us unexpectedly." msgstr "" "𐑞𐑱 𐑣𐑹𐑝 𐑕𐑧𐑯𐑑 𐑩𐑯 𐑩𐑕𐑚𐑕𐑩𐑯 𐑊𐑯𐑑𐑫 𐑞 𐑓đ‘č𐑩𐑕𐑑. 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑚𐑰 𐑒đ‘ș𐑓𐑩𐑀, 𐑯 𐑄𐑱𐑒 đ‘–đ‘«đ‘Œ 𐑣𐑰 𐑛𐑳𐑟 " "𐑯đ‘Ș𐑑 𐑒𐑳𐑄 𐑬𐑑 𐑯 𐑩𐑑𐑚𐑒 𐑳𐑕 𐑩𐑯𐑊𐑒𐑕𐑐𐑧𐑒𐑑𐑊𐑛𐑀𐑰." #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:224 msgid "Hahaha! Nafga will kill the elves!" msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! Â·đ‘Żđ‘šđ‘“đ‘œđ‘© 𐑹𐑊𐑀 𐑒𐑊𐑀 𐑞 đ‘§đ‘€đ‘đ‘Ÿ!" #. [message]: speaker=Nafga #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:235 #, fuzzy #| msgid "" #| "No! This is the first time I have failed a mission, and it is my last!" msgid "" "No! This is the first time I have failed a mission, and it will be my last!" msgstr "𐑯𐑮! 𐑞𐑩𐑕 𐑩𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑑đ‘Č𐑄 đ‘Č 𐑣𐑹𐑝 𐑓𐑱𐑀𐑛 𐑩 𐑄𐑊𐑖𐑩𐑯, 𐑯 𐑩𐑑 𐑩𐑟 𐑄đ‘Č 𐑀𐑭𐑕𐑑!" #. [message]: speaker=Gruga-Har #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:243 msgid "" "My assassin is dead! The elves must pay, not for his death, but for stopping " "him in his mission!" msgstr "" "𐑄đ‘Č 𐑩𐑕𐑚𐑕𐑩𐑯 𐑩𐑟 𐑛𐑧𐑛! 𐑞 đ‘§đ‘€đ‘đ‘Ÿ 𐑄𐑳𐑕𐑑 𐑐𐑱, 𐑯đ‘Ș𐑑 𐑓đ‘č 𐑣𐑩𐑟 𐑛𐑧𐑔, 𐑚𐑳𐑑 𐑓đ‘č 𐑕𐑑đ‘Ș𐑐𐑩𐑙 𐑣𐑊𐑄 𐑩𐑯 𐑣𐑩𐑟 " "𐑄𐑊𐑖𐑩𐑯!" #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:258 msgid "You have failed me, man of Wesnoth..." msgstr "𐑿 𐑣𐑹𐑝 𐑓𐑱𐑀𐑛 𐑄𐑰, 𐑄𐑚𐑯 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔..." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:269 #, fuzzy #| msgid "We have defeated the orcs! Now you can rest, and then leave." msgid "We have defeated the orcs! Now you can rest before your journey." msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑞 đ‘č𐑒𐑕! 𐑯𐑬 𐑿 𐑒𐑹𐑯 𐑼𐑧𐑕𐑑, 𐑯 𐑞𐑧𐑯 đ‘€đ‘°đ‘." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:273 msgid "" "We have not the time. This battle has wasted too much of it already. We must " "leave now." msgstr "" "𐑱𐑰 𐑣𐑹𐑝 𐑯đ‘Ș𐑑 𐑞 𐑑đ‘Č𐑄. 𐑞𐑩𐑕 𐑚𐑚𐑑𐑩𐑀 𐑣𐑹𐑟 𐑹𐑱𐑕𐑑𐑩𐑛 𐑑𐑔 𐑄𐑳𐑗 𐑝 𐑩𐑑 𐑷𐑀𐑟𐑧𐑛𐑊. 𐑱𐑰 𐑄𐑳𐑕𐑑 đ‘€đ‘°đ‘ 𐑯𐑬." #. [message]: speaker=Volas #: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:277 #, fuzzy #| msgid "Very well. I will send guides to lead you to your allies." msgid "Very well. I will send guides to lead you north to your allies." msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. đ‘Č 𐑹𐑊𐑀 𐑕𐑧𐑯𐑛 𐑜đ‘Č𐑛𐑟 𐑑 𐑀𐑧𐑛 𐑿 𐑑 đ‘żđ‘Œ 𐑚𐑀đ‘Č𐑟." #. [scenario]: id=04b_The_Undead_Border_Patrol #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:4 msgid "The Undead Border Patrol" msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑚đ‘čđ‘›đ‘Œ 𐑐𐑩𐑑𐑟𐑎𐑀" #. [side]: type=Lich, id=Mal-Telnarad #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:53 msgid "Mal-Telnarad" msgstr "·𐑄𐑚𐑀-𐑑𐑧𐑀𐑯𐑞𐑚𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:86 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:77 msgid "Defeat either enemy leader" msgstr "𐑛𐑩𐑓𐑰𐑑 đ‘Čđ‘žđ‘Œ 𐑧𐑯𐑩𐑄𐑊 𐑀𐑰𐑛𐑻" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:114 #, fuzzy #| msgid "" #| "We have gotten out of that mountain range now, and the path northwards is " #| "clear. Let us go north, now, and try to reach Owaec at the outpost." msgid "" "Now that we are free of the mountain range the path northwards is clear. Let " "us go north and try to reach Owaec at the outpost." msgstr "" "𐑱𐑰 𐑣𐑹𐑝 𐑜đ‘Ș𐑑𐑩𐑯 𐑬𐑑 𐑝 𐑞𐑹𐑑 𐑄𐑏𐑯𐑑𐑩𐑯 𐑟𐑱𐑯𐑥 𐑯𐑬, 𐑯 𐑞 𐑐𐑭𐑔 𐑯đ‘čđ‘”đ‘ąđ‘Œđ‘›đ‘Ÿ 𐑩𐑟 đ‘’đ‘€đ‘œ. 𐑀𐑧𐑑 𐑳𐑕 𐑜𐑮 𐑯đ‘č𐑔, " "𐑯𐑬, 𐑯 𐑑𐑼đ‘Č 𐑑 𐑼𐑰𐑗 ·𐑎𐑹𐑚𐑧𐑒 𐑹𐑑 𐑞 𐑬𐑑𐑐𐑮𐑕𐑑." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:118 #, fuzzy #| msgid "" #| "Wait. I am not sure that is the best option. If we go east now, we may be " #| "able to find the lich Mal-Ravanal who attacked us, and destroy him before " #| "he can attack Wesnoth again. After we escaped, I suspect he went back " #| "east to find us." msgid "" "Wait. I am not sure that is the best option. If we go east now, we may be " "able to find the lich who attacked us and destroy him. He must be nearby." msgstr "" "𐑹𐑱𐑑. đ‘Č 𐑚𐑄 𐑯đ‘Ș𐑑 đ‘–đ‘«đ‘Œ 𐑞𐑹𐑑 𐑩𐑟 𐑞 𐑚𐑧𐑕𐑑 đ‘Ș𐑐𐑖𐑩𐑯. 𐑩𐑓 𐑱𐑰 𐑜𐑮 𐑰𐑕𐑑 𐑯𐑬, 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑓đ‘Č𐑯𐑛 " "𐑞 𐑀𐑊𐑗 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€ 𐑣𐑔 𐑩𐑑𐑚𐑒𐑑 𐑳𐑕, 𐑯 𐑛𐑩𐑕𐑑𐑟𐑶 𐑣𐑊𐑄 𐑚𐑩𐑓đ‘č 𐑣𐑰 𐑒𐑹𐑯 𐑩𐑑𐑚𐑒 ·𐑹𐑧𐑕𐑯𐑷𐑔 đ‘©đ‘œđ‘±đ‘Ż. " "đ‘­đ‘“đ‘‘đ‘Œ 𐑱𐑰 𐑊𐑕𐑒𐑱𐑐𐑑, đ‘Č 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑣𐑰 𐑱𐑧𐑯𐑑 𐑚𐑹𐑒 𐑰𐑕𐑑 𐑑 𐑓đ‘Č𐑯𐑛 𐑳𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:123 msgid "" "This is no ordinary Lich you hunt. Even if you manage to find him, how will " "you prevent him from simply teleporting away? We should head north; there is " "much I must learn before we confront this menace." msgstr "" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:127 msgid "" "They run from me! Still, it will not help them, the border patrol will " "destroy them. I may even be promoted!" msgstr "" "𐑞𐑱 𐑼𐑳𐑯 𐑓𐑼đ‘Ș𐑄 𐑄𐑰! 𐑕𐑑𐑊𐑀, 𐑩𐑑 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑣𐑧𐑀𐑐 𐑞𐑧𐑄, 𐑞 𐑚đ‘čđ‘›đ‘Œ 𐑐𐑩𐑑𐑟𐑎𐑀 𐑹𐑊𐑀 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞𐑧𐑄. đ‘Č " "𐑄𐑱 đ‘°đ‘đ‘©đ‘Ż 𐑚𐑰 𐑐𐑟𐑩𐑄𐑎𐑑𐑩𐑛!" #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:138 msgid "Now I will never get promoted!" msgstr "𐑯𐑬 đ‘Č 𐑹𐑊𐑀 đ‘Żđ‘§đ‘đ‘Œ 𐑜𐑧𐑑 𐑐𐑟𐑩𐑄𐑎𐑑𐑩𐑛!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:146 #, fuzzy #| msgid "Come, let us return to Wesnoth and aid the Northern Outpost." msgid "Come, let us return to Wesnoth and head for the Northern Outpost." msgstr "𐑒𐑳𐑄, 𐑀𐑧𐑑 𐑳𐑕 𐑟𐑊𐑑𐑻𐑯 𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑯 đ‘Č𐑛 𐑞 ·𐑯đ‘čđ‘žđ‘Œđ‘Ż ·𐑏𐑑𐑐𐑎𐑕𐑑." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:164 #, fuzzy #| msgid "" #| "We have defeated this patrol, but we can still turn back! Do we want to " #| "go further east now, or do we want to try to turn back and defeat this " #| "dark sorcerer?" msgid "" "We have defeated this patrol, but we can still turn back! Do you insist on " "traveling east, or shall we defeat this dark sorcerer?" msgstr "" "𐑱𐑰 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑞𐑩𐑕 𐑐𐑩𐑑𐑟𐑎𐑀, 𐑚𐑳𐑑 𐑱𐑰 𐑒𐑹𐑯 𐑕𐑑𐑊𐑀 𐑑𐑻𐑯 𐑚𐑹𐑒! 𐑛𐑔 𐑱𐑰 𐑱đ‘Ș𐑯𐑑 𐑑 𐑜𐑮 đ‘“đ‘»đ‘žđ‘Œ 𐑰𐑕𐑑 " "𐑯𐑬, đ‘č 𐑛𐑔 𐑱𐑰 𐑱đ‘Ș𐑯𐑑 𐑑 𐑑𐑼đ‘Č 𐑑 𐑑𐑻𐑯 𐑚𐑹𐑒 𐑯 𐑛𐑩𐑓𐑰𐑑 𐑞𐑩𐑕 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘Œđ‘Œ?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:168 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:250 msgid "Hmm..." msgstr "𐑣𐑄𐑄..." #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:170 msgid "I wish to destroy the evil before it can spread. East we go!" msgstr "đ‘Č 𐑱𐑩𐑖 𐑑 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞 đ‘°đ‘đ‘©đ‘€ 𐑚𐑩𐑓đ‘č 𐑩𐑑 𐑒𐑹𐑯 𐑕𐑐𐑼𐑧𐑛. 𐑰𐑕𐑑 𐑱𐑰 𐑜𐑮!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:174 #, fuzzy #| msgid "I cannot say if this is a good decision, but I will follow you." msgid "I cannot say this is a good decision, but I will follow you." msgstr "đ‘Č 𐑒𐑹𐑯đ‘Ș𐑑 𐑕𐑱 𐑩𐑓 𐑞𐑩𐑕 𐑩𐑟 𐑩 đ‘œđ‘«đ‘› 𐑛𐑩𐑕𐑊𐑠𐑩𐑯, 𐑚𐑳𐑑 đ‘Č 𐑹𐑊𐑀 𐑓đ‘Ș𐑀𐑎 𐑿." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:178 #, fuzzy msgid "Noo!! I can’t be promoted if they run away!" msgstr "𐑯𐑮𐑮!!! đ‘Č 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑐𐑟𐑩𐑄𐑎𐑑𐑩𐑛 𐑩𐑓 𐑞𐑱 𐑼𐑳𐑯 𐑩𐑹𐑱!" #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:190 #, fuzzy msgid "You are right. It is foolish to go onward — we will turn back." msgstr "" "𐑿 𐑾 𐑼đ‘Č𐑑. 𐑩𐑑 𐑩𐑟 𐑓𐑔𐑀𐑊𐑖 𐑑 𐑜𐑮 đ‘Șđ‘Żđ‘ąđ‘Œđ‘› - 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑛𐑩𐑓𐑰𐑑 ·𐑄𐑚𐑀-𐑕𐑒𐑼𐑭𐑑 𐑯 𐑑𐑻𐑯 𐑚𐑹𐑒, 𐑜𐑮𐑩𐑙 𐑑 " "𐑞 ·𐑯đ‘čđ‘žđ‘Œđ‘Ż ·𐑏𐑑𐑐𐑎𐑕𐑑." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:194 msgid "Good! If I defeat them, I can become a lich!" msgstr "đ‘œđ‘«đ‘›! 𐑩𐑓 đ‘Č 𐑛𐑩𐑓𐑰𐑑 𐑞𐑧𐑄, đ‘Č 𐑒𐑹𐑯 𐑚𐑊𐑒𐑳𐑄 𐑩 𐑀𐑊𐑗!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:210 #, fuzzy #| msgid "" #| "We failed to defeat either enemy! Now more liches will come, and we will " #| "be overwhelmed!" msgid "" "We failed to defeat either enemy! Now more undead will come and we will be " "overwhelmed!" msgstr "𐑱𐑰 𐑓𐑱𐑀𐑛 𐑑 𐑛𐑩𐑓𐑰𐑑 đ‘Čđ‘žđ‘Œ 𐑧𐑯𐑩𐑄𐑊! 𐑯𐑬 𐑄đ‘č đ‘€đ‘Šđ‘—đ‘§đ‘Ÿ 𐑹𐑊𐑀 𐑒𐑳𐑄, 𐑯 𐑱𐑰 𐑹𐑊𐑀 𐑚𐑰 đ‘Žđ‘đ‘Œđ‘ąđ‘§đ‘€đ‘„đ‘›!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:219 msgid "" "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or " "not, we must go further into these undead lands." msgstr "" "𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑕𐑐𐑧𐑯𐑛 𐑧𐑯𐑩 𐑄đ‘č 𐑑đ‘Č𐑄 𐑩𐑑𐑧𐑄𐑐𐑑𐑊𐑙 𐑑 𐑛𐑩𐑓𐑰𐑑 ·𐑄𐑚𐑀-𐑕𐑒𐑼𐑭𐑑. 𐑀đ‘Č𐑒 𐑩𐑑 đ‘č 𐑯đ‘Ș𐑑, 𐑱𐑰 𐑄𐑳𐑕𐑑 " "𐑜𐑮 đ‘“đ‘»đ‘žđ‘Œ 𐑊𐑯𐑑𐑫 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 đ‘€đ‘šđ‘Żđ‘›đ‘Ÿ." #. [message]: speaker=Mal-Skraat #: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:223 #, fuzzy msgid "" "Noo!! He will reach Mal-Ravanal’s capital, and I shall be punished for " "letting him escape!" msgstr "" "𐑯𐑮𐑮!!! 𐑣𐑰 𐑹𐑊𐑀 𐑼𐑰𐑗 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€đ‘Ÿ 𐑒𐑚𐑐𐑊𐑑𐑩𐑀, 𐑯 đ‘Č 𐑖𐑚𐑀 𐑚𐑰 𐑐𐑳𐑯𐑩𐑖𐑑 𐑓đ‘č 𐑀𐑧𐑑𐑊𐑙 𐑣𐑊𐑄 " "𐑊𐑕𐑒𐑱𐑐!" #. [scenario]: id=04c_Mal-Ravanals_Capital #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:4 msgid "Mal-Ravanal’s Capital" msgstr "·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€đ‘Ÿ ·𐑒𐑚𐑐𐑊𐑑𐑩𐑀" #. [side]: type=Dark Sorcerer, id=Mal-Marak #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:44 msgid "Mal-Marak" msgstr "·𐑄𐑚𐑀-𐑄𐑚𐑟𐑩𐑒" #. [side]: type=Dark Sorcerer, id=Mal-Galkar #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:64 msgid "Mal-Galkar" msgstr "·𐑄𐑚𐑀-đ‘œđ‘šđ‘€đ‘’đ‘ž" #. [side]: type=Death Knight, id=Ravanal-Guard #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:84 msgid "Rava-Krodaz" msgstr "Â·đ‘źđ‘šđ‘đ‘š-đ‘’đ‘źđ‘Žđ‘›đ‘©đ‘Ÿ" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:142 #, fuzzy #| msgid "Escape from the capital by killing one of the two dark sorcerers" msgid "Escape by defeating one of the dark sorcerers" msgstr "𐑊𐑕𐑒𐑱𐑐 𐑓𐑼đ‘Ș𐑄 𐑞 𐑒𐑚𐑐𐑊𐑑𐑩𐑀 𐑚đ‘Č 𐑒𐑊𐑀𐑊𐑙 𐑱𐑳𐑯 𐑝 𐑞 𐑑𐑔 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘»đ‘»đ‘Ÿ" #. [unit]: type=Paladin, id=Terraent #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:209 msgid "Terraent" msgstr "·𐑑𐑻𐑱𐑯𐑑" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:240 msgid "" "The Bitter Swamp’s ill reputation is, it seems, well merited. Mal-Ravanal’s " "capital lies before us!" msgstr "" "𐑞 Â·đ‘šđ‘Šđ‘‘đ‘Œ ·𐑕𐑹𐑭𐑄𐑐𐑕 𐑊𐑀 𐑟𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑩𐑟, 𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ, 𐑹𐑧𐑀 𐑄đ‘ș𐑩𐑑𐑩𐑛. ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€đ‘Ÿ 𐑒𐑚𐑐𐑊𐑑𐑩𐑀 " "𐑀đ‘Č𐑟 𐑚𐑩𐑓đ‘č 𐑳𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:245 #, fuzzy #| msgid "" #| "Yes, but look! The undead forces are closing in behind us. As I said " #| "before, we cannot kill Mal-Ravanal. It was foolish to come this far, we " #| "must turn back!" msgid "" "Yes, but look! The undead forces are closing in behind us. As I said before " "we cannot kill Mal-Ravanal. It was foolish to come this far; we must turn " "back!" msgstr "" "𐑘𐑧𐑕, 𐑚𐑳𐑑 𐑀𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑓đ‘čđ‘•đ‘©đ‘Ÿ 𐑾 đ‘’đ‘€đ‘Žđ‘Ÿđ‘Šđ‘™ 𐑩𐑯 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑳𐑕. 𐑹𐑟 đ‘Č 𐑕𐑧𐑛 𐑚𐑩𐑓đ‘č, 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 " "𐑒𐑊𐑀 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€. 𐑩𐑑 𐑱đ‘Ș𐑟 𐑓𐑔𐑀𐑊𐑖 𐑑 𐑒𐑳𐑄 𐑞𐑩𐑕 𐑓𐑾, 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑹𐑒!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:250 #, fuzzy #| msgid "" #| "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " #| "us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try." msgid "" "Perhaps. To retreat, we must kill one of these dark sorcerers that follow " "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try." msgstr "" "đ‘đ‘Œđ‘Łđ‘šđ‘đ‘•. 𐑑 𐑼𐑩𐑑𐑼𐑰𐑑, 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑊𐑀 𐑱𐑳𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑾𐑒 𐑕đ‘čđ‘•đ‘»đ‘»đ‘Ÿ 𐑞𐑹𐑑 𐑓đ‘Ș𐑀𐑎 𐑳𐑕. 𐑚𐑳𐑑, đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• " "𐑱𐑰 𐑒𐑹𐑯 𐑒𐑊𐑀 𐑞𐑩𐑕 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€ 𐑕𐑑𐑊𐑀. đ‘Č 𐑄đ‘Č𐑑 𐑱𐑩𐑖 𐑑 𐑑𐑼đ‘Č." #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:255 msgid "" "These humans have dared foolishly to come this far into my land. Crush them!" msgstr "𐑞𐑰𐑟 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ 𐑣𐑹𐑝 𐑛đ‘ș𐑛 𐑓𐑔𐑀𐑊𐑖𐑀𐑊 𐑑 𐑒𐑳𐑄 𐑞𐑩𐑕 𐑓𐑾 𐑊𐑯𐑑𐑫 𐑄đ‘Č 𐑀𐑚𐑯𐑛. 𐑒𐑼𐑳𐑖 𐑞𐑧𐑄!" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:394 msgid "" "Thank you for destroying that skeleton warrior! Every time you kill one of " "the Revenants, one of us knights is let free!" msgstr "" "𐑔𐑹𐑙𐑒 𐑿 𐑓đ‘č 𐑛𐑩𐑕𐑑𐑟𐑶𐑊𐑙 𐑞𐑹𐑑 𐑕𐑒𐑧𐑀𐑩𐑑𐑩𐑯 𐑱đ‘Șđ‘źđ‘Šđ‘Œ! 𐑧𐑝𐑼𐑩 𐑑đ‘Č𐑄 𐑿 𐑒𐑊𐑀 𐑱𐑳𐑯 𐑝 𐑞 đ‘źđ‘§đ‘đ‘©đ‘Żđ‘©đ‘Żđ‘‘đ‘•, 𐑱𐑳𐑯 " "𐑝 𐑳𐑕 𐑯đ‘Č𐑑𐑕 𐑩𐑟 𐑀𐑧𐑑 𐑓𐑼𐑰!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:398 msgid "Why? Are you the undead’s prisoners?" msgstr "𐑱đ‘Č? 𐑾 𐑿 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œđ‘Ÿ?" #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:402 #, fuzzy msgid "" "Yes. My allies and I were questing when we were ambushed by undead. The " "guard is playing a sick game — whenever one of their warriors dies, one of " "us is let free, but whenever you lose a fighter, they kill one of us." msgstr "" "𐑘𐑧𐑕. 𐑄đ‘Č 𐑚𐑀đ‘Č𐑟 𐑯 đ‘Č 𐑹𐑻 questing 𐑱𐑧𐑯 𐑱𐑰 𐑹𐑻 𐑚𐑄𐑚𐑫𐑖𐑑 𐑚đ‘Č 𐑳𐑯𐑛𐑧𐑛. 𐑞 𐑜𐑾𐑛 𐑩𐑟 𐑐𐑀𐑱𐑊𐑙 𐑩 𐑕𐑩𐑒 " "đ‘œđ‘±đ‘„ - đ‘ąđ‘§đ‘Żđ‘§đ‘đ‘Œ 𐑱𐑳𐑯 𐑝 𐑞đ‘ș 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑛đ‘Č𐑟, 𐑱𐑳𐑯 𐑝 𐑳𐑕 𐑩𐑟 𐑀𐑧𐑑 𐑓𐑼𐑰, 𐑚𐑳𐑑 đ‘ąđ‘§đ‘Żđ‘§đ‘đ‘Œ 𐑿 đ‘€đ‘”đ‘Ÿ 𐑩 " "𐑓đ‘Čđ‘‘đ‘Œ, 𐑞𐑱 𐑒𐑊𐑀 𐑱𐑳𐑯 𐑝 𐑳𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:406 msgid "" "This sounds dangerous. We will try to free as many of you as possible before " "we escape from here." msgstr "" "𐑞𐑩𐑕 𐑕𐑬𐑯𐑛𐑟 đ‘›đ‘±đ‘Żđ‘Ąđ‘Œđ‘©đ‘•. 𐑱𐑰 𐑹𐑊𐑀 𐑑𐑼đ‘Č 𐑑 𐑓𐑼𐑰 𐑹𐑟 𐑄𐑧𐑯𐑊 𐑝 𐑿 𐑹𐑟 𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀 𐑚𐑩𐑓đ‘č 𐑱𐑰 𐑊𐑕𐑒𐑱𐑐 " "𐑓𐑼đ‘Ș𐑄 đ‘Łđ‘œ." #. [message]: speaker=$freed_prisoner.id #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:410 msgid "" "Five of my comrades are still imprisoned. We will gladly enter your service " "in appreciation for our freedom." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:544 msgid "" "Wait! I recognize that magic! Dacyn, have you come to surrender to me? Or " "perhaps you wish to finish the duel we started so long ago?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:548 msgid "" "If I have one regret, it is that mercy slowed my hand thirty three years " "ago. Stop this madness and I will release you from your torment." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:552 msgid "" "Torment?! You have no idea... but you soon will. Kill them all and bring " "Dacyn to me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:556 msgid "You know this lich?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:560 msgid "" "Yes... We studied together many years ago. He was most powerful then, but " "the dark power I sense today is far greater. We must escape immediately!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:576 msgid "Ah, so you’ve decided to fight me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:580 msgid "I will atone for my failure thirty three years ago." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:593 msgid "Enough! You cannot possibly defeat me!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:607 msgid "Is he... dead?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:611 msgid "" "Merely departed. He will return once he has recovered; we would best be away " "from here by then." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:645 msgid "" "Gweddry’s men retreated swiftly from the Bitter Swamp, fleeing north and " "west as if their heels were winged. Finding a low pass through the northern " "Estmarks, they were greatly relieved to see the valley of the Weldyn open " "before them on the other side." msgstr "" "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°đ‘Ÿ 𐑄𐑧𐑯 𐑟𐑊𐑑𐑟𐑰𐑑𐑩𐑛 𐑕𐑹𐑊𐑓𐑑𐑀𐑊 𐑓𐑼đ‘Ș𐑄 𐑞 Â·đ‘šđ‘Šđ‘‘đ‘Œ ·𐑕𐑹𐑭𐑄𐑐, 𐑓𐑀𐑰𐑊𐑙 𐑯đ‘č𐑔 𐑯 𐑱𐑧𐑕𐑑 𐑹𐑟 𐑩𐑓 𐑞đ‘ș " "đ‘Łđ‘°đ‘€đ‘Ÿ 𐑹𐑻 𐑱𐑩𐑙𐑛. 𐑓đ‘Č𐑯𐑛𐑩𐑙 𐑩 𐑀𐑎 𐑐𐑭𐑕 𐑔𐑟𐑔 𐑞 𐑯đ‘čđ‘žđ‘Œđ‘Ż ·𐑧𐑕𐑑𐑄𐑞𐑒𐑕, 𐑞𐑱 𐑹𐑻 đ‘œđ‘źđ‘±đ‘‘đ‘€đ‘Š đ‘źđ‘Šđ‘€đ‘°đ‘đ‘› 𐑑 𐑕𐑰 " "𐑞 đ‘đ‘šđ‘€đ‘° 𐑝 𐑞 ·𐑹𐑧𐑀𐑛𐑊𐑯 𐑎𐑐𐑩𐑯 𐑚𐑩𐑓đ‘č 𐑞𐑧𐑄 đ‘Ș𐑯 𐑞 đ‘łđ‘žđ‘Œ 𐑕đ‘Č𐑛." #. [scenario]: id=05_Northern_Outpost #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:4 msgid "Northern Outpost" msgstr "·𐑯đ‘čđ‘žđ‘Œđ‘Ż ·𐑏𐑑𐑐𐑎𐑕𐑑" #. [side]: type=Mounted Fighter, id=Owaec #. [unit]: id=Owaec, type=$stored_Owaec.type #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:38 #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:602 msgid "Owaec" msgstr "·𐑎𐑹𐑚𐑧𐑒" #. [side]: type=Revenant, id=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:61 msgid "Lanar-Skal" msgstr "·𐑀𐑚𐑯𐑞-𐑕𐑒𐑚𐑀" #. [side] #. [side]: type=Dark Sorcerer, id=Mal-Arnai #. [side]: type=Orcish Warlord, id=Draka-Kura #. [side]: type=Orcish Warlord, id=Ran-Lar #. [side]: type=Orcish Warlord, id=Varrak-Klar #. [side]: type=Orcish Warlord, id=Wak-Rano #. [side]: type=Troll Warrior, id=Unhk #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:81 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:44 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:63 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:51 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:74 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:97 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:39 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:47 msgid "Evil" msgstr "đ‘°đ‘đ‘©đ‘€" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:98 #, fuzzy #| msgid "Find the outlaw leader in the villages and kill him" msgid "Find the outlaw leader and defeat him" msgstr "𐑓đ‘Č𐑯𐑛 𐑞 𐑏𐑑𐑀𐑷 𐑀𐑰𐑛𐑻 𐑩𐑯 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ 𐑯 𐑒𐑊𐑀 𐑣𐑊𐑄" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:102 msgid "Defeat the undead leader" msgstr "𐑛𐑩𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑀𐑰𐑛𐑻" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:114 #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:89 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112 #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:90 #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:120 #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:106 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1078 #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:167 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:150 #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:142 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:177 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:179 msgid "Death of Owaec" msgstr "𐑛𐑧𐑔 𐑝 ·𐑎𐑹𐑚𐑧𐑒" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:140 msgid "Hail, Gweddry!" msgstr "𐑣𐑱𐑀, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:144 msgid "" "Greetings, Owaec! We have been forced from our positions by undead invaders. " "They follow us even now." msgstr "" "𐑜𐑼𐑰𐑑𐑩𐑙𐑟, ·𐑎𐑹𐑚𐑧𐑒! 𐑱𐑰 𐑣𐑹𐑝 𐑚𐑰𐑯 𐑓đ‘č𐑕𐑑 𐑓𐑼đ‘Ș𐑄 đ‘Źđ‘Œ đ‘đ‘©đ‘Ÿđ‘Šđ‘–đ‘©đ‘Żđ‘Ÿ 𐑚đ‘Č 𐑳𐑯𐑛𐑧𐑛 đ‘Šđ‘Żđ‘đ‘±đ‘›đ‘»đ‘Ÿ. 𐑞𐑱 𐑓đ‘Ș𐑀𐑎 " "𐑳𐑕 đ‘°đ‘đ‘©đ‘Ż 𐑯𐑬." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:148 #, fuzzy #| msgid "" #| "Indeed, they do. And do not think you will be able to defeat them. They " #| "are too powerful. We are heading for the Northlands, where we may be able " #| "to outrun them. Will you join us?" msgid "" "Indeed, they do. And do not think you will be able to defeat them. They are " "too powerful. We are heading for the Northlands, where I hope to find a " "means to stop this invasion. Will you join us?" msgstr "" "𐑩𐑯𐑛𐑰𐑛, 𐑞𐑱 𐑛𐑔. 𐑯 𐑛𐑔 𐑯đ‘Ș𐑑 𐑔𐑩𐑙𐑒 𐑿 𐑹𐑊𐑀 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞𐑧𐑄. 𐑞𐑱 𐑾 𐑑𐑔 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€. 𐑱𐑰 𐑾 " "𐑣𐑧𐑛𐑩𐑙 𐑓đ‘č 𐑞 ·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕, 𐑱đ‘ș 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑏𐑑𐑟𐑩𐑯 𐑞𐑧𐑄. 𐑹𐑊𐑀 𐑿 𐑥𐑶𐑯 𐑳𐑕?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:152 msgid "" "I cannot. My orders were to protect these villages. If I leave, the " "villagers will be at the mercy of a gang of bandits. I cannot find a way to " "defeat them; the outlaws hide in the villages whenever I send in my troops." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:156 #, fuzzy #| msgid "" #| "Hoping to protect these villages is foolish; all who stay here will die. " #| "However, if we can drive these bandits out, we will be able to have all " #| "the villagers follow us into the northlands. There they may survive. But " #| "Wesnoth is no longer safe." msgid "" "Hoping to protect these villages is foolish; all who stay here will die. " "However, if we can drive these bandits out, will you organize the villagers " "to flee to the west? There they may survive for a time. But soon nowhere in " "Wesnoth will be safe." msgstr "" "𐑣đ‘Ș𐑐𐑩𐑙 𐑑 𐑐𐑟𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ 𐑩𐑟 𐑓𐑔𐑀𐑊𐑖; 𐑷𐑀 𐑣𐑔 𐑕𐑑𐑱 đ‘Łđ‘œ 𐑹𐑊𐑀 𐑛đ‘Č. đ‘Łđ‘Źđ‘§đ‘đ‘Œ, 𐑩𐑓 𐑱𐑰 𐑒𐑹𐑯 " "𐑛𐑼đ‘Č𐑝 𐑞𐑰𐑟 𐑚𐑚𐑯𐑛𐑩𐑑𐑕 𐑬𐑑, 𐑱𐑰 𐑹𐑊𐑀 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑣𐑹𐑝 𐑷𐑀 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑓đ‘Ș𐑀𐑎 𐑳𐑕 𐑊𐑯𐑑𐑫 𐑞 " "·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕. 𐑞đ‘ș 𐑞𐑱 𐑄𐑱 đ‘•đ‘»đ‘đ‘Č𐑝. 𐑚𐑳𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑩𐑟 𐑯𐑮 𐑀đ‘Șđ‘™đ‘œđ‘Œ 𐑕𐑱𐑓." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:160 #, fuzzy #| msgid "" #| "Well, you appear to know what you’re talking about... but, I have no way " #| "to remove these bandits." msgid "" "If the situation is as dire as you’ve described, I must... but we have no " "way to remove these bandits." msgstr "" "𐑹𐑧𐑀, 𐑿 đ‘©đ‘đ‘œ 𐑑 𐑯𐑮 𐑱đ‘Ș𐑑 𐑿'đ‘Œ 𐑑𐑷𐑒𐑊𐑙 𐑩𐑚𐑏𐑑... 𐑚𐑳𐑑, đ‘Č 𐑣𐑹𐑝 𐑯𐑮 𐑹𐑱 𐑑 đ‘źđ‘°đ‘„đ‘”đ‘ 𐑞𐑰𐑟 𐑚𐑚𐑯𐑛𐑩𐑑𐑕." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:164 #, fuzzy #| msgid "" #| "I think I may be able to help you. I am a mage; I believe I will be able " #| "to cast a spell that will reveal them if you enter the villages. However, " #| "I won’t be able to help you in battle." msgid "" "I think I may be able to help. Gweddry, I believe I can cast a spell that " "will reveal the bandits when our troops enter a village. However, this magic " "will require my full attention; I won’t be able to help you in battle." msgstr "" "đ‘Č 𐑔𐑩𐑙𐑒 đ‘Č 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑣𐑧𐑀𐑐 𐑿. đ‘Č 𐑚𐑄 𐑩 𐑄𐑱𐑥; đ‘Č đ‘šđ‘Šđ‘€đ‘°đ‘ đ‘Č 𐑹𐑊𐑀 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑒𐑭𐑕𐑑 𐑩 " "𐑕𐑐𐑧𐑀 𐑞𐑹𐑑 𐑹𐑊𐑀 đ‘źđ‘Šđ‘đ‘°đ‘€ 𐑞𐑧𐑄 𐑩𐑓 𐑿 đ‘§đ‘Żđ‘‘đ‘Œ 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ. đ‘Łđ‘Źđ‘§đ‘đ‘Œ, đ‘Č 𐑱𐑮𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑣𐑧𐑀𐑐 𐑿 " "𐑩𐑯 𐑚𐑚𐑑𐑩𐑀." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:168 #, fuzzy #| msgid "" #| "That sounds good; it is time to drive out some bandits. Dacyn, go cast " #| "your spell!" msgid "" "That sounds good; it is time to drive out some bandits. Dacyn, cast your " "spell!" msgstr "" "𐑞𐑹𐑑 𐑕𐑬𐑯𐑛𐑟 đ‘œđ‘«đ‘›; 𐑩𐑑 𐑩𐑟 𐑑đ‘Č𐑄 𐑑 𐑛𐑼đ‘Č𐑝 𐑬𐑑 𐑕𐑳𐑄 𐑚𐑚𐑯𐑛𐑩𐑑𐑕. ·𐑛𐑱𐑒𐑊𐑯, 𐑜𐑮 𐑒𐑭𐑕𐑑 đ‘żđ‘Œ 𐑕𐑐𐑧𐑀!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:172 #, fuzzy #| msgid "" #| "I believe there is a leader behind these outlaws; kill him, and we will " #| "have defeated these bandits." msgid "" "I believe there is a leader behind these outlaws; kill him and we will face " "no further resistance. I will place my clansmen at your service." msgstr "" "đ‘Č đ‘šđ‘Šđ‘€đ‘°đ‘ 𐑞đ‘ș 𐑩𐑟 𐑩 𐑀𐑰𐑛𐑻 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑞𐑰𐑟 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ; 𐑒𐑊𐑀 𐑣𐑊𐑄, 𐑯 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑞𐑰𐑟 " "𐑚𐑚𐑯𐑛𐑩𐑑𐑕." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:176 #, fuzzy #| msgid "You may now recruit ogres!" msgid "You may now recruit horsemen!" msgstr "𐑿 𐑄𐑱 𐑯𐑬 𐑟𐑩𐑒𐑟𐑔𐑑 đ‘Žđ‘œđ‘»đ‘Ÿ!" #. [message]: speaker=Lanar-Skal #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:181 msgid "Go, go far from here! But me and my kind will chase you, and kill you!" msgstr "𐑜𐑮, 𐑜𐑮 𐑓𐑾 𐑓𐑼đ‘Ș𐑄 đ‘Łđ‘œ! 𐑚𐑳𐑑 𐑄𐑰 𐑯 𐑄đ‘Č 𐑒đ‘Č𐑯𐑛 𐑹𐑊𐑀 𐑗𐑱𐑕 𐑿, 𐑯 𐑒𐑊𐑀 𐑿!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:185 #, fuzzy #| msgid "" #| "It seems the undead have caught up with us! We will have to kill them, " #| "too, if we want these villages to be safe. Well, I will see you when you " #| "defeat the outlaws and undead!" msgid "" "It seems the undead have caught up with us! We will have to kill them too if " "we want the villagers to be safe. Well, I will begin casting the spell." msgstr "" "𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 𐑒𐑷𐑑 𐑳𐑐 𐑱𐑩𐑞 𐑳𐑕! 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑒𐑊𐑀 𐑞𐑧𐑄, 𐑑𐑔, 𐑩𐑓 𐑱𐑰 𐑱đ‘Ș𐑯𐑑 𐑞𐑰𐑟 " "đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ 𐑑 𐑚𐑰 𐑕𐑱𐑓. 𐑹𐑧𐑀, đ‘Č 𐑹𐑊𐑀 𐑕𐑰 𐑿 𐑱𐑧𐑯 𐑿 𐑛𐑩𐑓𐑰𐑑 𐑞 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ 𐑯 𐑳𐑯𐑛𐑧𐑛!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:295 msgid "They’re here!" msgstr "𐑞𐑱'đ‘Œ đ‘Łđ‘œ!" #. [unit]: type=Assassin, id=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:443 msgid "Shodrano" msgstr "·𐑖𐑭𐑛𐑟𐑚𐑯𐑎" #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:448 msgid "" "So, you have found my hiding place. Very well, I guess I will have to kill " "you!" msgstr "𐑕𐑮, 𐑿 𐑣𐑹𐑝 𐑓𐑬𐑯𐑛 𐑄đ‘Č 𐑣đ‘Č𐑛𐑩𐑙 𐑐𐑀𐑱𐑕. 𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, đ‘Č 𐑜𐑧𐑕 đ‘Č 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑒𐑊𐑀 𐑿!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:452 #, fuzzy msgid "That’s the bandit leader! Kill him!" msgstr "𐑞𐑹𐑔'𐑕 𐑞 𐑚𐑚𐑯𐑛𐑩𐑑 𐑀𐑰𐑛𐑻! 𐑒𐑊𐑀 𐑣𐑊𐑄, 𐑯 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑓𐑫𐑀𐑓𐑊𐑀𐑛 đ‘Źđ‘Œ 𐑛𐑿𐑑𐑩!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:492 msgid "No outlaws in this village." msgstr "𐑯𐑮 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ 𐑩𐑯 𐑞𐑩𐑕 đ‘đ‘Šđ‘€đ‘Šđ‘Ą." #. [message]: speaker=Shodrano #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:503 msgid "You have defeated me! I can terrorize the villagers no more..." msgstr "𐑿 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑄𐑰! đ‘Č 𐑒𐑹𐑯 𐑑đ‘ș𐑻đ‘Č𐑟 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑯𐑮 𐑄đ‘č..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:531 msgid "We still need to defeat these undead for the villagers to be safe." msgstr "𐑱𐑰 𐑕𐑑𐑊𐑀 𐑯𐑰𐑛 𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑓đ‘č 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑑 𐑚𐑰 𐑕𐑱𐑓." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:562 #, fuzzy msgid "" "There are still these outlaws to take care of — we must continue fighting " "here." msgstr "𐑞đ‘ș 𐑾 𐑕𐑑𐑊𐑀 𐑞𐑰𐑟 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ 𐑑 𐑑𐑱𐑒 𐑒đ‘ș 𐑝 - 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑊𐑯𐑿 𐑓đ‘Č𐑑𐑩𐑙 đ‘Łđ‘œ." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:582 msgid "" "Well, both the outlaws and undead are defeated. We have some time to spare " "now before more undead arrive." msgstr "" "𐑹𐑧𐑀, 𐑚𐑮𐑔 𐑞 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑛𐑊𐑓𐑰𐑑𐑩𐑛. 𐑱𐑰 𐑣𐑹𐑝 𐑕𐑳𐑄 𐑑đ‘Č𐑄 𐑑 𐑕𐑐đ‘ș 𐑯𐑬 𐑚𐑩𐑓đ‘č 𐑄đ‘č 𐑳𐑯𐑛𐑧𐑛 " "𐑩𐑟đ‘Č𐑝." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:587 #, fuzzy #| msgid "" #| "Good work! Now, we should move onward, north. Tell the villagers to pack " #| "their belongings and follow us." msgid "" "Good! Now, we must move onward, north. Tell the villagers to pack their " "belongings and head west." msgstr "" "đ‘œđ‘«đ‘› 𐑹𐑻𐑒! 𐑯𐑬, 𐑱𐑰 𐑖𐑫𐑛 đ‘„đ‘”đ‘ đ‘Șđ‘Żđ‘ąđ‘Œđ‘›, 𐑯đ‘č𐑔. 𐑑𐑧𐑀 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑑 𐑐𐑹𐑒 𐑞đ‘ș 𐑚𐑊𐑀đ‘Ș𐑙𐑩𐑙𐑟 𐑯 𐑓đ‘Ș𐑀𐑎 " "𐑳𐑕." #. [scenario]: id=06_Two_Paths #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:4 msgid "Two Paths" msgstr "𐑑𐑔 𐑐𐑭𐑞𐑟" #. [side]: type=Orcish Warlord, id=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:37 msgid "Wak-Rano" msgstr "·𐑹𐑚𐑒-𐑟𐑩𐑯𐑎" #. [side]: type=Dark Sorcerer, id=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:53 msgid "Mal-Arnai" msgstr "·𐑄𐑚𐑀-𐑞𐑄𐑱" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:112 #, fuzzy #| msgid "Look! The road splits here. Which way shall we go?" msgid "It looks like the road splits here. Which way shall we go?" msgstr "𐑀𐑫𐑒! 𐑞 𐑼𐑮𐑛 𐑕𐑐𐑀𐑊𐑑𐑕 đ‘Łđ‘œ. 𐑱𐑩𐑗 𐑹𐑱 𐑖𐑚𐑀 𐑱𐑰 𐑜𐑮?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:116 #, fuzzy #| msgid "" #| "We’re in the land of the Clans now; I know it well. The road north leads " #| "directly to the Great River; across it lies the orcs’ home country in the " #| "Northlands. The westward road will keep us inside the realm of Wesnoth, " #| "for a time, before we reach another crossing point north of Glyn’s " #| "Forest. If we travel along that path, we will not have to fight orcs " #| "immediately." msgid "" "We’re in the land of the Clans now; I know it well. The road north leads " "directly to the Great River; across it lies the orcs’ home country in the " "Northlands. The westward road will keep us inside the realm of Wesnoth, for " "a time, before we reach another river crossing north of Glyn’s Forest. If we " "travel west we will not have to fight orcs immediately." msgstr "" "𐑱𐑰'đ‘Œ 𐑩𐑯 𐑞 𐑀𐑚𐑯𐑛 𐑝 𐑞 đ‘’đ‘€đ‘šđ‘Żđ‘Ÿ 𐑯𐑬; đ‘Č 𐑯𐑮 𐑩𐑑 𐑹𐑧𐑀. 𐑞 𐑼𐑮𐑛 𐑯đ‘č𐑔 đ‘€đ‘°đ‘›đ‘Ÿ 𐑛đ‘Č𐑟𐑧𐑒𐑑𐑀𐑊 𐑑 𐑞 đ‘œđ‘źđ‘±đ‘‘ " "đ‘źđ‘Šđ‘đ‘Œ; 𐑩𐑒𐑟đ‘Ș𐑕 𐑩𐑑 𐑀đ‘Č𐑟 𐑞 đ‘č𐑒𐑕' 𐑣𐑎𐑄 𐑒𐑳𐑯𐑑𐑼𐑰 𐑩𐑯 𐑞 ·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕. 𐑞 đ‘ąđ‘§đ‘•đ‘‘đ‘ąđ‘Œđ‘› 𐑼𐑮𐑛 𐑹𐑊𐑀 𐑒𐑰𐑐 " "𐑳𐑕 𐑩𐑯𐑕đ‘Č𐑛 𐑞 𐑟𐑧𐑀𐑄 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔, 𐑓đ‘č 𐑩 𐑑đ‘Č𐑄, 𐑚𐑩𐑓đ‘č 𐑱𐑰 𐑼𐑰𐑗 đ‘©đ‘Żđ‘łđ‘žđ‘Œ 𐑒𐑼đ‘Ș𐑕𐑩𐑙 𐑐𐑶𐑯𐑑 𐑯đ‘č𐑔 𐑝 " "Â·đ‘œđ‘€đ‘Šđ‘Żđ‘• ·𐑓đ‘č𐑩𐑕𐑑. 𐑩𐑓 𐑱𐑰 đ‘‘đ‘źđ‘šđ‘đ‘©đ‘€ 𐑩𐑀đ‘Ș𐑙 𐑞𐑹𐑑 𐑐𐑭𐑔, 𐑱𐑰 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑣𐑹𐑝 𐑑 𐑓đ‘Č𐑑 đ‘č𐑒𐑕 đ‘Šđ‘„đ‘°đ‘›đ‘Ÿđ‘‘đ‘€đ‘°." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:120 msgid "" "We should probably go north to the orcish lands as quickly as possible. The " "longer we tarry in Wesnoth, the more undead we will have to face." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:124 #, fuzzy #| msgid "" #| "The orcs are more powerful than you suspect. I doubt the undead have had " #| "time to get past us in large enough numbers to make them more dangerous " #| "than the orcs." msgid "" "The orcs are more powerful than you suspect. I doubt the few undead in " "Wesnoth can rival the might of the orcish homeland." msgstr "" "𐑞 đ‘č𐑒𐑕 𐑾 𐑄đ‘č đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑞𐑹𐑯 𐑿 𐑕𐑳𐑕𐑐𐑧𐑒𐑑. đ‘Č 𐑛𐑬𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 𐑣𐑹𐑛 𐑑đ‘Č𐑄 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑳𐑕 𐑩𐑯 " "𐑀𐑞𐑥 𐑩𐑯𐑳𐑓 đ‘Żđ‘łđ‘„đ‘šđ‘Œđ‘Ÿ 𐑑 𐑄𐑱𐑒 𐑞𐑧𐑄 𐑄đ‘č đ‘›đ‘±đ‘Żđ‘Ąđ‘Œđ‘©đ‘• 𐑞𐑹𐑯 𐑞 đ‘č𐑒𐑕." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:128 #, fuzzy #| msgid "" #| "Either way we will have to fight. Look, the orcs and undead are in a " #| "conflict, and block our path!" msgid "" "Either way we will have to fight. Look, the orcs and undead block our path " "ahead!" msgstr "" "đ‘Čđ‘žđ‘Œ 𐑹𐑱 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑓đ‘Č𐑑. 𐑀𐑫𐑒, 𐑞 đ‘č𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑩𐑯 𐑩 𐑒đ‘Ș𐑯𐑓𐑀𐑊𐑒𐑑, 𐑯 𐑚𐑀đ‘Ș𐑒 đ‘Źđ‘Œ 𐑐𐑭𐑔!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:132 msgid "" "Well, orc, we can either continue this fight, or we can crush the humans and " "battle later. How shall it be?" msgstr "" "𐑹𐑧𐑀, đ‘č𐑒, 𐑱𐑰 𐑒𐑹𐑯 đ‘Čđ‘žđ‘Œ 𐑒𐑩𐑯𐑑𐑊𐑯𐑿 𐑞𐑩𐑕 𐑓đ‘Č𐑑, đ‘č 𐑱𐑰 𐑒𐑹𐑯 𐑒𐑼𐑳𐑖 𐑞 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ 𐑯 𐑚𐑚𐑑𐑩𐑀 đ‘€đ‘±đ‘‘đ‘Œ. 𐑣𐑬 " "𐑖𐑚𐑀 𐑩𐑑 𐑚𐑰?" #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136 msgid "" "Hmm... I know. We will make a pact to destroy these men, and continue our " "fight later. " msgstr "" "𐑣𐑄... đ‘Č 𐑯𐑮. 𐑱𐑰 𐑹𐑊𐑀 𐑄𐑱𐑒 𐑩 𐑐𐑹𐑒𐑑 𐑑 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞𐑰𐑟 𐑄𐑧𐑯, 𐑯 𐑒𐑩𐑯𐑑𐑊𐑯𐑿 đ‘Źđ‘Œ 𐑓đ‘Č𐑑 đ‘€đ‘±đ‘‘đ‘Œ. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:136 msgid "Perhaps he will die, and I will win our battle without fighting." msgstr "" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140 msgid "This foolish orc will surely perish." msgstr "𐑞𐑩𐑕 𐑓𐑔𐑀𐑊𐑖 đ‘č𐑒 𐑹𐑊𐑀 đ‘–đ‘«đ‘Œđ‘€đ‘Š 𐑐𐑧𐑼𐑩𐑖." #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:140 msgid "Very well, we are allies, for now. " msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, 𐑱𐑰 𐑾 𐑚𐑀đ‘Č𐑟, 𐑓đ‘č 𐑯𐑬. " #. [message]: speaker=Wak-Rano #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:151 msgid "Arrgh! I have failed to defend the northern homeland!" msgstr "𐑾𐑼𐑜! đ‘Č 𐑣𐑹𐑝 𐑓𐑱𐑀𐑛 𐑑 𐑛𐑩𐑓𐑧𐑯𐑛 𐑞 𐑯đ‘čđ‘žđ‘Œđ‘Ż 𐑣𐑎𐑄𐑀𐑚𐑯𐑛!" #. [message]: speaker=Mal-Arnai #: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:172 msgid "I was supposed to kill you all! I have failed." msgstr "đ‘Č 𐑱đ‘Ș𐑟 đ‘•đ‘©đ‘đ‘Žđ‘Ÿđ‘› 𐑑 𐑒𐑊𐑀 𐑿 𐑷𐑀! đ‘Č 𐑣𐑹𐑝 𐑓𐑱𐑀𐑛." #. [scenario]: id=07a_The_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:4 msgid "The Crossing" msgstr "𐑞 𐑒𐑼đ‘Ș𐑕𐑩𐑙" #. [side]: type=Revenant, id=Garnad #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:35 msgid "Garnad" msgstr "Â·đ‘œđ‘žđ‘Żđ‘šđ‘›" #. [side]: type=Orcish Warlord, id=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:55 msgid "Draka-Kura" msgstr "·𐑛𐑟𐑱𐑒𐑚-𐑒𐑳𐑼𐑹" #. [side]: type=Ogre, id=Grug #. [unit]: type=Ogre, id=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:69 #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:318 msgid "Grug" msgstr "Â·đ‘œđ‘źđ‘łđ‘œ" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:100 #, fuzzy #| msgid "Get Gweddry and Owaec across the river" msgid "Move Gweddry and Owaec across the river" msgstr "𐑜𐑧𐑑 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑯 ·𐑎𐑹𐑚𐑧𐑒 𐑩𐑒𐑟đ‘Ș𐑕 𐑞 đ‘źđ‘Šđ‘đ‘Œ" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:135 #, fuzzy #| msgid "" #| "We have come to the Great River. What should we do? Should we attempt to " #| "cross it?" msgid "" "We have come to the Great River. Should we cross here, or try to find a ford?" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑒𐑳𐑄 𐑑 𐑞 Â·đ‘œđ‘źđ‘±đ‘‘ Â·đ‘źđ‘Šđ‘đ‘Œ. 𐑱đ‘Ș𐑑 𐑖𐑫𐑛 𐑱𐑰 𐑛𐑔? 𐑖𐑫𐑛 𐑱𐑰 𐑩𐑑𐑧𐑄𐑐𐑑 𐑑 𐑒𐑼đ‘Ș𐑕 𐑩𐑑?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:139 #, fuzzy #| msgid "" #| "We must cross this river. The undead are chasing us, and their hordes are " #| "much too great for us to defeat. Reinforcements for the undead will " #| "arrive soon. We must be across the river before that happens." msgid "" "We must cross here. The undead are chasing us, and their hordes are much too " "great for us to defeat. Reinforcements for the undead will arrive soon. We " "must be across the river before that happens." msgstr "" "𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑼đ‘Ș𐑕 𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑗𐑱𐑕𐑊𐑙 𐑳𐑕, 𐑯 𐑞đ‘ș 𐑣đ‘č𐑛𐑟 𐑾 𐑄𐑳𐑗 𐑑𐑔 đ‘œđ‘źđ‘±đ‘‘ 𐑓đ‘č 𐑳𐑕 𐑑 " "𐑛𐑩𐑓𐑰𐑑. 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑓đ‘č 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑹𐑊𐑀 𐑩𐑟đ‘Č𐑝 𐑕𐑔𐑯. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑚𐑰 𐑩𐑒𐑟đ‘Ș𐑕 𐑞 đ‘źđ‘Šđ‘đ‘Œ 𐑚𐑩𐑓đ‘č " "𐑞𐑹𐑑 đ‘Łđ‘šđ‘đ‘©đ‘Żđ‘Ÿ." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:143 #, fuzzy msgid "" "Across this river lies the Northlands. If we can get there, we may be able " "to get some ogres to help us — but the orcs will definitely attack us before " "that happens." msgstr "" "𐑩𐑒𐑟đ‘Ș𐑕 𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ 𐑀đ‘Č𐑟 𐑞 ·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕. 𐑩𐑓 𐑱𐑰 𐑒𐑹𐑯 𐑜𐑧𐑑 𐑞đ‘ș, 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑜𐑧𐑑 𐑕𐑳𐑄 " "đ‘Žđ‘œđ‘»đ‘Ÿ 𐑑 𐑣𐑧𐑀𐑐 𐑳𐑕 - 𐑚𐑳𐑑 𐑞 đ‘č𐑒𐑕 𐑹𐑊𐑀 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑀𐑊 𐑩𐑑𐑚𐑒 𐑳𐑕 𐑚𐑩𐑓đ‘č 𐑞𐑹𐑑 đ‘Łđ‘šđ‘đ‘©đ‘Żđ‘Ÿ." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:147 msgid "Grug say we no help you! We finish must battle orc with!" msgstr "Â·đ‘œđ‘źđ‘łđ‘œ 𐑕𐑱 𐑱𐑰 𐑯𐑮 𐑣𐑧𐑀𐑐 𐑿! 𐑱𐑰 𐑓𐑩𐑯𐑩𐑖 𐑄𐑳𐑕𐑑 𐑚𐑚𐑑𐑩𐑀 đ‘č𐑒 𐑱𐑩𐑞!" #. [message]: speaker=Draka-Kura #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:151 msgid "" "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with " "you later. Right now there are men trying to cross this river." msgstr "" "𐑱đ‘Ș𐑟 𐑞𐑹𐑑 𐑒𐑭𐑄𐑐𐑟𐑰𐑣𐑧𐑯𐑕𐑩𐑚𐑩𐑀 𐑑 𐑧𐑯𐑩𐑱𐑳𐑯? 𐑕đ‘Č𐑀𐑩𐑯𐑕, 𐑓𐑔𐑀𐑊𐑖 đ‘Žđ‘œđ‘». đ‘Č 𐑹𐑊𐑀 𐑛𐑰𐑀 𐑱𐑩𐑞 𐑿 đ‘€đ‘±đ‘‘đ‘Œ. " "𐑼đ‘Č𐑑 𐑯𐑬 𐑞đ‘ș 𐑾 𐑄𐑧𐑯 𐑑𐑼đ‘Č𐑩𐑙 𐑑 𐑒𐑼đ‘Ș𐑕 𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:155 msgid "Orc foolish! Die you now!" msgstr "đ‘č𐑒 𐑓𐑔𐑀𐑊𐑖! 𐑛đ‘Č 𐑿 𐑯𐑬!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:159 #, fuzzy #| msgid "" #| "If we show ourselves as enemies of the orcs, they may aid us. But I think " #| "we should cross the river before trying to convince these ogres to help." msgid "" "If we show ourselves as enemies of the orcs, they may aid us. But first we " "need to cross the river." msgstr "" "𐑩𐑓 𐑱𐑰 𐑖𐑮 đ‘Źđ‘Œđ‘•đ‘§đ‘€đ‘đ‘Ÿ 𐑹𐑟 đ‘§đ‘Żđ‘Šđ‘„đ‘Šđ‘Ÿ 𐑝 𐑞 đ‘č𐑒𐑕, 𐑞𐑱 𐑄𐑱 đ‘Č𐑛 𐑳𐑕. 𐑚𐑳𐑑 đ‘Č 𐑔𐑩𐑙𐑒 𐑱𐑰 𐑖𐑫𐑛 𐑒𐑼đ‘Ș𐑕 𐑞 " "đ‘źđ‘Šđ‘đ‘Œ 𐑚𐑩𐑓đ‘č 𐑑𐑼đ‘Č𐑩𐑙 𐑑 đ‘’đ‘©đ‘Żđ‘đ‘Šđ‘Żđ‘• 𐑞𐑰𐑟 đ‘Žđ‘œđ‘»đ‘Ÿ 𐑑 𐑣𐑧𐑀𐑐." #. [unit]: type=Lich, id=Mal-Hakralan #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:191 msgid "Mal-Hakralan" msgstr "·𐑄𐑚𐑀-𐑣𐑚𐑒𐑟𐑱𐑀𐑚𐑯" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:200 msgid "" "The undead reinforcements have arrived! We must cross the river immediately!" msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑣𐑹𐑝 𐑩𐑟đ‘Č𐑝𐑛! 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑼đ‘Ș𐑕 𐑞 đ‘źđ‘Šđ‘đ‘Œ đ‘Šđ‘„đ‘°đ‘›đ‘Ÿđ‘‘đ‘€đ‘°!" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:246 msgid "Hurry up. We must get across before these undead slaughter us!" msgstr "𐑣𐑳𐑼𐑩 𐑳𐑐. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑟đ‘Ș𐑕 𐑚𐑩𐑓đ‘č 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 đ‘•đ‘€đ‘·đ‘‘đ‘Œ 𐑳𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:293 msgid "" "Good! We have crossed. Now let’s see if we can get the ogres to join us. " "They have been convinced to work for the Crown in the past; maybe it can be " "done again." msgstr "" "đ‘œđ‘«đ‘›! 𐑱𐑰 𐑣𐑹𐑝 𐑒𐑼đ‘Ș𐑕𐑛. 𐑯𐑬 𐑀𐑧𐑑'𐑕 𐑕𐑰 𐑩𐑓 𐑱𐑰 𐑒𐑹𐑯 𐑜𐑧𐑑 𐑞 đ‘Žđ‘œđ‘»đ‘Ÿ 𐑑 𐑥𐑶𐑯 𐑳𐑕. 𐑞𐑱 𐑣𐑹𐑝 𐑚𐑰𐑯 " "đ‘’đ‘©đ‘Żđ‘đ‘Šđ‘Żđ‘•đ‘‘ 𐑑 𐑹𐑻𐑒 𐑓đ‘č 𐑞 ·𐑒𐑟𐑏𐑯 𐑩𐑯 𐑞 𐑐𐑭𐑕𐑑; 𐑄𐑱𐑚𐑰 𐑩𐑑 𐑒𐑹𐑯 𐑚𐑰 𐑛𐑳𐑯 đ‘©đ‘œđ‘±đ‘Ż." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:302 msgid "Grug say join you will he." msgstr "Â·đ‘œđ‘źđ‘łđ‘œ 𐑕𐑱 𐑥𐑶𐑯 𐑿 𐑹𐑊𐑀 𐑣𐑰." #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:334 msgid "Gork" msgstr "Â·đ‘œđ‘Ș𐑼𐑒" #. [unit]: type=Ogre #: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:341 msgid "Drog" msgstr "Â·đ‘›đ‘źđ‘Žđ‘œ" #. [scenario]: id=07b_Undead_Crossing #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:4 msgid "Undead Crossing" msgstr "𐑳𐑯𐑛𐑧𐑛 𐑒𐑼đ‘Ș𐑕𐑩𐑙" #. [side]: type=Necromancer, id=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:34 msgid "Mal-un-Karad" msgstr "·𐑄𐑚𐑀-𐑩𐑯-𐑒𐑚𐑟𐑩𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:57 #, fuzzy #| msgid "Defeat either enemy leader" msgid "Defeat the enemy leader" msgstr "𐑛𐑩𐑓𐑰𐑑 đ‘Čđ‘žđ‘Œ 𐑧𐑯𐑩𐑄𐑊 𐑀𐑰𐑛𐑻" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:92 msgid "" "These fens look impassable. I don’t think we will be able to continue on " "this road; it is time to turn northwards, away from these undead." msgstr "" "𐑞𐑰𐑟 𐑓𐑧𐑯𐑕 𐑀𐑫𐑒 𐑊𐑄𐑐𐑚𐑕𐑩𐑚𐑩𐑀. đ‘Č 𐑛𐑮𐑯𐑑 𐑔𐑩𐑙𐑒 𐑱𐑰 𐑹𐑊𐑀 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑒𐑩𐑯𐑑𐑊𐑯𐑿 đ‘Ș𐑯 𐑞𐑩𐑕 𐑼𐑮𐑛; 𐑩𐑑 " "𐑩𐑟 𐑑đ‘Č𐑄 𐑑 𐑑𐑻𐑯 𐑯đ‘čđ‘”đ‘ąđ‘Œđ‘›đ‘Ÿ, 𐑩𐑹𐑱 𐑓𐑼đ‘Ș𐑄 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:96 msgid "" "We must cross this river, then. We must make haste, already we have wasted " "too much time. Undead have positioned themselves in the middle of the ford." msgstr "" "𐑱𐑰 𐑄𐑳𐑕𐑑 𐑒𐑼đ‘Ș𐑕 𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ, 𐑞𐑧𐑯. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑄𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑷𐑀𐑟𐑧𐑛𐑊 𐑱𐑰 𐑣𐑹𐑝 𐑹𐑱𐑕𐑑𐑩𐑛 𐑑𐑔 𐑄𐑳𐑗 " "𐑑đ‘Č𐑄. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 đ‘đ‘©đ‘Ÿđ‘Šđ‘–đ‘©đ‘Żđ‘› đ‘žđ‘§đ‘„đ‘•đ‘§đ‘€đ‘đ‘Ÿ 𐑩𐑯 𐑞 𐑄𐑊𐑛𐑩𐑀 𐑝 𐑞 𐑓đ‘č𐑛." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:100 msgid "" "Across this river lies the Northland. Ogres live there, as do orcs. We " "should proceed with caution. The undead are dangerous, but the orcs may be " "more dangerous still." msgstr "" "𐑩𐑒𐑟đ‘Ș𐑕 𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ 𐑀đ‘Č𐑟 𐑞 𐑯đ‘č𐑔𐑀𐑚𐑯𐑛. đ‘Žđ‘œđ‘»đ‘Ÿ đ‘€đ‘Šđ‘ 𐑞đ‘ș, 𐑹𐑟 𐑛𐑔 đ‘č𐑒𐑕. 𐑱𐑰 𐑖𐑫𐑛 𐑐𐑟𐑩𐑕𐑰𐑛 𐑱𐑩𐑞 " "𐑒𐑷𐑖𐑩𐑯. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑾 đ‘›đ‘±đ‘Żđ‘Ąđ‘Œđ‘©đ‘•, 𐑚𐑳𐑑 𐑞 đ‘č𐑒𐑕 𐑄𐑱 𐑚𐑰 𐑄đ‘č đ‘›đ‘±đ‘Żđ‘Ąđ‘Œđ‘©đ‘• 𐑕𐑑𐑊𐑀." #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:104 msgid "" "I will leave your bodies to rot in the river, then I will raise you up to " "serve in my Master’s undead hordes!" msgstr "" "đ‘Č 𐑹𐑊𐑀 đ‘€đ‘°đ‘ đ‘żđ‘Œ 𐑚đ‘Ș𐑛𐑩𐑟 𐑑 𐑼đ‘Ș𐑑 𐑩𐑯 𐑞 đ‘źđ‘Šđ‘đ‘Œ, 𐑞𐑧𐑯 đ‘Č 𐑹𐑊𐑀 đ‘źđ‘±đ‘Ÿ 𐑿 𐑳𐑐 𐑑 đ‘•đ‘»đ‘ 𐑩𐑯 𐑄đ‘Č Â·đ‘„đ‘­đ‘•đ‘‘đ‘Œđ‘Ÿ " "𐑳𐑯𐑛𐑧𐑛 𐑣đ‘č𐑛𐑟!" #. [message]: speaker=Mal-un-Karad #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121 msgid "I summon from the depths of the river beasts to destroy you!" msgstr "đ‘Č 𐑕𐑳𐑄𐑩𐑯 𐑓𐑼đ‘Ș𐑄 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 đ‘źđ‘Šđ‘đ‘Œ 𐑚𐑰𐑕𐑑𐑕 𐑑 𐑛𐑩𐑕𐑑𐑟𐑶 𐑿!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:152 msgid "" "It seems as if in addition to summoning undead this foul sorcerer has " "learned to call up monsters from the deep!" msgstr "" "𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑹𐑟 𐑩𐑓 𐑩𐑯 𐑩𐑛𐑊𐑖𐑩𐑯 𐑑 𐑕𐑳𐑄𐑩𐑯𐑊𐑙 𐑳𐑯𐑛𐑧𐑛 𐑞𐑩𐑕 𐑓𐑏𐑀 𐑕đ‘čđ‘•đ‘Œđ‘Œ 𐑣𐑹𐑟 𐑀𐑻𐑯𐑛 𐑑 𐑒𐑷𐑀 𐑳𐑐 " "𐑄đ‘Șđ‘Żđ‘•đ‘‘đ‘Œđ‘Ÿ 𐑓𐑼đ‘Ș𐑄 𐑞 𐑛𐑰𐑐!" #. [scenario]: id=08_Training_the_Ogres #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:4 #, fuzzy #| msgid "Training the Ogres" msgid "Capturing the Ogres" msgstr "𐑑𐑟𐑱𐑯𐑊𐑙 𐑞 đ‘Žđ‘œđ‘»đ‘Ÿ" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:42 msgid "Ogres" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77 msgid "(captured ogres will be made available for recall)" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:77 msgid "Capture as many ogres as you can" msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:95 msgid "" "An ogre is captured when it starts a turn being unable to move more than one " "hex." msgstr "" #. [note] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:98 msgid "If an ogre reaches the edge of the map, it will escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:121 #, fuzzy #| msgid "" #| "Look, we have found a pack of ogres. We should try to capture some to " #| "train." msgid "" "Look, this valley is inhabited by a tribe of ogres. We should try to capture " "some to train." msgstr "𐑀𐑫𐑒, 𐑱𐑰 𐑣𐑹𐑝 𐑓𐑬𐑯𐑛 𐑩 𐑐𐑹𐑒 𐑝 đ‘Žđ‘œđ‘»đ‘Ÿ. 𐑱𐑰 𐑖𐑫𐑛 𐑑𐑼đ‘Č 𐑑 𐑒𐑚𐑐𐑗𐑻 𐑕𐑳𐑄 𐑑 𐑑𐑟𐑱𐑯." #. [message]: race=ogre #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:125 msgid "Humans are coming! Run!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:129 msgid "" "Looks like they are fleeing. I think they will surrender easily if we can " "surround them." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:133 msgid "All right, we have to capture them one by one." msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:152 msgid "Waah! Run!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:156 msgid "Run for your lives!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:160 msgid "Help!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:204 msgid "We have let one escape. Let’s hope they don’t all!" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑀𐑧𐑑 𐑱𐑳𐑯 𐑊𐑕𐑒𐑱𐑐. 𐑀𐑧𐑑'𐑕 𐑣𐑮𐑐 𐑞𐑱 𐑛𐑮𐑯𐑑 𐑷𐑀!" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:255 msgid "$ogre_name surrender!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:259 msgid "Don't hurt $ogre_name|!" msgstr "" #. [value] #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:263 msgid "$ogre_name will be good! Promise!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:350 msgid "We failed to capture any of them!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:359 msgid "We only captured one ogre." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:368 msgid "We failed to capture more than two of the ogres." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:377 msgid "We captured three ogres! I hope they will prove useful." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:384 msgid "" "We managed to capture many ogres! They will make a good addition to our " "troops." msgstr "" #. [scenario]: id=09_Xenophobia #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:4 msgid "Xenophobia" msgstr "Â·đ‘Ÿđ‘§đ‘Żđ‘©đ‘“đ‘Žđ‘šđ‘°đ‘©" #. [side]: type=Dwarvish Lord, id=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:38 msgid "Pelathsil" msgstr "·𐑐𐑧𐑀𐑚𐑔𐑕𐑊𐑀" #. [side]: type=Orcish Warlord, id=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:56 msgid "Prok-Bak" msgstr "·𐑐𐑟𐑭𐑒-𐑚𐑹𐑒" #. [side]: type=Elvish Marshal, id=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:77 msgid "Elandin" msgstr "·𐑧𐑀𐑚𐑯𐑛𐑊𐑯" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:108 msgid "Defeat all enemy leaders" msgstr "𐑛𐑩𐑓𐑰𐑑 𐑷𐑀 𐑧𐑯𐑩𐑄𐑊 đ‘€đ‘°đ‘›đ‘Œđ‘Ÿ" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:149 #, fuzzy #| msgid "" #| "Hail, dwarves! Will you help us get by these foul orcs? We need to get " #| "further along this path." msgid "" "Hail, dwarves! Will you help us get by these foul orcs? We are headed " "farther north." msgstr "" "𐑣𐑱𐑀, 𐑛𐑱đ‘č𐑝𐑟! 𐑹𐑊𐑀 𐑿 𐑣𐑧𐑀𐑐 𐑳𐑕 𐑜𐑧𐑑 𐑚đ‘Č 𐑞𐑰𐑟 𐑓𐑏𐑀 đ‘č𐑒𐑕? 𐑱𐑰 𐑯𐑰𐑛 𐑑 𐑜𐑧𐑑 đ‘“đ‘»đ‘žđ‘Œ 𐑩𐑀đ‘Ș𐑙 𐑞𐑩𐑕 𐑐𐑭𐑔." #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:153 #, fuzzy msgid "You human! Call us foul, will you?!" msgstr "𐑿 𐑣𐑿𐑄𐑩𐑯! 𐑒𐑷𐑀 𐑳𐑕 𐑓𐑏𐑀, 𐑹𐑊𐑀 𐑿!?" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:157 msgid "Why should we help you? You’re not a dwarf!" msgstr "𐑱đ‘Č 𐑖𐑫𐑛 𐑱𐑰 𐑣𐑧𐑀𐑐 𐑿? 𐑿'đ‘Œ 𐑯đ‘Ș𐑑 𐑩 𐑛𐑱đ‘č𐑓!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:161 msgid "" "Your people helped us in the past, in the tunnels in the south. Will you not " "help us now?" msgstr "" "đ‘żđ‘Œ 𐑐𐑰𐑐𐑩𐑀 𐑣𐑧𐑀𐑐𐑑 𐑳𐑕 𐑩𐑯 𐑞 𐑐𐑭𐑕𐑑, 𐑩𐑯 𐑞 đ‘‘đ‘łđ‘Żđ‘©đ‘€đ‘Ÿ 𐑩𐑯 𐑞 𐑕𐑬𐑔. 𐑹𐑊𐑀 𐑿 𐑯đ‘Ș𐑑 𐑣𐑧𐑀𐑐 𐑳𐑕 𐑯𐑬?" #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:165 msgid "Impossible! I canna’ believe any of my kin would ha’ helped a human!" msgstr "𐑊𐑄𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀! đ‘Č 𐑒𐑚𐑯𐑩' đ‘šđ‘Šđ‘€đ‘°đ‘ 𐑧𐑯𐑩 𐑝 𐑄đ‘Č 𐑒𐑩𐑯 𐑹𐑫𐑛 𐑣𐑭' 𐑣𐑧𐑀𐑐𐑑 𐑩 𐑣𐑿𐑄𐑩𐑯!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:169 msgid "Indeed. Why should any of us help those not of our people?" msgstr "𐑩𐑯𐑛𐑰𐑛. 𐑱đ‘Č 𐑖𐑫𐑛 𐑧𐑯𐑩 𐑝 𐑳𐑕 𐑣𐑧𐑀𐑐 𐑞𐑮𐑟 𐑯đ‘Ș𐑑 𐑝 đ‘Źđ‘Œ 𐑐𐑰𐑐𐑩𐑀?" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:173 msgid "Will you but let us pass, so that we may fight the orcs on our own?" msgstr "𐑹𐑊𐑀 𐑿 𐑚𐑳𐑑 𐑀𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕, 𐑕𐑮 𐑞𐑹𐑑 𐑱𐑰 𐑄𐑱 𐑓đ‘Č𐑑 𐑞 đ‘č𐑒𐑕 đ‘Ș𐑯 đ‘Źđ‘Œ 𐑮𐑯?" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:177 msgid "I am afraid that is... impossible." msgstr "đ‘Č 𐑚𐑄 𐑩𐑓𐑟𐑱𐑛 𐑞𐑹𐑑 𐑩𐑟... 𐑊𐑄𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀." #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:182 msgid "Orcs, kill’em all! Humans, elves or dwarves, it don’t matter!" msgstr "đ‘č𐑒𐑕, 𐑒𐑊𐑀𐑧𐑄 𐑷𐑀! đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ, đ‘§đ‘€đ‘đ‘Ÿ đ‘č 𐑛𐑱đ‘č𐑝𐑟, 𐑩𐑑 𐑛𐑮𐑯𐑑 đ‘„đ‘šđ‘‘đ‘Œ!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:186 msgid "" "These orcs will die. But so will you, human. You have trespassed on elvish " "land." msgstr "𐑞𐑰𐑟 đ‘č𐑒𐑕 𐑹𐑊𐑀 𐑛đ‘Č. 𐑚𐑳𐑑 𐑕𐑮 𐑹𐑊𐑀 𐑿, 𐑣𐑿𐑄𐑩𐑯. 𐑿 𐑣𐑹𐑝 𐑑𐑟𐑧𐑕𐑐𐑩𐑕𐑑 đ‘Ș𐑯 đ‘§đ‘€đ‘đ‘Šđ‘– 𐑀𐑚𐑯𐑛." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:190 msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!" msgstr "𐑮, đ‘§đ‘€đ‘đ‘Šđ‘– 𐑀𐑚𐑯𐑛 𐑩𐑟 𐑩𐑑 𐑯𐑬? 𐑛đ‘Č, 𐑘𐑰 𐑧𐑀𐑓-𐑛đ‘Ș𐑜! 𐑯 𐑿 𐑑𐑔, 𐑣𐑿𐑄𐑩𐑯!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:194 #, fuzzy #| msgid "" #| "These people won’t listen to reason, they are all blinded by their " #| "beliefs in their own supposed superiority. We probably will have to fight " #| "them, although we may be able to bypass them." msgid "" "These people won’t listen to reason, they are all blinded by their beliefs " "in their own supposed superiority. We probably will have to fight them, " "although we can let them fight each other first." msgstr "" "𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑀 𐑱𐑮𐑯𐑑 𐑀𐑊𐑕𐑩𐑯 𐑑 đ‘źđ‘°đ‘Ÿđ‘©đ‘Ż, 𐑞𐑱 𐑾 𐑷𐑀 𐑚𐑀đ‘Č𐑯𐑛𐑩𐑛 𐑚đ‘Č 𐑞đ‘ș 𐑚𐑊𐑀𐑰𐑓𐑕 𐑩𐑯 𐑞đ‘ș 𐑮𐑯 đ‘•đ‘©đ‘đ‘Žđ‘Ÿđ‘› " "đ‘•đ‘”đ‘đ‘œđ‘°đ‘č𐑩𐑑𐑰. 𐑱𐑰 𐑐𐑼đ‘Ș𐑚𐑩𐑚𐑀𐑊 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑓đ‘Č𐑑 𐑞𐑧𐑄, 𐑷𐑀𐑞𐑎 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑚đ‘Č𐑐𐑹𐑕 𐑞𐑧𐑄." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:198 msgid "" "True. As much as I dislike killing anything but orcs and undead, it seems we " "will have to kill these elves, and these dwarves, before they do the same to " "us." msgstr "" "𐑑𐑟𐑔. 𐑹𐑟 𐑄𐑳𐑗 𐑹𐑟 đ‘Č 𐑛𐑊𐑕𐑀đ‘Č𐑒 𐑒𐑊𐑀𐑊𐑙 𐑧𐑯𐑩𐑔𐑩𐑙 𐑚𐑳𐑑 đ‘č𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛, 𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 " "𐑒𐑊𐑀 𐑞𐑰𐑟 đ‘§đ‘€đ‘đ‘Ÿ, 𐑯 𐑞𐑰𐑟 𐑛𐑱đ‘č𐑝𐑟, 𐑚𐑩𐑓đ‘č 𐑞𐑱 𐑛𐑔 𐑞 𐑕𐑱𐑄 𐑑 𐑳𐑕." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:209 msgid "Argh! I’m dead! Well, dwarves are still the best!" msgstr "𐑾𐑜! đ‘Č'𐑧𐑄 𐑛𐑧𐑛! 𐑹𐑧𐑀, 𐑛𐑱đ‘č𐑝𐑟 𐑾 𐑕𐑑𐑊𐑀 𐑞 𐑚𐑧𐑕𐑑!" #. [message]: speaker=Prok-Bak #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:224 msgid "I die? Orcs rule all!" msgstr "đ‘Č 𐑛đ‘Č? đ‘č𐑒𐑕 𐑟𐑔𐑀 𐑷𐑀!" #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:242 msgid "It seems these humans are more powerful than I thought. Ugh." msgstr "𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑞𐑰𐑟 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ 𐑾 𐑄đ‘č đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑞𐑹𐑯 đ‘Č 𐑔𐑷𐑑. 𐑳𐑜." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:260 msgid "Cursed dwarves! Perhaps we should have allied with the humans..." msgstr "𐑒𐑻𐑕𐑛 𐑛𐑱đ‘č𐑝𐑟! đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑱𐑰 𐑖𐑫𐑛 𐑣𐑹𐑝 𐑚𐑀đ‘Č𐑛 𐑱𐑩𐑞 𐑞 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ..." #. [message]: speaker=Elandin #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:274 msgid "Foul orcs! Perhaps we should have allied with the humans..." msgstr "𐑓𐑏𐑀 đ‘č𐑒𐑕! đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑱𐑰 𐑖𐑫𐑛 𐑣𐑹𐑝 𐑚𐑀đ‘Č𐑛 𐑱𐑩𐑞 𐑞 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:288 msgid "It seems yon humans are mightier than I kenned..." msgstr "𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑘𐑭𐑯 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ 𐑾 𐑄đ‘Čđ‘‘đ‘°đ‘Œ 𐑞𐑹𐑯 đ‘Č 𐑒𐑧𐑯𐑧𐑛..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:302 msgid "Foul orcs! Perhaps we should ha’ allied wi’ the humans..." msgstr "𐑓𐑏𐑀 đ‘č𐑒𐑕! đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑱𐑰 𐑖𐑫𐑛 𐑣𐑭' 𐑚𐑀đ‘Č𐑛 𐑱𐑩' 𐑞 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ..." #. [message]: speaker=Pelathsil #: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:316 msgid "Cursed elves! Perhaps we should have allied wi’ the humans..." msgstr "𐑒𐑻𐑕𐑛 đ‘§đ‘€đ‘đ‘Ÿ! đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑱𐑰 𐑖𐑫𐑛 𐑣𐑹𐑝 𐑚𐑀đ‘Č𐑛 𐑱𐑩' 𐑞 đ‘Łđ‘żđ‘„đ‘©đ‘Żđ‘Ÿ..." #. [scenario]: id=10_Lake_Vrug #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4 msgid "Lake Vrug" msgstr "𐑀𐑱𐑒 Â·đ‘đ‘źđ‘łđ‘œ" #. [side]: type=Troll Warrior, id=Darg #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:37 msgid "Darg" msgstr "Â·đ‘›đ‘žđ‘œ" #. [side]: type=Gryphon, id=Kraagak #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:53 msgid "Kraagak" msgstr "Â·đ‘’đ‘źđ‘·đ‘œđ‘šđ‘’" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:78 #, fuzzy #| msgid "Defeat either enemy leader" msgid "Defeat the enemy leaders" msgstr "𐑛𐑩𐑓𐑰𐑑 đ‘Čđ‘žđ‘Œ 𐑧𐑯𐑩𐑄𐑊 𐑀𐑰𐑛𐑻" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:88 #, fuzzy #| msgid "Move Gweddry to the trapdoor" msgid "Move Dacyn to the stronghold" msgstr "đ‘„đ‘”đ‘ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑑 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:145 msgid "" "The trail stops soon. We have almost reached Lake Vrug. There is a small " "island off the coast ahead that was once home to a great school of magic. I " "pray that the library is still intact." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:149 msgid "But what happened to the people living on it?" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:153 msgid "" "Few enough remained before the trolls and gryphons took up residence in the " "mountains. But now the school is deserted, and has been for decades." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:157 msgid "" "Very well, we will take care of the trolls and gryphons. Search the library " "and may you find us an answer. Onward!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:186 msgid "" "The island ahead is mountainous; it would be wise to select troops that do " "well on such terrain." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:210 msgid "This must be the academy Dacyn mentioned." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:214 msgid "" "It still looks quite defensible. We should be able to hold there while Dacyn " "is working." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:218 #, fuzzy #| msgid "" #| "Very well. Let us rally there, and then move to destroy these trolls and " #| "gryphons." msgid "" "Very well. Let us rally there after the trolls and gryphons are defeated." msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. 𐑀𐑧𐑑 𐑳𐑕 𐑟𐑚𐑀𐑰 𐑞đ‘ș, 𐑯 𐑞𐑧𐑯 đ‘„đ‘”đ‘ 𐑑 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞𐑰𐑟 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ 𐑯 đ‘œđ‘źđ‘Šđ‘“đ‘©đ‘Żđ‘Ÿ." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:234 msgid "You find 100 gold in the fortress!" msgstr "𐑿 𐑓đ‘Č𐑯𐑛 100 đ‘œđ‘Žđ‘€đ‘› 𐑩𐑯 𐑞 𐑓đ‘č𐑑𐑟𐑩𐑕!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:251 msgid "Excellent; I’ll start my research." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:281 msgid "Some time later..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:301 msgid "Alright, now we should be safe while Dacyn is researching." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:352 msgid "I have found an answer! We must return to Wesnoth immediately! ..." msgstr "" #. [unit]: type=Troll Warrior, id=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:363 msgid "Groog" msgstr "Â·đ‘œđ‘źđ‘”đ‘œ" #. [message]: speaker=Groog #: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:395 msgid "Be not going too fast. You gonna come wid us." msgstr "𐑚𐑰 𐑯đ‘Ș𐑑 𐑜𐑮𐑩𐑙 𐑑𐑔 𐑓𐑭𐑕𐑑. 𐑿 đ‘œđ‘­đ‘Żđ‘© 𐑒𐑳𐑄 𐑱𐑩𐑛 𐑳𐑕." #. [scenario]: id=11_Captured #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4 msgid "Captured" msgstr "𐑒𐑚𐑐𐑗𐑻𐑛" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:20 #, fuzzy #| msgid "" #| "After reaching what they believed was safety, Gweddry and his men had " #| "been captured by northern orcs." msgid "" "After reaching what they believed was safety, Gweddry and his men had been " "captured by northern orcs." msgstr "" "đ‘­đ‘“đ‘‘đ‘Œ 𐑼𐑰𐑗𐑩𐑙 𐑱đ‘Ș𐑑 𐑞𐑱 đ‘šđ‘Šđ‘€đ‘°đ‘đ‘› 𐑱đ‘Ș𐑟 𐑕𐑱𐑓𐑑𐑊, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑯 𐑣𐑩𐑟 𐑄𐑧𐑯 𐑣𐑹𐑛 𐑚𐑰𐑯 𐑒𐑚𐑐𐑗𐑻𐑛 𐑚đ‘Č " "𐑯đ‘čđ‘žđ‘Œđ‘Ż đ‘č𐑒𐑕." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:23 msgid "" "Gweddry, Dacyn and Owaec were promptly taken before the orcish king, Dra-" "Nak, while the rest were thrown into the orcish prisons to await their " "turn..." msgstr "" #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:44 msgid "King Dra-Nak" msgstr "·𐑒𐑊𐑙 ·𐑛𐑟𐑭-𐑯𐑹𐑒" #. [side]: type=Orcish Warlord, id=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:74 msgid "Orcs" msgstr "" #. [side] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:83 #, fuzzy #| msgid "Prison" msgid "Prisoners" msgstr "𐑐𐑼𐑩𐑟đ‘Ș𐑯" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:418 msgid "" "Several of Gweddry's men find themselves locked away in a crude orcish cell." msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:424 msgid "We've got to get out of here!" msgstr "" #. [message]: role=escapee sidekick 2 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:429 msgid "I'm sure the commander will come and save us!" msgstr "" #. [message]: role=escapee sidekick 1 #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:434 msgid "What? Didn't you see those huge trolls drag them away? It's hopeless!" msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:439 msgid "Be quiet, you two! There's something back here..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:446 msgid "" "Look! There's a gap in the wall over here. I think I can slip through if I " "clear away some of these rocks..." msgstr "" #. [message]: role=escapee leader #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:482 msgid "Come on! This way!" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:490 msgid "Find Gweddry, Dacyn and Owaec" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:494 #, fuzzy #| msgid "Well, where are the prisoners?" msgid "Release the other prisoners" msgstr "𐑹𐑧𐑀, 𐑱đ‘ș 𐑾 𐑞 đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œđ‘Ÿ?" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:498 #, fuzzy #| msgid "Death of Volas" msgid "Death of the escapees" msgstr "𐑛𐑧𐑔 𐑝 Â·đ‘đ‘Žđ‘€đ‘©đ‘•" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:515 msgid "The door won't open from this side." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:533 msgid "There's strange noises coming from those pits. I don't like this." msgstr "" #. [message]: side,race=2,bat #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:544 msgid "Neep! Neep!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:575 msgid "Ack! Get away from me!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:590 msgid "This tunnel seems to go deeper into the caves. We can't go that way." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:605 msgid "There's a pile of orcish gear and trash here. The stench is wretched." msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:631 msgid "" "The other prison cells should be to the north of that chamber. If we can get " "past those trolls we could free our comrades." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:639 msgid "But there's too many of them!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:644 msgid "Hmm... I have an idea." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:659 msgid "After a while..." msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:690 msgid "So, how do I look?" msgstr "" #. [message]: id=$unit.id #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:695 msgid "I'll try to slip past the trolls. You wait here." msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:732 msgid "Ha-ha! These humans will make excellent slaves in my mines!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:737 msgid "" "Opening the cells should confuse the guards for a moment. But I better not " "get too close to them..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:805 msgid "Eh?" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:817 msgid "Hey! Who are you? Get her!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:824 msgid "Hey! Who are you? Get him!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:831 msgid "Uh oh!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:862 msgid "Here's one of the prison cells! Let me open it..." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:921 msgid "Finally, we're rescued!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:943 msgid "At last!" msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:965 msgid "Now let's get out of here!" msgstr "" #. [message]: speaker=King Dra-Nak #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:978 msgid "What? Who's there? Get them!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1016 msgid "The guards are distracted! Now is the time to escape!" msgstr "𐑞 𐑜𐑾𐑛𐑟 𐑾 𐑛𐑊𐑕𐑑𐑟𐑚𐑒𐑑𐑩𐑛! 𐑯𐑬 𐑩𐑟 𐑞 𐑑đ‘Č𐑄 𐑑 𐑊𐑕𐑒𐑱𐑐!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1021 msgid "" "The eastern entrance is teeming with orcs. We have to find another way to " "exit to the west!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1033 msgid "" "We have to get our gold back first! It must have been taken to their " "treasury." msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1047 #, fuzzy msgid "Gweddry reaches the western exit" msgstr "𐑼𐑰𐑗 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑀" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1051 msgid "Retrieve the stolen gold" msgstr "" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1061 #, fuzzy #| msgid "Well, where are the prisoners?" msgid "Release the remaining prisoners" msgstr "𐑹𐑧𐑀, 𐑱đ‘ș 𐑾 𐑞 đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œđ‘Ÿ?" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1148 msgid "" "They have reinforcements pouring in from the eastern entrance! We have to " "get out of here quickly!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1201 msgid "All the gold the orcs took is in this chest!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1212 msgid "You've regained $stored_player_gold gold!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1266 msgid "Phew! I made it." msgstr "" #. [message] #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274 msgid "Where are you going?! Come back!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1293 msgid "Good! We have escaped these accursed caves!" msgstr "đ‘œđ‘«đ‘›! 𐑱𐑰 𐑣𐑹𐑝 𐑊𐑕𐑒𐑱𐑐𐑑 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 đ‘’đ‘±đ‘đ‘Ÿ!" #. [scenario]: id=12_Evacuation #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:4 msgid "Evacuation" msgstr "đ‘Šđ‘đ‘šđ‘’đ‘˜đ‘©đ‘ąđ‘±đ‘–đ‘©đ‘Ż" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:19 #, fuzzy #| msgid "" #| "Gweddry had escaped from the orcish prisons. He found himself in the " #| "Northlands, farther south than before. Orcs were at his back. He and his " #| "men went south, until they reached the Great River." msgid "" "Gweddry and his men had escaped from the orcish prisons, but after returning " "to the daylight they soon found themselves surrounded by a host of orcs." msgstr "" "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑣𐑹𐑛 𐑊𐑕𐑒𐑱𐑐𐑑 𐑓𐑼đ‘Ș𐑄 𐑞 đ‘č𐑒𐑩𐑖 đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Ÿ. 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑩𐑯 𐑞 ·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕, đ‘“đ‘žđ‘žđ‘Œ " "𐑕𐑬𐑔 𐑞𐑹𐑯 𐑚𐑩𐑓đ‘č. đ‘č𐑒𐑕 𐑹𐑻 𐑹𐑑 𐑣𐑩𐑟 𐑚𐑹𐑒. 𐑣𐑰 𐑯 𐑣𐑩𐑟 𐑄𐑧𐑯 𐑱𐑧𐑯𐑑 𐑕𐑬𐑔, 𐑳𐑯𐑑𐑊𐑀 𐑞𐑱 𐑼𐑰𐑗𐑑 𐑞 " "Â·đ‘œđ‘źđ‘±đ‘‘ Â·đ‘źđ‘Šđ‘đ‘Œ." #. [side]: type=Orcish Warlord, id=Varrak-Klar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:42 msgid "Varrak-Klar" msgstr "Â·đ‘đ‘žđ‘šđ‘’-𐑒𐑀𐑞" #. [side]: type=Troll Warrior, id=Unhk #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:66 msgid "Unhk" msgstr "·𐑳𐑯𐑣𐑒" #. [side]: type=Orcish Warlord, id=Ran-Lar #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:88 msgid "Ran-Lar" msgstr "·𐑟𐑚𐑯-𐑀𐑞" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:155 msgid "Destroy the bridge OR defeat all enemies" msgstr "𐑛𐑩𐑕𐑑𐑟𐑶 𐑞 𐑚𐑼𐑩𐑡 đ‘č 𐑛𐑩𐑓𐑰𐑑 𐑷𐑀 đ‘§đ‘Żđ‘Šđ‘„đ‘Šđ‘Ÿ" #. [objectives] #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:178 #, fuzzy #| msgid "" #| "Note: every unit not on the south side of the river when the bridge is " #| "destroyed will be lost (including non-recalled units)" msgid "" "Note: every unit not south of the bridge when it is destroyed will be lost " "(including non-recalled units)" msgstr "" "𐑯𐑮𐑑: 𐑧𐑝𐑼𐑩 𐑿𐑯𐑩𐑑 𐑯đ‘Ș𐑑 đ‘Ș𐑯 𐑞 𐑕𐑬𐑔 𐑕đ‘Č𐑛 𐑝 𐑞 đ‘źđ‘Šđ‘đ‘Œ 𐑱𐑧𐑯 𐑞 𐑚𐑼𐑩𐑡 𐑩𐑟 𐑛𐑩𐑕𐑑𐑟𐑶𐑛 𐑹𐑊𐑀 𐑚𐑰 𐑀đ‘Ș𐑕𐑑 " "(𐑊𐑯𐑒𐑀𐑔𐑛𐑊𐑙 𐑯đ‘Ș𐑯-𐑟𐑰𐑒𐑷𐑀𐑛 𐑿𐑯𐑩𐑑𐑕)" #. [unit]: id=Engineer, type=Red Mage #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:187 msgid "Engineer" msgstr "đ‘§đ‘Żđ‘Ąđ‘Šđ‘Żđ‘œ" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:200 #, fuzzy msgid "" "We have to get out of the Northlands as quickly as possible! Run for your — " "what the...?! Who are you?" msgstr "" "𐑷𐑀 𐑩𐑟 𐑀đ‘Ș𐑕𐑑! 𐑱𐑰 𐑣𐑹𐑝 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞 ·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕 𐑹𐑟 𐑒𐑹𐑊𐑒𐑀𐑊 𐑹𐑟 𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀! 𐑼𐑳𐑯 𐑓đ‘č đ‘żđ‘Œ - " "𐑱đ‘Ș𐑑 𐑞...!? 𐑣𐑔 𐑾 𐑿?" #. [message]: speaker=Engineer #. This is thickly accented English #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:205 msgid "" "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re " "gonna want me to blow up that bridge ov’r theah." msgstr "" "đ‘Č'𐑧𐑄 𐑩𐑯 đ‘§đ‘Żđ‘Ąđ‘Šđ‘Żđ‘Ÿ'. đ‘Č 𐑕'𐑐𐑧𐑒𐑑 𐑿'𐑀 𐑣𐑹𐑝 𐑩 𐑯𐑰𐑛 𐑝 𐑄𐑰 đ‘•đ‘»đ‘đ‘Šđ‘•đ‘©đ‘Ÿ. đ‘Č 𐑚𐑧𐑑 𐑿'đ‘Œ đ‘œđ‘­đ‘Żđ‘© 𐑱đ‘Ș𐑯𐑑 𐑄𐑰 " "𐑑 𐑚𐑀𐑎 𐑳𐑐 𐑞𐑹𐑑 𐑚𐑼𐑩𐑡 𐑮𐑝𐑾 𐑞𐑱𐑳." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:209 #, fuzzy msgid "Why would we want to do that?!" msgstr "𐑱đ‘Č 𐑹𐑫𐑛 𐑱𐑰 𐑱đ‘Ș𐑯𐑑 𐑑 𐑛𐑔 𐑞𐑹𐑑?!?" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:213 msgid "" "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they " "can’t get across. It’ll help you to escape." msgstr "" "𐑹𐑧𐑀, đ‘Č 𐑕𐑰 𐑞𐑮𐑟 đ‘č𐑒𐑕 𐑾 𐑗𐑹𐑕𐑩𐑯' 𐑿, 𐑯 𐑩𐑓 đ‘Č 𐑚𐑀𐑎 𐑳𐑐 𐑞 𐑚𐑼𐑩𐑡, 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑜𐑧𐑑 𐑩𐑒𐑟đ‘Ș𐑕. 𐑩𐑑'𐑀 " "𐑣𐑧𐑀𐑐 𐑿 𐑑 𐑊𐑕𐑒𐑱𐑐." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:217 msgid "I see... I think it is a good idea to hire him. How much?" msgstr "đ‘Č 𐑕𐑰... đ‘Č 𐑔𐑩𐑙𐑒 𐑩𐑑 𐑩𐑟 𐑩 đ‘œđ‘«đ‘› đ‘Čđ‘›đ‘Ÿ 𐑑 𐑣đ‘Čđ‘Œ 𐑣𐑊𐑄. 𐑣𐑬 𐑄𐑳𐑗?" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:221 #, fuzzy msgid "" "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, " "undead. ’T’ain’t safe ’round ’ere!" msgstr "" "đ‘Č 𐑱𐑯𐑑 𐑗𐑾𐑡𐑩𐑙 đ‘œđ‘Žđ‘€đ‘› - đ‘Č 𐑱đ‘Ș𐑯𐑑𐑕 𐑐𐑼𐑮𐑑𐑧𐑒𐑖𐑳𐑯! 𐑧𐑝𐑼𐑰𐑱đ‘ș đ‘Č 𐑜𐑮, đ‘Č 𐑕𐑰 đ‘č𐑒𐑕, 𐑳𐑯𐑛𐑧𐑛. '𐑑𐑰'𐑱𐑯𐑑 " "𐑕𐑱𐑓 '𐑼𐑬𐑯𐑛 'đ‘ș!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:225 #, fuzzy #| msgid "" #| "Very well, we’ll protect you from the undead. But we can’t help you until " #| "we get across this river. Now let’s go!" msgid "" "Very well, we’ll protect you from the undead. But we can’t help you until we " "get off this island. Now let’s go!" msgstr "" "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, 𐑱𐑰'𐑀 𐑐𐑟𐑩𐑑𐑧𐑒𐑑 𐑿 𐑓𐑼đ‘Ș𐑄 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑚𐑳𐑑 𐑱𐑰 𐑒𐑭𐑯𐑑 𐑣𐑧𐑀𐑐 𐑿 𐑳𐑯𐑑𐑊𐑀 𐑱𐑰 𐑜𐑧𐑑 𐑩𐑒𐑟đ‘Ș𐑕 " "𐑞𐑩𐑕 đ‘źđ‘Šđ‘đ‘Œ. 𐑯𐑬 𐑀𐑧𐑑'𐑕 𐑜𐑮!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:229 #, fuzzy msgid "" "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where " "my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll " "be killed by the orcs fa’ sure!" msgstr "" "𐑛𐑰𐑀. đ‘Č 𐑒𐑯 𐑚𐑀𐑎𐑻 𐑳𐑐 𐑱𐑳𐑯𐑕 đ‘Č 𐑜𐑧𐑑 𐑑 𐑞𐑹𐑑 𐑕đ‘Č𐑯𐑐𐑮𐑕𐑑 𐑮𐑝𐑾 dere. 𐑞𐑹𐑔'𐑕 𐑱đ‘ș 𐑄đ‘Č 𐑧𐑒'𐑐𐑄𐑧𐑯𐑑 " "𐑩𐑟. 𐑚𐑳𐑑 𐑧𐑝'𐑼𐑰𐑱đ‘Ș𐑯 𐑯đ‘Ș𐑑 𐑮𐑝𐑾 𐑞𐑱𐑳 đ‘Ș𐑯 𐑞𐑹𐑑 𐑕đ‘Č𐑛 𐑱𐑧𐑯 𐑩𐑑 đ‘šđ‘€đ‘Žđ‘Ÿ 𐑛𐑩𐑚𐑩𐑀𐑿'𐑀 𐑚𐑰 𐑒𐑊𐑀𐑛 𐑚đ‘Č 𐑞 " "đ‘č𐑒𐑕 𐑓𐑷' đ‘–đ‘«đ‘Œ!" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:246 msgid "So, d’ya want me to blow up der bridge yet, Cap’n?" msgstr "𐑕𐑮, 𐑛𐑰'𐑘𐑭 𐑱đ‘Ș𐑯𐑑 𐑄𐑰 𐑑 𐑚𐑀𐑎 𐑳𐑐 𐑛𐑻 𐑚𐑼𐑩𐑡 𐑘𐑧𐑑, 𐑒𐑹𐑐'𐑯?" #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:252 msgid "Yes, blow it up." msgstr "𐑘𐑧𐑕, 𐑚𐑀𐑎 𐑩𐑑 𐑳𐑐." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:256 #, fuzzy msgid "All right! Blast’n time!" msgstr "đ‘Ș𐑀𐑟đ‘Č𐑑! 𐑚𐑀𐑚𐑕𐑑𐑯 𐑑đ‘Č𐑄!" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:269 msgid "BOOM!!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:308 #, fuzzy #| msgid "" #| "Good, we have escaped from these orcs. But where will we go? There are " #| "undead in Wesnoth." msgid "" "Good, we have escaped from the orcs. Now we must return to save Wesnoth." msgstr "" "đ‘œđ‘«đ‘›, 𐑱𐑰 𐑣𐑹𐑝 𐑊𐑕𐑒𐑱𐑐𐑑 𐑓𐑼đ‘Ș𐑄 𐑞𐑰𐑟 đ‘č𐑒𐑕. 𐑚𐑳𐑑 𐑱đ‘ș 𐑹𐑊𐑀 𐑱𐑰 𐑜𐑮? 𐑞đ‘ș 𐑾 𐑳𐑯𐑛𐑧𐑛 𐑩𐑯 ·𐑹𐑧𐑕𐑯𐑷𐑔." #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:320 msgid "No, wait until later." msgstr "𐑯𐑮, 𐑹𐑱𐑑 𐑳𐑯𐑑𐑊𐑀 đ‘€đ‘±đ‘‘đ‘Œ." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:324 #, fuzzy msgid "Neh? A’right then, we’ll wait fa’ later, eh?" msgstr "𐑯𐑧? đ‘Ș𐑀𐑟đ‘Č𐑑 𐑞𐑧𐑯, 𐑱𐑰'𐑀 𐑹𐑱𐑑 𐑓𐑷' đ‘€đ‘±đ‘‘đ‘Œ, 𐑱?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:337 msgid "We have not thrown down the bridge in time! The orcs will kill us all!" msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑯đ‘Ș𐑑 𐑔𐑼𐑮𐑯 𐑛𐑬𐑯 𐑞 𐑚𐑼𐑩𐑡 𐑩𐑯 𐑑đ‘Č𐑄! 𐑞 đ‘č𐑒𐑕 𐑹𐑊𐑀 𐑒𐑊𐑀 𐑳𐑕 𐑷𐑀!" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:345 #, fuzzy #| msgid "" #| "Well, we didn’t have to blow up the bridge after all, but we still have " #| "to leave the northlands. More orcs will come. But where will we go? There " #| "are undead in Wesnoth." msgid "" "Well, we didn’t have to blow up the bridge after all. Now we must return to " "save Wesnoth." msgstr "" "𐑹𐑧𐑀, 𐑱𐑰 𐑛𐑩𐑛𐑯𐑑 𐑣𐑹𐑝 𐑑 𐑚𐑀𐑎 𐑳𐑐 𐑞 𐑚𐑼𐑩𐑡 đ‘­đ‘“đ‘‘đ‘Œ 𐑷𐑀, 𐑚𐑳𐑑 𐑱𐑰 𐑕𐑑𐑊𐑀 𐑣𐑹𐑝 𐑑 đ‘€đ‘°đ‘ 𐑞 " "·𐑯đ‘č𐑔𐑀𐑚𐑯𐑛𐑕. 𐑄đ‘č đ‘č𐑒𐑕 𐑹𐑊𐑀 𐑒𐑳𐑄. 𐑚𐑳𐑑 𐑱đ‘ș 𐑹𐑊𐑀 𐑱𐑰 𐑜𐑮? 𐑞đ‘ș 𐑾 𐑳𐑯𐑛𐑧𐑛 𐑩𐑯 ·𐑹𐑧𐑕𐑯𐑷𐑔." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:359 #, fuzzy #| msgid "So what do you propose?" msgid "How do you propose to do that?" msgstr "𐑕𐑮 𐑱đ‘Ș𐑑 𐑛𐑔 𐑿 đ‘đ‘źđ‘©đ‘đ‘Žđ‘Ÿ?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:364 msgid "" "We head south. My research revealed that the dragon Khrakrahs is in " "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s " "teleportation. Once we have retrieved the stone, we must travel to Weldyn. " "Our experience fighting the undead will prove invaluable in the defense of " "our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s " "weakness." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:368 msgid "" "Very well, we will head south. Let us hope we reach Weldyn before Mal-" "Ravanal." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:372 msgid "" "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I " "c’n stop runnin’..." msgstr "" "đ‘Č'𐑀 𐑚𐑰 𐑓đ‘Ș𐑀𐑏𐑊𐑯' 𐑘𐑭𐑣 𐑓𐑼đ‘Ș𐑄 𐑯𐑬 đ‘Ș𐑯. 𐑣𐑮𐑐 𐑘𐑭𐑣 𐑒𐑹𐑯 𐑜𐑧𐑑 𐑑 𐑹𐑧𐑀𐑛'𐑯 𐑩𐑯' 𐑷𐑀 𐑕𐑮 đ‘Č 𐑕𐑰'n " "𐑕𐑑đ‘Ș𐑐 𐑼𐑳𐑯𐑩𐑯'..." #. [scenario]: id=13_The_Drowned_Plains #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:4 msgid "The Drowned Plains" msgstr "𐑞 ·𐑛𐑟𐑏𐑯𐑛 Â·đ‘đ‘€đ‘±đ‘Żđ‘Ÿ" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:138 msgid "Defeat Khrakrahs" msgstr "𐑛𐑩𐑓𐑰𐑑 ·𐑒𐑣𐑟𐑚𐑒𐑀𐑷𐑕" #. [message] #. [unit]: type=Skeletal Dragon, id=Khrakrahs #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:165 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:436 msgid "Khrakrahs" msgstr "·𐑒𐑣𐑟𐑚𐑒𐑀𐑷𐑕" #. [object] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:174 #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:509 msgid "Null Stone" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:418 #, fuzzy msgid "" "Now, we have reached the Horse Plains, the fair homeland of my people. They " "may be able to help us find—" msgstr "" "𐑯𐑬, 𐑱𐑰 𐑣𐑹𐑝 𐑼𐑰𐑗𐑑 𐑞 ·𐑣đ‘č𐑕 Â·đ‘đ‘€đ‘±đ‘Żđ‘Ÿ, 𐑞 𐑓đ‘ș 𐑣𐑎𐑄𐑀𐑚𐑯𐑛 𐑝 𐑄đ‘Č 𐑐𐑰𐑐𐑩𐑀. 𐑞𐑱 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑣𐑧𐑀𐑐 " "𐑳𐑕 𐑩𐑯 - " #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:422 msgid "" "What?! Swamps?! Those undead have destroyed the grasslands of my House, and " "they shall pay for it!" msgstr "" "𐑱đ‘Ș𐑑?! 𐑕𐑹𐑭𐑄𐑐𐑕?! 𐑞𐑮𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 𐑛𐑩𐑕𐑑𐑟𐑶𐑛 𐑞 đ‘œđ‘źđ‘šđ‘•đ‘€đ‘šđ‘Żđ‘›đ‘Ÿ 𐑝 𐑄đ‘Č 𐑣𐑬𐑟, 𐑯 𐑞𐑱 𐑖𐑚𐑀 𐑐𐑱 𐑓đ‘č 𐑩𐑑!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:426 msgid "" "The lich-lord must have flooded the valley. The undead like the swamp. It is " "death, decay, everything that they are themselves. I can sense them lurking " "in the swamps, waiting to ambush us." msgstr "" "𐑞 𐑀𐑊𐑗-𐑀đ‘č𐑛 𐑄𐑳𐑕𐑑 𐑣𐑹𐑝 𐑓𐑀𐑩𐑛𐑩𐑛 𐑞 đ‘đ‘šđ‘€đ‘°. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑀đ‘Č𐑒 𐑞 𐑕𐑹𐑭𐑄𐑐. 𐑩𐑑 𐑩𐑟 𐑛𐑧𐑔, 𐑛𐑊𐑒𐑱, " "𐑧𐑝𐑼𐑩𐑔𐑩𐑙 𐑞𐑹𐑑 𐑞𐑱 𐑾 đ‘žđ‘§đ‘„đ‘•đ‘§đ‘€đ‘đ‘Ÿ. đ‘Č 𐑒𐑹𐑯 𐑕𐑧𐑯𐑕 𐑞𐑧𐑄 𐑀𐑻𐑒𐑊𐑙 𐑩𐑯 𐑞 𐑕𐑹𐑭𐑄𐑐𐑕, 𐑹𐑱𐑑𐑊𐑙 𐑑 𐑚𐑄𐑚𐑫𐑖 " "𐑳𐑕." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:430 msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh." msgstr "đ‘Č 𐑕'𐑐𐑮𐑕 𐑱𐑰'𐑀 𐑣𐑹𐑝' 𐑑 𐑹𐑱𐑛 𐑩𐑒𐑟đ‘Ș𐑕 𐑩𐑑 𐑧𐑯𐑊𐑹𐑱... 𐑳𐑜." #. [message] #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:438 msgid "Findshhhh... slayhhhh... killhhhh..." msgstr "𐑝𐑩𐑯𐑛𐑖𐑖𐑖... 𐑕𐑀𐑱𐑣𐑣𐑣... 𐑒𐑊𐑀𐑣𐑣𐑣..." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:442 #, fuzzy msgid "What was that?!" msgstr "𐑱đ‘Ș𐑑 𐑩𐑟 𐑞𐑹𐑑 𐑕𐑬𐑯𐑛?!?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:446 #, fuzzy #| msgid "" #| "I do not know, but my guess is the dragon Khrakrahs. He was a powerful " #| "beast indeed, in the time of Haldric, living in the Northern Mountains. " #| "But he does not sound alive. I know not what happened, but we must surely " #| "destroy him." msgid "" "That was the dragon Khrakrahs. He was a powerful beast indeed in the time of " "Haldric, living in the Northern Mountains. But he radiates a dark power " "these days, and I know not why he has taken up residence this far south. We " "must find him, and pray that he still has the Null Stone." msgstr "" "đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑯𐑮, 𐑚𐑳𐑑 𐑄đ‘Č 𐑜𐑧𐑕 𐑩𐑟 𐑞 đ‘›đ‘źđ‘šđ‘œđ‘©đ‘Ż ·𐑒𐑣𐑟𐑚𐑒𐑀𐑷𐑕. 𐑣𐑰 𐑱đ‘Ș𐑟 𐑩 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑚𐑰𐑕𐑑 𐑩𐑯𐑛𐑰𐑛, " "𐑩𐑯 𐑞 𐑑đ‘Č𐑄 𐑝 ·𐑣𐑭𐑀𐑛𐑟𐑊𐑒, đ‘€đ‘Šđ‘đ‘Šđ‘™ 𐑩𐑯 𐑞 ·𐑯đ‘čđ‘žđ‘Œđ‘Ż Â·đ‘„đ‘Źđ‘Żđ‘‘đ‘©đ‘Żđ‘Ÿ. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 𐑯đ‘Ș𐑑 𐑕𐑬𐑯𐑛 𐑩𐑀đ‘Č𐑝. đ‘Č " "𐑯𐑮 𐑯đ‘Ș𐑑 𐑱đ‘Ș𐑑 𐑣𐑚𐑐𐑩𐑯𐑛, 𐑚𐑳𐑑 𐑱𐑰 𐑄𐑳𐑕𐑑 đ‘–đ‘«đ‘Œđ‘€đ‘Š 𐑛𐑩𐑕𐑑𐑟𐑶 𐑣𐑊𐑄." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:485 msgid "" "Ah! It appears that the mighty Khrakrahs is no longer among the living. But " "this undead abomination does not appear weak to my arcane powers... he must " "still have the Null Stone!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:503 msgid "The Null Stone! With it we may finally defeat Mal-Ravanal!" msgstr "" #. [scenario]: id=14_Approaching_Weldyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:4 msgid "Approaching Weldyn" msgstr "𐑩𐑐𐑟𐑎𐑗𐑊𐑙 ·𐑹𐑧𐑀𐑛𐑊𐑯" #. [side]: type=Necromancer, id=Mal-un-Darak #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:52 msgid "Mal-un-Darak" msgstr "·𐑄𐑚𐑀-𐑩𐑯-𐑛đ‘ș𐑹𐑒" #. [side]: type=Necromancer, id=Mal-un-Zanrad #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:71 msgid "Mal-un-Zanrad" msgstr "·𐑄𐑚𐑀-𐑩𐑯-𐑟𐑹𐑯𐑼𐑹𐑛" #. [side]: type=Necromancer, id=Mal-un-Xadrux #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:89 msgid "Mal-un-Xadrux" msgstr "·𐑄𐑚𐑀-𐑩𐑯-𐑟𐑹𐑛𐑼𐑳𐑒𐑕" #. [side]: type=General, id=Konrad II #. [unit]: id=Konrad, type=General #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:107 #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:61 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:214 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:44 msgid "Konrad II" msgstr "·𐑒𐑭𐑯𐑟𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:130 #, fuzzy #| msgid "Get Gweddry to Weldyn" msgid "Move Gweddry to Weldyn castle" msgstr "𐑜𐑧𐑑 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑑 ·𐑹𐑧𐑀𐑛𐑊𐑯" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:146 #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:181 msgid "Death of Konrad II" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑟𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:184 #, fuzzy #| msgid "" #| "We have finally reached Weldyn, but it seems the undead have surrounded " #| "it. We must break through to reach the king!" msgid "" "We have finally reached Weldyn, but it seems the undead have it surrounded. " "We must break through to reach the king!" msgstr "" "𐑱𐑰 𐑣𐑹𐑝 𐑓đ‘Č𐑯𐑩𐑀𐑊 𐑼𐑰𐑗𐑑 ·𐑹𐑧𐑀𐑛𐑊𐑯, 𐑚𐑳𐑑 𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 đ‘•đ‘Œđ‘Źđ‘Żđ‘›đ‘©đ‘› 𐑩𐑑. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑚𐑟𐑱𐑒 " "𐑔𐑟𐑔 𐑑 𐑼𐑰𐑗 𐑞 𐑒𐑩𐑙!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:188 #, fuzzy #| msgid "" #| "It would be best not to try to defeat these undead, there are too many of " #| "them. Go straight to the city." msgid "" "It would be best not to waste time defeating these undead, they are but a " "small fraction of the host we face. We should go straight to the city and " "prepare our defenses." msgstr "" "𐑩𐑑 𐑹𐑫𐑛 𐑚𐑰 𐑚𐑧𐑕𐑑 𐑯đ‘Ș𐑑 𐑑 𐑑𐑼đ‘Č 𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛, 𐑞đ‘ș 𐑾 𐑑𐑔 𐑄𐑧𐑯𐑊 𐑝 𐑞𐑧𐑄. 𐑜𐑮 𐑕𐑑𐑟𐑱𐑑 𐑑 𐑞 " "𐑕𐑩𐑑𐑩." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:201 msgid "My liege, we have vital information about the leader of these undead." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:205 msgid "Come, into the castle." msgstr "𐑒𐑳𐑄, 𐑊𐑯𐑑𐑫 𐑞 𐑒𐑚𐑕𐑩𐑀." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:221 msgid "Weldyn has been captured, and Wesnoth is no more..." msgstr "·𐑹𐑧𐑀𐑛𐑊𐑯 𐑣𐑹𐑟 𐑚𐑰𐑯 𐑒𐑚𐑐𐑗𐑻𐑛, 𐑯 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑩𐑟 𐑯𐑮 𐑄đ‘č..." #. [scenario]: id=15_The_Council #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:4 msgid "The Council" msgstr "𐑞 ·𐑒𐑏𐑯𐑕𐑩𐑀" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:22 #, fuzzy #| msgid "" #| "Before we begin our council, I must tell you all the history of this lich " #| "we face. He was at first a mage of light, like me, and his fall began " #| "during the reign of Haldric VII..." msgid "" "Before we begin our council, I must tell you all the history of this lich we " "face. He was at first a mage of the realm, like me, and his fall began " "during the reign of Haldric VII..." msgstr "" "𐑚𐑩𐑓đ‘č 𐑱𐑰 đ‘šđ‘©đ‘œđ‘Šđ‘Ż đ‘Źđ‘Œ 𐑒𐑏𐑯𐑕𐑩𐑀, đ‘Č 𐑄𐑳𐑕𐑑 𐑑𐑧𐑀 𐑿 𐑷𐑀 𐑞 đ‘Łđ‘Šđ‘•đ‘‘đ‘Œđ‘Š 𐑝 𐑞𐑩𐑕 𐑀𐑊𐑗 𐑱𐑰 𐑓𐑱𐑕. 𐑣𐑰 𐑱đ‘Ș𐑟 " "𐑹𐑑 𐑓𐑻𐑕𐑑 𐑩 𐑄𐑱𐑥 𐑝 𐑀đ‘Č𐑑, 𐑀đ‘Č𐑒 𐑄𐑰, 𐑯 𐑣𐑩𐑟 𐑓𐑷𐑀 đ‘šđ‘©đ‘œđ‘šđ‘Ż đ‘›đ‘˜đ‘«đ‘Œđ‘Šđ‘™ 𐑞 𐑟𐑱𐑯 𐑝 ·𐑣𐑭𐑀𐑛𐑟𐑊𐑒 𐑞 " "Â·đ‘•đ‘§đ‘đ‘§đ‘Żđ‘”..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:26 #, fuzzy msgid "" "The greatest seer in the land, Galdren, foresaw that some day, some day " "soon, a great evil would spread over the land. The king, naturally, was " "worried. The seer told him that the only way to stop the evil was to appoint " "a mage, versed well in combat with the spirits of darkness, to be the king’s " "advisor." msgstr "" "𐑞 đ‘œđ‘źđ‘±đ‘‘đ‘©đ‘•đ‘‘ đ‘•đ‘°đ‘Œ 𐑩𐑯 𐑞 𐑀𐑚𐑯𐑛, Â·đ‘œđ‘šđ‘€đ‘›đ‘źđ‘§đ‘Ż, 𐑓đ‘č𐑕đ‘Ș 𐑞𐑹𐑑 𐑕𐑳𐑄 𐑛𐑱, 𐑕𐑳𐑄 𐑛𐑱 𐑕𐑔𐑯, 𐑩 đ‘œđ‘źđ‘±đ‘‘ đ‘°đ‘đ‘©đ‘€ " "𐑹𐑫𐑛 𐑕𐑐𐑼𐑧𐑛 đ‘Žđ‘đ‘Œ 𐑞 𐑀𐑚𐑯𐑛. 𐑞 𐑒𐑩𐑙, đ‘Żđ‘šđ‘—đ‘Œđ‘©đ‘€đ‘Š, 𐑱đ‘Ș𐑟 𐑱𐑳𐑼𐑩𐑛. 𐑞 đ‘•đ‘°đ‘Œ 𐑑𐑎𐑀𐑛 𐑣𐑊𐑄 𐑞𐑹𐑑 𐑞 𐑎𐑯𐑀𐑊 " "𐑹𐑱 𐑑 𐑕𐑑đ‘Ș𐑐 𐑞 đ‘°đ‘đ‘©đ‘€ 𐑱đ‘Ș𐑟 𐑑 𐑩𐑐𐑶𐑯𐑑 𐑩 𐑄𐑱𐑥, đ‘đ‘»đ‘•đ‘‘ 𐑹𐑧𐑀 𐑩𐑯 𐑒đ‘Ș𐑄𐑚𐑚𐑑 𐑱𐑩𐑞 𐑞 𐑕𐑐𐑩𐑼𐑩𐑑𐑕 𐑝 " "𐑛𐑞𐑒𐑯𐑩𐑕, 𐑑 𐑚𐑰 𐑞 𐑒𐑩𐑙𐑟 𐑹𐑛𐑝đ‘Čđ‘Ÿđ‘Œ." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:29 #, fuzzy #| msgid "" #| "In all the land, there were two magi of light that clearly stood out from " #| "the rest. A mage from the east named Ravan, and myself. The King, wishing " #| "to choose a good advisor, sent us both before Galdren. Then he conversed " #| "with the seer privately. None know what was said, but when he came out he " #| "announced that the seer was dead, and he had chosen me as his new advisor." msgid "" "In all the land, there were two magi that clearly stood out from the rest. A " "mage from the east named Ravan, and myself. The King, wishing to choose the " "best advisor, sent us both before Galdren. Then he conversed with the seer " "privately. None know what was said, but when he came out he announced that " "the seer was dead, and he had chosen me as his new advisor." msgstr "" "𐑩𐑯 𐑷𐑀 𐑞 𐑀𐑚𐑯𐑛, 𐑞đ‘ș 𐑹𐑻 𐑑𐑔 𐑄𐑱𐑥đ‘Č 𐑝 𐑀đ‘Č𐑑 𐑞𐑹𐑑 đ‘’đ‘€đ‘œđ‘€đ‘° 𐑕𐑑𐑫𐑛 𐑬𐑑 𐑓𐑼đ‘Ș𐑄 𐑞 𐑼𐑧𐑕𐑑. 𐑩 𐑄𐑱𐑥 𐑓𐑼đ‘Ș𐑄 " "𐑞 𐑰𐑕𐑑 𐑯𐑱𐑄𐑛 Â·đ‘źđ‘±đ‘đ‘©đ‘Ż, 𐑯 𐑄đ‘Č𐑕𐑧𐑀𐑓. 𐑞 𐑒𐑩𐑙, 𐑱𐑩𐑖𐑩𐑙 𐑑 đ‘—đ‘”đ‘Ÿ 𐑩 đ‘œđ‘«đ‘› 𐑹𐑛𐑝đ‘Čđ‘Ÿđ‘Œ, 𐑕𐑧𐑯𐑑 𐑳𐑕 𐑚𐑮𐑔 " "𐑚𐑩𐑓đ‘č Â·đ‘œđ‘šđ‘€đ‘›đ‘źđ‘§đ‘Ż. 𐑞𐑧𐑯 𐑣𐑰 đ‘’đ‘©đ‘Żđ‘đ‘»đ‘•đ‘‘ 𐑱𐑩𐑞 𐑞 đ‘•đ‘°đ‘Œ 𐑐𐑼đ‘Čđ‘đ‘©đ‘‘đ‘€đ‘°. 𐑯𐑳𐑯 𐑯𐑮 𐑱đ‘Ș𐑑 𐑱đ‘Ș𐑟 𐑕𐑧𐑛, 𐑚𐑳𐑑 " "𐑱𐑧𐑯 𐑣𐑰 𐑒𐑱𐑄 𐑬𐑑 𐑣𐑰 𐑩𐑯𐑏𐑯𐑕𐑑 𐑞𐑹𐑑 𐑞 đ‘•đ‘°đ‘Œ 𐑱đ‘Ș𐑟 𐑛𐑧𐑛, 𐑯 𐑣𐑰 𐑣𐑹𐑛 đ‘—đ‘Žđ‘Ÿđ‘©đ‘Ż 𐑄𐑰 𐑹𐑟 𐑣𐑩𐑟 𐑯𐑿 " "𐑹𐑛𐑝đ‘Čđ‘Ÿđ‘Œ." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:32 #, fuzzy #| msgid "" #| "Ravan took this quietly enough, we all thought, but now I think that this " #| "was when he began his fall. He went deep into conversation with the " #| "spirits of darkness, hoping to discover their weaknesses, but it was they " #| "who found his. In time, as all of the magi of death eventually do, he " #| "took his own life and reformed himself as a lich, one of the most " #| "powerful ones ever seen." msgid "" "Ravan took this quietly enough, we all thought, but now I think that this " "was when he began his fall. He went deep into conversation with the spirits " "of darkness, hoping to discover their weaknesses. But it was they who found " "his." msgstr "" "Â·đ‘źđ‘±đ‘đ‘©đ‘Ż 𐑑𐑫𐑒 𐑞𐑩𐑕 𐑒𐑱đ‘Č𐑧𐑑𐑀𐑊 𐑩𐑯𐑳𐑓, 𐑱𐑰 𐑷𐑀 𐑔𐑷𐑑, 𐑚𐑳𐑑 𐑯𐑬 đ‘Č 𐑔𐑩𐑙𐑒 𐑞𐑹𐑑 𐑞𐑩𐑕 𐑱đ‘Ș𐑟 𐑱𐑧𐑯 𐑣𐑰 " "đ‘šđ‘©đ‘œđ‘šđ‘Ż 𐑣𐑩𐑟 𐑓𐑷𐑀. 𐑣𐑰 𐑱𐑧𐑯𐑑 𐑛𐑰𐑐 𐑊𐑯𐑑𐑫 𐑒đ‘Șđ‘Żđ‘đ‘Œđ‘•đ‘±đ‘–đ‘©đ‘Ż 𐑱𐑩𐑞 𐑞 𐑕𐑐𐑩𐑼𐑩𐑑𐑕 𐑝 𐑛𐑞𐑒𐑯𐑩𐑕, 𐑣đ‘Ș𐑐𐑩𐑙 𐑑 " "đ‘›đ‘Šđ‘•đ‘’đ‘łđ‘đ‘Œ 𐑞đ‘ș đ‘ąđ‘°đ‘’đ‘Żđ‘©đ‘•đ‘©đ‘Ÿ, 𐑚𐑳𐑑 𐑩𐑑 𐑱đ‘Ș𐑟 𐑞𐑱 𐑣𐑔 𐑓𐑬𐑯𐑛 𐑣𐑩𐑟. 𐑩𐑯 𐑑đ‘Č𐑄, 𐑹𐑟 𐑷𐑀 𐑝 𐑞 𐑄𐑱𐑥đ‘Č 𐑝 𐑛𐑧𐑔 " "đ‘Šđ‘đ‘§đ‘Żđ‘—đ‘©đ‘ąđ‘©đ‘€đ‘° 𐑛𐑔, 𐑣𐑰 𐑑𐑫𐑒 𐑣𐑩𐑟 𐑮𐑯 𐑀đ‘Č𐑓 𐑯 𐑼𐑩𐑓đ‘č𐑄𐑛 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑹𐑟 𐑩 𐑀𐑊𐑗, 𐑱𐑳𐑯 𐑝 𐑞 𐑄𐑎𐑕𐑑 " "đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑱𐑳𐑯𐑟 đ‘§đ‘đ‘Œ 𐑕𐑰𐑯." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:35 #, fuzzy #| msgid "" #| "One day, he disguised himself and came to the castle, where I was living. " #| "He demanded to see me, and the guards let him in, for then he was still a " #| "respected member of the court. When I came out, he revealed himself, " #| "named himself Mal-Ravanal, and challenged me to a duel." msgid "" "One day, Ravan returned to the castle where I was living. He demanded to see " "me and the guards let him in, for then he was still a well-respected mage. " "When I greeted him, he named himself Mal-Ravanal and challenged me to a duel." msgstr "" "𐑱𐑳𐑯 𐑛𐑱, 𐑣𐑰 𐑛𐑩𐑕𐑜đ‘Č𐑟𐑛 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑯 𐑒𐑱𐑄 𐑑 𐑞 𐑒𐑚𐑕𐑩𐑀, 𐑱đ‘ș đ‘Č 𐑱đ‘Ș𐑟 đ‘€đ‘Šđ‘đ‘Šđ‘™. 𐑣𐑰 𐑛𐑊𐑄𐑭𐑯𐑛𐑩𐑛 𐑑 𐑕𐑰 " "𐑄𐑰, 𐑯 𐑞 𐑜𐑾𐑛𐑟 𐑀𐑧𐑑 𐑣𐑊𐑄 𐑩𐑯, 𐑓đ‘č 𐑞𐑧𐑯 𐑣𐑰 𐑱đ‘Ș𐑟 𐑕𐑑𐑊𐑀 𐑩 𐑼𐑩𐑕𐑐𐑧𐑒𐑑𐑩𐑛 đ‘„đ‘§đ‘„đ‘šđ‘Œ 𐑝 𐑞 𐑒đ‘č𐑑. 𐑱𐑧𐑯 đ‘Č " "𐑒𐑱𐑄 𐑬𐑑, 𐑣𐑰 đ‘źđ‘Šđ‘đ‘°đ‘€đ‘› 𐑣𐑊𐑄𐑕𐑧𐑀𐑓, 𐑯𐑱𐑄𐑛 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€, 𐑯 𐑗𐑚𐑀𐑩𐑥𐑛 𐑄𐑰 𐑑 𐑩 𐑛𐑔𐑩𐑀." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:38 msgid "" "His attack was swift and his power great, but through unwavering faith and " "no small skill I emerged victorious. As he lie there mortally wounded I " "prepared to excise the darkness in his soul." msgstr "" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:41 msgid "" "But I hesitated too long... He simply vanished, teleported away. The mage " "Ravan died that day; yet death is a mere inconvenience to those most skilled " "in the arts of necromancy..." msgstr "" #. [side]: type=Great Mage, id=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:75 #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:57 msgid "Kaldor" msgstr "·𐑒𐑚𐑀𐑛đ‘č" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:105 msgid "This is the lich we are facing: Mal-Ravanal." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:109 msgid "So what should we do now?" msgstr "𐑕𐑮 𐑱đ‘Ș𐑑 𐑖𐑫𐑛 𐑱𐑰 𐑛𐑔 𐑯𐑬?" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:113 msgid "" "We must fight, obviously. Surely the might of Wesnoth can triumph over a " "mere lich!" msgstr "𐑱𐑰 𐑄𐑳𐑕𐑑 𐑓đ‘Č𐑑, đ‘Șđ‘šđ‘đ‘Šđ‘©đ‘•đ‘€đ‘Š. đ‘–đ‘«đ‘Œđ‘€đ‘Š 𐑞 𐑄đ‘Č𐑑 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑒𐑹𐑯 𐑑𐑼đ‘Č𐑩𐑄𐑓 đ‘Žđ‘đ‘Œ 𐑩 đ‘„đ‘œ 𐑀𐑊𐑗!" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:117 msgid "" "I can tell by your words that you have not seen the hordes for yourself. It " "is like all of the dead warriors from all the ages have come back to attack " "us. There is no end to the columns of marching skeletons, the wailing " "ghosts, the infernal bats, led by the foul necromancers who raised them." msgstr "" "đ‘Č 𐑒𐑹𐑯 𐑑𐑧𐑀 𐑚đ‘Č đ‘żđ‘Œ đ‘ąđ‘»đ‘›đ‘Ÿ 𐑞𐑹𐑑 𐑿 𐑣𐑹𐑝 𐑯đ‘Ș𐑑 𐑕𐑰𐑯 𐑞 𐑣đ‘č𐑛𐑟 𐑓đ‘č đ‘żđ‘Œđ‘•đ‘§đ‘€đ‘“. 𐑩𐑑 𐑩𐑟 𐑀đ‘Č𐑒 𐑷𐑀 𐑝 𐑞 " "𐑛𐑧𐑛 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑓𐑼đ‘Ș𐑄 𐑷𐑀 𐑞 đ‘±đ‘Ąđ‘©đ‘Ÿ 𐑣𐑹𐑝 𐑒𐑳𐑄 𐑚𐑹𐑒 𐑑 𐑩𐑑𐑚𐑒 𐑳𐑕. 𐑞đ‘ș 𐑩𐑟 𐑯𐑮 𐑧𐑯𐑛 𐑑 𐑞 𐑒đ‘Șđ‘€đ‘©đ‘„đ‘Ÿ 𐑝 " "𐑄𐑞𐑗𐑊𐑙 đ‘•đ‘’đ‘§đ‘€đ‘©đ‘‘đ‘©đ‘Żđ‘Ÿ, 𐑞 𐑹𐑱𐑀𐑊𐑙 𐑜𐑮𐑕𐑑𐑕, 𐑞 đ‘Šđ‘Żđ‘“đ‘Œđ‘Żđ‘©đ‘€ 𐑚𐑹𐑑𐑕, 𐑀𐑧𐑛 𐑚đ‘Č 𐑞 𐑓𐑏𐑀 𐑯𐑧𐑒𐑟𐑩𐑄𐑚𐑯𐑕𐑻𐑕 𐑣𐑔 " "đ‘źđ‘±đ‘Ÿđ‘› 𐑞𐑧𐑄." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:121 msgid "" "We barely escaped the Southern Outpost with our lives; Mal-Ravanal’s army " "cannot be defeated by even the might of all Wesnoth." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:125 #, fuzzy #| msgid "" #| "That simply makes you cowards. True warriors would have stayed and " #| "fought, to the death!" msgid "" "That simply makes you cowards. True warriors would have stayed and fought to " "the death!" msgstr "𐑞𐑹𐑑 𐑕𐑊𐑄𐑐𐑀𐑊 𐑄𐑱𐑒𐑕 𐑿 đ‘’đ‘Źđ‘»đ‘›đ‘Ÿ. 𐑑𐑟𐑔 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑹𐑫𐑛 𐑣𐑹𐑝 𐑕𐑑𐑱𐑛 𐑯 𐑓𐑷𐑑, 𐑑 𐑞 𐑛𐑧𐑔!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:129 msgid "" "A meaningless sacrifice and a few more corpses marching upon Weldyn. We " "realized our only path to victory is to destroy the head of these " "necromancers, the lich Mal-Ravanal. With this Null Stone I can counteract " "his teleportation and finally put his tortured soul to rest." msgstr "" #. [message]: speaker=Kaldor #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:133 msgid "But if we cannot defeat the army, how may we strike at the leader?!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:137 msgid "" "I recommend a full assault. Our mounted units are more maneuverable; if we " "attack in force we may be able to punch through the enemy lines and isolate " "Mal-Ravanal in the chaos of battle." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:141 msgid "" "I suggest that we appeal to his arrogance: I believe Mal-Ravanal would be " "compelled to face me if I were to challenge him to a duel." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:145 msgid "" "We cannot trust that he would honor the terms of the challenge! You would " "likely find yourself facing his entire army!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:149 msgid "" "We face his entire army regardless. The only difference is whether Mal-" "Ravanal is commanding in back or gloating in front." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:153 msgid "" "Two risky plans. But if these undead are as strong as you say then we are " "pressed for options. Gweddry, you are most familiar with this situation. I " "will leave this choice in your hands." msgstr "" #. [message]: speaker=guard #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:170 msgid "Sire, the undead armies are attacking!" msgstr "𐑕đ‘Čđ‘Œ, 𐑞 𐑳𐑯𐑛𐑧𐑛 đ‘žđ‘„đ‘°đ‘Ÿ 𐑾 𐑩𐑑𐑚𐑒𐑊𐑙!" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:174 msgid "Well, that will have to be the end of our council. Let us fight!" msgstr "𐑹𐑧𐑀, 𐑞𐑹𐑑 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑚𐑰 𐑞 𐑧𐑯𐑛 𐑝 đ‘Źđ‘Œ 𐑒𐑏𐑯𐑕𐑩𐑀. 𐑀𐑧𐑑 𐑳𐑕 𐑓đ‘Č𐑑!" #. [scenario]: id=16_Weldyn_under_Attack #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:4 msgid "Weldyn under Attack" msgstr "·𐑹𐑧𐑀𐑛𐑊𐑯 đ‘łđ‘Żđ‘›đ‘Œ 𐑩𐑑𐑚𐑒" #. [side]: type=General, id=Halrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:54 msgid "Halrad" msgstr "·𐑣𐑩𐑀𐑟𐑚𐑛" #. [side]: type=General, id=Halric #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:71 msgid "Halric" msgstr "·𐑣𐑩𐑀𐑟𐑊𐑒" #. [side]: type=General, id=Halrod #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:88 msgid "Halrod" msgstr "·𐑣𐑩𐑀𐑟đ‘Ș𐑛" #. [side]: type=Lich, id=Mal-Grekulak #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:106 msgid "Mal-Grekulak" msgstr "·𐑄𐑚𐑀-đ‘œđ‘źđ‘§đ‘’đ‘łđ‘€đ‘©đ‘’" #. [side]: type=Lich, id=Mal-Xakralan #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:123 msgid "Mal-Xakralan" msgstr "·𐑄𐑚𐑀-đ‘Ÿđ‘šđ‘’đ‘źđ‘©đ‘€đ‘šđ‘Ż" #. [side]: type=Lich, id=Mal-Uknalu #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:140 msgid "Mal-Uknalu" msgstr "·𐑄𐑚𐑀-𐑳𐑒𐑯𐑚𐑀𐑔" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:164 msgid "Survive the long night" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:235 #, fuzzy #| msgid "" #| "We will fight soon, my lord. Look, night approaches; they will soon " #| "attack. I hope we can hold them off." msgid "" "We will fight soon, my lord. Look, night approaches; and with it the undead " "hordes. I stand ready to defend the kingdom." msgstr "" "𐑱𐑰 𐑹𐑊𐑀 𐑓đ‘Č𐑑 𐑕𐑔𐑯, 𐑄đ‘Č 𐑀đ‘č𐑛. 𐑀𐑫𐑒, 𐑯đ‘Č𐑑 đ‘©đ‘đ‘źđ‘Žđ‘—đ‘©đ‘Ÿ; 𐑞𐑱 𐑹𐑊𐑀 𐑕𐑔𐑯 𐑩𐑑𐑚𐑒. đ‘Č 𐑣𐑮𐑐 𐑱𐑰 𐑒𐑹𐑯 𐑣𐑎𐑀𐑛 " "𐑞𐑧𐑄 đ‘Ș𐑓." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:239 msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?" msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. 𐑚𐑳𐑑 𐑞𐑩𐑕... ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€, 𐑞𐑹𐑑 𐑿 𐑕𐑐𐑮𐑒 𐑝, 𐑩𐑟 𐑣𐑰 đ‘Łđ‘œ?" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:243 #, fuzzy #| msgid "I do not sense his magic, but he might be concealing his presence." msgid "" "I sense his dark magic prolonging the night, but I do not feel his presence." msgstr "đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑕𐑧𐑯𐑕 𐑣𐑩𐑟 𐑄𐑚𐑥𐑊𐑒, 𐑚𐑳𐑑 𐑣𐑰 𐑄đ‘Č𐑑 𐑚𐑰 𐑒𐑩𐑯𐑕𐑰𐑀𐑊𐑙 𐑣𐑩𐑟 đ‘đ‘źđ‘§đ‘Ÿđ‘©đ‘Żđ‘•." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:247 #, fuzzy #| msgid "" #| "In any case, the undead are attacking now. Let us hope we can last out " #| "the night." msgid "" "In any case, the undead are attacking now. Let us show them the might of " "Wesnoth!" msgstr "𐑩𐑯 𐑧𐑯𐑩 𐑒𐑱𐑕, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑩𐑑𐑚𐑒𐑊𐑙 𐑯𐑬. 𐑀𐑧𐑑 𐑳𐑕 𐑣𐑮𐑐 𐑱𐑰 𐑒𐑹𐑯 𐑀𐑭𐑕𐑑 𐑬𐑑 𐑞 𐑯đ‘Č𐑑." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:258 #, fuzzy #| msgid "I have died, and with me gone the city shall fall." msgid "I have died, and with me gone the kingdom is lost." msgstr "đ‘Č 𐑣𐑹𐑝 𐑛đ‘Č𐑛, 𐑯 𐑱𐑩𐑞 𐑄𐑰 𐑜đ‘Ș𐑯 𐑞 𐑕𐑩𐑑𐑩 𐑖𐑚𐑀 𐑓𐑷𐑀." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:270 #, fuzzy #| msgid "Look, the sun has risen, and the undead are retreating." msgid "Look, the sun has finally risen, and the undead are retreating." msgstr "𐑀𐑫𐑒, 𐑞 𐑕𐑳𐑯 𐑣𐑹𐑟 đ‘źđ‘Šđ‘Ÿđ‘©đ‘Ż, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑾 𐑼𐑩𐑑𐑼𐑰𐑑𐑩𐑙." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:283 msgid "Even this infernal darkness cannot dim the spirits of our men!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:297 msgid "" "This long night is over, and Wesnoth still stands. Yet I do not know how " "many more such nights we can endure." msgstr "" #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:301 msgid "Gweddry, have you made a decision regarding our course of action?" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:306 msgid "I have. I think we should..." msgstr "" #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:308 msgid "challenge Mal-Ravanal to a duel." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:312 msgid "I will send the message at once." msgstr "" #. [option]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:322 msgid "try to isolate Mal-Ravanal in battle." msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:326 msgid "I will begin preparing our troops." msgstr "" #. [scenario]: id=17a_The_Duel #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4 msgid "The Duel" msgstr "𐑞 ·𐑛𐑔𐑩𐑀" #. [objective]: condition=win #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:65 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:167 #, fuzzy #| msgid "Defeat Mal-Ravanal" msgid "Defeat Mal-Ravanal while Dacyn is nearby" msgstr "𐑛𐑩𐑓𐑰𐑑 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:97 #, fuzzy #| msgid "" #| "I have waited a long time for this day to come. Prepare to die, Gweddry " #| "of Wesnoth!" msgid "" "I have waited a long time for this day to come. I shall have my revenge, " "Dacyn!" msgstr "đ‘Č 𐑣𐑹𐑝 𐑹𐑱𐑑𐑩𐑛 𐑩 𐑀đ‘Ș𐑙 𐑑đ‘Č𐑄 𐑓đ‘č 𐑞𐑩𐑕 𐑛𐑱 𐑑 𐑒𐑳𐑄. 𐑐𐑼𐑰𐑐đ‘ș 𐑑 𐑛đ‘Č, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔!" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:101 msgid "Indeed, it is time to end this." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:107 #, fuzzy #| msgid "" #| "The rules of the duel are these:\n" #| "You may recruit or recall up to 6 units.\n" #| "At the end of your first turn, your keep will disappear, and you must " #| "battle with whatever troops you have at that time.\n" #| "The first leader to fall loses the duel." msgid "" "The rules of the duel are these:\n" "You may recruit or recall up to 5 units.\n" "At the end of your first turn, your keep will disappear, and you must battle " "with whatever troops you have at that time." msgstr "" "𐑞 đ‘źđ‘”đ‘€đ‘Ÿ 𐑝 𐑞 𐑛𐑔𐑩𐑀 𐑾 𐑞𐑰𐑟:\n" "𐑿 𐑄𐑱 𐑟𐑩𐑒𐑟𐑔𐑑 đ‘č 𐑟𐑰𐑒𐑷𐑀 𐑳𐑐 𐑑 𐑕𐑩𐑒𐑕 𐑿𐑯𐑩𐑑𐑕.\n" "𐑹𐑑 𐑞 𐑧𐑯𐑛 𐑝 đ‘żđ‘Œ 𐑓𐑻𐑕𐑑 𐑑𐑻𐑯, đ‘żđ‘Œ 𐑒𐑰𐑐 𐑹𐑊𐑀 đ‘›đ‘Šđ‘•đ‘©đ‘đ‘œ, 𐑯 𐑿 𐑄𐑳𐑕𐑑 𐑚𐑚𐑑𐑩𐑀 𐑱𐑩𐑞 𐑱đ‘Șđ‘‘đ‘§đ‘đ‘Œ 𐑑𐑟𐑔𐑐𐑕 𐑿 " "𐑣𐑹𐑝 𐑹𐑑 𐑞𐑹𐑑 𐑑đ‘Č𐑄.\n" "𐑞 𐑓𐑻𐑕𐑑 𐑀𐑰𐑛𐑻 𐑑 𐑓𐑷𐑀 đ‘€đ‘”đ‘Ÿđ‘©đ‘Ÿ 𐑞 𐑛𐑔𐑩𐑀." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:115 msgid "" "When we attack Mal-Ravanal I will need to be nearby with the Null Stone to " "prevent his teleportation. We cannot afford to let him escape." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:255 #, fuzzy msgid "" "Wait — what just happened? He called more warriors out of the ground! That’s " "not allowed!" msgstr "𐑹𐑱𐑑 - 𐑱đ‘Ș𐑑 𐑡𐑳𐑕𐑑 𐑣𐑚𐑐𐑩𐑯𐑛? 𐑣𐑰 𐑒𐑷𐑀𐑛 𐑄đ‘č 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑬𐑑 𐑝 𐑞 𐑜𐑼𐑬𐑯𐑛! 𐑞𐑹𐑔'𐑕 𐑯đ‘Ș𐑑 𐑩𐑀𐑏𐑛!" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:259 #, fuzzy #| msgid "" #| "Stop talking and fight! The rules do not stop me from bringing up " #| "warriors that were already here." msgid "" "Stop talking and fight! The rules say nothing about bringing up warriors " "that were already here." msgstr "" "𐑕𐑑đ‘Ș𐑐 𐑑𐑷𐑒𐑊𐑙 𐑯 𐑓đ‘Č𐑑! 𐑞 đ‘źđ‘”đ‘€đ‘Ÿ 𐑛𐑔 𐑯đ‘Ș𐑑 𐑕𐑑đ‘Ș𐑐 𐑄𐑰 𐑓𐑼đ‘Ș𐑄 𐑚𐑼𐑩𐑙𐑩𐑙 𐑳𐑐 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑞𐑹𐑑 𐑹𐑻 𐑷𐑀𐑟𐑧𐑛𐑊 " "đ‘Łđ‘œ." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:270 msgid "No! This cannot be the way it was meant to end!" msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:284 msgid "Wesnoth, I have failed you..." msgstr "" #. [scenario]: id=17b_Weldyn_Besieged #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:9 msgid "Weldyn Besieged" msgstr "·𐑹𐑧𐑀𐑛𐑊𐑯 ·𐑚𐑊𐑕𐑰𐑥𐑛" #. [side]: type=Lich, id=Lich2 #. [side]: type=Lich, id=Lich3 #. [side]: type=Lich, id=Lich4 #. [side]: type=Lich, id=Lich5 #. [side]: type=Lich, id=Lich6 #. [side]: type=Lich, id=Lich7 #. [side]: type=Lich, id=Lich8 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:45 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:62 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:79 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:96 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:113 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:130 #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:147 msgid "?" msgstr "?" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:183 #, fuzzy #| msgid "Death of Konrad II" msgid "Death of Konrad" msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑟𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛" #. [objective]: condition=lose #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:187 #, fuzzy #| msgid "Letting any enemy unit on to your keep" msgid "Letting any enemy unit onto your keep" msgstr "𐑀𐑧𐑑𐑊𐑙 𐑧𐑯𐑩 𐑧𐑯𐑩𐑄𐑊 𐑿𐑯𐑩𐑑 đ‘Ș𐑯 𐑑 đ‘żđ‘Œ 𐑒𐑰𐑐" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:217 msgid "" "I can sense Mal-Ravanal is here somewhere... When we attack him I will need " "to be nearby with the Null Stone to prevent his teleportation. We cannot " "afford to let him escape." msgstr "" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:221 msgid "Mal-Hadanak" msgstr "·𐑄𐑚𐑀-𐑣𐑚𐑛𐑩𐑯𐑚𐑒" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:222 msgid "Mal-Katklagad" msgstr "·𐑄𐑚𐑀-𐑒𐑚𐑑𐑒𐑀𐑱𐑥𐑚𐑛" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:223 msgid "Mal-Xaskanat" msgstr "·𐑄𐑚𐑀-đ‘Ÿđ‘šđ‘•đ‘’đ‘±đ‘Żđ‘©đ‘‘" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:224 msgid "Mal-Akranbral" msgstr "·𐑄𐑚𐑀-𐑚𐑒𐑟𐑱𐑯𐑚𐑟𐑭𐑀" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:225 msgid "Mal-Larakan" msgstr "·𐑄𐑚𐑀-𐑀𐑚𐑟𐑱𐑒𐑚𐑯" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:226 msgid "Mal-Drakanal" msgstr "·𐑄𐑚𐑀-𐑛𐑟𐑱𐑒𐑚𐑯𐑩𐑀" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:229 msgid "You dare to attack me? Now you will pay!" msgstr "𐑿 𐑛đ‘ș 𐑑 𐑩𐑑𐑚𐑒 𐑄𐑰? 𐑯𐑬 𐑿 𐑹𐑊𐑀 𐑐𐑱!" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:230 msgid "I will enjoy watching you suffer!" msgstr "" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:231 msgid "Death will only be the beginning of your torment!" msgstr "" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:232 msgid "You will serve me in death!" msgstr "" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:233 msgid "Allow me to free you from your wretched existence!" msgstr "" #. [event] #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:234 msgid "My master is merely toying with you!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:318 msgid "I shall destroy you personally!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:387 #, fuzzy #| msgid "Kill them." msgid "Kill them all!" msgstr "𐑒𐑊𐑀 𐑞𐑧𐑄." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:391 #, fuzzy #| msgid "" #| "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen." msgid "" "They killed the royal family... now, even if we save Weldyn, Wesnoth has " "fallen." msgstr "𐑞𐑱 𐑒𐑊𐑀𐑛 ·𐑒𐑭𐑯𐑟𐑩𐑛... 𐑯𐑬, đ‘°đ‘đ‘©đ‘Ż 𐑩𐑓 𐑱𐑰 đ‘•đ‘±đ‘ ·𐑹𐑧𐑀𐑛𐑊𐑯, ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑣𐑹𐑟 𐑓𐑷𐑀𐑩𐑯." #. [message]: speaker=Konrad #: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:406 msgid "The Kingdom of Wesnoth dies with me!" msgstr "" #. [scenario]: id=18_Epilogue #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4 #, fuzzy msgid "Epilogue" msgstr "·𐑧𐑐𐑊𐑀đ‘Ș𐑜" #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18 #, fuzzy msgid "" "When Mal-Ravanal fell his undead army simply collapsed like puppets with " "their strings cut. As the lich’s death-scream echoed in the air, a vast and " "louring column of shadow arose from his corpse like smoke from an unclean " "fire; then it divided fivefold at its height, reaching for the heavens like " "a clutching hand.\n" "\n" "Men let weapons fall from nerveless fingers and horses reared in terror as " "that great dark pall obscured the sun..." msgstr "" "𐑱𐑧𐑯 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€ 𐑓𐑧𐑀, 𐑞 đ‘€đ‘Šđ‘đ‘Šđ‘™ đ‘’đ‘źđ‘°đ‘—đ‘Œđ‘Ÿ đ‘łđ‘Żđ‘›đ‘Œ 𐑣𐑩𐑟 𐑚𐑚𐑯𐑻 𐑚𐑼𐑮𐑒 𐑯 𐑓𐑀𐑧𐑛; 𐑞 𐑳𐑯𐑛𐑧𐑛 " "𐑕𐑊𐑄𐑐𐑀𐑊 𐑒𐑩𐑀𐑚𐑐𐑕𐑑 𐑀đ‘Č𐑒 𐑐𐑩𐑐𐑩𐑑𐑕 𐑱𐑩𐑞 𐑞đ‘ș 𐑕𐑑𐑼𐑩𐑙𐑟 𐑒𐑳𐑑. 𐑹𐑟 𐑞 đ‘€đ‘Šđ‘—đ‘Ÿ 𐑛𐑧𐑔-𐑕𐑒𐑟𐑰𐑄 𐑧𐑒𐑮𐑛 𐑩𐑯 𐑞 " "đ‘ș, 𐑩 𐑝𐑭𐑕𐑑 𐑯 louring 𐑒đ‘Ș𐑀𐑩𐑄 𐑝 𐑖𐑹𐑛𐑮 đ‘©đ‘źđ‘Žđ‘Ÿ 𐑓𐑼đ‘Ș𐑄 𐑣𐑩𐑟 𐑒đ‘č𐑐𐑕 𐑀đ‘Č𐑒 𐑕𐑄𐑎𐑒 𐑓𐑼đ‘Ș𐑄 𐑩𐑯 𐑳𐑯𐑒𐑀𐑰𐑯 " "𐑓đ‘Čđ‘Œ; 𐑞𐑧𐑯 𐑩𐑑 𐑛𐑩𐑝đ‘Č𐑛𐑩𐑛 𐑓đ‘Čđ‘đ‘“đ‘Žđ‘€đ‘› 𐑹𐑑 𐑩𐑑𐑕 𐑣đ‘Č𐑑, 𐑼𐑰𐑗𐑩𐑙 𐑓đ‘č 𐑞 đ‘™đ‘§đ‘đ‘©đ‘Żđ‘Ÿ 𐑀đ‘Č𐑒 𐑩 𐑒𐑀𐑩𐑗𐑊𐑙 " "𐑣𐑹𐑯𐑛.\n" "\n" "𐑄𐑧𐑯 𐑀𐑧𐑑 đ‘ąđ‘§đ‘đ‘©đ‘Żđ‘Ÿ 𐑓𐑷𐑀 𐑓𐑼đ‘Ș𐑄 đ‘Żđ‘»đ‘đ‘€đ‘§đ‘• đ‘“đ‘Šđ‘™đ‘œđ‘Œđ‘Ÿ 𐑯 𐑣đ‘čđ‘•đ‘©đ‘Ÿ đ‘źđ‘œđ‘› 𐑩𐑯 đ‘‘đ‘§đ‘źđ‘Œ 𐑹𐑟 𐑞𐑹𐑑 đ‘œđ‘źđ‘±đ‘‘ 𐑛𐑾𐑒 " "𐑐𐑭𐑀 đ‘©đ‘šđ‘•đ‘’đ‘˜đ‘«đ‘Œđ‘› 𐑞 𐑕𐑳𐑯..." #. [part] #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24 #, fuzzy msgid "" "... and then it thinned, and paled, and a breeze from the west dissolved it " "in tatters, and the light of day shone once again undiminished on Weldyn." msgstr "" "...𐑯 𐑞𐑧𐑯 𐑩𐑑 𐑔𐑩𐑯𐑛, 𐑯 𐑐𐑱𐑀𐑛, 𐑯 𐑩 𐑚𐑼𐑰𐑟 𐑓𐑼đ‘Ș𐑄 𐑞 𐑱𐑧𐑕𐑑 đ‘›đ‘Šđ‘Ÿđ‘­đ‘€đ‘đ‘› 𐑩𐑑 𐑩𐑯 đ‘‘đ‘šđ‘‘đ‘»đ‘Ÿ, 𐑯 𐑞 𐑀đ‘Č𐑑 " "𐑝 𐑛𐑱 𐑖đ‘Ș𐑯 𐑱𐑳𐑯𐑕 đ‘©đ‘œđ‘±đ‘Ż 𐑩𐑯𐑛𐑩𐑄𐑊𐑯𐑊𐑖𐑑 đ‘Ș𐑯 ·𐑹𐑧𐑀𐑛𐑊𐑯." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:98 #, fuzzy #| msgid "" #| "It is a great victory we have won here, destroying he who was the main " #| "author of Wesnoth’s troubles." msgid "" "It is a great victory we have won here today, vanquishing the arch-lich Mal-" "Ravanal." msgstr "" "𐑩𐑑 𐑩𐑟 𐑩 đ‘œđ‘źđ‘±đ‘‘ đ‘đ‘Šđ‘’đ‘‘đ‘Œđ‘Š 𐑱𐑰 𐑣𐑹𐑝 𐑱𐑳𐑯 đ‘Łđ‘œ, 𐑛𐑩𐑕𐑑𐑟𐑶𐑊𐑙 𐑣𐑰 𐑣𐑔 𐑱đ‘Ș𐑟 𐑞 𐑄𐑱𐑯 đ‘·đ‘”đ‘Œ 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔𐑕 " "đ‘‘đ‘źđ‘łđ‘šđ‘©đ‘€đ‘Ÿ." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:103 #, fuzzy msgid "" "So many months of fighting... I feel as though I am awakening from a long " "nightmare." msgstr "𐑕𐑮 𐑄𐑧𐑯𐑊 𐑄𐑳𐑯𐑔𐑕 𐑝 𐑓đ‘Č𐑑𐑩𐑙...đ‘Č 𐑓𐑰𐑀 𐑹𐑟 𐑞𐑮 đ‘Č 𐑚𐑄 𐑩𐑹𐑱𐑒𐑩𐑯𐑊𐑙 𐑓𐑼đ‘Ș𐑄 𐑩 𐑀đ‘Ș𐑙 𐑯đ‘Č𐑑𐑄đ‘ș." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:108 #, fuzzy #| msgid "" #| "Nor is our work yet complete. Mal-Ravanal’s main host has been broken, " #| "but its outriders ravage the countryside in all directions." msgid "" "Nor is our work yet complete. Mal-Ravanal’s host has been broken, but in its " "wake chaos and disorder prevail throughout the countryside." msgstr "" "𐑯đ‘č 𐑩𐑟 đ‘Źđ‘Œ 𐑹𐑻𐑒 𐑘𐑧𐑑 𐑒𐑩𐑄𐑐𐑀𐑰𐑑. ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€đ‘Ÿ 𐑄𐑱𐑯 𐑣𐑮𐑕𐑑 𐑣𐑹𐑟 𐑚𐑰𐑯 𐑚𐑟𐑎𐑒𐑩𐑯, 𐑚𐑳𐑑 𐑩𐑑𐑕 " "𐑬𐑑𐑼đ‘Čđ‘›đ‘»đ‘Ÿ 𐑼𐑹𐑝𐑩𐑡 𐑞 𐑒𐑳𐑯𐑑𐑼𐑩𐑕đ‘Č𐑛 𐑩𐑯 𐑷𐑀 đ‘›đ‘Šđ‘źđ‘§đ‘’đ‘–đ‘©đ‘Żđ‘Ÿ." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113 #, fuzzy msgid "" "We will be years... perhaps decades... recovering from the ill he has " "wrought." msgstr "𐑱𐑰 𐑹𐑊𐑀 𐑚𐑰 đ‘˜đ‘œđ‘Ÿ...đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• đ‘›đ‘§đ‘’đ‘±đ‘›đ‘Ÿ...đ‘źđ‘©đ‘’đ‘©đ‘đ‘»đ‘Šđ‘™ 𐑓𐑼đ‘Ș𐑄 𐑞 𐑊𐑀 𐑣𐑰 𐑣𐑹𐑟 𐑟𐑷𐑑." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:123 #, fuzzy #| msgid "" #| "Even now we should be sending our cavalry to harry and slay as many of " #| "the fleeing orcs as we can." msgid "" "Even now we should be sending our cavalry to restore order throughout the " "land." msgstr "" "đ‘°đ‘đ‘©đ‘Ż 𐑯𐑬 𐑱𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑩𐑙 đ‘Źđ‘Œ đ‘’đ‘šđ‘đ‘©đ‘€đ‘źđ‘° 𐑑 ·𐑣𐑚𐑟𐑊 𐑯 𐑕𐑀𐑱 𐑹𐑟 𐑄𐑧𐑯𐑊 𐑝 𐑞 𐑓𐑀𐑰𐑊𐑙 đ‘č𐑒𐑕 𐑹𐑟 " "𐑱𐑰 𐑒𐑹𐑯." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:129 #, fuzzy #| msgid "" #| "Even now we should be sending our troops to harry and slay as many of the " #| "fleeing orcs as we can." msgid "" "Even now we should be sending our troops to restore order throughout the " "land." msgstr "" "đ‘°đ‘đ‘©đ‘Ż 𐑯𐑬 𐑱𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑩𐑙 đ‘Źđ‘Œ 𐑑𐑟𐑔𐑐𐑕 𐑑 ·𐑣𐑚𐑟𐑊 𐑯 𐑕𐑀𐑱 𐑹𐑟 𐑄𐑧𐑯𐑊 𐑝 𐑞 𐑓𐑀𐑰𐑊𐑙 đ‘č𐑒𐑕 𐑹𐑟 𐑱𐑰 " "𐑒𐑹𐑯." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:136 #, fuzzy #| msgid "" #| "It shall be so. But it is also to be thought that you three have served " #| "Us, and Our Kingdom, full well. We are minded to reward you." msgid "" "It shall be so. But first, know that you have served Us, and Our Kingdom, " "full well. We are minded to reward you." msgstr "" "𐑩𐑑 𐑖𐑚𐑀 𐑚𐑰 𐑕𐑮. 𐑚𐑳𐑑 𐑩𐑑 𐑩𐑟 𐑷𐑀𐑕𐑎 𐑑 𐑚𐑰 𐑔𐑷𐑑 𐑞𐑹𐑑 𐑿 𐑔𐑼𐑰 𐑣𐑹𐑝 đ‘•đ‘»đ‘đ‘› 𐑳𐑕, 𐑯 đ‘Źđ‘Œ 𐑒𐑊𐑙𐑛𐑩𐑄, " "𐑓𐑫𐑀 𐑹𐑧𐑀. 𐑱𐑰 𐑾 𐑄đ‘Č𐑯𐑛𐑩𐑛 𐑑 𐑟𐑩𐑹đ‘č𐑛 𐑿." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:146 msgid "" "Sir Terraent, your service to the crown has been a beacon of light in these " "dark times. We are appointing you to command the River Guard in Estmark." msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:150 msgid "" "It is an honor to serve my kingdom, and I humbly accept your commission." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:162 msgid "" "Grug, Gweddry has told me of the help you and your tribe provided his men. " "We wish to offer you a new home in the Estmark Hills along with Our thanks." msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:166 #, fuzzy #| msgid "Grug say join you will he." msgid "Grug say new home will make thanks with." msgstr "Â·đ‘œđ‘źđ‘łđ‘œ 𐑕𐑱 𐑥𐑶𐑯 𐑿 𐑹𐑊𐑀 𐑣𐑰." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:173 #, fuzzy #| msgid "" #| "Dacyn. You will remain by Our side, here; as you counseled these two in " #| "war, you shall counsel Us in peace and the rebuilding of the Kingdom." msgid "" "Dacyn. I would have you remain by Our side, here; as you counseled these two " "in war, so shall you counsel Us in peace and the rebuilding of the Kingdom." msgstr "" "·𐑛𐑱𐑒𐑊𐑯. 𐑿 𐑹𐑊𐑀 𐑟𐑊𐑄𐑱𐑯 𐑚đ‘Č đ‘Źđ‘Œ 𐑕đ‘Č𐑛, đ‘Łđ‘œ; 𐑹𐑟 𐑿 𐑒𐑏𐑯𐑕𐑩𐑀𐑛 𐑞𐑰𐑟 𐑑𐑔 𐑩𐑯 𐑱đ‘č, 𐑿 𐑖𐑚𐑀 𐑒𐑏𐑯𐑕𐑩𐑀 " "𐑳𐑕 𐑩𐑯 𐑐𐑰𐑕 𐑯 𐑞 𐑟𐑰𐑚𐑊𐑀𐑛𐑊𐑙 𐑝 𐑞 𐑒𐑊𐑙𐑛𐑩𐑄." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:177 msgid "I am honored, your highness." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:187 msgid "" "Engineer, much of Estmark region stands in ruins. The crown has need of your " "skills to clear the wreckage and organize the reconstruction." msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:191 msgid "I’ll be glad ta help yah. It’ll be fun to work in peace again." msgstr "" #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198 msgid "Now as for you..." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208 msgid "Sire, we but did our duty." msgstr "𐑕đ‘Čđ‘Œ, 𐑱𐑰 𐑚𐑳𐑑 𐑛𐑩𐑛 đ‘Źđ‘Œ 𐑛𐑿𐑑𐑩." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:213 #, fuzzy msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec." msgstr "𐑒𐑱đ‘Č𐑑. 𐑯𐑬 𐑛𐑔 𐑯đ‘Ș𐑑 𐑊𐑯𐑑𐑻𐑳𐑐𐑑 𐑱đ‘Č𐑀 đ‘Č 𐑚𐑄 𐑛𐑔𐑊𐑙 𐑄đ‘Č𐑯...𐑯𐑰𐑀, ·𐑎𐑹𐑚𐑧𐑒." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220 #, fuzzy #| msgid "" #| "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " #| "command to you your own wish; go from here, harry and destroy the enemy " #| "in their flight until the fields of Weldyn become a byword for fear at " #| "which the orcs will tremble for generations." msgid "" "Arise, Owaec, Knight Commander of the King’s Horse. And take as Our first " "command to you your own wish; go from here, secure our borders, and show all " "that the might of Wesnoth will endure." msgstr "" "𐑩𐑟đ‘Č𐑟, ·𐑎𐑹𐑚𐑧𐑒, 𐑯đ‘Č𐑑 đ‘’đ‘©đ‘„đ‘­đ‘Żđ‘›đ‘Œ 𐑝 𐑞 𐑒𐑩𐑙𐑟 𐑣đ‘č𐑕. 𐑯 𐑑𐑱𐑒 𐑹𐑟 đ‘Źđ‘Œ 𐑓𐑻𐑕𐑑 𐑒𐑩𐑄𐑭𐑯𐑛 𐑑 𐑿 đ‘żđ‘Œ 𐑮𐑯 " "𐑱𐑩𐑖; 𐑜𐑮 𐑓𐑼đ‘Ș𐑄 đ‘Łđ‘œ, ·𐑣𐑚𐑟𐑊 𐑯 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞 𐑧𐑯𐑩𐑄𐑊 𐑩𐑯 𐑞đ‘ș 𐑓𐑀đ‘Č𐑑 𐑳𐑯𐑑𐑊𐑀 𐑞 đ‘“đ‘°đ‘€đ‘›đ‘Ÿ 𐑝 ·𐑹𐑧𐑀𐑛𐑊𐑯 " "𐑚𐑊𐑒𐑳𐑄 𐑩 𐑚đ‘Č𐑹𐑻𐑛 𐑓đ‘č đ‘“đ‘œ 𐑹𐑑 𐑱𐑩𐑗 𐑞 đ‘č𐑒𐑕 𐑹𐑊𐑀 𐑑𐑟𐑧𐑄𐑚𐑩𐑀 𐑓đ‘č đ‘Ąđ‘§đ‘Żđ‘©đ‘źđ‘±đ‘–đ‘©đ‘Żđ‘Ÿ." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249 msgid "Kneel, Gweddry." msgstr "𐑯𐑰𐑀, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°." #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:255 #, fuzzy #| msgid "Sire, we but did our duty." msgid "Sire, I but did my duty." msgstr "𐑕đ‘Čđ‘Œ, 𐑱𐑰 𐑚𐑳𐑑 𐑛𐑩𐑛 đ‘Źđ‘Œ 𐑛𐑿𐑑𐑩." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259 #, fuzzy msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry." msgstr "𐑒𐑱đ‘Č𐑑. 𐑯𐑬 𐑛𐑔 𐑯đ‘Ș𐑑 𐑊𐑯𐑑𐑻𐑳𐑐𐑑 𐑱đ‘Č𐑀 đ‘Č 𐑚𐑄 𐑛𐑔𐑊𐑙 𐑄đ‘Č𐑯...𐑯𐑰𐑀, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°." #. [message]: speaker=Konrad II #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:268 msgid "" "And arise, Gweddry, Earl of Estmark. The land for which you shed your blood " "shall be put under your hand to be made green again." msgstr "" "𐑯 𐑩𐑟đ‘Č𐑟, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, ·𐑻𐑀 𐑝 ·𐑧𐑕𐑑𐑄𐑞𐑒. 𐑞 𐑀𐑚𐑯𐑛 𐑓đ‘č 𐑱𐑩𐑗 𐑿 𐑖𐑧𐑛 đ‘żđ‘Œ 𐑚𐑀𐑳𐑛 𐑖𐑚𐑀 𐑚𐑰 𐑐𐑫𐑑 đ‘łđ‘Żđ‘›đ‘Œ " "đ‘żđ‘Œ 𐑣𐑹𐑯𐑛 𐑑 𐑚𐑰 𐑄𐑱𐑛 𐑜𐑼𐑰𐑯 đ‘©đ‘œđ‘±đ‘Ż." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:273 #, fuzzy #| msgid "" #| "With these words and acts began the Silver Age of Wesnoth, that time " #| "known to historians as the Reconstruction..." msgid "" "And so began the Silver Age of Wesnoth, that time known to historians as the " "Reconstruction..." msgstr "" "𐑱𐑩𐑞 𐑞𐑰𐑟 đ‘ąđ‘»đ‘›đ‘Ÿ 𐑯 𐑹𐑒𐑑𐑕 đ‘šđ‘©đ‘œđ‘šđ‘Ż 𐑞 Â·đ‘•đ‘Šđ‘€đ‘đ‘» ·𐑱𐑥 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔, 𐑞𐑹𐑑 𐑑đ‘Č𐑄 𐑯𐑮𐑯 𐑑 𐑣𐑩𐑕𐑑đ‘čđ‘°đ‘©đ‘Żđ‘Ÿ 𐑹𐑟 " "𐑞 ·𐑟𐑰𐑒𐑩𐑯𐑕𐑑𐑟𐑩𐑒𐑖𐑩𐑯..." #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:4 msgid "Horse Lord" msgstr "𐑣đ‘č𐑕 𐑀đ‘č𐑛" #. [unit_type]: id=Horse Lord, race=human #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:20 msgid "" "The greatest of the men of the plains, Horse Lords are heads of their houses " "and are respected by all, friend or foe. Their sword can kill most ordinary " "enemies, and their morning star crushes those who are left." msgstr "" "𐑞 đ‘œđ‘źđ‘±đ‘‘đ‘©đ‘•đ‘‘ 𐑝 𐑞 𐑄𐑧𐑯 𐑝 𐑞 đ‘đ‘€đ‘±đ‘Żđ‘Ÿ, 𐑣đ‘č𐑕 𐑀đ‘č𐑛𐑟 𐑾 𐑣𐑧𐑛𐑟 𐑝 𐑞đ‘ș đ‘Łđ‘Źđ‘Ÿđ‘©đ‘Ÿ 𐑯 𐑾 𐑼𐑩𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑚đ‘Č 𐑷𐑀, " "𐑓𐑼𐑧𐑯𐑛 đ‘č 𐑓𐑮. 𐑞đ‘ș 𐑕đ‘č𐑛 𐑒𐑹𐑯 𐑒𐑊𐑀 𐑄𐑎𐑕𐑑 đ‘čđ‘›đ‘Šđ‘Żđ‘Œđ‘Š đ‘§đ‘Żđ‘Šđ‘„đ‘Šđ‘Ÿ, 𐑯 𐑞đ‘ș 𐑄đ‘č𐑯𐑩𐑙 𐑕𐑑𐑾 đ‘’đ‘źđ‘łđ‘–đ‘©đ‘Ÿ 𐑞𐑮𐑟 𐑣𐑔 " "𐑾 𐑀𐑧𐑓𐑑." #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:24 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:23 msgid "greatsword" msgstr "đ‘œđ‘źđ‘±đ‘‘đ‘•đ‘č𐑛" #. [attack]: type=impact #: data/campaigns/Eastern_Invasion/units/Horse_Lord.cfg:33 #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:32 #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:32 msgid "morning star" msgstr "𐑄đ‘č𐑯𐑩𐑙 𐑕𐑑𐑾" #. [unit_type]: id=Lich Lord #: data/campaigns/Eastern_Invasion/units/Lich_Lord.cfg:7 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:4 msgid "Mounted Fighter" msgstr "𐑄𐑏𐑯𐑑𐑩𐑛 𐑓đ‘Čđ‘‘đ‘Œ" #. [unit_type]: id=Mounted Fighter, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:19 msgid "" "The nobles of the men of the plains are trained with the rest of the " "horsemen to become great warriors. However, they are also trained in " "commanding their comrades, and they are the ones that become captains of the " "armies of the Clans." msgstr "" "𐑞 đ‘Żđ‘Žđ‘šđ‘€đ‘Ÿ 𐑝 𐑞 𐑄𐑧𐑯 𐑝 𐑞 đ‘đ‘€đ‘±đ‘Żđ‘Ÿ 𐑾 𐑑𐑟𐑱𐑯𐑛 𐑱𐑩𐑞 𐑞 𐑼𐑧𐑕𐑑 𐑝 𐑞 𐑣đ‘č𐑕𐑄𐑩𐑯 𐑑 𐑚𐑊𐑒𐑳𐑄 đ‘œđ‘źđ‘±đ‘‘ 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ. " "đ‘Łđ‘Źđ‘§đ‘đ‘Œ, 𐑞𐑱 𐑾 𐑷𐑀𐑕𐑎 𐑑𐑟𐑱𐑯𐑛 𐑩𐑯 𐑒𐑩𐑄𐑭𐑯𐑛𐑊𐑙 𐑞đ‘ș 𐑒đ‘Șđ‘„đ‘źđ‘©đ‘›đ‘Ÿ, 𐑯 𐑞𐑱 𐑾 𐑞 𐑱𐑳𐑯𐑟 𐑞𐑹𐑑 𐑚𐑊𐑒𐑳𐑄 " "đ‘’đ‘šđ‘đ‘‘đ‘©đ‘Żđ‘Ÿ 𐑝 𐑞 đ‘žđ‘„đ‘°đ‘Ÿ 𐑝 𐑞 đ‘’đ‘€đ‘šđ‘Żđ‘Ÿ." #. [attack]: type=blade #: data/campaigns/Eastern_Invasion/units/Mounted_Fighter.cfg:23 msgid "sword" msgstr "𐑕đ‘č𐑛" #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:4 msgid "Mounted Warrior" msgstr "𐑄𐑏𐑯𐑑𐑩𐑛 𐑱đ‘Șđ‘źđ‘Šđ‘Œ" #. [unit_type]: id=Mounted Warrior, race=human #: data/campaigns/Eastern_Invasion/units/Mounted_Warrior.cfg:19 msgid "" "Leaders of the plains, Mounted Warriors are skilled with the use of the " "sword and the morning star. Riding horses, they are able to move around the " "battlefield with great speed, and can provide much needed assistance to " "different fronts." msgstr "" "đ‘€đ‘°đ‘›đ‘Œđ‘Ÿ 𐑝 𐑞 đ‘đ‘€đ‘±đ‘Żđ‘Ÿ, 𐑄𐑏𐑯𐑑𐑩𐑛 𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑾 𐑕𐑒𐑊𐑀𐑛 𐑱𐑩𐑞 𐑞 𐑿𐑕 𐑝 𐑞 𐑕đ‘č𐑛 𐑯 𐑞 𐑄đ‘č𐑯𐑩𐑙 𐑕𐑑𐑾. 𐑼𐑩𐑛𐑩𐑙 " "𐑣đ‘čđ‘•đ‘©đ‘Ÿ, 𐑞𐑱 𐑾 𐑱𐑚𐑩𐑀 𐑑 đ‘„đ‘”đ‘ 𐑩𐑟𐑏𐑯𐑛 𐑞 𐑚𐑚𐑑𐑩𐑀𐑓𐑰𐑀𐑛 𐑱𐑩𐑞 đ‘œđ‘źđ‘±đ‘‘ 𐑕𐑐𐑰𐑛, 𐑯 𐑒𐑹𐑯 đ‘đ‘źđ‘©đ‘đ‘Č𐑛 𐑄𐑳𐑗 " "𐑯𐑰𐑛𐑩𐑛 𐑩𐑕𐑊𐑕𐑑𐑩𐑯𐑕 𐑑 đ‘›đ‘Šđ‘“đ‘Œđ‘©đ‘Żđ‘‘ 𐑓𐑟𐑩𐑯𐑑𐑕." #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:8 #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:9 msgid "shock" msgstr "" #. [attacks]: id=shock #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:10 #: data/campaigns/Eastern_Invasion/utils/abilities.cfg:11 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:9 msgid "No! I... die..." msgstr "𐑯𐑮! đ‘Č... 𐑛đ‘Č..." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:23 msgid "We are doomed..." msgstr "𐑱𐑰 𐑾 𐑛𐑔𐑄𐑛..." #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:37 #, fuzzy msgid "I... must— Argh...!" msgstr "đ‘Č... 𐑄𐑳𐑕𐑑... 𐑾𐑜." #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:51 #, fuzzy msgid "Grarrgghh..." msgstr "𐑜𐑼𐑾𐑼𐑜...." #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:62 msgid "Wha’? Yah fail’d to give me protecshun..." msgstr "𐑱'? 𐑘𐑭𐑣 𐑓𐑱𐑀𐑛 𐑑 𐑜𐑩𐑝 𐑄𐑰 𐑐𐑼𐑮𐑑𐑧𐑒𐑖𐑳𐑯..." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:73 msgid "" "It was perhaps as well for the men of Gweddry’s troop that they did not live " "to see the grim tide of undead sweeping westward into Wesnoth, laying waste " "to all in its path." msgstr "" "𐑩𐑑 𐑱đ‘Ș𐑟 đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑹𐑟 𐑹𐑧𐑀 𐑓đ‘č 𐑞 𐑄𐑧𐑯 𐑝 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°đ‘Ÿ 𐑑𐑟𐑔𐑐 𐑞𐑹𐑑 𐑞𐑱 𐑛𐑩𐑛 𐑯đ‘Ș𐑑 đ‘€đ‘Šđ‘ 𐑑 𐑕𐑰 𐑞 đ‘œđ‘źđ‘Šđ‘„ " "𐑑đ‘Č𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑕𐑱𐑰𐑐𐑩𐑙 đ‘ąđ‘§đ‘•đ‘‘đ‘ąđ‘Œđ‘› 𐑊𐑯𐑑𐑫 ·𐑹𐑧𐑕𐑯𐑷𐑔, 𐑀𐑱𐑊𐑙 𐑹𐑱𐑕𐑑 𐑑 𐑷𐑀 𐑩𐑯 𐑩𐑑𐑕 𐑐𐑭𐑔." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:85 msgid "" "Wesnoth never learned the fate of Gweddry’s band, but all too soon they " "would suffer the rage and malice of marauding orcs and undead in a war that " "would end only in misery and death." msgstr "" "·𐑹𐑧𐑕𐑯𐑷𐑔 đ‘Żđ‘§đ‘đ‘Œ 𐑀𐑻𐑯𐑛 𐑞 𐑓𐑱𐑑 𐑝 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°đ‘Ÿ 𐑚𐑹𐑯𐑛, 𐑚𐑳𐑑 𐑷𐑀 𐑑𐑔 𐑕𐑔𐑯 𐑞𐑱 𐑹𐑫𐑛 đ‘•đ‘łđ‘“đ‘Œ 𐑞 𐑟𐑱𐑥 𐑯 " "𐑄𐑚𐑀𐑊𐑕 𐑝 𐑄𐑻đ‘Ș𐑛𐑩𐑙 đ‘č𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑩𐑯 𐑩 𐑱đ‘č 𐑞𐑹𐑑 𐑹𐑫𐑛 𐑧𐑯𐑛 𐑎𐑯𐑀𐑊 𐑩𐑯 đ‘„đ‘Šđ‘Ÿđ‘Œđ‘Š 𐑯 𐑛𐑧𐑔." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:97 msgid "" "Their home country proved to be no refuge for Gweddry’s weary men, and no " "more would it for the inhabitants of Wesnoth as foes pressed them on all " "sides to a final defense of the doomed kingdom." msgstr "" "𐑞đ‘ș 𐑣𐑎𐑄 𐑒𐑳𐑯𐑑𐑼𐑰 đ‘đ‘źđ‘”đ‘đ‘› 𐑑 𐑚𐑰 𐑯𐑮 𐑼𐑧𐑓𐑿𐑡 𐑓đ‘č Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°đ‘Ÿ đ‘ąđ‘œđ‘Š 𐑄𐑧𐑯, 𐑯 𐑯𐑮 𐑄đ‘č 𐑹𐑫𐑛 𐑩𐑑 𐑓đ‘č 𐑞 " "𐑊𐑯𐑣𐑚𐑚𐑊𐑑𐑩𐑯𐑑𐑕 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑹𐑟 𐑓𐑮𐑟 𐑐𐑼𐑧𐑕𐑑 𐑞𐑧𐑄 đ‘Ș𐑯 𐑷𐑀 𐑕đ‘Č𐑛𐑟 𐑑 𐑩 𐑓đ‘Č𐑯𐑩𐑀 𐑛𐑩𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑛𐑔𐑄𐑛 " "𐑒𐑊𐑙𐑛𐑩𐑄." #. [message]: speaker=narrator #: data/campaigns/Eastern_Invasion/utils/deaths.cfg:109 msgid "" "With the staunchest defenders of Wesnoth bested on their home ground, the " "once-great kingdom was plunged into final darkness under the vengeful hand " "of Mal-Ravanal." msgstr "" "𐑱𐑩𐑞 𐑞 𐑕𐑑đ‘Ș𐑯𐑗𐑩𐑕𐑑 đ‘›đ‘Šđ‘“đ‘§đ‘Żđ‘›đ‘»đ‘Ÿ 𐑝 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑕𐑑𐑩𐑛 đ‘Ș𐑯 𐑞đ‘ș 𐑣𐑎𐑄 𐑜𐑼𐑬𐑯𐑛, 𐑞 𐑱𐑳𐑯𐑕-đ‘œđ‘źđ‘±đ‘‘ 𐑒𐑊𐑙𐑛𐑩𐑄 " "𐑱đ‘Ș𐑟 𐑐𐑀𐑩𐑯𐑥𐑛 𐑊𐑯𐑑𐑫 𐑓đ‘Č𐑯𐑩𐑀 𐑛𐑞𐑒𐑯𐑩𐑕 đ‘łđ‘Żđ‘›đ‘Œ 𐑞 đ‘đ‘§đ‘Żđ‘Ąđ‘“đ‘©đ‘€ 𐑣𐑹𐑯𐑛 𐑝 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€." #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:16 msgid "Your evil will darken the earth no longer!" msgstr "" #. [message]: speaker=Terraent #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:31 msgid "I shall avenge the death of my comrades!" msgstr "" #. [message]: speaker=Engineer #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:46 msgid "I’m gonna blow you up!" msgstr "" #. [message]: speaker=Grug #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:61 msgid "Grug again dead make!" msgstr "" #. [message]: speaker=Owaec #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:76 msgid "Taste the steel of the Horse Clans!" msgstr "" #. [message]: speaker=Gweddry #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:91 msgid "This is for Wesnoth!" msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:103 msgid "" "You are more powerful than I expected, but you cannot possibly defeat me." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:126 msgid "No. Your reign of terror ends today." msgstr "" #. [message]: speaker=Mal-Ravanal #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:131 msgid "What?!... I... cannot... lose..." msgstr "" #. [message]: speaker=Dacyn #: data/campaigns/Eastern_Invasion/utils/final_battle.cfg:176 msgid "I wasn’t able to prevent his escape from here. Now Wesnoth is doomed..." msgstr "" #, fuzzy #~| msgid "You may now recruit ogres!" #~ msgid "You may now recruit young ogres!" #~ msgstr "𐑿 𐑄𐑱 𐑯𐑬 𐑟𐑩𐑒𐑟𐑔𐑑 đ‘Žđ‘œđ‘»đ‘Ÿ!" #, fuzzy #~| msgid "Move Gweddry to the trapdoor" #~ msgid "Move Gweddry to the south-west exit" #~ msgstr "đ‘„đ‘”đ‘ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑑 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č" #~ msgid "Torture Chamber" #~ msgstr "𐑑đ‘č𐑗𐑻 đ‘—đ‘±đ‘„đ‘šđ‘Œ" #~ msgid "Throne Room" #~ msgstr "𐑔𐑼𐑮𐑯 𐑟𐑔𐑄" #~ msgid "The City" #~ msgstr "𐑞 𐑕𐑩𐑑𐑩" #~ msgid "Exit" #~ msgstr "𐑧𐑜𐑟𐑩𐑑" #, fuzzy #~| msgid "" #~| "So, Gweddry, you escaped too? Good. I think they have the rest of our " #~| "troops captive, along with the peasants following us. We should be able " #~| "to rescue them." #~ msgid "" #~ "So, Gweddry, you escaped too? Good. I think they still have the rest of " #~ "our troops captive. We must rescue them and head for the southwest exit." #~ msgstr "" #~ "𐑕𐑮, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, 𐑿 𐑊𐑕𐑒𐑱𐑐𐑑 𐑑𐑔? đ‘œđ‘«đ‘›. đ‘Č 𐑔𐑩𐑙𐑒 𐑞𐑱 𐑣𐑹𐑝 𐑞 𐑼𐑧𐑕𐑑 𐑝 đ‘Źđ‘Œ 𐑑𐑟𐑔𐑐𐑕 𐑒𐑹𐑐𐑑𐑩𐑝, " #~ "𐑩𐑀đ‘Ș𐑙 𐑱𐑩𐑞 𐑞 đ‘đ‘§đ‘Ÿđ‘©đ‘Żđ‘‘đ‘• 𐑓đ‘Ș𐑀𐑎𐑊𐑙 𐑳𐑕. 𐑱𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑼𐑧𐑕𐑒𐑿 𐑞𐑧𐑄." #~ msgid "Where are they? These caves are impossible to navigate!" #~ msgstr "𐑱đ‘ș 𐑾 𐑞𐑱? 𐑞𐑰𐑟 đ‘’đ‘±đ‘đ‘Ÿ 𐑾 𐑊𐑄𐑐đ‘Ș𐑕𐑩𐑚𐑩𐑀 𐑑 đ‘Żđ‘šđ‘đ‘Šđ‘œđ‘±đ‘‘!" #, fuzzy #~| msgid "" #~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and " #~| "some others escaped too, along with Owaec." #~ msgid "" #~ "Somewhere south of us, but we’d best avoid the chamber we just came from. " #~ "Oh, and some others escaped too, along with Owaec." #~ msgstr "" #~ "𐑕𐑳𐑄𐑹đ‘ș 𐑕𐑬𐑔 𐑝 𐑳𐑕. 𐑱𐑰 𐑾 𐑩𐑯 𐑩 𐑣𐑊𐑛𐑩𐑯 𐑐𐑹𐑕𐑩𐑡 𐑩𐑯 𐑞 𐑯đ‘č𐑔. 𐑮, 𐑯 𐑕𐑳𐑄 đ‘łđ‘žđ‘Œđ‘Ÿ 𐑊𐑕𐑒𐑱𐑐𐑑 𐑑𐑔, " #~ "𐑩𐑀đ‘Ș𐑙 𐑱𐑩𐑞 ·𐑎𐑹𐑚𐑧𐑒." #~ msgid "Well, where’s their leader? I don’t see him." #~ msgstr "𐑹𐑧𐑀, 𐑱đ‘ș𐑟 𐑞đ‘ș 𐑀𐑰𐑛𐑻? đ‘Č 𐑛𐑮𐑯𐑑 𐑕𐑰 𐑣𐑊𐑄." #, fuzzy #~ msgid "whisper^I dunno. He escaped, I think." #~ msgstr "𐑩... (đ‘ąđ‘Šđ‘•đ‘đ‘»đ‘Ÿ).. đ‘Č 𐑛𐑩𐑯𐑎. 𐑣𐑰 𐑊𐑕𐑒𐑱𐑐𐑑, đ‘Č 𐑔𐑩𐑙𐑒." #~ msgid "" #~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on " #~ "sight." #~ msgstr "𐑿 𐑓𐑔𐑀! 𐑹𐑧𐑀, 𐑓đ‘Č𐑯𐑛 𐑣𐑊𐑄. 𐑚𐑼𐑩𐑙 𐑣𐑊𐑄 𐑑 𐑄𐑰! 𐑹𐑱𐑑, 𐑯𐑮, 𐑡𐑳𐑕𐑑 𐑒𐑊𐑀 𐑣𐑊𐑄 đ‘Ș𐑯 𐑕đ‘Č𐑑." #~ msgid "Look, the escaped prisoners have returned!" #~ msgstr "𐑀𐑫𐑒, 𐑞 𐑊𐑕𐑒𐑱𐑐𐑑 đ‘đ‘źđ‘Šđ‘Ÿđ‘©đ‘Żđ‘Œđ‘Ÿ 𐑣𐑹𐑝 𐑟𐑊𐑑𐑻𐑯𐑛!" #, fuzzy #~| msgid "Kill them." #~ msgid "Kill them!" #~ msgstr "𐑒𐑊𐑀 𐑞𐑧𐑄." #, fuzzy #~| msgid "Huh? Who’s there, who said that?" #~ msgid "Huh? Who said that?" #~ msgstr "𐑣𐑩? đ‘Łđ‘”đ‘Ÿ 𐑞đ‘ș, 𐑣𐑔 𐑕𐑧𐑛 𐑞𐑹𐑑?" #~ msgid "I see the exit to the tunnel! Onward!" #~ msgstr "đ‘Č 𐑕𐑰 𐑞 𐑧𐑜𐑟𐑩𐑑 𐑑 𐑞 𐑑𐑳𐑯𐑩𐑀! đ‘Șđ‘Żđ‘ąđ‘Œđ‘›!" #~ msgid "" #~ "Wait! We cannot go out that way. There are too many orcs. We must exit " #~ "through the south-west gates." #~ msgstr "" #~ "𐑹𐑱𐑑! 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑬𐑑 𐑞𐑹𐑑 𐑹𐑱. 𐑞đ‘ș 𐑾 𐑑𐑔 𐑄𐑧𐑯𐑊 đ‘č𐑒𐑕. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑧𐑜𐑟𐑩𐑑 𐑔𐑟𐑔 𐑞 𐑕𐑬𐑔-" #~ "𐑱𐑧𐑕𐑑 đ‘œđ‘±đ‘‘đ‘•." #~ msgid "Very well. We must go the other way." #~ msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑜𐑮 𐑞 đ‘łđ‘žđ‘Œ 𐑹𐑱." #~ msgid "Survive until end of turns" #~ msgstr "đ‘•đ‘»đ‘đ‘Č𐑝 𐑳𐑯𐑑𐑊𐑀 𐑧𐑯𐑛 𐑝 đ‘‘đ‘»đ‘Żđ‘Ÿ" #~ msgid "To add ogres to your army, keep two on the grass until end of turns" #~ msgstr "𐑑 𐑹𐑛 đ‘Žđ‘œđ‘»đ‘Ÿ 𐑑 đ‘żđ‘Œ 𐑞𐑄𐑊, 𐑒𐑰𐑐 𐑑𐑔 đ‘Ș𐑯 𐑞 𐑜𐑼𐑹𐑕 𐑳𐑯𐑑𐑊𐑀 𐑧𐑯𐑛 𐑝 đ‘‘đ‘»đ‘Żđ‘Ÿ" #, fuzzy #~| msgid "" #~| "All right, we have to keep at least two of these ogres on the grass " #~| "where they can’t escape until our troops get here to capture them. Then " #~| "they will have to lead us to their tribe." #~ msgid "" #~ "All right, we have to keep at least two of these ogres on the grass where " #~ "they can’t escape until our troops get here to capture them." #~ msgstr "" #~ "𐑷𐑀 𐑼đ‘Č𐑑, 𐑱𐑰 𐑣𐑹𐑝 𐑑 𐑒𐑰𐑐 𐑹𐑑 𐑀𐑰𐑕𐑑 𐑑𐑔 𐑝 𐑞𐑰𐑟 đ‘Žđ‘œđ‘»đ‘Ÿ đ‘Ș𐑯 𐑞 𐑜𐑼𐑹𐑕 𐑱đ‘ș 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑊𐑕𐑒𐑱𐑐 " #~ "𐑳𐑯𐑑𐑊𐑀 đ‘Źđ‘Œ 𐑑𐑟𐑔𐑐𐑕 𐑜𐑧𐑑 đ‘Łđ‘œ 𐑑 𐑒𐑚𐑐𐑗𐑻 𐑞𐑧𐑄. 𐑞𐑧𐑯 𐑞𐑱 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑀𐑧𐑛 𐑳𐑕 𐑑 𐑞đ‘ș 𐑑𐑼đ‘Č𐑚." #~ msgid "" #~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, " #~ "you go north-east. I’ll go north-west." #~ msgstr "" #~ "𐑱𐑰 𐑖𐑫𐑛 𐑑𐑼đ‘Č 𐑑 đ‘•đ‘Œđ‘Źđ‘Żđ‘› 𐑞𐑧𐑄. Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, 𐑿 𐑕𐑑𐑱 𐑱đ‘ș 𐑿 𐑾. ·𐑛𐑱𐑒𐑊𐑯, 𐑿 𐑜𐑮 𐑯đ‘č𐑔-𐑰𐑕𐑑. đ‘Č'𐑀 " #~ "𐑜𐑮 𐑯đ‘č𐑔-𐑱𐑧𐑕𐑑." #, fuzzy #~| msgid "" #~| "Our troops have caught up! Now, we will be able to recruit ogres, since " #~| "these will be able to convince their tribe to join us." #~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!" #~ msgstr "" #~ "đ‘Źđ‘Œ 𐑑𐑟𐑔𐑐𐑕 𐑣𐑹𐑝 𐑒𐑷𐑑 𐑳𐑐! 𐑯𐑬, 𐑱𐑰 𐑹𐑊𐑀 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑟𐑩𐑒𐑟𐑔𐑑 đ‘Žđ‘œđ‘»đ‘Ÿ, 𐑕𐑩𐑯𐑕 𐑞𐑰𐑟 𐑹𐑊𐑀 𐑚𐑰 " #~ "𐑱𐑚𐑩𐑀 𐑑 đ‘’đ‘©đ‘Żđ‘đ‘Šđ‘Żđ‘• 𐑞đ‘ș 𐑑𐑼đ‘Č𐑚 𐑑 𐑥𐑶𐑯 𐑳𐑕." #~ msgid "" #~ "We didn’t capture enough of the ogres here. We will have to go on without " #~ "them." #~ msgstr "𐑱𐑰 𐑛𐑩𐑛𐑯𐑑 𐑒𐑚𐑐𐑗𐑻 𐑩𐑯𐑳𐑓 𐑝 𐑞 đ‘Žđ‘œđ‘»đ‘Ÿ đ‘Łđ‘œ. 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑜𐑮 đ‘Ș𐑯 𐑱𐑩𐑞𐑬𐑑 𐑞𐑧𐑄." #~ msgid "Resist until Dacyn’s return tomorrow night" #~ msgstr "𐑼𐑩𐑟𐑩𐑕𐑑 𐑳𐑯𐑑𐑊𐑀 Â·đ‘›đ‘±đ‘’đ‘Šđ‘Żđ‘Ÿ 𐑟𐑊𐑑𐑻𐑯 𐑑𐑫𐑄đ‘Ș𐑼𐑮 𐑯đ‘Č𐑑" #~ msgid "Resist until Dacyn’s return in two days" #~ msgstr "𐑼𐑩𐑟𐑩𐑕𐑑 𐑳𐑯𐑑𐑊𐑀 Â·đ‘›đ‘±đ‘’đ‘Šđ‘Żđ‘Ÿ 𐑟𐑊𐑑𐑻𐑯 𐑩𐑯 𐑑𐑔 đ‘›đ‘±đ‘Ÿ" #~ msgid "" #~ "Look. To the east. Undead approach! But wait... I sense something... They " #~ "must not see me..." #~ msgstr "" #~ "𐑀𐑫𐑒. 𐑑 𐑞 𐑰𐑕𐑑. 𐑳𐑯𐑛𐑧𐑛 𐑩𐑐𐑟𐑎𐑗! 𐑚𐑳𐑑 𐑹𐑱𐑑... đ‘Č 𐑕𐑧𐑯𐑕 𐑕𐑳𐑄𐑔𐑊𐑙... 𐑞𐑱 𐑄𐑳𐑕𐑑 𐑯đ‘Ș𐑑 𐑕𐑰 " #~ "𐑄𐑰..." #~ msgid "" #~ "Hm. I do not sense anything out of the ordinary here. My scouts must have " #~ "deceived me. Very well; destroy them." #~ msgstr "" #~ "𐑣𐑄. đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑕𐑧𐑯𐑕 𐑧𐑯𐑩𐑔𐑩𐑙 𐑬𐑑 𐑝 𐑞 đ‘čđ‘›đ‘Šđ‘Żđ‘Œđ‘Š đ‘Łđ‘œ. 𐑄đ‘Č 𐑕𐑒𐑬𐑑𐑕 𐑄𐑳𐑕𐑑 𐑣𐑹𐑝 𐑛𐑩𐑕𐑰𐑝𐑛 𐑄𐑰. " #~ "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀; 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞𐑧𐑄." #~ msgid "" #~ "On with the search. I trust you can defeat these men yourself? I have no " #~ "time to waste here." #~ msgstr "" #~ "đ‘Ș𐑯 𐑱𐑩𐑞 𐑞 𐑕𐑻𐑗. đ‘Č 𐑑𐑼𐑳𐑕𐑑 𐑿 𐑒𐑹𐑯 𐑛𐑩𐑓𐑰𐑑 𐑞𐑰𐑟 𐑄𐑧𐑯 đ‘żđ‘Œđ‘•đ‘§đ‘€đ‘“? đ‘Č 𐑣𐑹𐑝 𐑯𐑮 𐑑đ‘Č𐑄 𐑑 𐑹𐑱𐑕𐑑 đ‘Łđ‘œ." #~ msgid "" #~ "There are too many undead, I cannot defeat them... but my orders are to " #~ "hold this outpost at all costs. It may be we will die this day." #~ msgstr "" #~ "𐑞đ‘ș 𐑾 𐑑𐑔 𐑄𐑧𐑯𐑊 𐑳𐑯𐑛𐑧𐑛, đ‘Č 𐑒𐑹𐑯đ‘Ș𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞𐑧𐑄... 𐑚𐑳𐑑 𐑄đ‘Č đ‘čđ‘›đ‘Œđ‘Ÿ 𐑾 𐑑 𐑣𐑎𐑀𐑛 𐑞𐑩𐑕 𐑬𐑑𐑐𐑮𐑕𐑑 " #~ "𐑹𐑑 𐑷𐑀 𐑒𐑭𐑕𐑑𐑕. 𐑩𐑑 𐑄𐑱 𐑚𐑰 𐑱𐑰 𐑹𐑊𐑀 𐑛đ‘Č 𐑞𐑩𐑕 𐑛𐑱." #~ msgid "" #~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a " #~ "reason for leaving." #~ msgstr "" #~ "𐑚𐑳𐑑... 𐑕𐑳𐑄𐑣𐑏, đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑔𐑩𐑙𐑒 ·𐑛𐑱𐑒𐑊𐑯 𐑣𐑹𐑟 𐑩𐑚𐑚𐑯𐑛𐑩𐑯𐑛 𐑳𐑕. 𐑣𐑰 𐑄𐑳𐑕𐑑 𐑣𐑹𐑝 𐑣𐑹𐑛 𐑩 " #~ "đ‘źđ‘°đ‘Ÿđ‘©đ‘Ż 𐑓đ‘č đ‘€đ‘°đ‘đ‘Šđ‘™." #~ msgid "" #~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! " #~ "Go to the trapdoor!" #~ msgstr "" #~ "𐑣𐑳𐑼𐑩! 𐑚𐑩𐑓đ‘č 𐑀đ‘Ș𐑙 𐑧𐑯𐑩𐑄𐑊 𐑼𐑩𐑩𐑯𐑓đ‘č𐑕𐑄𐑩𐑯𐑑𐑕 𐑹𐑊𐑀 𐑩𐑟đ‘Č𐑝, 𐑯 𐑱𐑰 𐑹𐑊𐑀 𐑷𐑀 𐑛đ‘Č! 𐑜𐑮 𐑑 𐑞 𐑑𐑼𐑹𐑐𐑛đ‘č!" #~ msgid "" #~ "I do not know. There are trolls in here, which may try to fight us. Now " #~ "hurry, we have to move quickly with those liches still behind us." #~ msgstr "" #~ "đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑯𐑮. 𐑞đ‘ș 𐑾 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ 𐑩𐑯 đ‘Łđ‘œ, 𐑱𐑩𐑗 𐑄𐑱 𐑑𐑼đ‘Č 𐑑 𐑓đ‘Č𐑑 𐑳𐑕. 𐑯𐑬 𐑣𐑳𐑼𐑩, 𐑱𐑰 𐑣𐑹𐑝 𐑑 đ‘„đ‘”đ‘ " #~ "𐑒𐑹𐑊𐑒𐑀𐑊 𐑱𐑩𐑞 𐑞𐑮𐑟 đ‘€đ‘Šđ‘—đ‘§đ‘Ÿ 𐑕𐑑𐑊𐑀 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑳𐑕." #~ msgid "" #~ "It doesn’t matter. They are much too powerful for us; our only hope is to " #~ "get away, far away. Perhaps we should go north, and meet with Owaec." #~ msgstr "" #~ "𐑩𐑑 𐑛𐑳𐑟𐑯𐑑 đ‘„đ‘šđ‘‘đ‘Œ. 𐑞𐑱 𐑾 𐑄𐑳𐑗 𐑑𐑔 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ 𐑓đ‘č 𐑳𐑕; đ‘Źđ‘Œ 𐑎𐑯𐑀𐑊 𐑣𐑮𐑐 𐑩𐑟 𐑑 𐑜𐑧𐑑 𐑩𐑹𐑱, 𐑓𐑾 " #~ "𐑩𐑹𐑱. đ‘đ‘Œđ‘Łđ‘šđ‘đ‘• 𐑱𐑰 𐑖𐑫𐑛 𐑜𐑮 𐑯đ‘č𐑔, 𐑯 𐑄𐑰𐑑 𐑱𐑩𐑞 ·𐑎𐑹𐑚𐑧𐑒." #~ msgid "" #~ "There are five of us still locked up in the jail. All of us will join you " #~ "if you can get us free." #~ msgstr "" #~ "𐑞đ‘ș 𐑾 𐑓đ‘Č𐑝 𐑝 𐑳𐑕 𐑕𐑑𐑊𐑀 𐑀đ‘Ș𐑒𐑑 𐑳𐑐 𐑩𐑯 𐑞 𐑥𐑱𐑀. 𐑷𐑀 𐑝 𐑳𐑕 𐑹𐑊𐑀 𐑥𐑶𐑯 𐑿 𐑩𐑓 𐑿 𐑒𐑹𐑯 𐑜𐑧𐑑 𐑳𐑕 " #~ "𐑓𐑼𐑰." #~ msgid "You dare to attack me!? Go back to your master!" #~ msgstr "𐑿 𐑛đ‘ș 𐑑 𐑩𐑑𐑚𐑒 𐑄𐑰!? 𐑜𐑮 𐑚𐑹𐑒 𐑑 đ‘żđ‘Œ đ‘„đ‘­đ‘•đ‘‘đ‘Œ!" #~ msgid "" #~ "This is not good; we are unable to attack Mal-Ravanal at all, for his " #~ "magic is too strong! We must turn back, it was foolish to press the " #~ "attack." #~ msgstr "" #~ "𐑞𐑩𐑕 𐑩𐑟 𐑯đ‘Ș𐑑 đ‘œđ‘«đ‘›; 𐑱𐑰 𐑾 𐑳𐑯𐑱𐑚𐑩𐑀 𐑑 𐑩𐑑𐑚𐑒 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€ 𐑹𐑑 𐑷𐑀, 𐑓đ‘č 𐑣𐑩𐑟 𐑄𐑚𐑥𐑊𐑒 𐑩𐑟 𐑑𐑔 " #~ "𐑕𐑑𐑼đ‘Ș𐑙! 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑹𐑒, 𐑩𐑑 𐑱đ‘Ș𐑟 𐑓𐑔𐑀𐑊𐑖 𐑑 𐑐𐑼𐑧𐑕 𐑞 𐑩𐑑𐑚𐑒." #~ msgid "" #~ "I am not sure. There are bandits in this country, and I have been told " #~ "that it is my duty to defeat them, and protect the local villages. " #~ "However, I cannot find a way to defeat them. The outlaws hide in the " #~ "villages when we are close, and come out when we are far away." #~ msgstr "" #~ "đ‘Č 𐑚𐑄 𐑯đ‘Ș𐑑 đ‘–đ‘«đ‘Œ. 𐑞đ‘ș 𐑾 𐑚𐑚𐑯𐑛𐑩𐑑𐑕 𐑩𐑯 𐑞𐑩𐑕 𐑒𐑳𐑯𐑑𐑼𐑰, 𐑯 đ‘Č 𐑣𐑹𐑝 𐑚𐑰𐑯 𐑑𐑎𐑀𐑛 𐑞𐑹𐑑 𐑩𐑑 𐑩𐑟 𐑄đ‘Č " #~ "𐑛𐑿𐑑𐑩 𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞𐑧𐑄, 𐑯 𐑐𐑟𐑩𐑑𐑧𐑒𐑑 𐑞 𐑀𐑎𐑒𐑩𐑀 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ. đ‘Łđ‘Źđ‘§đ‘đ‘Œ, đ‘Č 𐑒𐑹𐑯đ‘Ș𐑑 𐑓đ‘Č𐑯𐑛 𐑩 𐑹𐑱 𐑑 " #~ "𐑛𐑩𐑓𐑰𐑑 𐑞𐑧𐑄. 𐑞 đ‘Źđ‘‘đ‘€đ‘·đ‘Ÿ 𐑣đ‘Č𐑛 𐑩𐑯 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ 𐑱𐑧𐑯 𐑱𐑰 𐑾 đ‘’đ‘€đ‘Žđ‘Ÿ, 𐑯 𐑒𐑳𐑄 𐑬𐑑 𐑱𐑧𐑯 𐑱𐑰 𐑾 𐑓𐑾 " #~ "𐑩𐑹𐑱." #~ msgid "" #~ "I have fulfilled my duty to the villages. Now I suppose I can join you in " #~ "your quest." #~ msgstr "" #~ "đ‘Č 𐑣𐑹𐑝 𐑓𐑫𐑀𐑓𐑊𐑀𐑛 𐑄đ‘Č 𐑛𐑿𐑑𐑩 𐑑 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘Šđ‘Ÿ. 𐑯𐑬 đ‘Č đ‘•đ‘©đ‘đ‘Žđ‘Ÿ đ‘Č 𐑒𐑹𐑯 𐑥𐑶𐑯 𐑿 𐑩𐑯 đ‘żđ‘Œ 𐑒𐑱𐑧𐑕𐑑." #~ msgid "" #~ "Good job! Now, we should move onward, north. Tell the villagers to pack " #~ "their belongings and follow us." #~ msgstr "" #~ "đ‘œđ‘«đ‘› 𐑡đ‘Ș𐑚! 𐑯𐑬, 𐑱𐑰 𐑖𐑫𐑛 đ‘„đ‘”đ‘ đ‘Șđ‘Żđ‘ąđ‘Œđ‘›, 𐑯đ‘č𐑔. 𐑑𐑧𐑀 𐑞 đ‘đ‘Šđ‘€đ‘Šđ‘Ąđ‘»đ‘Ÿ 𐑑 𐑐𐑹𐑒 𐑞đ‘ș 𐑚𐑊𐑀đ‘Ș𐑙𐑩𐑙𐑟 𐑯 " #~ "𐑓đ‘Ș𐑀𐑎 𐑳𐑕." #~ msgid "" #~ "We should probably go north to the orcish lands immediately. I suspect " #~ "that the undead have already bypassed us, and cut off any crossing to the " #~ "west of here." #~ msgstr "" #~ "𐑱𐑰 𐑖𐑫𐑛 𐑐𐑼đ‘Ș𐑚𐑩𐑚𐑀𐑊 𐑜𐑮 𐑯đ‘č𐑔 𐑑 𐑞 đ‘č𐑒𐑩𐑖 đ‘€đ‘šđ‘Żđ‘›đ‘Ÿ đ‘Šđ‘„đ‘°đ‘›đ‘Ÿđ‘‘đ‘€đ‘°. đ‘Č 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑹𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑝 " #~ "𐑷𐑀𐑟𐑧𐑛𐑊 𐑚đ‘Č𐑐𐑹𐑕𐑑 𐑳𐑕, 𐑯 𐑒𐑳𐑑 đ‘Ș𐑓 𐑧𐑯𐑩 𐑒𐑼đ‘Ș𐑕𐑩𐑙 𐑑 𐑞 𐑱𐑧𐑕𐑑 𐑝 đ‘Łđ‘œ." #~ msgid "Defeat the trolls and gryphons" #~ msgstr "𐑛𐑩𐑓𐑰𐑑 𐑞 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ 𐑯 đ‘œđ‘źđ‘Šđ‘“đ‘©đ‘Żđ‘Ÿ" #~ msgid "" #~ "The trail stops soon. We have almost reached our destination, if we can " #~ "call it that. There is a large lake in front of us, with a small island " #~ "off the coast. If we burn down the bridge to it, no one will ever be able " #~ "to reach us." #~ msgstr "" #~ "𐑞 𐑑𐑟𐑱𐑀 𐑕𐑑đ‘Ș𐑐𐑕 𐑕𐑔𐑯. 𐑱𐑰 𐑣𐑹𐑝 𐑷𐑀𐑄𐑎𐑕𐑑 𐑼𐑰𐑗𐑑 đ‘Źđ‘Œ 𐑛𐑧𐑕𐑑𐑊𐑯𐑱𐑖𐑩𐑯, 𐑩𐑓 𐑱𐑰 𐑒𐑹𐑯 𐑒𐑷𐑀 𐑩𐑑 𐑞𐑹𐑑. " #~ "𐑞đ‘ș 𐑩𐑟 𐑩 𐑀𐑞𐑥 𐑀𐑱𐑒 𐑩𐑯 𐑓𐑼𐑳𐑯𐑑 𐑝 𐑳𐑕, 𐑱𐑩𐑞 𐑩 𐑕𐑄𐑷𐑀 đ‘Č𐑀𐑩𐑯𐑛 đ‘Ș𐑓 𐑞 𐑒𐑮𐑕𐑑. 𐑩𐑓 𐑱𐑰 𐑚𐑻𐑯 𐑛𐑬𐑯 " #~ "𐑞 𐑚𐑼𐑩𐑡 𐑑 𐑩𐑑, 𐑯𐑮 𐑱𐑳𐑯 𐑹𐑊𐑀 đ‘§đ‘đ‘Œ 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑼𐑰𐑗 𐑳𐑕." #~ msgid "" #~ "But what if there are already people living on it? We will have to fight " #~ "them! And besides, the undead can build boats." #~ msgstr "" #~ "𐑚𐑳𐑑 𐑱đ‘Ș𐑑 𐑩𐑓 𐑞đ‘ș 𐑾 𐑷𐑀𐑟𐑧𐑛𐑊 𐑐𐑰𐑐𐑩𐑀 đ‘€đ‘Šđ‘đ‘Šđ‘™ đ‘Ș𐑯 𐑩𐑑? 𐑱𐑰 𐑹𐑊𐑀 𐑣𐑹𐑝 𐑑 𐑓đ‘Č𐑑 𐑞𐑧𐑄! 𐑯 𐑚𐑩𐑕đ‘Č𐑛𐑟, " #~ "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑹𐑯 𐑚𐑊𐑀𐑛 𐑚𐑮𐑑𐑕." #~ msgid "" #~ "There are other people. A tribe of trolls, and some gryphons. But it is " #~ "safer than fighting the undead, and once we kill them, the island will be " #~ "ours." #~ msgstr "" #~ "𐑞đ‘ș 𐑾 đ‘łđ‘žđ‘Œ 𐑐𐑰𐑐𐑩𐑀. 𐑩 𐑑𐑼đ‘Č𐑚 𐑝 đ‘‘đ‘źđ‘Žđ‘€đ‘Ÿ, 𐑯 𐑕𐑳𐑄 đ‘œđ‘źđ‘Šđ‘“đ‘©đ‘Żđ‘Ÿ. 𐑚𐑳𐑑 𐑩𐑑 𐑩𐑟 𐑕𐑱𐑓𐑻 𐑞𐑹𐑯 𐑓đ‘Č𐑑𐑩𐑙 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑱𐑳𐑯𐑕 𐑱𐑰 𐑒𐑊𐑀 𐑞𐑧𐑄, 𐑞 đ‘Č𐑀𐑩𐑯𐑛 𐑹𐑊𐑀 𐑚𐑰 đ‘Źđ‘Œđ‘Ÿ." #~ msgid "" #~ "Very well, we will go on, take this island. It appears we have no choice. " #~ "Onward!" #~ msgstr "" #~ "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, 𐑱𐑰 𐑹𐑊𐑀 𐑜𐑮 đ‘Ș𐑯, 𐑑𐑱𐑒 𐑞𐑩𐑕 đ‘Č𐑀𐑩𐑯𐑛. 𐑩𐑑 đ‘©đ‘đ‘œđ‘Ÿ 𐑱𐑰 𐑣𐑹𐑝 𐑯𐑮 𐑗𐑶𐑕. đ‘Șđ‘Żđ‘ąđ‘Œđ‘›!" #, fuzzy #~ msgid "" #~ "There is an abandoned castle here. It looks repairable — we should settle " #~ "here." #~ msgstr "𐑞đ‘ș 𐑩𐑟 𐑩𐑯 𐑩𐑚𐑚𐑯𐑛𐑩𐑯𐑛 𐑒𐑚𐑕𐑩𐑀 đ‘Łđ‘œ. 𐑩𐑑 𐑀𐑫𐑒𐑕 𐑼𐑩𐑐đ‘ș𐑩𐑚𐑩𐑀 - 𐑱𐑰 𐑖𐑫𐑛 𐑕𐑧𐑑𐑩𐑀 đ‘Łđ‘œ." #~ msgid "We will base our attack from here. Now go, destroy the enemy!" #~ msgstr "𐑱𐑰 𐑹𐑊𐑀 𐑚𐑱𐑕 đ‘Źđ‘Œ 𐑩𐑑𐑚𐑒 𐑓𐑼đ‘Ș𐑄 đ‘Łđ‘œ. 𐑯𐑬 𐑜𐑮, 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞 𐑧𐑯𐑩𐑄𐑊!" #~ msgid "We have done it! The island is ours. Our journey is complete." #~ msgstr "𐑱𐑰 𐑣𐑹𐑝 𐑛𐑳𐑯 𐑩𐑑! 𐑞 đ‘Č𐑀𐑩𐑯𐑛 𐑩𐑟 đ‘Źđ‘Œđ‘Ÿ. đ‘Źđ‘Œ 𐑥𐑻𐑯𐑰 𐑩𐑟 𐑒𐑩𐑄𐑐𐑀𐑰𐑑." #~ msgid "" #~ "Informed they were being taken to the orcish king, Dra-Nak, they " #~ "attempted to escape before that happened..." #~ msgstr "" #~ "𐑩𐑯𐑓đ‘č𐑄𐑛 𐑞𐑱 𐑹𐑻 𐑚𐑰𐑩𐑙 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 đ‘č𐑒𐑩𐑖 𐑒𐑩𐑙, ·𐑛𐑟𐑭-𐑯𐑹𐑒, 𐑞𐑱 𐑩𐑑𐑧𐑄𐑐𐑑𐑩𐑛 𐑑 𐑊𐑕𐑒𐑱𐑐 𐑚𐑩𐑓đ‘č " #~ "𐑞𐑹𐑑 𐑣𐑚𐑐𐑩𐑯𐑛..." #~ msgid "Escape through the south-west tunnel" #~ msgstr "𐑊𐑕𐑒𐑱𐑐 𐑔𐑟𐑔 𐑞 𐑕𐑬𐑔-𐑱𐑧𐑕𐑑 𐑑𐑳𐑯𐑩𐑀" #~ msgid "" #~ "I think Dacyn and Owaec have escaped already. Now I have to, also... " #~ "these guards are not being very alert, I may be able to get past them..." #~ msgstr "" #~ "đ‘Č 𐑔𐑩𐑙𐑒 ·𐑛𐑱𐑒𐑊𐑯 𐑯 ·𐑎𐑹𐑚𐑧𐑒 𐑣𐑹𐑝 𐑊𐑕𐑒𐑱𐑐𐑑 𐑷𐑀𐑟𐑧𐑛𐑊. 𐑯𐑬 đ‘Č 𐑣𐑹𐑝 𐑑, 𐑷𐑀𐑕𐑎... 𐑞𐑰𐑟 𐑜𐑾𐑛𐑟 𐑾 " #~ "𐑯đ‘Ș𐑑 𐑚𐑰𐑩𐑙 𐑝𐑧𐑼𐑩 𐑩𐑀𐑻𐑑, đ‘Č 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞𐑧𐑄..." #~ msgid "Aha! There is a small crack in the cave wall here." #~ msgstr "𐑭𐑣𐑭! 𐑞đ‘ș 𐑩𐑟 𐑩 𐑕𐑄𐑷𐑀 𐑒𐑼𐑹𐑒 𐑩𐑯 𐑞 đ‘’đ‘±đ‘ 𐑹𐑷𐑀 đ‘Łđ‘œ." #~ msgid "Right here, boss." #~ msgstr "𐑼đ‘Č𐑑 đ‘Łđ‘œ, 𐑚𐑭𐑕." #~ msgid "" #~ "It is not safe here, but we cannot go back north. The orcs are a more " #~ "immediate threat." #~ msgstr "" #~ "𐑩𐑑 𐑩𐑟 𐑯đ‘Ș𐑑 𐑕𐑱𐑓 đ‘Łđ‘œ, 𐑚𐑳𐑑 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑚𐑹𐑒 𐑯đ‘č𐑔. 𐑞 đ‘č𐑒𐑕 𐑾 𐑩 𐑄đ‘č 𐑊𐑄𐑰𐑛𐑊𐑩𐑑 𐑔𐑼𐑧𐑑." #~ msgid "" #~ "We cannot go north, for that is where orcs are... we cannot go east, for " #~ "that is where the undead come from... we cannot go west, for the ocean " #~ "lies in that direction, and we have no ships. We would survive for a " #~ "time, but we would still be in Wesnoth, and the undead would still find " #~ "us." #~ msgstr "" #~ "𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑯đ‘č𐑔, 𐑓đ‘č 𐑞𐑹𐑑 𐑩𐑟 𐑱đ‘ș đ‘č𐑒𐑕 𐑾... 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑰𐑕𐑑, 𐑓đ‘č 𐑞𐑹𐑑 𐑩𐑟 𐑱đ‘ș 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑄 𐑓𐑼đ‘Ș𐑄... 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑜𐑮 𐑱𐑧𐑕𐑑, 𐑓đ‘č 𐑞 𐑎𐑖𐑩𐑯 𐑀đ‘Č𐑟 𐑩𐑯 𐑞𐑹𐑑 𐑛𐑊𐑟𐑧𐑒𐑖𐑩𐑯, 𐑯 𐑱𐑰 " #~ "𐑣𐑹𐑝 𐑯𐑮 𐑖𐑩𐑐𐑕. 𐑱𐑰 𐑹𐑫𐑛 đ‘•đ‘»đ‘đ‘Č𐑝 𐑓đ‘č 𐑩 𐑑đ‘Č𐑄, 𐑚𐑳𐑑 𐑱𐑰 𐑹𐑫𐑛 𐑕𐑑𐑊𐑀 𐑚𐑰 𐑩𐑯 ·𐑹𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑞 " #~ "𐑳𐑯𐑛𐑧𐑛 𐑹𐑫𐑛 𐑕𐑑𐑊𐑀 𐑓đ‘Č𐑯𐑛 𐑳𐑕." #~ msgid "" #~ "We could go south, and return to Wesnoth... but I do not know what that " #~ "would accomplish." #~ msgstr "" #~ "𐑱𐑰 𐑒𐑫𐑛 𐑜𐑮 𐑕𐑬𐑔, 𐑯 𐑟𐑊𐑑𐑻𐑯 𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔... 𐑚𐑳𐑑 đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑯𐑮 𐑱đ‘Ș𐑑 𐑞𐑹𐑑 𐑹𐑫𐑛 𐑩𐑒𐑳𐑄𐑐𐑀𐑊𐑖." #~ msgid "It would accomplish nothing! The undead will kill us all!" #~ msgstr "𐑩𐑑 𐑹𐑫𐑛 𐑩𐑒𐑳𐑄𐑐𐑀𐑊𐑖 𐑯𐑳𐑔𐑩𐑙! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑹𐑊𐑀 𐑒𐑊𐑀 𐑳𐑕 𐑷𐑀!" #~ msgid "" #~ "Have you not heard what Dacyn said? Either the orcs or undead will kill " #~ "us no matter what we do. Our only hope was to isolate ourselves on the " #~ "Isle of Vrug. We are too far away now to return that way, and we have " #~ "aroused the orcs. We cannot try that again. So, if we have no hope..." #~ msgstr "" #~ "𐑣𐑹𐑝 𐑿 𐑯đ‘Ș𐑑 𐑣𐑻𐑛 𐑱đ‘Ș𐑑 ·𐑛𐑱𐑒𐑊𐑯 𐑕𐑧𐑛? đ‘Čđ‘žđ‘Œ 𐑞 đ‘č𐑒𐑕 đ‘č 𐑳𐑯𐑛𐑧𐑛 𐑹𐑊𐑀 𐑒𐑊𐑀 𐑳𐑕 𐑯𐑮 đ‘„đ‘šđ‘‘đ‘Œ 𐑱đ‘Ș𐑑 𐑱𐑰 " #~ "𐑛𐑔. đ‘Źđ‘Œ 𐑎𐑯𐑀𐑊 𐑣𐑮𐑐 𐑱đ‘Ș𐑟 𐑑 đ‘Č𐑕𐑩𐑀𐑱𐑑 đ‘Źđ‘Œđ‘•đ‘§đ‘€đ‘đ‘Ÿ đ‘Ș𐑯 𐑞 đ‘Č𐑀 𐑝 Â·đ‘đ‘źđ‘łđ‘œ. 𐑱𐑰 𐑾 𐑑𐑔 𐑓𐑾 𐑩𐑹𐑱 𐑯𐑬 𐑑 " #~ "𐑟𐑊𐑑𐑻𐑯 𐑞𐑹𐑑 𐑹𐑱, 𐑯 𐑱𐑰 𐑣𐑹𐑝 đ‘©đ‘źđ‘Źđ‘Ÿđ‘› 𐑞 đ‘č𐑒𐑕. 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑑𐑼đ‘Č 𐑞𐑹𐑑 đ‘©đ‘œđ‘±đ‘Ż. 𐑕𐑮, 𐑩𐑓 𐑱𐑰 𐑣𐑹𐑝 " #~ "𐑯𐑮 𐑣𐑮𐑐..." #~ msgid "" #~ "There is still some hope left. If we return to Wesnoth, we may be able to " #~ "aid the king in defeating these invaders. We saw them attack us. And, I " #~ "have... advice. To give the king. I may know the undead’s weakness." #~ msgstr "" #~ "𐑞đ‘ș 𐑩𐑟 𐑕𐑑𐑊𐑀 𐑕𐑳𐑄 𐑣𐑮𐑐 𐑀𐑧𐑓𐑑. 𐑩𐑓 𐑱𐑰 𐑟𐑊𐑑𐑻𐑯 𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔, 𐑱𐑰 𐑄𐑱 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 đ‘Č𐑛 𐑞 𐑒𐑩𐑙 " #~ "𐑩𐑯 𐑛𐑩𐑓𐑰𐑑𐑩𐑙 𐑞𐑰𐑟 đ‘Šđ‘Żđ‘đ‘±đ‘›đ‘»đ‘Ÿ. 𐑱𐑰 𐑕𐑷 𐑞𐑧𐑄 𐑩𐑑𐑚𐑒 𐑳𐑕. 𐑯, đ‘Č 𐑣𐑹𐑝... đ‘©đ‘›đ‘đ‘Č𐑕. 𐑑 𐑜𐑩𐑝 𐑞 " #~ "𐑒𐑩𐑙. đ‘Č 𐑄𐑱 𐑯𐑮 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑹𐑰𐑒𐑯𐑩𐑕." #~ msgid "" #~ "Very well. If returning to Wesnoth has any chance of success, it is our " #~ "best option. We will go south." #~ msgstr "" #~ "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀. 𐑩𐑓 𐑟𐑊𐑑𐑻𐑯𐑊𐑙 𐑑 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑣𐑹𐑟 𐑧𐑯𐑩 𐑗𐑭𐑯𐑕 𐑝 𐑕𐑩𐑒𐑕𐑧𐑕, 𐑩𐑑 𐑩𐑟 đ‘Źđ‘Œ 𐑚𐑧𐑕𐑑 " #~ "đ‘Ș𐑐𐑖𐑩𐑯. 𐑱𐑰 𐑹𐑊𐑀 𐑜𐑮 𐑕𐑬𐑔." #~ msgid "" #~ "I do not like this. But it appears we will die no matter our course of " #~ "action." #~ msgstr "đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑀đ‘Č𐑒 𐑞𐑩𐑕. 𐑚𐑳𐑑 𐑩𐑑 đ‘©đ‘đ‘œđ‘Ÿ 𐑱𐑰 𐑹𐑊𐑀 𐑛đ‘Č 𐑯𐑮 đ‘„đ‘šđ‘‘đ‘Œ đ‘Źđ‘Œ 𐑒đ‘č𐑕 𐑝 𐑚𐑒𐑖𐑩𐑯." #~ msgid "" #~ "Aha! I see what they have done. They have raised him as an undead dragon. " #~ "But he does not appear to be weak to my arcane senses... this is strange " #~ "magic indeed." #~ msgstr "" #~ "𐑭𐑣𐑭! đ‘Č 𐑕𐑰 𐑱đ‘Ș𐑑 𐑞𐑱 𐑣𐑹𐑝 𐑛𐑳𐑯. 𐑞𐑱 𐑣𐑹𐑝 đ‘źđ‘±đ‘Ÿđ‘› 𐑣𐑊𐑄 𐑹𐑟 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 đ‘›đ‘źđ‘šđ‘œđ‘©đ‘Ż. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 " #~ "𐑯đ‘Ș𐑑 đ‘©đ‘đ‘œ 𐑑 𐑚𐑰 𐑱𐑰𐑒 𐑑 𐑄đ‘Č 𐑞𐑒𐑱𐑯 đ‘•đ‘§đ‘Żđ‘•đ‘©đ‘Ÿ... 𐑞𐑩𐑕 𐑩𐑟 𐑕𐑑𐑟𐑱𐑯𐑥 𐑄𐑚𐑥𐑊𐑒 𐑩𐑯𐑛𐑰𐑛." #~ msgid "" #~ "We have reached Weldyn. Now we must have a council to decide what to do " #~ "next." #~ msgstr "" #~ "𐑱𐑰 𐑣𐑹𐑝 𐑼𐑰𐑗𐑑 ·𐑹𐑧𐑀𐑛𐑊𐑯. 𐑯𐑬 𐑱𐑰 𐑄𐑳𐑕𐑑 𐑣𐑹𐑝 𐑩 𐑒𐑏𐑯𐑕𐑩𐑀 𐑑 𐑛𐑩𐑕đ‘Č𐑛 𐑱đ‘Ș𐑑 𐑑 𐑛𐑔 𐑯𐑧𐑒𐑕𐑑." #~ msgid "" #~ "The guards, surprised by this sudden revelation, advanced to attack him. " #~ "However, as he was now skilled in the magical art of teleportation, he " #~ "simply vanished. And has not been seen since." #~ msgstr "" #~ "𐑞 𐑜𐑾𐑛𐑟, đ‘•đ‘Œđ‘đ‘źđ‘Č𐑟𐑛 𐑚đ‘Č 𐑞𐑩𐑕 𐑕𐑳𐑛𐑩𐑯 đ‘źđ‘§đ‘đ‘©đ‘€đ‘±đ‘–đ‘©đ‘Ż, đ‘©đ‘›đ‘đ‘­đ‘Żđ‘•đ‘‘ 𐑑 𐑩𐑑𐑚𐑒 𐑣𐑊𐑄. đ‘Łđ‘Źđ‘§đ‘đ‘Œ, 𐑹𐑟 𐑣𐑰 " #~ "𐑱đ‘Ș𐑟 𐑯𐑬 𐑕𐑒𐑊𐑀𐑛 𐑩𐑯 𐑞 𐑄𐑚𐑥𐑊𐑒𐑩𐑀 𐑾𐑑 𐑝 𐑑𐑧𐑀𐑧𐑐đ‘č𐑑𐑹𐑑đ‘Ș𐑯, 𐑣𐑰 𐑕𐑊𐑄𐑐𐑀𐑊 𐑝𐑹𐑯𐑩𐑖𐑑. 𐑯 𐑣𐑹𐑟 𐑯đ‘Ș𐑑 " #~ "𐑚𐑰𐑯 𐑕𐑰𐑯 𐑕𐑩𐑯𐑕." #~ msgid "" #~ "Not been seen, that is, until the day when he attacked Gweddry and me in " #~ "that outpost on the eastern border. This is the lich we are facing: Mal-" #~ "Ravanal." #~ msgstr "" #~ "𐑯đ‘Ș𐑑 𐑚𐑰𐑯 𐑕𐑰𐑯, 𐑞𐑹𐑑 𐑩𐑟, 𐑳𐑯𐑑𐑊𐑀 𐑞 𐑛𐑱 𐑱𐑧𐑯 𐑣𐑰 𐑩𐑑𐑚𐑒𐑑 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑯 𐑄𐑰 𐑩𐑯 𐑞𐑹𐑑 𐑬𐑑𐑐𐑮𐑕𐑑 " #~ "đ‘Ș𐑯 𐑞 đ‘°đ‘•đ‘‘đ‘Œđ‘Ż 𐑚đ‘čđ‘›đ‘Œ. 𐑞𐑩𐑕 𐑩𐑟 𐑞 𐑀𐑊𐑗 𐑱𐑰 𐑾 𐑓𐑱𐑕𐑊𐑙: ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€." #~ msgid "" #~ "At first we tried to escape them, for we knew they were too powerful; it " #~ "is only by horrible luck that we are back in Wesnoth at all." #~ msgstr "" #~ "𐑹𐑑 𐑓𐑻𐑕𐑑 𐑱𐑰 𐑑𐑼đ‘Č𐑛 𐑑 𐑊𐑕𐑒𐑱𐑐 𐑞𐑧𐑄, 𐑓đ‘č 𐑱𐑰 𐑯𐑿 𐑞𐑱 𐑹𐑻 𐑑𐑔 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€; 𐑩𐑑 𐑩𐑟 𐑎𐑯𐑀𐑊 𐑚đ‘Č " #~ "𐑣đ‘Ș𐑟𐑩𐑚𐑩𐑀 𐑀𐑳𐑒 𐑞𐑹𐑑 𐑱𐑰 𐑾 𐑚𐑹𐑒 𐑩𐑯 ·𐑹𐑧𐑕𐑯𐑷𐑔 𐑹𐑑 𐑷𐑀." #~ msgid "" #~ "It doesn’t matter anyway. The point is, we already know we cannot defeat " #~ "the hordes of the enemy head-on in battle. So it seems that the only path " #~ "to victory is to destroy the head of these necromancers, the lich Mal-" #~ "Ravanal." #~ msgstr "" #~ "𐑩𐑑 𐑛𐑳𐑟𐑯𐑑 đ‘„đ‘šđ‘‘đ‘Œ 𐑧𐑯𐑊𐑹𐑱. 𐑞 𐑐𐑶𐑯𐑑 𐑩𐑟, 𐑱𐑰 𐑷𐑀𐑟𐑧𐑛𐑊 𐑯𐑮 𐑱𐑰 𐑒𐑹𐑯đ‘Ș𐑑 𐑛𐑩𐑓𐑰𐑑 𐑞 𐑣đ‘č𐑛𐑟 𐑝 𐑞 " #~ "𐑧𐑯𐑩𐑄𐑊 𐑣𐑧𐑛-đ‘Ș𐑯 𐑩𐑯 𐑚𐑚𐑑𐑩𐑀. 𐑕𐑮 𐑩𐑑 đ‘•đ‘°đ‘„đ‘Ÿ 𐑞𐑹𐑑 𐑞 𐑎𐑯𐑀𐑊 𐑐𐑭𐑔 𐑑 đ‘đ‘Šđ‘’đ‘‘đ‘Œđ‘Š 𐑩𐑟 𐑑 𐑛𐑩𐑕𐑑𐑟𐑶 𐑞 " #~ "𐑣𐑧𐑛 𐑝 𐑞𐑰𐑟 𐑯𐑧𐑒𐑟𐑩𐑄𐑚𐑯𐑕𐑻𐑕, 𐑞 𐑀𐑊𐑗 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€." #~ msgid "But as yet we have no idea how to do it!" #~ msgstr "𐑚𐑳𐑑 𐑹𐑟 𐑘𐑧𐑑 𐑱𐑰 𐑣𐑹𐑝 𐑯𐑮 đ‘Čđ‘›đ‘Ÿ 𐑣𐑬 𐑑 𐑛𐑔 𐑩𐑑!" #~ msgid "" #~ "Well, we do know that he is very arrogant, and can be easily tricked. " #~ "That is how he fell in the first place." #~ msgstr "" #~ "𐑹𐑧𐑀, 𐑱𐑰 𐑛𐑔 𐑯𐑮 𐑞𐑹𐑑 𐑣𐑰 𐑩𐑟 𐑝𐑧𐑼𐑩 đ‘șđ‘©đ‘œđ‘©đ‘Żđ‘‘, 𐑯 𐑒𐑹𐑯 𐑚𐑰 đ‘°đ‘Ÿđ‘Šđ‘€đ‘Š 𐑑𐑼𐑩𐑒𐑑. 𐑞𐑹𐑑 𐑩𐑟 𐑣𐑬 𐑣𐑰 " #~ "𐑓𐑧𐑀 𐑩𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑐𐑀𐑱𐑕." #~ msgid "" #~ "So maybe we can trick him into exposing himself to us? Dacyn, does he " #~ "know we know who he is?" #~ msgstr "" #~ "𐑕𐑮 𐑄𐑱𐑚𐑰 𐑱𐑰 𐑒𐑹𐑯 𐑑𐑼𐑩𐑒 𐑣𐑊𐑄 𐑊𐑯𐑑𐑫 𐑩𐑒𐑕𐑐𐑮𐑟𐑩𐑙 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑑 𐑳𐑕? ·𐑛𐑱𐑒𐑊𐑯, 𐑛𐑳𐑟 𐑣𐑰 𐑯𐑮 𐑱𐑰 " #~ "𐑯𐑮 𐑣𐑔 𐑣𐑰 𐑩𐑟?" #~ msgid "" #~ "No, I don’t think so. I am the only person alive who would recognize the " #~ "name Mal-Ravanal, and if he had known I was there when he attacked, he " #~ "would have pursued us much more vigorously." #~ msgstr "" #~ "𐑯𐑮, đ‘Č 𐑛𐑮𐑯𐑑 𐑔𐑩𐑙𐑒 𐑕𐑮. đ‘Č 𐑚𐑄 𐑞 𐑎𐑯𐑀𐑊 𐑐𐑻𐑕𐑩𐑯 𐑩𐑀đ‘Č𐑝 𐑣𐑔 𐑹𐑫𐑛 𐑼𐑧𐑒đ‘Ș𐑜𐑯đ‘Č𐑟 𐑞 𐑯𐑱𐑄 ·𐑄𐑚𐑀-" #~ "đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€, 𐑯 𐑩𐑓 𐑣𐑰 𐑣𐑹𐑛 𐑯𐑮𐑯 đ‘Č 𐑱đ‘Ș𐑟 𐑞đ‘ș 𐑱𐑧𐑯 𐑣𐑰 𐑩𐑑𐑚𐑒𐑑, 𐑣𐑰 𐑹𐑫𐑛 𐑣𐑹𐑝 đ‘đ‘Œđ‘•đ‘żđ‘› 𐑳𐑕 𐑄𐑳𐑗 " #~ "𐑄đ‘č đ‘đ‘Šđ‘œđ‘Œđ‘©đ‘•đ‘€đ‘Š." #~ msgid "Messenger of Doom" #~ msgstr "Â·đ‘„đ‘§đ‘•đ‘©đ‘Żđ‘Ąđ‘Œ 𐑝 ·𐑛𐑔𐑄" #~ msgid "I come bearing a message from my leader." #~ msgstr "đ‘Č 𐑒𐑳𐑄 𐑚đ‘ș𐑩𐑙 𐑩 𐑄𐑧𐑕𐑊𐑥 𐑓𐑼đ‘Ș𐑄 𐑄đ‘Č 𐑀𐑰𐑛𐑻." #~ msgid "Very well, you may read it. It might tell us something useful." #~ msgstr "𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, 𐑿 𐑄𐑱 𐑹𐑖𐑔𐑼𐑧𐑛 𐑩𐑑. 𐑩𐑑 𐑄đ‘Č𐑑 𐑑𐑧𐑀 𐑳𐑕 𐑕𐑳𐑄𐑔𐑊𐑙 𐑿𐑕𐑓𐑩𐑀." #, fuzzy #~ msgid "" #~ "He says: “Well done; you have defeated some of my less powerful " #~ "captains, and a small fraction of my horde. Were I to bring the whole " #~ "might of my Dread Legions to bear I could crush you like an insect. But I " #~ "seek a victory that will reveal the true extent of my personal power. " #~ "Unlike the Great General Gweddry I do not seek to hide behind the armored " #~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards " #~ "may sing that you defeated my captains, but in reality you did nothing " #~ "but cower far behind the lines in safety while others braver than you " #~ "fought and died in your name.”" #~ msgstr "" #~ "𐑣𐑰 𐑕𐑧𐑟: '𐑹𐑧𐑀 𐑛𐑳𐑯; 𐑿 𐑣𐑹𐑝 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑕𐑳𐑄 𐑝 𐑄đ‘Č 𐑀𐑧𐑕 đ‘đ‘Źđ‘Œđ‘“đ‘©đ‘€ đ‘’đ‘šđ‘đ‘‘đ‘©đ‘Żđ‘Ÿ, 𐑯 𐑩 𐑕𐑄𐑷𐑀 " #~ "𐑓𐑟𐑚𐑒𐑖𐑩𐑯 𐑝 𐑄đ‘Č 𐑣đ‘č𐑛. 𐑹𐑻 đ‘Č 𐑑 𐑚𐑼𐑩𐑙 𐑞 𐑣𐑎𐑀 𐑄đ‘Č𐑑 𐑝 𐑄đ‘Č ·𐑛𐑟𐑧𐑛 Â·đ‘€đ‘°đ‘Ąđ‘©đ‘Żđ‘Ÿ 𐑑 𐑚đ‘ș đ‘Č 𐑒𐑫𐑛 " #~ "𐑒𐑼𐑳𐑖 𐑿 𐑀đ‘Č𐑒 𐑩𐑯 𐑩𐑯𐑕𐑧𐑒𐑑. 𐑚𐑳𐑑 đ‘Č 𐑕𐑰𐑒 𐑩 đ‘đ‘Šđ‘’đ‘‘đ‘Œđ‘Š 𐑞𐑹𐑑 𐑹𐑊𐑀 đ‘źđ‘Šđ‘đ‘°đ‘€ 𐑞 𐑑𐑟𐑔 𐑩𐑒𐑕𐑑𐑧𐑯𐑑 𐑝 𐑄đ‘Č " #~ "𐑐𐑻𐑕𐑩𐑯𐑩𐑀 đ‘đ‘Źđ‘Œ. 𐑩𐑯𐑀đ‘Č𐑒 𐑞 Â·đ‘œđ‘źđ‘±đ‘‘ Â·đ‘Ąđ‘§đ‘Żđ‘Œđ‘©đ‘€ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° đ‘Č 𐑛𐑔 𐑯đ‘Ș𐑑 𐑕𐑰𐑒 𐑑 𐑣đ‘Č𐑛 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑞 " #~ "𐑞𐑄𐑻𐑛 𐑕𐑒𐑻𐑑𐑕 𐑝 𐑄đ‘Č đ‘•đ‘Žđ‘€đ‘Ąđ‘Œđ‘Ÿ! 𐑿, 𐑮 đ‘’đ‘©đ‘„đ‘­đ‘Żđ‘›đ‘Œ Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, 𐑾 𐑩 đ‘’đ‘Źđ‘Œđ‘›! 𐑞 bards 𐑄𐑱 𐑕𐑩𐑙 " #~ "𐑞𐑹𐑑 𐑿 𐑛𐑊𐑓𐑰𐑑𐑩𐑛 𐑄đ‘Č đ‘’đ‘šđ‘đ‘‘đ‘©đ‘Żđ‘Ÿ, 𐑚𐑳𐑑 𐑩𐑯 𐑟𐑊𐑚𐑀𐑊𐑑𐑊 𐑿 𐑛𐑩𐑛 𐑯𐑳𐑔𐑩𐑙 𐑚𐑳𐑑 𐑒𐑏𐑻 𐑓𐑾 𐑚𐑩𐑣đ‘Č𐑯𐑛 𐑞 " #~ "𐑀đ‘Č𐑯𐑟 𐑩𐑯 𐑕𐑱𐑓𐑑𐑊 𐑱đ‘Č𐑀 đ‘łđ‘žđ‘Œđ‘Ÿ đ‘šđ‘źđ‘±đ‘đ‘Œ 𐑞𐑹𐑯 𐑿 𐑓𐑷𐑑 𐑯 𐑛đ‘Č𐑛 𐑩𐑯 đ‘żđ‘Œ 𐑯𐑱𐑄.'" #~ msgid "" #~ "What is the point of this message? Does it consist of anything more than " #~ "insults?" #~ msgstr "𐑱đ‘Ș𐑑 𐑩𐑟 𐑞 𐑐𐑶𐑯𐑑 𐑝 𐑞𐑩𐑕 𐑄𐑧𐑕𐑊𐑥? 𐑛𐑳𐑟 𐑩𐑑 𐑒𐑩𐑯𐑕𐑊𐑕𐑑 𐑝 𐑧𐑯𐑩𐑔𐑩𐑙 𐑄đ‘č 𐑞𐑹𐑯 𐑊𐑯𐑕𐑩𐑀𐑑𐑕?" #~ msgid "" #~ "The point is that you did not defeat my Lord’s minions, it was others " #~ "doing the work for you! The mighty Gweddry himself would last but a few " #~ "moments in actual combat. And my master seeks to prove this. He " #~ "challenges you, Gweddry, to a contest, a battle." #~ msgstr "" #~ "𐑞 𐑐𐑶𐑯𐑑 𐑩𐑟 𐑞𐑹𐑑 𐑿 𐑛𐑩𐑛 𐑯đ‘Ș𐑑 𐑛𐑩𐑓𐑰𐑑 𐑄đ‘Č ·𐑀đ‘č𐑛𐑟 đ‘„đ‘Šđ‘Żđ‘˜đ‘©đ‘Żđ‘Ÿ, 𐑩𐑑 𐑱đ‘Ș𐑟 đ‘łđ‘žđ‘Œđ‘Ÿ 𐑛𐑔𐑊𐑙 𐑞 𐑹𐑻𐑒 𐑓đ‘č " #~ "𐑿! 𐑞 𐑄đ‘Č𐑑𐑩 Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘° 𐑣𐑊𐑄𐑕𐑧𐑀𐑓 𐑹𐑫𐑛 𐑀𐑭𐑕𐑑 𐑚𐑳𐑑 𐑩 𐑓𐑿 𐑄𐑎𐑄𐑩𐑯𐑑𐑕 𐑩𐑯 𐑚𐑒𐑗𐑫𐑩𐑀 𐑒đ‘Ș𐑄𐑚𐑚𐑑. 𐑯 " #~ "𐑄đ‘Č đ‘„đ‘­đ‘•đ‘‘đ‘Œ 𐑕𐑰𐑒𐑕 𐑑 đ‘đ‘źđ‘”đ‘ 𐑞𐑩𐑕. 𐑣𐑰 đ‘—đ‘šđ‘€đ‘©đ‘Żđ‘Ąđ‘Šđ‘Ÿ 𐑿, Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, 𐑑 𐑩 𐑒đ‘Ș𐑯𐑑𐑧𐑕𐑑, 𐑩 𐑚𐑚𐑑𐑩𐑀." #~ msgid "" #~ "What are his terms? I won’t accept anything obviously weighted towards " #~ "his victory!" #~ msgstr "" #~ "𐑱đ‘Ș𐑑 𐑾 𐑣𐑩𐑟 đ‘‘đ‘»đ‘„đ‘Ÿ? đ‘Č 𐑱𐑮𐑯𐑑 𐑹𐑒𐑕𐑧𐑐𐑑 𐑧𐑯𐑩𐑔𐑩𐑙 đ‘Șđ‘šđ‘đ‘Šđ‘©đ‘•đ‘€đ‘Š 𐑹𐑱𐑑𐑊𐑛 𐑑𐑫𐑹đ‘č𐑛𐑟 𐑣𐑩𐑟 đ‘đ‘Šđ‘’đ‘‘đ‘Œđ‘Š!" #~ msgid "" #~ "That only proves you are a coward. Nevertheless, these are his terms: You " #~ "pick your six best warriors and he will pick his six best. Then you will " #~ "fight, to the death; until either you or he is destroyed!" #~ msgstr "" #~ "𐑞𐑹𐑑 𐑎𐑯𐑀𐑊 đ‘đ‘źđ‘”đ‘đ‘Ÿ 𐑿 𐑾 𐑩 đ‘’đ‘Źđ‘Œđ‘›. đ‘Żđ‘§đ‘đ‘Œđ‘žđ‘©đ‘€đ‘§đ‘•, 𐑞𐑰𐑟 𐑾 𐑣𐑩𐑟 đ‘‘đ‘»đ‘„đ‘Ÿ: 𐑿 𐑐𐑩𐑒 đ‘żđ‘Œ 𐑕𐑩𐑒𐑕 𐑚𐑧𐑕𐑑 " #~ "𐑱đ‘Șđ‘źđ‘Šđ‘Œđ‘Ÿ 𐑯 𐑣𐑰 𐑹𐑊𐑀 𐑐𐑩𐑒 𐑣𐑩𐑟 𐑕𐑩𐑒𐑕 𐑚𐑧𐑕𐑑. 𐑞𐑧𐑯 𐑿 𐑹𐑊𐑀 𐑓đ‘Č𐑑, 𐑑 𐑞 𐑛𐑧𐑔; 𐑳𐑯𐑑𐑊𐑀 đ‘Čđ‘žđ‘Œ 𐑿 đ‘č " #~ "𐑣𐑰 𐑩𐑟 𐑛𐑩𐑕𐑑𐑟𐑶𐑛!" #~ msgid "" #~ "Gweddry, I don’t think you should accept. He is bound to bring more than " #~ "six undead to the battle; he will bring an army!" #~ msgstr "" #~ "Â·đ‘œđ‘ąđ‘§đ‘›đ‘źđ‘°, đ‘Č 𐑛𐑮𐑯𐑑 𐑔𐑩𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑹𐑒𐑕𐑧𐑐𐑑. 𐑣𐑰 𐑩𐑟 𐑚𐑬𐑯𐑛 𐑑 𐑚𐑼𐑩𐑙 𐑄đ‘č 𐑞𐑹𐑯 𐑕𐑩𐑒𐑕 𐑳𐑯𐑛𐑧𐑛 𐑑 " #~ "𐑞 𐑚𐑚𐑑𐑩𐑀; 𐑣𐑰 𐑹𐑊𐑀 𐑚𐑼𐑩𐑙 𐑩𐑯 𐑞𐑄𐑊!" #~ msgid "" #~ "Well, I think you should accept. There is a small chance that it will be " #~ "a fair fight, and otherwise we will definitely have to face his whole " #~ "undead army." #~ msgstr "" #~ "𐑹𐑧𐑀, đ‘Č 𐑔𐑩𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑹𐑒𐑕𐑧𐑐𐑑. 𐑞đ‘ș 𐑩𐑟 𐑩 𐑕𐑄𐑷𐑀 𐑗𐑭𐑯𐑕 𐑞𐑹𐑑 𐑩𐑑 𐑹𐑊𐑀 𐑚𐑰 𐑩 𐑓đ‘ș 𐑓đ‘Č𐑑, 𐑯 " #~ "đ‘łđ‘žđ‘Œđ‘ąđ‘Č𐑟 𐑱𐑰 𐑹𐑊𐑀 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑀𐑊 𐑣𐑹𐑝 𐑑 𐑓𐑱𐑕 𐑣𐑩𐑟 𐑣𐑎𐑀 𐑳𐑯𐑛𐑧𐑛 𐑞𐑄𐑊." #~ msgid "" #~ "I will simplify your choice. Accept, coward, or face the onslaught of my " #~ "lord’s hordes at dawn tomorrow!" #~ msgstr "" #~ "đ‘Č 𐑹𐑊𐑀 𐑕𐑊𐑄𐑐𐑀𐑩𐑓đ‘Č đ‘żđ‘Œ 𐑗𐑶𐑕. 𐑹𐑒𐑕𐑧𐑐𐑑, đ‘’đ‘Źđ‘Œđ‘›, đ‘č 𐑓𐑱𐑕 𐑞 đ‘Ș𐑯𐑕𐑀đ‘Ș𐑑 𐑝 𐑄đ‘Č 𐑀đ‘č𐑛𐑟 𐑣đ‘č𐑛𐑟 𐑹𐑑 𐑛𐑷𐑯 " #~ "𐑑𐑫𐑄đ‘Ș𐑼𐑮!" #, fuzzy #~ msgid "" #~ "I will accept this challenge. By your own master’s terms, that proves I " #~ "am no coward." #~ msgstr "" #~ "đ‘Č 𐑹𐑊𐑀 𐑹𐑒𐑕𐑧𐑐𐑑 𐑞𐑩𐑕 𐑗𐑚𐑀𐑩𐑯𐑥. 𐑚đ‘Č đ‘żđ‘Œ 𐑮𐑯 đ‘„đ‘­đ‘•đ‘‘đ‘Œđ‘Ÿ đ‘‘đ‘»đ‘„đ‘Ÿ, 𐑞𐑹𐑑 đ‘đ‘źđ‘”đ‘đ‘Ÿ đ‘Č 𐑚𐑄 𐑯𐑮 đ‘’đ‘Źđ‘Œđ‘›." #~ msgid "" #~ "I will not accept a fight in which he will obviously cheat! I refuse!" #~ msgstr "đ‘Č 𐑹𐑊𐑀 𐑯đ‘Ș𐑑 𐑹𐑒𐑕𐑧𐑐𐑑 𐑩 𐑓đ‘Č𐑑 𐑩𐑯 𐑱𐑩𐑗 𐑣𐑰 𐑹𐑊𐑀 đ‘Șđ‘šđ‘đ‘Šđ‘©đ‘•đ‘€đ‘Š 𐑗𐑰𐑑! đ‘Č đ‘źđ‘©đ‘“đ‘żđ‘Ÿ!" #~ msgid "I... lose?..." #~ msgstr "đ‘Č... đ‘€đ‘”đ‘Ÿ?..." #~ msgid "And more!" #~ msgstr "𐑯 𐑄đ‘č!" #, fuzzy #~ msgid "" #~ "You people are fools! You rejected my master’s offer to duel... very " #~ "well, you will all die! And know this; my master is here to enjoy " #~ "your demise. For he does not fear you at all, and knows that you will " #~ "never be able to find him and kill him! There are seven of us, and only " #~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will " #~ "all tell you our names if you can reach us." #~ msgstr "" #~ "𐑿 𐑐𐑰𐑐𐑩𐑀 𐑾 đ‘“đ‘”đ‘€đ‘Ÿ! 𐑿 𐑼𐑩𐑡𐑧𐑒𐑑𐑧𐑛 𐑄đ‘Č đ‘„đ‘­đ‘•đ‘‘đ‘Œđ‘Ÿ đ‘Șđ‘“đ‘Œ 𐑑 𐑛𐑔𐑩𐑀... 𐑝𐑧𐑼𐑩 𐑹𐑧𐑀, 𐑿 𐑹𐑊𐑀 𐑷𐑀 𐑛đ‘Č! " #~ "𐑯 𐑯𐑮 𐑞𐑩𐑕; 𐑄đ‘Č đ‘„đ‘­đ‘•đ‘‘đ‘Œ 𐑩𐑟 đ‘Łđ‘œ 𐑑 𐑊𐑯𐑥𐑶 đ‘żđ‘Œ 𐑛𐑊𐑄đ‘Č𐑟. 𐑓đ‘č 𐑣𐑰 𐑛𐑳𐑟 𐑯đ‘Ș𐑑 đ‘“đ‘œ 𐑿 𐑹𐑑 𐑷𐑀, 𐑯 𐑯𐑮𐑟 " #~ "𐑞𐑹𐑑 𐑿 𐑹𐑊𐑀 đ‘Żđ‘§đ‘đ‘Œ 𐑚𐑰 𐑱𐑚𐑩𐑀 𐑑 𐑓đ‘Č𐑯𐑛 𐑣𐑊𐑄 𐑯 𐑒𐑊𐑀 𐑣𐑊𐑄! 𐑞đ‘ș 𐑾 𐑕𐑧𐑝𐑧𐑯 𐑝 𐑳𐑕, 𐑯 𐑎𐑯𐑀𐑊 𐑱𐑳𐑯 " #~ "𐑝 𐑳𐑕 𐑩𐑟 𐑞 đ‘źđ‘Ÿđ‘€ 𐑀𐑰𐑛𐑻! 𐑣𐑭 𐑣𐑭 𐑣𐑭 𐑣𐑭! 𐑑 𐑚𐑰 𐑓đ‘ș 𐑩𐑚𐑏𐑑 𐑩𐑑, 𐑱𐑰 𐑹𐑊𐑀 𐑷𐑀 𐑑𐑧𐑀 𐑿 đ‘Źđ‘Œ đ‘Żđ‘±đ‘„đ‘Ÿ " #~ "𐑩𐑓 𐑿 𐑒𐑹𐑯 𐑼𐑰𐑗 𐑳𐑕." #~ msgid "Remember, we have to kill Mal-Ravanal. He’s here somewhere..." #~ msgstr "đ‘źđ‘Šđ‘„đ‘§đ‘„đ‘šđ‘Œ, 𐑱𐑰 𐑣𐑹𐑝 𐑑 𐑒𐑊𐑀 ·𐑄𐑚𐑀-đ‘źđ‘šđ‘đ‘šđ‘Żđ‘­đ‘€. 𐑣𐑰𐑟 đ‘Łđ‘œ 𐑕𐑳𐑄𐑹đ‘ș..." #, fuzzy #~ msgid "There he is!" #~ msgstr "(𐑹𐑊𐑕𐑐𐑻𐑛) 𐑞đ‘ș 𐑣𐑰 𐑩𐑟!" #, fuzzy #~ msgid "That isn’t him..." #~ msgstr "(𐑹𐑊𐑕𐑐𐑻𐑛) 𐑞𐑹𐑑 𐑩𐑟𐑯𐑑 𐑣𐑊𐑄..." #~ msgid "How did you know...?" #~ msgstr "𐑣𐑬 𐑛𐑩𐑛 𐑿 𐑯𐑮...?" #~ msgid "Kill the king!" #~ msgstr "𐑒𐑊𐑀 𐑞 𐑒𐑩𐑙!" #~ msgid "Turns run out" #~ msgstr "đ‘‘đ‘»đ‘Żđ‘Ÿ 𐑼𐑳𐑯 𐑬𐑑" #~ msgid "BOOM!!!" #~ msgstr "𐑚𐑔𐑔𐑄!!!"