# Pepe , 2014. msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-10-11 10:43+0200\n" "PO-Revision-Date: 2014-10-19 21:36+0100\n" "Last-Translator: Pepe \n" "Language-Team: Spanish \n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.6.9\n" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:11 msgid "Dead Water" msgstr "Agua muerta" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:12 msgid "DW" msgstr "AM" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:16 msgid "(Beginner)" msgstr "(Principiante)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:16 msgid "Citizen" msgstr "Ciudadano" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:17 msgid "(Normal)" msgstr "(Normal)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:17 msgid "Fighter" msgstr "Luchador" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "(Challenging)" msgstr "(Desafiante)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "Warrior" msgstr "Guerrero" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "(Difficult)" msgstr "(Difícil)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "Triton" msgstr "Tritón" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:20 msgid "" "You are Kai Krellis, son and heir of the last merman king but only a child. " "A necromancer is turning your subjects into undead slaves! Lead your people " "on a mission to convince a powerful mer-sorceress to help you repel the " "invasion. The oceans near the Northern Lands are perilous, so you will need " "cunning and bravery to survive. But first you need to gain the respect of " "your troops!\n" "\n" msgstr "" "Usted es el kai Krellis, hijo y heredero del último rey tritón pero sólo un " "niño. ¡Un nigromante está convirtiendo a sus súbditos en esclavos no " "muertos! Guíe a su gente en una misión para convencer a una poderosa " "hechicera del mar de que le ayude a repeler la invasión. Los océanos cerca " "de las tierras del norte son peligrosos por lo que se necesita astucia y " "valentía para sobrevivir ¡Pero primero tiene que ganarse el respeto de sus " "tropas!\n" "\n" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:22 msgid "(Intermediate level, 10 scenarios.)" msgstr "(Nivel intermedio, 10 escenarios.)" #. [about] #: data/campaigns/Dead_Water/_main.cfg:28 msgid "Campaign design and programming" msgstr "Diseño de campaña y programación" #. [about] #: data/campaigns/Dead_Water/_main.cfg:34 msgid "Script-doctoring and cleanup for mainline" msgstr "Arreglos de código y limpieza para las campañas oficiales" #. [about] #: data/campaigns/Dead_Water/_main.cfg:40 msgid "Artwork" msgstr "Trabajo artístico" #. [lua] #: data/campaigns/Dead_Water/_main.cfg:85 msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control." msgstr "" "aturdida: Esta unidad está aturdida. No puede mantener su Zona de Control." #. [scenario]: id=01_Invasion #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36 msgid "Invasion!" msgstr "¡Invasión!" #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45 msgid "" "In the Far North, where the Mountains of Dorth approach the coast, lies a " "bay with a narrow mouth. In the calm waters of this bay lies the merfolk " "city of Jotha. The natural harbor and the prosperity of the dwellers within " "drew many envious eyes, but none could match the prowess of the merfolk in " "their aquatic domain. In most years, orcs from the port city of Tirigaz, " "further north, would raid against Jotha as predictably as the spring rains; " "always, they were driven back to dry land with heavy losses, the salt water " "of the bay stinging their wounds." msgstr "" "En el lejano norte, donde las montañas de Dorth se aproximan a la costa, se " "encuentra una bahía con una boca estrecha. En las tranquilas aguas de esta " "bahía se encuentra la ciudad de tritones de Jotha. El puerto natural y la " "prosperidad de los habitantes atrajo muchos ojos envidiosos, pero ninguno " "pudo igualar la habilidad de los tritones en su dominio acuático. Casi todos " "los años, los orcos de la ciudad portuaria de Tirigaz, más al norte, iban en " "razzias contra Jotha tan predecibles como las lluvias de primavera, siempre " "fueron conducidos de nuevo a tierra firme con fuertes pérdidas y el agua " "salada de la bahía picando en sus heridas." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50 msgid "" "In 626 YW, Jotha was attacked by a larger raiding party than ever before. " "The king Kai Laudiss led his troops to repel the raiders. They were " "successful, but merfolk casualties were greater than usual. And numbered " "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but " "his wrath was also fearsome to behold. He readied his army to follow the " "orcs. His stated purpose was not revenge, but the desire to secure the " "safety of Jotha with a demonstration of force that would teach the orcs to " "steer well clear of the merfolk. The merfolk army caught up with the orc " "band as it reached Tirigaz." msgstr "" "En 626 AñW, Jotha fue asaltada por una partida de ataque más grande que " "nunca. El rey Kai Laudiss condujo a sus tropas para repeler a los invasores. " "Tuvieron éxito, pero las bajas de los tritones fueron mayores de lo " "habitual. Y entre los muerto se encontraba la esposa del kai Laudiss. El " "dolor del kai fue grande, pero también daba miedo ver su ira. Preparó su " "ejercito para seguir a los orcos. Su objetivo declarado no era la venganza, " "sino el deseo de garantizar la seguridad de Jotha con una demostración de " "fuerza que le enseñaría a los orcos a mantenerse alejados de los tritones. " "El ejército de los tritones alcanzó a la banda de orcos al llegar a Tirigaz." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55 msgid "" "Under the cover of darkness, the mermen slid into the bay, intending to " "launch a surprise attack at dawn. But the orcs were prepared for this, and " "had hastily devised a surprise of their own. Ships at the mouth of the bay " "that had seemed but derelict hulks disgorged hordes of orcs. More of them " "poured forth from the city. The merfolk were trapped, and found themselves " "vastly outnumbered." msgstr "" "Bajo el amparo de la oscuridad, los tritones se deslizaron a la bahía, con " "la intención de lanzar un ataque por sorpresa al amanecer. Pero los orcos " "estaban preparados, y habían ideado rápidamente una sorpresa de las suyas. " "Los barcos en la desembocadura de la bahía que les habían parecido cascos " "abandonados vomitaban hordas de orcos. Más de ellas se vertían de la ciudad. " "Los tritones fueron atrapados, y se vieron ampliamente superados en número." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60 msgid "" "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they " "lost. The kai himself fought with reckless abandon; foes fell with each " "swing of his great mace. The orcs discovered that trapped mermen were " "tougher than they had imagined, and found themselves fleeing into the forest " "to escape their vengeful spears. As the kai had intended, it was a defeat " "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " "felled by a poisoned orcish dart, and the greater part of his army was " "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " "son of Kai Laudiss, learned that he had become kai." msgstr "" "El ejército del kai Laudiss luchó ferozmente, matando a cinco orcos por cada " "guerrero que perdió. El kai peleó con temerario abandono; Enemigos cayeron " "con cada golpe de su gran mazo. Los orcos descubrieron que los tritones " "atrapados eran más duros de lo que habían imaginado, y se encontraron " "huyendo al bosque para escapar de sus lanzas vengativas. Tal y como el kai " "había previsto, fue una derrota de los orcos que no olvidarían pronto, pero " "el precio fue grande. El kai Laudiss fue derribado por un dardo envenenado " "de los orcos, y la mayor parte de su ejército fue destruido. Cuando los " "soldados restantes regresaron a Jotha, Krellis, el joven hijo del kai " "Laudiss, supo que se había convertido en kai." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65 msgid "" "Kai Krellis felt too young for the responsibilities of a kingdom, so he " "relied on the wisdom of a priestess named Cylanna. She had been a friend of " "his father, and he had known her as long as he could remember. Cylanna " "mourned the former kai, but believed that his sacrifice would allow Krellis " "to preside over an age of peace. Unfortunately, that was not to be. A new " "enemy appeared from under the mountains." msgstr "" "El kai Krellis se sentía demasiado joven para asumir las responsabilidades " "de un reino, por lo que confiaba en la sabiduría de una sacerdotisa llamada " "Cylanna. Ella había sido amiga de su padre, y él la conocía desde que podía " "recordar. Cylanna lloraba al antiguo kai, pero creía que su sacrificio " "permitiría a Krellis presidir una era de paz. Por desgracia, no fue así. Un " "nuevo enemigo apareció de debajo de las montañas." #. [side]: type=Dark Sorcerer, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83 msgid "Undead Forces" msgstr "Fuerzas no muertas" #. [side]: type=Dark Sorcerer, id=Mal-Kevek #. [side]: type=Lich, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39 msgid "Mal-Kevek" msgstr "Mal-Kevek" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202 #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65 #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115 #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107 msgid "Defeat enemy leader" msgstr "Derrote al líder enemigo" #. [unit]: type=Mermaid Priestess, id=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228 msgid "Cylanna" msgstr "Cylanna" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266 msgid "Is something wrong, priestess?" msgstr "¿Algo va mal, sacerdotisa?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271 msgid "Maybe. I smell death and decay." msgstr "Quizá. Huele a muerte y decadencia." #. [unit]: type=Merman Netcaster, id=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314 msgid "Gwabbo" msgstr "Gwabbo" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332 msgid "Back, you fiend! You have not won...I will return to finish this." msgstr "¡Atrás demonio! No has ganado... Volveré para terminar esto." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343 msgid "" "Kai! We are under attack! Fell creatures invaded our village and slew " "without mercy. I managed to fight my way clear, and have come to seek your " "aid." msgstr "" "¡Kai! ¡Nos atacan! Criaturas caídas invadieron nuestro pueblo y nos mataron " "sin piedad. He logrado abrirme camino y he venido a pedir tu ayuda." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348 msgid "What manner of creatures were they?" msgstr "¿Qué clase de criaturas eran?" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353 msgid "" "I have never seen their like before in all my years. They were like men, but " "they had no skin. Our spears went right through them; they laughed at " "our weapons. And they smelled like nothing in the sea, of dank earth and " "rottenness." msgstr "" "Nunca las había visto antes. Son como hombres, pero no tienen piel. Nuestras " "lanzas les atravesaban; ellos se reían de nuestras armas. Y no olían " "como algo del mar, olían a tierra húmeda y putrefacción." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358 msgid "" "Undead. This will be your first real test as a leader, Kai Krellis. You must " "defeat these creatures." msgstr "" "No muertos. Esta será vuestra primera prueba real como líder, kai Krellis. " "Debéis derrotar a esas criaturas." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363 msgid "" "Kai, please lead us against them yourself, it will hearten the folk. And — " "if you will permit — you reach the age now where a kai must learn battle " "skills." msgstr "" "Kai, por favor lideradnos contra ellos vos mismo, animará a la gente. Y, si " "me lo permitís, tenéis la edad en la que un kai debe aprender habilidades de " "batalla." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368 msgid "" "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." "but when war looms, a kai must lead. It is our way." msgstr "" "Gwabbo habla con sabiduría. Debéis luchar, yo os protegeré tanto como " "pueda... Pero cuando la guerra aparece, un Kai debe liderar. Es nuestra " "forma de hacer las cosas." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373 msgid "" "You have few trained fighters, so you can only recruit three of each level 1 " "unit. There is no limit on citizens." msgstr "" "Tiene pocos combatientes entrenados, por lo que sólo puede reclutar tres de " "nivel 1 por cada unidad. No hay límite en los ciudadanos." #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403 msgid "Rise, my slaves! We will create an army for Lord Ravanal." msgstr "¡Alzaos, mis esclavos! Crearemos un ejercito para Lord Ravanal." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412 msgid "" "He is raising our dead to fight against us! Even though they were your own " "citizens, Krellis, show no mercy. Destroy them if you can." msgstr "" "¡Está levantando nuestros muertos para que luchen contra nosotros! A pesar " "de que fueron nuestros propios ciudadanos, Krellis, no mostréis clemencia. " "Destruidlos si podéis." #. [message]: id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433 msgid "Foolish fish-men. You cannot kill me that easily." msgstr "Estúpidos hombres pez. No podéis matarme tan fácilmente." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438 msgid "" "The merfolk saw a shadowy shape rise from the dead body of the necromancer " "and disappear under the mountain." msgstr "" "Los tritones vieron una forma sombría surgir del cuerpo muerto del " "nigromante y desaparecer bajo la montaña." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615 msgid "He is raising the dead from every village!" msgstr "¡Está levantando a los muertos en cada aldea!" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619 msgid "This will be a dark day, but we will prevail." msgstr "Este va a ser un día negro, pero prevaleceremos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641 msgid "Hey, I did it!" msgstr "¡Hey, lo conseguí!" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645 msgid "Good work Kai, if I may say so." msgstr "Buen trabajo kai, si se me permite decirlo." #. [scenario]: id=02_Flight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27 msgid "Flight" msgstr "Vuela" #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36 msgid "" "Kai Krellis was concerned that the undead might return, so he determined to " "learn as much as possible about them. His only clue was the name the " "necromancer had spoken: “Lord Ravanal”. He sent his swiftest scouts " "north and south along the coast to learn what they might about this Ravanal. " "The news they brought him was not good." msgstr "" "Al kai Krellis le preocupaba que los no muertos pudieran volver, así que " "decidió aprender tanto como fuese posible acerca de ellos. Su única pista " "era el nombre que el nigromante había dicho: «Lord Ravanal». Envió a " "sus exploradores más rápidos al norte y al sur a lo largo de la costa a " "aprender lo que pudieran acerca de este Ravanal. Las noticias que le " "trajeron no era buenas." #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41 msgid "" "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " "into a lich. He had attacked the edges of the kingdom of Wesnoth, and was " "building a fearsome army of undead humans there. He had also sent " "necromancers to attack the orcs, and even the elves, in a quest for undead " "soldiers of different races. It seemed that he also lusted for merfolk " "slaves. Krellis’ scouts reported that more dark armies were heading north." msgstr "" "Mal-Ravanal, al parecer, era un gran mago humano que se había transformado " "en un liche. Había atacado las fronteras del reino de Wesnoth, y estaba " "construyendo un ejército temible de humanos no muertos allí. También había " "enviado nigromantes para atacar a los orcos, e incluso a los elfos, en busca " "de soldados muertos de diferentes razas. Parecía que codiciaran los esclavos " "tritones. Los exploradores de Krellis informaron de que más ejércitos " "oscuros se dirigían hacia el norte." #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46 msgid "" "As the weeks went by, the veterans of the last battle helped train new " "recruits. Krellis’ army did not yet match his father’s, but he now had many " "competent soldiers. As he had expected, their adversaries soon arrived." msgstr "" "A medida que pasaban las semanas, los veteranos de las últimas batallas " "ayudaban a entrenar a los nuevos reclutas. El ejercito de Krellis aun no " "igualaba al de su padre, pero ahora había muchos soldados competentes. Tal y " "como esperaba, sus adversarios pronto llegaron." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80 msgid "" "Move Kai Krellis to the north-west corner of the map. He must be level one " "or higher." msgstr "" "Mueva al kai Krellis a la esquina noroeste del map. Su nivel debe ser uno o " "superior." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 msgid "(different bonus for each)" msgstr "(bonificación diferente para cada uno)" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273 msgid "Defeat all enemy leaders" msgstr "Derrota a todos los líderes enemigos" #. [side] #. [side]: type=Death Knight, id=Dead Knight #. [side]: type=Lich, id=Mal-Kevek #. [side]: type=Necromancer, id=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105 msgid "Mal-Ravanal’s Forces" msgstr "Fuerzas de Mal-Ravanal" #. [side]: type=Necromancer, id=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55 msgid "Mel Daveth" msgstr "Mel Daveth" #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274 msgid "" "You may have ended my first life, but you have only made me more powerful in " "death. Now I will teach you a lesson!" msgstr "" "Puedes haber acabado con mi primera vida, pero sólo me has hecho más " "poderoso en la muerte ¡Ahora te daré una lección!" #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279 msgid "Leave some of them for me." msgstr "Deja algunos para mí." #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517 msgid "Uhhh." msgstr "Uhhh." #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290 msgid "And him." msgstr "Y para él." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295 msgid "" "We are surrounded. Look how many there are! How can we defeat them this time?" msgstr "" "Estamos perdidos ¡Mira cuántos hay! ¿Cómo podríamos vencerles esta vez?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300 msgid "" "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " "an island to the north. She and her priestesses are powerful. With their " "help we could probably defeat these enemies. Our task is to convince her to " "leave her enclave." msgstr "" "Temo que no podamos. Necesitamos ayuda. Mi vieja instructora, Tyegea, enseña " "en una isla al norte. Ella y sus sacerdotisas son poderosas. Con su ayuda " "probablemente podríamos vencer a estos enemigos. Nuestra tarea consiste en " "convencerla de que deje su enclave." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305 msgid "You can do that, right?" msgstr "Puedes hacerlo, ¿verdad?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310 msgid "I am not sure that I can. However, you could." msgstr "No estoy segura de que pueda. Tal vez, tu podrías." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315 msgid "" "Me? I’ve never even met Tyegëa. How can I convince her to help us if you " "cannot?" msgstr "" "¿Yo? Nunca he conocido a Tyegea ¿Cómo podría convencerla de que nos ayude si " "tu no puedes?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320 msgid "" "You will just have to trust me on this. She will listen to you. I will say " "no more on the matter." msgstr "" "Sólo tendréis que confiar en mi en esto. Ella os escuchará. No diré nada más " "sobre el asunto." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325 msgid "Very well. How do we get there?" msgstr "Muy bien ¿Cómo llegaremos?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330 msgid "" "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " "small island to the west of Bilheld, which is over ocean to the west-" "southwest of Tirigaz. Everyone will have to go; it is now deadly perilous " "here, and the open ocean west of Tirigaz can be dangerous for small groups." msgstr "" "Seguimos la costa hacia el norte, entonces vamos hacia el oeste a la isla " "Bilheld. Tyegea vive en una pequeña isla al oeste de Bilheld, que está en el " "océano al oeste-suroeste de Tirigaz. Todo el mundo tiene que ir, ahora es " "mortalmente peligroso quedarse aquí, y el oeste del océano abierto de " "Tirigaz puede ser peligroso para grupos pequeños." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355 msgid "" "Most of your citizens are not soldiers who will simply obey your orders. It " "will not be voiced aloud, but if you leave now, some of the people will " "think this mission is just an excuse to run away." msgstr "" "Muchos de vuestros ciudadanos no son soldados que simplemente obedecerán " "vuestras órdenes. No se ha dicho en voz alta, pero si os vais ahora, algunos " "pensarán que esta misión es sólo una excusa para salir corriendo." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361 msgid "" "However, I am afraid that not everyone will follow you on so perilous an " "adventure. First you must prove you are not afraid of danger. If you leave " "now, many will think the mission is but an excuse to flee." msgstr "" "Sin embargo, me temo que no todo el mundo os siga en tan peligrosa aventura. " "Primero debéis probar que no os asusta el peligro. Si os vais ahora muchos " "pensarán que la misión no es más que una excusa para huir." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368 msgid "" "I am not afraid! My people will see me fight the undead before we leave, " "even if defeating them all is impossible." msgstr "" "¡No estoy asustado¡ Mi gente me verá luchar contra los no muertos antes de " "irnos, incluso si derrotarlos a todos es imposible." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374 msgid "" "But will everyone follow me on so perilous an adventure? I am still a youth; " "it may be they will not trust me." msgstr "" "Pero, ¿Me seguirán todos en una aventura tan peligrosa? Todavía soy joven; " "puede que no confíen en mí." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383 msgid "" "They will follow. You proved your courage in our last battle. Your father, " "the Kai-that-was, would have been proud." msgstr "" "Ellos os seguirán. Demostrasteis coraje en nuestra última batalla. Vuestro " "padre, el que fuera kai, habría estado orgulloso." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389 msgid "" "You have proven your courage in battle, as tradition required of a kai; they " "will follow you now." msgstr "" "Habéis demostrado vuestro coraje en batalla, tal como requiere la tradición " "de un kai; ellos os seguirán ahora." #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708 msgid "This is impossible!" msgstr "¡Esto es imposible!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441 msgid "With their master gone, the undead are vanishing!" msgstr "¡Sin su amo, los no muertos desaparecen!" #. [unit]: type=Dread Bat, id=Fearsome Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455 msgid "Fearsome Bat" msgstr "Murciélago aterrador" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470 msgid "Look! There is a massive bat back here." msgstr "¡Mirad! Hay un murciélago enorme aquí detrás." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474 msgid "Be courageous, and attack it anyway!" msgstr "¡Sé valiente y ataca de todas formas!" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478 msgid "" "But it isn’t attacking me. Do you think, with its master gone, it " "might desire a new one?" msgstr "" "Pero no me está atacando. ¿Crees que, sin su amo, podría desear uno " "nuevo?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482 msgid "" "If it does not attack, we shall not kill it. Let us see if it follows us." msgstr "Si no ataca, no lo mataremos. Veamos si nos sigue." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488 msgid "That is a mighty bat!" msgstr "¡Ese es un poderoso murciélago!" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492 msgid "It is no matter. I will destroy it immediately." msgstr "No importa. Lo destruiré inmediatamente." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496 msgid "" "Hold a moment! Do you think, with its master gone, it might desire a new one?" msgstr "¡Espera un momento! ¿Crees que, sin su amo, podría desear uno nuevo?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500 msgid "If it does not attack, do not kill it. Let us see if it follows us." msgstr "Si no ataca, no lo matéis. Veamos si nos sigue." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537 msgid "With their master gone, the undead are fading away!" msgstr "¡Sin su amo, los no muertos se consumen!" #. [unit]: type=Vampire Bat, id=Friendly Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552 msgid "Friendly Bat" msgstr "Murciélago amistoso" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567 msgid "And look! There is a bat cowering in the corner here." msgstr "¡Mirad! Hay un murciélago acobardado en este rincón." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571 msgid "Well, kill it, and lets keep moving." msgstr "Bueno, mátalo, y sigamos nuestro camino." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575 msgid "But look, it’s licking my hand." msgstr "Pero mira, está lamiéndome la mano." #. [message]: speaker=$unit.id #. [message]: speaker=Friendly Bat #. This should just be "translated" to whatever noise a bat makes in your language. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707 msgid "Neep?" msgstr "¿Nip?" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584 msgid "It’s kind of cute." msgstr "Es tan lindo." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588 msgid "Very well then. I suppose we have our own bat." msgstr "Muy bien entonces. Supongo que tenemos nuestro propio murciélago." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594 msgid "Look! There is a bat cowering in the corner here." msgstr "¡Mirad! Hay un murciélago encogido aquí en la esquina." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598 msgid "Aren’t you going to kill it? We need to keep moving." msgstr "¿No vas a matarlo? Necesitamos movernos." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602 msgid "I would feel bad about that. It is, uh, licking my hand." msgstr "Me sentiría mal haciéndolo. Está, eh, lamiéndome la mano." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610 msgid "Apparently you have your own bat." msgstr "Aparentemente tienes tu propio murciélago." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644 msgid "With their master gone, the skeletons are crumbling!" msgstr "¡Sin su amo, los esqueletos se desmoronan!" #. [unit]: type=Walking Corpse, id=Undead Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657 msgid "Undead Bat" msgstr "Murciélago no muerto" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666 msgid "" "Look! There is a bat in the corner here. It is moving, but it looks half " "dead." msgstr "" "¡Mirad! Hay un murciélago en este rincón. Se mueve, pero parece medio muerto." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675 msgid "No, that thing is all the way dead." msgstr "No, esa cosa esta muerda del todo." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681 msgid "Actually, I believe it is truly dead." msgstr "De hecho, creo que ha muerto de verdad." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687 msgid "" "I believe it is undead and has no will of its own, but the Kai may have the " "will power to direct it." msgstr "" "Creo que está no muerto y que no tiene voluntad propia, pero el Kai podría " "tener la fuerza de voluntad para dirigirlo." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691 msgid "Fascinating. I shall certainly try." msgstr "Fascinante. Voy a intentarlo." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703 msgid "He had a chest in his tent, too. It is filled with gold!" msgstr "También tenía un cofre en su tienda. ¡Está lleno de oro!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715 msgid "You receive 120 gold." msgstr "Recibe 120 piezas de oro." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722 msgid "It galls me to flee from our home, but we will return." msgstr "Me irrita huir de nuestra casa, pero volveremos." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806 msgid "Have a unit pick up the ring to end the scenario." msgstr "Una unidad tiene que recoger el anillo para terminar el escenario." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819 msgid "Have a unit pick up the ring of power." msgstr "Una unidad tiene que recoger el anillo de poder." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837 msgid "" "Killing these enemies was good, but there were many more on the way. It will " "take greater might than we have to defeat them." msgstr "" "Matar estos enemigos estuvo bien, pero había muchos más en el camino. Habrá " "más que los que hemos derrotado." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841 msgid "Onward to Tyegëa’s island, then." msgstr "Adelante a la isla de Tyegea entonces." #. [scenario]: id=03_Wolf_Coast #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13 msgid "Wolf Coast" msgstr "Costa Lobo" #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21 msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast." msgstr "" "Desconfiado del mar abierto, el kai Krellis guió a su pueblo bordeando la " "costa." #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26 msgid "" "They had only just begun their trek when they encountered wolves who had " "gotten wind of the battle. Many of the wolves were ridden by goblins. The " "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not " "to bother the merfolk, but these goblins were bandits and outcasts even to " "their own kind." msgstr "" "No habían hecho más que empezar el viaje cuando encontraron lobos que habían " "olido el viento de la batalla. Muchos de los lobos eran montados por " "goblins. Los orcos de Tirigaz, castigados por la victoria del kai Laudiss, " "podían haber decidido no molestar a los tritones, pero estos goblins eran " "bandidos y marginados incluso de su propia especie." #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81 msgid "Wolf Riders" msgstr "Jinetes de lobos" #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85 msgid "Gashnok" msgstr "Gashnok" #. [side] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143 msgid "Wild Wolves" msgstr "Lobos salvajes" #. [unit]: type=Goblin Knight, id=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200 msgid "Vrunt" msgstr "Vrunt" #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210 msgid "" "Smells like lots of death in the south. There must be a good feast near that " "merman town." msgstr "" "Huele mucho a muerte en el sur. Debe de haber un buen festín cerca de esa " "ciudad sirénida." #. [message]: speaker=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215 msgid "Let’s hope those wild wolves over there don’t get to it before we do." msgstr "Esperemos que aquellos lobos salvajes no lleguen antes que nosotros." #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220 msgid "" "Hold on...It looks like a better feast is coming our way! Fresh fish, boys! " "Go get it." msgstr "" "Espera... ¡Parece que un festín mejor se nos acerca! ¡Pescado fresco, " "chicos! ¡A por ellos!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225 msgid "Beware, people!" msgstr "¡Tened cuidado gente!" #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248 msgid "Neep, neep!" msgstr "¡Nip, nip!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253 msgid "Someone go find out what is exciting the bat." msgstr "Que alguien vaya a buscar lo que está excitando al murciélago." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287 msgid "There is something sticking out of the mud here. Ah! I got it." msgstr "Hay algo que sobresale del lodo aquí. ¡Ah! Ya lo tengo." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294 msgid "" "I know what that is. It’s a storm trident. It is supposed to let you control " "the lightning." msgstr "" "Yo sé lo que es. Es un tridente de tormentas. Se supone que te permite " "controlar el rayo." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299 msgid "The trident is 14-2, magical, ranged, with fire damage." msgstr "El tridente es mágico, a distancia y con 14-2 de daño de fuego." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829 msgid "That sounds great! I’ll take it." msgstr "¡Eso suena muy bien! Lo cogeré." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315 msgid "That sounds frightening. Let someone else have it." msgstr "Eso suena aterrador. Dejemos que otro lo tenga." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353 msgid "Let me have that trident. I want to control lightning!" msgstr "Déjame tener el tridente ¡Quiero controlar el relámpago!" #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362 msgid "I’ll just leave that trident where it is." msgstr "Dejaré el tridente justo donde está." #. [scenario]: id=04_Slavers #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33 msgid "Slavers" msgstr "Esclavos" #. [part] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42 msgid "" "Now, they were farther away from home than most merfolk ever went. Only " "Cylanna and a few soldiers had been farther." msgstr "" "Estaban más lejos de casa de lo que la mayoría de los tritones nunca había " "ido. Sólo Cylanna y unos pocos soldados habían estado más allá." #. [side] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86 msgid "Former Slaves" msgstr "Antiguos esclavos" #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166 msgid "Saurian Slavers" msgstr "Esclavos saurios" #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114 msgid "Gilak" msgstr "Gilak" #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170 msgid "Raxisz" msgstr "Raxisz" #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214 msgid "Saurians" msgstr "Saurios" #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219 msgid "Aglizix" msgstr "Aglizix" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316 msgid "There are cages on the shore. I wonder why." msgstr "Hay jaulas en la orilla. Me pregunto por qué." #. [unit]: type=Merman Brawler, id=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329 msgid "Teelöa" msgstr "Teelöa" #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343 msgid "Help! Save me!" msgstr "¡Ayuda! ¡Salvadme!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348 msgid "Who are you? What is happening?" msgstr "¿Quién eres? ¿Qué está pasando?" #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353 msgid "" "My name is Teelöa. I have been a slave to these saurians for almost two " "years. I saw you coming up the coast in strength, so I fled. They follow in " "my wake, and without your protection they will surely kill me." msgstr "" "Mi nombre es Teelöa. He sido un esclavo de estos saurios durante casi dos " "años. Os vi venir con fuerzas por la costa, así que huí. Siguen tras de mi, " "y sin vuestra protección seguramente me matarán." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358 msgid "A slave!" msgstr "¡Un esclavo!" #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364 msgid "" "You! Merman! You have some property of oursss. Return it at once if you " "value your life." msgstr "" "¡Tú! ¡Tritón! Tienes algo de nuestra propiedad. Devuélvelo de una vez si " "valoras tu vida." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369 msgid "" "If you mean this merman, Teelöa, he is no longer your property. No person " "should be the property of another. Release all your slaves, or the wrath of " "the merfolk will fall upon you!" msgstr "" "Si os referís a este tritón, Teelöa, ya no es de vuestra propiedad. Ninguna " "persona debería ser la propiedad de otro ¡Liberad a todos vuestros esclavos, " "o la ira de los tritones caerá sobre vos!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374 msgid "A brave and kindhearted choice! I cannot abide slavery." msgstr "" "¡Una opción valiente y de buen corazón! No puedo soportar la esclavitud." #. [message]: speaker=Gwabbo #. The phrase 'words of a man' does *not* have the sense of #. 'words of a human' here; it signifies rather 'words of a #. moral adult' as opposed to a child or dependant. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382 msgid "" "Those were the words of a man and a leader, Kai Krellis, and well spoken. " "The folk are truly yours now." msgstr "" "Fueron palabras de hombre y de líder, Kai Krellis, y bien dichas. En verdad " "que ahora la gente está contigo." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389 msgid "" "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " "from fleeing their enemies, cheered his ultimatum and made ready to fight " "with a will." msgstr "" "El kai Krellis vio que era así. Los refugiados tritones, dolidos en su " "orgullo por huir de sus enemigos, aplaudieron su ultimátum y se prepararon " "con deseo para luchar." #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395 msgid "Foolish merman! You will sssoon wish you had minded your own affairs." msgstr "" "¡Necio tritón! Pronto desssearás haberte preocupado de tus propios asssuntos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404 msgid "" "Perhaps if I called out to the slaves, I could rouse them to help us fight " "against their captors." msgstr "" "Quizá si llamo a los esclavos podría hacer que se levanten para ayudarnos a " "luchar contra sus captores." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414 msgid "" "I think that would work. If I may make a suggestion though, I think we " "should wait for a more strategic moment." msgstr "" "Pienso que podría funcionar. Si se me permite hacer una sugerencia, sin " "embargo, creo que deberíamos esperar un momento más estratégico." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418 msgid "" "Never hesitate to speak your counsel to me, Gwabbo. You have been my right " "arm on this journey; your courage and loyalty are well proven." msgstr "" "Nunca vaciléis en darme vuestro consejo, Gwabbo. Habéis sido mi brazo " "derecho en este viaje; vuestro coraje y lealtad están bien probados." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422 msgid "" "Those are the words of a true kai and your father’s son. I am proud of you, " "Krellis." msgstr "" "Esas son las palabras de un verdadero kai y del hijo de vuestro padre. Estoy " "orgullosa de vos, Krellis." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428 msgid "" "I believe that would work, but many of them will be killed if you do it now. " "It might be better to wait." msgstr "" "Creo que podría funcionar, pero muchos de ellos serán asesinados si lo " "hacéis ahora. Tal vez sea mejor esperar." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437 msgid "" "You can choose when the slaves come out of their villages and attack their " "captors. When you are ready, right click anywhere and select the slave " "revolt." msgstr "" "Puede elegir cuando los esclavos saldrán de sus aldeas y atacarán a sus " "captores. Cuando esté preparado, haga click derecho y seleccione revuelta de " "esclavos." #. [set_menu_item]: id=peasant_revolt_menu_option #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452 msgid "Inspire the slaves to revolt" msgstr "Inspire a los esclavos a la rebelión" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466 msgid "" "Hear this! Slaves, the merfolk have sworn war against your tormentors. If " "you would be free, arise and seize your liberty!" msgstr "" "¡Oíd esto! Esclavos, los tritones hemos jurado hacer la guerra a vuestros " "torturadores ¡Si queréis ser libres, alzaos y conquistad de vuestra libertad!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505 msgid "" "Cheers erupted from several villages, and former slaves rushed out with " "whatever meager weapons they could find, or fists and rocks if no weapons " "were to hand. Screams and curses came from the saurian castles." msgstr "" "Surgieron vítores de varias aldeas, y los antiguos esclavos se apresuraron a " "hacerse con las escasas armas que pudieron encontrar, o puños y rocas si no " "tenían armas a mano. Gritos y maldiciones vinieron de los castillos saurios." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543 msgid "There is a treasure chest there! Good bat!" msgstr "¡Hay un cofre con un tesoro ahí! ¡Buen murciélago!" #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549 msgid "There is a treasure chest here!" msgstr "¡Hay un cofre con un tesoro ahí!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205 msgid "You receive 100 gold." msgstr "Recibe 100 piezas de oro." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584 msgid "Neep!" msgstr "¡Nip!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588 msgid "" "I believe our bat is impressed! That must be a drake. I am told they are " "fearsome, but honorable, creatures. I think we can let him out of the cage." msgstr "" "¡Creo que nuestro murciélago está impresionado! Eso debe ser un draco. Me " "han dicho que son temibles, pero honorables, criaturas. Pienso que podemos " "dejarle salir de la jaula." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600 msgid "" "This must be a drake. I am told they are honorable creatures. I am going to " "let him out of the cage." msgstr "" "Este debe ser un draco. Me han dicho que son criaturas honorables. Voy a " "dejarle salir de la jaula." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606 msgid "" "That must be a drake. I am told they are fearsome, but honorable, creatures. " "Let him out of the cage." msgstr "" "Eso debe ser un draco. Me han dicho que son temibles, pero honorables, " "criaturas. Dejadle salir de la jaula." #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610 msgid "Uh...If you say so." msgstr "Bueno... Si tu lo dices." #. [unit]: type=Drake Burner, id=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623 msgid "Keshan" msgstr "Keshan" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637 msgid "What is your name?" msgstr "¿Cuál es tu nombre?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642 msgid "I am Keshan." msgstr "Soy Keshan." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647 msgid "How did you come to be in a cage?" msgstr "¿Cómo llegasteis a estar en una jaula?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652 msgid "" "I was hunting north of here when the small ones captured me. I killed many, " "but I was humiliated in the end." msgstr "" "Estaba cazando al norte de aquí cuando los seres pequeños me capturaron. " "Maté a muchos, pero al final fui humillado." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657 msgid "Will you fight with us, Keshan?" msgstr "¿Lucharéis con nosotros, Keshan?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662 msgid "You have released me, so I owe you a great debt. I will fight with you." msgstr "" "Me habéis liberado, así que tengo una gran deuda con vos. Lucharé con vos." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667 msgid "" "Don’t let him go too crazy. Those saurian spears will go right through his " "scales." msgstr "" "No le dejéis ir a lo loco. Las lanzas saurias atravesarían sus escamas." #. [unit]: type=Poacher, id=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687 msgid "Siddry" msgstr "Siddry" #. [message]: speaker=Kai Krellis #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717 msgid "Who are you, and what are you doing in a cage?" msgstr "¿Quién sois, y qué estáis haciendo en una jaula?" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724 msgid "" "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to " "turn overseer to their other slaves. I wouldn’t do it, so they caged me with " "them. They tried to take my bow too, but they had some trouble with that." msgstr "" "Mi nombre es Siddry. Estos malditos saurios me atraparon hace una semana " "querían convertirme en un supervisor de sus otros esclavos. No quise " "hacerlo, así que me enjaularon con ellos. También intentaron coger mi arco " "pero tuvieron problemas con eso." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729 msgid "So you will help us defeat them?" msgstr "¿Así pues, nos ayudaréis a derrotarlos?" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734 msgid "" "The way I see it, you’re helping me. There is nothing I would like better " "than to put their slavery to an end. I can’t swim, so I won’t be able to " "come with you on your travels, but I will owe you. If there is anything I " "can do in the future, I will do it." msgstr "" "A mi modo de ver, me estáis ayudando. Nada me gustaría más que poner fin a " "su esclavitud. No puedo nadar, así que no seré capaz de ir con vos en " "vuestros viajes, pero os lo deberé. Si hay algo que pueda hacer en el futuro " "lo haré." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739 msgid "" "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." msgstr "" "Bien hallado, pues, amigo. Yo soy el kai Krellis, líder del pueblo de Jotha." #. [message] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754 msgid "" "Kai Krellis, you have freed us, and we are forever in your debt. How can we " "repay you?" msgstr "" "Kai Krellis, nos habéis liberado y estaremos siempre en deuda con vos ¿Cómo " "podemos pagaros?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759 msgid "" "I will not ask you to follow me. You have suffered enough for the benefit of " "others. Go back to your families if you have them, and work for yourselves " "from now on." msgstr "" "No os pido que me sigáis. Habéis sufrido bastante en beneficio de los demás. " "Volved con vuestras familias si las tenéis, y trabajad para vosotros mismos " "a partir de ahora." #. [scenario]: id=05_Tirigaz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23 msgid "Tirigaz" msgstr "Tirigaz" #. [part] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32 msgid "" "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " "uneasy, so they took shelter in an abandoned orcish encampment as night fell." msgstr "" "Más lejos, siguiendo la costa, estaba la ciudad portuaria de Tirigaz donde " "el kai Laudiss había propinado una sonora derrota a los orcos. Bilheld " "estaba al oeste desde allí. Los tritones se sentían intranquilos, por lo que " "se refugiaron en un campamento orco abandonado al caer la noche." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66 msgid "Destroy all the undead" msgstr "Destruya todos los no muertos" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71 msgid "(you can destroy the undead first)" msgstr "(puede destruir primero a los no muertos)" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71 msgid "Also kill Marg-Tonz" msgstr "Mate también a Marg-Tonz" #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105 msgid "Orcs" msgstr "Orcos" #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109 msgid "Marg-Tonz" msgstr "Marg-Tonz" #. [side] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137 msgid "Undead" msgstr "No muerto" #. [message]: speaker=ghost scout #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235 msgid "Found. Them." msgstr "Los encontramos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349 msgid "" "I feared this might happen. We tarried too long fighting the saurians, and " "the undead have caught up with us. The spirits may have trapped us here for " "the night, but in the morning we will..." msgstr "" "Temía que esto pudiera suceder. Hemos permanecido demasiado tiempo luchando " "contra los saurios y los no muertos nos han alcanzado. Puede que los " "espíritus nos hayan atrapado aquí por la noche, pero por la mañana..." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354 msgid "" "What’s going on? What are you fish-men doing here? Are we constantly to be " "pestered by you creatures?" msgstr "" "¿Qué está pasando? ¿Qué están haciendo aquí los hombres-pez? ¿Vamos a ser " "constantemente acosados por vosotros, monstruos?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359 msgid "He’s one to complain about that..." msgstr "Justo el más adecuado para quejarse de eso..." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364 msgid "We were just passing through." msgstr "Nosotros estábamos sólo de paso." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369 msgid "Well, finish passing." msgstr "Bien, acabad de pasar." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374 msgid "" "Actually, we have some ghosts after us now, and we would like to shelter " "here for a while." msgstr "" "En realidad, tenemos algunos fantasmas detrás de nosotros ahora, y nos " "gustaría refugiarnos aquí por un tiempo." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379 msgid "" "Forget about it! We don’t want no trouble, but get off our land! Ghosts who " "don’t like fish are your problem." msgstr "" "¡Olvidaos de eso! ¡No queremos ningún problema, así que fuera de nuestra " "tierra! Los fantasmas a los que no les gusta el pescado son vuestro problema." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384 msgid "" "If you give us a few hours to regroup and prepare our soldiers, we will go " "without causing you trouble." msgstr "" "Si nos dais unas pocas horas para reagruparnos y preparar a nuestros " "soldados, nos iremos sin causaros problemas." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389 msgid "" "You have one hour. After that, we are tearing down that old encampment. You " "stay in the water if you know what’s good for you. If you set foot...or " "whatever...on land again, we’ll cut your throats. And stay off our piers. " "And don’t touch the ships neither!" msgstr "" "Tenéis una hora. Después de eso, levantaremos ese viejo campamento. Quedaos " "en el agua si sabéis lo que es bueno para vosotros. Si ponéis los pies... o " "lo que sea... en tierra de nuevo, cortaremos vuestros cuellos. Y dejad " "nuestros muelles ¡Y no toquéis nuestros barcos!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394 msgid "I wonder how he gets customers with manners like that." msgstr "Me pregunto cómo consiguen clientes con modales como esos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399 msgid "" "One hour will work for us. It will not take all of us to defeat the undead. " msgstr "" "Una hora nos servirá. No hacemos falta todos para eliminar a los no muertos. " #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399 msgid "We can decide what to do about the orc after that." msgstr "Ya decidiremos que hacer con el orco después de eso." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404 msgid "You will only be able to use your keep for one turn." msgstr "Sólo podrá reincorporar durante un turno." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472 msgid "You’re still squatting on our land! I warned you." msgstr "¡Todavía estáis allanando nuestra tierra! Os lo advertí." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506 msgid "I told you to stay off our land! Now you’re in for it." msgstr "" "¡Os dije que os quedaseis fuera de nuestra tierra! Ahora estáis en problemas." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540 msgid "I told not to bother the ships! Now you’re in for it." msgstr "¡Os dije que dejaseis en paz los barcos! Ahora estáis en problemas." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573 msgid "" "You crazy fish men are attacking us? After we tried to be nice? That’s it. " "We’re going to end you once and for all." msgstr "" "¿Estáis tan locos como para atacarnos, hombres pez? ¿Después de que hemos " "intentado ser amables? Acabaremos con vosotros de una vez por todas." #. [message]: speaker=Kai Krellis #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654 #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667 msgid "Now maybe we can head west undisturbed." msgstr "Ahora quizá podamos poner rumbo al oeste sin ser molestados." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665 msgid "We have destroyed the undead." msgstr "Hemos destruido a los no muertos." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676 msgid "" "This orc leader has not learned that threatening merfolk is a bad idea. We " "shall defeat him before we go." msgstr "" "Este líder orco no ha aprendido que amenazar a los tritones es una mala " "idea. Vamos a derrotarlo antes de irnos." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701 msgid "" "It seems that orc was rich! He has a chest here with over 100 pieces of gold!" msgstr "" "¡Se ve que ese orco era rico! ¡Tiene un cofre aquí con alrededor de 100 " "piezas de oro!" #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734 msgid "I hate mermen!" msgstr "¡Odio a los tritones!" #. [scenario]: id=06_Uncharted_Islands #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26 msgid "Uncharted Islands" msgstr "Islas inexploradas" # Reordeno las frases. Me explico: la frase del final carece de sentido puesto que no hace referencia a los refugiados sino a otra frase anterior sobre la que aporta más datos. Por tanto es mejor poner la referencia a las islas justo después de nombrarlas. #. [part] #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35 msgid "" "Now the merfolk had no choice but to travel through the open ocean, which " "they knew was more dangerous than shallow water. After a few days, they " "found some islands in their path. The infirm and young among the refugees " "needed a break from travel; Cylanna only vaguely remembered them, but " "thought they might be safe." msgstr "" "Ahora los tritones no tenían más remedio que viajar a través del mar " "abierto, que sabían que era más peligroso que el agua poco profunda. Después " "de unos días, encontraron algunas islas en su camino. Cylanna se acordaba de " "ellas sólo confusamente, pero pensaba que podrían ser seguras. Los débiles y " "los jóvenes entre los refugiados necesitaban un descanso del viaje." #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53 msgid "Growloff and His Pets" msgstr "Growloff y sus mascotas" #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58 msgid "Growloff" msgstr "Growloff" #. [unit]: type=Cuttle Fish, id=pet #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133 msgid "Beloved Pet" msgstr "Mascota Amada" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166 msgid "" "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " "fish!" msgstr "Umm. Hay alguien más aquí ¡Hey! ¡Le está atacando una sepia!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170 msgid "Look my pet, here’s a yummy treat!" msgstr "¡Mira mascota mía, es un apetitoso regalo!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174 msgid "Or...is he talking to it?!" msgstr "O... ¿Está hablándole?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178 msgid "It is worse than that. I think we are the treat!" msgstr "Es peor que eso ¡Creo que el regalo somos nosotros!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182 msgid "Who is ready for a merfolk snack?" msgstr "¿Quién está listo para un aperitivo de tritón?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186 msgid "Brace yourselves." msgstr "Preparaos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199 msgid "" "Oh no! Look what he has frisking at his heels now. And I thought the cuttle " "fish was bad!" msgstr "" "¡Oh, no! Mirad lo que tiene retozando a sus pies ahora ¡Y yo pensaba que esa " "sepia era mala!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211 msgid "You killed my pet! You’ll pay for that!" msgstr "¡Mataste a mi mascota! ¡Pagarás por eso!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242 msgid "Don’t kill me!" msgstr "¡No me maten!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246 msgid "But you attacked us with these monsters." msgstr "Pero nos atacasteis con estos monstruos." #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250 msgid "" "They are my friends. I’ve been so lonely here...and you killed so many of my " "friends. They could be your friends too. Spare me, and I’ll give you my " "favorite cuttle fish. His name is Inky." msgstr "" "Son mis amigos. He estado solo aquí... Y tú mataste a tantos de mis amigos. " "Ellos podrían ser tus amigos también. Perdóname y te daré mi sepia favorita. " "Su nombre es Inky." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254 msgid "I do not want a dangerous beast like that!" msgstr "¡No quiero una bestia peligrosa como esa!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258 msgid "" "But he’s tame! Really! He understands dozens of commands. He’ll do what you " "tell him. He’s a really nice fish." msgstr "" "¡Pero es manso! ¡De verdad! Entiende docenas de comandos. Hará lo que le " "digas. Es un pez muy bonito." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262 msgid "Maybe we could use a pet sea monster." msgstr "Tal vez podríamos utilizar un monstruo marino como mascota." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266 msgid "" "Very well. I will take the cuttle fish. But do not trouble us again, or I " "shall kill you and all the rest of your pets." msgstr "" "Muy bien. Me llevaré la sepia. Pero no nos molestéis de nuevo, o tendré que " "mataros a vos y al resto de vuestras mascotas." #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270 msgid "" "Of course, of course. I promise! I never wanted to hurt you nice people " "anyway." msgstr "" "De acuerdo, de acuerdo ¡Lo prometo! Nunca volveré a haceros daño gente " "maravillosa." #. [unit]: type=Cuttle Fish, id=Inky #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278 msgid "Inky" msgstr "Inky" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288 msgid "Right. Tell me how to control this thing." msgstr "De acuerdo. Decidme como controlo esta cosa." #. [scenario]: id=07_Bilheld #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24 msgid "Bilheld" msgstr "Bilheld" #. [part] #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33 msgid "" "Finally, the merfolk arrived at Bilheld. Their destination, and help, was " "just behind it. The island was inhabited, however, and the residents didn’t " "look happy to see them." msgstr "" "Finalmente, los tritones llegaron a Bilheld. Su destino, y su ayuda, estaban " "justo detrás. Sin embargo la isla estaba habitada y los residentes no " "parecían felices de verlos." #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50 msgid "Drakes" msgstr "Dracos" #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55 msgid "Vlagnor" msgstr "Vlagnor" #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124 msgid "What are you mermen doing here?" msgstr "¿Qué estáis haciendo aquí, tritones?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128 msgid "We have business with Tyegëa on the other side of the island." msgstr "Tenemos asuntos que tratar con Tyegea en el otro lado de la isla." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132 msgid "The mermaid witch?" msgstr "¿La bruja sirena?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136 msgid "Witch?!" msgstr "¡¿Bruja?!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140 msgid "Witch?" msgstr "¿Bruja?" # Blasting se refiere a hacer magia: tirar bolas de fuego o agua lo viento. Quizás en vez de haciendo estallar sería mejor conjurando o hechizando. #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144 msgid "" "She kill drakes. If you are her friend, we will kill you. We do not want " "MORE mermen blasting and stabbing." msgstr "" "Ella mata dracos. Si tú eres su amigo, te mataremos. No deseamos más " "sirénidos apuñalando y hechizando." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148 msgid "We are going around this island whether you want us to or not." msgstr "Rodearemos esta isla tanto si queréis como si no." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152 msgid "This is OUR territory and you will not pass." msgstr "Este es nuestro territorio y no pasaréis." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162 msgid "You! Drake. Do we kill you too?" msgstr "¡Tú! Draco. ¿Te matamos a ti también?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166 msgid "These are my friends. I will fight with them." msgstr "Estos son mis amigos. Lucharé con ellos." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170 msgid "Then you will die with them!" msgstr "¡Entonces moriréis con ellos!" #. [scenario]: id=08_Talking_to_Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7 msgid "Talking to Tyegëa" msgstr "Hablando con Tyegea" #. [part] #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16 msgid "" "It had been more of an adventure than the Kai Krellis had planned, but they " "were finally at their destination. The small island where Tyegëa and her " "students lived was before them." msgstr "" "Había sido una aventura mayor de la que el kai Krellis había planeado, pero " "finalmente llegaron a su destino. La pequeña isla donde Tyegea y sus " "estudiantes vivían estaba delante de ellos." #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34 msgid "Tyegëa and Priestesses" msgstr "Tyegea y las sacerdotisas" #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38 msgid "Tyegëa" msgstr "Tyegea" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67 msgid "Choose a unit to take the holy water" msgstr "Elija una unidad para que coja el agua bendita" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107 msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." msgstr "" "Krellis... Elige tus palabras con cuidado. Tyegea es un poco impredecible." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111 msgid "" "Welcome, merfolk! It has been a long time since outsiders have visited. And " "Cylanna! It is pleasant to see you." msgstr "" "¡Bienvenidos, tritones! Ha pasado un largo tiempo sin que nos visitaran " "forasteros ¡Y Cylanna! Es un placer verte." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115 msgid "The honor is ours. I present Kai Krellis of Jotha." msgstr "El honor es nuestro. Os presento a al kai Krellis de Jotha." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119 msgid "Indeed! So this is the one. Does he know?" msgstr "¡Ya lo creo! Así que es este ¿Él lo sabe?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123 msgid "Know what?" msgstr "¿Saber qué?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127 msgid "" "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " "attacked and taken." msgstr "" "Ahora no es el momento. Tenemos una misión desesperada, Tyegea. Jotha ha " "sido atacada y tomada." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131 msgid "" "We were forced to flee for our lives from legions of undead. If you help us, " "we can remove these spirits from our home." msgstr "" "Fuimos obligados a huir de legiones de muertos vivientes para salvar " "nuestras vidas. Si nos ayudas podremos expulsar a esos espíritus de nuestro " "hogar." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135 msgid "" "And what makes you think I want to leave my comfortable home and risk death " "by attacking armies of undead?" msgstr "" "¿Y qué te hace pensar que quiero salir de mi confortable casa y arriesgarme " "a morir por atacar a los ejércitos de muertos vivientes?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139 msgid "I had hoped..." msgstr "Tenía la esperanza..." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143 msgid "" "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t " "you Cylanna? Tell him what it is." msgstr "" "Estoy segura de que fue idea de Cylanna que vinierais aquí. Ella tiene una " "razón ¿No Cylanna? Cuéntaselo." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147 msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot." msgstr "" "(suspiro) Tenía la esperanza de evitar esto pero parece que no voy a poder." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151 msgid "" "I never agreed that secrecy was necessary, but I respected Maudin’s wishes " "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " "the truth." msgstr "" "Yo nunca estuve de acuerdo con que fuera necesario mantenerlo en secreto, " "pero respetaba los deseos de Maudin en el asunto. Ahora Indress y Maudin " "están muertos, y yo no lo estoy. Dile al chico la verdad." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155 msgid "You knew my grandparents?" msgstr "¿Conocisteis a mis abuelos?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159 msgid "Actually, Tyegëa is your grandmother." msgstr "De hecho, Tyegea es tu abuela." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163 msgid "What? How is that possible?" msgstr "¿Qué? ¿Como es posible?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167 msgid "" "When your grandfather married Indress, he did not know that Tyegëa had " "already born him a son. When she delivered your father to Jotha, your " "grandmother Indress agreed to keep it secret and raise the infant as her own." msgstr "" "Cuando tu abuelo se casó con Indress, no sabía que Tyegea ya le había dado " "un hijo. Cuando envió a tu padre a Jotha, tu abuela Indress estuvo de " "acuerdo en mantenerlo en secreto y criar al niño como suyo propio." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171 msgid "That was quite a scandal, too, but I was not cut out to be a mother." msgstr "Eso fue bastante vergonzoso, pero yo no estaba hecha para ser madre." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175 msgid "" "I am astonished. I suppose I should be honored to have such a distinguished " "ancestor. Now I understand why Cylanna knew you would help us." msgstr "" "Estoy atónito. Supongo que debe ser un honor tener un antepasado tan " "distinguido. Ahora entiendo por qué Cylanna sabía que nos ayudaría." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179 msgid "" "That remains to be seen. I find it disturbing that a Kai — and my descendant " "— would run here begging for help. Before I agree to save you, you have to " "prove that my blood flows in your veins. Prove that your are, despite " "appearances, courageous, and worthy of my help." msgstr "" "Eso está por verse. Encuentro preocupante que un kai - y mi descendiente - " "venga aquí corriendo y pidiendo ayuda. Antes de que esté de acuerdo en " "salvaros, tienes que probar que mi sangre corre por tus venas. Demuestra que " "eres, a pesar de las apariencias, valiente y digno de mi ayuda." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183 msgid "Well, I defeated the Drakes on your island." msgstr "Bien, Vencí a los dracos en vuestra isla." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187 msgid "" "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." msgstr "" "¡Bah! Los dracos solo parecen peligrosos. Los soldados con lanzas acaban con " "ellos enseguida. No, tengo otra cosa en mente. Completarás una tarea para el " "bien de los tritones. Escucha." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191 msgid "" "About 200 years ago, a powerful mermaid named Imirna fell in love with a " "human wizard named Agnovon. Agnovon cared not for love, but he smiled " "falsely at Imirna, and she trusted him. When he asked her to help him " "enchant a sword so that it was wreathed continuously in magic flame, she " "devoted all her skill to fashioning the weapon. Later, Agnovon used that " "very sword to defeat Imirna’s own people and steal their wealth. In her " "grief, Imirna poisoned herself." msgstr "" "Hace unos 200 años, una poderosa sirena llamada Imirna se enamoró de un mago " "humano llamado Agnovon. Agnovon no se preocupaba del amor, pero le " "correspondió falsamente, y ella confiaba en él. Cuando él le pidió que le " "ayudara a encantar una espada para que estuviese continuamente envuelta en " "llamas mágicas, dedicó toda su habilidad para fabricar el arma. Más tarde, " "Agnovon usó la misma espada para eliminar a la propia gente de Imirna y " "robar todas sus riquezas. En su dolor, Imirna se envenenó." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195 msgid "" "I have long desired to see the sword returned to the merfolk to whom it " "should belong. If you retrieve it, you would prove yourself to be worthy of " "whatever help I were to provide. I do not know precisely where to find the " "sword, but I know one who does. South of the Swamp of Desolation, near a " "ruined castle, lives a mage named Caladon. He has lusted after the sword for " "years, so he will know where to find the lich who keeps it." msgstr "" "Durante mucho tiempo he deseado ver la espada devuelta a los tritones, a " "quienes debería pertenecer. Si la recuperases, probarías que eres merecedor " "de cualquier ayuda que te diera. No sé exactamente dónde encontrar la " "espada, pero sé quién lo sabe. Al sur de la Ciénaga de la Desolación, cerca " "de un castillo en ruinas, vive un mago llamado Caladon. Él ha deseado la " "espada durante años, así que sabrá como encontrar al liche que la tiene." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199 msgid "A lich has it? We were fleeing liches in the first place." msgstr "¿Un liche la tiene? En principio, estábamos huyendo de unos liches." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203 msgid "" "There is only one of them. If you cannot defeat even one lich, you must be " "expecting me to get rid of all of your undead myself!" msgstr "" "Hay solo uno de ellos ¡Si no puedes vencer un solo liche, debe ser que " "esperabas que yo me deshiciera de todos los no muertos!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207 msgid "My apologies. You are right, of course. We will undertake this task." msgstr "" "Mis disculpas. Estáis en lo cierto, de acuerdo. Nosotros llevaremos a cabo " "esta tarea." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211 msgid "" "I will not send you away completely empty-handed, though. I can spare some " "holy water for one of your soldiers." msgstr "" "Sin embargo, no voy a enviarte con las manos completamente vacías. Puedo " "darle un poco de agua bendita a uno de tus soldados." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222 msgid "" "The holy water will make melee attacks do arcane damage for the rest " "of the campaign. Choose a unit to take it. You may recruit or recall a unit " "if you want." msgstr "" "El agua bendita hará que los ataques cuerpo a cuerpo hagan daño de tipo " "arcano durante el resto de la campaña. Elija una unidad para cogerla. " "Puede reclutar o reincorporar una unidad si lo desea." #. [object]: id=holywater1 #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235 msgid "Holy Water" msgstr "Agua Bendita" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253 msgid "" "Now, go. Come back with the flaming sword, and my priestesses and I will " "help you take back Jotha." msgstr "" "Ahora, vete. Vuelve con la espada flameante, y mis sacerdotisas y yo te " "ayudaremos a recuperar Jotha." #. [scenario]: id=09_The_Mage #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12 msgid "The Mage" msgstr "El Mago" #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21 msgid "" "The party traveled back to the mainland and followed the shore further " "north. Kai Krellis had much to think about. First, what Tyegëa had revealed " "about his ancestry gave him questions he could not answer. Second, he was " "nervous about the task ahead. He felt confidence in his people but feared " "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt " "sometimes angry at Tyegëa for sending him on this extra journey, and " "sometimes grateful that she was willing to help at all." msgstr "" "El grupo viajó de vuelta a tierra firme y siguió la costa más al norte. El " "kai Krellis tenía mucho en que pensar. Primero, lo que Tyegea le había " "revelado sobre sus ancestros le dejaba preguntas que no podía responder. " "Segundo, estaba nervioso por la tarea que tenía por delante. Se sentía con " "confianza en su pueblo, pero temía pagar un precio demasiado alto en muertos " "y heridos para pasar la prueba de Tyegea. Se sentía a veces enfadado con " "Tyegea por enviarle en este viaje extra, y a veces agradecido de que ella " "estaba dispuesta a ayudar después de todo." #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26 msgid "" "After several days, the smell of the swamp was just becoming noticeable when " "they found a small ruined castle in the right place to be the one Tyegëa had " "mentioned. Night was falling, and it was very dark beneath the trees, but " "Krellis was in a hurry, now that the end of their journey was in sight. He " "decided to go ashore and try to find the mage immediately." msgstr "" "Después de varios días, el olor de la ciénaga estaba comenzando a ser " "notable cuando encontraron un pequeño castillo en ruinas en el lugar " "adecuado para ser el que Tyegea había mencionado. La noche estaba cayendo, y " "estaba muy oscuro bajo los árboles, pero Krellis tenía prisa ahora que el " "final del viaje estaba a la vista. Decidió ir a la orilla y tratar de " "encontrar al mago inmediatamente." #. [side] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49 msgid "Hungry Creatures" msgstr "Criaturas Hambrientas" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70 msgid "Find Caladon the mage" msgstr "Encuentre a Caladon el mago" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194 msgid "" "I do not much care for the look of this area. The darkness seems to hang " "beneath the trees, unnaturally dense." msgstr "" "Me resulta preocupante el aspecto de este lugar. La oscuridad parece colgar " "por debajo de los árboles, extrañamente densa." #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198 msgid "I just heard a splash. I think something’s out there." msgstr "Acabo de oír un chapoteo. Creo que hay algo ahí fuera." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202 msgid "Let us find the mage quickly and leave." msgstr "Encontremos al mago rápido y nos vamos." #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387 msgid "Hey, that cavern is full of bats! I HATE those things." msgstr "¡Hey, esa caverna está llena de murciélagos! Odio esas cosas." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391 msgid "I hope there aren’t any more bats in there." msgstr "Espero que no haya más murciélagos ahí." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401 msgid "" "This is a good place for a large colony, so I think we will see more soon." msgstr "" "Este es un buen lugar para una gran colonia, así que pienso que vamos a ver " "más pronto." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407 msgid "" "This is a good place for a large colony, so I imagine we will see more soon." msgstr "" "Este es un buen lugar para una gran colonia, así que imagino que vamos a ver " "más pronto." #. [side]: id=Caladon #. [unit]: type=Silver Mage, id=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98 msgid "Caladon" msgstr "Caladon" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449 msgid "There is somebody here." msgstr "Hay alguien ahí." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453 msgid "Whoa there! BACK off or else!" msgstr "¡Eh! ¡ATRÁS, o si no!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457 msgid "Do not worry about him. He is friendly." msgstr "No os preocupéis por él. Es amistoso." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469 msgid "Neep, neep, neep!" msgstr "¡Nip, nip, nip!" #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475 msgid "Hey, I found somebody!" msgstr "¡Hey, he encontrado a alguien!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483 msgid "You must be Caladon. We are glad to see you." msgstr "Vos debéis ser Caladon. Encantados de verte." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487 msgid "I am Caladon. Am I glad to see YOU?" msgstr "Soy Caladon ¿Estoy contento de veros?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491 msgid "" "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " "know where to find it." msgstr "" "Soy el kai Krellis de Jotha. Estoy buscando una espada flameante, y me han " "dicho que vos sabéis donde encontrarla." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495 msgid "" "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " "get it when so many others could NOT? Although you do have an impressive " "collection of allies there." msgstr "" "¡Ja! ¡Un tritón quiere la espada flameante de Agnovon! ¿Por qué ibas a ser " "capaz de conseguirla cuando muchos otros no pudieron? Aunque tienes una " "impresionante colección de aliados ahí." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499 msgid "Whether I can succeed or not, I must try. Will you help me find it?" msgstr "" "Tanto si tengo éxito como si no debo intentarlo ¿Me ayudaréis a encontrarla?" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503 msgid "" "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the " "hard part. Oh, no! You will see, my fine merman, you will see." msgstr "" "Os mostraré exactamente donde está, pero saber donde encontrarla no es la " "parte más dura ¡Oh, no! Vais a ver, mi buen tritón, ya veréis." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507 msgid "We would be very grateful if you would guide us." msgstr "Estaríamos muy agradecidos si nos guiaseis." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511 msgid "" "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " "everybody!" msgstr "Me haría feliz guiar a tan bella sirena y sus amigos ¡Síganme todos!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:134 msgid "Cylanna! I need you!" msgstr "¡Cylanna! ¡Os necesito!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087 msgid "Tyegëa will never forgive me. We are lost." msgstr "Tyegea nunca me perdonará. Estamos perdidos." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:148 msgid "We are lost without our king!" msgstr "¡Estamos perdidos sin nuestro rey!" #. [scenario]: id=10_The_Flaming_Sword #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14 msgid "The Flaming Sword" msgstr "La Espada Flameante" #. [part] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23 msgid "" "Caladon led them just a little way up the shore. Despite its name, the swamp " "was not actually desolate on the outskirts. A hardy population of humans " "coaxed a living out of the damp soil." msgstr "" "Caladon les guió por un pequeño camino por la costa. A pesar de su nombre, " "los alrededores del pantano no estaban desolados. Una resistente población " "de humanos compaginaba la vida aprovechando al máximo la humedad del suelo." #. [side]: type=Lich, id=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50 msgid "Mal-Govon" msgstr "Mal-Govon" #. [side] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80 msgid "Villagers" msgstr "Aldeanos" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660 msgid "Pry the flaming sword from the dead hand of its owner" msgstr "Arranque la espada flameante de la mano muerta de su propietario" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:115 msgid "Death of Kai Krellis" msgstr "Muerte de kai Krellis" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:119 msgid "Death of Cylanna" msgstr "Muerte de Cylanna" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199 msgid "Death of Caladon" msgstr "Muerte de Caladon" #. [message]: speaker=$spy_unit.id #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266 msgid "" "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " "to take it for himself." msgstr "" "(susurro) Kai, oí a Caladon murmurando acerca de la espada. Creo que puede " "tratar de tomarla para sí mismo." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270 msgid "" "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " "us to stop him with that teleporting trick he has." msgstr "" "Gracias, $spy_unit.name|. Lo tendré en cuenta, pero será difícil para " "nosotros pararle con esa habilidad de teleportación que tiene." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279 msgid "" "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has " "the sword." msgstr "" "Aquí estamos. Hay un castillo más adelante en la niebla. Ahí es donde " "Agnovon tiene la espada." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283 msgid "The lich is Agnovon?" msgstr "¿El liche es Agnovon?" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287 msgid "" "Well, he calls himself Mal-Govon now, but yes. He called this land the " "KINGDOM of Agnovon. He was its first king. And its last, and every one in " "between, too! He kept getting older and older, but he never died. Well, NOW " "he’s dead of course. He still putters around in that castle over there, but " "he hasn’t really cared about keeping his kingdom under control for a good " "long while. I bet I can wake him up, though. Watch THIS!" msgstr "" "Bueno, él se hace llamar Mal-Govon ahora, pero sí. Llamó a esta tierra el " "Reino de Agnovon. Fue el primer rey. Y el último. ¡Y también los del medio! " "Él envejece y envejece, pero nunca muere. Bueno, ahora está muerto por " "supuesto. Mata el tiempo en aquel castillo, pero no se ha preocupado " "realmente de mantener el reino bajo control desde hace mucho tiempo. Sin " "embargo, apuesto a que puedo despertarlo ¡Mirad esto!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291 msgid "" "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, " "as if there were dozens of men shouting at once." msgstr "" "De pronto, la estridente voz de Caladon gritó con más fuerza de la que " "parecía posible, como si hubiera decenas de hombres gritando a la vez." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296 msgid "" "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " "Nice trick, huh?" msgstr "" "¡AGNOVON, HE VENIDO POR TU ESPADA! ¡HOY RECORDARÁS EL MIEDO! Ji, ji. Buen " "truco, ¿eh?" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301 msgid "" "A voice came back like wind moaning through dry leaves. Though it was only " "whispered, all heard it better than they wanted." msgstr "" "Una voz volvió como el viento gimiendo a través de hojas secas. A pesar de " "que sólo murmuraba, todos escucharon mejor de lo que querían." #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306 msgid "" "What I remember, you old fool, is you leaving behind the smoldering bodies " "of the orcs you had hired to steal my sword. Now, you bring mermen. When " "they lay expiring like gasping fish on the shore, will you not flee again? " "Do not speak to me of fear." msgstr "" "Lo que recuerdo, viejo tonto, es a ti detrás de los cuerpos ardiendo de los " "orcos que habías contratado para robar mi espada. Ahora, traes tritones. " "Cuando terminen boqueando como los peces en la orilla ¿No huirás de nuevo? " "No me hables a de miedo." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310 msgid "We are here of our own accord, and we will take that sword." msgstr "Estamos aquí por nuestra propia voluntad y cogeremos la espada." #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314 msgid "" "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get " "hurt." msgstr "El tritón habla. Dile que se vaya, Caladon, si no quiere salir herido." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318 msgid "That does it. Attack!" msgstr "Ya está hecho. ¡Atacad!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327 msgid "" "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " "me die, I will take YOU all with me!" msgstr "" "Una advertencia, joven kai. Llevo un bastón de llamas justicieras ¡Si me " "dejáis morir, os llevaré conmigo!" #. [unit]: type=Outlaw, id=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349 msgid "Howyrth" msgstr "Howyrth" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363 msgid "" "Hello there! Who are you? Were you the ones shouting about taking a sword?" msgstr "" "¡Hola ahí! ¿Quién sois? ¿Erais vos el que gritaba acerca de coger una espada?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368 msgid "" "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his " "sword. Will you to join us in battle against a common enemy?" msgstr "" "Soy Kai Krellis de Jotha. Estoy tratando de derrotar a Mal Govon y coger la " "espada. ¿Os uniréis a nosotros en la batalla contra un enemigo común?" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373 msgid "" "I don’t know if that creature really is our enemy. He has never bothered us, " "and I should stay at my post anyway. However, I’m sure many townsfolk would " "welcome the extra income if you want to hire them. I guess we would be happy " "to get rid of the monster just in case." msgstr "" "No se si esa criatura es realmente nuestro enemigo. Él nunca nos ha " "molestado, y yo me quedaría en mi puesto de todos modos. Sin embargo, estoy " "seguro de que mucha gente daría la bienvenida a unos ingresos extras si vos " "quisierais contratarlos. Creo que estaríamos felices de deshacernos del " "monstruo por si acaso." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377 msgid "" "You can now recruit human villagers, but you will not be able to recall them " "in future scenarios." msgstr "" "Ahora puede reclutar aldeanos humanos, pero no podrá reincorporarlos en " "futuros escenarios." #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426 msgid "" "Kai Krellis! What are you doing here? I thought you were traveling south " "when I met you." msgstr "" "¡Kai Krellis! ¿Qué estáis haciendo aquí? Pensaba que estabais viajando hacia " "el sur cuando os conocí." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430 msgid "Friend Siddry!" msgstr "¡Amigo Siddry!" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434 msgid "You know each other?!" msgstr "¿¡Conocéis a este!?" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438 msgid "" "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " "would repay him if I could, and here is my chance. My friends and I will " "join you in your fight, Kai Krellis. We are yours to command, and we refuse " "to be paid." msgstr "" "El kai Krellis es el que me salvó de la esclavitud, Howyrth. Le dije que le " "devolvería el favor si podía, y esta es mi oportunidad. Mis amigos y yo nos " "uniremos a vos en vuestra lucha, kai Krellis. Estamos a vuestras órdenes y " "rechazamos ser pagados." #. [message]: speaker=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499 msgid "I’ll join you right now! That monster is just unnatural." msgstr "¡Ahora mismo me uno a ti! Ese monstruo no es de origen natural." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573 msgid "" "The mermen clapped their hands over their ears as a terrible wail echoed off " "the castle walls." msgstr "" "Los tritones aplaudieron con sus manos por encima de las orejas como un " "terrible lamento que se hizo eco en las paredes del castillo." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598 msgid "Now we have the sword!" msgstr "¡Ahora tenemos la espada!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603 msgid "Correction. Now I have the sword!" msgstr "Corrección ¡Ahora yo tengo la espada!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689 msgid "" "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " "SPREADING through me!" msgstr "" "¡Es mía! ¡La espada flameante de Agnovon es toda mía! ¡Puedo sentir el calor " "difundiéndose a través de mí!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714 msgid "What? We won that sword!" msgstr "¿Qué? ¡Nosotros queremos esa espada!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719 msgid "" "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, " "so leave my realm. Go on. I will grant you some time. The benevolence of " "Caladon will be LEGENDARY! Heh heh, HA!" msgstr "" "Bien, es cierto que me habéis ayudado, así que no quiero mataros. Pero no " "confío en vos, así que dejad mi reino. Marchaos. Os otorgaré un tiempo ¡La " "benevolencia de Caladon será legendaria! ¡Ja, ja, ja!" #. [message]: speaker=$staff_tip_off #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724 msgid "Kai! He dropped his staff! We can attack him whenever we want now!" msgstr "" "¡Kai! ¡Ha dejado caer su bastón! ¡Ahora podemos atacarle cuando queramos!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728 msgid "" "We can pretend we are going to leave though. That would buy me some time to " "heal the wounded." msgstr "" "Podemos fingir que nos vamos. Eso nos daría tiempo para sanar a los heridos." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764 msgid "" "You DARE attack ME! You will regret that. Witness the POWER of the Flaming " "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "¡Te atreves a atacarme! Te arrepentirás de ello ¡Presenciad el poder de la " "espada flameante! ¡Invoco al elemento del fuego a cumplir mis órdenes!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831 msgid "" "You haven’t left yet? My patience is at an END! Witness the POWER of the " "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "¿Aún no os habéis ido? ¡Mi paciencia está llegando a su fin! ¡Presenciad el " "poder de la espada flameante! ¡Invoco al elemento del fuego a cumplir mis " "órdenes!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913 msgid "Now we can finally grab that sword." msgstr "Ahora finalmente podemos agarrar esa espada." #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931 msgid "I am not going with you. One of your people should take the sword." msgstr "Yo no voy con vos. Uno de vuestra gente debería tomar la espada." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958 msgid "This sword is 8-4, magical, with fire damage." msgstr "Esta espada es mágica con 8-4 de daño de fuego." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965 msgid "I’ll carry this sword and destroy undead with blasts of flame." msgstr "" "Llevaré esta espada y destruiré a los no muertos con explosiones de fuego." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974 msgid "This sword is not right for me. Let someone else have it." msgstr "Esta espada no es adecuada para mi. Dejemos que otro la tenga." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009 msgid "I’ll carry the sword." msgstr "Yo llevaré la espada." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018 msgid "Let someone else have it." msgstr "Dejemos que otro la tenga." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056 msgid "" "We thank all you humans for your help, and release you from any farther " "obligations. Where we are going, you cannot easily follow." msgstr "" "Humanos, os agradecemos a todos vuestra ayuda y os liberamos de más " "obligaciones. Donde vamos, no podéis seguirnos fácilmente." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117 msgid "CURSE you mermen!" msgstr "¡Malditos seáis tritones!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132 msgid "Aghh! Die!" msgstr "¡Aaaagh! ¡Muero!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137 msgid "He has that staff of..." msgstr "Él tiene ese bastón de..." #. [scenario]: id=11_Getting_Help #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4 msgid "Getting Help" msgstr "Obteniendo ayuda" #. [part] #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13 msgid "" "Kai Krellis and his people no longer feared the open ocean, and they made " "straight for Tyegëa’s island to show her the flaming sword." msgstr "" "El kai Krellis y su gente no temían ya al océano abierto, y fueron " "directamente a la isla de Tyegea a mostrarle la espada flameante." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99 msgid "" "We have brought the Flaming Sword. Caladon tried to steal it for himself, " "but we were able to get it back from him." msgstr "" "Hemos traído la espada flameante. Caladon trató de robarla para si mismo, " "pero fuimos capaces de recuperarla." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103 msgid "He did not part with it willingly, so he must be dead." msgstr "No se separaría de ella de buena gana. así que debe de estar muerto." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107 msgid "It is as you say." msgstr "Es como decís." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111 msgid "" "No matter. He was a fool. Now, you have done as I asked, grandson, so I will " "travel with you to your home and help you rid it of restless spirits. My " "priestesses will come as well, and will be at your disposal." msgstr "" "No pasa nada. Era un necio. Ahora, has hecho tal y como pedí, nieto, por lo " "que viajaré contigo a tu hogar y te ayudaré a librarlo de espíritus " "inquietos. Mis sacerdotisas vendrán también y estarán a tu disposición." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147 msgid "You may now recruit mermaid priestesses!" msgstr "¡Puede reclutar sirenas sacerdotisas!" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194 msgid "Also, I have a little gold I can bring along." msgstr "Además, tengo un poco de oro que puedes llevar contigo." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187 msgid "You receive 55 gold." msgstr "Recibe 55 piezas de oro." #. [scenario]: id=12_Revenge #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4 msgid "Revenge" msgstr "Venganza" #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13 msgid "" "The mission had been more difficult than Kai Krellis would have believed " "when he started. Finally though, the end was in sight. He had seen how " "priestesses could carve through masses of undead, and now he traveled with a " "whole contingent of them. Tyegëa was even more powerful, though as " "unpredictable as Cylanna had said." msgstr "" "La misión había sido más difícil de lo que el kai Krellis había creído " "cuando empezó. Finalmente sin embargo, el final estaba a la vista. Había " "visto como las sacerdotisas podían abrirse paso a través de masas de no " "muertos, y ahora él viajaba con un contingente entero de ellas. Tyegea era " "incluso más poderosa, aunque tan impredecible como Cylanna había dicho." #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17 msgid "" "The tribe that had fled Jotha unable to fight returned as an army stiffened " "by veteran fighters and led by a warrior king. Though they were tired from " "their journey, weariness fell from them as they neared home. The mermen " "arrived during the night, and found the mouth of their bay guarded, so they " "headed south along the coast to some outlying villages to gather news of the " "invaders." msgstr "" "La tribu que había abandonado Jotha incapaz de luchar volvió como un " "ejercito reforzado por luchadores veteranos y liderado por un rey guerrero. " "Aunque estaban cansados del viaje la fatiga fue desapareciendo a medida que " "se acercaban a casa. Los tritones llegaron durante la noche, y encontraron " "la boca de su bahía protegida, así que pusieron rumbo al sur hacia unas " "aldeas exteriores para recopilar noticias de los invasores." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439 msgid "" "Kai Krellis! You live! We thought you and your people had all been killed " "when Jotha fell." msgstr "" "¡Kai Krellis! ¡Vivís! Pensábamos que vos y vuestra gente habíais sido " "asesinados cuando cayó Jotha." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443 msgid "" "No, most of us escaped. I thought your settlements might be far enough away " "to escape harm, but you look as if you had seen battle." msgstr "" "No, muchos de nosotros escapamos. Pensé que vuestros asentamientos podrían " "estar lo suficientemente lejos como para escapar del mal, pero parece como " "si hubierais visto la batalla." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447 msgid "" "Indeed, though we have not been hard pressed. The creatures have been busy " "fouling the waters and making the bay more to their liking. We worry that " "they will soon be back to finish with us, and I fear we will not survive." msgstr "" "Ciertamente, aunque no nos han presionado mucho. Las criaturas han estado " "ocupadas ensuciando las aguas y haciendo la bahía más a su gusto. Nos " "preocupa que vuelvan pronto para terminar con nosotros, y me temo que no " "sobreviviríamos." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451 msgid "" "We come prepared for battle, and have brought help. We will reclaim our home " "and make yours safe as well. Mal-Ravanal will pay this day." msgstr "" "Venimos preparados para la batalla, y hemos traído ayuda. Reclamaremos " "nuestro hogar y haremos el vuestro seguro también. Mal-Ravanal nos las " "pagará este día." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455 msgid "" "Good. We will join you. You will be impressed with how quickly Tabomo here " "crushes skeletons. I think we should make the ruined castle on the mainland " "our base. The undead cut down many trees there to make bridges, and it is " "much easier to move through now." msgstr "" "Bien. Nos uniremos a vos. Estaréis impresionado con la rapidez con la que " "Tabomo aplasta esqueletos. Pienso que deberíamos hacer que el castillo en " "ruinas que está en tierra firme sea nuestra base. Los no muertos talaron " "muchos árboles ahí para hacer puentes, y es mucho más fácil moverse ahora." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491 msgid "At dawn, the mermen got a good look at their opponents." msgstr "Al amanecer, los tritones tienen una buena vista de sus oponentes." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497 msgid "This doesn’t look too bad." msgstr "Esto no parece tan malo." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502 msgid "Maybe not yet, but just wait." msgstr "Quizá no todavía, pero esperad." #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507 msgid "" "The mermen...they came back! Bring back the search parties! Call back the " "hordes!" msgstr "" "Los tritones... ¡Volvieron! ¡Traed de vuelta a las partidas de búsqueda! " "¡Llamad de nuevo a las hordas!" #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512 msgid "" "Just make some more, you fool. There are plenty of corpses to go around." msgstr "Simplemente haz más, idiota. Hay un montón de cadáveres para todos." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542 msgid "" "I suppose this does look a little overwhelming. I may enjoy it " "though. It can be satisfying to rain holy fire down on misbehaving spirits." msgstr "" "Supongo que esto si parece un poco aplastante. Aunque lo podría " "disfrutar. Puede ser satisfactorio hacer llover fuego bendito sobre los " "malos espíritus." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547 msgid "Absolutely! Bring ’em on!" msgstr "¡Absolutamente! ¡Qué vengan!" #. [message]: speaker=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624 msgid "We searched up the coast for miles, and here they are!" msgstr "¡Registramos muchas millas de costa, y aquí los tenemos!" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686 msgid "I was wrong. You are no grandson of mine!" msgstr "Estaba equivocada ¡Tu no eres nieto mío!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697 msgid "I have failed my people." msgstr "He fallado a mi gente." #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720 msgid "Gruh!" msgstr "¡Gruuu!" #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732 msgid "Save me Lord Rava...uhh!" msgstr "¡Salvadme Lord Rava... uhh!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749 msgid "We have retaken our home!" msgstr "¡Hemos recuperado nuestro hogar!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760 msgid "Cylanna! I will miss you." msgstr "¡Cylanna! Te perderé." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771 msgid "Tyegëa! No!" msgstr "¡Tyegea! ¡No!" #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810 msgid "" "This man was wearing a necklace with a pendant on it. I’m sure the shape " "means something." msgstr "" "Este hombre llevaba un collar con un colgante. Estoy seguro de que la forma " "significa algo." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817 msgid "" "It does indeed. It is an ankh, and that pendant will strengthen your life " "force." msgstr "" "De hecho lo hace. Es un anj, y ese colgante fortalecerá tu fuerza vital." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822 msgid "The ankh necklace provides 70% resistance to arcane damage." msgstr "" "El collar de anj provee un 70% de resistencia al daño de tipo arcano." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838 msgid "It doesn’t seem to have helped its previous owner. I don’t want it." msgstr "No parece haber ayudado a su anterior propietario. Yo no lo quiero." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875 msgid "I would like my life force protected." msgstr "Me gustaría que mi fuerza vital estuviera protegida." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884 msgid "My life force feels fine as it is." msgstr "Mi fuerza vital se siente bien como está." #. [scenario]: id=13_Epilogue #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epílogo" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32 msgid "" "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. " "But it never came. Krellis sent some messengers south to discover what they " "could. The news that came back was better than good. Mal-Ravanal was dead! " "Soldiers of Wesnoth had defeated him at about the same time the mermen had " "defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed " "and began rebuilding in earnest, and soon Jotha was restored." msgstr "" "Después de destruir a los secuaces de Mal-Ravanal, el kai Krellis esperó " "otro ataque. Pero éste nunca vino. Krellis envió algunos mensajeros al sur " "para descubrir lo que pudieran. Las noticias que recibió eran mejores que " "buenas, Mal-Ravanal había muerto! Soldados de Wesnoth lo habían derrotado en " "el mismo momento en el que los sirénidos habían derrotado a los no muertos " "en Jotha. Con el malvado hechicero muerto, los sirénidos se relajaron y " "comenzaron a reconstruir en serio, y pronto Jotha fue restaurado." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38 msgid "" "Not everything was as before, of course. Many good merfolk had been lost in " "the first attacks and on the journey. The visiting priestesses did much to " "console the families of the dead, and as it always does, life continued. In " "a few months, the giggles of children could be heard echoing through " "shallows. Many of those children were named after Kai Krellis, Gwabbo, " "Cylanna, and the other heroes." msgstr "" "No todo fue como antes, por supuesto. Se perdieron muchos buenos sirénidos " "durante los primeros ataques y en la travesía. Las sacerdotisas visitantes " "hicieron lo que pudieron para consolar a las familias de los muertos, y como " "siempre ocurre, la vida continuó. En unos pocos meses, las risas de niños " "podían ser oídas resonando a través de las aguas poco profundas. Muchos de " "esos niños fueron nombrados como el kai Krellis, Gwabbo, Cylanna y los otros " "héroes." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49 msgid "" "Tyegëa returned to her home, but continued to keep in touch with her " "grandson. Most of her priestesses went with her, but a few of them stayed in " "Jotha, enriching the culture of the city." msgstr "" "Tyegea regresó a su hogar, pero continuó en contacto con su nieto. Muchas de " "sus sacerdotisas se fueron con ella pero algunas de ellas se quedaron en " "Jotha, enriqueciendo la cultura de la ciudad." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62 msgid "" "Cylanna never traveled far again, but stayed in Jotha as a respected elder. " "She remained a royal advisor, but her main work was healing the sick, and " "presiding at naming ceremonies and weddings. All this agreed with her " "disposition much better than battling undead." msgstr "" "Cylanna nunca viajó lejos de nuevo sino que se quedó en Jotha como una " "respetada anciana. Ella seguía siendo una consejera real, pero su principal " "trabajo era curar la enfermedad, y presidir los bautizos y las bodas. Todo " "esto iba con su carácter mucho mejor que la lucha con los no muertos." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69 msgid "" "Kai Krellis was somber over the next months as he grieved over the loss of " "Cylanna, but the grief diminished with time leaving only fond memories." msgstr "" "El kai Krellis estuvo sombrío durante los siguientes meses, se lamentaba por " "la pérdida de Cylanna, pero el dolor disminuye con el tiempo dejando sólo " "los buenos recuerdos." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82 msgid "" "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " "merfolk children for generations thereafter. He became an almost legendary " "figure." msgstr "" "Gwabbo vivió hasta la madurez en Jotha. Cuentos de sus hazañas fueron " "contados a los niños tritones para las generaciones siguientes. Él se " "convirtió casi en una figura legendaria." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100 msgid "" "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " "(which is a tale for another time!) they presided at his wedding." msgstr "" "Gwabbo y Cylanna estaban a menudo juntos, y cuando el kai Krellis encontró " "una esposa (lo cual es un cuento para otro momento) presidieron su boda." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113 msgid "" "Teelöa returned to his home where he had been captured by the saurians. He " "was delighted to find that many of his family members had also returned. He " "visited Jotha frequently, and remained friends with all the other veterans." msgstr "" "Teeloa volvió a su hogar donde había sido capturado por los saurios. Estuvo " "encantado de encontrar que muchos de los miembros de su familia habían " "regresado también. Visitó Jotha con frecuencia y mantuvo amistad con todos " "los otros veteranos." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126 msgid "" "Keshan returned to Bilheld where the drakes were still leaderless. He beat " "them all into submission (which is the drake way) and ruled there with an " "iron fist." msgstr "" "Keshan volvió a Bilheld donde los dracos estaban aun sin líder. Los venció a " "todos obligándolos a someterse (que es la forma de los dracos) y gobernó " "allí con puño de hierro." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134 msgid "" "Krellis himself married within a few years, and fathered strong sons and " "beautiful daughters. When the orcs who had learned to fear his father tested " "Jotha again, they learned to fear Kai Krellis even more." msgstr "" "Krellis se casó en pocos años y engendró hijos fuertes y bellas hijas. " "Cuando los orcos, quienes habían aprendido a temer a su padre, probaron al " "pueblo de Jotha de nuevo aprendieron a temerle a él aún más." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145 msgid "" "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " "until he became fat and lazy in his old age." msgstr "" "Inky vivió con Krellis en la corte y retozó en los lechos de algas de Jotha " "hasta que se volvió gordo y perezoso en su vejez." #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:4 msgid "Merman Brawler" msgstr "Alborotador tritón" #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:18 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" "Tritones excepcionalmente grandes y fuertes se sienten a veces más cómodos " "con sus propios puños y colas que con otras armas." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:35 #: data/campaigns/Dead_Water/units/Citizen.cfg:35 msgid "fist" msgstr "puño" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:43 msgid "tail" msgstr "cola" #. [set_variable] #: data/campaigns/Dead_Water/units/Brawler.cfg:116 #: data/campaigns/Dead_Water/units/Brawler.cfg:191 msgid "female^stunned" msgstr "aturdida" #. [set_variable] #: data/campaigns/Dead_Water/units/Brawler.cfg:123 #: data/campaigns/Dead_Water/units/Brawler.cfg:198 msgid "stunned" msgstr "aturdido" #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:4 msgid "Child King" msgstr "Rey Niño" #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:18 msgid "" "When a merman king dies, the next in line becomes king however young he is. " "It is his job to lead his troops in combat if necessary. Good soldiers will " "do as they are told, but a very young king will get little real respect." msgstr "" "Cuando un rey tritón muere el siguiente en la línea sucesoria se convierte " "en rey por joven que sea. Es su trabajo liderar sus tropas en combate si es " "necesario. Los buenos soldados harán lo que les digan pero a un rey joven le " "tendrán poco respeto real." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Child_King.cfg:35 msgid "scepter" msgstr "cetro" #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:4 msgid "Merman Citizen" msgstr "Ciudadano Tritón" #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:18 msgid "" "Mermen are mostly peaceful, but will fight to defend their homes. In this " "situation, even mermen with no weapons or training can be dangerous." msgstr "" "Los tritones son en su mayoría pacíficos, pero lucharán para defender sus " "hogares. En esta situación, hasta los tritones sin armas ni entrenamiento " "pueden ser peligrosos." #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:5 msgid "Kraken" msgstr "Kraken" #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:24 msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Los krakens son gigantescas criaturas de los mares. Pueden agarrar a sus " "oponentes con sus fuertes tentáculos o escupir una tinta negra venenosa a " "distancia. El mejor camino para sobrevivir a un encuentro con estos " "monstruos es permanecer en tierra." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Kraken.cfg:30 msgid "tentacle" msgstr "tentáculo" #. [attack]: type=pierce #: data/campaigns/Dead_Water/units/Kraken.cfg:41 msgid "ink" msgstr "tinta" #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:4 msgid "Soldier King" msgstr "Rey Soldado" #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:27 msgid "" "A king who is skilled at combat commands great respect — especially among " "soldiers. His strength allows him to wield powerful weapons and move " "quickly, even with heavy armor. His leadership abilities inspire his troops." msgstr "" "Un rey hábil en combate se hace acreedor a un gran respeto, especialmente " "entre los soldados. Su fortaleza le permite empuñar armas poderosas y " "moverse velozmente, incluso con armadura pesada. Sus habilidades de " "liderazgo animan a sus tropas." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:48 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:49 #: data/campaigns/Dead_Water/units/Young_King.cfg:44 msgid "mace" msgstr "maza" #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:4 msgid "Warrior King" msgstr "Rey Guerrero" #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:27 msgid "" "Warrior kings often become legendary in their own time. Their skill and " "strength allows them to be truly formidable in battle. They are also fast " "despite their heavy armor. Even skilled soldiers look upon them with awe." msgstr "" "Reyes guerreros comúnmente se vuelven legendarios en su propio tiempo. Su " "destreza y fuerza les permite ser realmente formidables en combate. También " "son rápidos, incluso con una armadura pesada. Incluso los soldados más " "diestros los miran con admiración." #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:4 msgid "Young King" msgstr "Rey Joven" #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:27 msgid "" "A young king with some battle experience will be treated with some respect. " "Common citizens will be inspired to do their utmost when the king is nearby, " "but battle-hardened veterens will be less impressed." msgstr "" "Un joven rey con algo de experiencia en batalla será tratado con algo de " "respeto. A los ciudadanos comunes les inspirará para hacer todo lo posible " "cuando el rey esté cerca, pero a los veteranos endurecidos en batalla les " "impresionará menos." #: data/campaigns/Dead_Water/utils/dw-utils.cfg:72 msgid "Merman Forces" msgstr "Fuerzas de los tritones" #: data/campaigns/Dead_Water/utils/dw-utils.cfg:76 msgid "Kai Krellis" msgstr "Kai Krellis" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:8 msgid "Storm Trident" msgstr "Tridente de Tormentas" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:11 msgid "This weapon shoots powerful lightning bolts at your enemies." msgstr "Este arma dispara poderosos rayos a sus enemigos." #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:13 msgid "Only a merman can use this item." msgstr "Solo un tritón puede usar este objeto." #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:33 msgid "storm trident" msgstr "tridente de tormentas" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:54 msgid "Flaming Sword" msgstr "Espada Flameante" #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:76 msgid "flaming sword" msgstr "espada flameante" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:92 msgid "Ankh Necklace" msgstr "Collar con anj" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:190 msgid "" "The bat slips the ring over a claw, and flies straight up, flapping " "powerfully." msgstr "" "El murciélago se desliza el anillo en una garra, y vuela directo hacia " "arriba aleteando con fuerza." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:196 #: data/campaigns/Dead_Water/utils/items.cfg:243 msgid "" "The ring of power increases the damage of all its owner’s attacks by one, " "and adds three hitpoints." msgstr "" "El anillo de poder incrementa el daño de todos los ataques de su propietario " "en uno y añade tres puntos de vida." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:210 msgid "We will let the bat have the ring. It will make him more helpful." msgstr "Dejaremos que el murciélago tenga el anillo. Le hará más útil." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:219 msgid "Someone take that off of him before he hurts himself." msgstr "Que alguien le quite eso antes de que se haga daño." #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:233 msgid "I’ll try on the ring." msgstr "Probaré con el anillo." #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:238 msgid "I feel different, and all my weapons are lighter!" msgstr "¡Me siento diferente, y todas mis armas son más ligeras!" #. [option]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:256 msgid "I’ll take this ring, and you can rely on my strength." msgstr "Cogeré este anillo, y podréis confiar en mi fuerza." #. [option]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:265 msgid "This thing makes me dizzy. Someone else can have it." msgstr "Esta cosa me marea. Puede quedársela otro." #. [object]: id=power_ring2 #: data/campaigns/Dead_Water/utils/items.cfg:284 msgid "Ring of Power" msgstr "Anillo de Poder" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/utils/items.cfg:333 msgid "" "Killing these enemies was good, but there were many more on the way. I’m " "sure it is still unsafe here." msgstr "" "Matar esos enemigos fue bueno pero había muchos más en el camino. Estoy " "segura de que aún es inseguro." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:338 msgid "I agree. I hate to leave our home, but we will return." msgstr "Estoy de acuerdo. Odio dejar nuestro hogar pero regresaremos." #. [message]: speaker=$second_unit.id #: data/campaigns/Dead_Water/utils/items.cfg:395 msgid "" "The human wizard was wearing a ring! Maybe it is magic. Someone should try " "it on to see what it does." msgstr "" "¡El mago humano llevaba un anillo! Quizá sea mágico. Alguien debería " "probarlo para ver que hace." #: data/campaigns/Dead_Water/utils/specials.cfg:4 msgid "" " This unit is able to stun its enemies, disrupting their zones of control." msgstr "" " Esta unidad es capaz de aturdir a sus enemigos, interrumpiendo sus zonas de " "control." #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:9 msgid "stun" msgstr "aturdir" #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:10 msgid "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn." msgstr "" "Este ataque golpea con tanta fuerza que el oponente queda aturdido y ya no " "puede imponer una zona de control. El efecto desaparece en el siguiente " "turno."