# translation of en_GB.po to English (British) # Steven Panek , 2011. # Wedge009 , 2015. msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2014-01-04 20:07+0100\n" "PO-Revision-Date: 2015-10-30 21:46+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" "Language: en_GB\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.8.6\n" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:11 msgid "Dead Water" msgstr "Dead Water" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:12 msgid "DW" msgstr "DW" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:16 msgid "(Beginner)" msgstr "(Beginner)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:16 msgid "Citizen" msgstr "Citizen" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:17 msgid "(Normal)" msgstr "(Normal)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:17 msgid "Fighter" msgstr "Fighter" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "(Challenging)" msgstr "(Challenging)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:18 msgid "Warrior" msgstr "Warrior" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "(Difficult)" msgstr "(Difficult)" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:19 msgid "Triton" msgstr "Triton" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:20 msgid "" "You are Kai Krellis, son and heir of the last merman king but only a child. " "A necromancer is turning your subjects into undead slaves! Lead your people " "on a mission to convince a powerful mer-sorceress to help you repel the " "invasion. The oceans near the Northern Lands are perilous, so you will need " "cunning and bravery to survive. But first you need to gain the respect of " "your troops!\n" "\n" msgstr "" "You are Kai Krellis, son and heir of the last merman king but only a child. " "A necromancer is turning your subjects into undead slaves! Lead your people " "on a mission to convince a powerful mer-sorceress to help you repel the " "invasion. The oceans near the Northern Lands are perilous, so you will need " "cunning and bravery to survive. But first you need to gain the respect of " "your troops!\n" "\n" #. [campaign]: id=Dead_Water #: data/campaigns/Dead_Water/_main.cfg:22 msgid "(Intermediate level, 10 scenarios.)" msgstr "(Intermediate level, 10 scenarios.)" #. [about] #: data/campaigns/Dead_Water/_main.cfg:28 msgid "Campaign design and programming" msgstr "Campaign design and programming" #. [about] #: data/campaigns/Dead_Water/_main.cfg:34 msgid "Script-doctoring and cleanup for mainline" msgstr "Script-doctoring and clean-up for mainline" #. [about] #: data/campaigns/Dead_Water/_main.cfg:40 msgid "Artwork" msgstr "Artwork" #. [lua] #: data/campaigns/Dead_Water/_main.cfg:85 msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control." msgstr "stunned: This unit is stunned. It cannot enforce its Zone of Control." #. [scenario]: id=01_Invasion #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36 msgid "Invasion!" msgstr "Invasion!" #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45 msgid "" "In the Far North, where the Mountains of Dorth approach the coast, lies a " "bay with a narrow mouth. In the calm waters of this bay lies the merfolk " "city of Jotha. The natural harbor and the prosperity of the dwellers within " "drew many envious eyes, but none could match the prowess of the merfolk in " "their aquatic domain. In most years, orcs from the port city of Tirigaz, " "further north, would raid against Jotha as predictably as the spring rains; " "always, they were driven back to dry land with heavy losses, the salt water " "of the bay stinging their wounds." msgstr "" "In the Far North, where the Mountains of Dorth approach the coast, lies a " "bay with a narrow mouth. In the calm waters of this bay lies the merfolk " "city of Jotha. The natural harbour and the prosperity of the dwellers within " "drew many envious eyes, but none could match the prowess of the merfolk in " "their aquatic domain. In most years, orcs from the port city of Tirigaz, " "further north, would raid against Jotha as predictably as the spring rains; " "always, they were driven back to dry land with heavy losses, the salt water " "of the bay stinging their wounds." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50 msgid "" "In 626 YW, Jotha was attacked by a larger raiding party than ever before. " "The king Kai Laudiss led his troops to repel the raiders. They were " "successful, but merfolk casualties were greater than usual. And numbered " "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but " "his wrath was also fearsome to behold. He readied his army to follow the " "orcs. His stated purpose was not revenge, but the desire to secure the " "safety of Jotha with a demonstration of force that would teach the orcs to " "steer well clear of the merfolk. The merfolk army caught up with the orc " "band as it reached Tirigaz." msgstr "" "In 626 YW, Jotha was attacked by a larger raiding party than ever before. " "The king Kai Laudiss led his troops to repel the raiders. They were " "successful, but merfolk casualties were greater than usual. And numbered " "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but " "his wrath was also fearsome to behold. He readied his army to follow the " "orcs. His stated purpose was not revenge, but the desire to secure the " "safety of Jotha with a demonstration of force that would teach the orcs to " "steer well clear of the merfolk. The merfolk army caught up with the orc " "band as it reached Tirigaz." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55 msgid "" "Under the cover of darkness, the mermen slid into the bay, intending to " "launch a surprise attack at dawn. But the orcs were prepared for this, and " "had hastily devised a surprise of their own. Ships at the mouth of the bay " "that had seemed but derelict hulks disgorged hordes of orcs. More of them " "poured forth from the city. The merfolk were trapped, and found themselves " "vastly outnumbered." msgstr "" "Under the cover of darkness, the mermen slid into the bay, intending to " "launch a surprise attack at dawn. But the orcs were prepared for this, and " "had hastily devised a surprise of their own. Ships at the mouth of the bay " "that had seemed but derelict hulks disgorged hordes of orcs. More of them " "poured forth from the city. The merfolk were trapped, and found themselves " "vastly outnumbered." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60 msgid "" "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they " "lost. The kai himself fought with reckless abandon; foes fell with each " "swing of his great mace. The orcs discovered that trapped mermen were " "tougher than they had imagined, and found themselves fleeing into the forest " "to escape their vengeful spears. As the kai had intended, it was a defeat " "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " "felled by a poisoned orcish dart, and the greater part of his army was " "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " "son of Kai Laudiss, learned that he had become kai." msgstr "" "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they " "lost. The kai himself fought with reckless abandon; foes fell with each " "swing of his great mace. The orcs discovered that trapped mermen were " "tougher than they had imagined, and found themselves fleeing into the forest " "to escape their vengeful spears. As the kai had intended, it was a defeat " "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " "felled by a poisoned orcish dart, and the greater part of his army was " "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " "son of Kai Laudiss, learned that he had become kai." #. [part] #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65 msgid "" "Kai Krellis felt too young for the responsibilities of a kingdom, so he " "relied on the wisdom of a priestess named Cylanna. She had been a friend of " "his father, and he had known her as long as he could remember. Cylanna " "mourned the former kai, but believed that his sacrifice would allow Krellis " "to preside over an age of peace. Unfortunately, that was not to be. A new " "enemy appeared from under the mountains." msgstr "" "Kai Krellis felt too young for the responsibilities of a kingdom, so he " "relied on the wisdom of a priestess named Cylanna. She had been a friend of " "his father, and he had known her as long as he could remember. Cylanna " "mourned the former kai, but believed that his sacrifice would allow Krellis " "to preside over an age of peace. Unfortunately, that was not to be. A new " "enemy appeared from under the mountains." #. [side]: type=Dark Sorcerer, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83 msgid "Undead Forces" msgstr "Undead Forces" #. [side]: type=Dark Sorcerer, id=Mal-Kevek #. [side]: type=Lich, id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39 msgid "Mal-Kevek" msgstr "Mal-Kevek" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202 #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65 #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115 #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107 msgid "Defeat enemy leader" msgstr "Defeat enemy leader" #. [unit]: type=Mermaid Priestess, id=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228 msgid "Cylanna" msgstr "Cylanna" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266 msgid "Is something wrong, priestess?" msgstr "Is something wrong, priestess?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271 msgid "Maybe. I smell death and decay." msgstr "Maybe. I smell death and decay." #. [unit]: type=Merman Netcaster, id=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314 msgid "Gwabbo" msgstr "Gwabbo" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332 msgid "Back, you fiend! You have not won...I will return to finish this." msgstr "Back, you fiend! You have not won...I will return to finish this." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:343 msgid "" "Kai! We are under attack! Fell creatures invaded our village and slew " "without mercy. I managed to fight my way clear, and have come to seek your " "aid." msgstr "" "Kai! We are under attack! Fell creatures invaded our village and slew " "without mercy. I managed to fight my way clear, and have come to seek your " "aid." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:348 msgid "What manner of creatures were they?" msgstr "What manner of creatures were they?" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:353 msgid "" "I have never seen their like before in all my years. They were like men, but " "they had no skin. Our spears went right through them; they laughed at " "our weapons. And they smelled like nothing in the sea, of dank earth and " "rottenness." msgstr "" "I have never seen their like before in all my years. They were like men, but " "they had no skin. Our spears went right through them; they laughed at " "our weapons. And they smelled like nothing in the sea, of dank earth and " "rottenness." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:358 msgid "" "Undead. This will be your first real test as a leader, Kai Krellis. You must " "defeat these creatures." msgstr "" "Undead. This will be your first real test as a leader, Kai Krellis. You must " "defeat these creatures." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363 msgid "" "Kai, please lead us against them yourself, it will hearten the folk. And — " "if you will permit — you reach the age now where a kai must learn battle " "skills." msgstr "" "Kai, please lead us against them yourself, it will hearten the folk. And — " "if you will permit — you reach the age now where a kai must learn battle " "skills." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:368 msgid "" "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." "but when war looms, a kai must lead. It is our way." msgstr "" "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." "but when war looms, a kai must lead. It is our way." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:373 msgid "" "You have few trained fighters, so you can only recruit three of each level 1 " "unit. There is no limit on citizens." msgstr "" "You have few trained fighters, so you can only recruit three of each level 1 " "unit. There is no limit on citizens." #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:403 msgid "Rise, my slaves! We will create an army for Lord Ravanal." msgstr "Rise, my slaves! We will create an army for Lord Ravanal." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:412 msgid "" "He is raising our dead to fight against us! Even though they were your own " "citizens, Krellis, show no mercy. Destroy them if you can." msgstr "" "He is raising our dead to fight against us! Even though they were your own " "citizens, Krellis, show no mercy. Destroy them if you can." #. [message]: id=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:433 msgid "Foolish fish-men. You cannot kill me that easily." msgstr "Foolish fish-men. You cannot kill me that easily." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:438 msgid "" "The merfolk saw a shadowy shape rise from the dead body of the necromancer " "and disappear under the mountain." msgstr "" "The merfolk saw a shadowy shape rise from the dead body of the necromancer " "and disappear under the mountain." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:615 msgid "He is raising the dead from every village!" msgstr "He is raising the dead from every village!" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:619 msgid "This will be a dark day, but we will prevail." msgstr "This will be a dark day, but we will prevail." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:641 msgid "Hey, I did it!" msgstr "Hey, I did it!" #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:645 msgid "Good work Kai, if I may say so." msgstr "Good work Kai, if I may say so." #. [scenario]: id=02_Flight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27 msgid "Flight" msgstr "Flight" #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36 msgid "" "Kai Krellis was concerned that the undead might return, so he determined to " "learn as much as possible about them. His only clue was the name the " "necromancer had spoken: “Lord Ravanal”. He sent his swiftest scouts " "north and south along the coast to learn what they might about this Ravanal. " "The news they brought him was not good." msgstr "" "Kai Krellis was concerned that the undead might return, so he determined to " "learn as much as possible about them. His only clue was the name the " "necromancer had spoken: “Lord Ravanal”. He sent his swiftest scouts " "north and south along the coast to learn what they might about this Ravanal. " "The news they brought him was not good." #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41 msgid "" "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " "into a lich. He had attacked the edges of the kingdom of Wesnoth, and was " "building a fearsome army of undead humans there. He had also sent " "necromancers to attack the orcs, and even the elves, in a quest for undead " "soldiers of different races. It seemed that he also lusted for merfolk " "slaves. Krellis’ scouts reported that more dark armies were heading north." msgstr "" "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " "into a lich. He had attacked the edges of the kingdom of Wesnoth, and was " "building a fearsome army of undead humans there. He had also sent " "necromancers to attack the orcs, and even the elves, in a quest for undead " "soldiers of different races. It seemed that he also lusted for merfolk " "slaves. Krellis’ scouts reported that more dark armies were heading north." #. [part] #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46 msgid "" "As the weeks went by, the veterans of the last battle helped train new " "recruits. Krellis’ army did not yet match his father’s, but he now had many " "competent soldiers. As he had expected, their adversaries soon arrived." msgstr "" "As the weeks went by, the veterans of the last battle helped train new " "recruits. Krellis’ army did not yet match his father’s, but he now had many " "competent soldiers. As he had expected, their adversaries soon arrived." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80 msgid "" "Move Kai Krellis to the north-west corner of the map. He must be level one " "or higher." msgstr "" "Move Kai Krellis to the north-west corner of the map. He must be level one " "or higher." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 msgid "(different bonus for each)" msgstr "(different bonus for each)" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273 msgid "Defeat all enemy leaders" msgstr "Defeat all enemy leaders" #. [side] #. [side]: type=Death Knight, id=Dead Knight #. [side]: type=Lich, id=Mal-Kevek #. [side]: type=Necromancer, id=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105 msgid "Mal-Ravanal’s Forces" msgstr "Mal-Ravanal’s Forces" #. [side]: type=Necromancer, id=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55 msgid "Mel Daveth" msgstr "Mel Daveth" #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274 msgid "" "You may have ended my first life, but you have only made me more powerful in " "death. Now I will teach you a lesson!" msgstr "" "You may have ended my first life, but you have only made me more powerful in " "death. Now I will teach you a lesson!" #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279 msgid "Leave some of them for me." msgstr "Leave some of them for me." #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517 msgid "Uhhh." msgstr "Uhhh." #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290 msgid "And him." msgstr "And him." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295 msgid "" "We are surrounded. Look how many there are! How can we defeat them this time?" msgstr "" "We are surrounded. Look how many there are! How can we defeat them this time?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300 msgid "" "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " "an island to the north. She and her priestesses are powerful. With their " "help we could probably defeat these enemies. Our task is to convince her to " "leave her enclave." msgstr "" "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " "an island to the north. She and her priestesses are powerful. With their " "help we could probably defeat these enemies. Our task is to convince her to " "leave her enclave." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305 msgid "You can do that, right?" msgstr "You can do that, right?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310 msgid "I am not sure that I can. However, you could." msgstr "I am not sure that I can. However, you could." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315 msgid "" "Me? I’ve never even met Tyegëa. How can I convince her to help us if you " "cannot?" msgstr "" "Me? I’ve never even met Tyegëa. How can I convince her to help us if you " "cannot?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320 msgid "" "You will just have to trust me on this. She will listen to you. I will say " "no more on the matter." msgstr "" "You will just have to trust me on this. She will listen to you. I will say " "no more on the matter." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325 msgid "Very well. How do we get there?" msgstr "Very well. How do we get there?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330 msgid "" "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " "small island to the west of Bilheld, which is over ocean to the west-" "southwest of Tirigaz. Everyone will have to go; it is now deadly perilous " "here, and the open ocean west of Tirigaz can be dangerous for small groups." msgstr "" "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " "small island to the west of Bilheld, which is over ocean to the west-south-" "west of Tirigaz. Everyone will have to go; it is now deadly perilous here, " "and the open ocean west of Tirigaz can be dangerous for small groups." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355 msgid "" "Most of your citizens are not soldiers who will simply obey your orders. It " "will not be voiced aloud, but if you leave now, some of the people will " "think this mission is just an excuse to run away." msgstr "" "Most of your citizens are not soldiers who will simply obey your orders. It " "will not be voiced aloud, but if you leave now, some of the people will " "think this mission is just an excuse to run away." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361 msgid "" "However, I am afraid that not everyone will follow you on so perilous an " "adventure. First you must prove you are not afraid of danger. If you leave " "now, many will think the mission is but an excuse to flee." msgstr "" "However, I am afraid that not everyone will follow you on so perilous an " "adventure. First you must prove you are not afraid of danger. If you leave " "now, many will think the mission is but an excuse to flee." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368 msgid "" "I am not afraid! My people will see me fight the undead before we leave, " "even if defeating them all is impossible." msgstr "" "I am not afraid! My people will see me fight the undead before we leave, " "even if defeating them all is impossible." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374 msgid "" "But will everyone follow me on so perilous an adventure? I am still a youth; " "it may be they will not trust me." msgstr "" "But will everyone follow me on so perilous an adventure? I am still a youth; " "it may be they will not trust me." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383 msgid "" "They will follow. You proved your courage in our last battle. Your father, " "the Kai-that-was, would have been proud." msgstr "" "They will follow. You proved your courage in our last battle. Your father, " "the Kai-that-was, would have been proud." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389 msgid "" "You have proven your courage in battle, as tradition required of a kai; they " "will follow you now." msgstr "" "You have proven your courage in battle, as tradition required of a kai; they " "will follow you now." #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708 msgid "This is impossible!" msgstr "This is impossible!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:441 msgid "With their master gone, the undead are vanishing!" msgstr "With their master gone, the undead are vanishing!" #. [unit]: type=Dread Bat, id=Fearsome Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:455 msgid "Fearsome Bat" msgstr "Fearsome Bat" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:470 msgid "Look! There is a massive bat back here." msgstr "Look! There is a massive bat back here." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:474 msgid "Be courageous, and attack it anyway!" msgstr "Be courageous, and attack it anyway!" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:478 msgid "" "But it isn’t attacking me. Do you think, with its master gone, it " "might desire a new one?" msgstr "" "But it isn’t attacking me. Do you think, with its master gone, it " "might desire a new one?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:482 msgid "" "If it does not attack, we shall not kill it. Let us see if it follows us." msgstr "" "If it does not attack, we shall not kill it. Let us see if it follows us." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488 msgid "That is a mighty bat!" msgstr "That is a mighty bat!" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:492 msgid "It is no matter. I will destroy it immediately." msgstr "It is no matter. I will destroy it immediately." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:496 msgid "" "Hold a moment! Do you think, with its master gone, it might desire a new one?" msgstr "" "Hold a moment! Do you think, with its master gone, it might desire a new one?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:500 msgid "If it does not attack, do not kill it. Let us see if it follows us." msgstr "If it does not attack, do not kill it. Let us see if it follows us." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:537 msgid "With their master gone, the undead are fading away!" msgstr "With their master gone, the undead are fading away!" #. [unit]: type=Vampire Bat, id=Friendly Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:552 msgid "Friendly Bat" msgstr "Friendly Bat" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:567 msgid "And look! There is a bat cowering in the corner here." msgstr "And look! There is a bat cowering in the corner here." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:571 msgid "Well, kill it, and lets keep moving." msgstr "Well, kill it, and let’s keep moving." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:575 msgid "But look, it’s licking my hand." msgstr "But look, it’s licking my hand." #. [message]: speaker=$unit.id #. [message]: speaker=Friendly Bat #. This should just be "translated" to whatever noise a bat makes in your language. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:580 #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:606 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707 msgid "Neep?" msgstr "Neep?" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:584 msgid "It’s kind of cute." msgstr "It’s kind of cute." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588 msgid "Very well then. I suppose we have our own bat." msgstr "Very well then. I suppose we have our own bat." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:594 msgid "Look! There is a bat cowering in the corner here." msgstr "Look! There is a bat cowering in the corner here." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:598 msgid "Aren’t you going to kill it? We need to keep moving." msgstr "Aren’t you going to kill it? We need to keep moving." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:602 msgid "I would feel bad about that. It is, uh, licking my hand." msgstr "I would feel bad about that. It is, uh, licking my hand." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:610 msgid "Apparently you have your own bat." msgstr "Apparently you have your own bat." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:644 msgid "With their master gone, the skeletons are crumbling!" msgstr "With their master gone, the skeletons are crumbling!" #. [unit]: type=Walking Corpse, id=Undead Bat #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:657 msgid "Undead Bat" msgstr "Undead Bat" #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:666 msgid "" "Look! There is a bat in the corner here. It is moving, but it looks half " "dead." msgstr "" "Look! There is a bat in the corner here. It is moving, but it looks half " "dead." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:675 msgid "No, that thing is all the way dead." msgstr "No, that thing is all the way dead." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681 msgid "Actually, I believe it is truly dead." msgstr "Actually, I believe it is truly dead." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:687 msgid "" "I believe it is undead and has no will of its own, but the Kai may have the " "will power to direct it." msgstr "" "I believe it is undead and has no will of its own, but the Kai may have the " "will power to direct it." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:691 msgid "Fascinating. I shall certainly try." msgstr "Fascinating. I shall certainly try." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:703 msgid "He had a chest in his tent, too. It is filled with gold!" msgstr "He had a chest in his tent, too. It is filled with gold!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:715 msgid "You receive 120 gold." msgstr "You receive 120 gold." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722 msgid "It galls me to flee from our home, but we will return." msgstr "It galls me to flee from our home, but we will return." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806 msgid "Have a unit pick up the ring to end the scenario." msgstr "Have a unit pick up the ring to end the scenario." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:819 msgid "Have a unit pick up the ring of power." msgstr "Have a unit pick up the ring of power." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:837 msgid "" "Killing these enemies was good, but there were many more on the way. It will " "take greater might than we have to defeat them." msgstr "" "Killing these enemies was good, but there were many more on the way. It will " "take greater might than we have to defeat them." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:841 msgid "Onward to Tyegëa’s island, then." msgstr "Onwards to Tyegëa’s island, then." #. [scenario]: id=03_Wolf_Coast #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13 msgid "Wolf Coast" msgstr "Wolf Coast" # eww #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21 msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast." msgstr "" "Mistrustful of the open ocean, Kai Krellis led his people up the coast." #. [part] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26 msgid "" "They had only just begun their trek when they encountered wolves who had " "gotten wind of the battle. Many of the wolves were ridden by goblins. The " "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not " "to bother the merfolk, but these goblins were bandits and outcasts even to " "their own kind." msgstr "" "They had only just begun their trek when they encountered wolves who had " "gotten wind of the battle. Many of the wolves were ridden by goblins. The " "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not " "to bother the merfolk, but these goblins were bandits and outcasts even to " "their own kind." #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81 msgid "Wolf Riders" msgstr "Wolf Riders" #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85 msgid "Gashnok" msgstr "Gashnok" #. [side] #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143 msgid "Wild Wolves" msgstr "Wild Wolves" #. [unit]: type=Goblin Knight, id=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200 msgid "Vrunt" msgstr "Vrunt" #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210 msgid "" "Smells like lots of death in the south. There must be a good feast near that " "merman town." msgstr "" "Smells like lots of death in the south. There must be a good feast near that " "merman town." #. [message]: speaker=Vrunt #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215 msgid "Let’s hope those wild wolves over there don’t get to it before we do." msgstr "Let’s hope those wild wolves over there don’t get to it before we do." #. [message]: speaker=Gashnok #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220 msgid "" "Hold on...It looks like a better feast is coming our way! Fresh fish, boys! " "Go get it." msgstr "" "Hold on... It looks like a better feast is coming our way! Fresh fish, boys! " "Go and get it." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225 msgid "Beware, people!" msgstr "Beware, people!" #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248 msgid "Neep, neep!" msgstr "Neep, neep!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253 msgid "Someone go find out what is exciting the bat." msgstr "Someone go find out what is exciting the bat." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287 msgid "There is something sticking out of the mud here. Ah! I got it." msgstr "There is something sticking out of the mud here. Ah! I got it." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294 msgid "" "I know what that is. It’s a storm trident. It is supposed to let you control " "the lightning." msgstr "" "I know what that is. It’s a storm trident. It is supposed to let you control " "the lightning." # TODO: convert the hyphen-minus to en en dash in the original #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299 msgid "The trident is 14-2, magical, ranged, with fire damage." msgstr "The trident is 14–2, magical, ranged, with fire damage." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:829 msgid "That sounds great! I’ll take it." msgstr "That sounds great! I’ll take it." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315 msgid "That sounds frightening. Let someone else have it." msgstr "That sounds frightening. Let someone else have it." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353 msgid "Let me have that trident. I want to control lightning!" msgstr "Let me have that trident. I want to control lightning!" #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362 msgid "I’ll just leave that trident where it is." msgstr "I’ll just leave that trident where it is." #. [scenario]: id=04_Slavers #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33 msgid "Slavers" msgstr "Slavers" #. [part] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42 msgid "" "Now, they were farther away from home than most merfolk ever went. Only " "Cylanna and a few soldiers had been farther." msgstr "" "Now, they were farther away from home than most merfolk ever went. Only " "Cylanna and a few soldiers had been farther." #. [side] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86 msgid "Former Slaves" msgstr "Former Slaves" #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166 msgid "Saurian Slavers" msgstr "Saurian Slavers" #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114 msgid "Gilak" msgstr "Gilak" #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170 msgid "Raxisz" msgstr "Raxisz" #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214 msgid "Saurians" msgstr "Saurians" #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219 msgid "Aglizix" msgstr "Aglizix" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316 msgid "There are cages on the shore. I wonder why." msgstr "There are cages on the shore. I wonder why." #. [unit]: type=Merman Brawler, id=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329 msgid "Teelöa" msgstr "Teelöa" #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343 msgid "Help! Save me!" msgstr "Help! Save me!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348 msgid "Who are you? What is happening?" msgstr "Who are you? What is happening?" #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353 msgid "" "My name is Teelöa. I have been a slave to these saurians for almost two " "years. I saw you coming up the coast in strength, so I fled. They follow in " "my wake, and without your protection they will surely kill me." msgstr "" "My name is Teelöa. I have been a slave to these saurians for almost two " "years. I saw you coming up the coast in strength, so I fled. They follow in " "my wake, and without your protection they will surely kill me." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358 msgid "A slave!" msgstr "A slave!" #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364 msgid "" "You! Merman! You have some property of oursss. Return it at once if you " "value your life." msgstr "" "You! Merman! You have some property of oursss. Return it at once if you " "value your life." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369 msgid "" "If you mean this merman, Teelöa, he is no longer your property. No person " "should be the property of another. Release all your slaves, or the wrath of " "the merfolk will fall upon you!" msgstr "" "If you mean this merman, Teelöa, he is no longer your property. No person " "should be the property of another. Release all your slaves, or the wrath of " "the merfolk will fall upon you!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374 msgid "A brave and kindhearted choice! I cannot abide slavery." msgstr "A brave and kind-hearted choice! I cannot abide slavery." #. [message]: speaker=Gwabbo #. The phrase 'words of a man' does *not* have the sense of #. 'words of a human' here; it signifies rather 'words of a #. moral adult' as opposed to a child or dependant. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382 msgid "" "Those were the words of a man and a leader, Kai Krellis, and well spoken. " "The folk are truly yours now." msgstr "" "Those were the words of a man and a leader, Kai Krellis, and well spoken. " "The folk are truly yours now." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389 msgid "" "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " "from fleeing their enemies, cheered his ultimatum and made ready to fight " "with a will." msgstr "" "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " "from fleeing their enemies, cheered his ultimatum and made ready to fight " "with a will." #. [message]: speaker=Gilak #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395 msgid "Foolish merman! You will sssoon wish you had minded your own affairs." msgstr "Foolish merman! You will sssoon wish you had minded your own affairs." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404 msgid "" "Perhaps if I called out to the slaves, I could rouse them to help us fight " "against their captors." msgstr "" "Perhaps if I called out to the slaves, I could rouse them to help us fight " "against their captors." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414 msgid "" "I think that would work. If I may make a suggestion though, I think we " "should wait for a more strategic moment." msgstr "" "I think that would work. If I may make a suggestion though, I think we " "should wait for a more strategic moment." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418 msgid "" "Never hesitate to speak your counsel to me, Gwabbo. You have been my right " "arm on this journey; your courage and loyalty are well proven." msgstr "" "Never hesitate to speak your counsel to me, Gwabbo. You have been my right " "arm on this journey; your courage and loyalty are well proven." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422 msgid "" "Those are the words of a true kai and your father’s son. I am proud of you, " "Krellis." msgstr "" "Those are the words of a true kai and your father’s son. I am proud of you, " "Krellis." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428 msgid "" "I believe that would work, but many of them will be killed if you do it now. " "It might be better to wait." msgstr "" "I believe that would work, but many of them will be killed if you do it now. " "It might be better to wait." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437 msgid "" "You can choose when the slaves come out of their villages and attack their " "captors. When you are ready, right click anywhere and select the slave " "revolt." msgstr "" "You can choose when the slaves come out of their villages and attack their " "captors. When you are ready, right click anywhere and select the slave " "revolt." #. [set_menu_item]: id=peasant_revolt_menu_option #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452 msgid "Inspire the slaves to revolt" msgstr "Inspire the slaves to revolt" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466 msgid "" "Hear this! Slaves, the merfolk have sworn war against your tormentors. If " "you would be free, arise and seize your liberty!" msgstr "" "Hear this! Slaves, the merfolk have sworn war against your tormentors. If " "you would be free, arise and seize your liberty!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505 msgid "" "Cheers erupted from several villages, and former slaves rushed out with " "whatever meager weapons they could find, or fists and rocks if no weapons " "were to hand. Screams and curses came from the saurian castles." msgstr "" "Cheers erupted from several villages, and former slaves rushed out with " "whatever meagre weapons they could find, or fists and rocks if no weapons " "were to hand. Screams and curses came from the saurian castles." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543 msgid "There is a treasure chest there! Good bat!" msgstr "There is a treasure chest there! Good bat!" #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549 msgid "There is a treasure chest here!" msgstr "There is a treasure chest here!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:205 msgid "You receive 100 gold." msgstr "You receive 100 gold." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584 msgid "Neep!" msgstr "Neep!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588 msgid "" "I believe our bat is impressed! That must be a drake. I am told they are " "fearsome, but honorable, creatures. I think we can let him out of the cage." msgstr "" "I believe our bat is impressed! That must be a drake. I am told they are " "fearsome, but honourable, creatures. I think we can let him out of the cage." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600 msgid "" "This must be a drake. I am told they are honorable creatures. I am going to " "let him out of the cage." msgstr "" "This must be a drake. I am told they are honourable creatures. I am going to " "let him out of the cage." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606 msgid "" "That must be a drake. I am told they are fearsome, but honorable, creatures. " "Let him out of the cage." msgstr "" "That must be a drake. I am told they are fearsome, but honourable, " "creatures. Let him out of the cage." #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610 msgid "Uh...If you say so." msgstr "Uh...If you say so." #. [unit]: type=Drake Burner, id=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623 msgid "Keshan" msgstr "Keshan" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637 msgid "What is your name?" msgstr "What is your name?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642 msgid "I am Keshan." msgstr "I am Keshan." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647 msgid "How did you come to be in a cage?" msgstr "How did you come to be in a cage?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652 msgid "" "I was hunting north of here when the small ones captured me. I killed many, " "but I was humiliated in the end." msgstr "" "I was hunting north of here when the small ones captured me. I killed many, " "but I was humiliated in the end." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657 msgid "Will you fight with us, Keshan?" msgstr "Will you fight with us, Keshan?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662 msgid "You have released me, so I owe you a great debt. I will fight with you." msgstr "" "You have released me, so I owe you a great debt. I will fight with you." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667 msgid "" "Don’t let him go too crazy. Those saurian spears will go right through his " "scales." msgstr "" "Don’t let him go too crazy. Those saurian spears will go right through his " "scales." #. [unit]: type=Poacher, id=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687 msgid "Siddry" msgstr "Siddry" #. [message]: speaker=Kai Krellis #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711 #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717 msgid "Who are you, and what are you doing in a cage?" msgstr "Who are you, and what are you doing in a cage?" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724 msgid "" "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to " "turn overseer to their other slaves. I wouldn’t do it, so they caged me with " "them. They tried to take my bow too, but they had some trouble with that." msgstr "" "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to " "turn overseer to their other slaves. I wouldn’t do it, so they caged me with " "them. They tried to take my bow too, but they had some trouble with that." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729 msgid "So you will help us defeat them?" msgstr "So you will help us defeat them?" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734 msgid "" "The way I see it, you’re helping me. There is nothing I would like better " "than to put their slavery to an end. I can’t swim, so I won’t be able to " "come with you on your travels, but I will owe you. If there is anything I " "can do in the future, I will do it." msgstr "" "The way I see it, you’re helping me. There is nothing I would like better " "than to put their slavery to an end. I can’t swim, so I won’t be able to " "come with you on your travels, but I will owe you. If there is anything I " "can do in the future, I will do it." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739 msgid "" "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." msgstr "" "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." #. [message] #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754 msgid "" "Kai Krellis, you have freed us, and we are forever in your debt. How can we " "repay you?" msgstr "" "Kai Krellis, you have freed us, and we are for ever in your debt. How can we " "repay you?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759 msgid "" "I will not ask you to follow me. You have suffered enough for the benefit of " "others. Go back to your families if you have them, and work for yourselves " "from now on." msgstr "" "I will not ask you to follow me. You have suffered enough for the benefit of " "others. Go back to your families if you have them, and work for yourselves " "from now on." #. [scenario]: id=05_Tirigaz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23 msgid "Tirigaz" msgstr "Tirigaz" #. [part] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32 msgid "" "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " "uneasy, so they took shelter in an abandoned orcish encampment as night fell." msgstr "" "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " "uneasy, so they took shelter in an abandoned orcish encampment as night fell." #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66 msgid "Destroy all the undead" msgstr "Destroy all the undead" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71 msgid "(you can destroy the undead first)" msgstr "(you can destroy the undead first)" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71 msgid "Also kill Marg-Tonz" msgstr "Also kill Marg-Tonz" #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105 msgid "Orcs" msgstr "Orcs" #. [side]: id=Marg-Tonz, type=Orcish Sovereign #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109 msgid "Marg-Tonz" msgstr "Marg-Tonz" #. [side] #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137 msgid "Undead" msgstr "Undead" #. [message]: speaker=ghost scout #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235 msgid "Found. Them." msgstr "Found. Them." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:349 msgid "" "I feared this might happen. We tarried too long fighting the saurians, and " "the undead have caught up with us. The spirits may have trapped us here for " "the night, but in the morning we will..." msgstr "" "I feared this might happen. We tarried too long fighting the saurians, and " "the undead have caught up with us. The spirits may have trapped us here for " "the night, but in the morning we will..." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:354 msgid "" "What’s going on? What are you fish-men doing here? Are we constantly to be " "pestered by you creatures?" msgstr "" "What’s going on? What are you fish-men doing here? Are we constantly to be " "pestered by you creatures?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:359 msgid "He’s one to complain about that..." msgstr "He’s one to complain about that..." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:364 msgid "We were just passing through." msgstr "We were just passing through." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:369 msgid "Well, finish passing." msgstr "Well, finish passing." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374 msgid "" "Actually, we have some ghosts after us now, and we would like to shelter " "here for a while." msgstr "" "Actually, we have some ghosts after us now, and we would like to shelter " "here for a while." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379 msgid "" "Forget about it! We don’t want no trouble, but get off our land! Ghosts who " "don’t like fish are your problem." msgstr "" "Forget about it! We don’t want no trouble, but get off our land! Ghosts who " "don’t like fish are your problem." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384 msgid "" "If you give us a few hours to regroup and prepare our soldiers, we will go " "without causing you trouble." msgstr "" "If you give us a few hours to regroup and prepare our soldiers, we will go " "without causing you trouble." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389 msgid "" "You have one hour. After that, we are tearing down that old encampment. You " "stay in the water if you know what’s good for you. If you set foot...or " "whatever...on land again, we’ll cut your throats. And stay off our piers. " "And don’t touch the ships neither!" msgstr "" "You have one hour. After that, we are tearing down that old encampment. You " "stay in the water if you know what’s good for you. If you set foot...or " "whatever...on land again, we’ll cut your throats. And stay off our piers. " "And don’t touch the ships neither!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394 msgid "I wonder how he gets customers with manners like that." msgstr "I wonder how he gets customers with manners like that." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399 msgid "" "One hour will work for us. It will not take all of us to defeat the undead. " msgstr "" "One hour will work for us. It will not take all of us to defeat the undead. " #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399 msgid "We can decide what to do about the orc after that." msgstr "We can decide what to do about the orc after that." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404 msgid "You will only be able to use your keep for one turn." msgstr "You will only be able to use your keep for one turn." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:472 msgid "You’re still squatting on our land! I warned you." msgstr "You’re still squatting on our land! I warned you." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:506 msgid "I told you to stay off our land! Now you’re in for it." msgstr "I told you to stay off our land! Now you’re in for it." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:540 msgid "I told not to bother the ships! Now you’re in for it." msgstr "I told not to bother the ships! Now you’re in for it." #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:573 msgid "" "You crazy fish men are attacking us? After we tried to be nice? That’s it. " "We’re going to end you once and for all." msgstr "" "You crazy fish men are attacking us? After we tried to be nice? That’s it. " "We’re going to end you once and for all." #. [message]: speaker=Kai Krellis #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:654 #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:667 msgid "Now maybe we can head west undisturbed." msgstr "Now maybe we can head west undisturbed." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:665 msgid "We have destroyed the undead." msgstr "We have destroyed the undead." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:676 msgid "" "This orc leader has not learned that threatening merfolk is a bad idea. We " "shall defeat him before we go." msgstr "" "This orc leader has not learned that threatening merfolk is a bad idea. We " "shall defeat him before we go." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701 msgid "" "It seems that orc was rich! He has a chest here with over 100 pieces of gold!" msgstr "" "It seems that orc was rich! He has a chest here with over 100 pieces of gold!" #. [message]: speaker=Marg-Tonz #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:734 msgid "I hate mermen!" msgstr "I hate mermen!" #. [scenario]: id=06_Uncharted_Islands #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26 msgid "Uncharted Islands" msgstr "Uncharted Islands" #. [part] #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35 msgid "" "Now the merfolk had no choice but to travel through the open ocean, which " "they knew was more dangerous than shallow water. After a few days, they " "found some islands in their path. The infirm and young among the refugees " "needed a break from travel; Cylanna only vaguely remembered them, but " "thought they might be safe." msgstr "" "Now the merfolk had no choice but to travel through the open ocean, which " "they knew was more dangerous than shallow water. After a few days, they " "found some islands in their path. The infirm and young among the refugees " "needed a break from travel; Cylanna only vaguely remembered them, but " "thought they might be safe." #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53 msgid "Growloff and His Pets" msgstr "Growloff and His Pets" #. [side]: id=Growloff, type=Ranger #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58 msgid "Growloff" msgstr "Growloff" #. [unit]: type=Cuttle Fish, id=pet #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133 msgid "Beloved Pet" msgstr "Beloved Pet" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166 msgid "" "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " "fish!" msgstr "" "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " "fish!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170 msgid "Look my pet, here’s a yummy treat!" msgstr "Look my pet, here’s a yummy treat!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174 msgid "Or...is he talking to it?!" msgstr "Or...is he talking to it?!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178 msgid "It is worse than that. I think we are the treat!" msgstr "It is worse than that. I think we are the treat!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182 msgid "Who is ready for a merfolk snack?" msgstr "Who is ready for a merfolk snack?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186 msgid "Brace yourselves." msgstr "Brace yourselves." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199 msgid "" "Oh no! Look what he has frisking at his heels now. And I thought the cuttle " "fish was bad!" msgstr "" "Oh no! Look what he has frisking at his heels now. And I thought the cuttle " "fish was bad!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211 msgid "You killed my pet! You’ll pay for that!" msgstr "You killed my pet! You’ll pay for that!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242 msgid "Don’t kill me!" msgstr "Don’t kill me!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246 msgid "But you attacked us with these monsters." msgstr "But you attacked us with these monsters." #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250 msgid "" "They are my friends. I’ve been so lonely here...and you killed so many of my " "friends. They could be your friends too. Spare me, and I’ll give you my " "favorite cuttle fish. His name is Inky." msgstr "" "They are my friends. I’ve been so lonely here...and you killed so many of my " "friends. They could be your friends too. Spare me, and I’ll give you my " "favourite cuttle fish. His name is Inky." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254 msgid "I do not want a dangerous beast like that!" msgstr "I do not want a dangerous beast like that!" #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258 msgid "" "But he’s tame! Really! He understands dozens of commands. He’ll do what you " "tell him. He’s a really nice fish." msgstr "" "But he’s tame! Really! He understands dozens of commands. He’ll do what you " "tell him. He’s a really nice fish." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262 msgid "Maybe we could use a pet sea monster." msgstr "Maybe we could use a pet sea monster." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266 msgid "" "Very well. I will take the cuttle fish. But do not trouble us again, or I " "shall kill you and all the rest of your pets." msgstr "" "Very well. I will take the cuttle fish. But do not trouble us again, or I " "shall kill you and all the rest of your pets." #. [message]: speaker=Growloff #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270 msgid "" "Of course, of course. I promise! I never wanted to hurt you nice people " "anyway." msgstr "" "Of course, of course. I promise! I never wanted to hurt you nice people " "anyway." #. [unit]: type=Cuttle Fish, id=Inky #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278 msgid "Inky" msgstr "Inky" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288 msgid "Right. Tell me how to control this thing." msgstr "Right. Tell me how to control this thing." #. [scenario]: id=07_Bilheld #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24 msgid "Bilheld" msgstr "Bilheld" #. [part] #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33 msgid "" "Finally, the merfolk arrived at Bilheld. Their destination, and help, was " "just behind it. The island was inhabited, however, and the residents didn’t " "look happy to see them." msgstr "" "Finally, the merfolk arrived at Bilheld. Their destination, and help, was " "just behind it. The island was inhabited, however, and the residents didn’t " "look happy to see them." #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50 msgid "Drakes" msgstr "Drakes" #. [side]: id=Vlagnor, type=Drake Flameheart #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55 msgid "Vlagnor" msgstr "Vlagnor" #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124 msgid "What are you mermen doing here?" msgstr "What are you mermen doing here?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128 msgid "We have business with Tyegëa on the other side of the island." msgstr "We have business with Tyegëa on the other side of the island." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132 msgid "The mermaid witch?" msgstr "The mermaid witch?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136 msgid "Witch?!" msgstr "Witch?!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140 msgid "Witch?" msgstr "Witch?" #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144 msgid "" "She kill drakes. If you are her friend, we will kill you. We do not want " "MORE mermen blasting and stabbing." msgstr "" "She kill drakes. If you are her friend, we will kill you. We do not want " "MORE mermen blasting and stabbing." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148 msgid "We are going around this island whether you want us to or not." msgstr "We are going around this island whether you want us to or not." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152 msgid "This is OUR territory and you will not pass." msgstr "This is OUR territory and you will not pass." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162 msgid "You! Drake. Do we kill you too?" msgstr "You! Drake. Do we kill you too?" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166 msgid "These are my friends. I will fight with them." msgstr "These are my friends. I will fight with them." #. [message]: speaker=Vlagnor #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170 msgid "Then you will die with them!" msgstr "Then you will die with them!" #. [scenario]: id=08_Talking_to_Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7 msgid "Talking to Tyegëa" msgstr "Talking to Tyegëa" #. [part] #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16 msgid "" "It had been more of an adventure than the Kai Krellis had planned, but they " "were finally at their destination. The small island where Tyegëa and her " "students lived was before them." msgstr "" "It had been more of an adventure than the Kai Krellis had planned, but they " "were finally at their destination. The small island where Tyegëa and her " "students lived was before them." #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:34 msgid "Tyegëa and Priestesses" msgstr "Tyegëa and Priestesses" #. [side]: id=Tyegea, type=Mermaid Diviner #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:38 msgid "Tyegëa" msgstr "Tyegëa" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67 msgid "Choose a unit to take the holy water" msgstr "Choose a unit to take the holy water" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107 msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." msgstr "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111 msgid "" "Welcome, merfolk! It has been a long time since outsiders have visited. And " "Cylanna! It is pleasant to see you." msgstr "" "Welcome, merfolk! It has been a long time since outsiders have visited. And " "Cylanna! It is pleasant to see you." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115 msgid "The honor is ours. I present Kai Krellis of Jotha." msgstr "The honour is ours. I present Kai Krellis of Jotha." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119 msgid "Indeed! So this is the one. Does he know?" msgstr "Indeed! So this is the one. Does he know?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123 msgid "Know what?" msgstr "Know what?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127 msgid "" "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " "attacked and taken." msgstr "" "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " "attacked and taken." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131 msgid "" "We were forced to flee for our lives from legions of undead. If you help us, " "we can remove these spirits from our home." msgstr "" "We were forced to flee for our lives from legions of undead. If you help us, " "we can remove these spirits from our home." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135 msgid "" "And what makes you think I want to leave my comfortable home and risk death " "by attacking armies of undead?" msgstr "" "And what makes you think I want to leave my comfortable home and risk death " "by attacking armies of undead?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139 msgid "I had hoped..." msgstr "I had hoped..." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143 msgid "" "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t " "you Cylanna? Tell him what it is." msgstr "" "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t " "you Cylanna? Tell him what it is." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147 msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot." msgstr "(Sigh.) I had hoped to avoid this, but it seems I cannot." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151 msgid "" "I never agreed that secrecy was necessary, but I respected Maudin’s wishes " "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " "the truth." msgstr "" "I never agreed that secrecy was necessary, but I respected Maudin’s wishes " "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " "the truth." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155 msgid "You knew my grandparents?" msgstr "You knew my grandparents?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159 msgid "Actually, Tyegëa is your grandmother." msgstr "Actually, Tyegëa is your grandmother." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163 msgid "What? How is that possible?" msgstr "What? How is that possible?" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167 msgid "" "When your grandfather married Indress, he did not know that Tyegëa had " "already born him a son. When she delivered your father to Jotha, your " "grandmother Indress agreed to keep it secret and raise the infant as her own." msgstr "" "When your grandfather married Indress, he did not know that Tyegëa had " "already born him a son. When she delivered your father to Jotha, your " "grandmother Indress agreed to keep it secret and raise the infant as her own." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171 msgid "That was quite a scandal, too, but I was not cut out to be a mother." msgstr "That was quite a scandal, too, but I was not cut out to be a mother." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175 msgid "" "I am astonished. I suppose I should be honored to have such a distinguished " "ancestor. Now I understand why Cylanna knew you would help us." msgstr "" "I am astonished. I suppose I should be honoured to have such a distinguished " "ancestor. Now I understand why Cylanna knew you would help us." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179 msgid "" "That remains to be seen. I find it disturbing that a Kai — and my descendant " "— would run here begging for help. Before I agree to save you, you have to " "prove that my blood flows in your veins. Prove that your are, despite " "appearances, courageous, and worthy of my help." msgstr "" "That remains to be seen. I find it disturbing that a Kai — and my descendant " "— would run here begging for help. Before I agree to save you, you have to " "prove that my blood flows in your veins. Prove that your are, despite " "appearances, courageous, and worthy of my help." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183 msgid "Well, I defeated the Drakes on your island." msgstr "Well, I defeated the Drakes on your island." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187 msgid "" "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." msgstr "" "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191 msgid "" "About 200 years ago, a powerful mermaid named Imirna fell in love with a " "human wizard named Agnovon. Agnovon cared not for love, but he smiled " "falsely at Imirna, and she trusted him. When he asked her to help him " "enchant a sword so that it was wreathed continuously in magic flame, she " "devoted all her skill to fashioning the weapon. Later, Agnovon used that " "very sword to defeat Imirna’s own people and steal their wealth. In her " "grief, Imirna poisoned herself." msgstr "" "About 200 years ago, a powerful mermaid named Imirna fell in love with a " "human wizard named Agnovon. Agnovon cared not for love, but he smiled " "falsely at Imirna, and she trusted him. When he asked her to help him " "enchant a sword so that it was wreathed continuously in magic flame, she " "devoted all her skill to fashioning the weapon. Later, Agnovon used that " "very sword to defeat Imirna’s own people and steal their wealth. In her " "grief, Imirna poisoned herself." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195 msgid "" "I have long desired to see the sword returned to the merfolk to whom it " "should belong. If you retrieve it, you would prove yourself to be worthy of " "whatever help I were to provide. I do not know precisely where to find the " "sword, but I know one who does. South of the Swamp of Desolation, near a " "ruined castle, lives a mage named Caladon. He has lusted after the sword for " "years, so he will know where to find the lich who keeps it." msgstr "" "I have long desired to see the sword returned to the merfolk to whom it " "should belong. If you retrieve it, you would prove yourself to be worthy of " "whatever help I were to provide. I do not know precisely where to find the " "sword, but I know one who does. South of the Swamp of Desolation, near a " "ruined castle, lives a mage named Caladon. He has lusted after the sword for " "years, so he will know where to find the lich who keeps it." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199 msgid "A lich has it? We were fleeing liches in the first place." msgstr "A lich has it? We were fleeing liches in the first place." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203 msgid "" "There is only one of them. If you cannot defeat even one lich, you must be " "expecting me to get rid of all of your undead myself!" msgstr "" "There is only one of them. If you cannot defeat even one lich, you must be " "expecting me to get rid of all of your undead myself!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207 msgid "My apologies. You are right, of course. We will undertake this task." msgstr "My apologies. You are right, of course. We will undertake this task." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211 msgid "" "I will not send you away completely empty-handed, though. I can spare some " "holy water for one of your soldiers." msgstr "" "I will not send you away completely empty-handed, though. I can spare some " "holy water for one of your soldiers." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222 msgid "" "The holy water will make melee attacks do arcane damage for the rest " "of the campaign. Choose a unit to take it. You may recruit or recall a unit " "if you want." msgstr "" "The holy water will make melee attacks do arcane damage for the rest " "of the campaign. Choose a unit to take it. You may recruit or recall a unit " "if you want." #. [object]: id=holywater1 #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235 msgid "Holy Water" msgstr "Holy Water" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253 msgid "" "Now, go. Come back with the flaming sword, and my priestesses and I will " "help you take back Jotha." msgstr "" "Now, go. Come back with the flaming sword, and my priestesses and I will " "help you take back Jotha." #. [scenario]: id=09_The_Mage #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12 msgid "The Mage" msgstr "The Mage" #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21 msgid "" "The party traveled back to the mainland and followed the shore further " "north. Kai Krellis had much to think about. First, what Tyegëa had revealed " "about his ancestry gave him questions he could not answer. Second, he was " "nervous about the task ahead. He felt confidence in his people but feared " "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt " "sometimes angry at Tyegëa for sending him on this extra journey, and " "sometimes grateful that she was willing to help at all." msgstr "" "The party travelled back to the mainland and followed the shore further " "north. Kai Krellis had much to think about. First, what Tyegëa had revealed " "about his ancestry gave him questions he could not answer. Second, he was " "nervous about the task ahead. He felt confidence in his people but feared " "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt " "sometimes angry at Tyegëa for sending him on this extra journey, and " "sometimes grateful that she was willing to help at all." #. [part] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26 msgid "" "After several days, the smell of the swamp was just becoming noticeable when " "they found a small ruined castle in the right place to be the one Tyegëa had " "mentioned. Night was falling, and it was very dark beneath the trees, but " "Krellis was in a hurry, now that the end of their journey was in sight. He " "decided to go ashore and try to find the mage immediately." msgstr "" "After several days, the smell of the swamp was just becoming noticeable when " "they found a small ruined castle in the right place to be the one Tyegëa had " "mentioned. Night was falling, and it was very dark beneath the trees, but " "Krellis was in a hurry, now that the end of their journey was in sight. He " "decided to go ashore and try to find the mage immediately." #. [side] #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49 msgid "Hungry Creatures" msgstr "Hungry Creatures" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70 msgid "Find Caladon the mage" msgstr "Find Caladon the mage" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:194 msgid "" "I do not much care for the look of this area. The darkness seems to hang " "beneath the trees, unnaturally dense." msgstr "" "I do not much care for the look of this area. The darkness seems to hang " "beneath the trees, unnaturally dense." #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:198 msgid "I just heard a splash. I think something’s out there." msgstr "I just heard a splash. I think something’s out there." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:202 msgid "Let us find the mage quickly and leave." msgstr "Let us find the mage quickly and leave." #. [message]: speaker=Teeloa #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:387 msgid "Hey, that cavern is full of bats! I HATE those things." msgstr "Hey, that cavern is full of bats! I HATE those things." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:391 msgid "I hope there aren’t any more bats in there." msgstr "I hope there aren’t any more bats in there." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401 msgid "" "This is a good place for a large colony, so I think we will see more soon." msgstr "" "This is a good place for a large colony, so I think we will see more soon." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:407 msgid "" "This is a good place for a large colony, so I imagine we will see more soon." msgstr "" "This is a good place for a large colony, so I imagine we will see more soon." #. [side]: id=Caladon #. [unit]: type=Silver Mage, id=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:431 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98 msgid "Caladon" msgstr "Caladon" #. [message]: speaker=Keshan #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449 msgid "There is somebody here." msgstr "There is somebody here." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:453 msgid "Whoa there! BACK off or else!" msgstr "Whoa there! BACK off or else!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:457 msgid "Do not worry about him. He is friendly." msgstr "Do not worry about him. He is friendly." #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:469 msgid "Neep, neep, neep!" msgstr "Neep, neep, neep!" #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:475 msgid "Hey, I found somebody!" msgstr "Hey, I found somebody!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:483 msgid "You must be Caladon. We are glad to see you." msgstr "You must be Caladon. We are glad to see you." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487 msgid "I am Caladon. Am I glad to see YOU?" msgstr "I am Caladon. Am I glad to see YOU?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491 msgid "" "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " "know where to find it." msgstr "" "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " "know where to find it." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:495 msgid "" "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " "get it when so many others could NOT? Although you do have an impressive " "collection of allies there." msgstr "" "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " "get it when so many others could NOT? Although you do have an impressive " "collection of allies there." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:499 msgid "Whether I can succeed or not, I must try. Will you help me find it?" msgstr "Whether I can succeed or not, I must try. Will you help me find it?" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:503 msgid "" "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the " "hard part. Oh, no! You will see, my fine merman, you will see." msgstr "" "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the " "hard part. Oh, no! You will see, my fine merman, you will see." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:507 msgid "We would be very grateful if you would guide us." msgstr "We would be very grateful if you would guide us." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:511 msgid "" "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " "everybody!" msgstr "" "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " "everybody!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:541 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1083 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:134 msgid "Cylanna! I need you!" msgstr "Cylanna! I need you!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:545 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1087 msgid "Tyegëa will never forgive me. We are lost." msgstr "Tyegëa will never forgive me. We are lost." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:559 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:148 msgid "We are lost without our king!" msgstr "We are lost without our king!" #. [scenario]: id=10_The_Flaming_Sword #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14 msgid "The Flaming Sword" msgstr "The Flaming Sword" #. [part] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23 msgid "" "Caladon led them just a little way up the shore. Despite its name, the swamp " "was not actually desolate on the outskirts. A hardy population of humans " "coaxed a living out of the damp soil." msgstr "" "Caladon led them just a little way up the shore. Despite its name, the swamp " "was not actually desolate on the outskirts. A hardy population of humans " "coaxed a living out of the damp soil." #. [side]: type=Lich, id=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50 msgid "Mal-Govon" msgstr "Mal-Govon" #. [side] #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80 msgid "Villagers" msgstr "Villagers" #. [objective]: condition=win #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660 msgid "Pry the flaming sword from the dead hand of its owner" msgstr "Pry the flaming sword from the dead hand of its owner" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191 #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:115 msgid "Death of Kai Krellis" msgstr "Death of Kai Krellis" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195 #: data/campaigns/Dead_Water/utils/dw-utils.cfg:119 msgid "Death of Cylanna" msgstr "Death of Cylanna" #. [objective]: condition=lose #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:199 msgid "Death of Caladon" msgstr "Death of Caladon" #. [message]: speaker=$spy_unit.id #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:266 msgid "" "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " "to take it for himself." msgstr "" "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " "to take it for himself." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:270 msgid "" "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " "us to stop him with that teleporting trick he has." msgstr "" "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " "us to stop him with that teleporting trick he has." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:279 msgid "" "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has " "the sword." msgstr "" "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has " "the sword." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:283 msgid "The lich is Agnovon?" msgstr "The lich is Agnovon?" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:287 msgid "" "Well, he calls himself Mal-Govon now, but yes. He called this land the " "KINGDOM of Agnovon. He was its first king. And its last, and every one in " "between, too! He kept getting older and older, but he never died. Well, NOW " "he’s dead of course. He still putters around in that castle over there, but " "he hasn’t really cared about keeping his kingdom under control for a good " "long while. I bet I can wake him up, though. Watch THIS!" msgstr "" "Well, he calls himself Mal-Govon now, but yes. He called this land the " "KINGDOM of Agnovon. He was its first king. And its last, and every one in " "between, too! He kept getting older and older, but he never died. Well, NOW " "he’s dead of course. He still putters around in that castle over there, but " "he hasn’t really cared about keeping his kingdom under control for a good " "long while. I bet I can wake him up, though. Watch THIS!" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291 msgid "" "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, " "as if there were dozens of men shouting at once." msgstr "" "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, " "as if there were dozens of men shouting at once." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:296 msgid "" "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " "Nice trick, huh?" msgstr "" "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " "Nice trick, huh?" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:301 msgid "" "A voice came back like wind moaning through dry leaves. Though it was only " "whispered, all heard it better than they wanted." msgstr "" "A voice came back like wind moaning through dry leaves. Though it was only " "whispered, all heard it better than they wanted." #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306 msgid "" "What I remember, you old fool, is you leaving behind the smoldering bodies " "of the orcs you had hired to steal my sword. Now, you bring mermen. When " "they lay expiring like gasping fish on the shore, will you not flee again? " "Do not speak to me of fear." msgstr "" "What I remember, you old fool, is you leaving behind the smouldering bodies " "of the orcs you had hired to steal my sword. Now, you bring mermen. When " "they lay expiring like gasping fish on the shore, will you not flee again? " "Do not speak to me of fear." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310 msgid "We are here of our own accord, and we will take that sword." msgstr "We are here of our own accord, and we will take that sword." #. [message]: speaker=Mal-Govon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314 msgid "" "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get " "hurt." msgstr "" "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get " "hurt." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:318 msgid "That does it. Attack!" msgstr "That does it. Attack!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327 msgid "" "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " "me die, I will take YOU all with me!" msgstr "" "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " "me die, I will take YOU all with me!" #. [unit]: type=Outlaw, id=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:349 msgid "Howyrth" msgstr "Howyrth" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363 msgid "" "Hello there! Who are you? Were you the ones shouting about taking a sword?" msgstr "" "Hello there! Who are you? Were you the ones shouting about taking a sword?" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368 msgid "" "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his " "sword. Will you to join us in battle against a common enemy?" msgstr "" "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his " "sword. Will you to join us in battle against a common enemy?" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:373 msgid "" "I don’t know if that creature really is our enemy. He has never bothered us, " "and I should stay at my post anyway. However, I’m sure many townsfolk would " "welcome the extra income if you want to hire them. I guess we would be happy " "to get rid of the monster just in case." msgstr "" "I don’t know if that creature really is our enemy. He has never bothered us, " "and I should stay at my post anyway. However, I’m sure many townsfolk would " "welcome the extra income if you want to hire them. I suppose we would be " "happy to get rid of the monster just in case." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377 msgid "" "You can now recruit human villagers, but you will not be able to recall them " "in future scenarios." msgstr "" "You can now recruit human villagers, but you will not be able to recall them " "in future scenarios." #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:426 msgid "" "Kai Krellis! What are you doing here? I thought you were traveling south " "when I met you." msgstr "" "Kai Krellis! What are you doing here? I thought you were travelling south " "when I met you." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430 msgid "Friend Siddry!" msgstr "Friend Siddry!" #. [message]: speaker=Howyrth #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434 msgid "You know each other?!" msgstr "You know each other?!" #. [message]: speaker=Siddry #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:438 msgid "" "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " "would repay him if I could, and here is my chance. My friends and I will " "join you in your fight, Kai Krellis. We are yours to command, and we refuse " "to be paid." msgstr "" "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " "would repay him if I could, and here is my chance. My friends and I will " "join you in your fight, Kai Krellis. We are yours to command, and we refuse " "to be paid." #. [message]: speaker=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499 msgid "I’ll join you right now! That monster is just unnatural." msgstr "I’ll join you right now! That monster is just unnatural." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573 msgid "" "The mermen clapped their hands over their ears as a terrible wail echoed off " "the castle walls." msgstr "" "The mermen clapped their hands over their ears as a terrible wail echoed off " "the castle walls." #. [message]: speaker=second_unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:598 msgid "Now we have the sword!" msgstr "Now we have the sword!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:603 msgid "Correction. Now I have the sword!" msgstr "Correction. Now I have the sword!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:689 msgid "" "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " "SPREADING through me!" msgstr "" "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " "SPREADING through me!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714 msgid "What? We won that sword!" msgstr "What? We won that sword!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:719 msgid "" "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, " "so leave my realm. Go on. I will grant you some time. The benevolence of " "Caladon will be LEGENDARY! Heh heh, HA!" msgstr "" "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, " "so leave my realm. Go on. I will grant you some time. The benevolence of " "Caladon will be LEGENDARY! Heh heh, HA!" #. [message]: speaker=$staff_tip_off #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:724 msgid "Kai! He dropped his staff! We can attack him whenever we want now!" msgstr "Kai! He dropped his staff! We can attack him whenever we want now!" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:728 msgid "" "We can pretend we are going to leave though. That would buy me some time to " "heal the wounded." msgstr "" "We can pretend we are going to leave though. That would buy me some time to " "heal the wounded." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:764 msgid "" "You DARE attack ME! You will regret that. Witness the POWER of the Flaming " "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "You DARE attack ME! You will regret that. Witness the POWER of the Flaming " "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:831 msgid "" "You haven’t left yet? My patience is at an END! Witness the POWER of the " "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" msgstr "" "You haven’t left yet? My patience is at an END! Witness the POWER of the " "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:913 msgid "Now we can finally grab that sword." msgstr "Now we can finally grab that sword." #. [message]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:931 msgid "I am not going with you. One of your people should take the sword." msgstr "I am not going with you. One of your people should take the sword." # TODO: convert hyphen-minus in the original #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958 msgid "This sword is 8-4, magical, with fire damage." msgstr "This sword is 8–4, magical, with fire damage." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:965 msgid "I’ll carry this sword and destroy undead with blasts of flame." msgstr "I’ll carry this sword and destroy undead with blasts of flame." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974 msgid "This sword is not right for me. Let someone else have it." msgstr "This sword is not right for me. Let someone else have it." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1009 msgid "I’ll carry the sword." msgstr "I’ll carry the sword." #. [option]: speaker=unit #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018 msgid "Let someone else have it." msgstr "Let someone else have it." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1056 msgid "" "We thank all you humans for your help, and release you from any farther " "obligations. Where we are going, you cannot easily follow." msgstr "" "We thank all you humans for your help, and release you from any farther " "obligations. Where we are going, you cannot easily follow." #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117 msgid "CURSE you mermen!" msgstr "CURSE you mermen!" #. [message]: speaker=Caladon #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1132 msgid "Aghh! Die!" msgstr "Aghh! Die!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1137 msgid "He has that staff of..." msgstr "He has that staff of..." #. [scenario]: id=11_Getting_Help #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4 msgid "Getting Help" msgstr "Getting Help" #. [part] #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:13 msgid "" "Kai Krellis and his people no longer feared the open ocean, and they made " "straight for Tyegëa’s island to show her the flaming sword." msgstr "" "Kai Krellis and his people no longer feared the open ocean, and they made " "straight for Tyegëa’s island to show her the flaming sword." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:99 msgid "" "We have brought the Flaming Sword. Caladon tried to steal it for himself, " "but we were able to get it back from him." msgstr "" "We have brought the Flaming Sword. Caladon tried to steal it for himself, " "but we were able to get it back from him." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:103 msgid "He did not part with it willingly, so he must be dead." msgstr "He did not part with it willingly, so he must be dead." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:107 msgid "It is as you say." msgstr "It is as you say." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:111 msgid "" "No matter. He was a fool. Now, you have done as I asked, grandson, so I will " "travel with you to your home and help you rid it of restless spirits. My " "priestesses will come as well, and will be at your disposal." msgstr "" "No matter. He was a fool. Now, you have done as I asked, grandson, so I will " "travel with you to your home and help you rid it of restless spirits. My " "priestesses will come as well, and will be at your disposal." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:147 msgid "You may now recruit mermaid priestesses!" msgstr "You may now recruit mermaid priestesses!" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:176 #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:194 msgid "Also, I have a little gold I can bring along." msgstr "Also, I have a little gold I can bring along." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:187 msgid "You receive 55 gold." msgstr "You receive 55 gold." #. [scenario]: id=12_Revenge #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4 msgid "Revenge" msgstr "Revenge" #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13 msgid "" "The mission had been more difficult than Kai Krellis would have believed " "when he started. Finally though, the end was in sight. He had seen how " "priestesses could carve through masses of undead, and now he traveled with a " "whole contingent of them. Tyegëa was even more powerful, though as " "unpredictable as Cylanna had said." msgstr "" "The mission had been more difficult than Kai Krellis would have believed " "when he started. Finally though, the end was in sight. He had seen how " "priestesses could carve through masses of undead, and now he travelled with " "a whole contingent of them. Tyegëa was even more powerful, though as " "unpredictable as Cylanna had said." #. [part] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17 msgid "" "The tribe that had fled Jotha unable to fight returned as an army stiffened " "by veteran fighters and led by a warrior king. Though they were tired from " "their journey, weariness fell from them as they neared home. The mermen " "arrived during the night, and found the mouth of their bay guarded, so they " "headed south along the coast to some outlying villages to gather news of the " "invaders." msgstr "" "The tribe that had fled Jotha unable to fight returned as an army stiffened " "by veteran fighters and led by a warrior king. Though they were tired from " "their journey, weariness fell from them as they neared home. The mermen " "arrived during the night, and found the mouth of their bay guarded, so they " "headed south along the coast to some outlying villages to gather news of the " "invaders." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439 msgid "" "Kai Krellis! You live! We thought you and your people had all been killed " "when Jotha fell." msgstr "" "Kai Krellis! You live! We thought you and your people had all been killed " "when Jotha fell." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443 msgid "" "No, most of us escaped. I thought your settlements might be far enough away " "to escape harm, but you look as if you had seen battle." msgstr "" "No, most of us escaped. I thought your settlements might be far enough away " "to escape harm, but you look as if you had seen battle." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447 msgid "" "Indeed, though we have not been hard pressed. The creatures have been busy " "fouling the waters and making the bay more to their liking. We worry that " "they will soon be back to finish with us, and I fear we will not survive." msgstr "" "Indeed, though we have not been hard pressed. The creatures have been busy " "fouling the waters and making the bay more to their liking. We worry that " "they will soon be back to finish with us, and I fear we will not survive." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451 msgid "" "We come prepared for battle, and have brought help. We will reclaim our home " "and make yours safe as well. Mal-Ravanal will pay this day." msgstr "" "We come prepared for battle, and have brought help. We will reclaim our home " "and make yours safe as well. Mal-Ravanal will pay this day." #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455 msgid "" "Good. We will join you. You will be impressed with how quickly Tabomo here " "crushes skeletons. I think we should make the ruined castle on the mainland " "our base. The undead cut down many trees there to make bridges, and it is " "much easier to move through now." msgstr "" "Good. We will join you. You will be impressed with how quickly Tabomo here " "crushes skeletons. I think we should make the ruined castle on the mainland " "our base. The undead cut down many trees there to make bridges, and it is " "much easier to move through now." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491 msgid "At dawn, the mermen got a good look at their opponents." msgstr "At dawn, the mermen got a good look at their opponents." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497 msgid "This doesn’t look too bad." msgstr "This doesn’t look too bad." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502 msgid "Maybe not yet, but just wait." msgstr "Maybe not yet, but just wait." #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507 msgid "" "The mermen...they came back! Bring back the search parties! Call back the " "hordes!" msgstr "" "The mermen...they came back! Bring back the search parties! Call back the " "hordes!" #. [message]: speaker=Mal-Kevek #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512 msgid "" "Just make some more, you fool. There are plenty of corpses to go around." msgstr "" "Just make some more, you fool. There are plenty of corpses to go around." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542 msgid "" "I suppose this does look a little overwhelming. I may enjoy it " "though. It can be satisfying to rain holy fire down on misbehaving spirits." msgstr "" "I suppose this does look a little overwhelming. I may enjoy it " "though. It can be satisfying to rain holy fire down on misbehaving spirits." #. [message]: speaker=Gwabbo #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547 msgid "Absolutely! Bring ’em on!" msgstr "Absolutely! Bring ’em on!" #. [message]: speaker=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624 msgid "We searched up the coast for miles, and here they are!" msgstr "We searched up the coast for miles, and here they are!" #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686 msgid "I was wrong. You are no grandson of mine!" msgstr "I was wrong. You are no grandson of mine!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697 msgid "I have failed my people." msgstr "I have failed my people." #. [message]: speaker=Dead Knight #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720 msgid "Gruh!" msgstr "Gruh!" #. [message]: speaker=Mel Daveth #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732 msgid "Save me Lord Rava...uhh!" msgstr "Save me Lord Rava... uhh!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749 msgid "We have retaken our home!" msgstr "We have retaken our home!" #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760 msgid "Cylanna! I will miss you." msgstr "Cylanna! I will miss you." #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771 msgid "Tyegëa! No!" msgstr "Tyegëa! No!" #. [message]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:810 msgid "" "This man was wearing a necklace with a pendant on it. I’m sure the shape " "means something." msgstr "" "This man was wearing a necklace with a pendant on it. I’m sure the shape " "means something." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:817 msgid "" "It does indeed. It is an ankh, and that pendant will strengthen your life " "force." msgstr "" "It does indeed. It is an ankh, and that pendant will strengthen your life " "force." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822 msgid "The ankh necklace provides 70% resistance to arcane damage." msgstr "The ankh necklace provides 70% resistance to arcane damage." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:838 msgid "It doesn’t seem to have helped its previous owner. I don’t want it." msgstr "It doesn’t seem to have helped its previous owner. I don’t want it." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:875 msgid "I would like my life force protected." msgstr "I would like my life force protected." #. [option]: speaker=$unit.id #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:884 msgid "My life force feels fine as it is." msgstr "My life force feels fine as it is." #. [scenario]: id=13_Epilogue #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4 msgid "Epilogue" msgstr "Epilogue" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:32 msgid "" "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. " "But it never came. Krellis sent some messengers south to discover what they " "could. The news that came back was better than good. Mal-Ravanal was dead! " "Soldiers of Wesnoth had defeated him at about the same time the mermen had " "defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed " "and began rebuilding in earnest, and soon Jotha was restored." msgstr "" "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. " "But it never came. Krellis sent some messengers south to discover what they " "could. The news that came back was better than good. Mal-Ravanal was dead! " "Soldiers of Wesnoth had defeated him at about the same time the mermen had " "defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed " "and began rebuilding in earnest, and soon Jotha was restored." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:38 msgid "" "Not everything was as before, of course. Many good merfolk had been lost in " "the first attacks and on the journey. The visiting priestesses did much to " "console the families of the dead, and as it always does, life continued. In " "a few months, the giggles of children could be heard echoing through " "shallows. Many of those children were named after Kai Krellis, Gwabbo, " "Cylanna, and the other heroes." msgstr "" "Not everything was as before, of course. Many good merfolk had been lost in " "the first attacks and on the journey. The visiting priestesses did much to " "console the families of the dead, and as it always does, life continued. In " "a few months, the giggles of children could be heard echoing through " "shallows. Many of those children were named after Kai Krellis, Gwabbo, " "Cylanna, and the other heroes." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:49 msgid "" "Tyegëa returned to her home, but continued to keep in touch with her " "grandson. Most of her priestesses went with her, but a few of them stayed in " "Jotha, enriching the culture of the city." msgstr "" "Tyegëa returned to her home, but continued to keep in touch with her " "grandson. Most of her priestesses went with her, but a few of them stayed in " "Jotha, enriching the culture of the city." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:62 msgid "" "Cylanna never traveled far again, but stayed in Jotha as a respected elder. " "She remained a royal advisor, but her main work was healing the sick, and " "presiding at naming ceremonies and weddings. All this agreed with her " "disposition much better than battling undead." msgstr "" "Cylanna never travelled far again, but stayed in Jotha as a respected elder. " "She remained a royal adviser, but her main work was healing the sick, and " "presiding at naming ceremonies and weddings. All this agreed with her " "disposition much better than battling undead." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:69 msgid "" "Kai Krellis was somber over the next months as he grieved over the loss of " "Cylanna, but the grief diminished with time leaving only fond memories." msgstr "" "Kai Krellis was sombre over the next months as he grieved over the loss of " "Cylanna, but the grief diminished with time leaving only fond memories." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:82 msgid "" "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " "merfolk children for generations thereafter. He became an almost legendary " "figure." msgstr "" "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " "merfolk children for generations thereafter. He became an almost legendary " "figure." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:100 msgid "" "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " "(which is a tale for another time!) they presided at his wedding." msgstr "" "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " "(which is a tale for another time!) they presided at his wedding." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:113 msgid "" "Teelöa returned to his home where he had been captured by the saurians. He " "was delighted to find that many of his family members had also returned. He " "visited Jotha frequently, and remained friends with all the other veterans." msgstr "" "Teelöa returned to his home where he had been captured by the saurians. He " "was delighted to find that many of his family members had also returned. He " "visited Jotha frequently, and remained friends with all the other veterans." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:126 msgid "" "Keshan returned to Bilheld where the drakes were still leaderless. He beat " "them all into submission (which is the drake way) and ruled there with an " "iron fist." msgstr "" "Keshan returned to Bilheld where the drakes were still leaderless. He beat " "them all into submission (which is the drake way) and ruled there with an " "iron fist." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:134 msgid "" "Krellis himself married within a few years, and fathered strong sons and " "beautiful daughters. When the orcs who had learned to fear his father tested " "Jotha again, they learned to fear Kai Krellis even more." msgstr "" "Krellis himself married within a few years, and fathered strong sons and " "beautiful daughters. When the orcs who had learned to fear his father tested " "Jotha again, they learned to fear Kai Krellis even more." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:145 msgid "" "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " "until he became fat and lazy in his old age." msgstr "" "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " "until he became fat and lazy in his old age." #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:4 msgid "Merman Brawler" msgstr "Merman Brawler" #. [unit_type]: id=Merman Brawler, race=merman #: data/campaigns/Dead_Water/units/Brawler.cfg:18 msgid "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." msgstr "" "Exceptionally large and strong mermen are sometimes more comfortable with " "their own fists and tails than with other weapons." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:35 #: data/campaigns/Dead_Water/units/Citizen.cfg:35 msgid "fist" msgstr "fist" #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Brawler.cfg:43 msgid "tail" msgstr "tail" #. [set_variable] #: data/campaigns/Dead_Water/units/Brawler.cfg:116 #: data/campaigns/Dead_Water/units/Brawler.cfg:191 msgid "female^stunned" msgstr "stunned" #. [set_variable] #: data/campaigns/Dead_Water/units/Brawler.cfg:123 #: data/campaigns/Dead_Water/units/Brawler.cfg:198 msgid "stunned" msgstr "stunned" #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:4 msgid "Child King" msgstr "Child King" #. [unit_type]: id=Merman Child King, race=merman #: data/campaigns/Dead_Water/units/Child_King.cfg:18 msgid "" "When a merman king dies, the next in line becomes king however young he is. " "It is his job to lead his troops in combat if necessary. Good soldiers will " "do as they are told, but a very young king will get little real respect." msgstr "" "When a merman king dies, the next in line becomes king however young he is. " "It is his job to lead his troops in combat if necessary. Good soldiers will " "do as they are told, but a very young king will get little real respect." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Child_King.cfg:35 msgid "scepter" msgstr "sceptre" #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:4 msgid "Merman Citizen" msgstr "Merman Citizen" #. [unit_type]: id=Merman Citizen, race=merman #: data/campaigns/Dead_Water/units/Citizen.cfg:18 msgid "" "Mermen are mostly peaceful, but will fight to defend their homes. In this " "situation, even mermen with no weapons or training can be dangerous." msgstr "" "Mermen are mostly peaceful, but will fight to defend their homes. In this " "situation, even mermen with no weapons or training can be dangerous." #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:5 msgid "Kraken" msgstr "Kraken" #. [unit_type]: id=Kraken, race=monster #: data/campaigns/Dead_Water/units/Kraken.cfg:24 msgid "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." msgstr "" "Krakens are gigantic creatures of the seas. They can grab their opponents " "with strong tentacles, or spit a poisonous black ink from a distance. The " "best way to survive an encounter with these monsters is to remain ashore." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Kraken.cfg:30 msgid "tentacle" msgstr "tentacle" #. [attack]: type=pierce #: data/campaigns/Dead_Water/units/Kraken.cfg:41 msgid "ink" msgstr "ink" #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:4 msgid "Soldier King" msgstr "Soldier King" #. [unit_type]: id=Merman Soldier King, race=merman #: data/campaigns/Dead_Water/units/Soldier_King.cfg:27 msgid "" "A king who is skilled at combat commands great respect — especially among " "soldiers. His strength allows him to wield powerful weapons and move " "quickly, even with heavy armor. His leadership abilities inspire his troops." msgstr "" "A king who is skilled at combat commands great respect — especially among " "soldiers. His strength allows him to wield powerful weapons and move " "quickly, even with heavy armour. His leadership abilities inspire his troops." #. [attack]: type=impact #: data/campaigns/Dead_Water/units/Soldier_King.cfg:48 #: data/campaigns/Dead_Water/units/Warrior_King.cfg:49 #: data/campaigns/Dead_Water/units/Young_King.cfg:44 msgid "mace" msgstr "mace" #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:4 msgid "Warrior King" msgstr "Warrior King" #. [unit_type]: id=Merman Warrior King, race=merman #: data/campaigns/Dead_Water/units/Warrior_King.cfg:27 msgid "" "Warrior kings often become legendary in their own time. Their skill and " "strength allows them to be truly formidable in battle. They are also fast " "despite their heavy armor. Even skilled soldiers look upon them with awe." msgstr "" "Warrior kings often become legendary in their own time. Their skill and " "strength allows them to be truly formidable in battle. They are also fast " "despite their heavy armour. Even skilled soldiers look upon them with awe." #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:4 msgid "Young King" msgstr "Young King" # TODO: "veterens" -> "veterans" in the original #. [unit_type]: id=Merman Young King, race=merman #: data/campaigns/Dead_Water/units/Young_King.cfg:27 msgid "" "A young king with some battle experience will be treated with some respect. " "Common citizens will be inspired to do their utmost when the king is nearby, " "but battle-hardened veterens will be less impressed." msgstr "" "A young king with some battle experience will be treated with some respect. " "Common citizens will be inspired to do their utmost when the king is nearby, " "but battle-hardened veterans will be less impressed." #: data/campaigns/Dead_Water/utils/dw-utils.cfg:72 msgid "Merman Forces" msgstr "Merman Forces" #: data/campaigns/Dead_Water/utils/dw-utils.cfg:76 msgid "Kai Krellis" msgstr "Kai Krellis" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:8 msgid "Storm Trident" msgstr "Storm Trident" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:11 msgid "This weapon shoots powerful lightning bolts at your enemies." msgstr "This weapon shoots powerful lightning bolts at your enemies." #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:13 msgid "Only a merman can use this item." msgstr "Only a merman can use this item." #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:33 msgid "storm trident" msgstr "storm trident" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:54 msgid "Flaming Sword" msgstr "Flaming Sword" #. [effect]: type=fire #: data/campaigns/Dead_Water/utils/items.cfg:76 msgid "flaming sword" msgstr "flaming sword" #. [object]: id={ID} #: data/campaigns/Dead_Water/utils/items.cfg:92 msgid "Ankh Necklace" msgstr "Ankh Necklace" #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:190 msgid "" "The bat slips the ring over a claw, and flies straight up, flapping " "powerfully." msgstr "" "The bat slips the ring over a claw, and flies straight up, flapping " "powerfully." #. [message]: speaker=narrator #: data/campaigns/Dead_Water/utils/items.cfg:196 #: data/campaigns/Dead_Water/utils/items.cfg:243 msgid "" "The ring of power increases the damage of all its owner’s attacks by one, " "and adds three hitpoints." msgstr "" "The ring of power increases the damage of all its owner’s attacks by one, " "and adds three hit-points." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:210 msgid "We will let the bat have the ring. It will make him more helpful." msgstr "We will let the bat have the ring. It will make him more helpful." #. [option]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:219 msgid "Someone take that off of him before he hurts himself." msgstr "Someone take that off him before he hurts himself." #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:233 msgid "I’ll try on the ring." msgstr "I’ll try on the ring." #. [message]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:238 msgid "I feel different, and all my weapons are lighter!" msgstr "I feel different, and all my weapons are lighter!" #. [option]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:256 msgid "I’ll take this ring, and you can rely on my strength." msgstr "I’ll take this ring, and you can rely on my strength." #. [option]: speaker=unit #: data/campaigns/Dead_Water/utils/items.cfg:265 msgid "This thing makes me dizzy. Someone else can have it." msgstr "This thing makes me dizzy. Someone else can have it." #. [object]: id=power_ring2 #: data/campaigns/Dead_Water/utils/items.cfg:284 msgid "Ring of Power" msgstr "Ring of Power" #. [message]: speaker=Cylanna #: data/campaigns/Dead_Water/utils/items.cfg:333 msgid "" "Killing these enemies was good, but there were many more on the way. I’m " "sure it is still unsafe here." msgstr "" "Killing these enemies was good, but there were many more on the way. I’m " "sure it is still unsafe here." #. [message]: speaker=Kai Krellis #: data/campaigns/Dead_Water/utils/items.cfg:338 msgid "I agree. I hate to leave our home, but we will return." msgstr "I agree. I hate to leave our home, but we will return." #. [message]: speaker=$second_unit.id #: data/campaigns/Dead_Water/utils/items.cfg:395 msgid "" "The human wizard was wearing a ring! Maybe it is magic. Someone should try " "it on to see what it does." msgstr "" "The human wizard was wearing a ring! Maybe it is magic. Someone should try " "it on to see what it does." #: data/campaigns/Dead_Water/utils/specials.cfg:4 msgid "" " This unit is able to stun its enemies, disrupting their zones of control." msgstr "" " This unit is able to stun its enemies, disrupting their zones of control." #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:9 msgid "stun" msgstr "stun" #. [damage]: id=tail_stun #: data/campaigns/Dead_Water/utils/specials.cfg:10 msgid "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn." msgstr "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn."