# Swedish translations for Battle for Wesnoth msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-04-05 03:22-0300\n" "PO-Revision-Date: 2007-12-11 22:37+0100\n" "Last-Translator: Stefan Bergström (tephlon) \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.4\n" #. [campaign]: id=Descent_into_Darkness #. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/_main.cfg:12 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:6 msgid "Descent into Darkness" msgstr "Mörkret faller" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:13 msgid "DiD" msgstr "DiD" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "(Normal)" msgstr "(Normalsvårt)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "Neophyte" msgstr "Nyomvänd" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "(Challenging)" msgstr "(Utmanande)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "Evoker" msgstr "Väckare" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "(Difficult)" msgstr "(Svårt)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Summoner" msgstr "Kallare" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 #, fuzzy msgid "" "Learn the dark arts of necromancy in order to save your people from an " "orcish incursion.\n" "\n" msgstr "" "Lär dig nekromantins mörka konster för att rädda ditt folk från ett " "orchuppror.\n" "\n" "(Expertnivå, 11 scenarier)\n" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "(Intermediate level, 12 scenarios.)" msgstr "" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 msgid "Campaign Design" msgstr "" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:31 msgid "Campaign Maintenance" msgstr "" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:41 msgid "Artwork and Graphics Design" msgstr "" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:6 msgid "Saving Parthyn" msgstr "Parthyns undsättning" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21 #, fuzzy msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "baron of the city. Every summer when the mountain passes became clear, orcs " "came down from the north to prove themselves in battle. Every year Parthyn’s " "guards repelled the raids, though some of the townsfolk were always lost. " "Malin’s father led raiding parties to disrupt the orc encampments and send " "the orcs back to the north." msgstr "" "Malin Keshar föddes 10 år efter Haldric IV:s död. Han växte upp i staden " "Parthyn vid den norra gränsen, som andra barnet och äldste sonen till " "stadens baron. Varje sommar, när bergspassen åter blivit farbara efter " "vintern, kom orcher norrifrån för att visa sin styrka i strid. Varje år " "lyckades Parthyns vakter slå tillbaka räderna, men ett antal av stadens " "invånare förlorades alltid. Malins far ledde räder för att bränna ner " "orchlägren och skicka orcherna tillbaka till norr." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25 msgid "" "When Malin was 10, a mage who passed through the town sensed strong magical " "abilities in the boy. His parents, seeing a chance for him to live away from " "the constant battles with the orcs, arranged for him to be sent to the mage " "community on the Isle of Alduin. There he studied for eight years, while " "back at home the orc raids increased in their frequency and ferocity. Before " "Malin could finish his training, however, he was expelled." msgstr "" "När Malin fyllt 10, färdades en magiker genom staden, och kände en stark " "magisk kraft i pojken. Hans föräldrar såg en chans för honom att slippa " "ifrån de ständiga striderna med orcherna, och lät honom slå följe med " "magikern till Alduins ö för att bo och studera med magikerna där. Han " "studerade för magikerna i åtta år, och under tiden ökade orchernas räder " "både i antal och styrka. Innan Malin kunde avsluta sina studier blev han " "dock relegerad." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:30 msgid "" "Malin returned to Parthyn just as summer began only to encounter more " "misfortune. Even as he arrived, an early, unexpected orc raid was being " "conducted against Parthyn. Malin watched as his father took an arrow in the " "chest and fell lifeless to the ground." msgstr "" "Malin återvände till Parthyn just som sommaren började visa sina sämsta " "sidor. Precis när han anlände till staden utförde orcherna en oväntad räd " "mot Parthyn. Malin såg sin far träffas av en pil i bröstet och falla livlös " "till marken." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:34 msgid "" "Shaken by the loss of their commander, the human defense began to falter. As " "the orcs roared in anticipation of victory, skeleton warriors poured out of " "the woods to the orcs’ rear. The soldiers watched in amazement as the " "skeletons cut down orc after orc and then melted back into the forest." msgstr "" "Skakad av förlusten av sin befälhavare började människornas försvar bryta " "samman. När orcherna såg att segern var nära och började vråla av förväntan, " "vällde skelettkrigare ut ur skogen bakom orcherna. Soldaterna såg i sin " "förvåning hur skeletten högg ner orch efter orch och sedan smälte in i " "skogen igen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 #, fuzzy msgid "" "Shortly a man dressed in the robes of a necromancer emerged from the trees. " "“Allow me to introduce myself. I am Darken Volk. While I know your " "kingdom does not love my kind, I think it vital that we put aside our " "differences for the moment. The orc menace grows in the North, and I " "misdoubt any of the border towns can stand without some assistance. For now, " "I ask only to rest in your town for a few days.”" msgstr "" "Kort därefter trädde en man i nekromanternas dräkt ut mellan träden. 'Tillåt " "mig att presentera mig. Jag är Darken Volk. Även om jag vet att ert rike " "inte uppskattar mitt slag, tror jag det är av vikt att vi lägger våra " "meningsskiljaktigheter åt sidan för stunden. Hotet från orcherna växer i " "norr, och jag tvivlar på att gränsstäderna klarar sig utan hjälp. Nu ber jag " "dock bara om husrum i er stad några dagar.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 #, fuzzy msgid "" "Drogan, the captain of the guard, replied, “Surely you know that the " "penalty for necromancy is death. For your aid we will promise you rest and " "safety. Upon your departure, however, you are banished from these lands, not " "to return on pain of death. We thank you for your help, but need no " "alliances with those who deal only in dark magic.”" msgstr "" "Drogan, vaktkaptenen, svarade, 'Säkert känner du till att straffet för " "nekromanti är döden. Som tack för din hjälp lovar vi dig vila i säkerhet. " "När du gett dig av är du dock förvisad från detta land, med döden som straff " "om du skulle återvända. Vi tackar dig för din hjälp, men behöver inget stöd " "från de som utövar den mörka magin.'" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #. [side]: type=Frontier Baroness, id=Dela Keshar #. [side]: type=General, id=Taylor #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:152 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:45 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:44 msgid "Defenders" msgstr "" #. [side]: type=Apprentice Mage, id=Malin Keshar #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:35 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:37 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:136 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:26 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:25 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:177 msgid "Malin Keshar" msgstr "Malin Keshar" #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'Vark #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:53 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:134 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80 msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Lieutenant, id=Drogan #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:77 msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:140 msgid "Defend the river fort for two nights" msgstr "Försvara flodfortet i två nätter" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:144 msgid "Orcs break through the river fort defenses" msgstr "Orcherna bryter igenom flodfortets försvar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:148 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:390 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:334 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:388 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:158 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:623 msgid "Death of Malin Keshar" msgstr "Malin Keshar dör" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:152 msgid "Death of Drogan" msgstr "Drogan dör" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:182 #, fuzzy msgid "" "Malin, troubled by his father’s death, argues to no avail that Darken Volk " "be allowed to stay to help defend the town. The necromancer leaves Parthyn " "without incident." msgstr "" "Malin, som var mycket bekymrad över sin fars död, försöker förgäves övertyga " "Drogan om att Darken Volk skulle få stanna och försvara staden. " "Nekromantikern lämnar efter några dagar staden." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187 msgid "Several weeks pass..." msgstr "Flera veckor förflyter..." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192 msgid "" "Although I dislike sending a raiding party out so early, they should clear " "out the orc encampments and leave us a relatively quiet summer." msgstr "" "Även om jag ogillar att skicka ut en styrka så här tidigt, så borde en räd " "nu kunna rensa ut orchlägren och ge oss en relativt lugn sommar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196 msgid "So much for quiet, Drogan. Orcs mass north of the river!" msgstr "Lugn, säger du, Drogan. Orcher samlas norr om floden!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200 msgid "" "Curse them! You must hold the river fort, Malin, or they shall surely " "overrun the town. I will bring what soldiers remain to your aid. The raiding " "party is due to return in two days, and the orcs will not dare fight with " "such a force attacking from behind." msgstr "" "Förbannat! Du måste hålla flodfortet, Malin, annars är staden blottad. Jag " "tar med de kvarvarande soldaterna till din hjälp. Vår styrka kommer hem igen " "om två dagar, och orcherna kommer inte våga strida med dem i ryggen." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:214 msgid "What in blazes is that thing? Has the necromancer returned?" msgstr "Vad i hela friden är det där? Har nekromanten återvänt?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 #, fuzzy msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught to me " "before he left. While I have no love for it, without the help of the dead we " "consign ourselves and our families to orcish stewpots! Surely you can see " "that!" msgstr "" "Nej, Drogan. Jag återuppväckte liket med kunskap som Darken Volk gav mig " "innan han gav sig av. Jag tycker inte om det, men utan hjälp av de döda " "skulle vi skickat oss själva och våra familjer till orchernas grytor! Det " "måste du väl ändå förstå!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222 msgid "" "No benefit is worth the price of defiling the bodies of our dead! You have " "been very close-mouthed about why the mages sent you home from Alduin; if it " "was for dabbling in such arts, it is no wonder they cast you out!" msgstr "" "Ingen fördel är värd priset att vanhedra våra döda! Du har inte berättat " "varför magikerna skickade hem dig från Alduin; om det var för att du sänkte " "dig till den här sortens magi, så är det inte så konstigt!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:226 #, fuzzy msgid "" "No! No... it was nothing like that... But I will not stand by and allow the " "orcs to destroy my home while I have the skills to prevent it!" msgstr "" "Nej! Nej... Det var inget sådant. Men jag tänker inte stå och se på när " "orcherna förstör mitt hem om jag har medlen att förhindra det!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:249 msgid "Welcome to Parthyn" msgstr "Välkommen till Parthyn" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:255 msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "Fruktan är vägen till den mörka sidan. Fruktan leder till vrede. Vrede leder " "till hat. Hat leder till lidande." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270 msgid "The orcs have broken through our line. Parthyn is open to attack!" msgstr "" "Orcherna har brutit igenom vårt försvar. Parthyn ligger öppet för anfall!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286 msgid "Who will be left to defend Parthyn?" msgstr "Vem finns kvar att försvara Parthyn?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 msgid "" "By all rights, I should have you executed on the spot, Malin. I certainly " "should have not given the necromancer the chance to corrupt you. Since I " "showed him mercy, however, I will give the same to you. You are hereby " "banished from Parthyn and all the Kingdom of Wesnoth." msgstr "" "Enligt lagen skall jag låta avrätta dig där du står, Malin. Jag borde " "sannerligen inte gett nekromanten tillfälle att förvrida dig. Men då jag " "visade honom nåd, gör jag likadant med dig. Du är nu förvisad från Parthyn " "och hela kungadömet Wesnoth." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311 msgid "" "Would you rather have let the orcs overrun the town and seen us both dead?" msgstr "Skulle du hellre ha låtit orcherna inta staden och sett oss båda döda?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315 msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have in the past. Would that the mages " "had taught you more sense." msgstr "" "Ja, det är bättre än att ens leka med tanken på den mörka magin. Folk skulle " "ha byggt upp staden igen, precis som de gjort förut. Man kunde tro att tiden " "med magikerna gett dig bättre förstånd." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:319 msgid "" "The mages taught me enough. You won’t truly banish me, will you, Drogan?" msgstr "Magikerna lärde mig nog. Du förvisar mig väl inte på riktigt, Drogan?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:323 msgid "" "Begone, now. I’ve no wish to be forced to send the soldiers after you. Your " "father would be ashamed to see the end to which you’ve come." msgstr "" "Vid hädan. Jag har ingen önskan att skicka soldaterna efter dig. Din far " "skulle skämmas över att se vad det blivit av dig." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:329 msgid "" "That was bravely done, lad, holding the orcs off by yourself. The mages " "taught you well. But there is grave news from the village; your sister Dela " "was wounded in the attack. Healers attend her, but she may not live out the " "hour." msgstr "" "Det var modigt gjort, pojk, hålla tillbaka orcherna så alldeles på egen " "hand. Magikerna har lärt dig väl. Men vi har tråkiga nyheter från byn; din " "syster Dela sårades i attacken. Helarna försöker rädda henne, men hon kanske " "inte klarar sig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:333 msgid "" "Orcs. Foul, pestilent creatures. The wide green world would be a better " "place with them all dead. Dead!" msgstr "" "Orcher. Vidriga, pestsmittade varelser. Världen vore en bättre plats med dem " "döda. Döda!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:337 msgid "" "Perhaps, but if kings and great mages have not abolished them neither you " "nor I are ever likely to." msgstr "" "Kanhända, men om kungar och stora magiker inte lyckats utrota dem, är det " "inte troligt att varken du eller jag lyckas med det heller." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341 #, fuzzy msgid "" "Perhaps I cannot kill them all... but I see the back-trail of this band we " "defeated, and there will be more orcs at the other end of it. I shall pursue " "them." msgstr "" "Kanske kan jag inte döda dem allihop... Men jag ser spåret från orcherna som " "vi besegrade, och det finns fler orcher vid änden av det. Jag skall förfölja " "dem." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:345 msgid "And leave your sister?" msgstr "Och lämna din syster?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:349 msgid "My hands were never apt for healing. But revenge I can give her." msgstr "Mina händer dög aldrig till helande. Men jag kan ge henne hämnd." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353 msgid "" "No! We need every man who can fight here, not lost in doomed attempt to " "harry the orcs in their own country!" msgstr "" "Nej! Vi behöver alla som kan strida här, inte i någon fåfäng jakt efter dem " "på deras egen mark!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:357 msgid "I am resolved." msgstr "Jag har bestämt mig." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:361 #, fuzzy msgid "" "You’ll go without my blessing or my men, then. I won’t spare any on such an " "errand." msgstr "" "Du går utan vare sig min välsignelse eller mina mannar, då. Jag har inga " "trupper att avvara för något sådant." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:387 msgid "" "The raiding party returns, and the orcs flee in the face of a superior force." msgstr "Rädstyrkan återvänder, och orcherna flyr inför den överlägsna fienden." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400 msgid "The orcs are broken, dead or fled." msgstr "Orchernas led bryts!" #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:6 msgid "Peaceful Valley" msgstr "Den fridfulla dalen" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:18 msgid "" "Fighting tears and rage, Malin follows the back-trail of the orcish band. He " "curses the elder mages for sending him from the Isle of Alduin half-" "prepared, only to be thrust into conflict. He curses Drogan for lacking the " "courage to see what must be done. Most fiercely, he curses the orcs for " "ravaging his family and home through their ceaseless attacks." msgstr "" "Malin trycker tillbaka tårarna och vreden, och följer spåret efter " "orchbandet. Han förbannar de äldre magikerna för att de skickade honom " "halvtränad från Alduins ö, bara för att bli tvingad in i en konflikt. Han " "förbannar Drogan för hans oförmåga att se vad som måste göras. Men, mest av " "alla, förbannar han orcherna för att ha slagit sönder hans familj och hans " "hem i deras ständiga attacker." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:22 #, fuzzy msgid "" "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same " "necromancer who had saved Parthyn and taught Malin to raise the dead not " "long ago. The necromancer takes pity on Malin in his friendless state, and " "asks Malin to travel with him. As the weeks pass, he teaches Malin more dark " "magic." msgstr "" "Efter tre dagars resa från Parthyn stöter Malin på Darken Volk, samme " "nekromant som undsatte Parthyn och lärde Malin att återuppväcka de döda för " "inte så länge sedan. Nekromanten känner medlidande för Malin i hans " "ensamhet, och ber Malin att färdas med honom. Under de följande veckorna lär " "han Malin mer mörk magi." #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:51 msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:74 msgid "Occupy all of the goblin villages" msgstr "Ta kontroll över alla vättarnas byar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:82 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:128 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:118 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:211 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:394 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:102 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:338 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:392 msgid "Death of Darken Volk" msgstr "Darken Volk dör" #. [unit]: id=Darken Volk, type=Dark Sorcerer DiD #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99 msgid "Darken Volk" msgstr "Darken Volk" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:109 msgid "loyal" msgstr "lojal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:110 msgid "to himself" msgstr "mot sig själv" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 msgid "" "In truth, I share your hatred for the orcs. The northlands have been my... " "home... for many years, and the orcs have been a growing infestation in " "them. They despoil the beauty of the land wherever they go. If you are " "interested, I would be happy to take you on as my apprentice so that you " "can... aid me in the fight against them." msgstr "" "I sanning delar jag ditt hat mot orcherna. Nordländerna har varit mitt... " "hem i många år, och orcherna har besmittat länderna mer och mer. De föröder " "landets skönhet varhelst de går. Om du vill tar jag dig gladeligen som " "lärling så att du kan... hjälpa mig i kampen mot dem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137 msgid "Yes! I thirst for revenge on those creatures!" msgstr "Ja! Jag törstar efter hämnd mot dem!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141 msgid "" "Who knows? Perhaps removing the threat of orc raids will persuade the people " "of Parthyn to... welcome you home." msgstr "" "Vem vet, kanske kan utrotandet av hotet från orcherna övertyga Parthyns folk " "att... välkomna dig hem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:145 msgid "" "Perhaps. Even Drogan would have to be thankful for a summer without orc " "raids." msgstr "" "Kanske. Till och med Drogan borde kunna vara tacksam för en sommar utan " "orchräder." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:149 msgid "" "A goblin village lies in this valley, just ahead. They are a bastard race " "born of the orcs, and help them in their wars against humans and dwarves. " "These do not know of our coming. Subduing them will give us souls upon which " "to call in our fight against the orcs." msgstr "" "En vätteby ligger i dalen framför oss. De är en bastardras född ur orcherna, " "och de hjälper dem i deras krig mot människor och dvärgar. De känner inte " "till att vi närmar oss. Om vi nedgör dem får vi själar att använda i vår " "strid mot orcherna." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 msgid "It will be a worthwhile test of your new skills." msgstr "Det blir ett nyttigt prov för dina nya förmågor." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:167 msgid "Beware the goblin guards in the villages." msgstr "Se upp för vättarnas vakter i byarna." #. [unit]: id=guard_$x1|_$y1|_$guard_i, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:221 msgid "Villager" msgstr "Bybo" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270 msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276 msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, I " "believe it would be beneficial for your training if you and I were to " "investigate the swamp." msgstr "" "Ahhh... Jag visste inte att det låg ett träsk i närheten av byn. Malin, jag " "tror att din träning skulle gynnas av att vi undersökte träsket." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318 msgid "Rise, rise from the realms of death and decay!" msgstr "Res er, res er från dödens och förfallets riken!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:343 msgid "What are those things?" msgstr "Vad är det för något?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 msgid "" "They are ghouls. Once, they were... evil men... murderers and outlaws. " "Through magic they have been transformed so their outsides match the spirits " "within. Those that outlive their masters gravitate towards the swamps and " "bogs, drawn by the natural decay there." msgstr "" "De är ghuler. De var en gång... onda män... mördare och fredlösa. Genom magi " "har de förvandlats så att deras yttre liknar andarna i deras inre. De som " "överlever sina herrar dras mot träsken, mot det naturliga förfallet där." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:351 msgid "It seems cruel to turn men into such a hideous form." msgstr "Det verkar grymt att förvandla någon till en så vidrig skepnad." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355 msgid "" "In their present form they can best serve the greater good. Even now they " "will aid you in defeating this goblin rabble. Besides, as I said, these were " "men of great evil. No punishment is too great for their kind." msgstr "" "I deras nuvarande skepnad kan de bäst tjäna högre syften. Även nu hjälper de " "dig med att besegra det här vättedrägget. Och, som jag sade, så var dessa " "onda män. Inget straff är nog för deras sort." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:359 msgid "I suppose so..." msgstr "Jag antar det..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:390 #, fuzzy msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "won’t stand up to full orcish warriors." msgstr "" "Att överfalla vättebyar är ju en god sak, men vandrande döda och fladdermöss " "duger knappast mot fullvuxna orchkrigare." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:394 msgid "" "Your training is just beginning, Malin. With the souls from these goblins " "now available for our use, you will see your forces grow quickly." msgstr "" "Du har just börjar din träning, Malin. Nu när vättarnas själar är " "tillgängliga för oss, så kommer du se att dina styrkor växer snabbt. " #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:398 msgid "Excellent. I’m eager to move on to the real foes." msgstr "" "Utmärkt. Jag kan knappt bärga mig inför att ge mig på våra riktiga fiender." #. [scenario]: id=03_A_Haunting_in_Winter, race=dwarf ( #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:6 msgid "A Haunting in Winter" msgstr "Hemsökt vinter" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:18 msgid "" "Malin and Darken Volk spend the summer and fall traveling up and down the " "lower Northlands. They attack small goblin villages and orc camps when they " "find them. Malin’s power grows considerably under the constant tutelage of " "the necromancer." msgstr "" "Malin och Darken Volk tillbringar sommaren och hösten med att resa fram och " "tillbaka över de nedre nordländerna. De anfaller små vättebyar och orchläger " "när de stöter på dem. Malins krafter växer avsevärd under nekromantens " "undervisning." #. [side]: type=Bandit, id=Gorak Cole #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:73 msgid "Outlaws" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:55 msgid "Dap Horner" msgstr "Dap Horner" #. [side]: type=Bandit, id=Gorak Cole #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:76 msgid "Gorak Cole" msgstr "Gorak Cole" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:92 msgid "Free Undead" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 msgid "Clear the cave of enemies" msgstr "Rensa ut fienderna ur grottan" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:153 msgid "Watchman" msgstr "Vaktpost" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173 msgid "" "Winter comes on fast, and we need a sheltered place to spend it. This cave " "looks promising, but from the tracks in and out several bands of outlaws " "already inhabit it. You should clear them out so we may use it safely." msgstr "" "Vintern är i snabbt antågande, och vi behöver en skyddad plats för att " "övervintra. Den här grottan ser lovande ut, men av spåren att döma ser det " "ut som att flera band med fredlösa redan bor här. Du får rensa ut dem så att " "vi kan använda den." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:189 msgid "" "Be careful when imprisoning a soul and use all your might to retain control " "over it or it might attempt to break free and destroy you!" msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:193 msgid "I... I will try." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200 msgid "" "Dwarves! They have often been our allies against the orc hordes. Surely they " "will allow us to winter with them." msgstr "" "Dvärgar! De har ofta varit våra allierade mot orchhorderna. De låter oss " "säkert övervintra med dem." #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:209 #, fuzzy msgid "" "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ " "want tae be a walking pile o’ bones." msgstr "" "Två nekromanter vid grottmynningen! Ta fram era yxor, pojkar, om ni inte " "vill bli vandrande benhögar." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:213 msgid "Or not. Why do they hate us so much?" msgstr "Eller inte. Varför hatar de oss så mycket?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:217 msgid "" "People fear that which they don’t understand, and death, after all, is the " "greatest mystery. Those who dare to investigate that mystery are bound to " "invoke fear and distrust. Worry not, your people will again warm to you once " "you deal with the orc threat at its source. For now, the cave-dwellers give " "us no choice." msgstr "" "Folk fruktar det de inte förstår, och döden är trots allt det största " "mysteriet. De som vågar utforska det mysteriet fruktas och misstros alltid. " "Oroa dig inte, ditt folk kommer att tina när du ryckt upp orchhotet vid " "roten. Men nu ger dessa grottinvånare oss inget val." #. [event]: type=Ghost side 4} #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:244 msgid "Tortured Soul" msgstr "Plågad själ" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:250 msgid "" "Free! Your foul spells cannot enslave me any longer, Malin the Damned. You " "shall pay for keeping me from my final rest!" msgstr "" "Fri! Dina vidriga besvärjelser kan inte förslava mig längre, Malin den " "Fördömde. Du skall få betala för att du höll mig ifrån min slutliga vila!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254 msgid "" "Fool boy! Your will must be stronger or you will never be able to control " "your soldiers well enough to face the orcs. Many are the young necromancers " "who have died when their servants turned on them. He will attack you " "relentlessly." msgstr "" "Dåraktiga pojke! Din vilja måste bli starkare, annars kommer du aldrig kunna " "kontrollera dina soldater tillräckligt väl för att ta itu med orcherna. " "Många är de unga nekromanter som dött när deras tjänare vände sig mot dem. " "Han kommer att anfalla dig utan misskund." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 #, fuzzy msgid "But why are they attacking me? And what should I do?!" msgstr "Men varför anfaller de mig? Och vad skall jag göra?!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:262 msgid "" "Destroy the rebel quickly and all will be well. Wait, and he will begin to " "turn the rest of your forces against you." msgstr "" "Förgör rebellen snabbt och det kommer att ordna sig. Väntar du så börjar han " "vända resten av dina styrkor mot dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:297 msgid "" "I think I’ve got the rest of them under control now. That was a close call." msgstr "Jag tror att jag har resten av dem under kontroll nu. Det var nära." #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:6 msgid "Beginning of the Revenge" msgstr "Vedergällningens början" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Burning inside with a desire to take his revenge against the orcs and push " "them further north, Malin spends the winter learning as much from Darken " "Volk as he can. His years of study with the mages serve him well, and his " "power grows quickly." msgstr "" "Med ett brinnande hämndbegär mot orcherna och fast besluten att driva dem " "längre norrut, tillbringar Malin vintern med att lära sig så mycket som " "möjligt av Darken Volk. Hans år av studier med magikerna tjänar honom väl, " "och hans kraft växer snabbt." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25 msgid "" "When spring comes, the two head north to a mountain pass known to Darken " "Volk. In the higher reaches the snow is just beginning to melt, making the " "passage treacherous. The elder necromancer insists that they press on. He " "says that he hopes to catch the orc fighters unprepared by arriving early in " "the year, thereby inflicting as much damage as possible." msgstr "" "När våren kommer, ger sig de två av norrut mot ett bergspass som Darken Volk " "känner till. Snön håller precis på att smälta i de högre passagerna, vilket " "gör färden förrädisk. Den äldre nekromanten insisterar på att de skyndar på. " "Han säger att han hoppas på att överraska orcherna genom att nå dem tidigt " "under året, och på så sätt tillfoga dem så mycket skada som möjligt." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:56 msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:81 msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:105 msgid "Move Malin to the end of the mountain pass" msgstr "För Malin till bergspassets mynning" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:110 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:177 msgid "Kill the orc leaders" msgstr "Döda orchledarna" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:147 msgid "" "Orcs block the way out of the mountain pass. Destroy them, and we will move " "on to bigger targets." msgstr "" "Orcher blockerar vägen ut ur bergspasset. Förgör dem, så tar vi oss an " "svårare motståndare sedan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151 msgid "" "With the might of the undead at my command, many orcs will die this day. " "They shall pay for getting me banished from Parthyn." msgstr "" "Med de vandödas makt vid mina händer skall många orcher dö denna dag. De " "skall få betala för att jag förvisades från Parthyn." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:169 msgid "Feel my wrath, vile creature!" msgstr "Känn min vrede, vidriga varelse!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:190 #, fuzzy msgid "The ice doesn’t look very thick..." msgstr "Isen här ser inte så tjock ut..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245 msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "Den svaga isen ger efter under den vandöda varelsen, som kommer att fastna i " "den tjocka leran på sjöbotten." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:253 msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "Den svaga isen ger efter under den tunga krigaren, som drunknar i de kalla " "bergsvattnen." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:6 msgid "Orc War" msgstr "Orchkriget" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:18 msgid "" "All through the summer and fall, the necromancer and his apprentice travel " "through orc-held lands. At night, they cause skeletons and ghosts to emerge " "from the forests to terrorize and kill entire camps of orcs and their goblin " "minions. Word spreads among the orcish towns, which begin to post guards and " "leave torches burning all night. These measures do little to help them." msgstr "" "Genom hela sommaren och hösten färdas nekromanten och hans lärling genom " "orchernas länder. Nattetid får de skelett och spöken att strömma ut ur " "skogarna för att terrorisera och döda hela läger av orcher och deras " "vättelakejer. Ryktet sprids i orchstäderna, som börjar sätta ut vaktposter " "och låter facklor brinna hela nätterna. Dessa åtgärder gör inte mycket för " "att hjälpa dem." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 #, fuzzy msgid "" "Word spreads to the south as well, of the many battles won against the orc " "tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark " "adepts, eager to aid in the fight, travel northwards and join the pair. " "“They are quite useful in battle,” the necromancer says to Malin, " "“but none of them have even a tenth of your potential power.”" msgstr "" "Ryktet sprids även söderut, om de många slag som vinns mot orchstammarna, " "berättar Darken Volk för Malin. När våren går över i sommar anländer några " "svartkonstnärer söderifrån och förenar sig med paret, ivriga att hjälpa till " "i striden. 'De är användbara i strid', säger nekromanten till Malin, 'men " "ingen av dem har ens en tiondel av din potential.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:28 #, fuzzy msgid "" "The damage inflicted by Malin and Darken Volk over the past year forces the " "usually fractious local chieftains to unite in opposition. Eventually, at a " "narrow place in the river men call the Longlier and Elves call the Arkan-" "thoria, they manage to surround the humans and force a fight." msgstr "" "Skadan som Malin och Darken Volk tillfogar orcherna över det senaste året, " "tvingar de vanligtvis rivaliserande lokala hövdingarna att enas för att stå " "emot dem. Till slut lyckas de omringa människorna och tvinga fram en strid." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:36 #, fuzzy msgid "River Longlier" msgstr "Flodfortsvakt" #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:53 msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:100 msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:137 msgid "K’Vark" msgstr "K’Vark" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:208 msgid "" "Since the very founding of Wesnoth you have hounded humans at every turn. " "You have raided my home at every opportunity. You have trampled our fields, " "slaughtered our livestock. You have brought war to a place of peace, and " "death to a place of life. You have killed without remorse, and despoiled " "that which was once beautiful. You have murdered my father and caused " "endless trouble to me. Now I shall have my revenge on you. Expect no mercy " "from me, because you have long since lost the right to it. I will crush you " "into the dust. The attacks on Parthyn will stop here and now. When I bring " "word of your demise the town will cheer my triumphant return." msgstr "" "Sedan Wesnoths grundande har ni jagat människor när ni kommit åt. Ni har " "gjort räder mot mitt hem så snart ni kunnat. Ni har trampat sönder våra " "fält, slaktat vår boskap. Ni har fört med er krig till en plats med fred, " "och död till en plats med liv. Ni har dödat utan nåd, och förött det som en " "gång var vackert. Ni har mördat min far och gett mig ändlösa problem. Nu " "skall jag få min hämnd. Förvänta er ingen nåd från mig, för ni har sedan " "länge förlorat rätten till den. Jag skall krossa er till stoft. Attackerna " "mot Parthyn slutar här och nu. När jag för bud om ert nederlag kommer staden " "jubla vid mitt triumferande återtåg." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212 msgid "" "Stop your silly talk, foul necromancer. You have caused enough trouble. It " "is time for you to die." msgstr "" "Sluta med ditt dumma prat, vidriga nekromant. Du har orsakat nog med " "problem. Det är dags för dig att dö." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:216 msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Hm... Såvida inte... Är du redan död, som skeletten?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220 #, fuzzy msgid "Then, it will be time for you to die again!" msgstr "Då är det dags för dig att dö igen!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:325 msgid "The last chieftain... he’s escaping! The coward!" msgstr "Den siste hövdingen... Han flyr! Den ynkryggen!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:329 msgid "" "Coward, yes. You must hunt him down before he can take word to the orcish " "council. A single chieftain, even after he gathers the survivors from this " "battle, should pose no problem for you, even on your own." msgstr "" "Ynkrygg, ja. Du måste jaga ifatt honom innan han kan föra bud till orchernas " "råd. En enda hövding blir inget problem för dig ensam, även om han samlar " "kring sig de överlevande från denna strid." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:333 msgid "On my own? Is my apprenticeship over?" msgstr "Ensam? Är min lärlingsperiod slut?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:337 msgid "" "... Almost. The growth of your power has been truly impressive to watch. " "There is, however, a small favor I will ask of you. That will constitute the " "last part of your training. Now there are merely some... tasks... to which I " "must attend. They need not concern you. I will meet up with you to the west " "in a few weeks. In the meantime, do not let the last chieftain escape " "justice." msgstr "" "Nästan. Din kraft har ökat på ett imponerande vis. Dock är det en liten " "tjänst jag måste be dig om. Detta kommer att vara den sista delen av din " "träning. Nu måste jag ta itu med en del... uppgifter. De rör inte dig. Jag " "möter upp med dig i väst om några veckor. Under tiden, låt inte den siste " "hövdingen fly undan rättvisan." #. [scenario]: id=06_Return_to_Parthyn, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:6 msgid "Return to Parthyn" msgstr "Återkomsten till Parthyn" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:18 #, fuzzy msgid "" "Two days travel south of the previous battle, Malin loses the trail of the " "regrouped orcish warriors, but soon picks it up again. The trail moves " "unfailingly south for several days. As soon as it crosses the Great River it " "immediately turns west." msgstr "" "Efter två dagars resa söderut tappar Malin spåret efter de omgrupperade " "orchkrigarna, men hittar det snart igen. Spåret rör sig rakt söderut i flera " "dagar. Alldeles efter den stora floden svänger det västerut." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23 msgid "Within a few days, Malin recognizes some familiar surroundings..." msgstr "Efter några dagar börjar Malin känna igen omgivningarna..." #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74 #, fuzzy msgid "Guardsmen" msgstr "Vakt" #. [side]: type=Frontier Baroness, id=Dela Keshar #. [unit]: type=Frontier Baroness, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549 msgid "Dela Keshar" msgstr "Dela Keshar" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:135 msgid "Remove the traitor Drogan" msgstr "Avsätt förrädaren Drogan" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:139 msgid "Kill any people from Parthyn but Drogan" msgstr "Döda någon från Parthyn förutom Drogan" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:191 msgid "River fort guard" msgstr "Flodfortsvakt" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 msgid "I bring word of a great victory against the orcs, Drogan." msgstr "Jag för bud om en stor seger mot orcherna, Drogan." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:204 msgid "" "I had hoped you would never return, Malin. You have been banished, and now " "return. You give me no choice but to order my soldiers to attack you." msgstr "" "Jag hoppades att du aldrig skulle återvända, Malin. Du har förvisats, och nu " "återvänder du. Du ger mig inget annat val än att skicka soldaterna på dig." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208 msgid "" "Master, do not listen to the lies he tells. There is always a choice, and he " "chooses to attack you. He jeopardizes the safety of Parthyn!" msgstr "" "Mästare, lyssna inte på hans lögner. Det finns alltid ett val, och han " "väljer att anfalla. Han äventyrar Parthyns säkerhet!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:212 msgid "Silence from you." msgstr "Tystnad!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:216 msgid "" "I have eliminated two orc chieftains. I doubt that we will see any orc raids " "this summer. The beasts will be too busy trying to regroup." msgstr "" "Jag har utrotat två orchhövdingar. Jag tvivlar på att vi kommer att se några " "orchräder den här sommaren. Odjuren kommer att vara för upptagna med att " "omgruppera." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:220 msgid "You are mistaken, brother. Even now the orcs camp north of the river." msgstr "Du har fel, broder. Orcherna har slagit läger norr om floden." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:224 msgid "" "I have been tracking that band since they fled the field at my great " "victory! But how did they get north of the river? Let my forces be and I " "will deal with them." msgstr "" "Jag har spårat det där orchbandet sedan de flydde fältet vid min stora " "seger! Men hur kom de norr om floden? Låt mina styrkor vara och jag skall ta " "itu med dem." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:228 msgid "" "A nice story. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into a traitor." msgstr "" "En fin historia. Jag finner det mer troligt att du har tagit med dig dina " "allierade orcherna för att hämnas på staden. Om vi inte anfaller kommer dina " "vandöda säkert döda oss på stället. Jag såg dig växa upp, och jag kunde " "aldrig tro att du skulle bli en förrädare." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:232 msgid "Master, he threatens the safety of the city by standing in your way." msgstr "Mästare, han hotar stadens säkerhet genom att stå i vägen för dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:236 msgid "" "Then you are the traitor, Drogan, for preventing me from protecting the " "city. I will defend Parthyn, and if you stand in my way I will cut you down " "for the treason you commit." msgstr "" "Då är det du som är förrädaren, Drogan, för du hindrar mig från att skydda " "staden. Jag skall försvara Parthyn, och om du står i min väg skall jag döda " "dig för ditt förräderi." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266 msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will be coming for you..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 msgid "Now the people of Parthyn will never accept me back!" msgstr "Nu kommer Parthyns folk aldrig att acceptera mig igen!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:307 msgid "See what your traitorous ways have won you, Drogan?" msgstr "Ser du vad dina ränker har gett dig, Drogan?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:311 msgid "" "You will pay for Drogan’s death. Now that I have seen the true evil to which " "you have come, I will commit every guardsman to your demise. It pains me to " "think that you were once my brother." msgstr "" "Du skall få betala för Drogans död. Nu när jag sett den sanna ondskan hos " "dig, skall jag skicka varje soldat i staden mot dig. Det smärtar mig att du " "en gång var min bror." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 msgid "" "Even with my new power, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Trots min nya kraft kan jag inte strida mot hela staden och orcherna " "samtidigt. Jag måste fly västerut för att hitta Darken Volk!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324 msgid "Escape to the northwest" msgstr "Fly åt nordväst" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346 msgid "" "While our forces must stay here to fight off your pet orcs, when we are done " "I shall come after you. You are my brother no longer." msgstr "" "Våra styrkor måste stanna här för att ta itu med dina orcher, men när vi är " "klara med dem skall jag komma efter dig. Du är inte längre min bror." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:351 #, fuzzy msgid "" "Gods of Darkness, how did it come to this? My own sister determined on my " "death. Nothing has gone right since... since that day the fat toad Zephrin " "mocked my up-country accent and I lost my temper and cursed him with boils. " "“A life curse goes beyond a joke,” they said. “Poor judgment,” " "they said, and expelled me from the Academy." msgstr "" "Mörkrets gudar, hur kunde det bli så här? Min egen syster har svurit min " "död. Inget har blivit rätt sedan... sedan den feta paddan Zephrin hånade min " "dialekt och jag tappade humöret och förbannade honom med bölder. 'En " "förbannelse för livet är inget skämt', sa de. 'Dåligt omdöme', sa de, och " "relegerade mig från akademin." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355 msgid "" "Now the only being who still wants to keep me alive is a necromancer. Curse " "them all! Live or die, I’ll have my revenge on those that have wronged me." msgstr "" "Den enda som vill se mig i livet är en nekromant. Förbannade skall de vara! " "Jag skall få min hämnd på de som gjort mig illa." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:379 msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "Se hur det går när du avvisar Malin Keshars hjälp!" #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:6 msgid "A Small Favor" msgstr "En tjänst" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:106 msgid "" "Fleeing from the city of his birth, Malin heads to the west. Soon he " "reunites with his teacher." msgstr "" "Malin flyr från sin födelsestad, och färdas västerut. Snart återförenas han " "med sin lärare." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:111 #, fuzzy msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. Since it has personal value to me, think of the task as a small favor. " "I should warn you that it will require you to act against your countrymen of " "Wesnoth, since it was one of them who stole it from me.”" msgstr "" "'Ditt sista prov som min lärling, är att hjälpa mig att återta en bok', " "säger nekromanten. 'Boken... stals från mig för länge sedan. Den har " "affektionsvärde för mig, så se uppgiften som en tjänst. Jag bör dock varna " "dig: uppgiften ställer dig mot dina landsmän från Wesnoth, då det var en av " "dem som stal den från mig.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:116 #, fuzzy msgid "" "Malin replies, “They are no longer countrymen of mine, since they have " "rejected me twice now.”" msgstr "" "Malin svarar: 'De är inte längre mina landsmän; de har avvisat mig två " "gånger nu.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:121 #, fuzzy msgid "" "Darken Volk continues, “Excellent. We travel, then, to the city of Tath. " "There is a lord of that city by the name of Karres. He was trained as a mage " "in his youth, and now uses his wealth to support a large number of mages in " "their studies. Among his library is the book we seek. We will need to break " "into his manor and seek the book inside.”" msgstr "" "Darken Volk fortsätter: 'Utmärkt. Då färdas vi mot staden Tath. En av " "stadens adelsmän heter Karres. Han tränades till magiker i sin ungdom, och " "använder nu sin förmögenhet för att stödja ett stort antal magiker i deras " "studier. Boken vi söker finns i hans bibliotek. Vi kommer att behöva bryta " "oss in i hans gods och leta efter boken.'" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:133 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:23 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:22 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:56 msgid "Intruders" msgstr "" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:155 msgid "Taylor" msgstr "Taylor" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:203 msgid "Malin and Darken Volk enter the Mage Lord’s manor" msgstr "Malin och Darken Volk träder in i magikerfurstens gods" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:252 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:253 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:254 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:255 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:260 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:261 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:262 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:264 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:268 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:269 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:274 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:275 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:281 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:282 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:283 msgid "Night Watchman" msgstr "Nattvakt" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:256 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:257 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:258 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:259 msgid "Gate Guard" msgstr "Portvakt" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:270 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:277 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:284 msgid "Head Trainer" msgstr "Huvudinstruktör" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276 msgid "Townperson" msgstr "Borgare" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:309 msgid "" "The stolen book lies within Lord Karres’s manor on the north end of the " "city. We cannot defeat the entire city guard, so we must stay hidden as long " "as possible. The cover of the night and this fog will aid us. Once we are " "seen by the night watchmen, we will have to make a run for it. Our forces " "are not strong enough to take the whole city." msgstr "" "Den stulna boken finns i furst Karres gods, i stadens norra del. Vi kan inte " "ta oss an hela stadsvakten, så vi måste hålla oss dolda så länge som " "möjligt. Natten och den här dimman kommer att skydda oss. Om stadsvakten ser " "oss, måste vi lägga benen på ryggen. Våra styrkor är inte stora nog att inta " "staden." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:313 msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Observera: Endast de styrkor du rekryterar nu kommer att vara tillgängliga " "för dig på insidan." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:340 msgid "" "Sir! Undead creatures are coming out of the forest! Wake the guard " "immediately!" msgstr "Ers nåd! Vandöda kommer ut bland träden! Väck vakterna omedelbart!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:344 msgid "To arms, men!" msgstr "Till vapen, mannar!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:385 msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Aoouuh! Det bränner... Brännnnneeerr..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:389 msgid "What in the name of all demons of hell was this thing?" msgstr "Vad i alla helvetets demoners namn var det där?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:393 #, fuzzy msgid "" "This was the impact of what is known as holy water among common people. It " "is brewed in a complicated and mysterious procedure only known to a few " "priests and often used to fight resurrected creatures." msgstr "" "Det var effekten av det som bland vanligt folk kallas heligt vatten. Det " "bryggs i en komplicerad och mystisk ritual som bara några få präster känner " "till. Det används ofta för att bekämpa återuppväckta varelser, för att bryta " "de starka besvärjelser som ofta används." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:447 msgid "Here is the entrance! Hurry!" msgstr "Här är ingången! Snabbt!" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:6 msgid "A Small Favor — Part 2" msgstr "En tjänst - Del 2" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 msgid "Find the mage Lord Karres" msgstr "Finn magikerfursten Karres" #. [unit]: type=Arch Mage, type=Great Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:119 msgid "Lord Karres" msgstr "Furst Karres" #. [do] #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:136 msgid "Guard" msgstr "Vakt" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:354 msgid "" "Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy " "gates behind them." msgstr "" "Malin och Darken Volk går in i magikerfurstens gods och stänger snabbt den " "tunga porten bakom sig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:359 #, fuzzy msgid "" "That gate won’t hold back the soldiers for more than a few hours. We’d " "better hurry." msgstr "" "Porten kommer inte att hålla tillbaka soldaterna mer än några timmar. Vi " "måste skynda oss." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:379 msgid "" "I feel the breaking of an illusion spell. The book must be in the great " "hall, in the northwest corner of the manor. Let us move quickly now!" msgstr "" "Jag känner en illusionsbesvärjelse som rämnar. Boken måste finnas i stora " "salen, i nordvästra hörnet av godset. Snabbt nu!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386 #, fuzzy msgid "Move through the passageway in the northwest leading to the great hall" msgstr "Gå genom passagen i nordväst mot stora salen" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414 msgid "I think I have found the passage to the great hall. Follow me quickly!" msgstr "Jag tror att jag hittat vägen till stora salen. Följ mig!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:432 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:463 msgid "" "As dawn breaks, the city guards force their way into the manor and capture " "the two necromancers." msgstr "" "I gryningen slår sig stadsvakten in i godset och tillfångatar två " "nekromanter." #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:6 msgid "A Small Favor — Part 3" msgstr "En tjänst - Del 3" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:94 msgid "Find the book" msgstr "Hitta boken" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:112 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:113 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:141 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:144 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:145 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:146 msgid "Guardian" msgstr "Väktare" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221 #, fuzzy msgid "I feel the book is very close, somewhere to the northwest." msgstr "Jag känner att boken är väldigt nära någonstans i nordväst." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:405 msgid "We’ve got the book, but now how do we get out of here?" msgstr "Vi har boken, men hur kommer vi nu ut härifrån?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:321 msgid "" "There’s a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "Det finns en liten tunnel i källaren i nordöst. Det leder oss tillräckligt " "långt utanför staden så att vi kan komma undan." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330 msgid "Escape via the tunnel in the northeast cellar" msgstr "Fly via tunneln i den nordöstra källaren" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:442 #, fuzzy msgid "Phew! Let’s get out of here." msgstr "Puh! Nu går vi härifrån." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:384 msgid "Escape the manor" msgstr "Fly från godset" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:412 msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Vänta, du lämnar väl inte mig efter?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:423 msgid "You have served me well, my apprentice." msgstr "Du har tjänat mig väl, lärling." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:427 msgid "" "As he heads into the tunnel Darken Volk collapses its entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "När Darken Volk går in i tunneln, raserar han dess mynning. Malin lämnas " "efter, att bli tillfångatagen och avrättad av stadsvakten." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:6 msgid "Alone at Last" msgstr "Äntligen ensam" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:18 #, fuzzy msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk turns " "and, with a word and gesture causes the entrance to collapse. The two " "necromancers turn and begin walking down the pitch-black tunnel, temporarily " "safe from pursuit." msgstr "" "När de går in i tunneln under furst Karres gods vänder sig Darken Volk om, " "och med ett ord och en gest raserar han tunnelmynningen. De två " "nekromanterna vänder och börjar gå nerför den becksvarta tunneln." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sun sink below the horizon." msgstr "" "De fortsätter genom den fuktiga, kalla tunneln, hela morgonen och dagen. När " "solens sista strålar sjunker bakom horisonten kommer de ut till slut." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:90 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:128 msgid "Wesnothians" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:154 #, fuzzy msgid "Take the book back from Darken Volk" msgstr "Ta tillbaka boken från Darken Volk" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:236 msgid "" "Well, we made it out. We got your precious book. What’s in it, anyway? And " "what do we do now?" msgstr "" "Vi klarade det. Vi fick tag på din bok. Vad är det i den? Och vad gör vi nu?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:240 #, fuzzy msgid "‘We’? We do nothing. You are no longer my apprentice." msgstr "Vi? Vi gör ingenting. Du är inte längre min lärling." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:254 msgid "Now give the book to me." msgstr "Ge mig boken nu." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:258 msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "" "Darken Volk tar den mystiska boken ur Malins händer och drar sig undan." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:274 msgid "You can’t just leave me here!" msgstr "Du kan inte bara lämna mig här!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:270 msgid "Now go your own way, and I will go mine." msgstr "Nu går vi skilda vägar." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:298 msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "" "Mästare, ser du inte? Han har bara utnyttjat dig för att få tag i den där " "boken!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:302 msgid "What do you mean?" msgstr "Vad menar du?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306 msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages! The book is rightfully yours!" msgstr "" "Han bryr sig inte om ditt ädla uppdrag, att trycka tillbaka orcherna. Han " "behövde din hjälp för att besegra magikerna! Boken är din rättmätiga egendom!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:310 msgid "Wait!" msgstr "Vänta!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:314 msgid "" "All of the training you gave me, that was just so I would help you get that " "book! Return it to me now, or I will take it by force." msgstr "" "All träning du gav mig var bara för att jag skulle hjälpa dig att få tag i " "boken! Ge mig den nu, annars tar jag den med våld." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318 msgid "You are even more of a fool than I thought." msgstr "Du är en större dåre än jag trodde." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:356 msgid "" "You let me believe Parthyn would accept me back so when they didn’t I would " "be willing to attack my own countrymen!" msgstr "" "Du lät mig tro att Parthyn skulle låta mig komma tillbaka, så att jag skulle " "kunna anfalla mina landsmän när de vägrade!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 msgid "" "What you let yourself believe is no fault of mine. Cease your foolish " "prattle. I gave you more power than you could have possibly dreamed. Use it " "to fight the orcs that annoy you so, not me." msgstr "" "Vad du får för dig att tro är inte mitt fel. Sluta med din dåraktiga babbel. " "Jag gav dig mer makt än du någonsin kunde drömt om. Använd den mot orcherna " "som stör sig så, inte mot mig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:364 msgid "" "So it is true! You took my home away from me. You took Drogan away. Now that " "all of that is gone, I will at least keep the fruits of my labors." msgstr "" "Så det är sant! Du tog mitt hem ifrån mig. Du tog Drogan. Nu när allt det är " "borta skall jag i alla fall behålla frukterna av mitt arbete." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:368 msgid "Hardly. I will crush you easily." msgstr "Knappast. Jag kommer att krossa dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:372 msgid "Perhaps, but I have nothing left to lose." msgstr "Kanske, men jag har inget att förlora." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:420 msgid "Now you shall pay for what you have done to me." msgstr "Nu skall du få betala för vad du gjort mot mig." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:424 msgid "" "Done? I have done nothing but give you an opportunity. You have chosen your " "own path. Now leave me alone!" msgstr "" "Gjort? Jag har inte gjort annat än ge dig en möjlighet. Du har valt din egen " "väg. Lämna mig ifred nu!" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 msgid "Sir Cadaeus" msgstr "Sir Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473 msgid "" "Your travels in this region have not gone unnoticed, foul necromancers! We " "have been tracking you for weeks, with our purpose renewed this morning upon " "hearing of the disaster you wreaked upon the goodly city of Tath." msgstr "" "Era framfärder i området har inte gått oss förbi, vidriga nekromanter! Vi " "har spårat er i veckor, och när vi hörde om katastrofen ni orsakat i Tath " "fick vi nya krafter." #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 msgid "" "Do not even think of running away — my horsemen can easily catch you. Yes, " "on this day you shall have to answer for your innumerable crimes." msgstr "" "Tänk inte ens på att försöka fly - mina ryttare kan lätt fånga in er. Ja, " "denna dag skall ni få svara för era oräkneliga brott." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:481 msgid "" "We’ll see how well your pompous words protect you from the blades of the " "undead once I have finished this upstart." msgstr "" "Vi får se hur dina uppblåsta ord skyddar dig mot de vandödas klingor när jag " "tagit itu med den här uppkomlingen." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:588 msgid "" "I told you, Malin, that I would find you again, and I have kept my word. I " "will not suffer you to bring any further harm to my people, and so you will " "not live to see another sunset." msgstr "" "Jag sa att jag skulle hitta dig igen, Malin, och jag har hållit mitt ord. " "Jag tänker inte låta dig skada mitt folk mer. Du har sett din sista " "solnedgång." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:592 msgid "" "You wrong me, sister. I have only tried to help. Have you not seen fewer " "orcs this past summer?" msgstr "" "Du gör mig orätt, syster. Jag har bara försökt hjälpa er. Har ni inte sett " "färre orcher den här sommaren?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:596 msgid "I will not listen to any more of your lies. Men, attack!" msgstr "Jag lyssnar inte på fler av dina lögner. Anfall!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:608 msgid "With my dying breath I curse you, Malin the Damned!" msgstr "Med mitt sista andetag förbannar jag dig, Malin den Fördömde!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:612 msgid "Now I’ve just got to get that book out of the battleground!" msgstr "Nu måste jag bara få den där boken från slagfältet!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:619 #, fuzzy msgid "Bring the book back to Malin’s castle" msgstr "För tillbaka boken till Malins slott" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:634 msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Plocka upp boken genom att föra en trupp till den. Fladdermöss och spöken " "kan inte bära den." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:679 msgid "I have the book." msgstr "Jag har boken." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700 msgid "I am sorry master, that is too heavy for me." msgstr "Jag är ledsen, herre, den är för tung för mig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734 msgid "" "The paladins will not be able to pursue me through the mountains, and Dela " "will not dare take the soldiers too far from Parthyn." msgstr "" "Tempelriddarna kan inte förfölja mig i bergen, och Dela vågar inte ta " "soldaterna för långt från Parthyn." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:18 #, fuzzy msgid "“To become a lich, one must first die.”" msgstr "'För att bli en häxmästare, måste man först dö.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:23 #, fuzzy msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy " "bind the spirit, but only once it has been unbound from the body. To become " "a lich, the mage must make the necessary incantations with his dying " "breaths. He thus binds his own spirit in much the same way necromancers bind " "the spirits of others. Because he retains his own will, however, the lich " "can call upon the awesome powers of the spirit world.”" msgstr "" "Så står det i boken som Malin återtagit. 'Nekromantins besvärjelser binder " "anden, men endast då den frigjorts från kroppen. För att uppnå häxmästarskap " "måste magikern utföra de nödvändiga riterna med sina sista andetag. På så " "vis binder han sin egen ande på det sätt som nekromanter binder andras. Då " "han bibehåller sin egen vilja, kan häxmästaren åkalla andevärldens makter.'" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:28 msgid "" "The words, and the idea, stick in the back of his mind. With all of Wesnoth " "forbidden to him, Malin finds refuge in a nameless frontier village where " "few questions are asked. When word filters to the town that Parthyn has been " "overrun by orcs, it rekindles hatred within him. With renewed purpose, he " "raises his undead minions and travels northward." msgstr "" "Orden, och idén, präntas in i hans sinne. Då hela Wesnoth är förbjudet " "område för honom, finner Malin sin tillflykt i en namnlös gränsby där få " "frågor ställs. När nyheten når staden att Parthyn blivit plundrat av orcher " "tänds hatet på nytt i honom. Med återfunnen glöd återuppväcker han sina " "vandöda undersåtar och färdas norrut." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 #, fuzzy msgid "" "Malin soon finds the track of an enormous orc army, and follows them until " "he reaches their camp. As he sees the number of orcs, the enormity of his " "quest begins to dawn on him. He attacks the camp anyway but is quickly " "driven back, and badly injured by a thrown orcish dagger as he retreats. He " "finds refuge in a small cave." msgstr "" "Malin finner snart spåren av en enorm orcharmé, och följer dem tills han når " "deras läger. När han ser deras antal inser han sitt svårigheten i sitt " "uppdrag. Han anfaller lägret ändå, men drivs snabbt tillbaka. Under " "reträtten skadas han svårt av en kastad orchdolk. Han flyr till en liten " "grotta." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:117 msgid "Trolls" msgstr "" #. [unit]: type=Ancient Wose, id=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 msgid "Dumdumbadoom" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:276 msgid "Master, you are gravely injured!" msgstr "Mästare, du är svårt skadad!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:280 msgid "" "I won’t go down like this, felled by an orc’s blade. I won’t see them defeat " "me!" msgstr "" "Jag tänker inte falla offer för en orchklinga. Jag tänker inte låta dem " "besegra mig!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284 msgid "There is another way, master. Remember the book..." msgstr "Det finns ett annat sätt, mästare. Boken..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:288 msgid "" "Yes... yes. The orcs are too strong for me now, but once I have undergone " "the transformation they’ll begin to fall before me. And I will continue to " "hound them until the last one falls!" msgstr "" "Ja... Ja. Orcherna är för starka för mig nu, men när jag har genomgått " "förvandlingen kommer de att gå under framför mig. Och jag skall vara dem i " "hälarna till den sista av dem faller!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292 msgid "Leave me now while I prepare." msgstr "Lämna mig nu, medan jag gör förberedelser." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:296 msgid "Yes, master." msgstr "Ja, mästare." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:303 msgid "" "With his last bits of strength, Malin assembles an altar as the book " "instructs." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:327 msgid "I pray that I am strong enough to complete the spell." msgstr "Jag ber att jag är stark nog att fullborda besvärjelsen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:331 #, fuzzy msgid "I’m ready. Do it." msgstr "Jag är inte redo att dö..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:386 msgid "There is darkness..." msgstr "Det blir mörkt..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:391 msgid "and peace..." msgstr "och tyst..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:396 msgid "for a moment." msgstr "ett ögonblick." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402 msgid "" "Then they are replaced by a pulling, a pain too strong to resist, and then..." msgstr "Så kommer ett slitande, en smärta för stark att motstå, och sedan..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:407 msgid "by emptiness." msgstr "Tomhet." #. [side]: type=Lich, id=Mal Keshar #. [unit]: type=Lich DiD, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34 msgid "Mal Keshar" msgstr "Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:434 msgid "AAAaaiiigghh!!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:439 msgid "The cold, it burns!" msgstr "Kylan! Det bränner!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:443 msgid "I need warmth... life... I sense some here!" msgstr "Jag måste ha värme... Liv.... Det finns något här!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:496 msgid "Regain your strength" msgstr "Återvinn din styrka" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:500 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:599 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:78 msgid "Destruction of Mal Keshar" msgstr "Mal Keshars undergång" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:538 msgid "Yes! I can draw energy even from these insignificant creatures." msgstr "Ja! Jag kan dra energi även från dessa obetydliga varelser." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566 #, fuzzy #| msgid "" #| "There, in along this old road, I sense a place worthy of being my home. " #| "From there I will build by armies. But I am still too weak to clear the " #| "vermin from it. I must finish regaining my strength." msgid "" "There, in along this old road, I sense a place worthy of being my home. From " "there I will build my armies. But I am still too weak to clear the vermin " "from it. I must finish regaining my strength." msgstr "" "Där, på den här gamla vägen, känner jag en plats värdig att bli mitt nya " "hem. Där skall jag samla min armé. Men jag är fortfarande för svag för att " "rensa ut ohyran från den. Jag måste återfå min styrka först." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 msgid "" "I will need a castle from which to call upon my soldiers. I sense one nearby." msgstr "" "Jag behöver ett slott för att kalla mina soldater. Jag känner ett i närheten." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:588 #, fuzzy msgid "Yes, this will do until I can take my new home." msgstr " Ja, detta duger tills jag kan ta mitt nya hem." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:595 msgid "Clear your new home of trolls" msgstr "Rensa ut trollen ur ditt nya hem" #. [message]: speaker=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:692 msgid "" "Who has awoken me from my slumber? Undead? I shall not suffer the existence " "of such foul creatures." msgstr "" "Vem har väckt mig ur min slummer? Vandöda? Jag tänker inte stå ut med så " "vidriga varelsers existens." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:710 msgid "AAAaaaggghhhh!! ..." msgstr "" #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:6 msgid "Endless Night" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:14 msgid "" "Years pass. Every summer when the mountain passes become clear, the lich " "sends his soldiers to attack the orcs, removing any human, elven, or " "dwarvish patrols that get in the way. Every year the undead inflict some " "damage before being repelled and retreating to the caves." msgstr "" "Åren går. Varje sommar, när bergspassen blir farbara, skickar häxmästaren " "sina soldater för att anfalla orcherna, och rensa bort alla människors, " "alvers eller dvärgars patruller som kommer i vägen. Varje år åsamkar de " "vandöda en del skada innan de slås tillbaka och retirerar till grottorna." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19 msgid "" "Rumors circulate of a lich that preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Rykten talar om en häxmästare som nedgör spaningspatruller. En hjälte " "beslutar sig för att sätta stopp för ondskan, och samlar sina lojala trupper." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:74 #, fuzzy msgid "Defeat the foolish hero" msgstr "Besegra den dåraktige hjälten." #. [unit]: type=Assassin, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #. [unit]: type=Royal Guard, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:226 msgid "Foolish Hero" msgstr "Dåraktig hjälte" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:284 msgid "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgstr "" "Din domedag har kommit, vidrige häxmästare! Du skall falla för min egen hand." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288 msgid "" "The only doom at hand is yours, if you do not leave now. Go back to your " "manors and taverns, and do not trouble me further." msgstr "" "Den enda domedag som kommit är din egen, om du inte ger dig av. Återvänd " "till dina gods och värdshus, och besvära mig inte mer." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:300 msgid "" "You have preyed on too many of my boys. I have come here to end this, once " "and for all." msgstr "" "Du har tagit för många av de mina. Jag har kommit för att sätta stopp för " "det, en gång för alla." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:304 msgid "Not even real soldiers. I will sweep you aside." msgstr "Inte ens riktiga soldater. Jag kommer att vifta bort er." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:316 msgid "" "Your kind is an abomination. I am here to see that you inflict no more harm " "on the spirits that have passed on." msgstr "" "Din sort är en styggelse. Jag är här för att se till att du inte skadar de " "hädangångnas andar mer." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:320 msgid "" "Fool! By leaving your forests and coming into my domain, you have sacrificed " "your own spirits." msgstr "" "Dåre! Genom att lämna era skogar och komma in på min domän har ni offrat era " "egna andar." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332 #, fuzzy msgid "" "I’ve been itching for a chance to break some bones with my hammer, and now " "you’ve given me cause. Goodness knows you’ve got plenty of bones over there." msgstr "" "Jag har längtat efter att få knäcka ben med min hammare, och nu har du gett " "mig ett skäl. Gudarna skall veta att du har många ben där." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:336 msgid "" "Go back to your tunnels and your mines, and do not trouble me unless you " "want your hammers to work for me once you are dead." msgstr "" "Gå tillbaka till era tunnlar och gruvor, och besvära mig inte om ni inte " "vill att era hammare skall arbeta för mig när ni är döda." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340 msgid "" "Hear that boys, he’s threatening us! It’s time he learned what real dwarves " "are made of." msgstr "" "Hör ni, han hotar oss! Det är dags att han lär sig vad riktiga dvärgar är " "gjorda av." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:352 msgid "" "So, I’ve finally found your lair, lich. You, who have been attacking the " "orcs for years and have destroyed many of our tribes." msgstr "" "Så, jag har funnit din lya till slut, häxmästare. Du som har anfallit " "orcherna i åratal och krossat många av våra stammar." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:356 #, fuzzy msgid "" "Orcs? It is you who have forced me to choose the dark path, and it is you " "who ended my mortal life and made me turn into a lich. I am actually " "grateful to you for coming here, foolish hero. My hatred toward your race " "makes me stronger and I again get a chance to kill orcs!" msgstr "" "Orcher? Så det är du som tvingat mig in på denna mörka väg, och det är du " "som ändat mitt dödliga liv och fick mig att bli en häxmästare. Jag är " "faktiskt tacksam för att du kom, dåraktiga hjälte. Mitt hat mot ditt släkte " "gör mig starkare och jag får återigen chansen att döda orcher!" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:360 #, fuzzy msgid "" "Nothing will stop me from taking revenge for my father who died at your hand " "and for the rest of my people you and your minions have killed, lich. Orcs, " "attack! The one who brings me his skull gets a bag of gold." msgstr "" "Inget kan stoppa mig från att hämnas min far, som dog för din hand, och " "resten av mitt folk som du och dina undersåtar har dödat, häxmästare. " "Orcher, anfall! Den som ger mig hans skalle får en säck med guld." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:374 #, fuzzy msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Är det ingen ände på dåraktiga hjältar med dödslängtan? Allvarligt, var " "kommer ni ifrån?" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:410 msgid "Well, that is the end of his evil ways." msgstr "Nå, det är slutet för hans onda gärningar." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:414 #, fuzzy msgid "" "I wonder who he was in life, before falling into the evil ways that led him " "to today." msgstr "" "Jag undrar vem han var i livet, innan han anträdde den onda väg som ledde " "till idag." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418 #, fuzzy msgid "" "Once he chose this unlife for himself and his soldiers, he forfeited any " "claim to our compassion. Does it even matter who he was?" msgstr "" "När han valde detta vanliv åt sig själv och sina soldater gav han upp rätten " "till vår medkänsla. Spelar det någon roll vem han var?" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:422 msgid "No, I suppose it does not." msgstr "Nej, jag antar att det inte gör det." #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:4 msgid "Apprentice Mage" msgstr "Magikerlärling" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:18 msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither." msgstr "" "Tränad i svärdskonst som pojke och i magi som yngling har Malin kunskap om " "båda konster, men har inte bemästrat någon av dem." #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:23 msgid "short sword" msgstr "kortsvärd" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:32 msgid "magic blast" msgstr "magisk stöt" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:4 msgid "Apprentice Necromancer" msgstr "Nekromantlärling" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:17 msgid "" "Despite his increased magical powers, Malin holds on to his short sword as " "his melee weapon of choice." msgstr "" "Trots sina ökande magiska krafter håller Malin fast vid sitt kortsvärd som " "sitt huvudsakliga närstridsvapen." #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:35 msgid "chill wave" msgstr "köldvåg" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:47 msgid "shadow wave" msgstr "skuggvåg" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:4 msgid "Dark Mage" msgstr "Mörkermagiker" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:18 #, fuzzy msgid "" "Although Malin’s sword has grown rusty from lack of proper care, his " "increasing skill with magic more than compensates." msgstr "" "Malins svärd har rostat av brist på underhåll, men hans ökande skicklighet " "med magi uppväger detta mer än väl.\n" "\n" "Anmärkning:" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:6 msgid "female^Frontier Baroness" msgstr "Gränsbaronessa" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:23 msgid "" "On the frontiers of Wesnoth, all able-bodied men and women must be able to " "defend the town at need. While the men are most often trained in the use of " "sword or bow, the women learn the use of staff and sling. The most " "proficient are more than a match for any orcs foolish enough to engage them " "in combat." msgstr "" "Vid Wesnoths gränser måste varje man och kvinna kunna försvara staden vid " "behov. Männen är ofta tränade att använda svärd och pilbåge, medan kvinnorna " "lär sig att använda stav och slunga. De skickligaste ger varje orch dåraktig " "nog att ingå strid med dem ordentligt motstånd." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:63 msgid "staff" msgstr "stav" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:72 msgid "sling" msgstr "slunga" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 msgid "I’m not ready to die..." msgstr "Jag är inte redo att dö..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:28 msgid "" "Fool boy! You have allowed my death, and now none in this world will aid you." msgstr "" "Dåraktiga pojke! Du har låtit mig dö, och nu kommer ingen i denna värld att " "hjälpa dig." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:44 msgid "No! I will not fall this close to achieving the goal of so many years!" msgstr "" "Nej! Jag tänker inte gå under så nära att uppnå mina mål som jag kämpat för " "i så många år!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:57 msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Din inkompetens inför en så här simpel sak är skrämmande. Du kommer aldrig " "bli stark nog att vara till nytta för mig." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:73 msgid "Then my battle against the orcs is lost!" msgstr "Då är min kamp mot orcherna förgäves!" #~ msgid "Any zombies out there?" #~ msgstr "Några zombier där ute?" #~ msgid "Don’t say that!" #~ msgstr "Säg inte så!" #~ msgid "What?" #~ msgstr "Vadå?" #~ msgid "That!" #~ msgstr "Det!" #~ msgid "The ‘zee’ word. Don’t say it!" #~ msgstr "Ordet med z. Säg det inte!" #~ msgid "Why not?" #~ msgstr "Varför inte?" #, fuzzy #~ msgid "Because it’s ridiculous!" #~ msgstr "Det är löjligt." #~ msgid "Well... are there any?" #~ msgstr "Nå... Finns det några?" #~ msgid "I don’t see any. Maybe it’s not as bad as all that." #~ msgstr "Jag ser inga. Kanske kommer det inga." #~ msgid "Oh, no, wait, there they are." #~ msgstr "Åh, nej, vänta, där är de." #~ msgid "Descent Into Darkness" #~ msgstr "Mörkret Faller" #~ msgid "Phew! Let’s get out of here" #~ msgstr "Puh! Nu går vi härifrån." #~ msgid "Door" #~ msgstr "Dörr" #, fuzzy #~ msgid "Become a Lich" #~ msgstr "Bli en häxmästare" #~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!" #~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgstr "Aaaaarrrghh...!" #~ msgid "Ghast" #~ msgstr "Gast" #, fuzzy #~ msgid "" #~ "The ghast is a creature taken from humankind’s most primal nightmares. " #~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not " #~ "patient enough to wait for their victim to die from poison before " #~ "consuming the body. They attack directly with their enormous mouths, " #~ "trying to rip the flesh straight from their foes. Once their enemy is " #~ "defeated, they eat the rest of the body, gaining strength in the process." #~ msgstr "" #~ "En gast är en varelse som hämtad ur mänsklighetens värsta mardrömmar. " #~ "Olikt dess mindre kusiner, ghuler och nekrofager, är gastar inte " #~ "tålmodiga nog att vänta på att deras offer skall dö innan de äter upp " #~ "dem. De anfaller direkt med deras enorma käftar och försöker slita köttet " #~ "av sina fiender. När fienden är besegrad äter de upp resten av kroppen, " #~ "och blir starkare.\n" #~ "\n" #~ "Anmärkning: Denna trupps maximala hälsopoäng ökar med en enhet när den " #~ "dödar en levande trupp.\n" #~ msgid "bite" #~ msgstr "bett" #~ msgid "Giant Rat" #~ msgstr "Jätteråtta" #, fuzzy #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Med tillräckligt med föda kan vissa råttor växa till imponerande " #~ "storlekar. De kan också bli ganska aggressiva." #, fuzzy #~ msgid "Night Watcman" #~ msgstr "Nattvakt" #~ msgid "Kerith" #~ msgstr "Kerith" #~ msgid "Owain" #~ msgstr "Owain" #~ msgid "Aethun" #~ msgstr "Aethun" #~ msgid "Yran" #~ msgstr "Yran" #~ msgid "Luddy" #~ msgstr "Luddy" #~ msgid "Gwilam" #~ msgstr "Gwilam" #~ msgid "makeshift altar" #~ msgstr "provisoriskt altare" #~ msgid "Forever and Ever, Amen" #~ msgstr "I evighet, amen" #~ msgid "A slab of rock. It vaguely resembles an altar." #~ msgstr "En stenbumling. Det påminner vagt om ett altare." #~ msgid "reflect" #~ msgstr "reflex" #~ msgid "Troll Shaman" #~ msgstr "Trollschaman" #~ msgid "" #~ "Troll shamans are the mystical leaders of the trolls. Though not as " #~ "strong or tough as other trolls, their true power lies in their fire " #~ "magic, which they use to blast enemies with gouts of fire." #~ msgstr "" #~ "Trollschamanerna är trollens mystiska ledare. De är inte lika starka och " #~ "härdade som de andra trollen, men de har istället bemästrat eldens magi." #~ msgid "fist" #~ msgstr "knytnäve" #~ msgid "flame blast" #~ msgstr "eldstöt" #~ msgid "+1 max HP" #~ msgstr "+1 max HP" #~ msgid "Mirror" #~ msgstr "Spegel" #~ msgid "Cave Bat" #~ msgstr "Grottfladdermus" #~ msgid "" #~ "Although cave bats are much larger and more agressive than their harmless " #~ "cousins, they are still little more than a nuisance for a trained warrior." #~ msgstr "" #~ "Även om grottfladdermöss är mycket större och mer aggressiva än sina " #~ "oförargliga kusiner, är de ändå inte mer än en distraktion för en tränad " #~ "krigare." #~ msgid "fangs" #~ msgstr "huggtänder" #~ msgid "growth" #~ msgstr "tillväxt" #~ msgid "" #~ "Growth:\n" #~ "This unit gains 1 hitpoint added to its maximum whenever it kills a " #~ "living unit." #~ msgstr "" #~ "Tillväxt:\n" #~ "Denna trupps maximala hälsopoäng ökar med en enhet varje gång den dödar " #~ "en levande trupp." #~ msgid "Destruction of Mal Keshar." #~ msgstr "Mal Keshars undergång."