# (Battle for Wesnoth) Danish translation of Campaign Descent Into Darkness. # Copyright (C) 2007-2008 Wesnoth development team. # This file is distributed under the same license as the Battle for Wesnoth package. # Joe Hansen (joedalton2@yahoo.dk), 2007, 2008. # msgid "" msgstr "" "Project-Id-Version: Battel for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-04-05 03:22-0300\n" "PO-Revision-Date: 2008-03-22 13:44+0200\n" "Last-Translator: Joe Hansen \n" "Language-Team: Dansk-gruppen \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Descent_into_Darkness #. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/_main.cfg:12 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:6 msgid "Descent into Darkness" msgstr "Nedstigning i mørket" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:13 msgid "DiD" msgstr "NIM" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "(Normal)" msgstr "(Normal)" # En neophyte skulle være en person som netop er konverteret til en tro. #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "Neophyte" msgstr "Nyomvendt" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "(Challenging)" msgstr "(Udfordrende)" # Evoker = to call up; cause to appear; summon: to evoke a spirit from the dead. #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "Evoker" msgstr "Fremmaner" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "(Difficult)" msgstr "(Svær)" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Summoner" msgstr "Hidkalder" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 #, fuzzy msgid "" "Learn the dark arts of necromancy in order to save your people from an " "orcish incursion.\n" "\n" msgstr "" "Lær den mørke magi i form af åndemaneri for at redde dit folk fra en " "invasion af orker.\n" "\n" "(Ekspertniveau, 11 scenarier.)\n" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "(Intermediate level, 12 scenarios.)" msgstr "" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 msgid "Campaign Design" msgstr "Kampagnedesign" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:31 msgid "Campaign Maintenance" msgstr "Kampagnevedligeholdelse" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:41 msgid "Artwork and Graphics Design" msgstr "" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:6 msgid "Saving Parthyn" msgstr "Parthyns redning" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21 #, fuzzy msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "baron of the city. Every summer when the mountain passes became clear, orcs " "came down from the north to prove themselves in battle. Every year Parthyn’s " "guards repelled the raids, though some of the townsfolk were always lost. " "Malin’s father led raiding parties to disrupt the orc encampments and send " "the orcs back to the north." msgstr "" "Malin Keshar blev født 10 år efter Haldric 4.s død. Han voksede op i den " "nordlige grænseby Parthyn som andet barn og ældste søn af byens baron. Hver " "sommer, når bjergpassene blev farbare, kom orkerne ned fra nord for at vise " "deres værdi i kamp. Hvert år slog Parthyns vagter angrebene tilbage, dog " "mistede de altid nogle mænd. Malins far anførte grupper som skulle genere " "orkernes lejre og sende dem tilbage mod nord." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25 msgid "" "When Malin was 10, a mage who passed through the town sensed strong magical " "abilities in the boy. His parents, seeing a chance for him to live away from " "the constant battles with the orcs, arranged for him to be sent to the mage " "community on the Isle of Alduin. There he studied for eight years, while " "back at home the orc raids increased in their frequency and ferocity. Before " "Malin could finish his training, however, he was expelled." msgstr "" "Da Malin var 10 år gammel mærkede en forbipasserende troldmand store magiske " "evner i ham. Hans forældre, som så en mulighed for at han kunne få et liv " "væk fra de konstante orkangreb, arrangerede at Malin blev sendt til " "troldmandssamfundet på øen Alduin. Her studerede han i 8 år, mens orkerne " "hjemme øgede deres plyndringer både i antal og brutalitet. Før Malin kunne " "afslutte sin træning blev han dog bortvist." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:30 msgid "" "Malin returned to Parthyn just as summer began only to encounter more " "misfortune. Even as he arrived, an early, unexpected orc raid was being " "conducted against Parthyn. Malin watched as his father took an arrow in the " "chest and fell lifeless to the ground." msgstr "" "Da sommeren begyndte returnerede Malin til Parthyn for kun at møde endnu " "mere modgang. Idet han ankom, var et tidligt uventet orkangreb i gang mod " "Parthyn. Malin så til, da hans far fik en pil i brystet og faldt livløs til " "jorden." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:34 msgid "" "Shaken by the loss of their commander, the human defense began to falter. As " "the orcs roared in anticipation of victory, skeleton warriors poured out of " "the woods to the orcs’ rear. The soldiers watched in amazement as the " "skeletons cut down orc after orc and then melted back into the forest." msgstr "" "Rystet over tabet af deres leder, begyndte forsvaret at vakle. Da orkerne " "gik ind i et angreb med forventning om sejr, begyndte skeletkrigere at " "strømme ud fra skoven bag orkerne. Soldaterne så til i forundring, da " "skeletterne fældede den ene ork efter den anden og til sidst forsvandt " "tilbage ind i skoven igen." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 #, fuzzy msgid "" "Shortly a man dressed in the robes of a necromancer emerged from the trees. " "“Allow me to introduce myself. I am Darken Volk. While I know your " "kingdom does not love my kind, I think it vital that we put aside our " "differences for the moment. The orc menace grows in the North, and I " "misdoubt any of the border towns can stand without some assistance. For now, " "I ask only to rest in your town for a few days.”" msgstr "" "Kort efter kom en mand klædt i en åndemaners tøj frem fra træerne. »Tillad " "mig at introducere mig selv. Jeg er Darken Volk. Selv om jeg ved at jeres " "kongedømme ikke elsker folk som mig, mener jeg alligevel at det er vitalt at " "vi lægger vores uoverensstemmelser til side for et øjeblik. Orkernes styrke " "øges i nord, og jeg tror ikke at nogen af grænsebyerne kan holde stand uden " "assistance. Lige nu be'r jeg kun om, at jeg kan hvile i jeres by i et par " "dage.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 #, fuzzy msgid "" "Drogan, the captain of the guard, replied, “Surely you know that the " "penalty for necromancy is death. For your aid we will promise you rest and " "safety. Upon your departure, however, you are banished from these lands, not " "to return on pain of death. We thank you for your help, but need no " "alliances with those who deal only in dark magic.”" msgstr "" "Drogan, vagtkaptajnen svarede »Du ved at straffen for åndemaneri er døden. " "På grund af din hjælp vil vi give dig hvile og sikkerhed. Ved din afrejse er " "du dog bandlyst i vores land, og vil møde døden såfremt du returnerer. Vi " "takker for din hjælp, men har ikke behov for alliancer med folk som er " "optaget af den sorte magi.«" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #. [side]: type=Frontier Baroness, id=Dela Keshar #. [side]: type=General, id=Taylor #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:152 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:45 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:44 msgid "Defenders" msgstr "" #. [side]: type=Apprentice Mage, id=Malin Keshar #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:35 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:37 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:136 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:26 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:25 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:177 msgid "Malin Keshar" msgstr "Malin Keshar" #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'Vark #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:53 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:134 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80 msgid "Kreg’a’shar Trr" msgstr "Kreg’a’shar Trr" #. [side]: type=Lieutenant, id=Drogan #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:77 msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:140 msgid "Defend the river fort for two nights" msgstr "Forsvar flodfortet i to nætter" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:144 msgid "Orcs break through the river fort defenses" msgstr "Orker bryder igennem flodfortets forsvar" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:148 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:390 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:334 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:388 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:158 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:623 msgid "Death of Malin Keshar" msgstr "Malin Keshars død" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:152 msgid "Death of Drogan" msgstr "Drogans død" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:182 #, fuzzy msgid "" "Malin, troubled by his father’s death, argues to no avail that Darken Volk " "be allowed to stay to help defend the town. The necromancer leaves Parthyn " "without incident." msgstr "" "Malin, påvirket af sin fars død, argumenter for at Darken Volk får lov til " "at blive i byen for at hjælpe med forsvaret. Åndemaneren forlader Parthyn " "uden hændelser." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187 msgid "Several weeks pass..." msgstr "Flere uger går..." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192 msgid "" "Although I dislike sending a raiding party out so early, they should clear " "out the orc encampments and leave us a relatively quiet summer." msgstr "" "Selv om jeg ikke er glad for at sende angrebsstyrken ud så tidlig, bør den " "rydde orkernes lejre og give os en relativ rolig sommer." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196 msgid "So much for quiet, Drogan. Orcs mass north of the river!" msgstr "Så meget for rolig Drogan. Orkerne stiller sig op nord for floden!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200 msgid "" "Curse them! You must hold the river fort, Malin, or they shall surely " "overrun the town. I will bring what soldiers remain to your aid. The raiding " "party is due to return in two days, and the orcs will not dare fight with " "such a force attacking from behind." msgstr "" "Forbandet være dem! Du må holde flodfortet Malin ellers løber de byen over " "ende. Jeg vil medtage de soldater vi har tilbage som hjælp. Vores " "angrebsstyrke forventes retur om to dage, og orkerne vil ikke vove at kæmpe " "med sådan en styrke i ryggen." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:214 msgid "What in blazes is that thing? Has the necromancer returned?" msgstr "Hvad i alverden er det for en ting? Er åndemaneren returneret?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 #, fuzzy msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught to me " "before he left. While I have no love for it, without the help of the dead we " "consign ourselves and our families to orcish stewpots! Surely you can see " "that!" msgstr "" "Nej Drogan. Jeg genoplivede dette lig med de færdigheder Darken Volk lærte " "mig før han tog af sted. Selv om jeg ikke elsker den, er de dødes hjælp " "nødvendig hvis vi ikke skal ende i orkernes madgryder! Det må du kunne se!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222 msgid "" "No benefit is worth the price of defiling the bodies of our dead! You have " "been very close-mouthed about why the mages sent you home from Alduin; if it " "was for dabbling in such arts, it is no wonder they cast you out!" msgstr "" "Ingen fordel er prisen værd for at skænde vores dødes kroppe! Du har været " "meget lukket omkring hvorfor troldmændene sendte dig hjem fra Alduin; hvis " "det var for at rode med sådanne ting, så er det naturligt at de smed dig ud!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:226 #, fuzzy msgid "" "No! No... it was nothing like that... But I will not stand by and allow the " "orcs to destroy my home while I have the skills to prevent it!" msgstr "" "Nej! Nej.. det var ikke sådan... men jeg vil ikke lade stå til og tillade " "orkerne at ødelægge mit hjem, mens jeg har evnerne til at forhindre det!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:249 msgid "Welcome to Parthyn" msgstr "Velkommen til Parthyn" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:255 msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "Frygt er vejen til den mørke side. Frygt fører til vrede. Vrede fører til " "had. Had fører til lidelse." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270 msgid "The orcs have broken through our line. Parthyn is open to attack!" msgstr "Orkerne er brugt igennem vores linjer. Parthyn er åben for angreb!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286 msgid "Who will be left to defend Parthyn?" msgstr "Hvem vil være tilbage til at forsvare Parthyn?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 msgid "" "By all rights, I should have you executed on the spot, Malin. I certainly " "should have not given the necromancer the chance to corrupt you. Since I " "showed him mercy, however, I will give the same to you. You are hereby " "banished from Parthyn and all the Kingdom of Wesnoth." msgstr "" "Jeg burde henrette dig på stedet Malin. Jeg skulle helt sikkert ikke have " "givet åndemaneren mulighed for at påvirke dig. Siden jeg viste ham nåde får " "du dog også den samme nåde. Du er hermed fredløs i Parthyn og hele Wesnoths " "kongedømme." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311 msgid "" "Would you rather have let the orcs overrun the town and seen us both dead?" msgstr "" "Ville du have tilladt orkerne at løbe byen over ende og dræbe os begge?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315 msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have in the past. Would that the mages " "had taught you more sense." msgstr "" "Ja, det er bedre end selv den mindste kontakt med sort magi. Folket ville " "have genopbygget byen, ligesom de altid har gjort. Bare de troldmænd havde " "lært dig mere fornuft." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:319 msgid "" "The mages taught me enough. You won’t truly banish me, will you, Drogan?" msgstr "" "Troldmændene lærte mig rigeligt. Du vil da ikke gøre mig fredløs vil du " "Drogan?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:323 msgid "" "Begone, now. I’ve no wish to be forced to send the soldiers after you. Your " "father would be ashamed to see the end to which you’ve come." msgstr "" "Forsvind nu. Jeg har intet ønske om at sende soldaterne efter dig. Din far " "ville være skuffet over, at se hvordan du har udviklet dig." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:329 msgid "" "That was bravely done, lad, holding the orcs off by yourself. The mages " "taught you well. But there is grave news from the village; your sister Dela " "was wounded in the attack. Healers attend her, but she may not live out the " "hour." msgstr "" "Det var modigt gjort knægt. At holde orkerne tilbage helt alene. " "Troldmændene trænede dig godt. Men der er alvorlige nyheder fra landsbyen; " "din søster Dela blev såret under angrebet. Helere kigger på hende, men hun " "lever måske ikke en time længere." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:333 msgid "" "Orcs. Foul, pestilent creatures. The wide green world would be a better " "place with them all dead. Dead!" msgstr "" "Orker. Fæle pestbefængte skabninger. Verden vil være et bedre sted uden " "dem. Død over dem alle!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:337 msgid "" "Perhaps, but if kings and great mages have not abolished them neither you " "nor I are ever likely to." msgstr "" "Måske men hvis hverken konger eller store troldmænd har kunnet fjerne dem, " "så er hverken du eller jeg i stand til det." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341 #, fuzzy msgid "" "Perhaps I cannot kill them all... but I see the back-trail of this band we " "defeated, and there will be more orcs at the other end of it. I shall pursue " "them." msgstr "" "Måske kan jeg ikke dræbe dem alle... men jeg kan se sporet på den gruppe vi " "besejrede og der vil være flere orker hvor sporet ender. Jeg forfølger dem." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:345 msgid "And leave your sister?" msgstr "Og forlade din søster?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:349 msgid "My hands were never apt for healing. But revenge I can give her." msgstr "" "Mine hænder har aldrig været egnet til helbredelse. Men hævn kan jeg give " "hende." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353 msgid "" "No! We need every man who can fight here, not lost in doomed attempt to " "harry the orcs in their own country!" msgstr "" "Nej! Vi har brug for alle som kan kæmpe her, ikke tab i et vild forsøg på " "hærge orkerne i deres eget land!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:357 msgid "I am resolved." msgstr "Jeg har besluttet mig." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:361 #, fuzzy msgid "" "You’ll go without my blessing or my men, then. I won’t spare any on such an " "errand." msgstr "" "Du går uden min velsignelse og uden mine mænd. Jeg vil ikke spare nogen på " "et sådant eventyr." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:387 msgid "" "The raiding party returns, and the orcs flee in the face of a superior force." msgstr "" "Angrebsstyrken returnerer og orkerne flygter på grund af den overlegne " "styrke." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400 msgid "The orcs are broken, dead or fled." msgstr "Orkerne er knust, døde eller er flygtet." #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:6 msgid "Peaceful Valley" msgstr "Fredelig dal" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:18 msgid "" "Fighting tears and rage, Malin follows the back-trail of the orcish band. He " "curses the elder mages for sending him from the Isle of Alduin half-" "prepared, only to be thrust into conflict. He curses Drogan for lacking the " "courage to see what must be done. Most fiercely, he curses the orcs for " "ravaging his family and home through their ceaseless attacks." msgstr "" "Kæmpende med tårer og raseri begynder Malin at følge sporet. Han forbander " "de gamle troldmænd for at sende ham væk fra øen Alduin for kun at blive " "kastet ud i konflikt. Han forbander Drogan for, at han ikke kan se, hvad der " "må gøres. Men mest forbander han dog orkerne for at ødelægge hans familie og " "hjem igennem deres evige angreb." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:22 #, fuzzy msgid "" "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same " "necromancer who had saved Parthyn and taught Malin to raise the dead not " "long ago. The necromancer takes pity on Malin in his friendless state, and " "asks Malin to travel with him. As the weeks pass, he teaches Malin more dark " "magic." msgstr "" "Tre dagrejser udenfor Parthyn møder Malin Darken Volk, den samme åndemaner " "som reddede Parthyn og lærte Malin at rejse de døde til live igen for ikke " "så lang tid siden. Åndemaneren føler medlidenhed med Malin i dennes " "venneløse tilstand og tilbyder Malin at rejse med ham. Som ugerne går lærer " "han Malin mere mørk magi." #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:51 msgid "T’shar Lggi" msgstr "T’shar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:74 msgid "Occupy all of the goblin villages" msgstr "Besæt alle goblinlandsbyerne" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:82 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:128 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:118 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:211 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:394 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:102 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:338 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:392 msgid "Death of Darken Volk" msgstr "Darken Volks død" #. [unit]: id=Darken Volk, type=Dark Sorcerer DiD #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99 msgid "Darken Volk" msgstr "Darken Volk" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:109 msgid "loyal" msgstr "loyal" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:110 msgid "to himself" msgstr "over for sig selv" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 msgid "" "In truth, I share your hatred for the orcs. The northlands have been my... " "home... for many years, and the orcs have been a growing infestation in " "them. They despoil the beauty of the land wherever they go. If you are " "interested, I would be happy to take you on as my apprentice so that you " "can... aid me in the fight against them." msgstr "" "Jeg deler dit had mod orkerne. De nordlige lande har været mit... hjem... i " "mange år, og orkerne har været et voksende problem i disse lande. De " "ødelægger landets skønhed overalt, hvor de dukker op. Hvis du er " "interesseret kan jeg gøre dig til min lærling så du kan... hjælpe mig i " "kampen imod dem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137 msgid "Yes! I thirst for revenge on those creatures!" msgstr "Ja! Giv mig chancen for at få hævn over disse skabninger!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141 msgid "" "Who knows? Perhaps removing the threat of orc raids will persuade the people " "of Parthyn to... welcome you home." msgstr "" "Hvem ved? Måske vil fjernelsen af truslen om orkernes angreb overtale dit " "folk fra Parthyn til... at byde dig velkommen hjem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:145 msgid "" "Perhaps. Even Drogan would have to be thankful for a summer without orc " "raids." msgstr "" "Måske. Selv Drogan ville være taknemmelig for en sommer uden orkangreb." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:149 msgid "" "A goblin village lies in this valley, just ahead. They are a bastard race " "born of the orcs, and help them in their wars against humans and dwarves. " "These do not know of our coming. Subduing them will give us souls upon which " "to call in our fight against the orcs." msgstr "" "En goblinlandsby ligger i denne dal, lige frem. De er en bastard race født " "af orker og hjælper dem i deres krig mod mennesker og dværge. De her kender " "ikke til at vi er på vej. Deres underkastelse vil give os sjæle som vi kan " "tilkalde i vores kamp mod orkerne." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 msgid "It will be a worthwhile test of your new skills." msgstr "Det vil være en værdig test af dine nye evner." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:167 msgid "Beware the goblin guards in the villages." msgstr "Pas på goblinvagterne i landsbyerne." #. [unit]: id=guard_$x1|_$y1|_$guard_i, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:221 msgid "Villager" msgstr "Landsbybeboer" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270 msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276 msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, I " "believe it would be beneficial for your training if you and I were to " "investigate the swamp." msgstr "" "Ahhh... jeg viste ikke, at der var en sump i nærheden af denne landsby. " "Malin jeg tror, at det vil være til fordel for din træning, at du og jeg " "undersøger sumpen." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318 msgid "Rise, rise from the realms of death and decay!" msgstr "Rejs jer, rejs jer fra jeres verden af død og nedbrydelse!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:343 msgid "What are those things?" msgstr "Hvad er dette for skabninger?" # Ghoul er oversat til ond ånd i wesnoth-filen. #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 msgid "" "They are ghouls. Once, they were... evil men... murderers and outlaws. " "Through magic they have been transformed so their outsides match the spirits " "within. Those that outlive their masters gravitate towards the swamps and " "bogs, drawn by the natural decay there." msgstr "" "Det er onde ånder. Engang var de... onde mænd... morderer og fredløse. " "Igennem magi er de blevet forandret så deres udseende svarer til ånden " "indeni. Dem som overlever deres mester tiltrækkes af sumpen og marsken på " "grund af den naturlige forrådnelse, der finder sted disse steder." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:351 msgid "It seems cruel to turn men into such a hideous form." msgstr "Det kan virke ondt at omdanne mænd til sådanne afskyelige former." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355 msgid "" "In their present form they can best serve the greater good. Even now they " "will aid you in defeating this goblin rabble. Besides, as I said, these were " "men of great evil. No punishment is too great for their kind." msgstr "" "I deres nuværende form kan de bedst tjene en højere sag. Selv nu vil de " "hjælpe dig i besejring af goblinerne. Desuden var disse mænd som jeg sagde " "meget onde. Ingen straf er for stor for denne slags mænd." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:359 msgid "I suppose so..." msgstr "Det er sikkert sådan..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:390 #, fuzzy msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "won’t stand up to full orcish warriors." msgstr "" "At plyndre goblinlandsbyer er kun godt, men gående lig og flagermus vil ikke " "kunne modstå en fuld hær af orkkrigere." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:394 msgid "" "Your training is just beginning, Malin. With the souls from these goblins " "now available for our use, you will see your forces grow quickly." msgstr "" "Din træning er kun begyndt Malin. Med sjælene fra disse gobliner til vores " "rådighed vil du se at dine styrker vokser hurtigt." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:398 msgid "Excellent. I’m eager to move on to the real foes." msgstr "" "Glimrende. Jeg er ivrig efter at komme i gang med den virkelige fjende." #. [scenario]: id=03_A_Haunting_in_Winter, race=dwarf ( #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:6 msgid "A Haunting in Winter" msgstr "En hjemsøgelse om vinteren" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:18 msgid "" "Malin and Darken Volk spend the summer and fall traveling up and down the " "lower Northlands. They attack small goblin villages and orc camps when they " "find them. Malin’s power grows considerably under the constant tutelage of " "the necromancer." msgstr "" "Malin og Darken Volk brugte sommeren og efteråret til at rejse frem og " "tilbage i de lavere beliggende nordlige lande. De angriber små " "goblinlandsbyer og orklejre når de finder dem. Malins magt vokser betydeligt " "under det konstante åndemanerformynderskab." #. [side]: type=Bandit, id=Gorak Cole #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:73 msgid "Outlaws" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:55 msgid "Dap Horner" msgstr "Dap Horner" #. [side]: type=Bandit, id=Gorak Cole #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:76 msgid "Gorak Cole" msgstr "Gorak Cole" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:92 msgid "Free Undead" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 msgid "Clear the cave of enemies" msgstr "Ryd hulen for fjender" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:153 msgid "Watchman" msgstr "Vagtpost" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173 msgid "" "Winter comes on fast, and we need a sheltered place to spend it. This cave " "looks promising, but from the tracks in and out several bands of outlaws " "already inhabit it. You should clear them out so we may use it safely." msgstr "" "Vinteren kommer hurtigt og vi skal bruge et sted vi kan overvintre. Denne " "hule ser lovende ud, men ud fra sporene ind og ud af hulen er der flere " "bande af fredløse der anvender hulen. Du bør fjerne dem så vi kan bruge " "hulen i sikkerhed." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:189 msgid "" "Be careful when imprisoning a soul and use all your might to retain control " "over it or it might attempt to break free and destroy you!" msgstr "" "Vær forsigtig når du indfanger en sjæl og bruger al din magt til at bevare " "kontrol med den ellers kan den slippe fri og knuse dig!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:193 msgid "I... I will try." msgstr "Jeg... Jeg vil forsøge." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200 msgid "" "Dwarves! They have often been our allies against the orc hordes. Surely they " "will allow us to winter with them." msgstr "" "Dværge! De har ofte været vores allierede imod orkerne. De vil helt sikkert " "lade os overvintre sammen med dem." #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:209 #, fuzzy msgid "" "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ " "want tae be a walking pile o’ bones." msgstr "" "To åndemanere er ved huleindgangen! Tag jeres økser frem drenge hvis i ikke " "vil være en omvandrende stak ben." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:213 msgid "Or not. Why do they hate us so much?" msgstr "Eller måske ikke. Hvorfor hader de os så meget?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:217 msgid "" "People fear that which they don’t understand, and death, after all, is the " "greatest mystery. Those who dare to investigate that mystery are bound to " "invoke fear and distrust. Worry not, your people will again warm to you once " "you deal with the orc threat at its source. For now, the cave-dwellers give " "us no choice." msgstr "" "Folk frygter det de ikke forstår og døden er trods alt det største " "mysterium. Dem som vover at undersøge dette mysterium er født til at rejse " "frygt og mistillid. Vær dog ikke bekymret, dit folk vil igen tage varmt imod " "dig når du har håndteret orktruslen ved dens kilde. For nu giver huleboerne " "os ikke noget valg." #. [event]: type=Ghost side 4} #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:244 msgid "Tortured Soul" msgstr "Tortureret sjæl" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:250 msgid "" "Free! Your foul spells cannot enslave me any longer, Malin the Damned. You " "shall pay for keeping me from my final rest!" msgstr "" "Fri! Din fæle trolddom kan ikke holde mig som slave længere, Malin den " "Forbandede. Du skal betale for at holde mig væk fra mit endelige hvil!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254 msgid "" "Fool boy! Your will must be stronger or you will never be able to control " "your soldiers well enough to face the orcs. Many are the young necromancers " "who have died when their servants turned on them. He will attack you " "relentlessly." msgstr "" "Tåbelige dreng! Din vilje må være stærkere ellers vil du aldrig kunne " "kontrollere dine soldater i et angreb på orkerne. Mange er de unge " "åndemanere som er døde fordi deres tjenere vendte sig imod dem. Han vil " "angribe dig uden pause." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 #, fuzzy msgid "But why are they attacking me? And what should I do?!" msgstr "Men hvorfor angriber de mig? Og hvad bør jeg gøre?!?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:262 msgid "" "Destroy the rebel quickly and all will be well. Wait, and he will begin to " "turn the rest of your forces against you." msgstr "" "Knus oprøret hurtigt og alt vil blive godt. Vent og han vil begynde at vende " "resten af dine styrker imod dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:297 msgid "" "I think I’ve got the rest of them under control now. That was a close call." msgstr "Jeg tror jeg har resten af dem under kontrol nu. Det var tæt på." #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:6 msgid "Beginning of the Revenge" msgstr "Hævnens begyndelse" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Burning inside with a desire to take his revenge against the orcs and push " "them further north, Malin spends the winter learning as much from Darken " "Volk as he can. His years of study with the mages serve him well, and his " "power grows quickly." msgstr "" "Med en indre brændende glød af hævnlyst mod orkerne og et ønske om at drive " "dem yderligere mod nord tilbringer Malin vinteren med at lære så meget som " "muligt fra Darken Volk. Hans år med studier hos troldmændene tjener ham " "godt, og hans magt stiger hurtigt." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25 msgid "" "When spring comes, the two head north to a mountain pass known to Darken " "Volk. In the higher reaches the snow is just beginning to melt, making the " "passage treacherous. The elder necromancer insists that they press on. He " "says that he hopes to catch the orc fighters unprepared by arriving early in " "the year, thereby inflicting as much damage as possible." msgstr "" "Da foråret kommer tager de begge nordpå til et bjergpas kendt af Darken " "Volk. I de nordligere lande er sneen netop begyndt at smelte, hvilket gør " "passet farligt. Den ældre åndemaner insisterer på, at de fortsætter. Han " "siger, at han håber at fange orkkrigerne uforberedt ved at ankomme tidlig på " "året, og dermed kunne yde dem så stor skade som muligt." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:56 msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:81 msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:105 msgid "Move Malin to the end of the mountain pass" msgstr "Flyt Malin til slutningen af bjergpasset" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:110 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:177 msgid "Kill the orc leaders" msgstr "Dræb orklederne" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:147 msgid "" "Orcs block the way out of the mountain pass. Destroy them, and we will move " "on to bigger targets." msgstr "" "Orker blokerer vejen ud af bjergpasset. Knus dem, og vi vil fortsætte mod " "større mål." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151 msgid "" "With the might of the undead at my command, many orcs will die this day. " "They shall pay for getting me banished from Parthyn." msgstr "" "Med magten fra mine udøde vil mange orker dø denne dag. De skal betale for " "at få mig bandlyst fra Parthyn." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:169 msgid "Feel my wrath, vile creature!" msgstr "Føl min vrede vilde skabning!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:190 #, fuzzy msgid "The ice doesn’t look very thick..." msgstr "Isen her ser ikke særlig tyk ud..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245 msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "Den svage is giver efter under vægten af de udøde skabninger, som sidder " "fast i den tykke mudder i søens bund." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:253 msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "Den svage is giver efter under vægten af den tunge kriger, som drukner i det " "kolde bjergvand." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:6 msgid "Orc War" msgstr "Orkkrig" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:18 msgid "" "All through the summer and fall, the necromancer and his apprentice travel " "through orc-held lands. At night, they cause skeletons and ghosts to emerge " "from the forests to terrorize and kill entire camps of orcs and their goblin " "minions. Word spreads among the orcish towns, which begin to post guards and " "leave torches burning all night. These measures do little to help them." msgstr "" "Igennem sommeren og efteråret rejste åndemaneren og hans lærling igennem " "orkbesat land. Om natten fik de skeletter og spøgelser til at komme frem fra " "skovene og terrorisere og dræbe hele lejre af orker og deres mindre " "gobliner. Rygtet spredte sig hurtigt blandt orkernes byer, som begyndte at " "sætte vagter op og lade bål brænde hele natten. Disse foranstaltninger hjalp " "dem ikke meget." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 #, fuzzy msgid "" "Word spreads to the south as well, of the many battles won against the orc " "tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark " "adepts, eager to aid in the fight, travel northwards and join the pair. " "“They are quite useful in battle,” the necromancer says to Malin, " "“but none of them have even a tenth of your potential power.”" msgstr "" "Rygtet spredte sig også mod syd, om de mange slag vundet over orkernes " "stammer, som Darken Volk fortæller Malin. Som foråret kommer frem rejser en " "række mørke ynglinge, ivrige efter at hjælpe i kampen, mod nord og slutter " "sig til parret. »De er ganske brugbare i kamp« fortæller åndemaneren til " "Malin, »Men ingen af dem har en tiendedel af din potentielle magt.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:28 #, fuzzy msgid "" "The damage inflicted by Malin and Darken Volk over the past year forces the " "usually fractious local chieftains to unite in opposition. Eventually, at a " "narrow place in the river men call the Longlier and Elves call the Arkan-" "thoria, they manage to surround the humans and force a fight." msgstr "" "Angrebene udført af Malin og Darken Volk fik over nogle år de ellers uenige " "lokale ledere til at samle sig i opposition. Til sidst lykkedes det dem at " "omringe menneskene og fremtvinge en kamp." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:36 #, fuzzy msgid "River Longlier" msgstr "Flodfortvagt" #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:53 msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:100 msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:137 msgid "K’Vark" msgstr "K’Vark" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:208 msgid "" "Since the very founding of Wesnoth you have hounded humans at every turn. " "You have raided my home at every opportunity. You have trampled our fields, " "slaughtered our livestock. You have brought war to a place of peace, and " "death to a place of life. You have killed without remorse, and despoiled " "that which was once beautiful. You have murdered my father and caused " "endless trouble to me. Now I shall have my revenge on you. Expect no mercy " "from me, because you have long since lost the right to it. I will crush you " "into the dust. The attacks on Parthyn will stop here and now. When I bring " "word of your demise the town will cheer my triumphant return." msgstr "" "Siden grundlæggelsen af Wesnoth har du jaget mennesker hver gang muligheden " "har været der. Du har angrebet mit hjem. Du har ødelagt vores marker, myrdet " "vores kvæg. Du har bragt krig til et sted med fred og død til et sted med " "liv. Du har dræbt uden anger, og gjort det urent som tidligere var smukt. Du " "har myrdet min far og skabt uendelig problemer for mig. Nu er tiden for min " "hævn kommet. Forvent ingen nåde fra mig. Du har for længst tabt retten til " "en sådan. Jeg vil knuse dig til støv. Angrebene på Parthyn stopper her og " "nu. Når jeg bringer nyheden om din forsvinden til byen, vil de hylde min " "tilbagevenden." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212 msgid "" "Stop your silly talk, foul necromancer. You have caused enough trouble. It " "is time for you to die." msgstr "" "Stop din tåbelige snak fæle åndemaner. Du har været skyld i nok problemer. " "Din tid er kommet." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:216 msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Ummm... med mindre... du allerede er død, ligesom skeletterne?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220 #, fuzzy msgid "Then, it will be time for you to die again!" msgstr "Hvis det er tilfældet er det tid for dig at dø igen!!!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:325 msgid "The last chieftain... he’s escaping! The coward!" msgstr "Den sidste leder... han slipper væk! Den kujon!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:329 msgid "" "Coward, yes. You must hunt him down before he can take word to the orcish " "council. A single chieftain, even after he gathers the survivors from this " "battle, should pose no problem for you, even on your own." msgstr "" "Kujon ja. Du må jage ham ned før han kan bringe nyheden til orkernes råd. En " "enkelt høvding, selv efter han har samlet de overlevende fra dette slag, bør " "ikke være et problem for dig, selv når du er alene." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:333 msgid "On my own? Is my apprenticeship over?" msgstr "På egen hånd? Er min lærlingetid forbi?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:337 msgid "" "... Almost. The growth of your power has been truly impressive to watch. " "There is, however, a small favor I will ask of you. That will constitute the " "last part of your training. Now there are merely some... tasks... to which I " "must attend. They need not concern you. I will meet up with you to the west " "in a few weeks. In the meantime, do not let the last chieftain escape " "justice." msgstr "" "... Næsten. Det har været imponerende at se din magt vokse. Der er dog en " "lille tjeneste som jeg vil bede dig om. Den vil udgøre den sidste del af din " "træning. Der er nogle ... opgaver.. som jeg må tage mig af. Du skal ikke " "tage dig af dem. Jeg mødes med dig mod vest om nogle uger. I mellemtiden så " "lad ikke den sidste høvding slippe væk." #. [scenario]: id=06_Return_to_Parthyn, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:6 msgid "Return to Parthyn" msgstr "Retur til Parthyn" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:18 #, fuzzy msgid "" "Two days travel south of the previous battle, Malin loses the trail of the " "regrouped orcish warriors, but soon picks it up again. The trail moves " "unfailingly south for several days. As soon as it crosses the Great River it " "immediately turns west." msgstr "" "To dages rejse syd for det tidligere slag, mister Malin sporet af den " "omgrupperede flok af orkkrigere, men han finder dog snart sporet igen. " "Sporet fører i flere dage fortsat mod syd. Så snart det krydser den store " "flod går det skarpt mod vest." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23 msgid "Within a few days, Malin recognizes some familiar surroundings..." msgstr "Efter et par dage genkender Malin nogle vanlige omgivelser..." #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74 #, fuzzy msgid "Guardsmen" msgstr "Vagt" #. [side]: type=Frontier Baroness, id=Dela Keshar #. [unit]: type=Frontier Baroness, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549 msgid "Dela Keshar" msgstr "Dela Keshar" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:135 msgid "Remove the traitor Drogan" msgstr "Fjern forræderen Drogan" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:139 msgid "Kill any people from Parthyn but Drogan" msgstr "Dræb alle folk fra Parthyn undtagen Drogan" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:191 msgid "River fort guard" msgstr "Flodfortvagt" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 msgid "I bring word of a great victory against the orcs, Drogan." msgstr "Jeg har nyheder om en stor sejr over orkerne Drogan." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:204 msgid "" "I had hoped you would never return, Malin. You have been banished, and now " "return. You give me no choice but to order my soldiers to attack you." msgstr "" "Jeg havde håbet at du aldrig returnerede Malin. Du er fredløs og nu kommer " "du tilbage. Du giver mig ikke andet valg end at beordre mine soldater til at " "angribe dig." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208 msgid "" "Master, do not listen to the lies he tells. There is always a choice, and he " "chooses to attack you. He jeopardizes the safety of Parthyn!" msgstr "" "Herre hør ikke på de løgne han fortæller. Der er altid et valg og han valgte " "at angribe dig. Han sætter Parthyns sikkerhed på spil!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:212 msgid "Silence from you." msgstr "Stilhed." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:216 msgid "" "I have eliminated two orc chieftains. I doubt that we will see any orc raids " "this summer. The beasts will be too busy trying to regroup." msgstr "" "Jeg har udryddet to orkkaptajner. Jeg tvivler på at vi vil se nogle " "orkangreb denne sommer. Bæsterne vil have for travlt med at omgruppere." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:220 msgid "You are mistaken, brother. Even now the orcs camp north of the river." msgstr "Du tager fejl bror. Selv nu har orkerne lejre nord for floden." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:224 msgid "" "I have been tracking that band since they fled the field at my great " "victory! But how did they get north of the river? Let my forces be and I " "will deal with them." msgstr "" "Jeg har fulgt gruppen siden de flygtede fra slagmarken efter min store sejr! " "Men hvordan kom de nord for floden? Lad mine styrker være og jeg vil tage " "mig af dem." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:228 msgid "" "A nice story. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into a traitor." msgstr "" "En fin historie. Jeg tror det er mere sandsynligt at du har medbragt dine " "orkallierede for at tage hævn over byen. Hvis vi stiller os op med dine " "udøde vi de sikkert dræbe os på stedet. Jeg har set dig vokse op og ville " "aldrig have troet at du ville forvandle dig til en forræder." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:232 msgid "Master, he threatens the safety of the city by standing in your way." msgstr "Herre han truer byens sikkerhed ved at stå i vejen for dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:236 msgid "" "Then you are the traitor, Drogan, for preventing me from protecting the " "city. I will defend Parthyn, and if you stand in my way I will cut you down " "for the treason you commit." msgstr "" "Så er du forræderen Drogan. Det er dig som forhindrer mig i at beskytte " "byen. Jeg vil forsvare Parthyn, og hvis du står i vejen for mig vil jeg slå " "dig ned for dit forræderi." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266 msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will be coming for you..." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 msgid "Now the people of Parthyn will never accept me back!" msgstr "Nu vil folket i Parthyn aldrig acceptere min tilbagekomst!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:307 msgid "See what your traitorous ways have won you, Drogan?" msgstr "De hvor dit forræderi har ført dig Drogan?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:311 msgid "" "You will pay for Drogan’s death. Now that I have seen the true evil to which " "you have come, I will commit every guardsman to your demise. It pains me to " "think that you were once my brother." msgstr "" "Du skal betale dyrt for Drogans død. Nu kan jeg se den sande ondskab som du " "er forvandlet til. Jeg vil sætte alle vagter ind på din undergang. Det gør " "ondt at tænke på, at du engang var min bror." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 msgid "" "Even with my new power, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Selv ikke med min nye magt kan jeg kæmpe mod både byen og orkerne. Jeg må " "flygte mod vest for at finde Darken Volk!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324 msgid "Escape to the northwest" msgstr "Undslip mod nordvest" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346 msgid "" "While our forces must stay here to fight off your pet orcs, when we are done " "I shall come after you. You are my brother no longer." msgstr "" "Vores styrker er nød til at blive her for at slå orkerne ned men når vi er " "færdige med det så kommer jeg efter dig. Du er ikke længere min bror." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:351 #, fuzzy msgid "" "Gods of Darkness, how did it come to this? My own sister determined on my " "death. Nothing has gone right since... since that day the fat toad Zephrin " "mocked my up-country accent and I lost my temper and cursed him with boils. " "“A life curse goes beyond a joke,” they said. “Poor judgment,” " "they said, and expelled me from the Academy." msgstr "" "Ved mørkets guder, hvordan kom det så langt ud? Min egen søster ønsker mig " "død. Ingenting er gået rigtig siden... siden den dag den fede tudse Zephrin " "gjorde nar med min accent og jeg mistede temperamentet og forbandede ham med " "bylder. »Et livs forbandelse går langt over en vittighed« sagde de. »Dårlig " "dømmekraft« sagde de og forviste mig fra Akademiet. " #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355 msgid "" "Now the only being who still wants to keep me alive is a necromancer. Curse " "them all! Live or die, I’ll have my revenge on those that have wronged me." msgstr "" "Nu er den eneste skabning som ønsker mig i live en åndemaner. Forbandet være " "dem alle! Lev eller død, jeg vil få min hævn på dem som har behandlet mig " "dårligt." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:379 msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "Se hvordan du dør, når du ikke accepterer hjælpen fra Malin Keshar!" #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:6 msgid "A Small Favor" msgstr "En lille tjeneste" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:106 msgid "" "Fleeing from the city of his birth, Malin heads to the west. Soon he " "reunites with his teacher." msgstr "" "Malin flygter fra sin fødeby mod vest. Snart er han forenet med sin lærer." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:111 #, fuzzy msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. Since it has personal value to me, think of the task as a small favor. " "I should warn you that it will require you to act against your countrymen of " "Wesnoth, since it was one of them who stole it from me.”" msgstr "" "»Til din endelige test som min lærling vil du hjælpe mig i at tilvejebringe " "en bog. Bogen blev... stjålet fra mig for lang tid siden. Da den har " "personlig værdi for mig, kan du se opgaven som en lille tjeneste. Jeg må " "advare dig om, at det vil kræve at du handler imod dine landsmænd fra " "Wesnoth, da det var en af dem, som stjal den fra mig.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:116 #, fuzzy msgid "" "Malin replies, “They are no longer countrymen of mine, since they have " "rejected me twice now.”" msgstr "" "Malin svarer, »De er ikke længere mine landsmænd, da de to gange har " "fornægtet mig.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:121 #, fuzzy msgid "" "Darken Volk continues, “Excellent. We travel, then, to the city of Tath. " "There is a lord of that city by the name of Karres. He was trained as a mage " "in his youth, and now uses his wealth to support a large number of mages in " "their studies. Among his library is the book we seek. We will need to break " "into his manor and seek the book inside.”" msgstr "" "Darken Volk fortsætter: »Glimrende. Vi rejser til byen Tath. Der er en " "lensherre der ved navn Karres. Han blev trænet som en troldmand i sin " "ungdom, og nu anvender han sin rigdom til at understøtte et stort antal " "troldmænd i deres studier. I hans bibliotek er bogen som vi søger. Vi vil " "være nød til at bryde ind i hans hjem og finde bogen indenfor«." #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:133 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:23 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:22 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:56 msgid "Intruders" msgstr "" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:155 msgid "Taylor" msgstr "Taylor" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:203 msgid "Malin and Darken Volk enter the Mage Lord’s manor" msgstr "Malin og Darken Volk træder ind i troldmandslensherrens hus" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:252 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:253 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:254 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:255 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:260 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:261 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:262 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:264 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:268 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:269 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:274 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:275 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:281 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:282 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:283 msgid "Night Watchman" msgstr "Nattevagt" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:256 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:257 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:258 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:259 msgid "Gate Guard" msgstr "Portvagt" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:270 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:277 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:284 msgid "Head Trainer" msgstr "Ledende træner" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276 msgid "Townperson" msgstr "Bybo" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:309 msgid "" "The stolen book lies within Lord Karres’s manor on the north end of the " "city. We cannot defeat the entire city guard, so we must stay hidden as long " "as possible. The cover of the night and this fog will aid us. Once we are " "seen by the night watchmen, we will have to make a run for it. Our forces " "are not strong enough to take the whole city." msgstr "" "Den stjålne bog befinder sig indenfor lensherre Karres' husmure i den " "nordlige ende af byen. Vi kan ikke besejre hele byens vagtstyrke, så vi må " "forblive skjult i så lang tid som muligt. Nattens og tågens dække vil være " "til gavn for os. Når vi endelig bliver set af nattevagten må vi stikke af. " "Vores styrker er ikke stærke nok til at møde hele byen." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:313 msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Bemærk: Kun de styrker du rekrutterer nu vil være tilgængelig når du er " "indenfor." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:340 msgid "" "Sir! Undead creatures are coming out of the forest! Wake the guard " "immediately!" msgstr "" "Herre! Udøde skabninger kommer ud fra skoven! Væk øjeblikkeligt vagtmændene!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:344 msgid "To arms, men!" msgstr "Til våben mænd!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:385 msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Ooouuuh! Det brænder... brææændeeer..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:389 msgid "What in the name of all demons of hell was this thing?" msgstr "Hvad i hele helvedes dæmoner var det?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:393 #, fuzzy msgid "" "This was the impact of what is known as holy water among common people. It " "is brewed in a complicated and mysterious procedure only known to a few " "priests and often used to fight resurrected creatures." msgstr "" "Det var effekten af hvad der kendes som helligt vand blandt de almindelige " "mennesker. Det brygges i en kompliceret og mystisk proces som kun kendes af " "få præster og anvendes ofte til at bekæmpe genoplivede skabninger der har " "stor trolddom forbundet med sig." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:447 msgid "Here is the entrance! Hurry!" msgstr "Her er indgangen! Hurtigt!" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:6 msgid "A Small Favor — Part 2" msgstr "En lille tjeneste - del 2" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 msgid "Find the mage Lord Karres" msgstr "Lokaliser troldmandslensherren Karres" #. [unit]: type=Arch Mage, type=Great Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:119 msgid "Lord Karres" msgstr "Lensherre Karres" #. [do] #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:136 msgid "Guard" msgstr "Vagt" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:354 msgid "" "Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy " "gates behind them." msgstr "" "Malin og Darken Volk går ind i lensherretroldmandens hus, og lukker hurtigt " "de tunge porte bag dem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:359 #, fuzzy msgid "" "That gate won’t hold back the soldiers for more than a few hours. We’d " "better hurry." msgstr "" "Den port vil ikke holde soldaterne tilbage i mere end et par timer. Vi må " "være hurtige." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:379 msgid "" "I feel the breaking of an illusion spell. The book must be in the great " "hall, in the northwest corner of the manor. Let us move quickly now!" msgstr "" "Jeg kan mærke at en illusionstrolddom brydes. Bogen må være i den store hal " "i det nordvestlige hjørne af huset. Lad os være hurtige!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386 #, fuzzy msgid "Move through the passageway in the northwest leading to the great hall" msgstr "Gå igennem passagen i nordvest der fører til den store hal" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414 msgid "I think I have found the passage to the great hall. Follow me quickly!" msgstr "" "Jeg tror jeg har fundet passagen til den store hal. Følg hurtigt efter mig!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:432 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:463 msgid "" "As dawn breaks, the city guards force their way into the manor and capture " "the two necromancers." msgstr "" "Som dagen gryr, trænger byens vagter sig ind i huset og fanger de to " "åndemanere." #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:6 msgid "A Small Favor — Part 3" msgstr "En lille tjeneste - del 3" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:94 msgid "Find the book" msgstr "Find bogen" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:112 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:113 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:141 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:144 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:145 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:146 msgid "Guardian" msgstr "Vogter" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221 #, fuzzy msgid "I feel the book is very close, somewhere to the northwest." msgstr "Jeg kan mærke at bogen er meget tæt på et sted mod nordvest." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:405 msgid "We’ve got the book, but now how do we get out of here?" msgstr "Vi har bogen, men hvordan kommer vi ud herfra?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:321 msgid "" "There’s a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "De er en smal tunnel i den nordøstlige kælder. Den vil føre os langt nok ud " "af byen så vi kan undgå forfølgerne." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330 msgid "Escape via the tunnel in the northeast cellar" msgstr "Undslip via tunnelen i den nordøstlige kælder" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:442 #, fuzzy msgid "Phew! Let’s get out of here." msgstr "Puha! Ud herfra" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:384 msgid "Escape the manor" msgstr "Undslip fra huset" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:412 msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Vent du efterlader mig da ikke tilbage gør du?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:423 msgid "You have served me well, my apprentice." msgstr "Du har tjent mig godt min lærling." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:427 msgid "" "As he heads into the tunnel Darken Volk collapses its entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Da han løber ind i tunnelen får Darken Volk tunnelen til at kollapse, " "efterladende Malin til tilfangetagelse og henrettelse af byens vagter." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:6 msgid "Alone at Last" msgstr "Alene til sidst" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:18 #, fuzzy msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk turns " "and, with a word and gesture causes the entrance to collapse. The two " "necromancers turn and begin walking down the pitch-black tunnel, temporarily " "safe from pursuit." msgstr "" "Da han går ind i tunnelen under lensherre Karres hus, vender Darken Volk sig " "og får med et ord og en bevægelse indgangen til at falde sammen. De to " "åndemanere vender rundt og begynder at gå ned af den kulsorte tunnel, " "midlertidig beskyttet mod forfølgerne." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sun sink below the horizon." msgstr "" "De fortsætter med at gå igennem den tågede kolde luft hele morgenen og hele " "dagen for endelig at komme ud af tunnelen da de første solstråler går ned i " "horisonten." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:90 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:128 msgid "Wesnothians" msgstr "" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:154 msgid "Take the book back from Darken Volk" msgstr "Tag bogen tilbage fra Darken Volk" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:236 msgid "" "Well, we made it out. We got your precious book. What’s in it, anyway? And " "what do we do now?" msgstr "" "Vi kom ud. Vi fik din dyrebare bog. Hvad er der i den i det hele taget? Og " "hvad gør vi nu?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:240 #, fuzzy msgid "‘We’? We do nothing. You are no longer my apprentice." msgstr "Vi? VI gør ingenting. Du er ikke længere min lærling." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:254 msgid "Now give the book to me." msgstr "Nu overgiv bogen til mig." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:258 msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "Darken Volk griber den mystiske bog fra Malins hånd og løber væk." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:274 msgid "You can’t just leave me here!" msgstr "Du kan ikke bare forlade mig her!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:270 msgid "Now go your own way, and I will go mine." msgstr "Gå din egen vej og jeg går min." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:298 msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "Herre kan du ikke se det? Han har kun brugt dig til at få fat i bogen!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:302 msgid "What do you mean?" msgstr "Hvad mener du?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306 msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages! The book is rightfully yours!" msgstr "" "Han er ligeglad med din ædle mission om at trænge orkerne tilbage. Han " "behøvede din hjælp mod troldmændene! Bogen er retmæssigt din!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:310 msgid "Wait!" msgstr "Vent!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:314 msgid "" "All of the training you gave me, that was just so I would help you get that " "book! Return it to me now, or I will take it by force." msgstr "" "Al den træning du gav mig, var kun for at du kunne få fat i den bog! " "Returner den til mig nu og jeg tager den med magt." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318 msgid "You are even more of a fool than I thought." msgstr "Du er et større fjols end jeg troede." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:356 msgid "" "You let me believe Parthyn would accept me back so when they didn’t I would " "be willing to attack my own countrymen!" msgstr "" "Du lod mig tro at Parthyn ville acceptere min tilbagekomst og når jeg så " "blev afvist ville jeg være villig til at angribe mine egne landsmænd!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 msgid "" "What you let yourself believe is no fault of mine. Cease your foolish " "prattle. I gave you more power than you could have possibly dreamed. Use it " "to fight the orcs that annoy you so, not me." msgstr "" "Hvad du bilder dig selv ind er ikke min hovedpine. Stop din tåbelige snak. " "Jeg gav dig mere magt end du kunne have drømt om. Brug den til at bekæmpe " "orkerne så du har så meget imod og ikke mig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:364 msgid "" "So it is true! You took my home away from me. You took Drogan away. Now that " "all of that is gone, I will at least keep the fruits of my labors." msgstr "" "Så det er sandt! Du tog mit hjem væk fra mig. Du tog Drogan væk. Nu da alt " "dette er væk, vil jeg i det mindste beholde frugterne af mit arbejde." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:368 msgid "Hardly. I will crush you easily." msgstr "Næppe. Jeg kan nemt knuse dig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:372 msgid "Perhaps, but I have nothing left to lose." msgstr "Måske men jeg har ikke noget at tabe." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:420 msgid "Now you shall pay for what you have done to me." msgstr "Nu skal du betale for hvad du har gjort mod mig." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:424 msgid "" "Done? I have done nothing but give you an opportunity. You have chosen your " "own path. Now leave me alone!" msgstr "" "Gjort? Jeg har ikke gjort andet end givet dig en mulighed. Du har valgt din " "egen vej. Lad mig være!" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 msgid "Sir Cadaeus" msgstr "Ridder Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473 msgid "" "Your travels in this region have not gone unnoticed, foul necromancers! We " "have been tracking you for weeks, with our purpose renewed this morning upon " "hearing of the disaster you wreaked upon the goodly city of Tath." msgstr "" "Dine rejser i dette område er ikke gået upåagtet hen, onde åndemanere! Vi " "har fulgt jer i uger, og vores mission blev fuldstændig klar denne morgen da " "vi hørte om den katastrofe i har udsat byen Tath for." #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 msgid "" "Do not even think of running away — my horsemen can easily catch you. Yes, " "on this day you shall have to answer for your innumerable crimes." msgstr "" "Tænk end ikke på at løbe væk - mine ryttere kan nemt fange dig. Ja på denne " "dag skal du stå til ansvar for dine utallige ugerninger." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:481 msgid "" "We’ll see how well your pompous words protect you from the blades of the " "undead once I have finished this upstart." msgstr "" "Vi må se hvordan dine fine ord kan beskytte dig mod mine udødes klinger når " "jeg har afsluttet dette intermezzo." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:588 msgid "" "I told you, Malin, that I would find you again, and I have kept my word. I " "will not suffer you to bring any further harm to my people, and so you will " "not live to see another sunset." msgstr "" "Jeg sagde jo at jeg ville finde dig igen Malin, og jeg har holdt mit ord. " "Jeg vil ikke lade dig forvolde mere skade til mit folk, og du vil ikke få " "mulighed for at se endnu en solopgang." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:592 msgid "" "You wrong me, sister. I have only tried to help. Have you not seen fewer " "orcs this past summer?" msgstr "" "Du tager fejl omkring mig søster. Jeg har kun forsøgt at hjælpe. Har du ikke " "set færre orker denne sommer?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:596 msgid "I will not listen to any more of your lies. Men, attack!" msgstr "Jeg vil ikke lytte til flere af dine løgne. Angrib mænd!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:608 msgid "With my dying breath I curse you, Malin the Damned!" msgstr "Med mit sidste døende åndedrag forbander jeg dig Malin den Forbandede!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:612 msgid "Now I’ve just got to get that book out of the battleground!" msgstr "Nu skal jeg bare have den bog væk fra slagmarken!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:619 msgid "Bring the book back to Malin’s castle" msgstr "Før bogen tilbage til Malins borg" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:634 msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Hent bogen ved at flytte en enhed hen på den. Flagermus og spøgelser kan " "ikke bære bogen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:679 msgid "I have the book." msgstr "Jeg har bogen." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700 msgid "I am sorry master, that is too heavy for me." msgstr "Beklager herre, den er for tung for mig." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734 msgid "" "The paladins will not be able to pursue me through the mountains, and Dela " "will not dare take the soldiers too far from Parthyn." msgstr "" "Paladinerne vil ikke kunne forfølge mig igennem bjergene, og Dela vil ikke " "vove at tage sine soldater for langt væk fra Parthyn." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:18 #, fuzzy msgid "“To become a lich, one must first die.”" msgstr "»For at blive en lich, må man først dø.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:23 #, fuzzy msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy " "bind the spirit, but only once it has been unbound from the body. To become " "a lich, the mage must make the necessary incantations with his dying " "breaths. He thus binds his own spirit in much the same way necromancers bind " "the spirits of others. Because he retains his own will, however, the lich " "can call upon the awesome powers of the spirit world.”" msgstr "" "Sådan lyder bogen som Malin har generobret. »Åndemanertrolddommen fanger " "ånden, men først når den er blevet løst fra kroppen. For at opnå status som " "lich er det nødvendigt for troldmanden at foretage de nødvendige " "besværgelser med sit døende åndedrag. Han binder hermed sin egen ånd på " "samme måde som åndemanere binder andres ånd. Da han bevarer sin egen vilje " "kan lichen nu kalde på den imponerende magt fra åndeverdenen.«" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:28 msgid "" "The words, and the idea, stick in the back of his mind. With all of Wesnoth " "forbidden to him, Malin finds refuge in a nameless frontier village where " "few questions are asked. When word filters to the town that Parthyn has been " "overrun by orcs, it rekindles hatred within him. With renewed purpose, he " "raises his undead minions and travels northward." msgstr "" "Ordene og ideen sætter sig fast i hans hukommelse. Da hele Wesnoth er " "forbudt område for ham, finder han skjul i en navnløs udkantslandsby, hvor " "der ikke bliver stillet spørgsmål. Da rygterne om Parthyns nederlag til " "orkerne kommer til byen, genopliver det hans had. Med fornyet energi rejser " "han sine udøde tjenere og begiver sig nordpå." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 msgid "" "Malin soon finds the track of an enormous orc army, and follows them until " "he reaches their camp. As he sees the number of orcs, the enormity of his " "quest begins to dawn on him. He attacks the camp anyway but is quickly " "driven back, and badly injured by a thrown orcish dagger as he retreats. He " "finds refuge in a small cave." msgstr "" "Malin finder snart sporene af en enorm orkhær, og han følger sporene indtil " "han når hærens lejr. Da han ser antallet af orker, begynder opgavens omfang " "at gå op for ham. Han angriber alligevel lejren, men må hurtigt trække sig " "tilbage, og han bliver hårdt såret af en orkdaggert under tilbagetrækningen. " "Han finder ly i en lille hule." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:117 msgid "Trolls" msgstr "" #. [unit]: type=Ancient Wose, id=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 msgid "Dumdumbadoom" msgstr "" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:276 msgid "Master, you are gravely injured!" msgstr "Herre du er hårdt såret!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:280 msgid "" "I won’t go down like this, felled by an orc’s blade. I won’t see them defeat " "me!" msgstr "" "Jeg vil ikke gå sådan ned, fældet af en orks klinge. Jeg vil ikke lade dem " "besejre mig!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284 msgid "There is another way, master. Remember the book..." msgstr "Der er en anden vej herre. husk bogen..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:288 msgid "" "Yes... yes. The orcs are too strong for me now, but once I have undergone " "the transformation they’ll begin to fall before me. And I will continue to " "hound them until the last one falls!" msgstr "" "Ja... ja. Orkerne er for stærke for mig nu, men så snart jeg har gennemgået " "transformationen vil de underkaste sig. Og jeg vil fortsætte med at jage dem " "til den sidste er fældet!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292 msgid "Leave me now while I prepare." msgstr "Forlad mig nu mens jeg gør klar." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:296 msgid "Yes, master." msgstr "Ja herre." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:303 msgid "" "With his last bits of strength, Malin assembles an altar as the book " "instructs." msgstr "" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:327 msgid "I pray that I am strong enough to complete the spell." msgstr "Jeg be'r til at jeg er stærk nok til at færdiggøre trolddommen." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:331 #, fuzzy msgid "I’m ready. Do it." msgstr "Jeg er ikke klar til at dø..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:386 msgid "There is darkness..." msgstr "Der bliver mørke..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:391 msgid "and peace..." msgstr "og fred..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:396 msgid "for a moment." msgstr "i et øjeblik." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402 msgid "" "Then they are replaced by a pulling, a pain too strong to resist, and then..." msgstr "" "Så afløses de af en rivende smerte, en smerte der er for stærk til at kunne " "modstås, og så..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:407 msgid "by emptiness." msgstr "af tomhed." #. [side]: type=Lich, id=Mal Keshar #. [unit]: type=Lich DiD, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34 msgid "Mal Keshar" msgstr "Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:434 msgid "AAAaaiiigghh!!" msgstr "" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:439 msgid "The cold, it burns!" msgstr "Kulden, den brænder!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:443 msgid "I need warmth... life... I sense some here!" msgstr "Jeg behøver varme... liv... Jeg kan mærke nogen her!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:496 msgid "Regain your strength" msgstr "Genopnå din styrke" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:500 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:599 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:78 msgid "Destruction of Mal Keshar" msgstr "Ødelæggelse af Mal Keshar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:538 msgid "Yes! I can draw energy even from these insignificant creatures." msgstr "Ja! Jeg kan hente energi selv fra de mest ubetydelige skabninger." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566 #, fuzzy #| msgid "" #| "There, in along this old road, I sense a place worthy of being my home. " #| "From there I will build by armies. But I am still too weak to clear the " #| "vermin from it. I must finish regaining my strength." msgid "" "There, in along this old road, I sense a place worthy of being my home. From " "there I will build my armies. But I am still too weak to clear the vermin " "from it. I must finish regaining my strength." msgstr "" "Der ved denne gamle vej kan jeg mærke et sted der er værdigt til at blive " "kaldt mit hjem. Herfra vil jeg opbygge mine hære. Men jeg er stadig for svag " "til at kunne fjerne giften. Jeg må færdiggøre opbygningen af min styrke." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 msgid "" "I will need a castle from which to call upon my soldiers. I sense one nearby." msgstr "" "Jeg har behov for en borg til mine soldater. Jeg kan mærke en i nærheden." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:588 #, fuzzy msgid "Yes, this will do until I can take my new home." msgstr " Ja, denne kan bruges indtil jeg kan opbygge mit nye hjem." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:595 msgid "Clear your new home of trolls" msgstr "Ryd dit nye hjem for trolde" #. [message]: speaker=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:692 msgid "" "Who has awoken me from my slumber? Undead? I shall not suffer the existence " "of such foul creatures." msgstr "" "Hvem har vækket mig fra min lur? Udøde? Jeg skal ikke udsættes for " "tilstedeværelsen af sådanne fæle skabninger." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:710 msgid "AAAaaaggghhhh!! ..." msgstr "" #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:6 msgid "Endless Night" msgstr "" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:14 msgid "" "Years pass. Every summer when the mountain passes become clear, the lich " "sends his soldiers to attack the orcs, removing any human, elven, or " "dwarvish patrols that get in the way. Every year the undead inflict some " "damage before being repelled and retreating to the caves." msgstr "" "Årene går. Hver sommer når bjergpassene ryddes sender lichen sine soldater " "mod orkerne, fjerner ethvert menneske, elv eller dværg som kommer i vejen. " "Hvert år gør den udøde skade før han slås tilbage og trækker sig ind i " "hulerne." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19 msgid "" "Rumors circulate of a lich that preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Rygterne går om en lich som overfalder spejderpatruljer. En helt, som samler " "sine loyale tropper omkring sig, beslutter at sætte en stopper for ondskaben." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:74 msgid "Defeat the foolish hero" msgstr "Besejr den tåbelige helt" #. [unit]: type=Assassin, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #. [unit]: type=Royal Guard, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:226 msgid "Foolish Hero" msgstr "Tåbelig helt" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:284 msgid "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgstr "Din undergang er nær fæle lich! Jeg besejrer dig selv." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288 msgid "" "The only doom at hand is yours, if you do not leave now. Go back to your " "manors and taverns, and do not trouble me further." msgstr "" "Den eneste forestående undergang er din egen, hvis du ikke stikker af nu. Gå " "tilbage til dine huse og kroer, og gener mig ikke igen." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:300 msgid "" "You have preyed on too many of my boys. I have come here to end this, once " "and for all." msgstr "" "Du har røvet for mange af mine drenge. Jeg er kommet for at slutte dette en " "gang for alle." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:304 msgid "Not even real soldiers. I will sweep you aside." msgstr "End ikke rigtige soldater. Jeg vil blæse dig omkuld." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:316 msgid "" "Your kind is an abomination. I am here to see that you inflict no more harm " "on the spirits that have passed on." msgstr "" "Din slags er en vederstyggelighed. Jeg er her for at påse at du ikke yder " "mere skade til de ånder som har forladt os." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:320 msgid "" "Fool! By leaving your forests and coming into my domain, you have sacrificed " "your own spirits." msgstr "" "Fjols! Ved at forlade skovene og komme til mit domæne har du ofret dine egne " "ånder." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332 #, fuzzy msgid "" "I’ve been itching for a chance to break some bones with my hammer, and now " "you’ve given me cause. Goodness knows you’ve got plenty of bones over there." msgstr "" "Jeg har haft en ubændig lyst til at knuse nogle knogler med min hammer, og " "nu giver du mig chancen. Guderne ved at du har rigeligt med knogler derover." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:336 msgid "" "Go back to your tunnels and your mines, and do not trouble me unless you " "want your hammers to work for me once you are dead." msgstr "" "Gå tilbage til dine tunneler og dine miner og forstyr mig ikke igen med " "mindre du vil have at dine hammere arbejder for mig når du er død." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340 msgid "" "Hear that boys, he’s threatening us! It’s time he learned what real dwarves " "are made of." msgstr "" "Hør i det drenge. Han truer os! Det er på tide at han lærer hvilket stof " "rigtige dværge er gjort af." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:352 msgid "" "So, I’ve finally found your lair, lich. You, who have been attacking the " "orcs for years and have destroyed many of our tribes." msgstr "" "Så jeg har endelig fundet din rede lich. Dig, som har angrebet orkerne i " "årevis og har ødelagt mange af vores stammer." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:356 msgid "" "Orcs? It is you who have forced me to choose the dark path, and it is you " "who ended my mortal life and made me turn into a lich. I am actually " "grateful to you for coming here, foolish hero. My hatred toward your race " "makes me stronger and I again get a chance to kill orcs!" msgstr "" "Orker? Det er jer som har tvunget mig ned af den mørke sti, og det er jer " "som endte mit dødelige liv og gjorde mig til en lich. Jeg er faktisk " "taknemlig for, at du kommer hertil, tåbelige helt. Mit had mod jeres race " "gør mig stærkere, og jeg får igen en chance for at dræbe orker!." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:360 #, fuzzy msgid "" "Nothing will stop me from taking revenge for my father who died at your hand " "and for the rest of my people you and your minions have killed, lich. Orcs, " "attack! The one who brings me his skull gets a bag of gold." msgstr "" "Intet vil stoppe mig i at få hævn for min far som døde ved din hånd og for " "resten af mit folk som du og dine håndlangere har dræbt lich. Orker. Angrib! " "Den som bringer mig hans kranie får en sæk fuld af guld." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:374 #, fuzzy msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Er der en endeløs række af tåbelige dværgehelte? Helt ærlig hvor kommer i " "alle fra?" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:410 msgid "Well, that is the end of his evil ways." msgstr "Det er så enden på hans ondskab." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:414 #, fuzzy msgid "" "I wonder who he was in life, before falling into the evil ways that led him " "to today." msgstr "" "Hvem mon han var i live før han faldt for ondskabens charme og blev til det " "han var i dag." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418 #, fuzzy msgid "" "Once he chose this unlife for himself and his soldiers, he forfeited any " "claim to our compassion. Does it even matter who he was?" msgstr "" "Da han først valgte sit uhellige liv for sit selv og sine soldater, mistede " "han alle muligheder for vores omsorg. Betyder det noget hvem han var?" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:422 msgid "No, I suppose it does not." msgstr "Nej det gør det nok ikke." #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:4 msgid "Apprentice Mage" msgstr "Troldmandslærling" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:18 msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither." msgstr "" "Trænet i brugen af sværd som dreng og magi af en ung mand har gjort Malin " "Keshar talentfuld i begge dele men ikke ekspert i en af disse discipliner." #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:23 msgid "short sword" msgstr "kortsværd" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:32 msgid "magic blast" msgstr "magisk eksplosion" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:4 msgid "Apprentice Necromancer" msgstr "Åndemanerlærling" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:17 msgid "" "Despite his increased magical powers, Malin holds on to his short sword as " "his melee weapon of choice." msgstr "" "På trods af sin stigende magiske magt så holder Malin fast ved sin kortsværd " "som det foretrukne nærkampsvåben." #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:35 msgid "chill wave" msgstr "kuldebølge" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:47 msgid "shadow wave" msgstr "skyggebølge" # Dark sorcerer er valgt som mørk troldmand. #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:4 msgid "Dark Mage" msgstr "Mørk heksemester" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:18 msgid "" "Although Malin’s sword has grown rusty from lack of proper care, his " "increasing skill with magic more than compensates." msgstr "" "Selvom Malins sværd er blevet rusten af mangel på vedligeholdelse, så mere " "end kompenserer hans stigende færdigheder med magi." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:6 msgid "female^Frontier Baroness" msgstr "Grænsebaronesse" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:23 msgid "" "On the frontiers of Wesnoth, all able-bodied men and women must be able to " "defend the town at need. While the men are most often trained in the use of " "sword or bow, the women learn the use of staff and sling. The most " "proficient are more than a match for any orcs foolish enough to engage them " "in combat." msgstr "" "På Wesnoths grænser må alle sunde og raske mænd og kvinder være is stand til " "at forsvare byen. Mens de fleste ofte er trænet i brugen af sværd eller bue " "lærer kvinderne brugen af stav og slynge. De bedste er mere end en match for " "tåbelige orker som angriber dem i kamp." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:63 msgid "staff" msgstr "stav" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:72 msgid "sling" msgstr "slynge" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 msgid "I’m not ready to die..." msgstr "Jeg er ikke klar til at dø..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:28 msgid "" "Fool boy! You have allowed my death, and now none in this world will aid you." msgstr "" "Tåbelige dreng! Du har tilladt min død, og nu vil ingen i denne verden " "hjælpe dig." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:44 msgid "No! I will not fall this close to achieving the goal of so many years!" msgstr "Nej! Jeg vil ikke falde så tæt på opnåelse af så mange års mål!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:57 msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Din inkompetence i så nem en opgave er himmelråbende. Du vil aldrig vokse " "dig stærk nok til at blive til gavn for mig." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:73 msgid "Then my battle against the orcs is lost!" msgstr "Så er min kamp mod orkerne tabt!" #~ msgid "Any zombies out there?" #~ msgstr "Nogen zombier derude?" #~ msgid "Don’t say that!" #~ msgstr "Sig ikke det!" #~ msgid "What?" #~ msgstr "Hvad?" #~ msgid "That!" #~ msgstr "Det!" #~ msgid "The ‘zee’ word. Don’t say it!" #~ msgstr "»zed« ordet. Sig det ikke!" #~ msgid "Why not?" #~ msgstr "Hvorfor ikke?" #, fuzzy #~ msgid "Because it’s ridiculous!" #~ msgstr "Fordi det er tåbeligt" #~ msgid "Well... are there any?" #~ msgstr "Hmmm... er der nogen?" #~ msgid "I don’t see any. Maybe it’s not as bad as all that." #~ msgstr "Jeg kan ikke se nogen. Måske er det ikke så slemt." #~ msgid "Oh, no, wait, there they are." #~ msgstr "Oh nej vent der er de." #~ msgid "Descent Into Darkness" #~ msgstr "Nedstigning i mørket" #~ msgid "Phew! Let’s get out of here" #~ msgstr "Puha! Ud herfra" #~ msgid "Door" #~ msgstr "Dør" #~ msgid "Become a Lich" #~ msgstr "Bliv en lich" #~ msgid "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgstr "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!" #~ msgid "AAAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." #~ msgstr "AAAAAAaaaaaaaggggggghhhhhhh!!!!...... . . . ." # Hvis der søges på lidt historik om sådan en her, så skal der søges under gast på engelsk # Det er et gammelt engelsk ord for at skræmme; true. #~ msgid "Ghast" #~ msgstr "Ghast" #~ msgid "" #~ "The ghast is a creature taken from humankind’s most primal nightmares. " #~ "Unlike their lesser cousins, ghouls and necrophages, ghasts are not " #~ "patient enough to wait for their victim to die from poison before " #~ "consuming the body. They attack directly with their enormous mouths, " #~ "trying to rip the flesh straight from their foes. Once their enemy is " #~ "defeated, they eat the rest of the body, gaining strength in the process." #~ msgstr "" #~ "Ghasten er en skabning hentet fra menneskets mest primitive mareridt. Til " #~ "forskel fra deres mindre kusiner, onde ånde og nekrofager har ghaster " #~ "ikke tålmodighed til at vente med at deres ofre dør af gift før de spiser " #~ "kroppen. De angriber direkte med deres enorme munde i forsøget på at flå " #~ "kødet direkte ud af deres modstander. Når fjenden er besejret spiser de " #~ "resten af kroppen, og opnår styrke i processen." #~ msgid "bite" #~ msgstr "bid" #~ msgid "Giant Rat" #~ msgstr "Gigantrotte" #, fuzzy #~ msgid "" #~ "Given an adequate supply of food, some rats can grow to truly impressive " #~ "sizes. They can also grow quite aggressive." #~ msgstr "" #~ "Med rigelige forsyninger af mad kan nogle rotter vokse til en virkelig " #~ "imponerende størrelse. De kan også blive meget aggressive." #, fuzzy #~ msgid "Night Watcman" #~ msgstr "Nattevagt" #~ msgid "Kerith" #~ msgstr "Kerith" #~ msgid "Owain" #~ msgstr "Owain" #~ msgid "Aethun" #~ msgstr "Aethun" #~ msgid "Yran" #~ msgstr "Yran" #~ msgid "Luddy" #~ msgstr "Luddy" #~ msgid "Gwilam" #~ msgstr "Gwilam" # makeshift kan også betyde midlertidig (men tror at det her skal forstås i # meningen fra naturen. #~ msgid "makeshift altar" #~ msgstr "naturligt alter" #~ msgid "Forever and Ever, Amen" #~ msgstr "For evig og altid, amen" #~ msgid "A slab of rock. It vaguely resembles an altar." #~ msgstr "En plade af sten. Den ligner svagt et alter." # Overvejelser: genspejle; reflektere; tænke sig om #~ msgid "reflect" #~ msgstr "genspejle" #~ msgid "Troll Shaman" #~ msgstr "Troldeshaman" #~ msgid "" #~ "Troll shamans are the mystical leaders of the trolls. Though not as " #~ "strong or tough as other trolls, their true power lies in their fire " #~ "magic, which they use to blast enemies with gouts of fire." #~ msgstr "" #~ "Troldeshamaner er de religiøse ledere af troldene. Selvom de ikke er så " #~ "stærke og hårdføre som andre trolde, ligger deres virkelige magt i deres " #~ "ildmagi, som de anvender til at overdænge deres fjender med mængder af " #~ "ild." #~ msgid "fist" #~ msgstr "næve" #~ msgid "flame blast" #~ msgstr "flammeeksplosion" #~ msgid "+1 max HP" #~ msgstr "+1 maks liv" # adept = very skilled; proficient; expert: an adept juggler. # overvejelser = Mørk eksperttroldmand, sortmagiekspert (pt. er denne # valgt i hovedfilen). #~ msgid "Dark Adept" #~ msgstr "Sortmagiekspert" #~ msgid "" #~ "To attract any practitioners, the lure of black magic must be a great " #~ "prize indeed, for anyone caught practicing the art in the civilized world " #~ "is subject to a death sentence. And yet there are those who pursue this " #~ "art, for the prize offered is nothing less than immortality. Hidden away " #~ "in secret cults, or initiated into the dark orders of the underworld, the " #~ "training which these fanatics must endure often drives them to exhaustion " #~ "and enfeeblement.\n" #~ "\n" #~ "In such condition, their only weapon is the craft they have so committed " #~ "themselves to learning.\n" #~ "\n" #~ "Special Notes:" #~ msgstr "" #~ "For at tiltrække udøvere må gevinsten ved den sorte magi være stor da " #~ "enhver som fanges i at udøve den i den civiliserede verden står over for " #~ "en dødsdom. Og stadig er der dem som forsøger sig indenfor denne magiske " #~ "retning, for gevinsten er ikke mindre end udødelighed. Gemt væk i " #~ "hemmelige selskaber, eller igennem magiske ordener i underverden drives " #~ "disse fanatikere ofte til grænse for deres formåen.\n" #~ "\n" #~ "Under disse forhold er deres eneste våben den iver de har lagt i deres " #~ "søgen efter viden om sort magi.\n" #~ "\n" #~ "Specielle bemærkninger:"