# translation of wesnoth-did.pot to Czech # Czech translations for Battle for Wesnoth package. # Český překlad hry Battle for Wesnoth (Bitva o Wesnoth). # Copyright (C) 2008 - 2011 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # Czech Wesnoth translation team , # Karel Doleček , 2008 # Vladimír Slávik , 2008 - 2011. # Anežka Bubeníčková , 2011. # Honza , 2014. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2016-05-17 20:24-0400\n" "PO-Revision-Date: 2016-12-02 08:34+0100\n" "Last-Translator: Honza \n" "Language-Team: Mistic\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Poedit 1.8.11\n" "X-Poedit-Basepath: D:/Dev/wesnoth-trunk\n" #. [campaign]: id=Descent_into_Darkness #. [scenario]: id=11_Descent_into_Darkness, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/_main.cfg:12 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:6 msgid "Descent into Darkness" msgstr "Pád Do Temnoty" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:13 msgid "DiD" msgstr "PdT" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 #, fuzzy #| msgid "Normal" msgid "(Normal)" msgstr "Normální" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:17 msgid "Neophyte" msgstr "Akolyta" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 #, fuzzy #| msgid "Challenging" msgid "(Challenging)" msgstr "Nelehká" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:18 msgid "Evoker" msgstr "Vyvolávač" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 #, fuzzy #| msgid "Difficult" msgid "(Difficult)" msgstr "Náročná" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:19 msgid "Summoner" msgstr "Vzývač" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:20 msgid "" "Learn the dark arts of necromancy in order to save your people from an " "orcish incursion.\n" "\n" msgstr "" "Nauč se temnému umění nekromancie, aby jsi zachránil svůj lid od skřetích " "útoků.\n" "\n" #. [campaign]: id=Descent_into_Darkness #: data/campaigns/Descent_Into_Darkness/_main.cfg:22 msgid "(Intermediate level, 12 scenarios.)" msgstr "(Obtížnost: pokročilý hráč, 12 scénářů)" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:25 msgid "Campaign Design" msgstr "Návrh tažení" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:31 msgid "Campaign Maintenance" msgstr "Údržba tažení" #. [about] #: data/campaigns/Descent_Into_Darkness/_main.cfg:41 msgid "Artwork and Graphics Design" msgstr "Kresby a grafika" #. [scenario]: id=01_Saving_Parthyn #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:6 msgid "Saving Parthyn" msgstr "Záchrana Parthynu" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:21 msgid "" "Malin Keshar was born ten years after the death of Haldric IV. He grew up in " "the northern border town of Parthyn, the second child and eldest son of the " "baron of the city. Every summer when the mountain passes became clear, orcs " "came down from the north to prove themselves in battle. Every year Parthyn’s " "guards repelled the raids, though some of the townsfolk were always lost. " "Malin’s father led raiding parties to disrupt the orc encampments and send " "the orcs back to the north." msgstr "" "Malin Kešar se narodil 10 let po smrti Haldrika IV. Vyrostl na severu v " "pohraničním městě Parthyn, jako druhé dítě a nejstarší syn zdejšího barona. " "Každé léto, když sníh ustoupil z horských průsmyků, scházeli skřeti z hor ze " "severu, aby složili zkoušku v bitvě. Každý rok je Parthynská stráž zahnala, " "ale pokaždé při tom někdo z Parthynských zemřel. Malinův otec vedl jízdní " "oddíl, jehož úkolem bylo zničit skřetí tábory a zahnat nájezdníky zpět na " "sever." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:25 msgid "" "When Malin was 10, a mage who passed through the town sensed strong magical " "abilities in the boy. His parents, seeing a chance for him to live away from " "the constant battles with the orcs, arranged for him to be sent to the mage " "community on the Isle of Alduin. There he studied for eight years, while " "back at home the orc raids increased in their frequency and ferocity. Before " "Malin could finish his training, however, he was expelled." msgstr "" "Když bylo Malinovi 10, přišel do města mág, který v chlapci vycítil ohromné " "nadání k magii. Jeho rodiče v tom viděli šanci poslat ho pryč od neustálých " "bitev se skřety a zajistili, aby odjel k čarodějům na ostrov Alduin. Zde " "studoval po osm let, zatímco doma skřeti zvýšili četnost a krutost útoků. " "Nicméně než mohl Malin ukončit svůj výcvik, byl vyhoštěn." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:30 msgid "" "Malin returned to Parthyn just as summer began only to encounter more " "misfortune. Even as he arrived, an early, unexpected orc raid was being " "conducted against Parthyn. Malin watched as his father took an arrow in the " "chest and fell lifeless to the ground." msgstr "" "Když se Malin se vrátil počátkem léta do Parthynu, utržil další ránu osudu. " "Nedlouho poté co přijel, provedli skřeti nečekaný útok proti městu. Malin " "sledoval, jak jeho otec dostal šípem do hrudi a bez života padl k zemi." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:34 msgid "" "Shaken by the loss of their commander, the human defense began to falter. As " "the orcs roared in anticipation of victory, skeleton warriors poured out of " "the woods to the orcs’ rear. The soldiers watched in amazement as the " "skeletons cut down orc after orc and then melted back into the forest." msgstr "" "Snad šokem ze ztráty svého velitele, začala obrana města ochabovat. Avšak " "právě ve chvíli, kdy skřeti vycítili vítězství, vyhrnuli se zpoza stromů " "kostliví válečníci a vpadli skřetům přímo do zad. Vojáci v úžasu pozorovali, " "jak kostlivci rozsekali jednoho skřeta za druhým a po bitvě se zase zpátky " "rozplynuli v lese." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:45 msgid "" "Shortly a man dressed in the robes of a necromancer emerged from the trees. " "“Allow me to introduce myself. I am Darken Volk. While I know your " "kingdom does not love my kind, I think it vital that we put aside our " "differences for the moment. The orc menace grows in the North, and I " "misdoubt any of the border towns can stand without some assistance. For now, " "I ask only to rest in your town for a few days.”" msgstr "" "Chvíli poté vyšel z lesa muž v róbě nekromanta. „Dovolte mi, abych se " "představil. Jsem Darken Volk. Vím, že vaše království nemá zrovna v lásce " "takové, jako jsme já, ale myslím, že je důležité, abychom na naše rozdíly na " "chvíli zapomněli. Skřetí hrozba na severu roste a pochybuji, že nějaké " "pohraniční město může obstát samo bez pomoci. Pro teď jen žádám, abych si " "mohl na chvíli odpočinout ve vašem městě.“" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49 msgid "" "Drogan, the captain of the guard, replied, “Surely you know that the " "penalty for necromancy is death. For your aid we will promise you rest and " "safety. Upon your departure, however, you are banished from these lands, not " "to return on pain of death. We thank you for your help, but need no " "alliances with those who deal only in dark magic.”" msgstr "" "Drogan, kapitán stráže odpověděl: „Jistě víte, že trestem za nekromancii " "je smrt. Za vaši pomoc vám ale slibujeme odpočinek a bezpečnost. Po vašem " "odjezdu však budete vyhoštěn z těchto zemí pod hrozbou smrti. Děkujeme vám " "za vaši pomoc, ale nebudeme se spolčovat s těmi co používají temnou magii.“" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #. [side]: type=Frontier Baroness, id=Dela Keshar #. [side]: type=General, id=Taylor #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:95 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:152 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:45 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:44 msgid "Defenders" msgstr "Obránci" #. [side]: type=Apprentice Mage, id=Malin Keshar #. [unit]: id=Malin Keshar, type=Dark Mage #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:35 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:37 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:38 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:43 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:136 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:26 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:25 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:36 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:48 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:177 msgid "Malin Keshar" msgstr "Malin Kešar" #. [side]: type=Orcish Warlord, id=Borth #. [side]: type=Orcish Warlord, id=Gron'r Hronk #. [side]: type=Orcish Warlord, id=K'Vark #. [side]: type=Orcish Warlord, id=K'rrlar Oban #. [side]: type=Orcish Warlord, id=P'Gareth #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:77 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:53 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:60 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:134 msgid "Orcs" msgstr "Skřeti" #. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80 msgid "Kreg’a’shar Trr" msgstr "Kregašar Trr" #. [side]: type=Lieutenant, id=Drogan #. [side]: type=Sergeant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:101 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:77 msgid "Drogan" msgstr "Drogan" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:140 msgid "Defend the river fort for two nights" msgstr "Ubraň říční brod po dvě noci." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:144 msgid "Orcs break through the river fort defenses" msgstr "Skřeti se dostanou skrze obranu brodu." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:148 #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:78 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:181 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:328 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:207 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:67 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:390 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:334 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:388 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:158 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:623 msgid "Death of Malin Keshar" msgstr "Malin Kešar zemře" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:152 msgid "Death of Drogan" msgstr "Drogan zemře" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:182 msgid "" "Malin, troubled by his father’s death, argues to no avail that Darken Volk " "be allowed to stay to help defend the town. The necromancer leaves Parthyn " "without incident." msgstr "" "Malin, zarmoucený otcovou smrtí, zbytečně žádal, aby Darken Volk mohl zůstat " "a pomoci při ochraně města. Nekromant opustil Parthyn bez rozruchu." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:187 msgid "Several weeks pass..." msgstr "Uběhlo několik týdnů..." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:192 msgid "" "Although I dislike sending a raiding party out so early, they should clear " "out the orc encampments and leave us a relatively quiet summer." msgstr "" "I když nerad vysílám jízdní oddíl tak brzy, měli by vyčistit skřetí tábory a " "dopřát nám celkem klidné léto." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196 msgid "So much for quiet, Drogan. Orcs mass north of the river!" msgstr "Tolik ke klidu, Drogane. Skřeti se hromadí na sever od řeky!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200 msgid "" "Curse them! You must hold the river fort, Malin, or they shall surely " "overrun the town. I will bring what soldiers remain to your aid. The raiding " "party is due to return in two days, and the orcs will not dare fight with " "such a force attacking from behind." msgstr "" "Proklínám je! Musíš udržet říční brod, Maline, nebo město určitě padne. " "Pošlu ti zbývající vojáky na pomoc. Naše jízda se vrátí během dvou dnů a " "skřeti se neodváží bojovat s takovou silou útočící na ně zezadu." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:214 msgid "What in blazes is that thing? Has the necromancer returned?" msgstr "Co je sakra tohle? Nekromant se vrátil?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218 msgid "" "No, Drogan. I raised this corpse with the skills Darken Volk taught to me " "before he left. While I have no love for it, without the help of the dead we " "consign ourselves and our families to orcish stewpots! Surely you can see " "that!" msgstr "" "Ne, Drogane. Pozvedl jsem tuto mrtvolu díky znalostem, které mi Darken Volk " "předal předtím, než odešel. I když se mi to nelíbí, bez pomoci mrtvých " "odsuzujeme sami sebe a naše rodiny ke skřetí nadvládě. To snad vidíš sám!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:222 msgid "" "No benefit is worth the price of defiling the bodies of our dead! You have " "been very close-mouthed about why the mages sent you home from Alduin; if it " "was for dabbling in such arts, it is no wonder they cast you out!" msgstr "" "Žádná výhoda nesmí být získána na úkor pošpinění těl našich mrtvých! Nebyl " "jsi moc sdílný ohledně toho, proč tě mágové poslali domů z Alduinu. Jestli " "to bylo kvůli pohrávání si s takovou mocí, není divu, že tě vyhnali!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:226 msgid "" "No! No... it was nothing like that... But I will not stand by and allow the " "orcs to destroy my home while I have the skills to prevent it!" msgstr "" "Ne! Ne... nebylo to nic takového... ale nebudu tu stát a sledovat, jak " "skřeti ničí můj domov, přestože mám moc tomu zabránit!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:240 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:249 msgid "Welcome to Parthyn" msgstr "Vítejte v Parthynu" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:255 msgid "" "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. " "Hate leads to suffering." msgstr "" "Strach se cestou k temné straně. Strach vede k hněvu. Hněv vede k nenávisti. " "Nenávist vede k utrpení." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:270 msgid "The orcs have broken through our line. Parthyn is open to attack!" msgstr "Skřeti prolomili naše linie. Parthyn není chráněný před útokem!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286 msgid "Who will be left to defend Parthyn?" msgstr "Kdo zbude na obranu Parthynu?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:307 msgid "" "By all rights, I should have you executed on the spot, Malin. I certainly " "should have not given the necromancer the chance to corrupt you. Since I " "showed him mercy, however, I will give the same to you. You are hereby " "banished from Parthyn and all the Kingdom of Wesnoth." msgstr "" "Dle práva mě svěřeného bych tě měl vydat katu, Maline. Určitě jsem neměl " "tomu nekromantovi dát příležitost, aby tě zkazil. Když jsme mu však dal " "milost, dám ji i tobě. Jsi tímto vyhnán z Parthynu a celého Království " "Wesnothského." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311 msgid "" "Would you rather have let the orcs overrun the town and seen us both dead?" msgstr "" "Raději by jsi nechal skřety překonat městské hradby a viděl nás oba mrtvé?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:315 msgid "" "Aye, better that than to even dabble in dark magic. People would have " "rebuilt the town, just as they always have in the past. Would that the mages " "had taught you more sense." msgstr "" "Ano, pořád lepší než se zaplést s temnou magií. Lidé mohou opravit město, " "tak jako vždy v minulosti. Myslel jsem, že mágové ti dali zdravý rozum." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:319 msgid "" "The mages taught me enough. You won’t truly banish me, will you, Drogan?" msgstr "Mágové mne naučili dost. Nechceš mě skutečně vyhnat, že ne, Drogane?" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:323 msgid "" "Begone, now. I’ve no wish to be forced to send the soldiers after you. Your " "father would be ashamed to see the end to which you’ve come." msgstr "" "Kliď se hned. Nechci, abych na tebe musel poslat vojáky. Tvůj otec by se za " "tebe styděl, kdyby viděl, jak jsi dopadl." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:329 msgid "" "That was bravely done, lad, holding the orcs off by yourself. The mages " "taught you well. But there is grave news from the village; your sister Dela " "was wounded in the attack. Healers attend her, but she may not live out the " "hour." msgstr "" "To bylo statečné, chlapče, zadržet skřety sám. Mágové tě učili dobře. Ale je " "tu důležitá zpráva z vesnice. Tvá sestra Dela byla při útoku zraněna. " "Léčitele ji ošetřili, ale může kdykoliv zemřít." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:333 msgid "" "Orcs. Foul, pestilent creatures. The wide green world would be a better " "place with them all dead. Dead!" msgstr "" "Skřeti. Hloupé, dotěrné nestvůry. Celý širý svět by byl mnohem lepším " "místem, kdyby byli všichni mrtví. Mrtví!" #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:337 msgid "" "Perhaps, but if kings and great mages have not abolished them neither you " "nor I are ever likely to." msgstr "" "Možná, ale když je ani králové a velcí čarodějové nedokázali zničit, jak bys " "mohl ty nebo já?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341 msgid "" "Perhaps I cannot kill them all... but I see the back-trail of this band we " "defeated, and there will be more orcs at the other end of it. I shall pursue " "them." msgstr "" "Možná je nemůžu zabít všechny... ale vidím stopy skupiny, kterou jsme " "porazili a na jejím konci budou další. Budu je sledovat." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:345 msgid "And leave your sister?" msgstr "A opustíš svou sestru?" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:349 msgid "My hands were never apt for healing. But revenge I can give her." msgstr "Moje ruce nebyly nikde vhodné k léčení. Ale mohu jí dát pomstu." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:353 msgid "" "No! We need every man who can fight here, not lost in doomed attempt to " "harry the orcs in their own country!" msgstr "" "Ne! Potřebujeme tady každého muže, který muže bojovat. Ne ztraceného při " "marném pokusu pronásledovat skřety v jejich vlastní zemi." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:357 msgid "I am resolved." msgstr "Už jsem se rozhodl." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:361 msgid "" "You’ll go without my blessing or my men, then. I won’t spare any on such an " "errand." msgstr "" "Pak běž bez mého požehnání nebo mých mužů. Nechci ztratit ani jednoho v té " "záležitosti." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:387 msgid "" "The raiding party returns, and the orcs flee in the face of a superior force." msgstr "Jízdní oddíl se vrátil a skřeti uprchli tváří v tvář větší síle." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:400 msgid "The orcs are broken, dead or fled." msgstr "Skřeti jsou poraženi, mrtví nebo rozprášení." #. [scenario]: id=02_Peaceful_Valley #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:6 msgid "Peaceful Valley" msgstr "Mírumilovné údolí" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:18 msgid "" "Fighting tears and rage, Malin follows the back-trail of the orcish band. He " "curses the elder mages for sending him from the Isle of Alduin half-" "prepared, only to be thrust into conflict. He curses Drogan for lacking the " "courage to see what must be done. Most fiercely, he curses the orcs for " "ravaging his family and home through their ceaseless attacks." msgstr "" "Bojujíc se slzami a vztekem, Malin sledoval stopu skřetí bandy. Proklínal " "starší mágy za to, že ho poslali z Ostrova Alduin napůl připraveného, jen " "aby se ocitl ihned v boji. Proklínal Drogana, že neměl odvahu udělat to, co " "je nezbytné. Ale nejdivočeji proklínal skřety za zničení jeho rodiny a " "domova jejich neustálými útoky." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:22 msgid "" "Three days’ travel outside Parthyn, Malin meets Darken Volk, the same " "necromancer who had saved Parthyn and taught Malin to raise the dead not " "long ago. The necromancer takes pity on Malin in his friendless state, and " "asks Malin to travel with him. As the weeks pass, he teaches Malin more dark " "magic." msgstr "" "Tři dny cesty od Parthynu potkal Malin Darken Volka, toho nekromanta, který " "zachránil Parthyn a naučil Malina pozvednout nedávné zemřelé. Nekromant se " "slitoval nad zuboženým Malinem a přizval ho, aby cestoval s ním. Jak týdny " "plynuly, učil Malina více temných kouzel." #. [side]: type=Goblin Knight, id=T'shar Lggi #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:51 msgid "T’shar Lggi" msgstr "Tšar Lggi" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:74 msgid "Occupy all of the goblin villages" msgstr "Obsaď všechny gobliní vesnice." #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:82 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:128 #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:118 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:211 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:71 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:394 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:102 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:338 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:392 msgid "Death of Darken Volk" msgstr "Darken Volk zemře" #. [unit]: id=Darken Volk, type=Dark Sorcerer DiD #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:99 msgid "Darken Volk" msgstr "Darken Volk" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:109 msgid "loyal" msgstr "věrný" #. [trait]: id=loyal #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:110 msgid "to himself" msgstr "sobě" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:133 msgid "" "In truth, I share your hatred for the orcs. The northlands have been my... " "home... for many years, and the orcs have been a growing infestation in " "them. They despoil the beauty of the land wherever they go. If you are " "interested, I would be happy to take you on as my apprentice so that you " "can... aid me in the fight against them." msgstr "" "Popravdě, sdílím tvou nenávist ke skřetům. Severní země byly mým... " "domovem... po mnoho let, ale skřeti je zamořili. Vydrancují zemi a zbaví " "krásy, všude kde se objeví. Jestli máš zájem, rád tě učiním svým učněm, " "takže mi budeš moci... pomoct v boji proti nim." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137 msgid "Yes! I thirst for revenge on those creatures!" msgstr "Ano! Žízním po pomstě na těch nestvůrám!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:141 msgid "" "Who knows? Perhaps removing the threat of orc raids will persuade the people " "of Parthyn to... welcome you home." msgstr "" "Kdo ví? Možná odstraněním nebezpečí skřetích nájezdů přesvědčí lid Parthynu, " "aby tě opět uvítal doma." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:145 msgid "" "Perhaps. Even Drogan would have to be thankful for a summer without orc " "raids." msgstr "Možná. Dokonce i Drogan by byl vděčný za léto bez skřetích nájezdů." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:149 msgid "" "A goblin village lies in this valley, just ahead. They are a bastard race " "born of the orcs, and help them in their wars against humans and dwarves. " "These do not know of our coming. Subduing them will give us souls upon which " "to call in our fight against the orcs." msgstr "" "Gobliní vesnice leží v údolí přímo před námi. Jsou zvrhlá rasa zrozená ze " "skřetů a pomáhají jim v jejich válce proti lidem a trpaslíkům. Nevědí o " "našem příchodu. Jejich podrobení nám dá duše, které můžeme povolat v boji " "proti skřetům." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:153 msgid "It will be a worthwhile test of your new skills." msgstr "Bude to hodnotný test tvých nových schopností." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:167 msgid "Beware the goblin guards in the villages." msgstr "Dávej si pozor na gobliní stráže ve vesnicích." #. [unit]: id=guard_$x1|_$y1|_$guard_i, type=Goblin Spearman #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:221 msgid "Villager" msgstr "Vesničan" #. [modify_unit] #. Shaun and Ed are characters from the zombie film "Shaun of the Dead". #. If the names cannot be translated into your language so that the #. movie reference remains recognizable, then simply translate these the #. same as "Villager" above. #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:270 msgid "Shaun" msgstr "Shaun" #. [modify_unit] #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276 msgid "Ed" msgstr "Ed" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:295 msgid "" "Ahhh... I did not realize there was a swamp near this village. Malin, I " "believe it would be beneficial for your training if you and I were to " "investigate the swamp." msgstr "" "Ahhh... neuvědomil jsem si, že je tu bažina. Věřím, že bude prospěšné pro " "tvůj výcvik, když ty a já tu bažinu prozkoumáme. " #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:318 msgid "Rise, rise from the realms of death and decay!" msgstr "Povstaňte, povstaňte z říše smrti a rozkladu!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:343 msgid "What are those things?" msgstr "Co to je?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:347 msgid "" "They are ghouls. Once, they were... evil men... murderers and outlaws. " "Through magic they have been transformed so their outsides match the spirits " "within. Those that outlive their masters gravitate towards the swamps and " "bogs, drawn by the natural decay there." msgstr "" "To jsou požírači mrtvých. Kdysi byli... zlými muži... vrahy a psanci. Díky " "magii byli přetvořeni, takže jejich zevnějšek odráží jejich ducha uvnitř. " "Tihle tu přežili své pány, protože je přitahují močály a bažiny, kde je " "obklopuje přirozený rozklad." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:351 msgid "It seems cruel to turn men into such a hideous form." msgstr "Zdá se kruté je přeměnit do tak odporné formy." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:355 msgid "" "In their present form they can best serve the greater good. Even now they " "will aid you in defeating this goblin rabble. Besides, as I said, these were " "men of great evil. No punishment is too great for their kind." msgstr "" "V jejich současné podobě mohou lépe sloužit většímu dobru. I teď ti pomohou " "porazit tu goblinskou chátru. Mimoto, jak jsem řekl, tihle byli muži velkého " "zla. Žádný trest není pro ně dost velký." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:359 msgid "I suppose so..." msgstr "Asi ano..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:390 msgid "" "Sacking goblin villages is all well and good, but walking corpses and bats " "won’t stand up to full orcish warriors." msgstr "" "Drancování gobliních vesnic je velmi jednoduché, ale těla bez duše a " "netopýři nemohou obstát proti opravdovým skřetím vojákům." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:394 msgid "" "Your training is just beginning, Malin. With the souls from these goblins " "now available for our use, you will see your forces grow quickly." msgstr "" "Tvůj trénink teprve začal, Maline. S dušemi z goblinů, které jsou teď " "dostupné pro naše potřeby, uvidíš, že tvá moc poroste rychle." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:398 msgid "Excellent. I’m eager to move on to the real foes." msgstr "Skvěle. Jsem nedočkavý přesunout se ke skutečnému nepříteli." #. [scenario]: id=03_A_Haunting_in_Winter, race=dwarf ( #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:6 msgid "A Haunting in Winter" msgstr "Lov v zimě" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:18 msgid "" "Malin and Darken Volk spend the summer and fall traveling up and down the " "lower Northlands. They attack small goblin villages and orc camps when they " "find them. Malin’s power grows considerably under the constant tutelage of " "the necromancer." msgstr "" "Malin a Darken Volk strávili léto a podzim cestováním Severními zeměmi. " "Útočili na malé gobliní vesnice a skřetí tábory, kdekoliv je našli. Malinova " "moc značně vzrostla pod neustálým dohledem nekromanta." #. [side]: type=Bandit, id=Gorak Cole #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:52 #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:73 msgid "Outlaws" msgstr "Psanci" #. [side]: type=Dwarvish Steelclad, id=Dap Horner #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:55 msgid "Dap Horner" msgstr "Dap Horner" #. [side]: type=Bandit, id=Gorak Cole #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:76 msgid "Gorak Cole" msgstr "Gorak Cole" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:92 msgid "Free Undead" msgstr "Volní nemrtví" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 msgid "Clear the cave of enemies" msgstr "Vyčisti jeskyni od nepřátel" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:153 msgid "Watchman" msgstr "Hlídač" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173 msgid "" "Winter comes on fast, and we need a sheltered place to spend it. This cave " "looks promising, but from the tracks in and out several bands of outlaws " "already inhabit it. You should clear them out so we may use it safely." msgstr "" "Zima postupuje rychle a my potřebujeme chráněné místo, kde bychom ji mohli " "strávit. Tahle jeskyně vypadá slibně, ale podle stop vedoucích dovnitř a ven " "už ji zabrala banda psanců. Měl by jsi ji vyčistit, abychom ji mohli " "bezpečně použít." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:189 msgid "" "Be careful when imprisoning a soul and use all your might to retain control " "over it or it might attempt to break free and destroy you!" msgstr "" "Buď opatrný, když uvězňuješ duši, a použij na ni veškerou moc, aby jsi nad " "ní převzal kontrolu, nebo se může pokusit osvobodit a zničit tě!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:193 msgid "I... I will try." msgstr "Já... pokusím se." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:200 msgid "" "Dwarves! They have often been our allies against the orc hordes. Surely they " "will allow us to winter with them." msgstr "" "Trpaslíci! Často byli našimi spojenci proti skřetím hordám. Určitě nám " "dovolí s nimi strávit zimu." #. [message]: speaker=second_unit #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:209 msgid "" "Two necromancers are at the cave entrance! Up yer axes, boys, if ye dinna’ " "want tae be a walking pile o’ bones." msgstr "" "Dva nekromanti jsou u vstupu do jeskyně! Vytaste sekery, chlapci, bo jináč " "budete chodící hromada kostí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:213 msgid "Or not. Why do they hate us so much?" msgstr "Nebo ne. Proč nás tak nenávidí?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:217 msgid "" "People fear that which they don’t understand, and death, after all, is the " "greatest mystery. Those who dare to investigate that mystery are bound to " "invoke fear and distrust. Worry not, your people will again warm to you once " "you deal with the orc threat at its source. For now, the cave-dwellers give " "us no choice." msgstr "" "Lidé se vždy bojí toho čemu nerozumí a smrt je přeci jen největší záhada ze " "všech. Ti kteří se odváží zkoumat toto mystérium jsou omezováni, vyvolávají " "strach a nedůvěru. Neboj se, tví lidé tě znovu přijmou až provždy skoncuješ " "se zdrojem skřetí hrozby. Pro teď nám jeskyní obyvatele nedávají jinou " "možnost." #. [event]: type=Ghost side 4} #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:244 msgid "Tortured Soul" msgstr "Mučená duše" #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:250 msgid "" "Free! Your foul spells cannot enslave me any longer, Malin the Damned. You " "shall pay for keeping me from my final rest!" msgstr "" "Volný! Tvoje bláhová kouzla mne nemohou poutat o nic déle, Maline Zatracený. " "Zaplatíš za to, že jsi mne vytrhl z věčného klidu. " #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254 msgid "" "Fool boy! Your will must be stronger or you will never be able to control " "your soldiers well enough to face the orcs. Many are the young necromancers " "who have died when their servants turned on them. He will attack you " "relentlessly." msgstr "" "Bláhový chlapče! Musíš být silnější nebo nikdy nebudeš schopný kontrolovat " "tvé vojáky tváří v tvář skřetům. Mnoho mladých nekromantů zemřelo, když se " "jejich služebníci obrátili proti nim. Tenhle na tebe neoblomně zaútočí." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:258 msgid "But why are they attacking me? And what should I do?!" msgstr "Ale proč útočí na mě? A co mám udělat?!?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:262 msgid "" "Destroy the rebel quickly and all will be well. Wait, and he will begin to " "turn the rest of your forces against you." msgstr "" "Znič rebela rychle a všechno bude v pořádku. Čekej a obrátí zbytek tvých " "jednotek proti tobě." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:297 msgid "" "I think I’ve got the rest of them under control now. That was a close call." msgstr "Myslím, že mám zbytek pevně pod kontrolou. To bylo o vlásek." #. [scenario]: id=04_Beginning_of_the_Revenge #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:6 msgid "Beginning of the Revenge" msgstr "Začátek Pomsty" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:20 msgid "" "Burning inside with a desire to take his revenge against the orcs and push " "them further north, Malin spends the winter learning as much from Darken " "Volk as he can. His years of study with the mages serve him well, and his " "power grows quickly." msgstr "" "Malin strávil zimu učením se od Darkena Volka všemu, čemu jen mohl, spalován " "uvnitř touhou po odplatě a zatlačení skřetů dál na sever. Léta studia s mágy " "ho připravila dobře a jeho moc stále rostla rychle." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:25 msgid "" "When spring comes, the two head north to a mountain pass known to Darken " "Volk. In the higher reaches the snow is just beginning to melt, making the " "passage treacherous. The elder necromancer insists that they press on. He " "says that he hopes to catch the orc fighters unprepared by arriving early in " "the year, thereby inflicting as much damage as possible." msgstr "" "Když jaro přišlo, dvojice zamířila na sever k Darkenovi dobře známému " "horskému průsmyku. Ve vyšších místech začal sníh sotva tát a průsmyk byl " "zrádný. Starší nekromant trval na tom, aby pokračovali. Tvrdil, že chce " "zastihnout skřety nepřipravené hned na začátku roku a tak jim způsobit co " "největší škody." #. [side]: type=Orcish Warlord, id=Gron'r Hronk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:56 msgid "Gron’r Hronk" msgstr "Gron’r Hronk" #. [side]: type=Orcish Warlord, id=K'rrlar Oban #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:81 msgid "K’rrlar Oban" msgstr "K’rrlar Oban" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:105 msgid "Move Malin to the end of the mountain pass" msgstr "Dojdi s Malinem na konec horského průsmyku" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:110 #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:177 msgid "Kill the orc leaders" msgstr "Zabij skřetí velitele" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:147 msgid "" "Orcs block the way out of the mountain pass. Destroy them, and we will move " "on to bigger targets." msgstr "" "Skřeti zablokovali cestu z horského průsmyku. Znič je a přesuneme se k " "větším cílům." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:151 msgid "" "With the might of the undead at my command, many orcs will die this day. " "They shall pay for getting me banished from Parthyn." msgstr "" "Se silou nemrtvých pod mým vedením tento den zemře mnoho skřetů. Zaplatí za " "to, že jsem byl vyhnán s Parthynu." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:169 msgid "Feel my wrath, vile creature!" msgstr "Pociť můj hněv, odporná nestvůro!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:190 msgid "The ice doesn’t look very thick..." msgstr "Ten led nevypadá silně..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:245 msgid "" "The weak ice gives way beneath the undead creature, who becomes mired in the " "thick mud at the lake’s bottom." msgstr "" "Slabý led se podlomil pod nemrtvou nestvůrou, která uvízla v hustém blátě na " "dně jezera." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/04_Beginning_of_the_Revenge.cfg:253 msgid "" "The weak ice gives way beneath the heavy warrior, who drowns in the frigid " "mountain waters." msgstr "" "Slabý led se podlomil pod těžkým válečníkem, který se utopil ve studené " "horské vodě." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:6 msgid "Orc War" msgstr "Skřetí Válka" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:18 msgid "" "All through the summer and fall, the necromancer and his apprentice travel " "through orc-held lands. At night, they cause skeletons and ghosts to emerge " "from the forests to terrorize and kill entire camps of orcs and their goblin " "minions. Word spreads among the orcish towns, which begin to post guards and " "leave torches burning all night. These measures do little to help them." msgstr "" "Po celé léto a podzim nekromant a jeho učedník cestovali skřetími državami. " "Po nocích vyvolávali duchy a kostlivce, kteří se vždy vyhrnuli z lesa a " "terorizovali a vybíjeli celá ležení skřetů a jejich poskoků goblinů. Zpráva " "o tom se rozlétla skřetími městy a tak začali stavět hlídky a pochodně " "hořely celou noc. Tato opatřením skřetům trochu pomohla." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:23 msgid "" "Word spreads to the south as well, of the many battles won against the orc " "tribes, as Darken Volk tells Malin. As spring rolls around, a number of dark " "adepts, eager to aid in the fight, travel northwards and join the pair. " "“They are quite useful in battle,” the necromancer says to Malin, " "“but none of them have even a tenth of your potential power.”" msgstr "" "Zpráva o tolika vítězných bitvách se rozšířila i jihem, jak Darken Volk řekl " "Malinovi. Když přišlo jaro, mnoho temných učedníků chtivých pomoci v boji " "cestovalo na sever a připojilo se k páru. „Jsou docela užiteční v " "bitvě,“ řekl nekromant Malinovi, „ale žádný z nich nemá ani desetinu " "tvé potenciální moci“." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:28 msgid "" "The damage inflicted by Malin and Darken Volk over the past year forces the " "usually fractious local chieftains to unite in opposition. Eventually, at a " "narrow place in the river men call the Longlier and Elves call the Arkan-" "thoria, they manage to surround the humans and force a fight." msgstr "" "Škody způsobené Malinem a Darkenem během roku spojily obvykle soupeřící " "místní velitele do jednotné opozice. Nakonec dokázali lidi obklíčit a " "přinutit k boji na místě, kde se řeka Longlier, známá mezi elfy jako Arkan-" "thoria, zužuje." #. [scenario]: id=05_Orc_War #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:36 msgid "River Longlier" msgstr "Řeka Longlier" #. [side]: type=Orcish Warlord, id=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:63 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:53 msgid "Borth" msgstr "Borth" #. [side]: type=Orcish Warlord, id=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:100 msgid "P’Gareth" msgstr "P’Gareth" #. [side]: type=Orcish Warlord, id=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:137 msgid "K’Vark" msgstr "K’Vark" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:208 msgid "" "Since the very founding of Wesnoth you have hounded humans at every turn. " "You have raided my home at every opportunity. You have trampled our fields, " "slaughtered our livestock. You have brought war to a place of peace, and " "death to a place of life. You have killed without remorse, and despoiled " "that which was once beautiful. You have murdered my father and caused " "endless trouble to me. Now I shall have my revenge on you. Expect no mercy " "from me, because you have long since lost the right to it. I will crush you " "into the dust. The attacks on Parthyn will stop here and now. When I bring " "word of your demise the town will cheer my triumphant return." msgstr "" "Od samého počátku Wesnothu jste pronásledovali lidi na každém kroku. " "Pořádali jste nájezdy na můj domov při každé příležitosti. Rozšlapali jste " "naše pole a zmasakrovali náš dobytek. Přinesli jste válku a smrt do zemí " "míru a plných života. Zabíjeli jste bez slitování a vydrancovali to, co bylo " "kdysi krásné. Zabili jste mého otce a způsobili mi nekonečné problémy. Nyní " "se vám pomstím. Neočekávejte ode mne žádné milosrdenství, protože už dávno " "jste na něj ztratili právo. Rozdrtím vás na prach. Útoky na Parthyn zastavím " "teď a tady. Až přinesu zprávu o vašem odchodu z tohoto světa do mého města, " "budou mě vítat, bude to můj triumfální návrat." #. [message]: speaker=Borth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:212 msgid "" "Stop your silly talk, foul necromancer. You have caused enough trouble. It " "is time for you to die." msgstr "" "Přestaň s těmi pošetilými řečičkami, nečistý nekromante. Způsobil jsi už " "dost problémů. Je čas chcípnout." #. [message]: speaker=P'Gareth #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:216 msgid "Ummm... unless... you are already dead, like the skeletons?" msgstr "Ummm... a když... jsi už mrtvý, jako kostlivci?" #. [message]: speaker=K'Vark #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:220 msgid "Then, it will be time for you to die again!" msgstr "Pak je čas zemřít znovu!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:325 msgid "The last chieftain... he’s escaping! The coward!" msgstr "Poslední náčelník... utíká! Zbabělec!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:329 msgid "" "Coward, yes. You must hunt him down before he can take word to the orcish " "council. A single chieftain, even after he gathers the survivors from this " "battle, should pose no problem for you, even on your own." msgstr "" "Zbabělec, ano. Musíš ho dostihnout, než donese zprávy skřetímu shromáždění. " "Jediný velitel, i kdyby shromáždil přeživší z této bitvy, by ti neměl " "způsobit žádné problémy, dokonce i když budeš sám." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:333 msgid "On my own? Is my apprenticeship over?" msgstr "Sám? Mé učení skončilo?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:337 msgid "" "... Almost. The growth of your power has been truly impressive to watch. " "There is, however, a small favor I will ask of you. That will constitute the " "last part of your training. Now there are merely some... tasks... to which I " "must attend. They need not concern you. I will meet up with you to the west " "in a few weeks. In the meantime, do not let the last chieftain escape " "justice." msgstr "" "...Téměř. Impozantní růst tvé moci bylo skutečně potěšení sledovat. Je tu " "však malá laskavost, o kterou tě chci požádat. Ta bude představovat poslední " "část tvého výcviku. Teď jsou tu nějaké... záležitosti..., které musím " "vyřídit. To se tě netýká. Setkám se s tebou na západě za pár týdnů. Mezitím " "nenech posledního velitele uprchnout spravedlnosti." #. [scenario]: id=06_Return_to_Parthyn, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:6 msgid "Return to Parthyn" msgstr "Návrat do Parthynu" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:18 msgid "" "Two days travel south of the previous battle, Malin loses the trail of the " "regrouped orcish warriors, but soon picks it up again. The trail moves " "unfailingly south for several days. As soon as it crosses the Great River it " "immediately turns west." msgstr "" "Dva dny cesty jižně od předchozí bitvy ztratil Malin stopu znovu seskupených " "skřetích válečníků, ale brzy ji zase našel. Stopa mířila s jistotou na jih " "po mnoho dnů. Jakmile překročili velkou řeku, ihned zabočila na západ." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:23 msgid "Within a few days, Malin recognizes some familiar surroundings..." msgstr "Během pár dnů, Malin začal rozeznávat povědomou krajinu..." #. [side]: type=Lieutenant, id=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74 msgid "Guardsmen" msgstr "Stráž" #. [side]: type=Frontier Baroness, id=Dela Keshar #. [unit]: type=Frontier Baroness, id=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:98 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:549 msgid "Dela Keshar" msgstr "Dela Kešar" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:135 msgid "Remove the traitor Drogan" msgstr "Zabij zrádce Drogana" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:139 msgid "Kill any people from Parthyn but Drogan" msgstr "Zabití kohokoliv z Parthynu kromě Drogana." #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:189 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:190 #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:191 msgid "River fort guard" msgstr "Stráž říčního brodu" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:200 #, fuzzy #| msgid "I bring word of a great victory against the orcs, Drogan!" msgid "I bring word of a great victory against the orcs, Drogan." msgstr "Přináším zprávu o velkém vítězství proti skřetům, Drogane." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:204 #, fuzzy #| msgid "" #| "I had hoped never to see you again, Malin. You have been banished, and " #| "now return. You give me no choice but to order my soldiers to attack you." msgid "" "I had hoped you would never return, Malin. You have been banished, and now " "return. You give me no choice but to order my soldiers to attack you." msgstr "" "Doufal jsem, že se nikdy nevrátíš, Maline. Byls vypuzen a teď se vracíš. " "Nedáváš mi jinou možnost než vydat rozkaz mým vojákům k útoku na tebe." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:208 msgid "" "Master, do not listen to the lies he tells. There is always a choice, and he " "chooses to attack you. He jeopardizes the safety of Parthyn!" msgstr "" "Mistře, nenaslouchej jeho lžím. Vždy je tu volba a on zvolil útok na tebe. " "Ohrožuje bezpečí Parthynu!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:212 msgid "Silence from you." msgstr "Buď zticha." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:216 #, fuzzy #| msgid "" #| "I have eliminated two orc chieftains! I doubt that we will see any orc " #| "raids this summer. The beasts will be too busy trying to regroup." msgid "" "I have eliminated two orc chieftains. I doubt that we will see any orc raids " "this summer. The beasts will be too busy trying to regroup." msgstr "" "Porazil jsem dva skřetí náčelníky. Pochybuji, že jste viděli nějaké skřetí " "jezdce toto léto. Ty bestie byly příliš zaneprázdněné snahou přeskupit se." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:220 msgid "You are mistaken, brother. Even now the orcs camp north of the river." msgstr "Mýlíš se, bratře. Právě teď skřeti táboří severně od řeky." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:224 msgid "" "I have been tracking that band since they fled the field at my great " "victory! But how did they get north of the river? Let my forces be and I " "will deal with them." msgstr "" "Sledoval jsem stopu té skupiny od té doby, co uprchli z pole mého vítězství! " "Ale jak se dostali na sever řeky? Nechte mé jednotky být a já to s nimi " "vyřídím." #. [message]: speaker=Drogan #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:228 msgid "" "A nice story. I find it more likely that you brought your orcish allies here " "with you to take your revenge upon the city. If we stand down your undead " "will no doubt kill us where we stand. Watching you grow up, I never could " "have believed you would turn into a traitor." msgstr "" "Hezký příběh. Spíše bych řekl, že jsi přivedl své skřetí spojence, aby jsi " "vykonal svou pomstu nad městem. Pokud ti ustoupím, tví nemrtví nás bez " "pochyb zabijí na místě. Sledoval jsem tě jak rosteš, ale nikdy jsem nevěřil, " "že by jsi se mohl změnit ve zrádce." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:232 msgid "Master, he threatens the safety of the city by standing in your way." msgstr "Mistře, on ohrožuje bezpečnost města, tím že ti stojí v cestě." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:236 msgid "" "Then you are the traitor, Drogan, for preventing me from protecting the " "city. I will defend Parthyn, and if you stand in my way I will cut you down " "for the treason you commit." msgstr "" "Pak jsi zrádce ty, Drogane. Bráníš mi v ochraně města. Budu bránit město a " "když mi budeš stát v cestě, srazím tě k zemi za zradu, které jsi se dopustil." #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266 msgid "" "I am defeated but not dead, foul thing that was once my brother. Watch your " "back, because I will be coming for you..." msgstr "" "Jsem poražen, ale ne mrtvý, ty hnusobo, která jsi byla kdysi mým bratrem. " "Dávej si pozor, protože se vrátím s tebou zúčtovat..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286 msgid "Now the people of Parthyn will never accept me back!" msgstr "Nyní mne lidé Parthynu nikdy nepřijmou zpět!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:307 msgid "See what your traitorous ways have won you, Drogan?" msgstr "Vidíš, kam tě tvá zrada dovedla, Drogane?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:311 msgid "" "You will pay for Drogan’s death. Now that I have seen the true evil to which " "you have come, I will commit every guardsman to your demise. It pains me to " "think that you were once my brother." msgstr "" "Zaplatíš za Droganovu smrt. Když jsem teď viděla skutečné zlo, které tě " "pohltilo, pošlu každého gardistu, aby tě zabil. Bolí mne pomyšlení, že jsi " "byl kdysi mým bratrem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:315 msgid "" "Even with my new power, I cannot fight the entire town as well as the orcs. " "I must flee to the west to find Darken Volk!" msgstr "" "Ani s mou novou mocí nemohu bojovat s celým městem a zároveň se skřety. " "Musím uprchnout na západ a najít Darkena Volka!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324 msgid "Escape to the northwest" msgstr "Uteč na severozápad" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:346 msgid "" "While our forces must stay here to fight off your pet orcs, when we are done " "I shall come after you. You are my brother no longer." msgstr "" "Naše jednotky tu musí zůstat, abych porazili tvoje ochočené skřety, ale pak " "půjdu po tobě. Už nejsi více mým bratrem." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:351 msgid "" "Gods of Darkness, how did it come to this? My own sister determined on my " "death. Nothing has gone right since... since that day the fat toad Zephrin " "mocked my up-country accent and I lost my temper and cursed him with boils. " "“A life curse goes beyond a joke,” they said. “Poor judgment,” " "they said, and expelled me from the Academy." msgstr "" "Bohové Temnoty, jak se to stalo? Má vlastní sestra touží po mojí smrti. Nic " "nedává smysl... od toho dne, kdy ta tlustá ropucha Zefrin zesměšňoval můj " "venkovský přízvuk a já ztratil trpělivost a seslal na něj vředy. „Životní " "prokletí už není vtip“ říkali. „Ubohá obhajoba“ tvrdili a vyhnali " "mě z akademie." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:355 msgid "" "Now the only being who still wants to keep me alive is a necromancer. Curse " "them all! Live or die, I’ll have my revenge on those that have wronged me." msgstr "" "Jediná bytost, která mne teď chce udržet naživu je nekromant. Proklínám " "všechny! Živý nebo mrtvý, vykonám svou pomstu na všech, kteří mi křivdili." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:379 msgid "See how you die when you spurn the help of Malin Keshar!" msgstr "Takto zemřete, když odmítáte pomoc Malina Kešara!" #. [scenario]: id=07_A_Small_Favor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:6 msgid "A Small Favor" msgstr "Malá Laskavost" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:106 msgid "" "Fleeing from the city of his birth, Malin heads to the west. Soon he " "reunites with his teacher." msgstr "" "Prchajíc od rodného města, Malin zamířil na západ. Brzy se spojil se svým " "učitelem." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:111 msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " "book,” the necromancer says. “The book was... stolen from me long " "ago. Since it has personal value to me, think of the task as a small favor. " "I should warn you that it will require you to act against your countrymen of " "Wesnoth, since it was one of them who stole it from me.”" msgstr "" "„Tvůj konečný test jako mého učedníka bude spočívat v tom, že mi pomůžeš " "znovu získat knihu,“ řekl nekromant. „Kniha mi byla... ukradena před " "dlouhou dobou. Protože pro mne měla osobní hodnotu, přemýšlej o tom úkolu " "jako o laskavosti. Měl bych tě varovat, že to bude vyžadovat čin proti tvým " "krajanům z Wesnothu, protože to byl jeden z nich, který mi ji ukradl.“" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:116 msgid "" "Malin replies, “They are no longer countrymen of mine, since they have " "rejected me twice now.”" msgstr "" "Malin odpověděl, „Už nejsou více mými krajany, protože mne už dvakrát " "odmítli.“" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:121 msgid "" "Darken Volk continues, “Excellent. We travel, then, to the city of Tath. " "There is a lord of that city by the name of Karres. He was trained as a mage " "in his youth, and now uses his wealth to support a large number of mages in " "their studies. Among his library is the book we seek. We will need to break " "into his manor and seek the book inside.”" msgstr "" "Darken Volk pokračoval: „Skvěle. Pocestujeme tedy do města Tath. Pán " "tohoto města se jmenuje Karres. Byl v mládí vycvičen jako mág a nyní používá " "jeho bohatství k podpoře mnoha mágů v jejich studiích. V jeho knihovně je " "kniha, kterou hledáme. Budeme se muset dostat do jeho sídla a najít knihu " "uvnitř.“" #. [side] #. [side]: type=Apprentice Mage, id=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:133 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:23 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:22 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:56 msgid "Intruders" msgstr "Vetřelci" #. [side]: type=General, id=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:155 msgid "Taylor" msgstr "Taylor" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:203 #, fuzzy #| msgid "Move Malin and Darken Volk into the Mage Lord’s manor" msgid "Malin and Darken Volk enter the Mage Lord’s manor" msgstr "Malin a Darken Volk vstoupí do Mágova sídla" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:252 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:253 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:254 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:255 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:260 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:261 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:262 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:264 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:268 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:269 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:274 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:275 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:281 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:282 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:283 msgid "Night Watchman" msgstr "Noční hlídač" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:256 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:257 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:258 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:259 msgid "Gate Guard" msgstr "Stráž brány" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:270 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:277 #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:284 msgid "Head Trainer" msgstr "Hlavní Učitel" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:276 msgid "Townperson" msgstr "Měšťan" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:309 msgid "" "The stolen book lies within Lord Karres’s manor on the north end of the " "city. We cannot defeat the entire city guard, so we must stay hidden as long " "as possible. The cover of the night and this fog will aid us. Once we are " "seen by the night watchmen, we will have to make a run for it. Our forces " "are not strong enough to take the whole city." msgstr "" "Ukradená kniha je uvnitř sídla Lorda Karrese na severu města. Nemůžeme " "porazit celou městskou stráž, takže musíme zůstat skryti tak dlouho jak to " "bude možné. Příkrov noci a této mlhy nám pomůže. Jakmile budeme spatřeni " "nočními hlídači, musíme spěchat. Naše jednotky nejsou dostatečně silné k " "dobytí celého města." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:313 msgid "" "Note: Only the units you recruit now will be available to you once inside." msgstr "" "Poznámka: Uvnitř budeš mít k dispozici jenom jednotky, které naverbuješ teď." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:340 msgid "" "Sir! Undead creatures are coming out of the forest! Wake the guard " "immediately!" msgstr "Pane! Nemrtvé nestvůry přicházejí z lesa! Probuďte ihned stráž!" #. [message]: speaker=Taylor #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:344 msgid "To arms, men!" msgstr "Do zbraně, muži!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:385 msgid "Ooouuuh! It burns... burrrrnnns..." msgstr "Aaaa! To pálí... páááállííí...." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:389 msgid "What in the name of all demons of hell was this thing?" msgstr "Ve jménu všech démonů, co to bylo za věc?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:393 msgid "" "This was the impact of what is known as holy water among common people. It " "is brewed in a complicated and mysterious procedure only known to a few " "priests and often used to fight resurrected creatures." msgstr "" "To byl účinek toho, co je známo mezi nižšími vrstvami lidu jako svěcená " "voda. Vyrábí se komplikovanou a tajemnou cestou, známou jen několika knězům " "a často se používá proti oživeným stvořením kvůli skvělému účinku, který na " "ně má." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:447 msgid "Here is the entrance! Hurry!" msgstr "Tady je vchod! Rychle!" #. [scenario]: id=08_A_Small_Favor2 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:6 msgid "A Small Favor — Part 2" msgstr "Malá Laskavost - Část druhá" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:63 msgid "Find the mage Lord Karres" msgstr "Najdi mága Lorda Karrese" #. [unit]: type=Arch Mage, type=Great Mage, id=Lord Karres #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:119 msgid "Lord Karres" msgstr "Lord Karres" #. [do] #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:127 #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:185 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:136 msgid "Guard" msgstr "Stráž" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:354 msgid "" "Malin and Darken Volk enter the mage lord’s manor, quickly closing the heavy " "gates behind them." msgstr "" "Malin a Darken Volk vstoupili do lordova sídla a rychle za sebou zavřeli " "těžkou bránu." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:359 msgid "" "That gate won’t hold back the soldiers for more than a few hours. We’d " "better hurry." msgstr "Brána nezadrží vojáky na déle než pár hodin. Měli bychom si pospíšit." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:379 msgid "" "I feel the breaking of an illusion spell. The book must be in the great " "hall, in the northwest corner of the manor. Let us move quickly now!" msgstr "" "Cítím jak mizí krycí kouzlo. Kniha musí být ve velké hale v severozápadním " "rohu pevnosti. Musíme se tam dostat, rychle!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:386 msgid "Move through the passageway in the northwest leading to the great hall" msgstr "Dostaň se k průchodu na severozápadě, vedoucímu do velké haly." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:414 #, fuzzy #| msgid "I think I found the passage to the great hall. Follow me quickly!" msgid "I think I have found the passage to the great hall. Follow me quickly!" msgstr "Myslím, že jsem našel průchod do velké haly. Rychle za mnou!" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:432 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:463 msgid "" "As dawn breaks, the city guards force their way into the manor and capture " "the two necromancers." msgstr "" "Když se rozednilo, městská stráž se dostala do sídla a zajala oba nekromanty." #. [scenario]: id=09_A_Small_Favor3 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:6 msgid "A Small Favor — Part 3" msgstr "Malá Laskavost - Část třetí" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:94 msgid "Find the book" msgstr "Najdi knihu" #. [event] #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:112 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:113 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:114 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:141 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:142 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:143 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:144 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:145 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:146 msgid "Guardian" msgstr "Strážce" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:221 msgid "I feel the book is very close, somewhere to the northwest." msgstr "Cítím, že kniha je velmi blízko, někde severozápadně od nás." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:317 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:405 msgid "We’ve got the book, but now how do we get out of here?" msgstr "Máme knihu, ale jak se odsud dostaneme?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:321 msgid "" "There’s a small tunnel in the cellar to the northeast. It will lead us far " "enough out of the city that we can escape pursuit." msgstr "" "Ve sklepení je malý tunel vedoucí na severovýchod. Zavede nás dost daleko od " "města, abychom mohli uniknout pronásledování." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:330 msgid "Escape via the tunnel in the northeast cellar" msgstr "Uteč tunelem v severovýchodním sklepení." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:351 #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:442 msgid "Phew! Let’s get out of here." msgstr "Uf! Rychle odsud." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:384 msgid "Escape the manor" msgstr "Unikni ze sídla" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:412 msgid "Wait, you aren’t leaving me behind, are you?" msgstr "Počkej, nechceš mne tu nechat, že ne?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:423 msgid "You have served me well, my apprentice." msgstr "Sloužil jsi mi dobře, učedníku." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:427 msgid "" "As he heads into the tunnel Darken Volk collapses its entrance, leaving " "Malin to be captured and executed by the city guards." msgstr "" "Jakmile prošel tunelem, Darken Volk zničil východ, zanechávajíc Malina, aby " "byl zajat a popraven městskou stráží." #. [scenario]: id=10_Alone_at_Last #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:6 msgid "Alone at Last" msgstr "Konečně sám" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:18 msgid "" "As he enters the tunnel underneath Lord Karres’s manor, Darken Volk turns " "and, with a word and gesture causes the entrance to collapse. The two " "necromancers turn and begin walking down the pitch-black tunnel, temporarily " "safe from pursuit." msgstr "" "Jakmile vešel do tunelu pod sídlem Lorda Karrese, Darken Volk se otočil a " "kouzlem nechal zřítit vstup. Poté oba nekromanti začali sestupovat tunelem " "černým jako uhel, dočasně mimo dosah pronásledovatelů." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:23 msgid "" "They continue walking through the damp, cold air all through the morning and " "day, finally emerging as the last rays of sun sink below the horizon." msgstr "" "Pokračovali v chůzi skrze vlhký, chladný vzduch, když po celém dni konečně " "spatřili poslední sluneční paprsky klesat za horizont." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:90 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:128 msgid "Wesnothians" msgstr "Wesnoťané" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:154 msgid "Take the book back from Darken Volk" msgstr "Získej knihu od Darkena Volka" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:236 msgid "" "Well, we made it out. We got your precious book. What’s in it, anyway? And " "what do we do now?" msgstr "" "Dobrá, dostali jsme se ven. Máme tvou drahocennou knihu. Co v ní, " "mimochodem, je? A co budeme dělat teď?" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:240 msgid "‘We’? We do nothing. You are no longer my apprentice." msgstr "My? My nebudeme dělat nic. Už nejsi mým učněm. " #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:254 msgid "Now give the book to me." msgstr "Teď mi dej tu knihu." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:258 msgid "" "Darken Volk grabs the mysterious book from Malin’s hands and stalks away." msgstr "Darken Volk si vzal záhadnou knihu z Malinových rukou a odcházel pryč." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:263 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:274 msgid "You can’t just leave me here!" msgstr "Nemůžeš mne tu jen tak nechat!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:270 msgid "Now go your own way, and I will go mine." msgstr "Teď běž svou vlastní cestou a já půjdu svou." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:298 msgid "Master, do you not see? He has merely been using you to get that book!" msgstr "Mistře, copak to nevidíš? Využil tě, aby získal tu knihu!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:302 msgid "What do you mean?" msgstr "Co tím myslíš?" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:306 msgid "" "He cares not about your noble quest to push back the orcs. He needed your " "help to fight the mages! The book is rightfully yours!" msgstr "" "Vůbec se nestará o vznešený úkol zatlačit skřety. Potřeboval tvou pomoc v " "boji s mágy! Kniha je právoplatně tvá!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:310 msgid "Wait!" msgstr "Počkej!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:314 msgid "" "All of the training you gave me, that was just so I would help you get that " "book! Return it to me now, or I will take it by force." msgstr "" "Všechen ten výcvik, který jsi mi dával, jsi mi dal jenom abych ti pomohl " "získat tu knihu! Vrať mi ji hned nebo si ji vezmu silou!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:318 msgid "You are even more of a fool than I thought." msgstr "Jsi hloupější, než jsem si myslel." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:356 msgid "" "You let me believe Parthyn would accept me back so when they didn’t I would " "be willing to attack my own countrymen!" msgstr "" "Přiměl jsi mě věřit, že mne v Parthynu přijmou zpět a když ne, byl jsem " "ochotný zaútočit na mé vlastní krajany!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:360 msgid "" "What you let yourself believe is no fault of mine. Cease your foolish " "prattle. I gave you more power than you could have possibly dreamed. Use it " "to fight the orcs that annoy you so, not me." msgstr "" "Čemu jsi sám uvěřil není má chyba. Přestaň hloupě žvatlat. Dal jsem ti větší " "moc než o jaké se ti kdy zdálo. Použij ji k obtěžování skřetů a ne mě. " #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:364 msgid "" "So it is true! You took my home away from me. You took Drogan away. Now that " "all of that is gone, I will at least keep the fruits of my labors." msgstr "" "Takže je to pravda! Sebral jsi mi domov. To ty jsi zabil Drogana. Teď je " "všechno z toho pryč. Nakonec sklidím ovoce své námahy." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:368 msgid "Hardly. I will crush you easily." msgstr "Těžko. Rozdrtím tě lehce." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:372 msgid "Perhaps, but I have nothing left to lose." msgstr "Možná, ale já nemám co ztratit." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:420 msgid "Now you shall pay for what you have done to me." msgstr "Teď zaplatíš za všechno, co jsi mi udělal." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:424 msgid "" "Done? I have done nothing but give you an opportunity. You have chosen your " "own path. Now leave me alone!" msgstr "" "Udělal? Neudělal jsem ti nic, ale dal jsem ti šanci. Zvolil jsi svou vlastí " "cestu. Teď mne nech osamotě!" #. [unit]: type=Paladin, id=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:447 msgid "Sir Cadaeus" msgstr "Sir Cadaeus" #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473 msgid "" "Your travels in this region have not gone unnoticed, foul necromancers! We " "have been tracking you for weeks, with our purpose renewed this morning upon " "hearing of the disaster you wreaked upon the goodly city of Tath." msgstr "" "Vaše cesty v této oblasti nezůstaly nezaznamenány, hloupí nekromanti! " "Stopovali jsme vás po týdny, s obnoveným smyslem naší cesty, když jsme se " "doslechli o pohromě, kterou jste seslali na zbožné město Tath." #. [message]: speaker=Sir Cadaeus #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477 msgid "" "Do not even think of running away — my horsemen can easily catch you. Yes, " "on this day you shall have to answer for your innumerable crimes." msgstr "" "Ani nepřemýšlejte o úniku - mí jezdci vás lehce chytí. Ano, tohoto dne se " "budete zpovídat ze svých nespočetných zločinů." #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:481 msgid "" "We’ll see how well your pompous words protect you from the blades of the " "undead once I have finished this upstart." msgstr "" "Uvidíme, jak dobře tě tvá nabubřelá slova ochrání před čepelemi nemrtvých, " "jakmile skončím s tímhle povýšencem. " #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:588 msgid "" "I told you, Malin, that I would find you again, and I have kept my word. I " "will not suffer you to bring any further harm to my people, and so you will " "not live to see another sunset." msgstr "" "Říkala jsem ti, Maline, že tě znovu najdu, a já držím své slovo. Nedopustím, " "aby jsi mým lidem způsobil další bolest, takže nebudeš naživu, aby jsi viděl " "další východ slunce." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:592 msgid "" "You wrong me, sister. I have only tried to help. Have you not seen fewer " "orcs this past summer?" msgstr "" "Děláš chybu, sestro. Jen jsem zkoušel pomoci. Neviděla jsi snad toto léto " "méně skřetů?" #. [message]: speaker=Dela Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:596 msgid "I will not listen to any more of your lies. Men, attack!" msgstr "Nebudu poslouchat tvé další lži. Muži, do útoku!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:608 msgid "With my dying breath I curse you, Malin the Damned!" msgstr "S mou smrtí tě proklínám, Maline Zatracený!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:612 #, fuzzy #| msgid "Now I’ve just got to get that book off the battlefield!" msgid "Now I’ve just got to get that book out of the battleground!" msgstr "Teď musím jen dostat knihu z bojiště!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:619 msgid "Bring the book back to Malin’s castle" msgstr "Přines knihu zpět na Malinův hrad" #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:634 msgid "" "Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the " "book." msgstr "" "Seber knihu tak, že na ni přesuneš jednotku. Netopýři a duchové knihu " "neunesou. " #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:679 #, fuzzy #| msgid "I have the book!" msgid "I have the book." msgstr "Mám knihu!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:700 #, fuzzy #| msgid "I am sorry, master, but that is too heavy for me." msgid "I am sorry master, that is too heavy for me." msgstr "Omlouvám se mistře. Kniha je pro mne příliš těžká." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:734 msgid "" "The paladins will not be able to pursue me through the mountains, and Dela " "will not dare take the soldiers too far from Parthyn." msgstr "" "Paladinové nebudou schopni mne pronásledovat v horách a Dela se nedováží " "vést muže tak daleko od Parthynu." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:18 msgid "“To become a lich, one must first die.”" msgstr "„Kdo se chce stát lichem, musí nejdříve zemřít.“" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:23 msgid "" "So reads the book that Malin has reclaimed. “The spells of necromancy " "bind the spirit, but only once it has been unbound from the body. To become " "a lich, the mage must make the necessary incantations with his dying " "breaths. He thus binds his own spirit in much the same way necromancers bind " "the spirits of others. Because he retains his own will, however, the lich " "can call upon the awesome powers of the spirit world.”" msgstr "" "V knize, kterou Malin získal, stálo: „Kouzla nekromancie svazují ducha, " "ale jenom jakmile jsou přerušeny jeho vazby s tělem. Pro dosáhnutí " "lichovského bytí musí mág vykonat nezbytná zaklínadla s odumírajícím dechem. " "Tak sváže svého vlastního ducha, stejně jako nekromanté vážou duchy jiných. " "Díky tomu si udrží vlastní vůli. Poté může lich povolat úžasné síly z říše " "duchů.“" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:28 msgid "" "The words, and the idea, stick in the back of his mind. With all of Wesnoth " "forbidden to him, Malin finds refuge in a nameless frontier village where " "few questions are asked. When word filters to the town that Parthyn has been " "overrun by orcs, it rekindles hatred within him. With renewed purpose, he " "raises his undead minions and travels northward." msgstr "" "Ta slova a myšlenka se mu pevně usadily v mysli. Celý Wesnoth na něj " "zapomněl a on našel útočiště v bezejmenné pohraniční vesničce, kde se ho " "nikdo moc neptal. Když se doslechl, že Parthyn byl obsazen skřety, probudilo " "to v něm opět nenávist. Pozvedl své nemrtvé služebníky s obnoveným cílem a " "vydal se na sever." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:33 msgid "" "Malin soon finds the track of an enormous orc army, and follows them until " "he reaches their camp. As he sees the number of orcs, the enormity of his " "quest begins to dawn on him. He attacks the camp anyway but is quickly " "driven back, and badly injured by a thrown orcish dagger as he retreats. He " "finds refuge in a small cave." msgstr "" "Malin brzy našel stopu obrovské skřetí armády a sledoval ji dokud nenašel " "jejich ležení. Když viděl tolik skřetů, velikost jeho úkolu na něj těžce " "dolehla. I tak ale napadl skřetí ležení, ale byl rychle zatlačen zpět a " "těžce zraněn hozenou skřetí dýkou, když ustupoval. Schoval se v malé jeskyni." #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:97 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:117 msgid "Trolls" msgstr "Trollové" #. [unit]: type=Ancient Wose, id=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:259 msgid "Dumdumbadoom" msgstr "Dumdumbadum" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:276 msgid "Master, you are gravely injured!" msgstr "Mistře, jste smrtelně zraněn!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:280 msgid "" "I won’t go down like this, felled by an orc’s blade. I won’t see them defeat " "me!" msgstr "Nechci umřít takhle, padnout skřetí čepelí. Nechci, aby mne porazili!" #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:284 msgid "There is another way, master. Remember the book..." msgstr "Je tu jiná cesta mistře. Pamatujte na knihu..." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:288 msgid "" "Yes... yes. The orcs are too strong for me now, but once I have undergone " "the transformation they’ll begin to fall before me. And I will continue to " "hound them until the last one falls!" msgstr "" "Ano... Ano. Skřeti jsou teď na mne příliš silní, ale jakmile projdu " "přeměnou, začnou přede mnou padat. A já budu pokračovat v lovu dokud nepadne " "poslední z nich!" #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:292 msgid "Leave me now while I prepare." msgstr "Nech mne o samotě, dokud nebudu připraven." #. [message]: role=advisor #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:296 msgid "Yes, master." msgstr "Ano, pane." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:303 msgid "" "With his last bits of strength, Malin assembles an altar as the book " "instructs." msgstr "S posledními zbytky sil Malin sestavil oltář podle instrukcí knihy." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:327 msgid "I pray that I am strong enough to complete the spell." msgstr "Modlím se, abych měl dost sil k dokončení kouzla." #. [message]: speaker=Malin Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:331 msgid "I’m ready. Do it." msgstr "Jsem připraven. Udělej to." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:386 msgid "There is darkness..." msgstr "Temnota..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:391 msgid "and peace..." msgstr "a mír..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:396 msgid "for a moment." msgstr "na chvíli." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:402 msgid "" "Then they are replaced by a pulling, a pain too strong to resist, and then..." msgstr "Potom jsou nahrazeni bolestí tak silnou, že nelze vzdorovat a pak..." #. [message]: speaker=narrator #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:407 msgid "by emptiness." msgstr "...prázdnota." #. [side]: type=Lich, id=Mal Keshar #. [unit]: type=Lich DiD, id=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:418 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:34 msgid "Mal Keshar" msgstr "Mal Kešar" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:434 msgid "AAAaaiiigghh!!" msgstr "AAAaaiiigghh!!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:439 msgid "The cold, it burns!" msgstr "Zima, pálí!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:443 msgid "I need warmth... life... I sense some here!" msgstr "Potřebuji teplo... života... cítím ho tu!" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:496 msgid "Regain your strength" msgstr "Získej zpět svou moc" #. [objective]: condition=lose #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:500 #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:599 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:78 msgid "Destruction of Mal Keshar" msgstr "Zničení Mala Kešara" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:538 msgid "Yes! I can draw energy even from these insignificant creatures." msgstr "Ano! Mohu vysávat život dokonce i z těchto bezvýznamných tvorů." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:566 msgid "" "There, in along this old road, I sense a place worthy of being my home. From " "there I will build my armies. But I am still too weak to clear the vermin " "from it. I must finish regaining my strength." msgstr "" "Tady, podél té staré cesty, cítím místo hodné mého nového domova. Zde " "vystavím svou armádu. Ale jsem stále příliš sláb, abych odtud mohl vyhnat " "škůdce. Musím dokončit obnovu svých sil." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:570 msgid "" "I will need a castle from which to call upon my soldiers. I sense one nearby." msgstr "" "Potřebuji hrad, ze kterého budu moci povolat své vojáky. Cítím jeden " "nedaleko." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:588 msgid "Yes, this will do until I can take my new home." msgstr "Ano, to postačí, dokud nepřevezmu svůj nový domov." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:595 msgid "Clear your new home of trolls" msgstr "Vyčisti svůj nový domov od trollů." #. [message]: speaker=Dumdumbadoom #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:692 #, fuzzy #| msgid "" #| "Who has awoken me from my slumber? Undead? I shall not suffer the " #| "existence of such foul creatures!" msgid "" "Who has awoken me from my slumber? Undead? I shall not suffer the existence " "of such foul creatures." msgstr "" "Kdo mne probudil z mého spánku? Nemrtví? Nebudu tu trpět existenci takových " "odporných stvoření." #. [message] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:710 msgid "AAAaaaggghhhh!! ..." msgstr "AAAaaaggghhhh!! ..." #. [scenario]: id=12_Endless_Night #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:6 msgid "Endless Night" msgstr "Noc bez konce" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:14 msgid "" "Years pass. Every summer when the mountain passes become clear, the lich " "sends his soldiers to attack the orcs, removing any human, elven, or " "dwarvish patrols that get in the way. Every year the undead inflict some " "damage before being repelled and retreating to the caves." msgstr "" "Roky plynuly. Každé léto, když sníh v horských průsmycích roztál, lich " "poslal své vojáky k útoku na skřety, přičemž zlikvidoval každou lidskou, " "elfskou nebo trpasličí patrolu, která mu stála v cestě. Každý rok nemrtví " "způsobili nějakou škodu, než byli zapuzeni a ustoupili do jeskyní." #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:19 msgid "" "Rumors circulate of a lich that preys on scouting patrols. A hero, gathering " "his loyal troops to him, decides to put an end to the evil." msgstr "" "Kolovaly zvěsti o lichovi lovícím hlídkující jednotky. Hrdina, shromažďující " "jednotky jemu věrné se rozhodl, že s tím zlem skoncuje." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:74 msgid "Defeat the foolish hero" msgstr "Poraz bláhového hrdinu" #. [unit]: type=Assassin, id=Foolish Hero #. [unit]: type=Dwarvish Lord, id=Foolish Hero #. [unit]: type=Elvish Marshal, id=Foolish Hero #. [unit]: type=Orcish Warlord, id=Foolish Hero #. [unit]: type=Royal Guard, id=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:139 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:162 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:180 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:203 #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:226 msgid "Foolish Hero" msgstr "Bláhový hrdina" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:284 msgid "Your doom is at hand, foul lich! I shall bring you down by my own hand." msgstr "" "Tvá zkáza je na dosah, hnusný lichi. Srazím tě k zemi mou vlastní rukou." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:288 msgid "" "The only doom at hand is yours, if you do not leave now. Go back to your " "manors and taverns, and do not trouble me further." msgstr "" "Jediná zkáza, která je na dosah je tvá, pokud ihned neodejdeš. Běž zpátky ke " "svým sídlům a hospodám a už mne neobtěžuj." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:300 msgid "" "You have preyed on too many of my boys. I have come here to end this, once " "and for all." msgstr "" "Pobil jsi příliš mnoho mých chlapců. Přišel jsem to ukončit jednou provždy. " #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:304 msgid "Not even real soldiers. I will sweep you aside." msgstr "Dokonce ani skuteční vojáci... Zametu s tebou." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:316 msgid "" "Your kind is an abomination. I am here to see that you inflict no more harm " "on the spirits that have passed on." msgstr "" "Tvůj druh je ohavnost. Jsem tu, abych zajistil, že nezpůsobíš více bolesti " "duším, které odešly." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:320 msgid "" "Fool! By leaving your forests and coming into my domain, you have sacrificed " "your own spirits." msgstr "" "Blázne! Tím, že jsi opustil své lesy a přišel jsi do mého světa, jsi " "obětoval svou vlastní duši." # pův. poslední věta: "Naštěstí tu máš spoustu kostí." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:332 msgid "" "I’ve been itching for a chance to break some bones with my hammer, and now " "you’ve given me cause. Goodness knows you’ve got plenty of bones over there." msgstr "" "Těšil jsem se na příležitost zpřerážet nějaké kosti svým kladivem, a ty jsi " "mi dal důvod. A všichni víme, že máš spoustu kostí." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:336 msgid "" "Go back to your tunnels and your mines, and do not trouble me unless you " "want your hammers to work for me once you are dead." msgstr "" "Běž zpátky do svých tunelů a dolů a neobtěžuj mne, pokud nechceš, aby tvé " "kladivo pracovalo pro mne, až budeš mrtvý." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:340 msgid "" "Hear that boys, he’s threatening us! It’s time he learned what real dwarves " "are made of." msgstr "" "Slyšeli jste to chlapci, vyhrožuje nám! Je čas ho naučit, pro co jsou " "skuteční trpaslíci stvořeni." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:352 msgid "" "So, I’ve finally found your lair, lich. You, who have been attacking the " "orcs for years and have destroyed many of our tribes." msgstr "" "Takže jsem konečně našel tvé doupě, Lichi. Útočil jsi na skřety celé roky a " "zničil mnoho našich kmenů." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:356 msgid "" "Orcs? It is you who have forced me to choose the dark path, and it is you " "who ended my mortal life and made me turn into a lich. I am actually " "grateful to you for coming here, foolish hero. My hatred toward your race " "makes me stronger and I again get a chance to kill orcs!" msgstr "" "Skřeti? To vy jste mne přinutili zvolit temnou stezku a ti, kteří ukončili " "můj smrtelný život a tak mě změnili v Liche. Jsem vážně vděčný, že jsi " "přišel sem, bláznivý hrdino. Má nenávist k tvé rase mne posílí a navíc mám " "znovu šanci zabíjet skřety!" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:360 msgid "" "Nothing will stop me from taking revenge for my father who died at your hand " "and for the rest of my people you and your minions have killed, lich. Orcs, " "attack! The one who brings me his skull gets a bag of gold." msgstr "" "Nic mne nezastaví, abych nevykonal pomstu za svého otce, který zemřel tvou " "rukou a za zbytek mých lidí, které jste ty a tví služebníci zabili, Lichi. " "Skřeti, útok! Ten, kdo mi přinese jeho lebku, dostane pytel zlata." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:374 msgid "" "Is there an endless supply of foolish heroes with death wishes? Honestly, " "where do you all come from?" msgstr "" "Je tu někde nekonečná řada bláznivých hrdinů, kteří chtějí zemřít? " "Zatraceně, odkud se všichni berete?" #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:410 msgid "Well, that is the end of his evil ways." msgstr "To je konec jeho zlých skutků." #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:414 msgid "" "I wonder who he was in life, before falling into the evil ways that led him " "to today." msgstr "" "Zajímalo by mne, kdo byl zaživa - předtím, než se dal na stezku zla, která " "ho dovedla až ke dnešku." #. [message]: speaker=Foolish Hero #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:418 msgid "" "Once he chose this unlife for himself and his soldiers, he forfeited any " "claim to our compassion. Does it even matter who he was?" msgstr "" "Kdysi, když zvolil neživot pro sebe a své vojáky, ztratil nárok na náš " "soucit. Záleží na tom, kdo to byl?" #. [message]: role=second #: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:422 msgid "No, I suppose it does not." msgstr "Ne, asi ne." #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:4 msgid "Apprentice Mage" msgstr "Mág začátečník" #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:18 msgid "" "Trained in swordsmanship as a boy and the magical arts as a young man, Malin " "Keshar is talented at both but an expert in neither." msgstr "" "Cvičen v šermu jako chlapec a magických uměních jako mladý muž, Malin Kešar " "je zdatný v obojím, ale skutečně dobrý ani v jednom." #. [attack]: type=blade #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:23 #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:22 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:23 msgid "short sword" msgstr "krátký meč" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/apprentice-mage.cfg:32 msgid "magic blast" msgstr "magická vlna" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:4 msgid "Apprentice Necromancer" msgstr "Nekromant začátečník" #. [unit_type]: id=Apprentice Necromancer, race=human #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:17 msgid "" "Despite his increased magical powers, Malin holds on to his short sword as " "his melee weapon of choice." msgstr "" "Navzdory jeho zvětšeným magických schopnostem má Malin stále svůj krátký meč " "jako zbraň nablízko." #. [attack]: type=cold #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:31 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:35 msgid "chill wave" msgstr "vlna mrazu" #. [attack]: type=arcane #: data/campaigns/Descent_Into_Darkness/units/apprentice-necromancer.cfg:43 #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:47 msgid "shadow wave" msgstr "vlna tmy" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:4 msgid "Dark Mage" msgstr "Temný mág" #. [unit_type]: id=Dark Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/dark-mage.cfg:18 msgid "" "Although Malin’s sword has grown rusty from lack of proper care, his " "increasing skill with magic more than compensates." msgstr "" "Ačkoli Malinův meč zrezavěl díky nedostatku pořádné péče, jeho vzrůstající " "magické síly to více než vynahrazují." #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:6 msgid "female^Frontier Baroness" msgstr "Baronka z pohraničí" #. [unit_type]: id=Frontier Baroness, race=human #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:23 msgid "" "On the frontiers of Wesnoth, all able-bodied men and women must be able to " "defend the town at need. While the men are most often trained in the use of " "sword or bow, the women learn the use of staff and sling. The most " "proficient are more than a match for any orcs foolish enough to engage them " "in combat." msgstr "" "V pohraničí Wesnothu musí být schopni všichni tělesně zdatní muži a ženy " "bránit město v případě potřeby. Zatímco muži jsou nejčastěji trénováni v " "použití meče nebo luku, ženy se učí používat hůl a prak. Ty nejschopnější " "jsou více než výzvou pro skřety dostatečně hloupé, aby s nimi pustili v boj." #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:63 msgid "staff" msgstr "hůl" #. [attack]: type=impact #: data/campaigns/Descent_Into_Darkness/units/frontier-baroness.cfg:72 msgid "sling" msgstr "prak" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12 msgid "I’m not ready to die..." msgstr "Ještě nejsem připraven zemřít..." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:28 msgid "" "Fool boy! You have allowed my death, and now none in this world will aid you." msgstr "Hloupý kluku! Dopustil jsi mou smrt a teď ti nikdo na světě nepomůže." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:44 msgid "No! I will not fall this close to achieving the goal of so many years!" msgstr "Ne! Nepadnu tak blízko cíle po tolika letech!" #. [message]: speaker=Darken Volk #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:57 msgid "" "Your incompetence at this simple task is appalling. You will never grow " "strong enough to be of use to me." msgstr "" "Tvá neschopnost při tomto úkolu je hrozivá. Nikdy nebudeš tak silný, aby ses " "mi postavil." #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:73 msgid "Then my battle against the orcs is lost!" msgstr "Má bitva proti skřetům je ztracena!" #~ msgid "Goblins" #~ msgstr "Goblini" #~ msgid "..." #~ msgstr "..." #~ msgid "Kill the orc leader" #~ msgstr "Zabij skřetího velitele" #~ msgid "" #~ "I had not thought to see you again, Malin. But what is this foul creature " #~ "that stands by your side?" #~ msgstr "" #~ "Myslel jsem si, Maline, že už tě neuvidím. Co to s tebou ale bojuje za " #~ "potvory?" #~ msgid "" #~ "A spirit I raised with the arts taught to me by Darken Volk. With his " #~ "help, I have slain two orcish chieftains!" #~ msgstr "" #~ "Duch, kterého jsem oživil za pomoci umění, které jsem se naučil od " #~ "Darkena Volka. S jeho pomocí jsem zabil dva skřetí náčelníky." #~ msgid "" #~ "You allowed yourself to be corrupted by the foul taint of the " #~ "necromancer? Better to face the orcish menace than even dabble in dark " #~ "magic! People would have rebuilt the town, just as they always have in " #~ "the past. Your father would be ashamed to see the end to which you’ve " #~ "come." #~ msgstr "" #~ "Nechal ses zkazit zkaženým učením toho nekromanta? Lepší čelit skřetí " #~ "hrozbě než se zaplést s temnou magií. Lidé mohou opravit město, tak jako " #~ "vždy v minulosti. Tvůj otec by se za tebe styděl, kdyby věděl, kam ses to " #~ "propadnul." #~ msgid "" #~ "I doubt that we will see any orc raids this summer. The beasts will be " #~ "too busy trying to regroup! Is this how you repay me?" #~ msgstr "" #~ "Pochybuji, že tohle léto uvidíme nějaké skřetí nájezdníky. Pochybuji, že " #~ "jste viděli nějaké skřetí jezdce toto léto. A ty mi oplácíš takto?" #~ msgid "" #~ "Behold, Drogan! I have slain the last orc chieftain. Do you trust my word " #~ "now?" #~ msgstr "Poslouchej Drogane! Zabil jsem dva skřetí náčelníky. Už mi věříš?" #~ msgid "" #~ "You have saved us the trouble of killing those worthless orcs ourselves; " #~ "for that I thank you. But you cannot return to Parthyn, Malin." #~ msgstr "" #~ "Ušetřil jsi nám mnoho trápení tím, že jsi ty odporné skřety zabil místo " #~ "nás; za to děkuji. Ale nemůžeš se vrátit do Parthynu." #~ msgid "" #~ "What! You still do not trust my word? Well, perhaps you have lost sight " #~ "of the true threat. The orcs will not be gone forever, and without me, " #~ "how will the town stand? You jeopardize its very safety. Attack him!" #~ msgstr "" #~ "Co? Stále nevěříš tomu, co říkám? Vypadá to, že jsi zapomněl na skutečnou " #~ "hrozbu. Skřeti nebudou pryč navždy a beze mně se město neubrání. Svými " #~ "činy ohrožuješ jeho bezpečnost. Zabte ho!" #~ msgid "" #~ "Even with my new power, I cannot fight the entire town. I must flee to " #~ "the west to find Darken Volk!" #~ msgstr "" #~ "Ani s mou novou mocí nemohu bojovat s celým městem. Musím uprchnout na " #~ "západ a najít Darkena Volka!" #~ msgid "" #~ "While our forces must stay here and make sure the orcs are routed, when " #~ "we are done I shall come after you. You are my brother no longer." #~ msgstr "" #~ "Naše jednotky tu musí zůstat, aby odrazili zbytek skřetů, ale až se s " #~ "nimi vypořádáme, pak půjdu po tobě. Už nejsi více mým bratrem."