msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.19+dev\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2013-08-17 11:31+0200\n" "PO-Revision-Date: 2009-05-08 16:09+0800\n" "Last-Translator: 楊綮銘 \n" "Language-Team: none\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:11 msgid "An Orcish Incursion" msgstr "半獸人入侵" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:12 msgid "AOI" msgstr "侵" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:16 msgid "(Beginner)" msgstr "初級" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:16 msgid "Fighter" msgstr "戰士" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:17 msgid "(Normal)" msgstr "中級" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:17 msgid "Lord" msgstr "領主" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:18 msgid "(Challenging)" msgstr "高級" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:18 msgid "High Lord" msgstr "精靈王" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:20 #, fuzzy msgid "" "Defend the forests of the elves against the first orcs to reach the Great " "Continent, learning valuable tactics as you do so.\n" "\n" msgstr "" "守住精靈的森林不讓一個獸人到達大陸,在防衛中學習寶貴的戰術。\n" "\n" "(新手 等級,七個任務)" #. [campaign]: id=An_Orcish_Incursion #: data/campaigns/An_Orcish_Incursion/_main.cfg:22 msgid "(Novice level, 7 scenarios.)" msgstr "" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:35 msgid "Campaign Design" msgstr "戰役設計編輯" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:41 msgid "Adaptation for mainline" msgstr "劇本編輯" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:47 msgid "Post 1.4 story and gameplay improvements" msgstr "1.4版與遊戲更新" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:53 msgid "Artwork and Graphics Design" msgstr "" #. [about] #: data/campaigns/An_Orcish_Incursion/_main.cfg:60 msgid "Editing, proofreading and gameplay testing" msgstr "編輯,校閱和遊戲測試" #. [scenario]: id=01_Defend_the_Forest #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:9 msgid "Defend the Forest" msgstr "保衛森林" #. [side]: type=Elvish Lord, id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:24 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:42 msgid "Erlornas" msgstr "爾嶁那思" #. [side]: type=Elvish Lord, id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:31 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:27 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:29 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:29 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:47 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:28 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:27 msgid "Elves" msgstr "精靈" #. [side]: type=Orcish Warrior, id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:43 msgid "Urugha" msgstr "尤陸卡" #. [side]: type=Lich, id=Keremal #. [side]: type=Orcish Slayer, id=Gharlsa #. [side]: type=Orcish Sovereign, id=Rualsha #. [side]: type=Orcish Warlord, id=Gnargha #. [side]: type=Orcish Warlord, id=Krughnar #. [side]: type=Orcish Warrior, id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:49 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:44 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:45 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:68 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:38 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:80 msgid "Orcs" msgstr "獸人" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:65 #, fuzzy msgid "" "The arrival of humans and orcs caused turmoil among the nations of the Great " "Continent. Elves, previously in uneasy balance with dwarves and others, had " "for centuries fought nothing more than an occasional skirmish. They were to " "find themselves facing conflicts of a long-forgotten intensity." msgstr "" "人類與獸人的到來引起“大陸“上一陣漣漪。 於此之前一直在實力上居於弱勢的精靈,幾" "世紀以來只對矮人與其他種族發動零星的戰役。 他們即將面臨到將是被遺忘的激烈紛" "爭。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:69 msgid "" "Their first encounter with the newcomers went less well than either side " "might have wished." msgstr "與入侵者第一次的接觸並不像雙方想像的如此順利。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:73 msgid "" "But humans, though crude and brash, at least had in them a creative spark " "which elves could recognize as akin to their own nature. Orcs seemed " "completely alien." msgstr "" "雖然說人類既無禮又自大,但是至少精靈認為他們擁有一些富有創意的想法跟自己這方" "面是很像的。 至於獸人..精靈完全找不到雙方的共通點;獸人之於精靈就像是來自外星" "球的生物一樣。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:77 msgid "" "For some years after Haldric’s people landed, orcs remained scarce more than " "a rumor to trouble the green fastnesses of the elves. That remained so until " "the day that an elvish noble of ancient line, Erlornas by name, faced an " "enemy unlike any he had ever met before." msgstr "" "在海德瑞克的人民到來的多年以後,僅存的獸人不過就像一個騷擾精靈綠色大地的謠言" "一般的存在。 直到有一天古老精靈貴族中的爾嶁那思面臨著前所未見的敵人.." #. [part] #. "northern marches" is *not* a typo for "northern marshes" here. #. In archaic English, "march" means "border country". #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:83 msgid "" "The orcs were first sighted from the north marches of the great forest of " "Wesmere." msgstr "直到某一天...獸人的蹤跡又再度被發現在尉斯米爾森林的北方大道上。" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:96 msgid "" "Hint:\n" "Elves can move quickly and safely among the trees. Pick off the enemy grunts " "with your archers from the safety of the forest." msgstr "" "提示:\n" "精靈在樹林裡可以迅速又安全的移動。 從的隱僻森林裡用弓箭手阻擊敵方的蠻兵。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:100 msgid "Defeat Urugha" msgstr "擊敗尤陸卡" #. [objective]: condition=lose #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:104 #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:102 #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:91 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:165 #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:114 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:71 #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:116 msgid "Death of Erlornas" msgstr "爾嶁那思之死" #. [event] #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:116 msgid "Lomarfel" msgstr "羅摩福" #. [message]: id=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:127 msgid "" "My lord! A party of aliens has made camp to the north and lays waste to the " "forest. Our scouts believe it’s a band of orcs." msgstr "" "我的領主! 在北方的森林裡有一群來路不明的外地人在那裡扎營而且也留下了許多穢" "物。 我們的偵察員相信這是一群獸人所為。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:131 msgid "" "Orcs? It seems unlikely. The human king, Haldric, crushed them when they " "landed on these shores, and since then they’ve been no more than a bogey " "mothers use to scare the children." msgstr "" "獸人? 看起來不太可能吧。 人類的國王海德瑞克,早在以前他們登度時給予他們迎頭" "痛擊, 自此獸人只不過被母親用來嚇唬不聽話的小孩而已。" #. [message]: id=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:135 msgid "" "So it seemed, my lord. Yet there is a band of them in the north cutting down " "healthy trees by the dozen, and making great fires from the wood. They " "trample the greensward into mud and do not even bury their foul dung. I " "believe I can smell the stench even here." msgstr "" "領主,看似如此沒錯。 但是在北方的樹林裡有一群獸人在砍伐大量健康的樹木,用來生" "巨大的火。 他們行過的草原被踐踏成泥地他們甚至於連排泄物都不處理。 我從這裡就" "感覺到臭氣薰天。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:139 msgid "" "So the grim tales of them prove true. They must not be allowed to continue; " "we must banish this blight from our forests. I shall marshal the wardens and " "drive them off. And the Council needs to hear of this; take the message and " "return with reinforcements, there might be more of them." msgstr "" "如此說來那些恐怖的傳言都是真的。 這麼說我們不能視若無睹讓他們獸人繼續放肆下" "去; 我們必須把他們這些病害驅逐出我們的森林。 我將會招集衛兵來趕走他們的。 同" "時我們得通報議政聽; 把信息捎去與援軍一起回來,這裡因該有著更多的獸人。" #. [message]: id=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:143 msgid "Yes, my lord!" msgstr "是的,我的領主!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:160 msgid "" "Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, " "use your arrows and the day will be ours." msgstr "" "看看他們。 大隻,緩慢,笨手笨腳的,連手上拿著一把弓的都少有。 以樹木作為掩" "護,善用手中的弓與箭,今天的勝利將會是屬於我們的。" #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:169 msgid "It’s hopeless; we’ve tried everything, and they’re still coming back." msgstr "完了,沒望了;我們用盡辦法他們還是一直回來。" #. [message]: id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:173 msgid "" "Forward, you worthless worms! Look at them, they’re tired and afraid! You " "killed their will to fight, now go and finish the job!" msgstr "" "上前衝,你們這些沒用的東西! 你看他們又累又怕! 你把他們戰鬥的意志力都擊滅" "了,上吧把他們一網打盡吧!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:177 msgid "" "That cloud of dust on the horizon... flee! There’s more of the abominations " "heading this way! Fall back before we’re outnumbered and crushed." msgstr "" "看遠方地平線塵土飛揚的... 先向後撤! 更多令人咋噁的家火向咱們這個方向衝過來" "了! 在我們以寡擊多之前先撤退。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:181 msgid "" "Lord Erlornas didn’t drive the orcs back, although he and his warriors tried " "their absolute best. When another war band arrived, elvish resistance " "crumbled." msgstr "" "爾嶁那思領主與他的勇士們儘管用盡了辦法也無法擊退這群獸人們。 當又一個獸人軍團" "的到來, 精靈的抵抗徹徹底底的被瓦解了。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:186 msgid "" "Of the ensuing events little is known, since much was lost in the chaos and " "confusion, but one thing is painfully sure. Elves lost the campaign." msgstr "" "接下來的發展如何知道的人少之又少,因為很多東西都在戰亂中遺失了,但是唯一可以" "確定的是精靈輸了這場戰役。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:199 msgid "Ugh..." msgstr "啊..." #. [message]: id=Urugha #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:203 msgid "Finally! Got him!" msgstr "終於抓到他了!" #. [message]: race=elf #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:210 msgid "Lord!" msgstr "領主!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:214 #, fuzzy msgid "Take... command... Drive them... away." msgstr "接下...指揮權... 擊退...他們." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:218 msgid "" "Lord Erlornas died the day he first fought the orcs and never saw the end of " "the war. Given its final outcome, this was perhaps for the best." msgstr "" "很不幸的爾嶁那思領主在戰役開始的第一天就撤手人寰了,也意味著他永遠見不到戰役" "結束的那一天。 以最後戰役的結果而論,這也許對他來說是最好的結局。" #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:230 #, fuzzy msgid "" "I’ve been bested, but the combat wasn’t fair... A thousand curses on you, " "withered coward! May you suffer... and when my master, Rualsha, finds you " "may he wipe your people from the face of this earth!" msgstr "" "我雖然戰敗了。但是這場戰役打從一開始就不是一個公平的決鬥... 你這個懦弱的傢" "伙,我詛咒你招到神明的逞罰!你將會得到報應的...當我的主人盧拉夏找到你的那一" "刻,也就是你與你的同胞告別這個世界的時刻!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:241 msgid "" "Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!" msgstr "盧拉夏? 恩恩恩... 如此說來... 招集一個軍團,我們繼續向北方偵查!" #. [scenario]: id=02_Assassins #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:9 msgid "Assassins" msgstr "刺客" #. [side]: type=Orcish Slayer, id=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:39 msgid "Gharlsa" msgstr "格勒紗" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:79 msgid "" "The path of the orcish war band was easy to follow — a wide swathe of " "trampled ground through violated forest. Erlornas and his party swiftly " "followed it north and west." msgstr "" "獸人軍團的動向是很好追蹤的 - 在森林裡面只要看到一條被蹂躪的痕跡那就是他們行軍" "的方向。\n" "爾嶁那思與他的小隊迅速敏捷的向西北方一路追蹤。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:83 msgid "" "Soon they arrived at a region where the forest was cut through by many " "streams, only to find something unexpected." msgstr "" "過沒多久他們到了一個被砍伐的亂七八糟的森林。 而在森林的另一端他們遭遇到了意想" "不到的事情。" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:94 msgid "" "Hint:\n" "Assassins are hard to hit, and their poison is insidious. Stay close to the " "villages, where poisoning can be cured, and force your enemies to attack you " "from the river." msgstr "" "提示:\n" "刺客是很難擊中的,同時也得提防他們下毒。 盡量離村莊近一點,在那裡中毒的單位會" "痊癒的,同時迫使敵人從河裡進攻。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:98 msgid "Defeat Gharlsa" msgstr "擊敗格勒紗" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:131 msgid "The trail leads straight to this place, my lord." msgstr "領主,獸人們的蹤跡指向這個地方。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:135 msgid "" "There is a keep ahead of us. How comes it that we know nothing of it? I " "thought our borders were watched more carefully." msgstr "" "前方有座堡壘。 為什麼我們不知道有關於此座堡壘存在的訊息? 我以為我們的邊防任" "務執行的很仔細。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:139 msgid "" "I... I know not, my lord. For ages there was no one in these lands that " "could build such a thing save us. I fear we have fallen prey a false sense " "of security that has injured the vigilance of our scouts." msgstr "" "領主...我...我不是很清楚。 長久一來沒有人能夠在這片土地上建造出這樣子的堡壘來" "保護我們。 想不到我們一直以來感到的安全感居然是不真實的,使得我們的偵查部隊日" "漸掉以輕心。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:143 #, fuzzy msgid "When the fighting ends, I’ll have some answers. But for now—" msgstr "當戰爭結束時我將會得到我想要的答案。 至於現在..." #. [message]: id=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:147 #, fuzzy msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..." msgstr "格勒紗看到了精靈...沒錯...就像羊入虎口般的進來。 太好了,太好了..." #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:151 #, fuzzy msgid "— let’s focus on the task at hand." msgstr "...先不多說了,讓我們集中注意力於眼前的任務。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:155 msgid "Does that demented creature truly believe he can kill us?" msgstr "這個頭腦有問題的傢伙以為他殺得了我們?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:159 msgid "Appearances can be deceiving. Tell the men to be cautious." msgstr "不可以貌取人,外表是可以欺騙一切的。 把話傳下去,叫弟兄們提高警覺。" #. [message]: id=Gharlsa #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:170 #, fuzzy msgid "Yes... yes... Slay them!" msgstr "好啊...好啊...把他們通通殺光!" #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:181 #, fuzzy msgid "Hurts... failed... Rualsha gonna be angry..." msgstr "完了...我失敗了...盧拉夏不會放過我的..." #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:192 #, fuzzy msgid "" "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not " "here. Perhaps we will find them further north." msgstr "" "又是這個盧拉夏。 這裡沒有我想要的答案,我們得繼續向前行。 也許答案就在不遠的" "北方。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:196 #, fuzzy msgid "" "Destroy this place and let the forest take the ruins. We don’t want any more " "undesirables to use it." msgstr "把這個城堡徹底毀掉,我可不希望它以後繼續被敵人使用。" #. [scenario]: id=03_Wasteland #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:9 msgid "Wasteland" msgstr "荒蕪大地" #. [side]: type=Orcish Warlord, id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:39 msgid "Gnargha" msgstr "剛爾哈" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:60 msgid "" "As they fared further north the green forest thinned around them, slowly " "fading into a barren and fallow country. The signs were obvious and " "unmistakable — tree stumps, an occasional half-rotten tree felled long ago, " "and dead wood around them in scarce grass. This had been forest once, like " "the woods they called home. It had been murdered." msgstr "" "當他們越往北走周遭從生意盎然的森林慢慢轉變成荒蕪貧瘠的大地。 這些種種跡象 - " "斷根殘支以及因腐爛而倒的樹木散落在一片青黃不濟的草地上。 很明顯的這裡之前視作" "森林,就像他們的家鄉一樣。 但是現在卻是一片狼藉。 " #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:64 msgid "" "There was no trail to be found here; wind and rain had erased the spoor. " "Fortunately, there was no need of a trail; smoke on the horizon betrayed the " "presence of their enemies." msgstr "" "足跡到這裡就不見了;風和雨水把他們的蹤跡都抹去了。 幸運地,在地平線那端冉冉升" "起的煙火暴露了敵人們的蹤跡。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:68 #, fuzzy msgid "" "Erlornas was near-certain they would find orcs there. No clan of dwarves " "would break their ancient treaties with the elves in this way; humans were " "never so... methodical in their destruction, and did not travel in " "sufficiently large numbers in a north country they found too cold and damp " "for comfort. The great question remained — would he find Rualsha?" msgstr "" "爾嶁那思越來越近了 - 那裡一定有獸人。 從來不會有矮人族違反他們與精靈之間的古" "老契約; 人類們嘛...從來不會如此有系統的從事破壞工作,而且也不會一大群人長途跋" "涉到他們不習慣的寒北之地。 到底最終 - 他能找到盧拉夏嗎?" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:72 msgid "" "Perhaps, but not here. The tribe this camp housed was too small to impress " "fear on other orcs. Come next morning, the elves were prepared for battle." msgstr "" "也許吧,但肯定不是在這。 在這個營地的駐紮的部落人數太少,就算把他們全部殲滅也" "不足以讓其他的獸人部落感到害怕。 明天一早,精靈們處於備戰狀態。" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:83 msgid "" "Hint:\n" "There are no villages in this scenario — you must use healers instead. Use " "hit-and-run tactics to weaken enemy units who cannot heal themselves." msgstr "" "小提示:\n" "在這場戰役裡一個村莊也沒有 - 必須善加利用治療者。 使用打帶跑戰術來打擊敵方不" "會自我療傷的兵種。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:87 msgid "Defeat Gnargha" msgstr "擊敗剛爾哈" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:168 msgid "" "Lord... I’m... I am filled with grief. This senseless destruction is... " "overwhelming." msgstr "領主... 我... 我滿腔悲憤。 他們這種無理般的肆虐... 太可惡了。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:172 msgid "" "Yes. And this is the threat we were blind to but are now facing. This tribe " "is small, yet we must drive them back to the north. They must have no " "footholds south of the hills." msgstr "" "是的。 這幾年來我們掉以輕心養成這個心腹之患。 亡羊補牢,猶時未晚。 敵人部隊人" "數不多,我們一定要把他們擊退回北方。 不能讓他們立足於山丘之南。" #. [message]: id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:176 msgid "" "Elves!? This means Urugha failed and his spirit will suffer greatly for his " "weakness. So be it!" msgstr "精靈!? 這麼說尤陸卡失敗了。 他的靈魂將會未他的無能付出代價。 來吧!" #. [message]: id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:180 msgid "" "Rise up, grunts! We have a great fight upon us! Let your rage flow freely! " "Let your blades slay all! First one to draw blood will feast by my fire this " "night!" msgstr "" "士兵們,準備好! 我們馬上就要面臨一場戰役! 讓你們的憤怒化為力量! 讓你們的利" "刃無法敵擋! 讓敵人濺撒第一灘血的人將會在慶功驗上與我共飲!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:184 msgid "" "Aim true, men, with wit and courage the day will be ours. And spare no-one, " "there can be no orc south of the hills, else we’ll never have peace again." msgstr "" "弟兄們,瞄準好。 使出你們的渾身解數,今天的勝利將會是屬於我們的。 記住,一個" "都別放過。 在這山丘以南一個獸人都不許存活,否則和平永遠不會到來。" #. [message]: id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:196 #, fuzzy msgid "You won... elf... But it changes... nothing... (cough)" msgstr "" "精靈... 你贏了... 算你們厲害... 但是這還是改變不了即將發生的事... (咳咳)" #. [message]: id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:200 #, fuzzy msgid "" "We found the way... Now... we will come in numbers... (cough) you " "can’t imagine..." msgstr "" "我們找到進攻的方法了... 馬上... 我們將會蜂擁而至... (咳咳) 數量絕對超出你的想" "像..." #. [message]: id=Gnargha #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:204 #, fuzzy msgid "(Cough) I’ll be waiting... among the dead..." msgstr "(咳咳) 我在黃泉路上等你到來..." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:215 msgid "" "The orcish chieftain finally fell, overcome by his wounds. The elves found " "themselves in a half-ruined camp littered with the bodies of both sides, " "there was no hale orc in sight, nor did any of the wounded beg mercy. The " "elves took no prisoners." msgstr "" "遍體鱗傷的獸人首領終於身體不支的倒下了。 戰勝的精靈們環顧四周,發現身處於屍首" "遍野的戰地竟無一活口。 精靈們一個戰俘都沒有抓到。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:239 msgid "" "It’s done, lord. No-one escaped. No-one tried to escape. I’m... disturbed." msgstr "結束了,領主。 獸人們無人倖免。 對這個結果我...感到有點心煩。 " #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:243 msgid "" "Good. But their disregard for self-preservation is astounding. As is their " "ferocity when defending what they claim as their own. Have the scouts found " "others this side of the hills?" msgstr "" "很好。 但話說回來他們奮不顧身的精神的確是勇氣可嘉。 那股蠻勁就像他們抵禦他們" "的掠奪品一樣頑強。 偵查兵有在山丘的另一頭發現其他的敵人嗎?" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:247 msgid "" "No, lord. But trolls were spotted in the hills ahead. Do we really need to " "cross them to the north?" msgstr "" "啟稟領主,並沒發現。 反倒是發現在前面的山丘上有巨魔。 我們去北方一定要穿過他" "們嗎?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:251 msgid "" "Yes. The council has spoken to me through a dream-sending. They are " "troubled. Reinforcements have been sent after us, but we need to press on. " "Tell the men to rest, we’ll move out at dawn." msgstr "" "沒錯。 之前議會有托夢予我。 他們很擔心。 援兵已經出發了,但是我們沒時間等待他" "們的到來。 傳令下去給弟兄們休息一下。 我們凌晨破曉時出發。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:261 msgid "" "What about the loot lord? We found supplies worth over a hundred gold in the " "camp." msgstr "領主,那戰利品呢? 我們在營地裡發現這裡有數以百金而計的物資。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265 msgid "" "Distribute some among the men, save the rest for the road. This country is a " "wasteland now; we won’t find much forage on the march." msgstr "" "把一部份發下去給弟兄們,剩下的帶著上路。 這片土地已經荒廢掉了;一路上什麼可吃" "的用的都不見得有。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:281 msgid "" "We found some supplies when searching the camp, but nothing much. What is to " "be done with them?" msgstr "我們在搜索營地時發現了一些戰略物資,但是不多。 該如何處置?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:285 msgid "" "Save it for the march north. There is little to be found in this barren " "country." msgstr "留下來北征時後用。 這裡一片荒涼恐怕什麼都找不到。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:314 msgid "" "Lord Erlornas never saw the blade that felled him. He died on the spot, with " "not a chance to issue last commands or farewells. Without him his wardens " "soon fell into confusion, and losing heart withdrew from the battle." msgstr "" "爾嶁那思領主連兇手是誰沒看到就被殺死了。 當場斃命的他,連最後一句遺言都沒留" "下。 當場群龍無首的精靈衛士們馬上陷入恐慌。 在無心戀戰之下撤離了戰場。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319 msgid "" "When reinforcements finally arrived, elves managed to dislodge the orcish " "tribe. But the threat from the north remained unresolved and loomed large " "over their future." msgstr "" "當救兵終於抵達,精靈們一股作氣把獸人族趕走。 但是來自北方的威脅並沒有解除,仍" "然存在,一步一步的向他們的未來推進。" #. [message]: role=Adviser #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:337 msgid "We can’t carry on Lord, the men are too tired. We have to fall back." msgstr "領主,弟兄們已經精疲力盡了,不能在往前推進了。 我們的先後退稍做休息。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:341 msgid "Damn it. Sound the retreat, we’ll try again when reinforcements arrive." msgstr "該死。 鳴金收兵。 我們等下一波援軍到達時再出發。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:345 #, fuzzy msgid "" "The expected relief caught up with them a few days later. The following " "morning they took the field against a far larger host of orcs. The battle " "ended in a draw; the war raged on for years..." msgstr "" "幾天之後援軍終於抵達。 第二天一早兩軍即在原野對戰。 這場戰役做和收場;如此的結" "果也使得戰稱年復一年的持續下去..." #. [scenario]: id=04_Valley_of_Trolls #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:9 msgid "Valley of Trolls" msgstr "巨魔峽谷" #. [side]: type=Troll, type=Troll Warrior, id=Gurk #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:41 msgid "Gurk" msgstr "格柏" #. [side]: type=Troll, type=Troll Warrior, id=Gurk #. [side]: type=Troll, type=Troll Warrior, id=Hrugu #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:53 #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:92 msgid "Trolls" msgstr "巨魔" #. [side]: type=Troll, type=Troll Warrior, id=Hrugu #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:81 msgid "Hrugu" msgstr "荷古" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:124 msgid "" "Next morning, the elves set off again, increasingly wearied by the hardships " "of the campaign and longing for the green comfort of their home forests. " "This land was barren and rugged; nothing shielded them from biting northern " "wind as they traveled towards the mountains looming before them." msgstr "" "第二天一早,拖著身心俱疲的軀殼帶著對於家鄉森林的想念,精靈們再度出發了。 在這" "個崎嶇不平的慌原裡沒有任何的東西可以遮掩北方吹來的寒風,精靈們也就是在這個情" "況下朝著眼前的山群邁進。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:128 msgid "" "At dusk they arrived at the mouth of a valley cutting almost straight " "through the range and made camp, as scouts warned that the area was hostile " "and the road ahead treacherous in darkness. There were no songs or music " "that night and most of the elves slept uneasily. An unlucky few kept a " "cautious watch." msgstr "" "在傍晚時分,精靈們抵達了峽谷的入口,並在那裡紮營。 據前鋒回報這個地區充滿敵意" "而且前方的路陰森不定,使得晚上精靈們輾轉難眠。 有幾個倒楣的還得在這個環境下守" "夜。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:132 msgid "" "When sunrise came, the elves moved into battle formations. Whatever waited " "in the slopes ahead, it would not find them unprepared." msgstr "" "當旭日東升時,精靈們已經擺出陣形,準備就位了。 不論前方是什麼在等待他們的到" "來,都會發現精靈們是有備而來的。" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:157 msgid "" "Hint:\n" "Trolls are poor fighters when not on rugged terrain and fare even worse " "during the daytime. Lure them out of the hills and attack in the sunlight." msgstr "" "小提示:\n" "巨魔只有在崎嶇不平的地形上才能發揮,在其餘的地形他們是很弱的戰士。 尤其是白" "天,他們的戰鬥能力更糟。 把他們從山丘裡引出來在陽光之下攻擊他們。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:161 msgid "Defeat all enemy leaders" msgstr "擊敗所有敵人首領" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:194 msgid "" "We are far from our lands, now, Erlornas, and we have driven the orcs from " "the forest. Why do we not return home?" msgstr "" "爾嶁那思,我們現在已經離我們的領土很遠了,而且我們也把獸人從森林擊退了。 為什" "麼我們還不能回家呢?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:198 #, fuzzy msgid "" "You know well enough... Rualsha. That name sounds everywhere we go since the " "incursion began. That orc is much more than a mere marauding bandit in " "search of pillage. And he wants this land. Our land. He is planning " "an invasion, I’m sure of it. We must gather more information about his plans " "before we go back." msgstr "" "我想你心中已有答案... 盧拉夏. 打從第一天戰爭起這個名子一直縈繞在我們耳邊。 這" "個傢伙並不簡單...他不只是一個到處打家劫舍的強盜。 他想要的是這片土地。 “我" "們“的土地。 我敢肯定,他現在一定是在盤算著下一次的進攻。 在我們回去之前我們必" "須收集更多的情報。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:202 msgid "And tell me... How did you sleep last night?" msgstr "順便告訴我... 你昨晚睡得好不好?" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:206 msgid "" "How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares." msgstr "我睡得好不好?... 很不安,領主。 我最了很多很黑暗的惡夢。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:210 msgid "" "Yes. The earth currents are perturbed here, and the bridges to the dreamland " "are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps " "more than one; the traces are mixed, and some of them have an unwholesome " "flavor." msgstr "" "是的。 這裡的動盪不堪的地面玷污了通往夢鄉的橋樑。 我想這裡一定有一個法師的住" "在附近。 有可能不只一個;跡象不是很明顯,也有點混濁,有些味道還不是很好受。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:214 msgid "" "It would be dire indeed for us if these orcs have magic to add to their " "battle-might." msgstr "如果這群獸人擁有法力的話形勢將會對我方不利。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:218 msgid "We must discover if this is so." msgstr "我們得趕緊調查出來。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:222 msgid "" "Information will do us no good if we are killed before we return with it! " "These mountains look like troll territory." msgstr "" "如果我們在情報傳遞回來的過程中犧牲了,等於是無功而返! 這些山裡看起來像是巨魔" "的地盤。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:226 msgid "Enough. The sun’s fully over the horizon. Give the order to advance." msgstr "可以了。 太陽已經升過地平線了。 傳達指令全軍開拔。 " #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:243 msgid "" "That was the last of the chieftains, lord. The lesser trolls seem to be " "retreating now." msgstr "領主,那是最後一個酋長。 巨魔們好像開始撤退了。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:247 msgid "" "It is well. Break camp and move everyone through the pass before they rally. " "We’ll rest a bit on the other side; we have earned it." msgstr "" "全軍拔起營地在敵人重新聚集前穿越前方的小徑。 我們將在另一邊稍做休息;這是我們" "辛苦換來的。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:251 msgid "At once. How much time do you think we have?" msgstr "我們到底有多少時間? 一次說清楚。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:255 msgid "" "A day, perhaps. We fought two clans today; they won’t take long to rally. We " "need to be gone from here by sunset next." msgstr "" "大概一天吧。 我們今天一共打了兩族;他們很快就又整合好了。 我們必須在日落之前離" "開這裡。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:274 msgid "We have slain a chieftain! Take heart! This battle is almost won!" msgstr "我們殺掉了一個酋長! 打起湧去,鼓起信心! 勝利即將到來!" #. [message]: speaker=second_unit #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:295 msgid "Ha! Me smashed da funny elf. Me got a trophy!" msgstr "哈! 我打倒了一個好笑的精靈。 我得到了一個獎勵品!" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:299 msgid "No! This can’t be!" msgstr "不! 這是不可能的!" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:303 msgid "" "Soon after Erlornas died, the elven party, lacking a leader and pressed from " "all sides, scattered and fled. Their retreat to Wesmere was arduous and long." msgstr "" "爾嶁那思死後不久,群龍無首的精靈部隊被來自四面八方的敵人衝散開來了。 他們一路" "上撤退到尉斯米爾是既漫長又艱難。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:308 #, fuzzy msgid "" "During their retreat, the pass was crossed by another army moving in the " "opposite direction. Orcs were back south of the pass, and this time they " "were to stay for a long, long time." msgstr "" "當精靈們在撤退的途中,另外一個獸人軍團正從反方向向南而來。 這次他們可不會輕易" "的離開。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:318 #, fuzzy msgid "" "We can’t get through, my Lord. These whelps are not individually very " "dangerous, but there are huge numbers of them." msgstr "" "領主,我們穿不過去。 這些小傢伙單個來說是沒有危險性的,但是他們的數量非常龐" "大。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:322 msgid "" "Four days of combat and nothing to show for it. How does it feel to you?" msgstr "四天的仗打下來什麼結果也沒有。 你的看法如何?" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:326 msgid "" "Terrible, my lord. Never in my life did I dream I’d be bested by mere " "trolls. What are your orders?" msgstr "" "領主,非常不好。 我從來做夢都沒想到我會被巨魔給擊敗。 你有什麼指令要傳達嗎?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:330 msgid "" "Withdraw and make camp a safe distance from the hills. There is no further " "point in this fight. We’ll wait for reinforcements." msgstr "" "先撤退到離山丘有一段安全距離在重新紮營。 這場戰鬥再打下去也沒有任何意義了。 " "我們先退然後等待增援。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:334 msgid "" "The reinforcements arrived a few days later, a crack force of rangers with " "some cavalry support. When they attempted the pass again, they found not " "trolls but something worse — an orcish army approaching from the north." msgstr "" "一群由弓箭手與騎兵組成的援軍在幾日後抵達。 當精靈們再度嘗試通過,他們遇見的敵" "人比巨魔還要遭 - 一個由北方南下的獸人軍團迎面而來。" #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:339 msgid "" "The battle that ensued was bloody and inconclusive, and the elven losses " "were only the beginning of the mournful toll in a war that would rage for " "many years after." msgstr "" "之後的戰役非常的血腥而且也沒有結果。 而精靈這次的戰敗掀起了一個慘烈戰爭的序" "幕,而死亡人數持續增加。" #. [scenario]: id=05_Linaera_the_Quick #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:9 msgid "Linaera the Quick" msgstr "飛天萊鈉艾爾" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:24 #, fuzzy msgid "" "After a day of hard-earned rest the elves marched north again. This was " "unknown country, not frequented even by Wesmere’s furthermost-faring scouts." msgstr "" "精靈們用生命辛苦換來的一天休息之後繼續向北方行進。 這是一個未知的領地,既使是" "尉斯米爾派往最北邊的偵查營都很少來過。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:28 msgid "" "Two days’ travel later, the forward scouts reported another orcish warband " "laying siege to a tower." msgstr "在行軍兩天之後,前方的偵查回報說又一隻獸人軍團正在包圍一座高塔。" #. [part] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:32 msgid "" "Erlornas surveyed the siege from atop a small tree-covered hill overlooking " "the tower valley..." msgstr "爾嶁那思從一座被樹林覆蓋的山丘上瞭望這座被獸人包圍的塔..." #. [side]: type=Orcish Warlord, id=Krughnar #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:62 msgid "Krughnar" msgstr "格拉爾" #. [side]: type=Silver Mage, id=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:90 msgid "Linaera" msgstr "萊鈉艾爾" #. [side]: type=Silver Mage, id=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:94 msgid "Wizards" msgstr "巫師" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:106 #, fuzzy msgid "" "Hint:\n" "Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run " "attacks." msgstr "" "提示:\n" "善用精靈斥候的機動力以及萊鈉艾爾的傳送之術發動打帶跑戰術。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:110 msgid "Defeat Krughnar and break the siege" msgstr "擊敗格拉爾和擊破包圍網" #. [objective]: condition=lose #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:118 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:75 msgid "Death of Linaera" msgstr "萊鈉艾爾之死" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:148 msgid "Report." msgstr "報告。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:152 #, fuzzy msgid "" "A warband of orcs, no women or children among them, besieges a tower. It’s " "of human design... but we are far from the lands granted to humans by " "treaty, my lord Erlornas." msgstr "" "一個獸人軍團,之中沒有婦孺,包圍著一座人類設計的塔... 但是爾嶁那思領主...這裡" "離條約上劃給人類居住地很遠。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:156 msgid "" "Under the letter of the treaty, it is so. But this country is too cold and " "barren for us. I wonder, what manner of human would choose to live here, far " "from its kind? Hmmm..." msgstr "" "條約上的確是如此記載。 但是很奇怪的是這個地方對我們來說又冷又荒涼。 是什麼樣" "的人類,遠離自己的同類,選擇居住在此呢?" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:160 msgid "It trespasses, and should be driven out!" msgstr "這是一個侵入的行為,應該把他們趕出去的!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:164 msgid "" "Hold. It is only one human, or a few of them at most. Time enough to speak " "of driving it out when we have no enemies in common." msgstr "" "等等。 只有一個人而已,最多不會超過幾個。 在搞清楚我們有沒有共通的敵人之前先" "不要輕舉望動。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:168 msgid "" "Tell me: I see no bridge over the chasm around that keep. Is there any sign " "that one has been withdrawn by the defenders?" msgstr "" "告訴我這是怎麼一回事? 連一座跨越護城河的橋都沒有。 有任何現象顯示橋被防守方" "收起來了嗎?" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:172 msgid "" "No, lord. No traces of any construction. It looks like no bridge has ever " "existed there. There must be other, hidden means of access to the tower." msgstr "" "領主,不是這樣的,這裡連建一座橋的痕跡都沒有。 看起來這裡連座橋都不曾有過。 " "這裡一定有一個祕密通道直通這座高塔。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:176 #, fuzzy msgid "" "Interesting... Go to my personal stores and bring me a bottle of wine. And a " "couple of glasses." msgstr "有意思...去我個人收藏裡哪瓶酒來。 還有酒杯。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:180 #, fuzzy msgid "... Glasses?" msgstr "...酒杯?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:184 msgid "Do it. We’ll have a guest soon." msgstr "快去。 我們馬上就會有貴客到臨。" #. [message]: speaker=narrator #. "Faerie" in this paragraph is a rare, poetic word in #. English. It is the proper name of a magical otherworld #. associated with elves - actually, originally with #. fairies, but before Tolkien the boundary between elves #. and fairies was extremely blurry. In Wesnoth it is #. deliberately unclear whether Faerie is a place that is #. the source of magical power or a label for the inner #. nonhuman/magical nature of the Elves. Translate freely. #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:196 msgid "" "Erlornas closed his eyes and brought his hands forward, joined palms forming " "a cup open to the sky. Soon they began to glow, then to flare like a brazier " "with the fire of Faerie, casting a cold, blue light all around the elf-lord. " "A wisp of light emerged from the eerie flames, and at a few murmured words " "from the elf-lord flew away towards the tower below. Then the light around " "Erlornas faded and all was seemingly as before." msgstr "" "爾嶁那思閉上了他的雙眼,伸出了他的雙手朝天作杯狀。 片刻之間它們開始發光,彷彿" "就像精靈之火在火盆裡燃燒似的發出一束冷冷的藍光包圍著精靈領主。就在精靈領主喃" "喃之語之間,他已經飛到了高塔之下。 於此同時圍繞著爾嶁那思身邊的光芒也已經退散" "了。 " #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:204 msgid "Some time later..." msgstr "不久之後..." #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:238 #, fuzzy msgid "" "So you decided to accept the invitation. Good. Welcome, I am lord Erlornas " "of Wesmere. I find your presence here... surprising." msgstr "" "所以你決定接受邀請。 非常好。 歡迎, 我是尉斯米爾的爾嶁那思領主。 我對於在這" "樣的場景遇到你...感到驚訝。" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:242 msgid "" "Scarcely less than I find yours, my lord elf, but I would welcome your aid " "against these orcs. They have been besieging my tower for weeks." msgstr "" "我的精靈領主,我何嘗不是感到驚訝呢! 但是我非常歡迎你幫助我抵禦那些獸人。 他" "們已經包圍我的塔好幾個禮拜了。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:246 msgid "" "I wish their foul kind driven as far as possible from my borders, not to " "return. It would be no bad thing if an ally of the elves kept watch over " "this country." msgstr "" "我希望他們這些作惡多端的獸人離我們邊境越遠越好,永不回來。 有你們精靈這樣的盟" "友守衛著這個國家真是一件好事。" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:250 msgid "Count me an ally, then, lord Erlornas. We can defeat them together." msgstr "爾嶁那思領主, 視我為盟友吧。 我們一起擊敗這些獸人吧。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:270 msgid "" "My lord... humans cannot be trusted! They shift their allegiances with the " "changing of the wind!" msgstr "我的領主... 人類是不能被相信的! 他們翻臉像翻書一樣!" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:274 msgid "" "That may be, but I do not think this one will betray us to the orcs. And we " "may need her assistance, too: that is a powerful force of orcs ahead." msgstr "" "也許是如你所說的,但是我並不認為他會為了獸人出賣我們。 不要忘記,我們也會需要" "她的幫助: 迎面而來的是一股強大的獸人軍團。" #. [message]: id=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:286 #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:131 msgid "Alas, Erlornas, I have failed us..." msgstr "" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:304 #, fuzzy msgid "" "And that is well ended. But, Linaera, there is somewhat else that concerns " "me. You are a mage; do you not feel something... wrong... to the east of " "here?" msgstr "" "結果令人滿意。 但是萊鈉艾爾我還是覺得有件事情不對勁。 身為法師的妳,有感到這" "裡以東有一點說不出來的...不對勁?" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:308 msgid "" "I do indeed. Something evil has recently made a nest in the next valley " "over; its servants have been sniffing at the edges of my domain. I had meant " "to deal with it myself, but if you elves revere the green earth I think you " "will want it abolished as much as do I." msgstr "" "老實說我有感覺到。 不知道是什麼邪惡的東西最近在下一個峽谷築巢;他的手下最近老" "是在我的地盤周圍出沒。 我原本打算單獨出面對付他們,但我想像你們如此敬愛這片綠" "色的大地,你們也像我一樣想把他們給消滅掉吧。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:312 msgid "We are of one mind, then. Let us go to it." msgstr "妳我一條心。 走吧,讓我們出發吧。" #. [scenario]: id=06_A_Detour_through_the_Swamp #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:9 msgid "A Detour through the Swamp" msgstr "繞道而行的沼澤" #. [side]: type=Lich, id=Keremal #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:44 msgid "Keremal" msgstr "科瑞姆" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:63 msgid "" "Hint:\n" "Undead are resistant to physical attack. Use mages to attack the undead, and " "elves to protect and support the mages." msgstr "" "提示:\n" "不死族對物理攻擊是有抵抗性的。 用法師攻急不死族,再以精靈從旁輔助與保護法師。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:67 msgid "Defeat Keremal" msgstr "擊敗科瑞姆" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:120 msgid "" "The evil spirits who have settled in this wetland have turned it into a vile " "bog. My apprentices and I have the power to dispel them, but you must " "protect us from their weapons." msgstr "" "在此溼地居住的邪惡靈魂把這裡變成一片令人厭惡的沼澤。 我和我的學徒們有驅逐他們" "的法力,但是你們得保護我們免於他們的武器攻擊。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:142 msgid "" "All is lost! Without Linaera’s help, I cannot hope to defeat these " "horrifying apparitions!" msgstr "如果沒有萊鈉艾爾的幫助,我不感奢望擊敗這些恐怖的幽靈!" #. [message]: speaker=Linaera #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:157 msgid "" "Thank you, Erlornas... now I can return to my tower in peace. But I think " "some of my apprentices wish to follow you north in pursuit of the orcs." msgstr "" "謝謝妳,爾嶁那思... 現在我終於可以安心的回到我的塔裡去。 但是我想我有一些徒弟" "們想要跟你們往北追擊獸人。" #. [message]: role=mage #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:161 msgid "" "I have always wished to see elves, and now I have fought alongside them! May " "I please travel with you?" msgstr "" "我總是盼望著遇見精靈,想不到我現在居然語你們一起並肩作戰! 我可以加入你們嗎?" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/06_A_Detour_through_the_Swamp.cfg:165 msgid "Certainly... I shall be glad of your help." msgstr "當然... 我們很高興有你的加入。" #. [scenario]: id=07_Showdown #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:9 msgid "Showdown" msgstr "終結之戰" #. [side]: type=Orcish Sovereign, id=Rualsha #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:86 #, fuzzy msgid "Rualsha" msgstr "盧拉夏-坦" #. [objectives] #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:108 #, fuzzy msgid "" "Hint:\n" "Your enemy is well-defended against attacks from the south. Use rangers to " "sneak through the forest and mount a surprise attack from the north." msgstr "" "提示:\n" "敵方對從南面的進攻有著很完善的防禦。 使用弓箭手偷偷淺入森林裡從北面發動奇襲。" #. [objective]: condition=win #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:112 #, fuzzy msgid "Defeat Rualsha" msgstr "擊敗盧拉夏-坦" #. [message]: speaker=Lomarfel #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:218 #, fuzzy msgid "" "My lord! We have ridden hard for over a week to catch up with you! The " "Ka’lian has deliberated, and asks you to defeat Rualsha quickly before he " "can muster a full invasion force." msgstr "" "我的領主! 我們趕路趕了超過一個禮拜才追上你! 議政會已經做出決定叫你在盧拉夏" "調集人馬之前迅速擊敗他。 " #. [message]: speaker=Rualsha #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:222 msgid "" "Puny elves! My full army will be here soon, and then we will crush you. You " "will beg for a quick death!" msgstr "" "弱小的精靈! 我的大軍將要來到,到時一個活口也不留。 你將會求我給你一個痛快" "的!" #. [message]: speaker=unit #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:232 msgid "" "You may slay me, Erlornas, but my people live on. They will not forget! They " "will pursue you, and destroy you utterly... we will... we... arrgh..." msgstr "" "爾嶁那思你可以把我殺了,但是我的人會繼續存活。 他們不會忘記的! 他們將會到處" "找你直到殺掉你為止...我們將會...我們...啊..." #. [message]: speaker=narrator #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:243 msgid "" "But Rualsha overestimated the will of his troops. With their leader dead, " "they scattered, and fled from the elves back to their fastnesses in the far " "north." msgstr "" "但是盧拉夏高估了他軍隊的意志力。 當他們的領袖一死,他們散處逃散,逃回到他們在" "北方的根據地。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:255 msgid "It grieves me to take life, even of a barbarian such as Rualsha." msgstr "親手結束他人的生命認我感到哀傷,那怕如盧拉夏這種野蠻人般作惡多端。" #. [message]: role=Advisor #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:259 msgid "" "If the orcs press us, we shall need to become more accustomed to fighting." msgstr "如果獸人繼續進逼,我們得習慣於抗爭。" #. [message]: id=Erlornas #: data/campaigns/An_Orcish_Incursion/scenarios/07_Showdown.cfg:263 msgid "" "I fear it will be so. We have won a first victory here, but dark times come " "upon its heels." msgstr "我害怕正是如此。 我們雖然贏了第一場勝戰,但是黑暗即將降臨。" #~ msgid "Time runs out" #~ msgstr "時間即將消逝"