# Turkish translations for Battle for Wesnoth package. # Copyright (C) 2008 Wesnoth development team # This file is distributed under the same license as the Battle for Wesnoth package. # # Nils Kneuper , 2005. # ihsan Haluk AKIN , 2005, 2006. # Nilgün Belma Bugüner , 2008. msgid "" msgstr "" "Project-Id-Version: wesnoth-anl\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2015-06-12 18:03-0300\n" "PO-Revision-Date: 2009-02-24 18:21+0200\n" "Last-Translator: Nilgün Belma Bugüner \n" "Language-Team: Turkish \n" "Language: tr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.4\n" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 msgid "4p — A New Land" msgstr "4o - Yeni Bir Ülke" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:6 #, fuzzy #| msgid "" #| "This 4p survival scenario allows you to construct buildings and terraform " #| "the land. Use map settings. Recommended starting gold=100." msgid "" "This 4p survival scenario allows you to construct buildings and terraform " "the land. Use map settings. The recommended starting gold is 100." msgstr "" "Bu 4 oyunculu hayatta kalma senaryosunda kendi ülkenizi kurup kalkındırırken " "bir yandan düşmanlarla savaşacaksınız. Harita ayarlarını kullanın. Önerilen " "başlangıç altını=100." #. [part] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:24 msgid "" "In the aftermath of the great war the remnants of humanity fled to an " "obscure secluded glen. Though they knew they could not hide from the mighty " "armies that had crushed their homeland, the leaders of the resistance hoped " "only for enough time to rebuild their forces." msgstr "" "Büyük savaşın ardından insanlığın kalanı gözden ırak dar bir vadiye " "kaçtılar. Yurtlarını harabeden güçlü ordulardan uzun süre " "gizlenemeyeceklerini biliyorlardı. Direniş liderleri sadece biraz zaman " "kazanıp güç toplamayı amaçlamışlardı." #. [objectives] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:32 msgid "Right-click on your leader during your turn for help" msgstr "Yardım için sıranız geldiğinde lidere sağ tıklayın." #. [objective]: condition=win #: data/multiplayer/scenarios/4p_A_New_Land.cfg:34 msgid "You must survive until turn 25." msgstr "25. el dayanmalısınız." #. [side] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:51 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:67 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:83 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:99 msgid "teamname^Team 1" msgstr "Ekip 1" #. [side]: type=Death Knight #. [side]: type=Orcish Sovereign #: data/multiplayer/scenarios/4p_A_New_Land.cfg:118 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:145 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:172 #: data/multiplayer/scenarios/4p_A_New_Land.cfg:199 msgid "teamname^Team 2" msgstr "Ekip 2" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:411 msgid "" "You destroy the mushroom mine. The northwest undead now have 10 less income." msgstr "" "Mantar tarlalarını yok ettiniz. Kuzeybatı yarı ölülerinin geliri 10 altın " "azaldı." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:434 msgid "" "You destroy the mushroom mine. The northeast orcs now have 10 less income." msgstr "" "Mantar tarlalarını yok ettiniz. Kuzeydoğu orklarının geliri 10 altın azaldı." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:457 msgid "" "You destroy the mushroom mine. The southwest orcs now have 10 less income." msgstr "" "Mantar tarlalarını yok ettiniz. Güneybatı orklarının geliri 10 altın azaldı." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:480 msgid "" "You destroy the mushroom mine. The southeast undead now have 10 less income." msgstr "" "Mantar tarlalarını yok ettiniz. Güneydoğu yarı ölülerinin geliri 10 altın " "azaldı." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:589 msgid "" "One of your peasants has happened upon some spiders’ nests in the north and " "south." msgstr "Birer vatandaşınız kuzey ve güneydeki örümceklere tutsak düşmüş." #. [message]: type=Peasant #: data/multiplayer/scenarios/4p_A_New_Land.cfg:595 #, fuzzy #| msgid "" #| "I swear I saw somebody trapped in the spider’s web. Maybe we should " #| "rescue them?" msgid "" "I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "him?" msgstr "" "Örümceğin ağına takılmış birini gördüğüme yemin ederim. Belki onu " "kurtarabiliriz." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:617 msgid "" "Move any unit next to these captives and they will join your side. The " "spiders guarding each captive are currently wounded, the sooner you get " "there the better chance you have of killing them." msgstr "" "Bu tutsakların yanına bir biriminizi gönderirseniz size katılacaktır. " "Örümcekler onları tutsak alırken ağır yaralanmış. Örümcekler iyileşmeden " "onları kurtarma şansınız daha yüksek. Her el bu daha da güçleşecek." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:629 msgid "" "Your men report strange sounds coming from some caves to the east and west." msgstr "" "Adamlarınız doğu ve batıdaki mağaralardan tuhaf sesler geldiğini rapor etti." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:635 msgid "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " "destroy them our chances wouldn’t nearly be so slim." msgstr "" "Düşman yakınlardaki bazı yeraltı mağaralarında mantar tarlaları kurmuş. " "Onlardan iyi gelir elde ediyor olmalılar. Tarlaları yokedersek onları " "zayıflatmış oluruz." #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:657 msgid "" "Move any unit onto these villages to destroy the mine. Each one you destroy " "will reduce the enemy’s income by 10." msgstr "" "Mantar tarlasındaki köye bir birimi konuşlandırdığınızda tarla yokedilmiş " "olacak. Böyle her ele geçirme düşmanın gelirinde 10 altınlık kayba yol " "açacak." #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:670 msgid "This battle is nearly at an end. Victory is close at hand!" msgstr "Savaşın bitmesi yakın. Zafer bizim olacak!" #. [message] #: data/multiplayer/scenarios/4p_A_New_Land.cfg:682 msgid "" "We have survived the onslaught! The tide of the battle has turned, victory " "cannot elude us now!" msgstr "" "Son nefesimize kadar dayandık! Savaşın gidişatı iyi değil, zafer fırsatını " "kaçırdık!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:686 msgid "You have won the game, but you may continue if you wish..." msgstr "Oyunu kazandınız, ama isterseniz devam edebilirsiniz..." #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:702 msgid "I have fallen, but all is not lost!" msgstr "Ben ölüyorum ama bu herşeyin kaybedildiği anlamına gelmez!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:715 msgid "I am done for, but we have yet to lose this battle!" msgstr "Ben bittim ama henüz bu savaşı kaybetmedik!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:728 msgid "Comrades, avenge me!" msgstr "İntikamımı yerde bırakmayın!" #. [message]: speaker=unit #: data/multiplayer/scenarios/4p_A_New_Land.cfg:741 msgid "Do not fear, there is hope for us still!" msgstr "Korkma, hala bir umut var!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34 msgid "The chest contains $oc_treasure gold." msgstr "Sandıkta $oc_treasure altın var." #. [option] #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5 msgid "Return to menu" msgstr "Menüye dön" #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125 msgid "Peasants" msgstr "Köylüler" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19 msgid "" "Peasants are your workers. Depending on the terrain, right-clicking on a " "peasant allows you to terraform the landscape and/or build castles, mines, " "farms, villages and universities." msgstr "" "Köylüler sizin işçileriniz. Bir köylüye sağ tıkladığınızda arazi türüne " "bağlı olarak orada bir kale, maden, köy veya üniversite inşa edebilir, " "araziyi şekillendirebilir veya toprağa birşeyler ekebilirsiniz." #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132 msgid "Mages" msgstr "Büyücüler" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29 msgid "" "Mages are your wise men. They can study at universities, pursuing advances " "in mining, farming and recruitment." msgstr "" "Büyücüler bilge insanlarınızdır. Üniversitede okur, madenlerinizin, " "çiftliklerinizin ve askerlerinizin gelişmesine katkıda bulunurlar." #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139 msgid "Farms" msgstr "Tarlalar" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39 msgid "" "Farms can only be planted on grassland. Move a peasant onto a farm and he " "will begin to automatically harvest the cash crop." msgstr "" "Tarlalar sadece çayırlık alanlar ekilerek elde edilir. Bir köylüyü bir " "tarlaya götürerek ekini biçip altın kazanabilirsiniz." #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146 msgid "Villages" msgstr "Köyler" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49 msgid "" "Villages can only be built on grassland. They provide income and healing as " "usual. Right-click on a peasant in a village and you can establish a " "university." msgstr "" "Köyler sadece çayıra kurulabilir. Onlar normal gelirlerini sağlamak dışında " "tedavi yerleridir. Köydeki bir köylüye sağ tıklayıp köyde bir üniversite " "kurabilirsiniz." #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153 msgid "Mines" msgstr "Madenler" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59 msgid "" "Mines can be built on hills or mountains. A peasant on a mine will " "automatically dig for gold at the start of your turn." msgstr "" "Madenler sadece dağlarda ve tepelerde kurulabilir. Madenlerdeki bir köylü " "her elin başında bir miktar altın kazanmanızı sağlar." #. [message]: speaker=narrator #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160 msgid "Universities" msgstr "Üniversiteler" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 msgid "" "Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." msgstr "" "'Elf' tarzı köyler üniversiteleri temsil eder. Her elin başında " "üniversitedeki büyücüler seçtiğiniz araştırma türüne göre eğitim alırlar. " "Üniversitelerde bulunan büyücülere sağ tıklayıp araştırma konusunu " "belirleyebilirsiniz." #. [message]: speaker=narrator #. [option]: speaker=narrator #. [set_menu_item]: id=anl_diplomacy #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77 #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:196 msgid "Diplomacy" msgstr "Diplomasi" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79 msgid "" "Right-clicking on your leader when in a university allows you to select " "special diplomatic options." msgstr "" "Üniversitede bulunan liderinize sağ tıklayıp özel diplomatik seçeneklerden " "birini seçebilirsiniz." #. [set_menu_item]: id=anl_help #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87 msgid "Help" msgstr "Yardım" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111 msgid "A New Land — Help" msgstr "Yeni Bir Ülke - Yardım" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112 msgid "Select a topic." msgstr "Bir konu seçiniz." #. [option]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115 msgid "Done" msgstr "Bitti" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47 msgid "I hereby donate 20 gold to the coffers of $df_player_name|." msgstr " $df_player_name| bağışladığınız 20 altın için teşekkür ediyor." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:100 msgid "" "$sf_player_name|, since our wisdom exceeds yours I have instructed my " "scholars to further your understanding of agriculture." msgstr "" "$sf_player_name|, bilgimiz sizinkinden üstün olduğundan bilginlerime size " "tarımı öğretmeleri için talimat verdim." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:138 msgid "" "$sm_player_name|, since the wisdom of my people exceeds yours I have " "instructed my scholars to aid you in your efforts to learn the science of " "mining." msgstr "" "$sm_player_name|, bilgimiz sizinkinden üstün olduğundan bilginlerime size " "madenciliği öğretmeleri için talimat verdim." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:183 msgid "" "You know worryingly little about the arts of war, $sw_player_name|. I feel " "an obligation to instruct you in this vital matter." msgstr "" "Savaş sanatları hakkında biraz endişeli olduğunuzu biliyorum, " "$sw_player_name|. Bu hayati konuyu size öğretmeyi bir borç biliyorum." #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:249 #, fuzzy #| msgid "" #| "$player_name\n" #| "Share knowledge of agriculture" msgid "" "$player_name\n" "Share knowledge of agriculture" msgstr "" "$player_name\n" "Tarımsal bilgini paşlaş" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:256 #, fuzzy #| msgid "" #| "$player_name\n" #| "Share knowledge of mining" msgid "" "$player_name\n" "Share knowledge of mining" msgstr "" "$player_name\n" "Madencilik bilgini paylaş" #. [set_variable] #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:263 #, fuzzy #| msgid "" #| "$player_name\n" #| "Share knowledge of warfare" msgid "" "$player_name\n" "Share knowledge of warfare" msgstr "" "$player_name\n" "Askeri bilgini paylaş" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:293 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:374 msgid "Diplomatic Options" msgstr "Diplomatik Seçenekler" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:296 msgid "What shall I do?" msgstr "Ne yapayım?" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:302 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:54 msgid "Nothing" msgstr "Hiçbir şey" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314 #, fuzzy msgid "" "Donate Funds\n" "Give 20 gold to another player" msgstr "" "Bağış yap\n" "Başka bir oyuncuya 20 altın ver" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333 msgid "Who will you donate funds to?" msgstr "Kime bağış yapacaksınız?" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:380 msgid "Back" msgstr "Geri" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:358 #, fuzzy msgid "" "Share Knowledge\n" "Help an ally with their research" msgstr "" "Bilgini paylaş\n" "Araştırmasında bir müttefikine yardım et" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:377 msgid "Who will you share knowledge with?" msgstr "Bilgini kiminle paylaşacaksın?" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:415 #, fuzzy msgid "" "Negotiate with the Dwarves\n" "Lets you recruit a Dwarvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_1.progress|/" "$player_$side_number|.leader_option_1.target" msgstr "" "Cücelerle anlaşma yapın.\n" "Bir cüce birimi askere alabilesiniz.\n" "Anlaşma süreci: $player_$side_number|.leader_option_1.progress|/$player_" "$side_number|.leader_option_1.target" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:470 #, fuzzy msgid "" "Negotiate with the Elves\n" "Lets you recruit an Elvish unit\n" "Negotiation Progress: $player_$side_number|.leader_option_2.progress|/" "$player_$side_number|.leader_option_2.target" msgstr "" "Elflerle anlaşma yapın.\n" "Bir elf birimi askere alabilesiniz.\n" "Anlaşma süreci: $player_$side_number|.leader_option_2.progress|/$player_" "$side_number|.leader_option_2.target" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:538 #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:570 msgid "Negotiation Complete" msgstr "Antlaşma İmzalandı" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541 msgid "" "Our talks are complete — the Dwarves will gladly fight by your side. Which " "of our brethren do you want to recruit?" msgstr "" "Görüşmemiz tamamlandı. Cüceler yanınızda memnuniyetle savaşacak. Hangi " "kardeşlerimi askere almak istersiniz?" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573 msgid "" "Our talks are complete — the Elves shall aid you in this battle. Which our " "of kin do you wish to recruit?" msgstr "" "Görüşmemiz tamamlandı. Elfler yanınızda memnuniyetle savaşacak. Bizden " "kimleri askere almak istersiniz?" #. [set_menu_item]: id=anl_choose_new_recruit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34 msgid "Choose New Recruit" msgstr "Yeni Askere Alınacakları Seç" #. [message]: speaker=narrator #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:62 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:245 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:277 #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:304 msgid "Study Complete" msgstr "Eğitim Tamamlandı" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:64 msgid "Which type of unit would you like to be able to recruit?" msgstr "Hangi birim türünü askere alabilmeyi istersiniz?" #. [set_menu_item]: id=anl_oversee_research #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:89 msgid "Oversee Research" msgstr "Araştırmaya Devam" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:138 msgid "Research" msgstr "Araştırma" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:140 msgid "" "We are currently studying $player_$side_number|.research." "target_language_name|. To which end would you have our scholars devote their " "minds?\n" "\n" "Our farms produce $player_$side_number|.farming.gold|g\n" "Our mines produce $player_$side_number|.mining.gold|g\n" msgstr "" "Şu an $player_$side_number|.research.target_language_name| üzerinde " "çalışıyoruz. Sonuçta neyi elde etmeyi hedefliyorsunuz?\n" "\n" "Çiftliklerimiz produce $player_$side_number|.farming.gold| altın gelir " "getirsin.\n" "Madenlerimiz $player_$side_number|.mining.gold| altın gelir getirsin.\n" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:148 msgid "Continue as before" msgstr "Eskisi gibi devam" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:165 #, fuzzy #| msgid "" #| "Agriculture\n" #| "Farmers produce +1 gold\n" #| "Study Progress: $player_$side_number|.farming.progress|/$player_" #| "$side_number|.farming.target" msgid "" "Agriculture\n" "Farmers produce +1 gold\n" "Study Progress: $player_$side_number|.farming.progress|/$player_" "$side_number|.farming.target" msgstr "" "Ziraat\n" "Çiftçiler 1 altın fazla gelir elde etsin\n" "Eğitim süreci: $player_$side_number|.farming.progress|/$player_$side_number|." "farming.target" #. [command] #. [research] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:169 #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102 msgid "agriculture" msgstr "" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:176 #, fuzzy msgid "" "Mining\n" "Miners produce +1 gold\n" "Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" msgstr "" "Madencilik\n" "Madencilerin geliri 1 altın artsın.\n" "Eğitim süreci:$player_$side_number|.mining.progress|/$player_$side_number|." "mining.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:180 msgid "mining" msgstr "" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:187 #, fuzzy msgid "" "Warfare\n" "Allows you to recruit a new type of unit\n" "Study Progress: $player_$side_number|.warfare.progress|/$player_" "$side_number|.warfare.target" msgstr "" "Askerlik\n" "Yeni bir birim askere alabilelim.\n" "Eğitim süreci: $player_$side_number|.warfare.progress|/$player_$side_number|." "warfare.target" #. [command] #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:198 msgid "warfare" msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:247 msgid "" "$player_$side_number|.name|’s farms now produce $player_$side_number|." "farming.gold gold." msgstr "" "$player_$side_number|.name| artık tarlalardan $player_$side_number|.farming." "gold altın gelir sağlayacak." #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:279 msgid "" "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining." "gold gold." msgstr "" "$player_$side_number|.name| artık madenlerden $player_$side_number|.mining." "gold altın gelir elde edecek." #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:306 msgid "" "$player_$side_number|.name|, we have finished researching warfare. Right-" "click on a mage in a university to select a unit to recruit." msgstr "" "$player_$side_number|.name|, askerlikle ilgili araştırma tamamlandı. " "Üniversitedeki bir büyücüye sağ tıklayıp askere alınacak birim türünü " "seçebilirsin." #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:197 msgid "Let’s cut you free!" msgstr "Artık özgürsün!" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201 msgid "You release the creature from the web and it agrees to help you." msgstr "Ağdan kurtardığınız birim size katılmayı kabul etti." #. [set_menu_item]: id=anl_get_to_work #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6 msgid "Get to Work!" msgstr "İş başına!" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:50 msgid "What shall I do my liege?" msgstr "Ne yapayım?" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69 msgid "Convert to Grassland" msgstr "Çayıra dönüştür" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:69 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547 msgid "Cost: 0g" msgstr "Bedeli: 0 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86 msgid "Plant Farm" msgstr "Ekin Ek" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100 msgid "Build Village" msgstr "Köy Kur" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100 msgid "Cost: 15g" msgstr "Bedeli: 15 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122 msgid "Build Castle" msgstr "Kale Yap" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498 msgid "Cost: 6g" msgstr "Bedeli: 6 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143 msgid "Cost: 4g" msgstr "Bedeli: 4 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:143 msgid "Flood the Field" msgstr "Dere geçir" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375 msgid "Cost: 1g" msgstr "Bedeli: 1 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:166 msgid "Plant Saplings" msgstr "Fide Ek" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192 msgid "Chop Down Forest" msgstr "Ormanı Kes" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:192 msgid "Earns: 1g" msgstr "Kazancınız: 1 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272 msgid "Build Mine" msgstr "Maden Kaz" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:247 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:272 msgid "Cost: 25g" msgstr "Bedeli: 25 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427 msgid "Cost: 3g" msgstr "Bedeli: 3 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:297 msgid "Make a Ford" msgstr "Geçit Yap" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323 msgid "Cost: 5g" msgstr "Bedeli: 5 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:323 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:375 msgid "Landfill" msgstr "Toprak Kazan" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:352 msgid "Destroy the Ford" msgstr "Geçidi Boz" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404 msgid "Cost: 2g" msgstr "Bedeli: 2 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:404 #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:427 msgid "Smash Cave Floor" msgstr "Mağara Zeminini Düzelt" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450 msgid "Earns: 3g" msgstr "Kazancınız: 3 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450 msgid "Harvest Mushrooms" msgstr "Mantarları Biç" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:498 msgid "Build a Keep" msgstr "Burç Yap" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522 msgid "Cost: 7g" msgstr "Bedeli: 7 altın" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:522 msgid "Establish University" msgstr "Üniversite Kur" #. [option]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547 msgid "Clear the Ground" msgstr "Toprağı Düzelt"