Contents: 1. Prerequisites 2. Common Instructions 3. SCons Build 4. CMake Build 1. Prerequisites: You'll need to have these libraries and their development headers to build Wesnoth: boost_iostreams >= 1.36.0 boost_regex >= 1.36.0 boost_serialization >= 1.36.0 boost_asio >= 1.36.0 boost_program_options >= 1.36.0 boost_system >= 1.36.0 boost_thread >= 1.36.0 libfontconfig >= 2.4.1 libpango (with cairo backend) >= 1.14.8 libsdl >= 1.2.7 libsdl-image >= 1.2 (with png support) libsdl-mixer >= 1.2 (with Vorbis support) libsdl-net libsdl-ttf >= 2.0.8 libz Note that problems with SDL 1.2.14 have been reported, thus we advise you to use SDL 1.2.13 for now. These libraries are optional dependencies that enable additional features: libdbus-1 (used for desktop notifications) There are currently two ways to build wesnoth: * scons >= 0.98.3 * cmake >= 2.6.0 2. Common Steps: The old autotools build system has been removed, thus you now have to use either SCons or CMake. Both systems should work nicely and get all common tasks, that are required for building Wesnoth, done nicely. SDL libraries can be found at: http://www.libsdl.org libfreetype can be found at: http://www.freetype.org Python can be found at: http://www.python.org Pango can be found at: http://www.pango.org/ The Boost libraries can be found at: http://www.boost.org You will also need to have a working installation of GNU gettext to build the translations. Note: It has been reported that using gcc 3.3.6 and under with optimizations will result in a build that is incapable of using multiplayer. See https://gna.org/bugs/index.php?10326 for further details. We recommend using gcc 4 to build Wesnoth. While building, if you see messages such as "Type 'svnversion --help' for usage.", you have an outdated Subversion client installed. If you have an outdated Subversion client installed, you should update it, for output from svnversion is used in the build processes. Source Code: You can get the source code from: http://www.wesnoth.org/downloads Compiling: First, untar the package: $ tar xfjv wesnoth-x.y.z.tar.bz2 then $ cd wesnoth-x.y.z 3. SCons Build SCons can be found at: http://www.scons.org/ . Simply type 'scons' in the top-level directory to build the game with the server. It is possible to select individual targets by naming them as arguments, including wesnothd (the Wesnoth multiplayer server) and campaignd (the campaign server). SCons takes a prefix= argument that says where to install the game and its data. The prefix defaults to /usr/local; for production builds, you may wish to set prefix=/usr. The target 'all' is equivalent to 'wesnoth cutter exploder wesnothd campaignd'. So, for example, this builds the game and the server: scons This installs binaries that were built before: scons install This builds the game and the campaign server while enabling debugging: scons build=debug wesnoth campaignd To build wesnothd: scons server_uid= server_group= wesnothd where and are valid on your system. A wesnothd subdirectory will be created under /var/run owned by :. This is relevant if you wish to be able to communicate with wesnothd through a FIFO or named socket. You have to run wesnothd with the user specified while configuring in order for it to work. You can also specify the FIFO directory directly by using fifodir=. If you wish to install several versions of wesnoth, you should use the prefsdir= parameter to get distinct preferences directories. The default is '.wesnoth'. Installation productions 'install', 'install-wesnothd', and 'install-campaignd' are available. A plain 'install' installs all binary executables that exist -- so 'scons install' after a plain 'scons' installs game and server, but after 'scons all', it will install all binaries. Notes on SCons for autotools users: The scons build process works in a different way than configure. The scons build process runs in one step, checking your configuration and building, rather than generating makefiles to be run later. Not all autotools options have exact SCons equivalents. Here is a translation key. Autotools configure options are on the left, and scons commandline options are on the right. Defaults are given in square brackets and are the same as those for corresponding configure options. Configure options with no scons equivalents are marked with 'N/A'. Configuration: -h, --help --help --help=short N/A --help=recursive N/A -V, --version -v, --version -q, --quiet, --silent -Q --cache-file=FILE N/A -C, --config-cache N/A -n, --no-create -n, --no-create, --just-print, --dry-run, --recon --srcdir=DIR N/A Installation directories: --prefix=PREFIX prefix=PREFIX [/usr/local] --exec-prefix=EPREFIX N/A Fine tuning of the installation directories: --bindir=DIR bindir=DIR [bin] --sbindir=DIR N/A --libexecdir=DIR N/A --sysconfdir=DIR N/A --sharedstatedir=DIR N/A --localstatedir=DIR N/A --libdir=DIR libdir=DIR [lib] --includedir=DIR N/A --oldincludedir=DIR N/A --datarootdir=DIR datarootdir=DIR [share] --datadir=DIR datadir=DIR [$datarootdir/$datadirname] --infodir=DIR N/A --localedir=DIR localedir=DIR [$datarootdir/locale] --mandir=DIR mandir=DIR [$datarootdir/man] --docdir=DIR docdir=DIR [$datarootdir/doc/wesnoth] --htmldir=DIR N/A --dvidir=DIR N/A --pdfdir=DIR N/A --psdir=DIR N/A Program names: --program-prefix=PREFIX N/A --program-suffix=SUFFIX program_suffix=SUFFIX --program-transform-name=PROGRAM N/A X features: --x-includes=DIR N/A --x-libraries=DIR N/A System types: --build=BUILD N/A --host=HOST N/A --target=TARGET N/A Optional Features: --disable-FEATURE N/A (but see instances below) --enable-FEATURE[=ARG] N/A (but see instances below) --disable-nls nls=no --disable-dependency-tracking N/A --enable-dependency-tracking N/A --disable-rpath N/A --enable-debug build=debug --enable-profile build=profile --enable-tests (See --help documentation on choice of targets) --enable-static static=yes --enable-python-install N/A --enable-lite N/A --enable-optipng N/A --enable-lowmem lowmem=yes --disable-game (See --help documentation on choice of targets) --enable-server (See --help documentation on choice of targets) --enable-campaign-server (See --help documentation on choice of targets) --enable-tools (See --help documentation on choice of targets) --enable-internal-data internal_data=yes --enable-raw-sockets raw_sockets=yes --disable-desktop-entry desktop_entry=no --disable-sdltest N/A Optional Packages: --with-PACKAGE[=ARG] N/A --without-PACKAGE N/A --with-gnu-ld N/A --with-libiconv-prefix[=DIR] N/A --without-libiconv-prefix N/A --with-libintl-prefix[=DIR] N/A --without-libintl-prefix N/A --with-datadir-name[=DIR] datadirname=DIR --with-localedir[=DIR] localedir=DIR --with-fifodir fifodir=DIR --with-server-uid server_uid=ID --with-server-gid server_gid=ID --without-fribidi fribidi=no --with-preferences-dir prefsdir=DIR --with-icondir[=DIR] icondir=DIR --with-desktopdir[=DIR] desktopdir=DIR --with-x N/A --with-freetype-prefix=PFX N/A --with-freetype-exec-prefix=PFX N/A --with-boost=DIR boostdir=DIR boostlibdir=DIR boost_suffix=suffix(e.g. -gcc41-mt-1_35) 4. CMake Build To build with CMake, you need cmake >= 2.6 . You can get cmake at http://www.cmake.org . There are two ways to build wesnoth with CMake: inside the source tree or outside of it. Out-of-source builds have the advantage that you can have builds with different options from one source directory. To build wesnoth out of source: $ mkdir build && cd build $ cmake .. $ make $ make install To build wesnoth in the source directory: $ cmake . $ make $ make install To change build options, you can either pass the options on the commandline: $ cmake .. -DOPTION=value or use the ccmake frontend which displays all options with their cached values. $ ccmake .. Another possibility is to use a question-based interface, which can be more convenient for some cases: $ cmake -i .. Build options: !TODO! Use "ccmake .." to view a list of all build options with help texts. Debug builds: Set CMAKE_BUILD_TYPE to "debug"