This is meant to be a concise list of player-visible changes (very minor changes may be omitted). For a complete list of changes, see the main changelog: https://github.com/wesnoth/wesnoth-old/blob/1.10/changelog Version 1.10.7: * Graphics: * New portraits for HttT * Language and i18n: * Updated translations: Chinese (Traditional), French, Galician, Indonesian, Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian, Scottish Gaelic, Vietnamese * User interface: * Fixed a bug in the cursor positioning in some text entries. * Fixed viewport centering issues with the Next Unit action, and some WML actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793). Version 1.10.6: * Language and i18n: * Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Dutch, Estonian, French, Galician, German, Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil), Scottish Gaelic, Serbian, Slovak, Vietnamese. * Miscellaneous and bug fixes: * Make drakes fly on volcano tiles (bug #20485). Version 1.10.5: * Campaigns: * Under the Burning Suns: * Keep a spawned unit from disappearing on reload in scenario 6b. * Language and i18n: * New translation: Scottish Gaelic. * Updated translations: Chinese (Traditional), Croatian, French, Galician, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian * Whiteboard * Don't end turn if executing all actions in another way than using the "end turn" button/hotkey. (bug #19901) * Fixed crash when an ally executes a planned move of an unit with 2 planned moves. (bug #19826) * Miscellaneous and bug fixes: * Fix OOS when dismissing a recall in a multiplayer campaign (bug #19924). Version 1.10.4: * Campaigns: * A Tale of Two Brothers: * Fixed bug #19949: Turns left counter initially incorrect when objectives change and turn limit is extended. * Sceptre of Fire: * Keep recall list at end of scenario 7. * Under the Burning Suns: * Taking the ring of speed is now optional. * Language and i18n: * Updated translations: British English, Chinese (Simplified). Chinese (Traditional), French, Galician, German, Greek, Hungarian, Japanese, Latin, Lithuanian, Old English, Russian, Serbian, Slovak, Spanish, Ukrainian. * Terrain: * Improve appearance of sand near dirt with transitions. * User interface: * Trying to initiate movement (or an attack) before previous movement is finished no longer unselects the current unit (bug #19734). (The new movement command is still deliberately ignored.) * Fixed bug #19783: Disable commands while WML menu items are executing. * Fixed bug #19533: Both damage tooltips now take into account local factors. Version 1.10.3: * Campaigns: * Heir to the Throne: * Fixed bug #19531: scroll to reinforcement units in Blackwater Port. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two. * Language and i18n: * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian. * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug #19677. * Whiteboard: * Fixed bug #19613: Multiple attacks after planning attacks in whiteboard. * Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn. * Fixed bug #19618: Problems with ending turn with impossible moves. * Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game. * Miscellaneous and bug fixes: * Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735) Version 1.10.2: * Campaigns: * Legend of Wesmere: * Fixed bug #19577: some terrain was not snow covered. * Tutorial: * Fixed bug #19367: Make a message gender specific. * Under the Burning Suns: * Fixed bug #19519: UtBS doubled Black Hand dialog. * Fixed appearance of flood on wooden boards. * Language and i18n: * Updated translations: British English, Chinese (Simplified), Estonian, Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin, Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish. * User interface: * Fixed provided saved game filenames being ignored when requesting to save a MP game due to a network or OOS error (bug #19562). * Whiteboard: * Fixed bug #19581: Leader can still move after a planned recall. * Shortened all context menu items. * Miscellaneous and bug fixes: * Fixed bug #19505: broken stone bridge transitions. Version 1.10.1: * Campaigns: * Son of the Black Eye: * Removed Al'Brock and Flar'Tar death as defeat condition in objectives in Civil War. * Tutorial: * Fixed bug #19316: Narrator messages are now translated. * Replacd $unit.type by $unit.language_name to make a string completely translateable. * Under the Burning Suns: * Made it so that Kaleh gets the default AMLA after he's been fully upgraded. * Language and i18n: * New translation: Ukrainian. * Updated translations: British English, Chinese (Simplified), Dutch, Finnish, French, Galician, German, Hungarian, Indonesian, Irish, Italian, Latin, Norwegian, Old English, Polish, Portuguese (Brazil), Serbian, Spanish. * Multiplayer: * Fix an accidental terrain type change in Isar's Cross. * Fix attacker side being human in 6p_Team_Survival. * Whiteboard * Fixed bug #19369: Using planning mode can cause losing ability to move my units * Fixed bug #19408: Crash shortly after executing invalid multi-turn move * Miscellaneous and bug fixes: * Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other platforms using XDG layout (no compiled-in preferences path override). * Fix bridge/rail transitions to each other. Version 1.10.0: * Campaigns: * Legend of Wesmere: * Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the player after the arrival of Kalenz. * Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list. * Language and i18n: * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Old English, Polish, Serbian, Slovak, Spanish. * Multiplayer: * Allow tab completion of player names in commands (bug #19284). * Fixed eras other than the default breaking 2p_Hornshark_Island. If a player has a faction not in the default era, a standard set of units (aimed at Khalifate) is used now. * Fixed bug #19083: allow attack to happen normally without causing OOS if turn time runs out in attack selection dialog. * Whiteboard: * Fixed bug #18635: Percentage not displayed for units selected at their future position. * Fixed bug #19142: attacks can be simulated between units (for which this shouldn't be possible). * Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario. * Fixed bug #19222: After 'delete planned action', the unit is almost invisible. * Fixed turn not finishing when moves were planned for future turns. Version 1.9.14: * AI: * Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select attacks. * Campaigns: * Sceptre of Fire: * New set of portraits. * Language and i18n: * Changed font used for CJK languages to DroidSans. * Updated translations: British English, Chinese (Simplified), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian, Slovak, Spanish. Version 1.9.13: * Language and i18n: * Updated translations: British English, Czech, Dutch, French, Galician, German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish, Russian, Serbian. * Multiplayer: * Fix user interface set to side 1 when entering linger mode (bug #15847). * Fixes showing of larger portraits on smaller screens (bugs #17961 and #18686). * Unit changes and balancing: * Changed the Lancer's and the Deathblade's AMLA requirements to conform to the current AMLA standards. * User interface: * Fixed bug #19118: Default theme: coordinates overlap with the clock status panel on small horizontal resolutions. Also fixed for the widescreeen theme. * Made it so that "AM"/"PM" show up in the default and widescreen themes on the lowest supported resolutions. * Whiteboard: * Display turn numbers on multi-turn planned moves. * Fix attacks not finishing but still being transmitted over the network when executing all actions. * Miscellaneous and bug fixes: * Forward ported a new version of multiplayer chat log history dialog. * Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial. * Added NativeClient port. * Optimized screen update (zooming, ToD change) and framerate. Version 1.9.12: * Language and i18n: * Updated translations: British English, Czech, French, German, Hungarian, Indonesian, Italian, Latin, Latvian, Old English, Russian, Slovak. * Multiplayer: * Fixed missed side init if controller changes at side progression (bug #16299). * Fixed user interface not updated if controller changes (bug #19056). * Whiteboard: * Fix invalid actions not being detected until another action is created * Erase invalid actions when you try to execute them * Remove Suppose Dead action (until we can find a better UI for it) * Fix bug #18774: Recalling with the whiteboard enabled causes crash * Fix bug #19061: Crash on starting most campaign scenarios * Fix getting "not enough gold" message when executing planned recruits/recalls * Re-enabled multi-turn moves * Various tweaks to visuals Version 1.9.11: * Language and i18n: * Updated translations: British English, Dutch, French, Finnish, Galician, Indonesian, Italian, Korean, Latvian, Lithuanian, Old English. * Miscellaneous and bug fixes: * Fixed disappearing UI buttons after changing windowed/fullscreen mode or display resolution in Preferences during a game. Version 1.9.10: * Campaigns: * Descent into Darkness: * A Small Favor, part 1: used 24 hour ToD. * Son of the Black Eye: * To the Harbor of Tirigaz: used 24 hour ToD. * Under the Burning Suns * Subterranean Struggle: no longer possible to win by allowing allies to die. * Across the Harsh Sands: the Black Hand oasis is no longer possible to enter without triggering the bandits. * Graphics: * New Animations: * Goblin spearman run SE. * Merman fighter attack SE. * Terrain: * Tall encampment keep can now be placed next to the tent encampment keep. * Forest/hill terrain combinations no longer appear black on the minimap * Default team color always applied last; fixes bug #18817 * Removal of Khalifate unit images. * Language and i18n: * Made it so that all of the Hangul Syllables block is covered by the font-loading code. * Updated translations: British English, Czech, Dutch, Finnish, Galician, Indonesian, Irish, Italian, Japanese, Korean, Latin, Lithuanian, Old English, Portuguese (Brazil), Russian, Slovak, Swedish. * Multiplayer: * New map: Aethermaw. * Updated maps: Hamlets, Howling Ghost Badlands, Thousand Stings Garrison. * Terrain: * Oasis may be placed on any terrain, aliased to base. * New rotting variant for wooden bridge. * Unit changes and Balancing * All mounted units now have forest defense capped at 30%. This reduces their defense on forested hills from 40% to 30% * Forests now give best defense and worst movement on all terrain, not just hills - fixes bug #18216. * The XP required for an AMLA is now 50*level (and 25 for level 0) instead of always 150. * Increased the HP of the Great Mage from 55 to 60. * Increased the ranged attack of the Footpad from 4-2 to 5-2. * Removal of the Khalifate units, faction and era. * User interface: * Removed waypoints UI feature ('w' key) since the whiteboard provides similar functionality. * Added option in advanced preferences that allows the twelve-hour clock format to be used. * Reenabled "delay shroud updates". * Slowed units are now tinted to be recognizable at a glance. * Miscellaneous and bug fixes: * Reintroduced the "Liminal" alignment. Liminal units fight best during twilight. * Fix gold carryover if loading a save created in linger mode (bug #16111). Version 1.9.9: * Campaigns: * Under the Burning Suns: * Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150. * Gave to Desert Shydes and Desert Stars 30% defense on void terrain. * Graphics: * Terrains: * Added Gray Coastal Reef and Tropical Coastal Reef. * Language and i18n: * Updated translations: British English, Estonian, French, Galician, Greek, Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian, Vietnamese. * Multiplayer: * A New Land: * Fixed 'agriculture' not getting translated sometimes and research for agriculture not getting counted if the research order wasn't changed. (bug #16477) * Options to share knowledge with those who have learned everything about whatever are no longer shown. (bug #14822) * Music and sound effects: * New track "Battle Epic" by Doug Kaufman. * Unit changes and balancing: * Decreased cost of Giant Rat from 13 to 6. * Various changes to the defense, movement and resistances of the Giant Rat. * Increased the XP requirements of the Arif from 40 to 47. * Increased the cost of the Falcon from 10 to 12. * Decreased the beak and claw attack of the Falcon by one each to 2-3 and 5-1. * Decreased the HP of the Falcon from 19 to 18. * Increased the XP requirements of the Falcon from 20 to 24. * Increased the XP requirements of the Hakim from 33 to 39. * Decreased the HP of the Jundi from 36 to 32. * Increased the XP requirements of the Jundi from 35 to 44. * Increased the cost of the Khaiyal from 20 to 21. * Decreased the blade resistance of the Khaiyal from 30% to 20%. * Decreased the pierce resistance of the Khaiyal from 0% to -10%. * Decreased the impact resistance of the Khaiyal from 10% to 0%. * Increased the melee attack of the Mighwar from 7-5 to 8-5. * Decreased the HP of the Mighwar from 57 to 53. * Increased the melee attack of the Monawish from 6-4 to 7-4. * Decreased the HP of the Monawish from 45 to 41. * Decreased the HP of the Naffat from 32 to 28. * Increased the XP requirements of the Naffat from 38 to 44. * Increased the cost of the Naffat from 17 to 19. * Decreased the melee attack of the Qatif-al-nar to 10-2. * Decreased the ranged attack of the Qatif-al-nar to 8-3. * Increased the XP requirements of the Rasikh from 40 to 150. * Decreased the melee attack of the Tineen to 10-3. * Decreased the impact resistance of the Falcon line from 0% to -10%. * The Falcon line now gets 2 traits, one normal trait and the feral trait. * The Naffat line is no longer able to get the strong trait. * Converted units with khalifatelightfoot to khalifatefoot movetype: * Increased the fire resistance from -10% to 0% (Hakim only). * Increased the impact resistance from -20% to -10%. * Increased the village defense from 50% to 60%. * Removed the khalifatelightfoot movetype. * Changes to khalifatefoot movetype: * Increased the frozen defense from 20% to 30%. * Changes to khalifatearmoredfoot movetype: * Increased the shallow water and swamp mp from 2 to 3. * Decreased the mushroom grove defense from 50% to 40%. * Changes to the khalifatehorse movetype: * Increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases. * Increased the forest mp cost from 2 to 3. * Decreased the frozen mp cost from 4 to 2. * Decreased the swamp defense from 30% to 20%. * Decreased the cave defense from 40% to 20%. * Decreased the mushroom grove defense from 40% to 20%. * Increased the frozen defense from 10% to 30%. * Increased the impact resistance from -10% to 0%. * Changes to the khalifatearmoredhorse movetype: * Increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases. * Increased the reef mp cost from 2 to 3. * Decreased the frozen mp cost from 4 to 2. * Decreased the cave defense from 40% to 20%. * Decreased the mushroom grove defense from 40% to 20%. * Increased the frozen defense from 10% to 30%. * Increased the swamp defense from 10% to 20%. * Decreased the hill defense from 60% to 50%. * User interface: * Whiteboard planning system: * Added support for planning multi-turn moves. * Added the option to hide allies' plans during a network game. * Made action numbers colored according to team color. * Made plan execution halt upon discovering hidden units. Version 1.9.8: * Language and i18n: * Updated translations: British English, Estonian, Indonesian, Irish, Latin, Old English, Russian, Vietnamese. * User interface: * Moved Animate Map option from Advanced Preferences to Display. * Moved Reverse Time Graphics option to Advanced Preferences. * Moved Scroll Tracking of Unit Actions display option to Advanced Preferences, renamed to Follow Unit Actions. * Moved Unit Standing Animations option from Advanced Preferences to Display. * Sort the Recruit menu by localized unit type names. * Support for gamepads/joysticks. * Whiteboard planning system: * Added a new planned action type: "Suppose dead". * Changed behavior of invalid actions (no longer immediately discarded). * Disabled undo while planning mode is active. * Made whiteboard plans visible to allied network players. * Miscellaneous and bugfixes: * Fixed bug #18117, saved games with Qatif-al-nar became corrupted. * Fixed bug #18120, where Khalifate units were not getting the default AMLA. Version 1.9.7: * Graphics: * Terrains: * Modified Deep Water tiles for greater contrast with Shallow * New Dead Great Tree * Portraits: * Drake Warden * Language and i18n: * Updated translations: Afrikaans, British English, Chinese (Traditional), Galician, German, Greek, Indonesian, Irish, Japanese, Korean, Latin, Lithuanian, Old English, Portuguese (Brazil), Serbian, Spanish, Swedish, Vietnamese. * Miscellaneous and bugfixes: * Support for leader specific recruit lists. Version 1.9.6: * Graphics: * Portraits: * Added portrait for Khalifate Hakim. * Terrains: * New Igloo village * Language and i18n: * Updated translations: Afrikaans, British English, Dutch, French, Galician, German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English, Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese. * Multiplayer: * New era: the default+Khalifate era adds a new faction for multiplayer play. * New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano. * Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis. * Unit changes and balancing: * Increased the pierce attack of the Orc Archer from 5-3 to 6-3. * Decreased the HP of the Cavalryman from 38 to 34. * Decreased the HP of the Dragoon from 53 to 49. * Decreased the HP of the Cavalier from 68 to 64. * Changed the 'feral' trait to give 50% instead of 40% defense on villages. * User interface: * Patch #2625: added a GUI interface to changing control in multiplayer games. The command to access it is currently :give_control Version 1.9.5: * Graphics: * Portraits: * New portrait for Drake Enforcer/Thrasher. * Terrains: * Moved the ruined desert castle to core. * New and improved swamp villages. * New and improved tropical villages. * New ruined desert keep. * New stones and sand drifts embellishment. * New tall encampment keep. * New water lilies embellishment. * Other: * New elf-style flag. * Language and i18n: * New translation: Old English. * Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Galician, German, Irish, Italian, Japanese, Portuguese (Brazil), Slovak, Spanish, Vietnamese. * Multiplayer: * Don't show team labels to observers. * Renamed /adminmsg command to /report to better reflect its use. * User interface: * Add 1.25, 1.75 and 3.0 animation speed factors to display preferences. * Fixed the problem with black lines in the minimap. * Miscellaneous and bugfixes: * Fixed replay OOS issue triggered by time-of-day areas in scenarios. * Removed support for TinyGUI: Devices with a resolution below 800x480 are not supported anymore. * The minimum screen resolution is now 800x480 instead of 800x600. Version 1.9.4: * Campaigns: * Delfadors Memoirs: * Fixed bug #17273: Made difficulty selection conform to the style of all other mainline campaigns. * Descent into Darkness: * New set of portraits. * Eastern Invasion: * Fixed bug #15950: Made 11_Captured remove units from recall list, preventing units being 'healed' upon load. * Graphics: * Terrain: added transitions for the wood floor * Language and i18n: * New translation: Irish. * Updated translations: Dutch, Finnish, Galician, German, Hebrew, Japanese, Korean, Lithuanian, Russian, Slovak, Vietnamese. * User interface: * New add-ons description dialog with further details, including bundled translations. * Increase text area dimensions on story screens and improve space use on smallgui configurations. Version 1.9.3: * Campaigns: * Descent into Darkness: * Allow Darken Volk to open gates in A Small Favor part 3. * The Rise of Wesnoth: * New portraits for Jevyan, Typhon and Rithrandil. * Language and i18n: * Updated translations: Dutch, Finnish, German, Italian, Japanese, Korean, Portuguese (Brazil), Spanish, Vietnamese. * Graphics: * Terrain: * Fixed display of UMC castles (which were being overdrawn by regular human castles). * Added ruined cottage and ruined hill village. * Added a fence embellishment terrain. Version 1.9.2: * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Map updates. * Implemented gold carryover between the multiplayer chapters. * Added extra keeps to keep up with the growing number of leaders. * Heir to the Throne: * Fixed a bug causing Warven in 'Cliffs of Thoria' not able to move through mountains. * Liberty: * New set of portraits. * Changed Relnan's character to a woman. * New (unanimated) sprites for the Rogue Mage unit line. * Various balancing changes to the Rogue Mage unit line. * Northern Rebirth: * Make it possible to choose whether a unit should pick up the Rod of Justice or not. * The Rise of Wesnoth: * New set of portraits, except for Jevyan and Rithrandil. * Gave Jevyan's familiar a custom unit type. * Sceptre of Fire: * Thursagan can now advance to Dwarvish Arcanister. * New (unanimated) sprites for the Dwarvish Miner. * Son of the Black Eye: * Changes to the objectives and gameplay of 'Clash of Armies'. * The South Guard: * New portrait for Mal M'Brin. * Graphics: * Terrain: * Any Castle or Keep except Dwarvish can now be combined without large gaps or extra walls. * New graphics for wooden bridges. * Added variant of chasm bridge for over water. * New transitions from all Hills and Mountains to Water. * A new desaturated color of ocean and shallow water. * Much improved lava transitions. * New Waterfall automatically placed between chasm and water or swamp. * Added Ruined Human City terrain. * Animations: * Standing anims: Fencer, Spearman, Dwarf Guard. * Idle anims: 2 for the Spearman. * Fixed drakes flying or not flying over all the correct terrains. * Portraits: Drake Blademaster, Hurricane Drake, Drake Flameheart, alternate Swordsman. * Units: New base frame and animations for Mudcrawler. * Language and i18n: * Updated translations: Chinese (Traditional), Czech, Dutch, Galician, German, Indonesian, Italian, Japanese, Korean, Lithuanian, Portuguese (Brazil), Russian, Shavian, Slovak, Slovenian, Vietnamese. * Unit changes and balancing: * Decreased the physical resistances of the Dwarvish Scout and Dwarvish Pathfinder to 10% and those of the Dwarvish Explorer to 20%. * Decreased the village defense of Chocobone from 60% to 40%. * Fixed villages on snow and sand hills providing worst instead of best movement. * User interface: * Improved the layout of the title screen and fixed several bugs in it. * Whiteboard planning system: * Fixed a crash when creating a planned move when playing Wesnoth on Windows. * New "Execute all actions" command bound to CTRL+y. Version 1.9.1: * Campaigns: * A Tale of Two Brothers: * New portraits for Arne and Bjarn. * Dead Water: * Fixed the last scenario not working due to an 'unknown scenario' error. * Descent into Darkness: * Fixed the 'A Small Favor' scenarios being unbeatable. * Eastern Invasion: * Increased Owaec's hitpoints and attack stats, and added a new weapon special to his morningstar on levels 2 and 3. * Legend of Wesmere: * Splitted the multiplayer port into five chapters with 3 difficult levels each. * (Beta) Chapter one, a two player campaign, ends after scenario 3. * (Beta) Chapter two, a three player campaign, ends after scenario 7. * (Alpha) Chapter three, a four player campaign, ends after scenario 13. * (Alpha) Chapter four, a four player campaign, ends after scenario 17. * (Alpha) Chapter five, a two player campaign, ends with the single player version. * There is no savefile compatibility between saves from an older version of Wesnoth. * Scenarios * Scenario one's objectives changed. * Completed a rewrite of scenario 5, changing the objectives, ai and game mechanism slightly. * Scenario 7 * Shortened by letting the orcs flee if their numbers went too low. * The player can choose between two different starting positions for Olurf. * Rebalanced Scenario 14. * Miscellaneous and bug fixes: * Renamed some of the locations at the Kalian to fit with the map changes. * Fixed scenario number 5 where the gold carrier's overlay was not removed. * Fixed the bug with the army split up before scenario number 9. * Map and coding updates regarding the new terrain types and graphics. * Added keeps to every scenario to match the number of leaders (singleplayer) or sides (multiplayer). * Removed the obselete Haldric the second portrait. * The Rise of Wesnoth: * Made surprise enemy spawns appear in a less immediately dangerous way in 'The Midlands', 'The Swamp of Esten', 'Peoples in Decline', 'A Rough Landing', 'The Vanguard', 'Return of the Fleet' and 'Rise of Wesnoth'. * Clarified the early finish bonus conditions in 'Fallen Lich Point' and 'Sewer of Southbay'. * Allowed Merman Hunters to be recruited alongside Merman Fighters. * The South Guard: * Fixed a bug causing a freeze at the beginning of 'The Long March'. * Graphics: * New animations: Merman Hunter ranged animation and defence, Warrior se attack and defence, Drake Flare and Flameheart leadership. * New portraits: Inferno Drake, Mermaid Initiate alternate, Goblin spearman alternate * New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire * Improved Terrain: Desert Mountains, all 3 Dirts, all 3 cobbled roads. * Language and i18n: * Updated translations: Chinese (Simplified), Chinese (Traditional), French, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Slovak, Vietnamese. * Multiplayer: * Updated maps: 4p Hamlets. * Updated most of the maps taking advantage of the new terrains. * Unit changes and balancing: * Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2. * Decreased the XP requirement of the Mage from 60 to 54. * Decreased the XP requirement of the White Mage from 150 to 136. * Decreased the XP requirement of the Mermaid Priestess from 150 to 132. * Added the Ghast unit from DiD to core with new base frame and animations. * All bats are now given a 'feral' trait which caps their defense on villages to 40% and also making them receive only one random trait. * All villages except for water and swamp villages are now aliased to both village and the terrain they're placed on, giving best movement and defense of both. * User interface: * Use red/green color for damage in sidebar when modified by bonus/malus. * Damage type tooltip now also shows damage after resistance calculation. * Placing a waypoint on a capturable village will now make the unit pause there to capture it (FR#16603). * Miscellaneous: * Removed: statistics upload code. * Optimize cache creation and loading. * Various framerate optimizations. Version 1.9.0: * Campaigns: * An Orcish Incursion: * Made 'Valley of Trolls' easier on the easiest difficulties. * Dead Water: * New campaign added to mainline (Intermediate level, 13 scenarios). * Descent into Darkness: * 'A Small Favor' (part 1) now gives an early finish bonus. * Dela is no longer invulnerable in 'Alone at Last' but cannot be safely assassinated. * Eastern Invasion: * New (unanimated) sprites for Owaec. * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'. * Heir to the Throne: * Made 'Cliffs of Thoria' much easier. * Liberty: * Increased the difficulty of 'Unlawful Orders', 'The Grey Woods' and 'The Hunters' and 'Glory'. * Northern Rebirth: * In Showdown, you recover full gold only if Sisal survived the previous scenario. * Sceptre of Fire: * Fixed bug #16406: Fixed broken AI in first scenario. * The South Guard: * A new set of story art by Scavenger. * In 'Vengeance', the final objective is now revealed at the beginning of the scenario. * New images for the Infantry Lieutenant and Commander by Rhyging5 * Scenarios in Eastern Invasion, Liberty, Northern Rebirth, Son of the Black-Eye and The Rise of Wesnoth which feature computer-controlled allies now allow you to affect their behavior via the right-click menu. * Graphics: * New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle, tropical water, dead grass, dark dirt, mine rail tracks, dry hills, etherial abyss, clean cobbled road, dark flagstones mainlined from UtBS, wood floor, mushroom farm, volcano, snowy encampment, earthy chasm, hewn cave wall, earthy cave floor, earthy cave wall, and earthy hewn cave wall. * Improved Terrains: animated water and swamp, grass, savanna, desert road, cobbled road, human city village, overgrown path, and chasm. * New Portraits: Orc Archer, Crossbowman, Slurbow, Slayer, Orc Grunt line alternates #4, #5 and #6, Draug and alternate, Ghoul, Skeleton Archer line Giant Mudcrawler, Orc Leader/Ruler, an alternate Leader and Sovereign, Loyalist Swordsman alternate, Drake Fighter, Burner. * New Animations: Drake Flare and Flameheart (leading animation still missing), Dwarf Lord ranged attack, Dwarf Guard melee attack, Dwarf Pathfinder idle, Ruffian attack and defend, Spearman s and se attack. * New base frame and animations for Armageddon Drake. * Two new flag styles. * Animate terrain in editor * Language and i18n: * Updated translations: British English, Catalan, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French, Galician, German, Hungarian, Indonesian, Italian, Japanese, Latin, Latvian, Lithuanian, Polish, Russian, Serbian, Spanish, Slovak, Vietnamese. * Multiplayer: * Updated map: Ruins of Terra-Dwelve. * Fixed bug #15865: missing WML Child error. * Added the winner of the first Wesnoth map competition, the 2 player map "Elensefar Courtyard" by krotop. * Music and sound effects: * New version of "Northerners" by Stephen Rozanc (TreizeCouleurs). * New sounds for wolves and wolf riders. * New track "Silvan Sanctuary" by Mattias Westlund * Units: * Giant Rat moved from DiD to core. * User interface: * Added dialog for installation of add-on dependencies * Show join and observe buttons per row in the lobby. * Fixed bug #15716: Lobby crash when refreshing with filtered out games. * Fixed bug #14730: Tab completion not working in the new lobby. * Damage in sidebar now also take account of time of day and leadership. * Tooltips of sidebar show more infos. * Clicking on some elements of sidebar now open the related help page. * Display weapon stats in recruit/recall dialog the same way as in sidebar. * Remember recall list sorting order. * New mouseover image instead of simply highlighting the hex * Allow checking out terrain defense for units when it's not your turn. * Tab completion for :commands and units search function * Improved objectives dialogs and made them display more information of turn limits and gold carryover in mainline campaigns. * Miscellaneous and bug fixes: * All villages except water and swamp villages can now be placed on any base terrain. * Introduced a new allignement called "Liminal". Those units fight best during the twilight times of day. Version 1.8.0: * Campaigns: * Descent into Darkness: * Added new Giant Rat base frame and animations. * Legend of Wesmere: * Fixed bug #15631: Scenario 3: arrival of Kalenz failed. * Fixed bug #15679: Scenario 17: leader of side 2 is missing. * Fixed bug #15680: Scenario 18: wrong recruitment options. * Under the Burning Suns: * Scenario 2: speed up AI turn. * Graphics: * New Cave Spider and Cuttle Fish graphics. * Language and i18n: * New translations: Serbian Ijekavian, Serbian Ijekavian Latin. * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese, Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak. * Multiplayer: * Updated maps: Cynsaun Battlefield. * Music and sound effects: * Fixed bug #15668: The lobby will play a random music playlist, configured by [lobby_music], instead of looping the main menu song. * Fixed bug #15669: The titlescreen will play a random music playlist, configured by [titlescreen_music], instead of looping the main menu song. The first song played will still always be the main_menu theme. * Miscellaneous and bug fixes: * Fixed bug #13882: Map which is invalid aborts map selection. * Fixed bug #15545: Recall list gone after loading savegame created in linger mode. * Fixed bug #15598: Can't move units after reloading game. * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing starting gold. Version 1.7.15-1.8rc1: * AI: * Set RCA AI to be the default AI for single-player campaigns. * Language and i18n: * Updated translations: Chinese (Traditional), Czech, German, Hungarian, Japanese, Serbian. * Multiplayer: * Fix bug #15541: fix OOS on [unit] tag generating different traits because of usage of local RNG instead of MP RNG. * Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by unit advancement not properly synced across the network. * Music and sound effects: * Added new music track, "Weight of Revenge" by Doug Kaufman * User interface: * Avoid the scrollbar on the entire MP lobby when possible. Version 1.7.14-1.8beta7: * Language and i18n: * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian, Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian. * Multiplayer: * Fixed A New Land not working when there are empty sides. * User interface: * The empty spots in the game list in the lobby are gone. * Fix redraw glitches in the MP lobby * Miscellaneous and bugfixes: * Fix WML-generated units and MP leaders receiving only the Neutral alignment. Version 1.7.13-1.8beta6: * Campaigns: * Fixed a bug in several scenarios causing some enemy units to disappear when loading a save. * Graphics: * Add and wire two new Drake attack icons. * Language and i18n: * Updated translations: Czech, Finnish, French, German, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian. * Multiplayer: * An early test version of the multiplayer port of "Legend of Wesmere" is available when starting wesnoth with the commandline argument "--debug". * User interface: * Fold several player groups by default in the lobby. Version 1.7.12-1.8beta5: * Campaigns: * Fixed a bug in several scenarios causing some enemy units to disappear when loading a save. * Graphics: * Improved the background for the new dialogs. * Improved the speed of the MP lobby. * Language and i18n: * Updated translations: Czech, Finnish, French, German, Hebrew, Italian, Latin, Russian, Shavian, Slovak, Spanish. * Multiplayer: * Dummy sides no longer get a turn, e.g. the status in Caves of the Basilisk * Music and sound effects: * New version of sad.ogg (Sad music) by Tyler Johnson. * Miscellaneous: * Fix errors in tutorial when the player unexpectedly kills certain enemy units, in tutorial scenario 2. * Orcs can no longer play twice every turn in tutorial scenario 2. Version 1.7.11-1.8beta4: * Language and translations: * Updated translations: Chinese (Simplified), Estonian, French, Latvian, Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish. * User interface: * Scrollbar buttons now keep scrolling when kept pressed down. * Graphics: * Mainline now consistently uses the loyalty overlay from Dead Water. * Portraits for the Four Oracles in DM. Version 1.7.10-1.8beta3: * Campaigns: * Under the Burning Suns: * Fix locations of some items in "In the domain of the dwarves". * Graphics: * Added attack icon for Drake Ram attack, and for UtBS's Giant Ant. * Language and translations: * Updated translations: French, German, Hungarian, Italian, Latvian, Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak. * User interface: * Ctrl-f for fullscreen works again in the MP lobby. * Don't reserve space for scrollbars in message dialogs. * Resizing the MP lobby no longer crashes randomly * Units * Change Drake Flare and Flameheart weapon names to match new weapons. * Decreased the speed of the dwarvish scout line by one. * Reduced the movecosts over frozen terrain for the dwarvish scout line. Version 1.7.9-1.8beta2: * Campaigns: * The Rise of Wesnoth: * Removed the Undead trait from several custom bat units. * Graphics: * New animations for the Chocobone. * Change which Orc Grunt portrait appears is the default. * New portrait for Orc Warrior * New portrait for Hamel (tHoT) * Language and translations: * Updated translations: Czech, French, German, Italian, Latin, Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak. * Multiplayer: * Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost Badlands, Sablestone Delta. * User interface: * Increasing the size of the MP lobby works properly. * Fix waypoints ignored for multi-turns moves. * Toggle waypoint now works for each one, not just the last. * Reclick on the selected unit now clear all waypoints. Version 1.7.8-beta1: * Campaigns: * Under the Burning Suns: * Do not allow player units to get pass the Dwarf Ghost without completing the side quest in Tunnels of the Trolls. * Graphics: * New base frames for Drake Flare, Flameheart. * New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts). * Language and translations: * Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian, Latin, Lithuanian, Portuguese (Brazil), Russian. * User interface: * Fixed storyscreen buttons occasionally disappearing. * Improved display order of unit healing. (patch #1343) * Switched to the new MP lobby. * Miscellaneous * Add recruitment anims for the Sky and Hurricane Drakes. Version 1.7.7: * AI: * Fix a serious enough bug in ai targeting. The bug caused the AI, in certain situations, to make weird shuffle-doing-nothing moves and not seek enemies or their villages. * Language and translations: * New translations: Shavian. * Updated translations: Czech, Dutch, Estonian, Finnish, German, Hungarian, Lithuanian, Russian, Serbian, Slovak, Spanish. * Multiplayer: * Updated map: The Manzivan Traps * Units: * Removed Elder Wose and Shock Trooper from random_leader of the default era. * Removed Ancient Wose and Iron Mauler from random_leader of the AoH era. * New animation WML and macros for the Drakes. * Increased the XP required to advance for the Orcish Assassin from 30 to 34. * Changed the cold resistance of the naga line from -20% to 0%. * User interface: * Add-ons descriptions are displayed according to filtering in the download list. * In recall dialog, use different color and brightness for XP and level. * Miscellaneous and bugfixes: * Fixed broken ambush/invisibility at first turn. Version 1.7.6: * AI: * In some campaigns, such as in Legend of Wesmere, allied AI sides can now recall their veterans from earlier scenarios. * AI will now recruit somewhat more intelligently. * In some campaigns, such as in Legend of Wesmere, allied AI sides can now be given hints about where their leader should relocate. * Graphics: * New portraits for Merman Spearman, Bat, Merman Netcaster, Nightgaunt, Spectre, Shadow * When a unit reach a new level, a floating label indicates it. * Language and translations: * Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Russian, Serbian, Spanish. * New translations: Vietnamese. * Multiplayer: * New map: 4p Ruins of Terra-Dwelve. * Units: * Made units with the 'healthy' trait always rest heal but take normal damage from poison. * Changed the Drake Glider's movetype to give 40% defense almost everywhere. * Gave the Fire Dragon 100% fire resistance. * Updated the descriptions for the Drake Fighter, Glider and Burner lines. * User interface: * Automatically try to resolve blocked multi-turn moves. * Better visually differentiate name, type and race in sidebar. * Add colorized terrain defense info in sidebar. * In attack dialog, split damages and chance to hit and color the later. * Disable the Remove and Update add-ons buttons when there are no add-ons installed. * Add a Description button to the add-ons download dialog * For move+attack mouse click, now show the attack dialog before the move. * In sidebar, add current bonus/malus info from alignement. Version 1.7.5: * Graphics: * New base frame and animations for the Drake Blademaster. * Language and translations: * Updated translations: Chinese (Traditional), Lithuanian, Serbian. * Units: * Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and a possible crash when advancing to the Inferno Drake). Version 1.7.4: * AI: * Fixed crashes and infinite loops on AI turn. * Campaigns * Legend of Wesmere * Scenario 3 was completely redesigned. * Fixed wrong or unclear scenario objectives. * Scenario 16: Reduced the number of wolf riders. * Graphics: * New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga Warrior/Myrmidon, Grand Knight, Merman Hunter. * Updates to Peasant, Spearman and Swordsman portraits. * New melee animation for Thunderguard, Dragonguard. * New base frame and animations for Inferno Drake, Fire Drake. * Music and sound * Added "Journey's End" from Mattias Westlund. * Added "Over the Northern Mountains" from Mattias Westlund. * Added Horn signal sound effects. * Language and translations: * Updated translations: Chinese (Traditional), German, Lithuanian, Russian, Serbian. * Units * New weapon names for a number of drake attacks to account for changes to the sprites. * User interface: * Removed the hotkey to enable/disable mouse scrolling Version 1.7.3: * Campaigns: * Two Brothers * Replaced campaign specific portraits with mainline portraits. * Under the Burning Suns * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC. * Legend of Wesmere * Story only scenarios now display the speaker's name in the title. * Ambient sound effects. * Redone the campaign's objectives. * Added the "Dwarvish Scout" to the player's recruit list. * Scenario 19 now requires the player to destroy Saurgrath. * Scenario 14 redesigned. * Scenario 23 implemented Santi's plan to let half the army defect. * Map updates (mostly new alias terrains added). * Replaced the campaign image with a transparent one (Thanks to Kitty). * Graphics: * New portrait for the Duelist, Mermaid Enchantress/Siren, Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton, Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit, alternate Goblin Rouser, Revenant, Naga Fighter, Troll. * New unit graphics and animations for the Troll Hero, Drake Glider, Sky Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior. * Language and translations: * Updated translations: Czech, Dutch, Estonian, French, German, Hungarian, Lithuanian, Polish, Slovak. * Updated Drake Clasher, Arbiter and Slasher descriptions. * Multiplayer: * Random numbers are generated on the Wesnoth server during MP combats, making 1.7.3 require a supporting wesnothd version and unable to play a game with earlier versions. * Music and sound effects: * Mainline music playlists work again. * Unit balancing: * Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to random_leader of the default era. * Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to random_leader of the AoH era. * Unit renames: * Drake Gladiator -> Drake Thrasher * Drake Slasher -> Drake Arbiter Version 1.7.2: * Campaigns * Son of the Black Eye * Changed Orcish Shaman movetype from smallfoot to orcishfoot. * Graphics * New portrait for male and female Footpad, male and female Outlaw, Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf Explorer, Dwarf Scout, Cavalryman, Skeleton. * New unit graphics and animations for the Dwarvish Scout, Pathfinder, and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer. * Language and translations * Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Polish, Russian, Serbian, Slovak. * Terrains * New terrain: drake village. * User interface * Completed campaigns are decorated with a laurel icon. * Fixed bug #13831: Bug with team labels. * Fixed bug #13626: Bug about no option to turn on/off save delete confimation. Version 1.7.1: * Campaigns * Delfador's Memoirs: new portrait for Lionel. * The Hammer of Thursagan: new portraits for Angarthing, Ratheln. * Graphics * New portrait for Knight, Ghost. * Language and translations * Updated translations: Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian, Serbian, Turkish. * Units: * Most Dwarvish sides can now recruit a Scout unit with better mobility than the line fighter but lighter armor and less effective weapons. * User interface * Improved the layout to take less space in certain cases. * Increase the lineheight in the new dialogs. * The campaign dialog is redesigned. * A click on a slider now properly sets the position. * Added a hotkey to toggle team ellipses (ctrl+e by default). * Miscellaneous and bugfixes * Fixed a crash in some storyscreens. Version 1.7.0: * Campaigns * Delfador's Memoirs: new campaign added to mainline (Novice level, 24 scenarios). * Eastern Invasion * Fixed the liches not being revealed properly in 'Weldyn Besieged'. * Heir to the Throne * Made snow fall gradually every turn in 'Northern Winter'. * Enforce a 7-hex starting castle to prevent units from appearing inside a wall in 'The Scepter of Fire' (bug #13377). * Made the number of enemies to defeat depend on the difficulty in 'Test of the Clan'. * The Rise of Wesnoth * In TROW, the Lady Jessica is now the Lady Jessene. This was the last major character in mainline (and probably the last named unit of any kind) to have an earth-human name. * Under the Burning Suns * Kaleh advancement: * Gave the Hero variation more HP. * Reduced XP requirements for the Captain variation. * Disabled the sword2 (and thus armor) AMLA for the Captain variation. * Enabled the bolas AMLA for all variations. * Added the camouflage AMLA back. * Graphics * New portrait for Dwarf Fighter (alternative), Goblin Spearman, Huntsman, Ogre/Young Ogre, Orc Grunt, Ranger, Trapper. * Language and translations * The term 'stoned' has been replaced with 'petrified'; also the related verb. * New translations: Icelandic. * Updated translations: British English, Catalan, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, German, Finnish, French, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish. * Multiplayer * Implemented automatic saving of game replays. * Implemented the adminmsg command to allow players to send messages to currently available admins. (FR #9218) * Fixed bug #7547: Add possibility to unban/unmute in a multiplayer game * Terrains * New terrains: orcish fort and orcish village. * Units * Added the Water Serpent. * The Dwarvish Scout line from UtBS is now mainline; THOT uses it. * User interface * Fix missing faction column when waiting that the host start the game. * Making the game return to the add-on install dialog just before installing one, and with its entry selected. * Improved the sorting of the XP and traits columns in the unit list dialog (part of bug #13360). * Fixed the MP password textbox handling of special characters. * Add a "Factions" section in help. Only show current era's informations. * Miscellaneous and bugfixes * Fixed missing unit graphics when loading a start-of-scenario savegame. * The add-ons directory, /data/campaigns, has been renamed and it is now /data/add-ons. Version 1.6: * Graphics: * New or updated unit graphics for the Mermaid Priestess and Enchantress unit lines. * Language and translations * Updated translations: Finnish, French, German, Lithuanian, Polish, Portuguese (Brazil), Russian, Slovak, Spanish. * User interface: * Grey game titles out when we're missing the era. Version 1.5.14: * Campaigns: * Descent into Darkness: * Increased the experience requirement for the Ancient Lich from 150 to 250. * Under the Burning Suns: * Simplified Kaleh's AMLAs to have consistent requirements and effects. * Graphics: * New portraits for the male and female Assassin, Gryphon Rider, Longbowman, Master Bowman, Dwarf Runemaster. * Language and translations * Updated translations: Catalan, Chinese (Simplified), Czech, Dutch, Finnish, German, Hebrew, Hungarian, Lithuanian, Norwegian, Polish, Russian, Slovak. * Changed the font used for all Asian translations to the latest release of wqy-zenhei. * Music and sound effects * Added the new music track "Siege of Laurelmor" by Doug Kaufman. * User interface * Downloaded add-ons do now appear directly after download in the campaigns list. It is not required anymore to restart the game. (bug #13123) Version 1.5.13: * Graphics: * New portrait for the Woodsman, Bowman, male Thief * Language and translations * Updated translations: Chinese (Simplified), Czech, French, Finnish, Hungarian, Polish, Russian, Slovak, Turkish. Version 1.5.12: * Graphics * New portrait for the female Thief. * New tiles for summer and fall deciduous and mixed forests. * Deciduous and mixed forests now used in several campaigns (not all, yet). * New tiles for dirt. * Language and translations * Updated translations: Chinese (Simplified), Czech, French, German, Italian, Polish, Portuguese (Brazil), Spanish, Turkish. * Multiplayer * Updated maps: Howling Ghost Badlands, Sullas Ruins, Isar's Cross. * User interface * Listbox columns have the same width again. * Now clear fog/shroud before an attack when doing a move+attack action. * Changed the widgets in the in game message dialog. * The multiplayer dialog shows tooltips again. * The textbox history now uses CTRL+TAB and CTRL+SHIFT+TAB. Version 1.5.11: * Graphics * New or updated unit grahpics: Merman Fighter line, Merman Hunter line. * New idle animations: Heavy Infantryman. * New portrait for the Javelineer, Gryphon, Elvish Sylph. * Language and translations * updated translations: Czech, French, German, Hebrew, Lithuanian, Polish, Russian, Spanish. * User interface * Fixed a termination which could happen if you clicked twice on a button in the MP password dialog. * Fixed glitches with long [option] lists. * Added UI sounds to the new widgets. Version 1.5.10: * Campaigns * The South Guard * Made 'Into the Depths' a bit easier. * Under the Burning Suns * Fixed a crash due to double-advancement of dehydrated units in scenario 2. * Kaleh's AMLAs have effect again past leveling to L2. * Made all human-controlled major characters unrenamable. * Graphics * New portraits: Halberdier, Dwarf Ulfserker line. * New or updated unit graphics: Elvish Enchantress, Orcish Slayer, Naga Fighter, Naga Myrmidon. * New idle animations: Dwarvish Thunderer, Naga Fighter. * Rewrote the rendering engine which should fix the drawing order. * New graphical variations for the water villages. * Language and translations * New translations: Marathi. * Updated translations: British English, Dutch, French, German, Hungarian, Italian, Russian, Slovenian, Spanish, Swedish. * Multiplayer * Updated maps: Clash, Cynsaun Battlefield, Den of Onis, Silverhead Crossing, Howling Ghost Badlands, The Wilderlands, Forest of Fear. * Terrains * Enabled mixed deciduous-pine forest terrains. * Forested hills variations now available for the deciduous and mixed forests. * User interface * Removed the gamma correction option. * Fixed the problem that some dialogs terminated Wesnoth. Version 1.5.9: * Campaigns * The South Guard * Made 'Tides of War' a bit easier. * Sceptre of Fire * Fix the player's keep disappearing in 'Gathering Materials'. * New graphics for the Dwarvish Miner. * Under the Burning Suns: * New base frames for the Desert Sentinel and Prowler. * Graphics * New portrait for Dwarf Thunderer, Dwarf Dragonguard, Human Pikeman, Dwarf Fighter, Dwarf Lord, Dwarf Guard, Mermaid Initiate, Dwarf Sentinel. * Removed the black background from some remaining old portraits. * Language and translations * updated translations: Catalan, Chinese (Traditional), Czech, Dutch, French, German, Hungarian, Italian, Polish, Slovak, Spanish, Valencian. * Multiplayer * Made "fog of war" and "random start time" default to on. * Fixed the Default Era quick leaders not getting the -5% HP reduction. * Made leaders with 4 MP receive the quick trait also in Age of Heroes. * Terrains * New summer, fall and winter deciduous forest terrains. * User interface * Disable the "Network Player" option when playing a non-networked MP game. * All ingame message dialogs now use the new dialogs. Version 1.5.8: * Campaigns * An Orcish Incursion * Converted to the new gold carryover system. * Eastern Invasion * Fixed victory not triggering correctly in 'The Crossing'. * Fixed missing time of day schedules in several scenarios. * Fixed various problems in 'Northern Outpost'. * The Hammer of Thursagan * Converted to the new gold carryover system. * The Rise of Wesnoth * Renamed "Lord Dionli" to "Lady Dionli". * Son of the Black Eye * Made scenarios 'Silent Forest' and 'Shan Taum the Smug' harder. * Legend of Wesmere * Fixed the bug with savegames in scenario 3. * Graphics * New portraits for Royal Guard, Heavy Infantry, Iron Mauler, Sergeant, Lieutenant, General, Grand Marshal with 1 alternate, Saurian Augur line, Saurian Skirmisher line, Troll Whelp, Death Knight. * Language and translations * Fixed translation of 'A New Land' not being shown. * Translations of user-made content work again when available. * updated translations: Chinese (Simplified), Czech, Danish, German, Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish. * Multiplayer user interface * Added a gui front-end to various commands, brought up by double clicking a player name, replacing the old whisper dialog. * Automatically select the game the selected player is in. * Added an option to save the password to the preferences * User interface * Fixed a glitch where a new dialog didn't show up after an old dialog. * Fixed several glitches in with the listboxes and new portrait dialog. * Pressing escape in a new dialog, behaves like in the old dialogs again. * Spacebar closes the dialogs without a scrollbar again. * The new portrait dialogs can now show the old images as well and also the right hand side images. * Miscellaneous and bugfixes * Fixed a crash when more than one add-on is being updated. Version 1.5.7: * Campaigns * Eastern Invasion * Converted to the new gold carryover system. * Gave the undead flag to relevant sides. * Fixed Dacyn and Owaec not being loyal. * In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now they're placed on the map in cages with guards next to them, and the player must kill the guard to release the prisoner. * Heir to the Throne: * Added an idle animation for L2 Princess. * Fixed the dwarves attacking the player in 'The Lost General'. * In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen units if both enemy leaders are defeated, and only Mermen Fighters if only one of them is. * Fixed not being able to recruit mermen in 'Isle of the Damned'. * Liberty * Converted to the new gold carryover system. * The Rise of Wesnoth: * Changed Familiar's portrait to match his new unit type. * Fixed many funny inconsistencies related to Familiar's unit type. * Fixed broken death events. * Lady Outlaw does not lose her experience on 'Return to Oldwood'. * Restored missing leading animations for Noble Commander and Noble Lord, and gave leading animations to Wesfolk Outcast line. * Sceptre of Fire * In 'Searching for the Runecrafter', the turn limit is now increased when finding Thursagan. * In 'Gathering Materials', all enemy sides now fight each other. * The South Guard * Made 'Into the Depths' a bit easier on the easiest difficulties. * Two Brothers * Converted to the new gold carryover system. * Under the Burning Suns: * Converted to the new gold carryover system. * Made Elyssa Loyal and Quick instead of Quick and Intelligent. * Added updated Desert Hunter sprites. * Legend of Wesmere * Marked the guards in scenario 05 to be killed. * Many Bug fixes(recruiting, village ownership) * Made Olurf's side persistent. * New 400*400 pixel sized portrait images. * All portraits are now displayed without scaleing. * Updated music playlists. * Flipped the Ka'lian map horizontaly. * Updated overview map to LoW's time. * Redone journey that is displayed on the overview map. * Editor2 * The map editor is automatically started if the binary file used to start Wesnoth contains "editor" somewhere in its name (useful for symlinks). * Graphics * New attack icons: spiked mace. * New or updated unit graphics: Gryphon Rider, Gryphon Master, Revenant, Naga Warrior. * New tile variations for Oasis. * New portraits for Peasant, Swordsman, Spearman. * The game now shows an transparent image in the new dialog when available. * Properly update animated halos. * Language and translations * updated translations: Chinese /Simplified), Czech, Danish, Dutch, Finnish, French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish. * Unit changes and balancing * Decreased the range attack of the Drake Flare from 7-4 to 6-4. * Decreased the range attack of the Drake Flamehart from 9-4 to 8-4. * Increased the cost of the Goblin Spearman from 8 to 9. * Decreased the cost of the Sergeant from 20 to 19. * Decreased the HP of the Sergeant from 36 to 32. * Decreased the HP of the Lieutenant from 48 to 40. * Decreased the melee attack of the Lieutenant from 9-3 to 8-3. * Decreased the HP of the General from 58 to 50. * Decreased the HP of the Grand Marshal from 68 to 60. * Miscellaneous and bugfixes * Compressed start-of-scenario saved games are recognized again. * Fixed single-player campaign scenario replays. * Fixed random memory corruption/assertion failure/massive memory leak due to story screens. * The reset-to-beginning replay control button does not cause a crash anymore. Version 1.5.6: * Campaigns * An Orcish Incursion * Has a new map, and a journey track. * Descent Into Darkness: * Now has a journey track. The Orc War map has been cosmetically modified. * Added a set of story art. * Eastern Invasion * Now has a journey track. Geographical continuity has been improved. * In 'Weldyn Besieged', the positions of the liches are now randomized and their names hidden until you attack them (patch #1109). * The Hammer of Thursagan * Now has a journey track. Geographical continuity has been improved. * Heir to the Throne * The journey track has been adjusted so "Test of the Clans" takes place in the Horse Plains, not the Estmark Hills. * Galdrad is now an Elvish Champion and might survive a few turns longer. * Legend of Wesmere * Newly added to mainline: Intermediate level, 17 playable scenarios. * A Tale of Two Brothers * Now has a journey track. Geographical continuity has been improved. * Scepter Of Fire * Has a revised journey track. Geographical continuity has been improved. * Son of the Black Eye: * There is a new, full color Far North map. * In 'Clash of Armies', fixed all the merman spawns not working correctly and limited the number of simultaneous enemy gryphon recruits on the easiest difficulty. * The South Guard * Rewrote 'The Long March'. * Made each turn past turn 9 that passes in 'Pebbles in the Flood' give you some concrete benefit in 'Tides of War'. Also, the Council of Westin now always appears, but the exact turn depends on the length of Gerrick's defense. * Under the Burnings Suns: * All known bugs (e.g. in Keratur's appearances and related to Kaleh's AMLAs) have been fixed. * Garak now gets into a duel of champions in "A Stirring In The Night". * The Quenoth elf graphics have been refreshed; most of their sprites now match the size of other 2.0 sprites and have been team-colored. * Only the new gold carryover system is now available in Descent Into Darkness, Heir to the Throne, Scepter of Fire, Son of the Black Eye and The South Guard. * Editor2 * changed the base-terrain key modifier to shift from alt. * Added basic mask applying feature. * Added basic mask creation ("diff") feature. * New multiple document interface, allows more than one map to be open at the same time. Experimental, can be turned off in the editor settings dialog. * Graphics * New or updated unit frames: Troll Shaman, Naga Fighter. * New animations: Deathblade idle, Orcish Assassin idle, Mage magic missile, Silver Mage magic missile and teleport. * Language and translations * updated translations: Catalan, Czech, Danish, Dutch, Finnish, Galician, German, Hungarian, Italian, Lithuanian, Racv, Slovak, Spanish, Turkish * new translations: Valencian (the previous non-standard translation has been renamed to RACV). * Multiplayer * New multiplayer map: 4p Underworld. * Revised maps: Caves of the Basilisk, Hornshark Island, Silverhead Crossing, Sullas Ruins, Weldyn Channel, Alirok Marsh, Island of the Horatii, Castle Hopping Isle, King of the Hill, The Wilderlands. * Unit changes and balancing * Added the Dread Bat as the level 2 advancement for Blood Bats. * Gave the Goblin Pillager the same bite attack as the Wolf Rider. * Updated movement and defense values on the reef terrain for many units. * Added the 'fearless' trait to the Heavy Infantryman line. * User interface * The map now scrolls earlier when the mouse reaches the border of Wesnoth. * Miscellaneous and bugfixes * There is a new revision of the main Wesnoth map with more placenames on it. * The excessive AI cautiousness that afflicted 1.5.5 has been fixed. Also, the algorithms for leader movement are significantly better. Version 1.5.5: * Campaigns * A new experimental gold carryover system is now supported in Heir to the Throne, Sceptre of Fire and Descent into Darkness: the choice appears in the difficulty level menu when starting the campaign. * Son of the Black Eye * New portraits for Al'Brock, Flar'Tar and Howgarth. * Two Brothers * Rewrite to include story screens by Stefan. * Improved scenario texts and dialogs. * Editor2 * Allow changing the display time of day from a preset list or to custom values via sliders, available in the new editor settings dialog. * Removed map flipping feature. Added clipboard flipping instead, which works much more reliably. * Added --load support for -e command line option. Loads the map file with the given filename. * Map editor * Removed wesnoth-editor. Use editor2. * Language and translations * updated translations: Czech, Finnish, French, Galician, German, Hungarian, Lithuanian, Polish, Slovak, Turkish, Valencian. * Multiplayer * Revised maps: Fallenstar Lake, 2p Hamlets, Hornshark Island, The Freelands, Castle Hopping Isle. * In default era, all leaders with 4 MP now receive the quick trait. * Unit changes and balancing * Made units with the healthy trait take a quarter less damage from poison. * Increased the 'smallfly' movement cost over fungus from 1 to 2. * Changed the race of the Wolf Rider line from goblin to wolf. * Added the traits weak, slow and dim and made the goblin race use them. * Made the goblin race get 1 random trait instead of 2. * Increased the movement of the Goblin Spearman line from 4 to 5. * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3. * Increased the melee attack of the Goblin Impaler from 7-3 to 8-3. * Increased the melee attack of the Goblin Rouser from 6-3 to 7-3. * AI * Made default AI to play better in multiplayer maps. * User interface * Allowed the /friend, /ignore and /remove commands to use lists (FR #7492) and wildcards. * Added a feature to draw hex coordinates and/or terrain code on every hex. Available in-game via :sc and :tc commands, and in editor2's menu. * Make sure the attack indicator is never obscured by the terrain. Version 1.5.4: * Editor2 * Rotate clipboard 60 degrees clockwise or counter-clockwise, ctrl+r or ctrl+shift+r respectively (cmd instead of ctrl on Mac). Active in the "paste" mode. * A drag operation only creates one undo action instead of many. Use the new "partial undo" feature (default hotkey ctrl+z, cmd+z on Mac) to get the old behaviour, when you want to only undo a part of a paint-drag or select-drag. After the actions are split this way they are never combined again. * More visible selection. * Different map generators can be used in map -> generate map (FR #3950) * Language and translations * updated translations: Chinese (Traditional), Czech, French, Galician, German, Hungarian, Italian, Lithuanian, Polish. * Music and sound effects: * Added a new music track "The Dangerous Symphony" by Gianmarco Leone. * Unit changes and balancing * Made units with the healthy trait take half the damage from poison. * Decreased the ranged attack of the Bowman from 7-3 to 6-3. * Added the marksman special to the ranged attack of the Orcish Assassin line. * Decreased the melee attack of the Orcish Assassin from 8-1 to 7-1. * Decreased the melee attack of the Orcish Slayer from 10-2 to 9-2. * Increased the cost of the Walking Corpse from 7 to 8. * Increased the cost of the Soulless from 11 to 13. * User interface: * Parts of the new widget library are deemed stable enough for testing and have been started to replace the old code. * Miscellaneous and bug fixes * New --nomusic commandline option to disable music for the session. * Fixed OOS bug when giving control and having move in undo stack. * Campaigns * The Hammer Of Thursagan * 'Mages and Drakes' and 'Fear' have been retuned and are now somewhat more challenging. * 'The Underlevels' has some fixes to the timing of when bad-guy sides get activated. This should make the last battle more of a climax. Version 1.5.3: * Campaigns * Descent into Darkness * New graphics for Apprentice Necromancer and Dark Mage. * Changed how the ice breakage works in 'Beginning of the Revenge'. * New indoor maps for 'A Small Favor' parts 2 and 3. * Changed how the beginning of the scenario 'Descent into Darkness' works. * Many minor fixes and tweaks to various scenarios. * Sceptre of Fire * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not end when it was supposed to. * Fixed a bug that allowed one to finish 'The Dragon' by defeating both enemy leaders. * Son of the Black Eye * New portraits for Inarix, Jetto and the old orcish shaman. * Fixed the shamans not getting removed from the recall list when they should. * Reworked the scenarios 'Civil War' and 'Coward'. * Editor2 * Editor2 is a replacement for the old editor. It is launched from within the game: "Editor" button in the title screen or command line "-e" or "--editor" option. The interface is largely unchanged. * The game must be compiled with editor2 support for this to work. See RELEASE_NOTES for details. * See http://www.wesnoth.org/wiki/Editor2 for details and known issues. * You can continue to use the old editor by launching wesnoth_editor like you did so far. New features, however, are much more likely to appear in editor2. * Language and translations * updated translations: Chinese (Traditional), Danish, Finnish, Galician, German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish. * Multiplayer * Revised maps: Caves of the Basilisk, Den of Onis, Fallenstar Lake, Silverhead Crossing, Sullas Ruins, The Freelands, Alirok Marsh, Island of the Horatii, 3p Morituri, Blue Water Province, 4p Hamlets, Lagoon, 4p Morituri, The Wilderlands, Waterloo Sunset * Removed the "Great War" era. * Music and sound effects * Special music is played on player victory/defeat. Version 1.5.2: * Campaigns * Son of the Black Eye * New set of portrait art. * In 'Black Flag', there's now several galleons transporting enemies to the beach, and no watch towers. * In 'Saving Inarix', you can now more precisely control when you destroy the bridge. * Many assorted small tweaks to most scenarios. * When leading the Great Horde, all units now require 1 less upkeep. * Language and translations * new translation: Latvian. * updated translations: Arabic, Catalan, Chinese (Traditional), Czech, Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian, Slovak. * Unit changes and balancing * Increased the ranged attack of the Bowman from 6-3 to 7-3. * Decreased the melee attack of the Bowman from 6-2 to 4-2. * Decreased the cost of the Bowman from 15 to 14. * Increased the cold resistance of the Fencer line from 0% to 10%. * Decreased the 'orcishfoot' movement cost over frozen from 3 to 2. * User interface * In multiplayer lobby, all unit's images are now team colored. * Add a column for traits in the recall dialog. * Add a filter textbox in the recall dialog. * The pathfinding now always prefer straight path and is also more stable between little mouse's moves. * Add-on publish/delete options have now special icons and colors. * new debug command ":choose_level" or ":cl" to directly go to a scenario. * Miscellaneous and bug fixes * In debug-mode, Missing images are now replaced by a "men-at-work" sign and in help broken hyperlinks are shown in red. * Fix an old pathfinding bug causing a inconsistency between the path used and the one showed to others players. Also valid in replay. * Fix missing last publish/remove add-on option Version 1.5.1: * Campaigns * Heir to the Throne * Allowed Kalenz to take the flaming sword. * The Rise of Wesnoth * Fixed the Wesfolk Outcast line's distract ability not working. * Increased the gold you get from not letting Lady Outlaw join you in the second scenario. * An Orcish Incursion * new storyline and dialogues to scenario 1 * new storyline and dialogues to scenario 2 * made the AI do mixed recruits in scenario 2 * new storyline and dialogues to scenario 3 * added a form of gold bonus to scenario 3 * new storyline to scenario 4 * Graphics * New portraits: Red Mages, Dark Adepts, White Mages * Language and translations * new translations: Arabic, Friulian, Macedonian * updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish, French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Turkish. * Multiplayer * Revised maps: Den of Onis, Sablestone Delta, The Freelands. * Raised the default per-turn MP timer bonus to 60 seconds. * Unit changes and balancing * Changed the healthy trait to give 1HP and 1HP per level instead of 2HP. * Decreased the ranged attack of the Mage of Light from 15-3 to 12-3. * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3. * Game engine * Added the possibility to see add-on types in the downloads dialog if the authors provide such information * Poison no longer prevents Resting * User interface * Titlescreen is now randomly loaded. * Add a filter text box for the "Add-ons" and "Create Unit" dialogs * Add a hotkey "Custom Command" and a command "custom " to assign a command to this hotkey. * Add a command "alias [=]". To set or show shorter alias to a command. * Added back "Host Network Game" feature to multiplayer menu. * Terrains * Removed duplicate terrain type in unit help * Miscellaneous and bug fixes * Fixed load-games dialog not displaying correct campaign info for non-compressed saves. Version 1.5.0: * Graphics * Terrains can be rendered in front of units again. * Language and translations * new translation: Croatian. * updated translations: Chinese, Chinese (Traditional), Czech, Danish, Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish, Turkish, Valencian. * Map editor * Fixed not working "Update transition" and make "Delay transition update" directly trigger an update when toggled off. * Multiplayer * Added maps: Howling Ghost Badlands. * Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing, The Freelands, The Manzivan Traps. * Removed maps: Amohsad Caldera. * Removed the "Wesbowl" scenario. * Added the "A New Land" scenario by Bob_the_Mighty * Unit changes and balancing * Decreased the cost of the Giant Scorpion from 32 to 22. * Increased the HP of the Drake Flare from 54 to 55. * User interface * Smarter pathfinding: if same MP cost, prefer terrains with better defense and empty hexes (less frequent multi-turn moves blocked by a friend). * New full map screenshot feature (no default hotkey). * Screenshots show a pop-up with the url and size of the file created. * When trying to define an already used hotkey, now tell where it's used. * Miscellaneous and bug fixes * Fixed shroud not directly cleared in minimap after a move+attack action. Version 1.4: * Language and translations * Updated translations: Chienese, Czech, Danish, Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish, Russian, Serbian, Spanish, Swedish, Turkish, Valencian * Multiplayer * Revised maps: Cynsaun Battlefield. * The random map generator now tries harder to get the wanted number of players and shows no map if it fails. * When generating a random map two teams could get the same starting position, this has been fixed. * Sound and music * New music track, "Nunc Dimittis" by Jeremy Nicoll. * New music track, "The City Falls" by Doug Kaufman. * New music track, "Knalgan Theme" by Ryan Reilly. * New music track, "The King is Dead" by Mattias Westlund. * Updated music track, "Traveling Minstrels" by Mattias Westlund. * Miscellaneous and bug fixes * Some addons failed to load, this has been fixed. * Fixed UI sound toggle crash on windows. * Some filenames with international characters could be truncated wrongly, this has been fixed. Version 1.3.19: * Language and translations * Updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian, Italian, Lithuanian, Polish, Turkish. * Map Editor: * Activate border transitions in the editor using more translucent images than used ingame. * Miscellaneous and bug fixes * Idle, standing and selection animations are not accelerated anymore. Version 1.3.18: * Language and translations * Updated translations: German, Italian. Version 1.3.17: * Campaigns * Liberty * Made the guards in Hide and Seek behave more intelligently. * The South Guard * Completely redesigned the internal workings of 6b The Long March. * Language and translations * Updated translations: Catalan, Chinese, Esperanto, French, German, Italian, Japanese, Slovak, Spanish, Valencian. * Multiplayer * Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing. * With "quick replay" checked the game no longer scrolls to each leader. * Tutorial * Decorated the map of scenario 2 with some new elven terrain. * User Interface * Fixed many glitches with tinygui. * Fixed displaying units with many attacks in resolutions smaller than 1000x620. * Added the option to use a resolution of 800x480 when using --enable-small-gui at configure time. This is especially usefull for devices like the eeePC or other handheld devices. * Improved editor theme so that it works as intended in 800x600. * Increase available space for the terrain list in the map editor by rearanging items. * Various tunings about the transparency of hp/xp bars. Version 1.3.16: * Language and translations * Updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German, Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish. * Replaced the font used for the chinese translation (gkai00mp.ttf) with a subset of WQY (just the gb2312 part is included) as requested by the chinese maintainer. * Map editor * The editor handles errors with the old unsupported map format more graceful. * Multiplayer * Revised maps: The Freelands. * Reloaded games are displayed in yellow (instead of green) in the game list as they are also a kind of already running games. * When loading a savegame don't offer to take the non-player sides. * Unit changes and balancing * Decreased the village defense of Bats from 60% to 40%. * Decreased the forest defense of the Ranger from 70% to 60%. * Decreased the forest movement cost of the Ranger from 2 to 1. * Decreased the shallow water, mountain, swamp and snow movement cost of the Ranger from 3 to 2. * User interface * During dialogs the speaker is shown in the sidebar and highlighted. * Show unit standing animations and idle animations are now separate options * Removed broken "Host network game" option from multiplayer menu * HP bar's scaling is slightly changed (now the cap is ~80hp instead of 70) * New red footprints images for move cost > 3 * Graphics * New terrains: stone bridge over chasm and lava Version 1.3.15: * Language and translations * Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French, German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish. * Multiplayer * Revised maps: Cynsaun Battlefield. * User interface * Made ESC clear hotkey when changing hotkeys. * Made quick replay skip messages. * Linger mode overlay is also drawn over fog and shroud. * Units are deselected before they move. * The next move can be prepared before the current attack/move animation finishes (bug #7132). * If a move is interrupted, footsteps are drawn again. * Added a more graceful handling of maps without a header. Version 1.3.14: * Campaigns * Under the Burning Suns * Completely rewritten 'Stirring in the Night' * Language and translations * Updated translations: Chinese, Danish, Finnish, French, German, Italian, Lithuanian, Slovak. * Multiplayer * Revised maps: Den of Onis, Weldyn Channel. * MP campaign gold carry over works properly now. * MP campaign start of scenario saves can be loaded again. * If a MP side has no colour defined fall back to the default side colour. * User interface * The apple key works as shortcut modifier again. * Made "Show lobby joins of friends only" the default preference. * New menu option added to save replays manually. * Opening the action menu in linger mode no longer crashes the game. * Unit changes and balancing * Increased the XP requirement of the Vampire Bat from 14 to 22. * Decreased the HP of the Vampire Bat from 17 to 16. * Sound and music * The timer bell in MP starts when there are 20 seconds left and fades in gradually for 10 seconds. * Fixed OOS on unit advancement if WML had battle/die events. * Fixed timer bell not always playing. * Miscellaneous and bug fixes * The "max-saves" slider is now used as a slider to determin the maximum number of auto-saves to keep. The default value is 10, so the 11th oldest and all older auto-saves will be deleted. Version 1.3.13: * Campaigns * A Tale of Two Brothers: * What the correct passwords for 'Guarded Castle' are is now randomized in the previous scenario. * Liberty * 'Hide and Seek' mostly rewritten and it now has a bigger map with randomly placed guards. * The South Guard * Now the player has to kill the fake M'Brin in 'Choice in the Fog' instead of just attacking once. * Language and translations * Updated translations: Chinese, Czech, Danish, Finnish, French, German, Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil), Valencian. * Multiplayer * Revised maps: Hamlets * Recruitment OOS is fatal now. * The next scenario now properly loads the recall list. * Sound and music * New or improved sounds: ogre hit and die, multiplayer chat. * Unit changes and balancing * All lvl 2 outlaw units can now advance to lvl 3 in all campaigns and multiplayer. * The default AMLA for all max-level units is now +3 max HP, +20% max XP and healing to full. * The standard AMLA XP limit upped from 100 to 150. * Replaced the fullheal AMLA of the Necrophage with a feeding ability, giving it +1 max HP for every living enemy killed. * User interface * Display the race in the unit preview panel. * Allow to use team labels also for 1-player-teams (bug #9747). * Show 'back to round xxx' also in 800 x 600 resolution. * The "1 turn to reach" of the movement hint is now used only for multi-turns move, instead icons show ZoC and village capture ending the move. * Turn to reach numbers also works when bigger than 9 and without parentheses * Display an icon into the movement hint where the unit can be invisible and the sidebar icon is now about the current status of the unit. * Middle mouse button now do a progressive scrolling when kept pressed, speed and direction depend of the the position of the mouse relatively to the center of the view. * In help, sections are now opened by clicking on the book icon or double-clicking on its title. * Each section has now an associated page with general info and links to its topics. * Miscellaneous and bug fixes * Replaced the 'Binary Saves' option with 'Compressed Saves' and now writes gzip files. * Fixed an undo related bug causing OOS in multiplayer. * Load the recall list with a start of scenario save. Version 1.3.12: * campaigns * The Rise of Wesnoth * 'A New Land' can now be won by waiting till turns run out. * Language and translations * Updated translations: Czech, Danish, Finnish, French, Italian, Polish, Swedish. * Multiplayer * Revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis, Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh, Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear, Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe. * Unit changes and balancing * Increased the HP of the White Mage from 32 to 35. * Decreased the ranged attack of the White Mage from 7-4 to 9-3. * Increased the melee attack of the White Mage from 6-1 to 6-2. * Increased the HP of the Mage of Light from 42 to 47. * Changed the ranged attack of the Mage of Light from 9-4 to 12-3. * Decreased the melee attack of the Royal Guard from 12-4 to 11-4. * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3. * Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3. * Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2. * Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5. * Increased the melee attack of the Lich from 5-3 to 8-3. * Increased the melee attack of the Ancient Lich from 6-4 to 8-4. * Increased the defense of the Bat line on all terrains from 50% to 60%. * User interface * Changed the default setting for the turn bell to on. * The numbers keys also change the reachability in N turns for selected enemy (works with simple mouseover too) * Miscellaneous and bug fixes * Optimization of the loading of units data. Version 1.3.11: * Campaigns * Fix the recall list duplication bug. * Eastern Invasion * In 'The Drowned Plains', undead no longer spawn near you randomly but instead they are placed on the map at the beginning of the scenario and remain immobile and hidden until the player steps next to them. * Sceptre of Fire * In 'The Dragon', the player now gets a starting castle where to recruit and recall normally. * Language and translations * Updated translations: Chinese, Czech, Danish, Dutch, French, Galician, German, Polish, Portuguese (Brazil), Swedish. * Multiplayer * Fixed a crash when loading multiplayer games from save-files. * Unit changes and balancing * Increased the melee attack of the Saurian Oracle from 5-2 to 4-3. * User interface * The attack dialog displays the range between weapon's info. * The footsteps of a teleporting unit shows haloes on teleport points. * Tips of the day have attributions, a "Previous" button and a fixed size. * Savegames now have a prefix indicating the campaign they are from if the campaign WML declared an abbrev= tag. * When the game enters linger mode the map shows a visual hint. Version 1.3.10: * Campaigns * Eastern Invasion * Fixed Holy Amulet's description to read 'arcane' damage type instead of 'holy'. * Liberty * In 'The Raid', the accompanying peasants are no longer loyal. Also, the scenario now gives an early finish bonus. * Turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts of carryover gold. * Northern Rebirth * Disabled undead branch (unfinished, not ready for next release). * Balancing polishing and bug fixing. * Made auto-recalled units loyal. * Sceptre of Fire * 'Gathering Materials' now has more varied terrain, an early finish bonus, and the gold and coal piles now behave better: each pile only gives one load, miners carrying a load have an icon on them and when dying they drop their load, so another miner can pick it up. * In 'Outriding the Outriders', villages (except the first one) now give you two units instead of one. * Khrakrahs is no longer allied with the hostile elves and dwarves. * Under the Burning Suns * Cleaning-up of filenames and scenario id's - breaks compatibility with older save games. * Kaleh now uses an RPG-style custom advancement tree. * New title image and some initial story images. * Redesigned and less powerful Dust Devil unit. * Made Elyssa move across sand with 1 MP. * Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls easier to beat back on MEDIUM and HARD, and fixed the bug with Holy Water (bug #10254). * Bugfix for a blocker bug in 'In the Tunnels of the Trolls'. * Language and translations * Updated translations: Chinese, Czech, Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil), Russian, Spanish, Swedish, Valencian. * Map editor * Fixed a bug, when two dimensions of a map were modified, the editor could crash. * Fixed a bug when shifting the map, the starting positions weren't updated correctly. * Multiplayer * Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province. * New multiplayer scenario added: Dark Forecast, a random survival for up to two players. * Added the possibility to choose the leader's gender for a multiplayer side, both for the game host and the clients. * Unit changes and balancing: * Necromancer can now be female when advanced from Dark Sorceress. * Increased the movement points over tundra (snow) and deep water from 1 to 2 for all flying drakes. * Added the 'fearless' trait to the Ghoul line. * User interface * Your own units, when selected, are now animated with a brief flash and a sound. * You can now also select enemy units and see their possible path, terrain defense and turn to reach. * Other various fixed inconsistencies about the unit seletion. * Changed the mute hotkey from ctrl-m to ctrl-alt-m. * On victory, all old saves for the scenario except the start one are now deleted (rather than just autosaves as formerly). This is done before replay saving, if that is enabled. The preference name has changed from delete_autosaves to delete_saves. * Double-click in dialog now triggers a "press button" sound. * Fix the wrong "(1) turn to reach" on already captured village. Version 1.3.9: * Campaigns * Descent into Darkness * In 'Peaceful Valley', goblins may no longer spawn when you recapture a village you had lost. * Heir to the Throne * New graphics for the Battle Princess. * In 'Crossroads', the orc ambushers now behave as if they had the ambush ability: they are placed on the map at the beginning of the scenario and remain immobile and hidden until the player steps next to them. * Liberty * New story images. * Now uses a proper map of Wesnoth in story screens. * Northern Rebirth * Fixed bug where Father Marcus regenerates in the wrong place in one of the death events. * Rescaled Rakshas' portrait to the proper size. * Balancing of opening event in 'Settling Disputes' * Various minor bug-fixes. * Extensive polishing, balancing and bug fixing in undead branch. * Son of the Black Eye * Fixed bug in 'The Coward' where an enemy unit speaks as if he is on your side. * A bit of dialogue polishing in 'The Coward'. * In 'The Siege of Barag Gor', Jetto now joins you even if you don't release him during the scenario. * An Orcish Incursion * Campaign heavily revised and added to the distribution * Graphics * New animations: Rogue death, Orcish Leader line leadership. * Language and translations * Updated translations: Czech, Danish, Dutch, Finnish, French, German, Italian, Lithuanian, Polish, Swedish. * Map editor * A right click in floodfill mode now performs a flood fill. * A new village and castle icon has been made. * New rotate function : copy&rotate selected area using mouse cursor as center (or "center of mass" if the cursor is not on map). * Optimization of the builder engine (which recalculate transitions after a map change). * Fix several bugs with the "delay transition update" option. * Restore the random map generator. * Multiplayer * Renamed maps * Blitz to Weldyn Channel * Charge to The Freelands * Meteor Lake to Fallenstar Lake * Triple Blitz to Alirok Marsh * Revised maps: Caves of the Basilisk, Weldyn Channel. * Minimum number of turns reduced to 1. * Fixed a crash if the client receives invalid utf-8. * Display the era id for not installed eras in the lobby. * Display the scenario id for unknown scenarios in the lobby. * Unit changes and balancing * Created undead variations for the 'bat' and 'gryphon' race. * User interface: * Preserve aspect ratio of the minimap. * The "Create unit" dialog has now two columns (race and type) * Miscellaneous and bug fixes * Map label length is properly calculated and has been reduced to 32 characters. * Optimize the random map generator (especially for high village density) Version 1.3.8: * Campaigns * Descent into Darkness * Fixed a bug causing the growth ability of Ghast to not always work. * Fixed a bug in 'A Small Favor - Part 2' preventing one random passage from opening up. * Eastern Invasion * New portrait for Konrad II. * Liberty * Fixed the undead transformations not working in 'Unlawful Orders'. * Clarified the objectives in 'The Gray Woods'. * Northern Rebirth * Colored portraits for Sisal and Rakshas. * Sceptre of Fire * Fixed lava expansion in 'Caverns of Flame' not working. * Son of the Black Eye * Fixed bug in 'Saving Inarix', the bridge is now properly blown up. * The South Guard * Many small polishing tweaks and improvements in various places. * Deoran now has a lvl 3 advancement, and no special AMLA options. * New graphics for Sir Gerrick. * Map for 'A Choice In The Fog' modified so mermen are actually useful. * Fixed all bugs with units sometimes not starting with max HP and movement at the beginning of some scenarios. * In 'Tidings Good And Ill', you can now recruit and recall the elf escorts of your choosing instead of having them automatically picked from those you had in the previous scenario. * In 'Tidings Good And Ill', defeating the naga queen is now mandatory. * 'Into The Depths' has been completely rewritten. * There is a new scenario, 'Return To Kerlath', between 'Into The Depths' and 'Vengeance' in the elf branch. * Under the Burning Suns * Fixed dialogue events in 'The Morning After'. * All outlying tent villages can now spawn hiding elves, and there are more of them in total now in 'The Morning After'. * 'Across the Harsh Sands' - Dehydration was completely rewritten, also the appearance of the Lost Souls. * Fixed the dialogue for the outlaw patrol in 'Across the Harsh Sands', and adjusted the appearance of the patrol. * 'A Stirring in the Night' - village events work correctly now (bugs #9947 and #9915). Added impassable, animated campfire terrain. * Graphics * New graphics for Highwayman. * Nicer image for the illuminates aura. * New button and slider in preferences to switch unit idle animations on and off and set their frequency. * Language and translations * Updated translations: Bulgarian, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Swedish, Valencian. * New translation: Serbian (Latin version). * Multiplayer * Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing, Triple Blitz, Clash. * Linger mode now allows chatting. * Switch to observer viewpoint in linger mode in multiplayer. (bug #4072) * Unit changes and balancing * Gave the Fugitive the concealment ability. (village hiding) * Increase the XP requirement to advance to the Fugitive from 77 to 120. * Decreased the melee attack of the Fugitive from 12-2 to 11-2. * Decreased the ranged attack of the Fugitive from 8-4 to 7-4. * Changed the race of the Vampire Bat line from 'undead' to 'bats'. * Changed the movement type of the Vampire Bat line from 'undeadfly' to 'fly' (with adjustments). * Added a magical ranged 7-2 arcane attack to the Dark Adept. * Added a magical ranged 9-2 arcane attack to the Dark Sorcerer. * Added a magical ranged 12-2 arcane attack to the Necromancer. * Added a magical ranged 9-3 arcane attack to the Lich. * Added a magical ranged 9-5 arcane attack to the Ancient Lich. * Increased the arcane resistance of the Ghoul line from -40% to 20%. * Increased the arcane resistance of the Ghost line from -30 to -10%. * User interface * OK in the status menu replaced with more informative "Scroll To". * Add an "Animate Map" option in advanced preferences, to switch flag and terrain animation off. * Various improvements of the help system (race subsections, list of units having an ability, loading speed...) * Miscellaneous and bugfixes * Small optimizations of fog or shroud and delay between AI turns. Version 1.3.7: * Campaigns * Son of the Black Eye * Fixed bug in 'Saving Inarix' where no user_description is generated for Inarix * Northern Rebirth * Colored portraits for Sister Theta and Ro'Arthian * Fixed bug in Anita's death event where Tallin speaks instead of her. * Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear. * Balancing and text changes in 'Old Friend' * Sceptre of Fire * Fixed a crash in the final scenario. * Under the Burning Suns * Fixed invalid side bugs in 'Hunting Trolls'. * Fixed an invalid terrain bug in 'A Long Night'. * Fixed the dehydration in 'Across the Harsh Sands'. * Graphics * Improve footsteps : better beginning, angles and end, fix incorrect left-right sequences and clean some images. * Various small improvements of the rendering of fog and "black stripes". * Remove the bars, orb and ellipse of dying animations. * Editor * The resize option can now use the current tiles to expand the map instead of the background tile. * When resizing the map, the origin can also be modified. * Tiles can now have their image independant from the minimap image. * Language and translations * Updated translations: Danish, Finnish, French, German, Greek, Japanese, Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish, Swedish. * Multiplayer * New map: Mokena Prairie. * Revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers, Loris River. * Fixed a OOS message when recruiting which happened if the players use different languages. * Show the (possibly bogus) gold per village and fog settings of games with "Use map settings" on in a darker font. (patch #771 by uso) * The random starting time of day setting is will now be remembered if "Use map settings" is used. * The "Soul Shooter" is now renamed to "Banebow". * The players in the selected game in the server lobby are highlighted now. * Observers can now chat as a "team" (without disturbing the players). * When use 'map settings' is selected, map settings can no longer be changed, if not defined in the map the general default is chosen. * When cancelling the MP create the changed preferences are no longer saved. * When the MP create is accepted with 'use map settings' the map setting parameters are no longer stored as the new preference. * The recommended settings are added to all standard multiplayer maps so that you get these values if you activate 'Use map settings'. * Sounds and music * New or improved sounds: bat hit. * User interface * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) * End-of-scenario no longer takes you immediately to the next scenario or the lobby. Instead, you linger in browse mode -- menu commands for chat, saving games, etc. are available. Clicking end-of-turn ends the linger and takes you out. * The 'more' and 'help' button in the title screen now have a tooltip. * Added a hotkey for clearing the chat messages. * Fixed the black corners on some maps. * There's a new "Game Settings" window which shows the basic game settings (accessible through the "More" button in the "Status Table"). * The sidebar HP tooltip now show resistances of the current unit * In help, the links to unencountered units now works but have a "(?)" and point to an "Unknown Unit" page explaining why. * The default zoom key now toggles between default and last used zoom. The switch is also faster (cached). * Various improvement of the attack direction indicator and the "attack from the last highlighted hex" system. * The unit list now colors the stats of units. * In tiny-gui, now the movement hint also displays the terrain defense. * Miscellaneous and bugfixes * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems. * The assertion 'str.size() <= 4' no longer happens instead the terrain is read as 'void' and an ingame message is shown. * Fixed bug #9646: ToD changes not applied to mainmap in replay mode. * Fixed incorrect displayed reachable zone when moving next to an enemy in special ZoC cases (skirmish or lvl0) * Fixed a bug-cheat allowing super-ranged attack in some special cases. Version 1.3.6: * Language and translations * Updated translations: Finnish, French, German. * Multiplayer * The random starting time of day setting is will now be remembered. * Fixed a bug which could lead to the map in the lobby to become invisible. * Fixed an OOS which happened when a unit was recruited. * Fixed an OOS which was caused by different traits. This only happened if the players use different languages. A related problem which causes the names to differ and also cause OOS errors hasn't been fixed yet. Version 1.3.5: * Campaigns * Northern Rebirth * New scenario - Judgement. * Balancing for scenarios: Infested Caves, To the Mines, Clearing the Mines. * Heir to the Throne * The Elvish Lord's and Elvish High Lord's faerie fire attacks have been changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5 respectively * Graphics * New animations: elvish scout idle. * Fixed bug #9398 (attacking units always drawn on top of defending units). * Language and translations * Updated translations: Czech, Danish, Finnish, French, Galician, German, Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish. * Map editor * New checkbox for the "delay transition updates" option. * Multiplayer * Revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash. * Fix renames causing OOS when made after moves or recruits. * Unit changes and balancing * Changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level. * Decreased the HP reduction of the 'quick' trait from 10% to 5%. * Decreased the HP addition of the 'healthy' trait from +3HP to +2HP. * Added the 'quick' trait back to the Clasher line. * Decreased the blade and impact resistance of saurians from 0% to -10%. * Decreased the fire resistance of saurians from -10% to -20%. * Increased the pierce resistance of saurians from 10% to 20%. * Increased the HP of saurians by 4HP. * Increased the XP requirement of the Saurian Skirmisher and Augur by 2. * Increased the melee attack of the Ruffian from 4-2 to 5-2. * User interface * Bug in delete_autosave preference fixed (thank you to jimm for spotting this). * The frequency of unit idle animations has been halved. * Help now has an "advance from" entry for units. * Added experimental new transition between map and background. The scrolling speed penalty introduced in 1.3.4 is gone. * Added colors to the statistics of units in help (Hajo's patch #764). Version 1.3.4: * Campaigns * Two Brothers * Modified guards events to delay the 2nd event if the player ends in a fight in the first one. * Added one row of terrain in the 3rd and 4th scenario to make it look better with the new map border style. * Heir to the Throne * The maps of the following scenarios have been edited: "The Elves Besieged", "Blackwater Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar", "Dwarven Doors", "The Lost General", "Elven Council". * In "Dwarven Doors", one of the Orcish Warlords has been changed into a Sovereign and another one into a Slurbow for variety . * In "The Lost General", fixed the bug that made the undead leader unable to recruit. * The Rise of Wesnoth * The outlaws in the campaign (not elsewhere in the game) can now level up to level 3. * Added 2 extra turns to finish "Temple of the Deep" on all difficulties. * Eastern Invasion * The difficulty of "Northern Outpost" has been reduced by making the villages spawn less outlaws. * Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps all the XP he might get in "Northern Outpost". * Descent into Darkness * The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen", the bug that made the Foolish Heroes all have 30 hitpoints and a broken dialog in the same scenario have all been fixed. * Graphics * Changed how the edges of the map are drawn, making small maps display better on large resolutions. Not fully completed, so it doesn't look perfect yet. * Added a blur effect to most ingame dialogs. * New animations: troll whelp idle, young ogre idle, elvish fighter idle, skeleton idle, general idle, master at armscrossbow & defend, pikeman idle. * Small improvements of footsteps: no time-of-the-day coloring and better scaling. * Language and translations * Updated translations: Czech, Danish, French, German, Italian, Japanese, Polish, Spanish, Swedish. * New translations: Lithuanian. * Map editor * Minimum map size reduced to 1 hex. * Fixed the random map generator. * User interface * Most popup windows are now buttonless with 'click anywhere to continue' behavior; to indicate this, such windows are translucent. * Maps smaller than the screen are now shown centered on the screen. * The two annoying end-of-scenario popups asking whether to save a replay and whether to delete autosaves have been replaced by user preference bits (in the "General" panel). * Allow to choose the direction to attack from if the unit can attack the target from multiple directions; the last highlighted adjacent hex now marks the direction to move to and attack from. * The third annoying end-of-scenario prompt, asking if you want to save an image of a new scenario immediately before entering it, is now only presented if the game was built with TINY_GUI. Non-tiny systems do this automatically without asking. * Added a new experimental way of drawing map edges, this is under evaluation but causes a rather severe performance penalty especially while scrolling. This will be fixed once the decision of the final version has been made. * The movement hint on the pointed hex displays terrain defense and turns to reach better and in colors. * The movement hint now display "(1)" turns to reach when the unit has no moves left. * Improve the behavior of the units list dialog. * Right-click outside of a cancelable dialog closes it (useful with the attack dialog). * Allow to select an item in a context menu with right-clicking. * Restore search of no-team-only map labels. * Unit changes and balancing * Units with the 'healthy' trait now rest even when they move (but not attack/be attacked) instead of having a double resting bonus. * Increased the HP of the Skeleton Archer from 30 to 31. * Miscellaneous and bugfixes * Fixed a lag in the path rendering when there is a lot of units (bug #9268). * Fixed a bug causing instantaneous move of unit when using acceleration. * Reduced memory usage for the default zoom level. Version 1.3.3: * Campaigns * New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the Black Eye, Descent into Darkness. * Under the Burning Suns * Rewrite of the campaign started and in progress, which means the campaign might be broken or unplayable in some parts. * Graphics * Fixed a graphical glitch with the leader crown and HP/XP bars. * Fixed graphical glitches some terrains had in the topmost row of the map. * Made the village flags taller, so they don't get hidden behind units so easily. * Sound and music * New or revised sounds: troll hit & die. * Added a sound when a unit becomes slowed. * Made the poison sound be played also when a unit gets poisoned in combat. * Language and translations * Updated translations: Bulgarian, Chinese, Czech, Danish, French, German, Italian,Polish, Spanish, Swedish. * Fixed word wrapping in tooltips for Asian languages. * User interface: * Restore a lost feature: if accelerated mode is on, holding shift changes to normal unaccelerated speed. * Restored the hitpoint and experience bars to be visible during combat. * Allow middle-click on a scrollbar to jump to the clicked position. * Unit changes and balancing: * Changed the cold melee attack of the Lich and Ancient Lich to arcane. * Decreased the melee attack of the Wraith from 7-4 to 6-4. * Removed the 'fearless' trait from humans, orcs and mermen. * Added the 'firstrike' weapon special to the pierce attack of the Drake Clasher. * Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4. * Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4. * Multiplayer: * New maps: Xanthe Chaos, Auction-X. * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River, Crusaders Fields, The Manzivan Traps. * The teams are now set correctly in Team Survival. * Miscellaneous and bugfixes * Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be loaded. * Fixed a crash when an invalid scenario was loaded (bug #9049). * Fixed a bug which allowed undo after a recruit of a traitless unit revealed fogged or shrouded map areas. Version 1.3.2: * Campaigns * Heir to the Throne * In 'Home of the North Elves', Eonihar the rider will join you permanently and all the other riders that find you will be computer-controlled. * Updated images for Delfador. * Added defense and melee attack animations for the Dark Queen. * Made the narrator talk about gryphons at the end of Northern Winter only if the player has actually gotten the eggs. * The Rise of Wesnoth * 'Temple in the Deep' often crashed when the Lich killed a unit. * Added a hint about how to unstone the lich in 'Fallen Lich Point'. * The South Guard * Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear. * Changed the placement and duration of story images. * Some graphical enhancements including a new portrait for Ethiliel. * Fixed Ethiliel not showing up in 'Vengeance'. * Tutorial * Updated all unit images that are used in the tutorial to fit the originals used in HttT. * Increased number of turns from 20 to 26 in the 2nd scenario. * Made some bogus units, such as invisible helper units and duplicates of the desert elves, not appear in the unit help anymore. * Graphics * Added the --max-fps command line switch. * Improved the look of the main menu and tips of the day boxes in the title screen. * Added some more speed optimizations. * Units and movement text are scaled properly when zooming, also with tiny gui. * Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger as intended). * Fixed some glitches when scrolling or zooming the map. * Flying units are no longer buried in a castle. * Fixed the position of some halos when a unit was in a keep or castle. * Submerged units are no longer drowned when zooming. * Fixed problems with colour cursor in fullscreen. * Automatic scrolling now starts and stops smoothly. * Sound * New or revised sound effects: hatchet. * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * Experimental ambient sounds for when night falls and morning arrives. * Units changes and balancing: * Converted the cold resistance of the Elvish Sorceress line to a holy resistance. * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%. * Decreased the holy resistance of the Sky Drake from 20% to -30%. * Decreased the holy resistance of the Hurricane Drake from 20% to -30%. * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%. * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%. * Decreased the holy resistance of dwarves from 20% to 10%. * Increased the holy resistance of the Ghost line from -60% to -30%. * Enabled the Lich and Ancient Lich to move and submerge in in deep water. * User interface: * Interface actions such as pressing a button, toggling a checkbox or opening a menu (among others) will now emit small sounds. * If deprecated WML is being encountered an error message will be shown, this way creators of WML code can be easily informed about the problems. * Made the total amount of visible villages be shown in the villages panel. * The numeric pad Enter key should now behave exactly like Return. * Enabled drag & drop to be used for moving units. * Mousewheel now by default scrolls vertically, and horizontally if alt is pressed. * Added support for horizontal mousewheel. * Language and translations * Renamed the damage type holy to arcane. * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German, Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish, Swedish. * New translations: Indonesian * Observers can again save a replay of the observed game. * Map editor * Added an option to delay the complete redraw of the map on command. * Multiplayer: * Maps * Revised maps: Castle Hopping Isle * The countdown timer is now coloured properly when the remaining time is less than 2 minutes. * Miscellaneous bugfixes * Fixed a bug that caused the killing unit's death sound to play instead of the death sound of the killed unit. * Fixed a bug that prevented dead units from fading out at the end of their death animation. * The first turns starts with the proper time of day again. * Fixed a bug that caused units to slide past their opponent on (melee) finishing blows. * Fixed crashes which could occur when attacking with a unit with drain attack, this would happen if the unit could win the fight with more than it's maximum amount of HP. * Fixed autosaves not getting deleted for last campaign scenario and multiplayer. * Fixed beginning-of-scenario saves containing scenario WML. Version 1.3.1: * Campaigns * Eastern Invasion: * Drowned Plains: the dragon now starts on grassland. * The Crossing: fixed a bug which prevented the undead leader spawned at turn 8 from having a keep. * The Duel: the keep is now replaced by a castle tile instead of grassland. * Heir to the Throne * Battle for Wesnoth: allowed Asheviere to recruit non-scout units. * Elven Council: the leaders are no longer standing in keeps, but on normal castle tiles. * Two Brothers * Updated the portrait of Bjarn to match the new mage colors. * Under the Burning Suns * Some unit types don't appear multiple times in the unit help anymore. * Graphics * New unit graphics: the entire Mage line. * Added a recruit animation for Skeleton. * Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient and Elder Wose, Thief. * Other new animations: improved Elvish Hero melee attack, magic shield for Elvish Sorceress line. * New attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff, mace-and-chain. * Fixed misaligned animations of gryphon units. * Fixed some female versions of units using male images in some animations. * Item graphic improvements including an animatable campfire. * Added visible peaks to the impassable mountains. * Improved the hex grid. * Crown icons for heroes and expendable allied leaders. * New terrains: farmland, Elvish castle, bridges crossing swamp and deep water. * Updated terrain: added peaks to the impassable mountains. * Items with a halo have their halo hidden when under a shroud. * Units with a hide ability now properly show where they're hidden and the mouseover also gives the right indication. * Sound * New or revised sound effects: morning star, holy magic. * Added an advanced sound tab to preferences, allowing one to specify the values used for sample rate and buffer size. * Language and translations * Updated translations: British English, Catalan, Czech, Danish, Dutch, Estonian, French, German, Greek, Italian, Polish, Russian, Serbian, Slovak, Swedish. * Fixed spelling mistakes in the default en_US language. * Switched to mainly using single space. * Map editor * Maps can now be opened directly from a scenario file and saved back to it. * Upon entering a new starting position the underlaying terrain remains unchanged (starting positions no longer need to be keeps). * When overwriting a starting position and undo that action only the terrain was undone, not the starting position that's fixed. * Flipping a map over the Y axis no longer resizes the map. * Flipping a map over the X axis uses slightly different filler rules. * Added the paste option to the edit menu. * The terrains are now split in groups to the list of terrains per group is a more friendly list. * When not in drawing mode, the brush setting is ignored and drawn with the size of one tile. * Added the an alpha blended preview of the selected terrains upon drawing. * Multiplayer * Maps * New maps: The Manzivan Traps, 4p Hamlets. * Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl. * Added an option for choosing a random starting time of day. * Lowered the multiplayer lobby lag. * Wesbowl: the respawned units are fully healed again. * Terrain system * The entire underlaying system has been converted to a new system (this might render some user-made content broken, read this forum thread for more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910). * Unit changes and balancing * New traits: healthy (+3 HP, +4 rest healing), fearless (ignore unfavourable time of day). * Dark Adepts no longer get the 'strong' trait. * Added the 'skirmisher' ability to the Shadow line. * Increased the HP of the Longbowman from 45 to 51. * Decreased the XP requirement of the Longbowman from 80 to 68. * Increased the HP of the Master Bowman from 58 to 67. * decreased the HP of the Arch Mage from 57 to 54. * Increased the melee attack of the Elvish Shyde from 4-2 to 6-2. * Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3. * Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3. * Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2. * Increased the melee attack of the Elvish Sylph from 5-3 to 6-3. * Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5. * Increased the HP of the Elvish Sylph from 58 to 60. * Increased the XP requirement of the Guardsman from 42 to 47. * Increased the HP of the Stalwart from 48 to 54. * Increased the XP requirement of the Stalwart from 65 to 85. * Increased the HP of the Sentinel from 56 to 68. * Decreased the cost of the Mudcrawler from 9 to 5. * Decreased the HP of the Shadow from 26 to 24. * Increased the HP of the Goblin Rouser from 26 to 31. * Increased the melee attack of the Goblin Rouser from 5-3 to 6-3. * Fixed a bug which prevented a Mermaid Siren picking up a storm trident. * Fixed a bug which caused the slow effect being applied twice. * If a unit gains enough XP to gain 2 levels this will be done directly. * User interface * Users in the MP lobby can be marked as friends, and notifications received when friends join the lobby. * Added a sub tab of multiplayer to the preferences menu to view and edit your friends and ignores list. * Many performance improvements making the game run faster now. * Made some tooltips visible again.