msgid "" msgstr "" "Project-Id-Version: World_Conquest-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-11-22 20:09-0500\n" "PO-Revision-Date: 2012-11-22 20:09-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [multiplayer]: id=TL_WC_NM_Cave5 #. [multiplayer]: id=TL_WC_NM_Sea5 #: World_Conquest/scenarios/WC_Cave5.cfg:5 #: World_Conquest/scenarios/WC_Sea5.cfg:5 msgid "MP campaign - WC_NM 5" msgstr "" #. [multiplayer]: id=TL_WC_NM_Cave5 #. [multiplayer]: id=TL_WC_NM_Desert3 #. [multiplayer]: id=TL_WC_NM_Frozen3 #. [multiplayer]: id=TL_WC_NM_Island2 #. [multiplayer]: id=TL_WC_NM_Island4 #. [multiplayer]: id=TL_WC_NM_Island6 #. [multiplayer]: id=TL_WC_NM_Jungle3 #. [multiplayer]: id=TL_WC_NM_Sea5 #: World_Conquest/scenarios/WC_Cave5.cfg:7 #: World_Conquest/scenarios/WC_Desert3.cfg:7 #: World_Conquest/scenarios/WC_Frozen3.cfg:7 #: World_Conquest/scenarios/WC_Island2.cfg:7 #: World_Conquest/scenarios/WC_Island4.cfg:7 #: World_Conquest/scenarios/WC_Island6.cfg:7 #: World_Conquest/scenarios/WC_Jungle3.cfg:7 #: World_Conquest/scenarios/WC_Sea5.cfg:7 msgid "A randomly generated campaign for 1-3 players." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:60 msgid "" "So it exists! Somewhere in this subterranean realm we may find passage to " "lands beyond." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:65 msgid "Heh heh heh. You find only death here, strange folk!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:70 msgid "Wha's this? Surface folk trespassing on our territory?" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:75 msgid "You mean OUR territory, puny fools!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:80 msgid "" "Fight amongst yourselves if you will; it only makes your inevitable defeat " "that much faster. We will repel these intruders by ourselves!" msgstr "" #. [message]: role=hero #: World_Conquest/scenarios/WC_Cave5.cfg:85 msgid "" "Not if we have anything to say about it. These strangers will lead us back " "to freedom upon the surface world!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Cave5.cfg:90 #: World_Conquest/scenarios/WC_Sea5.cfg:89 msgid "Very well, traitor. We will just have to crush you as well." msgstr "" #. [multiplayer]: id=TL_WC_NM_Desert3 #. [multiplayer]: id=TL_WC_NM_Frozen3 #. [multiplayer]: id=TL_WC_NM_Jungle3 #: World_Conquest/scenarios/WC_Desert3.cfg:5 #: World_Conquest/scenarios/WC_Frozen3.cfg:5 #: World_Conquest/scenarios/WC_Jungle3.cfg:5 msgid "MP campaign - WC_NM 3" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Desert3.cfg:55 msgid "Look here--fresh meat arrives upon our shores!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Desert3.cfg:60 msgid "" "These newcomers are too many and too well-armed to make easy meat. Let them " "come to us; the desert will deal with them easily enough." msgstr "" #. [message]: role=hero #: World_Conquest/scenarios/WC_Desert3.cfg:65 msgid "" "Why should we hide like cornered rats? These strangers have great strength; " "we will join them and share in their victories!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Desert3.cfg:70 msgid "" "Curse you! Your kind has plagued us long enough anyhow. We will just have to " "destroy you once and for all!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Frozen3.cfg:54 msgid "Brrrrrr! This bitter cold is harsh indeed." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Frozen3.cfg:59 msgid "Har, har! Can't take a little cold, can ye?" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Frozen3.cfg:64 msgid "" "We hardly need to break out our weapons for this one, boys. We'll just sit " "back and let them freeze to death!" msgstr "" #. [message]: role=hero #: World_Conquest/scenarios/WC_Frozen3.cfg:69 msgid "Don't worry, we'll show you how to survive in the highlands." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Frozen3.cfg:74 msgid "" "Gah, you fools. If you will side with these strangers you will perish " "alongside them. Die!" msgstr "" #. [multiplayer]: id=TL_WC_NM_Island2 #: World_Conquest/scenarios/WC_Island2.cfg:5 msgid "MP campaign - WC_NM 2" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island2.cfg:51 msgid "Ahhh. Just look at these fertile lands, ripe for conquest!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island2.cfg:56 msgid "What's this?! Foreign invaders have set foot upon our shores!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island2.cfg:61 msgid "" "We'll send them back to where they came from quick enough. All troops, to me!" msgstr "" #. [multiplayer]: id=TL_WC_NM_Island4 #: World_Conquest/scenarios/WC_Island4.cfg:5 msgid "MP campaign - WC_NM 4" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:55 msgid "Ready yourselves, men! The conquering hordes are upon us!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:60 msgid "" "Word has come to our island of your victories. Your army is impressive, but " "it will avail you not." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:65 msgid "Indeed. You come this far, and no farther!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:70 msgid "" "Hah! We didn't come all this way just to give up and go home. We will " "destroy you as we have destroyed all that have stood before us!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:75 msgid "So be it. We stand squarely behind our allies." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island4.cfg:80 msgid "You are not the only ones with allies! We'll push on till the end!" msgstr "" #. [multiplayer]: id=TL_WC_NM_Island6 #: World_Conquest/scenarios/WC_Island6.cfg:5 msgid "MP campaign - WC_NM 6" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island6.cfg:57 msgid "" "Finally we come to the shores of the last continent. Here at the edge of the " "world our empire shall be made complete." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island6.cfg:62 msgid "Never! Your mad quest ends here, tyrant." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island6.cfg:67 msgid "" "All the peoples of the world stand against you. Though we would be enemies " "otherwise, we are united in our cause. We must stop you!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Island6.cfg:72 msgid "No, not all of them. Today our full strength stands behind our allies!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Jungle3.cfg:56 msgid "" "What's this? It is a long time since strangers have set foot upon Moragdu--" "and in such great numbers too!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Jungle3.cfg:61 msgid "" "The time of prophecies is upon us! The destroyers have arrived from beyond " "the sea!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Jungle3.cfg:66 msgid "" "I don't know what the lizard is babbling about, but we'll sort these " "'destroyers' out quickly enough." msgstr "" #. [message]: role=hero #: World_Conquest/scenarios/WC_Jungle3.cfg:71 msgid "" "The prophecies are misplaced. Clearly we are meant to join with these " "newcomers." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Jungle3.cfg:76 msgid "Fools! You will pay for your treachery!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Sea5.cfg:59 msgid "These islands are not on any of our charts! What is this place?" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Sea5.cfg:64 msgid "" "We do not know where you came from, strange men from beyond the seas, but " "these islands belong to us. Leave at once! " msgstr "" #. [message] #: World_Conquest/scenarios/WC_Sea5.cfg:69 msgid "" "You should speak for yourselves. Too long have you polluted these sacred " "waters with your presence." msgstr "" #. [message] #: World_Conquest/scenarios/WC_Sea5.cfg:74 msgid "" "Squabble among yourselves if you will. With the aid of these foreigners we " "can take the islands for ourselves!" msgstr "" #. [message] #: World_Conquest/scenarios/WC_Sea5.cfg:79 msgid "" "Fool! You will receive neither aid nor mercy from these invaders. They will " "subjugate you like all the rest. Only by standing together can we defeat the " "invaders!" msgstr "" #. [message]: role=hero #: World_Conquest/scenarios/WC_Sea5.cfg:84 msgid "Speak for yourselves. We'll take our chances alongside these newcomers!" msgstr "" #. [multiplayer]: id=World_Conquest_TL #: World_Conquest/scenarios/WC_Start.cfg:4 msgid "3p — World Conquest" msgstr "" #. [multiplayer]: id=World_Conquest_TL #: World_Conquest/scenarios/WC_Start.cfg:6 msgid "" "A randomly generated cooperative multiplayer campaign for 1-3 players.\n" "It has 6 scenarios and 4 level of difficulties whereas Nightmare is " "supposedly unbeatable." msgstr "" #. [scenario]: id=World_Conquest_Start #: World_Conquest/scenarios/WC_Start.cfg:13 msgid "World Conquest" msgstr "" #. [side]: id=WCp{PLAYER} #. [side]: id=WCp{SIDE}, type=Galleon #: World_Conquest/scenarios/WC_Start.cfg:32 #: World_Conquest/utils/scenario.cfg:130 msgid "Allies" msgstr "" #. [message]: speaker=unit #: World_Conquest/utils/bonus.cfg:285 msgid "Someone is here!" msgstr "" #. [message]: speaker=unit #: World_Conquest/utils/bonus.cfg:311 msgid "Excellent. We could always use more help." msgstr "" #. [message]: speaker=unit #: World_Conquest/utils/bonus.cfg:344 msgid "Hey, I found some treasure!" msgstr "" #. [option]: ("&"+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, ("&"+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+ #: World_Conquest/utils/invest.cfg:190 msgid "&" msgstr "" #. [option]: ("&"+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, ("&"+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+ #: World_Conquest/utils/invest.cfg:209 msgid "&misc/red-x.png~SCALE(48,24)=Nevermind." msgstr "" #. [message]: speaker=unit #: World_Conquest/utils/invest.cfg:242 msgid "" "I am here to serve, my liege. How shall we allocate our resources? (Pick " "two.)" msgstr "" #. [option]: speaker=unit #: World_Conquest/utils/invest.cfg:245 msgid "Cultivate new recruits" msgstr "" #. [message]: speaker=narrator #: World_Conquest/utils/invest.cfg:255 msgid "" "What unit should we train? (This unit will be added to your recruit list for " "this and all future scenarios.)" msgstr "" #. [option]: speaker=unit #: World_Conquest/utils/invest.cfg:294 msgid "Persuade a great hero to join our cause" msgstr "" #. [message]: speaker=narrator #: World_Conquest/utils/invest.cfg:304 msgid "" "What sort of hero shall we recruit? (This unit will be loyal and have extra " "trait strength.)" msgstr "" #. [option]: speaker=unit #: World_Conquest/utils/invest.cfg:347 msgid "Invest in training for our recruits" msgstr "" #. [message]: speaker=unit #: World_Conquest/utils/invest.cfg:362 msgid "" "What training should we provide? (All units newly recruited this scenario " "gain the selected benefit.)" msgstr "" #. [option]: speaker=unit #: World_Conquest/utils/invest.cfg:412 msgid "Commission a magic item" msgstr "" #. [message]: speaker=narrator #: World_Conquest/utils/invest.cfg:423 msgid "" "What manner of artifact should we pursue? (This item will spawn in an " "adjacent hex, ready to be picked up by one of your units)" msgstr "" #. [option]: speaker=unit #: World_Conquest/utils/invest.cfg:465 msgid "Raise funds (Gain 60 gold.)" msgstr "" #. [message]: speaker=narrator #: World_Conquest/utils/recruit.cfg:53 msgid "Choose difficulty level:" msgstr "" #. [option]: speaker=narrator #: World_Conquest/utils/recruit.cfg:55 msgid "&units/human-peasants/peasant.png~RC(magenta>red)=" msgstr "" #. [print] #: World_Conquest/utils/recruit.cfg:59 msgid "Difficulty: Peasant" msgstr "" #. [option]: speaker=narrator #: World_Conquest/utils/recruit.cfg:67 msgid "&units/human-loyalists/sergeant.png~RC(magenta>red)=" msgstr "" #. [print] #: World_Conquest/utils/recruit.cfg:71 msgid "Difficulty: Sergeant" msgstr "" #. [option]: speaker=narrator #: World_Conquest/utils/recruit.cfg:78 msgid "&units/human-loyalists/lieutenant.png~RC(magenta>red)=" msgstr "" #. [print] #: World_Conquest/utils/recruit.cfg:82 msgid "Difficulty: Lieutnant" msgstr "" #. [option]: speaker=narrator #: World_Conquest/utils/recruit.cfg:89 msgid "&units/human-loyalists/general.png~RC(magenta>red)=" msgstr "" #. [print] #: World_Conquest/utils/recruit.cfg:93 msgid "Difficulty: General" msgstr "" #. [option]: speaker=narrator #: World_Conquest/utils/recruit.cfg:101 msgid "" "&units/drakes/inferno.png~RC(magenta>red)=Nightmare!!!= " msgstr "" #. [print] #: World_Conquest/utils/recruit.cfg:114 msgid "Difficulty: Nightmare" msgstr "" #. [objectives] #: World_Conquest/utils/scenario.cfg:98 msgid "Nightmare mod" msgstr "" #. [objective]: condition=win #: World_Conquest/utils/scenario.cfg:100 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: World_Conquest/utils/scenario.cfg:104 msgid "Time runs out" msgstr "" #. [objective]: condition=lose #: World_Conquest/utils/scenario.cfg:108 msgid "Lose your leader and all your heroes" msgstr "" #. [side]: type=Peasant #: World_Conquest/utils/scenario.cfg:151 msgid "teamname^Enemies" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:193 msgid "No! This is the end!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:393 World_Conquest/utils/scenario.cfg:410 msgid "To war! Prepare to defend yourselves!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:398 msgid "" "Why do we fight amongst ourselves? We should band together and take the " "coast with our combined forces!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:403 msgid "" "You speak truly; together we can overpower the rest. After that, who knows? " "Together we could go on to conquer other lands across the sea!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:417 msgid "" "Foolish upstarts. You will never defeat us! Come, my allies. Let us crush " "them!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:422 msgid "Yes! We will drive them into the sea!" msgstr "" #. [message] #: World_Conquest/utils/scenario.cfg:427 msgid "Never fear! Your trusted friends stand beside you!" msgstr "" #. [trait]: id=heroic #: World_Conquest/utils/variables.cfg:23 msgid "heroic" msgstr "" #. [trait]: id=heroic #: World_Conquest/utils/variables.cfg:24 msgid "female^heroic" msgstr "" #. [trait]: id=expert #: World_Conquest/utils/variables.cfg:61 msgid "expert" msgstr "" #. [trait]: id=expert #: World_Conquest/utils/variables.cfg:62 msgid "female^expert" msgstr "" #. [recruit]: type=Orcish Grunt #: World_Conquest/utils/variables.cfg:265 msgid "'bout time. Been forever since I had a good fight, eh?" msgstr "" #. [recruit]: type=Orcish Archer #: World_Conquest/utils/variables.cfg:270 msgid "" "My clan was destroyed long ago, leaving me to fend for myself. Let me join " "your army and I will fight as though your clan was my own!" msgstr "" #. [recruit]: type=Wolf Rider #: World_Conquest/utils/variables.cfg:275 msgid "I hunts. I join you, I hunts good for you!" msgstr "" #. [recruit]: type=Orcish Assassin #: World_Conquest/utils/variables.cfg:280 msgid "Heya, boss. Looks like you've got some guys need killing." msgstr "" #. [recruit]: type=Troll Whelp #: World_Conquest/utils/variables.cfg:285 msgid "Who you? I help you smash!" msgstr "" #. [recruit]: type=Naga Fighter #: World_Conquest/utils/variables.cfg:290 #: World_Conquest/utils/variables.cfg:706 msgid "" "I too have come a long way to this strange land. Perhaps we were destined to " "join blades here." msgstr "" #. [recruit]: type=Goblin Spearman #: World_Conquest/utils/variables.cfg:295 msgid "Ah, please no hurtings me! I helps you, see?" msgstr "" #. [recruit]: type=Orcish Leader #: World_Conquest/utils/variables.cfg:300 msgid "" "Heh, looks like you whelps might be getting in over your heads. Good thing " "I'm here now to win this fight for ya, huh?" msgstr "" #. [recruit]: type=Spearman #: World_Conquest/utils/variables.cfg:387 msgid "" "Ho there, friends! I am but a soldier of humble circumstances, yet long have " "I dreamed of joining great wars beyond our shores. Let me join your mission!" msgstr "" #. [recruit]: type=Bowman #: World_Conquest/utils/variables.cfg:392 msgid "" "Greetings, my lords. I have watched your battle from afar and yearn to join " "such a glorious campaign. I pledge myself to your service!" msgstr "" #. [recruit]: type=Cavalryman #: World_Conquest/utils/variables.cfg:397 msgid "" "You're not from around here, but I seem to find myself between employers at " "the moment and I'm not picky. I'll fight for you, if you'll have me." msgstr "" #. [recruit]: type=Mage #: World_Conquest/utils/variables.cfg:402 #: World_Conquest/utils/variables.cfg:527 msgid "" "Long have I studied the ways of lore, and I have much wisdom to offer. Allow " "me to guide you on your quest and together we will accomplish great things!" msgstr "" #. [recruit]: type=Fencer #: World_Conquest/utils/variables.cfg:407 msgid "" "Looks like you're a bit down on your luck, my friends. But now that I am " "here, there's nothing to worry about!" msgstr "" #. [recruit]: type=Heavy Infantryman #: World_Conquest/utils/variables.cfg:412 msgid "" "Finally reinforcements are here! I've been pinned down for days. Help me " "fight my way out of here and I'll gladly follow you!" msgstr "" #. [recruit]: type=Merman Fighter #: World_Conquest/utils/variables.cfg:417 msgid "" "I bring greetings from the merfolk. We have heard your plight, and though we " "have few warriors to spare among us, I would gladly lend my trident to your " "cause." msgstr "" #. [recruit]: type=Horseman #: World_Conquest/utils/variables.cfg:422 msgid "" "Hurrah! Now THIS is a battle too grand to be missed. Save some for me, eh?" msgstr "" #. [recruit]: type=Elvish Fighter #: World_Conquest/utils/variables.cfg:497 msgid "Need a friendly blade?" msgstr "" #. [recruit]: type=Elvish Scout #: World_Conquest/utils/variables.cfg:502 msgid "" "I offer you the service of my arrows and my steed. You will find none that " "fly faster than either." msgstr "" #. [recruit]: type=Elvish Archer #: World_Conquest/utils/variables.cfg:507 msgid "" "You guys look like you could use some help. Mind if I join in? It's been a " "while since I had a good fight!" msgstr "" #. [recruit]: type=Elvish Shaman #: World_Conquest/utils/variables.cfg:512 msgid "" "The mother forest sends you her blessings. Let us join together against her " "foes." msgstr "" #. [recruit]: type=Wose #: World_Conquest/utils/variables.cfg:517 msgid "Hmm! Welcome, tree-friends. We will pound our enemies into dust!" msgstr "" #. [recruit]: type=Merman Hunter #: World_Conquest/utils/variables.cfg:522 msgid "" "Greetings, friends. I am a lone hunter and have no legions of warriors to " "offer you, but I will gladly lend my arms to your cause." msgstr "" #. [recruit]: type=Mermaid Initiate #: World_Conquest/utils/variables.cfg:532 msgid "" "You have come a long way over the ocean, yet I see that you know little of " "her ways. Let me show you." msgstr "" #. [recruit]: type=Footpad #: World_Conquest/utils/variables.cfg:583 msgid "" "Hey, hey, easy there! I done nothin' to hurt you. We're all friends here, " "right? Looks like you might be in a tight spot, but don't worry. No one's " "better at getting out of tight spots than me, boss!" msgstr "" #. [recruit]: type=Dwarvish Thunderer #: World_Conquest/utils/variables.cfg:588 msgid "" "Listen up, ye primitive screwheads! This... is me BOOM STICK. Lemme show you " "what this baby can do!" msgstr "" #. [recruit]: type=Poacher #: World_Conquest/utils/variables.cfg:593 msgid "" "What, you want my help? A guy like me? Huh, that's rich. Oh well... let's " "give it a shot, eh?" msgstr "" #. [recruit]: type=Thief #: World_Conquest/utils/variables.cfg:598 msgid "" "You've got me, guv, it's a fair cop! Just lemme work for you instead. You " "won't regret it, guv, I promise!" msgstr "" #. [recruit]: type=Dwarvish Fighter #: World_Conquest/utils/variables.cfg:603 msgid "Having trouble, eh? Never worry, lads, we'll sort 'em out soon enough!" msgstr "" #. [recruit]: type=Dwarvish Guardsman #: World_Conquest/utils/variables.cfg:608 msgid "" "A soldier is no good without something to fight for. Let me fight for you!" msgstr "" #. [recruit]: type=Gryphon Rider #: World_Conquest/utils/variables.cfg:613 msgid "Need a hand? Me an' me bird can get just about anywheres you need." msgstr "" #. [recruit]: type=Dwarvish Ulfserker #: World_Conquest/utils/variables.cfg:618 msgid "Chin up, lads. Today is a good day to die!" msgstr "" #. [recruit]: type=Saurian Augur #: World_Conquest/utils/variables.cfg:676 msgid "" "You no fight good enough, no have saurian way. I show you way of saurian!" msgstr "" #. [recruit]: type=Drake Burner #: World_Conquest/utils/variables.cfg:681 msgid "" "Today is a most auspicious day for you, for I deem you worthy of the power " "of dragonfire. Show me your foes and I will incinerate them!" msgstr "" #. [recruit]: type=Drake Glider #: World_Conquest/utils/variables.cfg:686 msgid "" "You may be out to take over the land and the seas, but you'll never get " "anywhere without control of the skies. Fortunately I'm here to help you!" msgstr "" #. [recruit]: type=Drake Fighter #: World_Conquest/utils/variables.cfg:691 msgid "" "The ancient spirits tell me my destiny lies with yours. My sword is at your " "command." msgstr "" #. [recruit]: type=Saurian Skirmisher #: World_Conquest/utils/variables.cfg:696 msgid "" "Tribe fall long time ago, now tribe lost. This last fight of tribe. I fight " "with you, make last very great!" msgstr "" #. [recruit]: type=Drake Clasher #: World_Conquest/utils/variables.cfg:701 msgid "" "Stand fast, for I bring you the strength of dragons to assist you in your " "battle!" msgstr "" #. [recruit]: type=Young Ogre #: World_Conquest/utils/variables.cfg:711 msgid "You friend are? I friend help!" msgstr "" #. [recruit]: type=Skeleton #: World_Conquest/utils/variables.cfg:762 msgid "" "Don't hit me! I'm just your average regular friendly talking skeleton, see? " "Looks like you fellows could use some help!" msgstr "" #. [recruit]: type=Skeleton Archer #: World_Conquest/utils/variables.cfg:767 msgid "" "I am called forth from eternal rest, bound to follow he who called me. Show " "me the enemy, master!" msgstr "" #. [recruit]: type=Ghost #: World_Conquest/utils/variables.cfg:772 msgid "" "Who calls me from my slumber? I sense a great battle being joined. Point me " "towards the enemy and I will feast upon their very souls!" msgstr "" #. [recruit]: type=Ghoul #: World_Conquest/utils/variables.cfg:777 msgid "" "I say, old sport! It looks like you've got a spot of bother. Well, chin up, " "I say! I'm sure we'll make a simply smashing team-up. We can sort this lot " "out and be done by tea, what?" msgstr "" #. [recruit]: type=Ghoul #: World_Conquest/utils/variables.cfg:778 msgid "Have at thee, unholy abomin... wait, huh?" msgstr "" #. [recruit]: type=Dark Adept #: World_Conquest/utils/variables.cfg:783 msgid "" "You may not trust me or my reasons, but it seems you are not in a position " "to be choosy about your allies. Let me assist you and you just may survive." msgstr "" #. [recruit]: type=Vampire Bat #: World_Conquest/utils/variables.cfg:788 msgid "Skreeeeeeee!" msgstr "" #. [recruit]: type=Vampire Bat #: World_Conquest/utils/variables.cfg:789 msgid "" "This creature seems unusually intelligent for its kind. Perhaps it will help " "us!" msgstr "" #. [recruit]: type=Walking Corpse #: World_Conquest/utils/variables.cfg:794 msgid "..." msgstr "" #. [recruit]: type=Walking Corpse #: World_Conquest/utils/variables.cfg:795 msgid "Odd, it doesn't seem to attack. I wonder if we can use it?" msgstr "" #. [recruit]: type=Ruffian #: World_Conquest/utils/variables.cfg:800 msgid "Oooh oooh oooh! I want to help! Pick me, pick me!" msgstr "" #. [recruit]: type=Ruffian #: World_Conquest/utils/variables.cfg:801 msgid "...fine. I guess." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:820 msgid "Sacred symbol of light" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:823 msgid "Illuminates" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:824 msgid "" "This holy symbol radiates an aura of purest light, illuminating the bearer's " "surroundings." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:837 msgid "Medicinal herbs" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:840 msgid "Heals + Cures" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:841 msgid "" "These potent herbs give the bearer the ability to heal adjacent units and " "cure their poison." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:850 msgid "Trollsblood potion" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:853 msgid "Regenerates" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:854 msgid "This foul-smelling potion allows the imbiber to regenerate health." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:863 msgid "Vial of poison" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:866 msgid "Poison" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:867 msgid "" "This deadly poison envenoms the user's blade and pierce attacks, increasing " "damage and allowing them to inflict poison." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:886 msgid "Rune hammer" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:889 msgid "Add melee magical" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:890 msgid "" "This magic hammer empowers the wielder's melee attacks with the magical " "property." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:901 msgid "Zephyr cloak" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:904 msgid "Skirmisher" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:905 msgid "" "This lightweight cloak lets the wearer dance past enemies with ease, giving " "them the skirmisher and ambush ability." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:915 msgid "War banner" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:918 msgid "Extra leadership" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:919 msgid "" "This inspiring banner rallies the bearer's allies to war, imparting a " "leadership bonus to the allied units around." msgstr "" #. [leadership]: id=banner #: World_Conquest/utils/variables.cfg:927 msgid "banner" msgstr "" #. [leadership]: id=banner #: World_Conquest/utils/variables.cfg:928 msgid "" "Leadership:\n" "This unit can lead ~allied~ units that are next to it, making them fight " "better.\n" "\n" "Adjacent allied units will do more damage in battle. When a unit adjacent to " "and on the same side as a unit with Leadership engages in combat, its " "attacks do 25% more damage.\n" "\n" "This is cumulative with leadership." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:944 msgid "Holy water" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:947 msgid "Add melee arcane, resistance" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:948 msgid "" "This sacred vial anoints melee attacks with arcane power, increasing their " "damage and changing their damage type. It also increases arcane resistance " "by 30%." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:964 msgid "Blood ring" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:967 msgid "Add melee drain" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:968 msgid "" "This pulsing ring empowers the bearer's melee attacks with the ability to " "drain lifeforce from their victim." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:979 msgid "Phase orb" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:982 msgid "Teleports" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:983 msgid "" "This eldritch orb gives the bearer the ability to teleport between villages." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1000 msgid "Forbidden tome" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1003 msgid "Add melee plague" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1004 msgid "" "This unholy manual gives the user the power to resurrect enemies slain in " "melee combat as the walking dead." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1015 msgid "Heart of fire" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1018 msgid "Add melee fire, resistance" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1019 msgid "" "This magic orb infuses the wielder's melee attacks with fiery power, " "changing their damage type. It also improves fire resistance by 30%." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1035 msgid "Adamant armor" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1038 msgid "Up to 10% physical resistances + Steadfast" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1039 msgid "" "This sturdy plate increases the user's physical resistances (to a maximum of " "10%) and grants the steadfast ability." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1114 msgid "Eagle eye bow" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1117 msgid "Add ranged marksman" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1118 msgid "" "This enchanted longbow enhances the wielder's ranged attacks with uncanny " "precision and increased damage, adding the marksman property to any ranged " "attacks." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1134 msgid "Azure pearl" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1137 msgid "Water movement + Submerge" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1138 msgid "" "This wondrous gem lets the bearer breathe and move through water as if it " "was air, improving their mobility in water and granting the submerge ability." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1177 msgid "Assassin's ring" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1180 msgid "Add melee backstab" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1181 msgid "" "This nondescript ring gives its owner unmatched sneak attacking skills. The " "melee attacks gain the backstab ability." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1192 msgid "Tome of secrets" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1195 msgid "Chaotic + Halve experience requirements" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1196 msgid "" "This forgotten book imparts forbidden knowledge to the reader, changing " "their alignment to chaotic and greatly lowering their experience " "requirements." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1211 msgid "Winged staff" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1214 msgid "Improved flight" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1215 msgid "" "This wondrous rod imparts the user the ability to soar through the skies, " "making it a breeze to move through most terrain. Units that can already fly " "get extra movement." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1279 msgid "Trident of Storms" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1282 msgid "Adds ranged magical fire attack" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1283 msgid "" "This legendary trident can summon lightning from the heavens, granting its " "wielder a 17-2 magical ranged fire attack." msgstr "" #. [effect]: type=fire #: World_Conquest/utils/variables.cfg:1286 #: World_Conquest/utils/variables.cfg:1287 msgid "storm trident" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1302 msgid "Staff of radiance" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1305 msgid "Adds ranged magical arcane attack" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1306 msgid "" "This sacred rod can unleash brilliant bursts of luminous energy, granting " "its wielder a 11-3 magical ranged arcane attack." msgstr "" #. [effect]: type=arcane #: World_Conquest/utils/variables.cfg:1309 #: World_Conquest/utils/variables.cfg:1310 msgid "staff of radiance" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1349 msgid "Ring of frostbite" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1352 msgid "Adds melee cold and slows" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1353 msgid "" "This frigid ring envelops the user's melee attacks with icy cold, changing " "their damage to cold and allowing them to inflict deathly chills that slow " "the enemy." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1366 msgid "Winter's bloom" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1369 msgid "Snow movement + cold resistance + 20 hitpoints" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1370 msgid "" "This delicate blossom protects its bearer from the elements, increasing hit " "points by 20, cold resistance by 50% also letting them move and fight " "effectively in snow." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1399 msgid "Ghoul's blood" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1402 msgid "Feeding" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1403 msgid "" "This grisly concoction instills the drinker with an insatiable unholy " "hunger, increasing hitpoints slightly and adding the feeding ability." msgstr "" #. [dummy]: id=feeding_special #: World_Conquest/utils/variables.cfg:1409 msgid "feeding" msgstr "" #. [dummy]: id=feeding_special #: World_Conquest/utils/variables.cfg:1410 msgid "female^feeding" msgstr "" #. [dummy]: id=feeding_special #: World_Conquest/utils/variables.cfg:1411 msgid "" "Feeding:\n" "This unit gains 1 hitpoint added to its maximum whenever it kills a living " "unit." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1423 msgid "Ring of stealth" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1426 msgid "Nightstalk + extra movement" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1427 msgid "" "Forged of strange irridescent metals, this ring renders its wearer almost " "invisible in the darkness and lets them move with fluid grace, imparting the " "nightstalk ability and giving them 2 extra movement." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1440 msgid "Grimoire of truth" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1443 msgid "Lawful + Halve experience requirements" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1444 msgid "" "The pages of this book smells the cherubin. Follow the path and the kingdom " "of Heavens will be opened to thee." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1459 msgid "Hawk's Talon" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1462 msgid "charge" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1463 msgid "" "This spear imbues a unit's melee strikes with double damage when attacking, " "but also causes the defender's retalliation damage to be doubled." msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1475 msgid "Stormbringer" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1478 msgid "berserk + arcane weakness" msgstr "" #. [artifact] #: World_Conquest/utils/variables.cfg:1479 msgid "" "This legendary sword got some dark fame killing it's precedent owners. Melee " "attacks now gain the berserk ability while the wild magic aura sets you " "vulnerable to arcane." msgstr "" #. [trainer]: type=Royal Guard #: World_Conquest/utils/variables.cfg:1503 msgid "Train in melee combat" msgstr "" #. [trainer]: type=Royal Guard #: World_Conquest/utils/variables.cfg:1504 msgid "" "Looks like you could use some help. A grizzled old veteran like me won't be " "much use on the field, but I bet I can teach your men a thing or two about " "swordplay." msgstr "" #. [trainer]: type=Royal Guard #: World_Conquest/utils/variables.cfg:1505 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "new units you recruit will gain a permanent +12.5% damage bonus on their " "melee attacks." msgstr "" #. [trainer]: type=Master Bowman #: World_Conquest/utils/variables.cfg:1516 msgid "Train in ranged combat" msgstr "" #. [trainer]: type=Master Bowman #: World_Conquest/utils/variables.cfg:1517 msgid "" "I sympathize with your cause, but this is not my battle. I will not fight " "for you, but I will gladly instruct your recruits in the art of the bow, " "that they may better fight on their own." msgstr "" #. [trainer]: type=Master Bowman #: World_Conquest/utils/variables.cfg:1518 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "units you recruit will gain a permanent +12.5% damage bonus on their ranged " "attacks." msgstr "" #. [trainer]: type=Iron Mauler #: World_Conquest/utils/variables.cfg:1529 msgid "Train health" msgstr "" #. [trainer]: type=Iron Mauler #: World_Conquest/utils/variables.cfg:1530 msgid "" "Looks like a pretty grim fight you've got up ahead. I've got too many " "troubles of my own to join in, but stick about a whiles and I'll put some " "steel in your backbone. When I'm through with you you'll be able to keep on " "going no matter the odds!" msgstr "" #. [trainer]: type=Iron Mauler #: World_Conquest/utils/variables.cfg:1531 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "units you recruit will gain a permanent +10% extra hitpoints." msgstr "" #. [trainer]: type=Master at Arms #: World_Conquest/utils/variables.cfg:1542 msgid "Train movement" msgstr "" #. [trainer]: type=Master at Arms #: World_Conquest/utils/variables.cfg:1543 msgid "" "What, you want me to join the fight? Quite out of the question, old boy! I'm " "afraid battlefields just aren't my scene - no drama, no style, no romance! " "No finesse at all! You probably wouldn't understand, so let me show you. " "I'll teach you how to break out of those dreary marching formations and step " "light as a feather!" msgstr "" #. [trainer]: type=Master at Arms #: World_Conquest/utils/variables.cfg:1544 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "units you recruit will gain a permanent +1 increase to their maximum " "movement." msgstr "" #. [trainer]: type=General #: World_Conquest/utils/variables.cfg:1554 msgid "Train combat experience" msgstr "" #. [trainer]: type=General #: World_Conquest/utils/variables.cfg:1555 msgid "" "Join the battle? Nay, lads, my talents would be wasted on the frontlines. " "Give me some raw recruits to work with, though, and I'll whip 'em into shape " "for you. I know what real battle is like; by the time I'm through with 'em, " "your newbies might have some idea of it too." msgstr "" #. [trainer]: type=General #: World_Conquest/utils/variables.cfg:1556 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "units you recruit will gain a permanent -25% decrease to their experience " "requirements." msgstr "" #. [trainer]: type=Ranger #: World_Conquest/utils/variables.cfg:1566 msgid "Train woodscraft" msgstr "" #. [trainer]: type=Ranger #: World_Conquest/utils/variables.cfg:1567 msgid "" "Guess the fight's going pretty badly, huh? Well, no wonder! It takes more " "than raw strength to win a battle; you need stealth and guile. Let me show " "you." msgstr "" #. [trainer]: type=Ranger #: World_Conquest/utils/variables.cfg:1568 msgid "" "A trainer has offered to assist you. For the remainder of the scenario, all " "units you recruit will gain the ambush ability along with improved movement " "and defense in forests." msgstr "" #. [unstore_unit] #: World_Conquest/utils/variables.cfg:1648 msgid "+1 max HP" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:21 msgid "Victory is ours! Let us take sail in search of new lands to conquer!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:33 msgid "We win! Truly ours will be a glorious empire!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:45 msgid "" "Perhaps, but the path before us will not be easy. Between us and the great " "continents of the east lies the jungle island of Moragdu. Few have ever set " "foot on its treacherous shores and lived to tell the tale." msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:59 msgid "" "Do not get hasty! To reach the great continents of the east we must pass by " "the savage sands of Shar-hazad, notorious for its corsairs. We must subdue " "the island before we can advance further." msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:73 msgid "" "I truly hope so, but we have neither the supplies nor the ships for a long " "voyage now. If we wish to proceed we must brave the shorter northern " "crossing by way of the icy continent of Vrejland." msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:102 msgid "" "Onwards to the ships! Wait... what?! A great whirlpool has swallowed our " "fleet!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:107 msgid "What sorcery is this?!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:112 msgid "" "Our enemies must be strong in magic to work such devilry. No doubt this is " "their final revenge upon us." msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:117 msgid "Without ships we are stranded here. Our campaign is ended!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:122 msgid "" "Perhaps not. Legend says that there is an entrance to the Underworld bounded " "by these shores. If we cannot proceed over the sea, we shall go under it!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:136 msgid "Onwards to the ships!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:141 msgid "" "A great storm is brewing, my lords. Should we not wait for better weather?" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:146 msgid "" "Hah! We have travelled great oceans and brought low mighty empires. We will " "not be defeated by a bit of sea breeze!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:168 msgid "That's it, our work is done here!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:173 msgid "The whole world is now ours to command!" msgstr "" #. [message] #: World_Conquest/utils/victory.cfg:178 msgid "Maybe, but I still feel as if something else had to be done." msgstr "" #. [endlevel] #: World_Conquest/utils/victory.cfg:183 msgid "The End" msgstr ""