msgid ""
msgstr ""
"Project-Id-Version: World_Conquest-1.10\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-11-22 20:09-0500\n"
"PO-Revision-Date: 2012-11-22 20:09-0500\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [multiplayer]: id=TL_WC_NM_Cave5
#. [multiplayer]: id=TL_WC_NM_Sea5
#: World_Conquest/scenarios/WC_Cave5.cfg:5
#: World_Conquest/scenarios/WC_Sea5.cfg:5
msgid "MP campaign - WC_NM 5"
msgstr ""
#. [multiplayer]: id=TL_WC_NM_Cave5
#. [multiplayer]: id=TL_WC_NM_Desert3
#. [multiplayer]: id=TL_WC_NM_Frozen3
#. [multiplayer]: id=TL_WC_NM_Island2
#. [multiplayer]: id=TL_WC_NM_Island4
#. [multiplayer]: id=TL_WC_NM_Island6
#. [multiplayer]: id=TL_WC_NM_Jungle3
#. [multiplayer]: id=TL_WC_NM_Sea5
#: World_Conquest/scenarios/WC_Cave5.cfg:7
#: World_Conquest/scenarios/WC_Desert3.cfg:7
#: World_Conquest/scenarios/WC_Frozen3.cfg:7
#: World_Conquest/scenarios/WC_Island2.cfg:7
#: World_Conquest/scenarios/WC_Island4.cfg:7
#: World_Conquest/scenarios/WC_Island6.cfg:7
#: World_Conquest/scenarios/WC_Jungle3.cfg:7
#: World_Conquest/scenarios/WC_Sea5.cfg:7
msgid "A randomly generated campaign for 1-3 players."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:60
msgid ""
"So it exists! Somewhere in this subterranean realm we may find passage to "
"lands beyond."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:65
msgid "Heh heh heh. You find only death here, strange folk!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:70
msgid "Wha's this? Surface folk trespassing on our territory?"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:75
msgid "You mean OUR territory, puny fools!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:80
msgid ""
"Fight amongst yourselves if you will; it only makes your inevitable defeat "
"that much faster. We will repel these intruders by ourselves!"
msgstr ""
#. [message]: role=hero
#: World_Conquest/scenarios/WC_Cave5.cfg:85
msgid ""
"Not if we have anything to say about it. These strangers will lead us back "
"to freedom upon the surface world!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Cave5.cfg:90
#: World_Conquest/scenarios/WC_Sea5.cfg:89
msgid "Very well, traitor. We will just have to crush you as well."
msgstr ""
#. [multiplayer]: id=TL_WC_NM_Desert3
#. [multiplayer]: id=TL_WC_NM_Frozen3
#. [multiplayer]: id=TL_WC_NM_Jungle3
#: World_Conquest/scenarios/WC_Desert3.cfg:5
#: World_Conquest/scenarios/WC_Frozen3.cfg:5
#: World_Conquest/scenarios/WC_Jungle3.cfg:5
msgid "MP campaign - WC_NM 3"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Desert3.cfg:55
msgid "Look here--fresh meat arrives upon our shores!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Desert3.cfg:60
msgid ""
"These newcomers are too many and too well-armed to make easy meat. Let them "
"come to us; the desert will deal with them easily enough."
msgstr ""
#. [message]: role=hero
#: World_Conquest/scenarios/WC_Desert3.cfg:65
msgid ""
"Why should we hide like cornered rats? These strangers have great strength; "
"we will join them and share in their victories!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Desert3.cfg:70
msgid ""
"Curse you! Your kind has plagued us long enough anyhow. We will just have to "
"destroy you once and for all!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Frozen3.cfg:54
msgid "Brrrrrr! This bitter cold is harsh indeed."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Frozen3.cfg:59
msgid "Har, har! Can't take a little cold, can ye?"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Frozen3.cfg:64
msgid ""
"We hardly need to break out our weapons for this one, boys. We'll just sit "
"back and let them freeze to death!"
msgstr ""
#. [message]: role=hero
#: World_Conquest/scenarios/WC_Frozen3.cfg:69
msgid "Don't worry, we'll show you how to survive in the highlands."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Frozen3.cfg:74
msgid ""
"Gah, you fools. If you will side with these strangers you will perish "
"alongside them. Die!"
msgstr ""
#. [multiplayer]: id=TL_WC_NM_Island2
#: World_Conquest/scenarios/WC_Island2.cfg:5
msgid "MP campaign - WC_NM 2"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island2.cfg:51
msgid "Ahhh. Just look at these fertile lands, ripe for conquest!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island2.cfg:56
msgid "What's this?! Foreign invaders have set foot upon our shores!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island2.cfg:61
msgid ""
"We'll send them back to where they came from quick enough. All troops, to me!"
msgstr ""
#. [multiplayer]: id=TL_WC_NM_Island4
#: World_Conquest/scenarios/WC_Island4.cfg:5
msgid "MP campaign - WC_NM 4"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:55
msgid "Ready yourselves, men! The conquering hordes are upon us!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:60
msgid ""
"Word has come to our island of your victories. Your army is impressive, but "
"it will avail you not."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:65
msgid "Indeed. You come this far, and no farther!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:70
msgid ""
"Hah! We didn't come all this way just to give up and go home. We will "
"destroy you as we have destroyed all that have stood before us!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:75
msgid "So be it. We stand squarely behind our allies."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island4.cfg:80
msgid "You are not the only ones with allies! We'll push on till the end!"
msgstr ""
#. [multiplayer]: id=TL_WC_NM_Island6
#: World_Conquest/scenarios/WC_Island6.cfg:5
msgid "MP campaign - WC_NM 6"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island6.cfg:57
msgid ""
"Finally we come to the shores of the last continent. Here at the edge of the "
"world our empire shall be made complete."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island6.cfg:62
msgid "Never! Your mad quest ends here, tyrant."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island6.cfg:67
msgid ""
"All the peoples of the world stand against you. Though we would be enemies "
"otherwise, we are united in our cause. We must stop you!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Island6.cfg:72
msgid "No, not all of them. Today our full strength stands behind our allies!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Jungle3.cfg:56
msgid ""
"What's this? It is a long time since strangers have set foot upon Moragdu--"
"and in such great numbers too!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Jungle3.cfg:61
msgid ""
"The time of prophecies is upon us! The destroyers have arrived from beyond "
"the sea!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Jungle3.cfg:66
msgid ""
"I don't know what the lizard is babbling about, but we'll sort these "
"'destroyers' out quickly enough."
msgstr ""
#. [message]: role=hero
#: World_Conquest/scenarios/WC_Jungle3.cfg:71
msgid ""
"The prophecies are misplaced. Clearly we are meant to join with these "
"newcomers."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Jungle3.cfg:76
msgid "Fools! You will pay for your treachery!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Sea5.cfg:59
msgid "These islands are not on any of our charts! What is this place?"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Sea5.cfg:64
msgid ""
"We do not know where you came from, strange men from beyond the seas, but "
"these islands belong to us. Leave at once! "
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Sea5.cfg:69
msgid ""
"You should speak for yourselves. Too long have you polluted these sacred "
"waters with your presence."
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Sea5.cfg:74
msgid ""
"Squabble among yourselves if you will. With the aid of these foreigners we "
"can take the islands for ourselves!"
msgstr ""
#. [message]
#: World_Conquest/scenarios/WC_Sea5.cfg:79
msgid ""
"Fool! You will receive neither aid nor mercy from these invaders. They will "
"subjugate you like all the rest. Only by standing together can we defeat the "
"invaders!"
msgstr ""
#. [message]: role=hero
#: World_Conquest/scenarios/WC_Sea5.cfg:84
msgid "Speak for yourselves. We'll take our chances alongside these newcomers!"
msgstr ""
#. [multiplayer]: id=World_Conquest_TL
#: World_Conquest/scenarios/WC_Start.cfg:4
msgid "3p — World Conquest"
msgstr ""
#. [multiplayer]: id=World_Conquest_TL
#: World_Conquest/scenarios/WC_Start.cfg:6
msgid ""
"A randomly generated cooperative multiplayer campaign for 1-3 players.\n"
"It has 6 scenarios and 4 level of difficulties whereas Nightmare is "
"supposedly unbeatable."
msgstr ""
#. [scenario]: id=World_Conquest_Start
#: World_Conquest/scenarios/WC_Start.cfg:13
msgid "World Conquest"
msgstr ""
#. [side]: id=WCp{PLAYER}
#. [side]: id=WCp{SIDE}, type=Galleon
#: World_Conquest/scenarios/WC_Start.cfg:32
#: World_Conquest/utils/scenario.cfg:130
msgid "Allies"
msgstr ""
#. [message]: speaker=unit
#: World_Conquest/utils/bonus.cfg:285
msgid "Someone is here!"
msgstr ""
#. [message]: speaker=unit
#: World_Conquest/utils/bonus.cfg:311
msgid "Excellent. We could always use more help."
msgstr ""
#. [message]: speaker=unit
#: World_Conquest/utils/bonus.cfg:344
msgid "Hey, I found some treasure!"
msgstr ""
#. [option]: ("&"+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, ("&"+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+
#: World_Conquest/utils/invest.cfg:190
msgid "&"
msgstr ""
#. [option]: ("&"+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].group|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].group|].artifact[$J|].type|].name|+, ("&"+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+, +$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].icon|+"=+$artifact[$group[$player[$I|].ally[$K|]|].artifact[$J|].type|].name|+
#: World_Conquest/utils/invest.cfg:209
msgid "&misc/red-x.png~SCALE(48,24)=Nevermind."
msgstr ""
#. [message]: speaker=unit
#: World_Conquest/utils/invest.cfg:242
msgid ""
"I am here to serve, my liege. How shall we allocate our resources? (Pick "
"two.)"
msgstr ""
#. [option]: speaker=unit
#: World_Conquest/utils/invest.cfg:245
msgid "Cultivate new recruits"
msgstr ""
#. [message]: speaker=narrator
#: World_Conquest/utils/invest.cfg:255
msgid ""
"What unit should we train? (This unit will be added to your recruit list for "
"this and all future scenarios.)"
msgstr ""
#. [option]: speaker=unit
#: World_Conquest/utils/invest.cfg:294
msgid "Persuade a great hero to join our cause"
msgstr ""
#. [message]: speaker=narrator
#: World_Conquest/utils/invest.cfg:304
msgid ""
"What sort of hero shall we recruit? (This unit will be loyal and have extra "
"trait strength.)"
msgstr ""
#. [option]: speaker=unit
#: World_Conquest/utils/invest.cfg:347
msgid "Invest in training for our recruits"
msgstr ""
#. [message]: speaker=unit
#: World_Conquest/utils/invest.cfg:362
msgid ""
"What training should we provide? (All units newly recruited this scenario "
"gain the selected benefit.)"
msgstr ""
#. [option]: speaker=unit
#: World_Conquest/utils/invest.cfg:412
msgid "Commission a magic item"
msgstr ""
#. [message]: speaker=narrator
#: World_Conquest/utils/invest.cfg:423
msgid ""
"What manner of artifact should we pursue? (This item will spawn in an "
"adjacent hex, ready to be picked up by one of your units)"
msgstr ""
#. [option]: speaker=unit
#: World_Conquest/utils/invest.cfg:465
msgid "Raise funds (Gain 60 gold.)"
msgstr ""
#. [message]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:53
msgid "Choose difficulty level:"
msgstr ""
#. [option]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:55
msgid "&units/human-peasants/peasant.png~RC(magenta>red)="
msgstr ""
#. [print]
#: World_Conquest/utils/recruit.cfg:59
msgid "Difficulty: Peasant"
msgstr ""
#. [option]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:67
msgid "&units/human-loyalists/sergeant.png~RC(magenta>red)="
msgstr ""
#. [print]
#: World_Conquest/utils/recruit.cfg:71
msgid "Difficulty: Sergeant"
msgstr ""
#. [option]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:78
msgid "&units/human-loyalists/lieutenant.png~RC(magenta>red)="
msgstr ""
#. [print]
#: World_Conquest/utils/recruit.cfg:82
msgid "Difficulty: Lieutnant"
msgstr ""
#. [option]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:89
msgid "&units/human-loyalists/general.png~RC(magenta>red)="
msgstr ""
#. [print]
#: World_Conquest/utils/recruit.cfg:93
msgid "Difficulty: General"
msgstr ""
#. [option]: speaker=narrator
#: World_Conquest/utils/recruit.cfg:101
msgid ""
"&units/drakes/inferno.png~RC(magenta>red)=Nightmare!!!= "
msgstr ""
#. [print]
#: World_Conquest/utils/recruit.cfg:114
msgid "Difficulty: Nightmare"
msgstr ""
#. [objectives]
#: World_Conquest/utils/scenario.cfg:98
msgid "Nightmare mod"
msgstr ""
#. [objective]: condition=win
#: World_Conquest/utils/scenario.cfg:100
msgid "Defeat all enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: World_Conquest/utils/scenario.cfg:104
msgid "Time runs out"
msgstr ""
#. [objective]: condition=lose
#: World_Conquest/utils/scenario.cfg:108
msgid "Lose your leader and all your heroes"
msgstr ""
#. [side]: type=Peasant
#: World_Conquest/utils/scenario.cfg:151
msgid "teamname^Enemies"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:193
msgid "No! This is the end!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:393 World_Conquest/utils/scenario.cfg:410
msgid "To war! Prepare to defend yourselves!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:398
msgid ""
"Why do we fight amongst ourselves? We should band together and take the "
"coast with our combined forces!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:403
msgid ""
"You speak truly; together we can overpower the rest. After that, who knows? "
"Together we could go on to conquer other lands across the sea!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:417
msgid ""
"Foolish upstarts. You will never defeat us! Come, my allies. Let us crush "
"them!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:422
msgid "Yes! We will drive them into the sea!"
msgstr ""
#. [message]
#: World_Conquest/utils/scenario.cfg:427
msgid "Never fear! Your trusted friends stand beside you!"
msgstr ""
#. [trait]: id=heroic
#: World_Conquest/utils/variables.cfg:23
msgid "heroic"
msgstr ""
#. [trait]: id=heroic
#: World_Conquest/utils/variables.cfg:24
msgid "female^heroic"
msgstr ""
#. [trait]: id=expert
#: World_Conquest/utils/variables.cfg:61
msgid "expert"
msgstr ""
#. [trait]: id=expert
#: World_Conquest/utils/variables.cfg:62
msgid "female^expert"
msgstr ""
#. [recruit]: type=Orcish Grunt
#: World_Conquest/utils/variables.cfg:265
msgid "'bout time. Been forever since I had a good fight, eh?"
msgstr ""
#. [recruit]: type=Orcish Archer
#: World_Conquest/utils/variables.cfg:270
msgid ""
"My clan was destroyed long ago, leaving me to fend for myself. Let me join "
"your army and I will fight as though your clan was my own!"
msgstr ""
#. [recruit]: type=Wolf Rider
#: World_Conquest/utils/variables.cfg:275
msgid "I hunts. I join you, I hunts good for you!"
msgstr ""
#. [recruit]: type=Orcish Assassin
#: World_Conquest/utils/variables.cfg:280
msgid "Heya, boss. Looks like you've got some guys need killing."
msgstr ""
#. [recruit]: type=Troll Whelp
#: World_Conquest/utils/variables.cfg:285
msgid "Who you? I help you smash!"
msgstr ""
#. [recruit]: type=Naga Fighter
#: World_Conquest/utils/variables.cfg:290
#: World_Conquest/utils/variables.cfg:706
msgid ""
"I too have come a long way to this strange land. Perhaps we were destined to "
"join blades here."
msgstr ""
#. [recruit]: type=Goblin Spearman
#: World_Conquest/utils/variables.cfg:295
msgid "Ah, please no hurtings me! I helps you, see?"
msgstr ""
#. [recruit]: type=Orcish Leader
#: World_Conquest/utils/variables.cfg:300
msgid ""
"Heh, looks like you whelps might be getting in over your heads. Good thing "
"I'm here now to win this fight for ya, huh?"
msgstr ""
#. [recruit]: type=Spearman
#: World_Conquest/utils/variables.cfg:387
msgid ""
"Ho there, friends! I am but a soldier of humble circumstances, yet long have "
"I dreamed of joining great wars beyond our shores. Let me join your mission!"
msgstr ""
#. [recruit]: type=Bowman
#: World_Conquest/utils/variables.cfg:392
msgid ""
"Greetings, my lords. I have watched your battle from afar and yearn to join "
"such a glorious campaign. I pledge myself to your service!"
msgstr ""
#. [recruit]: type=Cavalryman
#: World_Conquest/utils/variables.cfg:397
msgid ""
"You're not from around here, but I seem to find myself between employers at "
"the moment and I'm not picky. I'll fight for you, if you'll have me."
msgstr ""
#. [recruit]: type=Mage
#: World_Conquest/utils/variables.cfg:402
#: World_Conquest/utils/variables.cfg:527
msgid ""
"Long have I studied the ways of lore, and I have much wisdom to offer. Allow "
"me to guide you on your quest and together we will accomplish great things!"
msgstr ""
#. [recruit]: type=Fencer
#: World_Conquest/utils/variables.cfg:407
msgid ""
"Looks like you're a bit down on your luck, my friends. But now that I am "
"here, there's nothing to worry about!"
msgstr ""
#. [recruit]: type=Heavy Infantryman
#: World_Conquest/utils/variables.cfg:412
msgid ""
"Finally reinforcements are here! I've been pinned down for days. Help me "
"fight my way out of here and I'll gladly follow you!"
msgstr ""
#. [recruit]: type=Merman Fighter
#: World_Conquest/utils/variables.cfg:417
msgid ""
"I bring greetings from the merfolk. We have heard your plight, and though we "
"have few warriors to spare among us, I would gladly lend my trident to your "
"cause."
msgstr ""
#. [recruit]: type=Horseman
#: World_Conquest/utils/variables.cfg:422
msgid ""
"Hurrah! Now THIS is a battle too grand to be missed. Save some for me, eh?"
msgstr ""
#. [recruit]: type=Elvish Fighter
#: World_Conquest/utils/variables.cfg:497
msgid "Need a friendly blade?"
msgstr ""
#. [recruit]: type=Elvish Scout
#: World_Conquest/utils/variables.cfg:502
msgid ""
"I offer you the service of my arrows and my steed. You will find none that "
"fly faster than either."
msgstr ""
#. [recruit]: type=Elvish Archer
#: World_Conquest/utils/variables.cfg:507
msgid ""
"You guys look like you could use some help. Mind if I join in? It's been a "
"while since I had a good fight!"
msgstr ""
#. [recruit]: type=Elvish Shaman
#: World_Conquest/utils/variables.cfg:512
msgid ""
"The mother forest sends you her blessings. Let us join together against her "
"foes."
msgstr ""
#. [recruit]: type=Wose
#: World_Conquest/utils/variables.cfg:517
msgid "Hmm! Welcome, tree-friends. We will pound our enemies into dust!"
msgstr ""
#. [recruit]: type=Merman Hunter
#: World_Conquest/utils/variables.cfg:522
msgid ""
"Greetings, friends. I am a lone hunter and have no legions of warriors to "
"offer you, but I will gladly lend my arms to your cause."
msgstr ""
#. [recruit]: type=Mermaid Initiate
#: World_Conquest/utils/variables.cfg:532
msgid ""
"You have come a long way over the ocean, yet I see that you know little of "
"her ways. Let me show you."
msgstr ""
#. [recruit]: type=Footpad
#: World_Conquest/utils/variables.cfg:583
msgid ""
"Hey, hey, easy there! I done nothin' to hurt you. We're all friends here, "
"right? Looks like you might be in a tight spot, but don't worry. No one's "
"better at getting out of tight spots than me, boss!"
msgstr ""
#. [recruit]: type=Dwarvish Thunderer
#: World_Conquest/utils/variables.cfg:588
msgid ""
"Listen up, ye primitive screwheads! This... is me BOOM STICK. Lemme show you "
"what this baby can do!"
msgstr ""
#. [recruit]: type=Poacher
#: World_Conquest/utils/variables.cfg:593
msgid ""
"What, you want my help? A guy like me? Huh, that's rich. Oh well... let's "
"give it a shot, eh?"
msgstr ""
#. [recruit]: type=Thief
#: World_Conquest/utils/variables.cfg:598
msgid ""
"You've got me, guv, it's a fair cop! Just lemme work for you instead. You "
"won't regret it, guv, I promise!"
msgstr ""
#. [recruit]: type=Dwarvish Fighter
#: World_Conquest/utils/variables.cfg:603
msgid "Having trouble, eh? Never worry, lads, we'll sort 'em out soon enough!"
msgstr ""
#. [recruit]: type=Dwarvish Guardsman
#: World_Conquest/utils/variables.cfg:608
msgid ""
"A soldier is no good without something to fight for. Let me fight for you!"
msgstr ""
#. [recruit]: type=Gryphon Rider
#: World_Conquest/utils/variables.cfg:613
msgid "Need a hand? Me an' me bird can get just about anywheres you need."
msgstr ""
#. [recruit]: type=Dwarvish Ulfserker
#: World_Conquest/utils/variables.cfg:618
msgid "Chin up, lads. Today is a good day to die!"
msgstr ""
#. [recruit]: type=Saurian Augur
#: World_Conquest/utils/variables.cfg:676
msgid ""
"You no fight good enough, no have saurian way. I show you way of saurian!"
msgstr ""
#. [recruit]: type=Drake Burner
#: World_Conquest/utils/variables.cfg:681
msgid ""
"Today is a most auspicious day for you, for I deem you worthy of the power "
"of dragonfire. Show me your foes and I will incinerate them!"
msgstr ""
#. [recruit]: type=Drake Glider
#: World_Conquest/utils/variables.cfg:686
msgid ""
"You may be out to take over the land and the seas, but you'll never get "
"anywhere without control of the skies. Fortunately I'm here to help you!"
msgstr ""
#. [recruit]: type=Drake Fighter
#: World_Conquest/utils/variables.cfg:691
msgid ""
"The ancient spirits tell me my destiny lies with yours. My sword is at your "
"command."
msgstr ""
#. [recruit]: type=Saurian Skirmisher
#: World_Conquest/utils/variables.cfg:696
msgid ""
"Tribe fall long time ago, now tribe lost. This last fight of tribe. I fight "
"with you, make last very great!"
msgstr ""
#. [recruit]: type=Drake Clasher
#: World_Conquest/utils/variables.cfg:701
msgid ""
"Stand fast, for I bring you the strength of dragons to assist you in your "
"battle!"
msgstr ""
#. [recruit]: type=Young Ogre
#: World_Conquest/utils/variables.cfg:711
msgid "You friend are? I friend help!"
msgstr ""
#. [recruit]: type=Skeleton
#: World_Conquest/utils/variables.cfg:762
msgid ""
"Don't hit me! I'm just your average regular friendly talking skeleton, see? "
"Looks like you fellows could use some help!"
msgstr ""
#. [recruit]: type=Skeleton Archer
#: World_Conquest/utils/variables.cfg:767
msgid ""
"I am called forth from eternal rest, bound to follow he who called me. Show "
"me the enemy, master!"
msgstr ""
#. [recruit]: type=Ghost
#: World_Conquest/utils/variables.cfg:772
msgid ""
"Who calls me from my slumber? I sense a great battle being joined. Point me "
"towards the enemy and I will feast upon their very souls!"
msgstr ""
#. [recruit]: type=Ghoul
#: World_Conquest/utils/variables.cfg:777
msgid ""
"I say, old sport! It looks like you've got a spot of bother. Well, chin up, "
"I say! I'm sure we'll make a simply smashing team-up. We can sort this lot "
"out and be done by tea, what?"
msgstr ""
#. [recruit]: type=Ghoul
#: World_Conquest/utils/variables.cfg:778
msgid "Have at thee, unholy abomin... wait, huh?"
msgstr ""
#. [recruit]: type=Dark Adept
#: World_Conquest/utils/variables.cfg:783
msgid ""
"You may not trust me or my reasons, but it seems you are not in a position "
"to be choosy about your allies. Let me assist you and you just may survive."
msgstr ""
#. [recruit]: type=Vampire Bat
#: World_Conquest/utils/variables.cfg:788
msgid "Skreeeeeeee!"
msgstr ""
#. [recruit]: type=Vampire Bat
#: World_Conquest/utils/variables.cfg:789
msgid ""
"This creature seems unusually intelligent for its kind. Perhaps it will help "
"us!"
msgstr ""
#. [recruit]: type=Walking Corpse
#: World_Conquest/utils/variables.cfg:794
msgid "..."
msgstr ""
#. [recruit]: type=Walking Corpse
#: World_Conquest/utils/variables.cfg:795
msgid "Odd, it doesn't seem to attack. I wonder if we can use it?"
msgstr ""
#. [recruit]: type=Ruffian
#: World_Conquest/utils/variables.cfg:800
msgid "Oooh oooh oooh! I want to help! Pick me, pick me!"
msgstr ""
#. [recruit]: type=Ruffian
#: World_Conquest/utils/variables.cfg:801
msgid "...fine. I guess."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:820
msgid "Sacred symbol of light"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:823
msgid "Illuminates"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:824
msgid ""
"This holy symbol radiates an aura of purest light, illuminating the bearer's "
"surroundings."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:837
msgid "Medicinal herbs"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:840
msgid "Heals + Cures"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:841
msgid ""
"These potent herbs give the bearer the ability to heal adjacent units and "
"cure their poison."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:850
msgid "Trollsblood potion"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:853
msgid "Regenerates"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:854
msgid "This foul-smelling potion allows the imbiber to regenerate health."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:863
msgid "Vial of poison"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:866
msgid "Poison"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:867
msgid ""
"This deadly poison envenoms the user's blade and pierce attacks, increasing "
"damage and allowing them to inflict poison."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:886
msgid "Rune hammer"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:889
msgid "Add melee magical"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:890
msgid ""
"This magic hammer empowers the wielder's melee attacks with the magical "
"property."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:901
msgid "Zephyr cloak"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:904
msgid "Skirmisher"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:905
msgid ""
"This lightweight cloak lets the wearer dance past enemies with ease, giving "
"them the skirmisher and ambush ability."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:915
msgid "War banner"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:918
msgid "Extra leadership"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:919
msgid ""
"This inspiring banner rallies the bearer's allies to war, imparting a "
"leadership bonus to the allied units around."
msgstr ""
#. [leadership]: id=banner
#: World_Conquest/utils/variables.cfg:927
msgid "banner"
msgstr ""
#. [leadership]: id=banner
#: World_Conquest/utils/variables.cfg:928
msgid ""
"Leadership:\n"
"This unit can lead ~allied~ units that are next to it, making them fight "
"better.\n"
"\n"
"Adjacent allied units will do more damage in battle. When a unit adjacent to "
"and on the same side as a unit with Leadership engages in combat, its "
"attacks do 25% more damage.\n"
"\n"
"This is cumulative with leadership."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:944
msgid "Holy water"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:947
msgid "Add melee arcane, resistance"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:948
msgid ""
"This sacred vial anoints melee attacks with arcane power, increasing their "
"damage and changing their damage type. It also increases arcane resistance "
"by 30%."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:964
msgid "Blood ring"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:967
msgid "Add melee drain"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:968
msgid ""
"This pulsing ring empowers the bearer's melee attacks with the ability to "
"drain lifeforce from their victim."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:979
msgid "Phase orb"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:982
msgid "Teleports"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:983
msgid ""
"This eldritch orb gives the bearer the ability to teleport between villages."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1000
msgid "Forbidden tome"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1003
msgid "Add melee plague"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1004
msgid ""
"This unholy manual gives the user the power to resurrect enemies slain in "
"melee combat as the walking dead."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1015
msgid "Heart of fire"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1018
msgid "Add melee fire, resistance"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1019
msgid ""
"This magic orb infuses the wielder's melee attacks with fiery power, "
"changing their damage type. It also improves fire resistance by 30%."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1035
msgid "Adamant armor"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1038
msgid "Up to 10% physical resistances + Steadfast"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1039
msgid ""
"This sturdy plate increases the user's physical resistances (to a maximum of "
"10%) and grants the steadfast ability."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1114
msgid "Eagle eye bow"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1117
msgid "Add ranged marksman"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1118
msgid ""
"This enchanted longbow enhances the wielder's ranged attacks with uncanny "
"precision and increased damage, adding the marksman property to any ranged "
"attacks."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1134
msgid "Azure pearl"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1137
msgid "Water movement + Submerge"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1138
msgid ""
"This wondrous gem lets the bearer breathe and move through water as if it "
"was air, improving their mobility in water and granting the submerge ability."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1177
msgid "Assassin's ring"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1180
msgid "Add melee backstab"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1181
msgid ""
"This nondescript ring gives its owner unmatched sneak attacking skills. The "
"melee attacks gain the backstab ability."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1192
msgid "Tome of secrets"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1195
msgid "Chaotic + Halve experience requirements"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1196
msgid ""
"This forgotten book imparts forbidden knowledge to the reader, changing "
"their alignment to chaotic and greatly lowering their experience "
"requirements."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1211
msgid "Winged staff"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1214
msgid "Improved flight"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1215
msgid ""
"This wondrous rod imparts the user the ability to soar through the skies, "
"making it a breeze to move through most terrain. Units that can already fly "
"get extra movement."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1279
msgid "Trident of Storms"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1282
msgid "Adds ranged magical fire attack"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1283
msgid ""
"This legendary trident can summon lightning from the heavens, granting its "
"wielder a 17-2 magical ranged fire attack."
msgstr ""
#. [effect]: type=fire
#: World_Conquest/utils/variables.cfg:1286
#: World_Conquest/utils/variables.cfg:1287
msgid "storm trident"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1302
msgid "Staff of radiance"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1305
msgid "Adds ranged magical arcane attack"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1306
msgid ""
"This sacred rod can unleash brilliant bursts of luminous energy, granting "
"its wielder a 11-3 magical ranged arcane attack."
msgstr ""
#. [effect]: type=arcane
#: World_Conquest/utils/variables.cfg:1309
#: World_Conquest/utils/variables.cfg:1310
msgid "staff of radiance"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1349
msgid "Ring of frostbite"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1352
msgid "Adds melee cold and slows"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1353
msgid ""
"This frigid ring envelops the user's melee attacks with icy cold, changing "
"their damage to cold and allowing them to inflict deathly chills that slow "
"the enemy."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1366
msgid "Winter's bloom"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1369
msgid "Snow movement + cold resistance + 20 hitpoints"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1370
msgid ""
"This delicate blossom protects its bearer from the elements, increasing hit "
"points by 20, cold resistance by 50% also letting them move and fight "
"effectively in snow."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1399
msgid "Ghoul's blood"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1402
msgid "Feeding"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1403
msgid ""
"This grisly concoction instills the drinker with an insatiable unholy "
"hunger, increasing hitpoints slightly and adding the feeding ability."
msgstr ""
#. [dummy]: id=feeding_special
#: World_Conquest/utils/variables.cfg:1409
msgid "feeding"
msgstr ""
#. [dummy]: id=feeding_special
#: World_Conquest/utils/variables.cfg:1410
msgid "female^feeding"
msgstr ""
#. [dummy]: id=feeding_special
#: World_Conquest/utils/variables.cfg:1411
msgid ""
"Feeding:\n"
"This unit gains 1 hitpoint added to its maximum whenever it kills a living "
"unit."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1423
msgid "Ring of stealth"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1426
msgid "Nightstalk + extra movement"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1427
msgid ""
"Forged of strange irridescent metals, this ring renders its wearer almost "
"invisible in the darkness and lets them move with fluid grace, imparting the "
"nightstalk ability and giving them 2 extra movement."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1440
msgid "Grimoire of truth"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1443
msgid "Lawful + Halve experience requirements"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1444
msgid ""
"The pages of this book smells the cherubin. Follow the path and the kingdom "
"of Heavens will be opened to thee."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1459
msgid "Hawk's Talon"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1462
msgid "charge"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1463
msgid ""
"This spear imbues a unit's melee strikes with double damage when attacking, "
"but also causes the defender's retalliation damage to be doubled."
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1475
msgid "Stormbringer"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1478
msgid "berserk + arcane weakness"
msgstr ""
#. [artifact]
#: World_Conquest/utils/variables.cfg:1479
msgid ""
"This legendary sword got some dark fame killing it's precedent owners. Melee "
"attacks now gain the berserk ability while the wild magic aura sets you "
"vulnerable to arcane."
msgstr ""
#. [trainer]: type=Royal Guard
#: World_Conquest/utils/variables.cfg:1503
msgid "Train in melee combat"
msgstr ""
#. [trainer]: type=Royal Guard
#: World_Conquest/utils/variables.cfg:1504
msgid ""
"Looks like you could use some help. A grizzled old veteran like me won't be "
"much use on the field, but I bet I can teach your men a thing or two about "
"swordplay."
msgstr ""
#. [trainer]: type=Royal Guard
#: World_Conquest/utils/variables.cfg:1505
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"new units you recruit will gain a permanent +12.5% damage bonus on their "
"melee attacks."
msgstr ""
#. [trainer]: type=Master Bowman
#: World_Conquest/utils/variables.cfg:1516
msgid "Train in ranged combat"
msgstr ""
#. [trainer]: type=Master Bowman
#: World_Conquest/utils/variables.cfg:1517
msgid ""
"I sympathize with your cause, but this is not my battle. I will not fight "
"for you, but I will gladly instruct your recruits in the art of the bow, "
"that they may better fight on their own."
msgstr ""
#. [trainer]: type=Master Bowman
#: World_Conquest/utils/variables.cfg:1518
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"units you recruit will gain a permanent +12.5% damage bonus on their ranged "
"attacks."
msgstr ""
#. [trainer]: type=Iron Mauler
#: World_Conquest/utils/variables.cfg:1529
msgid "Train health"
msgstr ""
#. [trainer]: type=Iron Mauler
#: World_Conquest/utils/variables.cfg:1530
msgid ""
"Looks like a pretty grim fight you've got up ahead. I've got too many "
"troubles of my own to join in, but stick about a whiles and I'll put some "
"steel in your backbone. When I'm through with you you'll be able to keep on "
"going no matter the odds!"
msgstr ""
#. [trainer]: type=Iron Mauler
#: World_Conquest/utils/variables.cfg:1531
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"units you recruit will gain a permanent +10% extra hitpoints."
msgstr ""
#. [trainer]: type=Master at Arms
#: World_Conquest/utils/variables.cfg:1542
msgid "Train movement"
msgstr ""
#. [trainer]: type=Master at Arms
#: World_Conquest/utils/variables.cfg:1543
msgid ""
"What, you want me to join the fight? Quite out of the question, old boy! I'm "
"afraid battlefields just aren't my scene - no drama, no style, no romance! "
"No finesse at all! You probably wouldn't understand, so let me show you. "
"I'll teach you how to break out of those dreary marching formations and step "
"light as a feather!"
msgstr ""
#. [trainer]: type=Master at Arms
#: World_Conquest/utils/variables.cfg:1544
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"units you recruit will gain a permanent +1 increase to their maximum "
"movement."
msgstr ""
#. [trainer]: type=General
#: World_Conquest/utils/variables.cfg:1554
msgid "Train combat experience"
msgstr ""
#. [trainer]: type=General
#: World_Conquest/utils/variables.cfg:1555
msgid ""
"Join the battle? Nay, lads, my talents would be wasted on the frontlines. "
"Give me some raw recruits to work with, though, and I'll whip 'em into shape "
"for you. I know what real battle is like; by the time I'm through with 'em, "
"your newbies might have some idea of it too."
msgstr ""
#. [trainer]: type=General
#: World_Conquest/utils/variables.cfg:1556
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"units you recruit will gain a permanent -25% decrease to their experience "
"requirements."
msgstr ""
#. [trainer]: type=Ranger
#: World_Conquest/utils/variables.cfg:1566
msgid "Train woodscraft"
msgstr ""
#. [trainer]: type=Ranger
#: World_Conquest/utils/variables.cfg:1567
msgid ""
"Guess the fight's going pretty badly, huh? Well, no wonder! It takes more "
"than raw strength to win a battle; you need stealth and guile. Let me show "
"you."
msgstr ""
#. [trainer]: type=Ranger
#: World_Conquest/utils/variables.cfg:1568
msgid ""
"A trainer has offered to assist you. For the remainder of the scenario, all "
"units you recruit will gain the ambush ability along with improved movement "
"and defense in forests."
msgstr ""
#. [unstore_unit]
#: World_Conquest/utils/variables.cfg:1648
msgid "+1 max HP"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:21
msgid "Victory is ours! Let us take sail in search of new lands to conquer!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:33
msgid "We win! Truly ours will be a glorious empire!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:45
msgid ""
"Perhaps, but the path before us will not be easy. Between us and the great "
"continents of the east lies the jungle island of Moragdu. Few have ever set "
"foot on its treacherous shores and lived to tell the tale."
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:59
msgid ""
"Do not get hasty! To reach the great continents of the east we must pass by "
"the savage sands of Shar-hazad, notorious for its corsairs. We must subdue "
"the island before we can advance further."
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:73
msgid ""
"I truly hope so, but we have neither the supplies nor the ships for a long "
"voyage now. If we wish to proceed we must brave the shorter northern "
"crossing by way of the icy continent of Vrejland."
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:102
msgid ""
"Onwards to the ships! Wait... what?! A great whirlpool has swallowed our "
"fleet!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:107
msgid "What sorcery is this?!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:112
msgid ""
"Our enemies must be strong in magic to work such devilry. No doubt this is "
"their final revenge upon us."
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:117
msgid "Without ships we are stranded here. Our campaign is ended!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:122
msgid ""
"Perhaps not. Legend says that there is an entrance to the Underworld bounded "
"by these shores. If we cannot proceed over the sea, we shall go under it!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:136
msgid "Onwards to the ships!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:141
msgid ""
"A great storm is brewing, my lords. Should we not wait for better weather?"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:146
msgid ""
"Hah! We have travelled great oceans and brought low mighty empires. We will "
"not be defeated by a bit of sea breeze!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:168
msgid "That's it, our work is done here!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:173
msgid "The whole world is now ours to command!"
msgstr ""
#. [message]
#: World_Conquest/utils/victory.cfg:178
msgid "Maybe, but I still feel as if something else had to be done."
msgstr ""
#. [endlevel]
#: World_Conquest/utils/victory.cfg:183
msgid "The End"
msgstr ""