msgid "" msgstr "" "Project-Id-Version: Warmaster-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-03-28 16:45-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:11 msgid "Warmaster" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:13 msgid "WM" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:17 msgid "(Normal)" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:17 msgid "Novice" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:18 msgid "Expert" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:18 msgid "(Hard)" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:19 msgid "Master" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:19 msgid "(Very Hard)" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:20 msgid "" "One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...\n" "" msgstr "" #. [campaign]: id=Warmaster #: ./Warmaster/_main.cfg:23 msgid "(Expert level, 16 scenarios)" msgstr "" #. [about] #: ./Warmaster/credits.cfg:6 msgid "Campaign Design" msgstr "" #. [about] #: ./Warmaster/credits.cfg:12 msgid "Translations" msgstr "" #. [about] #: ./Warmaster/credits.cfg:18 msgid "Campaign Maintenance" msgstr "" #. [scenario]: id=01_Warmaster #: ./Warmaster/scenarios/01_Warmaster.cfg:5 msgid "The Escape" msgstr "" #. [part] #: ./Warmaster/scenarios/01_Warmaster.cfg:74 msgid "There are a lot of rumors about a mysterious, blue little stone stored in our castle. But I know it better. It has been brought to our castle a short time ago, and it isn't just a random blue colored stone. It is a magical stone. It grants it's owner some kind of ability, but I don't know what it exactly does. Well. I don't really want to know it either. I just have to guard that stone and my king... Well, this is what every royal guard has to do. But something seems to be unusual today..." msgstr "" #. [part] #: ./Warmaster/scenarios/01_Warmaster.cfg:77 msgid "However, another boring day as a royal guard begins... The sky is clear blue, and everything is as boring as always. Everything? Not really. The king's scout, who was sent to check the area like every day, still isn't back from his trip. He should already have arrived about five hours ago. The king is worried about what might have happened to his scout, but he didn't send any other soldier to look after him yet. I wonder what might be going on there..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/01_Warmaster.cfg:199 msgid "Escape to the north" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/01_Warmaster.cfg:203 ./Warmaster/scenarios/02_Warmaster.cfg:86 ./Warmaster/scenarios/03_Warmaster.cfg:196 ./Warmaster/scenarios/04_Warmaster.cfg:92 ./Warmaster/scenarios/04_Warmaster.cfg:501 ./Warmaster/scenarios/04x_Warmaster.cfg:79 ./Warmaster/scenarios/05_Warmaster.cfg:87 ./Warmaster/scenarios/06_Warmaster.cfg:94 ./Warmaster/scenarios/06_Warmaster.cfg:291 ./Warmaster/scenarios/07_Warmaster.cfg:72 ./Warmaster/scenarios/08_Warmaster.cfg:80 ./Warmaster/scenarios/09_Warmaster.cfg:121 ./Warmaster/scenarios/10_Warmaster.cfg:112 ./Warmaster/scenarios/10x_Warmaster.cfg:135 ./Warmaster/scenarios/11_Warmaster.cfg:98 ./Warmaster/scenarios/12_Warmaster.cfg:103 ./Warmaster/scenarios/13_Warmaster.cfg:85 ./Warmaster/scenarios/14_Warmaster.cfg:94 ./Warmaster/scenarios/15_Warmaster.cfg:102 ./Warmaster/scenarios/16_Warmaster.cfg:67 msgid "Death of Troy" msgstr "" #. [side]: type=Royal Guard, id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:227 msgid "Igor" msgstr "" #. [side]: type=Grand Marshal, id=Groud #. [side]: type=Grand Marshal, id=Zaphron #. [side]: type=Master at Arms, id=Gwoddroy #. [side]: type=Royal Guard, id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:231 ./Warmaster/scenarios/01_Warmaster.cfg:382 ./Warmaster/scenarios/04_Warmaster.cfg:128 ./Warmaster/scenarios/05_Warmaster.cfg:120 ./Warmaster/utils/macros.cfg:45 msgid "Loyalists" msgstr "" #. [effect]: type=blade #: ./Warmaster/scenarios/01_Warmaster.cfg:306 msgid "throwing knives" msgstr "" #. [side]: type=Grand Marshal, id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:378 msgid "Groud" msgstr "" #. [side]: type=Orcish Sovereign, id=Mergal-Jam #: ./Warmaster/scenarios/01_Warmaster.cfg:477 msgid "Mergal-Jam" msgstr "" #. [side]: type=Orcish Sovereign, id=Mergal-Jam #. [side]: type=Orcish Sovereign, id=Mergal-Jog #: ./Warmaster/scenarios/01_Warmaster.cfg:481 ./Warmaster/scenarios/01_Warmaster.cfg:535 msgid "Invaders" msgstr "" #. [side]: type=Orcish Sovereign, id=Mergal-Jog #: ./Warmaster/scenarios/01_Warmaster.cfg:531 msgid "Mergal-Jog" msgstr "" #. [side]: type=Ogre, id=Hugle #: ./Warmaster/scenarios/01_Warmaster.cfg:585 msgid "Hugle" msgstr "" #. [side]: type=Necrophage, id=Zreg #. [side]: type=Ogre, id=Hugle #: ./Warmaster/scenarios/01_Warmaster.cfg:599 ./Warmaster/scenarios/06_Warmaster.cfg:155 msgid "Monsters" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/01_Warmaster.cfg:627 msgid "Some dark shapes can be seen a few miles away." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:632 msgid "Huh? What might this be? ...Can this be? Orcs?" msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:636 msgid "Orcs! Douzens of them! Where are they all coming from?" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:640 msgid "Uh. They seem to be a bit too many for me." msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:644 msgid "Did I say douzens? Forget what I said. This must be hundreds of orcs! If we only knew about it... But like this, we cannot protect the castle and the town any longer. We are doomed." msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:648 msgid "I haven't seen that many orcs since I am king. There's no way we can make it against such numbers. But why are they attacking us either? We didn't fight orcs for years." msgstr "" #. [message]: id=Mergal-Jam #: ./Warmaster/scenarios/01_Warmaster.cfg:653 msgid "You're asking why we're attacking you? Stupid man. Don't you already know it?" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:657 msgid "...the Zrai-Stone...? Oh no..." msgstr "" #. [message]: id=Mergal-Jam #: ./Warmaster/scenarios/01_Warmaster.cfg:662 msgid "Exactly. Now common, give it to us immediately and we might let you die a quick death!" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:666 msgid "No way! Troy, take the stone and escape! Immediately!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:670 msgid "But..." msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:674 msgid "Do it! Take the stone and escape!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:678 msgid "But to where! If I would try to escape I would just bring the stone towards the orcs!" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:682 msgid "Not if you go through the castle. There is a secret passage somewhere in it. To open it you must press some kind of switch." msgstr "" #. [message]: id=Mergal-Jog #: ./Warmaster/scenarios/01_Warmaster.cfg:687 msgid "So you're trying to escape? How silly. We will get you nevertheless! Now go on, my little grunts! Enter that ugly castle and smash everyone to pieces, especially that guy with the stone!" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:691 msgid "Here is the stone. Now recruit some soldiers to help you and go! But be careful, I have never been inside the secret passage. I don't know what might await you in there." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:695 msgid "Alright... Igor, fight as best as you can. I'm going." msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:699 msgid "Promised. I won't go down without a fight!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:713 msgid "Phew... I really made it this far. But where to go now? I don't know what this little stone exactly is. I only know that the orcs may not get it. I hope there are no orcs around here... Well. I should try to stay away from any trouble with orcs. And therefor I should travel as far away from them as possible." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:717 msgid "Why did this only have to happen..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:731 msgid "Argh... I must... escape..." msgstr "" #. [message]: id=Mergal-Jog #: ./Warmaster/scenarios/01_Warmaster.cfg:736 msgid "Ah, there we have the Zrai-Stone. Very well. But this starts to get fun. Kill them all!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:740 msgid "No..." msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:756 msgid "I may have been defeated, but you'll never get the stone!" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:769 msgid "How is this possible... I have been... defeated..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:784 msgid "This one is defeated..." msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:797 msgid "We will meet in hell!" msgstr "" #. [message]: id=Groud #: ./Warmaster/scenarios/01_Warmaster.cfg:810 msgid "I won't let you pass, fool! You'll first have to defeat me to get through here!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:823 msgid "What? You're attacking me? C'mon, you can't be serious..." msgstr "" #. [message]: id=Hugle #: ./Warmaster/scenarios/01_Warmaster.cfg:836 msgid "Food! Hugle is hungry! Hugle will kill tasty little thing and then eat it." msgstr "" #. [message]: id=Hugle #: ./Warmaster/scenarios/01_Warmaster.cfg:849 msgid "Food attacks Hugle? Hugle kills food and then eats it." msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:862 msgid "Die!" msgstr "" #. [message]: id=Igor #: ./Warmaster/scenarios/01_Warmaster.cfg:875 msgid "My name is Igor. You will regret having attacked me!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/01_Warmaster.cfg:888 msgid "Get out of my way, you monster!" msgstr "" #. [message]: id=Hugle #: ./Warmaster/scenarios/01_Warmaster.cfg:918 msgid "Agh! Hugle hungry... but Hugle... dead..." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/01_Warmaster.cfg:922 msgid "The northern wall begins to shake and break. Now the cave can be left through the northern wall." msgstr "" #. [scenario]: id=02_Warmaster #: ./Warmaster/scenarios/02_Warmaster.cfg:5 msgid "Still fleeing" msgstr "" #. [part] #: ./Warmaster/scenarios/02_Warmaster.cfg:59 msgid "Having left the castle, I decided that it would be the best to meet the king of the next door empire Grix. Unfortunitally that would be a march of about 3 months, and I was fairly sure that we would meet those orcs again. And I should be right... The orcs were faster than I expected." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/02_Warmaster.cfg:82 msgid "Defeat Marlal-Koff" msgstr "" #. [side]: type=Orcish Slayer, id=Marlal-Koff #: ./Warmaster/scenarios/02_Warmaster.cfg:105 msgid "Marlal-Koff" msgstr "" #. [side]: type=Orcish Slayer, id=Marlal-Koff #: ./Warmaster/scenarios/02_Warmaster.cfg:108 msgid "Assassins" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/02_Warmaster.cfg:136 msgid "Argh, I knew there would be more fighting... But that could have waited for a bit longer, too. However, we will have to fight our way then..." msgstr "" #. [message]: id=Marlal-Koff #: ./Warmaster/scenarios/02_Warmaster.cfg:140 msgid "There is that guy again! Onwards, grunts! I want to see that stone in my hands!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/02_Warmaster.cfg:144 msgid "You will have to defeat me to get your hands onto the stone! To arms!" msgstr "" #. [message]: id=Marlal-Koff #: ./Warmaster/scenarios/02_Warmaster.cfg:158 msgid "Urgh. I may have been defeated, but I am only a grunt... You didn't face our main army yet..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/02_Warmaster.cfg:162 msgid "Main army? I don't know if I want to face them... I should better hurry and go to Grix." msgstr "" #. [scenario]: id=03_Warmaster #: ./Warmaster/scenarios/03_Warmaster.cfg:5 msgid "Helping Elves" msgstr "" #. [part] #: ./Warmaster/scenarios/03_Warmaster.cfg:68 msgid "Not wanting to know how many orcs the 'main army' contained, I continued traveling to Grix. It still was a long way to the empire, and soon I stood right in front of a great forest..." msgstr "" #. [unit]: id=Ervin, type=Elvish Captain #: ./Warmaster/scenarios/03_Warmaster.cfg:77 msgid "Ervin" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/03_Warmaster.cfg:186 ./Warmaster/scenarios/05_Warmaster.cfg:77 ./Warmaster/scenarios/10x_Warmaster.cfg:125 msgid "Resist until the end of the turns" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/03_Warmaster.cfg:192 ./Warmaster/scenarios/04x_Warmaster.cfg:75 ./Warmaster/scenarios/05_Warmaster.cfg:83 ./Warmaster/scenarios/07_Warmaster.cfg:68 ./Warmaster/scenarios/11_Warmaster.cfg:94 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/03_Warmaster.cfg:200 ./Warmaster/scenarios/04_Warmaster.cfg:96 ./Warmaster/scenarios/04_Warmaster.cfg:505 ./Warmaster/scenarios/04x_Warmaster.cfg:83 ./Warmaster/scenarios/05_Warmaster.cfg:91 ./Warmaster/scenarios/06_Warmaster.cfg:98 ./Warmaster/scenarios/06_Warmaster.cfg:295 ./Warmaster/scenarios/07_Warmaster.cfg:76 ./Warmaster/scenarios/08_Warmaster.cfg:84 ./Warmaster/scenarios/09_Warmaster.cfg:125 ./Warmaster/scenarios/10_Warmaster.cfg:116 ./Warmaster/scenarios/10x_Warmaster.cfg:139 ./Warmaster/scenarios/11_Warmaster.cfg:102 ./Warmaster/scenarios/12_Warmaster.cfg:107 ./Warmaster/scenarios/13_Warmaster.cfg:89 ./Warmaster/scenarios/14_Warmaster.cfg:98 ./Warmaster/scenarios/15_Warmaster.cfg:106 ./Warmaster/scenarios/16_Warmaster.cfg:71 msgid "Death of Ervin" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/03_Warmaster.cfg:204 msgid "Death of Grendil" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/03_Warmaster.cfg:208 msgid "Turns run out before reaching Grendil" msgstr "" #. [side]: type=Elvish Avenger, id=Grendil #: ./Warmaster/scenarios/03_Warmaster.cfg:235 msgid "Grendil" msgstr "" #. [side]: type=Elvish Avenger, id=Grendil #: ./Warmaster/scenarios/03_Warmaster.cfg:239 msgid "Wood Elves" msgstr "" #. [side]: type=Orcish Warrior, id=Urgor-Graff #: ./Warmaster/scenarios/03_Warmaster.cfg:287 msgid "Urgor-Graff" msgstr "" #. [side]: type=Orcish Crossbowman, id=Gergal-Ginnal #. [side]: type=Orcish Slurbow, id=Marhal-Tor #. [side]: type=Orcish Slurbow, id=Montog-Vargus #. [side]: type=Orcish Sovereign, id=Mortaler #. [side]: type=Orcish Warlord, id=Hirr-Mirr #. [side]: type=Orcish Warlord, id=Nirgil-Nirril #. [side]: type=Orcish Warlord, id=Werrand-Log #. [side]: type=Orcish Warrior, id=Urgor-Graff #: ./Warmaster/scenarios/03_Warmaster.cfg:290 ./Warmaster/scenarios/04_Warmaster.cfg:179 ./Warmaster/scenarios/07_Warmaster.cfg:98 ./Warmaster/scenarios/08_Warmaster.cfg:138 ./Warmaster/scenarios/09_Warmaster.cfg:205 ./Warmaster/scenarios/10_Warmaster.cfg:175 ./Warmaster/scenarios/11_Warmaster.cfg:156 ./Warmaster/scenarios/14_Warmaster.cfg:126 msgid "Orcs" msgstr "" #. [side]: type=Dark Sorcerer, id=Zeff-Jerlil #: ./Warmaster/scenarios/03_Warmaster.cfg:326 msgid "Zeff-Jerlil" msgstr "" #. [side] #. [side]: type=Banebow, id=Deth #. [side]: type=Dark Sorcerer, id=Urgol #. [side]: type=Dark Sorcerer, id=Zeff-Jerlil #. [side]: type=Necromancer, id=Farghul #: ./Warmaster/scenarios/03_Warmaster.cfg:329 ./Warmaster/scenarios/04_Warmaster.cfg:216 ./Warmaster/scenarios/08_Warmaster.cfg:168 ./Warmaster/scenarios/09_Warmaster.cfg:287 ./Warmaster/scenarios/13_Warmaster.cfg:217 msgid "Undead" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:367 msgid "Stop! Who are you and what is your business here!" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/03_Warmaster.cfg:371 msgid "Please sir, you must help us. Orcs and some kind of undead monsters are attacking us, and we have no chance against such a great army. We aren't prepared for war..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:375 msgid "Okay, this time the orcs really went to far. Attacking us humans, okay, humans and orcs are in war always. But elves! Elves have nothing to do with that thing. Okay, I'll help you. What is your name?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/03_Warmaster.cfg:379 msgid "My name is Ervin. Please, you must save Grendil, our leader. He is in the middle of the forest and begins to recruit fighters in this very moment. Talk to him as soon as you arrive at his castle. We must hurry. Me and that shaman will assist you." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:383 msgid "Alright... Then let's join the fun!" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/03_Warmaster.cfg:387 msgid "To talk to Grendil just move onto one of the castle-hexes next to his keep (Grendil's keep is the upper one)." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:403 msgid "Hello, Grendil. Ervin told me to help you, and well, here I am." msgstr "" #. [message]: id=Grendil #: ./Warmaster/scenarios/03_Warmaster.cfg:407 msgid "Very well. Let's fight together to defeat those monsters! Well, it's up to you, but you're allowed to recruit some elves now if you want to." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/03_Warmaster.cfg:412 msgid "You may now recruit elves!" msgstr "" #. [message]: id=Grendil #: ./Warmaster/scenarios/03_Warmaster.cfg:438 msgid "No... The elves of this forest have been defeated..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:442 msgid "Darn, I have failed!" msgstr "" #. [message]: id=Urgor-Graff #: ./Warmaster/scenarios/03_Warmaster.cfg:458 msgid "Grrr... These filthy elves are harder to defeat than they look like. We cannot defeat them right now. Run, my little grunts, run! We need to get away from here!" msgstr "" #. [message]: id=Zeff-Jerlil #: ./Warmaster/scenarios/03_Warmaster.cfg:462 msgid "Hm... This time you've won, but we'll meet again. Let's get out of here, my undead fighters." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/03_Warmaster.cfg:472 msgid "Oh no! Enemy reinforcements! Douzens of them! They're too many. We're doomed..." msgstr "" #. [scenario]: id=04_Warmaster #: ./Warmaster/scenarios/04_Warmaster.cfg:5 msgid "Mountain Dwellers" msgstr "" #. [part] #: ./Warmaster/scenarios/04_Warmaster.cfg:52 msgid "For this time the forest was saved. Grendil thanked me for helping him and his elves and told Ervin and his men to follow me. The next few hours of Traveling there was no further trouble, and we were close to Grix now... Well, we had to get around - or across - that mountain first..." msgstr "" #. [label] #: ./Warmaster/scenarios/04_Warmaster.cfg:78 msgid "Allowance" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/04_Warmaster.cfg:84 ./Warmaster/scenarios/04_Warmaster.cfg:485 msgid "Troy reaches the end of the path leading to the northeast" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/04_Warmaster.cfg:88 msgid "You need the allowance first" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/04_Warmaster.cfg:100 ./Warmaster/scenarios/04_Warmaster.cfg:509 msgid "Death of Gwoddroy" msgstr "" #. [side]: type=Master at Arms, id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:124 msgid "Gwoddroy" msgstr "" #. [side]: type=Orcish Crossbowman, id=Gergal-Ginnal #: ./Warmaster/scenarios/04_Warmaster.cfg:176 msgid "Gergal-Ginnal" msgstr "" #. [side]: type=Dark Sorcerer, id=Urgol #: ./Warmaster/scenarios/04_Warmaster.cfg:213 msgid "Urgol" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:267 msgid "Huh. Pretty big mountain. I can't see the top of it... Perhaps this is because of the fog around there. However, we will have to either cross or surround it to finally reach Grix." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04_Warmaster.cfg:271 msgid "Yeah, let's go on. If those things you told me before are true then we should really hurry." msgstr "" #. [message]: id=Gergal-Ginnal #: ./Warmaster/scenarios/04_Warmaster.cfg:275 msgid "Har! They always just walk straight into our arms! I knew they would be heading to Grix!" msgstr "" #. [message]: id=Urgol #: ./Warmaster/scenarios/04_Warmaster.cfg:279 msgid "Shut up, filthy orc. It was ME who told you they would be heading to Grix. We may have an alliance for now, but that alliance won't last forever you know..." msgstr "" #. [message]: id=Gergal-Ginnal #: ./Warmaster/scenarios/04_Warmaster.cfg:283 msgid "Yeah, ok. Let's talk about that later - we should defeat them first!" msgstr "" #. [message]: id=Urgol #: ./Warmaster/scenarios/04_Warmaster.cfg:287 msgid "Agreed..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04_Warmaster.cfg:291 msgid "It seems like there are even more of these bastards here." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:295 msgid "Sigh... We really don't have time to fight against them now. But if they want it the hard way they shall get it the hard way..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:299 msgid "But wait... Who's that guy behind there?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04_Warmaster.cfg:303 msgid "Looks like one of the leaders of Grix' army..." msgstr "" #. [message]: id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:307 msgid "Huh? Humans and elves? Where are they coming from? I thought nobody was allowed to leave Grix in the moment..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:311 msgid "We aren't coming from Grix, but we are on the way to it. Reiglon has fallen, and we need the help of the Empire of Grix..." msgstr "" #. [message]: id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:315 msgid "Huh. Sounds bad. But I was told to let nobody pass I'm afraid. You will have to get the allowance from the guardpost of my master first... It is the little house on the southeast edge of this map, unmissable." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:319 msgid "Very well. Let's make it quick..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:337 msgid "Hm... I don't know what might be in there, but it could be a way to get to the empire, too... Well, we'll see." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:366 msgid "Very well. Here's the allowance. And now let us pass!" msgstr "" #. [message]: id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:370 msgid "Alright. I'll send someone to tell the important men in Grix that you're coming. Now go on, leave these follish orcs and undead to me. They may be strong, but me and my men are stronger..." msgstr "" #. [message]: id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:380 msgid "You need the allowance first..." msgstr "" #. [message]: id=Gergal-Ginnal #: ./Warmaster/scenarios/04_Warmaster.cfg:414 msgid "Grrr... This takes too long. Where are those stinkin' trolls? I told them to come from the northwest..." msgstr "" #. [message]: id=Urgol #: ./Warmaster/scenarios/04_Warmaster.cfg:418 msgid "Shut up, idiot!" msgstr "" #. [message]: id=Urgh-Gargh-Grog #: ./Warmaster/scenarios/04_Warmaster.cfg:475 ./Warmaster/scenarios/12_Warmaster.cfg:285 msgid "Grumph! Need to smash things! Grumph!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04_Warmaster.cfg:479 msgid "Huh, trolls... But what's that? It seems like they came out of an cave... I could enter it, but..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/04_Warmaster.cfg:489 msgid "Don't forget, you need the allowance first" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/04_Warmaster.cfg:497 msgid "Troy enters the hole the trolls came out" msgstr "" #. [message]: id=Gwoddroy #: ./Warmaster/scenarios/04_Warmaster.cfg:534 msgid "Ouch. This was too much. I'm defeated..." msgstr "" #. [scenario]: id=04x_Warmaster, type=Troll Whelp,Troll,Troll Rocklobber,Troll Warrior #: ./Warmaster/scenarios/04x_Warmaster.cfg:5 msgid "A Dark Cave" msgstr "" #. [part] #: ./Warmaster/scenarios/04x_Warmaster.cfg:62 msgid "Instead of straightly going to Grix we've descended into the pit the trolls came out from. I wonder if this was a good idea since I don't know what might be in here, but... Well. We'll see." msgstr "" #. [part] #: ./Warmaster/scenarios/04x_Warmaster.cfg:65 ./Warmaster/scenarios/10x_Warmaster.cfg:47 msgid "NOTE: This is a bonus mission. You usually don't need to play it, but since you've chosen this way you must win now. Bonus missions have two specials: They're a lot harder than normal missions, but also often give you a special bonus. Well. Now win and see what you get..." msgstr "" #. [side]: type=Troll Warrior, id=Grarghar #: ./Warmaster/scenarios/04x_Warmaster.cfg:110 msgid "Grarghar" msgstr "" #. [side]: type=Troll Warrior, id=Grarghar #: ./Warmaster/scenarios/04x_Warmaster.cfg:113 msgid "Unknown" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:156 msgid "Well... Pretty dark in here... I hate darkness..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04x_Warmaster.cfg:160 msgid "We should get out of here quickly. Elves don't mind darkness, but they fight just badly in caves." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:164 msgid "However, humans don't mind caves at all - except if riding on horses - but they hate darkness. Well, which of them should I use here then..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04x_Warmaster.cfg:168 msgid "I'd suggest to use a mix out of both of them. You shouldn't use horses. And you should try to get units that use all their movement here instead of always having some movement remaining. Well... But we still don't know what we might have to face in here." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:172 msgid "Perhaps we're lucky and this cave is empty?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04x_Warmaster.cfg:176 msgid "I doubt that... Where should those trolls have been coming from then?" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:180 msgid "Okay, point for you. Well. I guess we will be facing trolls then... But I'm still not sure. However. Let's go..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:191 msgid "Darn, we should never have entered this damned cave! These trolls are a lot stronger than we are. We will never see the daylight again..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:204 msgid "Trolls! So I was right. However. Let's rid this cave of them!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:221 msgid "Phew... This one must have been their leader. However, the other trolls and monsters escaped." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/04x_Warmaster.cfg:225 msgid "This was a lot harder than every battle I had to fight yet. But we won." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:229 msgid "Wait a moment... I thought I heard something inside that castle..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:281 msgid "Dwarves! It seems like they have been captured by those stinkin' trolls. Well, get out of that castle and return to your homes. You're free and the trolls have escaped." msgstr "" #. [message]: type=Dwarvish Fighter #: ./Warmaster/scenarios/04x_Warmaster.cfg:285 msgid "Thank you, abover, but we don't have a home anymore. The trolls you defeated destroyed our caves. However, since we have no idea where to go we have decided to join your troops if you don't mind." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/04x_Warmaster.cfg:289 msgid "Oh, really? Well, welcome then and thank you. I'm glad to have such capable fighters like you around me." msgstr "" #. [scenario]: id=05_Warmaster #: ./Warmaster/scenarios/05_Warmaster.cfg:5 msgid "Varlos besieged" msgstr "" #. [part] #: ./Warmaster/scenarios/05_Warmaster.cfg:45 msgid "After about two hours we finally reached the main city of Grix, Varlos. The king immediately invited us to his castle. I told him what happened yet and asked what to do with the Zrai-Stone, but before he was able to give me an answer one of his guards ran into the hall and told us that Varlos was besieged..." msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/05_Warmaster.cfg:95 msgid "Death of Zaphron" msgstr "" #. [side]: type=Grand Marshal, id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:116 msgid "Zaphron" msgstr "" #. [side]: type=Orcish Warlord, id=Marrar #: ./Warmaster/scenarios/05_Warmaster.cfg:144 msgid "Marrar" msgstr "" #. [side]: type=Orcish Warlord, id=Marrar #. [side]: type=Orcish Warrior, id=Lerrar #: ./Warmaster/scenarios/05_Warmaster.cfg:148 ./Warmaster/scenarios/05_Warmaster.cfg:220 msgid "Besieging Orcs" msgstr "" #. [side]: type=Necromancer, id=Dolot #: ./Warmaster/scenarios/05_Warmaster.cfg:180 msgid "Dolot" msgstr "" #. [side]: type=Dark Sorcerer, id=Zortog #. [side]: type=Necromancer, id=Dolot #: ./Warmaster/scenarios/05_Warmaster.cfg:184 ./Warmaster/scenarios/05_Warmaster.cfg:256 msgid "Besieging Undead" msgstr "" #. [side]: type=Orcish Warrior, id=Lerrar #: ./Warmaster/scenarios/05_Warmaster.cfg:216 msgid "Lerrar" msgstr "" #. [side]: type=Dark Sorcerer, id=Zortog #: ./Warmaster/scenarios/05_Warmaster.cfg:252 msgid "Zortog" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:299 msgid "They just don't give up!" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/05_Warmaster.cfg:303 msgid "But this time they seem to be well prepared..." msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:307 msgid "Let them come. We are prepared, too! ...And we also have your help, Troy, I guess." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:311 msgid "Of course. Well. Time to smash some orcs and undeads!" msgstr "" #. [message]: id=Marrar #: ./Warmaster/scenarios/05_Warmaster.cfg:316 msgid "Fools. You think you can beat us again? You're wrong. We will get the Zrai-Stone today. With our alliance with the undead we're undefeatable!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:320 msgid "We'll see." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:329 msgid "Well. We've won. So tell me now, Zaphron: What shall I do with the Zrai-Stone?" msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:333 msgid "This stone has enormous magical powers. It is said that if the chosen one owns this stone a new, golden century of piece and wealth will arise. However, he must take it to a special place... The Zrai-Temple. If he uses the stone there he'll gain incredible power and will lonely perish all evil living on the earth! ...Troy. I believe YOU are the chosen one." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:337 msgid "M... m... me? B... but... C'mon, stay serious. Why should I be the chosen one?" msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:341 msgid "It is... Well... How you're fighting... How you're looking... How you're talking... There's something special on you." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:345 msgid "..." msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:349 msgid "Just try it. If the wars against the orcs and the undead don't stop soon the humans, and maybe even the elves, are doomed. Please try it. I'm counting on you." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:353 msgid "...well. If that's your wish. Where's that mysterious temple?" msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:357 msgid "Unfortunitally I don't exactly know it... But the wise ones say it must be somewhere in the southwest... The way you came from." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:361 msgid "But this means..." msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:365 msgid "Yeah... This means you'll have to travel back the way you came from. You'll have to pass your fallen home, Reiglon, again..." msgstr "" #. [message]: id=Zaphron #: ./Warmaster/scenarios/05_Warmaster.cfg:380 msgid "Urgh. Varlos has fallen..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/05_Warmaster.cfg:392 msgid "They're fleeing... We've survived." msgstr "" #. [scenario]: id=06_Warmaster, (id=Berx) ( #: ./Warmaster/scenarios/06_Warmaster.cfg:5 msgid "Back in Reiglon" msgstr "" #. [part] #: ./Warmaster/scenarios/06_Warmaster.cfg:74 msgid "So I finally was back. Back at my fallen home. Reiglon. It made me sad to see how the things looked, but I also knew that the area might be dangerous now... However, I had to get through here." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/06_Warmaster.cfg:90 msgid "Leave Reiglon to the southwest" msgstr "" #. [side]: type=Assassin, id=Berx #: ./Warmaster/scenarios/06_Warmaster.cfg:119 msgid "Berx" msgstr "" #. [side]: type=Assassin, id=Berx #. [side]: type=Outlaw, id=Poddry #. [side]: type=Trapper, id=Gardok #: ./Warmaster/scenarios/06_Warmaster.cfg:122 ./Warmaster/scenarios/08_Warmaster.cfg:198 ./Warmaster/scenarios/10_Warmaster.cfg:196 msgid "Outlaws" msgstr "" #. [side]: type=Necrophage, id=Zreg #: ./Warmaster/scenarios/06_Warmaster.cfg:152 msgid "Zreg" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:206 msgid "Back again... This place looks so... scary now. Nothing is like it was before Reiglon has fallen..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/06_Warmaster.cfg:210 msgid "Crying around won't help us. We need to reach that temple Zaphron was talking about." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:214 msgid "Yeah, I know... I think I know my way through the tunnle, but maybe there are new monsters now... We should be careful." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/06_Warmaster.cfg:218 msgid "Well then... Let's go." msgstr "" #. [message]: id=Berx #: ./Warmaster/scenarios/06_Warmaster.cfg:235 msgid "Argh... I'm defeated, but my thieves will avenge me!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:239 msgid "I can't believe it... Those thieves..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/06_Warmaster.cfg:243 msgid "Don't care about them... Thieves are thieves. The same thing could have happened to any other city... But however, let's go on. We have a mission to complete." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:247 msgid "Yeah, I know... It just hurts to see the city, ruined like this." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:255 msgid "Monsters! Prepare to fight, men!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:262 msgid "Thieves! What are they doing here? Let's rid the area of them!" msgstr "" #. [message]: id=Berx #: ./Warmaster/scenarios/06_Warmaster.cfg:269 msgid "Huh. I didn't know there were survivors." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/06_Warmaster.cfg:273 msgid "Thief! What are you doing here! Leave the city immediately or die!" msgstr "" #. [message]: id=Berx #: ./Warmaster/scenarios/06_Warmaster.cfg:277 msgid "...well. If you want it that way... Die!" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/06_Warmaster.cfg:287 msgid "Defeat Berx" msgstr "" #. [scenario]: id=07_Warmaster #: ./Warmaster/scenarios/07_Warmaster.cfg:5 msgid "On the way to the temple" msgstr "" #. [part] #: ./Warmaster/scenarios/07_Warmaster.cfg:45 msgid "After leaving Reiglon again we headed for the southwest. However, we knew that the orcs and the undead would continue trying to get the stone..." msgstr "" #. [side]: type=Orcish Warlord, id=Nirgil-Nirril #: ./Warmaster/scenarios/07_Warmaster.cfg:95 msgid "Nirgil-Nirril" msgstr "" #. [side]: type=Saurian Flanker, id=Rgrixx #: ./Warmaster/scenarios/07_Warmaster.cfg:124 msgid "Rgrixx" msgstr "" #. [side]: type=Saurian Flanker, id=Rgrixx #: ./Warmaster/scenarios/07_Warmaster.cfg:127 msgid "Saurians" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/07_Warmaster.cfg:165 msgid "Hm... Southwest from here is the Draig-Swamp. I have never been there before..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/07_Warmaster.cfg:169 msgid "Me too. However, we must hurry. Those orcs are becoming permanently more." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/07_Warmaster.cfg:173 msgid "Yeah, behind there are the next ones..." msgstr "" #. [message]: id=Nirgil-Nirril #: ./Warmaster/scenarios/07_Warmaster.cfg:178 msgid "C'mon lil' human. Give the Zrai-Stone to me. It would be a lot safer here..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/07_Warmaster.cfg:182 msgid "Forget about that, orc! To arms!" msgstr "" #. [message]: id=Nirgil-Nirril #: ./Warmaster/scenarios/07_Warmaster.cfg:187 msgid "Harharhar! Fortunitally we have an alliance with the saurians and the nagas. Kill them all and bring the stone to me!" msgstr "" #. [message]: id=Rgrixx #: ./Warmaster/scenarios/07_Warmaster.cfg:191 msgid "Whatever you wissshhh, massster. That little potion here will help usss..." msgstr "" #. [object] #: ./Warmaster/scenarios/07_Warmaster.cfg:223 ./Warmaster/scenarios/14_Warmaster.cfg:337 ./Warmaster/scenarios/15_Warmaster.cfg:434 msgid "Drinking this potion makes the drinker stronger. Your unit's attack-strength has been raised by 1" msgstr "" #. [object] #: ./Warmaster/scenarios/07_Warmaster.cfg:224 ./Warmaster/scenarios/10_Warmaster.cfg:395 ./Warmaster/scenarios/14_Warmaster.cfg:338 ./Warmaster/scenarios/15_Warmaster.cfg:435 msgid "Potion of strength" msgstr "" #. [scenario]: id=08_Warmaster #: ./Warmaster/scenarios/08_Warmaster.cfg:5 msgid "The Draig-Swamp" msgstr "" #. [part] #: ./Warmaster/scenarios/08_Warmaster.cfg:66 msgid "After having defeated another orcish leader we continued traveling to the temple. Therefor we had to pass the Draig-Swamp... This swamp was known for the many dark figures who lived there..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/08_Warmaster.cfg:76 msgid "Troy leaves the swamp to the southwest" msgstr "" #. [side]: type=Naga Myrmidon, id=Largarizizz #: ./Warmaster/scenarios/08_Warmaster.cfg:105 msgid "Largarizizz" msgstr "" #. [side]: type=Naga Myrmidon, id=Largarizizz #: ./Warmaster/scenarios/08_Warmaster.cfg:108 msgid "Swamp Lurkers" msgstr "" #. [side]: type=Orcish Slurbow, id=Montog-Vargus #: ./Warmaster/scenarios/08_Warmaster.cfg:135 msgid "Montog-Vargus" msgstr "" #. [side]: type=Banebow, id=Deth #: ./Warmaster/scenarios/08_Warmaster.cfg:165 msgid "Deth" msgstr "" #. [side]: type=Outlaw, id=Poddry #: ./Warmaster/scenarios/08_Warmaster.cfg:195 msgid "Poddry" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/08_Warmaster.cfg:239 msgid "The Draig-Swamp... Looks like a pretty scary place... We shouldn't tally around here for too long." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/08_Warmaster.cfg:243 msgid "I've heard rumors about this swamp before. They say that there are many dark figures at home here... Figures like orcs, thieves... This must be a dangerous place." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/08_Warmaster.cfg:247 msgid "However. Remember, we must head southwest. Onwards!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/08_Warmaster.cfg:268 msgid "Let's get out of here..." msgstr "" #. [scenario]: id=09_Warmaster #: ./Warmaster/scenarios/09_Warmaster.cfg:5 msgid "Going underground" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/09_Warmaster.cfg:117 msgid "Troy enters the underground (3,17)" msgstr "" #. [side]: type=Drake Flare, id=Marh #: ./Warmaster/scenarios/09_Warmaster.cfg:146 msgid "Marh" msgstr "" #. [side]: type=Drake Enforcer, id=Virgihm #. [side]: type=Drake Flameheart, id=Moff #. [side]: type=Drake Flare, id=Marh #. [side]: type=Inferno Drake, id=Gargal #: ./Warmaster/scenarios/09_Warmaster.cfg:149 ./Warmaster/scenarios/10_Warmaster.cfg:230 ./Warmaster/scenarios/11_Warmaster.cfg:126 ./Warmaster/scenarios/12_Warmaster.cfg:131 msgid "Drakes" msgstr "" #. [side]: type=Orcish Warlord, id=Hirr-Mirr #: ./Warmaster/scenarios/09_Warmaster.cfg:202 msgid "Hirr-Mirr" msgstr "" #. [side]: type=Necromancer, id=Farghul #: ./Warmaster/scenarios/09_Warmaster.cfg:284 msgid "Farghul" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/09_Warmaster.cfg:371 msgid "We've finally passed that cursed swamp... What might await us next? ...Do we have to climb this mountain?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/09_Warmaster.cfg:375 msgid "Nah, this mountain seems to be far too high to climb. It would take weeks to cross it, if not even months. We should try a faster way... Look, it seems like there's the entrance of a cave behind there... What about trying to go underground? I'm pretty sure that cave has more than one entrance..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/09_Warmaster.cfg:379 msgid "Huh. Sounds a bit risky. What if that cave leads into the wrong direction? And what if the dangers down there are even greater than these orcs and undead?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/09_Warmaster.cfg:383 msgid "I know that it might be a bad choice to go underground, but what if it is an even worse choice to stay overground?" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/09_Warmaster.cfg:387 msgid "Point for you. But can't we just defeat their leaders? That should give us enough time to enter that cave without trouble." msgstr "" #. [message]: id=Hirr-Mirr #: ./Warmaster/scenarios/09_Warmaster.cfg:392 msgid "Defeat us? Fool! My master's magic makes me invunerable! Now go on, grunts! I want to see that cursed stone in my hands! If we don't get it soon our master get's mad... And you don't want that to happen, grunts, do you? Our target is that guy called 'Troy'. Kill him!" msgstr "" #. [message]: id=Farghul #: ./Warmaster/scenarios/09_Warmaster.cfg:396 msgid "Fortunitally we still have an alliance with the orcs... You cannot escape from me, foul humans! Raise, my undead fighters! Kill them all!" msgstr "" #. [message]: id=Marh #: ./Warmaster/scenarios/09_Warmaster.cfg:400 msgid "Strangers... Lots of strangers... What are they doing here? This is our mountain. Seek yourselves your own one!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/09_Warmaster.cfg:404 msgid "Er... In my humble opinion these orcs, undeads and drakes start to get too much. Let's make our way to the cave..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/09_Warmaster.cfg:422 msgid "Let's go underground, quick!" msgstr "" #. [scenario]: id=10_Warmaster, (id=Mergh) (, (id=Werrand-Log) (, (id=Gardok) (, (id=Moff) ( #: ./Warmaster/scenarios/10_Warmaster.cfg:5 msgid "Darkness everywhere" msgstr "" #. [part] #: ./Warmaster/scenarios/10_Warmaster.cfg:78 msgid "We entered the cave as fast as we could. The orcs and undeads seemed not to follow us. Maybe the drakes took them on. However, since we didn't know how long it would take them to also enter the cave I decided that we should go on quickly..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/10_Warmaster.cfg:108 msgid "Defeat the troll leader" msgstr "" #. [side]: type=Troll Warrior, id=Mergh #: ./Warmaster/scenarios/10_Warmaster.cfg:137 msgid "Mergh" msgstr "" #. [side]: type=Troll Warrior, id=Mergh #: ./Warmaster/scenarios/10_Warmaster.cfg:140 msgid "Trolls" msgstr "" #. [side]: type=Orcish Warlord, id=Werrand-Log #: ./Warmaster/scenarios/10_Warmaster.cfg:171 msgid "Werrand-Log" msgstr "" #. [side]: type=Trapper, id=Gardok #: ./Warmaster/scenarios/10_Warmaster.cfg:193 msgid "Gardok" msgstr "" #. [side]: type=Drake Flameheart, id=Moff #: ./Warmaster/scenarios/10_Warmaster.cfg:227 msgid "Moff" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:272 msgid "Oh man, pretty dark in here... That's not good... So where shall we go now? West or south?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:276 msgid "Dunno... I don't know this cave you know. But like in every cave I'm pretty sure there must be trolls, orcs and dwarves in here... We should be well prepared. However, the deeper we get, the darker it will be." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:280 msgid "Hm... Should we use elves then?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:284 msgid "Not really... Elves fight badly in caves. Humans, however, hate darkness... So I suggest to use a mix of them." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:288 msgid "Well... We shouldn't tally around here for long then." msgstr "" #. [message]: id=Mergh #: ./Warmaster/scenarios/10_Warmaster.cfg:303 msgid "Umpf! Mergh is defeat, but other troll will avenge Mergh!" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/10_Warmaster.cfg:312 msgid "You hear the distant sound of battle and a few cries of dwarves, probably coming from the west tunnels." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:317 msgid "Huh? It seems like there are some dwarves fighting in the west... Maybe we should help them?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:321 msgid "Remember that we'll still stay underground for some time... So if you're going to go to the west, make it quick. However, we also don't know where the south path leads to, though it seems to lead upwards. So what do you think, which way shall we go?" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/10_Warmaster.cfg:325 msgid "So what do you think, which way shall we go?" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/scenarios/10_Warmaster.cfg:327 msgid "Let's go straight south." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:331 msgid "We don't have time to help those dwarves. We must continue to the south!" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/scenarios/10_Warmaster.cfg:341 msgid "Let's go west. (bonus level)" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:345 msgid "It seems like those dwarves are having trouble. Let's go and help them!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:361 ./Warmaster/scenarios/11_Warmaster.cfg:205 msgid "Darn! We should never have entered these cursed caves! We already are far too long down here, and we're running out of food. Everything is lost..." msgstr "" #. [object] #: ./Warmaster/scenarios/10_Warmaster.cfg:394 msgid "Drinking this potion makes the drinker stronger. Your unit's attack-strength has been raised by 1." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:438 msgid "Trolls... As I said." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:442 msgid "Very well, but I didn't see any dwarf in here yet..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:449 msgid "Orcs... As I said." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:453 msgid "Bah... Let's rid this cave of them!" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:457 msgid "I don't know if we have the time to do so... But well." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:464 msgid "Thieves... Could have thought of that." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10_Warmaster.cfg:468 msgid "Let's kill these bastards!" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10_Warmaster.cfg:475 msgid "Drakes... So they also live inside the mountain." msgstr "" #. [scenario]: id=10x_Warmaster #: ./Warmaster/scenarios/10x_Warmaster.cfg:5 msgid "Helping Dwarves" msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/10x_Warmaster.cfg:131 msgid "Defeat the enemy leader" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/10x_Warmaster.cfg:143 msgid "Death of Brom" msgstr "" #. [side]: type=Dwarvish Lord, id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:172 msgid "Brom" msgstr "" #. [side]: type=Dwarvish Lord, id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:176 msgid "Dwarves" msgstr "" #. [side]: type=Troll Warrior, id=Umpfa #: ./Warmaster/scenarios/10x_Warmaster.cfg:198 msgid "Umpfa" msgstr "" #. [side]: type=Troll Warrior, id=Umpfa #: ./Warmaster/scenarios/10x_Warmaster.cfg:201 msgid "Cave Critters" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10x_Warmaster.cfg:247 msgid "I've heard cries! What's going on here?" msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:251 msgid "Abovers! What are you doing here? ...No, wait, let's talk about that later. Could you help us with some trolls? We usually don't have trouble with them, but this time it gets worse every minute. Whenever we strike down a troll there already are three new ones ready to kill the dwarf that defeated the troll... We really need help, or else we're doomed. I have no idea why there are so many of them now..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10x_Warmaster.cfg:255 msgid "Alright... We will help you. But can we even win then?" msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:259 msgid "I hope so. Trolls are everything else than brave, and if they think they could be defeated by their enemies they usually just escape. We must show them how strong we are. Unfortunitally I'm running out of fighters... So I'm afraid you'll have to hold them off almost lonely." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/10x_Warmaster.cfg:263 msgid "Okay. We will do our best to resist against them." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10x_Warmaster.cfg:267 msgid "Let's join the fun then!" msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:282 msgid "I've done my best to protect my folk. Argh..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10x_Warmaster.cfg:294 msgid "Phew... It seems like the trolls are afraid of our strong resistance. They are escaping." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/10x_Warmaster.cfg:313 msgid "Well... The trolls are gone. We've succeeded in protecting your folk, dwarf. I hope you can defeat them yourself again the next time. I probably won't be around here again if those trolls come back..." msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:317 msgid "Don't care about them. I think I'll move away from here. There surely are safer caves than this one. However, thank you very much for saving us. I don't want to keep you at this dangerous place for too long, but you've really earned a reward for your help. Choose your reward yourself..." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/10x_Warmaster.cfg:322 msgid "So tell me, what would you like to have?" msgstr "" #. [message]: id=Troy #. [option]: speaker=narrator #: ./Warmaster/scenarios/10x_Warmaster.cfg:324 ./Warmaster/scenarios/10x_Warmaster.cfg:328 msgid "Gold would be fine..." msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:333 msgid "Very well. Take this box, it contains 600 gold - almost all gold we have left." msgstr "" #. [message]: id=Troy #. [option]: speaker=narrator #: ./Warmaster/scenarios/10x_Warmaster.cfg:342 ./Warmaster/scenarios/10x_Warmaster.cfg:346 msgid "Could you give me some of your men?" msgstr "" #. [message]: id=Brom #: ./Warmaster/scenarios/10x_Warmaster.cfg:350 msgid "Very well. Take my best men with you." msgstr "" #. [message]: type=Dwarvish Pathfinder #: ./Warmaster/scenarios/10x_Warmaster.cfg:414 msgid "We will serve you as best as we can, sir." msgstr "" #. [scenario]: id=11_Warmaster, (id=Virgihm) ( #: ./Warmaster/scenarios/11_Warmaster.cfg:5 msgid "Volcano" msgstr "" #. [part] #: ./Warmaster/scenarios/11_Warmaster.cfg:75 msgid "We are below the earth since about three days now. The way leads upwards since about an hour already, and the further we get in here the warmer it gets. I wonder how it can be this hot at a that dark place..." msgstr "" #. [side]: type=Drake Enforcer, id=Virgihm #: ./Warmaster/scenarios/11_Warmaster.cfg:123 msgid "Virgihm" msgstr "" #. [side]: type=Orcish Slurbow, id=Marhal-Tor #: ./Warmaster/scenarios/11_Warmaster.cfg:153 msgid "Marhal-Tor" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/11_Warmaster.cfg:190 msgid "Phew... The further we go the warmer it gets... I wonder why... This way doesn't lead towards the hell, does it?" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/11_Warmaster.cfg:194 msgid "Come on, stay serious. If this way would lead towards the hell we already would have met a devil or something like that. ...Well, I don't know what might cause the heat. Let's proceed carefully." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/11_Warmaster.cfg:217 msgid "They're all defeated... Now let's get out of here. I don't want to get toasted." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/11_Warmaster.cfg:221 msgid "The exit seems to be somewhere to the south of here. It's pretty close." msgstr "" #. [object] #: ./Warmaster/scenarios/11_Warmaster.cfg:244 ./Warmaster/scenarios/15_Warmaster.cfg:466 msgid "Drinking this potion makes the drinker more resilient. Your unit's max. HP have been raised by 8" msgstr "" #. [object] #: ./Warmaster/scenarios/11_Warmaster.cfg:245 ./Warmaster/scenarios/15_Warmaster.cfg:467 msgid "Potion of resilience" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/11_Warmaster.cfg:273 msgid "You've found an old book picked with mysterious runes. It seems like you found a spellbook! It grants you a strong magical ranged fire-attack." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/11_Warmaster.cfg:352 msgid "What the... Now I know why it is so hot in here - this isn't the inner of just any random mountain - this is a vulcano! This also explains why the drakes like this place so much..." msgstr "" #. [message]: id=Virgihm #: ./Warmaster/scenarios/11_Warmaster.cfg:359 msgid "Strangers... We told you not to enter our mountain... Get out of here immediately or feel our rage!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/11_Warmaster.cfg:363 msgid "I want to get out of here, really. But I must pass here!" msgstr "" #. [message]: id=Virgihm #: ./Warmaster/scenarios/11_Warmaster.cfg:367 msgid "I can't allow you go any further. This is the home of the drakes, and strangers are not welcome. Die!" msgstr "" #. [scenario]: id=12_Warmaster #: ./Warmaster/scenarios/12_Warmaster.cfg:5 msgid "Kalamera Desert" msgstr "" #. [part] #: ./Warmaster/scenarios/12_Warmaster.cfg:76 msgid "Although we left these cursed caves it didn't really get colder. And why should it do so anyway? Deserts are likely to be hot..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/12_Warmaster.cfg:99 msgid "Troy reaches the end of the path" msgstr "" #. [side]: type=Inferno Drake, id=Gargal #: ./Warmaster/scenarios/12_Warmaster.cfg:128 msgid "Gargal" msgstr "" #. [side]: type=Direwolf Rider, id=Bergdish #: ./Warmaster/scenarios/12_Warmaster.cfg:158 msgid "Bergdish" msgstr "" #. [side]: type=Direwolf Rider, id=Bergdish #: ./Warmaster/scenarios/12_Warmaster.cfg:161 msgid "Wolfs" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/12_Warmaster.cfg:198 msgid "Argh. First a volcano, now a desert. What comes next? A trip to the sun? I can't hold out this heat any longer!" msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/12_Warmaster.cfg:202 msgid "What do you expect from a desert? But hey, look! Do you see that building far behind there? It must be gigantic if we can see it from here." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/12_Warmaster.cfg:206 msgid "Hm... Do you mean that dark shape? Yeah, it really looks big. Do you think..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/12_Warmaster.cfg:210 msgid "Yeah, I think so. This must be the temple... It can't be very far away anymore! Let's hurry!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/12_Warmaster.cfg:228 msgid "Let's get out of this heat!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/12_Warmaster.cfg:289 msgid "Trolls in a desert? Where are they coming from?" msgstr "" #. [scenario]: id=13_Warmaster #: ./Warmaster/scenarios/13_Warmaster.cfg:5 msgid "Getting nearer to the temple" msgstr "" #. [part] #: ./Warmaster/scenarios/13_Warmaster.cfg:61 msgid "I don't really know what I like better: Hot deserts or cold snowy plains. However, it is going to get cold soon..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/13_Warmaster.cfg:81 msgid "Defeat Mergal-Nergal" msgstr "" #. [side]: type=Orcish Sovereign, id=Mergal-Nergal #: ./Warmaster/scenarios/13_Warmaster.cfg:110 msgid "Mergal-Nergal" msgstr "" #. [side]: type=Orcish Sovereign, id=Mergal-Nergal #. [side]: type=Orcish Warlord, id=Margas #: ./Warmaster/scenarios/13_Warmaster.cfg:113 ./Warmaster/scenarios/13_Warmaster.cfg:151 msgid "Frosty Orcs" msgstr "" #. [side]: type=Orcish Warlord, id=Margas #: ./Warmaster/scenarios/13_Warmaster.cfg:148 msgid "Margas" msgstr "" #. [side]: type=Merman Hoplite, id=Searmen #: ./Warmaster/scenarios/13_Warmaster.cfg:186 msgid "Searmen" msgstr "" #. [side]: type=Merman Hoplite, id=Searmen #: ./Warmaster/scenarios/13_Warmaster.cfg:189 msgid "Seafolk" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:263 msgid "We finally are out of that heat... And the temple is no more far away. Only a few miles anymore." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/13_Warmaster.cfg:267 msgid "Do you see those snowy plains behind there? The nearer we get to the temple the colder it will get. Beware." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:271 msgid "Hm... We should avoid the snow as far as possible. But what's that? It looks like the orcs have come even here..." msgstr "" #. [message]: id=Mergal-Nergal #: ./Warmaster/scenarios/13_Warmaster.cfg:275 msgid "Stop, foul human! You already should have died a long time ago... Give me the stone!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:279 msgid "Come and fight against me if you want to get it!" msgstr "" #. [message]: id=Mergal-Nergal #: ./Warmaster/scenarios/13_Warmaster.cfg:283 msgid "Ha, why should I move away from here even only one step? I have douzens of well trained soldiers. They will kill you anyway!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:287 msgid "I doubt that. You will never get the Zrai-Stone!" msgstr "" #. [message]: id=Tonk #: ./Warmaster/scenarios/13_Warmaster.cfg:372 msgid "Ha! Did you really think you could escape from us? Fool! I will make you joining my army - as another stupid skeleton!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:376 msgid "Nice. This is going to be a though battle..." msgstr "" #. [message]: id=Mergal-Nergal #: ./Warmaster/scenarios/13_Warmaster.cfg:388 msgid "Fool! Do you really think you could defeat me? I'm not done with you yet!!" msgstr "" #. [message]: id=Mergal-Nergal #: ./Warmaster/scenarios/13_Warmaster.cfg:413 msgid "Argh... How is this possible? Defeated by a foul human and his weakish army..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/13_Warmaster.cfg:417 msgid "I told you you wouldn't get the stone, orc." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/13_Warmaster.cfg:421 msgid "Come on, we have no time to waste! Let's take the Zrai-Stone to the temple!" msgstr "" #. [scenario]: id=14_Warmaster #. [scenario]: id=15_Warmaster #: ./Warmaster/scenarios/14_Warmaster.cfg:5 ./Warmaster/scenarios/15_Warmaster.cfg:5 msgid "The Zrai-Temple" msgstr "" #. [part] #: ./Warmaster/scenarios/14_Warmaster.cfg:55 msgid "We had finally reached the Zrai-Temple... It was gigantic. But we still had to enter it. And we weren't the only ones who wanted to enter it..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/14_Warmaster.cfg:90 msgid "Troy enters the temple" msgstr "" #. [objective]: condition=lose #: ./Warmaster/scenarios/14_Warmaster.cfg:102 msgid "Mortaler enters the temple before Troy" msgstr "" #. [side]: type=Orcish Sovereign, id=Mortaler #: ./Warmaster/scenarios/14_Warmaster.cfg:123 msgid "Mortaler" msgstr "" #. [side]: type=Assassin, id=Bonkos #: ./Warmaster/scenarios/14_Warmaster.cfg:215 msgid "Bonkos" msgstr "" #. [side]: type=Assassin, id=Bonkos #: ./Warmaster/scenarios/14_Warmaster.cfg:219 msgid "Bandits" msgstr "" #. [side] #. [side]: type=Ancient Lich, id=Har-Nargh #. [side]: type=Ancient Lich, id=Har-Nergh #. [side]: type=Ancient Lich, id=Har-Nirgh #. [side]: type=Ancient Lich, id=Har-Norgh #. [side]: type=Lich Master, id=Norfoneal-Margastar #. [side]: type=Yeti, id=Gitank #. [side]: type=Yeti, id=Karkas #. [side]: type=Yeti, id=Yargel #: ./Warmaster/scenarios/14_Warmaster.cfg:256 ./Warmaster/scenarios/15_Warmaster.cfg:133 ./Warmaster/scenarios/15_Warmaster.cfg:171 ./Warmaster/scenarios/15_Warmaster.cfg:199 ./Warmaster/scenarios/15_Warmaster.cfg:237 ./Warmaster/scenarios/15_Warmaster.cfg:265 ./Warmaster/scenarios/15_Warmaster.cfg:303 ./Warmaster/scenarios/15_Warmaster.cfg:331 ./Warmaster/scenarios/16_Warmaster.cfg:98 msgid "Guardians" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/14_Warmaster.cfg:280 msgid "The temple... Our mission is almost complete. We must not fail. The future of the world might depend on the completition of our mission." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/14_Warmaster.cfg:284 msgid "Yeah, but it seems like we get trouble again first..." msgstr "" #. [message]: id=Mortaler #: ./Warmaster/scenarios/14_Warmaster.cfg:288 msgid "So they have even come this far... Enough. If we can't get the stone we'll have to try to destroy the temple... I cannot allow you to use the stone." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/14_Warmaster.cfg:292 msgid "No!! That must not happen! We must enter the temple before that foul orc does, or we are doomed!" msgstr "" #. [message]: id=Mortaler #: ./Warmaster/scenarios/14_Warmaster.cfg:309 msgid "This is impossible... Absolutely impossible..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/14_Warmaster.cfg:366 msgid "Phew... We reached the entrance first. Onwards!" msgstr "" #. [message]: id=Mortaler #: ./Warmaster/scenarios/14_Warmaster.cfg:382 msgid "Hahaha! Onwards, grunts! Let's smash this ugly temple to pieces! That foul human must not use the Zrai-Stone!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/14_Warmaster.cfg:386 msgid "NO!!! If they destroy the temple the Zrai-Stone is absolutely useless. Everything is lost..." msgstr "" #. [part] #: ./Warmaster/scenarios/15_Warmaster.cfg:82 msgid "Finally... The Zrai-Temple. It's inner is even more gigantic than it looks from the outside. But we hadn't won yet. It seems like some kind of labyrinth should keep thieves and such folk out of the real inner of the temple... Some kind of labyrinth and lots of monsters." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/15_Warmaster.cfg:98 msgid "Troy finds the exit" msgstr "" #. [side]: type=Ancient Lich, id=Har-Nargh #: ./Warmaster/scenarios/15_Warmaster.cfg:130 msgid "Har-Nargh" msgstr "" #. [side]: type=Yeti, id=Karkas #: ./Warmaster/scenarios/15_Warmaster.cfg:167 msgid "Karkas" msgstr "" #. [side]: type=Ancient Lich, id=Har-Nergh #: ./Warmaster/scenarios/15_Warmaster.cfg:196 msgid "Har-Nergh" msgstr "" #. [side]: type=Yeti, id=Gitank #: ./Warmaster/scenarios/15_Warmaster.cfg:233 msgid "Gitank" msgstr "" #. [side]: type=Ancient Lich, id=Har-Nirgh #: ./Warmaster/scenarios/15_Warmaster.cfg:262 msgid "Har-Nirgh" msgstr "" #. [side]: type=Yeti, id=Yargel #: ./Warmaster/scenarios/15_Warmaster.cfg:299 msgid "Yargel" msgstr "" #. [side]: type=Ancient Lich, id=Har-Norgh #: ./Warmaster/scenarios/15_Warmaster.cfg:328 msgid "Har-Norgh" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/15_Warmaster.cfg:376 msgid "A labyrinth! I guess it will be harder to get to the altar than I thought..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/15_Warmaster.cfg:380 msgid "We will have to get through it. But I suggest to take some healers with you. I strongly doubt that we will find any further villages in here. And you should also recall some of your best men as I don't know which dangers might await us in here..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/15_Warmaster.cfg:384 msgid "Alright. We must not fail, and I will do everything to prevent us from failing!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/15_Warmaster.cfg:395 msgid "No... I can't believe it. This labyrinth is strange. It almost seems like there's no exit out of it anymore. I'm afraid entering this temple was the greatest mistake I've ever done. Everything is lost..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/15_Warmaster.cfg:490 msgid "This way seems to lead to the core of the temple. Quick, onwards!" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/scenarios/15_Warmaster.cfg:569 msgid "You suddenly feel dizzy and disorientated..." msgstr "" #. [scenario]: id=16_Warmaster #: ./Warmaster/scenarios/16_Warmaster.cfg:5 msgid "Victory or Death" msgstr "" #. [part] #: ./Warmaster/scenarios/16_Warmaster.cfg:53 msgid "We've reached the core of the temple. We've suffered many losses yet, but we're finally here. Here we can use the Zrai-Stone to create a hero that will save us from the orcs and undead forever. And this hero will be me - if king Zaphron was right. But we first had to reach the altar - and that would be hard to do..." msgstr "" #. [objective]: condition=win #: ./Warmaster/scenarios/16_Warmaster.cfg:63 msgid "Defeat Norfoneal-Margastar" msgstr "" #. [side]: type=Lich Master, id=Norfoneal-Margastar #: ./Warmaster/scenarios/16_Warmaster.cfg:94 msgid "Norfoneal-Margastar" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/16_Warmaster.cfg:146 msgid "Phew... We've finally reached the core of this cursed temple... So where's the altar? I want to leave this infernal place again as fast as I can. ...What's that thing behind there? It doesn't look good..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/16_Warmaster.cfg:150 msgid "Be careful. This seems to be another ancient lich. But it somehow looks even more ancient than the ones we met before..." msgstr "" #. [message]: id=Norfoneal-Margastar #: ./Warmaster/scenarios/16_Warmaster.cfg:154 msgid "I am not one of these pityful ancient lichs. They are so incredibly weak. As a work of mine they should be stronger. You have heard right - I was me who created them. I am their master. They also call me the 'Lich Master'. But I don't care about titles. I am simply to mightiest creature in the world!!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/16_Warmaster.cfg:158 msgid "Let me guess: You won't let us pass to put the Zrai-Stone on the altar." msgstr "" #. [message]: id=Norfoneal-Margastar #: ./Warmaster/scenarios/16_Warmaster.cfg:162 msgid "Of course not. This is my temple, and the Zrai-Stone also is a work of mine. It should make me even mightier every day, but one day a foolish little human and his army entered this temple and fought me. Of course I killed them all - except one. He somehow got the stone and escaped. And now you brought it back to me. I should thank you. And to show you how much I thank you you shall die a quick death!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/16_Warmaster.cfg:166 msgid "Forget about that, monster! I've come this far. My mission is to put the stone on the altar, and I won't fail only because of a loudmouth like you! Lend me your strength for another, last time, men! To arms!" msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/16_Warmaster.cfg:179 msgid "Argh... This cannot be. Not now. Have I really come this far just to fail? This is not meant to happen..." msgstr "" #. [message]: id=Ervin #: ./Warmaster/scenarios/16_Warmaster.cfg:195 ./Warmaster/utils/macros.cfg:186 msgid "Urgh... It's over. I'm doomed..." msgstr "" #. [message]: id=Norfoneal-Margastar #: ./Warmaster/scenarios/16_Warmaster.cfg:211 msgid "This cannot be. I'm immortal. How can I be defeated by such pityful little fools... Ergh..." msgstr "" #. [message]: id=Troy #: ./Warmaster/scenarios/16_Warmaster.cfg:230 msgid "We must defeat this crazy lich-master-guy first!" msgstr "" #. [scenario]: id=Epilogue_Warmaster #: ./Warmaster/scenarios/Epilogue_Warmaster.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: ./Warmaster/scenarios/Epilogue_Warmaster.cfg:15 msgid "The Lich Master was defeated. I headed for the altar and put the Zrai-Stone in into it. The stone began to flash and enlighted the entire room... But after the light vanished again it looked like nothing happened. We left the temple sadly... And were surprised. I began to transform into one of the former heroes of the world and lost the control over myself. My body attacked orc after orc, skeleton after skeleton, evil after evil. It was a sluaghter. Soon the land was covered by blood - but by evil blood. And soon any kind of evil was destroyed, and I got back my body and the control over myself. It was like nothing ever happened, except that all kind of evil vanished." msgstr "" #. [part] #: ./Warmaster/scenarios/Epilogue_Warmaster.cfg:18 msgid "We went back to my fallen home, Reiglon, and rebuilt it. I became king, and piece returned to the land. Ervin still is my best friend, and he became prince. Humanity can now live in peace, and the warcraft will be forgotten withhin a few years. Well, Norfoneal-Margastar was the master of his little lichs - and I guess I was the master of war." msgstr "" #. [side]: type=Orcish Warlord, id=Narrator #: ./Warmaster/scenarios/Epilogue_Warmaster.cfg:40 ./Warmaster/scenarios/Epilogue_Warmaster.cfg:46 msgid "Narrator" msgstr "" #. [unit_type]: id=Lich Master #: ./Warmaster/units/Lich_Master.cfg:8 msgid "Lich Master" msgstr "" #. [unit_type]: id=Nobleman, race=human #: ./Warmaster/units/Nobleman.cfg:5 msgid "Nobleman" msgstr "" #. [unit_type]: id=Nobleman, race=human #: ./Warmaster/units/Nobleman.cfg:24 msgid "Leading relative lives of luxury, a nobleman's main concern is proper etiquette and good social graces." msgstr "" #: ./Warmaster/utils/macros.cfg:33 ./Warmaster/utils/macros.cfg:40 msgid "Troy" msgstr "" #. [message]: id=Troy #: ./Warmaster/utils/macros.cfg:87 msgid "What's that? A horde of goblin knights has arrived? How nice... They are a lot faster than me, and I have no chance against such a horde of enemies. I have failed..." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/macros.cfg:149 msgid "This chest contains $amount gold." msgstr "" #. [message]: id=Troy #: ./Warmaster/utils/macros.cfg:170 msgid "Argh... This cannot be. I have failed..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/macros.cfg:205 msgid "Huh? It seems like I pressed some kind of button..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:13 msgid "Alright, the master is in here. He will gave us the allowance to enter Grix." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:18 ./Warmaster/utils/riddles.cfg:24 ./Warmaster/utils/riddles.cfg:47 ./Warmaster/utils/riddles.cfg:56 ./Warmaster/utils/riddles.cfg:65 ./Warmaster/utils/riddles.cfg:221 msgid "Guardpost" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:19 msgid "Welcome to Grix, stranger. But in order to get the allowance you first have to guess correctly to three riddles that I will give you." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:25 msgid "Are you prepared?" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:27 msgid "Yes" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:34 msgid "No" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:48 msgid "Here comes the first riddle" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:57 msgid "You answered correctly to the first riddle, here comes the second" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:66 msgid "You are impressive. And now the last one" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:73 msgid "Nothing happens." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:84 msgid "Damn. I must have got it wrong!" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:91 msgid "My mind is not my sharpest weapon..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:98 msgid "Ah, nevermind." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:105 msgid "Damn these infernal riddles!" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:112 msgid "It seems that I was wrong..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:119 msgid "I am a fool indeed." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:126 msgid "My wisdom has deserted me..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:133 msgid "Ah, if only I could answer riddles with my weapon!" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:140 msgid "Damn, too tricksy for me." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:147 msgid "Ah, I am not as wise as I used to be..." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:154 msgid "What a tiresome game this is!" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:169 msgid "I am lucky today!" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:176 ./Warmaster/utils/riddles.cfg:183 msgid "I am indeed wise!" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:222 msgid "You answered all three riddles correctly! You are worth entering Brix" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:238 ./Warmaster/utils/riddles.cfg:306 ./Warmaster/utils/riddles.cfg:374 ./Warmaster/utils/riddles.cfg:441 ./Warmaster/utils/riddles.cfg:506 ./Warmaster/utils/riddles.cfg:577 ./Warmaster/utils/riddles.cfg:645 ./Warmaster/utils/riddles.cfg:718 msgid "My Riddle" msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:239 ./Warmaster/utils/riddles.cfg:249 msgid "" "\n" "Until I am measured\n" "I am not known,\n" "Yet how you miss me\n" "When I have flown." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:248 ./Warmaster/utils/riddles.cfg:316 ./Warmaster/utils/riddles.cfg:383 ./Warmaster/utils/riddles.cfg:449 ./Warmaster/utils/riddles.cfg:517 ./Warmaster/utils/riddles.cfg:587 ./Warmaster/utils/riddles.cfg:657 ./Warmaster/utils/riddles.cfg:729 msgid "What is your answer?" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:255 msgid "A flock of birds" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:259 msgid "'A flock of birds' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:266 msgid "The Weather" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:270 msgid "'The Weather' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:277 ./Warmaster/utils/riddles.cfg:559 ./Warmaster/utils/riddles.cfg:700 msgid "Time" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:281 msgid "'Time' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:288 msgid "An arrow" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:292 msgid "'An arrow' is my guess." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:307 ./Warmaster/utils/riddles.cfg:317 msgid "" "\n" "Lighter than what\n" "I am made of,\n" "More of me is hidden\n" "Than is seen." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:323 msgid "Air" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:327 msgid "'Air' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:334 msgid "The Moon" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:338 msgid "'The Moon' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:345 msgid "An Iceberg" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:349 msgid "'An Iceberg' is my guess." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:356 msgid "A cloud" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:360 msgid "'A cloud' is my guess." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:375 ./Warmaster/utils/riddles.cfg:384 msgid "" "\n" "Who makes it, has no need of it.\n" "Who buys it, has no use for it.\n" "Who uses it can neither see nor feel it." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:390 msgid "A coffin" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:394 msgid "'A coffin' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:401 ./Warmaster/utils/riddles.cfg:526 msgid "Love" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:405 msgid "'Love' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:412 msgid "Jewelry" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:416 msgid "'Jewelry' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:423 msgid "Power" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:427 msgid "'Power' must be the answer to this riddle." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:442 ./Warmaster/utils/riddles.cfg:450 msgid "" "\n" "All day I will follow no matter how fast you run,\n" "Yet I nearly perish in the midday sun." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:455 msgid "Soul" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:459 msgid "'Soul' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:466 msgid "Shadow" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:470 msgid "'Shadow' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:477 msgid "The horizon" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:481 msgid "'The horizon' must be the answer to this riddle." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:488 msgid "The moon" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:492 msgid "'The moon' must be the answer to this riddle." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:507 ./Warmaster/utils/riddles.cfg:518 msgid "" "\n" "I build up castles,\n" "I tear down mountains.\n" "I make some men blind,\n" "but help others see.\n" "What am I?" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:530 msgid "I believe 'Love' to be the answer to this question." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:537 msgid "Knowledge" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:541 msgid "I believe 'Knowledge' to be the answer to this question." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:548 msgid "Sand" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:552 msgid "I believe 'Sand' to be the answer to this question." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:563 msgid "I believe 'Time' to be the answer to this question." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:578 ./Warmaster/utils/riddles.cfg:588 msgid "" "\n" "I drive men mad,\n" "For love of me.\n" "Easily beaten,\n" "Never free." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:594 msgid "Women" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:598 msgid "I believe 'Women' to be the answer to this question." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:605 msgid "Pride" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:609 msgid "I believe 'Pride' to be the answer to this question." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:616 msgid "Slave" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:620 msgid "I believe 'Slave' to be the answer to this question." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:627 msgid "Gold" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:631 msgid "I believe 'Gold' to be the answer to this question." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:646 ./Warmaster/utils/riddles.cfg:658 msgid "" "\n" "It cannot be seen, cannot be felt,\n" "Cannot be heard, cannot be smelt.\n" "It lies behind stars and under hills,\n" "And empty holes it fills.\n" "It comes first and follows after,\n" "Ends life, kills laughter." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:667 ./Warmaster/utils/riddles.cfg:737 msgid "Death" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:671 ./Warmaster/utils/riddles.cfg:741 msgid "I think the riddle refers to 'Death'." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:678 msgid "Darkness" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:682 msgid "I think the riddle refers to 'Darkness'." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:689 msgid "Loss" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:693 msgid "I think the riddle refers to 'Loss'." msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:704 msgid "I think the riddle refers to 'Time'." msgstr "" #. [message]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:719 ./Warmaster/utils/riddles.cfg:730 msgid "" "\n" "No legs have I to dance,\n" "No lungs have I to breathe,\n" "No life have I to live or die,\n" "And yet I do all three.\n" "What am I?" msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:748 msgid "Wind" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:752 msgid "I think the riddle refers to 'Wind'." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:759 msgid "Fire" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:763 msgid "I think the riddle refers to 'fire'." msgstr "" #. [option]: speaker=narrator #: ./Warmaster/utils/riddles.cfg:770 msgid "A tree" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/riddles.cfg:774 msgid "I think the answer is 'A tree'." msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:27 msgid "rotten" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:34 ./Warmaster/utils/weapon_drop.cfg:34 msgid "cracked" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:34 ./Warmaster/utils/weapon_drop.cfg:44 msgid "discarded" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:34 ./Warmaster/utils/weapon_drop.cfg:44 ./Warmaster/utils/weapon_drop.cfg:665 msgid "useless" msgstr "" #. [case] #. [then] #: ./Warmaster/utils/weapon_drop.cfg:44 ./Warmaster/utils/weapon_drop.cfg:44 ./Warmaster/utils/weapon_drop.cfg:96 msgid "worn" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:51 ./Warmaster/utils/weapon_drop.cfg:665 msgid "damaged" msgstr "" #. [case] #. [then] #: ./Warmaster/utils/weapon_drop.cfg:51 ./Warmaster/utils/weapon_drop.cfg:51 ./Warmaster/utils/weapon_drop.cfg:96 msgid "rusty" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:65 msgid "unbalanced" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:72 msgid "rigid" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:72 msgid "chipped" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:72 ./Warmaster/utils/weapon_drop.cfg:89 ./Warmaster/utils/weapon_drop.cfg:89 msgid "inferior" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:82 ./Warmaster/utils/weapon_drop.cfg:82 msgid "loose" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:82 msgid "ill-made" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:89 msgid "poor" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:96 ./Warmaster/utils/weapon_drop.cfg:96 msgid "old" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:110 msgid "crafted" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:117 msgid "balanced" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:117 ./Warmaster/utils/weapon_drop.cfg:117 msgid "recurve" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:127 msgid "woven" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:134 msgid "new" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:134 msgid "ligth" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:134 msgid "good" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:134 msgid "light" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:147 msgid "ebony" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:154 msgid "flexible" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:154 ./Warmaster/utils/weapon_drop.cfg:154 msgid "sharp" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:164 msgid "knotted" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:171 msgid "quality" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:171 msgid "fine" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:171 ./Warmaster/utils/weapon_drop.cfg:171 msgid "well-crafted" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:178 ./Warmaster/utils/weapon_drop.cfg:178 msgid "superior" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:178 ./Warmaster/utils/weapon_drop.cfg:178 msgid "glorious" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:178 msgid "mighty" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:178 msgid "excellent" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:184 msgid "glowing" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:184 msgid "runed" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:184 msgid "sigiled" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:184 ./Warmaster/utils/weapon_drop.cfg:184 ./Warmaster/utils/weapon_drop.cfg:184 msgid "enchanted" msgstr "" #. [else] #: ./Warmaster/utils/weapon_drop.cfg:189 msgid "mythic" msgstr "" #. [else] #: ./Warmaster/utils/weapon_drop.cfg:189 ./Warmaster/utils/weapon_drop.cfg:189 msgid "legendary" msgstr "" #. [else] #: ./Warmaster/utils/weapon_drop.cfg:189 msgid "fabled" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:207 msgid "drakish" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:211 msgid "dwarvish" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:215 msgid "elvish" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:219 msgid "goblin" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:223 msgid "gryphlet" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:227 msgid "human" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:231 msgid "lizard" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:235 msgid "seafolk" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:239 msgid "naga" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:243 msgid "orcish" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:247 msgid "ogre" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:251 msgid "troll" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:255 msgid "dark" msgstr "" #. [case] #: ./Warmaster/utils/weapon_drop.cfg:259 msgid "demonic" msgstr "" #. [case] #. english only, can be savely ignored #: ./Warmaster/utils/weapon_drop.cfg:268 msgid "an" msgstr "" #. [else] #: ./Warmaster/utils/weapon_drop.cfg:271 msgid "a" msgstr "" #. [chat] #. spoken by a female unit #: ./Warmaster/utils/weapon_drop.cfg:291 msgid "female^$second_unit.name the $second_unit.language_name|" msgstr "" #. [chat] #. spoken by a female unit #: ./Warmaster/utils/weapon_drop.cfg:292 msgid "female^I took $item.article $item.name from the defeated $unit.language_name|." msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:297 msgid "$second_unit.name the $second_unit.language_name|" msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:298 msgid "I took $item.article $item.name from the defeated $unit.language_name|." msgstr "" #. [set_menu_item]: id=discard_weapon #: ./Warmaster/utils/weapon_drop.cfg:571 msgid "Discard Weapon" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/weapon_drop.cfg:593 msgid "Discard a weapon?" msgstr "" #. [message]: speaker=unit #: ./Warmaster/utils/weapon_drop.cfg:594 msgid "Remember, discarded weapons are trashed and cannot be reclaimed." msgstr "" #. [option]: speaker=unit #: ./Warmaster/utils/weapon_drop.cfg:600 msgid "*No, keep all weapons" msgstr "" #: ./Warmaster/utils/weapon_drop.cfg:614 msgid "Yes, discard " msgstr "" #. [message]: speaker=unit #. idem #: ./Warmaster/utils/weapon_drop.cfg:621 msgid "): are you sure?" msgstr "" #. [message]: speaker=unit #. idem #: ./Warmaster/utils/weapon_drop.cfg:621 msgid "Discard " msgstr "" #. [option]: speaker=unit #: ./Warmaster/utils/weapon_drop.cfg:623 msgid "Yes" msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:628 ./Warmaster/utils/weapon_drop.cfg:667 ./Warmaster/utils/weapon_drop.cfg:678 ./Warmaster/utils/weapon_drop.cfg:693 ./Warmaster/utils/weapon_drop.cfg:699 msgid "$unit.name the $unit.language_name|" msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:629 msgid "No! I refuse to discard my beloved " msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:665 ./Warmaster/utils/weapon_drop.cfg:665 msgid "broken" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:665 msgid "cursed" msgstr "" #. [then] #: ./Warmaster/utils/weapon_drop.cfg:665 msgid " useless" msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:668 msgid "At last! I got rid of that $|random_string weapon!" msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:679 msgid "That was a realy powerful artifact. I will miss the " msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:694 msgid "I discarded my " msgstr "" #. [chat] #: ./Warmaster/utils/weapon_drop.cfg:700 msgid "No. I decided to keep my " msgstr "" #. [option]: speaker=unit #. translators: keep the star at start! #: ./Warmaster/utils/weapon_drop.cfg:711 msgid "*No" msgstr ""