msgid ""
msgstr ""
"Project-Id-Version: Warmaster-1.10\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-03-28 16:31-0400\n"
"PO-Revision-Date: 2012-11-22 19:54-0500\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:11
msgid "Warmaster"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:13
msgid "WM"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:17
msgid "(Normal)"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:17
msgid "Novice"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:18
msgid "Expert"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:18
msgid "(Hard)"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:19
msgid "Master"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:19
msgid "(Very Hard)"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:20
msgid ""
"One day the scout of your king brings a mysterious little stone, called Zrai-"
"Stone, back from one of his trips. Soon that stone causes a lot of "
"trouble...\n"
msgstr ""

#. [campaign]: id=Warmaster
#: Warmaster/_main.cfg:23
msgid "(Expert level, 16 scenarios)"
msgstr ""

#. [about]
#: Warmaster/credits.cfg:6
msgid "Campaign Design"
msgstr ""

#. [about]
#: Warmaster/credits.cfg:12
msgid "Translations"
msgstr ""

#. [about]
#: Warmaster/credits.cfg:18
msgid "Campaign Maintenance"
msgstr ""

#. [scenario]: id=01_Warmaster
#: Warmaster/scenarios/01_Warmaster.cfg:5
msgid "The Escape"
msgstr ""

#. [part]
#: Warmaster/scenarios/01_Warmaster.cfg:74
msgid ""
"There are a lot of rumors about a mysterious, blue little stone stored in "
"our castle. But I know it better. It has been brought to our castle a short "
"time ago, and it isn't just a random blue colored stone. It is a magical "
"stone. It grants it's owner some kind of ability, but I don't know what it "
"exactly does. Well. I don't really want to know it either. I just have to "
"guard that stone and my king... Well, this is what every royal guard has to "
"do. But something seems to be unusual today..."
msgstr ""

#. [part]
#: Warmaster/scenarios/01_Warmaster.cfg:77
msgid ""
"However, another boring day as a royal guard begins... The sky is clear "
"blue, and everything is as boring as always. Everything? Not really. The "
"king's scout, who was sent to check the area like every day, still isn't "
"back from his trip. He should already have arrived about five hours ago. The "
"king is worried about what might have happened to his scout, but he didn't "
"send any other soldier to look after him yet. I wonder what might be going "
"on there..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/01_Warmaster.cfg:199
msgid "Escape to the north"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/01_Warmaster.cfg:203
#: Warmaster/scenarios/02_Warmaster.cfg:86
#: Warmaster/scenarios/03_Warmaster.cfg:196
#: Warmaster/scenarios/04_Warmaster.cfg:92
#: Warmaster/scenarios/04_Warmaster.cfg:501
#: Warmaster/scenarios/04x_Warmaster.cfg:79
#: Warmaster/scenarios/05_Warmaster.cfg:87
#: Warmaster/scenarios/06_Warmaster.cfg:94
#: Warmaster/scenarios/06_Warmaster.cfg:291
#: Warmaster/scenarios/07_Warmaster.cfg:72
#: Warmaster/scenarios/08_Warmaster.cfg:80
#: Warmaster/scenarios/09_Warmaster.cfg:121
#: Warmaster/scenarios/10_Warmaster.cfg:112
#: Warmaster/scenarios/10x_Warmaster.cfg:135
#: Warmaster/scenarios/11_Warmaster.cfg:98
#: Warmaster/scenarios/12_Warmaster.cfg:103
#: Warmaster/scenarios/13_Warmaster.cfg:85
#: Warmaster/scenarios/14_Warmaster.cfg:94
#: Warmaster/scenarios/15_Warmaster.cfg:102
#: Warmaster/scenarios/16_Warmaster.cfg:67
msgid "Death of Troy"
msgstr ""

#. [side]: type=Royal Guard, id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:227
msgid "Igor"
msgstr ""

#. [side]: type=Grand Marshal, id=Groud
#. [side]: type=Grand Marshal, id=Zaphron
#. [side]: type=Master at Arms, id=Gwoddroy
#. [side]: type=Royal Guard, id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:231
#: Warmaster/scenarios/01_Warmaster.cfg:382
#: Warmaster/scenarios/04_Warmaster.cfg:128
#: Warmaster/scenarios/05_Warmaster.cfg:120 Warmaster/utils/macros.cfg:45
msgid "Loyalists"
msgstr ""

#. [effect]: type=blade
#: Warmaster/scenarios/01_Warmaster.cfg:306
msgid "throwing knives"
msgstr ""

#. [side]: type=Grand Marshal, id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:378
msgid "Groud"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mergal-Jam
#: Warmaster/scenarios/01_Warmaster.cfg:477
msgid "Mergal-Jam"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mergal-Jam
#. [side]: type=Orcish Sovereign, id=Mergal-Jog
#: Warmaster/scenarios/01_Warmaster.cfg:481
#: Warmaster/scenarios/01_Warmaster.cfg:535
msgid "Invaders"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mergal-Jog
#: Warmaster/scenarios/01_Warmaster.cfg:531
msgid "Mergal-Jog"
msgstr ""

#. [side]: type=Ogre, id=Hugle
#: Warmaster/scenarios/01_Warmaster.cfg:585
msgid "Hugle"
msgstr ""

#. [side]: type=Necrophage, id=Zreg
#. [side]: type=Ogre, id=Hugle
#: Warmaster/scenarios/01_Warmaster.cfg:599
#: Warmaster/scenarios/06_Warmaster.cfg:155
msgid "Monsters"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/01_Warmaster.cfg:627
msgid "Some dark shapes can be seen a few miles away."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:632
msgid "Huh? What might this be? ...Can this be? Orcs?"
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:636
msgid "Orcs! Douzens of them! Where are they all coming from?"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:640
msgid "Uh. They seem to be a bit too many for me."
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:644
msgid ""
"Did I say douzens? Forget what I said. This must be hundreds of orcs! If we "
"only knew about it... But like this, we cannot protect the castle and the "
"town any longer. We are doomed."
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:648
msgid ""
"I haven't seen that many orcs since I am king. There's no way we can make it "
"against such numbers. But why are they attacking us either? We didn't fight "
"orcs for years."
msgstr ""

#. [message]: id=Mergal-Jam
#: Warmaster/scenarios/01_Warmaster.cfg:653
msgid ""
"You're asking why we're attacking you? Stupid man. Don't you already know it?"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:657
msgid "...the Zrai-Stone...? Oh no..."
msgstr ""

#. [message]: id=Mergal-Jam
#: Warmaster/scenarios/01_Warmaster.cfg:662
msgid ""
"Exactly. Now common, give it to us immediately and we might let you die a "
"quick death!"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:666
msgid "No way! Troy, take the stone and escape! Immediately!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:670
msgid "But..."
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:674
msgid "Do it! Take the stone and escape!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:678
msgid ""
"But to where! If I would try to escape I would just bring the stone towards "
"the orcs!"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:682
msgid ""
"Not if you go through the castle. There is a secret passage somewhere in it. "
"To open it you must press some kind of switch."
msgstr ""

#. [message]: id=Mergal-Jog
#: Warmaster/scenarios/01_Warmaster.cfg:687
msgid ""
"So you're trying to escape? How silly. We will get you nevertheless! Now go "
"on, my little grunts! Enter that ugly castle and smash everyone to pieces, "
"especially that guy with the stone!"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:691
msgid ""
"Here is the stone. Now recruit some soldiers to help you and go! But be "
"careful, I have never been inside the secret passage. I don't know what "
"might await you in there."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:695
msgid "Alright... Igor, fight as best as you can. I'm going."
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:699
msgid "Promised. I won't go down without a fight!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:713
msgid ""
"Phew... I really made it this far. But where to go now? I don't know what "
"this little stone exactly is. I only know that the orcs may not get it. I "
"hope there are no orcs around here... Well. I should try to stay away from "
"any trouble with orcs. And therefor I should travel as far away from them as "
"possible."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:717
msgid "Why did this only have to happen..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:731
msgid "Argh... I must... escape..."
msgstr ""

#. [message]: id=Mergal-Jog
#: Warmaster/scenarios/01_Warmaster.cfg:736
msgid ""
"Ah, there we have the Zrai-Stone. Very well. But this starts to get fun. "
"Kill them all!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:740
msgid "No..."
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:756
msgid "I may have been defeated, but you'll never get the stone!"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:769
msgid "How is this possible... I have been... defeated..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:784
msgid "This one is defeated..."
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:797
msgid "We will meet in hell!"
msgstr ""

#. [message]: id=Groud
#: Warmaster/scenarios/01_Warmaster.cfg:810
msgid ""
"I won't let you pass, fool! You'll first have to defeat me to get through "
"here!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:823
msgid "What? You're attacking me? C'mon, you can't be serious..."
msgstr ""

#. [message]: id=Hugle
#: Warmaster/scenarios/01_Warmaster.cfg:836
msgid ""
"Food! Hugle is hungry! Hugle will kill tasty little thing and then eat it."
msgstr ""

#. [message]: id=Hugle
#: Warmaster/scenarios/01_Warmaster.cfg:849
msgid "Food attacks Hugle? Hugle kills food and then eats it."
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:862
msgid "Die!"
msgstr ""

#. [message]: id=Igor
#: Warmaster/scenarios/01_Warmaster.cfg:875
msgid "My name is Igor. You will regret having attacked me!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/01_Warmaster.cfg:888
msgid "Get out of my way, you monster!"
msgstr ""

#. [message]: id=Hugle
#: Warmaster/scenarios/01_Warmaster.cfg:918
msgid "Agh! Hugle hungry... but Hugle... dead..."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/01_Warmaster.cfg:922
msgid ""
"The northern wall begins to shake and break. Now the cave can be left "
"through the northern wall."
msgstr ""

#. [scenario]: id=02_Warmaster
#: Warmaster/scenarios/02_Warmaster.cfg:5
msgid "Still fleeing"
msgstr ""

#. [part]
#: Warmaster/scenarios/02_Warmaster.cfg:59
msgid ""
"Having left the castle, I decided that it would be the best to meet the king "
"of the next door empire Grix. Unfortunitally that would be a march of about "
"3 months, and I was fairly sure that we would meet those orcs again. And I "
"should be right... The orcs were faster than I expected."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/02_Warmaster.cfg:82
msgid "Defeat Marlal-Koff"
msgstr ""

#. [side]: type=Orcish Slayer, id=Marlal-Koff
#: Warmaster/scenarios/02_Warmaster.cfg:105
msgid "Marlal-Koff"
msgstr ""

#. [side]: type=Orcish Slayer, id=Marlal-Koff
#: Warmaster/scenarios/02_Warmaster.cfg:108
msgid "Assassins"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/02_Warmaster.cfg:136
msgid ""
"Argh, I knew there would be more fighting... But that could have waited for "
"a bit longer, too. However, we will have to fight our way then..."
msgstr ""

#. [message]: id=Marlal-Koff
#: Warmaster/scenarios/02_Warmaster.cfg:140
msgid ""
"There is that guy again! Onwards, grunts! I want to see that stone in my "
"hands!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/02_Warmaster.cfg:144
msgid "You will have to defeat me to get your hands onto the stone! To arms!"
msgstr ""

#. [message]: id=Marlal-Koff
#: Warmaster/scenarios/02_Warmaster.cfg:158
msgid ""
"Urgh. I may have been defeated, but I am only a grunt... You didn't face our "
"main army yet..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/02_Warmaster.cfg:162
msgid ""
"Main army? I don't know if I want to face them... I should better hurry and "
"go to Grix."
msgstr ""

#. [scenario]: id=03_Warmaster
#: Warmaster/scenarios/03_Warmaster.cfg:5
msgid "Helping Elves"
msgstr ""

#. [part]
#: Warmaster/scenarios/03_Warmaster.cfg:68
msgid ""
"Not wanting to know how many orcs the 'main army' contained, I continued "
"traveling to Grix. It still was a long way to the empire, and soon I stood "
"right in front of a great forest..."
msgstr ""

#. [unit]: id=Ervin, type=Elvish Captain
#: Warmaster/scenarios/03_Warmaster.cfg:77
msgid "Ervin"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/03_Warmaster.cfg:186
#: Warmaster/scenarios/05_Warmaster.cfg:77
#: Warmaster/scenarios/10x_Warmaster.cfg:125
msgid "Resist until the end of the turns"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/03_Warmaster.cfg:192
#: Warmaster/scenarios/04x_Warmaster.cfg:75
#: Warmaster/scenarios/05_Warmaster.cfg:83
#: Warmaster/scenarios/07_Warmaster.cfg:68
#: Warmaster/scenarios/11_Warmaster.cfg:94
msgid "Defeat all enemy leaders"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/03_Warmaster.cfg:200
#: Warmaster/scenarios/04_Warmaster.cfg:96
#: Warmaster/scenarios/04_Warmaster.cfg:505
#: Warmaster/scenarios/04x_Warmaster.cfg:83
#: Warmaster/scenarios/05_Warmaster.cfg:91
#: Warmaster/scenarios/06_Warmaster.cfg:98
#: Warmaster/scenarios/06_Warmaster.cfg:295
#: Warmaster/scenarios/07_Warmaster.cfg:76
#: Warmaster/scenarios/08_Warmaster.cfg:84
#: Warmaster/scenarios/09_Warmaster.cfg:125
#: Warmaster/scenarios/10_Warmaster.cfg:116
#: Warmaster/scenarios/10x_Warmaster.cfg:139
#: Warmaster/scenarios/11_Warmaster.cfg:102
#: Warmaster/scenarios/12_Warmaster.cfg:107
#: Warmaster/scenarios/13_Warmaster.cfg:89
#: Warmaster/scenarios/14_Warmaster.cfg:98
#: Warmaster/scenarios/15_Warmaster.cfg:106
#: Warmaster/scenarios/16_Warmaster.cfg:71
msgid "Death of Ervin"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/03_Warmaster.cfg:204
msgid "Death of Grendil"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/03_Warmaster.cfg:208
msgid "Turns run out before reaching Grendil"
msgstr ""

#. [side]: type=Elvish Avenger, id=Grendil
#: Warmaster/scenarios/03_Warmaster.cfg:235
msgid "Grendil"
msgstr ""

#. [side]: type=Elvish Avenger, id=Grendil
#: Warmaster/scenarios/03_Warmaster.cfg:239
msgid "Wood Elves"
msgstr ""

#. [side]: type=Orcish Warrior, id=Urgor-Graff
#: Warmaster/scenarios/03_Warmaster.cfg:287
msgid "Urgor-Graff"
msgstr ""

#. [side]: type=Orcish Crossbowman, id=Gergal-Ginnal
#. [side]: type=Orcish Slurbow, id=Marhal-Tor
#. [side]: type=Orcish Slurbow, id=Montog-Vargus
#. [side]: type=Orcish Sovereign, id=Mortaler
#. [side]: type=Orcish Warlord, id=Hirr-Mirr
#. [side]: type=Orcish Warlord, id=Nirgil-Nirril
#. [side]: type=Orcish Warlord, id=Werrand-Log
#. [side]: type=Orcish Warrior, id=Urgor-Graff
#: Warmaster/scenarios/03_Warmaster.cfg:290
#: Warmaster/scenarios/04_Warmaster.cfg:179
#: Warmaster/scenarios/07_Warmaster.cfg:98
#: Warmaster/scenarios/08_Warmaster.cfg:138
#: Warmaster/scenarios/09_Warmaster.cfg:205
#: Warmaster/scenarios/10_Warmaster.cfg:175
#: Warmaster/scenarios/11_Warmaster.cfg:156
#: Warmaster/scenarios/14_Warmaster.cfg:126
msgid "Orcs"
msgstr ""

#. [side]: type=Dark Sorcerer, id=Zeff-Jerlil
#: Warmaster/scenarios/03_Warmaster.cfg:326
msgid "Zeff-Jerlil"
msgstr ""

#. [side]
#. [side]: type=Banebow, id=Deth
#. [side]: type=Dark Sorcerer, id=Urgol
#. [side]: type=Dark Sorcerer, id=Zeff-Jerlil
#. [side]: type=Necromancer, id=Farghul
#: Warmaster/scenarios/03_Warmaster.cfg:329
#: Warmaster/scenarios/04_Warmaster.cfg:216
#: Warmaster/scenarios/08_Warmaster.cfg:168
#: Warmaster/scenarios/09_Warmaster.cfg:287
#: Warmaster/scenarios/13_Warmaster.cfg:217
msgid "Undead"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:367
msgid "Stop! Who are you and what is your business here!"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/03_Warmaster.cfg:371
msgid ""
"Please sir, you must help us. Orcs and some kind of undead monsters are "
"attacking us, and we have no chance against such a great army. We aren't "
"prepared for war..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:375
msgid ""
"Okay, this time the orcs really went to far. Attacking us humans, okay, "
"humans and orcs are in war always. But elves! Elves have nothing to do with "
"that thing. Okay, I'll help you. What is your name?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/03_Warmaster.cfg:379
msgid ""
"My name is Ervin. Please, you must save Grendil, our leader. He is in the "
"middle of the forest and begins to recruit fighters in this very moment. "
"Talk to him as soon as you arrive at his castle. We must hurry. Me and that "
"shaman will assist you."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:383
msgid "Alright... Then let's join the fun!"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/03_Warmaster.cfg:387
msgid ""
"To talk to Grendil just move onto one of the castle-hexes next to his keep "
"(Grendil's keep is the upper one)."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:403
msgid "Hello, Grendil. Ervin told me to help you, and well, here I am."
msgstr ""

#. [message]: id=Grendil
#: Warmaster/scenarios/03_Warmaster.cfg:407
msgid ""
"Very well. Let's fight together to defeat those monsters! Well, it's up to "
"you, but you're allowed to recruit some elves now if you want to."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/03_Warmaster.cfg:412
msgid "You may now recruit elves!"
msgstr ""

#. [message]: id=Grendil
#: Warmaster/scenarios/03_Warmaster.cfg:438
msgid "No... The elves of this forest have been defeated..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:442
msgid "Darn, I have failed!"
msgstr ""

#. [message]: id=Urgor-Graff
#: Warmaster/scenarios/03_Warmaster.cfg:458
msgid ""
"Grrr... These filthy elves are harder to defeat than they look like. We "
"cannot defeat them right now. Run, my little grunts, run! We need to get "
"away from here!"
msgstr ""

#. [message]: id=Zeff-Jerlil
#: Warmaster/scenarios/03_Warmaster.cfg:462
msgid ""
"Hm... This time you've won, but we'll meet again. Let's get out of here, my "
"undead fighters."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/03_Warmaster.cfg:472
msgid ""
"Oh no! Enemy reinforcements! Douzens of them! They're too many. We're "
"doomed..."
msgstr ""

#. [scenario]: id=04_Warmaster
#: Warmaster/scenarios/04_Warmaster.cfg:5
msgid "Mountain Dwellers"
msgstr ""

#. [part]
#: Warmaster/scenarios/04_Warmaster.cfg:52
msgid ""
"For this time the forest was saved. Grendil thanked me for helping him and "
"his elves and told Ervin and his men to follow me. The next few hours of "
"Traveling there was no further trouble, and we were close to Grix now... "
"Well, we had to get around - or across - that mountain first..."
msgstr ""

#. [label]
#: Warmaster/scenarios/04_Warmaster.cfg:78
msgid "Allowance"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/04_Warmaster.cfg:84
#: Warmaster/scenarios/04_Warmaster.cfg:485
msgid "Troy reaches the end of the path leading to the northeast"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/04_Warmaster.cfg:88
msgid "You need the allowance first"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/04_Warmaster.cfg:100
#: Warmaster/scenarios/04_Warmaster.cfg:509
msgid "Death of Gwoddroy"
msgstr ""

#. [side]: type=Master at Arms, id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:124
msgid "Gwoddroy"
msgstr ""

#. [side]: type=Orcish Crossbowman, id=Gergal-Ginnal
#: Warmaster/scenarios/04_Warmaster.cfg:176
msgid "Gergal-Ginnal"
msgstr ""

#. [side]: type=Dark Sorcerer, id=Urgol
#: Warmaster/scenarios/04_Warmaster.cfg:213
msgid "Urgol"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:267
msgid ""
"Huh. Pretty big mountain. I can't see the top of it... Perhaps this is "
"because of the fog around there. However, we will have to either cross or "
"surround it to finally reach Grix."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04_Warmaster.cfg:271
msgid ""
"Yeah, let's go on. If those things you told me before are true then we "
"should really hurry."
msgstr ""

#. [message]: id=Gergal-Ginnal
#: Warmaster/scenarios/04_Warmaster.cfg:275
msgid ""
"Har! They always just walk straight into our arms! I knew they would be "
"heading to Grix!"
msgstr ""

#. [message]: id=Urgol
#: Warmaster/scenarios/04_Warmaster.cfg:279
msgid ""
"Shut up, filthy orc. It was ME who told you they would be heading to Grix. "
"We may have an alliance for now, but that alliance won't last forever you "
"know..."
msgstr ""

#. [message]: id=Gergal-Ginnal
#: Warmaster/scenarios/04_Warmaster.cfg:283
msgid "Yeah, ok. Let's talk about that later - we should defeat them first!"
msgstr ""

#. [message]: id=Urgol
#: Warmaster/scenarios/04_Warmaster.cfg:287
msgid "Agreed..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04_Warmaster.cfg:291
msgid "It seems like there are even more of these bastards here."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:295
msgid ""
"Sigh... We really don't have time to fight against them now. But if they "
"want it the hard way they shall get it the hard way..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:299
msgid "But wait... Who's that guy behind there?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04_Warmaster.cfg:303
msgid "Looks like one of the leaders of Grix' army..."
msgstr ""

#. [message]: id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:307
msgid ""
"Huh? Humans and elves? Where are they coming from? I thought nobody was "
"allowed to leave Grix in the moment..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:311
msgid ""
"We aren't coming from Grix, but we are on the way to it. Reiglon has fallen, "
"and we need the help of the Empire of Grix..."
msgstr ""

#. [message]: id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:315
msgid ""
"Huh. Sounds bad. But I was told to let nobody pass I'm afraid. You will have "
"to get the allowance from the guardpost of my master first... It is the "
"little house on the southeast edge of this map, unmissable."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:319
msgid "Very well. Let's make it quick..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:337
msgid ""
"Hm... I don't know what might be in there, but it could be a way to get to "
"the empire, too... Well, we'll see."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:366
msgid "Very well. Here's the allowance. And now let us pass!"
msgstr ""

#. [message]: id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:370
msgid ""
"Alright. I'll send someone to tell the important men in Grix that you're "
"coming. Now go on, leave these follish orcs and undead to me. They may be "
"strong, but me and my men are stronger..."
msgstr ""

#. [message]: id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:380
msgid "You need the allowance first..."
msgstr ""

#. [message]: id=Gergal-Ginnal
#: Warmaster/scenarios/04_Warmaster.cfg:414
msgid ""
"Grrr... This takes too long. Where are those stinkin' trolls? I told them to "
"come from the northwest..."
msgstr ""

#. [message]: id=Urgol
#: Warmaster/scenarios/04_Warmaster.cfg:418
msgid "Shut up, idiot!"
msgstr ""

#. [message]: id=Urgh-Gargh-Grog
#: Warmaster/scenarios/04_Warmaster.cfg:475
#: Warmaster/scenarios/12_Warmaster.cfg:285
msgid "Grumph! Need to smash things! Grumph!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04_Warmaster.cfg:479
msgid ""
"Huh, trolls... But what's that? It seems like they came out of an cave... I "
"could enter it, but..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/04_Warmaster.cfg:489
msgid "Don't forget, you need the allowance first"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/04_Warmaster.cfg:497
msgid "Troy enters the hole the trolls came out"
msgstr ""

#. [message]: id=Gwoddroy
#: Warmaster/scenarios/04_Warmaster.cfg:534
msgid "Ouch. This was too much. I'm defeated..."
msgstr ""

#. [scenario]: id=04x_Warmaster, type=Troll Whelp,Troll,Troll Rocklobber,Troll Warrior
#: Warmaster/scenarios/04x_Warmaster.cfg:5
msgid "A Dark Cave"
msgstr ""

#. [part]
#: Warmaster/scenarios/04x_Warmaster.cfg:62
msgid ""
"Instead of straightly going to Grix we've descended into the pit the trolls "
"came out from. I wonder if this was a good idea since I don't know what "
"might be in here, but... Well. We'll see."
msgstr ""

#. [part]
#: Warmaster/scenarios/04x_Warmaster.cfg:65
#: Warmaster/scenarios/10x_Warmaster.cfg:47
msgid ""
"NOTE: This is a bonus mission. You usually don't need to play it, but since "
"you've chosen this way you must win now. Bonus missions have two specials: "
"They're a lot harder than normal missions, but also often give you a special "
"bonus. Well. Now win and see what you get..."
msgstr ""

#. [side]: type=Troll Warrior, id=Grarghar
#: Warmaster/scenarios/04x_Warmaster.cfg:110
msgid "Grarghar"
msgstr ""

#. [side]: type=Troll Warrior, id=Grarghar
#: Warmaster/scenarios/04x_Warmaster.cfg:113
msgid "Unknown"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:156
msgid "Well... Pretty dark in here... I hate darkness..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04x_Warmaster.cfg:160
msgid ""
"We should get out of here quickly. Elves don't mind darkness, but they fight "
"just badly in caves."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:164
msgid ""
"However, humans don't mind caves at all - except if riding on horses - but "
"they hate darkness. Well, which of them should I use here then..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04x_Warmaster.cfg:168
msgid ""
"I'd suggest to use a mix out of both of them. You shouldn't use horses. And "
"you should try to get units that use all their movement here instead of "
"always having some movement remaining. Well... But we still don't know what "
"we might have to face in here."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:172
msgid "Perhaps we're lucky and this cave is empty?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04x_Warmaster.cfg:176
msgid "I doubt that... Where should those trolls have been coming from then?"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:180
msgid ""
"Okay, point for you. Well. I guess we will be facing trolls then... But I'm "
"still not sure. However. Let's go..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:191
msgid ""
"Darn, we should never have entered this damned cave! These trolls are a lot "
"stronger than we are. We will never see the daylight again..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:204
msgid "Trolls! So I was right. However. Let's rid this cave of them!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:221
msgid ""
"Phew... This one must have been their leader. However, the other trolls and "
"monsters escaped."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/04x_Warmaster.cfg:225
msgid "This was a lot harder than every battle I had to fight yet. But we won."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:229
msgid "Wait a moment... I thought I heard something inside that castle..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:281
msgid ""
"Dwarves! It seems like they have been captured by those stinkin' trolls. "
"Well, get out of that castle and return to your homes. You're free and the "
"trolls have escaped."
msgstr ""

#. [message]: type=Dwarvish Fighter
#: Warmaster/scenarios/04x_Warmaster.cfg:285
msgid ""
"Thank you, abover, but we don't have a home anymore. The trolls you defeated "
"destroyed our caves. However, since we have no idea where to go we have "
"decided to join your troops if you don't mind."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/04x_Warmaster.cfg:289
msgid ""
"Oh, really? Well, welcome then and thank you. I'm glad to have such capable "
"fighters like you around me."
msgstr ""

#. [scenario]: id=05_Warmaster
#: Warmaster/scenarios/05_Warmaster.cfg:5
msgid "Varlos besieged"
msgstr ""

#. [part]
#: Warmaster/scenarios/05_Warmaster.cfg:45
msgid ""
"After about two hours we finally reached the main city of Grix, Varlos. The "
"king immediately invited us to his castle. I told him what happened yet and "
"asked what to do with the Zrai-Stone, but before he was able to give me an "
"answer one of his guards ran into the hall and told us that Varlos was "
"besieged..."
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/05_Warmaster.cfg:95
msgid "Death of Zaphron"
msgstr ""

#. [side]: type=Grand Marshal, id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:116
msgid "Zaphron"
msgstr ""

#. [side]: type=Orcish Warlord, id=Marrar
#: Warmaster/scenarios/05_Warmaster.cfg:144
msgid "Marrar"
msgstr ""

#. [side]: type=Orcish Warlord, id=Marrar
#. [side]: type=Orcish Warrior, id=Lerrar
#: Warmaster/scenarios/05_Warmaster.cfg:148
#: Warmaster/scenarios/05_Warmaster.cfg:220
msgid "Besieging Orcs"
msgstr ""

#. [side]: type=Necromancer, id=Dolot
#: Warmaster/scenarios/05_Warmaster.cfg:180
msgid "Dolot"
msgstr ""

#. [side]: type=Dark Sorcerer, id=Zortog
#. [side]: type=Necromancer, id=Dolot
#: Warmaster/scenarios/05_Warmaster.cfg:184
#: Warmaster/scenarios/05_Warmaster.cfg:256
msgid "Besieging Undead"
msgstr ""

#. [side]: type=Orcish Warrior, id=Lerrar
#: Warmaster/scenarios/05_Warmaster.cfg:216
msgid "Lerrar"
msgstr ""

#. [side]: type=Dark Sorcerer, id=Zortog
#: Warmaster/scenarios/05_Warmaster.cfg:252
msgid "Zortog"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:299
msgid "They just don't give up!"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/05_Warmaster.cfg:303
msgid "But this time they seem to be well prepared..."
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:307
msgid ""
"Let them come. We are prepared, too! ...And we also have your help, Troy, I "
"guess."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:311
msgid "Of course. Well. Time to smash some orcs and undeads!"
msgstr ""

#. [message]: id=Marrar
#: Warmaster/scenarios/05_Warmaster.cfg:316
msgid ""
"Fools. You think you can beat us again? You're wrong. We will get the Zrai-"
"Stone today. With our alliance with the undead we're undefeatable!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:320
msgid "We'll see."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:329
msgid ""
"Well. We've won. So tell me now, Zaphron: What shall I do with the Zrai-"
"Stone?"
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:333
msgid ""
"This stone has enormous magical powers. It is said that if the chosen one "
"owns this stone a new, golden century of piece and wealth will arise. "
"However, he must take it to a special place... The Zrai-Temple. If he uses "
"the stone there he'll gain incredible power and will lonely perish all evil "
"living on the earth! ...Troy. I believe YOU are the chosen one."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:337
msgid ""
"M... m... me? B... but... C'mon, stay serious. Why should I be the chosen "
"one?"
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:341
msgid ""
"It is... Well... How you're fighting... How you're looking... How you're "
"talking... There's something special on you."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:345
msgid "..."
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:349
msgid ""
"Just try it. If the wars against the orcs and the undead don't stop soon the "
"humans, and maybe even the elves, are doomed. Please try it. I'm counting on "
"you."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:353
msgid "...well. If that's your wish. Where's that mysterious temple?"
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:357
msgid ""
"Unfortunitally I don't exactly know it... But the wise ones say it must be "
"somewhere in the southwest... The way you came from."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:361
msgid "But this means..."
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:365
msgid ""
"Yeah... This means you'll have to travel back the way you came from. You'll "
"have to pass your fallen home, Reiglon, again..."
msgstr ""

#. [message]: id=Zaphron
#: Warmaster/scenarios/05_Warmaster.cfg:380
msgid "Urgh. Varlos has fallen..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/05_Warmaster.cfg:392
msgid "They're fleeing... We've survived."
msgstr ""

#. [scenario]: id=06_Warmaster, (id=Berx) (
#: Warmaster/scenarios/06_Warmaster.cfg:5
msgid "Back in Reiglon"
msgstr ""

#. [part]
#: Warmaster/scenarios/06_Warmaster.cfg:74
msgid ""
"So I finally was back. Back at my fallen home. Reiglon. It made me sad to "
"see how the things looked, but I also knew that the area might be dangerous "
"now... However, I had to get through here."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/06_Warmaster.cfg:90
msgid "Leave Reiglon to the southwest"
msgstr ""

#. [side]: type=Assassin, id=Berx
#: Warmaster/scenarios/06_Warmaster.cfg:119
msgid "Berx"
msgstr ""

#. [side]: type=Assassin, id=Berx
#. [side]: type=Outlaw, id=Poddry
#. [side]: type=Trapper, id=Gardok
#: Warmaster/scenarios/06_Warmaster.cfg:122
#: Warmaster/scenarios/08_Warmaster.cfg:198
#: Warmaster/scenarios/10_Warmaster.cfg:196
msgid "Outlaws"
msgstr ""

#. [side]: type=Necrophage, id=Zreg
#: Warmaster/scenarios/06_Warmaster.cfg:152
msgid "Zreg"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:206
msgid ""
"Back again... This place looks so... scary now. Nothing is like it was "
"before Reiglon has fallen..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/06_Warmaster.cfg:210
msgid ""
"Crying around won't help us. We need to reach that temple Zaphron was "
"talking about."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:214
msgid ""
"Yeah, I know... I think I know my way through the tunnle, but maybe there "
"are new monsters now... We should be careful."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/06_Warmaster.cfg:218
msgid "Well then... Let's go."
msgstr ""

#. [message]: id=Berx
#: Warmaster/scenarios/06_Warmaster.cfg:235
msgid "Argh... I'm defeated, but my thieves will avenge me!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:239
msgid "I can't believe it... Those thieves..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/06_Warmaster.cfg:243
msgid ""
"Don't care about them... Thieves are thieves. The same thing could have "
"happened to any other city... But however, let's go on. We have a mission to "
"complete."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:247
msgid "Yeah, I know... It just hurts to see the city, ruined like this."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:255
msgid "Monsters! Prepare to fight, men!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:262
msgid "Thieves! What are they doing here? Let's rid the area of them!"
msgstr ""

#. [message]: id=Berx
#: Warmaster/scenarios/06_Warmaster.cfg:269
msgid "Huh. I didn't know there were survivors."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/06_Warmaster.cfg:273
msgid "Thief! What are you doing here! Leave the city immediately or die!"
msgstr ""

#. [message]: id=Berx
#: Warmaster/scenarios/06_Warmaster.cfg:277
msgid "...well. If you want it that way... Die!"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/06_Warmaster.cfg:287
msgid "Defeat Berx"
msgstr ""

#. [scenario]: id=07_Warmaster
#: Warmaster/scenarios/07_Warmaster.cfg:5
msgid "On the way to the temple"
msgstr ""

#. [part]
#: Warmaster/scenarios/07_Warmaster.cfg:45
msgid ""
"After leaving Reiglon again we headed for the southwest. However, we knew "
"that the orcs and the undead would continue trying to get the stone..."
msgstr ""

#. [side]: type=Orcish Warlord, id=Nirgil-Nirril
#: Warmaster/scenarios/07_Warmaster.cfg:95
msgid "Nirgil-Nirril"
msgstr ""

#. [side]: type=Saurian Flanker, id=Rgrixx
#: Warmaster/scenarios/07_Warmaster.cfg:124
msgid "Rgrixx"
msgstr ""

#. [side]: type=Saurian Flanker, id=Rgrixx
#: Warmaster/scenarios/07_Warmaster.cfg:127
msgid "Saurians"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/07_Warmaster.cfg:165
msgid ""
"Hm... Southwest from here is the Draig-Swamp. I have never been there "
"before..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/07_Warmaster.cfg:169
msgid ""
"Me too. However, we must hurry. Those orcs are becoming permanently more."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/07_Warmaster.cfg:173
msgid "Yeah, behind there are the next ones..."
msgstr ""

#. [message]: id=Nirgil-Nirril
#: Warmaster/scenarios/07_Warmaster.cfg:178
msgid ""
"C'mon lil' human. Give the Zrai-Stone to me. It would be a lot safer here..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/07_Warmaster.cfg:182
msgid "Forget about that, orc! To arms!"
msgstr ""

#. [message]: id=Nirgil-Nirril
#: Warmaster/scenarios/07_Warmaster.cfg:187
msgid ""
"Harharhar! Fortunitally we have an alliance with the saurians and the nagas. "
"Kill them all and bring the stone to me!"
msgstr ""

#. [message]: id=Rgrixx
#: Warmaster/scenarios/07_Warmaster.cfg:191
msgid ""
"Whatever you wissshhh, massster. That little potion here will help usss..."
msgstr ""

#. [object]
#: Warmaster/scenarios/07_Warmaster.cfg:223
#: Warmaster/scenarios/14_Warmaster.cfg:337
#: Warmaster/scenarios/15_Warmaster.cfg:434
msgid ""
"Drinking this potion makes the drinker stronger. Your unit's attack-strength "
"has been raised by 1"
msgstr ""

#. [object]
#: Warmaster/scenarios/07_Warmaster.cfg:224
#: Warmaster/scenarios/10_Warmaster.cfg:395
#: Warmaster/scenarios/14_Warmaster.cfg:338
#: Warmaster/scenarios/15_Warmaster.cfg:435
msgid "Potion of strength"
msgstr ""

#. [scenario]: id=08_Warmaster
#: Warmaster/scenarios/08_Warmaster.cfg:5
msgid "The Draig-Swamp"
msgstr ""

#. [part]
#: Warmaster/scenarios/08_Warmaster.cfg:66
msgid ""
"After having defeated another orcish leader we continued traveling to the "
"temple. Therefor we had to pass the Draig-Swamp... This swamp was known for "
"the many dark figures who lived there..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/08_Warmaster.cfg:76
msgid "Troy leaves the swamp to the southwest"
msgstr ""

#. [side]: type=Naga Myrmidon, id=Largarizizz
#: Warmaster/scenarios/08_Warmaster.cfg:105
msgid "Largarizizz"
msgstr ""

#. [side]: type=Naga Myrmidon, id=Largarizizz
#: Warmaster/scenarios/08_Warmaster.cfg:108
msgid "Swamp Lurkers"
msgstr ""

#. [side]: type=Orcish Slurbow, id=Montog-Vargus
#: Warmaster/scenarios/08_Warmaster.cfg:135
msgid "Montog-Vargus"
msgstr ""

#. [side]: type=Banebow, id=Deth
#: Warmaster/scenarios/08_Warmaster.cfg:165
msgid "Deth"
msgstr ""

#. [side]: type=Outlaw, id=Poddry
#: Warmaster/scenarios/08_Warmaster.cfg:195
msgid "Poddry"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/08_Warmaster.cfg:239
msgid ""
"The Draig-Swamp... Looks like a pretty scary place... We shouldn't tally "
"around here for too long."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/08_Warmaster.cfg:243
msgid ""
"I've heard rumors about this swamp before. They say that there are many dark "
"figures at home here... Figures like orcs, thieves... This must be a "
"dangerous place."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/08_Warmaster.cfg:247
msgid "However. Remember, we must head southwest. Onwards!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/08_Warmaster.cfg:268
msgid "Let's get out of here..."
msgstr ""

#. [scenario]: id=09_Warmaster
#: Warmaster/scenarios/09_Warmaster.cfg:5
msgid "Going underground"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/09_Warmaster.cfg:117
msgid "Troy enters the underground (3,17)"
msgstr ""

#. [side]: type=Drake Flare, id=Marh
#: Warmaster/scenarios/09_Warmaster.cfg:146
msgid "Marh"
msgstr ""

#. [side]: type=Drake Enforcer, id=Virgihm
#. [side]: type=Drake Flameheart, id=Moff
#. [side]: type=Drake Flare, id=Marh
#. [side]: type=Inferno Drake, id=Gargal
#: Warmaster/scenarios/09_Warmaster.cfg:149
#: Warmaster/scenarios/10_Warmaster.cfg:230
#: Warmaster/scenarios/11_Warmaster.cfg:126
#: Warmaster/scenarios/12_Warmaster.cfg:131
msgid "Drakes"
msgstr ""

#. [side]: type=Orcish Warlord, id=Hirr-Mirr
#: Warmaster/scenarios/09_Warmaster.cfg:202
msgid "Hirr-Mirr"
msgstr ""

#. [side]: type=Necromancer, id=Farghul
#: Warmaster/scenarios/09_Warmaster.cfg:284
msgid "Farghul"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/09_Warmaster.cfg:371
msgid ""
"We've finally passed that cursed swamp... What might await us next? ...Do we "
"have to climb this mountain?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/09_Warmaster.cfg:375
msgid ""
"Nah, this mountain seems to be far too high to climb. It would take weeks to "
"cross it, if not even months. We should try a faster way... Look, it seems "
"like there's the entrance of a cave behind there... What about trying to go "
"underground? I'm pretty sure that cave has more than one entrance..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/09_Warmaster.cfg:379
msgid ""
"Huh. Sounds a bit risky. What if that cave leads into the wrong direction? "
"And what if the dangers down there are even greater than these orcs and "
"undead?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/09_Warmaster.cfg:383
msgid ""
"I know that it might be a bad choice to go underground, but what if it is an "
"even worse choice to stay overground?"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/09_Warmaster.cfg:387
msgid ""
"Point for you. But can't we just defeat their leaders? That should give us "
"enough time to enter that cave without trouble."
msgstr ""

#. [message]: id=Hirr-Mirr
#: Warmaster/scenarios/09_Warmaster.cfg:392
msgid ""
"Defeat us? Fool! My master's magic makes me invunerable! Now go on, grunts! "
"I want to see that cursed stone in my hands! If we don't get it soon our "
"master get's mad... And you don't want that to happen, grunts, do you? Our "
"target is that guy called 'Troy'. Kill him!"
msgstr ""

#. [message]: id=Farghul
#: Warmaster/scenarios/09_Warmaster.cfg:396
msgid ""
"Fortunitally we still have an alliance with the orcs... You cannot escape "
"from me, foul humans! Raise, my undead fighters! Kill them all!"
msgstr ""

#. [message]: id=Marh
#: Warmaster/scenarios/09_Warmaster.cfg:400
msgid ""
"Strangers... Lots of strangers... What are they doing here? This is our "
"mountain. Seek yourselves your own one!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/09_Warmaster.cfg:404
msgid ""
"Er... In my humble opinion these orcs, undeads and drakes start to get too "
"much. Let's make our way to the cave..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/09_Warmaster.cfg:422
msgid "Let's go underground, quick!"
msgstr ""

#. [scenario]: id=10_Warmaster, (id=Mergh) (, (id=Werrand-Log) (, (id=Gardok) (, (id=Moff) (
#: Warmaster/scenarios/10_Warmaster.cfg:5
msgid "Darkness everywhere"
msgstr ""

#. [part]
#: Warmaster/scenarios/10_Warmaster.cfg:78
msgid ""
"We entered the cave as fast as we could. The orcs and undeads seemed not to "
"follow us. Maybe the drakes took them on. However, since we didn't know how "
"long it would take them to also enter the cave I decided that we should go "
"on quickly..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/10_Warmaster.cfg:108
msgid "Defeat the troll leader"
msgstr ""

#. [side]: type=Troll Warrior, id=Mergh
#: Warmaster/scenarios/10_Warmaster.cfg:137
msgid "Mergh"
msgstr ""

#. [side]: type=Troll Warrior, id=Mergh
#: Warmaster/scenarios/10_Warmaster.cfg:140
msgid "Trolls"
msgstr ""

#. [side]: type=Orcish Warlord, id=Werrand-Log
#: Warmaster/scenarios/10_Warmaster.cfg:171
msgid "Werrand-Log"
msgstr ""

#. [side]: type=Trapper, id=Gardok
#: Warmaster/scenarios/10_Warmaster.cfg:193
msgid "Gardok"
msgstr ""

#. [side]: type=Drake Flameheart, id=Moff
#: Warmaster/scenarios/10_Warmaster.cfg:227
msgid "Moff"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:272
msgid ""
"Oh man, pretty dark in here... That's not good... So where shall we go now? "
"West or south?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:276
msgid ""
"Dunno... I don't know this cave you know. But like in every cave I'm pretty "
"sure there must be trolls, orcs and dwarves in here... We should be well "
"prepared. However, the deeper we get, the darker it will be."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:280
msgid "Hm... Should we use elves then?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:284
msgid ""
"Not really... Elves fight badly in caves. Humans, however, hate darkness... "
"So I suggest to use a mix of them."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:288
msgid "Well... We shouldn't tally around here for long then."
msgstr ""

#. [message]: id=Mergh
#: Warmaster/scenarios/10_Warmaster.cfg:303
msgid "Umpf! Mergh is defeat, but other troll will avenge Mergh!"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/10_Warmaster.cfg:312
msgid ""
"You hear the distant sound of battle and a few cries of dwarves, probably "
"coming from the west tunnels."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:317
msgid ""
"Huh? It seems like there are some dwarves fighting in the west... Maybe we "
"should help them?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:321
msgid ""
"Remember that we'll still stay underground for some time... So if you're "
"going to go to the west, make it quick. However, we also don't know where "
"the south path leads to, though it seems to lead upwards. So what do you "
"think, which way shall we go?"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/10_Warmaster.cfg:325
msgid "So what do you think, which way shall we go?"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/scenarios/10_Warmaster.cfg:327
msgid "Let's go straight south."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:331
msgid ""
"We don't have time to help those dwarves. We must continue to the south!"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/scenarios/10_Warmaster.cfg:341
msgid "Let's go west. (bonus level)"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:345
msgid "It seems like those dwarves are having trouble. Let's go and help them!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:361
#: Warmaster/scenarios/11_Warmaster.cfg:205
msgid ""
"Darn! We should never have entered these cursed caves! We already are far "
"too long down here, and we're running out of food. Everything is lost..."
msgstr ""

#. [object]
#: Warmaster/scenarios/10_Warmaster.cfg:394
msgid ""
"Drinking this potion makes the drinker stronger. Your unit's attack-strength "
"has been raised by 1."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:438
msgid "Trolls... As I said."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:442
msgid "Very well, but I didn't see any dwarf in here yet..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:449
msgid "Orcs... As I said."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:453
msgid "Bah... Let's rid this cave of them!"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:457
msgid "I don't know if we have the time to do so... But well."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:464
msgid "Thieves... Could have thought of that."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10_Warmaster.cfg:468
msgid "Let's kill these bastards!"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10_Warmaster.cfg:475
msgid "Drakes... So they also live inside the mountain."
msgstr ""

#. [scenario]: id=10x_Warmaster
#: Warmaster/scenarios/10x_Warmaster.cfg:5
msgid "Helping Dwarves"
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/10x_Warmaster.cfg:131
msgid "Defeat the enemy leader"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/10x_Warmaster.cfg:143
msgid "Death of Brom"
msgstr ""

#. [side]: type=Dwarvish Lord, id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:172
msgid "Brom"
msgstr ""

#. [side]: type=Dwarvish Lord, id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:176
msgid "Dwarves"
msgstr ""

#. [side]: type=Troll Warrior, id=Umpfa
#: Warmaster/scenarios/10x_Warmaster.cfg:198
msgid "Umpfa"
msgstr ""

#. [side]: type=Troll Warrior, id=Umpfa
#: Warmaster/scenarios/10x_Warmaster.cfg:201
msgid "Cave Critters"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10x_Warmaster.cfg:247
msgid "I've heard cries! What's going on here?"
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:251
msgid ""
"Abovers! What are you doing here? ...No, wait, let's talk about that later. "
"Could you help us with some trolls? We usually don't have trouble with them, "
"but this time it gets worse every minute. Whenever we strike down a troll "
"there already are three new ones ready to kill the dwarf that defeated the "
"troll... We really need help, or else we're doomed. I have no idea why there "
"are so many of them now..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10x_Warmaster.cfg:255
msgid "Alright... We will help you. But can we even win then?"
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:259
msgid ""
"I hope so. Trolls are everything else than brave, and if they think they "
"could be defeated by their enemies they usually just escape. We must show "
"them how strong we are. Unfortunitally I'm running out of fighters... So I'm "
"afraid you'll have to hold them off almost lonely."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/10x_Warmaster.cfg:263
msgid "Okay. We will do our best to resist against them."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10x_Warmaster.cfg:267
msgid "Let's join the fun then!"
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:282
msgid "I've done my best to protect my folk. Argh..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10x_Warmaster.cfg:294
msgid ""
"Phew... It seems like the trolls are afraid of our strong resistance. They "
"are escaping."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/10x_Warmaster.cfg:313
msgid ""
"Well... The trolls are gone. We've succeeded in protecting your folk, dwarf. "
"I hope you can defeat them yourself again the next time. I probably won't be "
"around here again if those trolls come back..."
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:317
msgid ""
"Don't care about them. I think I'll move away from here. There surely are "
"safer caves than this one. However, thank you very much for saving us. I "
"don't want to keep you at this dangerous place for too long, but you've "
"really earned a reward for your help. Choose your reward yourself..."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/10x_Warmaster.cfg:322
msgid "So tell me, what would you like to have?"
msgstr ""

#. [message]: id=Troy
#. [option]: speaker=narrator
#: Warmaster/scenarios/10x_Warmaster.cfg:324
#: Warmaster/scenarios/10x_Warmaster.cfg:328
msgid "Gold would be fine..."
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:333
msgid ""
"Very well. Take this box, it contains 600 gold - almost all gold we have "
"left."
msgstr ""

#. [message]: id=Troy
#. [option]: speaker=narrator
#: Warmaster/scenarios/10x_Warmaster.cfg:342
#: Warmaster/scenarios/10x_Warmaster.cfg:346
msgid "Could you give me some of your men?"
msgstr ""

#. [message]: id=Brom
#: Warmaster/scenarios/10x_Warmaster.cfg:350
msgid "Very well. Take my best men with you."
msgstr ""

#. [message]: type=Dwarvish Pathfinder
#: Warmaster/scenarios/10x_Warmaster.cfg:414
msgid "We will serve you as best as we can, sir."
msgstr ""

#. [scenario]: id=11_Warmaster, (id=Virgihm) (
#: Warmaster/scenarios/11_Warmaster.cfg:5
msgid "Volcano"
msgstr ""

#. [part]
#: Warmaster/scenarios/11_Warmaster.cfg:75
msgid ""
"We are below the earth since about three days now. The way leads upwards "
"since about an hour already, and the further we get in here the warmer it "
"gets. I wonder how it can be this hot at a that dark place..."
msgstr ""

#. [side]: type=Drake Enforcer, id=Virgihm
#: Warmaster/scenarios/11_Warmaster.cfg:123
msgid "Virgihm"
msgstr ""

#. [side]: type=Orcish Slurbow, id=Marhal-Tor
#: Warmaster/scenarios/11_Warmaster.cfg:153
msgid "Marhal-Tor"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/11_Warmaster.cfg:190
msgid ""
"Phew... The further we go the warmer it gets... I wonder why... This way "
"doesn't lead towards the hell, does it?"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/11_Warmaster.cfg:194
msgid ""
"Come on, stay serious. If this way would lead towards the hell we already "
"would have met a devil or something like that. ...Well, I don't know what "
"might cause the heat. Let's proceed carefully."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/11_Warmaster.cfg:217
msgid ""
"They're all defeated... Now let's get out of here. I don't want to get "
"toasted."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/11_Warmaster.cfg:221
msgid "The exit seems to be somewhere to the south of here. It's pretty close."
msgstr ""

#. [object]
#: Warmaster/scenarios/11_Warmaster.cfg:244
#: Warmaster/scenarios/15_Warmaster.cfg:466
msgid ""
"Drinking this potion makes the drinker more resilient. Your unit's max. HP "
"have been raised by 8"
msgstr ""

#. [object]
#: Warmaster/scenarios/11_Warmaster.cfg:245
#: Warmaster/scenarios/15_Warmaster.cfg:467
msgid "Potion of resilience"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/11_Warmaster.cfg:273
msgid ""
"You've found an old book picked with mysterious runes. It seems like you "
"found a spellbook! It grants you a strong magical ranged fire-attack."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/11_Warmaster.cfg:352
msgid ""
"What the... Now I know why it is so hot in here - this isn't the inner of "
"just any random mountain - this is a vulcano! This also explains why the "
"drakes like this place so much..."
msgstr ""

#. [message]: id=Virgihm
#: Warmaster/scenarios/11_Warmaster.cfg:359
msgid ""
"Strangers... We told you not to enter our mountain... Get out of here "
"immediately or feel our rage!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/11_Warmaster.cfg:363
msgid "I want to get out of here, really. But I must pass here!"
msgstr ""

#. [message]: id=Virgihm
#: Warmaster/scenarios/11_Warmaster.cfg:367
msgid ""
"I can't allow you go any further. This is the home of the drakes, and "
"strangers are not welcome. Die!"
msgstr ""

#. [scenario]: id=12_Warmaster
#: Warmaster/scenarios/12_Warmaster.cfg:5
msgid "Kalamera Desert"
msgstr ""

#. [part]
#: Warmaster/scenarios/12_Warmaster.cfg:76
msgid ""
"Although we left these cursed caves it didn't really get colder. And why "
"should it do so anyway? Deserts are likely to be hot..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/12_Warmaster.cfg:99
msgid "Troy reaches the end of the path"
msgstr ""

#. [side]: type=Inferno Drake, id=Gargal
#: Warmaster/scenarios/12_Warmaster.cfg:128
msgid "Gargal"
msgstr ""

#. [side]: type=Direwolf Rider, id=Bergdish
#: Warmaster/scenarios/12_Warmaster.cfg:158
msgid "Bergdish"
msgstr ""

#. [side]: type=Direwolf Rider, id=Bergdish
#: Warmaster/scenarios/12_Warmaster.cfg:161
msgid "Wolfs"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/12_Warmaster.cfg:198
msgid ""
"Argh. First a volcano, now a desert. What comes next? A trip to the sun? I "
"can't hold out this heat any longer!"
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/12_Warmaster.cfg:202
msgid ""
"What do you expect from a desert? But hey, look! Do you see that building "
"far behind there? It must be gigantic if we can see it from here."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/12_Warmaster.cfg:206
msgid ""
"Hm... Do you mean that dark shape? Yeah, it really looks big. Do you think..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/12_Warmaster.cfg:210
msgid ""
"Yeah, I think so. This must be the temple... It can't be very far away "
"anymore! Let's hurry!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/12_Warmaster.cfg:228
msgid "Let's get out of this heat!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/12_Warmaster.cfg:289
msgid "Trolls in a desert? Where are they coming from?"
msgstr ""

#. [scenario]: id=13_Warmaster
#: Warmaster/scenarios/13_Warmaster.cfg:5
msgid "Getting nearer to the temple"
msgstr ""

#. [part]
#: Warmaster/scenarios/13_Warmaster.cfg:61
msgid ""
"I don't really know what I like better: Hot deserts or cold snowy plains. "
"However, it is going to get cold soon..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/13_Warmaster.cfg:81
msgid "Defeat Mergal-Nergal"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mergal-Nergal
#: Warmaster/scenarios/13_Warmaster.cfg:110
msgid "Mergal-Nergal"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mergal-Nergal
#. [side]: type=Orcish Warlord, id=Margas
#: Warmaster/scenarios/13_Warmaster.cfg:113
#: Warmaster/scenarios/13_Warmaster.cfg:151
msgid "Frosty Orcs"
msgstr ""

#. [side]: type=Orcish Warlord, id=Margas
#: Warmaster/scenarios/13_Warmaster.cfg:148
msgid "Margas"
msgstr ""

#. [side]: type=Merman Hoplite, id=Searmen
#: Warmaster/scenarios/13_Warmaster.cfg:186
msgid "Searmen"
msgstr ""

#. [side]: type=Merman Hoplite, id=Searmen
#: Warmaster/scenarios/13_Warmaster.cfg:189
msgid "Seafolk"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:263
msgid ""
"We finally are out of that heat... And the temple is no more far away. Only "
"a few miles anymore."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/13_Warmaster.cfg:267
msgid ""
"Do you see those snowy plains behind there? The nearer we get to the temple "
"the colder it will get. Beware."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:271
msgid ""
"Hm... We should avoid the snow as far as possible. But what's that? It looks "
"like the orcs have come even here..."
msgstr ""

#. [message]: id=Mergal-Nergal
#: Warmaster/scenarios/13_Warmaster.cfg:275
msgid ""
"Stop, foul human! You already should have died a long time ago... Give me "
"the stone!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:279
msgid "Come and fight against me if you want to get it!"
msgstr ""

#. [message]: id=Mergal-Nergal
#: Warmaster/scenarios/13_Warmaster.cfg:283
msgid ""
"Ha, why should I move away from here even only one step? I have douzens of "
"well trained soldiers. They will kill you anyway!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:287
msgid "I doubt that. You will never get the Zrai-Stone!"
msgstr ""

#. [message]: id=Tonk
#: Warmaster/scenarios/13_Warmaster.cfg:372
msgid ""
"Ha! Did you really think you could escape from us? Fool! I will make you "
"joining my army - as another stupid skeleton!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:376
msgid "Nice. This is going to be a though battle..."
msgstr ""

#. [message]: id=Mergal-Nergal
#: Warmaster/scenarios/13_Warmaster.cfg:388
msgid ""
"Fool! Do you really think you could defeat me? I'm not done with you yet!!"
msgstr ""

#. [message]: id=Mergal-Nergal
#: Warmaster/scenarios/13_Warmaster.cfg:413
msgid ""
"Argh... How is this possible? Defeated by a foul human and his weakish "
"army..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/13_Warmaster.cfg:417
msgid "I told you you wouldn't get the stone, orc."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/13_Warmaster.cfg:421
msgid ""
"Come on, we have no time to waste! Let's take the Zrai-Stone to the temple!"
msgstr ""

#. [scenario]: id=14_Warmaster
#. [scenario]: id=15_Warmaster
#: Warmaster/scenarios/14_Warmaster.cfg:5
#: Warmaster/scenarios/15_Warmaster.cfg:5
msgid "The Zrai-Temple"
msgstr ""

#. [part]
#: Warmaster/scenarios/14_Warmaster.cfg:55
msgid ""
"We had finally reached the Zrai-Temple... It was gigantic. But we still had "
"to enter it. And we weren't the only ones who wanted to enter  it..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/14_Warmaster.cfg:90
msgid "Troy enters the temple"
msgstr ""

#. [objective]: condition=lose
#: Warmaster/scenarios/14_Warmaster.cfg:102
msgid "Mortaler enters the temple before Troy"
msgstr ""

#. [side]: type=Orcish Sovereign, id=Mortaler
#: Warmaster/scenarios/14_Warmaster.cfg:123
msgid "Mortaler"
msgstr ""

#. [side]: type=Assassin, id=Bonkos
#: Warmaster/scenarios/14_Warmaster.cfg:215
msgid "Bonkos"
msgstr ""

#. [side]: type=Assassin, id=Bonkos
#: Warmaster/scenarios/14_Warmaster.cfg:219
msgid "Bandits"
msgstr ""

#. [side]
#. [side]: type=Ancient Lich, id=Har-Nargh
#. [side]: type=Ancient Lich, id=Har-Nergh
#. [side]: type=Ancient Lich, id=Har-Nirgh
#. [side]: type=Ancient Lich, id=Har-Norgh
#. [side]: type=Lich Master, id=Norfoneal-Margastar
#. [side]: type=Yeti, id=Gitank
#. [side]: type=Yeti, id=Karkas
#. [side]: type=Yeti, id=Yargel
#: Warmaster/scenarios/14_Warmaster.cfg:256
#: Warmaster/scenarios/15_Warmaster.cfg:133
#: Warmaster/scenarios/15_Warmaster.cfg:171
#: Warmaster/scenarios/15_Warmaster.cfg:199
#: Warmaster/scenarios/15_Warmaster.cfg:237
#: Warmaster/scenarios/15_Warmaster.cfg:265
#: Warmaster/scenarios/15_Warmaster.cfg:303
#: Warmaster/scenarios/15_Warmaster.cfg:331
#: Warmaster/scenarios/16_Warmaster.cfg:98
msgid "Guardians"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/14_Warmaster.cfg:280
msgid ""
"The temple... Our mission is almost complete. We must not fail. The future "
"of the world might depend on the completition of our mission."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/14_Warmaster.cfg:284
msgid "Yeah, but it seems like we get trouble again first..."
msgstr ""

#. [message]: id=Mortaler
#: Warmaster/scenarios/14_Warmaster.cfg:288
msgid ""
"So they have even come this far... Enough. If we can't get the stone we'll "
"have to try to destroy the temple... I cannot allow you to use the stone."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/14_Warmaster.cfg:292
msgid ""
"No!! That must not happen! We must enter the temple before that foul orc "
"does, or we are doomed!"
msgstr ""

#. [message]: id=Mortaler
#: Warmaster/scenarios/14_Warmaster.cfg:309
msgid "This is impossible... Absolutely impossible..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/14_Warmaster.cfg:366
msgid "Phew... We reached the entrance first. Onwards!"
msgstr ""

#. [message]: id=Mortaler
#: Warmaster/scenarios/14_Warmaster.cfg:382
msgid ""
"Hahaha! Onwards, grunts! Let's smash this ugly temple to pieces! That foul "
"human must not use the Zrai-Stone!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/14_Warmaster.cfg:386
msgid ""
"NO!!! If they destroy the temple the Zrai-Stone is absolutely useless. "
"Everything is lost..."
msgstr ""

#. [part]
#: Warmaster/scenarios/15_Warmaster.cfg:82
msgid ""
"Finally... The Zrai-Temple. It's inner is even more gigantic than it looks "
"from the outside. But we hadn't won yet. It seems like some kind of "
"labyrinth should keep thieves and such folk out of the real inner of the "
"temple... Some kind of labyrinth and lots of monsters."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/15_Warmaster.cfg:98
msgid "Troy finds the exit"
msgstr ""

#. [side]: type=Ancient Lich, id=Har-Nargh
#: Warmaster/scenarios/15_Warmaster.cfg:130
msgid "Har-Nargh"
msgstr ""

#. [side]: type=Yeti, id=Karkas
#: Warmaster/scenarios/15_Warmaster.cfg:167
msgid "Karkas"
msgstr ""

#. [side]: type=Ancient Lich, id=Har-Nergh
#: Warmaster/scenarios/15_Warmaster.cfg:196
msgid "Har-Nergh"
msgstr ""

#. [side]: type=Yeti, id=Gitank
#: Warmaster/scenarios/15_Warmaster.cfg:233
msgid "Gitank"
msgstr ""

#. [side]: type=Ancient Lich, id=Har-Nirgh
#: Warmaster/scenarios/15_Warmaster.cfg:262
msgid "Har-Nirgh"
msgstr ""

#. [side]: type=Yeti, id=Yargel
#: Warmaster/scenarios/15_Warmaster.cfg:299
msgid "Yargel"
msgstr ""

#. [side]: type=Ancient Lich, id=Har-Norgh
#: Warmaster/scenarios/15_Warmaster.cfg:328
msgid "Har-Norgh"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/15_Warmaster.cfg:376
msgid ""
"A labyrinth! I guess it will be harder to get to the altar than I thought..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/15_Warmaster.cfg:380
msgid ""
"We will have to get through it. But I suggest to take some healers with you. "
"I strongly doubt that we will find any further villages in here. And you "
"should also recall some of your best men as I don't know which dangers might "
"await us in here..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/15_Warmaster.cfg:384
msgid ""
"Alright. We must not fail, and I will do everything to prevent us from "
"failing!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/15_Warmaster.cfg:395
msgid ""
"No... I can't believe it. This labyrinth is strange. It almost seems like "
"there's no exit out of it anymore. I'm afraid entering this temple was the "
"greatest mistake I've ever done. Everything is lost..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/15_Warmaster.cfg:490
msgid "This way seems to lead to the core of the temple. Quick, onwards!"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/scenarios/15_Warmaster.cfg:569
msgid "You suddenly feel dizzy and disorientated..."
msgstr ""

#. [scenario]: id=16_Warmaster
#: Warmaster/scenarios/16_Warmaster.cfg:5
msgid "Victory or Death"
msgstr ""

#. [part]
#: Warmaster/scenarios/16_Warmaster.cfg:53
msgid ""
"We've reached the core of the temple. We've suffered many losses yet, but "
"we're finally here. Here we can use the Zrai-Stone to create a hero that "
"will save us from the orcs and undead forever. And this hero will be me - if "
"king Zaphron was right. But we first had to reach the altar - and that would "
"be hard to do..."
msgstr ""

#. [objective]: condition=win
#: Warmaster/scenarios/16_Warmaster.cfg:63
msgid "Defeat Norfoneal-Margastar"
msgstr ""

#. [side]: type=Lich Master, id=Norfoneal-Margastar
#: Warmaster/scenarios/16_Warmaster.cfg:94
msgid "Norfoneal-Margastar"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/16_Warmaster.cfg:146
msgid ""
"Phew... We've finally reached the core of this cursed temple... So where's "
"the altar? I want to leave this infernal place again as fast as I can. ..."
"What's that thing behind there? It doesn't look good..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/16_Warmaster.cfg:150
msgid ""
"Be careful. This seems to be another ancient lich. But it somehow looks even "
"more ancient than the ones we met before..."
msgstr ""

#. [message]: id=Norfoneal-Margastar
#: Warmaster/scenarios/16_Warmaster.cfg:154
msgid ""
"I am not one of these pityful ancient lichs. They are so incredibly weak. As "
"a work of mine they should be stronger. You have heard right - I was me who "
"created them. I am their master. They also call me the 'Lich Master'. But I "
"don't care about titles. I am simply to mightiest creature in the world!!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/16_Warmaster.cfg:158
msgid "Let me guess: You won't let us pass to put the Zrai-Stone on the altar."
msgstr ""

#. [message]: id=Norfoneal-Margastar
#: Warmaster/scenarios/16_Warmaster.cfg:162
msgid ""
"Of course not. This is my temple, and the Zrai-Stone also is a work of mine. "
"It should make me even mightier every day, but one day a foolish little "
"human and his army entered this temple and fought me. Of course I killed "
"them all - except one. He somehow got the stone and escaped. And now you "
"brought it back to me. I should thank you. And to show you how much I thank "
"you you shall die a quick death!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/16_Warmaster.cfg:166
msgid ""
"Forget about that, monster! I've come this far. My mission is to put the "
"stone on the altar, and I won't fail only because of a loudmouth like you! "
"Lend me your strength for another, last time, men! To arms!"
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/16_Warmaster.cfg:179
msgid ""
"Argh... This cannot be. Not now. Have I really come this far just to fail? "
"This is not meant to happen..."
msgstr ""

#. [message]: id=Ervin
#: Warmaster/scenarios/16_Warmaster.cfg:195 Warmaster/utils/macros.cfg:186
msgid "Urgh... It's over. I'm doomed..."
msgstr ""

#. [message]: id=Norfoneal-Margastar
#: Warmaster/scenarios/16_Warmaster.cfg:211
msgid ""
"This cannot be. I'm immortal. How can I be defeated by such pityful little "
"fools... Ergh..."
msgstr ""

#. [message]: id=Troy
#: Warmaster/scenarios/16_Warmaster.cfg:230
msgid "We must defeat this crazy lich-master-guy first!"
msgstr ""

#. [scenario]: id=Epilogue_Warmaster
#: Warmaster/scenarios/Epilogue_Warmaster.cfg:5
msgid "Epilogue"
msgstr ""

#. [part]
#: Warmaster/scenarios/Epilogue_Warmaster.cfg:15
msgid ""
"The Lich Master was defeated. I headed for the altar and put the Zrai-Stone "
"in into it. The stone began to flash and enlighted the entire room... But "
"after the light vanished again it looked like nothing happened. We left the "
"temple sadly... And were surprised. I began to transform into one of the "
"former heroes of the world and lost the control over myself. My body "
"attacked orc after orc, skeleton after skeleton, evil after evil. It was a "
"sluaghter. Soon the land was covered by blood - but by evil blood. And soon "
"any kind of evil was destroyed, and I got back my body and the control over "
"myself. It was like nothing ever happened, except that all kind of evil "
"vanished."
msgstr ""

#. [part]
#: Warmaster/scenarios/Epilogue_Warmaster.cfg:18
msgid ""
"We went back to my fallen home, Reiglon, and rebuilt it. I became king, and "
"piece returned to the land. Ervin still is my best friend, and he became "
"prince. Humanity can now live in peace, and the warcraft will be forgotten "
"withhin a few years. Well, Norfoneal-Margastar was the master of his little "
"lichs - and I guess I was the master of war."
msgstr ""

#. [side]: type=Orcish Warlord, id=Narrator
#: Warmaster/scenarios/Epilogue_Warmaster.cfg:40
#: Warmaster/scenarios/Epilogue_Warmaster.cfg:46
msgid "Narrator"
msgstr ""

#. [unit_type]: id=Lich Master
#: Warmaster/units/Lich_Master.cfg:8
msgid "Lich Master"
msgstr ""

#. [unit_type]: id=Nobleman, race=human
#: Warmaster/units/Nobleman.cfg:5
msgid "Nobleman"
msgstr ""

#. [unit_type]: id=Nobleman, race=human
#: Warmaster/units/Nobleman.cfg:24
msgid ""
"Leading relative lives of luxury, a nobleman's main concern is proper "
"etiquette and good social graces."
msgstr ""

#: Warmaster/utils/macros.cfg:33 Warmaster/utils/macros.cfg:40
msgid "Troy"
msgstr ""

#. [message]: id=Troy
#: Warmaster/utils/macros.cfg:87
msgid ""
"What's that? A horde of goblin knights has arrived? How nice... They are a "
"lot faster than me, and I have no chance against such a horde of enemies. I "
"have failed..."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/macros.cfg:149
msgid "This chest contains $amount gold."
msgstr ""

#. [message]: id=Troy
#: Warmaster/utils/macros.cfg:170
msgid "Argh... This cannot be. I have failed..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/macros.cfg:205
msgid "Huh? It seems like I pressed some kind of button..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:13
msgid ""
"Alright, the master is in here. He will gave us the allowance to enter Grix."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:18 Warmaster/utils/riddles.cfg:24
#: Warmaster/utils/riddles.cfg:47 Warmaster/utils/riddles.cfg:56
#: Warmaster/utils/riddles.cfg:65 Warmaster/utils/riddles.cfg:221
msgid "Guardpost"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:19
msgid ""
"Welcome to Grix, stranger. But in order to get the allowance you first have "
"to guess correctly to three riddles that I will give you."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:25
msgid "Are you prepared?"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:27
msgid "Yes"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:34
msgid "No"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:48
msgid "Here comes the first riddle"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:57
msgid "You answered correctly to the first riddle, here comes the second"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:66
msgid "You are impressive. And now the last one"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:73
msgid "Nothing happens."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:84
msgid "Damn. I must have got it wrong!"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:91
msgid "My mind is not my sharpest weapon..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:98
msgid "Ah, nevermind."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:105
msgid "Damn these infernal riddles!"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:112
msgid "It seems that I was wrong..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:119
msgid "I am a fool indeed."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:126
msgid "My wisdom has deserted me..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:133
msgid "Ah, if only I could answer riddles with my weapon!"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:140
msgid "Damn, too tricksy for me."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:147
msgid "Ah, I am not as wise as I used to be..."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:154
msgid "What a tiresome game this is!"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:169
msgid "I am lucky today!"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:176 Warmaster/utils/riddles.cfg:183
msgid "I am indeed wise!"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:222
msgid "You answered all three riddles correctly! You are worth entering Brix"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:238 Warmaster/utils/riddles.cfg:306
#: Warmaster/utils/riddles.cfg:374 Warmaster/utils/riddles.cfg:441
#: Warmaster/utils/riddles.cfg:506 Warmaster/utils/riddles.cfg:577
#: Warmaster/utils/riddles.cfg:645 Warmaster/utils/riddles.cfg:718
msgid "My Riddle"
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:239 Warmaster/utils/riddles.cfg:249
msgid ""
"\n"
"Until I am measured\n"
"I am not known,\n"
"Yet how you miss me\n"
"When I have flown."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:248 Warmaster/utils/riddles.cfg:316
#: Warmaster/utils/riddles.cfg:383 Warmaster/utils/riddles.cfg:449
#: Warmaster/utils/riddles.cfg:517 Warmaster/utils/riddles.cfg:587
#: Warmaster/utils/riddles.cfg:657 Warmaster/utils/riddles.cfg:729
msgid "What is your answer?"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:255
msgid "A flock of birds"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:259
msgid "'A flock of birds' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:266
msgid "The Weather"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:270
msgid "'The Weather' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:277 Warmaster/utils/riddles.cfg:559
#: Warmaster/utils/riddles.cfg:700
msgid "Time"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:281
msgid "'Time' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:288
msgid "An arrow"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:292
msgid "'An arrow' is my guess."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:307 Warmaster/utils/riddles.cfg:317
msgid ""
"\n"
"Lighter than what\n"
"I am made of,\n"
"More of me is hidden\n"
"Than is seen."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:323
msgid "Air"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:327
msgid "'Air' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:334
msgid "The Moon"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:338
msgid "'The Moon' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:345
msgid "An Iceberg"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:349
msgid "'An Iceberg' is my guess."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:356
msgid "A cloud"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:360
msgid "'A cloud' is my guess."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:375 Warmaster/utils/riddles.cfg:384
msgid ""
"\n"
"Who makes it, has no need of it.\n"
"Who buys it, has no use for it.\n"
"Who uses it can neither see nor feel it."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:390
msgid "A coffin"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:394
msgid "'A coffin' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:401 Warmaster/utils/riddles.cfg:526
msgid "Love"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:405
msgid "'Love' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:412
msgid "Jewelry"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:416
msgid "'Jewelry' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:423
msgid "Power"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:427
msgid "'Power' must be the answer to this riddle."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:442 Warmaster/utils/riddles.cfg:450
msgid ""
"\n"
"All day I will follow no matter how fast you run,\n"
"Yet I nearly perish in the midday sun."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:455
msgid "Soul"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:459
msgid "'Soul' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:466
msgid "Shadow"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:470
msgid "'Shadow' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:477
msgid "The horizon"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:481
msgid "'The horizon' must be the answer to this riddle."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:488
msgid "The moon"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:492
msgid "'The moon' must be the answer to this riddle."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:507 Warmaster/utils/riddles.cfg:518
msgid ""
"\n"
"I build up castles,\n"
"I tear down mountains.\n"
"I make some men blind,\n"
"but help others see.\n"
"What am I?"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:530
msgid "I believe 'Love' to be the answer to this question."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:537
msgid "Knowledge"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:541
msgid "I believe 'Knowledge' to be the answer to this question."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:548
msgid "Sand"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:552
msgid "I believe 'Sand' to be the answer to this question."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:563
msgid "I believe 'Time' to be the answer to this question."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:578 Warmaster/utils/riddles.cfg:588
msgid ""
"\n"
"I drive men mad,\n"
"For love of me.\n"
"Easily beaten,\n"
"Never free."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:594
msgid "Women"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:598
msgid "I believe 'Women' to be the answer to this question."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:605
msgid "Pride"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:609
msgid "I believe 'Pride' to be the answer to this question."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:616
msgid "Slave"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:620
msgid "I believe 'Slave' to be the answer to this question."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:627
msgid "Gold"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:631
msgid "I believe 'Gold' to be the answer to this question."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:646 Warmaster/utils/riddles.cfg:658
msgid ""
"\n"
"It cannot be seen, cannot be felt,\n"
"Cannot be heard, cannot be smelt.\n"
"It lies behind stars and under hills,\n"
"And empty holes it fills.\n"
"It comes first and follows after,\n"
"Ends life, kills laughter."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:667 Warmaster/utils/riddles.cfg:737
msgid "Death"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:671 Warmaster/utils/riddles.cfg:741
msgid "I think the riddle refers to 'Death'."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:678
msgid "Darkness"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:682
msgid "I think the riddle refers to 'Darkness'."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:689
msgid "Loss"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:693
msgid "I think the riddle refers to 'Loss'."
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:704
msgid "I think the riddle refers to 'Time'."
msgstr ""

#. [message]: speaker=narrator
#: Warmaster/utils/riddles.cfg:719 Warmaster/utils/riddles.cfg:730
msgid ""
"\n"
"No legs have I to dance,\n"
"No lungs have I to breathe,\n"
"No life have I to live or die,\n"
"And yet I do all three.\n"
"What am I?"
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:748
msgid "Wind"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:752
msgid "I think the riddle refers to 'Wind'."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:759
msgid "Fire"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:763
msgid "I think the riddle refers to 'fire'."
msgstr ""

#. [option]: speaker=narrator
#: Warmaster/utils/riddles.cfg:770
msgid "A tree"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/riddles.cfg:774
msgid "I think the answer is 'A tree'."
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:27
msgid "rotten"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:34
msgid "cracked"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:34 Warmaster/utils/weapon_drop.cfg:44
msgid "discarded"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:34 Warmaster/utils/weapon_drop.cfg:44
#: Warmaster/utils/weapon_drop.cfg:665
msgid "useless"
msgstr ""

#. [case]
#. [then]
#: Warmaster/utils/weapon_drop.cfg:44 Warmaster/utils/weapon_drop.cfg:96
msgid "worn"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:51 Warmaster/utils/weapon_drop.cfg:665
msgid "damaged"
msgstr ""

#. [case]
#. [then]
#: Warmaster/utils/weapon_drop.cfg:51 Warmaster/utils/weapon_drop.cfg:96
msgid "rusty"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:65
msgid "unbalanced"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:72
msgid "rigid"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:72
msgid "chipped"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:72 Warmaster/utils/weapon_drop.cfg:89
msgid "inferior"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:82
msgid "loose"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:82
msgid "ill-made"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:89
msgid "poor"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:96
msgid "old"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:110
msgid "crafted"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:117
msgid "balanced"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:117
msgid "recurve"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:127
msgid "woven"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:134
msgid "new"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:134
msgid "ligth"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:134
msgid "good"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:134
msgid "light"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:147
msgid "ebony"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:154
msgid "flexible"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:154
msgid "sharp"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:164
msgid "knotted"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:171
msgid "quality"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:171
msgid "fine"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:171
msgid "well-crafted"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:178
msgid "superior"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:178
msgid "glorious"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:178
msgid "mighty"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:178
msgid "excellent"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:184
msgid "glowing"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:184
msgid "runed"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:184
msgid "sigiled"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:184
msgid "enchanted"
msgstr ""

#. [else]
#: Warmaster/utils/weapon_drop.cfg:189
msgid "mythic"
msgstr ""

#. [else]
#: Warmaster/utils/weapon_drop.cfg:189
msgid "legendary"
msgstr ""

#. [else]
#: Warmaster/utils/weapon_drop.cfg:189
msgid "fabled"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:207
msgid "drakish"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:211
msgid "dwarvish"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:215
msgid "elvish"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:219
msgid "goblin"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:223
msgid "gryphlet"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:227
msgid "human"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:231
msgid "lizard"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:235
msgid "seafolk"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:239
msgid "naga"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:243
msgid "orcish"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:247
msgid "ogre"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:251
msgid "troll"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:255
msgid "dark"
msgstr ""

#. [case]
#: Warmaster/utils/weapon_drop.cfg:259
msgid "demonic"
msgstr ""

#. [case]
#. english only, can be savely ignored
#: Warmaster/utils/weapon_drop.cfg:268
msgid "an"
msgstr ""

#. [else]
#: Warmaster/utils/weapon_drop.cfg:271
msgid "a"
msgstr ""

#. [chat]
#. spoken by a female unit
#: Warmaster/utils/weapon_drop.cfg:291
msgid "female^$second_unit.name the $second_unit.language_name|"
msgstr ""

#. [chat]
#. spoken by a female unit
#: Warmaster/utils/weapon_drop.cfg:292
msgid ""
"female^I took $item.article $item.name from the defeated $unit."
"language_name|."
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:297
msgid "$second_unit.name the $second_unit.language_name|"
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:298
msgid "I took $item.article $item.name from the defeated $unit.language_name|."
msgstr ""

#. [set_menu_item]: id=discard_weapon
#: Warmaster/utils/weapon_drop.cfg:571
msgid "Discard Weapon"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/weapon_drop.cfg:593
msgid "<span color='red'><b><i>Discard</i></b> a weapon<big>?</big></span>"
msgstr ""

#. [message]: speaker=unit
#: Warmaster/utils/weapon_drop.cfg:594
msgid "Remember, discarded weapons are trashed and cannot be reclaimed."
msgstr ""

#. [option]: speaker=unit
#: Warmaster/utils/weapon_drop.cfg:600
msgid "*<span color='green'><b>No</b>, keep all weapons</span>"
msgstr ""

#: Warmaster/utils/weapon_drop.cfg:614
msgid "<span color='light blue'><b>Yes</b>, discard "
msgstr ""

#. [message]: speaker=unit
#. idem
#: Warmaster/utils/weapon_drop.cfg:621
msgid "): <b>are you sure<big>?</big></b></span>"
msgstr ""

#. [message]: speaker=unit
#. idem
#: Warmaster/utils/weapon_drop.cfg:621
msgid "Discard "
msgstr ""

#. [option]: speaker=unit
#: Warmaster/utils/weapon_drop.cfg:623
msgid "<b>Yes</b>"
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:628 Warmaster/utils/weapon_drop.cfg:667
#: Warmaster/utils/weapon_drop.cfg:678 Warmaster/utils/weapon_drop.cfg:693
#: Warmaster/utils/weapon_drop.cfg:699
msgid "$unit.name the $unit.language_name|"
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:629
msgid "No! I refuse to discard my beloved "
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:665
msgid "broken"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:665
msgid "cursed"
msgstr ""

#. [then]
#: Warmaster/utils/weapon_drop.cfg:665
msgid " useless"
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:668
msgid "At last! I got rid of that $|random_string weapon!"
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:679
msgid "That was a realy powerful artifact. I will miss the "
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:694
msgid "I discarded my "
msgstr ""

#. [chat]
#: Warmaster/utils/weapon_drop.cfg:700
msgid "No. I decided to keep my "
msgstr ""

#. [option]: speaker=unit
#. translators: keep the star at start!
#: Warmaster/utils/weapon_drop.cfg:711
msgid "*<b>No</b>"
msgstr ""