msgid "" msgstr "" "Project-Id-Version: Trinity-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:02+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #. [editor_group]: id=trin #: ./Trinity/_main.cfg:14 ./Trinity/_main.cfg:41 ./Trinity/_main.cfg:111 msgid "Trinity" msgstr "" #. [campaign]: id=Trinity1 #: ./Trinity/_main.cfg:15 msgid "Part 1: Convergence" msgstr "" #. [campaign]: id=Trinity1 #: ./Trinity/_main.cfg:18 msgid "Tri1" msgstr "" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:21 ./Trinity/_main.cfg:23 ./Trinity/_main.cfg:48 ./Trinity/_main.cfg:50 msgid "(Less Balanced)" msgstr "" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:21 ./Trinity/_main.cfg:48 msgid "Easy" msgstr "" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:22 ./Trinity/_main.cfg:49 msgid "Normal" msgstr "" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:22 ./Trinity/_main.cfg:49 msgid "(Best Balanced)" msgstr "" #. [campaign]: id=Trinity1 #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:23 ./Trinity/_main.cfg:50 msgid "Hard" msgstr "" #. [campaign]: id=Trinity1 #: ./Trinity/_main.cfg:24 msgid "" "Ancient combatants revived in the Frozen North have come south to the inhabited lands of Wesnoth.\n" "\n" "The sequel to, and closure of, the Bad Moon Rising series. \n" "\n" "Requires Archaic Era and Archaic Resources add-ons. \n" "\n" "Despite the 1.x.x versison number, it is not really finished. This is because it is getting a massive rewrite from what is available in the BfW 1.10.x series. \n" "\n" "Version " msgstr "" #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:42 msgid "Part 2: Over the Moon" msgstr "" #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:45 msgid "Tri2" msgstr "" #. [campaign]: id=Trinity2 #: ./Trinity/_main.cfg:51 msgid "" "The sequel to, and closure of, the Bad Moon Rising series.\n" "\n" "Requires Archaic Era and Archaic Resources add-ons. \n" "\n" "Despite the 1.x.x versison number, it is not really finished. This is because it is getting a massive rewrite from what is available in the BfW 1.10.x series. \n" "\n" "Version " msgstr "" #. [about] #: ./Trinity/about.cfg:7 msgid "Author" msgstr "" #. [about] #: ./Trinity/about.cfg:14 msgid "Music (non-default)" msgstr "" #. [about] #: ./Trinity/about.cfg:25 msgid "Special Thanks To:" msgstr "" #. [scenario]: id=3_00a #: ./Trinity/scenarios1/00_Intro.cfg:4 msgid "Intro" msgstr "" #. [part] #: ./Trinity/scenarios1/00_Intro.cfg:19 msgid "This story concerns the birth of the second sun, Naia. While history has recorded this as a great project that was a tribute to the power and skill of Wesnoth, the truth is much more complicated and much less rosy." msgstr "" #. [part] #: ./Trinity/scenarios1/00_Intro.cfg:23 msgid "Weldyn was indeed powerful, and had been gathering resources for a night-banishment project, but the enemies were also strong. The Elves were allies in principle, but they often remained aloof when needed. The Orcs refused to die, and the tribes expelled from the North would periodically strike out into human territory. The mysterious allure of undeath was irresistible to many, so the Necromancers were an ever-present annoyance." msgstr "" #. [part] #: ./Trinity/scenarios1/00_Intro.cfg:27 msgid "These factions were annoyances and a drain on resources, but the real threat was the fraying treaty with the Dwarves of Knalga. The humans were no longer willing to trade grains and meat, which they needed for their own population, for metal, which they felt they could mine themselves. The dwarves held up a brave front, but the human population was growing, and just like the orcs, the humans would lash out to take what they needed. The dwarves scouted out new lands to gather strength against the human horde. The humans continued their search for metal ore and increased food supply." msgstr "" #. [part] #: ./Trinity/scenarios1/00_Intro.cfg:31 msgid "Against this tense backdrop, a necromancer researching ancient artifacts in a cave in the frozen north accidentally awakened an ancient race called the Primeval. As the inhabitants of the North, both human and orc, fled the Primeval forces, they desperately prayed to ancient gods they did not understand. That awakened the Khthon, mortal enemy of the Primeval but predators of all living things. A great tragedy was nigh, but those few humans who stayed to fight pulled off a victorious, if self-sacrificing, insurgency. Everyone involved, from the fearsome Primeval Lord Ares to the most confused human conscript, died in a massive explosion." msgstr "" #. [part] #: ./Trinity/scenarios1/00_Intro.cfg:35 msgid "Well, almost everyone..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/00_Intro.cfg:47 ./Trinity/scenarios1/00_Pre.cfg:28 msgid "Keep it real. Mad real." msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/00_Intro.cfg:51 ./Trinity/scenarios1/00_Pre.cfg:32 msgid "Not keepin' it real." msgstr "" #. [side]: type=Haldrad Fighter, id=Fooby #: ./Trinity/scenarios1/00_Intro.cfg:69 ./Trinity/scenarios1/00_Pre.cfg:73 msgid "Prince Fooby" msgstr "" #. [scenario]: id=3_00 #: ./Trinity/scenarios1/00_Pre.cfg:4 msgid "Initialization" msgstr "" #. [scenario]: id=3_H01 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:4 msgid "Prince Haldrad and The Beggar" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:19 msgid "It was a warm, end-of-summer day and Prince Haldrad was returning to Weldyn from a trip to Elensefar. It was getting dark, and Carcyn was the last sizeable town until Dan Tonk, so the Prince's train headed in to the gates to rent a floor of the town inn." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:23 msgid "" "On the way in through the gates, a foul-smelling, blind beggar approached in a submissive manner, asking for assistance:\n" " 'Please, Good Sir. Please help!'\n" " Haldrad's bodyguards moved in to strike down the diseased old man before he harmed their charge, but the Prince raised a hand, tossed a coin, and asked:" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:28 msgid "" " 'What is the problem, old man?'\n" " 'My brother went in to town and did not come back. The militia will not let me past the gates, so I cannot follow him. I am blind, and without his guidance I am lost.'\n" " The old man was quite dirty and smelled like Death. As often happens with his type, it seemed he never changed cloths, only added new ones so that he had acquired quite a putrid bulk of cloth. And yet, there was something upright and noble in his posture. Prince Haldrad felt there was something interesting about this old man. 'Come with us, old father. At the inn, you can wash up and then we will find your brother.'" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:33 msgid "" "The Prince and his guard rented the entire second floor of the inn. He showed the old beggar a room, gave him some clean clothes, and told him to clean up and that he would be back in a few hours and they would find his brother. The Prince went back downstairs to join his companions in a meal and a few drinks.\n" " The wine tasted watered down, but it must have been augmented for the next few hours flew by. He woke from the warmth of a friendly barmaid to the cries of 'Kill him!' emmanating from the street outside. Haldrad staggerd to his feet, and joined his guards at the window to see the commotion." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:37 msgid "The townsfolk had formed an enraged circle around the old beggar, hurling rocks and insults, waiting for someone to take the first move and attack the old man. Except he wasn't an old man... " msgstr "" #. [part] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:40 msgid "" "The Prince saw he had been mistaken about the bulk of clothes, for one of the old man's sleeves had been ripped, revealing a muscular blue/grey forearm more remeniscent of a troll than an old man. Haldrad felt the barmaid's body tense with hostility as she squeezed through to get a spot at the window. 'Another one!' she hissed 'The first one came in here, asking questions about magical gems or some such nonsense. When the old sot Pops Garah took a swing at him and knocked off his hood, we got to see him for what he was.'\n" " Haldrad and his guard ran outside to gain control of the situation." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H01_Beggar.cfg:51 msgid "Move Haldrad and Dardrus past the city gates. (signpost)" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_H01_Beggar.cfg:55 ./Trinity/scenarios1/3_H02_Weldyn.cfg:52 ./Trinity/scenarios1/3_H03_Spirits.cfg:43 ./Trinity/scenarios1/3_H04_Signal.cfg:59 ./Trinity/scenarios1/3_H05_Encounter.cfg:620 ./Trinity/scenarios1/3_H05_Encounter.cfg:1107 ./Trinity/scenarios2/Tower_Pushback.cfg:45 ./Trinity/scenarios2/Tower_Pushback.cfg:726 ./Trinity/scenarios2/Tower_Pushback.cfg:858 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:325 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:748 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1651 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1794 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1499 msgid "Death of Haldrad" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_H01_Beggar.cfg:59 ./Trinity/scenarios1/3_H02_Weldyn.cfg:56 ./Trinity/scenarios1/3_H03_Spirits.cfg:47 ./Trinity/scenarios1/3_H04_Signal.cfg:67 ./Trinity/scenarios1/3_H05_Encounter.cfg:624 ./Trinity/scenarios1/3_H05_Encounter.cfg:1111 ./Trinity/scenarios2/F1_P.cfg:52 ./Trinity/scenarios2/F2_P.cfg:273 ./Trinity/scenarios2/Tower_1_p.cfg:268 ./Trinity/scenarios2/Tower_2_p.cfg:158 ./Trinity/scenarios2/Tower_2_sub1.cfg:217 ./Trinity/scenarios2/Tower_2_sub2.cfg:212 ./Trinity/scenarios2/Tower_2_sub3.cfg:200 ./Trinity/scenarios2/Tower_3_pII.cfg:957 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:341 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:767 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1670 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1814 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1511 msgid "Death of Dardrus" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_H01_Beggar.cfg:63 ./Trinity/scenarios1/3_K01_Ship.cfg:188 ./Trinity/scenarios1/3_P01_Village.cfg:198 ./Trinity/scenarios1/3_P02_Entrance.cfg:50 ./Trinity/scenarios1/3_P03_Cave.cfg:63 ./Trinity/scenarios1/3_P03_Cave.cfg:412 ./Trinity/scenarios1/3_P04_Engine.cfg:282 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:54 ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:146 ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:175 msgid "Time runs out" msgstr "" #. [side]: type=Haldrad Fighter, type=Haldrad Commander, id=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:100 msgid "Prince Haldrad" msgstr "" #. [unit]: type=Royal Guard, id=Adrin #: ./Trinity/scenarios1/3_H01_Beggar.cfg:118 msgid "Adrin" msgstr "" #. [unit]: type=Halberdier, id=Hadrion #: ./Trinity/scenarios1/3_H01_Beggar.cfg:130 msgid "Hadrion" msgstr "" #. [unit]: type=Pikeman, id=Symedry #. [unit]: type=Spearman, id=Symedry #: ./Trinity/scenarios1/3_H01_Beggar.cfg:142 ./Trinity/scenarios1/3_H01_Beggar.cfg:155 msgid "Symedry" msgstr "" #. [message]: speaker=narrator #. [side]: type=Spearman, id=Fooby #. [unit]: type=Dardrus, id=Dardrus #: ./Trinity/scenarios1/3_H01_Beggar.cfg:167 ./Trinity/scenarios1/3_H01_Beggar.cfg:368 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:160 msgid "Dardrus" msgstr "" #. [side]: type=Bandit, id=Thursen Dent #: ./Trinity/scenarios1/3_H01_Beggar.cfg:190 msgid "Thursen Dent" msgstr "" #. [unit]: type=Rogue, id=Militia1 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:222 msgid "Vigilante" msgstr "" #. [unit]: type=Javelineer, id=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:229 msgid "Watchman" msgstr "" #. [side]: type=Rogue, id=Vyr Borland #: ./Trinity/scenarios1/3_H01_Beggar.cfg:239 msgid "Vyr Borland" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:275 msgid "Halt! What is going on!?" msgstr "" #. [message]: speaker=Militia1 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:279 msgid "This mongrel walks amongst us, pretending to be a helpless old man..." msgstr "" #. [message]: speaker=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:283 msgid "What could you possibly be up to, troll? Clever, clever troll... Get some rope, men." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:287 msgid "Hold on, just one minute, Officer. Deceiver! What have you to say for yourself?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H01_Beggar.cfg:291 msgid "I am indeed a deceiver, but only because my brother disappeared here - that part was true. I had to find out what these people knew about it, but could not just walk up and ask." msgstr "" #. [message]: speaker=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:295 msgid "I'll tell you what happened! Your deceptive kin walked into the inn and started a fight. Three men died trying to subdue him. Smart enough to talk like a man, but nevertheless a dumb, dangerous beast." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:299 msgid "I'll take this beast off of your hands, Militiaman. The elders of Weldyn should see this odd specimen." msgstr "" #. [message]: speaker=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:303 msgid "No, we need this one. We burned the last one, but that was a mistake. This one will be hung from the Gates, so any others know to stay away." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:307 msgid "I must insist. I can send some soldiers to help you once I reach Weldyn." msgstr "" #. [message]: speaker=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:311 msgid "You will be safe in Weldyn, we will not be safe... We have a problem." msgstr "" #. [message]: speaker=Militia1 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:315 msgid "I will send word to Weldyn that the clever troll killed the Prince. So sad, but what could we do? And there may be more of them, not even Weldyn is safe..." msgstr "" #. [message]: speaker=Militia2 #: ./Trinity/scenarios1/3_H01_Beggar.cfg:319 msgid "Ha! Yes, so sad. A shame about the Prince, who could be next? Weldyn should know..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:323 msgid "Well, deceiver troll. We should get out of here." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:357 msgid "Hurry, troll. We need to leave this way" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:364 msgid "We're clear, troll. When we get to Weldyn, we will take up your case with the coucil of advisors. They are very wise and will know what to do." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_H01_Beggar.cfg:369 msgid "Very well, but let me ask you this: What is a troll?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:374 msgid "It is a strong, red-eyed being with rock-like skin. Maybe we will see one at Weldyn." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_H01_Beggar.cfg:421 msgid "So, you would kill me and leave Carcyn vulnerable? I can only pray that the crown does not pass to your foolish head." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:450 msgid "I feel unwell, that wine is catching up with me..." msgstr "" #. [message]: speaker=Hadrion #: ./Trinity/scenarios1/3_H01_Beggar.cfg:462 msgid "Don't stay sick for too long, lord. Look to the north!" msgstr "" #. [message]: speaker=Vyr Borland #: ./Trinity/scenarios1/3_H01_Beggar.cfg:469 msgid "The trolls must be hiding, we can't find any." msgstr "" #. [message]: speaker=Thursen Dent #: ./Trinity/scenarios1/3_H01_Beggar.cfg:473 msgid "Change of plans, Vyr. We can get the aid of Weldyn when they find the trolls have killed the prince." msgstr "" #. [message]: speaker=Vyr Borland #: ./Trinity/scenarios1/3_H01_Beggar.cfg:477 msgid "They killed the prince? Then who's that on his knees wretching?" msgstr "" #. [message]: speaker=Thursen Dent #: ./Trinity/scenarios1/3_H01_Beggar.cfg:481 msgid "Sometimes we must stretch the truth..." msgstr "" #. [message]: speaker=Vyr Borland #: ./Trinity/scenarios1/3_H01_Beggar.cfg:485 msgid "Ah, I see ... " msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:502 msgid "Uhgg... Lovely..." msgstr "" #. [message] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:516 msgid "Haha! Looks like we will be delivering the sad news to Weldyn..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H01_Beggar.cfg:529 msgid "I can go back to Weldyn with the knowledge that there is something odd going on here, but what can I say to the advisors? This was such a waste." msgstr "" #. [message] #: ./Trinity/scenarios1/3_H01_Beggar.cfg:543 msgid "Our friends from the hills have come to assist. The Prince and his new pet are cut off, we have them surrounded." msgstr "" #. [scenario]: id=3_H02 #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:4 msgid "Road to Weldyn" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:20 msgid "" "During the trek to Weldyn, Haldrad tried to get information from Dardrus, but Dardrus was evasive.\n" " 'So tell me, Dardrus, where do you come from?'\n" " 'My home is near Carcyn.'\n" " 'Right... Why is it I have never seen a troll with hair before? Are there many of you?'\n" " 'I have no idea what a troll is, so I cannot answer your first question. As to your second: no, there is only one of me.'\n" " Haldrad gave up. He'd have more luck when the advisors were present." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:29 msgid "As they trudged on in silence, Haldrad noticed things were a little too quiet. Neither the birds nor the locusts made a sound, and the damned things had been giving him a headache only an hour ago." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:33 msgid "Then the party heard the clanking and hoofbeats of the forces of Weldyn. Queen Caldera had sent them when Haldrad was late and had sent no messenger explaining why. Once they learned of the treachery by the people of Carcyn, they headed toward the town to punish the guilty. This allowed Prince Haldrad and his party to continue back to Weldyn without further harrassment." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:48 msgid "Survive until the end of turns" msgstr "" #. [side]: type=Battle Queen, id=Caldera #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:98 msgid "Queen Caldera" msgstr "" #. [side]: type=Mage of Light, id=Saleanna #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:139 ./Trinity/scenarios1/3_K04_Storm.cfg:348 msgid "Saleanna" msgstr "" #. [side]: type=General, id=Daenyr #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:157 ./Trinity/scenarios1/3_K04_Storm.cfg:275 msgid "Daenyr" msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:176 msgid "Look who's here..." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:180 msgid "Haldrad, my son! You had me worried!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:184 msgid "I am sorry, Mother. You have no doubt heard of my experience in Carcyn, and of the stranger I bring with me to our capital?" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:188 msgid "Indeed, I have. Please approach!" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:213 msgid "Interesting... He's not a troll, yet certainly cannot be a man..." msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:217 msgid "He could be one of the men from the south, where the sun is bright and the air is hot. I hear they tend to be of a different complexion than us..." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:221 msgid "Why are you here? Do you intend to trade?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:225 msgid "I am not from the south. I am only here to find my brother." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:229 msgid "Um, Dardrus, that will be a problem..." msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:233 msgid "So where are you from-" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:237 msgid "He is quite strong, I'll bet one of his kind could do the labour of three of our peasants..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:241 msgid "No, Trade Advisor, I know what you are thinking and you shall stop right there!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:245 msgid "I appreciate your help in this, Haldrad, and am at your service while I am a guest in your land." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:249 msgid "It is a great honor to meet the leader of this land, Queen Caldera. Haldrad has told me about you." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:253 msgid "Has he? Well, it was a pleasure to meet you too. I'm glad everyone is safe, now other things must claim my attention." msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:262 msgid "The trouble with the dwarves continues, Prince, the Queen cannot spend too much time pondering your new companion. But I think he signifies factors that are hidden from us." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:266 msgid "So, what do you suggest?" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:270 msgid "We need to gather all of the Advisors. We also need to keep your friend safe from the schemes of some here..." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:278 msgid "What are you looking at me for?" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:283 msgid "Anyway, you and Dardrus should go get Advisor Dolevan from his swamp. Some of my novices will go with you to assist." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H02_Weldyn.cfg:287 msgid "Very well, we shall leave with all haste." msgstr "" #. [scenario]: id=3_H03 #: ./Trinity/scenarios1/3_H03_Spirits.cfg:4 msgid "Spirits" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H03_Spirits.cfg:28 msgid "It would shock many to learn that one of the Advisors was a Necromancer. He lived in a swamp to the north-northeast and would need to be summoned. Haldrad, his veterans, and a few of the minister's mages went to do just that. Dardrus went along as well, because it would keep him away from the idle schemers that are present in any royal court." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H03_Spirits.cfg:39 msgid "Reach the Necromancer" msgstr "" #. [side]: type=Necromancer, id=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:91 ./Trinity/scenarios2/Tower_Pushback.cfg:305 msgid "Dolevan" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:126 msgid "Well, here we are... Necromancers are not friendly fellows, we will not be able to simply walk up to the front door." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H03_Spirits.cfg:130 msgid "No, I'm sure we won't. 'Necromancer' does not sound friendly." msgstr "" #. [unit]: type=Ghost, id=Ghost1 #: ./Trinity/scenarios1/3_H03_Spirits.cfg:140 msgid "Doorman" msgstr "" #. [message]: speaker=Ghost1 #: ./Trinity/scenarios1/3_H03_Spirits.cfg:146 ./Trinity/scenarios1/3_H03_Spirits.cfg:158 msgid "GO AWAY!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H03_Spirits.cfg:150 msgid "A spirit! Yet, it is not - it is just a shade..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:154 msgid "(Just a shade?)" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:191 msgid "You're making a mess! What do you want!?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:195 msgid "We need to schedule a meeting of the Advisors-" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:199 msgid "No! You cause your own problems, you can solve your own problems! Don't try to drag me in!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:214 ./Trinity/scenarios1/3_H03_Spirits.cfg:277 msgid "Why won't you go away!?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:218 msgid "As I told you, we have convened a summit of the Advisors! We have to discuss a discovery. Speak up, Dardrus!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H03_Spirits.cfg:222 ./Trinity/scenarios1/3_H03_Spirits.cfg:285 msgid "What am I to say?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:226 msgid "Huh! You are an odd one... In fact, my brother Malevan, last I heard from him, mentioned studying remnants of a race very similar... Very well, to Weldyn we go. Though it makes some uncomfortable, I insist upon bringing some of my servants." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:242 ./Trinity/scenarios1/3_H05_Encounter.cfg:1256 msgid "Oh, this is not good..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:256 msgid "Good riddence! Now, back to work..." msgstr "" #. [message]: speaker=Echidna #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:273 ./Trinity/scenarios1/3_K03_Lord.cfg:432 msgid "Don't kill him!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H03_Spirits.cfg:281 msgid "You are summoned to a meeting of the Advisors! We have to discuss a discovery. Speak up, Dardrus!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:289 msgid "Huh! You are an odd one... In fact, my brother Malevan, last I heard from him, mentioned studying remnants of a race very similar... Very well, to Weldyn we go. Though it makes some uncomfortable, I insist upon bringing my retinue." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H03_Spirits.cfg:300 msgid "It took a while, but I just finished the philter. Night! Take away the intruders!" msgstr "" #. [scenario]: id=3_H04 #: ./Trinity/scenarios1/3_H04_Signal.cfg:4 msgid "Sign" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H04_Signal.cfg:24 msgid "Haldrad and Dolevan were prepared to head back to Weldyn, but Dardrus had something he wanted to do first. Haldrad did not want to waste time, but the odd man was quite insistant that he be allowed to continue up the mountain." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H04_Signal.cfg:28 msgid "He explained that he needed to perform a ritual, and high elevation was important. Haldrad had to make a diplomatic decision: Would allowing Dardrus to perform his ritual cement future relations with a possible ally? Would this be wasting too much time? Was Dardrus up to something?" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H04_Signal.cfg:32 msgid "He decided it was best to head up the mountain." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H04_Signal.cfg:55 msgid "Dardrus reaches the peak" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_H04_Signal.cfg:63 ./Trinity/scenarios1/3_H05_Encounter.cfg:57 msgid "Death of Dolevan" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_H04_Signal.cfg:71 ./Trinity/scenarios1/3_H05_Encounter.cfg:61 ./Trinity/scenarios1/3_H05_Encounter.cfg:628 ./Trinity/scenarios1/3_H05_Encounter.cfg:1115 ./Trinity/scenarios1/3_H05_Encounter.cfg:1329 ./Trinity/scenarios1/3_H06_Reversal.cfg:37 ./Trinity/scenarios1/3_K05_Interrogation.cfg:43 ./Trinity/scenarios1/3_K06_Choice.cfg:54 ./Trinity/scenarios1/3_P05_Landing.cfg:71 ./Trinity/scenarios1/3_P05_Landing.cfg:349 ./Trinity/scenarios1/3_P05_Landing.cfg:438 msgid "Time Runs Out" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H04_Signal.cfg:139 msgid "That outcropping up ahead should be good enough." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:143 msgid "Finally! I don't see why I had to come along for this..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_H04_Signal.cfg:149 msgid "When Dardrus reached the high-point, he held up a small bronze ball in an upturned palm." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_H04_Signal.cfg:154 msgid "The bronze object uncurled to reveal that it was a small metal bird, which then took to the air and flew to the west." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:165 msgid "What was that?!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H04_Signal.cfg:169 msgid "That was something to bring closure to my brother's disappearance." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:173 msgid "Like hell it was!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:178 msgid "Prince, that was some sort of messenger! You are too trusting of this stange man, you need to take charge." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H04_Signal.cfg:182 msgid "Dardrus, what was that really? I can't help but think Advisor Dolevan has a good point." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H04_Signal.cfg:186 msgid "I am not plotting against you, you have my word. Some of my ways are foreign, so you and your Advisor are suspicious, but I assure you I have not forgotten your help back outside that inn. Please be patient." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:190 msgid "I hope you are not satisfied with that answer, Prince." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H04_Signal.cfg:194 msgid "It will have to do for now, Advisor Dolevan. I'm trusting you for now, Dardrus, don't betray my trust." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H04_Signal.cfg:198 msgid "(Fool...)" msgstr "" #. [scenario]: id=3_H05 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:5 msgid "Seance" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:21 msgid "As Haldrad's party headed back toward Weldyn, Dolevan's mind was racing. He had been in periodic contact with his brother Malevan for years, but he had not heard from him for over a year and a half. In his last letter, Malevan related that he had been studying some powerful ancient culture, and had been trying to extract some of the lost knowledge and power. Dolevan wasn't sure, but he suspected the red-eyed stranger was related to his brother's work." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:25 msgid "The group had just emerged from the foothills and were gazing across the plains towards Weldyn when they heard a rumble and saw a black plume of smoke emerge from the city. Dolevan shrank back into the shadows, flipping through his papers to see if his brother's letters contained anything relevant to the situation." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:29 msgid "" "Dardrus froze in place when he saw the smoke emanating from the city.\n" "'I have seen this before... What do you know of, uh, green-eyed traitors?'\n" "'What are you talking about?,' answered Prince Haldrad. Dolevan skimmed the letters for something about green eyes: nothing.\n" "'The enemy is not strong, but is very devious. They do not have bodies of their own, but they take control of vulnerable prey such as yourselves-'\n" "'You know all of this from a black puff of smoke?,' interrupted the prince.\n" "'No... We fought against this enemy, it was a desperate battle to save the world - your people included. We did not lose, but neither did we win. The enemy is out there, and I've seen them responsible for such black plumes in the past.' " msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:38 msgid "Dolevan searched for some mention of battles or war in his brother's letters. He found a speculation that humans had been enslaved by beings of great strength, and that the common enemy was the 'lower half'. He didn't know what 'lower half' meant, he suspected it was a bad translation by his brother, but this information suggested that Dardrus was not to be trusted." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:42 msgid "Prince Haldrad directed the group to head to Weldyn, in case they could provide assistance to the city defenders. They had gone a couple of miles before Haldrad realized Dolevan and his undead minions were no longer with them. He called out, but knew it was pointless for the Necromancer did not want to be with them..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H05_Encounter.cfg:53 msgid "Dolevan gets a Khthon kill (Thralls don't count)" msgstr "" #. [objectives] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:63 ./Trinity/scenarios1/3_H05_Encounter.cfg:1331 msgid "This is the only scenario where you play as Dolevan." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:189 msgid "(I don't trust that stranger, but I don't know what to do and Malevan's letters are just confusing. I'll shadow the Prince, see if - what's that?)" msgstr "" #. [message]: speaker=Human1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:211 msgid "Weldyn has fallen! Run for your life, old man!" msgstr "" #. [message]: speaker=Human1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:226 msgid "Ghah!!" msgstr "" #. [message]: speaker=Dolevan #. [message]: speaker=Human1 #. [message]: speaker=Ponce #. [race]: id=tri_avatar #. [race]: id=tri_avatar2 #. [race]: id=tri_avatar3 #. [race]: id=tri_mech #. [unit_type]: id=EchidnaLow, race=khthon #. [unit_type]: id=EchidnaMid, race=khthon #. [unit_type]: id=Harridan, race=south-seas_human #. [unit_type]: id=Lunar Bug, race=monster #. [unit_type]: id=Lunar Crab, race=monster #. [unit_type]: id=Lunar Mantis, race=monster #. [unit_type]: id=Lunar Worm, race=monster #. [unit_type]: id=Nemesis_Wounded, race=primeval #. [unit_type]: id=Primeval Chariot, race=primeval #. [unit_type]: id=Seth Beast, race=phantom_egypt #. [unit_type]: id=Seth Beast2, race=phantom_egypt #. [unit_type]: id=Seth Beast3, race=phantom_egypt #. [unit_type]: id=Seth Beast4, race=phantom_egypt #. [unit_type]: id=Seth, race=phantom_egypt #. [unit_type]: id=SouthSeas Corsair, race=south-seas_human #. [unit_type]: id=SouthSeas Pirate, race=south-seas_human #. [unit_type]: id=SouthSeas Seadog, race=south-seas_human #. [unit_type]: id=Termagant, race=south-seas_human #. [unit_type]: id=Tower Coconut, race=monster #. [unit_type]: id=Tower Dancer, race=human #. [unit_type]: id=Tower Pineapple, race=monster #. [unit_type]: id=Tower Servant, race=human #. [unit_type]: id=Tri_Bronze_Bird, race=mechanical #. [unit_type]: id=Tri_Daemon0, race=tri_avatar #. [unit_type]: id=Tri_Daemon1, race=tri_avatar2 #. [unit_type]: id=Tri_Daemon2, race=tri_avatar #. [unit_type]: id=Tri_Daemon3, race=tri_avatar2 #. [unit_type]: id=Tri_Daemon4, race=tri_avatar #. [unit_type]: id=Tri_Flying_Platform, race=mechanical #. [unit_type]: id=Tri_Mech_Android, race=tri_mech #. [unit_type]: id=Tri_Mech_Android_Leader, race=tri_mech #. [unit_type]: id=Tri_Mech_Cyborg, race=undead #. [unit_type]: id=Tri_Mech_Cyborg_Captain, race=undead #. [unit_type]: id=Tri_Mech_Drill, race=tri_mech #. [unit_type]: id=Tri_Mech_Scout, race=tri_mech #. [unit_type]: id=Tri_Mech_Tank, race=tri_mech #. [unit_type]: id=Tri_Pig, race=undead #. [unit_type]: id=Tri_Pig_2, race=undead #. [unit_type]: id=Tri_Silver_Bird, race=mechanical #. [unit_type]: id=Trinity Cannon, race=human #. [unit_type]: id=Virago, race=south-seas_human #: ./Trinity/scenarios1/3_H05_Encounter.cfg:257 ./Trinity/scenarios1/3_P04_Engine.cfg:459 ./Trinity/scenarios2/Tower_2_sub1.cfg:791 ./Trinity/units/avatar/Trinity_Daemon0.cfg:20 ./Trinity/units/avatar/Trinity_Daemon1.cfg:20 ./Trinity/units/avatar/Trinity_Daemon2.cfg:20 ./Trinity/units/avatar/Trinity_Daemon3.cfg:20 ./Trinity/units/avatar/Trinity_Daemon4.cfg:20 ./Trinity/units/blue/Cyan_Flyer.cfg:52 ./Trinity/units/humans/Bresda.cfg:30 ./Trinity/units/humans/Bresda.cfg:99 ./Trinity/units/humans/Bresda.cfg:200 ./Trinity/units/humans/Cannon.cfg:22 ./Trinity/units/humans/Ponce.cfg:38 ./Trinity/units/humans/Ponce.cfg:132 ./Trinity/units/humans/Ponce.cfg:242 ./Trinity/units/khthon/Echidna-Low.cfg:26 ./Trinity/units/khthon/Echidna-Mid.cfg:23 ./Trinity/units/lunar/Lunar-Bug.cfg:31 ./Trinity/units/lunar/Lunar-Crab.cfg:31 ./Trinity/units/lunar/Lunar-Mantis.cfg:31 ./Trinity/units/lunar/Lunar-Worm.cfg:31 ./Trinity/units/mechs/Mechanical_Android.cfg:22 ./Trinity/units/mechs/Mechanical_Android_General.cfg:22 ./Trinity/units/mechs/Mechanical_Cyborg-Captain.cfg:23 ./Trinity/units/mechs/Mechanical_Cyborg.cfg:23 ./Trinity/units/mechs/Mechanical_Drill.cfg:20 ./Trinity/units/mechs/Mechanical_Scout.cfg:20 ./Trinity/units/mechs/Mechanical_Tank.cfg:21 ./Trinity/units/primeval/Bronze_Bird.cfg:40 ./Trinity/units/primeval/Chariot.cfg:39 ./Trinity/units/primeval/Primeval_Nemesis-Wounded.cfg:31 ./Trinity/units/primeval/Silver_Bird.cfg:41 ./Trinity/units/races.cfg:8 ./Trinity/units/races.cfg:28 ./Trinity/units/races.cfg:73 ./Trinity/units/races.cfg:119 ./Trinity/units/seth/Seth-Beast.cfg:223 ./Trinity/units/seth/Seth-Beast2.cfg:45 ./Trinity/units/seth/Seth-Beast3.cfg:31 ./Trinity/units/seth/Seth-Beast4.cfg:31 ./Trinity/units/seth/Seth.cfg:24 ./Trinity/units/tower/Pig.cfg:25 ./Trinity/units/tower/Pig.cfg:51 ./Trinity/units/tower/Tower_Coconut.cfg:35 ./Trinity/units/tower/Tower_Dancer.cfg:21 ./Trinity/units/tower/Tower_Pineapple.cfg:44 ./Trinity/units/tower/Tower_Servant.cfg:21 msgid "..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:265 msgid "(What am I seeing? What are those things?)" msgstr "" #. [message]: speaker=Khthon1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:286 msgid "Hisss!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:313 msgid "Join my undead, foul one!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:335 msgid "Hmmm... I think it's dead..." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H05_Encounter.cfg:359 msgid "What have you there, Dolevan?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:364 msgid "Lyron... What is going on? Has Weldyn fallen? To what enemy?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H05_Encounter.cfg:368 msgid "I was trying to smooth ruffled feathers in Carcyn, so I am not too sure how it happened, but yes, it appears Weldyn has fallen. I am not sure what foes, but my contacts say it was elves." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios1/3_H05_Encounter.cfg:372 msgid "In any case, I wouldn't stay around here. More like your dead friend there are wandering around." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:384 msgid "I must figure out what these things are, what drives them..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:396 msgid "I'm not going to learn anything by poking at this corpse. A seance may be necessary..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:402 msgid "Departed Spirit, tell me who you are..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:415 msgid "I think I almost had it... I felt a presence. Let's try that again." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:420 msgid "Departed Spirit, do not flee. I only wish to learn from you..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:425 msgid "No, there are no answers there. It's like asking questions of a walking corpse. If I can capture one of those responsible for this plague, I should get my answers." msgstr "" #. [message]: speaker=Khthon_Leader #: ./Trinity/scenarios1/3_H05_Encounter.cfg:432 msgid "Neyyyy!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:436 msgid "Is that one of them? This is my lucky day... I can get answers from that thing." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:450 msgid "I feel I don't have the best resources at hand here... But I can summon at least one spirit." msgstr "" #. [message]: speaker=Ghost1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:460 msgid "My will is yours..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:471 msgid "Well that was unfortunate... But I still think I can do this!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:482 msgid "Oh, who will figure out the secret to stopping these monsters? Surely not that fool prince and his daemon companion..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:503 msgid "Interesting, they can be re-animated..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:517 msgid "Now, time to get my answers... A battlefield seance isn't ideal, but I can move fast!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:522 msgid "Spirit, please talk to me! Who are you, wh-" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:527 msgid "Wait, there was a second mind! We are not alone!" msgstr "" #. [message]: speaker=Khthon_Leader #: ./Trinity/scenarios1/3_H05_Encounter.cfg:531 msgid "Screeeech!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_H05_Encounter.cfg:535 msgid "The green-eyed beasts and their thralls were clearly terrified of something. Those that could bolted." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:549 msgid "That's not a bird, is it..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:558 msgid "It wants me to follow..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:570 msgid "This is taking forever..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:575 msgid "What is happening?" msgstr "" #. [scenario]: id=3_H05b #: ./Trinity/scenarios1/3_H05_Encounter.cfg:585 msgid "An Encounter" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:601 msgid "The group continued on without Dolevan. Prince Haldrad hoped the Necromancer would change his mind and rejoin them, but they had to move on toward Weldyn." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:605 msgid "As they approached the outer perimeter, Prince Haldrad's party saw the guard towers were manned by... Elves?" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H05_Encounter.cfg:616 msgid "Defeat Elvish Guards" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:736 msgid "Elves manning the guard towers? Is the battle going so badly that the Royal Guard must be outsourced to Elves?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:746 msgid "There is something very wrong with them... Remember when I asked about green-eyed traitors? These are the ones I was refering to..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:750 msgid "(So you don't like Elves...) Elf Captain! Why do our woodland friends play the role of guardians? What has happened to the Royal Guard?" msgstr "" #. [message] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:754 msgid "Khhrrrr...." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:758 msgid "Those were once Elves, but they are no longer Elves. They are the Enemy, set aside any hesitation for you are in great danger..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:762 msgid "Yes, 'khrrr' was not the response I expected. Has Weldyn been lost? Or are we needed there to break a siege?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:988 msgid "More fog..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:996 msgid "This is not a drainage or coast, I've never seen fog like this here..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1000 msgid "You are right, there is something ominous." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1026 msgid "Former friends..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1030 msgid "It is quite unnerving." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1081 msgid "I do not like how this is going, these are not interceptors come to keep us from saving Weldyn. Weldyn is lost, we should head to Elensefar; it is the next largest city and if we can assist in its defense, the kingdom may yet survive." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1085 msgid "That may be, but I would suggest we head into the mountains to the north. We may be able to find help there." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1089 msgid "Are you suggesting we hide with the Dwarves? That I will never do! They would not let us in anyway, our relations are a bit strained these days." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1093 msgid "What is 'the Dwarves'? I have something else in mind-" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1097 msgid "Fine! Either way we need to head north of here. Let us escape to the north, and we will figure out where to go from there." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1103 msgid "Haldrad reaches the northern edge of map" msgstr "" #. [message]: speaker=Dragoon1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1199 msgid "Prince Haldrad, praise the gods! You know Weldyn is lost, right?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1203 msgid "Yes, the thought has occured to me. What are you doing?" msgstr "" #. [message]: speaker=Dragoon1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1207 msgid "Well, I've been guarding the retreating forces. Prince, we need to get you out of here! Queen Caldera would kill me if anything should happen to you!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1211 msgid "Would she? She's still alive?" msgstr "" #. [message]: speaker=Dragoon1 #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1215 msgid "Yes! The enemy knew when to strike! Only Ryaeron, Saleanna, and Daenyr were in Weldyn to defend the city when we were attacked. You were off to fetch Advisor Dolevan, the Queen was off to Elensefar, and Advisor Lyron had been dispatched to Carcyn. We were at our weakest!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1219 msgid "This is good news - well, relatively good news. Weldyn has fallen, but our Kingdom's forces have not yet been defeated. We shall go to Elensefar!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1239 msgid "We are no longer surrounded, but the enemy will catch up if we don't keep moving!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1270 msgid "Well, so much for that..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1281 msgid "We are being over-run. I see movement on all sides, there is no escape." msgstr "" #. [scenario]: id=3_H05c #. [side]: type=Seth, id=Seth #. [side]: type=Seth_Shade, id=Seth_S #. [side]: type=Seth_defeated, id=Seth #. [unit_type]: id=Seth, race=phantom_egypt #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1293 ./Trinity/scenarios2/Tower_2_sub2.cfg:284 ./Trinity/scenarios2/Tower_2_sub3.cfg:384 ./Trinity/scenarios2/Tower_3_p.cfg:346 ./Trinity/scenarios2/Tower_Pushback.cfg:221 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:131 ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:59 ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:110 ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:38 ./Trinity/scenarios2/ZZ_Epilogue.cfg:59 ./Trinity/units/seth/Seth.cfg:5 msgid "Seth" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1310 msgid "Dolevan followed the ghostly dove toward the ruins of Weldyn. As he did so, he noticed the darkening of the sky and the seeming rot of the earth." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1314 msgid "The rot seemed to get worse and worse as he continued. One might think a Necromancer would feel at home, but what the Necromancers pursue is a form of stasis, and there was nothing hinting at stasis in what Dolevan saw. There was only decay, ruin, and (most disturbingly) a sense of finality. It was like death, but on a higher level. Dolevan choked down his unease, and continued to follow the dove." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1318 msgid "Eventually, they reached the vicinity of the capital, and where the Royal Palace once stood was a tall, ominous tower. Dolevan felt he was going to learn about the monsters destroying his world, but feared his part in this story would not extend much beyond that." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1410 msgid "Well, Dove? Here we are..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1415 msgid "Those must be your masters up ahead, Dove..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1421 msgid "Welcome, wise one... We met before, but it was oh-so brief - too brief. I am Seth." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1429 msgid "And I am Dolevan... You say we have met?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1433 msgid "Yes, briefly, when you tried to talk to the spirit of that beast you slayed. It was too brief for me to gather much, but I could recognize a fellow soul. Tell me, do you like what I've created here?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1437 msgid "It is... impressive... in it's own way, I suppose. How are we fellow souls?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1441 msgid "You do not wish to perish and become something else, you go to great lengths to ensure that death does not change you to something too far from what your current form." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1445 msgid "I am the same, I do not wish to change. In a former life, I was a high-ranking scribe and priest for this world's most powerful empire. Then a god came down, and a great battle ensued. The god was defeated, and changed. I was part of that change - I changed, I became part of that god." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1449 msgid "That change was a form of death?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1453 msgid "Yes, it was terrible. I cannot allow it to happen again, I will not allow us to fall farther from our former godly existance - I will restore our godly existance." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1457 msgid "'Our'?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1461 msgid "The green-eyed beasts are fragments of my god, but they embrace the change, and make it harder to restore our god. And they are not the only ones; so much of this world has little fragments of my god scattered throughout. Which is why I brought you here." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1465 msgid "I must unravel the knots of change made by Khthon interaction in this world, I must reclaim all of the pieces scattered throughout the land. This tower shall be my means to that end." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1469 msgid "This tower will? What does it have to do with me?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1473 msgid "" "The tower draws the scattered pieces inward, stripping them out of the native parts of this world. It will eventually accomplish my task, and restore our god, but as you may have noticed, there is a lot of collateral dammage. The Khthon, as well as the native denizens of this world, will not sit passively by - they will try to disrupt this process. They will fear and hate us, a reception with which I know you are familiar.\n" "\n" "Will you join me in defeating the forces of this world, and bringing the green-eyed beings back to the fold? Will you help me restore my god?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1479 msgid "No! I've seen enough to know that I want no part of this! I'm leaving!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1483 msgid "I think you know that is not an option..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1506 msgid "(Gasp!) You knew I'd think you an abomination, you know we are not the same... (groan) Why did you bring me here?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1510 msgid "I needed a form, to retrieve my foolish Echidna. You were the most tolerable..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1515 msgid "Dolevan felt a blinding pain, then the world became dream-like. He felt a wave of despair and defeat, and knew Seth was now his lord and master." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios1/3_H05_Encounter.cfg:1519 msgid "It should give you some small pleasure to know that my presence here has caused me to change again. But I must take this step into depravity to pull us clear!" msgstr "" #. [scenario]: id=3_H06 #: ./Trinity/scenarios1/3_H06_Reversal.cfg:6 msgid "Reversal" msgstr "" #. [part] #: ./Trinity/scenarios1/3_H06_Reversal.cfg:22 msgid "Haldrad and Co. moved through the hills north of Wesmere and made it to Elensefar in good time." msgstr "" #. [part] #: ./Trinity/scenarios1/3_H06_Reversal.cfg:26 msgid "When they arrived, however, there was a flag flying over the castle towers that was unfamiliar to Haldrad, though it was not unfamiliar to Dardrus. As the group approached the gates, they were approached by unfamiliar fighters. At least they were human..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:146 msgid "Halt!" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:151 msgid "He bears the crest of the defeated Queen! Arrest him!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H06_Reversal.cfg:160 msgid "Stop! He is with me, I employ him as a guide. We have come to warn you of the Khthon onslaught coming from the east." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios1/3_H06_Reversal.cfg:164 msgid "(What are you talking about?)" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H06_Reversal.cfg:168 msgid "(Just trust me for now. You have no choice...)" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:173 msgid "You - you are one of the gods?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_H06_Reversal.cfg:177 msgid "Not exactly, but I am a friend. Please take us to see your Goddess." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:181 msgid "... " msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:188 msgid "Come with me!" msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_H06_Reversal.cfg:209 msgid "The human forces are allied with the red-eyed bastards... Echidna will not be pleased to hear that our enemy has the Angry Eye..." msgstr "" #. [scenario]: id=3_K01 #: ./Trinity/scenarios1/3_K01_Ship.cfg:4 msgid "A New Vessal" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:19 msgid "A badly lacerated Echidna plummeted to the ground..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:153 msgid "If it had not been for the soft landing provided by the swamp, Echidna would have perished. Anxious Khthon spirits scattered throughout the land came to Echidna's defense. There was nothing they could do to help her, but they stood vigil over her in her final hours. As she faced death, her stoicism was replaced by an impotent rage. She had been so close, damn the Nemesis! The kind, but unthinking eyes of the Khthon beasts were small comfort. Had she been successful, the world would have been flooded with the life-giving force..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:157 msgid "Just then, the ears of the beasts twiched and directed to the east. Someone was approaching... " msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:161 msgid "Leggon was the first to see it, a pale patch amidst the green of the forest and swamp. As he got closer, his heart sank. It was the nude corpse of a woman, either elf or northern human. Animals, including orcs, would kill and would pick bones clean. A naked corpse was the work of a murderer, or something worse. He rushed to her side to see if she was still alive..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:165 msgid "" "Too late, he noticed she had no legs, but rather a large snake tail...\n" "Echidna's hand shot out and pulled Leggon down. The elf was not the perfect vessal, but he would have to do. Carghanna's shattered frame gave a little spasm as Echidna left her for healthier pastures, then slid into the swamp water..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K01_Ship.cfg:170 msgid "As the snake-woman corpse slide out of sight, Echidna got to his feet and saw the horrified, hostile eyes of his former friends..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K01_Ship.cfg:180 msgid "Slay the Elves" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_K01_Ship.cfg:184 ./Trinity/scenarios1/3_K02_Elves.cfg:44 msgid "Death of Echidna/Leggon" msgstr "" #. [side]: type=Elvish Marksman, id=Glendora #: ./Trinity/scenarios1/3_K01_Ship.cfg:209 msgid "Glendora" msgstr "" #. [side]: type=Elvish Hero, id=Echidna, race=khthon #: ./Trinity/scenarios1/3_K01_Ship.cfg:253 ./Trinity/scenarios1/3_K02_Elves.cfg:127 msgid "Leggon" msgstr "" #. [message]: speaker=Witness #: ./Trinity/scenarios1/3_K01_Ship.cfg:296 msgid "What did I just see? Who are you!?" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K01_Ship.cfg:300 msgid "You saw nothing. A human woman died out here, but I slid her into the water. Her image will not be spoiled, she will not be carrion." msgstr "" #. [message]: speaker=Witness #: ./Trinity/scenarios1/3_K01_Ship.cfg:304 msgid "Don't evade my question, who are you?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K01_Ship.cfg:308 msgid "Echidna had been in a hurry, not all information was at her disposal. Who was this elf? She did not know..." msgstr "" #. [message]: speaker=Witness #: ./Trinity/scenarios1/3_K01_Ship.cfg:313 msgid "Tough question, eh? Elves, be on guard! Leggon is not himself..." msgstr "" #. [message]: speaker=Glendora #: ./Trinity/scenarios1/3_K01_Ship.cfg:317 msgid "I don't like this... Try to capture him alive, but do whatever is necessary." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_K01_Ship.cfg:339 msgid "What are these beasts?" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_K01_Ship.cfg:353 msgid "Leggon, please don't do this." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_K01_Ship.cfg:357 ./Trinity/scenarios1/3_K02_Elves.cfg:284 msgid "I am not Leggon..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K01_Ship.cfg:372 ./Trinity/scenarios1/3_K01_Ship.cfg:394 msgid "That should be the last of them! There is something about these people, I wonder if..." msgstr "" #. [message]: speaker=Glendora #: ./Trinity/scenarios1/3_K01_Ship.cfg:410 msgid "I don't know who or what you are... But you cannot triumph over the Elves..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K01_Ship.cfg:421 ./Trinity/scenarios1/3_K02_Elves.cfg:604 ./Trinity/scenarios1/3_K03_Lord.cfg:492 ./Trinity/scenarios1/3_K04_Storm.cfg:1223 msgid "Ah, at least I had a second chance... Sadly, the cold-hearted demons will rule this world..." msgstr "" #. [message] #: ./Trinity/scenarios1/3_K01_Ship.cfg:436 msgid "Others have come to assist us, we'll extinguish this plague yet!" msgstr "" #. [scenario]: id=3_K02 #: ./Trinity/scenarios1/3_K02_Elves.cfg:9 msgid "Rebirth" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K02_Elves.cfg:25 msgid "Echidna sensed some sort of emanation from the elves, they were not like the denizens of the world she knew. It was as if they carried small power sources within themselves. Could they be used to nurish her children? None of the elves she had fought today had had much of the power, but some had more than others. There had to be some way to capture the power, from one elf at a time, so that it could add up to useful levels..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K02_Elves.cfg:29 msgid "In the meantime, she needed to get a better host. If conditions were better, she could avoid obliterating her new host's memories. Fortunately, she did not have to go far..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K02_Elves.cfg:40 msgid "Echidna/Leggon attacks the Shyde Leader" msgstr "" #. [side]: type=Elvish Shyde, id=Iliena #: ./Trinity/scenarios1/3_K02_Elves.cfg:84 msgid "Iliena" msgstr "" #. [side]: type=Elvish Marshal, id=Keldan #. [side]: type=Keldan, race=khthon, id=Keldan_ #. [side]: type=Spearman, id=Fooby #: ./Trinity/scenarios1/3_K02_Elves.cfg:159 ./Trinity/scenarios1/3_K04_Storm.cfg:315 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:187 msgid "Keldan" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K02_Elves.cfg:203 msgid "Leggon? We were wondering when you all would be returning. Where's Glendora?" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:207 msgid "She is on her way. We found something in the swamp, she wanted me to tell you that we would be running late." msgstr "" #. [message]: speaker=Iliena #: ./Trinity/scenarios1/3_K02_Elves.cfg:211 msgid "Why did she send you? Why didn't she send a scout?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K02_Elves.cfg:215 msgid "Echidna grew hungry when she saw the Shyde - she radiated the power much more than the other elves. It might even be enough for a spawning!" msgstr "" #. [message]: speaker=Iliena #: ./Trinity/scenarios1/3_K02_Elves.cfg:220 msgid "Hello? Leggon?" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:224 msgid "I'm sorry, My Lady. I'm a little shaken up by what we saw. It is safe now, but you should see it. If you would-" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K02_Elves.cfg:228 msgid "Glendora would have sent a scout, not a fighter, to deliver that message. And you don't talk like Leggon. He would not have called his sister 'My Lady'..." msgstr "" #. [message]: speaker=Guard1 #: ./Trinity/scenarios1/3_K02_Elves.cfg:232 msgid "Glendora is not coming, is she?" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K02_Elves.cfg:236 msgid "'Tis doubtful... Leggon, you've got one chance to save yourself. If you really are Leggon you will know what I mean..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:240 msgid "I have no idea what you mean. Let's get this over with." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_K02_Elves.cfg:262 msgid "What are these monsters..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:266 msgid "Don't kill him, he's mine." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_K02_Elves.cfg:280 msgid "Oh! Leggon, what are you doing!?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K02_Elves.cfg:366 msgid "Echidna felt much better. The healer elves had power, the Khthon could use it to grow in number." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K02_Elves.cfg:371 msgid "But while the Khthon still had to share the world with the other beings, Echidna would need an agent who understood them. The Elf leader would do, though she would need some extra power to birth a full Khthon. A mere Lesser Khthon would not be able to retain Keldan's knowledge." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K02_Elves.cfg:378 msgid "Slay the Elves (excluding Keldan)" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_K02_Elves.cfg:382 ./Trinity/scenarios1/3_K02_Elves.cfg:452 ./Trinity/scenarios1/3_K03_Lord.cfg:46 ./Trinity/scenarios1/3_K04_Storm.cfg:92 ./Trinity/scenarios1/3_K04_Storm.cfg:1120 msgid "Death of Echidna" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_K02_Elves.cfg:386 ./Trinity/scenarios1/3_K02_Elves.cfg:456 ./Trinity/scenarios1/3_K03_Lord.cfg:50 ./Trinity/scenarios1/3_K04_Storm.cfg:96 ./Trinity/scenarios2/Tower_3_p.cfg:251 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:356 msgid "Death of Keldan" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_K02_Elves.cfg:390 ./Trinity/scenarios1/3_K02_Elves.cfg:460 msgid "Keldan escapes" msgstr "" #. [objectives] #: ./Trinity/scenarios1/3_K02_Elves.cfg:392 msgid "Echidna must draw power from Shamans by attacking them, in order to implant Keldan with a full Khthon to retain his memories. Otherwise, he is a mindless Thrall." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:421 msgid "Yes, this will do!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:434 msgid "If I can reach the commander, I can turn him and get us into their stronghold, where there are surely many more of these magical maidens." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K02_Elves.cfg:448 msgid "Echidna attacks Keldan" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K02_Elves.cfg:493 msgid "I must warn the others!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:497 msgid "He's getting away..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:584 msgid "This isn't the rebirth of our race, but it is a start. And with the help of our friend Keldan, we will become stronger..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K02_Elves.cfg:618 msgid "Well, that was unfortunate... Navigating this world will be more difficult without a liason such as him." msgstr "" #. [scenario]: id=3_K03 #: ./Trinity/scenarios1/3_K03_Lord.cfg:7 msgid "High Lord" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K03_Lord.cfg:23 msgid "Echidna had hoped to use Keldan to get in to the main nest of the Elves, but from him she learned that the Elf leadership was heading to Weldyn for some sort of conference." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K03_Lord.cfg:27 msgid "This provided an opportunity and a danger. Echidna had to be careful not to take on an enemy that was too powerful, but if she could take control of the leaders collected at this conference... Her odds were best if she moved fast." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K03_Lord.cfg:38 msgid "Capture Ullien-Del (attack with Echidna)" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_K03_Lord.cfg:42 msgid "Ullien-Del reaches the safety of the human camp" msgstr "" #. [side]: type=Elvish High Lord, id=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:124 ./Trinity/scenarios1/3_K04_Storm.cfg:172 msgid "Ullien-Del" msgstr "" #. [side]: type=EchidnaLow, id=Echidna, race=khthon #. [side]: type=Lunar Mantis, id=Echidna #. [unit_type]: id=EchidnaLow, race=khthon #. [unit_type]: id=EchidnaMid, race=khthon #. [unit_type]: id=Tri_Echidna, race=khthon #: ./Trinity/scenarios1/3_K03_Lord.cfg:237 ./Trinity/scenarios1/3_K04_Storm.cfg:218 ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:52 ./Trinity/scenarios2/ZZ_Epilogue.cfg:73 ./Trinity/units/khthon/Echidna-Low.cfg:8 ./Trinity/units/khthon/Echidna-Mid.cfg:5 ./Trinity/units/khthon/Echidna.cfg:5 msgid "Echidna" msgstr "" #. [side]: type=Lieutenant, id=Serhan #: ./Trinity/scenarios1/3_K03_Lord.cfg:258 msgid "Serhan" msgstr "" #. [message]: speaker=Serhan #: ./Trinity/scenarios1/3_K03_Lord.cfg:293 msgid "Good to see you, Lord Ullien-Del. The Queen asked us to escort you through the gates of Weldyn, as a courtesy." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:297 msgid "It was quite unnecessary, but I appreciate the gesture. We were just about to break camp, let us continue." msgstr "" #. [message]: speaker=Elf2 #: ./Trinity/scenarios1/3_K03_Lord.cfg:306 msgid "I sense something lurking in the woods..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K03_Lord.cfg:319 msgid "Lord Ullien-Del! Halt!" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:323 msgid "Keldan! What are you doing here?" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K03_Lord.cfg:327 msgid "He is with me. We have you surrounded. Surrender." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:331 msgid "Surrender? Who are you? What is the meaning of this!" msgstr "" #. [message]: speaker=Serhan #: ./Trinity/scenarios1/3_K03_Lord.cfg:335 msgid "It seems we are needed after all... Lord Ullien-Del, make your way here to safety!" msgstr "" #. [message]: speaker=Elf1 #: ./Trinity/scenarios1/3_K03_Lord.cfg:339 msgid "We will protect you, Lord Ullien-Del." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K03_Lord.cfg:450 msgid "(Ha! I've planted the seed.) Listen, Elf Lord: We will fall back, but you will continue onward to your friends. Just act natural..." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:454 msgid "Yes..." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K03_Lord.cfg:459 msgid "I've made it, Lieutenant!" msgstr "" #. [message]: speaker=Serhan #: ./Trinity/scenarios1/3_K03_Lord.cfg:463 msgid "Welcome, Lord Ullien-Del. Go on ahead, the other Advisors are expecting you. I'll make sure these beasts don't follow us." msgstr "" #. [message]: speaker=Serhan #: ./Trinity/scenarios1/3_K03_Lord.cfg:478 msgid "Welcome, Lord Ullien-Del. The other Advisors are expecting you." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K03_Lord.cfg:505 msgid "We don't know where to go, the conference will go on without us..." msgstr "" #. [scenario]: id=3_K04, race=elf #: ./Trinity/scenarios1/3_K04_Storm.cfg:4 msgid "Storming Weldyn" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K04_Storm.cfg:21 msgid "Echidna's work on Ullien-Del had to be quick, but she was sure it took root in his mind. It is relatively easy to erase someone's short-term memory, so while the High Lord and his escorts remembered battling the Khthon, they did not remember that they had lost. The last thing the High Lord remembered was running to the safety of Weldynn's forces." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K04_Storm.cfg:88 ./Trinity/scenarios1/3_K04_Storm.cfg:1116 ./Trinity/scenarios1/3_P01_Village.cfg:182 ./Trinity/scenarios1/3_P05_Landing.cfg:59 ./Trinity/scenarios1/3_P05_Landing.cfg:337 ./Trinity/scenarios1/3_P05_Landing.cfg:426 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:231 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:252 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:268 msgid "Defeat Enemy Leaders" msgstr "" #. [objectives] #: ./Trinity/scenarios1/3_K04_Storm.cfg:98 msgid "Move Echidna past the southern region of the outer moat to get Ullien-Del to play his part." msgstr "" #. [side]: type=Lieutenant, id=Stahl #: ./Trinity/scenarios1/3_K04_Storm.cfg:239 msgid "Stahl" msgstr "" #. [side]: type=Great Mage, id=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:386 msgid "Minister Ryaeron" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:434 msgid "Good to see you, Lord Ullien-Del! Come in and set up camp!" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:470 msgid "Now we just need to wait for Haldrad and old man Dolevan. Can I offer you some plums?" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:475 msgid "No, thank you..." msgstr "" #. [message]: speaker=Stahl #: ./Trinity/scenarios1/3_K04_Storm.cfg:480 msgid "What are those forces in the woods?" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:502 msgid "Them? I thought we'd driven them off..." msgstr "" #. [message]: speaker=Saleanna #: ./Trinity/scenarios1/3_K04_Storm.cfg:509 msgid "Some look like elves, but there is something wrong with them..." msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:513 msgid "You look a little off, Ullien-Del. Are you feeling well?" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:518 msgid "Yes... We were attacked by those forces, it was quite harrowing, but your Officer Serhan saved me. I will do everything I can to help you drive off the attackers." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:523 msgid "(Our forces may not be enough to break the defenders, but all Khthon scattered across the land are coming to our aid. Our guest is in position, but I need to get closer. Distract them, Keldan, so that I can remind the High Lord of his duty...)" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:527 msgid "(Understood...)" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:532 msgid "Ullien-Del! I am the new Elf Lord! After we destroy you and your human pals, I will take your wife and raise your children as my own! They are young now, and shall grow up calling me 'father'." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:536 msgid "Hrmph... (I wonder what has gotten into him? He used to be one of my most competent marshals...)" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:540 msgid "And your wife shall gladly give me many children... She shall give many of my men many children, for that is her way..." msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:545 msgid "That does it! You are a knave and without honour, Keldan! Men, kill him!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:549 msgid "Hah! You are a fool, Ullien-Del! If only you knew..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:582 msgid "That boulder looks like it can be pushed into the moat... Let us do it!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:606 msgid "That bridge is more useful to the enemy than it is to us... Destroy it! I don't care how!" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:650 msgid "What is going on? These foul beasts are not undead, but they have tactics that are just as low." msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_K04_Storm.cfg:654 msgid "Don't let Dolevan hear you say that. Heh, I'd never liked having that Necromancer around, so I took precautions..." msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_K04_Storm.cfg:658 msgid "We'll see if these beasts have the vulnerabilities of the undead - I'm releasing my reserve of those special waters, with which all of my soldiers will anoint their weapons..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K04_Storm.cfg:662 msgid "General Daenyr's recruits will now have 'arcane' damage type." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:748 msgid "Be careful not to finish him off, I need to... speak with him." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:767 msgid "Heh! We have you now, mage. On your knees!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:771 ./Trinity/scenarios1/3_K04_Storm.cfg:811 msgid "Keep him alive! I need to speak with him..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:793 msgid "We have you now! Keldan, secure the escape routes!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:797 msgid "Aye, Echidna... Their riders will not get far, this land is ours!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:839 msgid "I've turned the enemy leader! Now, when these Haldrad and Dolevan get back, we'll... welcome them." msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:843 msgid "Dan Tonk..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:847 msgid "What is 'Dan Tonk'?" msgstr "" #. [message]: speaker=Saleanna #: ./Trinity/scenarios1/3_K04_Storm.cfg:851 msgid "Silence, Ryaeron!" msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_K04_Storm.cfg:855 msgid "Ryaeron!" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:859 ./Trinity/scenarios1/3_K04_Storm.cfg:888 msgid "... (mumble) ..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:863 msgid "Does not matter, I am happy to have found one with such energy and power!" msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_K04_Storm.cfg:868 msgid "*gulp*" msgstr "" #. [message]: speaker=Saleanna #: ./Trinity/scenarios1/3_K04_Storm.cfg:872 msgid "... sniff!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:876 msgid "Ha! The enemy is scared! We have gained strength while they have lost their will to fight. They shall all be turned - Khthon rise again!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:880 msgid "Yes! We shall remove those who would resist your will, Echidna..." msgstr "" #. [message]: speaker=Daenyr #: ./Trinity/scenarios1/3_K04_Storm.cfg:884 msgid "(Fate help us, in our darkest hour...)" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:905 msgid "Now, Elf Lord! Dance!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K04_Storm.cfg:918 msgid "Ullien-Del felt a strange sense of purpose and turned his gaze to the defending leaders. He was filled with an irrational yet powerful hatred... Who needs to be removed?" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:924 msgid "Why didn't I see this sooner? Mage Saleanna! There is something you need to know!" msgstr "" #. [message]: speaker=Saleanna #: ./Trinity/scenarios1/3_K04_Storm.cfg:928 msgid "What is it? Approach." msgstr "" #. [message]: speaker=Daenyr #. [message]: speaker=Saleanna #: ./Trinity/scenarios1/3_K04_Storm.cfg:938 ./Trinity/scenarios1/3_K04_Storm.cfg:1025 msgid "Well?" msgstr "" #. [message]: speaker=Ullien-Del #: ./Trinity/scenarios1/3_K04_Storm.cfg:1011 msgid "Why didn't I see this sooner? General Daenyr! There is something you need to know!" msgstr "" #. [message]: speaker=Daenyr #. [message]: speaker=Fighter1 #: ./Trinity/scenarios1/3_K04_Storm.cfg:1015 ./Trinity/scenarios2/Tower_2_sub2.cfg:112 msgid "What is it?" msgstr "" #. [message]: speaker=Ryaeron #: ./Trinity/scenarios1/3_K04_Storm.cfg:1096 msgid "It is well that the others were not here, never before have I faced such an enemy... No sense of honour, no sense of self... There will be no surrender, they must be destroyed!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:1100 msgid "(There are others... I need to find out what the lead Mage knows... Well, at least the remainig Elves have regained their senses...)" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios1/3_K04_Storm.cfg:1106 msgid "(Indeed...)" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_K04_Storm.cfg:1112 msgid "Interrogate (attack) Ryaeron with Echidna" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:1156 msgid "That'll do it. Clear the bodies, we don't want the other ones to become suspicious." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K04_Storm.cfg:1237 msgid "I've gained power, but I still need an agent who could pass as one of the natives..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_K04_Storm.cfg:1254 msgid "You will not gain the crown - the queen is not here. You've gained nothing..." msgstr "" #. [scenario]: id=3_K05 #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:5 msgid "Interrogation" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:24 msgid "Echidna had control of Weldyn, but the human leadership had not been completely present. Still, the capital made a good nest, and the defeated opponents made a good informational resource." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:28 msgid "Keldan himself had no interest in what the Mages had to say, so he went out to check the perimeter and gaze at the stars." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:32 msgid "While it would take much better eyesight than Keldan had to notice, a small and usually unnoticed part of the night had moved into a new position." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:134 msgid "Grumble..." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:139 msgid "Dark skies hide the stars..." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:144 msgid "The dark clouds are thickest to the north. What is that?" msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:159 msgid "That is not good..." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:164 msgid "(Echidna... Come see this...)" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:171 msgid "What is it? I've just been extracting wonderful news..." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:175 msgid "Something evil is to the north..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:179 msgid "Echidna followed Keldan's gaze, then shrank back with fear as she realized upon what she gazed." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:185 msgid "I think I know what that is... We need to leave!" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:190 msgid "We will head west to obtain the Angry Eye from the human leader! It is our best chance." msgstr "" #. [message]: speaker=Keldan_ #: ./Trinity/scenarios1/3_K05_Interrogation.cfg:194 msgid "Yes Echidna, I will round up our bretheren..." msgstr "" #. [scenario]: id=3_K06 #: ./Trinity/scenarios1/3_K06_Choice.cfg:7 msgid "A Choice" msgstr "" #. [part] #: ./Trinity/scenarios1/3_K06_Choice.cfg:28 msgid "Bresda led Dardrus and Haldrad to the central Governor's Hall, a place familiar to Haldrad in happier days. Usually, the Hall was a place where the Governor would administer justice and policy in the absence of the Queen. But now it was filled with a ragged crew of deserters and olive-skinned militants." msgstr "" #. [part] #: ./Trinity/scenarios1/3_K06_Choice.cfg:32 msgid "It was all Haldrad could do to hold his tongue at the outrage, but when he saw the winged figure sitting upon the throne, he knew he was in over his head. He hoped his trust in Dardrus was not misplaced..." msgstr "" #. [side]: type=Primeval Nemesishi, id=Nemesis #. [side]: type=Primeval Nemesislow, id=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:144 ./Trinity/scenarios1/3_P01_Village.cfg:292 ./Trinity/scenarios1/3_P02_Entrance.cfg:177 ./Trinity/scenarios1/3_P03_Cave.cfg:227 ./Trinity/scenarios1/3_P04_Engine.cfg:402 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:163 ./Trinity/scenarios1/3_P05_Landing.cfg:133 ./Trinity/scenarios2/F1_P.cfg:180 ./Trinity/scenarios2/F2_P.cfg:516 msgid "Nemesis" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:161 msgid "Approach! What is it, Bresda?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_K06_Choice.cfg:166 msgid "These visitors came to warn us of something." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_K06_Choice.cfg:171 msgid "Nemesis, We were turned away from an inland city by Khthon, Echidna must have gained a foothold. Those forces were advancing this way." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:176 msgid "This is indeed bad news, thank you for the warning, ... ?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_K06_Choice.cfg:180 msgid "Dardrus. I was a fighter for Lord Ares, though I was not at the mountain top." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:184 msgid "Then you were the one who sent the messenger bird, you can be trusted. I cannot be so sure of the trustworthiness of your servant though, for he wears the same crest as the defeated queen. You will have the assistance of those who have proven themselves, you do not need him anymore." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:188 msgid "Bresda, round up the new arrivals and kill them." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_K06_Choice.cfg:192 msgid "No! You are unfamiliar with them, but they have served me well. Let us not kill them." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:196 msgid "Very well. But they cannot come with us." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:200 msgid "Bresda! Take this one, and the rest of our prisoners to the island. I will later take it off-shore, where they will be secure. Then prepare to head east." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_K06_Choice.cfg:204 msgid "Yes, my goddess." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_K06_Choice.cfg:209 msgid "Move, princling!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:246 msgid "If everything works out, Dardrus, you will get your servants back, if you still want them. But for now, they are more of a liability." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios1/3_K06_Choice.cfg:250 msgid "... Yes, Nemesis." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_K06_Choice.cfg:254 msgid "We shall continue to head east, up the river. Be ready to leave once Bresda returns." msgstr "" #. [endlevel] #: ./Trinity/scenarios1/3_K06_Choice.cfg:418 msgid "The End of Part 1 - Continued in Trinity Part 2" msgstr "" #. [scenario]: id=3_P01 #: ./Trinity/scenarios1/3_P01_Village.cfg:7 msgid "The Island" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P01_Village.cfg:27 msgid "Nemesis had wrecked Echidna, but had not escaped unharmed herself. A mere demigod would have perished in the rain of fireblasts unleashed by the desperate Echidna, but Nemesis was able to stay aloft though with fading strength." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P01_Village.cfg:32 msgid "She shed her heavy, mangled armor, but it was not enough; she had to land. She noticed a small island below, its unnatural triangular shape reminded her of... Could that be one of the Pantheon structures? She would find out." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P01_Village.cfg:165 msgid "The next moments were a blur, but she managed to hit the water in as graceful a dive as could be expected and reach the shore. Her wings were completely ruined, her ribs and shoulder were numb from injury, but she took some comfort that she had managed to hold onto her sword. And it looked like she might need it, for she was near a shipwreck and had been spotted by three humans guarding it." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P01_Village.cfg:170 msgid "They were weak and she killed the two who had run up to her with weapons raised and faces full of evil. But the third was different, and just ran away. Nemesis hacked a covering for her wounded body from the sails of the wreck (show no weakness!) and took off after him." msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_P01_Village.cfg:186 ./Trinity/scenarios1/3_P02_Entrance.cfg:38 ./Trinity/scenarios1/3_P03_Cave.cfg:59 ./Trinity/scenarios1/3_P03_Cave.cfg:408 ./Trinity/scenarios1/3_P04_Engine.cfg:270 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:42 ./Trinity/scenarios1/3_P05_Landing.cfg:63 ./Trinity/scenarios1/3_P05_Landing.cfg:341 ./Trinity/scenarios1/3_P05_Landing.cfg:430 msgid "Death of Nemesis" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_P01_Village.cfg:190 ./Trinity/scenarios1/3_P02_Entrance.cfg:46 ./Trinity/scenarios1/3_P03_Cave.cfg:55 ./Trinity/scenarios1/3_P03_Cave.cfg:404 ./Trinity/scenarios1/3_P04_Engine.cfg:278 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:50 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:752 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1655 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1798 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1507 msgid "Death of Ponce" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios1/3_P01_Village.cfg:194 ./Trinity/scenarios1/3_P02_Entrance.cfg:42 ./Trinity/scenarios1/3_P03_Cave.cfg:51 ./Trinity/scenarios1/3_P03_Cave.cfg:400 ./Trinity/scenarios1/3_P04_Engine.cfg:274 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:46 ./Trinity/scenarios1/3_P05_Landing.cfg:67 ./Trinity/scenarios1/3_P05_Landing.cfg:345 ./Trinity/scenarios1/3_P05_Landing.cfg:434 ./Trinity/scenarios2/F1_P.cfg:56 ./Trinity/scenarios2/F2_P.cfg:277 ./Trinity/scenarios2/Tower_1_p.cfg:272 ./Trinity/scenarios2/Tower_2_p.cfg:162 ./Trinity/scenarios2/Tower_2_sub1.cfg:221 ./Trinity/scenarios2/Tower_2_sub2.cfg:216 ./Trinity/scenarios2/Tower_2_sub3.cfg:204 ./Trinity/scenarios2/Tower_3_pII.cfg:961 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:345 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:771 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1674 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1818 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1515 msgid "Death of Bresda" msgstr "" #. [side]: type=Bandit, id=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:219 msgid "Garrasca" msgstr "" #. [unit]: type=Thief, id=Drandon #: ./Trinity/scenarios1/3_P01_Village.cfg:244 msgid "Drandon" msgstr "" #. [side]: type=Saurian Flanker, id=Izara #: ./Trinity/scenarios1/3_P01_Village.cfg:258 msgid "Izara" msgstr "" #. [side]: type=Harridan, id=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:306 msgid "Bresda Varden" msgstr "" #. [unit]: type=SouthSeas Pirate, id=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:334 msgid "Ponce" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:369 msgid "On your feet! Enemies attack!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:376 msgid "Up! Everyone up!" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:381 msgid "What's going on?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:386 msgid "Bresda! We're under attack!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:392 msgid "-hiss- Silence!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:396 msgid "If I have to die, may I ask at whose hand and why?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P01_Village.cfg:400 msgid "The question took Nemesis by surprise. How could he not know..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:405 msgid "Hang on, Ponce! On your feet, everyone! There be Assassins!" msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:409 msgid "Damn lizards! Did I give the signal!?" msgstr "" #. [message]: speaker=Izara #: ./Trinity/scenarios1/3_P01_Village.cfg:413 msgid "It's not ussss, we're sstill hiding..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:417 msgid "Whaa?" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:425 msgid "Don't tell me you're plotting with the assassins, Garrasca! It was a mistake to take you scoudrels aboard!" msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:429 msgid "We do what we must to survive... I'm sure you understand..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:433 msgid "(whispers) I can save you, human... But in return, you will tell me what I need to know..." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:437 msgid "Yes, anything! (whew!)" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:442 msgid "I'm coming, Bresda! This one is not an assassin!" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:459 msgid "Then he is welcome, I guess. Once we take care of this bastard Garrasca." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:491 msgid "Rise! Show courage and defend yourself, or I will remove your cowardly head!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:498 msgid "Don't hide in the hut, we must rally to fight!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P01_Village.cfg:505 msgid "Is anyone in here?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:512 msgid "Rise! Help your friends!" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:559 msgid "You are a parasite, Garrasca! Do your lizard friends understand that you will turn on them if you defeat us?" msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:563 msgid "You don't need to worry about them..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:571 msgid "I'm wondering where you got that ship that you parasites managed to ruin. Who are the honest sea-folk that we shall avenge?" msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:575 msgid "You are a chatty little whench..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:579 msgid "(Indeed she is, but I think there is a purpose to it...)" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:587 msgid "The other thing I'm wondering is where you got that lizard-man you were eating. Did you steal the ship from lizards?" msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:591 msgid "Don't be ridiculous..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:595 msgid "Ridiculous is stealing a ship, eating the crew, then back-stabbing your rescuers." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:599 msgid "That's not what happened, there was no lizard." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:603 msgid "Izara, there was no lizard, surely you can see what she is trying to do." msgstr "" #. [message]: speaker=Izara #: ./Trinity/scenarios1/3_P01_Village.cfg:607 msgid "We don't ssail. Whoever you ate was not one of usss." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:616 msgid "You know what, it's making sense to me now. You didn't put the lizard man in chains, you probably found him like that." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:620 msgid "Will someone please remove her tongue?" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:624 msgid "Now, a normal person would have let the prisoner go to shore, but that is not your way. You saw the lizard as fresh meat." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:628 msgid "Grr..." msgstr "" #. [message]: speaker=Izara #: ./Trinity/scenarios1/3_P01_Village.cfg:632 msgid "Several moons ago, we were attacked by oness who did not look like you. They had a ship, and took several of our Oracles..." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:636 msgid "Don't listen to her lies! We didn't eat anybody!" msgstr "" #. [message]: type=Thug #: ./Trinity/scenarios1/3_P01_Village.cfg:640 msgid "'We didn't eat anybody'? Do you know how pathetic you sound? You are a fool, Garrasca! Many of us think you need to go." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:646 msgid "I do not need this... Dispatch the traitors." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:657 msgid "That's too bad... I found him amusing." msgstr "" #. [message]: speaker=Avatar #. [message]: speaker=Bresda #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:661 ./Trinity/scenarios1/3_P03_Cave.cfg:729 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1588 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1757 msgid "No!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:675 msgid "I wish I ..." msgstr "" #. [message] #: ./Trinity/scenarios1/3_P01_Village.cfg:689 msgid "Haha! A new home..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:693 msgid "These lizards know nothing, I stumble blindly..." msgstr "" #. [message]: speaker=Garrasca #: ./Trinity/scenarios1/3_P01_Village.cfg:707 msgid "This isn't going well..." msgstr "" #. [message]: speaker=Izara #: ./Trinity/scenarios1/3_P01_Village.cfg:718 msgid "This changes nothing! We will still remove you from this land!" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:722 msgid "Garrasca was a bastard. We had picked up those rogues on a rock not far from here, their joke of a ship had taken on too much water." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:730 msgid "We're clear! I never liked Garrasca, and there had been a schism in our group, but I never thought it would come to this... Thank you for your help, Masked One." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P01_Village.cfg:734 msgid "She-" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:738 msgid "(Ahem!) You are most welcome, however now you can help me. Have you seen any structures or caverns on this island?" msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:742 msgid "Yes, we have seen a cavern, but we did not have a chance to investigate it." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P01_Village.cfg:746 msgid "You will show me this cave..." msgstr "" #. [message]: speaker=Bresda_ #: ./Trinity/scenarios1/3_P01_Village.cfg:750 msgid "Well, we need to establish our camp, but I suppose we have time to show you." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_P01_Village.cfg:794 msgid "Grrrah! What are you?" msgstr "" #. [message] #: ./Trinity/scenarios1/3_P01_Village.cfg:806 ./Trinity/scenarios1/3_P02_Entrance.cfg:534 msgid "Our friends from the hills have come to assist. Not even the Angel of Death can save them now..." msgstr "" #. [scenario]: id=3_P02 #: ./Trinity/scenarios1/3_P02_Entrance.cfg:7 msgid "Cavern Entrance" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P02_Entrance.cfg:23 msgid "Bresda and the shipwrecked sailors showed Nemesis the entrance to the cave. The sailors wanted to head back to their camp and set about mending their ship (it had not gone unnoticed that Nemesis wore pieces of their sail), but it soon became clear that that would not be possible..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_P02_Entrance.cfg:34 msgid "Reach the Entrance" msgstr "" #. [side]: type=Drake Flare, id=Augre #: ./Trinity/scenarios1/3_P02_Entrance.cfg:104 msgid "Augre Toah" msgstr "" #. [side]: type=Drake Arbiter, id=Gragtan #: ./Trinity/scenarios1/3_P02_Entrance.cfg:138 msgid "Gragtan Toah" msgstr "" #. [side]: type=Saurian Ambusher, id=Zyzzyx #: ./Trinity/scenarios1/3_P02_Entrance.cfg:191 msgid "Zyzzyx" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P02_Entrance.cfg:213 msgid "That's the cave entrance up ahead. Good luck exploring. We should be going back to the shore." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P02_Entrance.cfg:217 msgid "(No, you will not...)" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P02_Entrance.cfg:221 msgid "There are more lizards!" msgstr "" #. [message]: speaker=Augre #: ./Trinity/scenarios1/3_P02_Entrance.cfg:225 msgid "They keep pressing inward, they will not go away..." msgstr "" #. [message]: speaker=Gragtan #: ./Trinity/scenarios1/3_P02_Entrance.cfg:230 msgid "Then we will make them disappear." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P02_Entrance.cfg:234 msgid "This island is full of hostile natives. I guess we should stick together for now." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P02_Entrance.cfg:239 msgid "Then we will head into the cavern!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P02_Entrance.cfg:268 msgid "Fire-breathers? Two can play that game." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P02_Entrance.cfg:272 msgid "Yes, fight fire with fire!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P02_Entrance.cfg:276 msgid "You can now recruit Arsonists." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P02_Entrance.cfg:295 msgid "Fire doesn't appear to be so effective..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P02_Entrance.cfg:299 msgid "At least our Lore-Casters can still deal real damage to those things." msgstr "" #. [message]: speaker=Zyzzyx #: ./Trinity/scenarios1/3_P02_Entrance.cfg:406 msgid "Though beat, we were not broken... " msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P02_Entrance.cfg:410 msgid "Them again!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P02_Entrance.cfg:414 msgid "If we can get to the cave, we'll be able to hold them. Or they can hold us, depends upon our new friend's plan." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P02_Entrance.cfg:418 msgid "(She almost sounds like a person capable of reason...) Right, we will be on safer ground once we reach that cave." msgstr "" #. [message]: speaker=Gragtan #: ./Trinity/scenarios1/3_P02_Entrance.cfg:429 msgid "Brother, if you must leave this land, don't forget the Clashers..." msgstr "" #. [message]: speaker=Augre #: ./Trinity/scenarios1/3_P02_Entrance.cfg:433 msgid "Never! And we will not have to leave this land!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P02_Entrance.cfg:463 msgid "Come this way, all of you!" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_P02_Entrance.cfg:480 msgid "Damn you, Evil One!" msgstr "" #. [message] #: ./Trinity/scenarios1/3_P02_Entrance.cfg:491 msgid "Haha! Vermin die!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P02_Entrance.cfg:505 msgid "That was unfortunate..." msgstr "" #. [message] #: ./Trinity/scenarios1/3_P02_Entrance.cfg:519 msgid "What the hell is this thing?" msgstr "" #. [scenario]: id=3_P03 #: ./Trinity/scenarios1/3_P03_Cave.cfg:7 msgid "The Cave" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P03_Cave.cfg:24 msgid "Once the sailors had made it into the cave, Nemesis moved large boulders to cause the entrance to collapse. They were safe from Drakes and Saurians, but could not leave the cavern the way they came." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P03_Cave.cfg:28 msgid "At a short distance into the cave, the path forked into two equally large passages, and Nemesis took the one to the right. This symmetry was common in the Pantheon structures." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P03_Cave.cfg:32 msgid "The path dropped down sharply, heading deep underground, before it ended in a polished marble slab. Nemesis' hopes were confirmed, this was a Pantheon structure. She was a little concerned that the slab did not move aside when she approached." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P03_Cave.cfg:36 msgid "Somewhere off to the side, one of the sailors called out. Word was passed along that he had found and enlarged a hole in the wall that led to a parallel tunnel. While this was a possible way around the slab, parallel tunnels were not in keeping with Pantheon architecture..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_P03_Cave.cfg:47 msgid "Explore the Cave" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:171 msgid "Aitel" msgstr "" #. [side]: type=Dwarvish Runemaster, id=Methalas #: ./Trinity/scenarios1/3_P03_Cave.cfg:192 msgid "Methalas" msgstr "" #. [message] #: ./Trinity/scenarios1/3_P03_Cave.cfg:248 msgid "It looks like this tunnel was carved out more recently than the earlier one." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:252 msgid "Yes... I don't like this, but let us see where it leads." msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:256 msgid "I hear voices, we have company..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P03_Cave.cfg:260 msgid "Sounds like a dwarf." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:264 msgid "What's a 'dwarf'? That name doesn't sound familiar. But they are intruders." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:276 msgid "This abandoned camp gives us a place to gather..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:292 msgid "A Dwarf mining operation! That would explain things!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:296 msgid "How does that explain 'things'?" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:300 msgid "They are carving out the metals and ores in this earth-" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:304 msgid "Carving out metals!?" msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:308 msgid "Of course, this ground is full of veins of copper!" msgstr "" #. [message]: speaker=Methalas #: ./Trinity/scenarios1/3_P03_Cave.cfg:312 msgid "Be silent, Aitel!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:316 msgid "(I need to interrogate the loose-lipped leader...)" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P03_Cave.cfg:320 msgid "And of course, by 'interrogate', Nemesis meant 'kill'." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:332 msgid "Some of these little guys are very hard to kill." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:336 msgid "They are all still trash..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:354 msgid "What is THAT?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:364 msgid "Where did you get that?" msgstr "" #. [message]: speaker=Methalas #: ./Trinity/scenarios1/3_P03_Cave.cfg:368 msgid "We found it... Why should I tell you?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:372 msgid "You didn't just pull metal out of the wall, you plundered the dead! That's what the other one meant by 'live one'!" msgstr "" #. [message]: speaker=Methalas #: ./Trinity/scenarios1/3_P03_Cave.cfg:376 msgid "There were dead, but-" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:380 msgid "CEASE YOUR NOISE! All of your kind will be a sacrifice to the wronged souls of the dead! Not one of you shall leave this cave!" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_P03_Cave.cfg:396 msgid "Exterminate all Dwarves." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:431 msgid "Flooding... That is a bad sign..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:435 msgid "It looks like there was a bridge, but it has been destroyed." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:439 msgid "The floodwater is deep, but there are a couple of large rocks on the other side." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:456 msgid "I wonder..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:472 msgid "Something looks odd about this wall..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:485 msgid "This isn't a wall, this is a cave-in. I think I can clear it..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:504 ./Trinity/scenarios1/3_P03_Cave.cfg:532 msgid "(Grmph!)" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:519 ./Trinity/scenarios1/3_P03_Cave.cfg:547 msgid "A way for the others to cross..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:560 msgid "This looks like some sort of workshop for forging the metal into ingots for transport..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:573 msgid "Another temporary structure we can use to ready forces." msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:584 msgid "Ah, I guess I'll never get back to Knalga, for now I die." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:588 msgid "Don't be silly, think not of death... Now what are you doing here?" msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:592 msgid "We're taking copper out of the walls, this place is loaded with it! It'll be worth a fortune if we can get it back to the Continent!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:596 msgid "How much copper have you taken? What else have you done here, aside from destroy the copper web?" msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:600 msgid "There was a small chamber with jewels. It almost looked like it would be magical, like it served some purpose, but there were no runes. I'll split it with you, 50/50?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:604 msgid "You destroyed...ARGH! (How many died because of this little rat's actions?)" msgstr "" #. [message]: speaker=Aitel #: ./Trinity/scenarios1/3_P03_Cave.cfg:608 msgid "Ow! You said you wouldn't kill me." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:612 msgid "I never said any such thing!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:632 msgid "The greed and ... audacity of the little hairy ones has caused such damage - they will pay for this!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:654 msgid "Death was too pleasant a fate for them, but there were few options available. Behind the great stone slab is a tomb for those who were killed in their sleep. Let us hope the other path leads to a happier story..." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:673 msgid "It's a live one!" msgstr "" #. [message]: speaker=Haldrad #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:677 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1465 msgid "What do you mean?" msgstr "" #. [message]: speaker=Methalas #: ./Trinity/scenarios1/3_P03_Cave.cfg:681 msgid "Don't answer, $second_unit.name|!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P03_Cave.cfg:696 msgid "A tremor..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:700 msgid "It wasn't me, I swear I didn't touch anything!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P03_Cave.cfg:715 msgid "If only ..." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P03_Cave.cfg:743 msgid "Bresda!" msgstr "" #. [message] #: ./Trinity/scenarios1/3_P03_Cave.cfg:758 msgid "A fresh supply of miners have arrived, and none too soon. We'll show these harpies!" msgstr "" #. [scenario]: id=3_P04 #: ./Trinity/scenarios1/3_P04_Engine.cfg:4 msgid "Island Surface" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:17 msgid "While Nemesis and the sailors were busy clearing out the dwarf infestation, the reptilian denizens of the island surface were busy trying to re-open the cavern entrance." msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: ./Trinity/scenarios1/3_P04_Engine.cfg:28 ./Trinity/scenarios2/F0_Prologue.cfg:40 ./Trinity/scenarios2/F0_Prologue.cfg:44 ./Trinity/scenarios2/Tower_2_sub1.cfg:32 ./Trinity/scenarios2/Tower_2_sub1.cfg:736 ./Trinity/scenarios2/Tower_2_sub2.cfg:32 ./Trinity/scenarios2/Tower_2_sub3.cfg:32 ./Trinity/scenarios2/Tower_3_pII.cfg:470 ./Trinity/scenarios2/Tower_3_pII.cfg:474 ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:33 ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:253 ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:507 msgid "Dummy" msgstr "" #. [message]: speaker=Saurian2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:104 msgid "Are we getting any closer to breaking through?" msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:109 msgid "We'd be a lot closer if you didn't just stand back there!" msgstr "" #. [message]: speaker=Saurian2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:113 msgid "I need to save my strength to slip in when you have the entrance cleared!" msgstr "" #. [message]: speaker=Drake2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:117 msgid "(*snort*) Right, because you are such a fine speciemen for a strike force..." msgstr "" #. [message]: speaker=Saurian2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:121 msgid "Is that sarcasm? Do I need to tell your leader that you-" msgstr "" #. [message]: speaker=Saurian1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:126 msgid "Silence! I saw something move... Over there, by those trees!" msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:131 msgid "I see it!" msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:143 msgid "It looks like some sort of bird, but there is something wrong... I ..." msgstr "" #. [message]: speaker=Drake2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:147 msgid "Get back here then, it may be a trick of the strange one who sealed the cave!" msgstr "" #. [message]: speaker=Saurian2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:152 msgid "I sense something... Something I've never sensed before... My friends, I think we are in danger..." msgstr "" #. [message]: speaker=Saurian1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:157 msgid "I feel it too! We need to leave this island!" msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:162 msgid "I - I have to agree..." msgstr "" #. [message]: speaker=Drake2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:166 msgid "There is that atoll visible to the south, maybe we can retreat there?" msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:175 msgid "Wait, I hear a voice ... " msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:180 msgid "What are you? You are no bird..." msgstr "" #. [message]: speaker=Drake1 #: ./Trinity/scenarios1/3_P04_Engine.cfg:187 msgid "Arghh!" msgstr "" #. [message]: speaker=Saurian2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:195 msgid "That thing just killed him..." msgstr "" #. [message]: speaker=Drake2 #: ./Trinity/scenarios1/3_P04_Engine.cfg:199 msgid "Don't just stand there, run for your lives!" msgstr "" #. [scenario]: id=3_P04b #: ./Trinity/scenarios1/3_P04_Engine.cfg:224 msgid "Engine Room" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:239 msgid "After the dwarves had been completely exterminated, Nemesis headed back up to original path fork with a heavy heart and an unpleasant metallic taste in her mouth. The second path also ended in a marble slab, but this one did slide down into the ground as Nemesis approached." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:243 msgid "Nemesis rushed through the vacant hall to an altar constructed of a variety of gems and metals. A brief ceremony caused the hall and the gems on the altar to glow with an unnatural blue light. Nemesis explained to that the gems formed a map, indicating the status of other godly installations. Most gems were faint, indicating a loss, but some were strong blue indicating they were intact but dormant. Four were glowing white, indicating activity. The center white gem represented the one in which Nemesis stood. Two of the others probably represented the chambers that had until recently housed Athanta and Ares and herself." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:247 msgid "But the fourth? They would have to find out; the altar indicated that it was to the East. Ponce and Bresda watched Nemesis move her hands over the gems in a repetitive way for a while before she told them something was wrong and to follow her deeper into the blue-lit cavern... " msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:251 msgid "Along the way, Nemesis stopped at a small alcove to retrieve some supplies. Bresda inhaled sharply as Nemesis shed her cloth shroud and donned the new gold plates and rock-wool toga, revealing dark feathered wings." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04_Engine.cfg:255 msgid "Ponce also inhaled sharply, when he saw the look on Breda's face as she gazed upon the winged one. 'Bresda is no fool, but she is far too fascinated with our new friend,' he thought to himself. 'I begin to fear she would not just kill for her, die for her, but would throw the rest of us upon that same altar...'" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_P04_Engine.cfg:266 msgid "Clear out the Engine Room" msgstr "" #. [side]: type=Dwarvish Lord, id=Brunin #: ./Trinity/scenarios1/3_P04_Engine.cfg:337 msgid "Brunin" msgstr "" #. [side]: type=Naga Myrmidon, id=Sahrza #: ./Trinity/scenarios1/3_P04_Engine.cfg:367 msgid "Sahrza" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:418 msgid "This is the Engine Room, all accessible parts of this structure's Engine are here-" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:422 msgid "This island has an Engine? What does that mean?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04_Engine.cfg:426 msgid "(Hush, Bresda! Do you want her to turn on us?)" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:430 msgid "No, I do not mind the questions. Our structures can move, they would be crushed over the centuries if they could not. The Engine is like a sail that needs no wind, but it is not working now. If we fix it, we move this island East." msgstr "" #. [message]: speaker=Brunin #: ./Trinity/scenarios1/3_P04_Engine.cfg:439 msgid "You are not going anywhere! Brutal killers such as yourselves belong at the bottom of the sea." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:443 msgid "More of them! The little hairy ones have caused so much trouble..." msgstr "" #. [message]: speaker=Sahrza #: ./Trinity/scenarios1/3_P04_Engine.cfg:447 msgid "Hssss...." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:451 msgid "There is something else out there." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:455 msgid "We shall destroy all who damage our Engine!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:471 msgid "All of this water, we could use the skills of-" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04_Engine.cfg:475 msgid "Bresda! What are you doing?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:479 msgid "See those wings? What if that is Ishtu?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04_Engine.cfg:483 msgid "Foolish girl..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:487 msgid "What are you two talking about?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:491 msgid "We were discussing strategy. Some of us can swim in this water." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P04_Engine.cfg:499 msgid "You can now recruit Swimmers" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P04_Engine.cfg:552 msgid "Murderous beasts! I only wish had had taken down more of ya. If there be any justice in this world, you will never make it past the reefs..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:556 msgid "Stop babbling!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:560 msgid "They have done so much damage, but now we can think about moving onward." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:564 msgid "Yes! We will strike out and crush those who stand in our way!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04_Engine.cfg:568 msgid "(whispers: Bresda, what are you doing...)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:593 msgid "That is the last of them. The cavern is clear." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:597 msgid "Well done. Let us see find out why the Engine is dormant." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios1/3_P04_Engine.cfg:616 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:356 msgid "Hhhissss!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P04_Engine.cfg:620 msgid "What the hell are these things?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:624 msgid "Like nothing I've ever seen, but the world has changed..." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04_Engine.cfg:628 msgid "I've seen these before, they can die like anything else." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04_Engine.cfg:632 msgid "This island really has been over-run by reptiles." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:643 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:379 ./Trinity/scenarios1/3_P05_Landing.cfg:546 msgid "How could this happen..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:657 ./Trinity/scenarios1/3_P04_Engine.cfg:671 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:393 ./Trinity/scenarios1/3_P04p2_Blockage.cfg:407 msgid "They have fought bravely, I should have taken better care..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04_Engine.cfg:687 msgid "What is happening? What have the little hairy beasts managed to do?" msgstr "" #. [scenario]: id=3_P04p2 #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:4 msgid "Blockage" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:23 msgid "Nemesis and the sailors scoured the machinery, looking for signs of damage. As they did so, Ponce surreptitiously spoke to some of the more senior sailors to see if they were as taken with Nemesis as Bresda was. Some, like Bresda, believed Nemesis was one of their old gods come to help. Others shared Ponce's concerns, and were also suspicious of their new friend's motives. Unfortunately, word of Ponce's activity reached Bresda, who in turn alerted Nemesis." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:27 msgid "After concluding that there was no damage above the waterline, Nemesis directed the divers to enter the Engine intake and scout for damage below. The lighting was poor, but the divers found a small pocket of dry rock where a camp could be set up and the individuals less agile in the water could rest..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:38 msgid "Clear out the Engine intake" msgstr "" #. [side]: type=Kraken, id=Kraken #. [unit_type]: id=Kraken, race=monster #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:98 ./Trinity/units/monsters/Sea-Monsters.cfg:4 msgid "Kraken" msgstr "" #. [side]: type=Naga Myrmidon, id=Zakzah #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:128 msgid "Zakzah" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:179 msgid "It is too dark to see anything. We can't take torches underwater..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:183 msgid "I sometimes forget the limitations of your eyes... I suppose we can use flares, though I will need to pace their use." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:187 msgid "Flares?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:191 msgid "One of these!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:196 msgid "There is something big moving under the water!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:201 msgid "It may have to do with why the Engine is stalled. We will need to remove it." msgstr "" #. [print] #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:235 msgid "New Flare" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:253 msgid "I think I see what is blocking the Engine channel!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:257 msgid "We need to get it out of there." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:273 msgid "I think we've killed it!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:277 msgid "It is still in the way, you will need to cut it up into smaller pieces. The shell will be tough to break apart..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:281 msgid "Ponce, assemble a team and get started on the tentacles. Bresda, come with me, we will get something for cutting that shell." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:288 msgid "*whispers*: The Engine should be able to handle the beast now that it cannot cling to the rock. We will not be coming back down here...)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:301 msgid "*mutters to self*: (Ponce, old friend... I'm sorry you doubted and could not share in our glory...)" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:312 msgid "This is going to be messy... Well, let's get started." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:317 msgid "What was that?! They are starting the Engine!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:360 msgid "These things have followed us. What do they want?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:364 msgid "They probably just like this place as a home and don't want us disturbing things." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:368 msgid "That is just too bad for them!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P04p2_Blockage.cfg:422 msgid "I've run out of flares. I can't start this Engine by myself, and you who can't see are going to be eaten... This is the end." msgstr "" #. [scenario]: id=3_P05 #: ./Trinity/scenarios1/3_P05_Landing.cfg:5 msgid "Landing" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:20 msgid "When Ponce regained consciousness, he was on his back, looking up at the blue sky. He tried to sit up, but could not - he was tied down by white cloth and the pain in his back. As he sank back down, he felt the gentle rocking and heard the slow creaking of a ship in dock." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:24 msgid "Someone must have seen his movement, for soon there were faces peering down into his. Some were the sun-and-salt weathered faces of fishermen. Others were the haggard and pale faces of inland soldiers from a land not his own. Well, at least he was alive and at least they were human ... He passed out." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:28 msgid "When he regained conciousness, he was on a veranda overlooking the sea. A well-dressed man to his left across a small table was also facing the sea. 'Welcome back to the land of the living!', he exclaimed." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:32 msgid "You feel better, yes? Good! You said we needed to be prepared for something - something about red-eyed demons... Care to elaborate?" msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:36 msgid "Ponce struggled to recollect his thoughts. He knew the well-dressed man was witholding something, but he was too disoriented to figure out what. He told what he knew of the red-eyed monster named Nemesis and the island with an engine. The well-dressed man nodded and stared out at sea." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:40 msgid "Ponce followed the man's gaze and saw for the first time an island that did not fit with the others. A river ran into the sea, forming a fertile delta where hard-wood trees took root on several small islands made of silt and sand. But one island had few hard-woods, many palm trees, and sharp granite ridges - It was all too familiar..." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:44 msgid "'You must come with me to see the Queen, your experiences could be of use. Do not worry, you will be handsomely compensated.', said the well-dressed man as he stood up to leave. Ponce found he could also stand, so he followed the well-dressed man out to a waiting carriage." msgstr "" #. [part] #: ./Trinity/scenarios1/3_P05_Landing.cfg:48 msgid "Meanwhile, Nemesis was moving the island into a range close enough to make landfall..." msgstr "" #. [objectives] #: ./Trinity/scenarios1/3_P05_Landing.cfg:73 msgid "Stay out of the cross-hairs of the defender's rockets. Destroying the rocket-mortars will get rid of the cross-hairs." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:241 msgid "I can see lights of a city..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:246 msgid "And I think I see figures." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:250 msgid "That city is in the way, but we really need to keep moving east and that river looks like it should be large enough for us to continue inland." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P05_Landing.cfg:261 msgid "As if on cue, a brass sparrow flew up to Nemesis and landed on her outstretched hand. Bresda and the sailors heard a tinny melody, but Nemesis must have heard something else." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:267 msgid "Yes, we must head inland, and we must wrest control of this city from those coming to intercept us." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:271 msgid "Alright, you heard her! To arms!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios1/3_P05_Landing.cfg:275 msgid "The defenses of Elensefar include artillary that will kill any unit that does not move out of the cross-hairs." msgstr "" #. [message]: speaker=Raemyr #: ./Trinity/scenarios1/3_P05_Landing.cfg:312 msgid "The invaders are attacking the Northern District! Don't let them gain a foot-hold!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:316 msgid "It might make things easier for us if we can destroy their rocket mortars." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:331 ./Trinity/scenarios1/3_P05_Landing.cfg:420 msgid "Now we take control of their castle. Bring the sceptre of their leader to me." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_P05_Landing.cfg:354 ./Trinity/scenarios1/3_P05_Landing.cfg:443 msgid "The people of Wesnoth are not easily defeated, intruders!" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_P05_Landing.cfg:397 msgid "(They are heading for the castle...)" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:401 msgid "We will gain possession of that sceptre." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_P05_Landing.cfg:405 msgid "You will not! We will drive you back into the sea!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:465 msgid "We are defeating them!" msgstr "" #. [message]: speaker=Faro #: ./Trinity/scenarios1/3_P05_Landing.cfg:476 msgid "I don't regret trying to defend the city, they have helped us in the past." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:480 msgid "How touching... Now that's enough out of you." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_P05_Landing.cfg:496 msgid "No ..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios1/3_P05_Landing.cfg:500 msgid "We've defeated their Queen! We have the sceptre!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:504 msgid "Don't kill her. We may need high-value hostages, depending upon how strong the rest of their forces are..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:520 msgid "I feel as strong as my old self... We should think about heading east, but let us consolidate our triumph first..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:524 msgid "The defeated people should know that we do not hold grudges, and anyone willing to join us is welcome. Just set aside your previous understandings, for they are wrong, and know that I can save you." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios1/3_P05_Landing.cfg:528 msgid "Never!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:532 msgid "You are no longer the leader of your people, I am not talking to you. Take her away!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:560 msgid "I should have taken better care..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios1/3_P05_Landing.cfg:575 msgid "There is something wrong, I think I see Khthon. Echidna has taken control..." msgstr "" #. [scenario]: id=F1_0 #: ./Trinity/scenarios2/F0_Prologue.cfg:5 msgid "Prologue" msgstr "" #. [part] #: ./Trinity/scenarios2/F0_Prologue.cfg:21 msgid "Note: This Part 2 campaign can be played without having first gone through Part 1, but it will make more sense if you go through Part 1." msgstr "" #. [part] #: ./Trinity/scenarios2/F0_Prologue.cfg:25 msgid "Weldyn had fallen to the Khthonic spirits, and the human leadership had been captured at Elensefar by invaders from the west." msgstr "" #. [part] #: ./Trinity/scenarios2/F0_Prologue.cfg:29 msgid "Some say it is darkest before the dawn. Others say it is darkest before the storm. Either way, these were desparate times..." msgstr "" #. [scenario]: id=F1_P #: ./Trinity/scenarios2/F1_P.cfg:5 msgid "Dark Heart" msgstr "" #. [part] #: ./Trinity/scenarios2/F1_P.cfg:24 msgid "Bresda and Dardrus lead the sailors and fighters out of Elensefar, with Nemesis circling overhead. The sailors preferred to be lead by Bresda, but the Primevalists showed a clear preference for one that they considered a godlike race, so they followed Dardrus." msgstr "" #. [part] #: ./Trinity/scenarios2/F1_P.cfg:29 msgid "They had not gone far, when the skies darkened in an unusual manner. Everyone felt unease, as they had encountered neither man nor beast - not even green-eyed daemon beasts." msgstr "" #. [part] #: ./Trinity/scenarios2/F1_P.cfg:37 msgid "The motley army eventually reached the outskirts of Weldyn. What they saw was not encouraging." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/F1_P.cfg:48 msgid "Reach southern edge of map" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:201 msgid "We've definately reached the perimeter of the earth's rot." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:205 msgid "Indeed, I've been through here before, and it was not this... dry..." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/F1_P.cfg:209 msgid "This is not what I expected... I doubt this is the work of Echidna." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/F1_P.cfg:214 msgid "Press onward, but I shall continue further inland. This war has expanded, now I must claim something which will secure our power over our numerous enemies. I shall return." msgstr "" #. [message]: speaker=Leader1 #: ./Trinity/scenarios2/F1_P.cfg:222 msgid "Turn around... By Order of The *wheeze*, go away! If you persist upon your trespass... I will be forced to... destroy you..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:226 msgid "We must persist, Dead One. Tell me, who is your master? Is Dolevan around?" msgstr "" #. [message]: speaker=Leader2 #: ./Trinity/scenarios2/F1_P.cfg:230 msgid "Grauph!" msgstr "" #. [message]: speaker=Leader1 #: ./Trinity/scenarios2/F1_P.cfg:234 msgid "Do not mention that name! He will not... speak to you." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:238 msgid "(I suppose he never did like me.)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:242 msgid "(Ishtu will save us, if we do our part. We must move past these husks!)" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:246 msgid "(Agreed! Let's go.)" msgstr "" #. [message]: speaker=Elf1 #: ./Trinity/scenarios2/F1_P.cfg:275 ./Trinity/scenarios2/F1_P.cfg:313 msgid "Be calm, I am not your enemy!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F1_P.cfg:279 msgid "*Squeak*?" msgstr "" #. [message]: speaker=Elf1 #: ./Trinity/scenarios2/F1_P.cfg:283 ./Trinity/scenarios2/F1_P.cfg:321 msgid "I have been keeping watch. Our leader, Lord Ullien-Del, was defeated in a manner most strange, and my countrymen were consumed by a strange curse. Bad as that was, at least the forest was unharmed. But now, all is being killed! I see that your forces attempt to strike into the heart of whatever is causing this, that must be my mission as well! Come, sister, we need to assist these ones!" msgstr "" #. [message]: speaker=Elf2 #: ./Trinity/scenarios2/F1_P.cfg:296 ./Trinity/scenarios2/F1_P.cfg:334 msgid "Very well. We wouldn't be able to stay here much longer anyway, the way the desert rot has been progressing!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F1_P.cfg:302 ./Trinity/scenarios2/F1_P.cfg:351 msgid "Whoa!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F1_P.cfg:317 msgid "Who are you then?" msgstr "" #. [message] #: ./Trinity/scenarios2/F1_P.cfg:380 msgid "Must... defend the homeland..." msgstr "" #. [message]: speaker=Leader1 #: ./Trinity/scenarios2/F1_P.cfg:388 msgid "I told you to turn around..." msgstr "" #. [message]: speaker=Leader1 #: ./Trinity/scenarios2/F1_P.cfg:401 msgid "I warned you... Now I must... wheeze... Come, Ancient One!" msgstr "" #. [message]: speaker=ZDragon #: ./Trinity/scenarios2/F1_P.cfg:420 msgid "Rhaassp!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:424 msgid "They must have access to all the resources Dolevan had squirreled away..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:428 msgid "Who's Dolevan?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:436 msgid "We fight to go into some nightmare, but what does it have to do with the green-eyed beasts, and why isn't Nemesis here?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:440 msgid "I am shocked that you even have to ask that! What business is it of yours? Do you not have faith in Ishtu, or Nemesis, as she seems to prefer these days?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:444 msgid "I have faith that Nemesis, or Ishtu, is doing what she can, but she put us in charge of these forces because she trusted our sense of leadership. So we must ask these questions. There is something foul happening here, but maybe it is a battle for another day." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:448 msgid "No! I will not fail her! We shall destroy the abominations that push back against us!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:452 msgid "Ishtu would be proud to hear that, Commander. But as we carry on, let us consider that she is not here, and we must make our own decisions. Now ask yourself, what are we doing here?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:456 msgid "We are going to strike into the heart of evil, destroy those who oppose us, and bring as much glory to our goddess as we can!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:460 msgid "(*sigh*) We will talk about this later." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F1_P.cfg:472 msgid "We've made it! The land ahead is barren, but gives us more cover." msgstr "" #. [message]: speaker=ZDragon #: ./Trinity/scenarios2/F1_P.cfg:504 msgid "Grrrr..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:512 msgid "That was strange..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:516 msgid "That is surely not the last we've seen of that charming fellow." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F1_P.cfg:540 ./Trinity/scenarios2/F2_P.cfg:1165 ./Trinity/scenarios2/Tower_1_p.cfg:881 ./Trinity/scenarios2/Tower_2_p.cfg:693 ./Trinity/scenarios2/Tower_2_sub1.cfg:699 ./Trinity/scenarios2/Tower_2_sub2.cfg:644 ./Trinity/scenarios2/Tower_2_sub3.cfg:800 ./Trinity/scenarios2/Tower_3_pII.cfg:2171 ./Trinity/scenarios2/Tower_Pushback.cfg:1200 ./Trinity/scenarios2/Tower_Pushback.cfg:1325 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1692 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1706 msgid "Oh, what a world..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F1_P.cfg:555 msgid "A shadow blocks the sky..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F1_P.cfg:559 msgid "A growing dark cloud..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/F1_P.cfg:563 msgid "All combatants looked up as the sky was blotted out by a gathering darkness. Then there was a screeching sound, as a great wind was whipped up, and everything and everyone was thrown southward. Bresda, Dardrus, and everyone else lost conciousness immediately, as their bodies were pulled into the mighty vortex growing out of Weldyn." msgstr "" #. [scenario]: id=F2_P_pre #: ./Trinity/scenarios2/F2_P.cfg:5 msgid "Redirection" msgstr "" #. [part] #: ./Trinity/scenarios2/F2_P.cfg:21 msgid "While the followers of Nemesis moved deeper into the ruins of Weldyn, the former rulers of the land sat in their odd prison." msgstr "" #. [objective]: condition=lose #. [objective]: condition=win #: ./Trinity/scenarios2/F2_P.cfg:32 ./Trinity/scenarios2/F2_P.cfg:36 ./Trinity/scenarios2/Tower_1_p.cfg:34 ./Trinity/scenarios2/Tower_2_p.cfg:32 ./Trinity/scenarios2/Tower_3_p.cfg:31 msgid "dummy" msgstr "" #. [side]: type=Spearman, id=Haldrad_ #: ./Trinity/scenarios2/F2_P.cfg:84 ./Trinity/scenarios2/Tower_Pushback.cfg:206 msgid "Haldrad2" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/F2_P.cfg:114 msgid "How could I have been so stupid, I walked right into this..." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/F2_P.cfg:119 msgid "I've been in some bad positions before, but never let that stop me. We're not dead yet, and no son of mine is going to sit around moping." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/F2_P.cfg:124 msgid "Haldrad knew he should say something, but couldn't help but dwell upon how he had screwed up, and walked into his current imprisonment." msgstr "" #. [message] #: ./Trinity/scenarios2/F2_P.cfg:128 msgid "I hear voices coming this way!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/F2_P.cfg:175 msgid "Advisor Lyron! What is going on?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/F2_P.cfg:179 msgid "I was interrogating this gentleman-" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/F2_P.cfg:183 msgid "Name's Ponce." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/F2_P.cfg:187 msgid "... when the attackers brought this floating island to our coast. I had planned to escort Ponce and his companion to safety before assisting with the defenses, but the city fell so quickly, there was no time." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/F2_P.cfg:191 msgid "The city did not fall quickly, Lyron, you coward. But all shall be forgiven if you free us..." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/F2_P.cfg:195 msgid "We certainly intend to free you! I am no friend of the ones who imprisoned you - their leader is a foul daemon!" msgstr "" #. [message]: speaker=Bhen #: ./Trinity/scenarios2/F2_P.cfg:206 msgid "We came to this island with them, with our misguided brothers and sisters, but they disposed of us when we recognized them for what they are." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/F2_P.cfg:210 msgid "We have a boat waiting outside, we can pursue those back-stabbers up the river." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/F2_P.cfg:214 msgid "Our forces have been depleted to a mere handful, how can we hope to effectively strike them?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/F2_P.cfg:218 msgid "They did not stop to subdue the surrounding countryside, we shall be able to enlist the aid of those who wish our protection." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/F2_P.cfg:222 msgid "Not all my forces were imprisoned, I at least had the foresight to leave most of them outside the city as I foolishly followed Dardrus into the city gates." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/F2_P.cfg:226 msgid "Good, well, enough talking. Follow me!" msgstr "" #. [scenario]: id=F2_P #: ./Trinity/scenarios2/F2_P.cfg:239 msgid "Tower - Outside" msgstr "" #. [part] #: ./Trinity/scenarios2/F2_P.cfg:258 msgid "The Primevalists and Sailors moved past the undead and deeper into the devastated land. Soon they came upon a large tower, which stood near where the throne of Weldyn used to be, though the land was almost unrecognizeable and no trace of the old castle was apparent." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/F2_P.cfg:269 msgid "Gain entrance to the tower." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:532 msgid "This tower... It's as immense as it is sinister!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:536 msgid "Indeed. And it's as if all the dead of the land have gathered here!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:540 msgid "Let's find a way in, I don't want to stay out here! What's that written on the arch?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:544 msgid "" "Oddly enough, it is written in a language I can understand:\n" "\n" "I stand against the cold and the dark, the weak and cowardly may not pass.\n" "\n" "It must be a message for us. I wonder what it means..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:583 msgid "The entrance is blocked by a stone slab... I can't move it." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:587 msgid "If we can't go in through the front door, is there another way in?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:591 msgid "I don't see anything. But maybe there's a door in back?" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:595 msgid "Wait! There is some writing on the door: I keep out the dark and the cold." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:599 msgid "If we can read the writing, it must have been intended for us." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:603 msgid "Right! It must be a clue. Maybe holding a torch up to the door would open it?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:607 msgid "That would almost seem too easy, though I guess it wouldn't hurt to try. I think you are right that fire is the key." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:611 msgid "The lettering is changing before my very eyes... Now it says: I also keep out the weak and cowardly. What the heck are we supposed to do with that?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:615 msgid "Hrmm... I'm not sure. Keep looking for another entrance or at least another clue." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:639 msgid "Made it." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:664 msgid "I'm at the door! Bresda, hurry up, so we can continue!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:678 ./Trinity/scenarios2/F2_P.cfg:723 msgid "I'm at the door! We'll see where this leads!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/F2_P.cfg:709 msgid "I'm at the door! Dardrus! Move it!" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/F2_P.cfg:748 msgid "The ground is littered with remains, this is like an undead breeding-ground. Disgusting." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:783 msgid "That pile of wood has burst into flames... Have we proved that we are not 'weak and cowardly'?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/F2_P.cfg:809 msgid "Not weak and cowardly..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:859 msgid "That pile of wood has burst into flames... Will that help keep out the 'dark and cold'?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/F2_P.cfg:885 msgid "Must escape dark and cold..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:956 msgid "Well, we've got two glowing skulls but the door is still blocked. I wish we knew what we were supposed to do..." msgstr "" #. [message]: speaker=Dragon1 #: ./Trinity/scenarios2/F2_P.cfg:968 msgid "Rhhassp..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:972 msgid "Careful what you wish for." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:986 msgid "The brazier on the eastern little tower is unlit. Something tells me changing that is the next step..." msgstr "" #. [message]: speaker=Dragon2 #: ./Trinity/scenarios2/F2_P.cfg:1004 msgid "Grrr..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:1008 msgid "Yep, I knew it. Kill - uh - Destroy that thing!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:1038 msgid "Where was the skeleton hiding these? But hey, I'm not complaining..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:1059 msgid "The brazier on the western little tower has been lit." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:1069 msgid "Let us hope we are getting closer to opening that slab." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:1103 msgid "Who knows why that dragon dropped gold coins, but we could certainly use them..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:1124 msgid "The brazier on the eastern little tower has been lit." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:1134 msgid "How many more hoops do we need to jump through..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/F2_P.cfg:1145 msgid "... No more, it seems, the door is open. I doubt we can bring the whole of our forces through it. Those who are able, should follow Bresda and me." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/F2_P.cfg:1149 msgid "The rest of you will need to withdraw and wait for Nemesis to return." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/F2_P.cfg:1154 msgid "Only the units that enter the tower will be available in subsequent scenarios. Once both Bresda and Dardrus have entered the tower, the recall and recruit list will be cleared." msgstr "" #. [scenario]: id=Tower_1_P #: ./Trinity/scenarios2/Tower_1_p.cfg:5 msgid "Interlude" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_1_p.cfg:23 msgid "Keldan rushed back to his master, to report his recent observations." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_1_p.cfg:136 msgid "So, I regretfully report that the powerful artifact is beyond our reach, for now, and Nemesis has gained more followers." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/Tower_1_p.cfg:140 msgid "But you say she separated from her forces? She must feel the same revulsion for that tower that I do..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/Tower_1_p.cfg:148 msgid "I cannot go near that tower, but I can pursue my old foe. If she is alone as you say, I may be able to overwhelm her, even if she has the powerful gem. In the meantime, I need you to pursue her followers into the tower. That tower is pure evil, and we must not let it remain unmolested." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/Tower_1_p.cfg:163 msgid "If you can eliminate the tower, along with the followers of Nemesis, our ultimate triumph will be secure." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_1_p.cfg:167 msgid "Then I shall do so." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/Tower_1_p.cfg:171 msgid "The task I burden you with is difficult, but I face constraints in how I can assist you - you must be strong." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_1_p.cfg:176 msgid "Allow me to take some of the mages we defeated in their capital city. Though much of their minds are gone, they retain much skill in their arts, and I know how to direct them." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/Tower_1_p.cfg:180 msgid "Yes, that sounds wise. Take those mages, and a couple of our bretheren. I, and the rest of our kin, shall hunt down Nemesis. May victory be ours!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_1_p.cfg:198 msgid "May victory be ours." msgstr "" #. [scenario]: id=Tower_1_Pb #: ./Trinity/scenarios2/Tower_1_p.cfg:226 msgid "Tower: First Floor" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_1_p.cfg:264 ./Trinity/scenarios2/Tower_3_p.cfg:247 ./Trinity/scenarios2/Tower_3_pII.cfg:953 msgid "Stop or delay the destruction spreading form the tower." msgstr "" #. [side]: type=Primeval Nemesislow, id=Nemesis_ #: ./Trinity/scenarios2/Tower_1_p.cfg:389 ./Trinity/scenarios2/Tower_2_p.cfg:353 ./Trinity/scenarios2/Tower_2_sub1.cfg:286 ./Trinity/scenarios2/Tower_2_sub2.cfg:297 ./Trinity/scenarios2/Tower_2_sub3.cfg:414 ./Trinity/scenarios2/Tower_3_pII.cfg:1192 msgid "Nemesis2" msgstr "" #. [set_menu_item]: id=crawl_ai_on #: ./Trinity/scenarios2/Tower_1_p.cfg:429 ./Trinity/utils/utils.cfg:105 msgid "Give AI control of unit" msgstr "" #. [set_menu_item]: id=crawl_ai_off #: ./Trinity/scenarios2/Tower_1_p.cfg:453 ./Trinity/utils/utils.cfg:131 msgid "Take control of unit" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_1_p.cfg:541 msgid "Ha! Remember us? Thought you'd wiped us all out, I'll bet. Well no! We get one more crack at yah!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_1_p.cfg:646 msgid "This is the way up!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_1_p.cfg:661 msgid "I think this is the way up, but I can't get this gate open!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:675 msgid "I'm getting really tired of seeing that thing!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_1_p.cfg:679 msgid "How do you know it's the same one?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:683 msgid "That does not matter, I'm sick of them all!" msgstr "" #. [message] #: ./Trinity/scenarios2/Tower_1_p.cfg:699 msgid "That seems to have done the trick! The gate opened!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:703 msgid "Let's move on then." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_1_p.cfg:717 msgid "This fountain is so refreshing... I'd like to stay here, to wash in its cool water." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:810 msgid "So... We have visitors..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_1_p.cfg:814 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:580 msgid "Who are you?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:818 msgid "You may call me Seth, and I am the builder of this tower." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:822 msgid "Then you are evil, and we will destroy you!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:826 msgid "Such spirit! But how can you call me evil, when you really have no idea of my motives?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:830 msgid "This tower rises out of the wounded countryside like a bloody spear, you cannot tell me you are not evil!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:834 msgid "I've built this tower to filter out the dross of this world, and recover what I can of the scattered spirit." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:838 msgid "But please, do explore my handywork. Your only chance of stopping me lies at the top of tower..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_1_p.cfg:842 msgid "Why would you inform us of that?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_1_p.cfg:846 msgid "I have my reasons..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_1_p.cfg:866 msgid "It's as if he wants us to reach the top..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_1_p.cfg:870 msgid "What else are we going to do though? We must try bring this evil thing down!" msgstr "" #. [scenario]: id=Tower_2_Pa #: ./Trinity/scenarios2/Tower_2_p.cfg:5 msgid "Shipwreck" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_p.cfg:21 msgid "The voyage up the river was fairly uneventful, if somewhat exhausting for those who had to man the oars. But then, in the early, dark hours of the morning, the water developed a strange current, and the air a strange wind, which slammed the ship into the rocks and shallows. Haldrad heard the sharp cracking of breaking beams, then he was pitched into the water. After he pulled himself to shore, he saw the ship was destroyed, but there didn't seem to be many injured. If they were lucky, the ship would be then only casualty." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_2_p.cfg:67 msgid "So, what happened? I thought you knew how to steer a ship?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_2_p.cfg:71 msgid "I do, but it wasn't a normal storm that hit us. The disease that rots the land we stand on must affect the air and water as well." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_2_p.cfg:75 msgid "Well, at least no one drowned." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_2_p.cfg:79 msgid "We were at the end of the range of the boat anyway. We'd scraped the keel a few times, and the channel was only getting narrower." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_2_p.cfg:83 msgid "So we journey on foot, following the river? We're barely past Weldyn... Hrm, if we're near Weldyn, why haven't we seen any of the green-eyed monsters?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_2_p.cfg:92 msgid "There was a battle here, and fairly recently. I've found the rusty weapons and dry bones of Dolevan's warriors, as well as a few fresher corpses!" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_2_p.cfg:96 msgid "See? We are hot on their heels." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_2_p.cfg:100 msgid "In that case, mother, we shall need to resume our journey. Gather the scouts, Lyron, we're striking out immediately." msgstr "" #. [scenario]: id=Tower_2_P #: ./Trinity/scenarios2/Tower_2_p.cfg:115 msgid "Tower - Second Floor Landing" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_p.cfg:141 msgid "Meanwhile, back at the tower, Bresda and Dardrus emerged on the outside of the second floor." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_2_p.cfg:154 ./Trinity/scenarios2/Tower_2_sub1.cfg:213 ./Trinity/scenarios2/Tower_2_sub2.cfg:208 ./Trinity/scenarios2/Tower_2_sub3.cfg:196 msgid "Stop or delay the destruction spreading from the tower." msgstr "" #. [objectives] #: ./Trinity/scenarios2/Tower_2_p.cfg:164 msgid "This scenario is under construction, but it should be functional." msgstr "" #. [side]: type=Keldan, id=Keldan_ #: ./Trinity/scenarios2/Tower_2_p.cfg:377 ./Trinity/scenarios2/Tower_3_p.cfg:368 msgid "Keldan2" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:422 msgid "I know not the individuals, but I recognize the green-eyed enemy." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_2_p.cfg:426 msgid "I see you, you red-eyed daemon! If this infernal tower doesn't kill you, I will." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:430 msgid "You do not know the enemy, Bresda, but that is the enemy - the enemy that your god Nemesis seeks to destroy." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:434 msgid "So, then, do we need to kill them, or destroy this tower?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:438 msgid "They will be on our tails, we need to be aware of that. But I believe we should continue up this tower." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:442 msgid "Well, it looks like he'll have to go through the same crap we did to gain entrance - the fires are out." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:455 msgid "Our enemies have made some progress on lighting those fires, but it looks like they haven't defeated the dragons yet." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:459 msgid "Then we need to get through this level as quickly as possible. One of those doors is open, let's see where it leads." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:472 msgid "It looks like the enemy has made it through the front door." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:476 msgid "That last door is open, hopefully it is the path beyond this level-" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:486 msgid "We are a bit exposed up here..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:490 msgid "What was that, and where was it going?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:498 msgid "What do you think Ishtu is doing right now?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:502 msgid "She is doing what she must, I can only guess." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:506 msgid "Then, what do you guess?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:510 msgid "I guess that she is going to rally the resources of the gods, to destroy the green-eyed enemy, as well as destroy this tower. I really cannot say more than that." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:514 msgid "Have some imagination, Dardrus! You are one of her children, surely you can do better than that!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:518 msgid "Please to do not push this, Bresda. I really do not have answers." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:522 msgid "Hrmph. Very well then." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_p.cfg:543 msgid "This doorway is open. I don't see how this can be the way up, but it doesn't seem like we have many options." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_p.cfg:558 ./Trinity/scenarios2/Tower_2_p.cfg:601 msgid "We don't have time to spare, I don't see any reason to go back in there." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_p.cfg:576 ./Trinity/scenarios2/Tower_2_p.cfg:680 msgid "There is another stone slab closing off the doorway... It is smooth, featureless, and impassable." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_p.cfg:583 msgid "This doorway is open, is it the way up?" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_p.cfg:621 msgid "The doorway is open, I hope this is the way up..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_p.cfg:625 msgid "Wait! Our forces got separated the last time we went through one of these doors... Let's make sure we have the right people up front this time." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_p.cfg:629 msgid "Very well... Let's get this all sorted out. I'll recall those we want up with us." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_2_p.cfg:633 msgid "Recall whoever you want no (don't worry about finding a keep) then end turn to continue." msgstr "" #. [scenario]: id=Tower_2_Psub1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:5 msgid "Interlude - Deep Cover" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_sub1.cfg:21 msgid "Back on the outside, the other Sailors and Primevalists held their position at the outskirts of the ruined neighbourhood of Weldyn." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:87 msgid "I wish we weren't stuck out here, all the action is in that tower." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:91 msgid "Well, I'm actually glad to be out here - I wouldn't want to be cooped up in there, and I'm not sure how much impact I'd have anyway. There is one thing I'm sure of though, and that is... That I need to answer the call of nature." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:95 msgid "Bah, get out of here!" msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:100 msgid "And don't let me hear you go!" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:104 msgid "Heh! Go stick yourself." msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_2_sub1.cfg:110 msgid "Hello..." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:114 msgid "What in the deep blue sea am I looking at?" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_2_sub1.cfg:119 msgid "I need your body." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:123 msgid "Uh, I'm not interested!" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_2_sub1.cfg:129 msgid "Does not matter." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:150 msgid "If you're ready, we should think about shifting the camp. I see some skeletons shambling this way." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:154 msgid "Yes, let us move. In fact... Let us head east. We are not doing anything useful, and Nem-Ishtu may need us." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:158 msgid "Count me in, you know I don't like sitting out here. Besides, it's not like we'd really be deserters." msgstr "" #. [scenario]: id=Tower_2_Psub1_b #: ./Trinity/scenarios2/Tower_2_sub1.cfg:174 msgid "Tower - Second Floor (I)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub1.cfg:302 msgid "This tower seemed small from the outside, hopefully this won't take too long!" msgstr "" #. [message]: speaker=$unit1_id #: ./Trinity/scenarios2/Tower_2_sub1.cfg:346 msgid "What is your read on this place?" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub1.cfg:350 msgid "I think we should try to get through this little test as quickly as possible, so it would be best if everybody got held back for now." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:367 msgid "These books and scrolls are flammable, maybe we could use them to carry flame over to the unlit brazier..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub1.cfg:371 msgid "But then all that knowledge will be lost. No, I'd rather not do that. Let's try to find another way." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:378 msgid "I doubt we'll be back this way again, I think I'll take a souvenier..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_2_sub1.cfg:383 msgid "$unit.name| pulled out a scroll and held it for later." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:387 msgid "I can't read it, but might get someone more learned than me to translate it some day. Or maybe I can sell it." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:397 msgid "These books and scrolls are written in a language I can almost recognize, but I can't read them..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:442 msgid "This key is covered in muck, but I have a feeling we will need it..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:463 msgid "That muck-covered key fits in this rusty gate..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:481 msgid "Hey, this trash has lots of wood in it! We can use this to carry fire to the unlit brazier." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_2_sub1.cfg:486 msgid "Everyone grabbed a piece of wood from the trash strewn about the chamber, and carried it to the lit brazier." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:540 msgid "It's an unlit brazier... These things seem to be key around here, and I suspect we need to set this one on fire." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:565 msgid "There is a large crack in this wall... The brick is quite loose, I think I can open up this wall. Only question is, should I?" msgstr "" #. [option]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:567 msgid "Yes, I think I should..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:580 msgid "Aha! I see the dancing of a flame! I also see the shine of spider silk all over the floor..." msgstr "" #. [option]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:594 msgid "No, let's hold back for now..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:620 msgid "I've lit the fire, now let's get out of here!" msgstr "" #. [message]: speaker=Shield1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:624 msgid "Are you sure that's all you have to do here? Come this way..." msgstr "" #. [message]: speaker=Shield1 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:643 msgid "Hahahaha...." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:651 msgid "The ghost is gone..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub1.cfg:655 msgid "Anti-climactic as it seems, I think we've cleared this small tower, let's see if we can continue up the main shaft." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub1.cfg:681 msgid "Let's see if we passed this little game..." msgstr "" #. [scenario]: id=Tower_2_P2 #: ./Trinity/scenarios2/Tower_2_sub1.cfg:709 msgid "Interlude - Gateway (I)" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_sub1.cfg:725 msgid "While Bresda and Dardrus were slowly making their way up the tower, the tower's malevolent architect stood in a secure chamber with his guest..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub1.cfg:787 msgid "This is a gateway to my world. Or, rather, it will be once Echidna and I have been united. Interesting, yes?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub1.cfg:795 msgid "Still not talking, eh? Doesn't matter - I was just being polite. You are nothing special, Dolevan, I have many others like you. But I do not need your services at the moment, so why not lighten up?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_2_sub1.cfg:799 msgid "If you have many others like me, if that is your army, you are quite weak. I will destroy you, or destroy myself, long before I take part in your conquests." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub1.cfg:803 msgid "Heh. You have no idea what I am capable of... I shall wear down the tower's attackers, recruiting who I can, killing who I must. But Echidna is coming, and we shall be ready to greet her - ravage her - consume her - unite with her!" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_2_sub1.cfg:807 msgid "You are insane!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub1.cfg:811 msgid "Oh, it only appears that way now... You are really pissing away an opportunity here, Dolevan. We were known as 'The Destroyer', Echidna and me, back when we were one, but really I destroy nothing - I preserve it all, all in this tower! Watch, and behold!" msgstr "" #. [scenario]: id=Tower_2_Psub2 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:5 msgid "Interlude - Sky Mountain" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_sub2.cfg:21 msgid "Echidna and her unwitting companion headed east and north, guided by a strong visceral feeling. As they came up to an isolated mountain, Echidna saw what she had been searching for..." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:96 msgid "Hold up!" msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:102 msgid "Are you possessed or something, how do you move so fast? My lungs are on fire!" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:106 msgid "Your lungs can get a rest, I think we've found something..." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:116 msgid "It is an artificial structure... I think our goddess... is here..." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:120 msgid "Is something wrong, Haider? You're acting like you are touched." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:124 msgid "I am fine, my fast pace has left me winded as well, that is all." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub2.cfg:135 msgid "What are you two doing here?" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:141 msgid "Our commanders went into that evil tower, we were camped outside." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:145 msgid "We couldn't do anything where we were. We figured we might be able to offer our service to you, so we headed east." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub2.cfg:149 msgid "And so here we are." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub2.cfg:153 msgid "Yes, here you are... I suppose you can be of assistance. We are standing on a flying mountain - it is similar to the island that brought us to this land, but it flies instead of floating. Let us get it airborne." msgstr "" #. [scenario]: id=Tower_2_Psub2_b #: ./Trinity/scenarios2/Tower_2_sub2.cfg:169 msgid "Tower - Second Floor (II)" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_sub2.cfg:197 ./Trinity/scenarios2/Tower_2_sub3.cfg:180 msgid "Meanwhile, back at the tower..." msgstr "" #. [message]: speaker=Dardrus #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_2_sub2.cfg:317 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:365 msgid "What have we here?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub2.cfg:321 msgid "I thought you might like a feast before you start on the next stage of your travels through my creation..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub2.cfg:325 msgid "A feast?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub2.cfg:329 msgid "Yes, a feast. I'll admit, it wasn't my idea, I got it from one of your own..." msgstr "" #. [message]: race=south-seas_human #: ./Trinity/scenarios2/Tower_2_sub2.cfg:368 msgid "Uh, it may have been me. I was just wishing I was somewhere else... sorry." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub2.cfg:372 msgid "It was not your fault, that evil one toys with us, and would have come up with something in any case." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub2.cfg:376 msgid "Oh, I am not toying with you. I assure you, there is a purpose. But for now, enjoy..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub2.cfg:385 msgid "Looks like we'd better dig in, the entrance has closed behind us." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:504 msgid "The roast pig is alive? Disgusting!" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:529 msgid "If these things were constructed from our thoughts, I can't help but feel a little bit responsible for this. My mind wanders sometimes..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub2.cfg:533 ./Trinity/scenarios2/Tower_2_sub2.cfg:574 msgid "So you fantasize about being attacked by sybarites?" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:537 msgid "No, not attacked... Look here, I'm a soldier, what do you think I wanted?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub2.cfg:541 msgid "Right, say no more. Just in case anyone was considering it, don't eat the meat of that large pig." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:570 msgid "If these things were constructed from our thoughts, I can't help but feel a little bit responsible for this. My mind wanders sometimes." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:578 msgid "No, I just wanted to relax in the shade and be cooled of by - look, what does it matter?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub2.cfg:582 msgid "It doesn't really. Just in case anyone was considering it, don't eat the meat of that large pig." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub2.cfg:606 msgid "Well, that was strange." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub2.cfg:610 msgid "The entrance has reopened, we can leave." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub2.cfg:628 msgid "Let's get out of here!" msgstr "" #. [scenario]: id=Tower_2_Pb #: ./Trinity/scenarios2/Tower_2_sub3.cfg:5 msgid "Interlude - Sky Mountain (II)" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_2_sub3.cfg:21 msgid "Echidna and her unwitting companion followed Nemesis into the cold halls of the Sky Mountain..." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub3.cfg:88 msgid "Do not go down that hallway to the west, for that is where sleeping gods sleep." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub3.cfg:99 msgid "No, my goddess, I will not." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub3.cfg:103 msgid "As you command, my ... goddess." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_2_sub3.cfg:108 msgid "Echidna had some difficult grovelling to her enemy." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub3.cfg:113 msgid "From this next room, I shall raise this mountain into the sky, and we shall fly it back to our forces. With this, we shall smite our enemies. I will need the two of you to stand guard." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_2_sub3.cfg:118 msgid "Yes, my goddess!" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub3.cfg:122 msgid "My goddess, may I make a suggestion?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub3.cfg:126 msgid "I am listening..." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_2_sub3.cfg:131 msgid "I've been a sailor all my life, and I've seen that it is wise to have more than one aboard who is capable of steering the ship. Of course, as a god, you do not suffer the frailties that the rest of us do, but it would still give you tactical options, if you are free to leave the helm to someone else. May I watch and learn from you, so that I may be your second shift?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_2_sub3.cfg:135 msgid "There is some wisedom in what you say. Very well, you shall come with me so that you may learn to steer this vessal." msgstr "" #. [scenario]: id=Tower_2_Pb_exit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:152 msgid "Tower - Second Floor (III)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub3.cfg:459 msgid "Why, look who it is! How have you been, Demented One?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:463 msgid "Be nice, I could squash you like insects if I wished. But I need to learn some things from you, and maybe you can learn something from me." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub3.cfg:467 msgid "What could we learn from you?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:471 msgid "I am from a place far, far away. In my travels, I have come across many civilizations, and many were quite powerful or clever - much more so than your benighted people." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:475 msgid "One such kingdom could effortlessly transport people and objects instantly. Do you have any idea what that would mean? No more delays in shipping, no more battlefield confusion... Trade would flourish, geographic boundaries would vanish..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:479 msgid "These people had grown quite powerful, but they were not a challenge for me. Still, I had to admire what they had accomplished. Now I would like to share that with you..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub3.cfg:497 msgid "Unsurprisingly, the entrance has closed behind us." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_2_sub3.cfg:501 msgid "Well then, let's get past this latest little game of his..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:549 msgid "Some books, and I can read the titles... Tale of Two Villages, The Great Gaspy, Trollnado... Nothing I recognize. And now is not the time to sit down with a book anyway." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:553 msgid "But wait, there's this: Magnellian Almanac... (*thumbs through the pages*) Ah, there's a section on dragons! (*skims over the section on dragons*) It talks about breeding and selling them... They are beasts of labour, it seems... These Magnellians must have been powerful!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:565 msgid "Don't ask me how, but I am able to read these things... Quantum Phlogistics... Modern Psyonics... Principles of Mesmerism... These titles mean nothing to me." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:569 msgid "Aha! A book on Dragons. (*thumbs through the pages*) Dragons were once a proud, sentient race. But they were dangerous and solitary, and could not be integrated into society. So they were 'broken' - not quite sure what that means, but it sounds like they were defeated." msgstr "" #. [message]: speaker=B_Dragon #: ./Trinity/scenarios2/Tower_2_sub3.cfg:713 msgid "Roar!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_2_sub3.cfg:718 msgid "$unit.name| had stumbled into the holding pen of a captive beast. As the beast rattled its chains, $unit.name| noticed that those chains had been torn from the eye-bolt that used to keep the beast in place." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:722 msgid "I can't fight that thing, not by myself! I'd better get out of here!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_2_sub3.cfg:748 msgid "This way leads back to the outside! I think we're out of this crazy maze!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_2_sub3.cfg:752 msgid "And away from that chained dragon." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:781 msgid "So, what do you think?" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_2_sub3.cfg:785 msgid "They aren't at all like us... We could have killed them easily, if you had let me. I think the other one is more interesting." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_2_sub3.cfg:789 msgid "Really! Well, let's take a look..." msgstr "" #. [scenario]: id=Tower_3_P #: ./Trinity/scenarios2/Tower_3_p.cfg:5 msgid "Triumph" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_3_p.cfg:20 msgid "Nemesis explained what she was doing, as she raised the mountain facility into the air. Echidna listened intently, then approached as the mountain leveled off to a constant drift back south and west, toward the tower and those they had left behind." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:81 msgid "My Goddess, what keeps this mountain in the air?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_p.cfg:85 msgid "The power of your gods keeps it in the air, you would not understand. All you need to know is that it works." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:91 msgid "My Goddess, what will we do when we have returned?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_p.cfg:95 msgid "We shall take some of our forces aboard, then transfer them higher on the tower. If they can take control of it, then I shall be pleased. If not, I shall bring down the tower." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:101 msgid "I am in awe of your decisiveness and power, My Goddess. One more question..." msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_p.cfg:105 msgid "I am listening." msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:117 msgid "Do you know who I am?" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:122 msgid "I've been saving this for you!" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_p.cfg:138 msgid "Damn you..." msgstr "" #. [message]: speaker=Fighter1 #: ./Trinity/scenarios2/Tower_3_p.cfg:151 msgid "No! What have you done?!" msgstr "" #. [message]: speaker=Seaman1 #: ./Trinity/scenarios2/Tower_3_p.cfg:159 msgid "Where do you thing you're going..." msgstr "" #. [scenario]: id=Tower_3_K #: ./Trinity/scenarios2/Tower_3_p.cfg:178 msgid "Bitter Truth" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_3_p.cfg:236 msgid "Back at the tower, Keldan and his forces were progressing up the tower, on the heels of Bresda and Dardrus." msgstr "" #. [objectives] #: ./Trinity/scenarios2/Tower_3_p.cfg:253 msgid "Keldan can recall/recruit at the entrance." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:401 msgid "I feel the trail has grown cold... We should turn back..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_3_p.cfg:408 msgid "No, you are on the right track - I simply changed this floor when you arrived. I have something to show you, Keldan." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:412 msgid "How do you know my name..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_3_p.cfg:416 msgid "" "I know many things, Keldan. And I know Echidna better than you ever could...\n" "\n" "I have a problem, and I know that you are the one who can solve it. Keldan, I need your help." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:422 msgid "I would never help you! This tower is an abomination, you are an abomination! We will destroy you!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_3_p.cfg:426 msgid "" "Now, now - easy there! I could destroy you with the flick of a finger, but as I said I need your help.\n" "\n" "You do not believe I am worth helping, and to be honest, I thought this would be the case." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_3_p.cfg:432 msgid "" "That is why I brought you here. You think you fight for the principle of Life, but you are wrong...\n" "\n" "Life evolves, Life is followed by Death. What happends when Life evolves into Death?" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:438 msgid "Do not try to cloud my mind with your sophistry, I know what you are!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_3_p.cfg:442 msgid "You know nothing of me, and you will not understand until I have shown you. Your lesson begins now..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:453 msgid "Lies and distractions! Let's get through this! C'mon up, onward!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:458 msgid "Keldan can call his troops up from the lower floor when he is at the entrance" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:567 msgid "What is that floating machine, why does it just sit there? I sense a trap, let's be very cautious... $lamb.name|! Go investigate!" msgstr "" #. [message]: speaker=$lamb.id #: ./Trinity/scenarios2/Tower_3_p.cfg:571 msgid "Yes, master..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:591 msgid "$unit.name| peered into the metal chest and was confronted with some unidentifiable contraption... At least it doesn't appear to be a trap." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_p.cfg:595 msgid "I see little embers glowing on this plate... What is this thing? ... If I push these little plate, the embers dance... Ghrah, I'll never figure this out. I'll just take this with me..." msgstr "" #. [message]: speaker=$cyborg_killer #: ./Trinity/scenarios2/Tower_3_p.cfg:623 msgid "Ow! This odd plate is starting to get real hot!" msgstr "" #. [message]: speaker=$cyborg_killer #: ./Trinity/scenarios2/Tower_3_p.cfg:639 msgid "Well, the embers have gone cold... Did I break it? This odd plate seems to be dead, just a piece of junk..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:664 msgid "$unit.name| peered into the metal chest and was confronted with some unidentifiable contraption..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:668 msgid "Let's just bring that thing with us, maybe we can figure out what it is for later." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:687 msgid "$unit.name| felt a comforting warmth coming from the platform." msgstr "" #. [print] #: ./Trinity/scenarios2/Tower_3_p.cfg:701 msgid "Alert! Danger! Alert!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:746 msgid "That was nice and loud! Every one of that evil wizard's puppets must know we are here now..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:752 msgid "Haha..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:811 msgid "I sensed something especially sinister about that one... It was like an animated corpse being ridden around by one of these metal bugs." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:817 msgid "Right you are, it was much like your Thralls. Take a good look around you, Keldan, see the Khthon through the eyes of your victims." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:821 msgid "Lies! Echidna and all Khthon cherish life, not this emptiness!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:827 msgid "No, not lies! Who are you to judge what is Life and what is Emptiness? No doubt, in your past life, you and your kin abhored the Khthon and saw them as sinister." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:831 ./Trinity/scenarios2/Tower_3_p.cfg:1026 msgid "Grrr..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:837 msgid "Just think about it for now, Keldan." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:849 ./Trinity/scenarios2/Tower_3_p.cfg:1016 msgid "We've made it!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:853 msgid "Wait! The door won't open! Damn you, shriveled evil one!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:859 msgid "Heh! You didn't think I'd simply let you wander out of here, did you? You still have a lot to learn..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:866 msgid "Grrr... Show yourself!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:872 msgid "I really don't want to kill you, Keldan. I wish you would join me -" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:876 msgid "I'm not here to talk, I'm here to destroy the red-eyed daemons and destroy you!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:882 msgid "*(Dramatic sigh...)* You are trying my patience, but that is your way, I suppose... Just like Echidna, you Khthon are so full of mindless passion and violence. But one of my generals wants to meet you, he thinks you have something to offer..." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_3_p.cfg:916 msgid "Hello, Khthon. I have told my lord and master that you would be a valuable ally. I can sympathize with your blood-lust - I feel the same way. Why don't we have a contest? If I defeat you, you join us; if you defeat me, you continue on in your pursuit and I shall assist you. What do you say?" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:920 msgid "(I don't have time for this!) Very well, Dead One, I shall defeat your toy soldiers, since you are too cowardly to show yourself!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:931 msgid "What is that?" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:948 msgid "This thing is getting weaker, but so are we. This is not a trial we can pass..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:952 msgid "But if I am to die, I will do what damage I can to this mechanical brute! I will show that dead thing that the Khthon spirit is strong, stronger than his craven, brittle spine!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_3_p.cfg:975 msgid "My fight is not with you, be gone!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:993 msgid "You do not fight fair..." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_3_p.cfg:997 msgid "All is fair, and I do not intend to lose." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:1022 msgid "Remember, Keldan, you do not want a world of metal. Help me bring Echidna in..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:1055 msgid "Damn you! ... *(grunt)* ... (This is it... Echidna, I am sorry...)" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_3_p.cfg:1059 msgid "Now, now, Khthon, don't be so dramatic. I'm not going to kill you. But we did have an agreement, and I have bested you." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_p.cfg:1065 msgid "Let's get back on our feet, Keldan, we have a lot of work ahead of us." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_3_p.cfg:1088 msgid "I have failed..." msgstr "" #. [scenario]: id=Tower_3_Pb #: ./Trinity/scenarios2/Tower_3_pII.cfg:5 msgid "A Different Triumph" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_3_pII.cfg:20 msgid "As Keldan fell into the cold clutches of Seth, the flying mountain drifted closer to the ominous tower. Within the mountain, Echidna was busy trying to tie up a loose end..." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_3_pII.cfg:31 msgid "Survive to end of turns" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/Tower_3_pII.cfg:35 msgid "Death of Kerrnyn" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:177 msgid "Come here!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:181 msgid "Hah! I'm not so stupid, you daemon!" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:187 msgid "I've slain your beloved 'goddess', you cannot hope to prevail..." msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:193 msgid "You are simply wasting time!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:201 msgid "If wasting your time is what I can do, then I will waste your time!" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:207 msgid "(*snarl*)" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:213 msgid "Fortunately, there is wildlife, even in this frozen hell. I need your help, little winged one..." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:232 msgid "Oh, that's not good..." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:278 msgid "(My Goddess, what am I supposed to do? I beg you to give me a sign.)" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:306 msgid "(I've seen one of those before...) Yes, Goddess, with the help of your winged gifts, I will face this daemon!" msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:310 msgid "Oh please! Little mechaincal toys will not help you!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:329 msgid "My Goddess, if you can hear me, I could use a little more help..." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/Tower_3_pII.cfg:344 msgid "Thank you." msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:362 msgid "What was that?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:378 msgid "That... was us... reaching our... destination..." msgstr "" #. [message]: speaker=Echidna_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:382 msgid "What have you done? Why aren't you dead?" msgstr "" #. [message]: speaker=Nemesis_ #: ./Trinity/scenarios2/Tower_3_pII.cfg:391 msgid "You cannot kill... a god!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_pII.cfg:400 msgid "The airbourne combatants were thrown into the walls and ceiling, those on the ground were thrown from their feet, as a jarring series of impacts shook the entire cavern." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_pII.cfg:415 msgid "" "Kerrnyn suffered a head-wound, and knew his time was over, but as his vision faded, he had the satisfaction of seeing the evil green-eyed daemon disappear under a collapsing section of the cavern. He had served his goddess well...\n" "\n" "So he was a little surprised to see his goddess staring down at him, blood trickling down the side of her head, and an angry look on her face. 'Don't die now, we are not finished here!' Then she grabbed him by the collar and dragged him deeper into the cold caverns." msgstr "" #. [scenario]: id=Tower_3_Pb2 #: ./Trinity/scenarios2/Tower_3_pII.cfg:444 msgid "Battle Plans" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_3_pII.cfg:459 msgid "While Echidna had been effecting her plans to destroy her old Nemesis, the forces on the ground at the tower continued about their respective tasks." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_3_pII.cfg:547 msgid "We've just about circled the entire vicinity of Weldyn-" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:551 msgid "Or at least where Weldyn used to be." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_3_pII.cfg:555 msgid "Right, well, as I was saying: we've made a complete circle and there seems to be no way in." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:559 msgid "Wherever the undead aren't amassed, there are these foreign fighters..." msgstr "" #. [message]: speaker=Prime1 #: ./Trinity/scenarios2/Tower_3_pII.cfg:563 msgid "Hey, you there! Move along!" msgstr "" #. [message]: speaker=Prime3 #: ./Trinity/scenarios2/Tower_3_pII.cfg:567 msgid "Or we'll split ye from bow to stern!" msgstr "" #. [message]: speaker=Prime4 #: ./Trinity/scenarios2/Tower_3_pII.cfg:571 msgid "Heh." msgstr "" #. [message]: speaker=Prime2 #: ./Trinity/scenarios2/Tower_3_pII.cfg:575 msgid "Don't you recognize them? Those are the deposed rulers of this land! They should be back at the port, what are they doing here?" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:579 msgid "I don't like how they are talking and looking at us, we should get away from here." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_3_pII.cfg:583 msgid "Agreed. We don't have the army to fight them. ... Or that tower." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:587 msgid "You seem thoughtful, what is on your mind?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_3_pII.cfg:591 msgid "Our forces are decimated, and we face some sort of invasion. If the refugees are to be believed, the elves have been enslaved, and can offer no assitance. But the dwarves may still be free. We should send an ambassador to enlist their aid." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:595 msgid "The dwarves, huh? We aren't on such good terms with them lately. ... Ponce! You're clearly not from around here, they might listen to you!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_3_pII.cfg:599 msgid "Oh no! I've met the dwarves before, I will not be any more welcome than you. No, none of us sailors will be going to visit the dwarves in their burrows." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:603 msgid "If I may... There is another force we are overlooking. The orcs. And Ponce would be the perfect envoy to the Frozen North." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_3_pII.cfg:607 msgid "Frozen North!? And just why would we be the perfect envoys for that?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:611 msgid "The Royal House and the orcs have a hostile relationship, but you are clearly not one of us-" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_3_pII.cfg:615 msgid "(So you keep reminding me.)" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:619 msgid "-so they may listen to you. Be sure to let them know that the elf-land woods could be available, if we are triumphant." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:623 msgid "Advisor! We wouldn't betray the Elves like that!" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:627 msgid "The orcs don't know that!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_3_pII.cfg:631 msgid "Enough! Ponce, please make plans to head north as quickly as possible. Lyron, since you have such a silver tongue and crafty mind, you are the perfect man to visit the Dwarves." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_3_pII.cfg:635 msgid "How far away is the Frozen North? How long will this take? I don't have any warm clothes-" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_3_pII.cfg:639 msgid "Uh, I'm not the best envoy, but I know someone who-" msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_3_pII.cfg:643 msgid "Silence! You will work out the details and be on your way as soon as you are able. The rest of our forces will circle those laying siege to our former home." msgstr "" #. [scenario]: id=Tower_3_P_main #: ./Trinity/scenarios2/Tower_3_pII.cfg:654 msgid "Tower - Upper Levels" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_3_pII.cfg:942 msgid "Meanwhile, back in the tower, Bresda and Dardrus were continuing their trek to the upper levels." msgstr "" #. [objectives] #: ./Trinity/scenarios2/Tower_3_pII.cfg:963 msgid "" "The veterans on the recall list are waiting on the floor below, you can recall them if Dardrus or Bresda is near the starting doorway.\n" "Author's Note: The inside/outside map-switching is a work in progress, it currently uses a menu item that is available when appropriate." msgstr "" #. [set_menu_item]: id=tri_tower_go_outside #: ./Trinity/scenarios2/Tower_3_pII.cfg:1093 msgid "Return to Outside Map" msgstr "" #. [set_menu_item]: id=tri_tower_go_inside #: ./Trinity/scenarios2/Tower_3_pII.cfg:1121 msgid "Return to Inside Map" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_3_pII.cfg:1236 msgid "The fog has cleared!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_3_pII.cfg:1240 msgid "I would be glad, but I suspect it means our host has something planned..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_3_pII.cfg:1244 msgid "Hrm, I think you are right, let us proceed with caution. If we need to call our followers, they await our signal at the door we just came from." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_pII.cfg:1248 msgid "Two units can be recalled at the doorway under the red banner. Recall cost is reduced, because the veterans are mostly equipped already, they are just waiting to be called out." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1277 msgid "These dragons do seem to love collecting gold... There must be 2,000 pieces here!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_3_pII.cfg:1281 msgid "Or the tower maker likes to portray them that way. Remember that this is all a construct." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1314 msgid "Some sort of blocky thing is in here... It has wheels, it's like a little cart... It's kind of heavy, I don't think I want to carry it." msgstr "" #. [message]: speaker=MScout #: ./Trinity/scenarios2/Tower_3_pII.cfg:1324 msgid "Beep! whirrrrr" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1328 msgid "It moves when I make a gesture... Ha! It's waiting for orders! This could be fun!" msgstr "" #. [message]: speaker=MScout #: ./Trinity/scenarios2/Tower_3_pII.cfg:1332 msgid "Beep!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1691 ./Trinity/scenarios2/Tower_3_pII.cfg:1725 msgid "I can use the water from the fountain to quench this brazier." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1753 msgid "There's a small candle tucked in the corner... I can use it to light that brazier." msgstr "" #. [message]: speaker=B_Dragon #: ./Trinity/scenarios2/Tower_3_pII.cfg:1772 msgid "*Snarl!*" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:1784 msgid "Great, that thing's on the loose again..." msgstr "" #. [message] #: ./Trinity/scenarios2/Tower_3_pII.cfg:2055 msgid "If nothing else, the lord of this tower should be slain for pushing that giant pile of rotting carrion upon us!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_3_pII.cfg:2068 msgid "NOTE: Due to a bug, side 3 will be screwed up if you go out through this door and leave both Bresda & Dardrus inside. - Get one of them through first." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:2081 msgid "What do I have to do to open this door?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_3_pII.cfg:2117 msgid "Maybe there was something we missed in the levels below..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_3_pII.cfg:2121 msgid "I'll be pretty angry if this is just a dead-end!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_3_pII.cfg:2130 msgid "Well, that was convenient..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_3_pII.cfg:2134 msgid "Let's go!" msgstr "" #. [scenario]: id=Tower_Peak #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:5 msgid "Tower Peak" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:123 msgid "Some sort of magic..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:128 msgid "This is what we've come all this way for?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:132 msgid "I've not seen anything like this myself, but there are plenty of tales of gateways that have a similar description. It's like those panels we used in the halls with the Blue Dragon." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:136 msgid "A gateway to where?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:140 msgid "I have no idea." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:144 msgid "Well then! Only one way to find out!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:156 msgid "(That seems a little brash...)" msgstr "" #. [message] #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:165 msgid "Dardrus, Bresda! We need to leave!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:169 msgid "Why? What do you see?" msgstr "" #. [message] #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:177 msgid "There's a flying mountain headed straight for this tower! It'll knock us down!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:181 msgid "Flying mountain? I wonder..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:206 msgid "It looks like you were right, this tower is going down! Everyone follow me!" msgstr "" #. [scenario]: id=Tower_Finale_pre1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:226 msgid "Interlude - Gateway (II)" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:242 msgid "As the various enemies were closing in, Seth was busy cementing his latest alliance..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:324 msgid "This is what all of the fighting is for, Keldan. This is what Echidna fears, this is why she has mislead you so." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:328 msgid "A mausoleum of some sort... I don't understand." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:332 msgid "No, it's not a mausoleum, it's a gateway. Keldan, through this gateway lies my homeland. We wish to form an alliance, bring you and your people in from the cold." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:336 msgid "... And just who are my people?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:341 msgid "Everyone! Khthon, once free of Echidna's influence, won't be the ancestors to the soulless things I showed you earlier. The others of this world, such as the Elves, Humans, and Animals, would be embraced by my people." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:345 msgid "Those are very vague statements..." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:349 msgid "Careful, Daemon Commander! We cannot-" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:353 msgid "No, Dolevan, I understand, it is a lot for him to take in. Here's a more concrete offer: What if I could restore you to you former self - what if you could be an Elf again?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:358 msgid "Keldan was paralyzed by his conflicting thoughts. He was a proud Khthon, but he was still made of the memories of his former self, and that former self was an elf." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:363 msgid "You cannot defeat him, Daemon. He has several foreign armies under his command, I have seen them with my own eyes. Resist and you will be destroyed! We must form an alliance, swear our alligience. It is our only hope." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:367 msgid "Don't be so negative, Advisor Dolevan. What do you say, Keldan?" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:371 msgid "... I wish to be an Elf again. I will join you." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:376 msgid "Excellent choice, Keldan. You shall not regret it. Now, I-" msgstr "" #. [message]: speaker=Mummy #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:392 msgid "Highest One! I have news..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:396 msgid "Yes...?" msgstr "" #. [message]: speaker=Mummy #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:401 msgid "Please forgive me, for my grim news... Our foothold has been ... compromised. The tower has fallen..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:405 msgid "The primitive ones have managed to bring down our tower? That is unlikely, they are getting help... General Tristien!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:423 msgid "Yes, my lord?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:427 msgid "Our foothold has been assaulted. I want you and Dolevan to go back to the base of our tower and destroy the attackers. In the event that you cannot dominate the enemy, destroy the gate so that the attackers cannot follow us." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:431 msgid "Gladly, Master Seth. As you command." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:435 msgid "I do command. I shall supply reinforcements when possible." msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:444 msgid "Shall I be so defeated and obsequeous some day?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:448 msgid "You try my patience, Advisor... You are defeated, do you not understand...?" msgstr "" #. [message]: speaker=Dolevan #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:452 msgid "Aye, I get your point!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:461 msgid "Well, Keldan. This was not how I had planned this to go, but we are prepared." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:466 msgid "However, the next few days shall be... interesting." msgstr "" #. [scenario]: id=Tower_Finale_pre2 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:480 msgid "Interlude - Northern Journey" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:496 msgid "And, while all that was going on, Ponce and his entourage made their way north, in search of Orcish leadership." msgstr "" #. [message]: speaker=Cavalryman1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:587 msgid "Uh-oh. The road's blocked!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:591 msgid "Let us hope our message falls upon wise ears." msgstr "" #. [message]: speaker=Cavalryman1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:595 msgid "*(snort!)* You have not met an orc before, have you?" msgstr "" #. [message]: speaker=Ghoren #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:599 msgid "Halt, Southern whelps! Why do you press into our lands? Do you wish to die?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:604 msgid "No! Orcish Officer, we come in peace! We are messangers of important news, we must speak with your Sovereign!" msgstr "" #. [message]: speaker=Warrior1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:608 msgid "They are assassins! We must kill them!" msgstr "" #. [message]: speaker=Ghoren #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:612 msgid "*(Snarl!)* Stay your hands, grunts! You, Southerner, are not like the others. Do they force you?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:616 msgid "No, no one forces me. You are correct, my escort are not my countrymen. Indeed, we were former foes. But there is a new threat, one that should alarm you and your kind. The 'Southerners', as you call them, have fallen to this new threat." msgstr "" #. [message]: speaker=Ghoren #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:620 msgid "Then this new foe sounds like a friend of ours, if they have eliminated the rapacious Southerners..." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:624 msgid "No! They are not your friends! They will come for you, slay you and take your lands! Our only hope is to forget past offenses, and unite to drive back this new foe." msgstr "" #. [message]: speaker=Ghoren #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:628 msgid "Grrr... This is above my rank to decide, but I believe our Lord needs to hear your words. Lay down your weapons, and come with us." msgstr "" #. [message] #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:632 msgid "We'll end up in their stew-pots! Don't trust him, Ponce!" msgstr "" #. [message]: speaker=Warrior1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:636 msgid "Look! What's that in the air over there?" msgstr "" #. [message]: speaker=Cavalryman1 #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:640 msgid "What, where?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:645 msgid "I only saw movement, but that was where the Enemy fortress stands. In the former capitol of the 'Southerners'." msgstr "" #. [message]: speaker=Ghoren #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:649 msgid "I believe you speak some truth, Southerner. As I said, come with us. I, and these four slobs, will ensure that you are not harmed." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback-cutscenes.cfg:653 msgid "(Lay down your pikes. Foolish as it may be, this is our only hope.)" msgstr "" #. [scenario]: id=Pushback #: ./Trinity/scenarios2/Tower_Pushback.cfg:9 msgid "Pushback" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_Pushback.cfg:28 msgid "The flying mountain crashed into the evil tower. Dust and ash flew up around the tower as it collapsed, enveloping all in darkness and confusion. When the dust had settled, the tower was in ruins, as was the surrounding countryside. The flying mountain had come to rest in the ruins, without any obvious damage." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_Pushback.cfg:41 msgid "Explore Tower Ruins" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/Tower_Pushback.cfg:49 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:329 msgid "Death of Caldera" msgstr "" #. [side]: type=Tri_Cyan_Wizard, id=Tristien #: ./Trinity/scenarios2/Tower_Pushback.cfg:277 msgid "Tristien" msgstr "" #. [side]: type=Dwarvish Lord, id=Alcital #: ./Trinity/scenarios2/Tower_Pushback.cfg:361 msgid "Lord Alcital" msgstr "" #. [side]: type=Orcish Sovereign, id=Senkar #: ./Trinity/scenarios2/Tower_Pushback.cfg:399 msgid "Senkar Teora" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:447 msgid "Good thing we didn't get to that tower. We'd have been crushed! When the dust settles, we should search the ruins." msgstr "" #. [message]: speaker=Underling #: ./Trinity/scenarios2/Tower_Pushback.cfg:453 msgid "Join me..." msgstr "" #. [message]: speaker=Caldera #: ./Trinity/scenarios2/Tower_Pushback.cfg:457 msgid "It appears we shall not have the luxury of waiting." msgstr "" #. [message]: speaker=P_Leader #: ./Trinity/scenarios2/Tower_Pushback.cfg:462 msgid "Stand strong, men! Our goddess demands that we try to hold this ground! No matter how grim the odds, remember that we have her at our backs." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_Pushback.cfg:722 msgid "Defeat Dolevan" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/Tower_Pushback.cfg:843 msgid "I come bearing the word of my lord. Kneel down, so that he may know your acceptance of his grace! Woe be to the those who would stand in defiance, for He shall rule them with an iron rod!" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_Pushback.cfg:854 msgid "Defeat Seth's minions Dolevan and Tristien" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:949 msgid "Wait there Mother. You have been lying in swamp water and are probably not at your strongest. I insist that I go in first, in case there are any surprises." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:953 msgid "(mutters: I also don't trust you right now.)" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/Tower_Pushback.cfg:958 msgid "Very well, I'll bring up the rear..." msgstr "" #. [message]: speaker=Senkar #: ./Trinity/scenarios2/Tower_Pushback.cfg:962 msgid "I'd love to go with you, but my place is here. My soldiers that have fought along side you may go, but someone needs to watch over the homefront." msgstr "" #. [message]: speaker=Alcital #: ./Trinity/scenarios2/Tower_Pushback.cfg:966 msgid "Similarly, I should stay to keep an eye on things here - all has not been well in our highlands. But the veterans of this battle may assist you." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_Pushback.cfg:989 msgid "You have proved stronger than I thought, maybe you have the strength to defeat that bastard Seth after all..." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/Tower_Pushback.cfg:993 msgid "Yes, we will defeat Seth! You chose the wrong side, old man!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/Tower_Pushback.cfg:997 msgid "You are right, I did choose the wrong side, and it's too late to do anything about it. I can give you my ring though. It will keep you safe from the heat and cold used by us magicians..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/Tower_Pushback.cfg:1017 msgid "Does this unit take Dolevan's ring?" msgstr "" #. [option]: speaker=narrator #: ./Trinity/scenarios2/Tower_Pushback.cfg:1020 msgid "Yes." msgstr "" #. [object]: id=dead_ring #: ./Trinity/scenarios2/Tower_Pushback.cfg:1025 msgid "Dolevan's Ring" msgstr "" #. [object]: id=dead_ring #: ./Trinity/scenarios2/Tower_Pushback.cfg:1028 msgid "This ring protects wearer from fire and cold attacks." msgstr "" #. [option]: speaker=narrator #: ./Trinity/scenarios2/Tower_Pushback.cfg:1052 msgid "No, leave it." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/Tower_Pushback.cfg:1109 msgid "Prince, I've returned, with the Northmen!" msgstr "" #. [message]: speaker=Senkar #: ./Trinity/scenarios2/Tower_Pushback.cfg:1113 msgid "As much as we despise the old kingdom, we recognize a real threat when we see one. We've recently suffered at the hands of the odd invaders, I will not let them overrun this world!" msgstr "" #. [message]: speaker=Alcital #: ./Trinity/scenarios2/Tower_Pushback.cfg:1147 msgid "We can't let the beasts from the North upshow us! We dwarves will also put aside our current differences, and unite with the defenders against these monsters. Your ambassador has quite the silver tongue." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_Pushback.cfg:1151 msgid "All I did was tell the truth, I knew dwarven courage would guide your subsequent actions." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:1155 msgid "It is good to see all of you have risen to the challenge. Let us drive out these daemons and ghosts!" msgstr "" #. [scenario]: id=Lift_Off #: ./Trinity/scenarios2/Tower_Pushback.cfg:1210 msgid "Dark_Planet" msgstr "" #. [part] #: ./Trinity/scenarios2/Tower_Pushback.cfg:1229 msgid "The forces of Weldyn entered the strange mountain." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/Tower_Pushback.cfg:1240 msgid "Stuff" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/Tower_Pushback.cfg:1244 msgid "Death of Santa Claus" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/Tower_Pushback.cfg:1281 msgid "This way, we'll be able to pilot this mountain-" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:1285 msgid "Stop right there! Lyron, don't let her go any further!" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/Tower_Pushback.cfg:1291 msgid "I'm sorry, my lady, but you heard him." msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/Tower_Pushback.cfg:1296 msgid "My son, we do not have time for this!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:1301 msgid "No, we have to do this right, and you are not yourself. Until we can get some answers, I cannot let you out of my sight!" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/Tower_Pushback.cfg:1305 msgid "Very well, I understand... I am not quite feeling myself. But these visions I have must serve a purpose... And right now they show me how we can pilot this mountain to assault the mastermind of Weldyn's destruction." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/Tower_Pushback.cfg:1309 msgid "Then let us proceed slowly, and don't try anything clever." msgstr "" #. [scenario]: id=Dark_Planet #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:5 msgid "Dark Planet" msgstr "" #. [part] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:25 msgid "" "Queen Caldera directed the party through the icy caverns, and into a hall made of metal and marble. As the queen drew their attention to a complicated-looking metal and glass altar, Ponce noticed some damage to the structures, as well as some splashes of blood. Blood that was still wet...\n" "\n" "He followed a trail of this blood to an alcove full of metal contraptions. They reminded him of something he once saw in a sawmill. Then he spied something that was a dead-ringer for the crest Haldrad wore on his chest - the others would want to know about this!" msgstr "" #. [part] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:33 msgid "Ponce barely had time to rejoin the party at the altar before a minor quake shook the mountain. Queen Caldera explained that she was lifting the Sky Mountain up into the night sky, beyond the night sky, to the home of the enemy." msgstr "" #. [part] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:39 msgid "" "'The enemy is from a land so distant, it is amongst the stars,' explained Caldera. 'It moved from star to star, conquering and devouring all who it encountered. But then it came to our lands, and our ancestors were able to repulse its attack.'\n" "\n" "Haldrad knew that it was not his mother speaking, but rather the thing possessing her, be it daemon or angel. As he and his officers stared slack-jawed at the strange, stary visions revealed on the glass wall, Queen Caldera continued her story." msgstr "" #. [part] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:47 msgid "'Though the enemy was unsuccessful, it was not really defeated, and it has been lurking in our shadow, biding its time.' Caldera motioned toward the image of the dark moon that was gradually engulfing the entire panel of glass. 'Now it tries to devour us once more, and it is up to us to finish the work that our ancestors were forced to start so many years ago.'" msgstr "" #. [part] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:54 msgid "The image of the dark moon filled the entire glass panel, and details of the surface were becoming evident. It was mostly a dark and grey desert-scape, barren of anything resembling life. But then Haldrad saw there was a small collection of structures, in various states of ruin, and it was towards these that the Sky Mountain was headed. Queen Caldera made some quick movements over the altar, then stepped away and crouched against the wall. 'You will want to brace yourself against a stable surface, we are about to land.'" msgstr "" #. [side]: type=Spearman, id=Fooby #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:108 ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:37 msgid "Haldrad" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:321 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:337 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:352 ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:167 msgid "Find and Defeat Enemy Leaders" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:331 msgid "These last scenarios are under construction. This one should work, but the next one isn't written yet." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:471 msgid "Haha! I must be the first orc to set foot on this new land! ... Hmmm ... It's a cursed land - I think I like my homeland better, despite all the ices." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:483 msgid "It may be one small step for a man, orc, or elf, but it's one giant step for dwarf kin! Ah... Hrmh... This place is dark and rocky like a cave, but it is drier and more open... I don't like it." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:539 msgid "Where are we?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:543 msgid "I don't know, but I recognize some of the architecture. This is territory of The Pantheon, or at least it once was." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:548 msgid "That's fascinating..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:554 msgid "How do we open these doors and get out?" msgstr "" #. [message]: speaker=Tanyche #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:565 msgid "You have come! Let us be on our way!" msgstr "" #. [message]: speaker=Tanyche #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:584 msgid "Why, I am the scout to guide you, the vanguard of our revenge against the pilot!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:588 msgid "(Dardrus, what is she talking about?)" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:592 msgid "(I have no idea...)" msgstr "" #. [message]: speaker=Tanyche #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:596 msgid "What are you waiting for? You are our vanguard, are you not?" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:600 msgid "Yes, of course we are! Now, let us find and destroy this ... pilot." msgstr "" #. [message]: speaker=Tanyche #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:604 msgid "We'll need to get to the lower level of the main structure to the north." msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:617 msgid "So, my red-eyed enemies are here... Keldan, we will soon be trapped between a hammer and an anvil, if we don't act now..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:621 msgid "Yes, Echidna. What do you wish me to do?" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:625 msgid "Create a distraction, just like when we destroyed the human capital." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:629 msgid "Yes, Echidna, as you command..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:633 msgid "So, Red-eyed daemon! You have joined our little adventure! No doubt you have come to the aid of your evil master! Prince, we must destroy these newcomers!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:640 msgid "(What is he doing here?)" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:644 msgid "Prince Haldrad! Don't be fooled, we are not enemies! It is the green-eyed ones such as him that are not to be trusted." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:648 msgid "It has been a while, Dardrus, and you did leave me in prison. But I still trust you more than these evil elves, let us join forces." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:652 msgid "Speaking of 'trust', where did the Queen go?" msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:696 msgid "I'm right here! I need this Sceptre, 'my son', you shall soon understand..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:702 msgid "No, Echidna... We are not here for your amusement - you shall join me..." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:707 msgid "You've made a mistake in your little game, Seth! You thought to lure me in, but you are getting weaker, while I've grown stronger!" msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:744 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:763 msgid "Defeat Khthon Leaders" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:756 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1659 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1802 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1503 msgid "Death of Lyron" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:873 msgid "Remember me?! I've been given a chance to show you how wrong you were to reject our master!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:894 msgid "My people could have crushed you like the primitive heathens you are, yet even we were nothing compared to Seth... And now, well, enough talk!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1038 msgid "I see movement in that strange ice-mountain." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1044 msgid "Those are the enemy. I sense... We must lure them into my chambers. For now, assist my Ancient Servants and put up a good fight, until I give the signal." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1048 msgid "As you wish." msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1078 msgid "There, we need to get into the larger building!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1082 msgid "Hrm... I see the Elves, or whatever used to be Elves, have beat us here!" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1087 msgid "Really! I did not expect to see them here. (mutters: What in all the void is Keldan doing here?) " msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1092 msgid "Who did you expect to see?" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1096 msgid "Just more of those who fought us at the Tower Ruins. We are clearly fighting forces the likes of which we have never seen, we should make useof every weapon we have! Haldrad, my son, let me have the Sceptre, I- " msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1100 msgid "No! Mother, we've gone over this several times already! The Sceptre stays hidden and under my control until I know more about our situation." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1104 msgid "Should I put her in the brig, Your Excellency?" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1108 msgid "Why are you so eager to get me out of the way, Advisor?!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1112 msgid "(They squabble amongst themselves... Can they not be united even in this battle? ... Seth will surely triumph.)" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1123 msgid "My Liege, we veterans and trainees have been talking, and we recognize there is nothing waiting for us if we fail. We will fight as long as we have the resources and rations to do so." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1127 msgid "Thank you, $unit.name|. Let the forces know that their sacrifices shall not go unnoticed. With such dedication in our forces, we shall prevail." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1132 msgid "Recalling and supporting units is not as expensive in this scenario as in standard scenarios." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1172 msgid "Who are you!?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1177 msgid "No, who are you?" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1181 msgid "I am a loyal servant to the winged Goddess of Vengeance! If you are friends, I offer my allegience, but if you are her foes, I bring sharp steel! Again, who are you?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1186 msgid "The disheveled fighter's gaze lingered on Queen Caldera for a moment, as if he recognized her, then he turned his eyes back to the one who had addressed him." msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1190 msgid "Winged goddess, huh? If she is the one who-" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1194 msgid "Easy, Sir Ponce! We have no quarrel with the Goddess of Vengeance, Stranger-" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1198 msgid "Indeed, an enemy of the Goddess of Vengeance is an enemy of ours!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1202 msgid "Glad I am to hear that, this has been a very strange day... Let us kill some green-eyed daemons!" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1212 msgid "So tell me, faithful servant of the Goddess, where were you hiding? Why did we not see you, and are there any others?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1216 msgid "(I knew I should have pushed us to follow the blood-trails...)" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1220 msgid "My name is Kerrnyn. I was alone, save for my Goddess and her brass-winged agents. I was tricked by a green-eyed daemon into the Ice Mountain, where it wanted to assassinate Her! But we were too strong for the daemon, and Our Goddess crashed the mountain into the daemon's infernal tower. After that, I don't remember so much... But now we're here, so let's finish this and make Our Goddess proud!" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1224 msgid "I see... So there are no reinforcements coming? Prince Haldrad, now you know where we stand..." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1228 msgid "Well, there was some water stored in the back chambers, just follow the light-colored tiles..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1232 msgid "Really! Thank you-" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1236 msgid "Brother Kerrnyn! This is valuable information you give, and Our Goddess shall be proud of your efforts!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1240 msgid "I sense you mock me... Do you really serve Our Goddess?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1244 msgid "Kerrnyn, it is true, we are not of your faith... But I have fought side-by-side with a man of your goddess's stock, I considered him my friend. Believe me when I say we are united in purpose to destroy the green-eyed daemons!" msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1248 msgid "I see... It is all I could hope for, I'm sure my Goddess will forgive me if I share the supplies that I know are in the mountain... I shall return." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1260 msgid "Haldrad and his officers exchanged glances, but he decided to give the crazed fighter a chance to return of his own accord." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1278 msgid "Look who's back..." msgstr "" #. [message]: speaker=Kerrnyn #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1282 msgid "Yes, I'm back, with supplies! The Goddess had instructed us on how to clean and dress wounds, these two medical tents have all the instruments needed for that." msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1310 msgid "Stop this! Why are we fighting?" msgstr "" #. [message]: speaker=E_Caldera #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1340 msgid "(*hisses*Keldan, look at me!)" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1344 msgid "... Echidna? Is that you?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1349 msgid "Keldan felt very conflicted. He knew Seth's promise was empty, so he was biding his time to see if there was another possible winning side. The part of him that was still Elf wanted that side to be the human-led defenders, and strike down both Seth and Echidna. The part of him that was Khthon wanted to rejoin Echidna, defeat Seth and consume the humans..." msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1353 msgid "Keep your cover for now, I will-" msgstr "" #. [message]: speaker=Minder #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1363 msgid "ALERT! Betrayal! ALERT-" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1368 msgid "Silence you!" msgstr "" #. [message]: speaker=Keldan #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1395 msgid "Damnation! They see my true colors! Human Prince, I fight for you now! We are enemies, and I'll admit I razed your capitol, but we must unite now to confront this threat!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1399 msgid "You seem to have the trust of my mother. ( Or whoever that is...) I accept your offer, let us join forces for now." msgstr "" #. [message] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1436 msgid "The slaves revolt! Seek and destroy!" msgstr "" #. [message]: id=Imambyses #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1440 msgid "Indeed... We no longer require your services, Keldan ..." msgstr "" #. [message] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1460 msgid "The enemy generals are falling, we are winning!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1466 msgid "Your arrogance shall be your downfall..." msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1500 msgid "*ROAR!*" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1505 msgid "The mechanical monster made a strange, ear-splitting noise that was like nothing the humans or khthon had ever heard before..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1516 msgid "So this is the end... I'll never know..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1520 msgid "He was a good man back when he was an elf, but the elves have suffered a very strange illness. I hope that in death, they find peace and freedom from the green-eyed daemons." msgstr "" #. [message]: speaker=Echidna #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1524 msgid "We are not daemons! But you are sad little animals, and your silly little kingdoms fold when confronted, just like how my dear Seth's little circus-show is now collapsing!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1528 msgid "No... Don't be fooled... Seth will win... unless you destroy... the source." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1532 msgid "What source, where? What are you saying?" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1536 msgid "Underground... *rasp* ..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1544 msgid "So... we need to destroy something underground." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1548 msgid "Or it is a trap, his last attempt to harm us." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1552 msgid "Hrmm..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1567 msgid "This is not the end of me..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1571 msgid "Sure looks like the end to me!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1575 msgid "I wouldn't be so sure, Prince Haldrad. Keep your guard up!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1616 msgid "This mighty wand can shoot explosive fire, I've seen it with my own eyes! We'll fry the enemy now!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1620 msgid "We could do that, but that thing also attracts all sorts of attention, and if we lose it, we can't go home. We need to keep it hidden." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1624 msgid "Right, I see. I'll pass it along as soon as I can." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1630 msgid "We need the Sceptre to power the flying mountain to get home. It's a powerful weapon, but we'll need to keep it under wraps for now." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1636 msgid "Now we have to focus our efforts on defeating the lord of this strange world, lest it come back to attack us again." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1647 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1666 ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:138 msgid "Find and Defeat Seth" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1772 msgid "We are just going to get overwhelmed by these machines if we stay here - I don't see how we can defeat them!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1776 msgid "You're right... We need to get into Seth's compound and take this fight to him! Everyone, head to the large building, we're going in!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1780 msgid "Prince! There is that smaller building that also has passage to the underground, shouldn't some of us check that out as well?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1784 msgid "I don't like the idea of splitting our forces, but it might be for the best, since we don't know the layout of Seth's lair... Very well, you take the small compound, I'll take the larger one." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1790 msgid "Haldrad reaches north-most stairwell" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1804 msgid "Any unit from Side 3 that goes to the north-most stairwell before Haldrad will join Side 1." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1810 msgid "Dardrus or Bresda reaches east-most stairwell" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1820 msgid "Any unit from Side 1 that goes to the east-most stairwell before Dardrus or Bresda will join Side 3." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1847 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1886 msgid "Now, let us put an end to that evil Seth!" msgstr "" #. [message] #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1851 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1890 msgid "We are in position. Fate be with you!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1860 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1899 msgid "Hurry up! We need to storm the lower level at the same time, lest the first give away the element of surprise for the second." msgstr "" #. [message]: speaker=Bresda #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1864 ./Trinity/scenarios2/ZA1_Dark_Planet-I.cfg:1903 msgid "We are trying!" msgstr "" #. [scenario]: id=Dark_Planet_2 #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:5 msgid "Dark Planet (II)" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:142 msgid "Death of Haldrad, Ponce, or Lyron" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:173 msgid "This skeleton is even bigger and denser than that of an orc... Whoever this was, he or she was pretty big." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:198 msgid "This chest is filled with dust and what was once long hair, probably padding that has rotted away long ago ... Aha! I think I've found the treasure! It's a bronze ball with a thumb-sized red jewel set into it." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:202 msgid "Well, maybe it's a bomb - Press that red jewel and we can blow up Seth like we did with the door to his chamber..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:206 msgid "Maybe. There is an etching of what looks like an hour-glass, just to one side of the jewel. The rest of the ball is smooth." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:210 msgid "To use this mystery device, use the right-click menu over the unit carrying it, and select 'Press Jewel'. Prince Haldrad has no idea what this device does, so don't take his comment as a hint." msgstr "" #. [set_menu_item]: id=tri_time_jewel #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:252 msgid "Press Jewel" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:352 msgid "After the red jewel was pressed, a blue light radiated from the brass ball. Those who were standing outside the radius of the blue light seemed to slow down, at least from the perspective of those inside." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:377 msgid "This chest is full of a smelly powder... It smells a little bit like lava pits, a little like swamp water, and something else... It's difficult to explain." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:381 msgid "It is either the rotted dust of something organic, or it is a useful substance... I'll collect it, just in case." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:386 msgid "$unit.name| collected the dust in a bottle." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:448 msgid "These gold coins have a strange stamp, but gold is gold, right? I'd say we have the equivilent of 200 gold here." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:475 msgid "Is this some sort of joke? There's just a scrap of paper, with a badly drawn animal..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:479 msgid "$unit.name| put the scrap back into the chest, and felt a hot, rasping breath from behind..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:499 msgid "There's no monster behind me... Just my mind playing tricks on me..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:504 msgid " Haha... " msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:567 msgid "We haven't much time! Those metal monsters won't be content to stay up there." msgstr "" #. [message]: speaker=Seth_ #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:587 msgid "Well, well, well... Hello, Prince Haldrad! I would apologize for what I did to your palace, but I am not really sorry, and my dear Echidna had trashed the place anyway. Your kingdom was quite unimpressive, compared to those that I have previously vanquished... But I like you, for some reason-" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:591 msgid "Enough! I do not have the time to listen to your-" msgstr "" #. [message]: speaker=Seth_ #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:595 msgid "Silence! You have all the time in the world, as far as I am concerned! Now, where were we? Ah yes, have you heard the parable of the rich man and the tiger?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:599 msgid "... I have no idea what a 'tiger' is, so no, I have not ..." msgstr "" #. [message]: speaker=Seth_ #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:603 msgid "Well, a tiger is a beast that can easily kill a man, that is all you need to know. ... Actually, forget it, no stories for you! Just choose a path, and accept the consequneces!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:781 msgid "What was that thing? It was a beast, but it wore clothing, armor, gold, and jewelry, it seems..." msgstr "" #. [message] #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:796 msgid "The beast dropped some coins... Strange, but gold is gold, and with this, we'll be able to secure some contracts for supplies. There's also this golden ring..." msgstr "" #. [object]: id=gold_ring, description=The wearer of this ring can move more quickly than before (gains 1MP, cave terrain move costs set to 1). #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:814 msgid "Gold Ring" msgstr "" #. [message]: speaker=Seth_S #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:995 msgid "Your journey ends here..." msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1010 msgid "Well, that was strange..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1014 msgid "I don't think that's the last we've seen of him." msgstr "" #. [message]: speaker=Cyborg #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1153 msgid "Ghuunng... (mummble)..." msgstr "" #. [message]: speaker=Mech #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1157 msgid "Error!*Bzzt* too much *Bzzzt interference! *Bzzzt Cannot report! *Bzzzt Returning to base!" msgstr "" #. [message]: speaker=Cyborg #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1166 msgid "Whrumph? ... (mummble)..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1182 msgid "This is clearly the main passage, but it is walled off, and I don't see any way to open it." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1195 msgid "This is clearly the main passage, but it is walled off... Hey, I can use that rocket powder to blow it open!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1199 msgid "Rocket powder?" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1203 msgid "Right, that foul-smelling powder I found, I knew it was familiar. It's what the cannons in Elensefar used! If we toss it into this brazier, it could blow these doors wide open!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1207 msgid "Sounds dangerous. Well, go ahead. Everyone else, get down!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1241 msgid "This wall has been patched over, and not very well. I think I can claw the rubble aside..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1410 msgid "You've made a big mistake coming here... " msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1414 msgid "No, you've made the mistake! Your foul presence should never have darkened our skies!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1418 msgid "They will be my skies soon. You brought me Echidna, and now I shall extract what I need from you so that I may free her." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1422 msgid "That means nothing to me, but then, I do not care to have a chat with an evil madman. Enough talking, now we fight!" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1436 msgid "On that last remark, we both agree..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1493 msgid "You are stronger than I gave you credit for... " msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA2_Dark_Planet-II.cfg:1501 msgid "The evil one is defeated! Let's get back to the Sky Mountain and be rid of this place!" msgstr "" #. [scenario]: id=Dark_Planet_2b #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:9 msgid "Dark Planet (IIb) " msgstr "" #. [part] #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:27 msgid "While the leadership of Weldyn was busy clearing out Seth's lair, the other travelers entered a quite different section of the compound." msgstr "" #. [side]: type=Tri_Mech_Android_Leader, id=Mech_187 #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:41 msgid "MS 187" msgstr "" #. [side]: type=Tri_Azure_Mage, id=Sayers #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:76 msgid "Sayers" msgstr "" #. [side]: type=Spearman, id=Fooby #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:149 ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:65 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:50 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:103 ./Trinity/scenarios2/ZZ_Epilogue.cfg:86 msgid "Fooby" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:171 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:256 msgid "Death of Bresda or Dardrus" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:178 msgid "These last scenarios are under construction. This one is mostly written, but is not really balanced." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:392 msgid "There is something strange about this place." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:396 msgid "Yes, I think I hear a steady droning or hum..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:415 msgid "We need to set up a staging area for our forces. Fall back!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:432 msgid "This looks like it would be a good staging area." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:486 msgid "This door is thick, solid steel! There is no way we can force our way in..." msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:512 msgid "Scanning complete!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:517 msgid "Hrmph... Strange..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:521 msgid "It is indeed." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:533 msgid "There's a steel plate on the floor here... It could be a patch, but ... It clicked when I touched it." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:561 msgid "There appears to be some damage to the hallway here." msgstr "" #. [message]: speaker=Sayers #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:575 msgid "I was told to be expecting you. Please, drop your weapons and surrender. There is something you must see." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:579 msgid "We shall not drop our weapons to surrender! If you have something to show us, so be it, but we came here to cleanse our land of you and your master!" msgstr "" #. [message]: speaker=Sayers #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:583 msgid "*Sigh!* I understand, I once felt that way too... Very well, we shall continue to fight." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:598 msgid "Now, what was it that you wanted us to surrender to see?" msgstr "" #. [message]: speaker=Sayers #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:602 msgid "You shall find it for yourself ... just head east of here, then north ..." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:606 msgid "I've no patience for games! Surely you can say more than that!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:614 msgid "He shall say no more. He is dead." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:655 msgid "This place seems more grand than the halls I've just been wandering... I think I'm on the correct path." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:679 msgid "A metal plate, not much larger than my hand..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:690 msgid "I guess it is used to open that door." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:714 msgid "I suspect we are supposed to head north. Whether we should go in there, that is another question." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:718 msgid "We should, where else are we going to go?" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:795 msgid "The problem with your type is that you are so capricious and unpredictable... Just like Echidna. I have something to correct that. Meet your new, improved selves!" msgstr "" #. [message]: speaker=Mech_Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:800 msgid "We will drain the red ichor from your soft bodies!" msgstr "" #. [message]: speaker=Mech_Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:804 msgid "Indeed... You have outlived your usefulness." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:808 msgid "We sound nothing like that, Evil One! We will destroy you and your metal toys!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:812 msgid "Indeed... This has gone on long enough." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:893 msgid "Good riddance! That was an odd experience." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:914 msgid "Well! It is odd to kill your evil metal twin!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:920 msgid "You seemed to enjoy that a little too much, $second_unit.name|!" msgstr "" #. [message]: speaker=second_unit #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:924 msgid "I swear, it was just the robot!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:953 msgid "It's quieting down in here. We've defeated the guardians!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:957 msgid "Indeed, it does appear that way. If this chamber is a giant machine in the service of our enemy, it cannot be for any good benign purpose. Now that it is unprotected, we should shut it down." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:961 msgid "I agree!" msgstr "" #. [animate_unit] #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:974 msgid "Clang!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:989 msgid "You certainly succeeded in doing something. We should get out of here before we are trapped!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA2b_Dark_Planet-IIb.cfg:993 msgid "Right! Get to the surface, everyone!" msgstr "" #. [scenario]: id=Dark_Planet_3 #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:5 msgid "Dark Planet (III) - Interlude " msgstr "" #. [part] #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:24 msgid "The silence in the ancient stone halls after Prince Haldrad's forces had withdrawn from Seth's lair lasted but a few minutes. Then a frustrated groan floated out over the main hall..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:104 msgid "Aaaarrgh...." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:110 msgid "That went very poorly. We'd gotten out of shape over the years, hadn't we?" msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:126 msgid "The enemy is wrecking all that my allies have built over the years... This cannot continue... I sense..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:134 msgid "I know you are there, Echidna. We're both out of options, and we both know it. Come here, lurking in the shadows does neither of us any good." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:150 msgid "Being forced to hide in a bug's body must be humiliating..." msgstr "" #. [message]: speaker=Seth #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:156 msgid "This would have been so much better if we weren't in such pathetic conditions, but it will have to do.... Well, come with me, old girl." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:208 msgid "We are whole again! Words cannot do this moment justice!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:222 msgid "We are not strong enough to break the ancient chains, but we can use them to our advantage; we shall wield the curses and weaknesses of our jailors descendants against them!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:227 msgid "Come, Icy Fear! Bane of the timid and common!" msgstr "" #. [message]: speaker=Fear #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:245 msgid "*(whispher)* ... *(hiss!)*" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:250 msgid "Come, Unstoppable Stupidity! Crusher of vision and bane of action!" msgstr "" #. [message]: speaker=Stupid #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:268 msgid "Ghuha! Ghuha! Ghuha!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:273 msgid "Come, Violent Cruelty! Slayer of trust and father of rage!" msgstr "" #. [message]: speaker=Cruel #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:291 msgid "I look forward to meeting our hosts, I have much to ... discuss." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:296 msgid "Hahaha, yes, you shall meet our hosts - Let us bring our blessings to the animals on the surface! Then you may run rampant upon the blue planet below... The damned planet that has kept us here for so long!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:301 msgid "This is our first taste of freedom... For so long, we have been stripped and degraded... Now, we bring divine justice, and we shall show no mercy to our enemies!" msgstr "" #. [message]: speaker=Cruel #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:305 msgid "I can almost taste their blood..." msgstr "" #. [message]: speaker=Stupid #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:309 msgid "Ghuhahahaha!" msgstr "" #. [message]: speaker=Fear #: ./Trinity/scenarios2/ZA3_Dark_Planet-III.cfg:313 msgid "*(whispher)*" msgstr "" #. [scenario]: id=Dark_Planet_3b #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:11 msgid "Dark Planet (III)" msgstr "" #. [part] #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:31 msgid "Haldrad's forces escaped from Seth's lair via a back chamber. Haldrad was pleased with how his forces had fought the unfamiliar enemy, but had an itching feeling that though he had won that battle, the war was not over. He hoped Dardrus, and his fiery new companion Bresda, were having success in their assault..." msgstr "" #. [part] #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:37 msgid "Dardrus, Bresda, and the sailors fled down the metal hallways, well aware that the rising ambient rumble, as well as the occasional siren or hissing pipe, was a harbinger of coming destruction. They reached the entrance and fled back to the surface, where they were confronted with an odd sight." msgstr "" #. [side]: type=Trinity Avatar, id=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:77 msgid "The Destroyer" msgstr "" #. [side]: type=Tri_Cyan_Cyborg_Flyer, id=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:121 msgid "General Tristien" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:235 msgid "Death of Haldrad or allied heroes" msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:239 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:260 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:272 msgid "Enemy captures Sky Mountain (the snow terrain region in southeast corner)" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:246 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:262 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:274 msgid "These last scenarios are under construction. This one is a work in progress, though it is playable." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:381 msgid "What's the hold-up?!" msgstr "" #. [message]: speaker=Mech_Captain #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:385 msgid "There is ... an ... obstacle..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:389 msgid "*(snort!)* I'm more than an obstacle... I am a God!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:393 msgid "Isht- I mean- Nemesis! You're here!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:399 msgid "Prince! We need to leave this place! Right now!" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:403 msgid "We've destroyed the nest of the machines, but, ah, there have been complications." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:407 msgid "Bresda, Dardrus ... I don't know how you got here, but the Sky Mountain is the only way I know of off this rock, and we must defend it at all costs. However, before we leave, we must destroy the evil spirit that calls himself 'Seth'." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:411 msgid "We've defeated that evil lord! He won't be causing us any more trouble." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:415 msgid "I find it hard to believe Seth could fall to the likes of you..." msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:422 msgid "But I've seen powerful gods fall to inferior beings because of the vice of pride. Very well, let's get out of here. Make your way to the Sky Mountain." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:436 msgid "Stop them!" msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:440 msgid "Acquiring targets..." msgstr "" #. [message]: speaker=Mech1 #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:469 msgid "Core has been compromised! Link is down!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:473 msgid "... Confirmed! Link is down! All units, attack the enemy, continue to make your way to the foreign mountain! It may be our only escape!" msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:477 msgid "Orders confirmed..." msgstr "" #. [message]: speaker=Mech2 #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:510 msgid "We are the last, the others will not make it!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:515 msgid "All units, cut standard transmissions and switch to local link only." msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:519 msgid "He says such strange things..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:529 msgid "What is that?" msgstr "" #. [message]: id=Mech2 #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:553 msgid "System flood... cannot ..." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:577 msgid "I said to sever standard transmissions! The core is on fire, anyone linked to it will be overwhelmed!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:593 msgid "General Tristien... I hadn't expected you to still be here." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:597 msgid "Lord Seth, is that you?" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:601 msgid "In a sense, yes..." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:605 msgid "They've damaged the core, we are unstable... Can you help?" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:609 msgid "We no longer need the core." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:613 msgid "No longer need the core? We need the core! You are leaving us to die!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:617 msgid "If you are going to be such a pest, Tristien, I must thank you for all your hard work and send you on your way..." msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:621 msgid "I see... " msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:628 msgid "(Oh, Creator, what have I done? ...)" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:635 msgid "Attention all units! We've been mislead by lies and false promises! The enemy are the ghosts and phantoms, not the invaders! Change targets!" msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:639 msgid "Understood! Acquiring new targets..." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:862 msgid "Immovable Stupidity, show these people your power!" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:903 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:986 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1073 msgid "Hahaha..." msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:907 msgid "(I wonder what it finds so amusing...)" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:945 msgid "Paralyzing Fear, show these people your power!" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:990 msgid "The leading daemon is getting stronger as we kill off its minions." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1032 msgid "Crushing Cruelty, show these people your power!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1084 msgid "Uh-oh, we may have made a mistake." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1088 msgid "You certainly have! Now you're mine!" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1255 msgid "Argh, what are you doing to me?" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1259 msgid "*laughs*" msgstr "" #. [message]: speaker=Tristien #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1263 msgid "It's reconnecting me to the dying core..." msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1296 msgid "The machines were necessary at the time, but now you are getting in the way!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1346 msgid "So, this is how I end ... But I will take you down with me!" msgstr "" #. [message]: speaker=narrator #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1350 msgid "The wounded metal-man started to emit a strange hum, that did not seem to come from his head. It got louder and louder, until-" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1384 msgid "General Tristien has made his exit, in the manner of all who oppose me!" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1388 msgid "(His death was spectacular...)" msgstr "" #. [message]: speaker=Bresda #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1392 msgid "(I wonder if that big monster machine can do the same thing?)" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1396 msgid "So long, robots!" msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1405 msgid "*BZZZZZ!*" msgstr "" #. [message]: speaker=Dardrus #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1414 msgid "(Can the big machine also explode? We may be about to find out...)" msgstr "" #. [message]: speaker=Avatar #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1453 msgid "*(laughter)*" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1457 msgid "How are we ever going to defeat this thing?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1461 msgid "Maybe we don't need to..." msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1469 msgid "That building in the north seems to be a kind of gate. What if we direct our attack against that?" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1473 msgid "And just how do we do that?" msgstr "" #. [message]: speaker=Ponce #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1477 msgid "Ah-ha! We send an unstable war machine through the portal!" msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1481 msgid "Hrmm, I see. But how do we get the machine to go through the portal?" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1485 msgid "I am a god, I can herd it into position." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1489 msgid "All right then. We'll help clear the way, and then we need to get to the Sky Mountain to escape." msgstr "" #. [objective]: condition=win #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1495 msgid "Nemesis pushes Mechanical Dragon into the Avatars' portal." msgstr "" #. [objective]: condition=lose #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1519 msgid "Death of Mechanical Dragon" msgstr "" #. [objectives] #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1521 msgid "Nemesis moves the Mechanical Dragon by attacking it and forcing it back. Be careful not to send it off a cliff." msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1531 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1693 msgid "Core temperature rising ... " msgstr "" #. [message]: speaker=Mech_D #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1536 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1698 msgid "Fire control offline ..." msgstr "" #. [message] #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1596 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1765 msgid "We need to get out of here!" msgstr "" #. [message]: speaker=Nemesis #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1600 ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1769 msgid "Get back into the mountain..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1669 msgid "Well, that's too bad... Any other ideas?" msgstr "" #. [message]: speaker=Lyron #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1673 msgid "It looks pretty hopeless..." msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1790 msgid "I've reached the Sky Mountain..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1794 msgid "Don't let them into the mountain! It's our only way home!" msgstr "" #. [message]: speaker=unit #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1808 msgid "Entering the Sky Mountain..." msgstr "" #. [message]: speaker=Haldrad #: ./Trinity/scenarios2/ZA3b_Dark_Planet-IIIb.cfg:1812 msgid "All is lost..." msgstr "" #. [scenario]: id=Epilogue #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:5 msgid "Epilogue" msgstr "" #. [part] #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:24 msgid "The Sky Mountain left the Dark Planet as the combined fires of Seth's collapsing compound and the failing gate of the other-worldly enemy." msgstr "" #. [part] #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:31 msgid "During the trip back, Haldrad pulled Dardrus aside to ask what would happen when they returned home. Would Nemesis insist that she be their god or ruler? Dardrus assured him that while some Primevals would do just that, Nemesis could be dissuaded. With their civilization was gone, and their race few in number, Dardrus said he would make the case that Nemesis should lead an expedition to recover what and who could be recovered." msgstr "" #. [part] #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:38 msgid "Ponce and Bresda had a difficult time reconciling, and were quite relieved when the Sky Mountain landed in the ruins of Weldyn. Bresda and the surviving Primevalists remained aboard the Mountain with Dardrus and Nemesis, but the rest spread out across the damaged land. The Sky Mountain headed off into the sunset." msgstr "" #. [part] #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:45 msgid "As he watched the odd, icy mass drift away, Haldrad noticed something odd about the sky: there were two suns! It seemed the Dark Planet was no longer dark... A voice from behind startled him. 'We can use the extra daylight,' said Advisor Lyron, 'We have a lot of rebuilding to do. You are going to be ushering in a new era, my lord, and I think it will be a bright one.'" msgstr "" #. [endlevel] #: ./Trinity/scenarios2/ZZ_Epilogue.cfg:105 msgid "The End" msgstr "" #. [unit_type]: id=Trinity Ball, race=mechanical #: ./Trinity/units/attic/Ball.cfg:5 msgid "Spark" msgstr "" #. [unit_type]: id=Trinity Ball, race=mechanical #: ./Trinity/units/attic/Ball.cfg:19 msgid "A spark of light..." msgstr "" #. [unit_type]: id=Trinity Avatar, race=tri_avatar #. [unit_type]: id=Trinity Avatar4, race=tri_avatar3 #: ./Trinity/units/avatar/Ancient_Avatar.cfg:5 ./Trinity/units/avatar/Trinity_Avatar4.cfg:5 msgid "Ancient Avatar" msgstr "" #. [unit_type]: id=Trinity Avatar, race=tri_avatar #. [unit_type]: id=Trinity Avatar4, race=tri_avatar3 #: ./Trinity/units/avatar/Ancient_Avatar.cfg:23 ./Trinity/units/avatar/Trinity_Avatar4.cfg:23 msgid "" "This is a representation of something not of this world. The entity it represents uses it to interact with those that are of this world. Why it uses this particular form is a mystery, though it probably has something to do with the first contact.\n" "Special Note: This unit cannot be killed." msgstr "" #. [attack]: type=blade #: ./Trinity/units/avatar/Ancient_Avatar.cfg:41 ./Trinity/units/avatar/Trinity_Avatar4.cfg:41 msgid "Star Blade" msgstr "" #. [attack]: type=arcane #: ./Trinity/units/avatar/Ancient_Avatar.cfg:50 ./Trinity/units/avatar/Trinity_Avatar4.cfg:50 msgid "remorse" msgstr "" #. [unit_type]: id=Tri_Daemon0, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Daemon0.cfg:4 msgid "Nascent Daemon" msgstr "" #. [unit_type]: id=Tri_Daemon1, race=tri_avatar2 #: ./Trinity/units/avatar/Trinity_Daemon1.cfg:4 msgid "Earth Daemon" msgstr "" #. [attack]: type=impact #: ./Trinity/units/avatar/Trinity_Daemon1.cfg:39 msgid "glob" msgstr "" #. [unit_type]: id=Tri_Daemon2, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Daemon2.cfg:4 msgid "Water Daemon" msgstr "" #. [attack]: type=cold #. [attack]: type=pierce #: ./Trinity/units/avatar/Trinity_Daemon2.cfg:39 ./Trinity/units/avatar/Trinity_Daemon4.cfg:36 msgid "scream" msgstr "" #. [unit_type]: id=Tri_Daemon3, race=tri_avatar2 #: ./Trinity/units/avatar/Trinity_Daemon3.cfg:4 msgid "Fire Daemon" msgstr "" #. [unit_type]: id=Tri_Daemon4, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Daemon4.cfg:4 msgid "Wind Daemon" msgstr "" #. [attack]: type=blade #: ./Trinity/units/avatar/Trinity_Daemon4.cfg:48 msgid "gale" msgstr "" #. [unit_type]: id=Trinity Fear, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Trinity.cfg:46 msgid "Fear Avatar" msgstr "" #. [leadership]: id=tri_fear #: ./Trinity/units/avatar/Trinity_Trinity.cfg:53 msgid "fear" msgstr "" #. [leadership]: id=tri_fear #: ./Trinity/units/avatar/Trinity_Trinity.cfg:54 msgid "female^fear" msgstr "" #. [leadership]: id=tri_fear #: ./Trinity/units/avatar/Trinity_Trinity.cfg:55 msgid "This unit strikes fear into the units next to it, making them fight worse. It affects all levels." msgstr "" #. [unit_type]: id=Trinity Stupid, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Trinity.cfg:78 msgid "Stupidity Avatar" msgstr "" #. [attack]: type=blade #: ./Trinity/units/avatar/Trinity_Trinity.cfg:84 msgid "cleaver" msgstr "" #. [attack]: type=impact #: ./Trinity/units/avatar/Trinity_Trinity.cfg:92 msgid "confusion" msgstr "" #. [unit_type]: id=Trinity Cruel, race=tri_avatar #: ./Trinity/units/avatar/Trinity_Trinity.cfg:111 msgid "Cruelty Avatar" msgstr "" #. [attack]: type=blade #: ./Trinity/units/avatar/Trinity_Trinity.cfg:118 msgid "dark sword" msgstr "" #. [unit_type]: id=Tri_Azure_Mage, race=human #: ./Trinity/units/blue/Azure_Mage.cfg:4 msgid "Azure Mage" msgstr "" #. [unit_type]: id=Tri_Azure_Mage, race=human #. [unit_type]: id=Tri_Blue_Mage, race=human #. [unit_type]: id=Tri_Cyan_Wizard, race=human #: ./Trinity/units/blue/Azure_Mage.cfg:22 ./Trinity/units/blue/Blue_Mage.cfg:21 ./Trinity/units/blue/Cyan_Wizard.cfg:34 msgid "" "\n" "\n" "" msgstr "" #. [attack]: type=blade #: ./Trinity/units/blue/Azure_Mage.cfg:34 ./Trinity/units/blue/Cyan_Cyborg-Flyer.cfg:168 ./Trinity/units/blue/Cyan_Cyborg.cfg:77 ./Trinity/units/blue/Cyan_Wizard.cfg:82 msgid "sword" msgstr "" #. [attack]: type=fire #: ./Trinity/units/blue/Azure_Mage.cfg:43 ./Trinity/units/blue/Blue_Mage.cfg:42 ./Trinity/units/blue/Cyan_Cyborg-Flyer.cfg:177 ./Trinity/units/blue/Cyan_Cyborg.cfg:86 ./Trinity/units/blue/Cyan_Wizard.cfg:91 ./Trinity/utils/amla.cfg:241 msgid "fireball" msgstr "" #. [female] #: ./Trinity/units/blue/Azure_Mage.cfg:97 ./Trinity/units/blue/Blue_Mage.cfg:96 ./Trinity/units/blue/Cyan_Wizard.cfg:153 msgid "female^Red Mage" msgstr "" #. [unit_type]: id=Blue_Dragon, race=monster #: ./Trinity/units/blue/Blue_Dragon.cfg:4 msgid "Blue Dragon" msgstr "" #. [unit_type]: id=Blue_Dragon, race=monster #: ./Trinity/units/blue/Blue_Dragon.cfg:25 msgid "The blue dragon is not quite like any dragon described in the known myths and legends. It has neither wings nor flaming breath, but it is a powerful behemoth with heavy armor scales. This particular dragon seems to be enslaved, for it is bound with chains, and these chains prevent the beast from moving with the full speed it is surely capable." msgstr "" #. [attack]: type=impact #: ./Trinity/units/blue/Blue_Dragon.cfg:32 msgid "chains" msgstr "" #. [attack]: type=pierce #: ./Trinity/units/blue/Blue_Dragon.cfg:44 ./Trinity/units/blue/Blue_Drake.cfg:32 msgid "horns" msgstr "" #. [attack]: type=blade #: ./Trinity/units/blue/Blue_Dragon.cfg:56 ./Trinity/units/blue/Blue_Drake.cfg:44 ./Trinity/units/monsters/Zombie_Dragon.cfg:40 ./Trinity/units/seth/Seth-Beast.cfg:239 ./Trinity/units/seth/Seth-Beast2.cfg:61 ./Trinity/units/seth/Seth-Beast3.cfg:50 ./Trinity/units/seth/Seth-Beast4.cfg:50 msgid "claws" msgstr "" #. [unit_type]: id=Blue_Drake, race=monster #: ./Trinity/units/blue/Blue_Drake.cfg:4 msgid "Blue Drake" msgstr "" #. [unit_type]: id=Blue_Drake, race=monster #: ./Trinity/units/blue/Blue_Drake.cfg:25 msgid "The blue drake..." msgstr "" #. [unit_type]: id=Tri_Blue_Mage, race=human #: ./Trinity/units/blue/Blue_Mage.cfg:4 msgid "Blue Mage" msgstr "" #. [attack]: type=blade #: ./Trinity/units/blue/Blue_Mage.cfg:33 ./Trinity/units/mechs/Mechanical_Cyborg.cfg:27 msgid "dagger" msgstr "" #. [unit_type]: id=Tri_Cyan_Cyborg, race=human #. [unit_type]: id=Tri_Cyan_Cyborg_Flyer, race=human #: ./Trinity/units/blue/Cyan_Cyborg-Flyer.cfg:4 ./Trinity/units/blue/Cyan_Cyborg.cfg:4 msgid "Cyan Cyborg" msgstr "" #. [unit_type]: id=Tri_Cyan_Cyborg, race=human #. [unit_type]: id=Tri_Cyan_Cyborg_Flyer, race=human #: ./Trinity/units/blue/Cyan_Cyborg-Flyer.cfg:21 ./Trinity/units/blue/Cyan_Cyborg.cfg:21 msgid "" "The Cyan Wizard was odd to begin with, but something has changed - he seems a little more intense these days...\n" "\n" "" msgstr "" #. [unit_type]: id=Tri_Flying_Platform, race=mechanical #: ./Trinity/units/blue/Cyan_Flyer.cfg:4 msgid "Flying Platform" msgstr "" #. [unit_type]: id=Tri_Cyan_Wizard, race=human #: ./Trinity/units/blue/Cyan_Wizard.cfg:4 msgid "Cyan Wizard" msgstr "" #. [unit_type]: id=Battle Queen, race=human #. [unit_type]: id=Battle Queen_, race=human #: ./Trinity/units/humans/Battle_Queen.cfg:4 ./Trinity/units/humans/Battle_Queen_.cfg:4 msgid "female^Battle Queen" msgstr "" #. [unit_type]: id=Battle Queen, race=human #. [unit_type]: id=Battle Queen_, race=human #: ./Trinity/units/humans/Battle_Queen.cfg:34 ./Trinity/units/humans/Battle_Queen_.cfg:34 msgid "The daughter of a landowner from the east, the young queen was sold into marriage to a prince 30 years her senior in order to ensure an important trade pact. Not one to wallow in self-pity, she siezed the bad fortune and twisted it into opportunity. Once the Prince became King, his reign lasted all of one season before he died in his sleep. Many suspected Queen Caldera was responsible, but none dared speak of it for she carried the King's child and the King had no brothers to take the crown. By the time Prince Haldrad was born, Caldera had secured enough followers and defenders that her reign was secure." msgstr "" #. [unit_type]: id=Harridan, race=south-seas_human #: ./Trinity/units/humans/Bresda.cfg:11 msgid "female^Harridan" msgstr "" #. [attack]: type=blade #: ./Trinity/units/humans/Bresda.cfg:34 ./Trinity/units/humans/Bresda.cfg:120 ./Trinity/units/humans/Bresda.cfg:217 msgid "pick" msgstr "" #. [unit_type]: id=Termagant, race=south-seas_human #: ./Trinity/units/humans/Bresda.cfg:83 msgid "female^Termagant" msgstr "" #. [attack]: type=pierce #: ./Trinity/units/humans/Bresda.cfg:129 ./Trinity/units/humans/Bresda.cfg:226 msgid "dart" msgstr "" #. [unit_type]: id=Virago, race=south-seas_human #: ./Trinity/units/humans/Bresda.cfg:178 msgid "female^Virago" msgstr "" #. [unit_type]: id=Primevalist Heroine, race=primevalist_human #. [unit_type]: id=Tri_Mech_Bresda, race=tri_mech #: ./Trinity/units/humans/Bresda.cfg:277 ./Trinity/units/mechs/Bresda-Mech.cfg:11 msgid "female^Heroine" msgstr "" #. [unit_type]: id=Primevalist Heroine, race=primevalist_human #. [unit_type]: id=Tri_Mech_Bresda, race=tri_mech #: ./Trinity/units/humans/Bresda.cfg:300 ./Trinity/units/mechs/Bresda-Mech.cfg:33 msgid "A leader of the sailors from the south has become a lieutenant of the Primeval Nemesis. Like the other humans in the service of the Primeval, she has been given a tattoo to ward off the effects of the Khthon disease." msgstr "" #. [unit_type]: id=Trinity Cannon, race=human #: ./Trinity/units/humans/Cannon.cfg:5 msgid "Rocket Mortar" msgstr "" #. [unit_type]: id=Haldrad Commander, race=human #. [variation]: id=Haldrad Commander, race=human #: ./Trinity/units/humans/Haldrad-Commander.cfg:4 ./Trinity/units/humans/Haldrad-Commander.cfg:150 msgid "Commander" msgstr "" #. [unit_type]: id=Haldrad Commander, race=human #. [variation]: id=Haldrad Commander, race=human #: ./Trinity/units/humans/Haldrad-Commander.cfg:29 ./Trinity/units/humans/Haldrad-Commander.cfg:173 msgid "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle." msgstr "" #. [unit_type]: id=Haldrad Fighter, race=human #. [variation]: id=Haldrad Fighter, race=human #: ./Trinity/units/humans/Haldrad-Fighter.cfg:4 ./Trinity/units/humans/Haldrad-Fighter.cfg:35 msgid "Fighter" msgstr "" #. [unit_type]: id=Haldrad Fighter, race=human #: ./Trinity/units/humans/Haldrad-Fighter.cfg:20 msgid "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day." msgstr "" #. [variation]: id=Haldrad Fighter, race=human #: ./Trinity/units/humans/Haldrad-Fighter.cfg:48 msgid "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day." msgstr "" #. [unit_type]: id=Haldrad Lord, race=human #. [variation]: id=Haldrad Lord, race=human #: ./Trinity/units/humans/Haldrad-Lord.cfg:4 ./Trinity/units/humans/Haldrad-Lord.cfg:178 msgid "Lord" msgstr "" #. [unit_type]: id=Haldrad Lord, race=human #. [variation]: id=Haldrad Lord, race=human #: ./Trinity/units/humans/Haldrad-Lord.cfg:31 ./Trinity/units/humans/Haldrad-Lord.cfg:202 msgid "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units." msgstr "" #. [unit_type]: id=SouthSeas Pirate, race=south-seas_human #: ./Trinity/units/humans/Ponce.cfg:11 msgid "Pirate" msgstr "" #. [attack]: type=blade #: ./Trinity/units/humans/Ponce.cfg:57 ./Trinity/units/humans/Ponce.cfg:152 ./Trinity/units/humans/Ponce.cfg:262 msgid "cutlass" msgstr "" #. [unit_type]: id=SouthSeas Corsair, race=south-seas_human #: ./Trinity/units/humans/Ponce.cfg:106 msgid "Corsair" msgstr "" #. [attack]: type=blade #: ./Trinity/units/humans/Ponce.cfg:164 msgid "quoit" msgstr "" #. [unit_type]: id=SouthSeas Seadog, race=south-seas_human #: ./Trinity/units/humans/Ponce.cfg:213 msgid "Seadog" msgstr "" #. [attack]: type=blade #: ./Trinity/units/humans/Ponce.cfg:274 ./Trinity/units/primeval/Primeval_Nemesis-Hi.cfg:71 ./Trinity/units/primeval/Primeval_Nemesis-Mid.cfg:66 msgid "chakram" msgstr "" #. [unit_type]: id=Trinity Wagon, race=human #: ./Trinity/units/humans/Wagon.cfg:5 msgid "Paddy Wagon" msgstr "" #. [unit_type]: id=Trinity Wagon, race=human #: ./Trinity/units/humans/Wagon.cfg:22 msgid "These wagons are small, mobile prisons used for transport of prisoners. The driver cannot drop the reins to use anything more complicated than a thrown rock, but is armored and has some resistance to being displaced. The wheels of the wagon cannot traverse deep mud of swamps." msgstr "" #. [attack]: type=impact #: ./Trinity/units/humans/Wagon.cfg:31 ./Trinity/units/mechs/Dardrus-Mech.cfg:131 ./Trinity/units/primeval/Dardrus.cfg:519 msgid "rock" msgstr "" #. [attack]: type=fire #: ./Trinity/units/khthon/Echidna-Low.cfg:45 ./Trinity/units/khthon/Echidna-Mid.cfg:42 msgid "fire" msgstr "" #. [unit_type]: id=Tri_Echidna, race=khthon #: ./Trinity/units/khthon/Echidna.cfg:23 msgid "Echidna is said to be the mother of all Khthon monsters, though whether the term 'mother' has any meaning when applied to the Khthon is unknown. In any case, she is certainly one of their leaders and a very powerful spirit. The identity of her victim has allowed her a greater understanding of the thoughts and weaknesses of the more modern races." msgstr "" #. [attack]: type=fire #: ./Trinity/units/khthon/Echidna.cfg:60 msgid "psyche" msgstr "" #. [unit_type]: id=Echidna_Queen, race=khthon #: ./Trinity/units/khthon/Echidna_Queen.cfg:4 msgid "Echidna female^Queen" msgstr "" #. [unit_type]: id=Echidna_Queen, race=khthon #: ./Trinity/units/khthon/Echidna_Queen.cfg:53 msgid "This is not Queen Caldera, it is a Khthon daemon that wears her frame. But the skills and motor skills of the Queen live on, even if her conciousness and soul do not." msgstr "" #. [unit_type]: id=Keldan, race=khthon #: ./Trinity/units/khthon/Keldan.cfg:4 msgid "Khthon Marshal" msgstr "" #. [unit_type]: id=Keldan, race=khthon #: ./Trinity/units/khthon/Keldan.cfg:30 msgid "The longevity and natural intelligence of elves make them apt for military matters, even when they have become host to the Khthon." msgstr "" #. [attack]: type=impact #: ./Trinity/units/khthon/Seaman-Khthon.cfg:21 msgid "oar" msgstr "" #. [unit_type]: id=Lunar Bug, race=monster #: ./Trinity/units/lunar/Lunar-Bug.cfg:5 msgid "Lunar Bug" msgstr "" #. [attack]: type=blade #: ./Trinity/units/lunar/Lunar-Bug.cfg:38 ./Trinity/units/lunar/Lunar-Mantis.cfg:38 ./Trinity/units/lunar/Lunar-Worm.cfg:38 ./Trinity/units/seth/Seth-Beast.cfg:227 ./Trinity/units/seth/Seth-Beast2.cfg:49 ./Trinity/units/seth/Seth-Beast3.cfg:38 ./Trinity/units/seth/Seth-Beast4.cfg:38 msgid "bite" msgstr "" #. [unit_type]: id=Lunar Crab, race=monster #: ./Trinity/units/lunar/Lunar-Crab.cfg:5 msgid "Lunar Crab" msgstr "" #. [attack]: type=blade #: ./Trinity/units/lunar/Lunar-Crab.cfg:38 ./Trinity/units/lunar/Lunar-Crab.cfg:76 ./Trinity/units/lunar/Lunar-Mantis.cfg:50 msgid "claw" msgstr "" #. [unit_type]: id=Lunar Mantis, race=monster #: ./Trinity/units/lunar/Lunar-Mantis.cfg:5 msgid "Lunar Mantis" msgstr "" #. [unit_type]: id=Lunar Worm, race=monster #: ./Trinity/units/lunar/Lunar-Worm.cfg:5 msgid "Lunar Worm" msgstr "" #. [unit_type]: id=Dardrus2b, race=primeval #. [unit_type]: id=Tri_Mech_Dardrus, race=tri_mech #: ./Trinity/units/mechs/Dardrus-Mech.cfg:5 ./Trinity/units/primeval/Dardrus.cfg:393 msgid "Vanguard" msgstr "" #. [advancement]: id=bmr_amla_defense #: ./Trinity/units/mechs/Dardrus-Mech.cfg:24 ./Trinity/units/primeval/Dardrus.cfg:412 msgid "Max HP bonus +2, Max XP +30%, Arcane Resistance +10" msgstr "" #. [advancement]: id=bmr_amla_mace #: ./Trinity/units/mechs/Dardrus-Mech.cfg:55 ./Trinity/units/primeval/Dardrus.cfg:443 msgid "Max HP bonus +2, Max XP +20%, Club Attack +2" msgstr "" #. [advancement]: id=bmr_amla_sling #: ./Trinity/units/mechs/Dardrus-Mech.cfg:84 ./Trinity/units/primeval/Dardrus.cfg:472 msgid "Max HP bonus +2, Max XP +20%, Rock Attack +2" msgstr "" #. [unit_type]: id=Dardrus2b, race=primeval #. [unit_type]: id=Tri_Mech_Dardrus, race=tri_mech #: ./Trinity/units/mechs/Dardrus-Mech.cfg:111 ./Trinity/units/primeval/Dardrus.cfg:499 msgid "" "The Vanguard operates far from the rest of the Primeval forces, and must use whatever supplies are available.\n" "Special Note:" msgstr "" #. [unit_type]: id=Tri_Mech_Android, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Android.cfg:5 msgid "Android" msgstr "" #. [attack]: type=impact #: ./Trinity/units/mechs/Mechanical_Android.cfg:26 msgid "gripper" msgstr "" #. [attack]: type=impact #: ./Trinity/units/mechs/Mechanical_Android.cfg:38 msgid "shockwave" msgstr "" #. [unit_type]: id=Tri_Mech_Android_Leader, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Android_General.cfg:5 msgid "Android Leader" msgstr "" #. [attack]: type=impact #: ./Trinity/units/mechs/Mechanical_Android_General.cfg:26 msgid "clamp" msgstr "" #. [attack]: type=fire #: ./Trinity/units/mechs/Mechanical_Android_General.cfg:39 msgid "flame-thrower" msgstr "" #. [unit_type]: id=Tri_Mech_Cyborg, race=undead #. [unit_type]: id=Tri_Mech_Cyborg_Captain, race=undead #: ./Trinity/units/mechs/Mechanical_Cyborg-Captain.cfg:5 ./Trinity/units/mechs/Mechanical_Cyborg.cfg:5 msgid "Cyborg" msgstr "" #. [attack]: type=blade #: ./Trinity/units/mechs/Mechanical_Cyborg-Captain.cfg:36 msgid "falchion" msgstr "" #. [attack]: type=fire #: ./Trinity/units/mechs/Mechanical_Cyborg-Captain.cfg:49 ./Trinity/units/mechs/Mechanical_Cyborg.cfg:40 ./Trinity/units/mechs/Mechanical_Scout.cfg:24 msgid "spark" msgstr "" #. [female] #: ./Trinity/units/mechs/Mechanical_Cyborg.cfg:61 msgid "female^Cyborg" msgstr "" #. [unit_type]: id=Tri_Mech_Defender, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Defender.cfg:4 msgid "Defender" msgstr "" #. [unit_type]: id=Tri_Mech_Defender, race=tri_mech #. [unit_type]: id=Tri_Mech_Drone, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Defender.cfg:48 ./Trinity/units/mechs/Mechanical_Drone.cfg:48 msgid "The drones of this mechanical race do all maintenance and construction tasks. They also attack intruders." msgstr "" #. [attack]: type=blade #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:102 ./Trinity/units/monsters/Zombie_Dragon.cfg:28 msgid "jaw" msgstr "" #. [attack]: type=impact #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:117 msgid "ram" msgstr "" #. [attack]: type=pierce #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:133 msgid "guns" msgstr "" #. [attack]: type=fire #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:148 msgid "point-defense" msgstr "" #. [unit_type]: id=Mech_Seth Dragon, race=tri_mech #. [unit_type]: id=Mech_Seth Dragon2 #. [unit_type]: id=Mechanical Dragon Base, race=tri_mech #. [unit_type]: id=Mechanical Dragon Broken, race=tri_mech #. [unit_type]: id=Mechanical Dragon NoGun, race=tri_mech #. [unit_type]: id=Mechanical Dragon NoJaw, race=tri_mech #. [unit_type]: id=Mechanical Dragon, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:356 ./Trinity/units/mechs/Mechanical_Dragon.cfg:489 ./Trinity/units/mechs/Mechanical_Dragon.cfg:508 ./Trinity/units/mechs/Mechanical_Dragon.cfg:678 ./Trinity/units/mechs/Mechanical_Dragon.cfg:765 ./Trinity/units/mechs/Mechanical_Dragon.cfg:852 ./Trinity/units/mechs/Mechanical_Dragon.cfg:937 msgid "Mechanical Dragon" msgstr "" #. [regenerate]: id=md_regenerates #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:391 ./Trinity/units/mechs/Mechanical_Dragon.cfg:548 ./Trinity/units/mechs/Mechanical_Dragon.cfg:698 ./Trinity/units/mechs/Mechanical_Dragon.cfg:785 ./Trinity/units/mechs/Mechanical_Dragon.cfg:872 msgid "auto-repair" msgstr "" #. [regenerate]: id=md_regenerates #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:392 ./Trinity/units/mechs/Mechanical_Dragon.cfg:549 ./Trinity/units/mechs/Mechanical_Dragon.cfg:699 ./Trinity/units/mechs/Mechanical_Dragon.cfg:786 ./Trinity/units/mechs/Mechanical_Dragon.cfg:873 msgid "The unit will heal itself 24 HP per turn." msgstr "" #. [unit_type]: id=Mech_Seth Dragon, race=tri_mech #. [unit_type]: id=Mechanical Dragon Base, race=tri_mech #. [unit_type]: id=Mechanical Dragon Broken, race=tri_mech #. [unit_type]: id=Mechanical Dragon NoGun, race=tri_mech #. [unit_type]: id=Mechanical Dragon NoJaw, race=tri_mech #. [unit_type]: id=Mechanical Dragon, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Dragon.cfg:405 ./Trinity/units/mechs/Mechanical_Dragon.cfg:542 ./Trinity/units/mechs/Mechanical_Dragon.cfg:712 ./Trinity/units/mechs/Mechanical_Dragon.cfg:799 ./Trinity/units/mechs/Mechanical_Dragon.cfg:886 ./Trinity/units/mechs/Mechanical_Dragon.cfg:968 msgid "It's not clear whether this mechanical dragon is really a dragon, but that is the most fitting description at hand." msgstr "" #. [unit_type]: id=Tri_Mech_Drill, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Drill.cfg:5 msgid "Miner Robot" msgstr "" #. [attack]: type=blade #: ./Trinity/units/mechs/Mechanical_Drill.cfg:24 msgid "drill" msgstr "" #. [unit_type]: id=Tri_Mech_Drone, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Drone.cfg:4 msgid "Drone" msgstr "" #. [unit_type]: id=Tri_Mech_Mine, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Mine.cfg:4 msgid "Mine" msgstr "" #. [unit_type]: id=Tri_Mech_Mine, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Mine.cfg:40 msgid "The sentries of this mechanical race have but one purpose, and that is to destroy all intruders." msgstr "" #. [unit_type]: id=Tri_Mech_Scout, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Scout.cfg:5 msgid "Scout Robot" msgstr "" #. [unit_type]: id=Tri_Mech_Sentinel, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Sentinel.cfg:4 msgid "Sentinel" msgstr "" #. [unit_type]: id=Tri_Mech_Sentinel, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Sentinel.cfg:48 msgid "The sentinels of this mechanical race are upgraded drones, fitted for combat." msgstr "" #. [unit_type]: id=Tri_Mech_Tank, race=tri_mech #: ./Trinity/units/mechs/Mechanical_Tank.cfg:4 msgid "Tank" msgstr "" #. [unit_type]: id=Kraken, race=monster #: ./Trinity/units/monsters/Sea-Monsters.cfg:26 msgid "The Kraken is a giant tentacled beast, 'Kraken' being more of a description than a species name. This particular Kraken resembles a very large nautilus." msgstr "" #. [unit_type]: id=Zombie Dragon, race=undead #: ./Trinity/units/monsters/Zombie_Dragon.cfg:4 msgid "Zombie Dragon" msgstr "" #. [unit_type]: id=Zombie Dragon, race=undead #: ./Trinity/units/monsters/Zombie_Dragon.cfg:24 msgid "Long ago one of the mightiest living creatures, the feared Dragon has become a sick mockery of what it once was. Abomination though it may be, this thing is still quite dangerous." msgstr "" #. [unit_type]: id=Tri_Bronze_Bird, race=mechanical #: ./Trinity/units/primeval/Bronze_Bird.cfg:4 msgid "Bronze Bird" msgstr "" #. [unit_type]: id=Primeval Chariot, race=primeval #: ./Trinity/units/primeval/Chariot.cfg:4 msgid "Chariot" msgstr "" #. [unit_type]: id=Dardrus, race=primeval #: ./Trinity/units/primeval/Dardrus.cfg:5 msgid "Spy" msgstr "" #. [unit_type]: id=Dardrus, race=primeval #: ./Trinity/units/primeval/Dardrus.cfg:21 msgid "" "The Spies are separate from the main forces and have to blend in with the enemy, so they adopt some of the enemy's habits and tactics.\n" "Special Note:" msgstr "" #. [unit_type]: id=Dardrus2a, race=primeval #: ./Trinity/units/primeval/Dardrus.cfg:78 msgid "Observer" msgstr "" #. [advancement]: id=bmr_amla_defense #: ./Trinity/units/primeval/Dardrus.cfg:97 msgid "Max HP bonus +2, Max XP +30%, Fire/Cold Resistance +10" msgstr "" #. [advancement]: id=bmr_amla_missile #: ./Trinity/units/primeval/Dardrus.cfg:129 msgid "Max HP bonus +2, Max XP +20%, Missile Attack +2" msgstr "" #. [advancement]: id=bmr_amla_arcane_missile #: ./Trinity/units/primeval/Dardrus.cfg:165 msgid "Max HP bonus +2, Max XP +20%, Arcane Attack +3" msgstr "" #. [advancement]: id=bmr_amla_arcane #: ./Trinity/units/primeval/Dardrus.cfg:195 msgid "Max HP bonus +1, Max XP +30%, Arcane Missile (New Attack)" msgstr "" #. [effect]: type=arcane #: ./Trinity/units/primeval/Dardrus.cfg:217 ./Trinity/utils/amla.cfg:257 msgid "arcane missile" msgstr "" #. [unit_type]: id=Dardrus2a, race=primeval #: ./Trinity/units/primeval/Dardrus.cfg:266 msgid "" "The Observers study the ways of the enemy, and have begun to explore foreign methods of attack. They have this freedom while they are on their own.\n" "The Primeval are not well versed in the magical arts, but neither are they completely ignorant. This allows them to learn magical attacks quickly, though they will never be able to figure out how to heal, or cure the poison in others.\n" "Because most mages wear robes and cloaks, the Observers wear a cloak too. Maybe it helps cast spells, maybe it doesn't.\n" "Special Note:" msgstr "" #. [unit_type]: id=Primeval Hera, race=primeval #: ./Trinity/units/primeval/Primeval_Hera.cfg:5 msgid "Pantheon Queen" msgstr "" #. [unit_type]: id=Primeval Hera, race=primeval #: ./Trinity/units/primeval/Primeval_Hera.cfg:22 msgid "" "Hera is the surviving ruler of the Primevals...\n" "Special Note: This unit cannot be killed." msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: ./Trinity/units/primeval/Primeval_Hera.cfg:51 ./Trinity/units/primeval/Primeval_Nemesis-2.cfg:58 ./Trinity/units/primeval/Primeval_Nemesis-Hi.cfg:58 ./Trinity/units/primeval/Primeval_Nemesis-Low.cfg:53 ./Trinity/units/primeval/Primeval_Nemesis-Mid.cfg:53 ./Trinity/units/primeval/Primeval_Nemesis-Wounded.cfg:60 msgid "glare" msgstr "" #. [unit_type]: id=Primeval Nemesis2, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-2.cfg:5 msgid "Avenging Goddess" msgstr "" #. [unit_type]: id=Primeval Nemesis2, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-2.cfg:31 msgid "" "Nemesis was wounded but not killed, for gods cannot be killed. Now her enemy shall pay for the attempt on her life.\n" "Special Note: This unit cannot die." msgstr "" #. [unit_type]: id=Nemesis_Wounded, race=primeval #. [unit_type]: id=Primeval Nemesishi, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-Hi.cfg:5 ./Trinity/units/primeval/Primeval_Nemesis-Wounded.cfg:5 msgid "Pax Nemesis" msgstr "" #. [unit_type]: id=Primeval Nemesishi, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-Hi.cfg:31 msgid "" "Nemesis has triumphed the adversary, and will usher in a new age of Law and Order. There are just a few loose ends in need of tying...\n" "Special Note: This unit cannot die." msgstr "" #. [unit_type]: id=Primeval Nemesislow, race=primeval #. [unit_type]: id=Primeval Nemesismid, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-Low.cfg:5 ./Trinity/units/primeval/Primeval_Nemesis-Mid.cfg:5 msgid "Primeval Nemesis" msgstr "" #. [unit_type]: id=Primeval Nemesislow, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-Low.cfg:31 msgid "Nemesis is badly wounded, and is as vulnerable to attacks as any mortal. Her sword arm is still functioning, luckily, but she cannot fly and her glare doesn't have the power it once did (though it can still cause self doubt in the enemy)." msgstr "" #. [unit_type]: id=Primeval Nemesismid, race=primeval #: ./Trinity/units/primeval/Primeval_Nemesis-Mid.cfg:31 msgid "Nemesis is recovering, but is still mortal. She cannot fly yet, but she has regained full use of both arms, so she can throw the chakram again." msgstr "" #. [unit_type]: id=Tri_Silver_Bird, race=mechanical #: ./Trinity/units/primeval/Silver_Bird.cfg:4 msgid "Silver Bird" msgstr "" #. [race]: id=tri_mech #: ./Trinity/units/races.cfg:5 msgid "race^Machine" msgstr "" #. [race]: id=tri_mech #: ./Trinity/units/races.cfg:6 msgid "race+female^Machine" msgstr "" #. [race]: id=tri_mech #: ./Trinity/units/races.cfg:7 msgid "race^Machines" msgstr "" #. [race]: id=tri_avatar #. [race]: id=tri_avatar2 #. [race]: id=tri_avatar3 #: ./Trinity/units/races.cfg:25 ./Trinity/units/races.cfg:70 ./Trinity/units/races.cfg:116 msgid "race^Avatar" msgstr "" #. [race]: id=tri_avatar #. [race]: id=tri_avatar2 #. [race]: id=tri_avatar3 #: ./Trinity/units/races.cfg:26 ./Trinity/units/races.cfg:71 ./Trinity/units/races.cfg:117 msgid "race+female^Avatar" msgstr "" #. [race]: id=tri_avatar #. [race]: id=tri_avatar2 #. [race]: id=tri_avatar3 #: ./Trinity/units/races.cfg:27 ./Trinity/units/races.cfg:72 ./Trinity/units/races.cfg:118 msgid "race^Avatars" msgstr "" #. [trait]: id=tri_elemental #. [trait]: id=tri_elemental2 #. [trait]: id=tri_elemental3 #: ./Trinity/units/races.cfg:35 ./Trinity/units/races.cfg:80 ./Trinity/units/races.cfg:126 msgid "elemental" msgstr "" #. [trait]: id=tri_elemental #. [trait]: id=tri_elemental2 #. [trait]: id=tri_elemental3 #: ./Trinity/units/races.cfg:36 ./Trinity/units/races.cfg:81 ./Trinity/units/races.cfg:127 msgid "female^elemental" msgstr "" #. [trait]: id=tri_elemental #. [trait]: id=tri_elemental2 #. [trait]: id=tri_elemental3 #: ./Trinity/units/races.cfg:37 ./Trinity/units/races.cfg:82 ./Trinity/units/races.cfg:128 msgid "Immune to drain, poison, and plague" msgstr "" #. [unit_type]: id=Seth Beast, race=phantom_egypt #. [unit_type]: id=Seth Beast2, race=phantom_egypt #. [unit_type]: id=Seth Beast3, race=phantom_egypt #. [unit_type]: id=Seth Beast4, race=phantom_egypt #: ./Trinity/units/seth/Seth-Beast.cfg:183 ./Trinity/units/seth/Seth-Beast2.cfg:5 ./Trinity/units/seth/Seth-Beast3.cfg:5 ./Trinity/units/seth/Seth-Beast4.cfg:5 msgid "Phantom Beast" msgstr "" #. [attack]: type=fire #: ./Trinity/units/seth/Seth-Beast.cfg:248 msgid "desert wind" msgstr "" #. [attack]: type=cold #: ./Trinity/units/seth/Seth-Beast2.cfg:70 msgid "night wind" msgstr "" #. [attack]: type=pierce #: ./Trinity/units/seth/Seth.cfg:83 msgid "fork" msgstr "" #. [attack]: type=cold #: ./Trinity/units/seth/Seth.cfg:95 msgid "glance" msgstr "" #. [attack]: type=impact #: ./Trinity/units/seth/Seth.cfg:107 ./Trinity/utils/amla.cfg:305 msgid "meteor strike" msgstr "" #. [chance_to_hit]: id=tri_focus #: ./Trinity/units/seth/Seth.cfg:114 ./Trinity/utils/amla.cfg:312 msgid "focus" msgstr "" #. [chance_to_hit]: id=tri_focus #: ./Trinity/units/seth/Seth.cfg:115 ./Trinity/utils/amla.cfg:313 msgid "When used offensively, this attack has increased chance to hit the target. It also decreases the chance of the unit avoiding the target’s counterattack." msgstr "" #. [unit_type]: id=Tri_Pig, race=undead #. [unit_type]: id=Tri_Pig_2, race=undead #: ./Trinity/units/tower/Pig.cfg:4 ./Trinity/units/tower/Pig.cfg:31 msgid "Roasted Pig" msgstr "" #. [attack]: type=blade #: ./Trinity/units/tower/Pig.cfg:58 msgid "tusk" msgstr "" #. [attack]: type=impact #: ./Trinity/units/tower/Pig.cfg:70 msgid "hoof" msgstr "" #. [unit_type]: id=Tower Coconut, race=monster #: ./Trinity/units/tower/Tower_Coconut.cfg:5 msgid "Coconut" msgstr "" #. [attack]: type=impact #: ./Trinity/units/tower/Tower_Coconut.cfg:47 msgid "husk" msgstr "" #. [unit_type]: id=Tower Dancer, race=human #: ./Trinity/units/tower/Tower_Dancer.cfg:5 msgid "Tower Dancer" msgstr "" #. [attack]: type=blade #: ./Trinity/units/tower/Tower_Dancer.cfg:33 msgid "fan" msgstr "" #. [attack]: type=blade #: ./Trinity/units/tower/Tower_Dancer.cfg:43 msgid "smile" msgstr "" #. [unit_type]: id=Tower Pineapple, race=monster #: ./Trinity/units/tower/Tower_Pineapple.cfg:5 msgid "Pineapple" msgstr "" #. [attack]: type=blade #: ./Trinity/units/tower/Tower_Pineapple.cfg:56 msgid "leaves" msgstr "" #. [unit_type]: id=Tower Servant, race=human #: ./Trinity/units/tower/Tower_Servant.cfg:5 msgid "Tower Servant" msgstr "" #. [attack]: type=blade #: ./Trinity/units/tower/Tower_Servant.cfg:30 msgid "frond" msgstr "" #. [attack]: type=fire #: ./Trinity/units/tower/Tower_Servant.cfg:42 msgid "sauna rock" msgstr "" #. [message]: speaker=unit #: ./Trinity/utils/TRIabilities.cfg:18 msgid "Do I want to provide a home for one of my brethren, or do I want to harvest the power?" msgstr "" #. [option]: speaker=unit #: ./Trinity/utils/TRIabilities.cfg:20 msgid "A home for new Khthon." msgstr "" #. [option]: speaker=unit #: ./Trinity/utils/TRIabilities.cfg:29 msgid "Harvest the power" msgstr "" #. [plague]: id=plague_assimilation, type=Tri_Mech_Cyborg #: ./Trinity/utils/abilities.cfg:7 msgid "assimilation" msgstr "" #. [plague]: id=plague_assimilation, type=Tri_Mech_Cyborg #: ./Trinity/utils/abilities.cfg:8 msgid "When a humanoid is killed by an Assimilation attack, that unit is replaced with a Cyborg on the same side as the unit with the Assimilation attack." msgstr "" #. [advancement]: id=tri_amla_s1 #. [advancement]: id=tri_amla_s2 #: ./Trinity/utils/amla.cfg:10 ./Trinity/utils/amla.cfg:48 msgid "swordsman" msgstr "" #. [advancement]: id=tri_amla_b1 #. [advancement]: id=tri_amla_b2 #: ./Trinity/utils/amla.cfg:80 ./Trinity/utils/amla.cfg:122 msgid "archer" msgstr "" #. [advancement]: id={AMLA_ID} #: ./Trinity/utils/amla.cfg:208 msgid "Max HP bonus +1, Max XP +30%, " msgstr "" #: ./Trinity/utils/amla.cfg:273 msgid "ice missile" msgstr "" #: ./Trinity/utils/amla.cfg:289 msgid "wind lashing" msgstr "" #. [advancement]: id={NAME}_amla #: ./Trinity/utils/amla.cfg:345 msgid "Max HP bonus +2, Max XP +20%, " msgstr "" #. [print] #: ./Trinity/utils/cannons.cfg:81 msgid "FIRE!" msgstr "" #. [print] #: ./Trinity/utils/cannons.cfg:127 msgid "Targetting..." msgstr "" #. [message]: speaker={CANNON_ID} #: ./Trinity/utils/cannons.cfg:342 msgid "You are too close!" msgstr "" #. [terrain_type]: id=tri_clouds1 #. [terrain_type]: id=tri_clouds2 #: ./Trinity/utils/cloud-terrain.cfg:126 ./Trinity/utils/cloud-terrain.cfg:135 msgid "Clouds" msgstr "" #. [terrain_type]: id=tri_cloudsZ #: ./Trinity/utils/cloud-terrain.cfg:144 msgid "Green Glow" msgstr "" #. [message]: speaker=narrator #: ./Trinity/utils/items.cfg:40 msgid "Do not stand in the fire!" msgstr "" #. [object]: id={ID} #: ./Trinity/utils/items.cfg:71 msgid "Ring of Speed" msgstr "" #. [object]: id={ID} #: ./Trinity/utils/items.cfg:74 msgid "The bearer of this ring is faster of foot." msgstr "" #. [time]: id=tri_flare_fade #: ./Trinity/utils/schedules.cfg:6 msgid "Fading Flare" msgstr "" #. [time]: id=tri_flare #: ./Trinity/utils/schedules.cfg:18 msgid "Flare" msgstr "" #. [time]: id=tri_dark #: ./Trinity/utils/schedules.cfg:30 msgid "Dark" msgstr "" #. [terrain_type]: id=phan2_tower #. [terrain_type]: id=tri_dptower1 #. [terrain_type]: id=tri_dptower2 #. [time]: id=tri_sand_tower #: ./Trinity/utils/schedules.cfg:42 ./Trinity/utils/terrain-dp.cfg:72 ./Trinity/utils/terrain-dp.cfg:83 ./Trinity/utils/terrain-tower.cfg:118 msgid "Tower" msgstr "" #. [time]: id=tri_dp_night #: ./Trinity/utils/schedules.cfg:54 msgid "Night" msgstr "" #. [time]: id=tri_dp_dusk #: ./Trinity/utils/schedules.cfg:66 msgid "Dusk" msgstr "" #. [time]: id=tri_dp_dawn #: ./Trinity/utils/schedules.cfg:77 msgid "Dawn" msgstr "" #. [terrain_type]: id=tri_machine2 #: ./Trinity/utils/terrain-dp.cfg:7 msgid "Big Machine" msgstr "" #. [terrain_type]: id=tri_machine #: ./Trinity/utils/terrain-dp.cfg:18 msgid "Machine" msgstr "" #. [terrain_type]: id=tri_gate_east #. [terrain_type]: id=tri_gate_east2 #. [terrain_type]: id=tri_gate_west #. [terrain_type]: id=tri_gate_west2 #: ./Trinity/utils/terrain-dp.cfg:29 ./Trinity/utils/terrain-dp.cfg:40 ./Trinity/utils/terrain-dp.cfg:51 ./Trinity/utils/terrain-dp.cfg:62 msgid "Gate" msgstr "" #. [terrain_type]: id=tri_dptower2 #: ./Trinity/utils/terrain-dp.cfg:73 msgid "DP Tower upper" msgstr "" #. [terrain_type]: id=tri_dptower1 #: ./Trinity/utils/terrain-dp.cfg:84 msgid "DP Tower" msgstr "" #. [terrain_type]: id=dp_floor #: ./Trinity/utils/terrain-dp.cfg:94 msgid "Road" msgstr "" #. [terrain_type]: id=dp_floor #: ./Trinity/utils/terrain-dp.cfg:95 msgid "tile floor" msgstr "" #. [terrain_type]: id=dp_open-door #. [terrain_type]: id=phan2_open-door #: ./Trinity/utils/terrain-dp.cfg:104 ./Trinity/utils/terrain-tower.cfg:98 msgid "Open Door" msgstr "" #. [terrain_type]: id=dp_sand #: ./Trinity/utils/terrain-dp.cfg:114 msgid "Moon Dust" msgstr "" #. [terrain_type]: id=dp_crater #: ./Trinity/utils/terrain-dp.cfg:123 msgid "Moon Crater" msgstr "" #. [terrain_type]: id=dp_rift_small #: ./Trinity/utils/terrain-dp.cfg:133 msgid "Small Rift" msgstr "" #. [terrain_type]: id=dp_rim_open #: ./Trinity/utils/terrain-dp.cfg:143 msgid "Vacant Chute" msgstr "" #. [terrain_type]: id=dp_rim_fire #: ./Trinity/utils/terrain-dp.cfg:153 msgid "Burning Chute" msgstr "" #. [terrain_type]: id=dp_rim_filled #: ./Trinity/utils/terrain-dp.cfg:163 msgid "Occupied Chute" msgstr "" #. [terrain_type]: id=dp_fire_crater #: ./Trinity/utils/terrain-dp.cfg:175 msgid "Burning Crater" msgstr "" #. [terrain_type]: id=dp_smoke1 #: ./Trinity/utils/terrain-dp.cfg:185 msgid "Smoke" msgstr "" #. [terrain_type]: id=mirror0p5 #. [terrain_type]: id=mirror1 #. [terrain_type]: id=mirror2 #: ./Trinity/utils/terrain-dp.cfg:1255 ./Trinity/utils/terrain-dp.cfg:1273 ./Trinity/utils/terrain-dp.cfg:1282 msgid "Mirror" msgstr "" #. [terrain_type]: id=mirror0 #: ./Trinity/utils/terrain-dp.cfg:1264 msgid "Broken Mirror" msgstr "" #. [terrain_type]: id=tri_moon #. [terrain_type]: id=tri_stars #. [terrain_type]: id=tri_stars0 #. [terrain_type]: id=tri_stars2 #. [terrain_type]: id=tri_stars3 #: ./Trinity/utils/terrain-tower.cfg:6 ./Trinity/utils/terrain-tower.cfg:16 ./Trinity/utils/terrain-tower.cfg:26 ./Trinity/utils/terrain-tower.cfg:36 ./Trinity/utils/terrain-tower.cfg:46 msgid "Sky" msgstr "" #. [terrain_type]: id=tri_stars0 #: ./Trinity/utils/terrain-tower.cfg:7 msgid "No Stars" msgstr "" #. [terrain_type]: id=tri_stars #: ./Trinity/utils/terrain-tower.cfg:17 msgid "Stars" msgstr "" #. [terrain_type]: id=tri_stars2 #: ./Trinity/utils/terrain-tower.cfg:27 msgid "Red Stars" msgstr "" #. [terrain_type]: id=tri_stars3 #: ./Trinity/utils/terrain-tower.cfg:37 msgid "Trans Stars" msgstr "" #. [terrain_type]: id=tri_moon #: ./Trinity/utils/terrain-tower.cfg:47 msgid "Moon" msgstr "" #. [terrain_type]: id=tri_platter #: ./Trinity/utils/terrain-tower.cfg:56 ./Trinity/utils/terrain-tower.cfg:57 msgid "Platter" msgstr "" #. [terrain_type]: id=tri_brazier #: ./Trinity/utils/terrain-tower.cfg:68 msgid "Lit Brazier" msgstr "" #. [terrain_type]: id=tri_brazier2 #: ./Trinity/utils/terrain-tower.cfg:78 msgid "Brazier" msgstr "" #. [terrain_type]: id=phan2_closed-door #: ./Trinity/utils/terrain-tower.cfg:88 msgid "Closed Door" msgstr "" #. [terrain_type]: id=phan2_window1 #: ./Trinity/utils/terrain-tower.cfg:108 msgid "Window" msgstr "" #. [terrain_type]: id=phan3_tower #: ./Trinity/utils/terrain-tower.cfg:128 msgid "Towerfront" msgstr "" #. [terrain_type]: id=phan2_top #: ./Trinity/utils/terrain-tower.cfg:137 msgid "Platform" msgstr "" #. [terrain_type]: id=tri_arc #: ./Trinity/utils/terrain-tower.cfg:1612 msgid "Arc" msgstr "" #. [terrain_type]: id=tri_crap #. [terrain_type]: id=tri_crap2 #: ./Trinity/utils/terrain.cfg:6 ./Trinity/utils/terrain.cfg:7 ./Trinity/utils/terrain.cfg:15 ./Trinity/utils/terrain.cfg:16 msgid "crap" msgstr "" #. [terrain_type]: id=tri_skymtn1 #: ./Trinity/utils/terrain.cfg:25 ./Trinity/utils/terrain.cfg:26 msgid "Ledge" msgstr "" #. [terrain_type]: id=tri_ironruins0 #: ./Trinity/utils/terrain.cfg:35 ./Trinity/utils/terrain.cfg:36 msgid "Iron Ruins" msgstr "" #. [terrain_type]: id=tri_chains0 #: ./Trinity/utils/terrain.cfg:45 ./Trinity/utils/terrain.cfg:46 msgid "Chains" msgstr "" #. [terrain_type]: id=tri_chains1 #: ./Trinity/utils/terrain.cfg:55 msgid "Iron Beam" msgstr "" #. [terrain_type]: id=tri_chains1 #: ./Trinity/utils/terrain.cfg:56 msgid "Beam" msgstr "" #. [terrain_type]: id=tri_chains2 #: ./Trinity/utils/terrain.cfg:65 msgid "chain clump" msgstr "" #. [terrain_type]: id=tri_chains2 #: ./Trinity/utils/terrain.cfg:66 msgid "clump" msgstr "" #. [terrain_type]: id=tri_sky_console #: ./Trinity/utils/terrain.cfg:75 ./Trinity/utils/terrain.cfg:76 msgid "Steering Console" msgstr "" #. [terrain_type]: id=tri_oak_dead #: ./Trinity/utils/terrain.cfg:87 msgid "Great Oak" msgstr "" #. [terrain_type]: id=tri_oak_dead #: ./Trinity/utils/terrain.cfg:88 msgid "Dead Great Oak" msgstr "" #. [terrain_type]: id=tri_unlitfire #: ./Trinity/utils/terrain.cfg:99 msgid "Unlit Fire" msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:47 msgid "In the last hours of rest that he was to have for a long time, Haldrad tried to make sense of what was happening. He picked up his knapsack and moved closer to Dardrus to demand an explanation. The nearby fighters gave Haldrad hostile scowls, but then moved in eagerly to hear what Dardrus had to say. Dardrus took a deep breath and began speaking in a low voice: " msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:51 msgid "A long, long time ago, there were no green-eyed traitors. Your kind multiplied, spread throughout the land, and built cities on every continent. We were content to let this happen, for you were no threat. But then the green-eyed ones came, spreading amongst your cities like a plague, forming legions of dangerous beasts. We saw the error of our ways, and became more involved. We put your cities under our protection, providing an alternative to the fate offered by the green-eyed monsters." msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:55 msgid "Not all of your people were cooperative, some insisted upon fighting us and remaining fuel for the enemy. We were successful in breaking the obstinate and defeating the rebellious, thus depriving the enemy of what it needed. We had cleared the scourge, but knew it was not exterminated and would some day return. Our greatest warriors and generals went into a deep sleep, to awake when the enemy returned." msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:59 msgid "Most of Dardrus's audience had listened with rapt attention. However, one craggy-faced, gray-haired, sinewed old sailor with weathered olive skin had worn a scowel that grew deeper as Dardrus talked. At this point, the sailor interrupted: " msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:63 msgid "With all due respect, great one, that story is incomplete and does not do justice to the deeds of those who saved us from the great outsider. You leave out the part where Ishtu, great winged goddess of victory, and Athtep, great red-eyed god of night, tear assunder that great storm which would consume all. In their great wisdom, they carved out the heart. The head of the destroyer was given to deathly Nura, who pushed it deep into the shadows, from where it could never escape. If it did escape, it could not reclaim its heart, for golden-crowned Aruyun had breathed a mortal life into the heart, and placed it upon this earth. In this way, the gods ensured the great destroyer could not proceed without eating its own heart!" msgstr "" #. [part] #: ./Trinity/utils/utils.cfg:67 msgid "" "The old sailor's voice cracked at this point and he sat silent for a moment. In a softer voice, he continued:\n" "Now the children of Athtep and Ishtu, if not Ishtu herself, walk amongst us. Know we are your faithful servants, we pray you see it fit to tell us why.\n" "And with that, he bowed his head and walked off.\n" "\n" "Dardrus kept a stone-like gaze on the middle-distance, and the others eventually wandered off to get some rest." msgstr ""