msgid ""
msgstr ""
"Project-Id-Version: Trinity-1.10\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-09-04 21:05-0400\n"
"PO-Revision-Date: 2011-02-21 15:37+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=Trinity
#. [editor_group]: id=trin
#: Trinity/_main.cfg:14 Trinity/_main.cfg:61
msgid "Trinity"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:17
msgid "Tri"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:20
msgid "(Easy)"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:20
msgid "Easy"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:21
msgid "(Normal)"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:21
msgid "Less Easy"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:22
msgid "(Hard)"
msgstr ""
#. [campaign]: id=Trinity
#. [message]: speaker=Nemesis
#: Trinity/_main.cfg:22 Trinity/scenarios/F5b_Illusions.cfg:1105
msgid "Ouch!"
msgstr ""
#. [campaign]: id=Trinity
#: Trinity/_main.cfg:23
msgid ""
"Ancient battles revived in the North have come south to Wesnoth. Can the "
"forces of Weldyn save the world?\n"
"\n"
"(The sequel to and closure of Bad Moon Rising. Requires Archaic Era add-"
"on.) version 1.0.8"
msgstr ""
#. [about]
#: Trinity/about.cfg:7
msgid "Author"
msgstr ""
#. [about]
#: Trinity/about.cfg:14
msgid "Music (non-default)"
msgstr ""
#. [about]
#: Trinity/about.cfg:25
msgid "Special Thanks To:"
msgstr ""
#. [scenario]: id=3_00a
#: Trinity/scenarios/00_Intro.cfg:4
msgid "Intro"
msgstr ""
#. [part]
#: Trinity/scenarios/00_Intro.cfg:19
msgid ""
"This story concerns the birth of the second sun, Naia. While history has "
"recorded this as a great project that was a tribute to the power and skill "
"of Wesnoth, the truth is much more complicated and much less rosy."
msgstr ""
#. [part]
#: Trinity/scenarios/00_Intro.cfg:23
msgid ""
"Weldyn was indeed powerful, and had been gathering resources for a night-"
"banishment project, but the enemies were also strong. The Elves were allies "
"in principle, but they often remained aloof when needed. The Orcs refused to "
"die, and the tribes expelled from the North would periodically strike out "
"into human territory. The mysterious allure of undeath was irresistible to "
"many, so the Necromancers were an ever-present annoyance."
msgstr ""
#. [part]
#: Trinity/scenarios/00_Intro.cfg:27
msgid ""
"These factions were annoyances and a drain on resources, but the real threat "
"was the fraying treaty with the Dwarves of Knalga. The humans were no longer "
"willing to trade grains and meat, which they needed for their own "
"population, for metal, which they felt they could mine themselves. The "
"dwarves held up a brave front, but the human population was growing, and "
"just like the orcs, the humans would lash out to take what they needed. The "
"dwarves scouted out new lands to gather strength against the human horde. "
"The humans continued their search for metal ore and increased food supply."
msgstr ""
#. [part]
#: Trinity/scenarios/00_Intro.cfg:31
msgid ""
"Against this tense backdrop, a necromancer researching ancient artifacts in "
"a cave in the frozen north accidentally awakened an ancient race called the "
"Primeval. As the inhabitants of the North, both human and orc, fled the "
"Primeval forces, they desperately prayed to ancient gods they did not "
"understand. That awakened the Khthon, mortal enemy of the Primeval but "
"predators of all living things. A great tragedy was nigh, but those few "
"humans who stayed to fight pulled off a victorious if self-sacrificing "
"insurgency. Everyone involved, from the fearsome Primeval Lord Ares to the "
"most confused human conscript, died in a massive explosion."
msgstr ""
#. [part]
#: Trinity/scenarios/00_Intro.cfg:35
msgid "Well, almost everyone..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/00_Intro.cfg:47 Trinity/scenarios/00_Pre.cfg:24
msgid "Keep it real. Mad real."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/00_Intro.cfg:51 Trinity/scenarios/00_Pre.cfg:28
msgid "Not keepin' it real."
msgstr ""
#. [side]: type=Haldrad Fighter, id=Haldrad
#: Trinity/scenarios/00_Intro.cfg:70 Trinity/scenarios/00_Pre.cfg:70
#: Trinity/scenarios/3_H01_Beggar.cfg:95
msgid "Prince Haldrad"
msgstr ""
#. [scenario]: id=3_00
#: Trinity/scenarios/00_Pre.cfg:4
msgid "Initialization"
msgstr ""
#. [scenario]: id=3_H01
#: Trinity/scenarios/3_H01_Beggar.cfg:4
msgid "Prince Haldrad and The Beggar"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:19
msgid ""
"It was a warm, end-of-summer day and Prince Haldrad was returning to Weldyn "
"from a trip to Elensefar. It was getting dark, and Carcyn was the last "
"sizeable town until Dan Tonk, so the Prince's train headed in to the gates "
"to rent a floor of the town inn."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:23
msgid ""
"On the way in through the gates, a foul-smelling, blind beggar approached in "
"a submissive manner, asking for assistance:\n"
" 'Please, Good Sir. Please help!'\n"
" Haldrad's bodyguards moved in to strike down the diseased old man before "
"he harmed their charge, but the Prince raised a hand, tossed a coin, and "
"asked:"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:28
msgid ""
" 'What is the problem, old man?'\n"
" 'My brother went in to town and did not come back. The militia will not "
"let me past the gates, so I cannot follow him. I am blind, and without his "
"guidance I am lost.'\n"
" The old man was quite dirty and smelled like Death. As often happens "
"with his type, it seemed he never changed cloths, only added new ones so "
"that he had acquired quite a putrid bulk of cloth. And yet, there was "
"something upright and noble in his posture. Prince Haldrad felt there was "
"something interesting about this old man. 'Come with us, old father. At "
"the inn, you can wash up and then we will find your brother.'"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:33
msgid ""
"The Prince and his guard rented the entire second floor of the inn. He "
"showed the old beggar a room, gave him some clean clothes, and told him to "
"clean up and that he would be back in a few hours and they would find his "
"brother. The Prince went back downstairs to join his companions in a meal "
"and a few drinks.\n"
" The wine tasted watered down, but it must have been augmented for the "
"next few hours flew by. He woke from the warmth of a friendly barmaid to "
"the cries of 'Kill him!' emmanating from the street outside. Haldrad "
"staggerd to his feet, and joined his guards at the window to see the "
"commotion."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:37
msgid ""
"The townsfolk had formed an enraged circle around the old beggar, hurling "
"rocks and insults, waiting for someone to take the first move and attack the "
"old man. Except he wasn't an old man... "
msgstr ""
#. [part]
#: Trinity/scenarios/3_H01_Beggar.cfg:40
msgid ""
"The Prince saw he had been mistaken about the bulk of clothes, for one of "
"the old man's sleeves had been ripped, revealing a muscular blue/grey "
"forearm more remeniscent of a troll than an old man. Haldrad felt the "
"barmaid's body tense with hostility as she squeezed through to get a spot at "
"the window. 'Another one!' she hissed 'The first one came in here, asking "
"questions about magical gems or some such nonsense. When the old sot Pops "
"Garah took a swing at him and knocked off his hood, we got to see him for "
"what he was.'\n"
" Haldrad and his guard ran outside to gain control of the situation."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H01_Beggar.cfg:51
msgid "Move Haldrad and Dardrus past the city gates. (signpost)"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H01_Beggar.cfg:55 Trinity/scenarios/3_H02_Weldyn.cfg:52
#: Trinity/scenarios/3_H03_Spirits.cfg:43
#: Trinity/scenarios/3_H04_Signal.cfg:59
#: Trinity/scenarios/3_H04_Signal.cfg:322
#: Trinity/scenarios/3_H05_Encounter.cfg:471
#: Trinity/scenarios/3_H05_Encounter.cfg:954
#: Trinity/scenarios/F1a_Onslaught.cfg:44 Trinity/scenarios/F1b_Wesmere.cfg:48
#: Trinity/scenarios/F2a_Air.cfg:62 Trinity/scenarios/F2b_Pass.cfg:43
#: Trinity/scenarios/F2b_Pass.cfg:797 Trinity/scenarios/F3a_Phantom.cfg:48
#: Trinity/scenarios/F3b_Vrug.cfg:41 Trinity/scenarios/F4a_Hera.cfg:55
#: Trinity/scenarios/F4b_Betrayal.cfg:41
#: Trinity/scenarios/F5a_Destroyer.cfg:347
#: Trinity/scenarios/F5a_Destroyer.cfg:1479
#: Trinity/scenarios/F5a_Destroyer.cfg:1589
#: Trinity/scenarios/F5b_Illusions.cfg:49
#: Trinity/scenarios/F5b_Illusions.cfg:366 Trinity/scenarios/Z_Epilogue.cfg:60
msgid "Death of Haldrad"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H01_Beggar.cfg:59
msgid "Death of Dardarus"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H01_Beggar.cfg:63 Trinity/scenarios/3_K01_Ship.cfg:257
#: Trinity/scenarios/3_P01_Village.cfg:198
#: Trinity/scenarios/3_P02_Entrance.cfg:47 Trinity/scenarios/3_P03_Cave.cfg:60
#: Trinity/scenarios/3_P04_Engine.cfg:58
#: Trinity/scenarios/3_P04p2_Blockage.cfg:54
msgid "Time runs out"
msgstr ""
#. [unit]: type=Royal Guard, id=Adrin
#: Trinity/scenarios/3_H01_Beggar.cfg:113
msgid "Adrin"
msgstr ""
#. [unit]: type=Halberdier, id=Hadrion
#: Trinity/scenarios/3_H01_Beggar.cfg:124
msgid "Hadrion"
msgstr ""
#. [unit]: type=Pikeman, id=Symedry
#. [unit]: type=Spearman, id=Symedry
#: Trinity/scenarios/3_H01_Beggar.cfg:135
#: Trinity/scenarios/3_H01_Beggar.cfg:147
msgid "Symedry"
msgstr ""
#. [unit]: type=Dardrus, id=Dardrus
#: Trinity/scenarios/3_H01_Beggar.cfg:158
msgid "Dardrus"
msgstr ""
#. [side]: type=Bandit, id=Thursen Dent
#: Trinity/scenarios/3_H01_Beggar.cfg:180
msgid "Thursen Dent"
msgstr ""
#. [unit]: type=Rogue, id=Militia1
#: Trinity/scenarios/3_H01_Beggar.cfg:212
msgid "Vigilante"
msgstr ""
#. [unit]: type=Javelineer, id=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:219
msgid "Watchman"
msgstr ""
#. [side]: type=Rogue, id=Vyr Borland
#: Trinity/scenarios/3_H01_Beggar.cfg:229
msgid "Vyr Borland"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:265
msgid "Halt! What is going on!?"
msgstr ""
#. [message]: speaker=Militia1
#: Trinity/scenarios/3_H01_Beggar.cfg:269
msgid "This mongrel walks amongst us, pretending to be a helpless old man..."
msgstr ""
#. [message]: speaker=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:273
msgid ""
"What could you possibly be up to, troll? Clever, clever troll... Get some "
"rope, men."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:277
msgid ""
"Hold on, just one minute, Officer. Deceiver! What have you to say for "
"yourself?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H01_Beggar.cfg:281
msgid ""
"I am indeed a deceiver, but only because my brother disappeared here - that "
"part was true. I had to find out what these people knew about it, but could "
"not just walk up and ask."
msgstr ""
#. [message]: speaker=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:285
msgid ""
"I'll tell you what happened! Your deceptive kin walked into the inn and "
"started a fight. Three men died trying to subdue him. Smart enough to talk "
"like a man, but nevertheless a dumb, dangerous beast."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:289
msgid ""
"I'll take this beast off of your hands, Militiaman. The elders of Weldyn "
"should see this odd specimen."
msgstr ""
#. [message]: speaker=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:293
msgid ""
"No, we need this one. We burned the last one, but that was a mistake. This "
"one will be hung from the Gates, so any others know to stay away."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:297
msgid ""
"I must insist. I can send some soldiers to help you once I reach Weldyn."
msgstr ""
#. [message]: speaker=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:301
msgid "You will be safe in Weldyn, we will not be safe... We have a problem."
msgstr ""
#. [message]: speaker=Militia1
#: Trinity/scenarios/3_H01_Beggar.cfg:305
msgid ""
"I will send word to Weldyn that the clever troll killed the Prince. So sad, "
"but what could we do? And there may be more of them, not even Weldyn is "
"safe..."
msgstr ""
#. [message]: speaker=Militia2
#: Trinity/scenarios/3_H01_Beggar.cfg:309
msgid ""
"Ha! Yes, so sad. A shame about the Prince, who could be next? Weldyn should "
"know..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:313
msgid "Well, deceiver troll. We should get out of here."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:347
msgid "Hurry, troll. We need to leave this way"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:354
msgid ""
"We're clear, troll. When we get to Weldyn, we will take up your case with "
"the coucil of advisors. They are very wise and will know what to do."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_H01_Beggar.cfg:358
msgid "Very well, but let me ask you this: What is a troll?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:363
msgid ""
"It is a strong, red-eyed being with rock-like skin. Maybe we will see one at "
"Weldyn."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_H01_Beggar.cfg:410
msgid ""
"So, you would kill me and leave Carcyn vulnerable? I can only pray that the "
"crown does not pass to your foolish head."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:439
msgid "I feel unwell, that wine is catching up with me..."
msgstr ""
#. [message]: speaker=Hadrion
#: Trinity/scenarios/3_H01_Beggar.cfg:451
msgid "Don't stay sick for too long, lord. Look to the north!"
msgstr ""
#. [message]: speaker=Vyr Borland
#: Trinity/scenarios/3_H01_Beggar.cfg:458
msgid "The trolls must be hiding, we can't find any."
msgstr ""
#. [message]: speaker=Thursen Dent
#: Trinity/scenarios/3_H01_Beggar.cfg:462
msgid ""
"Change of plans, Vyr. We can get the aid of Weldyn when they find the "
"trolls have killed the prince."
msgstr ""
#. [message]: speaker=Vyr Borland
#: Trinity/scenarios/3_H01_Beggar.cfg:466
msgid "They killed the prince? Then who's that on his knees wretching?"
msgstr ""
#. [message]: speaker=Thursen Dent
#: Trinity/scenarios/3_H01_Beggar.cfg:470
msgid "Sometimes we must stretch the truth..."
msgstr ""
#. [message]: speaker=Vyr Borland
#: Trinity/scenarios/3_H01_Beggar.cfg:474
msgid "Ah, I see ... "
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:491
msgid "Uhgg... Lovely..."
msgstr ""
#. [message]
#: Trinity/scenarios/3_H01_Beggar.cfg:505
msgid "Haha! Looks like we will be delivering the sad news to Weldyn..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H01_Beggar.cfg:518
msgid ""
"I can go back to Weldyn with the knowledge that there is something odd going "
"on here, but what can I say to the advisors? This was such a waste."
msgstr ""
#. [message]
#: Trinity/scenarios/3_H01_Beggar.cfg:532
msgid ""
"Our friends from the hills have come to assist. The Prince and his new pet "
"are cut off, we have them surrounded."
msgstr ""
#. [scenario]: id=3_H02
#: Trinity/scenarios/3_H02_Weldyn.cfg:4
msgid "Road to Weldyn"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H02_Weldyn.cfg:20
msgid ""
"During the trek to Weldyn, Haldrad tried to get information from Dardrus, "
"but Dardrus was evasive.\n"
" 'So tell me, Dardrus, where do you come from?'\n"
" 'My home is near Carcyn.'\n"
" 'Right... Why is it I have never seen a troll with hair before? Are "
"there many of you?'\n"
" 'I have no idea what a troll is, so I cannot answer your first "
"question. As to your second: no, there is only one of me.'\n"
" Haldrad gave up. He'd have more luck when the advisors were present."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H02_Weldyn.cfg:29
msgid ""
"As they trudged on in silence, Haldrad noticed things were a little too "
"quiet. Neither the birds nor the locusts made a sound, and the damned things "
"had been giving him a headache only an hour ago."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H02_Weldyn.cfg:33
msgid ""
"Then the party heard the clanking and hoofbeats of the forces of Weldyn. "
"Queen Caldera had sent them when Haldrad was late and had sent no messenger "
"explaining why. Once they learned of the treachery by the people of Carcyn, "
"they headed toward the town to punish the guilty. This allowed Prince "
"Haldrad and his party to continue back to Weldyn without further harrassment."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H02_Weldyn.cfg:44
msgid "Defeat the assassins"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H02_Weldyn.cfg:48
msgid "Survive until the end of turns"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H02_Weldyn.cfg:56
#: Trinity/scenarios/3_H03_Spirits.cfg:47
#: Trinity/scenarios/3_H04_Signal.cfg:67
#: Trinity/scenarios/3_H04_Signal.cfg:330
#: Trinity/scenarios/3_H05_Encounter.cfg:475
#: Trinity/scenarios/3_H05_Encounter.cfg:958
#: Trinity/scenarios/F1a_Onslaught.cfg:48 Trinity/scenarios/F1b_Wesmere.cfg:52
#: Trinity/scenarios/F2a_Air.cfg:66 Trinity/scenarios/F2b_Pass.cfg:47
#: Trinity/scenarios/F2b_Pass.cfg:801 Trinity/scenarios/F3a_Phantom.cfg:52
#: Trinity/scenarios/F3b_Vrug.cfg:45 Trinity/scenarios/F4a_Hera.cfg:59
#: Trinity/scenarios/F4b_Betrayal.cfg:45
#: Trinity/scenarios/F5a_Destroyer.cfg:351
#: Trinity/scenarios/F5a_Destroyer.cfg:1483
#: Trinity/scenarios/F5a_Destroyer.cfg:1593
#: Trinity/scenarios/F5b_Illusions.cfg:53
#: Trinity/scenarios/F5b_Illusions.cfg:370 Trinity/scenarios/Z_Epilogue.cfg:64
msgid "Death of Dardrus"
msgstr ""
#. [side]: type=Highwayman, id=Drogan Ash
#: Trinity/scenarios/3_H02_Weldyn.cfg:95
msgid "Drogan Ash"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H02_Weldyn.cfg:129
msgid "Something is wrong-"
msgstr ""
#. [message]: speaker=Assassin1
#: Trinity/scenarios/3_H02_Weldyn.cfg:142
msgid "We cannot let you reach Weldyn, I'm sure you understand..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H02_Weldyn.cfg:146
msgid "Not really, no."
msgstr ""
#. [message]: speaker=Drogan Ash
#: Trinity/scenarios/3_H02_Weldyn.cfg:179
msgid ""
"This isn't going well... I'd hoped to keep the militia out of this, but "
"there is too much at stake."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H02_Weldyn.cfg:200
msgid "If only I had been able to bring him to Weldyn for the advisors..."
msgstr ""
#. [message]: speaker=Drogan Ash
#: Trinity/scenarios/3_H02_Weldyn.cfg:214
msgid ""
"Good! Now we just have to make it look like the troll did it, and we're in "
"the clear!"
msgstr ""
#. [message]: speaker=Guard1
#: Trinity/scenarios/3_H02_Weldyn.cfg:242
msgid ""
"The Queen had recieved word of your troubles in Carcyn, I see it is true. "
"I'm glad you were able to handle it. Continue on to Weldyn, we will continue "
"on to Carcyn."
msgstr ""
#. [message]: speaker=Guard1
#: Trinity/scenarios/3_H02_Weldyn.cfg:279
msgid ""
"The Queen had recieved word of your troubles in Carcyn, I see it is true. We "
"will take care of these, continue on to Weldyn."
msgstr ""
#. [message]: speaker=Drogan Ash
#: Trinity/scenarios/3_H02_Weldyn.cfg:283
msgid "-(Gulp!)-"
msgstr ""
#. [scenario]: id=3_H03
#: Trinity/scenarios/3_H03_Spirits.cfg:4
msgid "Spirits"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H03_Spirits.cfg:20
msgid ""
"When Prince Haldrad reached Weldyn, he and Dardrus were presented to the "
"Queen and the High Minister. Haldrad explained his travails, but now that he "
"was safe his mother and the minister were more interested in the oddly "
"coloured guest. Was he one of the dark skinned men rumoured to live in the "
"far south, where the sun burned so bright? Never had they been said to have "
"red eyes. In any case, the guest certainly didn't look like a troll."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H03_Spirits.cfg:24
msgid ""
"Dardrus was not very cooperative in explaining his origin, yet he was "
"otherwise quite civil. He insisted he find his brother, no matter how "
"Haldrad tried to hint that his brother had surely been killed by the people "
"of Carcyn. The Queen was amused by Dardrus, but her attention began to "
"wander for to her he seemed but an oddity. The Minister, like Haldrad, was "
"not so sure of that and decided it was best to gather the Advisors."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H03_Spirits.cfg:28
msgid ""
"It would shock many to learn that one of the Advisors was a Necromancer. He "
"lived in a swamp to the north-northeast and would need to be summoned. "
"Haldrad, his veterans, and a few of the minister's mages went to do just "
"that. Dardrus went along as well, because it would keep him away from the "
"idle schemers that are present in any royal court."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H03_Spirits.cfg:39
msgid "Reach the Necromancer"
msgstr ""
#. [side]: type=Necromancer, id=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:91
msgid "Dolevan"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:123
msgid ""
"Well, here we are... Necromancers are not friendly fellows, we will not be "
"able to simply walk up to the front door."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H03_Spirits.cfg:127
msgid "No, I'm sure we won't. 'Necromancer' does not sound friendly."
msgstr ""
#. [unit]: type=Ghost, id=Ghost1
#: Trinity/scenarios/3_H03_Spirits.cfg:137
msgid "Doorman"
msgstr ""
#. [message]: speaker=Ghost1
#: Trinity/scenarios/3_H03_Spirits.cfg:143
#: Trinity/scenarios/3_H03_Spirits.cfg:155
msgid "GO AWAY!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H03_Spirits.cfg:147
msgid "A spirit! Yet, it is not - it is just a shade..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:151
msgid "(Just a shade?)"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:188
msgid "You're making a mess! What do you want!?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:192
msgid "We need to schedule a meeting of the Advisors-"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:196
msgid ""
"No! You cause your own problems, you can solve your own problems! Don't try "
"to drag me in!"
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H03_Spirits.cfg:226
msgid ""
"Please ... We see something ... This cruel old man binds us ... But we can "
"see ... Something wicked this way comes ..."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_H03_Spirits.cfg:230
msgid "Uh, ... eh?"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:234
msgid "Oh, not this again. (grumble)"
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H03_Spirits.cfg:238
msgid ""
"I can join you, as an envoy ... But you must free us from this old "
"fool ... Something is coming and it ... is ..."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_H03_Spirits.cfg:242
msgid "'it is...' what?"
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H03_Spirits.cfg:246
msgid "... I don't know ..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:250
msgid ""
"Well, Envoy, I hope you can eventually tell us more. But if you are not "
"hostile, I have learned not to judge, and so you are welcome to join us."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:266
#: Trinity/scenarios/3_H03_Spirits.cfg:329
msgid "Why won't you go away!?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:270
msgid ""
"As I told you, we have convened a summit of the Advisors! We have to discuss "
"a discovery. Speak up, Dardrus!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H03_Spirits.cfg:274
#: Trinity/scenarios/3_H03_Spirits.cfg:337
msgid "What am I to say?"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:278
msgid ""
"Huh! You are an odd one... In fact, my brother Malevan, last I heard from "
"him, mentioned studying remnants of a race very similar... Very well, to "
"Weldyn we go. Though it makes some uncomfortable, I insist upon bringing "
"some of my servants."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:294
#: Trinity/scenarios/3_H04_Signal.cfg:397
#: Trinity/scenarios/3_H05_Encounter.cfg:1060
msgid "Oh, this is not good..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:308
msgid "Good riddence! Now, back to work..."
msgstr ""
#. [message]: speaker=Echidna
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:325
#: Trinity/scenarios/3_K03_Lord.cfg:394 Trinity/scenarios/3_K04_Storm.cfg:741
msgid "Don't kill him!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H03_Spirits.cfg:333
msgid ""
"You are summoned to a meeting of the Advisors! We have to discuss a "
"discovery. Speak up, Dardrus!"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:341
msgid ""
"Huh! You are an odd one... In fact, my brother Malevan, last I heard from "
"him, mentioned studying remnants of a race very similar... Very well, to "
"Weldyn we go. Though it makes some uncomfortable, I insist upon bringing my "
"retinue."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H03_Spirits.cfg:352
msgid ""
"It took a while, but I just finished the philter. Night! Take away the "
"intruders!"
msgstr ""
#. [scenario]: id=3_H04
#: Trinity/scenarios/3_H04_Signal.cfg:4
msgid "Sign"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H04_Signal.cfg:24
msgid ""
"Haldrad and Dolevan were prepared to head back to Weldyn, but Dardrus had "
"something he wanted to do first. Haldrad did not want to waste time, but the "
"odd man was quite insistant that he be allowed to continue up the mountain."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H04_Signal.cfg:28
msgid ""
"He explained that he needed to perform a ritual, and high elevation was "
"important. Haldrad had to make a diplomatic decision: Would allowing Dardrus "
"to perform his ritual cement future relations with a possible ally? Would "
"this be wasting too much time? Was Dardrus up to something?"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H04_Signal.cfg:32
msgid "He decided it was best to head up the mountain."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H04_Signal.cfg:36
msgid ""
"Once they reached a high outcropping, one with a clear view of the distant "
"horizon, Dardrus pulled something from a pouch in his belt. He bent his "
"head down to his hands for a moment, then threw a small brass object into "
"the sky. The object spread bird-like wings and flew off, toward the distant "
"coast."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H04_Signal.cfg:40
msgid ""
"Dolevan watched the Prince and the Primeval with narrowed, distrusting "
"eyes. 'What was that?', he demanded.\n"
"\t'It was a ritual, important to me, surely you understand?', replied "
"Dardrus.\n"
"\t'No, no I don't! Prince, you need to take control!'\n"
"\t'I- I see no problem, I'm in control.' replied Haldrad.\n"
"\t'So you say...'"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H04_Signal.cfg:55
msgid "Dardrus reaches the peak"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H04_Signal.cfg:63
#: Trinity/scenarios/3_H04_Signal.cfg:326
msgid "Death of Dolevan"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_H04_Signal.cfg:71
#: Trinity/scenarios/3_H04_Signal.cfg:334
#: Trinity/scenarios/3_H05_Encounter.cfg:54
#: Trinity/scenarios/3_H05_Encounter.cfg:58
#: Trinity/scenarios/3_H05_Encounter.cfg:62
#: Trinity/scenarios/3_H05_Encounter.cfg:66
#: Trinity/scenarios/3_H05_Encounter.cfg:70
#: Trinity/scenarios/3_H05_Encounter.cfg:483
#: Trinity/scenarios/3_H05_Encounter.cfg:962
#: Trinity/scenarios/3_H06_Reversal.cfg:37
#: Trinity/scenarios/3_K05_Interrogation.cfg:39
#: Trinity/scenarios/3_K06_Choice.cfg:48
#: Trinity/scenarios/3_P05_Landing.cfg:71
#: Trinity/scenarios/3_P05_Landing.cfg:336
#: Trinity/scenarios/3_P05_Landing.cfg:422
msgid "Time Runs Out"
msgstr ""
#. [side]: type=Troll Shaman, id=Groggah
#: Trinity/scenarios/3_H04_Signal.cfg:137
msgid "Groggah"
msgstr ""
#. [side]: type=Orcish Warrior, id=Largosh Teora
#: Trinity/scenarios/3_H04_Signal.cfg:168
msgid "Largosh Teora"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:201
msgid "That outcropping up ahead should be good enough."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:205
msgid "Finally! I don't see why I had to come along for this..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:209
msgid "It won't take long, right Dar-"
msgstr ""
#. [message]: speaker=Groggah
#: Trinity/scenarios/3_H04_Signal.cfg:213
msgid "You! Go! You go from here!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:217
msgid "Well, Dardrus. That is a troll."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:221
msgid "I look nothing like that... Anyways, I must go to that outcropping."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:238
msgid "That should relieve some pressure."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:258
msgid "This will do."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_H04_Signal.cfg:262
msgid ""
"The odd warrior pulled what looked like a brass sparrow out of a pouch he "
"had been carrying. He held it to his face for a moment, then threw it up "
"into the air whereupon it spread its wings and flew west."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:267
msgid "What the hell was that!?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:271
msgid "An offering to the spirits, surely you understand."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:275
msgid "I'm not sure I do. Prince, you are too trusting of this stranger."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:279
msgid "... Well, the fog is clearing. Let us head back to Weldyn."
msgstr ""
#. [message]: speaker=Tonk Teora
#: Trinity/scenarios/3_H04_Signal.cfg:304
msgid "Argh! Another one of those things! They've made it this far south!?"
msgstr ""
#. [message]: speaker=Largosh Teora
#: Trinity/scenarios/3_H04_Signal.cfg:308
msgid "There is no more running. Here we fight."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:312
msgid ""
"(whispers to self: Such odd statements, I'd like to interrogate one of those "
"orcs...)"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H04_Signal.cfg:318
msgid "Defeat Enemies"
msgstr ""
#. [objectives]
#: Trinity/scenarios/3_H04_Signal.cfg:336
msgid "Finish off Largosh with Dolevan to interrogate him."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:353
msgid "You said 'they've made it this far south', what did you mean by that?"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_H04_Signal.cfg:357
msgid "I meant nothing, I've nothing to say to you."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:361
msgid ""
"I'd noticed that you were shocked to see the red-eyed man this far south... "
"Well, we were suprised to see orcs at all."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_H04_Signal.cfg:365
msgid "Whaddaya mean? What's happened!?"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:369
msgid ""
"We've just about exterminated all orcs in the south. I'm not sure how many "
"orcs are left, but not many."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_H04_Signal.cfg:373
msgid ""
"Garrgh! Their legions drove us out of the north, and now I - one of the last "
"orcs - am to die at the hands of human worms..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:377
msgid "(whispers to self: 'Their legions'? I don't like the sound of that...)"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:383
msgid "Now we can head back. I hope this was worth it."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:411
msgid "Oh dear..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:425
msgid "Getting the wiseman killed... Damnation!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:436
msgid "A fog rolls in..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:444
msgid ""
"So you can't do your ritual. Maybe some other time then - Let's be on our "
"way!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H04_Signal.cfg:448
msgid "No, the fog does not matter. We continue upward."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:452
msgid "Princling, are you going to let him give the orders? Take control!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:456
msgid ""
"We've come this far. If he says the fog does not matter, it does not matter."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:460
msgid "(Young fool...)"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H04_Signal.cfg:468
#: Trinity/scenarios/3_H05_Encounter.cfg:421
msgid ""
"This is taking forever. For what, I ask? For nothing! I am gone, don't try "
"to follow me!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H04_Signal.cfg:473
#: Trinity/scenarios/3_H05_Encounter.cfg:426
msgid "Oh, great..."
msgstr ""
#. [scenario]: id=3_H05
#: Trinity/scenarios/3_H05_Encounter.cfg:6
msgid "An Encounter"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:22
msgid ""
"As Haldrad's party headed back toward Weldyn, Dolevan's mind was racing. He "
"had been in periodic contact with his brother Malevan for years, but he had "
"not heard from him for over a year and a half. Malevan had been studying "
"some powerful ancient culture, and had been trying to extract some of the "
"lost knowledge and power. Because of the orc's words, Dolevan felt the red-"
"eyed stranger was related to his brother's work."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:26
msgid ""
"The group had just emerged from the foothills and were gazing across the "
"plains towards Weldyn when they heard a rumble and saw a black plume of "
"smoke emerge from the city. Dolevan shrank back into the shadows, flipping "
"through his papers to see if his brother's letters contained anything "
"relevant to the situation."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:30
msgid ""
"Dardrus froze in place when he saw the smoke emanating from the city.\n"
"'I have seen this before... What do you know of, uh, green-eyed traitors?'\n"
"'What are you talking about?,' answered Prince Haldrad. Dolevan skimmed the "
"letters for something about green eyes: nothing.\n"
"'The enemy is not strong, but is very devious. They do not have bodies of "
"their own, but they take control of vulnerable prey such as yourselves-'\n"
"'You know all of this from a black puff of smoke?,' interrupted the prince.\n"
"'No... We fought against this enemy, it was a desperate battle to save the "
"world - your people included. We did not lose, but neither did we win. The "
"enemy is out there, and I've seen them responsible for such black plumes in "
"the past.' "
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:39
msgid ""
"Dolevan searched for some mention of battles or war in his brother's "
"letters. He found a speculation that humans had been enslaved by beings of "
"great strength, and that the common enemy was the 'lower half'. He didn't "
"know what 'lower half' meant, he suspected it was a bad translation by his "
"brother, but this information suggested that Dardrus was not to be trusted."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:43
msgid ""
"Prince Haldrad directed the group to head to Weldyn, in case they could "
"provide assistance to the city defenders. They had gone a couple of miles "
"before Haldrad realized Dolevan and his undead minions were no longer with "
"them. He called out, but knew it was pointless for the Necromancer did not "
"want to be with them..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:191
msgid ""
"(I don't trust that stranger, but I don't know what to do and Malevan's "
"letters are just confusing. I'll shadow the Prince, see if - what's that?)"
msgstr ""
#. [message]: speaker=Human1
#: Trinity/scenarios/3_H05_Encounter.cfg:213
msgid "Weldyn has fallen! Run for your life, old man!"
msgstr ""
#. [message]: speaker=Human1
#: Trinity/scenarios/3_H05_Encounter.cfg:228
msgid "Ghah!!"
msgstr ""
#. [message]: speaker=Human1
#: Trinity/scenarios/3_H05_Encounter.cfg:259
msgid "Ooph!"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:267
msgid "(What am I seeing? What are those things?)"
msgstr ""
#. [message]: speaker=Khthon1
#: Trinity/scenarios/3_H05_Encounter.cfg:278
msgid "Hisss!"
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:305
msgid "Join my undead, foul one!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_H05_Encounter.cfg:342
msgid ""
"The Khthon did not become an undead, but something else happened. A cold "
"wind blew, the stars disappeared..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:372
msgid "(Where is this? This is not the land of the dead...)"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/3_H05_Encounter.cfg:386
msgid ""
"We have been trapped in this vacant world for a long time, but you have "
"shown us a way out. The tear in the barrier will grow, until we are able to "
"merge our two worlds."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:390
msgid "(Merge the worlds?) Why are you telling me this?"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/3_H05_Encounter.cfg:394
msgid ""
"When I find the heart of our lower half, we will re-unite and the one will "
"be whole."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:398
msgid "(The 'lower half' again, what does that mean?) Who is 'the one'?"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/3_H05_Encounter.cfg:402
msgid "It is a sign of my gratitude and mercy that you will never find out..."
msgstr ""
#. [message]: speaker=Dolevan
#: Trinity/scenarios/3_H05_Encounter.cfg:406
msgid "Aaahhh!!"
msgstr ""
#. [scenario]: id=3_H05b
#: Trinity/scenarios/3_H05_Encounter.cfg:436
msgid "An Encounter."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:452
msgid ""
"The group continued on without Dolevan. Prince Haldrad hoped the Necromancer "
"would change his mind and rejoin them, but they had to move on toward Weldyn."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H05_Encounter.cfg:456
msgid ""
"As they approached the outer perimeter, Prince Haldrad's party saw the guard "
"towers were manned by... Elves?"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H05_Encounter.cfg:467
msgid "Defeat Elvish Guards"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:589
msgid ""
"Elves manning the guard towers? Is the battle going so badly that the Royal "
"Guard must be outsourced to Elves?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:599
msgid ""
"There is something very wrong with them... Remember when I asked about green-"
"eyed traitors? These are the ones I was refering to..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:603
msgid ""
"(So you don't like Elves...) Elf Captain! Why do our woodland friends play "
"the role of guardians? What has happened to the Royal Guard?"
msgstr ""
#. [message]
#: Trinity/scenarios/3_H05_Encounter.cfg:607
msgid "Khhrrrr...."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:611
msgid ""
"Those were once Elves, but they are no longer Elves. They are the Enemy, set "
"aside any hesitation for you are in great danger..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:615
msgid ""
"Yes, 'khrrr' was not the response I expected. Has Weldyn been lost? Or are "
"we needed there to break a siege?"
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H05_Encounter.cfg:620
msgid "We ... The old man is dead ... we are free!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:624
msgid ""
"I hear a whispering in my ear. It's quite distracting, please make it stop!"
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H05_Encounter.cfg:628
msgid ""
"The spirits are quite ... disturbed. And they have no one to ... talk to. "
"But I shall ask them to stop."
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H05_Encounter.cfg:632
msgid ""
"But please, understand ... our prison and home is being consumed ... The one "
"consuming our prison is coming to this ... world ..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:636
msgid ""
"... This sounds familiar ... It is nothing I have witnessed, but it is in "
"childhood tales. I'm sorry I can't say much more, we need to be careful."
msgstr ""
#. [message]: speaker=Sadre
#: Trinity/scenarios/3_H05_Encounter.cfg:640
msgid ""
"We will help you... Though we hate to roam this world again, the threat is "
"too great..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_H05_Encounter.cfg:644
msgid "Haldrad can recruit Ghosts"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:863
msgid "More fog..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:871
msgid "This is not a drainage or coast, I've never seen fog like this here..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:875
msgid "You are right, there is something ominous."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_H05_Encounter.cfg:901
msgid "Former friends..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:905
msgid "It is quite unnerving."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:928
msgid ""
"I do not like how this is going, these are not interceptors come to keep us "
"from saving Weldyn. Weldyn is lost, we should head to Elensefar; it is the "
"next largest city and if we can assist in its defense, the kingdom may yet "
"survive."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:932
msgid ""
"That may be, but I would suggest we head into the mountains to the north. We "
"may be able to find help there."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:936
msgid ""
"Are you suggesting we hide with the Dwarves? That I will never do! They "
"would not let us in anyway, our relations are a bit strained these days."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:940
msgid "What is 'the Dwarves'? I have something else in mind-"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:944
msgid ""
"Fine! Either way we need to head north of here. Let us escape to the north, "
"and we will figure out where to go from there."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_H05_Encounter.cfg:950
msgid "Haldrad reaches the northern edge of map"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:1043
msgid ""
"We are no longer surrounded, but the enemy will catch up if we don't keep "
"moving!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H05_Encounter.cfg:1088
msgid "Well, so much for that..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H05_Encounter.cfg:1099
msgid "We are being over-run. I see movement on all sides, there is no escape."
msgstr ""
#. [scenario]: id=3_H06
#: Trinity/scenarios/3_H06_Reversal.cfg:6
msgid "Reversal"
msgstr ""
#. [part]
#: Trinity/scenarios/3_H06_Reversal.cfg:22
msgid ""
"Haldrad and Co. moved through the hills north of Wesmere and made it to "
"Elensefar in good time."
msgstr ""
#. [part]
#: Trinity/scenarios/3_H06_Reversal.cfg:26
msgid ""
"When they arrived, however, there was a flag flying over the castle towers "
"that was unfamiliar to Haldrad, though it was not unfamiliar to Dardrus. As "
"the group approached the gates, they were approached by unfamiliar fighters. "
"At least they were human..."
msgstr ""
#. [message]: speaker=$stopper.id
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_H06_Reversal.cfg:146
#: Trinity/scenarios/F1a_Onslaught.cfg:521
msgid "Halt!"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_H06_Reversal.cfg:151
msgid "He bears the crest of the defeated Queen! Arrest him!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H06_Reversal.cfg:158
msgid ""
"Stop! He is with me, I employ him as a guide. We have come to warn you of "
"the Khthon onslaught coming from the east."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/3_H06_Reversal.cfg:162
msgid "(What are you talking about?)"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H06_Reversal.cfg:166
msgid "(Just trust me for now. You have no choice...)"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_H06_Reversal.cfg:171
msgid "You - you are one of the gods?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_H06_Reversal.cfg:175
msgid "Not exactly, but I am a friend. Please take us to see your Goddess."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_H06_Reversal.cfg:179
msgid "... "
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_H06_Reversal.cfg:186
msgid "Come with me!"
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_H06_Reversal.cfg:207
msgid ""
"The human forces are allied with the red-eyed bastards... Echidna will "
"not be pleased to hear that our enemy has the Angry Eye..."
msgstr ""
#. [scenario]: id=3_K01
#: Trinity/scenarios/3_K01_Ship.cfg:4
msgid "A New Vessal"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:19
msgid "A badly lacerated Echidna plummeted to the ground..."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:222
msgid ""
"If it had not been for the soft landing provided by the swamp, Echidna would "
"have perished. Anxious Khthon spirits scattered throughout the land came to "
"Echidna's defense. There was nothing they could do to help her, but they "
"stood vigil over her in her final hours. As she faced death, her stoicism "
"was replaced by an impotent rage. She had been so close, damn the Nemesis! "
"The kind, but unthinking eyes of the Khthon beasts were small comfort. Had "
"she been successful, the world would have been flooded with the life-giving "
"force..."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:226
msgid ""
"Just then, the ears of the beasts twiched and directed to the east. Someone "
"was approaching... "
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:230
msgid ""
"Leggon was the first to see it, a pale patch amidst the green of the "
"forest and swamp. As he got closer, his heart sank. It was the nude corpse "
"of a woman, either elf or northern human. Animals, including orcs, would "
"kill and would pick bones clean. A naked corpse was the work of a murderer, "
"or something worse. He rushed to her side to see if she was still alive..."
"i>"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:234
msgid ""
"Too late, he noticed she had no legs, but rather a large snake tail..."
"i>\n"
"Echidna's hand shot out and pulled Leggon down. The elf was not the perfect "
"vessal, but he would have to do. Carghanna's shattered frame gave a little "
"spasm as Echidna left her for healthier pastures, then slid into the swamp "
"water..."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K01_Ship.cfg:239
msgid ""
"As the snake-woman corpse slide out of sight, Echidna got to his feet and "
"saw the horrified, hostile eyes of his former friends..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K01_Ship.cfg:249
msgid "Slay the Elves"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_K01_Ship.cfg:253 Trinity/scenarios/3_K02_Elves.cfg:44
msgid "Death of Echidna/Leggon"
msgstr ""
#. [side]: type=Elvish Marksman, id=Glendora
#: Trinity/scenarios/3_K01_Ship.cfg:278
msgid "Glendora"
msgstr ""
#. [side]: type=Elvish Hero, id=Echidna, race=khthon
#: Trinity/scenarios/3_K01_Ship.cfg:319 Trinity/scenarios/3_K02_Elves.cfg:123
msgid "Leggon"
msgstr ""
#. [message]: speaker=Witness
#: Trinity/scenarios/3_K01_Ship.cfg:360
msgid "What did I just see? Who are you!?"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K01_Ship.cfg:364
msgid ""
"You saw nothing. A human woman died out here, but I slid her into the water. "
"Her image will not be spoiled, she will not be carrion."
msgstr ""
#. [message]: speaker=Witness
#: Trinity/scenarios/3_K01_Ship.cfg:368
msgid "Don't evade my question, who are you?"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K01_Ship.cfg:372
msgid ""
"Echidna had been in a hurry, not all information was at her disposal. Who "
"was this elf? She did not know..."
msgstr ""
#. [message]: speaker=Witness
#: Trinity/scenarios/3_K01_Ship.cfg:377
msgid "Tough question, eh? Elves, be on guard! Leggon is not himself..."
msgstr ""
#. [message]: speaker=Glendora
#: Trinity/scenarios/3_K01_Ship.cfg:381
msgid ""
"I don't like this... Try to capture him alive, but do whatever is necessary."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_K01_Ship.cfg:403
msgid "What are these beasts?"
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_K01_Ship.cfg:417
msgid "Leggon, please don't do this."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_K01_Ship.cfg:421 Trinity/scenarios/3_K02_Elves.cfg:273
msgid "I am not Leggon..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K01_Ship.cfg:436 Trinity/scenarios/3_K01_Ship.cfg:458
msgid ""
"That should be the last of them! There is something about these people, I "
"wonder if..."
msgstr ""
#. [message]: speaker=Glendora
#: Trinity/scenarios/3_K01_Ship.cfg:474
msgid ""
"I don't know who or what you are... But you cannot triumph over the Elves..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K01_Ship.cfg:485 Trinity/scenarios/3_K02_Elves.cfg:575
#: Trinity/scenarios/3_K03_Lord.cfg:450 Trinity/scenarios/3_K04_Storm.cfg:1141
msgid ""
"Ah, at least I had a second chance... Sadly, the cold-hearted demons will "
"rule this world..."
msgstr ""
#. [message]
#: Trinity/scenarios/3_K01_Ship.cfg:500
msgid "Others have come to assist us, we'll extinguish this plague yet!"
msgstr ""
#. [scenario]: id=3_K02
#: Trinity/scenarios/3_K02_Elves.cfg:9
msgid "Rebirth"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K02_Elves.cfg:25
msgid ""
"Echidna sensed some sort of emanation from the elves, they were not like the "
"denizens of the world she knew. It was as if they carried small power "
"sources within themselves. Could they be used to nurish her children? None "
"of the elves she had fought today had had much of the power, but some had "
"more than others. There had to be some way to capture the power, from one "
"elf at a time, so that it could add up to useful levels..."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K02_Elves.cfg:29
msgid ""
"In the meantime, she needed to get a better host. If conditions were better, "
"she could avoid obliterating her new host's memories. Fortunately, she did "
"not have to go far..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K02_Elves.cfg:40
msgid "Echidna/Leggon attacks the Shyde Leader"
msgstr ""
#. [side]: type=Elvish Shyde, id=Iliena
#: Trinity/scenarios/3_K02_Elves.cfg:84
msgid "Iliena"
msgstr ""
#. [side]: type=Elvish Marshal, id=Keldan
#. [side]: type=Keldan, id=Keldan_a, race=khthon
#. [side]: type=Keldan, race=khthon, id=Keldan_
#. [side]: type=Keldan, race=khthon, id=Keldan_a
#: Trinity/scenarios/3_K02_Elves.cfg:155 Trinity/scenarios/3_K04_Storm.cfg:276
#: Trinity/scenarios/F1a_Onslaught.cfg:224
#: Trinity/scenarios/F1b_Wesmere.cfg:226 Trinity/scenarios/F2a_Air.cfg:138
#: Trinity/scenarios/F3a_Phantom.cfg:172 Trinity/scenarios/F3b_Vrug.cfg:181
#: Trinity/scenarios/F4b_Betrayal.cfg:175
msgid "Keldan"
msgstr ""
#. [message]: speaker=Keldan
#: Trinity/scenarios/3_K02_Elves.cfg:196
msgid ""
"Leggon? We were wondering when you all would be returning. Where's Glendora?"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:200
msgid ""
"She is on her way. We found something in the swamp, she wanted me to tell "
"you that we would be running late."
msgstr ""
#. [message]: speaker=Iliena
#: Trinity/scenarios/3_K02_Elves.cfg:204
msgid "Why did she send you? Why didn't she send a scout?"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K02_Elves.cfg:208
msgid ""
"Echidna grew hungry when she saw the Shyde - she radiated the power much "
"more than the other elves. It might even be enough for a spawning!"
msgstr ""
#. [message]: speaker=Iliena
#: Trinity/scenarios/3_K02_Elves.cfg:213
msgid "Hello? Leggon?"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:217
msgid ""
"I'm sorry, My Lady. I'm a little shaken up by what we saw. It is safe now, "
"but you should see it. If you would-"
msgstr ""
#. [message]: speaker=Keldan
#: Trinity/scenarios/3_K02_Elves.cfg:221
msgid ""
"Glendora would have sent a scout, not a fighter, to deliver that message. "
"And you don't talk like Leggon. He would not have called his sister 'My "
"Lady'..."
msgstr ""
#. [message]: speaker=Guard1
#: Trinity/scenarios/3_K02_Elves.cfg:225
msgid "Glendora is not coming, is she?"
msgstr ""
#. [message]: speaker=Keldan
#: Trinity/scenarios/3_K02_Elves.cfg:229
msgid ""
"'Tis doubtful... Leggon, you've got one chance to save yourself. If you "
"really are Leggon you will know what I mean..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:233
msgid "I have no idea what you mean. Let's get this over with."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_K02_Elves.cfg:255
msgid "What are these monsters..."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_K02_Elves.cfg:269
msgid "Oh! Leggon, what are you doing!?"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K02_Elves.cfg:351
msgid ""
"Echidna felt much better. The healer elves had power, the Khthon could use "
"it to grow in number."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K02_Elves.cfg:356
msgid ""
"But while the Khthon still had to share the world with the other beings, "
"Echidna would need an agent who understood them. The Elf leader would do, "
"though she would need some extra power to birth a full Khthon. A mere Lesser "
"Khthon would not be able to retain Keldan's knowledge."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K02_Elves.cfg:363
msgid "Slay the Elves (excluding Keldan)"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_K02_Elves.cfg:367 Trinity/scenarios/3_K02_Elves.cfg:437
#: Trinity/scenarios/3_K03_Lord.cfg:43 Trinity/scenarios/3_K04_Storm.cfg:84
#: Trinity/scenarios/3_K04_Storm.cfg:1038
msgid "Death of Echidna"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_K02_Elves.cfg:371 Trinity/scenarios/3_K02_Elves.cfg:441
#: Trinity/scenarios/3_K03_Lord.cfg:47 Trinity/scenarios/3_K04_Storm.cfg:88
msgid "Death of Keldan"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_K02_Elves.cfg:375 Trinity/scenarios/3_K02_Elves.cfg:445
msgid "Keldan escapes"
msgstr ""
#. [objectives]
#: Trinity/scenarios/3_K02_Elves.cfg:377
msgid ""
"Echidna can get the extra power to avoid erasing Keldan's knowledge by "
"killing Shamans."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:406
msgid "Yes, this will do!"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:419
msgid ""
"If I can reach the commander, I can turn him and get us into their "
"stronghold, where there are surely many more of these magical maidens."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K02_Elves.cfg:433
msgid "Echidna attacks Keldan"
msgstr ""
#. [message]: speaker=Keldan
#: Trinity/scenarios/3_K02_Elves.cfg:478
msgid "I must warn the others!"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:482
msgid "He's getting away..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:558
msgid ""
"This isn't the rebirth of our race, but it is a start. And with the help of "
"our friend Keldan, we will become stronger..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K02_Elves.cfg:589
msgid ""
"Well, that was unfortunate... Navigating this world will be more difficult "
"without a liason such as him."
msgstr ""
#. [scenario]: id=3_K03
#: Trinity/scenarios/3_K03_Lord.cfg:4
msgid "High Lord"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K03_Lord.cfg:20
msgid ""
"Echidna had hoped to use Keldan to get in to the main nest of the Elves, but "
"from him she learned that the Elf leadership was heading to Weldyn for some "
"sort of conference."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K03_Lord.cfg:24
msgid ""
"This provided an opportunity and a danger. Echidna had to be careful not to "
"take on an enemy that was too powerful, but if she could take control of the "
"leaders collected at this conference... Her odds were best if she moved fast."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K03_Lord.cfg:35
msgid "Capture Ullien-Del (attack with Echidna)"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_K03_Lord.cfg:39
msgid "Ullien-Del reaches the safety of the human camp"
msgstr ""
#. [side]: type=Elvish High Lord, id=Ullien-Del
#: Trinity/scenarios/3_K03_Lord.cfg:86 Trinity/scenarios/3_K04_Storm.cfg:145
msgid "Ullien-Del"
msgstr ""
#. [side]: type=Echidna, id=Echidna
#. [side]: type=EchidnaLow, id=Echidna, race=khthon
#. [side]: type=EchidnaMid, id=Echidna_a
#. [side]: type=EchidnaMid, id=Echidna_a, race=khthon
#. [side]: type=Trinity Echidna Sceptre, id=Echidna_b
#. [unit_type]: id=Echidna, race=khthon
#. [unit_type]: id=EchidnaLow, race=khthon
#. [unit_type]: id=EchidnaMid, race=khthon
#. [unit_type]: id=Trinity Echidna, race=khthon
#: Trinity/scenarios/3_K03_Lord.cfg:195 Trinity/scenarios/3_K04_Storm.cfg:187
#: Trinity/scenarios/F1a_Onslaught.cfg:181
#: Trinity/scenarios/F1b_Wesmere.cfg:174 Trinity/scenarios/F2b_Pass.cfg:244
#: Trinity/scenarios/F4b_Betrayal.cfg:113
#: Trinity/scenarios/F5a_Destroyer.cfg:136 Trinity/units/Echidna-Low.cfg:8
#: Trinity/units/Echidna-Mid.cfg:5 Trinity/units/Echidna.cfg:5
#: Trinity/units/Trinity_Echidna.cfg:5
msgid "Echidna"
msgstr ""
#. [side]: type=Lieutenant, id=Serhan
#: Trinity/scenarios/3_K03_Lord.cfg:233
msgid "Serhan"
msgstr ""
#. [message]: speaker=Serhan
#: Trinity/scenarios/3_K03_Lord.cfg:265
msgid ""
"Good to see you, Lord Ullien-Del. The Queen asked us to escort you through "
"the gates of Weldyn, as a courtesy."
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K03_Lord.cfg:269
msgid ""
"It was quite unnecessary, but I appreciate the gesture. We were just about "
"to break camp, let us continue."
msgstr ""
#. [message]: speaker=Keldan
#: Trinity/scenarios/3_K03_Lord.cfg:276
msgid "Lord Ullien-Del! Halt!"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K03_Lord.cfg:285
msgid "Keldan! What are you doing here?"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K03_Lord.cfg:289
msgid "He is with me. We have you surrounded. Surrender."
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K03_Lord.cfg:293
msgid "Surrender? What is the meaning of this!"
msgstr ""
#. [message]: speaker=Serhan
#: Trinity/scenarios/3_K03_Lord.cfg:297
msgid ""
"It seems we are needed after all... Lord Ullien-Del, make your way here to "
"safety!"
msgstr ""
#. [message]: speaker=Elf1
#: Trinity/scenarios/3_K03_Lord.cfg:301
msgid "We will protect you, Lord Ullien-Del."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K03_Lord.cfg:412
msgid ""
"(Ha! I got him.) We will fall back, but you will continue onward to your "
"friends. Just act natural..."
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K03_Lord.cfg:416
msgid "Yes..."
msgstr ""
#. [message]: speaker=Serhan
#: Trinity/scenarios/3_K03_Lord.cfg:421 Trinity/scenarios/3_K03_Lord.cfg:436
msgid "Welcome, Lord Ullien-Del. The other Advisors are expecting you."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K03_Lord.cfg:463
msgid "We don't know where to go, the conference will go on without us..."
msgstr ""
#. [scenario]: id=3_K04, race=elf
#: Trinity/scenarios/3_K04_Storm.cfg:4
msgid "Storming Weldyn"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K04_Storm.cfg:21
msgid ""
"Echidna released Ullien-Del when she had finished her work on him. It is "
"relatively easy to erase someone's short-term memory, so while the High Lord "
"and his escorts remembered battling the Khthon, they did not remember that "
"they had lost."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K04_Storm.cfg:80 Trinity/scenarios/3_K04_Storm.cfg:1034
#: Trinity/scenarios/3_P01_Village.cfg:182
#: Trinity/scenarios/3_P05_Landing.cfg:59
#: Trinity/scenarios/3_P05_Landing.cfg:324
#: Trinity/scenarios/3_P05_Landing.cfg:410
#: Trinity/scenarios/F4b_Betrayal.cfg:37
#: Trinity/scenarios/F5b_Illusions.cfg:45
#: Trinity/scenarios/F5b_Illusions.cfg:362
msgid "Defeat Enemy Leaders"
msgstr ""
#. [objectives]
#: Trinity/scenarios/3_K04_Storm.cfg:90
msgid ""
"Move Echidna past the southern region of the outer moat to get Ullien-Del to "
"play his part."
msgstr ""
#. [side]: type=Lieutenant, id=Stahl
#: Trinity/scenarios/3_K04_Storm.cfg:209
msgid "Stahl"
msgstr ""
#. [side]: type=General, id=Daenyr
#: Trinity/scenarios/3_K04_Storm.cfg:241
msgid "Daenyr"
msgstr ""
#. [side]: type=Mage of Light, id=Saleanna
#: Trinity/scenarios/3_K04_Storm.cfg:309
msgid "Saleanna"
msgstr ""
#. [side]: type=Great Mage, id=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:343
msgid "Minister Ryaeron"
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:384
msgid "Good to see you, Lord Ullien-Del! Come in and set up camp!"
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:504
msgid ""
"Now we just need to wait for Haldrad and old man Dolevan. Can I offer you "
"some plums?"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K04_Storm.cfg:508
msgid "No, thank you..."
msgstr ""
#. [message]: speaker=Stahl
#: Trinity/scenarios/3_K04_Storm.cfg:512
msgid "What are those forces in the woods?"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K04_Storm.cfg:533
msgid "Them? I thought we'd driven them off..."
msgstr ""
#. [message]: speaker=Saleanna
#: Trinity/scenarios/3_K04_Storm.cfg:539
msgid "Some look like elves, but there is something wrong with them..."
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:543
msgid "You look a little off, Ullien-Del. Are you feeling well?"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K04_Storm.cfg:547
msgid ""
"Yes... We were attacked by those forces, it was quite harrowing, but your "
"Officer Serhan saved me. I will do everything I can to help you drive off "
"the attackers."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:551
msgid ""
"(Our forces may not be enough to break the defenders, but all Khthon "
"scattered across the land are coming to our aid. Our guest is in position, "
"but I need to get closer. Distract them, Keldan, so that I can remind the "
"High Lord of his duty...)"
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K04_Storm.cfg:555
msgid "(Understood...)"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:586
msgid "That boulder looks like it can be pushed into the moat... Let us do it!"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:607
msgid ""
"That bridge is more useful to the enemy than it is to us... Destroy it! I "
"don't care how!"
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:645
msgid ""
"What is going on? These foul beasts are not undead, but they have tactics "
"that are just as low."
msgstr ""
#. [message]: speaker=Daenyr
#: Trinity/scenarios/3_K04_Storm.cfg:649
msgid ""
"Don't let Dolevan hear you say that. Heh, I'd never liked having that "
"Necromancer around, so I took precautions..."
msgstr ""
#. [message]: speaker=Daenyr
#: Trinity/scenarios/3_K04_Storm.cfg:653
msgid ""
"We'll see if these beasts have the vulnerabilities of the undead - I'm "
"releasing my reserve of that special oil, with which all of my soldiers will "
"anoint their weapons..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K04_Storm.cfg:657
msgid "General Daenyr's recruits will now have 'arcane' damage type."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:752
msgid "Keep him alive! I need to speak with him..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:771
msgid ""
"I've turned the enemy leader! Now, when these Haldrad and Dolevan get back, "
"we'll... welcome them."
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:775
msgid "Dan Tonk..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:779
msgid "What is 'Dan Tonk'?"
msgstr ""
#. [message]: speaker=Saleanna
#: Trinity/scenarios/3_K04_Storm.cfg:783
msgid "Silence, Ryaeron!"
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:787
msgid "... (mumble) ..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:791
msgid ""
"Does not matter, I am happy to have found one with such energy and power!"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:796
msgid ""
"Ha! The enemy is scared! We have gained strength while they have lost their "
"will to fight. The Khthon rise again!"
msgstr ""
#. [message]: speaker=Daenyr
#. [message]: speaker=Nemesis
#. [message]: speaker=Ponce
#. [message]: speaker=Saleanna
#. [objective]: condition=win
#. [unit_type]: id=EchidnaLow, race=khthon
#. [unit_type]: id=EchidnaMid, race=khthon
#. [unit_type]: id=Harridan, race=south-seas_human
#. [unit_type]: id=Hostage, race=primevalist_human
#. [unit_type]: id=Kraken, race=monster
#. [unit_type]: id=Primeval Chariot, race=primeval
#. [unit_type]: id=Seth, race=phantom_egypt
#. [unit_type]: id=SouthSeas Corsair, race=south-seas_human
#. [unit_type]: id=SouthSeas Pirate, race=south-seas_human
#. [unit_type]: id=SouthSeas Seadog, race=south-seas_human
#. [unit_type]: id=Termagant, race=south-seas_human
#. [unit_type]: id=Trinity Cannon, race=human
#. [unit_type]: id=Virago, race=south-seas_human
#: Trinity/scenarios/3_K04_Storm.cfg:800 Trinity/scenarios/3_K04_Storm.cfg:804
#: Trinity/scenarios/3_P04_Engine.cfg:232
#: Trinity/scenarios/F5a_Destroyer.cfg:31
#: Trinity/scenarios/F5a_Destroyer.cfg:1690 Trinity/units/Bresda.cfg:24
#: Trinity/units/Bresda.cfg:93 Trinity/units/Bresda.cfg:184
#: Trinity/units/Cannon.cfg:22 Trinity/units/Chariot.cfg:39
#: Trinity/units/Echidna-Low.cfg:24 Trinity/units/Echidna-Mid.cfg:21
#: Trinity/units/Hostage.cfg:27 Trinity/units/Ponce.cfg:30
#: Trinity/units/Ponce.cfg:124 Trinity/units/Ponce.cfg:224
#: Trinity/units/Sea-Monsters.cfg:25 Trinity/units/Seth.cfg:21
msgid "..."
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K04_Storm.cfg:808
msgid "We will remove those who resist your will, Echidna..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:824
msgid "Now, dance!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K04_Storm.cfg:836
msgid ""
"Ullien-Del felt a strange sense of purpose and turned his gaze to the "
"defending leaders... Who needs to be removed?"
msgstr ""
#. [option]: speaker=narrator
#: Trinity/scenarios/3_K04_Storm.cfg:838
msgid "Mage Saleanna"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K04_Storm.cfg:842
msgid ""
"Why didn't I see this sooner? Mage Saleanna! There is something you need to "
"know!"
msgstr ""
#. [message]: speaker=Saleanna
#: Trinity/scenarios/3_K04_Storm.cfg:846
msgid "What is it? Approach."
msgstr ""
#. [message]: speaker=Daenyr
#. [message]: speaker=Saleanna
#: Trinity/scenarios/3_K04_Storm.cfg:856 Trinity/scenarios/3_K04_Storm.cfg:943
msgid "Well?"
msgstr ""
#. [option]: speaker=narrator
#: Trinity/scenarios/3_K04_Storm.cfg:925
msgid "General Daenyr"
msgstr ""
#. [message]: speaker=Ullien-Del
#: Trinity/scenarios/3_K04_Storm.cfg:929
msgid ""
"Why didn't I see this sooner? General Daenyr! There is something you need to "
"know!"
msgstr ""
#. [message]: speaker=Daenyr
#: Trinity/scenarios/3_K04_Storm.cfg:933
msgid "What is it?"
msgstr ""
#. [message]: speaker=Ryaeron
#: Trinity/scenarios/3_K04_Storm.cfg:1014
msgid ""
"It is well that the others were not here, never before have I faced such an "
"enemy... No sense of honour, no sense of self... There will be no surrender, "
"they must be destroyed!"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:1018
msgid ""
"(There are others... I need to find out what the lead Mage knows... Well, "
"at least the remainig Elves have regained their senses...)"
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K04_Storm.cfg:1024
msgid "(Indeed...)"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_K04_Storm.cfg:1030
msgid "Interrogate (attack) Ryaeron with Echidna"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:1074
msgid ""
"That'll do it. Clear the bodies, we don't want the other ones to become "
"suspicious."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K04_Storm.cfg:1155
msgid ""
"I've gained power, but I still need an agent who could pass as one of the "
"natives..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_K04_Storm.cfg:1169
msgid ""
"You will not gain the crown - the queen is not here. You've gained nothing..."
msgstr ""
#. [scenario]: id=3_K05
#: Trinity/scenarios/3_K05_Interrogation.cfg:5
msgid "Interrogation"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K05_Interrogation.cfg:24
msgid ""
"Echidna had control of Weldyn, but the human leadership had not been "
"completely present. Still, the capital made a good nest, and the defeated "
"opponents made a good informational resource."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K05_Interrogation.cfg:28
msgid ""
"Keldan himself had no interest in what the Mages had to say, so he went out "
"to check the perimeter and gaze at the stars..."
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K05_Interrogation.cfg:130
msgid "Grumble... Dark skies hide the stars..."
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K05_Interrogation.cfg:135
msgid "The dark clouds are thickest to the north. What is that?"
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K05_Interrogation.cfg:145
msgid "That is not good... (Echidna... Come see this...)"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K05_Interrogation.cfg:152
msgid "What is it? I've just been extracting wonderful news..."
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K05_Interrogation.cfg:156
msgid "Something evil is to the north..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_K05_Interrogation.cfg:160
msgid ""
"Echidna followed Keldan's gaze, then shrank back with fear as she realized "
"upon what she gazed."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/3_K05_Interrogation.cfg:165
msgid ""
"No! How is he... We need to leave! We will head west to obtain the Angry Eye "
"from the human leader..."
msgstr ""
#. [message]: speaker=Keldan_
#: Trinity/scenarios/3_K05_Interrogation.cfg:169
msgid "Yes Echidna, I will round up our bretheren..."
msgstr ""
#. [scenario]: id=3_K06
#: Trinity/scenarios/3_K06_Choice.cfg:6
msgid "A Choice"
msgstr ""
#. [part]
#: Trinity/scenarios/3_K06_Choice.cfg:22
msgid ""
"Bresda led Dardrus and Haldrad to the central Governor's Hall, a place "
"familiar to Haldrad in happier days. Usually, the Hall was a place where the "
"Governor would administer justice and policy in the absence of the Queen. "
"But now it was filled with a ragged crew of deserters and olive-skinned "
"militants."
msgstr ""
#. [part]
#: Trinity/scenarios/3_K06_Choice.cfg:26
msgid ""
"It was all Haldrad could do to hold his tongue at the outrage, but when he "
"saw the winged figure sitting upon the throne, he knew he was in over his "
"head. He hoped his trust in Dardrus was not misplaced..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_K06_Choice.cfg:143
msgid "These visitors came to warn us of something."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_K06_Choice.cfg:148
msgid ""
"We were turned away from an inland city by Khthon, Echidna must have gained "
"a foothold. Those forces were advancing this way."
msgstr ""
#. [message]: speaker=Nemesis_
#: Trinity/scenarios/3_K06_Choice.cfg:153
msgid "This is indeed bad news, thank you for the warning, ... ?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_K06_Choice.cfg:157
msgid ""
"Dardrus. I was a fighter for Lord Ares, though I was not at the mountain top."
msgstr ""
#. [message]: speaker=Nemesis_
#: Trinity/scenarios/3_K06_Choice.cfg:161
msgid ""
"Then you were the one who sent the messenger bird, you can be trusted. As "
"you know, we must head further east. Do you think we would be able to move "
"past the Khthon? Or should the vulnerable forces and prisoners stay here, in "
"more defensible terrain, while I go east by myself?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/3_K06_Choice.cfg:165
msgid "The enemy is strong, but so are the walls of this city..."
msgstr ""
#. [option]: speaker=Dardrus
#: Trinity/scenarios/3_K06_Choice.cfg:167
msgid ""
"But we can't stay here. Let's all go east. note: this branch is "
"incomplete"
msgstr ""
#. [message]: speaker=Nemesis_
#: Trinity/scenarios/3_K06_Choice.cfg:171
msgid ""
"Very well. Bresda, get our people ready to leave. The prisoners too, they "
"may still be useful and we can always dispatch them if they become too much "
"trouble."
msgstr ""
#. [option]: speaker=Dardrus
#: Trinity/scenarios/3_K06_Choice.cfg:185
msgid "And we would only slow you down, our best chances are to fight here."
msgstr ""
#. [message]: speaker=Nemesis_
#: Trinity/scenarios/3_K06_Choice.cfg:189
msgid ""
"Very well. Hold out for as long as you can, I will return with something "
"that should turn the fight in our favour."
msgstr ""
#. [scenario]: id=3_P01
#: Trinity/scenarios/3_P01_Village.cfg:7
msgid "The Island"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P01_Village.cfg:27
msgid ""
"Nemesis had wrecked Echidna, but had not escaped unharmed herself. A mere "
"demigod would have perished in the rain of fireblasts unleashed by the "
"desperate Echidna, but Nemesis was able to stay aloft though with fading "
"strength."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P01_Village.cfg:32
msgid ""
"She shed her heavy, mangled armor, but it was not enough; she had to land. "
"She noticed a small island below, its unnatural triangular shape reminded "
"her of... Could that be one of the Pantheon structures? She would find out."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P01_Village.cfg:165
msgid ""
"The next moments were a blur, but she managed to hit the water in as "
"graceful a dive as could be expected and reach the shore. Her wings were "
"completely ruined, her ribs and shoulder were numb from injury, but she took "
"some comfort that she had managed to hold onto her sword. And it looked like "
"she might need it, for she was near a shipwreck and had been spotted by "
"three humans guarding it."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P01_Village.cfg:170
msgid ""
"They were weak and she killed the two who had run up to her with weapons "
"raised and faces full of evil. But the third was different, and just ran "
"away. Nemesis hacked a covering for her wounded body from the sails of the "
"wreck (show no weakness!) and took off after him."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_P01_Village.cfg:186
#: Trinity/scenarios/3_P02_Entrance.cfg:35 Trinity/scenarios/3_P03_Cave.cfg:56
#: Trinity/scenarios/3_P04_Engine.cfg:46
#: Trinity/scenarios/3_P04p2_Blockage.cfg:42
#: Trinity/scenarios/3_P05_Landing.cfg:63
#: Trinity/scenarios/3_P05_Landing.cfg:328
#: Trinity/scenarios/3_P05_Landing.cfg:414
msgid "Death of Nemesis"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_P01_Village.cfg:190
#: Trinity/scenarios/3_P02_Entrance.cfg:43 Trinity/scenarios/3_P03_Cave.cfg:52
#: Trinity/scenarios/3_P04_Engine.cfg:54
#: Trinity/scenarios/3_P04p2_Blockage.cfg:50
msgid "Death of Ponce"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/3_P01_Village.cfg:194
#: Trinity/scenarios/3_P02_Entrance.cfg:39 Trinity/scenarios/3_P03_Cave.cfg:48
#: Trinity/scenarios/3_P04_Engine.cfg:50
#: Trinity/scenarios/3_P04p2_Blockage.cfg:46
#: Trinity/scenarios/3_P05_Landing.cfg:67
#: Trinity/scenarios/3_P05_Landing.cfg:332
#: Trinity/scenarios/3_P05_Landing.cfg:418
#: Trinity/scenarios/F1a_Onslaught.cfg:52 Trinity/scenarios/F1b_Wesmere.cfg:56
#: Trinity/scenarios/F2a_Air.cfg:70 Trinity/scenarios/F2b_Pass.cfg:51
#: Trinity/scenarios/F2b_Pass.cfg:805 Trinity/scenarios/F3a_Phantom.cfg:56
#: Trinity/scenarios/F4a_Hera.cfg:63 Trinity/scenarios/F5a_Destroyer.cfg:355
#: Trinity/scenarios/F5a_Destroyer.cfg:1487
#: Trinity/scenarios/F5a_Destroyer.cfg:1597
#: Trinity/scenarios/Z_Epilogue.cfg:68
msgid "Death of Bresda"
msgstr ""
#. [side]: type=Bandit, id=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:219
msgid "Garrasca"
msgstr ""
#. [unit]: type=Thief, id=Drandon
#: Trinity/scenarios/3_P01_Village.cfg:244
msgid "Drandon"
msgstr ""
#. [side]: type=Saurian Flanker, id=Izara
#: Trinity/scenarios/3_P01_Village.cfg:257
msgid "Izara"
msgstr ""
#. [side]: type=Primeval Nemesishi, id=Nemesis
#. [side]: type=Primeval Nemesislow, id=Nemesis
#. [side]: type=Primeval Nemesislow, id=Nemesis_
#: Trinity/scenarios/3_P01_Village.cfg:288
#: Trinity/scenarios/3_P02_Entrance.cfg:168
#: Trinity/scenarios/3_P03_Cave.cfg:195 Trinity/scenarios/3_P04_Engine.cfg:175
#: Trinity/scenarios/3_P04p2_Blockage.cfg:160
#: Trinity/scenarios/3_P05_Landing.cfg:133
#: Trinity/scenarios/F1a_Onslaught.cfg:207
#: Trinity/scenarios/F1b_Wesmere.cfg:209 Trinity/scenarios/F2a_Air.cfg:175
#: Trinity/scenarios/F2b_Pass.cfg:199 Trinity/scenarios/F3a_Phantom.cfg:197
#: Trinity/scenarios/F3b_Vrug.cfg:164 Trinity/scenarios/F4a_Hera.cfg:167
#: Trinity/scenarios/F4b_Betrayal.cfg:158
#: Trinity/scenarios/F5a_Destroyer.cfg:156
#: Trinity/scenarios/Z_Epilogue.cfg:118
msgid "Nemesis"
msgstr ""
#. [side]: type=Harridan, id=Bresda_
#. [side]: type=Primevalist Heroine, id=Bresda
#. [unit]: type=Hostage, id=Bresda_a
#: Trinity/scenarios/3_P01_Village.cfg:302 Trinity/scenarios/F3b_Vrug.cfg:225
#: Trinity/scenarios/F5a_Destroyer.cfg:554
msgid "Bresda Varden"
msgstr ""
#. [unit]: type=SouthSeas Pirate, id=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:329
msgid "Ponce"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:363
msgid "On your feet! Enemies attack!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:370
msgid "Up! Everyone up!"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:375
msgid "What's going on?"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:380
msgid "Bresda! We're under attack!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:386
msgid "-hiss- Silence!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:390
msgid "If I have to die, may I ask at whose hand and why?"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P01_Village.cfg:394
msgid "The question took Nemesis by surprise. How could he not know..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:399
msgid "Hang on, Ponce! On your feet, everyone! There be Assassins!"
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:403
msgid "Damn lizards! Did I give the signal!?"
msgstr ""
#. [message]: speaker=Izara
#: Trinity/scenarios/3_P01_Village.cfg:407
msgid "It's not ussss, we're sstill hiding..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:411
msgid "Whaa?"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:419
msgid ""
"Don't tell me you're plotting with the assassins, Garrasca! It was a mistake "
"to take you scoudrels aboard!"
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:423
msgid "We do what we must to survive... I'm sure you understand..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:427
msgid ""
"(whispers) I can save you, human... But in return, you will tell me what I "
"need to know..."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:431
msgid "Yes, anything! (whew!)"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:436
msgid "I'm coming, Bresda! This one is not an assassin!"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:453
msgid ""
"Then he is welcome, I guess. Once we take care of this bastard Garrasca."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:485
msgid ""
"Rise! Show courage and defend yourself, or I will remove your cowardly head!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:492
msgid "Don't hide in the hut, we must rally to fight!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P01_Village.cfg:499
msgid "Is anyone in here?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:506
msgid "Rise! Help your friends!"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:553
msgid ""
"You are a parasite, Garrasca! Do your lizard friends understand that you "
"will turn on them if you defeat us?"
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:557
msgid "You don't need to worry about them..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:565
msgid ""
"I'm wondering where you got that ship that you parasites managed to ruin. "
"Who are the honest sea-folk that we shall avenge?"
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:569
msgid "You are a chatty little whench..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:573
msgid "(Indeed she is, but I think there is a purpose to it...)"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:581
msgid ""
"The other thing I'm wondering is where you got that lizard-man you were "
"eating. Did you steal the ship from lizards?"
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:585
msgid "Don't be ridiculous..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:589
msgid ""
"Ridiculous is stealing a ship, eating the crew, then back-stabbing your "
"rescuers."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:593
msgid "That's not what happened, there was no lizard."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:597
msgid ""
"Izara, there was no lizard, surely you can see what she is trying to do."
msgstr ""
#. [message]: speaker=Izara
#: Trinity/scenarios/3_P01_Village.cfg:601
msgid "We don't ssail. Whoever you ate was not one of usss."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:610
msgid ""
"You know what, it's making sense to me now. You didn't put the lizard man "
"in chains, you probably found him like that."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:614
msgid "Will someone please remove her tongue?"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:618
msgid ""
"Now, a normal person would have let the prisoner go to shore, but that is "
"not your way. You saw the lizard as fresh meat."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:622
msgid "Grr..."
msgstr ""
#. [message]: speaker=Izara
#: Trinity/scenarios/3_P01_Village.cfg:626
msgid ""
"Several moons ago, we were attacked by oness who did not look like you. "
"They had a ship, and took several of our Oracles..."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:630
msgid "Don't listen to her lies! We didn't eat anybody!"
msgstr ""
#. [message]: type=Thug
#: Trinity/scenarios/3_P01_Village.cfg:634
msgid ""
"'We didn't eat anybody'? Do you know how pathetic you sound? You are a "
"fool, Garrasca! Many of us think you need to go."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:640
msgid "I do not need this... Dispatch the traitors."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:651
msgid "That's too bad... I found him amusing."
msgstr ""
#. [message]: speaker=Bresda
#. [message]: speaker=Bresda_
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/3_P01_Village.cfg:655
#: Trinity/scenarios/3_P03_Cave.cfg:587 Trinity/scenarios/F2a_Air.cfg:318
msgid "No!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:669
msgid "I wish I ..."
msgstr ""
#. [message]
#: Trinity/scenarios/3_P01_Village.cfg:683
msgid "Haha! A new home..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:687
msgid "These lizards know nothing, I stumble blindly..."
msgstr ""
#. [message]: speaker=Garrasca
#: Trinity/scenarios/3_P01_Village.cfg:701
msgid "This isn't going well..."
msgstr ""
#. [message]: speaker=Izara
#: Trinity/scenarios/3_P01_Village.cfg:712
msgid "This changes nothing! We will still remove you from this land!"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:716
msgid ""
"Garrasca was a bastard. We had picked up those rogues on a rock not far from "
"here, their joke of a ship had taken on too much water."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:724
msgid ""
"We're clear! I never liked Garrasca, and there had been a schism in our "
"group, but I never thought it would come to this... Thank you for your help, "
"Masked One."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P01_Village.cfg:728
msgid "She-"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:732
msgid ""
"(Ahem!) You are most welcome, however now you can help me. Have you seen any "
"structures or caverns on this island?"
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:736
msgid ""
"Yes, we have seen a cavern, but we did not have a chance to investigate it."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P01_Village.cfg:740
msgid "You will show me this cave..."
msgstr ""
#. [message]: speaker=Bresda_
#: Trinity/scenarios/3_P01_Village.cfg:744
msgid ""
"Well, we need to establish our camp, but I suppose we have time to show you."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_P01_Village.cfg:788
msgid "Grrrah! What are you?"
msgstr ""
#. [message]
#: Trinity/scenarios/3_P01_Village.cfg:800
#: Trinity/scenarios/3_P02_Entrance.cfg:508
msgid ""
"Our friends from the hills have come to assist. Not even the Angel of Death "
"can save them now..."
msgstr ""
#. [scenario]: id=3_P02
#: Trinity/scenarios/3_P02_Entrance.cfg:4
msgid "Cavern Entrance"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P02_Entrance.cfg:20
msgid ""
"Bresda and the shipwrecked sailors showed Nemesis the entrance to the cave. "
"The sailors wanted to head back to their camp and set about mending their "
"ship (it had not gone unnoticed that Nemesis wore pieces of their sail), but "
"it soon became clear that that would not be possible..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_P02_Entrance.cfg:31
msgid "Reach the Entrance"
msgstr ""
#. [side]: type=Drake Flare, id=Augre
#: Trinity/scenarios/3_P02_Entrance.cfg:101
msgid "Augre Toah"
msgstr ""
#. [side]: type=Drake Arbiter, id=Gragtan
#: Trinity/scenarios/3_P02_Entrance.cfg:132
msgid "Gragtan Toah"
msgstr ""
#. [side]: type=Saurian Ambusher, id=Zyzzyx
#: Trinity/scenarios/3_P02_Entrance.cfg:182
msgid "Zyzzyx"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P02_Entrance.cfg:197
msgid ""
"That's the cave entrance up ahead. Good luck exploring. We should be going "
"back to the shore."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P02_Entrance.cfg:201
msgid "(No, you will not...)"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P02_Entrance.cfg:205
msgid "There are more lizards!"
msgstr ""
#. [message]: speaker=Augre
#: Trinity/scenarios/3_P02_Entrance.cfg:209
msgid "They keep pressing inward, they will not go away..."
msgstr ""
#. [message]: speaker=Gragtan
#: Trinity/scenarios/3_P02_Entrance.cfg:213
msgid "Then we will make them disappear."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P02_Entrance.cfg:217
msgid ""
"This island is full of hostile natives. I guess we should stick together for "
"now."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P02_Entrance.cfg:221
msgid "Then we will head into the cavern!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P02_Entrance.cfg:250
msgid "Fire-breathers? Two can play that game."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P02_Entrance.cfg:254
msgid "Yes, fight fire with fire!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P02_Entrance.cfg:258
msgid "You can now recruit Arsonists."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P02_Entrance.cfg:277
msgid "Fire doesn't appear to be so effective..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P02_Entrance.cfg:281
msgid "At least our Lore-Casters can still deal real damage to those things."
msgstr ""
#. [message]: speaker=Zyzzyx
#: Trinity/scenarios/3_P02_Entrance.cfg:382
msgid "Though beat, we were not broken... "
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P02_Entrance.cfg:386
msgid "Them again!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P02_Entrance.cfg:390
msgid ""
"If we can get to the cave, we'll be able to hold them. Or they can hold us, "
"depends upon our new friend's plan."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P02_Entrance.cfg:394
msgid ""
"(She almost sounds like a person capable of reason...) Right, we will be on "
"safer ground once we reach that cave."
msgstr ""
#. [message]: speaker=Gragtan
#: Trinity/scenarios/3_P02_Entrance.cfg:405
msgid "Brother, if you must leave this land, don't forget the Clashers..."
msgstr ""
#. [message]: speaker=Augre
#: Trinity/scenarios/3_P02_Entrance.cfg:409
msgid "Never! And we will not have to leave this land!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P02_Entrance.cfg:437
msgid "Come this way, all of you!"
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_P02_Entrance.cfg:454
msgid "Damn you, Evil One!"
msgstr ""
#. [message]
#: Trinity/scenarios/3_P02_Entrance.cfg:465
msgid "Haha! Vermin die!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P02_Entrance.cfg:479
msgid "That was unfortunate..."
msgstr ""
#. [message]
#: Trinity/scenarios/3_P02_Entrance.cfg:493
msgid "What the hell is this thing?"
msgstr ""
#. [scenario]: id=3_P03
#: Trinity/scenarios/3_P03_Cave.cfg:4
msgid "The Cave"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P03_Cave.cfg:21
msgid ""
"Once the sailors had made it into the cave, Nemesis moved large boulders to "
"cause the entrance to collapse. They were safe from Drakes and Saurians, but "
"could not leave the cavern the way they came."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P03_Cave.cfg:25
msgid ""
"At a short distance into the cave, the path forked into two equally large "
"passages, and Nemesis took the one to the right. This symmetry was common in "
"the Pantheon structures."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P03_Cave.cfg:29
msgid ""
"The path dropped down sharply, heading deep underground, before it ended in "
"a polished marble slab. Nemesis' hopes were confirmed, this was a Pantheon "
"structure. She was a little concerned that the slab did not move aside when "
"she approached."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P03_Cave.cfg:33
msgid ""
"Somewhere off to the side, one of the sailors called out. Word was passed "
"along that he had found and enlarged a hole in the wall that led to a "
"parallel tunnel. While this was a possible way around the slab, parallel "
"tunnels were not in keeping with Pantheon architecture..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_P03_Cave.cfg:44
msgid "Explore the Cave"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:142
msgid "Aitel"
msgstr ""
#. [side]: type=Dwarvish Runemaster, id=Methalas
#: Trinity/scenarios/3_P03_Cave.cfg:163
msgid "Methalas"
msgstr ""
#. [message]
#: Trinity/scenarios/3_P03_Cave.cfg:216
msgid ""
"It looks like this tunnel was carved out more recently than the earlier one."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:220
msgid "Yes... I don't like this, but let us see where it leads."
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:224
msgid "I hear voices, we have company..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P03_Cave.cfg:228
msgid "Sounds like a dwarf."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:232
msgid ""
"What's a 'dwarf'? That name doesn't sound familiar. But they are intruders."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:244
msgid "This abandoned camp gives us a place to gather..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:260
msgid "Dwarf mining operation! That would explain things!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:264
msgid "How does that explain 'things'?"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:268
msgid "They are carving out the metals and ores in this earth-"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:272
msgid "Carving out metals!?"
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:276
msgid "Of course, this ground is full of veins of copper!"
msgstr ""
#. [message]: speaker=Methalas
#: Trinity/scenarios/3_P03_Cave.cfg:280
msgid "Be silent, Aitel!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:284
msgid "(I need to interrogate the loose-lipped leader...)"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P03_Cave.cfg:288
msgid "And of course, by 'interrogate', Nemesis meant 'kill'."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:307
msgid "What is THAT?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:317
msgid "Where did you get that?"
msgstr ""
#. [message]: speaker=Methalas
#: Trinity/scenarios/3_P03_Cave.cfg:321
msgid "We found it... Why should I tell you?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:325
msgid ""
"You didn't just pull metal out of the wall, you plundered the dead! That's "
"what the other one meant by 'live one'!"
msgstr ""
#. [message]: speaker=Methalas
#: Trinity/scenarios/3_P03_Cave.cfg:329
msgid "There were dead, but-"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:333
msgid ""
"CEASE YOUR NOISE! All of your kind will be a sacrifice to the wronged souls "
"of the dead! Not one of you shall leave this cave!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:351
msgid "Flooding... That is a bad sign..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:355
msgid "It looks like there was a bridge, but it has been destroyed."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:359
msgid ""
"The floodwater is deep, but there are a couple of large rocks on the other "
"side."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:376
msgid "I wonder..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:389 Trinity/scenarios/3_P03_Cave.cfg:417
msgid "(Grmph!)"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:404 Trinity/scenarios/3_P03_Cave.cfg:432
msgid "A way for the others to cross..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:445
msgid ""
"This looks like some sort of workshop for forging the metal into ingots for "
"transport..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:458
msgid "Another temporary structure we can use to ready forces."
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:469
msgid "Ah, I guess I'll never get back to Knalga, for now I die."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:473
msgid "Don't be silly, think not of death... Now what are you doing here?"
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:477
msgid ""
"We're taking copper out of the walls, this place is loaded with it! It'll be "
"worth a fortune if we can get it back to the Continent!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:481
msgid ""
"How much copper have you taken? What else have you done here, aside from "
"destroy the copper web?"
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:485
msgid ""
"There was a small chamber with jewels. It almost looked like it would be "
"magical, like it served some purpose, but there were no runes. I'll split it "
"with you, 50/50?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:489
msgid ""
"You destroyed...ARGH! (How many died because of this little rat's actions?)"
msgstr ""
#. [message]: speaker=Aitel
#: Trinity/scenarios/3_P03_Cave.cfg:493
msgid "Ow! You said you wouldn't kill me."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:497
msgid "I never said any such thing!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:513
msgid ""
"The greed and ... audacity of the little hairy ones seals their fate, kill "
"them all!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:535
msgid ""
"Death was too pleasant a fate for them, but there were few options "
"available. Behind the great stone slab is a tomb for those who were killed "
"in their sleep. Let us hope the other path leads to a happier story..."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_P03_Cave.cfg:554
msgid "It's a live one!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P03_Cave.cfg:558
msgid "What do you mean?"
msgstr ""
#. [message]: speaker=Methalas
#: Trinity/scenarios/3_P03_Cave.cfg:562
msgid "Don't answer, $second_unit.name|!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P03_Cave.cfg:573
msgid "If only ..."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P03_Cave.cfg:601
msgid "Bresda!"
msgstr ""
#. [message]
#: Trinity/scenarios/3_P03_Cave.cfg:616
msgid ""
"A fresh supply of miners have arrived, and none too soon. We'll show these "
"harpies!"
msgstr ""
#. [scenario]: id=3_P04
#: Trinity/scenarios/3_P04_Engine.cfg:4
msgid "Engine Room"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04_Engine.cfg:19
msgid ""
"After the dwarves had been completely exterminated, Nemesis headed back up "
"to original path fork with a heavy heart and an unpleasant metallic taste in "
"her mouth. The second path also ended in a marble slab, but this one did "
"slide down into the ground as Nemesis approached."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04_Engine.cfg:23
msgid ""
"Nemesis rushed through the vacant hall to an altar constructed of a variety "
"of gems and metals. A brief ceremony caused the hall and the gems on the "
"altar to glow with an unnatural blue light. The gems formed a map, "
"indicating the status of other Primeval installations. Most gems were faint, "
"indicating a loss, but some were strong blue indicating they were intact but "
"dormant. Four were glowing white, indicating activity. The center white gem "
"represented the one in which Nemesis stood. Two of the others probably "
"represented the chambers that had until recently housed Athanta and Ares and "
"herself."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04_Engine.cfg:27
msgid ""
"But the fourth? She would have to find out. The altar indicated that it was "
"to the East. Ponce and Bresda watched Nemesis move her hands over the gems "
"in a repetitive way for a while before she told them something was wrong and "
"to follow her deeper into the blue-lit cavern. Along the way, Nemesis "
"stopped at a small alcove to retrieve some supplies. Bresda inhaled sharply "
"as Nemesis shed her cloth shroud and donned the new gold plates and rock-"
"wool toga, revealing dark feathered wings."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04_Engine.cfg:31
msgid ""
"Ponce also inhaled sharply, when he saw the look on Breda's face as she "
"gazed upon the winged one. 'Bresda is no fool, but she is far too fascinated "
"with our new friend,' he thought to himself. 'I begin to fear she would not "
"just kill for her, die for her, but would throw the rest of us upon that "
"same altar...'"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_P04_Engine.cfg:42
msgid "Clear out the Engine Room"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Brunin
#: Trinity/scenarios/3_P04_Engine.cfg:113
msgid "Brunin"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Sahrza
#: Trinity/scenarios/3_P04_Engine.cfg:143
msgid "Sahrza"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:191
msgid ""
"This is the Engine Room, all accessible parts of this structure's Engine are "
"here-"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:195
msgid "This island has an Engine? What does that mean?"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04_Engine.cfg:199
msgid "(Hush, Bresda! Do you want her to turn on us?)"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:203
msgid ""
"No, I do not mind the questions. Our structures can move, they would be "
"crushed over the centuries if they could not. The Engine is like a sail that "
"needs no wind, but it is not working now. If we fix it, we move this island "
"East."
msgstr ""
#. [message]: speaker=Brunin
#: Trinity/scenarios/3_P04_Engine.cfg:212
msgid ""
"You are not going anywhere! Brutal killers such as yourselves belong at the "
"bottom of the sea."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:216
msgid "More of them! The little hairy ones have caused so much trouble..."
msgstr ""
#. [message]: speaker=Sahrza
#: Trinity/scenarios/3_P04_Engine.cfg:220
msgid "Hssss...."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:224
msgid "There is something else out there."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:228
msgid "We shall destroy all who damage our Engine!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:244
msgid "All of this water, we could use the skills of-"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04_Engine.cfg:248
msgid "Bresda! What are you doing?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:252
msgid "See those wings? What if that is Ishtu?"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04_Engine.cfg:256
msgid "Foolish girl..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:260
msgid "What are you two talking about?!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:264
msgid "We were discussing strategy. Some of us can swim in this water."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P04_Engine.cfg:272
msgid "You can now recruit Swimmers"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P04_Engine.cfg:325
msgid ""
"Murderous beasts! I only wish had had taken down more of ya. If there be any "
"justice in this world, you will never make it past the reefs..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:329
msgid "Stop babbling!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:333
msgid ""
"They have done so much damage, but now we can think about moving onward."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:337
msgid "Yes! We will strike out and crush those who stand in our way!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04_Engine.cfg:341
msgid "(whispers: Bresda, what are you doing...)"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:366
msgid "That is the last of them. The cavern is clear."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:370
msgid "Well done. Let us see find out why the Engine is dormant."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/3_P04_Engine.cfg:389
#: Trinity/scenarios/3_P04p2_Blockage.cfg:344
msgid "Hhhissss!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P04_Engine.cfg:393
msgid "What the hell are these things?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:397
msgid "Like nothing I've ever seen, but the world has changed..."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04_Engine.cfg:401
msgid "I've seen these before, they can die like anything else."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04_Engine.cfg:405
msgid "This island really has been over-run by reptiles."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:416
#: Trinity/scenarios/3_P04p2_Blockage.cfg:367
#: Trinity/scenarios/3_P05_Landing.cfg:530
msgid "How could this happen..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:430
#: Trinity/scenarios/3_P04_Engine.cfg:444
#: Trinity/scenarios/3_P04p2_Blockage.cfg:381
#: Trinity/scenarios/3_P04p2_Blockage.cfg:395
msgid "They have fought bravely, I should have taken better care..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04_Engine.cfg:460
msgid "What is happening? What have the little hairy beasts managed to do?"
msgstr ""
#. [scenario]: id=3_P04p2
#: Trinity/scenarios/3_P04p2_Blockage.cfg:4
msgid "Blockage"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04p2_Blockage.cfg:23
msgid ""
"Nemesis and the sailors scoured the machinery, looking for signs of damage. "
"As they did so, Ponce spoke to some of the more senior sailors to see if "
"they were as taken with Nemesis as Bresda was. Some, like Bresda, believed "
"Nemesis was one of their old gods come to help. Others were suspicious and "
"shared Ponce's concerns. Word of Ponce's activity reached Bresda, who in "
"turn alerted Nemesis."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P04p2_Blockage.cfg:27
msgid ""
"After concluding that there was no damage above the waterline, Nemesis "
"directed the divers to enter the Engine intake and scout for damage below. "
"The lighting was poor, but the divers found a small pocket of dry rock where "
"a camp could be set up and the individuals less agile in the water could "
"rest..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/3_P04p2_Blockage.cfg:38
msgid "Clear out the Engine intake"
msgstr ""
#. [side]: type=Kraken, id=Kraken
#. [unit_type]: id=Kraken, race=monster
#: Trinity/scenarios/3_P04p2_Blockage.cfg:98 Trinity/units/Sea-Monsters.cfg:4
msgid "Kraken"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Zakzah
#: Trinity/scenarios/3_P04p2_Blockage.cfg:128
msgid "Zakzah"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04p2_Blockage.cfg:176
msgid "It is too dark to see anything. We can't take torches underwater..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:180
msgid ""
"I sometimes forget the limitations of your eyes... I suppose we can use "
"flares, though I will need to pace their use."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04p2_Blockage.cfg:184
msgid "Flares?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:188
msgid "One of these!"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04p2_Blockage.cfg:193
msgid "There is something big moving under the water!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:198
msgid ""
"It may have to do with why the Engine is stalled. We will need to remove it."
msgstr ""
#. [print]
#: Trinity/scenarios/3_P04p2_Blockage.cfg:232
msgid "New Flare"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P04p2_Blockage.cfg:250
msgid "I think I see what is blocking the Engine channel!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:254
msgid "We need to get it out of there."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04p2_Blockage.cfg:265
msgid "I think we've killed it!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:269
msgid ""
"It is still in the way, you will need to cut it up into smaller pieces. The "
"shell will be tough to break apart..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:273
msgid ""
"Ponce, assemble a team and get started on the tentacles. Bresda, come with "
"me, we will get something for cutting that shell."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:280
msgid ""
"(whispers: The Engine should be able to handle the beast now that it cannot "
"cling to the rock. We will not be coming back down here...)"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04p2_Blockage.cfg:293
msgid ""
"(mutters to self: Ponce, I'm sorry you doubted and could not share in our "
"glory...)"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04p2_Blockage.cfg:304
msgid "This is going to be messy... Well, let's get started."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04p2_Blockage.cfg:309
msgid "What was that?! They are starting the Engine!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/3_P04p2_Blockage.cfg:348
msgid "These things have followed us. What do they want?"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/3_P04p2_Blockage.cfg:352
msgid ""
"They probably just like this place as a home and don't want us disturbing "
"things."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P04p2_Blockage.cfg:356
msgid "That is just too bad for them!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P04p2_Blockage.cfg:410
msgid ""
"I've run out of flares. I can't start this Engine by myself, and you who "
"can't see are going to be eaten... This is the end."
msgstr ""
#. [scenario]: id=3_P05
#: Trinity/scenarios/3_P05_Landing.cfg:5
msgid "Landing"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:20
msgid ""
"When Ponce regained consciousness, he was on his back, looking up at the "
"blue sky. He tried to sit up, but could not - he was tied down by white "
"cloth and the pain in his back. As he sank back down, he felt the gentle "
"rocking and heard the slow creaking of a ship in dock."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:24
msgid ""
"Someone must have seen his movement, for soon there were faces peering down "
"into his. Some were the sun-and-salt weathered faces of fishermen. Others "
"were the haggard and pale faces of inland soldiers from a land not his own. "
"Well, at least he was alive and at least they were human ... He passed out."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:28
msgid ""
"When he regained conciousness, he was on a veranda overlooking the sea. A "
"well-dressed man to his left across a small table was also facing the sea. "
"'Welcome back to the land of the living!', he exclaimed."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:32
msgid ""
"You feel better, yes? Good! You said we needed to be prepared for something "
"- something about red-eyed demons... Care to elaborate?"
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:36
msgid ""
"Ponce struggled to recollect his thoughts. He knew the well-dressed man was "
"witholding something, but he was too disoriented to figure out what. He told "
"what he knew of the red-eyed monster named Nemesis and the island with an "
"engine. The well-dressed man nodded and stared out at sea."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:40
msgid ""
"Ponce followed the man's gaze and saw for the first time an island that did "
"not fit with the others. A river ran into the sea, forming a fertile delta "
"where hard-wood trees took root on several small islands made of silt and "
"sand. But one island had few hard-woods, many palm trees, and sharp granite "
"ridges - It was all too familiar..."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:44
msgid ""
"'You must come with me to see the Queen, your experiences could be of use. "
"Do not worry, you will be handsomely compensated.', said the well-dressed "
"man as he stood up to leave. Ponce found he could also stand, so he followed "
"the well-dressed man out to a waiting carriage."
msgstr ""
#. [part]
#: Trinity/scenarios/3_P05_Landing.cfg:48
msgid ""
"Meanwhile, Nemesis was moving the island into a range close enough to make "
"landfall..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:238
msgid "I can see lights of a city..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:243
msgid "And I think I see figures."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:247
msgid ""
"That city is in the way, but we really need to keep moving east and that "
"river looks like it should be large enough for us to continue inland."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P05_Landing.cfg:251
msgid ""
"As if on cue, a brass sparrow flew up to Nemesis and landed on her "
"outstretched hand. Bresda and the sailors heard a tinny melody, but Nemesis "
"must have heard something else."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:257
msgid ""
"Yes, we must head inland, and we must wrest control of this city from those "
"coming to intercept us."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:261
msgid "Alright, you heard her! To arms!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/3_P05_Landing.cfg:265
msgid ""
"The defenses of Elensefar include artillary that will kill any unit that "
"does not move out of the cross-hairs."
msgstr ""
#. [message]: speaker=Raemyr
#: Trinity/scenarios/3_P05_Landing.cfg:299
msgid ""
"The invaders are attacking the Northern District! Don't let them gain a "
"foot-hold!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:303
msgid ""
"It might make things easier for us if we can destroy their rocket mortars."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:318
#: Trinity/scenarios/3_P05_Landing.cfg:404
msgid ""
"Now we take control of their castle. Bring the sceptre of their leader to me."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/3_P05_Landing.cfg:341
#: Trinity/scenarios/3_P05_Landing.cfg:427
msgid "The people of Wesnoth are not easily defeated, intruders!"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/3_P05_Landing.cfg:381
msgid "(They are heading for the castle...)"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:385
msgid "We will gain possession of that sceptre."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/3_P05_Landing.cfg:389
msgid "You will not! We will drive you back into the sea!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:449
msgid "We are defeating them!"
msgstr ""
#. [message]: speaker=Faro
#: Trinity/scenarios/3_P05_Landing.cfg:460
msgid ""
"I don't regret trying to defend the city, they have helped us in the past."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:464
msgid "How touching... Now that's enough out of you."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/3_P05_Landing.cfg:480
msgid "No ..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/3_P05_Landing.cfg:484
msgid "We've defeated their Queen! We have the sceptre!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:488
msgid ""
"Don't kill her. We may need high-value hostages, depending upon how strong "
"the rest of their forces are..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:504
msgid ""
"I feel as strong as my old self... We should think about heading east, but "
"let us consolidate our triumph first..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:508
msgid ""
"The defeated people should know that we do not hold grudges, and anyone "
"willing to join us is welcome. Just set aside your previous understandings, "
"for they are wrong, and know that I can save you."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/3_P05_Landing.cfg:512
msgid "Never!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:516
msgid "You are no longer the leader of your people. This talk is over!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:544
msgid "I should have taken better care..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/3_P05_Landing.cfg:559
msgid ""
"There is something wrong, I think I see Khthon. Echidna has taken control..."
msgstr ""
#. [scenario]: id=F1a
#: Trinity/scenarios/F1a_Onslaught.cfg:5
msgid "Onslaught"
msgstr ""
#. [part]
#: Trinity/scenarios/F1a_Onslaught.cfg:24
msgid ""
"Nemesis took to the sky. Bresda and Haldrad got their respective forces in "
"defensive position. They did not post scouts down the road, because they "
"could not trust anyone who came back."
msgstr ""
#. [part]
#: Trinity/scenarios/F1a_Onslaught.cfg:29
msgid ""
"Just after dawn, the birds fell silent, giving a warning that something was "
"upon them. Not long after, a single elf rider rode up to the front gates. He "
"slowed, but did not stop and did not call out for the guards. As the rider "
"proceeded into the city, one of the defenders got nervous and fired an arrow "
"into his throught. The strange and alien sound that emerged from the elf as "
"he collapsed from his steed made it clear he was not an elf, but a Khthon "
"scout. And so it began..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F1a_Onslaught.cfg:40
msgid "Survive until end of turns."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F1a_Onslaught.cfg:60
msgid "Khthon reach the donjon"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:290
msgid ""
"Our supplies and prisoners are in the central tower, we should be able to "
"withstand a siege for some time. We just need to keep the enemy out."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:294
msgid ""
"That won't be so easy... Try to avoid getting into ranged combat with the "
"beasts, they will turn you like they've turned the elves."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:298
msgid ""
"Ishtu would not give us more than we could handle, those of us who accept "
"her greatness are immune from the evil spirits!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:302
msgid ""
"Do not be cavalier. The marks given to our followers are indeed effective, "
"but I suspect you have not yet faced an enemy such as this... This is your "
"greatest trial."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:306
msgid "(Marks?)"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1a_Onslaught.cfg:310
msgid "The flag of Nemesis flies over this city, but I do not see her."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1a_Onslaught.cfg:314
msgid ""
"Neither do I... If she is so wounded that she cannot lead her forces, we "
"should have no problem acquiring the Angry Eye. Then we can free ourselves "
"of the Nemesis and turn to counter the enemy growing behind us."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1a_Onslaught.cfg:324
msgid ""
"A small but steady stream of our recently acquired allies arrive from "
"Weldyn... We will destroy the city, and bring the Angry Eye to you, Echidna."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:371
#: Trinity/scenarios/F1a_Onslaught.cfg:773
msgid "They've reached our supplies... "
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1a_Onslaught.cfg:375
msgid ""
"Burn and foul the grains, kill anyone you find! We have broken the enemy's "
"spine."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F1a_Onslaught.cfg:379
msgid "Yes ... "
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:383
#: Trinity/scenarios/F1a_Onslaught.cfg:785
msgid "We are done for..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:399
msgid ""
"They are closing in, I hope the winged one gets back soon... (At least, I "
"think I do.)"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:403
msgid "Remember that I am immune to the spell of the enemy."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:445
msgid "There was some mention of prisoners earlier. Who would they be?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:449
msgid "What business is it of yours? Dardrus, your squire is very nosy..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:453
msgid ""
"I... I think he is wondering if we could buy time by handing the prisoners "
"over to the Khthon..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:457
msgid ""
"No! I was merely wondering if they could help us fight, they have just as "
"much to lose as we do."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:461
msgid "That is not for us to decide."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:465
msgid ""
"I agree, we should just make sure the enemy doesn't get us or get into the "
"central keep."
msgstr ""
#. [message]: speaker=Bomb
#: Trinity/scenarios/F1a_Onslaught.cfg:486
msgid "Prince Haldrad! You're alive!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:490
msgid "Yes... Who are you?"
msgstr ""
#. [message]: speaker=Bomb
#: Trinity/scenarios/F1a_Onslaught.cfg:494
msgid ""
"I'm from Weldyn's Mounted Defense Forces. We had to retreat when Weldyn was "
"over-run, we came here to assist the Queen. I have a message from my "
"commander, he needs to coordinate his plans with you."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:498
msgid "Very well. We could use all the help we c-"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:502
msgid "Careful. (This could be another black plume.)"
msgstr ""
#. [message]: speaker=Bomb
#: Trinity/scenarios/F1a_Onslaught.cfg:506
msgid "The enemy is closing in... Please, I can't stay out here!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:597
msgid "I thought so..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:601
msgid ""
"Don't let anyone from the outside past our gates. No matter what they say "
"or plead, they are not one of us!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:605
msgid "(Ishtu save us.)"
msgstr ""
#. [message]: speaker=Bomb2
#: Trinity/scenarios/F1a_Onslaught.cfg:624
msgid ""
"Prince! I'm so glad we made it! We're tired and cold, please let us in."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:628
msgid "Who is 'Us'?"
msgstr ""
#. [message]: speaker=Bomb2
#: Trinity/scenarios/F1a_Onslaught.cfg:632
msgid ""
"We're survivors from Weldyn. The monsters defeated the Council, we barely "
"escaped. I have been sent as a scout, please let me through and the rest "
"will follow."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:636
msgid ""
"We have reason not to trust you... Move to the north and we will help "
"protect you, but do not try to get through the gates."
msgstr ""
#. [message]: speaker=Bomb2
#: Trinity/scenarios/F1a_Onslaught.cfg:640
msgid "But, but... Have mercy on me!"
msgstr ""
#. [message]: speaker=$stopper.id
#: Trinity/scenarios/F1a_Onslaught.cfg:655
msgid "Didn't you hear?! Don't approach the gates!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:727
msgid "Another one..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:731
msgid ""
"Kill anyone that approaches. There is no one else out there, we are alone..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:735
msgid "(It won't be long now, I know She is coming back to save us.)"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1a_Onslaught.cfg:777
msgid "Ha! We win, you lose. Now, where is my old nemesis?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:781
msgid "Not here, unfortunately for us."
msgstr ""
#. [message]: speaker=Bresda
#. [message]: speaker=Dardrus
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:799
#: Trinity/scenarios/F1b_Wesmere.cfg:537 Trinity/scenarios/F2b_Pass.cfg:598
#: Trinity/scenarios/F3a_Phantom.cfg:641 Trinity/scenarios/F3b_Vrug.cfg:586
#: Trinity/scenarios/F4a_Hera.cfg:516 Trinity/scenarios/F4b_Betrayal.cfg:676
#: Trinity/scenarios/F5a_Destroyer.cfg:2602
#: Trinity/scenarios/F5a_Destroyer.cfg:2630
#: Trinity/scenarios/F5a_Destroyer.cfg:2658
#: Trinity/scenarios/F5b_Illusions.cfg:1139
msgid "Oh, what a world..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:827
#: Trinity/scenarios/F1b_Wesmere.cfg:551 Trinity/scenarios/F2b_Pass.cfg:612
#: Trinity/scenarios/F3a_Phantom.cfg:684 Trinity/scenarios/F3b_Vrug.cfg:600
#: Trinity/scenarios/F4a_Hera.cfg:530 Trinity/scenarios/F4b_Betrayal.cfg:690
#: Trinity/scenarios/F5b_Illusions.cfg:1153
msgid "I have no credibility with the winged one, Dardrus was my only hope..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1a_Onslaught.cfg:841
#: Trinity/scenarios/F1b_Wesmere.cfg:565 Trinity/scenarios/F2b_Pass.cfg:626
#: Trinity/scenarios/F3b_Vrug.cfg:614
msgid ""
"We may still survive this Khthon onslaught, but I doubt Nemesis will remain "
"on our side now..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:856
msgid "A shadow blocks the sky... A flying mountain?"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1a_Onslaught.cfg:860
msgid "I've seen that before, it is the work of our red-eyed enemy..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F1a_Onslaught.cfg:864
msgid ""
"All combatants looked up as a floating mass of earth slowly moved into "
"position above them, blotting out any light from the sky."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1a_Onslaught.cfg:875
msgid "We need to leave!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1a_Onslaught.cfg:879
msgid "Right. Fall back!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1a_Onslaught.cfg:893
msgid "The Khthon are scattering, they must be scared of her."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1a_Onslaught.cfg:897
msgid "Yes! Only one could cause mountains to fly! I knew she'd be back!"
msgstr ""
#. [scenario]: id=F1b, id=Nemesis id=Echidna_a 5 ()}, id=Nemesis id=Keldan_a 5 ()}
#: Trinity/scenarios/F1b_Wesmere.cfg:5
msgid "Wesmere's Edge"
msgstr ""
#. [part]
#: Trinity/scenarios/F1b_Wesmere.cfg:24
msgid ""
"Nemesis explained that there was a powerful throne to which they must bring "
"the Sceptre of Fire, or as she called it, the Angry Eye. This throne was "
"far to the east and there was a long trek ahead."
msgstr ""
#. [part]
#: Trinity/scenarios/F1b_Wesmere.cfg:29
msgid ""
"The land was thick with Khthon, so the best path was to swing wide into the "
"sparsely populated mountains to the north. Haldrad was not so familiar with "
"that region, but Dardrus had passed through the area before and knew that "
"there was a high-altitude lake called Vrug, which fed a river flowing "
"east. If they could make it to the lake, the travel should be much easier "
"afterward."
msgstr ""
#. [part]
#: Trinity/scenarios/F1b_Wesmere.cfg:33
msgid ""
"The group would have to navigate around the northern edge of Wesmere Forest, "
"which would surely be a Khthon stronghold. But then they could climb the "
"Hawthryn Pass to Lake Vrug..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F1b_Wesmere.cfg:44
msgid "Wagons reach the Hawthryn Pass."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F1b_Wesmere.cfg:60
msgid "Prisoner Wagon gets attacked by Khthon"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F1b_Wesmere.cfg:64
msgid "Death of Prisoner Wagon"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1b_Wesmere.cfg:306
msgid "That is the pass up ahead..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:316
msgid ""
"These farming villages have seen better days, and I think I see the cause."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:320
msgid "So, Foul Nemesis! Where are you going to with that Eye?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F1b_Wesmere.cfg:324
msgid "It does not matter, just keep your diseased minions away from us."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:328
msgid "No, I will have that Eye."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1b_Wesmere.cfg:332
msgid "Not if we can help it."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1b_Wesmere.cfg:336
msgid "I will make sure you cannot."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F1b_Wesmere.cfg:340
msgid ""
"You will need to keep the enemy away from the prisoners, they cannot defend "
"themselves."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:344
msgid ""
"Once they reach the pass, the wagons will be safe from the enemy coming from "
"the swamp and forest. I just hope we don't encounter orcs or trolls."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F1b_Wesmere.cfg:377
msgid ""
"Remember that the true believers, our fighters and followers, are protected "
"from the Khthon curse. Your seafairing companions and Dardrus's mercenaries "
"are vulnerable."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1b_Wesmere.cfg:487
msgid ""
"Enjoy the puff-weed flowers. An old elvish trick, but still effective "
"against the ignorant."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1b_Wesmere.cfg:491
msgid "Shut your diseased mouth, daemon!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F1b_Wesmere.cfg:506
msgid "*Sneeze!* I can hardly-*Sneeze!*-gahh."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:579 Trinity/scenarios/F2b_Pass.cfg:640
#: Trinity/scenarios/F3b_Vrug.cfg:628 Trinity/scenarios/F4b_Betrayal.cfg:730
msgid ""
"The prisoners are dead... I wonder who they were, might my mother have been "
"among them?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:596 Trinity/scenarios/F2b_Pass.cfg:657
msgid ""
"I shudder to think what that monster has done to those trapped in the "
"wagon..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:620
msgid "The wagons are safe!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F1b_Wesmere.cfg:624
msgid ""
"As if that was important... But the rest of us are faster and should be "
"able to follow."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:674
msgid "They are escaping... We need that Eye!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1b_Wesmere.cfg:678
msgid ""
"It is difficult, no, impossible to get it while it is in the clutches of the "
"winged one. The rest of them are vulnerable, but not her."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:682
msgid "They are vulnerable, aren't they. I wonder if ... ... "
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:686
msgid "That's it! Let's move, Keldan. We must act fast!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F1b_Wesmere.cfg:708 Trinity/scenarios/F2b_Pass.cfg:825
#: Trinity/scenarios/F3b_Vrug.cfg:785 Trinity/scenarios/F4b_Betrayal.cfg:745
msgid "I sense something..."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F1b_Wesmere.cfg:712 Trinity/scenarios/F2b_Pass.cfg:829
#: Trinity/scenarios/F3b_Vrug.cfg:789 Trinity/scenarios/F4b_Betrayal.cfg:749
msgid "I know what this is, scatter!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F1b_Wesmere.cfg:716 Trinity/scenarios/F2b_Pass.cfg:833
#: Trinity/scenarios/F3b_Vrug.cfg:793 Trinity/scenarios/F4b_Betrayal.cfg:753
#: Trinity/scenarios/F5b_Illusions.cfg:1169
msgid "The air turned dark and thick."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F1b_Wesmere.cfg:737 Trinity/scenarios/F2b_Pass.cfg:854
#: Trinity/scenarios/F3b_Vrug.cfg:814 Trinity/scenarios/F4b_Betrayal.cfg:774
#: Trinity/scenarios/F5b_Illusions.cfg:1187
msgid "What is happening?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F1b_Wesmere.cfg:741 Trinity/scenarios/F2b_Pass.cfg:858
#: Trinity/scenarios/F3b_Vrug.cfg:818 Trinity/scenarios/F4b_Betrayal.cfg:778
msgid "I don't know!"
msgstr ""
#. [scenario]: id=F2a
#: Trinity/scenarios/F2a_Air.cfg:6
msgid "The Enemy of My Enemy"
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:23
msgid "The Khthon scattered as a dark floating object filled the sky."
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:27
msgid ""
"After hovering overhead for a while, the mass moved over to a field and "
"settled on the ground, looking like a small, out-of-place, icy mountain. "
"Nemesis emerged from an opening and waved them over."
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:31
msgid ""
"The inside of the mountain looked very similar to the inside of the floating "
"island. Nemesis explained that this island would be safe up in the sky, and "
"the Khthon could not attack the humans. However, that was not a long-term "
"solution for there was no space for raising crops on the island."
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:35
msgid ""
"Echidna had to be struck down if they were to ever find any peace. The "
"island could patrol for gatherings of Khthon (any large animal or humanoid "
"could be assumed to be Khthon by now), and rain down rocks and missiles upon "
"them. When the Khthon were driven to flat terrain, the island would be "
"lowered to crush them."
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:39
msgid ""
"Once Echidna and possibly her elven side-kick were destroyed, the Khthon "
"would stop gathering and forming organized forces. They could then be "
"exterminated like any other predator, and the world would be safe for "
"humans, for Nemesis was not a cruel god like Ares."
msgstr ""
#. [part]
#: Trinity/scenarios/F2a_Air.cfg:43
msgid ""
"That was the plan. It was a good plan, and they would have gotten away with "
"it too, if it hadn't been for the growing cancer just north of Weldyn..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F2a_Air.cfg:58 Trinity/scenarios/F3a_Phantom.cfg:44
msgid "Find and defeat Seth"
msgstr ""
#. [side]: type=Mummy King, id=Amhotep
#. [side]: type=Mummy Pharo, id=Amhotep
#: Trinity/scenarios/F2a_Air.cfg:190 Trinity/scenarios/F3a_Phantom.cfg:248
msgid "Amhotep"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:231
msgid ""
"That damned Primeval airship prevents us from moving out in the open, but if "
"we stay in the trees and jagged terrain, we should be safe."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:235
msgid ""
"We're mostly elves and animals, I don't think keeping to the trees will be a "
"problem. But what do we do about the bad thing from which we flee?"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:239
msgid ""
"We need to get far away from here! Do you realize what will happen if we "
"stay?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:243
msgid "How can I know? What will happen, from what exactly do we flee?"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:247
msgid ""
"We flee one called Seth. Seth and I came here long ago, in a different form "
"- we were one."
msgstr ""
#. [message]: speaker=Keldan_a
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F2a_Air.cfg:251 Trinity/scenarios/F5a_Destroyer.cfg:827
msgid "... (?)"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:255
msgid ""
"If Seth catches me, and we become one again, this world is ruined. Worse "
"than ruined - worse even than if the Primeval Nemesis triumphed. Not only "
"will the Khthon be defeated, there will be no hope, no life. Only void."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:259
msgid "We will not let that happen! Death to Seth, and all those-"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:263
msgid "Silence! Do you see that?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:293
msgid "That is not really a bird, is it..."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2a_Air.cfg:297
msgid "Run!"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F2a_Air.cfg:311
msgid "No... You will come with me..."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:335
msgid "She said Seth was worse than our Nemesis."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:340
msgid "The flying mountain passes overhead! The enemy of my enemy is ..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F2a_Air.cfg:345
msgid ""
"Keldan waved his sword in the air, hoping it would catch enough light to "
"make a noticeable flash."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:371
msgid "I've been spotted..."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:385
msgid "(Don't land on me.)"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F2a_Air.cfg:428
msgid "That is one of the enemy generals!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2a_Air.cfg:432
msgid ""
"(A Khthon, this is strange behaviour for one of them...) What do you want?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:436
msgid ""
"Echidna has been captured by one called Seth, whom she said was a worse "
"enemy than you. Seth wants only void, and for this, he needs to do something "
"to Echidna."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2a_Air.cfg:440
msgid ""
"I don't know the name Seth, but I do know that the Khthon are a broken "
"fragment of a greater evil."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:444
msgid "I think Seth headed south of here."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2a_Air.cfg:448
msgid ""
"Towards the growing storm... This may be Khthon treachery, or it may be the "
"coming of the great evil. Bresda, post your most trusted guards in the sky "
"mountain and I will seal it so that the Khthon cannot enter. We will follow "
"Echidna on foot, for the skies are too turbulent to risk going by air."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F2a_Air.cfg:452
msgid "As you command!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2a_Air.cfg:457
msgid "I assure you, this is not a trick."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F2a_Air.cfg:461
msgid "You'd best keep silent..."
msgstr ""
#. [scenario]: id=F2b
#: Trinity/scenarios/F2b_Pass.cfg:5
msgid "Hawthryn Pass"
msgstr ""
#. [part]
#: Trinity/scenarios/F2b_Pass.cfg:24
msgid ""
"The group headed up the pass, looking back to make sure the Khthon did not "
"follow. It did seem strange that the monsters did not follow, but the "
"terrain was rough and not anything like the swamp or forest that they were "
"accustomed to."
msgstr ""
#. [part]
#: Trinity/scenarios/F2b_Pass.cfg:28
msgid "Could escaping the Khthon be so simple? One could only hope."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F2b_Pass.cfg:39 Trinity/scenarios/F2b_Pass.cfg:793
msgid "Wagons reach the end of the Pass."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F2b_Pass.cfg:55 Trinity/scenarios/F2b_Pass.cfg:809
#: Trinity/scenarios/F3b_Vrug.cfg:53
msgid "Death of Prisoner Wagons"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:169
msgid "Pelandir the Stout"
msgstr ""
#. [side]: type=Orcish Warlord, id=Brako
#: Trinity/scenarios/F2b_Pass.cfg:214
msgid "Brako Araktah"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F2b_Pass.cfg:272
msgid "The big lake is not far now, it should be faster moving after that."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F2b_Pass.cfg:276
msgid ""
"Can we let the prisoners stretch their legs? They've been kept in those "
"carts all day-"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F2b_Pass.cfg:280
msgid "You care so much for the prisoners, who's side are you on?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:284
msgid ""
"The boy is probably a native, and Dardrus lets him whine more than I would, "
"but he has a point. However, now is not the time. There is activity "
"ahead..."
msgstr ""
#. [message]: speaker=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:293
msgid ""
"Like vermin! We leave this post for a year, and the smelly animals move "
"in. Well, this won't do! Back you go, Orcs! You saw our signs, you are "
"trespassing!"
msgstr ""
#. [message]: speaker=Brako
#: Trinity/scenarios/F2b_Pass.cfg:297
msgid ""
"Push off, midget! So you put up some piles of rocks, you think that makes "
"you lord of these hills? YOU are trespassing! Die!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F2b_Pass.cfg:301
msgid "Our path moves right through the middle of their coming battle-field."
msgstr ""
#. [message]: speaker=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:305
msgid "Ho-ho! Human forces!"
msgstr ""
#. [message]: speaker=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:310
msgid ""
"We have not met, but surely you can agree that we need to form a united "
"front against these beasts!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:314
msgid ""
"We will do no such thing! I would exterminate every last one of you "
"little rats!"
msgstr ""
#. [message]: speaker=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:318
msgid ""
"... I wasn't expecting that... Very well, we will fight you too! Never "
"cross a dwarf! I hope you don't plan on progressing up this pass."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F2b_Pass.cfg:322
msgid "We can't sit here, let's get moving."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F2b_Pass.cfg:332
msgid ""
"At least these enemies are familiar. No more of those diseased monsters..."
msgstr ""
#. [message]: speaker=Pelandir
#: Trinity/scenarios/F2b_Pass.cfg:558
msgid "Be wary of that winged monster!"
msgstr ""
#. [message]: speaker=Brako
#: Trinity/scenarios/F2b_Pass.cfg:585
msgid "Stay away from that one!"
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2b_Pass.cfg:674
msgid "Oh my, you are strong! But not so smart!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F2b_Pass.cfg:699
msgid "Ouch! What have ... you ... uh ... "
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F2b_Pass.cfg:703
msgid "You are coming with me!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:714
msgid "No! As if I couldn't feel more hatred for you!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:724
msgid "Coward!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F2b_Pass.cfg:728
msgid "We need to keep moving. Bresda was a brave leader, but-"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:732
msgid "Silence!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F2b_Pass.cfg:736
msgid "She is upset, but we must keep moving..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F2b_Pass.cfg:740
msgid ""
"Nemesis flew into a rage and slaughtered all dwarves and orcs. When done, "
"she fell into an exhausted heap of gore and ruffled feathers. After a few "
"moments, she rose again and directed her frightened followers to continue "
"onward. The goal had not changed, they had still to head east."
msgstr ""
#. [message]: speaker=Echidna_a
#: Trinity/scenarios/F2b_Pass.cfg:774
msgid "End of the line, you cannot pass!"
msgstr ""
#. [message]: speaker=Brako
#: Trinity/scenarios/F2b_Pass.cfg:779
msgid "Who are you?!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F2b_Pass.cfg:783
msgid ""
"You're out of your element, you have made a fatal mistake! I should have "
"slain you long ago, but this ends now!"
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F2b_Pass.cfg:789
msgid "Nemesis slays Echidna."
msgstr ""
#. [scenario]: id=F3a
#: Trinity/scenarios/F3a_Phantom.cfg:5
msgid "Maelstrom"
msgstr ""
#. [part]
#: Trinity/scenarios/F3a_Phantom.cfg:29
msgid ""
"The most trusted guards were posted inside the flying structure, to keep an "
"eye upon the prisoners and to provide a final defense against intruders, "
"should any get through the seal."
msgstr ""
#. [part]
#: Trinity/scenarios/F3a_Phantom.cfg:33
msgid "The rest of the group headed into the source of the dark clouds..."
msgstr ""
#. [side]: type=Mummy Pharo, id=Osirak
#: Trinity/scenarios/F3a_Phantom.cfg:213
msgid "Osirak"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3a_Phantom.cfg:310
msgid "The destruction has grown since I was last here."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F3a_Phantom.cfg:314
msgid "Are we really going to walk into that?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:318
msgid "Yes, we must."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:322
msgid ""
"The dark skies obscure the sun, so although the sun rises high, it may as "
"well be dusk."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F3a_Phantom.cfg:340
msgid "Something is odd about this one. As if it wasn't real..."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/F3a_Phantom.cfg:356
msgid "Who are these people?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:360
msgid "Something about them seems familiar..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F3a_Phantom.cfg:377
msgid ""
"Through the fog, a scream pierced the air. It was a scream of great pain and "
"despair, from one who was not quite human."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:382
msgid "Echidna?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3a_Phantom.cfg:402
msgid "Something is wrong... I - I feel a great pain..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:413
msgid "All of the green-eyed ones are falling..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:422
msgid "That is a very bad sign, the evil must be progressing..."
msgstr ""
#. [message]: speaker=Osirak
#: Trinity/scenarios/F3a_Phantom.cfg:440
msgid "You... cannot kill me. You will pay for your... audacity."
msgstr ""
#. [unstore_unit]
#: Trinity/scenarios/F3a_Phantom.cfg:468
msgid "Empowered"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F3a_Phantom.cfg:473
msgid "Well, this isn't good..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:477
msgid "I will smite that vile thing!"
msgstr ""
#. [message]: speaker=Osirak
#: Trinity/scenarios/F3a_Phantom.cfg:492
msgid "Welcome home..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:496
msgid "Home? What?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F3a_Phantom.cfg:500
msgid "Is that it? The storm appears to be dissipating."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:513
msgid "Was one of the enemy leaders Seth or Echidna?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:517
msgid ""
"No, neither of those were Echidna. Something is not right, this was too "
"easy..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:521
msgid "We should probably head back to the mountain."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/F3a_Phantom.cfg:540
msgid "What?"
msgstr ""
#. [message]: speaker=Bresda
#. [message]: speaker=unit
#: Trinity/scenarios/F3a_Phantom.cfg:552 Trinity/scenarios/F4a_Hera.cfg:364
msgid "What is that?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:562
msgid ""
"I sense a very strong energy coming from it, but I do not know what it is..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:566
msgid "We should probably stay away."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:570
msgid "I agree, we should stay away."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:578
msgid "What if we are too late? Can we possibly stand up to the great evil?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F3a_Phantom.cfg:582
msgid "Hush! Have faith!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:586
msgid "We are not too late, we would know if we were."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:590
msgid ""
"The boy is right, something is odd. It's as if the great evil is holding "
"back."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F3a_Phantom.cfg:594
msgid "But you are a god, how can you not know what is happening?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:598
msgid ""
"Watch your tongue! Nemesis is a god, but just like not every god can deliver "
"the justice of the sword as she can, she cannot know all that other gods "
"know."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:602
msgid ""
"I should not have to explain myself. Others would know the ancient history "
"better, it has not been my concern."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:606
msgid "Believe in me, I shall not abandone my followers in this great test."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:698 Trinity/scenarios/F4a_Hera.cfg:544
msgid ""
"My servant has perished. Dardrus, I must request that you transfer ownership "
"of yours."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3a_Phantom.cfg:702 Trinity/scenarios/F4a_Hera.cfg:548
msgid ""
"Haldrad, I must turn over ownership of you to Nemesis. I wish it were "
"otherwise, but this is how it is."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:706 Trinity/scenarios/F4a_Hera.cfg:552
msgid ""
"('Ownership'? Whatever happens here, I fear we humans have already lost...)"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F3a_Phantom.cfg:732
msgid "What is happening"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3a_Phantom.cfg:736
msgid "Maybe, now, we are too late?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3a_Phantom.cfg:740
msgid "Yes, boy. Now we are too late..."
msgstr ""
#. [scenario]: id=F3b, id=Nemesis id=Keldan_a 5 ()}
#: Trinity/scenarios/F3b_Vrug.cfg:5
msgid "Hope Returns"
msgstr ""
#. [part]
#: Trinity/scenarios/F3b_Vrug.cfg:18
msgid ""
"The group continued onward toward Lake Vrug, watching for Khthon tormentors "
"who never came. Nemesis seemed very upset by the loss of Bresda, which "
"Prince Haldrad thought quite odd. Dardrus explained that it was difficult "
"to understand the minds of the Primeval Gods. He guessed that Nemesis saw "
"Bresda as a favourite pet, the rage would probably pass."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F3b_Vrug.cfg:33
msgid "Defeat Orcish Leaders"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F3b_Vrug.cfg:37
msgid "Keldan kills Bresda"
msgstr ""
#. [side]: type=Orcish Warrior, id=Bomagar
#: Trinity/scenarios/F3b_Vrug.cfg:135
msgid "Bomagar Korag"
msgstr ""
#. [side]: type=Orcish Warlord, id=Vroduna
#: Trinity/scenarios/F3b_Vrug.cfg:248
msgid "Vroduna Korag"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3b_Vrug.cfg:289
msgid "Well, this is the lake."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3b_Vrug.cfg:293
msgid "And what have we there?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:320
msgid ""
"The green-eyed monsters are held up by more of the natives. And they have a "
"live hostage?"
msgstr ""
#. [message]: speaker=Keldan_a
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F3b_Vrug.cfg:334 Trinity/scenarios/F5b_Illusions.cfg:1101
msgid "Out of my way!"
msgstr ""
#. [message]: speaker=Vroduna
#: Trinity/scenarios/F3b_Vrug.cfg:338
msgid "No! We don't want your kind running around here as well!"
msgstr ""
#. [message]: speaker=Bomagar
#: Trinity/scenarios/F3b_Vrug.cfg:356
msgid "Ha! Into the lake with you!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:360
msgid ""
"You! Humans that walk with demons! You will help me reach the other side "
"of this lake, if you want your friend to live..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:364
msgid "I have a better idea. I fly over there and strike you down."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:368
msgid ""
"If you try, I will run her through. You seem to forget that I hate you as "
"much as you hate me. I will do what damage I can."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3b_Vrug.cfg:372
msgid "(We will need to get close to him, though I know not how...) "
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3b_Vrug.cfg:376
msgid ""
"(Some of Bresda's people can swim, but I doubt they could get close enough.)"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:380
msgid ""
"I expect you to make some effort to push back the orcs, so that I may pass. "
"And remember, don't try anything clever."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:487
msgid "Why are you out here alone? Where is Echidna?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:491
msgid ""
"Your friend has all of her fingers, right now. If you keep talking, that "
"can change..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:499
msgid ""
"No prying questions, but I want some proof your hostage is alive and well."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:503
msgid "Fair enough."
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F3b_Vrug.cfg:507
msgid "I am alive, though I wish I were elsewhere."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:522
msgid ""
"You think acting crazy will somehow intimidate me? I will not take this "
"from you!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:530 Trinity/scenarios/F3b_Vrug.cfg:570
msgid ""
"Grrr! This quest no longer matters. I will continue on my own. Do "
"whatever you need to do, Dardrus."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:552
msgid ""
"Part of our deal is that you clear out these orcs, not that you sit there "
"and hope they wipe us out."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:562
msgid "Which seems to be what you are doing! Bad move!"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F3b_Vrug.cfg:643
msgid "Grrr..."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:647
msgid "That's a good start..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3b_Vrug.cfg:678
msgid "We've cleared the orcs out of your way, why don't you let her go now?"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:682
msgid "You will let us pass, then I will let her go."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3b_Vrug.cfg:686
msgid "What choice do we have?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:690
msgid ""
"I'm losing patience! I will let you pass, but don't look back... I will "
"strike you like lightning!"
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F3b_Vrug.cfg:735
msgid "You kept your word, I'll keep mine. She is free."
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F3b_Vrug.cfg:751
msgid "The bastard drugged me, I'm still unsteady on my feet."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:755
msgid ""
"You're safe, it will pass. Now, I will go dispatch that green-eyed cretin!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3b_Vrug.cfg:759
msgid ""
"Nemesis, recent events don't make much sense to me. Why did he kidnap her, "
"then let her go in exchange for help with forces he and Echidna could have "
"easily defeated?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F3b_Vrug.cfg:763
msgid "It is a trap!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F3b_Vrug.cfg:767
msgid ""
"He probably wants Nemesis to chase after him, so that we are separated. "
"Then Echidna will strike."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F3b_Vrug.cfg:771
msgid ""
"What kind of god would I be if I let that happen... Very well, when you are "
"rested and able, we will head down the river."
msgstr ""
#. [scenario]: id=F4a
#: Trinity/scenarios/F4a_Hera.cfg:6
msgid "Hera Awakes"
msgstr ""
#. [part]
#: Trinity/scenarios/F4a_Hera.cfg:24
msgid ""
"Meanwhile, back in the flying structure, the prisoners felt their last "
"chance of escape was now, while there was only a light guard."
msgstr ""
#. [part]
#: Trinity/scenarios/F4a_Hera.cfg:28
msgid ""
"They taunted the guards, in the hopes that the guards would open the door to "
"beat them. One of them finally lost it and opened the door to do just that. "
"He regretted his brash action as Caldera, whom he had not considered much of "
"a threat, knocked his feet out from under him."
msgstr ""
#. [part]
#: Trinity/scenarios/F4a_Hera.cfg:32
msgid ""
"Though the guards were better fighters, they were outnumbered and overcome. "
"The prisoners soon found they could not leave the mountain the way they had "
"been brought in. In their subsequent explorations, they found a passageway "
"that ended in a large stone slab, which slid aside at their approach..."
msgstr ""
#. [part]
#: Trinity/scenarios/F4a_Hera.cfg:36
msgid ""
"Meanwhile, back on the ground, Nemesis' and Haldrad's forces were heading "
"back to the airship from the center of the dissipating maelstrom. They knew "
"that what they had just gone through did not solve anything, but it was not "
"clear what needed to be done. Nemesis was a little shaken by the mummy's odd "
"words, but felt that once back in the safety airship, she'd be able to put "
"it into the past."
msgstr ""
#. [part]
#: Trinity/scenarios/F4a_Hera.cfg:40
msgid ""
"Unfortunately, she was not able to test that idea. The group started "
"trudging up the melting snow hills of the airship, but felt an ominous "
"energy coming from the ship..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F4a_Hera.cfg:51 Trinity/scenarios/Z_Epilogue.cfg:56
msgid "Gain entrance to the airship (move to one of the holes near top of map)"
msgstr ""
#. [objectives]
#: Trinity/scenarios/F4a_Hera.cfg:69 Trinity/scenarios/Z_Epilogue.cfg:70
msgid "Do not stay in the keeps for too long."
msgstr ""
#. [side]: type=Primeval Hera, id=Hera
#: Trinity/scenarios/F4a_Hera.cfg:144 Trinity/scenarios/F5a_Destroyer.cfg:524
#: Trinity/scenarios/Z_Epilogue.cfg:95
msgid "Hera"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:190
msgid ""
"We need to regain control of this structure, it will be very bad for you if "
"this ship rises too high into the sky and you are still out here."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4a_Hera.cfg:194
msgid ""
"All of the ice comes from being high in the sky, so any frosty terrain is "
"part of the ship."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F4a_Hera.cfg:198
msgid ""
"I promise you, those guards I left behind were good men! They cannot be "
"doing this to us!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:208
msgid ""
"No, it is not them. If we are lucky, it is stowaways who have overpowered "
"your guards."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4a_Hera.cfg:212
msgid "And if we are not lucky?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:216
msgid ""
"Dardrus! The insolence of your human is reflecting poorly upon you, I "
"suggest you teach him to hold his tongue."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4a_Hera.cfg:220
msgid ""
"I'm sorry, Nemesis. He is not fully trained in our ways, but he will learn."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:224
msgid ""
"Right. Then, let us get to one of the entrances before the mountain rises "
"too high! You should not dally too long in the encampments."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F4a_Hera.cfg:232
msgid "I hear a strange vibration..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:236
msgid ""
"The ship getting ready to rise, you do not want to be on the nearby ground."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4a_Hera.cfg:244
msgid "The rumbling is getting stronger."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:274
msgid ""
"We're now airborn. The air will get thin and cold, but the heat exchangers "
"can provide some comfort."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:374
msgid ""
"That is a sign we are unlucky. The goal is the same: we need to get inside!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:383
msgid "We are entering the clouds, our vision will be obscured."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F4a_Hera.cfg:424
msgid "You cannot stay outside, you need to get to one of the entrances."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F4a_Hera.cfg:443
msgid "Well, I've made it to an entrance. I'll-"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F4a_Hera.cfg:455
msgid "So... Just what is going on, Nemesis?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:459
msgid "Queen Hera! I can - I had no time to awaken you. If y-"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F4a_Hera.cfg:463
msgid ""
"Silence! I'm not stupid... You thought you could use my mountain without my "
"permission - if I remained asleep, you had free reign. Free reign to build "
"an army to overthrow me and gain the loyalty of our kind for your new "
"dynasty..."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F4a_Hera.cfg:467
msgid ""
"Well, you are not the first to have tried this. I shall deal with you and "
"your co-conspirators as I have dealt with any other would-be usurper. And I "
"assure you, I won't be forgiving! You will all wish you had died in battle!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F4a_Hera.cfg:471
msgid ""
"Nemesis knew Hera meant what she said. She had to make a decision, and she "
"decided to flee. She would try to free the others, but for now she needed to "
"abandon them."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:477
msgid "I will come back for you, be strong!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F4a_Hera.cfg:484
msgid "(No...)"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4a_Hera.cfg:488
msgid "(hrmph)"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F4a_Hera.cfg:567
msgid "I feel light-headed..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4a_Hera.cfg:571
msgid "I need to lay down..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4a_Hera.cfg:576
msgid "We've risen too high, they are going to die."
msgstr ""
#. [scenario]: id=F4b
#: Trinity/scenarios/F4b_Betrayal.cfg:5
msgid "Betrayal"
msgstr ""
#. [part]
#: Trinity/scenarios/F4b_Betrayal.cfg:18
msgid ""
"The group headed east, along the outlet from Lake Vrug. But eventually the "
"humans needed to sleep, so they stopped. Nemesis watched Bresda breathing "
"in her sleep, and her thoughts wandered to Echidna and what schemes she "
"could possibly be up to."
msgstr ""
#. [part]
#: Trinity/scenarios/F4b_Betrayal.cfg:22
msgid ""
"Nemesis did not need to sleep, but even a powerful being such as herself can "
"get lost in thought. Her attention snapped back to the present when she "
"heard someone shouting. It was then that she noticed that Bresda was gone, "
"as was the Sceptre."
msgstr ""
#. [side]: type=Seth, id=Seth
#. [side]: type=Seth, id=Seth_il
#. [unit_type]: id=Seth, race=phantom_egypt
#: Trinity/scenarios/F4b_Betrayal.cfg:254
#: Trinity/scenarios/F5b_Illusions.cfg:100
#: Trinity/scenarios/F5b_Illusions.cfg:528 Trinity/units/Seth.cfg:5
msgid "Seth"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4b_Betrayal.cfg:293
msgid "Bresda! What are you doing?!"
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F4b_Betrayal.cfg:297
msgid ""
"I wasn't sure if you would notice. It seems you didn't... Something very "
"bad is coming this way. I need this Sceptre to fight it off."
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F4b_Betrayal.cfg:312
msgid ""
"And you have been quite a thorn in my side. It is time for our last battle."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4b_Betrayal.cfg:317
msgid "You are..."
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F4b_Betrayal.cfg:322
msgid "Yes, you've figured it out. But not before I got the Eye!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4b_Betrayal.cfg:327
msgid "Now you see why the Khthon must be exterminated... "
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4b_Betrayal.cfg:331
msgid "As if I needed any convincing!"
msgstr ""
#. [message]: speaker=Bresda_a
#: Trinity/scenarios/F4b_Betrayal.cfg:335
msgid "We don't have much time..."
msgstr ""
#. [message]: speaker=Echidna_b
#: Trinity/scenarios/F4b_Betrayal.cfg:348
msgid "Try to defeat me one last time, my Nemesis!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4b_Betrayal.cfg:352
msgid "You..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4b_Betrayal.cfg:356
msgid "Look who else is here."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F4b_Betrayal.cfg:360
msgid ""
"The winged nemesis is strong, but the others are weak and we don't need them "
"nipping at our ankles, so killl them!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4b_Betrayal.cfg:364
msgid "Charming..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4b_Betrayal.cfg:512
msgid "No running away this time, Slippery One!"
msgstr ""
#. [message]: speaker=Echidna_b
#: Trinity/scenarios/F4b_Betrayal.cfg:516
msgid "I don't intend to run, I intend to destroy you-"
msgstr ""
#. [message]
#: Trinity/scenarios/F4b_Betrayal.cfg:562
msgid "Where did they go?!"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F4b_Betrayal.cfg:566
msgid ""
"To another world, where we can make our preparations. Echidna thinks having "
"a glimmering trinket will allow her to defeat me, but that cannot happen. "
"She cannot defeat me any more than I can defeat her."
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F4b_Betrayal.cfg:571
msgid ""
"This world will not exist much longer, I shall make it part of something far "
"better."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4b_Betrayal.cfg:581
msgid "That sounds bad, we should follow them!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4b_Betrayal.cfg:585
msgid ""
"They are different than us, we may be torn apart if we step into that hole..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F4b_Betrayal.cfg:589
msgid ""
"We'll be torn apart up here, if that magic corpse is to be believed. "
"Release the prisoners! All who wish to show their love for this land will "
"follow me, into the hole!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4b_Betrayal.cfg:593
msgid "Though not well crafted, those words may still be wise."
msgstr ""
#. [message]: speaker=temp_1b
#: Trinity/scenarios/F4b_Betrayal.cfg:624
msgid "Ahh, it's good to be out of that cramped thing..."
msgstr ""
#. [message]: speaker=temp_1a
#: Trinity/scenarios/F4b_Betrayal.cfg:628
msgid "My son, I was beginning to think you'd let me pass away in there-"
msgstr ""
#. [message]: speaker=temp_1c
#: Trinity/scenarios/F4b_Betrayal.cfg:632
msgid "What's that?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F4b_Betrayal.cfg:649
msgid "We can't stay here."
msgstr ""
#. [message]: speaker=Keldan_a
#: Trinity/scenarios/F4b_Betrayal.cfg:704
msgid "Grrr!"
msgstr ""
#. [message]: speaker=Echidna_b
#: Trinity/scenarios/F4b_Betrayal.cfg:715
msgid ""
"His death is a shallow victory for you, for no matter how many brave Khthon "
"you kill, your kind will not last much longer. The future, if it exists, is "
"ours."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F4b_Betrayal.cfg:719
msgid "Silence!"
msgstr ""
#. [scenario]: id=F5a
#: Trinity/scenarios/F5a_Destroyer.cfg:6
msgid "Destroyer"
msgstr ""
#. [part]
#: Trinity/scenarios/F5a_Destroyer.cfg:20
msgid ""
"Nemesis was not proud of leaving her followers in the clutches of Hera, but "
"did not know what to do about it. She felt drawn back to the ruined earth "
"near Weldyn, there may be answers there..."
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F5a_Destroyer.cfg:35
msgid "Death of "
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:177
msgid "This place has remained static..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:182
msgid "I cannot explain it, but there must be something to that swirl..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/F5a_Destroyer.cfg:190
msgid "I knew you'd come back, my dear Nemesis..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:195
msgid "You... I should kill you, but you are dead... Is this the great evil?"
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/F5a_Destroyer.cfg:200
msgid "'Evil' is such a harsh word..."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/F5a_Destroyer.cfg:205
msgid "Some would say you are 'evil'."
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F5a_Destroyer.cfg:212
msgid "It is a matter of perspective. We would not say you are evil, Nemesis."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:217
msgid "Who are you?"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F5a_Destroyer.cfg:222
msgid ""
"Forgive me, I am Seth. You are looking unsteady on your feet, so I'll keep "
"it brief:"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F5a_Destroyer.cfg:226
msgid ""
"Echidna and I are not what we once were, it seems, and lack the strength to "
"realize our true form. You are strong, and can help push us over the edge."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:230
msgid "Why... would I want to do that?"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F5a_Destroyer.cfg:234
msgid ""
"You will gain unimaginable power, you will be the strong arm of the new "
"existence. Join us and we will form an omnipresent Trinity."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:238
msgid "No... I don't like this. I'm leaving!"
msgstr ""
#. [message]: speaker=Seth
#: Trinity/scenarios/F5a_Destroyer.cfg:248
msgid "You do not have that choice."
msgstr ""
#. [message]: speaker=Echidna
#: Trinity/scenarios/F5a_Destroyer.cfg:254
msgid "Let bygones be bygones, my former Nemesis..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:259
msgid "For the first time in her life, Nemesis was truely scared..."
msgstr ""
#. [message]: speaker=Nemesis
#. [message]: speaker=Nemesis_
#: Trinity/scenarios/F5a_Destroyer.cfg:291
#: Trinity/scenarios/F5a_Destroyer.cfg:2485
msgid "Snarl!"
msgstr ""
#. [scenario]: id=F5a2, id=Hera 62 20}, id=Nemesis 63 21}, id=Nemesis facing nw}, id=Hera facing se}
#: Trinity/scenarios/F5a_Destroyer.cfg:306
msgid "Finale"
msgstr ""
#. [part]
#: Trinity/scenarios/F5a_Destroyer.cfg:328
msgid ""
"The forces of the Primeval goddess rounded up the demoralized humans and "
"locked them in cave-like dungeons. The humans noticed that Dardrus was not "
"locked in with them. They wondered if he had also abandoned them, and was "
"negotiating a special deal to save his own skin."
msgstr ""
#. [part]
#: Trinity/scenarios/F5a_Destroyer.cfg:332
msgid "They needn't have worried about that..."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F5a_Destroyer.cfg:343
msgid "Escape the Airship"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F5a_Destroyer.cfg:359
#: Trinity/scenarios/F5a_Destroyer.cfg:1491
#: Trinity/scenarios/F5a_Destroyer.cfg:1601
msgid "Death of Tanyche"
msgstr ""
#. [objectives]
#: Trinity/scenarios/F5a_Destroyer.cfg:361
msgid "Tanyche can open locked gates."
msgstr ""
#. [side]: type=Primeval Driver, id=Kordun
#: Trinity/scenarios/F5a_Destroyer.cfg:580
msgid "Kordun"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:651
msgid ""
"Your no-good ringleader isn't here, so I will have to use you as the example!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:661
msgid "Rrrr..."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:665
msgid ""
"If you beg for forgiveness, this pain will be over... Tell me what damage "
"you have done -"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:703
msgid "Snarl!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:723
msgid "Hera! Noxea a porcua! Arun drenda a Nemesis, buera no lokeo."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:727
msgid "Ashah? Geha ante."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:731
msgid ""
"It seems your ring-leader is back. I should keep you alive until she reaches "
"the throne-room, she should see your grovelling."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:784
msgid "Ghan tradte a hara"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:788
msgid "Axia kye, Hera!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:793
msgid "Rauke oussa!"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:797
msgid "Geha, so..."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:802
msgid "You! ... Dardrus ... come!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:806
msgid ""
"The enemy guard opened the cell door and beckoned Haldrad through. Haldrad "
"figured his time had come, but the surprised response of the guard down the "
"tunnel gave him some hope..."
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:811
msgid "Nax! Prokya ne?!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:815
msgid "We... move..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:823
msgid "I thank you, but I cannot leave my men behind. Can you free them too?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:831
msgid "Right, you don't really speak the language of my land... Maybe..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:835
msgid ""
"Haldrad pointed to his new friend's key ring, then jabbed his finger "
"emphatically at the two visible cell doors. The guard's gaze followed his "
"gesticulations with slight disapproval, then grinned reassuringly and "
"fingered the key-ring."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:840
msgid "Come."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:883
msgid ""
"Stop! Before we go any further, we need to think about what we are doing."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:887
msgid "What? We are escaping prison!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:891
msgid ""
"Yes, well, we are trying to escape a god! We are up in the air, there is no "
"escape! Have you thought of that?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:895
msgid ""
"Uhm, well, our new friend mentioned Dardrus by name, maybe he is a god too. "
"Would you have us sit in our cells before our executions?"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:899
msgid ""
"No, you are right... Nemesis will come to save us, but she will only help us "
"if we try to help ourselves. We will go on now..."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:912
#: Trinity/scenarios/F5a_Destroyer.cfg:945
#: Trinity/scenarios/F5a_Destroyer.cfg:966
#: Trinity/scenarios/F5a_Destroyer.cfg:987
#: Trinity/scenarios/F5a_Destroyer.cfg:1007
#: Trinity/scenarios/F5a_Destroyer.cfg:1030
#: Trinity/scenarios/F5a_Destroyer.cfg:1052
#: Trinity/scenarios/F5a_Destroyer.cfg:1073
#: Trinity/scenarios/F5a_Destroyer.cfg:1100
#: Trinity/scenarios/F5a_Destroyer.cfg:1198
#: Trinity/scenarios/F5a_Destroyer.cfg:1340
#: Trinity/scenarios/F5a_Destroyer.cfg:1385
msgid "Velto!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:929
msgid "Come with us, Bresda! We're going to get out of here."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:933
msgid "I never thought I'd be so glad to see you again..."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1122
msgid "Velto! Agora..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1126
msgid "I guess we are free of the dungeon- wait!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1162
msgid "Where are they off to in such a hurry?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1181
msgid "It seems there is some trouble to the left."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1185
msgid "Trouble for them. What if it's Nemesis come to rescue us?"
msgstr ""
#. [unit]: type=Battle Queen_, id=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1204
msgid "Caldera"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1219
msgid "Mother! You are alive!"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1223
msgid ""
"Yes, Hera found my 'pretenses at regality' amusing and kept me as a pet."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1227
msgid "Well, now we have a chance to escape, come with us!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1247
msgid "Velto! Dardrus..."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1262
msgid "Dyera chi."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1266
msgid "Dardrus, you are not looking so healthy. What happened?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1270
msgid ""
"Hera was very angry with Nemesis... But Nemesis had escaped, so Hera had to "
"settle for the next-best-thing..."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1295
#: Trinity/scenarios/F5a_Destroyer.cfg:1310
#: Trinity/scenarios/F5a_Destroyer.cfg:1325
msgid "Velto- edras?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1299
#: Trinity/scenarios/F5a_Destroyer.cfg:1314
#: Trinity/scenarios/F5a_Destroyer.cfg:1329
msgid "What does that mean? She won't open the gate..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1303
msgid ""
"We haven't explored these chambers, maybe that has something to do with it."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1318
msgid ""
"It means she thinks we are leaving someone behind. And that would be "
"dishonourable."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1333
msgid ""
"Do we even know why she is helping us? Maybe there is an answer in some "
"corner we haven't explored."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1344
msgid "That tunnel should lead away from Hera, but who knows where it leads..."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1348
msgid ""
"I think I know. I saw that tunnel after I escaped from the holding pen your "
"friend there put us in..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1352
msgid "Stop glaring at me!"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1356
msgid "... It was a dead end."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1389
msgid ""
"I recognize this! This is the prison where we were held. There were some "
"symbols on the floor, the chamber must have had some purpose other than "
"imprisonment. But I know not what that would be."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1393
msgid ""
"We need a way off this mountain, so let us hope it has something to do with "
"transport to the ground."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1397
msgid "Heck of a leader you are..."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1401
msgid "You be quiet!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1441
msgid "Akka, Dardrus!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1453
msgid "She wants me to follow her. It is hard to talk in front of everyone."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1457
msgid ""
"Hah! I've heard this story before! But this is not the time, I would think."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1461
msgid "Ha ha!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1465
msgid "Hrmm. Dardus, make your way to your meeting, but remember where we are."
msgstr ""
#. [message]: speaker=Dardus
#: Trinity/scenarios/F5a_Destroyer.cfg:1469
msgid "(Humans ...) Ask yourselves why she is helping us."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F5a_Destroyer.cfg:1475
msgid "Escape the airship"
msgstr ""
#. [objective]: condition=lose
#: Trinity/scenarios/F5a_Destroyer.cfg:1495
#: Trinity/scenarios/F5a_Destroyer.cfg:1605
msgid "Death of Caldera"
msgstr ""
#. [objectives]
#: Trinity/scenarios/F5a_Destroyer.cfg:1497
msgid "Move Dardrus to the village Tanyche went to."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1516
msgid "$keyguard.name|!"
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:1551
msgid "That was quick!"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1555
msgid "Guffaw! It's like that sometimes."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1559
msgid "Mother!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1563
msgid ""
"Cease your snide comments. $keyguard.name| explained to me how this room "
"works, and I have a translation."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1567
msgid ""
"This chamber is a cargo hold, that ring is for teleportation to the ground. "
"We can seal Hera and the thing that used to be Nemesis in here, while we "
"transport down to the ground."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1571
msgid "We have been very lucky. How do we teleport to the ground?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1575
msgid ""
"Someone must stand upon each of the two markers near the wall, while the "
"person to be teleported stands in the circle."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1579
msgid ""
"That person will be exchanged with some object on the ground below. "
"Normally, that object would be chosen from the steering room, but we cannot "
"do that, so it will be random. We need to remove whatever it is from the "
"circle before the next person can go."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/F5a_Destroyer.cfg:1585
msgid "Teleport Heros to ground"
msgstr ""
#. [objectives]
#: Trinity/scenarios/F5a_Destroyer.cfg:1607
msgid ""
"Whatever is exchanged for the teleported unit will need to be moved before "
"the next one can go."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:1628
msgid "I recognize this place, it's the steering room."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1632
msgid "The Sceptre should be down there somewhere."
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1662
msgid "(The engines are failing, we are going down...) Hera!"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:1668
msgid "The Eye is gone! I'll try to land the structure before we crash..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:1680
msgid "The Eye is no longer here, we need to leave..."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:1685
msgid ""
"Go, fly from here! We will find the little thieves and gain the Angry Eye!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:1697
msgid "What are you doing!?"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:1702
msgid "You..."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:1716
msgid "You will not triumph over me, your reward is death!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:1743
msgid "Are you insane? We don't have time for this!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5a_Destroyer.cfg:1760
msgid "Skreee!"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1855
msgid "Away I go!"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1886
msgid "Ghahua?"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1900
msgid "(Whaaa?)"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1914
msgid "What is this?!"
msgstr ""
#. [message]: speaker=Bresda
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1947
#: Trinity/scenarios/F5a_Destroyer.cfg:2089
msgid "What kind of leader would I be if I left my supporters behind?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:1951
msgid ""
"-(cough)- You understand, I never agreed to sacrifice myself for you. I "
"want off this ship too."
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1955
msgid "Kha - aha!"
msgstr ""
#. [message]: speaker=Dardus
#: Trinity/scenarios/F5a_Destroyer.cfg:1973
msgid "I'm not sacrificing myself for you..."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/F5a_Destroyer.cfg:1977
msgid "You'd leave your own mother behind?"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:1981
msgid "Gre tana..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:1987
msgid ""
"Most of us are off the ship, but how can we keep the ring active without "
"someone on the symbols?"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:1991
msgid ""
"We can't! You go, we'll keep the rings active for you, then do our best to "
"make sure the enemy can't follow."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2095
msgid ""
"How will we get everyone off the ship if we need to keep someone posted at "
"the symbols?"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:2099
msgid ""
"It can't be done! You go, we'll keep the rings active for you, then do our "
"best to make sure the enemy can't follow."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:2218
msgid "Let's remove this junk..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:2248
msgid ""
"There are some cables for connecting the Sceptre to a device, it should be "
"the Queen who decides what to do..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:2260
msgid ""
"The Sceptre is connected to machinery by wires. Maybe they are using power "
"from the gem? Well, I can't leave it here."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:2277
msgid "Grrrah!!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:2281
msgid ""
"That Sceptre is a valuable power source, so I'd imagine that thing is coming "
"after it. I'd also imagine the ship was using the power of the Angry Eye, so "
"the airship has become unstable."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2285
msgid "Then let us get out of here!"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:2290
msgid "The vermin make such a mess, they'd better not touch the Eye..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5a_Destroyer.cfg:2335
msgid "Grrrr!"
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:2340
msgid "Grethke klos!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2344
msgid "They've come back this way, we should not hang around."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2348
msgid "I feel sorry for any of our people still outside the tunnel..."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:2416
msgid "We've seen those before..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2420
msgid "It seems the assault is not Nemesis, come to save us."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:2424
msgid "Nyx, akka! Akka!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2428
msgid "I wish I knew what that meant."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2432
msgid "I think it means she wants us to not proceed north."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2436
msgid "Right, then we should not go up there."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5a_Destroyer.cfg:2466
msgid "There's more trouble ahead."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2470
msgid "That's not Nemesis, is it?"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2489
msgid "She has changed."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2493
msgid "This was a mistake..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2516
msgid "That sounded like it came from north of here."
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:2520
msgid "Sha! Ana, akka!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2524
msgid ""
"She points on down the tunnel... I guess we keep on, I really have no idea "
"where we are going..."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:2551
msgid ""
"I don't know how you escaped, but I will not make the same mistake twice! "
"Kill them!"
msgstr ""
#. [message]
#: Trinity/scenarios/F5a_Destroyer.cfg:2562
msgid "Tek na, Hera... Neanat orum Nemesis, tek na..."
msgstr ""
#. [message]: speaker=Hera
#: Trinity/scenarios/F5a_Destroyer.cfg:2566
msgid ""
"Very well, I must take care of Nemesis, but my forces will dispatch you."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5a_Destroyer.cfg:2591
msgid "Such language..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2616
msgid "Mother, no!"
msgstr ""
#. [message]: speaker=Key Guard
#: Trinity/scenarios/F5a_Destroyer.cfg:2644
msgid "Noxa..."
msgstr ""
#. [message]: speaker=Bresda
#: Trinity/scenarios/F5a_Destroyer.cfg:2670
msgid "This is a strange feeling..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5a_Destroyer.cfg:2674
msgid ""
"I think the airship is falling! The attackers must have found a way to bring "
"it down..."
msgstr ""
#. [scenario]: id=F5b
#: Trinity/scenarios/F5b_Illusions.cfg:5
msgid "Illusions"
msgstr ""
#. [part]
#: Trinity/scenarios/F5b_Illusions.cfg:17
msgid ""
"As the remnants of Haldrad's forces were disappearing into the hole, the sky "
"was turning dark and roiling with clouds. A violent wind picked up and "
"tossed man and beast like litter. Regardless of where heading into the hole "
"took them, everyone knew staying behind was not an option."
msgstr ""
#. [part]
#: Trinity/scenarios/F5b_Illusions.cfg:21
msgid ""
"Those who went into the hole tried to slide down the side, but violent "
"forces pulled them away and tossed them about. It was very disorienting and "
"not how what one would expect falling to feel. Eventually, each person came "
"to a more-or-less gentle landing in an icy cavern."
msgstr ""
#. [time]: id=ice_cave
#: Trinity/scenarios/F5b_Illusions.cfg:29
msgid "Ice Cave"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:138
msgid "That was confusing... What is this place?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:142
msgid "I'm ... not really sure. Something doesn't make sense."
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5b_Illusions.cfg:171
msgid "Aye, am I looking down upon the world? We are up in the air?"
msgstr ""
#. [message]: speaker=unit
#: Trinity/scenarios/F5b_Illusions.cfg:175
msgid "Oh, that looks familiar!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:185
msgid ""
"Odd that it is just sitting there... Well, we can't loiter up here, so we "
"might as well pick up the sceptre."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/F5b_Illusions.cfg:210
msgid ""
"Prince! You are walking into a trap! This is the work of the outsider, "
"Ishtu save us!"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:214
msgid "Who are you? What are you talking about?"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/F5b_Illusions.cfg:218
msgid ""
"I was a prisoner on one of your wagons. I had been a countryman of Bresda "
"Varden, with whom you are acquainted. A demon imposter walked amongst you, "
"pretending to be the winged god Ishtu. Poor Bresda and many of her "
"followers were fooled and tried to have those of us with clear eyes killed."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:222
msgid "Well then, you'll be glad to know-"
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/F5b_Illusions.cfg:226
msgid ""
"I know! But though the winged demon was an imposter, I'm afraid the rest of "
"the enemy is not! The outsider is awakening and will destroy all. Yet it "
"toys with us. I know not why."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:230
msgid ""
"Nemesis was not an imposter, you do not know as much as you think. However, "
"there is much truth to what you say."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:234
msgid ""
"We need to keep moving, unless either of you have a suggestion as I can "
"actuallly act upon? ... ... No? Well then, let's keep moving."
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:286
msgid "Ha! Lured by your shiny little playthings..."
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:298
msgid "I could destroy you now, but I need your help..."
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:302
msgid "Of course, I cannot tell you any more than that. Sweet dreams..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:310
msgid "My vision is clouded and my head spins, what is he doing to us?"
msgstr ""
#. [scenario]: id=F5b_b
#: Trinity/scenarios/F5b_Illusions.cfg:322
msgid "Illusions II"
msgstr ""
#. [part]
#: Trinity/scenarios/F5b_Illusions.cfg:334
msgid ""
"A cold wind blew through the halls of the ice-cave, and everyone lost "
"consciousness."
msgstr ""
#. [part]
#: Trinity/scenarios/F5b_Illusions.cfg:338
msgid ""
"When they awoke, they were in a torn land under an oddly red and dark sky."
msgstr ""
#. [time]: id=tri_red
#: Trinity/scenarios/F5b_Illusions.cfg:346
msgid "Red Sky"
msgstr ""
#. [objectives]
#: Trinity/scenarios/F5b_Illusions.cfg:372
msgid ""
"This scenario can be played, but it is not really done. It will be revised."
msgstr ""
#. [side]: type=Primeval Warrior, id=Puppet_P
#: Trinity/scenarios/F5b_Illusions.cfg:451
msgid "Korus"
msgstr ""
#. [side]: type=Mummy Pharo, id=Puppet_F
#: Trinity/scenarios/F5b_Illusions.cfg:499
msgid "Hambotep"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:558
msgid "Now what? Where are we now?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:562
msgid "I'm not sure, it almost doesn't look like our world."
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/F5b_Illusions.cfg:572
msgid ""
"A dry, raspy, and sinister cackle could be heard floating through the thick "
"fog."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:576
msgid "That must be the strange lich..."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:580
msgid "It sounded like it came from the north."
msgstr ""
#. [message]
#: Trinity/scenarios/F5b_Illusions.cfg:584
msgid ""
"That's the only direction we can go anyway, we are surrounded by cliffs."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:636
msgid ""
"There is something strange with these, they are not my kind, despite "
"appearances."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:640
msgid "A different tribe?"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:644
msgid ""
"Tribes? What are you talking about? I am noting that these are not what "
"they seem. They are imposters."
msgstr ""
#. [message]: speaker=second_unit
#: Trinity/scenarios/F5b_Illusions.cfg:660
msgid ""
"I'll be glad when we don't have to face these things anymore. Not the sort "
"of enemy I thought I'd be fighting."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:759
msgid "Ponce! ... That thing just grabbed him..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:832
msgid "Dardrus! ... That thing just grabbed him..."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:893
msgid ""
"Seth has Echidna, but they cannot reunite as he wishes because she has been "
"corrupted by her time amongst us. They came here, but the door is sealed..."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:897
msgid "Re-unite? In what way is she corrupted? What is that a door to?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:901
msgid ""
"I don't know how she's corrupted, I don't think Seth does either. But he "
"gloated that he had a way to find out - before fleeing into that gate. I "
"tried to follow but it disappeared."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:910
msgid "The door has opened..."
msgstr ""
#. [message]: speaker=Bad_Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:932
msgid ""
"Lady Nemesis! Seth is on the other side of this and vulnerable, but it is a "
"strange land with no solid ground. Those of us who are locked onto solid "
"earth cannot reach him, but you could easily strike him down and stop him if "
"you act fast!"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:936
msgid "Then there is no time to lose!"
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:955
msgid ""
"She's powerful, but foolish. Echidna needs to settle a score with her, and "
"really, she would only cause distraction here. Let us commence!"
msgstr ""
#. [message]: speaker=Bad_Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:964
msgid "Prepare to die, Princeling"
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:968
msgid "Dardrus, what are you doing?"
msgstr ""
#. [message]: speaker=Bad_Ponce
#: Trinity/scenarios/F5b_Illusions.cfg:972
msgid "We are not here to chat, we are here to kill you!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:1006
msgid "Ugh, I'm glad to be out of that thing's grip."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/F5b_Illusions.cfg:1038
msgid "I felt as if under a curse, but I'm free now?"
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:1080
msgid "I've seen all I need, the corruption is undone."
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:1092
msgid ""
"It was a trap, I fought a deadly illusion... But it is gone, and I still "
"stand!"
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/F5b_Illusions.cfg:1096
msgid "But we've failed, the destroyer has been reconstituted. I-"
msgstr ""
#. [message]: speaker=Seth_il
#: Trinity/scenarios/F5b_Illusions.cfg:1111
msgid ""
"Well fought, but now I am free of this strange existance - Echidna and I can "
"go back to our true form. So long."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/F5b_Illusions.cfg:1119
msgid "I hear a rushing sound, my eyes fail me... This is the end?"
msgstr ""
#. [message]: speaker=Nemesis
#: Trinity/scenarios/F5b_Illusions.cfg:1124
msgid "No, I feel there is something..."
msgstr ""
#. [scenario]: id=Epilog_b
#. [scenario]: id=Epilogue
#: Trinity/scenarios/Z_Epilogue.cfg:6 Trinity/scenarios/Zb_Epilogue.cfg:6
msgid "Epilogue"
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:24
msgid ""
"On the ground, the damage to the airship was more visible. Whether it was "
"part of the Destroyer's plan or a result of removing the Sceptre from its "
"cradle in the steering chamber could not be known, but small explosions and "
"flames were breaking out on the lower section. The airship started to sink, "
"but then it shot higher into the sky before busrting into a great flame."
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:28
msgid ""
"The flaming mountain flew higher into the sky until it burst into a radiant "
"ball of energy as brilliant a sun. Seconds turned to minutes, minutes turned "
"to hours, hours passed and it sank below the horizon..."
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:32
msgid ""
"Some time later, it rose in the east, no less brilliant than before. As it "
"did so, the ghosts disappeared. Haldrad could only hope it was because "
"their world was no longer under threat..."
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:37
msgid ""
"Phantoms and Khthon seemed to have disappeared, their essence apparently "
"tied up in the flying fireball. The devastated realm of Wesnoth was soon "
"repopulated as the new sun provided more light for the plants and food was "
"plentiful. That the Royalty of Weldyn had not only survived the struggles, "
"but had turned disaster into opportunity, cemented the position of Weldyn as "
"the reigning power."
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:41
msgid ""
"Queen Caldera oversaw the initial rebuilding of Wesnoth, and was succeeded "
"by King Haldrad. Bresda and the sailors assisted in the design and "
"construction of new ships, and when the Navy was reconstituted, the South-"
"Seas sailors were given two warships and two transport ships in which they "
"sailed off to the southwest. Dardrus and Tanyche were warry of staying alone "
"among the humans for too long, so they headed off to the north in the hopes "
"of finding other survivors from Ares' forces."
msgstr ""
#. [part]
#: Trinity/scenarios/Z_Epilogue.cfg:45
msgid ""
"This is no doubt not the official history of the creation of Naia, but that "
"is because history is but a tale written by the victors. As those involved "
"in this story passed on, the true story was forgotten. At least it all "
"turned out well in the end."
msgstr ""
#. [part]
#: Trinity/scenarios/Zb_Epilogue.cfg:18
msgid ""
"Haldrad's eyes were blinded by a seering white light and his thoughts were "
"overwhelmed by the sound of a rushing wind. Or was it the roaring of blood "
"in his head? With a resigned stoicism, he waited for it to end; for his "
"existance to end."
msgstr ""
#. [part]
#: Trinity/scenarios/Zb_Epilogue.cfg:22
msgid ""
"And then, abruptly, everything did end. But he was still alive to notice "
"it. Then he felt a hand touch his arm, and his senses came back. He was "
"laying on the ground..."
msgstr ""
#. [part]
#: Trinity/scenarios/Zb_Epilogue.cfg:26
msgid ""
"He got to his feet and looked around. He was near the river they had camped "
"by when Bresda stole the Sceptre. There were people scattered all over, "
"some were standing, some were sprawled on the ground. Almost all of them "
"looked confused."
msgstr ""
#. [objective]: condition=win
#: Trinity/scenarios/Zb_Epilogue.cfg:37
msgid "blah"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/Zb_Epilogue.cfg:108
msgid "You're awake! I was worried you'd been brained."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/Zb_Epilogue.cfg:112
msgid "No, my brain is fine... How did we get back here?"
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/Zb_Epilogue.cfg:116
msgid ""
"Just after you opened the prison wagons (I hope to never see one of those "
"again) a powerful wind blew and tossed everything about. Anyone who was not "
"a fool got down to the ground, I saw not what happened as the winds blewover "
"head."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/Zb_Epilogue.cfg:120
msgid "I see you have the Sceptre..."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/Zb_Epilogue.cfg:124
msgid ""
"When the wind calmed and skies cleared, we that survived saw bodies and "
"litter strewn about. To our surprise and relief, the bodies were not "
"corpses but merely people sleeping. The Sceptre was found and brought to "
"me, and here we are now, the sleeping bodies are awakening."
msgstr ""
#. [message]: speaker=Ponce
#: Trinity/scenarios/Zb_Epilogue.cfg:129
msgid "Up in the sky! A new sun?"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/scenarios/Zb_Epilogue.cfg:133
msgid ""
"All looked up to see what did indeed appear to be a new sun. The awe "
"started to give way to confusion, which could give way to panic if someone "
"didn't do something."
msgstr ""
#. [message]: speaker=Haldrad
#: Trinity/scenarios/Zb_Epilogue.cfg:138
msgid "It ... looks like we ... made it out of there just in time."
msgstr ""
#. [message]: speaker=Dardrus
#: Trinity/scenarios/Zb_Epilogue.cfg:142
msgid ""
"Indeed, is that the dying enemy? Your Sceptre has tainted the foul outsider."
msgstr ""
#. [message]: speaker=Caldera
#: Trinity/scenarios/Zb_Epilogue.cfg:146
msgid ""
"We have defeated the plague and insanity that had threatened this realm. "
"Now we must rebuild, but first let us make our way to Elensefar to recover "
"our strength. This new light shall give us new opportunity, let us rise to "
"the occasion."
msgstr ""
#. [unit_type]: id=Trinity Avatar, race=phantom_spirit
#. [unit_type]: id=Trinity Avatar2, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:5 Trinity/units/Ancient_Avatar.cfg:151
msgid "Avatar"
msgstr ""
#. [unit_type]: id=Trinity Avatar, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:22
msgid ""
"This is a representation of something not of this world. The entity it "
"represents uses it to interact with those that are of this world. Why it "
"uses this particular form is a mystery, though it probably has something to "
"do with the first contact.\n"
"Special Note: This unit cannot be killed."
msgstr ""
#. [regenerate]: id=immortal
#: Trinity/units/Ancient_Avatar.cfg:37 Trinity/units/Ancient_Avatar.cfg:183
#: Trinity/units/Primeval_Hera.cfg:36 Trinity/units/Primeval_Nemesis-Hi.cfg:45
#: Trinity/units/Trinity_Destroyer.cfg:378
msgid "immortal"
msgstr ""
#. [regenerate]: id=immortal
#: Trinity/units/Ancient_Avatar.cfg:38 Trinity/units/Ancient_Avatar.cfg:184
#: Trinity/units/Primeval_Hera.cfg:37 Trinity/units/Primeval_Nemesis-Hi.cfg:46
#: Trinity/units/Trinity_Destroyer.cfg:379
msgid ""
"immortal:\n"
"This unit heals 99 HP per turn. If poisoned, it will remove the poison."
msgstr ""
#. [attack]: type=impact
#: Trinity/units/Ancient_Avatar.cfg:47
msgid "dark staff"
msgstr ""
#. [attack]: type=arcane
#: Trinity/units/Ancient_Avatar.cfg:56
msgid "remorse"
msgstr ""
#. [unit_type]: id=Trinity Avatar2, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:168
msgid ""
"This is a representation of something not of this world.\n"
"Special Note: This unit cannot be killed."
msgstr ""
#. [attack]: type=blade
#: Trinity/units/Ancient_Avatar.cfg:229
msgid "wind lash"
msgstr ""
#. [unit_type]: id=Trinity Claw, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:382
msgid "Evil Claw"
msgstr ""
#. [unit_type]: id=Trinity Claw, race=phantom_spirit
#. [unit_type]: id=Trinity Fist, race=phantom_spirit
#. [unit_type]: id=Trinity Flame, race=phantom_spirit
#. [unit_type]: id=Trinity Whirl, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:398 Trinity/units/Ancient_Avatar.cfg:565
#: Trinity/units/Ancient_Avatar.cfg:664 Trinity/units/Ancient_Avatar.cfg:829
msgid "This is a representation of something not of this world."
msgstr ""
#. [attack]: type=arcane
#: Trinity/units/Ancient_Avatar.cfg:440
msgid "claw"
msgstr ""
#. [attack]: type=arcane
#: Trinity/units/Ancient_Avatar.cfg:450 Trinity/units/Ancient_Avatar.cfg:715
msgid "blast"
msgstr ""
#. [unit_type]: id=Trinity Fist, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:549
msgid "Evil Fist"
msgstr ""
#. [attack]: type=impact
#: Trinity/units/Ancient_Avatar.cfg:607
msgid "fist"
msgstr ""
#. [unit_type]: id=Trinity Whirl, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:648
msgid "Evil Whirl"
msgstr ""
#. [attack]: type=blade
#: Trinity/units/Ancient_Avatar.cfg:706
msgid "lash"
msgstr ""
#. [unit_type]: id=Trinity Flame, race=phantom_spirit
#: Trinity/units/Ancient_Avatar.cfg:813
msgid "Evil Whisp"
msgstr ""
#. [attack]: type=cold
#: Trinity/units/Ancient_Avatar.cfg:871
msgid "chill"
msgstr ""
#. [attack]: type=cold
#: Trinity/units/Ancient_Avatar.cfg:883
msgid "cold gust"
msgstr ""
#. [unit_type]: id=Trinity Ball, race=mechanical
#: Trinity/units/Ball.cfg:5
msgid "Spark"
msgstr ""
#. [unit_type]: id=Trinity Ball, race=mechanical
#: Trinity/units/Ball.cfg:19
msgid "A spark of light..."
msgstr ""
#. [unit_type]: id=Battle Queen, race=human
#. [unit_type]: id=Battle Queen_, race=human
#: Trinity/units/Battle_Queen.cfg:4 Trinity/units/Battle_Queen_.cfg:4
msgid "female^Battle Queen"
msgstr ""
#. [unit_type]: id=Battle Queen, race=human
#. [unit_type]: id=Battle Queen_, race=human
#: Trinity/units/Battle_Queen.cfg:32 Trinity/units/Battle_Queen_.cfg:32
msgid ""
"The daughter of a landowner from the east, the young queen was sold into "
"marriage to a prince 30 years her senior in order to ensure an important "
"trade pact. Not one to wallow in self-pity, she siezed the bad fortune and "
"twisted it into opportunity. Once the Prince became King, his reign lasted "
"all of one season before he died in his sleep. Many suspected Queen Caldera "
"was responsible, but none dared speak of it for she carried the King's child "
"and the King had no brothers to take the crown. By the time Prince Haldrad "
"was born, Caldera had secured enough followers and defenders that her reign "
"was secure."
msgstr ""
#. [unit_type]: id=Harridan, race=south-seas_human
#: Trinity/units/Bresda.cfg:5
msgid "female^Harridan"
msgstr ""
#. [attack]: type=blade
#: Trinity/units/Bresda.cfg:28 Trinity/units/Bresda.cfg:114
#: Trinity/units/Bresda.cfg:201
msgid "pick"
msgstr ""
#. [unit_type]: id=Termagant, race=south-seas_human
#: Trinity/units/Bresda.cfg:77
msgid "female^Termagant"
msgstr ""
#. [unit_type]: id=Virago, race=south-seas_human
#: Trinity/units/Bresda.cfg:163
msgid "female^Virago"
msgstr ""
#. [unit_type]: id=Primevalist Heroine, race=primevalist_human
#: Trinity/units/Bresda.cfg:250
msgid "female^Heroine"
msgstr ""
#. [unit_type]: id=Primevalist Heroine, race=primevalist_human
#: Trinity/units/Bresda.cfg:271
msgid ""
"A leader of the sailors from the south has become a lieutenant of the "
"Primeval Nemesis. Like the other humans in the service of the Primeval, she "
"has been given a tattoo to ward off the effects of the Khthon disease."
msgstr ""
#. [unit_type]: id=Trinity Cannon, race=human
#: Trinity/units/Cannon.cfg:5
msgid "Rocket Mortar"
msgstr ""
#. [unit_type]: id=Primeval Chariot, race=primeval
#: Trinity/units/Chariot.cfg:4
msgid "Chariot"
msgstr ""
#. [unit_type]: id=Dardrus, race=primeval
#: Trinity/units/Dardrus.cfg:5
msgid "Spy"
msgstr ""
#. [unit_type]: id=Dardrus, race=primeval
#: Trinity/units/Dardrus.cfg:19
msgid ""
"The Spies are separate from the main forces and have to blend in with the "
"enemy, so they adopt some of the enemy's habits and tactics.\n"
"Special Note:"
msgstr ""
#. [unit_type]: id=Dardrus2a, race=primeval
#: Trinity/units/Dardrus.cfg:76
msgid "Observer"
msgstr ""
#. [advancement]: id=bmr_amla_defense
#: Trinity/units/Dardrus.cfg:93
msgid "Max HP bonus +2, Max XP +30%, Fire/Cold Resistance +10"
msgstr ""
#. [advancement]: id=bmr_amla_missile
#: Trinity/units/Dardrus.cfg:125
msgid "Max HP bonus +2, Max XP +20%, Missile Attack +2"
msgstr ""
#. [advancement]: id=bmr_amla_arcane_missile
#: Trinity/units/Dardrus.cfg:155
msgid "Max HP bonus +2, Max XP +20%, Arcane Attack +3"
msgstr ""
#. [advancement]: id=bmr_amla_arcane
#: Trinity/units/Dardrus.cfg:185
msgid "Max HP bonus +1, Max XP +30%, Arcane Missile (New Attack)"
msgstr ""
#. [effect]: type=arcane
#: Trinity/units/Dardrus.cfg:207
msgid "arcane missile"
msgstr ""
#. [unit_type]: id=Dardrus2a, race=primeval
#: Trinity/units/Dardrus.cfg:255
msgid ""
"The Observers study the ways of the enemy, and have begun to explore foreign "
"methods of attack. They have this freedom while they are on their own.\n"
"The Primeval are not well versed in the magical arts, but neither are they "
"completely ignorant. This allows them to learn magical attacks quickly, "
"though they will never be able to figure out how to heal, or cure the poison "
"in others.\n"
"Because most mages wear robes and cloaks, the Observers wear a cloak too. "
"Maybe it helps cast spells, maybe it doesn't.\n"
"Special Note:"
msgstr ""
#. [unit_type]: id=Dardrus2b, race=primeval
#: Trinity/units/Dardrus.cfg:376
msgid "Vanguard"
msgstr ""
#. [advancement]: id=bmr_amla_defense
#: Trinity/units/Dardrus.cfg:393
msgid "Max HP bonus +2, Max XP +30%, Arcane Resistance +10"
msgstr ""
#. [advancement]: id=bmr_amla_mace
#: Trinity/units/Dardrus.cfg:424
msgid "Max HP bonus +2, Max XP +20%, Club Attack +2"
msgstr ""
#. [advancement]: id=bmr_amla_sling
#: Trinity/units/Dardrus.cfg:453
msgid "Max HP bonus +2, Max XP +20%, Rock Attack +2"
msgstr ""
#. [unit_type]: id=Dardrus2b, race=primeval
#: Trinity/units/Dardrus.cfg:480
msgid ""
"The Vanguard operates far from the rest of the Primeval forces, and must use "
"whatever supplies are available.\n"
"Special Note:"
msgstr ""
#. [attack]: type=impact
#: Trinity/units/Dardrus.cfg:500 Trinity/units/Wagon.cfg:31
msgid "rock"
msgstr ""
#. [attack]: type=fire
#: Trinity/units/Echidna-Low.cfg:43 Trinity/units/Echidna-Mid.cfg:40
msgid "fire"
msgstr ""
#. [unit_type]: id=Echidna, race=khthon
#. [unit_type]: id=Trinity Echidna, race=khthon
#: Trinity/units/Echidna.cfg:21 Trinity/units/Trinity_Echidna.cfg:21
msgid ""
"Echidna is said to be the mother of all Khthon monsters, though whether the "
"term 'mother' has any meaning when applied to the Khthon is unknown. In any "
"case, she is certainly one of their leaders and a very powerful spirit. The "
"identity of her victim has allowed her a greater understanding of the "
"thoughts and weaknesses of the more modern races."
msgstr ""
#. [attack]: type=cold
#. [attack]: type=fire
#: Trinity/units/Echidna.cfg:58 Trinity/units/Trinity_Echidna.cfg:64
msgid "psyche"
msgstr ""
#. [unit_type]: id=Haldrad Commander, race=human
#. [variation]: id=Haldrad Commander, race=human
#: Trinity/units/Haldrad-Commander.cfg:4
#: Trinity/units/Haldrad-Commander.cfg:148
msgid "Commander"
msgstr ""
#. [unit_type]: id=Haldrad Commander, race=human
#. [variation]: id=Haldrad Commander, race=human
#: Trinity/units/Haldrad-Commander.cfg:27
#: Trinity/units/Haldrad-Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [unit_type]: id=Haldrad Fighter, race=human
#. [variation]: id=Haldrad Fighter, race=human
#: Trinity/units/Haldrad-Fighter.cfg:4 Trinity/units/Haldrad-Fighter.cfg:33
msgid "Fighter"
msgstr ""
#. [unit_type]: id=Haldrad Fighter, race=human
#: Trinity/units/Haldrad-Fighter.cfg:18
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
"one day."
msgstr ""
#. [variation]: id=Haldrad Fighter, race=human
#: Trinity/units/Haldrad-Fighter.cfg:46
msgid ""
"Young and brash, Fighters fight with a sword, and are vulnerable to attack "
"from enemies. However they have the potential to become great warriors one "
"day."
msgstr ""
#. [unit_type]: id=Haldrad Lord, race=human
#. [variation]: id=Haldrad Lord, race=human
#: Trinity/units/Haldrad-Lord.cfg:4 Trinity/units/Haldrad-Lord.cfg:175
msgid "Lord"
msgstr ""
#. [unit_type]: id=Haldrad Lord, race=human
#. [variation]: id=Haldrad Lord, race=human
#: Trinity/units/Haldrad-Lord.cfg:28 Trinity/units/Haldrad-Lord.cfg:199
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "
"leadership skills, and improve the fighting ability of all adjacent lower-"
"level units."
msgstr ""
#. [unit_type]: id=Hostage, race=primevalist_human
#: Trinity/units/Hostage.cfg:5
msgid "female^Hostage"
msgstr ""
#. [unit_type]: id=Keldan, race=khthon
#: Trinity/units/Keldan.cfg:4
msgid "Khthon Marshal"
msgstr ""
#. [unit_type]: id=Keldan, race=khthon
#: Trinity/units/Keldan.cfg:26
msgid ""
"The longevity and natural intelligence of elves make them apt for military "
"matters, even when they have become host to the Khthon."
msgstr ""
#. [unit_type]: id=SouthSeas Pirate, race=south-seas_human
#: Trinity/units/Ponce.cfg:4
msgid "Pirate"
msgstr ""
#. [attack]: type=blade
#: Trinity/units/Ponce.cfg:49 Trinity/units/Ponce.cfg:144
#: Trinity/units/Ponce.cfg:244
msgid "cutlass"
msgstr ""
#. [unit_type]: id=SouthSeas Corsair, race=south-seas_human
#: Trinity/units/Ponce.cfg:98
msgid "Corsair"
msgstr ""
#. [unit_type]: id=SouthSeas Seadog, race=south-seas_human
#: Trinity/units/Ponce.cfg:196
msgid "Seadog"
msgstr ""
#. [unit_type]: id=Primeval Hera, race=primeval
#: Trinity/units/Primeval_Hera.cfg:5
msgid "Pantheon Queen"
msgstr ""
#. [unit_type]: id=Primeval Hera, race=primeval
#: Trinity/units/Primeval_Hera.cfg:21
msgid ""
"Hera is the surviving ruler of the Primevals...\n"
"Special Note: This unit cannot be killed."
msgstr ""
#. [attack]: type=arcane
#. [attack]: type=cold
#: Trinity/units/Primeval_Hera.cfg:58 Trinity/units/Primeval_Nemesis-Hi.cfg:64
#: Trinity/units/Primeval_Nemesis-Low.cfg:51
#: Trinity/units/Primeval_Nemesis-Mid.cfg:51
#: Trinity/units/Trinity_Destroyer.cfg:397
msgid "glare"
msgstr ""
#. [unit_type]: id=Primeval Nemesishi, race=primeval
#: Trinity/units/Primeval_Nemesis-Hi.cfg:5
msgid "Pax Nemesis"
msgstr ""
#. [unit_type]: id=Primeval Nemesishi, race=primeval
#: Trinity/units/Primeval_Nemesis-Hi.cfg:29
msgid ""
"Nemesis has triumphed the adversary, and will usher in a new age of Law and "
"Order. There are just a few loose ends in need of tying...\n"
"Special Note: This unit cannot die."
msgstr ""
#. [attack]: type=blade
#: Trinity/units/Primeval_Nemesis-Hi.cfg:77
#: Trinity/units/Primeval_Nemesis-Mid.cfg:64
#: Trinity/units/Trinity_Destroyer.cfg:410
msgid "chakram"
msgstr ""
#. [unit_type]: id=Primeval Nemesislow, race=primeval
#. [unit_type]: id=Primeval Nemesismid, race=primeval
#: Trinity/units/Primeval_Nemesis-Low.cfg:5
#: Trinity/units/Primeval_Nemesis-Mid.cfg:5
msgid "Primeval Nemesis"
msgstr ""
#. [unit_type]: id=Primeval Nemesislow, race=primeval
#: Trinity/units/Primeval_Nemesis-Low.cfg:29
msgid ""
"Nemesis is badly wounded, and is as vulnerable to attacks as any mortal. Her "
"sword arm is still functioning, luckily, but she cannot fly and her glare "
"doesn't have the power it once did (though it can still cause self doubt in "
"the enemy)."
msgstr ""
#. [unit_type]: id=Primeval Nemesismid, race=primeval
#: Trinity/units/Primeval_Nemesis-Mid.cfg:29
msgid ""
"Nemesis is recovering, but is still mortal. She cannot fly yet, but she has "
"regained full use of both arms, so she can throw the chakram again."
msgstr ""
#. [attack]: type=pierce
#: Trinity/units/Seth.cfg:75
msgid "fork"
msgstr ""
#. [attack]: type=cold
#: Trinity/units/Seth.cfg:87
msgid "glance"
msgstr ""
#. [unit_type]: id=Trinity Destroyer, race=primeval
#: Trinity/units/Trinity_Destroyer.cfg:6
msgid "The Destroyer"
msgstr ""
#. [unit_type]: id=Trinity Destroyer, race=primeval
#: Trinity/units/Trinity_Destroyer.cfg:362
msgid ""
"This was Nemesis, but no longer. It is the great evil and consumer of "
"worlds, whose story has persisted in the legends of those from the South-"
"Seas. Seth and Echidna were representations of broken fragments of the "
"Destroyer created by the assumptions and beliefs of the long forgotten "
"saviours. The Primeval developed in opposition to Echidna and the Khthon, so "
"acquiring one of the Primeval Immortals is very helpful to the Destroyer in "
"regaining its former strength. A bit more power is all that is necessary, "
"and the Angry Eye (or Sceptred of Fire) will do.\n"
"Special Note: This unit cannot die."
msgstr ""
#. [unit_type]: id=Trinity Wagon, race=human
#: Trinity/units/Wagon.cfg:5
msgid "Paddy Wagon"
msgstr ""
#. [unit_type]: id=Trinity Wagon, race=human
#: Trinity/units/Wagon.cfg:22
msgid ""
"These wagons are small, mobile prisons used for transport of prisoners. The "
"driver cannot drop the reins to use anything more complicated than a thrown "
"rock, but is armored and has some resistance to being displaced. The wheels "
"of the wagon cannot traverse deep mud of swamps."
msgstr ""
#. [message]: speaker=unit
#: Trinity/utils/TRIabilities.cfg:18
msgid ""
"Do I want to provide a home for one of my brethren, or do I want to harvest "
"the power?"
msgstr ""
#. [option]: speaker=unit
#: Trinity/utils/TRIabilities.cfg:20
msgid "A home for new Khthon."
msgstr ""
#. [option]: speaker=unit
#: Trinity/utils/TRIabilities.cfg:29
msgid "Harvest the power"
msgstr ""
#. [print]
#: Trinity/utils/cannons.cfg:71
msgid "FIRE!"
msgstr ""
#. [print]
#: Trinity/utils/cannons.cfg:117
msgid "Targetting..."
msgstr ""
#. [message]: speaker={CANNON_ID}
#: Trinity/utils/cannons.cfg:312
msgid "You are too close!"
msgstr ""
#. [message]: speaker=narrator
#: Trinity/utils/items.cfg:40
msgid "Do not stand in the fire!"
msgstr ""
#. [time]: id=tri_flare_fade
#: Trinity/utils/schedules.cfg:6
msgid "Fading Flare"
msgstr ""
#. [time]: id=tri_flare
#: Trinity/utils/schedules.cfg:18
msgid "Flare"
msgstr ""
#. [time]: id=tri_dark
#: Trinity/utils/schedules.cfg:30
msgid "Dark"
msgstr ""
#. [terrain_type]: id=phan1
#: Trinity/utils/terrain.cfg:6
msgid "Dry Dirt"
msgstr ""
#. [terrain_type]: id=phan2
#: Trinity/utils/terrain.cfg:92
msgid "Ice Floor"
msgstr ""
#. [terrain_type]: id=mirror1
#: Trinity/utils/terrain.cfg:141 Trinity/utils/terrain.cfg:149
msgid "Mirror"
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:47
msgid ""
"In the last hours of rest that he was to have for a long time, Haldrad tried "
"to make sense of what was happening. He picked up his knapsack and moved "
"closer to Dardrus to demand an explanation. The nearby fighters gave "
"Haldrad hostile scowls, but then moved in eagerly to hear what Dardrus had "
"to say. Dardrus took a deep breath and began speaking in a low voice: "
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:51
msgid ""
"A long, long time ago, there were no green-eyed traitors. Your kind "
"multiplied, spread throughout the land, and built cities on every "
"continent. We were content to let this happen, for you were no threat. But "
"then the green-eyed ones came, spreading amongst your cities like a plague, "
"forming legions of dangerous beasts. We saw the error of our ways, and "
"became more involved. We put your cities under our protection, providing an "
"alternative to the fate offered by the green-eyed monsters."
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:55
msgid ""
"Not all of your people were cooperative, some insisted upon fighting us "
"and remaining fuel for the enemy. We were successful in breaking the "
"obstinate and defeating the rebellious, thus depriving the enemy of what it "
"needed. We had cleared the scourge, but knew it was not exterminated and "
"would some day return. Our greatest warriors and generals went into a deep "
"sleep, to awake when the enemy returned."
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:59
msgid ""
"Most of Dardrus's audience had listened with rapt attention. However, one "
"craggy-faced, gray-haired, sinewed old sailor with weathered olive skin had "
"worn a scowel that grew deeper as Dardrus talked. At this point, the sailor "
"interrupted: "
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:63
msgid ""
"With all due respect, great one, that story is incomplete and does not do "
"justice to the deeds of those who saved us from the great outsider. You "
"leave out the part where Ishtu, great winged goddess of victory, and Athtep, "
"great red-eyed god of night, tear assunder that great storm which would "
"consume all. In their great wisdom, they carved out the heart. The head of "
"the destroyer was given to deathly Nura, who pushed it deep into the "
"shadows, from where it could never escape. If it did escape, it could not "
"reclaim its heart, for golden-crowned Aruyun had breathed a mortal life into "
"the heart, and placed it upon this earth. In this way, the gods ensured the "
"great destroyer could not proceed without eating its own heart!"
msgstr ""
#. [part]
#: Trinity/utils/utils.cfg:67
msgid ""
"The old sailor's voice cracked at this point and he sat silent for a "
"moment. In a softer voice, he continued:\n"
"Now the children of Athtep and Ishtu, if not Ishtu herself, walk amongst "
"us. Know we are your faithful servants, we pray you see it fit to tell us "
"why.\n"
"And with that, he bowed his head and walked off.\n"
"\n"
"Dardrus kept a stone-like gaze on the middle-distance, and the others "
"eventually wandered off to get some rest."
msgstr ""