msgid "" msgstr "" "Project-Id-Version: Trinity-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-09-04 21:05-0400\n" "PO-Revision-Date: 2011-02-21 15:37+0100\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [campaign]: id=Trinity #. [editor_group]: id=trin #: Trinity/_main.cfg:14 Trinity/_main.cfg:61 msgid "Trinity" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:17 msgid "Tri" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:20 msgid "(Easy)" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:20 msgid "Easy" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:21 msgid "(Normal)" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:21 msgid "Less Easy" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:22 msgid "(Hard)" msgstr "" #. [campaign]: id=Trinity #. [message]: speaker=Nemesis #: Trinity/_main.cfg:22 Trinity/scenarios/F5b_Illusions.cfg:1105 msgid "Ouch!" msgstr "" #. [campaign]: id=Trinity #: Trinity/_main.cfg:23 msgid "" "Ancient battles revived in the North have come south to Wesnoth. Can the " "forces of Weldyn save the world?\n" "\n" "(The sequel to and closure of Bad Moon Rising. Requires Archaic Era add-" "on.) version 1.0.8" msgstr "" #. [about] #: Trinity/about.cfg:7 msgid "Author" msgstr "" #. [about] #: Trinity/about.cfg:14 msgid "Music (non-default)" msgstr "" #. [about] #: Trinity/about.cfg:25 msgid "Special Thanks To:" msgstr "" #. [scenario]: id=3_00a #: Trinity/scenarios/00_Intro.cfg:4 msgid "Intro" msgstr "" #. [part] #: Trinity/scenarios/00_Intro.cfg:19 msgid "" "This story concerns the birth of the second sun, Naia. While history has " "recorded this as a great project that was a tribute to the power and skill " "of Wesnoth, the truth is much more complicated and much less rosy." msgstr "" #. [part] #: Trinity/scenarios/00_Intro.cfg:23 msgid "" "Weldyn was indeed powerful, and had been gathering resources for a night-" "banishment project, but the enemies were also strong. The Elves were allies " "in principle, but they often remained aloof when needed. The Orcs refused to " "die, and the tribes expelled from the North would periodically strike out " "into human territory. The mysterious allure of undeath was irresistible to " "many, so the Necromancers were an ever-present annoyance." msgstr "" #. [part] #: Trinity/scenarios/00_Intro.cfg:27 msgid "" "These factions were annoyances and a drain on resources, but the real threat " "was the fraying treaty with the Dwarves of Knalga. The humans were no longer " "willing to trade grains and meat, which they needed for their own " "population, for metal, which they felt they could mine themselves. The " "dwarves held up a brave front, but the human population was growing, and " "just like the orcs, the humans would lash out to take what they needed. The " "dwarves scouted out new lands to gather strength against the human horde. " "The humans continued their search for metal ore and increased food supply." msgstr "" #. [part] #: Trinity/scenarios/00_Intro.cfg:31 msgid "" "Against this tense backdrop, a necromancer researching ancient artifacts in " "a cave in the frozen north accidentally awakened an ancient race called the " "Primeval. As the inhabitants of the North, both human and orc, fled the " "Primeval forces, they desperately prayed to ancient gods they did not " "understand. That awakened the Khthon, mortal enemy of the Primeval but " "predators of all living things. A great tragedy was nigh, but those few " "humans who stayed to fight pulled off a victorious if self-sacrificing " "insurgency. Everyone involved, from the fearsome Primeval Lord Ares to the " "most confused human conscript, died in a massive explosion." msgstr "" #. [part] #: Trinity/scenarios/00_Intro.cfg:35 msgid "Well, almost everyone..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/00_Intro.cfg:47 Trinity/scenarios/00_Pre.cfg:24 msgid "Keep it real. Mad real." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/00_Intro.cfg:51 Trinity/scenarios/00_Pre.cfg:28 msgid "Not keepin' it real." msgstr "" #. [side]: type=Haldrad Fighter, id=Haldrad #: Trinity/scenarios/00_Intro.cfg:70 Trinity/scenarios/00_Pre.cfg:70 #: Trinity/scenarios/3_H01_Beggar.cfg:95 msgid "Prince Haldrad" msgstr "" #. [scenario]: id=3_00 #: Trinity/scenarios/00_Pre.cfg:4 msgid "Initialization" msgstr "" #. [scenario]: id=3_H01 #: Trinity/scenarios/3_H01_Beggar.cfg:4 msgid "Prince Haldrad and The Beggar" msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:19 msgid "" "It was a warm, end-of-summer day and Prince Haldrad was returning to Weldyn " "from a trip to Elensefar. It was getting dark, and Carcyn was the last " "sizeable town until Dan Tonk, so the Prince's train headed in to the gates " "to rent a floor of the town inn." msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:23 msgid "" "On the way in through the gates, a foul-smelling, blind beggar approached in " "a submissive manner, asking for assistance:\n" " 'Please, Good Sir. Please help!'\n" " Haldrad's bodyguards moved in to strike down the diseased old man before " "he harmed their charge, but the Prince raised a hand, tossed a coin, and " "asked:" msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:28 msgid "" " 'What is the problem, old man?'\n" " 'My brother went in to town and did not come back. The militia will not " "let me past the gates, so I cannot follow him. I am blind, and without his " "guidance I am lost.'\n" " The old man was quite dirty and smelled like Death. As often happens " "with his type, it seemed he never changed cloths, only added new ones so " "that he had acquired quite a putrid bulk of cloth. And yet, there was " "something upright and noble in his posture. Prince Haldrad felt there was " "something interesting about this old man. 'Come with us, old father. At " "the inn, you can wash up and then we will find your brother.'" msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:33 msgid "" "The Prince and his guard rented the entire second floor of the inn. He " "showed the old beggar a room, gave him some clean clothes, and told him to " "clean up and that he would be back in a few hours and they would find his " "brother. The Prince went back downstairs to join his companions in a meal " "and a few drinks.\n" " The wine tasted watered down, but it must have been augmented for the " "next few hours flew by. He woke from the warmth of a friendly barmaid to " "the cries of 'Kill him!' emmanating from the street outside. Haldrad " "staggerd to his feet, and joined his guards at the window to see the " "commotion." msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:37 msgid "" "The townsfolk had formed an enraged circle around the old beggar, hurling " "rocks and insults, waiting for someone to take the first move and attack the " "old man. Except he wasn't an old man... " msgstr "" #. [part] #: Trinity/scenarios/3_H01_Beggar.cfg:40 msgid "" "The Prince saw he had been mistaken about the bulk of clothes, for one of " "the old man's sleeves had been ripped, revealing a muscular blue/grey " "forearm more remeniscent of a troll than an old man. Haldrad felt the " "barmaid's body tense with hostility as she squeezed through to get a spot at " "the window. 'Another one!' she hissed 'The first one came in here, asking " "questions about magical gems or some such nonsense. When the old sot Pops " "Garah took a swing at him and knocked off his hood, we got to see him for " "what he was.'\n" " Haldrad and his guard ran outside to gain control of the situation." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H01_Beggar.cfg:51 msgid "Move Haldrad and Dardrus past the city gates. (signpost)" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H01_Beggar.cfg:55 Trinity/scenarios/3_H02_Weldyn.cfg:52 #: Trinity/scenarios/3_H03_Spirits.cfg:43 #: Trinity/scenarios/3_H04_Signal.cfg:59 #: Trinity/scenarios/3_H04_Signal.cfg:322 #: Trinity/scenarios/3_H05_Encounter.cfg:471 #: Trinity/scenarios/3_H05_Encounter.cfg:954 #: Trinity/scenarios/F1a_Onslaught.cfg:44 Trinity/scenarios/F1b_Wesmere.cfg:48 #: Trinity/scenarios/F2a_Air.cfg:62 Trinity/scenarios/F2b_Pass.cfg:43 #: Trinity/scenarios/F2b_Pass.cfg:797 Trinity/scenarios/F3a_Phantom.cfg:48 #: Trinity/scenarios/F3b_Vrug.cfg:41 Trinity/scenarios/F4a_Hera.cfg:55 #: Trinity/scenarios/F4b_Betrayal.cfg:41 #: Trinity/scenarios/F5a_Destroyer.cfg:347 #: Trinity/scenarios/F5a_Destroyer.cfg:1479 #: Trinity/scenarios/F5a_Destroyer.cfg:1589 #: Trinity/scenarios/F5b_Illusions.cfg:49 #: Trinity/scenarios/F5b_Illusions.cfg:366 Trinity/scenarios/Z_Epilogue.cfg:60 msgid "Death of Haldrad" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H01_Beggar.cfg:59 msgid "Death of Dardarus" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H01_Beggar.cfg:63 Trinity/scenarios/3_K01_Ship.cfg:257 #: Trinity/scenarios/3_P01_Village.cfg:198 #: Trinity/scenarios/3_P02_Entrance.cfg:47 Trinity/scenarios/3_P03_Cave.cfg:60 #: Trinity/scenarios/3_P04_Engine.cfg:58 #: Trinity/scenarios/3_P04p2_Blockage.cfg:54 msgid "Time runs out" msgstr "" #. [unit]: type=Royal Guard, id=Adrin #: Trinity/scenarios/3_H01_Beggar.cfg:113 msgid "Adrin" msgstr "" #. [unit]: type=Halberdier, id=Hadrion #: Trinity/scenarios/3_H01_Beggar.cfg:124 msgid "Hadrion" msgstr "" #. [unit]: type=Pikeman, id=Symedry #. [unit]: type=Spearman, id=Symedry #: Trinity/scenarios/3_H01_Beggar.cfg:135 #: Trinity/scenarios/3_H01_Beggar.cfg:147 msgid "Symedry" msgstr "" #. [unit]: type=Dardrus, id=Dardrus #: Trinity/scenarios/3_H01_Beggar.cfg:158 msgid "Dardrus" msgstr "" #. [side]: type=Bandit, id=Thursen Dent #: Trinity/scenarios/3_H01_Beggar.cfg:180 msgid "Thursen Dent" msgstr "" #. [unit]: type=Rogue, id=Militia1 #: Trinity/scenarios/3_H01_Beggar.cfg:212 msgid "Vigilante" msgstr "" #. [unit]: type=Javelineer, id=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:219 msgid "Watchman" msgstr "" #. [side]: type=Rogue, id=Vyr Borland #: Trinity/scenarios/3_H01_Beggar.cfg:229 msgid "Vyr Borland" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:265 msgid "Halt! What is going on!?" msgstr "" #. [message]: speaker=Militia1 #: Trinity/scenarios/3_H01_Beggar.cfg:269 msgid "This mongrel walks amongst us, pretending to be a helpless old man..." msgstr "" #. [message]: speaker=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:273 msgid "" "What could you possibly be up to, troll? Clever, clever troll... Get some " "rope, men." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:277 msgid "" "Hold on, just one minute, Officer. Deceiver! What have you to say for " "yourself?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H01_Beggar.cfg:281 msgid "" "I am indeed a deceiver, but only because my brother disappeared here - that " "part was true. I had to find out what these people knew about it, but could " "not just walk up and ask." msgstr "" #. [message]: speaker=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:285 msgid "" "I'll tell you what happened! Your deceptive kin walked into the inn and " "started a fight. Three men died trying to subdue him. Smart enough to talk " "like a man, but nevertheless a dumb, dangerous beast." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:289 msgid "" "I'll take this beast off of your hands, Militiaman. The elders of Weldyn " "should see this odd specimen." msgstr "" #. [message]: speaker=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:293 msgid "" "No, we need this one. We burned the last one, but that was a mistake. This " "one will be hung from the Gates, so any others know to stay away." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:297 msgid "" "I must insist. I can send some soldiers to help you once I reach Weldyn." msgstr "" #. [message]: speaker=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:301 msgid "You will be safe in Weldyn, we will not be safe... We have a problem." msgstr "" #. [message]: speaker=Militia1 #: Trinity/scenarios/3_H01_Beggar.cfg:305 msgid "" "I will send word to Weldyn that the clever troll killed the Prince. So sad, " "but what could we do? And there may be more of them, not even Weldyn is " "safe..." msgstr "" #. [message]: speaker=Militia2 #: Trinity/scenarios/3_H01_Beggar.cfg:309 msgid "" "Ha! Yes, so sad. A shame about the Prince, who could be next? Weldyn should " "know..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:313 msgid "Well, deceiver troll. We should get out of here." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:347 msgid "Hurry, troll. We need to leave this way" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:354 msgid "" "We're clear, troll. When we get to Weldyn, we will take up your case with " "the coucil of advisors. They are very wise and will know what to do." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_H01_Beggar.cfg:358 msgid "Very well, but let me ask you this: What is a troll?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:363 msgid "" "It is a strong, red-eyed being with rock-like skin. Maybe we will see one at " "Weldyn." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_H01_Beggar.cfg:410 msgid "" "So, you would kill me and leave Carcyn vulnerable? I can only pray that the " "crown does not pass to your foolish head." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:439 msgid "I feel unwell, that wine is catching up with me..." msgstr "" #. [message]: speaker=Hadrion #: Trinity/scenarios/3_H01_Beggar.cfg:451 msgid "Don't stay sick for too long, lord. Look to the north!" msgstr "" #. [message]: speaker=Vyr Borland #: Trinity/scenarios/3_H01_Beggar.cfg:458 msgid "The trolls must be hiding, we can't find any." msgstr "" #. [message]: speaker=Thursen Dent #: Trinity/scenarios/3_H01_Beggar.cfg:462 msgid "" "Change of plans, Vyr. We can get the aid of Weldyn when they find the " "trolls have killed the prince." msgstr "" #. [message]: speaker=Vyr Borland #: Trinity/scenarios/3_H01_Beggar.cfg:466 msgid "They killed the prince? Then who's that on his knees wretching?" msgstr "" #. [message]: speaker=Thursen Dent #: Trinity/scenarios/3_H01_Beggar.cfg:470 msgid "Sometimes we must stretch the truth..." msgstr "" #. [message]: speaker=Vyr Borland #: Trinity/scenarios/3_H01_Beggar.cfg:474 msgid "Ah, I see ... " msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:491 msgid "Uhgg... Lovely..." msgstr "" #. [message] #: Trinity/scenarios/3_H01_Beggar.cfg:505 msgid "Haha! Looks like we will be delivering the sad news to Weldyn..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H01_Beggar.cfg:518 msgid "" "I can go back to Weldyn with the knowledge that there is something odd going " "on here, but what can I say to the advisors? This was such a waste." msgstr "" #. [message] #: Trinity/scenarios/3_H01_Beggar.cfg:532 msgid "" "Our friends from the hills have come to assist. The Prince and his new pet " "are cut off, we have them surrounded." msgstr "" #. [scenario]: id=3_H02 #: Trinity/scenarios/3_H02_Weldyn.cfg:4 msgid "Road to Weldyn" msgstr "" #. [part] #: Trinity/scenarios/3_H02_Weldyn.cfg:20 msgid "" "During the trek to Weldyn, Haldrad tried to get information from Dardrus, " "but Dardrus was evasive.\n" " 'So tell me, Dardrus, where do you come from?'\n" " 'My home is near Carcyn.'\n" " 'Right... Why is it I have never seen a troll with hair before? Are " "there many of you?'\n" " 'I have no idea what a troll is, so I cannot answer your first " "question. As to your second: no, there is only one of me.'\n" " Haldrad gave up. He'd have more luck when the advisors were present." msgstr "" #. [part] #: Trinity/scenarios/3_H02_Weldyn.cfg:29 msgid "" "As they trudged on in silence, Haldrad noticed things were a little too " "quiet. Neither the birds nor the locusts made a sound, and the damned things " "had been giving him a headache only an hour ago." msgstr "" #. [part] #: Trinity/scenarios/3_H02_Weldyn.cfg:33 msgid "" "Then the party heard the clanking and hoofbeats of the forces of Weldyn. " "Queen Caldera had sent them when Haldrad was late and had sent no messenger " "explaining why. Once they learned of the treachery by the people of Carcyn, " "they headed toward the town to punish the guilty. This allowed Prince " "Haldrad and his party to continue back to Weldyn without further harrassment." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H02_Weldyn.cfg:44 msgid "Defeat the assassins" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H02_Weldyn.cfg:48 msgid "Survive until the end of turns" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H02_Weldyn.cfg:56 #: Trinity/scenarios/3_H03_Spirits.cfg:47 #: Trinity/scenarios/3_H04_Signal.cfg:67 #: Trinity/scenarios/3_H04_Signal.cfg:330 #: Trinity/scenarios/3_H05_Encounter.cfg:475 #: Trinity/scenarios/3_H05_Encounter.cfg:958 #: Trinity/scenarios/F1a_Onslaught.cfg:48 Trinity/scenarios/F1b_Wesmere.cfg:52 #: Trinity/scenarios/F2a_Air.cfg:66 Trinity/scenarios/F2b_Pass.cfg:47 #: Trinity/scenarios/F2b_Pass.cfg:801 Trinity/scenarios/F3a_Phantom.cfg:52 #: Trinity/scenarios/F3b_Vrug.cfg:45 Trinity/scenarios/F4a_Hera.cfg:59 #: Trinity/scenarios/F4b_Betrayal.cfg:45 #: Trinity/scenarios/F5a_Destroyer.cfg:351 #: Trinity/scenarios/F5a_Destroyer.cfg:1483 #: Trinity/scenarios/F5a_Destroyer.cfg:1593 #: Trinity/scenarios/F5b_Illusions.cfg:53 #: Trinity/scenarios/F5b_Illusions.cfg:370 Trinity/scenarios/Z_Epilogue.cfg:64 msgid "Death of Dardrus" msgstr "" #. [side]: type=Highwayman, id=Drogan Ash #: Trinity/scenarios/3_H02_Weldyn.cfg:95 msgid "Drogan Ash" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H02_Weldyn.cfg:129 msgid "Something is wrong-" msgstr "" #. [message]: speaker=Assassin1 #: Trinity/scenarios/3_H02_Weldyn.cfg:142 msgid "We cannot let you reach Weldyn, I'm sure you understand..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H02_Weldyn.cfg:146 msgid "Not really, no." msgstr "" #. [message]: speaker=Drogan Ash #: Trinity/scenarios/3_H02_Weldyn.cfg:179 msgid "" "This isn't going well... I'd hoped to keep the militia out of this, but " "there is too much at stake." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H02_Weldyn.cfg:200 msgid "If only I had been able to bring him to Weldyn for the advisors..." msgstr "" #. [message]: speaker=Drogan Ash #: Trinity/scenarios/3_H02_Weldyn.cfg:214 msgid "" "Good! Now we just have to make it look like the troll did it, and we're in " "the clear!" msgstr "" #. [message]: speaker=Guard1 #: Trinity/scenarios/3_H02_Weldyn.cfg:242 msgid "" "The Queen had recieved word of your troubles in Carcyn, I see it is true. " "I'm glad you were able to handle it. Continue on to Weldyn, we will continue " "on to Carcyn." msgstr "" #. [message]: speaker=Guard1 #: Trinity/scenarios/3_H02_Weldyn.cfg:279 msgid "" "The Queen had recieved word of your troubles in Carcyn, I see it is true. We " "will take care of these, continue on to Weldyn." msgstr "" #. [message]: speaker=Drogan Ash #: Trinity/scenarios/3_H02_Weldyn.cfg:283 msgid "-(Gulp!)-" msgstr "" #. [scenario]: id=3_H03 #: Trinity/scenarios/3_H03_Spirits.cfg:4 msgid "Spirits" msgstr "" #. [part] #: Trinity/scenarios/3_H03_Spirits.cfg:20 msgid "" "When Prince Haldrad reached Weldyn, he and Dardrus were presented to the " "Queen and the High Minister. Haldrad explained his travails, but now that he " "was safe his mother and the minister were more interested in the oddly " "coloured guest. Was he one of the dark skinned men rumoured to live in the " "far south, where the sun burned so bright? Never had they been said to have " "red eyes. In any case, the guest certainly didn't look like a troll." msgstr "" #. [part] #: Trinity/scenarios/3_H03_Spirits.cfg:24 msgid "" "Dardrus was not very cooperative in explaining his origin, yet he was " "otherwise quite civil. He insisted he find his brother, no matter how " "Haldrad tried to hint that his brother had surely been killed by the people " "of Carcyn. The Queen was amused by Dardrus, but her attention began to " "wander for to her he seemed but an oddity. The Minister, like Haldrad, was " "not so sure of that and decided it was best to gather the Advisors." msgstr "" #. [part] #: Trinity/scenarios/3_H03_Spirits.cfg:28 msgid "" "It would shock many to learn that one of the Advisors was a Necromancer. He " "lived in a swamp to the north-northeast and would need to be summoned. " "Haldrad, his veterans, and a few of the minister's mages went to do just " "that. Dardrus went along as well, because it would keep him away from the " "idle schemers that are present in any royal court." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H03_Spirits.cfg:39 msgid "Reach the Necromancer" msgstr "" #. [side]: type=Necromancer, id=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:91 msgid "Dolevan" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:123 msgid "" "Well, here we are... Necromancers are not friendly fellows, we will not be " "able to simply walk up to the front door." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H03_Spirits.cfg:127 msgid "No, I'm sure we won't. 'Necromancer' does not sound friendly." msgstr "" #. [unit]: type=Ghost, id=Ghost1 #: Trinity/scenarios/3_H03_Spirits.cfg:137 msgid "Doorman" msgstr "" #. [message]: speaker=Ghost1 #: Trinity/scenarios/3_H03_Spirits.cfg:143 #: Trinity/scenarios/3_H03_Spirits.cfg:155 msgid "GO AWAY!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H03_Spirits.cfg:147 msgid "A spirit! Yet, it is not - it is just a shade..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:151 msgid "(Just a shade?)" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:188 msgid "You're making a mess! What do you want!?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:192 msgid "We need to schedule a meeting of the Advisors-" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:196 msgid "" "No! You cause your own problems, you can solve your own problems! Don't try " "to drag me in!" msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H03_Spirits.cfg:226 msgid "" "Please ... We see something ... This cruel old man binds us ... But we can " "see ... Something wicked this way comes ..." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_H03_Spirits.cfg:230 msgid "Uh, ... eh?" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:234 msgid "Oh, not this again. (grumble)" msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H03_Spirits.cfg:238 msgid "" "I can join you, as an envoy ... But you must free us from this old " "fool ... Something is coming and it ... is ..." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_H03_Spirits.cfg:242 msgid "'it is...' what?" msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H03_Spirits.cfg:246 msgid "... I don't know ..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:250 msgid "" "Well, Envoy, I hope you can eventually tell us more. But if you are not " "hostile, I have learned not to judge, and so you are welcome to join us." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:266 #: Trinity/scenarios/3_H03_Spirits.cfg:329 msgid "Why won't you go away!?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:270 msgid "" "As I told you, we have convened a summit of the Advisors! We have to discuss " "a discovery. Speak up, Dardrus!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H03_Spirits.cfg:274 #: Trinity/scenarios/3_H03_Spirits.cfg:337 msgid "What am I to say?" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:278 msgid "" "Huh! You are an odd one... In fact, my brother Malevan, last I heard from " "him, mentioned studying remnants of a race very similar... Very well, to " "Weldyn we go. Though it makes some uncomfortable, I insist upon bringing " "some of my servants." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:294 #: Trinity/scenarios/3_H04_Signal.cfg:397 #: Trinity/scenarios/3_H05_Encounter.cfg:1060 msgid "Oh, this is not good..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:308 msgid "Good riddence! Now, back to work..." msgstr "" #. [message]: speaker=Echidna #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:325 #: Trinity/scenarios/3_K03_Lord.cfg:394 Trinity/scenarios/3_K04_Storm.cfg:741 msgid "Don't kill him!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H03_Spirits.cfg:333 msgid "" "You are summoned to a meeting of the Advisors! We have to discuss a " "discovery. Speak up, Dardrus!" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:341 msgid "" "Huh! You are an odd one... In fact, my brother Malevan, last I heard from " "him, mentioned studying remnants of a race very similar... Very well, to " "Weldyn we go. Though it makes some uncomfortable, I insist upon bringing my " "retinue." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H03_Spirits.cfg:352 msgid "" "It took a while, but I just finished the philter. Night! Take away the " "intruders!" msgstr "" #. [scenario]: id=3_H04 #: Trinity/scenarios/3_H04_Signal.cfg:4 msgid "Sign" msgstr "" #. [part] #: Trinity/scenarios/3_H04_Signal.cfg:24 msgid "" "Haldrad and Dolevan were prepared to head back to Weldyn, but Dardrus had " "something he wanted to do first. Haldrad did not want to waste time, but the " "odd man was quite insistant that he be allowed to continue up the mountain." msgstr "" #. [part] #: Trinity/scenarios/3_H04_Signal.cfg:28 msgid "" "He explained that he needed to perform a ritual, and high elevation was " "important. Haldrad had to make a diplomatic decision: Would allowing Dardrus " "to perform his ritual cement future relations with a possible ally? Would " "this be wasting too much time? Was Dardrus up to something?" msgstr "" #. [part] #: Trinity/scenarios/3_H04_Signal.cfg:32 msgid "He decided it was best to head up the mountain." msgstr "" #. [part] #: Trinity/scenarios/3_H04_Signal.cfg:36 msgid "" "Once they reached a high outcropping, one with a clear view of the distant " "horizon, Dardrus pulled something from a pouch in his belt. He bent his " "head down to his hands for a moment, then threw a small brass object into " "the sky. The object spread bird-like wings and flew off, toward the distant " "coast." msgstr "" #. [part] #: Trinity/scenarios/3_H04_Signal.cfg:40 msgid "" "Dolevan watched the Prince and the Primeval with narrowed, distrusting " "eyes. 'What was that?', he demanded.\n" "\t'It was a ritual, important to me, surely you understand?', replied " "Dardrus.\n" "\t'No, no I don't! Prince, you need to take control!'\n" "\t'I- I see no problem, I'm in control.' replied Haldrad.\n" "\t'So you say...'" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H04_Signal.cfg:55 msgid "Dardrus reaches the peak" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H04_Signal.cfg:63 #: Trinity/scenarios/3_H04_Signal.cfg:326 msgid "Death of Dolevan" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_H04_Signal.cfg:71 #: Trinity/scenarios/3_H04_Signal.cfg:334 #: Trinity/scenarios/3_H05_Encounter.cfg:54 #: Trinity/scenarios/3_H05_Encounter.cfg:58 #: Trinity/scenarios/3_H05_Encounter.cfg:62 #: Trinity/scenarios/3_H05_Encounter.cfg:66 #: Trinity/scenarios/3_H05_Encounter.cfg:70 #: Trinity/scenarios/3_H05_Encounter.cfg:483 #: Trinity/scenarios/3_H05_Encounter.cfg:962 #: Trinity/scenarios/3_H06_Reversal.cfg:37 #: Trinity/scenarios/3_K05_Interrogation.cfg:39 #: Trinity/scenarios/3_K06_Choice.cfg:48 #: Trinity/scenarios/3_P05_Landing.cfg:71 #: Trinity/scenarios/3_P05_Landing.cfg:336 #: Trinity/scenarios/3_P05_Landing.cfg:422 msgid "Time Runs Out" msgstr "" #. [side]: type=Troll Shaman, id=Groggah #: Trinity/scenarios/3_H04_Signal.cfg:137 msgid "Groggah" msgstr "" #. [side]: type=Orcish Warrior, id=Largosh Teora #: Trinity/scenarios/3_H04_Signal.cfg:168 msgid "Largosh Teora" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:201 msgid "That outcropping up ahead should be good enough." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:205 msgid "Finally! I don't see why I had to come along for this..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:209 msgid "It won't take long, right Dar-" msgstr "" #. [message]: speaker=Groggah #: Trinity/scenarios/3_H04_Signal.cfg:213 msgid "You! Go! You go from here!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:217 msgid "Well, Dardrus. That is a troll." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:221 msgid "I look nothing like that... Anyways, I must go to that outcropping." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:238 msgid "That should relieve some pressure." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:258 msgid "This will do." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_H04_Signal.cfg:262 msgid "" "The odd warrior pulled what looked like a brass sparrow out of a pouch he " "had been carrying. He held it to his face for a moment, then threw it up " "into the air whereupon it spread its wings and flew west." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:267 msgid "What the hell was that!?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:271 msgid "An offering to the spirits, surely you understand." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:275 msgid "I'm not sure I do. Prince, you are too trusting of this stranger." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:279 msgid "... Well, the fog is clearing. Let us head back to Weldyn." msgstr "" #. [message]: speaker=Tonk Teora #: Trinity/scenarios/3_H04_Signal.cfg:304 msgid "Argh! Another one of those things! They've made it this far south!?" msgstr "" #. [message]: speaker=Largosh Teora #: Trinity/scenarios/3_H04_Signal.cfg:308 msgid "There is no more running. Here we fight." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:312 msgid "" "(whispers to self: Such odd statements, I'd like to interrogate one of those " "orcs...)" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H04_Signal.cfg:318 msgid "Defeat Enemies" msgstr "" #. [objectives] #: Trinity/scenarios/3_H04_Signal.cfg:336 msgid "Finish off Largosh with Dolevan to interrogate him." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:353 msgid "You said 'they've made it this far south', what did you mean by that?" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_H04_Signal.cfg:357 msgid "I meant nothing, I've nothing to say to you." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:361 msgid "" "I'd noticed that you were shocked to see the red-eyed man this far south... " "Well, we were suprised to see orcs at all." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_H04_Signal.cfg:365 msgid "Whaddaya mean? What's happened!?" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:369 msgid "" "We've just about exterminated all orcs in the south. I'm not sure how many " "orcs are left, but not many." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_H04_Signal.cfg:373 msgid "" "Garrgh! Their legions drove us out of the north, and now I - one of the last " "orcs - am to die at the hands of human worms..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:377 msgid "(whispers to self: 'Their legions'? I don't like the sound of that...)" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:383 msgid "Now we can head back. I hope this was worth it." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:411 msgid "Oh dear..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:425 msgid "Getting the wiseman killed... Damnation!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:436 msgid "A fog rolls in..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:444 msgid "" "So you can't do your ritual. Maybe some other time then - Let's be on our " "way!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H04_Signal.cfg:448 msgid "No, the fog does not matter. We continue upward." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:452 msgid "Princling, are you going to let him give the orders? Take control!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:456 msgid "" "We've come this far. If he says the fog does not matter, it does not matter." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:460 msgid "(Young fool...)" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H04_Signal.cfg:468 #: Trinity/scenarios/3_H05_Encounter.cfg:421 msgid "" "This is taking forever. For what, I ask? For nothing! I am gone, don't try " "to follow me!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H04_Signal.cfg:473 #: Trinity/scenarios/3_H05_Encounter.cfg:426 msgid "Oh, great..." msgstr "" #. [scenario]: id=3_H05 #: Trinity/scenarios/3_H05_Encounter.cfg:6 msgid "An Encounter" msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:22 msgid "" "As Haldrad's party headed back toward Weldyn, Dolevan's mind was racing. He " "had been in periodic contact with his brother Malevan for years, but he had " "not heard from him for over a year and a half. Malevan had been studying " "some powerful ancient culture, and had been trying to extract some of the " "lost knowledge and power. Because of the orc's words, Dolevan felt the red-" "eyed stranger was related to his brother's work." msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:26 msgid "" "The group had just emerged from the foothills and were gazing across the " "plains towards Weldyn when they heard a rumble and saw a black plume of " "smoke emerge from the city. Dolevan shrank back into the shadows, flipping " "through his papers to see if his brother's letters contained anything " "relevant to the situation." msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:30 msgid "" "Dardrus froze in place when he saw the smoke emanating from the city.\n" "'I have seen this before... What do you know of, uh, green-eyed traitors?'\n" "'What are you talking about?,' answered Prince Haldrad. Dolevan skimmed the " "letters for something about green eyes: nothing.\n" "'The enemy is not strong, but is very devious. They do not have bodies of " "their own, but they take control of vulnerable prey such as yourselves-'\n" "'You know all of this from a black puff of smoke?,' interrupted the prince.\n" "'No... We fought against this enemy, it was a desperate battle to save the " "world - your people included. We did not lose, but neither did we win. The " "enemy is out there, and I've seen them responsible for such black plumes in " "the past.' " msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:39 msgid "" "Dolevan searched for some mention of battles or war in his brother's " "letters. He found a speculation that humans had been enslaved by beings of " "great strength, and that the common enemy was the 'lower half'. He didn't " "know what 'lower half' meant, he suspected it was a bad translation by his " "brother, but this information suggested that Dardrus was not to be trusted." msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:43 msgid "" "Prince Haldrad directed the group to head to Weldyn, in case they could " "provide assistance to the city defenders. They had gone a couple of miles " "before Haldrad realized Dolevan and his undead minions were no longer with " "them. He called out, but knew it was pointless for the Necromancer did not " "want to be with them..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:191 msgid "" "(I don't trust that stranger, but I don't know what to do and Malevan's " "letters are just confusing. I'll shadow the Prince, see if - what's that?)" msgstr "" #. [message]: speaker=Human1 #: Trinity/scenarios/3_H05_Encounter.cfg:213 msgid "Weldyn has fallen! Run for your life, old man!" msgstr "" #. [message]: speaker=Human1 #: Trinity/scenarios/3_H05_Encounter.cfg:228 msgid "Ghah!!" msgstr "" #. [message]: speaker=Human1 #: Trinity/scenarios/3_H05_Encounter.cfg:259 msgid "Ooph!" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:267 msgid "(What am I seeing? What are those things?)" msgstr "" #. [message]: speaker=Khthon1 #: Trinity/scenarios/3_H05_Encounter.cfg:278 msgid "Hisss!" msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:305 msgid "Join my undead, foul one!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_H05_Encounter.cfg:342 msgid "" "The Khthon did not become an undead, but something else happened. A cold " "wind blew, the stars disappeared..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:372 msgid "(Where is this? This is not the land of the dead...)" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/3_H05_Encounter.cfg:386 msgid "" "We have been trapped in this vacant world for a long time, but you have " "shown us a way out. The tear in the barrier will grow, until we are able to " "merge our two worlds." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:390 msgid "(Merge the worlds?) Why are you telling me this?" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/3_H05_Encounter.cfg:394 msgid "" "When I find the heart of our lower half, we will re-unite and the one will " "be whole." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:398 msgid "(The 'lower half' again, what does that mean?) Who is 'the one'?" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/3_H05_Encounter.cfg:402 msgid "It is a sign of my gratitude and mercy that you will never find out..." msgstr "" #. [message]: speaker=Dolevan #: Trinity/scenarios/3_H05_Encounter.cfg:406 msgid "Aaahhh!!" msgstr "" #. [scenario]: id=3_H05b #: Trinity/scenarios/3_H05_Encounter.cfg:436 msgid "An Encounter." msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:452 msgid "" "The group continued on without Dolevan. Prince Haldrad hoped the Necromancer " "would change his mind and rejoin them, but they had to move on toward Weldyn." msgstr "" #. [part] #: Trinity/scenarios/3_H05_Encounter.cfg:456 msgid "" "As they approached the outer perimeter, Prince Haldrad's party saw the guard " "towers were manned by... Elves?" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H05_Encounter.cfg:467 msgid "Defeat Elvish Guards" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:589 msgid "" "Elves manning the guard towers? Is the battle going so badly that the Royal " "Guard must be outsourced to Elves?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:599 msgid "" "There is something very wrong with them... Remember when I asked about green-" "eyed traitors? These are the ones I was refering to..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:603 msgid "" "(So you don't like Elves...) Elf Captain! Why do our woodland friends play " "the role of guardians? What has happened to the Royal Guard?" msgstr "" #. [message] #: Trinity/scenarios/3_H05_Encounter.cfg:607 msgid "Khhrrrr...." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:611 msgid "" "Those were once Elves, but they are no longer Elves. They are the Enemy, set " "aside any hesitation for you are in great danger..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:615 msgid "" "Yes, 'khrrr' was not the response I expected. Has Weldyn been lost? Or are " "we needed there to break a siege?" msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H05_Encounter.cfg:620 msgid "We ... The old man is dead ... we are free!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:624 msgid "" "I hear a whispering in my ear. It's quite distracting, please make it stop!" msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H05_Encounter.cfg:628 msgid "" "The spirits are quite ... disturbed. And they have no one to ... talk to. " "But I shall ask them to stop." msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H05_Encounter.cfg:632 msgid "" "But please, understand ... our prison and home is being consumed ... The one " "consuming our prison is coming to this ... world ..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:636 msgid "" "... This sounds familiar ... It is nothing I have witnessed, but it is in " "childhood tales. I'm sorry I can't say much more, we need to be careful." msgstr "" #. [message]: speaker=Sadre #: Trinity/scenarios/3_H05_Encounter.cfg:640 msgid "" "We will help you... Though we hate to roam this world again, the threat is " "too great..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_H05_Encounter.cfg:644 msgid "Haldrad can recruit Ghosts" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:863 msgid "More fog..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:871 msgid "This is not a drainage or coast, I've never seen fog like this here..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:875 msgid "You are right, there is something ominous." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_H05_Encounter.cfg:901 msgid "Former friends..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:905 msgid "It is quite unnerving." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:928 msgid "" "I do not like how this is going, these are not interceptors come to keep us " "from saving Weldyn. Weldyn is lost, we should head to Elensefar; it is the " "next largest city and if we can assist in its defense, the kingdom may yet " "survive." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:932 msgid "" "That may be, but I would suggest we head into the mountains to the north. We " "may be able to find help there." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:936 msgid "" "Are you suggesting we hide with the Dwarves? That I will never do! They " "would not let us in anyway, our relations are a bit strained these days." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:940 msgid "What is 'the Dwarves'? I have something else in mind-" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:944 msgid "" "Fine! Either way we need to head north of here. Let us escape to the north, " "and we will figure out where to go from there." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_H05_Encounter.cfg:950 msgid "Haldrad reaches the northern edge of map" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:1043 msgid "" "We are no longer surrounded, but the enemy will catch up if we don't keep " "moving!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H05_Encounter.cfg:1088 msgid "Well, so much for that..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H05_Encounter.cfg:1099 msgid "We are being over-run. I see movement on all sides, there is no escape." msgstr "" #. [scenario]: id=3_H06 #: Trinity/scenarios/3_H06_Reversal.cfg:6 msgid "Reversal" msgstr "" #. [part] #: Trinity/scenarios/3_H06_Reversal.cfg:22 msgid "" "Haldrad and Co. moved through the hills north of Wesmere and made it to " "Elensefar in good time." msgstr "" #. [part] #: Trinity/scenarios/3_H06_Reversal.cfg:26 msgid "" "When they arrived, however, there was a flag flying over the castle towers " "that was unfamiliar to Haldrad, though it was not unfamiliar to Dardrus. As " "the group approached the gates, they were approached by unfamiliar fighters. " "At least they were human..." msgstr "" #. [message]: speaker=$stopper.id #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_H06_Reversal.cfg:146 #: Trinity/scenarios/F1a_Onslaught.cfg:521 msgid "Halt!" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_H06_Reversal.cfg:151 msgid "He bears the crest of the defeated Queen! Arrest him!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H06_Reversal.cfg:158 msgid "" "Stop! He is with me, I employ him as a guide. We have come to warn you of " "the Khthon onslaught coming from the east." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/3_H06_Reversal.cfg:162 msgid "(What are you talking about?)" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H06_Reversal.cfg:166 msgid "(Just trust me for now. You have no choice...)" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_H06_Reversal.cfg:171 msgid "You - you are one of the gods?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_H06_Reversal.cfg:175 msgid "Not exactly, but I am a friend. Please take us to see your Goddess." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_H06_Reversal.cfg:179 msgid "... " msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_H06_Reversal.cfg:186 msgid "Come with me!" msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_H06_Reversal.cfg:207 msgid "" "The human forces are allied with the red-eyed bastards... Echidna will " "not be pleased to hear that our enemy has the Angry Eye..." msgstr "" #. [scenario]: id=3_K01 #: Trinity/scenarios/3_K01_Ship.cfg:4 msgid "A New Vessal" msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:19 msgid "A badly lacerated Echidna plummeted to the ground..." msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:222 msgid "" "If it had not been for the soft landing provided by the swamp, Echidna would " "have perished. Anxious Khthon spirits scattered throughout the land came to " "Echidna's defense. There was nothing they could do to help her, but they " "stood vigil over her in her final hours. As she faced death, her stoicism " "was replaced by an impotent rage. She had been so close, damn the Nemesis! " "The kind, but unthinking eyes of the Khthon beasts were small comfort. Had " "she been successful, the world would have been flooded with the life-giving " "force..." msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:226 msgid "" "Just then, the ears of the beasts twiched and directed to the east. Someone " "was approaching... " msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:230 msgid "" "Leggon was the first to see it, a pale patch amidst the green of the " "forest and swamp. As he got closer, his heart sank. It was the nude corpse " "of a woman, either elf or northern human. Animals, including orcs, would " "kill and would pick bones clean. A naked corpse was the work of a murderer, " "or something worse. He rushed to her side to see if she was still alive..." msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:234 msgid "" "Too late, he noticed she had no legs, but rather a large snake tail...\n" "Echidna's hand shot out and pulled Leggon down. The elf was not the perfect " "vessal, but he would have to do. Carghanna's shattered frame gave a little " "spasm as Echidna left her for healthier pastures, then slid into the swamp " "water..." msgstr "" #. [part] #: Trinity/scenarios/3_K01_Ship.cfg:239 msgid "" "As the snake-woman corpse slide out of sight, Echidna got to his feet and " "saw the horrified, hostile eyes of his former friends..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K01_Ship.cfg:249 msgid "Slay the Elves" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_K01_Ship.cfg:253 Trinity/scenarios/3_K02_Elves.cfg:44 msgid "Death of Echidna/Leggon" msgstr "" #. [side]: type=Elvish Marksman, id=Glendora #: Trinity/scenarios/3_K01_Ship.cfg:278 msgid "Glendora" msgstr "" #. [side]: type=Elvish Hero, id=Echidna, race=khthon #: Trinity/scenarios/3_K01_Ship.cfg:319 Trinity/scenarios/3_K02_Elves.cfg:123 msgid "Leggon" msgstr "" #. [message]: speaker=Witness #: Trinity/scenarios/3_K01_Ship.cfg:360 msgid "What did I just see? Who are you!?" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K01_Ship.cfg:364 msgid "" "You saw nothing. A human woman died out here, but I slid her into the water. " "Her image will not be spoiled, she will not be carrion." msgstr "" #. [message]: speaker=Witness #: Trinity/scenarios/3_K01_Ship.cfg:368 msgid "Don't evade my question, who are you?" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K01_Ship.cfg:372 msgid "" "Echidna had been in a hurry, not all information was at her disposal. Who " "was this elf? She did not know..." msgstr "" #. [message]: speaker=Witness #: Trinity/scenarios/3_K01_Ship.cfg:377 msgid "Tough question, eh? Elves, be on guard! Leggon is not himself..." msgstr "" #. [message]: speaker=Glendora #: Trinity/scenarios/3_K01_Ship.cfg:381 msgid "" "I don't like this... Try to capture him alive, but do whatever is necessary." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_K01_Ship.cfg:403 msgid "What are these beasts?" msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_K01_Ship.cfg:417 msgid "Leggon, please don't do this." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_K01_Ship.cfg:421 Trinity/scenarios/3_K02_Elves.cfg:273 msgid "I am not Leggon..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K01_Ship.cfg:436 Trinity/scenarios/3_K01_Ship.cfg:458 msgid "" "That should be the last of them! There is something about these people, I " "wonder if..." msgstr "" #. [message]: speaker=Glendora #: Trinity/scenarios/3_K01_Ship.cfg:474 msgid "" "I don't know who or what you are... But you cannot triumph over the Elves..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K01_Ship.cfg:485 Trinity/scenarios/3_K02_Elves.cfg:575 #: Trinity/scenarios/3_K03_Lord.cfg:450 Trinity/scenarios/3_K04_Storm.cfg:1141 msgid "" "Ah, at least I had a second chance... Sadly, the cold-hearted demons will " "rule this world..." msgstr "" #. [message] #: Trinity/scenarios/3_K01_Ship.cfg:500 msgid "Others have come to assist us, we'll extinguish this plague yet!" msgstr "" #. [scenario]: id=3_K02 #: Trinity/scenarios/3_K02_Elves.cfg:9 msgid "Rebirth" msgstr "" #. [part] #: Trinity/scenarios/3_K02_Elves.cfg:25 msgid "" "Echidna sensed some sort of emanation from the elves, they were not like the " "denizens of the world she knew. It was as if they carried small power " "sources within themselves. Could they be used to nurish her children? None " "of the elves she had fought today had had much of the power, but some had " "more than others. There had to be some way to capture the power, from one " "elf at a time, so that it could add up to useful levels..." msgstr "" #. [part] #: Trinity/scenarios/3_K02_Elves.cfg:29 msgid "" "In the meantime, she needed to get a better host. If conditions were better, " "she could avoid obliterating her new host's memories. Fortunately, she did " "not have to go far..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K02_Elves.cfg:40 msgid "Echidna/Leggon attacks the Shyde Leader" msgstr "" #. [side]: type=Elvish Shyde, id=Iliena #: Trinity/scenarios/3_K02_Elves.cfg:84 msgid "Iliena" msgstr "" #. [side]: type=Elvish Marshal, id=Keldan #. [side]: type=Keldan, id=Keldan_a, race=khthon #. [side]: type=Keldan, race=khthon, id=Keldan_ #. [side]: type=Keldan, race=khthon, id=Keldan_a #: Trinity/scenarios/3_K02_Elves.cfg:155 Trinity/scenarios/3_K04_Storm.cfg:276 #: Trinity/scenarios/F1a_Onslaught.cfg:224 #: Trinity/scenarios/F1b_Wesmere.cfg:226 Trinity/scenarios/F2a_Air.cfg:138 #: Trinity/scenarios/F3a_Phantom.cfg:172 Trinity/scenarios/F3b_Vrug.cfg:181 #: Trinity/scenarios/F4b_Betrayal.cfg:175 msgid "Keldan" msgstr "" #. [message]: speaker=Keldan #: Trinity/scenarios/3_K02_Elves.cfg:196 msgid "" "Leggon? We were wondering when you all would be returning. Where's Glendora?" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:200 msgid "" "She is on her way. We found something in the swamp, she wanted me to tell " "you that we would be running late." msgstr "" #. [message]: speaker=Iliena #: Trinity/scenarios/3_K02_Elves.cfg:204 msgid "Why did she send you? Why didn't she send a scout?" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K02_Elves.cfg:208 msgid "" "Echidna grew hungry when she saw the Shyde - she radiated the power much " "more than the other elves. It might even be enough for a spawning!" msgstr "" #. [message]: speaker=Iliena #: Trinity/scenarios/3_K02_Elves.cfg:213 msgid "Hello? Leggon?" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:217 msgid "" "I'm sorry, My Lady. I'm a little shaken up by what we saw. It is safe now, " "but you should see it. If you would-" msgstr "" #. [message]: speaker=Keldan #: Trinity/scenarios/3_K02_Elves.cfg:221 msgid "" "Glendora would have sent a scout, not a fighter, to deliver that message. " "And you don't talk like Leggon. He would not have called his sister 'My " "Lady'..." msgstr "" #. [message]: speaker=Guard1 #: Trinity/scenarios/3_K02_Elves.cfg:225 msgid "Glendora is not coming, is she?" msgstr "" #. [message]: speaker=Keldan #: Trinity/scenarios/3_K02_Elves.cfg:229 msgid "" "'Tis doubtful... Leggon, you've got one chance to save yourself. If you " "really are Leggon you will know what I mean..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:233 msgid "I have no idea what you mean. Let's get this over with." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_K02_Elves.cfg:255 msgid "What are these monsters..." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_K02_Elves.cfg:269 msgid "Oh! Leggon, what are you doing!?" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K02_Elves.cfg:351 msgid "" "Echidna felt much better. The healer elves had power, the Khthon could use " "it to grow in number." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K02_Elves.cfg:356 msgid "" "But while the Khthon still had to share the world with the other beings, " "Echidna would need an agent who understood them. The Elf leader would do, " "though she would need some extra power to birth a full Khthon. A mere Lesser " "Khthon would not be able to retain Keldan's knowledge." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K02_Elves.cfg:363 msgid "Slay the Elves (excluding Keldan)" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_K02_Elves.cfg:367 Trinity/scenarios/3_K02_Elves.cfg:437 #: Trinity/scenarios/3_K03_Lord.cfg:43 Trinity/scenarios/3_K04_Storm.cfg:84 #: Trinity/scenarios/3_K04_Storm.cfg:1038 msgid "Death of Echidna" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_K02_Elves.cfg:371 Trinity/scenarios/3_K02_Elves.cfg:441 #: Trinity/scenarios/3_K03_Lord.cfg:47 Trinity/scenarios/3_K04_Storm.cfg:88 msgid "Death of Keldan" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_K02_Elves.cfg:375 Trinity/scenarios/3_K02_Elves.cfg:445 msgid "Keldan escapes" msgstr "" #. [objectives] #: Trinity/scenarios/3_K02_Elves.cfg:377 msgid "" "Echidna can get the extra power to avoid erasing Keldan's knowledge by " "killing Shamans." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:406 msgid "Yes, this will do!" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:419 msgid "" "If I can reach the commander, I can turn him and get us into their " "stronghold, where there are surely many more of these magical maidens." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K02_Elves.cfg:433 msgid "Echidna attacks Keldan" msgstr "" #. [message]: speaker=Keldan #: Trinity/scenarios/3_K02_Elves.cfg:478 msgid "I must warn the others!" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:482 msgid "He's getting away..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:558 msgid "" "This isn't the rebirth of our race, but it is a start. And with the help of " "our friend Keldan, we will become stronger..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K02_Elves.cfg:589 msgid "" "Well, that was unfortunate... Navigating this world will be more difficult " "without a liason such as him." msgstr "" #. [scenario]: id=3_K03 #: Trinity/scenarios/3_K03_Lord.cfg:4 msgid "High Lord" msgstr "" #. [part] #: Trinity/scenarios/3_K03_Lord.cfg:20 msgid "" "Echidna had hoped to use Keldan to get in to the main nest of the Elves, but " "from him she learned that the Elf leadership was heading to Weldyn for some " "sort of conference." msgstr "" #. [part] #: Trinity/scenarios/3_K03_Lord.cfg:24 msgid "" "This provided an opportunity and a danger. Echidna had to be careful not to " "take on an enemy that was too powerful, but if she could take control of the " "leaders collected at this conference... Her odds were best if she moved fast." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K03_Lord.cfg:35 msgid "Capture Ullien-Del (attack with Echidna)" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_K03_Lord.cfg:39 msgid "Ullien-Del reaches the safety of the human camp" msgstr "" #. [side]: type=Elvish High Lord, id=Ullien-Del #: Trinity/scenarios/3_K03_Lord.cfg:86 Trinity/scenarios/3_K04_Storm.cfg:145 msgid "Ullien-Del" msgstr "" #. [side]: type=Echidna, id=Echidna #. [side]: type=EchidnaLow, id=Echidna, race=khthon #. [side]: type=EchidnaMid, id=Echidna_a #. [side]: type=EchidnaMid, id=Echidna_a, race=khthon #. [side]: type=Trinity Echidna Sceptre, id=Echidna_b #. [unit_type]: id=Echidna, race=khthon #. [unit_type]: id=EchidnaLow, race=khthon #. [unit_type]: id=EchidnaMid, race=khthon #. [unit_type]: id=Trinity Echidna, race=khthon #: Trinity/scenarios/3_K03_Lord.cfg:195 Trinity/scenarios/3_K04_Storm.cfg:187 #: Trinity/scenarios/F1a_Onslaught.cfg:181 #: Trinity/scenarios/F1b_Wesmere.cfg:174 Trinity/scenarios/F2b_Pass.cfg:244 #: Trinity/scenarios/F4b_Betrayal.cfg:113 #: Trinity/scenarios/F5a_Destroyer.cfg:136 Trinity/units/Echidna-Low.cfg:8 #: Trinity/units/Echidna-Mid.cfg:5 Trinity/units/Echidna.cfg:5 #: Trinity/units/Trinity_Echidna.cfg:5 msgid "Echidna" msgstr "" #. [side]: type=Lieutenant, id=Serhan #: Trinity/scenarios/3_K03_Lord.cfg:233 msgid "Serhan" msgstr "" #. [message]: speaker=Serhan #: Trinity/scenarios/3_K03_Lord.cfg:265 msgid "" "Good to see you, Lord Ullien-Del. The Queen asked us to escort you through " "the gates of Weldyn, as a courtesy." msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K03_Lord.cfg:269 msgid "" "It was quite unnecessary, but I appreciate the gesture. We were just about " "to break camp, let us continue." msgstr "" #. [message]: speaker=Keldan #: Trinity/scenarios/3_K03_Lord.cfg:276 msgid "Lord Ullien-Del! Halt!" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K03_Lord.cfg:285 msgid "Keldan! What are you doing here?" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K03_Lord.cfg:289 msgid "He is with me. We have you surrounded. Surrender." msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K03_Lord.cfg:293 msgid "Surrender? What is the meaning of this!" msgstr "" #. [message]: speaker=Serhan #: Trinity/scenarios/3_K03_Lord.cfg:297 msgid "" "It seems we are needed after all... Lord Ullien-Del, make your way here to " "safety!" msgstr "" #. [message]: speaker=Elf1 #: Trinity/scenarios/3_K03_Lord.cfg:301 msgid "We will protect you, Lord Ullien-Del." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K03_Lord.cfg:412 msgid "" "(Ha! I got him.) We will fall back, but you will continue onward to your " "friends. Just act natural..." msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K03_Lord.cfg:416 msgid "Yes..." msgstr "" #. [message]: speaker=Serhan #: Trinity/scenarios/3_K03_Lord.cfg:421 Trinity/scenarios/3_K03_Lord.cfg:436 msgid "Welcome, Lord Ullien-Del. The other Advisors are expecting you." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K03_Lord.cfg:463 msgid "We don't know where to go, the conference will go on without us..." msgstr "" #. [scenario]: id=3_K04, race=elf #: Trinity/scenarios/3_K04_Storm.cfg:4 msgid "Storming Weldyn" msgstr "" #. [part] #: Trinity/scenarios/3_K04_Storm.cfg:21 msgid "" "Echidna released Ullien-Del when she had finished her work on him. It is " "relatively easy to erase someone's short-term memory, so while the High Lord " "and his escorts remembered battling the Khthon, they did not remember that " "they had lost." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K04_Storm.cfg:80 Trinity/scenarios/3_K04_Storm.cfg:1034 #: Trinity/scenarios/3_P01_Village.cfg:182 #: Trinity/scenarios/3_P05_Landing.cfg:59 #: Trinity/scenarios/3_P05_Landing.cfg:324 #: Trinity/scenarios/3_P05_Landing.cfg:410 #: Trinity/scenarios/F4b_Betrayal.cfg:37 #: Trinity/scenarios/F5b_Illusions.cfg:45 #: Trinity/scenarios/F5b_Illusions.cfg:362 msgid "Defeat Enemy Leaders" msgstr "" #. [objectives] #: Trinity/scenarios/3_K04_Storm.cfg:90 msgid "" "Move Echidna past the southern region of the outer moat to get Ullien-Del to " "play his part." msgstr "" #. [side]: type=Lieutenant, id=Stahl #: Trinity/scenarios/3_K04_Storm.cfg:209 msgid "Stahl" msgstr "" #. [side]: type=General, id=Daenyr #: Trinity/scenarios/3_K04_Storm.cfg:241 msgid "Daenyr" msgstr "" #. [side]: type=Mage of Light, id=Saleanna #: Trinity/scenarios/3_K04_Storm.cfg:309 msgid "Saleanna" msgstr "" #. [side]: type=Great Mage, id=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:343 msgid "Minister Ryaeron" msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:384 msgid "Good to see you, Lord Ullien-Del! Come in and set up camp!" msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:504 msgid "" "Now we just need to wait for Haldrad and old man Dolevan. Can I offer you " "some plums?" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K04_Storm.cfg:508 msgid "No, thank you..." msgstr "" #. [message]: speaker=Stahl #: Trinity/scenarios/3_K04_Storm.cfg:512 msgid "What are those forces in the woods?" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K04_Storm.cfg:533 msgid "Them? I thought we'd driven them off..." msgstr "" #. [message]: speaker=Saleanna #: Trinity/scenarios/3_K04_Storm.cfg:539 msgid "Some look like elves, but there is something wrong with them..." msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:543 msgid "You look a little off, Ullien-Del. Are you feeling well?" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K04_Storm.cfg:547 msgid "" "Yes... We were attacked by those forces, it was quite harrowing, but your " "Officer Serhan saved me. I will do everything I can to help you drive off " "the attackers." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:551 msgid "" "(Our forces may not be enough to break the defenders, but all Khthon " "scattered across the land are coming to our aid. Our guest is in position, " "but I need to get closer. Distract them, Keldan, so that I can remind the " "High Lord of his duty...)" msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K04_Storm.cfg:555 msgid "(Understood...)" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:586 msgid "That boulder looks like it can be pushed into the moat... Let us do it!" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:607 msgid "" "That bridge is more useful to the enemy than it is to us... Destroy it! I " "don't care how!" msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:645 msgid "" "What is going on? These foul beasts are not undead, but they have tactics " "that are just as low." msgstr "" #. [message]: speaker=Daenyr #: Trinity/scenarios/3_K04_Storm.cfg:649 msgid "" "Don't let Dolevan hear you say that. Heh, I'd never liked having that " "Necromancer around, so I took precautions..." msgstr "" #. [message]: speaker=Daenyr #: Trinity/scenarios/3_K04_Storm.cfg:653 msgid "" "We'll see if these beasts have the vulnerabilities of the undead - I'm " "releasing my reserve of that special oil, with which all of my soldiers will " "anoint their weapons..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K04_Storm.cfg:657 msgid "General Daenyr's recruits will now have 'arcane' damage type." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:752 msgid "Keep him alive! I need to speak with him..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:771 msgid "" "I've turned the enemy leader! Now, when these Haldrad and Dolevan get back, " "we'll... welcome them." msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:775 msgid "Dan Tonk..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:779 msgid "What is 'Dan Tonk'?" msgstr "" #. [message]: speaker=Saleanna #: Trinity/scenarios/3_K04_Storm.cfg:783 msgid "Silence, Ryaeron!" msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:787 msgid "... (mumble) ..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:791 msgid "" "Does not matter, I am happy to have found one with such energy and power!" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:796 msgid "" "Ha! The enemy is scared! We have gained strength while they have lost their " "will to fight. The Khthon rise again!" msgstr "" #. [message]: speaker=Daenyr #. [message]: speaker=Nemesis #. [message]: speaker=Ponce #. [message]: speaker=Saleanna #. [objective]: condition=win #. [unit_type]: id=EchidnaLow, race=khthon #. [unit_type]: id=EchidnaMid, race=khthon #. [unit_type]: id=Harridan, race=south-seas_human #. [unit_type]: id=Hostage, race=primevalist_human #. [unit_type]: id=Kraken, race=monster #. [unit_type]: id=Primeval Chariot, race=primeval #. [unit_type]: id=Seth, race=phantom_egypt #. [unit_type]: id=SouthSeas Corsair, race=south-seas_human #. [unit_type]: id=SouthSeas Pirate, race=south-seas_human #. [unit_type]: id=SouthSeas Seadog, race=south-seas_human #. [unit_type]: id=Termagant, race=south-seas_human #. [unit_type]: id=Trinity Cannon, race=human #. [unit_type]: id=Virago, race=south-seas_human #: Trinity/scenarios/3_K04_Storm.cfg:800 Trinity/scenarios/3_K04_Storm.cfg:804 #: Trinity/scenarios/3_P04_Engine.cfg:232 #: Trinity/scenarios/F5a_Destroyer.cfg:31 #: Trinity/scenarios/F5a_Destroyer.cfg:1690 Trinity/units/Bresda.cfg:24 #: Trinity/units/Bresda.cfg:93 Trinity/units/Bresda.cfg:184 #: Trinity/units/Cannon.cfg:22 Trinity/units/Chariot.cfg:39 #: Trinity/units/Echidna-Low.cfg:24 Trinity/units/Echidna-Mid.cfg:21 #: Trinity/units/Hostage.cfg:27 Trinity/units/Ponce.cfg:30 #: Trinity/units/Ponce.cfg:124 Trinity/units/Ponce.cfg:224 #: Trinity/units/Sea-Monsters.cfg:25 Trinity/units/Seth.cfg:21 msgid "..." msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K04_Storm.cfg:808 msgid "We will remove those who resist your will, Echidna..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:824 msgid "Now, dance!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K04_Storm.cfg:836 msgid "" "Ullien-Del felt a strange sense of purpose and turned his gaze to the " "defending leaders... Who needs to be removed?" msgstr "" #. [option]: speaker=narrator #: Trinity/scenarios/3_K04_Storm.cfg:838 msgid "Mage Saleanna" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K04_Storm.cfg:842 msgid "" "Why didn't I see this sooner? Mage Saleanna! There is something you need to " "know!" msgstr "" #. [message]: speaker=Saleanna #: Trinity/scenarios/3_K04_Storm.cfg:846 msgid "What is it? Approach." msgstr "" #. [message]: speaker=Daenyr #. [message]: speaker=Saleanna #: Trinity/scenarios/3_K04_Storm.cfg:856 Trinity/scenarios/3_K04_Storm.cfg:943 msgid "Well?" msgstr "" #. [option]: speaker=narrator #: Trinity/scenarios/3_K04_Storm.cfg:925 msgid "General Daenyr" msgstr "" #. [message]: speaker=Ullien-Del #: Trinity/scenarios/3_K04_Storm.cfg:929 msgid "" "Why didn't I see this sooner? General Daenyr! There is something you need to " "know!" msgstr "" #. [message]: speaker=Daenyr #: Trinity/scenarios/3_K04_Storm.cfg:933 msgid "What is it?" msgstr "" #. [message]: speaker=Ryaeron #: Trinity/scenarios/3_K04_Storm.cfg:1014 msgid "" "It is well that the others were not here, never before have I faced such an " "enemy... No sense of honour, no sense of self... There will be no surrender, " "they must be destroyed!" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:1018 msgid "" "(There are others... I need to find out what the lead Mage knows... Well, " "at least the remainig Elves have regained their senses...)" msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K04_Storm.cfg:1024 msgid "(Indeed...)" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_K04_Storm.cfg:1030 msgid "Interrogate (attack) Ryaeron with Echidna" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:1074 msgid "" "That'll do it. Clear the bodies, we don't want the other ones to become " "suspicious." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K04_Storm.cfg:1155 msgid "" "I've gained power, but I still need an agent who could pass as one of the " "natives..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_K04_Storm.cfg:1169 msgid "" "You will not gain the crown - the queen is not here. You've gained nothing..." msgstr "" #. [scenario]: id=3_K05 #: Trinity/scenarios/3_K05_Interrogation.cfg:5 msgid "Interrogation" msgstr "" #. [part] #: Trinity/scenarios/3_K05_Interrogation.cfg:24 msgid "" "Echidna had control of Weldyn, but the human leadership had not been " "completely present. Still, the capital made a good nest, and the defeated " "opponents made a good informational resource." msgstr "" #. [part] #: Trinity/scenarios/3_K05_Interrogation.cfg:28 msgid "" "Keldan himself had no interest in what the Mages had to say, so he went out " "to check the perimeter and gaze at the stars..." msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K05_Interrogation.cfg:130 msgid "Grumble... Dark skies hide the stars..." msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K05_Interrogation.cfg:135 msgid "The dark clouds are thickest to the north. What is that?" msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K05_Interrogation.cfg:145 msgid "That is not good... (Echidna... Come see this...)" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K05_Interrogation.cfg:152 msgid "What is it? I've just been extracting wonderful news..." msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K05_Interrogation.cfg:156 msgid "Something evil is to the north..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_K05_Interrogation.cfg:160 msgid "" "Echidna followed Keldan's gaze, then shrank back with fear as she realized " "upon what she gazed." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/3_K05_Interrogation.cfg:165 msgid "" "No! How is he... We need to leave! We will head west to obtain the Angry Eye " "from the human leader..." msgstr "" #. [message]: speaker=Keldan_ #: Trinity/scenarios/3_K05_Interrogation.cfg:169 msgid "Yes Echidna, I will round up our bretheren..." msgstr "" #. [scenario]: id=3_K06 #: Trinity/scenarios/3_K06_Choice.cfg:6 msgid "A Choice" msgstr "" #. [part] #: Trinity/scenarios/3_K06_Choice.cfg:22 msgid "" "Bresda led Dardrus and Haldrad to the central Governor's Hall, a place " "familiar to Haldrad in happier days. Usually, the Hall was a place where the " "Governor would administer justice and policy in the absence of the Queen. " "But now it was filled with a ragged crew of deserters and olive-skinned " "militants." msgstr "" #. [part] #: Trinity/scenarios/3_K06_Choice.cfg:26 msgid "" "It was all Haldrad could do to hold his tongue at the outrage, but when he " "saw the winged figure sitting upon the throne, he knew he was in over his " "head. He hoped his trust in Dardrus was not misplaced..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_K06_Choice.cfg:143 msgid "These visitors came to warn us of something." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_K06_Choice.cfg:148 msgid "" "We were turned away from an inland city by Khthon, Echidna must have gained " "a foothold. Those forces were advancing this way." msgstr "" #. [message]: speaker=Nemesis_ #: Trinity/scenarios/3_K06_Choice.cfg:153 msgid "This is indeed bad news, thank you for the warning, ... ?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_K06_Choice.cfg:157 msgid "" "Dardrus. I was a fighter for Lord Ares, though I was not at the mountain top." msgstr "" #. [message]: speaker=Nemesis_ #: Trinity/scenarios/3_K06_Choice.cfg:161 msgid "" "Then you were the one who sent the messenger bird, you can be trusted. As " "you know, we must head further east. Do you think we would be able to move " "past the Khthon? Or should the vulnerable forces and prisoners stay here, in " "more defensible terrain, while I go east by myself?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/3_K06_Choice.cfg:165 msgid "The enemy is strong, but so are the walls of this city..." msgstr "" #. [option]: speaker=Dardrus #: Trinity/scenarios/3_K06_Choice.cfg:167 msgid "" "But we can't stay here. Let's all go east. note: this branch is " "incomplete" msgstr "" #. [message]: speaker=Nemesis_ #: Trinity/scenarios/3_K06_Choice.cfg:171 msgid "" "Very well. Bresda, get our people ready to leave. The prisoners too, they " "may still be useful and we can always dispatch them if they become too much " "trouble." msgstr "" #. [option]: speaker=Dardrus #: Trinity/scenarios/3_K06_Choice.cfg:185 msgid "And we would only slow you down, our best chances are to fight here." msgstr "" #. [message]: speaker=Nemesis_ #: Trinity/scenarios/3_K06_Choice.cfg:189 msgid "" "Very well. Hold out for as long as you can, I will return with something " "that should turn the fight in our favour." msgstr "" #. [scenario]: id=3_P01 #: Trinity/scenarios/3_P01_Village.cfg:7 msgid "The Island" msgstr "" #. [part] #: Trinity/scenarios/3_P01_Village.cfg:27 msgid "" "Nemesis had wrecked Echidna, but had not escaped unharmed herself. A mere " "demigod would have perished in the rain of fireblasts unleashed by the " "desperate Echidna, but Nemesis was able to stay aloft though with fading " "strength." msgstr "" #. [part] #: Trinity/scenarios/3_P01_Village.cfg:32 msgid "" "She shed her heavy, mangled armor, but it was not enough; she had to land. " "She noticed a small island below, its unnatural triangular shape reminded " "her of... Could that be one of the Pantheon structures? She would find out." msgstr "" #. [part] #: Trinity/scenarios/3_P01_Village.cfg:165 msgid "" "The next moments were a blur, but she managed to hit the water in as " "graceful a dive as could be expected and reach the shore. Her wings were " "completely ruined, her ribs and shoulder were numb from injury, but she took " "some comfort that she had managed to hold onto her sword. And it looked like " "she might need it, for she was near a shipwreck and had been spotted by " "three humans guarding it." msgstr "" #. [part] #: Trinity/scenarios/3_P01_Village.cfg:170 msgid "" "They were weak and she killed the two who had run up to her with weapons " "raised and faces full of evil. But the third was different, and just ran " "away. Nemesis hacked a covering for her wounded body from the sails of the " "wreck (show no weakness!) and took off after him." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_P01_Village.cfg:186 #: Trinity/scenarios/3_P02_Entrance.cfg:35 Trinity/scenarios/3_P03_Cave.cfg:56 #: Trinity/scenarios/3_P04_Engine.cfg:46 #: Trinity/scenarios/3_P04p2_Blockage.cfg:42 #: Trinity/scenarios/3_P05_Landing.cfg:63 #: Trinity/scenarios/3_P05_Landing.cfg:328 #: Trinity/scenarios/3_P05_Landing.cfg:414 msgid "Death of Nemesis" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_P01_Village.cfg:190 #: Trinity/scenarios/3_P02_Entrance.cfg:43 Trinity/scenarios/3_P03_Cave.cfg:52 #: Trinity/scenarios/3_P04_Engine.cfg:54 #: Trinity/scenarios/3_P04p2_Blockage.cfg:50 msgid "Death of Ponce" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/3_P01_Village.cfg:194 #: Trinity/scenarios/3_P02_Entrance.cfg:39 Trinity/scenarios/3_P03_Cave.cfg:48 #: Trinity/scenarios/3_P04_Engine.cfg:50 #: Trinity/scenarios/3_P04p2_Blockage.cfg:46 #: Trinity/scenarios/3_P05_Landing.cfg:67 #: Trinity/scenarios/3_P05_Landing.cfg:332 #: Trinity/scenarios/3_P05_Landing.cfg:418 #: Trinity/scenarios/F1a_Onslaught.cfg:52 Trinity/scenarios/F1b_Wesmere.cfg:56 #: Trinity/scenarios/F2a_Air.cfg:70 Trinity/scenarios/F2b_Pass.cfg:51 #: Trinity/scenarios/F2b_Pass.cfg:805 Trinity/scenarios/F3a_Phantom.cfg:56 #: Trinity/scenarios/F4a_Hera.cfg:63 Trinity/scenarios/F5a_Destroyer.cfg:355 #: Trinity/scenarios/F5a_Destroyer.cfg:1487 #: Trinity/scenarios/F5a_Destroyer.cfg:1597 #: Trinity/scenarios/Z_Epilogue.cfg:68 msgid "Death of Bresda" msgstr "" #. [side]: type=Bandit, id=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:219 msgid "Garrasca" msgstr "" #. [unit]: type=Thief, id=Drandon #: Trinity/scenarios/3_P01_Village.cfg:244 msgid "Drandon" msgstr "" #. [side]: type=Saurian Flanker, id=Izara #: Trinity/scenarios/3_P01_Village.cfg:257 msgid "Izara" msgstr "" #. [side]: type=Primeval Nemesishi, id=Nemesis #. [side]: type=Primeval Nemesislow, id=Nemesis #. [side]: type=Primeval Nemesislow, id=Nemesis_ #: Trinity/scenarios/3_P01_Village.cfg:288 #: Trinity/scenarios/3_P02_Entrance.cfg:168 #: Trinity/scenarios/3_P03_Cave.cfg:195 Trinity/scenarios/3_P04_Engine.cfg:175 #: Trinity/scenarios/3_P04p2_Blockage.cfg:160 #: Trinity/scenarios/3_P05_Landing.cfg:133 #: Trinity/scenarios/F1a_Onslaught.cfg:207 #: Trinity/scenarios/F1b_Wesmere.cfg:209 Trinity/scenarios/F2a_Air.cfg:175 #: Trinity/scenarios/F2b_Pass.cfg:199 Trinity/scenarios/F3a_Phantom.cfg:197 #: Trinity/scenarios/F3b_Vrug.cfg:164 Trinity/scenarios/F4a_Hera.cfg:167 #: Trinity/scenarios/F4b_Betrayal.cfg:158 #: Trinity/scenarios/F5a_Destroyer.cfg:156 #: Trinity/scenarios/Z_Epilogue.cfg:118 msgid "Nemesis" msgstr "" #. [side]: type=Harridan, id=Bresda_ #. [side]: type=Primevalist Heroine, id=Bresda #. [unit]: type=Hostage, id=Bresda_a #: Trinity/scenarios/3_P01_Village.cfg:302 Trinity/scenarios/F3b_Vrug.cfg:225 #: Trinity/scenarios/F5a_Destroyer.cfg:554 msgid "Bresda Varden" msgstr "" #. [unit]: type=SouthSeas Pirate, id=Ponce #: Trinity/scenarios/3_P01_Village.cfg:329 msgid "Ponce" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:363 msgid "On your feet! Enemies attack!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:370 msgid "Up! Everyone up!" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:375 msgid "What's going on?" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:380 msgid "Bresda! We're under attack!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:386 msgid "-hiss- Silence!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:390 msgid "If I have to die, may I ask at whose hand and why?" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P01_Village.cfg:394 msgid "The question took Nemesis by surprise. How could he not know..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:399 msgid "Hang on, Ponce! On your feet, everyone! There be Assassins!" msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:403 msgid "Damn lizards! Did I give the signal!?" msgstr "" #. [message]: speaker=Izara #: Trinity/scenarios/3_P01_Village.cfg:407 msgid "It's not ussss, we're sstill hiding..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:411 msgid "Whaa?" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:419 msgid "" "Don't tell me you're plotting with the assassins, Garrasca! It was a mistake " "to take you scoudrels aboard!" msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:423 msgid "We do what we must to survive... I'm sure you understand..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:427 msgid "" "(whispers) I can save you, human... But in return, you will tell me what I " "need to know..." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:431 msgid "Yes, anything! (whew!)" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:436 msgid "I'm coming, Bresda! This one is not an assassin!" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:453 msgid "" "Then he is welcome, I guess. Once we take care of this bastard Garrasca." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:485 msgid "" "Rise! Show courage and defend yourself, or I will remove your cowardly head!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:492 msgid "Don't hide in the hut, we must rally to fight!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P01_Village.cfg:499 msgid "Is anyone in here?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:506 msgid "Rise! Help your friends!" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:553 msgid "" "You are a parasite, Garrasca! Do your lizard friends understand that you " "will turn on them if you defeat us?" msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:557 msgid "You don't need to worry about them..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:565 msgid "" "I'm wondering where you got that ship that you parasites managed to ruin. " "Who are the honest sea-folk that we shall avenge?" msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:569 msgid "You are a chatty little whench..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:573 msgid "(Indeed she is, but I think there is a purpose to it...)" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:581 msgid "" "The other thing I'm wondering is where you got that lizard-man you were " "eating. Did you steal the ship from lizards?" msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:585 msgid "Don't be ridiculous..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:589 msgid "" "Ridiculous is stealing a ship, eating the crew, then back-stabbing your " "rescuers." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:593 msgid "That's not what happened, there was no lizard." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:597 msgid "" "Izara, there was no lizard, surely you can see what she is trying to do." msgstr "" #. [message]: speaker=Izara #: Trinity/scenarios/3_P01_Village.cfg:601 msgid "We don't ssail. Whoever you ate was not one of usss." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:610 msgid "" "You know what, it's making sense to me now. You didn't put the lizard man " "in chains, you probably found him like that." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:614 msgid "Will someone please remove her tongue?" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:618 msgid "" "Now, a normal person would have let the prisoner go to shore, but that is " "not your way. You saw the lizard as fresh meat." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:622 msgid "Grr..." msgstr "" #. [message]: speaker=Izara #: Trinity/scenarios/3_P01_Village.cfg:626 msgid "" "Several moons ago, we were attacked by oness who did not look like you. " "They had a ship, and took several of our Oracles..." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:630 msgid "Don't listen to her lies! We didn't eat anybody!" msgstr "" #. [message]: type=Thug #: Trinity/scenarios/3_P01_Village.cfg:634 msgid "" "'We didn't eat anybody'? Do you know how pathetic you sound? You are a " "fool, Garrasca! Many of us think you need to go." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:640 msgid "I do not need this... Dispatch the traitors." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:651 msgid "That's too bad... I found him amusing." msgstr "" #. [message]: speaker=Bresda #. [message]: speaker=Bresda_ #. [message]: speaker=Echidna_a #: Trinity/scenarios/3_P01_Village.cfg:655 #: Trinity/scenarios/3_P03_Cave.cfg:587 Trinity/scenarios/F2a_Air.cfg:318 msgid "No!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:669 msgid "I wish I ..." msgstr "" #. [message] #: Trinity/scenarios/3_P01_Village.cfg:683 msgid "Haha! A new home..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:687 msgid "These lizards know nothing, I stumble blindly..." msgstr "" #. [message]: speaker=Garrasca #: Trinity/scenarios/3_P01_Village.cfg:701 msgid "This isn't going well..." msgstr "" #. [message]: speaker=Izara #: Trinity/scenarios/3_P01_Village.cfg:712 msgid "This changes nothing! We will still remove you from this land!" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:716 msgid "" "Garrasca was a bastard. We had picked up those rogues on a rock not far from " "here, their joke of a ship had taken on too much water." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:724 msgid "" "We're clear! I never liked Garrasca, and there had been a schism in our " "group, but I never thought it would come to this... Thank you for your help, " "Masked One." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P01_Village.cfg:728 msgid "She-" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:732 msgid "" "(Ahem!) You are most welcome, however now you can help me. Have you seen any " "structures or caverns on this island?" msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:736 msgid "" "Yes, we have seen a cavern, but we did not have a chance to investigate it." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P01_Village.cfg:740 msgid "You will show me this cave..." msgstr "" #. [message]: speaker=Bresda_ #: Trinity/scenarios/3_P01_Village.cfg:744 msgid "" "Well, we need to establish our camp, but I suppose we have time to show you." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_P01_Village.cfg:788 msgid "Grrrah! What are you?" msgstr "" #. [message] #: Trinity/scenarios/3_P01_Village.cfg:800 #: Trinity/scenarios/3_P02_Entrance.cfg:508 msgid "" "Our friends from the hills have come to assist. Not even the Angel of Death " "can save them now..." msgstr "" #. [scenario]: id=3_P02 #: Trinity/scenarios/3_P02_Entrance.cfg:4 msgid "Cavern Entrance" msgstr "" #. [part] #: Trinity/scenarios/3_P02_Entrance.cfg:20 msgid "" "Bresda and the shipwrecked sailors showed Nemesis the entrance to the cave. " "The sailors wanted to head back to their camp and set about mending their " "ship (it had not gone unnoticed that Nemesis wore pieces of their sail), but " "it soon became clear that that would not be possible..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_P02_Entrance.cfg:31 msgid "Reach the Entrance" msgstr "" #. [side]: type=Drake Flare, id=Augre #: Trinity/scenarios/3_P02_Entrance.cfg:101 msgid "Augre Toah" msgstr "" #. [side]: type=Drake Arbiter, id=Gragtan #: Trinity/scenarios/3_P02_Entrance.cfg:132 msgid "Gragtan Toah" msgstr "" #. [side]: type=Saurian Ambusher, id=Zyzzyx #: Trinity/scenarios/3_P02_Entrance.cfg:182 msgid "Zyzzyx" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P02_Entrance.cfg:197 msgid "" "That's the cave entrance up ahead. Good luck exploring. We should be going " "back to the shore." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P02_Entrance.cfg:201 msgid "(No, you will not...)" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P02_Entrance.cfg:205 msgid "There are more lizards!" msgstr "" #. [message]: speaker=Augre #: Trinity/scenarios/3_P02_Entrance.cfg:209 msgid "They keep pressing inward, they will not go away..." msgstr "" #. [message]: speaker=Gragtan #: Trinity/scenarios/3_P02_Entrance.cfg:213 msgid "Then we will make them disappear." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P02_Entrance.cfg:217 msgid "" "This island is full of hostile natives. I guess we should stick together for " "now." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P02_Entrance.cfg:221 msgid "Then we will head into the cavern!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P02_Entrance.cfg:250 msgid "Fire-breathers? Two can play that game." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P02_Entrance.cfg:254 msgid "Yes, fight fire with fire!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P02_Entrance.cfg:258 msgid "You can now recruit Arsonists." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P02_Entrance.cfg:277 msgid "Fire doesn't appear to be so effective..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P02_Entrance.cfg:281 msgid "At least our Lore-Casters can still deal real damage to those things." msgstr "" #. [message]: speaker=Zyzzyx #: Trinity/scenarios/3_P02_Entrance.cfg:382 msgid "Though beat, we were not broken... " msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P02_Entrance.cfg:386 msgid "Them again!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P02_Entrance.cfg:390 msgid "" "If we can get to the cave, we'll be able to hold them. Or they can hold us, " "depends upon our new friend's plan." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P02_Entrance.cfg:394 msgid "" "(She almost sounds like a person capable of reason...) Right, we will be on " "safer ground once we reach that cave." msgstr "" #. [message]: speaker=Gragtan #: Trinity/scenarios/3_P02_Entrance.cfg:405 msgid "Brother, if you must leave this land, don't forget the Clashers..." msgstr "" #. [message]: speaker=Augre #: Trinity/scenarios/3_P02_Entrance.cfg:409 msgid "Never! And we will not have to leave this land!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P02_Entrance.cfg:437 msgid "Come this way, all of you!" msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_P02_Entrance.cfg:454 msgid "Damn you, Evil One!" msgstr "" #. [message] #: Trinity/scenarios/3_P02_Entrance.cfg:465 msgid "Haha! Vermin die!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P02_Entrance.cfg:479 msgid "That was unfortunate..." msgstr "" #. [message] #: Trinity/scenarios/3_P02_Entrance.cfg:493 msgid "What the hell is this thing?" msgstr "" #. [scenario]: id=3_P03 #: Trinity/scenarios/3_P03_Cave.cfg:4 msgid "The Cave" msgstr "" #. [part] #: Trinity/scenarios/3_P03_Cave.cfg:21 msgid "" "Once the sailors had made it into the cave, Nemesis moved large boulders to " "cause the entrance to collapse. They were safe from Drakes and Saurians, but " "could not leave the cavern the way they came." msgstr "" #. [part] #: Trinity/scenarios/3_P03_Cave.cfg:25 msgid "" "At a short distance into the cave, the path forked into two equally large " "passages, and Nemesis took the one to the right. This symmetry was common in " "the Pantheon structures." msgstr "" #. [part] #: Trinity/scenarios/3_P03_Cave.cfg:29 msgid "" "The path dropped down sharply, heading deep underground, before it ended in " "a polished marble slab. Nemesis' hopes were confirmed, this was a Pantheon " "structure. She was a little concerned that the slab did not move aside when " "she approached." msgstr "" #. [part] #: Trinity/scenarios/3_P03_Cave.cfg:33 msgid "" "Somewhere off to the side, one of the sailors called out. Word was passed " "along that he had found and enlarged a hole in the wall that led to a " "parallel tunnel. While this was a possible way around the slab, parallel " "tunnels were not in keeping with Pantheon architecture..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_P03_Cave.cfg:44 msgid "Explore the Cave" msgstr "" #. [side]: type=Dwarvish Steelclad, id=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:142 msgid "Aitel" msgstr "" #. [side]: type=Dwarvish Runemaster, id=Methalas #: Trinity/scenarios/3_P03_Cave.cfg:163 msgid "Methalas" msgstr "" #. [message] #: Trinity/scenarios/3_P03_Cave.cfg:216 msgid "" "It looks like this tunnel was carved out more recently than the earlier one." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:220 msgid "Yes... I don't like this, but let us see where it leads." msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:224 msgid "I hear voices, we have company..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P03_Cave.cfg:228 msgid "Sounds like a dwarf." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:232 msgid "" "What's a 'dwarf'? That name doesn't sound familiar. But they are intruders." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:244 msgid "This abandoned camp gives us a place to gather..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:260 msgid "Dwarf mining operation! That would explain things!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:264 msgid "How does that explain 'things'?" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:268 msgid "They are carving out the metals and ores in this earth-" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:272 msgid "Carving out metals!?" msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:276 msgid "Of course, this ground is full of veins of copper!" msgstr "" #. [message]: speaker=Methalas #: Trinity/scenarios/3_P03_Cave.cfg:280 msgid "Be silent, Aitel!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:284 msgid "(I need to interrogate the loose-lipped leader...)" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P03_Cave.cfg:288 msgid "And of course, by 'interrogate', Nemesis meant 'kill'." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:307 msgid "What is THAT?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:317 msgid "Where did you get that?" msgstr "" #. [message]: speaker=Methalas #: Trinity/scenarios/3_P03_Cave.cfg:321 msgid "We found it... Why should I tell you?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:325 msgid "" "You didn't just pull metal out of the wall, you plundered the dead! That's " "what the other one meant by 'live one'!" msgstr "" #. [message]: speaker=Methalas #: Trinity/scenarios/3_P03_Cave.cfg:329 msgid "There were dead, but-" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:333 msgid "" "CEASE YOUR NOISE! All of your kind will be a sacrifice to the wronged souls " "of the dead! Not one of you shall leave this cave!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:351 msgid "Flooding... That is a bad sign..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:355 msgid "It looks like there was a bridge, but it has been destroyed." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:359 msgid "" "The floodwater is deep, but there are a couple of large rocks on the other " "side." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:376 msgid "I wonder..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:389 Trinity/scenarios/3_P03_Cave.cfg:417 msgid "(Grmph!)" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:404 Trinity/scenarios/3_P03_Cave.cfg:432 msgid "A way for the others to cross..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:445 msgid "" "This looks like some sort of workshop for forging the metal into ingots for " "transport..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:458 msgid "Another temporary structure we can use to ready forces." msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:469 msgid "Ah, I guess I'll never get back to Knalga, for now I die." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:473 msgid "Don't be silly, think not of death... Now what are you doing here?" msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:477 msgid "" "We're taking copper out of the walls, this place is loaded with it! It'll be " "worth a fortune if we can get it back to the Continent!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:481 msgid "" "How much copper have you taken? What else have you done here, aside from " "destroy the copper web?" msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:485 msgid "" "There was a small chamber with jewels. It almost looked like it would be " "magical, like it served some purpose, but there were no runes. I'll split it " "with you, 50/50?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:489 msgid "" "You destroyed...ARGH! (How many died because of this little rat's actions?)" msgstr "" #. [message]: speaker=Aitel #: Trinity/scenarios/3_P03_Cave.cfg:493 msgid "Ow! You said you wouldn't kill me." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:497 msgid "I never said any such thing!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:513 msgid "" "The greed and ... audacity of the little hairy ones seals their fate, kill " "them all!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:535 msgid "" "Death was too pleasant a fate for them, but there were few options " "available. Behind the great stone slab is a tomb for those who were killed " "in their sleep. Let us hope the other path leads to a happier story..." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_P03_Cave.cfg:554 msgid "It's a live one!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P03_Cave.cfg:558 msgid "What do you mean?" msgstr "" #. [message]: speaker=Methalas #: Trinity/scenarios/3_P03_Cave.cfg:562 msgid "Don't answer, $second_unit.name|!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P03_Cave.cfg:573 msgid "If only ..." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P03_Cave.cfg:601 msgid "Bresda!" msgstr "" #. [message] #: Trinity/scenarios/3_P03_Cave.cfg:616 msgid "" "A fresh supply of miners have arrived, and none too soon. We'll show these " "harpies!" msgstr "" #. [scenario]: id=3_P04 #: Trinity/scenarios/3_P04_Engine.cfg:4 msgid "Engine Room" msgstr "" #. [part] #: Trinity/scenarios/3_P04_Engine.cfg:19 msgid "" "After the dwarves had been completely exterminated, Nemesis headed back up " "to original path fork with a heavy heart and an unpleasant metallic taste in " "her mouth. The second path also ended in a marble slab, but this one did " "slide down into the ground as Nemesis approached." msgstr "" #. [part] #: Trinity/scenarios/3_P04_Engine.cfg:23 msgid "" "Nemesis rushed through the vacant hall to an altar constructed of a variety " "of gems and metals. A brief ceremony caused the hall and the gems on the " "altar to glow with an unnatural blue light. The gems formed a map, " "indicating the status of other Primeval installations. Most gems were faint, " "indicating a loss, but some were strong blue indicating they were intact but " "dormant. Four were glowing white, indicating activity. The center white gem " "represented the one in which Nemesis stood. Two of the others probably " "represented the chambers that had until recently housed Athanta and Ares and " "herself." msgstr "" #. [part] #: Trinity/scenarios/3_P04_Engine.cfg:27 msgid "" "But the fourth? She would have to find out. The altar indicated that it was " "to the East. Ponce and Bresda watched Nemesis move her hands over the gems " "in a repetitive way for a while before she told them something was wrong and " "to follow her deeper into the blue-lit cavern. Along the way, Nemesis " "stopped at a small alcove to retrieve some supplies. Bresda inhaled sharply " "as Nemesis shed her cloth shroud and donned the new gold plates and rock-" "wool toga, revealing dark feathered wings." msgstr "" #. [part] #: Trinity/scenarios/3_P04_Engine.cfg:31 msgid "" "Ponce also inhaled sharply, when he saw the look on Breda's face as she " "gazed upon the winged one. 'Bresda is no fool, but she is far too fascinated " "with our new friend,' he thought to himself. 'I begin to fear she would not " "just kill for her, die for her, but would throw the rest of us upon that " "same altar...'" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_P04_Engine.cfg:42 msgid "Clear out the Engine Room" msgstr "" #. [side]: type=Dwarvish Lord, id=Brunin #: Trinity/scenarios/3_P04_Engine.cfg:113 msgid "Brunin" msgstr "" #. [side]: type=Naga Myrmidon, id=Sahrza #: Trinity/scenarios/3_P04_Engine.cfg:143 msgid "Sahrza" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:191 msgid "" "This is the Engine Room, all accessible parts of this structure's Engine are " "here-" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:195 msgid "This island has an Engine? What does that mean?" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04_Engine.cfg:199 msgid "(Hush, Bresda! Do you want her to turn on us?)" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:203 msgid "" "No, I do not mind the questions. Our structures can move, they would be " "crushed over the centuries if they could not. The Engine is like a sail that " "needs no wind, but it is not working now. If we fix it, we move this island " "East." msgstr "" #. [message]: speaker=Brunin #: Trinity/scenarios/3_P04_Engine.cfg:212 msgid "" "You are not going anywhere! Brutal killers such as yourselves belong at the " "bottom of the sea." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:216 msgid "More of them! The little hairy ones have caused so much trouble..." msgstr "" #. [message]: speaker=Sahrza #: Trinity/scenarios/3_P04_Engine.cfg:220 msgid "Hssss...." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:224 msgid "There is something else out there." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:228 msgid "We shall destroy all who damage our Engine!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:244 msgid "All of this water, we could use the skills of-" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04_Engine.cfg:248 msgid "Bresda! What are you doing?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:252 msgid "See those wings? What if that is Ishtu?" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04_Engine.cfg:256 msgid "Foolish girl..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:260 msgid "What are you two talking about?!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:264 msgid "We were discussing strategy. Some of us can swim in this water." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P04_Engine.cfg:272 msgid "You can now recruit Swimmers" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P04_Engine.cfg:325 msgid "" "Murderous beasts! I only wish had had taken down more of ya. If there be any " "justice in this world, you will never make it past the reefs..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:329 msgid "Stop babbling!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:333 msgid "" "They have done so much damage, but now we can think about moving onward." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:337 msgid "Yes! We will strike out and crush those who stand in our way!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04_Engine.cfg:341 msgid "(whispers: Bresda, what are you doing...)" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:366 msgid "That is the last of them. The cavern is clear." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:370 msgid "Well done. Let us see find out why the Engine is dormant." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/3_P04_Engine.cfg:389 #: Trinity/scenarios/3_P04p2_Blockage.cfg:344 msgid "Hhhissss!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P04_Engine.cfg:393 msgid "What the hell are these things?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:397 msgid "Like nothing I've ever seen, but the world has changed..." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04_Engine.cfg:401 msgid "I've seen these before, they can die like anything else." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04_Engine.cfg:405 msgid "This island really has been over-run by reptiles." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:416 #: Trinity/scenarios/3_P04p2_Blockage.cfg:367 #: Trinity/scenarios/3_P05_Landing.cfg:530 msgid "How could this happen..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:430 #: Trinity/scenarios/3_P04_Engine.cfg:444 #: Trinity/scenarios/3_P04p2_Blockage.cfg:381 #: Trinity/scenarios/3_P04p2_Blockage.cfg:395 msgid "They have fought bravely, I should have taken better care..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04_Engine.cfg:460 msgid "What is happening? What have the little hairy beasts managed to do?" msgstr "" #. [scenario]: id=3_P04p2 #: Trinity/scenarios/3_P04p2_Blockage.cfg:4 msgid "Blockage" msgstr "" #. [part] #: Trinity/scenarios/3_P04p2_Blockage.cfg:23 msgid "" "Nemesis and the sailors scoured the machinery, looking for signs of damage. " "As they did so, Ponce spoke to some of the more senior sailors to see if " "they were as taken with Nemesis as Bresda was. Some, like Bresda, believed " "Nemesis was one of their old gods come to help. Others were suspicious and " "shared Ponce's concerns. Word of Ponce's activity reached Bresda, who in " "turn alerted Nemesis." msgstr "" #. [part] #: Trinity/scenarios/3_P04p2_Blockage.cfg:27 msgid "" "After concluding that there was no damage above the waterline, Nemesis " "directed the divers to enter the Engine intake and scout for damage below. " "The lighting was poor, but the divers found a small pocket of dry rock where " "a camp could be set up and the individuals less agile in the water could " "rest..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/3_P04p2_Blockage.cfg:38 msgid "Clear out the Engine intake" msgstr "" #. [side]: type=Kraken, id=Kraken #. [unit_type]: id=Kraken, race=monster #: Trinity/scenarios/3_P04p2_Blockage.cfg:98 Trinity/units/Sea-Monsters.cfg:4 msgid "Kraken" msgstr "" #. [side]: type=Naga Myrmidon, id=Zakzah #: Trinity/scenarios/3_P04p2_Blockage.cfg:128 msgid "Zakzah" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04p2_Blockage.cfg:176 msgid "It is too dark to see anything. We can't take torches underwater..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:180 msgid "" "I sometimes forget the limitations of your eyes... I suppose we can use " "flares, though I will need to pace their use." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04p2_Blockage.cfg:184 msgid "Flares?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:188 msgid "One of these!" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04p2_Blockage.cfg:193 msgid "There is something big moving under the water!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:198 msgid "" "It may have to do with why the Engine is stalled. We will need to remove it." msgstr "" #. [print] #: Trinity/scenarios/3_P04p2_Blockage.cfg:232 msgid "New Flare" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P04p2_Blockage.cfg:250 msgid "I think I see what is blocking the Engine channel!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:254 msgid "We need to get it out of there." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04p2_Blockage.cfg:265 msgid "I think we've killed it!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:269 msgid "" "It is still in the way, you will need to cut it up into smaller pieces. The " "shell will be tough to break apart..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:273 msgid "" "Ponce, assemble a team and get started on the tentacles. Bresda, come with " "me, we will get something for cutting that shell." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:280 msgid "" "(whispers: The Engine should be able to handle the beast now that it cannot " "cling to the rock. We will not be coming back down here...)" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04p2_Blockage.cfg:293 msgid "" "(mutters to self: Ponce, I'm sorry you doubted and could not share in our " "glory...)" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04p2_Blockage.cfg:304 msgid "This is going to be messy... Well, let's get started." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04p2_Blockage.cfg:309 msgid "What was that?! They are starting the Engine!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/3_P04p2_Blockage.cfg:348 msgid "These things have followed us. What do they want?" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/3_P04p2_Blockage.cfg:352 msgid "" "They probably just like this place as a home and don't want us disturbing " "things." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P04p2_Blockage.cfg:356 msgid "That is just too bad for them!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P04p2_Blockage.cfg:410 msgid "" "I've run out of flares. I can't start this Engine by myself, and you who " "can't see are going to be eaten... This is the end." msgstr "" #. [scenario]: id=3_P05 #: Trinity/scenarios/3_P05_Landing.cfg:5 msgid "Landing" msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:20 msgid "" "When Ponce regained consciousness, he was on his back, looking up at the " "blue sky. He tried to sit up, but could not - he was tied down by white " "cloth and the pain in his back. As he sank back down, he felt the gentle " "rocking and heard the slow creaking of a ship in dock." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:24 msgid "" "Someone must have seen his movement, for soon there were faces peering down " "into his. Some were the sun-and-salt weathered faces of fishermen. Others " "were the haggard and pale faces of inland soldiers from a land not his own. " "Well, at least he was alive and at least they were human ... He passed out." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:28 msgid "" "When he regained conciousness, he was on a veranda overlooking the sea. A " "well-dressed man to his left across a small table was also facing the sea. " "'Welcome back to the land of the living!', he exclaimed." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:32 msgid "" "You feel better, yes? Good! You said we needed to be prepared for something " "- something about red-eyed demons... Care to elaborate?" msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:36 msgid "" "Ponce struggled to recollect his thoughts. He knew the well-dressed man was " "witholding something, but he was too disoriented to figure out what. He told " "what he knew of the red-eyed monster named Nemesis and the island with an " "engine. The well-dressed man nodded and stared out at sea." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:40 msgid "" "Ponce followed the man's gaze and saw for the first time an island that did " "not fit with the others. A river ran into the sea, forming a fertile delta " "where hard-wood trees took root on several small islands made of silt and " "sand. But one island had few hard-woods, many palm trees, and sharp granite " "ridges - It was all too familiar..." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:44 msgid "" "'You must come with me to see the Queen, your experiences could be of use. " "Do not worry, you will be handsomely compensated.', said the well-dressed " "man as he stood up to leave. Ponce found he could also stand, so he followed " "the well-dressed man out to a waiting carriage." msgstr "" #. [part] #: Trinity/scenarios/3_P05_Landing.cfg:48 msgid "" "Meanwhile, Nemesis was moving the island into a range close enough to make " "landfall..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:238 msgid "I can see lights of a city..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:243 msgid "And I think I see figures." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:247 msgid "" "That city is in the way, but we really need to keep moving east and that " "river looks like it should be large enough for us to continue inland." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P05_Landing.cfg:251 msgid "" "As if on cue, a brass sparrow flew up to Nemesis and landed on her " "outstretched hand. Bresda and the sailors heard a tinny melody, but Nemesis " "must have heard something else." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:257 msgid "" "Yes, we must head inland, and we must wrest control of this city from those " "coming to intercept us." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:261 msgid "Alright, you heard her! To arms!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/3_P05_Landing.cfg:265 msgid "" "The defenses of Elensefar include artillary that will kill any unit that " "does not move out of the cross-hairs." msgstr "" #. [message]: speaker=Raemyr #: Trinity/scenarios/3_P05_Landing.cfg:299 msgid "" "The invaders are attacking the Northern District! Don't let them gain a " "foot-hold!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:303 msgid "" "It might make things easier for us if we can destroy their rocket mortars." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:318 #: Trinity/scenarios/3_P05_Landing.cfg:404 msgid "" "Now we take control of their castle. Bring the sceptre of their leader to me." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/3_P05_Landing.cfg:341 #: Trinity/scenarios/3_P05_Landing.cfg:427 msgid "The people of Wesnoth are not easily defeated, intruders!" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/3_P05_Landing.cfg:381 msgid "(They are heading for the castle...)" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:385 msgid "We will gain possession of that sceptre." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/3_P05_Landing.cfg:389 msgid "You will not! We will drive you back into the sea!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:449 msgid "We are defeating them!" msgstr "" #. [message]: speaker=Faro #: Trinity/scenarios/3_P05_Landing.cfg:460 msgid "" "I don't regret trying to defend the city, they have helped us in the past." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:464 msgid "How touching... Now that's enough out of you." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/3_P05_Landing.cfg:480 msgid "No ..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/3_P05_Landing.cfg:484 msgid "We've defeated their Queen! We have the sceptre!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:488 msgid "" "Don't kill her. We may need high-value hostages, depending upon how strong " "the rest of their forces are..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:504 msgid "" "I feel as strong as my old self... We should think about heading east, but " "let us consolidate our triumph first..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:508 msgid "" "The defeated people should know that we do not hold grudges, and anyone " "willing to join us is welcome. Just set aside your previous understandings, " "for they are wrong, and know that I can save you." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/3_P05_Landing.cfg:512 msgid "Never!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:516 msgid "You are no longer the leader of your people. This talk is over!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:544 msgid "I should have taken better care..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/3_P05_Landing.cfg:559 msgid "" "There is something wrong, I think I see Khthon. Echidna has taken control..." msgstr "" #. [scenario]: id=F1a #: Trinity/scenarios/F1a_Onslaught.cfg:5 msgid "Onslaught" msgstr "" #. [part] #: Trinity/scenarios/F1a_Onslaught.cfg:24 msgid "" "Nemesis took to the sky. Bresda and Haldrad got their respective forces in " "defensive position. They did not post scouts down the road, because they " "could not trust anyone who came back." msgstr "" #. [part] #: Trinity/scenarios/F1a_Onslaught.cfg:29 msgid "" "Just after dawn, the birds fell silent, giving a warning that something was " "upon them. Not long after, a single elf rider rode up to the front gates. He " "slowed, but did not stop and did not call out for the guards. As the rider " "proceeded into the city, one of the defenders got nervous and fired an arrow " "into his throught. The strange and alien sound that emerged from the elf as " "he collapsed from his steed made it clear he was not an elf, but a Khthon " "scout. And so it began..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F1a_Onslaught.cfg:40 msgid "Survive until end of turns." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F1a_Onslaught.cfg:60 msgid "Khthon reach the donjon" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:290 msgid "" "Our supplies and prisoners are in the central tower, we should be able to " "withstand a siege for some time. We just need to keep the enemy out." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:294 msgid "" "That won't be so easy... Try to avoid getting into ranged combat with the " "beasts, they will turn you like they've turned the elves." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:298 msgid "" "Ishtu would not give us more than we could handle, those of us who accept " "her greatness are immune from the evil spirits!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:302 msgid "" "Do not be cavalier. The marks given to our followers are indeed effective, " "but I suspect you have not yet faced an enemy such as this... This is your " "greatest trial." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:306 msgid "(Marks?)" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1a_Onslaught.cfg:310 msgid "The flag of Nemesis flies over this city, but I do not see her." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1a_Onslaught.cfg:314 msgid "" "Neither do I... If she is so wounded that she cannot lead her forces, we " "should have no problem acquiring the Angry Eye. Then we can free ourselves " "of the Nemesis and turn to counter the enemy growing behind us." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1a_Onslaught.cfg:324 msgid "" "A small but steady stream of our recently acquired allies arrive from " "Weldyn... We will destroy the city, and bring the Angry Eye to you, Echidna." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:371 #: Trinity/scenarios/F1a_Onslaught.cfg:773 msgid "They've reached our supplies... " msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1a_Onslaught.cfg:375 msgid "" "Burn and foul the grains, kill anyone you find! We have broken the enemy's " "spine." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F1a_Onslaught.cfg:379 msgid "Yes ... " msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:383 #: Trinity/scenarios/F1a_Onslaught.cfg:785 msgid "We are done for..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:399 msgid "" "They are closing in, I hope the winged one gets back soon... (At least, I " "think I do.)" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:403 msgid "Remember that I am immune to the spell of the enemy." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:445 msgid "There was some mention of prisoners earlier. Who would they be?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:449 msgid "What business is it of yours? Dardrus, your squire is very nosy..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:453 msgid "" "I... I think he is wondering if we could buy time by handing the prisoners " "over to the Khthon..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:457 msgid "" "No! I was merely wondering if they could help us fight, they have just as " "much to lose as we do." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:461 msgid "That is not for us to decide." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:465 msgid "" "I agree, we should just make sure the enemy doesn't get us or get into the " "central keep." msgstr "" #. [message]: speaker=Bomb #: Trinity/scenarios/F1a_Onslaught.cfg:486 msgid "Prince Haldrad! You're alive!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:490 msgid "Yes... Who are you?" msgstr "" #. [message]: speaker=Bomb #: Trinity/scenarios/F1a_Onslaught.cfg:494 msgid "" "I'm from Weldyn's Mounted Defense Forces. We had to retreat when Weldyn was " "over-run, we came here to assist the Queen. I have a message from my " "commander, he needs to coordinate his plans with you." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:498 msgid "Very well. We could use all the help we c-" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:502 msgid "Careful. (This could be another black plume.)" msgstr "" #. [message]: speaker=Bomb #: Trinity/scenarios/F1a_Onslaught.cfg:506 msgid "The enemy is closing in... Please, I can't stay out here!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:597 msgid "I thought so..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:601 msgid "" "Don't let anyone from the outside past our gates. No matter what they say " "or plead, they are not one of us!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:605 msgid "(Ishtu save us.)" msgstr "" #. [message]: speaker=Bomb2 #: Trinity/scenarios/F1a_Onslaught.cfg:624 msgid "" "Prince! I'm so glad we made it! We're tired and cold, please let us in." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:628 msgid "Who is 'Us'?" msgstr "" #. [message]: speaker=Bomb2 #: Trinity/scenarios/F1a_Onslaught.cfg:632 msgid "" "We're survivors from Weldyn. The monsters defeated the Council, we barely " "escaped. I have been sent as a scout, please let me through and the rest " "will follow." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:636 msgid "" "We have reason not to trust you... Move to the north and we will help " "protect you, but do not try to get through the gates." msgstr "" #. [message]: speaker=Bomb2 #: Trinity/scenarios/F1a_Onslaught.cfg:640 msgid "But, but... Have mercy on me!" msgstr "" #. [message]: speaker=$stopper.id #: Trinity/scenarios/F1a_Onslaught.cfg:655 msgid "Didn't you hear?! Don't approach the gates!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:727 msgid "Another one..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:731 msgid "" "Kill anyone that approaches. There is no one else out there, we are alone..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:735 msgid "(It won't be long now, I know She is coming back to save us.)" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1a_Onslaught.cfg:777 msgid "Ha! We win, you lose. Now, where is my old nemesis?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:781 msgid "Not here, unfortunately for us." msgstr "" #. [message]: speaker=Bresda #. [message]: speaker=Dardrus #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:799 #: Trinity/scenarios/F1b_Wesmere.cfg:537 Trinity/scenarios/F2b_Pass.cfg:598 #: Trinity/scenarios/F3a_Phantom.cfg:641 Trinity/scenarios/F3b_Vrug.cfg:586 #: Trinity/scenarios/F4a_Hera.cfg:516 Trinity/scenarios/F4b_Betrayal.cfg:676 #: Trinity/scenarios/F5a_Destroyer.cfg:2602 #: Trinity/scenarios/F5a_Destroyer.cfg:2630 #: Trinity/scenarios/F5a_Destroyer.cfg:2658 #: Trinity/scenarios/F5b_Illusions.cfg:1139 msgid "Oh, what a world..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:827 #: Trinity/scenarios/F1b_Wesmere.cfg:551 Trinity/scenarios/F2b_Pass.cfg:612 #: Trinity/scenarios/F3a_Phantom.cfg:684 Trinity/scenarios/F3b_Vrug.cfg:600 #: Trinity/scenarios/F4a_Hera.cfg:530 Trinity/scenarios/F4b_Betrayal.cfg:690 #: Trinity/scenarios/F5b_Illusions.cfg:1153 msgid "I have no credibility with the winged one, Dardrus was my only hope..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1a_Onslaught.cfg:841 #: Trinity/scenarios/F1b_Wesmere.cfg:565 Trinity/scenarios/F2b_Pass.cfg:626 #: Trinity/scenarios/F3b_Vrug.cfg:614 msgid "" "We may still survive this Khthon onslaught, but I doubt Nemesis will remain " "on our side now..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:856 msgid "A shadow blocks the sky... A flying mountain?" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1a_Onslaught.cfg:860 msgid "I've seen that before, it is the work of our red-eyed enemy..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F1a_Onslaught.cfg:864 msgid "" "All combatants looked up as a floating mass of earth slowly moved into " "position above them, blotting out any light from the sky." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1a_Onslaught.cfg:875 msgid "We need to leave!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1a_Onslaught.cfg:879 msgid "Right. Fall back!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1a_Onslaught.cfg:893 msgid "The Khthon are scattering, they must be scared of her." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1a_Onslaught.cfg:897 msgid "Yes! Only one could cause mountains to fly! I knew she'd be back!" msgstr "" #. [scenario]: id=F1b, id=Nemesis id=Echidna_a 5 ()}, id=Nemesis id=Keldan_a 5 ()} #: Trinity/scenarios/F1b_Wesmere.cfg:5 msgid "Wesmere's Edge" msgstr "" #. [part] #: Trinity/scenarios/F1b_Wesmere.cfg:24 msgid "" "Nemesis explained that there was a powerful throne to which they must bring " "the Sceptre of Fire, or as she called it, the Angry Eye. This throne was " "far to the east and there was a long trek ahead." msgstr "" #. [part] #: Trinity/scenarios/F1b_Wesmere.cfg:29 msgid "" "The land was thick with Khthon, so the best path was to swing wide into the " "sparsely populated mountains to the north. Haldrad was not so familiar with " "that region, but Dardrus had passed through the area before and knew that " "there was a high-altitude lake called Vrug, which fed a river flowing " "east. If they could make it to the lake, the travel should be much easier " "afterward." msgstr "" #. [part] #: Trinity/scenarios/F1b_Wesmere.cfg:33 msgid "" "The group would have to navigate around the northern edge of Wesmere Forest, " "which would surely be a Khthon stronghold. But then they could climb the " "Hawthryn Pass to Lake Vrug..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F1b_Wesmere.cfg:44 msgid "Wagons reach the Hawthryn Pass." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F1b_Wesmere.cfg:60 msgid "Prisoner Wagon gets attacked by Khthon" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F1b_Wesmere.cfg:64 msgid "Death of Prisoner Wagon" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1b_Wesmere.cfg:306 msgid "That is the pass up ahead..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:316 msgid "" "These farming villages have seen better days, and I think I see the cause." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:320 msgid "So, Foul Nemesis! Where are you going to with that Eye?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F1b_Wesmere.cfg:324 msgid "It does not matter, just keep your diseased minions away from us." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:328 msgid "No, I will have that Eye." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1b_Wesmere.cfg:332 msgid "Not if we can help it." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1b_Wesmere.cfg:336 msgid "I will make sure you cannot." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F1b_Wesmere.cfg:340 msgid "" "You will need to keep the enemy away from the prisoners, they cannot defend " "themselves." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:344 msgid "" "Once they reach the pass, the wagons will be safe from the enemy coming from " "the swamp and forest. I just hope we don't encounter orcs or trolls." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F1b_Wesmere.cfg:377 msgid "" "Remember that the true believers, our fighters and followers, are protected " "from the Khthon curse. Your seafairing companions and Dardrus's mercenaries " "are vulnerable." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1b_Wesmere.cfg:487 msgid "" "Enjoy the puff-weed flowers. An old elvish trick, but still effective " "against the ignorant." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1b_Wesmere.cfg:491 msgid "Shut your diseased mouth, daemon!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F1b_Wesmere.cfg:506 msgid "*Sneeze!* I can hardly-*Sneeze!*-gahh." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:579 Trinity/scenarios/F2b_Pass.cfg:640 #: Trinity/scenarios/F3b_Vrug.cfg:628 Trinity/scenarios/F4b_Betrayal.cfg:730 msgid "" "The prisoners are dead... I wonder who they were, might my mother have been " "among them?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:596 Trinity/scenarios/F2b_Pass.cfg:657 msgid "" "I shudder to think what that monster has done to those trapped in the " "wagon..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:620 msgid "The wagons are safe!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F1b_Wesmere.cfg:624 msgid "" "As if that was important... But the rest of us are faster and should be " "able to follow." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:674 msgid "They are escaping... We need that Eye!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1b_Wesmere.cfg:678 msgid "" "It is difficult, no, impossible to get it while it is in the clutches of the " "winged one. The rest of them are vulnerable, but not her." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:682 msgid "They are vulnerable, aren't they. I wonder if ... ... " msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:686 msgid "That's it! Let's move, Keldan. We must act fast!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F1b_Wesmere.cfg:708 Trinity/scenarios/F2b_Pass.cfg:825 #: Trinity/scenarios/F3b_Vrug.cfg:785 Trinity/scenarios/F4b_Betrayal.cfg:745 msgid "I sense something..." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F1b_Wesmere.cfg:712 Trinity/scenarios/F2b_Pass.cfg:829 #: Trinity/scenarios/F3b_Vrug.cfg:789 Trinity/scenarios/F4b_Betrayal.cfg:749 msgid "I know what this is, scatter!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F1b_Wesmere.cfg:716 Trinity/scenarios/F2b_Pass.cfg:833 #: Trinity/scenarios/F3b_Vrug.cfg:793 Trinity/scenarios/F4b_Betrayal.cfg:753 #: Trinity/scenarios/F5b_Illusions.cfg:1169 msgid "The air turned dark and thick." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F1b_Wesmere.cfg:737 Trinity/scenarios/F2b_Pass.cfg:854 #: Trinity/scenarios/F3b_Vrug.cfg:814 Trinity/scenarios/F4b_Betrayal.cfg:774 #: Trinity/scenarios/F5b_Illusions.cfg:1187 msgid "What is happening?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F1b_Wesmere.cfg:741 Trinity/scenarios/F2b_Pass.cfg:858 #: Trinity/scenarios/F3b_Vrug.cfg:818 Trinity/scenarios/F4b_Betrayal.cfg:778 msgid "I don't know!" msgstr "" #. [scenario]: id=F2a #: Trinity/scenarios/F2a_Air.cfg:6 msgid "The Enemy of My Enemy" msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:23 msgid "The Khthon scattered as a dark floating object filled the sky." msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:27 msgid "" "After hovering overhead for a while, the mass moved over to a field and " "settled on the ground, looking like a small, out-of-place, icy mountain. " "Nemesis emerged from an opening and waved them over." msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:31 msgid "" "The inside of the mountain looked very similar to the inside of the floating " "island. Nemesis explained that this island would be safe up in the sky, and " "the Khthon could not attack the humans. However, that was not a long-term " "solution for there was no space for raising crops on the island." msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:35 msgid "" "Echidna had to be struck down if they were to ever find any peace. The " "island could patrol for gatherings of Khthon (any large animal or humanoid " "could be assumed to be Khthon by now), and rain down rocks and missiles upon " "them. When the Khthon were driven to flat terrain, the island would be " "lowered to crush them." msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:39 msgid "" "Once Echidna and possibly her elven side-kick were destroyed, the Khthon " "would stop gathering and forming organized forces. They could then be " "exterminated like any other predator, and the world would be safe for " "humans, for Nemesis was not a cruel god like Ares." msgstr "" #. [part] #: Trinity/scenarios/F2a_Air.cfg:43 msgid "" "That was the plan. It was a good plan, and they would have gotten away with " "it too, if it hadn't been for the growing cancer just north of Weldyn..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F2a_Air.cfg:58 Trinity/scenarios/F3a_Phantom.cfg:44 msgid "Find and defeat Seth" msgstr "" #. [side]: type=Mummy King, id=Amhotep #. [side]: type=Mummy Pharo, id=Amhotep #: Trinity/scenarios/F2a_Air.cfg:190 Trinity/scenarios/F3a_Phantom.cfg:248 msgid "Amhotep" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:231 msgid "" "That damned Primeval airship prevents us from moving out in the open, but if " "we stay in the trees and jagged terrain, we should be safe." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:235 msgid "" "We're mostly elves and animals, I don't think keeping to the trees will be a " "problem. But what do we do about the bad thing from which we flee?" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:239 msgid "" "We need to get far away from here! Do you realize what will happen if we " "stay?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:243 msgid "How can I know? What will happen, from what exactly do we flee?" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:247 msgid "" "We flee one called Seth. Seth and I came here long ago, in a different form " "- we were one." msgstr "" #. [message]: speaker=Keldan_a #. [message]: speaker=Key Guard #: Trinity/scenarios/F2a_Air.cfg:251 Trinity/scenarios/F5a_Destroyer.cfg:827 msgid "... (?)" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:255 msgid "" "If Seth catches me, and we become one again, this world is ruined. Worse " "than ruined - worse even than if the Primeval Nemesis triumphed. Not only " "will the Khthon be defeated, there will be no hope, no life. Only void." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:259 msgid "We will not let that happen! Death to Seth, and all those-" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:263 msgid "Silence! Do you see that?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:293 msgid "That is not really a bird, is it..." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2a_Air.cfg:297 msgid "Run!" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F2a_Air.cfg:311 msgid "No... You will come with me..." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:335 msgid "She said Seth was worse than our Nemesis." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:340 msgid "The flying mountain passes overhead! The enemy of my enemy is ..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F2a_Air.cfg:345 msgid "" "Keldan waved his sword in the air, hoping it would catch enough light to " "make a noticeable flash." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:371 msgid "I've been spotted..." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:385 msgid "(Don't land on me.)" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F2a_Air.cfg:428 msgid "That is one of the enemy generals!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2a_Air.cfg:432 msgid "" "(A Khthon, this is strange behaviour for one of them...) What do you want?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:436 msgid "" "Echidna has been captured by one called Seth, whom she said was a worse " "enemy than you. Seth wants only void, and for this, he needs to do something " "to Echidna." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2a_Air.cfg:440 msgid "" "I don't know the name Seth, but I do know that the Khthon are a broken " "fragment of a greater evil." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:444 msgid "I think Seth headed south of here." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2a_Air.cfg:448 msgid "" "Towards the growing storm... This may be Khthon treachery, or it may be the " "coming of the great evil. Bresda, post your most trusted guards in the sky " "mountain and I will seal it so that the Khthon cannot enter. We will follow " "Echidna on foot, for the skies are too turbulent to risk going by air." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F2a_Air.cfg:452 msgid "As you command!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2a_Air.cfg:457 msgid "I assure you, this is not a trick." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F2a_Air.cfg:461 msgid "You'd best keep silent..." msgstr "" #. [scenario]: id=F2b #: Trinity/scenarios/F2b_Pass.cfg:5 msgid "Hawthryn Pass" msgstr "" #. [part] #: Trinity/scenarios/F2b_Pass.cfg:24 msgid "" "The group headed up the pass, looking back to make sure the Khthon did not " "follow. It did seem strange that the monsters did not follow, but the " "terrain was rough and not anything like the swamp or forest that they were " "accustomed to." msgstr "" #. [part] #: Trinity/scenarios/F2b_Pass.cfg:28 msgid "Could escaping the Khthon be so simple? One could only hope." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F2b_Pass.cfg:39 Trinity/scenarios/F2b_Pass.cfg:793 msgid "Wagons reach the end of the Pass." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F2b_Pass.cfg:55 Trinity/scenarios/F2b_Pass.cfg:809 #: Trinity/scenarios/F3b_Vrug.cfg:53 msgid "Death of Prisoner Wagons" msgstr "" #. [side]: type=Dwarvish Lord, id=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:169 msgid "Pelandir the Stout" msgstr "" #. [side]: type=Orcish Warlord, id=Brako #: Trinity/scenarios/F2b_Pass.cfg:214 msgid "Brako Araktah" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F2b_Pass.cfg:272 msgid "The big lake is not far now, it should be faster moving after that." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F2b_Pass.cfg:276 msgid "" "Can we let the prisoners stretch their legs? They've been kept in those " "carts all day-" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F2b_Pass.cfg:280 msgid "You care so much for the prisoners, who's side are you on?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:284 msgid "" "The boy is probably a native, and Dardrus lets him whine more than I would, " "but he has a point. However, now is not the time. There is activity " "ahead..." msgstr "" #. [message]: speaker=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:293 msgid "" "Like vermin! We leave this post for a year, and the smelly animals move " "in. Well, this won't do! Back you go, Orcs! You saw our signs, you are " "trespassing!" msgstr "" #. [message]: speaker=Brako #: Trinity/scenarios/F2b_Pass.cfg:297 msgid "" "Push off, midget! So you put up some piles of rocks, you think that makes " "you lord of these hills? YOU are trespassing! Die!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F2b_Pass.cfg:301 msgid "Our path moves right through the middle of their coming battle-field." msgstr "" #. [message]: speaker=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:305 msgid "Ho-ho! Human forces!" msgstr "" #. [message]: speaker=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:310 msgid "" "We have not met, but surely you can agree that we need to form a united " "front against these beasts!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:314 msgid "" "We will do no such thing! I would exterminate every last one of you " "little rats!" msgstr "" #. [message]: speaker=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:318 msgid "" "... I wasn't expecting that... Very well, we will fight you too! Never " "cross a dwarf! I hope you don't plan on progressing up this pass." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F2b_Pass.cfg:322 msgid "We can't sit here, let's get moving." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F2b_Pass.cfg:332 msgid "" "At least these enemies are familiar. No more of those diseased monsters..." msgstr "" #. [message]: speaker=Pelandir #: Trinity/scenarios/F2b_Pass.cfg:558 msgid "Be wary of that winged monster!" msgstr "" #. [message]: speaker=Brako #: Trinity/scenarios/F2b_Pass.cfg:585 msgid "Stay away from that one!" msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2b_Pass.cfg:674 msgid "Oh my, you are strong! But not so smart!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F2b_Pass.cfg:699 msgid "Ouch! What have ... you ... uh ... " msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F2b_Pass.cfg:703 msgid "You are coming with me!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:714 msgid "No! As if I couldn't feel more hatred for you!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:724 msgid "Coward!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F2b_Pass.cfg:728 msgid "We need to keep moving. Bresda was a brave leader, but-" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:732 msgid "Silence!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F2b_Pass.cfg:736 msgid "She is upset, but we must keep moving..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F2b_Pass.cfg:740 msgid "" "Nemesis flew into a rage and slaughtered all dwarves and orcs. When done, " "she fell into an exhausted heap of gore and ruffled feathers. After a few " "moments, she rose again and directed her frightened followers to continue " "onward. The goal had not changed, they had still to head east." msgstr "" #. [message]: speaker=Echidna_a #: Trinity/scenarios/F2b_Pass.cfg:774 msgid "End of the line, you cannot pass!" msgstr "" #. [message]: speaker=Brako #: Trinity/scenarios/F2b_Pass.cfg:779 msgid "Who are you?!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F2b_Pass.cfg:783 msgid "" "You're out of your element, you have made a fatal mistake! I should have " "slain you long ago, but this ends now!" msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F2b_Pass.cfg:789 msgid "Nemesis slays Echidna." msgstr "" #. [scenario]: id=F3a #: Trinity/scenarios/F3a_Phantom.cfg:5 msgid "Maelstrom" msgstr "" #. [part] #: Trinity/scenarios/F3a_Phantom.cfg:29 msgid "" "The most trusted guards were posted inside the flying structure, to keep an " "eye upon the prisoners and to provide a final defense against intruders, " "should any get through the seal." msgstr "" #. [part] #: Trinity/scenarios/F3a_Phantom.cfg:33 msgid "The rest of the group headed into the source of the dark clouds..." msgstr "" #. [side]: type=Mummy Pharo, id=Osirak #: Trinity/scenarios/F3a_Phantom.cfg:213 msgid "Osirak" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3a_Phantom.cfg:310 msgid "The destruction has grown since I was last here." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F3a_Phantom.cfg:314 msgid "Are we really going to walk into that?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:318 msgid "Yes, we must." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:322 msgid "" "The dark skies obscure the sun, so although the sun rises high, it may as " "well be dusk." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F3a_Phantom.cfg:340 msgid "Something is odd about this one. As if it wasn't real..." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/F3a_Phantom.cfg:356 msgid "Who are these people?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:360 msgid "Something about them seems familiar..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F3a_Phantom.cfg:377 msgid "" "Through the fog, a scream pierced the air. It was a scream of great pain and " "despair, from one who was not quite human." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:382 msgid "Echidna?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3a_Phantom.cfg:402 msgid "Something is wrong... I - I feel a great pain..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:413 msgid "All of the green-eyed ones are falling..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:422 msgid "That is a very bad sign, the evil must be progressing..." msgstr "" #. [message]: speaker=Osirak #: Trinity/scenarios/F3a_Phantom.cfg:440 msgid "You... cannot kill me. You will pay for your... audacity." msgstr "" #. [unstore_unit] #: Trinity/scenarios/F3a_Phantom.cfg:468 msgid "Empowered" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F3a_Phantom.cfg:473 msgid "Well, this isn't good..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:477 msgid "I will smite that vile thing!" msgstr "" #. [message]: speaker=Osirak #: Trinity/scenarios/F3a_Phantom.cfg:492 msgid "Welcome home..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:496 msgid "Home? What?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F3a_Phantom.cfg:500 msgid "Is that it? The storm appears to be dissipating." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:513 msgid "Was one of the enemy leaders Seth or Echidna?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:517 msgid "" "No, neither of those were Echidna. Something is not right, this was too " "easy..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:521 msgid "We should probably head back to the mountain." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/F3a_Phantom.cfg:540 msgid "What?" msgstr "" #. [message]: speaker=Bresda #. [message]: speaker=unit #: Trinity/scenarios/F3a_Phantom.cfg:552 Trinity/scenarios/F4a_Hera.cfg:364 msgid "What is that?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:562 msgid "" "I sense a very strong energy coming from it, but I do not know what it is..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:566 msgid "We should probably stay away." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:570 msgid "I agree, we should stay away." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:578 msgid "What if we are too late? Can we possibly stand up to the great evil?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F3a_Phantom.cfg:582 msgid "Hush! Have faith!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:586 msgid "We are not too late, we would know if we were." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:590 msgid "" "The boy is right, something is odd. It's as if the great evil is holding " "back." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F3a_Phantom.cfg:594 msgid "But you are a god, how can you not know what is happening?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:598 msgid "" "Watch your tongue! Nemesis is a god, but just like not every god can deliver " "the justice of the sword as she can, she cannot know all that other gods " "know." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:602 msgid "" "I should not have to explain myself. Others would know the ancient history " "better, it has not been my concern." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:606 msgid "Believe in me, I shall not abandone my followers in this great test." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:698 Trinity/scenarios/F4a_Hera.cfg:544 msgid "" "My servant has perished. Dardrus, I must request that you transfer ownership " "of yours." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3a_Phantom.cfg:702 Trinity/scenarios/F4a_Hera.cfg:548 msgid "" "Haldrad, I must turn over ownership of you to Nemesis. I wish it were " "otherwise, but this is how it is." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:706 Trinity/scenarios/F4a_Hera.cfg:552 msgid "" "('Ownership'? Whatever happens here, I fear we humans have already lost...)" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F3a_Phantom.cfg:732 msgid "What is happening" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3a_Phantom.cfg:736 msgid "Maybe, now, we are too late?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3a_Phantom.cfg:740 msgid "Yes, boy. Now we are too late..." msgstr "" #. [scenario]: id=F3b, id=Nemesis id=Keldan_a 5 ()} #: Trinity/scenarios/F3b_Vrug.cfg:5 msgid "Hope Returns" msgstr "" #. [part] #: Trinity/scenarios/F3b_Vrug.cfg:18 msgid "" "The group continued onward toward Lake Vrug, watching for Khthon tormentors " "who never came. Nemesis seemed very upset by the loss of Bresda, which " "Prince Haldrad thought quite odd. Dardrus explained that it was difficult " "to understand the minds of the Primeval Gods. He guessed that Nemesis saw " "Bresda as a favourite pet, the rage would probably pass." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F3b_Vrug.cfg:33 msgid "Defeat Orcish Leaders" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F3b_Vrug.cfg:37 msgid "Keldan kills Bresda" msgstr "" #. [side]: type=Orcish Warrior, id=Bomagar #: Trinity/scenarios/F3b_Vrug.cfg:135 msgid "Bomagar Korag" msgstr "" #. [side]: type=Orcish Warlord, id=Vroduna #: Trinity/scenarios/F3b_Vrug.cfg:248 msgid "Vroduna Korag" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3b_Vrug.cfg:289 msgid "Well, this is the lake." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3b_Vrug.cfg:293 msgid "And what have we there?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:320 msgid "" "The green-eyed monsters are held up by more of the natives. And they have a " "live hostage?" msgstr "" #. [message]: speaker=Keldan_a #. [message]: speaker=Seth_il #: Trinity/scenarios/F3b_Vrug.cfg:334 Trinity/scenarios/F5b_Illusions.cfg:1101 msgid "Out of my way!" msgstr "" #. [message]: speaker=Vroduna #: Trinity/scenarios/F3b_Vrug.cfg:338 msgid "No! We don't want your kind running around here as well!" msgstr "" #. [message]: speaker=Bomagar #: Trinity/scenarios/F3b_Vrug.cfg:356 msgid "Ha! Into the lake with you!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:360 msgid "" "You! Humans that walk with demons! You will help me reach the other side " "of this lake, if you want your friend to live..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:364 msgid "I have a better idea. I fly over there and strike you down." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:368 msgid "" "If you try, I will run her through. You seem to forget that I hate you as " "much as you hate me. I will do what damage I can." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3b_Vrug.cfg:372 msgid "(We will need to get close to him, though I know not how...) " msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3b_Vrug.cfg:376 msgid "" "(Some of Bresda's people can swim, but I doubt they could get close enough.)" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:380 msgid "" "I expect you to make some effort to push back the orcs, so that I may pass. " "And remember, don't try anything clever." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:487 msgid "Why are you out here alone? Where is Echidna?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:491 msgid "" "Your friend has all of her fingers, right now. If you keep talking, that " "can change..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:499 msgid "" "No prying questions, but I want some proof your hostage is alive and well." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:503 msgid "Fair enough." msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F3b_Vrug.cfg:507 msgid "I am alive, though I wish I were elsewhere." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:522 msgid "" "You think acting crazy will somehow intimidate me? I will not take this " "from you!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:530 Trinity/scenarios/F3b_Vrug.cfg:570 msgid "" "Grrr! This quest no longer matters. I will continue on my own. Do " "whatever you need to do, Dardrus." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:552 msgid "" "Part of our deal is that you clear out these orcs, not that you sit there " "and hope they wipe us out." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:562 msgid "Which seems to be what you are doing! Bad move!" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F3b_Vrug.cfg:643 msgid "Grrr..." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:647 msgid "That's a good start..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3b_Vrug.cfg:678 msgid "We've cleared the orcs out of your way, why don't you let her go now?" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:682 msgid "You will let us pass, then I will let her go." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3b_Vrug.cfg:686 msgid "What choice do we have?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:690 msgid "" "I'm losing patience! I will let you pass, but don't look back... I will " "strike you like lightning!" msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F3b_Vrug.cfg:735 msgid "You kept your word, I'll keep mine. She is free." msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F3b_Vrug.cfg:751 msgid "The bastard drugged me, I'm still unsteady on my feet." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:755 msgid "" "You're safe, it will pass. Now, I will go dispatch that green-eyed cretin!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3b_Vrug.cfg:759 msgid "" "Nemesis, recent events don't make much sense to me. Why did he kidnap her, " "then let her go in exchange for help with forces he and Echidna could have " "easily defeated?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F3b_Vrug.cfg:763 msgid "It is a trap!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F3b_Vrug.cfg:767 msgid "" "He probably wants Nemesis to chase after him, so that we are separated. " "Then Echidna will strike." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F3b_Vrug.cfg:771 msgid "" "What kind of god would I be if I let that happen... Very well, when you are " "rested and able, we will head down the river." msgstr "" #. [scenario]: id=F4a #: Trinity/scenarios/F4a_Hera.cfg:6 msgid "Hera Awakes" msgstr "" #. [part] #: Trinity/scenarios/F4a_Hera.cfg:24 msgid "" "Meanwhile, back in the flying structure, the prisoners felt their last " "chance of escape was now, while there was only a light guard." msgstr "" #. [part] #: Trinity/scenarios/F4a_Hera.cfg:28 msgid "" "They taunted the guards, in the hopes that the guards would open the door to " "beat them. One of them finally lost it and opened the door to do just that. " "He regretted his brash action as Caldera, whom he had not considered much of " "a threat, knocked his feet out from under him." msgstr "" #. [part] #: Trinity/scenarios/F4a_Hera.cfg:32 msgid "" "Though the guards were better fighters, they were outnumbered and overcome. " "The prisoners soon found they could not leave the mountain the way they had " "been brought in. In their subsequent explorations, they found a passageway " "that ended in a large stone slab, which slid aside at their approach..." msgstr "" #. [part] #: Trinity/scenarios/F4a_Hera.cfg:36 msgid "" "Meanwhile, back on the ground, Nemesis' and Haldrad's forces were heading " "back to the airship from the center of the dissipating maelstrom. They knew " "that what they had just gone through did not solve anything, but it was not " "clear what needed to be done. Nemesis was a little shaken by the mummy's odd " "words, but felt that once back in the safety airship, she'd be able to put " "it into the past." msgstr "" #. [part] #: Trinity/scenarios/F4a_Hera.cfg:40 msgid "" "Unfortunately, she was not able to test that idea. The group started " "trudging up the melting snow hills of the airship, but felt an ominous " "energy coming from the ship..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F4a_Hera.cfg:51 Trinity/scenarios/Z_Epilogue.cfg:56 msgid "Gain entrance to the airship (move to one of the holes near top of map)" msgstr "" #. [objectives] #: Trinity/scenarios/F4a_Hera.cfg:69 Trinity/scenarios/Z_Epilogue.cfg:70 msgid "Do not stay in the keeps for too long." msgstr "" #. [side]: type=Primeval Hera, id=Hera #: Trinity/scenarios/F4a_Hera.cfg:144 Trinity/scenarios/F5a_Destroyer.cfg:524 #: Trinity/scenarios/Z_Epilogue.cfg:95 msgid "Hera" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:190 msgid "" "We need to regain control of this structure, it will be very bad for you if " "this ship rises too high into the sky and you are still out here." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4a_Hera.cfg:194 msgid "" "All of the ice comes from being high in the sky, so any frosty terrain is " "part of the ship." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F4a_Hera.cfg:198 msgid "" "I promise you, those guards I left behind were good men! They cannot be " "doing this to us!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:208 msgid "" "No, it is not them. If we are lucky, it is stowaways who have overpowered " "your guards." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4a_Hera.cfg:212 msgid "And if we are not lucky?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:216 msgid "" "Dardrus! The insolence of your human is reflecting poorly upon you, I " "suggest you teach him to hold his tongue." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4a_Hera.cfg:220 msgid "" "I'm sorry, Nemesis. He is not fully trained in our ways, but he will learn." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:224 msgid "" "Right. Then, let us get to one of the entrances before the mountain rises " "too high! You should not dally too long in the encampments." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F4a_Hera.cfg:232 msgid "I hear a strange vibration..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:236 msgid "" "The ship getting ready to rise, you do not want to be on the nearby ground." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4a_Hera.cfg:244 msgid "The rumbling is getting stronger." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:274 msgid "" "We're now airborn. The air will get thin and cold, but the heat exchangers " "can provide some comfort." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:374 msgid "" "That is a sign we are unlucky. The goal is the same: we need to get inside!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:383 msgid "We are entering the clouds, our vision will be obscured." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F4a_Hera.cfg:424 msgid "You cannot stay outside, you need to get to one of the entrances." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F4a_Hera.cfg:443 msgid "Well, I've made it to an entrance. I'll-" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F4a_Hera.cfg:455 msgid "So... Just what is going on, Nemesis?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:459 msgid "Queen Hera! I can - I had no time to awaken you. If y-" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F4a_Hera.cfg:463 msgid "" "Silence! I'm not stupid... You thought you could use my mountain without my " "permission - if I remained asleep, you had free reign. Free reign to build " "an army to overthrow me and gain the loyalty of our kind for your new " "dynasty..." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F4a_Hera.cfg:467 msgid "" "Well, you are not the first to have tried this. I shall deal with you and " "your co-conspirators as I have dealt with any other would-be usurper. And I " "assure you, I won't be forgiving! You will all wish you had died in battle!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F4a_Hera.cfg:471 msgid "" "Nemesis knew Hera meant what she said. She had to make a decision, and she " "decided to flee. She would try to free the others, but for now she needed to " "abandon them." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:477 msgid "I will come back for you, be strong!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F4a_Hera.cfg:484 msgid "(No...)" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4a_Hera.cfg:488 msgid "(hrmph)" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F4a_Hera.cfg:567 msgid "I feel light-headed..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4a_Hera.cfg:571 msgid "I need to lay down..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4a_Hera.cfg:576 msgid "We've risen too high, they are going to die." msgstr "" #. [scenario]: id=F4b #: Trinity/scenarios/F4b_Betrayal.cfg:5 msgid "Betrayal" msgstr "" #. [part] #: Trinity/scenarios/F4b_Betrayal.cfg:18 msgid "" "The group headed east, along the outlet from Lake Vrug. But eventually the " "humans needed to sleep, so they stopped. Nemesis watched Bresda breathing " "in her sleep, and her thoughts wandered to Echidna and what schemes she " "could possibly be up to." msgstr "" #. [part] #: Trinity/scenarios/F4b_Betrayal.cfg:22 msgid "" "Nemesis did not need to sleep, but even a powerful being such as herself can " "get lost in thought. Her attention snapped back to the present when she " "heard someone shouting. It was then that she noticed that Bresda was gone, " "as was the Sceptre." msgstr "" #. [side]: type=Seth, id=Seth #. [side]: type=Seth, id=Seth_il #. [unit_type]: id=Seth, race=phantom_egypt #: Trinity/scenarios/F4b_Betrayal.cfg:254 #: Trinity/scenarios/F5b_Illusions.cfg:100 #: Trinity/scenarios/F5b_Illusions.cfg:528 Trinity/units/Seth.cfg:5 msgid "Seth" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4b_Betrayal.cfg:293 msgid "Bresda! What are you doing?!" msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F4b_Betrayal.cfg:297 msgid "" "I wasn't sure if you would notice. It seems you didn't... Something very " "bad is coming this way. I need this Sceptre to fight it off." msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F4b_Betrayal.cfg:312 msgid "" "And you have been quite a thorn in my side. It is time for our last battle." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4b_Betrayal.cfg:317 msgid "You are..." msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F4b_Betrayal.cfg:322 msgid "Yes, you've figured it out. But not before I got the Eye!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4b_Betrayal.cfg:327 msgid "Now you see why the Khthon must be exterminated... " msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4b_Betrayal.cfg:331 msgid "As if I needed any convincing!" msgstr "" #. [message]: speaker=Bresda_a #: Trinity/scenarios/F4b_Betrayal.cfg:335 msgid "We don't have much time..." msgstr "" #. [message]: speaker=Echidna_b #: Trinity/scenarios/F4b_Betrayal.cfg:348 msgid "Try to defeat me one last time, my Nemesis!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4b_Betrayal.cfg:352 msgid "You..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4b_Betrayal.cfg:356 msgid "Look who else is here." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F4b_Betrayal.cfg:360 msgid "" "The winged nemesis is strong, but the others are weak and we don't need them " "nipping at our ankles, so killl them!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4b_Betrayal.cfg:364 msgid "Charming..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4b_Betrayal.cfg:512 msgid "No running away this time, Slippery One!" msgstr "" #. [message]: speaker=Echidna_b #: Trinity/scenarios/F4b_Betrayal.cfg:516 msgid "I don't intend to run, I intend to destroy you-" msgstr "" #. [message] #: Trinity/scenarios/F4b_Betrayal.cfg:562 msgid "Where did they go?!" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F4b_Betrayal.cfg:566 msgid "" "To another world, where we can make our preparations. Echidna thinks having " "a glimmering trinket will allow her to defeat me, but that cannot happen. " "She cannot defeat me any more than I can defeat her." msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F4b_Betrayal.cfg:571 msgid "" "This world will not exist much longer, I shall make it part of something far " "better." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4b_Betrayal.cfg:581 msgid "That sounds bad, we should follow them!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4b_Betrayal.cfg:585 msgid "" "They are different than us, we may be torn apart if we step into that hole..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F4b_Betrayal.cfg:589 msgid "" "We'll be torn apart up here, if that magic corpse is to be believed. " "Release the prisoners! All who wish to show their love for this land will " "follow me, into the hole!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4b_Betrayal.cfg:593 msgid "Though not well crafted, those words may still be wise." msgstr "" #. [message]: speaker=temp_1b #: Trinity/scenarios/F4b_Betrayal.cfg:624 msgid "Ahh, it's good to be out of that cramped thing..." msgstr "" #. [message]: speaker=temp_1a #: Trinity/scenarios/F4b_Betrayal.cfg:628 msgid "My son, I was beginning to think you'd let me pass away in there-" msgstr "" #. [message]: speaker=temp_1c #: Trinity/scenarios/F4b_Betrayal.cfg:632 msgid "What's that?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F4b_Betrayal.cfg:649 msgid "We can't stay here." msgstr "" #. [message]: speaker=Keldan_a #: Trinity/scenarios/F4b_Betrayal.cfg:704 msgid "Grrr!" msgstr "" #. [message]: speaker=Echidna_b #: Trinity/scenarios/F4b_Betrayal.cfg:715 msgid "" "His death is a shallow victory for you, for no matter how many brave Khthon " "you kill, your kind will not last much longer. The future, if it exists, is " "ours." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F4b_Betrayal.cfg:719 msgid "Silence!" msgstr "" #. [scenario]: id=F5a #: Trinity/scenarios/F5a_Destroyer.cfg:6 msgid "Destroyer" msgstr "" #. [part] #: Trinity/scenarios/F5a_Destroyer.cfg:20 msgid "" "Nemesis was not proud of leaving her followers in the clutches of Hera, but " "did not know what to do about it. She felt drawn back to the ruined earth " "near Weldyn, there may be answers there..." msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F5a_Destroyer.cfg:35 msgid "Death of " msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:177 msgid "This place has remained static..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:182 msgid "I cannot explain it, but there must be something to that swirl..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/F5a_Destroyer.cfg:190 msgid "I knew you'd come back, my dear Nemesis..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:195 msgid "You... I should kill you, but you are dead... Is this the great evil?" msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/F5a_Destroyer.cfg:200 msgid "'Evil' is such a harsh word..." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/F5a_Destroyer.cfg:205 msgid "Some would say you are 'evil'." msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F5a_Destroyer.cfg:212 msgid "It is a matter of perspective. We would not say you are evil, Nemesis." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:217 msgid "Who are you?" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F5a_Destroyer.cfg:222 msgid "" "Forgive me, I am Seth. You are looking unsteady on your feet, so I'll keep " "it brief:" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F5a_Destroyer.cfg:226 msgid "" "Echidna and I are not what we once were, it seems, and lack the strength to " "realize our true form. You are strong, and can help push us over the edge." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:230 msgid "Why... would I want to do that?" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F5a_Destroyer.cfg:234 msgid "" "You will gain unimaginable power, you will be the strong arm of the new " "existence. Join us and we will form an omnipresent Trinity." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:238 msgid "No... I don't like this. I'm leaving!" msgstr "" #. [message]: speaker=Seth #: Trinity/scenarios/F5a_Destroyer.cfg:248 msgid "You do not have that choice." msgstr "" #. [message]: speaker=Echidna #: Trinity/scenarios/F5a_Destroyer.cfg:254 msgid "Let bygones be bygones, my former Nemesis..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:259 msgid "For the first time in her life, Nemesis was truely scared..." msgstr "" #. [message]: speaker=Nemesis #. [message]: speaker=Nemesis_ #: Trinity/scenarios/F5a_Destroyer.cfg:291 #: Trinity/scenarios/F5a_Destroyer.cfg:2485 msgid "Snarl!" msgstr "" #. [scenario]: id=F5a2, id=Hera 62 20}, id=Nemesis 63 21}, id=Nemesis facing nw}, id=Hera facing se} #: Trinity/scenarios/F5a_Destroyer.cfg:306 msgid "Finale" msgstr "" #. [part] #: Trinity/scenarios/F5a_Destroyer.cfg:328 msgid "" "The forces of the Primeval goddess rounded up the demoralized humans and " "locked them in cave-like dungeons. The humans noticed that Dardrus was not " "locked in with them. They wondered if he had also abandoned them, and was " "negotiating a special deal to save his own skin." msgstr "" #. [part] #: Trinity/scenarios/F5a_Destroyer.cfg:332 msgid "They needn't have worried about that..." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F5a_Destroyer.cfg:343 msgid "Escape the Airship" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F5a_Destroyer.cfg:359 #: Trinity/scenarios/F5a_Destroyer.cfg:1491 #: Trinity/scenarios/F5a_Destroyer.cfg:1601 msgid "Death of Tanyche" msgstr "" #. [objectives] #: Trinity/scenarios/F5a_Destroyer.cfg:361 msgid "Tanyche can open locked gates." msgstr "" #. [side]: type=Primeval Driver, id=Kordun #: Trinity/scenarios/F5a_Destroyer.cfg:580 msgid "Kordun" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:651 msgid "" "Your no-good ringleader isn't here, so I will have to use you as the example!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:661 msgid "Rrrr..." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:665 msgid "" "If you beg for forgiveness, this pain will be over... Tell me what damage " "you have done -" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:703 msgid "Snarl!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:723 msgid "Hera! Noxea a porcua! Arun drenda a Nemesis, buera no lokeo." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:727 msgid "Ashah? Geha ante." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:731 msgid "" "It seems your ring-leader is back. I should keep you alive until she reaches " "the throne-room, she should see your grovelling." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:784 msgid "Ghan tradte a hara" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:788 msgid "Axia kye, Hera!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:793 msgid "Rauke oussa!" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:797 msgid "Geha, so..." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:802 msgid "You! ... Dardrus ... come!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:806 msgid "" "The enemy guard opened the cell door and beckoned Haldrad through. Haldrad " "figured his time had come, but the surprised response of the guard down the " "tunnel gave him some hope..." msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:811 msgid "Nax! Prokya ne?!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:815 msgid "We... move..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:823 msgid "I thank you, but I cannot leave my men behind. Can you free them too?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:831 msgid "Right, you don't really speak the language of my land... Maybe..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:835 msgid "" "Haldrad pointed to his new friend's key ring, then jabbed his finger " "emphatically at the two visible cell doors. The guard's gaze followed his " "gesticulations with slight disapproval, then grinned reassuringly and " "fingered the key-ring." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:840 msgid "Come." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:883 msgid "" "Stop! Before we go any further, we need to think about what we are doing." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:887 msgid "What? We are escaping prison!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:891 msgid "" "Yes, well, we are trying to escape a god! We are up in the air, there is no " "escape! Have you thought of that?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:895 msgid "" "Uhm, well, our new friend mentioned Dardrus by name, maybe he is a god too. " "Would you have us sit in our cells before our executions?" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:899 msgid "" "No, you are right... Nemesis will come to save us, but she will only help us " "if we try to help ourselves. We will go on now..." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:912 #: Trinity/scenarios/F5a_Destroyer.cfg:945 #: Trinity/scenarios/F5a_Destroyer.cfg:966 #: Trinity/scenarios/F5a_Destroyer.cfg:987 #: Trinity/scenarios/F5a_Destroyer.cfg:1007 #: Trinity/scenarios/F5a_Destroyer.cfg:1030 #: Trinity/scenarios/F5a_Destroyer.cfg:1052 #: Trinity/scenarios/F5a_Destroyer.cfg:1073 #: Trinity/scenarios/F5a_Destroyer.cfg:1100 #: Trinity/scenarios/F5a_Destroyer.cfg:1198 #: Trinity/scenarios/F5a_Destroyer.cfg:1340 #: Trinity/scenarios/F5a_Destroyer.cfg:1385 msgid "Velto!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:929 msgid "Come with us, Bresda! We're going to get out of here." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:933 msgid "I never thought I'd be so glad to see you again..." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1122 msgid "Velto! Agora..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1126 msgid "I guess we are free of the dungeon- wait!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1162 msgid "Where are they off to in such a hurry?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1181 msgid "It seems there is some trouble to the left." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1185 msgid "Trouble for them. What if it's Nemesis come to rescue us?" msgstr "" #. [unit]: type=Battle Queen_, id=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1204 msgid "Caldera" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1219 msgid "Mother! You are alive!" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1223 msgid "" "Yes, Hera found my 'pretenses at regality' amusing and kept me as a pet." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1227 msgid "Well, now we have a chance to escape, come with us!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1247 msgid "Velto! Dardrus..." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1262 msgid "Dyera chi." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1266 msgid "Dardrus, you are not looking so healthy. What happened?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1270 msgid "" "Hera was very angry with Nemesis... But Nemesis had escaped, so Hera had to " "settle for the next-best-thing..." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1295 #: Trinity/scenarios/F5a_Destroyer.cfg:1310 #: Trinity/scenarios/F5a_Destroyer.cfg:1325 msgid "Velto- edras?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1299 #: Trinity/scenarios/F5a_Destroyer.cfg:1314 #: Trinity/scenarios/F5a_Destroyer.cfg:1329 msgid "What does that mean? She won't open the gate..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1303 msgid "" "We haven't explored these chambers, maybe that has something to do with it." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1318 msgid "" "It means she thinks we are leaving someone behind. And that would be " "dishonourable." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1333 msgid "" "Do we even know why she is helping us? Maybe there is an answer in some " "corner we haven't explored." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1344 msgid "That tunnel should lead away from Hera, but who knows where it leads..." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1348 msgid "" "I think I know. I saw that tunnel after I escaped from the holding pen your " "friend there put us in..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1352 msgid "Stop glaring at me!" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1356 msgid "... It was a dead end." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1389 msgid "" "I recognize this! This is the prison where we were held. There were some " "symbols on the floor, the chamber must have had some purpose other than " "imprisonment. But I know not what that would be." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1393 msgid "" "We need a way off this mountain, so let us hope it has something to do with " "transport to the ground." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1397 msgid "Heck of a leader you are..." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1401 msgid "You be quiet!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1441 msgid "Akka, Dardrus!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1453 msgid "She wants me to follow her. It is hard to talk in front of everyone." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1457 msgid "" "Hah! I've heard this story before! But this is not the time, I would think." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1461 msgid "Ha ha!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1465 msgid "Hrmm. Dardus, make your way to your meeting, but remember where we are." msgstr "" #. [message]: speaker=Dardus #: Trinity/scenarios/F5a_Destroyer.cfg:1469 msgid "(Humans ...) Ask yourselves why she is helping us." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F5a_Destroyer.cfg:1475 msgid "Escape the airship" msgstr "" #. [objective]: condition=lose #: Trinity/scenarios/F5a_Destroyer.cfg:1495 #: Trinity/scenarios/F5a_Destroyer.cfg:1605 msgid "Death of Caldera" msgstr "" #. [objectives] #: Trinity/scenarios/F5a_Destroyer.cfg:1497 msgid "Move Dardrus to the village Tanyche went to." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1516 msgid "$keyguard.name|!" msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:1551 msgid "That was quick!" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1555 msgid "Guffaw! It's like that sometimes." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1559 msgid "Mother!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1563 msgid "" "Cease your snide comments. $keyguard.name| explained to me how this room " "works, and I have a translation." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1567 msgid "" "This chamber is a cargo hold, that ring is for teleportation to the ground. " "We can seal Hera and the thing that used to be Nemesis in here, while we " "transport down to the ground." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1571 msgid "We have been very lucky. How do we teleport to the ground?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1575 msgid "" "Someone must stand upon each of the two markers near the wall, while the " "person to be teleported stands in the circle." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1579 msgid "" "That person will be exchanged with some object on the ground below. " "Normally, that object would be chosen from the steering room, but we cannot " "do that, so it will be random. We need to remove whatever it is from the " "circle before the next person can go." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/F5a_Destroyer.cfg:1585 msgid "Teleport Heros to ground" msgstr "" #. [objectives] #: Trinity/scenarios/F5a_Destroyer.cfg:1607 msgid "" "Whatever is exchanged for the teleported unit will need to be moved before " "the next one can go." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:1628 msgid "I recognize this place, it's the steering room." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1632 msgid "The Sceptre should be down there somewhere." msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1662 msgid "(The engines are failing, we are going down...) Hera!" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:1668 msgid "The Eye is gone! I'll try to land the structure before we crash..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:1680 msgid "The Eye is no longer here, we need to leave..." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:1685 msgid "" "Go, fly from here! We will find the little thieves and gain the Angry Eye!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:1697 msgid "What are you doing!?" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:1702 msgid "You..." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:1716 msgid "You will not triumph over me, your reward is death!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:1743 msgid "Are you insane? We don't have time for this!" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5a_Destroyer.cfg:1760 msgid "Skreee!" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1855 msgid "Away I go!" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1886 msgid "Ghahua?" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1900 msgid "(Whaaa?)" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1914 msgid "What is this?!" msgstr "" #. [message]: speaker=Bresda #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1947 #: Trinity/scenarios/F5a_Destroyer.cfg:2089 msgid "What kind of leader would I be if I left my supporters behind?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:1951 msgid "" "-(cough)- You understand, I never agreed to sacrifice myself for you. I " "want off this ship too." msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1955 msgid "Kha - aha!" msgstr "" #. [message]: speaker=Dardus #: Trinity/scenarios/F5a_Destroyer.cfg:1973 msgid "I'm not sacrificing myself for you..." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/F5a_Destroyer.cfg:1977 msgid "You'd leave your own mother behind?" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:1981 msgid "Gre tana..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:1987 msgid "" "Most of us are off the ship, but how can we keep the ring active without " "someone on the symbols?" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:1991 msgid "" "We can't! You go, we'll keep the rings active for you, then do our best to " "make sure the enemy can't follow." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2095 msgid "" "How will we get everyone off the ship if we need to keep someone posted at " "the symbols?" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:2099 msgid "" "It can't be done! You go, we'll keep the rings active for you, then do our " "best to make sure the enemy can't follow." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:2218 msgid "Let's remove this junk..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:2248 msgid "" "There are some cables for connecting the Sceptre to a device, it should be " "the Queen who decides what to do..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:2260 msgid "" "The Sceptre is connected to machinery by wires. Maybe they are using power " "from the gem? Well, I can't leave it here." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:2277 msgid "Grrrah!!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:2281 msgid "" "That Sceptre is a valuable power source, so I'd imagine that thing is coming " "after it. I'd also imagine the ship was using the power of the Angry Eye, so " "the airship has become unstable." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2285 msgid "Then let us get out of here!" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:2290 msgid "The vermin make such a mess, they'd better not touch the Eye..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5a_Destroyer.cfg:2335 msgid "Grrrr!" msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:2340 msgid "Grethke klos!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2344 msgid "They've come back this way, we should not hang around." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2348 msgid "I feel sorry for any of our people still outside the tunnel..." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:2416 msgid "We've seen those before..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2420 msgid "It seems the assault is not Nemesis, come to save us." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:2424 msgid "Nyx, akka! Akka!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2428 msgid "I wish I knew what that meant." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2432 msgid "I think it means she wants us to not proceed north." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2436 msgid "Right, then we should not go up there." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5a_Destroyer.cfg:2466 msgid "There's more trouble ahead." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2470 msgid "That's not Nemesis, is it?" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2489 msgid "She has changed." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2493 msgid "This was a mistake..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2516 msgid "That sounded like it came from north of here." msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:2520 msgid "Sha! Ana, akka!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2524 msgid "" "She points on down the tunnel... I guess we keep on, I really have no idea " "where we are going..." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:2551 msgid "" "I don't know how you escaped, but I will not make the same mistake twice! " "Kill them!" msgstr "" #. [message] #: Trinity/scenarios/F5a_Destroyer.cfg:2562 msgid "Tek na, Hera... Neanat orum Nemesis, tek na..." msgstr "" #. [message]: speaker=Hera #: Trinity/scenarios/F5a_Destroyer.cfg:2566 msgid "" "Very well, I must take care of Nemesis, but my forces will dispatch you." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5a_Destroyer.cfg:2591 msgid "Such language..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2616 msgid "Mother, no!" msgstr "" #. [message]: speaker=Key Guard #: Trinity/scenarios/F5a_Destroyer.cfg:2644 msgid "Noxa..." msgstr "" #. [message]: speaker=Bresda #: Trinity/scenarios/F5a_Destroyer.cfg:2670 msgid "This is a strange feeling..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5a_Destroyer.cfg:2674 msgid "" "I think the airship is falling! The attackers must have found a way to bring " "it down..." msgstr "" #. [scenario]: id=F5b #: Trinity/scenarios/F5b_Illusions.cfg:5 msgid "Illusions" msgstr "" #. [part] #: Trinity/scenarios/F5b_Illusions.cfg:17 msgid "" "As the remnants of Haldrad's forces were disappearing into the hole, the sky " "was turning dark and roiling with clouds. A violent wind picked up and " "tossed man and beast like litter. Regardless of where heading into the hole " "took them, everyone knew staying behind was not an option." msgstr "" #. [part] #: Trinity/scenarios/F5b_Illusions.cfg:21 msgid "" "Those who went into the hole tried to slide down the side, but violent " "forces pulled them away and tossed them about. It was very disorienting and " "not how what one would expect falling to feel. Eventually, each person came " "to a more-or-less gentle landing in an icy cavern." msgstr "" #. [time]: id=ice_cave #: Trinity/scenarios/F5b_Illusions.cfg:29 msgid "Ice Cave" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:138 msgid "That was confusing... What is this place?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:142 msgid "I'm ... not really sure. Something doesn't make sense." msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5b_Illusions.cfg:171 msgid "Aye, am I looking down upon the world? We are up in the air?" msgstr "" #. [message]: speaker=unit #: Trinity/scenarios/F5b_Illusions.cfg:175 msgid "Oh, that looks familiar!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:185 msgid "" "Odd that it is just sitting there... Well, we can't loiter up here, so we " "might as well pick up the sceptre." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/F5b_Illusions.cfg:210 msgid "" "Prince! You are walking into a trap! This is the work of the outsider, " "Ishtu save us!" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:214 msgid "Who are you? What are you talking about?" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/F5b_Illusions.cfg:218 msgid "" "I was a prisoner on one of your wagons. I had been a countryman of Bresda " "Varden, with whom you are acquainted. A demon imposter walked amongst you, " "pretending to be the winged god Ishtu. Poor Bresda and many of her " "followers were fooled and tried to have those of us with clear eyes killed." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:222 msgid "Well then, you'll be glad to know-" msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/F5b_Illusions.cfg:226 msgid "" "I know! But though the winged demon was an imposter, I'm afraid the rest of " "the enemy is not! The outsider is awakening and will destroy all. Yet it " "toys with us. I know not why." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:230 msgid "" "Nemesis was not an imposter, you do not know as much as you think. However, " "there is much truth to what you say." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:234 msgid "" "We need to keep moving, unless either of you have a suggestion as I can " "actuallly act upon? ... ... No? Well then, let's keep moving." msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:286 msgid "Ha! Lured by your shiny little playthings..." msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:298 msgid "I could destroy you now, but I need your help..." msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:302 msgid "Of course, I cannot tell you any more than that. Sweet dreams..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:310 msgid "My vision is clouded and my head spins, what is he doing to us?" msgstr "" #. [scenario]: id=F5b_b #: Trinity/scenarios/F5b_Illusions.cfg:322 msgid "Illusions II" msgstr "" #. [part] #: Trinity/scenarios/F5b_Illusions.cfg:334 msgid "" "A cold wind blew through the halls of the ice-cave, and everyone lost " "consciousness." msgstr "" #. [part] #: Trinity/scenarios/F5b_Illusions.cfg:338 msgid "" "When they awoke, they were in a torn land under an oddly red and dark sky." msgstr "" #. [time]: id=tri_red #: Trinity/scenarios/F5b_Illusions.cfg:346 msgid "Red Sky" msgstr "" #. [objectives] #: Trinity/scenarios/F5b_Illusions.cfg:372 msgid "" "This scenario can be played, but it is not really done. It will be revised." msgstr "" #. [side]: type=Primeval Warrior, id=Puppet_P #: Trinity/scenarios/F5b_Illusions.cfg:451 msgid "Korus" msgstr "" #. [side]: type=Mummy Pharo, id=Puppet_F #: Trinity/scenarios/F5b_Illusions.cfg:499 msgid "Hambotep" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:558 msgid "Now what? Where are we now?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:562 msgid "I'm not sure, it almost doesn't look like our world." msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/F5b_Illusions.cfg:572 msgid "" "A dry, raspy, and sinister cackle could be heard floating through the thick " "fog." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:576 msgid "That must be the strange lich..." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:580 msgid "It sounded like it came from the north." msgstr "" #. [message] #: Trinity/scenarios/F5b_Illusions.cfg:584 msgid "" "That's the only direction we can go anyway, we are surrounded by cliffs." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:636 msgid "" "There is something strange with these, they are not my kind, despite " "appearances." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:640 msgid "A different tribe?" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:644 msgid "" "Tribes? What are you talking about? I am noting that these are not what " "they seem. They are imposters." msgstr "" #. [message]: speaker=second_unit #: Trinity/scenarios/F5b_Illusions.cfg:660 msgid "" "I'll be glad when we don't have to face these things anymore. Not the sort " "of enemy I thought I'd be fighting." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:759 msgid "Ponce! ... That thing just grabbed him..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:832 msgid "Dardrus! ... That thing just grabbed him..." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:893 msgid "" "Seth has Echidna, but they cannot reunite as he wishes because she has been " "corrupted by her time amongst us. They came here, but the door is sealed..." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:897 msgid "Re-unite? In what way is she corrupted? What is that a door to?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:901 msgid "" "I don't know how she's corrupted, I don't think Seth does either. But he " "gloated that he had a way to find out - before fleeing into that gate. I " "tried to follow but it disappeared." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:910 msgid "The door has opened..." msgstr "" #. [message]: speaker=Bad_Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:932 msgid "" "Lady Nemesis! Seth is on the other side of this and vulnerable, but it is a " "strange land with no solid ground. Those of us who are locked onto solid " "earth cannot reach him, but you could easily strike him down and stop him if " "you act fast!" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:936 msgid "Then there is no time to lose!" msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:955 msgid "" "She's powerful, but foolish. Echidna needs to settle a score with her, and " "really, she would only cause distraction here. Let us commence!" msgstr "" #. [message]: speaker=Bad_Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:964 msgid "Prepare to die, Princeling" msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:968 msgid "Dardrus, what are you doing?" msgstr "" #. [message]: speaker=Bad_Ponce #: Trinity/scenarios/F5b_Illusions.cfg:972 msgid "We are not here to chat, we are here to kill you!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:1006 msgid "Ugh, I'm glad to be out of that thing's grip." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/F5b_Illusions.cfg:1038 msgid "I felt as if under a curse, but I'm free now?" msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:1080 msgid "I've seen all I need, the corruption is undone." msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:1092 msgid "" "It was a trap, I fought a deadly illusion... But it is gone, and I still " "stand!" msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/F5b_Illusions.cfg:1096 msgid "But we've failed, the destroyer has been reconstituted. I-" msgstr "" #. [message]: speaker=Seth_il #: Trinity/scenarios/F5b_Illusions.cfg:1111 msgid "" "Well fought, but now I am free of this strange existance - Echidna and I can " "go back to our true form. So long." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/F5b_Illusions.cfg:1119 msgid "I hear a rushing sound, my eyes fail me... This is the end?" msgstr "" #. [message]: speaker=Nemesis #: Trinity/scenarios/F5b_Illusions.cfg:1124 msgid "No, I feel there is something..." msgstr "" #. [scenario]: id=Epilog_b #. [scenario]: id=Epilogue #: Trinity/scenarios/Z_Epilogue.cfg:6 Trinity/scenarios/Zb_Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:24 msgid "" "On the ground, the damage to the airship was more visible. Whether it was " "part of the Destroyer's plan or a result of removing the Sceptre from its " "cradle in the steering chamber could not be known, but small explosions and " "flames were breaking out on the lower section. The airship started to sink, " "but then it shot higher into the sky before busrting into a great flame." msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:28 msgid "" "The flaming mountain flew higher into the sky until it burst into a radiant " "ball of energy as brilliant a sun. Seconds turned to minutes, minutes turned " "to hours, hours passed and it sank below the horizon..." msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:32 msgid "" "Some time later, it rose in the east, no less brilliant than before. As it " "did so, the ghosts disappeared. Haldrad could only hope it was because " "their world was no longer under threat..." msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:37 msgid "" "Phantoms and Khthon seemed to have disappeared, their essence apparently " "tied up in the flying fireball. The devastated realm of Wesnoth was soon " "repopulated as the new sun provided more light for the plants and food was " "plentiful. That the Royalty of Weldyn had not only survived the struggles, " "but had turned disaster into opportunity, cemented the position of Weldyn as " "the reigning power." msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:41 msgid "" "Queen Caldera oversaw the initial rebuilding of Wesnoth, and was succeeded " "by King Haldrad. Bresda and the sailors assisted in the design and " "construction of new ships, and when the Navy was reconstituted, the South-" "Seas sailors were given two warships and two transport ships in which they " "sailed off to the southwest. Dardrus and Tanyche were warry of staying alone " "among the humans for too long, so they headed off to the north in the hopes " "of finding other survivors from Ares' forces." msgstr "" #. [part] #: Trinity/scenarios/Z_Epilogue.cfg:45 msgid "" "This is no doubt not the official history of the creation of Naia, but that " "is because history is but a tale written by the victors. As those involved " "in this story passed on, the true story was forgotten. At least it all " "turned out well in the end." msgstr "" #. [part] #: Trinity/scenarios/Zb_Epilogue.cfg:18 msgid "" "Haldrad's eyes were blinded by a seering white light and his thoughts were " "overwhelmed by the sound of a rushing wind. Or was it the roaring of blood " "in his head? With a resigned stoicism, he waited for it to end; for his " "existance to end." msgstr "" #. [part] #: Trinity/scenarios/Zb_Epilogue.cfg:22 msgid "" "And then, abruptly, everything did end. But he was still alive to notice " "it. Then he felt a hand touch his arm, and his senses came back. He was " "laying on the ground..." msgstr "" #. [part] #: Trinity/scenarios/Zb_Epilogue.cfg:26 msgid "" "He got to his feet and looked around. He was near the river they had camped " "by when Bresda stole the Sceptre. There were people scattered all over, " "some were standing, some were sprawled on the ground. Almost all of them " "looked confused." msgstr "" #. [objective]: condition=win #: Trinity/scenarios/Zb_Epilogue.cfg:37 msgid "blah" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/Zb_Epilogue.cfg:108 msgid "You're awake! I was worried you'd been brained." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/Zb_Epilogue.cfg:112 msgid "No, my brain is fine... How did we get back here?" msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/Zb_Epilogue.cfg:116 msgid "" "Just after you opened the prison wagons (I hope to never see one of those " "again) a powerful wind blew and tossed everything about. Anyone who was not " "a fool got down to the ground, I saw not what happened as the winds blewover " "head." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/Zb_Epilogue.cfg:120 msgid "I see you have the Sceptre..." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/Zb_Epilogue.cfg:124 msgid "" "When the wind calmed and skies cleared, we that survived saw bodies and " "litter strewn about. To our surprise and relief, the bodies were not " "corpses but merely people sleeping. The Sceptre was found and brought to " "me, and here we are now, the sleeping bodies are awakening." msgstr "" #. [message]: speaker=Ponce #: Trinity/scenarios/Zb_Epilogue.cfg:129 msgid "Up in the sky! A new sun?" msgstr "" #. [message]: speaker=narrator #: Trinity/scenarios/Zb_Epilogue.cfg:133 msgid "" "All looked up to see what did indeed appear to be a new sun. The awe " "started to give way to confusion, which could give way to panic if someone " "didn't do something." msgstr "" #. [message]: speaker=Haldrad #: Trinity/scenarios/Zb_Epilogue.cfg:138 msgid "It ... looks like we ... made it out of there just in time." msgstr "" #. [message]: speaker=Dardrus #: Trinity/scenarios/Zb_Epilogue.cfg:142 msgid "" "Indeed, is that the dying enemy? Your Sceptre has tainted the foul outsider." msgstr "" #. [message]: speaker=Caldera #: Trinity/scenarios/Zb_Epilogue.cfg:146 msgid "" "We have defeated the plague and insanity that had threatened this realm. " "Now we must rebuild, but first let us make our way to Elensefar to recover " "our strength. This new light shall give us new opportunity, let us rise to " "the occasion." msgstr "" #. [unit_type]: id=Trinity Avatar, race=phantom_spirit #. [unit_type]: id=Trinity Avatar2, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:5 Trinity/units/Ancient_Avatar.cfg:151 msgid "Avatar" msgstr "" #. [unit_type]: id=Trinity Avatar, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:22 msgid "" "This is a representation of something not of this world. The entity it " "represents uses it to interact with those that are of this world. Why it " "uses this particular form is a mystery, though it probably has something to " "do with the first contact.\n" "Special Note: This unit cannot be killed." msgstr "" #. [regenerate]: id=immortal #: Trinity/units/Ancient_Avatar.cfg:37 Trinity/units/Ancient_Avatar.cfg:183 #: Trinity/units/Primeval_Hera.cfg:36 Trinity/units/Primeval_Nemesis-Hi.cfg:45 #: Trinity/units/Trinity_Destroyer.cfg:378 msgid "immortal" msgstr "" #. [regenerate]: id=immortal #: Trinity/units/Ancient_Avatar.cfg:38 Trinity/units/Ancient_Avatar.cfg:184 #: Trinity/units/Primeval_Hera.cfg:37 Trinity/units/Primeval_Nemesis-Hi.cfg:46 #: Trinity/units/Trinity_Destroyer.cfg:379 msgid "" "immortal:\n" "This unit heals 99 HP per turn. If poisoned, it will remove the poison." msgstr "" #. [attack]: type=impact #: Trinity/units/Ancient_Avatar.cfg:47 msgid "dark staff" msgstr "" #. [attack]: type=arcane #: Trinity/units/Ancient_Avatar.cfg:56 msgid "remorse" msgstr "" #. [unit_type]: id=Trinity Avatar2, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:168 msgid "" "This is a representation of something not of this world.\n" "Special Note: This unit cannot be killed." msgstr "" #. [attack]: type=blade #: Trinity/units/Ancient_Avatar.cfg:229 msgid "wind lash" msgstr "" #. [unit_type]: id=Trinity Claw, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:382 msgid "Evil Claw" msgstr "" #. [unit_type]: id=Trinity Claw, race=phantom_spirit #. [unit_type]: id=Trinity Fist, race=phantom_spirit #. [unit_type]: id=Trinity Flame, race=phantom_spirit #. [unit_type]: id=Trinity Whirl, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:398 Trinity/units/Ancient_Avatar.cfg:565 #: Trinity/units/Ancient_Avatar.cfg:664 Trinity/units/Ancient_Avatar.cfg:829 msgid "This is a representation of something not of this world." msgstr "" #. [attack]: type=arcane #: Trinity/units/Ancient_Avatar.cfg:440 msgid "claw" msgstr "" #. [attack]: type=arcane #: Trinity/units/Ancient_Avatar.cfg:450 Trinity/units/Ancient_Avatar.cfg:715 msgid "blast" msgstr "" #. [unit_type]: id=Trinity Fist, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:549 msgid "Evil Fist" msgstr "" #. [attack]: type=impact #: Trinity/units/Ancient_Avatar.cfg:607 msgid "fist" msgstr "" #. [unit_type]: id=Trinity Whirl, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:648 msgid "Evil Whirl" msgstr "" #. [attack]: type=blade #: Trinity/units/Ancient_Avatar.cfg:706 msgid "lash" msgstr "" #. [unit_type]: id=Trinity Flame, race=phantom_spirit #: Trinity/units/Ancient_Avatar.cfg:813 msgid "Evil Whisp" msgstr "" #. [attack]: type=cold #: Trinity/units/Ancient_Avatar.cfg:871 msgid "chill" msgstr "" #. [attack]: type=cold #: Trinity/units/Ancient_Avatar.cfg:883 msgid "cold gust" msgstr "" #. [unit_type]: id=Trinity Ball, race=mechanical #: Trinity/units/Ball.cfg:5 msgid "Spark" msgstr "" #. [unit_type]: id=Trinity Ball, race=mechanical #: Trinity/units/Ball.cfg:19 msgid "A spark of light..." msgstr "" #. [unit_type]: id=Battle Queen, race=human #. [unit_type]: id=Battle Queen_, race=human #: Trinity/units/Battle_Queen.cfg:4 Trinity/units/Battle_Queen_.cfg:4 msgid "female^Battle Queen" msgstr "" #. [unit_type]: id=Battle Queen, race=human #. [unit_type]: id=Battle Queen_, race=human #: Trinity/units/Battle_Queen.cfg:32 Trinity/units/Battle_Queen_.cfg:32 msgid "" "The daughter of a landowner from the east, the young queen was sold into " "marriage to a prince 30 years her senior in order to ensure an important " "trade pact. Not one to wallow in self-pity, she siezed the bad fortune and " "twisted it into opportunity. Once the Prince became King, his reign lasted " "all of one season before he died in his sleep. Many suspected Queen Caldera " "was responsible, but none dared speak of it for she carried the King's child " "and the King had no brothers to take the crown. By the time Prince Haldrad " "was born, Caldera had secured enough followers and defenders that her reign " "was secure." msgstr "" #. [unit_type]: id=Harridan, race=south-seas_human #: Trinity/units/Bresda.cfg:5 msgid "female^Harridan" msgstr "" #. [attack]: type=blade #: Trinity/units/Bresda.cfg:28 Trinity/units/Bresda.cfg:114 #: Trinity/units/Bresda.cfg:201 msgid "pick" msgstr "" #. [unit_type]: id=Termagant, race=south-seas_human #: Trinity/units/Bresda.cfg:77 msgid "female^Termagant" msgstr "" #. [unit_type]: id=Virago, race=south-seas_human #: Trinity/units/Bresda.cfg:163 msgid "female^Virago" msgstr "" #. [unit_type]: id=Primevalist Heroine, race=primevalist_human #: Trinity/units/Bresda.cfg:250 msgid "female^Heroine" msgstr "" #. [unit_type]: id=Primevalist Heroine, race=primevalist_human #: Trinity/units/Bresda.cfg:271 msgid "" "A leader of the sailors from the south has become a lieutenant of the " "Primeval Nemesis. Like the other humans in the service of the Primeval, she " "has been given a tattoo to ward off the effects of the Khthon disease." msgstr "" #. [unit_type]: id=Trinity Cannon, race=human #: Trinity/units/Cannon.cfg:5 msgid "Rocket Mortar" msgstr "" #. [unit_type]: id=Primeval Chariot, race=primeval #: Trinity/units/Chariot.cfg:4 msgid "Chariot" msgstr "" #. [unit_type]: id=Dardrus, race=primeval #: Trinity/units/Dardrus.cfg:5 msgid "Spy" msgstr "" #. [unit_type]: id=Dardrus, race=primeval #: Trinity/units/Dardrus.cfg:19 msgid "" "The Spies are separate from the main forces and have to blend in with the " "enemy, so they adopt some of the enemy's habits and tactics.\n" "Special Note:" msgstr "" #. [unit_type]: id=Dardrus2a, race=primeval #: Trinity/units/Dardrus.cfg:76 msgid "Observer" msgstr "" #. [advancement]: id=bmr_amla_defense #: Trinity/units/Dardrus.cfg:93 msgid "Max HP bonus +2, Max XP +30%, Fire/Cold Resistance +10" msgstr "" #. [advancement]: id=bmr_amla_missile #: Trinity/units/Dardrus.cfg:125 msgid "Max HP bonus +2, Max XP +20%, Missile Attack +2" msgstr "" #. [advancement]: id=bmr_amla_arcane_missile #: Trinity/units/Dardrus.cfg:155 msgid "Max HP bonus +2, Max XP +20%, Arcane Attack +3" msgstr "" #. [advancement]: id=bmr_amla_arcane #: Trinity/units/Dardrus.cfg:185 msgid "Max HP bonus +1, Max XP +30%, Arcane Missile (New Attack)" msgstr "" #. [effect]: type=arcane #: Trinity/units/Dardrus.cfg:207 msgid "arcane missile" msgstr "" #. [unit_type]: id=Dardrus2a, race=primeval #: Trinity/units/Dardrus.cfg:255 msgid "" "The Observers study the ways of the enemy, and have begun to explore foreign " "methods of attack. They have this freedom while they are on their own.\n" "The Primeval are not well versed in the magical arts, but neither are they " "completely ignorant. This allows them to learn magical attacks quickly, " "though they will never be able to figure out how to heal, or cure the poison " "in others.\n" "Because most mages wear robes and cloaks, the Observers wear a cloak too. " "Maybe it helps cast spells, maybe it doesn't.\n" "Special Note:" msgstr "" #. [unit_type]: id=Dardrus2b, race=primeval #: Trinity/units/Dardrus.cfg:376 msgid "Vanguard" msgstr "" #. [advancement]: id=bmr_amla_defense #: Trinity/units/Dardrus.cfg:393 msgid "Max HP bonus +2, Max XP +30%, Arcane Resistance +10" msgstr "" #. [advancement]: id=bmr_amla_mace #: Trinity/units/Dardrus.cfg:424 msgid "Max HP bonus +2, Max XP +20%, Club Attack +2" msgstr "" #. [advancement]: id=bmr_amla_sling #: Trinity/units/Dardrus.cfg:453 msgid "Max HP bonus +2, Max XP +20%, Rock Attack +2" msgstr "" #. [unit_type]: id=Dardrus2b, race=primeval #: Trinity/units/Dardrus.cfg:480 msgid "" "The Vanguard operates far from the rest of the Primeval forces, and must use " "whatever supplies are available.\n" "Special Note:" msgstr "" #. [attack]: type=impact #: Trinity/units/Dardrus.cfg:500 Trinity/units/Wagon.cfg:31 msgid "rock" msgstr "" #. [attack]: type=fire #: Trinity/units/Echidna-Low.cfg:43 Trinity/units/Echidna-Mid.cfg:40 msgid "fire" msgstr "" #. [unit_type]: id=Echidna, race=khthon #. [unit_type]: id=Trinity Echidna, race=khthon #: Trinity/units/Echidna.cfg:21 Trinity/units/Trinity_Echidna.cfg:21 msgid "" "Echidna is said to be the mother of all Khthon monsters, though whether the " "term 'mother' has any meaning when applied to the Khthon is unknown. In any " "case, she is certainly one of their leaders and a very powerful spirit. The " "identity of her victim has allowed her a greater understanding of the " "thoughts and weaknesses of the more modern races." msgstr "" #. [attack]: type=cold #. [attack]: type=fire #: Trinity/units/Echidna.cfg:58 Trinity/units/Trinity_Echidna.cfg:64 msgid "psyche" msgstr "" #. [unit_type]: id=Haldrad Commander, race=human #. [variation]: id=Haldrad Commander, race=human #: Trinity/units/Haldrad-Commander.cfg:4 #: Trinity/units/Haldrad-Commander.cfg:148 msgid "Commander" msgstr "" #. [unit_type]: id=Haldrad Commander, race=human #. [variation]: id=Haldrad Commander, race=human #: Trinity/units/Haldrad-Commander.cfg:27 #: Trinity/units/Haldrad-Commander.cfg:171 msgid "" "The rank of Commander is held by those who lead battle groups into combat. " "Possessing leadership skills, they give lower-level units in adjacent hexes " "improved performance in combat. Commanders are best skilled with the sword, " "although they also carry a bow to use when necessary. If the Commander is " "lost, so is the battle." msgstr "" #. [unit_type]: id=Haldrad Fighter, race=human #. [variation]: id=Haldrad Fighter, race=human #: Trinity/units/Haldrad-Fighter.cfg:4 Trinity/units/Haldrad-Fighter.cfg:33 msgid "Fighter" msgstr "" #. [unit_type]: id=Haldrad Fighter, race=human #: Trinity/units/Haldrad-Fighter.cfg:18 msgid "" "Young and brash, Fighters attack with a sword, and are vulnerable to more " "seasoned enemies. However they have the potential to become great warriors " "one day." msgstr "" #. [variation]: id=Haldrad Fighter, race=human #: Trinity/units/Haldrad-Fighter.cfg:46 msgid "" "Young and brash, Fighters fight with a sword, and are vulnerable to attack " "from enemies. However they have the potential to become great warriors one " "day." msgstr "" #. [unit_type]: id=Haldrad Lord, race=human #. [variation]: id=Haldrad Lord, race=human #: Trinity/units/Haldrad-Lord.cfg:4 Trinity/units/Haldrad-Lord.cfg:175 msgid "Lord" msgstr "" #. [unit_type]: id=Haldrad Lord, race=human #. [variation]: id=Haldrad Lord, race=human #: Trinity/units/Haldrad-Lord.cfg:28 Trinity/units/Haldrad-Lord.cfg:199 msgid "" "The noble leaders of many troops, Lords are especially strong in melee " "combat, and also possess skill with the bow. Like Commanders, Lords possess " "leadership skills, and improve the fighting ability of all adjacent lower-" "level units." msgstr "" #. [unit_type]: id=Hostage, race=primevalist_human #: Trinity/units/Hostage.cfg:5 msgid "female^Hostage" msgstr "" #. [unit_type]: id=Keldan, race=khthon #: Trinity/units/Keldan.cfg:4 msgid "Khthon Marshal" msgstr "" #. [unit_type]: id=Keldan, race=khthon #: Trinity/units/Keldan.cfg:26 msgid "" "The longevity and natural intelligence of elves make them apt for military " "matters, even when they have become host to the Khthon." msgstr "" #. [unit_type]: id=SouthSeas Pirate, race=south-seas_human #: Trinity/units/Ponce.cfg:4 msgid "Pirate" msgstr "" #. [attack]: type=blade #: Trinity/units/Ponce.cfg:49 Trinity/units/Ponce.cfg:144 #: Trinity/units/Ponce.cfg:244 msgid "cutlass" msgstr "" #. [unit_type]: id=SouthSeas Corsair, race=south-seas_human #: Trinity/units/Ponce.cfg:98 msgid "Corsair" msgstr "" #. [unit_type]: id=SouthSeas Seadog, race=south-seas_human #: Trinity/units/Ponce.cfg:196 msgid "Seadog" msgstr "" #. [unit_type]: id=Primeval Hera, race=primeval #: Trinity/units/Primeval_Hera.cfg:5 msgid "Pantheon Queen" msgstr "" #. [unit_type]: id=Primeval Hera, race=primeval #: Trinity/units/Primeval_Hera.cfg:21 msgid "" "Hera is the surviving ruler of the Primevals...\n" "Special Note: This unit cannot be killed." msgstr "" #. [attack]: type=arcane #. [attack]: type=cold #: Trinity/units/Primeval_Hera.cfg:58 Trinity/units/Primeval_Nemesis-Hi.cfg:64 #: Trinity/units/Primeval_Nemesis-Low.cfg:51 #: Trinity/units/Primeval_Nemesis-Mid.cfg:51 #: Trinity/units/Trinity_Destroyer.cfg:397 msgid "glare" msgstr "" #. [unit_type]: id=Primeval Nemesishi, race=primeval #: Trinity/units/Primeval_Nemesis-Hi.cfg:5 msgid "Pax Nemesis" msgstr "" #. [unit_type]: id=Primeval Nemesishi, race=primeval #: Trinity/units/Primeval_Nemesis-Hi.cfg:29 msgid "" "Nemesis has triumphed the adversary, and will usher in a new age of Law and " "Order. There are just a few loose ends in need of tying...\n" "Special Note: This unit cannot die." msgstr "" #. [attack]: type=blade #: Trinity/units/Primeval_Nemesis-Hi.cfg:77 #: Trinity/units/Primeval_Nemesis-Mid.cfg:64 #: Trinity/units/Trinity_Destroyer.cfg:410 msgid "chakram" msgstr "" #. [unit_type]: id=Primeval Nemesislow, race=primeval #. [unit_type]: id=Primeval Nemesismid, race=primeval #: Trinity/units/Primeval_Nemesis-Low.cfg:5 #: Trinity/units/Primeval_Nemesis-Mid.cfg:5 msgid "Primeval Nemesis" msgstr "" #. [unit_type]: id=Primeval Nemesislow, race=primeval #: Trinity/units/Primeval_Nemesis-Low.cfg:29 msgid "" "Nemesis is badly wounded, and is as vulnerable to attacks as any mortal. Her " "sword arm is still functioning, luckily, but she cannot fly and her glare " "doesn't have the power it once did (though it can still cause self doubt in " "the enemy)." msgstr "" #. [unit_type]: id=Primeval Nemesismid, race=primeval #: Trinity/units/Primeval_Nemesis-Mid.cfg:29 msgid "" "Nemesis is recovering, but is still mortal. She cannot fly yet, but she has " "regained full use of both arms, so she can throw the chakram again." msgstr "" #. [attack]: type=pierce #: Trinity/units/Seth.cfg:75 msgid "fork" msgstr "" #. [attack]: type=cold #: Trinity/units/Seth.cfg:87 msgid "glance" msgstr "" #. [unit_type]: id=Trinity Destroyer, race=primeval #: Trinity/units/Trinity_Destroyer.cfg:6 msgid "The Destroyer" msgstr "" #. [unit_type]: id=Trinity Destroyer, race=primeval #: Trinity/units/Trinity_Destroyer.cfg:362 msgid "" "This was Nemesis, but no longer. It is the great evil and consumer of " "worlds, whose story has persisted in the legends of those from the South-" "Seas. Seth and Echidna were representations of broken fragments of the " "Destroyer created by the assumptions and beliefs of the long forgotten " "saviours. The Primeval developed in opposition to Echidna and the Khthon, so " "acquiring one of the Primeval Immortals is very helpful to the Destroyer in " "regaining its former strength. A bit more power is all that is necessary, " "and the Angry Eye (or Sceptred of Fire) will do.\n" "Special Note: This unit cannot die." msgstr "" #. [unit_type]: id=Trinity Wagon, race=human #: Trinity/units/Wagon.cfg:5 msgid "Paddy Wagon" msgstr "" #. [unit_type]: id=Trinity Wagon, race=human #: Trinity/units/Wagon.cfg:22 msgid "" "These wagons are small, mobile prisons used for transport of prisoners. The " "driver cannot drop the reins to use anything more complicated than a thrown " "rock, but is armored and has some resistance to being displaced. The wheels " "of the wagon cannot traverse deep mud of swamps." msgstr "" #. [message]: speaker=unit #: Trinity/utils/TRIabilities.cfg:18 msgid "" "Do I want to provide a home for one of my brethren, or do I want to harvest " "the power?" msgstr "" #. [option]: speaker=unit #: Trinity/utils/TRIabilities.cfg:20 msgid "A home for new Khthon." msgstr "" #. [option]: speaker=unit #: Trinity/utils/TRIabilities.cfg:29 msgid "Harvest the power" msgstr "" #. [print] #: Trinity/utils/cannons.cfg:71 msgid "FIRE!" msgstr "" #. [print] #: Trinity/utils/cannons.cfg:117 msgid "Targetting..." msgstr "" #. [message]: speaker={CANNON_ID} #: Trinity/utils/cannons.cfg:312 msgid "You are too close!" msgstr "" #. [message]: speaker=narrator #: Trinity/utils/items.cfg:40 msgid "Do not stand in the fire!" msgstr "" #. [time]: id=tri_flare_fade #: Trinity/utils/schedules.cfg:6 msgid "Fading Flare" msgstr "" #. [time]: id=tri_flare #: Trinity/utils/schedules.cfg:18 msgid "Flare" msgstr "" #. [time]: id=tri_dark #: Trinity/utils/schedules.cfg:30 msgid "Dark" msgstr "" #. [terrain_type]: id=phan1 #: Trinity/utils/terrain.cfg:6 msgid "Dry Dirt" msgstr "" #. [terrain_type]: id=phan2 #: Trinity/utils/terrain.cfg:92 msgid "Ice Floor" msgstr "" #. [terrain_type]: id=mirror1 #: Trinity/utils/terrain.cfg:141 Trinity/utils/terrain.cfg:149 msgid "Mirror" msgstr "" #. [part] #: Trinity/utils/utils.cfg:47 msgid "" "In the last hours of rest that he was to have for a long time, Haldrad tried " "to make sense of what was happening. He picked up his knapsack and moved " "closer to Dardrus to demand an explanation. The nearby fighters gave " "Haldrad hostile scowls, but then moved in eagerly to hear what Dardrus had " "to say. Dardrus took a deep breath and began speaking in a low voice: " msgstr "" #. [part] #: Trinity/utils/utils.cfg:51 msgid "" "A long, long time ago, there were no green-eyed traitors. Your kind " "multiplied, spread throughout the land, and built cities on every " "continent. We were content to let this happen, for you were no threat. But " "then the green-eyed ones came, spreading amongst your cities like a plague, " "forming legions of dangerous beasts. We saw the error of our ways, and " "became more involved. We put your cities under our protection, providing an " "alternative to the fate offered by the green-eyed monsters." msgstr "" #. [part] #: Trinity/utils/utils.cfg:55 msgid "" "Not all of your people were cooperative, some insisted upon fighting us " "and remaining fuel for the enemy. We were successful in breaking the " "obstinate and defeating the rebellious, thus depriving the enemy of what it " "needed. We had cleared the scourge, but knew it was not exterminated and " "would some day return. Our greatest warriors and generals went into a deep " "sleep, to awake when the enemy returned." msgstr "" #. [part] #: Trinity/utils/utils.cfg:59 msgid "" "Most of Dardrus's audience had listened with rapt attention. However, one " "craggy-faced, gray-haired, sinewed old sailor with weathered olive skin had " "worn a scowel that grew deeper as Dardrus talked. At this point, the sailor " "interrupted: " msgstr "" #. [part] #: Trinity/utils/utils.cfg:63 msgid "" "With all due respect, great one, that story is incomplete and does not do " "justice to the deeds of those who saved us from the great outsider. You " "leave out the part where Ishtu, great winged goddess of victory, and Athtep, " "great red-eyed god of night, tear assunder that great storm which would " "consume all. In their great wisdom, they carved out the heart. The head of " "the destroyer was given to deathly Nura, who pushed it deep into the " "shadows, from where it could never escape. If it did escape, it could not " "reclaim its heart, for golden-crowned Aruyun had breathed a mortal life into " "the heart, and placed it upon this earth. In this way, the gods ensured the " "great destroyer could not proceed without eating its own heart!" msgstr "" #. [part] #: Trinity/utils/utils.cfg:67 msgid "" "The old sailor's voice cracked at this point and he sat silent for a " "moment. In a softer voice, he continued:\n" "Now the children of Athtep and Ishtu, if not Ishtu herself, walk amongst " "us. Know we are your faithful servants, we pray you see it fit to tell us " "why.\n" "And with that, he bowed his head and walked off.\n" "\n" "Dardrus kept a stone-like gaze on the middle-distance, and the others " "eventually wandered off to get some rest." msgstr ""