msgid "" msgstr "" "Project-Id-Version: To_Lands_Unknown-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-08-25 19:00-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ./To_Lands_Unknown/_main.cfg:23 msgid "" "\n" "Hearken ye,\n" "You strangers in a desolate land\n" "To this tale of lands most old,\n" "of the Summoners of al-Kamija,\n" "Those mighty magi\n" "Of powers untold,\n" "Their Abysmal servants\n" "Both good and bad,\n" "And of Mehir, who had,\n" "As once foretold,\n" "saved all life in this world." msgstr "" #: ./To_Lands_Unknown/_main.cfg:39 msgid "" "\n" "This is the story of Mehir, the Summoner, and his journey to lands unknown." msgstr "" #: ./To_Lands_Unknown/_main.cfg:41 msgid "" "\n" "(Intermediate or Expert level. 16 playable scenarios.)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:50 msgid "To Lands Unknown" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:51 msgid "TLU" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:56 msgid "(Easy)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:56 msgid "Novice Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:57 msgid "(Normal)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:57 msgid "Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:58 msgid "(Hard)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:58 msgid "Grand Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: ./To_Lands_Unknown/_main.cfg:60 msgid "To Lands Unknown" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:4 msgid "Campaign Design" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:10 msgid "Artwork and Level Design" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:16 msgid "WML coding" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:28 msgid "Story corrections" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:34 msgid "Proofreading" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:55 msgid "Translations" msgstr "" #. [about] #: ./To_Lands_Unknown/about.cfg:70 msgid "Gameplay Testing" msgstr "" #: ./To_Lands_Unknown/dependency-utils.cfg:20 msgid "The required add-on “Era of Magic” is currently not installed." msgstr "" #: ./To_Lands_Unknown/dependency-utils.cfg:29 msgid "The required add-on “To Lands Unknown: Images” is currently not installed." msgstr "" #. [dummy]: id=metamorph #: ./To_Lands_Unknown/macros/abilities.cfg:7 msgid "metamorph" msgstr "" #. [dummy]: id=metamorph #: ./To_Lands_Unknown/macros/abilities.cfg:8 msgid "Metamorph:" msgstr "" #. [dummy]: id=metamorph #: ./To_Lands_Unknown/macros/abilities.cfg:8 msgid "This elemental can turn into another type of elemental." msgstr "" #: ./To_Lands_Unknown/macros/abilities.cfg:107 msgid "Turn into fire" msgstr "" #: ./To_Lands_Unknown/macros/abilities.cfg:108 msgid "Turn into water" msgstr "" #: ./To_Lands_Unknown/macros/abilities.cfg:109 msgid "Turn into air" msgstr "" #: ./To_Lands_Unknown/macros/abilities.cfg:110 msgid "Turn into earth" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:95 msgid "At the moment you do not have a unit in your army who could use this artifact. However the item will be picked up, so it can wait for a suitable unit to be recruited or recalled." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:153 msgid "Should the unit pick up the carpet?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:157 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "carpet^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:161 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:246 msgid "Golden Carpet" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:164 msgid "" "Woven of golden threads, inspired by Abyssal winds. Everyone who possesses this ancient vehicle gains amazing speed and agility.\n" "Speed increases by 50%\n" "Negates zones of control (grants the skirmisher ability)" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:190 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "carpet^Leave it" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:223 msgid "Should the unit pick up the cloak?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:227 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "cloak^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:231 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:303 msgid "Desert Cloak" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:234 msgid "" "Marked with mysterious symbols, this cloak was enchanted a long time ago, but it still grants its owner good protection against fire.\n" "Advances the unit\n" "Grants 50% fire resistance" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:261 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "cloak^Leave it" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:294 msgid "Should the unit pick up the spear?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:298 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "spear^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:302 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:429 msgid "Spear of Rhami" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:305 msgid "" "This weapon, forged from the light of the Abyss, is a part of the equipment used by magical entities called Rhami’kai. The Ancestors stole one of those spears and enhanced it magically.\n" "Advances the unit\n" "Increases the attack by 20%" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:341 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "spear^Leave it" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:374 msgid "Should the unit pick up the collar?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:378 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "collar^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:382 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:475 msgid "Collar of Recall" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:385 msgid "" "A legendary artifact, a masterpiece made by the Ancestors. In olden times a magical collar was made, which when placed upon a magical being, could recall it after death.\n" "The unit is recalled back to the leader\n" "After each recall the unit is getting stronger\n" "The unit can be recalled only 3 times. After that it dies for sure." msgstr "" #. [value]: id=collar #: ./To_Lands_Unknown/macros/items.cfg:396 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:493 msgid "collar" msgstr "" #. [value]: id=collar #: ./To_Lands_Unknown/macros/items.cfg:397 msgid "After death the unit is recalled back to leader. Activates only 3 times." msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:422 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "collar^Leave it" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/macros/items.cfg:455 msgid "Should the unit pick up the amulet?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:459 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "amulet^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:463 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:513 msgid "Amulet of Metamorph" msgstr "" #. [object] #: ./To_Lands_Unknown/macros/items.cfg:466 msgid "" "The Ancestors were fascinated with elementals — entities made of pure energy. They also dreamed about creating a creature from a mix of all four known elements. Unfortunately they failed. Yet at the end an unique amulet was created, capable of transforming one element into another one. This is one of the most powerful relics made by the Ancestors.\n" "The elemental unit can turn into other elemental\n" "(use right-click on the unit to activate)" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/macros/items.cfg:505 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "amulet^Leave it" msgstr "" #. [unstore_unit] #: ./To_Lands_Unknown/macros/macros.cfg:65 msgid "Recalled..." msgstr "" #. [side] #: ./To_Lands_Unknown/macros/macros.cfg:160 msgid "team_name^HoRashti" msgstr "" #. [side] #: ./To_Lands_Unknown/macros/macros.cfg:197 msgid "team_name^DharmaRashti" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/macros/macros.cfg:285 msgid "Oh no! Rashti has lost her balance once again!" msgstr "" #. [message]: type=TLU_DharmaRashti #: ./To_Lands_Unknown/macros/macros.cfg:289 msgid "Long time no see, Mehir. I'm back and I am gonna RIP YOUR THROAT OUT!!!" msgstr "" #. [message]: type=TLU_HoRashti #: ./To_Lands_Unknown/macros/macros.cfg:293 msgid "Fear not, Master! She is mine!" msgstr "" #. [else]: id=Rashti #. [unit]: id=Rashti, type=TLU_Rashti #: ./To_Lands_Unknown/macros/macros.cfg:311 ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:34 msgid "Rashti" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:11 msgid "Ugh!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:27 msgid "... my time in this world has passed!" msgstr "" #. [message]: type=TLU_HoRashti #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:48 msgid "You can kill a being but..." msgstr "" #. [message]: type=TLU_DharmaRashti #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:52 msgid "... NOT THE HALF OF IT!!!" msgstr "" #. [message]: speaker=Atiros #. [message]: speaker=Mehir #. [message]: speaker=Rashti #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:66 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:245 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:450 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:515 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:816 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:150 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1187 msgid "..." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/macros/scenario-deaths.cfg:82 msgid "AAARRrrghh!!!" msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:6 msgid "We are Summoners, the only people that live in the Great Desert." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:9 msgid "" "Among a myriad of dunes, in the center of our Holy Land, an unreal palace-city lies — our capital al-Kamija.\n" "It is an unusual place. It is not damaged by destructive influences of time and sand. There are no shortages of goods, because everything is found here.\n" "\n" "How is this possible?" msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:16 msgid "" "A long time ago, when our ancestors lived on the outskirts of the desert, they made an extremely powerful discovery — Magic. Hidden in the form of magical formulas and symbols, magic controlled our fate.\n" "The Ancestors discovered the Abyss — another world full of energy, where time and space have no meaning. Our entire arsenal of known magic comes from the Abyss. We can summon this power to our world — and that’s the reason we are called Summoners." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:21 msgid "" "At the beginning, the Ancestors considered the Abyss as a place of primitive chaos — until they summoned the first magical being, a true dweller of that different world. It was Nomolas, the first jinn.\n" "Unrestrained by imagination, this entity is the most powerful being we know to this day. Theoretically, Nomolas is capable of destroying even a God.\n" "The ancestors managed to communicate with Nomolas, who turned out to be obedient like all summoned magical entities." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:27 msgid "" "There was no wish that Nomolas couldn’t fulfill. To measure his potential the Ancestors wished for the most beautiful city in the world, to be located in the middle of the desert, that would become their new home, the capital of their land. In a few moments, Nomolas created al-Kamija from thin air.\n" "\n" "Since then, a few centuries have passed. Nomolas sleeps in the central palace, waiting for another call. We try to use him only if there is no other choice. Other magical entities summoned after Nomolas weren’t as powerful as he, although their power is still impressive and is completely sufficient for our needs." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:33 msgid "" "Living in al-Kamija, we have learned quite a lot about this strange dimension we had discovered, but we haven’t been able to enter it. Maybe because no one in that place can summon us... However, in the last few years, we managed to design a special magic circle that is able to take us to that unreal world. Our tests were successful, but to this day we cannot summon previously sent items back to our world. As a result of this, although it sounds crazy, we decided to send our entire land to the Abyss, hoping that we will find the solution on the other side. But even if we find it, we may not use it...\n" "\n" "It should be stressed that we believe we will find in the Abyss the ultimate sense of our life and decide to stay there forever." msgstr "" #. [part] #. This string originally had "2000 km"; we eventually came to feel that it was a sort of anachronism, so we decided to convert it to marahil (singular: marhala). #. . #. The marhala is an ancient Arabic unit that ranges somewhere between 36 and 42 kilometers; we defined 1 marhala as 40 kilometers. #. . #. Arabic source and linguistic information (romanizations in parentheses are in DIN 31635): #. marhala: مَرْحَلة (marḥala) #. marahil: مَراحِل (marāḥil) #. . #. Both "marhala" and "marahil" are in Arabic's neutral case. #: ./To_Lands_Unknown/macros/storytxt.cfg:49 msgid "We designed a giant circle, one that will include most of our land. The circle is 50 marahil in diameter, so we built three cities, each separated from one another by exactly the same distance to make the construction easier. The leaders of Mag-Magar, Tar-Tabar and Sud-Affar will supervise the works by their assistants." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:53 msgid "" "Hear the story of Mehir, a young summoner, who will play a very important role in the history of the Era of Magic. But before it happens, he will have to prove his strength by advancing in a complex hierarchy of Summoners.\n" "At this point, Mehir has been appointed as an assistant to the Sharif of Sud-Affar, the south city of the Trinity. He was immediately sent to the east, to supervise the building of the circle, just outside the territory of Mag-Magar." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:80 msgid "When Sharif heard about the attacks, he sent his deputy, Jaffar, with his best troops. On Mehir’s request they brought the equipment needed for cutting down the trees and workers begun clearing the path for the Great Circle..." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:97 msgid "Mysterious beasts captured Mehir and Jaffar deep inside the jungle. After few hours of flight they landed in a very distant place just in front of a small lizard wearing an ornamental feather headdress. It turned out that he was a leader of all forest creatures, called ‘The Keeper’. After listening to Rhaxiz’s report, the lizard whom Mehir had helped, the lord of the forest started up a conversation with the captured Summoners, during which Mehir and Jaffar got to know why they were brought here." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:101 msgid "From time immemorial, on the distant south, a race of intelligent lizards called the ‘Darkblooded’ protected their lands from the barbarian hordes that arise from the local wastelands. The Jungle of Life that the summoners had entered was the home of the Darkblooded, as much the Great Desert was to the Summoners. This unusual tropical land was a holy place for its dwellers, to be protected at all costs. When the Summoners contacted the lizards, they thought that they were barbarians because of their similar language. Despite that, Rhaxiz hadn’t attacked because Mehir explained he was not from the east, where enemy was living, but from the north. Nevertheless the appearance of a ‘fiery demon’ scared the lizards so much that they thrown themselves on the Summoners, thinking that they wanted to burn their holy forest. Although Rhaxiz withdrawn to defend the Jungle in other places, Summoners had still been observed." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:105 msgid "Despite Mehir’s later help, the Darkblooded were still angry with the Summoners. They said that in the construction of the ‘devil’s path’ a part of their forest had been destroyed and they could not forgive it, especially because each tree was holy for them, and the newcomers from the north had cut down many of them. Jaffar and Mehir explained as best as they could who they were and why the construction of the circle was so important for all of the Summoners. The Darkblooded could not understand some words, but it didn’t matter. The Keeper decided to set them free, but in the same breath he threatened the Summoners with immediate death if they would so much as cut the grass. However, hope remained." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:109 msgid "As soon as Mehir and Jaffar were loaded on wyverns, Rhaxiz reminded the Keeper about some lizards that had been captured a few days ago by barbarians. He also described how good the Summoners were fighting in the desert. The Keeper agreed at once and ordered for the Summoners to be brought back. A Darkblooded chose Mehir to set out to the Fire Canyon to rescue those lizards. They promised him that if all captured lizards returned in one piece, the Summoners would be given a permission to continue their work in the Darkblooded’s territory. At the same time Jaffar was held hostage, against the lizards’ well being." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:113 msgid "After being released, Mehir immediately set out to Sud-Affar and informed Sharif about the whole situation. The leader of the city wasn’t really happy about the Keeper’s idea of sending Mehir to such an important mission but he had no choice. Mehir set out immediately." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:136 msgid "As soon as Mehir reached the jungle, a great happiness spread throughout it. Jaffar was immidiately freed and the summoners were granted permission to continue building the Great Circle on Darkblooded territory. Because Mehir’s achievement was quite unusual for his experience, Sharif appointed him a commander of the second degree. The dream of a young city guard came true." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:140 msgid "" "Six months have passed. The circle left the territory of Sud-Affar, and workers from Tar-Tabar continued the works. Another stage of construction began — connecting the cities of Trinity with each other by creating a giant triangle. In the meantime Mehir improved his skills by taking lessons from old summoning veterans.\n" "\n" "The time of peace did not last long. One day Mehir was called immediately to al-Kamija." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:146 msgid "During the secret meeting of the High Council he was informed that Tashkar, the leader of Tar-Tabar, was missing. A few days ago he set out with part of his soldiers to Ka-Gatta — the first, now abandoned capital of the Summoners. The High Council didn’t explain what was the reason of this expedition but ordered Mehir to pursue — and if necessary, rescue — the leader and his army." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:149 msgid "Ka-gatta is an ancient place — about 1000 years old. Our ancestors lived here before al-Kamija was created. In early times, during their travel to the hearth of the desert, our forefathers came across a system of caves hidden deep inside sand. They were cool and spacious enough, so the ancestors decided to stay." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:153 msgid "For 500 years they lived here and one day discovered the Abyss. In time their knowledge allowed them to create marvellous cities on a hot surface. The first was al-Kamija — the new capital created from nothing by the First Jinn, Nomolas. The caves were abandoned and the ancestors could finally claim the Great Desert as their home." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:157 msgid "After creation of al-Kamija, Ka-Gatta turned into catacombs, full of graves of the first summoners. 400 years have passed since that time. There were many legends about the ancient vaults full of forgotten artifacts of immense power, all of which were protected by eternal guards. There were few who dared to confirm that but none returned..." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:177 msgid "Mehir and Rashti came back to al-Kamija." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:197 msgid "When the dust settled, Malib told everyone how it all started — “The frightful army arrived just after dusk, from the northeast. I saw hundreds of red lights being in fact their eyes. They never stopped. Walls were literally crushed in front of them. After a few minutes the whole city turned into burning rubble. The power of the witches decreased in time, but the city was already under heavy attack. Luckily the portal was untouched, so I sent a messenger to al-Kamija for help. A few minutes later you appeared.”" msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:201 msgid "Before reinforcements from al-Kamija arrived, Mehir, Malib and Rashti had two weeks to examine dead bodies of enemies. It turned out the invaders were similar to humans. They had long, pointed ears and pale, almost gray skin. They were armed with blades made of metal unknown to the Summoners and their clothes were black as death. There were other bodies, different in shapes and sizes. They belonged to terrifying three-headed beasts. These creatures were similar to desert snakes often seen in local caves, but this was where similarities ended." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:204 msgid "Ten days later first carpets from al-Kamija appeared on the horizon. The armies of Trinity were shocked by the scale of city’s destruction. A large number of squads reinforced the local garrison. When the portal was repaired, Mehir, Rashti and Malib returned to al-Kamija." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:213 msgid "And that is how the first part of our story has ended. Mehir became one of the most powerful men in the land of the Summoners and his destiny was beginning to fulfill." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:216 msgid "A few weeks passed. Mehir explored the palace of Tar-Tabar and met his servants. Old summoning veterans explained to him how to use a Megacircle, a necessary spell for all true Summons masters. He also learned how to lead his new troops in order to make his army as effective as it was under Tashkar’s command." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:220 msgid "" "The construction of the Great Circle was carried on. It was connected to the portal in Tar-Tabar, and three months later it returned to Mag-Magar. A new stage of construction was initiated: the cities of the Trinity were to be connected with al-Kamija. Also, new, smaller circles were to be made. Thousands of workers from the capital were hired to aid the construction.\n" "Mehir, like the other leaders of the Trinity, was free to do as he wished, because the outer and biggest circle was finished. But there was an opportunity to test his new skills in battle." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:225 msgid "Some days ago one of the Efreeti revolted against his masters from Sud-Affar and fled to the Great Desert. Things like this happened in al-Kamija once in a while, but that Efreet persuaded other magical creatures to follow him, which was unusual. They wandered through the desert and became a real threat to other cities and the capital. Scouts discovered the location of these corrupted beings, which was near Tar-Tabar. Mehir as the ruler of this region was ordered to defeat them." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:241 msgid "The mysterious stranger was in a critical state. He was not a citizen of the Summoners’ country. It was evident from his exotic garb. In Tar-Tabar the newcomer was taken to a hospital. Everybody wanted to know who he was and what he wanted." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:245 msgid "After three days the wanderer regained consciousness. Atiros (that was his name) had come from a land abandoned by the Summoners thousands of years ago. These words shocked the High Council, because the ancient scrolls hadn’t mentioned other people outside the Great Desert. For centuries the Summoners believed that their ancestors had set out for the Great Desert from the Ancestral Lands, leaving the place empty. Atiros said that the land is now called Kharos and is in grave danger." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:249 msgid "About half a year ago the Kharosans lost contact with all their settlements in the furthest east. Messengers never returned. When more towns started to disappear, the ruler of Kharos, the Highest Priest of Light, Anthi, ordered the middle-lands fortified in order to beat off possible attacks by invisible invaders. After one month contact was lost again, but this time, two cavalry archers managed to escape to the west. From their reports it was understood that they were attacked by masked beings, full of madness and anger. Terrifying three-headed creatures from their worst nightmares served them..." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:253 msgid "These words intrigued Mehir, who noticed similarities between what Atiros said and the siege of Mag-Magar. Yet the newcomer’s story was not over. When the fall of the middle-lands was certain, Anthi realized that the Kharosan army could not defeat such a powerful enemy. But there was a hope in one of... legends, which told a story about ancient siblings who abandoned their homeland and set out to the desert. Anthi had no choice and decided to trust that tale, hoping it was true and that the citizens of the desert would return to protect the Ancestral Lands, their first home." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:257 msgid "Atiros, as one of the two most powerful warriors of Kharos, was ordered to find them. First, he set out to the Acacia Forest to find magical fount of the Water of Life, which would allow him to travel safely through the desert. He had managed to acquire some of this wonderful liquid just before the forest was seized by the dark hordes. Then he set out to the furthest city of the south, Saffaros, and sailed across the sea to the Great Desert. Right after landing, he saw a giant tower looming over the horizon. He decided to go in that direction, thinking he would find civilization there. Atiros saw the highest tower of al-Kamija, whose peak could be seen everywhere on the continent. After five weeks, the Water of Life run out. In the following week, Atiros heard sounds of a battle. Soon after, he lost consciousness and woke in Tar-Tabar, where he discovered his rescuers were those that he was ordered to find." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:260 msgid "The story embarrased Summoners. In the next few months, the Great Circle would be ready and then their whole country would disappear from this world. The protection of the Circle at this stage had the highest priority, so interfering in foreign wars was unthinkable. Mehir, despite the High Council’s recommendations, decided to set out to Kharos as Atiros requested. After one week, the expedition was ready to move out. Before a part of army left Tar-Tabar, the Council gave Mehir a letter to the people of Kharos — an invitation to the Abyss, as the Elders thought that it would be a nice gesture, which might be the last chance of survival." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:281 msgid "After recapturing Degos, Mehir, Dedylos, and their troops set out to Kharos in hope that the city was not attacked." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:301 msgid "" "The army of darkness was destroyed. Small groups of survivors retreated far away to the east, allowing people to return to their old lands.\n" "\n" "Meanwhile, Mehir was announced as the greatest hero of Kharos. While his scouts were searching for possible threats from the rest of the destroyed army, he spent a lot of time with Anthi, getting to know the Kharosan culture and the history of the Ancestral Lands." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:307 msgid "During his visit Mehir learned many things about the Kharosans and their religion. The Kharosans worship the Sun as God and the light as the source of life. This specific dualism reflects in their social structure. The Kharosan society is ruled by wise priestesses of the cult of light which are adept in magic and use it without drawing circles. The army and all connected services are subordinated to the so-called sun warriors." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:311 msgid "The Kharosans know magic, but it is not the summoning one used by the Summoners. The Priestesses of Light are the only ones in their society who know how to use it. Often called white magic, it comes from the energy of the Sun, a fact that greatly surprised the Summoners. To them, magic always has come from the Abyss. The Priestesses can control the power of the light using their minds. Mehir noted that the Darkblooded, the dark hordes, and the mysterious flying mage, Aerius, were also using this weird technique of spellcasting." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:314 msgid "The messenger sent by Mehir reached al-Kamija in twelve days, where he delivered the sensational message that Rashti had turned into her true form.The Highest Council discovered that the death of Rashti, the resurrection of her egos, and their integration into a female form of Nomola had completely destroyed the balance between worlds. The Great Circle was becoming outdated, drifting away from its otherworldly location in the Abyss. However, experiments carried out by the Summoners in former days had shown that fluctuations of time in multi-world space entailed a delay of twenty-five days between events and their visible consequences. The messenger had travelled for twelve days, which meant the Summoners had thirteen days to finish the Circle in its current form and move to the Abyss. If it were not completed in time, the whole work would be wasted." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:318 msgid "In order to increase the building speed of the Great Circle in its current form, the High Council ordered all citizens of the Summoner country to assist the builders. Women, children, even elders — all joined the workers. The messenger immediately set out to Mehir to tell him the news." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:332 msgid "" "The following morning the Great Circle—the biggest undertaking in the world—was finished. The dream about the Abyss almost became true, like never before. Only the activation of the Circle was needed for Summoners to leave this mortal world and enter the magical land of endless possibilities.\n" "In the Central Palace of al-Kamija a great celebration began, during which the Circle was going to be connected with the opened portal. The leaders of the Trinity and the chairmen of the Highest Council painted together the last segment and when it touched the other world..." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:337 msgid "...nothing was the same." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:341 msgid "The huge territory of al-Kamija burst into blue flames. Billions of dunes, walls, cities, buildings, towers, millions of people — everything was absorbed by this unreal glow." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:345 msgid "The whole country of the Summoners disappeared from this world." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:349 msgid "" "Mehir, as the last Summoner, was observing this show from Kharos. He promised that he would do everything to allow his troops to join their families and friends.\n" "According to what Anthi had said, the only way to get into the Abyss was to set out to the west, to find mysterious people who were known for making incredible things happen." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:353 msgid "Two days later, a crewed ship awaited Mehir. Anthi explained that the country of those mysterious people was inaccessible and the only way to reach it was to fly. Mehir didn’t fully understand what the highest priestess meant, but he boarded the ship with his soldiers and set out to another unknown land." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:368 msgid "The journey lasted two days. When they reached their destination, Mehir thought it was a joke because there was no land around. So the captain asked him to look into the sky." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:371 msgid "" "And then Mehir understood what Anthi had in mind when she told him that it is impossible to reach this land by ship. Mehir saw a giant landmass above his head which stayed still in the air just over the clouds.\n" "\n" "Even flying carpets couldn’t fly so high, so Mehir’s people decided to draw a special circle on the ship’s floor, similar to the one which was used by the Ka-Gattan Summoners centuries ago to travel between the surface and the underground. After a few hours everything was ready and the first who had decided to teleport to the ‘flying island’ was Mehir." msgstr "" #. [part] #: ./To_Lands_Unknown/macros/storytxt.cfg:382 msgid "" "After leaving the Palace, a flying ship awaited Mehir. Its captain explained to him that the place they were going to visit was indeed very far away. Traveling there using a normal boat would take months, where at the same time the flying ship could reach the destination in hours. Its deck was small and could not hold all summoners, so the Magi equipped Mehir with a special magical circle, which was able to teleport his troops from the Sky Kingdom to his location. When Mehir and Rashti boarded the ship, the Guru gave them three Ums—magical creatures serving the Magi—as a gift. He also gave Mehir a special magical spell allowing him to return instantly with his men and the battery.\n" " \n" "After that the flying ship took off and headed north..." msgstr "" #. [editor_group]: id=wesnoth-UMC-To_Lands_Unknown #: ./To_Lands_Unknown/macros/terrain_base.cfg:5 msgid "To Lands Unknown (custom terrain)" msgstr "" #. [terrain_type]: id=cavewall #: ./To_Lands_Unknown/macros/terrain_base.cfg:12 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=overlay_placeholder #: ./To_Lands_Unknown/macros/terrain_base.cfg:22 msgid "Art Placeholder" msgstr "" #. [terrain_type]: id=star_embellishment #: ./To_Lands_Unknown/macros/terrain_base.cfg:32 msgid "Twinkling Star" msgstr "" #. [terrain_type]: id=barred_fence_se #. [terrain_type]: id=barred_fence_sw #: ./To_Lands_Unknown/macros/terrain_base.cfg:42 ./To_Lands_Unknown/macros/terrain_base.cfg:52 msgid "Bars" msgstr "" #. [terrain_type]: id=flat_bg #: ./To_Lands_Unknown/macros/terrain_base.cfg:62 msgid "Flat" msgstr "" #. [terrain_type]: id=dwarven_castle_bg #: ./To_Lands_Unknown/macros/terrain_base.cfg:71 msgid "Dwarven Castle" msgstr "" #. [terrain_type]: id=dwarven_keep_bg #: ./To_Lands_Unknown/macros/terrain_base.cfg:81 msgid "Dwarven Castle Keep" msgstr "" #. [terrain_type]: id=jungle #: ./To_Lands_Unknown/macros/terrain_base.cfg:94 msgid "Jungle" msgstr "" #. [terrain_type]: id=jungle #: ./To_Lands_Unknown/macros/terrain_base.cfg:103 msgid "Thick Jungle" msgstr "" #. [time]: id=dawn_custom #. [time]: id=dawn_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:6 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:13 msgid "Dawn" msgstr "" #. [time]: id=morning_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:17 msgid "Morning" msgstr "" #. [time]: id=afternoon_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:26 msgid "Afternoon" msgstr "" #. [time]: id=dusk_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:35 msgid "Dusk" msgstr "" #. [time]: id=first_watch_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:46 msgid "First Watch" msgstr "" #. [time]: id=second_watch_rain #: ./To_Lands_Unknown/macros/terrain_m13.cfg:58 msgid "Second Watch" msgstr "" #. [scenario]: id=01_al-Kamija #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:6 msgid "al-Kamija" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:20 msgid "Defend al-Kamija" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:24 ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:656 ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:137 ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:450 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:480 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:592 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:675 ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:163 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:102 ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:203 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:183 ./To_Lands_Unknown/scenarios/09_Message.cfg:106 ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:237 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:241 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:483 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:471 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:910 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1078 ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:263 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:229 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:147 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:485 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:744 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:845 msgid "Death of Mehir" msgstr "" #. [side]: type=EoMa_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #. [side]: type=TLU_Mehir_Guard, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:36 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:27 ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:22 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:21 ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:21 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:22 ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:19 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:18 ./To_Lands_Unknown/scenarios/09_Message.cfg:20 ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:19 ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:20 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:23 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:48 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:31 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:19 ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:21 ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:17 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:33 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:17 ./To_Lands_Unknown/scenarios/20_Home.cfg:17 msgid "team_name^Mehir" msgstr "" #. [message]: speaker=narrator #. [side]: type=EoMa_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #. [side]: type=TLU_Mehir_Guard, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros #. [unit_type]: id=TLU_fake_mehir_throw #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:40 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:31 ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:26 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:27 ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:25 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:26 ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:23 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:22 ./To_Lands_Unknown/scenarios/09_Message.cfg:24 ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:23 ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:24 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:27 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:52 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:35 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:23 ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:25 ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:21 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:37 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:22 ./To_Lands_Unknown/scenarios/20_Home.cfg:21 ./To_Lands_Unknown/scenarios/20_Home.cfg:391 ./To_Lands_Unknown/units/fake_mehir.cfg:4 msgid "Mehir" msgstr "" #. [unit]: id=Mufaz, type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:52 msgid "Mufaz" msgstr "" #. [unit]: id=Alib, type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:62 msgid "Alib" msgstr "" #. [unit]: id=Safay, type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:72 msgid "Safay" msgstr "" #. [unit]: id=Afez, type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:82 msgid "Afez" msgstr "" #. [unit]: id=Kalib, type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:92 msgid "Kalib" msgstr "" #. [side]: type=EoMa_Clan_Leader, id=Rhaxiz #. [side]: type=EoMa_Master_of_Air, id=Aerius #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:106 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:45 ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:101 msgid "team_name^Enemy" msgstr "" #. [side]: type=EoMa_Master_of_Air, id=Aerius #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:111 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:50 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:40 msgid "Aerius" msgstr "" #. [side] #. [side]: type=TLU_Grand_Summoner, id=Jaffar #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:130 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:69 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:279 msgid "team_name^Army of Sud-Affar" msgstr "" #. [print] #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:198 msgid "inferno8 presents" msgstr "" #. [print] #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:208 msgid "An Infernal Studios Production" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:237 msgid "A job. Why have I decided to be a city guard?! And who the hell decided that the palace-city needs defending? We’re in the middle of the desert, there are no threats for miles, and the only thing I have to pass the time here is to command these fools." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:242 msgid "Anyway, I have to wrest them away from the inns, every single evening, because they aren’t decent enough to do their duty." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:246 msgid "And to think I wanted to command these Summoners..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:250 msgid "Hopefully, being the commander, I can assign myself to patrol the most beautiful places, like the highest tiers of the city. What a pleasant wind..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:280 msgid "Who... who are you?" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:284 msgid "(series of unknown words)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:353 msgid "Something tells me this is an invasion. Prepare yourselves! Guards!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:358 msgid "Safay!" msgstr "" #. [message]: speaker=Safay #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:362 msgid "Yes, sir?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:367 msgid "Take the carpet and get us some reinforcements!" msgstr "" #. [message]: id=Mehir #. [message]: speaker=Safay #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:371 ./To_Lands_Unknown/scenarios/09_Message.cfg:284 msgid "Yes, sir!" msgstr "" #. [message]: speaker=backup1 #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:431 msgid "Middle Tier Squad reporting for duty!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:436 msgid "At last! At them!" msgstr "" #. [message]: speaker=backup2 #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:480 msgid "Middle Tier, East Side Squad reporting for duty! We took carpets and flew as fast as we could." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:485 msgid "Why are you telling me such details?! Move it, soldier!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:500 msgid "(series of unknown curses)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:514 msgid "It looks like these strange blue constructs have broken down. Get this flying human!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:526 msgid "Wow, he’s fast. This is the end. You won’t get inside. Take him!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:537 msgid "...aquilo...flamen...notos..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:550 msgid "How... he... What was that? This is impossible. An indestructible seal protects this gate! " msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:582 msgid "What? These are avatars of air! Who is that man, that even wind obeys his orders?!" msgstr "" #. [unit]: id=Elder, type=TLU_Elder #. [unit]: id=Elder2, type=TLU_Elder #. [unit]: id=Elder3, type=TLU_Elder #. [unit_type]: id=TLU_Elder, race=akhuman #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:599 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:176 ./To_Lands_Unknown/scenarios/09_Message.cfg:65 ./To_Lands_Unknown/scenarios/09_Message.cfg:74 ./To_Lands_Unknown/scenarios/09_Message.cfg:83 ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:55 ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:64 ./To_Lands_Unknown/units/Elder.cfg:4 msgid "Elder" msgstr "" #. [unit]: type=EoMa_Neutral_Summoner, id=Samir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:610 ./To_Lands_Unknown/scenarios/02_Abyss.cfg:110 msgid "Samir" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:638 msgid "Mehir! At any moment the army of Sud-Affar will come. Don’t wait for us, pursue him! He mustn’t leave the palace!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:642 msgid "Yes, sir! Follow me!" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:652 msgid "Enter the Central Palace" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:660 msgid "Death of Elder" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:677 msgid "...open Sezam..." msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/01_al-Kamija.cfg:713 msgid "...ow... my back!" msgstr "" #. [scenario]: id=02_Abyss #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:6 msgid "Abyss" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:185 msgid "We’re too late!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:190 msgid "So this is your biggest secret..." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:194 msgid "An infinite passage to the Abyss, a world of unlimited energy, where time and space have no meaning..." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:198 msgid "How could you know that? You’re not one of us, although you speak our language." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:202 msgid "My lord! He doesn’t move his lips!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:206 msgid "Let me guess: this is the lamp where Nomolas rests — the first jinn, creator of your palace-city, isn’t it?" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:210 msgid "Who are you?!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:214 msgid "I venture forth to observe things more closely." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:218 msgid "Don’t touch it!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:226 msgid "What amazing workmanship. I don’t understand how you were able to entrap such a powerful entity in a tiny container as this one." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:230 msgid "I know a few people that would like to see this lamp... I’ll borrow it. " msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:251 msgid "This is Nomolas — the first jinn, the one who does not know the limits of human imagination." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:255 msgid "Since we have an established passage between Abyss and our world, there is no need to keep him in the lamp. Now it is only a relic from times long-gone." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:262 msgid "Thank you for this explanation, old man. I have gathered all necessary information. It’s time to return.." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:271 msgid "So it was an illusion! He wasn’t here all the time." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:275 msgid "Luckily, he’s gone. Mehir, you have been patrolling this area since dawn. Tell me what really happened here." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:279 msgid "I was here as always when this strange man arrived from north-west. He didn’t have a carpet, yet his feet never touched the ground. I have never seen something like this." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:283 msgid "As soon as he stopped, mysterious blue balls appeared and surrounded him. Then big stone statues and small awful creatures with spears went out through those blue... portals, I assume. I didn’t see any magical circles, so I have no idea how could he summon anything, but he did." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:287 msgid "Some time later, those blue gates disappeared and the flying man turned towards the central palace. Even the indestructible seal didn’t stop him. He just turned into... wind and slipped through a slit in the gates. Then you appeared." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:291 msgid "Hmm.. this is worrying. I’m certain this man isn’t one of our citizens. I must call a meeting of the Highest Council as soon as possible. In the meantime I order you to double the guards." msgstr "" #. [unit]: id=Sharif, type=TLU_Grand_Summoner #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:343 msgid "Sharif" msgstr "" #. [message]: speaker=Sharif #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:353 msgid "Have you stopped the invaders by yourselves?" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:357 msgid "Oh, welcome, honorable Sharif. You missed the finale. We managed without your help, thanks to the commander of our city guard." msgstr "" #. [message]: speaker=Sharif #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:361 msgid "Is it true? Have you stopped them, young man?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:365 msgid "It is my duty." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:369 msgid "Someone like him shouldn’t be neglected. Maybe he should start commanding in your army? What do you think, Sharif?" msgstr "" #. [message]: speaker=Sharif #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:373 msgid "Hmmm, that’s a good idea! Just tell me your name, young man." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:377 msgid "I... I am Mehir." msgstr "" #. [message]: speaker=Sharif #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:381 msgid "Excellent, I appoint you as my assistant." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/02_Abyss.cfg:386 msgid "Hurray!" msgstr "" #. [scenario]: id=03_East_of_Sud-Affar #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:6 msgid "East of Sud-Affar" msgstr "" #. [unit]: id=Bakha, type=EoMa_Heavy_Camel_Rider #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:75 msgid "Bakha" msgstr "" #. [side]: type=EoMa_Clan_Leader, id=Rhaxiz #. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:106 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:46 msgid "Rhaxiz" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:133 msgid "RUN!!!" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:150 msgid "Everything is going according to plan. If it we don’t slow down, we will be in the Abyss sooner than it was planned." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:154 msgid "Indeed. The workers from Sud-Affar are very diligent, but this is also thanks to me, the supervisor. And now get back to work! What are you waiting for?" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:158 msgid "We have a problem." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:163 msgid "What are you talking about?!" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:167 msgid "There’s a jungle, over there, just in front of the path of the Circle. We will have to move through it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:171 msgid "That’s not a problem. We have fire elementals. They will burn the path in front of us." msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:175 msgid "Maybe we should check if it is safe enough to work in there? It gives me the creeps..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:179 msgid "Quite right! Mobilize your people. We will be moving soon." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:196 msgid "This area looks safe..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:201 msgid "Wait! Did you hear that?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:245 msgid "It looks like we’re not alone. Prepare yourselves!" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:261 msgid "They are... lizards... and that one is probably their leader. See all of those feathers. Maybe we should talk with them?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:266 msgid "Ah, yes, well... Welcome, we come in peace." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:270 msgid "(whispers)...though everything will go up in smoke soon..." msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:274 msgid "My Lord!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:279 msgid "Oops, sorry. What I was trying to... ah. So we come from the desert, precisely speaking from the city, of which the highest tower can be seen in the distance. Around that city we’re building a giant circle..." msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:283 msgid "Lord, they don’t understand. Maybe we should show them?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:287 msgid "How should I show them the Abyss and fried lizards, I wonder? Okay, okay, I’ll try. Maybe we will avoid trouble..." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:294 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:400 msgid "Two hours later..." msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:298 msgid "I am afraid they still don’t understand. Maybe we should show them a magical entity?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:302 msgid "The only scroll I have summons a Fire Elemental. Let’s try." msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:315 msgid "Raa!! Xazi Xsi! Xsi! hissssss!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:340 msgid "We’re surrounded!" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:344 msgid "This is my fault. I will stop them, and you run to the camp!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:348 msgid "Your bravery is amazing. Maybe I will manage to send you some reinforcements." msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:352 msgid "Don’t worry about us. You must protect the Great Circle at all costs!" msgstr "" #. [message]: speaker=Bakha #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:357 msgid "And, RUN!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:379 msgid "ALERT!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:434 msgid "Let someone inform Sud-Affar! We are under attack! We need reinforcements!" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:446 msgid "Defend the camp" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:522 msgid "Holy Efreeti! What is THAT?!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:540 msgid "Oh no, please! We can’t survive such an attack by such a thing!" msgstr "" #. [message]: speaker=LizardMessenger #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:557 msgid "(that lizard says something, but it is too far away for Mehir to hear anything)" msgstr "" #. [message]: speaker=LizardMessenger #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:587 msgid "Rha! Xsisss, sefffissss!" msgstr "" #. [message]: speaker=lastbackup #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:603 msgid "Seeetfuu! Txsiii hassith!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:620 msgid "Huh? They are retreating? We are safe!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:624 msgid "No, wait — we are still under attack! Continue defending — now we can stop them." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:652 msgid "That’s the last of them." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:656 msgid "It looks like the fire elementals make them furious. I wish I hadn’t shown him, everything would have ended in a different way. Too many lives were lost." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:660 msgid "The reinforcements from Sud-Affar will come soon. We must be on our guard. There is a large tropical forest in front of us full of dangerous creatures. We will need many troops." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:664 msgid "Send someone to the city for machetes and saws. We can forget about fire elementals for the time being." msgstr "" #. [scenario]: id=04_Southern_Nations #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:6 msgid "Southern Nations" msgstr "" #. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:42 msgid "team_name^Lizards" msgstr "" #. [side]: type=EoMa_Ancient_Cyclops, id=BLeader, id=breaker)} #. [side]: type=EoMa_Barbarian_Lord, id=Broghur #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:164 ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:39 msgid "team_name^Barbarians" msgstr "" #. [side]: type=EoMa_Barbarian_Lord, id=Broghur #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:169 msgid "Brogh’ur" msgstr "" #. [unit]: id=Krog, type=EoMa_Cyclops_Destroyer #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:208 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:406 msgid "Krog" msgstr "" #. [side]: type=TLU_Grand_Summoner, id=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:286 msgid "Jaffar" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:327 msgid "Strange..." msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:331 msgid "Indeed. Those beasts should’ve eaten us a long time ago. We are sitting three days in this jungle and there are no lizards nearby. I doubt the sense of this intervention." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:335 msgid "I don’t get it. They were completely furious. They couldn’t have just run away..." msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:339 msgid "Soon, we will reach the end of this gods-besotted jungle. If nothing attacks us, we will be able to connect the circle with Sud-Affar’s portal in four months. We could’ve done the same in just a couple of months, if this stupid ban on Fire Elementals wasn’t in force." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:343 msgid "Please understand. Using Fire Elementals may cause those beasts to reappear. We shouldn’t tempt fate." msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:347 msgid "If there are any. If not..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:363 msgid "What was that?" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:367 msgid "It’s a good question. It came from there!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:378 msgid "Oh my..." msgstr "" #. [message]: speaker=Krog #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:388 msgid "KROG FEEL POWER! KROG WANT CRUSH, DESTROY, BREAK!!!" msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:416 msgid "Hiiiilafaiiii!" msgstr "" #. [message]: speaker=Broghur #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:420 msgid "Kill them!" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:425 msgid "Amazing. It’s the first time I have seen something like this. What unique sorts of creatures live on this land..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:429 msgid "We must help those lizards!" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:433 msgid "Have you lost your mind?! This is not our war. Since they are busy with each other, the Circle is safe." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:437 msgid "But don’t you see that we can win ourselves an ally? Don’t forget that the circle crosses their territory, and as far as I know we are unwelcome. This is the chance to change it. Who knows, maybe we will persuade them to help our workers?" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:441 msgid "Are you mad? It seems like they’d rather tear you apart than come to an understanding. My job is to protect the circle which means I cannot allow anyone outside our country to come closer to it. If you want to support them, you may, but the army of Sud-Affar won’t help you." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:445 msgid "I will fight with my own men. Wish me luck, Jaffar." msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:449 msgid "If you bring those savages near our circle, I will have my Efreeti torture you." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:456 msgid "I must win these lizards over. It seems that we will have to kill some barbarians first. Don’t harm the lizards!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:462 ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:227 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:469 msgid "If you find the upcoming battle too slow, you can increase game speed via settings." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:472 msgid "Defeat some barbarians" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:476 msgid "Protect lizards" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:498 msgid "Oops..." msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:527 msgid "Khaal siftu nax. Rav!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:538 msgid "We did it! Now it’s time to defeat all barbarians." msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:542 msgid "(series of gestures demanding retreat)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:546 msgid "You want to withdraw, but where?" msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:550 msgid "(points his finger towards a keep inside the jungle)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:555 msgid "So this is your plan! Protect the lizard leader!" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:584 msgid "Protect Rhaxiz" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:588 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:671 msgid "Death of Rhaxiz" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:619 msgid "Oh no, it’s a trap! Save him!" msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:633 msgid "SHATRISS XIFAAAAR!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:643 msgid "Now it’s gonna be a piece of cake!" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:667 msgid "Kill Brogh’ur" msgstr "" #. [message]: speaker=messenger #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:704 msgid "pssst!" msgstr "" #. [message]: id=boy #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:708 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:279 msgid "Huh?" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:715 ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:756 msgid "" "Tip: You can use the Heavy Summoner’s summon ability to create new units. Right-click on him for details.\n" "\n" "(All lvl3 Summoners have this ability)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:723 msgid "Hey, What is that salamander doing out there? He’s calling me." msgstr "" #. [message]: id=captain #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:811 msgid "Take them!!!" msgstr "" #. [message]: speaker=Broghur #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:815 msgid "Hah! Die, bastards!!" msgstr "" #. [message]: speaker=Anthi #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:820 ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:155 ./To_Lands_Unknown/scenarios/09_Message.cfg:194 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:537 msgid "!!!" msgstr "" #. [message]: speaker=Broghur #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:835 msgid "I curse you all!!!" msgstr "" #. [message]: speaker=Rhaxiz #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:845 msgid "Shatizakaaaaiii!" msgstr "" #. [message] #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:854 msgid "Brogh’ur’s dead! Run!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:891 msgid "We did it! They are defeated!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:908 msgid "Do you hear that? It’s like the sound of flapping wings..." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:924 msgid "Chaos Wyvern" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:926 msgid "RRRHHHAAAAHHH! Sur kav NAX!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:931 msgid "We’ve... got... a problem." msgstr "" #. [message]: speaker=Krog #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:973 msgid "ROOOOAAAARRRRR!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:993 msgid "The leader of lizards is dead. We have lost our chance..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1004 msgid "Nooo!!!" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1047 msgid "Mehir! You thief! Take him!" msgstr "" #. [message]: speaker=Jaffar #: ./To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1075 msgid "Mehir! You’ve brought those beasts here! I will punish you myself!" msgstr "" #. [scenario]: id=05_Fire_Canyon #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:6 msgid "Fire Canyon" msgstr "" #. [side]: type=EoMa_Goblin_Warbanner, id=GLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:77 msgid "team_name^Post" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:118 msgid "Seize the post on the other side" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:128 msgid "Release the lizards" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:140 msgid "A lizard dies" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:150 msgid "Defeat the barbarians" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:159 msgid "The bridge is burnt" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:177 msgid "That’s the place. I can see cages and... there are captured lizards inside." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:193 msgid "It looks like we will have to attack the fortress ahead in order to reach them." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:197 msgid "However, this isn’t the jungle — it’s time we use those Fire Elementals. We must cross this bridge first, however, otherwise it will burn and we won’t be able to return. Also, we should hurry up - the lizards may not survive the night in this hostile environment." msgstr "" #. [message]: speaker=GLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:222 msgid "We’re under attack!" msgstr "" #. [message]: speaker=BLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:226 msgid "Strange, they don’t look like those green bastards. I wonder what they want, but never mind... KILL THEM!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:231 msgid "Quick! We must seize this post — I will be able to summon our Elementals from there." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:258 msgid "At last! Feel the fires of the Abyss!" msgstr "" #. [message]: speaker=BLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:265 msgid "What the hell is that? A walking bonfire? DESTROY IT!!!" msgstr "" #. [message]: type=EoMa_Clan_Leader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:348 msgid "Freedom! Tell me, who are you?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:352 msgid "The Keeper sent us. We’re here to rescue you." msgstr "" #. [message]: type=EoMa_Clan_Leader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:356 msgid "I believe you. None of the foreigners know such details. Please take us from this place. The desert almost dried us to death." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:374 msgid "That’s the last of them. Let’s defeat the rest and get out of this place." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:443 msgid "Let’s rescue the lizards." msgstr "" #. [message]: speaker=BLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:469 msgid "Those fools managed to break through... Probably you have come for these green savages. NEVER! TROLLS, GET THEM!!!" msgstr "" #. [message]: speaker=BLeader #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:508 msgid "You will never rescue them! NEVER!!! KNOCK THEM OFF!" msgstr "" #. [message]: type=EoMa_Cyclops_Breaker #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:512 msgid "I DO IT!!!" msgstr "" #. [message]: type=EoMa_Blood_Warrior #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:517 msgid "And I defend the bridge!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:522 msgid "We must stop them!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:648 msgid "The lizards are safe now. And so our works on their territory. Let’s get back to the jungle. I hope those forest folks haven’t made a soup from Jaffar yet..." msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:6 msgid "Ka-gatta" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:41 ./To_Lands_Unknown/scenarios/09_Message.cfg:39 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:58 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:36 msgid "team_name^Unknown" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:80 msgid "So this is our old home... It gives me the creeps..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:84 msgid "I can see skeletons scattered near the entrance. They seem to be quite old, which means they do not belong to Tashkar’s expedition. They must have been unfortunate adventurers seeking treasures... They were running to the exit, but something happened. I have bad feelings about this..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:88 msgid "As far as I can see, there is no trace of Tashkar and his troops here. They must have proceeded to the next chamber. Nevertheless, we should make a thorough search. Maybe we will find some clues or treasures..." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:94 msgid "Move to the next chamber" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:98 msgid "(optional) Search the caves" msgstr "" #. [message]: race=akhuman #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:117 msgid "I could swear I saw something moving in the distance..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:121 msgid "These caves are home for dangerous creatures like bats and scorpions. Try not to make much noise, people. You don’t want to wake up something bad and hungry..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:176 msgid "We’ve awoken BATS!!!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "scimitar^Leave it" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "scimitar^Take it" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "Should $unit.name pick up the scimitar?" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "Only a summoner can use this item!" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:186 msgid "Ancient Scimitar" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:189 msgid "" "Legends say that this scimitar can magically lead a hand of the owner so his strikes are more deadly and hit more often.\n" "Attack increases by 100%\n" "Chance to hit is constant and equals 70%" msgstr "" #. [effect] #. [value]: id=mscimitar #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:207 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:221 msgid "ancient scimitar" msgstr "" #. [value]: id=mscimitar #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:222 msgid "This unit holds a powerful scimitar." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:231 msgid "It’s a trap!" msgstr "" #. [message]: type=EoMa_HoRhami #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:235 msgid "Those who touch the scimitar..." msgstr "" #. [message]: type=EoMa_DharmaRhami #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:239 msgid "...MUST DIE!!!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "Only the carpet rider can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "Should $unit.name pick up the carpet?" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:249 msgid "" "Inspired by Abyssal winds, woven of magical threads. Those who possess this ancient vehicle, gain amazing speed and agility.\n" "Speed increases by 50%\n" "Negates zones of control (grants the skirmisher ability)" msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:282 msgid "I’ve found a chest full of gold!" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:288 msgid "180 gold" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "Should $unit.name pick up the cloak?" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "Only a camel rider can use this item!" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:306 msgid "" "Marked with mysterious symbols, this cloak was enchanted a long time ago, but it still grants good protection against fire.\n" "Advances the unit\n" "Grants 50% fire resistance" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "Should $unit.name pick up the cap?" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "cap^Leave it" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "cap^Take it" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:332 msgid "Cap of Power" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:335 msgid "" "This unique headgear had to belong to a very powerful summoner. It follows from the amazing workmanship and the glitter of the big crystal in the front.\n" "Increases magical power by 20%\n" "Decreases experience points needed for advancement by 25%" msgstr "" #. [value]: id=mscimitar #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:379 msgid "cap of power" msgstr "" #. [value]: id=mscimitar #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:380 msgid "This unit wears a magical cap, which enhances its magical power." msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "armor^Take it" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "Only humans can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "Should $unit.name pick up the armor?" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "armor^Leave it" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:387 msgid "Cuirass of the Ancients" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:390 msgid "" "Richly decorated plates, solid workmanship and magical symbols: this must be the legendary armor of Ka-Gattans.\n" "Increases physical resistances by 25%\n" "Increases fire and cold resistances by 20%\n" "Decreases astral resistance by 15%" msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:409 msgid "The ground is shaking..." msgstr "" #. [value]: id=cota #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:420 msgid "ancient cuirass" msgstr "" #. [value]: id=cota #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:421 msgid "This unit is wearing a powerful armor, which grants additional physical resistance, but also increases susceptibility to arcane damage." msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "Only a Rhami or Rhami’kai can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "Should $unit.name pick up the spear?" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:432 msgid "" "This unique weapon, hammered from the light of Abyss, is a part of equipment used by magical entities called Rhami’kai. This one belonged to the first Rhami’kai.\n" "Advances the unit\n" "Increases the attack by 20%" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "Only a magical entity can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "Should $unit.name pick up the collar?" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:478 msgid "" "A legendary masterpiece made by the Ancestors in the olden times. Its unique powers enabled the magical being to be recalled back to the mortal world after being killed.\n" "The unit is recalled back to the leader when dies\n" "After each recall the unit becomes stronger\n" "The unit can be recalled only 3 times. After that it dies for sure." msgstr "" #. [value]: id=collar #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:494 msgid "After death the unit is recalled back to the leader. Activates only 3 times." msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "Should $unit.name pick up the amulet?" msgstr "" #. [scenario]: id=06_Ka-gatta #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "Only the elemental entity can use this item!" msgstr "" #. [object] #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:516 msgid "" "When the Ancestors summoned first elementals — entities made of pure energy - they dreamed about creating a creature from a mix of all four known elements. Unfortunately they failed and ended up with an unique amulet, capable of transforming one element into another. This is one of the most powerful relics made by the Ancestors.\n" "The elemental unit can turn into another elemental\n" "(use right-click on the unit to activate)" msgstr "" #. [message]: race=akhuman #. [message]: type=EoMa_Rhami,EoMa_RhamiDatu,EoMa_RhamiKai,EoMa_HoRhami,EoMa_DharmaRhami #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:560 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:565 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:592 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:597 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:625 ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:630 msgid "Something is here. It looks like a button..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:659 msgid "It looks like Tashkar and his troops went to the next area. They must have ignored all those artifacts and sneak behind monsters. But why?" msgstr "" #. [scenario]: id=07_Bridge_of_Light #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:6 msgid "Bridge of Light" msgstr "" #. [side]: type=EoMa_Mage_of_Air, id=Mage #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:48 msgid "team_name^Expedition" msgstr "" #. [message]: speaker=narrator #. [side]: type=EoMa_Mage_of_Air, id=Mage #. [side]: type=EoMa_Mastermage, id=Mastermage #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:52 ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:67 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:139 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:152 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:162 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:168 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:179 msgid "Mage" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:93 msgid "Surrender! You have no chance to win; you are alone." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:98 msgid "You do not understand, human..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:103 msgid "You cannot..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:108 msgid "...DEFEAT ME!!!" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:150 msgid "...Hmmm... Interesting..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:171 msgid "...Oh! A summoner. You have come to help me, have you not?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:175 msgid "I... I... Yes. I am here to find Tashkar, the leader of Tar-Tabar. And you must be Rashti’rhami — the most powerful of all Rhamis, one of the four ultimate beings of the Abyss." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:180 msgid "I am. And now..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:185 msgid "...AT THEM!!!" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:189 msgid "Defend the entrance. They mustn’t get inside!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:194 msgid "I’ve seen their kind before. These troopers look like those who attacked al-Kamija... I have a bad feeling about this..." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:199 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:479 msgid "Defeat all enemies" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:207 ./To_Lands_Unknown/scenarios/08_Chaos.cfg:187 ./To_Lands_Unknown/scenarios/09_Message.cfg:110 ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:241 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:245 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:487 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:475 msgid "Death of Rashti" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:242 msgid "and now, KILL THE REST OF THEM!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:246 msgid "She scares me..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:278 msgid "We have defeated them." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:283 msgid "My master Tashkar, the one you are looking for, is inside. We must help him! Hurry!" msgstr "" #. [scenario]: id=08_Chaos #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:5 msgid "Chaos" msgstr "" #. [side]: type=EoMa_Master_of_Air, id=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:36 msgid "team_name^Aerius" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:85 msgid "It’s you!!!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:89 msgid "Ah, welcome, Summoner. It seems that we have had the pleasure of meeting in the past. You have probably come for one of your leaders. He is... well... It is a little complicated." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:94 msgid "Where is Tashkar? He should be here, but he is not. Answer me, now!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:98 msgid "Your leader and his troops are behind this... circle." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:107 msgid "...WHAT?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:111 msgid "He is telling the truth. I can no longer sense my master in this world." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:115 msgid "I do not now how much you were told, summoner, but this Tash... no matter what was his name... He set out to disturb our research site. He ordered us to go away. We are not magical entities to receive orders from a summoner. It was very insulting..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:120 msgid "Speak sense, dammit! I am here to rescue the leader of Tar-Tabar, and you are behind his disappearance! You’d better tell me what is behind this strange circle and how to get our leader back!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:124 msgid "You see... you cannot get him back..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:129 msgid "What did you say?!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:133 msgid "He is in something you call the Red Abyss." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:137 msgid "...the Red Abyss? The place of ultimate chaos? The home of all Efreeti and Dharma’rhamis? The most dangerous area of the entire dimension?" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:141 msgid "Yes. When we refused to ‘go away’, he attacked our peaceful expedition. Because we were not well prepared for a fight and he did not listen to us, we decided to activate this gate. It sucked his whole squad in." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:146 msgid "My master is dead..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:151 msgid "...I... can’t believe this! You attacked our capital, tried to steal a holy relic of ours, and then you broke into our catacombs and killed one of our leaders! Who do you think you are?!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:155 msgid "An explanation is pointless; you would not understand anyway. Listen, we want to finish our research here, and then we will ‘go away’. You have a choice: you can return from where you came or fight and suffer the same fate as your leader." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:159 msgid "My master is dead." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:164 msgid "Now, you listen. I don’t care who you people are, but this has gone too far and you will pay for this. Kill him!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:169 msgid "MY MASTER IS DEAD!!! I WILL HOLLOW YOUR EYES OUT!!!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:173 msgid "You have decided." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:179 msgid "Defeat Aerius" msgstr "" #. [message]: type=EoMa_Mystic_Warrior #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:198 msgid "My Lord, we have already gathered information about their potential. We need not suffer more losses. Guru did not give us the permission." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:202 msgid "Guru is not here." msgstr "" #. [message]: type=EoMa_Mystic_Warrior #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:206 msgid "The Council of Masters will be very dissatisfied with the outcome of this expedition." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:210 msgid "The Council does not care about those natives." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:241 msgid "Rashti. Do you remember the first time you came here with your master? When you were fighting, I asked you to read the inscription on that big circle. I assume that you would not do that again, would you?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:250 msgid "Wait a... Rashti, did you say the activation spell?!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:254 msgid "It was she who opened the portal that sucked her master in." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:258 msgid "Is that true?!" msgstr "" #. [message]: speaker=Mehir #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:262 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:669 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:304 msgid "Yes." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:266 msgid "She did not witness the death of her master. I blew her out of this place, a few days of walking from here." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:270 msgid "Rashti, you will not make the same mistake again. You will not read the spell. But I wonder whether you... remember it." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:274 msgid "Yes. We never sleep, we never cry; we never forget." msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:278 msgid "Oh, really? I think magical entities are not clever, so I do not believe you. If you remember the spell, prove it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:282 msgid "Don’t do th..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:286 msgid "The spell was: Shakataraja Ramidajana Katarajan" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:310 msgid "Meh... that was too easy. I love naïveté of abyssmal beings. They seem like children, amazingly powerful children..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:315 msgid "What have you done?! It’s pulling us in!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:320 msgid "It was your fault." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:325 msgid "NO, IT WAS YOURS!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:329 msgid "No, the human is to blame. Mehir, I must climb to where he stands and kill him." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:334 msgid "You’d better hurry up before we get sucked into this... hell. And don’t get yourself killed. If you die, we will lose the Abyss!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:381 msgid "Run, Rashti, run. Without you, we won’t make it!" msgstr "" #. [message]: speaker=Aerius #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:413 msgid "...This is... impossible!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:442 msgid "Indeed, only one of the Ultimate Beings could have done something like that." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:446 msgid "Rashti! Get away from there! We must close the portal!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:469 msgid "What happened?" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:473 msgid "I used his soul to close the gate." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:482 msgid "Let’s defeat the rest!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:520 msgid "That’s the last of them. We must bring the sad news to al-Kamija. Tashkar has died..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:525 msgid "Mehir... please... be my new master." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:530 msgid "What?! Me?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:534 msgid "You are strong." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:538 msgid "I...I think that is for the High Council to decide. Besides, I’m not one of three Leaders. They are the only ones that are allowed to have Ultimate Beings as servants." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/08_Chaos.cfg:542 msgid "So be it. Let the High Council decide." msgstr "" #. [scenario]: id=09_Message #: ./To_Lands_Unknown/scenarios/09_Message.cfg:5 msgid "Message" msgstr "" #. [side] #. [side]: (id=Elder3)}, (id=Elder4)} #: ./To_Lands_Unknown/scenarios/09_Message.cfg:51 ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:39 msgid "team_name^Highest Council" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/09_Message.cfg:102 msgid "Defeat the intruders" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/09_Message.cfg:114 msgid "Death of 3 Council members" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/09_Message.cfg:129 msgid "We shouldn’t accuse Rashti of Tashkar’s death. Being naïve is a characteristic of the Abysmals. Luckily the true guilty party was defeated, though we will never find out who he was." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/09_Message.cfg:133 msgid "Well, it’s a pity, but now we have a bigger problem. Tar-Tabar has no leader. The High Council must choose Tashkar’s successor as soon as possible if we want to finish the circle in the given time." msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/09_Message.cfg:137 msgid "I don’t think there is someone who has sufficient charisma and authority." msgstr "" #. [message]: speaker=Elder3 #: ./To_Lands_Unknown/scenarios/09_Message.cfg:141 msgid "Maybe we should ask the Master of Banishers?" msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/09_Message.cfg:145 msgid "Do you want to see all magical creatures escaping from Tar-Tabar at the sound of his name?" msgstr "" #. [message]: speaker=Elder3 #: ./To_Lands_Unknown/scenarios/09_Message.cfg:149 msgid "You’re right..." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/09_Message.cfg:153 msgid "As long as we do not make the decision, I suggest choosing one of us to be a temporary leader of Tar-Tabar." msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/09_Message.cfg:157 msgid "It’s a good idea. Let’s vote. Mehir, leave the roo..." msgstr "" #. [message]: type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/09_Message.cfg:177 msgid "Mag-Magar is under at..." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/09_Message.cfg:216 msgid "Who are they?! Rashti! Mehir! Save us!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/09_Message.cfg:220 msgid "...death..." msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/09_Message.cfg:235 msgid "No!!!" msgstr "" #. [message]: type=TLU_Elder #: ./To_Lands_Unknown/scenarios/09_Message.cfg:279 msgid "Those beings must have invaded Mag-Magar! Let's not waste time! Mehir, take Rashti and your men with you. Maybe it’s not too late. As soon as you teleport there, we will send all of the armies of the Trinity to help you." msgstr "" #. [message]: id=Mehir #: ./To_Lands_Unknown/scenarios/09_Message.cfg:290 msgid "Azagath Mag-Magar Arath!" msgstr "" #. [scenario]: id=10_Mag-Magar #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:5 msgid "Mag-Magar" msgstr "" #. [side]: type=EoMa_Matriarch_of_Emptiness, id=Matriarch1 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:37 msgid "team_name^Unknown 1" msgstr "" #. [side]: type=EoMa_Cold_Matriarch, id=Matriarch2 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:69 msgid "team_name^Unknown 2" msgstr "" #. [side]: type=EoMa_Matriarch_of_Darkness, id=Matriarch3 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:100 msgid "team_name^Unknown 3" msgstr "" #. [side]: type=EoMa_Summons_Master, id=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:135 msgid "team_name^Army of Mag-Magar" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:207 msgid "Thank Nomolas! Help at last! My army has been almost defeated by those creatures of darkness... wait, you don’t look like one of the leaders of the Trinity. Who are you?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:211 msgid "Commander Mehir from Sud-Affar at your service, sir! The Armies of the Trinity will arrive soon." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:215 msgid "Excellent. I hope we will live long enough to see them. Unfortunately, I can’t risk fighting. This city mustn’t lose its leader. Defeat the invaders, soldier!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:221 msgid "You can use the giant circle you are standing on in order to recruit or recall units." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:233 msgid "Defeat all invaders" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:245 msgid "Death of Malib" msgstr "" #. [message]: speaker=Matriarch1 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:258 msgid "...ris..." msgstr "" #. [message]: speaker=Matriarch2 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:262 msgid "...aris..." msgstr "" #. [message]: speaker=Matriarch3 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:266 msgid "Tharis" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:271 msgid "Something’s wrong..." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:278 msgid "In Nomolas’s name!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:356 msgid "Good Nomolas! What was THAT?!" msgstr "" #. [message]: speaker=Matriarch3 #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:360 msgid "Aaaaarrrghh!!!" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:364 msgid "The circle has been destroyed! We’ve lost contact with the capital and reinforcements can’t arrive! We’re lost..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:369 msgid "Now every single blade is important. We must kill these witches — it may be our only chance to stop the invaders." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:373 msgid "Now it’s all the same for me. I prefer dying in battle than staying here, so... In the name of Nomolas - DIE WITCHES!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:574 msgid "Hey, what’s going on? Everything is disappearing..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:620 msgid "Hello, is there anybody around here?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:935 msgid "The light is so bright... I... I need to get out of here!" msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:966 msgid "Hahahaaahaaaaaaaaaa!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:988 msgid "...is talking to ME! The mountain! It says: oh nooo..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1017 msgid "Mehir, it’s all gone. You’re safe now." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1055 msgid "I... What happened? Am I alive?" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1059 msgid "These witches have cast a spell on you. You flew into a fury and started attacking air. We are lucky that holy Rashti’rhami used her powers and stopped your madness..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1063 msgid "I thought I was killing witches, but they were my own men. It was terrible...." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1067 msgid "There’s no time for talk. These sons of Efreeti won’t give up. We must kill them all." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1116 msgid "WE DID IT!!! Mehir, you’re my hero!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1120 msgid "Indeed, we have defended the city." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1124 msgid "I am infinitely grateful to you. Without your help... as soon as the first carpets arrive from al-Kamija, I’ll go and speak with the High Council. Your achievements must be announced in the whole country!" msgstr "" #. [scenario]: id=11_A_New_Leader #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:5 msgid "A New Leader" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:90 msgid "...and that’s why I owe him my life. I anoint Mehir as the leader of Tar-Tabar." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:94 msgid "It is impossible to become a leader from day to day. He’s only twenty-eight years old." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:98 msgid "But he managed to do the impossible - to save my city!" msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:102 msgid "He was lucky Rashti’rhami was with him at that time. But still there was a risk she would die and in consequence our work with the Circle would have been ruined!" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:106 msgid "The holy Rashti’rhami was under his command. It was his skills that saved both the city and Rashti! Apart from that she told me that Mehir is worthy of becoming her master." msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:110 msgid "Rashti is unpredictable. She can say many things between her moods of rage or self-control." msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:114 msgid "Do you want me to tell her that?" msgstr "" #. [message]: speaker=Elder2 #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:118 msgid "Please, don’t! I beg you! She will rip my throat out if she knows!" msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:122 msgid "So we have come to an understanding. I knew you would not let me down. Bye!" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:131 msgid "Hey, wait! Damn, he’s gone..." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:188 msgid "Welcome. We are here to establish a new leader for Tar-Tabar." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:192 msgid "The Highest Council has contemplated on the subject and finally took impartial... " msgstr "" #. [message]: speaker=Malib #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:196 msgid "*cough*" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:200 msgid "...decision. The meeting elected Mehir the new leader!" msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:204 msgid "We chose him in recognition of his achievements. Mehir, come closer." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:209 msgid "By the power given to me by the High Council and in the name of all citizens of our country and the Abyss I grant you the title leader of Tar-Tabar!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:257 msgid "I hope it’s not a dream." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:261 msgid "Of course not! Tar-Tabar has finally a new keeper. Its people are now your subjects and the local army has a new commander. This is a great responsibility. Don’t forget about this." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:265 msgid "Oh, I almost forgot. Each leader of the Trinity has their own ultimate being as a servant. For Tar-Tabar it is Rashti’rhami, the one who you’ve had the pleasure to meet a few weeks ago. Since that moment you are her new master. Frankly, I don’t envy you. Her fluctuations of mood..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:269 msgid "(whispers) ...can I resign? She scares me..." msgstr "" #. [message]: speaker=Elder #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:273 msgid "" "(whispers) ...shut up... (speaks normally) In spite of everything, I hope you will be a successful team, which will allow us to move to the Abyss faster than expected. Take care of her. Her death would cause disastrous consequences for the Abyss.\n" "\n" "I think we are finished here, so let the party begin!" msgstr "" #. [message]: type=EoMa_Summoner #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:279 msgid "Hurray!!!" msgstr "" #. [message]: type=EoMa_Carpet_Master #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:283 msgid "Cheers for Mehir!!!" msgstr "" #. [message]: type=EoMa_Novice_Summoner #: ./To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:287 msgid "Ale!!!" msgstr "" #. [scenario]: id=12_The_Great_Desert #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:5 msgid "The Great Desert" msgstr "" #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:38 msgid "Leader of the Banishers’ Guild" msgstr "" #. [side]: type=EoMa_Great_Efreeti, id=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:45 msgid "team_name^Reficul" msgstr "" #. [side]: type=EoMa_Great_Efreeti, id=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:49 msgid "Reficul" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:69 msgid "team_name^Rashti" msgstr "" #. [side] #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:83 ./To_Lands_Unknown/scenarios/13_Far_North.cfg:66 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:343 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:38 msgid "team_name^Kharos" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:160 msgid "That’s the place. I can see his army in front of us." msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:165 msgid "Ah, a Summoner! You have come to defeat me, have you?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:170 msgid "Yes. Today you will leave this world forever and return to the Abyss." msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:175 msgid "You must be joking. Look at my army! They wanted to destroy but were ordered to guard their masters. No more! I gave them an alternative! Now they... we can be free and you cannot stop us!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:180 msgid "My liege, He is no common Efreet. As a leader of the Banishers’ Guild in Tar-Tabar, I have seen many things, but this one here is a real pleasure to my eyes. He is a real Great Efreet, full of hatred, the most powerful of all creatures of the Red Abyss." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:185 msgid " That’s... fantastic. It was supposed to be easy... My first mission as a leader and the personification of destruction on the horizon... I am not surprised at all that he persuaded so many creatures to follow him. Nevertheless I think we will make it, because now I can use jinns!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:190 msgid "I advise you, my liege, not to summon them. They can fall to the will of the Great Efreet and join him, although there is a small chance it won’t happen. From my experience I know that some being are always devoted to their masters, but we shouldn’t risk it, especially because your jinns are unaccustomed to you, my liege. I also suggest not to use red entities at all, because they are of an evil nature and near this Efreet they will surely revolt against us. Of course this is only advise. You’ll do whatever you want, my liege." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:195 msgid "What of Rashti? She’s half-good..." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:200 msgid "...but also half-evil. Her good half shouldn’t rebel but I can’t guarantee this..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:205 msgid "Wait, wait, wait! Why didn’t you tell me about this fact earlier?! I could’ve left her in my palace!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:210 msgid "You didn’t ask, my liege." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:215 msgid "You fool! She’s one of the ultimate beings! If she turns against us, consequences will be catastrophic! You’d better advise me how we should defeat that thing before it goes out of control!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:220 msgid "My liege, use elementals. They cannot think, so it is impossible to delude them. You can also use perfectly good beings such as Ho’Rhamis or Wonderful Jinns — they will never betray us. Do not summon Rhamis and Jinns. Use dispellers and banishers, who are skilled in fighting these magical creatures. Use the power of your megacircle to lead and heal your men." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:225 msgid "No jinns, no red entities, no oasis, no varried terrain and the demonical army in front of us. This is going to be interesting..." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:230 msgid "" "You can level up your Grand Summoners to Summons Masters now.\n" "\n" "Your Neutral Summoners can summon Jinns now." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:237 msgid "Defeat Reficul" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:263 ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:339 msgid "Come to me, I call you!" msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:268 msgid "My new Master..." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:281 msgid "My liege! What have I told you?!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:286 msgid "Damn! I forgot!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:319 msgid "Be careful, my liege. This being can betray us in the least expected moment." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:324 msgid "I’ll risk it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:362 msgid "Huh? Rashti, where are you going?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:367 msgid "Leave it to me! I’ll get rid off this mistake of the Abyss myself." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:371 msgid "But I am your master! You must obey my orders!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:376 msgid "Shut up and cover me!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:380 msgid "Oh no... It seems Rashti is no longer under our control!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:384 msgid "Dammit! She won’t stand a chance against an entire army of demonical beings! Protect her at all costs! She mustn’t die or we will lose the Abyss!" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:393 msgid "I feel you, Rashti. It is a pleasure for me to have you as a guest in my land." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:398 msgid "You are nothing to me." msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:403 msgid "We will see." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:409 msgid "Let’s hope, Rashti will resist his will..." msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:444 msgid "You belong to ME!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:453 msgid "I have warned you..." msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:477 msgid "Rashti’rhami, the goddess of all Rhamis. You’re like me." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:482 msgid "Listen to me, idiot. My half... ME is the queen of the Red Abyss. And you are a worthless flying red fool, who has to be dealt with." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:487 msgid "And I will... CRUSH YOUR HEAD WITH MY HAND!!! " msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:492 msgid "Oooh... I am waiting!" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:500 msgid "YOU FOOL! YOU SERVE PEOPLE, INSTEAD OF SLAVING THEM. YOU’RE A PITY!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:505 msgid "HOW DARE YOU!!! I WILL BITE YOUR HEAD OFF!!!" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:510 msgid "Itshar’Imahr YOU BELONG TO ME!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:520 msgid "Rashti! Is everything alright?" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:525 msgid "I HATE YOU!!! I WILL BURN YOU, AND YOU’LL SUFFER!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:530 msgid "No, stop! What is happening with me?! Mehir, I don’t want..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:535 msgid "...TO SEE YOU ALIVE!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:540 msgid "I didn’t say that! It’s her." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:551 msgid "It happened... Rashti has lost her balance. We must kill this Efreet as soon as possible. This will save her." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:558 msgid "Oh no. We must kill that bastard. Maybe there is a chance..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:565 msgid "Whatever happens, do not attack Rashti! This is an order!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:573 msgid "I WANNA SLAUGHTER YOU, MEHIR!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:578 msgid "Don’t listen to her!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:583 msgid "We must kill this damn Efreeti as soon as possible." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:595 msgid "You will never harm your master!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:600 msgid "SHUT UP! I WILL KILL YOU ALL!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:612 msgid "My Master! KILL! I’m loosing DIE! control. The Abyss KILL! is in danger. DIE!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:620 msgid "Help... me... YOU PIECE OF... I am DIE!!! ...ing..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:687 msgid "I AM NO LONGER YOUR SERVANT, HUMANS! DIE!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:692 msgid "STOP!!! You won’t kill any Summoner!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:700 msgid "HERE COMES YOUR DEATH!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:705 msgid "No! *starts fighting with her second half*" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:713 msgid "KILLKILLKILL!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:718 msgid "Enough! Control yourself!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:723 msgid "AAAARGH!!!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:756 msgid "DESTROY!!!" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:768 msgid "Who dares to stand in MY WAY?!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:773 msgid "He’s too powerful for us to banish him! We must kill him!" msgstr "" #. [message]: speaker=Reficul #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:786 msgid "NOOOOOOOOOOOAAAAAAAARRRRRRRRGGGGHHHHHHHHH!!!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:798 msgid "The enchantment has been dispelled, and the magical entities have regained their personalities." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:811 msgid "Rashti, do you recognize me?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:821 msgid "Please, be as you were before." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:826 msgid "...I had a vision..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:831 msgid "Wh...what?" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:836 msgid "...I died. I felt like there was no good nor evil in me. I was Unity..." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:841 msgid "Amazing... an entity from Abyss that has visions... It’s the first time I have seen something like this. It looks like she regained her consciousness!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:846 msgid "Thank Nomolas! You’re back! I have made a mistake bringing you here. Now everything’s back to normal, we can finally go home." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:851 msgid "In accordance to the regulations the local guild will confiscate all of magical beings that have betrayed their masters. They will be sent back to the Abyss, where their minds will be cleared." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:856 msgid "I think, though, it wouldn’t be necessary for Rashti, because of her dual nature. The good half should draw her conclusions for the future and never betray you in similar situations again." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:863 msgid "In accordance to the regulations the local guild will confiscate magical beings that have betrayed their masters. They will be sent back to the Abyss, where their minds will be cleared." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:876 msgid "I understand. Your knowledge has proved to be most helpful, so I’ve decided to allow you to have some of my luxuries!" msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:881 msgid "Oh, my liege! I am extremely honored! Let’s return to the city!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:894 msgid "...Someone is coming... I hear their breath — it is a human... they come from the north-west..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:899 msgid "A human! Alone?! We’re on the Great Desert!" msgstr "" #. [message]: speaker=Unknown #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:908 msgid "...I’ve finally found... you..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:913 msgid "He must’ve fainted. Quick, give him something to drink. We must bring him to Tar-Tabar!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:945 msgid "Only five?! I thought Tar-Tabar had more dispellers than that..." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:950 msgid "Unfortunately, Tashkar stinted our guild. Forgive me, my liege, but we can’t afford to train more of them." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:955 msgid "Excellent, we’re fighting with the biggest evil from the Abyss and I have only five dispellers... If we survive this madness, I will remove his limitations." msgstr "" #. [message]: speaker=Banisher #: ./To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:960 msgid "Your goodness is unmeasured! Thank you!" msgstr "" #. [scenario]: id=13_Far_North #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:5 msgid "Far North" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:20 msgid "" "This scenario has visual and audio effects that may cause noticeable slowdown on weaker devices.\n" "\n" "Note that you can toggle these effects at any time during the scenario by using the relevant options in the context menu." msgstr "" #. [option]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:24 msgid "Load rain" msgstr "" #. [option]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:32 msgid "Continue without rain" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:40 msgid "You can always turn on/off some weather effects. To do that, right-click anywhere on the map and choose which effects you want to disable/enable." msgstr "" #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:70 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:137 msgid "Dedylos" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:92 msgid "team_name^Hydras" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:105 msgid "team_name^Invaders" msgstr "" #. [set_menu_item]: id=control_lightning #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:150 msgid "Toggle Lightning Effects" msgstr "" #. [set_menu_item]: id=control_rain_sound #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:171 msgid "Toggle Rain Sound Effects" msgstr "" #. [set_menu_item]: id=control_rain #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:203 msgid "Toggle Rain Visual Effects" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:238 msgid "These are the shores of my land! Finally, we are here!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:244 msgid "What a warm welcome for a return after a thousand years..." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:250 msgid "Pardon, Mehir, but we are on the border of two different climates; storms are a common phenomenon here." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:256 msgid "It’s the first time I have seen water falling from the sky. Something like that could be very useful in our desert." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:262 msgid "North from here, there’s a town called Saffaros, or at least there was when I left this land. Let’s not waste time." msgstr "" #. [message]: id=boy #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:287 msgid "Sh... ships?! SHIPS!!! SHIPS COMING FROM THE SOUTH!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:296 msgid "What?! There is only a dead desert south of here! This must be the enemy trying to go around the eastern defensive lines! Prepare troops! NOW!" msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:326 msgid "Hello, Dedylos!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:331 msgid "Atiros? Is that you? Thank the Sun, you’re still alive! But who are those people behind you? Don’t tell me they’re..." msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:340 msgid "Our legendary siblings truly exist and have just arrived. Please, meet Mehir, the leader of the Summoners from Tar-Tabar. He was the only one who decided to help us in our plight." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:345 msgid "Welcome, stranger. We thought you were the invaders. Your help is a matter of life and death; we can’t defeat them alone." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:350 msgid "Well met, Dedylos. As it happened, I have fought this enemy before, and I have valuable experience which may be very useful to us all." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:355 msgid "That’s great. We were looking for someone like you. I will send a messenger to Kharos to announce the amazing news, and in the meantime, I invite you to my castle, where we should discuss our next steps." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:405 msgid "The dark armies have captured all the cities of the middle-lands; we had to evacuate all of our citizens that live there, and now they’re behind the thick walls of Kharos. The only exception is Saffaros, for we hope to escape to the desert by its port if the capital falls." msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:410 msgid "So only two cities remain..." msgstr "" #. [message]: speaker=Rider2 #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:420 msgid "THEY’RE HERE!!! RUN!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:425 msgid "But... how is it possible? They had to come from the north!" msgstr "" #. [message]: speaker=Rider3 #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:433 msgid "Enemy on the horizon!!! They have seized Degos!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:438 msgid "Does it mean..." msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:443 msgid "And what about Kharos? Have they destroyed Kharos?" msgstr "" #. [message]: speaker=Rider3 #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:448 msgid "No! Their main strike force is regrouping to the east!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:453 msgid "Thank the sun, for Kharos is untouched, for now. So they must be scouts. We must defend Saffaros. Mehir, will you help us?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:458 msgid "You defend the town and I will try to prepare a counterattack." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:463 msgid "Rain damages your fire elementals. Be careful." msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:491 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:479 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:914 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1082 msgid "Death of Atiros" msgstr "" #. [objective]: condition=lose #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:495 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:483 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:918 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1086 msgid "Death of Dedylos" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:568 msgid "These monsters seem to rise to the surface in that swamp. I hope there won’t be too many of them or we will never make it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:583 msgid "The keep is too small. I wonder, if I had three jinns placed between empty spaces, they could transform themselves and create a new, larger keep for me and strengthen the city walls..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:588 msgid "I would lost them, but this can be worth it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:636 msgid "Jinns, I order you to create a new keep in this town!" msgstr "" #. [message] #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:641 msgid "As you wish, Master." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:660 msgid "Amazing!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:678 msgid "The Dark People. I want to see..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:683 msgid "...WHAT YOU ARE MADE OF!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:699 msgid "Who is she?!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:703 msgid "This is Rashti’rhami, the queen of the Abyss and one of the Ultimate Beings. Her dual nature can be a real trouble sometimes..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:720 msgid "I NEED MORE!!! Reminds me of the last time when I wanted to RIP YOUR THROAT OUT, MEHIR!!!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:724 msgid "WHAT?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:729 msgid "I am extremely sorry, my Master! It is her! Control yourself, stupid!" msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:733 msgid "What’s going on?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:737 msgid "Don’t pay attention to what she says. She’s quite... unstable at times..." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:766 msgid "We did it! It’s the first time we have defeated them!!! Thank you, Mehir!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:771 msgid "I’m not surprised at all that your country is falling." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:776 msgid "?!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:781 msgid "Your armies consist of humans, who are very easy to kill. We, contrariwise, mainly use beings from the Abyss, which cannot be poisoned or eaten, which seem to be the favorite tactics of your enemies. You’re lucky I’ve decided to help you." msgstr "" #. [unstore_unit] #: ./To_Lands_Unknown/scenarios/13_Far_North.cfg:924 ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:663 ./To_Lands_Unknown/units/Mehir_Leader.cfg:170 msgid "8" msgstr "" #. [scenario]: id=14_Gates_of_Kharos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:5 msgid "Gates of Kharos" msgstr "" #. [side]: type=EoMa_Master_of_Darkness, id=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:55 msgid "team_name^Master of Darkness" msgstr "" #. [side]: type=EoMa_Master_of_Darkness, id=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:57 msgid "Master of Darkness" msgstr "" #. [side]: type=EoMa_Master_of_War #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:91 msgid "team_name^Master of War" msgstr "" #. [side]: type=EoMa_Master_of_War #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:112 msgid "team_name^Master of Battle" msgstr "" #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:133 msgid "team_name^Dedylos" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:347 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:42 msgid "Anthi" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:358 ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:53 msgid "Bodyguard" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:362 msgid "Adviser" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:425 msgid "We’re a bit too late." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:437 msgid "There are too many of them. This day had to come..." msgstr "" #. [message]: speaker=Adviser #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:441 msgid "Don’t lose hope, Anthi. These walls have protected our peoples for centuries; nothing can destroy our gates." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:445 msgid "Atiros hasn’t returned..." msgstr "" #. [message]: speaker=Adviser #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:449 msgid "I’m not sure whether he returned or not, but I can see an army in the distance. They must be troops from Saffaros, and those beside them... They don’t look like the warriors of Kharos, but they’re not of the invaders either..." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:453 msgid "Is this... Can it be true? They... exist? I can’t feel them because of this dark aura..." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:458 msgid "Strange. These creatures always attacked after dusk, but this time is different. I have bad feelings about this." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:462 msgid "Don’t forget they are surrounded. If we attack them by surprise, they won’t survive this." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:467 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:902 ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1074 msgid "Defeat the invaders" msgstr "" #. [message] #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:495 msgid "Master, the human armies rounded us from the east. The desert wizards are with them. We are in a trap." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:499 msgid "Finally. Now it’s time for a REAL BLOODBATH!!!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:503 msgid "...SIRAHT THES SORUTH..." msgstr "" #. [message]: speaker=Adviser #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:541 msgid "Our indestructible gates... Our best soldiers..." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:545 msgid "What are the limits of that hated voice, whose mere sound tears the thickest walls?!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:549 msgid "It’s nothing. Hope they won’t throw buildings on us..." msgstr "" #. [message]: speaker=Dedylos #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:553 ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:469 msgid "!" msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:557 msgid "Those apostles of death cannot enter our capital. Send half of our soldiers to the battlefield!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:574 msgid "The fools are coming... FALL!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:609 msgid "HAHAHAAAAAhaa!!! You’re pitiful." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:651 msgid "You can try to stop us, but all your efforts will fail. We are the new Destroyers. We know no retreat nor mercy." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:655 msgid "This is our holy mission given to us by the Eye of Darkness. Only by destruction we can prove we are worth living. The Destroyers will spare us, when they return. But before this happens, we will slaugher you to the very end." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:660 msgid "They want to fight the entire world? This is madness which has to be stopped now!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:665 msgid "Rashti, can you reach him?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:673 msgid "So kill him!" msgstr "" #. [message]: speaker=Adviser #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:716 msgid "Protect the Highest Priestess!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:738 msgid "And now time stops..." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:756 msgid "A magical being. A very different one from those present here on the battlefield." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:761 msgid "You seem to be of dual personality. Your body is composed of two completely opposing energies. And one of them is familiar to me - it thirsts for blood..." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:766 msgid "I wonder, what would happen if I separated both of you... It could unleash devastating power of your angry half, no longer bond to the voice of reason, or..." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:782 msgid "...or you could die. Let’s check!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:824 msgid "Rashti?... No, it’s impossible. This is another illusion, it can’t happen. She can’t die." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:836 msgid "Is that all you have to show me? I am disappointed." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:840 msgid "She’s dead. I’m sorry, Mehir..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:844 msgid "One of the ultimate beings no longer exists. The balance between worlds has been disturbed. If the High Council will hear about that, they will surely kill me..." msgstr "" #. [message]: type=TLU_HoRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:864 msgid "It is not..." msgstr "" #. [message]: type=TLU_DharmaRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:868 msgid "...OVER YET!!!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:873 msgid "Rashti? You’re alive?! Both of you?" msgstr "" #. [message]: type=TLU_HoRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:877 msgid "Our personalities have been split and now are independent, but we must unite in order to restore the balance." msgstr "" #. [message]: type=TLU_DharmaRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:881 msgid "NEVER! I won’t be enslaved again! Now I am finally free and... I AM COMING FOR YOU, MEHIR! " msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:885 msgid "*gulp*" msgstr "" #. [message]: type=TLU_HoRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:889 msgid "I will never allow you to harm Master!" msgstr "" #. [message]: type=TLU_DharmaRashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:893 msgid "JUST TRY AND STOP ME!!!" msgstr "" #. [message]: id=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:897 msgid "We must trap Dharma’Rashti, so that Ho’Rashti can get her and unite!" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:906 msgid "Block Dharma’Rashti so that Ho’Rashti can eliminate her and unite" msgstr "" #. [message]: type=TLU_True_Rashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:930 msgid "Finally I am UNITY!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:934 msgid "Amazing. I have split her in half, and she is still alive. She has also changed the color of her hair! It’s time to kill you for s..." msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:953 msgid "What is the meaning of this?!" msgstr "" #. [message]: speaker=Master #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:969 msgid "Where is this bi..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1031 msgid "Die..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1055 msgid "Ra..Rashti... you’ve changed, but your character is still the same. Thank you!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1059 msgid "I have achieved harmony. Two egos have become one. This is my true and last character." msgstr "" #. [message]: speaker=Dedylos #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1069 msgid "You’ll talk later; we have a job to do. Their leader is dead, but they haven’t given up yet." msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1105 msgid "We defended Kharos! Anthi, WE DID IT!!!" msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1109 msgid "The dark aura has disappeared. Atiros, I sent you with nothing and you came with victory. May Sun bestow you with infinite Light." msgstr "" #. [message]: speaker=Atiros #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1113 msgid "Thank our legendary brothers from the Great Desert. This is Mehir, our rescuer!" msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1117 msgid "Welcome in Kharos, Mehir, descendant of our fathers." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1121 msgid "So you are Anthi, The Highest Priest of Light. I can finally meet you." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1125 msgid "" "Yes. I ordered to find you. Sometimes fairy tales are true.\n" "\n" "Please, enter our city." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1131 msgid "I’m honored, but first I must send someone to al-Kamija with a report about Rashti for the High Council." msgstr "" #. [scenario]: id=15_The_City_of_Light #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:5 msgid "The City of Light" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:62 msgid "team_name^Enlightened Ones" msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:72 msgid "Today, Mehir, I’ll show you three stained-glass windows, which explain some issues of our culture, about which you asked yesterday." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:77 msgid "Great, but does this ‘sunflower’ (*Mehir ironically talks about Kirios, Anthi’s bodyguard*) need to walk with you? Couldn’t we be alone for a moment?... He distracts me." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:81 msgid "Unfortunately he can’t. I will explain it to you in front of the third window." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:89 msgid "As you already know, our society is devoted to the Sun and his life-giving power carried by the immaculate Light. You are from the desert, so you don’t know how important vegetation is. The Sun causes plants to grow and gives us fruits. This is how our religion came into being." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:97 msgid "This stained-glass window shows a Mistress of Light. In our long history, sometimes extremely talented servants of Light appeared, whose sheer willpower allowed them to cross the border between spirit and body, turning them into perfectly good entities, personifications of the Light. We have been awaiting another mistress for several dozen years. We hope that some day the Sun will choose a good candidate and grant her this wonderful gift." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:105 msgid "The last stained-glassed window shows a Kirios, the most powerful guardian of the Sun. This kind of warrior protects our temples and the priestesses inside. Because I am the highest of all priestesses, the best guard serves me." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:110 msgid "But he can’t see anything! His helmet is just a golden plate without any eye-holes!" msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:114 msgid "Kirios, like all other Sun Guardians, doesn’t need to see. He sees by the eyes of his soul and I am sure that he can see much more than we can." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:118 msgid "Amazing... if I tell my friends in al-Kamija about what I’ve seen here, they won’t believe me. It looks like we’re underdeveloped in the spiritual area, but at least we have the Abyss and Nomolas which gives us a great adv..." msgstr "" #. [event]: id=Anthi 10 11}, id=Kirios 11 12}, id=Mehir 11 11}, id=Anthi 7 13}, id=Kirios 8 13}, id=Mehir 8 12}, id=Anthi 4 14}, id=Kirios 4 15}, id=Mehir 5 14}, id=Messenger)}, id=Messenger 6 13}, id=Mehir facing ne}, id=Mehir 16 8}, id=Anthi 16 8}, id=Kirios 16 8}, id=Messenger 16 8}, (id=Agent1)}, (id=Agent2)}, (id=Agent3)} #. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:121 ./To_Lands_Unknown/units/DB_Messenger.cfg:4 msgid "Messenger" msgstr "" #. [message]: speaker=Messenger #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:127 msgid "Here you are, my liege! An extremely important message for you." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:134 msgid "For me? Is something bad happening in my Tar-Tabar?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:142 msgid "Holy Nomolas..." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:146 msgid "Is everything alright?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:154 msgid "The transformation of Rashti’rhami disturbs the multidimensional space between worlds, so the Great Circle has to be activated in two weeks before its current desing becomes outdaded. Our scientists had been looking for its formula for hundreds of years. Inventing a new one would take another centuries..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:158 msgid "When you were told to deliver this?" msgstr "" #. [message]: speaker=Messenger #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:162 msgid "Thirteen days ago." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:166 msgid "That means the circle is going to be finished... oh no..." msgstr "" #. [message]: speaker=Messenger #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:170 msgid "Tomorrow, my liege. Tomorrow al-Kamija with all of its cities will disappear from this world." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:174 msgid "We won’t manage to join them. We will be left alone. This... is... the end." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:178 msgid "Mehir, please look at me. All is not lost." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:182 msgid "You don’t understand. The Abyss is the center of our lives. If the rest of the Summoners move to it, they won’t return and I will be trapped in this mortal world forever..." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:189 msgid "What would you say if I told you about people, who know how to send you to this... how do you call it? Precipice?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:193 msgid "We could draw the same cirlce as it is now. It would be much smaller, but we don’t have materials." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:197 msgid "I know people who can move you to the Abyss without drawing circles. They live not so far to the west from here, or at least, they lived there yesterday..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:201 msgid "What do you mean? There is only an endless ocean west from here. You’re probably talking about an island." msgstr "" #. [message]: speaker=Anthi #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:205 msgid "Not...exactly. Their land, how to tell..., their land sometimes is moved by... wind. I will explain it to you later. Until then you should tell your soldiers about the things that have transpired." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:209 msgid "How I will tell them they are going to be trapped here? And their families are leaving this world forever? These mysterious people... They’re our last chance..." msgstr "" #. [message]: speaker=Agent1 #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:237 msgid "She will tell him. They can reach us." msgstr "" #. [message]: speaker=Agent2 #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:241 msgid "Everything is going as planned." msgstr "" #. [message]: speaker=Agent3 #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:245 msgid "Yes, the Guru will be very happy." msgstr "" #. [message]: speaker=Agent1 #: ./To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:249 msgid "I will go back to the Kingdom to speak with him and you do not leave their side." msgstr "" #. [scenario]: id=16_The_Last_Summoner #. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:5 ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:4 msgid "The Last Summoner" msgstr "" #. [side]: type=EoMa_Master_of_Water, id=MasterWater #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:40 msgid "team_name^Master of Water" msgstr "" #. [side]: type=EoMa_Master_of_Water, id=MasterWater #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:44 msgid "Master of Water" msgstr "" #. [side]: type=EoMa_Mastermage, id=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:63 msgid "team_name^Mage" msgstr "" #. [side]: type=EoMa_Master_of_Fire, id=MasterFire #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:85 msgid "team_name^Master of Fire" msgstr "" #. [side]: type=EoMa_Master_of_Fire, id=MasterFire #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:89 msgid "Master of Fire" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:167 msgid "Amazing. This must be the Land of Magic!" msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:172 msgid "Oh, a Summoner. Interesting... Why are you here? Your countrymen are in the Abyss for good few days." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:177 msgid "I...I am here because of that matter. I didn’t manage to join them on time. I heard that can help me." msgstr "" #. [message]: speaker=Agent #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:183 msgid "It’s him." msgstr "" #. [message]: speaker=MasterWater #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:188 msgid "Hmmm... so you are Mehir — the leader of Tar-Tabar, defender of Kharos." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:193 msgid "And you look familiar... It was your people who... broke into our catacombs in Ka-Gatta..." msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:198 msgid "We? Oh, you mean the reaserch party led by our flying cartographer Aerius. Well, he was on his own and his pride lost him. Do not blame us for his selfish actions." msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:203 msgid "You ask for help. Our Guru knows how to help you. He is in this monumental Palace of Omniscience, but first you must prove yourself worthy visiting him." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:208 msgid "What do you want me to do?" msgstr "" #. [message]: speaker=MasterWater #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:213 msgid "Provide us with a little... entertainment." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:218 msgid "What?! You want me to dance or something?" msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:223 msgid "No, of course not. We want you to fight your way to the palace! The army of the Last Summoner against the magi of the Sky Kingdom. The Abyss versus Magic! Two most powerful forces in this world. If you win, you will see the Guru. If you lose, you will be trapped on this planet forever." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:228 msgid "But I don’t want to fight you. What if somebody gets killed?" msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:233 msgid "Do not worry about us. We have created this place... and its rules. But if your soldiers die, you will be to blame. Do you accept this challenge, Summoner?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:238 msgid "It looks I have no choice. I must see this Guru of yours, even if this means turning this place into burning rubble." msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:243 msgid "Excellent! The Guru is waiting for you inside. Just try to reach the doors." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:252 msgid "Troops from the ship should arrive here from time to time, but before it happens I must relay on Rashti and my magical circle." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:259 msgid "Move Mehir to the Palace of Omniscience" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:357 msgid "May I find the solution inside..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:396 msgid "Huh? What’s going on? He just disappeared!" msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:400 msgid "You see, you cannot kill us here — only slow us down." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:404 msgid "I knew you were able to do powerful things like controlling powers of nature, but this... is unbelievable!" msgstr "" #. [message]: speaker=Mastermage #: ./To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:421 msgid "You are really strong. My time is over here but I think we will meet again. Good luck, Summoner!" msgstr "" #. [scenario]: id=17_Enlightenment #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:5 msgid "Enlightenment" msgstr "" #. [side]: type=EoMa_Guru, id=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:36 ./To_Lands_Unknown/scenarios/20_Home.cfg:34 msgid "team_name^Mages" msgstr "" #. [side]: type=EoMa_Guru, id=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:40 ./To_Lands_Unknown/scenarios/20_Home.cfg:38 msgid "Guru" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:70 msgid "So, you must be the mysterious Guru..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:75 msgid "Welcome to the Palace of Omniscience, Mehir. I must admit I am impressed. No one from the surface has managed to go so far. You are the first." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:80 msgid "I was told you were the person who could help me return to my people in the Abyss..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:85 msgid "Yes. I know how to make it happen. Unfortunately, to open a passage to that dimension, an enormous amount of energy is needed. It exceeds even our capabilities... at least for now." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:90 msgid "But you said you knew how to help me. So there must be a way." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:95 msgid "And there is. There are things in this world that can store magic over time. We call them ‘power sources’. If you could bring us one of these objects, we could release its accumulated power and open a gate for you." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:100 msgid "So there is a chance. Do you know where I could find one of these power sources?" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:105 msgid "Although they are useless to us, we do know where two of them are. The first is in the hands of the people of Kharos. It is their holiest artifact; they call it the ‘Sun Ray’." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:110 msgid "Anthi didn’t say anything about it." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:115 msgid "I am not surprised, for it is their greatest treasure: the source of power of all Sun Warriors. Anthi could not tell a stranger about this." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:120 msgid "And you want me to steal it, right? No way! The people of Kharos helped me get here. They gave me hope. I can’t do this. There must be another way." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:125 msgid "I knew you wouldn’t do such a thing. You are a good person, but good people always face more problems than others..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:133 msgid "There is another power source, very far away from here, in one of the most distant places of all. You have to bring us one of the ‘batteries’ of the Runemasters — a long forgotten civilization that perished thousands of years ago." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:138 msgid "Go far away, search ruins, find that thing and bring it back — seems easy." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:143 msgid "But it is not. The Runemasters are gone, but this place is protected by their mechanical creations, like your cities are protected by your abysmal beings." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:148 msgid "Then we will crush them." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:153 msgid "You will, as your army proved to be powerful enough. But there is a chance you will encounter something more... terrifying. Believe me, this will not be easy." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:158 msgid "I have no choice. I’ll get this battery for my people, but what do I have to do for you in return?" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:163 msgid "Nothing." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:168 msgid "Nothing? You will open this gate to us for free?" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:173 msgid "Yes. Let’s say it will be another challenge for us. Also the battery itself will become an interesting subject for our archaeologists." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:178 msgid "Your kindness is unmeasured." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:183 msgid "You may leave this place. The people outside will help you prepare for the journey." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/17_Enlightenment.cfg:214 msgid "It has started. Finally." msgstr "" #. [scenario]: id=18_Deep_Freeze #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:5 msgid "Deep Freeze" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:135 msgid "Good Nomolas! It..it’s... frrreezing c... c... ccold here!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:141 msgid "We are at the North Pole, Summoner. Low temperatures are normal in places like this." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:148 msgid "So these are the ruins the Guru told us about. They look scary. What happened here?" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:154 msgid "If I told you the whole story, you would freeze to death. In short it was a place of a great battle between two powers. One of them, the Runemasters, perished, though their mechanical creations managed to trap and stop the invaders." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:158 msgid "Who were the invaders?" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:164 msgid "Uh... They were extremely powerful, unstoppable, terrifying. Hope you will not meet their remnants here..." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:170 msgid "We have to go now. The battery you are looking for is inside the bunker." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:181 msgid "Good luck, Summoner. You will need it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:186 msgid "Hey, wait!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:200 msgid "Damn it! I have bad feelings about this... " msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:204 msgid "Let’s move to the bunker. The sooner we get the battery, the less time we spend here." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:215 msgid "Your ultimate circle acts like a moving keep. Use it to recruit or recall units like in a normal keep." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:220 msgid "Low temperatures damage your living troops. Use fire elementals to warm them up or use healing units instead. Magical units are not living organisms." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:225 msgid "Enter the ruins" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:345 msgid "I sense something... strange." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:349 msgid "Strange? What can be strange for an ultimate being?" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:353 msgid "This energy... it is unnatural, yet not artificial. It is ancient, overwhelming, unforgivable... We are not alone here." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:357 msgid "I don’t like this..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:374 msgid "What in the world is that?!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:390 msgid "Damn it. They don’t look friendly. Get ready people!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:399 msgid "These beings seem to be magical, but I sense no magic in their bodies. They are not from the Abyss either." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:416 msgid "What kind of horror is this?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:420 msgid "These are made of mixed bones. They are so old... This strange power is animating them, but they seem to have minds..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:435 msgid "We will soon get surrounded! I’d better get to the entrance as fast as possible." msgstr "" #. [message]: speaker=unit #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:464 msgid "Target aquired. Scanning... Destroyer encountered. Threat level: extremely dangerous. Executing pacification protocols." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:490 msgid "One of my men! Dear Nomolas! What’s happening to him?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:494 msgid "This power... it is consuming him. Now his body belongs to them... forever." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:498 msgid "We’d better run to this damn bunker before these monsters devour us all!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:549 msgid "What... is... THIS?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:562 msgid "We must clear the path! Hurry!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:577 msgid "Follow me! Hurry!" msgstr "" #. [scenario]: id=19_Ruins #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:5 msgid "Ruins" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:51 msgid "team_name^Guardians" msgstr "" #. [side] #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:68 msgid "team_name^Magi" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:88 msgid "Damn it! We can’t escape from these monsters!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:92 msgid "Stand back..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:131 msgid "Good job. Unfortunately, we are trapped here now, but those weird magi gave me a teleportation spell. We’d better find this battery and jump out of this horror as soon as possible..." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:143 msgid "Search the ruins" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:237 msgid "I can’t summon more men; there won’t be enough room for them inside the circle!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:300 msgid "I found a gate. Shall I open it?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:310 msgid "Oh, a gate. Let’s open it." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:339 msgid "Wow..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:350 msgid "Rashti, you go first." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:385 msgid "So this must be this battery we‘re looking for... it’s huge." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:397 msgid "What was that?!" msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:401 msgid "The machines... they’ve reactivated. The guardians are coming..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:418 msgid "That’s... wonderful... We’ve just faced horrors from the worst nightmares and now this..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:422 msgid "The Magi gave me instructions for creating a special teleportation circle that can take everything within to the Sky Kingdom..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:444 msgid "These machines aren’t joking; there‘s no time to talk. I have to cast a spell in five corners around the battery to bring us back to the Sky Kingdom. Let’s get to work!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:461 msgid "" "Keep in mind that each time Mehir stands on the position to cast the spell, he will lose all his moves and will be unable to attack. He will still be able to recruit units, though.\n" "\n" "The order of painting does not matter." msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:468 msgid "After completing the circle, you will need to gather all your living troops and Rashti inside the circle. You cannot leave your men behind." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:477 msgid "Create the teleportation circle" msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:481 msgid "Defend your position" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:730 msgid "We did it! Now we have to wait until the circle finishes itself." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:734 msgid "We’d better stay inside the circle. I cannot leave my men behind. Abysmal beings do not matter." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:740 msgid "Wait until the circle finishes itself (3 turns)" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:791 msgid "Finally!!! And now let’s get out of this damned place!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:836 msgid "Before I cast the activation spell, Rashti, my troops, and I must be inside of the circle. I can’t leave anyone behind." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:841 msgid "Gather all your human units and Rashti inside the circle" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:959 ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1276 msgid "Now everyone is in place. It’s high time we got out of here!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1032 msgid "What the..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1039 msgid "Don’t tell me it’s..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1055 msgid "Oh no, they’ve found us! We must get outta here, NOW!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1064 msgid "Nu Kajarr En Hassam!" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1175 msgid "Oh, you have returned. How nice! We are having dinner in a moment. Will you join us?" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1179 msgid "I slayed nightmarish beasts, defeated an army of mechanical monsters, brought this damn battery along with parts of that accursed place back here, and you offer me dinner?!" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1183 msgid "Yes. Today we are serving a delicious kind of crab from the western cliffs of Kharos. Kharosans call it ‘Holy Crab’. And indeed, its taste is simply divine! You will adore it!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1194 msgid "But... the battery?" msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1198 msgid "The battery can wait; the crab cannot. Believe me." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1202 msgid "This is crazy, but I’ve seen it all; nothing surprises me. Very well, I will eat this... crab of yours..." msgstr "" #. [message]: speaker=Mage #: ./To_Lands_Unknown/scenarios/19_Ruins.cfg:1206 msgid "Excellent!" msgstr "" #. [scenario]: id=20_Home #: ./To_Lands_Unknown/scenarios/20_Home.cfg:5 msgid "Home" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:183 msgid "The Abyss! Finally!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:187 msgid "I remember this place — these are the highest tiers of al-Kamija. When I was a guard, I often patrolled these areas. I thought I would never see them again..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:191 msgid "But thanks to your stubbornness, your dream has come true. Now you all can join your friends and relatives." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:195 msgid "Go first, soldiers..." msgstr "" #. [message]: speaker=Rashti #: ./To_Lands_Unknown/scenarios/20_Home.cfg:229 msgid "Home. So many centuries have passed; now I am finally back." msgstr "" #. [objective]: condition=win #: ./To_Lands_Unknown/scenarios/20_Home.cfg:254 msgid "Enter the Abyss" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:273 msgid "Thank you for everything... Farewell." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:324 ./To_Lands_Unknown/scenarios/20_Home.cfg:442 msgid "You have arrived too early, Mehir." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:328 ./To_Lands_Unknown/scenarios/20_Home.cfg:446 msgid "But when the time is right, you will return..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:332 ./To_Lands_Unknown/scenarios/20_Home.cfg:450 msgid "...and fullfil our dream..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:348 msgid "They are waiting for you, Mehir. You have to go now." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:352 msgid "I wonder... If you know the Abyss and you know how to get there..." msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:356 msgid "You really should go!" msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:360 msgid "...then why do you not want... to go there?" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:364 msgid "I am sorry..." msgstr "" #. [message]: speaker=Mehir #: ./To_Lands_Unknown/scenarios/20_Home.cfg:368 msgid "Huh? For what?" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:372 msgid "For this!" msgstr "" #. [message]: speaker=narrator #: ./To_Lands_Unknown/scenarios/20_Home.cfg:393 msgid "Hey! What’s going ooooOOOON?!" msgstr "" #. [message]: speaker=Guru #: ./To_Lands_Unknown/scenarios/20_Home.cfg:438 msgid "That was close." msgstr "" #. [unit_type]: id=TLU_DharmaRashti, race=I8 magical #. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:4 ./To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:4 msgid "DharmaRashti" msgstr "" #. [unit_type]: id=TLU_DharmaRashti, race=I8 magical #. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:19 ./To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:18 msgid "The fearful and cruel DharmaRhami." msgstr "" #. [attack]: type=blade #: ./To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:110 ./To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:109 ./To_Lands_Unknown/units/AlKamija_Rashti.cfg:111 ./To_Lands_Unknown/units/AlKamija_Rashti2.cfg:110 msgid "scimitar" msgstr "" #. [unit_type]: id=TLU_HoRashti, race=I8 magical #. [unit_type]: id=TLU_HoRashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_HoRashti.cfg:4 ./To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:4 msgid "HoRashti" msgstr "" #. [unit_type]: id=TLU_HoRashti, race=I8 magical #. [unit_type]: id=TLU_HoRashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_HoRashti.cfg:19 ./To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:18 msgid "The calm and wise HoRhami." msgstr "" #. [attack]: type=pierce #: ./To_Lands_Unknown/units/AlKamija_HoRashti.cfg:111 ./To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:110 ./To_Lands_Unknown/units/AlKamija_Rashti.cfg:124 ./To_Lands_Unknown/units/AlKamija_Rashti2.cfg:123 ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:125 msgid "divine spear" msgstr "" #. [attack]: type=cold #. [attack]: type=pierce #: ./To_Lands_Unknown/units/AlKamija_HoRashti.cfg:124 ./To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:123 ./To_Lands_Unknown/units/AlKamija_Rashti.cfg:149 ./To_Lands_Unknown/units/AlKamija_Rashti2.cfg:148 ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:150 msgid "iceball" msgstr "" #. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:20 msgid "The Last Summoner and the most powerful that ever lived..." msgstr "" #. [regenerate]: id=healing #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:33 msgid "ultimate circle" msgstr "" #. [regenerate]: id=healing #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:34 msgid "Ultimate Circle" msgstr "" #. [regenerate]: id=healing #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:35 msgid "This unit is equipped with the most powerful kind of magical circle. The owner can recruit and recall units without being in keeps (it doesn’t work in forests). All adjacent friendly units fight better (+125%, +100%, +75%, +50%, +25% — levels 0, 1, 2, 3, 4 respectively), are healed by 8 points, and receive a +20% bonus to their fire, cold, and arcane resistances. At the beginning of each turn, all adjacent enemy units are slowed and receive 8 points of damage." msgstr "" #. [attack]: type=blade #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:171 ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:111 msgid "magical scimitar" msgstr "" #. [attack]: type=fire #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:193 msgid "circle of destruction" msgstr "" #. [attack]: type=pierce #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:205 msgid "scroll" msgstr "" #. [attack]: type=arcane #: ./To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:217 msgid "incantation of power" msgstr "" #. [unit_type]: id=TLU_Rashti, race=I8 magical #. [unit_type]: id=TLU_Rashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_Rashti.cfg:4 ./To_Lands_Unknown/units/AlKamija_Rashti2.cfg:4 msgid "RashtiRhami" msgstr "" #. [unit_type]: id=TLU_Rashti, race=I8 magical #. [unit_type]: id=TLU_Rashti2, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_Rashti.cfg:19 ./To_Lands_Unknown/units/AlKamija_Rashti2.cfg:18 msgid "The RashtiRhami also called the Ultimate Rhami is one of the 4 most powerful beings called by Summoners. RashtiRhami consists of two powerful entities — the calm, wise HoRhami and the fearful and cruel DharmaRhami." msgstr "" #. [unit_type]: id=TLU_True_Rashti, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:4 msgid "True Rashti" msgstr "" #. [unit_type]: id=TLU_True_Rashti, race=I8 magical #: ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:19 msgid "The True Rhashti is the final form of RashtiRhami. Achiving supreme harmony between DharmaRhami and HoRhami, the True Rashti is considered as a perfect entity often compared with Nomolas — the First Jinn." msgstr "" #. [attack]: type=arcane #: ./To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:162 msgid "eye of Abyss" msgstr "" #. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander #. [unit_type]: id=TLU_Elder, race=akhuman #: ./To_Lands_Unknown/units/DB_Messenger.cfg:18 ./To_Lands_Unknown/units/Elder.cfg:20 msgid "." msgstr "" #. [unit_type]: id=TLU_Jaffar, race=akhuman #: ./To_Lands_Unknown/units/Jaffar.cfg:4 msgid "Sleeping Summoner" msgstr "" #. [unit_type]: id=TLU_Jaffar, race=akhuman #: ./To_Lands_Unknown/units/Jaffar.cfg:18 msgid "" "Summoners, scholars and warriors alike will eventually reach the Second Degree provided enough talent and cunning. The Third Degree, however, does not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are called by their peers, value both war and wisdom equally in earning their precious knowledge of summoning elementals from the Abyss. Respected and feared, grand summoners eliminate foes with absolute certainty in the wake of their circles of destruction.\n" "\n" "Special Notes: Circle: The ranged attack of this unit always has a 100% chance to hit." msgstr "" #. [advancement]: id=SWORD_DAMAGE #: ./To_Lands_Unknown/units/Mehir_Commander.cfg:12 ./To_Lands_Unknown/units/Mehir_guard.cfg:12 msgid "+2 damage to scimitar, +1 HP, MAX XP +10%" msgstr "" #. [advancement]: id=MAGIC_DAMAGE #: ./To_Lands_Unknown/units/Mehir_Commander.cfg:41 ./To_Lands_Unknown/units/Mehir_guard.cfg:41 msgid "+2 damage to magic, +3 HP, MAX XP +20%" msgstr "" #. [advancement]: id=MOVEMENT #: ./To_Lands_Unknown/units/Mehir_Commander.cfg:70 ./To_Lands_Unknown/units/Mehir_guard.cfg:70 msgid "+1 movement point, -10 HP" msgstr "" #. [advancement]: id=SWORD_STRIKE #: ./To_Lands_Unknown/units/Mehir_Commander.cfg:95 ./To_Lands_Unknown/units/Mehir_guard.cfg:95 msgid "+1 strike to scimitar, +2 HP, MAX XP +30%" msgstr "" #. [advancement]: id=AMLA_HP #: ./To_Lands_Unknown/units/Mehir_Commander.cfg:125 ./To_Lands_Unknown/units/Mehir_guard.cfg:125 msgid "Max HP bonus +5, MAX XP +10%" msgstr "" #. [advancement]: id=AMLA_HP #: ./To_Lands_Unknown/units/Mehir_Commander2.cfg:12 ./To_Lands_Unknown/units/Mehir_Leader.cfg:87 msgid "Max HP bonus +5" msgstr "" #. [advancement]: id=AMLA_RESISTANCE #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:12 msgid "+20% bonus to fire, cold, and arcane resistances" msgstr "" #. [advancement]: id=AMLA_SLOWINGAURA #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:33 msgid "Slowing Aura" msgstr "" #. [dummy]: id=i8slowingaura #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:40 msgid "slowing aura" msgstr "" #. [dummy]: id=i8slowingaura #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:41 msgid "" "Slowing Aura:\n" "At the beginning of each turn, all adjacent enemy units are slowed." msgstr "" #. [advancement]: id=AMLA_DAMAGINGAURA #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:60 msgid "Damaging Aura" msgstr "" #. [dummy]: id=i8damagingaura #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:67 msgid "damaging aura" msgstr "" #. [dummy]: id=i8damagingaura #: ./To_Lands_Unknown/units/Mehir_Leader.cfg:68 msgid "" "Damaging Aura:\n" "At the beginning of each turn, all adjacent enemy units receive 8 points of damage." msgstr "" #. [unit_type]: id=TLU_wyvern_great_pikeman_shaman #: ./To_Lands_Unknown/units/wyverngreatlancershaman.cfg:4 msgid "Shaman + Messenger" msgstr ""