msgid ""
msgstr ""
"Project-Id-Version: To_Lands_Unknown-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-08-25 19:00-0400\n"
"PO-Revision-Date: 2013-02-10 18:56-0500\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: To_Lands_Unknown/_main.cfg:23
msgid ""
"\n"
"Hearken ye,\n"
"You strangers in a desolate land\n"
"To this tale of lands most old,\n"
"of the Summoners of al-Kamija,\n"
"Those mighty magi\n"
"Of powers untold,\n"
"Their Abysmal servants\n"
"Both good and bad,\n"
"And of Mehir, who had,\n"
"As once foretold,\n"
"saved all life in this world."
msgstr ""
#: To_Lands_Unknown/_main.cfg:39
msgid ""
"\n"
"This is the story of Mehir, the Summoner, and his journey to lands unknown."
msgstr ""
#: To_Lands_Unknown/_main.cfg:41
msgid ""
"\n"
"(Intermediate or Expert level. 16 playable scenarios.)"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:50
msgid "To Lands Unknown"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:51
msgid "TLU"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:56
msgid "(Easy)"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:56
msgid "Novice Summoner"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:57
msgid "(Normal)"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:57
msgid "Summoner"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:58
msgid "(Hard)"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:58
msgid "Grand Summoner"
msgstr ""
#. [campaign]: id=To_Lands_Unknown
#: To_Lands_Unknown/_main.cfg:60
msgid "To Lands Unknown"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:4
msgid "Campaign Design"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:10
msgid "Artwork and Level Design"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:16
msgid "WML coding"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:28
msgid "Story corrections"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:34
msgid "Proofreading"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:55
msgid "Translations"
msgstr ""
#. [about]
#: To_Lands_Unknown/about.cfg:70
msgid "Gameplay Testing"
msgstr ""
#: To_Lands_Unknown/dependency-utils.cfg:20
msgid ""
"The required add-on “Era of Magic” is currently not installed."
msgstr ""
#: To_Lands_Unknown/dependency-utils.cfg:29
msgid ""
"The required add-on “To Lands Unknown: Images” is currently not"
"b> installed."
msgstr ""
#. [dummy]: id=metamorph
#: To_Lands_Unknown/macros/abilities.cfg:7
msgid "metamorph"
msgstr ""
#. [dummy]: id=metamorph
#: To_Lands_Unknown/macros/abilities.cfg:8
msgid "Metamorph:"
msgstr ""
#. [dummy]: id=metamorph
#: To_Lands_Unknown/macros/abilities.cfg:8
msgid "This elemental can turn into another type of elemental."
msgstr ""
#: To_Lands_Unknown/macros/abilities.cfg:107
msgid "Turn into fire"
msgstr ""
#: To_Lands_Unknown/macros/abilities.cfg:108
msgid "Turn into water"
msgstr ""
#: To_Lands_Unknown/macros/abilities.cfg:109
msgid "Turn into air"
msgstr ""
#: To_Lands_Unknown/macros/abilities.cfg:110
msgid "Turn into earth"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:95
msgid ""
"At the moment you do not have a unit in your army who could use this "
"artifact. However the item will be picked up, so it can wait for a suitable "
"unit to be recruited or recalled."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:153
msgid "Should the unit pick up the carpet?"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:157
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244
msgid "carpet^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:161
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:246
msgid "Golden Carpet"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:164
msgid ""
"Woven of golden threads, inspired by Abyssal winds. Everyone who possesses "
"this ancient vehicle gains amazing speed and agility.\n"
"Speed increases by 50%\n"
"Negates zones of control (grants the skirmisher ability)"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:190
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244
msgid "carpet^Leave it"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:223
msgid "Should the unit pick up the cloak?"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:227
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301
msgid "cloak^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:231
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:303
msgid "Desert Cloak"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:234
msgid ""
"Marked with mysterious symbols, this cloak was enchanted a long time ago, "
"but it still grants its owner good protection against fire.\n"
"Advances the unit\n"
"Grants 50% fire resistance"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:261
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301
msgid "cloak^Leave it"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:294
msgid "Should the unit pick up the spear?"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:298
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427
msgid "spear^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:302
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:429
msgid "Spear of Rhami"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:305
msgid ""
"This weapon, forged from the light of the Abyss, is a part of the equipment "
"used by magical entities called Rhami’kai. The Ancestors stole one of those "
"spears and enhanced it magically.\n"
"Advances the unit\n"
"Increases the attack by 20%"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:341
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427
msgid "spear^Leave it"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:374
msgid "Should the unit pick up the collar?"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:378
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473
msgid "collar^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:382
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:475
msgid "Collar of Recall"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:385
msgid ""
"A legendary artifact, a masterpiece made by the Ancestors. In olden times a "
"magical collar was made, which when placed upon a magical being, could "
"recall it after death.\n"
"The unit is recalled back to the leader\n"
"After each recall the unit is getting stronger\n"
"The unit can be recalled only 3 times. After that it dies for sure."
msgstr ""
#. [value]: id=collar
#: To_Lands_Unknown/macros/items.cfg:396
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:493
msgid "collar"
msgstr ""
#. [value]: id=collar
#: To_Lands_Unknown/macros/items.cfg:397
msgid ""
"After death the unit is recalled back to leader. Activates only 3 times."
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:422
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473
msgid "collar^Leave it"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/macros/items.cfg:455
msgid "Should the unit pick up the amulet?"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:459
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511
msgid "amulet^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:463
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:513
msgid "Amulet of Metamorph"
msgstr ""
#. [object]
#: To_Lands_Unknown/macros/items.cfg:466
msgid ""
"The Ancestors were fascinated with elementals — entities made of pure "
"energy. They also dreamed about creating a creature from a mix of all four "
"known elements. Unfortunately they failed. Yet at the end an unique amulet "
"was created, capable of transforming one element into another one. This is "
"one of the most powerful relics made by the Ancestors.\n"
"The elemental unit can turn into other elemental\n"
"(use right-click on the unit to activate)"
msgstr ""
#. [option]: speaker=narrator
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/macros/items.cfg:505
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511
msgid "amulet^Leave it"
msgstr ""
#. [unstore_unit]
#: To_Lands_Unknown/macros/macros.cfg:65
msgid "Recalled..."
msgstr ""
#. [side]
#: To_Lands_Unknown/macros/macros.cfg:160
msgid "team_name^HoRashti"
msgstr ""
#. [side]
#: To_Lands_Unknown/macros/macros.cfg:197
msgid "team_name^DharmaRashti"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/macros/macros.cfg:285
msgid "Oh no! Rashti has lost her balance once again!"
msgstr ""
#. [message]: type=TLU_DharmaRashti
#: To_Lands_Unknown/macros/macros.cfg:289
msgid "Long time no see, Mehir. I'm back and I am gonna RIP YOUR THROAT OUT!!!"
msgstr ""
#. [message]: type=TLU_HoRashti
#: To_Lands_Unknown/macros/macros.cfg:293
msgid "Fear not, Master! She is mine!"
msgstr ""
#. [else]: id=Rashti
#. [unit]: id=Rashti, type=TLU_Rashti
#: To_Lands_Unknown/macros/macros.cfg:311
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:34
msgid "Rashti"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/macros/scenario-deaths.cfg:11
msgid "Ugh!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/macros/scenario-deaths.cfg:27
msgid "... my time in this world has passed!"
msgstr ""
#. [message]: type=TLU_HoRashti
#: To_Lands_Unknown/macros/scenario-deaths.cfg:48
msgid "You can kill a being but..."
msgstr ""
#. [message]: type=TLU_DharmaRashti
#: To_Lands_Unknown/macros/scenario-deaths.cfg:52
msgid "... NOT THE HALF OF IT!!!"
msgstr ""
#. [message]: speaker=Atiros
#. [message]: speaker=Mehir
#. [message]: speaker=Rashti
#: To_Lands_Unknown/macros/scenario-deaths.cfg:66
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:245
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:450
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:515
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:816
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:150
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1187
msgid "..."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/macros/scenario-deaths.cfg:82
msgid "AAARRrrghh!!!"
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:6
msgid "We are Summoners, the only people that live in the Great Desert."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:9
msgid ""
"Among a myriad of dunes, in the center of our Holy Land, an unreal palace-"
"city lies — our capital al-Kamija.\n"
"It is an unusual place. It is not damaged by destructive influences of time "
"and sand. There are no shortages of goods, because everything is found "
"here.\n"
"\n"
"How is this possible?"
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:16
msgid ""
"A long time ago, when our ancestors lived on the outskirts of the desert, "
"they made an extremely powerful discovery — Magic. Hidden in the form of "
"magical formulas and symbols, magic controlled our fate.\n"
"The Ancestors discovered the Abyss — another world full of energy, where "
"time and space have no meaning. Our entire arsenal of known magic comes from "
"the Abyss. We can summon this power to our world — and that’s the reason we "
"are called Summoners."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:21
msgid ""
"At the beginning, the Ancestors considered the Abyss as a place of primitive "
"chaos — until they summoned the first magical being, a true dweller of that "
"different world. It was Nomolas, the first jinn.\n"
"Unrestrained by imagination, this entity is the most powerful being we know "
"to this day. Theoretically, Nomolas is capable of destroying even a God.\n"
"The ancestors managed to communicate with Nomolas, who turned out to be "
"obedient like all summoned magical entities."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:27
msgid ""
"There was no wish that Nomolas couldn’t fulfill. To measure his potential "
"the Ancestors wished for the most beautiful city in the world, to be located "
"in the middle of the desert, that would become their new home, the capital "
"of their land. In a few moments, Nomolas created al-Kamija from thin air.\n"
"\n"
"Since then, a few centuries have passed. Nomolas sleeps in the central "
"palace, waiting for another call. We try to use him only if there is no "
"other choice. Other magical entities summoned after Nomolas weren’t as "
"powerful as he, although their power is still impressive and is completely "
"sufficient for our needs."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:33
msgid ""
"Living in al-Kamija, we have learned quite a lot about this strange "
"dimension we had discovered, but we haven’t been able to enter it. Maybe "
"because no one in that place can summon us... However, in the last few "
"years, we managed to design a special magic circle that is able to take us "
"to that unreal world. Our tests were successful, but to this day we cannot "
"summon previously sent items back to our world. As a result of this, "
"although it sounds crazy, we decided to send our entire land to the Abyss, "
"hoping that we will find the solution on the other side. But even if we find "
"it, we may not use it...\n"
"\n"
"It should be stressed that we believe we will find in the Abyss the ultimate "
"sense of our life and decide to stay there forever."
msgstr ""
#. [part]
#. This string originally had "2000 km"; we eventually came to feel that it was a sort of anachronism, so we decided to convert it to marahil (singular: marhala).
#. .
#. The marhala is an ancient Arabic unit that ranges somewhere between 36 and 42 kilometers; we defined 1 marhala as 40 kilometers.
#. .
#. Arabic source and linguistic information (romanizations in parentheses are in DIN 31635):
#. marhala: مَرْحَلة (marḥala)
#. marahil: مَراحِل (marāḥil)
#. .
#. Both "marhala" and "marahil" are in Arabic's neutral case.
#: To_Lands_Unknown/macros/storytxt.cfg:49
msgid ""
"We designed a giant circle, one that will include most of our land. The "
"circle is 50 marahil in diameter, so we built three cities, each separated "
"from one another by exactly the same distance to make the construction "
"easier. The leaders of Mag-Magar, Tar-Tabar and Sud-Affar will supervise the "
"works by their assistants."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:53
msgid ""
"Hear the story of Mehir, a young summoner, who will play a very important "
"role in the history of the Era of Magic. But before it happens, he will have "
"to prove his strength by advancing in a complex hierarchy of Summoners.\n"
"At this point, Mehir has been appointed as an assistant to the Sharif of Sud-"
"Affar, the south city of the Trinity. He was immediately sent to the east, "
"to supervise the building of the circle, just outside the territory of Mag-"
"Magar."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:80
msgid ""
"When Sharif heard about the attacks, he sent his deputy, Jaffar, with his "
"best troops. On Mehir’s request they brought the equipment needed for "
"cutting down the trees and workers begun clearing the path for the Great "
"Circle..."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:97
msgid ""
"Mysterious beasts captured Mehir and Jaffar deep inside the jungle. After "
"few hours of flight they landed in a very distant place just in front of a "
"small lizard wearing an ornamental feather headdress. It turned out that he "
"was a leader of all forest creatures, called ‘The Keeper’. After listening "
"to Rhaxiz’s report, the lizard whom Mehir had helped, the lord of the forest "
"started up a conversation with the captured Summoners, during which Mehir "
"and Jaffar got to know why they were brought here."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:101
msgid ""
"From time immemorial, on the distant south, a race of intelligent lizards "
"called the ‘Darkblooded’ protected their lands from the barbarian hordes "
"that arise from the local wastelands. The Jungle of Life that the summoners "
"had entered was the home of the Darkblooded, as much the Great Desert was to "
"the Summoners. This unusual tropical land was a holy place for its dwellers, "
"to be protected at all costs. When the Summoners contacted the lizards, they "
"thought that they were barbarians because of their similar language. Despite "
"that, Rhaxiz hadn’t attacked because Mehir explained he was not from the "
"east, where enemy was living, but from the north. Nevertheless the "
"appearance of a ‘fiery demon’ scared the lizards so much that they thrown "
"themselves on the Summoners, thinking that they wanted to burn their holy "
"forest. Although Rhaxiz withdrawn to defend the Jungle in other places, "
"Summoners had still been observed."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:105
msgid ""
"Despite Mehir’s later help, the Darkblooded were still angry with the "
"Summoners. They said that in the construction of the ‘devil’s path’ a part "
"of their forest had been destroyed and they could not forgive it, especially "
"because each tree was holy for them, and the newcomers from the north had "
"cut down many of them. Jaffar and Mehir explained as best as they could who "
"they were and why the construction of the circle was so important for all of "
"the Summoners. The Darkblooded could not understand some words, but it "
"didn’t matter. The Keeper decided to set them free, but in the same breath "
"he threatened the Summoners with immediate death if they would so much as "
"cut the grass. However, hope remained."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:109
msgid ""
"As soon as Mehir and Jaffar were loaded on wyverns, Rhaxiz reminded the "
"Keeper about some lizards that had been captured a few days ago by "
"barbarians. He also described how good the Summoners were fighting in the "
"desert. The Keeper agreed at once and ordered for the Summoners to be "
"brought back. A Darkblooded chose Mehir to set out to the Fire Canyon to "
"rescue those lizards. They promised him that if all captured lizards "
"returned in one piece, the Summoners would be given a permission to continue "
"their work in the Darkblooded’s territory. At the same time Jaffar was held "
"hostage, against the lizards’ well being."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:113
msgid ""
"After being released, Mehir immediately set out to Sud-Affar and informed "
"Sharif about the whole situation. The leader of the city wasn’t really happy "
"about the Keeper’s idea of sending Mehir to such an important mission but he "
"had no choice. Mehir set out immediately."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:136
msgid ""
"As soon as Mehir reached the jungle, a great happiness spread throughout it. "
"Jaffar was immidiately freed and the summoners were granted permission to "
"continue building the Great Circle on Darkblooded territory. Because Mehir’s "
"achievement was quite unusual for his experience, Sharif appointed him a "
"commander of the second degree. The dream of a young city guard came true."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:140
msgid ""
"Six months have passed. The circle left the territory of Sud-Affar, and "
"workers from Tar-Tabar continued the works. Another stage of construction "
"began — connecting the cities of Trinity with each other by creating a giant "
"triangle. In the meantime Mehir improved his skills by taking lessons from "
"old summoning veterans.\n"
"\n"
"The time of peace did not last long. One day Mehir was called immediately to "
"al-Kamija."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:146
msgid ""
"During the secret meeting of the High Council he was informed that Tashkar, "
"the leader of Tar-Tabar, was missing. A few days ago he set out with part of "
"his soldiers to Ka-Gatta — the first, now abandoned capital of the "
"Summoners. The High Council didn’t explain what was the reason of this "
"expedition but ordered Mehir to pursue — and if necessary, rescue — the "
"leader and his army."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:149
msgid ""
"Ka-gatta is an ancient place — about 1000 years old. Our ancestors lived "
"here before al-Kamija was created. In early times, during their travel to "
"the hearth of the desert, our forefathers came across a system of caves "
"hidden deep inside sand. They were cool and spacious enough, so the "
"ancestors decided to stay."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:153
msgid ""
"For 500 years they lived here and one day discovered the Abyss. In time "
"their knowledge allowed them to create marvellous cities on a hot surface. "
"The first was al-Kamija — the new capital created from nothing by the First "
"Jinn, Nomolas. The caves were abandoned and the ancestors could finally "
"claim the Great Desert as their home."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:157
msgid ""
"After creation of al-Kamija, Ka-Gatta turned into catacombs, full of graves "
"of the first summoners. 400 years have passed since that time. There were "
"many legends about the ancient vaults full of forgotten artifacts of immense "
"power, all of which were protected by eternal guards. There were few who "
"dared to confirm that but none returned..."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:177
msgid "Mehir and Rashti came back to al-Kamija."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:197
msgid ""
"When the dust settled, Malib told everyone how it all started — “The "
"frightful army arrived just after dusk, from the northeast. I saw hundreds "
"of red lights being in fact their eyes. They never stopped. Walls were "
"literally crushed in front of them. After a few minutes the whole city "
"turned into burning rubble. The power of the witches decreased in time, but "
"the city was already under heavy attack. Luckily the portal was untouched, "
"so I sent a messenger to al-Kamija for help. A few minutes later you "
"appeared.”"
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:201
msgid ""
"Before reinforcements from al-Kamija arrived, Mehir, Malib and Rashti had "
"two weeks to examine dead bodies of enemies. It turned out the invaders were "
"similar to humans. They had long, pointed ears and pale, almost gray skin. "
"They were armed with blades made of metal unknown to the Summoners and their "
"clothes were black as death. There were other bodies, different in shapes "
"and sizes. They belonged to terrifying three-headed beasts. These creatures "
"were similar to desert snakes often seen in local caves, but this was where "
"similarities ended."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:204
msgid ""
"Ten days later first carpets from al-Kamija appeared on the horizon. The "
"armies of Trinity were shocked by the scale of city’s destruction. A large "
"number of squads reinforced the local garrison. When the portal was "
"repaired, Mehir, Rashti and Malib returned to al-Kamija."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:213
msgid ""
"And that is how the first part of our story has ended. Mehir became one of "
"the most powerful men in the land of the Summoners and his destiny was "
"beginning to fulfill."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:216
msgid ""
"A few weeks passed. Mehir explored the palace of Tar-Tabar and met his "
"servants. Old summoning veterans explained to him how to use a Megacircle, a "
"necessary spell for all true Summons masters. He also learned how to lead "
"his new troops in order to make his army as effective as it was under "
"Tashkar’s command."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:220
msgid ""
"The construction of the Great Circle was carried on. It was connected to the "
"portal in Tar-Tabar, and three months later it returned to Mag-Magar. A new "
"stage of construction was initiated: the cities of the Trinity were to be "
"connected with al-Kamija. Also, new, smaller circles were to be made. "
"Thousands of workers from the capital were hired to aid the construction.\n"
"Mehir, like the other leaders of the Trinity, was free to do as he wished, "
"because the outer and biggest circle was finished. But there was an "
"opportunity to test his new skills in battle."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:225
msgid ""
"Some days ago one of the Efreeti revolted against his masters from Sud-Affar "
"and fled to the Great Desert. Things like this happened in al-Kamija once in "
"a while, but that Efreet persuaded other magical creatures to follow him, "
"which was unusual. They wandered through the desert and became a real threat "
"to other cities and the capital. Scouts discovered the location of these "
"corrupted beings, which was near Tar-Tabar. Mehir as the ruler of this "
"region was ordered to defeat them."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:241
msgid ""
"The mysterious stranger was in a critical state. He was not a citizen of the "
"Summoners’ country. It was evident from his exotic garb. In Tar-Tabar the "
"newcomer was taken to a hospital. Everybody wanted to know who he was and "
"what he wanted."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:245
msgid ""
"After three days the wanderer regained consciousness. Atiros (that was his "
"name) had come from a land abandoned by the Summoners thousands of years "
"ago. These words shocked the High Council, because the ancient scrolls "
"hadn’t mentioned other people outside the Great Desert. For centuries the "
"Summoners believed that their ancestors had set out for the Great Desert "
"from the Ancestral Lands, leaving the place empty. Atiros said that the land "
"is now called Kharos and is in grave danger."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:249
msgid ""
"About half a year ago the Kharosans lost contact with all their settlements "
"in the furthest east. Messengers never returned. When more towns started to "
"disappear, the ruler of Kharos, the Highest Priest of Light, Anthi, ordered "
"the middle-lands fortified in order to beat off possible attacks by "
"invisible invaders. After one month contact was lost again, but this time, "
"two cavalry archers managed to escape to the west. From their reports it was "
"understood that they were attacked by masked beings, full of madness and "
"anger. Terrifying three-headed creatures from their worst nightmares served "
"them..."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:253
msgid ""
"These words intrigued Mehir, who noticed similarities between what Atiros "
"said and the siege of Mag-Magar. Yet the newcomer’s story was not over. When "
"the fall of the middle-lands was certain, Anthi realized that the Kharosan "
"army could not defeat such a powerful enemy. But there was a hope in one "
"of... legends, which told a story about ancient siblings who abandoned their "
"homeland and set out to the desert. Anthi had no choice and decided to trust "
"that tale, hoping it was true and that the citizens of the desert would "
"return to protect the Ancestral Lands, their first home."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:257
msgid ""
"Atiros, as one of the two most powerful warriors of Kharos, was ordered to "
"find them. First, he set out to the Acacia Forest to find magical fount of "
"the Water of Life, which would allow him to travel safely through the "
"desert. He had managed to acquire some of this wonderful liquid just before "
"the forest was seized by the dark hordes. Then he set out to the furthest "
"city of the south, Saffaros, and sailed across the sea to the Great Desert. "
"Right after landing, he saw a giant tower looming over the horizon. He "
"decided to go in that direction, thinking he would find civilization there. "
"Atiros saw the highest tower of al-Kamija, whose peak could be seen "
"everywhere on the continent. After five weeks, the Water of Life run out. In "
"the following week, Atiros heard sounds of a battle. Soon after, he lost "
"consciousness and woke in Tar-Tabar, where he discovered his rescuers were "
"those that he was ordered to find."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:260
msgid ""
"The story embarrased Summoners. In the next few months, the Great Circle "
"would be ready and then their whole country would disappear from this world. "
"The protection of the Circle at this stage had the highest priority, so "
"interfering in foreign wars was unthinkable. Mehir, despite the High "
"Council’s recommendations, decided to set out to Kharos as Atiros requested. "
"After one week, the expedition was ready to move out. Before a part of army "
"left Tar-Tabar, the Council gave Mehir a letter to the people of Kharos — an "
"invitation to the Abyss, as the Elders thought that it would be a nice "
"gesture, which might be the last chance of survival."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:281
msgid ""
"After recapturing Degos, Mehir, Dedylos, and their troops set out to Kharos "
"in hope that the city was not attacked."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:301
msgid ""
"The army of darkness was destroyed. Small groups of survivors retreated far "
"away to the east, allowing people to return to their old lands.\n"
"\n"
"Meanwhile, Mehir was announced as the greatest hero of Kharos. While his "
"scouts were searching for possible threats from the rest of the destroyed "
"army, he spent a lot of time with Anthi, getting to know the Kharosan "
"culture and the history of the Ancestral Lands."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:307
msgid ""
"During his visit Mehir learned many things about the Kharosans and their "
"religion. The Kharosans worship the Sun as God and the light as the source "
"of life. This specific dualism reflects in their social structure. The "
"Kharosan society is ruled by wise priestesses of the cult of light which are "
"adept in magic and use it without drawing circles. The army and all "
"connected services are subordinated to the so-called sun warriors."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:311
msgid ""
"The Kharosans know magic, but it is not the summoning one used by the "
"Summoners. The Priestesses of Light are the only ones in their society who "
"know how to use it. Often called white magic, it comes from the energy of "
"the Sun, a fact that greatly surprised the Summoners. To them, magic always "
"has come from the Abyss. The Priestesses can control the power of the light "
"using their minds. Mehir noted that the Darkblooded, the dark hordes, and "
"the mysterious flying mage, Aerius, were also using this weird technique of "
"spellcasting."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:314
msgid ""
"The messenger sent by Mehir reached al-Kamija in twelve days, where he "
"delivered the sensational message that Rashti had turned into her true form."
"The Highest Council discovered that the death of Rashti, the resurrection of "
"her egos, and their integration into a female form of Nomola had completely "
"destroyed the balance between worlds. The Great Circle was becoming "
"outdated, drifting away from its otherworldly location in the Abyss. "
"However, experiments carried out by the Summoners in former days had shown "
"that fluctuations of time in multi-world space entailed a delay of twenty-"
"five days between events and their visible consequences. The messenger had "
"travelled for twelve days, which meant the Summoners had thirteen days to "
"finish the Circle in its current form and move to the Abyss. If it were not "
"completed in time, the whole work would be wasted."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:318
msgid ""
"In order to increase the building speed of the Great Circle in its current "
"form, the High Council ordered all citizens of the Summoner country to "
"assist the builders. Women, children, even elders — all joined the workers. "
"The messenger immediately set out to Mehir to tell him the news."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:332
msgid ""
"The following morning the Great Circle—the biggest undertaking in the world—"
"was finished. The dream about the Abyss almost became true, like never "
"before. Only the activation of the Circle was needed for Summoners to leave "
"this mortal world and enter the magical land of endless possibilities.\n"
"In the Central Palace of al-Kamija a great celebration began, during which "
"the Circle was going to be connected with the opened portal. The leaders of "
"the Trinity and the chairmen of the Highest Council painted together the "
"last segment and when it touched the other world..."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:337
msgid "...nothing was the same."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:341
msgid ""
"The huge territory of al-Kamija burst into blue flames. Billions of dunes, "
"walls, cities, buildings, towers, millions of people — everything was "
"absorbed by this unreal glow."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:345
msgid "The whole country of the Summoners disappeared from this world."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:349
msgid ""
"Mehir, as the last Summoner, was observing this show from Kharos. He "
"promised that he would do everything to allow his troops to join their "
"families and friends.\n"
"According to what Anthi had said, the only way to get into the Abyss was to "
"set out to the west, to find mysterious people who were known for making "
"incredible things happen."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:353
msgid ""
"Two days later, a crewed ship awaited Mehir. Anthi explained that the "
"country of those mysterious people was inaccessible and the only way to "
"reach it was to fly. Mehir didn’t fully understand what the highest "
"priestess meant, but he boarded the ship with his soldiers and set out to "
"another unknown land."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:368
msgid ""
"The journey lasted two days. When they reached their destination, Mehir "
"thought it was a joke because there was no land around. So the captain asked "
"him to look into the sky."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:371
msgid ""
"And then Mehir understood what Anthi had in mind when she told him that it "
"is impossible to reach this land by ship. Mehir saw a giant landmass above "
"his head which stayed still in the air just over the clouds.\n"
"\n"
"Even flying carpets couldn’t fly so high, so Mehir’s people decided to draw "
"a special circle on the ship’s floor, similar to the one which was used by "
"the Ka-Gattan Summoners centuries ago to travel between the surface and the "
"underground. After a few hours everything was ready and the first who had "
"decided to teleport to the ‘flying island’ was Mehir."
msgstr ""
#. [part]
#: To_Lands_Unknown/macros/storytxt.cfg:382
msgid ""
"After leaving the Palace, a flying ship awaited Mehir. Its captain explained "
"to him that the place they were going to visit was indeed very far away. "
"Traveling there using a normal boat would take months, where at the same "
"time the flying ship could reach the destination in hours. Its deck was "
"small and could not hold all summoners, so the Magi equipped Mehir with a "
"special magical circle, which was able to teleport his troops from the Sky "
"Kingdom to his location. When Mehir and Rashti boarded the ship, the Guru "
"gave them three Ums—magical creatures serving the Magi—as a gift. He also "
"gave Mehir a special magical spell allowing him to return instantly with his "
"men and the battery.\n"
"\t\t\t\n"
"After that the flying ship took off and headed north..."
msgstr ""
#. [editor_group]: id=wesnoth-UMC-To_Lands_Unknown
#: To_Lands_Unknown/macros/terrain_base.cfg:5
msgid "To Lands Unknown (custom terrain)"
msgstr ""
#. [terrain_type]: id=cavewall
#: To_Lands_Unknown/macros/terrain_base.cfg:12
msgid "Cave Wall"
msgstr ""
#. [terrain_type]: id=overlay_placeholder
#: To_Lands_Unknown/macros/terrain_base.cfg:22
msgid "Art Placeholder"
msgstr ""
#. [terrain_type]: id=star_embellishment
#: To_Lands_Unknown/macros/terrain_base.cfg:32
msgid "Twinkling Star"
msgstr ""
#. [terrain_type]: id=barred_fence_se
#. [terrain_type]: id=barred_fence_sw
#: To_Lands_Unknown/macros/terrain_base.cfg:42
#: To_Lands_Unknown/macros/terrain_base.cfg:52
msgid "Bars"
msgstr ""
#. [terrain_type]: id=flat_bg
#: To_Lands_Unknown/macros/terrain_base.cfg:62
msgid "Flat"
msgstr ""
#. [terrain_type]: id=dwarven_castle_bg
#: To_Lands_Unknown/macros/terrain_base.cfg:71
msgid "Dwarven Castle"
msgstr ""
#. [terrain_type]: id=dwarven_keep_bg
#: To_Lands_Unknown/macros/terrain_base.cfg:81
msgid "Dwarven Castle Keep"
msgstr ""
#. [terrain_type]: id=jungle
#: To_Lands_Unknown/macros/terrain_base.cfg:94
msgid "Jungle"
msgstr ""
#. [terrain_type]: id=jungle
#: To_Lands_Unknown/macros/terrain_base.cfg:103
msgid "Thick Jungle"
msgstr ""
#. [time]: id=dawn_custom
#. [time]: id=dawn_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:6
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:13
msgid "Dawn"
msgstr ""
#. [time]: id=morning_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:17
msgid "Morning"
msgstr ""
#. [time]: id=afternoon_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:26
msgid "Afternoon"
msgstr ""
#. [time]: id=dusk_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:35
msgid "Dusk"
msgstr ""
#. [time]: id=first_watch_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:46
msgid "First Watch"
msgstr ""
#. [time]: id=second_watch_rain
#: To_Lands_Unknown/macros/terrain_m13.cfg:58
msgid "Second Watch"
msgstr ""
#. [scenario]: id=01_al-Kamija
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:6
msgid "al-Kamija"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:20
msgid "Defend al-Kamija"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:24
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:656
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:137
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:450
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:480
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:592
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:675
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:163
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:102
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:203
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:183
#: To_Lands_Unknown/scenarios/09_Message.cfg:106
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:237
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:241
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:483
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:471
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:910
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1078
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:263
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:229
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:147
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:485
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:744
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:845
msgid "Death of Mehir"
msgstr ""
#. [side]: type=EoMa_Summoner, id=Mehir
#. [side]: type=TLU_Grand_Summoner, id=Mehir
#. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher
#. [side]: type=TLU_Mehir_Guard, id=Mehir
#. [side]: type=TLU_Mehir_Leader, id=Mehir
#. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:36
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:27
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:22
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:21
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:21
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:22
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:19
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:18
#: To_Lands_Unknown/scenarios/09_Message.cfg:20
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:19
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:20
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:23
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:48
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:31
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:19
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:21
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:17
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:33
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:17
#: To_Lands_Unknown/scenarios/20_Home.cfg:17
msgid "team_name^Mehir"
msgstr ""
#. [message]: speaker=narrator
#. [side]: type=EoMa_Summoner, id=Mehir
#. [side]: type=TLU_Grand_Summoner, id=Mehir
#. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher
#. [side]: type=TLU_Mehir_Guard, id=Mehir
#. [side]: type=TLU_Mehir_Leader, id=Mehir
#. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros
#. [unit_type]: id=TLU_fake_mehir_throw
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:40
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:31
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:26
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:27
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:25
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:26
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:23
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:22
#: To_Lands_Unknown/scenarios/09_Message.cfg:24
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:23
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:24
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:27
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:52
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:35
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:23
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:25
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:21
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:37
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:22
#: To_Lands_Unknown/scenarios/20_Home.cfg:21
#: To_Lands_Unknown/scenarios/20_Home.cfg:391
#: To_Lands_Unknown/units/fake_mehir.cfg:4
msgid "Mehir"
msgstr ""
#. [unit]: id=Mufaz, type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:52
msgid "Mufaz"
msgstr ""
#. [unit]: id=Alib, type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:62
msgid "Alib"
msgstr ""
#. [unit]: id=Safay, type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:72
msgid "Safay"
msgstr ""
#. [unit]: id=Afez, type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:82
msgid "Afez"
msgstr ""
#. [unit]: id=Kalib, type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:92
msgid "Kalib"
msgstr ""
#. [side]: type=EoMa_Clan_Leader, id=Rhaxiz
#. [side]: type=EoMa_Master_of_Air, id=Aerius
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:106
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:45
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:101
msgid "team_name^Enemy"
msgstr ""
#. [side]: type=EoMa_Master_of_Air, id=Aerius
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:111
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:50
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:40
msgid "Aerius"
msgstr ""
#. [side]
#. [side]: type=TLU_Grand_Summoner, id=Jaffar
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:130
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:69
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:279
msgid "team_name^Army of Sud-Affar"
msgstr ""
#. [print]
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:198
msgid "inferno8 presents"
msgstr ""
#. [print]
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:208
msgid "An Infernal Studios Production"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:237
msgid ""
"A job. Why have I decided to be a city guard?! And who the hell decided that "
"the palace-city needs defending? We’re in the middle of the desert, there "
"are no threats for miles, and the only thing I have to pass the time here is "
"to command these fools."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:242
msgid ""
"Anyway, I have to wrest them away from the inns, every single evening, "
"because they aren’t decent enough to do their duty."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:246
msgid "And to think I wanted to command these Summoners..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:250
msgid ""
"Hopefully, being the commander, I can assign myself to patrol the most "
"beautiful places, like the highest tiers of the city. What a pleasant wind..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:280
msgid "Who... who are you?"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:284
msgid "(series of unknown words)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:353
msgid "Something tells me this is an invasion. Prepare yourselves! Guards!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:358
msgid "Safay!"
msgstr ""
#. [message]: speaker=Safay
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:362
msgid "Yes, sir?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:367
msgid "Take the carpet and get us some reinforcements!"
msgstr ""
#. [message]: id=Mehir
#. [message]: speaker=Safay
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:371
#: To_Lands_Unknown/scenarios/09_Message.cfg:284
msgid "Yes, sir!"
msgstr ""
#. [message]: speaker=backup1
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:431
msgid "Middle Tier Squad reporting for duty!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:436
msgid "At last! At them!"
msgstr ""
#. [message]: speaker=backup2
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:480
msgid ""
"Middle Tier, East Side Squad reporting for duty! We took carpets and flew as "
"fast as we could."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:485
msgid "Why are you telling me such details?! Move it, soldier!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:500
msgid "(series of unknown curses)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:514
msgid ""
"It looks like these strange blue constructs have broken down. Get this "
"flying human!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:526
msgid "Wow, he’s fast. This is the end. You won’t get inside. Take him!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:537
msgid "...aquilo...flamen...notos..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:550
msgid ""
"How... he... What was that? This is impossible. An indestructible seal "
"protects this gate! "
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:582
msgid ""
"What? These are avatars of air! Who is that man, that even wind obeys his "
"orders?!"
msgstr ""
#. [unit]: id=Elder, type=TLU_Elder
#. [unit]: id=Elder2, type=TLU_Elder
#. [unit]: id=Elder3, type=TLU_Elder
#. [unit_type]: id=TLU_Elder, race=akhuman
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:599
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:176
#: To_Lands_Unknown/scenarios/09_Message.cfg:65
#: To_Lands_Unknown/scenarios/09_Message.cfg:74
#: To_Lands_Unknown/scenarios/09_Message.cfg:83
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:55
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:64
#: To_Lands_Unknown/units/Elder.cfg:4
msgid "Elder"
msgstr ""
#. [unit]: type=EoMa_Neutral_Summoner, id=Samir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:610
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:110
msgid "Samir"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:638
msgid ""
"Mehir! At any moment the army of Sud-Affar will come. Don’t wait for us, "
"pursue him! He mustn’t leave the palace!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:642
msgid "Yes, sir! Follow me!"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:652
msgid "Enter the Central Palace"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:660
msgid "Death of Elder"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:677
msgid "...open Sezam..."
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:713
msgid "...ow... my back!"
msgstr ""
#. [scenario]: id=02_Abyss
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:6
msgid "Abyss"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:185
msgid "We’re too late!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:190
msgid "So this is your biggest secret..."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:194
msgid ""
"An infinite passage to the Abyss, a world of unlimited energy, where time "
"and space have no meaning..."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:198
msgid ""
"How could you know that? You’re not one of us, although you speak our "
"language."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:202
msgid "My lord! He doesn’t move his lips!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:206
msgid ""
"Let me guess: this is the lamp where Nomolas rests — the first jinn, creator "
"of your palace-city, isn’t it?"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:210
msgid "Who are you?!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:214
msgid "I venture forth to observe things more closely."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:218
msgid "Don’t touch it!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:226
msgid ""
"What amazing workmanship. I don’t understand how you were able to entrap "
"such a powerful entity in a tiny container as this one."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:230
msgid ""
"I know a few people that would like to see this lamp... I’ll borrow it. "
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:251
msgid ""
"This is Nomolas — the first jinn, the one who does not know the limits of "
"human imagination."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:255
msgid ""
"Since we have an established passage between Abyss and our world, there is "
"no need to keep him in the lamp. Now it is only a relic from times long-gone."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:262
msgid ""
"Thank you for this explanation, old man. I have gathered all necessary "
"information. It’s time to return.."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:271
msgid "So it was an illusion! He wasn’t here all the time."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:275
msgid ""
"Luckily, he’s gone. Mehir, you have been patrolling this area since dawn. "
"Tell me what really happened here."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:279
msgid ""
"I was here as always when this strange man arrived from north-west. He "
"didn’t have a carpet, yet his feet never touched the ground. I have never "
"seen something like this."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:283
msgid ""
"As soon as he stopped, mysterious blue balls appeared and surrounded him. "
"Then big stone statues and small awful creatures with spears went out "
"through those blue... portals, I assume. I didn’t see any magical circles, "
"so I have no idea how could he summon anything, but he did."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:287
msgid ""
"Some time later, those blue gates disappeared and the flying man turned "
"towards the central palace. Even the indestructible seal didn’t stop him. He "
"just turned into... wind and slipped through a slit in the gates. Then you "
"appeared."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:291
msgid ""
"Hmm.. this is worrying. I’m certain this man isn’t one of our citizens. I "
"must call a meeting of the Highest Council as soon as possible. In the "
"meantime I order you to double the guards."
msgstr ""
#. [unit]: id=Sharif, type=TLU_Grand_Summoner
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:343
msgid "Sharif"
msgstr ""
#. [message]: speaker=Sharif
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:353
msgid "Have you stopped the invaders by yourselves?"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:357
msgid ""
"Oh, welcome, honorable Sharif. You missed the finale. We managed without "
"your help, thanks to the commander of our city guard."
msgstr ""
#. [message]: speaker=Sharif
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:361
msgid "Is it true? Have you stopped them, young man?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:365
msgid "It is my duty."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:369
msgid ""
"Someone like him shouldn’t be neglected. Maybe he should start commanding in "
"your army? What do you think, Sharif?"
msgstr ""
#. [message]: speaker=Sharif
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:373
msgid "Hmmm, that’s a good idea! Just tell me your name, young man."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:377
msgid "I... I am Mehir."
msgstr ""
#. [message]: speaker=Sharif
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:381
msgid "Excellent, I appoint you as my assistant."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/02_Abyss.cfg:386
msgid "Hurray!"
msgstr ""
#. [scenario]: id=03_East_of_Sud-Affar
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:6
msgid "East of Sud-Affar"
msgstr ""
#. [unit]: id=Bakha, type=EoMa_Heavy_Camel_Rider
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:75
msgid "Bakha"
msgstr ""
#. [side]: type=EoMa_Clan_Leader, id=Rhaxiz
#. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:106
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:46
msgid "Rhaxiz"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:133
msgid "RUN!!!"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:150
msgid ""
"Everything is going according to plan. If it we don’t slow down, we will be "
"in the Abyss sooner than it was planned."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:154
msgid ""
"Indeed. The workers from Sud-Affar are very diligent, but this is also "
"thanks to me, the supervisor. And now get back to work! What are you waiting "
"for?"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:158
msgid "We have a problem."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:163
msgid "What are you talking about?!"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:167
msgid ""
"There’s a jungle, over there, just in front of the path of the Circle. We "
"will have to move through it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:171
msgid ""
"That’s not a problem. We have fire elementals. They will burn the path in "
"front of us."
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:175
msgid ""
"Maybe we should check if it is safe enough to work in there? It gives me the "
"creeps..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:179
msgid "Quite right! Mobilize your people. We will be moving soon."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:196
msgid "This area looks safe..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:201
msgid "Wait! Did you hear that?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:245
msgid "It looks like we’re not alone. Prepare yourselves!"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:261
msgid ""
"They are... lizards... and that one is probably their leader. See all of "
"those feathers. Maybe we should talk with them?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:266
msgid "Ah, yes, well... Welcome, we come in peace."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:270
msgid "(whispers)...though everything will go up in smoke soon..."
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:274
msgid "My Lord!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:279
msgid ""
"Oops, sorry. What I was trying to... ah. So we come from the desert, "
"precisely speaking from the city, of which the highest tower can be seen in "
"the distance. Around that city we’re building a giant circle..."
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:283
msgid "Lord, they don’t understand. Maybe we should show them?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:287
msgid ""
"How should I show them the Abyss and fried lizards, I wonder? Okay, okay, "
"I’ll try. Maybe we will avoid trouble..."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:294
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:400
msgid "Two hours later..."
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:298
msgid ""
"I am afraid they still don’t understand. Maybe we should show them a magical "
"entity?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:302
msgid "The only scroll I have summons a Fire Elemental. Let’s try."
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:315
msgid "Raa!! Xazi Xsi! Xsi! hissssss!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:340
msgid "We’re surrounded!"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:344
msgid "This is my fault. I will stop them, and you run to the camp!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:348
msgid ""
"Your bravery is amazing. Maybe I will manage to send you some reinforcements."
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:352
msgid "Don’t worry about us. You must protect the Great Circle at all costs!"
msgstr ""
#. [message]: speaker=Bakha
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:357
msgid "And, RUN!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:379
msgid "ALERT!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:434
msgid ""
"Let someone inform Sud-Affar! We are under attack! We need reinforcements!"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:446
msgid "Defend the camp"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:522
msgid "Holy Efreeti! What is THAT?!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:540
msgid "Oh no, please! We can’t survive such an attack by such a thing!"
msgstr ""
#. [message]: speaker=LizardMessenger
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:557
msgid ""
"(that lizard says something, but it is too far away for Mehir to hear "
"anything)"
msgstr ""
#. [message]: speaker=LizardMessenger
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:587
msgid "Rha! Xsisss, sefffissss!"
msgstr ""
#. [message]: speaker=lastbackup
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:603
msgid "Seeetfuu! Txsiii hassith!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:620
msgid "Huh? They are retreating? We are safe!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:624
msgid ""
"No, wait — we are still under attack! Continue defending — now we can stop "
"them."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:652
msgid "That’s the last of them."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:656
msgid ""
"It looks like the fire elementals make them furious. I wish I hadn’t shown "
"him, everything would have ended in a different way. Too many lives were "
"lost."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:660
msgid ""
"The reinforcements from Sud-Affar will come soon. We must be on our guard. "
"There is a large tropical forest in front of us full of dangerous creatures. "
"We will need many troops."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:664
msgid ""
"Send someone to the city for machetes and saws. We can forget about fire "
"elementals for the time being."
msgstr ""
#. [scenario]: id=04_Southern_Nations
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:6
msgid "Southern Nations"
msgstr ""
#. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:42
msgid "team_name^Lizards"
msgstr ""
#. [side]: type=EoMa_Ancient_Cyclops, id=BLeader, id=breaker)}
#. [side]: type=EoMa_Barbarian_Lord, id=Broghur
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:164
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:39
msgid "team_name^Barbarians"
msgstr ""
#. [side]: type=EoMa_Barbarian_Lord, id=Broghur
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:169
msgid "Brogh’ur"
msgstr ""
#. [unit]: id=Krog, type=EoMa_Cyclops_Destroyer
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:208
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:406
msgid "Krog"
msgstr ""
#. [side]: type=TLU_Grand_Summoner, id=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:286
msgid "Jaffar"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:327
msgid "Strange..."
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:331
msgid ""
"Indeed. Those beasts should’ve eaten us a long time ago. We are sitting "
"three days in this jungle and there are no lizards nearby. I doubt the sense "
"of this intervention."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:335
msgid ""
"I don’t get it. They were completely furious. They couldn’t have just run "
"away..."
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:339
msgid ""
"Soon, we will reach the end of this gods-besotted jungle. If nothing attacks "
"us, we will be able to connect the circle with Sud-Affar’s portal in four "
"months. We could’ve done the same in just a couple of months, if this stupid "
"ban on Fire Elementals wasn’t in force."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:343
msgid ""
"Please understand. Using Fire Elementals may cause those beasts to reappear. "
"We shouldn’t tempt fate."
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:347
msgid "If there are any. If not..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:363
msgid "What was that?"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:367
msgid "It’s a good question. It came from there!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:378
msgid "Oh my..."
msgstr ""
#. [message]: speaker=Krog
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:388
msgid "KROG FEEL POWER! KROG WANT CRUSH, DESTROY, BREAK!!!"
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:416
msgid "Hiiiilafaiiii!"
msgstr ""
#. [message]: speaker=Broghur
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:420
msgid "Kill them!"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:425
msgid ""
"Amazing. It’s the first time I have seen something like this. What unique "
"sorts of creatures live on this land..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:429
msgid "We must help those lizards!"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:433
msgid ""
"Have you lost your mind?! This is not our war. Since they are busy with each "
"other, the Circle is safe."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:437
msgid ""
"But don’t you see that we can win ourselves an ally? Don’t forget that the "
"circle crosses their territory, and as far as I know we are unwelcome. This "
"is the chance to change it. Who knows, maybe we will persuade them to help "
"our workers?"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:441
msgid ""
"Are you mad? It seems like they’d rather tear you apart than come to an "
"understanding. My job is to protect the circle which means I cannot allow "
"anyone outside our country to come closer to it. If you want to support "
"them, you may, but the army of Sud-Affar won’t help you."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:445
msgid "I will fight with my own men. Wish me luck, Jaffar."
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:449
msgid ""
"If you bring those savages near our circle, I will have my Efreeti torture "
"you."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:456
msgid ""
"I must win these lizards over. It seems that we will have to kill some "
"barbarians first. Don’t harm the lizards!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:462
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:227
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:469
msgid ""
"If you find the upcoming battle too slow, you can increase game speed via "
"settings."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:472
msgid "Defeat some barbarians"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:476
msgid "Protect lizards"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:498
msgid "Oops..."
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:527
msgid "Khaal siftu nax. Rav!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:538
msgid "We did it! Now it’s time to defeat all barbarians."
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:542
msgid "(series of gestures demanding retreat)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:546
msgid "You want to withdraw, but where?"
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:550
msgid "(points his finger towards a keep inside the jungle)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:555
msgid "So this is your plan! Protect the lizard leader!"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:584
msgid "Protect Rhaxiz"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:588
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:671
msgid "Death of Rhaxiz"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:619
msgid "Oh no, it’s a trap! Save him!"
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:633
msgid "SHATRISS XIFAAAAR!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:643
msgid "Now it’s gonna be a piece of cake!"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:667
msgid "Kill Brogh’ur"
msgstr ""
#. [message]: speaker=messenger
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:704
msgid "pssst!"
msgstr ""
#. [message]: id=boy
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:708
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:279
msgid "Huh?"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:715
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:756
msgid ""
"Tip: You can use the Heavy Summoner’s summon ability to create new units. "
"Right-click on him for details.\n"
"\n"
"(All lvl3 Summoners have this ability)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:723
msgid "Hey, What is that salamander doing out there? He’s calling me."
msgstr ""
#. [message]: id=captain
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:811
msgid "Take them!!!"
msgstr ""
#. [message]: speaker=Broghur
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:815
msgid "Hah! Die, bastards!!"
msgstr ""
#. [message]: speaker=Anthi
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:820
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:155
#: To_Lands_Unknown/scenarios/09_Message.cfg:194
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:537
msgid "!!!"
msgstr ""
#. [message]: speaker=Broghur
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:835
msgid "I curse you all!!!"
msgstr ""
#. [message]: speaker=Rhaxiz
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:845
msgid "Shatizakaaaaiii!"
msgstr ""
#. [message]
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:854
msgid "Brogh’ur’s dead! Run!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:891
msgid "We did it! They are defeated!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:908
msgid "Do you hear that? It’s like the sound of flapping wings..."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:924
msgid "Chaos Wyvern"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:926
msgid "RRRHHHAAAAHHH! Sur kav NAX!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:931
msgid "We’ve... got... a problem."
msgstr ""
#. [message]: speaker=Krog
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:973
msgid "ROOOOAAAARRRRR!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:993
msgid "The leader of lizards is dead. We have lost our chance..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1004
msgid "Nooo!!!"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1047
msgid "Mehir! You thief! Take him!"
msgstr ""
#. [message]: speaker=Jaffar
#: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1075
msgid "Mehir! You’ve brought those beasts here! I will punish you myself!"
msgstr ""
#. [scenario]: id=05_Fire_Canyon
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:6
msgid "Fire Canyon"
msgstr ""
#. [side]: type=EoMa_Goblin_Warbanner, id=GLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:77
msgid "team_name^Post"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:118
msgid "Seize the post on the other side"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:128
msgid "Release the lizards"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:140
msgid "A lizard dies"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:150
msgid "Defeat the barbarians"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:159
msgid "The bridge is burnt"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:177
msgid ""
"That’s the place. I can see cages and... there are captured lizards inside."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:193
msgid ""
"It looks like we will have to attack the fortress ahead in order to reach "
"them."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:197
msgid ""
"However, this isn’t the jungle — it’s time we use those Fire Elementals. We "
"must cross this bridge first, however, otherwise it will burn and we won’t "
"be able to return. Also, we should hurry up - the lizards may not survive "
"the night in this hostile environment."
msgstr ""
#. [message]: speaker=GLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:222
msgid "We’re under attack!"
msgstr ""
#. [message]: speaker=BLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:226
msgid ""
"Strange, they don’t look like those green bastards. I wonder what they want, "
"but never mind... KILL THEM!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:231
msgid ""
"Quick! We must seize this post — I will be able to summon our Elementals "
"from there."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:258
msgid "At last! Feel the fires of the Abyss!"
msgstr ""
#. [message]: speaker=BLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:265
msgid "What the hell is that? A walking bonfire? DESTROY IT!!!"
msgstr ""
#. [message]: type=EoMa_Clan_Leader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:348
msgid "Freedom! Tell me, who are you?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:352
msgid "The Keeper sent us. We’re here to rescue you."
msgstr ""
#. [message]: type=EoMa_Clan_Leader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:356
msgid ""
"I believe you. None of the foreigners know such details. Please take us from "
"this place. The desert almost dried us to death."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:374
msgid ""
"That’s the last of them. Let’s defeat the rest and get out of this place."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:443
msgid "Let’s rescue the lizards."
msgstr ""
#. [message]: speaker=BLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:469
msgid ""
"Those fools managed to break through... Probably you have come for these "
"green savages. NEVER! TROLLS, GET THEM!!!"
msgstr ""
#. [message]: speaker=BLeader
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:508
msgid "You will never rescue them! NEVER!!! KNOCK THEM OFF!"
msgstr ""
#. [message]: type=EoMa_Cyclops_Breaker
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:512
msgid "I DO IT!!!"
msgstr ""
#. [message]: type=EoMa_Blood_Warrior
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:517
msgid "And I defend the bridge!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:522
msgid "We must stop them!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:648
msgid ""
"The lizards are safe now. And so our works on their territory. Let’s get "
"back to the jungle. I hope those forest folks haven’t made a soup from "
"Jaffar yet..."
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:6
msgid "Ka-gatta"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:41
#: To_Lands_Unknown/scenarios/09_Message.cfg:39
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:58
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:36
msgid "team_name^Unknown"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:80
msgid "So this is our old home... It gives me the creeps..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:84
msgid ""
"I can see skeletons scattered near the entrance. They seem to be quite old, "
"which means they do not belong to Tashkar’s expedition. They must have been "
"unfortunate adventurers seeking treasures... They were running to the exit, "
"but something happened. I have bad feelings about this..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:88
msgid ""
"As far as I can see, there is no trace of Tashkar and his troops here. They "
"must have proceeded to the next chamber. Nevertheless, we should make a "
"thorough search. Maybe we will find some clues or treasures..."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:94
msgid "Move to the next chamber"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:98
msgid "(optional) Search the caves"
msgstr ""
#. [message]: race=akhuman
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:117
msgid "I could swear I saw something moving in the distance..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:121
msgid ""
"These caves are home for dangerous creatures like bats and scorpions. Try "
"not to make much noise, people. You don’t want to wake up something bad and "
"hungry..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:176
msgid "We’ve awoken BATS!!!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184
msgid "scimitar^Leave it"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184
msgid "scimitar^Take it"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184
msgid "Should $unit.name pick up the scimitar?"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330
msgid "Only a summoner can use this item!"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:186
msgid "Ancient Scimitar"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:189
msgid ""
"Legends say that this scimitar can magically lead a hand of the owner so his "
"strikes are more deadly and hit more often.\n"
"Attack increases by 100%\n"
"Chance to hit is constant and equals 70%"
msgstr ""
#. [effect]
#. [value]: id=mscimitar
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:207
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:221
msgid "ancient scimitar"
msgstr ""
#. [value]: id=mscimitar
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:222
msgid "This unit holds a powerful scimitar."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:231
msgid "It’s a trap!"
msgstr ""
#. [message]: type=EoMa_HoRhami
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:235
msgid "Those who touch the scimitar..."
msgstr ""
#. [message]: type=EoMa_DharmaRhami
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:239
msgid "...MUST DIE!!!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244
msgid "Only the carpet rider can use this item!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244
msgid "Should $unit.name pick up the carpet?"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:249
msgid ""
"Inspired by Abyssal winds, woven of magical threads. Those who possess this "
"ancient vehicle, gain amazing speed and agility.\n"
"Speed increases by 50%\n"
"Negates zones of control (grants the skirmisher ability)"
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:282
msgid "I’ve found a chest full of gold!"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:288
msgid "180 gold"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301
msgid "Should $unit.name pick up the cloak?"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301
msgid "Only a camel rider can use this item!"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:306
msgid ""
"Marked with mysterious symbols, this cloak was enchanted a long time ago, "
"but it still grants good protection against fire.\n"
"Advances the unit\n"
"Grants 50% fire resistance"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330
msgid "Should $unit.name pick up the cap?"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330
msgid "cap^Leave it"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330
msgid "cap^Take it"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:332
msgid "Cap of Power"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:335
msgid ""
"This unique headgear had to belong to a very powerful summoner. It follows "
"from the amazing workmanship and the glitter of the big crystal in the "
"front.\n"
"Increases magical power by 20%\n"
"Decreases experience points needed for advancement by 25%"
msgstr ""
#. [value]: id=mscimitar
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:379
msgid "cap of power"
msgstr ""
#. [value]: id=mscimitar
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:380
msgid "This unit wears a magical cap, which enhances its magical power."
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385
msgid "armor^Take it"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385
msgid "Only humans can use this item!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385
msgid "Should $unit.name pick up the armor?"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385
msgid "armor^Leave it"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:387
msgid "Cuirass of the Ancients"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:390
msgid ""
"Richly decorated plates, solid workmanship and magical symbols: this must be "
"the legendary armor of Ka-Gattans.\n"
"Increases physical resistances by 25%\n"
"Increases fire and cold resistances by 20%\n"
"Decreases astral resistance by 15%"
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:409
msgid "The ground is shaking..."
msgstr ""
#. [value]: id=cota
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:420
msgid "ancient cuirass"
msgstr ""
#. [value]: id=cota
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:421
msgid ""
"This unit is wearing a powerful armor, which grants additional physical "
"resistance, but also increases susceptibility to arcane damage."
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427
msgid "Only a Rhami or Rhami’kai can use this item!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427
msgid "Should $unit.name pick up the spear?"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:432
msgid ""
"This unique weapon, hammered from the light of Abyss, is a part of equipment "
"used by magical entities called Rhami’kai. This one belonged to the first "
"Rhami’kai.\n"
"Advances the unit\n"
"Increases the attack by 20%"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473
msgid "Only a magical entity can use this item!"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473
msgid "Should $unit.name pick up the collar?"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:478
msgid ""
"A legendary masterpiece made by the Ancestors in the olden times. Its unique "
"powers enabled the magical being to be recalled back to the mortal world "
"after being killed.\n"
"The unit is recalled back to the leader when dies\n"
"After each recall the unit becomes stronger\n"
"The unit can be recalled only 3 times. After that it dies for sure."
msgstr ""
#. [value]: id=collar
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:494
msgid ""
"After death the unit is recalled back to the leader. Activates only 3 times."
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511
msgid "Should $unit.name pick up the amulet?"
msgstr ""
#. [scenario]: id=06_Ka-gatta
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511
msgid "Only the elemental entity can use this item!"
msgstr ""
#. [object]
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:516
msgid ""
"When the Ancestors summoned first elementals — entities made of pure energy "
"- they dreamed about creating a creature from a mix of all four known "
"elements. Unfortunately they failed and ended up with an unique amulet, "
"capable of transforming one element into another. This is one of the most "
"powerful relics made by the Ancestors.\n"
"The elemental unit can turn into another elemental\n"
"(use right-click on the unit to activate)"
msgstr ""
#. [message]: race=akhuman
#. [message]: type=EoMa_Rhami,EoMa_RhamiDatu,EoMa_RhamiKai,EoMa_HoRhami,EoMa_DharmaRhami
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:560
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:565
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:592
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:597
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:625
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:630
msgid "Something is here. It looks like a button..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:659
msgid ""
"It looks like Tashkar and his troops went to the next area. They must have "
"ignored all those artifacts and sneak behind monsters. But why?"
msgstr ""
#. [scenario]: id=07_Bridge_of_Light
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:6
msgid "Bridge of Light"
msgstr ""
#. [side]: type=EoMa_Mage_of_Air, id=Mage
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:48
msgid "team_name^Expedition"
msgstr ""
#. [message]: speaker=narrator
#. [side]: type=EoMa_Mage_of_Air, id=Mage
#. [side]: type=EoMa_Mastermage, id=Mastermage
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:52
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:67
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:139
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:152
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:162
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:168
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:179
msgid "Mage"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:93
msgid "Surrender! You have no chance to win; you are alone."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:98
msgid "You do not understand, human..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:103
msgid "You cannot..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:108
msgid "...DEFEAT ME!!!"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:150
msgid "...Hmmm... Interesting..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:171
msgid "...Oh! A summoner. You have come to help me, have you not?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:175
msgid ""
"I... I... Yes. I am here to find Tashkar, the leader of Tar-Tabar. And you "
"must be Rashti’rhami — the most powerful of all Rhamis, one of the four "
"ultimate beings of the Abyss."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:180
msgid "I am. And now..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:185
msgid "...AT THEM!!!"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:189
msgid "Defend the entrance. They mustn’t get inside!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:194
msgid ""
"I’ve seen their kind before. These troopers look like those who attacked al-"
"Kamija... I have a bad feeling about this..."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:199
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:479
msgid "Defeat all enemies"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:207
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:187
#: To_Lands_Unknown/scenarios/09_Message.cfg:110
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:241
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:245
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:487
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:475
msgid "Death of Rashti"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:242
msgid "and now, KILL THE REST OF THEM!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:246
msgid "She scares me..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:278
msgid "We have defeated them."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:283
msgid ""
"My master Tashkar, the one you are looking for, is inside. We must help him! "
"Hurry!"
msgstr ""
#. [scenario]: id=08_Chaos
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:5
msgid "Chaos"
msgstr ""
#. [side]: type=EoMa_Master_of_Air, id=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:36
msgid "team_name^Aerius"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:85
msgid "It’s you!!!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:89
msgid ""
"Ah, welcome, Summoner. It seems that we have had the pleasure of meeting in "
"the past. You have probably come for one of your leaders. He is... well... "
"It is a little complicated."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:94
msgid "Where is Tashkar? He should be here, but he is not. Answer me, now!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:98
msgid "Your leader and his troops are behind this... circle."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:107
msgid "...WHAT?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:111
msgid "He is telling the truth. I can no longer sense my master in this world."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:115
msgid ""
"I do not now how much you were told, summoner, but this Tash... no matter "
"what was his name... He set out to disturb our research site. He ordered us "
"to go away. We are not magical entities to receive orders from a summoner. "
"It was very insulting..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:120
msgid ""
"Speak sense, dammit! I am here to rescue the leader of Tar-Tabar, and you "
"are behind his disappearance! You’d better tell me what is behind this "
"strange circle and how to get our leader back!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:124
msgid "You see... you cannot get him back..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:129
msgid "What did you say?!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:133
msgid "He is in something you call the Red Abyss."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:137
msgid ""
"...the Red Abyss? The place of ultimate chaos? The home of all Efreeti and "
"Dharma’rhamis? The most dangerous area of the entire dimension?"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:141
msgid ""
"Yes. When we refused to ‘go away’, he attacked our peaceful expedition. "
"Because we were not well prepared for a fight and he did not listen to us, "
"we decided to activate this gate. It sucked his whole squad in."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:146
msgid "My master is dead..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:151
msgid ""
"...I... can’t believe this! You attacked our capital, tried to steal a holy "
"relic of ours, and then you broke into our catacombs and killed one of our "
"leaders! Who do you think you are?!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:155
msgid ""
"An explanation is pointless; you would not understand anyway. Listen, we "
"want to finish our research here, and then we will ‘go away’. You have a "
"choice: you can return from where you came or fight and suffer the same fate "
"as your leader."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:159
msgid "My master is dead."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:164
msgid ""
"Now, you listen. I don’t care who you people are, but this has gone too far "
"and you will pay for this. Kill him!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:169
msgid "MY MASTER IS DEAD!!! I WILL HOLLOW YOUR EYES OUT!!!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:173
msgid "You have decided."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:179
msgid "Defeat Aerius"
msgstr ""
#. [message]: type=EoMa_Mystic_Warrior
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:198
msgid ""
"My Lord, we have already gathered information about their potential. We need "
"not suffer more losses. Guru did not give us the permission."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:202
msgid "Guru is not here."
msgstr ""
#. [message]: type=EoMa_Mystic_Warrior
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:206
msgid ""
"The Council of Masters will be very dissatisfied with the outcome of this "
"expedition."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:210
msgid "The Council does not care about those natives."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:241
msgid ""
"Rashti. Do you remember the first time you came here with your master? When "
"you were fighting, I asked you to read the inscription on that big circle. I "
"assume that you would not do that again, would you?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:250
msgid "Wait a... Rashti, did you say the activation spell?!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:254
msgid "It was she who opened the portal that sucked her master in."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:258
msgid "Is that true?!"
msgstr ""
#. [message]: speaker=Mehir
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:262
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:669
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:304
msgid "Yes."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:266
msgid ""
"She did not witness the death of her master. I blew her out of this place, a "
"few days of walking from here."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:270
msgid ""
"Rashti, you will not make the same mistake again. You will not read the "
"spell. But I wonder whether you... remember it."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:274
msgid "Yes. We never sleep, we never cry; we never forget."
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:278
msgid ""
"Oh, really? I think magical entities are not clever, so I do not believe "
"you. If you remember the spell, prove it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:282
msgid "Don’t do th..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:286
msgid "The spell was: Shakataraja Ramidajana Katarajan"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:310
msgid ""
"Meh... that was too easy. I love naïveté of abyssmal beings. They seem like "
"children, amazingly powerful children..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:315
msgid "What have you done?! It’s pulling us in!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:320
msgid "It was your fault."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:325
msgid "NO, IT WAS YOURS!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:329
msgid ""
"No, the human is to blame. Mehir, I must climb to where he stands and kill "
"him."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:334
msgid ""
"You’d better hurry up before we get sucked into this... hell. And don’t get "
"yourself killed. If you die, we will lose the Abyss!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:381
msgid "Run, Rashti, run. Without you, we won’t make it!"
msgstr ""
#. [message]: speaker=Aerius
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:413
msgid "...This is... impossible!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:442
msgid ""
"Indeed, only one of the Ultimate Beings could have done something like that."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:446
msgid "Rashti! Get away from there! We must close the portal!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:469
msgid "What happened?"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:473
msgid "I used his soul to close the gate."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:482
msgid "Let’s defeat the rest!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:520
msgid ""
"That’s the last of them. We must bring the sad news to al-Kamija. Tashkar "
"has died..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:525
msgid "Mehir... please... be my new master."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:530
msgid "What?! Me?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:534
msgid "You are strong."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:538
msgid ""
"I...I think that is for the High Council to decide. Besides, I’m not one of "
"three Leaders. They are the only ones that are allowed to have Ultimate "
"Beings as servants."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/08_Chaos.cfg:542
msgid "So be it. Let the High Council decide."
msgstr ""
#. [scenario]: id=09_Message
#: To_Lands_Unknown/scenarios/09_Message.cfg:5
msgid "Message"
msgstr ""
#. [side]
#. [side]: (id=Elder3)}, (id=Elder4)}
#: To_Lands_Unknown/scenarios/09_Message.cfg:51
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:39
msgid "team_name^Highest Council"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/09_Message.cfg:102
msgid "Defeat the intruders"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/09_Message.cfg:114
msgid "Death of 3 Council members"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/09_Message.cfg:129
msgid ""
"We shouldn’t accuse Rashti of Tashkar’s death. Being naïve is a "
"characteristic of the Abysmals. Luckily the true guilty party was defeated, "
"though we will never find out who he was."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/09_Message.cfg:133
msgid ""
"Well, it’s a pity, but now we have a bigger problem. Tar-Tabar has no "
"leader. The High Council must choose Tashkar’s successor as soon as possible "
"if we want to finish the circle in the given time."
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/09_Message.cfg:137
msgid ""
"I don’t think there is someone who has sufficient charisma and authority."
msgstr ""
#. [message]: speaker=Elder3
#: To_Lands_Unknown/scenarios/09_Message.cfg:141
msgid "Maybe we should ask the Master of Banishers?"
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/09_Message.cfg:145
msgid ""
"Do you want to see all magical creatures escaping from Tar-Tabar at the "
"sound of his name?"
msgstr ""
#. [message]: speaker=Elder3
#: To_Lands_Unknown/scenarios/09_Message.cfg:149
msgid "You’re right..."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/09_Message.cfg:153
msgid ""
"As long as we do not make the decision, I suggest choosing one of us to be a "
"temporary leader of Tar-Tabar."
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/09_Message.cfg:157
msgid "It’s a good idea. Let’s vote. Mehir, leave the roo..."
msgstr ""
#. [message]: type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/09_Message.cfg:177
msgid "Mag-Magar is under at..."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/09_Message.cfg:216
msgid "Who are they?! Rashti! Mehir! Save us!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/09_Message.cfg:220
msgid "...death..."
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/09_Message.cfg:235
msgid "No!!!"
msgstr ""
#. [message]: type=TLU_Elder
#: To_Lands_Unknown/scenarios/09_Message.cfg:279
msgid ""
"Those beings must have invaded Mag-Magar! Let's not waste time! Mehir, take "
"Rashti and your men with you. Maybe it’s not too late. As soon as you "
"teleport there, we will send all of the armies of the Trinity to help you."
msgstr ""
#. [message]: id=Mehir
#: To_Lands_Unknown/scenarios/09_Message.cfg:290
msgid "Azagath Mag-Magar Arath!"
msgstr ""
#. [scenario]: id=10_Mag-Magar
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:5
msgid "Mag-Magar"
msgstr ""
#. [side]: type=EoMa_Matriarch_of_Emptiness, id=Matriarch1
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:37
msgid "team_name^Unknown 1"
msgstr ""
#. [side]: type=EoMa_Cold_Matriarch, id=Matriarch2
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:69
msgid "team_name^Unknown 2"
msgstr ""
#. [side]: type=EoMa_Matriarch_of_Darkness, id=Matriarch3
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:100
msgid "team_name^Unknown 3"
msgstr ""
#. [side]: type=EoMa_Summons_Master, id=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:135
msgid "team_name^Army of Mag-Magar"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:207
msgid ""
"Thank Nomolas! Help at last! My army has been almost defeated by those "
"creatures of darkness... wait, you don’t look like one of the leaders of the "
"Trinity. Who are you?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:211
msgid ""
"Commander Mehir from Sud-Affar at your service, sir! The Armies of the "
"Trinity will arrive soon."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:215
msgid ""
"Excellent. I hope we will live long enough to see them. Unfortunately, I "
"can’t risk fighting. This city mustn’t lose its leader. Defeat the invaders, "
"soldier!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:221
msgid ""
"You can use the giant circle you are standing on in order to recruit or "
"recall units."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:233
msgid "Defeat all invaders"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:245
msgid "Death of Malib"
msgstr ""
#. [message]: speaker=Matriarch1
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:258
msgid "...ris..."
msgstr ""
#. [message]: speaker=Matriarch2
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:262
msgid "...aris..."
msgstr ""
#. [message]: speaker=Matriarch3
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:266
msgid "Tharis"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:271
msgid "Something’s wrong..."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:278
msgid "In Nomolas’s name!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:356
msgid "Good Nomolas! What was THAT?!"
msgstr ""
#. [message]: speaker=Matriarch3
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:360
msgid "Aaaaarrrghh!!!"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:364
msgid ""
"The circle has been destroyed! We’ve lost contact with the capital and "
"reinforcements can’t arrive! We’re lost..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:369
msgid ""
"Now every single blade is important. We must kill these witches — it may be "
"our only chance to stop the invaders."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:373
msgid ""
"Now it’s all the same for me. I prefer dying in battle than staying here, "
"so... In the name of Nomolas - DIE WITCHES!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:574
msgid "Hey, what’s going on? Everything is disappearing..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:620
msgid "Hello, is there anybody around here?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:935
msgid "The light is so bright... I... I need to get out of here!"
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:966
msgid "Hahahaaahaaaaaaaaaa!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:988
msgid "...is talking to ME! The mountain! It says: oh nooo..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1017
msgid "Mehir, it’s all gone. You’re safe now."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1055
msgid "I... What happened? Am I alive?"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1059
msgid ""
"These witches have cast a spell on you. You flew into a fury and started "
"attacking air. We are lucky that holy Rashti’rhami used her powers and "
"stopped your madness..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1063
msgid ""
"I thought I was killing witches, but they were my own men. It was "
"terrible...."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1067
msgid ""
"There’s no time for talk. These sons of Efreeti won’t give up. We must kill "
"them all."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1116
msgid "WE DID IT!!! Mehir, you’re my hero!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1120
msgid "Indeed, we have defended the city."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1124
msgid ""
"I am infinitely grateful to you. Without your help... as soon as the first "
"carpets arrive from al-Kamija, I’ll go and speak with the High Council. Your "
"achievements must be announced in the whole country!"
msgstr ""
#. [scenario]: id=11_A_New_Leader
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:5
msgid "A New Leader"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:90
msgid ""
"...and that’s why I owe him my life. I anoint Mehir as the leader of Tar-"
"Tabar."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:94
msgid ""
"It is impossible to become a leader from day to day. He’s only twenty-eight "
"years old."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:98
msgid "But he managed to do the impossible - to save my city!"
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:102
msgid ""
"He was lucky Rashti’rhami was with him at that time. But still there was a "
"risk she would die and in consequence our work with the Circle would have "
"been ruined!"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:106
msgid ""
"The holy Rashti’rhami was under his command. It was his skills that saved "
"both the city and Rashti! Apart from that she told me that Mehir is worthy "
"of becoming her master."
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:110
msgid ""
"Rashti is unpredictable. She can say many things between her moods of rage "
"or self-control."
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:114
msgid "Do you want me to tell her that?"
msgstr ""
#. [message]: speaker=Elder2
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:118
msgid "Please, don’t! I beg you! She will rip my throat out if she knows!"
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:122
msgid ""
"So we have come to an understanding. I knew you would not let me down. Bye!"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:131
msgid "Hey, wait! Damn, he’s gone..."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:188
msgid "Welcome. We are here to establish a new leader for Tar-Tabar."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:192
msgid ""
"The Highest Council has contemplated on the subject and finally took "
"impartial... "
msgstr ""
#. [message]: speaker=Malib
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:196
msgid "*cough*"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:200
msgid "...decision. The meeting elected Mehir the new leader!"
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:204
msgid "We chose him in recognition of his achievements. Mehir, come closer."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:209
msgid ""
"By the power given to me by the High Council and in the name of all citizens "
"of our country and the Abyss I grant you the title leader of Tar-Tabar!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:257
msgid "I hope it’s not a dream."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:261
msgid ""
"Of course not! Tar-Tabar has finally a new keeper. Its people are now your "
"subjects and the local army has a new commander. This is a great "
"responsibility. Don’t forget about this."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:265
msgid ""
"Oh, I almost forgot. Each leader of the Trinity has their own ultimate being "
"as a servant. For Tar-Tabar it is Rashti’rhami, the one who you’ve had the "
"pleasure to meet a few weeks ago. Since that moment you are her new master. "
"Frankly, I don’t envy you. Her fluctuations of mood..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:269
msgid "(whispers) ...can I resign? She scares me..."
msgstr ""
#. [message]: speaker=Elder
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:273
msgid ""
"(whispers) ...shut up... (speaks normally) In spite of everything, I hope "
"you will be a successful team, which will allow us to move to the Abyss "
"faster than expected. Take care of her. Her death would cause disastrous "
"consequences for the Abyss.\n"
"\n"
"I think we are finished here, so let the party begin!"
msgstr ""
#. [message]: type=EoMa_Summoner
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:279
msgid "Hurray!!!"
msgstr ""
#. [message]: type=EoMa_Carpet_Master
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:283
msgid "Cheers for Mehir!!!"
msgstr ""
#. [message]: type=EoMa_Novice_Summoner
#: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:287
msgid "Ale!!!"
msgstr ""
#. [scenario]: id=12_The_Great_Desert
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:5
msgid "The Great Desert"
msgstr ""
#. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:38
msgid "Leader of the Banishers’ Guild"
msgstr ""
#. [side]: type=EoMa_Great_Efreeti, id=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:45
msgid "team_name^Reficul"
msgstr ""
#. [side]: type=EoMa_Great_Efreeti, id=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:49
msgid "Reficul"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:69
msgid "team_name^Rashti"
msgstr ""
#. [side]
#. [side]: type=EoMa_Platinum_Warrior, id=Dedylos
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)}
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:83
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:66
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:343
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:38
msgid "team_name^Kharos"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:160
msgid "That’s the place. I can see his army in front of us."
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:165
msgid "Ah, a Summoner! You have come to defeat me, have you?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:170
msgid "Yes. Today you will leave this world forever and return to the Abyss."
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:175
msgid ""
"You must be joking. Look at my army! They wanted to destroy but were ordered "
"to guard their masters. No more! I gave them an alternative! Now they... we "
"can be free and you cannot stop us!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:180
msgid ""
"My liege, He is no common Efreet. As a leader of the Banishers’ Guild in Tar-"
"Tabar, I have seen many things, but this one here is a real pleasure to my "
"eyes. He is a real Great Efreet, full of hatred, the most powerful of all "
"creatures of the Red Abyss."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:185
msgid ""
" That’s... fantastic. It was supposed to be easy... My first mission as a "
"leader and the personification of destruction on the horizon... I am not "
"surprised at all that he persuaded so many creatures to follow him. "
"Nevertheless I think we will make it, because now I can use jinns!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:190
msgid ""
"I advise you, my liege, not to summon them. They can fall to the will of the "
"Great Efreet and join him, although there is a small chance it won’t happen. "
"From my experience I know that some being are always devoted to their "
"masters, but we shouldn’t risk it, especially because your jinns are "
"unaccustomed to you, my liege. I also suggest not to use red entities at "
"all, because they are of an evil nature and near this Efreet they will "
"surely revolt against us. Of course this is only advise. You’ll do whatever "
"you want, my liege."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:195
msgid "What of Rashti? She’s half-good..."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:200
msgid ""
"...but also half-evil. Her good half shouldn’t rebel but I can’t guarantee "
"this..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:205
msgid ""
"Wait, wait, wait! Why didn’t you tell me about this fact earlier?! I "
"could’ve left her in my palace!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:210
msgid "You didn’t ask, my liege."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:215
msgid ""
"You fool! She’s one of the ultimate beings! If she turns against us, "
"consequences will be catastrophic! You’d better advise me how we should "
"defeat that thing before it goes out of control!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:220
msgid ""
"My liege, use elementals. They cannot think, so it is impossible to delude "
"them. You can also use perfectly good beings such as Ho’Rhamis or Wonderful "
"Jinns — they will never betray us. Do not summon Rhamis and Jinns. Use "
"dispellers and banishers, who are skilled in fighting these magical "
"creatures. Use the power of your megacircle to lead and heal your men."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:225
msgid ""
"No jinns, no red entities, no oasis, no varried terrain and the demonical "
"army in front of us. This is going to be interesting..."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:230
msgid ""
"You can level up your Grand Summoners to Summons Masters now.\n"
"\n"
"Your Neutral Summoners can summon Jinns now."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:237
msgid "Defeat Reficul"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:263
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:339
msgid "Come to me, I call you!"
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:268
msgid "My new Master..."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:281
msgid "My liege! What have I told you?!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:286
msgid "Damn! I forgot!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:319
msgid ""
"Be careful, my liege. This being can betray us in the least expected moment."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:324
msgid "I’ll risk it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:362
msgid "Huh? Rashti, where are you going?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:367
msgid "Leave it to me! I’ll get rid off this mistake of the Abyss myself."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:371
msgid "But I am your master! You must obey my orders!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:376
msgid "Shut up and cover me!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:380
msgid "Oh no... It seems Rashti is no longer under our control!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:384
msgid ""
"Dammit! She won’t stand a chance against an entire army of demonical beings! "
"Protect her at all costs! She mustn’t die or we will lose the Abyss!"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:393
msgid ""
"I feel you, Rashti. It is a pleasure for me to have you as a guest in my "
"land."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:398
msgid "You are nothing to me."
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:403
msgid "We will see."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:409
msgid "Let’s hope, Rashti will resist his will..."
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:444
msgid "You belong to ME!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:453
msgid "I have warned you..."
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:477
msgid "Rashti’rhami, the goddess of all Rhamis. You’re like me."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:482
msgid ""
"Listen to me, idiot. My half... ME is the queen of the Red Abyss. And you "
"are a worthless flying red fool, who has to be dealt with."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:487
msgid "And I will... CRUSH YOUR HEAD WITH MY HAND!!! "
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:492
msgid "Oooh... I am waiting!"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:500
msgid "YOU FOOL! YOU SERVE PEOPLE, INSTEAD OF SLAVING THEM. YOU’RE A PITY!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:505
msgid "HOW DARE YOU!!! I WILL BITE YOUR HEAD OFF!!!"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:510
msgid "Itshar’Imahr YOU BELONG TO ME!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:520
msgid "Rashti! Is everything alright?"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:525
msgid "I HATE YOU!!! I WILL BURN YOU, AND YOU’LL SUFFER!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:530
msgid "No, stop! What is happening with me?! Mehir, I don’t want..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:535
msgid "...TO SEE YOU ALIVE!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:540
msgid "I didn’t say that! It’s her."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:551
msgid ""
"It happened... Rashti has lost her balance. We must kill this Efreet as soon "
"as possible. This will save her."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:558
msgid "Oh no. We must kill that bastard. Maybe there is a chance..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:565
msgid "Whatever happens, do not attack Rashti! This is an order!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:573
msgid "I WANNA SLAUGHTER YOU, MEHIR!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:578
msgid "Don’t listen to her!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:583
msgid "We must kill this damn Efreeti as soon as possible."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:595
msgid "You will never harm your master!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:600
msgid "SHUT UP! I WILL KILL YOU ALL!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:612
msgid ""
"My Master! KILL! I’m loosing DIE! control. The Abyss KILL! is in danger. DIE!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:620
msgid "Help... me... YOU PIECE OF... I am DIE!!! ...ing..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:687
msgid "I AM NO LONGER YOUR SERVANT, HUMANS! DIE!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:692
msgid "STOP!!! You won’t kill any Summoner!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:700
msgid "HERE COMES YOUR DEATH!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:705
msgid "No! *starts fighting with her second half*"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:713
msgid "KILLKILLKILL!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:718
msgid "Enough! Control yourself!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:723
msgid "AAAARGH!!!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:756
msgid "DESTROY!!!"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:768
msgid "Who dares to stand in MY WAY?!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:773
msgid "He’s too powerful for us to banish him! We must kill him!"
msgstr ""
#. [message]: speaker=Reficul
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:786
msgid "NOOOOOOOOOOOAAAAAAAARRRRRRRRGGGGHHHHHHHHH!!!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:798
msgid ""
"The enchantment has been dispelled, and the magical entities have regained "
"their personalities."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:811
msgid "Rashti, do you recognize me?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:821
msgid "Please, be as you were before."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:826
msgid "...I had a vision..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:831
msgid "Wh...what?"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:836
msgid "...I died. I felt like there was no good nor evil in me. I was Unity..."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:841
msgid ""
"Amazing... an entity from Abyss that has visions... It’s the first time I "
"have seen something like this. It looks like she regained her consciousness!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:846
msgid ""
"Thank Nomolas! You’re back! I have made a mistake bringing you here. Now "
"everything’s back to normal, we can finally go home."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:851
msgid ""
"In accordance to the regulations the local guild will confiscate all of "
"magical beings that have betrayed their masters. They will be sent back to "
"the Abyss, where their minds will be cleared."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:856
msgid ""
"I think, though, it wouldn’t be necessary for Rashti, because of her dual "
"nature. The good half should draw her conclusions for the future and never "
"betray you in similar situations again."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:863
msgid ""
"In accordance to the regulations the local guild will confiscate magical "
"beings that have betrayed their masters. They will be sent back to the "
"Abyss, where their minds will be cleared."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:876
msgid ""
"I understand. Your knowledge has proved to be most helpful, so I’ve decided "
"to allow you to have some of my luxuries!"
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:881
msgid "Oh, my liege! I am extremely honored! Let’s return to the city!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:894
msgid ""
"...Someone is coming... I hear their breath — it is a human... they come "
"from the north-west..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:899
msgid "A human! Alone?! We’re on the Great Desert!"
msgstr ""
#. [message]: speaker=Unknown
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:908
msgid "...I’ve finally found... you..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:913
msgid ""
"He must’ve fainted. Quick, give him something to drink. We must bring him to "
"Tar-Tabar!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:945
msgid "Only five?! I thought Tar-Tabar had more dispellers than that..."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:950
msgid ""
"Unfortunately, Tashkar stinted our guild. Forgive me, my liege, but we can’t "
"afford to train more of them."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:955
msgid ""
"Excellent, we’re fighting with the biggest evil from the Abyss and I have "
"only five dispellers... If we survive this madness, I will remove his "
"limitations."
msgstr ""
#. [message]: speaker=Banisher
#: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:960
msgid "Your goodness is unmeasured! Thank you!"
msgstr ""
#. [scenario]: id=13_Far_North
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:5
msgid "Far North"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:20
msgid ""
"This scenario has visual and audio effects that may cause noticeable "
"slowdown on weaker devices.\n"
"\n"
"Note that you can toggle these effects at any time during the scenario by "
"using the relevant options in the context menu."
msgstr ""
#. [option]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:24
msgid "Load rain"
msgstr ""
#. [option]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:32
msgid "Continue without rain"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:40
msgid ""
"You can always turn on/off some weather effects. To do that, right-click "
"anywhere on the map and choose which effects you want to disable/enable."
msgstr ""
#. [side]: type=EoMa_Platinum_Warrior, id=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:70
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:137
msgid "Dedylos"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:92
msgid "team_name^Hydras"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:105
msgid "team_name^Invaders"
msgstr ""
#. [set_menu_item]: id=control_lightning
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:150
msgid "Toggle Lightning Effects"
msgstr ""
#. [set_menu_item]: id=control_rain_sound
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:171
msgid "Toggle Rain Sound Effects"
msgstr ""
#. [set_menu_item]: id=control_rain
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:203
msgid "Toggle Rain Visual Effects"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:238
msgid "These are the shores of my land! Finally, we are here!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:244
msgid "What a warm welcome for a return after a thousand years..."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:250
msgid ""
"Pardon, Mehir, but we are on the border of two different climates; storms "
"are a common phenomenon here."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:256
msgid ""
"It’s the first time I have seen water falling from the sky. Something like "
"that could be very useful in our desert."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:262
msgid ""
"North from here, there’s a town called Saffaros, or at least there was when "
"I left this land. Let’s not waste time."
msgstr ""
#. [message]: id=boy
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:287
msgid "Sh... ships?! SHIPS!!! SHIPS COMING FROM THE SOUTH!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:296
msgid ""
"What?! There is only a dead desert south of here! This must be the enemy "
"trying to go around the eastern defensive lines! Prepare troops! NOW!"
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:326
msgid "Hello, Dedylos!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:331
msgid ""
"Atiros? Is that you? Thank the Sun, you’re still alive! But who are those "
"people behind you? Don’t tell me they’re..."
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:340
msgid ""
"Our legendary siblings truly exist and have just arrived. Please, meet "
"Mehir, the leader of the Summoners from Tar-Tabar. He was the only one who "
"decided to help us in our plight."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:345
msgid ""
"Welcome, stranger. We thought you were the invaders. Your help is a matter "
"of life and death; we can’t defeat them alone."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:350
msgid ""
"Well met, Dedylos. As it happened, I have fought this enemy before, and I "
"have valuable experience which may be very useful to us all."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:355
msgid ""
"That’s great. We were looking for someone like you. I will send a messenger "
"to Kharos to announce the amazing news, and in the meantime, I invite you to "
"my castle, where we should discuss our next steps."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:405
msgid ""
"The dark armies have captured all the cities of the middle-lands; we had to "
"evacuate all of our citizens that live there, and now they’re behind the "
"thick walls of Kharos. The only exception is Saffaros, for we hope to escape "
"to the desert by its port if the capital falls."
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:410
msgid "So only two cities remain..."
msgstr ""
#. [message]: speaker=Rider2
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:420
msgid "THEY’RE HERE!!! RUN!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:425
msgid "But... how is it possible? They had to come from the north!"
msgstr ""
#. [message]: speaker=Rider3
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:433
msgid "Enemy on the horizon!!! They have seized Degos!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:438
msgid "Does it mean..."
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:443
msgid "And what about Kharos? Have they destroyed Kharos?"
msgstr ""
#. [message]: speaker=Rider3
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:448
msgid "No! Their main strike force is regrouping to the east!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:453
msgid ""
"Thank the sun, for Kharos is untouched, for now. So they must be scouts. We "
"must defend Saffaros. Mehir, will you help us?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:458
msgid "You defend the town and I will try to prepare a counterattack."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:463
msgid "Rain damages your fire elementals. Be careful."
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:491
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:479
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:914
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1082
msgid "Death of Atiros"
msgstr ""
#. [objective]: condition=lose
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:495
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:483
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:918
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1086
msgid "Death of Dedylos"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:568
msgid ""
"These monsters seem to rise to the surface in that swamp. I hope there won’t "
"be too many of them or we will never make it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:583
msgid ""
"The keep is too small. I wonder, if I had three jinns placed between empty "
"spaces, they could transform themselves and create a new, larger keep for me "
"and strengthen the city walls..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:588
msgid "I would lost them, but this can be worth it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:636
msgid "Jinns, I order you to create a new keep in this town!"
msgstr ""
#. [message]
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:641
msgid "As you wish, Master."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:660
msgid "Amazing!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:678
msgid "The Dark People. I want to see..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:683
msgid "...WHAT YOU ARE MADE OF!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:699
msgid "Who is she?!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:703
msgid ""
"This is Rashti’rhami, the queen of the Abyss and one of the Ultimate Beings. "
"Her dual nature can be a real trouble sometimes..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:720
msgid ""
"I NEED MORE!!! Reminds me of the last time when I wanted to RIP YOUR THROAT "
"OUT, MEHIR!!!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:724
msgid "WHAT?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:729
msgid "I am extremely sorry, my Master! It is her! Control yourself, stupid!"
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:733
msgid "What’s going on?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:737
msgid ""
"Don’t pay attention to what she says. She’s quite... unstable at times..."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:766
msgid ""
"We did it! It’s the first time we have defeated them!!! Thank you, Mehir!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:771
msgid "I’m not surprised at all that your country is falling."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:776
msgid "?!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:781
msgid ""
"Your armies consist of humans, who are very easy to kill. We, contrariwise, "
"mainly use beings from the Abyss, which cannot be poisoned or eaten, which "
"seem to be the favorite tactics of your enemies. You’re lucky I’ve decided "
"to help you."
msgstr ""
#. [unstore_unit]
#: To_Lands_Unknown/scenarios/13_Far_North.cfg:924
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:663
#: To_Lands_Unknown/units/Mehir_Leader.cfg:170
msgid "8"
msgstr ""
#. [scenario]: id=14_Gates_of_Kharos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:5
msgid "Gates of Kharos"
msgstr ""
#. [side]: type=EoMa_Master_of_Darkness, id=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:55
msgid "team_name^Master of Darkness"
msgstr ""
#. [side]: type=EoMa_Master_of_Darkness, id=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:57
msgid "Master of Darkness"
msgstr ""
#. [side]: type=EoMa_Master_of_War
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:91
msgid "team_name^Master of War"
msgstr ""
#. [side]: type=EoMa_Master_of_War
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:112
msgid "team_name^Master of Battle"
msgstr ""
#. [side]: type=EoMa_Platinum_Warrior, id=Dedylos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:133
msgid "team_name^Dedylos"
msgstr ""
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)}
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:347
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:42
msgid "Anthi"
msgstr ""
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)}
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:358
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:53
msgid "Bodyguard"
msgstr ""
#. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:362
msgid "Adviser"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:425
msgid "We’re a bit too late."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:437
msgid "There are too many of them. This day had to come..."
msgstr ""
#. [message]: speaker=Adviser
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:441
msgid ""
"Don’t lose hope, Anthi. These walls have protected our peoples for "
"centuries; nothing can destroy our gates."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:445
msgid "Atiros hasn’t returned..."
msgstr ""
#. [message]: speaker=Adviser
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:449
msgid ""
"I’m not sure whether he returned or not, but I can see an army in the "
"distance. They must be troops from Saffaros, and those beside them... They "
"don’t look like the warriors of Kharos, but they’re not of the invaders "
"either..."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:453
msgid ""
"Is this... Can it be true? They... exist? I can’t feel them because of this "
"dark aura..."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:458
msgid ""
"Strange. These creatures always attacked after dusk, but this time is "
"different. I have bad feelings about this."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:462
msgid ""
"Don’t forget they are surrounded. If we attack them by surprise, they won’t "
"survive this."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:467
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:902
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1074
msgid "Defeat the invaders"
msgstr ""
#. [message]
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:495
msgid ""
"Master, the human armies rounded us from the east. The desert wizards are "
"with them. We are in a trap."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:499
msgid "Finally. Now it’s time for a REAL BLOODBATH!!!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:503
msgid "...SIRAHT THES SORUTH..."
msgstr ""
#. [message]: speaker=Adviser
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:541
msgid "Our indestructible gates... Our best soldiers..."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:545
msgid ""
"What are the limits of that hated voice, whose mere sound tears the thickest "
"walls?!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:549
msgid "It’s nothing. Hope they won’t throw buildings on us..."
msgstr ""
#. [message]: speaker=Dedylos
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:553
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:469
msgid "!"
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:557
msgid ""
"Those apostles of death cannot enter our capital. Send half of our soldiers "
"to the battlefield!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:574
msgid "The fools are coming... FALL!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:609
msgid "HAHAHAAAAAhaa!!! You’re pitiful."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:651
msgid ""
"You can try to stop us, but all your efforts will fail. We are the new "
"Destroyers. We know no retreat nor mercy."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:655
msgid ""
"This is our holy mission given to us by the Eye of Darkness. Only by "
"destruction we can prove we are worth living. The Destroyers will spare us, "
"when they return. But before this happens, we will slaugher you to the very "
"end."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:660
msgid ""
"They want to fight the entire world? This is madness which has to be stopped "
"now!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:665
msgid "Rashti, can you reach him?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:673
msgid "So kill him!"
msgstr ""
#. [message]: speaker=Adviser
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:716
msgid "Protect the Highest Priestess!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:738
msgid "And now time stops..."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:756
msgid ""
"A magical being. A very different one from those present here on the "
"battlefield."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:761
msgid ""
"You seem to be of dual personality. Your body is composed of two completely "
"opposing energies. And one of them is familiar to me - it thirsts for "
"blood..."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:766
msgid ""
"I wonder, what would happen if I separated both of you... It could unleash "
"devastating power of your angry half, no longer bond to the voice of reason, "
"or..."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:782
msgid "...or you could die. Let’s check!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:824
msgid ""
"Rashti?... No, it’s impossible. This is another illusion, it can’t happen. "
"She can’t die."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:836
msgid "Is that all you have to show me? I am disappointed."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:840
msgid "She’s dead. I’m sorry, Mehir..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:844
msgid ""
"One of the ultimate beings no longer exists. The balance between worlds has "
"been disturbed. If the High Council will hear about that, they will surely "
"kill me..."
msgstr ""
#. [message]: type=TLU_HoRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:864
msgid "It is not..."
msgstr ""
#. [message]: type=TLU_DharmaRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:868
msgid "...OVER YET!!!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:873
msgid "Rashti? You’re alive?! Both of you?"
msgstr ""
#. [message]: type=TLU_HoRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:877
msgid ""
"Our personalities have been split and now are independent, but we must unite "
"in order to restore the balance."
msgstr ""
#. [message]: type=TLU_DharmaRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:881
msgid ""
"NEVER! I won’t be enslaved again! Now I am finally free and... I AM COMING "
"FOR YOU, MEHIR! "
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:885
msgid "*gulp*"
msgstr ""
#. [message]: type=TLU_HoRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:889
msgid "I will never allow you to harm Master!"
msgstr ""
#. [message]: type=TLU_DharmaRashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:893
msgid "JUST TRY AND STOP ME!!!"
msgstr ""
#. [message]: id=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:897
msgid "We must trap Dharma’Rashti, so that Ho’Rashti can get her and unite!"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:906
msgid "Block Dharma’Rashti so that Ho’Rashti can eliminate her and unite"
msgstr ""
#. [message]: type=TLU_True_Rashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:930
msgid "Finally I am UNITY!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:934
msgid ""
"Amazing. I have split her in half, and she is still alive. She has also "
"changed the color of her hair! It’s time to kill you for s..."
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:953
msgid "What is the meaning of this?!"
msgstr ""
#. [message]: speaker=Master
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:969
msgid "Where is this bi..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1031
msgid "Die..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1055
msgid ""
"Ra..Rashti... you’ve changed, but your character is still the same. Thank "
"you!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1059
msgid ""
"I have achieved harmony. Two egos have become one. This is my true and last "
"character."
msgstr ""
#. [message]: speaker=Dedylos
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1069
msgid ""
"You’ll talk later; we have a job to do. Their leader is dead, but they "
"haven’t given up yet."
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1105
msgid "We defended Kharos! Anthi, WE DID IT!!!"
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1109
msgid ""
"The dark aura has disappeared. Atiros, I sent you with nothing and you came "
"with victory. May Sun bestow you with infinite Light."
msgstr ""
#. [message]: speaker=Atiros
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1113
msgid ""
"Thank our legendary brothers from the Great Desert. This is Mehir, our "
"rescuer!"
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1117
msgid "Welcome in Kharos, Mehir, descendant of our fathers."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1121
msgid "So you are Anthi, The Highest Priest of Light. I can finally meet you."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1125
msgid ""
"Yes. I ordered to find you. Sometimes fairy tales are true.\n"
"\n"
"Please, enter our city."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1131
msgid ""
"I’m honored, but first I must send someone to al-Kamija with a report about "
"Rashti for the High Council."
msgstr ""
#. [scenario]: id=15_The_City_of_Light
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:5
msgid "The City of Light"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:62
msgid "team_name^Enlightened Ones"
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:72
msgid ""
"Today, Mehir, I’ll show you three stained-glass windows, which explain some "
"issues of our culture, about which you asked yesterday."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:77
msgid ""
"Great, but does this ‘sunflower’ (*Mehir ironically talks about Kirios, "
"Anthi’s bodyguard*) need to walk with you? Couldn’t we be alone for a "
"moment?... He distracts me."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:81
msgid ""
"Unfortunately he can’t. I will explain it to you in front of the third "
"window."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:89
msgid ""
"As you already know, our society is devoted to the Sun and his life-giving "
"power carried by the immaculate Light. You are from the desert, so you don’t "
"know how important vegetation is. The Sun causes plants to grow and gives us "
"fruits. This is how our religion came into being."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:97
msgid ""
"This stained-glass window shows a Mistress of Light. In our long history, "
"sometimes extremely talented servants of Light appeared, whose sheer "
"willpower allowed them to cross the border between spirit and body, turning "
"them into perfectly good entities, personifications of the Light. We have "
"been awaiting another mistress for several dozen years. We hope that some "
"day the Sun will choose a good candidate and grant her this wonderful gift."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:105
msgid ""
"The last stained-glassed window shows a Kirios, the most powerful guardian "
"of the Sun. This kind of warrior protects our temples and the priestesses "
"inside. Because I am the highest of all priestesses, the best guard serves "
"me."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:110
msgid ""
"But he can’t see anything! His helmet is just a golden plate without any eye-"
"holes!"
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:114
msgid ""
"Kirios, like all other Sun Guardians, doesn’t need to see. He sees by the "
"eyes of his soul and I am sure that he can see much more than we can."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:118
msgid ""
"Amazing... if I tell my friends in al-Kamija about what I’ve seen here, they "
"won’t believe me. It looks like we’re underdeveloped in the spiritual area, "
"but at least we have the Abyss and Nomolas which gives us a great adv..."
msgstr ""
#. [event]: id=Anthi 10 11}, id=Kirios 11 12}, id=Mehir 11 11}, id=Anthi 7 13}, id=Kirios 8 13}, id=Mehir 8 12}, id=Anthi 4 14}, id=Kirios 4 15}, id=Mehir 5 14}, id=Messenger)}, id=Messenger 6 13}, id=Mehir facing ne}, id=Mehir 16 8}, id=Anthi 16 8}, id=Kirios 16 8}, id=Messenger 16 8}, (id=Agent1)}, (id=Agent2)}, (id=Agent3)}
#. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:121
#: To_Lands_Unknown/units/DB_Messenger.cfg:4
msgid "Messenger"
msgstr ""
#. [message]: speaker=Messenger
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:127
msgid "Here you are, my liege! An extremely important message for you."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:134
msgid "For me? Is something bad happening in my Tar-Tabar?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:142
msgid "Holy Nomolas..."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:146
msgid "Is everything alright?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:154
msgid ""
"The transformation of Rashti’rhami disturbs the multidimensional space "
"between worlds, so the Great Circle has to be activated in two weeks before "
"its current desing becomes outdaded. Our scientists had been looking for its "
"formula for hundreds of years. Inventing a new one would take another "
"centuries..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:158
msgid "When you were told to deliver this?"
msgstr ""
#. [message]: speaker=Messenger
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:162
msgid "Thirteen days ago."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:166
msgid "That means the circle is going to be finished... oh no..."
msgstr ""
#. [message]: speaker=Messenger
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:170
msgid ""
"Tomorrow, my liege. Tomorrow al-Kamija with all of its cities will disappear "
"from this world."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:174
msgid ""
"We won’t manage to join them. We will be left alone. This... is... the end."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:178
msgid "Mehir, please look at me. All is not lost."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:182
msgid ""
"You don’t understand. The Abyss is the center of our lives. If the rest of "
"the Summoners move to it, they won’t return and I will be trapped in this "
"mortal world forever..."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:189
msgid ""
"What would you say if I told you about people, who know how to send you to "
"this... how do you call it? Precipice?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:193
msgid ""
"We could draw the same cirlce as it is now. It would be much smaller, but we "
"don’t have materials."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:197
msgid ""
"I know people who can move you to the Abyss without drawing circles. They "
"live not so far to the west from here, or at least, they lived there "
"yesterday..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:201
msgid ""
"What do you mean? There is only an endless ocean west from here. You’re "
"probably talking about an island."
msgstr ""
#. [message]: speaker=Anthi
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:205
msgid ""
"Not...exactly. Their land, how to tell..., their land sometimes is moved "
"by... wind. I will explain it to you later. Until then you should tell your "
"soldiers about the things that have transpired."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:209
msgid ""
"How I will tell them they are going to be trapped here? And their families "
"are leaving this world forever? These mysterious people... They’re our last "
"chance..."
msgstr ""
#. [message]: speaker=Agent1
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:237
msgid "She will tell him. They can reach us."
msgstr ""
#. [message]: speaker=Agent2
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:241
msgid "Everything is going as planned."
msgstr ""
#. [message]: speaker=Agent3
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:245
msgid "Yes, the Guru will be very happy."
msgstr ""
#. [message]: speaker=Agent1
#: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:249
msgid ""
"I will go back to the Kingdom to speak with him and you do not leave their "
"side."
msgstr ""
#. [scenario]: id=16_The_Last_Summoner
#. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:5
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:4
msgid "The Last Summoner"
msgstr ""
#. [side]: type=EoMa_Master_of_Water, id=MasterWater
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:40
msgid "team_name^Master of Water"
msgstr ""
#. [side]: type=EoMa_Master_of_Water, id=MasterWater
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:44
msgid "Master of Water"
msgstr ""
#. [side]: type=EoMa_Mastermage, id=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:63
msgid "team_name^Mage"
msgstr ""
#. [side]: type=EoMa_Master_of_Fire, id=MasterFire
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:85
msgid "team_name^Master of Fire"
msgstr ""
#. [side]: type=EoMa_Master_of_Fire, id=MasterFire
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:89
msgid "Master of Fire"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:167
msgid "Amazing. This must be the Land of Magic!"
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:172
msgid ""
"Oh, a Summoner. Interesting... Why are you here? Your countrymen are in the "
"Abyss for good few days."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:177
msgid ""
"I...I am here because of that matter. I didn’t manage to join them on time. "
"I heard that can help me."
msgstr ""
#. [message]: speaker=Agent
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:183
msgid "It’s him."
msgstr ""
#. [message]: speaker=MasterWater
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:188
msgid "Hmmm... so you are Mehir — the leader of Tar-Tabar, defender of Kharos."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:193
msgid ""
"And you look familiar... It was your people who... broke into our catacombs "
"in Ka-Gatta..."
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:198
msgid ""
"We? Oh, you mean the reaserch party led by our flying cartographer Aerius. "
"Well, he was on his own and his pride lost him. Do not blame us for his "
"selfish actions."
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:203
msgid ""
"You ask for help. Our Guru knows how to help you. He is in this monumental "
"Palace of Omniscience, but first you must prove yourself worthy visiting him."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:208
msgid "What do you want me to do?"
msgstr ""
#. [message]: speaker=MasterWater
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:213
msgid "Provide us with a little... entertainment."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:218
msgid "What?! You want me to dance or something?"
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:223
msgid ""
"No, of course not. We want you to fight your way to the palace! The army of "
"the Last Summoner against the magi of the Sky Kingdom. The Abyss versus "
"Magic! Two most powerful forces in this world. If you win, you will see the "
"Guru. If you lose, you will be trapped on this planet forever."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:228
msgid "But I don’t want to fight you. What if somebody gets killed?"
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:233
msgid ""
"Do not worry about us. We have created this place... and its rules. But if "
"your soldiers die, you will be to blame. Do you accept this challenge, "
"Summoner?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:238
msgid ""
"It looks I have no choice. I must see this Guru of yours, even if this means "
"turning this place into burning rubble."
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:243
msgid ""
"Excellent! The Guru is waiting for you inside. Just try to reach the doors."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:252
msgid ""
"Troops from the ship should arrive here from time to time, but before it "
"happens I must relay on Rashti and my magical circle."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:259
msgid "Move Mehir to the Palace of Omniscience"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:357
msgid "May I find the solution inside..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:396
msgid "Huh? What’s going on? He just disappeared!"
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:400
msgid "You see, you cannot kill us here — only slow us down."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:404
msgid ""
"I knew you were able to do powerful things like controlling powers of "
"nature, but this... is unbelievable!"
msgstr ""
#. [message]: speaker=Mastermage
#: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:421
msgid ""
"You are really strong. My time is over here but I think we will meet again. "
"Good luck, Summoner!"
msgstr ""
#. [scenario]: id=17_Enlightenment
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:5
msgid "Enlightenment"
msgstr ""
#. [side]: type=EoMa_Guru, id=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:36
#: To_Lands_Unknown/scenarios/20_Home.cfg:34
msgid "team_name^Mages"
msgstr ""
#. [side]: type=EoMa_Guru, id=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:40
#: To_Lands_Unknown/scenarios/20_Home.cfg:38
msgid "Guru"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:70
msgid "So, you must be the mysterious Guru..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:75
msgid ""
"Welcome to the Palace of Omniscience, Mehir. I must admit I am impressed. No "
"one from the surface has managed to go so far. You are the first."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:80
msgid ""
"I was told you were the person who could help me return to my people in the "
"Abyss..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:85
msgid ""
"Yes. I know how to make it happen. Unfortunately, to open a passage to that "
"dimension, an enormous amount of energy is needed. It exceeds even our "
"capabilities... at least for now."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:90
msgid "But you said you knew how to help me. So there must be a way."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:95
msgid ""
"And there is. There are things in this world that can store magic over time. "
"We call them ‘power sources’. If you could bring us one of these objects, we "
"could release its accumulated power and open a gate for you."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:100
msgid ""
"So there is a chance. Do you know where I could find one of these power "
"sources?"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:105
msgid ""
"Although they are useless to us, we do know where two of them are. The first "
"is in the hands of the people of Kharos. It is their holiest artifact; they "
"call it the ‘Sun Ray’."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:110
msgid "Anthi didn’t say anything about it."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:115
msgid ""
"I am not surprised, for it is their greatest treasure: the source of power "
"of all Sun Warriors. Anthi could not tell a stranger about this."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:120
msgid ""
"And you want me to steal it, right? No way! The people of Kharos helped me "
"get here. They gave me hope. I can’t do this. There must be another way."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:125
msgid ""
"I knew you wouldn’t do such a thing. You are a good person, but good people "
"always face more problems than others..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:133
msgid ""
"There is another power source, very far away from here, in one of the most "
"distant places of all. You have to bring us one of the ‘batteries’ of the "
"Runemasters — a long forgotten civilization that perished thousands of years "
"ago."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:138
msgid ""
"Go far away, search ruins, find that thing and bring it back — seems easy."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:143
msgid ""
"But it is not. The Runemasters are gone, but this place is protected by "
"their mechanical creations, like your cities are protected by your abysmal "
"beings."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:148
msgid "Then we will crush them."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:153
msgid ""
"You will, as your army proved to be powerful enough. But there is a chance "
"you will encounter something more... terrifying. Believe me, this will not "
"be easy."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:158
msgid ""
"I have no choice. I’ll get this battery for my people, but what do I have to "
"do for you in return?"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:163
msgid "Nothing."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:168
msgid "Nothing? You will open this gate to us for free?"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:173
msgid ""
"Yes. Let’s say it will be another challenge for us. Also the battery itself "
"will become an interesting subject for our archaeologists."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:178
msgid "Your kindness is unmeasured."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:183
msgid ""
"You may leave this place. The people outside will help you prepare for the "
"journey."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:214
msgid "It has started. Finally."
msgstr ""
#. [scenario]: id=18_Deep_Freeze
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:5
msgid "Deep Freeze"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:135
msgid "Good Nomolas! It..it’s... frrreezing c... c... ccold here!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:141
msgid ""
"We are at the North Pole, Summoner. Low temperatures are normal in places "
"like this."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:148
msgid ""
"So these are the ruins the Guru told us about. They look scary. What "
"happened here?"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:154
msgid ""
"If I told you the whole story, you would freeze to death. In short it was a "
"place of a great battle between two powers. One of them, the Runemasters, "
"perished, though their mechanical creations managed to trap and stop the "
"invaders."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:158
msgid "Who were the invaders?"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:164
msgid ""
"Uh... They were extremely powerful, unstoppable, terrifying. Hope you will "
"not meet their remnants here..."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:170
msgid ""
"We have to go now. The battery you are looking for is inside the bunker."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:181
msgid "Good luck, Summoner. You will need it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:186
msgid "Hey, wait!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:200
msgid "Damn it! I have bad feelings about this... "
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:204
msgid ""
"Let’s move to the bunker. The sooner we get the battery, the less time we "
"spend here."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:215
msgid ""
"Your ultimate circle acts like a moving keep. Use it to recruit or recall "
"units like in a normal keep."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:220
msgid ""
"Low temperatures damage your living troops. Use fire elementals to warm them "
"up or use healing units instead. Magical units are not living organisms."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:225
msgid "Enter the ruins"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:345
msgid "I sense something... strange."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:349
msgid "Strange? What can be strange for an ultimate being?"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:353
msgid ""
"This energy... it is unnatural, yet not artificial. It is ancient, "
"overwhelming, unforgivable... We are not alone here."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:357
msgid "I don’t like this..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:374
msgid "What in the world is that?!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:390
msgid "Damn it. They don’t look friendly. Get ready people!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:399
msgid ""
"These beings seem to be magical, but I sense no magic in their bodies. They "
"are not from the Abyss either."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:416
msgid "What kind of horror is this?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:420
msgid ""
"These are made of mixed bones. They are so old... This strange power is "
"animating them, but they seem to have minds..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:435
msgid ""
"We will soon get surrounded! I’d better get to the entrance as fast as "
"possible."
msgstr ""
#. [message]: speaker=unit
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:464
msgid ""
"Target aquired. Scanning... Destroyer encountered. Threat level: extremely "
"dangerous. Executing pacification protocols."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:490
msgid "One of my men! Dear Nomolas! What’s happening to him?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:494
msgid ""
"This power... it is consuming him. Now his body belongs to them... forever."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:498
msgid ""
"We’d better run to this damn bunker before these monsters devour us all!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:549
msgid "What... is... THIS?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:562
msgid "We must clear the path! Hurry!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:577
msgid "Follow me! Hurry!"
msgstr ""
#. [scenario]: id=19_Ruins
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:5
msgid "Ruins"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:51
msgid "team_name^Guardians"
msgstr ""
#. [side]
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:68
msgid "team_name^Magi"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:88
msgid "Damn it! We can’t escape from these monsters!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:92
msgid "Stand back..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:131
msgid ""
"Good job. Unfortunately, we are trapped here now, but those weird magi gave "
"me a teleportation spell. We’d better find this battery and jump out of this "
"horror as soon as possible..."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:143
msgid "Search the ruins"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:237
msgid ""
"I can’t summon more men; there won’t be enough room for them inside the "
"circle!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:300
msgid "I found a gate. Shall I open it?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:310
msgid "Oh, a gate. Let’s open it."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:339
msgid "Wow..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:350
msgid "Rashti, you go first."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:385
msgid "So this must be this battery we‘re looking for... it’s huge."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:397
msgid "What was that?!"
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:401
msgid "The machines... they’ve reactivated. The guardians are coming..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:418
msgid ""
"That’s... wonderful... We’ve just faced horrors from the worst nightmares "
"and now this..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:422
msgid ""
"The Magi gave me instructions for creating a special teleportation circle "
"that can take everything within to the Sky Kingdom..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:444
msgid ""
"These machines aren’t joking; there‘s no time to talk. I have to cast a "
"spell in five corners around the battery to bring us back to the Sky "
"Kingdom. Let’s get to work!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:461
msgid ""
"Keep in mind that each time Mehir stands on the position to cast the spell, "
"he will lose all his moves and will be unable to attack. He will still be "
"able to recruit units, though.\n"
"\n"
"The order of painting does not matter."
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:468
msgid ""
"After completing the circle, you will need to gather all your living troops "
"and Rashti inside the circle. You cannot leave your men behind."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:477
msgid "Create the teleportation circle"
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:481
msgid "Defend your position"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:730
msgid "We did it! Now we have to wait until the circle finishes itself."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:734
msgid ""
"We’d better stay inside the circle. I cannot leave my men behind. Abysmal "
"beings do not matter."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:740
msgid "Wait until the circle finishes itself (3 turns)"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:791
msgid "Finally!!! And now let’s get out of this damned place!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:836
msgid ""
"Before I cast the activation spell, Rashti, my troops, and I must be inside "
"of the circle. I can’t leave anyone behind."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:841
msgid "Gather all your human units and Rashti inside the circle"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:959
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1276
msgid "Now everyone is in place. It’s high time we got out of here!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1032
msgid "What the..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1039
msgid "Don’t tell me it’s..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1055
msgid "Oh no, they’ve found us! We must get outta here, NOW!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1064
msgid "Nu Kajarr En Hassam!"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1175
msgid ""
"Oh, you have returned. How nice! We are having dinner in a moment. Will you "
"join us?"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1179
msgid ""
"I slayed nightmarish beasts, defeated an army of mechanical monsters, "
"brought this damn battery along with parts of that accursed place back here, "
"and you offer me dinner?!"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1183
msgid ""
"Yes. Today we are serving a delicious kind of crab from the western cliffs "
"of Kharos. Kharosans call it ‘Holy Crab’. And indeed, its taste is simply "
"divine! You will adore it!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1194
msgid "But... the battery?"
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1198
msgid "The battery can wait; the crab cannot. Believe me."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1202
msgid ""
"This is crazy, but I’ve seen it all; nothing surprises me. Very well, I will "
"eat this... crab of yours..."
msgstr ""
#. [message]: speaker=Mage
#: To_Lands_Unknown/scenarios/19_Ruins.cfg:1206
msgid "Excellent!"
msgstr ""
#. [scenario]: id=20_Home
#: To_Lands_Unknown/scenarios/20_Home.cfg:5
msgid "Home"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:183
msgid "The Abyss! Finally!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:187
msgid ""
"I remember this place — these are the highest tiers of al-Kamija. When I was "
"a guard, I often patrolled these areas. I thought I would never see them "
"again..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:191
msgid ""
"But thanks to your stubbornness, your dream has come true. Now you all can "
"join your friends and relatives."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:195
msgid "Go first, soldiers..."
msgstr ""
#. [message]: speaker=Rashti
#: To_Lands_Unknown/scenarios/20_Home.cfg:229
msgid "Home. So many centuries have passed; now I am finally back."
msgstr ""
#. [objective]: condition=win
#: To_Lands_Unknown/scenarios/20_Home.cfg:254
msgid "Enter the Abyss"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:273
msgid "Thank you for everything... Farewell."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:324
#: To_Lands_Unknown/scenarios/20_Home.cfg:442
msgid "You have arrived too early, Mehir."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:328
#: To_Lands_Unknown/scenarios/20_Home.cfg:446
msgid "But when the time is right, you will return..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:332
#: To_Lands_Unknown/scenarios/20_Home.cfg:450
msgid "...and fullfil our dream..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:348
msgid "They are waiting for you, Mehir. You have to go now."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:352
msgid "I wonder... If you know the Abyss and you know how to get there..."
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:356
msgid "You really should go!"
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:360
msgid "...then why do you not want... to go there?"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:364
msgid "I am sorry..."
msgstr ""
#. [message]: speaker=Mehir
#: To_Lands_Unknown/scenarios/20_Home.cfg:368
msgid "Huh? For what?"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:372
msgid "For this!"
msgstr ""
#. [message]: speaker=narrator
#: To_Lands_Unknown/scenarios/20_Home.cfg:393
msgid "Hey! What’s going ooooOOOON?!"
msgstr ""
#. [message]: speaker=Guru
#: To_Lands_Unknown/scenarios/20_Home.cfg:438
msgid "That was close."
msgstr ""
#. [unit_type]: id=TLU_DharmaRashti, race=I8 magical
#. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:4
#: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:4
msgid "DharmaRashti"
msgstr ""
#. [unit_type]: id=TLU_DharmaRashti, race=I8 magical
#. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:19
#: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:18
msgid "The fearful and cruel DharmaRhami."
msgstr ""
#. [attack]: type=blade
#: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:110
#: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:109
#: To_Lands_Unknown/units/AlKamija_Rashti.cfg:111
#: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:110
msgid "scimitar"
msgstr ""
#. [unit_type]: id=TLU_HoRashti, race=I8 magical
#. [unit_type]: id=TLU_HoRashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:4
#: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:4
msgid "HoRashti"
msgstr ""
#. [unit_type]: id=TLU_HoRashti, race=I8 magical
#. [unit_type]: id=TLU_HoRashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:19
#: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:18
msgid "The calm and wise HoRhami."
msgstr ""
#. [attack]: type=pierce
#: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:111
#: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:110
#: To_Lands_Unknown/units/AlKamija_Rashti.cfg:124
#: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:123
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:125
msgid "divine spear"
msgstr ""
#. [attack]: type=cold
#. [attack]: type=pierce
#: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:124
#: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:123
#: To_Lands_Unknown/units/AlKamija_Rashti.cfg:149
#: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:148
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:150
msgid "iceball"
msgstr ""
#. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:20
msgid "The Last Summoner and the most powerful that ever lived..."
msgstr ""
#. [regenerate]: id=healing
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:33
msgid "ultimate circle"
msgstr ""
#. [regenerate]: id=healing
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:34
msgid "Ultimate Circle"
msgstr ""
#. [regenerate]: id=healing
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:35
msgid ""
"This unit is equipped with the most powerful kind of magical circle. The "
"owner can recruit and recall units without being in keeps (it doesn’t work "
"in forests). All adjacent friendly units fight better (+125%, +100%, +75%, "
"+50%, +25% — levels 0, 1, 2, 3, 4 respectively), are healed by 8 points, and "
"receive a +20% bonus to their fire, cold, and arcane resistances. At the "
"beginning of each turn, all adjacent enemy units are slowed and receive 8 "
"points of damage."
msgstr ""
#. [attack]: type=blade
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:171
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:111
msgid "magical scimitar"
msgstr ""
#. [attack]: type=fire
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:193
msgid "circle of destruction"
msgstr ""
#. [attack]: type=pierce
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:205
msgid "scroll"
msgstr ""
#. [attack]: type=arcane
#: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:217
msgid "incantation of power"
msgstr ""
#. [unit_type]: id=TLU_Rashti, race=I8 magical
#. [unit_type]: id=TLU_Rashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_Rashti.cfg:4
#: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:4
msgid "RashtiRhami"
msgstr ""
#. [unit_type]: id=TLU_Rashti, race=I8 magical
#. [unit_type]: id=TLU_Rashti2, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_Rashti.cfg:19
#: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:18
msgid ""
"The RashtiRhami also called the Ultimate Rhami is one of the 4 most powerful "
"beings called by Summoners. RashtiRhami consists of two powerful entities — "
"the calm, wise HoRhami and the fearful and cruel DharmaRhami."
msgstr ""
#. [unit_type]: id=TLU_True_Rashti, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:4
msgid "True Rashti"
msgstr ""
#. [unit_type]: id=TLU_True_Rashti, race=I8 magical
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:19
msgid ""
"The True Rhashti is the final form of RashtiRhami. Achiving supreme harmony "
"between DharmaRhami and HoRhami, the True Rashti is considered as a perfect "
"entity often compared with Nomolas — the First Jinn."
msgstr ""
#. [attack]: type=arcane
#: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:162
msgid "eye of Abyss"
msgstr ""
#. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander
#. [unit_type]: id=TLU_Elder, race=akhuman
#: To_Lands_Unknown/units/DB_Messenger.cfg:18
#: To_Lands_Unknown/units/Elder.cfg:20
msgid "."
msgstr ""
#. [unit_type]: id=TLU_Jaffar, race=akhuman
#: To_Lands_Unknown/units/Jaffar.cfg:4
msgid "Sleeping Summoner"
msgstr ""
#. [unit_type]: id=TLU_Jaffar, race=akhuman
#: To_Lands_Unknown/units/Jaffar.cfg:18
msgid ""
"Summoners, scholars and warriors alike will eventually reach the Second "
"Degree provided enough talent and cunning. The Third Degree, however, does "
"not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are "
"called by their peers, value both war and wisdom equally in earning their "
"precious knowledge of summoning elementals from the Abyss. Respected and "
"feared, grand summoners eliminate foes with absolute certainty in the wake "
"of their circles of destruction.\n"
"\n"
"Special Notes: Circle: The ranged attack of this unit always has a 100% "
"chance to hit."
msgstr ""
#. [advancement]: id=SWORD_DAMAGE
#: To_Lands_Unknown/units/Mehir_Commander.cfg:12
#: To_Lands_Unknown/units/Mehir_guard.cfg:12
msgid "+2 damage to scimitar, +1 HP, MAX XP +10%"
msgstr ""
#. [advancement]: id=MAGIC_DAMAGE
#: To_Lands_Unknown/units/Mehir_Commander.cfg:41
#: To_Lands_Unknown/units/Mehir_guard.cfg:41
msgid "+2 damage to magic, +3 HP, MAX XP +20%"
msgstr ""
#. [advancement]: id=MOVEMENT
#: To_Lands_Unknown/units/Mehir_Commander.cfg:70
#: To_Lands_Unknown/units/Mehir_guard.cfg:70
msgid "+1 movement point, -10 HP"
msgstr ""
#. [advancement]: id=SWORD_STRIKE
#: To_Lands_Unknown/units/Mehir_Commander.cfg:95
#: To_Lands_Unknown/units/Mehir_guard.cfg:95
msgid "+1 strike to scimitar, +2 HP, MAX XP +30%"
msgstr ""
#. [advancement]: id=AMLA_HP
#: To_Lands_Unknown/units/Mehir_Commander.cfg:125
#: To_Lands_Unknown/units/Mehir_guard.cfg:125
msgid "Max HP bonus +5, MAX XP +10%"
msgstr ""
#. [advancement]: id=AMLA_HP
#: To_Lands_Unknown/units/Mehir_Commander2.cfg:12
#: To_Lands_Unknown/units/Mehir_Leader.cfg:87
msgid "Max HP bonus +5"
msgstr ""
#. [advancement]: id=AMLA_RESISTANCE
#: To_Lands_Unknown/units/Mehir_Leader.cfg:12
msgid "+20% bonus to fire, cold, and arcane resistances"
msgstr ""
#. [advancement]: id=AMLA_SLOWINGAURA
#: To_Lands_Unknown/units/Mehir_Leader.cfg:33
msgid "Slowing Aura"
msgstr ""
#. [dummy]: id=i8slowingaura
#: To_Lands_Unknown/units/Mehir_Leader.cfg:40
msgid "slowing aura"
msgstr ""
#. [dummy]: id=i8slowingaura
#: To_Lands_Unknown/units/Mehir_Leader.cfg:41
msgid ""
"Slowing Aura:\n"
"At the beginning of each turn, all adjacent enemy units are slowed."
msgstr ""
#. [advancement]: id=AMLA_DAMAGINGAURA
#: To_Lands_Unknown/units/Mehir_Leader.cfg:60
msgid "Damaging Aura"
msgstr ""
#. [dummy]: id=i8damagingaura
#: To_Lands_Unknown/units/Mehir_Leader.cfg:67
msgid "damaging aura"
msgstr ""
#. [dummy]: id=i8damagingaura
#: To_Lands_Unknown/units/Mehir_Leader.cfg:68
msgid ""
"Damaging Aura:\n"
"At the beginning of each turn, all adjacent enemy units receive 8 points of "
"damage."
msgstr ""
#. [unit_type]: id=TLU_wyvern_great_pikeman_shaman
#: To_Lands_Unknown/units/wyverngreatlancershaman.cfg:4
msgid "Shaman + Messenger"
msgstr ""