msgid "" msgstr "" "Project-Id-Version: To_Lands_Unknown-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-08-25 19:00-0400\n" "PO-Revision-Date: 2013-02-10 18:56-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fur_IT\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: To_Lands_Unknown/_main.cfg:23 msgid "" "\n" "Hearken ye,\n" "You strangers in a desolate land\n" "To this tale of lands most old,\n" "of the Summoners of al-Kamija,\n" "Those mighty magi\n" "Of powers untold,\n" "Their Abysmal servants\n" "Both good and bad,\n" "And of Mehir, who had,\n" "As once foretold,\n" "saved all life in this world." msgstr "" #: To_Lands_Unknown/_main.cfg:39 msgid "" "\n" "This is the story of Mehir, the Summoner, and his journey to lands unknown." msgstr "" #: To_Lands_Unknown/_main.cfg:41 msgid "" "\n" "(Intermediate or Expert level. 16 playable scenarios.)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:50 msgid "To Lands Unknown" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:51 msgid "TLU" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:56 msgid "(Easy)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:56 msgid "Novice Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:57 msgid "(Normal)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:57 msgid "Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:58 msgid "(Hard)" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:58 msgid "Grand Summoner" msgstr "" #. [campaign]: id=To_Lands_Unknown #: To_Lands_Unknown/_main.cfg:60 msgid "To Lands Unknown" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:4 msgid "Campaign Design" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:10 msgid "Artwork and Level Design" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:16 msgid "WML coding" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:28 msgid "Story corrections" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:34 msgid "Proofreading" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:55 msgid "Translations" msgstr "" #. [about] #: To_Lands_Unknown/about.cfg:70 msgid "Gameplay Testing" msgstr "" #: To_Lands_Unknown/dependency-utils.cfg:20 msgid "" "The required add-on “Era of Magic” is currently not installed." msgstr "" #: To_Lands_Unknown/dependency-utils.cfg:29 msgid "" "The required add-on “To Lands Unknown: Images” is currently not installed." msgstr "" #. [dummy]: id=metamorph #: To_Lands_Unknown/macros/abilities.cfg:7 msgid "metamorph" msgstr "" #. [dummy]: id=metamorph #: To_Lands_Unknown/macros/abilities.cfg:8 msgid "Metamorph:" msgstr "" #. [dummy]: id=metamorph #: To_Lands_Unknown/macros/abilities.cfg:8 msgid "This elemental can turn into another type of elemental." msgstr "" #: To_Lands_Unknown/macros/abilities.cfg:107 msgid "Turn into fire" msgstr "" #: To_Lands_Unknown/macros/abilities.cfg:108 msgid "Turn into water" msgstr "" #: To_Lands_Unknown/macros/abilities.cfg:109 msgid "Turn into air" msgstr "" #: To_Lands_Unknown/macros/abilities.cfg:110 msgid "Turn into earth" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:95 msgid "" "At the moment you do not have a unit in your army who could use this " "artifact. However the item will be picked up, so it can wait for a suitable " "unit to be recruited or recalled." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:153 msgid "Should the unit pick up the carpet?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:157 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "carpet^Take it" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:161 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:246 msgid "Golden Carpet" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:164 msgid "" "Woven of golden threads, inspired by Abyssal winds. Everyone who possesses " "this ancient vehicle gains amazing speed and agility.\n" "Speed increases by 50%\n" "Negates zones of control (grants the skirmisher ability)" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:190 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "carpet^Leave it" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:223 msgid "Should the unit pick up the cloak?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:227 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "cloak^Take it" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:231 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:303 msgid "Desert Cloak" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:234 msgid "" "Marked with mysterious symbols, this cloak was enchanted a long time ago, " "but it still grants its owner good protection against fire.\n" "Advances the unit\n" "Grants 50% fire resistance" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:261 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "cloak^Leave it" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:294 msgid "Should the unit pick up the spear?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:298 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "spear^Take it" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:302 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:429 msgid "Spear of Rhami" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:305 msgid "" "This weapon, forged from the light of the Abyss, is a part of the equipment " "used by magical entities called Rhami’kai. The Ancestors stole one of those " "spears and enhanced it magically.\n" "Advances the unit\n" "Increases the attack by 20%" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:341 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "spear^Leave it" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:374 msgid "Should the unit pick up the collar?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:378 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "collar^Take it" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:382 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:475 msgid "Collar of Recall" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:385 msgid "" "A legendary artifact, a masterpiece made by the Ancestors. In olden times a " "magical collar was made, which when placed upon a magical being, could " "recall it after death.\n" "The unit is recalled back to the leader\n" "After each recall the unit is getting stronger\n" "The unit can be recalled only 3 times. After that it dies for sure." msgstr "" #. [value]: id=collar #: To_Lands_Unknown/macros/items.cfg:396 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:493 msgid "collar" msgstr "" #. [value]: id=collar #: To_Lands_Unknown/macros/items.cfg:397 msgid "" "After death the unit is recalled back to leader. Activates only 3 times." msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:422 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "collar^Leave it" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/macros/items.cfg:455 msgid "Should the unit pick up the amulet?" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:459 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "amulet^Take it" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:463 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:513 msgid "Amulet of Metamorph" msgstr "" #. [object] #: To_Lands_Unknown/macros/items.cfg:466 msgid "" "The Ancestors were fascinated with elementals — entities made of pure " "energy. They also dreamed about creating a creature from a mix of all four " "known elements. Unfortunately they failed. Yet at the end an unique amulet " "was created, capable of transforming one element into another one. This is " "one of the most powerful relics made by the Ancestors.\n" "The elemental unit can turn into other elemental\n" "(use right-click on the unit to activate)" msgstr "" #. [option]: speaker=narrator #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/macros/items.cfg:505 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "amulet^Leave it" msgstr "" #. [unstore_unit] #: To_Lands_Unknown/macros/macros.cfg:65 msgid "Recalled..." msgstr "" #. [side] #: To_Lands_Unknown/macros/macros.cfg:160 msgid "team_name^HoRashti" msgstr "" #. [side] #: To_Lands_Unknown/macros/macros.cfg:197 msgid "team_name^DharmaRashti" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/macros/macros.cfg:285 msgid "Oh no! Rashti has lost her balance once again!" msgstr "" #. [message]: type=TLU_DharmaRashti #: To_Lands_Unknown/macros/macros.cfg:289 msgid "Long time no see, Mehir. I'm back and I am gonna RIP YOUR THROAT OUT!!!" msgstr "" #. [message]: type=TLU_HoRashti #: To_Lands_Unknown/macros/macros.cfg:293 msgid "Fear not, Master! She is mine!" msgstr "" #. [else]: id=Rashti #. [unit]: id=Rashti, type=TLU_Rashti #: To_Lands_Unknown/macros/macros.cfg:311 #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:34 msgid "Rashti" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/macros/scenario-deaths.cfg:11 msgid "Ugh!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/macros/scenario-deaths.cfg:27 msgid "... my time in this world has passed!" msgstr "" #. [message]: type=TLU_HoRashti #: To_Lands_Unknown/macros/scenario-deaths.cfg:48 msgid "You can kill a being but..." msgstr "" #. [message]: type=TLU_DharmaRashti #: To_Lands_Unknown/macros/scenario-deaths.cfg:52 msgid "... NOT THE HALF OF IT!!!" msgstr "" #. [message]: speaker=Atiros #. [message]: speaker=Mehir #. [message]: speaker=Rashti #: To_Lands_Unknown/macros/scenario-deaths.cfg:66 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:245 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:450 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:515 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:816 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:150 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1187 msgid "..." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/macros/scenario-deaths.cfg:82 msgid "AAARRrrghh!!!" msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:6 msgid "We are Summoners, the only people that live in the Great Desert." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:9 msgid "" "Among a myriad of dunes, in the center of our Holy Land, an unreal palace-" "city lies — our capital al-Kamija.\n" "It is an unusual place. It is not damaged by destructive influences of time " "and sand. There are no shortages of goods, because everything is found " "here.\n" "\n" "How is this possible?" msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:16 msgid "" "A long time ago, when our ancestors lived on the outskirts of the desert, " "they made an extremely powerful discovery — Magic. Hidden in the form of " "magical formulas and symbols, magic controlled our fate.\n" "The Ancestors discovered the Abyss — another world full of energy, where " "time and space have no meaning. Our entire arsenal of known magic comes from " "the Abyss. We can summon this power to our world — and that’s the reason we " "are called Summoners." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:21 msgid "" "At the beginning, the Ancestors considered the Abyss as a place of primitive " "chaos — until they summoned the first magical being, a true dweller of that " "different world. It was Nomolas, the first jinn.\n" "Unrestrained by imagination, this entity is the most powerful being we know " "to this day. Theoretically, Nomolas is capable of destroying even a God.\n" "The ancestors managed to communicate with Nomolas, who turned out to be " "obedient like all summoned magical entities." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:27 msgid "" "There was no wish that Nomolas couldn’t fulfill. To measure his potential " "the Ancestors wished for the most beautiful city in the world, to be located " "in the middle of the desert, that would become their new home, the capital " "of their land. In a few moments, Nomolas created al-Kamija from thin air.\n" "\n" "Since then, a few centuries have passed. Nomolas sleeps in the central " "palace, waiting for another call. We try to use him only if there is no " "other choice. Other magical entities summoned after Nomolas weren’t as " "powerful as he, although their power is still impressive and is completely " "sufficient for our needs." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:33 msgid "" "Living in al-Kamija, we have learned quite a lot about this strange " "dimension we had discovered, but we haven’t been able to enter it. Maybe " "because no one in that place can summon us... However, in the last few " "years, we managed to design a special magic circle that is able to take us " "to that unreal world. Our tests were successful, but to this day we cannot " "summon previously sent items back to our world. As a result of this, " "although it sounds crazy, we decided to send our entire land to the Abyss, " "hoping that we will find the solution on the other side. But even if we find " "it, we may not use it...\n" "\n" "It should be stressed that we believe we will find in the Abyss the ultimate " "sense of our life and decide to stay there forever." msgstr "" #. [part] #. This string originally had "2000 km"; we eventually came to feel that it was a sort of anachronism, so we decided to convert it to marahil (singular: marhala). #. . #. The marhala is an ancient Arabic unit that ranges somewhere between 36 and 42 kilometers; we defined 1 marhala as 40 kilometers. #. . #. Arabic source and linguistic information (romanizations in parentheses are in DIN 31635): #. marhala: مَرْحَلة (marḥala) #. marahil: مَراحِل (marāḥil) #. . #. Both "marhala" and "marahil" are in Arabic's neutral case. #: To_Lands_Unknown/macros/storytxt.cfg:49 msgid "" "We designed a giant circle, one that will include most of our land. The " "circle is 50 marahil in diameter, so we built three cities, each separated " "from one another by exactly the same distance to make the construction " "easier. The leaders of Mag-Magar, Tar-Tabar and Sud-Affar will supervise the " "works by their assistants." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:53 msgid "" "Hear the story of Mehir, a young summoner, who will play a very important " "role in the history of the Era of Magic. But before it happens, he will have " "to prove his strength by advancing in a complex hierarchy of Summoners.\n" "At this point, Mehir has been appointed as an assistant to the Sharif of Sud-" "Affar, the south city of the Trinity. He was immediately sent to the east, " "to supervise the building of the circle, just outside the territory of Mag-" "Magar." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:80 msgid "" "When Sharif heard about the attacks, he sent his deputy, Jaffar, with his " "best troops. On Mehir’s request they brought the equipment needed for " "cutting down the trees and workers begun clearing the path for the Great " "Circle..." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:97 msgid "" "Mysterious beasts captured Mehir and Jaffar deep inside the jungle. After " "few hours of flight they landed in a very distant place just in front of a " "small lizard wearing an ornamental feather headdress. It turned out that he " "was a leader of all forest creatures, called ‘The Keeper’. After listening " "to Rhaxiz’s report, the lizard whom Mehir had helped, the lord of the forest " "started up a conversation with the captured Summoners, during which Mehir " "and Jaffar got to know why they were brought here." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:101 msgid "" "From time immemorial, on the distant south, a race of intelligent lizards " "called the ‘Darkblooded’ protected their lands from the barbarian hordes " "that arise from the local wastelands. The Jungle of Life that the summoners " "had entered was the home of the Darkblooded, as much the Great Desert was to " "the Summoners. This unusual tropical land was a holy place for its dwellers, " "to be protected at all costs. When the Summoners contacted the lizards, they " "thought that they were barbarians because of their similar language. Despite " "that, Rhaxiz hadn’t attacked because Mehir explained he was not from the " "east, where enemy was living, but from the north. Nevertheless the " "appearance of a ‘fiery demon’ scared the lizards so much that they thrown " "themselves on the Summoners, thinking that they wanted to burn their holy " "forest. Although Rhaxiz withdrawn to defend the Jungle in other places, " "Summoners had still been observed." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:105 msgid "" "Despite Mehir’s later help, the Darkblooded were still angry with the " "Summoners. They said that in the construction of the ‘devil’s path’ a part " "of their forest had been destroyed and they could not forgive it, especially " "because each tree was holy for them, and the newcomers from the north had " "cut down many of them. Jaffar and Mehir explained as best as they could who " "they were and why the construction of the circle was so important for all of " "the Summoners. The Darkblooded could not understand some words, but it " "didn’t matter. The Keeper decided to set them free, but in the same breath " "he threatened the Summoners with immediate death if they would so much as " "cut the grass. However, hope remained." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:109 msgid "" "As soon as Mehir and Jaffar were loaded on wyverns, Rhaxiz reminded the " "Keeper about some lizards that had been captured a few days ago by " "barbarians. He also described how good the Summoners were fighting in the " "desert. The Keeper agreed at once and ordered for the Summoners to be " "brought back. A Darkblooded chose Mehir to set out to the Fire Canyon to " "rescue those lizards. They promised him that if all captured lizards " "returned in one piece, the Summoners would be given a permission to continue " "their work in the Darkblooded’s territory. At the same time Jaffar was held " "hostage, against the lizards’ well being." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:113 msgid "" "After being released, Mehir immediately set out to Sud-Affar and informed " "Sharif about the whole situation. The leader of the city wasn’t really happy " "about the Keeper’s idea of sending Mehir to such an important mission but he " "had no choice. Mehir set out immediately." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:136 msgid "" "As soon as Mehir reached the jungle, a great happiness spread throughout it. " "Jaffar was immidiately freed and the summoners were granted permission to " "continue building the Great Circle on Darkblooded territory. Because Mehir’s " "achievement was quite unusual for his experience, Sharif appointed him a " "commander of the second degree. The dream of a young city guard came true." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:140 msgid "" "Six months have passed. The circle left the territory of Sud-Affar, and " "workers from Tar-Tabar continued the works. Another stage of construction " "began — connecting the cities of Trinity with each other by creating a giant " "triangle. In the meantime Mehir improved his skills by taking lessons from " "old summoning veterans.\n" "\n" "The time of peace did not last long. One day Mehir was called immediately to " "al-Kamija." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:146 msgid "" "During the secret meeting of the High Council he was informed that Tashkar, " "the leader of Tar-Tabar, was missing. A few days ago he set out with part of " "his soldiers to Ka-Gatta — the first, now abandoned capital of the " "Summoners. The High Council didn’t explain what was the reason of this " "expedition but ordered Mehir to pursue — and if necessary, rescue — the " "leader and his army." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:149 msgid "" "Ka-gatta is an ancient place — about 1000 years old. Our ancestors lived " "here before al-Kamija was created. In early times, during their travel to " "the hearth of the desert, our forefathers came across a system of caves " "hidden deep inside sand. They were cool and spacious enough, so the " "ancestors decided to stay." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:153 msgid "" "For 500 years they lived here and one day discovered the Abyss. In time " "their knowledge allowed them to create marvellous cities on a hot surface. " "The first was al-Kamija — the new capital created from nothing by the First " "Jinn, Nomolas. The caves were abandoned and the ancestors could finally " "claim the Great Desert as their home." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:157 msgid "" "After creation of al-Kamija, Ka-Gatta turned into catacombs, full of graves " "of the first summoners. 400 years have passed since that time. There were " "many legends about the ancient vaults full of forgotten artifacts of immense " "power, all of which were protected by eternal guards. There were few who " "dared to confirm that but none returned..." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:177 msgid "Mehir and Rashti came back to al-Kamija." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:197 msgid "" "When the dust settled, Malib told everyone how it all started — “The " "frightful army arrived just after dusk, from the northeast. I saw hundreds " "of red lights being in fact their eyes. They never stopped. Walls were " "literally crushed in front of them. After a few minutes the whole city " "turned into burning rubble. The power of the witches decreased in time, but " "the city was already under heavy attack. Luckily the portal was untouched, " "so I sent a messenger to al-Kamija for help. A few minutes later you " "appeared.”" msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:201 msgid "" "Before reinforcements from al-Kamija arrived, Mehir, Malib and Rashti had " "two weeks to examine dead bodies of enemies. It turned out the invaders were " "similar to humans. They had long, pointed ears and pale, almost gray skin. " "They were armed with blades made of metal unknown to the Summoners and their " "clothes were black as death. There were other bodies, different in shapes " "and sizes. They belonged to terrifying three-headed beasts. These creatures " "were similar to desert snakes often seen in local caves, but this was where " "similarities ended." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:204 msgid "" "Ten days later first carpets from al-Kamija appeared on the horizon. The " "armies of Trinity were shocked by the scale of city’s destruction. A large " "number of squads reinforced the local garrison. When the portal was " "repaired, Mehir, Rashti and Malib returned to al-Kamija." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:213 msgid "" "And that is how the first part of our story has ended. Mehir became one of " "the most powerful men in the land of the Summoners and his destiny was " "beginning to fulfill." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:216 msgid "" "A few weeks passed. Mehir explored the palace of Tar-Tabar and met his " "servants. Old summoning veterans explained to him how to use a Megacircle, a " "necessary spell for all true Summons masters. He also learned how to lead " "his new troops in order to make his army as effective as it was under " "Tashkar’s command." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:220 msgid "" "The construction of the Great Circle was carried on. It was connected to the " "portal in Tar-Tabar, and three months later it returned to Mag-Magar. A new " "stage of construction was initiated: the cities of the Trinity were to be " "connected with al-Kamija. Also, new, smaller circles were to be made. " "Thousands of workers from the capital were hired to aid the construction.\n" "Mehir, like the other leaders of the Trinity, was free to do as he wished, " "because the outer and biggest circle was finished. But there was an " "opportunity to test his new skills in battle." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:225 msgid "" "Some days ago one of the Efreeti revolted against his masters from Sud-Affar " "and fled to the Great Desert. Things like this happened in al-Kamija once in " "a while, but that Efreet persuaded other magical creatures to follow him, " "which was unusual. They wandered through the desert and became a real threat " "to other cities and the capital. Scouts discovered the location of these " "corrupted beings, which was near Tar-Tabar. Mehir as the ruler of this " "region was ordered to defeat them." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:241 msgid "" "The mysterious stranger was in a critical state. He was not a citizen of the " "Summoners’ country. It was evident from his exotic garb. In Tar-Tabar the " "newcomer was taken to a hospital. Everybody wanted to know who he was and " "what he wanted." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:245 msgid "" "After three days the wanderer regained consciousness. Atiros (that was his " "name) had come from a land abandoned by the Summoners thousands of years " "ago. These words shocked the High Council, because the ancient scrolls " "hadn’t mentioned other people outside the Great Desert. For centuries the " "Summoners believed that their ancestors had set out for the Great Desert " "from the Ancestral Lands, leaving the place empty. Atiros said that the land " "is now called Kharos and is in grave danger." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:249 msgid "" "About half a year ago the Kharosans lost contact with all their settlements " "in the furthest east. Messengers never returned. When more towns started to " "disappear, the ruler of Kharos, the Highest Priest of Light, Anthi, ordered " "the middle-lands fortified in order to beat off possible attacks by " "invisible invaders. After one month contact was lost again, but this time, " "two cavalry archers managed to escape to the west. From their reports it was " "understood that they were attacked by masked beings, full of madness and " "anger. Terrifying three-headed creatures from their worst nightmares served " "them..." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:253 msgid "" "These words intrigued Mehir, who noticed similarities between what Atiros " "said and the siege of Mag-Magar. Yet the newcomer’s story was not over. When " "the fall of the middle-lands was certain, Anthi realized that the Kharosan " "army could not defeat such a powerful enemy. But there was a hope in one " "of... legends, which told a story about ancient siblings who abandoned their " "homeland and set out to the desert. Anthi had no choice and decided to trust " "that tale, hoping it was true and that the citizens of the desert would " "return to protect the Ancestral Lands, their first home." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:257 msgid "" "Atiros, as one of the two most powerful warriors of Kharos, was ordered to " "find them. First, he set out to the Acacia Forest to find magical fount of " "the Water of Life, which would allow him to travel safely through the " "desert. He had managed to acquire some of this wonderful liquid just before " "the forest was seized by the dark hordes. Then he set out to the furthest " "city of the south, Saffaros, and sailed across the sea to the Great Desert. " "Right after landing, he saw a giant tower looming over the horizon. He " "decided to go in that direction, thinking he would find civilization there. " "Atiros saw the highest tower of al-Kamija, whose peak could be seen " "everywhere on the continent. After five weeks, the Water of Life run out. In " "the following week, Atiros heard sounds of a battle. Soon after, he lost " "consciousness and woke in Tar-Tabar, where he discovered his rescuers were " "those that he was ordered to find." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:260 msgid "" "The story embarrased Summoners. In the next few months, the Great Circle " "would be ready and then their whole country would disappear from this world. " "The protection of the Circle at this stage had the highest priority, so " "interfering in foreign wars was unthinkable. Mehir, despite the High " "Council’s recommendations, decided to set out to Kharos as Atiros requested. " "After one week, the expedition was ready to move out. Before a part of army " "left Tar-Tabar, the Council gave Mehir a letter to the people of Kharos — an " "invitation to the Abyss, as the Elders thought that it would be a nice " "gesture, which might be the last chance of survival." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:281 msgid "" "After recapturing Degos, Mehir, Dedylos, and their troops set out to Kharos " "in hope that the city was not attacked." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:301 msgid "" "The army of darkness was destroyed. Small groups of survivors retreated far " "away to the east, allowing people to return to their old lands.\n" "\n" "Meanwhile, Mehir was announced as the greatest hero of Kharos. While his " "scouts were searching for possible threats from the rest of the destroyed " "army, he spent a lot of time with Anthi, getting to know the Kharosan " "culture and the history of the Ancestral Lands." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:307 msgid "" "During his visit Mehir learned many things about the Kharosans and their " "religion. The Kharosans worship the Sun as God and the light as the source " "of life. This specific dualism reflects in their social structure. The " "Kharosan society is ruled by wise priestesses of the cult of light which are " "adept in magic and use it without drawing circles. The army and all " "connected services are subordinated to the so-called sun warriors." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:311 msgid "" "The Kharosans know magic, but it is not the summoning one used by the " "Summoners. The Priestesses of Light are the only ones in their society who " "know how to use it. Often called white magic, it comes from the energy of " "the Sun, a fact that greatly surprised the Summoners. To them, magic always " "has come from the Abyss. The Priestesses can control the power of the light " "using their minds. Mehir noted that the Darkblooded, the dark hordes, and " "the mysterious flying mage, Aerius, were also using this weird technique of " "spellcasting." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:314 msgid "" "The messenger sent by Mehir reached al-Kamija in twelve days, where he " "delivered the sensational message that Rashti had turned into her true form." "The Highest Council discovered that the death of Rashti, the resurrection of " "her egos, and their integration into a female form of Nomola had completely " "destroyed the balance between worlds. The Great Circle was becoming " "outdated, drifting away from its otherworldly location in the Abyss. " "However, experiments carried out by the Summoners in former days had shown " "that fluctuations of time in multi-world space entailed a delay of twenty-" "five days between events and their visible consequences. The messenger had " "travelled for twelve days, which meant the Summoners had thirteen days to " "finish the Circle in its current form and move to the Abyss. If it were not " "completed in time, the whole work would be wasted." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:318 msgid "" "In order to increase the building speed of the Great Circle in its current " "form, the High Council ordered all citizens of the Summoner country to " "assist the builders. Women, children, even elders — all joined the workers. " "The messenger immediately set out to Mehir to tell him the news." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:332 msgid "" "The following morning the Great Circle—the biggest undertaking in the world—" "was finished. The dream about the Abyss almost became true, like never " "before. Only the activation of the Circle was needed for Summoners to leave " "this mortal world and enter the magical land of endless possibilities.\n" "In the Central Palace of al-Kamija a great celebration began, during which " "the Circle was going to be connected with the opened portal. The leaders of " "the Trinity and the chairmen of the Highest Council painted together the " "last segment and when it touched the other world..." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:337 msgid "...nothing was the same." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:341 msgid "" "The huge territory of al-Kamija burst into blue flames. Billions of dunes, " "walls, cities, buildings, towers, millions of people — everything was " "absorbed by this unreal glow." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:345 msgid "The whole country of the Summoners disappeared from this world." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:349 msgid "" "Mehir, as the last Summoner, was observing this show from Kharos. He " "promised that he would do everything to allow his troops to join their " "families and friends.\n" "According to what Anthi had said, the only way to get into the Abyss was to " "set out to the west, to find mysterious people who were known for making " "incredible things happen." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:353 msgid "" "Two days later, a crewed ship awaited Mehir. Anthi explained that the " "country of those mysterious people was inaccessible and the only way to " "reach it was to fly. Mehir didn’t fully understand what the highest " "priestess meant, but he boarded the ship with his soldiers and set out to " "another unknown land." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:368 msgid "" "The journey lasted two days. When they reached their destination, Mehir " "thought it was a joke because there was no land around. So the captain asked " "him to look into the sky." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:371 msgid "" "And then Mehir understood what Anthi had in mind when she told him that it " "is impossible to reach this land by ship. Mehir saw a giant landmass above " "his head which stayed still in the air just over the clouds.\n" "\n" "Even flying carpets couldn’t fly so high, so Mehir’s people decided to draw " "a special circle on the ship’s floor, similar to the one which was used by " "the Ka-Gattan Summoners centuries ago to travel between the surface and the " "underground. After a few hours everything was ready and the first who had " "decided to teleport to the ‘flying island’ was Mehir." msgstr "" #. [part] #: To_Lands_Unknown/macros/storytxt.cfg:382 msgid "" "After leaving the Palace, a flying ship awaited Mehir. Its captain explained " "to him that the place they were going to visit was indeed very far away. " "Traveling there using a normal boat would take months, where at the same " "time the flying ship could reach the destination in hours. Its deck was " "small and could not hold all summoners, so the Magi equipped Mehir with a " "special magical circle, which was able to teleport his troops from the Sky " "Kingdom to his location. When Mehir and Rashti boarded the ship, the Guru " "gave them three Ums—magical creatures serving the Magi—as a gift. He also " "gave Mehir a special magical spell allowing him to return instantly with his " "men and the battery.\n" "\t\t\t\n" "After that the flying ship took off and headed north..." msgstr "" #. [editor_group]: id=wesnoth-UMC-To_Lands_Unknown #: To_Lands_Unknown/macros/terrain_base.cfg:5 msgid "To Lands Unknown (custom terrain)" msgstr "" #. [terrain_type]: id=cavewall #: To_Lands_Unknown/macros/terrain_base.cfg:12 msgid "Cave Wall" msgstr "" #. [terrain_type]: id=overlay_placeholder #: To_Lands_Unknown/macros/terrain_base.cfg:22 msgid "Art Placeholder" msgstr "" #. [terrain_type]: id=star_embellishment #: To_Lands_Unknown/macros/terrain_base.cfg:32 msgid "Twinkling Star" msgstr "" #. [terrain_type]: id=barred_fence_se #. [terrain_type]: id=barred_fence_sw #: To_Lands_Unknown/macros/terrain_base.cfg:42 #: To_Lands_Unknown/macros/terrain_base.cfg:52 msgid "Bars" msgstr "" #. [terrain_type]: id=flat_bg #: To_Lands_Unknown/macros/terrain_base.cfg:62 msgid "Flat" msgstr "" #. [terrain_type]: id=dwarven_castle_bg #: To_Lands_Unknown/macros/terrain_base.cfg:71 msgid "Dwarven Castle" msgstr "" #. [terrain_type]: id=dwarven_keep_bg #: To_Lands_Unknown/macros/terrain_base.cfg:81 msgid "Dwarven Castle Keep" msgstr "" #. [terrain_type]: id=jungle #: To_Lands_Unknown/macros/terrain_base.cfg:94 msgid "Jungle" msgstr "" #. [terrain_type]: id=jungle #: To_Lands_Unknown/macros/terrain_base.cfg:103 msgid "Thick Jungle" msgstr "" #. [time]: id=dawn_custom #. [time]: id=dawn_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:6 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:13 msgid "Dawn" msgstr "" #. [time]: id=morning_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:17 msgid "Morning" msgstr "" #. [time]: id=afternoon_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:26 msgid "Afternoon" msgstr "" #. [time]: id=dusk_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:35 msgid "Dusk" msgstr "" #. [time]: id=first_watch_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:46 msgid "First Watch" msgstr "" #. [time]: id=second_watch_rain #: To_Lands_Unknown/macros/terrain_m13.cfg:58 msgid "Second Watch" msgstr "" #. [scenario]: id=01_al-Kamija #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:6 msgid "al-Kamija" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:20 msgid "Defend al-Kamija" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:24 #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:656 #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:137 #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:450 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:480 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:592 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:675 #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:163 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:102 #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:203 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:183 #: To_Lands_Unknown/scenarios/09_Message.cfg:106 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:237 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:241 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:483 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:471 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:910 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1078 #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:263 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:229 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:147 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:485 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:744 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:845 msgid "Death of Mehir" msgstr "" #. [side]: type=EoMa_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #. [side]: type=TLU_Mehir_Guard, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:36 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:27 #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:22 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:21 #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:21 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:22 #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:19 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:18 #: To_Lands_Unknown/scenarios/09_Message.cfg:20 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:19 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:20 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:23 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:48 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:31 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:19 #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:21 #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:17 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:33 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:17 #: To_Lands_Unknown/scenarios/20_Home.cfg:17 msgid "team_name^Mehir" msgstr "" #. [message]: speaker=narrator #. [side]: type=EoMa_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #. [side]: type=TLU_Mehir_Guard, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir #. [side]: type=TLU_Mehir_Leader, id=Mehir, id=Atiros #. [unit_type]: id=TLU_fake_mehir_throw #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:40 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:31 #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:26 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:27 #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:25 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:26 #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:23 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:22 #: To_Lands_Unknown/scenarios/09_Message.cfg:24 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:23 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:24 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:27 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:52 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:35 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:23 #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:25 #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:21 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:37 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:22 #: To_Lands_Unknown/scenarios/20_Home.cfg:21 #: To_Lands_Unknown/scenarios/20_Home.cfg:391 #: To_Lands_Unknown/units/fake_mehir.cfg:4 msgid "Mehir" msgstr "" #. [unit]: id=Mufaz, type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:52 msgid "Mufaz" msgstr "" #. [unit]: id=Alib, type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:62 msgid "Alib" msgstr "" #. [unit]: id=Safay, type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:72 msgid "Safay" msgstr "" #. [unit]: id=Afez, type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:82 msgid "Afez" msgstr "" #. [unit]: id=Kalib, type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:92 msgid "Kalib" msgstr "" #. [side]: type=EoMa_Clan_Leader, id=Rhaxiz #. [side]: type=EoMa_Master_of_Air, id=Aerius #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:106 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:45 #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:101 msgid "team_name^Enemy" msgstr "" #. [side]: type=EoMa_Master_of_Air, id=Aerius #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:111 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:50 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:40 msgid "Aerius" msgstr "" #. [side] #. [side]: type=TLU_Grand_Summoner, id=Jaffar #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:130 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:69 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:279 msgid "team_name^Army of Sud-Affar" msgstr "" #. [print] #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:198 msgid "inferno8 presents" msgstr "" #. [print] #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:208 msgid "An Infernal Studios Production" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:237 msgid "" "A job. Why have I decided to be a city guard?! And who the hell decided that " "the palace-city needs defending? We’re in the middle of the desert, there " "are no threats for miles, and the only thing I have to pass the time here is " "to command these fools." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:242 msgid "" "Anyway, I have to wrest them away from the inns, every single evening, " "because they aren’t decent enough to do their duty." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:246 msgid "And to think I wanted to command these Summoners..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:250 msgid "" "Hopefully, being the commander, I can assign myself to patrol the most " "beautiful places, like the highest tiers of the city. What a pleasant wind..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:280 msgid "Who... who are you?" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:284 msgid "(series of unknown words)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:353 msgid "Something tells me this is an invasion. Prepare yourselves! Guards!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:358 msgid "Safay!" msgstr "" #. [message]: speaker=Safay #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:362 msgid "Yes, sir?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:367 msgid "Take the carpet and get us some reinforcements!" msgstr "" #. [message]: id=Mehir #. [message]: speaker=Safay #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:371 #: To_Lands_Unknown/scenarios/09_Message.cfg:284 msgid "Yes, sir!" msgstr "" #. [message]: speaker=backup1 #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:431 msgid "Middle Tier Squad reporting for duty!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:436 msgid "At last! At them!" msgstr "" #. [message]: speaker=backup2 #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:480 msgid "" "Middle Tier, East Side Squad reporting for duty! We took carpets and flew as " "fast as we could." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:485 msgid "Why are you telling me such details?! Move it, soldier!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:500 msgid "(series of unknown curses)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:514 msgid "" "It looks like these strange blue constructs have broken down. Get this " "flying human!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:526 msgid "Wow, he’s fast. This is the end. You won’t get inside. Take him!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:537 msgid "...aquilo...flamen...notos..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:550 msgid "" "How... he... What was that? This is impossible. An indestructible seal " "protects this gate! " msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:582 msgid "" "What? These are avatars of air! Who is that man, that even wind obeys his " "orders?!" msgstr "" #. [unit]: id=Elder, type=TLU_Elder #. [unit]: id=Elder2, type=TLU_Elder #. [unit]: id=Elder3, type=TLU_Elder #. [unit_type]: id=TLU_Elder, race=akhuman #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:599 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:176 #: To_Lands_Unknown/scenarios/09_Message.cfg:65 #: To_Lands_Unknown/scenarios/09_Message.cfg:74 #: To_Lands_Unknown/scenarios/09_Message.cfg:83 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:55 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:64 #: To_Lands_Unknown/units/Elder.cfg:4 msgid "Elder" msgstr "" #. [unit]: type=EoMa_Neutral_Summoner, id=Samir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:610 #: To_Lands_Unknown/scenarios/02_Abyss.cfg:110 msgid "Samir" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:638 msgid "" "Mehir! At any moment the army of Sud-Affar will come. Don’t wait for us, " "pursue him! He mustn’t leave the palace!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:642 msgid "Yes, sir! Follow me!" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:652 msgid "Enter the Central Palace" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:660 msgid "Death of Elder" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:677 msgid "...open Sezam..." msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/01_al-Kamija.cfg:713 msgid "...ow... my back!" msgstr "" #. [scenario]: id=02_Abyss #: To_Lands_Unknown/scenarios/02_Abyss.cfg:6 msgid "Abyss" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:185 msgid "We’re too late!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:190 msgid "So this is your biggest secret..." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:194 msgid "" "An infinite passage to the Abyss, a world of unlimited energy, where time " "and space have no meaning..." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:198 msgid "" "How could you know that? You’re not one of us, although you speak our " "language." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:202 msgid "My lord! He doesn’t move his lips!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:206 msgid "" "Let me guess: this is the lamp where Nomolas rests — the first jinn, creator " "of your palace-city, isn’t it?" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:210 msgid "Who are you?!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:214 msgid "I venture forth to observe things more closely." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:218 msgid "Don’t touch it!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:226 msgid "" "What amazing workmanship. I don’t understand how you were able to entrap " "such a powerful entity in a tiny container as this one." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:230 msgid "" "I know a few people that would like to see this lamp... I’ll borrow it. " msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:251 msgid "" "This is Nomolas — the first jinn, the one who does not know the limits of " "human imagination." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:255 msgid "" "Since we have an established passage between Abyss and our world, there is " "no need to keep him in the lamp. Now it is only a relic from times long-gone." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/02_Abyss.cfg:262 msgid "" "Thank you for this explanation, old man. I have gathered all necessary " "information. It’s time to return.." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:271 msgid "So it was an illusion! He wasn’t here all the time." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:275 msgid "" "Luckily, he’s gone. Mehir, you have been patrolling this area since dawn. " "Tell me what really happened here." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:279 msgid "" "I was here as always when this strange man arrived from north-west. He " "didn’t have a carpet, yet his feet never touched the ground. I have never " "seen something like this." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:283 msgid "" "As soon as he stopped, mysterious blue balls appeared and surrounded him. " "Then big stone statues and small awful creatures with spears went out " "through those blue... portals, I assume. I didn’t see any magical circles, " "so I have no idea how could he summon anything, but he did." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:287 msgid "" "Some time later, those blue gates disappeared and the flying man turned " "towards the central palace. Even the indestructible seal didn’t stop him. He " "just turned into... wind and slipped through a slit in the gates. Then you " "appeared." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:291 msgid "" "Hmm.. this is worrying. I’m certain this man isn’t one of our citizens. I " "must call a meeting of the Highest Council as soon as possible. In the " "meantime I order you to double the guards." msgstr "" #. [unit]: id=Sharif, type=TLU_Grand_Summoner #: To_Lands_Unknown/scenarios/02_Abyss.cfg:343 msgid "Sharif" msgstr "" #. [message]: speaker=Sharif #: To_Lands_Unknown/scenarios/02_Abyss.cfg:353 msgid "Have you stopped the invaders by yourselves?" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:357 msgid "" "Oh, welcome, honorable Sharif. You missed the finale. We managed without " "your help, thanks to the commander of our city guard." msgstr "" #. [message]: speaker=Sharif #: To_Lands_Unknown/scenarios/02_Abyss.cfg:361 msgid "Is it true? Have you stopped them, young man?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:365 msgid "It is my duty." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/02_Abyss.cfg:369 msgid "" "Someone like him shouldn’t be neglected. Maybe he should start commanding in " "your army? What do you think, Sharif?" msgstr "" #. [message]: speaker=Sharif #: To_Lands_Unknown/scenarios/02_Abyss.cfg:373 msgid "Hmmm, that’s a good idea! Just tell me your name, young man." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:377 msgid "I... I am Mehir." msgstr "" #. [message]: speaker=Sharif #: To_Lands_Unknown/scenarios/02_Abyss.cfg:381 msgid "Excellent, I appoint you as my assistant." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/02_Abyss.cfg:386 msgid "Hurray!" msgstr "" #. [scenario]: id=03_East_of_Sud-Affar #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:6 msgid "East of Sud-Affar" msgstr "" #. [unit]: id=Bakha, type=EoMa_Heavy_Camel_Rider #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:75 msgid "Bakha" msgstr "" #. [side]: type=EoMa_Clan_Leader, id=Rhaxiz #. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:106 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:46 msgid "Rhaxiz" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:133 msgid "RUN!!!" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:150 msgid "" "Everything is going according to plan. If it we don’t slow down, we will be " "in the Abyss sooner than it was planned." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:154 msgid "" "Indeed. The workers from Sud-Affar are very diligent, but this is also " "thanks to me, the supervisor. And now get back to work! What are you waiting " "for?" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:158 msgid "We have a problem." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:163 msgid "What are you talking about?!" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:167 msgid "" "There’s a jungle, over there, just in front of the path of the Circle. We " "will have to move through it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:171 msgid "" "That’s not a problem. We have fire elementals. They will burn the path in " "front of us." msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:175 msgid "" "Maybe we should check if it is safe enough to work in there? It gives me the " "creeps..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:179 msgid "Quite right! Mobilize your people. We will be moving soon." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:196 msgid "This area looks safe..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:201 msgid "Wait! Did you hear that?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:245 msgid "It looks like we’re not alone. Prepare yourselves!" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:261 msgid "" "They are... lizards... and that one is probably their leader. See all of " "those feathers. Maybe we should talk with them?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:266 msgid "Ah, yes, well... Welcome, we come in peace." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:270 msgid "(whispers)...though everything will go up in smoke soon..." msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:274 msgid "My Lord!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:279 msgid "" "Oops, sorry. What I was trying to... ah. So we come from the desert, " "precisely speaking from the city, of which the highest tower can be seen in " "the distance. Around that city we’re building a giant circle..." msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:283 msgid "Lord, they don’t understand. Maybe we should show them?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:287 msgid "" "How should I show them the Abyss and fried lizards, I wonder? Okay, okay, " "I’ll try. Maybe we will avoid trouble..." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:294 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:400 msgid "Two hours later..." msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:298 msgid "" "I am afraid they still don’t understand. Maybe we should show them a magical " "entity?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:302 msgid "The only scroll I have summons a Fire Elemental. Let’s try." msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:315 msgid "Raa!! Xazi Xsi! Xsi! hissssss!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:340 msgid "We’re surrounded!" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:344 msgid "This is my fault. I will stop them, and you run to the camp!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:348 msgid "" "Your bravery is amazing. Maybe I will manage to send you some reinforcements." msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:352 msgid "Don’t worry about us. You must protect the Great Circle at all costs!" msgstr "" #. [message]: speaker=Bakha #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:357 msgid "And, RUN!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:379 msgid "ALERT!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:434 msgid "" "Let someone inform Sud-Affar! We are under attack! We need reinforcements!" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:446 msgid "Defend the camp" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:522 msgid "Holy Efreeti! What is THAT?!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:540 msgid "Oh no, please! We can’t survive such an attack by such a thing!" msgstr "" #. [message]: speaker=LizardMessenger #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:557 msgid "" "(that lizard says something, but it is too far away for Mehir to hear " "anything)" msgstr "" #. [message]: speaker=LizardMessenger #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:587 msgid "Rha! Xsisss, sefffissss!" msgstr "" #. [message]: speaker=lastbackup #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:603 msgid "Seeetfuu! Txsiii hassith!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:620 msgid "Huh? They are retreating? We are safe!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:624 msgid "" "No, wait — we are still under attack! Continue defending — now we can stop " "them." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:652 msgid "That’s the last of them." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:656 msgid "" "It looks like the fire elementals make them furious. I wish I hadn’t shown " "him, everything would have ended in a different way. Too many lives were " "lost." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:660 msgid "" "The reinforcements from Sud-Affar will come soon. We must be on our guard. " "There is a large tropical forest in front of us full of dangerous creatures. " "We will need many troops." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/03_East_of_Sud-Affar.cfg:664 msgid "" "Send someone to the city for machetes and saws. We can forget about fire " "elementals for the time being." msgstr "" #. [scenario]: id=04_Southern_Nations #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:6 msgid "Southern Nations" msgstr "" #. [side]: type=EoMa_Mystical_Toad, id=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:42 msgid "team_name^Lizards" msgstr "" #. [side]: type=EoMa_Ancient_Cyclops, id=BLeader, id=breaker)} #. [side]: type=EoMa_Barbarian_Lord, id=Broghur #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:164 #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:39 msgid "team_name^Barbarians" msgstr "" #. [side]: type=EoMa_Barbarian_Lord, id=Broghur #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:169 msgid "Brogh’ur" msgstr "" #. [unit]: id=Krog, type=EoMa_Cyclops_Destroyer #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:208 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:406 msgid "Krog" msgstr "" #. [side]: type=TLU_Grand_Summoner, id=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:286 msgid "Jaffar" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:327 msgid "Strange..." msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:331 msgid "" "Indeed. Those beasts should’ve eaten us a long time ago. We are sitting " "three days in this jungle and there are no lizards nearby. I doubt the sense " "of this intervention." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:335 msgid "" "I don’t get it. They were completely furious. They couldn’t have just run " "away..." msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:339 msgid "" "Soon, we will reach the end of this gods-besotted jungle. If nothing attacks " "us, we will be able to connect the circle with Sud-Affar’s portal in four " "months. We could’ve done the same in just a couple of months, if this stupid " "ban on Fire Elementals wasn’t in force." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:343 msgid "" "Please understand. Using Fire Elementals may cause those beasts to reappear. " "We shouldn’t tempt fate." msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:347 msgid "If there are any. If not..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:363 msgid "What was that?" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:367 msgid "It’s a good question. It came from there!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:378 msgid "Oh my..." msgstr "" #. [message]: speaker=Krog #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:388 msgid "KROG FEEL POWER! KROG WANT CRUSH, DESTROY, BREAK!!!" msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:416 msgid "Hiiiilafaiiii!" msgstr "" #. [message]: speaker=Broghur #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:420 msgid "Kill them!" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:425 msgid "" "Amazing. It’s the first time I have seen something like this. What unique " "sorts of creatures live on this land..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:429 msgid "We must help those lizards!" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:433 msgid "" "Have you lost your mind?! This is not our war. Since they are busy with each " "other, the Circle is safe." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:437 msgid "" "But don’t you see that we can win ourselves an ally? Don’t forget that the " "circle crosses their territory, and as far as I know we are unwelcome. This " "is the chance to change it. Who knows, maybe we will persuade them to help " "our workers?" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:441 msgid "" "Are you mad? It seems like they’d rather tear you apart than come to an " "understanding. My job is to protect the circle which means I cannot allow " "anyone outside our country to come closer to it. If you want to support " "them, you may, but the army of Sud-Affar won’t help you." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:445 msgid "I will fight with my own men. Wish me luck, Jaffar." msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:449 msgid "" "If you bring those savages near our circle, I will have my Efreeti torture " "you." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:456 msgid "" "I must win these lizards over. It seems that we will have to kill some " "barbarians first. Don’t harm the lizards!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:462 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:227 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:469 msgid "" "If you find the upcoming battle too slow, you can increase game speed via " "settings." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:472 msgid "Defeat some barbarians" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:476 msgid "Protect lizards" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:498 msgid "Oops..." msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:527 msgid "Khaal siftu nax. Rav!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:538 msgid "We did it! Now it’s time to defeat all barbarians." msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:542 msgid "(series of gestures demanding retreat)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:546 msgid "You want to withdraw, but where?" msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:550 msgid "(points his finger towards a keep inside the jungle)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:555 msgid "So this is your plan! Protect the lizard leader!" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:584 msgid "Protect Rhaxiz" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:588 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:671 msgid "Death of Rhaxiz" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:619 msgid "Oh no, it’s a trap! Save him!" msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:633 msgid "SHATRISS XIFAAAAR!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:643 msgid "Now it’s gonna be a piece of cake!" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:667 msgid "Kill Brogh’ur" msgstr "" #. [message]: speaker=messenger #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:704 msgid "pssst!" msgstr "" #. [message]: id=boy #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:708 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:279 msgid "Huh?" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:715 #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:756 msgid "" "Tip: You can use the Heavy Summoner’s summon ability to create new units. " "Right-click on him for details.\n" "\n" "(All lvl3 Summoners have this ability)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:723 msgid "Hey, What is that salamander doing out there? He’s calling me." msgstr "" #. [message]: id=captain #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:811 msgid "Take them!!!" msgstr "" #. [message]: speaker=Broghur #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:815 msgid "Hah! Die, bastards!!" msgstr "" #. [message]: speaker=Anthi #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:820 #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:155 #: To_Lands_Unknown/scenarios/09_Message.cfg:194 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:537 msgid "!!!" msgstr "" #. [message]: speaker=Broghur #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:835 msgid "I curse you all!!!" msgstr "" #. [message]: speaker=Rhaxiz #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:845 msgid "Shatizakaaaaiii!" msgstr "" #. [message] #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:854 msgid "Brogh’ur’s dead! Run!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:891 msgid "We did it! They are defeated!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:908 msgid "Do you hear that? It’s like the sound of flapping wings..." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:924 msgid "Chaos Wyvern" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:926 msgid "RRRHHHAAAAHHH! Sur kav NAX!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:931 msgid "We’ve... got... a problem." msgstr "" #. [message]: speaker=Krog #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:973 msgid "ROOOOAAAARRRRR!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:993 msgid "The leader of lizards is dead. We have lost our chance..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1004 msgid "Nooo!!!" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1047 msgid "Mehir! You thief! Take him!" msgstr "" #. [message]: speaker=Jaffar #: To_Lands_Unknown/scenarios/04_Southern_Nations.cfg:1075 msgid "Mehir! You’ve brought those beasts here! I will punish you myself!" msgstr "" #. [scenario]: id=05_Fire_Canyon #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:6 msgid "Fire Canyon" msgstr "" #. [side]: type=EoMa_Goblin_Warbanner, id=GLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:77 msgid "team_name^Post" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:118 msgid "Seize the post on the other side" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:128 msgid "Release the lizards" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:140 msgid "A lizard dies" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:150 msgid "Defeat the barbarians" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:159 msgid "The bridge is burnt" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:177 msgid "" "That’s the place. I can see cages and... there are captured lizards inside." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:193 msgid "" "It looks like we will have to attack the fortress ahead in order to reach " "them." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:197 msgid "" "However, this isn’t the jungle — it’s time we use those Fire Elementals. We " "must cross this bridge first, however, otherwise it will burn and we won’t " "be able to return. Also, we should hurry up - the lizards may not survive " "the night in this hostile environment." msgstr "" #. [message]: speaker=GLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:222 msgid "We’re under attack!" msgstr "" #. [message]: speaker=BLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:226 msgid "" "Strange, they don’t look like those green bastards. I wonder what they want, " "but never mind... KILL THEM!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:231 msgid "" "Quick! We must seize this post — I will be able to summon our Elementals " "from there." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:258 msgid "At last! Feel the fires of the Abyss!" msgstr "" #. [message]: speaker=BLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:265 msgid "What the hell is that? A walking bonfire? DESTROY IT!!!" msgstr "" #. [message]: type=EoMa_Clan_Leader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:348 msgid "Freedom! Tell me, who are you?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:352 msgid "The Keeper sent us. We’re here to rescue you." msgstr "" #. [message]: type=EoMa_Clan_Leader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:356 msgid "" "I believe you. None of the foreigners know such details. Please take us from " "this place. The desert almost dried us to death." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:374 msgid "" "That’s the last of them. Let’s defeat the rest and get out of this place." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:443 msgid "Let’s rescue the lizards." msgstr "" #. [message]: speaker=BLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:469 msgid "" "Those fools managed to break through... Probably you have come for these " "green savages. NEVER! TROLLS, GET THEM!!!" msgstr "" #. [message]: speaker=BLeader #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:508 msgid "You will never rescue them! NEVER!!! KNOCK THEM OFF!" msgstr "" #. [message]: type=EoMa_Cyclops_Breaker #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:512 msgid "I DO IT!!!" msgstr "" #. [message]: type=EoMa_Blood_Warrior #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:517 msgid "And I defend the bridge!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:522 msgid "We must stop them!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/05_Fire_Canyon.cfg:648 msgid "" "The lizards are safe now. And so our works on their territory. Let’s get " "back to the jungle. I hope those forest folks haven’t made a soup from " "Jaffar yet..." msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:6 msgid "Ka-gatta" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:41 #: To_Lands_Unknown/scenarios/09_Message.cfg:39 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:58 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:36 msgid "team_name^Unknown" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:80 msgid "So this is our old home... It gives me the creeps..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:84 msgid "" "I can see skeletons scattered near the entrance. They seem to be quite old, " "which means they do not belong to Tashkar’s expedition. They must have been " "unfortunate adventurers seeking treasures... They were running to the exit, " "but something happened. I have bad feelings about this..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:88 msgid "" "As far as I can see, there is no trace of Tashkar and his troops here. They " "must have proceeded to the next chamber. Nevertheless, we should make a " "thorough search. Maybe we will find some clues or treasures..." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:94 msgid "Move to the next chamber" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:98 msgid "(optional) Search the caves" msgstr "" #. [message]: race=akhuman #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:117 msgid "I could swear I saw something moving in the distance..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:121 msgid "" "These caves are home for dangerous creatures like bats and scorpions. Try " "not to make much noise, people. You don’t want to wake up something bad and " "hungry..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:176 msgid "We’ve awoken BATS!!!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "scimitar^Leave it" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "scimitar^Take it" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 msgid "Should $unit.name pick up the scimitar?" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:184 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "Only a summoner can use this item!" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:186 msgid "Ancient Scimitar" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:189 msgid "" "Legends say that this scimitar can magically lead a hand of the owner so his " "strikes are more deadly and hit more often.\n" "Attack increases by 100%\n" "Chance to hit is constant and equals 70%" msgstr "" #. [effect] #. [value]: id=mscimitar #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:207 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:221 msgid "ancient scimitar" msgstr "" #. [value]: id=mscimitar #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:222 msgid "This unit holds a powerful scimitar." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:231 msgid "It’s a trap!" msgstr "" #. [message]: type=EoMa_HoRhami #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:235 msgid "Those who touch the scimitar..." msgstr "" #. [message]: type=EoMa_DharmaRhami #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:239 msgid "...MUST DIE!!!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "Only the carpet rider can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:244 msgid "Should $unit.name pick up the carpet?" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:249 msgid "" "Inspired by Abyssal winds, woven of magical threads. Those who possess this " "ancient vehicle, gain amazing speed and agility.\n" "Speed increases by 50%\n" "Negates zones of control (grants the skirmisher ability)" msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:282 msgid "I’ve found a chest full of gold!" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:288 msgid "180 gold" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "Should $unit.name pick up the cloak?" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:301 msgid "Only a camel rider can use this item!" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:306 msgid "" "Marked with mysterious symbols, this cloak was enchanted a long time ago, " "but it still grants good protection against fire.\n" "Advances the unit\n" "Grants 50% fire resistance" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "Should $unit.name pick up the cap?" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "cap^Leave it" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:330 msgid "cap^Take it" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:332 msgid "Cap of Power" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:335 msgid "" "This unique headgear had to belong to a very powerful summoner. It follows " "from the amazing workmanship and the glitter of the big crystal in the " "front.\n" "Increases magical power by 20%\n" "Decreases experience points needed for advancement by 25%" msgstr "" #. [value]: id=mscimitar #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:379 msgid "cap of power" msgstr "" #. [value]: id=mscimitar #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:380 msgid "This unit wears a magical cap, which enhances its magical power." msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "armor^Take it" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "Only humans can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "Should $unit.name pick up the armor?" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:385 msgid "armor^Leave it" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:387 msgid "Cuirass of the Ancients" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:390 msgid "" "Richly decorated plates, solid workmanship and magical symbols: this must be " "the legendary armor of Ka-Gattans.\n" "Increases physical resistances by 25%\n" "Increases fire and cold resistances by 20%\n" "Decreases astral resistance by 15%" msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:409 msgid "The ground is shaking..." msgstr "" #. [value]: id=cota #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:420 msgid "ancient cuirass" msgstr "" #. [value]: id=cota #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:421 msgid "" "This unit is wearing a powerful armor, which grants additional physical " "resistance, but also increases susceptibility to arcane damage." msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "Only a Rhami or Rhami’kai can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:427 msgid "Should $unit.name pick up the spear?" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:432 msgid "" "This unique weapon, hammered from the light of Abyss, is a part of equipment " "used by magical entities called Rhami’kai. This one belonged to the first " "Rhami’kai.\n" "Advances the unit\n" "Increases the attack by 20%" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "Only a magical entity can use this item!" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:473 msgid "Should $unit.name pick up the collar?" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:478 msgid "" "A legendary masterpiece made by the Ancestors in the olden times. Its unique " "powers enabled the magical being to be recalled back to the mortal world " "after being killed.\n" "The unit is recalled back to the leader when dies\n" "After each recall the unit becomes stronger\n" "The unit can be recalled only 3 times. After that it dies for sure." msgstr "" #. [value]: id=collar #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:494 msgid "" "After death the unit is recalled back to the leader. Activates only 3 times." msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "Should $unit.name pick up the amulet?" msgstr "" #. [scenario]: id=06_Ka-gatta #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:511 msgid "Only the elemental entity can use this item!" msgstr "" #. [object] #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:516 msgid "" "When the Ancestors summoned first elementals — entities made of pure energy " "- they dreamed about creating a creature from a mix of all four known " "elements. Unfortunately they failed and ended up with an unique amulet, " "capable of transforming one element into another. This is one of the most " "powerful relics made by the Ancestors.\n" "The elemental unit can turn into another elemental\n" "(use right-click on the unit to activate)" msgstr "" #. [message]: race=akhuman #. [message]: type=EoMa_Rhami,EoMa_RhamiDatu,EoMa_RhamiKai,EoMa_HoRhami,EoMa_DharmaRhami #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:560 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:565 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:592 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:597 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:625 #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:630 msgid "Something is here. It looks like a button..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/06_Ka-gatta.cfg:659 msgid "" "It looks like Tashkar and his troops went to the next area. They must have " "ignored all those artifacts and sneak behind monsters. But why?" msgstr "" #. [scenario]: id=07_Bridge_of_Light #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:6 msgid "Bridge of Light" msgstr "" #. [side]: type=EoMa_Mage_of_Air, id=Mage #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:48 msgid "team_name^Expedition" msgstr "" #. [message]: speaker=narrator #. [side]: type=EoMa_Mage_of_Air, id=Mage #. [side]: type=EoMa_Mastermage, id=Mastermage #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:52 #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:67 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:139 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:152 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:162 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:168 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:179 msgid "Mage" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:93 msgid "Surrender! You have no chance to win; you are alone." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:98 msgid "You do not understand, human..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:103 msgid "You cannot..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:108 msgid "...DEFEAT ME!!!" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:150 msgid "...Hmmm... Interesting..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:171 msgid "...Oh! A summoner. You have come to help me, have you not?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:175 msgid "" "I... I... Yes. I am here to find Tashkar, the leader of Tar-Tabar. And you " "must be Rashti’rhami — the most powerful of all Rhamis, one of the four " "ultimate beings of the Abyss." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:180 msgid "I am. And now..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:185 msgid "...AT THEM!!!" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:189 msgid "Defend the entrance. They mustn’t get inside!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:194 msgid "" "I’ve seen their kind before. These troopers look like those who attacked al-" "Kamija... I have a bad feeling about this..." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:199 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:479 msgid "Defeat all enemies" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:207 #: To_Lands_Unknown/scenarios/08_Chaos.cfg:187 #: To_Lands_Unknown/scenarios/09_Message.cfg:110 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:241 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:245 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:487 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:475 msgid "Death of Rashti" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:242 msgid "and now, KILL THE REST OF THEM!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:246 msgid "She scares me..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:278 msgid "We have defeated them." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/07_Bridge_of_Light.cfg:283 msgid "" "My master Tashkar, the one you are looking for, is inside. We must help him! " "Hurry!" msgstr "" #. [scenario]: id=08_Chaos #: To_Lands_Unknown/scenarios/08_Chaos.cfg:5 msgid "Chaos" msgstr "" #. [side]: type=EoMa_Master_of_Air, id=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:36 msgid "team_name^Aerius" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:85 msgid "It’s you!!!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:89 msgid "" "Ah, welcome, Summoner. It seems that we have had the pleasure of meeting in " "the past. You have probably come for one of your leaders. He is... well... " "It is a little complicated." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:94 msgid "Where is Tashkar? He should be here, but he is not. Answer me, now!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:98 msgid "Your leader and his troops are behind this... circle." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:107 msgid "...WHAT?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:111 msgid "He is telling the truth. I can no longer sense my master in this world." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:115 msgid "" "I do not now how much you were told, summoner, but this Tash... no matter " "what was his name... He set out to disturb our research site. He ordered us " "to go away. We are not magical entities to receive orders from a summoner. " "It was very insulting..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:120 msgid "" "Speak sense, dammit! I am here to rescue the leader of Tar-Tabar, and you " "are behind his disappearance! You’d better tell me what is behind this " "strange circle and how to get our leader back!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:124 msgid "You see... you cannot get him back..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:129 msgid "What did you say?!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:133 msgid "He is in something you call the Red Abyss." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:137 msgid "" "...the Red Abyss? The place of ultimate chaos? The home of all Efreeti and " "Dharma’rhamis? The most dangerous area of the entire dimension?" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:141 msgid "" "Yes. When we refused to ‘go away’, he attacked our peaceful expedition. " "Because we were not well prepared for a fight and he did not listen to us, " "we decided to activate this gate. It sucked his whole squad in." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:146 msgid "My master is dead..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:151 msgid "" "...I... can’t believe this! You attacked our capital, tried to steal a holy " "relic of ours, and then you broke into our catacombs and killed one of our " "leaders! Who do you think you are?!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:155 msgid "" "An explanation is pointless; you would not understand anyway. Listen, we " "want to finish our research here, and then we will ‘go away’. You have a " "choice: you can return from where you came or fight and suffer the same fate " "as your leader." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:159 msgid "My master is dead." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:164 msgid "" "Now, you listen. I don’t care who you people are, but this has gone too far " "and you will pay for this. Kill him!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:169 msgid "MY MASTER IS DEAD!!! I WILL HOLLOW YOUR EYES OUT!!!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:173 msgid "You have decided." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/08_Chaos.cfg:179 msgid "Defeat Aerius" msgstr "" #. [message]: type=EoMa_Mystic_Warrior #: To_Lands_Unknown/scenarios/08_Chaos.cfg:198 msgid "" "My Lord, we have already gathered information about their potential. We need " "not suffer more losses. Guru did not give us the permission." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:202 msgid "Guru is not here." msgstr "" #. [message]: type=EoMa_Mystic_Warrior #: To_Lands_Unknown/scenarios/08_Chaos.cfg:206 msgid "" "The Council of Masters will be very dissatisfied with the outcome of this " "expedition." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:210 msgid "The Council does not care about those natives." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:241 msgid "" "Rashti. Do you remember the first time you came here with your master? When " "you were fighting, I asked you to read the inscription on that big circle. I " "assume that you would not do that again, would you?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:250 msgid "Wait a... Rashti, did you say the activation spell?!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:254 msgid "It was she who opened the portal that sucked her master in." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:258 msgid "Is that true?!" msgstr "" #. [message]: speaker=Mehir #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:262 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:669 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:304 msgid "Yes." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:266 msgid "" "She did not witness the death of her master. I blew her out of this place, a " "few days of walking from here." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:270 msgid "" "Rashti, you will not make the same mistake again. You will not read the " "spell. But I wonder whether you... remember it." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:274 msgid "Yes. We never sleep, we never cry; we never forget." msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:278 msgid "" "Oh, really? I think magical entities are not clever, so I do not believe " "you. If you remember the spell, prove it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:282 msgid "Don’t do th..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:286 msgid "The spell was: Shakataraja Ramidajana Katarajan" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:310 msgid "" "Meh... that was too easy. I love naïveté of abyssmal beings. They seem like " "children, amazingly powerful children..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:315 msgid "What have you done?! It’s pulling us in!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:320 msgid "It was your fault." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:325 msgid "NO, IT WAS YOURS!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:329 msgid "" "No, the human is to blame. Mehir, I must climb to where he stands and kill " "him." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:334 msgid "" "You’d better hurry up before we get sucked into this... hell. And don’t get " "yourself killed. If you die, we will lose the Abyss!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:381 msgid "Run, Rashti, run. Without you, we won’t make it!" msgstr "" #. [message]: speaker=Aerius #: To_Lands_Unknown/scenarios/08_Chaos.cfg:413 msgid "...This is... impossible!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:442 msgid "" "Indeed, only one of the Ultimate Beings could have done something like that." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:446 msgid "Rashti! Get away from there! We must close the portal!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:469 msgid "What happened?" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:473 msgid "I used his soul to close the gate." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:482 msgid "Let’s defeat the rest!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:520 msgid "" "That’s the last of them. We must bring the sad news to al-Kamija. Tashkar " "has died..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:525 msgid "Mehir... please... be my new master." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:530 msgid "What?! Me?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:534 msgid "You are strong." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/08_Chaos.cfg:538 msgid "" "I...I think that is for the High Council to decide. Besides, I’m not one of " "three Leaders. They are the only ones that are allowed to have Ultimate " "Beings as servants." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/08_Chaos.cfg:542 msgid "So be it. Let the High Council decide." msgstr "" #. [scenario]: id=09_Message #: To_Lands_Unknown/scenarios/09_Message.cfg:5 msgid "Message" msgstr "" #. [side] #. [side]: (id=Elder3)}, (id=Elder4)} #: To_Lands_Unknown/scenarios/09_Message.cfg:51 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:39 msgid "team_name^Highest Council" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/09_Message.cfg:102 msgid "Defeat the intruders" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/09_Message.cfg:114 msgid "Death of 3 Council members" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/09_Message.cfg:129 msgid "" "We shouldn’t accuse Rashti of Tashkar’s death. Being naïve is a " "characteristic of the Abysmals. Luckily the true guilty party was defeated, " "though we will never find out who he was." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/09_Message.cfg:133 msgid "" "Well, it’s a pity, but now we have a bigger problem. Tar-Tabar has no " "leader. The High Council must choose Tashkar’s successor as soon as possible " "if we want to finish the circle in the given time." msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/09_Message.cfg:137 msgid "" "I don’t think there is someone who has sufficient charisma and authority." msgstr "" #. [message]: speaker=Elder3 #: To_Lands_Unknown/scenarios/09_Message.cfg:141 msgid "Maybe we should ask the Master of Banishers?" msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/09_Message.cfg:145 msgid "" "Do you want to see all magical creatures escaping from Tar-Tabar at the " "sound of his name?" msgstr "" #. [message]: speaker=Elder3 #: To_Lands_Unknown/scenarios/09_Message.cfg:149 msgid "You’re right..." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/09_Message.cfg:153 msgid "" "As long as we do not make the decision, I suggest choosing one of us to be a " "temporary leader of Tar-Tabar." msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/09_Message.cfg:157 msgid "It’s a good idea. Let’s vote. Mehir, leave the roo..." msgstr "" #. [message]: type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/09_Message.cfg:177 msgid "Mag-Magar is under at..." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/09_Message.cfg:216 msgid "Who are they?! Rashti! Mehir! Save us!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/09_Message.cfg:220 msgid "...death..." msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/09_Message.cfg:235 msgid "No!!!" msgstr "" #. [message]: type=TLU_Elder #: To_Lands_Unknown/scenarios/09_Message.cfg:279 msgid "" "Those beings must have invaded Mag-Magar! Let's not waste time! Mehir, take " "Rashti and your men with you. Maybe it’s not too late. As soon as you " "teleport there, we will send all of the armies of the Trinity to help you." msgstr "" #. [message]: id=Mehir #: To_Lands_Unknown/scenarios/09_Message.cfg:290 msgid "Azagath Mag-Magar Arath!" msgstr "" #. [scenario]: id=10_Mag-Magar #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:5 msgid "Mag-Magar" msgstr "" #. [side]: type=EoMa_Matriarch_of_Emptiness, id=Matriarch1 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:37 msgid "team_name^Unknown 1" msgstr "" #. [side]: type=EoMa_Cold_Matriarch, id=Matriarch2 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:69 msgid "team_name^Unknown 2" msgstr "" #. [side]: type=EoMa_Matriarch_of_Darkness, id=Matriarch3 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:100 msgid "team_name^Unknown 3" msgstr "" #. [side]: type=EoMa_Summons_Master, id=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:135 msgid "team_name^Army of Mag-Magar" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:207 msgid "" "Thank Nomolas! Help at last! My army has been almost defeated by those " "creatures of darkness... wait, you don’t look like one of the leaders of the " "Trinity. Who are you?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:211 msgid "" "Commander Mehir from Sud-Affar at your service, sir! The Armies of the " "Trinity will arrive soon." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:215 msgid "" "Excellent. I hope we will live long enough to see them. Unfortunately, I " "can’t risk fighting. This city mustn’t lose its leader. Defeat the invaders, " "soldier!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:221 msgid "" "You can use the giant circle you are standing on in order to recruit or " "recall units." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:233 msgid "Defeat all invaders" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:245 msgid "Death of Malib" msgstr "" #. [message]: speaker=Matriarch1 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:258 msgid "...ris..." msgstr "" #. [message]: speaker=Matriarch2 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:262 msgid "...aris..." msgstr "" #. [message]: speaker=Matriarch3 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:266 msgid "Tharis" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:271 msgid "Something’s wrong..." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:278 msgid "In Nomolas’s name!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:356 msgid "Good Nomolas! What was THAT?!" msgstr "" #. [message]: speaker=Matriarch3 #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:360 msgid "Aaaaarrrghh!!!" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:364 msgid "" "The circle has been destroyed! We’ve lost contact with the capital and " "reinforcements can’t arrive! We’re lost..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:369 msgid "" "Now every single blade is important. We must kill these witches — it may be " "our only chance to stop the invaders." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:373 msgid "" "Now it’s all the same for me. I prefer dying in battle than staying here, " "so... In the name of Nomolas - DIE WITCHES!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:574 msgid "Hey, what’s going on? Everything is disappearing..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:620 msgid "Hello, is there anybody around here?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:935 msgid "The light is so bright... I... I need to get out of here!" msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:966 msgid "Hahahaaahaaaaaaaaaa!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:988 msgid "...is talking to ME! The mountain! It says: oh nooo..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1017 msgid "Mehir, it’s all gone. You’re safe now." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1055 msgid "I... What happened? Am I alive?" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1059 msgid "" "These witches have cast a spell on you. You flew into a fury and started " "attacking air. We are lucky that holy Rashti’rhami used her powers and " "stopped your madness..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1063 msgid "" "I thought I was killing witches, but they were my own men. It was " "terrible...." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1067 msgid "" "There’s no time for talk. These sons of Efreeti won’t give up. We must kill " "them all." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1116 msgid "WE DID IT!!! Mehir, you’re my hero!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1120 msgid "Indeed, we have defended the city." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/10_Mag-Magar.cfg:1124 msgid "" "I am infinitely grateful to you. Without your help... as soon as the first " "carpets arrive from al-Kamija, I’ll go and speak with the High Council. Your " "achievements must be announced in the whole country!" msgstr "" #. [scenario]: id=11_A_New_Leader #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:5 msgid "A New Leader" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:90 msgid "" "...and that’s why I owe him my life. I anoint Mehir as the leader of Tar-" "Tabar." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:94 msgid "" "It is impossible to become a leader from day to day. He’s only twenty-eight " "years old." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:98 msgid "But he managed to do the impossible - to save my city!" msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:102 msgid "" "He was lucky Rashti’rhami was with him at that time. But still there was a " "risk she would die and in consequence our work with the Circle would have " "been ruined!" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:106 msgid "" "The holy Rashti’rhami was under his command. It was his skills that saved " "both the city and Rashti! Apart from that she told me that Mehir is worthy " "of becoming her master." msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:110 msgid "" "Rashti is unpredictable. She can say many things between her moods of rage " "or self-control." msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:114 msgid "Do you want me to tell her that?" msgstr "" #. [message]: speaker=Elder2 #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:118 msgid "Please, don’t! I beg you! She will rip my throat out if she knows!" msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:122 msgid "" "So we have come to an understanding. I knew you would not let me down. Bye!" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:131 msgid "Hey, wait! Damn, he’s gone..." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:188 msgid "Welcome. We are here to establish a new leader for Tar-Tabar." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:192 msgid "" "The Highest Council has contemplated on the subject and finally took " "impartial... " msgstr "" #. [message]: speaker=Malib #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:196 msgid "*cough*" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:200 msgid "...decision. The meeting elected Mehir the new leader!" msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:204 msgid "We chose him in recognition of his achievements. Mehir, come closer." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:209 msgid "" "By the power given to me by the High Council and in the name of all citizens " "of our country and the Abyss I grant you the title leader of Tar-Tabar!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:257 msgid "I hope it’s not a dream." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:261 msgid "" "Of course not! Tar-Tabar has finally a new keeper. Its people are now your " "subjects and the local army has a new commander. This is a great " "responsibility. Don’t forget about this." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:265 msgid "" "Oh, I almost forgot. Each leader of the Trinity has their own ultimate being " "as a servant. For Tar-Tabar it is Rashti’rhami, the one who you’ve had the " "pleasure to meet a few weeks ago. Since that moment you are her new master. " "Frankly, I don’t envy you. Her fluctuations of mood..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:269 msgid "(whispers) ...can I resign? She scares me..." msgstr "" #. [message]: speaker=Elder #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:273 msgid "" "(whispers) ...shut up... (speaks normally) In spite of everything, I hope " "you will be a successful team, which will allow us to move to the Abyss " "faster than expected. Take care of her. Her death would cause disastrous " "consequences for the Abyss.\n" "\n" "I think we are finished here, so let the party begin!" msgstr "" #. [message]: type=EoMa_Summoner #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:279 msgid "Hurray!!!" msgstr "" #. [message]: type=EoMa_Carpet_Master #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:283 msgid "Cheers for Mehir!!!" msgstr "" #. [message]: type=EoMa_Novice_Summoner #: To_Lands_Unknown/scenarios/11_A_New_Leader.cfg:287 msgid "Ale!!!" msgstr "" #. [scenario]: id=12_The_Great_Desert #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:5 msgid "The Great Desert" msgstr "" #. [side]: type=TLU_Grand_Summoner, id=Mehir, id=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:38 msgid "Leader of the Banishers’ Guild" msgstr "" #. [side]: type=EoMa_Great_Efreeti, id=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:45 msgid "team_name^Reficul" msgstr "" #. [side]: type=EoMa_Great_Efreeti, id=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:49 msgid "Reficul" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:69 msgid "team_name^Rashti" msgstr "" #. [side] #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:83 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:66 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:343 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:38 msgid "team_name^Kharos" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:160 msgid "That’s the place. I can see his army in front of us." msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:165 msgid "Ah, a Summoner! You have come to defeat me, have you?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:170 msgid "Yes. Today you will leave this world forever and return to the Abyss." msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:175 msgid "" "You must be joking. Look at my army! They wanted to destroy but were ordered " "to guard their masters. No more! I gave them an alternative! Now they... we " "can be free and you cannot stop us!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:180 msgid "" "My liege, He is no common Efreet. As a leader of the Banishers’ Guild in Tar-" "Tabar, I have seen many things, but this one here is a real pleasure to my " "eyes. He is a real Great Efreet, full of hatred, the most powerful of all " "creatures of the Red Abyss." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:185 msgid "" " That’s... fantastic. It was supposed to be easy... My first mission as a " "leader and the personification of destruction on the horizon... I am not " "surprised at all that he persuaded so many creatures to follow him. " "Nevertheless I think we will make it, because now I can use jinns!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:190 msgid "" "I advise you, my liege, not to summon them. They can fall to the will of the " "Great Efreet and join him, although there is a small chance it won’t happen. " "From my experience I know that some being are always devoted to their " "masters, but we shouldn’t risk it, especially because your jinns are " "unaccustomed to you, my liege. I also suggest not to use red entities at " "all, because they are of an evil nature and near this Efreet they will " "surely revolt against us. Of course this is only advise. You’ll do whatever " "you want, my liege." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:195 msgid "What of Rashti? She’s half-good..." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:200 msgid "" "...but also half-evil. Her good half shouldn’t rebel but I can’t guarantee " "this..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:205 msgid "" "Wait, wait, wait! Why didn’t you tell me about this fact earlier?! I " "could’ve left her in my palace!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:210 msgid "You didn’t ask, my liege." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:215 msgid "" "You fool! She’s one of the ultimate beings! If she turns against us, " "consequences will be catastrophic! You’d better advise me how we should " "defeat that thing before it goes out of control!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:220 msgid "" "My liege, use elementals. They cannot think, so it is impossible to delude " "them. You can also use perfectly good beings such as Ho’Rhamis or Wonderful " "Jinns — they will never betray us. Do not summon Rhamis and Jinns. Use " "dispellers and banishers, who are skilled in fighting these magical " "creatures. Use the power of your megacircle to lead and heal your men." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:225 msgid "" "No jinns, no red entities, no oasis, no varried terrain and the demonical " "army in front of us. This is going to be interesting..." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:230 msgid "" "You can level up your Grand Summoners to Summons Masters now.\n" "\n" "Your Neutral Summoners can summon Jinns now." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:237 msgid "Defeat Reficul" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:263 #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:339 msgid "Come to me, I call you!" msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:268 msgid "My new Master..." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:281 msgid "My liege! What have I told you?!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:286 msgid "Damn! I forgot!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:319 msgid "" "Be careful, my liege. This being can betray us in the least expected moment." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:324 msgid "I’ll risk it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:362 msgid "Huh? Rashti, where are you going?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:367 msgid "Leave it to me! I’ll get rid off this mistake of the Abyss myself." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:371 msgid "But I am your master! You must obey my orders!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:376 msgid "Shut up and cover me!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:380 msgid "Oh no... It seems Rashti is no longer under our control!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:384 msgid "" "Dammit! She won’t stand a chance against an entire army of demonical beings! " "Protect her at all costs! She mustn’t die or we will lose the Abyss!" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:393 msgid "" "I feel you, Rashti. It is a pleasure for me to have you as a guest in my " "land." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:398 msgid "You are nothing to me." msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:403 msgid "We will see." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:409 msgid "Let’s hope, Rashti will resist his will..." msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:444 msgid "You belong to ME!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:453 msgid "I have warned you..." msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:477 msgid "Rashti’rhami, the goddess of all Rhamis. You’re like me." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:482 msgid "" "Listen to me, idiot. My half... ME is the queen of the Red Abyss. And you " "are a worthless flying red fool, who has to be dealt with." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:487 msgid "And I will... CRUSH YOUR HEAD WITH MY HAND!!! " msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:492 msgid "Oooh... I am waiting!" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:500 msgid "YOU FOOL! YOU SERVE PEOPLE, INSTEAD OF SLAVING THEM. YOU’RE A PITY!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:505 msgid "HOW DARE YOU!!! I WILL BITE YOUR HEAD OFF!!!" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:510 msgid "Itshar’Imahr YOU BELONG TO ME!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:520 msgid "Rashti! Is everything alright?" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:525 msgid "I HATE YOU!!! I WILL BURN YOU, AND YOU’LL SUFFER!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:530 msgid "No, stop! What is happening with me?! Mehir, I don’t want..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:535 msgid "...TO SEE YOU ALIVE!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:540 msgid "I didn’t say that! It’s her." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:551 msgid "" "It happened... Rashti has lost her balance. We must kill this Efreet as soon " "as possible. This will save her." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:558 msgid "Oh no. We must kill that bastard. Maybe there is a chance..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:565 msgid "Whatever happens, do not attack Rashti! This is an order!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:573 msgid "I WANNA SLAUGHTER YOU, MEHIR!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:578 msgid "Don’t listen to her!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:583 msgid "We must kill this damn Efreeti as soon as possible." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:595 msgid "You will never harm your master!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:600 msgid "SHUT UP! I WILL KILL YOU ALL!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:612 msgid "" "My Master! KILL! I’m loosing DIE! control. The Abyss KILL! is in danger. DIE!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:620 msgid "Help... me... YOU PIECE OF... I am DIE!!! ...ing..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:687 msgid "I AM NO LONGER YOUR SERVANT, HUMANS! DIE!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:692 msgid "STOP!!! You won’t kill any Summoner!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:700 msgid "HERE COMES YOUR DEATH!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:705 msgid "No! *starts fighting with her second half*" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:713 msgid "KILLKILLKILL!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:718 msgid "Enough! Control yourself!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:723 msgid "AAAARGH!!!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:756 msgid "DESTROY!!!" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:768 msgid "Who dares to stand in MY WAY?!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:773 msgid "He’s too powerful for us to banish him! We must kill him!" msgstr "" #. [message]: speaker=Reficul #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:786 msgid "NOOOOOOOOOOOAAAAAAAARRRRRRRRGGGGHHHHHHHHH!!!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:798 msgid "" "The enchantment has been dispelled, and the magical entities have regained " "their personalities." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:811 msgid "Rashti, do you recognize me?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:821 msgid "Please, be as you were before." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:826 msgid "...I had a vision..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:831 msgid "Wh...what?" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:836 msgid "...I died. I felt like there was no good nor evil in me. I was Unity..." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:841 msgid "" "Amazing... an entity from Abyss that has visions... It’s the first time I " "have seen something like this. It looks like she regained her consciousness!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:846 msgid "" "Thank Nomolas! You’re back! I have made a mistake bringing you here. Now " "everything’s back to normal, we can finally go home." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:851 msgid "" "In accordance to the regulations the local guild will confiscate all of " "magical beings that have betrayed their masters. They will be sent back to " "the Abyss, where their minds will be cleared." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:856 msgid "" "I think, though, it wouldn’t be necessary for Rashti, because of her dual " "nature. The good half should draw her conclusions for the future and never " "betray you in similar situations again." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:863 msgid "" "In accordance to the regulations the local guild will confiscate magical " "beings that have betrayed their masters. They will be sent back to the " "Abyss, where their minds will be cleared." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:876 msgid "" "I understand. Your knowledge has proved to be most helpful, so I’ve decided " "to allow you to have some of my luxuries!" msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:881 msgid "Oh, my liege! I am extremely honored! Let’s return to the city!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:894 msgid "" "...Someone is coming... I hear their breath — it is a human... they come " "from the north-west..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:899 msgid "A human! Alone?! We’re on the Great Desert!" msgstr "" #. [message]: speaker=Unknown #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:908 msgid "...I’ve finally found... you..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:913 msgid "" "He must’ve fainted. Quick, give him something to drink. We must bring him to " "Tar-Tabar!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:945 msgid "Only five?! I thought Tar-Tabar had more dispellers than that..." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:950 msgid "" "Unfortunately, Tashkar stinted our guild. Forgive me, my liege, but we can’t " "afford to train more of them." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:955 msgid "" "Excellent, we’re fighting with the biggest evil from the Abyss and I have " "only five dispellers... If we survive this madness, I will remove his " "limitations." msgstr "" #. [message]: speaker=Banisher #: To_Lands_Unknown/scenarios/12_The_Great_Desert.cfg:960 msgid "Your goodness is unmeasured! Thank you!" msgstr "" #. [scenario]: id=13_Far_North #: To_Lands_Unknown/scenarios/13_Far_North.cfg:5 msgid "Far North" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:20 msgid "" "This scenario has visual and audio effects that may cause noticeable " "slowdown on weaker devices.\n" "\n" "Note that you can toggle these effects at any time during the scenario by " "using the relevant options in the context menu." msgstr "" #. [option]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:24 msgid "Load rain" msgstr "" #. [option]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:32 msgid "Continue without rain" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:40 msgid "" "You can always turn on/off some weather effects. To do that, right-click " "anywhere on the map and choose which effects you want to disable/enable." msgstr "" #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:70 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:137 msgid "Dedylos" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/13_Far_North.cfg:92 msgid "team_name^Hydras" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/13_Far_North.cfg:105 msgid "team_name^Invaders" msgstr "" #. [set_menu_item]: id=control_lightning #: To_Lands_Unknown/scenarios/13_Far_North.cfg:150 msgid "Toggle Lightning Effects" msgstr "" #. [set_menu_item]: id=control_rain_sound #: To_Lands_Unknown/scenarios/13_Far_North.cfg:171 msgid "Toggle Rain Sound Effects" msgstr "" #. [set_menu_item]: id=control_rain #: To_Lands_Unknown/scenarios/13_Far_North.cfg:203 msgid "Toggle Rain Visual Effects" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:238 msgid "These are the shores of my land! Finally, we are here!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:244 msgid "What a warm welcome for a return after a thousand years..." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:250 msgid "" "Pardon, Mehir, but we are on the border of two different climates; storms " "are a common phenomenon here." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:256 msgid "" "It’s the first time I have seen water falling from the sky. Something like " "that could be very useful in our desert." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:262 msgid "" "North from here, there’s a town called Saffaros, or at least there was when " "I left this land. Let’s not waste time." msgstr "" #. [message]: id=boy #: To_Lands_Unknown/scenarios/13_Far_North.cfg:287 msgid "Sh... ships?! SHIPS!!! SHIPS COMING FROM THE SOUTH!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:296 msgid "" "What?! There is only a dead desert south of here! This must be the enemy " "trying to go around the eastern defensive lines! Prepare troops! NOW!" msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/13_Far_North.cfg:326 msgid "Hello, Dedylos!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:331 msgid "" "Atiros? Is that you? Thank the Sun, you’re still alive! But who are those " "people behind you? Don’t tell me they’re..." msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/13_Far_North.cfg:340 msgid "" "Our legendary siblings truly exist and have just arrived. Please, meet " "Mehir, the leader of the Summoners from Tar-Tabar. He was the only one who " "decided to help us in our plight." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:345 msgid "" "Welcome, stranger. We thought you were the invaders. Your help is a matter " "of life and death; we can’t defeat them alone." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:350 msgid "" "Well met, Dedylos. As it happened, I have fought this enemy before, and I " "have valuable experience which may be very useful to us all." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:355 msgid "" "That’s great. We were looking for someone like you. I will send a messenger " "to Kharos to announce the amazing news, and in the meantime, I invite you to " "my castle, where we should discuss our next steps." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:405 msgid "" "The dark armies have captured all the cities of the middle-lands; we had to " "evacuate all of our citizens that live there, and now they’re behind the " "thick walls of Kharos. The only exception is Saffaros, for we hope to escape " "to the desert by its port if the capital falls." msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/13_Far_North.cfg:410 msgid "So only two cities remain..." msgstr "" #. [message]: speaker=Rider2 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:420 msgid "THEY’RE HERE!!! RUN!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:425 msgid "But... how is it possible? They had to come from the north!" msgstr "" #. [message]: speaker=Rider3 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:433 msgid "Enemy on the horizon!!! They have seized Degos!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:438 msgid "Does it mean..." msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/13_Far_North.cfg:443 msgid "And what about Kharos? Have they destroyed Kharos?" msgstr "" #. [message]: speaker=Rider3 #: To_Lands_Unknown/scenarios/13_Far_North.cfg:448 msgid "No! Their main strike force is regrouping to the east!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:453 msgid "" "Thank the sun, for Kharos is untouched, for now. So they must be scouts. We " "must defend Saffaros. Mehir, will you help us?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:458 msgid "You defend the town and I will try to prepare a counterattack." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/13_Far_North.cfg:463 msgid "Rain damages your fire elementals. Be careful." msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/13_Far_North.cfg:491 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:479 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:914 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1082 msgid "Death of Atiros" msgstr "" #. [objective]: condition=lose #: To_Lands_Unknown/scenarios/13_Far_North.cfg:495 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:483 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:918 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1086 msgid "Death of Dedylos" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:568 msgid "" "These monsters seem to rise to the surface in that swamp. I hope there won’t " "be too many of them or we will never make it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:583 msgid "" "The keep is too small. I wonder, if I had three jinns placed between empty " "spaces, they could transform themselves and create a new, larger keep for me " "and strengthen the city walls..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:588 msgid "I would lost them, but this can be worth it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:636 msgid "Jinns, I order you to create a new keep in this town!" msgstr "" #. [message] #: To_Lands_Unknown/scenarios/13_Far_North.cfg:641 msgid "As you wish, Master." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:660 msgid "Amazing!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/13_Far_North.cfg:678 msgid "The Dark People. I want to see..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/13_Far_North.cfg:683 msgid "...WHAT YOU ARE MADE OF!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:699 msgid "Who is she?!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:703 msgid "" "This is Rashti’rhami, the queen of the Abyss and one of the Ultimate Beings. " "Her dual nature can be a real trouble sometimes..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/13_Far_North.cfg:720 msgid "" "I NEED MORE!!! Reminds me of the last time when I wanted to RIP YOUR THROAT " "OUT, MEHIR!!!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:724 msgid "WHAT?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/13_Far_North.cfg:729 msgid "I am extremely sorry, my Master! It is her! Control yourself, stupid!" msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:733 msgid "What’s going on?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:737 msgid "" "Don’t pay attention to what she says. She’s quite... unstable at times..." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:766 msgid "" "We did it! It’s the first time we have defeated them!!! Thank you, Mehir!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:771 msgid "I’m not surprised at all that your country is falling." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/13_Far_North.cfg:776 msgid "?!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/13_Far_North.cfg:781 msgid "" "Your armies consist of humans, who are very easy to kill. We, contrariwise, " "mainly use beings from the Abyss, which cannot be poisoned or eaten, which " "seem to be the favorite tactics of your enemies. You’re lucky I’ve decided " "to help you." msgstr "" #. [unstore_unit] #: To_Lands_Unknown/scenarios/13_Far_North.cfg:924 #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:663 #: To_Lands_Unknown/units/Mehir_Leader.cfg:170 msgid "8" msgstr "" #. [scenario]: id=14_Gates_of_Kharos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:5 msgid "Gates of Kharos" msgstr "" #. [side]: type=EoMa_Master_of_Darkness, id=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:55 msgid "team_name^Master of Darkness" msgstr "" #. [side]: type=EoMa_Master_of_Darkness, id=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:57 msgid "Master of Darkness" msgstr "" #. [side]: type=EoMa_Master_of_War #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:91 msgid "team_name^Master of War" msgstr "" #. [side]: type=EoMa_Master_of_War #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:112 msgid "team_name^Master of Battle" msgstr "" #. [side]: type=EoMa_Platinum_Warrior, id=Dedylos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:133 msgid "team_name^Dedylos" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:347 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:42 msgid "Anthi" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, id=Kirios)} #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:358 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:53 msgid "Bodyguard" msgstr "" #. [side]: type=EoMa_Prophet_of_Light, id=Anthi, (id=Adviser #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:362 msgid "Adviser" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:425 msgid "We’re a bit too late." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:437 msgid "There are too many of them. This day had to come..." msgstr "" #. [message]: speaker=Adviser #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:441 msgid "" "Don’t lose hope, Anthi. These walls have protected our peoples for " "centuries; nothing can destroy our gates." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:445 msgid "Atiros hasn’t returned..." msgstr "" #. [message]: speaker=Adviser #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:449 msgid "" "I’m not sure whether he returned or not, but I can see an army in the " "distance. They must be troops from Saffaros, and those beside them... They " "don’t look like the warriors of Kharos, but they’re not of the invaders " "either..." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:453 msgid "" "Is this... Can it be true? They... exist? I can’t feel them because of this " "dark aura..." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:458 msgid "" "Strange. These creatures always attacked after dusk, but this time is " "different. I have bad feelings about this." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:462 msgid "" "Don’t forget they are surrounded. If we attack them by surprise, they won’t " "survive this." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:467 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:902 #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1074 msgid "Defeat the invaders" msgstr "" #. [message] #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:495 msgid "" "Master, the human armies rounded us from the east. The desert wizards are " "with them. We are in a trap." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:499 msgid "Finally. Now it’s time for a REAL BLOODBATH!!!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:503 msgid "...SIRAHT THES SORUTH..." msgstr "" #. [message]: speaker=Adviser #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:541 msgid "Our indestructible gates... Our best soldiers..." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:545 msgid "" "What are the limits of that hated voice, whose mere sound tears the thickest " "walls?!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:549 msgid "It’s nothing. Hope they won’t throw buildings on us..." msgstr "" #. [message]: speaker=Dedylos #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:553 #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:469 msgid "!" msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:557 msgid "" "Those apostles of death cannot enter our capital. Send half of our soldiers " "to the battlefield!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:574 msgid "The fools are coming... FALL!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:609 msgid "HAHAHAAAAAhaa!!! You’re pitiful." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:651 msgid "" "You can try to stop us, but all your efforts will fail. We are the new " "Destroyers. We know no retreat nor mercy." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:655 msgid "" "This is our holy mission given to us by the Eye of Darkness. Only by " "destruction we can prove we are worth living. The Destroyers will spare us, " "when they return. But before this happens, we will slaugher you to the very " "end." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:660 msgid "" "They want to fight the entire world? This is madness which has to be stopped " "now!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:665 msgid "Rashti, can you reach him?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:673 msgid "So kill him!" msgstr "" #. [message]: speaker=Adviser #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:716 msgid "Protect the Highest Priestess!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:738 msgid "And now time stops..." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:756 msgid "" "A magical being. A very different one from those present here on the " "battlefield." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:761 msgid "" "You seem to be of dual personality. Your body is composed of two completely " "opposing energies. And one of them is familiar to me - it thirsts for " "blood..." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:766 msgid "" "I wonder, what would happen if I separated both of you... It could unleash " "devastating power of your angry half, no longer bond to the voice of reason, " "or..." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:782 msgid "...or you could die. Let’s check!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:824 msgid "" "Rashti?... No, it’s impossible. This is another illusion, it can’t happen. " "She can’t die." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:836 msgid "Is that all you have to show me? I am disappointed." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:840 msgid "She’s dead. I’m sorry, Mehir..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:844 msgid "" "One of the ultimate beings no longer exists. The balance between worlds has " "been disturbed. If the High Council will hear about that, they will surely " "kill me..." msgstr "" #. [message]: type=TLU_HoRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:864 msgid "It is not..." msgstr "" #. [message]: type=TLU_DharmaRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:868 msgid "...OVER YET!!!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:873 msgid "Rashti? You’re alive?! Both of you?" msgstr "" #. [message]: type=TLU_HoRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:877 msgid "" "Our personalities have been split and now are independent, but we must unite " "in order to restore the balance." msgstr "" #. [message]: type=TLU_DharmaRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:881 msgid "" "NEVER! I won’t be enslaved again! Now I am finally free and... I AM COMING " "FOR YOU, MEHIR! " msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:885 msgid "*gulp*" msgstr "" #. [message]: type=TLU_HoRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:889 msgid "I will never allow you to harm Master!" msgstr "" #. [message]: type=TLU_DharmaRashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:893 msgid "JUST TRY AND STOP ME!!!" msgstr "" #. [message]: id=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:897 msgid "We must trap Dharma’Rashti, so that Ho’Rashti can get her and unite!" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:906 msgid "Block Dharma’Rashti so that Ho’Rashti can eliminate her and unite" msgstr "" #. [message]: type=TLU_True_Rashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:930 msgid "Finally I am UNITY!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:934 msgid "" "Amazing. I have split her in half, and she is still alive. She has also " "changed the color of her hair! It’s time to kill you for s..." msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:953 msgid "What is the meaning of this?!" msgstr "" #. [message]: speaker=Master #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:969 msgid "Where is this bi..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1031 msgid "Die..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1055 msgid "" "Ra..Rashti... you’ve changed, but your character is still the same. Thank " "you!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1059 msgid "" "I have achieved harmony. Two egos have become one. This is my true and last " "character." msgstr "" #. [message]: speaker=Dedylos #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1069 msgid "" "You’ll talk later; we have a job to do. Their leader is dead, but they " "haven’t given up yet." msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1105 msgid "We defended Kharos! Anthi, WE DID IT!!!" msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1109 msgid "" "The dark aura has disappeared. Atiros, I sent you with nothing and you came " "with victory. May Sun bestow you with infinite Light." msgstr "" #. [message]: speaker=Atiros #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1113 msgid "" "Thank our legendary brothers from the Great Desert. This is Mehir, our " "rescuer!" msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1117 msgid "Welcome in Kharos, Mehir, descendant of our fathers." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1121 msgid "So you are Anthi, The Highest Priest of Light. I can finally meet you." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1125 msgid "" "Yes. I ordered to find you. Sometimes fairy tales are true.\n" "\n" "Please, enter our city." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/14_Gates_of_Kharos.cfg:1131 msgid "" "I’m honored, but first I must send someone to al-Kamija with a report about " "Rashti for the High Council." msgstr "" #. [scenario]: id=15_The_City_of_Light #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:5 msgid "The City of Light" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:62 msgid "team_name^Enlightened Ones" msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:72 msgid "" "Today, Mehir, I’ll show you three stained-glass windows, which explain some " "issues of our culture, about which you asked yesterday." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:77 msgid "" "Great, but does this ‘sunflower’ (*Mehir ironically talks about Kirios, " "Anthi’s bodyguard*) need to walk with you? Couldn’t we be alone for a " "moment?... He distracts me." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:81 msgid "" "Unfortunately he can’t. I will explain it to you in front of the third " "window." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:89 msgid "" "As you already know, our society is devoted to the Sun and his life-giving " "power carried by the immaculate Light. You are from the desert, so you don’t " "know how important vegetation is. The Sun causes plants to grow and gives us " "fruits. This is how our religion came into being." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:97 msgid "" "This stained-glass window shows a Mistress of Light. In our long history, " "sometimes extremely talented servants of Light appeared, whose sheer " "willpower allowed them to cross the border between spirit and body, turning " "them into perfectly good entities, personifications of the Light. We have " "been awaiting another mistress for several dozen years. We hope that some " "day the Sun will choose a good candidate and grant her this wonderful gift." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:105 msgid "" "The last stained-glassed window shows a Kirios, the most powerful guardian " "of the Sun. This kind of warrior protects our temples and the priestesses " "inside. Because I am the highest of all priestesses, the best guard serves " "me." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:110 msgid "" "But he can’t see anything! His helmet is just a golden plate without any eye-" "holes!" msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:114 msgid "" "Kirios, like all other Sun Guardians, doesn’t need to see. He sees by the " "eyes of his soul and I am sure that he can see much more than we can." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:118 msgid "" "Amazing... if I tell my friends in al-Kamija about what I’ve seen here, they " "won’t believe me. It looks like we’re underdeveloped in the spiritual area, " "but at least we have the Abyss and Nomolas which gives us a great adv..." msgstr "" #. [event]: id=Anthi 10 11}, id=Kirios 11 12}, id=Mehir 11 11}, id=Anthi 7 13}, id=Kirios 8 13}, id=Mehir 8 12}, id=Anthi 4 14}, id=Kirios 4 15}, id=Mehir 5 14}, id=Messenger)}, id=Messenger 6 13}, id=Mehir facing ne}, id=Mehir 16 8}, id=Anthi 16 8}, id=Kirios 16 8}, id=Messenger 16 8}, (id=Agent1)}, (id=Agent2)}, (id=Agent3)} #. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:121 #: To_Lands_Unknown/units/DB_Messenger.cfg:4 msgid "Messenger" msgstr "" #. [message]: speaker=Messenger #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:127 msgid "Here you are, my liege! An extremely important message for you." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:134 msgid "For me? Is something bad happening in my Tar-Tabar?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:142 msgid "Holy Nomolas..." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:146 msgid "Is everything alright?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:154 msgid "" "The transformation of Rashti’rhami disturbs the multidimensional space " "between worlds, so the Great Circle has to be activated in two weeks before " "its current desing becomes outdaded. Our scientists had been looking for its " "formula for hundreds of years. Inventing a new one would take another " "centuries..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:158 msgid "When you were told to deliver this?" msgstr "" #. [message]: speaker=Messenger #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:162 msgid "Thirteen days ago." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:166 msgid "That means the circle is going to be finished... oh no..." msgstr "" #. [message]: speaker=Messenger #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:170 msgid "" "Tomorrow, my liege. Tomorrow al-Kamija with all of its cities will disappear " "from this world." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:174 msgid "" "We won’t manage to join them. We will be left alone. This... is... the end." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:178 msgid "Mehir, please look at me. All is not lost." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:182 msgid "" "You don’t understand. The Abyss is the center of our lives. If the rest of " "the Summoners move to it, they won’t return and I will be trapped in this " "mortal world forever..." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:189 msgid "" "What would you say if I told you about people, who know how to send you to " "this... how do you call it? Precipice?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:193 msgid "" "We could draw the same cirlce as it is now. It would be much smaller, but we " "don’t have materials." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:197 msgid "" "I know people who can move you to the Abyss without drawing circles. They " "live not so far to the west from here, or at least, they lived there " "yesterday..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:201 msgid "" "What do you mean? There is only an endless ocean west from here. You’re " "probably talking about an island." msgstr "" #. [message]: speaker=Anthi #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:205 msgid "" "Not...exactly. Their land, how to tell..., their land sometimes is moved " "by... wind. I will explain it to you later. Until then you should tell your " "soldiers about the things that have transpired." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:209 msgid "" "How I will tell them they are going to be trapped here? And their families " "are leaving this world forever? These mysterious people... They’re our last " "chance..." msgstr "" #. [message]: speaker=Agent1 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:237 msgid "She will tell him. They can reach us." msgstr "" #. [message]: speaker=Agent2 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:241 msgid "Everything is going as planned." msgstr "" #. [message]: speaker=Agent3 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:245 msgid "Yes, the Guru will be very happy." msgstr "" #. [message]: speaker=Agent1 #: To_Lands_Unknown/scenarios/15_The_City_of_Light.cfg:249 msgid "" "I will go back to the Kingdom to speak with him and you do not leave their " "side." msgstr "" #. [scenario]: id=16_The_Last_Summoner #. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:5 #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:4 msgid "The Last Summoner" msgstr "" #. [side]: type=EoMa_Master_of_Water, id=MasterWater #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:40 msgid "team_name^Master of Water" msgstr "" #. [side]: type=EoMa_Master_of_Water, id=MasterWater #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:44 msgid "Master of Water" msgstr "" #. [side]: type=EoMa_Mastermage, id=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:63 msgid "team_name^Mage" msgstr "" #. [side]: type=EoMa_Master_of_Fire, id=MasterFire #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:85 msgid "team_name^Master of Fire" msgstr "" #. [side]: type=EoMa_Master_of_Fire, id=MasterFire #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:89 msgid "Master of Fire" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:167 msgid "Amazing. This must be the Land of Magic!" msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:172 msgid "" "Oh, a Summoner. Interesting... Why are you here? Your countrymen are in the " "Abyss for good few days." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:177 msgid "" "I...I am here because of that matter. I didn’t manage to join them on time. " "I heard that can help me." msgstr "" #. [message]: speaker=Agent #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:183 msgid "It’s him." msgstr "" #. [message]: speaker=MasterWater #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:188 msgid "Hmmm... so you are Mehir — the leader of Tar-Tabar, defender of Kharos." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:193 msgid "" "And you look familiar... It was your people who... broke into our catacombs " "in Ka-Gatta..." msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:198 msgid "" "We? Oh, you mean the reaserch party led by our flying cartographer Aerius. " "Well, he was on his own and his pride lost him. Do not blame us for his " "selfish actions." msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:203 msgid "" "You ask for help. Our Guru knows how to help you. He is in this monumental " "Palace of Omniscience, but first you must prove yourself worthy visiting him." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:208 msgid "What do you want me to do?" msgstr "" #. [message]: speaker=MasterWater #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:213 msgid "Provide us with a little... entertainment." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:218 msgid "What?! You want me to dance or something?" msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:223 msgid "" "No, of course not. We want you to fight your way to the palace! The army of " "the Last Summoner against the magi of the Sky Kingdom. The Abyss versus " "Magic! Two most powerful forces in this world. If you win, you will see the " "Guru. If you lose, you will be trapped on this planet forever." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:228 msgid "But I don’t want to fight you. What if somebody gets killed?" msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:233 msgid "" "Do not worry about us. We have created this place... and its rules. But if " "your soldiers die, you will be to blame. Do you accept this challenge, " "Summoner?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:238 msgid "" "It looks I have no choice. I must see this Guru of yours, even if this means " "turning this place into burning rubble." msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:243 msgid "" "Excellent! The Guru is waiting for you inside. Just try to reach the doors." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:252 msgid "" "Troops from the ship should arrive here from time to time, but before it " "happens I must relay on Rashti and my magical circle." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:259 msgid "Move Mehir to the Palace of Omniscience" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:357 msgid "May I find the solution inside..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:396 msgid "Huh? What’s going on? He just disappeared!" msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:400 msgid "You see, you cannot kill us here — only slow us down." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:404 msgid "" "I knew you were able to do powerful things like controlling powers of " "nature, but this... is unbelievable!" msgstr "" #. [message]: speaker=Mastermage #: To_Lands_Unknown/scenarios/16_The_Last_Summoner.cfg:421 msgid "" "You are really strong. My time is over here but I think we will meet again. " "Good luck, Summoner!" msgstr "" #. [scenario]: id=17_Enlightenment #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:5 msgid "Enlightenment" msgstr "" #. [side]: type=EoMa_Guru, id=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:36 #: To_Lands_Unknown/scenarios/20_Home.cfg:34 msgid "team_name^Mages" msgstr "" #. [side]: type=EoMa_Guru, id=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:40 #: To_Lands_Unknown/scenarios/20_Home.cfg:38 msgid "Guru" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:70 msgid "So, you must be the mysterious Guru..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:75 msgid "" "Welcome to the Palace of Omniscience, Mehir. I must admit I am impressed. No " "one from the surface has managed to go so far. You are the first." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:80 msgid "" "I was told you were the person who could help me return to my people in the " "Abyss..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:85 msgid "" "Yes. I know how to make it happen. Unfortunately, to open a passage to that " "dimension, an enormous amount of energy is needed. It exceeds even our " "capabilities... at least for now." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:90 msgid "But you said you knew how to help me. So there must be a way." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:95 msgid "" "And there is. There are things in this world that can store magic over time. " "We call them ‘power sources’. If you could bring us one of these objects, we " "could release its accumulated power and open a gate for you." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:100 msgid "" "So there is a chance. Do you know where I could find one of these power " "sources?" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:105 msgid "" "Although they are useless to us, we do know where two of them are. The first " "is in the hands of the people of Kharos. It is their holiest artifact; they " "call it the ‘Sun Ray’." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:110 msgid "Anthi didn’t say anything about it." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:115 msgid "" "I am not surprised, for it is their greatest treasure: the source of power " "of all Sun Warriors. Anthi could not tell a stranger about this." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:120 msgid "" "And you want me to steal it, right? No way! The people of Kharos helped me " "get here. They gave me hope. I can’t do this. There must be another way." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:125 msgid "" "I knew you wouldn’t do such a thing. You are a good person, but good people " "always face more problems than others..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:133 msgid "" "There is another power source, very far away from here, in one of the most " "distant places of all. You have to bring us one of the ‘batteries’ of the " "Runemasters — a long forgotten civilization that perished thousands of years " "ago." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:138 msgid "" "Go far away, search ruins, find that thing and bring it back — seems easy." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:143 msgid "" "But it is not. The Runemasters are gone, but this place is protected by " "their mechanical creations, like your cities are protected by your abysmal " "beings." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:148 msgid "Then we will crush them." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:153 msgid "" "You will, as your army proved to be powerful enough. But there is a chance " "you will encounter something more... terrifying. Believe me, this will not " "be easy." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:158 msgid "" "I have no choice. I’ll get this battery for my people, but what do I have to " "do for you in return?" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:163 msgid "Nothing." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:168 msgid "Nothing? You will open this gate to us for free?" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:173 msgid "" "Yes. Let’s say it will be another challenge for us. Also the battery itself " "will become an interesting subject for our archaeologists." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:178 msgid "Your kindness is unmeasured." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:183 msgid "" "You may leave this place. The people outside will help you prepare for the " "journey." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/17_Enlightenment.cfg:214 msgid "It has started. Finally." msgstr "" #. [scenario]: id=18_Deep_Freeze #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:5 msgid "Deep Freeze" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:135 msgid "Good Nomolas! It..it’s... frrreezing c... c... ccold here!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:141 msgid "" "We are at the North Pole, Summoner. Low temperatures are normal in places " "like this." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:148 msgid "" "So these are the ruins the Guru told us about. They look scary. What " "happened here?" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:154 msgid "" "If I told you the whole story, you would freeze to death. In short it was a " "place of a great battle between two powers. One of them, the Runemasters, " "perished, though their mechanical creations managed to trap and stop the " "invaders." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:158 msgid "Who were the invaders?" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:164 msgid "" "Uh... They were extremely powerful, unstoppable, terrifying. Hope you will " "not meet their remnants here..." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:170 msgid "" "We have to go now. The battery you are looking for is inside the bunker." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:181 msgid "Good luck, Summoner. You will need it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:186 msgid "Hey, wait!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:200 msgid "Damn it! I have bad feelings about this... " msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:204 msgid "" "Let’s move to the bunker. The sooner we get the battery, the less time we " "spend here." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:215 msgid "" "Your ultimate circle acts like a moving keep. Use it to recruit or recall " "units like in a normal keep." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:220 msgid "" "Low temperatures damage your living troops. Use fire elementals to warm them " "up or use healing units instead. Magical units are not living organisms." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:225 msgid "Enter the ruins" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:345 msgid "I sense something... strange." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:349 msgid "Strange? What can be strange for an ultimate being?" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:353 msgid "" "This energy... it is unnatural, yet not artificial. It is ancient, " "overwhelming, unforgivable... We are not alone here." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:357 msgid "I don’t like this..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:374 msgid "What in the world is that?!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:390 msgid "Damn it. They don’t look friendly. Get ready people!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:399 msgid "" "These beings seem to be magical, but I sense no magic in their bodies. They " "are not from the Abyss either." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:416 msgid "What kind of horror is this?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:420 msgid "" "These are made of mixed bones. They are so old... This strange power is " "animating them, but they seem to have minds..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:435 msgid "" "We will soon get surrounded! I’d better get to the entrance as fast as " "possible." msgstr "" #. [message]: speaker=unit #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:464 msgid "" "Target aquired. Scanning... Destroyer encountered. Threat level: extremely " "dangerous. Executing pacification protocols." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:490 msgid "One of my men! Dear Nomolas! What’s happening to him?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:494 msgid "" "This power... it is consuming him. Now his body belongs to them... forever." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:498 msgid "" "We’d better run to this damn bunker before these monsters devour us all!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:549 msgid "What... is... THIS?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:562 msgid "We must clear the path! Hurry!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/18_Deep_Freeze.cfg:577 msgid "Follow me! Hurry!" msgstr "" #. [scenario]: id=19_Ruins #: To_Lands_Unknown/scenarios/19_Ruins.cfg:5 msgid "Ruins" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/19_Ruins.cfg:51 msgid "team_name^Guardians" msgstr "" #. [side] #: To_Lands_Unknown/scenarios/19_Ruins.cfg:68 msgid "team_name^Magi" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:88 msgid "Damn it! We can’t escape from these monsters!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/19_Ruins.cfg:92 msgid "Stand back..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:131 msgid "" "Good job. Unfortunately, we are trapped here now, but those weird magi gave " "me a teleportation spell. We’d better find this battery and jump out of this " "horror as soon as possible..." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/19_Ruins.cfg:143 msgid "Search the ruins" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:237 msgid "" "I can’t summon more men; there won’t be enough room for them inside the " "circle!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/19_Ruins.cfg:300 msgid "I found a gate. Shall I open it?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:310 msgid "Oh, a gate. Let’s open it." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:339 msgid "Wow..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:350 msgid "Rashti, you go first." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:385 msgid "So this must be this battery we‘re looking for... it’s huge." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:397 msgid "What was that?!" msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/19_Ruins.cfg:401 msgid "The machines... they’ve reactivated. The guardians are coming..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:418 msgid "" "That’s... wonderful... We’ve just faced horrors from the worst nightmares " "and now this..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:422 msgid "" "The Magi gave me instructions for creating a special teleportation circle " "that can take everything within to the Sky Kingdom..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:444 msgid "" "These machines aren’t joking; there‘s no time to talk. I have to cast a " "spell in five corners around the battery to bring us back to the Sky " "Kingdom. Let’s get to work!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/19_Ruins.cfg:461 msgid "" "Keep in mind that each time Mehir stands on the position to cast the spell, " "he will lose all his moves and will be unable to attack. He will still be " "able to recruit units, though.\n" "\n" "The order of painting does not matter." msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/19_Ruins.cfg:468 msgid "" "After completing the circle, you will need to gather all your living troops " "and Rashti inside the circle. You cannot leave your men behind." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/19_Ruins.cfg:477 msgid "Create the teleportation circle" msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/19_Ruins.cfg:481 msgid "Defend your position" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:730 msgid "We did it! Now we have to wait until the circle finishes itself." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:734 msgid "" "We’d better stay inside the circle. I cannot leave my men behind. Abysmal " "beings do not matter." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/19_Ruins.cfg:740 msgid "Wait until the circle finishes itself (3 turns)" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:791 msgid "Finally!!! And now let’s get out of this damned place!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:836 msgid "" "Before I cast the activation spell, Rashti, my troops, and I must be inside " "of the circle. I can’t leave anyone behind." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/19_Ruins.cfg:841 msgid "Gather all your human units and Rashti inside the circle" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:959 #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1276 msgid "Now everyone is in place. It’s high time we got out of here!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1032 msgid "What the..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1039 msgid "Don’t tell me it’s..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1055 msgid "Oh no, they’ve found us! We must get outta here, NOW!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1064 msgid "Nu Kajarr En Hassam!" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1175 msgid "" "Oh, you have returned. How nice! We are having dinner in a moment. Will you " "join us?" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1179 msgid "" "I slayed nightmarish beasts, defeated an army of mechanical monsters, " "brought this damn battery along with parts of that accursed place back here, " "and you offer me dinner?!" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1183 msgid "" "Yes. Today we are serving a delicious kind of crab from the western cliffs " "of Kharos. Kharosans call it ‘Holy Crab’. And indeed, its taste is simply " "divine! You will adore it!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1194 msgid "But... the battery?" msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1198 msgid "The battery can wait; the crab cannot. Believe me." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1202 msgid "" "This is crazy, but I’ve seen it all; nothing surprises me. Very well, I will " "eat this... crab of yours..." msgstr "" #. [message]: speaker=Mage #: To_Lands_Unknown/scenarios/19_Ruins.cfg:1206 msgid "Excellent!" msgstr "" #. [scenario]: id=20_Home #: To_Lands_Unknown/scenarios/20_Home.cfg:5 msgid "Home" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:183 msgid "The Abyss! Finally!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:187 msgid "" "I remember this place — these are the highest tiers of al-Kamija. When I was " "a guard, I often patrolled these areas. I thought I would never see them " "again..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:191 msgid "" "But thanks to your stubbornness, your dream has come true. Now you all can " "join your friends and relatives." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:195 msgid "Go first, soldiers..." msgstr "" #. [message]: speaker=Rashti #: To_Lands_Unknown/scenarios/20_Home.cfg:229 msgid "Home. So many centuries have passed; now I am finally back." msgstr "" #. [objective]: condition=win #: To_Lands_Unknown/scenarios/20_Home.cfg:254 msgid "Enter the Abyss" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:273 msgid "Thank you for everything... Farewell." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:324 #: To_Lands_Unknown/scenarios/20_Home.cfg:442 msgid "You have arrived too early, Mehir." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:328 #: To_Lands_Unknown/scenarios/20_Home.cfg:446 msgid "But when the time is right, you will return..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:332 #: To_Lands_Unknown/scenarios/20_Home.cfg:450 msgid "...and fullfil our dream..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:348 msgid "They are waiting for you, Mehir. You have to go now." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:352 msgid "I wonder... If you know the Abyss and you know how to get there..." msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:356 msgid "You really should go!" msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:360 msgid "...then why do you not want... to go there?" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:364 msgid "I am sorry..." msgstr "" #. [message]: speaker=Mehir #: To_Lands_Unknown/scenarios/20_Home.cfg:368 msgid "Huh? For what?" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:372 msgid "For this!" msgstr "" #. [message]: speaker=narrator #: To_Lands_Unknown/scenarios/20_Home.cfg:393 msgid "Hey! What’s going ooooOOOON?!" msgstr "" #. [message]: speaker=Guru #: To_Lands_Unknown/scenarios/20_Home.cfg:438 msgid "That was close." msgstr "" #. [unit_type]: id=TLU_DharmaRashti, race=I8 magical #. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:4 #: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:4 msgid "DharmaRashti" msgstr "" #. [unit_type]: id=TLU_DharmaRashti, race=I8 magical #. [unit_type]: id=TLU_DharmaRashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:19 #: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:18 msgid "The fearful and cruel DharmaRhami." msgstr "" #. [attack]: type=blade #: To_Lands_Unknown/units/AlKamija_DharmaRashti.cfg:110 #: To_Lands_Unknown/units/AlKamija_DharmaRashti2.cfg:109 #: To_Lands_Unknown/units/AlKamija_Rashti.cfg:111 #: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:110 msgid "scimitar" msgstr "" #. [unit_type]: id=TLU_HoRashti, race=I8 magical #. [unit_type]: id=TLU_HoRashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:4 #: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:4 msgid "HoRashti" msgstr "" #. [unit_type]: id=TLU_HoRashti, race=I8 magical #. [unit_type]: id=TLU_HoRashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:19 #: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:18 msgid "The calm and wise HoRhami." msgstr "" #. [attack]: type=pierce #: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:111 #: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:110 #: To_Lands_Unknown/units/AlKamija_Rashti.cfg:124 #: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:123 #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:125 msgid "divine spear" msgstr "" #. [attack]: type=cold #. [attack]: type=pierce #: To_Lands_Unknown/units/AlKamija_HoRashti.cfg:124 #: To_Lands_Unknown/units/AlKamija_HoRashti2.cfg:123 #: To_Lands_Unknown/units/AlKamija_Rashti.cfg:149 #: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:148 #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:150 msgid "iceball" msgstr "" #. [unit_type]: id=TLU_The_Last_Summoner, race=akhuman #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:20 msgid "The Last Summoner and the most powerful that ever lived..." msgstr "" #. [regenerate]: id=healing #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:33 msgid "ultimate circle" msgstr "" #. [regenerate]: id=healing #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:34 msgid "Ultimate Circle" msgstr "" #. [regenerate]: id=healing #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:35 msgid "" "This unit is equipped with the most powerful kind of magical circle. The " "owner can recruit and recall units without being in keeps (it doesn’t work " "in forests). All adjacent friendly units fight better (+125%, +100%, +75%, " "+50%, +25% — levels 0, 1, 2, 3, 4 respectively), are healed by 8 points, and " "receive a +20% bonus to their fire, cold, and arcane resistances. At the " "beginning of each turn, all adjacent enemy units are slowed and receive 8 " "points of damage." msgstr "" #. [attack]: type=blade #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:171 #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:111 msgid "magical scimitar" msgstr "" #. [attack]: type=fire #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:193 msgid "circle of destruction" msgstr "" #. [attack]: type=pierce #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:205 msgid "scroll" msgstr "" #. [attack]: type=arcane #: To_Lands_Unknown/units/AlKamija_LastSummoner.cfg:217 msgid "incantation of power" msgstr "" #. [unit_type]: id=TLU_Rashti, race=I8 magical #. [unit_type]: id=TLU_Rashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_Rashti.cfg:4 #: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:4 msgid "RashtiRhami" msgstr "" #. [unit_type]: id=TLU_Rashti, race=I8 magical #. [unit_type]: id=TLU_Rashti2, race=I8 magical #: To_Lands_Unknown/units/AlKamija_Rashti.cfg:19 #: To_Lands_Unknown/units/AlKamija_Rashti2.cfg:18 msgid "" "The RashtiRhami also called the Ultimate Rhami is one of the 4 most powerful " "beings called by Summoners. RashtiRhami consists of two powerful entities — " "the calm, wise HoRhami and the fearful and cruel DharmaRhami." msgstr "" #. [unit_type]: id=TLU_True_Rashti, race=I8 magical #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:4 msgid "True Rashti" msgstr "" #. [unit_type]: id=TLU_True_Rashti, race=I8 magical #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:19 msgid "" "The True Rhashti is the final form of RashtiRhami. Achiving supreme harmony " "between DharmaRhami and HoRhami, the True Rashti is considered as a perfect " "entity often compared with Nomolas — the First Jinn." msgstr "" #. [attack]: type=arcane #: To_Lands_Unknown/units/AlKamija_TrueRashti.cfg:162 msgid "eye of Abyss" msgstr "" #. [unit_type]: id=TLU_DB_Messenger1, race=I8 salamander #. [unit_type]: id=TLU_Elder, race=akhuman #: To_Lands_Unknown/units/DB_Messenger.cfg:18 #: To_Lands_Unknown/units/Elder.cfg:20 msgid "." msgstr "" #. [unit_type]: id=TLU_Jaffar, race=akhuman #: To_Lands_Unknown/units/Jaffar.cfg:4 msgid "Sleeping Summoner" msgstr "" #. [unit_type]: id=TLU_Jaffar, race=akhuman #: To_Lands_Unknown/units/Jaffar.cfg:18 msgid "" "Summoners, scholars and warriors alike will eventually reach the Second " "Degree provided enough talent and cunning. The Third Degree, however, does " "not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are " "called by their peers, value both war and wisdom equally in earning their " "precious knowledge of summoning elementals from the Abyss. Respected and " "feared, grand summoners eliminate foes with absolute certainty in the wake " "of their circles of destruction.\n" "\n" "Special Notes: Circle: The ranged attack of this unit always has a 100% " "chance to hit." msgstr "" #. [advancement]: id=SWORD_DAMAGE #: To_Lands_Unknown/units/Mehir_Commander.cfg:12 #: To_Lands_Unknown/units/Mehir_guard.cfg:12 msgid "+2 damage to scimitar, +1 HP, MAX XP +10%" msgstr "" #. [advancement]: id=MAGIC_DAMAGE #: To_Lands_Unknown/units/Mehir_Commander.cfg:41 #: To_Lands_Unknown/units/Mehir_guard.cfg:41 msgid "+2 damage to magic, +3 HP, MAX XP +20%" msgstr "" #. [advancement]: id=MOVEMENT #: To_Lands_Unknown/units/Mehir_Commander.cfg:70 #: To_Lands_Unknown/units/Mehir_guard.cfg:70 msgid "+1 movement point, -10 HP" msgstr "" #. [advancement]: id=SWORD_STRIKE #: To_Lands_Unknown/units/Mehir_Commander.cfg:95 #: To_Lands_Unknown/units/Mehir_guard.cfg:95 msgid "+1 strike to scimitar, +2 HP, MAX XP +30%" msgstr "" #. [advancement]: id=AMLA_HP #: To_Lands_Unknown/units/Mehir_Commander.cfg:125 #: To_Lands_Unknown/units/Mehir_guard.cfg:125 msgid "Max HP bonus +5, MAX XP +10%" msgstr "" #. [advancement]: id=AMLA_HP #: To_Lands_Unknown/units/Mehir_Commander2.cfg:12 #: To_Lands_Unknown/units/Mehir_Leader.cfg:87 msgid "Max HP bonus +5" msgstr "" #. [advancement]: id=AMLA_RESISTANCE #: To_Lands_Unknown/units/Mehir_Leader.cfg:12 msgid "+20% bonus to fire, cold, and arcane resistances" msgstr "" #. [advancement]: id=AMLA_SLOWINGAURA #: To_Lands_Unknown/units/Mehir_Leader.cfg:33 msgid "Slowing Aura" msgstr "" #. [dummy]: id=i8slowingaura #: To_Lands_Unknown/units/Mehir_Leader.cfg:40 msgid "slowing aura" msgstr "" #. [dummy]: id=i8slowingaura #: To_Lands_Unknown/units/Mehir_Leader.cfg:41 msgid "" "Slowing Aura:\n" "At the beginning of each turn, all adjacent enemy units are slowed." msgstr "" #. [advancement]: id=AMLA_DAMAGINGAURA #: To_Lands_Unknown/units/Mehir_Leader.cfg:60 msgid "Damaging Aura" msgstr "" #. [dummy]: id=i8damagingaura #: To_Lands_Unknown/units/Mehir_Leader.cfg:67 msgid "damaging aura" msgstr "" #. [dummy]: id=i8damagingaura #: To_Lands_Unknown/units/Mehir_Leader.cfg:68 msgid "" "Damaging Aura:\n" "At the beginning of each turn, all adjacent enemy units receive 8 points of " "damage." msgstr "" #. [unit_type]: id=TLU_wyvern_great_pikeman_shaman #: To_Lands_Unknown/units/wyverngreatlancershaman.cfg:4 msgid "Shaman + Messenger" msgstr ""