msgid "" msgstr "" "Project-Id-Version: The_Legend_Begins-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-11-22 20:03-0500\n" "PO-Revision-Date: 2012-08-26 03:36+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:10 The_Legend_Begins/_main.cfg:63 msgid "\n" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:10 The_Legend_Begins/_main.cfg:63 msgid "The Legend Begins" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #: The_Legend_Begins/_main.cfg:11 msgid "Episode I: Genesis" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #: The_Legend_Begins/_main.cfg:12 msgid "TLB-1" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:19 The_Legend_Begins/_main.cfg:71 msgid "" "\n" "The greatest hero the Great Isle, or perhaps the world of Irdya, has ever " "known. Watch his legend unfold before your very eyes." msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:19 The_Legend_Begins/_main.cfg:71 msgid "The Tale of Jahin" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #: The_Legend_Begins/_main.cfg:20 msgid "" "\n" "Episode I: Genesis\n" "Help Jahin and his friends reclaim their home from the Vampires." msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #: The_Legend_Begins/_main.cfg:22 msgid "" "\n" "(Intermediate Level, 28 playable scenarios)" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:25 The_Legend_Begins/_main.cfg:77 msgid "(Easy)" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:25 The_Legend_Begins/_main.cfg:77 msgid "Warrior" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:26 The_Legend_Begins/_main.cfg:78 msgid "(Normal)" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:26 The_Legend_Begins/_main.cfg:78 msgid "Captain" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:27 The_Legend_Begins/_main.cfg:79 msgid "Warmaster" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:27 The_Legend_Begins/_main.cfg:79 msgid "(Hard)" msgstr "" #. [campaign]: id=The_Legend_Begins-E1 #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:29 The_Legend_Begins/_main.cfg:81 msgid "To be continued..." msgstr "" #. [about] #: The_Legend_Begins/_main.cfg:32 The_Legend_Begins/_main.cfg:84 msgid "Author" msgstr "" #. [entry] #: The_Legend_Begins/_main.cfg:34 The_Legend_Begins/_main.cfg:86 msgid "Tahsin Jahin Khalid (Lord-Knightmare)" msgstr "" #. [about] #: The_Legend_Begins/_main.cfg:39 The_Legend_Begins/_main.cfg:91 msgid "Feedback and Additional Support" msgstr "" #. [entry] #: The_Legend_Begins/_main.cfg:41 The_Legend_Begins/_main.cfg:93 msgid "(Kanzil)" msgstr "" #. [about] #: The_Legend_Begins/_main.cfg:46 The_Legend_Begins/_main.cfg:98 msgid "Unit Art Contributor" msgstr "" #. [entry] #: The_Legend_Begins/_main.cfg:48 The_Legend_Begins/_main.cfg:100 msgid "(Zerovirus)" msgstr "" #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:64 msgid "Episode II: Unification" msgstr "" #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:65 msgid "TLB-2" msgstr "" #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:72 msgid "" "\n" "Episode II: Unification\n" "After reclaiming his home, Jahin and his friends set out on a quest to " "unite all the free races of the known part of the Isle." msgstr "" #. [campaign]: id=The_Legend_Begins-E2 #: The_Legend_Begins/_main.cfg:74 msgid "" "\n" "(Intermediate Level, 25 playable scenarios)" msgstr "" #: The_Legend_Begins/macros/common.cfg:4 #: The_Legend_Begins/macros/unit-specifications.cfg:48 msgid "" " This unit is able to stun its enemies, disrupting their zones of control." msgstr "" #. [damage]: id=stun #: The_Legend_Begins/macros/common.cfg:9 #: The_Legend_Begins/macros/unit-specifications.cfg:53 msgid "stun" msgstr "" #. [damage]: id=stun #: The_Legend_Begins/macros/common.cfg:10 msgid "" "This attack hits so hard that the defender is dazed and can no longer " "enforce a zone of control. The effect wears off on the defender's next turn." msgstr "" #. [set_variable] #: The_Legend_Begins/macros/common.cfg:47 msgid "female^stunned" msgstr "" #. [set_variable] #: The_Legend_Begins/macros/common.cfg:54 msgid "stunned" msgstr "" #. [damage]: id=cleave #: The_Legend_Begins/macros/common.cfg:152 msgid "cleave" msgstr "" #. [damage]: id=cleave #: The_Legend_Begins/macros/common.cfg:153 msgid "" "Cleave:\n" "On a melee attack, whatever hits the target will also hit enemies in the two " "hexes that are adjacent to both the attacker and defender, in a crescent " "moon shape, for 50% of the original damage." msgstr "" #: The_Legend_Begins/macros/common.cfg:159 msgid "" " On a melee attack, whatever hits the target will also hit enemies in the " "two hexes that are adjacent to both the attacker and defender, in a crescent " "moon shape, for 50% of the original damage." msgstr "" #. [time]: id=dawn_cloud #: The_Legend_Begins/macros/common.cfg:223 msgid "Cloudy Dawn" msgstr "" #. [time]: id=morning_cloud #: The_Legend_Begins/macros/common.cfg:233 msgid "Cloudy Morning" msgstr "" #. [time]: id=afternoon_cloud #: The_Legend_Begins/macros/common.cfg:243 msgid "Cloudy Afternoon" msgstr "" #. [time]: id=dusk_cloud #: The_Legend_Begins/macros/common.cfg:253 msgid "Cloudy Dusk" msgstr "" #. [time]: id=first_watch_cloud #: The_Legend_Begins/macros/common.cfg:263 msgid "Cloudy First Watch" msgstr "" #. [time]: id=second_watch_cloud #: The_Legend_Begins/macros/common.cfg:273 msgid "Cloudy Second Watch" msgstr "" #. [time]: id=dawn_rain #: The_Legend_Begins/macros/common.cfg:383 msgid "Rainy Dawn" msgstr "" #. [time]: id=morning_rain #: The_Legend_Begins/macros/common.cfg:393 msgid "Rainy Morning" msgstr "" #. [time]: id=afternoon_rain #: The_Legend_Begins/macros/common.cfg:403 msgid "Rainy Afternoon" msgstr "" #. [time]: id=dusk_rain #: The_Legend_Begins/macros/common.cfg:413 msgid "Rainy Dusk" msgstr "" #. [time]: id=first_watch_rain #: The_Legend_Begins/macros/common.cfg:423 msgid "Rainy First Watch" msgstr "" #. [time]: id=second_watch_rain #: The_Legend_Begins/macros/common.cfg:433 msgid "Rainy Second Watch" msgstr "" #. [print] #: The_Legend_Begins/macros/common.cfg:481 msgid "No recruits/recalls left for this faction." msgstr "" #. [print] #: The_Legend_Begins/macros/common.cfg:508 msgid "${VARIABLE} recruits/recalls left for this faction." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/macros/common.cfg:551 #: The_Legend_Begins/macros/time-over-defeat.cfg:8 msgid "" "You have failed to complete the scenario within the defined time limit. " "Please try again." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:596 #: The_Legend_Begins/macros/deaths.cfg:10 msgid "I can't die now! I still have much more to do!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:617 msgid "Farewell.. Jahin!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:642 #: The_Legend_Begins/macros/deaths-new.cfg:58 #: The_Legend_Begins/macros/deaths.cfg:56 msgid "This can't be the end! Or is it?" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:663 #: The_Legend_Begins/macros/deaths-new.cfg:172 #: The_Legend_Begins/macros/deaths.cfg:165 msgid "Trolls will not help Jahin without Krog!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:684 #: The_Legend_Begins/macros/deaths.cfg:77 msgid "Argh! I fall, but the humans will be free!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:705 #: The_Legend_Begins/macros/deaths-new.cfg:105 #: The_Legend_Begins/macros/deaths.cfg:98 msgid "Ouch! This is what death feels like?!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:726 #: The_Legend_Begins/macros/deaths-new.cfg:126 #: The_Legend_Begins/macros/deaths.cfg:119 msgid "No, my friends need me!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/macros/common.cfg:730 #: The_Legend_Begins/macros/deaths-new.cfg:130 #: The_Legend_Begins/macros/deaths.cfg:123 msgid "Screw that, I need you!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:751 #: The_Legend_Begins/macros/deaths-new.cfg:151 #: The_Legend_Begins/macros/deaths.cfg:144 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1006 msgid "I deserved better than this!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/common.cfg:776 msgid "Argh! I die!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/common.cfg:799 msgid "We needed that mage in our battles! All is lost now!" msgstr "" #. [time]: id=midnight #: The_Legend_Begins/macros/common.cfg:817 msgid "Midnight" msgstr "" #. [color_range]: id=cyan #: The_Legend_Begins/macros/custom-team-colors.cfg:12 msgid "team_color^Cyan" msgstr "" #. [color_range]: id=yellow #: The_Legend_Begins/macros/custom-team-colors.cfg:18 msgid "team_color^Yellow" msgstr "" #. [color_range]: id=pink #: The_Legend_Begins/macros/custom-team-colors.cfg:24 msgid "team_color^Pink" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/deaths-new.cfg:10 msgid "I can't die now, I still have much more to do." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/deaths.cfg:31 msgid "Farewell... Jahin!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/deaths.cfg:35 msgid "Faria! No!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/macros/recurring-events.cfg:16 msgid "Sorry, I have failed you, Jahin. May you have victory without me." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:20 msgid "Rats! Without him, we can't have the orcs ally with us! We're doomed!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:43 msgid "The elves won't help us anymore, now that she is dead!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/macros/recurring-events.cfg:67 msgid "" "This saurian would have been a great help to our heroes when they sought " "help from the saurians, but now that he is dead, they have to struggle for " "gaining the allies." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:84 msgid "He was mighty fighter and will be missed." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/macros/recurring-events.cfg:97 msgid "Farewell friends, I now go to join my ancestors." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:101 msgid "We have let the elven captain die! This is a disaster!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:124 msgid "He was a good commander and will be missed." msgstr "" #. [message]: speaker=Kraag #. [message]: speaker=unit #: The_Legend_Begins/macros/recurring-events.cfg:137 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:418 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:290 msgid "Argh!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:148 msgid "We needed him as our messenger during this war! We're screwed now." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/macros/recurring-events.cfg:164 msgid "Without the elder shaman we cannot recruit shamans or ogres anymore." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:181 msgid "" "It's a shame that we let him get killed. He could have been a useful scout." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/macros/recurring-events.cfg:194 msgid "" "Without the Drake Lord, the drakes will not be our allies anymore! All is " "lost now..." msgstr "" #. [message]: speaker=Zayed #: The_Legend_Begins/macros/recurring-events.cfg:210 msgid "No! I didn't get to have any real adventures yet!" msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/macros/recurring-events.cfg:224 msgid "I never knew my demise would come so soon!" msgstr "" #. [trait]: id=golem #: The_Legend_Begins/macros/traits.cfg:8 msgid "golem" msgstr "" #. [trait]: id=golem #: The_Legend_Begins/macros/traits.cfg:9 msgid "female^golem" msgstr "" #. [trait]: id=golem #: The_Legend_Begins/macros/traits.cfg:10 msgid "Immune to drain, poison and plague" msgstr "" #. [regenerate]: id=divine_health #: The_Legend_Begins/macros/unit-specifications.cfg:7 msgid "divine health" msgstr "" #. [regenerate]: id=divine_health #: The_Legend_Begins/macros/unit-specifications.cfg:8 msgid "" "Divine Health: Due to this unit's relationship with its deity it is granted " "a magical body in which the magic is manifested as the ability to self heal. " "Thus this unit will be healed by 3 HP per turn, poison will not be prolonged " "or cured..." msgstr "" #. [regenerate]: id=divine_health_enhanced #: The_Legend_Begins/macros/unit-specifications.cfg:17 msgid "divine health en" msgstr "" #. [regenerate]: id=divine_health_enhanced #: The_Legend_Begins/macros/unit-specifications.cfg:18 msgid "" "Divine Health: Due to this unit's relationship with its deity it is granted " "a magical body in which the magic is manifested as the ability to self heal " "and is enhanced by this unit's blood thirsty lifestyle. Thus this unit will " "be healed by 6 HP per turn, poison will not be prolonged or cured..." msgstr "" #: The_Legend_Begins/macros/unit-specifications.cfg:24 msgid "" " Due to this unit's relationship with its deity it is granted a magical body " "in which the magic is manifested as self-healing and thus this unit recovers " "3 HP per turn." msgstr "" #: The_Legend_Begins/macros/unit-specifications.cfg:27 msgid "" " Due to this unit's relationship with its deity it is granted a magical body " "in which the magic is manifested as self-healing, this is enhanced by this " "unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn." msgstr "" #: The_Legend_Begins/macros/unit-specifications.cfg:30 msgid "" " This unit will heal its allies by 5 HP per turn, however it will only " "prolong the effects of poison not cure it..." msgstr "" #: The_Legend_Begins/macros/unit-specifications.cfg:33 msgid "" " This unit can fly over the terrain and over any impediments such as the " "snow, chasms and sand..." msgstr "" #. [regenerate]: id=regenerates #: The_Legend_Begins/macros/unit-specifications.cfg:39 msgid "regenerates" msgstr "" #. [regenerate]: id=regenerates #: The_Legend_Begins/macros/unit-specifications.cfg:40 msgid "" "Regenerates:\n" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [damage]: id=stun #: The_Legend_Begins/macros/unit-specifications.cfg:54 msgid "" "This attack hits so hard that the defender is dazed and can no longer " "enforce a zone of control. The effect wears off on the defender‚Äôs next " "turn." msgstr "" #. [scenario]: id=1_Rebellion #: The_Legend_Begins/scenarios/01_Rebellion.cfg:4 msgid "Rebellion" msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:18 msgid "" "Gather around friends, and seat yourselves around me for I am going to tell " "the Tale of Jahin, the man who ended the Great War and brought " "peace to our Isle." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:21 msgid "" "In 53 BW, the Orc tribes allied together under the leadership of a cunning " "and ruthless sovereign and launched an attack to conquer the mighty city, " "Genesis. The battle was long and casualties were suffered by both armies. " "But, in the end, the orcs were victorious and the population was enslaved. " "The lord's son fled with some soldiers in the hopes of returning and " "reclaiming their home." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:24 msgid "" "This lord's son, Cleon, gained leadership of the Clans, harden warriors on " "horseback, and a tribe of Trolls. He then attacked the orcs, slew the orc " "sovereign and regained his city. Genesis remained in peace during the " "winter, but when spring came, the vampires - after years of plotting their " "assault - launched the most massive attack force on Genesis. The vampires " "sieged the city for over six months, and finally managed to weaken and " "conquer it. Cleon was slain, and the humans and trolls, now leaderless, " "surrendered. The population was enslaved and Genesis, over a period of five " "decades, was soon fortified to look more like a fortress than a city. This " "assault by the Aleazarian Vampires soon transformed into an epic war between " "all the races of the Great Isle. The orcs, drakes, saurians, trolls, elves, " "dwarves and even the fishfolk - Merfolk and Nagas - were driven into the " "conflict. Darker foes including, the Chaos Empire and the Northern Legions - " "corrupted by their king - also joined the war." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:27 msgid "" "The humans population of Genesis increased greatly during this time, as the " "vampires needed more blood to feed their armies. While the humans were used " "for farming, the trolls were made to work on the outer walls of Genesis, " "fortifying and repairing it after the orc skirmishes. They, however, did not " "lose hope. The skill of welding weapons was passed from generation to " "generation in the hopes of reclaiming their home. But most of them did not " "have the courage to challenge their masters." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:30 msgid "" "One of these slaves was Jahin. He was a boy who preferred the life of a " "slave, and played with his friends during off-hours. This was his usual " "every day life, but this changed when the vampires committed that " "act..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:33 msgid "" "One night, the vampires barged into his home, and tried to convert his " "mother to a vampire. Jahin tried to stop them, but he was held back by " "guards. The conversion failed and ended with the death of his mother. Jahin " "never forgot that night, and hatred for the vampires rose in his " "heart. At the age of fourteen, he joined the rebels, slaves, who hoped to " "revolt and gain their freedom. Jahin soon made all his friends join his " "cause." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:36 msgid "" "Seven winters went by, and Jahin grew into a formidable fighter and so did " "his friends. Now they had to wait for the right moment to revolt. After " "another winter that moment came within their reach." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01_Rebellion.cfg:39 msgid "" "The current vampire lord, Lord William, had sent most of his minions to the " "North and West and was left with only newly-converted vampires to guard the " "city. Jahin and his friends quickly made plans, and by midnight, they " "overpowered the guards and entered the Armory. Inside the armory our heroes " "equipped themselves and prepared for the coming skirmish..." msgstr "" #. [side] #. [side]: id=Elder1, type=Bandit #. [side]: id=Jahin, type=Warrior #: The_Legend_Begins/scenarios/01_Rebellion.cfg:50 #: The_Legend_Begins/scenarios/01_Rebellion.cfg:205 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:25 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:38 msgid "Rebels" msgstr "" #. [side]: id=Jahin #. [side]: id=Jahin, type=Captain #. [side]: id=Jahin, type=Warmaster #. [side]: id=Jahin, type=Warrior #. [side]: type=Warmaster, id=Jahin #. [side]: type=Warrior, id=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:52 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:27 #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:38 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:31 #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:126 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:30 #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:126 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:30 #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:23 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:32 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:25 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:20 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:56 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:158 #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:31 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:43 #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:31 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:27 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:24 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:25 #: The_Legend_Begins/scenarios/14_Choices.cfg:28 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:25 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:16 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:29 #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:39 #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:28 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:32 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:59 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:57 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:30 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:153 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:41 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:29 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:46 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:29 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:34 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:185 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:72 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:28 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:45 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:92 #: The_Legend_Begins/scenarios/26x_Intermission.cfg:27 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:27 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:33 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:34 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:26 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:21 #: The_Legend_Begins/scenarios/31_Escape.cfg:32 #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:33 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:297 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:48 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:49 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:28 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:40 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:39 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:42 #: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:23 msgid "Jahin" msgstr "" #. [side]: id=Krog, type=Troll Warlord #. [unit]: id=Krog, type=Troll Fighter #. [unit]: id=Krog, type=Troll Warlord #: The_Legend_Begins/scenarios/01_Rebellion.cfg:66 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:268 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:194 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:125 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:220 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:134 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:182 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:315 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:241 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:136 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:348 msgid "Krog" msgstr "" #. [unit]: id=Nog, type=Troll Whelp #: The_Legend_Begins/scenarios/01_Rebellion.cfg:92 msgid "Nog" msgstr "" #. [unit]: id=Fairuz, type=Bladesman #. [unit]: id=Fairuz, type=Swordsman #: The_Legend_Begins/scenarios/01_Rebellion.cfg:104 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:461 msgid "Fairuz" msgstr "" #. [unit]: id=Maruful, type=Bladesman #: The_Legend_Begins/scenarios/01_Rebellion.cfg:117 msgid "Maruful" msgstr "" #. [unit]: id=Affan, type=Bowman #. [unit]: id=Affan, type=Longbowman #: The_Legend_Begins/scenarios/01_Rebellion.cfg:130 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:41 msgid "Affan" msgstr "" #. [unit]: id=Ashhab, type=Spearman #. [unit]: id=Ashhab, type=Thunder Mage #: The_Legend_Begins/scenarios/01_Rebellion.cfg:144 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:932 msgid "Ashhab" msgstr "" #. [unit]: id=Mahir, type=Spearman #: The_Legend_Begins/scenarios/01_Rebellion.cfg:156 msgid "Mahir" msgstr "" #. [side]: id=Captain Aleron, type=Sword Dancer #. [side]: id=General Raven, type=Sire #. [side]: id=Lady Della, type=Mistress #. [side]: id=Prince Armand, type=Methusalem #. [side]: id=VL1, type=Twilight Walker #. [side]: id=VL2, type=Day Hunter #. [side]: id=Vampire Leader, type=Vampire Noble #. [side]: id=William, type=Sire #. [side]: type=Duchess, id=Princess Silvana #: The_Legend_Begins/scenarios/01_Rebellion.cfg:172 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:42 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:63 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:59 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:114 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:157 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:153 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:84 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:160 msgid "Vampires" msgstr "" #. [side]: id=William, type=Sire #: The_Legend_Begins/scenarios/01_Rebellion.cfg:175 msgid "William" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/01_Rebellion.cfg:221 msgid "Defeat all enemy units." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/01_Rebellion.cfg:225 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:90 #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:191 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:103 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:230 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:146 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:192 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:228 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:366 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:118 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:353 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:234 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:387 #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:81 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:120 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:120 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:405 #: The_Legend_Begins/scenarios/14_Choices.cfg:107 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:113 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:109 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:122 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:441 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:271 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:312 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:212 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:236 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:358 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:487 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:775 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1255 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:490 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:146 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:238 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:304 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:511 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:654 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:844 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:135 #: The_Legend_Begins/scenarios/31_Escape.cfg:235 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:77 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:314 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:229 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:165 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:103 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:263 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:319 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:581 msgid "Death of Jahin." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/01_Rebellion.cfg:229 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:94 #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:195 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:196 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:232 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:371 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:238 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:391 #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:85 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:124 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:150 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:246 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:312 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:519 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:662 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:852 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:143 #: The_Legend_Begins/scenarios/31_Escape.cfg:239 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:85 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:322 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:267 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:323 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:589 msgid "Death of a hero unit." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/01_Rebellion.cfg:245 msgid "Hey you, bastard! We are gonna kill you!" msgstr "" #. [message]: speaker=William #: The_Legend_Begins/scenarios/01_Rebellion.cfg:249 msgid "" "What?! A slave rebellion?! I have sufficient forces to get rid of you " "meddling slaves!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:253 msgid "Nice going, genius. You just gave up the element of surprise." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/01_Rebellion.cfg:257 msgid "Oops. But let us signal the others." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:261 msgid "" "Wait, we can't signal the others now. We must wait for the right moment." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/01_Rebellion.cfg:272 msgid "I think the moment is right now. Let us give them the signal." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:276 msgid "I think we should delay a bit more." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/01_Rebellion.cfg:280 msgid "Okay, we wait for a little while. I must kill some blood-suckers first!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/01_Rebellion.cfg:285 msgid "Signal the slaves to revolt via the right-click menu." msgstr "" #. [set_menu_item]: id=peasant_revolt_menu_option #: The_Legend_Begins/scenarios/01_Rebellion.cfg:291 msgid "Inspire the slaves to revolt" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:307 msgid "Now is the time to reclaim our home!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/01_Rebellion.cfg:326 msgid "" "As soon as Jahin's voice was heard, former slaves rushed out of the " "villages, with whatever weapons they could get their hands on or with rocks " "or fists if weapons were not in hand." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/01_Rebellion.cfg:341 msgid "" "You may have killed me, but know this. There are reinforcements coming here " "and you will not survive their assault!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01_Rebellion.cfg:345 msgid "At least, you won't be a problem." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/01_Rebellion.cfg:364 msgid "We did it! We slew'em! Now lets get those outer wall guards!" msgstr "" #. [scenario]: id=1x_Elders_Decision #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:4 msgid "Elder's Decision" msgstr "" #. [part] #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:15 msgid "" "With the vampire lord dead, the rebels quickly advanced to the outer walls " "of the city, and within minutes, Genesis was theirs." msgstr "" #. [part] #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:18 msgid "" "For a celebration, the wine barrels and storehouses were opened, and " "everyone ate and drank to their heart's content. Everyone except Jahin. What " "the vampire lord had said in his dying breath still echoed in his ears. " "More are coming, You shall not survive. He had to notify others of " "the coming danger. He arrived at the castle keep where the elders were " "seated..." msgstr "" #. [message]: speaker=Elder1 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:63 msgid "What brings you here, youth?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:67 msgid "I wanted to discuss something." msgstr "" #. [message]: speaker=Elder2 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:71 msgid "Come and tell us, young one." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:76 msgid "" "Its about the vampires. Before that lord died, he mentioned more of them " "were coming. And he also added that we would not survive their assault." msgstr "" #. [message]: speaker=Elder3 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:80 msgid "" "You do not need to worry, we have captured this city! We can man its " "defenses, and we have sufficient weapons and provisions. Those blood-sucking " "idiots won't take us out without losing three-forths of their entire army." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:84 msgid "Instead of making a stand, we could run away." msgstr "" #. [message]: speaker=Elder2 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:88 msgid "And where do you suppose we go?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:92 msgid "" "North. My mother told me of that wondrous academy. Maybe they could help us." msgstr "" #. [message]: speaker=Elder1 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:96 msgid "That place is just a myth!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:100 msgid "That place exists! Why don't you just go their or perhaps send a scout?" msgstr "" #. [message]: speaker=Elder3 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:104 msgid "" "Do you expect us to commit suicide? If we could make all the way their, and " "find it, we have deal with orcs! Their scouts can tear through out flanks " "within seconds." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:108 msgid "Why aren't you willing take a risk?!" msgstr "" #. [message]: speaker=Elder1 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:112 msgid "" "Enough from you, insolent brat! If you want to go there, then go! We are " "staying here!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:117 msgid "Suit yourself, its your funeral then." msgstr "" #. [message]: speaker=Elder2 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:121 msgid "Well, that was a wild boy! He's gonna get himself killed!" msgstr "" #. [message]: speaker=Elder3 #: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:125 msgid "" "He's only one peasant boy. Even if he survived the wilderness for a day, he " "would running back here! That is what all men always do!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:18 msgid "" "Failing to persuade the elders on leaving Genesis, Jahin had to think of " "other ways of escaping their possible deaths. He gathered his friends, and " "told them of the danger." msgstr "" #. [part] #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:21 msgid "" "All of them agreed on Jahin's view and thought to escape with their " "families, if not all of the population. They each tried to persuade their " "family members but got the same answer from all of them - We are staying " "here!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:24 msgid "" "The group then decided to leave quietly into the night, without telling " "anybody. Night came and they rendezvoused outside the city walls, and " "silently began their journey towards the north." msgstr "" #. [part] #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:27 msgid "" "They ambled beside the bank of the river, Sed, for two days; avoiding orcish " "or vampiric scouting parties. By nightfall of the second day, they encamped " "at an area surrounded by a few trees. But they had no time to rest..." msgstr "" #. [side]: id=Jahin, type=Captain #. [side]: type=Warrior, id=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:35 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:28 #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:124 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:28 msgid "Refugees" msgstr "" #. [side] #. [side]: id=Cpt. Gurt, type=Orcish Warlord #. [side]: id=Kojac, type=Orcish Slurbow #. [side]: id=Krog, type=Troll Warlord #. [side]: id=Lord T'Garth, type=Orcish Sovereign #. [side]: id=Lord V'Garth, type=Orcish Sovereign #. [side]: id=Lt. S'Bork, type=Orcish Slurbow #. [side]: id=Orc1, type=Orcish Warrior #. [side]: id=P'Ig, type=Orcish Ruler #. [side]: id=Rut, type=Direwolf Rider #. [side]: id=S'Ig, type=Orcish Ruler #. [side]: id=Sgt. S'Ucker, type=Orcish Warlord #. [side]: id=Vrugash, type=Orcish Warlord #. [side]: id=Zanko, type=Orcish Warlord #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:51 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:43 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:58 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:47 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:79 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:111 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:143 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:174 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:193 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:58 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:76 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:112 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:177 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:195 msgid "Orcs" msgstr "" #. [side]: id=Vrugash, type=Orcish Warlord #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:53 msgid "Vrugash" msgstr "" #. [side] #. [side]: id=Hadush, type=Hellwolf Rider #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:73 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:99 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:399 msgid "Goblins" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:92 msgid "Help the Goblin chief defeat the orcs." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:96 #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:212 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:251 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:582 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:757 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:89 msgid "Death of Jahin" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:100 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:122 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:357 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:255 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:586 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:761 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:93 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:279 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:320 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:344 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:368 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:220 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:245 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:270 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:295 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:244 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:270 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:296 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:321 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:432 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:455 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:478 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:501 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:362 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:388 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:414 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:440 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:491 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:515 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:539 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:563 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:779 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:804 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:829 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:854 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1259 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1298 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1337 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1376 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:494 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:518 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:542 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:233 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:169 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:196 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:107 msgid "Death of any hero unit." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:104 msgid "Death of Igor" msgstr "" #. [unit]: type=Goblin Rouser, id=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:144 msgid "Igor" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:182 msgid "We were supposed to keep him alive! All is lost now." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:195 msgid "" "Thank you, humans. Every orc think that we goblins are weak, but today, we " "taught the orcs not to underestimate us again." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:199 msgid "" "You're welcome. We did what we thought was right. But can you tell us one " "thing?" msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:203 msgid "Of course. We are in your debt and would like to repay you in any way." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:207 msgid "Is there an academy north of here?" msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:211 msgid "Academy? No, but there is a human city there." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:215 msgid "That is what we needed to know. Farewell, sir goblin." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:219 msgid "Wait, you aren't going there! Are you?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:223 msgid "That is our destination." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:227 msgid "But you could get killed! I implore you to go back." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:231 msgid "That is a risk we are willing to take." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:235 msgid "Very Well. Take these wolf riders with you. They can serve as scouts." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:263 msgid "Thank you, sir goblin." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:283 msgid "Well, Fairuz, you certainly know how to pick a camp site." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:287 msgid "How was I supposed to know those goblins would be reinforced by orcs?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:291 msgid "Hush, you two. I can hear what they are saying." msgstr "" #. [message]: speaker=Vrugash #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:295 msgid "" "Listen up, you shitting goblin! Ally with my lord, or we come and kill ya!" msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:299 msgid "Never! We would rather die!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:303 msgid "They are fighting each other! We can escape without them attacking us." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:307 msgid "" "But that is not a nice thing to do. We could help that goblin. Perhaps, he " "may give us a reward." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:311 msgid "Fine by me. I will kill myself some orcs!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:315 msgid "Not if I shoot them down first!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:319 msgid "" "Sir goblin, do you need any help with the orcs? We could offer some " "assistance." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:323 msgid "" "We are outnumbered. So we need your help. Attack the orcs from the river, " "while I handle them here." msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:340 msgid "Take that, orcish scum!" msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:354 msgid "Humans?! Let's kill them as well!" msgstr "" #. [scenario]: id=3_The_Misty_Forest #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:4 msgid "The Misty Forest" msgstr "" #. [part] #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:15 msgid "" "Taking leave of the goblin chief, our heroes continued their journey North." msgstr "" #. [part] #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:18 msgid "" "With the help of the goblin scouts, they were able to quickened their pace " "and when the seventh morning approached, they had arrived at the edge of a " "forest." msgstr "" #. [part] #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:21 msgid "" "Jahin, whose mother had taught him the early history of the city, was " "confused; because none of the books said anything of a forest between " "Genesis and the Academy. He had a feeling that he was about to find out " "about the origin of this place..." msgstr "" #. [side]: id=Vampire, type=Vampire Duelist #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:61 msgid "Aleazarians" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:86 msgid "Defeat both enemy leaders." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:110 msgid "" "We have rid these forests of invaders! Now we can have a little rest before " "continuing our journey." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:114 msgid "Where do you plan on going exactly?" msgstr "" #. [message]: speaker=Jahin #. [part] #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:118 #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:67 msgid "The Academy." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:123 msgid "Both mages flinched at the mention of the word." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:127 msgid "The Academy? Why do you want to go there?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:131 msgid "We want them to help us protect our city from future attacks." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:135 msgid "We could take you there, but I doubt that they would help you." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:139 msgid "Faria, can I talk to you for a minute?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:145 msgid "" "(whispers to Faria) Have you gone mad? You know they banished us! Why are " "you willing to take them there!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:149 msgid "" "(whispers to Sadia) I know that. But, I think that Jahin boy is really " "cute. I want to make a good impression on him." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:153 msgid "" "(whispers to Faria) You and your tastes in men. I find that Fairuz more " "attractive than him. I do suppose we could take them there then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:157 msgid "Ladies?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:161 msgid "Lets rest for a day and then start. Okay?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:165 msgid "" "We are awfully tired, so this is a good idea. But what have you got to eat " "around here?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:214 msgid "What a dense forest!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:218 msgid "This is what troubles me…" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:222 msgid "Why?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:226 msgid "" "I read books about this route. None of them mentioned anything about this " "forest." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:230 msgid "A mysterious forest? Let's investigate that village!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:234 msgid "Wait!" msgstr "" #. [message] #. [unit]: id=Faria, type=Wood Mage #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:242 #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:98 msgid "Faria" msgstr "" #. [side]: id=Sadia, type=Arch Mage #. [unit]: id=Sadia, type=Mage #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:261 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:306 msgid "Sadia" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:290 msgid "Die vampire!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:295 msgid "Wait, he means you no harm!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:299 msgid "Wait, you guys aren't vampires, you're humans, like us." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:303 msgid "Indeed we are." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:307 msgid "Hello, my name is Jahin and we come from the South." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:311 msgid "South? You mean from that city that fell to the vampires?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:315 msgid "Aye. we broke free of them and made out through here." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:319 msgid "So, what are damsels like you two doing in these woods?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:323 msgid "Well, we live here." msgstr "" #. [message]: speaker=Orc1 #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:327 msgid "Vampire! This time I will kill you!" msgstr "" #. [message]: speaker=Vampire #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:331 msgid "Thee should kill thyself!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:335 msgid "Vampires and orcs! We're too tired to fight! Lets hide!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:339 msgid "Maybe you guys are but my elementals aren't." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:343 msgid "Elementals?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:347 msgid "Let me summon some more." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:352 msgid "You may recruit the elementals!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:362 msgid "" "Faria is a wood mage. She has a moderate range attack and great forest " "mobility. But don't leave her unguarded as she can't defend herself against " "enemies alone. Her presence allows you to recruit Vine Beasts and " "Animated Rocks. She can also summon Magic Servants, which can " "gain experience to transform into the other forms." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:367 msgid "" "Unlike her friend Faria, Sadia lacks the ability to call forth elementals, " "but she can zap enemies with her magic. Like her friend, she too, needs to " "be guarded." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:378 msgid "You receive some pieces of gold." msgstr "" #. [scenario]: id=4_Approaching_the_Academy #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:5 msgid "Approaching the Academy" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:16 msgid "" "After having rested for a day and eating nothing but fruits and berries, our " "heroes continued their journey North." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:19 msgid "" "While they were walking, Jahin asked Faria questions regarding the forest..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:25 msgid "So, when did this forest grow?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:31 msgid "About three years ago." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:37 msgid "" "(stunned) In three years?! But forests as massive as this one take " "about at least a hundred years to grow! How did this forest achieve growth " "so quickly?!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:43 msgid "" "It started as a single sapling, whose growth was accelerated by magic " "elixirs. The elixirs reduced the time for the tree to grow to just a month. " "That single tree then started to multiply into the very forest you see today." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:49 msgid "And how do you know this?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:55 msgid "I was the one who planted the sapling." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:61 msgid "" "You? Wow, it looks like you did a really good job at it. But where did you " "learn your magic?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:73 msgid "" "So, you and your friend are from there? If so, why are you two doing here? " "Shouldn't you be inside the walls of that place?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:79 msgid "" "Yes, we are from there, but as for the later part, I don't like talking " "about it." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:85 msgid "Its alright, I got what I needed to know. Thank you for the talk." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:88 msgid "" "As the thirteenth morning approached, Jahin and the others were only a day's " "march away from the Academy walls..." msgstr "" #. [side] #. [side]: id=Academy Official, type=Red Mage #. [side]: id=First Guardian, type=Forest Mage #. [side]: id=Gioviel, type=Elvish Avatar #. [side]: id=Markus, type=Ancient Lich #. [side]: id=Master Arvith, type=Great Mage #. [side]: id=Master Rhodes, type=Mage of Storms #. [side]: id=Mistress Emma, type=Mage of Nature #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:141 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:40 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:50 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:60 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:70 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:64 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:78 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:39 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:49 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:59 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:69 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:80 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:371 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:116 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:46 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:61 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:41 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:39 #: The_Legend_Begins/scenarios/31_Escape.cfg:47 msgid "Elementals" msgstr "" #. [side]: id=Master Rhodes, type=Mage of Storms #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:145 #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:42 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:41 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:135 msgid "Master Rhodes" msgstr "" #. [side]: id=Orc Leader, type=Orcish Ruler #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:163 msgid "Vanko" msgstr "" #. [side]: id=Vampire Captain, type=Sword Dancer #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:185 msgid "Earl Victor" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:208 #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:183 msgid "Move Jahin to the signpost." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:216 msgid "Death of Master Rhodes" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:220 msgid "Death of a hero unit" msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:229 msgid "Your keep will be dismantled on turn 2." msgstr "" #. [side]: id=Kojac, type=Orcish Slurbow #. [unit]: id=Kojac, type=Orcish Archer #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:298 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:144 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:81 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:176 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:88 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:138 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:244 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:204 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:98 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:300 msgid "Kojac" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:341 msgid "Well, the Academy is only a day's march away." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:345 msgid "But getting there is gonna take a few days longer." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:349 msgid "Why do you say that?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:353 msgid "" "This place is bound to be fill with vampires and orcs. So we better be " "careful." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:363 msgid "An orc! Quick, surround him!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:373 msgid "Don't move, we got you surrounded!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:377 msgid "Get ready to meet my blade!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:381 msgid "Wait! I come in peace!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:385 msgid "Wait, let's hear what he has to say first, then we can kill him." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:390 msgid "" "My name is Kojac and I was banished, along with two others. We were " "wandering this place, and were attacked. My comrades were captured, while I " "myself barely escaped. If you help my comrades escape, we will be eternally " "loyal to you." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:394 msgid "He does seem to be telling the truth." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:398 msgid "Okay, orc, we will help you. But if you betray us, we will kill you." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:402 msgid "I won't even think of betraying you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:424 msgid "We made it!" msgstr "" #. [message]: speaker=Master Rhodes #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:428 msgid "Hurry, everyone into the city." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:465 msgid "Thank you, Jahin. We will fight alongside you for as long as we live." msgstr "" #. [unit]: id=Crylix, type=Saurian Skirmisher #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:482 msgid "Crylix" msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:494 msgid "Thank you humanssss. I am forever in your debt." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:498 msgid "What are you?" msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:502 msgid "I am a saurian and I come from the Northern Swampsssss." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:560 msgid "We have scattered them, but they will be back. We must make haste." msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=unit #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:571 #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:586 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:450 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:469 msgid "Call in reinforcements!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:601 msgid "The city has fallen! We are trapped now!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:18 msgid "" "Leaving their friends to tend to their wounds and admire the city; Jahin, " "Faria, Ashhab and Maruful entered the keep of the castle." msgstr "" #. [part] #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:21 msgid "There they met the masters of the Academy..." msgstr "" #. [side]: id=Master Arvith, type=Great Mage #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:52 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:51 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:104 msgid "Master Arvith" msgstr "" #. [side]: id=Mistress Emma, type=Mage of Nature #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:62 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:61 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:68 msgid "Mistress Emma" msgstr "" #. [side]: id=Markus, type=Ancient Lich #. [side]: id=Sage Markus, type=Ancient Lich #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:72 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:50 msgid "Markus" msgstr "" #. [message]: speaker=Master Rhodes #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:91 msgid "Master Markus, these are the refugees I spoke about." msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:95 msgid "" "I see. I thought that Genesis fell long ago to those blood-worshipping " "maniacs. But, now it seems that the city has broken free." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:99 msgid "" "But there is also a problem. We don't have able fighters to defend the city, " "so would you mind sending us some aid?" msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:103 msgid "No." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:107 msgid "Why not?" msgstr "" #. [message]: speaker=Master Arvith #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:111 msgid "" "Foolish one, can't you see the situation?! We're attacked every day now. We " "can't send aid even if we wanted to." msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:115 msgid "And we would not want to risk our mages on a suicide mission." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:119 msgid "Are you saying that saving the lives of thousands is a suicidal task?!" msgstr "" #. [message]: speaker=Master Arvith #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:123 msgid "Aye. The vampires are bound to have taken it back by now." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:127 msgid "I can't believe this! We came all this way for nothing!" msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:135 msgid "I sense a new magical presence." msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:139 msgid "I sense it too. Its coming from the one holding the spear." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:143 msgid "Who me?" msgstr "" #. [message]: speaker=Master Arvith #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:147 msgid "Yes, you. If you stay here, you can become a mage." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:151 msgid "I don't know if I…" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:155 msgid "" "Accept the offer, mate. If you can become a mage, you can help us against " "the vampires." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:159 msgid "Well, in that case, I accept." msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:180 msgid "Faria? You dare show your face after you were banished?!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:185 msgid "Banished?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:189 msgid "(hiding her face away) That is the sad truth." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:198 msgid "Let's rest for the day and then return." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:202 msgid "" "I can't believe this, our journey had been a vain one all this time. What " "will the others say to this?" msgstr "" #. [scenario]: id=5_Entering_the_Mountains #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:6 msgid "Entering the Mountain" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:21 msgid "" "After saying farewell to Ashhab and resting for a day, the heroes began the " "return journey." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:24 msgid "" "They reached the northern edge of the forest on the twenty-first morning, as " "they had to avoid both the attacking vampires and orcs. The forest seemed to " "have grown larger since they last saw it. This made it longer for them to " "traverse through." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:27 msgid "" "As they were walking along under shade of the trees, Jahin and Faria began " "another conversation..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:32 msgid "So you and Sadia were banished?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:37 msgid "" "That was the thing which I didn't want to talk about. Since you now know, I " "see no harm in telling you. Sadia and I were studying in the library. We " "found a spell book and tried to practice a certain spell. The spell ended in " "a diaster. The library was on fire. We were trapped and…" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:40 msgid "Maruful, who was eagerly listening from behind, joined in…" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:45 msgid "Then what happened?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:50 msgid "" "The senior mages came and rescued us. After putting out the fire, we were " "taken to the Masters..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:55 msgid "The ones whom we met a day before?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:60 msgid "" "Yes. At first they wanted to kill us, but then they decided to banish us " "instead. This happened three years ago." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:65 msgid "And then the forest came?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:70 msgid "" "Yes, my grandmother gave me that scroll as a good bye present. When we came " "to a safe place. I planted a seed and then casted the spell." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:73 msgid "" "Krog, the troll, who was a few paces in front of Jahin and Faria, joined in " "the conversation…" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:79 msgid "" "Sad story. Me remember me own story. Me and another troll broke into vampire " "blood store and dumped coal in the barrels. Vampires had bad tummy-ache." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:84 msgid "" "(laughing) That was you! I always thought Fairuz was behind that " "prank!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:89 msgid "" "I still can't believe they refused to help us. After all we have been " "through, and sent away just like that. That was unfair!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:94 msgid "" "They are always like that. For every decision, they have to think of the " "benefits they get, and then the casualties." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:99 msgid "" "If element mages no help us, then maybe trolls will! If we somehow manage to " "contact trolls, Krog able to persuade them to help." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:104 msgid "" "We have provisions for three weeks left, we could make the journey. Besides, " "what do we have to lose? The vampires must have recaptured and imprisoned " "the population by now. We are better off running then putting up a fight." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:109 msgid "I think that fellow Kojac knows a safe way to the trolls. Lets ask him." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:114 msgid "First to a battle, and now a cave. I wonder what we will face next." msgstr "" #. [part] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:117 msgid "" "Kojac willingly accepted in guiding the group into the caves. He made them " "wander near the mountains for two weeks, avoiding several orc and goblin " "patrols. After making the party wander endlessly from dawn till dusk, Kojac " "halted and ordered everyone to set up camp. The time to enter the darkness " "was near..." msgstr "" #. [side]: id=Jahin, type=Warmaster #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:124 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:29 #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:21 msgid "Adventurers" msgstr "" #. [side]: id=Orc Captain, type=Orcish Warlord #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:141 msgid "Orcish Fort Defeanders" msgstr "" #. [side] #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:166 msgid "Orcish Sentries" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:187 msgid "Defeat the Orcish leader before moving to the signpost" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:257 msgid "The orcs are scattered for now. We must now proceed deeper." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:277 msgid "I made it! Follow me everyone!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:289 msgid "" "That orc leader is still alive! We must kill him before entering this cave!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:305 msgid "This place is awfully dark! I can't even see properly." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:342 msgid "" "This is the nearest opening to the caves. It is not that heavily guarded and " "we must make haste before the entrance gets snowed in." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:346 msgid "Good! Krog want exercise!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:350 msgid "We have to defeat them all to prevent any attacks from behind." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:354 msgid "Let's see how many arrows these orcs can withstand!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:358 msgid "Jahin, move to the signpost, and then signal us. We will follow." msgstr "" #. [scenario]: id=6_Finding_the_Trolls #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:5 msgid "Finding The Trolls" msgstr "" #. [part] #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:21 msgid "The adventurers entered the cave, ready to face the darkness..." msgstr "" #. [side]: id=Kong, type=Troll Warrior #. [side]: id=Tong, type=Troll Warrior #. [side]: id=Tuug, type=Great Troll #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:43 #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:35 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:46 msgid "Trolls" msgstr "" #. [side]: id=Kong, type=Troll Warrior #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:46 msgid "Kong" msgstr "" #. [side]: id=Zanko, type=Orcish Warlord #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:60 msgid "Zanko" msgstr "" #. [side]: id=Undead Captain, type=Death Knight #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:78 msgid "Death Legion" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:99 msgid "Find the Trolls." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:107 #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:234 msgid "Death of a hero-unit." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:146 msgid "We had to keep him alive!" msgstr "" #. [message]: speaker=Kong #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:160 msgid "That's the end of these orc pests." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:171 msgid "These undead were a menace. Good thing we smashed'em." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:179 msgid "We have cleared the caves!" msgstr "" #. [message]: speaker=Kong #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:183 msgid "High Chief wishes to meet you. Follow the road northeast to tribe home." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:198 msgid "Any trolls here?!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:202 msgid "Shouting randomly?! This is gonna give away our position to enemies!" msgstr "" #. [message]: speaker=Kong #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:211 msgid "What you want?" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:215 msgid "Fellow troll, Krog and friends want assistance." msgstr "" #. [message]: speaker=Kong #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:219 msgid "First help Kong, then Kong help you." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:226 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:234 msgid "Defeat the enemy leaders." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:238 msgid "Death of Kong." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:287 msgid "(trips) I can't even see a single thing in here!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:291 msgid "Here, let me help you." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:300 msgid "Let us find trolls." msgstr "" #. [message]: speaker=Undead Captain #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:309 msgid "More life to kill!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:313 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:300 msgid "What was that?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:317 msgid "Whatever it was, it didn't sound friendly." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:321 msgid "We have to be prepared for anything right now." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:325 msgid "Keep in flanks, and don't let them outnumber you." msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:345 msgid "Yikes!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:349 msgid "Undead!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:353 msgid "Un-what?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:357 msgid "These are undead and should be destroyed on sight!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:366 msgid "" "Good thing my mother taught me prayers. I can enchant my weapon and kill " "abominations such as these!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:370 msgid "And Krog can smash them to rubble!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:374 msgid "Don't forget about me! I can burn them to dust!" msgstr "" #. [message]: speaker=Undead Captain #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:382 msgid "This is taking too long! Call in reinforcements!" msgstr "" #. [message]: speaker=Undead Captain #: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:400 msgid "Still resistance?" msgstr "" #. [scenario]: id=6x_The_Troll_Home #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:4 msgid "The Troll Home" msgstr "" #. [part] #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:14 msgid "" "The group, escorted by a few trolls, soon arrived at the heart of the troll " "kingdom..." msgstr "" #. [side]: id=Tuug, type=Great Troll #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:38 msgid "Great Chief Tuug" msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:86 msgid "Welcome to kingdom of Tuug." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:90 msgid "King Tuug, I Krog, this my friends. We come for help." msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:94 msgid "What kind of help?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:98 msgid "" "Your Highness, our city of Genesis has been captured by vampires. We request " "your help to free it." msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:102 msgid "" "Me would like to help. Any friend of troll is a friend of Tuug. But me don't " "have any trolls to spare. Trolls have to defend homes against bones and orcs." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:106 msgid "" "Your Highness, if manage to eradicate the undead, would you help us then?" msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:110 msgid "Then me would have some trolls to spare, so me could help you." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:114 msgid "" "Fighting those things head-to-head?! Are we crazy?! This is a quest of " "absolute madness!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:118 msgid "And possibly, no return!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:122 msgid "" "I read about these abominations. They are immune to bows and spears, and " "partially swords. They are very resistant to cold as well. They only have a " "few known weaknesses. Enchanted magic, fire and maces or flails can destroy " "them with ease." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:129 msgid "Okay, so who's with me?" msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:133 msgid "" "If they are invulnerable to spearssss, then I would stay here and help " "trollsssss against orcssss." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:137 msgid "" "As much as I want to help you guys, I won't be of much use. So, I would like " "to help the trolls in defeating the orcs." msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:141 msgid "" "Good! Me trolls could always use more allies. Go northeast to cave near " "surface." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:164 msgid "" "Jahin, I won't be of much use, but I'm going anyway. I like quests where " "there's a possibility of no return." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:168 msgid "Same here." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:172 msgid "Krog fight too." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:176 msgid "I'm not leaving your side on this quest, Jahin." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:180 msgid "" "I am going too. Jahin, you are like a younger brother to me. So, I'm not " "gonna let anything happen to you." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:184 msgid "I promised Jahin to repay my debt. So, I'm coming as well." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:188 msgid "Don't leave me out for the fun!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:192 msgid "Well, let's get going then!" msgstr "" #. [message]: speaker=Tuug #: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:196 msgid "Go northwest. Me trolls have made way to undead nest there. Good Luck." msgstr "" #. [part] #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:14 msgid "" "Saying good bye to yet another friend, our heroes took the northwestern " "passage." msgstr "" #. [part] #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:17 msgid "" "There was darkness everywhere. Eyes of the various creatures gazed at them, " "only the sight of the troll escorts held them back in the dark." msgstr "" #. [part] #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:20 msgid "" "As they were walking, questions were whispering in their minds. Will they " "be victorious? Or will the undead kill them?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:23 msgid "After a long march, they arrived at the entrance of the undead lair..." msgstr "" #. [side]: id=Jahin, type=Warmaster #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:30 msgid "Troll Allies" msgstr "" #. [side]: id=Tong, type=Troll Warrior #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:49 msgid "Tong" msgstr "" #. [side] #. [side]: id=2, type=Spectre #. [side]: id=3, type=Draug #. [side]: id=4, type=Banebow #. [side]: id=5, type=Death Knight #. [side]: id=7, type=Spectre #. [side]: id=Ghast, type=Ghast #. [side]: id=Guardian, type=Ethereal Nightgaunt #. [side]: id=Leader1, type=Death Baron #. [side]: id=Leader2, type=Necrophage #. [side]: id=Leader3, type=Death Knight #. [side]: id=Leader4, type=Spectre #. [side]: id=Leader5, type=Lich #. [side]: id=Leader6, type=Nightgaunt #. [side]: id=Leader7, type=Ancient Lich #. [side]: id=Leader8, type=Ancient Lich #. [side]: id=Lich, type=Lich #. [side]: id=Mak-Zak, type=Ancient Lich #. [side]: id=Phantom, type=Ethereal Spectre #. [side]: id=Second-in-Command, type=Demilich #. [side]: id=Sir Conan, type=Death Lord #. [side]: id=Sir Ector, type=Death Knight #. [side]: id=Sir Loki, type=Death Knight #. [side]: id=Sir Zhon, type=Death Lord #. [side]: id=Zenthos, type=Dread Lich #. [side]: type=Death Knight, id=DK1 #. [side]: type=Death Knight, id=DK2 #. [side]: type=Death Lord, id=Kaliban #. [side]: type=Demilich, id=CG1 #. [side]: type=Demilich, id=CG2 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:70 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:88 #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:107 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:36 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:51 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:66 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:82 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:97 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:111 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:127 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:142 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:32 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:61 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:85 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:89 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:142 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:171 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:204 #: The_Legend_Begins/scenarios/14_Choices.cfg:42 #: The_Legend_Begins/scenarios/14_Choices.cfg:67 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:45 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:61 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:37 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:53 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:42 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:242 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:257 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:272 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:287 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:339 msgid "Undead" msgstr "" #. [side]: id=Sir Ector, type=Death Knight #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:73 msgid "Sir Ector" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:130 msgid "We were supposed to protect that troll!" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:142 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:220 #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:361 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:383 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:116 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:243 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:118 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:437 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:267 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:308 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:332 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:356 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:208 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:233 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:258 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:283 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:354 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:376 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:402 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:428 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1243 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1286 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1325 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1364 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:142 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:310 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:225 msgid "Defeat all enemy leaders." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:150 msgid "Death of Tong." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:154 msgid "Death of an hero unit." msgstr "" #. [message]: speaker=Tong #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:178 msgid "" "Jahin and friends, attack undead lair. Trolls stay and stop undead attacks " "from behind!" msgstr "" #. [message]: speaker=Tong #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:213 msgid "Who you be?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:217 msgid "We are here to destroy the undead." msgstr "" #. [message]: speaker=Tong #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:221 msgid "" "So you troll allies? Good, me glad to have relief. Me trolls exhausted, so " "you have to kill most of the bones." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:225 msgid "Its time to heat things up a little!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:229 msgid "My elementals will make quick work out of these abominations!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:233 msgid "Hey, leave some for me!" msgstr "" #. [scenario]: id=8_Dead_Caves #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:4 msgid "Dead Caves" msgstr "" #. [side]: id=Jahin, type=Warmaster #. [side]: type=Warmaster, id=Jahin #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:21 #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:17 msgid "Alliance" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:180 msgid "" "Onwards to the throne room! I have a feeling this emperor is expecting us." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:188 msgid "Move Jahin to the 'gohere' icon." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:224 msgid "Locate the chamber of the Emperor." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:283 msgid "This is it. There's no turning back now." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:287 msgid "What our plan?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:291 msgid "To clear these caves, of course!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:296 msgid "" "(A booming voice coming from everywhere) Who dares disturb the realm " "of Kaliban, the first and forever emperor?!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:304 msgid "I don't know, but it wasn't greeting us. That's for sure." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:308 msgid "It must be their leader, we must find its chamber and destroy it!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:312 msgid "Let the smashing begin!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:343 msgid "This must be the entrance to the Throneroom! Quickly everyone inside!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:347 msgid "We must destroy the undead here first." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:351 msgid "Mahir is right. We can't let the undead surround us." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:355 msgid "If you say so." msgstr "" #. [scenario]: id=9_The_Cursed_Emperor #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:4 msgid "The Cursed Emperor" msgstr "" #. [side]: type=Death Lord, id=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:35 msgid "Emperor Kaliban" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:110 msgid "Defeat the red Death Knight." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:114 msgid "Wait for the Emperor to reveal himself." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:167 msgid "We have entered, but there's nothing here; except for some soldiers." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:171 msgid "" "Perhaps this emperor is playing a game with us. If we defeat the " "strongest of these knights, he may show himself to us." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:175 msgid "Then we smash emperor." msgstr "" #. [message]: speaker=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:179 msgid "" "Young ones, you have managed to guess my game. Good. But can you prevail?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:183 msgid "We will see about that soon enough!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:187 msgid "Jahin, I'm exhausted from continuously summoning elementals." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:191 msgid "Will you be alright?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:195 msgid "Yes, but this time I can summon only a few elementals." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:199 msgid "Good, more exercise for me!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:203 msgid "And Krog too!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:207 msgid "Let's burn'em!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:215 msgid "" "This is a boss-scenario. You can only recruit for the first turn only. " "Choose your units very carefully." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:276 msgid "So, who is this enemy we face?" msgstr "" #. [message]: speaker=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:280 msgid "I am Kaliban, the first and last emperor of Kaliban." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:284 msgid "What were you before your death?" msgstr "" #. [message]: speaker=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:288 msgid "" "I was a human. My people discovered this valley eons ago. I was the first " "emperor. In 20 years, I turned a simple settlement into a thriving city. Its " "walls were pure gold, roads pure silver, and its defenders were the best in " "Irdya. But we had enemies. The strongest were the Woodlanders. They attacked " "us mercilessly. During one of their attacks, my wife was killed by an arrow " "through the chest and this was the point where we decided to attack. We " "devastated their lands and fought to their leader and slew her. With her " "dying breath, she cursed me and my empire and we were transformed to this " "state of undeath. The city was engulfed by the earth and its walls and roads " "turned to earth and dust. This is just one of the effects of the curse. The " "other is that we have a craving for war and will not stop until all life in " "this world has fallen before us. So prepare to meet your deaths!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:292 msgid "Destroy all life?! Jahin, we have to destroy him!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:296 msgid "Aye. Everyone, destroy them all!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:300 msgid "Krog smash more!" msgstr "" #. [message]: speaker=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:304 msgid "You are welcomed to try, but I doubt that you can vanquish me!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:308 msgid "Okay, we know the enemy now, so let us resume our fight." msgstr "" #. [print] #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:324 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:187 msgid "Enemy boss sighted!" msgstr "" #. [message]: speaker=Kaliban #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:333 msgid "Its time to die!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:337 msgid "Look at that massive monster!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:341 msgid "It gonna take a while to destroy him." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:345 msgid "Let me have a shot at him. I can reduce him to dust." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:349 msgid "Defeat the Cursed Emperor." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:381 msgid "This one won't be a nuisance anymore." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:402 msgid "This can't be happening! I am immortal!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:406 msgid "And those were the last words of the Cursed Emperor." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:417 msgid "We have done it! We are victorious!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:446 msgid "Secret chambers. Interesting." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:450 msgid "Let's check it out." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:455 msgid "I will investigate the second one." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:461 msgid "Look at all this weapons, its a chest full of them." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:465 msgid "I found a hell load of gold!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:469 msgid "Gold?! Is there any jewelry?" msgstr "" #. [message]: speaker=Fairuz #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:473 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1439 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1710 msgid "What?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:477 msgid "" "Necklaces, Crystals, and other sparkling things. There has to be some there!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:481 msgid "Nope, just coins." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:485 msgid "Good, lets leave the weapons and gold here then." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:489 msgid "" "Brother, have you gone mad? We could take back Genesis with all this gold!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:493 msgid "" "I know that, but what will happen next? The vampires could launch even " "bigger attacks, and we would end up finishing it on troops. Then, " "afterwards, Genesis will again be recaptured by the vampires. It is better " "to keep the gold here and use it when we need it the most." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:497 msgid "What if the orcs find it first? They will be unstoppable with the gold." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:501 msgid "So we will hide it, so that no one but us will find it." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:505 msgid "Krog like idea." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:509 msgid "Same here, but I'm taking a new sword." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:513 msgid "Let us return to the trolls and tell them that their troubles are over." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:517 msgid "And think of our next course of action." msgstr "" #. [scenario]: id=10_Impressing_Drakes #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:5 msgid "Impressing Drakes" msgstr "" #. [part] #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:41 msgid "" "Saying farewell to most of their friends, our heroes began their next " "journey." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:44 msgid "" "Escorted by a few trolls, Jahin and friends soon arrived at the northern " "entrance." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:47 msgid "Luckily for them, the drakes and orcs were having a skirmish..." msgstr "" #. [side]: id=Jahin #. [side]: id=Jahin, type=Warmaster #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:55 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:161 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:40 #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:29 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:30 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:30 #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:37 #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:26 msgid "Explorers" msgstr "" #. [side]: id=Orc1, type=Orcish Warlord #. [side]: id=Orc2, type=Orcish Warlord #. [side]: id=Orc3, type=Orcish Warlord #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:72 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:106 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:140 msgid "Orcish Alliance" msgstr "" #. [side] #. [side]: id=Garlan, type=Drake Warden #. [side]: id=Gashinar, type=Drake Enforcer #. [side]: id=Karri Kon, type=Drake Flameheart #. [side]: id=Kor Vas, type=Fire Dragon #. [side]: id=Krall Ohn, type=Armageddon Drake #. [side]: id=Markan, type=Drake Blademaster #. [side]: id=Murr, type=Drake Flameheart #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:172 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:176 #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:57 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:310 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:103 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:161 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:179 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:197 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:63 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:60 msgid "Drakes" msgstr "" #. [side]: id=Karri Kon, type=Drake Flameheart #. [unit]: id=Karri Kon, type=Drake Flameheart #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:174 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:244 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:450 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:537 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:71 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:175 msgid "Lord Karri Kon" msgstr "" #. [side]: id=Cleezi, type=Saurian Flanker #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:194 msgid "Saurians" msgstr "" #. [side]: id=Cleezi, type=Saurian Flanker #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:197 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:85 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:206 msgid "Chief Cleezi" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:230 msgid "Slay $orcs_to_slay enemy units." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:242 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:395 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:259 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:590 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:765 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:275 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:316 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:340 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:364 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:216 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:241 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:266 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:291 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:240 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:266 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:292 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:317 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:451 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:474 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:497 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:384 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:410 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:436 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:511 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:535 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:559 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:800 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:825 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:850 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:498 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:522 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:546 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:237 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:173 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:200 msgid "Death of an allied leader." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:250 msgid "Units slain by your allies are not counted." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:342 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:423 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:383 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:397 msgid "We should have protected him! All is lost now." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:370 msgid "" "We have killed many of them! Lord Drake, are you convinced of our worthiness?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:374 msgid "" "I am, and I shall grant you audience with our leader. But let us defeat the " "orcs here first." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:378 msgid "Now comes the hard part." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:437 msgid "" "Good. The orcs will take days to recover from this. Now, humans, as I said " "earlier, let us take you to our leader." msgstr "" #. [message]: speaker=Troll #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:462 msgid "" "This is northern most entrance. If humans don't see drakes, come back to " "capital." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:466 msgid "We'll do." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:477 msgid "So what's next?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:481 msgid "" "We find the drakes, and ask them for help. If they refuse, we request them " "to prove ourselves or go find another willing ally." msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:493 msgid "Look! I see drakesss and sauriansss!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:497 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:507 msgid "And orcs too!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:503 msgid "I see the drakes and saurians to the north!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:513 msgid "Well, let's call out to them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:517 msgid "Drakes and Saurians! We have come in search of aid from you." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:521 msgid "Who are you, and what are you?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:525 msgid "" "I am Jahin, and I'm a human. We come from the South in search of allies in " "our war." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:529 msgid "What war?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:533 msgid "The war against orcs, vampires and all manner of evil in this land." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:537 msgid "Orcs? We have a common enemy then. Now, let me make my decision." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:546 msgid "" "Lord Karri Kon, look, they bring a warrior of my people. I think they can be " "trusted." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:550 msgid "I see that. But they should be tested first." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:554 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:568 msgid "Yes, sire." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:560 msgid "They may prove valuable allies, my lord. We should help them." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:564 msgid "I think so as well, but they must be tested first." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:577 msgid "" "Slay a specific amount of orcs, and we will then take to meet our leader." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:581 msgid "Sounds simple enough." msgstr "" #. [message]: speaker=Orc1 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:585 msgid "They think they can kill us?! We will show them!" msgstr "" #. [message]: speaker=Orc2 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:589 msgid "Lets make them eat dirt!" msgstr "" #. [message]: speaker=Orc3 #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:593 msgid "Better idea, lets make mugs from their skulls!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:597 msgid "Great, attacking an orc fortress. This is gonna take a while." msgstr "" #. [scenario]: id=10x_The_Dragon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:6 msgid "The Dragon" msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:23 msgid "" "Having destroyed the fortress, Jahin and his friends were being escorted by " "the drakes and saurian to their leader." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:26 msgid "" "As they sauntered across the sands, Jahin, Faria and Mahir began a " "conversation..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:31 msgid "This heat is intolerable! I drank a minute ago and I'm thirsty again." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:36 msgid "Save your breath, the more you talk, the more thirsty you will get." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:41 msgid "" "I am greatly impressed with the drakes. They have a fighting style I have " "never seen before and those Burners toasted the orcs like they were nothing. " "The Saurians were good as well, they flanked the orcs and skewered most of " "them." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:46 msgid "And they don't seem thirsty either." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:51 msgid "They are indigenous to warm climates, so they don't feel thirsty." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:56 msgid "Faria, so this leader of theirs, do you have any information about him?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:61 msgid "" "I'm afraid not. The lore books mention only drakes ruled by a dominant and " "not what a dominant looked liked. Most dominants were drakes though." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:66 msgid "So maybe this leader is just another drake." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:71 msgid "We will soon find out." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:74 msgid "" "When they approached their destination, they were surprised when they saw " "the leader..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:87 msgid "" "Though the battle was hard, our heroes managed to shatter the naga waves." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:90 msgid "After resting for a day, they returned to the court of Kor Vas..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:103 msgid "" "Mahir and some of the elementals had found, what they believed to be, the " "Orb of Power. Soon, Jahin and Faria arrived and began examining the " "artifact." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:106 msgid "" "They approached an opening in the heart of the forest, and in the middle of " "the opening, there was a stone table. On the table; there was a golden orb, " "faintly radiating light, and was no bigger than a medium-sized boulder. " "Jahin and his friends approached it." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:111 msgid "" "This looks like the orb. It is as the dragon said it would be. Faria, what " "do you think?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:116 msgid "I don't know for sure. This might be something else." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:121 msgid "I have an idea." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:126 msgid "What would that be, brother?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:131 msgid "We take this to the dragon. Only he would know." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:136 msgid "Sounds reasonable enough." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:141 msgid "" "Okay, so lets take it and get back to the northern side of the river. I feel " "as though we are being watched." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:146 msgid "You don't have to tell me twice." msgstr "" #. [part] #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:149 msgid "" "Resting on the northern bank for the remainder of the night, Jahin and " "friends returned to the Drake citadel in a day's time..." msgstr "" #. [side]: id=Kor Vas, type=Fire Dragon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:172 msgid "Lord Kor Vas" msgstr "" #. [unit]: id=Cleezi, type=Saurian Flanker #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:253 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:459 #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:546 msgid "Lord Cleezi" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:262 msgid "" "Our heroes approached a massive fortress built within a mountain. The towers " "were manned with the most heavily-armored drakes the humans had ever seen, " "and in the centre of the fortress, sat a massive beast." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:267 msgid "" "The beast crudely resembled the drakes, but was much larger and had fumes " "coming out its nostrils. Its wings were gigantic and its body was enormous. " "The creature sat upon a throne surrounded by a vast pool of lava and seemed " "to observe the explorers. Jahin and his friends had never seen a more " "magnificent creature than this one." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:271 msgid "Humans, stay here, whilst we go and tell the Great One of your coming." msgstr "" #. [message]: speaker=Gioviel #. [message]: speaker=Jahin #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:275 #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:234 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:203 msgid "As you wish." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:281 msgid "Faria, do you know what that beast is?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:285 msgid "" "Yes, that is a dragon. The dragons are majestic beings, and were " "considered extinct in the lore books. So, this one must one of the " "survivors. Legend has it that the dragons are ancestors of the drakes." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:289 msgid "We have returned, O Great One." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:293 msgid "And have you managed to silence those orcish scums?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:297 msgid "" "Yes, we have destroyed the entire fortress and we have made some new friends." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:301 msgid "Friends?" msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:305 msgid "Aye, me lord. They have travelled from the far South to meet you." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:309 msgid "Meet me? From the far South? Sent them hither." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:313 msgid "As you command, Great One." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:317 msgid "Jahin, it is safe to enter." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:324 msgid "Who are you? Speak, young ones." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:328 msgid "" "Great One, my name is Jahin and these are my friends, Mahir and Faria. We " "come from the South to ask of your aid and that of your valiant drakes and " "saurians." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:332 msgid "" "Let me introduce myself. I am Kor Vas, the mightiest of the few dragons " "that still exist. Why do you require my aid?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:336 msgid "" "Our city of Genesis has fallen to the vampires, and we desperately need help " "from you to free it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:340 msgid "" "We approached the trolls for help, and they agreed to help us. But the " "downside is that they are pressed hard by the orcs, forcing us to find more " "allies for our cause." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:344 msgid "" "Tell me, human, is your cause only to free your city, or is there " "something else?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:348 msgid "" "Yes, there is. We swore to rid these lands of evil and maintain peace among " "the free races." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:352 msgid "" "It is a valiant cause you fight for, but why should we help cowards " "such as yourself?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:356 msgid "" "Cowards? Great One, we are no cowards. We fought our way to your mighty " "citadel against vampires, orcs and undead. Surely by slaying those fiends, " "we prove our bravery?" msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:360 msgid "" "Vampires, though strong, fall prey to swords and fire. Orcs, albeit " "their strength, are dumb-witted and can easily be fooled into making grave " "mistakes. And undead, as invincible as they might be, can be burnt or " "smashed to pieces. Clearly, they are weak foes. Thus, you are cowards." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:364 msgid "" "Then send us to fight foes whom you consider to be strong, and let us prove " "our worth to you, O Great One." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:368 msgid "" "That is what I wanted to hear. I have two tasks for you. The first one " "is to fight off the Naga, at my Northern borders. Nagas, though they are " "cowards to attack us head on, are champions of their natural environment. " "Reduce them, and then I will reveal your next task." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:372 msgid "It will be done. Let us rest here for a day, and then we shall march." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:386 msgid "" "A fellow saurian alongside the humansss? Speak thy name and state thy " "lineage." msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:390 msgid "I am Crylix of clan Clezz, These humansss rescued me from vampiresss." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:394 msgid "" "Rescued you? Then you humans deserve a gift. Some of my recruits are just " "youths and could use some battle experience. Why don't you take them with " "you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:398 msgid "Thank you, Lord Cleezi." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:403 msgid "You may recruit the agile saurians." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:413 msgid "" "Take one of my youths. He needs some training and he shall be your guide." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:468 msgid "Jahin, you have returned? How did you fare with the Naga?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:472 msgid "Great One, it was a harsh battle but we scattered them." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:476 msgid "" "Good. Here is your next and final task. Southwest of here, there is a " "forest. Within that forest, there is an artifact which I want. Bring me that " "artifact and the drakes will fight alongside you." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:480 msgid "What does this artifact look like, Great One?" msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:484 msgid "" "It is a spherical object. We, drakes, call it the Orb of Power. " "It is of light golden color and has light energy emitting from it. I had the " "Orb in my position many hundreds of years ago, but those wretched beings " "attack my old lair and took it to their homeland of the trees. I sent many " "armies of drakes, but all of them ended up either wounded or dead." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:488 msgid "So why do you want us to retrieve this artifact?" msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:492 msgid "" "I feel as if you humans were chosen to partake this quest. Secondly, my " "drakes are tied up with the naga and those blasted orcs." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:496 msgid "How do we get there?" msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:500 msgid "" "Lord Karri Kon knows the way better than I do. He will tell you." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:504 msgid "" "Keep going Southwest, along the river Maiden until you reach a place " "where you may cross it. The forest is straight south from there." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:508 msgid "Thank you, Lord Drake. But why is the river called Maiden?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:512 msgid "You will know when you see it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:555 msgid "We have returned, Great One." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:559 msgid "And the Orb? Do you have it?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:563 msgid "That is where we have a problem, Great One." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:567 msgid "" "We found an artifact that resembled your description, but we were unsure if " "it was the orb." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:571 msgid "Let me see the artifact." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:575 msgid "Here you go, Great One." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:580 msgid "" "Mahir hands the partially weightless orb to one of the drake guards, who " "brings it before the dragon." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:584 msgid "" "(After examining the orb) This is it! You have done it! This is " "the Orb, the Orb of Power!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:588 msgid "Yes! We are victorious!" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:592 msgid "Well done, Jahin." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:596 msgid "" "You are now allies of the drakes. Tell us, Jahin, what help do you " "desire? My drakes are unstoppable on rugged terrain, but do not fight well " "on plains or caves." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:600 msgid "" "My saurians are excellent on almost any terrain. But, the downside is that " "we are fragile in body." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:604 msgid "" "Great One, like you said before, your drakes won't be much help to us on the " "plains. But I have a solution to this. You see, our allies the trolls are " "pressed hard by the orcs. If you could have your drakes attack them " "relentlessly from the north, then perhaps they may have soldiers to spare to " "our aid." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:608 msgid "" "Lord saurian, your people can help us in the plains, but I believe we need " "more allies to complete our objectives." msgstr "" #. [message]: speaker=Kor Vas #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:612 msgid "" "My drakes will be happy to kill orcs. Over the years, we have attained " "a great hatred for them. My scouts can scour this land for any more allies, " "but until then, Lord Karri Kon, begin assembling your armies." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:616 msgid "I will prepare immediately, Great One." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:620 msgid "" "My saurians will help the drakes in their attacks, but we will wait for the " "order to attack Genesis. My scouts will also search the caves or hills for " "any more allies." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:624 msgid "Thank you all for your cooperation." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:628 msgid "No need to thank us, Jahin. You have earned our support." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:632 msgid "" "Brother, should not we send someone to the trolls and assure them of aid?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:636 msgid "It would be a good idea. But who?" msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:640 msgid "My scouts are fast, they can do that." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:644 msgid "It would be better if I go." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:648 msgid "But we need you here, brother." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:652 msgid "And you can't go alone. The orcs will rip you to shreds!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:656 msgid "" "They won't have a chance! I will use stealth and slip away through their " "lines. Jahin, trust me on this!" msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:660 msgid "It isss not necessary to break through orcish linesss." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:664 msgid "It's not?" msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:668 msgid "" "You can head east first, and then south, taking the desert roadsss. It isss " "slower but safer." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:672 msgid "" "Okay, so I will take the desert roads, and perhaps stop to rest in that " "academy, and then stealthily enter that cleared cave." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:676 msgid "Sounds simple enough. Until next time then?" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:680 msgid "Until next time." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:685 msgid "Take care." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:703 msgid "Jahin, what would we be doing now?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:707 msgid "" "We can either wait for the scouts to return or we can assist the drakes in " "their assaults. I will let you choose." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:711 msgid "" "I choose the latter one, I can practice my elemental magic and summon new " "creations to help the drakes and saurians." msgstr "" #. [scenario]: id=11a_The_Fort #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:4 msgid "The Fort" msgstr "" #. [part] #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:15 msgid "" "After resting for a day, and regaining their strength, out heroes reached " "the Northernmost fort of the Drakes..." msgstr "" #. [side] #. [side]: id=VL1, type=Sangel #. [side]: id=VL2, type=Vampire Noble #. [side]: id=VL3, type=Sword Dancer #. [side]: id=VL4, type=Sire #. [side]: id=VL5, type=Mistress #. [side]: type=Warmaster, id=Jahin #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:25 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:198 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:226 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:255 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:289 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:318 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:345 msgid "Defenders" msgstr "" #. [side] #. [side]: id=Jahin, type=Warmaster #. [side]: id=Sedoc, type=Aragwaith Captain #. [side]: type=Naga Myrmidon, id=Blo #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:44 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:65 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:85 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:358 msgid "Attackers" msgstr "" #. [side]: type=Naga Myrmidon, id=Blo #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:49 msgid "Chief Blo" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:77 msgid "Survive until the end of turns." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:92 msgid "" "You will be given rewards depending on how many troops you kill in this " "scenario.\n" "Rewards:\n" "100 Nagas killed - 400 gold pieces\n" "150 Nagas killed - 1 loyal Fire Drake\n" "200 Nagas killed - 200 gold pieces + 1 loyal Drake Warrior" msgstr "" #. [print] #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:115 msgid "$reward_kills nagas killed!" msgstr "" #. [message]: speaker=Blo #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:153 msgid "They are stronger than we thought. Retreat!" msgstr "" #. [message]: speaker=Galec #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:157 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:504 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:929 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:154 msgid "Victory!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:170 msgid "As you have defeated about 100 nagas, you get 400 pieces of gold." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:192 msgid "" "For defeating 150 nagas, you have been rewarded with a loyal Fire Drake." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:211 msgid "" "For defeating 200 nagas, you have been rewarded with a loyal Drake Warrior " "and 200 pieces of gold." msgstr "" #. [message]: speaker=Blo #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:246 msgid "They are showing much resistance. Call in the monsterssss!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:280 msgid "This can't be good!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:288 msgid "Keep on fighting! The nagas are weakening!" msgstr "" #. [message]: speaker=Galsh #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:296 msgid "This is the Northernmost Fort." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:300 msgid "And I see Nagas!" msgstr "" #. [message]: speaker=Blo #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:304 msgid "" "So, the drakessss are cowardssss. Sending mercenariessss to their dirty " "work?! Warriorssss, attack and leave none alive!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:308 msgid "The Nagas are preparing to strike! What should we do?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:312 msgid "There are too many of them. We have to defend this fort." msgstr "" #. [message]: speaker=Galsh #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:316 msgid "" "Jahin, wait. The Great One has instructed me to tell you that valuable " "rewards will be given by how well you defend this fort." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:320 msgid "What sort of rewards would we get?" msgstr "" #. [message]: speaker=Galsh #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:324 msgid "" "Gold, troops, or maybe, even both. Depends on how many enemy troops you kill." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11a_The_Fort.cfg:328 msgid "Sounds fun. Let's kill as many of them as we can." msgstr "" #. [scenario]: id=11b_The_Forest_of_Fear #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:10 msgid "The Forest of Fear" msgstr "" #. [part] #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:22 msgid "" "Leaving the citadel in a few hours, Jahin and friends arrived at the " "northern bank of the river Maiden in the middle of the night..." msgstr "" #. [race]: id=woodlander #. [side]: id=Lord Vyc, type=Faun Lord #. [side]: id=Rhanry, type=Faun Lord #. [side]: type=Faerie Queen, id=Cydia #. [side]: type=Faun Lord, id=Lord Gawen #. [side]: type=Faun Lord, id=Lord Yran #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:61 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:87 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:299 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:254 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:143 #: The_Legend_Begins/units/units.cfg:180 msgid "Woodlanders" msgstr "" #. [side]: type=Faerie Queen, id=Cydia #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:66 msgid "Queen Cydia" msgstr "" #. [side]: type=Faun Lord, id=Lord Gawen #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:90 msgid "Lord Gawen" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:217 msgid "Good. We have the element of surprise." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:221 msgid "Let's attack the forest at dawn!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:225 msgid "Let's assemble our forces." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:229 msgid "Jahin, will killing anything on sight benefit us in any way?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:233 msgid "Well, no, but we don't have much of a choice. The Drakes want that orb." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:237 msgid "And the only way to get it is from these creatures." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:241 msgid "" "I don't mind seeing orcs and nagas get killed, but forest dwellers? They " "don't present us any threats." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:245 msgid "I know that, but what are we to do? We need to get that orb." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:249 msgid "" "I am a mage devoted to the study of nature. Seeing it get damaged weakens me." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:253 msgid "" "I too dislike killing for no reason, but let's face it - we need allies to " "eradicate the vampires." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:257 msgid "" "I suppose you are right. But lets try to kill as less as possible. And who " "knows, perhaps these creatures will swear allegiance to us, if we defeat " "them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:261 msgid "Its still foggy, so let's try to reason with the enemy at dawn." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:274 #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:289 msgid "Where's the orb?!" msgstr "" #. [message]: speaker=Cydia #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:278 msgid "The Orb will never fall into the wrong hands!" msgstr "" #. [message]: speaker=Lord Gawen #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:293 msgid "May the forces of Nature devour you!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:304 msgid "We defeated them, but where is the Orb?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:308 msgid "I guess we have to keep looking then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:312 msgid "" "Have troops patrol through the forest first and capture any remaining " "enemies. We can't start searching with enemies roaming the forest." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:335 msgid "" "Now I understand why the drakes name the river Maiden. Its full of " "elementals resembling women!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:343 msgid "Look at those rocklike beasts!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:347 msgid "" "They look like elementals, but they are not. What kind of magic is this?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:351 msgid "I think we will be finding that out soon enough." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:359 msgid "It's gonna take a while to kill or scatter them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:363 msgid "So lets prepare for a long and harsh battle." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:370 msgid "Jahin, you forgot something." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:374 msgid "Reasoning - I almost forgot." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:378 msgid "" "Residents of the forests, we come for the Orb of Power. Give us the artifact " "and we will depart peacefully." msgstr "" #. [message]: speaker=Cydia #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:382 msgid "" "What kind of fools do you take us for, human? We are the guardians of the " "Orb and we will protect it with our lives. Begone or face our wrath!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:386 msgid "" "Faria, I guess asking them did not work out too well. Now can we attack?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:390 msgid "I suppose so, but try spare some of them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:394 msgid "Okay, forest dwellers, we are gonna take the Orb by force!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:399 msgid "" "With these words, began the one of the most hardest battles Jahin ever faced." msgstr "" #. [scenario]: id=11x_The_Potion #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:4 msgid "The Potion" msgstr "" #. [part] #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:16 msgid "" "With the death of the Guardian leaders, the remaining enemy troops fled deep " "into the forest, and it wasn't long before Faria's elementals found and " "captured most of them." msgstr "" #. [part] #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:19 msgid "" "With the forest now safe from enemies, our heroes began to search for the " "Orb of Power. They divided into groups and began to explore the mysterious " "forest." msgstr "" #. [part] #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:22 msgid "" "It did not take long for Jahin and Faria to find something interesting..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:49 msgid "" "Faria, its midnight now, should we call it a break and resume searching " "tomorrow?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:53 msgid "" "That would not be a good idea. The forest dwellers could gather their forces " "by then. We must continue searching." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:57 msgid "But where could the orb be?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:64 msgid "What is that?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:69 msgid "Hey, wait for me." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:77 msgid "What is it?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:81 msgid "Its a potion." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:85 msgid "Is it poisonous?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:89 msgid "" "The academy taught us what effect a potion might bring upon the drinker by " "looking at the color. Green means poison; yellow means decay; blue means " "agility and speed; and finally red signifies strength or health. So this one " "might be useful to us." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:93 msgid "Good. I'm thirsty from this searching." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:97 msgid "You are not the only one." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:101 msgid "" "So, lets share the potion. You drink half and I will drink the other half." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:106 msgid "" "Jahin and Faria took turns and drank the potion, not realizing what effect " "it might have on themselves." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:110 msgid "That was refreshing, but I don't feel any different." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:114 msgid "Me neither. Maybe it was just fruit juice." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:118 msgid "Yeah, I guess it was." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:130 msgid "" "Jahin, Faria, you guys should check this out. We found something which we " "think might be the orb." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/11x_The_Potion.cfg:134 msgid "Let's check it out then." msgstr "" #. [scenario]: id=12_The_Cave_of_Webs #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:4 msgid "The Cave of Webs" msgstr "" #. [part] #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:14 msgid "" "The alliance with the Drakes of Kor Vas began the prologue of the Great " "War. The relentless attacks by the drakes and saurians diverted the " "orcs' attention from the trolls and this encouraged the trolls to switch to " "the offense and recover their strength. But the combined forces of the orcs " "and their allies slowly leveled the playing field." msgstr "" #. [part] #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:17 msgid "" "Jahin and the drakes fought the orcs for two years, until all the scouts " "returned. The reports brought by each scout were read and the allies' next " "course of actions was quickly decided. Jahin and Faria would journey beneath " "the northeastern mountains to a human coastal settlement located in the far " "northeast, whilst the drakes and saurians continued their assaults on the " "orcs." msgstr "" #. [part] #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:20 msgid "" "At the start of the third year of war, Jahin and Faria, escorted by some " "saurians, arrived inside a cavern which the saurian scouts thought of as a " "pathway beneath the mountains..." msgstr "" #. [side]: id=Queen of Webs, type=Black Widow #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:46 msgid "Queen of Webs" msgstr "" #. [side]: id=Queen of Webs, type=Black Widow #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:49 msgid "Spiders" msgstr "" #. [side]: type=Dread Bat, id=Big Hairy Bat #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:65 msgid "Cave Pests" msgstr "" #. [side]: type=Dread Bat, id=Big Hairy Bat #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:68 msgid "Bat" msgstr "" #. [side] #. [side]: id=Elvish Protector, type=Elvish Avenger #. [side]: id=Galec, type=Elvish Marshal #. [side]: id=Morfin, type=Elvish High Lord #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:81 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:42 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:42 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:366 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:72 msgid "Elves" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:112 msgid "Explore the cavern." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:116 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:401 msgid "Find and move Jahin to the signpost." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:124 #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:409 msgid "Death of Faria" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:163 msgid "This pathway will lead us to my home. Let's follow it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:196 msgid "What the hell is that?!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:200 msgid "That is our spider problem." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:204 msgid "" "Wow, a Black Widow! Fascinating. They are very rare. Seeing one is like a " "once in a lifetime opportunity!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:208 msgid "Too bad, we have to kill such a rare creature." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:212 msgid "" "If you really must kill her, then beware of her fangs. They contain the " "world's most venomous poison." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:216 msgid "" "This is a nest, so there must be some sentries. Proceed with caution, " "friends." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:228 msgid "" "According to the saurian scouts, this passage should get us to the other " "side of the mountain range but..." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:232 msgid "But? What's the pessimistic part of this?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:236 msgid "" "The saurians also said that they had not explored the cavern for a hundred " "years. So, we have to be on our guard." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:240 msgid "Let me summon some elementals first and then be our way." msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:251 msgid "" "The time hasss come for usss to part ways, Jahin. The last two years I have " "fought the orcsss alongside my brethren, and I wish to join them in the " "attacksss. I only ask your permission to depart with the new recruitsss, but " "the warriorsss whom you have trained choose to follow you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:255 msgid "" "Crylix, if this is what you chose to do, then go for it. Best of luck on " "your battles." msgstr "" #. [message]: speaker=Crylix #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:259 msgid "" "Thank you, Jahin. I will never forget the timesss we have fought sass " "comradesss and may you achieve successs in your quest." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:303 msgid "Jahin, you better have a look at this." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:307 msgid "It looks like an abandoned saurian fortress..." msgstr "" #. [side]: id=Galec, type=Elvish Marshal #. [unit]: id=Galec, type=Elvish Captain #. [unit]: id=Galec, type=Elvish Marshal #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:312 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:191 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:239 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:168 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:102 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:197 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:110 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:159 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:300 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:223 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:116 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:325 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:369 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:478 msgid "Galec" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:336 msgid "I don't believe my eyes! Pointy-eared people!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:340 msgid "" "They are called elves. I thought they were extinct as their forest " "died away." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:344 msgid "Elves, to arms! Invaders approach!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:348 msgid "Wait, we come in peace!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:352 msgid "State your business and leave." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:356 msgid "Will this pathway take us to the other side of the mountains?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:360 msgid "Well, we don't know. But there's a spider nest up ahead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:364 msgid "" "Then we have to find out, don't we? Tell your men to stand aside and let us " "pass." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:368 msgid "Does a spider nest not frighten you at all?!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:372 msgid "" "Well, no. Spiders are tiny bugs that can squashed by our boots. They present " "us no threats." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:376 msgid "" "Jahin, I think you are misunderstanding the situation. Spider nests in caves " "are inhabited by gigantic spiders." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:380 msgid "Giant spider, or small spider, my sword will slice them with ease." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:384 msgid "" "Giant spiders have poisonous fangs and their webs can render you helpless. " "Now, are you frightened?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:388 msgid "They can do that? Now it's a challenge. Let us proceed." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:392 msgid "" "Wait, we are separated from our home because of those eight-legged freaks. " "Let us help you." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:397 msgid "Defeat the Leader of the Spiders." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:413 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:121 msgid "Death of Galec" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:437 msgid "Cave pests? Scatter them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:451 msgid "Damn! Spiders are tough to kill!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:462 msgid "We have defeated the spider queen! Now, let's proceed." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:475 msgid "There's the pathway. Let's follow it." msgstr "" #. [scenario]: id=12x_Introductions #: The_Legend_Begins/scenarios/12x_Introductions.cfg:4 msgid "Introductions" msgstr "" #. [part] #: The_Legend_Begins/scenarios/12x_Introductions.cfg:17 msgid "" "Having cleared out the spider nest, our heroes followed the elf, Galec, as " "he led them to his home..." msgstr "" #. [side]: id=Morfin, type=Elvish High Lord #: The_Legend_Begins/scenarios/12x_Introductions.cfg:39 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:45 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:99 #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:49 msgid "Lord Morfin" msgstr "" #. [side]: id=Gioviel, type=Elvish Avatar #. [unit]: id=Gioviel, type=Elvish Avatar #: The_Legend_Begins/scenarios/12x_Introductions.cfg:89 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:70 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:82 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:201 msgid "Gioviel" msgstr "" #. [unit]: id=Amarang, type=Elvish Sylph #: The_Legend_Begins/scenarios/12x_Introductions.cfg:105 msgid "Amarang" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:114 msgid "So, Galec. What is your home like?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:118 msgid "" "My home is a large forest and, possibly, the last of my people live here. It " "is straight up ahead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:122 msgid "" "You do realize that we are in a cave, don't you? How can a forest thrive " "underground?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:126 msgid "I'm afraid I do not know the answer, but the Lady Amarang might." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:139 msgid "Do my eyes deceive me or are these grassy hills?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:143 msgid "I believe they are." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:147 msgid "Let us proceed further." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:161 msgid "First grassy hills, and now bits of swamp. What's next?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:165 msgid "Strange." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:169 msgid "What's strange?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:173 msgid "This swamp. It was never here when I last saw this area." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:177 msgid "And how long was that ago?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:181 msgid "Years perhaps. We can't tell time in this darkness." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:185 msgid "" "I sense a dark essence coming from these swamps. Could there be a dark " "wizard here?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:189 msgid "We will find out soon enough." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:193 msgid "Let us resume this topic another time and continue, shall we?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:197 msgid "Lead the way." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:210 msgid "I don't believe my eyes." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:214 msgid "A forest in the darkest realms of the world. Fascinating." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:218 msgid "Welcome to the Last Forest. My home and the home of many elves." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:222 msgid "" "I sense something. Something of strong magic. Its coming from the forest. " "Let's investigate." msgstr "" #. [message]: speaker=Elf1 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:227 msgid "That would not be necessary." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:231 msgid "Who said that?!" msgstr "" #. [message]: speaker=Elf3 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:244 msgid "You have trespassed on our land. Get ready to… Wait, Galec?!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:248 msgid "" "Yes, it is I. Please let these humans go and meet our Lords and Ladies. I " "would have died of starvation if these two had not come and cleared out the " "spiders." msgstr "" #. [message]: speaker=Elf6 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:252 msgid "" "Galec, go and tell Lord Morfin your story; and as for you humans, stay here. " "You will not be allowed a council unless the Lord Morfin permits." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:256 msgid "Do not worry. I will return shortly." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:260 msgid "We'll be just fine." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:269 msgid "" "Galec, how joyful it is to see you again. We all thought you and your troops " "were dead when the cave collapsed." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:273 msgid "" "My lord, I would have been dead if it wasn't for two humans. They arrived " "and cleared out the spiders." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:277 msgid "Have these humans arrived here as well? I would like to meet them." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:281 msgid "They are waiting outside the forest, lord." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:285 msgid "Bring them hither." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:289 msgid "Yes, my lord." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/12x_Introductions.cfg:294 msgid "The Lord wishes to see you two." msgstr "" #. [message]: speaker=Elf3 #: The_Legend_Begins/scenarios/12x_Introductions.cfg:298 msgid "You may pass then." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:309 msgid "" "Welcome travelers, to the home of the elves. I wish to thank you for " "rescuing one of my soldiers." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:313 msgid "My lord, we only did what we thought was right." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:317 msgid "Tell me, human, what brings you here?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:321 msgid "My lord, we were journeying to the other side of the mountain." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/12x_Introductions.cfg:325 msgid "" "I'm afraid you have arrived here for nothing. You see, the other part of " "this cavern is the lair of an undead lord. I was the one who broke through " "their lines and faced the lord, but they were too strong and I did not " "happen to see any other way of leaving these caverns save for the one that " "you two came in." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:329 msgid "So, these undead. Do they attack you?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/12x_Introductions.cfg:333 msgid "" "Every now and then, but we defeat them every time. The sad part is that we " "lose many soldiers after repelling each wave, and I fear we will have to " "evacuate soon." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:337 msgid "That's terrible! Is there anything we can do to help?" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:341 msgid "And what could you two do, exactly?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:345 msgid "Well, I'm an able soldier and she's an elementalist." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/12x_Introductions.cfg:349 msgid "" "An elementalist? Its good to see a mage from the Academy, its been so long." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:353 msgid "Wait, you are Gioviel?!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/12x_Introductions.cfg:357 msgid "The one and only, but I do not know you." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:361 msgid "" "My name is Faria and I have heard your tale from my mother. It was very " "depressing to hear what they did to you." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/12x_Introductions.cfg:365 msgid "" "Well, what can I say, I deserved it. But tell me about yourselves. Who are " "you guys, exactly?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:369 msgid "" "I am Jahin, a human from Genesis. My home was captured by vampires and I am " "fighting to reclaim it. In addition, we're trying to rid these lands of " "evil. We have already acquired the help of the trolls, drakes, and the " "saurians and we were going to another human settlement, but now we have to " "return from where we came." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/12x_Introductions.cfg:373 msgid "" "I am Faria, a mage and I am helping Jahin to achieve peace throughout the " "land." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:377 msgid "" "It is a valiant cause you fight for, and I am interested in this cause. Is " "there any place for elves?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:381 msgid "Yes, of course. Any foe of evil is an ally of mine…" msgstr "" #. [message]: speaker=Avenger #: The_Legend_Begins/scenarios/12x_Introductions.cfg:389 msgid "My lords and ladies, the undead are attacking!" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:393 msgid "" "It seems our council has been cut short. Jahin and Faria, leave while you " "still have the chance to do so." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:397 msgid "Lord Morfin, we are no cowards! We choose to fight alongside you." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/12x_Introductions.cfg:401 msgid "" "It seems that I cannot dissuade you. Fine, take this keep while my daughter, " "Gioviel, and I take up our positions." msgstr "" #. [scenario]: id=13_The_Last_Forest #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:4 msgid "The Last Forest" msgstr "" #. [part] #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:18 msgid "" "The elves and their allies quickly prepared and waited till the undead " "came..." msgstr "" #. [side]: id=Cleezi, type=Saurian Flanker #. [side]: id=Jahin, type=Warmaster #. [side]: id=Karri Kon, type=Drake Flameheart #. [side]: id=Morfin, type=Elvish High Lord #. [side]: id=Sedoc, type=Aragwaith Captain #. [side]: id=Warren, type=Aragwaith Ancient Banner #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:29 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:26 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:27 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:84 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:55 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:69 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:83 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:97 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:111 msgid "Allies" msgstr "" #. [side]: id=Second-in-Command, type=Demilich #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:91 msgid "Mak-Zom" msgstr "" #. [side]: id=Bumdumdum, type=Ancient Wose #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:120 msgid "Forest Guardians" msgstr "" #. [side]: id=Bumdumdum, type=Ancient Wose #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:123 msgid "Bumdumdum" msgstr "" #. [side]: id=Mak-Zak, type=Ancient Lich #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:144 msgid "Mak-Zak" msgstr "" #. [side]: id=Sir Loki, type=Death Knight #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:173 msgid "Sir Loki" msgstr "" #. [unit]: id=Soniel, type=Elvish Sorceress #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:233 msgid "Soniel" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:247 msgid "Have at least 150 reserve gold." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:361 msgid "Argh! I'm done!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:365 msgid "The elven lord was supposed to be kept alive!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:386 msgid "Woe is me! I fall!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:407 msgid "I have been bested!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:430 msgid "What's happening?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:434 msgid "I feel a dark presence approaching us." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:438 msgid "It's him! The undead lord!" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:442 msgid "At last that wretched necromancer shows himself!" msgstr "" #. [side]: id=Zenthos, type=Dread Lich #. [unit]: type=Dread Lich, id=Zenthos #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:462 #: The_Legend_Begins/scenarios/14_Choices.cfg:144 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:44 msgid "Lord Zenthos" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:474 msgid "" "So, these are the vermin stopping my armies? I shall wipe you out with ease!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:478 msgid "" "You made your mistake by revealing yourself, foul one. Now we shall destroy " "you!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:486 msgid "" "Elementals? You think you defeat me with them?! Well, I got a surprise for " "you!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:512 msgid "My elementals!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:516 msgid "Can't you make some more?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:520 msgid "I will try." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:525 msgid "Faria tried numerous times, but she was unable to summon elementals." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:529 msgid "It's hopeless! My elemental magic is gone!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:537 msgid "Can you still use those nature flares." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:541 msgid "" "Yes. My offensive spells are still usable. But, Gioviel, you can still " "summon the elementals. Why is this possible?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:545 msgid "" "I drank that potion. You know my story. It gives me the power to resist the " "magic of this foul one." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:549 msgid "Jahin, take command of some elves to protect yourself and your friend." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:553 msgid "Thank you, lord elf." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:569 msgid "" "You may recruit Elvish Hunters and Elvish Druids for the next " "few scenarios." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:573 msgid "Let's weaken them, if not defeat them." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:578 msgid "Resist for as long as possible." msgstr "" #. [message]: speaker=Drake3 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:635 msgid "Jahin, are you here?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:639 msgid "Who is that?" msgstr "" #. [message]: speaker=Saurian1 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:643 msgid "" "We are soldiers sent from the Great Dragon. He sent us with the Orb, saying " "it will be of use to you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:647 msgid "Good, join in the fight." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:656 msgid "The orb looks a little red." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:660 msgid "Its probably because of the darkness." msgstr "" #. [message]: speaker=Drake3 #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:664 msgid "The orb is glowing more brightly!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:672 msgid "The Orb explodes and the whole cavern is engulfed by a white light." msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:733 msgid "THE LIGHT! IT BURNS!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:738 msgid "What just happened?!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:742 msgid "That artifact exploded and dealt massive damage to the undead!" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:747 msgid "The tides have turned! Attack!" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:753 msgid "Defeat Zenthos." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:783 msgid "It's not over yet!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:793 msgid "He's escaping!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:797 msgid "" "He is weakened greatly. Jahin, go after him. I will join you after clearing " "this cavern." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:801 msgid "Alright. I'm going in. A weakened Lich shouldn't be that hard to kill." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:805 msgid "Jahin, don't go! I can't summon elementals to protect you!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:809 msgid "Jahin, wait, let us come with you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:813 msgid "Let's hurry then." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:826 msgid "Jahin and Faria, you don't need to attack the undead head on." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:830 msgid "Just protect the Ancient One, Bumdumdum. Leave the rest to us." msgstr "" #. [message]: speaker=Bumdumdum #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:834 msgid "" "Jahin, just shield my woses from those pesky ghosts. Leave the skeletons to " "my children." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:838 msgid "Okay. Faria, ready to eradicate some ghosts?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:842 msgid "Yeah. Those ghosts will burn in sacred flames." msgstr "" #. [scenario]: id=14_Choices #: The_Legend_Begins/scenarios/14_Choices.cfg:4 msgid "Choices" msgstr "" #. [part] #: The_Legend_Begins/scenarios/14_Choices.cfg:16 msgid "" "Accompanied only by Faria, Galec and a few elves; Jahin chased after the " "undead lord..." msgstr "" #. [side]: id=Jahin, type=Warmaster #: The_Legend_Begins/scenarios/14_Choices.cfg:26 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:30 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:22 msgid "Pursuers" msgstr "" #. [side]: type=Demilich, id=CG1 #. [side]: type=Demilich, id=CG2 #: The_Legend_Begins/scenarios/14_Choices.cfg:44 #: The_Legend_Begins/scenarios/14_Choices.cfg:69 msgid "Chamber Guard" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/14_Choices.cfg:103 msgid "Defeat either enemy leader." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/14_Choices.cfg:111 #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:117 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:113 #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:126 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:445 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:428 msgid "Death of Faria." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/14_Choices.cfg:115 #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:121 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:336 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:262 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:288 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:470 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:406 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:531 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:821 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1329 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:538 msgid "Death of Galec." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:162 msgid "There's the abomination! Quick, surround him!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/14_Choices.cfg:166 msgid "Attacking me in my own lair? You truly are fools!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/14_Choices.cfg:183 msgid "They are catching up! I better move fast!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/14_Choices.cfg:208 msgid "Delay them, while I heal myself." msgstr "" #. [message]: speaker=CG1 #: The_Legend_Begins/scenarios/14_Choices.cfg:212 msgid "As you command, master." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:226 msgid "After him!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:230 msgid "Faria, can you still summon elementals?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/14_Choices.cfg:234 msgid "I need more time to counter the lich's spell." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:238 msgid "I guess we have to make do without them, then." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/14_Choices.cfg:251 msgid "I see a diverging path up ahead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:255 msgid "We are too few to cover both. We must choose one." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:259 msgid "" "That is fine by me, but what if the undead come from the other path and " "strike us from behind?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/14_Choices.cfg:263 msgid "" "Gioviel said she was coming, so send a messenger and tell her to take the " "other path." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:267 msgid "Okay, so lets choose a path." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:278 #: The_Legend_Begins/scenarios/14_Choices.cfg:294 msgid "The messenger has been sent. We should continue now." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:314 msgid "" "Ghosts coming out from solid cave walls?! This is new, compared to the " "undead we had faced earlier." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:318 msgid "" "Aye, these ghosts are the accursed lord's guards and rarely attack the " "forest." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/14_Choices.cfg:322 msgid "" "No, I meant two years earlier. We destroyed the emperor Kaliban to gain the " "support of the trolls." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/14_Choices.cfg:326 msgid "" "Kaliban? Our lore books tell of him as an ancient enemy of ours. Its good to " "know that he is silenced for all eternity." msgstr "" #. [scenario]: id=15a_Teleportation_Madness #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:6 msgid "Teleportation Madness" msgstr "" #. [side]: id=Sir Conan, type=Death Lord #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:42 msgid "Sir Conan" msgstr "" #. [side]: id=Phantom, type=Ethereal Spectre #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:58 msgid "Phantom" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:84 msgid "The way to the Lich is clear! Onwards!" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:109 msgid "Defeat Sir Conan." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:129 msgid "" "Move unit to the portals to teleport.\n" "If a unit moves to a portal, while there is a unit present on the receiver " "rune, then they interchange places." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:159 msgid "A dead end? Let's return and try the other route." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:170 msgid "Where did they come from?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:175 msgid "" "Those portals! They work as teleportation spells. We must step on them to " "advance." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:179 msgid "Let's get started then." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:183 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:166 msgid "I think my powers are coming back to me." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:187 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:170 msgid "That's good news." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:191 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:174 msgid "" "But I'm afraid I'll only be able to summon the pure forms of an elemental." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:195 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:178 msgid "They will have to do for the time being." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:204 #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:187 msgid "" "You may recruit Magic Servants. These elementals are different from " "the previous ones and can advance only to Ethereal Orbs, Vine " "Beasts or Animated Rocks." msgstr "" #. [scenario]: id=15b_Hidden_Dead #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:4 msgid "Hidden Dead" msgstr "" #. [side]: id=Sir Zhon, type=Death Lord #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:32 msgid "Sir Zhon" msgstr "" #. [side]: id=Guardian, type=Ethereal Nightgaunt #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:50 msgid "Ethereal Guardian" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:85 msgid "Defeat Sir Zhon." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:145 msgid "The way to the lair is defenseless! Onwards!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:158 msgid "We should be near the lair. This route is bound to be guarded." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:162 msgid "" "We should remain cautious of our surroundings, lest we encounter those " "ghosts again." msgstr "" #. [scenario]: id=16_Undead_Confrontation #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:4 msgid "Undead Confrontation" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:105 msgid "Defeat Lord Zenthos." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:117 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:242 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:308 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:515 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:658 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:848 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:139 msgid "Death of Gioviel." msgstr "" #. [message]: speaker=Ashhab #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:172 #: The_Legend_Begins/scenarios/31_Escape.cfg:285 msgid "What was that?!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:176 msgid "" "I just sent some of my minions to the forest. Hope you don't mind them " "killing off your elves." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:180 msgid "" "You monster! Jahin, send some of the elves back. Lord Morfin needs every " "able-bodied elf he can get." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:184 msgid "Certainly, but what about you?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:188 msgid "I am staying. I want to see the end of this loathsome being." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:193 msgid "" "You can no longer recruit elves, but the elven units that you currently have " "will be available for recall." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:269 msgid "" "Jahin and the others arrived, only to find that Gioviel was already present." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:278 msgid "Gioviel, how did you manage to arrive so quickly?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:282 msgid "" "My elementals made their way through the rocks and the guard posts. Now, we " "shall end this battle once and for all!" msgstr "" #. [message]: speaker=Zenthos #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:286 msgid "" "Gioviel, again you decide to visit me? Well, this will be your last! It will " "be the last for all of you! Prepare to die." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:290 msgid "We shall see about that, you fiend!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:296 msgid "You will not be able to recruit elves after this scenario." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:307 msgid "This can't be the end of me!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:311 msgid "Think again, accursed one. It is!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:315 msgid "" "If it is the end, then hear this, there is someone stronger than I. He is my " "brother and his name is Shirzo. He shall conquer this very isle and plunge " "it into a never ending darkness!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:345 msgid "" "The undead lord disintegrates with an evil laugh and releases a dark shroud. " "After a while, the shroud clears." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:350 msgid "What was he talking about?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:354 msgid "Don't believe a word he says because it is all nonsense and false." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:359 msgid "We did it!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:380 msgid "An opening. Could this lead us to the other side?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:384 msgid "" "I do not know. Why don't you guys go and investigate it, whilst I remain " "here to destroy any undead that may still lurk nearby." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:388 msgid "" "Jahin and Faria, I wish to accompany you in this escapade. You two are " "enjoyable companions." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:392 msgid "Well, what are we waiting for? Let's be on our way." msgstr "" #. [scenario]: id=16x_01_The_Other_Side #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:4 msgid "The Other Side" msgstr "" #. [part] #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:23 msgid "" "Having destroyed the undead lord, Jahin, Faria, and Galec entered the tunnel." msgstr "" #. [part] #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:26 msgid "" "To them, the tunnel was narrow at first, then it took a sharp turn eastward " "and grew wider. Our heroes soon reached the end and the other side of the " "mountains..." msgstr "" #. [side] #. [side]: id=Warren, type=Aragwaith Ancient Banner #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:48 #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:39 msgid "Aragwaithi" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:82 msgid "I see light up ahead." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:87 msgid "It's gonna feel so good to see the light again." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:101 msgid "I see an opening to the East." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:105 msgid "Finally! We can now reach that settlement." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:109 msgid "(Face covered) My eyes! They are burning!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:113 msgid "" "Don't worry. Your eyes are adjusting to the brighter light. The pain would " "be over soon." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:118 msgid "Time passes." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:122 msgid "I can see properly now. Let us see this outside realm." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:138 msgid "" "This outside world is truly beautiful! I simply wish my people could find " "another home in the surface." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:146 msgid "But sadly, there's another desert." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:157 msgid "Jahin, you have arrived! Good to see that you and your friend are well." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:162 msgid "Thank you, noble drake but, who are you?" msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:169 msgid "" "I am a messenger from Lord Kor Vas. He sends me to tell of the tidings of " "war." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:173 msgid "Okay. So, lets hear the news." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:177 msgid "" "The drakes and saurians have continued attacking the orcs and were able to " "make contact with the trolls..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:181 msgid "That is good news! What else?" msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:186 msgid "" "But the trolls seem to have no idea that we are their allies, albeit that " "messenger sent to them two years and four months prior." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:190 msgid "" "Four months?! Guess you can't tell time underground. The messenger, Mahir?! " "I fear that he has been captured by orcs. Curse them! They took my brother " "away from me." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:194 msgid "" "Let me continue. Mahir did get safely to that cleared cave entrance. I have " "the word of the saurians that were sent by Lord Cleezi to escort your " "friend. When they reached the cave entrance, your friend bade them to return " "whilst he ventured into the caves alone." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:198 msgid "" "If Mahir reached the cave, then why didn't he tell the trolls of our " "accomplishments?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:202 msgid "" "The truth appears to be shrouded. Perhaps the orcs had retaken the cave." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:206 msgid "" "That appears to be the only possible explanation. Please continue, messenger." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:210 msgid "" "Lord Karri Kon was able to persuade the trolls into joining them, referring " "you. The trolls sent some humans along with an orcish rebel and a troll to " "meet the Great Dragon. If my memory serves right, among the humans, there " "were three males and a female." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:214 msgid "They be our friends, alright." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:218 msgid "" "A council was held that day and the humans wish to have a council with the " "allies, and you two are asked to attend it. I was dispatched, three months " "prior, to tell you of this." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:222 msgid "When and where is this council exactly?" msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:226 msgid "" "The council will be held near the Saurians' Swamp, at an oasis. The date is " "still not confirmed as they await my return and of your reply." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:230 msgid "" "We still need to reach that settlement. So, give us at most three months " "time." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:249 msgid "" "Friends, allow me to go tell Lord Morfin and Lady Gioviel of this. They " "would be willing to help you as you have done them a great favor." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:253 msgid "As you wish but, what about you wanting to join us?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:257 msgid "Perhaps another time." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:275 msgid "Jahin, I wanted to... Talk to you... About something." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:279 msgid "What is it that you want to talk..." msgstr "" #. [message]: speaker=Rider #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:289 msgid "Hold human. Who are you?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:293 msgid "A human! He must be from the settlement." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:297 msgid "Let's persuade him into taking us to meet their leader." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:301 msgid "" "My name is Jahin and this is Faria. We come from the Northwest and we wish " "to speak to your leader." msgstr "" #. [message]: speaker=Rider #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:305 msgid "State your business with him." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:309 msgid "We want to talk to him." msgstr "" #. [message]: speaker=Rider #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:313 msgid "For what purpose, may I ask?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:317 msgid "" "To aid us in battles to purify this land of evil - vampire, orc or undead." msgstr "" #. [message]: speaker=Rider #: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:321 msgid "" "Vampires?! We have a common enemy. Follow me, the settlement is only a two " "hour ride away." msgstr "" #. [scenario]: id=16x_02_The_Aragwaithi #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:4 msgid "The Aragwaithi" msgstr "" #. [part] #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:19 msgid "" "The rider led Jahin and Faria to the coast where the settlement was located. " "Afterwards, they were granted an audience with Lord Warren of the " "Aragwaithi..." msgstr "" #. [side]: id=Warren, type=Aragwaith Ancient Banner #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:41 msgid "Lord Warren" msgstr "" #. [unit]: id=Tarcyn #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:59 msgid "Tarcyn" msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:83 msgid "" "Welcome travelers. I am Lord Warren of the Arawaithi and my people come from " "the distant country in the North." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:87 msgid "" "We are deeply honored to meet you, Lord Warren. I am Jahin, and I come from " "the far southwest of here." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:91 msgid "I am Faria, a mage who is accompanying Jahin in his adventures." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:95 msgid "" "Pleased to meet you two. The rider who brought you here told me that you " "were on a quest to rid the lands of vampires and other malevolent creatures. " "Is this true?" msgstr "" #. [message] #. [side]: id=Warren, type=Aragwaith Ancient Banner #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:102 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:113 msgid "Warren" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:107 msgid "Which you want us to solve for you?" msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:111 msgid "" "No, we would like you to help us in our struggle. You see, we are refugees " "from a war. We fled here in the hopes of finding a new home. We found a good " "spot but it is under the control of vampires." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:115 msgid "" "Our army is ready to march but we still need some assistance in breaking " "through their defense frontiers." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:119 msgid "Your target wouldn't be the vampire city of Azorgath, would it?" msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:123 msgid "We do not know the name, but it is a city south of here." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:127 msgid "That's the city I'm referring to." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:131 msgid "Is there something about it?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:135 msgid "" "The Academy sent elemental birds towards that city to scout it, and they " "found that the city was the vampires' main location of blood mages." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:139 msgid "Blood mages? what are those?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:143 msgid "" "Vampiric magic casters. They can manipulate us by making our blood boil and " "a lot of other things which are too disgusting to describe." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:147 msgid "This coming battle won't be easy then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:151 msgid "" "Lord Warren, we would like to assist you to break through their defensive " "line; but we require a place to rest as all my troops are exhausted." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:155 msgid "" "That would not be a problem. Sergeant Tarcyn and his men would be placed at " "your command, and he will provide you a place to lodge." msgstr "" #. [message]: speaker=Tarcyn #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:159 msgid "I will prepare immediately." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:164 msgid "" "You may recruit Aragwaith Swordsmen and Aragwaith Archers for " "the next two scenarios." msgstr "" #. [scenario]: id=17_The_Front_Lines #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:4 msgid "The Front Lines" msgstr "" #. [part] #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:17 msgid "" "After feasting and resting for the night; our heroes, together with " "Commander Sedoc and his men, began their march towards Azorgath." msgstr "" #. [part] #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:20 msgid "" "In about two hours, they were only a day's march away from the vampiric " "outposts..." msgstr "" #. [side]: id=Sedoc, type=Aragwaith Captain #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:89 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:79 msgid "Comdr. Sedoc" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:130 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:449 msgid "Death of Comdr. Sedoc." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:151 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:383 msgid "We needed to protect the commander!" msgstr "" #. [message]: speaker=Tarcyn #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:169 msgid "The vampiric outposts are just ahead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:173 msgid "" "They look fully prepared for an assault. Is it necessary that we attack now?" msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:177 msgid "Yes. The more we kill here, the less we face at Azorgath." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:181 msgid "" "I see those floating statues are here as well. My elementals will make quick " "work out of them." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:190 msgid "" "We have won this battle. Jahin, we can attack Azorgath ourselves, so you can " "return if you want to, but we appreciate the extra help." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:195 msgid "I think we should..." msgstr "" #. [option]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:197 msgid "Assist the Aragwaithi in the assault on Azorgath." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:201 msgid "The battle of Azorgath awaits!" msgstr "" #. [option]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:211 msgid "Return and prepare for the Council of Allies." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:215 msgid "" "Commander, please send a scout with to Lord Warren. Our allies will hold a " "council and it is necessary for Lord Warren to attend it." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:219 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:421 msgid "As you wish. I will send one of my fastest riders." msgstr "" #. [scenario]: id=18_Assault_on_Azorgath #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:4 msgid "Assault on Azorgath" msgstr "" #. [part] #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:24 msgid "" "After reducing the front lines, the allies continued their march and arrived " "north of the city. Only a gateway between the desert dunes separated them " "from the frontal defenses of the city. The battle would soon begin..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:405 msgid "We won!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:409 msgid "" "Now, we must return from where we came. The council is about a few weeks " "away." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:413 msgid "" "Thank you, Jahin and Faria. We have won this city thanks to your invaluable " "aid. Tell me, is there anything I can do to help?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:417 msgid "" "Actually, there is. Could you send a messenger to Lord Warren? Our allies " "will hold a council and it is necessary for Lord Warren to attend it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:583 msgid "There it is. Azorgath. It is truly a massive city." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:591 msgid "" "Conquering it won't be easy. Its heavily guarded plus the bridges to the " "keep are operated by magical means. We have to wait for it to rise and then " "attack." msgstr "" #. [message]: speaker=Sedoc #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:595 msgid "Aragwaithi! Let us show these vampires our might! Attack!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:600 msgid "" "Several cheers emerge from the Aragwaith soldiers as they prepare for battle." msgstr "" #. [message]: speaker=VL1 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:604 msgid "What?! Invaders from the North?! Prepare defenses!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:609 msgid "" "The bridge will appear after 7 turn. It will remain for 2 turns, before " "disappearing into the depths of the moat. This is repeated after every " "interval of 8 turns and is stopped after turn 74." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:614 msgid "" "This is the last scenario where you can recruit Aragwaith troops, but the " "ones you have in your recall list will be available for later scenarios." msgstr "" #. [message]: speaker=VL1 #: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:849 msgid "The invaders draw near! Reinforcements!" msgstr "" #. [scenario]: id=18x_The_Meeting_of_Allies #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:5 msgid "The Meeting of Allies" msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:25 msgid "" "Leaving Commander Sedoc to attack Azorgath alone, Jahin and Faria returned " "to the mountains' edge with their troops and waited for Lord Warren." msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:28 msgid "" "The Aragwaithi Lord arrived after a day, and then the group began their " "journey towards the oasis. They began the descent underground and reached " "the Last Forest within a week. There, they rested for a day or so and " "started the journey again, with Lord Morfin, Gioviel, and Galec accompanying " "them. They soon arrived at the mountain cave opening and were greeted by the " "Saurian chief Cleezi." msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:31 #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:43 msgid "" "The saurians led them to the oasis, where Lord Karri Kon was present. The " "party awaited the arrival of the remaining members." msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:37 msgid "" "Although their losses had been tremendous, the Aragwaithi, with the help of " "Jahin and Faria, had won the battle. Azorgath was theirs and a great feast " "was held that night." msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:40 msgid "" "Jahin and Faria, after resting for the night, returned with their group to " "the mountain's edge. Lord Warren was already present and he was in a good " "mood as his people had claimed their new home. They began the descent " "underground and reached the Last Forest within a week. There, they rested " "for a day or so and started the journey again, with Lord Morfin, Gioviel, " "and Galec accompanying them. They soon arrived at the mountain cave opening " "and were greeted by the Saurian chief Cleezi." msgstr "" #. [part] #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:48 msgid "" "The other members soon arrived and the reunion between old friends took " "place. All of them were happy to see each other again and a feast was held. " "After the feast the council took place..." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:211 msgid "" "Greetings, everyone. Let us start this council by introducing ourselves. I " "am the Drake Lord Karri Kon, second-in-command to the great Kor Vas and a " "renowned warrior among the drakes." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:215 msgid "I am Cleezi, high chief among the sauriansss." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:219 msgid "I am Lord Morfin, leader of the elves of the Last Forest." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:223 msgid "I am Lord Warren, leader of the Aragwaithi." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:227 msgid "I am Gioviel, the first elementalist among the elves." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:231 msgid "Krog, representative to King Tuug of trolls." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:235 msgid "" "We all know the rest. Now, let us get down to the subject of this council - " "War." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:239 msgid "War? When did this happen?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:243 msgid "" "Jahin, in your absence we had attack the orcs so much that they declared war " "on us. Right now, the orcs have switch to defense due to the winter climate." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:247 msgid "So, what are we to do?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:251 msgid "" "Well, attack the orcs of course! As an orc, I know their ways of thinking " "and weaknesses. The orcs are reckless in battle and don't have good footing " "on the snow." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:255 msgid "So, taking them out during the winter would be quite easy." msgstr "" #. [message]: speaker=Karri Kon #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:259 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1261 msgid "Precisely." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:263 msgid "But what about the attack on Genesis?" msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:267 msgid "Genesis? What is that?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:275 msgid "" "In addition, we have had the desire to reclaim it from the very start of " "this." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:279 msgid "" "If you are having the decisions of reclaiming that city right now, then you " "are making a foolish choice." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:283 msgid "Why is that foolish?" msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:287 msgid "" "I have seen many battles, and I know strategic rules. During winter, that " "city is bound to reinforced with fresh veteran troops from the vampire's " "homeland. Even if we managed to reclaim it, we would have the burden of " "defending it from vampires, orcs and other enemies. Defending it would cost " "us many troops and resources." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:291 msgid "It would be a wiser choice to reduce the orcish menace instead." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:295 msgid "Reducing the orcs? I have a better suggestion than that." msgstr "" #. [message]: speaker=Cleezi #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:299 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:516 msgid "What would that be?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:303 msgid "" "The orcs are a tribal people. Like them all, they have a high chieftain. If " "we manage to kill him and perhaps place a better and willing orc in his " "place we could have them as allies rather than enemies." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:307 msgid "That would be good. Trolls could have peace and focus on other matters." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:311 msgid "Interesting, but who could be that orc?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:315 msgid "I'm right here, you know." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:319 msgid "" "Hey, how do we know if you won't attack us after you're chieftain?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:323 msgid "" "I gave Jahin my word that I would repay him for saving my life and that of " "my comrades. If I become chief, then I can help him reclaim his home." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:327 msgid "I trust that Kojac will not betray us." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:331 msgid "How will the orcs be our allies?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:335 msgid "The orcs will only be at our service if we conquer them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:339 msgid "" "We need some information about the orc lands. Kojac, is there anything you " "did like to share?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:343 msgid "" "Aye. The orcish lands are divide into three cities - Gartok, Korutag and " "Cavan. Gartok is the capital and that is where we would find the high " "chieftain. Korutag lies near that Academy, and is the orcs' training grounds " "for their ogreish and goblin allies. In addition, the shaman council resides " "there. Cavan is the western most city and is their main army base. All three " "are heavily guarded." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:347 msgid "The Academy is constantly attacked by orcs, right?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:351 msgid "Yes. That's right." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:355 msgid "" "Then, we might gain a new ally if we stop the orc attacks on that place. To " "do that we need to have Korutag in our control." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:359 msgid "" "Conquering Korutag and gaining those elementalists as allies could give us a " "safe route to bring our armies to Genesis. It's a brilliant idea!" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:363 msgid "" "It is indeed but, we require a secure passage to the underground realm of " "the trolls first." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:367 msgid "Taking the fortress we first came out through would be a good place." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:371 msgid "" "We know our target and now let us manage resources. Whose armies shall " "attack the orcs?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:375 msgid "My elementals are always ready." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:379 msgid "" "The destruction of the undead lord has given us elves more space to expand " "and my elementals are required to make suitable it for elf habitation. Thus, " "it is essential for me to remain in the cavern." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:383 msgid "So you are expanding the forest?" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:387 msgid "" "Yes, and I am required there as well. On the other hand, my fighters are " "available now as there are no more undead to worry about. I shall place them " "under the command of Galec who has volunteered for this." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:391 msgid "My drakes have a score to settle with those orcs, so we would join." msgstr "" #. [message]: speaker=Cleezi #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:395 msgid "Count my sauriansss in asss well." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:399 msgid "Krog needs to inform King Tuug of this. He would be wiling to help." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:403 msgid "We can contact him after we secure that fortress." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:413 msgid "" "My entire army is busy attacking Azorgath. It would take a month or so for " "them to be available." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:417 msgid "Then we just have make due without Aragwaith troops for now." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:423 msgid "" "My army is exhausted due to the battle at Azorgath. Though we had conquered " "it, we need a month or so to come here." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:427 msgid "Then we just have to make due without Aragwaith troops for now." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:436 msgid "" "More scout reports came in about a month ago. It seems there is another " "enemy along with a few more possible allies to the far south." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:440 msgid "More allies?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:448 msgid "" "The scouts have spotted a settlement of elves and humans in the southern " "desert, and some towering fortresses in the southeastern mountains manned by " "little men. Finally, three islands inhabited by humans wearing black armor." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:452 msgid "" "Elves?! In the southern desert?! Gioviel, the other faction of our people " "have survived!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:456 msgid "" "It feels good to know there are more elves left in this isle. But why are " "they living with humans?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:460 msgid "" "We will find out when we get there. And humans wearing black armor? Could " "they be the same faction allied with the orcs?" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:464 msgid "" "I'm afraid not. The legions, who are allied to the orcs, have their kingdom " "to the far west, so, they must be another faction." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:471 msgid "Jahin, what happened to Mahir?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:475 msgid "" "He decided to return and tell you all of the news of drakes being our " "allies. I had confirmation that he reached that cleared cave safely." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:479 msgid "" "The saurians also escorted him, but he told them to return when he had " "arrived inside the cave." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:483 msgid "" "We checked that cave a few months ago. We did not see Mahir or his body lest " "he was killed by orcs." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:487 msgid "This is quite a mystery. I wonder what had actually happened to him." msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:491 msgid "" "Let us discuss it another time. Right now, we rest. We begin the attack on " "the fortress three days from now." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:495 msgid "" "I must return to the forest. My elves should be ready to march in about two " "weeks. We shall reinforce you with troops after you conquer that fortress." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:505 msgid "" "I must be returning as well. I must ride to Azorgath and see how the battle " "is going." msgstr "" #. [message]: speaker=Warren #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:511 msgid "" "I must be returning as well. I shall send my eagle riders to aid you in your " "battles." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:517 msgid "Let the battle begin!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:522 msgid "With those words, the epic war that purified the Great Isle began." msgstr "" #. [scenario]: id=19_Dawn_of_War #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:5 msgid "Dawn of War" msgstr "" #. [part] #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:19 msgid "" "With plans made and troops prepared, the allies launched the attack on the " "northern orcish fort of Garshak..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:22 msgid "This battle signaled the true beginning of the Great War..." msgstr "" #. [side] #. [side]: id=Cleezi, type=Saurian Flanker #. [side]: id=Galec, type=Elvish Marshal #. [side]: id=Jahin, type=Warmaster #. [side]: id=Karri Kon, type=Drake Flameheart #. [side]: id=Kojac, type=Orcish Slurbow #. [side]: id=Krog, type=Troll Warlord #. [side]: type=Warmaster, id=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:35 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:184 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:215 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:158 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:230 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:256 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:46 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:137 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:161 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:185 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:34 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:74 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:95 #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:116 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:40 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:168 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:190 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:211 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:24 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:79 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:102 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:124 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:30 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:131 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:152 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:174 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:180 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:235 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:258 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:277 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:67 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:195 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:218 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:243 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:23 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:89 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:112 #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:132 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:293 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:321 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:343 msgid "Northern Allies" msgstr "" #. [side]: id=Cpt. Gurt, type=Orcish Warlord #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:49 msgid "Cpt.Gurt" msgstr "" #. [side]: id=Lt. S'Bork, type=Orcish Slurbow #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:81 msgid "Lt. S'Bork" msgstr "" #. [side]: id=Sgt. S'Ucker, type=Orcish Warlord #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:113 msgid "Sgt. S'Ucker" msgstr "" #. [side]: id=Rut, type=Direwolf Rider #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:145 msgid "Rut" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:242 msgid "We have secured the outpost. Krog, now you can safely reach the trolls." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:246 msgid "Thanks Jahin. Krog go immediately." msgstr "" #. [unit]: id=Kraag, type=Drake Glider #. [unit]: id=Kraag, type=Sky Drake #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:311 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:54 msgid "Kraag" msgstr "" #. [message]: speaker=Karri Kon #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:420 msgid "" "The orcish fort of Garshak. We need to secure this place and use it as a " "place of storing supplies, weapons and troops." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:424 msgid "" "Its mid winter, so it is heavily guarded. We should advance with caution." msgstr "" #. [message]: speaker=Cpt. Gurt #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:428 msgid "Attackers from the north! Prepare defenses!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:432 msgid "So much for caution." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:436 msgid "" "Let us go on the defensive for a while, then attack them with our full fury." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:440 msgid "Well said. Now, a challenge." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:444 msgid "What challenge?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:448 msgid "Who can slay the most orcs?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:452 msgid "That's obviously me!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:456 msgid "Krog beat both of you. Just watch." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:460 msgid "Men and trolls. I will never understand them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:467 msgid "Wait. Who is this drake?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:471 msgid "My name is Kraag. Lord Karri Kon sent me to serve as your messenger." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:475 msgid "Oh. Good to have you with us." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:486 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:509 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:532 #: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:555 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:410 #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:424 msgid "Call in reserves!" msgstr "" #. [scenario]: id=20_Winter_Skirmish #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:6 msgid "Winter Skirmish" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:14 msgid "" "With Fort Garshak under their control, the allies waited the arrival of the " "elves. During this time, Kojac was successful in persuading the captured " "orcs to join their cause." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:17 msgid "" "The next few days were spent on guarding the fortress walls and snacking on " "wild cows. Luckily for the allies, the fortress was filled with supplies. " "The humans, saurians and the newly allied orcs ate foods which the fortress " "had to offer, whilst the drakes ate game which they brought along with them. " "To Jahin, the beef tasted raw as the frosty climate prevented the beef to be " "cooked properly." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:20 msgid "" "The elven army under the command of their friend, Galec, arrived ten days " "afterwards and a council was held on the night of the tenth day…" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:24 msgid "" "We have captured this fort. Now, should we continue with the assault or pass " "the winter here?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:30 msgid "" "We continue of course! We could assault the gate towers south of here, they " "aren't guarded much." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:35 msgid "How so?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:40 msgid "" "Every winter, this war chief sends troops to the nearest cities or forts for " "comfort instead of arming the gate towers. He does that knowing that no one " "would be foolish enough to attack the orcs during the harsh snowy climate." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:45 msgid "Kojac, these guard towers? Where do they lead?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:50 msgid "To the capital of Gartok." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:55 msgid "" "Are you insane?! Attacking the capital?! We are risking a massive portion of " "troops here!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:60 msgid "" "No, no, I am not suggesting to attack the capital during the winter! It " "would be suicide! What I am suggesting is that we attack and demolish the " "gate towers and return here. We could march towards Gartok after winter " "passes." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:65 msgid "Sounds decent enough. Lord Karri Kon, what are your thoughts on this?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:70 msgid "" "It is a good option, but I'm afraid my drakes nor Cleezi's saurians can help " "you." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:75 msgid "Why not, lord drake?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:80 msgid "" "We drakes don't fight well on the snow. We prefer the hot sands. Saurians, " "on the other hand, cannot survive the cold. That is why they prefer warm " "climates and marshlands." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:85 msgid "" "This is troublesome indeed. We have a good opportunity but we can't apply it." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:90 msgid "" "Jahin, you forget about us, the elves. We fight better than the orcs on the " "snow and have you forgotten that you have the mighty trolls alongside you. " "They could sneak in and flank the orcs from their numerous underground " "passages." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:95 msgid "I never really thought of that. Maybe we can pull it off." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:100 msgid "When do we march?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:105 msgid "We are exhausted, so perhaps on the morrow." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:110 msgid "" "It is decided then. Jahin and the elves, together with trolls shall attack " "the gate towers, while we, the drakes and saurians, guard the fort and watch " "over the orcs." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:115 msgid "" "Is it necessary for the orcs to be kept here? They could be of great help in " "the coming battle." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:120 msgid "" "My orc friend, you overestimate your race's loyalty. They may readily agree " "to follow you, but may turn on you when they have the chance to. Are you " "going to risk jeopardizing the mission?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:125 msgid "" "Certainly not. I shall stay here with the orcs then and persuade the " "reluctant ones further." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:130 msgid "So lets get a good night's rest as we have a big battle ahead of us." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:135 msgid "Send a messenger to the trolls, they must be notified of this." msgstr "" #. [part] #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:138 msgid "" "The night passed and the day came. The allies began their march and reached " "the gate towers by dusk..." msgstr "" #. [side]: id=P'Ig, type=Orcish Ruler #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:171 msgid "P'Ig" msgstr "" #. [side]: id=S'Ig, type=Orcish Ruler #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:189 msgid "S'Ig" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:360 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:287 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:313 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:493 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:432 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:555 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:846 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1368 msgid "Death of Krog." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:386 msgid "Bravo everyone! A splendid victory!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:390 msgid "Trolls had good time squishing orcs. When do trolls squish orcs again?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:394 msgid "After winter, Krog. Now, we return to the fortress and rest." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:436 msgid "" "Looks like that orc friend of yours was telling the truth. The towers are " "only manned with novices." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:440 msgid "Then this would be an easy victory." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:444 msgid "" "Jahin, a request. Could your men weaken the enemy and let my elves kill " "them? They need the experience." msgstr "" #. [message]: speaker=Ashhab #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:448 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1421 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:624 msgid "Certainly." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:452 msgid "Save some for trolls. Whelps want to kill!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:456 msgid "Look! Its Krog. He made it." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:460 msgid "What are we waiting for? Let's attack already!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:464 msgid "You don't need to tell me twice." msgstr "" #. [message]: speaker=P'Ig #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:468 msgid "Attackers! Send a scout to Chief!" msgstr "" #. [message]: speaker=S'Ig #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:472 msgid "No, we can handle them ourselves!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:476 msgid "Orcs - truly overconfident creatures." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:481 msgid "" "Faria has regained some of her elemental powers. You may recruit Vine " "Beasts and Animated Rocks." msgstr "" #. [scenario]: id=21_Gartok_The_Orcish_Capital #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:6 msgid "Gartok - The Orcish Capital" msgstr "" #. [part] #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:24 msgid "" "The winter passed, and the first signs of spring showed. The allies quickly " "assembled their soldiers began the march towards the capital, Gartok." msgstr "" #. [part] #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:27 msgid "" "The drakes, however, could not join in the attack. They had to leave and " "defend their westernmost city from legion attacks." msgstr "" #. [part] #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:30 msgid "" "Chief Cleezi and his saurians remained at Garshak, but sent considerable " "forces to aid Jahin and his friends." msgstr "" #. [part] #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:33 msgid "Night came as the allies approached the city..." msgstr "" #. [side]: id=Lord T'Garth, type=Orcish Sovereign #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:61 msgid "Lord T'Garth" msgstr "" #. [side]: id=Lord V'Garth, type=Orcish Sovereign #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:78 msgid "Lord V'Garth" msgstr "" #. [side] #. [side]: id=Comdr. Rupert, type=Dark Warrior #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:95 #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:122 msgid "The Dark Legion" msgstr "" #. [side]: id=Comdr. Rupert, type=Dark Warrior #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:97 msgid "Comdr. Rupert" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:237 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:262 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:447 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:380 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:507 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:796 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1290 msgid "Death of Kojac." msgstr "" #. [unit]: id=Barus, type=Orcish Overlord #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:325 msgid "Chief Barus" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:439 msgid "Krog is able to recruit the agile saurians." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:488 msgid "Perhaps these legionaries aren't a challenge after all." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:508 msgid "With the capital at our grasp, the high chief is at a disadvantage." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:512 msgid "Now, we move to our next course of actions." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:520 msgid "Convincing the remaining orcs to our side." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:524 msgid "" "Before doing that, we must set up defensive perimeters. Reinforcements from " "Cavan could come in a few days." msgstr "" #. [message]: speaker=Barus #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:537 msgid "" "I have other matters to attend to. Lords T'Garth and V'Garth, take care of " "this pests. I shall be in Cavan and I shall send reinforcements." msgstr "" #. [message]: speaker=Lord T'Garth #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:541 msgid "As you command, overlord." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:550 msgid "Come back and fight, coward!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:554 msgid "" "Damn! We could have achieved our main objective if he'd stayed and fought." msgstr "" #. [message]: speaker=Barus #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:562 msgid "" "What's this? Invaders arrive immediately after the snow? No matter, we have " "a tenth of my army here. They would be sufficient enough for these weaklings." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:566 msgid "A tenth? How massive could his whole horde be?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:570 msgid "" "Let's leave that question for another time. Right now, we need to focus on " "the battle at hand." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:574 msgid "Anybody have any arrows left? I've finished my ones." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:578 msgid "Take as many as you like." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:582 msgid "I can start shooting orcs now." msgstr "" #. [message]: speaker=Comdr. Rupert #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:589 msgid "" "Humans? I thought we were the only human empire left. Humans, join us. The " "emperor will reward you well for your assistance in conquering the wild " "lands." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:593 msgid "Wild lands? What the hell are you talking about?" msgstr "" #. [message]: speaker=Comdr. Rupert #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:597 msgid "" "The lands beyond the empire. The emperor sent us on a quest to conquer the " "wretched wild lands and we shall stop at nothing! Join us of be destroyed!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:601 msgid "" "Tempting offer, but I have to refuse it. We fight for a noble cause - " "ridding these lands of evil and you are evil!" msgstr "" #. [message]: speaker=Comdr. Rupert #: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:605 msgid "" "I offer you sanctuary and you refuse? Fine then. Men, bring me his head!" msgstr "" #. [scenario]: id=21x_A_New_Leader #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:4 msgid "A New Leader" msgstr "" #. [part] #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:15 msgid "" "Although their losses had been tremendous, the allies were victorious in " "conquering Gartok." msgstr "" #. [part] #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:18 msgid "" "Having set up defensive perimeters, the leaders of the alliance began their " "next task - persuading the captured orcs..." msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:178 msgid "What is the meaning of this?! We demand answers!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:182 msgid "Well, what do you want to know?" msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:186 msgid "Why have you declared war on us?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:190 msgid "" "We didn't. It was your high chief that began the attacks, and he is to blame " "for all this." msgstr "" #. [message]: speaker=Archer #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:194 msgid "He may have started that but why have you attacked our capital?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:198 msgid "We did it in the hopes of gathering orcish allies." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:202 msgid "" "You see, we come from Genesis, a human city southeast of here. It was " "conquered by vampires and we are on a mission to reclaim it from those " "monsters." msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:206 msgid "Then what has this to do with us?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:210 msgid "" "We are trying to gain your race as allies. Sadly, your leader attacked us " "before we had time to make our offer." msgstr "" #. [message]: speaker=Slayer #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:214 msgid "" "You do know that the only way to gain us, the orcs, as allies, is to slay " "the current high chief and give his place to a willing orc?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:218 msgid "We have Kojac with us. He is fit for the title of high chief." msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:222 msgid "" "That he may be, but no orc will follow him if he does not have the favor of " "the shaman council." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:226 msgid "The shaman council? Kojac, you didn't mention any of this." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:230 msgid "" "I thought the shaman council only advised the chief, so I left the part out. " "I didn't know they had a part in this." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:234 msgid "Where is the shaman council?" msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:238 msgid "They are in Korutag, our easternmost city." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:242 msgid "So, we attack Korutag next?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:246 msgid "It seems that we have no other option." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:250 msgid "If we all go to Korutag, who shall guard this city?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:254 msgid "We have to divide our forces again." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:258 msgid "My elves and I shall stay and guard the city walls then." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:262 msgid "Trolls and saurians help to guard city." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:266 msgid "" "That just leaves the orcs and us. So, lets rest for a day and begin our " "journey." msgstr "" #. [message]: speaker=Shaman #: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:270 msgid "We shall stay in our huts until you gather the favor of the shamans." msgstr "" #. [scenario]: id=22_Ogres_and_Goblins #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:5 msgid "Ogres and Goblins" msgstr "" #. [part] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:25 msgid "" "Leaving Galec, Krog and their armies to guard Gartok, Jahin and his friends, " "alongside the loyal orcs began the march for Korutag." msgstr "" #. [part] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:28 msgid "" "The journey through the mountains was a terrible experience. No slept at " "night, due to the constant threats of goblin raiding parties or orcish " "scouts. If it wasn't for Kojac and his loyal orcs to navigate through the " "terrain, Jahin and his friends could have met their end." msgstr "" #. [part] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:31 msgid "" "As the dawn of the forth day approached, our heroes were only a day's " "journey away from the walls of Korutag..." msgstr "" #. [side] #. [side]: id=Chief Zong, type=Great Ogre #. [side]: id=Ogre1, type=Great Ogre #. [side]: id=Ogre2, type=Great Ogre #. [side]: id=Ogre3, type=Great Ogre #. [side]: id=Ogre4, type=Great Ogre #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:57 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:138 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:48 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:71 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:88 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:105 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:122 msgid "Ogres" msgstr "" #. [side]: id=Chief Zong, type=Great Ogre #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:59 msgid "Chief Zong" msgstr "" #. [side]: id=Hadush, type=Hellwolf Rider #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:101 msgid "Hadush" msgstr "" #. [side] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:147 msgid "Goblin Vanguard" msgstr "" #. [side] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:156 msgid "Goblin Elites" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:232 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:258 msgid "Move Jahin and Kojac to the Shamans' Abode (27,29)." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:253 msgid "" "It is required to move Jahin to (27,29) and then allow Kojac to move to the " "hex, if he hasn't already." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:279 msgid "" "It is required to move Kojac to (27,29) and then allow Jahin to move to the " "hex, if he hasn't already." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:284 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:309 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:443 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:466 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:489 msgid "Do nothing." msgstr "" #. [scenario]: id=22_Ogres_and_Goblins #. [scenario]: id=23_Defending_Korutag #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:443 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:12 msgid "Shamans' Abode" msgstr "" #. [message]: speaker=Chief Zong #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:449 msgid "The enemies have arrived at last! Prepare the sticks for roasting!" msgstr "" #. [message]: speaker=Hadush #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:453 msgid "My wolves will make quick work out of them!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:457 msgid "This place is crawling with enemies! How did they know about us?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:461 msgid "They have scouts, you know. They could have seen us from miles away." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:465 msgid "" "Jahin, it seems the ogres and goblin are far too numerous for us to handle." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:469 msgid "" "Retreat isn't an option either. Those wolves will surround us eventually. " "Any other options?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:473 msgid "" "You guys could go to the shaman's residence and persuade them to help, " "whilst the rest of us fight." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:477 msgid "But that's suicide! I couldn't leave you guys here!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:481 msgid "Neither could I." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:485 msgid "" "How about we move the bulk of our forces through the walls of the city and " "defend it, while Jahin and Kojac make their way for the shamans?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:489 msgid "Sounds crazy, but it just might work." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:493 msgid "Then what are we waiting for?! Let's get moving!" msgstr "" #. [message]: speaker=Chief Zong #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:508 msgid "" "Weak goblins! Ogres can never rely on them to do anything, but orcs are " "better than goblins!" msgstr "" #. [message]: type=Direwolf Rider #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:526 msgid "Protect Hadush!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:537 msgid "" "Looks like the ogres are weakened a bit, now that their chief lies dead." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:558 msgid "Okay, I take it back. Now things are much harder." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:602 msgid "(turns around) Yikes!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:606 msgid "Hurry up you two or we're all dead!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:610 msgid "You don't need to tell me twice!" msgstr "" #. [message]: speaker=Jahin #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:636 #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:679 msgid "Keep fighting, friends! We won't be long." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:647 msgid "Hurry up Kojac! Those ogres have almost decimated our flanks!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:690 msgid "Jahin, quickly. We haven't got a moment to lose!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:704 msgid "" "These goblins are really a nuisance! We should defeat that goblin commander " "first!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:708 msgid "" "That would ease things up a bit, but we should be cautious of what the ogres " "will do after that." msgstr "" #. [scenario]: id=22x_The_Shamans #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:4 msgid "The Shamans" msgstr "" #. [part] #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:14 msgid "" "Leaving Faria and the others to fight the endless waves of ogres, Jahin and " "Kojac ran hurriedly into the Shaman Council's residence..." msgstr "" #. [side] #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:42 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:49 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:56 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:63 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:70 msgid "Shamans" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:155 msgid "Well, we're in." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:159 msgid "(looks around) Where are the shamans anyway?" msgstr "" #. [unit]: id=Buk, type=Orcish Shaman #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:168 msgid "Councilor Buk" msgstr "" #. [unit]: id=Tuk, type=Orcish Sorcerer #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:179 msgid "Councilor Tuk" msgstr "" #. [unit]: id=Guk, type=Orcish Warlock #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:190 msgid "Councilor Guk" msgstr "" #. [unit]: id=Duk, type=Orcish Warlock #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:201 msgid "Councilor Duk" msgstr "" #. [unit]: id=Ruk, type=Orcish Sorcerer #. [unit]: type=Orcish Sorcerer, id=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:212 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:216 msgid "Councilor Ruk" msgstr "" #. [unit]: id=Muk, type=Orcish Warlock #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:223 msgid "Councilor Muk" msgstr "" #. [message]: speaker=Muk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:239 msgid "Prepare to die, imbeciles!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:243 msgid "Wait, we just want to talk." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:247 msgid "Muk, wait. Okay, speak." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:251 msgid "" "Wise Ones, we just came here to request you all to grant my friend, Kojac, " "the leadership among the orcs." msgstr "" #. [message]: speaker=Buk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:255 msgid "Why should we do that?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:259 msgid "" "So that Kojac can confront and slay Barus, ultimately becoming the new " "chief. If he is chief, he can rally his orcs and help my friends and I " "reclaim their home city of Genesis, which is being occupied by vampires." msgstr "" #. [message]: speaker=Muk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:263 msgid "" "We do not need a new chief! Barus has proven himself to be the greatest war " "chief amongst the orcs and why should we put the leadership of the orcs to a " "youngling?!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:267 msgid "" "At least I'm no coward! That orc Barus fled his capital before we even had " "the chance to put an end to him." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:271 msgid "In addition, he even allied with those human legionaries." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:275 msgid "" "Allied?! To humans! This is ridiculous! Why weren't we notified of this?!" msgstr "" #. [message]: speaker=Tuk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:279 msgid "" "I do not have the answer. Barus has been absent at our council meetings for " "sometime now." msgstr "" #. [message]: speaker=Duk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:283 msgid "" "Any orc chief knows better that it always appropriate to approach us before " "making these decisions." msgstr "" #. [message]: speaker=Guk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:287 msgid "Why did he ally with the legionaries, anyways?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:291 msgid "" "They promised him untold riches. I heard some orcs blabbing about this a few " "days ago." msgstr "" #. [message]: speaker=Duk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:295 msgid "I cannot believe this fearless leader of ours would sell us." msgstr "" #. [message]: speaker=Buk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:302 msgid "" "As per our laws, I declare Barus unfit to rule us. All in favor, say aye." msgstr "" #. [message]: speaker=Duk #. [message]: speaker=Guk #. [message]: speaker=Muk #. [message]: speaker=Ruk #. [message]: speaker=Tuk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:306 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:310 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:314 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:318 #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:322 msgid "Aye." msgstr "" #. [message]: speaker=Tuk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:326 msgid "Well, Kojac, You have earned the leadership among your people." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:330 msgid "Thank you, wise and noble council." msgstr "" #. [message]: speaker=Guk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:334 msgid "Kojac, why are you helping the humans reclaim their home?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:338 msgid "" "Three years ago, Jahin and his friends saved my life as well as two of my " "comrades. As indebted as I was to him, I promised to help in his battle to " "reclaim Genesis. That is what I plan to do when I become chief." msgstr "" #. [message]: speaker=Duk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:342 msgid "" "I am intrigued, but Jahin what would you do once you have reclaimed your " "home?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:346 msgid "" "We would then move out to our next objective - making these lands free of " "any thing that calls itself evil." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:350 msgid "" "For a human, you think like an orc. We are greatly influenced. If your " "friend, Kojac, succeeds then we shall help you by providing battle tactics." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:354 msgid "" "Jahin, the shamans provide quite effective strategies to various battle " "situations, but the sad part is that no orc chief follows them." msgstr "" #. [message]: speaker=Duk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:358 msgid "I hate vampires. They attack us without reason." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:362 msgid "Attack you? They can't even reach you here in these mountains." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:366 msgid "He means from our northern borders." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:370 msgid "North? I didn't know they had forts this far from Genesis." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:374 msgid "The drakes never mentioned anything about vampires. This is strange." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:378 msgid "" "Leave that topic for another time. We really should go out and help out the " "others." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:382 msgid "I almost forgot. Lets go!" msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:386 msgid "" "Let me come as well. Someone needs to tell the ogres to return to their " "caves." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:17 msgid "Meanwhile, Faria and the others fought the ogres..." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:236 msgid "Ogres, stop these madness immediately and return to your caves!" msgstr "" #. [message]: speaker=Kraag #. [message]: speaker=Ogre1 #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:240 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:969 msgid "Okay." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:266 msgid "" "At the shaman's words, the ogres returned to their caves. Moments later, " "everything was silent." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:271 msgid "I can't believe we did it! We outlasted them!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:275 msgid "And we have also gathered the aid of the shamans." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:279 msgid "Now what?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:283 msgid "We rest and eat." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:287 msgid "And then set out for Gartok a day later." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:424 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:486 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:510 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:534 msgid "Hold out until the end of turns." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:591 msgid "I see a massive horde of ogres approaching. What should we do?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:595 msgid "We need to buy Jahin all the time he needs to persuade the shamans." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:599 msgid "Let's fortify the defenses of the city and await the hordes." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:603 msgid "Maruful, you better sharpen your blade, it's gonna be a long battle." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:607 msgid "Don't worry about me, mate. Sharpen your own sword." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:614 msgid "" "Faria, can't you use your magic to like, you know, turn the mountains into " "an impassable barrier?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:621 msgid "" "I have managed to do little, and have used up most of my energy. The rest " "falls to defending against them." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:625 msgid "Thanks for making things a bit less harder." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:633 msgid "This is gonna be a long night." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:637 msgid "Less chatter, more slashing!" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:645 msgid "" "Burning ogres to dust. Incinerating them to ashes. Roasting them. Now, what " "else can I do with them?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:654 msgid "Let us wait for Jahin and Kojac." msgstr "" #. [scenario]: id=23x_Mysterious_Stranger #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:4 msgid "Mysterious Stranger" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:18 msgid "" "Conquering Korutag gave a huge advantage to the allies. They now had the " "mighty ogres fighting for them and orcish magic casters to support their " "attacks. In addition, the small army of recruits that had joined Jahin " "during his quest for allies had grown to be a hardened army which could " "overcome almost any foe." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:21 msgid "" "The allies returned to Gartok in four days and battle plans were made during " "the night of the fourth day. It was decided that the allies would begin the " "march towards Cavan when the first rays of dawn would be seen." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:24 msgid "" "The night was spent on readying weapons and supplies or resting. The orcs " "who were originally inside the huts had now began to come out and arm " "themselves for the coming battle as Ruk, the elder shaman, had notified them " "of Barus' betrayal to them." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:27 msgid "" "Jahin sat by the fire, sharpening his sword, which had grown dull due to " "lack of maintenance. Faria, who was sitting beside him, began a " "conversation..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:32 msgid "Jahin, what do you plan to do when this is over?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:37 msgid "Take a short nap, I guess." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:42 msgid "No, I meant the war." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:47 msgid "I never thought of it that far. Besides, this war is far from over." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:52 msgid "Have the thoughts of love not crossed your mind?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:57 msgid "Love? I'm unfamiliar with that." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:62 msgid "" "Unfamiliar with love? Then how do matrimony ceremonies take place in Genesis?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:67 msgid "" "Well, as my uncle told me - the vampires arranged them. They paired a man up " "with a woman they thought would produce the most number of children." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:72 msgid "" "That is the most absurd thing I ever heard! What happens when any of them " "refuse matrimony?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:77 msgid "The vampires take them to the drainer." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:82 msgid "Drainer?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:87 msgid "" "A place where the blood is completely separated from the body by those magic " "casters we faced at Azorgath." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:92 msgid "That is dreadful!" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:97 msgid "You still haven't told me what love means." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:102 msgid "" "It means a great affection or desire for a thing or person. Do you have any " "affection for anyone back at Genesis?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:107 msgid "" "Aye. My younger brothers. They mean the world to me after my mother passed " "away." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:112 msgid "" "I'm sorry to hear that. I never knew my family save for my grandmother. She " "told me that my mother had left me, the very moment I was born, to find an " "ancient relic known as the Dragonheart." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:117 msgid "" "I'm sorry to hear that. So, the Dragonheart? What kind of artifact is it?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:122 msgid "" "As far as I know, it is a sword said to possess the eternal fire of the " "legendary dragons themselves. The sword is somewhere on this land but no one " "knows where it might be hidden." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:127 msgid "Wow. An artifact like that could be a great help to us in our struggle." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:132 msgid "" "It indeed will be if we somehow manage to find it, but Jahin, tell me. Did " "you ever have an affection for a girl who was not related to you?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:139 msgid "Now that you mention it. There is this one girl." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:144 msgid "What kind of girl is she?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:149 msgid "" "Well, she is very beautiful and intelligent, and we could not have come this " "far if it wasn't for her." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:154 msgid "Are you referring to me?" msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:159 msgid "" "(blushing) Time for me to call it a night. Good night and see you " "tomorrow." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:162 msgid "Jahin sheathes his sword and hastily leaves." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:167 msgid "He likes me. I can't wait to tell Sadia about this." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:170 msgid "" "Dawn approached after a few hours and the armies of the alliance began the " "march towards Cavan. By the end of the first day they had reached the heart " "of forest that lay between the cities Gartok and Cavan." msgstr "" #. [part] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:173 msgid "" "By nightfall, tents were pitched and the allied leaders ventured a fair " "distance from the campsite to hold a short council before the marching " "continued..." msgstr "" #. [side] #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:197 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:205 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:212 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:219 #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:226 msgid "Assassins" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:334 msgid "" "Our greatest battle will be upon us in a day's time. Kojac, do you have any " "information regarding the city of Cavan?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:338 msgid "" "I never been there myself, but I have heard stories. It is heavily fortified " "and has been known to be occupied by the majority of Barus' army. Conquering " "it would cost us many soldiers." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:345 msgid "Wait. I saw something amongst the trees. Ready your weapons." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:350 msgid "The leaders quickly readied their weapons." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:379 msgid "Assassins!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:383 msgid "Don't let them outnumber you!" msgstr "" #. [message]: speaker=Blade #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:387 msgid "" "Silence! We come, by the order of Barus, to slay you. So, any last words?" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:391 msgid "What a coward! He sends assassins to do his dirty work!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:399 msgid "Suddenly a dark mist covers the area." msgstr "" #. [message]: speaker=Blade #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:407 msgid "What the hell?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:422 msgid "What just happened?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:446 msgid "Is everyone alright? We heard the sounds of a struggle." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:450 msgid "" "We were surrounded by assassins when, suddenly, this black fog came out of " "nowhere and killed them all." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:454 msgid "" "Black fog? Of course, its a spell! Only a mage versed well in the dart arts " "could have casted that." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:458 msgid "But where is the mage that casted the spell?" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:481 msgid "Is everyone alright? Where is the dark mage?!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:485 msgid "We are fine, but we don't know where this dark mage is." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:489 msgid "No matter. The important thing is that on one was injured." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:498 msgid "I don't believe my eyes! A human! So deep in orcish lands!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:502 msgid "Who may you be, stranger?" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:506 msgid "" "My name is Morin and I am an explorer. I travel the lands in search of " "adventure and knowledge." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:510 msgid "" "Nice to meet you, Morin. My name is Sadia and (pointing at Faria) " "this is my friend, Faria." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:514 msgid "Nice to meet you as well." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:518 msgid "" "(pointing at Fairuz) This fighter is Fairuz, and (pointing at " "Jahin) that one is Jahin." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:522 msgid "Hello, my name be Fairuz." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:526 msgid "And my name is Jahin." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:530 msgid "I am Galec, captain among the elves of the Last Forest." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:534 msgid "Kojac, high chief among the orcs, trying to claim his rightful throne." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:538 msgid "Krog, troll. Krog helping Jahin to reclaim home." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:542 msgid "You all seem to be an interesting group. What is your common objective?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:546 msgid "To conquer Cavan, the orcish city to the west." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:550 msgid "" "Are you in need of the services of a mage? I can offer my magic and " "knowledge of warfare in exchange for food and drink." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:554 msgid "That would be great. Welcome to the group." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:561 msgid "Now that this is over, we ought to resume our council." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:565 msgid "" "Aye. So, we need gold for this coming battle and we have almost finished up " "our current amount." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:569 msgid "I have the solution to that problem." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:573 msgid "Do share." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:577 msgid "Krog, do you remember the place where we left a massive pile of gold." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:581 msgid "Krog remembers." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:585 msgid "" "Take some trolls to retrieve it. That gold will be invaluable to us for the " "coming battle." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:589 msgid "Krog move out with trolls immediately." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:593 msgid "Let's call it a night. We got a long day's march ahead of us." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:597 msgid "Couldn't agree more. I need the rest." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:601 msgid "" "I will have my elves patrol the perimeter to look out for anymore assassins." msgstr "" #. [scenario]: id=24_The_Passing_of_Barus #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:12 msgid "The Passing of Barus" msgstr "" #. [part] #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:60 msgid "" "Morning approached, and the marching continued. As dusk came, the army of " "the alliance was overlooking the City of Cavan from the bank of the river " "Northgoer. The battle was at hand..." msgstr "" #. [side] #. [side]: id=Barus, type=Orcish Overlord #. [side]: id=Carudoc, type=Dark General #. [side]: id=Grigush, type=Orcish Sovereign #. [side]: id=Modd, type=Faun Lord #. [side]: id=Pradush, type=Orcish Warlord #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:87 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:109 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:129 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:153 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:173 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:257 msgid "Alliance of Darkness" msgstr "" #. [side]: id=Barus, type=Orcish Overlord #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:89 msgid "High Chief Barus" msgstr "" #. [side]: id=Grigush, type=Orcish Sovereign #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:111 msgid "Lord Grigush" msgstr "" #. [side]: id=Pradush, type=Orcish Warlord #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:131 msgid "Lord Pradush" msgstr "" #. [side]: id=Carudoc, type=Dark General #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:155 msgid "Cpt. Carudoc" msgstr "" #. [side]: id=Modd, type=Faun Lord #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:175 msgid "Lord Modd" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:291 msgid "Gold here! Now, we smash!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:295 msgid "Good job. Let's use a portion of it and save the rest for later." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:299 msgid "" "Jahin, are you outta your mind?! We need every piece of gold for this battle!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:303 msgid "" "Remember, mate, we need to reclaim Genesis from the Vampires. How are you " "going to do that if we have no gold for soldiers?" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:307 msgid "He has a point, you know." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:311 msgid "" "Oh. That thought didn't occur to me before but, enough talk. Let's get " "slashing!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:315 msgid "Finally, we can switch to the offensive. Attack, and take no prisoners!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:325 msgid "All allied sides receive 250 pieces of gold." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:483 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:503 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:527 #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:551 msgid "Hold out until the gold arrives." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:813 msgid "There is the coward!" msgstr "" #. [message]: speaker=Barus #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:817 msgid "" "What?! I thought my assassins took care of them. No matter, my entire army " "is here. It shouldn't take long for them to finish off a bunch of weaklings. " "Minions, attack!" msgstr "" #. [message]: speaker=Modd #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:821 msgid "Aye, and we shall help you, friend." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:825 msgid "Not those weirdoes again." msgstr "" #. [message]: speaker=Modd #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:829 msgid "" "Wait, I know you. You're the humans whose elementals devastated my home. You " "will pay dearly for this! Attack and show no mercy!" msgstr "" #. [message]: speaker=Carudoc #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:833 msgid "" "Humans? These must be one of the descendants of the deserters of ages long " "ago. The emperor will be pleased when I bring your impaled head to him." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:837 msgid "The hell with you and your emperor!" msgstr "" #. [message]: speaker=Carudoc #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:841 msgid "Insolent peasant! Men, kill them all!" msgstr "" #. [message]: speaker=Grigush #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:845 msgid "Attack!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:849 msgid "Prepare defenses! We must wait for the gold!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:858 msgid "" "All these trees and rocks, they strengthen me. I sense that my elemental " "powers have been increased." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:863 msgid "" "The high concentration of nature strengthens Faria. You are able to recruit " "Rock Golems and Vine Tigers." msgstr "" #. [message]: speaker=Ruk #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:871 msgid "Lord Kojac, the shamans and ogres are ready to fight at your command." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:876 msgid "" "Due to the presence of Ruk, Kojac is able recruit Young Ogres and " "Orcish Shamans." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:884 msgid "" "There are a great many trees in this region. I believe that it is time to " "summon some of our most ancient allies." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:889 msgid "The presence of trees allow Galec to recruit Woses." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:901 msgid "Why are those archers firing away at nothing?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:905 msgid "" "Its an ancient orcish tactic. When we move through that mountain plateau, we " "are gonna have a hard time crossing with arrows hitting us." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:909 msgid "Is there any way to stop those archers?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:913 msgid "I'm afraid they are in an unreachable location." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:918 msgid "" "At the start of every turn, all allied and owned units will be dealt damage " "if they are in range of the archers. This does not apply to enemy units. " "This only applies if the units are on flat terrain." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:933 msgid "Well, Kojac, how does it feel to be the new High Chief?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:937 msgid "" "Good, but I have a lot of work to do now. Some clans still run astray. I " "must conquer them to my side. It could take about a month or two." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:941 msgid "Krog and trolls help." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:945 msgid "" "That would be enough time. Elvish reinforcements should arrive during the " "period. We should be ready to take Genesis by then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:949 msgid "But first, celebrations are in order." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:953 msgid "Aye. Let's open the rum barrels!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:957 msgid "Kraag?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:961 msgid "Yes?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:965 msgid "" "After the celebrations, go to the Drakes, Saurians, Elves and the " "Aragwaithi. I want to know how they are doing." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:985 msgid "Well, Morin, what do you intend to do now?" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:989 msgid "I thought that I did stick around. Its fun being with you all." msgstr "" #. [message]: speaker=Fauruz #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1010 msgid "Nah. You deserved something far more worse." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1037 msgid "Why would the Woodlanders ally themselves with orcs?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1041 msgid "I do know, but this can't be good." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1068 msgid "The tides have turned!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1095 msgid "Keep fighting! Victory is at hand!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1122 msgid "It saddens me to kill a fellow human." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1126 msgid "Get over it, Jahin. They would have killed you if you didn't kill them." msgstr "" #. [scenario]: id=24x_Refused_Once_More #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:5 msgid "Refused Once More" msgstr "" #. [part] #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:13 msgid "" "Two months passed, and the allies were successful in conquering all of the " "orcish tribes. Now, they one more ally to gain - the Elementalists of the " "Academy. So, the alliance leaders approached the Academy." msgstr "" #. [part] #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:16 msgid "" "Despite their many victories, not everything went according to their plan..." msgstr "" #. [side]: id=Markus, type=Ancient Lich #. [side]: id=Sage Markus, type=Ancient Lich #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:71 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:57 msgid "Sage Markus" msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:150 msgid "Jahin, what brings you back to the Academy? Escaped from Genesis again?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:154 msgid "No, we have come to ask for your aid once more." msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:158 msgid "" "We are too busy defending our home against the orcs and ogres. Come back " "when the orcs cease attacking." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:162 msgid "" "I believe the orcs and ogres have stopped attacking you. You see, my friends " "and I have travelled the Isle and gained many allies to help reclaim " "Genesis. For instance, we have the mighty trolls." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:166 msgid "Krog and trolls help Jahin." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:170 msgid "" "The Drakes and Saurians. Lord Karri Kon and Chief Cleezi are busy at Sil, so " "they are unable to join us today. We have the Elves of the Last Forest " "fighting for our cause." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:174 msgid "I am Galec, captain of the elves of the Last Forest." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:178 msgid "The mighty and noble Aragwaithi, and lastly the orcs and goblins." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:182 msgid "I am Kojac, the new High Chief among the orcs." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:186 msgid "Now do you want to help us?" msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:190 msgid "" "You seem to have quite a collection of allies, but the answer is still no." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:194 msgid "What? Why?" msgstr "" #. [message]: speaker=Markus #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:198 msgid "" "You see, boy, we are pacifists. We do not like or participate in wars. " "Secondly Genesis is better off under the vampires." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:202 msgid "(shocked)." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:206 msgid "" "Let's leave, Jahin. We don't need these ignorant fools to reclaim Genesis." msgstr "" #. [scenario]: id=25_Brother_Against_Brother #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:5 msgid "Brother Against Brother" msgstr "" #. [part] #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:21 msgid "" "Despite the Academy not helping them, the allies prepared their armies for " "the battle that Jahin had long been waiting for - The Clash for Genesis." msgstr "" #. [part] #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:24 msgid "" "The long march began and by the dawn of the fourteenth day, the army stood " "before the city's outer defenses..." msgstr "" #. [side]: id=Jahin, type=Warmaster #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:43 msgid "Alliance of Light" msgstr "" #. [side]: id=Prince Armand, type=Methusalem #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:63 msgid "Prince Armand" msgstr "" #. [side]: id=General Raven, type=Sire #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:118 msgid "General Raven" msgstr "" #. [side]: id=Captain Aleron, type=Sword Dancer #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:160 msgid "Captain Aleron" msgstr "" #. [side] #. [side]: id=Monir, type=Infantry Commander #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:202 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:251 msgid "Traitors" msgstr "" #. [side]: id=Monir, type=Infantry Commander #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:205 msgid "Monir" msgstr "" #. [scenario]: id=25_Brother_Against_Brother #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:383 msgid "Prison" msgstr "" #. [side] #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:414 msgid "Guards of Genesis" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:771 msgid "Move Jahin to the prison (3,31) to free the Rebels." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:792 msgid "Distract the vampires to allow Jahin to move to the prison." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:817 msgid "Help Faria with the assault." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:842 msgid "Clear out the prison and assist Kojac in distracting the vampires." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:878 msgid "" "Brother, I'm surprised that you send your troops to face me rather than " "attacking yourself! You are truly a coward! The humans will never accept you " "as a leader!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:896 msgid "" "I see that you have improved in using your sword, but I am still better!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:910 msgid "Just drop your weapon, brother. We have almost freed our city." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:914 msgid "Forgive me, for I have betrayed my fellow countrymen." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:918 msgid "Don't!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:923 msgid "" "Before Jahin could stop him, Mahir takes his sword and stabs himself, " "committing suicide." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:939 msgid "" "Brother, why did you have to kill yourself? You were not to blame. The " "vampires manipulated you." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:955 msgid "I needed to prove myself as a warrior to him! All is lost now..." msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:974 msgid "" "My son, my own flesh and blood, is a coward to face me in battle. He will " "never be anything!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:991 msgid "You have killed my brothers and now I shall kill you!" msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:995 msgid "" "Son, at least you have proven yourself as a warrior to me and I surrender." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1004 msgid "" "Overwhelmed with the desire for vengeance, Jahin plunges his sword into his " "father's chest and watches the blood flow down into the moat." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1018 msgid "That was a bit cold-blooded, wasn't it?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1022 msgid "He deserved it nonetheless." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1033 msgid "This cannot be happening! I am the seventh son of the High Methusalem!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1037 msgid "Foolish prince, your reign of tyranny over the humans is over!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1049 msgid "" "The saurians have returned to the North to aid the drakes. Krog may no " "longer recruit them." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1061 msgid "" "Reinforced with fresh recruits, Galec can recruit Elvish Hunters." msgstr "" #. [message]: speaker=Rebel #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1208 msgid "" "Thank you, Jahin. We should have listened to you when you mentioned running " "away." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1212 msgid "No harm done, but are you all ready to fight?" msgstr "" #. [message]: speaker=Rebel #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1216 msgid "Aye. We are with you all the way!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1224 msgid "You may recruit Bowmen and Bladesmen." msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1228 msgid "" "So, you have managed to free the prisoners. Now, fight me and prove to me " "that you are not a worthless excuse for a son!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1232 msgid "" "The same goes for me as well. Defeat me and show how experienced you have " "become!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1236 msgid "Alright. Now, I have to find an empty keep to rally my troops." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1247 msgid "Jahin must defeat Mahir." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1251 msgid "Jahin must defeat Monir." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1263 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1302 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1341 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1380 msgid "Mahir is attacked by any unit other than Jahin." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1267 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1306 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1345 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1384 msgid "Mahir is slain by any unit other than Jahin." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1271 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1310 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1349 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1388 msgid "Monir is slain by any unit other than Jahin." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1294 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1333 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1372 msgid "Death of an non-expendable allied leader." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1413 msgid "Jahin, I would like to try some new tactics." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1417 msgid "Krog want the same." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1426 msgid "The AI has taken control over sides 7 and 9." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1434 msgid "Remarkable. The forest has healed itself." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1443 msgid "Don't you guys know?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1447 msgid "Know what?" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1451 msgid "" "This was the elves' ancestral home. You see, about a hundred years ago, the " "elves waged war among the humans and they were almost winning, but the " "humans used their magical knowledge to, literally, kill their forest. " "Without the dense forest to protect them, the orcs launched a massive attack " "on the elves and forced them to flee." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1455 msgid "So, that's why the elves live under a mountain." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1459 msgid "" "I feel sad knowing that my people prefer attacking weaker foes. But, lets " "continue this conversation for another time. The enemy is already gathering " "their troops." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1471 msgid "What have they done to the city?! It's a massive fortress!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1475 msgid "Looks like the vampires have been busy these past few years." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1481 msgid "I never noticed that mountain chamber before. What is it?" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1485 msgid "It's similar to orcish holding pens." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1489 msgid "" "Looks like the vampires have kept most of the population there. Let's free " "them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1493 msgid "I will do that, while you guys keep the enemy busy." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1497 msgid "Okay. Just be careful." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1505 msgid "Hey, wait, isn't that Igor?" msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1509 msgid "" "Jahin, allow my goblins to ride into battle with you. The vampires have " "troubled us enough!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1513 msgid "Certainly, Chief Igor. We need all the help we can get." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1517 msgid "Hey, goblin. You look like a capable leader. Take some of my recruits." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1521 msgid "Thank you, orc." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1525 msgid "That's the High Chief to you." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1529 msgid "As you command, lord." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1538 msgid "" "All of Jahin's recallable elemental, elven, orcish, saurian, and troll units " "have been transferred to Faria's, Galec's, Kojac's and Krog's respective " "sides. In addition to this, Jahin may no longer recruit Elementals units and " "has to improvise with the units he currently has in his recall list." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1547 msgid "As dawn approached, the allies were met with a grim sight." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1563 msgid "" "I don't believe what I'm seeing - human guards stationed alongside vampires!" msgstr "" #. [message]: speaker=Affan #. [message]: speaker=Jahin #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1567 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:970 #: The_Legend_Begins/scenarios/31_Escape.cfg:302 msgid "What?!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1571 msgid "Why would the vampires have humans fighting alongside them?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1575 msgid "I believe we will be finding that out soon enough." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1579 msgid "Hello, brother." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1584 msgid "No, it can't be..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1588 msgid "Mahir! Brother! How could you?!" msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1592 msgid "" "It was simple. Following you would be the death of all of us and I value my " "life more, so I decided to return and tell the vampires everything. The " "vampires, being intrigued, offered me a rank among them and to lead my " "fellow humans who accepted to fight in the New Genesis Army." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1596 msgid "Miserable runt! You betrayed us!" msgstr "" #. [message]: speaker=Prince Armand #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1600 msgid "" "Your friend was generous enough to tell us what you intended to do. So, we " "have our most deadliest soldiers stationed here. More will be coming. Now, " "Monir, be so kind as to silence your son." msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1604 msgid "" "As you command, my prince. He shall join his brothers in the realm of the " "dead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1608 msgid "My brothers?! Realm of the dead?! What did you do to them?!" msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1612 msgid "" "The vampires offered me the rank of a captain in exchange for the lives of " "your brothers." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1616 msgid "No, you didn't..." msgstr "" #. [message]: speaker=Monir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1620 msgid "" "Yes, I killed them. I did not like it, but I had to carry out the deed. " "Surely you understand..." msgstr "" #. [message]: speaker=Mahir #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1624 msgid "" "Brother, it's over. Your cause was a doomed one from the start. Surrender " "and join us." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1629 msgid "" "A cyclone of thoughts entered Jahin's mind. Fighting his fellow countrymen? " "This never even occurred to him before. What would he do? Flee, like he did " "last time or would he stay and help his friends and allies fight? He stood " "there motionless, thinking." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1634 msgid "No, I can't..." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1639 msgid "" "Jahin, don't fall prey to their words! I believe in you! You can conquer " "this!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1644 msgid "" "Jahin, don't listen to them! They are manipulating you! All they are saying " "are lies. Your brothers might be in the prison!" msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1649 msgid "" "And Mahir and your father might be bewitched into fighting for the vampires!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1654 msgid "Jahin don't flee!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1659 msgid "" "I can't flee! Genesis shall be freed, even if we have to fight our own kind!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1663 msgid "That's the spirit, mate! We're with you all the way!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1667 msgid "Death to the traitors!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1671 msgid "No, death to the vampires!" msgstr "" #. [message]: speaker=Prince Armand #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1675 msgid "Pitiful idiots! Minions, destroy them!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1690 msgid "Victory! We are finally free!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1695 msgid "Screams of triumph are heard from the allied troops." msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1706 msgid "(panting) Chief!" msgstr "" #. [message]: speaker=Messenger #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1714 msgid "(panting) Cavan under attack..Need help.. Desperately.." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1722 msgid "" "This is dire indeed. Jahin, I must return to Cavan at once. My people need " "me." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1726 msgid "I understand. Please hurry, you mustn't keep them waiting." msgstr "" #. [message]: speaker=Igor #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1742 msgid "" "I'm coming as well. My wolf riders will enjoy the mountainous landscape." msgstr "" #. [message]: speaker=Troll2 #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1760 msgid "Krog come quick! Trolls under attack!" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1765 msgid "Krog must go now." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1769 msgid "Farewell Krog. May we meet again in happier times." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1781 msgid "We have conquered Genesis. Now, what shall we do next?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1785 msgid "We celebrate!" msgstr "" #. [message]: speaker=Squadron Commander #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1814 msgid "Aragwaithi Eagle Riders reporting for duty." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1818 msgid "Look, Lord Warren has sent us reinforcements." msgstr "" #. [message]: speaker=Squadron Commander #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1822 msgid "" "That is not all, Jahin. Our main army has began the attacks on the vampires' " "frontier defenses. Genesis won't receive any heavy reinforcements for the " "following month or so." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1826 msgid "Splendid. Now, we can unleash our full fury upon the vampires!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1841 msgid "He died fighting, a true warrior's death indeed." msgstr "" #. [scenario]: id=26_The_Great_Siege, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=Princess Silvana, id=Princess Silvana, id=Princess Silvana, id=Morin, id=Morin, id=Morin, id=General Oweor, id=General Oweor, id=General Oweor, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=General Oweor, id=General Oweor, id=General Oweor, id=General Oweor, id=Morin, id=Morin, id=Morin, id=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:5 msgid "The Great Siege" msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:24 msgid "" "It was done. Genesis was finally free from its long vampiric occupation. " "There was a massive celebration in Genesis that night, where there seemed to " "be no end to eating and drinking. Everybody was enjoying the festivities. " "Everybody except Jahin." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:27 msgid "" "No sooner had they won, Jahin ran towards his home and kicked down the door. " "What he found inside, metaphorically, stabbed him in the heart." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:30 msgid "" "There they were - his brothers. Their corpses lay through out the room and " "there was a dried pool of blood. The stench of dead was coming from them. " "Jahin sank to his knees. The smell did not bother him. His father had done " "his deed well." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:33 msgid "" "He was there for about a few hours but that amount of time seemed like an " "eternity to him and he would have stayed there if it wasn't for Faria who, " "due to her anxiety, came to look for him..." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:36 msgid "" "Jahin, what are you doing here for? Come with me, the festivities are long " "from being over." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:41 msgid "" "I'm not in the mood to enjoy. I thought my father only bluffed of killing my " "brothers, but he had actually hidden them somewhere safe. Now, I see that he " "told the truth." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:46 msgid "Faria slowly approached and placed her arms around Jahin." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:49 msgid "" "Don't let this beat you down. You are stronger than this. Besides, the " "vampires were the ones who controller him to carry out the deed." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:54 msgid "" "You're right. The vampires were the real culprits behind this " "monstrous deed." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:59 msgid "Now, come with me. I would like to dance with you." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:64 msgid "But I don't know how to dance." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:69 msgid "Don't worry. I will teach you." msgstr "" #. [part] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:74 msgid "" "The festival lasted for two whole days, and on the dawn of third day, Jahin " "was awaken by the sudden blowing of the horns of the watch towers..." msgstr "" #. [side] #. [side]: id=Guard1, type=General #. [side]: id=Jahin #. [side]: id=Jahin, type=Captain #. [side]: id=Jahin, type=Warmaster #. [side]: id=Sadia, type=Arch Mage #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:87 #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:349 #: The_Legend_Begins/scenarios/26x_Intermission.cfg:21 #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:25 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:28 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:43 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:28 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:23 #: The_Legend_Begins/scenarios/31_Escape.cfg:34 #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:28 #: The_Legend_Begins/scenarios/32_Civil_War.cfg:294 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:46 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:47 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:26 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:38 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:303 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:363 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:37 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:40 #: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:21 msgid "New Genesis" msgstr "" #. [side]: id=Sage Marcus, type=Ancient Lich #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:102 msgid "The Academy" msgstr "" #. [side]: id=Sage Marcus, type=Ancient Lich #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:104 msgid "Sage Marcus" msgstr "" #. [side]: type=Duchess, id=Princess Silvana #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:156 msgid "Princess Silvana" msgstr "" #. [side]: type=Hell Overlord, id=General Oweor #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:201 msgid "Chaos Empire" msgstr "" #. [side]: type=Hell Overlord, id=General Oweor #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:205 msgid "General Oweor" msgstr "" #. [side] #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:252 msgid "Dark Elementals" msgstr "" #. [side]: type=Faun Lord, id=Lord Yran #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:303 msgid "Lord Yran" msgstr "" #. [side]: type=Faun Lord, id=Lord Yran #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:309 msgid "Faun Soldier,Elfin,Golem,Young Sasquatch,Faun Captain" msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:514 msgid "Death of Maruful." msgstr "" #. [unit]: id=Lady Nadia, type=Demoness Hellbent Tide #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:782 msgid "Lady Nadia" msgstr "" #. [message]: speaker=Lady Nadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:796 msgid "Why are you taking so long?! My husband is getting impatient." msgstr "" #. [message]: speaker=General Oweor #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:800 msgid "Sorry, Your Highness. These humans show strong resistance." msgstr "" #. [message]: speaker=Lady Nadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:804 msgid "No matter. If you want something done, you have do it yourself." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:809 msgid "" "Despite wearing heavy armor, an immensely strong wind carries Maruful to the " "heart of the demon camp in a blink of an eye." msgstr "" #. [message]: speaker=Lady Nadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:814 msgid "Now, bind him and return to the main keep." msgstr "" #. [message]: speaker=General Oweor #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:822 msgid "Yes, milady." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:839 msgid "They took Maruful!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:843 msgid "Quick, after them!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:847 msgid "Wait, don't. Its a trap. They want you to go there." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:851 msgid "But we can't just leave Maruful with them!" msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:855 msgid "I know it is harsh, but he may already be dead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:859 msgid "" "As much as I hate saying it but Galec is right. We can't go directly into " "their territory. Our best option is to prepare defenses for anymore assaults " "that might come later." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:864 msgid "Half an hour later…" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:873 msgid "Jahin, I come bearing news." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:877 msgid "What news do you bring, Kraag?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:881 msgid "Lord Warren has begun the attacks on the vampires." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:885 msgid "Thanks to him, the vampire army retreated." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:889 msgid "What about the drakes? How do they fare?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:893 msgid "" "Their condition is not good. Lord Karri Kon was slain in battle. Lord Kor " "Vas, enraged at the death of one of his renowned generals, has taken the " "entire drake army to Sil." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:897 msgid "And what of the elves?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:901 msgid "" "Lastly the elves and saurians are occupied north of here - fighting the " "Academy. Lady Gioviel requests aid." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:905 msgid "I must go there!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:909 msgid "Galec, stop. Genesis needs you more. I will go North instead." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:913 msgid "Jahin, you can't just go alone." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:917 msgid "I'm not going alone, I'm taking a tenth of the Genesis army with me." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:921 msgid "Jahin, let us come too." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:925 msgid "Yeah, I can't let you have all the fun!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:929 msgid "" "No. In my absence, someone must carry out the duties of a leader. Fairuz and " "Sadia, you two must remain here and lead the people." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:933 msgid "Jahin, you can count on me." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:937 msgid "Me too." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:941 msgid "Jahin, I shall go with you. You need a skilled archer like me." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:945 msgid "" "I shall come as well. You will need a messenger to exchange information." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:949 msgid "Rest yourselves, everybody, for we leave in a few hours." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:962 msgid "What's all the commotion about?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:966 msgid "" "We are surrounded by enemies and believe it or not - the Academy's against " "us!" msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:974 msgid "" "Jahin! Surrender or watch your city being crushed to the very dust from " "which it was made!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:978 msgid "Why are you attacking us anyway?!" msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:982 msgid "" "The oracle has foreseen a dark future and Jahin, you are the cause of it! To " "prevent this tragedy from ever occurring, you must be silenced!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:986 msgid "" "I refuse to believe this nonsense! Jahin, who led us through the harshest " "battles to reclaim our home, would never do a thing like that!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:990 msgid "" "The people of Genesis will not stand by to see Jahin be killed. We will " "fight for him instead!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:995 msgid "" "All the soldiers present raised their swords and shouted, showing their " "support of Affan's claim!" msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:999 msgid "Fools! Prepare to be annihilated!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1004 msgid "But, can Jahin really be killed?" msgstr "" #. [message]: speaker=Fairuz #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1008 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:432 msgid "What are you referring to?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1012 msgid "Morin, what are you doing there? Come inside the walls, quick!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1016 msgid "" "No, I am where I want to be. My minions are ready to decimate your beloved " "city." msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1020 msgid "What are you talking about?" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1024 msgid "" "I shall reveal everything, my dear, but first let me show you all who I " "really am!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1037 msgid "My real name is Mor-Inal and I am the dreaded Dark Elementalist!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1041 msgid "You can't be the Dark Elementalist! He's just a myth!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1045 msgid "" "My dear, you refuse to believe the truth? Well, a demonstration is in order." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1050 msgid "" "The mage raises his arms up to the air and suddenly the whole area is " "covered with darkness, which fades away when the mage lowers his arms." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1058 msgid "He is the Dark Elementalist!" msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1062 msgid "" "Morin, you were the most naive among my apprentices. Let me finish off this " "city and I shall deal with you myself." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1066 msgid "" "Well, master, let us see who kills the other first. Now, to reveal " "everything." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1070 msgid "" "I was searching for the Potion of Immortality - an elixir capable of " "granting eternal life, inhuman strength, and regenerative abilities. I found " "it but had to see two meddling youngsters drink it up! Jahin and Faria, " "don't you two deny your act!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1074 msgid "I thought that was fruit juice!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1078 msgid "" "You both drank half of it, so you both only have everlasting life and " "can only die by means other than disease or age. This is your weakness, a " "weakness which I should put to my sadistic desires!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1082 msgid "You are insane!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1086 msgid "If you want to kill that us much, why did you help us?!" msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1090 msgid "That's simple. I want to know more about my victims before I kill them." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1094 msgid "" "That is the most sickest thing I ever heard off. If we weren't surrounded, I " "would have gladly fought my way to him and smashed his head." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1098 msgid "" "Jahin, killing you is at my finger tips, but I have chosen to let you live " "this time and kill someone very dear to you instead." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1117 msgid "Faria!" msgstr "" #. [message]: speaker=Faria #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1121 msgid "" "Jahin, before I live this world, I want you to know something - I love you!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1125 msgid "Faria, I love you too!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1130 msgid "Jahin, stares hopelessly as Faria is incinerated to ashes." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1140 msgid "Jahin, how do you feel?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1144 msgid "" "Morin, you vile monster! I will not rest until I have driven my sword " "through your heart!" msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1148 msgid "" "The poisoning of the mind has already begun! I must stop this before it is " "too late!" msgstr "" #. [message]: speaker=Princess Silvana #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1153 msgid "" "Genesis, under the command of humans again? My brother has failed me. " "Minions, take them down and save the handsome one for me. I want to make him " "my personal slave." msgstr "" #. [message]: speaker=Lord Yran #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1157 msgid "As you command, milady." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1161 msgid "Yuck! I would rather die fighting than be a slave again!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1165 msgid "Those forest dwellers are in league with vampires?! This can't be good." msgstr "" #. [message]: speaker=General Oweor #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1170 msgid "" "The Storm Lady says that the vessel is here. But I'm not sure which one, so " "imprison them all!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1174 msgid "Who are those guys?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1178 msgid "Must be those other legion guys the drakes spoke of." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1182 msgid "" "Their ranks are mainly composed of humans, but with strange creatures " "alongside them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1186 msgid "" "Let's discuss that later. Maruful, what's the status of the city's defenses?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1190 msgid "" "Everyone has been evacuated to the inner isle and the wooden bridges have " "been withdrawn for better defensive possibilities." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1194 msgid "" "My grandmother told me stories about how strong the walls of Genesis were. " "Let us see the truth behind those stories." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1198 msgid "To arms!" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1209 msgid "Hey, guys, how do you like my new armor?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1213 msgid "It suits you, but can you weld that heavy mace?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1217 msgid "Its a bit heavy, but I know its gonna deal a lot of damage." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1225 msgid "You see what I see?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1229 msgid "See what?" msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1233 msgid "They are attacking each other." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1237 msgid "" "This could be used to our advantage. We could move our forces back to give " "the enemies opportunities to attack one another." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1241 msgid "That could work. Let's try it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1249 msgid "Sadia, what can you tell me about Mor-Inal?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1253 msgid "" "I heard stories. Many tried to slay him, but none had the chance to even " "touch him. Only a weapon ensorcelled with ancient magic is able to damage " "him." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1257 msgid "So we need an enchanted weapon?" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1265 msgid "Where are we gonna get a weapon like that?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1269 msgid "I don't know, but we'll figure something out." msgstr "" #. [message]: speaker=Princess Silvana #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1283 msgid "What is it, messenger?" msgstr "" #. [message]: speaker=Batty #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1288 msgid "" "Milady, you are ordered to return to Aleazaria at once. Our northern " "frontiers are attacked and your mother desires you to head there and take " "command." msgstr "" #. [message]: speaker=Princess Silvana #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1292 msgid "Minions, cease attacking. We are needed elsewhere." msgstr "" #. [message]: speaker=Lord Yran #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1296 msgid "We obey, milady." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1309 msgid "Seems like the Aragwaithi have started their attacks." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1313 msgid "What a relief! Now, we can focus on defending the other flanks." msgstr "" #. [message]: speaker=Sage Marcus #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1321 msgid "" "Curses on you, Jahin! You may have survived this battle, but rest assured " "that I will be back!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1332 msgid "" "Our northern flank is safe for the moment, let us divert our northern " "defenders to the west where they are needed." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1340 msgid "" "I have somewhere else to be right now. Jahin, come south if you want to " "settle our score." msgstr "" #. [message]: speaker=Morin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1344 msgid "" "As a farewell gift, I'm placing a malediction on your city. Hope you enjoy " "it." msgstr "" #. [message]: speaker=Maruful #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1355 msgid "Master of the elements, my foot! He's a coward, that's what he is." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1359 msgid "Jahin, are you gonna go after him?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1363 msgid "" "No, maybe some other time. Its pointless to go when we don't know how to " "kill him." msgstr "" #. [scenario]: id=26x_Intermission #: The_Legend_Begins/scenarios/26x_Intermission.cfg:5 msgid "Intermission - Episode I" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:64 msgid "" "Congratulations. You have completed Episode One of my most breathtaking " "campaign, The Legend Begins. Now you have to decide whether to " "continue playing to Episode Two, with your current recall list and gold, or " "end the campaign and start the next episode anew." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:68 msgid "Will you…" msgstr "" #. [option]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:70 msgid "End the campaign and start Episode Two another time? (Recommended)" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:74 msgid "" "Thank you for playing. Please give feedback on the campaign at the Wesnoth " "Forums. The topic is in the Scenario and Campaign Development sub-" "forum." msgstr "" #. [option]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:87 msgid "Continue playing to Episode Two?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/26x_Intermission.cfg:91 msgid "" "Thank you for playing Episode One. Please post feedback about it in the " "campaign topic in the Scenario and Campaign Development sub-forum." msgstr "" #. [scenario]: id=27_Dying_Forest #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:6 msgid "Dying Forest" msgstr "" #. [part] #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:15 msgid "" "Morning approached. Jahin and his friends began marching once again. This " "time, however, they did not move stealthily through the trees as they did " "the last time. This time, they marched straight on, slaying through small " "parties of vampires that were foolish enough to oppose them." msgstr "" #. [part] #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:18 msgid "" "It took them only a day to reach the edge of Misty Forest, as they were " "there by dusk. When they arrived, they were met with a grim scene..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:168 msgid "Everyone, take an hour break. After that, we resume the march." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:196 msgid "Vampires!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:200 msgid "Kill them all for the sake of our brethren that they had slain!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:214 msgid "Elementals!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:218 msgid "" "Destroy them, but beware the earthen ones. They are difficult to take down." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:231 msgid "(sorrowful) This used to be Faria's old home." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:235 msgid "Don't be sad, mate. We will kill Morin for the vile act he committed." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:259 msgid "Hey, wait. Who the hell are you?" msgstr "" #. [message]: speaker=Healer #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:263 msgid "" "I'm just a hermit. I got sick of the academy masters bossing me around, so I " "fled here." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:267 msgid "How would you like a chance to extract your revenge on them?" msgstr "" #. [message]: speaker=Healer #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:271 msgid "Excuse me?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:275 msgid "" "He means that we are going to fight the academy. Are you with us or not?" msgstr "" #. [message]: speaker=Healer #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:279 msgid "I'm definitely with you guys!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:284 msgid "" "This mage becomes a White Mage when he levels up. This is the only " "healer that you will get in this campaign. Do not let him die." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:292 msgid "What the hell happened here?!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:296 msgid "" "It seems like this forest was connected to Faria in a way. With her gone, " "the forest is dying as well." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:300 msgid "" "We should explore this place for any foes lest we are ambushed from behind." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:304 msgid "I shall scout ahead then." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:309 msgid "" "Unlike the previous episode, your recruit list will remain the same (with a " "few additions later)." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:314 msgid "" "Since you have only taken a tenth of the Genesis army, you can recruit/" "recall up to ten units per scenario." msgstr "" #. [scenario]: id=28_Fire_and_Lightning #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:5 msgid "Fire and Lightning" msgstr "" #. [part] #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:21 msgid "" "Jahin and his small army of soldiers finally arrived at the battlefield..." msgstr "" #. [side]: id=Gioviel, type=Elvish Avatar #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:49 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:64 #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:44 #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:42 msgid "Lady Gioviel" msgstr "" #. [side] #. [side]: id=Librarian, type=Prophetess of Light #. [side]: id=Master Arvith, type=Great Mage #. [side]: id=Master Rhodes, type=Mage of Storms #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:100 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:131 #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:157 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:224 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:250 msgid "Academy" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:179 msgid "It is done. We have conquered them." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:183 msgid "" "No, Jahin. It is not over. We have to enter that Academy and kill all of the " "elemental masters." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:187 msgid "(hesitates)." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:191 msgid "" "Jahin, think about this. If we attack now, we can save our friend, Ashhab." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:195 msgid "" "You are right, Affan. Our friend is trapped in there and we must rescue him!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:199 msgid "Lady Gioviel, lead the way. My men and I will follow." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:284 msgid "We have arrived at last!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:288 msgid "" "Jahin, you have arrived at the right moment. Two of their high masters are " "here. If we can finish them here, this battle will be so much easier." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:292 msgid "" "I see that. Lady Gioviel, keep the forces from the Academy distracted whilst " "my army takes care of the forces in the plains." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:296 msgid "I was going to do that anyway." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:300 msgid "" "Jahin, do you think we're ready for this? We're too few, while the " "elementals seem endless in number." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:304 msgid "" "Affan, we maybe few but, we have our advantages. We fight better during " "daylight, so we switch to defense during the night and we should force them " "to attack us from the open, where most of their troops have low chances of " "dodging attacks." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:308 msgid "I better get my arrows ready then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:312 msgid "Prepare yourselves, everybody. It's gonna be a long battle." msgstr "" #. [message]: speaker=Master Rhodes #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:320 msgid "Arvith, do you think it is time to cast a combination attack spell?" msgstr "" #. [message]: speaker=Master Arvith #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:324 msgid "Of course." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:330 msgid "" "At every 5 turn interval starting from turn three onwards, your units will " "be dealt fire damage. This applies to allied units as well." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:398 msgid "That's the end of the high master of Fire." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:409 msgid "That's the end of the high master of Air." msgstr "" #. [scenario]: id=29_Find_the_Library #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:4 msgid "Find the Library" msgstr "" #. [part] #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:26 msgid "" "Our heroes entered the Academy, ready to face the dangers that awaited " "them..." msgstr "" #. [scenario]: id=29_Find_the_Library #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:83 msgid "Move Jahin Here" msgstr "" #. [scenario]: id=29_Find_the_Library #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:86 msgid "Key Rune" msgstr "" #. [scenario]: id=29_Find_the_Library #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:105 msgid "The Library" msgstr "" #. [scenario]: id=29_Find_the_Library #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:109 msgid "Book of Ancients" msgstr "" #. [side]: id=Air Guardian, type=Djinn #. [side]: id=Fifth Guardian, type=Djinn #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:116 #: The_Legend_Begins/scenarios/31_Escape.cfg:132 msgid "Air Elementals" msgstr "" #. [side]: id=Air Guardian, type=Djinn #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:118 msgid "Air Guardian" msgstr "" #. [side]: id=Earth Guardian, type=Stone Titan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:143 msgid "Earthen Elementals" msgstr "" #. [side]: id=Earth Guardian, type=Stone Titan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:145 msgid "Earth Guardian" msgstr "" #. [side]: id=Fire Guardian, type=Fire Ghost #. [side]: id=Second Guardian, type=Fire Ghost #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:170 #: The_Legend_Begins/scenarios/31_Escape.cfg:68 msgid "Fire Elementals" msgstr "" #. [side]: id=Fire Guardian, type=Fire Ghost #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:172 msgid "Fire Guardian" msgstr "" #. [side]: id=Water Guardian, type=Ice Shell #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:197 msgid "Water Elementals" msgstr "" #. [side]: id=Water Guardian, type=Ice Shell #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:199 msgid "Water Guardian" msgstr "" #. [side]: id=Librarian, type=Prophetess of Light #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:226 msgid "The Librarian" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:288 msgid "Acquire the Air Key." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:292 msgid "Acquire the Fire Key." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:296 msgid "Acquire the Earth Key." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:300 msgid "Acquire the Water Key." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:320 msgid "" "Acquire each elemental key by defeating a leader of that particular element." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:395 msgid "They have been expecting us!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:399 msgid "How do you know that?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:403 msgid "" "Well, the passage leading to Sage Marcus's personal study hall is blocked by " "magically reinforced doors and so is the library." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:407 msgid "And how do we proceed, exactly?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:411 msgid "" "As far as I know, the doors can opened by five runes placed around here " "somewhere, but one of them is in the library, so we have to open the doors " "to the library first." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:415 msgid "Is there a special switch for opening the doors?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:419 msgid "" "There is a key rune, but it requires four keys of four different elements, " "namely - air, earth, fire and water. We have to search for them first." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:423 msgid "And where are the keys hidden?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:427 msgid "" "They are within the bodies of the elementals of their particular elements. " "For instance, the air key is inside an air elemental." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:431 msgid "And where are these elementals?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:435 msgid "" "(to Affan) You are truly annoying. Just go down the open passages and " "find out for yourself." msgstr "" #. [print] #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:460 msgid "$keys_acquired Keys Acquired!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:487 msgid "Gioviel, we have acquired all four elemental keys. What do we do now?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:491 msgid "" "Take all four keys to the key rune over there. The gates to the " "library will consequently open." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:507 msgid "Move Jahin to the Key Rune (15,19)." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:561 msgid "Jahin, we haven't got all the elemental keys yet." msgstr "" #. [message]: speaker=Librarian #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:590 msgid "" "Everyone, look! The evil ones have arrived to destroy our sacred library. " "Annihilate them!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:594 msgid "Evil ones?! We're the ones fighting for good!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:598 msgid "It seems that their minds are filled with false thoughts." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:602 msgid "Let's hope Ashhab is here." msgstr "" #. [message]: speaker=Librarian #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:606 msgid "" "Your friend is here in chains. Let's see if you can free him before we " "silence him for good!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:610 msgid "Come on, everyone. Let's rescue Ashhab!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:635 msgid "The fifth rune is in sight. Let's active them all." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:642 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:840 msgid "Defeat the Librarian." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:646 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:836 msgid "Bring the Book of Ancients to Gioviel's camp (go-here icon)." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:650 msgid "Place a unit in each of the five runes." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:692 msgid "I wonder if the academy has anymore surprises for us?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:696 msgid "We will be finding that out soon enough." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:705 msgid "We can't leave now. We did not complete our previous tasks yet." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:825 msgid "Look the path to the study has been unlocked! Let's proceed." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:832 msgid "Move Jahin to the go-here icon." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:869 msgid "This rune has been activated." msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:924 msgid "Look, I have found someone tied in chains! I'm releasing him." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:944 msgid "Wait, Ashhab?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:948 msgid "Jahin, is that you?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:952 msgid "Yeah. It's me." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:956 msgid "You remember me?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:960 msgid "Affan! How can I forget my closest friend?!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:965 msgid "" "The three friends embrace each other as they had not seen Ashhab for a very " "long time." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:969 msgid "Where are the others?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:973 msgid "They are back at New Genesis." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:977 msgid "Wait, the vampires captured them?!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:981 msgid "No. We captured Genesis from them! We're free now!" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:985 msgid "Yippee! We're free, but why are you guys attacking this place?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:989 msgid "Cause they attacked us first." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:993 msgid "" "No wonder they chained me up. Come on, I will help you guys out. My magic is " "very strong!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:998 msgid "" "Ashhab is a mage now. He has a strong ranged attack, but like all mages, he " "needs to be guarded at all times. Like Sadia, he lacks the ability to summon " "elementals." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1032 msgid "We have the book. Now, let's focus on the other tasks." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1061 #: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1103 msgid "I have the book." msgstr "" #. [scenario]: id=30_Natures_Wrath #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:4 msgid "Nature's Wrath" msgstr "" #. [side]: id=Mistress Emma, type=Mage of Nature #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:63 msgid "Nature" msgstr "" #. [effect] #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:90 msgid "wrath of nature" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:131 msgid "Defeat Mistress Emma." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:147 msgid "This is a boss scenario. You can recruit/recall only three units." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:201 msgid "" "I may fall, but Master Marcus cannot be stopped! He is achieving perfection " "as we speak!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:205 msgid "Perfection? What do you mean by that?!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:217 msgid "" "The old mage collapses to the ground before Gioviel could obtain her answers." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:221 msgid "I don't know what she meant, but I don't like the sound of that." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:225 msgid "Me neither, but we have to advance. Onwards to the study!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:240 msgid "" "Jahin, Gioviel and the others soon arrive in a somewhat large cavern full of " "earthen elementals, but thing that astonished them most was the appearance " "of the cavern." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:245 msgid "" "The cavern was filled with mountains and hills, but had a castle to the far " "end of it. On the keep of that castle sat a mage whom the heroes considered " "to be their next challenge..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:250 msgid "What the hell is this place?!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:254 msgid "" "I have never explored this part of the academy before, so I cannot answer " "that." msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:261 msgid "" "Return from whence thee came, for I will not allow thee to advance a step " "further!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:265 msgid "" "Mistress, stand aside. You know why we are here. Your master must be " "silenced for good!" msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:269 msgid "" "Gioviel, I'm surprised that thee has managed to survive this long. Master " "Marcus often spoke of thee, but I have to stop thee by any means necessary." msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:277 msgid "" "And who is this? Aren't thee the lad that was with my granddaughter the last " "time she came here?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:281 msgid "" "Excuse me? I don't know who you're referring to. Could you be more specific?" msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:285 msgid "Faria. Thee remembers her, doesn't thee? Now, where is she?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:289 msgid "She passed away..." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:293 msgid "The so-called Dark Elementalist killed her." msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:297 msgid "" "Inexcusable bastards! How could thee stand by, and watch my granddaughter " "perish?!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:301 msgid "There was nothing we could do. It all happened so fast." msgstr "" #. [message]: speaker=Mistress Emma #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:305 msgid "" "I see. Death is the only punishment fit for thee. Prepare to face the wrath " "of Nature itself!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:310 msgid "Why did you drank that potion in the first place?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:314 msgid "I was parched and it was just sitting there." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:318 msgid "Now, I regret committing that act." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:322 msgid "What are you two talking about?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:326 msgid "We will tell you later." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:330 msgid "Start rallying your troops. They are about to attack!" msgstr "" #. [scenario]: id=30x_Goodbye_Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:5 msgid "Goodbye Gioviel" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:82 msgid "" "Jahin along with Gioviel and his small group of soldiers arrive at the " "entrance of the sage's study..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:86 msgid "Surrender foul lich! Your end is at hand!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:90 msgid "" "Easy with the words there, pal. We still have to fight off all the " "elementals he will attack us with." msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:94 msgid "Welcome, fools, to your end. My transformation is nearly complete." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:98 msgid "What are you talking about?!" msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:102 msgid "You shall see soon enough." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:107 msgid "" "The sage says a series of words of a language which our heroes fail to " "understand." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:116 msgid "" "The heroes could do nothing as they observe a transformation which none of " "them could not comprehend accurately later." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:121 msgid "" "The lich slowly rose to the air, and believe it or not, flesh started to " "materialize on his bones. His rags were changed to brightly colored cloth " "and his staff changed from a stick with bones on the top to a golden pole " "with a large crystal emanating a light so bright that Jahin had to put his " "shield in front of his face. The lich, or human we should say now, slowing " "landed on his feet. He was no longer old, but more like a middle-aged man..." msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:126 msgid "What do you think of my ultimate form?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:134 msgid "He's no older than Romy! Let's take him out!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:138 msgid "Jahin, wait! I sense his powers are tenfold of what they once were." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:142 msgid "Then, what do you suggest we do?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:146 msgid "" "Get away from here as fast as we can. It would be suicide to fight him head " "to head." msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:150 msgid "" "For you information, I can hear you. Your chances of escape are near to " "hopeless. My minions can decimate all of you before you can escape from this " "very chamber." msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:154 msgid "Speaking of which, minions!" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:182 msgid "This is not looking good." msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:186 msgid "" "(Gives Jahin the Book of Ancients) Take this Jahin, and escape. Make " "sure my father gets this and tell him that this may possess the solution to " "our underground forest problem." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:192 msgid "Wait, Gioviel. Why are you giving me this?" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:196 msgid "Just give this to my father and say what I told you to say." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:224 msgid "Wait, what are you doing?!" msgstr "" #. [message]: speaker=Gioviel #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:228 msgid "Covering your escape!" msgstr "" #. [message]: speaker=Sage Markus #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:232 msgid "" "Gioviel, you really were an excellent student. Let us see how long you " "survive!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:243 msgid "No! I won't let you die alone!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:268 msgid "" "Before Jahin could draw his sword, the gates to the main chamber closed." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:272 msgid "No! I should have stopped her! And now, I have lost yet another friend." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:276 msgid "Don't worry, mate. You still got us. Now, we need to escape!" msgstr "" #. [scenario]: id=31_Escape #: The_Legend_Begins/scenarios/31_Escape.cfg:5 msgid "Escape" msgstr "" #. [side]: id=Third Guardian, type=Stone Titan #: The_Legend_Begins/scenarios/31_Escape.cfg:90 msgid "Earth Elementals" msgstr "" #. [side]: id=Fourth Guardian, type=Ice Shell #: The_Legend_Begins/scenarios/31_Escape.cfg:110 msgid "Ice Elementals" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/31_Escape.cfg:231 msgid "" "All the player's units must reach the ladder. Jahin must go up the ladder " "after all his units have escaped." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/31_Escape.cfg:243 msgid "" "The flood will start immediately. Your keep will be submerged on turn 3." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31_Escape.cfg:289 msgid "Less talking and more running!" msgstr "" #. [message]: speaker=First Guardian #: The_Legend_Begins/scenarios/31_Escape.cfg:298 msgid "There in no escape! The teleportation process has already begun!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31_Escape.cfg:306 msgid "Ignore them. We have to get out of here!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/31_Escape.cfg:316 msgid "" "Jahin and his friends ran as fast as they could and stopped when they " "noticed something unusual." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/31_Escape.cfg:322 msgid "" "Jahin and his friends were astonished with what they saw. The once decorated " "passages that were there an hour ago were now an absolute ruin. The tiled " "floors were now bare and rough with a few patches of leveled rocks " "remaining. Most parts of the walls were broken revealing hidden rooms, full " "of water, which they did not notice before." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/31_Escape.cfg:328 msgid "" "Despite this shocking view, the worst part was this: there were many holes " "in the walls which were firing jets of water into the rooms and this would " "eventually flood the passage. Jahin and his friends had little time to " "react..." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/31_Escape.cfg:333 msgid "" "(Looking around) I guess Markus wasn't the only thing that " "transformed..." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31_Escape.cfg:337 msgid "And look! There is a flood! We must get out of here before we drown!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31_Escape.cfg:341 msgid "Let's decamp as soon as possible. Time itself seems to be against us." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/31_Escape.cfg:347 msgid "" "At the start of every turn the flood will expand (Shallow water hexes " "will turn into deep water and hexes adjacent to shallow water " "will turn into shallow water). This does not apply to mountains, " "cave walls, chasms, or lava terrain. In addition, units on deep water at " "the start of their turn will be killed (With the exception of Drakes)." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31_Escape.cfg:380 msgid "Hurry, everyone! We're near the exit!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31_Escape.cfg:420 msgid "" "Come on, everyone! Faster! The water will take us to an watery grave if we " "don't hurry!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31_Escape.cfg:426 msgid "Whew! We've escaped!" msgstr "" #. [scenario]: id=31x_Mixed_Feelings #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:5 msgid "Mixed Feelings" msgstr "" #. [part] #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:19 msgid "" "Climbing the ladder as fast as they could, Jahin and his friends escaped " "just in time..." msgstr "" #. [side]: id=Morfin, type=Elvish High Lord #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:44 msgid "Northern Elves" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:98 msgid "Jahin, come on! Hurry up! This place could sink any second!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:105 msgid "That was a close call!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:110 msgid "" "Just as Jahin reached safety, a darkness covers the area, and the Academy " "disappears into thin air, as if it was not there at all." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:123 msgid "What happened?! And where is my daughter?!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:127 msgid "" "Please accept my condolences, lord elf. The lady Gioviel stayed behind and " "ordered us to escape." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:131 msgid "(sorrowful) Did you not try to stop her?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:135 msgid "" "When I realized what she was about to do, I ran after her, but the Sage " "Marcus used his magic to block off the entrance of the main hall and I " "failed to reach her." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:139 msgid "(sorrowful) And what of the Academy? Where has it gone?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:143 msgid "I do not know the answer, lord elf. The Academy has just vanished." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:147 msgid "" "(sorrowful) Well, it seems that nothing much can done now. I had lost " "my wife, and now my daughter is gone as well. Perhaps it was her blood that " "was needed as a sacrifice for this victory." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:151 msgid "" "Lord elf, do not speak of her death like that. She died, ensuring that my " "friends and I escaped that atrocious place, and we will not let her " "sacrifice be in vain." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:155 msgid "" "Yes. We will win this war in the names of all the fallen soldiers and " "friends who have died for our cause!" msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:159 msgid "" "Now, I must return to the forest and my elves will go south to Genesis. How " "is Galec nowadays?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:163 msgid "He was well when I last saw him, lord elf." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:177 msgid "" "(Giving the Book of Ancients to Lord Morfin) Lady Gioviel gave me " "this book to deliver to you. She also mentioned that this book contained a " "solution to your underground forest problem." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:181 msgid "" "(Examining the book) Interesting. This is a rare book. I must return " "to the forest and give this to the enchantresses. They may know how to " "translate it." msgstr "" #. [message]: speaker=Morfin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:188 msgid "" "(to himself) I'm in a state of mixed feelings now. I have lost my " "daughter, but I have gained something which could benefit my people greatly." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:200 msgid "We have completed our main objective. Now, what should we do next?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:204 msgid "Well, we return to..." msgstr "" #. [unit]: id=Greth #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:215 msgid "Greth" msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:223 msgid "Is there anyone among you who is called Lord Jahin?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:227 msgid "Actually, my name is just Jahin." msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:231 msgid "I come bearing a message from Lord Gashinar, the dominant of the East." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:235 msgid "Lord Gashinar? What happened to Lord Kor Vas?" msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:239 msgid "" "We lost the battle at Sil. Lord Kor Vas was slain and many drakes fled. " "Without a dragon to unite us, the drakes have entered a civil war." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:243 msgid "" "A civil war?! This is terrible news. Fine, I shall here this message of Lord " "Gashinar and what of the saurians?" msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:247 msgid "" "All the other dominants have forgotten about the alliance between you humans " "and them, but my lord did not. He requests your aid in positioning him as " "the High Dominant. And as for the saurians, they have returned to their " "swamp for two reasons. The first being that they do not wish to interfere in " "the civil war and the second is that their homelands - or swamps - have been " "attacked by a large host of naga." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:251 msgid "Jahin, what shall we do now?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:255 msgid "" "I had originally thought of returning to Genesis but now, we must aid the " "drakes. A civil war will keep the drakes away from the real threat - the " "Legions - and we must not allow that. Affan, I want you to take some men and " "return to Genesis. Inform the others that I might not return before winter. " "Ashhab, you can return if you wish but you can come with me if you want." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:259 msgid "" "No. I would rather accompany you. I never walked away from a battle save for " "the time when we were about to march into an undead nest." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:263 msgid "" "Thanks for the offer, but I would like to return to Genesis. I have been " "away from the city far too long and being chained for a week with just " "enough food to keep me alive has given me an unsatisfiable urge to return " "home." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:267 msgid "" "I understand, mate. So, Ashhab, go and quickly catch up with the elves. As " "for the rest, we march northwards!" msgstr "" #. [scenario]: id=32_Civil_War #: The_Legend_Begins/scenarios/32_Civil_War.cfg:5 msgid "Civil War" msgstr "" #. [part] #: The_Legend_Begins/scenarios/32_Civil_War.cfg:22 msgid "" "Saying farewell to Ashhab, our heroes followed the drake Greth as he led " "them to the home of his lord..." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/32_Civil_War.cfg:73 msgid "Slay $drakes Drakes." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/32_Civil_War.cfg:81 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:318 msgid "Death of Lord Gashinar." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/32_Civil_War.cfg:89 msgid "Death of Krenli." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/32_Civil_War.cfg:99 msgid "Units slain by your ally are also counted." msgstr "" #. [print] #: The_Legend_Begins/scenarios/32_Civil_War.cfg:115 msgid "Still $drakes drakes to slay!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:133 msgid "Lord Gashinar, must so many drakes die today?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:137 msgid "" "I am afraid so. We drakes are a warlike race. Nothing much results from " "diplomacy." msgstr "" #. [message]: speaker=Krenli #: The_Legend_Begins/scenarios/32_Civil_War.cfg:150 msgid "" "Stop! Too many of my drakes have perished! I surrender and pledge myself and " "the remainder of my clan to your service." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:158 msgid "" "Now, I have the time for a proper introduction. My name is Gashinar and I am " "a Drake Lord, descended directly from the great Drake Velnick himself. Right " "now, I am trying to conquer as many tribes of drakes as possible so that I " "can march to the capital and conquer it. Conquering the city would give me a " "great advantage in this Civil War." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:163 msgid "" "There is no need to introduce yourselves. I know who you all are. Lord " "Jahin, you and your men are trying to rid these lands of evil and have " "united many of the races of this isle to fight for your cause. We, drakes, " "find you worthy of our support." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:167 msgid "" "Lord Gashinar, my name is just Jahin. I am no lord. I am only a man fighting " "for the freedom of his city, Genesis." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:171 msgid "" "I see, but now we have to make plans for our next set of actions. I have " "already sent a scout to the west and he should returning any moment now." msgstr "" #. [message]: speaker=Scout #: The_Legend_Begins/scenarios/32_Civil_War.cfg:180 msgid "" "My lord, I have returned and it seems that you were right. The other high " "dominants are gathering at Cytos for a final confrontation." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:184 msgid "Lord Gashinar, did we not defeat a high dominant a while ago?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:188 msgid "" "No, Jahin, we have defeated a small upstart. The dominants who have " "conquered most of the clans are gathering at the capital and we must march " "there next." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/32_Civil_War.cfg:192 msgid "Cytos? Is that where the main battle will be fought?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:196 msgid "Yes, I have already said that." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:200 msgid "" "Lord Drake, my troops are dreadfully tired. May we start the march tomorrow?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:204 msgid "Certainly. My drakes need rest as well." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:209 msgid "My drakes, prepare a feast. Our guests must be starving." msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/32_Civil_War.cfg:238 msgid "(Roars in Agony)." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:242 msgid "We were supposed to make him surrender, not kill him!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/32_Civil_War.cfg:255 msgid "" "Jahin and his friends approach the oasis where the allied leaders first met, " "but the oasis was now a fortress. There were many drakes walking about, and " "one of them, seated at the keep of the fortress, was the most heavily-" "armored drake Jahin had ever seen." msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/32_Civil_War.cfg:260 msgid "Lord Gashinar, I have returned with the Lord Jahin as commanded." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:264 msgid "Good, but I do not have the time for a proper introduction." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/32_Civil_War.cfg:268 msgid "Look to the North!" msgstr "" #. [message]: speaker=Krenli #: The_Legend_Begins/scenarios/32_Civil_War.cfg:275 msgid "" "Gashinar! Today is the day you fall! After I defeat you, I shall march to " "the capital and claim my rightful place as ruler!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:279 msgid "Quick, let's defeat him!" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/32_Civil_War.cfg:283 msgid "" "No, Lord Jahin. We need him to surrender. His drakes will be of invaluable " "aid to us." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/32_Civil_War.cfg:287 msgid "Alright." msgstr "" #. [side]: id=Gashinar, type=Drake Enforcer #: The_Legend_Begins/scenarios/32_Civil_War.cfg:313 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:68 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:65 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:63 msgid "Lord Gashinar" msgstr "" #. [side]: id=Krenli, type=Drake Arbiter #: The_Legend_Begins/scenarios/32_Civil_War.cfg:335 msgid "Enemy Drakes" msgstr "" #. [side]: id=Krenli, type=Drake Arbiter #. [unit]: id=Krenli, type=Drake Arbiter #: The_Legend_Begins/scenarios/32_Civil_War.cfg:338 #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:81 msgid "Krenli" msgstr "" #. [scenario]: id=33_War_in_the_North #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:5 msgid "War in the North" msgstr "" #. [part] #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:36 msgid "" "The drakes offered an interesting selection of dishes at the feast. There " "were many plates of roasted cattle, goat, and chicken - the sort of animals " "that drakes hunted. There were also various types of salad which were made " "by the drakes from a special selection of vegetables and fruits. Everyone " "ate as much as they could and soon it was time for the ancient drake " "tradition of story-telling. Everyone seated themselves around the huge " "campfire as Lord Gashinar told the tale of his ancestor, Velnick." msgstr "" #. [part] #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:39 msgid "" "After hearing the epic adventures of Velnick, everyone was soon fell " "asleep for a long march awaited them on the morrow. Morning approached " "afterwards, and everyone started to wander about the fortress, gathering as " "many supplies and weapons as one could. The march began when the sun was " "high and it took about two days when the allies arrived at the battlefield. " "To their surprise, there were not only drakes, but Legionaries and Nagas as " "well..." msgstr "" #. [side]: id=Gashinar, type=Drake Enforcer #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:66 msgid "Good Drakes" msgstr "" #. [side]: id=Krall Ohn, type=Armageddon Drake #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:106 msgid "Lord Krall Ohn" msgstr "" #. [side]: id=Garlan, type=Drake Warden #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:166 msgid "Lord Garlan" msgstr "" #. [side]: id=Markan, type=Drake Blademaster #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:182 msgid "Lord Markan" msgstr "" #. [side]: id=Murr, type=Drake Flameheart #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:201 msgid "Lord Murr" msgstr "" #. [side]: id=Axmail, type=Naga Myrmidon #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:216 msgid "Nagas" msgstr "" #. [side]: id=Axmail, type=Naga Myrmidon #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:218 msgid "Axmail" msgstr "" #. [side]: id=General Soran, type=Dark Deathmaster #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:233 msgid "Legion" msgstr "" #. [side]: id=General Soran, type=Dark Deathmaster #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:235 msgid "General Soran" msgstr "" #. [side]: id=Rhanry, type=Faun Lord #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:258 msgid "Rhanry" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:358 msgid "" "Thank you, Jahin. You have helped me secure my place as the ruler of the " "Drakes and I am forever grateful to you. Now, we must move onto more serious " "matters." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:362 msgid "More serious matters?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:366 msgid "" "Aye. These legions and their accursed allies have managed to invade the " "heart of my kingdom. If they are not stopped, who knows who far they would " "go, perhaps even invade Genesis when they have made a clear path towards it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:370 msgid "" "The Legion invading Genesis? I would never let that happen. Tell me, lord " "drake, what shall we do?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:374 msgid "The same goes for me as well. I will rather fight them here." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:378 msgid "" "There is a forest due southwest of here. We believe that the Legionaries " "have established a temporary base there. If we destroy that place, the " "legions would have to retreat to the ruins of Sil. Then we can easily " "scatter their forces and free the deserts from them." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:382 msgid "You mean the forest of the Woodlanders?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:386 msgid "Yes, do you know them?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:390 msgid "" "Yes. I have fought them a few times and they want to kill me for something I " "did to them in the past." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:394 msgid "" "Excellent. It seems that they are a threat then. We begin marching after " "three days and I shall send a portion of my army to the saurians to aid them " "against the nagas." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:405 msgid "It seems as if we have arrived at the right moment..." msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:427 msgid "" "And look, all the other high dominants are here. If we defeat them now, we " "could end this civil war." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:431 msgid "Jahin, what kind of strategy do you suggest?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:435 msgid "" "Well, I suggest we attack the nearest foe first, and then slowly work our " "way to the others." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:445 msgid "Looks like a spearhead of the Legion's main army is here as well." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:459 msgid "And they brought company too." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:463 msgid "Good. They will serve as a distraction for us. Now, charge!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:471 msgid "" "In this scenario, the every side (excluding Jahin's) will receive gold when " "one of their units die. So, it would be very unwise to kill every unit " "foolish enough to oppose your path. On the other hand, any unit killed by " "Jahin or his units gives gold to Lord Gashinar." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:476 msgid "" "Hint: Be on your guard when capturing villages. Lord Krall Ohn " "(the drake dominant inside Cytos) has hidden his soldiers in the majority of " "the villages. This might prove both advantageous and disadvantageous to " "Jahin..." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:492 msgid "A sandstorm has started. This might prove useful..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:496 msgid "How? We can't see the enemies anymore." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:500 msgid "And the enemies can't see us, so we have the element of surprise!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:735 msgid "We have been ambushed!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:756 msgid "No ambushers in this village." msgstr "" #. [scenario]: id=34_Autumn_Woods #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:9 msgid "Autumn Woods" msgstr "" #. [scenario]: id=34_Autumn_Woods #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:26 msgid "Portal" msgstr "" #. [part] #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:31 msgid "" "Resting for three days and revitalizing themselves, the allies arrived at " "the northern bank of the river Maiden for a final battle with the " "Woodlanders..." msgstr "" #. [side]: id=General Addraer, type=Dark Elite Gunner #. [side]: id=General Aethaec, type=Dark Terror #. [side]: id=General Blinvan, type=Dark Deathmaster #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:109 #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:126 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:144 msgid "Dark Legion" msgstr "" #. [side]: id=General Blinvan, type=Dark Deathmaster #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:111 msgid "General Blinvan" msgstr "" #. [side]: id=General Addraer, type=Dark Elite Gunner #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:128 msgid "General Addraer" msgstr "" #. [side]: id=Lord Vyc, type=Faun Lord #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:145 msgid "Lord Vyc" msgstr "" #. [side]: id=Lady Della, type=Mistress #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:162 msgid "Lady Della" msgstr "" #. [side]: id=Kojac, type=Orcish Slurbow #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:179 msgid "High Chief Kojac" msgstr "" #. [side]: id=Krog, type=Troll Warlord #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:197 msgid "Chief Krog" msgstr "" #. [side] #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:213 msgid "Guardians" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:336 msgid "Lord Gashinar, it seems you were right..." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:344 msgid "There is a Legion base here..." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:348 msgid "And we must destroy it." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:355 msgid "" "Jahin, so good to see you again. Have you come to help us deal with these " "miscreants once and for all?" msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:359 msgid "Jahin come for this reason?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:368 msgid "" "Kojac! Krog! Its been a long time hasn't it? And yes, we have come to defeat " "the woodlanders once and for all!" msgstr "" #. [message]: speaker=Lord Vyc #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:372 msgid "It seems that we are unprepared! Quick, destroy the portal!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:383 msgid "A portal?! Faria told me about these things." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:387 msgid "" "So, this is how the woodlanders arrived at the siege of Genesis. It's a good " "thing that they destroyed it." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:391 msgid "" "It is really a shame. We could have used that portal to launch surprise " "attacks." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:395 msgid "" "Maybe we could interrogate that vampire lady and make her open the portal " "again." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:399 msgid "That sounds like a good idea. We should try it." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:410 msgid "Tell us how to open the portal!" msgstr "" #. [message]: speaker=Lady Della #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:414 msgid "Not even in your dreams!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:425 msgid "That's the end of their lord." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:433 msgid "Lord Gashinar, it is done. Their lords have been defeated." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:437 msgid "" "Now, we move onto the next objective. My scouts report that the remainder of " "the Legion army has retreated to Sil. We must march there next." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:441 msgid "" "What about this place? The woodlanders would regroup and attack us again." msgstr "" #. [message]: speaker=Kojac #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:445 msgid "" "My troops will burn down the forest while we rest and catch up on things. We " "all deserve a good meal after this fight." msgstr "" #. [message]: speaker=Krog #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:449 msgid "Sounds good. Krog hungry." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:469 msgid "Winter is not far away, so why is it raining?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:473 msgid "" "The climate here is very different from the south. You can never predict " "when rain will fall..." msgstr "" #. [scenario]: id=35_Terror_at_Sil #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:6 msgid "Terror at Sil" msgstr "" #. [part] #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:16 msgid "" "Resting for a few days and then marching continuously, Jahin and his troops " "found themselves only a day's journey away from the western most Drake city " "- Sil." msgstr "" #. [part] #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:19 msgid "Unknown to them all, a nasty surprise was waiting for them..." msgstr "" #. [side]: id=Mor-Inal, type=Dark Elementalist #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:107 msgid "Restless Undead" msgstr "" #. [side]: id=Mor-Inal, type=Dark Elementalist #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:109 msgid "Mor-Inal" msgstr "" #. [side]: id=General Aethaec, type=Dark Terror #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:146 msgid "General Aethaec" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:161 #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:188 msgid "Defeat Kor Vas." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:182 msgid "" "This is a boss scenario which means that you have limited recruits/recalls " "than before and your keep will be dismantled at the end of turn 1." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:192 msgid "Death of Gashinar." msgstr "" #. [objectives] #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:209 msgid "" "Every drake (with the exception of Lord Gashinar) that is left standing at " "the end of this scenario gets to join Jahin." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:271 msgid "" "The bones of the once mighty dragon turn to dust which are slowly blown away " "by the wind." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:276 msgid "" "It was rather terrifying that we had to face such a monstrosity, but it is " "over now." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:298 msgid "" "We have prevailed yet again. Now, Lord Gashinar, I would like to return to " "Genesis with the remainder of my troops." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:302 msgid "" "By all means, return. There are a few undead and legionaries still lurking " "here, but we drakes will take care of them with ease." msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:307 msgid "" "Also, some of the drakes that have fought this battle wish to accompany you. " "Are you willing to let them come?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:333 msgid "Of course. They would be of invaluable aid to us." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:347 msgid "You can control Lord Gashinar's side for this scenario." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:357 msgid "What the hell is happening here?!" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:361 msgid "Who is responsible for this hellish act of raising the dead?!" msgstr "" #. [message]: speaker=Mor-Inal #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:365 msgid "That would be me, dumbo!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:369 msgid "Hey Jahin, don't you have something to stay to that guy?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:373 msgid "Morin! Let's settle this once and for all!" msgstr "" #. [message]: speaker=Mor-Inal #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:382 msgid "" "Jahin, your immortality is limited only by your brashness, but we will not " "fight this time. Besides, you have bigger problems to worry about!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:403 msgid "I don't believe my eyes! He resurrected Kor Vas!" msgstr "" #. [message]: speaker=Mor-Inal #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:407 msgid "Love to stay and chat, but I am needed elsewhere." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:426 msgid "Now, what?" msgstr "" #. [message]: speaker=Gashinar #: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:430 msgid "We can't let undead roam about here! We must eradicate them!" msgstr "" #. [scenario]: id=36_Haunts_of_the_Night, race=undead ( #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:7 msgid "Haunts of the Night" msgstr "" #. [part] #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:31 msgid "" "But the return journey did not go like what Jahin had expected. Due to a " "series of coordinated Naga ambushes, our hero and his soldiers were delayed " "greatly, arriving near the northern border of New Genesis to be greeted by " "the harsh and chilly winter mist..." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:68 msgid "I never seen so many undead before, but victory is ours!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:72 msgid "" "New Genesis is free from enemies at the moment. Now, let's return to the " "keep and converse with the others." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:95 msgid "Have all heroes inside the central isle of New Genesis." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:99 msgid "Make sure there are no enemy units on the central isle of New Genesis." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:111 msgid "Death of Sadia (allied leader)." msgstr "" #. [unit]: type=Cavalry, id=Zayed #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:127 msgid "Zayed" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:141 msgid "(Sneezes) Damn, it's freezing out here!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:145 msgid "" "Just shut up. I know it's chilly here, but the sooner we get to Genesis, the " "sooner we can drink some of that hot chocolate like we do every winter. That " "would take the cold away." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:149 msgid "What are we waiting for?! Let's run as fast as we can!" msgstr "" #. [message]: speaker=Zayed #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:158 msgid "Wow, I ran into you guys sooner than I thought!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:162 msgid "What's the matter, Zayed?" msgstr "" #. [message]: speaker=Zayed #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:166 msgid "" "A lot of weird things have been happening around here. So, Fairuz sent me to " "look for you guys." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:170 msgid "What sort of weird things?" msgstr "" #. [message]: speaker=Zayed #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:174 msgid "" "You guys won't believe me if I told you. So, you have to reach Genesis to " "see it for yourselves." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:178 msgid "Okay, let the march begin!" msgstr "" #. [message]: speaker=Zayed #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:183 msgid "" "I have also brought along a handful of horse riders. They may prove useful " "to you." msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:188 msgid "You may recruit Cavalrymen and Cavalry Archers." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:201 msgid "" "Damn, the entire frontier defense has been shattered! What could have done " "this?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:208 msgid "Undead?! What the hell are they doing here?!" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:212 msgid "They seem to be gathering for something." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:216 msgid "Let's quicken our pace before more of them show up!" msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:223 msgid "Jahin! Quickly, enter the city! We will cover you!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:227 msgid "Tell me what's going on first!" msgstr "" #. [message]: speaker=second_unit #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:231 msgid "Undead! Undead have besieged the city!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:235 msgid "This is a grave matter indeed! Everyone, hurry up!" msgstr "" #. [side]: id=2, type=Spectre #. [side]: id=3, type=Draug #. [side]: id=4, type=Banebow #. [side]: id=5, type=Death Knight #. [side]: id=7, type=Spectre #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:247 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:262 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:275 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:290 #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:342 msgid "Fallen Warrior" msgstr "" #. [side]: id=Guard1, type=General #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:365 msgid "Protector" msgstr "" #. [side]: id=Elf1, type=Elvish Enchantress #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:383 msgid "Elven Allies" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:490 msgid "" "Jahin and Ashhab, it's good to see that you two made it in safely. It's a " "massacre out there!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:494 msgid "I see that, but why are they attacking us?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:498 msgid "" "We have deduced that this is the curse which Morin had placed on the city " "when he left." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:502 msgid "" "They started appearing the very night you two left for the Academy, and they " "have been attacking us ever since, night after night." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:506 msgid "" "If we do not find a way to break the curse soon, Genesis will soon become a " "haunted ruin." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:513 msgid "" "Damn, it's all my fault! If hadn't drank that accursed potion, none of this " "would have ever happened!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:517 msgid "" "Nonsense! You weren't even aware of the consequences of drinking that until " "now! Perhaps this is related to Morin somehow. If we persist on resisting " "until Morin dies, the undead might stop attacking us." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:521 msgid "" "Yeah, but we can't wait that long. And who knows, perhaps, when Morin dies " "he might reanimate himself as a Lich! Then we will never be free. So, " "anybody have any other suggestions?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:528 msgid "I know what we should do! We must find the White Sapphire!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:532 msgid "The white what?!" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:536 msgid "The White Sapphire, and it's the only hope we have left." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:540 msgid "What does it do exactly?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:544 msgid "" "It is a crystal, possessing a vast amount of light energy. If we bring it " "here and cast the appropriate spell, Genesis can be free from this curse " "indefinitely. Also, if we keep the White Sapphire here afterwards, then no " "one could place a curse on Genesis ever again." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:548 msgid "Okay, where is this artifact exactly?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:552 msgid "And, where can we find the appropriate spell?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:556 msgid "" "The artifact's location is inside a cavern of lava, which is possibly south " "from here. As for the spell, it was in the book that Jahin gave to the Elf " "Lord." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:560 msgid "" "Retrieving the book will be easy. I will ride to the home of Lord Morfin and " "bring it back. But who will embark on the quest to acquire the sapphire?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:564 msgid "" "Its seems that I have to leave yet again, and I'm starting to like being an " "adventurer. Now, who's with me?" msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:568 msgid "" "Are you sure about this? You have just arrived and you want to leave again? " "You could get seriously ill that way." msgstr "" #. [message]: speaker=Galec #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:572 msgid "" "And remember those legions of Chaos we faced? Your path might be " "filled with them! Let me come back with the book and some spell-casters, " "then we will go together." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:576 msgid "" "As much I want to rest, I can't. Time is of the essence, the more we delay, " "the less our probability of success gets. So, it's now or never. I ask " "again, who's with me?!" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:580 msgid "Count me in. You need someone who knows what the sapphire looks like." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:584 msgid "You know me, Jahin. I will always fight by your side." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:588 msgid "" "I said it once and I will say it again - my archery will be useless compared " "to those skeletal fiends, so I'm coming with you." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:592 msgid "I'm coming too!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:596 msgid "" "No, Sadia. Your magic is most effective against the undead. Without you, " "Genesis is doomed, so stay here and lead the people." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:600 msgid "I suppose you are right. I'm staying here then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:604 msgid "" "We need reinforcements as well. Kraag, can you fly to the Aragwaithi, " "saurians and the drakes to see if they have any warriors to spare?" msgstr "" #. [message]: speaker=Kraag #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:608 msgid "Of course. I will leave first thing tomorrow." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:628 msgid "" "Greth, I notice that you can clobber undead very well. Would you mind " "staying here and fight the undead until we return?" msgstr "" #. [message]: speaker=Greth #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:632 msgid "" "Gladly. I enjoy diving on skeletons and then crushing them with my foot or " "burn them with my flame." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:646 msgid "" "We start our journey on the morrow, so everyone get some food and sleep " "while you can." msgstr "" #. [message]: speaker=Sadia #: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:650 msgid "" "And those who are not going south, quickly man the defenses! The undead have " "almost entered the city!" msgstr "" #. [scenario]: id=37_Vengeful_Spirits #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:5 msgid "Vengeful Spirits" msgstr "" #. [part] #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:30 msgid "" "Leaving Sadia and most of the army to defend Genesis, Jahin and the others " "began their southern journey after a few hours. As dawn approached, they " "found themselves in the midst of an ancient forest..." msgstr "" #. [unit]: id=Amorith, type=Fire Faerie #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:52 msgid "Amorith" msgstr "" #. [side]: id=Amulia, type=Faerie Dryad #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:68 msgid "Faeries" msgstr "" #. [side]: id=Amulia, type=Faerie Dryad #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:70 msgid "Amulia" msgstr "" #. [side]: id=Chaos1, type=Chaos Lorekeeper #. [side]: id=Chaos2, type=Hell Guardian #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:90 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:146 msgid "Chaos Vanguard" msgstr "" #. [side]: id=Fallen_Elf, type=Spectre #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:121 msgid "The Fallen" msgstr "" #. [side]: id=Fallen_Elf, type=Spectre #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:123 msgid "Fallen Elf" msgstr "" #. [message]: speaker=Amulia #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:182 msgid "Farewell, Jahin. Good luck on your journey." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:186 msgid "Thank you, most graceful faerie." msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:190 msgid "Sister, would it be alright if I went with them?" msgstr "" #. [message]: speaker=Amulia #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:194 msgid "Of course, mother always said that you needed to see the world." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:203 msgid "We must defeat the remaining Chaos soldiers if we are to continue!" msgstr "" #. [scenario]: id=37_Vengeful_Spirits #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:219 msgid "Move Jahin here." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:225 msgid "Now, we can continue our journey in peace." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:255 msgid "Move Jahin to the 'go-here' icon." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:259 msgid "Make sure no side 3 or side 5 unit is left alive." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:271 msgid "Death of the allied leader." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:295 msgid "Damn! We needed to protect her!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:316 msgid "Master Shirzo will not be pleased!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:320 msgid "Who the hell is Shirzo?!" msgstr "" #. [message]: speaker=unit #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:331 msgid "We are unstoppable! You can't defeat us!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:335 msgid "We shall see soon enough!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:344 msgid "Night approaches." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:348 msgid "" "Let's hope Sadia and the others can keep the city safe from the undead until " "we return." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:366 msgid "" "Great, just great, we're in a forest now. It will be days before we can get " "to the other side!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:370 msgid "We better resume our march then." msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:378 msgid "Are you all lost?" msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:382 msgid "(observing the fairy) Now, that's something to look at!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:386 msgid "You said it!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:390 msgid "" "Please excuse my friends, they had not seen faeries before. We are not lost, " "but we are currently seeking a path south. Do you know where we might find " "one?" msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:394 msgid "" "Men are always like that near us faeries, so do not worry about that. And if " "you are seeking a path south, then you are in luck. There is one just in " "front of you." msgstr "" #. [message]: speaker=Amulia #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:401 msgid "" "Sister, how many times have I told you not to send travelers to their deaths!" msgstr "" #. [message]: speaker=Amulia #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:405 msgid "" "Humans, the path south leads to a camp of infernal beasts that want to " "destroy this forest. I advise you to return, for they are far too strong for " "either of us to handle." msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:409 msgid "" "And there are ghosts in the south that want to rid the forest of all living " "things. So, it is wise to turn around." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:413 msgid "" "Faeries, thank you for your warnings, but my friends and I are in a hurry to " "go south. We will help you fight them off." msgstr "" #. [message]: speaker=Amulia #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:417 msgid "Thank you, human. Your help is most appreciated." msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:421 msgid "" "I will fight alongside you, human. This forest is very dense. So, you will " "need my help and that of my friends to find your way around." msgstr "" #. [message]: speaker=Chaos1 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:428 msgid "Master Shirzo demands the blood of all forest creatures!" msgstr "" #. [message]: speaker=Chaos2 #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:432 msgid "Kill them all!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:439 msgid "Not these madmen again!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:443 msgid "" "We have to kill every single one of them to ensure that we are not pursued!" msgstr "" #. [message]: speaker=narrator #: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:449 msgid "Amorith's presence allows you to recruit Faerie Sprites." msgstr "" #. [scenario]: id=38_Save_the_Princess, (id=Lord Devan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:5 msgid "Save the Princess" msgstr "" #. [side]: id=Bledoc, type=Chaos Sharpshooter #. [side]: id=Caror, type=Chaos Razerman #. [side]: id=Deodd, type=Chaos Lorekeeper #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:60 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:95 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:130 msgid "Chaos" msgstr "" #. [side]: id=Bledoc, type=Chaos Sharpshooter #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:67 msgid "Bledoc" msgstr "" #. [side]: id=Caror, type=Chaos Razerman #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:102 msgid "Caror" msgstr "" #. [side]: id=Deodd, type=Chaos Lorekeeper #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:137 msgid "Deodd" msgstr "" #. [side]: id=Addroryn, type=Highwayman #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:165 msgid "Weslanders" msgstr "" #. [side]: id=Addroryn, type=Highwayman #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:173 msgid "Addroryn" msgstr "" #. [side]: id=Fendel, type=South Elven Protector #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:183 msgid "Southern Elves" msgstr "" #. [side]: id=Fendel, type=South Elven Protector #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:191 msgid "Fendel" msgstr "" #. [side]: id=Pelatil, type=Dwarvish Steelclad #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:201 msgid "Dwarves" msgstr "" #. [side]: id=Pelatil, type=Dwarvish Steelclad #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:208 msgid "Pelatil" msgstr "" #. [side]: id=Lord Devan, type=Demon Lord #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:221 msgid "Demons" msgstr "" #. [side]: id=Lord Devan, type=Demon Lord #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:229 msgid "Lord Devan" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:269 msgid "We needed to protect that allied commander! We're doomed now!" msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:315 msgid "Rescue the Princess (6,16)." msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:327 #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:593 msgid "Death of a non-expendable allied leader." msgstr "" #. [part] #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:381 msgid "" "With Amorith and her faeries helping them, Jahin, Fairuz, Affan and the " "others were able to quickened their pace and before they even realized it, " "they had arrived at the southern border of the forest..." msgstr "" #. [message]: speaker=Amorith #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:390 msgid "We have arrived at the southern border..." msgstr "" #. [message]: speaker=Fendel #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:397 msgid "Give us back the princess, you fiends!" msgstr "" #. [message]: speaker=Deodd #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:401 msgid "Foolish elf, she is to be sacrificed for the ritual! You can't stop us!" msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:408 msgid "What's going on over there?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:412 msgid "By the looks of things, it's a battle." msgstr "" #. [message]: speaker=Ashhab #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:416 msgid "Actually, the battle hasn't begun yet. But, I think it will start soon." msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:420 msgid "" "Hey, you guys remember Lord Karri Kon mentioning an alliance of elves, " "humans and tiny-bearded men?" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:424 msgid "Yeah, so?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:428 msgid "Well, the army stationed southeast of here must be the one he spoke of." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:436 msgid "" "I think I know. We offer to help them in whatever task they are doing and in " "exchange, they take us to meet their leaders. Am I correct?" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:440 msgid "I could never have explained it better myself." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:444 msgid "Let's execute the plan then." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:448 msgid "" "(at the top of his voice) Hail, elves, humans and tiny people. Do you " "require any assistance against these evil invaders?" msgstr "" #. [message]: speaker=Pelatil #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:452 msgid "Tiny?! Why, I outta..." msgstr "" #. [message]: speaker=Addroryn #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:456 msgid "" "Hush, dwarf. That is not the way to reply to someone who is willing to help." msgstr "" #. [message]: speaker=Fendel #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:460 msgid "" "Human, we may not know who you are, but we are in dire need. Our Princess " "has been captured by these humans and their demonic henchmen and if we do " "not rescue her soon, she may be executed." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:464 msgid "My friends and I will help you then." msgstr "" #. [message]: speaker=Bledoc #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:471 msgid "" "Those humans have arrived from the exact same route we sent our northern " "force." msgstr "" #. [message]: speaker=Caror #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:475 msgid "They must have destroyed that force, so they are our enemies!" msgstr "" #. [message]: speaker=Deodd #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:479 msgid "Destroy all who stand against us! For Shirzo!" msgstr "" #. [unit]: id=Calewen, type=Moon Cleric #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:500 msgid "Calewen" msgstr "" #. [message]: speaker=Calewen #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:511 msgid "" "Thank you, human lord. You have freed me from what I thought was my end." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:515 msgid "Okay, but I am no lord." msgstr "" #. [message]: speaker=Calewen #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:519 msgid "" "Surely you jest, human. For only a lord would have been leading an army such " "as yours." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:523 msgid "She has a point there, Jahin." msgstr "" #. [message]: speaker=Lord Devan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:544 msgid "" "What?! I leave for a few days and all this happens?! No matter, my demon " "army will make quick work out of all of you!" msgstr "" #. [message]: speaker=Affan #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:548 msgid "Yikes! That demon army is massive!" msgstr "" #. [message]: speaker=Calewen #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:552 msgid "" "Oh no! I must return to my father immediately! Humans, please help me reach " "the cave entrance!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:556 msgid "Okay, my men and I will escort you." msgstr "" #. [event] #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:565 msgid "Move Calewen here." msgstr "" #. [objective]: condition=win #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:577 msgid "Move Calewen to the " msgstr "" #. [objective]: condition=lose #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:585 msgid "Death of Calewen." msgstr "" #. [message]: speaker=Calewen #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:620 msgid "" "Thank you, humans. Please come with me. My father would want to thank my " "rescuers." msgstr "" #. [message]: speaker=Pelatil #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:628 msgid "Flee, princess. We will hold back these pests!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:632 msgid "Have you gone mad, dwarf?! How can you hold off an entire demon army?!" msgstr "" #. [message]: speaker=Pelatil #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:636 msgid "" "Well, our guardsman are the best there is and if that fails, we collapse the " "cave entrance." msgstr "" #. [message]: speaker=Fairuz #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:640 msgid "Wait, that means we can't go back to Genesis!" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:644 msgid "Is there any other way?" msgstr "" #. [message]: speaker=Pelatil #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:648 msgid "" "Well, if you can ask the King to send reinforcements, then that might do." msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:652 msgid "Okay, that is what we shall do. Don't give in, friend dwarf." msgstr "" #. [message]: speaker=Pelatil #: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:656 msgid "I don't intend to, human. These demons can kiss my axe!" msgstr "" #. [scenario]: id=38x_Meet_the_Leaders #: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:5 msgid "Meet the Leaders" msgstr "" #. [message]: speaker=Jahin #: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:41 msgid "" "Hello, and thanks for playing upto this level. Episode 2 is currently in " "development and will be completed by the end of 2012. Till then, please give " "me feedback about the campaign either in the forums or email me (lord." "knyghtmare at gmail dot com)." msgstr "" #. [race]: id=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:8 msgid "race^Ancient Being" msgstr "" #. [race]: id=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:9 msgid "race+female^Ancient Being" msgstr "" #. [race]: id=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:10 msgid "race^Ancient Beings" msgstr "" #. [race]: id=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:11 msgid "" "Beings of the archaic realm, only few of this race still exist in the world " "of Irdya. Encountering one is like the greatest honor a person may ever " "receive." msgstr "" #. [unit_type]: id=Ancient Elementalist, race=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:19 msgid "Ancient Elementalist" msgstr "" #. [unit_type]: id=Ancient Elementalist, race=ancient #: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:44 msgid "" "No one has ever encountered the Ancient Elementalist before, so his powers " "are unknown to the world." msgstr "" #. [unit_type]: id=Black Widow, race=monster #: The_Legend_Begins/units/campaign/Black_Widow.cfg:4 msgid "Black Widow" msgstr "" #. [unit_type]: id=Black Widow, race=monster #: The_Legend_Begins/units/campaign/Black_Widow.cfg:21 msgid "" "Having a venomous bite and capable of immobilizing their prey in webs, Black " "Widows are rarely seen by surface dwellers. Queens among spiders, these " "massive beasts should be avoided when encountered." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Black_Widow.cfg:26 #: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:40 #: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:40 #: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:39 #: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:31 #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:43 #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:39 #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:38 #: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:80 msgid "fangs" msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Black_Widow.cfg:38 msgid "web" msgstr "" #. [unit_type]: id=Cyclone, race=elemental #: The_Legend_Begins/units/campaign/Cutscene_Cyclone.cfg:6 msgid "Cyclone" msgstr "" #. [unit_type]: id=Cyclone, race=elemental #. [unit_type]: id=Earthen Giant, race=elemental #. [unit_type]: id=Oceanic Emperor, race=elemental #: The_Legend_Begins/units/campaign/Cutscene_Cyclone.cfg:21 #: The_Legend_Begins/units/campaign/Cutscene_Earthen_Giant.cfg:23 #: The_Legend_Begins/units/campaign/Cutscene_Oceanic_Emperor.cfg:23 msgid "No one has ever encountered this sort of elemental before." msgstr "" #. [unit_type]: id=Earthen Giant, race=elemental #: The_Legend_Begins/units/campaign/Cutscene_Earthen_Giant.cfg:7 msgid "Earthen Giant" msgstr "" #. [unit_type]: id=Oceanic Emperor, race=elemental #: The_Legend_Begins/units/campaign/Cutscene_Oceanic_Emperor.cfg:7 msgid "Oceanic Emperor" msgstr "" #. [unit_type]: id=Demon Lord, race=demon #: The_Legend_Begins/units/campaign/Demon_Lord.cfg:5 msgid "Demon Lord" msgstr "" #. [unit_type]: id=Demon Lord, race=demon #: The_Legend_Begins/units/campaign/Demon_Lord.cfg:29 msgid "" "Not much is known about the exact power hierarchy of the demonkind besides " "what a few analysts have learned from actual battle front experiences. " "Rumors of demons of greater power abound. It's suspected these commanders " "work on their own and don't obey anyone but Head Demoness herself, " "especially not the Lorekeepers who are, after all, still partly human." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Demon_Lord.cfg:34 #: The_Legend_Begins/units/undead/Death_Lord.cfg:43 msgid "battle axe" msgstr "" #. [attack]: type=cold #: The_Legend_Begins/units/campaign/Demon_Lord.cfg:43 msgid "infernal tempest" msgstr "" #. [unit_type]: id=Demoness Hellbent Tide, race=demon #: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:5 msgid "female^Demoness Hellbent Tide" msgstr "" #. [unit_type]: id=Demoness Hellbent Tide, race=demon #: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:23 msgid "" "Being one of the demon leaders, this mysterious demoness is able to summon " "the force of the wind on her enemies." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:29 msgid "wind strike" msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:38 msgid "hellbent tide" msgstr "" #. [unit_type]: id=Faerie Queen, race=fairy #: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:5 msgid "female^Faerie Queen" msgstr "" #. [unit_type]: id=Faerie Queen, race=fairy #: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:23 msgid "" "The faeries are beings rarely seen in the world. Inhabiting the darkest of " "forests, and caves, these beings have a protective attitude towards nature. " "Like all other races, the faeries are ruled by a monarch. The Faerie Queen " "is only seen in the most enchanted places in this world and is known to " "command the great forest protectors of old." msgstr "" #. [attack]: type=arcane #: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:31 msgid "arcane touch" msgstr "" #. [attack]: type=arcane #: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:55 msgid "ethereal storm" msgstr "" #. [unit_type]: id=Goblin Cavalry, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:4 msgid "Goblin Cavalry" msgstr "" #. [unit_type]: id=Goblin Cavalry, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:20 msgid "" "Orcs somehow figured out that a goblin riding a wolf with a spear could " "somewhat equal the feared horsemen of the human nations. Goblins, that are " "taken into the 'Cavalry' squad, are still trying to use spears while their " "wolves charge, but they need a lot more practice to achieve success." msgstr "" #. [attack]: type=impact #. [attack]: type=pierce #: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:49 #: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:49 #: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:48 #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:53 #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:48 #: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:72 msgid "spear" msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:58 #: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:61 #: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:60 #: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:52 #: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:82 msgid "javelin" msgstr "" #. [unit_type]: id=Hellwolf Rider, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:4 msgid "Hellwolf Rider" msgstr "" #. [unit_type]: id=Hellwolf Rider, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:20 msgid "" "Goblin Lancers who manage to survive being cannon fodder for a few battles " "are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the " "Dire wolves, but are a lot more aggressive. Only a tenth of every fifty " "goblins can learn to ride such a beast. Goblins that are successful are " "often stationed as the leader of orcish scouting parties." msgstr "" #. [unit_type]: id=Goblin Lancer, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:4 msgid "Goblin Lancer" msgstr "" #. [unit_type]: id=Goblin Lancer, race=wolf #: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:19 msgid "" "Goblin Cavalry, once having learned to use the spear properly while " "charging, are given the rank of 'Lancer'. Clad in leather armor, these " "courageous goblins are respected by their fellow goblins only for a short " "time as their orcish superiors use them as cannon fodder. They have also " "learned to throw javelins accurately from a considerable distance." msgstr "" #. [unit_type]: id=Ixthala Fire Dancer, race=imps #: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:5 msgid "Ixthala Fire Dancer" msgstr "" #. [unit_type]: id=Ixthala Fire Dancer, race=imps #: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:22 msgid "" "Welding flaming swords, these cousins of the demons have come from the " "Inferno to serve and carry out the bidding of their lord." msgstr "" #. [attack]: type=fire #: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:27 msgid "flaming sword" msgstr "" #. [unit_type]: id=Valdemon Basher, race=imps #: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:5 msgid "Valdemon Basher" msgstr "" #. [unit_type]: id=Valdemon Basher, race=imps #: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:22 msgid "Give me a better description!" msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:27 msgid "ram" msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:39 #: The_Legend_Begins/units/demons/Stormtide.cfg:33 #: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:47 msgid "claws" msgstr "" #. [unit_type]: id=Orcish Nightblade, race=orc #: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:4 msgid "Orcish Nightblade" msgstr "" #. [unit_type]: id=Orcish Nightblade, race=orc #: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:26 msgid "" "Slayers who reach the rank of the Nightblade are truly the best assassins " "around. Trained in ancient techniques of hand to hand combat, these " "assailants also carry daggers as wells as multiple knives dipped in poison - " "their most preferred weapon for a kill. If a nightblade is sent to kill a " "person, then that person has only a few hours to live before he finds " "himself dead in a ditch." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:90 msgid "dagger" msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:99 msgid "throwing knives" msgstr "" #. [unit_type]: id=Orcish Overlord, race=orc #: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:4 msgid "Orcish Overlord" msgstr "" #. [unit_type]: id=Orcish Overlord, race=orc #: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:22 msgid "" "Seeing an overlord among the orcs is rare. It takes an orc great strength " "and a little wisdom, for orcs, to arise to the ranks of one. Having mastery " "in dual swords, and possessing some moderate archery skills, overlords rule " "over their brethen with an iron fist. Seeing an overlord leading his " "brethren to battle is sometimes more than enough to frighten the most " "determined foe.\n" "\n" "Due to the importance of an overlord, they are always heavily guarded." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:42 #: The_Legend_Begins/units/humans/Hero_Jalin.cfg:69 msgid "greatsword" msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:51 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:70 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:69 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:70 msgid "bow" msgstr "" #. [unit_type]: id=Terror Hulk, race=vampire #: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:5 msgid "Terror Hulk" msgstr "" #. [unit_type]: id=Terror Hulk, race=vampire #: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:23 msgid "" "Gorging on blood has resulted in some vampiric hulks to be transformed into " "something which the vampires themselves apprehend about. Seeing such a " "monstrosity is very rare, as only a vampire prince or the High Methusalem " "have the ability to control it." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:35 msgid "axe" msgstr "" #. [unit_type]: id=Anuran Rider, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:5 msgid "Anuran Rider" msgstr "" #. [unit_type]: id=Anuran Rider, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:20 msgid "" "Once the amphibious creature has grown, the owner is able to mount it. The " "amphibian or anuran can slap enemies with its tongue, stunning them in the " "process. The stunning effect of the tongue combined with the elfin's " "accuracy with javelins, makes these riders a force to be reckoned with." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:39 msgid "tongue" msgstr "" #. [unit_type]: id=Banebush, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:5 msgid "Banebush" msgstr "" #. [unit_type]: id=Banebush, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:20 msgid "" "This monstrous shrub has been named the 'Banebush' by anyone who has managed " "to survive an encounter with one. Having poisonous fangs and wrapping vines, " "these plants are deadly when they are in groups." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:43 msgid "ensnare" msgstr "" #. [unit_type]: id=Elder Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:5 msgid "Elder Sasquatch" msgstr "" #. [unit_type]: id=Elder Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:20 msgid "" "Eldest among the creatures, these beings can be a thousand years old, and " "possess enough strength to pull a fully-grown tree out of the ground. When " "angered, these creatures can kick foes into submission or throw a tree trunk " "at them." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:46 #: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:26 #: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:26 msgid "kick" msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:56 msgid "tree trunk" msgstr "" #. [unit_type]: id=Elfin, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:5 msgid "Elfin" msgstr "" #. [unit_type]: id=Elfin, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:20 msgid "" "Elfins are mischievous creatures found only in the deepest forests. They are " "called such, by travelers, due to the crude resemblance to the elves they " "exhibit. Nimble and armed with torches, these beings are hard to hit, but " "can be injured severely due to their lack of armor. Every Elfins also " "carries a young rodent along with him, until the rodent grows big enough to " "be mounted." msgstr "" #. [attack]: type=fire #: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:80 #: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:89 msgid "torch" msgstr "" #. [unit_type]: id=Faun Captain, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:5 msgid "Faun Captain" msgstr "" #. [unit_type]: id=Faun Captain, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:27 msgid "" "Fauns are sometimes chosen to lead their kind to battle. Such fauns forgo " "their bows, take the sword and shield and can either slash enemies or bash " "them. The presence of a captain in faun hunting or war parties inspires the " "younger fauns to fight with more skill and dexterously." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:91 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:41 #: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:27 msgid "sword" msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:101 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:51 #: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:35 #: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:36 msgid "shield" msgstr "" #. [unit_type]: id=Faun Lord, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:5 msgid "Faun Lord" msgstr "" #. [unit_type]: id=Faun Lord, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:28 msgid "" "Fauns who have gained the title of 'Lord,' are truly born leaders. Leading " "armies of forest dwellers, these commanders can give enemies a pain to " "counteract the mastermind strategy devised. Improving on their sword and " "shield combination, these warriors can take down most foes with ease." msgstr "" #. [unit_type]: id=Faun Marksman, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:5 msgid "Faun Marksman" msgstr "" #. [unit_type]: id=Faun Marksman, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:20 msgid "" "Fauns, after lots and lots of practice and improve greatly in their bows. " "Such skill allows them to accurately hit targets far away." msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:60 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:59 #: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:60 msgid "horns" msgstr "" #. [unit_type]: id=Faun Sharpshooter, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:5 msgid "Faun Sharpshooter" msgstr "" #. [unit_type]: id=Faun Sharpshooter, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:21 msgid "" "Fauns have tried to precede the elves in their archery skills, but they have " "failed to do so. Instead they decide to use more weapons in their arsenal. " "The result is a master archer with deadly arrows and a few darts containing " "a mixture of the most venomous toxins the forest has to offer. This arsenal " "of weapons and the ability of these fauns to move quickly throw the forest, " "make them skilled assassins. If you ever encounter one of these master " "killers, then run or prepare to take an arrow throw the heart." msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:82 msgid "blowgun" msgstr "" #. [unit_type]: id=Faun Soldier, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:5 msgid "Faun Soldier" msgstr "" #. [unit_type]: id=Faun Soldier, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:20 msgid "" "Fauns are mythical creatures, only seen by other forest dwellers. Having the " "legs and horns of a goat, they can ram foes and move at a remarkable pace. " "They are also very dexterous with their bows." msgstr "" #. [unit_type]: id=Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:5 msgid "Golem" msgstr "" #. [unit_type]: id=Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:20 msgid "" "Magical constructs of unknown origins, these monsters are almost impossible " "to kill. They have an indefinite lifespan, the oldest of them have lived " "entire eras. Completely made of solid rock, these creatures can punch any " "determined foe to submission. Their only weakness is arcane magic - the " "magic that created them." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:72 #: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:35 #: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:72 msgid "punch" msgstr "" #. [unit_type]: id=Guardian Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:5 msgid "Guardian Golem" msgstr "" #. [unit_type]: id=Guardian Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:21 msgid "" "The largest and most terrifying of these monsters should be avoided at all " "costs. Their fists can finish of an adult troll in mere moments, while the " "earthquakes it produces with its fists can knock almost any soldier of " "balance. Most weapons are useless, but only arcane spells stand a chance in " "defeating them." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:45 msgid "earthquake" msgstr "" #. [unit_type]: id=Rodent Knight, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:5 msgid "Rodent Knight" msgstr "" #. [unit_type]: id=Rodent Knight, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:20 msgid "" "Elfins who have earned the title of 'Knight,' are respected in the elfin " "society for their courage and valor. They have incredibly fast mounts and " "can dodge around the battlefield, piercing through flanks of the enemy. The " "riders themselves have a good aim at throwing spears and finishing off " "injured enemies." msgstr "" #. [unit_type]: id=Rodent Predator, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:5 msgid "Rodent Predator" msgstr "" #. [unit_type]: id=Rodent Predator, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:20 msgid "" "Some elfins undertake the task of riding the 'Shadow Rats'. These are " "aggressive black rats raised in the wild and cannot be tamed easily. Elfins, " "who have managed to tame them, ride these beasts with pride and are known to " "strike in the night." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:52 msgid "shuriken" msgstr "" #. [unit_type]: id=Rodent Rider, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:5 msgid "Rodent Rider" msgstr "" #. [unit_type]: id=Rodent Rider, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:19 msgid "" "Once the rodent has grown, the elfins mount and ride them. These large rat-" "like beasts are very fast and quick to dodge enemies, and their riders have " "an impressive accuracy in throwing spears." msgstr "" #. [unit_type]: id=Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:5 msgid "Sasquatch" msgstr "" #. [unit_type]: id=Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:19 msgid "" "Sasquatches, when fully grown, can walk on their hind legs. Albeit " "possessing great strength, they sleep most of the time. If one of these " "magnificent creatures is found asleep, it is better to leave them " "undisturbed." msgstr "" #. [unit_type]: id=Sentinel Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:5 msgid "Sentinel Golem" msgstr "" #. [unit_type]: id=Sentinel Golem, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:20 msgid "" "With hard earthen fists, and near indestructible body, these magical " "creatures are terrifying to behold. If you ever see one of these, then run." msgstr "" #. [unit_type]: id=Swamp Elfin, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:5 msgid "Swamp Elfin" msgstr "" #. [unit_type]: id=Swamp Elfin, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:20 msgid "" "The Swamp Elfins differ in a variety of ways from their dry land counter " "parts. They are good swimmers and raise amphibious creatures instead of " "rodents. They prefer to use a spear in melee and have a good aim at throwing " "javelins as well." msgstr "" #. [unit_type]: id=Toxic Plant, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:5 msgid "Toxic Plant" msgstr "" #. [unit_type]: id=Toxic Plant, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:19 msgid "" "Toxic plants usually position themselves as a group around roads, in the " "forests and attack any traveller that is foolish enough to enter their trap. " "Compared to other plant creatures, these carnivorous beings have mobile " "roots and secret a poison from their teeth. This makes them very dangerous." msgstr "" #. [unit_type]: id=Young Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:5 msgid "Young Sasquatch" msgstr "" #. [unit_type]: id=Young Sasquatch, race=woodlander #: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:19 msgid "" "These peaceful creatures live in the most isolated forests and have the " "ability to camouflage themselves amidst the trees. They prefer to kick their " "adversaries instead of punching them." msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: The_Legend_Begins/units/demons/Grunt.cfg:5 msgid "Demon Grunt" msgstr "" #. [unit_type]: id=Demon Grunt, race=demon #: The_Legend_Begins/units/demons/Grunt.cfg:24 msgid "" "The best of demons are noted by their greater strength and resilience, along " "with their lack of fear to sunlight. This turns them into living, if that " "can be said, weapons for their masters, weapons that listen and obey with no " "complaints to them. They are given armor and better weapons to help them " "endure in battle, as the Chaos lores are aware of how valuable such grunts " "are in the battlefield." msgstr "" #. [attack]: type=cold #: The_Legend_Begins/units/demons/Grunt.cfg:39 #: The_Legend_Begins/units/demons/Warrior.cfg:42 #: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:48 msgid "infernal chill" msgstr "" #. [female] #: The_Legend_Begins/units/demons/Grunt.cfg:121 msgid "female^Demoness Grunt" msgstr "" #. [unit_type]: id=Demon Mage, race=demon #: The_Legend_Begins/units/demons/Mage.cfg:5 msgid "female^Demon Mage" msgstr "" #. [unit_type]: id=Demon Mage, race=demon #: The_Legend_Begins/units/demons/Mage.cfg:23 msgid "No description available yet..." msgstr "" #. [attack]: type=fire #: The_Legend_Begins/units/demons/Mage.cfg:28 #: The_Legend_Begins/units/demons/Spelldancer.cfg:32 msgid "blazing grasp" msgstr "" #. [attack]: type=arcane #: The_Legend_Begins/units/demons/Mage.cfg:37 #: The_Legend_Begins/units/demons/Spelldancer.cfg:41 #: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:52 #: The_Legend_Begins/units/undead/Lich_Lord.cfg:66 msgid "shadow wave" msgstr "" #. [unit_type]: id=Demon, race=demon #: The_Legend_Begins/units/demons/Regular.cfg:5 msgid "Demon" msgstr "" #. [unit_type]: id=Demon, race=demon #: The_Legend_Begins/units/demons/Regular.cfg:20 msgid "" "Demons are nimble and quite tough creatures, who don't need armor or " "clothing to protect themselves from physical damage. Nevertheless, their " "appearance resembles that of a human. Most of them carry some kind of " "weapon, although their claws and ability to throw fireballs at their enemies " "usually fit better their purpose of seeking suffering and blood in their " "opponents." msgstr "" #. [female] #: The_Legend_Begins/units/demons/Regular.cfg:104 msgid "female^Demoness" msgstr "" #. [unit_type]: id=Demon Spelldancer, race=demon #: The_Legend_Begins/units/demons/Spelldancer.cfg:5 msgid "female^Demon Spelldancer" msgstr "" #. [unit_type]: id=Demon Spelldancer, race=demon #: The_Legend_Begins/units/demons/Spelldancer.cfg:25 msgid "" "It is very rare for this demon species at large to dabble in the intricacies " "of the various types of magic, having adapted their body structure over time " "for feats of physical strength, much in the same vein as their distant " "cousins, the Valdemons. The endless wars waged in their homeworld during the " "Era of Strife have also contributed to a general scarcity of knowledge and " "those capable of spreading it.\n" "\n" "In spite—or perhaps because—of this, the few individuals who attain control " "of those otherworldly powers not naturally available to them are respected " "by their people as the great spell-masters they strive to be." msgstr "" #. [unit_type]: id=Demon Stormtide, race=demon #: The_Legend_Begins/units/demons/Stormtide.cfg:5 msgid "Demon Stormtide" msgstr "" #. [unit_type]: id=Demon Stormtide, race=demon #: The_Legend_Begins/units/demons/Stormtide.cfg:28 msgid "" "On occasion, these aerial demons have been mistaken for faeries and undead " "spirits of demonkind because of their unusual wings and apparent lack of " "legs. Formerly unheard of, they can summon strong winds and create great " "storms for laying waste to forests and villages. When combined with their " "race’s inherent affinity with fire, the effects can be particularly " "disastrous." msgstr "" #. [attack]: type=cold #: The_Legend_Begins/units/demons/Stormtide.cfg:42 msgid "stormtide" msgstr "" #. [attack]: type=fire #: The_Legend_Begins/units/demons/Stormtide.cfg:50 msgid "fire storm" msgstr "" #. [female] #: The_Legend_Begins/units/demons/Stormtide.cfg:127 msgid "female^Demoness Stormtide" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: The_Legend_Begins/units/demons/Warrior.cfg:5 msgid "Demon Warrior" msgstr "" #. [unit_type]: id=Demon Warrior, race=demon #: The_Legend_Begins/units/demons/Warrior.cfg:26 msgid "" "The few men, elves or orcs that have dared underestimate the might of " "demonic warriors have recieved a long and painful death in exchange. The " "power of the Chaos lords lies partially in their wisdom to select the best " "of the grunts to serve them loyally and unconditionally. There are few " "demons granted the rank below the overlords, but those few, although rarely " "seen on the battlefield, bring sure defeat, and afterwards, obliteration, to " "their enemies." msgstr "" #. [female] #: The_Legend_Begins/units/demons/Warrior.cfg:128 msgid "female^Demoness Warrior" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: The_Legend_Begins/units/demons/Zephyr.cfg:5 msgid "Demon Zephyr" msgstr "" #. [unit_type]: id=Demon Zephyr, race=demon #: The_Legend_Begins/units/demons/Zephyr.cfg:23 msgid "" "Some demons don't develop their destructive power further, but instead " "develop leathery wings, and the ability to fly large distances with them. " "Since weapons and armor prove to be heavy and inadequate for flying high, " "they drop them and rely in their natural toughness and sharp claws instead. " "In any case, while their brethren's ranged power relies on the ability to " "call upon the icy winds of inferno, these fearsome flying monsters attack " "using their improved skills on creating fireballs which they throw at their " "oponent." msgstr "" #. [female] #: The_Legend_Begins/units/demons/Zephyr.cfg:106 msgid "female^Demoness Zephyr" msgstr "" #. [unit_type]: id=Doom Guard, race=human #: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:5 msgid "Doom Guard" msgstr "" #. [unit_type]: id=Doom Guard, race=human #: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:21 msgid "" "Demons know well that the only thing which can stop a tidal wave is a " "powerful wall. Doom Guards are such wall, wall of living flesh and steel. " "Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom " "Guards are not the ones to fight, they are the ones to stand against every " "possible enemy, until they are wounded enough to die instantly." msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:5 msgid "Hell Guardian" msgstr "" #. [unit_type]: id=Hell Guardian, race=human #: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:22 msgid "" "Only the toughest of armorers are worthy of the most effective armors and " "weapons, forged by the best demonic blacksmiths, and blessed by unlawful " "magic. It is said that they could stand against an avalanche with ease, if " "they were commanded to do so." msgstr "" #. [unit_type]: id=Hell Overlord, race=human #: The_Legend_Begins/units/humans/Chaos_Hell_Overlord.cfg:5 msgid "Hell Overlord" msgstr "" #. [unit_type]: id=Hell Overlord, race=human #: The_Legend_Begins/units/humans/Chaos_Hell_Overlord.cfg:23 msgid "" "Gigantic warriors, completely armored and masked - to the point it is oft " "doubted whether there is a living being inside that armor - are the main " "commanders of Chaos, attack forces and defensive groups by equal. Their " "almost mechanical acts and thirst of blood suggests that their souls have " "been completely removed, turning their bodies into killing machines, fiercer " "and tougher than the infamous orcs, who are instead compared to puppies " "against these overlords." msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: The_Legend_Begins/units/humans/Chaos_Invader.cfg:5 msgid "Chaos Invader" msgstr "" #. [unit_type]: id=Chaos Invader, race=human #: The_Legend_Begins/units/humans/Chaos_Invader.cfg:21 msgid "" "Chaos warriors share the common belief that any government and any god is " "corrupt by default, even before being recruited. This is exactly what their " "future masters seek for, and easily convince them to join their cause. By " "this thought they fulfill the bidding of the lords of Chaos, who do not " "sugar coat their reign and let their men face the harsh truth." msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:5 msgid "Chaos Invoker" msgstr "" #. [unit_type]: id=Chaos Invoker, race=human #: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:26 msgid "" "These dark cultists whose mastery of chaos magic is impressive, are called " "'Chaos Invokers' by their oponents. Often spotted amongst the first line of " "an attack formation, and protected by small groups of warriors, these " "cultists command the vanguard hordes of chaos, seeking the best opportunity " "to advance in their ranks and become more powerful, willing to rid " "themselves of their mortal souls in the process." msgstr "" #. [attack]: type=arcane #: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:47 #: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:60 #: The_Legend_Begins/units/humans/Chaos_Magus.cfg:47 msgid "ethereal blast" msgstr "" #. [unit_type]: id=Chaos Knight, race=human #: The_Legend_Begins/units/humans/Chaos_Knight.cfg:5 msgid "Knight of Chaos" msgstr "" #. [unit_type]: id=Chaos Knight, race=human #: The_Legend_Begins/units/humans/Chaos_Knight.cfg:17 msgid "" "Tougher than the average Chaos follower, the Dark Knight attempts to confuse " "it's opponent by wielding a different weapon in each hand. He lets his style " "on combat alter depending on the situation, which makes him a tough warrior " "to fight." msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:5 msgid "Chaos Lorekeeper" msgstr "" #. [unit_type]: id=Chaos Lorekeeper, race=human #: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:27 msgid "" "The mastery of demons lies in the changing into demon oneself. Chaos " "Lorekeepers are demonic minds entrapped in a human body. What is left of " "human in these creatures are only bodies and memories of invokers and magi, " "who finally achieved the true power of their lords." msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: The_Legend_Begins/units/humans/Chaos_Magus.cfg:5 msgid "Chaos Magus" msgstr "" #. [unit_type]: id=Chaos Magus, race=human #: The_Legend_Begins/units/humans/Chaos_Magus.cfg:26 msgid "" "It is they, who rally with the larger groups of chaos warriors, supporting " "them with magic. As demonic essence touches chaotic mages, they gain the " "sharpness of mind and way of thinking more resembling demons, than human " "beings. Trapped between humanity and demonity, they seek no turning back, " "but aspire to ultimately rid themselves of all mortal bounds, including " "their vulnerable souls. Yet, this mutation process has some important side " "effects on them, as they turn into demons; their resistance to arcane " "attacks is gradually reduced, to equal that of the true demons." msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: The_Legend_Begins/units/humans/Chaos_Razerman.cfg:5 msgid "Chaos Razerman" msgstr "" #. [unit_type]: id=Chaos Razerman, race=human #: The_Legend_Begins/units/humans/Chaos_Razerman.cfg:21 msgid "" "Knights of the orders of Chaos seem to take great delight into tearing apart " "their victims, a demon-like delight. This suggests that they no longer have " "soul, or that they have been turned into demons already. Nevertheless, this " "delight and blood lust is the symbol of the philosophy of Chaos, their " "representative feature." msgstr "" #. [unit_type]: id=Chaos Sharpshooter, race=chaos, race=human #: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:5 msgid "Chaos Sharpshooter" msgstr "" #. [unit_type]: id=Chaos Sharpshooter, race=chaos, race=human #: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:23 msgid "" "The Sharpshooters can weaken even the strongest of foes with their " "thundersticks and also possess the skills of a novice swordsman." msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:36 msgid "thunderstick" msgstr "" #. [unit_type]: id=Dark Elementalist, race=human #: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:5 msgid "Dark Elementalist" msgstr "" #. [unit_type]: id=Dark Elementalist, race=human #: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:20 msgid "" "Often used as a character in stories to scare children, the Dark " "Elementalist is a being known to have mastered all forms of elemental magic. " "There are many legends written about him, in some of which he enslaved two " "of the great dragons or brought down a powerful empire on his own. He wears " "the attire of necromancer for a reason known only to him, but many stories " "tell that he wears it to fulfill the last wish of a former loved one." msgstr "" #. [attack]: type=impact #: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:26 msgid "plague staff" msgstr "" #. [attack]: type=cold #: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:39 msgid "chill wave" msgstr "" #. [unit_type]: id=Warlord, race=human #: The_Legend_Begins/units/humans/Hero_Jalin.cfg:23 msgid "Warlord" msgstr "" #. [unit_type]: id=Warlord, race=human #: The_Legend_Begins/units/humans/Hero_Jalin.cfg:44 msgid "Give me a description, will you?" msgstr "" #. [unit_type]: id=Ancient Skeletal Dragon, race=undead #: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:8 msgid "Ancient Skeletal Dragon" msgstr "" #. [unit_type]: id=Ancient Skeletal Dragon, race=undead #: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:31 msgid "" "Only a necromancer possessing a power beyond one's imagination has the " "capability to resurrect a mighty dragon and have control over it. A skeletal " "dragon, once resurrected, can be morphed into a more terrifying size and " "structure; spine-chilling enough to make even an entire army retreat..." msgstr "" #. [attack]: type=blade #: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:35 msgid "jaw" msgstr "" #. [unit_type]: id=Death Lord, race=undead #: The_Legend_Begins/units/undead/Death_Lord.cfg:4 msgid "Death Lord" msgstr "" #. [unit_type]: id=Death Lord, race=undead #: The_Legend_Begins/units/undead/Death_Lord.cfg:24 msgid "" "A Death Knight, once gathering enough power, can emerge to be a lord of the " "Undead. Feared by even necromancers, these monstrous warriors can finish off " "the mightiest of foes in a matter of seconds." msgstr "" #. [attack]: type=pierce #: The_Legend_Begins/units/undead/Death_Lord.cfg:52 msgid "crossbow" msgstr "" #. [unit_type]: id=Ethereal Ghost #: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:7 msgid "Ethereal Ghost" msgstr "" #. [unit_type]: id=Ethereal Ghost #: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:18 msgid "" "It is one of the greater mercies of creation that a human soul is immutable, " "and cannot be destroyed. However, the many things a necromancer can do, " "despite this, are entirely horrifying.\n" "\n" "Trapped within a shroud of vile enchantments, a spirit likens unto the wind " "in the sails of a ship. The contrivance that results from this prison is an " "unfailing servant, which can be bound to whatever task their master sees fit." msgstr "" #. [unit_type]: id=Ethereal Ghost #. [unit_type]: id=Ethereal Nightgaunt #. [unit_type]: id=Ethereal Shadow #. [unit_type]: id=Ethereal Spectre #. [unit_type]: id=Ethereal Wraith #: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:20 #: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:15 #: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:18 #: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:17 #: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:18 msgid "SPECIAL_NOTE^ This unit is able to move through solid stone walls." msgstr "" #. [unit_type]: id=Ethereal Nightgaunt #: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:7 msgid "Ethereal Nightgaunt" msgstr "" #. [unit_type]: id=Ethereal Nightgaunt #: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:15 msgid "" "The purpose of the masks that these creatures wear is unknown, as is the " "countenance that they obscure. These terrible forms are rarely seen by the " "living, and those who live to speak of them had no leisure to study their " "foe." msgstr "" #. [unit_type]: id=Ethereal Shadow #: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:7 msgid "Ethereal Shadow" msgstr "" #. [unit_type]: id=Ethereal Shadow #: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:16 msgid "" "When light came into the world and gave form to the unknown, fear was forced " "to retreat into darkness. Since that day, the shadows of the world have held " "terror for humanity, though it knows not why.\n" "\n" "That is a question which is easily answered by a necromancer." msgstr "" #. [unit_type]: id=Ethereal Shadow #: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:18 msgid "" "SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night." msgstr "" #. [unit_type]: id=Ethereal Spectre #: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:7 msgid "Ethereal Spectre" msgstr "" #. [unit_type]: id=Ethereal Spectre #: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:15 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " "master’s power. These abominations are a rightful terror to the living, and " "keep a sleepless vigil over their master’s domain.\n" "\n" "The creation of these is no mean feat; the real danger in encountering one " "is that it is likely only the harbinger of a much more dangerous force that " "will follow in its wake." msgstr "" #. [unit_type]: id=Ethereal Wraith #: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:7 msgid "Ethereal Wraith" msgstr "" #. [unit_type]: id=Ethereal Wraith #: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:16 msgid "" "These tortured forms of what were once warriors are among the most " "terrifying things a necromancer can create, for a sword will cleave right " "through them, as through air itself. What inspires such fear is the thought " "that these beasts are invincible, a belief that is actually far from the " "truth.\n" "\n" "Because of this, a means was made by which the enchantments that drive these " "creatures could renew themselves through the very thing which threatened " "them." msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: The_Legend_Begins/units/undead/Lich_Lord.cfg:4 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: The_Legend_Begins/units/undead/Lich_Lord.cfg:19 msgid "" "One of the many forms a lich may become, nothing is comparatively stronger " "to the Lich Lord. These beings of hatred and death possess power beyond " "one's wildest dreams and can call forth the dark hordes to bring misery upon " "its foes." msgstr "" #. [attack]: type=arcane #: The_Legend_Begins/units/undead/Lich_Lord.cfg:42 msgid "baneblade" msgstr "" #. [attack]: type=cold #: The_Legend_Begins/units/undead/Lich_Lord.cfg:54 msgid "chill tempest" msgstr "" #: The_Legend_Begins/units/units.cfg:63 msgid "" "Abalam,Abbadon,Abigor,Adanor,Aderius,Adramalech,Agaliarept,Agares,Aim,Akvan," "Alastar,Aldebaran,Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras," "Andrealphus,Andromalius,Antares,Apep,Arael,Araqiel,Arioch,Arkanthor,Armaros," "Asael,Asag,Asb'el,Ash,Asmodeus,Astaroth,Azazel,Baal,Baalberith,Balam," "Balberith,Babeal,Baphomet,Baraqel,Barbas,Barbatos,Batariel,Bathin,Beball," "Beelzebub,Behamoth,Behemoth,Beleth,Belial,Beliel,Belphegore,Belthazor," "Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune,Caim,Calan," "Camal,Carniveau,Caror,Castor,Cerberus,Chamos,Chazaqiel,Chul,Corson," "Daalberith,Dagon,Daniel,Dantalion,Decarabia,Deimos,Delchor,Demogorgon,Devan," "Dubhor,Dumah,Dun,Edan,Edoru,El,Elan,Eligos,Espro,Espreon,Eurynomous," "Fomalhaut,Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap," "Gader'el,Glasya-Labolas,Gusion,Gwiti,Haagenti,Hal,Hade,Hades,Humbaba," "Hyperion,Iblis,Idoru,Ivan,Ixthal,Izilen,Ipos,Jetral,Jetrel,Jevan,Jevyan," "Jutas,Juvart,Kabhanda,Kain,Kairus,Kakko,Kari,Kariel,Karo,Kasadya,Kasdaye," "Kimaris,Kobal,Kokabiel,Krin,Kuno,Kuro,Landar,Lasaroth,Legion,Lempo,Lenthar," "Lenvan,Leonard,Leraje,Lix Tetrax,Lor,Lorath,Loriel,Lorez,Lucifer,Lucifuge " "Rofocale,Maeglhir,Maeglhor,Magnus,Malal,Malphas,Malthus,Mammon,Marchocias," "Maricha,Mastema,Melchom,Melchor,Mephisto,Mephistopholes,Mesphito,Merihim," "Merloc,Moloch,Morax,Murdoc,Mulciber,Murmur,Naberius,Nale,Name,Nate,Nati," "Nebiros,Neqa'el,Nergal,Nisroch,Noy,Noyga,Noyra,Noyze,Oeillet,Olivier,Optimus," "Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu,Penemue,Phlegathon," "Phenex,Phobos,Pinem'e,Pithius,Piru,Pluto,Procell,Pruflas,Purson,Pytho,Python," "Pythos,Rahab,Rahovart,Ramiel,Raum,Ravanal,Raven,Razakel,Regent,Regulus," "Rimmon,Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Sahaqel,Saleos,Samael,Samigina," "Samyaza,Sariel,Satan,Satanachia,Satariel,Seir,Sephiroth,Sephit,Shaitan," "Shamsiel,Shax,Shezmu,Sid,Sidragasum,Sin,Sith,Sitri,Sonnillon,Sorum,Soufflet," "Spar,Stolas,Surgat,Tabaet,Taliz,Tamiel,Tannin,Tar,Taurus,Teeraal,Temeluchus," "Thammuz,Theracar,Thor,Thorin,Thurin,Triel,Troy,Turiel,Turin,Turon,Umbriel," "Urobach,Val,Valac,Valefar,Vapula,Vassago,Verrine,Vine,Vual,Xan,Xandros," "Xaphan,Xen,Yael,Yanqui,Yeqon,Yeter'el,Yhangor,Yomiel,Zagan,Zama,Zaqiel,Zepar," "Zet,Zeth,Zhan,Zhangor,Zhunol,Zort,Zorg,Zudo,Zuno" msgstr "" #: The_Legend_Begins/units/units.cfg:64 msgid "" "Aba,Ada,Aderi,Agiel,Agrat-bat-mahlaht,Alie,Aly,Alya,Ammit,Amy,Ania,Analia," "Anadea,Anadya,Anna,Ariel,Ashtaroth,Astarte,Astoreth,Azura,Bellatrix,Beryla," "Bruxe,Charis,Charybdis,Charon,Charusse,Chi,Chia,Dana,Dane,Dara,Darma,Dela," "Delepitore,Delirya,Deluna,Demona,Deth,Devila,Devira,Devyan,Drama,Dul,Duna," "Eisheth Zenunil,Elandra,Elenia,Elestria,Eloh,Elyna,Elynea,Elynia,Elyra," "Elyria,Elyssa,Elyza,Empusa,Enea,Eryssa,Ethea,Euryale,Evila,Evira,Fae,Faira," "Fania,Faria,Gaia,Gremory,Gresil,Hecate,Ira,Irda,Irdya,Irene,Iridya,Iril," "Iruel,Isa,Issyl,Ivana,Ivyel,Izara,Jarla,Jevyan,Juno,Kaia,Kalah,Kalari,Kaleh," "Kali,Kana,Karma,Kazen,Kendria,Kia,Kindite,Kuna,Kyrah,Lamashtu,Lamia,Lara," "Leliel,Leviathan,Lilia,Lilim,Lilin,Lilith,Lilitu,Lilya,Listra,Liza,Lua,Lucia," "Lucile,Luna,Lyda,Lyla,Lyra,Magna,Maia,Mara,Medusa,Melia,Melchiresa,Melusine," "Midara,Mir,Mir Kaleh,Mistra,Moira,Moria,Musah,Myria,Naamah,Nadia,Naia,Nala," "Nara,Narya,Nebula,Neura,Neuralger,Nidia,Nika,Nirvana,Nirvenia,Nora,Norma," "Nyada,Nystra,Nyxa,Onoskelis,Pia,Prosperpine,Rangda,Rusalka,Sabata,Satana," "Sela,Shar,Share,Sharael,Sheol,Selene,Shia,Sonnielion,Stheno,Sul,Summa,Sunna," "Sycorax,Syl,Sylestria,Sylin,Sylith,Symia,Syn,Synara,Synestria,Tada,Talah," "Talam,Taweret,Thea,Thia,Thiana,Thiara,Tial,Tora,Tundra,Turen,Tzitzimime,Uma," "Umbria,Unarya,Unia,Unsere,Uria,Uzza,Vena,Verna,Verrier,Vepar,Vulpecula," "Xandar,Xana,Xandria,Xeth,Xia,Xindra,Xindar,Yun,Yuna,Yuni,Zana,Zephyr,Zhul," "Zidya,Zilla,Zuna,Zynara,Zythara" msgstr "" #. [race]: id=demon #: The_Legend_Begins/units/units.cfg:69 msgid "race^Demon" msgstr "" #. [race]: id=demon #: The_Legend_Begins/units/units.cfg:70 msgid "race+female^Demoness" msgstr "" #. [race]: id=demon #: The_Legend_Begins/units/units.cfg:71 msgid "race^Demons" msgstr "" #. [race]: id=demon #: The_Legend_Begins/units/units.cfg:72 msgid "" "Legend has it that, when the world and its inhabitants were born, there were " "powerful creatures, called ‚Äòdemons‚Äô, able to control all the inferior " "species. They quite resembled normal humans, except for being tougher and " "usually more beautiful. Supposedly, because of the danger they cause for the " "magic balance of the world, the Lords of Light and Darkness restricted them " "to a separate plane, where they would be trapped with no possibility to get " "out or in, unless a portal from the mortal plane was deliberately opened. " "Fortunately, nobody ever figured out how to open such a portal, until now." msgstr "" #. [race]: id=woodlander #: The_Legend_Begins/units/units.cfg:178 The_Legend_Begins/units/units.cfg:179 msgid "Woodlander" msgstr "" #. [race]: id=woodlander #: The_Legend_Begins/units/units.cfg:183 msgid "" "The Woodlanders are a quite variegated population. Indeed, this faction " "isn't composed by only one race but by some different ones with some common " "traits. In addition to their shy and lone nature (that makes them very " "skilled in hiding and ambushes), these warriors have in common the choice of " "the forest as their habitat; some forced to it, others for their own will. " "The members of this group are mainly legendary creatures, whose existence is " "still ignored by some. Indeed those who had met this army rarely had such a " "long life to be able to tell it! Many legends are told about some of them, " "wherein sometimes they are evil wizards who draw their prey where they can " "be lethal (into the wood), other times they are told as good creatures " "living a nature-friendly and cheerful life. However, wise travelers usually " "avoid those places where the shadow of the trees eats the light and " "thousands glittering eyes are seen in the dark." msgstr "" #. [race]: id=imps #: The_Legend_Begins/units/units.cfg:484 msgid "race^Imp" msgstr "" #. [race]: id=imps #: The_Legend_Begins/units/units.cfg:485 msgid "race+female^Imp" msgstr "" #. [race]: id=imps #: The_Legend_Begins/units/units.cfg:486 msgid "race^Imps" msgstr "" #. [race]: id=imps #: The_Legend_Begins/units/units.cfg:487 msgid "" "Frequently considered lesser parents of demons and accordingly " "underestimated, imps are normally small and dim-witted creatures. In spite " "of this, there have been reports of colossal imps, and even a swarm of small " "specimens can easily become a serious threat." msgstr ""