msgid ""
msgstr ""
"Project-Id-Version: The_Legend_Begins-1.10\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-11-22 20:03-0500\n"
"PO-Revision-Date: 2012-08-26 03:36+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:10 The_Legend_Begins/_main.cfg:63
msgid "\n"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:10 The_Legend_Begins/_main.cfg:63
msgid "The Legend Begins"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#: The_Legend_Begins/_main.cfg:11
msgid "Episode I: Genesis"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#: The_Legend_Begins/_main.cfg:12
msgid "TLB-1"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:19 The_Legend_Begins/_main.cfg:71
msgid ""
"\n"
"The greatest hero the Great Isle, or perhaps the world of Irdya, has ever "
"known. Watch his legend unfold before your very eyes."
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:19 The_Legend_Begins/_main.cfg:71
msgid "The Tale of Jahin"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#: The_Legend_Begins/_main.cfg:20
msgid ""
"\n"
"Episode I: Genesis\n"
"Help Jahin and his friends reclaim their home from the Vampires."
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#: The_Legend_Begins/_main.cfg:22
msgid ""
"\n"
"(Intermediate Level, 28 playable scenarios)"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:25 The_Legend_Begins/_main.cfg:77
msgid "(Easy)"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:25 The_Legend_Begins/_main.cfg:77
msgid "Warrior"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:26 The_Legend_Begins/_main.cfg:78
msgid "(Normal)"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:26 The_Legend_Begins/_main.cfg:78
msgid "Captain"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:27 The_Legend_Begins/_main.cfg:79
msgid "Warmaster"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:27 The_Legend_Begins/_main.cfg:79
msgid "(Hard)"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E1
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:29 The_Legend_Begins/_main.cfg:81
msgid "To be continued..."
msgstr ""
#. [about]
#: The_Legend_Begins/_main.cfg:32 The_Legend_Begins/_main.cfg:84
msgid "Author"
msgstr ""
#. [entry]
#: The_Legend_Begins/_main.cfg:34 The_Legend_Begins/_main.cfg:86
msgid "Tahsin Jahin Khalid (Lord-Knightmare)"
msgstr ""
#. [about]
#: The_Legend_Begins/_main.cfg:39 The_Legend_Begins/_main.cfg:91
msgid "Feedback and Additional Support"
msgstr ""
#. [entry]
#: The_Legend_Begins/_main.cfg:41 The_Legend_Begins/_main.cfg:93
msgid "(Kanzil)"
msgstr ""
#. [about]
#: The_Legend_Begins/_main.cfg:46 The_Legend_Begins/_main.cfg:98
msgid "Unit Art Contributor"
msgstr ""
#. [entry]
#: The_Legend_Begins/_main.cfg:48 The_Legend_Begins/_main.cfg:100
msgid "(Zerovirus)"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:64
msgid "Episode II: Unification"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:65
msgid "TLB-2"
msgstr ""
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:72
msgid ""
"\n"
"Episode II: Unification\n"
"After reclaiming his home, Jahin and his friends set out on a quest to "
"unite all the free races of the known part of the Isle."
msgstr ""
#. [campaign]: id=The_Legend_Begins-E2
#: The_Legend_Begins/_main.cfg:74
msgid ""
"\n"
"(Intermediate Level, 25 playable scenarios)"
msgstr ""
#: The_Legend_Begins/macros/common.cfg:4
#: The_Legend_Begins/macros/unit-specifications.cfg:48
msgid ""
" This unit is able to stun its enemies, disrupting their zones of control."
msgstr ""
#. [damage]: id=stun
#: The_Legend_Begins/macros/common.cfg:9
#: The_Legend_Begins/macros/unit-specifications.cfg:53
msgid "stun"
msgstr ""
#. [damage]: id=stun
#: The_Legend_Begins/macros/common.cfg:10
msgid ""
"This attack hits so hard that the defender is dazed and can no longer "
"enforce a zone of control. The effect wears off on the defender's next turn."
msgstr ""
#. [set_variable]
#: The_Legend_Begins/macros/common.cfg:47
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: The_Legend_Begins/macros/common.cfg:54
msgid "stunned"
msgstr ""
#. [damage]: id=cleave
#: The_Legend_Begins/macros/common.cfg:152
msgid "cleave"
msgstr ""
#. [damage]: id=cleave
#: The_Legend_Begins/macros/common.cfg:153
msgid ""
"Cleave:\n"
"On a melee attack, whatever hits the target will also hit enemies in the two "
"hexes that are adjacent to both the attacker and defender, in a crescent "
"moon shape, for 50% of the original damage."
msgstr ""
#: The_Legend_Begins/macros/common.cfg:159
msgid ""
" On a melee attack, whatever hits the target will also hit enemies in the "
"two hexes that are adjacent to both the attacker and defender, in a crescent "
"moon shape, for 50% of the original damage."
msgstr ""
#. [time]: id=dawn_cloud
#: The_Legend_Begins/macros/common.cfg:223
msgid "Cloudy Dawn"
msgstr ""
#. [time]: id=morning_cloud
#: The_Legend_Begins/macros/common.cfg:233
msgid "Cloudy Morning"
msgstr ""
#. [time]: id=afternoon_cloud
#: The_Legend_Begins/macros/common.cfg:243
msgid "Cloudy Afternoon"
msgstr ""
#. [time]: id=dusk_cloud
#: The_Legend_Begins/macros/common.cfg:253
msgid "Cloudy Dusk"
msgstr ""
#. [time]: id=first_watch_cloud
#: The_Legend_Begins/macros/common.cfg:263
msgid "Cloudy First Watch"
msgstr ""
#. [time]: id=second_watch_cloud
#: The_Legend_Begins/macros/common.cfg:273
msgid "Cloudy Second Watch"
msgstr ""
#. [time]: id=dawn_rain
#: The_Legend_Begins/macros/common.cfg:383
msgid "Rainy Dawn"
msgstr ""
#. [time]: id=morning_rain
#: The_Legend_Begins/macros/common.cfg:393
msgid "Rainy Morning"
msgstr ""
#. [time]: id=afternoon_rain
#: The_Legend_Begins/macros/common.cfg:403
msgid "Rainy Afternoon"
msgstr ""
#. [time]: id=dusk_rain
#: The_Legend_Begins/macros/common.cfg:413
msgid "Rainy Dusk"
msgstr ""
#. [time]: id=first_watch_rain
#: The_Legend_Begins/macros/common.cfg:423
msgid "Rainy First Watch"
msgstr ""
#. [time]: id=second_watch_rain
#: The_Legend_Begins/macros/common.cfg:433
msgid "Rainy Second Watch"
msgstr ""
#. [print]
#: The_Legend_Begins/macros/common.cfg:481
msgid "No recruits/recalls left for this faction."
msgstr ""
#. [print]
#: The_Legend_Begins/macros/common.cfg:508
msgid "${VARIABLE} recruits/recalls left for this faction."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/macros/common.cfg:551
#: The_Legend_Begins/macros/time-over-defeat.cfg:8
msgid ""
"You have failed to complete the scenario within the defined time limit. "
"Please try again."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:596
#: The_Legend_Begins/macros/deaths.cfg:10
msgid "I can't die now! I still have much more to do!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:617
msgid "Farewell.. Jahin!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:642
#: The_Legend_Begins/macros/deaths-new.cfg:58
#: The_Legend_Begins/macros/deaths.cfg:56
msgid "This can't be the end! Or is it?"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:663
#: The_Legend_Begins/macros/deaths-new.cfg:172
#: The_Legend_Begins/macros/deaths.cfg:165
msgid "Trolls will not help Jahin without Krog!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:684
#: The_Legend_Begins/macros/deaths.cfg:77
msgid "Argh! I fall, but the humans will be free!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:705
#: The_Legend_Begins/macros/deaths-new.cfg:105
#: The_Legend_Begins/macros/deaths.cfg:98
msgid "Ouch! This is what death feels like?!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:726
#: The_Legend_Begins/macros/deaths-new.cfg:126
#: The_Legend_Begins/macros/deaths.cfg:119
msgid "No, my friends need me!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/macros/common.cfg:730
#: The_Legend_Begins/macros/deaths-new.cfg:130
#: The_Legend_Begins/macros/deaths.cfg:123
msgid "Screw that, I need you!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:751
#: The_Legend_Begins/macros/deaths-new.cfg:151
#: The_Legend_Begins/macros/deaths.cfg:144
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1006
msgid "I deserved better than this!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/common.cfg:776
msgid "Argh! I die!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/common.cfg:799
msgid "We needed that mage in our battles! All is lost now!"
msgstr ""
#. [time]: id=midnight
#: The_Legend_Begins/macros/common.cfg:817
msgid "Midnight"
msgstr ""
#. [color_range]: id=cyan
#: The_Legend_Begins/macros/custom-team-colors.cfg:12
msgid "team_color^Cyan"
msgstr ""
#. [color_range]: id=yellow
#: The_Legend_Begins/macros/custom-team-colors.cfg:18
msgid "team_color^Yellow"
msgstr ""
#. [color_range]: id=pink
#: The_Legend_Begins/macros/custom-team-colors.cfg:24
msgid "team_color^Pink"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/deaths-new.cfg:10
msgid "I can't die now, I still have much more to do."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/deaths.cfg:31
msgid "Farewell... Jahin!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/deaths.cfg:35
msgid "Faria! No!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/macros/recurring-events.cfg:16
msgid "Sorry, I have failed you, Jahin. May you have victory without me."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:20
msgid "Rats! Without him, we can't have the orcs ally with us! We're doomed!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:43
msgid "The elves won't help us anymore, now that she is dead!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/macros/recurring-events.cfg:67
msgid ""
"This saurian would have been a great help to our heroes when they sought "
"help from the saurians, but now that he is dead, they have to struggle for "
"gaining the allies."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:84
msgid "He was mighty fighter and will be missed."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/macros/recurring-events.cfg:97
msgid "Farewell friends, I now go to join my ancestors."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:101
msgid "We have let the elven captain die! This is a disaster!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:124
msgid "He was a good commander and will be missed."
msgstr ""
#. [message]: speaker=Kraag
#. [message]: speaker=unit
#: The_Legend_Begins/macros/recurring-events.cfg:137
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:418
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:290
msgid "Argh!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:148
msgid "We needed him as our messenger during this war! We're screwed now."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/macros/recurring-events.cfg:164
msgid "Without the elder shaman we cannot recruit shamans or ogres anymore."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:181
msgid ""
"It's a shame that we let him get killed. He could have been a useful scout."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/macros/recurring-events.cfg:194
msgid ""
"Without the Drake Lord, the drakes will not be our allies anymore! All is "
"lost now..."
msgstr ""
#. [message]: speaker=Zayed
#: The_Legend_Begins/macros/recurring-events.cfg:210
msgid "No! I didn't get to have any real adventures yet!"
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/macros/recurring-events.cfg:224
msgid "I never knew my demise would come so soon!"
msgstr ""
#. [trait]: id=golem
#: The_Legend_Begins/macros/traits.cfg:8
msgid "golem"
msgstr ""
#. [trait]: id=golem
#: The_Legend_Begins/macros/traits.cfg:9
msgid "female^golem"
msgstr ""
#. [trait]: id=golem
#: The_Legend_Begins/macros/traits.cfg:10
msgid "Immune to drain, poison and plague"
msgstr ""
#. [regenerate]: id=divine_health
#: The_Legend_Begins/macros/unit-specifications.cfg:7
msgid "divine health"
msgstr ""
#. [regenerate]: id=divine_health
#: The_Legend_Begins/macros/unit-specifications.cfg:8
msgid ""
"Divine Health: Due to this unit's relationship with its deity it is granted "
"a magical body in which the magic is manifested as the ability to self heal. "
"Thus this unit will be healed by 3 HP per turn, poison will not be prolonged "
"or cured..."
msgstr ""
#. [regenerate]: id=divine_health_enhanced
#: The_Legend_Begins/macros/unit-specifications.cfg:17
msgid "divine health en"
msgstr ""
#. [regenerate]: id=divine_health_enhanced
#: The_Legend_Begins/macros/unit-specifications.cfg:18
msgid ""
"Divine Health: Due to this unit's relationship with its deity it is granted "
"a magical body in which the magic is manifested as the ability to self heal "
"and is enhanced by this unit's blood thirsty lifestyle. Thus this unit will "
"be healed by 6 HP per turn, poison will not be prolonged or cured..."
msgstr ""
#: The_Legend_Begins/macros/unit-specifications.cfg:24
msgid ""
" Due to this unit's relationship with its deity it is granted a magical body "
"in which the magic is manifested as self-healing and thus this unit recovers "
"3 HP per turn."
msgstr ""
#: The_Legend_Begins/macros/unit-specifications.cfg:27
msgid ""
" Due to this unit's relationship with its deity it is granted a magical body "
"in which the magic is manifested as self-healing, this is enhanced by this "
"unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn."
msgstr ""
#: The_Legend_Begins/macros/unit-specifications.cfg:30
msgid ""
" This unit will heal its allies by 5 HP per turn, however it will only "
"prolong the effects of poison not cure it..."
msgstr ""
#: The_Legend_Begins/macros/unit-specifications.cfg:33
msgid ""
" This unit can fly over the terrain and over any impediments such as the "
"snow, chasms and sand..."
msgstr ""
#. [regenerate]: id=regenerates
#: The_Legend_Begins/macros/unit-specifications.cfg:39
msgid "regenerates"
msgstr ""
#. [regenerate]: id=regenerates
#: The_Legend_Begins/macros/unit-specifications.cfg:40
msgid ""
"Regenerates:\n"
"The unit will heal itself 4 HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""
#. [damage]: id=stun
#: The_Legend_Begins/macros/unit-specifications.cfg:54
msgid ""
"This attack hits so hard that the defender is dazed and can no longer "
"enforce a zone of control. The effect wears off on the defender’s next "
"turn."
msgstr ""
#. [scenario]: id=1_Rebellion
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:4
msgid "Rebellion"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:18
msgid ""
"Gather around friends, and seat yourselves around me for I am going to tell "
"the Tale of Jahin, the man who ended the Great War and brought "
"peace to our Isle."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:21
msgid ""
"In 53 BW, the Orc tribes allied together under the leadership of a cunning "
"and ruthless sovereign and launched an attack to conquer the mighty city, "
"Genesis. The battle was long and casualties were suffered by both armies. "
"But, in the end, the orcs were victorious and the population was enslaved. "
"The lord's son fled with some soldiers in the hopes of returning and "
"reclaiming their home."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:24
msgid ""
"This lord's son, Cleon, gained leadership of the Clans, harden warriors on "
"horseback, and a tribe of Trolls. He then attacked the orcs, slew the orc "
"sovereign and regained his city. Genesis remained in peace during the "
"winter, but when spring came, the vampires - after years of plotting their "
"assault - launched the most massive attack force on Genesis. The vampires "
"sieged the city for over six months, and finally managed to weaken and "
"conquer it. Cleon was slain, and the humans and trolls, now leaderless, "
"surrendered. The population was enslaved and Genesis, over a period of five "
"decades, was soon fortified to look more like a fortress than a city. This "
"assault by the Aleazarian Vampires soon transformed into an epic war between "
"all the races of the Great Isle. The orcs, drakes, saurians, trolls, elves, "
"dwarves and even the fishfolk - Merfolk and Nagas - were driven into the "
"conflict. Darker foes including, the Chaos Empire and the Northern Legions - "
"corrupted by their king - also joined the war."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:27
msgid ""
"The humans population of Genesis increased greatly during this time, as the "
"vampires needed more blood to feed their armies. While the humans were used "
"for farming, the trolls were made to work on the outer walls of Genesis, "
"fortifying and repairing it after the orc skirmishes. They, however, did not "
"lose hope. The skill of welding weapons was passed from generation to "
"generation in the hopes of reclaiming their home. But most of them did not "
"have the courage to challenge their masters."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:30
msgid ""
"One of these slaves was Jahin. He was a boy who preferred the life of a "
"slave, and played with his friends during off-hours. This was his usual "
"every day life, but this changed when the vampires committed that "
"act..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:33
msgid ""
"One night, the vampires barged into his home, and tried to convert his "
"mother to a vampire. Jahin tried to stop them, but he was held back by "
"guards. The conversion failed and ended with the death of his mother. Jahin "
"never forgot that night, and hatred for the vampires rose in his "
"heart. At the age of fourteen, he joined the rebels, slaves, who hoped to "
"revolt and gain their freedom. Jahin soon made all his friends join his "
"cause."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:36
msgid ""
"Seven winters went by, and Jahin grew into a formidable fighter and so did "
"his friends. Now they had to wait for the right moment to revolt. After "
"another winter that moment came within their reach."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:39
msgid ""
"The current vampire lord, Lord William, had sent most of his minions to the "
"North and West and was left with only newly-converted vampires to guard the "
"city. Jahin and his friends quickly made plans, and by midnight, they "
"overpowered the guards and entered the Armory. Inside the armory our heroes "
"equipped themselves and prepared for the coming skirmish..."
msgstr ""
#. [side]
#. [side]: id=Elder1, type=Bandit
#. [side]: id=Jahin, type=Warrior
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:50
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:205
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:25
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:38
msgid "Rebels"
msgstr ""
#. [side]: id=Jahin
#. [side]: id=Jahin, type=Captain
#. [side]: id=Jahin, type=Warmaster
#. [side]: id=Jahin, type=Warrior
#. [side]: type=Warmaster, id=Jahin
#. [side]: type=Warrior, id=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:52
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:27
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:38
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:31
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:126
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:30
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:126
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:30
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:23
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:32
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:25
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:20
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:56
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:158
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:31
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:43
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:31
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:27
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:24
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:25
#: The_Legend_Begins/scenarios/14_Choices.cfg:28
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:25
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:16
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:29
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:39
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:28
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:32
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:59
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:57
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:30
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:153
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:41
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:29
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:46
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:29
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:34
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:185
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:72
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:28
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:45
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:92
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:27
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:27
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:33
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:34
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:26
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:21
#: The_Legend_Begins/scenarios/31_Escape.cfg:32
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:33
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:297
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:48
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:49
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:28
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:40
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:39
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:42
#: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:23
msgid "Jahin"
msgstr ""
#. [side]: id=Krog, type=Troll Warlord
#. [unit]: id=Krog, type=Troll Fighter
#. [unit]: id=Krog, type=Troll Warlord
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:66
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:268
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:194
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:125
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:220
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:134
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:182
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:315
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:241
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:136
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:348
msgid "Krog"
msgstr ""
#. [unit]: id=Nog, type=Troll Whelp
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:92
msgid "Nog"
msgstr ""
#. [unit]: id=Fairuz, type=Bladesman
#. [unit]: id=Fairuz, type=Swordsman
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:104
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:461
msgid "Fairuz"
msgstr ""
#. [unit]: id=Maruful, type=Bladesman
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:117
msgid "Maruful"
msgstr ""
#. [unit]: id=Affan, type=Bowman
#. [unit]: id=Affan, type=Longbowman
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:130
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:41
msgid "Affan"
msgstr ""
#. [unit]: id=Ashhab, type=Spearman
#. [unit]: id=Ashhab, type=Thunder Mage
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:144
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:932
msgid "Ashhab"
msgstr ""
#. [unit]: id=Mahir, type=Spearman
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:156
msgid "Mahir"
msgstr ""
#. [side]: id=Captain Aleron, type=Sword Dancer
#. [side]: id=General Raven, type=Sire
#. [side]: id=Lady Della, type=Mistress
#. [side]: id=Prince Armand, type=Methusalem
#. [side]: id=VL1, type=Twilight Walker
#. [side]: id=VL2, type=Day Hunter
#. [side]: id=Vampire Leader, type=Vampire Noble
#. [side]: id=William, type=Sire
#. [side]: type=Duchess, id=Princess Silvana
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:172
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:42
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:63
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:59
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:114
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:157
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:153
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:84
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:160
msgid "Vampires"
msgstr ""
#. [side]: id=William, type=Sire
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:175
msgid "William"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:221
msgid "Defeat all enemy units."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:225
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:90
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:191
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:103
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:230
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:146
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:192
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:228
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:366
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:118
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:353
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:234
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:387
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:81
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:120
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:120
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:405
#: The_Legend_Begins/scenarios/14_Choices.cfg:107
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:113
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:109
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:122
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:441
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:271
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:312
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:212
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:236
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:358
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:487
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:775
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1255
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:490
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:146
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:238
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:304
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:511
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:654
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:844
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:135
#: The_Legend_Begins/scenarios/31_Escape.cfg:235
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:77
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:314
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:229
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:165
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:103
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:263
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:319
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:581
msgid "Death of Jahin."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:229
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:94
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:195
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:196
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:232
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:371
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:238
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:391
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:85
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:124
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:150
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:246
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:312
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:519
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:662
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:852
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:143
#: The_Legend_Begins/scenarios/31_Escape.cfg:239
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:85
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:322
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:267
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:323
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:589
msgid "Death of a hero unit."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:245
msgid "Hey you, bastard! We are gonna kill you!"
msgstr ""
#. [message]: speaker=William
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:249
msgid ""
"What?! A slave rebellion?! I have sufficient forces to get rid of you "
"meddling slaves!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:253
msgid "Nice going, genius. You just gave up the element of surprise."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:257
msgid "Oops. But let us signal the others."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:261
msgid ""
"Wait, we can't signal the others now. We must wait for the right moment."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:272
msgid "I think the moment is right now. Let us give them the signal."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:276
msgid "I think we should delay a bit more."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:280
msgid "Okay, we wait for a little while. I must kill some blood-suckers first!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:285
msgid "Signal the slaves to revolt via the right-click menu."
msgstr ""
#. [set_menu_item]: id=peasant_revolt_menu_option
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:291
msgid "Inspire the slaves to revolt"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:307
msgid "Now is the time to reclaim our home!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:326
msgid ""
"As soon as Jahin's voice was heard, former slaves rushed out of the "
"villages, with whatever weapons they could get their hands on or with rocks "
"or fists if weapons were not in hand."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:341
msgid ""
"You may have killed me, but know this. There are reinforcements coming here "
"and you will not survive their assault!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:345
msgid "At least, you won't be a problem."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/01_Rebellion.cfg:364
msgid "We did it! We slew'em! Now lets get those outer wall guards!"
msgstr ""
#. [scenario]: id=1x_Elders_Decision
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:4
msgid "Elder's Decision"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:15
msgid ""
"With the vampire lord dead, the rebels quickly advanced to the outer walls "
"of the city, and within minutes, Genesis was theirs."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:18
msgid ""
"For a celebration, the wine barrels and storehouses were opened, and "
"everyone ate and drank to their heart's content. Everyone except Jahin. What "
"the vampire lord had said in his dying breath still echoed in his ears. "
"More are coming, You shall not survive. He had to notify others of "
"the coming danger. He arrived at the castle keep where the elders were "
"seated..."
msgstr ""
#. [message]: speaker=Elder1
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:63
msgid "What brings you here, youth?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:67
msgid "I wanted to discuss something."
msgstr ""
#. [message]: speaker=Elder2
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:71
msgid "Come and tell us, young one."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:76
msgid ""
"Its about the vampires. Before that lord died, he mentioned more of them "
"were coming. And he also added that we would not survive their assault."
msgstr ""
#. [message]: speaker=Elder3
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:80
msgid ""
"You do not need to worry, we have captured this city! We can man its "
"defenses, and we have sufficient weapons and provisions. Those blood-sucking "
"idiots won't take us out without losing three-forths of their entire army."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:84
msgid "Instead of making a stand, we could run away."
msgstr ""
#. [message]: speaker=Elder2
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:88
msgid "And where do you suppose we go?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:92
msgid ""
"North. My mother told me of that wondrous academy. Maybe they could help us."
msgstr ""
#. [message]: speaker=Elder1
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:96
msgid "That place is just a myth!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:100
msgid "That place exists! Why don't you just go their or perhaps send a scout?"
msgstr ""
#. [message]: speaker=Elder3
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:104
msgid ""
"Do you expect us to commit suicide? If we could make all the way their, and "
"find it, we have deal with orcs! Their scouts can tear through out flanks "
"within seconds."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:108
msgid "Why aren't you willing take a risk?!"
msgstr ""
#. [message]: speaker=Elder1
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:112
msgid ""
"Enough from you, insolent brat! If you want to go there, then go! We are "
"staying here!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:117
msgid "Suit yourself, its your funeral then."
msgstr ""
#. [message]: speaker=Elder2
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:121
msgid "Well, that was a wild boy! He's gonna get himself killed!"
msgstr ""
#. [message]: speaker=Elder3
#: The_Legend_Begins/scenarios/01x_Elders_Decision.cfg:125
msgid ""
"He's only one peasant boy. Even if he survived the wilderness for a day, he "
"would running back here! That is what all men always do!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:18
msgid ""
"Failing to persuade the elders on leaving Genesis, Jahin had to think of "
"other ways of escaping their possible deaths. He gathered his friends, and "
"told them of the danger."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:21
msgid ""
"All of them agreed on Jahin's view and thought to escape with their "
"families, if not all of the population. They each tried to persuade their "
"family members but got the same answer from all of them - We are staying "
"here!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:24
msgid ""
"The group then decided to leave quietly into the night, without telling "
"anybody. Night came and they rendezvoused outside the city walls, and "
"silently began their journey towards the north."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:27
msgid ""
"They ambled beside the bank of the river, Sed, for two days; avoiding orcish "
"or vampiric scouting parties. By nightfall of the second day, they encamped "
"at an area surrounded by a few trees. But they had no time to rest..."
msgstr ""
#. [side]: id=Jahin, type=Captain
#. [side]: type=Warrior, id=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:35
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:28
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:124
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:28
msgid "Refugees"
msgstr ""
#. [side]
#. [side]: id=Cpt. Gurt, type=Orcish Warlord
#. [side]: id=Kojac, type=Orcish Slurbow
#. [side]: id=Krog, type=Troll Warlord
#. [side]: id=Lord T'Garth, type=Orcish Sovereign
#. [side]: id=Lord V'Garth, type=Orcish Sovereign
#. [side]: id=Lt. S'Bork, type=Orcish Slurbow
#. [side]: id=Orc1, type=Orcish Warrior
#. [side]: id=P'Ig, type=Orcish Ruler
#. [side]: id=Rut, type=Direwolf Rider
#. [side]: id=S'Ig, type=Orcish Ruler
#. [side]: id=Sgt. S'Ucker, type=Orcish Warlord
#. [side]: id=Vrugash, type=Orcish Warlord
#. [side]: id=Zanko, type=Orcish Warlord
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:51
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:43
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:58
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:47
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:79
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:111
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:143
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:174
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:193
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:58
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:76
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:112
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:177
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:195
msgid "Orcs"
msgstr ""
#. [side]: id=Vrugash, type=Orcish Warlord
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:53
msgid "Vrugash"
msgstr ""
#. [side]
#. [side]: id=Hadush, type=Hellwolf Rider
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:73
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:99
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:399
msgid "Goblins"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:92
msgid "Help the Goblin chief defeat the orcs."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:96
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:212
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:251
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:582
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:757
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:89
msgid "Death of Jahin"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:100
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:122
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:357
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:255
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:586
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:761
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:93
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:279
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:320
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:344
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:368
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:220
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:245
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:270
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:295
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:244
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:270
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:296
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:321
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:432
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:455
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:478
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:501
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:362
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:388
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:414
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:440
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:491
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:515
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:539
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:563
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:779
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:804
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:829
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:854
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1259
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1298
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1337
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1376
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:494
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:518
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:542
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:233
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:169
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:196
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:107
msgid "Death of any hero unit."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:104
msgid "Death of Igor"
msgstr ""
#. [unit]: type=Goblin Rouser, id=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:144
msgid "Igor"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:182
msgid "We were supposed to keep him alive! All is lost now."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:195
msgid ""
"Thank you, humans. Every orc think that we goblins are weak, but today, we "
"taught the orcs not to underestimate us again."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:199
msgid ""
"You're welcome. We did what we thought was right. But can you tell us one "
"thing?"
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:203
msgid "Of course. We are in your debt and would like to repay you in any way."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:207
msgid "Is there an academy north of here?"
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:211
msgid "Academy? No, but there is a human city there."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:215
msgid "That is what we needed to know. Farewell, sir goblin."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:219
msgid "Wait, you aren't going there! Are you?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:223
msgid "That is our destination."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:227
msgid "But you could get killed! I implore you to go back."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:231
msgid "That is a risk we are willing to take."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:235
msgid "Very Well. Take these wolf riders with you. They can serve as scouts."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:263
msgid "Thank you, sir goblin."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:283
msgid "Well, Fairuz, you certainly know how to pick a camp site."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:287
msgid "How was I supposed to know those goblins would be reinforced by orcs?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:291
msgid "Hush, you two. I can hear what they are saying."
msgstr ""
#. [message]: speaker=Vrugash
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:295
msgid ""
"Listen up, you shitting goblin! Ally with my lord, or we come and kill ya!"
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:299
msgid "Never! We would rather die!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:303
msgid "They are fighting each other! We can escape without them attacking us."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:307
msgid ""
"But that is not a nice thing to do. We could help that goblin. Perhaps, he "
"may give us a reward."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:311
msgid "Fine by me. I will kill myself some orcs!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:315
msgid "Not if I shoot them down first!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:319
msgid ""
"Sir goblin, do you need any help with the orcs? We could offer some "
"assistance."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:323
msgid ""
"We are outnumbered. So we need your help. Attack the orcs from the river, "
"while I handle them here."
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:340
msgid "Take that, orcish scum!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/02_The_Goblin_Chief.cfg:354
msgid "Humans?! Let's kill them as well!"
msgstr ""
#. [scenario]: id=3_The_Misty_Forest
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:4
msgid "The Misty Forest"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:15
msgid ""
"Taking leave of the goblin chief, our heroes continued their journey North."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:18
msgid ""
"With the help of the goblin scouts, they were able to quickened their pace "
"and when the seventh morning approached, they had arrived at the edge of a "
"forest."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:21
msgid ""
"Jahin, whose mother had taught him the early history of the city, was "
"confused; because none of the books said anything of a forest between "
"Genesis and the Academy. He had a feeling that he was about to find out "
"about the origin of this place..."
msgstr ""
#. [side]: id=Vampire, type=Vampire Duelist
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:61
msgid "Aleazarians"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:86
msgid "Defeat both enemy leaders."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:110
msgid ""
"We have rid these forests of invaders! Now we can have a little rest before "
"continuing our journey."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:114
msgid "Where do you plan on going exactly?"
msgstr ""
#. [message]: speaker=Jahin
#. [part]
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:118
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:67
msgid "The Academy."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:123
msgid "Both mages flinched at the mention of the word."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:127
msgid "The Academy? Why do you want to go there?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:131
msgid "We want them to help us protect our city from future attacks."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:135
msgid "We could take you there, but I doubt that they would help you."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:139
msgid "Faria, can I talk to you for a minute?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:145
msgid ""
"(whispers to Faria) Have you gone mad? You know they banished us! Why are "
"you willing to take them there!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:149
msgid ""
"(whispers to Sadia) I know that. But, I think that Jahin boy is really "
"cute. I want to make a good impression on him."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:153
msgid ""
"(whispers to Faria) You and your tastes in men. I find that Fairuz more "
"attractive than him. I do suppose we could take them there then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:157
msgid "Ladies?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:161
msgid "Lets rest for a day and then start. Okay?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:165
msgid ""
"We are awfully tired, so this is a good idea. But what have you got to eat "
"around here?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:214
msgid "What a dense forest!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:218
msgid "This is what troubles me…"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:222
msgid "Why?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:226
msgid ""
"I read books about this route. None of them mentioned anything about this "
"forest."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:230
msgid "A mysterious forest? Let's investigate that village!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:234
msgid "Wait!"
msgstr ""
#. [message]
#. [unit]: id=Faria, type=Wood Mage
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:242
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:98
msgid "Faria"
msgstr ""
#. [side]: id=Sadia, type=Arch Mage
#. [unit]: id=Sadia, type=Mage
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:261
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:306
msgid "Sadia"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:290
msgid "Die vampire!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:295
msgid "Wait, he means you no harm!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:299
msgid "Wait, you guys aren't vampires, you're humans, like us."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:303
msgid "Indeed we are."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:307
msgid "Hello, my name is Jahin and we come from the South."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:311
msgid "South? You mean from that city that fell to the vampires?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:315
msgid "Aye. we broke free of them and made out through here."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:319
msgid "So, what are damsels like you two doing in these woods?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:323
msgid "Well, we live here."
msgstr ""
#. [message]: speaker=Orc1
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:327
msgid "Vampire! This time I will kill you!"
msgstr ""
#. [message]: speaker=Vampire
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:331
msgid "Thee should kill thyself!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:335
msgid "Vampires and orcs! We're too tired to fight! Lets hide!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:339
msgid "Maybe you guys are but my elementals aren't."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:343
msgid "Elementals?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:347
msgid "Let me summon some more."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:352
msgid "You may recruit the elementals!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:362
msgid ""
"Faria is a wood mage. She has a moderate range attack and great forest "
"mobility. But don't leave her unguarded as she can't defend herself against "
"enemies alone. Her presence allows you to recruit Vine Beasts and "
"Animated Rocks. She can also summon Magic Servants, which can "
"gain experience to transform into the other forms."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:367
msgid ""
"Unlike her friend Faria, Sadia lacks the ability to call forth elementals, "
"but she can zap enemies with her magic. Like her friend, she too, needs to "
"be guarded."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/03_The_Misty_Forest.cfg:378
msgid "You receive some pieces of gold."
msgstr ""
#. [scenario]: id=4_Approaching_the_Academy
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:5
msgid "Approaching the Academy"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:16
msgid ""
"After having rested for a day and eating nothing but fruits and berries, our "
"heroes continued their journey North."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:19
msgid ""
"While they were walking, Jahin asked Faria questions regarding the forest..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:25
msgid "So, when did this forest grow?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:31
msgid "About three years ago."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:37
msgid ""
"(stunned) In three years?! But forests as massive as this one take "
"about at least a hundred years to grow! How did this forest achieve growth "
"so quickly?!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:43
msgid ""
"It started as a single sapling, whose growth was accelerated by magic "
"elixirs. The elixirs reduced the time for the tree to grow to just a month. "
"That single tree then started to multiply into the very forest you see today."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:49
msgid "And how do you know this?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:55
msgid "I was the one who planted the sapling."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:61
msgid ""
"You? Wow, it looks like you did a really good job at it. But where did you "
"learn your magic?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:73
msgid ""
"So, you and your friend are from there? If so, why are you two doing here? "
"Shouldn't you be inside the walls of that place?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:79
msgid ""
"Yes, we are from there, but as for the later part, I don't like talking "
"about it."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:85
msgid "Its alright, I got what I needed to know. Thank you for the talk."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:88
msgid ""
"As the thirteenth morning approached, Jahin and the others were only a day's "
"march away from the Academy walls..."
msgstr ""
#. [side]
#. [side]: id=Academy Official, type=Red Mage
#. [side]: id=First Guardian, type=Forest Mage
#. [side]: id=Gioviel, type=Elvish Avatar
#. [side]: id=Markus, type=Ancient Lich
#. [side]: id=Master Arvith, type=Great Mage
#. [side]: id=Master Rhodes, type=Mage of Storms
#. [side]: id=Mistress Emma, type=Mage of Nature
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:141
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:40
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:50
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:60
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:70
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:64
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:78
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:39
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:49
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:59
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:69
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:80
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:371
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:116
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:46
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:61
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:41
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:39
#: The_Legend_Begins/scenarios/31_Escape.cfg:47
msgid "Elementals"
msgstr ""
#. [side]: id=Master Rhodes, type=Mage of Storms
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:145
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:42
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:41
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:135
msgid "Master Rhodes"
msgstr ""
#. [side]: id=Orc Leader, type=Orcish Ruler
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:163
msgid "Vanko"
msgstr ""
#. [side]: id=Vampire Captain, type=Sword Dancer
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:185
msgid "Earl Victor"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:208
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:183
msgid "Move Jahin to the signpost."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:216
msgid "Death of Master Rhodes"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:220
msgid "Death of a hero unit"
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:229
msgid "Your keep will be dismantled on turn 2."
msgstr ""
#. [side]: id=Kojac, type=Orcish Slurbow
#. [unit]: id=Kojac, type=Orcish Archer
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:298
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:144
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:81
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:176
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:88
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:138
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:244
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:204
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:98
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:300
msgid "Kojac"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:341
msgid "Well, the Academy is only a day's march away."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:345
msgid "But getting there is gonna take a few days longer."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:349
msgid "Why do you say that?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:353
msgid ""
"This place is bound to be fill with vampires and orcs. So we better be "
"careful."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:363
msgid "An orc! Quick, surround him!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:373
msgid "Don't move, we got you surrounded!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:377
msgid "Get ready to meet my blade!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:381
msgid "Wait! I come in peace!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:385
msgid "Wait, let's hear what he has to say first, then we can kill him."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:390
msgid ""
"My name is Kojac and I was banished, along with two others. We were "
"wandering this place, and were attacked. My comrades were captured, while I "
"myself barely escaped. If you help my comrades escape, we will be eternally "
"loyal to you."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:394
msgid "He does seem to be telling the truth."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:398
msgid "Okay, orc, we will help you. But if you betray us, we will kill you."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:402
msgid "I won't even think of betraying you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:424
msgid "We made it!"
msgstr ""
#. [message]: speaker=Master Rhodes
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:428
msgid "Hurry, everyone into the city."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:465
msgid "Thank you, Jahin. We will fight alongside you for as long as we live."
msgstr ""
#. [unit]: id=Crylix, type=Saurian Skirmisher
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:482
msgid "Crylix"
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:494
msgid "Thank you humanssss. I am forever in your debt."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:498
msgid "What are you?"
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:502
msgid "I am a saurian and I come from the Northern Swampsssss."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:560
msgid "We have scattered them, but they will be back. We must make haste."
msgstr ""
#. [message]: speaker=second_unit
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:571
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:586
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:450
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:469
msgid "Call in reinforcements!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04_Approaching_the_Academy.cfg:601
msgid "The city has fallen! We are trapped now!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:18
msgid ""
"Leaving their friends to tend to their wounds and admire the city; Jahin, "
"Faria, Ashhab and Maruful entered the keep of the castle."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:21
msgid "There they met the masters of the Academy..."
msgstr ""
#. [side]: id=Master Arvith, type=Great Mage
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:52
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:51
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:104
msgid "Master Arvith"
msgstr ""
#. [side]: id=Mistress Emma, type=Mage of Nature
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:62
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:61
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:68
msgid "Mistress Emma"
msgstr ""
#. [side]: id=Markus, type=Ancient Lich
#. [side]: id=Sage Markus, type=Ancient Lich
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:72
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:50
msgid "Markus"
msgstr ""
#. [message]: speaker=Master Rhodes
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:91
msgid "Master Markus, these are the refugees I spoke about."
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:95
msgid ""
"I see. I thought that Genesis fell long ago to those blood-worshipping "
"maniacs. But, now it seems that the city has broken free."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:99
msgid ""
"But there is also a problem. We don't have able fighters to defend the city, "
"so would you mind sending us some aid?"
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:103
msgid "No."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:107
msgid "Why not?"
msgstr ""
#. [message]: speaker=Master Arvith
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:111
msgid ""
"Foolish one, can't you see the situation?! We're attacked every day now. We "
"can't send aid even if we wanted to."
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:115
msgid "And we would not want to risk our mages on a suicide mission."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:119
msgid "Are you saying that saving the lives of thousands is a suicidal task?!"
msgstr ""
#. [message]: speaker=Master Arvith
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:123
msgid "Aye. The vampires are bound to have taken it back by now."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:127
msgid "I can't believe this! We came all this way for nothing!"
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:135
msgid "I sense a new magical presence."
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:139
msgid "I sense it too. Its coming from the one holding the spear."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:143
msgid "Who me?"
msgstr ""
#. [message]: speaker=Master Arvith
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:147
msgid "Yes, you. If you stay here, you can become a mage."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:151
msgid "I don't know if I…"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:155
msgid ""
"Accept the offer, mate. If you can become a mage, you can help us against "
"the vampires."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:159
msgid "Well, in that case, I accept."
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:180
msgid "Faria? You dare show your face after you were banished?!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:185
msgid "Banished?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:189
msgid "(hiding her face away) That is the sad truth."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:198
msgid "Let's rest for the day and then return."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/04x_Inside_the_Keep.cfg:202
msgid ""
"I can't believe this, our journey had been a vain one all this time. What "
"will the others say to this?"
msgstr ""
#. [scenario]: id=5_Entering_the_Mountains
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:6
msgid "Entering the Mountain"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:21
msgid ""
"After saying farewell to Ashhab and resting for a day, the heroes began the "
"return journey."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:24
msgid ""
"They reached the northern edge of the forest on the twenty-first morning, as "
"they had to avoid both the attacking vampires and orcs. The forest seemed to "
"have grown larger since they last saw it. This made it longer for them to "
"traverse through."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:27
msgid ""
"As they were walking along under shade of the trees, Jahin and Faria began "
"another conversation..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:32
msgid "So you and Sadia were banished?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:37
msgid ""
"That was the thing which I didn't want to talk about. Since you now know, I "
"see no harm in telling you. Sadia and I were studying in the library. We "
"found a spell book and tried to practice a certain spell. The spell ended in "
"a diaster. The library was on fire. We were trapped and…"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:40
msgid "Maruful, who was eagerly listening from behind, joined in…"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:45
msgid "Then what happened?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:50
msgid ""
"The senior mages came and rescued us. After putting out the fire, we were "
"taken to the Masters..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:55
msgid "The ones whom we met a day before?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:60
msgid ""
"Yes. At first they wanted to kill us, but then they decided to banish us "
"instead. This happened three years ago."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:65
msgid "And then the forest came?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:70
msgid ""
"Yes, my grandmother gave me that scroll as a good bye present. When we came "
"to a safe place. I planted a seed and then casted the spell."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:73
msgid ""
"Krog, the troll, who was a few paces in front of Jahin and Faria, joined in "
"the conversation…"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:79
msgid ""
"Sad story. Me remember me own story. Me and another troll broke into vampire "
"blood store and dumped coal in the barrels. Vampires had bad tummy-ache."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:84
msgid ""
"(laughing) That was you! I always thought Fairuz was behind that "
"prank!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:89
msgid ""
"I still can't believe they refused to help us. After all we have been "
"through, and sent away just like that. That was unfair!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:94
msgid ""
"They are always like that. For every decision, they have to think of the "
"benefits they get, and then the casualties."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:99
msgid ""
"If element mages no help us, then maybe trolls will! If we somehow manage to "
"contact trolls, Krog able to persuade them to help."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:104
msgid ""
"We have provisions for three weeks left, we could make the journey. Besides, "
"what do we have to lose? The vampires must have recaptured and imprisoned "
"the population by now. We are better off running then putting up a fight."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:109
msgid "I think that fellow Kojac knows a safe way to the trolls. Lets ask him."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:114
msgid "First to a battle, and now a cave. I wonder what we will face next."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:117
msgid ""
"Kojac willingly accepted in guiding the group into the caves. He made them "
"wander near the mountains for two weeks, avoiding several orc and goblin "
"patrols. After making the party wander endlessly from dawn till dusk, Kojac "
"halted and ordered everyone to set up camp. The time to enter the darkness "
"was near..."
msgstr ""
#. [side]: id=Jahin, type=Warmaster
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:124
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:29
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:21
msgid "Adventurers"
msgstr ""
#. [side]: id=Orc Captain, type=Orcish Warlord
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:141
msgid "Orcish Fort Defeanders"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:166
msgid "Orcish Sentries"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:187
msgid "Defeat the Orcish leader before moving to the signpost"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:257
msgid "The orcs are scattered for now. We must now proceed deeper."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:277
msgid "I made it! Follow me everyone!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:289
msgid ""
"That orc leader is still alive! We must kill him before entering this cave!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:305
msgid "This place is awfully dark! I can't even see properly."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:342
msgid ""
"This is the nearest opening to the caves. It is not that heavily guarded and "
"we must make haste before the entrance gets snowed in."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:346
msgid "Good! Krog want exercise!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:350
msgid "We have to defeat them all to prevent any attacks from behind."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:354
msgid "Let's see how many arrows these orcs can withstand!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/05_Entering_the_Mountains.cfg:358
msgid "Jahin, move to the signpost, and then signal us. We will follow."
msgstr ""
#. [scenario]: id=6_Finding_the_Trolls
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:5
msgid "Finding The Trolls"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:21
msgid "The adventurers entered the cave, ready to face the darkness..."
msgstr ""
#. [side]: id=Kong, type=Troll Warrior
#. [side]: id=Tong, type=Troll Warrior
#. [side]: id=Tuug, type=Great Troll
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:43
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:35
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:46
msgid "Trolls"
msgstr ""
#. [side]: id=Kong, type=Troll Warrior
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:46
msgid "Kong"
msgstr ""
#. [side]: id=Zanko, type=Orcish Warlord
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:60
msgid "Zanko"
msgstr ""
#. [side]: id=Undead Captain, type=Death Knight
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:78
msgid "Death Legion"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:99
msgid "Find the Trolls."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:107
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:234
msgid "Death of a hero-unit."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:146
msgid "We had to keep him alive!"
msgstr ""
#. [message]: speaker=Kong
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:160
msgid "That's the end of these orc pests."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:171
msgid "These undead were a menace. Good thing we smashed'em."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:179
msgid "We have cleared the caves!"
msgstr ""
#. [message]: speaker=Kong
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:183
msgid "High Chief wishes to meet you. Follow the road northeast to tribe home."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:198
msgid "Any trolls here?!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:202
msgid "Shouting randomly?! This is gonna give away our position to enemies!"
msgstr ""
#. [message]: speaker=Kong
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:211
msgid "What you want?"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:215
msgid "Fellow troll, Krog and friends want assistance."
msgstr ""
#. [message]: speaker=Kong
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:219
msgid "First help Kong, then Kong help you."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:226
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:234
msgid "Defeat the enemy leaders."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:238
msgid "Death of Kong."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:287
msgid "(trips) I can't even see a single thing in here!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:291
msgid "Here, let me help you."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:300
msgid "Let us find trolls."
msgstr ""
#. [message]: speaker=Undead Captain
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:309
msgid "More life to kill!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:313
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:300
msgid "What was that?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:317
msgid "Whatever it was, it didn't sound friendly."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:321
msgid "We have to be prepared for anything right now."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:325
msgid "Keep in flanks, and don't let them outnumber you."
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:345
msgid "Yikes!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:349
msgid "Undead!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:353
msgid "Un-what?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:357
msgid "These are undead and should be destroyed on sight!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:366
msgid ""
"Good thing my mother taught me prayers. I can enchant my weapon and kill "
"abominations such as these!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:370
msgid "And Krog can smash them to rubble!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:374
msgid "Don't forget about me! I can burn them to dust!"
msgstr ""
#. [message]: speaker=Undead Captain
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:382
msgid "This is taking too long! Call in reinforcements!"
msgstr ""
#. [message]: speaker=Undead Captain
#: The_Legend_Begins/scenarios/06_Finding_the_Trolls.cfg:400
msgid "Still resistance?"
msgstr ""
#. [scenario]: id=6x_The_Troll_Home
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:4
msgid "The Troll Home"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:14
msgid ""
"The group, escorted by a few trolls, soon arrived at the heart of the troll "
"kingdom..."
msgstr ""
#. [side]: id=Tuug, type=Great Troll
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:38
msgid "Great Chief Tuug"
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:86
msgid "Welcome to kingdom of Tuug."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:90
msgid "King Tuug, I Krog, this my friends. We come for help."
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:94
msgid "What kind of help?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:98
msgid ""
"Your Highness, our city of Genesis has been captured by vampires. We request "
"your help to free it."
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:102
msgid ""
"Me would like to help. Any friend of troll is a friend of Tuug. But me don't "
"have any trolls to spare. Trolls have to defend homes against bones and orcs."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:106
msgid ""
"Your Highness, if manage to eradicate the undead, would you help us then?"
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:110
msgid "Then me would have some trolls to spare, so me could help you."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:114
msgid ""
"Fighting those things head-to-head?! Are we crazy?! This is a quest of "
"absolute madness!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:118
msgid "And possibly, no return!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:122
msgid ""
"I read about these abominations. They are immune to bows and spears, and "
"partially swords. They are very resistant to cold as well. They only have a "
"few known weaknesses. Enchanted magic, fire and maces or flails can destroy "
"them with ease."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:129
msgid "Okay, so who's with me?"
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:133
msgid ""
"If they are invulnerable to spearssss, then I would stay here and help "
"trollsssss against orcssss."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:137
msgid ""
"As much as I want to help you guys, I won't be of much use. So, I would like "
"to help the trolls in defeating the orcs."
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:141
msgid ""
"Good! Me trolls could always use more allies. Go northeast to cave near "
"surface."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:164
msgid ""
"Jahin, I won't be of much use, but I'm going anyway. I like quests where "
"there's a possibility of no return."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:168
msgid "Same here."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:172
msgid "Krog fight too."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:176
msgid "I'm not leaving your side on this quest, Jahin."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:180
msgid ""
"I am going too. Jahin, you are like a younger brother to me. So, I'm not "
"gonna let anything happen to you."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:184
msgid "I promised Jahin to repay my debt. So, I'm coming as well."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:188
msgid "Don't leave me out for the fun!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:192
msgid "Well, let's get going then!"
msgstr ""
#. [message]: speaker=Tuug
#: The_Legend_Begins/scenarios/06x_The_Troll_Home.cfg:196
msgid "Go northwest. Me trolls have made way to undead nest there. Good Luck."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:14
msgid ""
"Saying good bye to yet another friend, our heroes took the northwestern "
"passage."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:17
msgid ""
"There was darkness everywhere. Eyes of the various creatures gazed at them, "
"only the sight of the troll escorts held them back in the dark."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:20
msgid ""
"As they were walking, questions were whispering in their minds. Will they "
"be victorious? Or will the undead kill them?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:23
msgid "After a long march, they arrived at the entrance of the undead lair..."
msgstr ""
#. [side]: id=Jahin, type=Warmaster
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:30
msgid "Troll Allies"
msgstr ""
#. [side]: id=Tong, type=Troll Warrior
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:49
msgid "Tong"
msgstr ""
#. [side]
#. [side]: id=2, type=Spectre
#. [side]: id=3, type=Draug
#. [side]: id=4, type=Banebow
#. [side]: id=5, type=Death Knight
#. [side]: id=7, type=Spectre
#. [side]: id=Ghast, type=Ghast
#. [side]: id=Guardian, type=Ethereal Nightgaunt
#. [side]: id=Leader1, type=Death Baron
#. [side]: id=Leader2, type=Necrophage
#. [side]: id=Leader3, type=Death Knight
#. [side]: id=Leader4, type=Spectre
#. [side]: id=Leader5, type=Lich
#. [side]: id=Leader6, type=Nightgaunt
#. [side]: id=Leader7, type=Ancient Lich
#. [side]: id=Leader8, type=Ancient Lich
#. [side]: id=Lich, type=Lich
#. [side]: id=Mak-Zak, type=Ancient Lich
#. [side]: id=Phantom, type=Ethereal Spectre
#. [side]: id=Second-in-Command, type=Demilich
#. [side]: id=Sir Conan, type=Death Lord
#. [side]: id=Sir Ector, type=Death Knight
#. [side]: id=Sir Loki, type=Death Knight
#. [side]: id=Sir Zhon, type=Death Lord
#. [side]: id=Zenthos, type=Dread Lich
#. [side]: type=Death Knight, id=DK1
#. [side]: type=Death Knight, id=DK2
#. [side]: type=Death Lord, id=Kaliban
#. [side]: type=Demilich, id=CG1
#. [side]: type=Demilich, id=CG2
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:70
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:88
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:107
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:36
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:51
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:66
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:82
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:97
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:111
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:127
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:142
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:32
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:61
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:85
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:89
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:142
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:171
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:204
#: The_Legend_Begins/scenarios/14_Choices.cfg:42
#: The_Legend_Begins/scenarios/14_Choices.cfg:67
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:45
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:61
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:37
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:53
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:42
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:242
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:257
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:272
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:287
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:339
msgid "Undead"
msgstr ""
#. [side]: id=Sir Ector, type=Death Knight
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:73
msgid "Sir Ector"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:130
msgid "We were supposed to protect that troll!"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:142
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:220
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:361
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:383
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:116
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:243
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:118
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:437
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:267
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:308
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:332
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:356
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:208
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:233
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:258
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:283
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:354
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:376
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:402
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:428
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1243
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1286
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1325
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1364
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:142
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:310
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:225
msgid "Defeat all enemy leaders."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:150
msgid "Death of Tong."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:154
msgid "Death of an hero unit."
msgstr ""
#. [message]: speaker=Tong
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:178
msgid ""
"Jahin and friends, attack undead lair. Trolls stay and stop undead attacks "
"from behind!"
msgstr ""
#. [message]: speaker=Tong
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:213
msgid "Who you be?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:217
msgid "We are here to destroy the undead."
msgstr ""
#. [message]: speaker=Tong
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:221
msgid ""
"So you troll allies? Good, me glad to have relief. Me trolls exhausted, so "
"you have to kill most of the bones."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:225
msgid "Its time to heat things up a little!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:229
msgid "My elementals will make quick work out of these abominations!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/07_Gates_to_Deathdom.cfg:233
msgid "Hey, leave some for me!"
msgstr ""
#. [scenario]: id=8_Dead_Caves
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:4
msgid "Dead Caves"
msgstr ""
#. [side]: id=Jahin, type=Warmaster
#. [side]: type=Warmaster, id=Jahin
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:21
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:17
msgid "Alliance"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:180
msgid ""
"Onwards to the throne room! I have a feeling this emperor is expecting us."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:188
msgid "Move Jahin to the 'gohere' icon."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:224
msgid "Locate the chamber of the Emperor."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:283
msgid "This is it. There's no turning back now."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:287
msgid "What our plan?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:291
msgid "To clear these caves, of course!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:296
msgid ""
"(A booming voice coming from everywhere) Who dares disturb the realm "
"of Kaliban, the first and forever emperor?!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:304
msgid "I don't know, but it wasn't greeting us. That's for sure."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:308
msgid "It must be their leader, we must find its chamber and destroy it!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:312
msgid "Let the smashing begin!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:343
msgid "This must be the entrance to the Throneroom! Quickly everyone inside!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:347
msgid "We must destroy the undead here first."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:351
msgid "Mahir is right. We can't let the undead surround us."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/08_Dead_Caves.cfg:355
msgid "If you say so."
msgstr ""
#. [scenario]: id=9_The_Cursed_Emperor
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:4
msgid "The Cursed Emperor"
msgstr ""
#. [side]: type=Death Lord, id=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:35
msgid "Emperor Kaliban"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:110
msgid "Defeat the red Death Knight."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:114
msgid "Wait for the Emperor to reveal himself."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:167
msgid "We have entered, but there's nothing here; except for some soldiers."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:171
msgid ""
"Perhaps this emperor is playing a game with us. If we defeat the "
"strongest of these knights, he may show himself to us."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:175
msgid "Then we smash emperor."
msgstr ""
#. [message]: speaker=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:179
msgid ""
"Young ones, you have managed to guess my game. Good. But can you prevail?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:183
msgid "We will see about that soon enough!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:187
msgid "Jahin, I'm exhausted from continuously summoning elementals."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:191
msgid "Will you be alright?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:195
msgid "Yes, but this time I can summon only a few elementals."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:199
msgid "Good, more exercise for me!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:203
msgid "And Krog too!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:207
msgid "Let's burn'em!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:215
msgid ""
"This is a boss-scenario. You can only recruit for the first turn only. "
"Choose your units very carefully."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:276
msgid "So, who is this enemy we face?"
msgstr ""
#. [message]: speaker=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:280
msgid "I am Kaliban, the first and last emperor of Kaliban."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:284
msgid "What were you before your death?"
msgstr ""
#. [message]: speaker=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:288
msgid ""
"I was a human. My people discovered this valley eons ago. I was the first "
"emperor. In 20 years, I turned a simple settlement into a thriving city. Its "
"walls were pure gold, roads pure silver, and its defenders were the best in "
"Irdya. But we had enemies. The strongest were the Woodlanders. They attacked "
"us mercilessly. During one of their attacks, my wife was killed by an arrow "
"through the chest and this was the point where we decided to attack. We "
"devastated their lands and fought to their leader and slew her. With her "
"dying breath, she cursed me and my empire and we were transformed to this "
"state of undeath. The city was engulfed by the earth and its walls and roads "
"turned to earth and dust. This is just one of the effects of the curse. The "
"other is that we have a craving for war and will not stop until all life in "
"this world has fallen before us. So prepare to meet your deaths!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:292
msgid "Destroy all life?! Jahin, we have to destroy him!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:296
msgid "Aye. Everyone, destroy them all!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:300
msgid "Krog smash more!"
msgstr ""
#. [message]: speaker=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:304
msgid "You are welcomed to try, but I doubt that you can vanquish me!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:308
msgid "Okay, we know the enemy now, so let us resume our fight."
msgstr ""
#. [print]
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:324
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:187
msgid "Enemy boss sighted!"
msgstr ""
#. [message]: speaker=Kaliban
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:333
msgid "Its time to die!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:337
msgid "Look at that massive monster!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:341
msgid "It gonna take a while to destroy him."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:345
msgid "Let me have a shot at him. I can reduce him to dust."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:349
msgid "Defeat the Cursed Emperor."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:381
msgid "This one won't be a nuisance anymore."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:402
msgid "This can't be happening! I am immortal!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:406
msgid "And those were the last words of the Cursed Emperor."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:417
msgid "We have done it! We are victorious!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:446
msgid "Secret chambers. Interesting."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:450
msgid "Let's check it out."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:455
msgid "I will investigate the second one."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:461
msgid "Look at all this weapons, its a chest full of them."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:465
msgid "I found a hell load of gold!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:469
msgid "Gold?! Is there any jewelry?"
msgstr ""
#. [message]: speaker=Fairuz
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:473
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1439
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1710
msgid "What?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:477
msgid ""
"Necklaces, Crystals, and other sparkling things. There has to be some there!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:481
msgid "Nope, just coins."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:485
msgid "Good, lets leave the weapons and gold here then."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:489
msgid ""
"Brother, have you gone mad? We could take back Genesis with all this gold!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:493
msgid ""
"I know that, but what will happen next? The vampires could launch even "
"bigger attacks, and we would end up finishing it on troops. Then, "
"afterwards, Genesis will again be recaptured by the vampires. It is better "
"to keep the gold here and use it when we need it the most."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:497
msgid "What if the orcs find it first? They will be unstoppable with the gold."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:501
msgid "So we will hide it, so that no one but us will find it."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:505
msgid "Krog like idea."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:509
msgid "Same here, but I'm taking a new sword."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:513
msgid "Let us return to the trolls and tell them that their troubles are over."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/09_The_Cursed_Emperor.cfg:517
msgid "And think of our next course of action."
msgstr ""
#. [scenario]: id=10_Impressing_Drakes
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:5
msgid "Impressing Drakes"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:41
msgid ""
"Saying farewell to most of their friends, our heroes began their next "
"journey."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:44
msgid ""
"Escorted by a few trolls, Jahin and friends soon arrived at the northern "
"entrance."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:47
msgid "Luckily for them, the drakes and orcs were having a skirmish..."
msgstr ""
#. [side]: id=Jahin
#. [side]: id=Jahin, type=Warmaster
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:55
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:161
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:40
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:29
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:30
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:30
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:37
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:26
msgid "Explorers"
msgstr ""
#. [side]: id=Orc1, type=Orcish Warlord
#. [side]: id=Orc2, type=Orcish Warlord
#. [side]: id=Orc3, type=Orcish Warlord
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:72
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:106
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:140
msgid "Orcish Alliance"
msgstr ""
#. [side]
#. [side]: id=Garlan, type=Drake Warden
#. [side]: id=Gashinar, type=Drake Enforcer
#. [side]: id=Karri Kon, type=Drake Flameheart
#. [side]: id=Kor Vas, type=Fire Dragon
#. [side]: id=Krall Ohn, type=Armageddon Drake
#. [side]: id=Markan, type=Drake Blademaster
#. [side]: id=Murr, type=Drake Flameheart
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:172
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:176
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:57
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:310
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:103
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:161
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:179
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:197
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:63
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:60
msgid "Drakes"
msgstr ""
#. [side]: id=Karri Kon, type=Drake Flameheart
#. [unit]: id=Karri Kon, type=Drake Flameheart
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:174
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:244
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:450
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:537
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:71
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:175
msgid "Lord Karri Kon"
msgstr ""
#. [side]: id=Cleezi, type=Saurian Flanker
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:194
msgid "Saurians"
msgstr ""
#. [side]: id=Cleezi, type=Saurian Flanker
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:197
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:85
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:206
msgid "Chief Cleezi"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:230
msgid "Slay $orcs_to_slay enemy units."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:242
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:395
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:259
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:590
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:765
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:275
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:316
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:340
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:364
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:216
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:241
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:266
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:291
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:240
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:266
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:292
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:317
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:451
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:474
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:497
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:384
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:410
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:436
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:511
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:535
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:559
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:800
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:825
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:850
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:498
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:522
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:546
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:237
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:173
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:200
msgid "Death of an allied leader."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:250
msgid "Units slain by your allies are not counted."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:342
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:423
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:383
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:397
msgid "We should have protected him! All is lost now."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:370
msgid ""
"We have killed many of them! Lord Drake, are you convinced of our worthiness?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:374
msgid ""
"I am, and I shall grant you audience with our leader. But let us defeat the "
"orcs here first."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:378
msgid "Now comes the hard part."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:437
msgid ""
"Good. The orcs will take days to recover from this. Now, humans, as I said "
"earlier, let us take you to our leader."
msgstr ""
#. [message]: speaker=Troll
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:462
msgid ""
"This is northern most entrance. If humans don't see drakes, come back to "
"capital."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:466
msgid "We'll do."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:477
msgid "So what's next?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:481
msgid ""
"We find the drakes, and ask them for help. If they refuse, we request them "
"to prove ourselves or go find another willing ally."
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:493
msgid "Look! I see drakesss and sauriansss!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:497
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:507
msgid "And orcs too!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:503
msgid "I see the drakes and saurians to the north!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:513
msgid "Well, let's call out to them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:517
msgid "Drakes and Saurians! We have come in search of aid from you."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:521
msgid "Who are you, and what are you?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:525
msgid ""
"I am Jahin, and I'm a human. We come from the South in search of allies in "
"our war."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:529
msgid "What war?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:533
msgid "The war against orcs, vampires and all manner of evil in this land."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:537
msgid "Orcs? We have a common enemy then. Now, let me make my decision."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:546
msgid ""
"Lord Karri Kon, look, they bring a warrior of my people. I think they can be "
"trusted."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:550
msgid "I see that. But they should be tested first."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:554
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:568
msgid "Yes, sire."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:560
msgid "They may prove valuable allies, my lord. We should help them."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:564
msgid "I think so as well, but they must be tested first."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:577
msgid ""
"Slay a specific amount of orcs, and we will then take to meet our leader."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:581
msgid "Sounds simple enough."
msgstr ""
#. [message]: speaker=Orc1
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:585
msgid "They think they can kill us?! We will show them!"
msgstr ""
#. [message]: speaker=Orc2
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:589
msgid "Lets make them eat dirt!"
msgstr ""
#. [message]: speaker=Orc3
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:593
msgid "Better idea, lets make mugs from their skulls!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10_Impressing_Drakes.cfg:597
msgid "Great, attacking an orc fortress. This is gonna take a while."
msgstr ""
#. [scenario]: id=10x_The_Dragon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:6
msgid "The Dragon"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:23
msgid ""
"Having destroyed the fortress, Jahin and his friends were being escorted by "
"the drakes and saurian to their leader."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:26
msgid ""
"As they sauntered across the sands, Jahin, Faria and Mahir began a "
"conversation..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:31
msgid "This heat is intolerable! I drank a minute ago and I'm thirsty again."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:36
msgid "Save your breath, the more you talk, the more thirsty you will get."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:41
msgid ""
"I am greatly impressed with the drakes. They have a fighting style I have "
"never seen before and those Burners toasted the orcs like they were nothing. "
"The Saurians were good as well, they flanked the orcs and skewered most of "
"them."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:46
msgid "And they don't seem thirsty either."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:51
msgid "They are indigenous to warm climates, so they don't feel thirsty."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:56
msgid "Faria, so this leader of theirs, do you have any information about him?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:61
msgid ""
"I'm afraid not. The lore books mention only drakes ruled by a dominant and "
"not what a dominant looked liked. Most dominants were drakes though."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:66
msgid "So maybe this leader is just another drake."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:71
msgid "We will soon find out."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:74
msgid ""
"When they approached their destination, they were surprised when they saw "
"the leader..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:87
msgid ""
"Though the battle was hard, our heroes managed to shatter the naga waves."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:90
msgid "After resting for a day, they returned to the court of Kor Vas..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:103
msgid ""
"Mahir and some of the elementals had found, what they believed to be, the "
"Orb of Power. Soon, Jahin and Faria arrived and began examining the "
"artifact."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:106
msgid ""
"They approached an opening in the heart of the forest, and in the middle of "
"the opening, there was a stone table. On the table; there was a golden orb, "
"faintly radiating light, and was no bigger than a medium-sized boulder. "
"Jahin and his friends approached it."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:111
msgid ""
"This looks like the orb. It is as the dragon said it would be. Faria, what "
"do you think?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:116
msgid "I don't know for sure. This might be something else."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:121
msgid "I have an idea."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:126
msgid "What would that be, brother?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:131
msgid "We take this to the dragon. Only he would know."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:136
msgid "Sounds reasonable enough."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:141
msgid ""
"Okay, so lets take it and get back to the northern side of the river. I feel "
"as though we are being watched."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:146
msgid "You don't have to tell me twice."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:149
msgid ""
"Resting on the northern bank for the remainder of the night, Jahin and "
"friends returned to the Drake citadel in a day's time..."
msgstr ""
#. [side]: id=Kor Vas, type=Fire Dragon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:172
msgid "Lord Kor Vas"
msgstr ""
#. [unit]: id=Cleezi, type=Saurian Flanker
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:253
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:459
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:546
msgid "Lord Cleezi"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:262
msgid ""
"Our heroes approached a massive fortress built within a mountain. The towers "
"were manned with the most heavily-armored drakes the humans had ever seen, "
"and in the centre of the fortress, sat a massive beast."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:267
msgid ""
"The beast crudely resembled the drakes, but was much larger and had fumes "
"coming out its nostrils. Its wings were gigantic and its body was enormous. "
"The creature sat upon a throne surrounded by a vast pool of lava and seemed "
"to observe the explorers. Jahin and his friends had never seen a more "
"magnificent creature than this one."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:271
msgid "Humans, stay here, whilst we go and tell the Great One of your coming."
msgstr ""
#. [message]: speaker=Gioviel
#. [message]: speaker=Jahin
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:275
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:234
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:203
msgid "As you wish."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:281
msgid "Faria, do you know what that beast is?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:285
msgid ""
"Yes, that is a dragon. The dragons are majestic beings, and were "
"considered extinct in the lore books. So, this one must one of the "
"survivors. Legend has it that the dragons are ancestors of the drakes."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:289
msgid "We have returned, O Great One."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:293
msgid "And have you managed to silence those orcish scums?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:297
msgid ""
"Yes, we have destroyed the entire fortress and we have made some new friends."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:301
msgid "Friends?"
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:305
msgid "Aye, me lord. They have travelled from the far South to meet you."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:309
msgid "Meet me? From the far South? Sent them hither."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:313
msgid "As you command, Great One."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:317
msgid "Jahin, it is safe to enter."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:324
msgid "Who are you? Speak, young ones."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:328
msgid ""
"Great One, my name is Jahin and these are my friends, Mahir and Faria. We "
"come from the South to ask of your aid and that of your valiant drakes and "
"saurians."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:332
msgid ""
"Let me introduce myself. I am Kor Vas, the mightiest of the few dragons "
"that still exist. Why do you require my aid?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:336
msgid ""
"Our city of Genesis has fallen to the vampires, and we desperately need help "
"from you to free it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:340
msgid ""
"We approached the trolls for help, and they agreed to help us. But the "
"downside is that they are pressed hard by the orcs, forcing us to find more "
"allies for our cause."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:344
msgid ""
"Tell me, human, is your cause only to free your city, or is there "
"something else?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:348
msgid ""
"Yes, there is. We swore to rid these lands of evil and maintain peace among "
"the free races."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:352
msgid ""
"It is a valiant cause you fight for, but why should we help cowards "
"such as yourself?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:356
msgid ""
"Cowards? Great One, we are no cowards. We fought our way to your mighty "
"citadel against vampires, orcs and undead. Surely by slaying those fiends, "
"we prove our bravery?"
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:360
msgid ""
"Vampires, though strong, fall prey to swords and fire. Orcs, albeit "
"their strength, are dumb-witted and can easily be fooled into making grave "
"mistakes. And undead, as invincible as they might be, can be burnt or "
"smashed to pieces. Clearly, they are weak foes. Thus, you are cowards."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:364
msgid ""
"Then send us to fight foes whom you consider to be strong, and let us prove "
"our worth to you, O Great One."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:368
msgid ""
"That is what I wanted to hear. I have two tasks for you. The first one "
"is to fight off the Naga, at my Northern borders. Nagas, though they are "
"cowards to attack us head on, are champions of their natural environment. "
"Reduce them, and then I will reveal your next task."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:372
msgid "It will be done. Let us rest here for a day, and then we shall march."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:386
msgid ""
"A fellow saurian alongside the humansss? Speak thy name and state thy "
"lineage."
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:390
msgid "I am Crylix of clan Clezz, These humansss rescued me from vampiresss."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:394
msgid ""
"Rescued you? Then you humans deserve a gift. Some of my recruits are just "
"youths and could use some battle experience. Why don't you take them with "
"you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:398
msgid "Thank you, Lord Cleezi."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:403
msgid "You may recruit the agile saurians."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:413
msgid ""
"Take one of my youths. He needs some training and he shall be your guide."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:468
msgid "Jahin, you have returned? How did you fare with the Naga?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:472
msgid "Great One, it was a harsh battle but we scattered them."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:476
msgid ""
"Good. Here is your next and final task. Southwest of here, there is a "
"forest. Within that forest, there is an artifact which I want. Bring me that "
"artifact and the drakes will fight alongside you."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:480
msgid "What does this artifact look like, Great One?"
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:484
msgid ""
"It is a spherical object. We, drakes, call it the Orb of Power. "
"It is of light golden color and has light energy emitting from it. I had the "
"Orb in my position many hundreds of years ago, but those wretched beings "
"attack my old lair and took it to their homeland of the trees. I sent many "
"armies of drakes, but all of them ended up either wounded or dead."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:488
msgid "So why do you want us to retrieve this artifact?"
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:492
msgid ""
"I feel as if you humans were chosen to partake this quest. Secondly, my "
"drakes are tied up with the naga and those blasted orcs."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:496
msgid "How do we get there?"
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:500
msgid ""
"Lord Karri Kon knows the way better than I do. He will tell you."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:504
msgid ""
"Keep going Southwest, along the river Maiden until you reach a place "
"where you may cross it. The forest is straight south from there."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:508
msgid "Thank you, Lord Drake. But why is the river called Maiden?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:512
msgid "You will know when you see it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:555
msgid "We have returned, Great One."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:559
msgid "And the Orb? Do you have it?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:563
msgid "That is where we have a problem, Great One."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:567
msgid ""
"We found an artifact that resembled your description, but we were unsure if "
"it was the orb."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:571
msgid "Let me see the artifact."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:575
msgid "Here you go, Great One."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:580
msgid ""
"Mahir hands the partially weightless orb to one of the drake guards, who "
"brings it before the dragon."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:584
msgid ""
"(After examining the orb) This is it! You have done it! This is "
"the Orb, the Orb of Power!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:588
msgid "Yes! We are victorious!"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:592
msgid "Well done, Jahin."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:596
msgid ""
"You are now allies of the drakes. Tell us, Jahin, what help do you "
"desire? My drakes are unstoppable on rugged terrain, but do not fight well "
"on plains or caves."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:600
msgid ""
"My saurians are excellent on almost any terrain. But, the downside is that "
"we are fragile in body."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:604
msgid ""
"Great One, like you said before, your drakes won't be much help to us on the "
"plains. But I have a solution to this. You see, our allies the trolls are "
"pressed hard by the orcs. If you could have your drakes attack them "
"relentlessly from the north, then perhaps they may have soldiers to spare to "
"our aid."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:608
msgid ""
"Lord saurian, your people can help us in the plains, but I believe we need "
"more allies to complete our objectives."
msgstr ""
#. [message]: speaker=Kor Vas
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:612
msgid ""
"My drakes will be happy to kill orcs. Over the years, we have attained "
"a great hatred for them. My scouts can scour this land for any more allies, "
"but until then, Lord Karri Kon, begin assembling your armies."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:616
msgid "I will prepare immediately, Great One."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:620
msgid ""
"My saurians will help the drakes in their attacks, but we will wait for the "
"order to attack Genesis. My scouts will also search the caves or hills for "
"any more allies."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:624
msgid "Thank you all for your cooperation."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:628
msgid "No need to thank us, Jahin. You have earned our support."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:632
msgid ""
"Brother, should not we send someone to the trolls and assure them of aid?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:636
msgid "It would be a good idea. But who?"
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:640
msgid "My scouts are fast, they can do that."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:644
msgid "It would be better if I go."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:648
msgid "But we need you here, brother."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:652
msgid "And you can't go alone. The orcs will rip you to shreds!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:656
msgid ""
"They won't have a chance! I will use stealth and slip away through their "
"lines. Jahin, trust me on this!"
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:660
msgid "It isss not necessary to break through orcish linesss."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:664
msgid "It's not?"
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:668
msgid ""
"You can head east first, and then south, taking the desert roadsss. It isss "
"slower but safer."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:672
msgid ""
"Okay, so I will take the desert roads, and perhaps stop to rest in that "
"academy, and then stealthily enter that cleared cave."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:676
msgid "Sounds simple enough. Until next time then?"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:680
msgid "Until next time."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:685
msgid "Take care."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:703
msgid "Jahin, what would we be doing now?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:707
msgid ""
"We can either wait for the scouts to return or we can assist the drakes in "
"their assaults. I will let you choose."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/10x_The_Dragon.cfg:711
msgid ""
"I choose the latter one, I can practice my elemental magic and summon new "
"creations to help the drakes and saurians."
msgstr ""
#. [scenario]: id=11a_The_Fort
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:4
msgid "The Fort"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:15
msgid ""
"After resting for a day, and regaining their strength, out heroes reached "
"the Northernmost fort of the Drakes..."
msgstr ""
#. [side]
#. [side]: id=VL1, type=Sangel
#. [side]: id=VL2, type=Vampire Noble
#. [side]: id=VL3, type=Sword Dancer
#. [side]: id=VL4, type=Sire
#. [side]: id=VL5, type=Mistress
#. [side]: type=Warmaster, id=Jahin
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:25
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:198
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:226
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:255
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:289
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:318
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:345
msgid "Defenders"
msgstr ""
#. [side]
#. [side]: id=Jahin, type=Warmaster
#. [side]: id=Sedoc, type=Aragwaith Captain
#. [side]: type=Naga Myrmidon, id=Blo
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:44
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:65
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:85
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:358
msgid "Attackers"
msgstr ""
#. [side]: type=Naga Myrmidon, id=Blo
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:49
msgid "Chief Blo"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:77
msgid "Survive until the end of turns."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:92
msgid ""
"You will be given rewards depending on how many troops you kill in this "
"scenario.\n"
"Rewards:\n"
"100 Nagas killed - 400 gold pieces\n"
"150 Nagas killed - 1 loyal Fire Drake\n"
"200 Nagas killed - 200 gold pieces + 1 loyal Drake Warrior"
msgstr ""
#. [print]
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:115
msgid "$reward_kills nagas killed!"
msgstr ""
#. [message]: speaker=Blo
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:153
msgid "They are stronger than we thought. Retreat!"
msgstr ""
#. [message]: speaker=Galec
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:157
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:504
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:929
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:154
msgid "Victory!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:170
msgid "As you have defeated about 100 nagas, you get 400 pieces of gold."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:192
msgid ""
"For defeating 150 nagas, you have been rewarded with a loyal Fire Drake."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:211
msgid ""
"For defeating 200 nagas, you have been rewarded with a loyal Drake Warrior "
"and 200 pieces of gold."
msgstr ""
#. [message]: speaker=Blo
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:246
msgid "They are showing much resistance. Call in the monsterssss!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:280
msgid "This can't be good!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:288
msgid "Keep on fighting! The nagas are weakening!"
msgstr ""
#. [message]: speaker=Galsh
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:296
msgid "This is the Northernmost Fort."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:300
msgid "And I see Nagas!"
msgstr ""
#. [message]: speaker=Blo
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:304
msgid ""
"So, the drakessss are cowardssss. Sending mercenariessss to their dirty "
"work?! Warriorssss, attack and leave none alive!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:308
msgid "The Nagas are preparing to strike! What should we do?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:312
msgid "There are too many of them. We have to defend this fort."
msgstr ""
#. [message]: speaker=Galsh
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:316
msgid ""
"Jahin, wait. The Great One has instructed me to tell you that valuable "
"rewards will be given by how well you defend this fort."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:320
msgid "What sort of rewards would we get?"
msgstr ""
#. [message]: speaker=Galsh
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:324
msgid ""
"Gold, troops, or maybe, even both. Depends on how many enemy troops you kill."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11a_The_Fort.cfg:328
msgid "Sounds fun. Let's kill as many of them as we can."
msgstr ""
#. [scenario]: id=11b_The_Forest_of_Fear
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:10
msgid "The Forest of Fear"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:22
msgid ""
"Leaving the citadel in a few hours, Jahin and friends arrived at the "
"northern bank of the river Maiden in the middle of the night..."
msgstr ""
#. [race]: id=woodlander
#. [side]: id=Lord Vyc, type=Faun Lord
#. [side]: id=Rhanry, type=Faun Lord
#. [side]: type=Faerie Queen, id=Cydia
#. [side]: type=Faun Lord, id=Lord Gawen
#. [side]: type=Faun Lord, id=Lord Yran
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:61
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:87
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:299
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:254
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:143
#: The_Legend_Begins/units/units.cfg:180
msgid "Woodlanders"
msgstr ""
#. [side]: type=Faerie Queen, id=Cydia
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:66
msgid "Queen Cydia"
msgstr ""
#. [side]: type=Faun Lord, id=Lord Gawen
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:90
msgid "Lord Gawen"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:217
msgid "Good. We have the element of surprise."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:221
msgid "Let's attack the forest at dawn!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:225
msgid "Let's assemble our forces."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:229
msgid "Jahin, will killing anything on sight benefit us in any way?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:233
msgid "Well, no, but we don't have much of a choice. The Drakes want that orb."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:237
msgid "And the only way to get it is from these creatures."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:241
msgid ""
"I don't mind seeing orcs and nagas get killed, but forest dwellers? They "
"don't present us any threats."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:245
msgid "I know that, but what are we to do? We need to get that orb."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:249
msgid ""
"I am a mage devoted to the study of nature. Seeing it get damaged weakens me."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:253
msgid ""
"I too dislike killing for no reason, but let's face it - we need allies to "
"eradicate the vampires."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:257
msgid ""
"I suppose you are right. But lets try to kill as less as possible. And who "
"knows, perhaps these creatures will swear allegiance to us, if we defeat "
"them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:261
msgid "Its still foggy, so let's try to reason with the enemy at dawn."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:274
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:289
msgid "Where's the orb?!"
msgstr ""
#. [message]: speaker=Cydia
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:278
msgid "The Orb will never fall into the wrong hands!"
msgstr ""
#. [message]: speaker=Lord Gawen
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:293
msgid "May the forces of Nature devour you!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:304
msgid "We defeated them, but where is the Orb?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:308
msgid "I guess we have to keep looking then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:312
msgid ""
"Have troops patrol through the forest first and capture any remaining "
"enemies. We can't start searching with enemies roaming the forest."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:335
msgid ""
"Now I understand why the drakes name the river Maiden. Its full of "
"elementals resembling women!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:343
msgid "Look at those rocklike beasts!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:347
msgid ""
"They look like elementals, but they are not. What kind of magic is this?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:351
msgid "I think we will be finding that out soon enough."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:359
msgid "It's gonna take a while to kill or scatter them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:363
msgid "So lets prepare for a long and harsh battle."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:370
msgid "Jahin, you forgot something."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:374
msgid "Reasoning - I almost forgot."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:378
msgid ""
"Residents of the forests, we come for the Orb of Power. Give us the artifact "
"and we will depart peacefully."
msgstr ""
#. [message]: speaker=Cydia
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:382
msgid ""
"What kind of fools do you take us for, human? We are the guardians of the "
"Orb and we will protect it with our lives. Begone or face our wrath!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:386
msgid ""
"Faria, I guess asking them did not work out too well. Now can we attack?"
"i>"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:390
msgid "I suppose so, but try spare some of them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:394
msgid "Okay, forest dwellers, we are gonna take the Orb by force!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/11b_The_Forest_of_Fear.cfg:399
msgid ""
"With these words, began the one of the most hardest battles Jahin ever faced."
msgstr ""
#. [scenario]: id=11x_The_Potion
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:4
msgid "The Potion"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:16
msgid ""
"With the death of the Guardian leaders, the remaining enemy troops fled deep "
"into the forest, and it wasn't long before Faria's elementals found and "
"captured most of them."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:19
msgid ""
"With the forest now safe from enemies, our heroes began to search for the "
"Orb of Power. They divided into groups and began to explore the mysterious "
"forest."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:22
msgid ""
"It did not take long for Jahin and Faria to find something interesting..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:49
msgid ""
"Faria, its midnight now, should we call it a break and resume searching "
"tomorrow?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:53
msgid ""
"That would not be a good idea. The forest dwellers could gather their forces "
"by then. We must continue searching."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:57
msgid "But where could the orb be?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:64
msgid "What is that?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:69
msgid "Hey, wait for me."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:77
msgid "What is it?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:81
msgid "Its a potion."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:85
msgid "Is it poisonous?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:89
msgid ""
"The academy taught us what effect a potion might bring upon the drinker by "
"looking at the color. Green means poison; yellow means decay; blue means "
"agility and speed; and finally red signifies strength or health. So this one "
"might be useful to us."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:93
msgid "Good. I'm thirsty from this searching."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:97
msgid "You are not the only one."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:101
msgid ""
"So, lets share the potion. You drink half and I will drink the other half."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:106
msgid ""
"Jahin and Faria took turns and drank the potion, not realizing what effect "
"it might have on themselves."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:110
msgid "That was refreshing, but I don't feel any different."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:114
msgid "Me neither. Maybe it was just fruit juice."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:118
msgid "Yeah, I guess it was."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:130
msgid ""
"Jahin, Faria, you guys should check this out. We found something which we "
"think might be the orb."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/11x_The_Potion.cfg:134
msgid "Let's check it out then."
msgstr ""
#. [scenario]: id=12_The_Cave_of_Webs
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:4
msgid "The Cave of Webs"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:14
msgid ""
"The alliance with the Drakes of Kor Vas began the prologue of the Great "
"War. The relentless attacks by the drakes and saurians diverted the "
"orcs' attention from the trolls and this encouraged the trolls to switch to "
"the offense and recover their strength. But the combined forces of the orcs "
"and their allies slowly leveled the playing field."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:17
msgid ""
"Jahin and the drakes fought the orcs for two years, until all the scouts "
"returned. The reports brought by each scout were read and the allies' next "
"course of actions was quickly decided. Jahin and Faria would journey beneath "
"the northeastern mountains to a human coastal settlement located in the far "
"northeast, whilst the drakes and saurians continued their assaults on the "
"orcs."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:20
msgid ""
"At the start of the third year of war, Jahin and Faria, escorted by some "
"saurians, arrived inside a cavern which the saurian scouts thought of as a "
"pathway beneath the mountains..."
msgstr ""
#. [side]: id=Queen of Webs, type=Black Widow
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:46
msgid "Queen of Webs"
msgstr ""
#. [side]: id=Queen of Webs, type=Black Widow
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:49
msgid "Spiders"
msgstr ""
#. [side]: type=Dread Bat, id=Big Hairy Bat
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:65
msgid "Cave Pests"
msgstr ""
#. [side]: type=Dread Bat, id=Big Hairy Bat
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:68
msgid "Bat"
msgstr ""
#. [side]
#. [side]: id=Elvish Protector, type=Elvish Avenger
#. [side]: id=Galec, type=Elvish Marshal
#. [side]: id=Morfin, type=Elvish High Lord
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:81
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:42
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:42
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:366
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:72
msgid "Elves"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:112
msgid "Explore the cavern."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:116
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:401
msgid "Find and move Jahin to the signpost."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:124
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:409
msgid "Death of Faria"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:163
msgid "This pathway will lead us to my home. Let's follow it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:196
msgid "What the hell is that?!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:200
msgid "That is our spider problem."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:204
msgid ""
"Wow, a Black Widow! Fascinating. They are very rare. Seeing one is like a "
"once in a lifetime opportunity!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:208
msgid "Too bad, we have to kill such a rare creature."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:212
msgid ""
"If you really must kill her, then beware of her fangs. They contain the "
"world's most venomous poison."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:216
msgid ""
"This is a nest, so there must be some sentries. Proceed with caution, "
"friends."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:228
msgid ""
"According to the saurian scouts, this passage should get us to the other "
"side of the mountain range but..."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:232
msgid "But? What's the pessimistic part of this?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:236
msgid ""
"The saurians also said that they had not explored the cavern for a hundred "
"years. So, we have to be on our guard."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:240
msgid "Let me summon some elementals first and then be our way."
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:251
msgid ""
"The time hasss come for usss to part ways, Jahin. The last two years I have "
"fought the orcsss alongside my brethren, and I wish to join them in the "
"attacksss. I only ask your permission to depart with the new recruitsss, but "
"the warriorsss whom you have trained choose to follow you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:255
msgid ""
"Crylix, if this is what you chose to do, then go for it. Best of luck on "
"your battles."
msgstr ""
#. [message]: speaker=Crylix
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:259
msgid ""
"Thank you, Jahin. I will never forget the timesss we have fought sass "
"comradesss and may you achieve successs in your quest."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:303
msgid "Jahin, you better have a look at this."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:307
msgid "It looks like an abandoned saurian fortress..."
msgstr ""
#. [side]: id=Galec, type=Elvish Marshal
#. [unit]: id=Galec, type=Elvish Captain
#. [unit]: id=Galec, type=Elvish Marshal
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:312
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:191
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:239
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:168
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:102
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:197
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:110
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:159
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:300
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:223
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:116
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:325
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:369
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:478
msgid "Galec"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:336
msgid "I don't believe my eyes! Pointy-eared people!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:340
msgid ""
"They are called elves. I thought they were extinct as their forest "
"died away."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:344
msgid "Elves, to arms! Invaders approach!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:348
msgid "Wait, we come in peace!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:352
msgid "State your business and leave."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:356
msgid "Will this pathway take us to the other side of the mountains?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:360
msgid "Well, we don't know. But there's a spider nest up ahead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:364
msgid ""
"Then we have to find out, don't we? Tell your men to stand aside and let us "
"pass."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:368
msgid "Does a spider nest not frighten you at all?!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:372
msgid ""
"Well, no. Spiders are tiny bugs that can squashed by our boots. They present "
"us no threats."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:376
msgid ""
"Jahin, I think you are misunderstanding the situation. Spider nests in caves "
"are inhabited by gigantic spiders."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:380
msgid "Giant spider, or small spider, my sword will slice them with ease."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:384
msgid ""
"Giant spiders have poisonous fangs and their webs can render you helpless. "
"Now, are you frightened?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:388
msgid "They can do that? Now it's a challenge. Let us proceed."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:392
msgid ""
"Wait, we are separated from our home because of those eight-legged freaks. "
"Let us help you."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:397
msgid "Defeat the Leader of the Spiders."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:413
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:121
msgid "Death of Galec"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:437
msgid "Cave pests? Scatter them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:451
msgid "Damn! Spiders are tough to kill!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:462
msgid "We have defeated the spider queen! Now, let's proceed."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12_The_Cave_of_Webs.cfg:475
msgid "There's the pathway. Let's follow it."
msgstr ""
#. [scenario]: id=12x_Introductions
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:4
msgid "Introductions"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:17
msgid ""
"Having cleared out the spider nest, our heroes followed the elf, Galec, as "
"he led them to his home..."
msgstr ""
#. [side]: id=Morfin, type=Elvish High Lord
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:39
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:45
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:99
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:49
msgid "Lord Morfin"
msgstr ""
#. [side]: id=Gioviel, type=Elvish Avatar
#. [unit]: id=Gioviel, type=Elvish Avatar
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:89
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:70
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:82
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:201
msgid "Gioviel"
msgstr ""
#. [unit]: id=Amarang, type=Elvish Sylph
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:105
msgid "Amarang"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:114
msgid "So, Galec. What is your home like?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:118
msgid ""
"My home is a large forest and, possibly, the last of my people live here. It "
"is straight up ahead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:122
msgid ""
"You do realize that we are in a cave, don't you? How can a forest thrive "
"underground?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:126
msgid "I'm afraid I do not know the answer, but the Lady Amarang might."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:139
msgid "Do my eyes deceive me or are these grassy hills?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:143
msgid "I believe they are."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:147
msgid "Let us proceed further."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:161
msgid "First grassy hills, and now bits of swamp. What's next?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:165
msgid "Strange."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:169
msgid "What's strange?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:173
msgid "This swamp. It was never here when I last saw this area."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:177
msgid "And how long was that ago?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:181
msgid "Years perhaps. We can't tell time in this darkness."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:185
msgid ""
"I sense a dark essence coming from these swamps. Could there be a dark "
"wizard here?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:189
msgid "We will find out soon enough."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:193
msgid "Let us resume this topic another time and continue, shall we?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:197
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:210
msgid "I don't believe my eyes."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:214
msgid "A forest in the darkest realms of the world. Fascinating."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:218
msgid "Welcome to the Last Forest. My home and the home of many elves."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:222
msgid ""
"I sense something. Something of strong magic. Its coming from the forest. "
"Let's investigate."
msgstr ""
#. [message]: speaker=Elf1
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:227
msgid "That would not be necessary."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:231
msgid "Who said that?!"
msgstr ""
#. [message]: speaker=Elf3
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:244
msgid "You have trespassed on our land. Get ready to… Wait, Galec?!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:248
msgid ""
"Yes, it is I. Please let these humans go and meet our Lords and Ladies. I "
"would have died of starvation if these two had not come and cleared out the "
"spiders."
msgstr ""
#. [message]: speaker=Elf6
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:252
msgid ""
"Galec, go and tell Lord Morfin your story; and as for you humans, stay here. "
"You will not be allowed a council unless the Lord Morfin permits."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:256
msgid "Do not worry. I will return shortly."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:260
msgid "We'll be just fine."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:269
msgid ""
"Galec, how joyful it is to see you again. We all thought you and your troops "
"were dead when the cave collapsed."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:273
msgid ""
"My lord, I would have been dead if it wasn't for two humans. They arrived "
"and cleared out the spiders."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:277
msgid "Have these humans arrived here as well? I would like to meet them."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:281
msgid "They are waiting outside the forest, lord."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:285
msgid "Bring them hither."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:289
msgid "Yes, my lord."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:294
msgid "The Lord wishes to see you two."
msgstr ""
#. [message]: speaker=Elf3
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:298
msgid "You may pass then."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:309
msgid ""
"Welcome travelers, to the home of the elves. I wish to thank you for "
"rescuing one of my soldiers."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:313
msgid "My lord, we only did what we thought was right."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:317
msgid "Tell me, human, what brings you here?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:321
msgid "My lord, we were journeying to the other side of the mountain."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:325
msgid ""
"I'm afraid you have arrived here for nothing. You see, the other part of "
"this cavern is the lair of an undead lord. I was the one who broke through "
"their lines and faced the lord, but they were too strong and I did not "
"happen to see any other way of leaving these caverns save for the one that "
"you two came in."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:329
msgid "So, these undead. Do they attack you?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:333
msgid ""
"Every now and then, but we defeat them every time. The sad part is that we "
"lose many soldiers after repelling each wave, and I fear we will have to "
"evacuate soon."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:337
msgid "That's terrible! Is there anything we can do to help?"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:341
msgid "And what could you two do, exactly?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:345
msgid "Well, I'm an able soldier and she's an elementalist."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:349
msgid ""
"An elementalist? Its good to see a mage from the Academy, its been so long."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:353
msgid "Wait, you are Gioviel?!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:357
msgid "The one and only, but I do not know you."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:361
msgid ""
"My name is Faria and I have heard your tale from my mother. It was very "
"depressing to hear what they did to you."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:365
msgid ""
"Well, what can I say, I deserved it. But tell me about yourselves. Who are "
"you guys, exactly?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:369
msgid ""
"I am Jahin, a human from Genesis. My home was captured by vampires and I am "
"fighting to reclaim it. In addition, we're trying to rid these lands of "
"evil. We have already acquired the help of the trolls, drakes, and the "
"saurians and we were going to another human settlement, but now we have to "
"return from where we came."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:373
msgid ""
"I am Faria, a mage and I am helping Jahin to achieve peace throughout the "
"land."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:377
msgid ""
"It is a valiant cause you fight for, and I am interested in this cause. Is "
"there any place for elves?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:381
msgid "Yes, of course. Any foe of evil is an ally of mine…"
msgstr ""
#. [message]: speaker=Avenger
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:389
msgid "My lords and ladies, the undead are attacking!"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:393
msgid ""
"It seems our council has been cut short. Jahin and Faria, leave while you "
"still have the chance to do so."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:397
msgid "Lord Morfin, we are no cowards! We choose to fight alongside you."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/12x_Introductions.cfg:401
msgid ""
"It seems that I cannot dissuade you. Fine, take this keep while my daughter, "
"Gioviel, and I take up our positions."
msgstr ""
#. [scenario]: id=13_The_Last_Forest
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:4
msgid "The Last Forest"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:18
msgid ""
"The elves and their allies quickly prepared and waited till the undead "
"came..."
msgstr ""
#. [side]: id=Cleezi, type=Saurian Flanker
#. [side]: id=Jahin, type=Warmaster
#. [side]: id=Karri Kon, type=Drake Flameheart
#. [side]: id=Morfin, type=Elvish High Lord
#. [side]: id=Sedoc, type=Aragwaith Captain
#. [side]: id=Warren, type=Aragwaith Ancient Banner
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:29
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:26
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:27
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:84
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:55
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:69
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:83
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:97
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:111
msgid "Allies"
msgstr ""
#. [side]: id=Second-in-Command, type=Demilich
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:91
msgid "Mak-Zom"
msgstr ""
#. [side]: id=Bumdumdum, type=Ancient Wose
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:120
msgid "Forest Guardians"
msgstr ""
#. [side]: id=Bumdumdum, type=Ancient Wose
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:123
msgid "Bumdumdum"
msgstr ""
#. [side]: id=Mak-Zak, type=Ancient Lich
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:144
msgid "Mak-Zak"
msgstr ""
#. [side]: id=Sir Loki, type=Death Knight
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:173
msgid "Sir Loki"
msgstr ""
#. [unit]: id=Soniel, type=Elvish Sorceress
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:233
msgid "Soniel"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:247
msgid "Have at least 150 reserve gold."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:361
msgid "Argh! I'm done!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:365
msgid "The elven lord was supposed to be kept alive!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:386
msgid "Woe is me! I fall!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:407
msgid "I have been bested!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:430
msgid "What's happening?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:434
msgid "I feel a dark presence approaching us."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:438
msgid "It's him! The undead lord!"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:442
msgid "At last that wretched necromancer shows himself!"
msgstr ""
#. [side]: id=Zenthos, type=Dread Lich
#. [unit]: type=Dread Lich, id=Zenthos
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:462
#: The_Legend_Begins/scenarios/14_Choices.cfg:144
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:44
msgid "Lord Zenthos"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:474
msgid ""
"So, these are the vermin stopping my armies? I shall wipe you out with ease!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:478
msgid ""
"You made your mistake by revealing yourself, foul one. Now we shall destroy "
"you!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:486
msgid ""
"Elementals? You think you defeat me with them?! Well, I got a surprise for "
"you!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:512
msgid "My elementals!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:516
msgid "Can't you make some more?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:520
msgid "I will try."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:525
msgid "Faria tried numerous times, but she was unable to summon elementals."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:529
msgid "It's hopeless! My elemental magic is gone!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:537
msgid "Can you still use those nature flares."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:541
msgid ""
"Yes. My offensive spells are still usable. But, Gioviel, you can still "
"summon the elementals. Why is this possible?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:545
msgid ""
"I drank that potion. You know my story. It gives me the power to resist the "
"magic of this foul one."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:549
msgid "Jahin, take command of some elves to protect yourself and your friend."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:553
msgid "Thank you, lord elf."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:569
msgid ""
"You may recruit Elvish Hunters and Elvish Druids for the next "
"few scenarios."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:573
msgid "Let's weaken them, if not defeat them."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:578
msgid "Resist for as long as possible."
msgstr ""
#. [message]: speaker=Drake3
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:635
msgid "Jahin, are you here?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:639
msgid "Who is that?"
msgstr ""
#. [message]: speaker=Saurian1
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:643
msgid ""
"We are soldiers sent from the Great Dragon. He sent us with the Orb, saying "
"it will be of use to you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:647
msgid "Good, join in the fight."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:656
msgid "The orb looks a little red."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:660
msgid "Its probably because of the darkness."
msgstr ""
#. [message]: speaker=Drake3
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:664
msgid "The orb is glowing more brightly!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:672
msgid "The Orb explodes and the whole cavern is engulfed by a white light."
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:733
msgid "THE LIGHT! IT BURNS!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:738
msgid "What just happened?!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:742
msgid "That artifact exploded and dealt massive damage to the undead!"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:747
msgid "The tides have turned! Attack!"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:753
msgid "Defeat Zenthos."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:783
msgid "It's not over yet!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:793
msgid "He's escaping!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:797
msgid ""
"He is weakened greatly. Jahin, go after him. I will join you after clearing "
"this cavern."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:801
msgid "Alright. I'm going in. A weakened Lich shouldn't be that hard to kill."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:805
msgid "Jahin, don't go! I can't summon elementals to protect you!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:809
msgid "Jahin, wait, let us come with you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:813
msgid "Let's hurry then."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:826
msgid "Jahin and Faria, you don't need to attack the undead head on."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:830
msgid "Just protect the Ancient One, Bumdumdum. Leave the rest to us."
msgstr ""
#. [message]: speaker=Bumdumdum
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:834
msgid ""
"Jahin, just shield my woses from those pesky ghosts. Leave the skeletons to "
"my children."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:838
msgid "Okay. Faria, ready to eradicate some ghosts?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/13_The_Last_Forest.cfg:842
msgid "Yeah. Those ghosts will burn in sacred flames."
msgstr ""
#. [scenario]: id=14_Choices
#: The_Legend_Begins/scenarios/14_Choices.cfg:4
msgid "Choices"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/14_Choices.cfg:16
msgid ""
"Accompanied only by Faria, Galec and a few elves; Jahin chased after the "
"undead lord..."
msgstr ""
#. [side]: id=Jahin, type=Warmaster
#: The_Legend_Begins/scenarios/14_Choices.cfg:26
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:30
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:22
msgid "Pursuers"
msgstr ""
#. [side]: type=Demilich, id=CG1
#. [side]: type=Demilich, id=CG2
#: The_Legend_Begins/scenarios/14_Choices.cfg:44
#: The_Legend_Begins/scenarios/14_Choices.cfg:69
msgid "Chamber Guard"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/14_Choices.cfg:103
msgid "Defeat either enemy leader."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/14_Choices.cfg:111
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:117
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:113
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:126
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:445
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:428
msgid "Death of Faria."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/14_Choices.cfg:115
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:121
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:336
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:262
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:288
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:470
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:406
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:531
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:821
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1329
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:538
msgid "Death of Galec."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:162
msgid "There's the abomination! Quick, surround him!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/14_Choices.cfg:166
msgid "Attacking me in my own lair? You truly are fools!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/14_Choices.cfg:183
msgid "They are catching up! I better move fast!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/14_Choices.cfg:208
msgid "Delay them, while I heal myself."
msgstr ""
#. [message]: speaker=CG1
#: The_Legend_Begins/scenarios/14_Choices.cfg:212
msgid "As you command, master."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:226
msgid "After him!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:230
msgid "Faria, can you still summon elementals?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/14_Choices.cfg:234
msgid "I need more time to counter the lich's spell."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:238
msgid "I guess we have to make do without them, then."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/14_Choices.cfg:251
msgid "I see a diverging path up ahead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:255
msgid "We are too few to cover both. We must choose one."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:259
msgid ""
"That is fine by me, but what if the undead come from the other path and "
"strike us from behind?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/14_Choices.cfg:263
msgid ""
"Gioviel said she was coming, so send a messenger and tell her to take the "
"other path."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:267
msgid "Okay, so lets choose a path."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:278
#: The_Legend_Begins/scenarios/14_Choices.cfg:294
msgid "The messenger has been sent. We should continue now."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:314
msgid ""
"Ghosts coming out from solid cave walls?! This is new, compared to the "
"undead we had faced earlier."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:318
msgid ""
"Aye, these ghosts are the accursed lord's guards and rarely attack the "
"forest."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/14_Choices.cfg:322
msgid ""
"No, I meant two years earlier. We destroyed the emperor Kaliban to gain the "
"support of the trolls."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/14_Choices.cfg:326
msgid ""
"Kaliban? Our lore books tell of him as an ancient enemy of ours. Its good to "
"know that he is silenced for all eternity."
msgstr ""
#. [scenario]: id=15a_Teleportation_Madness
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:6
msgid "Teleportation Madness"
msgstr ""
#. [side]: id=Sir Conan, type=Death Lord
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:42
msgid "Sir Conan"
msgstr ""
#. [side]: id=Phantom, type=Ethereal Spectre
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:58
msgid "Phantom"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:84
msgid "The way to the Lich is clear! Onwards!"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:109
msgid "Defeat Sir Conan."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:129
msgid ""
"Move unit to the portals to teleport.\n"
"If a unit moves to a portal, while there is a unit present on the receiver "
"rune, then they interchange places."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:159
msgid "A dead end? Let's return and try the other route."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:170
msgid "Where did they come from?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:175
msgid ""
"Those portals! They work as teleportation spells. We must step on them to "
"advance."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:179
msgid "Let's get started then."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:183
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:166
msgid "I think my powers are coming back to me."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:187
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:170
msgid "That's good news."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:191
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:174
msgid ""
"But I'm afraid I'll only be able to summon the pure forms of an elemental."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:195
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:178
msgid "They will have to do for the time being."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/15a_Teleportation_Madness.cfg:204
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:187
msgid ""
"You may recruit Magic Servants. These elementals are different from "
"the previous ones and can advance only to Ethereal Orbs, Vine "
"Beasts or Animated Rocks."
msgstr ""
#. [scenario]: id=15b_Hidden_Dead
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:4
msgid "Hidden Dead"
msgstr ""
#. [side]: id=Sir Zhon, type=Death Lord
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:32
msgid "Sir Zhon"
msgstr ""
#. [side]: id=Guardian, type=Ethereal Nightgaunt
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:50
msgid "Ethereal Guardian"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:85
msgid "Defeat Sir Zhon."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:145
msgid "The way to the lair is defenseless! Onwards!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:158
msgid "We should be near the lair. This route is bound to be guarded."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/15b_Hidden_Dead.cfg:162
msgid ""
"We should remain cautious of our surroundings, lest we encounter those "
"ghosts again."
msgstr ""
#. [scenario]: id=16_Undead_Confrontation
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:4
msgid "Undead Confrontation"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:105
msgid "Defeat Lord Zenthos."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:117
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:242
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:308
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:515
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:658
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:848
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:139
msgid "Death of Gioviel."
msgstr ""
#. [message]: speaker=Ashhab
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:172
#: The_Legend_Begins/scenarios/31_Escape.cfg:285
msgid "What was that?!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:176
msgid ""
"I just sent some of my minions to the forest. Hope you don't mind them "
"killing off your elves."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:180
msgid ""
"You monster! Jahin, send some of the elves back. Lord Morfin needs every "
"able-bodied elf he can get."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:184
msgid "Certainly, but what about you?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:188
msgid "I am staying. I want to see the end of this loathsome being."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:193
msgid ""
"You can no longer recruit elves, but the elven units that you currently have "
"will be available for recall."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:269
msgid ""
"Jahin and the others arrived, only to find that Gioviel was already present."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:278
msgid "Gioviel, how did you manage to arrive so quickly?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:282
msgid ""
"My elementals made their way through the rocks and the guard posts. Now, we "
"shall end this battle once and for all!"
msgstr ""
#. [message]: speaker=Zenthos
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:286
msgid ""
"Gioviel, again you decide to visit me? Well, this will be your last! It will "
"be the last for all of you! Prepare to die."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:290
msgid "We shall see about that, you fiend!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:296
msgid "You will not be able to recruit elves after this scenario."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:307
msgid "This can't be the end of me!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:311
msgid "Think again, accursed one. It is!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:315
msgid ""
"If it is the end, then hear this, there is someone stronger than I. He is my "
"brother and his name is Shirzo. He shall conquer this very isle and plunge "
"it into a never ending darkness!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:345
msgid ""
"The undead lord disintegrates with an evil laugh and releases a dark shroud. "
"After a while, the shroud clears."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:350
msgid "What was he talking about?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:354
msgid "Don't believe a word he says because it is all nonsense and false."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:359
msgid "We did it!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:380
msgid "An opening. Could this lead us to the other side?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:384
msgid ""
"I do not know. Why don't you guys go and investigate it, whilst I remain "
"here to destroy any undead that may still lurk nearby."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:388
msgid ""
"Jahin and Faria, I wish to accompany you in this escapade. You two are "
"enjoyable companions."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16_Undead_Confrontation.cfg:392
msgid "Well, what are we waiting for? Let's be on our way."
msgstr ""
#. [scenario]: id=16x_01_The_Other_Side
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:4
msgid "The Other Side"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:23
msgid ""
"Having destroyed the undead lord, Jahin, Faria, and Galec entered the tunnel."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:26
msgid ""
"To them, the tunnel was narrow at first, then it took a sharp turn eastward "
"and grew wider. Our heroes soon reached the end and the other side of the "
"mountains..."
msgstr ""
#. [side]
#. [side]: id=Warren, type=Aragwaith Ancient Banner
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:48
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:39
msgid "Aragwaithi"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:82
msgid "I see light up ahead."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:87
msgid "It's gonna feel so good to see the light again."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:101
msgid "I see an opening to the East."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:105
msgid "Finally! We can now reach that settlement."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:109
msgid "(Face covered) My eyes! They are burning!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:113
msgid ""
"Don't worry. Your eyes are adjusting to the brighter light. The pain would "
"be over soon."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:118
msgid "Time passes."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:122
msgid "I can see properly now. Let us see this outside realm."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:138
msgid ""
"This outside world is truly beautiful! I simply wish my people could find "
"another home in the surface."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:146
msgid "But sadly, there's another desert."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:157
msgid "Jahin, you have arrived! Good to see that you and your friend are well."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:162
msgid "Thank you, noble drake but, who are you?"
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:169
msgid ""
"I am a messenger from Lord Kor Vas. He sends me to tell of the tidings of "
"war."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:173
msgid "Okay. So, lets hear the news."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:177
msgid ""
"The drakes and saurians have continued attacking the orcs and were able to "
"make contact with the trolls..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:181
msgid "That is good news! What else?"
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:186
msgid ""
"But the trolls seem to have no idea that we are their allies, albeit that "
"messenger sent to them two years and four months prior."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:190
msgid ""
"Four months?! Guess you can't tell time underground. The messenger, Mahir?! "
"I fear that he has been captured by orcs. Curse them! They took my brother "
"away from me."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:194
msgid ""
"Let me continue. Mahir did get safely to that cleared cave entrance. I have "
"the word of the saurians that were sent by Lord Cleezi to escort your "
"friend. When they reached the cave entrance, your friend bade them to return "
"whilst he ventured into the caves alone."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:198
msgid ""
"If Mahir reached the cave, then why didn't he tell the trolls of our "
"accomplishments?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:202
msgid ""
"The truth appears to be shrouded. Perhaps the orcs had retaken the cave."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:206
msgid ""
"That appears to be the only possible explanation. Please continue, messenger."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:210
msgid ""
"Lord Karri Kon was able to persuade the trolls into joining them, referring "
"you. The trolls sent some humans along with an orcish rebel and a troll to "
"meet the Great Dragon. If my memory serves right, among the humans, there "
"were three males and a female."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:214
msgid "They be our friends, alright."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:218
msgid ""
"A council was held that day and the humans wish to have a council with the "
"allies, and you two are asked to attend it. I was dispatched, three months "
"prior, to tell you of this."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:222
msgid "When and where is this council exactly?"
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:226
msgid ""
"The council will be held near the Saurians' Swamp, at an oasis. The date is "
"still not confirmed as they await my return and of your reply."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:230
msgid ""
"We still need to reach that settlement. So, give us at most three months "
"time."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:249
msgid ""
"Friends, allow me to go tell Lord Morfin and Lady Gioviel of this. They "
"would be willing to help you as you have done them a great favor."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:253
msgid "As you wish but, what about you wanting to join us?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:257
msgid "Perhaps another time."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:275
msgid "Jahin, I wanted to... Talk to you... About something."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:279
msgid "What is it that you want to talk..."
msgstr ""
#. [message]: speaker=Rider
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:289
msgid "Hold human. Who are you?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:293
msgid "A human! He must be from the settlement."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:297
msgid "Let's persuade him into taking us to meet their leader."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:301
msgid ""
"My name is Jahin and this is Faria. We come from the Northwest and we wish "
"to speak to your leader."
msgstr ""
#. [message]: speaker=Rider
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:305
msgid "State your business with him."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:309
msgid "We want to talk to him."
msgstr ""
#. [message]: speaker=Rider
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:313
msgid "For what purpose, may I ask?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:317
msgid ""
"To aid us in battles to purify this land of evil - vampire, orc or undead."
msgstr ""
#. [message]: speaker=Rider
#: The_Legend_Begins/scenarios/16x_01_The_Other_Side.cfg:321
msgid ""
"Vampires?! We have a common enemy. Follow me, the settlement is only a two "
"hour ride away."
msgstr ""
#. [scenario]: id=16x_02_The_Aragwaithi
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:4
msgid "The Aragwaithi"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:19
msgid ""
"The rider led Jahin and Faria to the coast where the settlement was located. "
"Afterwards, they were granted an audience with Lord Warren of the "
"Aragwaithi..."
msgstr ""
#. [side]: id=Warren, type=Aragwaith Ancient Banner
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:41
msgid "Lord Warren"
msgstr ""
#. [unit]: id=Tarcyn
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:59
msgid "Tarcyn"
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:83
msgid ""
"Welcome travelers. I am Lord Warren of the Arawaithi and my people come from "
"the distant country in the North."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:87
msgid ""
"We are deeply honored to meet you, Lord Warren. I am Jahin, and I come from "
"the far southwest of here."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:91
msgid "I am Faria, a mage who is accompanying Jahin in his adventures."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:95
msgid ""
"Pleased to meet you two. The rider who brought you here told me that you "
"were on a quest to rid the lands of vampires and other malevolent creatures. "
"Is this true?"
msgstr ""
#. [message]
#. [side]: id=Warren, type=Aragwaith Ancient Banner
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:102
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:113
msgid "Warren"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:107
msgid "Which you want us to solve for you?"
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:111
msgid ""
"No, we would like you to help us in our struggle. You see, we are refugees "
"from a war. We fled here in the hopes of finding a new home. We found a good "
"spot but it is under the control of vampires."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:115
msgid ""
"Our army is ready to march but we still need some assistance in breaking "
"through their defense frontiers."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:119
msgid "Your target wouldn't be the vampire city of Azorgath, would it?"
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:123
msgid "We do not know the name, but it is a city south of here."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:127
msgid "That's the city I'm referring to."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:131
msgid "Is there something about it?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:135
msgid ""
"The Academy sent elemental birds towards that city to scout it, and they "
"found that the city was the vampires' main location of blood mages."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:139
msgid "Blood mages? what are those?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:143
msgid ""
"Vampiric magic casters. They can manipulate us by making our blood boil and "
"a lot of other things which are too disgusting to describe."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:147
msgid "This coming battle won't be easy then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:151
msgid ""
"Lord Warren, we would like to assist you to break through their defensive "
"line; but we require a place to rest as all my troops are exhausted."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:155
msgid ""
"That would not be a problem. Sergeant Tarcyn and his men would be placed at "
"your command, and he will provide you a place to lodge."
msgstr ""
#. [message]: speaker=Tarcyn
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:159
msgid "I will prepare immediately."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/16x_02_The_Aragwaithi.cfg:164
msgid ""
"You may recruit Aragwaith Swordsmen and Aragwaith Archers for "
"the next two scenarios."
msgstr ""
#. [scenario]: id=17_The_Front_Lines
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:4
msgid "The Front Lines"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:17
msgid ""
"After feasting and resting for the night; our heroes, together with "
"Commander Sedoc and his men, began their march towards Azorgath."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:20
msgid ""
"In about two hours, they were only a day's march away from the vampiric "
"outposts..."
msgstr ""
#. [side]: id=Sedoc, type=Aragwaith Captain
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:89
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:79
msgid "Comdr. Sedoc"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:130
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:449
msgid "Death of Comdr. Sedoc."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:151
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:383
msgid "We needed to protect the commander!"
msgstr ""
#. [message]: speaker=Tarcyn
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:169
msgid "The vampiric outposts are just ahead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:173
msgid ""
"They look fully prepared for an assault. Is it necessary that we attack now?"
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:177
msgid "Yes. The more we kill here, the less we face at Azorgath."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:181
msgid ""
"I see those floating statues are here as well. My elementals will make quick "
"work out of them."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:190
msgid ""
"We have won this battle. Jahin, we can attack Azorgath ourselves, so you can "
"return if you want to, but we appreciate the extra help."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:195
msgid "I think we should..."
msgstr ""
#. [option]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:197
msgid "Assist the Aragwaithi in the assault on Azorgath."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:201
msgid "The battle of Azorgath awaits!"
msgstr ""
#. [option]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:211
msgid "Return and prepare for the Council of Allies."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:215
msgid ""
"Commander, please send a scout with to Lord Warren. Our allies will hold a "
"council and it is necessary for Lord Warren to attend it."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/17_The_Front_Lines.cfg:219
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:421
msgid "As you wish. I will send one of my fastest riders."
msgstr ""
#. [scenario]: id=18_Assault_on_Azorgath
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:4
msgid "Assault on Azorgath"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:24
msgid ""
"After reducing the front lines, the allies continued their march and arrived "
"north of the city. Only a gateway between the desert dunes separated them "
"from the frontal defenses of the city. The battle would soon begin..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:405
msgid "We won!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:409
msgid ""
"Now, we must return from where we came. The council is about a few weeks "
"away."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:413
msgid ""
"Thank you, Jahin and Faria. We have won this city thanks to your invaluable "
"aid. Tell me, is there anything I can do to help?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:417
msgid ""
"Actually, there is. Could you send a messenger to Lord Warren? Our allies "
"will hold a council and it is necessary for Lord Warren to attend it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:583
msgid "There it is. Azorgath. It is truly a massive city."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:591
msgid ""
"Conquering it won't be easy. Its heavily guarded plus the bridges to the "
"keep are operated by magical means. We have to wait for it to rise and then "
"attack."
msgstr ""
#. [message]: speaker=Sedoc
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:595
msgid "Aragwaithi! Let us show these vampires our might! Attack!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:600
msgid ""
"Several cheers emerge from the Aragwaith soldiers as they prepare for battle."
msgstr ""
#. [message]: speaker=VL1
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:604
msgid "What?! Invaders from the North?! Prepare defenses!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:609
msgid ""
"The bridge will appear after 7 turn. It will remain for 2 turns, before "
"disappearing into the depths of the moat. This is repeated after every "
"interval of 8 turns and is stopped after turn 74."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:614
msgid ""
"This is the last scenario where you can recruit Aragwaith troops, but the "
"ones you have in your recall list will be available for later scenarios."
msgstr ""
#. [message]: speaker=VL1
#: The_Legend_Begins/scenarios/18_Assault_on_Azorgath.cfg:849
msgid "The invaders draw near! Reinforcements!"
msgstr ""
#. [scenario]: id=18x_The_Meeting_of_Allies
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:5
msgid "The Meeting of Allies"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:25
msgid ""
"Leaving Commander Sedoc to attack Azorgath alone, Jahin and Faria returned "
"to the mountains' edge with their troops and waited for Lord Warren."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:28
msgid ""
"The Aragwaithi Lord arrived after a day, and then the group began their "
"journey towards the oasis. They began the descent underground and reached "
"the Last Forest within a week. There, they rested for a day or so and "
"started the journey again, with Lord Morfin, Gioviel, and Galec accompanying "
"them. They soon arrived at the mountain cave opening and were greeted by the "
"Saurian chief Cleezi."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:31
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:43
msgid ""
"The saurians led them to the oasis, where Lord Karri Kon was present. The "
"party awaited the arrival of the remaining members."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:37
msgid ""
"Although their losses had been tremendous, the Aragwaithi, with the help of "
"Jahin and Faria, had won the battle. Azorgath was theirs and a great feast "
"was held that night."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:40
msgid ""
"Jahin and Faria, after resting for the night, returned with their group to "
"the mountain's edge. Lord Warren was already present and he was in a good "
"mood as his people had claimed their new home. They began the descent "
"underground and reached the Last Forest within a week. There, they rested "
"for a day or so and started the journey again, with Lord Morfin, Gioviel, "
"and Galec accompanying them. They soon arrived at the mountain cave opening "
"and were greeted by the Saurian chief Cleezi."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:48
msgid ""
"The other members soon arrived and the reunion between old friends took "
"place. All of them were happy to see each other again and a feast was held. "
"After the feast the council took place..."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:211
msgid ""
"Greetings, everyone. Let us start this council by introducing ourselves. I "
"am the Drake Lord Karri Kon, second-in-command to the great Kor Vas and a "
"renowned warrior among the drakes."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:215
msgid "I am Cleezi, high chief among the sauriansss."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:219
msgid "I am Lord Morfin, leader of the elves of the Last Forest."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:223
msgid "I am Lord Warren, leader of the Aragwaithi."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:227
msgid "I am Gioviel, the first elementalist among the elves."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:231
msgid "Krog, representative to King Tuug of trolls."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:235
msgid ""
"We all know the rest. Now, let us get down to the subject of this council - "
"War."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:239
msgid "War? When did this happen?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:243
msgid ""
"Jahin, in your absence we had attack the orcs so much that they declared war "
"on us. Right now, the orcs have switch to defense due to the winter climate."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:247
msgid "So, what are we to do?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:251
msgid ""
"Well, attack the orcs of course! As an orc, I know their ways of thinking "
"and weaknesses. The orcs are reckless in battle and don't have good footing "
"on the snow."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:255
msgid "So, taking them out during the winter would be quite easy."
msgstr ""
#. [message]: speaker=Karri Kon
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:259
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1261
msgid "Precisely."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:263
msgid "But what about the attack on Genesis?"
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:267
msgid "Genesis? What is that?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:275
msgid ""
"In addition, we have had the desire to reclaim it from the very start of "
"this."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:279
msgid ""
"If you are having the decisions of reclaiming that city right now, then you "
"are making a foolish choice."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:283
msgid "Why is that foolish?"
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:287
msgid ""
"I have seen many battles, and I know strategic rules. During winter, that "
"city is bound to reinforced with fresh veteran troops from the vampire's "
"homeland. Even if we managed to reclaim it, we would have the burden of "
"defending it from vampires, orcs and other enemies. Defending it would cost "
"us many troops and resources."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:291
msgid "It would be a wiser choice to reduce the orcish menace instead."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:295
msgid "Reducing the orcs? I have a better suggestion than that."
msgstr ""
#. [message]: speaker=Cleezi
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:299
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:516
msgid "What would that be?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:303
msgid ""
"The orcs are a tribal people. Like them all, they have a high chieftain. If "
"we manage to kill him and perhaps place a better and willing orc in his "
"place we could have them as allies rather than enemies."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:307
msgid "That would be good. Trolls could have peace and focus on other matters."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:311
msgid "Interesting, but who could be that orc?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:315
msgid "I'm right here, you know."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:319
msgid ""
"Hey, how do we know if you won't attack us after you're chieftain?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:323
msgid ""
"I gave Jahin my word that I would repay him for saving my life and that of "
"my comrades. If I become chief, then I can help him reclaim his home."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:327
msgid "I trust that Kojac will not betray us."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:331
msgid "How will the orcs be our allies?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:335
msgid "The orcs will only be at our service if we conquer them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:339
msgid ""
"We need some information about the orc lands. Kojac, is there anything you "
"did like to share?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:343
msgid ""
"Aye. The orcish lands are divide into three cities - Gartok, Korutag and "
"Cavan. Gartok is the capital and that is where we would find the high "
"chieftain. Korutag lies near that Academy, and is the orcs' training grounds "
"for their ogreish and goblin allies. In addition, the shaman council resides "
"there. Cavan is the western most city and is their main army base. All three "
"are heavily guarded."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:347
msgid "The Academy is constantly attacked by orcs, right?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:351
msgid "Yes. That's right."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:355
msgid ""
"Then, we might gain a new ally if we stop the orc attacks on that place. To "
"do that we need to have Korutag in our control."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:359
msgid ""
"Conquering Korutag and gaining those elementalists as allies could give us a "
"safe route to bring our armies to Genesis. It's a brilliant idea!"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:363
msgid ""
"It is indeed but, we require a secure passage to the underground realm of "
"the trolls first."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:367
msgid "Taking the fortress we first came out through would be a good place."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:371
msgid ""
"We know our target and now let us manage resources. Whose armies shall "
"attack the orcs?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:375
msgid "My elementals are always ready."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:379
msgid ""
"The destruction of the undead lord has given us elves more space to expand "
"and my elementals are required to make suitable it for elf habitation. Thus, "
"it is essential for me to remain in the cavern."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:383
msgid "So you are expanding the forest?"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:387
msgid ""
"Yes, and I am required there as well. On the other hand, my fighters are "
"available now as there are no more undead to worry about. I shall place them "
"under the command of Galec who has volunteered for this."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:391
msgid "My drakes have a score to settle with those orcs, so we would join."
msgstr ""
#. [message]: speaker=Cleezi
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:395
msgid "Count my sauriansss in asss well."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:399
msgid "Krog needs to inform King Tuug of this. He would be wiling to help."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:403
msgid "We can contact him after we secure that fortress."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:413
msgid ""
"My entire army is busy attacking Azorgath. It would take a month or so for "
"them to be available."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:417
msgid "Then we just have make due without Aragwaith troops for now."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:423
msgid ""
"My army is exhausted due to the battle at Azorgath. Though we had conquered "
"it, we need a month or so to come here."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:427
msgid "Then we just have to make due without Aragwaith troops for now."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:436
msgid ""
"More scout reports came in about a month ago. It seems there is another "
"enemy along with a few more possible allies to the far south."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:440
msgid "More allies?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:448
msgid ""
"The scouts have spotted a settlement of elves and humans in the southern "
"desert, and some towering fortresses in the southeastern mountains manned by "
"little men. Finally, three islands inhabited by humans wearing black armor."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:452
msgid ""
"Elves?! In the southern desert?! Gioviel, the other faction of our people "
"have survived!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:456
msgid ""
"It feels good to know there are more elves left in this isle. But why are "
"they living with humans?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:460
msgid ""
"We will find out when we get there. And humans wearing black armor? Could "
"they be the same faction allied with the orcs?"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:464
msgid ""
"I'm afraid not. The legions, who are allied to the orcs, have their kingdom "
"to the far west, so, they must be another faction."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:471
msgid "Jahin, what happened to Mahir?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:475
msgid ""
"He decided to return and tell you all of the news of drakes being our "
"allies. I had confirmation that he reached that cleared cave safely."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:479
msgid ""
"The saurians also escorted him, but he told them to return when he had "
"arrived inside the cave."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:483
msgid ""
"We checked that cave a few months ago. We did not see Mahir or his body lest "
"he was killed by orcs."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:487
msgid "This is quite a mystery. I wonder what had actually happened to him."
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:491
msgid ""
"Let us discuss it another time. Right now, we rest. We begin the attack on "
"the fortress three days from now."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:495
msgid ""
"I must return to the forest. My elves should be ready to march in about two "
"weeks. We shall reinforce you with troops after you conquer that fortress."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:505
msgid ""
"I must be returning as well. I must ride to Azorgath and see how the battle "
"is going."
msgstr ""
#. [message]: speaker=Warren
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:511
msgid ""
"I must be returning as well. I shall send my eagle riders to aid you in your "
"battles."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:517
msgid "Let the battle begin!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/18x_The_Meeting_of_Allies.cfg:522
msgid "With those words, the epic war that purified the Great Isle began."
msgstr ""
#. [scenario]: id=19_Dawn_of_War
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:5
msgid "Dawn of War"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:19
msgid ""
"With plans made and troops prepared, the allies launched the attack on the "
"northern orcish fort of Garshak..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:22
msgid "This battle signaled the true beginning of the Great War..."
msgstr ""
#. [side]
#. [side]: id=Cleezi, type=Saurian Flanker
#. [side]: id=Galec, type=Elvish Marshal
#. [side]: id=Jahin, type=Warmaster
#. [side]: id=Karri Kon, type=Drake Flameheart
#. [side]: id=Kojac, type=Orcish Slurbow
#. [side]: id=Krog, type=Troll Warlord
#. [side]: type=Warmaster, id=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:35
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:184
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:215
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:158
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:230
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:256
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:46
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:137
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:161
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:185
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:34
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:74
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:95
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:116
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:40
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:168
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:190
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:211
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:24
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:79
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:102
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:124
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:30
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:131
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:152
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:174
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:180
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:235
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:258
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:277
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:67
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:195
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:218
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:243
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:23
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:89
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:112
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:132
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:293
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:321
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:343
msgid "Northern Allies"
msgstr ""
#. [side]: id=Cpt. Gurt, type=Orcish Warlord
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:49
msgid "Cpt.Gurt"
msgstr ""
#. [side]: id=Lt. S'Bork, type=Orcish Slurbow
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:81
msgid "Lt. S'Bork"
msgstr ""
#. [side]: id=Sgt. S'Ucker, type=Orcish Warlord
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:113
msgid "Sgt. S'Ucker"
msgstr ""
#. [side]: id=Rut, type=Direwolf Rider
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:145
msgid "Rut"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:242
msgid "We have secured the outpost. Krog, now you can safely reach the trolls."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:246
msgid "Thanks Jahin. Krog go immediately."
msgstr ""
#. [unit]: id=Kraag, type=Drake Glider
#. [unit]: id=Kraag, type=Sky Drake
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:311
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:54
msgid "Kraag"
msgstr ""
#. [message]: speaker=Karri Kon
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:420
msgid ""
"The orcish fort of Garshak. We need to secure this place and use it as a "
"place of storing supplies, weapons and troops."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:424
msgid ""
"Its mid winter, so it is heavily guarded. We should advance with caution."
msgstr ""
#. [message]: speaker=Cpt. Gurt
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:428
msgid "Attackers from the north! Prepare defenses!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:432
msgid "So much for caution."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:436
msgid ""
"Let us go on the defensive for a while, then attack them with our full fury."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:440
msgid "Well said. Now, a challenge."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:444
msgid "What challenge?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:448
msgid "Who can slay the most orcs?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:452
msgid "That's obviously me!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:456
msgid "Krog beat both of you. Just watch."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:460
msgid "Men and trolls. I will never understand them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:467
msgid "Wait. Who is this drake?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:471
msgid "My name is Kraag. Lord Karri Kon sent me to serve as your messenger."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:475
msgid "Oh. Good to have you with us."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:486
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:509
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:532
#: The_Legend_Begins/scenarios/19_Dawn_of_War.cfg:555
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:410
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:424
msgid "Call in reserves!"
msgstr ""
#. [scenario]: id=20_Winter_Skirmish
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:6
msgid "Winter Skirmish"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:14
msgid ""
"With Fort Garshak under their control, the allies waited the arrival of the "
"elves. During this time, Kojac was successful in persuading the captured "
"orcs to join their cause."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:17
msgid ""
"The next few days were spent on guarding the fortress walls and snacking on "
"wild cows. Luckily for the allies, the fortress was filled with supplies. "
"The humans, saurians and the newly allied orcs ate foods which the fortress "
"had to offer, whilst the drakes ate game which they brought along with them. "
"To Jahin, the beef tasted raw as the frosty climate prevented the beef to be "
"cooked properly."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:20
msgid ""
"The elven army under the command of their friend, Galec, arrived ten days "
"afterwards and a council was held on the night of the tenth day…"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:24
msgid ""
"We have captured this fort. Now, should we continue with the assault or pass "
"the winter here?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:30
msgid ""
"We continue of course! We could assault the gate towers south of here, they "
"aren't guarded much."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:35
msgid "How so?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:40
msgid ""
"Every winter, this war chief sends troops to the nearest cities or forts for "
"comfort instead of arming the gate towers. He does that knowing that no one "
"would be foolish enough to attack the orcs during the harsh snowy climate."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:45
msgid "Kojac, these guard towers? Where do they lead?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:50
msgid "To the capital of Gartok."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:55
msgid ""
"Are you insane?! Attacking the capital?! We are risking a massive portion of "
"troops here!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:60
msgid ""
"No, no, I am not suggesting to attack the capital during the winter! It "
"would be suicide! What I am suggesting is that we attack and demolish the "
"gate towers and return here. We could march towards Gartok after winter "
"passes."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:65
msgid "Sounds decent enough. Lord Karri Kon, what are your thoughts on this?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:70
msgid ""
"It is a good option, but I'm afraid my drakes nor Cleezi's saurians can help "
"you."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:75
msgid "Why not, lord drake?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:80
msgid ""
"We drakes don't fight well on the snow. We prefer the hot sands. Saurians, "
"on the other hand, cannot survive the cold. That is why they prefer warm "
"climates and marshlands."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:85
msgid ""
"This is troublesome indeed. We have a good opportunity but we can't apply it."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:90
msgid ""
"Jahin, you forget about us, the elves. We fight better than the orcs on the "
"snow and have you forgotten that you have the mighty trolls alongside you. "
"They could sneak in and flank the orcs from their numerous underground "
"passages."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:95
msgid "I never really thought of that. Maybe we can pull it off."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:100
msgid "When do we march?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:105
msgid "We are exhausted, so perhaps on the morrow."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:110
msgid ""
"It is decided then. Jahin and the elves, together with trolls shall attack "
"the gate towers, while we, the drakes and saurians, guard the fort and watch "
"over the orcs."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:115
msgid ""
"Is it necessary for the orcs to be kept here? They could be of great help in "
"the coming battle."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:120
msgid ""
"My orc friend, you overestimate your race's loyalty. They may readily agree "
"to follow you, but may turn on you when they have the chance to. Are you "
"going to risk jeopardizing the mission?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:125
msgid ""
"Certainly not. I shall stay here with the orcs then and persuade the "
"reluctant ones further."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:130
msgid "So lets get a good night's rest as we have a big battle ahead of us."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:135
msgid "Send a messenger to the trolls, they must be notified of this."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:138
msgid ""
"The night passed and the day came. The allies began their march and reached "
"the gate towers by dusk..."
msgstr ""
#. [side]: id=P'Ig, type=Orcish Ruler
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:171
msgid "P'Ig"
msgstr ""
#. [side]: id=S'Ig, type=Orcish Ruler
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:189
msgid "S'Ig"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:360
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:287
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:313
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:493
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:432
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:555
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:846
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1368
msgid "Death of Krog."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:386
msgid "Bravo everyone! A splendid victory!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:390
msgid "Trolls had good time squishing orcs. When do trolls squish orcs again?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:394
msgid "After winter, Krog. Now, we return to the fortress and rest."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:436
msgid ""
"Looks like that orc friend of yours was telling the truth. The towers are "
"only manned with novices."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:440
msgid "Then this would be an easy victory."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:444
msgid ""
"Jahin, a request. Could your men weaken the enemy and let my elves kill "
"them? They need the experience."
msgstr ""
#. [message]: speaker=Ashhab
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:448
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1421
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:624
msgid "Certainly."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:452
msgid "Save some for trolls. Whelps want to kill!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:456
msgid "Look! Its Krog. He made it."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:460
msgid "What are we waiting for? Let's attack already!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:464
msgid "You don't need to tell me twice."
msgstr ""
#. [message]: speaker=P'Ig
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:468
msgid "Attackers! Send a scout to Chief!"
msgstr ""
#. [message]: speaker=S'Ig
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:472
msgid "No, we can handle them ourselves!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:476
msgid "Orcs - truly overconfident creatures."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/20_Winter_Skirmish.cfg:481
msgid ""
"Faria has regained some of her elemental powers. You may recruit Vine "
"Beasts and Animated Rocks."
msgstr ""
#. [scenario]: id=21_Gartok_The_Orcish_Capital
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:6
msgid "Gartok - The Orcish Capital"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:24
msgid ""
"The winter passed, and the first signs of spring showed. The allies quickly "
"assembled their soldiers began the march towards the capital, Gartok."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:27
msgid ""
"The drakes, however, could not join in the attack. They had to leave and "
"defend their westernmost city from legion attacks."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:30
msgid ""
"Chief Cleezi and his saurians remained at Garshak, but sent considerable "
"forces to aid Jahin and his friends."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:33
msgid "Night came as the allies approached the city..."
msgstr ""
#. [side]: id=Lord T'Garth, type=Orcish Sovereign
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:61
msgid "Lord T'Garth"
msgstr ""
#. [side]: id=Lord V'Garth, type=Orcish Sovereign
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:78
msgid "Lord V'Garth"
msgstr ""
#. [side]
#. [side]: id=Comdr. Rupert, type=Dark Warrior
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:95
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:122
msgid "The Dark Legion"
msgstr ""
#. [side]: id=Comdr. Rupert, type=Dark Warrior
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:97
msgid "Comdr. Rupert"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:237
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:262
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:447
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:380
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:507
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:796
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1290
msgid "Death of Kojac."
msgstr ""
#. [unit]: id=Barus, type=Orcish Overlord
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:325
msgid "Chief Barus"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:439
msgid "Krog is able to recruit the agile saurians."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:488
msgid "Perhaps these legionaries aren't a challenge after all."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:508
msgid "With the capital at our grasp, the high chief is at a disadvantage."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:512
msgid "Now, we move to our next course of actions."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:520
msgid "Convincing the remaining orcs to our side."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:524
msgid ""
"Before doing that, we must set up defensive perimeters. Reinforcements from "
"Cavan could come in a few days."
msgstr ""
#. [message]: speaker=Barus
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:537
msgid ""
"I have other matters to attend to. Lords T'Garth and V'Garth, take care of "
"this pests. I shall be in Cavan and I shall send reinforcements."
msgstr ""
#. [message]: speaker=Lord T'Garth
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:541
msgid "As you command, overlord."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:550
msgid "Come back and fight, coward!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:554
msgid ""
"Damn! We could have achieved our main objective if he'd stayed and fought."
msgstr ""
#. [message]: speaker=Barus
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:562
msgid ""
"What's this? Invaders arrive immediately after the snow? No matter, we have "
"a tenth of my army here. They would be sufficient enough for these weaklings."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:566
msgid "A tenth? How massive could his whole horde be?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:570
msgid ""
"Let's leave that question for another time. Right now, we need to focus on "
"the battle at hand."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:574
msgid "Anybody have any arrows left? I've finished my ones."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:578
msgid "Take as many as you like."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:582
msgid "I can start shooting orcs now."
msgstr ""
#. [message]: speaker=Comdr. Rupert
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:589
msgid ""
"Humans? I thought we were the only human empire left. Humans, join us. The "
"emperor will reward you well for your assistance in conquering the wild "
"lands."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:593
msgid "Wild lands? What the hell are you talking about?"
msgstr ""
#. [message]: speaker=Comdr. Rupert
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:597
msgid ""
"The lands beyond the empire. The emperor sent us on a quest to conquer the "
"wretched wild lands and we shall stop at nothing! Join us of be destroyed!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:601
msgid ""
"Tempting offer, but I have to refuse it. We fight for a noble cause - "
"ridding these lands of evil and you are evil!"
msgstr ""
#. [message]: speaker=Comdr. Rupert
#: The_Legend_Begins/scenarios/21_Gartok_The_Orcish_Capital.cfg:605
msgid ""
"I offer you sanctuary and you refuse? Fine then. Men, bring me his head!"
msgstr ""
#. [scenario]: id=21x_A_New_Leader
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:4
msgid "A New Leader"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:15
msgid ""
"Although their losses had been tremendous, the allies were victorious in "
"conquering Gartok."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:18
msgid ""
"Having set up defensive perimeters, the leaders of the alliance began their "
"next task - persuading the captured orcs..."
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:178
msgid "What is the meaning of this?! We demand answers!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:182
msgid "Well, what do you want to know?"
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:186
msgid "Why have you declared war on us?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:190
msgid ""
"We didn't. It was your high chief that began the attacks, and he is to blame "
"for all this."
msgstr ""
#. [message]: speaker=Archer
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:194
msgid "He may have started that but why have you attacked our capital?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:198
msgid "We did it in the hopes of gathering orcish allies."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:202
msgid ""
"You see, we come from Genesis, a human city southeast of here. It was "
"conquered by vampires and we are on a mission to reclaim it from those "
"monsters."
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:206
msgid "Then what has this to do with us?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:210
msgid ""
"We are trying to gain your race as allies. Sadly, your leader attacked us "
"before we had time to make our offer."
msgstr ""
#. [message]: speaker=Slayer
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:214
msgid ""
"You do know that the only way to gain us, the orcs, as allies, is to slay "
"the current high chief and give his place to a willing orc?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:218
msgid "We have Kojac with us. He is fit for the title of high chief."
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:222
msgid ""
"That he may be, but no orc will follow him if he does not have the favor of "
"the shaman council."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:226
msgid "The shaman council? Kojac, you didn't mention any of this."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:230
msgid ""
"I thought the shaman council only advised the chief, so I left the part out. "
"I didn't know they had a part in this."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:234
msgid "Where is the shaman council?"
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:238
msgid "They are in Korutag, our easternmost city."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:242
msgid "So, we attack Korutag next?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:246
msgid "It seems that we have no other option."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:250
msgid "If we all go to Korutag, who shall guard this city?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:254
msgid "We have to divide our forces again."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:258
msgid "My elves and I shall stay and guard the city walls then."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:262
msgid "Trolls and saurians help to guard city."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:266
msgid ""
"That just leaves the orcs and us. So, lets rest for a day and begin our "
"journey."
msgstr ""
#. [message]: speaker=Shaman
#: The_Legend_Begins/scenarios/21x_The_New_Leader.cfg:270
msgid "We shall stay in our huts until you gather the favor of the shamans."
msgstr ""
#. [scenario]: id=22_Ogres_and_Goblins
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:5
msgid "Ogres and Goblins"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:25
msgid ""
"Leaving Galec, Krog and their armies to guard Gartok, Jahin and his friends, "
"alongside the loyal orcs began the march for Korutag."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:28
msgid ""
"The journey through the mountains was a terrible experience. No slept at "
"night, due to the constant threats of goblin raiding parties or orcish "
"scouts. If it wasn't for Kojac and his loyal orcs to navigate through the "
"terrain, Jahin and his friends could have met their end."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:31
msgid ""
"As the dawn of the forth day approached, our heroes were only a day's "
"journey away from the walls of Korutag..."
msgstr ""
#. [side]
#. [side]: id=Chief Zong, type=Great Ogre
#. [side]: id=Ogre1, type=Great Ogre
#. [side]: id=Ogre2, type=Great Ogre
#. [side]: id=Ogre3, type=Great Ogre
#. [side]: id=Ogre4, type=Great Ogre
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:57
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:138
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:48
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:71
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:88
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:105
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:122
msgid "Ogres"
msgstr ""
#. [side]: id=Chief Zong, type=Great Ogre
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:59
msgid "Chief Zong"
msgstr ""
#. [side]: id=Hadush, type=Hellwolf Rider
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:101
msgid "Hadush"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:147
msgid "Goblin Vanguard"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:156
msgid "Goblin Elites"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:232
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:258
msgid "Move Jahin and Kojac to the Shamans' Abode (27,29)."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:253
msgid ""
"It is required to move Jahin to (27,29) and then allow Kojac to move to the "
"hex, if he hasn't already."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:279
msgid ""
"It is required to move Kojac to (27,29) and then allow Jahin to move to the "
"hex, if he hasn't already."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:284
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:309
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:443
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:466
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:489
msgid "Do nothing."
msgstr ""
#. [scenario]: id=22_Ogres_and_Goblins
#. [scenario]: id=23_Defending_Korutag
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:443
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:12
msgid "Shamans' Abode"
msgstr ""
#. [message]: speaker=Chief Zong
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:449
msgid "The enemies have arrived at last! Prepare the sticks for roasting!"
msgstr ""
#. [message]: speaker=Hadush
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:453
msgid "My wolves will make quick work out of them!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:457
msgid "This place is crawling with enemies! How did they know about us?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:461
msgid "They have scouts, you know. They could have seen us from miles away."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:465
msgid ""
"Jahin, it seems the ogres and goblin are far too numerous for us to handle."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:469
msgid ""
"Retreat isn't an option either. Those wolves will surround us eventually. "
"Any other options?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:473
msgid ""
"You guys could go to the shaman's residence and persuade them to help, "
"whilst the rest of us fight."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:477
msgid "But that's suicide! I couldn't leave you guys here!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:481
msgid "Neither could I."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:485
msgid ""
"How about we move the bulk of our forces through the walls of the city and "
"defend it, while Jahin and Kojac make their way for the shamans?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:489
msgid "Sounds crazy, but it just might work."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:493
msgid "Then what are we waiting for?! Let's get moving!"
msgstr ""
#. [message]: speaker=Chief Zong
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:508
msgid ""
"Weak goblins! Ogres can never rely on them to do anything, but orcs are "
"better than goblins!"
msgstr ""
#. [message]: type=Direwolf Rider
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:526
msgid "Protect Hadush!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:537
msgid ""
"Looks like the ogres are weakened a bit, now that their chief lies dead."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:558
msgid "Okay, I take it back. Now things are much harder."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:602
msgid "(turns around) Yikes!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:606
msgid "Hurry up you two or we're all dead!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:610
msgid "You don't need to tell me twice!"
msgstr ""
#. [message]: speaker=Jahin
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:636
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:679
msgid "Keep fighting, friends! We won't be long."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:647
msgid "Hurry up Kojac! Those ogres have almost decimated our flanks!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:690
msgid "Jahin, quickly. We haven't got a moment to lose!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:704
msgid ""
"These goblins are really a nuisance! We should defeat that goblin commander "
"first!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/22_Ogres_and_Goblins.cfg:708
msgid ""
"That would ease things up a bit, but we should be cautious of what the ogres "
"will do after that."
msgstr ""
#. [scenario]: id=22x_The_Shamans
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:4
msgid "The Shamans"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:14
msgid ""
"Leaving Faria and the others to fight the endless waves of ogres, Jahin and "
"Kojac ran hurriedly into the Shaman Council's residence..."
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:42
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:49
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:56
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:63
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:70
msgid "Shamans"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:155
msgid "Well, we're in."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:159
msgid "(looks around) Where are the shamans anyway?"
msgstr ""
#. [unit]: id=Buk, type=Orcish Shaman
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:168
msgid "Councilor Buk"
msgstr ""
#. [unit]: id=Tuk, type=Orcish Sorcerer
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:179
msgid "Councilor Tuk"
msgstr ""
#. [unit]: id=Guk, type=Orcish Warlock
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:190
msgid "Councilor Guk"
msgstr ""
#. [unit]: id=Duk, type=Orcish Warlock
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:201
msgid "Councilor Duk"
msgstr ""
#. [unit]: id=Ruk, type=Orcish Sorcerer
#. [unit]: type=Orcish Sorcerer, id=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:212
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:216
msgid "Councilor Ruk"
msgstr ""
#. [unit]: id=Muk, type=Orcish Warlock
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:223
msgid "Councilor Muk"
msgstr ""
#. [message]: speaker=Muk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:239
msgid "Prepare to die, imbeciles!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:243
msgid "Wait, we just want to talk."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:247
msgid "Muk, wait. Okay, speak."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:251
msgid ""
"Wise Ones, we just came here to request you all to grant my friend, Kojac, "
"the leadership among the orcs."
msgstr ""
#. [message]: speaker=Buk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:255
msgid "Why should we do that?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:259
msgid ""
"So that Kojac can confront and slay Barus, ultimately becoming the new "
"chief. If he is chief, he can rally his orcs and help my friends and I "
"reclaim their home city of Genesis, which is being occupied by vampires."
msgstr ""
#. [message]: speaker=Muk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:263
msgid ""
"We do not need a new chief! Barus has proven himself to be the greatest war "
"chief amongst the orcs and why should we put the leadership of the orcs to a "
"youngling?!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:267
msgid ""
"At least I'm no coward! That orc Barus fled his capital before we even had "
"the chance to put an end to him."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:271
msgid "In addition, he even allied with those human legionaries."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:275
msgid ""
"Allied?! To humans! This is ridiculous! Why weren't we notified of this?!"
msgstr ""
#. [message]: speaker=Tuk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:279
msgid ""
"I do not have the answer. Barus has been absent at our council meetings for "
"sometime now."
msgstr ""
#. [message]: speaker=Duk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:283
msgid ""
"Any orc chief knows better that it always appropriate to approach us before "
"making these decisions."
msgstr ""
#. [message]: speaker=Guk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:287
msgid "Why did he ally with the legionaries, anyways?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:291
msgid ""
"They promised him untold riches. I heard some orcs blabbing about this a few "
"days ago."
msgstr ""
#. [message]: speaker=Duk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:295
msgid "I cannot believe this fearless leader of ours would sell us."
msgstr ""
#. [message]: speaker=Buk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:302
msgid ""
"As per our laws, I declare Barus unfit to rule us. All in favor, say aye"
"i>."
msgstr ""
#. [message]: speaker=Duk
#. [message]: speaker=Guk
#. [message]: speaker=Muk
#. [message]: speaker=Ruk
#. [message]: speaker=Tuk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:306
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:310
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:314
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:318
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:322
msgid "Aye."
msgstr ""
#. [message]: speaker=Tuk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:326
msgid "Well, Kojac, You have earned the leadership among your people."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:330
msgid "Thank you, wise and noble council."
msgstr ""
#. [message]: speaker=Guk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:334
msgid "Kojac, why are you helping the humans reclaim their home?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:338
msgid ""
"Three years ago, Jahin and his friends saved my life as well as two of my "
"comrades. As indebted as I was to him, I promised to help in his battle to "
"reclaim Genesis. That is what I plan to do when I become chief."
msgstr ""
#. [message]: speaker=Duk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:342
msgid ""
"I am intrigued, but Jahin what would you do once you have reclaimed your "
"home?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:346
msgid ""
"We would then move out to our next objective - making these lands free of "
"any thing that calls itself evil."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:350
msgid ""
"For a human, you think like an orc. We are greatly influenced. If your "
"friend, Kojac, succeeds then we shall help you by providing battle tactics."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:354
msgid ""
"Jahin, the shamans provide quite effective strategies to various battle "
"situations, but the sad part is that no orc chief follows them."
msgstr ""
#. [message]: speaker=Duk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:358
msgid "I hate vampires. They attack us without reason."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:362
msgid "Attack you? They can't even reach you here in these mountains."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:366
msgid "He means from our northern borders."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:370
msgid "North? I didn't know they had forts this far from Genesis."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:374
msgid "The drakes never mentioned anything about vampires. This is strange."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:378
msgid ""
"Leave that topic for another time. We really should go out and help out the "
"others."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:382
msgid "I almost forgot. Lets go!"
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/22x_The_Shamans.cfg:386
msgid ""
"Let me come as well. Someone needs to tell the ogres to return to their "
"caves."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:17
msgid "Meanwhile, Faria and the others fought the ogres..."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:236
msgid "Ogres, stop these madness immediately and return to your caves!"
msgstr ""
#. [message]: speaker=Kraag
#. [message]: speaker=Ogre1
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:240
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:969
msgid "Okay."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:266
msgid ""
"At the shaman's words, the ogres returned to their caves. Moments later, "
"everything was silent."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:271
msgid "I can't believe we did it! We outlasted them!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:275
msgid "And we have also gathered the aid of the shamans."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:279
msgid "Now what?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:283
msgid "We rest and eat."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:287
msgid "And then set out for Gartok a day later."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:424
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:486
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:510
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:534
msgid "Hold out until the end of turns."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:591
msgid "I see a massive horde of ogres approaching. What should we do?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:595
msgid "We need to buy Jahin all the time he needs to persuade the shamans."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:599
msgid "Let's fortify the defenses of the city and await the hordes."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:603
msgid "Maruful, you better sharpen your blade, it's gonna be a long battle."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:607
msgid "Don't worry about me, mate. Sharpen your own sword."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:614
msgid ""
"Faria, can't you use your magic to like, you know, turn the mountains into "
"an impassable barrier?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:621
msgid ""
"I have managed to do little, and have used up most of my energy. The rest "
"falls to defending against them."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:625
msgid "Thanks for making things a bit less harder."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:633
msgid "This is gonna be a long night."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:637
msgid "Less chatter, more slashing!"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:645
msgid ""
"Burning ogres to dust. Incinerating them to ashes. Roasting them. Now, what "
"else can I do with them?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23_Defending_Korutag.cfg:654
msgid "Let us wait for Jahin and Kojac."
msgstr ""
#. [scenario]: id=23x_Mysterious_Stranger
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:4
msgid "Mysterious Stranger"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:18
msgid ""
"Conquering Korutag gave a huge advantage to the allies. They now had the "
"mighty ogres fighting for them and orcish magic casters to support their "
"attacks. In addition, the small army of recruits that had joined Jahin "
"during his quest for allies had grown to be a hardened army which could "
"overcome almost any foe."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:21
msgid ""
"The allies returned to Gartok in four days and battle plans were made during "
"the night of the fourth day. It was decided that the allies would begin the "
"march towards Cavan when the first rays of dawn would be seen."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:24
msgid ""
"The night was spent on readying weapons and supplies or resting. The orcs "
"who were originally inside the huts had now began to come out and arm "
"themselves for the coming battle as Ruk, the elder shaman, had notified them "
"of Barus' betrayal to them."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:27
msgid ""
"Jahin sat by the fire, sharpening his sword, which had grown dull due to "
"lack of maintenance. Faria, who was sitting beside him, began a "
"conversation..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:32
msgid "Jahin, what do you plan to do when this is over?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:37
msgid "Take a short nap, I guess."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:42
msgid "No, I meant the war."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:47
msgid "I never thought of it that far. Besides, this war is far from over."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:52
msgid "Have the thoughts of love not crossed your mind?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:57
msgid "Love? I'm unfamiliar with that."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:62
msgid ""
"Unfamiliar with love? Then how do matrimony ceremonies take place in Genesis?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:67
msgid ""
"Well, as my uncle told me - the vampires arranged them. They paired a man up "
"with a woman they thought would produce the most number of children."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:72
msgid ""
"That is the most absurd thing I ever heard! What happens when any of them "
"refuse matrimony?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:77
msgid "The vampires take them to the drainer."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:82
msgid "Drainer?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:87
msgid ""
"A place where the blood is completely separated from the body by those magic "
"casters we faced at Azorgath."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:92
msgid "That is dreadful!"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:97
msgid "You still haven't told me what love means."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:102
msgid ""
"It means a great affection or desire for a thing or person. Do you have any "
"affection for anyone back at Genesis?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:107
msgid ""
"Aye. My younger brothers. They mean the world to me after my mother passed "
"away."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:112
msgid ""
"I'm sorry to hear that. I never knew my family save for my grandmother. She "
"told me that my mother had left me, the very moment I was born, to find an "
"ancient relic known as the Dragonheart."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:117
msgid ""
"I'm sorry to hear that. So, the Dragonheart? What kind of artifact is it?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:122
msgid ""
"As far as I know, it is a sword said to possess the eternal fire of the "
"legendary dragons themselves. The sword is somewhere on this land but no one "
"knows where it might be hidden."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:127
msgid "Wow. An artifact like that could be a great help to us in our struggle."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:132
msgid ""
"It indeed will be if we somehow manage to find it, but Jahin, tell me. Did "
"you ever have an affection for a girl who was not related to you?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:139
msgid "Now that you mention it. There is this one girl."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:144
msgid "What kind of girl is she?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:149
msgid ""
"Well, she is very beautiful and intelligent, and we could not have come this "
"far if it wasn't for her."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:154
msgid "Are you referring to me?"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:159
msgid ""
"(blushing) Time for me to call it a night. Good night and see you "
"tomorrow."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:162
msgid "Jahin sheathes his sword and hastily leaves."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:167
msgid "He likes me. I can't wait to tell Sadia about this."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:170
msgid ""
"Dawn approached after a few hours and the armies of the alliance began the "
"march towards Cavan. By the end of the first day they had reached the heart "
"of forest that lay between the cities Gartok and Cavan."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:173
msgid ""
"By nightfall, tents were pitched and the allied leaders ventured a fair "
"distance from the campsite to hold a short council before the marching "
"continued..."
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:197
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:205
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:212
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:219
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:226
msgid "Assassins"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:334
msgid ""
"Our greatest battle will be upon us in a day's time. Kojac, do you have any "
"information regarding the city of Cavan?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:338
msgid ""
"I never been there myself, but I have heard stories. It is heavily fortified "
"and has been known to be occupied by the majority of Barus' army. Conquering "
"it would cost us many soldiers."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:345
msgid "Wait. I saw something amongst the trees. Ready your weapons."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:350
msgid "The leaders quickly readied their weapons."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:379
msgid "Assassins!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:383
msgid "Don't let them outnumber you!"
msgstr ""
#. [message]: speaker=Blade
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:387
msgid ""
"Silence! We come, by the order of Barus, to slay you. So, any last words?"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:391
msgid "What a coward! He sends assassins to do his dirty work!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:399
msgid "Suddenly a dark mist covers the area."
msgstr ""
#. [message]: speaker=Blade
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:407
msgid "What the hell?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:422
msgid "What just happened?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:446
msgid "Is everyone alright? We heard the sounds of a struggle."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:450
msgid ""
"We were surrounded by assassins when, suddenly, this black fog came out of "
"nowhere and killed them all."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:454
msgid ""
"Black fog? Of course, its a spell! Only a mage versed well in the dart arts "
"could have casted that."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:458
msgid "But where is the mage that casted the spell?"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:481
msgid "Is everyone alright? Where is the dark mage?!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:485
msgid "We are fine, but we don't know where this dark mage is."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:489
msgid "No matter. The important thing is that on one was injured."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:498
msgid "I don't believe my eyes! A human! So deep in orcish lands!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:502
msgid "Who may you be, stranger?"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:506
msgid ""
"My name is Morin and I am an explorer. I travel the lands in search of "
"adventure and knowledge."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:510
msgid ""
"Nice to meet you, Morin. My name is Sadia and (pointing at Faria) "
"this is my friend, Faria."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:514
msgid "Nice to meet you as well."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:518
msgid ""
"(pointing at Fairuz) This fighter is Fairuz, and (pointing at "
"Jahin) that one is Jahin."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:522
msgid "Hello, my name be Fairuz."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:526
msgid "And my name is Jahin."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:530
msgid "I am Galec, captain among the elves of the Last Forest."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:534
msgid "Kojac, high chief among the orcs, trying to claim his rightful throne."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:538
msgid "Krog, troll. Krog helping Jahin to reclaim home."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:542
msgid "You all seem to be an interesting group. What is your common objective?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:546
msgid "To conquer Cavan, the orcish city to the west."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:550
msgid ""
"Are you in need of the services of a mage? I can offer my magic and "
"knowledge of warfare in exchange for food and drink."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:554
msgid "That would be great. Welcome to the group."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:561
msgid "Now that this is over, we ought to resume our council."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:565
msgid ""
"Aye. So, we need gold for this coming battle and we have almost finished up "
"our current amount."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:569
msgid "I have the solution to that problem."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:573
msgid "Do share."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:577
msgid "Krog, do you remember the place where we left a massive pile of gold."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:581
msgid "Krog remembers."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:585
msgid ""
"Take some trolls to retrieve it. That gold will be invaluable to us for the "
"coming battle."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:589
msgid "Krog move out with trolls immediately."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:593
msgid "Let's call it a night. We got a long day's march ahead of us."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:597
msgid "Couldn't agree more. I need the rest."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/23x_Mysterious_Stranger.cfg:601
msgid ""
"I will have my elves patrol the perimeter to look out for anymore assassins."
msgstr ""
#. [scenario]: id=24_The_Passing_of_Barus
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:12
msgid "The Passing of Barus"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:60
msgid ""
"Morning approached, and the marching continued. As dusk came, the army of "
"the alliance was overlooking the City of Cavan from the bank of the river "
"Northgoer. The battle was at hand..."
msgstr ""
#. [side]
#. [side]: id=Barus, type=Orcish Overlord
#. [side]: id=Carudoc, type=Dark General
#. [side]: id=Grigush, type=Orcish Sovereign
#. [side]: id=Modd, type=Faun Lord
#. [side]: id=Pradush, type=Orcish Warlord
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:87
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:109
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:129
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:153
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:173
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:257
msgid "Alliance of Darkness"
msgstr ""
#. [side]: id=Barus, type=Orcish Overlord
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:89
msgid "High Chief Barus"
msgstr ""
#. [side]: id=Grigush, type=Orcish Sovereign
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:111
msgid "Lord Grigush"
msgstr ""
#. [side]: id=Pradush, type=Orcish Warlord
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:131
msgid "Lord Pradush"
msgstr ""
#. [side]: id=Carudoc, type=Dark General
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:155
msgid "Cpt. Carudoc"
msgstr ""
#. [side]: id=Modd, type=Faun Lord
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:175
msgid "Lord Modd"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:291
msgid "Gold here! Now, we smash!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:295
msgid "Good job. Let's use a portion of it and save the rest for later."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:299
msgid ""
"Jahin, are you outta your mind?! We need every piece of gold for this battle!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:303
msgid ""
"Remember, mate, we need to reclaim Genesis from the Vampires. How are you "
"going to do that if we have no gold for soldiers?"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:307
msgid "He has a point, you know."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:311
msgid ""
"Oh. That thought didn't occur to me before but, enough talk. Let's get "
"slashing!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:315
msgid "Finally, we can switch to the offensive. Attack, and take no prisoners!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:325
msgid "All allied sides receive 250 pieces of gold."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:483
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:503
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:527
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:551
msgid "Hold out until the gold arrives."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:813
msgid "There is the coward!"
msgstr ""
#. [message]: speaker=Barus
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:817
msgid ""
"What?! I thought my assassins took care of them. No matter, my entire army "
"is here. It shouldn't take long for them to finish off a bunch of weaklings. "
"Minions, attack!"
msgstr ""
#. [message]: speaker=Modd
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:821
msgid "Aye, and we shall help you, friend."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:825
msgid "Not those weirdoes again."
msgstr ""
#. [message]: speaker=Modd
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:829
msgid ""
"Wait, I know you. You're the humans whose elementals devastated my home. You "
"will pay dearly for this! Attack and show no mercy!"
msgstr ""
#. [message]: speaker=Carudoc
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:833
msgid ""
"Humans? These must be one of the descendants of the deserters of ages long "
"ago. The emperor will be pleased when I bring your impaled head to him."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:837
msgid "The hell with you and your emperor!"
msgstr ""
#. [message]: speaker=Carudoc
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:841
msgid "Insolent peasant! Men, kill them all!"
msgstr ""
#. [message]: speaker=Grigush
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:845
msgid "Attack!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:849
msgid "Prepare defenses! We must wait for the gold!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:858
msgid ""
"All these trees and rocks, they strengthen me. I sense that my elemental "
"powers have been increased."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:863
msgid ""
"The high concentration of nature strengthens Faria. You are able to recruit "
"Rock Golems and Vine Tigers."
msgstr ""
#. [message]: speaker=Ruk
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:871
msgid "Lord Kojac, the shamans and ogres are ready to fight at your command."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:876
msgid ""
"Due to the presence of Ruk, Kojac is able recruit Young Ogres and "
"Orcish Shamans."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:884
msgid ""
"There are a great many trees in this region. I believe that it is time to "
"summon some of our most ancient allies."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:889
msgid "The presence of trees allow Galec to recruit Woses."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:901
msgid "Why are those archers firing away at nothing?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:905
msgid ""
"Its an ancient orcish tactic. When we move through that mountain plateau, we "
"are gonna have a hard time crossing with arrows hitting us."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:909
msgid "Is there any way to stop those archers?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:913
msgid "I'm afraid they are in an unreachable location."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:918
msgid ""
"At the start of every turn, all allied and owned units will be dealt damage "
"if they are in range of the archers. This does not apply to enemy units. "
"This only applies if the units are on flat terrain."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:933
msgid "Well, Kojac, how does it feel to be the new High Chief?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:937
msgid ""
"Good, but I have a lot of work to do now. Some clans still run astray. I "
"must conquer them to my side. It could take about a month or two."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:941
msgid "Krog and trolls help."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:945
msgid ""
"That would be enough time. Elvish reinforcements should arrive during the "
"period. We should be ready to take Genesis by then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:949
msgid "But first, celebrations are in order."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:953
msgid "Aye. Let's open the rum barrels!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:957
msgid "Kraag?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:961
msgid "Yes?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:965
msgid ""
"After the celebrations, go to the Drakes, Saurians, Elves and the "
"Aragwaithi. I want to know how they are doing."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:985
msgid "Well, Morin, what do you intend to do now?"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:989
msgid "I thought that I did stick around. Its fun being with you all."
msgstr ""
#. [message]: speaker=Fauruz
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1010
msgid "Nah. You deserved something far more worse."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1037
msgid "Why would the Woodlanders ally themselves with orcs?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1041
msgid "I do know, but this can't be good."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1068
msgid "The tides have turned!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1095
msgid "Keep fighting! Victory is at hand!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1122
msgid "It saddens me to kill a fellow human."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24_The_Passing_of_Barus.cfg:1126
msgid "Get over it, Jahin. They would have killed you if you didn't kill them."
msgstr ""
#. [scenario]: id=24x_Refused_Once_More
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:5
msgid "Refused Once More"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:13
msgid ""
"Two months passed, and the allies were successful in conquering all of the "
"orcish tribes. Now, they one more ally to gain - the Elementalists of the "
"Academy. So, the alliance leaders approached the Academy."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:16
msgid ""
"Despite their many victories, not everything went according to their plan..."
msgstr ""
#. [side]: id=Markus, type=Ancient Lich
#. [side]: id=Sage Markus, type=Ancient Lich
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:71
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:57
msgid "Sage Markus"
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:150
msgid "Jahin, what brings you back to the Academy? Escaped from Genesis again?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:154
msgid "No, we have come to ask for your aid once more."
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:158
msgid ""
"We are too busy defending our home against the orcs and ogres. Come back "
"when the orcs cease attacking."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:162
msgid ""
"I believe the orcs and ogres have stopped attacking you. You see, my friends "
"and I have travelled the Isle and gained many allies to help reclaim "
"Genesis. For instance, we have the mighty trolls."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:166
msgid "Krog and trolls help Jahin."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:170
msgid ""
"The Drakes and Saurians. Lord Karri Kon and Chief Cleezi are busy at Sil, so "
"they are unable to join us today. We have the Elves of the Last Forest "
"fighting for our cause."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:174
msgid "I am Galec, captain of the elves of the Last Forest."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:178
msgid "The mighty and noble Aragwaithi, and lastly the orcs and goblins."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:182
msgid "I am Kojac, the new High Chief among the orcs."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:186
msgid "Now do you want to help us?"
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:190
msgid ""
"You seem to have quite a collection of allies, but the answer is still no."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:194
msgid "What? Why?"
msgstr ""
#. [message]: speaker=Markus
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:198
msgid ""
"You see, boy, we are pacifists. We do not like or participate in wars. "
"Secondly Genesis is better off under the vampires."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:202
msgid "(shocked)."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/24x_Refused_Once_More.cfg:206
msgid ""
"Let's leave, Jahin. We don't need these ignorant fools to reclaim Genesis."
msgstr ""
#. [scenario]: id=25_Brother_Against_Brother
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:5
msgid "Brother Against Brother"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:21
msgid ""
"Despite the Academy not helping them, the allies prepared their armies for "
"the battle that Jahin had long been waiting for - The Clash for Genesis."
"i>"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:24
msgid ""
"The long march began and by the dawn of the fourteenth day, the army stood "
"before the city's outer defenses..."
msgstr ""
#. [side]: id=Jahin, type=Warmaster
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:43
msgid "Alliance of Light"
msgstr ""
#. [side]: id=Prince Armand, type=Methusalem
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:63
msgid "Prince Armand"
msgstr ""
#. [side]: id=General Raven, type=Sire
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:118
msgid "General Raven"
msgstr ""
#. [side]: id=Captain Aleron, type=Sword Dancer
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:160
msgid "Captain Aleron"
msgstr ""
#. [side]
#. [side]: id=Monir, type=Infantry Commander
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:202
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:251
msgid "Traitors"
msgstr ""
#. [side]: id=Monir, type=Infantry Commander
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:205
msgid "Monir"
msgstr ""
#. [scenario]: id=25_Brother_Against_Brother
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:383
msgid "Prison"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:414
msgid "Guards of Genesis"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:771
msgid "Move Jahin to the prison (3,31) to free the Rebels."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:792
msgid "Distract the vampires to allow Jahin to move to the prison."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:817
msgid "Help Faria with the assault."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:842
msgid "Clear out the prison and assist Kojac in distracting the vampires."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:878
msgid ""
"Brother, I'm surprised that you send your troops to face me rather than "
"attacking yourself! You are truly a coward! The humans will never accept you "
"as a leader!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:896
msgid ""
"I see that you have improved in using your sword, but I am still better!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:910
msgid "Just drop your weapon, brother. We have almost freed our city."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:914
msgid "Forgive me, for I have betrayed my fellow countrymen."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:918
msgid "Don't!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:923
msgid ""
"Before Jahin could stop him, Mahir takes his sword and stabs himself, "
"committing suicide."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:939
msgid ""
"Brother, why did you have to kill yourself? You were not to blame. The "
"vampires manipulated you."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:955
msgid "I needed to prove myself as a warrior to him! All is lost now..."
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:974
msgid ""
"My son, my own flesh and blood, is a coward to face me in battle. He will "
"never be anything!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:991
msgid "You have killed my brothers and now I shall kill you!"
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:995
msgid ""
"Son, at least you have proven yourself as a warrior to me and I surrender."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1004
msgid ""
"Overwhelmed with the desire for vengeance, Jahin plunges his sword into his "
"father's chest and watches the blood flow down into the moat."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1018
msgid "That was a bit cold-blooded, wasn't it?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1022
msgid "He deserved it nonetheless."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1033
msgid "This cannot be happening! I am the seventh son of the High Methusalem!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1037
msgid "Foolish prince, your reign of tyranny over the humans is over!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1049
msgid ""
"The saurians have returned to the North to aid the drakes. Krog may no "
"longer recruit them."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1061
msgid ""
"Reinforced with fresh recruits, Galec can recruit Elvish Hunters."
msgstr ""
#. [message]: speaker=Rebel
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1208
msgid ""
"Thank you, Jahin. We should have listened to you when you mentioned running "
"away."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1212
msgid "No harm done, but are you all ready to fight?"
msgstr ""
#. [message]: speaker=Rebel
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1216
msgid "Aye. We are with you all the way!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1224
msgid "You may recruit Bowmen and Bladesmen."
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1228
msgid ""
"So, you have managed to free the prisoners. Now, fight me and prove to me "
"that you are not a worthless excuse for a son!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1232
msgid ""
"The same goes for me as well. Defeat me and show how experienced you have "
"become!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1236
msgid "Alright. Now, I have to find an empty keep to rally my troops."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1247
msgid "Jahin must defeat Mahir."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1251
msgid "Jahin must defeat Monir."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1263
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1302
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1341
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1380
msgid "Mahir is attacked by any unit other than Jahin."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1267
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1306
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1345
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1384
msgid "Mahir is slain by any unit other than Jahin."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1271
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1310
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1349
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1388
msgid "Monir is slain by any unit other than Jahin."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1294
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1333
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1372
msgid "Death of an non-expendable allied leader."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1413
msgid "Jahin, I would like to try some new tactics."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1417
msgid "Krog want the same."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1426
msgid "The AI has taken control over sides 7 and 9."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1434
msgid "Remarkable. The forest has healed itself."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1443
msgid "Don't you guys know?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1447
msgid "Know what?"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1451
msgid ""
"This was the elves' ancestral home. You see, about a hundred years ago, the "
"elves waged war among the humans and they were almost winning, but the "
"humans used their magical knowledge to, literally, kill their forest. "
"Without the dense forest to protect them, the orcs launched a massive attack "
"on the elves and forced them to flee."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1455
msgid "So, that's why the elves live under a mountain."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1459
msgid ""
"I feel sad knowing that my people prefer attacking weaker foes. But, lets "
"continue this conversation for another time. The enemy is already gathering "
"their troops."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1471
msgid "What have they done to the city?! It's a massive fortress!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1475
msgid "Looks like the vampires have been busy these past few years."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1481
msgid "I never noticed that mountain chamber before. What is it?"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1485
msgid "It's similar to orcish holding pens."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1489
msgid ""
"Looks like the vampires have kept most of the population there. Let's free "
"them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1493
msgid "I will do that, while you guys keep the enemy busy."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1497
msgid "Okay. Just be careful."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1505
msgid "Hey, wait, isn't that Igor?"
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1509
msgid ""
"Jahin, allow my goblins to ride into battle with you. The vampires have "
"troubled us enough!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1513
msgid "Certainly, Chief Igor. We need all the help we can get."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1517
msgid "Hey, goblin. You look like a capable leader. Take some of my recruits."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1521
msgid "Thank you, orc."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1525
msgid "That's the High Chief to you."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1529
msgid "As you command, lord."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1538
msgid ""
"All of Jahin's recallable elemental, elven, orcish, saurian, and troll units "
"have been transferred to Faria's, Galec's, Kojac's and Krog's respective "
"sides. In addition to this, Jahin may no longer recruit Elementals units and "
"has to improvise with the units he currently has in his recall list."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1547
msgid "As dawn approached, the allies were met with a grim sight."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1563
msgid ""
"I don't believe what I'm seeing - human guards stationed alongside vampires!"
msgstr ""
#. [message]: speaker=Affan
#. [message]: speaker=Jahin
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1567
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:970
#: The_Legend_Begins/scenarios/31_Escape.cfg:302
msgid "What?!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1571
msgid "Why would the vampires have humans fighting alongside them?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1575
msgid "I believe we will be finding that out soon enough."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1579
msgid "Hello, brother."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1584
msgid "No, it can't be..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1588
msgid "Mahir! Brother! How could you?!"
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1592
msgid ""
"It was simple. Following you would be the death of all of us and I value my "
"life more, so I decided to return and tell the vampires everything. The "
"vampires, being intrigued, offered me a rank among them and to lead my "
"fellow humans who accepted to fight in the New Genesis Army."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1596
msgid "Miserable runt! You betrayed us!"
msgstr ""
#. [message]: speaker=Prince Armand
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1600
msgid ""
"Your friend was generous enough to tell us what you intended to do. So, we "
"have our most deadliest soldiers stationed here. More will be coming. Now, "
"Monir, be so kind as to silence your son."
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1604
msgid ""
"As you command, my prince. He shall join his brothers in the realm of the "
"dead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1608
msgid "My brothers?! Realm of the dead?! What did you do to them?!"
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1612
msgid ""
"The vampires offered me the rank of a captain in exchange for the lives of "
"your brothers."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1616
msgid "No, you didn't..."
msgstr ""
#. [message]: speaker=Monir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1620
msgid ""
"Yes, I killed them. I did not like it, but I had to carry out the deed. "
"Surely you understand..."
msgstr ""
#. [message]: speaker=Mahir
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1624
msgid ""
"Brother, it's over. Your cause was a doomed one from the start. Surrender "
"and join us."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1629
msgid ""
"A cyclone of thoughts entered Jahin's mind. Fighting his fellow countrymen? "
"This never even occurred to him before. What would he do? Flee, like he did "
"last time or would he stay and help his friends and allies fight? He stood "
"there motionless, thinking."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1634
msgid "No, I can't..."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1639
msgid ""
"Jahin, don't fall prey to their words! I believe in you! You can conquer "
"this!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1644
msgid ""
"Jahin, don't listen to them! They are manipulating you! All they are saying "
"are lies. Your brothers might be in the prison!"
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1649
msgid ""
"And Mahir and your father might be bewitched into fighting for the vampires!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1654
msgid "Jahin don't flee!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1659
msgid ""
"I can't flee! Genesis shall be freed, even if we have to fight our own kind!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1663
msgid "That's the spirit, mate! We're with you all the way!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1667
msgid "Death to the traitors!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1671
msgid "No, death to the vampires!"
msgstr ""
#. [message]: speaker=Prince Armand
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1675
msgid "Pitiful idiots! Minions, destroy them!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1690
msgid "Victory! We are finally free!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1695
msgid "Screams of triumph are heard from the allied troops."
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1706
msgid "(panting) Chief!"
msgstr ""
#. [message]: speaker=Messenger
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1714
msgid "(panting) Cavan under attack..Need help.. Desperately.."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1722
msgid ""
"This is dire indeed. Jahin, I must return to Cavan at once. My people need "
"me."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1726
msgid "I understand. Please hurry, you mustn't keep them waiting."
msgstr ""
#. [message]: speaker=Igor
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1742
msgid ""
"I'm coming as well. My wolf riders will enjoy the mountainous landscape."
msgstr ""
#. [message]: speaker=Troll2
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1760
msgid "Krog come quick! Trolls under attack!"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1765
msgid "Krog must go now."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1769
msgid "Farewell Krog. May we meet again in happier times."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1781
msgid "We have conquered Genesis. Now, what shall we do next?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1785
msgid "We celebrate!"
msgstr ""
#. [message]: speaker=Squadron Commander
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1814
msgid "Aragwaithi Eagle Riders reporting for duty."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1818
msgid "Look, Lord Warren has sent us reinforcements."
msgstr ""
#. [message]: speaker=Squadron Commander
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1822
msgid ""
"That is not all, Jahin. Our main army has began the attacks on the vampires' "
"frontier defenses. Genesis won't receive any heavy reinforcements for the "
"following month or so."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1826
msgid "Splendid. Now, we can unleash our full fury upon the vampires!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/25_Brother_Against_Brother.cfg:1841
msgid "He died fighting, a true warrior's death indeed."
msgstr ""
#. [scenario]: id=26_The_Great_Siege, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=Princess Silvana, id=Princess Silvana, id=Princess Silvana, id=Morin, id=Morin, id=Morin, id=General Oweor, id=General Oweor, id=General Oweor, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Lord Yran, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=Sage Marcus, id=General Oweor, id=General Oweor, id=General Oweor, id=General Oweor, id=Morin, id=Morin, id=Morin, id=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:5
msgid "The Great Siege"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:24
msgid ""
"It was done. Genesis was finally free from its long vampiric occupation. "
"There was a massive celebration in Genesis that night, where there seemed to "
"be no end to eating and drinking. Everybody was enjoying the festivities. "
"Everybody except Jahin."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:27
msgid ""
"No sooner had they won, Jahin ran towards his home and kicked down the door. "
"What he found inside, metaphorically, stabbed him in the heart."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:30
msgid ""
"There they were - his brothers. Their corpses lay through out the room and "
"there was a dried pool of blood. The stench of dead was coming from them. "
"Jahin sank to his knees. The smell did not bother him. His father had done "
"his deed well."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:33
msgid ""
"He was there for about a few hours but that amount of time seemed like an "
"eternity to him and he would have stayed there if it wasn't for Faria who, "
"due to her anxiety, came to look for him..."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:36
msgid ""
"Jahin, what are you doing here for? Come with me, the festivities are long "
"from being over."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:41
msgid ""
"I'm not in the mood to enjoy. I thought my father only bluffed of killing my "
"brothers, but he had actually hidden them somewhere safe. Now, I see that he "
"told the truth."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:46
msgid "Faria slowly approached and placed her arms around Jahin."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:49
msgid ""
"Don't let this beat you down. You are stronger than this. Besides, the "
"vampires were the ones who controller him to carry out the deed."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:54
msgid ""
"You're right. The vampires were the real culprits behind this "
"monstrous deed."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:59
msgid "Now, come with me. I would like to dance with you."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:64
msgid "But I don't know how to dance."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:69
msgid "Don't worry. I will teach you."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:74
msgid ""
"The festival lasted for two whole days, and on the dawn of third day, Jahin "
"was awaken by the sudden blowing of the horns of the watch towers..."
msgstr ""
#. [side]
#. [side]: id=Guard1, type=General
#. [side]: id=Jahin
#. [side]: id=Jahin, type=Captain
#. [side]: id=Jahin, type=Warmaster
#. [side]: id=Sadia, type=Arch Mage
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:87
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:349
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:21
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:25
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:28
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:43
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:28
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:23
#: The_Legend_Begins/scenarios/31_Escape.cfg:34
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:28
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:294
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:46
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:47
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:26
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:38
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:303
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:363
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:37
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:40
#: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:21
msgid "New Genesis"
msgstr ""
#. [side]: id=Sage Marcus, type=Ancient Lich
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:102
msgid "The Academy"
msgstr ""
#. [side]: id=Sage Marcus, type=Ancient Lich
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:104
msgid "Sage Marcus"
msgstr ""
#. [side]: type=Duchess, id=Princess Silvana
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:156
msgid "Princess Silvana"
msgstr ""
#. [side]: type=Hell Overlord, id=General Oweor
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:201
msgid "Chaos Empire"
msgstr ""
#. [side]: type=Hell Overlord, id=General Oweor
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:205
msgid "General Oweor"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:252
msgid "Dark Elementals"
msgstr ""
#. [side]: type=Faun Lord, id=Lord Yran
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:303
msgid "Lord Yran"
msgstr ""
#. [side]: type=Faun Lord, id=Lord Yran
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:309
msgid "Faun Soldier,Elfin,Golem,Young Sasquatch,Faun Captain"
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:514
msgid "Death of Maruful."
msgstr ""
#. [unit]: id=Lady Nadia, type=Demoness Hellbent Tide
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:782
msgid "Lady Nadia"
msgstr ""
#. [message]: speaker=Lady Nadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:796
msgid "Why are you taking so long?! My husband is getting impatient."
msgstr ""
#. [message]: speaker=General Oweor
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:800
msgid "Sorry, Your Highness. These humans show strong resistance."
msgstr ""
#. [message]: speaker=Lady Nadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:804
msgid "No matter. If you want something done, you have do it yourself."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:809
msgid ""
"Despite wearing heavy armor, an immensely strong wind carries Maruful to the "
"heart of the demon camp in a blink of an eye."
msgstr ""
#. [message]: speaker=Lady Nadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:814
msgid "Now, bind him and return to the main keep."
msgstr ""
#. [message]: speaker=General Oweor
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:822
msgid "Yes, milady."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:839
msgid "They took Maruful!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:843
msgid "Quick, after them!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:847
msgid "Wait, don't. Its a trap. They want you to go there."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:851
msgid "But we can't just leave Maruful with them!"
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:855
msgid "I know it is harsh, but he may already be dead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:859
msgid ""
"As much as I hate saying it but Galec is right. We can't go directly into "
"their territory. Our best option is to prepare defenses for anymore assaults "
"that might come later."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:864
msgid "Half an hour later…"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:873
msgid "Jahin, I come bearing news."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:877
msgid "What news do you bring, Kraag?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:881
msgid "Lord Warren has begun the attacks on the vampires."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:885
msgid "Thanks to him, the vampire army retreated."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:889
msgid "What about the drakes? How do they fare?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:893
msgid ""
"Their condition is not good. Lord Karri Kon was slain in battle. Lord Kor "
"Vas, enraged at the death of one of his renowned generals, has taken the "
"entire drake army to Sil."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:897
msgid "And what of the elves?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:901
msgid ""
"Lastly the elves and saurians are occupied north of here - fighting the "
"Academy. Lady Gioviel requests aid."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:905
msgid "I must go there!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:909
msgid "Galec, stop. Genesis needs you more. I will go North instead."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:913
msgid "Jahin, you can't just go alone."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:917
msgid "I'm not going alone, I'm taking a tenth of the Genesis army with me."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:921
msgid "Jahin, let us come too."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:925
msgid "Yeah, I can't let you have all the fun!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:929
msgid ""
"No. In my absence, someone must carry out the duties of a leader. Fairuz and "
"Sadia, you two must remain here and lead the people."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:933
msgid "Jahin, you can count on me."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:937
msgid "Me too."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:941
msgid "Jahin, I shall go with you. You need a skilled archer like me."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:945
msgid ""
"I shall come as well. You will need a messenger to exchange information."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:949
msgid "Rest yourselves, everybody, for we leave in a few hours."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:962
msgid "What's all the commotion about?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:966
msgid ""
"We are surrounded by enemies and believe it or not - the Academy's against "
"us!"
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:974
msgid ""
"Jahin! Surrender or watch your city being crushed to the very dust from "
"which it was made!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:978
msgid "Why are you attacking us anyway?!"
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:982
msgid ""
"The oracle has foreseen a dark future and Jahin, you are the cause of it! To "
"prevent this tragedy from ever occurring, you must be silenced!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:986
msgid ""
"I refuse to believe this nonsense! Jahin, who led us through the harshest "
"battles to reclaim our home, would never do a thing like that!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:990
msgid ""
"The people of Genesis will not stand by to see Jahin be killed. We will "
"fight for him instead!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:995
msgid ""
"All the soldiers present raised their swords and shouted, showing their "
"support of Affan's claim!"
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:999
msgid "Fools! Prepare to be annihilated!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1004
msgid "But, can Jahin really be killed?"
msgstr ""
#. [message]: speaker=Fairuz
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1008
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:432
msgid "What are you referring to?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1012
msgid "Morin, what are you doing there? Come inside the walls, quick!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1016
msgid ""
"No, I am where I want to be. My minions are ready to decimate your beloved "
"city."
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1020
msgid "What are you talking about?"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1024
msgid ""
"I shall reveal everything, my dear, but first let me show you all who I "
"really am!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1037
msgid "My real name is Mor-Inal and I am the dreaded Dark Elementalist!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1041
msgid "You can't be the Dark Elementalist! He's just a myth!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1045
msgid ""
"My dear, you refuse to believe the truth? Well, a demonstration is in order."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1050
msgid ""
"The mage raises his arms up to the air and suddenly the whole area is "
"covered with darkness, which fades away when the mage lowers his arms."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1058
msgid "He is the Dark Elementalist!"
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1062
msgid ""
"Morin, you were the most naive among my apprentices. Let me finish off this "
"city and I shall deal with you myself."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1066
msgid ""
"Well, master, let us see who kills the other first. Now, to reveal "
"everything."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1070
msgid ""
"I was searching for the Potion of Immortality - an elixir capable of "
"granting eternal life, inhuman strength, and regenerative abilities. I found "
"it but had to see two meddling youngsters drink it up! Jahin and Faria, "
"don't you two deny your act!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1074
msgid "I thought that was fruit juice!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1078
msgid ""
"You both drank half of it, so you both only have everlasting life and "
"can only die by means other than disease or age. This is your weakness, a "
"weakness which I should put to my sadistic desires!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1082
msgid "You are insane!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1086
msgid "If you want to kill that us much, why did you help us?!"
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1090
msgid "That's simple. I want to know more about my victims before I kill them."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1094
msgid ""
"That is the most sickest thing I ever heard off. If we weren't surrounded, I "
"would have gladly fought my way to him and smashed his head."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1098
msgid ""
"Jahin, killing you is at my finger tips, but I have chosen to let you live "
"this time and kill someone very dear to you instead."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1117
msgid "Faria!"
msgstr ""
#. [message]: speaker=Faria
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1121
msgid ""
"Jahin, before I live this world, I want you to know something - I love you!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1125
msgid "Faria, I love you too!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1130
msgid "Jahin, stares hopelessly as Faria is incinerated to ashes."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1140
msgid "Jahin, how do you feel?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1144
msgid ""
"Morin, you vile monster! I will not rest until I have driven my sword "
"through your heart!"
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1148
msgid ""
"The poisoning of the mind has already begun! I must stop this before it is "
"too late!"
msgstr ""
#. [message]: speaker=Princess Silvana
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1153
msgid ""
"Genesis, under the command of humans again? My brother has failed me. "
"Minions, take them down and save the handsome one for me. I want to make him "
"my personal slave."
msgstr ""
#. [message]: speaker=Lord Yran
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1157
msgid "As you command, milady."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1161
msgid "Yuck! I would rather die fighting than be a slave again!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1165
msgid "Those forest dwellers are in league with vampires?! This can't be good."
msgstr ""
#. [message]: speaker=General Oweor
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1170
msgid ""
"The Storm Lady says that the vessel is here. But I'm not sure which one, so "
"imprison them all!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1174
msgid "Who are those guys?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1178
msgid "Must be those other legion guys the drakes spoke of."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1182
msgid ""
"Their ranks are mainly composed of humans, but with strange creatures "
"alongside them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1186
msgid ""
"Let's discuss that later. Maruful, what's the status of the city's defenses?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1190
msgid ""
"Everyone has been evacuated to the inner isle and the wooden bridges have "
"been withdrawn for better defensive possibilities."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1194
msgid ""
"My grandmother told me stories about how strong the walls of Genesis were. "
"Let us see the truth behind those stories."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1198
msgid "To arms!"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1209
msgid "Hey, guys, how do you like my new armor?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1213
msgid "It suits you, but can you weld that heavy mace?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1217
msgid "Its a bit heavy, but I know its gonna deal a lot of damage."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1225
msgid "You see what I see?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1229
msgid "See what?"
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1233
msgid "They are attacking each other."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1237
msgid ""
"This could be used to our advantage. We could move our forces back to give "
"the enemies opportunities to attack one another."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1241
msgid "That could work. Let's try it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1249
msgid "Sadia, what can you tell me about Mor-Inal?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1253
msgid ""
"I heard stories. Many tried to slay him, but none had the chance to even "
"touch him. Only a weapon ensorcelled with ancient magic is able to damage "
"him."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1257
msgid "So we need an enchanted weapon?"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1265
msgid "Where are we gonna get a weapon like that?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1269
msgid "I don't know, but we'll figure something out."
msgstr ""
#. [message]: speaker=Princess Silvana
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1283
msgid "What is it, messenger?"
msgstr ""
#. [message]: speaker=Batty
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1288
msgid ""
"Milady, you are ordered to return to Aleazaria at once. Our northern "
"frontiers are attacked and your mother desires you to head there and take "
"command."
msgstr ""
#. [message]: speaker=Princess Silvana
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1292
msgid "Minions, cease attacking. We are needed elsewhere."
msgstr ""
#. [message]: speaker=Lord Yran
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1296
msgid "We obey, milady."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1309
msgid "Seems like the Aragwaithi have started their attacks."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1313
msgid "What a relief! Now, we can focus on defending the other flanks."
msgstr ""
#. [message]: speaker=Sage Marcus
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1321
msgid ""
"Curses on you, Jahin! You may have survived this battle, but rest assured "
"that I will be back!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1332
msgid ""
"Our northern flank is safe for the moment, let us divert our northern "
"defenders to the west where they are needed."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1340
msgid ""
"I have somewhere else to be right now. Jahin, come south if you want to "
"settle our score."
msgstr ""
#. [message]: speaker=Morin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1344
msgid ""
"As a farewell gift, I'm placing a malediction on your city. Hope you enjoy "
"it."
msgstr ""
#. [message]: speaker=Maruful
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1355
msgid "Master of the elements, my foot! He's a coward, that's what he is."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1359
msgid "Jahin, are you gonna go after him?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26_The_Great_Siege.cfg:1363
msgid ""
"No, maybe some other time. Its pointless to go when we don't know how to "
"kill him."
msgstr ""
#. [scenario]: id=26x_Intermission
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:5
msgid "Intermission - Episode I"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:64
msgid ""
"Congratulations. You have completed Episode One of my most breathtaking "
"campaign, The Legend Begins. Now you have to decide whether to "
"continue playing to Episode Two, with your current recall list and gold, or "
"end the campaign and start the next episode anew."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:68
msgid "Will you…"
msgstr ""
#. [option]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:70
msgid "End the campaign and start Episode Two another time? (Recommended)"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:74
msgid ""
"Thank you for playing. Please give feedback on the campaign at the Wesnoth "
"Forums. The topic is in the Scenario and Campaign Development sub-"
"forum."
msgstr ""
#. [option]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:87
msgid "Continue playing to Episode Two?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/26x_Intermission.cfg:91
msgid ""
"Thank you for playing Episode One. Please post feedback about it in the "
"campaign topic in the Scenario and Campaign Development sub-forum."
msgstr ""
#. [scenario]: id=27_Dying_Forest
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:6
msgid "Dying Forest"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:15
msgid ""
"Morning approached. Jahin and his friends began marching once again. This "
"time, however, they did not move stealthily through the trees as they did "
"the last time. This time, they marched straight on, slaying through small "
"parties of vampires that were foolish enough to oppose them."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:18
msgid ""
"It took them only a day to reach the edge of Misty Forest, as they were "
"there by dusk. When they arrived, they were met with a grim scene..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:168
msgid "Everyone, take an hour break. After that, we resume the march."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:196
msgid "Vampires!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:200
msgid "Kill them all for the sake of our brethren that they had slain!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:214
msgid "Elementals!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:218
msgid ""
"Destroy them, but beware the earthen ones. They are difficult to take down."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:231
msgid "(sorrowful) This used to be Faria's old home."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:235
msgid "Don't be sad, mate. We will kill Morin for the vile act he committed."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:259
msgid "Hey, wait. Who the hell are you?"
msgstr ""
#. [message]: speaker=Healer
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:263
msgid ""
"I'm just a hermit. I got sick of the academy masters bossing me around, so I "
"fled here."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:267
msgid "How would you like a chance to extract your revenge on them?"
msgstr ""
#. [message]: speaker=Healer
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:271
msgid "Excuse me?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:275
msgid ""
"He means that we are going to fight the academy. Are you with us or not?"
msgstr ""
#. [message]: speaker=Healer
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:279
msgid "I'm definitely with you guys!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:284
msgid ""
"This mage becomes a White Mage when he levels up. This is the only "
"healer that you will get in this campaign. Do not let him die."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:292
msgid "What the hell happened here?!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:296
msgid ""
"It seems like this forest was connected to Faria in a way. With her gone, "
"the forest is dying as well."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:300
msgid ""
"We should explore this place for any foes lest we are ambushed from behind."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:304
msgid "I shall scout ahead then."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:309
msgid ""
"Unlike the previous episode, your recruit list will remain the same (with a "
"few additions later)."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/27_Dying_Forest.cfg:314
msgid ""
"Since you have only taken a tenth of the Genesis army, you can recruit/"
"recall up to ten units per scenario."
msgstr ""
#. [scenario]: id=28_Fire_and_Lightning
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:5
msgid "Fire and Lightning"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:21
msgid ""
"Jahin and his small army of soldiers finally arrived at the battlefield..."
msgstr ""
#. [side]: id=Gioviel, type=Elvish Avatar
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:49
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:64
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:44
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:42
msgid "Lady Gioviel"
msgstr ""
#. [side]
#. [side]: id=Librarian, type=Prophetess of Light
#. [side]: id=Master Arvith, type=Great Mage
#. [side]: id=Master Rhodes, type=Mage of Storms
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:100
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:131
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:157
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:224
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:250
msgid "Academy"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:179
msgid "It is done. We have conquered them."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:183
msgid ""
"No, Jahin. It is not over. We have to enter that Academy and kill all of the "
"elemental masters."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:187
msgid "(hesitates)."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:191
msgid ""
"Jahin, think about this. If we attack now, we can save our friend, Ashhab."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:195
msgid ""
"You are right, Affan. Our friend is trapped in there and we must rescue him!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:199
msgid "Lady Gioviel, lead the way. My men and I will follow."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:284
msgid "We have arrived at last!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:288
msgid ""
"Jahin, you have arrived at the right moment. Two of their high masters are "
"here. If we can finish them here, this battle will be so much easier."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:292
msgid ""
"I see that. Lady Gioviel, keep the forces from the Academy distracted whilst "
"my army takes care of the forces in the plains."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:296
msgid "I was going to do that anyway."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:300
msgid ""
"Jahin, do you think we're ready for this? We're too few, while the "
"elementals seem endless in number."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:304
msgid ""
"Affan, we maybe few but, we have our advantages. We fight better during "
"daylight, so we switch to defense during the night and we should force them "
"to attack us from the open, where most of their troops have low chances of "
"dodging attacks."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:308
msgid "I better get my arrows ready then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:312
msgid "Prepare yourselves, everybody. It's gonna be a long battle."
msgstr ""
#. [message]: speaker=Master Rhodes
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:320
msgid "Arvith, do you think it is time to cast a combination attack spell?"
msgstr ""
#. [message]: speaker=Master Arvith
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:324
msgid "Of course."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:330
msgid ""
"At every 5 turn interval starting from turn three onwards, your units will "
"be dealt fire damage. This applies to allied units as well."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:398
msgid "That's the end of the high master of Fire."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/28_Fire_and_Lightning.cfg:409
msgid "That's the end of the high master of Air."
msgstr ""
#. [scenario]: id=29_Find_the_Library
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:4
msgid "Find the Library"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:26
msgid ""
"Our heroes entered the Academy, ready to face the dangers that awaited "
"them..."
msgstr ""
#. [scenario]: id=29_Find_the_Library
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:83
msgid "Move Jahin Here"
msgstr ""
#. [scenario]: id=29_Find_the_Library
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:86
msgid "Key Rune"
msgstr ""
#. [scenario]: id=29_Find_the_Library
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:105
msgid "The Library"
msgstr ""
#. [scenario]: id=29_Find_the_Library
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:109
msgid "Book of Ancients"
msgstr ""
#. [side]: id=Air Guardian, type=Djinn
#. [side]: id=Fifth Guardian, type=Djinn
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:116
#: The_Legend_Begins/scenarios/31_Escape.cfg:132
msgid "Air Elementals"
msgstr ""
#. [side]: id=Air Guardian, type=Djinn
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:118
msgid "Air Guardian"
msgstr ""
#. [side]: id=Earth Guardian, type=Stone Titan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:143
msgid "Earthen Elementals"
msgstr ""
#. [side]: id=Earth Guardian, type=Stone Titan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:145
msgid "Earth Guardian"
msgstr ""
#. [side]: id=Fire Guardian, type=Fire Ghost
#. [side]: id=Second Guardian, type=Fire Ghost
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:170
#: The_Legend_Begins/scenarios/31_Escape.cfg:68
msgid "Fire Elementals"
msgstr ""
#. [side]: id=Fire Guardian, type=Fire Ghost
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:172
msgid "Fire Guardian"
msgstr ""
#. [side]: id=Water Guardian, type=Ice Shell
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:197
msgid "Water Elementals"
msgstr ""
#. [side]: id=Water Guardian, type=Ice Shell
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:199
msgid "Water Guardian"
msgstr ""
#. [side]: id=Librarian, type=Prophetess of Light
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:226
msgid "The Librarian"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:288
msgid "Acquire the Air Key."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:292
msgid "Acquire the Fire Key."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:296
msgid "Acquire the Earth Key."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:300
msgid "Acquire the Water Key."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:320
msgid ""
"Acquire each elemental key by defeating a leader of that particular element."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:395
msgid "They have been expecting us!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:399
msgid "How do you know that?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:403
msgid ""
"Well, the passage leading to Sage Marcus's personal study hall is blocked by "
"magically reinforced doors and so is the library."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:407
msgid "And how do we proceed, exactly?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:411
msgid ""
"As far as I know, the doors can opened by five runes placed around here "
"somewhere, but one of them is in the library, so we have to open the doors "
"to the library first."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:415
msgid "Is there a special switch for opening the doors?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:419
msgid ""
"There is a key rune, but it requires four keys of four different elements, "
"namely - air, earth, fire and water. We have to search for them first."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:423
msgid "And where are the keys hidden?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:427
msgid ""
"They are within the bodies of the elementals of their particular elements. "
"For instance, the air key is inside an air elemental."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:431
msgid "And where are these elementals?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:435
msgid ""
"(to Affan) You are truly annoying. Just go down the open passages and "
"find out for yourself."
msgstr ""
#. [print]
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:460
msgid "$keys_acquired Keys Acquired!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:487
msgid "Gioviel, we have acquired all four elemental keys. What do we do now?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:491
msgid ""
"Take all four keys to the key rune over there. The gates to the "
"library will consequently open."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:507
msgid "Move Jahin to the Key Rune (15,19)."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:561
msgid "Jahin, we haven't got all the elemental keys yet."
msgstr ""
#. [message]: speaker=Librarian
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:590
msgid ""
"Everyone, look! The evil ones have arrived to destroy our sacred library. "
"Annihilate them!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:594
msgid "Evil ones?! We're the ones fighting for good!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:598
msgid "It seems that their minds are filled with false thoughts."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:602
msgid "Let's hope Ashhab is here."
msgstr ""
#. [message]: speaker=Librarian
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:606
msgid ""
"Your friend is here in chains. Let's see if you can free him before we "
"silence him for good!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:610
msgid "Come on, everyone. Let's rescue Ashhab!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:635
msgid "The fifth rune is in sight. Let's active them all."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:642
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:840
msgid "Defeat the Librarian."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:646
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:836
msgid "Bring the Book of Ancients to Gioviel's camp (go-here icon)."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:650
msgid "Place a unit in each of the five runes."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:692
msgid "I wonder if the academy has anymore surprises for us?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:696
msgid "We will be finding that out soon enough."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:705
msgid "We can't leave now. We did not complete our previous tasks yet."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:825
msgid "Look the path to the study has been unlocked! Let's proceed."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:832
msgid "Move Jahin to the go-here icon."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:869
msgid "This rune has been activated."
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:924
msgid "Look, I have found someone tied in chains! I'm releasing him."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:944
msgid "Wait, Ashhab?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:948
msgid "Jahin, is that you?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:952
msgid "Yeah. It's me."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:956
msgid "You remember me?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:960
msgid "Affan! How can I forget my closest friend?!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:965
msgid ""
"The three friends embrace each other as they had not seen Ashhab for a very "
"long time."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:969
msgid "Where are the others?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:973
msgid "They are back at New Genesis."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:977
msgid "Wait, the vampires captured them?!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:981
msgid "No. We captured Genesis from them! We're free now!"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:985
msgid "Yippee! We're free, but why are you guys attacking this place?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:989
msgid "Cause they attacked us first."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:993
msgid ""
"No wonder they chained me up. Come on, I will help you guys out. My magic is "
"very strong!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:998
msgid ""
"Ashhab is a mage now. He has a strong ranged attack, but like all mages, he "
"needs to be guarded at all times. Like Sadia, he lacks the ability to summon "
"elementals."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1032
msgid "We have the book. Now, let's focus on the other tasks."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1061
#: The_Legend_Begins/scenarios/29_Find_the_Library.cfg:1103
msgid "I have the book."
msgstr ""
#. [scenario]: id=30_Natures_Wrath
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:4
msgid "Nature's Wrath"
msgstr ""
#. [side]: id=Mistress Emma, type=Mage of Nature
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:63
msgid "Nature"
msgstr ""
#. [effect]
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:90
msgid "wrath of nature"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:131
msgid "Defeat Mistress Emma."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:147
msgid "This is a boss scenario. You can recruit/recall only three units."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:201
msgid ""
"I may fall, but Master Marcus cannot be stopped! He is achieving perfection "
"as we speak!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:205
msgid "Perfection? What do you mean by that?!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:217
msgid ""
"The old mage collapses to the ground before Gioviel could obtain her answers."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:221
msgid "I don't know what she meant, but I don't like the sound of that."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:225
msgid "Me neither, but we have to advance. Onwards to the study!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:240
msgid ""
"Jahin, Gioviel and the others soon arrive in a somewhat large cavern full of "
"earthen elementals, but thing that astonished them most was the appearance "
"of the cavern."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:245
msgid ""
"The cavern was filled with mountains and hills, but had a castle to the far "
"end of it. On the keep of that castle sat a mage whom the heroes considered "
"to be their next challenge..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:250
msgid "What the hell is this place?!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:254
msgid ""
"I have never explored this part of the academy before, so I cannot answer "
"that."
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:261
msgid ""
"Return from whence thee came, for I will not allow thee to advance a step "
"further!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:265
msgid ""
"Mistress, stand aside. You know why we are here. Your master must be "
"silenced for good!"
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:269
msgid ""
"Gioviel, I'm surprised that thee has managed to survive this long. Master "
"Marcus often spoke of thee, but I have to stop thee by any means necessary."
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:277
msgid ""
"And who is this? Aren't thee the lad that was with my granddaughter the last "
"time she came here?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:281
msgid ""
"Excuse me? I don't know who you're referring to. Could you be more specific?"
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:285
msgid "Faria. Thee remembers her, doesn't thee? Now, where is she?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:289
msgid "She passed away..."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:293
msgid "The so-called Dark Elementalist killed her."
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:297
msgid ""
"Inexcusable bastards! How could thee stand by, and watch my granddaughter "
"perish?!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:301
msgid "There was nothing we could do. It all happened so fast."
msgstr ""
#. [message]: speaker=Mistress Emma
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:305
msgid ""
"I see. Death is the only punishment fit for thee. Prepare to face the wrath "
"of Nature itself!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:310
msgid "Why did you drank that potion in the first place?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:314
msgid "I was parched and it was just sitting there."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:318
msgid "Now, I regret committing that act."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:322
msgid "What are you two talking about?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:326
msgid "We will tell you later."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30_Nature's_Wrath.cfg:330
msgid "Start rallying your troops. They are about to attack!"
msgstr ""
#. [scenario]: id=30x_Goodbye_Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:5
msgid "Goodbye Gioviel"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:82
msgid ""
"Jahin along with Gioviel and his small group of soldiers arrive at the "
"entrance of the sage's study..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:86
msgid "Surrender foul lich! Your end is at hand!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:90
msgid ""
"Easy with the words there, pal. We still have to fight off all the "
"elementals he will attack us with."
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:94
msgid "Welcome, fools, to your end. My transformation is nearly complete."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:98
msgid "What are you talking about?!"
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:102
msgid "You shall see soon enough."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:107
msgid ""
"The sage says a series of words of a language which our heroes fail to "
"understand."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:116
msgid ""
"The heroes could do nothing as they observe a transformation which none of "
"them could not comprehend accurately later."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:121
msgid ""
"The lich slowly rose to the air, and believe it or not, flesh started to "
"materialize on his bones. His rags were changed to brightly colored cloth "
"and his staff changed from a stick with bones on the top to a golden pole "
"with a large crystal emanating a light so bright that Jahin had to put his "
"shield in front of his face. The lich, or human we should say now, slowing "
"landed on his feet. He was no longer old, but more like a middle-aged man..."
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:126
msgid "What do you think of my ultimate form?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:134
msgid "He's no older than Romy! Let's take him out!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:138
msgid "Jahin, wait! I sense his powers are tenfold of what they once were."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:142
msgid "Then, what do you suggest we do?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:146
msgid ""
"Get away from here as fast as we can. It would be suicide to fight him head "
"to head."
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:150
msgid ""
"For you information, I can hear you. Your chances of escape are near to "
"hopeless. My minions can decimate all of you before you can escape from this "
"very chamber."
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:154
msgid "Speaking of which, minions!"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:182
msgid "This is not looking good."
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:186
msgid ""
"(Gives Jahin the Book of Ancients) Take this Jahin, and escape. Make "
"sure my father gets this and tell him that this may possess the solution to "
"our underground forest problem."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:192
msgid "Wait, Gioviel. Why are you giving me this?"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:196
msgid "Just give this to my father and say what I told you to say."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:224
msgid "Wait, what are you doing?!"
msgstr ""
#. [message]: speaker=Gioviel
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:228
msgid "Covering your escape!"
msgstr ""
#. [message]: speaker=Sage Markus
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:232
msgid ""
"Gioviel, you really were an excellent student. Let us see how long you "
"survive!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:243
msgid "No! I won't let you die alone!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:268
msgid ""
"Before Jahin could draw his sword, the gates to the main chamber closed."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:272
msgid "No! I should have stopped her! And now, I have lost yet another friend."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/30x_Goodbye_Gioviel.cfg:276
msgid "Don't worry, mate. You still got us. Now, we need to escape!"
msgstr ""
#. [scenario]: id=31_Escape
#: The_Legend_Begins/scenarios/31_Escape.cfg:5
msgid "Escape"
msgstr ""
#. [side]: id=Third Guardian, type=Stone Titan
#: The_Legend_Begins/scenarios/31_Escape.cfg:90
msgid "Earth Elementals"
msgstr ""
#. [side]: id=Fourth Guardian, type=Ice Shell
#: The_Legend_Begins/scenarios/31_Escape.cfg:110
msgid "Ice Elementals"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/31_Escape.cfg:231
msgid ""
"All the player's units must reach the ladder. Jahin must go up the ladder "
"after all his units have escaped."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/31_Escape.cfg:243
msgid ""
"The flood will start immediately. Your keep will be submerged on turn 3."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31_Escape.cfg:289
msgid "Less talking and more running!"
msgstr ""
#. [message]: speaker=First Guardian
#: The_Legend_Begins/scenarios/31_Escape.cfg:298
msgid "There in no escape! The teleportation process has already begun!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31_Escape.cfg:306
msgid "Ignore them. We have to get out of here!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/31_Escape.cfg:316
msgid ""
"Jahin and his friends ran as fast as they could and stopped when they "
"noticed something unusual."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/31_Escape.cfg:322
msgid ""
"Jahin and his friends were astonished with what they saw. The once decorated "
"passages that were there an hour ago were now an absolute ruin. The tiled "
"floors were now bare and rough with a few patches of leveled rocks "
"remaining. Most parts of the walls were broken revealing hidden rooms, full "
"of water, which they did not notice before."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/31_Escape.cfg:328
msgid ""
"Despite this shocking view, the worst part was this: there were many holes "
"in the walls which were firing jets of water into the rooms and this would "
"eventually flood the passage. Jahin and his friends had little time to "
"react..."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/31_Escape.cfg:333
msgid ""
"(Looking around) I guess Markus wasn't the only thing that "
"transformed..."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31_Escape.cfg:337
msgid "And look! There is a flood! We must get out of here before we drown!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31_Escape.cfg:341
msgid "Let's decamp as soon as possible. Time itself seems to be against us."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/31_Escape.cfg:347
msgid ""
"At the start of every turn the flood will expand (Shallow water hexes "
"will turn into deep water and hexes adjacent to shallow water "
"will turn into shallow water). This does not apply to mountains, "
"cave walls, chasms, or lava terrain. In addition, units on deep water at "
"the start of their turn will be killed (With the exception of Drakes)."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31_Escape.cfg:380
msgid "Hurry, everyone! We're near the exit!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31_Escape.cfg:420
msgid ""
"Come on, everyone! Faster! The water will take us to an watery grave if we "
"don't hurry!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31_Escape.cfg:426
msgid "Whew! We've escaped!"
msgstr ""
#. [scenario]: id=31x_Mixed_Feelings
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:5
msgid "Mixed Feelings"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:19
msgid ""
"Climbing the ladder as fast as they could, Jahin and his friends escaped "
"just in time..."
msgstr ""
#. [side]: id=Morfin, type=Elvish High Lord
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:44
msgid "Northern Elves"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:98
msgid "Jahin, come on! Hurry up! This place could sink any second!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:105
msgid "That was a close call!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:110
msgid ""
"Just as Jahin reached safety, a darkness covers the area, and the Academy "
"disappears into thin air, as if it was not there at all."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:123
msgid "What happened?! And where is my daughter?!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:127
msgid ""
"Please accept my condolences, lord elf. The lady Gioviel stayed behind and "
"ordered us to escape."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:131
msgid "(sorrowful) Did you not try to stop her?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:135
msgid ""
"When I realized what she was about to do, I ran after her, but the Sage "
"Marcus used his magic to block off the entrance of the main hall and I "
"failed to reach her."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:139
msgid "(sorrowful) And what of the Academy? Where has it gone?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:143
msgid "I do not know the answer, lord elf. The Academy has just vanished."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:147
msgid ""
"(sorrowful) Well, it seems that nothing much can done now. I had lost "
"my wife, and now my daughter is gone as well. Perhaps it was her blood that "
"was needed as a sacrifice for this victory."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:151
msgid ""
"Lord elf, do not speak of her death like that. She died, ensuring that my "
"friends and I escaped that atrocious place, and we will not let her "
"sacrifice be in vain."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:155
msgid ""
"Yes. We will win this war in the names of all the fallen soldiers and "
"friends who have died for our cause!"
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:159
msgid ""
"Now, I must return to the forest and my elves will go south to Genesis. How "
"is Galec nowadays?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:163
msgid "He was well when I last saw him, lord elf."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:177
msgid ""
"(Giving the Book of Ancients to Lord Morfin) Lady Gioviel gave me "
"this book to deliver to you. She also mentioned that this book contained a "
"solution to your underground forest problem."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:181
msgid ""
"(Examining the book) Interesting. This is a rare book. I must return "
"to the forest and give this to the enchantresses. They may know how to "
"translate it."
msgstr ""
#. [message]: speaker=Morfin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:188
msgid ""
"(to himself) I'm in a state of mixed feelings now. I have lost my "
"daughter, but I have gained something which could benefit my people greatly."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:200
msgid "We have completed our main objective. Now, what should we do next?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:204
msgid "Well, we return to..."
msgstr ""
#. [unit]: id=Greth
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:215
msgid "Greth"
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:223
msgid "Is there anyone among you who is called Lord Jahin?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:227
msgid "Actually, my name is just Jahin."
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:231
msgid "I come bearing a message from Lord Gashinar, the dominant of the East."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:235
msgid "Lord Gashinar? What happened to Lord Kor Vas?"
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:239
msgid ""
"We lost the battle at Sil. Lord Kor Vas was slain and many drakes fled. "
"Without a dragon to unite us, the drakes have entered a civil war."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:243
msgid ""
"A civil war?! This is terrible news. Fine, I shall here this message of Lord "
"Gashinar and what of the saurians?"
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:247
msgid ""
"All the other dominants have forgotten about the alliance between you humans "
"and them, but my lord did not. He requests your aid in positioning him as "
"the High Dominant. And as for the saurians, they have returned to their "
"swamp for two reasons. The first being that they do not wish to interfere in "
"the civil war and the second is that their homelands - or swamps - have been "
"attacked by a large host of naga."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:251
msgid "Jahin, what shall we do now?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:255
msgid ""
"I had originally thought of returning to Genesis but now, we must aid the "
"drakes. A civil war will keep the drakes away from the real threat - the "
"Legions - and we must not allow that. Affan, I want you to take some men and "
"return to Genesis. Inform the others that I might not return before winter. "
"Ashhab, you can return if you wish but you can come with me if you want."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:259
msgid ""
"No. I would rather accompany you. I never walked away from a battle save for "
"the time when we were about to march into an undead nest."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:263
msgid ""
"Thanks for the offer, but I would like to return to Genesis. I have been "
"away from the city far too long and being chained for a week with just "
"enough food to keep me alive has given me an unsatisfiable urge to return "
"home."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/31x_Mixed_Feelings.cfg:267
msgid ""
"I understand, mate. So, Ashhab, go and quickly catch up with the elves. As "
"for the rest, we march northwards!"
msgstr ""
#. [scenario]: id=32_Civil_War
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:5
msgid "Civil War"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:22
msgid ""
"Saying farewell to Ashhab, our heroes followed the drake Greth as he led "
"them to the home of his lord..."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:73
msgid "Slay $drakes Drakes."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:81
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:318
msgid "Death of Lord Gashinar."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:89
msgid "Death of Krenli."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:99
msgid "Units slain by your ally are also counted."
msgstr ""
#. [print]
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:115
msgid "Still $drakes drakes to slay!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:133
msgid "Lord Gashinar, must so many drakes die today?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:137
msgid ""
"I am afraid so. We drakes are a warlike race. Nothing much results from "
"diplomacy."
msgstr ""
#. [message]: speaker=Krenli
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:150
msgid ""
"Stop! Too many of my drakes have perished! I surrender and pledge myself and "
"the remainder of my clan to your service."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:158
msgid ""
"Now, I have the time for a proper introduction. My name is Gashinar and I am "
"a Drake Lord, descended directly from the great Drake Velnick himself. Right "
"now, I am trying to conquer as many tribes of drakes as possible so that I "
"can march to the capital and conquer it. Conquering the city would give me a "
"great advantage in this Civil War."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:163
msgid ""
"There is no need to introduce yourselves. I know who you all are. Lord "
"Jahin, you and your men are trying to rid these lands of evil and have "
"united many of the races of this isle to fight for your cause. We, drakes, "
"find you worthy of our support."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:167
msgid ""
"Lord Gashinar, my name is just Jahin. I am no lord. I am only a man fighting "
"for the freedom of his city, Genesis."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:171
msgid ""
"I see, but now we have to make plans for our next set of actions. I have "
"already sent a scout to the west and he should returning any moment now."
msgstr ""
#. [message]: speaker=Scout
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:180
msgid ""
"My lord, I have returned and it seems that you were right. The other high "
"dominants are gathering at Cytos for a final confrontation."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:184
msgid "Lord Gashinar, did we not defeat a high dominant a while ago?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:188
msgid ""
"No, Jahin, we have defeated a small upstart. The dominants who have "
"conquered most of the clans are gathering at the capital and we must march "
"there next."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:192
msgid "Cytos? Is that where the main battle will be fought?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:196
msgid "Yes, I have already said that."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:200
msgid ""
"Lord Drake, my troops are dreadfully tired. May we start the march tomorrow?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:204
msgid "Certainly. My drakes need rest as well."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:209
msgid "My drakes, prepare a feast. Our guests must be starving."
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:238
msgid "(Roars in Agony)."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:242
msgid "We were supposed to make him surrender, not kill him!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:255
msgid ""
"Jahin and his friends approach the oasis where the allied leaders first met, "
"but the oasis was now a fortress. There were many drakes walking about, and "
"one of them, seated at the keep of the fortress, was the most heavily-"
"armored drake Jahin had ever seen."
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:260
msgid "Lord Gashinar, I have returned with the Lord Jahin as commanded."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:264
msgid "Good, but I do not have the time for a proper introduction."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:268
msgid "Look to the North!"
msgstr ""
#. [message]: speaker=Krenli
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:275
msgid ""
"Gashinar! Today is the day you fall! After I defeat you, I shall march to "
"the capital and claim my rightful place as ruler!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:279
msgid "Quick, let's defeat him!"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:283
msgid ""
"No, Lord Jahin. We need him to surrender. His drakes will be of invaluable "
"aid to us."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:287
msgid "Alright."
msgstr ""
#. [side]: id=Gashinar, type=Drake Enforcer
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:313
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:68
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:65
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:63
msgid "Lord Gashinar"
msgstr ""
#. [side]: id=Krenli, type=Drake Arbiter
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:335
msgid "Enemy Drakes"
msgstr ""
#. [side]: id=Krenli, type=Drake Arbiter
#. [unit]: id=Krenli, type=Drake Arbiter
#: The_Legend_Begins/scenarios/32_Civil_War.cfg:338
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:81
msgid "Krenli"
msgstr ""
#. [scenario]: id=33_War_in_the_North
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:5
msgid "War in the North"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:36
msgid ""
"The drakes offered an interesting selection of dishes at the feast. There "
"were many plates of roasted cattle, goat, and chicken - the sort of animals "
"that drakes hunted. There were also various types of salad which were made "
"by the drakes from a special selection of vegetables and fruits. Everyone "
"ate as much as they could and soon it was time for the ancient drake "
"tradition of story-telling. Everyone seated themselves around the huge "
"campfire as Lord Gashinar told the tale of his ancestor, Velnick."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:39
msgid ""
"After hearing the epic adventures of Velnick, everyone was soon fell "
"asleep for a long march awaited them on the morrow. Morning approached "
"afterwards, and everyone started to wander about the fortress, gathering as "
"many supplies and weapons as one could. The march began when the sun was "
"high and it took about two days when the allies arrived at the battlefield. "
"To their surprise, there were not only drakes, but Legionaries and Nagas as "
"well..."
msgstr ""
#. [side]: id=Gashinar, type=Drake Enforcer
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:66
msgid "Good Drakes"
msgstr ""
#. [side]: id=Krall Ohn, type=Armageddon Drake
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:106
msgid "Lord Krall Ohn"
msgstr ""
#. [side]: id=Garlan, type=Drake Warden
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:166
msgid "Lord Garlan"
msgstr ""
#. [side]: id=Markan, type=Drake Blademaster
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:182
msgid "Lord Markan"
msgstr ""
#. [side]: id=Murr, type=Drake Flameheart
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:201
msgid "Lord Murr"
msgstr ""
#. [side]: id=Axmail, type=Naga Myrmidon
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:216
msgid "Nagas"
msgstr ""
#. [side]: id=Axmail, type=Naga Myrmidon
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:218
msgid "Axmail"
msgstr ""
#. [side]: id=General Soran, type=Dark Deathmaster
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:233
msgid "Legion"
msgstr ""
#. [side]: id=General Soran, type=Dark Deathmaster
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:235
msgid "General Soran"
msgstr ""
#. [side]: id=Rhanry, type=Faun Lord
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:258
msgid "Rhanry"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:358
msgid ""
"Thank you, Jahin. You have helped me secure my place as the ruler of the "
"Drakes and I am forever grateful to you. Now, we must move onto more serious "
"matters."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:362
msgid "More serious matters?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:366
msgid ""
"Aye. These legions and their accursed allies have managed to invade the "
"heart of my kingdom. If they are not stopped, who knows who far they would "
"go, perhaps even invade Genesis when they have made a clear path towards it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:370
msgid ""
"The Legion invading Genesis? I would never let that happen. Tell me, lord "
"drake, what shall we do?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:374
msgid "The same goes for me as well. I will rather fight them here."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:378
msgid ""
"There is a forest due southwest of here. We believe that the Legionaries "
"have established a temporary base there. If we destroy that place, the "
"legions would have to retreat to the ruins of Sil. Then we can easily "
"scatter their forces and free the deserts from them."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:382
msgid "You mean the forest of the Woodlanders?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:386
msgid "Yes, do you know them?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:390
msgid ""
"Yes. I have fought them a few times and they want to kill me for something I "
"did to them in the past."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:394
msgid ""
"Excellent. It seems that they are a threat then. We begin marching after "
"three days and I shall send a portion of my army to the saurians to aid them "
"against the nagas."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:405
msgid "It seems as if we have arrived at the right moment..."
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:427
msgid ""
"And look, all the other high dominants are here. If we defeat them now, we "
"could end this civil war."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:431
msgid "Jahin, what kind of strategy do you suggest?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:435
msgid ""
"Well, I suggest we attack the nearest foe first, and then slowly work our "
"way to the others."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:445
msgid "Looks like a spearhead of the Legion's main army is here as well."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:459
msgid "And they brought company too."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:463
msgid "Good. They will serve as a distraction for us. Now, charge!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:471
msgid ""
"In this scenario, the every side (excluding Jahin's) will receive gold when "
"one of their units die. So, it would be very unwise to kill every unit "
"foolish enough to oppose your path. On the other hand, any unit killed by "
"Jahin or his units gives gold to Lord Gashinar."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:476
msgid ""
"Hint: Be on your guard when capturing villages. Lord Krall Ohn "
"(the drake dominant inside Cytos) has hidden his soldiers in the majority of "
"the villages. This might prove both advantageous and disadvantageous to "
"Jahin..."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:492
msgid "A sandstorm has started. This might prove useful..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:496
msgid "How? We can't see the enemies anymore."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:500
msgid "And the enemies can't see us, so we have the element of surprise!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:735
msgid "We have been ambushed!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/33_War_in_the_North.cfg:756
msgid "No ambushers in this village."
msgstr ""
#. [scenario]: id=34_Autumn_Woods
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:9
msgid "Autumn Woods"
msgstr ""
#. [scenario]: id=34_Autumn_Woods
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:26
msgid "Portal"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:31
msgid ""
"Resting for three days and revitalizing themselves, the allies arrived at "
"the northern bank of the river Maiden for a final battle with the "
"Woodlanders..."
msgstr ""
#. [side]: id=General Addraer, type=Dark Elite Gunner
#. [side]: id=General Aethaec, type=Dark Terror
#. [side]: id=General Blinvan, type=Dark Deathmaster
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:109
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:126
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:144
msgid "Dark Legion"
msgstr ""
#. [side]: id=General Blinvan, type=Dark Deathmaster
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:111
msgid "General Blinvan"
msgstr ""
#. [side]: id=General Addraer, type=Dark Elite Gunner
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:128
msgid "General Addraer"
msgstr ""
#. [side]: id=Lord Vyc, type=Faun Lord
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:145
msgid "Lord Vyc"
msgstr ""
#. [side]: id=Lady Della, type=Mistress
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:162
msgid "Lady Della"
msgstr ""
#. [side]: id=Kojac, type=Orcish Slurbow
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:179
msgid "High Chief Kojac"
msgstr ""
#. [side]: id=Krog, type=Troll Warlord
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:197
msgid "Chief Krog"
msgstr ""
#. [side]
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:213
msgid "Guardians"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:336
msgid "Lord Gashinar, it seems you were right..."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:344
msgid "There is a Legion base here..."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:348
msgid "And we must destroy it."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:355
msgid ""
"Jahin, so good to see you again. Have you come to help us deal with these "
"miscreants once and for all?"
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:359
msgid "Jahin come for this reason?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:368
msgid ""
"Kojac! Krog! Its been a long time hasn't it? And yes, we have come to defeat "
"the woodlanders once and for all!"
msgstr ""
#. [message]: speaker=Lord Vyc
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:372
msgid "It seems that we are unprepared! Quick, destroy the portal!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:383
msgid "A portal?! Faria told me about these things."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:387
msgid ""
"So, this is how the woodlanders arrived at the siege of Genesis. It's a good "
"thing that they destroyed it."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:391
msgid ""
"It is really a shame. We could have used that portal to launch surprise "
"attacks."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:395
msgid ""
"Maybe we could interrogate that vampire lady and make her open the portal "
"again."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:399
msgid "That sounds like a good idea. We should try it."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:410
msgid "Tell us how to open the portal!"
msgstr ""
#. [message]: speaker=Lady Della
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:414
msgid "Not even in your dreams!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:425
msgid "That's the end of their lord."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:433
msgid "Lord Gashinar, it is done. Their lords have been defeated."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:437
msgid ""
"Now, we move onto the next objective. My scouts report that the remainder of "
"the Legion army has retreated to Sil. We must march there next."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:441
msgid ""
"What about this place? The woodlanders would regroup and attack us again."
msgstr ""
#. [message]: speaker=Kojac
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:445
msgid ""
"My troops will burn down the forest while we rest and catch up on things. We "
"all deserve a good meal after this fight."
msgstr ""
#. [message]: speaker=Krog
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:449
msgid "Sounds good. Krog hungry."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:469
msgid "Winter is not far away, so why is it raining?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/34_Autumn_Woods.cfg:473
msgid ""
"The climate here is very different from the south. You can never predict "
"when rain will fall..."
msgstr ""
#. [scenario]: id=35_Terror_at_Sil
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:6
msgid "Terror at Sil"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:16
msgid ""
"Resting for a few days and then marching continuously, Jahin and his troops "
"found themselves only a day's journey away from the western most Drake city "
"- Sil."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:19
msgid "Unknown to them all, a nasty surprise was waiting for them..."
msgstr ""
#. [side]: id=Mor-Inal, type=Dark Elementalist
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:107
msgid "Restless Undead"
msgstr ""
#. [side]: id=Mor-Inal, type=Dark Elementalist
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:109
msgid "Mor-Inal"
msgstr ""
#. [side]: id=General Aethaec, type=Dark Terror
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:146
msgid "General Aethaec"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:161
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:188
msgid "Defeat Kor Vas."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:182
msgid ""
"This is a boss scenario which means that you have limited recruits/recalls "
"than before and your keep will be dismantled at the end of turn 1."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:192
msgid "Death of Gashinar."
msgstr ""
#. [objectives]
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:209
msgid ""
"Every drake (with the exception of Lord Gashinar) that is left standing at "
"the end of this scenario gets to join Jahin."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:271
msgid ""
"The bones of the once mighty dragon turn to dust which are slowly blown away "
"by the wind."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:276
msgid ""
"It was rather terrifying that we had to face such a monstrosity, but it is "
"over now."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:298
msgid ""
"We have prevailed yet again. Now, Lord Gashinar, I would like to return to "
"Genesis with the remainder of my troops."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:302
msgid ""
"By all means, return. There are a few undead and legionaries still lurking "
"here, but we drakes will take care of them with ease."
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:307
msgid ""
"Also, some of the drakes that have fought this battle wish to accompany you. "
"Are you willing to let them come?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:333
msgid "Of course. They would be of invaluable aid to us."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:347
msgid "You can control Lord Gashinar's side for this scenario."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:357
msgid "What the hell is happening here?!"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:361
msgid "Who is responsible for this hellish act of raising the dead?!"
msgstr ""
#. [message]: speaker=Mor-Inal
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:365
msgid "That would be me, dumbo!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:369
msgid "Hey Jahin, don't you have something to stay to that guy?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:373
msgid "Morin! Let's settle this once and for all!"
msgstr ""
#. [message]: speaker=Mor-Inal
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:382
msgid ""
"Jahin, your immortality is limited only by your brashness, but we will not "
"fight this time. Besides, you have bigger problems to worry about!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:403
msgid "I don't believe my eyes! He resurrected Kor Vas!"
msgstr ""
#. [message]: speaker=Mor-Inal
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:407
msgid "Love to stay and chat, but I am needed elsewhere."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:426
msgid "Now, what?"
msgstr ""
#. [message]: speaker=Gashinar
#: The_Legend_Begins/scenarios/35_Terror_at_Sil.cfg:430
msgid "We can't let undead roam about here! We must eradicate them!"
msgstr ""
#. [scenario]: id=36_Haunts_of_the_Night, race=undead (
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:7
msgid "Haunts of the Night"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:31
msgid ""
"But the return journey did not go like what Jahin had expected. Due to a "
"series of coordinated Naga ambushes, our hero and his soldiers were delayed "
"greatly, arriving near the northern border of New Genesis to be greeted by "
"the harsh and chilly winter mist..."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:68
msgid "I never seen so many undead before, but victory is ours!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:72
msgid ""
"New Genesis is free from enemies at the moment. Now, let's return to the "
"keep and converse with the others."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:95
msgid "Have all heroes inside the central isle of New Genesis."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:99
msgid "Make sure there are no enemy units on the central isle of New Genesis."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:111
msgid "Death of Sadia (allied leader)."
msgstr ""
#. [unit]: type=Cavalry, id=Zayed
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:127
msgid "Zayed"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:141
msgid "(Sneezes) Damn, it's freezing out here!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:145
msgid ""
"Just shut up. I know it's chilly here, but the sooner we get to Genesis, the "
"sooner we can drink some of that hot chocolate like we do every winter. That "
"would take the cold away."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:149
msgid "What are we waiting for?! Let's run as fast as we can!"
msgstr ""
#. [message]: speaker=Zayed
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:158
msgid "Wow, I ran into you guys sooner than I thought!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:162
msgid "What's the matter, Zayed?"
msgstr ""
#. [message]: speaker=Zayed
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:166
msgid ""
"A lot of weird things have been happening around here. So, Fairuz sent me to "
"look for you guys."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:170
msgid "What sort of weird things?"
msgstr ""
#. [message]: speaker=Zayed
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:174
msgid ""
"You guys won't believe me if I told you. So, you have to reach Genesis to "
"see it for yourselves."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:178
msgid "Okay, let the march begin!"
msgstr ""
#. [message]: speaker=Zayed
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:183
msgid ""
"I have also brought along a handful of horse riders. They may prove useful "
"to you."
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:188
msgid "You may recruit Cavalrymen and Cavalry Archers."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:201
msgid ""
"Damn, the entire frontier defense has been shattered! What could have done "
"this?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:208
msgid "Undead?! What the hell are they doing here?!"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:212
msgid "They seem to be gathering for something."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:216
msgid "Let's quicken our pace before more of them show up!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:223
msgid "Jahin! Quickly, enter the city! We will cover you!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:227
msgid "Tell me what's going on first!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:231
msgid "Undead! Undead have besieged the city!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:235
msgid "This is a grave matter indeed! Everyone, hurry up!"
msgstr ""
#. [side]: id=2, type=Spectre
#. [side]: id=3, type=Draug
#. [side]: id=4, type=Banebow
#. [side]: id=5, type=Death Knight
#. [side]: id=7, type=Spectre
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:247
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:262
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:275
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:290
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:342
msgid "Fallen Warrior"
msgstr ""
#. [side]: id=Guard1, type=General
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:365
msgid "Protector"
msgstr ""
#. [side]: id=Elf1, type=Elvish Enchantress
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:383
msgid "Elven Allies"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:490
msgid ""
"Jahin and Ashhab, it's good to see that you two made it in safely. It's a "
"massacre out there!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:494
msgid "I see that, but why are they attacking us?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:498
msgid ""
"We have deduced that this is the curse which Morin had placed on the city "
"when he left."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:502
msgid ""
"They started appearing the very night you two left for the Academy, and they "
"have been attacking us ever since, night after night."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:506
msgid ""
"If we do not find a way to break the curse soon, Genesis will soon become a "
"haunted ruin."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:513
msgid ""
"Damn, it's all my fault! If hadn't drank that accursed potion, none of this "
"would have ever happened!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:517
msgid ""
"Nonsense! You weren't even aware of the consequences of drinking that until "
"now! Perhaps this is related to Morin somehow. If we persist on resisting "
"until Morin dies, the undead might stop attacking us."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:521
msgid ""
"Yeah, but we can't wait that long. And who knows, perhaps, when Morin dies "
"he might reanimate himself as a Lich! Then we will never be free. So, "
"anybody have any other suggestions?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:528
msgid "I know what we should do! We must find the White Sapphire!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:532
msgid "The white what?!"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:536
msgid "The White Sapphire, and it's the only hope we have left."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:540
msgid "What does it do exactly?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:544
msgid ""
"It is a crystal, possessing a vast amount of light energy. If we bring it "
"here and cast the appropriate spell, Genesis can be free from this curse "
"indefinitely. Also, if we keep the White Sapphire here afterwards, then no "
"one could place a curse on Genesis ever again."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:548
msgid "Okay, where is this artifact exactly?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:552
msgid "And, where can we find the appropriate spell?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:556
msgid ""
"The artifact's location is inside a cavern of lava, which is possibly south "
"from here. As for the spell, it was in the book that Jahin gave to the Elf "
"Lord."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:560
msgid ""
"Retrieving the book will be easy. I will ride to the home of Lord Morfin and "
"bring it back. But who will embark on the quest to acquire the sapphire?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:564
msgid ""
"Its seems that I have to leave yet again, and I'm starting to like being an "
"adventurer. Now, who's with me?"
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:568
msgid ""
"Are you sure about this? You have just arrived and you want to leave again? "
"You could get seriously ill that way."
msgstr ""
#. [message]: speaker=Galec
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:572
msgid ""
"And remember those legions of Chaos we faced? Your path might be "
"filled with them! Let me come back with the book and some spell-casters, "
"then we will go together."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:576
msgid ""
"As much I want to rest, I can't. Time is of the essence, the more we delay, "
"the less our probability of success gets. So, it's now or never. I ask "
"again, who's with me?!"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:580
msgid "Count me in. You need someone who knows what the sapphire looks like."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:584
msgid "You know me, Jahin. I will always fight by your side."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:588
msgid ""
"I said it once and I will say it again - my archery will be useless compared "
"to those skeletal fiends, so I'm coming with you."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:592
msgid "I'm coming too!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:596
msgid ""
"No, Sadia. Your magic is most effective against the undead. Without you, "
"Genesis is doomed, so stay here and lead the people."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:600
msgid "I suppose you are right. I'm staying here then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:604
msgid ""
"We need reinforcements as well. Kraag, can you fly to the Aragwaithi, "
"saurians and the drakes to see if they have any warriors to spare?"
msgstr ""
#. [message]: speaker=Kraag
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:608
msgid "Of course. I will leave first thing tomorrow."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:628
msgid ""
"Greth, I notice that you can clobber undead very well. Would you mind "
"staying here and fight the undead until we return?"
msgstr ""
#. [message]: speaker=Greth
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:632
msgid ""
"Gladly. I enjoy diving on skeletons and then crushing them with my foot or "
"burn them with my flame."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:646
msgid ""
"We start our journey on the morrow, so everyone get some food and sleep "
"while you can."
msgstr ""
#. [message]: speaker=Sadia
#: The_Legend_Begins/scenarios/36_Haunts_of_the_Night.cfg:650
msgid ""
"And those who are not going south, quickly man the defenses! The undead have "
"almost entered the city!"
msgstr ""
#. [scenario]: id=37_Vengeful_Spirits
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:5
msgid "Vengeful Spirits"
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:30
msgid ""
"Leaving Sadia and most of the army to defend Genesis, Jahin and the others "
"began their southern journey after a few hours. As dawn approached, they "
"found themselves in the midst of an ancient forest..."
msgstr ""
#. [unit]: id=Amorith, type=Fire Faerie
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:52
msgid "Amorith"
msgstr ""
#. [side]: id=Amulia, type=Faerie Dryad
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:68
msgid "Faeries"
msgstr ""
#. [side]: id=Amulia, type=Faerie Dryad
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:70
msgid "Amulia"
msgstr ""
#. [side]: id=Chaos1, type=Chaos Lorekeeper
#. [side]: id=Chaos2, type=Hell Guardian
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:90
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:146
msgid "Chaos Vanguard"
msgstr ""
#. [side]: id=Fallen_Elf, type=Spectre
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:121
msgid "The Fallen"
msgstr ""
#. [side]: id=Fallen_Elf, type=Spectre
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:123
msgid "Fallen Elf"
msgstr ""
#. [message]: speaker=Amulia
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:182
msgid "Farewell, Jahin. Good luck on your journey."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:186
msgid "Thank you, most graceful faerie."
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:190
msgid "Sister, would it be alright if I went with them?"
msgstr ""
#. [message]: speaker=Amulia
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:194
msgid "Of course, mother always said that you needed to see the world."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:203
msgid "We must defeat the remaining Chaos soldiers if we are to continue!"
msgstr ""
#. [scenario]: id=37_Vengeful_Spirits
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:219
msgid "Move Jahin here."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:225
msgid "Now, we can continue our journey in peace."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:255
msgid "Move Jahin to the 'go-here' icon."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:259
msgid "Make sure no side 3 or side 5 unit is left alive."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:271
msgid "Death of the allied leader."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:295
msgid "Damn! We needed to protect her!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:316
msgid "Master Shirzo will not be pleased!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:320
msgid "Who the hell is Shirzo?!"
msgstr ""
#. [message]: speaker=unit
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:331
msgid "We are unstoppable! You can't defeat us!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:335
msgid "We shall see soon enough!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:344
msgid "Night approaches."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:348
msgid ""
"Let's hope Sadia and the others can keep the city safe from the undead until "
"we return."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:366
msgid ""
"Great, just great, we're in a forest now. It will be days before we can get "
"to the other side!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:370
msgid "We better resume our march then."
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:378
msgid "Are you all lost?"
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:382
msgid "(observing the fairy) Now, that's something to look at!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:386
msgid "You said it!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:390
msgid ""
"Please excuse my friends, they had not seen faeries before. We are not lost, "
"but we are currently seeking a path south. Do you know where we might find "
"one?"
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:394
msgid ""
"Men are always like that near us faeries, so do not worry about that. And if "
"you are seeking a path south, then you are in luck. There is one just in "
"front of you."
msgstr ""
#. [message]: speaker=Amulia
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:401
msgid ""
"Sister, how many times have I told you not to send travelers to their deaths!"
msgstr ""
#. [message]: speaker=Amulia
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:405
msgid ""
"Humans, the path south leads to a camp of infernal beasts that want to "
"destroy this forest. I advise you to return, for they are far too strong for "
"either of us to handle."
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:409
msgid ""
"And there are ghosts in the south that want to rid the forest of all living "
"things. So, it is wise to turn around."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:413
msgid ""
"Faeries, thank you for your warnings, but my friends and I are in a hurry to "
"go south. We will help you fight them off."
msgstr ""
#. [message]: speaker=Amulia
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:417
msgid "Thank you, human. Your help is most appreciated."
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:421
msgid ""
"I will fight alongside you, human. This forest is very dense. So, you will "
"need my help and that of my friends to find your way around."
msgstr ""
#. [message]: speaker=Chaos1
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:428
msgid "Master Shirzo demands the blood of all forest creatures!"
msgstr ""
#. [message]: speaker=Chaos2
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:432
msgid "Kill them all!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:439
msgid "Not these madmen again!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:443
msgid ""
"We have to kill every single one of them to ensure that we are not pursued!"
msgstr ""
#. [message]: speaker=narrator
#: The_Legend_Begins/scenarios/37_Vengeful_Spirits.cfg:449
msgid "Amorith's presence allows you to recruit Faerie Sprites."
msgstr ""
#. [scenario]: id=38_Save_the_Princess, (id=Lord Devan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:5
msgid "Save the Princess"
msgstr ""
#. [side]: id=Bledoc, type=Chaos Sharpshooter
#. [side]: id=Caror, type=Chaos Razerman
#. [side]: id=Deodd, type=Chaos Lorekeeper
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:60
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:95
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:130
msgid "Chaos"
msgstr ""
#. [side]: id=Bledoc, type=Chaos Sharpshooter
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:67
msgid "Bledoc"
msgstr ""
#. [side]: id=Caror, type=Chaos Razerman
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:102
msgid "Caror"
msgstr ""
#. [side]: id=Deodd, type=Chaos Lorekeeper
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:137
msgid "Deodd"
msgstr ""
#. [side]: id=Addroryn, type=Highwayman
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:165
msgid "Weslanders"
msgstr ""
#. [side]: id=Addroryn, type=Highwayman
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:173
msgid "Addroryn"
msgstr ""
#. [side]: id=Fendel, type=South Elven Protector
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:183
msgid "Southern Elves"
msgstr ""
#. [side]: id=Fendel, type=South Elven Protector
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:191
msgid "Fendel"
msgstr ""
#. [side]: id=Pelatil, type=Dwarvish Steelclad
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:201
msgid "Dwarves"
msgstr ""
#. [side]: id=Pelatil, type=Dwarvish Steelclad
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:208
msgid "Pelatil"
msgstr ""
#. [side]: id=Lord Devan, type=Demon Lord
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:221
msgid "Demons"
msgstr ""
#. [side]: id=Lord Devan, type=Demon Lord
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:229
msgid "Lord Devan"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:269
msgid "We needed to protect that allied commander! We're doomed now!"
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:315
msgid "Rescue the Princess (6,16)."
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:327
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:593
msgid "Death of a non-expendable allied leader."
msgstr ""
#. [part]
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:381
msgid ""
"With Amorith and her faeries helping them, Jahin, Fairuz, Affan and the "
"others were able to quickened their pace and before they even realized it, "
"they had arrived at the southern border of the forest..."
msgstr ""
#. [message]: speaker=Amorith
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:390
msgid "We have arrived at the southern border..."
msgstr ""
#. [message]: speaker=Fendel
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:397
msgid "Give us back the princess, you fiends!"
msgstr ""
#. [message]: speaker=Deodd
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:401
msgid "Foolish elf, she is to be sacrificed for the ritual! You can't stop us!"
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:408
msgid "What's going on over there?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:412
msgid "By the looks of things, it's a battle."
msgstr ""
#. [message]: speaker=Ashhab
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:416
msgid "Actually, the battle hasn't begun yet. But, I think it will start soon."
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:420
msgid ""
"Hey, you guys remember Lord Karri Kon mentioning an alliance of elves, "
"humans and tiny-bearded men?"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:424
msgid "Yeah, so?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:428
msgid "Well, the army stationed southeast of here must be the one he spoke of."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:436
msgid ""
"I think I know. We offer to help them in whatever task they are doing and in "
"exchange, they take us to meet their leaders. Am I correct?"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:440
msgid "I could never have explained it better myself."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:444
msgid "Let's execute the plan then."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:448
msgid ""
"(at the top of his voice) Hail, elves, humans and tiny people. Do you "
"require any assistance against these evil invaders?"
msgstr ""
#. [message]: speaker=Pelatil
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:452
msgid "Tiny?! Why, I outta..."
msgstr ""
#. [message]: speaker=Addroryn
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:456
msgid ""
"Hush, dwarf. That is not the way to reply to someone who is willing to help."
msgstr ""
#. [message]: speaker=Fendel
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:460
msgid ""
"Human, we may not know who you are, but we are in dire need. Our Princess "
"has been captured by these humans and their demonic henchmen and if we do "
"not rescue her soon, she may be executed."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:464
msgid "My friends and I will help you then."
msgstr ""
#. [message]: speaker=Bledoc
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:471
msgid ""
"Those humans have arrived from the exact same route we sent our northern "
"force."
msgstr ""
#. [message]: speaker=Caror
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:475
msgid "They must have destroyed that force, so they are our enemies!"
msgstr ""
#. [message]: speaker=Deodd
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:479
msgid "Destroy all who stand against us! For Shirzo!"
msgstr ""
#. [unit]: id=Calewen, type=Moon Cleric
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:500
msgid "Calewen"
msgstr ""
#. [message]: speaker=Calewen
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:511
msgid ""
"Thank you, human lord. You have freed me from what I thought was my end."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:515
msgid "Okay, but I am no lord."
msgstr ""
#. [message]: speaker=Calewen
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:519
msgid ""
"Surely you jest, human. For only a lord would have been leading an army such "
"as yours."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:523
msgid "She has a point there, Jahin."
msgstr ""
#. [message]: speaker=Lord Devan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:544
msgid ""
"What?! I leave for a few days and all this happens?! No matter, my demon "
"army will make quick work out of all of you!"
msgstr ""
#. [message]: speaker=Affan
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:548
msgid "Yikes! That demon army is massive!"
msgstr ""
#. [message]: speaker=Calewen
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:552
msgid ""
"Oh no! I must return to my father immediately! Humans, please help me reach "
"the cave entrance!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:556
msgid "Okay, my men and I will escort you."
msgstr ""
#. [event]
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:565
msgid "Move Calewen here."
msgstr ""
#. [objective]: condition=win
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:577
msgid "Move Calewen to the "
msgstr ""
#. [objective]: condition=lose
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:585
msgid "Death of Calewen."
msgstr ""
#. [message]: speaker=Calewen
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:620
msgid ""
"Thank you, humans. Please come with me. My father would want to thank my "
"rescuers."
msgstr ""
#. [message]: speaker=Pelatil
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:628
msgid "Flee, princess. We will hold back these pests!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:632
msgid "Have you gone mad, dwarf?! How can you hold off an entire demon army?!"
msgstr ""
#. [message]: speaker=Pelatil
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:636
msgid ""
"Well, our guardsman are the best there is and if that fails, we collapse the "
"cave entrance."
msgstr ""
#. [message]: speaker=Fairuz
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:640
msgid "Wait, that means we can't go back to Genesis!"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:644
msgid "Is there any other way?"
msgstr ""
#. [message]: speaker=Pelatil
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:648
msgid ""
"Well, if you can ask the King to send reinforcements, then that might do."
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:652
msgid "Okay, that is what we shall do. Don't give in, friend dwarf."
msgstr ""
#. [message]: speaker=Pelatil
#: The_Legend_Begins/scenarios/38_Save_the_Princess.cfg:656
msgid "I don't intend to, human. These demons can kiss my axe!"
msgstr ""
#. [scenario]: id=38x_Meet_the_Leaders
#: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:5
msgid "Meet the Leaders"
msgstr ""
#. [message]: speaker=Jahin
#: The_Legend_Begins/scenarios/38x_Meet_the_Leaders.cfg:41
msgid ""
"Hello, and thanks for playing upto this level. Episode 2 is currently in "
"development and will be completed by the end of 2012. Till then, please give "
"me feedback about the campaign either in the forums or email me (lord."
"knyghtmare at gmail dot com)."
msgstr ""
#. [race]: id=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:8
msgid "race^Ancient Being"
msgstr ""
#. [race]: id=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:9
msgid "race+female^Ancient Being"
msgstr ""
#. [race]: id=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:10
msgid "race^Ancient Beings"
msgstr ""
#. [race]: id=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:11
msgid ""
"Beings of the archaic realm, only few of this race still exist in the world "
"of Irdya. Encountering one is like the greatest honor a person may ever "
"receive."
msgstr ""
#. [unit_type]: id=Ancient Elementalist, race=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:19
msgid "Ancient Elementalist"
msgstr ""
#. [unit_type]: id=Ancient Elementalist, race=ancient
#: The_Legend_Begins/units/campaign/Ancient_Elementalist.cfg:44
msgid ""
"No one has ever encountered the Ancient Elementalist before, so his powers "
"are unknown to the world."
msgstr ""
#. [unit_type]: id=Black Widow, race=monster
#: The_Legend_Begins/units/campaign/Black_Widow.cfg:4
msgid "Black Widow"
msgstr ""
#. [unit_type]: id=Black Widow, race=monster
#: The_Legend_Begins/units/campaign/Black_Widow.cfg:21
msgid ""
"Having a venomous bite and capable of immobilizing their prey in webs, Black "
"Widows are rarely seen by surface dwellers. Queens among spiders, these "
"massive beasts should be avoided when encountered."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Black_Widow.cfg:26
#: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:40
#: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:40
#: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:39
#: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:31
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:43
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:39
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:38
#: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:80
msgid "fangs"
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Black_Widow.cfg:38
msgid "web"
msgstr ""
#. [unit_type]: id=Cyclone, race=elemental
#: The_Legend_Begins/units/campaign/Cutscene_Cyclone.cfg:6
msgid "Cyclone"
msgstr ""
#. [unit_type]: id=Cyclone, race=elemental
#. [unit_type]: id=Earthen Giant, race=elemental
#. [unit_type]: id=Oceanic Emperor, race=elemental
#: The_Legend_Begins/units/campaign/Cutscene_Cyclone.cfg:21
#: The_Legend_Begins/units/campaign/Cutscene_Earthen_Giant.cfg:23
#: The_Legend_Begins/units/campaign/Cutscene_Oceanic_Emperor.cfg:23
msgid "No one has ever encountered this sort of elemental before."
msgstr ""
#. [unit_type]: id=Earthen Giant, race=elemental
#: The_Legend_Begins/units/campaign/Cutscene_Earthen_Giant.cfg:7
msgid "Earthen Giant"
msgstr ""
#. [unit_type]: id=Oceanic Emperor, race=elemental
#: The_Legend_Begins/units/campaign/Cutscene_Oceanic_Emperor.cfg:7
msgid "Oceanic Emperor"
msgstr ""
#. [unit_type]: id=Demon Lord, race=demon
#: The_Legend_Begins/units/campaign/Demon_Lord.cfg:5
msgid "Demon Lord"
msgstr ""
#. [unit_type]: id=Demon Lord, race=demon
#: The_Legend_Begins/units/campaign/Demon_Lord.cfg:29
msgid ""
"Not much is known about the exact power hierarchy of the demonkind besides "
"what a few analysts have learned from actual battle front experiences. "
"Rumors of demons of greater power abound. It's suspected these commanders "
"work on their own and don't obey anyone but Head Demoness herself, "
"especially not the Lorekeepers who are, after all, still partly human."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Demon_Lord.cfg:34
#: The_Legend_Begins/units/undead/Death_Lord.cfg:43
msgid "battle axe"
msgstr ""
#. [attack]: type=cold
#: The_Legend_Begins/units/campaign/Demon_Lord.cfg:43
msgid "infernal tempest"
msgstr ""
#. [unit_type]: id=Demoness Hellbent Tide, race=demon
#: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:5
msgid "female^Demoness Hellbent Tide"
msgstr ""
#. [unit_type]: id=Demoness Hellbent Tide, race=demon
#: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:23
msgid ""
"Being one of the demon leaders, this mysterious demoness is able to summon "
"the force of the wind on her enemies."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:29
msgid "wind strike"
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Demoness_Hellbent_Tide.cfg:38
msgid "hellbent tide"
msgstr ""
#. [unit_type]: id=Faerie Queen, race=fairy
#: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:5
msgid "female^Faerie Queen"
msgstr ""
#. [unit_type]: id=Faerie Queen, race=fairy
#: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:23
msgid ""
"The faeries are beings rarely seen in the world. Inhabiting the darkest of "
"forests, and caves, these beings have a protective attitude towards nature. "
"Like all other races, the faeries are ruled by a monarch. The Faerie Queen "
"is only seen in the most enchanted places in this world and is known to "
"command the great forest protectors of old."
msgstr ""
#. [attack]: type=arcane
#: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:31
msgid "arcane touch"
msgstr ""
#. [attack]: type=arcane
#: The_Legend_Begins/units/campaign/Faerie_Queen.cfg:55
msgid "ethereal storm"
msgstr ""
#. [unit_type]: id=Goblin Cavalry, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:4
msgid "Goblin Cavalry"
msgstr ""
#. [unit_type]: id=Goblin Cavalry, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:20
msgid ""
"Orcs somehow figured out that a goblin riding a wolf with a spear could "
"somewhat equal the feared horsemen of the human nations. Goblins, that are "
"taken into the 'Cavalry' squad, are still trying to use spears while their "
"wolves charge, but they need a lot more practice to achieve success."
msgstr ""
#. [attack]: type=impact
#. [attack]: type=pierce
#: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:49
#: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:49
#: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:48
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:53
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:48
#: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:72
msgid "spear"
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/campaign/Goblin_Cavalry.cfg:58
#: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:61
#: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:60
#: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:52
#: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:82
msgid "javelin"
msgstr ""
#. [unit_type]: id=Hellwolf Rider, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:4
msgid "Hellwolf Rider"
msgstr ""
#. [unit_type]: id=Hellwolf Rider, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Hellwolf_Rider.cfg:20
msgid ""
"Goblin Lancers who manage to survive being cannon fodder for a few battles "
"are entitled to ride a 'Hell Wolf'. Hell wolves are similar in size to the "
"Dire wolves, but are a lot more aggressive. Only a tenth of every fifty "
"goblins can learn to ride such a beast. Goblins that are successful are "
"often stationed as the leader of orcish scouting parties."
msgstr ""
#. [unit_type]: id=Goblin Lancer, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:4
msgid "Goblin Lancer"
msgstr ""
#. [unit_type]: id=Goblin Lancer, race=wolf
#: The_Legend_Begins/units/campaign/Goblin_Lancer.cfg:19
msgid ""
"Goblin Cavalry, once having learned to use the spear properly while "
"charging, are given the rank of 'Lancer'. Clad in leather armor, these "
"courageous goblins are respected by their fellow goblins only for a short "
"time as their orcish superiors use them as cannon fodder. They have also "
"learned to throw javelins accurately from a considerable distance."
msgstr ""
#. [unit_type]: id=Ixthala Fire Dancer, race=imps
#: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:5
msgid "Ixthala Fire Dancer"
msgstr ""
#. [unit_type]: id=Ixthala Fire Dancer, race=imps
#: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:22
msgid ""
"Welding flaming swords, these cousins of the demons have come from the "
"Inferno to serve and carry out the bidding of their lord."
msgstr ""
#. [attack]: type=fire
#: The_Legend_Begins/units/campaign/Imp_Ixthala_Fire_Dancer.cfg:27
msgid "flaming sword"
msgstr ""
#. [unit_type]: id=Valdemon Basher, race=imps
#: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:5
msgid "Valdemon Basher"
msgstr ""
#. [unit_type]: id=Valdemon Basher, race=imps
#: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:22
msgid "Give me a better description!"
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:27
msgid "ram"
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Imp_Valdemon_Basher.cfg:39
#: The_Legend_Begins/units/demons/Stormtide.cfg:33
#: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:47
msgid "claws"
msgstr ""
#. [unit_type]: id=Orcish Nightblade, race=orc
#: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:4
msgid "Orcish Nightblade"
msgstr ""
#. [unit_type]: id=Orcish Nightblade, race=orc
#: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:26
msgid ""
"Slayers who reach the rank of the Nightblade are truly the best assassins "
"around. Trained in ancient techniques of hand to hand combat, these "
"assailants also carry daggers as wells as multiple knives dipped in poison - "
"their most preferred weapon for a kill. If a nightblade is sent to kill a "
"person, then that person has only a few hours to live before he finds "
"himself dead in a ditch."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:90
msgid "dagger"
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Orc_Nightblade.cfg:99
msgid "throwing knives"
msgstr ""
#. [unit_type]: id=Orcish Overlord, race=orc
#: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:4
msgid "Orcish Overlord"
msgstr ""
#. [unit_type]: id=Orcish Overlord, race=orc
#: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:22
msgid ""
"Seeing an overlord among the orcs is rare. It takes an orc great strength "
"and a little wisdom, for orcs, to arise to the ranks of one. Having mastery "
"in dual swords, and possessing some moderate archery skills, overlords rule "
"over their brethen with an iron fist. Seeing an overlord leading his "
"brethren to battle is sometimes more than enough to frighten the most "
"determined foe.\n"
"\n"
"Due to the importance of an overlord, they are always heavily guarded."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:42
#: The_Legend_Begins/units/humans/Hero_Jalin.cfg:69
msgid "greatsword"
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/campaign/Orc_Overlord.cfg:51
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:70
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:69
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:70
msgid "bow"
msgstr ""
#. [unit_type]: id=Terror Hulk, race=vampire
#: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:5
msgid "Terror Hulk"
msgstr ""
#. [unit_type]: id=Terror Hulk, race=vampire
#: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:23
msgid ""
"Gorging on blood has resulted in some vampiric hulks to be transformed into "
"something which the vampires themselves apprehend about. Seeing such a "
"monstrosity is very rare, as only a vampire prince or the High Methusalem "
"have the ability to control it."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Vampire_Terror_Hulk.cfg:35
msgid "axe"
msgstr ""
#. [unit_type]: id=Anuran Rider, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:5
msgid "Anuran Rider"
msgstr ""
#. [unit_type]: id=Anuran Rider, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:20
msgid ""
"Once the amphibious creature has grown, the owner is able to mount it. The "
"amphibian or anuran can slap enemies with its tongue, stunning them in the "
"process. The stunning effect of the tongue combined with the elfin's "
"accuracy with javelins, makes these riders a force to be reckoned with."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Anuran_Rider.cfg:39
msgid "tongue"
msgstr ""
#. [unit_type]: id=Banebush, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:5
msgid "Banebush"
msgstr ""
#. [unit_type]: id=Banebush, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:20
msgid ""
"This monstrous shrub has been named the 'Banebush' by anyone who has managed "
"to survive an encounter with one. Having poisonous fangs and wrapping vines, "
"these plants are deadly when they are in groups."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Banebush.cfg:43
msgid "ensnare"
msgstr ""
#. [unit_type]: id=Elder Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:5
msgid "Elder Sasquatch"
msgstr ""
#. [unit_type]: id=Elder Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:20
msgid ""
"Eldest among the creatures, these beings can be a thousand years old, and "
"possess enough strength to pull a fully-grown tree out of the ground. When "
"angered, these creatures can kick foes into submission or throw a tree trunk "
"at them."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:46
#: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:26
#: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:26
msgid "kick"
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Elder_Sasquatch.cfg:56
msgid "tree trunk"
msgstr ""
#. [unit_type]: id=Elfin, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:5
msgid "Elfin"
msgstr ""
#. [unit_type]: id=Elfin, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:20
msgid ""
"Elfins are mischievous creatures found only in the deepest forests. They are "
"called such, by travelers, due to the crude resemblance to the elves they "
"exhibit. Nimble and armed with torches, these beings are hard to hit, but "
"can be injured severely due to their lack of armor. Every Elfins also "
"carries a young rodent along with him, until the rodent grows big enough to "
"be mounted."
msgstr ""
#. [attack]: type=fire
#: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:80
#: The_Legend_Begins/units/campaign/Woodlander_Elfin.cfg:89
msgid "torch"
msgstr ""
#. [unit_type]: id=Faun Captain, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:5
msgid "Faun Captain"
msgstr ""
#. [unit_type]: id=Faun Captain, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:27
msgid ""
"Fauns are sometimes chosen to lead their kind to battle. Such fauns forgo "
"their bows, take the sword and shield and can either slash enemies or bash "
"them. The presence of a captain in faun hunting or war parties inspires the "
"younger fauns to fight with more skill and dexterously."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:91
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:41
#: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:27
msgid "sword"
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Captain.cfg:101
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:51
#: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:35
#: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:36
msgid "shield"
msgstr ""
#. [unit_type]: id=Faun Lord, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:5
msgid "Faun Lord"
msgstr ""
#. [unit_type]: id=Faun Lord, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Lord.cfg:28
msgid ""
"Fauns who have gained the title of 'Lord,' are truly born leaders. Leading "
"armies of forest dwellers, these commanders can give enemies a pain to "
"counteract the mastermind strategy devised. Improving on their sword and "
"shield combination, these warriors can take down most foes with ease."
msgstr ""
#. [unit_type]: id=Faun Marksman, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:5
msgid "Faun Marksman"
msgstr ""
#. [unit_type]: id=Faun Marksman, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:20
msgid ""
"Fauns, after lots and lots of practice and improve greatly in their bows. "
"Such skill allows them to accurately hit targets far away."
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Marksman.cfg:60
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:59
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:60
msgid "horns"
msgstr ""
#. [unit_type]: id=Faun Sharpshooter, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:5
msgid "Faun Sharpshooter"
msgstr ""
#. [unit_type]: id=Faun Sharpshooter, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:21
msgid ""
"Fauns have tried to precede the elves in their archery skills, but they have "
"failed to do so. Instead they decide to use more weapons in their arsenal. "
"The result is a master archer with deadly arrows and a few darts containing "
"a mixture of the most venomous toxins the forest has to offer. This arsenal "
"of weapons and the ability of these fauns to move quickly throw the forest, "
"make them skilled assassins. If you ever encounter one of these master "
"killers, then run or prepare to take an arrow throw the heart."
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Sharpshooter.cfg:82
msgid "blowgun"
msgstr ""
#. [unit_type]: id=Faun Soldier, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:5
msgid "Faun Soldier"
msgstr ""
#. [unit_type]: id=Faun Soldier, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Faun_Soldier.cfg:20
msgid ""
"Fauns are mythical creatures, only seen by other forest dwellers. Having the "
"legs and horns of a goat, they can ram foes and move at a remarkable pace. "
"They are also very dexterous with their bows."
msgstr ""
#. [unit_type]: id=Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:5
msgid "Golem"
msgstr ""
#. [unit_type]: id=Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:20
msgid ""
"Magical constructs of unknown origins, these monsters are almost impossible "
"to kill. They have an indefinite lifespan, the oldest of them have lived "
"entire eras. Completely made of solid rock, these creatures can punch any "
"determined foe to submission. Their only weakness is arcane magic - the "
"magic that created them."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Golem.cfg:72
#: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:35
#: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:72
msgid "punch"
msgstr ""
#. [unit_type]: id=Guardian Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:5
msgid "Guardian Golem"
msgstr ""
#. [unit_type]: id=Guardian Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:21
msgid ""
"The largest and most terrifying of these monsters should be avoided at all "
"costs. Their fists can finish of an adult troll in mere moments, while the "
"earthquakes it produces with its fists can knock almost any soldier of "
"balance. Most weapons are useless, but only arcane spells stand a chance in "
"defeating them."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/campaign/Woodlander_Guardian_Golem.cfg:45
msgid "earthquake"
msgstr ""
#. [unit_type]: id=Rodent Knight, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:5
msgid "Rodent Knight"
msgstr ""
#. [unit_type]: id=Rodent Knight, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Knight.cfg:20
msgid ""
"Elfins who have earned the title of 'Knight,' are respected in the elfin "
"society for their courage and valor. They have incredibly fast mounts and "
"can dodge around the battlefield, piercing through flanks of the enemy. The "
"riders themselves have a good aim at throwing spears and finishing off "
"injured enemies."
msgstr ""
#. [unit_type]: id=Rodent Predator, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:5
msgid "Rodent Predator"
msgstr ""
#. [unit_type]: id=Rodent Predator, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:20
msgid ""
"Some elfins undertake the task of riding the 'Shadow Rats'. These are "
"aggressive black rats raised in the wild and cannot be tamed easily. Elfins, "
"who have managed to tame them, ride these beasts with pride and are known to "
"strike in the night."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Predator.cfg:52
msgid "shuriken"
msgstr ""
#. [unit_type]: id=Rodent Rider, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:5
msgid "Rodent Rider"
msgstr ""
#. [unit_type]: id=Rodent Rider, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Rodent_Rider.cfg:19
msgid ""
"Once the rodent has grown, the elfins mount and ride them. These large rat-"
"like beasts are very fast and quick to dodge enemies, and their riders have "
"an impressive accuracy in throwing spears."
msgstr ""
#. [unit_type]: id=Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:5
msgid "Sasquatch"
msgstr ""
#. [unit_type]: id=Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Sasquatch.cfg:19
msgid ""
"Sasquatches, when fully grown, can walk on their hind legs. Albeit "
"possessing great strength, they sleep most of the time. If one of these "
"magnificent creatures is found asleep, it is better to leave them "
"undisturbed."
msgstr ""
#. [unit_type]: id=Sentinel Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:5
msgid "Sentinel Golem"
msgstr ""
#. [unit_type]: id=Sentinel Golem, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Sentinel_Golem.cfg:20
msgid ""
"With hard earthen fists, and near indestructible body, these magical "
"creatures are terrifying to behold. If you ever see one of these, then run."
msgstr ""
#. [unit_type]: id=Swamp Elfin, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:5
msgid "Swamp Elfin"
msgstr ""
#. [unit_type]: id=Swamp Elfin, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Swamp_Elfin.cfg:20
msgid ""
"The Swamp Elfins differ in a variety of ways from their dry land counter "
"parts. They are good swimmers and raise amphibious creatures instead of "
"rodents. They prefer to use a spear in melee and have a good aim at throwing "
"javelins as well."
msgstr ""
#. [unit_type]: id=Toxic Plant, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:5
msgid "Toxic Plant"
msgstr ""
#. [unit_type]: id=Toxic Plant, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Toxic_Plant.cfg:19
msgid ""
"Toxic plants usually position themselves as a group around roads, in the "
"forests and attack any traveller that is foolish enough to enter their trap. "
"Compared to other plant creatures, these carnivorous beings have mobile "
"roots and secret a poison from their teeth. This makes them very dangerous."
msgstr ""
#. [unit_type]: id=Young Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:5
msgid "Young Sasquatch"
msgstr ""
#. [unit_type]: id=Young Sasquatch, race=woodlander
#: The_Legend_Begins/units/campaign/Woodlander_Young_Sasquatch.cfg:19
msgid ""
"These peaceful creatures live in the most isolated forests and have the "
"ability to camouflage themselves amidst the trees. They prefer to kick their "
"adversaries instead of punching them."
msgstr ""
#. [unit_type]: id=Demon Grunt, race=demon
#: The_Legend_Begins/units/demons/Grunt.cfg:5
msgid "Demon Grunt"
msgstr ""
#. [unit_type]: id=Demon Grunt, race=demon
#: The_Legend_Begins/units/demons/Grunt.cfg:24
msgid ""
"The best of demons are noted by their greater strength and resilience, along "
"with their lack of fear to sunlight. This turns them into living, if that "
"can be said, weapons for their masters, weapons that listen and obey with no "
"complaints to them. They are given armor and better weapons to help them "
"endure in battle, as the Chaos lores are aware of how valuable such grunts "
"are in the battlefield."
msgstr ""
#. [attack]: type=cold
#: The_Legend_Begins/units/demons/Grunt.cfg:39
#: The_Legend_Begins/units/demons/Warrior.cfg:42
#: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:48
msgid "infernal chill"
msgstr ""
#. [female]
#: The_Legend_Begins/units/demons/Grunt.cfg:121
msgid "female^Demoness Grunt"
msgstr ""
#. [unit_type]: id=Demon Mage, race=demon
#: The_Legend_Begins/units/demons/Mage.cfg:5
msgid "female^Demon Mage"
msgstr ""
#. [unit_type]: id=Demon Mage, race=demon
#: The_Legend_Begins/units/demons/Mage.cfg:23
msgid "No description available yet..."
msgstr ""
#. [attack]: type=fire
#: The_Legend_Begins/units/demons/Mage.cfg:28
#: The_Legend_Begins/units/demons/Spelldancer.cfg:32
msgid "blazing grasp"
msgstr ""
#. [attack]: type=arcane
#: The_Legend_Begins/units/demons/Mage.cfg:37
#: The_Legend_Begins/units/demons/Spelldancer.cfg:41
#: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:52
#: The_Legend_Begins/units/undead/Lich_Lord.cfg:66
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Demon, race=demon
#: The_Legend_Begins/units/demons/Regular.cfg:5
msgid "Demon"
msgstr ""
#. [unit_type]: id=Demon, race=demon
#: The_Legend_Begins/units/demons/Regular.cfg:20
msgid ""
"Demons are nimble and quite tough creatures, who don't need armor or "
"clothing to protect themselves from physical damage. Nevertheless, their "
"appearance resembles that of a human. Most of them carry some kind of "
"weapon, although their claws and ability to throw fireballs at their enemies "
"usually fit better their purpose of seeking suffering and blood in their "
"opponents."
msgstr ""
#. [female]
#: The_Legend_Begins/units/demons/Regular.cfg:104
msgid "female^Demoness"
msgstr ""
#. [unit_type]: id=Demon Spelldancer, race=demon
#: The_Legend_Begins/units/demons/Spelldancer.cfg:5
msgid "female^Demon Spelldancer"
msgstr ""
#. [unit_type]: id=Demon Spelldancer, race=demon
#: The_Legend_Begins/units/demons/Spelldancer.cfg:25
msgid ""
"It is very rare for this demon species at large to dabble in the intricacies "
"of the various types of magic, having adapted their body structure over time "
"for feats of physical strength, much in the same vein as their distant "
"cousins, the Valdemons. The endless wars waged in their homeworld during the "
"Era of Strife have also contributed to a general scarcity of knowledge and "
"those capable of spreading it.\n"
"\n"
"In spite—or perhaps because—of this, the few individuals who attain control "
"of those otherworldly powers not naturally available to them are respected "
"by their people as the great spell-masters they strive to be."
msgstr ""
#. [unit_type]: id=Demon Stormtide, race=demon
#: The_Legend_Begins/units/demons/Stormtide.cfg:5
msgid "Demon Stormtide"
msgstr ""
#. [unit_type]: id=Demon Stormtide, race=demon
#: The_Legend_Begins/units/demons/Stormtide.cfg:28
msgid ""
"On occasion, these aerial demons have been mistaken for faeries and undead "
"spirits of demonkind because of their unusual wings and apparent lack of "
"legs. Formerly unheard of, they can summon strong winds and create great "
"storms for laying waste to forests and villages. When combined with their "
"race’s inherent affinity with fire, the effects can be particularly "
"disastrous."
msgstr ""
#. [attack]: type=cold
#: The_Legend_Begins/units/demons/Stormtide.cfg:42
msgid "stormtide"
msgstr ""
#. [attack]: type=fire
#: The_Legend_Begins/units/demons/Stormtide.cfg:50
msgid "fire storm"
msgstr ""
#. [female]
#: The_Legend_Begins/units/demons/Stormtide.cfg:127
msgid "female^Demoness Stormtide"
msgstr ""
#. [unit_type]: id=Demon Warrior, race=demon
#: The_Legend_Begins/units/demons/Warrior.cfg:5
msgid "Demon Warrior"
msgstr ""
#. [unit_type]: id=Demon Warrior, race=demon
#: The_Legend_Begins/units/demons/Warrior.cfg:26
msgid ""
"The few men, elves or orcs that have dared underestimate the might of "
"demonic warriors have recieved a long and painful death in exchange. The "
"power of the Chaos lords lies partially in their wisdom to select the best "
"of the grunts to serve them loyally and unconditionally. There are few "
"demons granted the rank below the overlords, but those few, although rarely "
"seen on the battlefield, bring sure defeat, and afterwards, obliteration, to "
"their enemies."
msgstr ""
#. [female]
#: The_Legend_Begins/units/demons/Warrior.cfg:128
msgid "female^Demoness Warrior"
msgstr ""
#. [unit_type]: id=Demon Zephyr, race=demon
#: The_Legend_Begins/units/demons/Zephyr.cfg:5
msgid "Demon Zephyr"
msgstr ""
#. [unit_type]: id=Demon Zephyr, race=demon
#: The_Legend_Begins/units/demons/Zephyr.cfg:23
msgid ""
"Some demons don't develop their destructive power further, but instead "
"develop leathery wings, and the ability to fly large distances with them. "
"Since weapons and armor prove to be heavy and inadequate for flying high, "
"they drop them and rely in their natural toughness and sharp claws instead. "
"In any case, while their brethren's ranged power relies on the ability to "
"call upon the icy winds of inferno, these fearsome flying monsters attack "
"using their improved skills on creating fireballs which they throw at their "
"oponent."
msgstr ""
#. [female]
#: The_Legend_Begins/units/demons/Zephyr.cfg:106
msgid "female^Demoness Zephyr"
msgstr ""
#. [unit_type]: id=Doom Guard, race=human
#: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:5
msgid "Doom Guard"
msgstr ""
#. [unit_type]: id=Doom Guard, race=human
#: The_Legend_Begins/units/humans/Chaos_Doom_Guard.cfg:21
msgid ""
"Demons know well that the only thing which can stop a tidal wave is a "
"powerful wall. Doom Guards are such wall, wall of living flesh and steel. "
"Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom "
"Guards are not the ones to fight, they are the ones to stand against every "
"possible enemy, until they are wounded enough to die instantly."
msgstr ""
#. [unit_type]: id=Hell Guardian, race=human
#: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:5
msgid "Hell Guardian"
msgstr ""
#. [unit_type]: id=Hell Guardian, race=human
#: The_Legend_Begins/units/humans/Chaos_Hell_Guardian.cfg:22
msgid ""
"Only the toughest of armorers are worthy of the most effective armors and "
"weapons, forged by the best demonic blacksmiths, and blessed by unlawful "
"magic. It is said that they could stand against an avalanche with ease, if "
"they were commanded to do so."
msgstr ""
#. [unit_type]: id=Hell Overlord, race=human
#: The_Legend_Begins/units/humans/Chaos_Hell_Overlord.cfg:5
msgid "Hell Overlord"
msgstr ""
#. [unit_type]: id=Hell Overlord, race=human
#: The_Legend_Begins/units/humans/Chaos_Hell_Overlord.cfg:23
msgid ""
"Gigantic warriors, completely armored and masked - to the point it is oft "
"doubted whether there is a living being inside that armor - are the main "
"commanders of Chaos, attack forces and defensive groups by equal. Their "
"almost mechanical acts and thirst of blood suggests that their souls have "
"been completely removed, turning their bodies into killing machines, fiercer "
"and tougher than the infamous orcs, who are instead compared to puppies "
"against these overlords."
msgstr ""
#. [unit_type]: id=Chaos Invader, race=human
#: The_Legend_Begins/units/humans/Chaos_Invader.cfg:5
msgid "Chaos Invader"
msgstr ""
#. [unit_type]: id=Chaos Invader, race=human
#: The_Legend_Begins/units/humans/Chaos_Invader.cfg:21
msgid ""
"Chaos warriors share the common belief that any government and any god is "
"corrupt by default, even before being recruited. This is exactly what their "
"future masters seek for, and easily convince them to join their cause. By "
"this thought they fulfill the bidding of the lords of Chaos, who do not "
"sugar coat their reign and let their men face the harsh truth."
msgstr ""
#. [unit_type]: id=Chaos Invoker, race=human
#: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:5
msgid "Chaos Invoker"
msgstr ""
#. [unit_type]: id=Chaos Invoker, race=human
#: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:26
msgid ""
"These dark cultists whose mastery of chaos magic is impressive, are called "
"'Chaos Invokers' by their oponents. Often spotted amongst the first line of "
"an attack formation, and protected by small groups of warriors, these "
"cultists command the vanguard hordes of chaos, seeking the best opportunity "
"to advance in their ranks and become more powerful, willing to rid "
"themselves of their mortal souls in the process."
msgstr ""
#. [attack]: type=arcane
#: The_Legend_Begins/units/humans/Chaos_Invoker.cfg:47
#: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:60
#: The_Legend_Begins/units/humans/Chaos_Magus.cfg:47
msgid "ethereal blast"
msgstr ""
#. [unit_type]: id=Chaos Knight, race=human
#: The_Legend_Begins/units/humans/Chaos_Knight.cfg:5
msgid "Knight of Chaos"
msgstr ""
#. [unit_type]: id=Chaos Knight, race=human
#: The_Legend_Begins/units/humans/Chaos_Knight.cfg:17
msgid ""
"Tougher than the average Chaos follower, the Dark Knight attempts to confuse "
"it's opponent by wielding a different weapon in each hand. He lets his style "
"on combat alter depending on the situation, which makes him a tough warrior "
"to fight."
msgstr ""
#. [unit_type]: id=Chaos Lorekeeper, race=human
#: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:5
msgid "Chaos Lorekeeper"
msgstr ""
#. [unit_type]: id=Chaos Lorekeeper, race=human
#: The_Legend_Begins/units/humans/Chaos_Lorekeeper.cfg:27
msgid ""
"The mastery of demons lies in the changing into demon oneself. Chaos "
"Lorekeepers are demonic minds entrapped in a human body. What is left of "
"human in these creatures are only bodies and memories of invokers and magi, "
"who finally achieved the true power of their lords."
msgstr ""
#. [unit_type]: id=Chaos Magus, race=human
#: The_Legend_Begins/units/humans/Chaos_Magus.cfg:5
msgid "Chaos Magus"
msgstr ""
#. [unit_type]: id=Chaos Magus, race=human
#: The_Legend_Begins/units/humans/Chaos_Magus.cfg:26
msgid ""
"It is they, who rally with the larger groups of chaos warriors, supporting "
"them with magic. As demonic essence touches chaotic mages, they gain the "
"sharpness of mind and way of thinking more resembling demons, than human "
"beings. Trapped between humanity and demonity, they seek no turning back, "
"but aspire to ultimately rid themselves of all mortal bounds, including "
"their vulnerable souls. Yet, this mutation process has some important side "
"effects on them, as they turn into demons; their resistance to arcane "
"attacks is gradually reduced, to equal that of the true demons."
msgstr ""
#. [unit_type]: id=Chaos Razerman, race=human
#: The_Legend_Begins/units/humans/Chaos_Razerman.cfg:5
msgid "Chaos Razerman"
msgstr ""
#. [unit_type]: id=Chaos Razerman, race=human
#: The_Legend_Begins/units/humans/Chaos_Razerman.cfg:21
msgid ""
"Knights of the orders of Chaos seem to take great delight into tearing apart "
"their victims, a demon-like delight. This suggests that they no longer have "
"soul, or that they have been turned into demons already. Nevertheless, this "
"delight and blood lust is the symbol of the philosophy of Chaos, their "
"representative feature."
msgstr ""
#. [unit_type]: id=Chaos Sharpshooter, race=chaos, race=human
#: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:5
msgid "Chaos Sharpshooter"
msgstr ""
#. [unit_type]: id=Chaos Sharpshooter, race=chaos, race=human
#: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:23
msgid ""
"The Sharpshooters can weaken even the strongest of foes with their "
"thundersticks and also possess the skills of a novice swordsman."
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/humans/Chaos_Sharpshooter.cfg:36
msgid "thunderstick"
msgstr ""
#. [unit_type]: id=Dark Elementalist, race=human
#: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:5
msgid "Dark Elementalist"
msgstr ""
#. [unit_type]: id=Dark Elementalist, race=human
#: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:20
msgid ""
"Often used as a character in stories to scare children, the Dark "
"Elementalist is a being known to have mastered all forms of elemental magic. "
"There are many legends written about him, in some of which he enslaved two "
"of the great dragons or brought down a powerful empire on his own. He wears "
"the attire of necromancer for a reason known only to him, but many stories "
"tell that he wears it to fulfill the last wish of a former loved one."
msgstr ""
#. [attack]: type=impact
#: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:26
msgid "plague staff"
msgstr ""
#. [attack]: type=cold
#: The_Legend_Begins/units/humans/Dark_Elementalist.cfg:39
msgid "chill wave"
msgstr ""
#. [unit_type]: id=Warlord, race=human
#: The_Legend_Begins/units/humans/Hero_Jalin.cfg:23
msgid "Warlord"
msgstr ""
#. [unit_type]: id=Warlord, race=human
#: The_Legend_Begins/units/humans/Hero_Jalin.cfg:44
msgid "Give me a description, will you?"
msgstr ""
#. [unit_type]: id=Ancient Skeletal Dragon, race=undead
#: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:8
msgid "Ancient Skeletal Dragon"
msgstr ""
#. [unit_type]: id=Ancient Skeletal Dragon, race=undead
#: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:31
msgid ""
"Only a necromancer possessing a power beyond one's imagination has the "
"capability to resurrect a mighty dragon and have control over it. A skeletal "
"dragon, once resurrected, can be morphed into a more terrifying size and "
"structure; spine-chilling enough to make even an entire army retreat..."
msgstr ""
#. [attack]: type=blade
#: The_Legend_Begins/units/undead/Ancient_Skeletal_Dragon.cfg:35
msgid "jaw"
msgstr ""
#. [unit_type]: id=Death Lord, race=undead
#: The_Legend_Begins/units/undead/Death_Lord.cfg:4
msgid "Death Lord"
msgstr ""
#. [unit_type]: id=Death Lord, race=undead
#: The_Legend_Begins/units/undead/Death_Lord.cfg:24
msgid ""
"A Death Knight, once gathering enough power, can emerge to be a lord of the "
"Undead. Feared by even necromancers, these monstrous warriors can finish off "
"the mightiest of foes in a matter of seconds."
msgstr ""
#. [attack]: type=pierce
#: The_Legend_Begins/units/undead/Death_Lord.cfg:52
msgid "crossbow"
msgstr ""
#. [unit_type]: id=Ethereal Ghost
#: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:7
msgid "Ethereal Ghost"
msgstr ""
#. [unit_type]: id=Ethereal Ghost
#: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:18
msgid ""
"It is one of the greater mercies of creation that a human soul is immutable, "
"and cannot be destroyed. However, the many things a necromancer can do, "
"despite this, are entirely horrifying.\n"
"\n"
"Trapped within a shroud of vile enchantments, a spirit likens unto the wind "
"in the sails of a ship. The contrivance that results from this prison is an "
"unfailing servant, which can be bound to whatever task their master sees fit."
msgstr ""
#. [unit_type]: id=Ethereal Ghost
#. [unit_type]: id=Ethereal Nightgaunt
#. [unit_type]: id=Ethereal Shadow
#. [unit_type]: id=Ethereal Spectre
#. [unit_type]: id=Ethereal Wraith
#: The_Legend_Begins/units/undead/Ethereal_Ghost.cfg:20
#: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:15
#: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:18
#: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:17
#: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:18
msgid "SPECIAL_NOTE^ This unit is able to move through solid stone walls."
msgstr ""
#. [unit_type]: id=Ethereal Nightgaunt
#: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:7
msgid "Ethereal Nightgaunt"
msgstr ""
#. [unit_type]: id=Ethereal Nightgaunt
#: The_Legend_Begins/units/undead/Ethereal_Nightgaunt.cfg:15
msgid ""
"The purpose of the masks that these creatures wear is unknown, as is the "
"countenance that they obscure. These terrible forms are rarely seen by the "
"living, and those who live to speak of them had no leisure to study their "
"foe."
msgstr ""
#. [unit_type]: id=Ethereal Shadow
#: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:7
msgid "Ethereal Shadow"
msgstr ""
#. [unit_type]: id=Ethereal Shadow
#: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:16
msgid ""
"When light came into the world and gave form to the unknown, fear was forced "
"to retreat into darkness. Since that day, the shadows of the world have held "
"terror for humanity, though it knows not why.\n"
"\n"
"That is a question which is easily answered by a necromancer."
msgstr ""
#. [unit_type]: id=Ethereal Shadow
#: The_Legend_Begins/units/undead/Ethereal_Shadow.cfg:18
msgid ""
"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
msgstr ""
#. [unit_type]: id=Ethereal Spectre
#: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:7
msgid "Ethereal Spectre"
msgstr ""
#. [unit_type]: id=Ethereal Spectre
#: The_Legend_Begins/units/undead/Ethereal_Spectre.cfg:15
msgid ""
"Sometimes called the ‘hollow men’, spectres form the right arm of their "
"master’s power. These abominations are a rightful terror to the living, and "
"keep a sleepless vigil over their master’s domain.\n"
"\n"
"The creation of these is no mean feat; the real danger in encountering one "
"is that it is likely only the harbinger of a much more dangerous force that "
"will follow in its wake."
msgstr ""
#. [unit_type]: id=Ethereal Wraith
#: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:7
msgid "Ethereal Wraith"
msgstr ""
#. [unit_type]: id=Ethereal Wraith
#: The_Legend_Begins/units/undead/Ethereal_Wraith.cfg:16
msgid ""
"These tortured forms of what were once warriors are among the most "
"terrifying things a necromancer can create, for a sword will cleave right "
"through them, as through air itself. What inspires such fear is the thought "
"that these beasts are invincible, a belief that is actually far from the "
"truth.\n"
"\n"
"Because of this, a means was made by which the enchantments that drive these "
"creatures could renew themselves through the very thing which threatened "
"them."
msgstr ""
#. [unit_type]: id=Lich Lord, race=undead
#: The_Legend_Begins/units/undead/Lich_Lord.cfg:4
msgid "Lich Lord"
msgstr ""
#. [unit_type]: id=Lich Lord, race=undead
#: The_Legend_Begins/units/undead/Lich_Lord.cfg:19
msgid ""
"One of the many forms a lich may become, nothing is comparatively stronger "
"to the Lich Lord. These beings of hatred and death possess power beyond "
"one's wildest dreams and can call forth the dark hordes to bring misery upon "
"its foes."
msgstr ""
#. [attack]: type=arcane
#: The_Legend_Begins/units/undead/Lich_Lord.cfg:42
msgid "baneblade"
msgstr ""
#. [attack]: type=cold
#: The_Legend_Begins/units/undead/Lich_Lord.cfg:54
msgid "chill tempest"
msgstr ""
#: The_Legend_Begins/units/units.cfg:63
msgid ""
"Abalam,Abbadon,Abigor,Adanor,Aderius,Adramalech,Agaliarept,Agares,Aim,Akvan,"
"Alastar,Aldebaran,Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras,"
"Andrealphus,Andromalius,Antares,Apep,Arael,Araqiel,Arioch,Arkanthor,Armaros,"
"Asael,Asag,Asb'el,Ash,Asmodeus,Astaroth,Azazel,Baal,Baalberith,Balam,"
"Balberith,Babeal,Baphomet,Baraqel,Barbas,Barbatos,Batariel,Bathin,Beball,"
"Beelzebub,Behamoth,Behemoth,Beleth,Belial,Beliel,Belphegore,Belthazor,"
"Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune,Caim,Calan,"
"Camal,Carniveau,Caror,Castor,Cerberus,Chamos,Chazaqiel,Chul,Corson,"
"Daalberith,Dagon,Daniel,Dantalion,Decarabia,Deimos,Delchor,Demogorgon,Devan,"
"Dubhor,Dumah,Dun,Edan,Edoru,El,Elan,Eligos,Espro,Espreon,Eurynomous,"
"Fomalhaut,Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap,"
"Gader'el,Glasya-Labolas,Gusion,Gwiti,Haagenti,Hal,Hade,Hades,Humbaba,"
"Hyperion,Iblis,Idoru,Ivan,Ixthal,Izilen,Ipos,Jetral,Jetrel,Jevan,Jevyan,"
"Jutas,Juvart,Kabhanda,Kain,Kairus,Kakko,Kari,Kariel,Karo,Kasadya,Kasdaye,"
"Kimaris,Kobal,Kokabiel,Krin,Kuno,Kuro,Landar,Lasaroth,Legion,Lempo,Lenthar,"
"Lenvan,Leonard,Leraje,Lix Tetrax,Lor,Lorath,Loriel,Lorez,Lucifer,Lucifuge "
"Rofocale,Maeglhir,Maeglhor,Magnus,Malal,Malphas,Malthus,Mammon,Marchocias,"
"Maricha,Mastema,Melchom,Melchor,Mephisto,Mephistopholes,Mesphito,Merihim,"
"Merloc,Moloch,Morax,Murdoc,Mulciber,Murmur,Naberius,Nale,Name,Nate,Nati,"
"Nebiros,Neqa'el,Nergal,Nisroch,Noy,Noyga,Noyra,Noyze,Oeillet,Olivier,Optimus,"
"Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu,Penemue,Phlegathon,"
"Phenex,Phobos,Pinem'e,Pithius,Piru,Pluto,Procell,Pruflas,Purson,Pytho,Python,"
"Pythos,Rahab,Rahovart,Ramiel,Raum,Ravanal,Raven,Razakel,Regent,Regulus,"
"Rimmon,Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Sahaqel,Saleos,Samael,Samigina,"
"Samyaza,Sariel,Satan,Satanachia,Satariel,Seir,Sephiroth,Sephit,Shaitan,"
"Shamsiel,Shax,Shezmu,Sid,Sidragasum,Sin,Sith,Sitri,Sonnillon,Sorum,Soufflet,"
"Spar,Stolas,Surgat,Tabaet,Taliz,Tamiel,Tannin,Tar,Taurus,Teeraal,Temeluchus,"
"Thammuz,Theracar,Thor,Thorin,Thurin,Triel,Troy,Turiel,Turin,Turon,Umbriel,"
"Urobach,Val,Valac,Valefar,Vapula,Vassago,Verrine,Vine,Vual,Xan,Xandros,"
"Xaphan,Xen,Yael,Yanqui,Yeqon,Yeter'el,Yhangor,Yomiel,Zagan,Zama,Zaqiel,Zepar,"
"Zet,Zeth,Zhan,Zhangor,Zhunol,Zort,Zorg,Zudo,Zuno"
msgstr ""
#: The_Legend_Begins/units/units.cfg:64
msgid ""
"Aba,Ada,Aderi,Agiel,Agrat-bat-mahlaht,Alie,Aly,Alya,Ammit,Amy,Ania,Analia,"
"Anadea,Anadya,Anna,Ariel,Ashtaroth,Astarte,Astoreth,Azura,Bellatrix,Beryla,"
"Bruxe,Charis,Charybdis,Charon,Charusse,Chi,Chia,Dana,Dane,Dara,Darma,Dela,"
"Delepitore,Delirya,Deluna,Demona,Deth,Devila,Devira,Devyan,Drama,Dul,Duna,"
"Eisheth Zenunil,Elandra,Elenia,Elestria,Eloh,Elyna,Elynea,Elynia,Elyra,"
"Elyria,Elyssa,Elyza,Empusa,Enea,Eryssa,Ethea,Euryale,Evila,Evira,Fae,Faira,"
"Fania,Faria,Gaia,Gremory,Gresil,Hecate,Ira,Irda,Irdya,Irene,Iridya,Iril,"
"Iruel,Isa,Issyl,Ivana,Ivyel,Izara,Jarla,Jevyan,Juno,Kaia,Kalah,Kalari,Kaleh,"
"Kali,Kana,Karma,Kazen,Kendria,Kia,Kindite,Kuna,Kyrah,Lamashtu,Lamia,Lara,"
"Leliel,Leviathan,Lilia,Lilim,Lilin,Lilith,Lilitu,Lilya,Listra,Liza,Lua,Lucia,"
"Lucile,Luna,Lyda,Lyla,Lyra,Magna,Maia,Mara,Medusa,Melia,Melchiresa,Melusine,"
"Midara,Mir,Mir Kaleh,Mistra,Moira,Moria,Musah,Myria,Naamah,Nadia,Naia,Nala,"
"Nara,Narya,Nebula,Neura,Neuralger,Nidia,Nika,Nirvana,Nirvenia,Nora,Norma,"
"Nyada,Nystra,Nyxa,Onoskelis,Pia,Prosperpine,Rangda,Rusalka,Sabata,Satana,"
"Sela,Shar,Share,Sharael,Sheol,Selene,Shia,Sonnielion,Stheno,Sul,Summa,Sunna,"
"Sycorax,Syl,Sylestria,Sylin,Sylith,Symia,Syn,Synara,Synestria,Tada,Talah,"
"Talam,Taweret,Thea,Thia,Thiana,Thiara,Tial,Tora,Tundra,Turen,Tzitzimime,Uma,"
"Umbria,Unarya,Unia,Unsere,Uria,Uzza,Vena,Verna,Verrier,Vepar,Vulpecula,"
"Xandar,Xana,Xandria,Xeth,Xia,Xindra,Xindar,Yun,Yuna,Yuni,Zana,Zephyr,Zhul,"
"Zidya,Zilla,Zuna,Zynara,Zythara"
msgstr ""
#. [race]: id=demon
#: The_Legend_Begins/units/units.cfg:69
msgid "race^Demon"
msgstr ""
#. [race]: id=demon
#: The_Legend_Begins/units/units.cfg:70
msgid "race+female^Demoness"
msgstr ""
#. [race]: id=demon
#: The_Legend_Begins/units/units.cfg:71
msgid "race^Demons"
msgstr ""
#. [race]: id=demon
#: The_Legend_Begins/units/units.cfg:72
msgid ""
"Legend has it that, when the world and its inhabitants were born, there were "
"powerful creatures, called ‘demons’, able to control all the inferior "
"species. They quite resembled normal humans, except for being tougher and "
"usually more beautiful. Supposedly, because of the danger they cause for the "
"magic balance of the world, the Lords of Light and Darkness restricted them "
"to a separate plane, where they would be trapped with no possibility to get "
"out or in, unless a portal from the mortal plane was deliberately opened. "
"Fortunately, nobody ever figured out how to open such a portal, until now."
msgstr ""
#. [race]: id=woodlander
#: The_Legend_Begins/units/units.cfg:178 The_Legend_Begins/units/units.cfg:179
msgid "Woodlander"
msgstr ""
#. [race]: id=woodlander
#: The_Legend_Begins/units/units.cfg:183
msgid ""
"The Woodlanders are a quite variegated population. Indeed, this faction "
"isn't composed by only one race but by some different ones with some common "
"traits. In addition to their shy and lone nature (that makes them very "
"skilled in hiding and ambushes), these warriors have in common the choice of "
"the forest as their habitat; some forced to it, others for their own will. "
"The members of this group are mainly legendary creatures, whose existence is "
"still ignored by some. Indeed those who had met this army rarely had such a "
"long life to be able to tell it! Many legends are told about some of them, "
"wherein sometimes they are evil wizards who draw their prey where they can "
"be lethal (into the wood), other times they are told as good creatures "
"living a nature-friendly and cheerful life. However, wise travelers usually "
"avoid those places where the shadow of the trees eats the light and "
"thousands glittering eyes are seen in the dark."
msgstr ""
#. [race]: id=imps
#: The_Legend_Begins/units/units.cfg:484
msgid "race^Imp"
msgstr ""
#. [race]: id=imps
#: The_Legend_Begins/units/units.cfg:485
msgid "race+female^Imp"
msgstr ""
#. [race]: id=imps
#: The_Legend_Begins/units/units.cfg:486
msgid "race^Imps"
msgstr ""
#. [race]: id=imps
#: The_Legend_Begins/units/units.cfg:487
msgid ""
"Frequently considered lesser parents of demons and accordingly "
"underestimated, imps are normally small and dim-witted creatures. In spite "
"of this, there have been reports of colossal imps, and even a swarm of small "
"specimens can easily become a serious threat."
msgstr ""