msgid "" msgstr "" "Project-Id-Version: The_Ice_Age-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-10-13 04:13+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=IceAgeFun #: ./The_Ice_Age/_main.cfg:8 msgid "Ice Age Fun: Exodus" msgstr "" #. [campaign]: id=IceAgeFun #: ./The_Ice_Age/_main.cfg:9 msgid "IAF" msgstr "" #. [campaign]: id=IceAgeFun #: ./The_Ice_Age/_main.cfg:15 msgid "Jobath, a young cheiftan living in the Wesnothian Ice Age (approximately 400 BW) finds trouble when multiple enemies threaten his home. The travels of him and his friends could take them beyond the world's end in their pursuit of justice. (Not quite balanced; any questions, comments, or suggestions would be greatly appreciated. Just look up 'Ice Age' on the forums.)" msgstr "" #. [campaign]: id=IceAgeFun #: ./The_Ice_Age/_main.cfg:17 msgid "&data/add-ons/The_Ice_Age/images/units/human-iceage/Fighter.png=Hunter (Novice); *&data/add-ons/The_Ice_Age/images/units/bird-mount.png=Bird Mount (Normal); &units/human-outlaws/ranger.png=Chieftan (Not so Easy)" msgstr "" #. [about] #: ./The_Ice_Age/_main.cfg:19 msgid "Campaign Design, Ideas, and Coding." msgstr "" #. [about] #: ./The_Ice_Age/_main.cfg:25 msgid "Images" msgstr "" #. [about] #: ./The_Ice_Age/_main.cfg:60 msgid "Tracking map" msgstr "" #. [editor_group]: id=ice #: ./The_Ice_Age/_main.cfg:91 msgid "Ice Age Terrain" msgstr "" #. [race]: id=fairy #: ./The_Ice_Age/movetypes/faeries.cfg:5 msgid "race^Faerie" msgstr "" #. [race]: id=fairy #: ./The_Ice_Age/movetypes/faeries.cfg:6 msgid "race+male^Faerie" msgstr "" #. [race]: id=fairy #: ./The_Ice_Age/movetypes/faeries.cfg:7 msgid "race^Fairies" msgstr "" #. [race]: id=fairy #: ./The_Ice_Age/movetypes/faeries.cfg:8 msgid "Rarely seen, the mischievous fairies are some of the most beautiful beings to inhabit the world. Their homeland is said to be in the Blessed Land, a sort of parallel dimension to Irdya. They are an ageless race, however upon traveling to this world they experience a sort of transformation, causing them to greatly resemble elves. It has been said that the elves are truly faeries, a long-forgotten fact which would explain the faerie-like nature of the elves, while at the same time explain why true fairies are but rarely seen. They gain incredible powers during the twilight, known in their world as the time-between-times." msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:6 msgid "race^Fear Oighir" msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:7 msgid "race+female^Bean Oighir" msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:8 msgid "race^Lucht Oighir" msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:10 msgid "The Lucht Oighir are a group of humans living before and during the time of the Great Ice Age. Before the Second Shadow War they lived in and around the Tri Forest, in a land they called Tir Liath. Tir Liath had three major cities: Iobhar, Dobhar, and Ardobhar, with the incumbent ruler residing in Ardobhar. They are rather good hunters, and move well on snow. Their mammoth-skin outifts offer some protection against enemy attacks; they are often known to trade with other tribes." msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:13 msgid "Magog,Baath,Fenius,Aghnoman,Neimidh,Gallamh,Eibhear,Eremhon,Neil,Neanul,Amerghin,Eathur,Teathur,Ceathur,Nuada,Oghma,Lugh,Gadelas,Partholon,Fathachta,Fionn,Finn,Ronan,Fiontann,Glumfionn,Feibhricglas,Alloid,Dealbhaoth,Breogan,Ioth,Ir,Nuaghad,Stairn,Beon,Arolamh,Oirteachta,Goifdean,Othoireh,Triobhuaith,Loich,Dela,Slainge,Ruhraidhe,Gann,Riondal,Seangann,Gallamh,Iarbhoinel,Loeg,Abban,Aibhne,Aiden,Ailill,Allen,Artan,Bairrfhionn,Bevan,Bowen,Braeden,Bretach,Brogan,Buadhach,Cadeyrn,Calbhach,Caradog,Carden,Cearbhall,Coalan,Cuan,Daigh,Daimhin,Deverell,Dubhaltach,Eadoin,Eben,Eoghan,Eunan,Faolan,Fhaen,Darach,Gahareet,Gavin,Irial,Jodoc,Kedehern,Koun,Laoire,Lorcan,Lughaidh,Lugobelinos,Lugovalos,Maol,Mhurire,Maponos,Marcan,Morann,Morcant,Murchadh,Nuadha,Olcan,Osan,Peredur,Piran,Ruadhan,Ruarc,Scoithin,Sioda,Siollan,Teutorigos,Tighearnach,Tiobraide,Torcan,Triston,Tuathal,Tuireann,Ultan" msgstr "" #. [race]: id=iceage #: ./The_Ice_Age/movetypes/iceage_race.cfg:14 msgid "Addis,Scota,Tay,Banbha,Fodla,Eire,Brighid,Etaine,Emer,Saimer,Macha,Mabh,Dierdre,Faidh,Medb,Feidelm,Nemain,Scathach,Aideen,Ainder,Ardara,Avalbane,Betony,Blathnaid,Bonduca,Bronach,Bryher,Cartimandua,Ceara,Cinnia,Ciar,Cliodhna,Crobh,Dearg,Damhnait,Deabhail,Dunfhlaith,Edda,Eddana,Fachtna,Fhina,Fianait,Gormlaith,Grian,Innogen,Kendra,Iseult,Laoise,Liadan,Liobhan,Moncha,Muireann,Nantosuelta,Naohm,Nuala,Orlaith,Raelin,Rathnait,Reannon,Rhiannon,Ronat,Saorla,Sarnait,Scothnait,Seanna,Taillte,Trista,Tuilaith,Uaine,Ula,Vanora" msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:6 msgid "race^Shadow" msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:7 msgid "race+female^Shadow" msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:8 msgid "race^Shadow Folk" msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:12 msgid "Shadow Folk appear to be some sort of wraithlike creature, though with more tangible form. For some strange reason, hammers have a severely damaging effect on them. During the war of imprisonment, Geannan's primary fighting force was made up of shadows. In his final hour, their secret method of creation was revealed." msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:15 msgid "Add,Subtractt,Multiplye,Divisor" msgstr "" #. [race]: id=shadow #: ./The_Ice_Age/movetypes/shadow_race.cfg:16 msgid "Addend,Subtractia,Product,Quotient" msgstr "" #. [terrain_type]: id=Tundra #: ./The_Ice_Age/rails_terrain.cfg:9 msgid "Tundra" msgstr "" #. [terrain_type]: id=Drift #: ./The_Ice_Age/rails_terrain.cfg:24 msgid "Snow Drift" msgstr "" #. [terrain_type]: id=overlay-gate-se #. [terrain_type]: id=overlay-gate-sw #: ./The_Ice_Age/rails_terrain.cfg:100 ./The_Ice_Age/rails_terrain.cfg:109 msgid "Gate" msgstr "" #. [terrain_type]: id=overlay-rune-ansuz #. [terrain_type]: id=overlay-rune-ansuz-turquoise #. [terrain_type]: id=overlay-rune-gar #. [terrain_type]: id=overlay-rune-gar-turquoise #. [terrain_type]: id=overlay-rune-jeran #. [terrain_type]: id=overlay-rune-jeran-second #. [terrain_type]: id=overlay-rune-jeran-second-turquoise #. [terrain_type]: id=overlay-rune-jeran-turquoise #. [terrain_type]: id=overlay-rune-othila #. [terrain_type]: id=overlay-rune-othila-turquoise #. [terrain_type]: id=overlay-rune-stan #. [terrain_type]: id=overlay-rune-stan-turquoise #. [terrain_type]: id=overlay-summoning-circle #. [terrain_type]: id=overlay-summoning-circle-turquoise #: ./The_Ice_Age/rails_terrain.cfg:137 ./The_Ice_Age/rails_terrain.cfg:149 ./The_Ice_Age/rails_terrain.cfg:161 ./The_Ice_Age/rails_terrain.cfg:171 ./The_Ice_Age/rails_terrain.cfg:181 ./The_Ice_Age/rails_terrain.cfg:191 ./The_Ice_Age/rails_terrain.cfg:201 ./The_Ice_Age/rails_terrain.cfg:211 ./The_Ice_Age/rails_terrain.cfg:221 ./The_Ice_Age/rails_terrain.cfg:231 ./The_Ice_Age/rails_terrain.cfg:241 ./The_Ice_Age/rails_terrain.cfg:251 ./The_Ice_Age/rails_terrain.cfg:261 ./The_Ice_Age/rails_terrain.cfg:271 msgid "Summoning Circle" msgstr "" #. [terrain_type]: id=paleo_ruined_village #. [terrain_type]: id=paleo_snow_village #. [terrain_type]: id=paleo_village #: ./The_Ice_Age/rails_terrain.cfg:282 ./The_Ice_Age/rails_terrain.cfg:295 ./The_Ice_Age/rails_terrain.cfg:308 msgid "Village" msgstr "" #. [terrain_type]: id=paleo_village #: ./The_Ice_Age/rails_terrain.cfg:283 msgid "Paleo Hut" msgstr "" #. [terrain_type]: id=paleo_snow_village #: ./The_Ice_Age/rails_terrain.cfg:296 msgid "Snowy Paleo Hut" msgstr "" #. [terrain_type]: id=paleo_ruined_village #: ./The_Ice_Age/rails_terrain.cfg:309 msgid "Ruined Paleo Hut" msgstr "" #. [scenario]: id=00_Prologue #: ./The_Ice_Age/scenarios/00_Prologue.cfg:6 msgid "Now it Begins" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/00_Prologue.cfg:17 msgid "Disclaimer: This story is ficticious. Any resemblance to real events, people (living or dead), or circumstance.....just might be on purpose. :D" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/00_Prologue.cfg:20 msgid "This is a story that takes place in the distant past of that area of the world commonly reffered to as 'The Great Continent.' It was long before humans came from the green isle and settled in Wesnoth, the time of the great frost, or the Ice Age." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/00_Prologue.cfg:24 msgid "It was commonly thought among later Wesnothian historians that the refugees from the Green Isle were the only humans ever to inhabit this part of the world, and that likewise the first orcs were the ones chasing Haldric and his men. However, during the great frost, many humans lived a nomadic life in a land far, far, to the north and east of Wesnoth. Even Knalga was a distant journey from this place. Here we can tell the tale of how these humans ultimately made Wesnoth empty of orcs by the time of Haldric's arrival, and also the reason why the later Wesnothians knew nothing of these people." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/00_Prologue.cfg:28 msgid "This is the story of Jobath, who caused all these events to come to pass. It was one day, over two hundred years before the birth of Prince Haldric, when young princeling chief Jobath was about to go on his first mammoth hunt. His grandfather, Yochyd, gave him some final advice before he left..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/00_Prologue.cfg:42 msgid "Nil" msgstr "" #. [side]: type=Saber_Tooth_Tiger, id=Stripes #. [side]: type=Secret_Agent, id=Great_Spy #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/00_Prologue.cfg:51 ./The_Ice_Age/scenarios/02_Return_Home.cfg:52 ./The_Ice_Age/scenarios/03_First_Battle.cfg:113 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:50 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:47 ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:87 ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:103 ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:137 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:138 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:129 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:47 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:43 ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:60 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:52 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:93 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:46 msgid "Jobath's forces" msgstr "" #. [side]: type=Overlord, id=Jobath #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/00_Prologue.cfg:55 ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:218 ./The_Ice_Age/scenarios/02_Return_Home.cfg:56 ./The_Ice_Age/scenarios/03_First_Battle.cfg:117 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:43 ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:111 ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:91 ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:141 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:41 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:142 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:66 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:20 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:133 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:251 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:45 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:51 ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:23 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:47 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:47 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:56 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:96 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:49 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:46 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:91 msgid "Jobath" msgstr "" #. [side] #. [side]: id=Ashkenaz, type=Dwarvish Dragonguard #. [side]: id=King, type=Mountain_King #. [side]: id=Yochyd, type=Great_Chieftan #. [side]: type=Banfaith, id=Emerae #. [side]: type=Bard, id=Bardgroup #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #. [side]: type=Great_Chieftan, id=Flathri #. [side]: type=Great_Chieftan, id=Yochyd #. [side]: type=IAFighter, id=Cook #. [side]: type=Master_Hunter, id=Fitheal #. [side]: type=Overlord, id=Jobath #. [side]: type=Secret_Agent, id=Fenius #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/00_Prologue.cfg:65 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:39 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:55 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:70 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:84 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:99 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:204 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:37 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:53 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:68 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:82 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:97 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:111 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:126 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:62 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:78 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:127 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:164 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:198 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:26 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:40 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:149 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:247 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:268 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:41 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:57 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:72 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:86 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:101 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:109 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:124 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:113 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:43 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:71 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:141 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:42 msgid "Jobath's Forces" msgstr "" #. [side]: id=Yochyd, type=Great_Chieftan #. [side]: type=Great_Chieftan, id=Yochyd #. [unit]: id=Yochyd, type=Great_Chieftan #: ./The_Ice_Age/scenarios/00_Prologue.cfg:69 ./The_Ice_Age/scenarios/02_Return_Home.cfg:68 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:58 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:196 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:56 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:81 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:60 msgid "Yochyd" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/00_Prologue.cfg:84 msgid "Jobath, it is now time for the great annual Mammoth Hunt. I know this is a lot to put on your shoulders, but this hunt must be successful." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/00_Prologue.cfg:88 msgid "I sense a fell wind on the air. It might be nothing, but we don't know. We must be prepared for when this happens..." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/00_Prologue.cfg:92 msgid "Don't worry about it, grandfather. We will bring back a mammoth this year, just like we have every year before." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/00_Prologue.cfg:96 msgid "Have the hunters of Iobhar ever disappointed? Ours are the best in all of Tir Liath! The mammoth we bring back will be the best you have ever seen!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/00_Prologue.cfg:100 msgid "The old man chuckled to himself as he looked at his grandson, barely eighteen winters old." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/00_Prologue.cfg:105 msgid "Well then, you'd better be on your way." msgstr "" #. [scenario]: id=01_Mammoth_Hunt #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:6 msgid "The Mammoth Hunt" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:25 msgid "This looks like a good place to find a mammoth. Be on the lookout everybody." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:29 msgid "Remember, there are other beasts in the forest besides the mammoth. We should be careful and not wander too far apart." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:34 msgid "Note: You are isolated from the home city and have limited supplies. Therefore, you can only recruit six hunters." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:40 msgid "Note: You are isolated from the home city and have limited supplies. Therefore, you can only recruit four hunters." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:54 msgid "Let's go kill a mammoth!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:65 msgid "As the hunters trudged through the woods, they met with something they did not expect." msgstr "" #. [unit]: id=Mother, type=Grizzly Bear #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:71 msgid "Angry Bear" msgstr "" #. [message]: speaker=Mother #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:79 msgid "GROOOOOOOOOOOOOOARRR!!!!!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:83 msgid "Augh! A bear! Everyone keep clear. That bear doesn't look like it will stop for anything!" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:91 msgid "Kill a mammoth!" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:95 ./The_Ice_Age/scenarios/02_Return_Home.cfg:39 ./The_Ice_Age/scenarios/03_First_Battle.cfg:100 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:30 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:33 ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:94 ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:70 ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:119 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:28 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:125 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:29 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:113 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:303 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:116 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:33 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:32 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:34 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:34 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:30 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:39 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:29 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:642 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:963 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1065 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1164 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1412 ./The_Ice_Age/utils/attacks.cfg:32 ./The_Ice_Age/utils/attacks.cfg:72 ./The_Ice_Age/utils/attacks.cfg:112 ./The_Ice_Age/utils/attacks.cfg:152 ./The_Ice_Age/utils/attacks.cfg:192 ./The_Ice_Age/utils/attacks.cfg:232 ./The_Ice_Age/utils/attacks.cfg:272 ./The_Ice_Age/utils/attacks.cfg:312 msgid "Death of Jobath" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:99 ./The_Ice_Age/scenarios/02_Return_Home.cfg:43 ./The_Ice_Age/scenarios/03_First_Battle.cfg:104 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:40 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:37 ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:98 ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:78 ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:127 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:129 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:120 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:37 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:38 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:34 ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:50 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:43 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:61 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:82 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:37 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:33 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:328 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:646 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:967 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1069 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1168 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1416 msgid "Turns run out" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:109 msgid "I see something by that great tree to the south. We should examine it." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:131 msgid "You already have the sword." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:138 msgid "There's someone here at the tree who wants to speak to you, Jobath." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:142 msgid "Move Jobath to the great tree to find out what this person wants." msgstr "" #. [effect]: type=arcane #. [object]: id=sword #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:158 ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:166 msgid "Strange Sword" msgstr "" #. [object]: id=sword #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:159 msgid "An old man appears at the tree and says to you, 'It's dangerous to go alone; here, take this sword.'" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:203 msgid "Amazing! Thanks for the awesome sword Mister- hey? Where did he go?" msgstr "" #. [side] #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:214 ./The_Ice_Age/scenarios/27_Epilogue.cfg:265 msgid "Hunting Party" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:234 msgid "Alwyn" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:235 msgid "Brant" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:236 msgid "Cadell" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:237 msgid "Dannen" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:238 msgid "Efran" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:239 msgid "Fargus" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:240 msgid "Erik" msgstr "" #. [side]: type=Mammoth, id=Mammoth #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:252 msgid "Forest Creatures" msgstr "" #. [unit]: id=Wolf, type=Wolf #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:264 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:183 msgid "Bow-Wow1" msgstr "" #. [unit]: id=Wolfa, type=Wolf #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:272 msgid "Bow-Wow2" msgstr "" #. [unit]: id=Wolfb, type=Wolf #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:280 msgid "Bow-Wow3" msgstr "" #. [unit]: id=Wolfc, type=Wolf #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:288 msgid "Bow-Wow4" msgstr "" #. [unit]: id=Wolfd, type=Wolf #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:296 msgid "Bow-Wow5" msgstr "" #. [unit]: id=Cat, type=Saber_Tooth_Kitty #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:304 msgid "Kitty-Cat1" msgstr "" #. [unit]: id=Cata, type=Saber_Tooth_Kitty #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:312 msgid "Kitty-Cat2" msgstr "" #. [unit]: id=Catb, type=Rabid_Sabre #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:320 msgid "Kitty-Cat3" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:338 msgid "Other Creatures" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:347 msgid "We have killed a mammoth! Let us go home and cook this puppy for dinner!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:363 msgid "Hunters can take down a mammoth in large groups." msgstr "" #. [scenario]: id=02_Return_Home #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:6 msgid "A Clumsy Surprise" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:21 msgid "After they killed the mammoth, Jobath and the hunting party returned to a surprise..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:35 msgid "Move in the keep adjacent to Grandfather Yochyd" msgstr "" #. [side]: type=Orcish Assassin, id=orc #. [side]: type=Orcish Warlord, id=orc2 #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:85 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:97 msgid "Orc" msgstr "" #. [message]: speaker=orc #. [side]: type=Orcish Assassin, id=orc #. [side]: type=Orcish Warlord, id=orc2 #. [side]: type=Orcish Warrior, id=orc #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:89 ./The_Ice_Age/scenarios/02_Return_Home.cfg:187 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:101 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:88 msgid "Assassin" msgstr "" #. [unit]: id=Recruit, type=Goblin Impaler #. [unit]: id=Recuit, type=Goblin Spearman #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:99 ./The_Ice_Age/scenarios/02_Return_Home.cfg:110 msgid "Recruit" msgstr "" #. [unit]: id=clumsy, type=Orcish Grunt #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:121 msgid "Clumsy Recruit" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:153 msgid "We have arrived home, grandfather! Here is the mammoth we got!" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:158 msgid "Yes, that is wonderful. I haven't seen a mammoth like this since I was your age. I think we shall survive the winter just fine. Maybe my fears were unfounded. I think..." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:163 msgid "Yochyd and Jobath heard the sound of a snapping twig in the hills..." msgstr "" #. [message]: speaker=clumsy #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:175 msgid "uh-oh." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:179 msgid "Assassins! Quickly someone, kill those goblins!" msgstr "" #. [message]: speaker=iaspearman #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:183 msgid "Yes, Sir!" msgstr "" #. [message]: speaker=Hansel #. [message]: speaker=orc #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:189 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:335 msgid "'*gulp*'" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/02_Return_Home.cfg:238 msgid "Wait, don't kill that one yet. He appears to be their little ringleader. What information can he give us?" msgstr "" #. [scenario]: id=03_First_Battle #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:7 msgid "I am Error" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:18 msgid "The strange captured creature told Yochyd and the Council that it was an Orc, apparently some sort of goblin like creature. It eventually revealed the plans of its superiors to lead an attack on this village, under the command of one Lieutenant Error." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:23 msgid "Men, we must face the awful truth. These goblins- these orcs, are plotting our destruction. Our only hope will be to strike them before they strike us." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:27 msgid "But what can we do, Lord Yochyd? We don't know when this attack was to take place or where their camp is located." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:31 msgid "We do at that, Fitheal. The spy said they were encamped at a river ford to the northwest. That can only be Breogan's Ford. Most of the river should be frozen over by this time of year, and we can catch them entirely by surprise. We'll send out some spies to make certain, and then we can destroy them. This must be done as quickly as possible, or the orcs might become suspicious." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:35 msgid "I will send some of my healers with you. You shall need all your strength in battle." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:39 msgid "That sounds like a splendid idea, banfaith Emerae. I think my grandson should lead this attack, as he is now of age. What do you say, Jobath?" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:43 msgid "Thank you for this honor, grandfather. We shall drive them into the river if we have to." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:59 msgid "Look! There are the Orc-beasts." msgstr "" #. [message]: speaker=Error #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:63 msgid "I AM ERROR!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:67 msgid "They don't seem too bright." msgstr "" #. [message]: speaker=Error #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:71 msgid "KILL Humans! KILL Humans! Obey Snaga!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:75 msgid "Snaga? I think we may have to fight more orcs." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:79 msgid "Maybe so, Jobath. But we must not cower in fear, we must protect ourselves from these foul creatures. Just be careful, and know your defenses. These beasts do not appear to know how to move in the snow like we do." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:83 msgid "You're right, grandfather. Now, let's get going. These Orcs aren't going to fight themselves!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:87 msgid "Little did Jobath know the irony of his own words..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:96 msgid "Defeat Error" msgstr "" #. [side]: id=Error, type=Orcish Ruler #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:133 msgid "The Force of Error" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:165 msgid "Ergh! How could I fall to wimpy humans? Snaga...will not...be...pleased..." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:172 msgid "Error finally collapsed to the ground. Jobath found a crude map of the area in his clenched fist. Written in a strange script, he was unable to read it." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:177 msgid "Send out spies. We must find out where this Snaga can be found!" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/03_First_Battle.cfg:181 msgid "I'll go get Fenius and have him backtrack Error's trail. He's one of the best spies in the whole land." msgstr "" #. [scenario]: id=04_Fox_and_Geese #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:6 msgid "Fox and Geese" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:18 msgid "Fenius was the greatest tracker this side of the Great Ocean. He backtraced Error's trail for 15 days until he found the orcish base of operations." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:32 msgid "Get to Snaga's Keep" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:36 msgid "Death of Spy" msgstr "" #. [side]: type=Secret_Agent, id=Fenius #. [side]: type=Secret_Agent, id=Great_Spy #. [unit]: id=Messenger, type=Secret_Agent #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:54 ./The_Ice_Age/scenarios/05_Council_of_War.cfg:102 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:100 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:494 msgid "Fenius" msgstr "" #. [side]: type=Orcish Ruler, id=Grignak #. [side]: type=Orcish Ruler, id=Rubris #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Orcish Warlord, id=Grethell #. [side]: type=Orcish Warlord, id=Hansel #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:65 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:80 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:95 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:110 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:271 msgid "Orcish Forces" msgstr "" #. [unit]: type=Goblin Impaler, id=Guard #. [unit]: type=Orcish Grunt, id=Guardj #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:124 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:196 msgid "Guardsman" msgstr "" #. [unit]: type=Direwolf Rider, id=Guardr #. [unit]: type=Orcish Assassin, id=Guardr23 #. [unit]: type=Orcish Grunt, id=Guardr5 #. [unit]: type=Orcish Slayer2, id=Guardrs #. [unit]: type=Orcish Warrior, id=Guardr2 #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:136 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:148 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:208 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:220 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:285 msgid "Guardian" msgstr "" #. [unit]: type=Goblin Spearman, id=Guardr2w #. [unit]: type=Orcish Crossbowman, id=Guardr2w4 #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:160 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:232 msgid "Mountier" msgstr "" #. [unit]: type=Orcish Grunt, id=Guardrwg #. [unit]: type=Wolf, id=Guardrw #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:172 ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:244 msgid "Mount" msgstr "" #. [unit]: type=Orcish Slurbow, id=Guardrwa #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:184 msgid "Slow Poke" msgstr "" #. [unit]: type=Dark Adept, id=Guardrwar #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:256 msgid "Adept" msgstr "" #. [label] #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:299 msgid "Snaga's Keep" msgstr "" #. [message]: speaker=Rubris #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:311 msgid "We have all assembled, Snaga. What is your purpose?" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:316 msgid "Shut up, worm! I AM IN CHARGE! NOT YOU! As we all already know, Error was killed by the humans. FOOL! If I had been in charge, I wouldn't have let myself get killed by WIMPY humans." msgstr "" #. [message]: speaker=Grignak #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:321 msgid "Ug, yes Snaga. We will never fall to the weaklings. It would make Mal-Gann angry." msgstr "" #. [message]: speaker=Great_Spy #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:326 msgid "(thinking) uh-oh. This problem seems to be getting bigger all the time. Who is this Mal-Gann?" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:330 msgid "Don't bring up that NAME! I'll kill you if you speak of that old bone-bag again." msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:340 msgid "That's better. Now, we KILL all humans, and we do it FAST! We build up armies here, then we will RULE! Now go away!" msgstr "" #. [message]: speaker=Guardrwar #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:346 msgid "Hey, get back here!" msgstr "" #. [message]: speaker=Grethell #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:351 msgid "But what if Mal-Gann tries to get in on our kingdom?" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:356 msgid "What did I SAY?!? That's it for you, worm. MY kingdom, MY rules! That goes for your wimpy underlings as well!" msgstr "" #. [message]: speaker=Grethell #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:361 msgid "Ugh..." msgstr "" #. [unstore_unit] #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:406 msgid "Oops!!!!" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:424 msgid "Anyone ELSE dare to oppose me?" msgstr "" #. [message]: speaker=Guardrs #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:429 msgid "Me." msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:434 msgid "GRRRR!" msgstr "" #. [message]: speaker=Guardrs #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:439 msgid "*gulp*" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:444 msgid "RAAAAA!" msgstr "" #. [message]: speaker=Guardrs #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:449 msgid "Eek!" msgstr "" #. [message]: speaker=Great_Spy #: ./The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:459 msgid "Yikes! I'm outta here!" msgstr "" #. [scenario]: id=05_Council_of_War #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:6 msgid "Council of War" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:17 msgid "Our heroes held another council at Iobhar..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:26 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:24 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:28 msgid "Finish Talking." msgstr "" #. [side]: type=Master_Hunter, id=Fitheal #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:73 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:71 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:201 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:75 msgid "Fitheal" msgstr "" #. [side]: type=Banfaith, id=Emerae #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:88 ./The_Ice_Age/scenarios/10_Great_Feast.cfg:86 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:167 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:89 msgid "Emerae" msgstr "" #. [message]: speaker=Fenius #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:113 msgid "That's everything they said. Then their leader slew one of his own generals, so I decided to get out while I still could." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:117 msgid "These strange beasts obviously have another superior other than Snaga. You said he referred to this Mal-Gann as a 'bone-bag?'" msgstr "" #. [message]: speaker=Fenius #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:121 msgid "Yes that is what they said. Their king became very irritated at the mention of his name." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:125 msgid "Mal-Gann...the Skimpy Prince? That's a strange name." msgstr "" #. [message]: speaker=Emerae #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:129 msgid "They obviusly owe some debt of gratitude to this elderly character, one which keeps them from killing him but leaves them begrudging the thought of his presence." msgstr "" #. [message]: speaker=Fitheal #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:133 msgid "Perhaps he is a great wielder of magic? These creatures are obviously very brutal, so it would take some great power to keep even them from killing Mal-Gann." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:137 msgid "That's what I'm afraid of. Left to himself, this person could use the orcs to threaten us greatly. Unless..." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:141 msgid "Unless we kill him? Let us go now, grandfather. If we deal with Mal-Gann and the orcs now, we can ensure safety for the entire clan." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:145 msgid "Not exactly. Jobath, I am getting old. I can no longer protect this clan with the same vitality as I could when I began sixty years ago. With your parents passed away in that accident, you are the next legitimate heir. I want you to be the next chieftain in my place." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:149 msgid "Me?!?" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:153 msgid "Yes, Jobath. You are of age. You can be a good leader with some work. I will help you if you need any help. I think it will be best this way." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:157 msgid "Yes, Grandfather. If you say so." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:161 msgid "Good. I'm sure you will be a great ruler some day. Perhaps you could even be elected king one day." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:165 msgid "Then let us go. If I am in charge now, I will kill Snaga for his evil devices. Then I will find Mal-Gann and-" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:169 msgid "No, Jobath. Do not be so eager to deal out death and judgment. You must stop Snaga, it is your duty as the new cheiftain. However, we cannot move against Mal-Gann until we are certain of his whereabouts and intentions." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:173 msgid "Okay, Grandfather. We will not harm Mal-Gann unless we can be certain of his plans." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/05_Council_of_War.cfg:177 msgid "Thank you, my boy. We shall march to war on the morrow. Thanks to Fenius, we now know exactly where they are. To victory or death!" msgstr "" #. [scenario]: id=06_The_Heart_of_Orcish_Armies #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:8 msgid "The Heart of Orcish Armies" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:29 msgid "Defeat Snaga" msgstr "" #. [side]: type=Orcish Ruler, id=Rubris #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:61 msgid "Rubris" msgstr "" #. [ai] #. [side]: id=Gangbanger, type=Orcish Leader #. [side]: id=Grignak, type=Orcish Ruler #. [side]: id=Hansel, type=Orcish Warlord #. [side]: id=orcs, type=Orcish_Necromancer #. [side]: id=undead, type=Lich #. [side]: type=Orcish Ruler, id=Rubris #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Shadow_Trooper, id=Yikes #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:97 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:111 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:125 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:192 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:55 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:165 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:178 ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:142 ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:199 msgid "Evil" msgstr "" #. [side]: id=Grignak, type=Orcish Ruler #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:101 msgid "Grignak" msgstr "" #. [side]: id=Hansel, type=Orcish Warlord #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:115 msgid "Hansel" msgstr "" #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Orcish_Necromancer, id=Snaga #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:129 ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:163 msgid "King Snaga" msgstr "" #. [unit]: type=Orcish Warlord, id=Guard2 #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:137 msgid "Captain of the Guard" msgstr "" #. [unit]: type=Orcish Slurbow, id=Guard1 #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:149 msgid "Royal Guard" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:213 msgid "Here we are. I can see Snaga at the other end of the valley." msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:217 msgid "*Yawn* Let's see what we can kill today...." msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:221 msgid "!!!!" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:225 msgid "What?!? Humans?!? Quick, summon the armies! I will teach you orc maggots how to fight!" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:229 msgid "He sure looks angry. We should be careful around this character; he seems rather reckless." msgstr "" #. [unit]: type=Dwarvish Loremaster, id=Madoc_old #. [unit]: type=Dwarvish Witness, id=Madoc #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:238 ./The_Ice_Age/scenarios/27_Epilogue.cfg:127 msgid "Madoc" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:250 msgid "Argh! What's with all the ruckus out here? Who dares wake me up from my afternoon nap?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:254 msgid "Only some humans, fighting these foul orc-beasts in the east. " msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:258 msgid "Humans? Goodness, I've never seen a human before. You are fighting orcs, you say? That looks like good fun. I am a dwarf, one of the mountain people of Knalga. I lived here with my tribe for years until a massive avalanche wiped out our homes. I am the only one left. Can I come...with you? I might not be powerful at fighting, but I know warfare. I can teach some of your men, if you wish." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:262 msgid "Certainly. We would welcome the extra training, good dwarf." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:266 msgid "Thank you, my lord. Looking over the field today, it appears that you have saved my life. I never could have gotten out of here alive with *them* sitting on my doorstep all day. Rest assured, I will repay you for this debt one day. Thank you." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:270 msgid "Your service is well received, Madoc. We will be glad to have you on our side." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:284 msgid "Augh!!! That sword...nooooooooo......!" msgstr "" #. [message]: id=Jobath #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:289 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:308 ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:327 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:542 msgid "!" msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:303 msgid "Argh!!! That sword...nooooooooo......!" msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:322 msgid "That sword...he said we could never go back...NOOOOOOOOOOOO......!" msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:341 msgid "Hahaha! That sword has no effect on me! I am one of the mighty Urks!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:351 msgid "NOOOOOOOOOoooooooooo! I will not fall to weaklings! You cannot kill ME! Mal-Gann, you in for company." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:356 msgid "Blast! He got away. We must go after him or we'll never be safe." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:360 msgid "I shall remain here and clean up the battlefield while you go after Snaga. He can't have gone far in that weakened state." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:364 msgid "Okay. I'll meet you at Iobhar by the next moon. If the battle is long drawn out with that monster, I'll send a messenger and ask for help." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:368 msgid "Fair enough. Until then, I salute you, Chief Jobath!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:372 msgid "Jobath ran south with his men to confront Snaga." msgstr "" #. [scenario]: id=07_Troll_Toll #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:6 msgid "Troll Toll" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:17 msgid "Jobath and his men set out in hot pursuit of Snaga. However, they ran into something rarely seen in those days. A toll bridge." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:33 msgid "The statue, when touched, slides away before your very eyes!" msgstr "" #. [unit]: type=Troll Whelp, id=Morbin #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:39 msgid "Morbrin" msgstr "" #. [message]: speaker=Morbin #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:46 msgid "How did you find this place?" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:50 msgid "I only stumbled upon it. The statue moved when I touched it." msgstr "" #. [message]: speaker=Morbin #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:54 msgid "Just don't tell anybody, okay? I've been borrowing money from the toll and hiding it here." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:58 msgid "uh, ok." msgstr "" #. [message]: speaker=Morbin #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:62 msgid "Okay, good. Here, take this. And remember, it's a secret to everybody." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:69 msgid "You receive 100 pieces of gold" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:74 msgid "Thanks, Mr. Troll." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:81 msgid "You look around, but the troll has already disappeared back into its hole." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:90 msgid "Defeat Enemy Leader" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:107 msgid "Jobath's Army" msgstr "" #. [side]: type=Great Troll, id=Chris #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:129 msgid "Greedy Trolls" msgstr "" #. [side]: type=Great Troll, id=Chris #. [unit]: id=Chris, type=Great Troll #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:133 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:489 msgid "Christine" msgstr "" #. [unit]: id=Pat, type=Troll #. [unit]: id=Pat, type=Troll Warrior #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:139 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:497 msgid "Patty" msgstr "" #. [unit]: id=Bob, type=Troll #. [unit]: id=Bob, type=Troll Warrior #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:147 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:505 msgid "Maria" msgstr "" #. [unit]: id=Joe, type=Troll #. [unit]: id=Joe, type=Troll Warrior #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:155 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:513 msgid "Bill" msgstr "" #. [unit]: id=Nancy, type=Troll Rocklobber #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:163 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:521 msgid "Nancy" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:176 msgid "Look, the bridge is guarded by trolls! How can we get around? This is the only ford for miles." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:180 msgid "Trolls are very dull-witted. If we are careful, we might be able to fool them into letting us through." msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:184 msgid "This our bridge. You can leave your money or your lives! Your choice." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:188 msgid "That's ridiculous! This bridge was obviously made by human hands. If anybody should be paying a toll, it should be you." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:192 msgid "(under his breath) Way to talk, Mr. Smooth Diplomacy." msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:196 msgid "We don't need stupid bridge. You do. We want gold." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:200 msgid "What could you possibly do with our gold?" msgstr "" #. [message]: speaker=Pat #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:204 msgid "We want to build a monorail." msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:208 msgid "Shh, quiet stupid. They were just about to give us their gold." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:212 msgid "How much is the toll?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:216 msgid "uh, how much gold do you have?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:220 msgid "How does 100 gold sound?" msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:224 msgid "Uh, dat sounds good." msgstr "" #. [message]: speaker=Joe #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:228 msgid "Yah, one hundred. You have choice." msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:232 msgid "But if you say no, we smash you into pulp." msgstr "" #. [message]: id=which_way, speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:237 msgid "What do you want to do?" msgstr "" #. [option]: id=which_way, speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:241 msgid "Let's pay the toll. Snaga will regain his strength if we tarry here squabbling with the trolls." msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:248 msgid "You stupid humans smarter than you look." msgstr "" #. [option]: id=which_way, speaker=narrator #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:260 msgid "You don't own the brige, hence we don't have to pay any toll." msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:264 msgid "You will live to regret this decision." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:268 msgid "We'll see about that!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/07_Troll_Toll.cfg:278 msgid "Now can we pass?" msgstr "" #. [scenario]: id=08_Saber_Tooth_Skirmish #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:7 msgid "Saber Tooth Skirmish" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:18 msgid "Because of their delay fighting the trolls, Jobath and his army met with harsher roads than they would have. This was because winter was quickly advancing, or so they thought. They went off the road one evening to wait out a blizzard, and came upon a most unusual sight." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:30 msgid "Look! A Saber-tooth tiger! It appears to be under attack from those miniature dragons." msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:34 msgid "*GROWL!*" msgstr "" #. [message]: speaker=Xixthrus #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:38 msgid "Die, wretched feline!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:42 msgid "What are those lizard-men up to so late in the year? This is a strange omen indeed." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:46 msgid "I think I have an idea, Jobath. I was told by my father once that all dragons, no matter their size, have a strong hatred for the Saber-tooth. The feeling is mutual between them. My father said that if one could manage to rescue a doomed Saber-tooth from a dragon, it could become a loyal friend." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:50 msgid "Do you think saving Stripes over there might cause him to come -- with us?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:54 msgid "Perhaps. At the very least, it would get the men warmed up before the fight with Snaga." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:58 msgid "This sounds like a crazy plan. Let's try it. If we can defeat their leader, the dragons should know we mean business and disperse." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:66 msgid "Defeat the miniature dragons" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:74 msgid "Death of Stripes" msgstr "" #. [side]: type=Saber_Tooth_Tiger, id=Stripes #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:106 msgid "Stripes" msgstr "" #. [side]: id=Xixthrus, type=Saurian Flanker #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:122 msgid "Xixthrus" msgstr "" #. [side]: id=Xixthrus, type=Saurian Flanker #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:124 msgid "Miniature Dragons" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:167 msgid "Hissssssssssssss! No, humans have helped the tiger! Flee, my followers! Do not let them get you too.*cough cough* hissssssssssssss." msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:174 msgid "Grrrrrrr....? Meow? Purrrrrrrrrrrrrrr." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:181 msgid "I think it likes you, Jobath." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:185 msgid "I suppose we can take him with us." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:189 msgid "Suddenly, Jobath was interrupted by strange sounds echoing from the rocky crags above him." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:194 msgid "What was that?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:198 msgid "After a couple of hours searching..." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:202 msgid "Look, tiger kittens! I suppose old Stripes here is a 'she' after all. If you want to take her, you'll have to take all the kittens as well." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:206 msgid "You can now recruit Saber Tooth Kitties." msgstr "" #. [scenario]: id=09_The_Confrontation #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:7 msgid "The Confrontation" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:17 msgid "Jobath and his men finally caught up with Snaga. However, they met with a very dark sight upon arriving near his lair." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:22 msgid "Most of the grass and trees had been scorched, leaving only dust, sand and rubble in their place. A massive chasm had been placed around the castle, which was filled with lava." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:27 msgid "Only the misted mountains to the northeast offered any signs of life, though this was probably because they were out of the orcs' reach." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:32 msgid "Our heroes could see a festering swamp in back of Snaga's fortress, a swamp that carried the stench of death. This foreboding landscape is what greeted our heroes in that fateful day: The day of the confrontation." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:47 msgid "Woah! Look at that massive castle! It looks as if Snaga has been waiting for us." msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:51 msgid "*GRR!*" msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:61 msgid "How did the wimpy humans catch up to me so fast?!? I must destroy them quickly." msgstr "" #. [message]: speaker=Snaga #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:71 msgid "KILL the humans!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:75 msgid "It appears that he is entirely healed from his wounds. How strange, he was nearly dead only three weeks ago. He appears the picture of health now." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:79 msgid "Could Mal-Gann have healed him?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:83 msgid "That could very well be the case. At any rate, he is well-fortified in that location. It would take quite a while to starve him out." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:87 msgid "We are here now. Looking at the size of that place, he must have a large army in there. We might be able to starve him out rather quickly with his army gobbling up all his resources." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:91 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:95 msgid "I am Jobath MacCeathur, heir to the tribe of humans at Iobhar. My grandfather is the current cheiftan, Yochyd Ollathair. We have come to fight the monsters that are in that hell-hole to the south." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:99 msgid "Eochaid Ollathair is YOUR grandfather? I was his best mate seventy years ago. It was way back during the war, you see, me and Eochaid were captured by a--" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:103 msgid "With all due respect, Sir Ashkenaz, we have a large army camped to the south. Can we fight them and talk later?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:107 msgid "Why, certainly! I'll even lend some of me best fighters to the task. Any friend of Eochaid's is a friend of mine. I see you have a loremaster with you, so I know you are a true dwarf-friend. Let's teach these goblin-kind they don't belong here." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:115 msgid "Kill Snaga" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:123 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:307 ./The_Ice_Age/utils/attacks.cfg:36 ./The_Ice_Age/utils/attacks.cfg:76 ./The_Ice_Age/utils/attacks.cfg:116 ./The_Ice_Age/utils/attacks.cfg:156 ./The_Ice_Age/utils/attacks.cfg:196 ./The_Ice_Age/utils/attacks.cfg:236 ./The_Ice_Age/utils/attacks.cfg:276 ./The_Ice_Age/utils/attacks.cfg:316 msgid "Death of Ashkenaz" msgstr "" #. [side]: type=Orcish_Necromancer, id=Snaga #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:160 msgid "Snaga" msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:214 msgid "Mountain Dwellers" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:254 msgid "Humans have defeated me again?!? No, cannot be true. Curse you, Mal-Gannon!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:258 msgid "Orcs strongest, orcs immortal, orcs never die............." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:266 msgid "Looks like they most certainly DO die, huh, Ashkenaz?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:270 msgid "We have slain the foul beast, now you must return home. It has been nearly a month; your grandfather will be worried about the success of your mission." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:274 msgid "Might I accompany you to Iobhar? I would very much like to see my old friend again. Don't worry about keeping me fed, I won't be a burden. My dwarves will make sure I don't go without." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:278 msgid "I don't see why not. I'm sure grandfather would welcome the company." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:282 msgid "I'll travel with Ashkenaz if you don't mind, Jobath. I haven't seen another dwarf in three years. I have to keep up with the times, you know." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:286 msgid "I understand perfectly, Madoc." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:290 msgid "Then I shall see you in a week. It shouldn't take much longer than that to return to Iobhar." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/09_The_Confrontation.cfg:294 msgid "Perfect. Let's be on our way now, or we'll never get home. I'll send some messengers on ahead to tell grandfather about the great battle." msgstr "" #. [scenario]: id=10_Great_Feast #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:6 msgid "The Great Feast" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:15 msgid "With the death of Snaga, Jobath returned home. He brought Ashkenaz along, and a great feast was held at Iobhar." msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:114 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:130 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:38 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:112 ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:36 msgid "Ashkenaz" msgstr "" #. [side]: type=IAFighter, id=Cook #. [unit]: id=Cook, type=IAFighter #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:129 ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:154 msgid "Cook" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:144 msgid "Congratulations, Jobath. I knew you could defeat Snaga and bring peace back to Iobhar. From the looks of it, you have brought more than just peace, eh Ashkenaz?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:148 msgid "It is good to see you again, my old friend. It is so good to see friends again, when there have been so many enemies about." msgstr "" #. [message]: speaker=Fitheal #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:152 msgid "Hear hear!" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:156 msgid "I can't believe you lied to me, Jobath! You said that your grandfather was cheiftan here, and he tells me that you are the new cheiftan." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:160 msgid "My grandson is too humble for his own good. He is the new cheiftan here, as of last month. He's still adjusting to the job." msgstr "" #. [message]: speaker=Emerae #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:164 msgid "I would very much like to hear how you knew each other. We have not met many dwarves since the ice sheets advanced." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:168 msgid "Of course. You see, it was way back in the war of imprisonment. You remember how many of the cheiftans or their children had been captured and imprisoned by the dark mage, Geannan." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:172 msgid "Gannan? Would Mal-Gann be a relation of his?" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:176 msgid "No, Jobath. The war of imprisonment ended when Geannan was slain by the full alliance of the clans." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:180 msgid "Oh, okay. Please continue." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:184 msgid "If I may, I believe this is the war remembered by my people as the Battle of the Dark Bard." msgstr "" #. [message]: speaker=Emerae #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:188 msgid "You know of this? Then let us all tell Jobath the history of the war. I learned about it myself in my years of training." msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:192 msgid "It's almost time for the annual elephant bird hunt!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:196 msgid "Not now. I want to hear the story." msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:200 msgid "Very well. You're the cheif. The games will commence tomorrow." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/10_Great_Feast.cfg:204 msgid "Wonderful. Now, gather around, and we shall tell of the War of Imprisonment." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:18 msgid "I shall begin with my part. Geannan was once a healer, living in the capital city of Ardobhar. He was studying to become a great bard." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:23 msgid "I was in the same class as him. Geannan had a natural talent for bardship, going from a simple healer to a bard in only a few years." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:27 msgid "His talents were realized by the Council, which officiated him an Ollamh. The highest rank any poet could hope to attain during his lifetime. He then was made a council member, giving the overlord at the time advice and such." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:31 msgid "Geannan desired power above all else. Seeing the great power his position had, he often used it to gain more power for himself. Finally, one day, he attempted to kill the overlord and put himself in charge of the sister cities." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:35 msgid "Thankfully, he was caught before he could hurt anybody. The Council, desirous to show mercy that day, banished Geannan instead of killing him." msgstr "" #. [message]: speaker=Jobath #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:39 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:647 msgid "Where did he go?" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:43 msgid "He went to a cave far away in the mountains, and built a hidden fortress there." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:47 msgid "He apparently had been dabbling in dark arts. He used his power to create beings out of shadows, to do his work for him. Geannan devised a plan for revenge on those who had banished him, as well as all those who might oppose him." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:51 msgid "He kidnapped the children of the cheiftans and put them in his dungeons. Among those captured was a young dwarf named Ashkenaz. You remember, don't you?" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:55 msgid "Indeed I do. I used a trick I learned as a child to fool the guards into leaving, and then we escaped. We ran all the way back to Ardobhar, and told our story to the very worried overlord." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:59 msgid "The Council was alerted to Geannan's plans, and immediately formed the biggest war party in known history. The Ard-Righ called upon the dwarves to aid him in destroying Geannan, and thanks to Yochyd and Ashkenaz's escape, they knew exactly where to find him." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:63 msgid "After a long battle, the dark lord's shadows were destroyed. Geannan himself was killed for his treachery." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:67 msgid "Wow! That is an incredible story. *YAWN* I'm tired." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:71 msgid "You should get your rest. Tomorrow is the elephant bird hunt." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:75 msgid "Okay." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:89 msgid "Today is a wonderful day for a hunt." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:93 msgid "Please explain to me how this works." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:97 msgid "You see, elephant birds travel in large groups, headed by a lead bird. The birds attack you when threatened, but if the leader is defeated, they should cease their attacking. Grandfather Yochyd told me that elephant birds were used as mounts several generations ago, but they aren't anymore." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:101 msgid "Do you suppose we could train some bird riders once again?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:105 msgid "We could. The main problem is keeping them tame: very few have been able to succesfully tame one." msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:109 msgid "I love elephant birds. This is my first hunt, you know." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:113 msgid "Yes, I know. You've only told us every minute since we left Iobhar." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:121 msgid "Capture the Leader of the Elephant Birds" msgstr "" #. [side]: id=Bird, type=Big_Elephant_Bird, description=Elephantbird #. [unit_type]: id=Elephant_Bird, race=monster #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:170 ./The_Ice_Age/units/elephantbird.cfg:4 msgid "Elephant Bird" msgstr "" #. [unit]: id=Waffle, type=Wolf #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:191 msgid "Waffle" msgstr "" #. [unit]: id=Rhino, type=Rhino #. [unit_type]: id=Rhino, race=monster #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:199 ./The_Ice_Age/units/Rhino.cfg:4 msgid "Wooly Rhino" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:352 msgid "An old man suddenly appears at the hut." msgstr "" #. [side]: type=Ollamh, id=Oldman #. [unit]: type=Great Mage, id=Oldman #. [unit]: type=Ollamh, id=Oldman #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:357 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:226 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:278 ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:255 ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:50 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:57 msgid "Old Man" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:365 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:234 msgid "Hello again, young warrior." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:369 msgid "Augh!!!!!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:373 msgid "Stop yelling. You'll give me away. I am here to help." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:377 msgid "uh, help?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:381 msgid "Yes. Here's a hint. The great bird you seek can be found at the great tree." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:385 msgid "Which great tree?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:389 msgid "Goodbye now. See you later." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:423 msgid "I think we're getting closer to the bird leader." msgstr "" #. [message]: speaker=Bird #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:427 msgid "Awk! Rawk, Squak, ik a ok!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:431 msgid "What's it doing? I have a bad feeling about this..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:459 msgid "Sqwwuaaak..." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:463 msgid "We caught one!" msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:467 msgid "What a beautiful bird. Let me look!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:472 msgid "The wild bird ceased its squirming as soon as the cook came near." msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:476 msgid "It's okay now. I've got you now. You can calm down nice and easy." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:480 msgid "You just tamed the elephant bird! Maybe now we can train riders once again." msgstr "" #. [message]: speaker=Cook #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:484 msgid "I'll ride this one. He isn't so mean now." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:488 msgid "You can now recruit bird mounts!" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:507 msgid "My lord Jobath! *gasp* Thank goodness I found you! *pant pant* I have urgent news!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:511 msgid "What is it, Fenius?" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:515 msgid "The city- it's *pant pant* under- *gasp* attack! A great host...encamped...outside the walls. I...barely...escaped." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:519 msgid "We must return to the city at once! Men, we break camp immediately. We will be back to the city by dawn!" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:523 msgid "Ugh." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:527 msgid "And bring a healer for Fenius!" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:16 msgid "Jobath and his army rushed back to Iobhar. When they arrived, they found the city beseiged on all sides by foul monsters. Orcs, and others of a much too unsavory nature." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:25 msgid "Break the Seige of Iobhar." msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:33 msgid "Death of Yochyd" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:37 msgid "Death of Madoc" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:41 msgid "Death of Fenius" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:45 msgid "Death of Emerae" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:49 msgid "Death of Fitheal" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:53 msgid "Turns run out." msgstr "" #. [side]: id=Orckie, type=Orcish Warlord #. [side]: id=Shadow, type=Shadow_Trooper #. [side]: id=Undead, type=Lich #. [side]: type=Dark_Bard, id=Geannan #. [side]: type=Dark_Bladesmaster, id=shadow #. [side]: type=Death Baron, id=Boney #. [side]: type=Death Knight, id=Error #. [side]: type=Orcish Ruler, id=Stinky #. [side]: type=Orcish Warrior, id=orc #. [side]: type=Shadow_Trooper, id=evil1 #. [side]: type=Shadow_Trooper, id=evil2 #. [side]: type=Shadow_Trooper, id=evil3 #. [unit]: id=Geannan4, type=Ancient Lich #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:232 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:247 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:261 ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:276 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:282 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:296 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:310 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:323 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:87 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:126 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:262 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:84 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:116 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:132 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:368 msgid "Mal-Gann" msgstr "" #. [side]: type=Death Knight, id=Error #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:235 msgid "Error" msgstr "" #. [side]: type=Death Baron, id=Boney #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:250 msgid "Boney" msgstr "" #. [side]: type=Orcish Ruler, id=Stinky #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:264 msgid "Stinky" msgstr "" #. [side]: type=Dark_Bard, id=Geannan #. [side]: type=Shadow_Trooper, id=Pharaoh #. [unit]: id=Geannan2, type=Fire Dragon #. [unit]: id=Geannan3, type=Skeletal Dragon #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:279 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:135 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:101 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:110 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:210 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:293 msgid "Geannan" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:304 msgid "We made it. There, you see the old man? He is the leader of these forces." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:308 msgid "Surrender now, Yochyd, and maybe I'll let you go!" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:312 msgid "Never! We'll fight to the last, you old sack of mush!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:316 msgid "Wait...Gannan? I thought he died in that battle years ago." msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:320 msgid "Your grandfather was uneasy after you left, Jobath. To calm his fears, he and Emerae consulted the old records of the war, and found a very disturbing fact. Geannan's body was never found on the battlefield after he was killed.He and Mal-Gann are therefore one and the same. Somehow, he recovered from his wounds and created those foul orcs." msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:324 msgid "When you killed Snaga, Geannan must have realized that Iobhar was not as weak as he thought. He showed up in person the day before last, and beseiged the city. His terms- unconditional surrender. Yochyd sent me to get you while he stalled for time." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:328 msgid "We have to help them, quickly. To arms, men!" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:332 msgid "Look, it's Jobath! He has returned with fresh men and supplies." msgstr "" #. [message]: speaker=Stinky #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:336 msgid "I thought you said they were going to be all alone." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:340 msgid "Shut up, Stinky. I'm in charge! This makes no difference. If we take the city, they won't have anything to fight us over, will they?" msgstr "" #. [message]: speaker=Error #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:344 msgid "I...AM...ERROR!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:348 msgid "You again?!?" msgstr "" #. [message]: speaker=Error #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:352 msgid "Expletive! It's the human again!" msgstr "" #. [message]: speaker=Boney #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:356 msgid "uhhhhhhh..." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:360 msgid "Stop TALKING! I'm the leader, NOT YOU!" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:364 msgid "Now where have I heard that before..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:374 msgid "Nooooooooooooo! Humans have bested me again!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:378 msgid "Fool! He was again killed by those weaklings! I'll show you! Guardians of Mok-Tal, come forth!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:542 msgid "You will answer for your evil, Gannan!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:546 msgid "It's not Gannan, impudent fool, it's Geannan. Lord of Shadows and future ruler of Iobhar! You know, you are weak, Jobath, just like your father was..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:556 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:340 msgid "Ergh!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:585 msgid "Bleh!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:589 msgid "What's that horrible stench?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:593 msgid "It's stinky." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:597 msgid "I know that. It reeks! What is it?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:601 msgid "It's Stinky, the orc." msgstr "" #. [message]: speaker=Cutie #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:605 ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:350 msgid "Oh." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:619 msgid "You mundane humans. You always think you can kill me, don't you? Well, I have a surprise for you at Ardobhar. Sweet revenge. I'll be waiting for you. In the meantime, you might want to put on a warmer coat. Ah ha ha ha ha ha ha!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:651 msgid "He must have gotten away." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:655 msgid "But where?" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:659 msgid "That doesn't neccessarily matter at this point. He obviously intends to go to Ardobhar and attack it as well. You must travel there at once to warn our people there, if it's not too late. I will summon the bards, and they should be able to tell me if there is anything we can do to stop Geannan." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:663 msgid "Okay. I'll travel to Ardobhar. Who's coming with me?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:667 msgid "You can count on my eternal service, Lord Jobath." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:671 msgid "I will travel with you as well, my leige. I have a score to settle with that dirtbag." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:675 msgid "Are you coming too, grandfather?" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:679 msgid "No Jobath, I cannot. I will stay here and summon the bards, as I already said. Besides, someone has to rebuild the city. As a former cheiftan, I am now in the secondary position of this city. I will take care of things while you are gone." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:683 msgid "Thank you, grandfather. Now, let's get going! To Ardobhar!" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:687 msgid "To Ardobhar!" msgstr "" #. [scenario]: id=13_Ollams_Revenge #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:5 msgid "The Ollamh's Revenge" msgstr "" #. [side]: type=Shadow_Trooper, id=Yikes #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:58 msgid "Your Worst Nightmare" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:96 msgid "Jobath, Madoc, Ashkenaz, and their armies wasted no time in traveling to Ardobhar. It was a sad sight that greeted them that morning." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:105 msgid "Search for survivors" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:109 msgid "Defeat all and any enemies" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:117 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:311 ./The_Ice_Age/utils/attacks.cfg:40 ./The_Ice_Age/utils/attacks.cfg:80 ./The_Ice_Age/utils/attacks.cfg:120 ./The_Ice_Age/utils/attacks.cfg:160 ./The_Ice_Age/utils/attacks.cfg:200 ./The_Ice_Age/utils/attacks.cfg:240 ./The_Ice_Age/utils/attacks.cfg:280 ./The_Ice_Age/utils/attacks.cfg:320 msgid "Time runs out" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:141 msgid "Oh no! We're too late! The city has been destroyed! Look, the overlord's house- rubble. The council hall- a pile of ash. There's nothing for us here." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:145 msgid "What should we do?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:149 msgid "I don't know, Madoc! Just leave me alone and be quiet!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:153 msgid "Yes, Lord Jobath." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:157 msgid "I'm sorry, Madoc. I didn't mean it like that. It's just- look at the city! What can we do?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:161 msgid "Sir Jobath, if I may, the city is not entirely destroyed. See the watchtowers along the edges? Perhaps we can find some survivors and give them our aid." msgstr "" #. [message]: speaker=Yikes #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:165 msgid "I sense a force of humans nearby. I will kill them and please Mal-Gann." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:170 msgid "We'd better hurry. It appears we are not the only ones here." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:174 msgid "You can find survivors in any village. Every village you take will yield you another unit. Try and find out exactly what happened here." msgstr "" #. [unit]: id=CM, type=Skilled_Hunter #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:186 msgid "Councilman Laeghire" msgstr "" #. [message]: speaker=CM #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:197 msgid "Die, foul beasts. I will not allow you to harm this city any more!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:201 msgid "Stop! We are from Iobhar, under the leadership of Lord Jobath." msgstr "" #. [message]: speaker=CM #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:205 msgid "Iobhar? Praise God, we thought we were abandoned. Quickly, you must find King Niall and help him. He should be at his- well, his former house. He can explain what happened here." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:209 msgid "Can't you explain?" msgstr "" #. [message]: speaker=CM #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:213 msgid "Well, no. I was asleep when this happened to my beloved city. Just find the king, and he can tell you." msgstr "" #. [unit]: type=King, id=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:232 msgid "Niall" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:239 msgid "I found someone among the rubble! It's King Niall!" msgstr "" #. [message]: speaker=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:243 msgid "King of a very small kingdom, I'm afraid. *cough cough*" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:248 msgid "What has happened here? How did the city fall?" msgstr "" #. [message]: speaker=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:252 msgid "I don't know how...but Geannan, he's not dead. He appeared not two weeks ago here, to accept our surrender. *spits* When I refused, a massive blizzard arose from his very fingertips...the city was covered in mere minutes. Then...an earthquake. *wheeze* Those, monsters, trampled the city and left it a garbage heap. *cough- wheeze- cough* I have been here the entire time, hiding from them...Jobath, you are Yochyd's grandson. What has happened to Iobhar? How did you know to come here?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:256 msgid "Geannan arrived at Iobhar three weeks ago. He was caught by surprise when I showed up and broke his siege. When Geannan saw he was defeated, he told me to meet him at Ardobhar, and then he vanished. We left immediately and just arrived here a few days ago. We found a few survivors among the wreckage and they told us to search for you." msgstr "" #. [message]: speaker=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:260 msgid "I see. He means to take revenge on us for destroying him all those years ago. Dobhar must have already fallen. Jobath, listen to me. Please defeat the captain of the monsters that are guarding us, so we can be a free city once again." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:264 msgid "Yes, King Niall." msgstr "" #. [message]: speaker=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:268 msgid "You must then travel to Dobhar and try and warn them, if it's not too late. Jobath, I know it's not exactly tradition, but you need to have this." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:272 msgid "King Niall pressed a small brooch into Jobath's hand. It bore the insignia of the Red Hall, the royal symbol: a winged serpent crowned with the sun, and with the moon at its feet." msgstr "" #. [message]: speaker=Niall #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:276 msgid "You should be king now, Jobath. *groan* I heard that your grandfather made you cheiftan of Iobhar, *cough* which makes you one of us. In giving this token to you, I give you leadership over our people. Please take care of them, Jobath. I'll see you, on- on the other side, eh?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:280 msgid "Niall gave a weak smile to Jobath, and then he died." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:290 msgid "Quickly, men. We must defeat the one still lurking here, and then on to Dobhar!" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:299 msgid "Defeat your worst nightmare" msgstr "" #. [message]: speaker=CM #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:326 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:93 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:193 ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:464 msgid "Augh!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:330 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:97 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:201 msgid "No! We have lost the only survivour from the Council at Ardobhar. We have to get him back to Iobhar safely." msgstr "" #. [unit]: type=IASpearman, id=Aleron #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:346 msgid "Aleron" msgstr "" #. [message]: speaker=Aleron #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:356 msgid "Ice and snow, ice and snow!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:360 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:386 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:412 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:438 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:464 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:491 ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:518 msgid "Something is very wrong here. Maybe someone else can tell us something." msgstr "" #. [unit]: type=IASpearman, id=Holgrath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:373 msgid "Mark ov Chain" msgstr "" #. [message]: speaker=Holgrath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:382 msgid "Put on another blanket, Chinky, if you're so cold." msgstr "" #. [unit]: type=Spy, id=Garth #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:399 msgid "Garth" msgstr "" #. [message]: speaker=Garth #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:408 msgid "Smell the pretty coffee? I want some." msgstr "" #. [unit]: type=IASpearman, id=Bert #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:425 msgid "Bert" msgstr "" #. [message]: speaker=Bert #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:434 msgid "AIYEEEEEEEEE! That will teach you, you distorted freak!" msgstr "" #. [unit]: type=Spy, id=Survivor #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:451 msgid "Survivor" msgstr "" #. [message]: speaker=Survivor #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:460 msgid "How could he not be dead?" msgstr "" #. [unit]: type=Healer, id=Illia #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:477 msgid "Illia" msgstr "" #. [message]: speaker=Illia #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:487 msgid "EEEEEEK! A GIANT mouse!" msgstr "" #. [unit]: type=Healer, id=Marthia #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:504 msgid "Marthia" msgstr "" #. [message]: speaker=Marthia #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:514 msgid "Hello mother, is that you?" msgstr "" #. [message]: speaker=Yikes #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:528 msgid "Gaaaaaaaaaaaaa......" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:532 msgid "We have freed the city, though it is empty. On to Dobhar, Lord Jobath?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:536 msgid "Yes. Perchance we can stop the destruction from happening there as well." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:540 msgid "If we are going to make it, let's hurry. We don't have much time." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:544 msgid "Aye, let's go." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:548 msgid "Jobath fingered the brooch on his cloak, the brooch of kings. Twenty-three monarchs before him had worn it as a symbol of their office, and now he was one of them. He was king now, over all the sister cities. Yet, he felt very much like a king without a kingdom, far from home as he was, and with the entire world falling apart around him. He spent the trip to Dobhar turning it over in his mind, how not six months ago he was going on his own mammoth hunt, and now, he was a king." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:18 msgid "The road to Dobhar was not as safe as our heroes had hoped." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:34 msgid "What is this place?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:38 msgid "These are the watchtowers of Tir Liath, the Grey Country. So our fathers called the land they built their cities on. Years ago, the watchtowers would have been manned, every one of them, ready to light a massive fire ablaze if trouble was seen. I believe it was after Geannan was supposedly killed that they fell into disrepair." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:42 msgid "What are we waiting for? Let's get going to Dobhar!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:46 msgid "Wait, what's that?" msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:50 msgid "*Sniff Sniff* Grrrrrrrr..." msgstr "" #. [message]: speaker=undead #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:54 msgid "It is just as he predicted. Fully armed humans, on the road to Dobhar. We'll stop them right now, eh?" msgstr "" #. [message]: speaker=orcs #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:58 msgid "Yeah! We'll keep them from going anywhere." msgstr "" #. [message]: speaker=ogre #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:62 msgid "Bash, smack. Bash, smack. Nothing exciting ever happen around here....wait! What's that? Goblins, bones, AND humans? We'll teach them to come near our mountain, won't we, birdy?" msgstr "" #. [message]: speaker=gryphon #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:66 msgid "eah! Ee ill eneries!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:70 msgid "We must get to the other side of the road. Perhaps then we can outrun them." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:74 msgid "I'll remain here and cover you. You won't want these monsters on yer tail." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:78 msgid "If we can make it without getting attacked, it just might work." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:82 msgid "Then let's hurry so we can arrive at Dobhar on time." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:108 msgid "Defeat Enemy leaders" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:112 msgid "Get Jobath or Madoc to the signpost without either of them getting attacked." msgstr "" #. [side]: id=gryphon, type=Gryphon #. [side]: id=ogre, type=Ogre #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:191 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:204 msgid "Monsters" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:221 msgid "An old man suddenly appears at the tree." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:238 msgid "Yikes!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:242 msgid "Do not be afraid. I have good news for you." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:246 msgid "Really?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:250 msgid "Yes. Dugongs dislikes smoke." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:254 msgid "uh, Smoke?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:258 msgid "Oops. Sorry. Dyslexic moment there. Wrong helpful hint. heh heh I have it right now, though. *Ahem* Geannan. Dislikes. Loremasters." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:262 msgid "Thank you, Mr. Old Man, sir. Would you like to come with us?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:266 msgid "Sorry, love to stay and chat, but there are other heroes that need my help. Bye now." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:290 msgid "How does he DO that?" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:303 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:327 msgid "Let us hurry, there isn't much time." msgstr "" #. [message]: id=Ashkenaz #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:307 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:331 msgid "Much as I want tae follow along, I think me an' the boys will 'ave much more fun here for a while. We'll catch up wi' ye later. Axes up, dwarves of the Guthan!" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:311 ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:335 msgid "Thank you, Ashkenaz. We don't want them bearing down on us at Dobhar." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:346 msgid "Come on, there isn't much time." msgstr "" #. [message]: id=Ashkenaz #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:350 msgid "Much as I want tae follow along, I think me an' the boys will 'ave a bit o' a rest before moving on. We'll make sure tae meet up wi' ye before too long though. Ye won't get rid of us that easy." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/14_The_Gauntlet.cfg:354 msgid "If that's what you want, then I'll see you later, noble dwarf. Might the road rise up to meet you." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:17 msgid "Dobhar was the third of the sister cities. Partially built within a mountain cave, it was impervious to all but a direct frontal assault. Three small outposts were placed around the front of the city to be filled with guards, enough to repel most armies. Dobhar was the most militaristic of the three cities, having armed guards wielding mighty clubs. It was rumoured among the other clans that the healers of Dobhar had developed another style of magic than that practiced by the other cities. If any city was built to withstand Geannan's attack, it would have to be Dobhar." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:21 msgid "Jobath had a sister named Linaera who was living in Dobhar at this time, studying to become a banfaith." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:29 msgid "Save Dobhar by defeating the enemy leaders" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:55 msgid "There he is!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:59 msgid "So, as I was saying, you can surrender now, or I can destroy your city!" msgstr "" #. [message]: speaker=Flathri #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:63 msgid "Never! We'll never surrender to the likes of you!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:67 msgid "Perhaps a little persuasion might be in order..." msgstr "" #. [message]: speaker=Flathri #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:71 msgid "Why don't you look behind you, chump!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:79 msgid "(snickers) He doesn't know we're here." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:83 msgid "You think I'll fall for that old trick?!? I have you right where I want you and no-one..." msgstr "" #. [message]: speaker=evil1 #. [message]: speaker=evil2 #. [message]: speaker=evil3 #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:87 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:95 ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:103 msgid "Uh, boss?" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:91 msgid "Shut up, stupid. Now where was I? Oh yes. Right where I want you and no-body or no thing can ever..." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:99 msgid "I said, BE QUIET! As I was saying, your city will be utterly destroyed! With just a simple spell I can reduce you to a pile of rubble." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:107 msgid "Fine! What is it that's SO important that you have to interrupt ME?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:111 msgid "Hi there, Geannan. How's it going?" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:115 msgid "(Facepalm) Oh, crap. Jobath again. I'm not finished with you, Flathri! Don't you dare stop listening to me! Just because your circumstances have changed doesn't mean you can block me out!" msgstr "" #. [message]: speaker=Flathri #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:119 msgid "Say good night, you insane psychopath!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:123 msgid "We have you trapped, Geannan. It is time for you to pay for your crimes." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:130 msgid "It is useless to resist, Geannan. Surrender now!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:134 msgid "Um, no! (to himself) these people are much more powerful than I thought." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:138 msgid "Very well, you have beat me. Not!! Gisthol Rignak!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:142 msgid "Stop him!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:166 msgid "Ha hahahaha! Bye now." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:170 msgid "The city is caving in!" msgstr "" #. [message]: speaker=Flathri #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:178 msgid "ah!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:235 msgid "You wait and wait, but the old man doesn't appear." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:240 msgid "What, no old man? I thought he was supposed to appear and help out. What a let-down." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:358 msgid "Sweet freedom!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:376 msgid "Gramhflack!" msgstr "" #. [message]: speaker=evil2 #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:380 msgid "Now our power can be more concentrated." msgstr "" #. [unit]: id=Sister, type=Poetess #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:410 msgid "Linaera the Quick" msgstr "" #. [unit]: id=Cutie, type=Arcanist #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:432 msgid "Cutie" msgstr "" #. [unit]: id=CotG, type=Captain #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:447 msgid "Terah" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:456 msgid "The fighting's over? I guess we can all come out now." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:460 msgid "It appears that King Niall has come from Ardobhar with a war party." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:464 msgid "That's not King Niall! King Niall is old and ugly." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:468 msgid "Hello. I am Jobath MacCeathur, new king of Tir Liath." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:472 msgid "I have a brother named Jobath MacCeathur....! Jobath?!?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:476 msgid "You mean that incredibly wonderful man is YOUR brother?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:480 msgid "Oh my goodness. He's so handsome! Look at how flexes his muscles when he wields his sword! ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:485 msgid "My sister! You are safe and sound! I was so worried about you...Who is your friend here?" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:489 msgid "Oh, this is my friend K-" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:493 msgid "Cutie. They call me Cutie." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:497 msgid "Cutie? But your name's not-" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:501 msgid "Shh." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:505 msgid "Cutie? Well, it is a pleasure to meet you, Cutie." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:509 msgid "He called me Cutie! ♥ ♥ ♥ ♥ ahhhhhhhh.....(swoons)" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:513 msgid "Jobath caught Cutie before she landed on the ground." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:518 msgid "Are you okay?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:522 msgid "Oooooohhhhh. ♥ ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:526 msgid "♥?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:530 msgid "Oooooohhhhh. He said '♥'." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:534 msgid "Are you, feeling alright?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:538 msgid "Wonderful.... ♥ ♥ ♥ ♥." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:546 msgid "Jobath quickly regained his composure and returned to normal...kind of." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:551 msgid "People of Dobhar, come with me to Iobhar! Ardobhar has been destroyed by the foul sorcerer you saw here earlier, and we need full cooperation to destroy his dark power." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:555 msgid "Ohhh, he asked me to come with him..." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:559 msgid "Uh, he asked everyone to come with him." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:563 msgid "Oh really?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:567 msgid "Cutie finally regained her composure and remembered her manners...sort of." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:572 msgid "Yes. We shall travel with you, my king...♥...And, and the healers here shall teach our magic to yours. You should meet with the captain of the guard and discuss military strategy." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:576 msgid "Any healers you recruit from now on will have the ability to level into arcanists." msgstr "" #. [message]: speaker=CotG #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:581 msgid "Y-you're the new king?? I'm Terah. I am-was, cheif Flathri's advisor, and the captain of the guard. We shall discuss strategy when we arrive in Iobhar, until then, I have no desire to talk. If you want someone to talk to, you can talk to the guardsmen, they let their jaws flap more than anybody else around here." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:585 msgid "You can now recruit Ice Age fighters." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:15 msgid "Jobath's army worked their way back to Dobhar, picking up Ashkenaz and the dwarves on the way." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:19 msgid "When they arrived, they found Yochyd had summoned the Bards of Iobhar. It would take all of their wisdom to sort out this mess. They held council in the main city. It was to be the last council they would participate in." msgstr "" #. [side]: type=Bard, id=Bardgroup #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:127 msgid "Lograth" msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:190 msgid "Jobath, my grandson! You have arrived safe and sound. But please tell me it is not true, that Dobhar and Ardobhar have fallen?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:194 msgid "It is true. Geannan used his power to cave in most of Dobhar, and we arrived at the capital too late to do much good. I did get this from King Niall before he, he died." msgstr "" #. [message]: speaker=Yochyd #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:198 msgid "Jobath, the brooch of Japhel!?! Only the Ard-Righ can wear it. You- you are the new Ard-Righ? We must have a proper coronation ceremony when the war is over. Oh, but where are my manners? I summoned all the bards and banfaiths of Iobhar, here they are." msgstr "" #. [message]: speaker=Bardgroup #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:202 msgid "Greetings, King Jobath. We have been awaiting your return." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:206 msgid "And to you, Lograth." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:210 msgid "You know of our problems, I ask you now: What can be done to stop Geannan?" msgstr "" #. [message]: speaker=CotG #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:214 msgid "We should track him down and bash him up!" msgstr "" #. [message]: speaker=Bardgroup #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:218 msgid "Well, you see, that is the problem. As Geannan continually teleports himself away, we do not know where he is." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:222 msgid "You're the bards, can't you figure it out? Where was his fortress in the last war?" msgstr "" #. [message]: speaker=Bardgroup #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:226 msgid "His fortress was hidden, deep in the mountains. Nobody ever found it, as Geannan was not in his fortress when he was defeated." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:230 msgid "Can't you trace his teleporting with your magic?" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:234 msgid "Of course they can't. That is a secret known only to the Ollamh: master poet, instructor and leader of the Bardic Order." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:238 msgid "Well, where is he?" msgstr "" #. [message]: speaker=CM #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:242 msgid "King Jobath, if I may speak. The Ollmah, by tradition, lives in the capital city." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:246 msgid "Ardobhar." msgstr "" #. [message]: speaker=CM #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:250 msgid "Yes. Ardobhar. He would have been in the city when Geannan attacked." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:254 msgid "Oh. Then, what can we do? We can't wait for Geannan to attack again, we don't have the supplies or weapons to withstand many more attacks like that unleashed here earlier." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:286 msgid "I can't believe you're just going to give up! What would your mothers say? For that matter, what would your instructor say?" msgstr "" #. [message]: speaker=Bardgroup #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:290 msgid "It can't be, it can't be. Who are you?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:294 msgid "You always were the snoopy one, weren't you, Lograth?" msgstr "" #. [message]: speaker=Emerae #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:298 msgid "No, it couldn't be. This is my teacher in magic, 'Old Man'." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:302 msgid "Old man? does he have another name?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:306 msgid "Yes, but I wouldn't tell it to you or anybody else." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:310 msgid "Oh. What are you doing here? Have you come to help?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:314 msgid "No, I came for the mammoth stew. Of course I have come to help, you young whipper-snapper!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:318 msgid "You are the Ollamh, I presume?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:322 msgid "Yes and no. I was once the Ollamh, before I retired way back in '23. Geannan was my student and my successor." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:326 msgid "I remember you. You were on the mountain the day we killed- well, didn't kill Geannan." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:330 msgid "That is true. You have a fine memory, young dwarf. I was there on that day, and I saw the end result of the battle. When all was over, Geannan arose from the battlefield, and returned to Mok-Tal. Because of my years of training, I was able to follow him as he moved unseen through the mountains and trees. Eventually, I found the secret entrance to Mok-Tal, Geannan's fortress." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:334 msgid "Can you take us there?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:338 msgid "I was leading up to that, don't be so impatient. Geannan's fortress lies on the other side of the Lost Woods." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:342 msgid "The Lost Woods? But those are so scary! Nobody has ever come back alive from there." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:346 msgid "Well, what about me? I came back alive." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:354 msgid "Thank you for being quiet. Now, shut up and listen. I can lead you through the Lost Woods and to Mok-Tal, but I cannot guarantee your success. For I must soon leave this world..." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:358 msgid "What are we waiting for? Let's get moving!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:362 msgid "Certainly. I love a good game of hide-and-seek." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:366 msgid "Wait, what?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/16_Last_Counsel.cfg:370 msgid "Cheerio!" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:17 msgid "The Lost Woods consisted of a massive forest to the northeast of Iobhar. It was said to be enchanted, such that all the trees looked identical after a while." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:21 msgid "It was the prime location to hide Mok-Tal's entrance." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:30 msgid "Find the Old Man" msgstr "" #. [side]: type=Lich, id=orc #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:65 msgid "Spooks" msgstr "" #. [side]: type=Lich, id=orc #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:69 msgid "Mal-Asdfghjkl" msgstr "" #. [side]: type=Mammoth, id=orc1 #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:81 msgid "Forest Beasts" msgstr "" #. [side]: type=Mammoth, id=orc1 #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:85 msgid "Angry Mammoth" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:142 msgid "Well, here we are: The Lost Woods." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:146 msgid "This deep forest air is rather stifling. How are we supposed to find the Ollamh in here?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:150 msgid "I think he has been trying to help us all along. You see, when we found him before, it was always at a great tree with no snow around it. Let's find a great tree like that here. He's bound to be there." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:154 msgid "But look how many trees are here! There could be 20- no 30 trees in here like that." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:158 msgid "Then we'll just have to try each one." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:162 msgid "This is nothing. Jobath can do it, I know he can. ♥ ♥ ♥" msgstr "" #. [message]: speaker=CotG #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:166 msgid "This forest has a long reputation for its trickiness. We should be careful. What's more, I can hear something evil lurking in the trees." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:179 msgid "Welcome to the Lost Woods. Make certain you know where you are, or you shall be doomed to wander the enchanted forest forever." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:193 msgid "Ach! If things weren't bad enough, the forest is haunted too!" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:197 msgid "Try not to focus on that. We have to find the Old Man so we can get out of here." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:217 msgid "Ye are doomed to continue your wanderings." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:250 msgid "Found you!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:263 msgid "Yes, you have found me. I am sorry I put you through all this. I wanted to be certain that you were the one who could defeat Geannan. You are the only one worthy of rulership over Tir Liath. I know that now for certain. Now I can take you to Geannan's fortress. Jobath, just be careful, okay? These people cannot lose two kings in a single year." msgstr "" #. [scenario]: id=18_Path_in_Darkness #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:3 msgid "A Path into Darkness" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:16 msgid "The old man revealed a secret doorway at the foot of the tree. Jobath hesitated before entering, and called Fenius to retrieve Ashkenaz. As it turned out, he didn't have to. Ashkenaz had sent out his own scouts and tracked Jobath all the way through the Lost Woods. They rendevoused at the base of the great tree where the old man was still waiting patiently for them." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:63 msgid "Here we are. This cave system will lead straight into Geannan's lair." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:67 msgid "Finally, a cave! Let's get to cracking some skulls!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:71 msgid "Just a minute, Ashkenaz." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:75 msgid "Jobath turned to the old man." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:80 msgid "Thank you, sir. We couldn't have found this without you." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:84 msgid "No thanks is necessary, young one. I only have done what must be done. Without my help you would have been hopeless." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:88 msgid "Would you please come with us? You say you have seen the start of this. You should be here to see the end." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:92 msgid "Well, I suppose I can. But I must warn you, I believe the time is soon coming when I must leave this world." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:96 msgid "We'll try to hurry." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:100 msgid "Jobath smiled, and then ducked into the tunnel, followed by Ashkenaz and the old man." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:108 msgid "As the old man went inside the tunnel, he stopped, turned around, and raised his staff to the sky. The roof of the end tunnel was struck by a bolt of lightning and caved in, leaving Jobath and the others with no way out." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:131 msgid "Our heroes would have done well to have listened harder to the old man's words, for the time would soon come when not only he, but every one of them, would be leaving this world..." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:17 msgid "Jobath, Ashkenaz, and the old man followed the tunnel from the tree until a place where it widened out. This would be a fine place to rally the troops." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:26 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:35 msgid "Explore!" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:30 msgid "Also, kill any and all enemies you come across." msgstr "" #. [side]: id=Bat1, type=Cave Bat #. [side]: id=Bat2, type=Dread Batty #. [side]: type=Cave Bat, id=bat #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:100 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:113 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:100 msgid "Bats" msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Council1 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:156 msgid "Raamah" msgstr "" #. [unit]: type=Dwarvish Loremaster, id=Council #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:169 msgid "Sean-chaid" msgstr "" #. [unit]: type=Dwarvish Berserker, id=Council2 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:181 msgid "Javan" msgstr "" #. [unit]: type=Dwarvish Dragonguard, id=Council3 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:193 msgid "Riphath" msgstr "" #. [unit]: type=Dwarvish Lord, id=Council4 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:205 msgid "Phut" msgstr "" #. [unit]: type=Dwarvish Explorer, id=Council5 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:217 msgid "Arphaxad" msgstr "" #. [unit]: type=Dwarvish Runemaster, id=Council6 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:229 msgid "Asshur" msgstr "" #. [unit]: id=Bomb_Squad, type=Dwarvish Stalwart #. [unit]: type=Dwarvish Stalwart, id=Bomb_Squad #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:242 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:58 msgid "Powder Monkey" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:274 msgid "Here we are. We should stop up ahead. This passage appears to widen out. Maybe we can set up camp there." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:303 msgid "Now, where are we exactly?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:307 msgid "A cave of course! Where else would we be?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:311 msgid "Oh, uh, never mind." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:315 msgid "Its dark in here." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:319 msgid "Of course it's dark we are in a CAVE." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:323 msgid "I knew that" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:327 msgid "(rolls eyes)" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:331 msgid "This tunnel appears to have been finely carved. I wonder if it was carved by dwarves..." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:335 msgid "Indeed, I believe you could be right." msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:339 msgid "Its so dark its like night......" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:343 msgid "(glares at Fenius)." msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:347 msgid "Perfect for me to sneak up on enemies." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:351 msgid "(sigh)" msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:355 msgid "Meow? sniff sniff Grrrrrr!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:359 msgid "Hold! Something's wrong." msgstr "" #. [message]: speaker=Shadow #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:363 msgid "Voices..... Voices....... Destroy Voices." msgstr "" #. [message]: speaker=Orckie #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:368 msgid "Yeah we will make Mal-Gann very happy." msgstr "" #. [message]: speaker=Bat1 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:373 msgid "chirp chirp" msgstr "" #. [message]: speaker=Bat2 #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:378 msgid "iiiiiiiii" msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:392 msgid "Look, dwarves!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:396 msgid "Look, humans!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:405 msgid "Who is that guy?" msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:409 msgid "I am the mountain king!" msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:413 msgid "Hail, Humans! What do you do in our caves?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:417 msgid "We are on the trail of a sorcerer known as Mal-Gann." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:421 msgid "Mal-Gann...The Skimpy Cheif. What a strange name. Funny you should mention that, we recently trapped a rather skeletal fiend who called himself Mal-Gann." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:425 msgid "You did?" msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:429 msgid "Yes we did, he's in a tunnel to the northwest of your camp. We have it blocked off now, but if you wait a few hours we can blast it open again." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:433 msgid "Thank you sir. This will all be over very soon." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:442 msgid "Note: The dwarves have placed a high-level explosive near the passage in question. When the bomb goes off, make sure to be a safe distance away." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:474 msgid "The bomb is ready. Now, stand back everybody while we let 'er fly!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:684 msgid "Good. Now we can rid the world of this scourge." msgstr "" #. [message]: speaker=Undead #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:695 msgid "What's that ruckus?....Free? I'm free! Hahahahahaha! Those stupid dwarves couldn't lock me in here forever!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:699 msgid "Yeesh! He's all...bony. I don't remember Geannan being that...ugly." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:705 msgid "In $turnsleft more hours we will have a bomb ready for you." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:738 msgid "There's someone locked in a cell here." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:742 msgid "Well, let them out." msgstr "" #. [message]: speaker=Madoc #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:746 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:989 msgid "Okay. *smashes lock*" msgstr "" #. [unit]: id=Twilight_Princess, type=Fairy Princess #. [unit]: type=Fairy Princess, id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:754 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:999 msgid "Acacia" msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:766 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1017 msgid "Asdfgh-jkl?" msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:770 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1021 msgid "Hmm, she doesn't seem to know how to speak our language. Labhrionn nGaeilge?" msgstr "" #. [message]: id=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:774 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1025 msgid "A long, incomprehensible string of words proceeded from the strange young woman's mouth." msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:778 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1029 msgid "She can only speak but a little, though she appears to have good understanding of it. Cad is ainm duit?" msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:782 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1033 msgid "Acacia." msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:786 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1037 msgid "Poiuytrew*q? Zxc'vbn-m,3!" msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:790 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1041 msgid "Now, now, just calm down. We'll get you out of this cave, and then we can talk." msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:794 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1045 msgid "Go-raibhmaith, agat." msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:798 ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1049 msgid "You're welcome." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:802 msgid "Uh, Madoc, if we can cease the chitchat for now, we do have to finish off this fiend!" msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:806 msgid "Yes, of course." msgstr "" #. [message]: id=Bomb_Squad #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:822 msgid "Stay back! No-one is allowed here without a pass." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:835 msgid "You, you are not Geannan!" msgstr "" #. [message]: id=Undead #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:839 msgid "Of course I'm not. I'm Mal-Gann." msgstr "" #. [message]: id=Undead #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:849 msgid "So the pig, said to the horse: Hey buddy, why the long face? Ahhahahahahahhahahahahahahah! Ugh." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:857 msgid "Wow, he went down easier than I thought." msgstr "" #. [message]: id=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:865 msgid "That was not Geannan. Geannan is not a sack of bones." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:869 msgid "Then who is this? And why did he call himself Mal-Gann if the two are one and the same?" msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:873 msgid "I wonder if this is some sort of spectre, or puppet under Geannan's power." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:880 msgid "Whew! That was a bit tough. Thank you, King Thiras." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:884 msgid "Pah! Weren't nothing. We were glad to help, weren't we, boys?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:889 msgid "Eeeeeee! *covers ears with hands*" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:893 msgid "Everyone in the caves suddenly heard a great voice booming throughout the tunnels. It sounded near, and yet far away. Though slightly distorted, the voice was unmistakable: It was the voice of Geannan." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:898 msgid "Ha ha ha! You fell for my trick and defeated the only the weak lich I had guarding over little Acacia...Come into my lair, will you? You are a traitor, Old Man! I hate you!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:904 msgid "That's nothing new, now is it?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:908 msgid "Now that you're here, come deeper into my realm. I'll make sure you receive the royal welcome, Jobath." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:913 msgid "The shaking stopped, and all returned to normal." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:918 msgid "Oh dear, it appears we haven't helped you at all. Rest assured, we shall not let this happen again! We will help you defeat this cruel monster and bring his reign crashing down on himself. Could we send some dwarves with you?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:922 msgid "*Ahem* Uncle Thiras, it's me, Ashkenaz." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:926 msgid "Goodness me, Ashkenaz? I haven't seen you since North Guthan caved in. Please forgive me for not seeing you, I've been a bit nearsighted these days. Now, Ashkenaz, would you travel with them? Don't you dare charge them for your services, I won't hear of it!" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:930 msgid "Yes, Uncle Thiras. (Under his breath) I kind of already was, but, oh well. The Dwarves of Guthan clan are at your command, King Jobath." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:937 msgid "You can now recruit the hardy dwarves!" msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:954 msgid "I can't tell you how sorry I am that this has happened. So, we shall help you some more. We have a tunnel here that leads to the Southeast. It's entirely abandoned, as all the scouting parties never came back alive. I'm almost certain that's where your enemy is." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:958 msgid "Thanks again, King Thiras." msgstr "" #. [message]: speaker=King #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:962 msgid "No need for formality. You are a king as well. Call me Thor, that's what me friends call me." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:977 msgid "Imprisoned character" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:979 msgid "Ejfrdseyfbjpm-bvgfhsyhftj?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:984 msgid "There's someone in a small cell over there! Madoc, go let them out." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1013 msgid "stanrd-tesxt-eroor" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1053 msgid "uhhh...Madoc?" msgstr "" #. [message]: id=Madoc #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1057 msgid "Yes, of course. Let's go find that fiend. Geannan." msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1061 msgid "Geannan?? Fiend?? Glas-piosen het Geannan Fiend plaed-dfrb." msgstr "" #. [message]: id=Cutie #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1065 msgid "Plaed-dfrb?....." msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1069 msgid "Tygfhyum-muyhfgyt." msgstr "" #. [message]: id=Cutie #: ./The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1073 msgid "......" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:17 msgid "Jobath and his party wound around for countless hours through the long dark of the abandoned tunnels. They only ever stopped to rest, not turning aside from their main goal. Their guide was King Thiras' cheif powder monkey, the one in charge of all demolitions. He was to report back with his assistant if anything were to go wrong." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:26 msgid "Find Geannan" msgstr "" #. [unit]: id=Bomb_Squad2, type=Dwarvish Thunderguard #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:70 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:290 ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:327 msgid "Powder Assistant" msgstr "" #. [side]: type=Cave Bat, id=bat #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:104 msgid "Bat" msgstr "" #. [side]: type=Dark_Bladesmaster, id=shadow #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:120 msgid "Add" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:148 msgid "Lost Scouting Party" msgstr "" #. [unit]: id=lost1, type=Dwarvish Berserker #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:153 msgid "Berserky" msgstr "" #. [unit]: id=lost2, type=Dwarvish Scout #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:163 msgid "Scout" msgstr "" #. [unit]: id=lost3, type=Dwarvish Thunderer #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:171 msgid "Blaster" msgstr "" #. [unit]: id=lost5, type=Dwarvish Scout #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:178 msgid "Lost Scout" msgstr "" #. [message]: speaker=Bomb_Squad #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:215 msgid "Well, this is the place. A bit round-about getting to it, but what can ye say?" msgstr "" #. [message]: speaker=Bomb_Squad2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:219 msgid "We sent many scouting parties out here, but they never returned. We finally blocked it off when King Thiras started having nightmares about it." msgstr "" #. [message]: speaker=Bomb_Squad #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:223 msgid "Such a beautiful rock pile. Ah well, nothing lasts foreve'." msgstr "" #. [message]: speaker=Bomb_Squad #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:227 msgid "Now, I 'ave placed a very dangerous explosive 'ere ya don't want to be to near when it blows off." msgstr "" #. [message]: speaker=Bomb_Squad2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:256 msgid "Oh, no! I'm too clo........." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:280 msgid "Bomb" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:282 msgid "kaBOOOOOM!!!!!" msgstr "" #. [message]: speaker=Bomb_Squad2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:302 msgid "Pretty music, tweet, tweet, tweet......." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:315 msgid "Here, let me help you." msgstr "" #. [message]: speaker=Bomb_Squad2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:339 msgid "Thank you. I feel much better now" msgstr "" #. [unit]: id=surprise, type=Dark Peasant #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:344 msgid "Subtract" msgstr "" #. [unit]: id=surprise2, type=Orcish Grunt #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:353 msgid "Multipli" msgstr "" #. [unit]: id=surprise3, type=Blood Batty #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:362 msgid "Squeegy" msgstr "" #. [message]: speaker=surprise2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:370 msgid "Surprise! Hahahahaha!" msgstr "" #. [message]: speaker=Bomb_Squad #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:374 msgid "Dinnae worry, we got 'em." msgstr "" #. [message]: speaker=Bomb_Squad2 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:456 msgid "We'll be off then. King Thiras will wonder why we took so long." msgstr "" #. [message]: speaker=Bomb_Squad #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:464 msgid "Darn Bats!." msgstr "" #. [unit]: id=lost4, type=Dwarvish Pathfinder #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:517 msgid "Scouting Leader" msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:523 msgid "Arrrrrrr! I'll nae suffer more o' ye abominations! To the abyss wi' ye all!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:527 msgid "No, wait! We are not the minions of Geannan. We are trying to defeat him." msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:531 msgid "I'll nae have no more o' your smooth talk, I'm gonna- uh, what? Not a foul shadow minion? Goodness me." msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:535 msgid "I am the leader of a scouting party sent out by King Thiras a long time ago. I've lost count o' the days, laddie, but it's been a couple years at least. Long enough that I've forgotten me own name. I became seperated from the rest of the group, you might have seen them around." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:539 msgid "A couple, yes." msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:543 msgid "But I'll bet they dinnae know where the grotesque magician is holed up, did they? I do." msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:547 msgid "Go out this trail and travel nor'west. Ye cannae miss 'im." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:551 msgid "Okay, thank you." msgstr "" #. [message]: speaker=lost4 #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:555 msgid "an' now, if you'll excuse me, I'd better get back to my war! I have sworn these creatures shall return to the pit from whence they came." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:567 msgid "Cross the bridge of the flaming sword unto the gate of the Blessed Realm." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:578 msgid "I have found Geannan! He is at the end of this tunnel!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:582 msgid "Yes, wonderful. You have finally found me." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:591 msgid "It ends here, Geannan." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:595 msgid "Oh, dear. From you? Hah! Don't make me laugh, boy." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:599 msgid "I have completed Deosil, nothing will be out of my grasp now!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:603 msgid "We must stop him!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:608 msgid "Hello there, and goodbye!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:627 msgid "As Geannan began to vanish from sight, Jobath dove for him, clutching at his cloak." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:632 msgid "Jobath! No!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:636 msgid "Let go of my coat!" msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:704 msgid "Where have they gone?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:721 msgid "Great Hall:This Way -->" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:726 msgid "Maybe Geannan is in the Great Hall, the sign says it's east of here." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:25 msgid "Jobath had a strange feeling after he vanished. He found himself standing in a dark abyss, where no light could touch. When he looked ahead he saw a thin bridge, as thin and sharp as a sword, that led into the darkness ahead. A pit like lava seethed below it. As he crossed the bridge, the sharp edge bit into his feet. He reached the other side, and felt solid ground beneath him. Then he looked up, and saw a bright light..." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:29 msgid "Jobath suddenly awakened. He was all alone, under a great tree. He turned and looked around for someone, anyone, but no one was there. When he looked on the ground nearby, he saw Geannan's cloak, in a crumpled pile. He looked again for Geannan but saw nobody. Finally, Jobath decided to leave the cave, for he was in a cave, and find out where he was." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:42 msgid "Hmmmm, what is this?" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:46 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:57 ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:78 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:33 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:25 msgid "Death of a Hero" msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:75 ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:79 msgid "Baobab" msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:112 msgid "Forest Guards" msgstr "" #. [unit]: type=Fairy Champion, id=Guard2 #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:116 msgid "General Leaghaire" msgstr "" #. [side]: id=Gangbanger, type=Orcish Leader #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:131 msgid "Gangbanger" msgstr "" #. [side]: id=Rotisserie, type=Drake Captain #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:146 msgid "Rotisserie" msgstr "" #. [side]: id=Rotisserie, type=Drake Captain #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:157 msgid "Dragons" msgstr "" #. [side]: type=Orcish Ruler, id=Bug #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:161 msgid "Bug" msgstr "" #. [side]: id=Skizzaltryx, type=Saurian Flanker #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:204 msgid "Skizzaltryx" msgstr "" #. [side]: id=Skizzaltryx, type=Saurian Flanker #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:211 msgid "Swamplings" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:220 msgid "Where-where am I?." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:230 msgid "You are in the Cave of Despair." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:234 msgid "Yeah, it does look like a cav- YOU CAN TALK?!?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:238 msgid "I could always talk, YOU just couldn't understand me." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:242 msgid "Why did you get here, when nobody else did?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:246 msgid "I am not one of your kind. This land, *sigh* is my home. I can explain later, now we must find any others!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:266 msgid "GAH! Where did you come from?" msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:270 msgid "We are spies. We followed you." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:274 msgid "oh." msgstr "" #. [message]: speaker=Messenger #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:278 msgid "I must send word back to your grandfather. He must be updated on the situation!" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:298 msgid "Baobab!" msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:306 msgid "Acacia!" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:314 msgid "That is my brother! I must go to meet him!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:319 msgid "Acacia ran to her brothers arms." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:324 msgid "We were so worried about you. The dryads especially have been missing your morning sonnets. Mother is worried sick. How did you escape from the Afanc in the caves?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:328 msgid "That jerk had placed me in a cell under the eye of one of his generals. The dwarves there had blocked us in, but then they opened it up again. That was when an entire army came in to save me, under the leadership of that man over there. They have been chasing him all around their world." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:332 msgid "So who is this?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:336 msgid "I am Jobath MacCeathur, chiefta- um, Ard-Righ of Tir Liath." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:340 msgid "Tir Liath? We have not had anybody come from there since the Afanc came." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:344 msgid "The Afanc?" msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:348 msgid "The Foul One. He arrived here many years ago, and has declared an unofficial war on us. He was holding my sister captive for ransom, but you have freed her." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:352 msgid "We must help you in your noble quest. You must come to the palace. First, could you help us? The orcs have claimed this valley, and began burning down the forest. They are in league with the dragons. I myself was ready to retreat, but your arrival gives me an idea. Acacia, the dryads will listen to you. Can you have them help?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:356 msgid "uh-" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:360 msgid "Certainly." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:364 msgid "Thank you. Here are a few of the courtiers that would much prefer to fight for you." msgstr "" #. [unit]: id=Fairy1, type=Fairy Archer #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:369 msgid "Glas" msgstr "" #. [unit]: id=Fairy2, type=Fairy Hero #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:381 msgid "Gorm" msgstr "" #. [unit]: id=Fairy3, type=Fairy Captain #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:393 msgid "Dearg" msgstr "" #. [unit]: id=Fairy4, type=Fairy Scout #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:406 msgid "Corcra" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:417 msgid "Thank you, Baobab. We will make short work of them now." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:421 msgid "You can now recruit tree fairies. Though they have chosen to remain in their botanical forms, they are powerful fighters during the day." msgstr "" #. [message]: speaker=Gangbanger #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:426 msgid "Hey punk, you ready to surrender NOW!?." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:430 msgid "Never!!!" msgstr "" #. [message]: speaker=Rotisserie #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:434 msgid "I'm gonna roast you like a chicken. Hahaha" msgstr "" #. [message]: speaker=Bug #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:438 msgid "I AM BUG." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:442 msgid "Bug? Error? Whoa, Deja...." msgstr "" #. [message]: speaker=Bug #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:446 msgid "ERROR!! DON'T BRING UP THAT PUNK'S NAME AGAIN!" msgstr "" #. [message]: speaker=Skizzaltryx #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:450 msgid "Whazz doez he doin' on the Weztzide? We gonna show that foo' what is what!" msgstr "" #. [message]: speaker=Bug #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:454 msgid "WE'LL SMASH YOU INTO PULP." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:468 msgid "Look what you have done! You let my brother die, and now the orcs will make short work of us. Fool!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:505 msgid "TADA!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:509 msgid "Old Man? You found us!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:513 msgid "What, you think a little portal is going to stop me? Of course not. I brought your sister too. The others will be along later." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:520 msgid "Well, where is she?" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:549 msgid "Ach! Cold! *glares* You dropped me in the water!!!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:553 msgid "Sorry, I thought this island was bigger." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:557 msgid "grrr" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:561 msgid "Oh, we brought a few others." msgstr "" #. [message]: speaker=Stripes #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:596 msgid "RRRReow." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:625 msgid "*cough cough* Wow, that ride was bit bumpier than I expected...Jobath! I found you! ♥ ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:629 msgid "Cutie, it's so great to see you. Did you bring anyone with you?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:633 msgid "Really? You're glad to see me? ♥ *regains composure* Oh, uh no. I didn't bring anyone. Madoc said he would be here in a day or two with Ashkenaz." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:637 msgid "Wonderful." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:641 msgid "Glad you could make it too!" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:645 msgid "Thanks!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:679 msgid "I don't believe it. Ashkenaz, do you realize where we are? We have arrived in the Otherworld!" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:683 msgid "The Otherworld? What kind of a name is that?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:687 msgid "This is the very land where the sidhe come from: The Fairy Homeland itself! Can you imagine how incredible this is?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:691 msgid "I just hope they have bacon...Say, what's that over there? Is that Jobath?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:695 msgid "Madoc! Ashkenaz! Quickly get over here! We need your help!" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:699 msgid "Don't just stand there! Hurry up!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:703 msgid "*drops jaw* You- you can speak?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:707 msgid "Of course I can speak. Can we just deal with this later? We have orcs and dragons attacking us right now, we could really use your help." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:711 msgid "Aye, we're coming already. Don't get your hair in a knot." msgstr "" #. [message]: speaker=Skizzaltryx #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:715 msgid "Yo, the fools aren't dyin' fast enough. Call out the ressserves!" msgstr "" #. [unit]: id=Drake, type=Drake Arbiter #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:720 msgid "Bumbdabumdabum" msgstr "" #. [unit]: id=Orcish, type=Orcish Slayer #. [unit_type]: id=Orcish Slayer2, race=orc #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:729 ./The_Ice_Age/units/Slayer.cfg:5 msgid "Orcish Slayer" msgstr "" #. [unit]: id=Saurian, type=Saurian Ambusher #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:738 msgid "Skizzle" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:764 msgid "What are these creatures? Not fairy folk, not orcs...urgh...must be...bug in...program." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:768 msgid "That's the end of the orcs here." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:775 msgid "There, we have destroyed the threat." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:779 msgid "Thank you, Jobath. We would not have survived any longer if you hadn't arrived when you did." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:783 msgid "How did you get into this predicament?" msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:787 msgid "This garrison is the last haven for travelers on this side of the kingdom. My mother, queen Danu, put me in charge here last month, after Acacia disappeared. Not long before you arrived, the army you just defeated was found encamped practically on our doorstep. They had captured the river forts and the outer towers. We wouldn't have made it another day." msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:791 msgid "Now that it is over, we will be able to talk more. I will arrange my general to hold this garrison until we return." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:795 msgid "Return?" msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:799 msgid "Yes. We must return to the capital to give the good tidings of Acacia's return. With you having defeated the bulk of the army here, we should be fine for a few days while we travel to Teamhair and back." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:803 msgid "*sigh* It's good to be home again." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:22 msgid "They traveled for three days through deep forests. The one thing that struck Jobath about this world was its astonishing lack of snow. Indeed, he had seen nary a single patch of it since arriving in this strange place." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:26 msgid "Finally, they reached a point in the forest where Baobab stopped. He looked around, and gave a shrill call to the air. Then Jobath looked at the path ahead, and suddenly saw a stone wall with a gate, where none had been before. Their guide beckoned them follow as he walked through the gate." msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:75 msgid "Awesome" msgstr "" #. [side]: type=Fairy Sylph, id=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:92 msgid "Faerie Court" msgstr "" #. [side]: type=Fairy Sylph, id=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:96 msgid "Queen Danu" msgstr "" #. [unit]: id=guard1, type=Fairy Champion #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:106 msgid "Salt" msgstr "" #. [unit]: id=guard2, type=Fairy Champion #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:118 msgid "Pepper" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:134 msgid "Elvil" msgstr "" #. [message]: speaker=guard1 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:160 msgid "*trumpet fanfare* All hail the great Queen Danu!" msgstr "" #. [message]: speaker=guard2 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:164 msgid "All hail the awesome Queen Danu!" msgstr "" #. [message]: speaker=guard1 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:168 msgid "I just said that. Shut up already, you oaf." msgstr "" #. [message]: speaker=guard2 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:172 msgid "Well, you shut up about the shutting up." msgstr "" #. [message]: speaker=guard1 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:176 msgid "*glares*" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:186 msgid "You have returned so soon? What has happened?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:190 msgid "We were repelled at the gates. We cannot get past his many guards. Is there any other way we can get in, to defeat Geannan?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:194 msgid "No. There is no other way in. However..." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:198 msgid "What? What is it?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:202 msgid "There is someone in the dungeon that might be able to help. Go to the dungeon and look for the one that will appear. Do whatever he tells you to." msgstr "" #. [message]: speaker=guard1 #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:206 msgid "Great Queen, are you sure about this?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:210 msgid "It is the only way. We cannot allow simple tradition and geas to block the pursuit of true justice. This is how it must be." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:217 msgid "What are you doing here, Baobab? You're supposed to be leading the western flank! Does anybody listen to me anymore? Why have you brought strangers into the palace?" msgstr "" #. [message]: speaker=Baobab #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:221 msgid "Hello Mother. We have returned with some help. These people are fighting the Afanc as well." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:225 msgid "(whispers to Linaera) She looks awful young to be his mother, if you ask me." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:229 msgid "(whispers to Madoc) The fair folk don't age as such when in the otherworld. Didn't you know that? That's why they call it, 'Tir n'Og.' The land of youth." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:233 msgid "Really? And how do you know that they didn't just tell you that, to remove you from your post? You don't know where they came from or what their true intentions are. Why, if I would have been there I would have..." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:240 msgid "Um, hi mom." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:244 msgid "Acacia! You're back! How have you fared? I was so worried about you." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:248 msgid "It's been...more or less. These people are the ones who saved me from the Afanc." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:252 msgid "Well, then don't just leave them sitting there. Please, won't you have a feast with us to celebrate Acacia's safe return? We'll have all kinds of foods, like bacon, and--" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:256 msgid "The honor would be ours, noble one. We could all use a break after that tough fighting. Don't you think, Jobath?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:260 msgid "Well, I suppose. We cannot stay long, though, we have to find Geannan. While he tarry here, he could be amassing an army to attack us again." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:264 msgid "I will not hear of you going out to fight on an empty stomach. That would be ridiculous. Why, it's just like I always said to my husband--" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:268 msgid "The queen's demeanor instantly changed, and she stopped talking." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:273 msgid "Mother, what is wrong? What happened to father?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:277 msgid "No, no more talk of this. Not in front of your guests." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:281 msgid "The dark cloud over the queen's face suddenly vanished, and she turned to the visitors." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:286 msgid "Now, we shall have a short banquet ready in a couple hours. Just wait here until it's ready. (whispered to Acacia) I'll inform you of that other matter while the courtiers prepare dinner." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:306 msgid "After a couple hours..." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:314 msgid "Well, the banquet is ready. Please, eat all you wish." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:318 msgid "Where is Acacia? Should not she come to her own party?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:322 msgid "Acacia is...resting. She's very tired after her long imprisonment. Now Lord Jobath, if there is anything, anything at all we can do to repay you, just name it, and it is yours." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:326 msgid "As you know, we seek the dark sorcerer, an Ollamh named Geannan. If you can help in any way, we need all the help we can get." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:330 msgid "Would that you had asked anything else. Geannan is a mighty force to be reckoned with, he has tyrannized our people ever since he first arrived. He cannot be defeated easily, if at all." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:334 msgid "We are prepared to fight him. We happen to have another Ollamh with us, one who could possibly counteract Geannan's enchantments." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:338 msgid "Where is this man?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:342 msgid "It is I." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:346 msgid "Minister? I thought you long dead." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:350 msgid "Many have thought, still others have wished it so." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:354 msgid "This is indeed a boon. With Minister H-" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:358 msgid "If I may, Danu. I have not revealed my name to them." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:362 msgid "You haven't? Oh, well. As I was saying, with the Ollamh to help you, you do have a chance at defeating Geannan, though it will be very dangerous." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:366 msgid "We know that. This one has been plaguing my kind for two lifetimes of men, we must put an end to his false rule." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:370 msgid "Very well. If I cannot dissuade you, I can at least give you my blessing. Know that you travel with the goodwill of all Sidhe." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:374 msgid "Now, one more thing. Which way to his hideout?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:378 msgid "Take the South Road. You will find a sign at the beginning of the path telling the way." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:382 msgid "So...are we going to be eating any time soon?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:386 msgid "Certainly. I could not think of sending you out without full provisions." msgstr "" #. [unit]: id=shadowmaster, type=Lich Lord #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:402 msgid "Shadow Master" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:409 msgid "Please, noble one! Aid me in my plight!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:413 msgid "Yikes! It's a lich. Stay back, dark one, or we will send you to the pit!" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:417 msgid "Please, you must listen to me. You are going to fight Geannan, yes?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:421 msgid "Maybe we are, and maybe we aren't. What is it to you?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:425 msgid "Praise the Sure Swift Hand in His abundant wisdom! It is destiny that brought you here, and destiny that shall get you out." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:429 msgid "I was not always as you see me now. Once, I was the mighty king, Nacho of the Sidhe." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:433 msgid "The king, eh? How do we know you are telling the truth?" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:446 msgid "Because I stand for him. This man is my father, the former king of Tir n'Og." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:450 msgid "I thought you were resting." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:454 msgid "If she is resting, how is she out here? I thought you sharper than that, Minister." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:458 msgid "*chuckles to himself*" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:462 msgid "We are on an urgent mission at the moment. Can we not help you when we have returned?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:466 msgid "Of course you can't, you ignorant whelp! Blood and sand! How can you help me when you shall never return?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:470 msgid "How do you know we shall never return?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:474 msgid "If you would just listen, I could tell you." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:478 msgid "I suppose. What is it you want?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:482 msgid "As I already stated, I was once the king of the Sidhe. I rose all of my armies very recently to attack that stench, Geannan." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:486 msgid "Our mission was doomed from the start. As soon as we arrived within sight of his lair, the coward conjured up a storm the likes of which has never been seen before. When we finally got inside, he slaughtered my army in a matter of minutes with those accursed shadows." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:490 msgid "Then, he placed this curse upon me. To nevermore have warmth of body until he is dead." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:494 msgid "This cast a serious problem upon me. As you know, no king can rule who carries blemish. I have been forced from my throne to live in this rat-infested dump. Can you please help me, King Jobath?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:498 msgid "At the mention of his name, Jobath suddenly looked up." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:503 msgid "I suppose we can help. But we don't want to waste time while Geannan will only become more powerful." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:507 msgid "If you would keep that head on for a moment...*mutters* Don't you see what I am saying? You cannot hope to defeat Geannan unless you bear the Stone of Destiny." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:511 msgid "The Stone of Destiny? That's just an old wives' tale." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:515 msgid "Will you just shut up and listen already?!?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:519 msgid "Now, for the ignorant ones out there, I'll tell you the whole story. In the days of Japhel I, your ancestor, a mighty stone was found. It was discovered that the stone has magical qualities. What's more, that stone could only be lifted by a rightful king." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:523 msgid "The Stone was found to carry the sound of a thousand beaches upon the touch of one who was a true king. It also carried some sort of protection against enchantments, which some say is the reason why Japhel lived to such a great age." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:527 msgid "Upon the death of Japhel and subsequent division of Tir Liath into the Sister Cities, the Stone became an item of contention among your people." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:531 msgid "A great war broke out over ownership of the stone, in which many were slain. The war ended very bitterly, and those few survivors wanted nothing more to do with the Stone. They sent a small embassy here, to safeguard the Stone until the Time of Dire Need, spoken of by the seers at the time." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:535 msgid "The stone was only to be removed when one who wears the brooch of Japhel, and carried the Sword of Evil's Bane, came to claim it." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:539 msgid "You bear the brooch of Japhel, and you bear the ancient Sword. You are the one spoken of in the prophecies. You are the one who will take the Stone back to Tir Liath, where it belongs, and destroy the blight upon this land." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:543 msgid "The Stone currently rests in a cave to the east of here. It would only take a few days to claim the Stone and go back to defeat Geannan. He's not going anywhere." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:547 msgid "Would you show us the way?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:551 msgid "No, I cannot. There are many dangerous criminals in the dungeon, who would certainly get unlocked if I were to leave them alone for a few days." msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:555 msgid "Unlocked? Don't you mean, escaped?" msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:559 msgid "Of course not. These aren't ordinary criminals. They call themselves, 'threads'. Though they rarely start out bad, they start on a path of rack and ruin that takes weeks to set right. I locked them here, and I'll be durned if any one of them got unlocked." msgstr "" #. [message]: speaker=shadowmaster #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:563 msgid "Now where was I? Oh yes, Stone, cave, I remember. My daughter will show you the way. But you take care of her, mind you. As soon as she leads you there, she is coming straight back here." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:567 msgid "Come. This way." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:571 msgid "Move a unit to the eastern signpost to collect the Stone of Destiny." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:587 msgid "Southern forest and Terror Mountain." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:598 msgid "Wait! Weren't you paying attention? We don't want to go that way." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:605 msgid "Looks like this is the way to Mok-Tal. Let's go." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:625 msgid "Eastern Borders ----->" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:636 msgid "This is the way to the cave where the Stone is kept. We must hurry now." msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:656 msgid "HEY! Where are you going? That road will only take you back to where you came from." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:669 msgid "Welcome to Coed Cadw: Home of the most royal King Nacho and Queen Danu." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:674 msgid "hmmm, where is the king anyways?" msgstr "" #. [message]: speaker=Queen #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:678 msgid "Ask me no questions, I'll tell you no lies." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:691 msgid "Royal Dungeon. KEEP OUT!" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:28 msgid "With the Stone of Destiny in hand, Jobath's forces returned to the threshold of Geannan's lair: The Gates of Mok-Tal." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:34 msgid "So they set out. When they arrived within sight of the gates, Jobath felt a sudden sense of foreboding, as if something had been left undone." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:53 ./The_Ice_Age/utils/attacks.cfg:28 ./The_Ice_Age/utils/attacks.cfg:68 ./The_Ice_Age/utils/attacks.cfg:108 ./The_Ice_Age/utils/attacks.cfg:148 ./The_Ice_Age/utils/attacks.cfg:188 ./The_Ice_Age/utils/attacks.cfg:228 ./The_Ice_Age/utils/attacks.cfg:268 ./The_Ice_Age/utils/attacks.cfg:308 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:65 msgid "NOTE:This is the biggest battle in the campaign. Feel free to recall your best veterans at this point." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:74 msgid "Hold out until end of turns" msgstr "" #. [side]: type=Drake Flameheart, id=drake_leader #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:109 msgid "Drakes" msgstr "" #. [side]: type=Drake Flameheart, id=drake_leader #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:112 msgid "Grotia" msgstr "" #. [side]: type=Saurian Flanker, id=Saurgrath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:123 msgid "Saurians" msgstr "" #. [side]: type=Saurian Flanker, id=Saurgrath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:126 msgid "Saurgrath" msgstr "" #. [side]: type=Necromancer, id=Muffy #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:137 msgid "Undead" msgstr "" #. [side]: type=Necromancer, id=Muffy #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:140 msgid "Muffy" msgstr "" #. [side]: type=Orcish Warlord, id=Skorca #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:152 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warlord, id=Skorca #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:155 msgid "Skorca" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:164 msgid "Good Lizards" msgstr "" #. [unit]: id=drake_helper, type=Hurricane Drake #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:175 msgid "Ken Ohnerus" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:217 msgid "We now have the Stone. I wonder what it does." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:221 msgid "We'll worry about that later. Look at all the enemies in our way!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:230 msgid "I don't feel right about this. I feel we have forgotten something." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:234 msgid "You too? I couldn't sleep at all last night." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:238 msgid "I see smoke on the horizon! What is it?" msgstr "" #. [message]: speaker=Muffy #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:242 msgid "So they come. Rise, my minions, we must protect the master!" msgstr "" #. [message]: speaker=Skorca #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:246 msgid "Hahahahaha! They're as good as trapped." msgstr "" #. [message]: speaker=drake_leader #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:250 msgid "GGGGGRRRRRROOOOOOOOOAR!!!!!" msgstr "" #. [message]: speaker=Saurgrath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:254 msgid "Yesssssssss, we ssssssshall destroy them heerre and nooowww." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:258 msgid "Oh, no. Hurry! We must retreat and plan again." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:262 msgid "That takes time. We had our camp all set up here. If we can get two days' time, we can break camp and head back." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:266 msgid "I suppose that will have to do." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:270 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:163 msgid "You can again recall your warriors. However, because of the separation at the portal, you can only recruit the tree fairies." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:284 ./The_Ice_Age/utils/deaths.cfg:237 msgid "HIIISSSSSSSSSssss...." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:288 ./The_Ice_Age/utils/deaths.cfg:245 msgid "Without Stripes the kittys leave us." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:292 ./The_Ice_Age/utils/deaths.cfg:249 msgid "You can no longer recruit Saber-Tooth Kitties. However, you can still recall the ones you have." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:309 msgid "Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt a great power surge upon him." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:314 msgid "Out of our way, fools. We shall utterly destroy you! Allow us to pass and we shall think about giving mercy!" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:318 msgid "Jobath, are you okay?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:322 msgid "Woah! Where did that come from?" msgstr "" #. [side]: type=Phoenix Knight, id=Boss #. [unit]: id=Boss, type=Phoenix Knight #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:327 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:85 msgid "Guardian of the Stone" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:335 msgid "It is the nature of what you carry to exemplify that which you value most. As you said back in the caves, power is what you value most." msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:339 msgid "The Stone is increasing your lust for power." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:343 msgid "This isn't exactly what I wanted. What can I do?" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:347 msgid "You will have to fight it. Perhaps for the rest of your life." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:351 msgid "and why would I want to hinder my power? Your impudence is striking for someone I defeated." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:355 msgid "No, that's not right. The rest of my life??? Is there some sort of cure?" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:359 msgid "It is not for me to say. That is not why I came here." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:363 msgid "Why did you come here?" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:367 msgid "To give you a short-term fulfillment of your wish. I will fight one last time, right here, to aid you by destroying your enemies." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:379 msgid "Jobath, surveying the battlefield outside of Mok-Tal, felt the wisdom from the Stone of Destiny fill his spirit." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:384 msgid "Wait. I don't think we have to do this." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:388 msgid "Do what?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:392 msgid "Such fighting. Surely we don't need to kill all these here. We are only after Geannan. Perhaps we can make peace with the others. Diplomacy, you see." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:396 msgid "Are you sure? Your last attempt at diplomacy didn't go too well. Remember the trolls?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:400 msgid "It won't happen that way this time, Madoc. I'm sure of it." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:404 msgid "Lizardmen of the swamps, drakes of the east, orcs of the hills, heed my voice!." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:408 msgid "We seek a murderer and a coward named Geannan. We do not wish to fight with you. Aid us, and we will not harm you.." msgstr "" #. [message]: speaker=drake_leader #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:412 msgid "Me want fry things! No deal!." msgstr "" #. [message]: speaker=drake_helper #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:416 msgid "I don't know, the short one's counsel seems true." msgstr "" #. [message]: speaker=Skorca #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:420 msgid "Geannan will give us new home. You can keep your petty 'peace'." msgstr "" #. [message]: speaker=Saurgrath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:424 msgid "The soft skinned one speaks wisdom. We do not need to fight them. Please, great one. Accept the spears of the Saurians." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:428 msgid "I would be honored to have you on my side." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:448 msgid "Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt the courage from the Stone of Destiny transform him." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:453 msgid "Fear not, men! We must enter Mok-Tal before too much time has gone by!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:457 msgid "As he cheered on his warriors, as strange thing happened. The enemies surrounding no longer saw the young king Jobath, but a fearsome warrior emboldened through courage." msgstr "" #. [message]: speaker=Skorca #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:462 msgid "Quick, we must escape while we still have a chance!" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:469 msgid "Look! The orcs are retreating!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:484 msgid "We're never going to get in." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:493 msgid "We have finished breaking camp!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:497 msgid "We must waste no time. Back to the palace, everyone! Fall back!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:515 msgid "and so I fulfill my oath. Jobath, always resist...the power..." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:522 msgid "We have defeated them all. Quickly, everyone into the caves!" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:20 msgid "With Acacia as their guide, our heroes set out once again. In a day, they were within sight of the very cave that housed the ancient artifact- the Stone of Destiny." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:29 msgid "Jobath must enter the Caves of Destiny" msgstr "" #. [side]: type=Armageddon Drake, id=Fire #. [side]: type=Death Knight, id=Evilest #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:62 ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:77 msgid "Cave Guardians" msgstr "" #. [side]: type=Armageddon Drake, id=Fire #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:65 msgid "Guardian of Flame" msgstr "" #. [side]: type=Death Knight, id=Evilest #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:80 msgid "Evilest" msgstr "" #. [side]: type=Shadow_Trooper, id=Pharaoh #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:104 msgid "Neferhotep" msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:138 msgid "Here we are...the caves. If you hurry, you can be inside within a few days." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:142 msgid "Thank you for guiding us here." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:146 msgid "You aren't the only one who wants to get rid of the Afanc. Really, it's the least we can do." msgstr "" #. [message]: speaker=Evilest #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:150 msgid "An army is coming. I must not let the Stone fall into the hands of evil. Die, ye unworthy ones!" msgstr "" #. [message]: speaker=Pharaoh #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:154 msgid "Yes, that guardian is finally distracted. Maybe I can defeat him now." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:158 msgid "I must reach the cave entrance." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:176 msgid "Hurry, into the caves, everyone! Acacia, go back and tell your father we made it safely." msgstr "" #. [message]: id=Twilight_Princess #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:180 msgid "Are you crazy? I'm not going back through that gauntlet again. I'll make sure you actually live long enough to get the Stone, then we'll see about getting me back." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/scenarios/24_To_the_Caves.cfg:184 msgid "Um, ok." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:16 msgid "And so, leaving the bulk of his army behind, Jobath plunged into the ancient temple, with only his friends to follow..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:25 msgid "Obtain the Stone of Destiny" msgstr "" #. [side]: type=Darknut, id=Darknut #. [side]: type=Phoenix Knight, id=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:67 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:81 msgid "Stone Guardians" msgstr "" #. [side]: type=Darknut, id=Darknut #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:71 msgid "Hazelnut" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:96 msgid "Courage" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:112 msgid "Wisdom" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:121 msgid "Power" msgstr "" #. [side] #. [unit]: id=Patra, type=IAGhost #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:130 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:628 msgid "Petra" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:164 msgid "This place is really big. How will we find the Stone in here?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:168 msgid "Your ancestors placed some...shall we say, trials, for the one destined to come here. As I recall, if you can complete the trials, the Stone is yours." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:172 msgid "And if he can't?" msgstr "" #. [message]: speaker=Cutie #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:176 msgid "How could you say such a thing? Jobath can do it, I know he can. ♥" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:180 msgid "If you can't it will probably spell the end of this world and our world as we know it." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:184 msgid "This scenario is meant to be a non-recruiting scenario. You have no keep to recall or recruit. All enemies you find must be defeated with only the units you have on-hand." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:196 msgid "Look at this! An old stone tablet!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:200 msgid "As you try to read the ancient faded letters, you can make some words out." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:205 msgid "On the top is a title: The Tale of the Stone." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:210 msgid "We placed it...it is safe...There is...a secret...in the eye of the skull...." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:215 msgid "....Four trials...chosen one..." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:220 msgid "The virtues of the trials...shall be yours" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:225 msgid "Petra has...the map." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:230 msgid "Tenth enemy....has...bomb." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:235 msgid "...Stone of Destiny..." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:240 msgid "...Digwillow hates noise..." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:245 msgid "...Destiny..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:250 msgid "I can't read any more; the letters are too faded." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:264 msgid "A mighty voice booms from the pillars around you; Though not angry, it certainly sounds frightening." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:269 msgid "Why have you come here, Jobath MacCeathur?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:274 msgid "Though taken aback at how the voice knew his name, Jobath boldly replied." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:279 msgid "We come to claim the Stone of Destiny." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:283 msgid "The voice laughs hysterically." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:288 msgid "Valiant though you may be, such a young one cannot be worthy to claim the Lia Fail." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:293 msgid "I am. For I am the grandson of Eochaid Ollathair, former king of Iobhar, and of the line of Kings. Is this not Japhel's brooch that I am wearing on my cloak? I also come bearing the ancient Blade; the sword of Japhel." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:297 msgid "The voice was silent for a moment, as if contemplating what the other had said." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:302 msgid "Perhaps you are the chosen one. Prove it! Face the four trials before you and succeed. Then you may be worthy of the Stone." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:307 msgid "Fine. Show them to me!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:311 msgid "Certainly! First, you have the test of courage. Show no fear in fighting the foes before you, and defeat them. If you survive, come back here and stand upon one of the runes." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:320 msgid "Complete the Test of Courage" msgstr "" #. [objective]: condition=lose #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:324 msgid "Death of a hero" msgstr "" #. [object] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:354 msgid "Wind Walker" msgstr "" #. [object] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:356 msgid "In this enchanted ground, you have been granted the ability to walk among the wind." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:374 msgid "For the course of this scenario, all your units will have the 'teleport' ability." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:433 msgid "Though my enemy, you were spectacular. Allow me to aid you in your quest. I am the tenth enemy, and I carry the bomb. Here you are. Place it in that nook across the hall to continue the test." msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:437 msgid "I'll carry the bomb, if you don't mind. Over there, you say?" msgstr "" #. [message]: speaker=Ashkenaz #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:450 msgid "Here we are. Thar she blows!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:476 msgid "Now continue the test of courage." msgstr "" #. [unit]: id=courageboss, type=Darknut #. [unit]: id=courageboss, type=Darknut_Mighty #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:485 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:519 msgid "Dirtbag" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:493 msgid "Oh no! Such a monstrosity! What devilry is this?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:497 msgid "Don't be afraid, Jobath. Remember, this is the test of courage? This enemy can be defeated just like anything else you have faced. Attack it face-on, and have no fear." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:510 msgid "!!!GRAAAAGHHGAAAARG!!!" msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:527 msgid "Look! You weakened it, Jobath. Quickly, we must defeat it now!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:537 msgid "You have defeated me. A mighty feat, I must say." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:547 msgid "Look, a treasure chest appears upon the warrior's defeat!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:575 msgid "So, you have completed the test of courage. When you are ready, return to the main hall and begin the test of Wisdom." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:599 msgid "Begin the test of Wisdom." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:638 msgid "Complete the Test of Widsom" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:660 msgid "It is a small key. What could it possibly go to?" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:683 msgid "The small key fits in this lock perfectly. The gate is opening!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:696 msgid "This gate is locked! It appears to need a small key to open." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:710 msgid "What a strange little ring. When I put it on, I feel healthy and strong." msgstr "" #. [object]: id=ancientring #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:716 msgid "Ancient Ring" msgstr "" #. [object]: id=ancientring #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:718 msgid "This ring heals the wearer each turn. (Heals self +8, poison is cured)" msgstr "" #. [regenerates]: id=ancientring_heal #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:724 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:725 msgid "regenerates" msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:742 msgid "Greetings, *cough cough*...O chosen one. Can you please help me?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:746 msgid "Perhaps. What is this help that you require?" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:750 msgid "You see...I seem to have run out of *wheeze* cigarettes. Do you happen to have any?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:754 msgid "Cigarettes? Aren't those bad for your health?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:758 msgid "He's already dead, it's not like it's going to kill him!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:762 msgid "Cigarettes? *cocks eyebrow*" msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:766 msgid "Well, actually what I really want is one of those Cuban cigars. *wheeze* So good...If you could find one of those, I would be soooooo happy. Maybe I could even help you." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:770 msgid "um...Okay. I guess so." msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:774 msgid "Oh, and one more thing. I was bidden to tell this to the one who comes here." msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:778 msgid "*Ahem* Blue for the men and Red for the women, stand upon all to open the gate." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:853 msgid "The ground shook as our heroes all arranged themselves correctly on the runes." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:859 msgid "So, you have completed the rune puzzle. Excellent! You may continue on to the final test when you are ready, though you might be aware that the test of Wisdom is not truly finished." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:864 msgid "Help the one who asks by finding what was lost. Then you will see the end." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:871 msgid "My glyph is on." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:892 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:988 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1091 msgid "Strange...a little trinket. It looks like some sort of plant wrapped in colored paper. *sniff sniff* It has a distinct and pungent odor." msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:896 msgid "Thank you, that is one of the things I have been looking for. Here is a hint to aid you in your quest:" msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:900 msgid "EASTERNMOST PENINSULA CARRIES A SECRET" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:915 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1017 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1116 msgid "By finding lost items in aid of another, you have shown your smarts. Continue without hindrance to the Test of Power." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:959 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1061 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1160 msgid "Complete the Test of Power" msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:992 ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1095 msgid "Thank you, that is one of the things I have been looking for. Here is something to aid you in your quest:" msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:996 msgid "*Places Boomerang on ground for you*." msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1099 msgid "*Drops a unique instrument on the ground*" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1189 msgid "Strange...a little trinket. It looks like some sort of plant wrapped in brown paper. *sniff sniff* It has a distinct and pungent odor." msgstr "" #. [message]: speaker=Patra #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1193 msgid "It cannot be...you have found my lost cigar!!! Thank you so very much. As promised, I can now help you. Here is a map of the complex." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1197 msgid "YOU GOT THE DUNGEON MAP! USE IT TO FIND YOUR WAY AROUND THE DUNGEON." msgstr "" #. [unit]: id=Hullard, type=Death Knight #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1218 msgid "Hullard" msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1228 msgid "Greetings, insolent ones." msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1232 msgid "Do you seek the Golden Power in this temple?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1236 msgid "Yes. We have come to claim the Stone of Destiny!" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1240 msgid "Hinder us not, abhorrent one. In the name of the Light!" msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1244 msgid "You fools. Speaking of Destiny, and Light. I tell you, there are no such things." msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1248 msgid "Destiny is a false hope for murderers and brigands, an excuse to kill others. Those who believe in Destiny lack sense." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1252 msgid "What do you say? The Lord of Light Himself has blessed our quest, there can be no denying it. The sword, the brooch, Jobath? That we have even survived at all through these trials is a testament to that fact." msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1256 msgid "And the Light...you really believe that some Force of Good is helping you? Foolish." msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1260 msgid "I, too once sought the power here...I was much like you are now. But I have been liberated from that falsehood." msgstr "" #. [message]: speaker=Hullard #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1264 msgid "I fight the Light, I strive with the Light, I hate the light. I will destroy the Light. All who claim to follow the light shall meet the same fate by my hand. Then you all can join me in the Darkness, where no light ever shines..." msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1292 msgid "Begone, foul one. We shall grind your bones into the dust from whence they came, and send your kind into the Abyss." msgstr "" #. [message]: speaker=second_unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1302 msgid "Take that, wretched skeleton." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1306 msgid "You still cling to your false hope...no matter, you shall all die eventually...heh heh." msgstr "" #. [message]: speaker=Sister #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1314 msgid "*Phew!* I'm glad that's over. That guy gave me the creeps." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1318 msgid "Indeed. Let's continue. Onward!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1323 msgid "We should probably grab that key first, we might need it later." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1338 msgid "It's a large key, finely adorned." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1343 msgid "YOU GOT THE BIG KEY! USE IT TO UNLOCK THE DOOR WHERE THE DUNGEON BOSS LURKS." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1394 msgid "You have completed the tests of courage, wisdom, and power. Proceed to my chamber, there I shall be waiting..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1408 msgid "Obtain the Stone of Destiny!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1433 msgid "It is a massive door. The lock on the front is large as well." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1443 msgid "This large key is made to fit the lock on this door. It's opening!" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1502 msgid "Well, you finally made it." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1506 msgid "Yes, we did." msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1510 msgid "You have one last test to face." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1514 msgid "and what is that?" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1530 msgid "Me." msgstr "" #. [print] #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1537 msgid "Guardian of the Stone: Phoenix Knight" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1637 msgid "Too bad we don't have the key..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1649 msgid "Urgh!" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1653 msgid "Indeed. The Stone is rightfully yours. I shall yield to you." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1657 msgid "Er, okay, thanks." msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1661 msgid "One last thing." msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1665 msgid "Among the virtues of destiny, which do you value the most?" msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1669 msgid "Which of these do you value the most?" msgstr "" #. [option]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1671 msgid "I value power the most!" msgstr "" #. [option]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1677 msgid "I know wisdom is the greatest." msgstr "" #. [option]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1683 msgid "Courage is my choice." msgstr "" #. [message]: speaker=Boss #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1691 msgid "You have chosen well. Take the Stone and continue on your travels." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1695 msgid "Jobath walked over to a small podium where a large rock sat. As he reached toward it, it shrunk to fit in his hands." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1700 msgid "The Stone, knowing itself to be in the hands of a true king, roared with glee. The sound filled the cave and echoed off of the walls." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1705 msgid "Woah, that was awesome." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1715 msgid "YOU GOT THE STONE OF DESTINY, A MARK OF TRUE KINGSHIP!!! WHAT SORT OF MYSTICAL POWERS DOES IT HAVE?" msgstr "" #. [message]: speaker=Oldman #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1720 msgid "We have what we have come for. We must make haste and leave now." msgstr "" #. [message]: speaker=Twilight_Princess #: ./The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1724 msgid "I...see you later." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:17 msgid "No question about it, this time" msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:21 msgid "YOU MUST DEFEAT GEANNAN" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:52 msgid "No more running, Geannan. This time, you're through!" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:56 msgid "Silly boy. I'll simply destroy you right where you stand." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:60 msgid "Nolchi-Alti!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:64 msgid "A large magic missile came flying at Jobath. He couldn't do anything to avoid the impending doom. Jobath waited for it to hit him." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:70 msgid "However, it never did. The Stone of Destiny, glowing with power, merely absorbed Geannan's curse." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:75 msgid "What?!? How can this be?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:79 msgid "Prepare to meet your end, Geannan. You'll not escape this time!" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:87 msgid "The Forces of the King" msgstr "" #. [side] #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:124 msgid "Christine and Co." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:134 msgid "Say, Jobath. While we're all here together, I can tell you about the orcs. Magnificient creatures. Rather easy to work with as well." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:138 msgid "Most of them tend to have problems passing through portals as easily as you and I, but that wasn't too much trouble for someone like me." msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:142 msgid "You see, goblins and orcs are fundamentally the same. With a few enhancements here and there, they are indistinguishable from the real thing. Fine work, if I do say so myself." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:146 msgid "Why are you telling me this now?" msgstr "" #. [message]: speaker=Geannan #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:150 msgid "So you won't have any more questions...once you're dead!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:161 msgid "YOU CAN'T DEFEAT ME!!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:165 msgid "Nogard a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:218 msgid "YIKES!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:222 msgid "uh oh." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:226 msgid "How? What? When? YIKES!" msgstr "" #. [message]: speaker=Geannan2 #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:230 msgid "*with Belches of fire coming out of his mouth* LIKE I SAID YOU CAN'T DEFEAT ME!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:234 msgid "*Gulp*" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:244 msgid "YOU CAN'T DEFEAT ME" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:248 msgid "Nogard enob a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:301 msgid "COME ON!" msgstr "" #. [message]: speaker=Geannan3 #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:305 msgid "*with Clanking of Bones* LIKE I SAID BEFORE YOU CAN'T DEFEAT ME!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:309 msgid "Grrrrr" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:319 msgid "YOU WILL NEVER DEFEAT ME" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:323 msgid "Egam-rebu a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:376 msgid "AW MAN!" msgstr "" #. [message]: speaker=Geannan4 #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:380 msgid "CLACK-CLACK!" msgstr "" #. [message]: speaker=Geannan4 #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:384 msgid "You really thought you could defeat me? Even through your battles, I have led you here. Just give up now, and join me. I still have quite a lot of power in both worlds." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:389 msgid "No. No. No, Geannan. Your evil has consequences. You cannot worm out of it now. We have come to finish what should have ended eighty years ago." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:399 msgid "URG.. YOU... DEFEATED ME." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:403 msgid "NOOOOOOOOOOOOOOOOOO." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:449 msgid "YAY!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:453 msgid "Then there was a rumble, and our heroes saw the entrance caving in." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:467 msgid "We must find another exit! Hurry, everyone!" msgstr "" #. [unit]: type=Mine Cart, id=ChuChu #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:481 msgid "Mine Cart" msgstr "" #. [unit]: type=Troll Whelp, id=Morbin #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:529 msgid "Morbin" msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:547 msgid "LOOK IT'S DA NICE CHUMPS WHO PAID TOLL!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:551 msgid "um...Yes?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:555 msgid "WILL YOU PAY TOLL AGAIN?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:559 msgid "For what?" msgstr "" #. [message]: speaker=Pat #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:564 msgid "For ride on monorail." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:569 msgid "How much does it cost?" msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:573 msgid "uh...How much you got?" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:578 msgid "Say 1 gold?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:583 msgid "NOT ENOUGH! Maybe more like 200?" msgstr "" #. [message]: speaker=Jobath #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:588 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:608 msgid "100." msgstr "" #. [message]: speaker=Pat #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:592 msgid "199." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:596 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:604 msgid "150." msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:600 msgid "300." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:612 msgid "How about we just give you all of our gold?" msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:620 msgid "HUH? EXTRA!" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:624 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:723 msgid "That's MINE! Er, heheh. We'll share. Oh yes." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:628 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:727 msgid "The trolls flashed toothy grins at Jobath and the others." msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:633 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:732 msgid "Everybody in!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:637 msgid "Our heroes all entered into the mine carts and, with a push from Christine, they were on their way." msgstr "" #. [message]: speaker=Morbin #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:643 ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:737 msgid "Byebye!" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:655 msgid "Well, well, if it isn't those silly humans who think they don't have to pay the toll." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:659 msgid "How can this be? Didn't we utterly vanquish you at the bridge?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:663 msgid "Silly tiny person. You think we would let ourselves get killed by wimpy humans?" msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:667 msgid "But now, they need us, don't they?" msgstr "" #. [message]: speaker=Pat #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:671 msgid "Yeah, that's right. They need us now." msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:675 msgid "Now they have to pay the toll." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:679 msgid "Toll? Again? What is it for this time?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:683 msgid "For ride on monorail. You see it?" msgstr "" #. [message]: speaker=ChuChu #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:687 msgid "..." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:691 msgid "That's not exactly a-" msgstr "" #. [message]: speaker=Nancy #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:695 msgid "Well? What you say? Pay toll, and you can leave. Don't pay toll, and get squashed." msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:699 msgid "How much is it this time?" msgstr "" #. [message]: speaker=Chris #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:703 msgid "One hundred gold at least." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:707 msgid "Tell you what, how about we give you the whole lot, all our gold?" msgstr "" #. [message]: speaker=Bob #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:711 msgid "You would really do that?" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/scenarios/26_Final_Engagement.cfg:715 msgid "We have no need of it anymore. You can have it. ALL of it." msgstr "" #. [scenario]: id=Epilogue #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:13 msgid "The so-called monorail took them directly outside of the caves, just a few miles south of the main faerie castle." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:17 msgid "Meeting with Queen Danu, they were quite surprised to discover King Nacho had been restored from Geannan's curse, and was now free to rule once again." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:21 msgid "They held a ceremony at the palace which allowed them to return to Tir Liath, the land they had left in what seemed like ages ago." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:25 msgid "After the ceremony was over, Jobath, Madoc, Ashkenaz, Cutie, and Linaera all entered into the portal." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:29 msgid "However, the Old Man did not go with them. Nobody knows what happened to him. Some say he stayed in the Otherworld, enjoying in the benefits of that land's timelessness. Others say he later returned to this world, and roams the nations, searching for something. But that is another story, and I'm sure you all want to know what happened to the others." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:33 msgid "Jobath returned to Iobhar, and helped to rebuild Ardobhar and Dobhar. He served as the Ard-Righ for many years, with Queen Catriona at his side." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:37 msgid "Yes, indeed. It turns out that Cutie was not nearly as much of an airhead as everybody thought she was, with a real name that was much better than her false one. She and Jobath were married not even a year after their return." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:41 msgid "Madoc continued to serve as a friend and companion to Jobath, and played a large part in council meetings over the years." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:45 msgid "Yochyd died twelve years after King Jobath and Queen Catriona were wedded. They say that a man was never more missed than he. Jobath built a small memorial to him outside of Ardobhar, on which was inscribed his life story." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:49 msgid "Ashkenaz, the sudden war notwithstanding, lived for many long years after this adventure, and died at the ripe old age (for a dwarf) of 237." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:53 msgid "Jobath's sister, Linaera, lived in and around Tir Liath for many years, and conducted many studies of portals, the otherworld and the Fair Folk." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:57 msgid "Because she made many friends among those people, they decided to grant her some land and a castle far to the southwest of Tir Liath. She moved there with her family and her students, establishing a school of mages." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:67 msgid "Stripes, Jobath's loyal saber-tooth, stayed on at Iobhar as a pet. She died 15 years later of old age." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:79 msgid "However, because he chose to seek power above all else, Jobath constantly struggled with horrible tempers and riotous fits. This almost led to a civil war, which was only averted through Catriona's pleading. She did her best to help him in his fits." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:91 msgid "Because he realized the great value of wisdom, Jobath became a wise and mighty king. Respected by all and accused by none. That was what they always said of him." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:103 msgid "For his great courage in the face of danger, Jobath ruled without contest for many years. Not even the monsters of the Grendlesmere dared attack him." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:109 msgid "What's that? You want to know why there weren't any orcs? That's right, I did say, didn't I? See, many of the orcs remaining after Geannan's death scattered, remaining only in small bands and traveling south. Those were finished off by the elves some time before Haldric's time." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:113 msgid "The people of Tir Liath lived on in their land for many years. In the days of the Northern Alliance, some knowledge of them was gained by the outisde world, but it was only in the form of harsh rumors of barbarity from the Steppe Orcs. There was only one band that ever came south to the land of Knalga, but they were never heard from again." msgstr "" #. [part] #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:117 msgid "And so, bla bla bla, they lived happily ever after." msgstr "" #. [unit]: type=Footpad, id=Kid3 #. [unit]: type=Healer, id=Kid1 #. [unit]: type=Healer, id=Kid4 #. [unit]: type=Healer, id=Kid5 #. [unit]: type=Ruffian, id=Kid2 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:142 ./The_Ice_Age/scenarios/27_Epilogue.cfg:154 ./The_Ice_Age/scenarios/27_Epilogue.cfg:165 ./The_Ice_Age/scenarios/27_Epilogue.cfg:177 ./The_Ice_Age/scenarios/27_Epilogue.cfg:189 msgid "Young Child" msgstr "" #. [message]: speaker=Madoc_old #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:199 msgid "And that's the end." msgstr "" #. [message]: speaker=Kid1 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:203 msgid "Wow! That was a great story!" msgstr "" #. [message]: speaker=Kid2 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:207 msgid "Tell us another one!" msgstr "" #. [message]: speaker=Madoc_old #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:211 msgid "Are you sure? Why don't we wait until tomorrow? It's past your children's bedtimes. What would your parents say?" msgstr "" #. [message]: speaker=Kid3 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:215 msgid "Please?" msgstr "" #. [message]: speaker=Kid4 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:219 msgid "Pretty Please?" msgstr "" #. [message]: speaker=Madoc_old #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:223 msgid "How about I start the story now, and finish it tomorrow?" msgstr "" #. [message]: speaker=Kid5 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:227 msgid "Yes yes! Tell us a story, old Madoc. A really old story, from Japhel's days." msgstr "" #. [message]: speaker=Madoc_old #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:231 msgid "How about I tell you the story of Japhel himself!" msgstr "" #. [message]: speaker=Kid4 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:235 msgid "Oh yes!" msgstr "" #. [message]: speaker=Kid1 #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:239 msgid "Yes!" msgstr "" #. [message]: speaker=Madoc_old #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:243 msgid "Alright then. Now, before we can talk about Japhel, I must tell you about the Great Magic Feud between the masters of magic. It was like this..." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/27_Epilogue.cfg:256 msgid "Hehe, you won't ever see this." msgstr "" #. [scenario]: id=JJ_Backstory #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:6 msgid "Teaser Trailer" msgstr "" #. [part] #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:13 msgid "Thirty Years Before" msgstr "" #. [message]: id=Morgorath #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:20 msgid "Give it to me!" msgstr "" #. [message]: id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:24 msgid "Never! You have failed to follow the precepts of Amhergin, and have abandoned all that was once good in your heart." msgstr "" #. [message]: id=Morgorath #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:28 msgid "I'm warning you, Thomais. My master is much more powerful than you could ever hope to be. Give me that gem, and I'll put in a good word for you." msgstr "" #. [message]: id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:32 msgid "Your... master is a devil spawned by Darkness. The only thing you will find through him is your own demise." msgstr "" #. [message]: id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:36 msgid "I have nothing more to say to you. Though you once were my friend, you have shown your true colors this day. I am sorry, old friend. Goodbye." msgstr "" #. [message]: id=Morgorath #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:42 msgid "Don't you dare." msgstr "" #. [message]: id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:98 msgid "I most certainly do." msgstr "" #. [message]: id=Morgorath #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:123 msgid "I curse you, Thomais! I swear by the sun, the moon and the four winds that I will destroy you, and take back that which is mine, or I will die trying!" msgstr "" #. [message]: id=narrator #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:133 msgid "Thank you for playing Ice Age Fun. The preview you have just watched is for the upcoming campaign: Japhel's Journey, which tells the story of how the Lucht Oighir first came to Tir Liath." msgstr "" #. [objective]: condition=win #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:148 msgid "Now what?" msgstr "" #. [side]: type=Ollamh, id=Morgorath #. [side]: type=Ollamh, id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:157 ./The_Ice_Age/scenarios/JJ_Backstory.cfg:173 msgid "Wesfolk" msgstr "" #. [side]: type=Ollamh, id=Morgorath #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:161 msgid "Gorath" msgstr "" #. [side]: type=Ollamh, id=Thomais #: ./The_Ice_Age/scenarios/JJ_Backstory.cfg:177 msgid "Thomais" msgstr "" #. [unit_type]: id=Overlord, race=iceage #: ./The_Ice_Age/units/Ard-Righ.cfg:5 msgid "Ard-Righ" msgstr "" #. [unit_type]: id=Overlord, race=iceage #: ./The_Ice_Age/units/Ard-Righ.cfg:28 msgid "The Ard-Righ or overlord is the highest rank any clansman among the Ice Age people can aspire to. They are powerful leaders in battle, as well as the hunt. If the Ard-Righ himself is seen at the head of a war party, enemies should beware." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Ard-Righ.cfg:65 ./The_Ice_Age/units/Dark_Bladesmaster.cfg:78 ./The_Ice_Age/units/Dark_Jobath.cfg:65 ./The_Ice_Age/units/Dark_Knight.cfg:39 ./The_Ice_Age/units/Dark_Knightdummy.cfg:43 ./The_Ice_Age/units/Dark_Sergeant.cfg:47 ./The_Ice_Age/units/Drake_Captain.cfg:83 msgid "sword" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Ard-Righ.cfg:74 ./The_Ice_Age/units/Chieftain.cfg:63 ./The_Ice_Age/units/Dark_Bladesmaster.cfg:91 ./The_Ice_Age/units/Dark_Jobath.cfg:74 ./The_Ice_Age/units/Tanist.cfg:66 ./The_Ice_Age/units/Young_Chieftain.cfg:54 msgid "bow" msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: ./The_Ice_Age/units/Banfaith.cfg:4 msgid "Head Banfaith" msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: ./The_Ice_Age/units/Banfaith.cfg:20 msgid "Banfaiths were often the spiritual leaders in certain tribes long ago. With a vast knowledge of poetry, healing, and perhaps, prophecy, they are well respected by all. They seem to have a knack for getting out of sticky situations." msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: ./The_Ice_Age/units/Banfaith.cfg:20 msgid "SPECIAL_NOTE^ Gold Magi are well-attuned to their magical natures and are highly resistant to non-physical damage." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Banfaith.cfg:46 ./The_Ice_Age/units/Dark_Bard.cfg:31 ./The_Ice_Age/units/Dark_Mage.cfg:60 ./The_Ice_Age/units/Hud.cfg:128 ./The_Ice_Age/units/Poetess.cfg:51 msgid "staff" msgstr "" #. [attack]: type=cold #. [attack]: type=fire #: ./The_Ice_Age/units/Banfaith.cfg:55 ./The_Ice_Age/units/Dark_Mage.cfg:69 msgid "missile" msgstr "" #. [attack]: type=cold #: ./The_Ice_Age/units/Banfaith.cfg:67 msgid "Icicle Storm" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Banfaith.cfg:79 ./The_Ice_Age/units/Bard.cfg:67 ./The_Ice_Age/units/Healer.cfg:81 ./The_Ice_Age/units/Healer2.cfg:81 ./The_Ice_Age/units/Ollamh.cfg:155 ./The_Ice_Age/units/Poet.cfg:82 ./The_Ice_Age/units/Poetess.cfg:84 msgid "Satire" msgstr "" #. [unit_type]: id=Bard, race=iceage #: ./The_Ice_Age/units/Bard.cfg:5 msgid "Bard" msgstr "" #. [unit_type]: id=Bard, race=iceage #: ./The_Ice_Age/units/Bard.cfg:21 msgid "SPECIAL_NOTE^ Bards are well-attuned to their magical natures and are highly resistant to non-physical damage." msgstr "" #. [unit_type]: id=Bard, race=iceage #: ./The_Ice_Age/units/Bard.cfg:21 msgid "Bards are the keepers of lore among Tir Liath. With an almost magical knack for healing as well as the ancient lore, bards often travel the countryside with a retinue of students. The curses they fling at enemies are said to carry unfathomable power. On top of all this, it is said that bards can disappear in an instant, going to a far-off land in a time of need." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Bard.cfg:46 ./The_Ice_Age/units/Healer.cfg:63 ./The_Ice_Age/units/Healer2.cfg:63 ./The_Ice_Age/units/Poet.cfg:64 msgid "sickle" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Bard.cfg:55 ./The_Ice_Age/units/Healer.cfg:72 ./The_Ice_Age/units/Healer2.cfg:72 ./The_Ice_Age/units/Landsman.cfg:33 ./The_Ice_Age/units/Poet.cfg:73 msgid "dart" msgstr "" #. [female] #: ./The_Ice_Age/units/Bard.cfg:307 msgid "female^Banfaith" msgstr "" #. [unit_type]: id=Vampire Batty #: ./The_Ice_Age/units/Bats.cfg:7 msgid "Vampire Bat" msgstr "" #. [unit_type]: id=Blood Batty #: ./The_Ice_Age/units/Bats.cfg:15 msgid "Blood Bat" msgstr "" #. [unit_type]: id=Dread Batty #: ./The_Ice_Age/units/Bats.cfg:23 msgid "Dread Bat" msgstr "" #. [unit_type]: id=Cave Bat, race=bats #: ./The_Ice_Age/units/Bats.cfg:29 msgid "Cave Bat" msgstr "" #. [unit_type]: id=Cave Bat, race=bats #: ./The_Ice_Age/units/Bats.cfg:51 msgid "Though dread bats are certainly dangerous, they pale in comparison to the cave bat. This bat is so frightening and monstrous that those who see it are struck dumb, only able to say two words after the encounter: 'Cave Bat'" msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: ./The_Ice_Age/units/Bats.cfg:67 ./The_Ice_Age/units/Bats.cfg:595 ./The_Ice_Age/units/Saber_Tooth_Kitty.cfg:57 ./The_Ice_Age/units/Saber_Tooth_Tiger.cfg:59 msgid "fangs" msgstr "" #. [unit_type]: id=Ghostly Bat, race=undead #: ./The_Ice_Age/units/Bats.cfg:410 msgid "Ghostly Bat" msgstr "" #. [unit_type]: id=Ghostly Bat, race=undead #: ./The_Ice_Age/units/Bats.cfg:426 msgid "This is a transparent bat found only in the Temple of Destiny. Because it was rumoured that they used to carry keys for the builders of the temple, they were known as 'key bats' for a while, and then finally that was shortened to simply, 'Keys'." msgstr "" #. [unit_type]: id=IAHero, race=iceage #: ./The_Ice_Age/units/Benjamite.cfg:4 msgid "Benjamite" msgstr "" #. [unit_type]: id=IAHero, race=iceage #: ./The_Ice_Age/units/Benjamite.cfg:19 msgid "The Benjamites are a special clan among this ancient people. Their great skill with the sling is not to be underestimated." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Benjamite.cfg:36 msgid "Mace" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Benjamite.cfg:44 ./The_Ice_Age/units/Fenian_Fighter.cfg:47 msgid "Sling" msgstr "" #. [female] #: ./The_Ice_Age/units/Benjamite.cfg:115 msgid "female^Outlaw" msgstr "" #. [unit_type]: id=Bigfoot, race=monster #: ./The_Ice_Age/units/Bigfoot.cfg:4 msgid "Sasquatch" msgstr "" #. [unit_type]: id=Bigfoot, race=monster #. [unit_type]: id=SBigfoot, race=shadow #: ./The_Ice_Age/units/Bigfoot.cfg:18 ./The_Ice_Age/units/Debug.cfg:66 msgid "Scarce little is known about the Sasquatch, a sloth or ape of monstrous size. They are generally believed to inhabit the dark forests, though their very existence is doubted by many. Sasquatches are among the most elusive of creatures, enabling them to hide in some of the most unlikely places. Their fearsome growl has been known to paralyze even the bravest of warriors. If fighting comes to them, they will fiercely defend their forest homes. Elves have, on rare occasions, been able to train them as forest guardians, but their angry disposition makes this very difficult." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Bigfoot.cfg:41 ./The_Ice_Age/units/Debug.cfg:89 msgid "fist" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Bigfoot.cfg:50 ./The_Ice_Age/units/Debug.cfg:98 msgid "growl" msgstr "" #. [unit_type]: id=Bird_Knight, race=iceage #: ./The_Ice_Age/units/Bird_Knight.cfg:4 msgid "Bird Knight" msgstr "" #. [unit_type]: id=Bird_Knight, race=iceage #: ./The_Ice_Age/units/Bird_Knight.cfg:19 msgid "After gaining some experience, those who ride the great bird improve their skill. Though this only amounts at first to dealing more damage with the spear, after some more training they can become quite formidable." msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Bird_Knight.cfg:43 ./The_Ice_Age/units/bird_paladin.cfg:56 msgid "lance" msgstr "" #. [unit_type]: id=Chieftan, race=iceage #: ./The_Ice_Age/units/Chieftain.cfg:4 msgid "Chieftain" msgstr "" #. [unit_type]: id=Chieftan, race=iceage #: ./The_Ice_Age/units/Chieftain.cfg:26 msgid "A more experienced chieftain." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: ./The_Ice_Age/units/Chieftain.cfg:54 ./The_Ice_Age/units/Saboteur.cfg:41 ./The_Ice_Age/units/Secret_Agent.cfg:43 ./The_Ice_Age/units/Shadow_Spy.cfg:208 ./The_Ice_Age/units/Slayer.cfg:41 ./The_Ice_Age/units/Spy.cfg:191 ./The_Ice_Age/units/Tanist.cfg:57 ./The_Ice_Age/units/Young_Chieftain.cfg:45 msgid "dagger" msgstr "" #. [unit_type]: id=Dark_Bard, race=iceage #: ./The_Ice_Age/units/Dark_Bard.cfg:4 msgid "Dark Bard" msgstr "" #. [unit_type]: id=Dark_Bard, race=iceage #: ./The_Ice_Age/units/Dark_Bard.cfg:22 msgid "Once great bards among the ice age clans, Dark Bards are those who allowed evil to control them, eventually becoming outcast from society. They have an incessant lust for power and revenge, and unleash their bitter anger upon all who oppose them. The most famous and powerful of all Dark Bards was Geannan, who used his powers to create the first orcs and undead ever seen on the Great Continent. While they appear to be little more than dirty old men, their staggering evil strikes fear or awe into the weak at heart." msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Dark_Bard.cfg:43 msgid "twilight spark" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Dark_Bard.cfg:55 msgid "flaming blast" msgstr "" #. [attack]: type=cold #: ./The_Ice_Age/units/Dark_Bard.cfg:67 ./The_Ice_Age/units/Lich_Lord.cfg:54 ./The_Ice_Age/units/Necro_Orc.cfg:55 msgid "chill tempest" msgstr "" #. [unit_type]: id=Dark_Bladesmaster, race=shadow #: ./The_Ice_Age/units/Dark_Bladesmaster.cfg:4 msgid "Dark Bladesmaster" msgstr "" #. [unit_type]: id=Dark_Bladesmaster, race=shadow #: ./The_Ice_Age/units/Dark_Bladesmaster.cfg:18 msgid "The Dark Bladesmaster is a shadowy creature who uses his mastery of the sword to bring himself life. Those he defeats are forced to be his underlings." msgstr "" #. [unit_type]: id=Dark Horse, race=shadow #: ./The_Ice_Age/units/Dark_Horse.cfg:4 msgid "Dark Horse" msgstr "" #. [unit_type]: id=Dark Horse, race=shadow #: ./The_Ice_Age/units/Dark_Horse.cfg:19 msgid "The Dark Horse is much like a normal horse, except that it tends to appear suddenly, and without warning." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Dark_Horse.cfg:25 ./The_Ice_Age/units/Feathered_Warrior.cfg:44 ./The_Ice_Age/units/bigelephantbird.cfg:70 ./The_Ice_Age/units/elephantbird.cfg:67 msgid "kick" msgstr "" #. [unit_type]: id=Dark Jobath, race=shadow #: ./The_Ice_Age/units/Dark_Jobath.cfg:5 msgid "Dark Jobath" msgstr "" #. [unit_type]: id=Dark Jobath, race=shadow #: ./The_Ice_Age/units/Dark_Jobath.cfg:28 msgid "The most jarring of Geannan's creations was a shadow in the distinct likeness of the warrior. This one bears strinking resemblance to Jobath, 23rd king of Tir Liath." msgstr "" #. [unit_type]: id=Darknut, race=human #. [unit_type]: id=Darknut_Mighty, race=human #: ./The_Ice_Age/units/Dark_Knight.cfg:4 ./The_Ice_Age/units/Dark_Knightdummy.cfg:4 msgid "Dark Knight" msgstr "" #. [unit_type]: id=Darknut, race=human #. [unit_type]: id=Darknut_Mighty, race=human #: ./The_Ice_Age/units/Dark_Knight.cfg:18 ./The_Ice_Age/units/Dark_Knightdummy.cfg:18 msgid "The Dark Knight is a towering menace. With a massive figure and a mighty sword, he is ready for battle. Nor is his sword his only weapon, for he can fire a strange beam from its tip." msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Dark_Knight.cfg:48 ./The_Ice_Age/units/Dark_Knightdummy.cfg:52 msgid "sword beam" msgstr "" #. [unit_type]: id=Dark Mage, race=shadow #: ./The_Ice_Age/units/Dark_Mage.cfg:4 msgid "Dark Mage" msgstr "" #. [unit_type]: id=Dark Mage, race=shadow #: ./The_Ice_Age/units/Dark_Mage.cfg:21 msgid "Shadow mages distinctly resemble those of the human race, but have all the characteristics of other shadow folk. They try to freeze their enemies to death with their magic missiles." msgstr "" #. [female] #: ./The_Ice_Age/units/Dark_Mage.cfg:167 msgid "female^Dark Mage" msgstr "" #. [unit_type]: id=Dark Peasant, race=shadow #: ./The_Ice_Age/units/Dark_Peasant.cfg:4 msgid "Dark Peasant" msgstr "" #. [unit_type]: id=Dark Peasant, race=shadow #: ./The_Ice_Age/units/Dark_Peasant.cfg:20 msgid "Dark peasants are the lowest underlings of the shadow folk, ill advised to use as fighters. However, if they're throwing dark peasants at you, they're clearly out of superior forces." msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Dark_Peasant.cfg:37 msgid "Plagued Pitchfork" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Dark_Peasant.cfg:49 msgid "Gnats" msgstr "" #. [unit_type]: id=Dark Sergeant, race=shadow #: ./The_Ice_Age/units/Dark_Sergeant.cfg:4 msgid "Dark Sergeant" msgstr "" #. [unit_type]: id=Dark Sergeant, race=shadow #: ./The_Ice_Age/units/Dark_Sergeant.cfg:26 msgid "Shadow sergeants lead the majority of shadow forces in battle. It is strange that such sergeants become heartened at the sight of each other, thus aiding one another in their battles." msgstr "" #. [attack]: type=cold #. [attack]: type=pierce #: ./The_Ice_Age/units/Dark_Sergeant.cfg:59 ./The_Ice_Age/units/Death_Baron.cfg:50 msgid "crossbow" msgstr "" #. [unit_type]: id=Davidian, race=iceage #: ./The_Ice_Age/units/Davidian.cfg:5 msgid "Davidian" msgstr "" #. [unit_type]: id=Davidian, race=iceage #: ./The_Ice_Age/units/Davidian.cfg:21 msgid "It is said that this legendary caste was founded by a young king who slew a giant with a stone from his sling. Those admitted into the ranks of Davidians are ultimate masters of this ancient weapon." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Davidian.cfg:38 msgid "mace" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Davidian.cfg:47 msgid "sling" msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Davidian.cfg:59 msgid "Stray Tooth" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: ./The_Ice_Age/units/Death_Baron.cfg:4 msgid "Death Baron" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: ./The_Ice_Age/units/Death_Baron.cfg:35 msgid "Sometimes the mightiest warriors and generals, cursed with hate and angst, come back to this world as Death Knights. Death Barons serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Death_Baron.cfg:41 msgid "axe" msgstr "" #. [unit_type]: id=wind, race=monster #: ./The_Ice_Age/units/Debug.cfg:5 ./The_Ice_Age/units/Debug.cfg:26 msgid "Tornado" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Debug.cfg:39 msgid "Wind" msgstr "" #. [unit_type]: id=SBigfoot, race=shadow #: ./The_Ice_Age/units/Debug.cfg:52 msgid "Shadow Sasquatch" msgstr "" #. [unit_type]: id=Teleporter, race=monster #: ./The_Ice_Age/units/Debug.cfg:234 msgid "A unit that teleports..." msgstr "" #. [unit_type]: id=Mine Cart, race=mechanical #: ./The_Ice_Age/units/Debug.cfg:386 msgid "A mine cart used for transport of people and ore." msgstr "" #. [unit_type]: id=Master_Hunter, race=iceage #: ./The_Ice_Age/units/Deerstalker.cfg:4 msgid "Deerstalker" msgstr "" #. [unit_type]: id=Master_Hunter, race=iceage #: ./The_Ice_Age/units/Deerstalker.cfg:19 msgid "The cold north is hard on the fingers, the cold robs the fingers of their dexterity and makes a bow too hard to use. The Northern Rangers throw spears and use them on defense, for they do not require nimble fingers, and they have the momentum to pierce the thick, hairy hides of a northern beast." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Deerstalker.cfg:40 msgid "Large Hunting Knife" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Deerstalker.cfg:49 ./The_Ice_Age/units/Spearman.cfg:53 ./The_Ice_Age/units/Sportsman.cfg:37 msgid "Hunting Spear" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Deerstalker.cfg:61 msgid "Poison Harpoon" msgstr "" #. [unit_type]: id=Drake Captain, race=drake #: ./The_Ice_Age/units/Drake_Captain.cfg:4 msgid "Drake Captain" msgstr "" #. [unit_type]: id=Drake Captain, race=drake #: ./The_Ice_Age/units/Drake_Captain.cfg:25 msgid "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'captains' by their enemies are the drakes who aspire to be such leaders, both in war and in peace." msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Drake_Captain.cfg:92 msgid "fire breath" msgstr "" #. [unit_type]: id=Faerie Dryad, race=fairy #: ./The_Ice_Age/units/Dryad.cfg:5 msgid "Dryad" msgstr "" #. [unit_type]: id=Faerie Dryad, race=fairy #: ./The_Ice_Age/units/Dryad.cfg:35 msgid "The beautiful nymphs that secretly live in forests have been named Dryads, because of their afinity with vegetation. These faerie beings are beautiful enough to often fool enemies, who mistake them for innocent ladies, until they see themselves being consumed with their mystic fire. This is yet another reason to avoid entering elvish territory without permission." msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Dryad.cfg:41 ./The_Ice_Age/units/Fire.cfg:31 ./The_Ice_Age/units/Spirit.cfg:45 ./The_Ice_Age/units/Sprite.cfg:30 msgid "fire aura" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Dryad.cfg:50 ./The_Ice_Age/units/Fire.cfg:40 ./The_Ice_Age/units/Spirit.cfg:57 ./The_Ice_Age/units/Sprite.cfg:39 msgid "mystic fire" msgstr "" #. [unit_type]: id=Dwarvish Annalist, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Annalist.cfg:4 msgid "Dwarvish Annalist" msgstr "" #. [unit_type]: id=Dwarvish Annalist, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Annalist.cfg:22 msgid "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Dwarvish_Annalist.cfg:41 ./The_Ice_Age/units/Dwarvish_Loremaster.cfg:44 ./The_Ice_Age/units/Dwarvish_Witness.cfg:46 msgid "morningstar" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Dwarvish_Annalist.cfg:118 ./The_Ice_Age/units/Dwarvish_Loremaster.cfg:127 ./The_Ice_Age/units/Dwarvish_Witness.cfg:128 msgid "bolas" msgstr "" #. [unit_type]: id=Dwarvish Loremaster, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Loremaster.cfg:4 msgid "Dwarvish Loremaster" msgstr "" #. [unit_type]: id=Dwarvish Loremaster, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Loremaster.cfg:24 msgid "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal." msgstr "" #. [unit_type]: id=Dwarvish Witness, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Witness.cfg:10 msgid "Dwarvish Witness" msgstr "" #. [unit_type]: id=Dwarvish Witness, race=dwarf #: ./The_Ice_Age/units/Dwarvish_Witness.cfg:28 msgid "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans." msgstr "" #. [unit_type]: id=Bird_Rider, race=iceage #: ./The_Ice_Age/units/Feathered_Warrior.cfg:4 msgid "Feathered Warrior" msgstr "" #. [unit_type]: id=Bird_Rider, race=iceage #: ./The_Ice_Age/units/Feathered_Warrior.cfg:28 msgid "Feathered warriors are those riders that have the greatest balance of any other. They have dropped their spear in favor of a bow, one that shoots flaming arrows. They allow their mount to attack for them, while the rider attacks enemies from afar. The rider has also begun wearing clothes reminiscint of the bird's colors, allowing for camoflage in trees. They truly are a perfect team." msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Feathered_Warrior.cfg:53 msgid "Fire Bow" msgstr "" #. [unit_type]: id=IAFighter, race=iceage #: ./The_Ice_Age/units/Fenian_Fighter.cfg:4 msgid "Fenian Fighter" msgstr "" #. [unit_type]: id=IAFighter, race=iceage #: ./The_Ice_Age/units/Fenian_Fighter.cfg:21 msgid "The Fenian Fighters represent a rare class of militants among the people of Tir Liath. Wielding clubs and a sling, every warrior decides one day which weapon they prefer over the other." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Fenian_Fighter.cfg:38 ./The_Ice_Age/units/Galloglach.cfg:37 msgid "Club" msgstr "" #. [unit_type]: id=Guardsman, race=iceage #: ./The_Ice_Age/units/Fenian_Warrior.cfg:4 msgid "Fenian Warrior" msgstr "" #. [unit_type]: id=Guardsman, race=iceage #: ./The_Ice_Age/units/Fenian_Warrior.cfg:18 msgid "Those fighters that choose the club as their primary weapon learn to harness the power of brute force. Sometimes using various dyes to tattoo themselves blue, they relish the heat of battle in a way that sometimes frightens their enemies." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Fenian_Warrior.cfg:35 msgid "Shillelagh" msgstr "" #. [unit_type]: id=Fire Faerie, race=fairy #: ./The_Ice_Age/units/Fire.cfg:5 msgid "Fire Faerie" msgstr "" #. [unit_type]: id=Fire Faerie, race=fairy #: ./The_Ice_Age/units/Fire.cfg:23 msgid "" "Faeries are rarely seen in a battlefield, as they are usually pacific creatures when not disturbed. And they are rarely disturbed, as most races know already what can the consequences be, if they dare defy a faerie, thus choosing to respect them and their homes. However, it is said that in times of war and great need they can become powerful allies to those who protect nature as much as they do. And the best race for that purpose are the forest elves.\n" "\n" "The most experienced faeries have developed a fearsome mastery of the fire element, which they can use to throw powerful fireballs to their oponents at long range, or to burn them at close range with a single touch of their hands. It is said that their very bodies start to burn, eventually leading them to become non-corporeal spirits of nature, made of pure fire." msgstr "" #. [unit_type]: id=Captain, race=iceage #: ./The_Ice_Age/units/Galloglach.cfg:5 msgid "Galloglach" msgstr "" #. [unit_type]: id=Captain, race=iceage #: ./The_Ice_Age/units/Galloglach.cfg:20 msgid "The galloglach, or young mercenary, is a powerhouse of strength. They go to great lengths to give an impression of awe upon meeting their enemies. Utilizing clubs nearly as big as them, wearing only a thick fur, and letting their hair grow out are all things they do to instill fear in their foes." msgstr "" #. [unit_type]: id=Grizzly Bear, race=monster #: ./The_Ice_Age/units/Grizzly_Bear.cfg:4 msgid "Grizzly Bear" msgstr "" #. [unit_type]: id=Grizzly Bear, race=monster #: ./The_Ice_Age/units/Grizzly_Bear.cfg:35 msgid "The grizzly is the most ferocious bear known to man. It can run at speeds of over 45 miles per hour, and can kill a man in a single swipe of its massive claws." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Grizzly_Bear.cfg:50 msgid "Claws" msgstr "" #. [unit_type]: id=Healer, race=iceage #. [unit_type]: id=Healer2, race=iceage #: ./The_Ice_Age/units/Healer.cfg:4 ./The_Ice_Age/units/Healer2.cfg:4 msgid "Healer" msgstr "" #. [unit_type]: id=Healer, race=iceage #: ./The_Ice_Age/units/Healer.cfg:21 msgid "Healers are those people who decide to focus their minds toward healing and learning, rather than warfare. Often found in the retinue of the greatest bards, they have learned how to send a potent curse straight to their opponents. The scythe they carry is utilized to collect the herbs for the various potions they use." msgstr "" #. [female] #: ./The_Ice_Age/units/Healer.cfg:263 ./The_Ice_Age/units/Healer2.cfg:263 msgid "female^Healer" msgstr "" #. [unit_type]: id=Healer2, race=iceage #: ./The_Ice_Age/units/Healer2.cfg:21 msgid "Healers are those people who decide to focus their minds toward healing and learning, rather than warfare. Often found in the retinue of the greatest bards, they have learned how to send a potent curse straight to their opponents. The scythe they carry is utilized to collect the herbs for the various potions they use. These ones have also begun learning an alternate magic, one which could be directed to healing themselves." msgstr "" #. [unit_type]: id=Arcanist, race=iceage #: ./The_Ice_Age/units/Hud.cfg:4 msgid "Hud" msgstr "" #. [unit_type]: id=Arcanist, race=iceage #: ./The_Ice_Age/units/Hud.cfg:19 msgid "Some healers, as they study the art of healing, decide to focus only on healing themselves, rather than those around them. Though this has some drawbacks, the benefits associated with this skill should not be underestimated." msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Hud.cfg:137 msgid "lightbeam" msgstr "" #. [female] #: ./The_Ice_Age/units/Hud.cfg:272 msgid "female^Hudolion" msgstr "" #. [unit_type]: id=Landsman, race=iceage #: ./The_Ice_Age/units/Landsman.cfg:4 msgid "Landsman" msgstr "" #. [unit_type]: id=Landsman, race=iceage #: ./The_Ice_Age/units/Landsman.cfg:19 msgid "Tir Liath's economy is built upon hunting, farming, and gathering. Those involved in the latter two are commonly referred to as 'landsmen,' as they are the ones who work the land. However, they are not limited to that. Any landsman who hones their skills in one way or another can eventually become a spy, a hunter, or even a bard." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Landsman.cfg:24 msgid "scythe" msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: ./The_Ice_Age/units/Lich_Lord.cfg:4 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: ./The_Ice_Age/units/Lich_Lord.cfg:19 msgid "Some liches are not the result of arcane rituals performed deep in the earth, but the result of a curse. Depending upon the cursee and the cursist, such problem could persist indefinitely. It is often whispered that the victims of such curses are themselves beings of greatest power, else why would they be targeted by one who could disfigure so hideously?" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Lich_Lord.cfg:42 msgid "Baneblade" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Lich_Lord.cfg:66 ./The_Ice_Age/units/Necro_Orc.cfg:67 msgid "shadow wave" msgstr "" #. [unit_type]: id=Mammoth, race=monster #: ./The_Ice_Age/units/Mammoth.cfg:4 msgid "Mammoth" msgstr "" #. [unit_type]: id=Mammoth, race=monster #: ./The_Ice_Age/units/Mammoth.cfg:18 msgid "The mammoth is big. The mammoth is furry. See mammoth run. See mammoth grab random creature with trunk and throw it. See mammoth gore the saber-tooth with its tusks. Do not stand so close to mammoth. See mammoth--" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Mammoth.cfg:38 msgid "Trunk" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Mammoth.cfg:47 msgid "Tusk" msgstr "" #. [unit_type]: id=Mountain_King, race=dwarf #: ./The_Ice_Age/units/Mountian_King.cfg:4 msgid "Mountain King" msgstr "" #. [unit_type]: id=Mountain_King, race=dwarf #: ./The_Ice_Age/units/Mountian_King.cfg:27 msgid "Clad in shining armor, these dwarves are kings under the mountains. They wield axe and hammer with masterful skill, and their runic thunderstick rarely misses. They are a testament to the great might of the dwarves." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Mountian_King.cfg:52 msgid "Battle Axe" msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Mountian_King.cfg:61 msgid "Magic Hammer" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Mountian_King.cfg:73 msgid "Magic Thunderstick" msgstr "" #. [unit_type]: id=Orcish_Necromancer, race=orc #: ./The_Ice_Age/units/Necro_Orc.cfg:4 msgid "Orcish Necromancer" msgstr "" #. [unit_type]: id=Orcish_Necromancer, race=orc #: ./The_Ice_Age/units/Necro_Orc.cfg:20 msgid "Orcish Necromancers are those orcs who gain great power through the forbidden arts. Often found in the employ of liches, the sight of an orcish necromancer likely means they will have both orcs and undead at their command." msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Necro_Orc.cfg:43 msgid "Necro-Sword" msgstr "" #. [unit_type]: id=Ollamh, race=iceage #: ./The_Ice_Age/units/Ollamh.cfg:4 msgid "Ollamh" msgstr "" #. [unit_type]: id=Ollamh, race=iceage #: ./The_Ice_Age/units/Ollamh.cfg:20 msgid "Any person who comes close to becoming an Ollamh is truly the greatest of their kind. It takes over twenty years of solid study before one can even be considered an Ollamh. Some say that the greatest Ollamh, the ancient Minister Haan, was one who could cheat Death Himself." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Ollamh.cfg:118 msgid "Staff" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Ollamh.cfg:130 msgid "Fireball" msgstr "" #. [attack]: type=cold #: ./The_Ice_Age/units/Ollamh.cfg:142 msgid "Iceball" msgstr "" #. [female] #: ./The_Ice_Age/units/Ollamh.cfg:462 msgid "female^Ollamh" msgstr "" #. [unit_type]: id=Sage, race=iceage #: ./The_Ice_Age/units/Phantarch.cfg:4 msgid "Phantarch" msgstr "" #. [unit_type]: id=Sage, race=iceage #: ./The_Ice_Age/units/Phantarch.cfg:21 msgid "The Pen-Derwydd, head druid, or 'Phantarch' is often the wisest of the bardic profession. They are loners, usually not following or being a member of a retinue as the bards are. The time spent in solitude has helped them to fully understand the things of the spirit, something they can use to devastating effect on the battlefield." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Phantarch.cfg:108 msgid "Morning Star" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Phantarch.cfg:117 msgid "Lightbeam" msgstr "" #. [female] #: ./The_Ice_Age/units/Phantarch.cfg:242 msgid "female^Pen-derwydd" msgstr "" #. [unit_type]: id=Phoenix Knight, race=human #: ./The_Ice_Age/units/Phoenix_Knight.cfg:4 msgid "Phoenix Knight" msgstr "" #. [unit_type]: id=Phoenix Knight, race=human #: ./The_Ice_Age/units/Phoenix_Knight.cfg:19 msgid "Named for the sun-like designs upon his armor, no-one is really certain of the origins of the Phoenix Knight. Some say he is an ancient hero, eternally bound to his post of old. Others say he is an evil knight who longed for power to rival the bards, and was instead cursed. Still others believe that he is merely an enchanted pile of armor, set to guard over the interests of the kings forever. The axe he is seen to carry is just for show, as he much prefers to use his flaming sword." msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Phoenix_Knight.cfg:42 msgid "flaming sword" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Phoenix_Knight.cfg:51 ./The_Ice_Age/units/Poetess.cfg:60 msgid "fireball" msgstr "" #. [unit_type]: id=Poet, race=iceage #: ./The_Ice_Age/units/Poet.cfg:4 msgid "Poet" msgstr "" #. [unit_type]: id=Poet, race=iceage #: ./The_Ice_Age/units/Poet.cfg:19 msgid "Poets are the result of five years training among the bards. Upon reaching this point, some poets have already started their own groups of followers. Though they have yet to plumb the deepest secrets of herb collecting and bardic lore, they are well on their way." msgstr "" #. [female] #: ./The_Ice_Age/units/Poet.cfg:200 msgid "female^Poetess" msgstr "" #. [unit_type]: id=Poetess, race=iceage #: ./The_Ice_Age/units/Poetess.cfg:4 msgid "Advanced Poetess" msgstr "" #. [unit_type]: id=Poetess, race=iceage #: ./The_Ice_Age/units/Poetess.cfg:18 msgid "." msgstr "" #. [attack]: type=cold #: ./The_Ice_Age/units/Poetess.cfg:72 msgid "Chill Wave" msgstr "" #. [female] #: ./The_Ice_Age/units/Poetess.cfg:167 msgid "female^Advanced Poetess" msgstr "" #. [unit_type]: id=Fairy Princess, race=fairy #: ./The_Ice_Age/units/Princess.cfg:4 msgid "female^Princess" msgstr "" #. [unit_type]: id=Fairy Princess, race=fairy #: ./The_Ice_Age/units/Princess.cfg:20 msgid "The fairy princess is both noble and powerful. Some claim her long pointy ears allow her to hear secret messages." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Princess.cfg:27 msgid "faerie touch" msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Princess.cfg:40 msgid "faerie fire" msgstr "" #. [unit_type]: id=Rabid_Sabre, race=monster #: ./The_Ice_Age/units/Rabid_Saber_Tooth.cfg:4 msgid "Rabid Sabre Tooth" msgstr "" #. [unit_type]: id=Rabid_Sabre, race=monster #: ./The_Ice_Age/units/Rabid_Saber_Tooth.cfg:34 msgid "Of course, no Ice Age campaign would be complete without a badass saber-tooth. This particular cat contracted rabies recently, and is highly contagious. It goes crazy at the sight of fresh meat. All would do well to steer clear of this ferocious beast." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Rabid_Saber_Tooth.cfg:65 ./The_Ice_Age/units/Saber_Tooth_Kitty.cfg:69 ./The_Ice_Age/units/Saber_Tooth_Tiger.cfg:71 msgid "bite" msgstr "" #. [unit_type]: id=Rhino, race=monster #: ./The_Ice_Age/units/Rhino.cfg:35 msgid "The Wooly Rhino is a massive, hulking beast, easily dwarfing most humans in size. Its sharp horn is a deterrent to many foes." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Rhino.cfg:50 msgid "Ram-Them" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Rhino.cfg:62 msgid "Gore" msgstr "" #. [unit_type]: id=Saber_Tooth_Kitty, race=monster #: ./The_Ice_Age/units/Saber_Tooth_Kitty.cfg:4 msgid "Saber Tooth Kitty" msgstr "" #. [unit_type]: id=Saber_Tooth_Kitty, race=monster #: ./The_Ice_Age/units/Saber_Tooth_Kitty.cfg:33 msgid "Sabre-tooth kitties are the young Sabre-tooth tigers that once posed common threat to man and beast alike." msgstr "" #. [unit_type]: id=Saber_Tooth_Tiger, race=monster #: ./The_Ice_Age/units/Saber_Tooth_Tiger.cfg:4 msgid "Saber Tooth Tiger" msgstr "" #. [unit_type]: id=Saber_Tooth_Tiger, race=monster #: ./The_Ice_Age/units/Saber_Tooth_Tiger.cfg:34 msgid "The Saber-tooth tigers are aggressive animals. Their long fangs and powerful jaws make an unarmed confrontation foolhardy at the least." msgstr "" #. [unit_type]: id=Saboteur, race=iceage #: ./The_Ice_Age/units/Saboteur.cfg:4 msgid "Saboteur" msgstr "" #. [unit_type]: id=Saboteur, race=iceage #: ./The_Ice_Age/units/Saboteur.cfg:19 msgid "Saboteurs have more skill and maturiy than their younger counterparts. Most notable is the fact that they no longer dye their hair blue, allowing them more diverse hiding places on their various missions." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Saboteur.cfg:53 ./The_Ice_Age/units/Secret_Agent.cfg:55 msgid "knife" msgstr "" #. [unit_type]: id=Secret_Agent, race=iceage #: ./The_Ice_Age/units/Secret_Agent.cfg:4 msgid "Secret Agent" msgstr "" #. [unit_type]: id=Secret_Agent, race=iceage #: ./The_Ice_Age/units/Secret_Agent.cfg:20 msgid "The greatest of spies are sometimes sent out for missions more secret or discreet than typical scouting. Given a vast number of poisoned knives, secret agents can hit a target at twenty paces. Working in shadows and darkness, their clothing allows them to blend perfectly into the natural environment." msgstr "" #. [unit_type]: id=Shadow_Spy, race=shadow #: ./The_Ice_Age/units/Shadow_Spy.cfg:4 msgid "Shadow Spy" msgstr "" #. [unit_type]: id=Shadow_Spy, race=shadow #: ./The_Ice_Age/units/Shadow_Spy.cfg:20 msgid "Shadow spies are the standard fighters in the armies of Geannan. Created by dark magic, their enemies usually get the impression that their own shadows have come up to attack them. Often used for abductments or secret plotting, these shadows are relatively weak, but very hard to hit." msgstr "" #. [unit_type]: id=Shadow_Trooper, race=shadow #: ./The_Ice_Age/units/Shadow_Trooper.cfg:4 msgid "Shadow Trooper" msgstr "" #. [unit_type]: id=Shadow_Trooper, race=shadow #: ./The_Ice_Age/units/Shadow_Trooper.cfg:19 msgid "Shadow Troopers are the hulking shadows of the most powerful warriors. Their very presence is frightening enough to scare most, and their shadow maces deliver mighty blows to their opponents. During the War of Imprisonment, Geannan used them as guardians of his secret fortress, Mok-Tal." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/Shadow_Trooper.cfg:113 msgid "shadow mace" msgstr "" #. [unit_type]: id=Orcish Slayer2, race=orc #: ./The_Ice_Age/units/Slayer.cfg:23 msgid "The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Slayer.cfg:50 msgid "throwing knives" msgstr "" #. [unit_type]: id=IAGhost, race=undead #: ./The_Ice_Age/units/Smoking_Ghost.cfg:4 msgid "Addicted Ghost" msgstr "" #. [unit_type]: id=IAGhost, race=undead #: ./The_Ice_Age/units/Smoking_Ghost.cfg:19 msgid "Enslaved within a shroud of addiction, this is a trapped spirit with a serious problem. Taking his addiction from the life he had before, his ghost continues to haunt the land of the living, and smokes three packs a day. Dugongs, stay away from this Smokin' Ghost." msgstr "" #. [attack]: type=arcane #: ./The_Ice_Age/units/Smoking_Ghost.cfg:130 msgid "touch" msgstr "" #. [attack]: type=fire #: ./The_Ice_Age/units/Smoking_Ghost.cfg:142 msgid "Smoke Puff" msgstr "" #. [unit_type]: id=IASpearman, race=iceage #: ./The_Ice_Age/units/Spearman.cfg:4 msgid "Hunter" msgstr "" #. [unit_type]: id=IASpearman, race=iceage #: ./The_Ice_Age/units/Spearman.cfg:20 msgid "One of the most important skills to the Lucht Oighir was the ability to handle a spear on the hunt. Though they typically aren't used for fighting, they can be ready if need be at a moment's notice. They can move quickly and silently through the hunting grounds they hold dear." msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Spearman.cfg:65 msgid "Fishing Spear" msgstr "" #. [unit_type]: id=Faerie Spirit, race=fairy #: ./The_Ice_Age/units/Spirit.cfg:5 msgid "Forest Spirit" msgstr "" #. [unit_type]: id=Faerie Spirit, race=fairy #: ./The_Ice_Age/units/Spirit.cfg:39 msgid "Faeries may eventually become one with the fire element, turning into spirits of flame and might, which they will use to relentlessly protect the forests they inhabit or people to which they have swore allegiance. However, seeing one of these spirits is more rare than stumbling upon a Wose, even for elves." msgstr "" #. [unit_type]: id=Skilled_Hunter, race=iceage #: ./The_Ice_Age/units/Sportsman.cfg:4 msgid "Sportsman" msgstr "" #. [unit_type]: id=Skilled_Hunter, race=iceage #: ./The_Ice_Age/units/Sportsman.cfg:19 msgid "After getting some practice, hunters learn how to throw a javelin with greater accuracy and power. On hunts they will commonly be the ones to call first spear. When facing dangerous beasts, a chieftain couldn't hope for better helpers on his side." msgstr "" #. [attack]: type=blade #: ./The_Ice_Age/units/Sportsman.cfg:49 msgid "Hunting Knife" msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/Sportsman.cfg:58 msgid "Harpoon" msgstr "" #. [unit_type]: id=Faerie Sprite, race=fairy #: ./The_Ice_Age/units/Sprite.cfg:5 msgid "Sprite" msgstr "" #. [unit_type]: id=Faerie Sprite, race=fairy #: ./The_Ice_Age/units/Sprite.cfg:24 msgid "Mischievous in nature, these fiery fairies are pranksters at heart, with a sense of humor that is often called nymph-like. While their command of the fire element remains a mystery, it has been rumored that these fairies are cousins to the imp. However, their protective attitude of nature and whimsical personality make them fast friends to the elves." msgstr "" #. [unit_type]: id=Spy, race=iceage #: ./The_Ice_Age/units/Spy.cfg:4 msgid "Spy" msgstr "" #. [unit_type]: id=Spy, race=iceage #: ./The_Ice_Age/units/Spy.cfg:20 msgid "Spies are commonly given the duties of a scout among the Ice Age people. They specialize in undercover work and sneaking. The initiates of this group often dye their hair blue in a somewhat childish rite." msgstr "" #. [unit_type]: id=Great_Chieftan, race=iceage #: ./The_Ice_Age/units/Tanist.cfg:5 msgid "Tanist" msgstr "" #. [unit_type]: id=Great_Chieftan, race=iceage #: ./The_Ice_Age/units/Tanist.cfg:28 msgid "A more grand chieftan than the others, very few leaders among Tir Liath attain greater regality than this." msgstr "" #. [unit_type]: id=Young_Cheiftan, race=iceage #: ./The_Ice_Age/units/Young_Chieftain.cfg:4 msgid "Young Chieftain" msgstr "" #. [unit_type]: id=Young_Cheiftan, race=iceage #: ./The_Ice_Age/units/Young_Chieftain.cfg:20 msgid "A young chieftan of an ice age tribe..." msgstr "" #. [unit_type]: id=Big_Elephant_Bird, race=monster #: ./The_Ice_Age/units/bigelephantbird.cfg:4 msgid "Big Bird" msgstr "" #. [unit_type]: id=Big_Elephant_Bird, race=monster #: ./The_Ice_Age/units/bigelephantbird.cfg:33 msgid "Elephant birds run fast, and have a powerful kick. In spite of their bright colors, they can move unseen through trees. These ones are very big." msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/bigelephantbird.cfg:61 ./The_Ice_Age/units/elephantbird.cfg:58 msgid "Peck" msgstr "" #. [unit_type]: id=Bird_Mount, race=iceage #: ./The_Ice_Age/units/bird-mount.cfg:4 msgid "Bird Mount" msgstr "" #. [unit_type]: id=Bird_Mount, race=iceage #: ./The_Ice_Age/units/bird-mount.cfg:20 msgid "The elephant birds are wild creatures, able to kill large beasts with a single kick. However, some people can develop a bond with the giant ostrich-like birds. They carry a spear to impale their foes." msgstr "" #. [attack]: type=pierce #: ./The_Ice_Age/units/bird-mount.cfg:44 msgid "spear" msgstr "" #. [unit_type]: id=Bird_Paladin, race=iceage #: ./The_Ice_Age/units/bird_paladin.cfg:4 msgid "Bird Paladin" msgstr "" #. [unit_type]: id=Bird_Paladin, race=iceage #: ./The_Ice_Age/units/bird_paladin.cfg:20 msgid "Those who reach the rank of Bird Paladin are truly at the epitome of their skill. They carry a large shield which they use to bash on their opponents in between blows." msgstr "" #. [attack]: type=impact #: ./The_Ice_Age/units/bird_paladin.cfg:44 msgid "shield bash" msgstr "" #. [unit_type]: id=Elephant_Bird, race=monster #: ./The_Ice_Age/units/elephantbird.cfg:25 msgid "Elephant birds run fast, and have a powerful kick. In spite of their bright colors, they can move unseen through trees." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:4 msgid " The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level." msgstr "" #. [leadership]: id=inspire_0 #: ./The_Ice_Age/utils/abilities.cfg:13 ./The_Ice_Age/utils/abilities.cfg:45 ./The_Ice_Age/utils/abilities.cfg:89 msgid "inspire" msgstr "" #. [leadership]: id=inspire_0 #: ./The_Ice_Age/utils/abilities.cfg:14 msgid "" "Inspire:\n" "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more." msgstr "" #. [leadership]: id=inspire_0 #: ./The_Ice_Age/utils/abilities.cfg:46 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more." msgstr "" #. [leadership]: id=inspire_0 #: ./The_Ice_Age/utils/abilities.cfg:90 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more." msgstr "" #. [berserk]: id=awen #: ./The_Ice_Age/utils/abilities.cfg:143 msgid "awen" msgstr "" #. [berserk]: id=awen #: ./The_Ice_Age/utils/abilities.cfg:144 msgid "" "Awen:\n" "When used offensively, this attack presses the engagement until one of the combatants is slain, or 10 rounds of attacks have occurred." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:160 msgid "" "\n" "\n" "Notes: " msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:167 msgid " Vegetated terrains are forest, great tree, farmland and mushroom grove hexes." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:173 msgid "dauntless" msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:175 msgid "" "Dauntless:\n" "While attacking, this unit's resistances are doubled, up to a maximum of 50. Weaknesses are not affected." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:179 msgid "sylvan spark" msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:182 msgid "" "Sylvan Spark:\n" "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it is poisoned, it will remove the poison instead of healing." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:206 msgid "protection" msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:207 msgid "" "Protection:\n" "Adjacent units of lower level from this side receive a +20% bonus to all resistances (up to a maximum of 50%)." msgstr "" #. [illuminates]: id=obscure #: ./The_Ice_Age/utils/abilities.cfg:288 msgid "obscures" msgstr "" #. [illuminates]: id=obscure #: ./The_Ice_Age/utils/abilities.cfg:289 msgid "" "Obscures:\n" "This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is day, and as if it were night when it is dusk." msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:298 msgid "terror" msgstr "" #: ./The_Ice_Age/utils/abilities.cfg:299 msgid "" "Terror:\n" "This unit can frighten enemy units that are next to it, making them fight worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%." msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #. [illuminates]: id=sylvan_essence_illum #: ./The_Ice_Age/utils/abilities.cfg:465 ./The_Ice_Age/utils/abilities.cfg:502 msgid "sylvan essence" msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #: ./The_Ice_Age/utils/abilities.cfg:466 msgid "" "Sylvan Essence:\n" "This unit can heal and cure friendly units on adjacent hexes every turn, to a base maximum of 8 HP. In vegetated terrains, it will conceal itself from its enemies. It can also regenerate (but not unpoison) 3 HP per-turn, but only in vegetated terrains." msgstr "" #. [illuminates]: id=sylvan_essence_illum #: ./The_Ice_Age/utils/abilities.cfg:503 msgid "" "Sylvan Essence:\n" "This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse. Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk.\n" "\n" "The unit also can heal and cure friendly units on adjacent hexes every turn, to a base maximum of 8 HP. In vegetated terrains, it will conceal itself from its enemies. It can also regenerate (but not unpoison) 4 HP per-turn, but only in vegetated terrains." msgstr "" #. [trait]: id=spirit #: ./The_Ice_Age/utils/abilities2.cfg:10 msgid "spirit" msgstr "" #. [trait]: id=spirit #: ./The_Ice_Age/utils/abilities2.cfg:11 msgid "female^spirit" msgstr "" #. [trait]: id=spirit #: ./The_Ice_Age/utils/abilities2.cfg:12 msgid "Immune to drain, poison and plague" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/attacks.cfg:15 ./The_Ice_Age/utils/attacks.cfg:175 msgid "We got you now." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/attacks.cfg:19 ./The_Ice_Age/utils/attacks.cfg:59 ./The_Ice_Age/utils/attacks.cfg:99 ./The_Ice_Age/utils/attacks.cfg:179 ./The_Ice_Age/utils/attacks.cfg:219 ./The_Ice_Age/utils/attacks.cfg:259 msgid "Now we have to stay and defeat them." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/attacks.cfg:55 ./The_Ice_Age/utils/attacks.cfg:215 msgid "Hahaha! Master will be pleased." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/attacks.cfg:95 ./The_Ice_Age/utils/attacks.cfg:255 msgid "Tag! You're it! Now for more bashing." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/attacks.cfg:135 ./The_Ice_Age/utils/attacks.cfg:295 msgid "Squak!" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/attacks.cfg:139 ./The_Ice_Age/utils/attacks.cfg:299 msgid "Now we must remain here to fight them off." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:13 msgid "Expletive!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:17 msgid "Game Over" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:22 msgid "Continue?" msgstr "" #. [option]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:26 msgid "Yes. (lose 200 gold)" msgstr "" #. [option]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:46 msgid "No." msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/utils/deaths.cfg:50 msgid "Ungh..." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:66 msgid "Crap." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:74 msgid "Noooo! Without Grandfather all is lost." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:88 msgid "I'm sorry I failed you, Jobath...my beloved..." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:96 msgid "Noooooo! Cutie-Pie! Without you I cannot go on!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/utils/deaths.cfg:100 msgid "Oh Brother." msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:114 msgid "I don't, feel so good." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:122 msgid "Wait a minute! That's not how the story went!" msgstr "" #. [message]: speaker=Jobath #: ./The_Ice_Age/utils/deaths.cfg:127 msgid "It is NOW. Wait, what's that voice?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:131 msgid "I'm the narrator. Now shut up while we tell this story the right way!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:150 msgid "And then Ashkenaz got Ambushed by an Big Burly Orc, got attacked and died..." msgstr "" #. [message]: id=unit #: ./The_Ice_Age/utils/deaths.cfg:155 msgid "Fight on, loyal dwarves." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:163 msgid "Our cause is lost. Without Ashkenaz we won't be able to win this war!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:167 msgid "Why do you keep killing the heroes in this campaign? Hmmmm? (takes book back)" msgstr "" #. [message]: id=unit #: ./The_Ice_Age/utils/deaths.cfg:182 msgid "OUUUUUUUCH!" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:190 msgid "....." msgstr "" #. [message]: id=unit #: ./The_Ice_Age/utils/deaths.cfg:203 msgid "Curses! I failed in my mission." msgstr "" #. [message]: id=unit #: ./The_Ice_Age/utils/deaths.cfg:207 msgid "Who will send word back to Jobath now?" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:222 msgid "Oh no! Too slow! REWIND!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:263 msgid "Asdfghjkl;, poiutyrewq? Oh, no." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/deaths.cfg:271 msgid "This person was very important. How could you let them die like that?" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:285 msgid "GAME OVER press start to continue." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:293 msgid "AHHHHH!" msgstr "" #. [message]: speaker=Madoc #: ./The_Ice_Age/utils/deaths.cfg:297 msgid "Retry?" msgstr "" #. [message]: id=Cutie #: ./The_Ice_Age/utils/deaths.cfg:305 msgid "Yes/No" msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:313 msgid "!!!!!" msgstr "" #. [message]: speaker=unit #: ./The_Ice_Age/utils/deaths.cfg:330 msgid "There was something you needed to know, Jobath. I'm sorry, you could have been a great king one day. However, it appears you are much weaker than I thought. Goodbye." msgstr "" #. [message]: id=Jobath #: ./The_Ice_Age/utils/deaths.cfg:334 msgid "No!" msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/help.cfg:26 msgid "Hunting is a primary occupation in Tir Liath. Groups of hunters can take down a mammoth with little trouble." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/help.cfg:53 msgid "Healers male and female alike attend to the wounds of their allies." msgstr "" #. [message]: speaker=narrator #: ./The_Ice_Age/utils/help.cfg:80 msgid "Spies are the main scouts of the Ice Age armies. Weak on their own, they are dangerous in groups." msgstr "" #: ./The_Ice_Age/utils/items.cfg:4 msgid "Should $unit.name wear the boots?" msgstr "" #: ./The_Ice_Age/utils/items.cfg:4 msgid "Only a dwarf can use this item!" msgstr "" #: ./The_Ice_Age/utils/items.cfg:5 msgid "hover boots^Take them" msgstr "" #: ./The_Ice_Age/utils/items.cfg:6 msgid "hover boots^Leave them" msgstr "" #. [object] #: ./The_Ice_Age/utils/items.cfg:9 msgid "Hover Boots" msgstr "" #. [object] #: ./The_Ice_Age/utils/items.cfg:12 msgid "Said to have been fashioned from the remains of the legendary winged horse Pegasus, these boots allow the wearer to move faster, and also gain limited movement over unwalkable!" msgstr "" #: ./The_Ice_Age/utils/items.cfg:36 ./The_Ice_Age/utils/items.cfg:65 msgid "la!" msgstr "" #: ./The_Ice_Age/utils/items.cfg:36 msgid "Should $unit.name get the boomerang?" msgstr "" #: ./The_Ice_Age/utils/items.cfg:37 msgid "boomerang^Take it" msgstr "" #: ./The_Ice_Age/utils/items.cfg:38 msgid "boomerang^Leave it" msgstr "" #. [effect]: type=impact #. [object]: id=boomerang #: ./The_Ice_Age/utils/items.cfg:42 ./The_Ice_Age/utils/items.cfg:50 msgid "Boomerang" msgstr "" #. [object]: id=boomerang #: ./The_Ice_Age/utils/items.cfg:43 msgid "YOU GOT THE BOOMERANG! THIS STURDY WEAPON CAN SLOW WITH ONE HIT!" msgstr "" #: ./The_Ice_Age/utils/items.cfg:65 msgid "Should $unit.name get the harp?" msgstr "" #: ./The_Ice_Age/utils/items.cfg:66 msgid "harp^Take it" msgstr "" #: ./The_Ice_Age/utils/items.cfg:67 msgid "harp^Leave it" msgstr "" #. [object]: id=harp #: ./The_Ice_Age/utils/items.cfg:71 msgid "Harp" msgstr "" #. [object]: id=harp #: ./The_Ice_Age/utils/items.cfg:72 msgid "YOU GOT THE CURSED HARP! WHAT SORT OF STRANGE POWERS DOES IT HAVE?" msgstr "" #. [effect]: type=arcane #: ./The_Ice_Age/utils/items.cfg:79 msgid "Cursed Harp" msgstr "" #. [hides]: id=snowstalk #: ./The_Ice_Age/utils/snowstalk.cfg:8 ./The_Ice_Age/utils/snowstalk.cfg:10 msgid "snowstalk" msgstr "" #. [hides]: id=snowstalk #: ./The_Ice_Age/utils/snowstalk.cfg:9 ./The_Ice_Age/utils/snowstalk.cfg:11 msgid "female^snowstalk" msgstr "" #. [hides]: id=snowstalk #: ./The_Ice_Age/utils/snowstalk.cfg:12 msgid "" "Snowstalk:\n" "This unit can hide in Snow, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in Snow, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [hides]: id=snowstalk #: ./The_Ice_Age/utils/snowstalk.cfg:16 msgid "" "Snowstalk:\n" "This unit can hide in snow, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in snow, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [time]: id=dusk3 #: ./The_Ice_Age/utils/time.cfg:7 msgid "Time-between-times" msgstr "" #. [time]: id=bmr_dawn #: ./The_Ice_Age/utils/time.cfg:22 msgid "Dawn" msgstr "" #. [time]: id=bmr_morning #: ./The_Ice_Age/utils/time.cfg:35 msgid "Morning" msgstr "" #. [time]: id=bmr_afternoon #: ./The_Ice_Age/utils/time.cfg:47 msgid "Afternoon" msgstr "" #. [time]: id=bmr_dusk #: ./The_Ice_Age/utils/time.cfg:59 msgid "Dusk" msgstr "" #. [time]: id=bmr_first_watch #: ./The_Ice_Age/utils/time.cfg:72 msgid "First Watch" msgstr "" #. [time]: id=bmr_second_watch #: ./The_Ice_Age/utils/time.cfg:85 msgid "Second Watch" msgstr ""