msgid "" msgstr "" "Project-Id-Version: The_Ice_Age-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-10-13 04:13+0200\n" "PO-Revision-Date: 2012-10-13 04:13+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: pt_BR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [campaign]: id=IceAgeFun #: The_Ice_Age/_main.cfg:8 msgid "Ice Age Fun: Exodus" msgstr "" #. [campaign]: id=IceAgeFun #: The_Ice_Age/_main.cfg:9 msgid "IAF" msgstr "" #. [campaign]: id=IceAgeFun #: The_Ice_Age/_main.cfg:15 msgid "" "Jobath, a young cheiftan living in the Wesnothian Ice Age (approximately 400 " "BW) finds trouble when multiple enemies threaten his home. The travels of " "him and his friends could take them beyond the world's end in their pursuit " "of justice. (Not quite balanced; any questions, comments, or suggestions " "would be greatly appreciated. Just look up 'Ice Age' on the forums.)" msgstr "" #. [campaign]: id=IceAgeFun #: The_Ice_Age/_main.cfg:17 msgid "" "&data/add-ons/The_Ice_Age/images/units/human-iceage/Fighter.png=Hunter " "(Novice); *&data/add-ons/The_Ice_Age/images/units/bird-mount.png=Bird Mount " "(Normal); &units/human-outlaws/ranger.png=Chieftan (Not so Easy)" msgstr "" #. [about] #: The_Ice_Age/_main.cfg:19 msgid "Campaign Design, Ideas, and Coding." msgstr "" #. [about] #: The_Ice_Age/_main.cfg:25 msgid "Images" msgstr "" #. [about] #: The_Ice_Age/_main.cfg:60 msgid "Tracking map" msgstr "" #. [editor_group]: id=ice #: The_Ice_Age/_main.cfg:91 msgid "Ice Age Terrain" msgstr "" #. [race]: id=fairy #: The_Ice_Age/movetypes/faeries.cfg:5 msgid "race^Faerie" msgstr "" #. [race]: id=fairy #: The_Ice_Age/movetypes/faeries.cfg:6 msgid "race+male^Faerie" msgstr "" #. [race]: id=fairy #: The_Ice_Age/movetypes/faeries.cfg:7 msgid "race^Fairies" msgstr "" #. [race]: id=fairy #: The_Ice_Age/movetypes/faeries.cfg:8 msgid "" "Rarely seen, the mischievous fairies are some of the most beautiful beings " "to inhabit the world. Their homeland is said to be in the Blessed Land, a " "sort of parallel dimension to Irdya. They are an ageless race, however upon " "traveling to this world they experience a sort of transformation, causing " "them to greatly resemble elves. It has been said that the elves are truly " "faeries, a long-forgotten fact which would explain the faerie-like nature of " "the elves, while at the same time explain why true fairies are but rarely " "seen. They gain incredible powers during the twilight, known in their world " "as the time-between-times." msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:6 msgid "race^Fear Oighir" msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:7 msgid "race+female^Bean Oighir" msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:8 msgid "race^Lucht Oighir" msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:10 msgid "" "The Lucht Oighir are a group of humans living before and during the time of " "the Great Ice Age. Before the Second Shadow War they lived in and around the " "Tri Forest, in a land they called Tir Liath. Tir Liath had three major " "cities: Iobhar, Dobhar, and Ardobhar, with the incumbent ruler residing in " "Ardobhar. They are rather good hunters, and move well on snow. Their mammoth-" "skin outifts offer some protection against enemy attacks; they are often " "known to trade with other tribes." msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:13 msgid "" "Magog,Baath,Fenius,Aghnoman,Neimidh,Gallamh,Eibhear,Eremhon,Neil,Neanul," "Amerghin,Eathur,Teathur,Ceathur,Nuada,Oghma,Lugh,Gadelas,Partholon,Fathachta," "Fionn,Finn,Ronan,Fiontann,Glumfionn,Feibhricglas,Alloid,Dealbhaoth,Breogan," "Ioth,Ir,Nuaghad,Stairn,Beon,Arolamh,Oirteachta,Goifdean,Othoireh,Triobhuaith," "Loich,Dela,Slainge,Ruhraidhe,Gann,Riondal,Seangann,Gallamh,Iarbhoinel,Loeg," "Abban,Aibhne,Aiden,Ailill,Allen,Artan,Bairrfhionn,Bevan,Bowen,Braeden," "Bretach,Brogan,Buadhach,Cadeyrn,Calbhach,Caradog,Carden,Cearbhall,Coalan," "Cuan,Daigh,Daimhin,Deverell,Dubhaltach,Eadoin,Eben,Eoghan,Eunan,Faolan,Fhaen," "Darach,Gahareet,Gavin,Irial,Jodoc,Kedehern,Koun,Laoire,Lorcan,Lughaidh," "Lugobelinos,Lugovalos,Maol,Mhurire,Maponos,Marcan,Morann,Morcant,Murchadh," "Nuadha,Olcan,Osan,Peredur,Piran,Ruadhan,Ruarc,Scoithin,Sioda,Siollan," "Teutorigos,Tighearnach,Tiobraide,Torcan,Triston,Tuathal,Tuireann,Ultan" msgstr "" #. [race]: id=iceage #: The_Ice_Age/movetypes/iceage_race.cfg:14 msgid "" "Addis,Scota,Tay,Banbha,Fodla,Eire,Brighid,Etaine,Emer,Saimer,Macha,Mabh," "Dierdre,Faidh,Medb,Feidelm,Nemain,Scathach,Aideen,Ainder,Ardara,Avalbane," "Betony,Blathnaid,Bonduca,Bronach,Bryher,Cartimandua,Ceara,Cinnia,Ciar," "Cliodhna,Crobh,Dearg,Damhnait,Deabhail,Dunfhlaith,Edda,Eddana,Fachtna,Fhina," "Fianait,Gormlaith,Grian,Innogen,Kendra,Iseult,Laoise,Liadan,Liobhan,Moncha," "Muireann,Nantosuelta,Naohm,Nuala,Orlaith,Raelin,Rathnait,Reannon,Rhiannon," "Ronat,Saorla,Sarnait,Scothnait,Seanna,Taillte,Trista,Tuilaith,Uaine,Ula," "Vanora" msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:6 msgid "race^Shadow" msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:7 msgid "race+female^Shadow" msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:8 msgid "race^Shadow Folk" msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:12 msgid "" "Shadow Folk appear to be some sort of wraithlike creature, though with more " "tangible form. For some strange reason, hammers have a severely damaging " "effect on them. During the war of imprisonment, Geannan's primary fighting " "force was made up of shadows. In his final hour, their secret method of " "creation was revealed." msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:15 msgid "Add,Subtractt,Multiplye,Divisor" msgstr "" #. [race]: id=shadow #: The_Ice_Age/movetypes/shadow_race.cfg:16 msgid "Addend,Subtractia,Product,Quotient" msgstr "" #. [terrain_type]: id=Tundra #: The_Ice_Age/rails_terrain.cfg:9 msgid "Tundra" msgstr "" #. [terrain_type]: id=Drift #: The_Ice_Age/rails_terrain.cfg:24 msgid "Snow Drift" msgstr "" #. [terrain_type]: id=overlay-gate-se #. [terrain_type]: id=overlay-gate-sw #: The_Ice_Age/rails_terrain.cfg:100 The_Ice_Age/rails_terrain.cfg:109 msgid "Gate" msgstr "" #. [terrain_type]: id=overlay-rune-ansuz #. [terrain_type]: id=overlay-rune-ansuz-turquoise #. [terrain_type]: id=overlay-rune-gar #. [terrain_type]: id=overlay-rune-gar-turquoise #. [terrain_type]: id=overlay-rune-jeran #. [terrain_type]: id=overlay-rune-jeran-second #. [terrain_type]: id=overlay-rune-jeran-second-turquoise #. [terrain_type]: id=overlay-rune-jeran-turquoise #. [terrain_type]: id=overlay-rune-othila #. [terrain_type]: id=overlay-rune-othila-turquoise #. [terrain_type]: id=overlay-rune-stan #. [terrain_type]: id=overlay-rune-stan-turquoise #. [terrain_type]: id=overlay-summoning-circle #. [terrain_type]: id=overlay-summoning-circle-turquoise #: The_Ice_Age/rails_terrain.cfg:137 The_Ice_Age/rails_terrain.cfg:149 #: The_Ice_Age/rails_terrain.cfg:161 The_Ice_Age/rails_terrain.cfg:171 #: The_Ice_Age/rails_terrain.cfg:181 The_Ice_Age/rails_terrain.cfg:191 #: The_Ice_Age/rails_terrain.cfg:201 The_Ice_Age/rails_terrain.cfg:211 #: The_Ice_Age/rails_terrain.cfg:221 The_Ice_Age/rails_terrain.cfg:231 #: The_Ice_Age/rails_terrain.cfg:241 The_Ice_Age/rails_terrain.cfg:251 #: The_Ice_Age/rails_terrain.cfg:261 The_Ice_Age/rails_terrain.cfg:271 msgid "Summoning Circle" msgstr "" #. [terrain_type]: id=paleo_ruined_village #. [terrain_type]: id=paleo_snow_village #. [terrain_type]: id=paleo_village #: The_Ice_Age/rails_terrain.cfg:282 The_Ice_Age/rails_terrain.cfg:295 #: The_Ice_Age/rails_terrain.cfg:308 msgid "Village" msgstr "" #. [terrain_type]: id=paleo_village #: The_Ice_Age/rails_terrain.cfg:283 msgid "Paleo Hut" msgstr "" #. [terrain_type]: id=paleo_snow_village #: The_Ice_Age/rails_terrain.cfg:296 msgid "Snowy Paleo Hut" msgstr "" #. [terrain_type]: id=paleo_ruined_village #: The_Ice_Age/rails_terrain.cfg:309 msgid "Ruined Paleo Hut" msgstr "" #. [scenario]: id=00_Prologue #: The_Ice_Age/scenarios/00_Prologue.cfg:6 msgid "Now it Begins" msgstr "" #. [part] #: The_Ice_Age/scenarios/00_Prologue.cfg:17 msgid "" "Disclaimer: This story is ficticious. Any resemblance to real events, people " "(living or dead), or circumstance.....just might be on purpose. :D" msgstr "" #. [part] #: The_Ice_Age/scenarios/00_Prologue.cfg:20 msgid "" "This is a story that takes place in the distant past of that area of the " "world commonly reffered to as 'The Great Continent.' It was long before " "humans came from the green isle and settled in Wesnoth, the time of the " "great frost, or the Ice Age." msgstr "" #. [part] #: The_Ice_Age/scenarios/00_Prologue.cfg:24 msgid "" "It was commonly thought among later Wesnothian historians that the refugees " "from the Green Isle were the only humans ever to inhabit this part of the " "world, and that likewise the first orcs were the ones chasing Haldric and " "his men. However, during the great frost, many humans lived a nomadic life " "in a land far, far, to the north and east of Wesnoth. Even Knalga was a " "distant journey from this place. Here we can tell the tale of how these " "humans ultimately made Wesnoth empty of orcs by the time of Haldric's " "arrival, and also the reason why the later Wesnothians knew nothing of these " "people." msgstr "" #. [part] #: The_Ice_Age/scenarios/00_Prologue.cfg:28 msgid "" "This is the story of Jobath, who caused all these events to come to pass. It " "was one day, over two hundred years before the birth of Prince Haldric, when " "young princeling chief Jobath was about to go on his first mammoth hunt. His " "grandfather, Yochyd, gave him some final advice before he left..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/00_Prologue.cfg:42 msgid "Nil" msgstr "" #. [side]: type=Saber_Tooth_Tiger, id=Stripes #. [side]: type=Secret_Agent, id=Great_Spy #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/00_Prologue.cfg:51 #: The_Ice_Age/scenarios/02_Return_Home.cfg:52 #: The_Ice_Age/scenarios/03_First_Battle.cfg:113 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:50 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:47 #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:87 #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:103 #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:137 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:138 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:129 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:47 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:43 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:60 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:52 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:93 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:46 msgid "Jobath's forces" msgstr "" #. [side]: type=Overlord, id=Jobath #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/00_Prologue.cfg:55 #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:218 #: The_Ice_Age/scenarios/02_Return_Home.cfg:56 #: The_Ice_Age/scenarios/03_First_Battle.cfg:117 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:43 #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:111 #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:91 #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:141 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:41 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:142 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:66 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:20 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:133 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:251 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:45 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:51 #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:23 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:47 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:47 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:56 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:96 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:49 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:46 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:91 msgid "Jobath" msgstr "" #. [side] #. [side]: id=Ashkenaz, type=Dwarvish Dragonguard #. [side]: id=King, type=Mountain_King #. [side]: id=Yochyd, type=Great_Chieftan #. [side]: type=Banfaith, id=Emerae #. [side]: type=Bard, id=Bardgroup #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #. [side]: type=Great_Chieftan, id=Flathri #. [side]: type=Great_Chieftan, id=Yochyd #. [side]: type=IAFighter, id=Cook #. [side]: type=Master_Hunter, id=Fitheal #. [side]: type=Overlord, id=Jobath #. [side]: type=Secret_Agent, id=Fenius #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/00_Prologue.cfg:65 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:39 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:55 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:70 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:84 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:99 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:204 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:37 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:53 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:68 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:82 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:97 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:111 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:126 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:62 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:78 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:127 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:164 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:198 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:26 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:40 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:149 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:247 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:268 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:41 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:57 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:72 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:86 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:101 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:109 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:124 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:113 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:43 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:71 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:141 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:42 msgid "Jobath's Forces" msgstr "" #. [side]: id=Yochyd, type=Great_Chieftan #. [side]: type=Great_Chieftan, id=Yochyd #. [unit]: id=Yochyd, type=Great_Chieftan #: The_Ice_Age/scenarios/00_Prologue.cfg:69 #: The_Ice_Age/scenarios/02_Return_Home.cfg:68 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:58 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:196 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:56 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:81 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:60 msgid "Yochyd" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/00_Prologue.cfg:84 msgid "" "Jobath, it is now time for the great annual Mammoth Hunt. I know this is a " "lot to put on your shoulders, but this hunt must be successful." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/00_Prologue.cfg:88 msgid "" "I sense a fell wind on the air. It might be nothing, but we don't know. We " "must be prepared for when this happens..." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/00_Prologue.cfg:92 msgid "" "Don't worry about it, grandfather. We will bring back a mammoth this year, " "just like we have every year before." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/00_Prologue.cfg:96 msgid "" "Have the hunters of Iobhar ever disappointed? Ours are the best in all of " "Tir Liath! The mammoth we bring back will be the best you have ever seen!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/00_Prologue.cfg:100 msgid "" "The old man chuckled to himself as he looked at his grandson, barely " "eighteen winters old." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/00_Prologue.cfg:105 msgid "Well then, you'd better be on your way." msgstr "" #. [scenario]: id=01_Mammoth_Hunt #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:6 msgid "The Mammoth Hunt" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:25 msgid "" "This looks like a good place to find a mammoth. Be on the lookout everybody." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:29 msgid "" "Remember, there are other beasts in the forest besides the mammoth. We " "should be careful and not wander too far apart." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:34 msgid "" "Note: You are isolated from the home city and have limited supplies. " "Therefore, you can only recruit six hunters." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:40 msgid "" "Note: You are isolated from the home city and have limited supplies. " "Therefore, you can only recruit four hunters." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:54 msgid "Let's go kill a mammoth!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:65 msgid "" "As the hunters trudged through the woods, they met with something they did " "not expect." msgstr "" #. [unit]: id=Mother, type=Grizzly Bear #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:71 msgid "Angry Bear" msgstr "" #. [message]: speaker=Mother #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:79 msgid "GROOOOOOOOOOOOOOARRR!!!!!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:83 msgid "" "Augh! A bear! Everyone keep clear. That bear doesn't look like it will stop " "for anything!" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:91 msgid "Kill a mammoth!" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:95 #: The_Ice_Age/scenarios/02_Return_Home.cfg:39 #: The_Ice_Age/scenarios/03_First_Battle.cfg:100 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:30 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:33 #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:94 #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:70 #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:119 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:28 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:125 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:29 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:113 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:303 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:116 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:33 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:32 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:34 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:34 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:30 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:39 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:29 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:642 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:963 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1065 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1164 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1412 #: The_Ice_Age/utils/attacks.cfg:32 The_Ice_Age/utils/attacks.cfg:72 #: The_Ice_Age/utils/attacks.cfg:112 The_Ice_Age/utils/attacks.cfg:152 #: The_Ice_Age/utils/attacks.cfg:192 The_Ice_Age/utils/attacks.cfg:232 #: The_Ice_Age/utils/attacks.cfg:272 The_Ice_Age/utils/attacks.cfg:312 msgid "Death of Jobath" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:99 #: The_Ice_Age/scenarios/02_Return_Home.cfg:43 #: The_Ice_Age/scenarios/03_First_Battle.cfg:104 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:40 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:37 #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:98 #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:78 #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:127 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:129 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:120 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:37 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:38 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:34 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:50 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:43 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:61 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:82 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:37 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:33 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:328 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:646 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:967 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1069 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1168 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1416 msgid "Turns run out" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:109 msgid "I see something by that great tree to the south. We should examine it." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:131 msgid "You already have the sword." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:138 msgid "There's someone here at the tree who wants to speak to you, Jobath." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:142 msgid "Move Jobath to the great tree to find out what this person wants." msgstr "" #. [effect]: type=arcane #. [object]: id=sword #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:158 #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:166 msgid "Strange Sword" msgstr "" #. [object]: id=sword #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:159 msgid "" "An old man appears at the tree and says to you, 'It's dangerous to go alone; " "here, take this sword.'" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:203 msgid "Amazing! Thanks for the awesome sword Mister- hey? Where did he go?" msgstr "" #. [side] #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:214 #: The_Ice_Age/scenarios/27_Epilogue.cfg:265 msgid "Hunting Party" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:234 msgid "Alwyn" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:235 msgid "Brant" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:236 msgid "Cadell" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:237 msgid "Dannen" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:238 msgid "Efran" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:239 msgid "Fargus" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:240 msgid "Erik" msgstr "" #. [side]: type=Mammoth, id=Mammoth #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:252 msgid "Forest Creatures" msgstr "" #. [unit]: id=Wolf, type=Wolf #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:264 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:183 msgid "Bow-Wow1" msgstr "" #. [unit]: id=Wolfa, type=Wolf #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:272 msgid "Bow-Wow2" msgstr "" #. [unit]: id=Wolfb, type=Wolf #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:280 msgid "Bow-Wow3" msgstr "" #. [unit]: id=Wolfc, type=Wolf #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:288 msgid "Bow-Wow4" msgstr "" #. [unit]: id=Wolfd, type=Wolf #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:296 msgid "Bow-Wow5" msgstr "" #. [unit]: id=Cat, type=Saber_Tooth_Kitty #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:304 msgid "Kitty-Cat1" msgstr "" #. [unit]: id=Cata, type=Saber_Tooth_Kitty #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:312 msgid "Kitty-Cat2" msgstr "" #. [unit]: id=Catb, type=Rabid_Sabre #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:320 msgid "Kitty-Cat3" msgstr "" #. [side] #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:338 msgid "Other Creatures" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:347 msgid "" "We have killed a mammoth! Let us go home and cook this puppy for dinner!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:363 msgid "Hunters can take down a mammoth in large groups." msgstr "" #. [scenario]: id=02_Return_Home #: The_Ice_Age/scenarios/02_Return_Home.cfg:6 msgid "A Clumsy Surprise" msgstr "" #. [part] #: The_Ice_Age/scenarios/02_Return_Home.cfg:21 msgid "" "After they killed the mammoth, Jobath and the hunting party returned to a " "surprise..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/02_Return_Home.cfg:35 msgid "Move in the keep adjacent to Grandfather Yochyd" msgstr "" #. [side]: type=Orcish Assassin, id=orc #. [side]: type=Orcish Warlord, id=orc2 #: The_Ice_Age/scenarios/02_Return_Home.cfg:85 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:97 msgid "Orc" msgstr "" #. [message]: speaker=orc #. [side]: type=Orcish Assassin, id=orc #. [side]: type=Orcish Warlord, id=orc2 #. [side]: type=Orcish Warrior, id=orc #: The_Ice_Age/scenarios/02_Return_Home.cfg:89 #: The_Ice_Age/scenarios/02_Return_Home.cfg:187 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:101 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:88 msgid "Assassin" msgstr "" #. [unit]: id=Recruit, type=Goblin Impaler #. [unit]: id=Recuit, type=Goblin Spearman #: The_Ice_Age/scenarios/02_Return_Home.cfg:99 #: The_Ice_Age/scenarios/02_Return_Home.cfg:110 msgid "Recruit" msgstr "" #. [unit]: id=clumsy, type=Orcish Grunt #: The_Ice_Age/scenarios/02_Return_Home.cfg:121 msgid "Clumsy Recruit" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/02_Return_Home.cfg:153 msgid "We have arrived home, grandfather! Here is the mammoth we got!" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/02_Return_Home.cfg:158 msgid "" "Yes, that is wonderful. I haven't seen a mammoth like this since I was your " "age. I think we shall survive the winter just fine. Maybe my fears were " "unfounded. I think..." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/02_Return_Home.cfg:163 msgid "Yochyd and Jobath heard the sound of a snapping twig in the hills..." msgstr "" #. [message]: speaker=clumsy #: The_Ice_Age/scenarios/02_Return_Home.cfg:175 msgid "uh-oh." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/02_Return_Home.cfg:179 msgid "Assassins! Quickly someone, kill those goblins!" msgstr "" #. [message]: speaker=iaspearman #: The_Ice_Age/scenarios/02_Return_Home.cfg:183 msgid "Yes, Sir!" msgstr "" #. [message]: speaker=Hansel #. [message]: speaker=orc #: The_Ice_Age/scenarios/02_Return_Home.cfg:189 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:335 msgid "'*gulp*'" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/02_Return_Home.cfg:238 msgid "" "Wait, don't kill that one yet. He appears to be their little ringleader. " "What information can he give us?" msgstr "" #. [scenario]: id=03_First_Battle #: The_Ice_Age/scenarios/03_First_Battle.cfg:7 msgid "I am Error" msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:18 msgid "" "The strange captured creature told Yochyd and the Council that it was an " "Orc, apparently some sort of goblin like creature. It eventually revealed " "the plans of its superiors to lead an attack on this village, under the " "command of one Lieutenant Error." msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:23 msgid "" "Men, we must face the awful truth. These goblins- these orcs, are plotting " "our destruction. Our only hope will be to strike them before they strike us." msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:27 msgid "" "But what can we do, Lord Yochyd? We don't know when this attack was to take " "place or where their camp is located." msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:31 msgid "" "We do at that, Fitheal. The spy said they were encamped at a river ford to " "the northwest. That can only be Breogan's Ford. Most of the river should be " "frozen over by this time of year, and we can catch them entirely by " "surprise. We'll send out some spies to make certain, and then we can destroy " "them. This must be done as quickly as possible, or the orcs might become " "suspicious." msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:35 msgid "" "I will send some of my healers with you. You shall need all your strength in " "battle." msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:39 msgid "" "That sounds like a splendid idea, banfaith Emerae. I think my grandson " "should lead this attack, as he is now of age. What do you say, Jobath?" msgstr "" #. [part] #: The_Ice_Age/scenarios/03_First_Battle.cfg:43 msgid "" "Thank you for this honor, grandfather. We shall drive them into the river if " "we have to." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/03_First_Battle.cfg:59 msgid "Look! There are the Orc-beasts." msgstr "" #. [message]: speaker=Error #: The_Ice_Age/scenarios/03_First_Battle.cfg:63 msgid "I AM ERROR!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/03_First_Battle.cfg:67 msgid "They don't seem too bright." msgstr "" #. [message]: speaker=Error #: The_Ice_Age/scenarios/03_First_Battle.cfg:71 msgid "KILL Humans! KILL Humans! Obey Snaga!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/03_First_Battle.cfg:75 msgid "Snaga? I think we may have to fight more orcs." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/03_First_Battle.cfg:79 msgid "" "Maybe so, Jobath. But we must not cower in fear, we must protect ourselves " "from these foul creatures. Just be careful, and know your defenses. These " "beasts do not appear to know how to move in the snow like we do." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/03_First_Battle.cfg:83 msgid "" "You're right, grandfather. Now, let's get going. These Orcs aren't going to " "fight themselves!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/03_First_Battle.cfg:87 msgid "Little did Jobath know the irony of his own words..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/03_First_Battle.cfg:96 msgid "Defeat Error" msgstr "" #. [side]: id=Error, type=Orcish Ruler #: The_Ice_Age/scenarios/03_First_Battle.cfg:133 msgid "The Force of Error" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/03_First_Battle.cfg:165 msgid "" "Ergh! How could I fall to wimpy humans? Snaga...will not...be...pleased..." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/03_First_Battle.cfg:172 msgid "" "Error finally collapsed to the ground. Jobath found a crude map of the area " "in his clenched fist. Written in a strange script, he was unable to read it." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/03_First_Battle.cfg:177 msgid "Send out spies. We must find out where this Snaga can be found!" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/03_First_Battle.cfg:181 msgid "" "I'll go get Fenius and have him backtrack Error's trail. He's one of the " "best spies in the whole land." msgstr "" #. [scenario]: id=04_Fox_and_Geese #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:6 msgid "Fox and Geese" msgstr "" #. [part] #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:18 msgid "" "Fenius was the greatest tracker this side of the Great Ocean. He backtraced " "Error's trail for 15 days until he found the orcish base of operations." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:32 msgid "Get to Snaga's Keep" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:36 msgid "Death of Spy" msgstr "" #. [side]: type=Secret_Agent, id=Fenius #. [side]: type=Secret_Agent, id=Great_Spy #. [unit]: id=Messenger, type=Secret_Agent #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:54 #: The_Ice_Age/scenarios/05_Council_of_War.cfg:102 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:100 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:494 msgid "Fenius" msgstr "" #. [side]: type=Orcish Ruler, id=Grignak #. [side]: type=Orcish Ruler, id=Rubris #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Orcish Warlord, id=Grethell #. [side]: type=Orcish Warlord, id=Hansel #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:65 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:80 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:95 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:110 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:271 msgid "Orcish Forces" msgstr "" #. [unit]: type=Goblin Impaler, id=Guard #. [unit]: type=Orcish Grunt, id=Guardj #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:124 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:196 msgid "Guardsman" msgstr "" #. [unit]: type=Direwolf Rider, id=Guardr #. [unit]: type=Orcish Assassin, id=Guardr23 #. [unit]: type=Orcish Grunt, id=Guardr5 #. [unit]: type=Orcish Slayer2, id=Guardrs #. [unit]: type=Orcish Warrior, id=Guardr2 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:136 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:148 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:208 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:220 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:285 msgid "Guardian" msgstr "" #. [unit]: type=Goblin Spearman, id=Guardr2w #. [unit]: type=Orcish Crossbowman, id=Guardr2w4 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:160 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:232 msgid "Mountier" msgstr "" #. [unit]: type=Orcish Grunt, id=Guardrwg #. [unit]: type=Wolf, id=Guardrw #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:172 #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:244 msgid "Mount" msgstr "" #. [unit]: type=Orcish Slurbow, id=Guardrwa #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:184 msgid "Slow Poke" msgstr "" #. [unit]: type=Dark Adept, id=Guardrwar #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:256 msgid "Adept" msgstr "" #. [label] #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:299 msgid "Snaga's Keep" msgstr "" #. [message]: speaker=Rubris #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:311 msgid "We have all assembled, Snaga. What is your purpose?" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:316 msgid "" "Shut up, worm! I AM IN CHARGE! NOT YOU! As we all already know, Error was " "killed by the humans. FOOL! If I had been in charge, I wouldn't have let " "myself get killed by WIMPY humans." msgstr "" #. [message]: speaker=Grignak #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:321 msgid "" "Ug, yes Snaga. We will never fall to the weaklings. It would make Mal-Gann " "angry." msgstr "" #. [message]: speaker=Great_Spy #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:326 msgid "" "(thinking) uh-oh. This problem seems to be getting bigger all the time. Who " "is this Mal-Gann?" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:330 msgid "" "Don't bring up that NAME! I'll kill you if you speak of that old bone-bag " "again." msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:340 msgid "" "That's better. Now, we KILL all humans, and we do it FAST! We build up " "armies here, then we will RULE! Now go away!" msgstr "" #. [message]: speaker=Guardrwar #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:346 msgid "Hey, get back here!" msgstr "" #. [message]: speaker=Grethell #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:351 msgid "But what if Mal-Gann tries to get in on our kingdom?" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:356 msgid "" "What did I SAY?!? That's it for you, worm. MY kingdom, MY rules! That goes " "for your wimpy underlings as well!" msgstr "" #. [message]: speaker=Grethell #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:361 msgid "Ugh..." msgstr "" #. [unstore_unit] #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:406 msgid "Oops!!!!" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:424 msgid "Anyone ELSE dare to oppose me?" msgstr "" #. [message]: speaker=Guardrs #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:429 msgid "Me." msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:434 msgid "GRRRR!" msgstr "" #. [message]: speaker=Guardrs #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:439 msgid "*gulp*" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:444 msgid "RAAAAA!" msgstr "" #. [message]: speaker=Guardrs #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:449 msgid "Eek!" msgstr "" #. [message]: speaker=Great_Spy #: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:459 msgid "Yikes! I'm outta here!" msgstr "" #. [scenario]: id=05_Council_of_War #: The_Ice_Age/scenarios/05_Council_of_War.cfg:6 msgid "Council of War" msgstr "" #. [part] #: The_Ice_Age/scenarios/05_Council_of_War.cfg:17 msgid "Our heroes held another council at Iobhar..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/05_Council_of_War.cfg:26 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:24 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:28 msgid "Finish Talking." msgstr "" #. [side]: type=Master_Hunter, id=Fitheal #: The_Ice_Age/scenarios/05_Council_of_War.cfg:73 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:71 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:201 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:75 msgid "Fitheal" msgstr "" #. [side]: type=Banfaith, id=Emerae #: The_Ice_Age/scenarios/05_Council_of_War.cfg:88 #: The_Ice_Age/scenarios/10_Great_Feast.cfg:86 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:167 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:89 msgid "Emerae" msgstr "" #. [message]: speaker=Fenius #: The_Ice_Age/scenarios/05_Council_of_War.cfg:113 msgid "" "That's everything they said. Then their leader slew one of his own generals, " "so I decided to get out while I still could." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:117 msgid "" "These strange beasts obviously have another superior other than Snaga. You " "said he referred to this Mal-Gann as a 'bone-bag?'" msgstr "" #. [message]: speaker=Fenius #: The_Ice_Age/scenarios/05_Council_of_War.cfg:121 msgid "" "Yes that is what they said. Their king became very irritated at the mention " "of his name." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:125 msgid "Mal-Gann...the Skimpy Prince? That's a strange name." msgstr "" #. [message]: speaker=Emerae #: The_Ice_Age/scenarios/05_Council_of_War.cfg:129 msgid "" "They obviusly owe some debt of gratitude to this elderly character, one " "which keeps them from killing him but leaves them begrudging the thought of " "his presence." msgstr "" #. [message]: speaker=Fitheal #: The_Ice_Age/scenarios/05_Council_of_War.cfg:133 msgid "" "Perhaps he is a great wielder of magic? These creatures are obviously very " "brutal, so it would take some great power to keep even them from killing Mal-" "Gann." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:137 msgid "" "That's what I'm afraid of. Left to himself, this person could use the orcs " "to threaten us greatly. Unless..." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:141 msgid "" "Unless we kill him? Let us go now, grandfather. If we deal with Mal-Gann and " "the orcs now, we can ensure safety for the entire clan." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:145 msgid "" "Not exactly. Jobath, I am getting old. I can no longer protect this clan " "with the same vitality as I could when I began sixty years ago. With your " "parents passed away in that accident, you are the next legitimate heir. I " "want you to be the next chieftain in my place." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:149 msgid "Me?!?" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:153 msgid "" "Yes, Jobath. You are of age. You can be a good leader with some work. I will " "help you if you need any help. I think it will be best this way." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:157 msgid "Yes, Grandfather. If you say so." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:161 msgid "" "Good. I'm sure you will be a great ruler some day. Perhaps you could even be " "elected king one day." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:165 msgid "" "Then let us go. If I am in charge now, I will kill Snaga for his evil " "devices. Then I will find Mal-Gann and-" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:169 msgid "" "No, Jobath. Do not be so eager to deal out death and judgment. You must stop " "Snaga, it is your duty as the new cheiftain. However, we cannot move against " "Mal-Gann until we are certain of his whereabouts and intentions." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/05_Council_of_War.cfg:173 msgid "" "Okay, Grandfather. We will not harm Mal-Gann unless we can be certain of his " "plans." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/05_Council_of_War.cfg:177 msgid "" "Thank you, my boy. We shall march to war on the morrow. Thanks to Fenius, we " "now know exactly where they are. To victory or death!" msgstr "" #. [scenario]: id=06_The_Heart_of_Orcish_Armies #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:8 msgid "The Heart of Orcish Armies" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:29 msgid "Defeat Snaga" msgstr "" #. [side]: type=Orcish Ruler, id=Rubris #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:61 msgid "Rubris" msgstr "" #. [ai] #. [side]: id=Gangbanger, type=Orcish Leader #. [side]: id=Grignak, type=Orcish Ruler #. [side]: id=Hansel, type=Orcish Warlord #. [side]: id=orcs, type=Orcish_Necromancer #. [side]: id=undead, type=Lich #. [side]: type=Orcish Ruler, id=Rubris #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Shadow_Trooper, id=Yikes #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:97 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:111 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:125 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:192 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:55 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:165 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:178 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:142 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:199 msgid "Evil" msgstr "" #. [side]: id=Grignak, type=Orcish Ruler #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:101 msgid "Grignak" msgstr "" #. [side]: id=Hansel, type=Orcish Warlord #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:115 msgid "Hansel" msgstr "" #. [side]: type=Orcish Sovereign, id=Snaga #. [side]: type=Orcish_Necromancer, id=Snaga #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:129 #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:163 msgid "King Snaga" msgstr "" #. [unit]: type=Orcish Warlord, id=Guard2 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:137 msgid "Captain of the Guard" msgstr "" #. [unit]: type=Orcish Slurbow, id=Guard1 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:149 msgid "Royal Guard" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:213 msgid "Here we are. I can see Snaga at the other end of the valley." msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:217 msgid "*Yawn* Let's see what we can kill today...." msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:221 msgid "!!!!" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:225 msgid "" "What?!? Humans?!? Quick, summon the armies! I will teach you orc maggots how " "to fight!" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:229 msgid "" "He sure looks angry. We should be careful around this character; he seems " "rather reckless." msgstr "" #. [unit]: type=Dwarvish Loremaster, id=Madoc_old #. [unit]: type=Dwarvish Witness, id=Madoc #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:238 #: The_Ice_Age/scenarios/27_Epilogue.cfg:127 msgid "Madoc" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:250 msgid "" "Argh! What's with all the ruckus out here? Who dares wake me up from my " "afternoon nap?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:254 msgid "Only some humans, fighting these foul orc-beasts in the east. " msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:258 msgid "" "Humans? Goodness, I've never seen a human before. You are fighting orcs, you " "say? That looks like good fun. I am a dwarf, one of the mountain people of " "Knalga. I lived here with my tribe for years until a massive avalanche wiped " "out our homes. I am the only one left. Can I come...with you? I might not be " "powerful at fighting, but I know warfare. I can teach some of your men, if " "you wish." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:262 msgid "Certainly. We would welcome the extra training, good dwarf." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:266 msgid "" "Thank you, my lord. Looking over the field today, it appears that you have " "saved my life. I never could have gotten out of here alive with *them* " "sitting on my doorstep all day. Rest assured, I will repay you for this debt " "one day. Thank you." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:270 msgid "" "Your service is well received, Madoc. We will be glad to have you on our " "side." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:284 msgid "Augh!!! That sword...nooooooooo......!" msgstr "" #. [message]: id=Jobath #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:289 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:308 #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:327 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:542 msgid "!" msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:303 msgid "Argh!!! That sword...nooooooooo......!" msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:322 msgid "That sword...he said we could never go back...NOOOOOOOOOOOO......!" msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:341 msgid "Hahaha! That sword has no effect on me! I am one of the mighty Urks!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:351 msgid "" "NOOOOOOOOOoooooooooo! I will not fall to weaklings! You cannot kill ME! Mal-" "Gann, you in for company." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:356 msgid "Blast! He got away. We must go after him or we'll never be safe." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:360 msgid "" "I shall remain here and clean up the battlefield while you go after Snaga. " "He can't have gone far in that weakened state." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:364 msgid "" "Okay. I'll meet you at Iobhar by the next moon. If the battle is long drawn " "out with that monster, I'll send a messenger and ask for help." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:368 msgid "Fair enough. Until then, I salute you, Chief Jobath!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:372 msgid "Jobath ran south with his men to confront Snaga." msgstr "" #. [scenario]: id=07_Troll_Toll #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:6 msgid "Troll Toll" msgstr "" #. [part] #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:17 msgid "" "Jobath and his men set out in hot pursuit of Snaga. However, they ran into " "something rarely seen in those days. A toll bridge." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:33 msgid "The statue, when touched, slides away before your very eyes!" msgstr "" #. [unit]: type=Troll Whelp, id=Morbin #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:39 msgid "Morbrin" msgstr "" #. [message]: speaker=Morbin #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:46 msgid "How did you find this place?" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:50 msgid "I only stumbled upon it. The statue moved when I touched it." msgstr "" #. [message]: speaker=Morbin #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:54 msgid "" "Just don't tell anybody, okay? I've been borrowing money from the toll and " "hiding it here." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:58 msgid "uh, ok." msgstr "" #. [message]: speaker=Morbin #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:62 msgid "Okay, good. Here, take this. And remember, it's a secret to everybody." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:69 msgid "You receive 100 pieces of gold" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:74 msgid "Thanks, Mr. Troll." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:81 msgid "" "You look around, but the troll has already disappeared back into its hole." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:90 msgid "Defeat Enemy Leader" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:107 msgid "Jobath's Army" msgstr "" #. [side]: type=Great Troll, id=Chris #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:129 msgid "Greedy Trolls" msgstr "" #. [side]: type=Great Troll, id=Chris #. [unit]: id=Chris, type=Great Troll #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:133 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:489 msgid "Christine" msgstr "" #. [unit]: id=Pat, type=Troll #. [unit]: id=Pat, type=Troll Warrior #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:139 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:497 msgid "Patty" msgstr "" #. [unit]: id=Bob, type=Troll #. [unit]: id=Bob, type=Troll Warrior #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:147 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:505 msgid "Maria" msgstr "" #. [unit]: id=Joe, type=Troll #. [unit]: id=Joe, type=Troll Warrior #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:155 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:513 msgid "Bill" msgstr "" #. [unit]: id=Nancy, type=Troll Rocklobber #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:163 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:521 msgid "Nancy" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:176 msgid "" "Look, the bridge is guarded by trolls! How can we get around? This is the " "only ford for miles." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:180 msgid "" "Trolls are very dull-witted. If we are careful, we might be able to fool " "them into letting us through." msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:184 msgid "This our bridge. You can leave your money or your lives! Your choice." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:188 msgid "" "That's ridiculous! This bridge was obviously made by human hands. If anybody " "should be paying a toll, it should be you." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:192 msgid "(under his breath) Way to talk, Mr. Smooth Diplomacy." msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:196 msgid "We don't need stupid bridge. You do. We want gold." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:200 msgid "What could you possibly do with our gold?" msgstr "" #. [message]: speaker=Pat #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:204 msgid "We want to build a monorail." msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:208 msgid "Shh, quiet stupid. They were just about to give us their gold." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:212 msgid "How much is the toll?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:216 msgid "uh, how much gold do you have?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:220 msgid "How does 100 gold sound?" msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:224 msgid "Uh, dat sounds good." msgstr "" #. [message]: speaker=Joe #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:228 msgid "Yah, one hundred. You have choice." msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:232 msgid "But if you say no, we smash you into pulp." msgstr "" #. [message]: id=which_way, speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:237 msgid "What do you want to do?" msgstr "" #. [option]: id=which_way, speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:241 msgid "" "Let's pay the toll. Snaga will regain his strength if we tarry here " "squabbling with the trolls." msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:248 msgid "You stupid humans smarter than you look." msgstr "" #. [option]: id=which_way, speaker=narrator #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:260 msgid "" "You don't own the brige, hence we don't have to pay any toll." msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:264 msgid "You will live to regret this decision." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:268 msgid "We'll see about that!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/07_Troll_Toll.cfg:278 msgid "Now can we pass?" msgstr "" #. [scenario]: id=08_Saber_Tooth_Skirmish #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:7 msgid "Saber Tooth Skirmish" msgstr "" #. [part] #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:18 msgid "" "Because of their delay fighting the trolls, Jobath and his army met with " "harsher roads than they would have. This was because winter was quickly " "advancing, or so they thought. They went off the road one evening to wait " "out a blizzard, and came upon a most unusual sight." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:30 msgid "" "Look! A Saber-tooth tiger! It appears to be under attack from those " "miniature dragons." msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:34 msgid "*GROWL!*" msgstr "" #. [message]: speaker=Xixthrus #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:38 msgid "Die, wretched feline!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:42 msgid "" "What are those lizard-men up to so late in the year? This is a strange omen " "indeed." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:46 msgid "" "I think I have an idea, Jobath. I was told by my father once that all " "dragons, no matter their size, have a strong hatred for the Saber-tooth. The " "feeling is mutual between them. My father said that if one could manage to " "rescue a doomed Saber-tooth from a dragon, it could become a loyal friend." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:50 msgid "" "Do you think saving Stripes over there might cause him to come -- with us?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:54 msgid "" "Perhaps. At the very least, it would get the men warmed up before the fight " "with Snaga." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:58 msgid "" "This sounds like a crazy plan. Let's try it. If we can defeat their leader, " "the dragons should know we mean business and disperse." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:66 msgid "Defeat the miniature dragons" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:74 msgid "Death of Stripes" msgstr "" #. [side]: type=Saber_Tooth_Tiger, id=Stripes #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:106 msgid "Stripes" msgstr "" #. [side]: id=Xixthrus, type=Saurian Flanker #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:122 msgid "Xixthrus" msgstr "" #. [side]: id=Xixthrus, type=Saurian Flanker #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:124 msgid "Miniature Dragons" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:167 msgid "" "Hissssssssssssss! No, humans have helped the tiger! Flee, my followers! Do " "not let them get you too.*cough cough* hissssssssssssss." msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:174 msgid "Grrrrrrr....? Meow? Purrrrrrrrrrrrrrr." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:181 msgid "I think it likes you, Jobath." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:185 msgid "I suppose we can take him with us." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:189 msgid "" "Suddenly, Jobath was interrupted by strange sounds echoing from the rocky " "crags above him." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:194 msgid "What was that?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:198 msgid "After a couple of hours searching..." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:202 msgid "" "Look, tiger kittens! I suppose old Stripes here is a 'she' after all. If you " "want to take her, you'll have to take all the kittens as well." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:206 msgid "You can now recruit Saber Tooth Kitties." msgstr "" #. [scenario]: id=09_The_Confrontation #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:7 msgid "The Confrontation" msgstr "" #. [part] #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:17 msgid "" "Jobath and his men finally caught up with Snaga. However, they met with a " "very dark sight upon arriving near his lair." msgstr "" #. [part] #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:22 msgid "" "Most of the grass and trees had been scorched, leaving only dust, sand and " "rubble in their place. A massive chasm had been placed around the castle, " "which was filled with lava." msgstr "" #. [part] #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:27 msgid "" "Only the misted mountains to the northeast offered any signs of life, though " "this was probably because they were out of the orcs' reach." msgstr "" #. [part] #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:32 msgid "" "Our heroes could see a festering swamp in back of Snaga's fortress, a swamp " "that carried the stench of death. This foreboding landscape is what greeted " "our heroes in that fateful day: The day of the confrontation." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:47 msgid "" "Woah! Look at that massive castle! It looks as if Snaga has been waiting for " "us." msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:51 msgid "*GRR!*" msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:61 msgid "" "How did the wimpy humans catch up to me so fast?!? I must destroy them " "quickly." msgstr "" #. [message]: speaker=Snaga #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:71 msgid "KILL the humans!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:75 msgid "" "It appears that he is entirely healed from his wounds. How strange, he was " "nearly dead only three weeks ago. He appears the picture of health now." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:79 msgid "Could Mal-Gann have healed him?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:83 msgid "" "That could very well be the case. At any rate, he is well-fortified in that " "location. It would take quite a while to starve him out." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:87 msgid "" "We are here now. Looking at the size of that place, he must have a large " "army in there. We might be able to starve him out rather quickly with his " "army gobbling up all his resources." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:91 msgid "Halt! Who goes there?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:95 msgid "" "I am Jobath MacCeathur, heir to the tribe of humans at Iobhar. My " "grandfather is the current cheiftan, Yochyd Ollathair. We have come to fight " "the monsters that are in that hell-hole to the south." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:99 msgid "" "Eochaid Ollathair is YOUR grandfather? I was his best mate seventy years " "ago. It was way back during the war, you see, me and Eochaid were captured " "by a--" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:103 msgid "" "With all due respect, Sir Ashkenaz, we have a large army camped to the " "south. Can we fight them and talk later?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:107 msgid "" "Why, certainly! I'll even lend some of me best fighters to the task. Any " "friend of Eochaid's is a friend of mine. I see you have a loremaster with " "you, so I know you are a true dwarf-friend. Let's teach these goblin-kind " "they don't belong here." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:115 msgid "Kill Snaga" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:123 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:307 #: The_Ice_Age/utils/attacks.cfg:36 The_Ice_Age/utils/attacks.cfg:76 #: The_Ice_Age/utils/attacks.cfg:116 The_Ice_Age/utils/attacks.cfg:156 #: The_Ice_Age/utils/attacks.cfg:196 The_Ice_Age/utils/attacks.cfg:236 #: The_Ice_Age/utils/attacks.cfg:276 The_Ice_Age/utils/attacks.cfg:316 msgid "Death of Ashkenaz" msgstr "" #. [side]: type=Orcish_Necromancer, id=Snaga #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:160 msgid "Snaga" msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:214 msgid "Mountain Dwellers" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:254 msgid "" "Humans have defeated me again?!? No, cannot be true. Curse you, Mal-Gannon!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:258 msgid "Orcs strongest, orcs immortal, orcs never die............." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:266 msgid "Looks like they most certainly DO die, huh, Ashkenaz?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:270 msgid "" "We have slain the foul beast, now you must return home. It has been nearly a " "month; your grandfather will be worried about the success of your mission." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:274 msgid "" "Might I accompany you to Iobhar? I would very much like to see my old friend " "again. Don't worry about keeping me fed, I won't be a burden. My dwarves " "will make sure I don't go without." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:278 msgid "I don't see why not. I'm sure grandfather would welcome the company." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:282 msgid "" "I'll travel with Ashkenaz if you don't mind, Jobath. I haven't seen another " "dwarf in three years. I have to keep up with the times, you know." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:286 msgid "I understand perfectly, Madoc." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:290 msgid "" "Then I shall see you in a week. It shouldn't take much longer than that to " "return to Iobhar." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/09_The_Confrontation.cfg:294 msgid "" "Perfect. Let's be on our way now, or we'll never get home. I'll send some " "messengers on ahead to tell grandfather about the great battle." msgstr "" #. [scenario]: id=10_Great_Feast #: The_Ice_Age/scenarios/10_Great_Feast.cfg:6 msgid "The Great Feast" msgstr "" #. [part] #: The_Ice_Age/scenarios/10_Great_Feast.cfg:15 msgid "" "With the death of Snaga, Jobath returned home. He brought Ashkenaz along, " "and a great feast was held at Iobhar." msgstr "" #. [side]: type=Dwarvish Dragonguard, id=Ashkenaz #: The_Ice_Age/scenarios/10_Great_Feast.cfg:114 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:130 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:38 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:112 #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:36 msgid "Ashkenaz" msgstr "" #. [side]: type=IAFighter, id=Cook #. [unit]: id=Cook, type=IAFighter #: The_Ice_Age/scenarios/10_Great_Feast.cfg:129 #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:154 msgid "Cook" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/10_Great_Feast.cfg:144 msgid "" "Congratulations, Jobath. I knew you could defeat Snaga and bring peace back " "to Iobhar. From the looks of it, you have brought more than just peace, eh " "Ashkenaz?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/10_Great_Feast.cfg:148 msgid "" "It is good to see you again, my old friend. It is so good to see friends " "again, when there have been so many enemies about." msgstr "" #. [message]: speaker=Fitheal #: The_Ice_Age/scenarios/10_Great_Feast.cfg:152 msgid "Hear hear!" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/10_Great_Feast.cfg:156 msgid "" "I can't believe you lied to me, Jobath! You said that your grandfather was " "cheiftan here, and he tells me that you are the new cheiftan." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/10_Great_Feast.cfg:160 msgid "" "My grandson is too humble for his own good. He is the new cheiftan here, as " "of last month. He's still adjusting to the job." msgstr "" #. [message]: speaker=Emerae #: The_Ice_Age/scenarios/10_Great_Feast.cfg:164 msgid "" "I would very much like to hear how you knew each other. We have not met many " "dwarves since the ice sheets advanced." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/10_Great_Feast.cfg:168 msgid "" "Of course. You see, it was way back in the war of imprisonment. You remember " "how many of the cheiftans or their children had been captured and imprisoned " "by the dark mage, Geannan." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/10_Great_Feast.cfg:172 msgid "Gannan? Would Mal-Gann be a relation of his?" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/10_Great_Feast.cfg:176 msgid "" "No, Jobath. The war of imprisonment ended when Geannan was slain by the full " "alliance of the clans." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/10_Great_Feast.cfg:180 msgid "Oh, okay. Please continue." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/10_Great_Feast.cfg:184 msgid "" "If I may, I believe this is the war remembered by my people as the Battle of " "the Dark Bard." msgstr "" #. [message]: speaker=Emerae #: The_Ice_Age/scenarios/10_Great_Feast.cfg:188 msgid "" "You know of this? Then let us all tell Jobath the history of the war. I " "learned about it myself in my years of training." msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/10_Great_Feast.cfg:192 msgid "It's almost time for the annual elephant bird hunt!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/10_Great_Feast.cfg:196 msgid "Not now. I want to hear the story." msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/10_Great_Feast.cfg:200 msgid "Very well. You're the cheif. The games will commence tomorrow." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/10_Great_Feast.cfg:204 msgid "" "Wonderful. Now, gather around, and we shall tell of the War of Imprisonment." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:18 msgid "" "I shall begin with my part. Geannan was once a healer, living in the capital " "city of Ardobhar. He was studying to become a great bard." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:23 msgid "" "I was in the same class as him. Geannan had a natural talent for bardship, " "going from a simple healer to a bard in only a few years." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:27 msgid "" "His talents were realized by the Council, which officiated him an Ollamh. " "The highest rank any poet could hope to attain during his lifetime. He then " "was made a council member, giving the overlord at the time advice and such." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:31 msgid "" "Geannan desired power above all else. Seeing the great power his position " "had, he often used it to gain more power for himself. Finally, one day, he " "attempted to kill the overlord and put himself in charge of the sister " "cities." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:35 msgid "" "Thankfully, he was caught before he could hurt anybody. The Council, " "desirous to show mercy that day, banished Geannan instead of killing him." msgstr "" #. [message]: speaker=Jobath #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:39 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:647 msgid "Where did he go?" msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:43 msgid "" "He went to a cave far away in the mountains, and built a hidden fortress " "there." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:47 msgid "" "He apparently had been dabbling in dark arts. He used his power to create " "beings out of shadows, to do his work for him. Geannan devised a plan for " "revenge on those who had banished him, as well as all those who might oppose " "him." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:51 msgid "" "He kidnapped the children of the cheiftans and put them in his dungeons. " "Among those captured was a young dwarf named Ashkenaz. You remember, don't " "you?" msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:55 msgid "" "Indeed I do. I used a trick I learned as a child to fool the guards into " "leaving, and then we escaped. We ran all the way back to Ardobhar, and told " "our story to the very worried overlord." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:59 msgid "" "The Council was alerted to Geannan's plans, and immediately formed the " "biggest war party in known history. The Ard-Righ called upon the dwarves to " "aid him in destroying Geannan, and thanks to Yochyd and Ashkenaz's escape, " "they knew exactly where to find him." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:63 msgid "" "After a long battle, the dark lord's shadows were destroyed. Geannan himself " "was killed for his treachery." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:67 msgid "Wow! That is an incredible story. *YAWN* I'm tired." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:71 msgid "You should get your rest. Tomorrow is the elephant bird hunt." msgstr "" #. [part] #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:75 msgid "Okay." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:89 msgid "Today is a wonderful day for a hunt." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:93 msgid "Please explain to me how this works." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:97 msgid "" "You see, elephant birds travel in large groups, headed by a lead bird. The " "birds attack you when threatened, but if the leader is defeated, they should " "cease their attacking. Grandfather Yochyd told me that elephant birds were " "used as mounts several generations ago, but they aren't anymore." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:101 msgid "Do you suppose we could train some bird riders once again?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:105 msgid "" "We could. The main problem is keeping them tame: very few have been able to " "succesfully tame one." msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:109 msgid "I love elephant birds. This is my first hunt, you know." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:113 msgid "Yes, I know. You've only told us every minute since we left Iobhar." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:121 msgid "Capture the Leader of the Elephant Birds" msgstr "" #. [side]: id=Bird, type=Big_Elephant_Bird, description=Elephantbird #. [unit_type]: id=Elephant_Bird, race=monster #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:170 #: The_Ice_Age/units/elephantbird.cfg:4 msgid "Elephant Bird" msgstr "" #. [unit]: id=Waffle, type=Wolf #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:191 msgid "Waffle" msgstr "" #. [unit]: id=Rhino, type=Rhino #. [unit_type]: id=Rhino, race=monster #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:199 #: The_Ice_Age/units/Rhino.cfg:4 msgid "Wooly Rhino" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:352 msgid "An old man suddenly appears at the hut." msgstr "" #. [side]: type=Ollamh, id=Oldman #. [unit]: type=Great Mage, id=Oldman #. [unit]: type=Ollamh, id=Oldman #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:357 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:226 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:278 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:255 #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:50 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:57 msgid "Old Man" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:365 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:234 msgid "Hello again, young warrior." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:369 msgid "Augh!!!!!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:373 msgid "Stop yelling. You'll give me away. I am here to help." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:377 msgid "uh, help?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:381 msgid "" "Yes. Here's a hint. The great bird you seek can be found at the great tree." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:385 msgid "Which great tree?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:389 msgid "Goodbye now. See you later." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:423 msgid "I think we're getting closer to the bird leader." msgstr "" #. [message]: speaker=Bird #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:427 msgid "Awk! Rawk, Squak, ik a ok!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:431 msgid "What's it doing? I have a bad feeling about this..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:459 msgid "Sqwwuaaak..." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:463 msgid "We caught one!" msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:467 msgid "What a beautiful bird. Let me look!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:472 msgid "The wild bird ceased its squirming as soon as the cook came near." msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:476 msgid "It's okay now. I've got you now. You can calm down nice and easy." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:480 msgid "" "You just tamed the elephant bird! Maybe now we can train riders once again." msgstr "" #. [message]: speaker=Cook #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:484 msgid "I'll ride this one. He isn't so mean now." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:488 msgid "You can now recruit bird mounts!" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:507 msgid "" "My lord Jobath! *gasp* Thank goodness I found you! *pant pant* I have urgent " "news!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:511 msgid "What is it, Fenius?" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:515 msgid "" "The city- it's *pant pant* under- *gasp* attack! A great host...encamped..." "outside the walls. I...barely...escaped." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:519 msgid "" "We must return to the city at once! Men, we break camp immediately. We will " "be back to the city by dawn!" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:523 msgid "Ugh." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:527 msgid "And bring a healer for Fenius!" msgstr "" #. [part] #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:16 msgid "" "Jobath and his army rushed back to Iobhar. When they arrived, they found the " "city beseiged on all sides by foul monsters. Orcs, and others of a much too " "unsavory nature." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:25 msgid "Break the Seige of Iobhar." msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:33 msgid "Death of Yochyd" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:37 msgid "Death of Madoc" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:41 msgid "Death of Fenius" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:45 msgid "Death of Emerae" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:49 msgid "Death of Fitheal" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:53 msgid "Turns run out." msgstr "" #. [side]: id=Orckie, type=Orcish Warlord #. [side]: id=Shadow, type=Shadow_Trooper #. [side]: id=Undead, type=Lich #. [side]: type=Dark_Bard, id=Geannan #. [side]: type=Dark_Bladesmaster, id=shadow #. [side]: type=Death Baron, id=Boney #. [side]: type=Death Knight, id=Error #. [side]: type=Orcish Ruler, id=Stinky #. [side]: type=Orcish Warrior, id=orc #. [side]: type=Shadow_Trooper, id=evil1 #. [side]: type=Shadow_Trooper, id=evil2 #. [side]: type=Shadow_Trooper, id=evil3 #. [unit]: id=Geannan4, type=Ancient Lich #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:232 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:247 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:261 #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:276 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:282 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:296 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:310 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:323 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:87 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:126 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:262 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:84 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:116 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:132 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:368 msgid "Mal-Gann" msgstr "" #. [side]: type=Death Knight, id=Error #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:235 msgid "Error" msgstr "" #. [side]: type=Death Baron, id=Boney #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:250 msgid "Boney" msgstr "" #. [side]: type=Orcish Ruler, id=Stinky #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:264 msgid "Stinky" msgstr "" #. [side]: type=Dark_Bard, id=Geannan #. [side]: type=Shadow_Trooper, id=Pharaoh #. [unit]: id=Geannan2, type=Fire Dragon #. [unit]: id=Geannan3, type=Skeletal Dragon #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:279 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:135 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:101 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:110 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:210 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:293 msgid "Geannan" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:304 msgid "" "We made it. There, you see the old man? He is the leader of these forces." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:308 msgid "Surrender now, Yochyd, and maybe I'll let you go!" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:312 msgid "Never! We'll fight to the last, you old sack of mush!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:316 msgid "Wait...Gannan? I thought he died in that battle years ago." msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:320 msgid "" "Your grandfather was uneasy after you left, Jobath. To calm his fears, he " "and Emerae consulted the old records of the war, and found a very disturbing " "fact. Geannan's body was never found on the battlefield after he was killed." "He and Mal-Gann are therefore one and the same. Somehow, he recovered from " "his wounds and created those foul orcs." msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:324 msgid "" "When you killed Snaga, Geannan must have realized that Iobhar was not as " "weak as he thought. He showed up in person the day before last, and beseiged " "the city. His terms- unconditional surrender. Yochyd sent me to get you " "while he stalled for time." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:328 msgid "We have to help them, quickly. To arms, men!" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:332 msgid "Look, it's Jobath! He has returned with fresh men and supplies." msgstr "" #. [message]: speaker=Stinky #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:336 msgid "I thought you said they were going to be all alone." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:340 msgid "" "Shut up, Stinky. I'm in charge! This makes no difference. If we take the " "city, they won't have anything to fight us over, will they?" msgstr "" #. [message]: speaker=Error #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:344 msgid "I...AM...ERROR!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:348 msgid "You again?!?" msgstr "" #. [message]: speaker=Error #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:352 msgid "Expletive! It's the human again!" msgstr "" #. [message]: speaker=Boney #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:356 msgid "uhhhhhhh..." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:360 msgid "Stop TALKING! I'm the leader, NOT YOU!" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:364 msgid "Now where have I heard that before..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:374 msgid "Nooooooooooooo! Humans have bested me again!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:378 msgid "" "Fool! He was again killed by those weaklings! I'll show you! Guardians of " "Mok-Tal, come forth!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:542 msgid "You will answer for your evil, Gannan!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:546 msgid "" "It's not Gannan, impudent fool, it's Geannan. Lord of Shadows and future " "ruler of Iobhar! You know, you are weak, Jobath, just like your father was..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:556 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:340 msgid "Ergh!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:585 msgid "Bleh!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:589 msgid "What's that horrible stench?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:593 msgid "It's stinky." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:597 msgid "I know that. It reeks! What is it?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:601 msgid "It's Stinky, the orc." msgstr "" #. [message]: speaker=Cutie #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:605 #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:350 msgid "Oh." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:619 msgid "" "You mundane humans. You always think you can kill me, don't you? Well, I " "have a surprise for you at Ardobhar. Sweet revenge. I'll be waiting for you. " "In the meantime, you might want to put on a warmer coat. Ah ha ha ha ha ha " "ha!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:651 msgid "He must have gotten away." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:655 msgid "But where?" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:659 msgid "" "That doesn't neccessarily matter at this point. He obviously intends to go " "to Ardobhar and attack it as well. You must travel there at once to warn our " "people there, if it's not too late. I will summon the bards, and they should " "be able to tell me if there is anything we can do to stop Geannan." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:663 msgid "Okay. I'll travel to Ardobhar. Who's coming with me?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:667 msgid "You can count on my eternal service, Lord Jobath." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:671 msgid "" "I will travel with you as well, my leige. I have a score to settle with that " "dirtbag." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:675 msgid "Are you coming too, grandfather?" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:679 msgid "" "No Jobath, I cannot. I will stay here and summon the bards, as I already " "said. Besides, someone has to rebuild the city. As a former cheiftan, I am " "now in the secondary position of this city. I will take care of things while " "you are gone." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:683 msgid "Thank you, grandfather. Now, let's get going! To Ardobhar!" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:687 msgid "To Ardobhar!" msgstr "" #. [scenario]: id=13_Ollams_Revenge #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:5 msgid "The Ollamh's Revenge" msgstr "" #. [side]: type=Shadow_Trooper, id=Yikes #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:58 msgid "Your Worst Nightmare" msgstr "" #. [part] #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:96 msgid "" "Jobath, Madoc, Ashkenaz, and their armies wasted no time in traveling to " "Ardobhar. It was a sad sight that greeted them that morning." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:105 msgid "Search for survivors" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:109 msgid "Defeat all and any enemies" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:117 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:311 #: The_Ice_Age/utils/attacks.cfg:40 The_Ice_Age/utils/attacks.cfg:80 #: The_Ice_Age/utils/attacks.cfg:120 The_Ice_Age/utils/attacks.cfg:160 #: The_Ice_Age/utils/attacks.cfg:200 The_Ice_Age/utils/attacks.cfg:240 #: The_Ice_Age/utils/attacks.cfg:280 The_Ice_Age/utils/attacks.cfg:320 msgid "Time runs out" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:141 msgid "" "Oh no! We're too late! The city has been destroyed! Look, the overlord's " "house- rubble. The council hall- a pile of ash. There's nothing for us here." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:145 msgid "What should we do?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:149 msgid "I don't know, Madoc! Just leave me alone and be quiet!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:153 msgid "Yes, Lord Jobath." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:157 msgid "" "I'm sorry, Madoc. I didn't mean it like that. It's just- look at the city! " "What can we do?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:161 msgid "" "Sir Jobath, if I may, the city is not entirely destroyed. See the " "watchtowers along the edges? Perhaps we can find some survivors and give " "them our aid." msgstr "" #. [message]: speaker=Yikes #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:165 msgid "I sense a force of humans nearby. I will kill them and please Mal-Gann." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:170 msgid "We'd better hurry. It appears we are not the only ones here." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:174 msgid "" "You can find survivors in any village. Every village you take will yield you " "another unit. Try and find out exactly what happened here." msgstr "" #. [unit]: id=CM, type=Skilled_Hunter #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:186 msgid "Councilman Laeghire" msgstr "" #. [message]: speaker=CM #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:197 msgid "Die, foul beasts. I will not allow you to harm this city any more!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:201 msgid "Stop! We are from Iobhar, under the leadership of Lord Jobath." msgstr "" #. [message]: speaker=CM #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:205 msgid "" "Iobhar? Praise God, we thought we were abandoned. Quickly, you must find " "King Niall and help him. He should be at his- well, his former house. He can " "explain what happened here." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:209 msgid "Can't you explain?" msgstr "" #. [message]: speaker=CM #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:213 msgid "" "Well, no. I was asleep when this happened to my beloved city. Just find the " "king, and he can tell you." msgstr "" #. [unit]: type=King, id=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:232 msgid "Niall" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:239 msgid "I found someone among the rubble! It's King Niall!" msgstr "" #. [message]: speaker=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:243 msgid "King of a very small kingdom, I'm afraid. *cough cough*" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:248 msgid "What has happened here? How did the city fall?" msgstr "" #. [message]: speaker=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:252 msgid "" "I don't know how...but Geannan, he's not dead. He appeared not two weeks ago " "here, to accept our surrender. *spits* When I refused, a massive blizzard " "arose from his very fingertips...the city was covered in mere minutes. " "Then...an earthquake. *wheeze* Those, monsters, trampled the city and left " "it a garbage heap. *cough- wheeze- cough* I have been here the entire time, " "hiding from them...Jobath, you are Yochyd's grandson. What has happened to " "Iobhar? How did you know to come here?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:256 msgid "" "Geannan arrived at Iobhar three weeks ago. He was caught by surprise when I " "showed up and broke his siege. When Geannan saw he was defeated, he told me " "to meet him at Ardobhar, and then he vanished. We left immediately and just " "arrived here a few days ago. We found a few survivors among the wreckage and " "they told us to search for you." msgstr "" #. [message]: speaker=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:260 msgid "" "I see. He means to take revenge on us for destroying him all those years " "ago. Dobhar must have already fallen. Jobath, listen to me. Please defeat " "the captain of the monsters that are guarding us, so we can be a free city " "once again." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:264 msgid "Yes, King Niall." msgstr "" #. [message]: speaker=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:268 msgid "" "You must then travel to Dobhar and try and warn them, if it's not too late. " "Jobath, I know it's not exactly tradition, but you need to have this." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:272 msgid "" "King Niall pressed a small brooch into Jobath's hand. It bore the insignia " "of the Red Hall, the royal symbol: a winged serpent crowned with the sun, " "and with the moon at its feet." msgstr "" #. [message]: speaker=Niall #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:276 msgid "" "You should be king now, Jobath. *groan* I heard that your grandfather made " "you cheiftan of Iobhar, *cough* which makes you one of us. In giving this " "token to you, I give you leadership over our people. Please take care of " "them, Jobath. I'll see you, on- on the other side, eh?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:280 msgid "Niall gave a weak smile to Jobath, and then he died." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:290 msgid "" "Quickly, men. We must defeat the one still lurking here, and then on to " "Dobhar!" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:299 msgid "Defeat your worst nightmare" msgstr "" #. [message]: speaker=CM #. [message]: speaker=unit #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:326 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:93 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:193 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:464 msgid "Augh!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:330 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:97 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:201 msgid "" "No! We have lost the only survivour from the Council at Ardobhar. We have to " "get him back to Iobhar safely." msgstr "" #. [unit]: type=IASpearman, id=Aleron #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:346 msgid "Aleron" msgstr "" #. [message]: speaker=Aleron #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:356 msgid "Ice and snow, ice and snow!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:360 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:386 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:412 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:438 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:464 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:491 #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:518 msgid "Something is very wrong here. Maybe someone else can tell us something." msgstr "" #. [unit]: type=IASpearman, id=Holgrath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:373 msgid "Mark ov Chain" msgstr "" #. [message]: speaker=Holgrath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:382 msgid "Put on another blanket, Chinky, if you're so cold." msgstr "" #. [unit]: type=Spy, id=Garth #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:399 msgid "Garth" msgstr "" #. [message]: speaker=Garth #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:408 msgid "Smell the pretty coffee? I want some." msgstr "" #. [unit]: type=IASpearman, id=Bert #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:425 msgid "Bert" msgstr "" #. [message]: speaker=Bert #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:434 msgid "AIYEEEEEEEEE! That will teach you, you distorted freak!" msgstr "" #. [unit]: type=Spy, id=Survivor #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:451 msgid "Survivor" msgstr "" #. [message]: speaker=Survivor #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:460 msgid "How could he not be dead?" msgstr "" #. [unit]: type=Healer, id=Illia #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:477 msgid "Illia" msgstr "" #. [message]: speaker=Illia #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:487 msgid "EEEEEEK! A GIANT mouse!" msgstr "" #. [unit]: type=Healer, id=Marthia #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:504 msgid "Marthia" msgstr "" #. [message]: speaker=Marthia #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:514 msgid "Hello mother, is that you?" msgstr "" #. [message]: speaker=Yikes #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:528 msgid "Gaaaaaaaaaaaaa......" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:532 msgid "We have freed the city, though it is empty. On to Dobhar, Lord Jobath?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:536 msgid "" "Yes. Perchance we can stop the destruction from happening there as well." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:540 msgid "If we are going to make it, let's hurry. We don't have much time." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:544 msgid "Aye, let's go." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:548 msgid "" "Jobath fingered the brooch on his cloak, the brooch of kings. Twenty-three " "monarchs before him had worn it as a symbol of their office, and now he was " "one of them. He was king now, over all the sister cities. Yet, he felt very " "much like a king without a kingdom, far from home as he was, and with the " "entire world falling apart around him. He spent the trip to Dobhar turning " "it over in his mind, how not six months ago he was going on his own mammoth " "hunt, and now, he was a king." msgstr "" #. [part] #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:18 msgid "The road to Dobhar was not as safe as our heroes had hoped." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:34 msgid "What is this place?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:38 msgid "" "These are the watchtowers of Tir Liath, the Grey Country. So our fathers " "called the land they built their cities on. Years ago, the watchtowers would " "have been manned, every one of them, ready to light a massive fire ablaze if " "trouble was seen. I believe it was after Geannan was supposedly killed that " "they fell into disrepair." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:42 msgid "What are we waiting for? Let's get going to Dobhar!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:46 msgid "Wait, what's that?" msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:50 msgid "*Sniff Sniff* Grrrrrrrr..." msgstr "" #. [message]: speaker=undead #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:54 msgid "" "It is just as he predicted. Fully armed humans, on the road to Dobhar. We'll " "stop them right now, eh?" msgstr "" #. [message]: speaker=orcs #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:58 msgid "Yeah! We'll keep them from going anywhere." msgstr "" #. [message]: speaker=ogre #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:62 msgid "" "Bash, smack. Bash, smack. Nothing exciting ever happen around here....wait! " "What's that? Goblins, bones, AND humans? We'll teach them to come near our " "mountain, won't we, birdy?" msgstr "" #. [message]: speaker=gryphon #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:66 msgid "eah! Ee ill eneries!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:70 msgid "" "We must get to the other side of the road. Perhaps then we can outrun them." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:74 msgid "" "I'll remain here and cover you. You won't want these monsters on yer tail." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:78 msgid "If we can make it without getting attacked, it just might work." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:82 msgid "Then let's hurry so we can arrive at Dobhar on time." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:108 msgid "Defeat Enemy leaders" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:112 msgid "" "Get Jobath or Madoc to the signpost without either of them getting attacked." msgstr "" #. [side]: id=gryphon, type=Gryphon #. [side]: id=ogre, type=Ogre #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:191 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:204 msgid "Monsters" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:221 msgid "An old man suddenly appears at the tree." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:238 msgid "Yikes!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:242 msgid "Do not be afraid. I have good news for you." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:246 msgid "Really?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:250 msgid "Yes. Dugongs dislikes smoke." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:254 msgid "uh, Smoke?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:258 msgid "" "Oops. Sorry. Dyslexic moment there. Wrong helpful hint. heh heh I have it " "right now, though. *Ahem* Geannan. Dislikes. Loremasters." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:262 msgid "Thank you, Mr. Old Man, sir. Would you like to come with us?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:266 msgid "" "Sorry, love to stay and chat, but there are other heroes that need my help. " "Bye now." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:290 msgid "How does he DO that?" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:303 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:327 msgid "Let us hurry, there isn't much time." msgstr "" #. [message]: id=Ashkenaz #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:307 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:331 msgid "" "Much as I want tae follow along, I think me an' the boys will 'ave much more " "fun here for a while. We'll catch up wi' ye later. Axes up, dwarves of the " "Guthan!" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:311 #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:335 msgid "Thank you, Ashkenaz. We don't want them bearing down on us at Dobhar." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:346 msgid "Come on, there isn't much time." msgstr "" #. [message]: id=Ashkenaz #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:350 msgid "" "Much as I want tae follow along, I think me an' the boys will 'ave a bit o' " "a rest before moving on. We'll make sure tae meet up wi' ye before too long " "though. Ye won't get rid of us that easy." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:354 msgid "" "If that's what you want, then I'll see you later, noble dwarf. Might the " "road rise up to meet you." msgstr "" #. [part] #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:17 msgid "" "Dobhar was the third of the sister cities. Partially built within a mountain " "cave, it was impervious to all but a direct frontal assault. Three small " "outposts were placed around the front of the city to be filled with guards, " "enough to repel most armies. Dobhar was the most militaristic of the three " "cities, having armed guards wielding mighty clubs. It was rumoured among the " "other clans that the healers of Dobhar had developed another style of magic " "than that practiced by the other cities. If any city was built to withstand " "Geannan's attack, it would have to be Dobhar." msgstr "" #. [part] #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:21 msgid "" "Jobath had a sister named Linaera who was living in Dobhar at this time, " "studying to become a banfaith." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:29 msgid "Save Dobhar by defeating the enemy leaders" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:55 msgid "There he is!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:59 msgid "So, as I was saying, you can surrender now, or I can destroy your city!" msgstr "" #. [message]: speaker=Flathri #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:63 msgid "Never! We'll never surrender to the likes of you!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:67 msgid "Perhaps a little persuasion might be in order..." msgstr "" #. [message]: speaker=Flathri #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:71 msgid "Why don't you look behind you, chump!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:79 msgid "(snickers) He doesn't know we're here." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:83 msgid "" "You think I'll fall for that old trick?!? I have you right where I want you " "and no-one..." msgstr "" #. [message]: speaker=evil1 #. [message]: speaker=evil2 #. [message]: speaker=evil3 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:87 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:95 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:103 msgid "Uh, boss?" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:91 msgid "" "Shut up, stupid. Now where was I? Oh yes. Right where I want you and no-body " "or no thing can ever..." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:99 msgid "" "I said, BE QUIET! As I was saying, your city will be utterly destroyed! With " "just a simple spell I can reduce you to a pile of rubble." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:107 msgid "Fine! What is it that's SO important that you have to interrupt ME?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:111 msgid "Hi there, Geannan. How's it going?" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:115 msgid "" "(Facepalm) Oh, crap. Jobath again. I'm not finished with you, Flathri! Don't " "you dare stop listening to me! Just because your circumstances have changed " "doesn't mean you can block me out!" msgstr "" #. [message]: speaker=Flathri #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:119 msgid "Say good night, you insane psychopath!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:123 msgid "" "We have you trapped, Geannan. It is time for you to pay for your crimes." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:130 msgid "It is useless to resist, Geannan. Surrender now!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:134 msgid "" "Um, no! (to himself) these people are much more powerful than I thought." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:138 msgid "Very well, you have beat me. Not!! Gisthol Rignak!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:142 msgid "Stop him!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:166 msgid "Ha hahahaha! Bye now." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:170 msgid "The city is caving in!" msgstr "" #. [message]: speaker=Flathri #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:178 msgid "ah!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:235 msgid "You wait and wait, but the old man doesn't appear." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:240 msgid "" "What, no old man? I thought he was supposed to appear and help out. What a " "let-down." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:358 msgid "Sweet freedom!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:376 msgid "Gramhflack!" msgstr "" #. [message]: speaker=evil2 #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:380 msgid "Now our power can be more concentrated." msgstr "" #. [unit]: id=Sister, type=Poetess #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:410 msgid "Linaera the Quick" msgstr "" #. [unit]: id=Cutie, type=Arcanist #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:432 msgid "Cutie" msgstr "" #. [unit]: id=CotG, type=Captain #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:447 msgid "Terah" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:456 msgid "The fighting's over? I guess we can all come out now." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:460 msgid "It appears that King Niall has come from Ardobhar with a war party." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:464 msgid "That's not King Niall! King Niall is old and ugly." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:468 msgid "Hello. I am Jobath MacCeathur, new king of Tir Liath." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:472 msgid "I have a brother named Jobath MacCeathur....! Jobath?!?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:476 msgid "You mean that incredibly wonderful man is YOUR brother?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:480 msgid "" "Oh my goodness. He's so handsome! Look at how flexes his muscles when he " "wields his sword! ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:485 msgid "" "My sister! You are safe and sound! I was so worried about you...Who is your " "friend here?" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:489 msgid "Oh, this is my friend K-" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:493 msgid "Cutie. They call me Cutie." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:497 msgid "Cutie? But your name's not-" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:501 msgid "Shh." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:505 msgid "Cutie? Well, it is a pleasure to meet you, Cutie." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:509 msgid "" "He called me Cutie! ♥ ♥ ♥ ♥ ahhhhhhhh....." "(swoons)" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:513 msgid "Jobath caught Cutie before she landed on the ground." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:518 msgid "Are you okay?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:522 msgid "Oooooohhhhh. ♥ ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:526 msgid "♥?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:530 msgid "Oooooohhhhh. He said '♥'." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:534 msgid "Are you, feeling alright?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:538 msgid "Wonderful.... ♥ ♥ ♥ ♥." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:546 msgid "Jobath quickly regained his composure and returned to normal...kind of." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:551 msgid "" "People of Dobhar, come with me to Iobhar! Ardobhar has been destroyed by the " "foul sorcerer you saw here earlier, and we need full cooperation to destroy " "his dark power." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:555 msgid "Ohhh, he asked me to come with him..." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:559 msgid "Uh, he asked everyone to come with him." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:563 msgid "Oh really?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:567 msgid "" "Cutie finally regained her composure and remembered her manners...sort of." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:572 msgid "" "Yes. We shall travel with you, my king...♥...And, and the healers " "here shall teach our magic to yours. You should meet with the captain of the " "guard and discuss military strategy." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:576 msgid "" "Any healers you recruit from now on will have the ability to level into " "arcanists." msgstr "" #. [message]: speaker=CotG #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:581 msgid "" "Y-you're the new king?? I'm Terah. I am-was, cheif Flathri's advisor, and " "the captain of the guard. We shall discuss strategy when we arrive in " "Iobhar, until then, I have no desire to talk. If you want someone to talk " "to, you can talk to the guardsmen, they let their jaws flap more than " "anybody else around here." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:585 msgid "You can now recruit Ice Age fighters." msgstr "" #. [part] #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:15 msgid "" "Jobath's army worked their way back to Dobhar, picking up Ashkenaz and the " "dwarves on the way." msgstr "" #. [part] #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:19 msgid "" "When they arrived, they found Yochyd had summoned the Bards of Iobhar. It " "would take all of their wisdom to sort out this mess. They held council in " "the main city. It was to be the last council they would participate in." msgstr "" #. [side]: type=Bard, id=Bardgroup #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:127 msgid "Lograth" msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:190 msgid "" "Jobath, my grandson! You have arrived safe and sound. But please tell me it " "is not true, that Dobhar and Ardobhar have fallen?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:194 msgid "" "It is true. Geannan used his power to cave in most of Dobhar, and we arrived " "at the capital too late to do much good. I did get this from King Niall " "before he, he died." msgstr "" #. [message]: speaker=Yochyd #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:198 msgid "" "Jobath, the brooch of Japhel!?! Only the Ard-Righ can wear it. You- you are " "the new Ard-Righ? We must have a proper coronation ceremony when the war is " "over. Oh, but where are my manners? I summoned all the bards and banfaiths " "of Iobhar, here they are." msgstr "" #. [message]: speaker=Bardgroup #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:202 msgid "Greetings, King Jobath. We have been awaiting your return." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:206 msgid "And to you, Lograth." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:210 msgid "" "You know of our problems, I ask you now: What can be done to stop Geannan?" msgstr "" #. [message]: speaker=CotG #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:214 msgid "We should track him down and bash him up!" msgstr "" #. [message]: speaker=Bardgroup #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:218 msgid "" "Well, you see, that is the problem. As Geannan continually teleports himself " "away, we do not know where he is." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:222 msgid "" "You're the bards, can't you figure it out? Where was his fortress in the " "last war?" msgstr "" #. [message]: speaker=Bardgroup #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:226 msgid "" "His fortress was hidden, deep in the mountains. Nobody ever found it, as " "Geannan was not in his fortress when he was defeated." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:230 msgid "Can't you trace his teleporting with your magic?" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:234 msgid "" "Of course they can't. That is a secret known only to the Ollamh: master " "poet, instructor and leader of the Bardic Order." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:238 msgid "Well, where is he?" msgstr "" #. [message]: speaker=CM #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:242 msgid "" "King Jobath, if I may speak. The Ollmah, by tradition, lives in the capital " "city." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:246 msgid "Ardobhar." msgstr "" #. [message]: speaker=CM #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:250 msgid "Yes. Ardobhar. He would have been in the city when Geannan attacked." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:254 msgid "" "Oh. Then, what can we do? We can't wait for Geannan to attack again, we " "don't have the supplies or weapons to withstand many more attacks like that " "unleashed here earlier." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:286 msgid "" "I can't believe you're just going to give up! What would your mothers say? " "For that matter, what would your instructor say?" msgstr "" #. [message]: speaker=Bardgroup #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:290 msgid "It can't be, it can't be. Who are you?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:294 msgid "You always were the snoopy one, weren't you, Lograth?" msgstr "" #. [message]: speaker=Emerae #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:298 msgid "No, it couldn't be. This is my teacher in magic, 'Old Man'." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:302 msgid "Old man? does he have another name?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:306 msgid "Yes, but I wouldn't tell it to you or anybody else." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:310 msgid "Oh. What are you doing here? Have you come to help?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:314 msgid "" "No, I came for the mammoth stew. Of course I have come to help, you young " "whipper-snapper!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:318 msgid "You are the Ollamh, I presume?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:322 msgid "" "Yes and no. I was once the Ollamh, before I retired way back in '23. Geannan " "was my student and my successor." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:326 msgid "" "I remember you. You were on the mountain the day we killed- well, didn't " "kill Geannan." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:330 msgid "" "That is true. You have a fine memory, young dwarf. I was there on that day, " "and I saw the end result of the battle. When all was over, Geannan arose " "from the battlefield, and returned to Mok-Tal. Because of my years of " "training, I was able to follow him as he moved unseen through the mountains " "and trees. Eventually, I found the secret entrance to Mok-Tal, Geannan's " "fortress." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:334 msgid "Can you take us there?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:338 msgid "" "I was leading up to that, don't be so impatient. Geannan's fortress lies on " "the other side of the Lost Woods." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:342 msgid "" "The Lost Woods? But those are so scary! Nobody has ever come back alive from " "there." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:346 msgid "Well, what about me? I came back alive." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:354 msgid "" "Thank you for being quiet. Now, shut up and listen. I can lead you through " "the Lost Woods and to Mok-Tal, but I cannot guarantee your success. For I " "must soon leave this world..." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:358 msgid "What are we waiting for? Let's get moving!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:362 msgid "Certainly. I love a good game of hide-and-seek." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:366 msgid "Wait, what?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/16_Last_Counsel.cfg:370 msgid "Cheerio!" msgstr "" #. [part] #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:17 msgid "" "The Lost Woods consisted of a massive forest to the northeast of Iobhar. It " "was said to be enchanted, such that all the trees looked identical after a " "while." msgstr "" #. [part] #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:21 msgid "It was the prime location to hide Mok-Tal's entrance." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:30 msgid "Find the Old Man" msgstr "" #. [side]: type=Lich, id=orc #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:65 msgid "Spooks" msgstr "" #. [side]: type=Lich, id=orc #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:69 msgid "Mal-Asdfghjkl" msgstr "" #. [side]: type=Mammoth, id=orc1 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:81 msgid "Forest Beasts" msgstr "" #. [side]: type=Mammoth, id=orc1 #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:85 msgid "Angry Mammoth" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:142 msgid "Well, here we are: The Lost Woods." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:146 msgid "" "This deep forest air is rather stifling. How are we supposed to find the " "Ollamh in here?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:150 msgid "" "I think he has been trying to help us all along. You see, when we found him " "before, it was always at a great tree with no snow around it. Let's find a " "great tree like that here. He's bound to be there." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:154 msgid "" "But look how many trees are here! There could be 20- no 30 trees in here " "like that." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:158 msgid "Then we'll just have to try each one." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:162 msgid "" "This is nothing. Jobath can do it, I know he can. ♥ ♥ ♥" msgstr "" #. [message]: speaker=CotG #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:166 msgid "" "This forest has a long reputation for its trickiness. We should be careful. " "What's more, I can hear something evil lurking in the trees." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:179 msgid "" "Welcome to the Lost Woods. Make certain you know where you are, or you shall " "be doomed to wander the enchanted forest forever." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:193 msgid "Ach! If things weren't bad enough, the forest is haunted too!" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:197 msgid "" "Try not to focus on that. We have to find the Old Man so we can get out of " "here." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:217 msgid "Ye are doomed to continue your wanderings." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:250 msgid "Found you!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:263 msgid "" "Yes, you have found me. I am sorry I put you through all this. I wanted to " "be certain that you were the one who could defeat Geannan. You are the only " "one worthy of rulership over Tir Liath. I know that now for certain. Now I " "can take you to Geannan's fortress. Jobath, just be careful, okay? These " "people cannot lose two kings in a single year." msgstr "" #. [scenario]: id=18_Path_in_Darkness #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:3 msgid "A Path into Darkness" msgstr "" #. [part] #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:16 msgid "" "The old man revealed a secret doorway at the foot of the tree. Jobath " "hesitated before entering, and called Fenius to retrieve Ashkenaz. As it " "turned out, he didn't have to. Ashkenaz had sent out his own scouts and " "tracked Jobath all the way through the Lost Woods. They rendevoused at the " "base of the great tree where the old man was still waiting patiently for " "them." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:63 msgid "Here we are. This cave system will lead straight into Geannan's lair." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:67 msgid "Finally, a cave! Let's get to cracking some skulls!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:71 msgid "Just a minute, Ashkenaz." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:75 msgid "Jobath turned to the old man." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:80 msgid "Thank you, sir. We couldn't have found this without you." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:84 msgid "" "No thanks is necessary, young one. I only have done what must be done. " "Without my help you would have been hopeless." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:88 msgid "" "Would you please come with us? You say you have seen the start of this. You " "should be here to see the end." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:92 msgid "" "Well, I suppose I can. But I must warn you, I believe the time is soon " "coming when I must leave this world." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:96 msgid "We'll try to hurry." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:100 msgid "" "Jobath smiled, and then ducked into the tunnel, followed by Ashkenaz and the " "old man." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:108 msgid "" "As the old man went inside the tunnel, he stopped, turned around, and raised " "his staff to the sky. The roof of the end tunnel was struck by a bolt of " "lightning and caved in, leaving Jobath and the others with no way out." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:131 msgid "" "Our heroes would have done well to have listened harder to the old man's " "words, for the time would soon come when not only he, but every one of them, " "would be leaving this world..." msgstr "" #. [part] #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:17 msgid "" "Jobath, Ashkenaz, and the old man followed the tunnel from the tree until a " "place where it widened out. This would be a fine place to rally the troops." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:26 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:35 msgid "Explore!" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:30 msgid "Also, kill any and all enemies you come across." msgstr "" #. [side]: id=Bat1, type=Cave Bat #. [side]: id=Bat2, type=Dread Batty #. [side]: type=Cave Bat, id=bat #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:100 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:113 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:100 msgid "Bats" msgstr "" #. [unit]: type=Dwarvish Sentinel, id=Council1 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:156 msgid "Raamah" msgstr "" #. [unit]: type=Dwarvish Loremaster, id=Council #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:169 msgid "Sean-chaid" msgstr "" #. [unit]: type=Dwarvish Berserker, id=Council2 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:181 msgid "Javan" msgstr "" #. [unit]: type=Dwarvish Dragonguard, id=Council3 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:193 msgid "Riphath" msgstr "" #. [unit]: type=Dwarvish Lord, id=Council4 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:205 msgid "Phut" msgstr "" #. [unit]: type=Dwarvish Explorer, id=Council5 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:217 msgid "Arphaxad" msgstr "" #. [unit]: type=Dwarvish Runemaster, id=Council6 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:229 msgid "Asshur" msgstr "" #. [unit]: id=Bomb_Squad, type=Dwarvish Stalwart #. [unit]: type=Dwarvish Stalwart, id=Bomb_Squad #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:242 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:58 msgid "Powder Monkey" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:274 msgid "" "Here we are. We should stop up ahead. This passage appears to widen out. " "Maybe we can set up camp there." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:303 msgid "Now, where are we exactly?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:307 msgid "A cave of course! Where else would we be?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:311 msgid "Oh, uh, never mind." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:315 msgid "Its dark in here." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:319 msgid "Of course it's dark we are in a CAVE." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:323 msgid "I knew that" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:327 msgid "(rolls eyes)" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:331 msgid "" "This tunnel appears to have been finely carved. I wonder if it was carved by " "dwarves..." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:335 msgid "Indeed, I believe you could be right." msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:339 msgid "Its so dark its like night......" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:343 msgid "(glares at Fenius)." msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:347 msgid "Perfect for me to sneak up on enemies." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:351 msgid "(sigh)" msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:355 msgid "Meow? sniff sniff Grrrrrr!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:359 msgid "Hold! Something's wrong." msgstr "" #. [message]: speaker=Shadow #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:363 msgid "Voices..... Voices....... Destroy Voices." msgstr "" #. [message]: speaker=Orckie #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:368 msgid "Yeah we will make Mal-Gann very happy." msgstr "" #. [message]: speaker=Bat1 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:373 msgid "chirp chirp" msgstr "" #. [message]: speaker=Bat2 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:378 msgid "iiiiiiiii" msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:392 msgid "Look, dwarves!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:396 msgid "Look, humans!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:405 msgid "Who is that guy?" msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:409 msgid "I am the mountain king!" msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:413 msgid "Hail, Humans! What do you do in our caves?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:417 msgid "We are on the trail of a sorcerer known as Mal-Gann." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:421 msgid "" "Mal-Gann...The Skimpy Cheif. What a strange name. Funny you should mention " "that, we recently trapped a rather skeletal fiend who called himself Mal-" "Gann." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:425 msgid "You did?" msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:429 msgid "" "Yes we did, he's in a tunnel to the northwest of your camp. We have it " "blocked off now, but if you wait a few hours we can blast it open again." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:433 msgid "Thank you sir. This will all be over very soon." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:442 msgid "" "Note: The dwarves have placed a high-level explosive near the passage in " "question. When the bomb goes off, make sure to be a safe distance away." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:474 msgid "The bomb is ready. Now, stand back everybody while we let 'er fly!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:684 msgid "Good. Now we can rid the world of this scourge." msgstr "" #. [message]: speaker=Undead #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:695 msgid "" "What's that ruckus?....Free? I'm free! Hahahahahaha! Those stupid dwarves " "couldn't lock me in here forever!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:699 msgid "Yeesh! He's all...bony. I don't remember Geannan being that...ugly." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:705 msgid "In $turnsleft more hours we will have a bomb ready for you." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:738 msgid "There's someone locked in a cell here." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:742 msgid "Well, let them out." msgstr "" #. [message]: speaker=Madoc #. [message]: speaker=unit #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:746 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:989 msgid "Okay. *smashes lock*" msgstr "" #. [unit]: id=Twilight_Princess, type=Fairy Princess #. [unit]: type=Fairy Princess, id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:754 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:999 msgid "Acacia" msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:766 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1017 msgid "Asdfgh-jkl?" msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:770 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1021 msgid "" "Hmm, she doesn't seem to know how to speak our language. Labhrionn nGaeilge?" msgstr "" #. [message]: id=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:774 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1025 msgid "" "A long, incomprehensible string of words proceeded from the strange young " "woman's mouth." msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:778 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1029 msgid "" "She can only speak but a little, though she appears to have good " "understanding of it. Cad is ainm duit?" msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:782 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1033 msgid "Acacia." msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:786 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1037 msgid "Poiuytrew*q? Zxc'vbn-m,3!" msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:790 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1041 msgid "" "Now, now, just calm down. We'll get you out of this cave, and then we can " "talk." msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:794 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1045 msgid "Go-raibhmaith, agat." msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:798 #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1049 msgid "You're welcome." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:802 msgid "" "Uh, Madoc, if we can cease the chitchat for now, we do have to finish off " "this fiend!" msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:806 msgid "Yes, of course." msgstr "" #. [message]: id=Bomb_Squad #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:822 msgid "Stay back! No-one is allowed here without a pass." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:835 msgid "You, you are not Geannan!" msgstr "" #. [message]: id=Undead #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:839 msgid "Of course I'm not. I'm Mal-Gann." msgstr "" #. [message]: id=Undead #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:849 msgid "" "So the pig, said to the horse: Hey buddy, why the long face? " "Ahhahahahahahhahahahahahahah! Ugh." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:857 msgid "Wow, he went down easier than I thought." msgstr "" #. [message]: id=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:865 msgid "That was not Geannan. Geannan is not a sack of bones." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:869 msgid "" "Then who is this? And why did he call himself Mal-Gann if the two are one " "and the same?" msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:873 msgid "" "I wonder if this is some sort of spectre, or puppet under Geannan's power." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:880 msgid "Whew! That was a bit tough. Thank you, King Thiras." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:884 msgid "Pah! Weren't nothing. We were glad to help, weren't we, boys?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:889 msgid "Eeeeeee! *covers ears with hands*" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:893 msgid "" "Everyone in the caves suddenly heard a great voice booming throughout the " "tunnels. It sounded near, and yet far away. Though slightly distorted, the " "voice was unmistakable: It was the voice of Geannan." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:898 msgid "" "Ha ha ha! You fell for my trick and defeated the only the weak lich I had " "guarding over little Acacia...Come into my lair, will you? You are a " "traitor, Old Man! I hate you!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:904 msgid "That's nothing new, now is it?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:908 msgid "" "Now that you're here, come deeper into my realm. I'll make sure you " "receive the royal welcome, Jobath." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:913 msgid "The shaking stopped, and all returned to normal." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:918 msgid "" "Oh dear, it appears we haven't helped you at all. Rest assured, we shall not " "let this happen again! We will help you defeat this cruel monster and bring " "his reign crashing down on himself. Could we send some dwarves with you?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:922 msgid "*Ahem* Uncle Thiras, it's me, Ashkenaz." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:926 msgid "" "Goodness me, Ashkenaz? I haven't seen you since North Guthan caved in. " "Please forgive me for not seeing you, I've been a bit nearsighted these " "days. Now, Ashkenaz, would you travel with them? Don't you dare charge them " "for your services, I won't hear of it!" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:930 msgid "" "Yes, Uncle Thiras. (Under his breath) I kind of already was, but, oh " "well. The Dwarves of Guthan clan are at your command, King Jobath." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:937 msgid "You can now recruit the hardy dwarves!" msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:954 msgid "" "I can't tell you how sorry I am that this has happened. So, we shall help " "you some more. We have a tunnel here that leads to the Southeast. It's " "entirely abandoned, as all the scouting parties never came back alive. I'm " "almost certain that's where your enemy is." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:958 msgid "Thanks again, King Thiras." msgstr "" #. [message]: speaker=King #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:962 msgid "" "No need for formality. You are a king as well. Call me Thor, that's what me " "friends call me." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:977 msgid "Imprisoned character" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:979 msgid "Ejfrdseyfbjpm-bvgfhsyhftj?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:984 msgid "There's someone in a small cell over there! Madoc, go let them out." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1013 msgid "stanrd-tesxt-eroor" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1053 msgid "uhhh...Madoc?" msgstr "" #. [message]: id=Madoc #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1057 msgid "Yes, of course. Let's go find that fiend. Geannan." msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1061 msgid "Geannan?? Fiend?? Glas-piosen het Geannan Fiend plaed-dfrb." msgstr "" #. [message]: id=Cutie #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1065 msgid "Plaed-dfrb?....." msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1069 msgid "Tygfhyum-muyhfgyt." msgstr "" #. [message]: id=Cutie #: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1073 msgid "......" msgstr "" #. [part] #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:17 msgid "" "Jobath and his party wound around for countless hours through the long dark " "of the abandoned tunnels. They only ever stopped to rest, not turning aside " "from their main goal. Their guide was King Thiras' cheif powder monkey, the " "one in charge of all demolitions. He was to report back with his assistant " "if anything were to go wrong." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:26 msgid "Find Geannan" msgstr "" #. [unit]: id=Bomb_Squad2, type=Dwarvish Thunderguard #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:70 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:290 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:327 msgid "Powder Assistant" msgstr "" #. [side]: type=Cave Bat, id=bat #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:104 msgid "Bat" msgstr "" #. [side]: type=Dark_Bladesmaster, id=shadow #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:120 msgid "Add" msgstr "" #. [side] #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:148 msgid "Lost Scouting Party" msgstr "" #. [unit]: id=lost1, type=Dwarvish Berserker #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:153 msgid "Berserky" msgstr "" #. [unit]: id=lost2, type=Dwarvish Scout #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:163 msgid "Scout" msgstr "" #. [unit]: id=lost3, type=Dwarvish Thunderer #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:171 msgid "Blaster" msgstr "" #. [unit]: id=lost5, type=Dwarvish Scout #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:178 msgid "Lost Scout" msgstr "" #. [message]: speaker=Bomb_Squad #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:215 msgid "" "Well, this is the place. A bit round-about getting to it, but what can ye " "say?" msgstr "" #. [message]: speaker=Bomb_Squad2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:219 msgid "" "We sent many scouting parties out here, but they never returned. We finally " "blocked it off when King Thiras started having nightmares about it." msgstr "" #. [message]: speaker=Bomb_Squad #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:223 msgid "Such a beautiful rock pile. Ah well, nothing lasts foreve'." msgstr "" #. [message]: speaker=Bomb_Squad #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:227 msgid "" "Now, I 'ave placed a very dangerous explosive 'ere ya don't want to be to " "near when it blows off." msgstr "" #. [message]: speaker=Bomb_Squad2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:256 msgid "Oh, no! I'm too clo........." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:280 msgid "Bomb" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:282 msgid "kaBOOOOOM!!!!!" msgstr "" #. [message]: speaker=Bomb_Squad2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:302 msgid "Pretty music, tweet, tweet, tweet......." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:315 msgid "Here, let me help you." msgstr "" #. [message]: speaker=Bomb_Squad2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:339 msgid "Thank you. I feel much better now" msgstr "" #. [unit]: id=surprise, type=Dark Peasant #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:344 msgid "Subtract" msgstr "" #. [unit]: id=surprise2, type=Orcish Grunt #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:353 msgid "Multipli" msgstr "" #. [unit]: id=surprise3, type=Blood Batty #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:362 msgid "Squeegy" msgstr "" #. [message]: speaker=surprise2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:370 msgid "Surprise! Hahahahaha!" msgstr "" #. [message]: speaker=Bomb_Squad #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:374 msgid "Dinnae worry, we got 'em." msgstr "" #. [message]: speaker=Bomb_Squad2 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:456 msgid "We'll be off then. King Thiras will wonder why we took so long." msgstr "" #. [message]: speaker=Bomb_Squad #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:464 msgid "Darn Bats!." msgstr "" #. [unit]: id=lost4, type=Dwarvish Pathfinder #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:517 msgid "Scouting Leader" msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:523 msgid "" "Arrrrrrr! I'll nae suffer more o' ye abominations! To the abyss wi' ye all!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:527 msgid "" "No, wait! We are not the minions of Geannan. We are trying to defeat him." msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:531 msgid "" "I'll nae have no more o' your smooth talk, I'm gonna- uh, what? Not a foul " "shadow minion? Goodness me." msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:535 msgid "" "I am the leader of a scouting party sent out by King Thiras a long time ago. " "I've lost count o' the days, laddie, but it's been a couple years at least. " "Long enough that I've forgotten me own name. I became seperated from the " "rest of the group, you might have seen them around." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:539 msgid "A couple, yes." msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:543 msgid "" "But I'll bet they dinnae know where the grotesque magician is holed up, did " "they? I do." msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:547 msgid "Go out this trail and travel nor'west. Ye cannae miss 'im." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:551 msgid "Okay, thank you." msgstr "" #. [message]: speaker=lost4 #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:555 msgid "" "an' now, if you'll excuse me, I'd better get back to my war! I have sworn " "these creatures shall return to the pit from whence they came." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:567 msgid "" "Cross the bridge of the flaming sword unto the gate of the Blessed Realm." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:578 msgid "I have found Geannan! He is at the end of this tunnel!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:582 msgid "Yes, wonderful. You have finally found me." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:591 msgid "It ends here, Geannan." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:595 msgid "Oh, dear. From you? Hah! Don't make me laugh, boy." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:599 msgid "I have completed Deosil, nothing will be out of my grasp now!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:603 msgid "We must stop him!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:608 msgid "Hello there, and goodbye!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:627 msgid "" "As Geannan began to vanish from sight, Jobath dove for him, clutching at his " "cloak." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:632 msgid "Jobath! No!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:636 msgid "Let go of my coat!" msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:704 msgid "Where have they gone?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:721 msgid "Great Hall:This Way -->" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:726 msgid "Maybe Geannan is in the Great Hall, the sign says it's east of here." msgstr "" #. [part] #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:25 msgid "" "Jobath had a strange feeling after he vanished. He found himself standing in " "a dark abyss, where no light could touch. When he looked ahead he saw a thin " "bridge, as thin and sharp as a sword, that led into the darkness ahead. A " "pit like lava seethed below it. As he crossed the bridge, the sharp edge bit " "into his feet. He reached the other side, and felt solid ground beneath him. " "Then he looked up, and saw a bright light..." msgstr "" #. [part] #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:29 msgid "" "Jobath suddenly awakened. He was all alone, under a great tree. He turned " "and looked around for someone, anyone, but no one was there. When he looked " "on the ground nearby, he saw Geannan's cloak, in a crumpled pile. He looked " "again for Geannan but saw nobody. Finally, Jobath decided to leave the cave, " "for he was in a cave, and find out where he was." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:42 msgid "Hmmmm, what is this?" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:46 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:57 #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:78 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:33 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:25 msgid "Death of a Hero" msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:75 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:79 msgid "Baobab" msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:112 msgid "Forest Guards" msgstr "" #. [unit]: type=Fairy Champion, id=Guard2 #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:116 msgid "General Leaghaire" msgstr "" #. [side]: id=Gangbanger, type=Orcish Leader #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:131 msgid "Gangbanger" msgstr "" #. [side]: id=Rotisserie, type=Drake Captain #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:146 msgid "Rotisserie" msgstr "" #. [side]: id=Rotisserie, type=Drake Captain #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:157 msgid "Dragons" msgstr "" #. [side]: type=Orcish Ruler, id=Bug #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:161 msgid "Bug" msgstr "" #. [side]: id=Skizzaltryx, type=Saurian Flanker #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:204 msgid "Skizzaltryx" msgstr "" #. [side]: id=Skizzaltryx, type=Saurian Flanker #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:211 msgid "Swamplings" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:220 msgid "Where-where am I?." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:230 msgid "You are in the Cave of Despair." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:234 msgid "Yeah, it does look like a cav- YOU CAN TALK?!?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:238 msgid "I could always talk, YOU just couldn't understand me." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:242 msgid "Why did you get here, when nobody else did?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:246 msgid "" "I am not one of your kind. This land, *sigh* is my home. I can explain " "later, now we must find any others!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:266 msgid "GAH! Where did you come from?" msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:270 msgid "We are spies. We followed you." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:274 msgid "oh." msgstr "" #. [message]: speaker=Messenger #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:278 msgid "" "I must send word back to your grandfather. He must be updated on the " "situation!" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:298 msgid "Baobab!" msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:306 msgid "Acacia!" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:314 msgid "That is my brother! I must go to meet him!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:319 msgid "Acacia ran to her brothers arms." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:324 msgid "" "We were so worried about you. The dryads especially have been missing your " "morning sonnets. Mother is worried sick. How did you escape from the Afanc " "in the caves?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:328 msgid "" "That jerk had placed me in a cell under the eye of one of his generals. The " "dwarves there had blocked us in, but then they opened it up again. That was " "when an entire army came in to save me, under the leadership of that man " "over there. They have been chasing him all around their world." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:332 msgid "So who is this?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:336 msgid "I am Jobath MacCeathur, chiefta- um, Ard-Righ of Tir Liath." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:340 msgid "" "Tir Liath? We have not had anybody come from there since the Afanc came." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:344 msgid "The Afanc?" msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:348 msgid "" "The Foul One. He arrived here many years ago, and has declared an unofficial " "war on us. He was holding my sister captive for ransom, but you have freed " "her." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:352 msgid "" "We must help you in your noble quest. You must come to the palace. First, " "could you help us? The orcs have claimed this valley, and began burning down " "the forest. They are in league with the dragons. I myself was ready to " "retreat, but your arrival gives me an idea. Acacia, the dryads will listen " "to you. Can you have them help?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:356 msgid "uh-" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:360 msgid "Certainly." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:364 msgid "" "Thank you. Here are a few of the courtiers that would much prefer to fight " "for you." msgstr "" #. [unit]: id=Fairy1, type=Fairy Archer #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:369 msgid "Glas" msgstr "" #. [unit]: id=Fairy2, type=Fairy Hero #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:381 msgid "Gorm" msgstr "" #. [unit]: id=Fairy3, type=Fairy Captain #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:393 msgid "Dearg" msgstr "" #. [unit]: id=Fairy4, type=Fairy Scout #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:406 msgid "Corcra" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:417 msgid "Thank you, Baobab. We will make short work of them now." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:421 msgid "" "You can now recruit tree fairies. Though they have chosen to remain in their " "botanical forms, they are powerful fighters during the day." msgstr "" #. [message]: speaker=Gangbanger #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:426 msgid "Hey punk, you ready to surrender NOW!?." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:430 msgid "Never!!!" msgstr "" #. [message]: speaker=Rotisserie #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:434 msgid "I'm gonna roast you like a chicken. Hahaha" msgstr "" #. [message]: speaker=Bug #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:438 msgid "I AM BUG." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:442 msgid "Bug? Error? Whoa, Deja...." msgstr "" #. [message]: speaker=Bug #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:446 msgid "ERROR!! DON'T BRING UP THAT PUNK'S NAME AGAIN!" msgstr "" #. [message]: speaker=Skizzaltryx #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:450 msgid "" "Whazz doez he doin' on the Weztzide? We gonna show that foo' what is what!" msgstr "" #. [message]: speaker=Bug #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:454 msgid "WE'LL SMASH YOU INTO PULP." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:468 msgid "" "Look what you have done! You let my brother die, and now the orcs will make " "short work of us. Fool!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:505 msgid "TADA!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:509 msgid "Old Man? You found us!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:513 msgid "" "What, you think a little portal is going to stop me? Of course not. I " "brought your sister too. The others will be along later." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:520 msgid "Well, where is she?" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:549 msgid "Ach! Cold! *glares* You dropped me in the water!!!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:553 msgid "Sorry, I thought this island was bigger." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:557 msgid "grrr" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:561 msgid "Oh, we brought a few others." msgstr "" #. [message]: speaker=Stripes #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:596 msgid "RRRReow." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:625 msgid "" "*cough cough* Wow, that ride was bit bumpier than I expected...Jobath! I " "found you! ♥ ♥ ♥ ♥" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:629 msgid "Cutie, it's so great to see you. Did you bring anyone with you?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:633 msgid "" "Really? You're glad to see me? ♥ *regains composure* Oh, uh no. I " "didn't bring anyone. Madoc said he would be here in a day or two with " "Ashkenaz." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:637 msgid "Wonderful." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:641 msgid "Glad you could make it too!" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:645 msgid "Thanks!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:679 msgid "" "I don't believe it. Ashkenaz, do you realize where we are? We have arrived " "in the Otherworld!" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:683 msgid "The Otherworld? What kind of a name is that?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:687 msgid "" "This is the very land where the sidhe come from: The Fairy Homeland itself! " "Can you imagine how incredible this is?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:691 msgid "" "I just hope they have bacon...Say, what's that over there? Is that Jobath?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:695 msgid "Madoc! Ashkenaz! Quickly get over here! We need your help!" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:699 msgid "Don't just stand there! Hurry up!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:703 msgid "*drops jaw* You- you can speak?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:707 msgid "" "Of course I can speak. Can we just deal with this later? We have orcs and " "dragons attacking us right now, we could really use your help." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:711 msgid "Aye, we're coming already. Don't get your hair in a knot." msgstr "" #. [message]: speaker=Skizzaltryx #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:715 msgid "Yo, the fools aren't dyin' fast enough. Call out the ressserves!" msgstr "" #. [unit]: id=Drake, type=Drake Arbiter #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:720 msgid "Bumbdabumdabum" msgstr "" #. [unit]: id=Orcish, type=Orcish Slayer #. [unit_type]: id=Orcish Slayer2, race=orc #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:729 #: The_Ice_Age/units/Slayer.cfg:5 msgid "Orcish Slayer" msgstr "" #. [unit]: id=Saurian, type=Saurian Ambusher #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:738 msgid "Skizzle" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:764 msgid "" "What are these creatures? Not fairy folk, not orcs...urgh...must be...bug " "in...program." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:768 msgid "That's the end of the orcs here." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:775 msgid "There, we have destroyed the threat." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:779 msgid "" "Thank you, Jobath. We would not have survived any longer if you hadn't " "arrived when you did." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:783 msgid "How did you get into this predicament?" msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:787 msgid "" "This garrison is the last haven for travelers on this side of the kingdom. " "My mother, queen Danu, put me in charge here last month, after Acacia " "disappeared. Not long before you arrived, the army you just defeated was " "found encamped practically on our doorstep. They had captured the river " "forts and the outer towers. We wouldn't have made it another day." msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:791 msgid "" "Now that it is over, we will be able to talk more. I will arrange my general " "to hold this garrison until we return." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:795 msgid "Return?" msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:799 msgid "" "Yes. We must return to the capital to give the good tidings of Acacia's " "return. With you having defeated the bulk of the army here, we should be " "fine for a few days while we travel to Teamhair and back." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:803 msgid "*sigh* It's good to be home again." msgstr "" #. [part] #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:22 msgid "" "They traveled for three days through deep forests. The one thing that struck " "Jobath about this world was its astonishing lack of snow. Indeed, he had " "seen nary a single patch of it since arriving in this strange place." msgstr "" #. [part] #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:26 msgid "" "Finally, they reached a point in the forest where Baobab stopped. He looked " "around, and gave a shrill call to the air. Then Jobath looked at the path " "ahead, and suddenly saw a stone wall with a gate, where none had been " "before. Their guide beckoned them follow as he walked through the gate." msgstr "" #. [side]: type=Fairy Marshal, id=Baobab #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:75 msgid "Awesome" msgstr "" #. [side]: type=Fairy Sylph, id=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:92 msgid "Faerie Court" msgstr "" #. [side]: type=Fairy Sylph, id=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:96 msgid "Queen Danu" msgstr "" #. [unit]: id=guard1, type=Fairy Champion #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:106 msgid "Salt" msgstr "" #. [unit]: id=guard2, type=Fairy Champion #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:118 msgid "Pepper" msgstr "" #. [side] #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:134 msgid "Elvil" msgstr "" #. [message]: speaker=guard1 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:160 msgid "*trumpet fanfare* All hail the great Queen Danu!" msgstr "" #. [message]: speaker=guard2 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:164 msgid "All hail the awesome Queen Danu!" msgstr "" #. [message]: speaker=guard1 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:168 msgid "I just said that. Shut up already, you oaf." msgstr "" #. [message]: speaker=guard2 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:172 msgid "Well, you shut up about the shutting up." msgstr "" #. [message]: speaker=guard1 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:176 msgid "*glares*" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:186 msgid "You have returned so soon? What has happened?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:190 msgid "" "We were repelled at the gates. We cannot get past his many guards. Is there " "any other way we can get in, to defeat Geannan?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:194 msgid "No. There is no other way in. However..." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:198 msgid "What? What is it?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:202 msgid "" "There is someone in the dungeon that might be able to help. Go to the " "dungeon and look for the one that will appear. Do whatever he tells you to." msgstr "" #. [message]: speaker=guard1 #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:206 msgid "Great Queen, are you sure about this?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:210 msgid "" "It is the only way. We cannot allow simple tradition and geas to block the " "pursuit of true justice. This is how it must be." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:217 msgid "" "What are you doing here, Baobab? You're supposed to be leading the western " "flank! Does anybody listen to me anymore? Why have you brought strangers " "into the palace?" msgstr "" #. [message]: speaker=Baobab #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:221 msgid "" "Hello Mother. We have returned with some help. These people are fighting the " "Afanc as well." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:225 msgid "" "(whispers to Linaera) She looks awful young to be his mother, if you ask me." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:229 msgid "" "(whispers to Madoc) The fair folk don't age as such when in the otherworld. " "Didn't you know that? That's why they call it, 'Tir n'Og.' The land of youth." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:233 msgid "" "Really? And how do you know that they didn't just tell you that, to remove " "you from your post? You don't know where they came from or what their true " "intentions are. Why, if I would have been there I would have..." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:240 msgid "Um, hi mom." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:244 msgid "Acacia! You're back! How have you fared? I was so worried about you." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:248 msgid "" "It's been...more or less. These people are the ones who saved me from the " "Afanc." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:252 msgid "" "Well, then don't just leave them sitting there. Please, won't you have a " "feast with us to celebrate Acacia's safe return? We'll have all kinds of " "foods, like bacon, and--" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:256 msgid "" "The honor would be ours, noble one. We could all use a break after that " "tough fighting. Don't you think, Jobath?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:260 msgid "" "Well, I suppose. We cannot stay long, though, we have to find Geannan. While " "he tarry here, he could be amassing an army to attack us again." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:264 msgid "" "I will not hear of you going out to fight on an empty stomach. That would be " "ridiculous. Why, it's just like I always said to my husband--" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:268 msgid "The queen's demeanor instantly changed, and she stopped talking." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:273 msgid "Mother, what is wrong? What happened to father?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:277 msgid "No, no more talk of this. Not in front of your guests." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:281 msgid "" "The dark cloud over the queen's face suddenly vanished, and she turned to " "the visitors." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:286 msgid "" "Now, we shall have a short banquet ready in a couple hours. Just wait here " "until it's ready. (whispered to Acacia) I'll inform you of that other matter " "while the courtiers prepare dinner." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:306 msgid "After a couple hours..." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:314 msgid "Well, the banquet is ready. Please, eat all you wish." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:318 msgid "Where is Acacia? Should not she come to her own party?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:322 msgid "" "Acacia is...resting. She's very tired after her long imprisonment. Now Lord " "Jobath, if there is anything, anything at all we can do to repay you, just " "name it, and it is yours." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:326 msgid "" "As you know, we seek the dark sorcerer, an Ollamh named Geannan. If you can " "help in any way, we need all the help we can get." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:330 msgid "" "Would that you had asked anything else. Geannan is a mighty force to be " "reckoned with, he has tyrannized our people ever since he first arrived. He " "cannot be defeated easily, if at all." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:334 msgid "" "We are prepared to fight him. We happen to have another Ollamh with us, one " "who could possibly counteract Geannan's enchantments." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:338 msgid "Where is this man?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:342 msgid "It is I." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:346 msgid "Minister? I thought you long dead." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:350 msgid "Many have thought, still others have wished it so." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:354 msgid "This is indeed a boon. With Minister H-" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:358 msgid "If I may, Danu. I have not revealed my name to them." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:362 msgid "" "You haven't? Oh, well. As I was saying, with the Ollamh to help you, you do " "have a chance at defeating Geannan, though it will be very dangerous." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:366 msgid "" "We know that. This one has been plaguing my kind for two lifetimes of men, " "we must put an end to his false rule." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:370 msgid "" "Very well. If I cannot dissuade you, I can at least give you my blessing. " "Know that you travel with the goodwill of all Sidhe." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:374 msgid "Now, one more thing. Which way to his hideout?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:378 msgid "" "Take the South Road. You will find a sign at the beginning of the path " "telling the way." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:382 msgid "So...are we going to be eating any time soon?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:386 msgid "" "Certainly. I could not think of sending you out without full provisions." msgstr "" #. [unit]: id=shadowmaster, type=Lich Lord #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:402 msgid "Shadow Master" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:409 msgid "Please, noble one! Aid me in my plight!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:413 msgid "" "Yikes! It's a lich. Stay back, dark one, or we will send you to the pit!" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:417 msgid "Please, you must listen to me. You are going to fight Geannan, yes?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:421 msgid "Maybe we are, and maybe we aren't. What is it to you?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:425 msgid "" "Praise the Sure Swift Hand in His abundant wisdom! It is destiny that " "brought you here, and destiny that shall get you out." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:429 msgid "" "I was not always as you see me now. Once, I was the mighty king, Nacho of " "the Sidhe." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:433 msgid "The king, eh? How do we know you are telling the truth?" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:446 msgid "" "Because I stand for him. This man is my father, the former king of Tir n'Og." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:450 msgid "I thought you were resting." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:454 msgid "" "If she is resting, how is she out here? I thought you sharper than that, " "Minister." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:458 msgid "*chuckles to himself*" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:462 msgid "" "We are on an urgent mission at the moment. Can we not help you when we have " "returned?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:466 msgid "" "Of course you can't, you ignorant whelp! Blood and sand! How can you help me " "when you shall never return?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:470 msgid "How do you know we shall never return?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:474 msgid "If you would just listen, I could tell you." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:478 msgid "I suppose. What is it you want?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:482 msgid "" "As I already stated, I was once the king of the Sidhe. I rose all of my " "armies very recently to attack that stench, Geannan." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:486 msgid "" "Our mission was doomed from the start. As soon as we arrived within sight of " "his lair, the coward conjured up a storm the likes of which has never been " "seen before. When we finally got inside, he slaughtered my army in a matter " "of minutes with those accursed shadows." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:490 msgid "" "Then, he placed this curse upon me. To nevermore have warmth of body until " "he is dead." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:494 msgid "" "This cast a serious problem upon me. As you know, no king can rule who " "carries blemish. I have been forced from my throne to live in this rat-" "infested dump. Can you please help me, King Jobath?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:498 msgid "At the mention of his name, Jobath suddenly looked up." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:503 msgid "" "I suppose we can help. But we don't want to waste time while Geannan will " "only become more powerful." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:507 msgid "" "If you would keep that head on for a moment...*mutters* Don't you see what I " "am saying? You cannot hope to defeat Geannan unless you bear the Stone of " "Destiny." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:511 msgid "The Stone of Destiny? That's just an old wives' tale." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:515 msgid "Will you just shut up and listen already?!?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:519 msgid "" "Now, for the ignorant ones out there, I'll tell you the whole story. In the " "days of Japhel I, your ancestor, a mighty stone was found. It was discovered " "that the stone has magical qualities. What's more, that stone could only be " "lifted by a rightful king." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:523 msgid "" "The Stone was found to carry the sound of a thousand beaches upon the touch " "of one who was a true king. It also carried some sort of protection against " "enchantments, which some say is the reason why Japhel lived to such a great " "age." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:527 msgid "" "Upon the death of Japhel and subsequent division of Tir Liath into the " "Sister Cities, the Stone became an item of contention among your people." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:531 msgid "" "A great war broke out over ownership of the stone, in which many were slain. " "The war ended very bitterly, and those few survivors wanted nothing more to " "do with the Stone. They sent a small embassy here, to safeguard the Stone " "until the Time of Dire Need, spoken of by the seers at the time." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:535 msgid "" "The stone was only to be removed when one who wears the brooch of Japhel, " "and carried the Sword of Evil's Bane, came to claim it." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:539 msgid "" "You bear the brooch of Japhel, and you bear the ancient Sword. You are the " "one spoken of in the prophecies. You are the one who will take the Stone " "back to Tir Liath, where it belongs, and destroy the blight upon this land." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:543 msgid "" "The Stone currently rests in a cave to the east of here. It would only take " "a few days to claim the Stone and go back to defeat Geannan. He's not going " "anywhere." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:547 msgid "Would you show us the way?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:551 msgid "" "No, I cannot. There are many dangerous criminals in the dungeon, who would " "certainly get unlocked if I were to leave them alone for a few days." msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:555 msgid "Unlocked? Don't you mean, escaped?" msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:559 msgid "" "Of course not. These aren't ordinary criminals. They call themselves, " "'threads'. Though they rarely start out bad, they start on a path of rack " "and ruin that takes weeks to set right. I locked them here, and I'll be " "durned if any one of them got unlocked." msgstr "" #. [message]: speaker=shadowmaster #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:563 msgid "" "Now where was I? Oh yes, Stone, cave, I remember. My daughter will show you " "the way. But you take care of her, mind you. As soon as she leads you there, " "she is coming straight back here." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:567 msgid "Come. This way." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:571 msgid "Move a unit to the eastern signpost to collect the Stone of Destiny." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:587 msgid "Southern forest and Terror Mountain." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:598 msgid "Wait! Weren't you paying attention? We don't want to go that way." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:605 msgid "Looks like this is the way to Mok-Tal. Let's go." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:625 msgid "Eastern Borders ----->" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:636 msgid "This is the way to the cave where the Stone is kept. We must hurry now." msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:656 msgid "" "HEY! Where are you going? That road will only take you back to where you " "came from." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:669 msgid "Welcome to Coed Cadw: Home of the most royal King Nacho and Queen Danu." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:674 msgid "hmmm, where is the king anyways?" msgstr "" #. [message]: speaker=Queen #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:678 msgid "Ask me no questions, I'll tell you no lies." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:691 msgid "Royal Dungeon. KEEP OUT!" msgstr "" #. [part] #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:28 msgid "" "With the Stone of Destiny in hand, Jobath's forces returned to the threshold " "of Geannan's lair: The Gates of Mok-Tal." msgstr "" #. [part] #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:34 msgid "" "So they set out. When they arrived within sight of the gates, Jobath felt a " "sudden sense of foreboding, as if something had been left undone." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:53 #: The_Ice_Age/utils/attacks.cfg:28 The_Ice_Age/utils/attacks.cfg:68 #: The_Ice_Age/utils/attacks.cfg:108 The_Ice_Age/utils/attacks.cfg:148 #: The_Ice_Age/utils/attacks.cfg:188 The_Ice_Age/utils/attacks.cfg:228 #: The_Ice_Age/utils/attacks.cfg:268 The_Ice_Age/utils/attacks.cfg:308 msgid "Defeat all enemy leaders" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:65 msgid "" "NOTE:This is the biggest battle in the campaign. Feel free to recall your " "best veterans at this point." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:74 msgid "Hold out until end of turns" msgstr "" #. [side]: type=Drake Flameheart, id=drake_leader #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:109 msgid "Drakes" msgstr "" #. [side]: type=Drake Flameheart, id=drake_leader #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:112 msgid "Grotia" msgstr "" #. [side]: type=Saurian Flanker, id=Saurgrath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:123 msgid "Saurians" msgstr "" #. [side]: type=Saurian Flanker, id=Saurgrath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:126 msgid "Saurgrath" msgstr "" #. [side]: type=Necromancer, id=Muffy #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:137 msgid "Undead" msgstr "" #. [side]: type=Necromancer, id=Muffy #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:140 msgid "Muffy" msgstr "" #. [side]: type=Orcish Warlord, id=Skorca #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:152 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warlord, id=Skorca #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:155 msgid "Skorca" msgstr "" #. [side] #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:164 msgid "Good Lizards" msgstr "" #. [unit]: id=drake_helper, type=Hurricane Drake #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:175 msgid "Ken Ohnerus" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:217 msgid "We now have the Stone. I wonder what it does." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:221 msgid "We'll worry about that later. Look at all the enemies in our way!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:230 msgid "I don't feel right about this. I feel we have forgotten something." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:234 msgid "You too? I couldn't sleep at all last night." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:238 msgid "I see smoke on the horizon! What is it?" msgstr "" #. [message]: speaker=Muffy #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:242 msgid "So they come. Rise, my minions, we must protect the master!" msgstr "" #. [message]: speaker=Skorca #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:246 msgid "Hahahahaha! They're as good as trapped." msgstr "" #. [message]: speaker=drake_leader #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:250 msgid "GGGGGRRRRRROOOOOOOOOAR!!!!!" msgstr "" #. [message]: speaker=Saurgrath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:254 msgid "Yesssssssss, we ssssssshall destroy them heerre and nooowww." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:258 msgid "Oh, no. Hurry! We must retreat and plan again." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:262 msgid "" "That takes time. We had our camp all set up here. If we can get two days' " "time, we can break camp and head back." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:266 msgid "I suppose that will have to do." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:270 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:163 msgid "" "You can again recall your warriors. However, because of the separation at " "the portal, you can only recruit the tree fairies." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:284 #: The_Ice_Age/utils/deaths.cfg:237 msgid "HIIISSSSSSSSSssss...." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:288 #: The_Ice_Age/utils/deaths.cfg:245 msgid "Without Stripes the kittys leave us." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:292 #: The_Ice_Age/utils/deaths.cfg:249 msgid "" "You can no longer recruit Saber-Tooth Kitties. However, you can still recall " "the ones you have." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:309 msgid "" "Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt a great " "power surge upon him." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:314 msgid "" "Out of our way, fools. We shall utterly destroy you! Allow us to pass and " "we shall think about giving mercy!" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:318 msgid "Jobath, are you okay?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:322 msgid "Woah! Where did that come from?" msgstr "" #. [side]: type=Phoenix Knight, id=Boss #. [unit]: id=Boss, type=Phoenix Knight #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:327 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:85 msgid "Guardian of the Stone" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:335 msgid "" "It is the nature of what you carry to exemplify that which you value most. " "As you said back in the caves, power is what you value most." msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:339 msgid "The Stone is increasing your lust for power." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:343 msgid "This isn't exactly what I wanted. What can I do?" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:347 msgid "You will have to fight it. Perhaps for the rest of your life." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:351 msgid "" "and why would I want to hinder my power? Your impudence is striking for " "someone I defeated." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:355 msgid "" "No, that's not right. The rest of my life??? Is there some sort of cure?" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:359 msgid "It is not for me to say. That is not why I came here." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:363 msgid "Why did you come here?" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:367 msgid "" "To give you a short-term fulfillment of your wish. I will fight one last " "time, right here, to aid you by destroying your enemies." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:379 msgid "" "Jobath, surveying the battlefield outside of Mok-Tal, felt the wisdom from " "the Stone of Destiny fill his spirit." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:384 msgid "Wait. I don't think we have to do this." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:388 msgid "Do what?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:392 msgid "" "Such fighting. Surely we don't need to kill all these here. We are only " "after Geannan. Perhaps we can make peace with the others. Diplomacy, you see." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:396 msgid "" "Are you sure? Your last attempt at diplomacy didn't go too well. " "Remember the trolls?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:400 msgid "It won't happen that way this time, Madoc. I'm sure of it." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:404 msgid "" "Lizardmen of the swamps, drakes of the east, orcs of the hills, heed my " "voice!." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:408 msgid "" "We seek a murderer and a coward named Geannan. We do not wish to fight " "with you. Aid us, and we will not harm you.." msgstr "" #. [message]: speaker=drake_leader #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:412 msgid "Me want fry things! No deal!." msgstr "" #. [message]: speaker=drake_helper #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:416 msgid "I don't know, the short one's counsel seems true." msgstr "" #. [message]: speaker=Skorca #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:420 msgid "Geannan will give us new home. You can keep your petty 'peace'." msgstr "" #. [message]: speaker=Saurgrath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:424 msgid "" "The soft skinned one speaks wisdom. We do not need to fight them. Please, " "great one. Accept the spears of the Saurians." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:428 msgid "I would be honored to have you on my side." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:448 msgid "" "Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt the " "courage from the Stone of Destiny transform him." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:453 msgid "Fear not, men! We must enter Mok-Tal before too much time has gone by!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:457 msgid "" "As he cheered on his warriors, as strange thing happened. The enemies " "surrounding no longer saw the young king Jobath, but a fearsome warrior " "emboldened through courage." msgstr "" #. [message]: speaker=Skorca #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:462 msgid "Quick, we must escape while we still have a chance!" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:469 msgid "Look! The orcs are retreating!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:484 msgid "We're never going to get in." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:493 msgid "We have finished breaking camp!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:497 msgid "We must waste no time. Back to the palace, everyone! Fall back!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:515 msgid "and so I fulfill my oath. Jobath, always resist...the power..." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:522 msgid "We have defeated them all. Quickly, everyone into the caves!" msgstr "" #. [part] #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:20 msgid "" "With Acacia as their guide, our heroes set out once again. In a day, they " "were within sight of the very cave that housed the ancient artifact- the " "Stone of Destiny." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:29 msgid "Jobath must enter the Caves of Destiny" msgstr "" #. [side]: type=Armageddon Drake, id=Fire #. [side]: type=Death Knight, id=Evilest #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:62 #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:77 msgid "Cave Guardians" msgstr "" #. [side]: type=Armageddon Drake, id=Fire #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:65 msgid "Guardian of Flame" msgstr "" #. [side]: type=Death Knight, id=Evilest #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:80 msgid "Evilest" msgstr "" #. [side]: type=Shadow_Trooper, id=Pharaoh #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:104 msgid "Neferhotep" msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:138 msgid "" "Here we are...the caves. If you hurry, you can be inside within a few days." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:142 msgid "Thank you for guiding us here." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:146 msgid "" "You aren't the only one who wants to get rid of the Afanc. Really, it's the " "least we can do." msgstr "" #. [message]: speaker=Evilest #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:150 msgid "" "An army is coming. I must not let the Stone fall into the hands of evil. " "Die, ye unworthy ones!" msgstr "" #. [message]: speaker=Pharaoh #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:154 msgid "Yes, that guardian is finally distracted. Maybe I can defeat him now." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:158 msgid "I must reach the cave entrance." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:176 msgid "" "Hurry, into the caves, everyone! Acacia, go back and tell your father we " "made it safely." msgstr "" #. [message]: id=Twilight_Princess #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:180 msgid "" "Are you crazy? I'm not going back through that gauntlet again. I'll make " "sure you actually live long enough to get the Stone, then we'll see about " "getting me back." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/scenarios/24_To_the_Caves.cfg:184 msgid "Um, ok." msgstr "" #. [part] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:16 msgid "" "And so, leaving the bulk of his army behind, Jobath plunged into the ancient " "temple, with only his friends to follow..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:25 msgid "Obtain the Stone of Destiny" msgstr "" #. [side]: type=Darknut, id=Darknut #. [side]: type=Phoenix Knight, id=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:67 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:81 msgid "Stone Guardians" msgstr "" #. [side]: type=Darknut, id=Darknut #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:71 msgid "Hazelnut" msgstr "" #. [side] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:96 msgid "Courage" msgstr "" #. [side] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:112 msgid "Wisdom" msgstr "" #. [side] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:121 msgid "Power" msgstr "" #. [side] #. [unit]: id=Patra, type=IAGhost #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:130 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:628 msgid "Petra" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:164 msgid "This place is really big. How will we find the Stone in here?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:168 msgid "" "Your ancestors placed some...shall we say, trials, for the one destined to " "come here. As I recall, if you can complete the trials, the Stone is yours." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:172 msgid "And if he can't?" msgstr "" #. [message]: speaker=Cutie #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:176 msgid "" "How could you say such a thing? Jobath can do it, I know he can. ♥" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:180 msgid "" "If you can't it will probably spell the end of this world and our world as " "we know it." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:184 msgid "" "This scenario is meant to be a non-recruiting scenario. You have no keep to " "recall or recruit. All enemies you find must be defeated with only the units " "you have on-hand." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:196 msgid "Look at this! An old stone tablet!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:200 msgid "" "As you try to read the ancient faded letters, you can make some words out." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:205 msgid "On the top is a title: The Tale of the Stone." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:210 msgid "" "We placed it...it is safe...There is...a secret...in the eye of the skull...." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:215 msgid "....Four trials...chosen one..." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:220 msgid "The virtues of the trials...shall be yours" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:225 msgid "Petra has...the map." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:230 msgid "Tenth enemy....has...bomb." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:235 msgid "...Stone of Destiny..." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:240 msgid "...Digwillow hates noise..." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:245 msgid "...Destiny..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:250 msgid "I can't read any more; the letters are too faded." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:264 msgid "" "A mighty voice booms from the pillars around you; Though not angry, it " "certainly sounds frightening." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:269 msgid "Why have you come here, Jobath MacCeathur?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:274 msgid "" "Though taken aback at how the voice knew his name, Jobath boldly replied." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:279 msgid "We come to claim the Stone of Destiny." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:283 msgid "The voice laughs hysterically." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:288 msgid "" "Valiant though you may be, such a young one cannot be worthy to claim the " "Lia Fail." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:293 msgid "" "I am. For I am the grandson of Eochaid Ollathair, former king of Iobhar, and " "of the line of Kings. Is this not Japhel's brooch that I am wearing on my " "cloak? I also come bearing the ancient Blade; the sword of Japhel." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:297 msgid "" "The voice was silent for a moment, as if contemplating what the other had " "said." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:302 msgid "" "Perhaps you are the chosen one. Prove it! Face the four trials before you " "and succeed. Then you may be worthy of the Stone." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:307 msgid "Fine. Show them to me!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:311 msgid "" "Certainly! First, you have the test of courage. Show no fear in fighting the " "foes before you, and defeat them. If you survive, come back here and stand " "upon one of the runes." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:320 msgid "Complete the Test of Courage" msgstr "" #. [objective]: condition=lose #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:324 msgid "Death of a hero" msgstr "" #. [object] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:354 msgid "Wind Walker" msgstr "" #. [object] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:356 msgid "" "In this enchanted ground, you have been granted the ability to walk among " "the wind." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:374 msgid "" "For the course of this scenario, all your units will have the 'teleport' " "ability." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:433 msgid "" "Though my enemy, you were spectacular. Allow me to aid you in your quest. I " "am the tenth enemy, and I carry the bomb. Here you are. Place it in that " "nook across the hall to continue the test." msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:437 msgid "I'll carry the bomb, if you don't mind. Over there, you say?" msgstr "" #. [message]: speaker=Ashkenaz #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:450 msgid "Here we are. Thar she blows!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:476 msgid "Now continue the test of courage." msgstr "" #. [unit]: id=courageboss, type=Darknut #. [unit]: id=courageboss, type=Darknut_Mighty #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:485 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:519 msgid "Dirtbag" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:493 msgid "Oh no! Such a monstrosity! What devilry is this?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:497 msgid "" "Don't be afraid, Jobath. Remember, this is the test of courage? This enemy " "can be defeated just like anything else you have faced. Attack it face-on, " "and have no fear." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:510 msgid "!!!GRAAAAGHHGAAAARG!!!" msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:527 msgid "Look! You weakened it, Jobath. Quickly, we must defeat it now!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:537 msgid "You have defeated me. A mighty feat, I must say." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:547 msgid "Look, a treasure chest appears upon the warrior's defeat!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:575 msgid "" "So, you have completed the test of courage. When you are ready, return to " "the main hall and begin the test of Wisdom." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:599 msgid "Begin the test of Wisdom." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:638 msgid "Complete the Test of Widsom" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:660 msgid "It is a small key. What could it possibly go to?" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:683 msgid "The small key fits in this lock perfectly. The gate is opening!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:696 msgid "This gate is locked! It appears to need a small key to open." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:710 msgid "" "What a strange little ring. When I put it on, I feel healthy and strong." msgstr "" #. [object]: id=ancientring #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:716 msgid "Ancient Ring" msgstr "" #. [object]: id=ancientring #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:718 msgid "This ring heals the wearer each turn. (Heals self +8, poison is cured)" msgstr "" #. [regenerates]: id=ancientring_heal #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:724 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:725 msgid "regenerates" msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:742 msgid "Greetings, *cough cough*...O chosen one. Can you please help me?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:746 msgid "Perhaps. What is this help that you require?" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:750 msgid "" "You see...I seem to have run out of *wheeze* cigarettes. Do you happen to " "have any?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:754 msgid "Cigarettes? Aren't those bad for your health?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:758 msgid "He's already dead, it's not like it's going to kill him!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:762 msgid "Cigarettes? *cocks eyebrow*" msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:766 msgid "" "Well, actually what I really want is one of those Cuban cigars. *wheeze* So " "good...If you could find one of those, I would be soooooo happy. " "Maybe I could even help you." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:770 msgid "um...Okay. I guess so." msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:774 msgid "" "Oh, and one more thing. I was bidden to tell this to the one who comes here." msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:778 msgid "" "*Ahem* Blue for the men and Red for the women, stand upon all to open the " "gate." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:853 msgid "" "The ground shook as our heroes all arranged themselves correctly on the " "runes." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:859 msgid "" "So, you have completed the rune puzzle. Excellent! You may continue on to " "the final test when you are ready, though you might be aware that the test " "of Wisdom is not truly finished." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:864 msgid "" "Help the one who asks by finding what was lost. Then you will see the end." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:871 msgid "My glyph is on." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:892 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:988 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1091 msgid "" "Strange...a little trinket. It looks like some sort of plant wrapped in " "colored paper. *sniff sniff* It has a distinct and pungent odor." msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:896 msgid "" "Thank you, that is one of the things I have been looking for. Here is a hint " "to aid you in your quest:" msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:900 msgid "EASTERNMOST PENINSULA CARRIES A SECRET" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:915 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1017 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1116 msgid "" "By finding lost items in aid of another, you have shown your smarts. " "Continue without hindrance to the Test of Power." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:959 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1061 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1160 msgid "Complete the Test of Power" msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:992 #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1095 msgid "" "Thank you, that is one of the things I have been looking for. Here is " "something to aid you in your quest:" msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:996 msgid "*Places Boomerang on ground for you*." msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1099 msgid "*Drops a unique instrument on the ground*" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1189 msgid "" "Strange...a little trinket. It looks like some sort of plant wrapped in " "brown paper. *sniff sniff* It has a distinct and pungent odor." msgstr "" #. [message]: speaker=Patra #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1193 msgid "" "It cannot be...you have found my lost cigar!!! Thank you so very much. As " "promised, I can now help you. Here is a map of the complex." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1197 msgid "YOU GOT THE DUNGEON MAP! USE IT TO FIND YOUR WAY AROUND THE DUNGEON." msgstr "" #. [unit]: id=Hullard, type=Death Knight #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1218 msgid "Hullard" msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1228 msgid "Greetings, insolent ones." msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1232 msgid "Do you seek the Golden Power in this temple?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1236 msgid "Yes. We have come to claim the Stone of Destiny!" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1240 msgid "Hinder us not, abhorrent one. In the name of the Light!" msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1244 msgid "" "You fools. Speaking of Destiny, and Light. I tell you, there are no such " "things." msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1248 msgid "" "Destiny is a false hope for murderers and brigands, an excuse to kill " "others. Those who believe in Destiny lack sense." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1252 msgid "" "What do you say? The Lord of Light Himself has blessed our quest, there can " "be no denying it. The sword, the brooch, Jobath? That we have even survived " "at all through these trials is a testament to that fact." msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1256 msgid "" "And the Light...you really believe that some Force of Good is helping you? " "Foolish." msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1260 msgid "" "I, too once sought the power here...I was much like you are now. But I have " "been liberated from that falsehood." msgstr "" #. [message]: speaker=Hullard #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1264 msgid "" "I fight the Light, I strive with the Light, I hate the light. I will " "destroy the Light. All who claim to follow the light shall meet the same " "fate by my hand. Then you all can join me in the Darkness, where no light " "ever shines..." msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1292 msgid "" "Begone, foul one. We shall grind your bones into the dust from whence they " "came, and send your kind into the Abyss." msgstr "" #. [message]: speaker=second_unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1302 msgid "Take that, wretched skeleton." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1306 msgid "" "You still cling to your false hope...no matter, you shall all die " "eventually...heh heh." msgstr "" #. [message]: speaker=Sister #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1314 msgid "*Phew!* I'm glad that's over. That guy gave me the creeps." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1318 msgid "Indeed. Let's continue. Onward!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1323 msgid "We should probably grab that key first, we might need it later." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1338 msgid "It's a large key, finely adorned." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1343 msgid "" "YOU GOT THE BIG KEY! USE IT TO UNLOCK THE DOOR WHERE THE DUNGEON BOSS LURKS." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1394 msgid "" "You have completed the tests of courage, wisdom, and power. Proceed to my " "chamber, there I shall be waiting..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1408 msgid "Obtain the Stone of Destiny!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1433 msgid "It is a massive door. The lock on the front is large as well." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1443 msgid "This large key is made to fit the lock on this door. It's opening!" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1502 msgid "Well, you finally made it." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1506 msgid "Yes, we did." msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1510 msgid "You have one last test to face." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1514 msgid "and what is that?" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1530 msgid "Me." msgstr "" #. [print] #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1537 msgid "Guardian of the Stone: Phoenix Knight" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1637 msgid "Too bad we don't have the key..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1649 msgid "Urgh!" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1653 msgid "Indeed. The Stone is rightfully yours. I shall yield to you." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1657 msgid "Er, okay, thanks." msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1661 msgid "One last thing." msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1665 msgid "Among the virtues of destiny, which do you value the most?" msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1669 msgid "Which of these do you value the most?" msgstr "" #. [option]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1671 msgid "I value power the most!" msgstr "" #. [option]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1677 msgid "I know wisdom is the greatest." msgstr "" #. [option]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1683 msgid "Courage is my choice." msgstr "" #. [message]: speaker=Boss #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1691 msgid "You have chosen well. Take the Stone and continue on your travels." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1695 msgid "" "Jobath walked over to a small podium where a large rock sat. As he reached " "toward it, it shrunk to fit in his hands." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1700 msgid "" "The Stone, knowing itself to be in the hands of a true king, roared with " "glee. The sound filled the cave and echoed off of the walls." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1705 msgid "Woah, that was awesome." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1715 msgid "" "YOU GOT THE STONE OF DESTINY, A MARK OF TRUE KINGSHIP!!! WHAT SORT OF " "MYSTICAL POWERS DOES IT HAVE?" msgstr "" #. [message]: speaker=Oldman #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1720 msgid "We have what we have come for. We must make haste and leave now." msgstr "" #. [message]: speaker=Twilight_Princess #: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1724 msgid "I...see you later." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:17 msgid "No question about it, this time" msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:21 msgid "YOU MUST DEFEAT GEANNAN" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:52 msgid "No more running, Geannan. This time, you're through!" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:56 msgid "Silly boy. I'll simply destroy you right where you stand." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:60 msgid "Nolchi-Alti!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:64 msgid "" "A large magic missile came flying at Jobath. He couldn't do anything to " "avoid the impending doom. Jobath waited for it to hit him." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:70 msgid "" "However, it never did. The Stone of Destiny, glowing with power, merely " "absorbed Geannan's curse." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:75 msgid "What?!? How can this be?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:79 msgid "Prepare to meet your end, Geannan. You'll not escape this time!" msgstr "" #. [side]: type=Young_Cheiftan, id=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:87 msgid "The Forces of the King" msgstr "" #. [side] #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:124 msgid "Christine and Co." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:134 msgid "" "Say, Jobath. While we're all here together, I can tell you about the orcs. " "Magnificient creatures. Rather easy to work with as well." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:138 msgid "" "Most of them tend to have problems passing through portals as easily as you " "and I, but that wasn't too much trouble for someone like me." msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:142 msgid "" "You see, goblins and orcs are fundamentally the same. With a few " "enhancements here and there, they are indistinguishable from the real thing. " "Fine work, if I do say so myself." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:146 msgid "Why are you telling me this now?" msgstr "" #. [message]: speaker=Geannan #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:150 msgid "So you won't have any more questions...once you're dead!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:161 msgid "YOU CAN'T DEFEAT ME!!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:165 msgid "Nogard a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:218 msgid "YIKES!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:222 msgid "uh oh." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:226 msgid "How? What? When? YIKES!" msgstr "" #. [message]: speaker=Geannan2 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:230 msgid "" "*with Belches of fire coming out of his mouth* LIKE I SAID YOU CAN'T DEFEAT " "ME!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:234 msgid "*Gulp*" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:244 msgid "YOU CAN'T DEFEAT ME" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:248 msgid "Nogard enob a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:301 msgid "COME ON!" msgstr "" #. [message]: speaker=Geannan3 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:305 msgid "*with Clanking of Bones* LIKE I SAID BEFORE YOU CAN'T DEFEAT ME!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:309 msgid "Grrrrr" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:319 msgid "YOU WILL NEVER DEFEAT ME" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:323 msgid "Egam-rebu a ebot tnaw-i" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:376 msgid "AW MAN!" msgstr "" #. [message]: speaker=Geannan4 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:380 msgid "CLACK-CLACK!" msgstr "" #. [message]: speaker=Geannan4 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:384 msgid "" "You really thought you could defeat me? Even through your battles, I have " "led you here. Just give up now, and join me. I still have quite a lot of " "power in both worlds." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:389 msgid "" "No. No. No, Geannan. Your evil has consequences. You cannot worm out of it " "now. We have come to finish what should have ended eighty years ago." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:399 msgid "URG.. YOU... DEFEATED ME." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:403 msgid "NOOOOOOOOOOOOOOOOOO." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:449 msgid "YAY!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:453 msgid "Then there was a rumble, and our heroes saw the entrance caving in." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:467 msgid "We must find another exit! Hurry, everyone!" msgstr "" #. [unit]: type=Mine Cart, id=ChuChu #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:481 msgid "Mine Cart" msgstr "" #. [unit]: type=Troll Whelp, id=Morbin #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:529 msgid "Morbin" msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:547 msgid "LOOK IT'S DA NICE CHUMPS WHO PAID TOLL!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:551 msgid "um...Yes?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:555 msgid "WILL YOU PAY TOLL AGAIN?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:559 msgid "For what?" msgstr "" #. [message]: speaker=Pat #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:564 msgid "For ride on monorail." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:569 msgid "How much does it cost?" msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:573 msgid "uh...How much you got?" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:578 msgid "Say 1 gold?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:583 msgid "NOT ENOUGH! Maybe more like 200?" msgstr "" #. [message]: speaker=Jobath #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:588 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:608 msgid "100." msgstr "" #. [message]: speaker=Pat #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:592 msgid "199." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:596 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:604 msgid "150." msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:600 msgid "300." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:612 msgid "How about we just give you all of our gold?" msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:620 msgid "HUH? EXTRA!" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:624 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:723 msgid "That's MINE! Er, heheh. We'll share. Oh yes." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:628 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:727 msgid "The trolls flashed toothy grins at Jobath and the others." msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:633 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:732 msgid "Everybody in!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:637 msgid "" "Our heroes all entered into the mine carts and, with a push from Christine, " "they were on their way." msgstr "" #. [message]: speaker=Morbin #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:643 #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:737 msgid "Byebye!" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:655 msgid "" "Well, well, if it isn't those silly humans who think they don't have to pay " "the toll." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:659 msgid "How can this be? Didn't we utterly vanquish you at the bridge?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:663 msgid "" "Silly tiny person. You think we would let ourselves get killed by wimpy humans?" msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:667 msgid "But now, they need us, don't they?" msgstr "" #. [message]: speaker=Pat #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:671 msgid "Yeah, that's right. They need us now." msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:675 msgid "Now they have to pay the toll." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:679 msgid "Toll? Again? What is it for this time?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:683 msgid "For ride on monorail. You see it?" msgstr "" #. [message]: speaker=ChuChu #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:687 msgid "..." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:691 msgid "That's not exactly a-" msgstr "" #. [message]: speaker=Nancy #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:695 msgid "" "Well? What you say? Pay toll, and you can leave. Don't pay toll, and get " "squashed." msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:699 msgid "How much is it this time?" msgstr "" #. [message]: speaker=Chris #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:703 msgid "One hundred gold at least." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:707 msgid "Tell you what, how about we give you the whole lot, all our gold?" msgstr "" #. [message]: speaker=Bob #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:711 msgid "You would really do that?" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/scenarios/26_Final_Engagement.cfg:715 msgid "We have no need of it anymore. You can have it. ALL of it." msgstr "" #. [scenario]: id=Epilogue #: The_Ice_Age/scenarios/27_Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:13 msgid "" "The so-called monorail took them directly outside of the caves, just a few " "miles south of the main faerie castle." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:17 msgid "" "Meeting with Queen Danu, they were quite surprised to discover King Nacho " "had been restored from Geannan's curse, and was now free to rule once again." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:21 msgid "" "They held a ceremony at the palace which allowed them to return to Tir " "Liath, the land they had left in what seemed like ages ago." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:25 msgid "" "After the ceremony was over, Jobath, Madoc, Ashkenaz, Cutie, and Linaera all " "entered into the portal." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:29 msgid "" "However, the Old Man did not go with them. Nobody knows what happened to " "him. Some say he stayed in the Otherworld, enjoying in the benefits of that " "land's timelessness. Others say he later returned to this world, and roams " "the nations, searching for something. But that is another story, and I'm " "sure you all want to know what happened to the others." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:33 msgid "" "Jobath returned to Iobhar, and helped to rebuild Ardobhar and Dobhar. He " "served as the Ard-Righ for many years, with Queen Catriona at his side." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:37 msgid "" "Yes, indeed. It turns out that Cutie was not nearly as much of an airhead as " "everybody thought she was, with a real name that was much better than her " "false one. She and Jobath were married not even a year after their return." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:41 msgid "" "Madoc continued to serve as a friend and companion to Jobath, and played a " "large part in council meetings over the years." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:45 msgid "" "Yochyd died twelve years after King Jobath and Queen Catriona were wedded. " "They say that a man was never more missed than he. Jobath built a small " "memorial to him outside of Ardobhar, on which was inscribed his life story." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:49 msgid "" "Ashkenaz, the sudden war notwithstanding, lived for many long years after " "this adventure, and died at the ripe old age (for a dwarf) of 237." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:53 msgid "" "Jobath's sister, Linaera, lived in and around Tir Liath for many years, and " "conducted many studies of portals, the otherworld and the Fair Folk." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:57 msgid "" "Because she made many friends among those people, they decided to grant her " "some land and a castle far to the southwest of Tir Liath. She moved there " "with her family and her students, establishing a school of mages." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:67 msgid "" "Stripes, Jobath's loyal saber-tooth, stayed on at Iobhar as a pet. She died " "15 years later of old age." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:79 msgid "" "However, because he chose to seek power above all else, Jobath constantly " "struggled with horrible tempers and riotous fits. This almost led to a civil " "war, which was only averted through Catriona's pleading. She did her best to " "help him in his fits." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:91 msgid "" "Because he realized the great value of wisdom, Jobath became a wise and " "mighty king. Respected by all and accused by none. That was what they always " "said of him." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:103 msgid "" "For his great courage in the face of danger, Jobath ruled without contest " "for many years. Not even the monsters of the Grendlesmere dared attack him." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:109 msgid "" "What's that? You want to know why there weren't any orcs? That's right, I " "did say, didn't I? See, many of the orcs remaining after Geannan's death " "scattered, remaining only in small bands and traveling south. Those were " "finished off by the elves some time before Haldric's time." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:113 msgid "" "The people of Tir Liath lived on in their land for many years. In the days " "of the Northern Alliance, some knowledge of them was gained by the outisde " "world, but it was only in the form of harsh rumors of barbarity from the " "Steppe Orcs. There was only one band that ever came south to the land of " "Knalga, but they were never heard from again." msgstr "" #. [part] #: The_Ice_Age/scenarios/27_Epilogue.cfg:117 msgid "And so, bla bla bla, they lived happily ever after." msgstr "" #. [unit]: type=Footpad, id=Kid3 #. [unit]: type=Healer, id=Kid1 #. [unit]: type=Healer, id=Kid4 #. [unit]: type=Healer, id=Kid5 #. [unit]: type=Ruffian, id=Kid2 #: The_Ice_Age/scenarios/27_Epilogue.cfg:142 #: The_Ice_Age/scenarios/27_Epilogue.cfg:154 #: The_Ice_Age/scenarios/27_Epilogue.cfg:165 #: The_Ice_Age/scenarios/27_Epilogue.cfg:177 #: The_Ice_Age/scenarios/27_Epilogue.cfg:189 msgid "Young Child" msgstr "" #. [message]: speaker=Madoc_old #: The_Ice_Age/scenarios/27_Epilogue.cfg:199 msgid "And that's the end." msgstr "" #. [message]: speaker=Kid1 #: The_Ice_Age/scenarios/27_Epilogue.cfg:203 msgid "Wow! That was a great story!" msgstr "" #. [message]: speaker=Kid2 #: The_Ice_Age/scenarios/27_Epilogue.cfg:207 msgid "Tell us another one!" msgstr "" #. [message]: speaker=Madoc_old #: The_Ice_Age/scenarios/27_Epilogue.cfg:211 msgid "" "Are you sure? Why don't we wait until tomorrow? It's past your children's " "bedtimes. What would your parents say?" msgstr "" #. [message]: speaker=Kid3 #: The_Ice_Age/scenarios/27_Epilogue.cfg:215 msgid "Please?" msgstr "" #. [message]: speaker=Kid4 #: The_Ice_Age/scenarios/27_Epilogue.cfg:219 msgid "Pretty Please?" msgstr "" #. [message]: speaker=Madoc_old #: The_Ice_Age/scenarios/27_Epilogue.cfg:223 msgid "How about I start the story now, and finish it tomorrow?" msgstr "" #. [message]: speaker=Kid5 #: The_Ice_Age/scenarios/27_Epilogue.cfg:227 msgid "" "Yes yes! Tell us a story, old Madoc. A really old story, from Japhel's days." msgstr "" #. [message]: speaker=Madoc_old #: The_Ice_Age/scenarios/27_Epilogue.cfg:231 msgid "How about I tell you the story of Japhel himself!" msgstr "" #. [message]: speaker=Kid4 #: The_Ice_Age/scenarios/27_Epilogue.cfg:235 msgid "Oh yes!" msgstr "" #. [message]: speaker=Kid1 #: The_Ice_Age/scenarios/27_Epilogue.cfg:239 msgid "Yes!" msgstr "" #. [message]: speaker=Madoc_old #: The_Ice_Age/scenarios/27_Epilogue.cfg:243 msgid "" "Alright then. Now, before we can talk about Japhel, I must tell you about " "the Great Magic Feud between the masters of magic. It was like this..." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/27_Epilogue.cfg:256 msgid "Hehe, you won't ever see this." msgstr "" #. [scenario]: id=JJ_Backstory #: The_Ice_Age/scenarios/JJ_Backstory.cfg:6 msgid "Teaser Trailer" msgstr "" #. [part] #: The_Ice_Age/scenarios/JJ_Backstory.cfg:13 msgid "Thirty Years Before" msgstr "" #. [message]: id=Morgorath #: The_Ice_Age/scenarios/JJ_Backstory.cfg:20 msgid "Give it to me!" msgstr "" #. [message]: id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:24 msgid "" "Never! You have failed to follow the precepts of Amhergin, and have " "abandoned all that was once good in your heart." msgstr "" #. [message]: id=Morgorath #: The_Ice_Age/scenarios/JJ_Backstory.cfg:28 msgid "" "I'm warning you, Thomais. My master is much more powerful than you could " "ever hope to be. Give me that gem, and I'll put in a good word for you." msgstr "" #. [message]: id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:32 msgid "" "Your... master is a devil spawned by Darkness. The only thing you " "will find through him is your own demise." msgstr "" #. [message]: id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:36 msgid "" "I have nothing more to say to you. Though you once were my friend, you have " "shown your true colors this day. I am sorry, old friend. Goodbye." msgstr "" #. [message]: id=Morgorath #: The_Ice_Age/scenarios/JJ_Backstory.cfg:42 msgid "Don't you dare." msgstr "" #. [message]: id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:98 msgid "I most certainly do." msgstr "" #. [message]: id=Morgorath #: The_Ice_Age/scenarios/JJ_Backstory.cfg:123 msgid "" "I curse you, Thomais! I swear by the sun, the moon and the four winds that I " "will destroy you, and take back that which is mine, or I will die trying!" msgstr "" #. [message]: id=narrator #: The_Ice_Age/scenarios/JJ_Backstory.cfg:133 msgid "" "Thank you for playing Ice Age Fun. The preview you have just watched is for " "the upcoming campaign: Japhel's Journey, which tells the story of how the " "Lucht Oighir first came to Tir Liath." msgstr "" #. [objective]: condition=win #: The_Ice_Age/scenarios/JJ_Backstory.cfg:148 msgid "Now what?" msgstr "" #. [side]: type=Ollamh, id=Morgorath #. [side]: type=Ollamh, id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:157 #: The_Ice_Age/scenarios/JJ_Backstory.cfg:173 msgid "Wesfolk" msgstr "" #. [side]: type=Ollamh, id=Morgorath #: The_Ice_Age/scenarios/JJ_Backstory.cfg:161 msgid "Gorath" msgstr "" #. [side]: type=Ollamh, id=Thomais #: The_Ice_Age/scenarios/JJ_Backstory.cfg:177 msgid "Thomais" msgstr "" #. [unit_type]: id=Overlord, race=iceage #: The_Ice_Age/units/Ard-Righ.cfg:5 msgid "Ard-Righ" msgstr "" #. [unit_type]: id=Overlord, race=iceage #: The_Ice_Age/units/Ard-Righ.cfg:28 msgid "" "The Ard-Righ or overlord is the highest rank any clansman among the Ice Age " "people can aspire to. They are powerful leaders in battle, as well as the " "hunt. If the Ard-Righ himself is seen at the head of a war party, enemies " "should beware." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Ard-Righ.cfg:65 #: The_Ice_Age/units/Dark_Bladesmaster.cfg:78 #: The_Ice_Age/units/Dark_Jobath.cfg:65 The_Ice_Age/units/Dark_Knight.cfg:39 #: The_Ice_Age/units/Dark_Knightdummy.cfg:43 #: The_Ice_Age/units/Dark_Sergeant.cfg:47 #: The_Ice_Age/units/Drake_Captain.cfg:83 msgid "sword" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Ard-Righ.cfg:74 The_Ice_Age/units/Chieftain.cfg:63 #: The_Ice_Age/units/Dark_Bladesmaster.cfg:91 #: The_Ice_Age/units/Dark_Jobath.cfg:74 The_Ice_Age/units/Tanist.cfg:66 #: The_Ice_Age/units/Young_Chieftain.cfg:54 msgid "bow" msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: The_Ice_Age/units/Banfaith.cfg:4 msgid "Head Banfaith" msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: The_Ice_Age/units/Banfaith.cfg:20 msgid "" "Banfaiths were often the spiritual leaders in certain tribes long ago. With " "a vast knowledge of poetry, healing, and perhaps, prophecy, they are well " "respected by all. They seem to have a knack for getting out of sticky " "situations." msgstr "" #. [unit_type]: id=Banfaith, race=iceage #: The_Ice_Age/units/Banfaith.cfg:20 msgid "" "SPECIAL_NOTE^ Gold Magi are well-attuned to their magical natures and are " "highly resistant to non-physical damage." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Banfaith.cfg:46 The_Ice_Age/units/Dark_Bard.cfg:31 #: The_Ice_Age/units/Dark_Mage.cfg:60 The_Ice_Age/units/Hud.cfg:128 #: The_Ice_Age/units/Poetess.cfg:51 msgid "staff" msgstr "" #. [attack]: type=cold #. [attack]: type=fire #: The_Ice_Age/units/Banfaith.cfg:55 The_Ice_Age/units/Dark_Mage.cfg:69 msgid "missile" msgstr "" #. [attack]: type=cold #: The_Ice_Age/units/Banfaith.cfg:67 msgid "Icicle Storm" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Banfaith.cfg:79 The_Ice_Age/units/Bard.cfg:67 #: The_Ice_Age/units/Healer.cfg:81 The_Ice_Age/units/Healer2.cfg:81 #: The_Ice_Age/units/Ollamh.cfg:155 The_Ice_Age/units/Poet.cfg:82 #: The_Ice_Age/units/Poetess.cfg:84 msgid "Satire" msgstr "" #. [unit_type]: id=Bard, race=iceage #: The_Ice_Age/units/Bard.cfg:5 msgid "Bard" msgstr "" #. [unit_type]: id=Bard, race=iceage #: The_Ice_Age/units/Bard.cfg:21 msgid "" "SPECIAL_NOTE^ Bards are well-attuned to their magical natures and are highly " "resistant to non-physical damage." msgstr "" #. [unit_type]: id=Bard, race=iceage #: The_Ice_Age/units/Bard.cfg:21 msgid "" "Bards are the keepers of lore among Tir Liath. With an almost magical knack " "for healing as well as the ancient lore, bards often travel the countryside " "with a retinue of students. The curses they fling at enemies are said to " "carry unfathomable power. On top of all this, it is said that bards can " "disappear in an instant, going to a far-off land in a time of need." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Bard.cfg:46 The_Ice_Age/units/Healer.cfg:63 #: The_Ice_Age/units/Healer2.cfg:63 The_Ice_Age/units/Poet.cfg:64 msgid "sickle" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Bard.cfg:55 The_Ice_Age/units/Healer.cfg:72 #: The_Ice_Age/units/Healer2.cfg:72 The_Ice_Age/units/Landsman.cfg:33 #: The_Ice_Age/units/Poet.cfg:73 msgid "dart" msgstr "" #. [female] #: The_Ice_Age/units/Bard.cfg:307 msgid "female^Banfaith" msgstr "" #. [unit_type]: id=Vampire Batty #: The_Ice_Age/units/Bats.cfg:7 msgid "Vampire Bat" msgstr "" #. [unit_type]: id=Blood Batty #: The_Ice_Age/units/Bats.cfg:15 msgid "Blood Bat" msgstr "" #. [unit_type]: id=Dread Batty #: The_Ice_Age/units/Bats.cfg:23 msgid "Dread Bat" msgstr "" #. [unit_type]: id=Cave Bat, race=bats #: The_Ice_Age/units/Bats.cfg:29 msgid "Cave Bat" msgstr "" #. [unit_type]: id=Cave Bat, race=bats #: The_Ice_Age/units/Bats.cfg:51 msgid "" "Though dread bats are certainly dangerous, they pale in comparison to the " "cave bat. This bat is so frightening and monstrous that those who see it are " "struck dumb, only able to say two words after the encounter: 'Cave Bat'" msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: The_Ice_Age/units/Bats.cfg:67 The_Ice_Age/units/Bats.cfg:595 #: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:57 #: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:59 msgid "fangs" msgstr "" #. [unit_type]: id=Ghostly Bat, race=undead #: The_Ice_Age/units/Bats.cfg:410 msgid "Ghostly Bat" msgstr "" #. [unit_type]: id=Ghostly Bat, race=undead #: The_Ice_Age/units/Bats.cfg:426 msgid "" "This is a transparent bat found only in the Temple of Destiny. Because it " "was rumoured that they used to carry keys for the builders of the temple, " "they were known as 'key bats' for a while, and then finally that was " "shortened to simply, 'Keys'." msgstr "" #. [unit_type]: id=IAHero, race=iceage #: The_Ice_Age/units/Benjamite.cfg:4 msgid "Benjamite" msgstr "" #. [unit_type]: id=IAHero, race=iceage #: The_Ice_Age/units/Benjamite.cfg:19 msgid "" "The Benjamites are a special clan among this ancient people. Their great " "skill with the sling is not to be underestimated." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Benjamite.cfg:36 msgid "Mace" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Benjamite.cfg:44 The_Ice_Age/units/Fenian_Fighter.cfg:47 msgid "Sling" msgstr "" #. [female] #: The_Ice_Age/units/Benjamite.cfg:115 msgid "female^Outlaw" msgstr "" #. [unit_type]: id=Bigfoot, race=monster #: The_Ice_Age/units/Bigfoot.cfg:4 msgid "Sasquatch" msgstr "" #. [unit_type]: id=Bigfoot, race=monster #. [unit_type]: id=SBigfoot, race=shadow #: The_Ice_Age/units/Bigfoot.cfg:18 The_Ice_Age/units/Debug.cfg:66 msgid "" "Scarce little is known about the Sasquatch, a sloth or ape of monstrous " "size. They are generally believed to inhabit the dark forests, though their " "very existence is doubted by many. Sasquatches are among the most elusive of " "creatures, enabling them to hide in some of the most unlikely places. Their " "fearsome growl has been known to paralyze even the bravest of warriors. If " "fighting comes to them, they will fiercely defend their forest homes. Elves " "have, on rare occasions, been able to train them as forest guardians, but " "their angry disposition makes this very difficult." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Bigfoot.cfg:41 The_Ice_Age/units/Debug.cfg:89 msgid "fist" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Bigfoot.cfg:50 The_Ice_Age/units/Debug.cfg:98 msgid "growl" msgstr "" #. [unit_type]: id=Bird_Knight, race=iceage #: The_Ice_Age/units/Bird_Knight.cfg:4 msgid "Bird Knight" msgstr "" #. [unit_type]: id=Bird_Knight, race=iceage #: The_Ice_Age/units/Bird_Knight.cfg:19 msgid "" "After gaining some experience, those who ride the great bird improve their " "skill. Though this only amounts at first to dealing more damage with the " "spear, after some more training they can become quite formidable." msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Bird_Knight.cfg:43 The_Ice_Age/units/bird_paladin.cfg:56 msgid "lance" msgstr "" #. [unit_type]: id=Chieftan, race=iceage #: The_Ice_Age/units/Chieftain.cfg:4 msgid "Chieftain" msgstr "" #. [unit_type]: id=Chieftan, race=iceage #: The_Ice_Age/units/Chieftain.cfg:26 msgid "A more experienced chieftain." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: The_Ice_Age/units/Chieftain.cfg:54 The_Ice_Age/units/Saboteur.cfg:41 #: The_Ice_Age/units/Secret_Agent.cfg:43 The_Ice_Age/units/Shadow_Spy.cfg:208 #: The_Ice_Age/units/Slayer.cfg:41 The_Ice_Age/units/Spy.cfg:191 #: The_Ice_Age/units/Tanist.cfg:57 The_Ice_Age/units/Young_Chieftain.cfg:45 msgid "dagger" msgstr "" #. [unit_type]: id=Dark_Bard, race=iceage #: The_Ice_Age/units/Dark_Bard.cfg:4 msgid "Dark Bard" msgstr "" #. [unit_type]: id=Dark_Bard, race=iceage #: The_Ice_Age/units/Dark_Bard.cfg:22 msgid "" "Once great bards among the ice age clans, Dark Bards are those who allowed " "evil to control them, eventually becoming outcast from society. They have an " "incessant lust for power and revenge, and unleash their bitter anger upon " "all who oppose them. The most famous and powerful of all Dark Bards was " "Geannan, who used his powers to create the first orcs and undead ever seen " "on the Great Continent. While they appear to be little more than dirty old " "men, their staggering evil strikes fear or awe into the weak at heart." msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Dark_Bard.cfg:43 msgid "twilight spark" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Dark_Bard.cfg:55 msgid "flaming blast" msgstr "" #. [attack]: type=cold #: The_Ice_Age/units/Dark_Bard.cfg:67 The_Ice_Age/units/Lich_Lord.cfg:54 #: The_Ice_Age/units/Necro_Orc.cfg:55 msgid "chill tempest" msgstr "" #. [unit_type]: id=Dark_Bladesmaster, race=shadow #: The_Ice_Age/units/Dark_Bladesmaster.cfg:4 msgid "Dark Bladesmaster" msgstr "" #. [unit_type]: id=Dark_Bladesmaster, race=shadow #: The_Ice_Age/units/Dark_Bladesmaster.cfg:18 msgid "" "The Dark Bladesmaster is a shadowy creature who uses his mastery of the " "sword to bring himself life. Those he defeats are forced to be his " "underlings." msgstr "" #. [unit_type]: id=Dark Horse, race=shadow #: The_Ice_Age/units/Dark_Horse.cfg:4 msgid "Dark Horse" msgstr "" #. [unit_type]: id=Dark Horse, race=shadow #: The_Ice_Age/units/Dark_Horse.cfg:19 msgid "" "The Dark Horse is much like a normal horse, except that it tends to appear " "suddenly, and without warning." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Dark_Horse.cfg:25 #: The_Ice_Age/units/Feathered_Warrior.cfg:44 #: The_Ice_Age/units/bigelephantbird.cfg:70 #: The_Ice_Age/units/elephantbird.cfg:67 msgid "kick" msgstr "" #. [unit_type]: id=Dark Jobath, race=shadow #: The_Ice_Age/units/Dark_Jobath.cfg:5 msgid "Dark Jobath" msgstr "" #. [unit_type]: id=Dark Jobath, race=shadow #: The_Ice_Age/units/Dark_Jobath.cfg:28 msgid "" "The most jarring of Geannan's creations was a shadow in the distinct " "likeness of the warrior. This one bears strinking resemblance to Jobath, " "23rd king of Tir Liath." msgstr "" #. [unit_type]: id=Darknut, race=human #. [unit_type]: id=Darknut_Mighty, race=human #: The_Ice_Age/units/Dark_Knight.cfg:4 #: The_Ice_Age/units/Dark_Knightdummy.cfg:4 msgid "Dark Knight" msgstr "" #. [unit_type]: id=Darknut, race=human #. [unit_type]: id=Darknut_Mighty, race=human #: The_Ice_Age/units/Dark_Knight.cfg:18 #: The_Ice_Age/units/Dark_Knightdummy.cfg:18 msgid "" "The Dark Knight is a towering menace. With a massive figure and a mighty " "sword, he is ready for battle. Nor is his sword his only weapon, for he can " "fire a strange beam from its tip." msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Dark_Knight.cfg:48 #: The_Ice_Age/units/Dark_Knightdummy.cfg:52 msgid "sword beam" msgstr "" #. [unit_type]: id=Dark Mage, race=shadow #: The_Ice_Age/units/Dark_Mage.cfg:4 msgid "Dark Mage" msgstr "" #. [unit_type]: id=Dark Mage, race=shadow #: The_Ice_Age/units/Dark_Mage.cfg:21 msgid "" "Shadow mages distinctly resemble those of the human race, but have all the " "characteristics of other shadow folk. They try to freeze their enemies to " "death with their magic missiles." msgstr "" #. [female] #: The_Ice_Age/units/Dark_Mage.cfg:167 msgid "female^Dark Mage" msgstr "" #. [unit_type]: id=Dark Peasant, race=shadow #: The_Ice_Age/units/Dark_Peasant.cfg:4 msgid "Dark Peasant" msgstr "" #. [unit_type]: id=Dark Peasant, race=shadow #: The_Ice_Age/units/Dark_Peasant.cfg:20 msgid "" "Dark peasants are the lowest underlings of the shadow folk, ill advised to " "use as fighters. However, if they're throwing dark peasants at you, they're " "clearly out of superior forces." msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Dark_Peasant.cfg:37 msgid "Plagued Pitchfork" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Dark_Peasant.cfg:49 msgid "Gnats" msgstr "" #. [unit_type]: id=Dark Sergeant, race=shadow #: The_Ice_Age/units/Dark_Sergeant.cfg:4 msgid "Dark Sergeant" msgstr "" #. [unit_type]: id=Dark Sergeant, race=shadow #: The_Ice_Age/units/Dark_Sergeant.cfg:26 msgid "" "Shadow sergeants lead the majority of shadow forces in battle. It is strange " "that such sergeants become heartened at the sight of each other, thus aiding " "one another in their battles." msgstr "" #. [attack]: type=cold #. [attack]: type=pierce #: The_Ice_Age/units/Dark_Sergeant.cfg:59 The_Ice_Age/units/Death_Baron.cfg:50 msgid "crossbow" msgstr "" #. [unit_type]: id=Davidian, race=iceage #: The_Ice_Age/units/Davidian.cfg:5 msgid "Davidian" msgstr "" #. [unit_type]: id=Davidian, race=iceage #: The_Ice_Age/units/Davidian.cfg:21 msgid "" "It is said that this legendary caste was founded by a young king who slew a " "giant with a stone from his sling. Those admitted into the ranks of " "Davidians are ultimate masters of this ancient weapon." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Davidian.cfg:38 msgid "mace" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Davidian.cfg:47 msgid "sling" msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Davidian.cfg:59 msgid "Stray Tooth" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: The_Ice_Age/units/Death_Baron.cfg:4 msgid "Death Baron" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: The_Ice_Age/units/Death_Baron.cfg:35 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "come back to this world as Death Knights. Death Barons serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight's power, including the ability to command " "underlings." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Death_Baron.cfg:41 msgid "axe" msgstr "" #. [unit_type]: id=wind, race=monster #: The_Ice_Age/units/Debug.cfg:5 The_Ice_Age/units/Debug.cfg:26 msgid "Tornado" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Debug.cfg:39 msgid "Wind" msgstr "" #. [unit_type]: id=SBigfoot, race=shadow #: The_Ice_Age/units/Debug.cfg:52 msgid "Shadow Sasquatch" msgstr "" #. [unit_type]: id=Teleporter, race=monster #: The_Ice_Age/units/Debug.cfg:234 msgid "A unit that teleports..." msgstr "" #. [unit_type]: id=Mine Cart, race=mechanical #: The_Ice_Age/units/Debug.cfg:386 msgid "A mine cart used for transport of people and ore." msgstr "" #. [unit_type]: id=Master_Hunter, race=iceage #: The_Ice_Age/units/Deerstalker.cfg:4 msgid "Deerstalker" msgstr "" #. [unit_type]: id=Master_Hunter, race=iceage #: The_Ice_Age/units/Deerstalker.cfg:19 msgid "" "The cold north is hard on the fingers, the cold robs the fingers of their " "dexterity and makes a bow too hard to use. The Northern Rangers throw spears " "and use them on defense, for they do not require nimble fingers, and they " "have the momentum to pierce the thick, hairy hides of a northern beast." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Deerstalker.cfg:40 msgid "Large Hunting Knife" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Deerstalker.cfg:49 The_Ice_Age/units/Spearman.cfg:53 #: The_Ice_Age/units/Sportsman.cfg:37 msgid "Hunting Spear" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Deerstalker.cfg:61 msgid "Poison Harpoon" msgstr "" #. [unit_type]: id=Drake Captain, race=drake #: The_Ice_Age/units/Drake_Captain.cfg:4 msgid "Drake Captain" msgstr "" #. [unit_type]: id=Drake Captain, race=drake #: The_Ice_Age/units/Drake_Captain.cfg:25 msgid "" "Drakes are an old race, wise enough to hearken to their own natural leaders. " "Those who are called 'captains' by their enemies are the drakes who aspire " "to be such leaders, both in war and in peace." msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Drake_Captain.cfg:92 msgid "fire breath" msgstr "" #. [unit_type]: id=Faerie Dryad, race=fairy #: The_Ice_Age/units/Dryad.cfg:5 msgid "Dryad" msgstr "" #. [unit_type]: id=Faerie Dryad, race=fairy #: The_Ice_Age/units/Dryad.cfg:35 msgid "" "The beautiful nymphs that secretly live in forests have been named Dryads, " "because of their afinity with vegetation. These faerie beings are beautiful " "enough to often fool enemies, who mistake them for innocent ladies, until " "they see themselves being consumed with their mystic fire. This is yet " "another reason to avoid entering elvish territory without permission." msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Dryad.cfg:41 The_Ice_Age/units/Fire.cfg:31 #: The_Ice_Age/units/Spirit.cfg:45 The_Ice_Age/units/Sprite.cfg:30 msgid "fire aura" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Dryad.cfg:50 The_Ice_Age/units/Fire.cfg:40 #: The_Ice_Age/units/Spirit.cfg:57 The_Ice_Age/units/Sprite.cfg:39 msgid "mystic fire" msgstr "" #. [unit_type]: id=Dwarvish Annalist, race=dwarf #: The_Ice_Age/units/Dwarvish_Annalist.cfg:4 msgid "Dwarvish Annalist" msgstr "" #. [unit_type]: id=Dwarvish Annalist, race=dwarf #: The_Ice_Age/units/Dwarvish_Annalist.cfg:22 msgid "" "Dwarvish Annalists are the historians of this ancient and proud race. They " "are few in number, and their very existence is not generally known to the " "other peoples of the Great Continent. To the abilities of the Witness they " "add, through the study of herb and mineral lore, the ability to cure poison." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Dwarvish_Annalist.cfg:41 #: The_Ice_Age/units/Dwarvish_Loremaster.cfg:44 #: The_Ice_Age/units/Dwarvish_Witness.cfg:46 msgid "morningstar" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Dwarvish_Annalist.cfg:118 #: The_Ice_Age/units/Dwarvish_Loremaster.cfg:127 #: The_Ice_Age/units/Dwarvish_Witness.cfg:128 msgid "bolas" msgstr "" #. [unit_type]: id=Dwarvish Loremaster, race=dwarf #: The_Ice_Age/units/Dwarvish_Loremaster.cfg:4 msgid "Dwarvish Loremaster" msgstr "" #. [unit_type]: id=Dwarvish Loremaster, race=dwarf #: The_Ice_Age/units/Dwarvish_Loremaster.cfg:24 msgid "" "Loremasters are the sages of the dwarvish race. Their counsel is greatly " "valued by war-leaders and chieftains, and they are viewed with awe by " "ordinary dwarves, for they alone have plumbed the deepest and most closely-" "held secrets of dwarven knowledge. It is said that where a loremaster " "stands, there is the soul of the dwarves. To the abilities of the Annalist " "they add a limited ability to heal." msgstr "" #. [unit_type]: id=Dwarvish Witness, race=dwarf #: The_Ice_Age/units/Dwarvish_Witness.cfg:10 msgid "Dwarvish Witness" msgstr "" #. [unit_type]: id=Dwarvish Witness, race=dwarf #: The_Ice_Age/units/Dwarvish_Witness.cfg:28 msgid "" "A Witness functions as the eyes of the dwarves' history, a deep lore that " "they never share with outsiders. The presence of a Witness inspires dwarvish " "warriors with the knowledge that their deeds (and their deaths) will not go " "unrecorded. They learn a fighting style deliberately unlike that of their " "fellows, one designed to turn the vaunted strength of the dwarves against " "itself. The person of a Witness is considered sacred, and Witnesses are " "often used as envoys between dwarvish clans." msgstr "" #. [unit_type]: id=Bird_Rider, race=iceage #: The_Ice_Age/units/Feathered_Warrior.cfg:4 msgid "Feathered Warrior" msgstr "" #. [unit_type]: id=Bird_Rider, race=iceage #: The_Ice_Age/units/Feathered_Warrior.cfg:28 msgid "" "Feathered warriors are those riders that have the greatest balance of any " "other. They have dropped their spear in favor of a bow, one that shoots " "flaming arrows. They allow their mount to attack for them, while the rider " "attacks enemies from afar. The rider has also begun wearing clothes " "reminiscint of the bird's colors, allowing for camoflage in trees. They " "truly are a perfect team." msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Feathered_Warrior.cfg:53 msgid "Fire Bow" msgstr "" #. [unit_type]: id=IAFighter, race=iceage #: The_Ice_Age/units/Fenian_Fighter.cfg:4 msgid "Fenian Fighter" msgstr "" #. [unit_type]: id=IAFighter, race=iceage #: The_Ice_Age/units/Fenian_Fighter.cfg:21 msgid "" "The Fenian Fighters represent a rare class of militants among the people of " "Tir Liath. Wielding clubs and a sling, every warrior decides one day which " "weapon they prefer over the other." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Fenian_Fighter.cfg:38 The_Ice_Age/units/Galloglach.cfg:37 msgid "Club" msgstr "" #. [unit_type]: id=Guardsman, race=iceage #: The_Ice_Age/units/Fenian_Warrior.cfg:4 msgid "Fenian Warrior" msgstr "" #. [unit_type]: id=Guardsman, race=iceage #: The_Ice_Age/units/Fenian_Warrior.cfg:18 msgid "" "Those fighters that choose the club as their primary weapon learn to harness " "the power of brute force. Sometimes using various dyes to tattoo themselves " "blue, they relish the heat of battle in a way that sometimes frightens their " "enemies." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Fenian_Warrior.cfg:35 msgid "Shillelagh" msgstr "" #. [unit_type]: id=Fire Faerie, race=fairy #: The_Ice_Age/units/Fire.cfg:5 msgid "Fire Faerie" msgstr "" #. [unit_type]: id=Fire Faerie, race=fairy #: The_Ice_Age/units/Fire.cfg:23 msgid "" "Faeries are rarely seen in a battlefield, as they are usually pacific " "creatures when not disturbed. And they are rarely disturbed, as most races " "know already what can the consequences be, if they dare defy a faerie, thus " "choosing to respect them and their homes. However, it is said that in times " "of war and great need they can become powerful allies to those who protect " "nature as much as they do. And the best race for that purpose are the forest " "elves.\n" "\n" "The most experienced faeries have developed a fearsome mastery of the fire " "element, which they can use to throw powerful fireballs to their oponents at " "long range, or to burn them at close range with a single touch of their " "hands. It is said that their very bodies start to burn, eventually leading " "them to become non-corporeal spirits of nature, made of pure fire." msgstr "" #. [unit_type]: id=Captain, race=iceage #: The_Ice_Age/units/Galloglach.cfg:5 msgid "Galloglach" msgstr "" #. [unit_type]: id=Captain, race=iceage #: The_Ice_Age/units/Galloglach.cfg:20 msgid "" "The galloglach, or young mercenary, is a powerhouse of strength. They go to " "great lengths to give an impression of awe upon meeting their enemies. " "Utilizing clubs nearly as big as them, wearing only a thick fur, and letting " "their hair grow out are all things they do to instill fear in their foes." msgstr "" #. [unit_type]: id=Grizzly Bear, race=monster #: The_Ice_Age/units/Grizzly_Bear.cfg:4 msgid "Grizzly Bear" msgstr "" #. [unit_type]: id=Grizzly Bear, race=monster #: The_Ice_Age/units/Grizzly_Bear.cfg:35 msgid "" "The grizzly is the most ferocious bear known to man. It can run at speeds of " "over 45 miles per hour, and can kill a man in a single swipe of its massive " "claws." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Grizzly_Bear.cfg:50 msgid "Claws" msgstr "" #. [unit_type]: id=Healer, race=iceage #. [unit_type]: id=Healer2, race=iceage #: The_Ice_Age/units/Healer.cfg:4 The_Ice_Age/units/Healer2.cfg:4 msgid "Healer" msgstr "" #. [unit_type]: id=Healer, race=iceage #: The_Ice_Age/units/Healer.cfg:21 msgid "" "Healers are those people who decide to focus their minds toward healing and " "learning, rather than warfare. Often found in the retinue of the greatest " "bards, they have learned how to send a potent curse straight to their " "opponents. The scythe they carry is utilized to collect the herbs for the " "various potions they use." msgstr "" #. [female] #: The_Ice_Age/units/Healer.cfg:263 The_Ice_Age/units/Healer2.cfg:263 msgid "female^Healer" msgstr "" #. [unit_type]: id=Healer2, race=iceage #: The_Ice_Age/units/Healer2.cfg:21 msgid "" "Healers are those people who decide to focus their minds toward healing and " "learning, rather than warfare. Often found in the retinue of the greatest " "bards, they have learned how to send a potent curse straight to their " "opponents. The scythe they carry is utilized to collect the herbs for the " "various potions they use. These ones have also begun learning an alternate " "magic, one which could be directed to healing themselves." msgstr "" #. [unit_type]: id=Arcanist, race=iceage #: The_Ice_Age/units/Hud.cfg:4 msgid "Hud" msgstr "" #. [unit_type]: id=Arcanist, race=iceage #: The_Ice_Age/units/Hud.cfg:19 msgid "" "Some healers, as they study the art of healing, decide to focus only on " "healing themselves, rather than those around them. Though this has some " "drawbacks, the benefits associated with this skill should not be " "underestimated." msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Hud.cfg:137 msgid "lightbeam" msgstr "" #. [female] #: The_Ice_Age/units/Hud.cfg:272 msgid "female^Hudolion" msgstr "" #. [unit_type]: id=Landsman, race=iceage #: The_Ice_Age/units/Landsman.cfg:4 msgid "Landsman" msgstr "" #. [unit_type]: id=Landsman, race=iceage #: The_Ice_Age/units/Landsman.cfg:19 msgid "" "Tir Liath's economy is built upon hunting, farming, and gathering. Those " "involved in the latter two are commonly referred to as 'landsmen,' as they " "are the ones who work the land. However, they are not limited to that. Any " "landsman who hones their skills in one way or another can eventually become " "a spy, a hunter, or even a bard." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Landsman.cfg:24 msgid "scythe" msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: The_Ice_Age/units/Lich_Lord.cfg:4 msgid "Lich Lord" msgstr "" #. [unit_type]: id=Lich Lord, race=undead #: The_Ice_Age/units/Lich_Lord.cfg:19 msgid "" "Some liches are not the result of arcane rituals performed deep in the " "earth, but the result of a curse. Depending upon the cursee and the cursist, " "such problem could persist indefinitely. It is often whispered that the " "victims of such curses are themselves beings of greatest power, else why " "would they be targeted by one who could disfigure so hideously?" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Lich_Lord.cfg:42 msgid "Baneblade" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Lich_Lord.cfg:66 The_Ice_Age/units/Necro_Orc.cfg:67 msgid "shadow wave" msgstr "" #. [unit_type]: id=Mammoth, race=monster #: The_Ice_Age/units/Mammoth.cfg:4 msgid "Mammoth" msgstr "" #. [unit_type]: id=Mammoth, race=monster #: The_Ice_Age/units/Mammoth.cfg:18 msgid "" "The mammoth is big. The mammoth is furry. See mammoth run. See mammoth grab " "random creature with trunk and throw it. See mammoth gore the saber-tooth " "with its tusks. Do not stand so close to mammoth. See mammoth--" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Mammoth.cfg:38 msgid "Trunk" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Mammoth.cfg:47 msgid "Tusk" msgstr "" #. [unit_type]: id=Mountain_King, race=dwarf #: The_Ice_Age/units/Mountian_King.cfg:4 msgid "Mountain King" msgstr "" #. [unit_type]: id=Mountain_King, race=dwarf #: The_Ice_Age/units/Mountian_King.cfg:27 msgid "" "Clad in shining armor, these dwarves are kings under the mountains. " "They wield axe and hammer with masterful skill, and their runic thunderstick " "rarely misses. They are a testament to the great might of the dwarves." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Mountian_King.cfg:52 msgid "Battle Axe" msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Mountian_King.cfg:61 msgid "Magic Hammer" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Mountian_King.cfg:73 msgid "Magic Thunderstick" msgstr "" #. [unit_type]: id=Orcish_Necromancer, race=orc #: The_Ice_Age/units/Necro_Orc.cfg:4 msgid "Orcish Necromancer" msgstr "" #. [unit_type]: id=Orcish_Necromancer, race=orc #: The_Ice_Age/units/Necro_Orc.cfg:20 msgid "" "Orcish Necromancers are those orcs who gain great power through the " "forbidden arts. Often found in the employ of liches, the sight of an orcish " "necromancer likely means they will have both orcs and undead at their " "command." msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Necro_Orc.cfg:43 msgid "Necro-Sword" msgstr "" #. [unit_type]: id=Ollamh, race=iceage #: The_Ice_Age/units/Ollamh.cfg:4 msgid "Ollamh" msgstr "" #. [unit_type]: id=Ollamh, race=iceage #: The_Ice_Age/units/Ollamh.cfg:20 msgid "" "Any person who comes close to becoming an Ollamh is truly the greatest of " "their kind. It takes over twenty years of solid study before one can even be " "considered an Ollamh. Some say that the greatest Ollamh, the ancient " "Minister Haan, was one who could cheat Death Himself." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Ollamh.cfg:118 msgid "Staff" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Ollamh.cfg:130 msgid "Fireball" msgstr "" #. [attack]: type=cold #: The_Ice_Age/units/Ollamh.cfg:142 msgid "Iceball" msgstr "" #. [female] #: The_Ice_Age/units/Ollamh.cfg:462 msgid "female^Ollamh" msgstr "" #. [unit_type]: id=Sage, race=iceage #: The_Ice_Age/units/Phantarch.cfg:4 msgid "Phantarch" msgstr "" #. [unit_type]: id=Sage, race=iceage #: The_Ice_Age/units/Phantarch.cfg:21 msgid "" "The Pen-Derwydd, head druid, or 'Phantarch' is often the wisest of the " "bardic profession. They are loners, usually not following or being a member " "of a retinue as the bards are. The time spent in solitude has helped them to " "fully understand the things of the spirit, something they can use to " "devastating effect on the battlefield." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Phantarch.cfg:108 msgid "Morning Star" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Phantarch.cfg:117 msgid "Lightbeam" msgstr "" #. [female] #: The_Ice_Age/units/Phantarch.cfg:242 msgid "female^Pen-derwydd" msgstr "" #. [unit_type]: id=Phoenix Knight, race=human #: The_Ice_Age/units/Phoenix_Knight.cfg:4 msgid "Phoenix Knight" msgstr "" #. [unit_type]: id=Phoenix Knight, race=human #: The_Ice_Age/units/Phoenix_Knight.cfg:19 msgid "" "Named for the sun-like designs upon his armor, no-one is really certain of " "the origins of the Phoenix Knight. Some say he is an ancient hero, eternally " "bound to his post of old. Others say he is an evil knight who longed for " "power to rival the bards, and was instead cursed. Still others believe that " "he is merely an enchanted pile of armor, set to guard over the interests of " "the kings forever. The axe he is seen to carry is just for show, as he much " "prefers to use his flaming sword." msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Phoenix_Knight.cfg:42 msgid "flaming sword" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Phoenix_Knight.cfg:51 The_Ice_Age/units/Poetess.cfg:60 msgid "fireball" msgstr "" #. [unit_type]: id=Poet, race=iceage #: The_Ice_Age/units/Poet.cfg:4 msgid "Poet" msgstr "" #. [unit_type]: id=Poet, race=iceage #: The_Ice_Age/units/Poet.cfg:19 msgid "" "Poets are the result of five years training among the bards. Upon reaching " "this point, some poets have already started their own groups of followers. " "Though they have yet to plumb the deepest secrets of herb collecting and " "bardic lore, they are well on their way." msgstr "" #. [female] #: The_Ice_Age/units/Poet.cfg:200 msgid "female^Poetess" msgstr "" #. [unit_type]: id=Poetess, race=iceage #: The_Ice_Age/units/Poetess.cfg:4 msgid "Advanced Poetess" msgstr "" #. [unit_type]: id=Poetess, race=iceage #: The_Ice_Age/units/Poetess.cfg:18 msgid "." msgstr "" #. [attack]: type=cold #: The_Ice_Age/units/Poetess.cfg:72 msgid "Chill Wave" msgstr "" #. [female] #: The_Ice_Age/units/Poetess.cfg:167 msgid "female^Advanced Poetess" msgstr "" #. [unit_type]: id=Fairy Princess, race=fairy #: The_Ice_Age/units/Princess.cfg:4 msgid "female^Princess" msgstr "" #. [unit_type]: id=Fairy Princess, race=fairy #: The_Ice_Age/units/Princess.cfg:20 msgid "" "The fairy princess is both noble and powerful. Some claim her long pointy " "ears allow her to hear secret messages." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Princess.cfg:27 msgid "faerie touch" msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Princess.cfg:40 msgid "faerie fire" msgstr "" #. [unit_type]: id=Rabid_Sabre, race=monster #: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:4 msgid "Rabid Sabre Tooth" msgstr "" #. [unit_type]: id=Rabid_Sabre, race=monster #: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:34 msgid "" "Of course, no Ice Age campaign would be complete without a badass saber-" "tooth. This particular cat contracted rabies recently, and is highly " "contagious. It goes crazy at the sight of fresh meat. All would do well to " "steer clear of this ferocious beast." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:65 #: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:69 #: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:71 msgid "bite" msgstr "" #. [unit_type]: id=Rhino, race=monster #: The_Ice_Age/units/Rhino.cfg:35 msgid "" "The Wooly Rhino is a massive, hulking beast, easily dwarfing most humans in " "size. Its sharp horn is a deterrent to many foes." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Rhino.cfg:50 msgid "Ram-Them" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Rhino.cfg:62 msgid "Gore" msgstr "" #. [unit_type]: id=Saber_Tooth_Kitty, race=monster #: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:4 msgid "Saber Tooth Kitty" msgstr "" #. [unit_type]: id=Saber_Tooth_Kitty, race=monster #: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:33 msgid "" "Sabre-tooth kitties are the young Sabre-tooth tigers that once posed common " "threat to man and beast alike." msgstr "" #. [unit_type]: id=Saber_Tooth_Tiger, race=monster #: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:4 msgid "Saber Tooth Tiger" msgstr "" #. [unit_type]: id=Saber_Tooth_Tiger, race=monster #: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:34 msgid "" "The Saber-tooth tigers are aggressive animals. Their long fangs and powerful " "jaws make an unarmed confrontation foolhardy at the least." msgstr "" #. [unit_type]: id=Saboteur, race=iceage #: The_Ice_Age/units/Saboteur.cfg:4 msgid "Saboteur" msgstr "" #. [unit_type]: id=Saboteur, race=iceage #: The_Ice_Age/units/Saboteur.cfg:19 msgid "" "Saboteurs have more skill and maturiy than their younger counterparts. Most " "notable is the fact that they no longer dye their hair blue, allowing them " "more diverse hiding places on their various missions." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Saboteur.cfg:53 The_Ice_Age/units/Secret_Agent.cfg:55 msgid "knife" msgstr "" #. [unit_type]: id=Secret_Agent, race=iceage #: The_Ice_Age/units/Secret_Agent.cfg:4 msgid "Secret Agent" msgstr "" #. [unit_type]: id=Secret_Agent, race=iceage #: The_Ice_Age/units/Secret_Agent.cfg:20 msgid "" "The greatest of spies are sometimes sent out for missions more secret or " "discreet than typical scouting. Given a vast number of poisoned knives, " "secret agents can hit a target at twenty paces. Working in shadows and " "darkness, their clothing allows them to blend perfectly into the natural " "environment." msgstr "" #. [unit_type]: id=Shadow_Spy, race=shadow #: The_Ice_Age/units/Shadow_Spy.cfg:4 msgid "Shadow Spy" msgstr "" #. [unit_type]: id=Shadow_Spy, race=shadow #: The_Ice_Age/units/Shadow_Spy.cfg:20 msgid "" "Shadow spies are the standard fighters in the armies of Geannan. Created by " "dark magic, their enemies usually get the impression that their own shadows " "have come up to attack them. Often used for abductments or secret plotting, " "these shadows are relatively weak, but very hard to hit." msgstr "" #. [unit_type]: id=Shadow_Trooper, race=shadow #: The_Ice_Age/units/Shadow_Trooper.cfg:4 msgid "Shadow Trooper" msgstr "" #. [unit_type]: id=Shadow_Trooper, race=shadow #: The_Ice_Age/units/Shadow_Trooper.cfg:19 msgid "" "Shadow Troopers are the hulking shadows of the most powerful warriors. Their " "very presence is frightening enough to scare most, and their shadow maces " "deliver mighty blows to their opponents. During the War of Imprisonment, " "Geannan used them as guardians of his secret fortress, Mok-Tal." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/Shadow_Trooper.cfg:113 msgid "shadow mace" msgstr "" #. [unit_type]: id=Orcish Slayer2, race=orc #: The_Ice_Age/units/Slayer.cfg:23 msgid "" "The larger or more skilled orcish assassins are called 'Slayers' by their " "enemies. Slayers are fast on their feet, and quite nimble in combat, " "although they achieve that end by forgoing armor. Their weapon of choice, " "poison, is a vicious tool, and its common use on the battlefield is often " "the real cause of orcish supremacy." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Slayer.cfg:50 msgid "throwing knives" msgstr "" #. [unit_type]: id=IAGhost, race=undead #: The_Ice_Age/units/Smoking_Ghost.cfg:4 msgid "Addicted Ghost" msgstr "" #. [unit_type]: id=IAGhost, race=undead #: The_Ice_Age/units/Smoking_Ghost.cfg:19 msgid "" "Enslaved within a shroud of addiction, this is a trapped spirit with a " "serious problem. Taking his addiction from the life he had before, his ghost " "continues to haunt the land of the living, and smokes three packs a day. " "Dugongs, stay away from this Smokin' Ghost." msgstr "" #. [attack]: type=arcane #: The_Ice_Age/units/Smoking_Ghost.cfg:130 msgid "touch" msgstr "" #. [attack]: type=fire #: The_Ice_Age/units/Smoking_Ghost.cfg:142 msgid "Smoke Puff" msgstr "" #. [unit_type]: id=IASpearman, race=iceage #: The_Ice_Age/units/Spearman.cfg:4 msgid "Hunter" msgstr "" #. [unit_type]: id=IASpearman, race=iceage #: The_Ice_Age/units/Spearman.cfg:20 msgid "" "One of the most important skills to the Lucht Oighir was the ability to " "handle a spear on the hunt. Though they typically aren't used for fighting, " "they can be ready if need be at a moment's notice. They can move quickly and " "silently through the hunting grounds they hold dear." msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Spearman.cfg:65 msgid "Fishing Spear" msgstr "" #. [unit_type]: id=Faerie Spirit, race=fairy #: The_Ice_Age/units/Spirit.cfg:5 msgid "Forest Spirit" msgstr "" #. [unit_type]: id=Faerie Spirit, race=fairy #: The_Ice_Age/units/Spirit.cfg:39 msgid "" "Faeries may eventually become one with the fire element, turning into " "spirits of flame and might, which they will use to relentlessly protect the " "forests they inhabit or people to which they have swore allegiance. However, " "seeing one of these spirits is more rare than stumbling upon a Wose, even " "for elves." msgstr "" #. [unit_type]: id=Skilled_Hunter, race=iceage #: The_Ice_Age/units/Sportsman.cfg:4 msgid "Sportsman" msgstr "" #. [unit_type]: id=Skilled_Hunter, race=iceage #: The_Ice_Age/units/Sportsman.cfg:19 msgid "" "After getting some practice, hunters learn how to throw a javelin with " "greater accuracy and power. On hunts they will commonly be the ones to call " "first spear. When facing dangerous beasts, a chieftain couldn't hope for " "better helpers on his side." msgstr "" #. [attack]: type=blade #: The_Ice_Age/units/Sportsman.cfg:49 msgid "Hunting Knife" msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/Sportsman.cfg:58 msgid "Harpoon" msgstr "" #. [unit_type]: id=Faerie Sprite, race=fairy #: The_Ice_Age/units/Sprite.cfg:5 msgid "Sprite" msgstr "" #. [unit_type]: id=Faerie Sprite, race=fairy #: The_Ice_Age/units/Sprite.cfg:24 msgid "" "Mischievous in nature, these fiery fairies are pranksters at heart, with a " "sense of humor that is often called nymph-like. While their command of the " "fire element remains a mystery, it has been rumored that these fairies are " "cousins to the imp. However, their protective attitude of nature and " "whimsical personality make them fast friends to the elves." msgstr "" #. [unit_type]: id=Spy, race=iceage #: The_Ice_Age/units/Spy.cfg:4 msgid "Spy" msgstr "" #. [unit_type]: id=Spy, race=iceage #: The_Ice_Age/units/Spy.cfg:20 msgid "" "Spies are commonly given the duties of a scout among the Ice Age people. " "They specialize in undercover work and sneaking. The initiates of this group " "often dye their hair blue in a somewhat childish rite." msgstr "" #. [unit_type]: id=Great_Chieftan, race=iceage #: The_Ice_Age/units/Tanist.cfg:5 msgid "Tanist" msgstr "" #. [unit_type]: id=Great_Chieftan, race=iceage #: The_Ice_Age/units/Tanist.cfg:28 msgid "" "A more grand chieftan than the others, very few leaders among Tir Liath " "attain greater regality than this." msgstr "" #. [unit_type]: id=Young_Cheiftan, race=iceage #: The_Ice_Age/units/Young_Chieftain.cfg:4 msgid "Young Chieftain" msgstr "" #. [unit_type]: id=Young_Cheiftan, race=iceage #: The_Ice_Age/units/Young_Chieftain.cfg:20 msgid "A young chieftan of an ice age tribe..." msgstr "" #. [unit_type]: id=Big_Elephant_Bird, race=monster #: The_Ice_Age/units/bigelephantbird.cfg:4 msgid "Big Bird" msgstr "" #. [unit_type]: id=Big_Elephant_Bird, race=monster #: The_Ice_Age/units/bigelephantbird.cfg:33 msgid "" "Elephant birds run fast, and have a powerful kick. In spite of their bright " "colors, they can move unseen through trees. These ones are very big." msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/bigelephantbird.cfg:61 #: The_Ice_Age/units/elephantbird.cfg:58 msgid "Peck" msgstr "" #. [unit_type]: id=Bird_Mount, race=iceage #: The_Ice_Age/units/bird-mount.cfg:4 msgid "Bird Mount" msgstr "" #. [unit_type]: id=Bird_Mount, race=iceage #: The_Ice_Age/units/bird-mount.cfg:20 msgid "" "The elephant birds are wild creatures, able to kill large beasts with a " "single kick. However, some people can develop a bond with the giant ostrich-" "like birds. They carry a spear to impale their foes." msgstr "" #. [attack]: type=pierce #: The_Ice_Age/units/bird-mount.cfg:44 msgid "spear" msgstr "" #. [unit_type]: id=Bird_Paladin, race=iceage #: The_Ice_Age/units/bird_paladin.cfg:4 msgid "Bird Paladin" msgstr "" #. [unit_type]: id=Bird_Paladin, race=iceage #: The_Ice_Age/units/bird_paladin.cfg:20 msgid "" "Those who reach the rank of Bird Paladin are truly at the epitome of their " "skill. They carry a large shield which they use to bash on their opponents " "in between blows." msgstr "" #. [attack]: type=impact #: The_Ice_Age/units/bird_paladin.cfg:44 msgid "shield bash" msgstr "" #. [unit_type]: id=Elephant_Bird, race=monster #: The_Ice_Age/units/elephantbird.cfg:25 msgid "" "Elephant birds run fast, and have a powerful kick. In spite of their bright " "colors, they can move unseen through trees." msgstr "" #: The_Ice_Age/utils/abilities.cfg:4 msgid "" " The presence of this unit inspires own units next to it to deal more damage " "in combat, though this only applies to units of lower or equal level." msgstr "" #. [leadership]: id=inspire_0 #: The_Ice_Age/utils/abilities.cfg:13 The_Ice_Age/utils/abilities.cfg:45 #: The_Ice_Age/utils/abilities.cfg:89 msgid "inspire" msgstr "" #. [leadership]: id=inspire_0 #: The_Ice_Age/utils/abilities.cfg:14 msgid "" "Inspire:\n" "This unit can inspire own L0 or L1 units that are next to it, making them " "fight better. Adjacent own units of L1 will do 25% more damage; L0 units " "will do 50% more." msgstr "" #. [leadership]: id=inspire_0 #: The_Ice_Age/utils/abilities.cfg:46 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, or L2 units that are next to it, making " "them fight better. Adjacent own units of L2 will do more 25% more damage; L1 " "units will do 50% more, and L0 will do 75% more." msgstr "" #. [leadership]: id=inspire_0 #: The_Ice_Age/utils/abilities.cfg:90 msgid "" "Inspire:\n" "This unit can inspire own L0, L1, L2, or L3 units that are next to it, " "making them fight better. Adjacent own units of L3 will do more 25% more " "damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do " "100% more." msgstr "" #. [berserk]: id=awen #: The_Ice_Age/utils/abilities.cfg:143 msgid "awen" msgstr "" #. [berserk]: id=awen #: The_Ice_Age/utils/abilities.cfg:144 msgid "" "Awen:\n" "When used offensively, this attack presses the engagement until one of the " "combatants is slain, or 10 rounds of attacks have occurred." msgstr "" #: The_Ice_Age/utils/abilities.cfg:160 msgid "" "\n" "\n" "Notes: " msgstr "" #: The_Ice_Age/utils/abilities.cfg:167 msgid "" " Vegetated terrains are forest, great tree, farmland and mushroom grove " "hexes." msgstr "" #: The_Ice_Age/utils/abilities.cfg:173 msgid "dauntless" msgstr "" #: The_Ice_Age/utils/abilities.cfg:175 msgid "" "Dauntless:\n" "While attacking, this unit's resistances are doubled, up to a maximum of 50. " "Weaknesses are not affected." msgstr "" #: The_Ice_Age/utils/abilities.cfg:179 msgid "sylvan spark" msgstr "" #: The_Ice_Age/utils/abilities.cfg:182 msgid "" "Sylvan Spark:\n" "While in vegetated terrains, the unit will heal itself 5 hp per turn. If it " "is poisoned, it will remove the poison instead of healing." msgstr "" #: The_Ice_Age/utils/abilities.cfg:206 msgid "protection" msgstr "" #: The_Ice_Age/utils/abilities.cfg:207 msgid "" "Protection:\n" "Adjacent units of lower level from this side receive a +20% bonus to all " "resistances (up to a maximum of 50%)." msgstr "" #. [illuminates]: id=obscure #: The_Ice_Age/utils/abilities.cfg:288 msgid "obscures" msgstr "" #. [illuminates]: id=obscure #: The_Ice_Age/utils/abilities.cfg:289 msgid "" "Obscures:\n" "This unit darkens the surrounding area, making chaotic units fight better, " "and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "day, and as if it were night when it is dusk." msgstr "" #: The_Ice_Age/utils/abilities.cfg:298 msgid "terror" msgstr "" #: The_Ice_Age/utils/abilities.cfg:299 msgid "" "Terror:\n" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When an " "enemy unit of the same or lower level is adjacent and engages in combat, its " "attacks do 15% less damage times the difference in their levels + 15%." msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #. [illuminates]: id=sylvan_essence_illum #: The_Ice_Age/utils/abilities.cfg:465 The_Ice_Age/utils/abilities.cfg:502 msgid "sylvan essence" msgstr "" #. [heals]: id=sylvan_essence_healing_nounion #: The_Ice_Age/utils/abilities.cfg:466 msgid "" "Sylvan Essence:\n" "This unit can heal and cure friendly units on adjacent hexes every turn, to " "a base maximum of 8 HP. In vegetated terrains, it will conceal itself from " "its enemies. It can also regenerate (but not unpoison) 3 HP per-turn, but " "only in vegetated terrains." msgstr "" #. [illuminates]: id=sylvan_essence_illum #: The_Ice_Age/utils/abilities.cfg:503 msgid "" "Sylvan Essence:\n" "This unit illuminates the surrounding area, making lawful units fight " "better, and chaotic units fight worse. Any units adjacent to this unit will " "fight as if it were dusk when it is night, and as if it were day when it is " "dusk.\n" "\n" "The unit also can heal and cure friendly units on adjacent hexes every turn, " "to a base maximum of 8 HP. In vegetated terrains, it will conceal itself " "from its enemies. It can also regenerate (but not unpoison) 4 HP per-turn, " "but only in vegetated terrains." msgstr "" #. [trait]: id=spirit #: The_Ice_Age/utils/abilities2.cfg:10 msgid "spirit" msgstr "" #. [trait]: id=spirit #: The_Ice_Age/utils/abilities2.cfg:11 msgid "female^spirit" msgstr "" #. [trait]: id=spirit #: The_Ice_Age/utils/abilities2.cfg:12 msgid "Immune to drain, poison and plague" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/attacks.cfg:15 The_Ice_Age/utils/attacks.cfg:175 msgid "We got you now." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/attacks.cfg:19 The_Ice_Age/utils/attacks.cfg:59 #: The_Ice_Age/utils/attacks.cfg:99 The_Ice_Age/utils/attacks.cfg:179 #: The_Ice_Age/utils/attacks.cfg:219 The_Ice_Age/utils/attacks.cfg:259 msgid "Now we have to stay and defeat them." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/attacks.cfg:55 The_Ice_Age/utils/attacks.cfg:215 msgid "Hahaha! Master will be pleased." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/attacks.cfg:95 The_Ice_Age/utils/attacks.cfg:255 msgid "Tag! You're it! Now for more bashing." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/attacks.cfg:135 The_Ice_Age/utils/attacks.cfg:295 msgid "Squak!" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/attacks.cfg:139 The_Ice_Age/utils/attacks.cfg:299 msgid "Now we must remain here to fight them off." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:13 msgid "Expletive!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:17 msgid "Game Over" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:22 msgid "Continue?" msgstr "" #. [option]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:26 msgid "Yes. (lose 200 gold)" msgstr "" #. [option]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:46 msgid "No." msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/utils/deaths.cfg:50 msgid "Ungh..." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:66 msgid "Crap." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:74 msgid "Noooo! Without Grandfather all is lost." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:88 msgid "I'm sorry I failed you, Jobath...my beloved..." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:96 msgid "Noooooo! Cutie-Pie! Without you I cannot go on!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/utils/deaths.cfg:100 msgid "Oh Brother." msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:114 msgid "I don't, feel so good." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:122 msgid "Wait a minute! That's not how the story went!" msgstr "" #. [message]: speaker=Jobath #: The_Ice_Age/utils/deaths.cfg:127 msgid "It is NOW. Wait, what's that voice?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:131 msgid "I'm the narrator. Now shut up while we tell this story the right way!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:150 msgid "" "And then Ashkenaz got Ambushed by an Big Burly Orc, got attacked and died..." msgstr "" #. [message]: id=unit #: The_Ice_Age/utils/deaths.cfg:155 msgid "Fight on, loyal dwarves." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:163 msgid "Our cause is lost. Without Ashkenaz we won't be able to win this war!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:167 msgid "" "Why do you keep killing the heroes in this campaign? Hmmmm? (takes book back)" msgstr "" #. [message]: id=unit #: The_Ice_Age/utils/deaths.cfg:182 msgid "OUUUUUUUCH!" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:190 msgid "....." msgstr "" #. [message]: id=unit #: The_Ice_Age/utils/deaths.cfg:203 msgid "Curses! I failed in my mission." msgstr "" #. [message]: id=unit #: The_Ice_Age/utils/deaths.cfg:207 msgid "Who will send word back to Jobath now?" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:222 msgid "Oh no! Too slow! REWIND!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:263 msgid "Asdfghjkl;, poiutyrewq? Oh, no." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/deaths.cfg:271 msgid "This person was very important. How could you let them die like that?" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:285 msgid "GAME OVER press start to continue." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:293 msgid "AHHHHH!" msgstr "" #. [message]: speaker=Madoc #: The_Ice_Age/utils/deaths.cfg:297 msgid "Retry?" msgstr "" #. [message]: id=Cutie #: The_Ice_Age/utils/deaths.cfg:305 msgid "Yes/No" msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:313 msgid "!!!!!" msgstr "" #. [message]: speaker=unit #: The_Ice_Age/utils/deaths.cfg:330 msgid "" "There was something you needed to know, Jobath. I'm sorry, you could have " "been a great king one day. However, it appears you are much weaker than I " "thought. Goodbye." msgstr "" #. [message]: id=Jobath #: The_Ice_Age/utils/deaths.cfg:334 msgid "No!" msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/help.cfg:26 msgid "" "Hunting is a primary occupation in Tir Liath. Groups of hunters can take " "down a mammoth with little trouble." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/help.cfg:53 msgid "Healers male and female alike attend to the wounds of their allies." msgstr "" #. [message]: speaker=narrator #: The_Ice_Age/utils/help.cfg:80 msgid "" "Spies are the main scouts of the Ice Age armies. Weak on their own, they are " "dangerous in groups." msgstr "" #: The_Ice_Age/utils/items.cfg:4 msgid "Should $unit.name wear the boots?" msgstr "" #: The_Ice_Age/utils/items.cfg:4 msgid "Only a dwarf can use this item!" msgstr "" #: The_Ice_Age/utils/items.cfg:5 msgid "hover boots^Take them" msgstr "" #: The_Ice_Age/utils/items.cfg:6 msgid "hover boots^Leave them" msgstr "" #. [object] #: The_Ice_Age/utils/items.cfg:9 msgid "Hover Boots" msgstr "" #. [object] #: The_Ice_Age/utils/items.cfg:12 msgid "" "Said to have been fashioned from the remains of the legendary winged horse " "Pegasus, these boots allow the wearer to move faster, and also gain limited " "movement over unwalkable!" msgstr "" #: The_Ice_Age/utils/items.cfg:36 The_Ice_Age/utils/items.cfg:65 msgid "la!" msgstr "" #: The_Ice_Age/utils/items.cfg:36 msgid "Should $unit.name get the boomerang?" msgstr "" #: The_Ice_Age/utils/items.cfg:37 msgid "boomerang^Take it" msgstr "" #: The_Ice_Age/utils/items.cfg:38 msgid "boomerang^Leave it" msgstr "" #. [effect]: type=impact #. [object]: id=boomerang #: The_Ice_Age/utils/items.cfg:42 The_Ice_Age/utils/items.cfg:50 msgid "Boomerang" msgstr "" #. [object]: id=boomerang #: The_Ice_Age/utils/items.cfg:43 msgid "YOU GOT THE BOOMERANG! THIS STURDY WEAPON CAN SLOW WITH ONE HIT!" msgstr "" #: The_Ice_Age/utils/items.cfg:65 msgid "Should $unit.name get the harp?" msgstr "" #: The_Ice_Age/utils/items.cfg:66 msgid "harp^Take it" msgstr "" #: The_Ice_Age/utils/items.cfg:67 msgid "harp^Leave it" msgstr "" #. [object]: id=harp #: The_Ice_Age/utils/items.cfg:71 msgid "Harp" msgstr "" #. [object]: id=harp #: The_Ice_Age/utils/items.cfg:72 msgid "YOU GOT THE CURSED HARP! WHAT SORT OF STRANGE POWERS DOES IT HAVE?" msgstr "" #. [effect]: type=arcane #: The_Ice_Age/utils/items.cfg:79 msgid "Cursed Harp" msgstr "" #. [hides]: id=snowstalk #: The_Ice_Age/utils/snowstalk.cfg:8 The_Ice_Age/utils/snowstalk.cfg:10 msgid "snowstalk" msgstr "" #. [hides]: id=snowstalk #: The_Ice_Age/utils/snowstalk.cfg:9 The_Ice_Age/utils/snowstalk.cfg:11 msgid "female^snowstalk" msgstr "" #. [hides]: id=snowstalk #: The_Ice_Age/utils/snowstalk.cfg:12 msgid "" "Snowstalk:\n" "This unit can hide in Snow, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in Snow, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" #. [hides]: id=snowstalk #: The_Ice_Age/utils/snowstalk.cfg:16 msgid "" "Snowstalk:\n" "This unit can hide in snow, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in snow, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" #. [time]: id=dusk3 #: The_Ice_Age/utils/time.cfg:7 msgid "Time-between-times" msgstr "" #. [time]: id=bmr_dawn #: The_Ice_Age/utils/time.cfg:22 msgid "Dawn" msgstr "" #. [time]: id=bmr_morning #: The_Ice_Age/utils/time.cfg:35 msgid "Morning" msgstr "" #. [time]: id=bmr_afternoon #: The_Ice_Age/utils/time.cfg:47 msgid "Afternoon" msgstr "" #. [time]: id=bmr_dusk #: The_Ice_Age/utils/time.cfg:59 msgid "Dusk" msgstr "" #. [time]: id=bmr_first_watch #: The_Ice_Age/utils/time.cfg:72 msgid "First Watch" msgstr "" #. [time]: id=bmr_second_watch #: The_Ice_Age/utils/time.cfg:85 msgid "Second Watch" msgstr ""