msgid ""
msgstr ""
"Project-Id-Version: The_Ice_Age-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-10-13 04:13+0200\n"
"PO-Revision-Date: 2012-10-13 04:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: nb_NO\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=IceAgeFun
#: The_Ice_Age/_main.cfg:8
msgid "Ice Age Fun: Exodus"
msgstr ""
#. [campaign]: id=IceAgeFun
#: The_Ice_Age/_main.cfg:9
msgid "IAF"
msgstr ""
#. [campaign]: id=IceAgeFun
#: The_Ice_Age/_main.cfg:15
msgid ""
"Jobath, a young cheiftan living in the Wesnothian Ice Age (approximately 400 "
"BW) finds trouble when multiple enemies threaten his home. The travels of "
"him and his friends could take them beyond the world's end in their pursuit "
"of justice. (Not quite balanced; any questions, comments, or suggestions "
"would be greatly appreciated. Just look up 'Ice Age' on the forums.)"
msgstr ""
#. [campaign]: id=IceAgeFun
#: The_Ice_Age/_main.cfg:17
msgid ""
"&data/add-ons/The_Ice_Age/images/units/human-iceage/Fighter.png=Hunter "
"(Novice); *&data/add-ons/The_Ice_Age/images/units/bird-mount.png=Bird Mount "
"(Normal); &units/human-outlaws/ranger.png=Chieftan (Not so Easy)"
msgstr ""
#. [about]
#: The_Ice_Age/_main.cfg:19
msgid "Campaign Design, Ideas, and Coding."
msgstr ""
#. [about]
#: The_Ice_Age/_main.cfg:25
msgid "Images"
msgstr ""
#. [about]
#: The_Ice_Age/_main.cfg:60
msgid "Tracking map"
msgstr ""
#. [editor_group]: id=ice
#: The_Ice_Age/_main.cfg:91
msgid "Ice Age Terrain"
msgstr ""
#. [race]: id=fairy
#: The_Ice_Age/movetypes/faeries.cfg:5
msgid "race^Faerie"
msgstr ""
#. [race]: id=fairy
#: The_Ice_Age/movetypes/faeries.cfg:6
msgid "race+male^Faerie"
msgstr ""
#. [race]: id=fairy
#: The_Ice_Age/movetypes/faeries.cfg:7
msgid "race^Fairies"
msgstr ""
#. [race]: id=fairy
#: The_Ice_Age/movetypes/faeries.cfg:8
msgid ""
"Rarely seen, the mischievous fairies are some of the most beautiful beings "
"to inhabit the world. Their homeland is said to be in the Blessed Land, a "
"sort of parallel dimension to Irdya. They are an ageless race, however upon "
"traveling to this world they experience a sort of transformation, causing "
"them to greatly resemble elves. It has been said that the elves are truly "
"faeries, a long-forgotten fact which would explain the faerie-like nature of "
"the elves, while at the same time explain why true fairies are but rarely "
"seen. They gain incredible powers during the twilight, known in their world "
"as the time-between-times."
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:6
msgid "race^Fear Oighir"
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:7
msgid "race+female^Bean Oighir"
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:8
msgid "race^Lucht Oighir"
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:10
msgid ""
"The Lucht Oighir are a group of humans living before and during the time of "
"the Great Ice Age. Before the Second Shadow War they lived in and around the "
"Tri Forest, in a land they called Tir Liath. Tir Liath had three major "
"cities: Iobhar, Dobhar, and Ardobhar, with the incumbent ruler residing in "
"Ardobhar. They are rather good hunters, and move well on snow. Their mammoth-"
"skin outifts offer some protection against enemy attacks; they are often "
"known to trade with other tribes."
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:13
msgid ""
"Magog,Baath,Fenius,Aghnoman,Neimidh,Gallamh,Eibhear,Eremhon,Neil,Neanul,"
"Amerghin,Eathur,Teathur,Ceathur,Nuada,Oghma,Lugh,Gadelas,Partholon,Fathachta,"
"Fionn,Finn,Ronan,Fiontann,Glumfionn,Feibhricglas,Alloid,Dealbhaoth,Breogan,"
"Ioth,Ir,Nuaghad,Stairn,Beon,Arolamh,Oirteachta,Goifdean,Othoireh,Triobhuaith,"
"Loich,Dela,Slainge,Ruhraidhe,Gann,Riondal,Seangann,Gallamh,Iarbhoinel,Loeg,"
"Abban,Aibhne,Aiden,Ailill,Allen,Artan,Bairrfhionn,Bevan,Bowen,Braeden,"
"Bretach,Brogan,Buadhach,Cadeyrn,Calbhach,Caradog,Carden,Cearbhall,Coalan,"
"Cuan,Daigh,Daimhin,Deverell,Dubhaltach,Eadoin,Eben,Eoghan,Eunan,Faolan,Fhaen,"
"Darach,Gahareet,Gavin,Irial,Jodoc,Kedehern,Koun,Laoire,Lorcan,Lughaidh,"
"Lugobelinos,Lugovalos,Maol,Mhurire,Maponos,Marcan,Morann,Morcant,Murchadh,"
"Nuadha,Olcan,Osan,Peredur,Piran,Ruadhan,Ruarc,Scoithin,Sioda,Siollan,"
"Teutorigos,Tighearnach,Tiobraide,Torcan,Triston,Tuathal,Tuireann,Ultan"
msgstr ""
#. [race]: id=iceage
#: The_Ice_Age/movetypes/iceage_race.cfg:14
msgid ""
"Addis,Scota,Tay,Banbha,Fodla,Eire,Brighid,Etaine,Emer,Saimer,Macha,Mabh,"
"Dierdre,Faidh,Medb,Feidelm,Nemain,Scathach,Aideen,Ainder,Ardara,Avalbane,"
"Betony,Blathnaid,Bonduca,Bronach,Bryher,Cartimandua,Ceara,Cinnia,Ciar,"
"Cliodhna,Crobh,Dearg,Damhnait,Deabhail,Dunfhlaith,Edda,Eddana,Fachtna,Fhina,"
"Fianait,Gormlaith,Grian,Innogen,Kendra,Iseult,Laoise,Liadan,Liobhan,Moncha,"
"Muireann,Nantosuelta,Naohm,Nuala,Orlaith,Raelin,Rathnait,Reannon,Rhiannon,"
"Ronat,Saorla,Sarnait,Scothnait,Seanna,Taillte,Trista,Tuilaith,Uaine,Ula,"
"Vanora"
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:6
msgid "race^Shadow"
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:7
msgid "race+female^Shadow"
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:8
msgid "race^Shadow Folk"
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:12
msgid ""
"Shadow Folk appear to be some sort of wraithlike creature, though with more "
"tangible form. For some strange reason, hammers have a severely damaging "
"effect on them. During the war of imprisonment, Geannan's primary fighting "
"force was made up of shadows. In his final hour, their secret method of "
"creation was revealed."
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:15
msgid "Add,Subtractt,Multiplye,Divisor"
msgstr ""
#. [race]: id=shadow
#: The_Ice_Age/movetypes/shadow_race.cfg:16
msgid "Addend,Subtractia,Product,Quotient"
msgstr ""
#. [terrain_type]: id=Tundra
#: The_Ice_Age/rails_terrain.cfg:9
msgid "Tundra"
msgstr ""
#. [terrain_type]: id=Drift
#: The_Ice_Age/rails_terrain.cfg:24
msgid "Snow Drift"
msgstr ""
#. [terrain_type]: id=overlay-gate-se
#. [terrain_type]: id=overlay-gate-sw
#: The_Ice_Age/rails_terrain.cfg:100 The_Ice_Age/rails_terrain.cfg:109
msgid "Gate"
msgstr ""
#. [terrain_type]: id=overlay-rune-ansuz
#. [terrain_type]: id=overlay-rune-ansuz-turquoise
#. [terrain_type]: id=overlay-rune-gar
#. [terrain_type]: id=overlay-rune-gar-turquoise
#. [terrain_type]: id=overlay-rune-jeran
#. [terrain_type]: id=overlay-rune-jeran-second
#. [terrain_type]: id=overlay-rune-jeran-second-turquoise
#. [terrain_type]: id=overlay-rune-jeran-turquoise
#. [terrain_type]: id=overlay-rune-othila
#. [terrain_type]: id=overlay-rune-othila-turquoise
#. [terrain_type]: id=overlay-rune-stan
#. [terrain_type]: id=overlay-rune-stan-turquoise
#. [terrain_type]: id=overlay-summoning-circle
#. [terrain_type]: id=overlay-summoning-circle-turquoise
#: The_Ice_Age/rails_terrain.cfg:137 The_Ice_Age/rails_terrain.cfg:149
#: The_Ice_Age/rails_terrain.cfg:161 The_Ice_Age/rails_terrain.cfg:171
#: The_Ice_Age/rails_terrain.cfg:181 The_Ice_Age/rails_terrain.cfg:191
#: The_Ice_Age/rails_terrain.cfg:201 The_Ice_Age/rails_terrain.cfg:211
#: The_Ice_Age/rails_terrain.cfg:221 The_Ice_Age/rails_terrain.cfg:231
#: The_Ice_Age/rails_terrain.cfg:241 The_Ice_Age/rails_terrain.cfg:251
#: The_Ice_Age/rails_terrain.cfg:261 The_Ice_Age/rails_terrain.cfg:271
msgid "Summoning Circle"
msgstr ""
#. [terrain_type]: id=paleo_ruined_village
#. [terrain_type]: id=paleo_snow_village
#. [terrain_type]: id=paleo_village
#: The_Ice_Age/rails_terrain.cfg:282 The_Ice_Age/rails_terrain.cfg:295
#: The_Ice_Age/rails_terrain.cfg:308
msgid "Village"
msgstr ""
#. [terrain_type]: id=paleo_village
#: The_Ice_Age/rails_terrain.cfg:283
msgid "Paleo Hut"
msgstr ""
#. [terrain_type]: id=paleo_snow_village
#: The_Ice_Age/rails_terrain.cfg:296
msgid "Snowy Paleo Hut"
msgstr ""
#. [terrain_type]: id=paleo_ruined_village
#: The_Ice_Age/rails_terrain.cfg:309
msgid "Ruined Paleo Hut"
msgstr ""
#. [scenario]: id=00_Prologue
#: The_Ice_Age/scenarios/00_Prologue.cfg:6
msgid "Now it Begins"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/00_Prologue.cfg:17
msgid ""
"Disclaimer: This story is ficticious. Any resemblance to real events, people "
"(living or dead), or circumstance.....just might be on purpose. :D"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/00_Prologue.cfg:20
msgid ""
"This is a story that takes place in the distant past of that area of the "
"world commonly reffered to as 'The Great Continent.' It was long before "
"humans came from the green isle and settled in Wesnoth, the time of the "
"great frost, or the Ice Age."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/00_Prologue.cfg:24
msgid ""
"It was commonly thought among later Wesnothian historians that the refugees "
"from the Green Isle were the only humans ever to inhabit this part of the "
"world, and that likewise the first orcs were the ones chasing Haldric and "
"his men. However, during the great frost, many humans lived a nomadic life "
"in a land far, far, to the north and east of Wesnoth. Even Knalga was a "
"distant journey from this place. Here we can tell the tale of how these "
"humans ultimately made Wesnoth empty of orcs by the time of Haldric's "
"arrival, and also the reason why the later Wesnothians knew nothing of these "
"people."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/00_Prologue.cfg:28
msgid ""
"This is the story of Jobath, who caused all these events to come to pass. It "
"was one day, over two hundred years before the birth of Prince Haldric, when "
"young princeling chief Jobath was about to go on his first mammoth hunt. His "
"grandfather, Yochyd, gave him some final advice before he left..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/00_Prologue.cfg:42
msgid "Nil"
msgstr ""
#. [side]: type=Saber_Tooth_Tiger, id=Stripes
#. [side]: type=Secret_Agent, id=Great_Spy
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/00_Prologue.cfg:51
#: The_Ice_Age/scenarios/02_Return_Home.cfg:52
#: The_Ice_Age/scenarios/03_First_Battle.cfg:113
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:50
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:47
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:87
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:103
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:137
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:138
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:129
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:47
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:43
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:60
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:52
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:93
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:46
msgid "Jobath's forces"
msgstr ""
#. [side]: type=Overlord, id=Jobath
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/00_Prologue.cfg:55
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:218
#: The_Ice_Age/scenarios/02_Return_Home.cfg:56
#: The_Ice_Age/scenarios/03_First_Battle.cfg:117
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:43
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:111
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:91
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:141
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:41
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:142
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:66
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:20
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:133
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:251
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:45
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:51
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:23
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:47
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:47
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:56
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:96
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:49
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:46
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:91
msgid "Jobath"
msgstr ""
#. [side]
#. [side]: id=Ashkenaz, type=Dwarvish Dragonguard
#. [side]: id=King, type=Mountain_King
#. [side]: id=Yochyd, type=Great_Chieftan
#. [side]: type=Banfaith, id=Emerae
#. [side]: type=Bard, id=Bardgroup
#. [side]: type=Dwarvish Dragonguard, id=Ashkenaz
#. [side]: type=Great_Chieftan, id=Flathri
#. [side]: type=Great_Chieftan, id=Yochyd
#. [side]: type=IAFighter, id=Cook
#. [side]: type=Master_Hunter, id=Fitheal
#. [side]: type=Overlord, id=Jobath
#. [side]: type=Secret_Agent, id=Fenius
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/00_Prologue.cfg:65
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:39
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:55
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:70
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:84
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:99
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:204
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:37
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:53
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:68
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:82
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:97
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:111
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:126
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:62
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:78
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:127
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:164
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:198
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:26
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:40
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:149
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:247
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:268
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:41
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:57
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:72
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:86
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:101
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:109
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:124
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:113
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:43
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:71
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:141
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:42
msgid "Jobath's Forces"
msgstr ""
#. [side]: id=Yochyd, type=Great_Chieftan
#. [side]: type=Great_Chieftan, id=Yochyd
#. [unit]: id=Yochyd, type=Great_Chieftan
#: The_Ice_Age/scenarios/00_Prologue.cfg:69
#: The_Ice_Age/scenarios/02_Return_Home.cfg:68
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:58
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:196
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:56
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:81
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:60
msgid "Yochyd"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/00_Prologue.cfg:84
msgid ""
"Jobath, it is now time for the great annual Mammoth Hunt. I know this is a "
"lot to put on your shoulders, but this hunt must be successful."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/00_Prologue.cfg:88
msgid ""
"I sense a fell wind on the air. It might be nothing, but we don't know. We "
"must be prepared for when this happens..."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/00_Prologue.cfg:92
msgid ""
"Don't worry about it, grandfather. We will bring back a mammoth this year, "
"just like we have every year before."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/00_Prologue.cfg:96
msgid ""
"Have the hunters of Iobhar ever disappointed? Ours are the best in all of "
"Tir Liath! The mammoth we bring back will be the best you have ever seen!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/00_Prologue.cfg:100
msgid ""
"The old man chuckled to himself as he looked at his grandson, barely "
"eighteen winters old."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/00_Prologue.cfg:105
msgid "Well then, you'd better be on your way."
msgstr ""
#. [scenario]: id=01_Mammoth_Hunt
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:6
msgid "The Mammoth Hunt"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:25
msgid ""
"This looks like a good place to find a mammoth. Be on the lookout everybody."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:29
msgid ""
"Remember, there are other beasts in the forest besides the mammoth. We "
"should be careful and not wander too far apart."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:34
msgid ""
"Note: You are isolated from the home city and have limited supplies. "
"Therefore, you can only recruit six hunters."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:40
msgid ""
"Note: You are isolated from the home city and have limited supplies. "
"Therefore, you can only recruit four hunters."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:54
msgid "Let's go kill a mammoth!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:65
msgid ""
"As the hunters trudged through the woods, they met with something they did "
"not expect."
msgstr ""
#. [unit]: id=Mother, type=Grizzly Bear
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:71
msgid "Angry Bear"
msgstr ""
#. [message]: speaker=Mother
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:79
msgid "GROOOOOOOOOOOOOOARRR!!!!!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:83
msgid ""
"Augh! A bear! Everyone keep clear. That bear doesn't look like it will stop "
"for anything!"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:91
msgid "Kill a mammoth!"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:95
#: The_Ice_Age/scenarios/02_Return_Home.cfg:39
#: The_Ice_Age/scenarios/03_First_Battle.cfg:100
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:30
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:33
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:94
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:70
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:119
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:28
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:125
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:29
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:113
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:303
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:116
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:33
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:32
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:34
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:34
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:30
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:39
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:29
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:642
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:963
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1065
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1164
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1412
#: The_Ice_Age/utils/attacks.cfg:32 The_Ice_Age/utils/attacks.cfg:72
#: The_Ice_Age/utils/attacks.cfg:112 The_Ice_Age/utils/attacks.cfg:152
#: The_Ice_Age/utils/attacks.cfg:192 The_Ice_Age/utils/attacks.cfg:232
#: The_Ice_Age/utils/attacks.cfg:272 The_Ice_Age/utils/attacks.cfg:312
msgid "Death of Jobath"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:99
#: The_Ice_Age/scenarios/02_Return_Home.cfg:43
#: The_Ice_Age/scenarios/03_First_Battle.cfg:104
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:40
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:37
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:98
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:78
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:127
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:129
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:120
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:37
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:38
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:34
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:50
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:43
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:61
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:82
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:37
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:33
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:328
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:646
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:967
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1069
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1168
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1416
msgid "Turns run out"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:109
msgid "I see something by that great tree to the south. We should examine it."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:131
msgid "You already have the sword."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:138
msgid "There's someone here at the tree who wants to speak to you, Jobath."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:142
msgid "Move Jobath to the great tree to find out what this person wants."
msgstr ""
#. [effect]: type=arcane
#. [object]: id=sword
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:158
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:166
msgid "Strange Sword"
msgstr ""
#. [object]: id=sword
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:159
msgid ""
"An old man appears at the tree and says to you, 'It's dangerous to go alone; "
"here, take this sword.'"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:203
msgid "Amazing! Thanks for the awesome sword Mister- hey? Where did he go?"
msgstr ""
#. [side]
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:214
#: The_Ice_Age/scenarios/27_Epilogue.cfg:265
msgid "Hunting Party"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:234
msgid "Alwyn"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:235
msgid "Brant"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:236
msgid "Cadell"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:237
msgid "Dannen"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:238
msgid "Efran"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:239
msgid "Fargus"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:240
msgid "Erik"
msgstr ""
#. [side]: type=Mammoth, id=Mammoth
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:252
msgid "Forest Creatures"
msgstr ""
#. [unit]: id=Wolf, type=Wolf
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:264
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:183
msgid "Bow-Wow1"
msgstr ""
#. [unit]: id=Wolfa, type=Wolf
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:272
msgid "Bow-Wow2"
msgstr ""
#. [unit]: id=Wolfb, type=Wolf
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:280
msgid "Bow-Wow3"
msgstr ""
#. [unit]: id=Wolfc, type=Wolf
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:288
msgid "Bow-Wow4"
msgstr ""
#. [unit]: id=Wolfd, type=Wolf
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:296
msgid "Bow-Wow5"
msgstr ""
#. [unit]: id=Cat, type=Saber_Tooth_Kitty
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:304
msgid "Kitty-Cat1"
msgstr ""
#. [unit]: id=Cata, type=Saber_Tooth_Kitty
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:312
msgid "Kitty-Cat2"
msgstr ""
#. [unit]: id=Catb, type=Rabid_Sabre
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:320
msgid "Kitty-Cat3"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:338
msgid "Other Creatures"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:347
msgid ""
"We have killed a mammoth! Let us go home and cook this puppy for dinner!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/01_Mammoth_Hunt.cfg:363
msgid "Hunters can take down a mammoth in large groups."
msgstr ""
#. [scenario]: id=02_Return_Home
#: The_Ice_Age/scenarios/02_Return_Home.cfg:6
msgid "A Clumsy Surprise"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/02_Return_Home.cfg:21
msgid ""
"After they killed the mammoth, Jobath and the hunting party returned to a "
"surprise..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/02_Return_Home.cfg:35
msgid "Move in the keep adjacent to Grandfather Yochyd"
msgstr ""
#. [side]: type=Orcish Assassin, id=orc
#. [side]: type=Orcish Warlord, id=orc2
#: The_Ice_Age/scenarios/02_Return_Home.cfg:85
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:97
msgid "Orc"
msgstr ""
#. [message]: speaker=orc
#. [side]: type=Orcish Assassin, id=orc
#. [side]: type=Orcish Warlord, id=orc2
#. [side]: type=Orcish Warrior, id=orc
#: The_Ice_Age/scenarios/02_Return_Home.cfg:89
#: The_Ice_Age/scenarios/02_Return_Home.cfg:187
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:101
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:88
msgid "Assassin"
msgstr ""
#. [unit]: id=Recruit, type=Goblin Impaler
#. [unit]: id=Recuit, type=Goblin Spearman
#: The_Ice_Age/scenarios/02_Return_Home.cfg:99
#: The_Ice_Age/scenarios/02_Return_Home.cfg:110
msgid "Recruit"
msgstr ""
#. [unit]: id=clumsy, type=Orcish Grunt
#: The_Ice_Age/scenarios/02_Return_Home.cfg:121
msgid "Clumsy Recruit"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/02_Return_Home.cfg:153
msgid "We have arrived home, grandfather! Here is the mammoth we got!"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/02_Return_Home.cfg:158
msgid ""
"Yes, that is wonderful. I haven't seen a mammoth like this since I was your "
"age. I think we shall survive the winter just fine. Maybe my fears were "
"unfounded. I think..."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/02_Return_Home.cfg:163
msgid "Yochyd and Jobath heard the sound of a snapping twig in the hills..."
msgstr ""
#. [message]: speaker=clumsy
#: The_Ice_Age/scenarios/02_Return_Home.cfg:175
msgid "uh-oh."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/02_Return_Home.cfg:179
msgid "Assassins! Quickly someone, kill those goblins!"
msgstr ""
#. [message]: speaker=iaspearman
#: The_Ice_Age/scenarios/02_Return_Home.cfg:183
msgid "Yes, Sir!"
msgstr ""
#. [message]: speaker=Hansel
#. [message]: speaker=orc
#: The_Ice_Age/scenarios/02_Return_Home.cfg:189
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:335
msgid "'*gulp*'"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/02_Return_Home.cfg:238
msgid ""
"Wait, don't kill that one yet. He appears to be their little ringleader. "
"What information can he give us?"
msgstr ""
#. [scenario]: id=03_First_Battle
#: The_Ice_Age/scenarios/03_First_Battle.cfg:7
msgid "I am Error"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:18
msgid ""
"The strange captured creature told Yochyd and the Council that it was an "
"Orc, apparently some sort of goblin like creature. It eventually revealed "
"the plans of its superiors to lead an attack on this village, under the "
"command of one Lieutenant Error."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:23
msgid ""
"Men, we must face the awful truth. These goblins- these orcs, are plotting "
"our destruction. Our only hope will be to strike them before they strike us."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:27
msgid ""
"But what can we do, Lord Yochyd? We don't know when this attack was to take "
"place or where their camp is located."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:31
msgid ""
"We do at that, Fitheal. The spy said they were encamped at a river ford to "
"the northwest. That can only be Breogan's Ford. Most of the river should be "
"frozen over by this time of year, and we can catch them entirely by "
"surprise. We'll send out some spies to make certain, and then we can destroy "
"them. This must be done as quickly as possible, or the orcs might become "
"suspicious."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:35
msgid ""
"I will send some of my healers with you. You shall need all your strength in "
"battle."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:39
msgid ""
"That sounds like a splendid idea, banfaith Emerae. I think my grandson "
"should lead this attack, as he is now of age. What do you say, Jobath?"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/03_First_Battle.cfg:43
msgid ""
"Thank you for this honor, grandfather. We shall drive them into the river if "
"we have to."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/03_First_Battle.cfg:59
msgid "Look! There are the Orc-beasts."
msgstr ""
#. [message]: speaker=Error
#: The_Ice_Age/scenarios/03_First_Battle.cfg:63
msgid "I AM ERROR!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/03_First_Battle.cfg:67
msgid "They don't seem too bright."
msgstr ""
#. [message]: speaker=Error
#: The_Ice_Age/scenarios/03_First_Battle.cfg:71
msgid "KILL Humans! KILL Humans! Obey Snaga!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/03_First_Battle.cfg:75
msgid "Snaga? I think we may have to fight more orcs."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/03_First_Battle.cfg:79
msgid ""
"Maybe so, Jobath. But we must not cower in fear, we must protect ourselves "
"from these foul creatures. Just be careful, and know your defenses. These "
"beasts do not appear to know how to move in the snow like we do."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/03_First_Battle.cfg:83
msgid ""
"You're right, grandfather. Now, let's get going. These Orcs aren't going to "
"fight themselves!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/03_First_Battle.cfg:87
msgid "Little did Jobath know the irony of his own words..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/03_First_Battle.cfg:96
msgid "Defeat Error"
msgstr ""
#. [side]: id=Error, type=Orcish Ruler
#: The_Ice_Age/scenarios/03_First_Battle.cfg:133
msgid "The Force of Error"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/03_First_Battle.cfg:165
msgid ""
"Ergh! How could I fall to wimpy humans? Snaga...will not...be...pleased..."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/03_First_Battle.cfg:172
msgid ""
"Error finally collapsed to the ground. Jobath found a crude map of the area "
"in his clenched fist. Written in a strange script, he was unable to read it."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/03_First_Battle.cfg:177
msgid "Send out spies. We must find out where this Snaga can be found!"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/03_First_Battle.cfg:181
msgid ""
"I'll go get Fenius and have him backtrack Error's trail. He's one of the "
"best spies in the whole land."
msgstr ""
#. [scenario]: id=04_Fox_and_Geese
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:6
msgid "Fox and Geese"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:18
msgid ""
"Fenius was the greatest tracker this side of the Great Ocean. He backtraced "
"Error's trail for 15 days until he found the orcish base of operations."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:32
msgid "Get to Snaga's Keep"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:36
msgid "Death of Spy"
msgstr ""
#. [side]: type=Secret_Agent, id=Fenius
#. [side]: type=Secret_Agent, id=Great_Spy
#. [unit]: id=Messenger, type=Secret_Agent
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:54
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:102
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:100
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:494
msgid "Fenius"
msgstr ""
#. [side]: type=Orcish Ruler, id=Grignak
#. [side]: type=Orcish Ruler, id=Rubris
#. [side]: type=Orcish Sovereign, id=Snaga
#. [side]: type=Orcish Warlord, id=Grethell
#. [side]: type=Orcish Warlord, id=Hansel
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:65
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:80
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:95
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:110
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:271
msgid "Orcish Forces"
msgstr ""
#. [unit]: type=Goblin Impaler, id=Guard
#. [unit]: type=Orcish Grunt, id=Guardj
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:124
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:196
msgid "Guardsman"
msgstr ""
#. [unit]: type=Direwolf Rider, id=Guardr
#. [unit]: type=Orcish Assassin, id=Guardr23
#. [unit]: type=Orcish Grunt, id=Guardr5
#. [unit]: type=Orcish Slayer2, id=Guardrs
#. [unit]: type=Orcish Warrior, id=Guardr2
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:136
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:148
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:208
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:220
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:285
msgid "Guardian"
msgstr ""
#. [unit]: type=Goblin Spearman, id=Guardr2w
#. [unit]: type=Orcish Crossbowman, id=Guardr2w4
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:160
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:232
msgid "Mountier"
msgstr ""
#. [unit]: type=Orcish Grunt, id=Guardrwg
#. [unit]: type=Wolf, id=Guardrw
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:172
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:244
msgid "Mount"
msgstr ""
#. [unit]: type=Orcish Slurbow, id=Guardrwa
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:184
msgid "Slow Poke"
msgstr ""
#. [unit]: type=Dark Adept, id=Guardrwar
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:256
msgid "Adept"
msgstr ""
#. [label]
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:299
msgid "Snaga's Keep"
msgstr ""
#. [message]: speaker=Rubris
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:311
msgid "We have all assembled, Snaga. What is your purpose?"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:316
msgid ""
"Shut up, worm! I AM IN CHARGE! NOT YOU! As we all already know, Error was "
"killed by the humans. FOOL! If I had been in charge, I wouldn't have let "
"myself get killed by WIMPY humans."
msgstr ""
#. [message]: speaker=Grignak
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:321
msgid ""
"Ug, yes Snaga. We will never fall to the weaklings. It would make Mal-Gann "
"angry."
msgstr ""
#. [message]: speaker=Great_Spy
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:326
msgid ""
"(thinking) uh-oh. This problem seems to be getting bigger all the time. Who "
"is this Mal-Gann?"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:330
msgid ""
"Don't bring up that NAME! I'll kill you if you speak of that old bone-bag "
"again."
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:340
msgid ""
"That's better. Now, we KILL all humans, and we do it FAST! We build up "
"armies here, then we will RULE! Now go away!"
msgstr ""
#. [message]: speaker=Guardrwar
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:346
msgid "Hey, get back here!"
msgstr ""
#. [message]: speaker=Grethell
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:351
msgid "But what if Mal-Gann tries to get in on our kingdom?"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:356
msgid ""
"What did I SAY?!? That's it for you, worm. MY kingdom, MY rules! That goes "
"for your wimpy underlings as well!"
msgstr ""
#. [message]: speaker=Grethell
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:361
msgid "Ugh..."
msgstr ""
#. [unstore_unit]
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:406
msgid "Oops!!!!"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:424
msgid "Anyone ELSE dare to oppose me?"
msgstr ""
#. [message]: speaker=Guardrs
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:429
msgid "Me."
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:434
msgid "GRRRR!"
msgstr ""
#. [message]: speaker=Guardrs
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:439
msgid "*gulp*"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:444
msgid "RAAAAA!"
msgstr ""
#. [message]: speaker=Guardrs
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:449
msgid "Eek!"
msgstr ""
#. [message]: speaker=Great_Spy
#: The_Ice_Age/scenarios/04_Fox_and_Geese.cfg:459
msgid "Yikes! I'm outta here!"
msgstr ""
#. [scenario]: id=05_Council_of_War
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:6
msgid "Council of War"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:17
msgid "Our heroes held another council at Iobhar..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:26
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:24
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:28
msgid "Finish Talking."
msgstr ""
#. [side]: type=Master_Hunter, id=Fitheal
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:73
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:71
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:201
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:75
msgid "Fitheal"
msgstr ""
#. [side]: type=Banfaith, id=Emerae
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:88
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:86
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:167
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:89
msgid "Emerae"
msgstr ""
#. [message]: speaker=Fenius
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:113
msgid ""
"That's everything they said. Then their leader slew one of his own generals, "
"so I decided to get out while I still could."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:117
msgid ""
"These strange beasts obviously have another superior other than Snaga. You "
"said he referred to this Mal-Gann as a 'bone-bag?'"
msgstr ""
#. [message]: speaker=Fenius
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:121
msgid ""
"Yes that is what they said. Their king became very irritated at the mention "
"of his name."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:125
msgid "Mal-Gann...the Skimpy Prince? That's a strange name."
msgstr ""
#. [message]: speaker=Emerae
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:129
msgid ""
"They obviusly owe some debt of gratitude to this elderly character, one "
"which keeps them from killing him but leaves them begrudging the thought of "
"his presence."
msgstr ""
#. [message]: speaker=Fitheal
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:133
msgid ""
"Perhaps he is a great wielder of magic? These creatures are obviously very "
"brutal, so it would take some great power to keep even them from killing Mal-"
"Gann."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:137
msgid ""
"That's what I'm afraid of. Left to himself, this person could use the orcs "
"to threaten us greatly. Unless..."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:141
msgid ""
"Unless we kill him? Let us go now, grandfather. If we deal with Mal-Gann and "
"the orcs now, we can ensure safety for the entire clan."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:145
msgid ""
"Not exactly. Jobath, I am getting old. I can no longer protect this clan "
"with the same vitality as I could when I began sixty years ago. With your "
"parents passed away in that accident, you are the next legitimate heir. I "
"want you to be the next chieftain in my place."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:149
msgid "Me?!?"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:153
msgid ""
"Yes, Jobath. You are of age. You can be a good leader with some work. I will "
"help you if you need any help. I think it will be best this way."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:157
msgid "Yes, Grandfather. If you say so."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:161
msgid ""
"Good. I'm sure you will be a great ruler some day. Perhaps you could even be "
"elected king one day."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:165
msgid ""
"Then let us go. If I am in charge now, I will kill Snaga for his evil "
"devices. Then I will find Mal-Gann and-"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:169
msgid ""
"No, Jobath. Do not be so eager to deal out death and judgment. You must stop "
"Snaga, it is your duty as the new cheiftain. However, we cannot move against "
"Mal-Gann until we are certain of his whereabouts and intentions."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:173
msgid ""
"Okay, Grandfather. We will not harm Mal-Gann unless we can be certain of his "
"plans."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/05_Council_of_War.cfg:177
msgid ""
"Thank you, my boy. We shall march to war on the morrow. Thanks to Fenius, we "
"now know exactly where they are. To victory or death!"
msgstr ""
#. [scenario]: id=06_The_Heart_of_Orcish_Armies
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:8
msgid "The Heart of Orcish Armies"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:29
msgid "Defeat Snaga"
msgstr ""
#. [side]: type=Orcish Ruler, id=Rubris
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:61
msgid "Rubris"
msgstr ""
#. [ai]
#. [side]: id=Gangbanger, type=Orcish Leader
#. [side]: id=Grignak, type=Orcish Ruler
#. [side]: id=Hansel, type=Orcish Warlord
#. [side]: id=orcs, type=Orcish_Necromancer
#. [side]: id=undead, type=Lich
#. [side]: type=Orcish Ruler, id=Rubris
#. [side]: type=Orcish Sovereign, id=Snaga
#. [side]: type=Shadow_Trooper, id=Yikes
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:97
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:111
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:125
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:192
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:55
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:165
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:178
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:142
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:199
msgid "Evil"
msgstr ""
#. [side]: id=Grignak, type=Orcish Ruler
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:101
msgid "Grignak"
msgstr ""
#. [side]: id=Hansel, type=Orcish Warlord
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:115
msgid "Hansel"
msgstr ""
#. [side]: type=Orcish Sovereign, id=Snaga
#. [side]: type=Orcish_Necromancer, id=Snaga
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:129
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:163
msgid "King Snaga"
msgstr ""
#. [unit]: type=Orcish Warlord, id=Guard2
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:137
msgid "Captain of the Guard"
msgstr ""
#. [unit]: type=Orcish Slurbow, id=Guard1
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:149
msgid "Royal Guard"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:213
msgid "Here we are. I can see Snaga at the other end of the valley."
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:217
msgid "*Yawn* Let's see what we can kill today...."
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:221
msgid "!!!!"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:225
msgid ""
"What?!? Humans?!? Quick, summon the armies! I will teach you orc maggots how "
"to fight!"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:229
msgid ""
"He sure looks angry. We should be careful around this character; he seems "
"rather reckless."
msgstr ""
#. [unit]: type=Dwarvish Loremaster, id=Madoc_old
#. [unit]: type=Dwarvish Witness, id=Madoc
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:238
#: The_Ice_Age/scenarios/27_Epilogue.cfg:127
msgid "Madoc"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:250
msgid ""
"Argh! What's with all the ruckus out here? Who dares wake me up from my "
"afternoon nap?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:254
msgid "Only some humans, fighting these foul orc-beasts in the east. "
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:258
msgid ""
"Humans? Goodness, I've never seen a human before. You are fighting orcs, you "
"say? That looks like good fun. I am a dwarf, one of the mountain people of "
"Knalga. I lived here with my tribe for years until a massive avalanche wiped "
"out our homes. I am the only one left. Can I come...with you? I might not be "
"powerful at fighting, but I know warfare. I can teach some of your men, if "
"you wish."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:262
msgid "Certainly. We would welcome the extra training, good dwarf."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:266
msgid ""
"Thank you, my lord. Looking over the field today, it appears that you have "
"saved my life. I never could have gotten out of here alive with *them* "
"sitting on my doorstep all day. Rest assured, I will repay you for this debt "
"one day. Thank you."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:270
msgid ""
"Your service is well received, Madoc. We will be glad to have you on our "
"side."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:284
msgid "Augh!!! That sword...nooooooooo......!"
msgstr ""
#. [message]: id=Jobath
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:289
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:308
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:327
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:542
msgid "!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:303
msgid "Argh!!! That sword...nooooooooo......!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:322
msgid "That sword...he said we could never go back...NOOOOOOOOOOOO......!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:341
msgid "Hahaha! That sword has no effect on me! I am one of the mighty Urks!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:351
msgid ""
"NOOOOOOOOOoooooooooo! I will not fall to weaklings! You cannot kill ME! Mal-"
"Gann, you in for company."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:356
msgid "Blast! He got away. We must go after him or we'll never be safe."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:360
msgid ""
"I shall remain here and clean up the battlefield while you go after Snaga. "
"He can't have gone far in that weakened state."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:364
msgid ""
"Okay. I'll meet you at Iobhar by the next moon. If the battle is long drawn "
"out with that monster, I'll send a messenger and ask for help."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:368
msgid "Fair enough. Until then, I salute you, Chief Jobath!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/06_The_Heart_of_Orcish_Armies.cfg:372
msgid "Jobath ran south with his men to confront Snaga."
msgstr ""
#. [scenario]: id=07_Troll_Toll
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:6
msgid "Troll Toll"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:17
msgid ""
"Jobath and his men set out in hot pursuit of Snaga. However, they ran into "
"something rarely seen in those days. A toll bridge."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:33
msgid "The statue, when touched, slides away before your very eyes!"
msgstr ""
#. [unit]: type=Troll Whelp, id=Morbin
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:39
msgid "Morbrin"
msgstr ""
#. [message]: speaker=Morbin
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:46
msgid "How did you find this place?"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:50
msgid "I only stumbled upon it. The statue moved when I touched it."
msgstr ""
#. [message]: speaker=Morbin
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:54
msgid ""
"Just don't tell anybody, okay? I've been borrowing money from the toll and "
"hiding it here."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:58
msgid "uh, ok."
msgstr ""
#. [message]: speaker=Morbin
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:62
msgid "Okay, good. Here, take this. And remember, it's a secret to everybody."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:69
msgid "You receive 100 pieces of gold"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:74
msgid "Thanks, Mr. Troll."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:81
msgid ""
"You look around, but the troll has already disappeared back into its hole."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:90
msgid "Defeat Enemy Leader"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:107
msgid "Jobath's Army"
msgstr ""
#. [side]: type=Great Troll, id=Chris
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:129
msgid "Greedy Trolls"
msgstr ""
#. [side]: type=Great Troll, id=Chris
#. [unit]: id=Chris, type=Great Troll
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:133
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:489
msgid "Christine"
msgstr ""
#. [unit]: id=Pat, type=Troll
#. [unit]: id=Pat, type=Troll Warrior
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:139
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:497
msgid "Patty"
msgstr ""
#. [unit]: id=Bob, type=Troll
#. [unit]: id=Bob, type=Troll Warrior
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:147
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:505
msgid "Maria"
msgstr ""
#. [unit]: id=Joe, type=Troll
#. [unit]: id=Joe, type=Troll Warrior
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:155
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:513
msgid "Bill"
msgstr ""
#. [unit]: id=Nancy, type=Troll Rocklobber
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:163
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:521
msgid "Nancy"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:176
msgid ""
"Look, the bridge is guarded by trolls! How can we get around? This is the "
"only ford for miles."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:180
msgid ""
"Trolls are very dull-witted. If we are careful, we might be able to fool "
"them into letting us through."
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:184
msgid "This our bridge. You can leave your money or your lives! Your choice."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:188
msgid ""
"That's ridiculous! This bridge was obviously made by human hands. If anybody "
"should be paying a toll, it should be you."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:192
msgid "(under his breath) Way to talk, Mr. Smooth Diplomacy."
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:196
msgid "We don't need stupid bridge. You do. We want gold."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:200
msgid "What could you possibly do with our gold?"
msgstr ""
#. [message]: speaker=Pat
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:204
msgid "We want to build a monorail."
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:208
msgid "Shh, quiet stupid. They were just about to give us their gold."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:212
msgid "How much is the toll?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:216
msgid "uh, how much gold do you have?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:220
msgid "How does 100 gold sound?"
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:224
msgid "Uh, dat sounds good."
msgstr ""
#. [message]: speaker=Joe
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:228
msgid "Yah, one hundred. You have choice."
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:232
msgid "But if you say no, we smash you into pulp."
msgstr ""
#. [message]: id=which_way, speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:237
msgid "What do you want to do?"
msgstr ""
#. [option]: id=which_way, speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:241
msgid ""
"Let's pay the toll. Snaga will regain his strength if we tarry here "
"squabbling with the trolls."
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:248
msgid "You stupid humans smarter than you look."
msgstr ""
#. [option]: id=which_way, speaker=narrator
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:260
msgid ""
"You don't own the brige, hence we don't have to pay any toll."
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:264
msgid "You will live to regret this decision."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:268
msgid "We'll see about that!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/07_Troll_Toll.cfg:278
msgid "Now can we pass?"
msgstr ""
#. [scenario]: id=08_Saber_Tooth_Skirmish
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:7
msgid "Saber Tooth Skirmish"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:18
msgid ""
"Because of their delay fighting the trolls, Jobath and his army met with "
"harsher roads than they would have. This was because winter was quickly "
"advancing, or so they thought. They went off the road one evening to wait "
"out a blizzard, and came upon a most unusual sight."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:30
msgid ""
"Look! A Saber-tooth tiger! It appears to be under attack from those "
"miniature dragons."
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:34
msgid "*GROWL!*"
msgstr ""
#. [message]: speaker=Xixthrus
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:38
msgid "Die, wretched feline!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:42
msgid ""
"What are those lizard-men up to so late in the year? This is a strange omen "
"indeed."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:46
msgid ""
"I think I have an idea, Jobath. I was told by my father once that all "
"dragons, no matter their size, have a strong hatred for the Saber-tooth. The "
"feeling is mutual between them. My father said that if one could manage to "
"rescue a doomed Saber-tooth from a dragon, it could become a loyal friend."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:50
msgid ""
"Do you think saving Stripes over there might cause him to come -- with us?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:54
msgid ""
"Perhaps. At the very least, it would get the men warmed up before the fight "
"with Snaga."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:58
msgid ""
"This sounds like a crazy plan. Let's try it. If we can defeat their leader, "
"the dragons should know we mean business and disperse."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:66
msgid "Defeat the miniature dragons"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:74
msgid "Death of Stripes"
msgstr ""
#. [side]: type=Saber_Tooth_Tiger, id=Stripes
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:106
msgid "Stripes"
msgstr ""
#. [side]: id=Xixthrus, type=Saurian Flanker
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:122
msgid "Xixthrus"
msgstr ""
#. [side]: id=Xixthrus, type=Saurian Flanker
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:124
msgid "Miniature Dragons"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:167
msgid ""
"Hissssssssssssss! No, humans have helped the tiger! Flee, my followers! Do "
"not let them get you too.*cough cough* hissssssssssssss."
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:174
msgid "Grrrrrrr....? Meow? Purrrrrrrrrrrrrrr."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:181
msgid "I think it likes you, Jobath."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:185
msgid "I suppose we can take him with us."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:189
msgid ""
"Suddenly, Jobath was interrupted by strange sounds echoing from the rocky "
"crags above him."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:194
msgid "What was that?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:198
msgid "After a couple of hours searching..."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:202
msgid ""
"Look, tiger kittens! I suppose old Stripes here is a 'she' after all. If you "
"want to take her, you'll have to take all the kittens as well."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/08_Saber_Tooth_Skirmish.cfg:206
msgid "You can now recruit Saber Tooth Kitties."
msgstr ""
#. [scenario]: id=09_The_Confrontation
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:7
msgid "The Confrontation"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:17
msgid ""
"Jobath and his men finally caught up with Snaga. However, they met with a "
"very dark sight upon arriving near his lair."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:22
msgid ""
"Most of the grass and trees had been scorched, leaving only dust, sand and "
"rubble in their place. A massive chasm had been placed around the castle, "
"which was filled with lava."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:27
msgid ""
"Only the misted mountains to the northeast offered any signs of life, though "
"this was probably because they were out of the orcs' reach."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:32
msgid ""
"Our heroes could see a festering swamp in back of Snaga's fortress, a swamp "
"that carried the stench of death. This foreboding landscape is what greeted "
"our heroes in that fateful day: The day of the confrontation."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:47
msgid ""
"Woah! Look at that massive castle! It looks as if Snaga has been waiting for "
"us."
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:51
msgid "*GRR!*"
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:61
msgid ""
"How did the wimpy humans catch up to me so fast?!? I must destroy them "
"quickly."
msgstr ""
#. [message]: speaker=Snaga
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:71
msgid "KILL the humans!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:75
msgid ""
"It appears that he is entirely healed from his wounds. How strange, he was "
"nearly dead only three weeks ago. He appears the picture of health now."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:79
msgid "Could Mal-Gann have healed him?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:83
msgid ""
"That could very well be the case. At any rate, he is well-fortified in that "
"location. It would take quite a while to starve him out."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:87
msgid ""
"We are here now. Looking at the size of that place, he must have a large "
"army in there. We might be able to starve him out rather quickly with his "
"army gobbling up all his resources."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:91
msgid "Halt! Who goes there?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:95
msgid ""
"I am Jobath MacCeathur, heir to the tribe of humans at Iobhar. My "
"grandfather is the current cheiftan, Yochyd Ollathair. We have come to fight "
"the monsters that are in that hell-hole to the south."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:99
msgid ""
"Eochaid Ollathair is YOUR grandfather? I was his best mate seventy years "
"ago. It was way back during the war, you see, me and Eochaid were captured "
"by a--"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:103
msgid ""
"With all due respect, Sir Ashkenaz, we have a large army camped to the "
"south. Can we fight them and talk later?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:107
msgid ""
"Why, certainly! I'll even lend some of me best fighters to the task. Any "
"friend of Eochaid's is a friend of mine. I see you have a loremaster with "
"you, so I know you are a true dwarf-friend. Let's teach these goblin-kind "
"they don't belong here."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:115
msgid "Kill Snaga"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:123
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:307
#: The_Ice_Age/utils/attacks.cfg:36 The_Ice_Age/utils/attacks.cfg:76
#: The_Ice_Age/utils/attacks.cfg:116 The_Ice_Age/utils/attacks.cfg:156
#: The_Ice_Age/utils/attacks.cfg:196 The_Ice_Age/utils/attacks.cfg:236
#: The_Ice_Age/utils/attacks.cfg:276 The_Ice_Age/utils/attacks.cfg:316
msgid "Death of Ashkenaz"
msgstr ""
#. [side]: type=Orcish_Necromancer, id=Snaga
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:160
msgid "Snaga"
msgstr ""
#. [side]: type=Dwarvish Dragonguard, id=Ashkenaz
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:214
msgid "Mountain Dwellers"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:254
msgid ""
"Humans have defeated me again?!? No, cannot be true. Curse you, Mal-Gannon!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:258
msgid "Orcs strongest, orcs immortal, orcs never die............."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:266
msgid "Looks like they most certainly DO die, huh, Ashkenaz?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:270
msgid ""
"We have slain the foul beast, now you must return home. It has been nearly a "
"month; your grandfather will be worried about the success of your mission."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:274
msgid ""
"Might I accompany you to Iobhar? I would very much like to see my old friend "
"again. Don't worry about keeping me fed, I won't be a burden. My dwarves "
"will make sure I don't go without."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:278
msgid "I don't see why not. I'm sure grandfather would welcome the company."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:282
msgid ""
"I'll travel with Ashkenaz if you don't mind, Jobath. I haven't seen another "
"dwarf in three years. I have to keep up with the times, you know."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:286
msgid "I understand perfectly, Madoc."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:290
msgid ""
"Then I shall see you in a week. It shouldn't take much longer than that to "
"return to Iobhar."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/09_The_Confrontation.cfg:294
msgid ""
"Perfect. Let's be on our way now, or we'll never get home. I'll send some "
"messengers on ahead to tell grandfather about the great battle."
msgstr ""
#. [scenario]: id=10_Great_Feast
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:6
msgid "The Great Feast"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:15
msgid ""
"With the death of Snaga, Jobath returned home. He brought Ashkenaz along, "
"and a great feast was held at Iobhar."
msgstr ""
#. [side]: type=Dwarvish Dragonguard, id=Ashkenaz
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:114
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:130
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:38
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:112
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:36
msgid "Ashkenaz"
msgstr ""
#. [side]: type=IAFighter, id=Cook
#. [unit]: id=Cook, type=IAFighter
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:129
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:154
msgid "Cook"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:144
msgid ""
"Congratulations, Jobath. I knew you could defeat Snaga and bring peace back "
"to Iobhar. From the looks of it, you have brought more than just peace, eh "
"Ashkenaz?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:148
msgid ""
"It is good to see you again, my old friend. It is so good to see friends "
"again, when there have been so many enemies about."
msgstr ""
#. [message]: speaker=Fitheal
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:152
msgid "Hear hear!"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:156
msgid ""
"I can't believe you lied to me, Jobath! You said that your grandfather was "
"cheiftan here, and he tells me that you are the new cheiftan."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:160
msgid ""
"My grandson is too humble for his own good. He is the new cheiftan here, as "
"of last month. He's still adjusting to the job."
msgstr ""
#. [message]: speaker=Emerae
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:164
msgid ""
"I would very much like to hear how you knew each other. We have not met many "
"dwarves since the ice sheets advanced."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:168
msgid ""
"Of course. You see, it was way back in the war of imprisonment. You remember "
"how many of the cheiftans or their children had been captured and imprisoned "
"by the dark mage, Geannan."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:172
msgid "Gannan? Would Mal-Gann be a relation of his?"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:176
msgid ""
"No, Jobath. The war of imprisonment ended when Geannan was slain by the full "
"alliance of the clans."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:180
msgid "Oh, okay. Please continue."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:184
msgid ""
"If I may, I believe this is the war remembered by my people as the Battle of "
"the Dark Bard."
msgstr ""
#. [message]: speaker=Emerae
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:188
msgid ""
"You know of this? Then let us all tell Jobath the history of the war. I "
"learned about it myself in my years of training."
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:192
msgid "It's almost time for the annual elephant bird hunt!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:196
msgid "Not now. I want to hear the story."
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:200
msgid "Very well. You're the cheif. The games will commence tomorrow."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/10_Great_Feast.cfg:204
msgid ""
"Wonderful. Now, gather around, and we shall tell of the War of Imprisonment."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:18
msgid ""
"I shall begin with my part. Geannan was once a healer, living in the capital "
"city of Ardobhar. He was studying to become a great bard."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:23
msgid ""
"I was in the same class as him. Geannan had a natural talent for bardship, "
"going from a simple healer to a bard in only a few years."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:27
msgid ""
"His talents were realized by the Council, which officiated him an Ollamh. "
"The highest rank any poet could hope to attain during his lifetime. He then "
"was made a council member, giving the overlord at the time advice and such."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:31
msgid ""
"Geannan desired power above all else. Seeing the great power his position "
"had, he often used it to gain more power for himself. Finally, one day, he "
"attempted to kill the overlord and put himself in charge of the sister "
"cities."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:35
msgid ""
"Thankfully, he was caught before he could hurt anybody. The Council, "
"desirous to show mercy that day, banished Geannan instead of killing him."
msgstr ""
#. [message]: speaker=Jobath
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:39
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:647
msgid "Where did he go?"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:43
msgid ""
"He went to a cave far away in the mountains, and built a hidden fortress "
"there."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:47
msgid ""
"He apparently had been dabbling in dark arts. He used his power to create "
"beings out of shadows, to do his work for him. Geannan devised a plan for "
"revenge on those who had banished him, as well as all those who might oppose "
"him."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:51
msgid ""
"He kidnapped the children of the cheiftans and put them in his dungeons. "
"Among those captured was a young dwarf named Ashkenaz. You remember, don't "
"you?"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:55
msgid ""
"Indeed I do. I used a trick I learned as a child to fool the guards into "
"leaving, and then we escaped. We ran all the way back to Ardobhar, and told "
"our story to the very worried overlord."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:59
msgid ""
"The Council was alerted to Geannan's plans, and immediately formed the "
"biggest war party in known history. The Ard-Righ called upon the dwarves to "
"aid him in destroying Geannan, and thanks to Yochyd and Ashkenaz's escape, "
"they knew exactly where to find him."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:63
msgid ""
"After a long battle, the dark lord's shadows were destroyed. Geannan himself "
"was killed for his treachery."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:67
msgid "Wow! That is an incredible story. *YAWN* I'm tired."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:71
msgid "You should get your rest. Tomorrow is the elephant bird hunt."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:75
msgid "Okay."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:89
msgid "Today is a wonderful day for a hunt."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:93
msgid "Please explain to me how this works."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:97
msgid ""
"You see, elephant birds travel in large groups, headed by a lead bird. The "
"birds attack you when threatened, but if the leader is defeated, they should "
"cease their attacking. Grandfather Yochyd told me that elephant birds were "
"used as mounts several generations ago, but they aren't anymore."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:101
msgid "Do you suppose we could train some bird riders once again?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:105
msgid ""
"We could. The main problem is keeping them tame: very few have been able to "
"succesfully tame one."
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:109
msgid "I love elephant birds. This is my first hunt, you know."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:113
msgid "Yes, I know. You've only told us every minute since we left Iobhar."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:121
msgid "Capture the Leader of the Elephant Birds"
msgstr ""
#. [side]: id=Bird, type=Big_Elephant_Bird, description=Elephantbird
#. [unit_type]: id=Elephant_Bird, race=monster
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:170
#: The_Ice_Age/units/elephantbird.cfg:4
msgid "Elephant Bird"
msgstr ""
#. [unit]: id=Waffle, type=Wolf
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:191
msgid "Waffle"
msgstr ""
#. [unit]: id=Rhino, type=Rhino
#. [unit_type]: id=Rhino, race=monster
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:199
#: The_Ice_Age/units/Rhino.cfg:4
msgid "Wooly Rhino"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:352
msgid "An old man suddenly appears at the hut."
msgstr ""
#. [side]: type=Ollamh, id=Oldman
#. [unit]: type=Great Mage, id=Oldman
#. [unit]: type=Ollamh, id=Oldman
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:357
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:226
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:278
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:255
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:50
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:57
msgid "Old Man"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:365
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:234
msgid "Hello again, young warrior."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:369
msgid "Augh!!!!!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:373
msgid "Stop yelling. You'll give me away. I am here to help."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:377
msgid "uh, help?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:381
msgid ""
"Yes. Here's a hint. The great bird you seek can be found at the great tree."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:385
msgid "Which great tree?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:389
msgid "Goodbye now. See you later."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:423
msgid "I think we're getting closer to the bird leader."
msgstr ""
#. [message]: speaker=Bird
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:427
msgid "Awk! Rawk, Squak, ik a ok!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:431
msgid "What's it doing? I have a bad feeling about this..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:459
msgid "Sqwwuaaak..."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:463
msgid "We caught one!"
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:467
msgid "What a beautiful bird. Let me look!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:472
msgid "The wild bird ceased its squirming as soon as the cook came near."
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:476
msgid "It's okay now. I've got you now. You can calm down nice and easy."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:480
msgid ""
"You just tamed the elephant bird! Maybe now we can train riders once again."
msgstr ""
#. [message]: speaker=Cook
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:484
msgid "I'll ride this one. He isn't so mean now."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:488
msgid "You can now recruit bird mounts!"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:507
msgid ""
"My lord Jobath! *gasp* Thank goodness I found you! *pant pant* I have urgent "
"news!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:511
msgid "What is it, Fenius?"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:515
msgid ""
"The city- it's *pant pant* under- *gasp* attack! A great host...encamped..."
"outside the walls. I...barely...escaped."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:519
msgid ""
"We must return to the city at once! Men, we break camp immediately. We will "
"be back to the city by dawn!"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:523
msgid "Ugh."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/11_Elusive_Elephant_Bird.cfg:527
msgid "And bring a healer for Fenius!"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:16
msgid ""
"Jobath and his army rushed back to Iobhar. When they arrived, they found the "
"city beseiged on all sides by foul monsters. Orcs, and others of a much too "
"unsavory nature."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:25
msgid "Break the Seige of Iobhar."
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:33
msgid "Death of Yochyd"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:37
msgid "Death of Madoc"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:41
msgid "Death of Fenius"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:45
msgid "Death of Emerae"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:49
msgid "Death of Fitheal"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:53
msgid "Turns run out."
msgstr ""
#. [side]: id=Orckie, type=Orcish Warlord
#. [side]: id=Shadow, type=Shadow_Trooper
#. [side]: id=Undead, type=Lich
#. [side]: type=Dark_Bard, id=Geannan
#. [side]: type=Dark_Bladesmaster, id=shadow
#. [side]: type=Death Baron, id=Boney
#. [side]: type=Death Knight, id=Error
#. [side]: type=Orcish Ruler, id=Stinky
#. [side]: type=Orcish Warrior, id=orc
#. [side]: type=Shadow_Trooper, id=evil1
#. [side]: type=Shadow_Trooper, id=evil2
#. [side]: type=Shadow_Trooper, id=evil3
#. [unit]: id=Geannan4, type=Ancient Lich
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:232
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:247
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:261
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:276
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:282
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:296
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:310
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:323
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:87
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:126
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:262
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:84
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:116
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:132
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:368
msgid "Mal-Gann"
msgstr ""
#. [side]: type=Death Knight, id=Error
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:235
msgid "Error"
msgstr ""
#. [side]: type=Death Baron, id=Boney
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:250
msgid "Boney"
msgstr ""
#. [side]: type=Orcish Ruler, id=Stinky
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:264
msgid "Stinky"
msgstr ""
#. [side]: type=Dark_Bard, id=Geannan
#. [side]: type=Shadow_Trooper, id=Pharaoh
#. [unit]: id=Geannan2, type=Fire Dragon
#. [unit]: id=Geannan3, type=Skeletal Dragon
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:279
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:135
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:101
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:110
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:210
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:293
msgid "Geannan"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:304
msgid ""
"We made it. There, you see the old man? He is the leader of these forces."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:308
msgid "Surrender now, Yochyd, and maybe I'll let you go!"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:312
msgid "Never! We'll fight to the last, you old sack of mush!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:316
msgid "Wait...Gannan? I thought he died in that battle years ago."
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:320
msgid ""
"Your grandfather was uneasy after you left, Jobath. To calm his fears, he "
"and Emerae consulted the old records of the war, and found a very disturbing "
"fact. Geannan's body was never found on the battlefield after he was killed."
"He and Mal-Gann are therefore one and the same. Somehow, he recovered from "
"his wounds and created those foul orcs."
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:324
msgid ""
"When you killed Snaga, Geannan must have realized that Iobhar was not as "
"weak as he thought. He showed up in person the day before last, and beseiged "
"the city. His terms- unconditional surrender. Yochyd sent me to get you "
"while he stalled for time."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:328
msgid "We have to help them, quickly. To arms, men!"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:332
msgid "Look, it's Jobath! He has returned with fresh men and supplies."
msgstr ""
#. [message]: speaker=Stinky
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:336
msgid "I thought you said they were going to be all alone."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:340
msgid ""
"Shut up, Stinky. I'm in charge! This makes no difference. If we take the "
"city, they won't have anything to fight us over, will they?"
msgstr ""
#. [message]: speaker=Error
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:344
msgid "I...AM...ERROR!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:348
msgid "You again?!?"
msgstr ""
#. [message]: speaker=Error
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:352
msgid "Expletive! It's the human again!"
msgstr ""
#. [message]: speaker=Boney
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:356
msgid "uhhhhhhh..."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:360
msgid "Stop TALKING! I'm the leader, NOT YOU!"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:364
msgid "Now where have I heard that before..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:374
msgid "Nooooooooooooo! Humans have bested me again!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:378
msgid ""
"Fool! He was again killed by those weaklings! I'll show you! Guardians of "
"Mok-Tal, come forth!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:542
msgid "You will answer for your evil, Gannan!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:546
msgid ""
"It's not Gannan, impudent fool, it's Geannan. Lord of Shadows and future "
"ruler of Iobhar! You know, you are weak, Jobath, just like your father was..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:556
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:340
msgid "Ergh!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:585
msgid "Bleh!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:589
msgid "What's that horrible stench?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:593
msgid "It's stinky."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:597
msgid "I know that. It reeks! What is it?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:601
msgid "It's Stinky, the orc."
msgstr ""
#. [message]: speaker=Cutie
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:605
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:350
msgid "Oh."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:619
msgid ""
"You mundane humans. You always think you can kill me, don't you? Well, I "
"have a surprise for you at Ardobhar. Sweet revenge. I'll be waiting for you. "
"In the meantime, you might want to put on a warmer coat. Ah ha ha ha ha ha "
"ha!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:651
msgid "He must have gotten away."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:655
msgid "But where?"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:659
msgid ""
"That doesn't neccessarily matter at this point. He obviously intends to go "
"to Ardobhar and attack it as well. You must travel there at once to warn our "
"people there, if it's not too late. I will summon the bards, and they should "
"be able to tell me if there is anything we can do to stop Geannan."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:663
msgid "Okay. I'll travel to Ardobhar. Who's coming with me?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:667
msgid "You can count on my eternal service, Lord Jobath."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:671
msgid ""
"I will travel with you as well, my leige. I have a score to settle with that "
"dirtbag."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:675
msgid "Are you coming too, grandfather?"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:679
msgid ""
"No Jobath, I cannot. I will stay here and summon the bards, as I already "
"said. Besides, someone has to rebuild the city. As a former cheiftan, I am "
"now in the secondary position of this city. I will take care of things while "
"you are gone."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:683
msgid "Thank you, grandfather. Now, let's get going! To Ardobhar!"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/12_Return_of_Shadows.cfg:687
msgid "To Ardobhar!"
msgstr ""
#. [scenario]: id=13_Ollams_Revenge
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:5
msgid "The Ollamh's Revenge"
msgstr ""
#. [side]: type=Shadow_Trooper, id=Yikes
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:58
msgid "Your Worst Nightmare"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:96
msgid ""
"Jobath, Madoc, Ashkenaz, and their armies wasted no time in traveling to "
"Ardobhar. It was a sad sight that greeted them that morning."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:105
msgid "Search for survivors"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:109
msgid "Defeat all and any enemies"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:117
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:311
#: The_Ice_Age/utils/attacks.cfg:40 The_Ice_Age/utils/attacks.cfg:80
#: The_Ice_Age/utils/attacks.cfg:120 The_Ice_Age/utils/attacks.cfg:160
#: The_Ice_Age/utils/attacks.cfg:200 The_Ice_Age/utils/attacks.cfg:240
#: The_Ice_Age/utils/attacks.cfg:280 The_Ice_Age/utils/attacks.cfg:320
msgid "Time runs out"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:141
msgid ""
"Oh no! We're too late! The city has been destroyed! Look, the overlord's "
"house- rubble. The council hall- a pile of ash. There's nothing for us here."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:145
msgid "What should we do?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:149
msgid "I don't know, Madoc! Just leave me alone and be quiet!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:153
msgid "Yes, Lord Jobath."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:157
msgid ""
"I'm sorry, Madoc. I didn't mean it like that. It's just- look at the city! "
"What can we do?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:161
msgid ""
"Sir Jobath, if I may, the city is not entirely destroyed. See the "
"watchtowers along the edges? Perhaps we can find some survivors and give "
"them our aid."
msgstr ""
#. [message]: speaker=Yikes
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:165
msgid "I sense a force of humans nearby. I will kill them and please Mal-Gann."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:170
msgid "We'd better hurry. It appears we are not the only ones here."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:174
msgid ""
"You can find survivors in any village. Every village you take will yield you "
"another unit. Try and find out exactly what happened here."
msgstr ""
#. [unit]: id=CM, type=Skilled_Hunter
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:186
msgid "Councilman Laeghire"
msgstr ""
#. [message]: speaker=CM
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:197
msgid "Die, foul beasts. I will not allow you to harm this city any more!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:201
msgid "Stop! We are from Iobhar, under the leadership of Lord Jobath."
msgstr ""
#. [message]: speaker=CM
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:205
msgid ""
"Iobhar? Praise God, we thought we were abandoned. Quickly, you must find "
"King Niall and help him. He should be at his- well, his former house. He can "
"explain what happened here."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:209
msgid "Can't you explain?"
msgstr ""
#. [message]: speaker=CM
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:213
msgid ""
"Well, no. I was asleep when this happened to my beloved city. Just find the "
"king, and he can tell you."
msgstr ""
#. [unit]: type=King, id=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:232
msgid "Niall"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:239
msgid "I found someone among the rubble! It's King Niall!"
msgstr ""
#. [message]: speaker=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:243
msgid "King of a very small kingdom, I'm afraid. *cough cough*"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:248
msgid "What has happened here? How did the city fall?"
msgstr ""
#. [message]: speaker=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:252
msgid ""
"I don't know how...but Geannan, he's not dead. He appeared not two weeks ago "
"here, to accept our surrender. *spits* When I refused, a massive blizzard "
"arose from his very fingertips...the city was covered in mere minutes. "
"Then...an earthquake. *wheeze* Those, monsters, trampled the city and left "
"it a garbage heap. *cough- wheeze- cough* I have been here the entire time, "
"hiding from them...Jobath, you are Yochyd's grandson. What has happened to "
"Iobhar? How did you know to come here?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:256
msgid ""
"Geannan arrived at Iobhar three weeks ago. He was caught by surprise when I "
"showed up and broke his siege. When Geannan saw he was defeated, he told me "
"to meet him at Ardobhar, and then he vanished. We left immediately and just "
"arrived here a few days ago. We found a few survivors among the wreckage and "
"they told us to search for you."
msgstr ""
#. [message]: speaker=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:260
msgid ""
"I see. He means to take revenge on us for destroying him all those years "
"ago. Dobhar must have already fallen. Jobath, listen to me. Please defeat "
"the captain of the monsters that are guarding us, so we can be a free city "
"once again."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:264
msgid "Yes, King Niall."
msgstr ""
#. [message]: speaker=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:268
msgid ""
"You must then travel to Dobhar and try and warn them, if it's not too late. "
"Jobath, I know it's not exactly tradition, but you need to have this."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:272
msgid ""
"King Niall pressed a small brooch into Jobath's hand. It bore the insignia "
"of the Red Hall, the royal symbol: a winged serpent crowned with the sun, "
"and with the moon at its feet."
msgstr ""
#. [message]: speaker=Niall
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:276
msgid ""
"You should be king now, Jobath. *groan* I heard that your grandfather made "
"you cheiftan of Iobhar, *cough* which makes you one of us. In giving this "
"token to you, I give you leadership over our people. Please take care of "
"them, Jobath. I'll see you, on- on the other side, eh?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:280
msgid "Niall gave a weak smile to Jobath, and then he died."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:290
msgid ""
"Quickly, men. We must defeat the one still lurking here, and then on to "
"Dobhar!"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:299
msgid "Defeat your worst nightmare"
msgstr ""
#. [message]: speaker=CM
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:326
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:93
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:193
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:464
msgid "Augh!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:330
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:97
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:201
msgid ""
"No! We have lost the only survivour from the Council at Ardobhar. We have to "
"get him back to Iobhar safely."
msgstr ""
#. [unit]: type=IASpearman, id=Aleron
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:346
msgid "Aleron"
msgstr ""
#. [message]: speaker=Aleron
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:356
msgid "Ice and snow, ice and snow!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:360
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:386
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:412
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:438
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:464
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:491
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:518
msgid "Something is very wrong here. Maybe someone else can tell us something."
msgstr ""
#. [unit]: type=IASpearman, id=Holgrath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:373
msgid "Mark ov Chain"
msgstr ""
#. [message]: speaker=Holgrath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:382
msgid "Put on another blanket, Chinky, if you're so cold."
msgstr ""
#. [unit]: type=Spy, id=Garth
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:399
msgid "Garth"
msgstr ""
#. [message]: speaker=Garth
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:408
msgid "Smell the pretty coffee? I want some."
msgstr ""
#. [unit]: type=IASpearman, id=Bert
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:425
msgid "Bert"
msgstr ""
#. [message]: speaker=Bert
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:434
msgid "AIYEEEEEEEEE! That will teach you, you distorted freak!"
msgstr ""
#. [unit]: type=Spy, id=Survivor
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:451
msgid "Survivor"
msgstr ""
#. [message]: speaker=Survivor
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:460
msgid "How could he not be dead?"
msgstr ""
#. [unit]: type=Healer, id=Illia
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:477
msgid "Illia"
msgstr ""
#. [message]: speaker=Illia
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:487
msgid "EEEEEEK! A GIANT mouse!"
msgstr ""
#. [unit]: type=Healer, id=Marthia
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:504
msgid "Marthia"
msgstr ""
#. [message]: speaker=Marthia
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:514
msgid "Hello mother, is that you?"
msgstr ""
#. [message]: speaker=Yikes
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:528
msgid "Gaaaaaaaaaaaaa......"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:532
msgid "We have freed the city, though it is empty. On to Dobhar, Lord Jobath?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:536
msgid ""
"Yes. Perchance we can stop the destruction from happening there as well."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:540
msgid "If we are going to make it, let's hurry. We don't have much time."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:544
msgid "Aye, let's go."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/13_Ollams_Revenge.cfg:548
msgid ""
"Jobath fingered the brooch on his cloak, the brooch of kings. Twenty-three "
"monarchs before him had worn it as a symbol of their office, and now he was "
"one of them. He was king now, over all the sister cities. Yet, he felt very "
"much like a king without a kingdom, far from home as he was, and with the "
"entire world falling apart around him. He spent the trip to Dobhar turning "
"it over in his mind, how not six months ago he was going on his own mammoth "
"hunt, and now, he was a king."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:18
msgid "The road to Dobhar was not as safe as our heroes had hoped."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:34
msgid "What is this place?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:38
msgid ""
"These are the watchtowers of Tir Liath, the Grey Country. So our fathers "
"called the land they built their cities on. Years ago, the watchtowers would "
"have been manned, every one of them, ready to light a massive fire ablaze if "
"trouble was seen. I believe it was after Geannan was supposedly killed that "
"they fell into disrepair."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:42
msgid "What are we waiting for? Let's get going to Dobhar!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:46
msgid "Wait, what's that?"
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:50
msgid "*Sniff Sniff* Grrrrrrrr..."
msgstr ""
#. [message]: speaker=undead
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:54
msgid ""
"It is just as he predicted. Fully armed humans, on the road to Dobhar. We'll "
"stop them right now, eh?"
msgstr ""
#. [message]: speaker=orcs
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:58
msgid "Yeah! We'll keep them from going anywhere."
msgstr ""
#. [message]: speaker=ogre
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:62
msgid ""
"Bash, smack. Bash, smack. Nothing exciting ever happen around here....wait! "
"What's that? Goblins, bones, AND humans? We'll teach them to come near our "
"mountain, won't we, birdy?"
msgstr ""
#. [message]: speaker=gryphon
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:66
msgid "eah! Ee ill eneries!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:70
msgid ""
"We must get to the other side of the road. Perhaps then we can outrun them."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:74
msgid ""
"I'll remain here and cover you. You won't want these monsters on yer tail."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:78
msgid "If we can make it without getting attacked, it just might work."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:82
msgid "Then let's hurry so we can arrive at Dobhar on time."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:108
msgid "Defeat Enemy leaders"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:112
msgid ""
"Get Jobath or Madoc to the signpost without either of them getting attacked."
msgstr ""
#. [side]: id=gryphon, type=Gryphon
#. [side]: id=ogre, type=Ogre
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:191
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:204
msgid "Monsters"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:221
msgid "An old man suddenly appears at the tree."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:238
msgid "Yikes!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:242
msgid "Do not be afraid. I have good news for you."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:246
msgid "Really?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:250
msgid "Yes. Dugongs dislikes smoke."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:254
msgid "uh, Smoke?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:258
msgid ""
"Oops. Sorry. Dyslexic moment there. Wrong helpful hint. heh heh I have it "
"right now, though. *Ahem* Geannan. Dislikes. Loremasters."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:262
msgid "Thank you, Mr. Old Man, sir. Would you like to come with us?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:266
msgid ""
"Sorry, love to stay and chat, but there are other heroes that need my help. "
"Bye now."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:290
msgid "How does he DO that?"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:303
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:327
msgid "Let us hurry, there isn't much time."
msgstr ""
#. [message]: id=Ashkenaz
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:307
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:331
msgid ""
"Much as I want tae follow along, I think me an' the boys will 'ave much more "
"fun here for a while. We'll catch up wi' ye later. Axes up, dwarves of the "
"Guthan!"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:311
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:335
msgid "Thank you, Ashkenaz. We don't want them bearing down on us at Dobhar."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:346
msgid "Come on, there isn't much time."
msgstr ""
#. [message]: id=Ashkenaz
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:350
msgid ""
"Much as I want tae follow along, I think me an' the boys will 'ave a bit o' "
"a rest before moving on. We'll make sure tae meet up wi' ye before too long "
"though. Ye won't get rid of us that easy."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/14_The_Gauntlet.cfg:354
msgid ""
"If that's what you want, then I'll see you later, noble dwarf. Might the "
"road rise up to meet you."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:17
msgid ""
"Dobhar was the third of the sister cities. Partially built within a mountain "
"cave, it was impervious to all but a direct frontal assault. Three small "
"outposts were placed around the front of the city to be filled with guards, "
"enough to repel most armies. Dobhar was the most militaristic of the three "
"cities, having armed guards wielding mighty clubs. It was rumoured among the "
"other clans that the healers of Dobhar had developed another style of magic "
"than that practiced by the other cities. If any city was built to withstand "
"Geannan's attack, it would have to be Dobhar."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:21
msgid ""
"Jobath had a sister named Linaera who was living in Dobhar at this time, "
"studying to become a banfaith."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:29
msgid "Save Dobhar by defeating the enemy leaders"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:55
msgid "There he is!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:59
msgid "So, as I was saying, you can surrender now, or I can destroy your city!"
msgstr ""
#. [message]: speaker=Flathri
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:63
msgid "Never! We'll never surrender to the likes of you!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:67
msgid "Perhaps a little persuasion might be in order..."
msgstr ""
#. [message]: speaker=Flathri
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:71
msgid "Why don't you look behind you, chump!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:79
msgid "(snickers) He doesn't know we're here."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:83
msgid ""
"You think I'll fall for that old trick?!? I have you right where I want you "
"and no-one..."
msgstr ""
#. [message]: speaker=evil1
#. [message]: speaker=evil2
#. [message]: speaker=evil3
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:87
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:95
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:103
msgid "Uh, boss?"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:91
msgid ""
"Shut up, stupid. Now where was I? Oh yes. Right where I want you and no-body "
"or no thing can ever..."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:99
msgid ""
"I said, BE QUIET! As I was saying, your city will be utterly destroyed! With "
"just a simple spell I can reduce you to a pile of rubble."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:107
msgid "Fine! What is it that's SO important that you have to interrupt ME?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:111
msgid "Hi there, Geannan. How's it going?"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:115
msgid ""
"(Facepalm) Oh, crap. Jobath again. I'm not finished with you, Flathri! Don't "
"you dare stop listening to me! Just because your circumstances have changed "
"doesn't mean you can block me out!"
msgstr ""
#. [message]: speaker=Flathri
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:119
msgid "Say good night, you insane psychopath!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:123
msgid ""
"We have you trapped, Geannan. It is time for you to pay for your crimes."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:130
msgid "It is useless to resist, Geannan. Surrender now!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:134
msgid ""
"Um, no! (to himself) these people are much more powerful than I thought."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:138
msgid "Very well, you have beat me. Not!! Gisthol Rignak!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:142
msgid "Stop him!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:166
msgid "Ha hahahaha! Bye now."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:170
msgid "The city is caving in!"
msgstr ""
#. [message]: speaker=Flathri
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:178
msgid "ah!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:235
msgid "You wait and wait, but the old man doesn't appear."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:240
msgid ""
"What, no old man? I thought he was supposed to appear and help out. What a "
"let-down."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:358
msgid "Sweet freedom!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:376
msgid "Gramhflack!"
msgstr ""
#. [message]: speaker=evil2
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:380
msgid "Now our power can be more concentrated."
msgstr ""
#. [unit]: id=Sister, type=Poetess
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:410
msgid "Linaera the Quick"
msgstr ""
#. [unit]: id=Cutie, type=Arcanist
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:432
msgid "Cutie"
msgstr ""
#. [unit]: id=CotG, type=Captain
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:447
msgid "Terah"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:456
msgid "The fighting's over? I guess we can all come out now."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:460
msgid "It appears that King Niall has come from Ardobhar with a war party."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:464
msgid "That's not King Niall! King Niall is old and ugly."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:468
msgid "Hello. I am Jobath MacCeathur, new king of Tir Liath."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:472
msgid "I have a brother named Jobath MacCeathur....! Jobath?!?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:476
msgid "You mean that incredibly wonderful man is YOUR brother?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:480
msgid ""
"Oh my goodness. He's so handsome! Look at how flexes his muscles when he "
"wields his sword! ♥ ♥ ♥"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:485
msgid ""
"My sister! You are safe and sound! I was so worried about you...Who is your "
"friend here?"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:489
msgid "Oh, this is my friend K-"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:493
msgid "Cutie. They call me Cutie."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:497
msgid "Cutie? But your name's not-"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:501
msgid "Shh."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:505
msgid "Cutie? Well, it is a pleasure to meet you, Cutie."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:509
msgid ""
"He called me Cutie! ♥ ♥ ♥ ♥ ahhhhhhhh....."
"(swoons)"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:513
msgid "Jobath caught Cutie before she landed on the ground."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:518
msgid "Are you okay?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:522
msgid "Oooooohhhhh. ♥ ♥ ♥ ♥"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:526
msgid "♥?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:530
msgid "Oooooohhhhh. He said '♥'."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:534
msgid "Are you, feeling alright?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:538
msgid "Wonderful.... ♥ ♥ ♥ ♥."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:546
msgid "Jobath quickly regained his composure and returned to normal...kind of."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:551
msgid ""
"People of Dobhar, come with me to Iobhar! Ardobhar has been destroyed by the "
"foul sorcerer you saw here earlier, and we need full cooperation to destroy "
"his dark power."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:555
msgid "Ohhh, he asked me to come with him..."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:559
msgid "Uh, he asked everyone to come with him."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:563
msgid "Oh really?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:567
msgid ""
"Cutie finally regained her composure and remembered her manners...sort of."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:572
msgid ""
"Yes. We shall travel with you, my king...♥...And, and the healers "
"here shall teach our magic to yours. You should meet with the captain of the "
"guard and discuss military strategy."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:576
msgid ""
"Any healers you recruit from now on will have the ability to level into "
"arcanists."
msgstr ""
#. [message]: speaker=CotG
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:581
msgid ""
"Y-you're the new king?? I'm Terah. I am-was, cheif Flathri's advisor, and "
"the captain of the guard. We shall discuss strategy when we arrive in "
"Iobhar, until then, I have no desire to talk. If you want someone to talk "
"to, you can talk to the guardsmen, they let their jaws flap more than "
"anybody else around here."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/15_Love_at_first_blight.cfg:585
msgid "You can now recruit Ice Age fighters."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:15
msgid ""
"Jobath's army worked their way back to Dobhar, picking up Ashkenaz and the "
"dwarves on the way."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:19
msgid ""
"When they arrived, they found Yochyd had summoned the Bards of Iobhar. It "
"would take all of their wisdom to sort out this mess. They held council in "
"the main city. It was to be the last council they would participate in."
msgstr ""
#. [side]: type=Bard, id=Bardgroup
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:127
msgid "Lograth"
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:190
msgid ""
"Jobath, my grandson! You have arrived safe and sound. But please tell me it "
"is not true, that Dobhar and Ardobhar have fallen?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:194
msgid ""
"It is true. Geannan used his power to cave in most of Dobhar, and we arrived "
"at the capital too late to do much good. I did get this from King Niall "
"before he, he died."
msgstr ""
#. [message]: speaker=Yochyd
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:198
msgid ""
"Jobath, the brooch of Japhel!?! Only the Ard-Righ can wear it. You- you are "
"the new Ard-Righ? We must have a proper coronation ceremony when the war is "
"over. Oh, but where are my manners? I summoned all the bards and banfaiths "
"of Iobhar, here they are."
msgstr ""
#. [message]: speaker=Bardgroup
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:202
msgid "Greetings, King Jobath. We have been awaiting your return."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:206
msgid "And to you, Lograth."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:210
msgid ""
"You know of our problems, I ask you now: What can be done to stop Geannan?"
msgstr ""
#. [message]: speaker=CotG
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:214
msgid "We should track him down and bash him up!"
msgstr ""
#. [message]: speaker=Bardgroup
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:218
msgid ""
"Well, you see, that is the problem. As Geannan continually teleports himself "
"away, we do not know where he is."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:222
msgid ""
"You're the bards, can't you figure it out? Where was his fortress in the "
"last war?"
msgstr ""
#. [message]: speaker=Bardgroup
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:226
msgid ""
"His fortress was hidden, deep in the mountains. Nobody ever found it, as "
"Geannan was not in his fortress when he was defeated."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:230
msgid "Can't you trace his teleporting with your magic?"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:234
msgid ""
"Of course they can't. That is a secret known only to the Ollamh: master "
"poet, instructor and leader of the Bardic Order."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:238
msgid "Well, where is he?"
msgstr ""
#. [message]: speaker=CM
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:242
msgid ""
"King Jobath, if I may speak. The Ollmah, by tradition, lives in the capital "
"city."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:246
msgid "Ardobhar."
msgstr ""
#. [message]: speaker=CM
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:250
msgid "Yes. Ardobhar. He would have been in the city when Geannan attacked."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:254
msgid ""
"Oh. Then, what can we do? We can't wait for Geannan to attack again, we "
"don't have the supplies or weapons to withstand many more attacks like that "
"unleashed here earlier."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:286
msgid ""
"I can't believe you're just going to give up! What would your mothers say? "
"For that matter, what would your instructor say?"
msgstr ""
#. [message]: speaker=Bardgroup
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:290
msgid "It can't be, it can't be. Who are you?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:294
msgid "You always were the snoopy one, weren't you, Lograth?"
msgstr ""
#. [message]: speaker=Emerae
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:298
msgid "No, it couldn't be. This is my teacher in magic, 'Old Man'."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:302
msgid "Old man? does he have another name?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:306
msgid "Yes, but I wouldn't tell it to you or anybody else."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:310
msgid "Oh. What are you doing here? Have you come to help?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:314
msgid ""
"No, I came for the mammoth stew. Of course I have come to help, you young "
"whipper-snapper!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:318
msgid "You are the Ollamh, I presume?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:322
msgid ""
"Yes and no. I was once the Ollamh, before I retired way back in '23. Geannan "
"was my student and my successor."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:326
msgid ""
"I remember you. You were on the mountain the day we killed- well, didn't "
"kill Geannan."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:330
msgid ""
"That is true. You have a fine memory, young dwarf. I was there on that day, "
"and I saw the end result of the battle. When all was over, Geannan arose "
"from the battlefield, and returned to Mok-Tal. Because of my years of "
"training, I was able to follow him as he moved unseen through the mountains "
"and trees. Eventually, I found the secret entrance to Mok-Tal, Geannan's "
"fortress."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:334
msgid "Can you take us there?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:338
msgid ""
"I was leading up to that, don't be so impatient. Geannan's fortress lies on "
"the other side of the Lost Woods."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:342
msgid ""
"The Lost Woods? But those are so scary! Nobody has ever come back alive from "
"there."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:346
msgid "Well, what about me? I came back alive."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:354
msgid ""
"Thank you for being quiet. Now, shut up and listen. I can lead you through "
"the Lost Woods and to Mok-Tal, but I cannot guarantee your success. For I "
"must soon leave this world..."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:358
msgid "What are we waiting for? Let's get moving!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:362
msgid "Certainly. I love a good game of hide-and-seek."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:366
msgid "Wait, what?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/16_Last_Counsel.cfg:370
msgid "Cheerio!"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:17
msgid ""
"The Lost Woods consisted of a massive forest to the northeast of Iobhar. It "
"was said to be enchanted, such that all the trees looked identical after a "
"while."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:21
msgid "It was the prime location to hide Mok-Tal's entrance."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:30
msgid "Find the Old Man"
msgstr ""
#. [side]: type=Lich, id=orc
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:65
msgid "Spooks"
msgstr ""
#. [side]: type=Lich, id=orc
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:69
msgid "Mal-Asdfghjkl"
msgstr ""
#. [side]: type=Mammoth, id=orc1
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:81
msgid "Forest Beasts"
msgstr ""
#. [side]: type=Mammoth, id=orc1
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:85
msgid "Angry Mammoth"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:142
msgid "Well, here we are: The Lost Woods."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:146
msgid ""
"This deep forest air is rather stifling. How are we supposed to find the "
"Ollamh in here?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:150
msgid ""
"I think he has been trying to help us all along. You see, when we found him "
"before, it was always at a great tree with no snow around it. Let's find a "
"great tree like that here. He's bound to be there."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:154
msgid ""
"But look how many trees are here! There could be 20- no 30 trees in here "
"like that."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:158
msgid "Then we'll just have to try each one."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:162
msgid ""
"This is nothing. Jobath can do it, I know he can. ♥ ♥ ♥"
msgstr ""
#. [message]: speaker=CotG
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:166
msgid ""
"This forest has a long reputation for its trickiness. We should be careful. "
"What's more, I can hear something evil lurking in the trees."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:179
msgid ""
"Welcome to the Lost Woods. Make certain you know where you are, or you shall "
"be doomed to wander the enchanted forest forever."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:193
msgid "Ach! If things weren't bad enough, the forest is haunted too!"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:197
msgid ""
"Try not to focus on that. We have to find the Old Man so we can get out of "
"here."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:217
msgid "Ye are doomed to continue your wanderings."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:250
msgid "Found you!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/17_Hide_and_Seek.cfg:263
msgid ""
"Yes, you have found me. I am sorry I put you through all this. I wanted to "
"be certain that you were the one who could defeat Geannan. You are the only "
"one worthy of rulership over Tir Liath. I know that now for certain. Now I "
"can take you to Geannan's fortress. Jobath, just be careful, okay? These "
"people cannot lose two kings in a single year."
msgstr ""
#. [scenario]: id=18_Path_in_Darkness
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:3
msgid "A Path into Darkness"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:16
msgid ""
"The old man revealed a secret doorway at the foot of the tree. Jobath "
"hesitated before entering, and called Fenius to retrieve Ashkenaz. As it "
"turned out, he didn't have to. Ashkenaz had sent out his own scouts and "
"tracked Jobath all the way through the Lost Woods. They rendevoused at the "
"base of the great tree where the old man was still waiting patiently for "
"them."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:63
msgid "Here we are. This cave system will lead straight into Geannan's lair."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:67
msgid "Finally, a cave! Let's get to cracking some skulls!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:71
msgid "Just a minute, Ashkenaz."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:75
msgid "Jobath turned to the old man."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:80
msgid "Thank you, sir. We couldn't have found this without you."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:84
msgid ""
"No thanks is necessary, young one. I only have done what must be done. "
"Without my help you would have been hopeless."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:88
msgid ""
"Would you please come with us? You say you have seen the start of this. You "
"should be here to see the end."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:92
msgid ""
"Well, I suppose I can. But I must warn you, I believe the time is soon "
"coming when I must leave this world."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:96
msgid "We'll try to hurry."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:100
msgid ""
"Jobath smiled, and then ducked into the tunnel, followed by Ashkenaz and the "
"old man."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:108
msgid ""
"As the old man went inside the tunnel, he stopped, turned around, and raised "
"his staff to the sky. The roof of the end tunnel was struck by a bolt of "
"lightning and caved in, leaving Jobath and the others with no way out."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/18_A_Path_into_Darkness.cfg:131
msgid ""
"Our heroes would have done well to have listened harder to the old man's "
"words, for the time would soon come when not only he, but every one of them, "
"would be leaving this world..."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:17
msgid ""
"Jobath, Ashkenaz, and the old man followed the tunnel from the tree until a "
"place where it widened out. This would be a fine place to rally the troops."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:26
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:35
msgid "Explore!"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:30
msgid "Also, kill any and all enemies you come across."
msgstr ""
#. [side]: id=Bat1, type=Cave Bat
#. [side]: id=Bat2, type=Dread Batty
#. [side]: type=Cave Bat, id=bat
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:100
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:113
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:100
msgid "Bats"
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Council1
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:156
msgid "Raamah"
msgstr ""
#. [unit]: type=Dwarvish Loremaster, id=Council
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:169
msgid "Sean-chaid"
msgstr ""
#. [unit]: type=Dwarvish Berserker, id=Council2
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:181
msgid "Javan"
msgstr ""
#. [unit]: type=Dwarvish Dragonguard, id=Council3
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:193
msgid "Riphath"
msgstr ""
#. [unit]: type=Dwarvish Lord, id=Council4
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:205
msgid "Phut"
msgstr ""
#. [unit]: type=Dwarvish Explorer, id=Council5
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:217
msgid "Arphaxad"
msgstr ""
#. [unit]: type=Dwarvish Runemaster, id=Council6
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:229
msgid "Asshur"
msgstr ""
#. [unit]: id=Bomb_Squad, type=Dwarvish Stalwart
#. [unit]: type=Dwarvish Stalwart, id=Bomb_Squad
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:242
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:58
msgid "Powder Monkey"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:274
msgid ""
"Here we are. We should stop up ahead. This passage appears to widen out. "
"Maybe we can set up camp there."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:303
msgid "Now, where are we exactly?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:307
msgid "A cave of course! Where else would we be?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:311
msgid "Oh, uh, never mind."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:315
msgid "Its dark in here."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:319
msgid "Of course it's dark we are in a CAVE."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:323
msgid "I knew that"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:327
msgid "(rolls eyes)"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:331
msgid ""
"This tunnel appears to have been finely carved. I wonder if it was carved by "
"dwarves..."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:335
msgid "Indeed, I believe you could be right."
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:339
msgid "Its so dark its like night......"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:343
msgid "(glares at Fenius)."
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:347
msgid "Perfect for me to sneak up on enemies."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:351
msgid "(sigh)"
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:355
msgid "Meow? sniff sniff Grrrrrr!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:359
msgid "Hold! Something's wrong."
msgstr ""
#. [message]: speaker=Shadow
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:363
msgid "Voices..... Voices....... Destroy Voices."
msgstr ""
#. [message]: speaker=Orckie
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:368
msgid "Yeah we will make Mal-Gann very happy."
msgstr ""
#. [message]: speaker=Bat1
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:373
msgid "chirp chirp"
msgstr ""
#. [message]: speaker=Bat2
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:378
msgid "iiiiiiiii"
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:392
msgid "Look, dwarves!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:396
msgid "Look, humans!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:405
msgid "Who is that guy?"
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:409
msgid "I am the mountain king!"
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:413
msgid "Hail, Humans! What do you do in our caves?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:417
msgid "We are on the trail of a sorcerer known as Mal-Gann."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:421
msgid ""
"Mal-Gann...The Skimpy Cheif. What a strange name. Funny you should mention "
"that, we recently trapped a rather skeletal fiend who called himself Mal-"
"Gann."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:425
msgid "You did?"
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:429
msgid ""
"Yes we did, he's in a tunnel to the northwest of your camp. We have it "
"blocked off now, but if you wait a few hours we can blast it open again."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:433
msgid "Thank you sir. This will all be over very soon."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:442
msgid ""
"Note: The dwarves have placed a high-level explosive near the passage in "
"question. When the bomb goes off, make sure to be a safe distance away."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:474
msgid "The bomb is ready. Now, stand back everybody while we let 'er fly!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:684
msgid "Good. Now we can rid the world of this scourge."
msgstr ""
#. [message]: speaker=Undead
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:695
msgid ""
"What's that ruckus?....Free? I'm free! Hahahahahaha! Those stupid dwarves "
"couldn't lock me in here forever!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:699
msgid "Yeesh! He's all...bony. I don't remember Geannan being that...ugly."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:705
msgid "In $turnsleft more hours we will have a bomb ready for you."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:738
msgid "There's someone locked in a cell here."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:742
msgid "Well, let them out."
msgstr ""
#. [message]: speaker=Madoc
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:746
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:989
msgid "Okay. *smashes lock*"
msgstr ""
#. [unit]: id=Twilight_Princess, type=Fairy Princess
#. [unit]: type=Fairy Princess, id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:754
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:999
msgid "Acacia"
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:766
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1017
msgid "Asdfgh-jkl?"
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:770
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1021
msgid ""
"Hmm, she doesn't seem to know how to speak our language. Labhrionn nGaeilge?"
msgstr ""
#. [message]: id=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:774
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1025
msgid ""
"A long, incomprehensible string of words proceeded from the strange young "
"woman's mouth."
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:778
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1029
msgid ""
"She can only speak but a little, though she appears to have good "
"understanding of it. Cad is ainm duit?"
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:782
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1033
msgid "Acacia."
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:786
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1037
msgid "Poiuytrew*q? Zxc'vbn-m,3!"
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:790
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1041
msgid ""
"Now, now, just calm down. We'll get you out of this cave, and then we can "
"talk."
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:794
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1045
msgid "Go-raibhmaith, agat."
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:798
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1049
msgid "You're welcome."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:802
msgid ""
"Uh, Madoc, if we can cease the chitchat for now, we do have to finish off "
"this fiend!"
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:806
msgid "Yes, of course."
msgstr ""
#. [message]: id=Bomb_Squad
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:822
msgid "Stay back! No-one is allowed here without a pass."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:835
msgid "You, you are not Geannan!"
msgstr ""
#. [message]: id=Undead
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:839
msgid "Of course I'm not. I'm Mal-Gann."
msgstr ""
#. [message]: id=Undead
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:849
msgid ""
"So the pig, said to the horse: Hey buddy, why the long face? "
"Ahhahahahahahhahahahahahahah! Ugh."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:857
msgid "Wow, he went down easier than I thought."
msgstr ""
#. [message]: id=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:865
msgid "That was not Geannan. Geannan is not a sack of bones."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:869
msgid ""
"Then who is this? And why did he call himself Mal-Gann if the two are one "
"and the same?"
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:873
msgid ""
"I wonder if this is some sort of spectre, or puppet under Geannan's power."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:880
msgid "Whew! That was a bit tough. Thank you, King Thiras."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:884
msgid "Pah! Weren't nothing. We were glad to help, weren't we, boys?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:889
msgid "Eeeeeee! *covers ears with hands*"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:893
msgid ""
"Everyone in the caves suddenly heard a great voice booming throughout the "
"tunnels. It sounded near, and yet far away. Though slightly distorted, the "
"voice was unmistakable: It was the voice of Geannan."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:898
msgid ""
"Ha ha ha! You fell for my trick and defeated the only the weak lich I had "
"guarding over little Acacia...Come into my lair, will you? You are a "
"traitor, Old Man! I hate you!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:904
msgid "That's nothing new, now is it?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:908
msgid ""
"Now that you're here, come deeper into my realm. I'll make sure you "
"receive the royal welcome, Jobath."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:913
msgid "The shaking stopped, and all returned to normal."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:918
msgid ""
"Oh dear, it appears we haven't helped you at all. Rest assured, we shall not "
"let this happen again! We will help you defeat this cruel monster and bring "
"his reign crashing down on himself. Could we send some dwarves with you?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:922
msgid "*Ahem* Uncle Thiras, it's me, Ashkenaz."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:926
msgid ""
"Goodness me, Ashkenaz? I haven't seen you since North Guthan caved in. "
"Please forgive me for not seeing you, I've been a bit nearsighted these "
"days. Now, Ashkenaz, would you travel with them? Don't you dare charge them "
"for your services, I won't hear of it!"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:930
msgid ""
"Yes, Uncle Thiras. (Under his breath) I kind of already was, but, oh "
"well. The Dwarves of Guthan clan are at your command, King Jobath."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:937
msgid "You can now recruit the hardy dwarves!"
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:954
msgid ""
"I can't tell you how sorry I am that this has happened. So, we shall help "
"you some more. We have a tunnel here that leads to the Southeast. It's "
"entirely abandoned, as all the scouting parties never came back alive. I'm "
"almost certain that's where your enemy is."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:958
msgid "Thanks again, King Thiras."
msgstr ""
#. [message]: speaker=King
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:962
msgid ""
"No need for formality. You are a king as well. Call me Thor, that's what me "
"friends call me."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:977
msgid "Imprisoned character"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:979
msgid "Ejfrdseyfbjpm-bvgfhsyhftj?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:984
msgid "There's someone in a small cell over there! Madoc, go let them out."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1013
msgid "stanrd-tesxt-eroor"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1053
msgid "uhhh...Madoc?"
msgstr ""
#. [message]: id=Madoc
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1057
msgid "Yes, of course. Let's go find that fiend. Geannan."
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1061
msgid "Geannan?? Fiend?? Glas-piosen het Geannan Fiend plaed-dfrb."
msgstr ""
#. [message]: id=Cutie
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1065
msgid "Plaed-dfrb?....."
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1069
msgid "Tygfhyum-muyhfgyt."
msgstr ""
#. [message]: id=Cutie
#: The_Ice_Age/scenarios/19_Hall_of_Mountain_King.cfg:1073
msgid "......"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:17
msgid ""
"Jobath and his party wound around for countless hours through the long dark "
"of the abandoned tunnels. They only ever stopped to rest, not turning aside "
"from their main goal. Their guide was King Thiras' cheif powder monkey, the "
"one in charge of all demolitions. He was to report back with his assistant "
"if anything were to go wrong."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:26
msgid "Find Geannan"
msgstr ""
#. [unit]: id=Bomb_Squad2, type=Dwarvish Thunderguard
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:70
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:290
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:327
msgid "Powder Assistant"
msgstr ""
#. [side]: type=Cave Bat, id=bat
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:104
msgid "Bat"
msgstr ""
#. [side]: type=Dark_Bladesmaster, id=shadow
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:120
msgid "Add"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:148
msgid "Lost Scouting Party"
msgstr ""
#. [unit]: id=lost1, type=Dwarvish Berserker
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:153
msgid "Berserky"
msgstr ""
#. [unit]: id=lost2, type=Dwarvish Scout
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:163
msgid "Scout"
msgstr ""
#. [unit]: id=lost3, type=Dwarvish Thunderer
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:171
msgid "Blaster"
msgstr ""
#. [unit]: id=lost5, type=Dwarvish Scout
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:178
msgid "Lost Scout"
msgstr ""
#. [message]: speaker=Bomb_Squad
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:215
msgid ""
"Well, this is the place. A bit round-about getting to it, but what can ye "
"say?"
msgstr ""
#. [message]: speaker=Bomb_Squad2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:219
msgid ""
"We sent many scouting parties out here, but they never returned. We finally "
"blocked it off when King Thiras started having nightmares about it."
msgstr ""
#. [message]: speaker=Bomb_Squad
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:223
msgid "Such a beautiful rock pile. Ah well, nothing lasts foreve'."
msgstr ""
#. [message]: speaker=Bomb_Squad
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:227
msgid ""
"Now, I 'ave placed a very dangerous explosive 'ere ya don't want to be to "
"near when it blows off."
msgstr ""
#. [message]: speaker=Bomb_Squad2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:256
msgid "Oh, no! I'm too clo........."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:280
msgid "Bomb"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:282
msgid "kaBOOOOOM!!!!!"
msgstr ""
#. [message]: speaker=Bomb_Squad2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:302
msgid "Pretty music, tweet, tweet, tweet......."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:315
msgid "Here, let me help you."
msgstr ""
#. [message]: speaker=Bomb_Squad2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:339
msgid "Thank you. I feel much better now"
msgstr ""
#. [unit]: id=surprise, type=Dark Peasant
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:344
msgid "Subtract"
msgstr ""
#. [unit]: id=surprise2, type=Orcish Grunt
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:353
msgid "Multipli"
msgstr ""
#. [unit]: id=surprise3, type=Blood Batty
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:362
msgid "Squeegy"
msgstr ""
#. [message]: speaker=surprise2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:370
msgid "Surprise! Hahahahaha!"
msgstr ""
#. [message]: speaker=Bomb_Squad
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:374
msgid "Dinnae worry, we got 'em."
msgstr ""
#. [message]: speaker=Bomb_Squad2
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:456
msgid "We'll be off then. King Thiras will wonder why we took so long."
msgstr ""
#. [message]: speaker=Bomb_Squad
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:464
msgid "Darn Bats!."
msgstr ""
#. [unit]: id=lost4, type=Dwarvish Pathfinder
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:517
msgid "Scouting Leader"
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:523
msgid ""
"Arrrrrrr! I'll nae suffer more o' ye abominations! To the abyss wi' ye all!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:527
msgid ""
"No, wait! We are not the minions of Geannan. We are trying to defeat him."
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:531
msgid ""
"I'll nae have no more o' your smooth talk, I'm gonna- uh, what? Not a foul "
"shadow minion? Goodness me."
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:535
msgid ""
"I am the leader of a scouting party sent out by King Thiras a long time ago. "
"I've lost count o' the days, laddie, but it's been a couple years at least. "
"Long enough that I've forgotten me own name. I became seperated from the "
"rest of the group, you might have seen them around."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:539
msgid "A couple, yes."
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:543
msgid ""
"But I'll bet they dinnae know where the grotesque magician is holed up, did "
"they? I do."
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:547
msgid "Go out this trail and travel nor'west. Ye cannae miss 'im."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:551
msgid "Okay, thank you."
msgstr ""
#. [message]: speaker=lost4
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:555
msgid ""
"an' now, if you'll excuse me, I'd better get back to my war! I have sworn "
"these creatures shall return to the pit from whence they came."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:567
msgid ""
"Cross the bridge of the flaming sword unto the gate of the Blessed Realm."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:578
msgid "I have found Geannan! He is at the end of this tunnel!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:582
msgid "Yes, wonderful. You have finally found me."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:591
msgid "It ends here, Geannan."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:595
msgid "Oh, dear. From you? Hah! Don't make me laugh, boy."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:599
msgid "I have completed Deosil, nothing will be out of my grasp now!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:603
msgid "We must stop him!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:608
msgid "Hello there, and goodbye!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:627
msgid ""
"As Geannan began to vanish from sight, Jobath dove for him, clutching at his "
"cloak."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:632
msgid "Jobath! No!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:636
msgid "Let go of my coat!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:704
msgid "Where have they gone?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:721
msgid "Great Hall:This Way -->"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/20_Belly_of_the_Beast.cfg:726
msgid "Maybe Geannan is in the Great Hall, the sign says it's east of here."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:25
msgid ""
"Jobath had a strange feeling after he vanished. He found himself standing in "
"a dark abyss, where no light could touch. When he looked ahead he saw a thin "
"bridge, as thin and sharp as a sword, that led into the darkness ahead. A "
"pit like lava seethed below it. As he crossed the bridge, the sharp edge bit "
"into his feet. He reached the other side, and felt solid ground beneath him. "
"Then he looked up, and saw a bright light..."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:29
msgid ""
"Jobath suddenly awakened. He was all alone, under a great tree. He turned "
"and looked around for someone, anyone, but no one was there. When he looked "
"on the ground nearby, he saw Geannan's cloak, in a crumpled pile. He looked "
"again for Geannan but saw nobody. Finally, Jobath decided to leave the cave, "
"for he was in a cave, and find out where he was."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:42
msgid "Hmmmm, what is this?"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:46
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:57
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:78
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:33
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:25
msgid "Death of a Hero"
msgstr ""
#. [side]: type=Fairy Marshal, id=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:75
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:79
msgid "Baobab"
msgstr ""
#. [side]: type=Fairy Marshal, id=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:112
msgid "Forest Guards"
msgstr ""
#. [unit]: type=Fairy Champion, id=Guard2
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:116
msgid "General Leaghaire"
msgstr ""
#. [side]: id=Gangbanger, type=Orcish Leader
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:131
msgid "Gangbanger"
msgstr ""
#. [side]: id=Rotisserie, type=Drake Captain
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:146
msgid "Rotisserie"
msgstr ""
#. [side]: id=Rotisserie, type=Drake Captain
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:157
msgid "Dragons"
msgstr ""
#. [side]: type=Orcish Ruler, id=Bug
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:161
msgid "Bug"
msgstr ""
#. [side]: id=Skizzaltryx, type=Saurian Flanker
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:204
msgid "Skizzaltryx"
msgstr ""
#. [side]: id=Skizzaltryx, type=Saurian Flanker
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:211
msgid "Swamplings"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:220
msgid "Where-where am I?."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:230
msgid "You are in the Cave of Despair."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:234
msgid "Yeah, it does look like a cav- YOU CAN TALK?!?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:238
msgid "I could always talk, YOU just couldn't understand me."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:242
msgid "Why did you get here, when nobody else did?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:246
msgid ""
"I am not one of your kind. This land, *sigh* is my home. I can explain "
"later, now we must find any others!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:266
msgid "GAH! Where did you come from?"
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:270
msgid "We are spies. We followed you."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:274
msgid "oh."
msgstr ""
#. [message]: speaker=Messenger
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:278
msgid ""
"I must send word back to your grandfather. He must be updated on the "
"situation!"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:298
msgid "Baobab!"
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:306
msgid "Acacia!"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:314
msgid "That is my brother! I must go to meet him!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:319
msgid "Acacia ran to her brothers arms."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:324
msgid ""
"We were so worried about you. The dryads especially have been missing your "
"morning sonnets. Mother is worried sick. How did you escape from the Afanc "
"in the caves?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:328
msgid ""
"That jerk had placed me in a cell under the eye of one of his generals. The "
"dwarves there had blocked us in, but then they opened it up again. That was "
"when an entire army came in to save me, under the leadership of that man "
"over there. They have been chasing him all around their world."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:332
msgid "So who is this?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:336
msgid "I am Jobath MacCeathur, chiefta- um, Ard-Righ of Tir Liath."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:340
msgid ""
"Tir Liath? We have not had anybody come from there since the Afanc came."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:344
msgid "The Afanc?"
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:348
msgid ""
"The Foul One. He arrived here many years ago, and has declared an unofficial "
"war on us. He was holding my sister captive for ransom, but you have freed "
"her."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:352
msgid ""
"We must help you in your noble quest. You must come to the palace. First, "
"could you help us? The orcs have claimed this valley, and began burning down "
"the forest. They are in league with the dragons. I myself was ready to "
"retreat, but your arrival gives me an idea. Acacia, the dryads will listen "
"to you. Can you have them help?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:356
msgid "uh-"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:360
msgid "Certainly."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:364
msgid ""
"Thank you. Here are a few of the courtiers that would much prefer to fight "
"for you."
msgstr ""
#. [unit]: id=Fairy1, type=Fairy Archer
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:369
msgid "Glas"
msgstr ""
#. [unit]: id=Fairy2, type=Fairy Hero
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:381
msgid "Gorm"
msgstr ""
#. [unit]: id=Fairy3, type=Fairy Captain
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:393
msgid "Dearg"
msgstr ""
#. [unit]: id=Fairy4, type=Fairy Scout
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:406
msgid "Corcra"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:417
msgid "Thank you, Baobab. We will make short work of them now."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:421
msgid ""
"You can now recruit tree fairies. Though they have chosen to remain in their "
"botanical forms, they are powerful fighters during the day."
msgstr ""
#. [message]: speaker=Gangbanger
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:426
msgid "Hey punk, you ready to surrender NOW!?."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:430
msgid "Never!!!"
msgstr ""
#. [message]: speaker=Rotisserie
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:434
msgid "I'm gonna roast you like a chicken. Hahaha"
msgstr ""
#. [message]: speaker=Bug
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:438
msgid "I AM BUG."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:442
msgid "Bug? Error? Whoa, Deja...."
msgstr ""
#. [message]: speaker=Bug
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:446
msgid "ERROR!! DON'T BRING UP THAT PUNK'S NAME AGAIN!"
msgstr ""
#. [message]: speaker=Skizzaltryx
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:450
msgid ""
"Whazz doez he doin' on the Weztzide? We gonna show that foo' what is what!"
msgstr ""
#. [message]: speaker=Bug
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:454
msgid "WE'LL SMASH YOU INTO PULP."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:468
msgid ""
"Look what you have done! You let my brother die, and now the orcs will make "
"short work of us. Fool!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:505
msgid "TADA!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:509
msgid "Old Man? You found us!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:513
msgid ""
"What, you think a little portal is going to stop me? Of course not. I "
"brought your sister too. The others will be along later."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:520
msgid "Well, where is she?"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:549
msgid "Ach! Cold! *glares* You dropped me in the water!!!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:553
msgid "Sorry, I thought this island was bigger."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:557
msgid "grrr"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:561
msgid "Oh, we brought a few others."
msgstr ""
#. [message]: speaker=Stripes
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:596
msgid "RRRReow."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:625
msgid ""
"*cough cough* Wow, that ride was bit bumpier than I expected...Jobath! I "
"found you! ♥ ♥ ♥ ♥"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:629
msgid "Cutie, it's so great to see you. Did you bring anyone with you?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:633
msgid ""
"Really? You're glad to see me? ♥ *regains composure* Oh, uh no. I "
"didn't bring anyone. Madoc said he would be here in a day or two with "
"Ashkenaz."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:637
msgid "Wonderful."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:641
msgid "Glad you could make it too!"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:645
msgid "Thanks!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:679
msgid ""
"I don't believe it. Ashkenaz, do you realize where we are? We have arrived "
"in the Otherworld!"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:683
msgid "The Otherworld? What kind of a name is that?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:687
msgid ""
"This is the very land where the sidhe come from: The Fairy Homeland itself! "
"Can you imagine how incredible this is?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:691
msgid ""
"I just hope they have bacon...Say, what's that over there? Is that Jobath?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:695
msgid "Madoc! Ashkenaz! Quickly get over here! We need your help!"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:699
msgid "Don't just stand there! Hurry up!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:703
msgid "*drops jaw* You- you can speak?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:707
msgid ""
"Of course I can speak. Can we just deal with this later? We have orcs and "
"dragons attacking us right now, we could really use your help."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:711
msgid "Aye, we're coming already. Don't get your hair in a knot."
msgstr ""
#. [message]: speaker=Skizzaltryx
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:715
msgid "Yo, the fools aren't dyin' fast enough. Call out the ressserves!"
msgstr ""
#. [unit]: id=Drake, type=Drake Arbiter
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:720
msgid "Bumbdabumdabum"
msgstr ""
#. [unit]: id=Orcish, type=Orcish Slayer
#. [unit_type]: id=Orcish Slayer2, race=orc
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:729
#: The_Ice_Age/units/Slayer.cfg:5
msgid "Orcish Slayer"
msgstr ""
#. [unit]: id=Saurian, type=Saurian Ambusher
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:738
msgid "Skizzle"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:764
msgid ""
"What are these creatures? Not fairy folk, not orcs...urgh...must be...bug "
"in...program."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:768
msgid "That's the end of the orcs here."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:775
msgid "There, we have destroyed the threat."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:779
msgid ""
"Thank you, Jobath. We would not have survived any longer if you hadn't "
"arrived when you did."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:783
msgid "How did you get into this predicament?"
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:787
msgid ""
"This garrison is the last haven for travelers on this side of the kingdom. "
"My mother, queen Danu, put me in charge here last month, after Acacia "
"disappeared. Not long before you arrived, the army you just defeated was "
"found encamped practically on our doorstep. They had captured the river "
"forts and the outer towers. We wouldn't have made it another day."
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:791
msgid ""
"Now that it is over, we will be able to talk more. I will arrange my general "
"to hold this garrison until we return."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:795
msgid "Return?"
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:799
msgid ""
"Yes. We must return to the capital to give the good tidings of Acacia's "
"return. With you having defeated the bulk of the army here, we should be "
"fine for a few days while we travel to Teamhair and back."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/21_Otherworldly_Experience.cfg:803
msgid "*sigh* It's good to be home again."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:22
msgid ""
"They traveled for three days through deep forests. The one thing that struck "
"Jobath about this world was its astonishing lack of snow. Indeed, he had "
"seen nary a single patch of it since arriving in this strange place."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:26
msgid ""
"Finally, they reached a point in the forest where Baobab stopped. He looked "
"around, and gave a shrill call to the air. Then Jobath looked at the path "
"ahead, and suddenly saw a stone wall with a gate, where none had been "
"before. Their guide beckoned them follow as he walked through the gate."
msgstr ""
#. [side]: type=Fairy Marshal, id=Baobab
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:75
msgid "Awesome"
msgstr ""
#. [side]: type=Fairy Sylph, id=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:92
msgid "Faerie Court"
msgstr ""
#. [side]: type=Fairy Sylph, id=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:96
msgid "Queen Danu"
msgstr ""
#. [unit]: id=guard1, type=Fairy Champion
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:106
msgid "Salt"
msgstr ""
#. [unit]: id=guard2, type=Fairy Champion
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:118
msgid "Pepper"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:134
msgid "Elvil"
msgstr ""
#. [message]: speaker=guard1
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:160
msgid "*trumpet fanfare* All hail the great Queen Danu!"
msgstr ""
#. [message]: speaker=guard2
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:164
msgid "All hail the awesome Queen Danu!"
msgstr ""
#. [message]: speaker=guard1
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:168
msgid "I just said that. Shut up already, you oaf."
msgstr ""
#. [message]: speaker=guard2
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:172
msgid "Well, you shut up about the shutting up."
msgstr ""
#. [message]: speaker=guard1
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:176
msgid "*glares*"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:186
msgid "You have returned so soon? What has happened?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:190
msgid ""
"We were repelled at the gates. We cannot get past his many guards. Is there "
"any other way we can get in, to defeat Geannan?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:194
msgid "No. There is no other way in. However..."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:198
msgid "What? What is it?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:202
msgid ""
"There is someone in the dungeon that might be able to help. Go to the "
"dungeon and look for the one that will appear. Do whatever he tells you to."
msgstr ""
#. [message]: speaker=guard1
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:206
msgid "Great Queen, are you sure about this?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:210
msgid ""
"It is the only way. We cannot allow simple tradition and geas to block the "
"pursuit of true justice. This is how it must be."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:217
msgid ""
"What are you doing here, Baobab? You're supposed to be leading the western "
"flank! Does anybody listen to me anymore? Why have you brought strangers "
"into the palace?"
msgstr ""
#. [message]: speaker=Baobab
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:221
msgid ""
"Hello Mother. We have returned with some help. These people are fighting the "
"Afanc as well."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:225
msgid ""
"(whispers to Linaera) She looks awful young to be his mother, if you ask me."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:229
msgid ""
"(whispers to Madoc) The fair folk don't age as such when in the otherworld. "
"Didn't you know that? That's why they call it, 'Tir n'Og.' The land of youth."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:233
msgid ""
"Really? And how do you know that they didn't just tell you that, to remove "
"you from your post? You don't know where they came from or what their true "
"intentions are. Why, if I would have been there I would have..."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:240
msgid "Um, hi mom."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:244
msgid "Acacia! You're back! How have you fared? I was so worried about you."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:248
msgid ""
"It's been...more or less. These people are the ones who saved me from the "
"Afanc."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:252
msgid ""
"Well, then don't just leave them sitting there. Please, won't you have a "
"feast with us to celebrate Acacia's safe return? We'll have all kinds of "
"foods, like bacon, and--"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:256
msgid ""
"The honor would be ours, noble one. We could all use a break after that "
"tough fighting. Don't you think, Jobath?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:260
msgid ""
"Well, I suppose. We cannot stay long, though, we have to find Geannan. While "
"he tarry here, he could be amassing an army to attack us again."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:264
msgid ""
"I will not hear of you going out to fight on an empty stomach. That would be "
"ridiculous. Why, it's just like I always said to my husband--"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:268
msgid "The queen's demeanor instantly changed, and she stopped talking."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:273
msgid "Mother, what is wrong? What happened to father?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:277
msgid "No, no more talk of this. Not in front of your guests."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:281
msgid ""
"The dark cloud over the queen's face suddenly vanished, and she turned to "
"the visitors."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:286
msgid ""
"Now, we shall have a short banquet ready in a couple hours. Just wait here "
"until it's ready. (whispered to Acacia) I'll inform you of that other matter "
"while the courtiers prepare dinner."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:306
msgid "After a couple hours..."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:314
msgid "Well, the banquet is ready. Please, eat all you wish."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:318
msgid "Where is Acacia? Should not she come to her own party?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:322
msgid ""
"Acacia is...resting. She's very tired after her long imprisonment. Now Lord "
"Jobath, if there is anything, anything at all we can do to repay you, just "
"name it, and it is yours."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:326
msgid ""
"As you know, we seek the dark sorcerer, an Ollamh named Geannan. If you can "
"help in any way, we need all the help we can get."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:330
msgid ""
"Would that you had asked anything else. Geannan is a mighty force to be "
"reckoned with, he has tyrannized our people ever since he first arrived. He "
"cannot be defeated easily, if at all."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:334
msgid ""
"We are prepared to fight him. We happen to have another Ollamh with us, one "
"who could possibly counteract Geannan's enchantments."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:338
msgid "Where is this man?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:342
msgid "It is I."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:346
msgid "Minister? I thought you long dead."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:350
msgid "Many have thought, still others have wished it so."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:354
msgid "This is indeed a boon. With Minister H-"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:358
msgid "If I may, Danu. I have not revealed my name to them."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:362
msgid ""
"You haven't? Oh, well. As I was saying, with the Ollamh to help you, you do "
"have a chance at defeating Geannan, though it will be very dangerous."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:366
msgid ""
"We know that. This one has been plaguing my kind for two lifetimes of men, "
"we must put an end to his false rule."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:370
msgid ""
"Very well. If I cannot dissuade you, I can at least give you my blessing. "
"Know that you travel with the goodwill of all Sidhe."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:374
msgid "Now, one more thing. Which way to his hideout?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:378
msgid ""
"Take the South Road. You will find a sign at the beginning of the path "
"telling the way."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:382
msgid "So...are we going to be eating any time soon?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:386
msgid ""
"Certainly. I could not think of sending you out without full provisions."
msgstr ""
#. [unit]: id=shadowmaster, type=Lich Lord
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:402
msgid "Shadow Master"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:409
msgid "Please, noble one! Aid me in my plight!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:413
msgid ""
"Yikes! It's a lich. Stay back, dark one, or we will send you to the pit!"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:417
msgid "Please, you must listen to me. You are going to fight Geannan, yes?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:421
msgid "Maybe we are, and maybe we aren't. What is it to you?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:425
msgid ""
"Praise the Sure Swift Hand in His abundant wisdom! It is destiny that "
"brought you here, and destiny that shall get you out."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:429
msgid ""
"I was not always as you see me now. Once, I was the mighty king, Nacho of "
"the Sidhe."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:433
msgid "The king, eh? How do we know you are telling the truth?"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:446
msgid ""
"Because I stand for him. This man is my father, the former king of Tir n'Og."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:450
msgid "I thought you were resting."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:454
msgid ""
"If she is resting, how is she out here? I thought you sharper than that, "
"Minister."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:458
msgid "*chuckles to himself*"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:462
msgid ""
"We are on an urgent mission at the moment. Can we not help you when we have "
"returned?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:466
msgid ""
"Of course you can't, you ignorant whelp! Blood and sand! How can you help me "
"when you shall never return?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:470
msgid "How do you know we shall never return?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:474
msgid "If you would just listen, I could tell you."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:478
msgid "I suppose. What is it you want?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:482
msgid ""
"As I already stated, I was once the king of the Sidhe. I rose all of my "
"armies very recently to attack that stench, Geannan."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:486
msgid ""
"Our mission was doomed from the start. As soon as we arrived within sight of "
"his lair, the coward conjured up a storm the likes of which has never been "
"seen before. When we finally got inside, he slaughtered my army in a matter "
"of minutes with those accursed shadows."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:490
msgid ""
"Then, he placed this curse upon me. To nevermore have warmth of body until "
"he is dead."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:494
msgid ""
"This cast a serious problem upon me. As you know, no king can rule who "
"carries blemish. I have been forced from my throne to live in this rat-"
"infested dump. Can you please help me, King Jobath?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:498
msgid "At the mention of his name, Jobath suddenly looked up."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:503
msgid ""
"I suppose we can help. But we don't want to waste time while Geannan will "
"only become more powerful."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:507
msgid ""
"If you would keep that head on for a moment...*mutters* Don't you see what I "
"am saying? You cannot hope to defeat Geannan unless you bear the Stone of "
"Destiny."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:511
msgid "The Stone of Destiny? That's just an old wives' tale."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:515
msgid "Will you just shut up and listen already?!?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:519
msgid ""
"Now, for the ignorant ones out there, I'll tell you the whole story. In the "
"days of Japhel I, your ancestor, a mighty stone was found. It was discovered "
"that the stone has magical qualities. What's more, that stone could only be "
"lifted by a rightful king."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:523
msgid ""
"The Stone was found to carry the sound of a thousand beaches upon the touch "
"of one who was a true king. It also carried some sort of protection against "
"enchantments, which some say is the reason why Japhel lived to such a great "
"age."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:527
msgid ""
"Upon the death of Japhel and subsequent division of Tir Liath into the "
"Sister Cities, the Stone became an item of contention among your people."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:531
msgid ""
"A great war broke out over ownership of the stone, in which many were slain. "
"The war ended very bitterly, and those few survivors wanted nothing more to "
"do with the Stone. They sent a small embassy here, to safeguard the Stone "
"until the Time of Dire Need, spoken of by the seers at the time."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:535
msgid ""
"The stone was only to be removed when one who wears the brooch of Japhel, "
"and carried the Sword of Evil's Bane, came to claim it."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:539
msgid ""
"You bear the brooch of Japhel, and you bear the ancient Sword. You are the "
"one spoken of in the prophecies. You are the one who will take the Stone "
"back to Tir Liath, where it belongs, and destroy the blight upon this land."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:543
msgid ""
"The Stone currently rests in a cave to the east of here. It would only take "
"a few days to claim the Stone and go back to defeat Geannan. He's not going "
"anywhere."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:547
msgid "Would you show us the way?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:551
msgid ""
"No, I cannot. There are many dangerous criminals in the dungeon, who would "
"certainly get unlocked if I were to leave them alone for a few days."
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:555
msgid "Unlocked? Don't you mean, escaped?"
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:559
msgid ""
"Of course not. These aren't ordinary criminals. They call themselves, "
"'threads'. Though they rarely start out bad, they start on a path of rack "
"and ruin that takes weeks to set right. I locked them here, and I'll be "
"durned if any one of them got unlocked."
msgstr ""
#. [message]: speaker=shadowmaster
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:563
msgid ""
"Now where was I? Oh yes, Stone, cave, I remember. My daughter will show you "
"the way. But you take care of her, mind you. As soon as she leads you there, "
"she is coming straight back here."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:567
msgid "Come. This way."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:571
msgid "Move a unit to the eastern signpost to collect the Stone of Destiny."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:587
msgid "Southern forest and Terror Mountain."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:598
msgid "Wait! Weren't you paying attention? We don't want to go that way."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:605
msgid "Looks like this is the way to Mok-Tal. Let's go."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:625
msgid "Eastern Borders ----->"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:636
msgid "This is the way to the cave where the Stone is kept. We must hurry now."
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:656
msgid ""
"HEY! Where are you going? That road will only take you back to where you "
"came from."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:669
msgid "Welcome to Coed Cadw: Home of the most royal King Nacho and Queen Danu."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:674
msgid "hmmm, where is the king anyways?"
msgstr ""
#. [message]: speaker=Queen
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:678
msgid "Ask me no questions, I'll tell you no lies."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/22_Palace_of_Twilight.cfg:691
msgid "Royal Dungeon. KEEP OUT!"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:28
msgid ""
"With the Stone of Destiny in hand, Jobath's forces returned to the threshold "
"of Geannan's lair: The Gates of Mok-Tal."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:34
msgid ""
"So they set out. When they arrived within sight of the gates, Jobath felt a "
"sudden sense of foreboding, as if something had been left undone."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:53
#: The_Ice_Age/utils/attacks.cfg:28 The_Ice_Age/utils/attacks.cfg:68
#: The_Ice_Age/utils/attacks.cfg:108 The_Ice_Age/utils/attacks.cfg:148
#: The_Ice_Age/utils/attacks.cfg:188 The_Ice_Age/utils/attacks.cfg:228
#: The_Ice_Age/utils/attacks.cfg:268 The_Ice_Age/utils/attacks.cfg:308
msgid "Defeat all enemy leaders"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:65
msgid ""
"NOTE:This is the biggest battle in the campaign. Feel free to recall your "
"best veterans at this point."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:74
msgid "Hold out until end of turns"
msgstr ""
#. [side]: type=Drake Flameheart, id=drake_leader
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:109
msgid "Drakes"
msgstr ""
#. [side]: type=Drake Flameheart, id=drake_leader
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:112
msgid "Grotia"
msgstr ""
#. [side]: type=Saurian Flanker, id=Saurgrath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:123
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Flanker, id=Saurgrath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:126
msgid "Saurgrath"
msgstr ""
#. [side]: type=Necromancer, id=Muffy
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:137
msgid "Undead"
msgstr ""
#. [side]: type=Necromancer, id=Muffy
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:140
msgid "Muffy"
msgstr ""
#. [side]: type=Orcish Warlord, id=Skorca
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:152
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warlord, id=Skorca
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:155
msgid "Skorca"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:164
msgid "Good Lizards"
msgstr ""
#. [unit]: id=drake_helper, type=Hurricane Drake
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:175
msgid "Ken Ohnerus"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:217
msgid "We now have the Stone. I wonder what it does."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:221
msgid "We'll worry about that later. Look at all the enemies in our way!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:230
msgid "I don't feel right about this. I feel we have forgotten something."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:234
msgid "You too? I couldn't sleep at all last night."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:238
msgid "I see smoke on the horizon! What is it?"
msgstr ""
#. [message]: speaker=Muffy
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:242
msgid "So they come. Rise, my minions, we must protect the master!"
msgstr ""
#. [message]: speaker=Skorca
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:246
msgid "Hahahahaha! They're as good as trapped."
msgstr ""
#. [message]: speaker=drake_leader
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:250
msgid "GGGGGRRRRRROOOOOOOOOAR!!!!!"
msgstr ""
#. [message]: speaker=Saurgrath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:254
msgid "Yesssssssss, we ssssssshall destroy them heerre and nooowww."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:258
msgid "Oh, no. Hurry! We must retreat and plan again."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:262
msgid ""
"That takes time. We had our camp all set up here. If we can get two days' "
"time, we can break camp and head back."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:266
msgid "I suppose that will have to do."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:270
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:163
msgid ""
"You can again recall your warriors. However, because of the separation at "
"the portal, you can only recruit the tree fairies."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:284
#: The_Ice_Age/utils/deaths.cfg:237
msgid "HIIISSSSSSSSSssss...."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:288
#: The_Ice_Age/utils/deaths.cfg:245
msgid "Without Stripes the kittys leave us."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:292
#: The_Ice_Age/utils/deaths.cfg:249
msgid ""
"You can no longer recruit Saber-Tooth Kitties. However, you can still recall "
"the ones you have."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:309
msgid ""
"Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt a great "
"power surge upon him."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:314
msgid ""
"Out of our way, fools. We shall utterly destroy you! Allow us to pass and "
"we shall think about giving mercy!"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:318
msgid "Jobath, are you okay?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:322
msgid "Woah! Where did that come from?"
msgstr ""
#. [side]: type=Phoenix Knight, id=Boss
#. [unit]: id=Boss, type=Phoenix Knight
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:327
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:85
msgid "Guardian of the Stone"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:335
msgid ""
"It is the nature of what you carry to exemplify that which you value most. "
"As you said back in the caves, power is what you value most."
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:339
msgid "The Stone is increasing your lust for power."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:343
msgid "This isn't exactly what I wanted. What can I do?"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:347
msgid "You will have to fight it. Perhaps for the rest of your life."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:351
msgid ""
"and why would I want to hinder my power? Your impudence is striking for "
"someone I defeated."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:355
msgid ""
"No, that's not right. The rest of my life??? Is there some sort of cure?"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:359
msgid "It is not for me to say. That is not why I came here."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:363
msgid "Why did you come here?"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:367
msgid ""
"To give you a short-term fulfillment of your wish. I will fight one last "
"time, right here, to aid you by destroying your enemies."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:379
msgid ""
"Jobath, surveying the battlefield outside of Mok-Tal, felt the wisdom from "
"the Stone of Destiny fill his spirit."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:384
msgid "Wait. I don't think we have to do this."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:388
msgid "Do what?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:392
msgid ""
"Such fighting. Surely we don't need to kill all these here. We are only "
"after Geannan. Perhaps we can make peace with the others. Diplomacy, you see."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:396
msgid ""
"Are you sure? Your last attempt at diplomacy didn't go too well. "
"Remember the trolls?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:400
msgid "It won't happen that way this time, Madoc. I'm sure of it."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:404
msgid ""
"Lizardmen of the swamps, drakes of the east, orcs of the hills, heed my "
"voice!."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:408
msgid ""
"We seek a murderer and a coward named Geannan. We do not wish to fight "
"with you. Aid us, and we will not harm you.."
msgstr ""
#. [message]: speaker=drake_leader
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:412
msgid "Me want fry things! No deal!."
msgstr ""
#. [message]: speaker=drake_helper
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:416
msgid "I don't know, the short one's counsel seems true."
msgstr ""
#. [message]: speaker=Skorca
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:420
msgid "Geannan will give us new home. You can keep your petty 'peace'."
msgstr ""
#. [message]: speaker=Saurgrath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:424
msgid ""
"The soft skinned one speaks wisdom. We do not need to fight them. Please, "
"great one. Accept the spears of the Saurians."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:428
msgid "I would be honored to have you on my side."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:448
msgid ""
"Jobath, surveying the battlefield outside of Mok-Tal, suddenly felt the "
"courage from the Stone of Destiny transform him."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:453
msgid "Fear not, men! We must enter Mok-Tal before too much time has gone by!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:457
msgid ""
"As he cheered on his warriors, as strange thing happened. The enemies "
"surrounding no longer saw the young king Jobath, but a fearsome warrior "
"emboldened through courage."
msgstr ""
#. [message]: speaker=Skorca
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:462
msgid "Quick, we must escape while we still have a chance!"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:469
msgid "Look! The orcs are retreating!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:484
msgid "We're never going to get in."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:493
msgid "We have finished breaking camp!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:497
msgid "We must waste no time. Back to the palace, everyone! Fall back!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:515
msgid "and so I fulfill my oath. Jobath, always resist...the power..."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/23_Gates_of_Mok_Tal.cfg:522
msgid "We have defeated them all. Quickly, everyone into the caves!"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:20
msgid ""
"With Acacia as their guide, our heroes set out once again. In a day, they "
"were within sight of the very cave that housed the ancient artifact- the "
"Stone of Destiny."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:29
msgid "Jobath must enter the Caves of Destiny"
msgstr ""
#. [side]: type=Armageddon Drake, id=Fire
#. [side]: type=Death Knight, id=Evilest
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:62
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:77
msgid "Cave Guardians"
msgstr ""
#. [side]: type=Armageddon Drake, id=Fire
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:65
msgid "Guardian of Flame"
msgstr ""
#. [side]: type=Death Knight, id=Evilest
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:80
msgid "Evilest"
msgstr ""
#. [side]: type=Shadow_Trooper, id=Pharaoh
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:104
msgid "Neferhotep"
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:138
msgid ""
"Here we are...the caves. If you hurry, you can be inside within a few days."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:142
msgid "Thank you for guiding us here."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:146
msgid ""
"You aren't the only one who wants to get rid of the Afanc. Really, it's the "
"least we can do."
msgstr ""
#. [message]: speaker=Evilest
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:150
msgid ""
"An army is coming. I must not let the Stone fall into the hands of evil. "
"Die, ye unworthy ones!"
msgstr ""
#. [message]: speaker=Pharaoh
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:154
msgid "Yes, that guardian is finally distracted. Maybe I can defeat him now."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:158
msgid "I must reach the cave entrance."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:176
msgid ""
"Hurry, into the caves, everyone! Acacia, go back and tell your father we "
"made it safely."
msgstr ""
#. [message]: id=Twilight_Princess
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:180
msgid ""
"Are you crazy? I'm not going back through that gauntlet again. I'll make "
"sure you actually live long enough to get the Stone, then we'll see about "
"getting me back."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/scenarios/24_To_the_Caves.cfg:184
msgid "Um, ok."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:16
msgid ""
"And so, leaving the bulk of his army behind, Jobath plunged into the ancient "
"temple, with only his friends to follow..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:25
msgid "Obtain the Stone of Destiny"
msgstr ""
#. [side]: type=Darknut, id=Darknut
#. [side]: type=Phoenix Knight, id=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:67
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:81
msgid "Stone Guardians"
msgstr ""
#. [side]: type=Darknut, id=Darknut
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:71
msgid "Hazelnut"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:96
msgid "Courage"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:112
msgid "Wisdom"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:121
msgid "Power"
msgstr ""
#. [side]
#. [unit]: id=Patra, type=IAGhost
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:130
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:628
msgid "Petra"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:164
msgid "This place is really big. How will we find the Stone in here?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:168
msgid ""
"Your ancestors placed some...shall we say, trials, for the one destined to "
"come here. As I recall, if you can complete the trials, the Stone is yours."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:172
msgid "And if he can't?"
msgstr ""
#. [message]: speaker=Cutie
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:176
msgid ""
"How could you say such a thing? Jobath can do it, I know he can. ♥"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:180
msgid ""
"If you can't it will probably spell the end of this world and our world as "
"we know it."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:184
msgid ""
"This scenario is meant to be a non-recruiting scenario. You have no keep to "
"recall or recruit. All enemies you find must be defeated with only the units "
"you have on-hand."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:196
msgid "Look at this! An old stone tablet!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:200
msgid ""
"As you try to read the ancient faded letters, you can make some words out."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:205
msgid "On the top is a title: The Tale of the Stone."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:210
msgid ""
"We placed it...it is safe...There is...a secret...in the eye of the skull...."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:215
msgid "....Four trials...chosen one..."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:220
msgid "The virtues of the trials...shall be yours"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:225
msgid "Petra has...the map."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:230
msgid "Tenth enemy....has...bomb."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:235
msgid "...Stone of Destiny..."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:240
msgid "...Digwillow hates noise..."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:245
msgid "...Destiny..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:250
msgid "I can't read any more; the letters are too faded."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:264
msgid ""
"A mighty voice booms from the pillars around you; Though not angry, it "
"certainly sounds frightening."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:269
msgid "Why have you come here, Jobath MacCeathur?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:274
msgid ""
"Though taken aback at how the voice knew his name, Jobath boldly replied."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:279
msgid "We come to claim the Stone of Destiny."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:283
msgid "The voice laughs hysterically."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:288
msgid ""
"Valiant though you may be, such a young one cannot be worthy to claim the "
"Lia Fail."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:293
msgid ""
"I am. For I am the grandson of Eochaid Ollathair, former king of Iobhar, and "
"of the line of Kings. Is this not Japhel's brooch that I am wearing on my "
"cloak? I also come bearing the ancient Blade; the sword of Japhel."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:297
msgid ""
"The voice was silent for a moment, as if contemplating what the other had "
"said."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:302
msgid ""
"Perhaps you are the chosen one. Prove it! Face the four trials before you "
"and succeed. Then you may be worthy of the Stone."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:307
msgid "Fine. Show them to me!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:311
msgid ""
"Certainly! First, you have the test of courage. Show no fear in fighting the "
"foes before you, and defeat them. If you survive, come back here and stand "
"upon one of the runes."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:320
msgid "Complete the Test of Courage"
msgstr ""
#. [objective]: condition=lose
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:324
msgid "Death of a hero"
msgstr ""
#. [object]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:354
msgid "Wind Walker"
msgstr ""
#. [object]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:356
msgid ""
"In this enchanted ground, you have been granted the ability to walk among "
"the wind."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:374
msgid ""
"For the course of this scenario, all your units will have the 'teleport' "
"ability."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:433
msgid ""
"Though my enemy, you were spectacular. Allow me to aid you in your quest. I "
"am the tenth enemy, and I carry the bomb. Here you are. Place it in that "
"nook across the hall to continue the test."
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:437
msgid "I'll carry the bomb, if you don't mind. Over there, you say?"
msgstr ""
#. [message]: speaker=Ashkenaz
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:450
msgid "Here we are. Thar she blows!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:476
msgid "Now continue the test of courage."
msgstr ""
#. [unit]: id=courageboss, type=Darknut
#. [unit]: id=courageboss, type=Darknut_Mighty
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:485
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:519
msgid "Dirtbag"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:493
msgid "Oh no! Such a monstrosity! What devilry is this?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:497
msgid ""
"Don't be afraid, Jobath. Remember, this is the test of courage? This enemy "
"can be defeated just like anything else you have faced. Attack it face-on, "
"and have no fear."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:510
msgid "!!!GRAAAAGHHGAAAARG!!!"
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:527
msgid "Look! You weakened it, Jobath. Quickly, we must defeat it now!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:537
msgid "You have defeated me. A mighty feat, I must say."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:547
msgid "Look, a treasure chest appears upon the warrior's defeat!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:575
msgid ""
"So, you have completed the test of courage. When you are ready, return to "
"the main hall and begin the test of Wisdom."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:599
msgid "Begin the test of Wisdom."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:638
msgid "Complete the Test of Widsom"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:660
msgid "It is a small key. What could it possibly go to?"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:683
msgid "The small key fits in this lock perfectly. The gate is opening!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:696
msgid "This gate is locked! It appears to need a small key to open."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:710
msgid ""
"What a strange little ring. When I put it on, I feel healthy and strong."
msgstr ""
#. [object]: id=ancientring
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:716
msgid "Ancient Ring"
msgstr ""
#. [object]: id=ancientring
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:718
msgid "This ring heals the wearer each turn. (Heals self +8, poison is cured)"
msgstr ""
#. [regenerates]: id=ancientring_heal
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:724
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:725
msgid "regenerates"
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:742
msgid "Greetings, *cough cough*...O chosen one. Can you please help me?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:746
msgid "Perhaps. What is this help that you require?"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:750
msgid ""
"You see...I seem to have run out of *wheeze* cigarettes. Do you happen to "
"have any?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:754
msgid "Cigarettes? Aren't those bad for your health?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:758
msgid "He's already dead, it's not like it's going to kill him!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:762
msgid "Cigarettes? *cocks eyebrow*"
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:766
msgid ""
"Well, actually what I really want is one of those Cuban cigars. *wheeze* So "
"good...If you could find one of those, I would be soooooo happy. "
"Maybe I could even help you."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:770
msgid "um...Okay. I guess so."
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:774
msgid ""
"Oh, and one more thing. I was bidden to tell this to the one who comes here."
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:778
msgid ""
"*Ahem* Blue for the men and Red for the women, stand upon all to open the "
"gate."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:853
msgid ""
"The ground shook as our heroes all arranged themselves correctly on the "
"runes."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:859
msgid ""
"So, you have completed the rune puzzle. Excellent! You may continue on to "
"the final test when you are ready, though you might be aware that the test "
"of Wisdom is not truly finished."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:864
msgid ""
"Help the one who asks by finding what was lost. Then you will see the end."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:871
msgid "My glyph is on."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:892
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:988
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1091
msgid ""
"Strange...a little trinket. It looks like some sort of plant wrapped in "
"colored paper. *sniff sniff* It has a distinct and pungent odor."
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:896
msgid ""
"Thank you, that is one of the things I have been looking for. Here is a hint "
"to aid you in your quest:"
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:900
msgid "EASTERNMOST PENINSULA CARRIES A SECRET"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:915
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1017
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1116
msgid ""
"By finding lost items in aid of another, you have shown your smarts. "
"Continue without hindrance to the Test of Power."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:959
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1061
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1160
msgid "Complete the Test of Power"
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:992
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1095
msgid ""
"Thank you, that is one of the things I have been looking for. Here is "
"something to aid you in your quest:"
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:996
msgid "*Places Boomerang on ground for you*."
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1099
msgid "*Drops a unique instrument on the ground*"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1189
msgid ""
"Strange...a little trinket. It looks like some sort of plant wrapped in "
"brown paper. *sniff sniff* It has a distinct and pungent odor."
msgstr ""
#. [message]: speaker=Patra
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1193
msgid ""
"It cannot be...you have found my lost cigar!!! Thank you so very much. As "
"promised, I can now help you. Here is a map of the complex."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1197
msgid "YOU GOT THE DUNGEON MAP! USE IT TO FIND YOUR WAY AROUND THE DUNGEON."
msgstr ""
#. [unit]: id=Hullard, type=Death Knight
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1218
msgid "Hullard"
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1228
msgid "Greetings, insolent ones."
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1232
msgid "Do you seek the Golden Power in this temple?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1236
msgid "Yes. We have come to claim the Stone of Destiny!"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1240
msgid "Hinder us not, abhorrent one. In the name of the Light!"
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1244
msgid ""
"You fools. Speaking of Destiny, and Light. I tell you, there are no such "
"things."
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1248
msgid ""
"Destiny is a false hope for murderers and brigands, an excuse to kill "
"others. Those who believe in Destiny lack sense."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1252
msgid ""
"What do you say? The Lord of Light Himself has blessed our quest, there can "
"be no denying it. The sword, the brooch, Jobath? That we have even survived "
"at all through these trials is a testament to that fact."
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1256
msgid ""
"And the Light...you really believe that some Force of Good is helping you? "
"Foolish."
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1260
msgid ""
"I, too once sought the power here...I was much like you are now. But I have "
"been liberated from that falsehood."
msgstr ""
#. [message]: speaker=Hullard
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1264
msgid ""
"I fight the Light, I strive with the Light, I hate the light. I will "
"destroy the Light. All who claim to follow the light shall meet the same "
"fate by my hand. Then you all can join me in the Darkness, where no light "
"ever shines..."
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1292
msgid ""
"Begone, foul one. We shall grind your bones into the dust from whence they "
"came, and send your kind into the Abyss."
msgstr ""
#. [message]: speaker=second_unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1302
msgid "Take that, wretched skeleton."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1306
msgid ""
"You still cling to your false hope...no matter, you shall all die "
"eventually...heh heh."
msgstr ""
#. [message]: speaker=Sister
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1314
msgid "*Phew!* I'm glad that's over. That guy gave me the creeps."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1318
msgid "Indeed. Let's continue. Onward!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1323
msgid "We should probably grab that key first, we might need it later."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1338
msgid "It's a large key, finely adorned."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1343
msgid ""
"YOU GOT THE BIG KEY! USE IT TO UNLOCK THE DOOR WHERE THE DUNGEON BOSS LURKS."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1394
msgid ""
"You have completed the tests of courage, wisdom, and power. Proceed to my "
"chamber, there I shall be waiting..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1408
msgid "Obtain the Stone of Destiny!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1433
msgid "It is a massive door. The lock on the front is large as well."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1443
msgid "This large key is made to fit the lock on this door. It's opening!"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1502
msgid "Well, you finally made it."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1506
msgid "Yes, we did."
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1510
msgid "You have one last test to face."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1514
msgid "and what is that?"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1530
msgid "Me."
msgstr ""
#. [print]
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1537
msgid "Guardian of the Stone: Phoenix Knight"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1637
msgid "Too bad we don't have the key..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1649
msgid "Urgh!"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1653
msgid "Indeed. The Stone is rightfully yours. I shall yield to you."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1657
msgid "Er, okay, thanks."
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1661
msgid "One last thing."
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1665
msgid "Among the virtues of destiny, which do you value the most?"
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1669
msgid "Which of these do you value the most?"
msgstr ""
#. [option]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1671
msgid "I value power the most!"
msgstr ""
#. [option]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1677
msgid "I know wisdom is the greatest."
msgstr ""
#. [option]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1683
msgid "Courage is my choice."
msgstr ""
#. [message]: speaker=Boss
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1691
msgid "You have chosen well. Take the Stone and continue on your travels."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1695
msgid ""
"Jobath walked over to a small podium where a large rock sat. As he reached "
"toward it, it shrunk to fit in his hands."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1700
msgid ""
"The Stone, knowing itself to be in the hands of a true king, roared with "
"glee. The sound filled the cave and echoed off of the walls."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1705
msgid "Woah, that was awesome."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1715
msgid ""
"YOU GOT THE STONE OF DESTINY, A MARK OF TRUE KINGSHIP!!! WHAT SORT OF "
"MYSTICAL POWERS DOES IT HAVE?"
msgstr ""
#. [message]: speaker=Oldman
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1720
msgid "We have what we have come for. We must make haste and leave now."
msgstr ""
#. [message]: speaker=Twilight_Princess
#: The_Ice_Age/scenarios/25_Stone_of_Destiny.cfg:1724
msgid "I...see you later."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:17
msgid "No question about it, this time"
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:21
msgid "YOU MUST DEFEAT GEANNAN"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:52
msgid "No more running, Geannan. This time, you're through!"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:56
msgid "Silly boy. I'll simply destroy you right where you stand."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:60
msgid "Nolchi-Alti!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:64
msgid ""
"A large magic missile came flying at Jobath. He couldn't do anything to "
"avoid the impending doom. Jobath waited for it to hit him."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:70
msgid ""
"However, it never did. The Stone of Destiny, glowing with power, merely "
"absorbed Geannan's curse."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:75
msgid "What?!? How can this be?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:79
msgid "Prepare to meet your end, Geannan. You'll not escape this time!"
msgstr ""
#. [side]: type=Young_Cheiftan, id=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:87
msgid "The Forces of the King"
msgstr ""
#. [side]
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:124
msgid "Christine and Co."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:134
msgid ""
"Say, Jobath. While we're all here together, I can tell you about the orcs. "
"Magnificient creatures. Rather easy to work with as well."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:138
msgid ""
"Most of them tend to have problems passing through portals as easily as you "
"and I, but that wasn't too much trouble for someone like me."
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:142
msgid ""
"You see, goblins and orcs are fundamentally the same. With a few "
"enhancements here and there, they are indistinguishable from the real thing. "
"Fine work, if I do say so myself."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:146
msgid "Why are you telling me this now?"
msgstr ""
#. [message]: speaker=Geannan
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:150
msgid "So you won't have any more questions...once you're dead!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:161
msgid "YOU CAN'T DEFEAT ME!!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:165
msgid "Nogard a ebot tnaw-i"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:218
msgid "YIKES!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:222
msgid "uh oh."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:226
msgid "How? What? When? YIKES!"
msgstr ""
#. [message]: speaker=Geannan2
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:230
msgid ""
"*with Belches of fire coming out of his mouth* LIKE I SAID YOU CAN'T DEFEAT "
"ME!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:234
msgid "*Gulp*"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:244
msgid "YOU CAN'T DEFEAT ME"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:248
msgid "Nogard enob a ebot tnaw-i"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:301
msgid "COME ON!"
msgstr ""
#. [message]: speaker=Geannan3
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:305
msgid "*with Clanking of Bones* LIKE I SAID BEFORE YOU CAN'T DEFEAT ME!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:309
msgid "Grrrrr"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:319
msgid "YOU WILL NEVER DEFEAT ME"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:323
msgid "Egam-rebu a ebot tnaw-i"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:376
msgid "AW MAN!"
msgstr ""
#. [message]: speaker=Geannan4
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:380
msgid "CLACK-CLACK!"
msgstr ""
#. [message]: speaker=Geannan4
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:384
msgid ""
"You really thought you could defeat me? Even through your battles, I have "
"led you here. Just give up now, and join me. I still have quite a lot of "
"power in both worlds."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:389
msgid ""
"No. No. No, Geannan. Your evil has consequences. You cannot worm out of it "
"now. We have come to finish what should have ended eighty years ago."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:399
msgid "URG.. YOU... DEFEATED ME."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:403
msgid "NOOOOOOOOOOOOOOOOOO."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:449
msgid "YAY!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:453
msgid "Then there was a rumble, and our heroes saw the entrance caving in."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:467
msgid "We must find another exit! Hurry, everyone!"
msgstr ""
#. [unit]: type=Mine Cart, id=ChuChu
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:481
msgid "Mine Cart"
msgstr ""
#. [unit]: type=Troll Whelp, id=Morbin
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:529
msgid "Morbin"
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:547
msgid "LOOK IT'S DA NICE CHUMPS WHO PAID TOLL!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:551
msgid "um...Yes?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:555
msgid "WILL YOU PAY TOLL AGAIN?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:559
msgid "For what?"
msgstr ""
#. [message]: speaker=Pat
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:564
msgid "For ride on monorail."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:569
msgid "How much does it cost?"
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:573
msgid "uh...How much you got?"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:578
msgid "Say 1 gold?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:583
msgid "NOT ENOUGH! Maybe more like 200?"
msgstr ""
#. [message]: speaker=Jobath
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:588
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:608
msgid "100."
msgstr ""
#. [message]: speaker=Pat
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:592
msgid "199."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:596
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:604
msgid "150."
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:600
msgid "300."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:612
msgid "How about we just give you all of our gold?"
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:620
msgid "HUH? EXTRA!"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:624
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:723
msgid "That's MINE! Er, heheh. We'll share. Oh yes."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:628
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:727
msgid "The trolls flashed toothy grins at Jobath and the others."
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:633
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:732
msgid "Everybody in!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:637
msgid ""
"Our heroes all entered into the mine carts and, with a push from Christine, "
"they were on their way."
msgstr ""
#. [message]: speaker=Morbin
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:643
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:737
msgid "Byebye!"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:655
msgid ""
"Well, well, if it isn't those silly humans who think they don't have to pay "
"the toll."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:659
msgid "How can this be? Didn't we utterly vanquish you at the bridge?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:663
msgid ""
"Silly tiny person. You think we would let ourselves get killed by wimpy"
"i> humans?"
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:667
msgid "But now, they need us, don't they?"
msgstr ""
#. [message]: speaker=Pat
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:671
msgid "Yeah, that's right. They need us now."
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:675
msgid "Now they have to pay the toll."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:679
msgid "Toll? Again? What is it for this time?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:683
msgid "For ride on monorail. You see it?"
msgstr ""
#. [message]: speaker=ChuChu
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:687
msgid "..."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:691
msgid "That's not exactly a-"
msgstr ""
#. [message]: speaker=Nancy
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:695
msgid ""
"Well? What you say? Pay toll, and you can leave. Don't pay toll, and get "
"squashed."
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:699
msgid "How much is it this time?"
msgstr ""
#. [message]: speaker=Chris
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:703
msgid "One hundred gold at least."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:707
msgid "Tell you what, how about we give you the whole lot, all our gold?"
msgstr ""
#. [message]: speaker=Bob
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:711
msgid "You would really do that?"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/scenarios/26_Final_Engagement.cfg:715
msgid "We have no need of it anymore. You can have it. ALL of it."
msgstr ""
#. [scenario]: id=Epilogue
#: The_Ice_Age/scenarios/27_Epilogue.cfg:6
msgid "Epilogue"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:13
msgid ""
"The so-called monorail took them directly outside of the caves, just a few "
"miles south of the main faerie castle."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:17
msgid ""
"Meeting with Queen Danu, they were quite surprised to discover King Nacho "
"had been restored from Geannan's curse, and was now free to rule once again."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:21
msgid ""
"They held a ceremony at the palace which allowed them to return to Tir "
"Liath, the land they had left in what seemed like ages ago."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:25
msgid ""
"After the ceremony was over, Jobath, Madoc, Ashkenaz, Cutie, and Linaera all "
"entered into the portal."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:29
msgid ""
"However, the Old Man did not go with them. Nobody knows what happened to "
"him. Some say he stayed in the Otherworld, enjoying in the benefits of that "
"land's timelessness. Others say he later returned to this world, and roams "
"the nations, searching for something. But that is another story, and I'm "
"sure you all want to know what happened to the others."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:33
msgid ""
"Jobath returned to Iobhar, and helped to rebuild Ardobhar and Dobhar. He "
"served as the Ard-Righ for many years, with Queen Catriona at his side."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:37
msgid ""
"Yes, indeed. It turns out that Cutie was not nearly as much of an airhead as "
"everybody thought she was, with a real name that was much better than her "
"false one. She and Jobath were married not even a year after their return."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:41
msgid ""
"Madoc continued to serve as a friend and companion to Jobath, and played a "
"large part in council meetings over the years."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:45
msgid ""
"Yochyd died twelve years after King Jobath and Queen Catriona were wedded. "
"They say that a man was never more missed than he. Jobath built a small "
"memorial to him outside of Ardobhar, on which was inscribed his life story."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:49
msgid ""
"Ashkenaz, the sudden war notwithstanding, lived for many long years after "
"this adventure, and died at the ripe old age (for a dwarf) of 237."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:53
msgid ""
"Jobath's sister, Linaera, lived in and around Tir Liath for many years, and "
"conducted many studies of portals, the otherworld and the Fair Folk."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:57
msgid ""
"Because she made many friends among those people, they decided to grant her "
"some land and a castle far to the southwest of Tir Liath. She moved there "
"with her family and her students, establishing a school of mages."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:67
msgid ""
"Stripes, Jobath's loyal saber-tooth, stayed on at Iobhar as a pet. She died "
"15 years later of old age."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:79
msgid ""
"However, because he chose to seek power above all else, Jobath constantly "
"struggled with horrible tempers and riotous fits. This almost led to a civil "
"war, which was only averted through Catriona's pleading. She did her best to "
"help him in his fits."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:91
msgid ""
"Because he realized the great value of wisdom, Jobath became a wise and "
"mighty king. Respected by all and accused by none. That was what they always "
"said of him."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:103
msgid ""
"For his great courage in the face of danger, Jobath ruled without contest "
"for many years. Not even the monsters of the Grendlesmere dared attack him."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:109
msgid ""
"What's that? You want to know why there weren't any orcs? That's right, I "
"did say, didn't I? See, many of the orcs remaining after Geannan's death "
"scattered, remaining only in small bands and traveling south. Those were "
"finished off by the elves some time before Haldric's time."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:113
msgid ""
"The people of Tir Liath lived on in their land for many years. In the days "
"of the Northern Alliance, some knowledge of them was gained by the outisde "
"world, but it was only in the form of harsh rumors of barbarity from the "
"Steppe Orcs. There was only one band that ever came south to the land of "
"Knalga, but they were never heard from again."
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/27_Epilogue.cfg:117
msgid "And so, bla bla bla, they lived happily ever after."
msgstr ""
#. [unit]: type=Footpad, id=Kid3
#. [unit]: type=Healer, id=Kid1
#. [unit]: type=Healer, id=Kid4
#. [unit]: type=Healer, id=Kid5
#. [unit]: type=Ruffian, id=Kid2
#: The_Ice_Age/scenarios/27_Epilogue.cfg:142
#: The_Ice_Age/scenarios/27_Epilogue.cfg:154
#: The_Ice_Age/scenarios/27_Epilogue.cfg:165
#: The_Ice_Age/scenarios/27_Epilogue.cfg:177
#: The_Ice_Age/scenarios/27_Epilogue.cfg:189
msgid "Young Child"
msgstr ""
#. [message]: speaker=Madoc_old
#: The_Ice_Age/scenarios/27_Epilogue.cfg:199
msgid "And that's the end."
msgstr ""
#. [message]: speaker=Kid1
#: The_Ice_Age/scenarios/27_Epilogue.cfg:203
msgid "Wow! That was a great story!"
msgstr ""
#. [message]: speaker=Kid2
#: The_Ice_Age/scenarios/27_Epilogue.cfg:207
msgid "Tell us another one!"
msgstr ""
#. [message]: speaker=Madoc_old
#: The_Ice_Age/scenarios/27_Epilogue.cfg:211
msgid ""
"Are you sure? Why don't we wait until tomorrow? It's past your children's "
"bedtimes. What would your parents say?"
msgstr ""
#. [message]: speaker=Kid3
#: The_Ice_Age/scenarios/27_Epilogue.cfg:215
msgid "Please?"
msgstr ""
#. [message]: speaker=Kid4
#: The_Ice_Age/scenarios/27_Epilogue.cfg:219
msgid "Pretty Please?"
msgstr ""
#. [message]: speaker=Madoc_old
#: The_Ice_Age/scenarios/27_Epilogue.cfg:223
msgid "How about I start the story now, and finish it tomorrow?"
msgstr ""
#. [message]: speaker=Kid5
#: The_Ice_Age/scenarios/27_Epilogue.cfg:227
msgid ""
"Yes yes! Tell us a story, old Madoc. A really old story, from Japhel's days."
msgstr ""
#. [message]: speaker=Madoc_old
#: The_Ice_Age/scenarios/27_Epilogue.cfg:231
msgid "How about I tell you the story of Japhel himself!"
msgstr ""
#. [message]: speaker=Kid4
#: The_Ice_Age/scenarios/27_Epilogue.cfg:235
msgid "Oh yes!"
msgstr ""
#. [message]: speaker=Kid1
#: The_Ice_Age/scenarios/27_Epilogue.cfg:239
msgid "Yes!"
msgstr ""
#. [message]: speaker=Madoc_old
#: The_Ice_Age/scenarios/27_Epilogue.cfg:243
msgid ""
"Alright then. Now, before we can talk about Japhel, I must tell you about "
"the Great Magic Feud between the masters of magic. It was like this..."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/27_Epilogue.cfg:256
msgid "Hehe, you won't ever see this."
msgstr ""
#. [scenario]: id=JJ_Backstory
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:6
msgid "Teaser Trailer"
msgstr ""
#. [part]
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:13
msgid "Thirty Years Before"
msgstr ""
#. [message]: id=Morgorath
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:20
msgid "Give it to me!"
msgstr ""
#. [message]: id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:24
msgid ""
"Never! You have failed to follow the precepts of Amhergin, and have "
"abandoned all that was once good in your heart."
msgstr ""
#. [message]: id=Morgorath
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:28
msgid ""
"I'm warning you, Thomais. My master is much more powerful than you could "
"ever hope to be. Give me that gem, and I'll put in a good word for you."
msgstr ""
#. [message]: id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:32
msgid ""
"Your... master is a devil spawned by Darkness. The only thing you "
"will find through him is your own demise."
msgstr ""
#. [message]: id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:36
msgid ""
"I have nothing more to say to you. Though you once were my friend, you have "
"shown your true colors this day. I am sorry, old friend. Goodbye."
msgstr ""
#. [message]: id=Morgorath
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:42
msgid "Don't you dare."
msgstr ""
#. [message]: id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:98
msgid "I most certainly do."
msgstr ""
#. [message]: id=Morgorath
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:123
msgid ""
"I curse you, Thomais! I swear by the sun, the moon and the four winds that I "
"will destroy you, and take back that which is mine, or I will die trying!"
msgstr ""
#. [message]: id=narrator
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:133
msgid ""
"Thank you for playing Ice Age Fun. The preview you have just watched is for "
"the upcoming campaign: Japhel's Journey, which tells the story of how the "
"Lucht Oighir first came to Tir Liath."
msgstr ""
#. [objective]: condition=win
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:148
msgid "Now what?"
msgstr ""
#. [side]: type=Ollamh, id=Morgorath
#. [side]: type=Ollamh, id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:157
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:173
msgid "Wesfolk"
msgstr ""
#. [side]: type=Ollamh, id=Morgorath
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:161
msgid "Gorath"
msgstr ""
#. [side]: type=Ollamh, id=Thomais
#: The_Ice_Age/scenarios/JJ_Backstory.cfg:177
msgid "Thomais"
msgstr ""
#. [unit_type]: id=Overlord, race=iceage
#: The_Ice_Age/units/Ard-Righ.cfg:5
msgid "Ard-Righ"
msgstr ""
#. [unit_type]: id=Overlord, race=iceage
#: The_Ice_Age/units/Ard-Righ.cfg:28
msgid ""
"The Ard-Righ or overlord is the highest rank any clansman among the Ice Age "
"people can aspire to. They are powerful leaders in battle, as well as the "
"hunt. If the Ard-Righ himself is seen at the head of a war party, enemies "
"should beware."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Ard-Righ.cfg:65
#: The_Ice_Age/units/Dark_Bladesmaster.cfg:78
#: The_Ice_Age/units/Dark_Jobath.cfg:65 The_Ice_Age/units/Dark_Knight.cfg:39
#: The_Ice_Age/units/Dark_Knightdummy.cfg:43
#: The_Ice_Age/units/Dark_Sergeant.cfg:47
#: The_Ice_Age/units/Drake_Captain.cfg:83
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Ard-Righ.cfg:74 The_Ice_Age/units/Chieftain.cfg:63
#: The_Ice_Age/units/Dark_Bladesmaster.cfg:91
#: The_Ice_Age/units/Dark_Jobath.cfg:74 The_Ice_Age/units/Tanist.cfg:66
#: The_Ice_Age/units/Young_Chieftain.cfg:54
msgid "bow"
msgstr ""
#. [unit_type]: id=Banfaith, race=iceage
#: The_Ice_Age/units/Banfaith.cfg:4
msgid "Head Banfaith"
msgstr ""
#. [unit_type]: id=Banfaith, race=iceage
#: The_Ice_Age/units/Banfaith.cfg:20
msgid ""
"Banfaiths were often the spiritual leaders in certain tribes long ago. With "
"a vast knowledge of poetry, healing, and perhaps, prophecy, they are well "
"respected by all. They seem to have a knack for getting out of sticky "
"situations."
msgstr ""
#. [unit_type]: id=Banfaith, race=iceage
#: The_Ice_Age/units/Banfaith.cfg:20
msgid ""
"SPECIAL_NOTE^ Gold Magi are well-attuned to their magical natures and are "
"highly resistant to non-physical damage."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Banfaith.cfg:46 The_Ice_Age/units/Dark_Bard.cfg:31
#: The_Ice_Age/units/Dark_Mage.cfg:60 The_Ice_Age/units/Hud.cfg:128
#: The_Ice_Age/units/Poetess.cfg:51
msgid "staff"
msgstr ""
#. [attack]: type=cold
#. [attack]: type=fire
#: The_Ice_Age/units/Banfaith.cfg:55 The_Ice_Age/units/Dark_Mage.cfg:69
msgid "missile"
msgstr ""
#. [attack]: type=cold
#: The_Ice_Age/units/Banfaith.cfg:67
msgid "Icicle Storm"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Banfaith.cfg:79 The_Ice_Age/units/Bard.cfg:67
#: The_Ice_Age/units/Healer.cfg:81 The_Ice_Age/units/Healer2.cfg:81
#: The_Ice_Age/units/Ollamh.cfg:155 The_Ice_Age/units/Poet.cfg:82
#: The_Ice_Age/units/Poetess.cfg:84
msgid "Satire"
msgstr ""
#. [unit_type]: id=Bard, race=iceage
#: The_Ice_Age/units/Bard.cfg:5
msgid "Bard"
msgstr ""
#. [unit_type]: id=Bard, race=iceage
#: The_Ice_Age/units/Bard.cfg:21
msgid ""
"SPECIAL_NOTE^ Bards are well-attuned to their magical natures and are highly "
"resistant to non-physical damage."
msgstr ""
#. [unit_type]: id=Bard, race=iceage
#: The_Ice_Age/units/Bard.cfg:21
msgid ""
"Bards are the keepers of lore among Tir Liath. With an almost magical knack "
"for healing as well as the ancient lore, bards often travel the countryside "
"with a retinue of students. The curses they fling at enemies are said to "
"carry unfathomable power. On top of all this, it is said that bards can "
"disappear in an instant, going to a far-off land in a time of need."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Bard.cfg:46 The_Ice_Age/units/Healer.cfg:63
#: The_Ice_Age/units/Healer2.cfg:63 The_Ice_Age/units/Poet.cfg:64
msgid "sickle"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Bard.cfg:55 The_Ice_Age/units/Healer.cfg:72
#: The_Ice_Age/units/Healer2.cfg:72 The_Ice_Age/units/Landsman.cfg:33
#: The_Ice_Age/units/Poet.cfg:73
msgid "dart"
msgstr ""
#. [female]
#: The_Ice_Age/units/Bard.cfg:307
msgid "female^Banfaith"
msgstr ""
#. [unit_type]: id=Vampire Batty
#: The_Ice_Age/units/Bats.cfg:7
msgid "Vampire Bat"
msgstr ""
#. [unit_type]: id=Blood Batty
#: The_Ice_Age/units/Bats.cfg:15
msgid "Blood Bat"
msgstr ""
#. [unit_type]: id=Dread Batty
#: The_Ice_Age/units/Bats.cfg:23
msgid "Dread Bat"
msgstr ""
#. [unit_type]: id=Cave Bat, race=bats
#: The_Ice_Age/units/Bats.cfg:29
msgid "Cave Bat"
msgstr ""
#. [unit_type]: id=Cave Bat, race=bats
#: The_Ice_Age/units/Bats.cfg:51
msgid ""
"Though dread bats are certainly dangerous, they pale in comparison to the "
"cave bat. This bat is so frightening and monstrous that those who see it are "
"struck dumb, only able to say two words after the encounter: 'Cave Bat'"
msgstr ""
#. [attack]: type=blade
#. [attack]: type=pierce
#: The_Ice_Age/units/Bats.cfg:67 The_Ice_Age/units/Bats.cfg:595
#: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:57
#: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:59
msgid "fangs"
msgstr ""
#. [unit_type]: id=Ghostly Bat, race=undead
#: The_Ice_Age/units/Bats.cfg:410
msgid "Ghostly Bat"
msgstr ""
#. [unit_type]: id=Ghostly Bat, race=undead
#: The_Ice_Age/units/Bats.cfg:426
msgid ""
"This is a transparent bat found only in the Temple of Destiny. Because it "
"was rumoured that they used to carry keys for the builders of the temple, "
"they were known as 'key bats' for a while, and then finally that was "
"shortened to simply, 'Keys'."
msgstr ""
#. [unit_type]: id=IAHero, race=iceage
#: The_Ice_Age/units/Benjamite.cfg:4
msgid "Benjamite"
msgstr ""
#. [unit_type]: id=IAHero, race=iceage
#: The_Ice_Age/units/Benjamite.cfg:19
msgid ""
"The Benjamites are a special clan among this ancient people. Their great "
"skill with the sling is not to be underestimated."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Benjamite.cfg:36
msgid "Mace"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Benjamite.cfg:44 The_Ice_Age/units/Fenian_Fighter.cfg:47
msgid "Sling"
msgstr ""
#. [female]
#: The_Ice_Age/units/Benjamite.cfg:115
msgid "female^Outlaw"
msgstr ""
#. [unit_type]: id=Bigfoot, race=monster
#: The_Ice_Age/units/Bigfoot.cfg:4
msgid "Sasquatch"
msgstr ""
#. [unit_type]: id=Bigfoot, race=monster
#. [unit_type]: id=SBigfoot, race=shadow
#: The_Ice_Age/units/Bigfoot.cfg:18 The_Ice_Age/units/Debug.cfg:66
msgid ""
"Scarce little is known about the Sasquatch, a sloth or ape of monstrous "
"size. They are generally believed to inhabit the dark forests, though their "
"very existence is doubted by many. Sasquatches are among the most elusive of "
"creatures, enabling them to hide in some of the most unlikely places. Their "
"fearsome growl has been known to paralyze even the bravest of warriors. If "
"fighting comes to them, they will fiercely defend their forest homes. Elves "
"have, on rare occasions, been able to train them as forest guardians, but "
"their angry disposition makes this very difficult."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Bigfoot.cfg:41 The_Ice_Age/units/Debug.cfg:89
msgid "fist"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Bigfoot.cfg:50 The_Ice_Age/units/Debug.cfg:98
msgid "growl"
msgstr ""
#. [unit_type]: id=Bird_Knight, race=iceage
#: The_Ice_Age/units/Bird_Knight.cfg:4
msgid "Bird Knight"
msgstr ""
#. [unit_type]: id=Bird_Knight, race=iceage
#: The_Ice_Age/units/Bird_Knight.cfg:19
msgid ""
"After gaining some experience, those who ride the great bird improve their "
"skill. Though this only amounts at first to dealing more damage with the "
"spear, after some more training they can become quite formidable."
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Bird_Knight.cfg:43 The_Ice_Age/units/bird_paladin.cfg:56
msgid "lance"
msgstr ""
#. [unit_type]: id=Chieftan, race=iceage
#: The_Ice_Age/units/Chieftain.cfg:4
msgid "Chieftain"
msgstr ""
#. [unit_type]: id=Chieftan, race=iceage
#: The_Ice_Age/units/Chieftain.cfg:26
msgid "A more experienced chieftain."
msgstr ""
#. [attack]: type=blade
#. [attack]: type=pierce
#: The_Ice_Age/units/Chieftain.cfg:54 The_Ice_Age/units/Saboteur.cfg:41
#: The_Ice_Age/units/Secret_Agent.cfg:43 The_Ice_Age/units/Shadow_Spy.cfg:208
#: The_Ice_Age/units/Slayer.cfg:41 The_Ice_Age/units/Spy.cfg:191
#: The_Ice_Age/units/Tanist.cfg:57 The_Ice_Age/units/Young_Chieftain.cfg:45
msgid "dagger"
msgstr ""
#. [unit_type]: id=Dark_Bard, race=iceage
#: The_Ice_Age/units/Dark_Bard.cfg:4
msgid "Dark Bard"
msgstr ""
#. [unit_type]: id=Dark_Bard, race=iceage
#: The_Ice_Age/units/Dark_Bard.cfg:22
msgid ""
"Once great bards among the ice age clans, Dark Bards are those who allowed "
"evil to control them, eventually becoming outcast from society. They have an "
"incessant lust for power and revenge, and unleash their bitter anger upon "
"all who oppose them. The most famous and powerful of all Dark Bards was "
"Geannan, who used his powers to create the first orcs and undead ever seen "
"on the Great Continent. While they appear to be little more than dirty old "
"men, their staggering evil strikes fear or awe into the weak at heart."
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Dark_Bard.cfg:43
msgid "twilight spark"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Dark_Bard.cfg:55
msgid "flaming blast"
msgstr ""
#. [attack]: type=cold
#: The_Ice_Age/units/Dark_Bard.cfg:67 The_Ice_Age/units/Lich_Lord.cfg:54
#: The_Ice_Age/units/Necro_Orc.cfg:55
msgid "chill tempest"
msgstr ""
#. [unit_type]: id=Dark_Bladesmaster, race=shadow
#: The_Ice_Age/units/Dark_Bladesmaster.cfg:4
msgid "Dark Bladesmaster"
msgstr ""
#. [unit_type]: id=Dark_Bladesmaster, race=shadow
#: The_Ice_Age/units/Dark_Bladesmaster.cfg:18
msgid ""
"The Dark Bladesmaster is a shadowy creature who uses his mastery of the "
"sword to bring himself life. Those he defeats are forced to be his "
"underlings."
msgstr ""
#. [unit_type]: id=Dark Horse, race=shadow
#: The_Ice_Age/units/Dark_Horse.cfg:4
msgid "Dark Horse"
msgstr ""
#. [unit_type]: id=Dark Horse, race=shadow
#: The_Ice_Age/units/Dark_Horse.cfg:19
msgid ""
"The Dark Horse is much like a normal horse, except that it tends to appear "
"suddenly, and without warning."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Dark_Horse.cfg:25
#: The_Ice_Age/units/Feathered_Warrior.cfg:44
#: The_Ice_Age/units/bigelephantbird.cfg:70
#: The_Ice_Age/units/elephantbird.cfg:67
msgid "kick"
msgstr ""
#. [unit_type]: id=Dark Jobath, race=shadow
#: The_Ice_Age/units/Dark_Jobath.cfg:5
msgid "Dark Jobath"
msgstr ""
#. [unit_type]: id=Dark Jobath, race=shadow
#: The_Ice_Age/units/Dark_Jobath.cfg:28
msgid ""
"The most jarring of Geannan's creations was a shadow in the distinct "
"likeness of the warrior. This one bears strinking resemblance to Jobath, "
"23rd king of Tir Liath."
msgstr ""
#. [unit_type]: id=Darknut, race=human
#. [unit_type]: id=Darknut_Mighty, race=human
#: The_Ice_Age/units/Dark_Knight.cfg:4
#: The_Ice_Age/units/Dark_Knightdummy.cfg:4
msgid "Dark Knight"
msgstr ""
#. [unit_type]: id=Darknut, race=human
#. [unit_type]: id=Darknut_Mighty, race=human
#: The_Ice_Age/units/Dark_Knight.cfg:18
#: The_Ice_Age/units/Dark_Knightdummy.cfg:18
msgid ""
"The Dark Knight is a towering menace. With a massive figure and a mighty "
"sword, he is ready for battle. Nor is his sword his only weapon, for he can "
"fire a strange beam from its tip."
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Dark_Knight.cfg:48
#: The_Ice_Age/units/Dark_Knightdummy.cfg:52
msgid "sword beam"
msgstr ""
#. [unit_type]: id=Dark Mage, race=shadow
#: The_Ice_Age/units/Dark_Mage.cfg:4
msgid "Dark Mage"
msgstr ""
#. [unit_type]: id=Dark Mage, race=shadow
#: The_Ice_Age/units/Dark_Mage.cfg:21
msgid ""
"Shadow mages distinctly resemble those of the human race, but have all the "
"characteristics of other shadow folk. They try to freeze their enemies to "
"death with their magic missiles."
msgstr ""
#. [female]
#: The_Ice_Age/units/Dark_Mage.cfg:167
msgid "female^Dark Mage"
msgstr ""
#. [unit_type]: id=Dark Peasant, race=shadow
#: The_Ice_Age/units/Dark_Peasant.cfg:4
msgid "Dark Peasant"
msgstr ""
#. [unit_type]: id=Dark Peasant, race=shadow
#: The_Ice_Age/units/Dark_Peasant.cfg:20
msgid ""
"Dark peasants are the lowest underlings of the shadow folk, ill advised to "
"use as fighters. However, if they're throwing dark peasants at you, they're "
"clearly out of superior forces."
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Dark_Peasant.cfg:37
msgid "Plagued Pitchfork"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Dark_Peasant.cfg:49
msgid "Gnats"
msgstr ""
#. [unit_type]: id=Dark Sergeant, race=shadow
#: The_Ice_Age/units/Dark_Sergeant.cfg:4
msgid "Dark Sergeant"
msgstr ""
#. [unit_type]: id=Dark Sergeant, race=shadow
#: The_Ice_Age/units/Dark_Sergeant.cfg:26
msgid ""
"Shadow sergeants lead the majority of shadow forces in battle. It is strange "
"that such sergeants become heartened at the sight of each other, thus aiding "
"one another in their battles."
msgstr ""
#. [attack]: type=cold
#. [attack]: type=pierce
#: The_Ice_Age/units/Dark_Sergeant.cfg:59 The_Ice_Age/units/Death_Baron.cfg:50
msgid "crossbow"
msgstr ""
#. [unit_type]: id=Davidian, race=iceage
#: The_Ice_Age/units/Davidian.cfg:5
msgid "Davidian"
msgstr ""
#. [unit_type]: id=Davidian, race=iceage
#: The_Ice_Age/units/Davidian.cfg:21
msgid ""
"It is said that this legendary caste was founded by a young king who slew a "
"giant with a stone from his sling. Those admitted into the ranks of "
"Davidians are ultimate masters of this ancient weapon."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Davidian.cfg:38
msgid "mace"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Davidian.cfg:47
msgid "sling"
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Davidian.cfg:59
msgid "Stray Tooth"
msgstr ""
#. [unit_type]: id=Death Baron, race=undead
#: The_Ice_Age/units/Death_Baron.cfg:4
msgid "Death Baron"
msgstr ""
#. [unit_type]: id=Death Baron, race=undead
#: The_Ice_Age/units/Death_Baron.cfg:35
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"come back to this world as Death Knights. Death Barons serve them whilst "
"accruing enough unholy power to become Death Knights. In the process they "
"pick up a good deal of the Knight's power, including the ability to command "
"underlings."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Death_Baron.cfg:41
msgid "axe"
msgstr ""
#. [unit_type]: id=wind, race=monster
#: The_Ice_Age/units/Debug.cfg:5 The_Ice_Age/units/Debug.cfg:26
msgid "Tornado"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Debug.cfg:39
msgid "Wind"
msgstr ""
#. [unit_type]: id=SBigfoot, race=shadow
#: The_Ice_Age/units/Debug.cfg:52
msgid "Shadow Sasquatch"
msgstr ""
#. [unit_type]: id=Teleporter, race=monster
#: The_Ice_Age/units/Debug.cfg:234
msgid "A unit that teleports..."
msgstr ""
#. [unit_type]: id=Mine Cart, race=mechanical
#: The_Ice_Age/units/Debug.cfg:386
msgid "A mine cart used for transport of people and ore."
msgstr ""
#. [unit_type]: id=Master_Hunter, race=iceage
#: The_Ice_Age/units/Deerstalker.cfg:4
msgid "Deerstalker"
msgstr ""
#. [unit_type]: id=Master_Hunter, race=iceage
#: The_Ice_Age/units/Deerstalker.cfg:19
msgid ""
"The cold north is hard on the fingers, the cold robs the fingers of their "
"dexterity and makes a bow too hard to use. The Northern Rangers throw spears "
"and use them on defense, for they do not require nimble fingers, and they "
"have the momentum to pierce the thick, hairy hides of a northern beast."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Deerstalker.cfg:40
msgid "Large Hunting Knife"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Deerstalker.cfg:49 The_Ice_Age/units/Spearman.cfg:53
#: The_Ice_Age/units/Sportsman.cfg:37
msgid "Hunting Spear"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Deerstalker.cfg:61
msgid "Poison Harpoon"
msgstr ""
#. [unit_type]: id=Drake Captain, race=drake
#: The_Ice_Age/units/Drake_Captain.cfg:4
msgid "Drake Captain"
msgstr ""
#. [unit_type]: id=Drake Captain, race=drake
#: The_Ice_Age/units/Drake_Captain.cfg:25
msgid ""
"Drakes are an old race, wise enough to hearken to their own natural leaders. "
"Those who are called 'captains' by their enemies are the drakes who aspire "
"to be such leaders, both in war and in peace."
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Drake_Captain.cfg:92
msgid "fire breath"
msgstr ""
#. [unit_type]: id=Faerie Dryad, race=fairy
#: The_Ice_Age/units/Dryad.cfg:5
msgid "Dryad"
msgstr ""
#. [unit_type]: id=Faerie Dryad, race=fairy
#: The_Ice_Age/units/Dryad.cfg:35
msgid ""
"The beautiful nymphs that secretly live in forests have been named Dryads, "
"because of their afinity with vegetation. These faerie beings are beautiful "
"enough to often fool enemies, who mistake them for innocent ladies, until "
"they see themselves being consumed with their mystic fire. This is yet "
"another reason to avoid entering elvish territory without permission."
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Dryad.cfg:41 The_Ice_Age/units/Fire.cfg:31
#: The_Ice_Age/units/Spirit.cfg:45 The_Ice_Age/units/Sprite.cfg:30
msgid "fire aura"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Dryad.cfg:50 The_Ice_Age/units/Fire.cfg:40
#: The_Ice_Age/units/Spirit.cfg:57 The_Ice_Age/units/Sprite.cfg:39
msgid "mystic fire"
msgstr ""
#. [unit_type]: id=Dwarvish Annalist, race=dwarf
#: The_Ice_Age/units/Dwarvish_Annalist.cfg:4
msgid "Dwarvish Annalist"
msgstr ""
#. [unit_type]: id=Dwarvish Annalist, race=dwarf
#: The_Ice_Age/units/Dwarvish_Annalist.cfg:22
msgid ""
"Dwarvish Annalists are the historians of this ancient and proud race. They "
"are few in number, and their very existence is not generally known to the "
"other peoples of the Great Continent. To the abilities of the Witness they "
"add, through the study of herb and mineral lore, the ability to cure poison."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Dwarvish_Annalist.cfg:41
#: The_Ice_Age/units/Dwarvish_Loremaster.cfg:44
#: The_Ice_Age/units/Dwarvish_Witness.cfg:46
msgid "morningstar"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Dwarvish_Annalist.cfg:118
#: The_Ice_Age/units/Dwarvish_Loremaster.cfg:127
#: The_Ice_Age/units/Dwarvish_Witness.cfg:128
msgid "bolas"
msgstr ""
#. [unit_type]: id=Dwarvish Loremaster, race=dwarf
#: The_Ice_Age/units/Dwarvish_Loremaster.cfg:4
msgid "Dwarvish Loremaster"
msgstr ""
#. [unit_type]: id=Dwarvish Loremaster, race=dwarf
#: The_Ice_Age/units/Dwarvish_Loremaster.cfg:24
msgid ""
"Loremasters are the sages of the dwarvish race. Their counsel is greatly "
"valued by war-leaders and chieftains, and they are viewed with awe by "
"ordinary dwarves, for they alone have plumbed the deepest and most closely-"
"held secrets of dwarven knowledge. It is said that where a loremaster "
"stands, there is the soul of the dwarves. To the abilities of the Annalist "
"they add a limited ability to heal."
msgstr ""
#. [unit_type]: id=Dwarvish Witness, race=dwarf
#: The_Ice_Age/units/Dwarvish_Witness.cfg:10
msgid "Dwarvish Witness"
msgstr ""
#. [unit_type]: id=Dwarvish Witness, race=dwarf
#: The_Ice_Age/units/Dwarvish_Witness.cfg:28
msgid ""
"A Witness functions as the eyes of the dwarves' history, a deep lore that "
"they never share with outsiders. The presence of a Witness inspires dwarvish "
"warriors with the knowledge that their deeds (and their deaths) will not go "
"unrecorded. They learn a fighting style deliberately unlike that of their "
"fellows, one designed to turn the vaunted strength of the dwarves against "
"itself. The person of a Witness is considered sacred, and Witnesses are "
"often used as envoys between dwarvish clans."
msgstr ""
#. [unit_type]: id=Bird_Rider, race=iceage
#: The_Ice_Age/units/Feathered_Warrior.cfg:4
msgid "Feathered Warrior"
msgstr ""
#. [unit_type]: id=Bird_Rider, race=iceage
#: The_Ice_Age/units/Feathered_Warrior.cfg:28
msgid ""
"Feathered warriors are those riders that have the greatest balance of any "
"other. They have dropped their spear in favor of a bow, one that shoots "
"flaming arrows. They allow their mount to attack for them, while the rider "
"attacks enemies from afar. The rider has also begun wearing clothes "
"reminiscint of the bird's colors, allowing for camoflage in trees. They "
"truly are a perfect team."
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Feathered_Warrior.cfg:53
msgid "Fire Bow"
msgstr ""
#. [unit_type]: id=IAFighter, race=iceage
#: The_Ice_Age/units/Fenian_Fighter.cfg:4
msgid "Fenian Fighter"
msgstr ""
#. [unit_type]: id=IAFighter, race=iceage
#: The_Ice_Age/units/Fenian_Fighter.cfg:21
msgid ""
"The Fenian Fighters represent a rare class of militants among the people of "
"Tir Liath. Wielding clubs and a sling, every warrior decides one day which "
"weapon they prefer over the other."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Fenian_Fighter.cfg:38 The_Ice_Age/units/Galloglach.cfg:37
msgid "Club"
msgstr ""
#. [unit_type]: id=Guardsman, race=iceage
#: The_Ice_Age/units/Fenian_Warrior.cfg:4
msgid "Fenian Warrior"
msgstr ""
#. [unit_type]: id=Guardsman, race=iceage
#: The_Ice_Age/units/Fenian_Warrior.cfg:18
msgid ""
"Those fighters that choose the club as their primary weapon learn to harness "
"the power of brute force. Sometimes using various dyes to tattoo themselves "
"blue, they relish the heat of battle in a way that sometimes frightens their "
"enemies."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Fenian_Warrior.cfg:35
msgid "Shillelagh"
msgstr ""
#. [unit_type]: id=Fire Faerie, race=fairy
#: The_Ice_Age/units/Fire.cfg:5
msgid "Fire Faerie"
msgstr ""
#. [unit_type]: id=Fire Faerie, race=fairy
#: The_Ice_Age/units/Fire.cfg:23
msgid ""
"Faeries are rarely seen in a battlefield, as they are usually pacific "
"creatures when not disturbed. And they are rarely disturbed, as most races "
"know already what can the consequences be, if they dare defy a faerie, thus "
"choosing to respect them and their homes. However, it is said that in times "
"of war and great need they can become powerful allies to those who protect "
"nature as much as they do. And the best race for that purpose are the forest "
"elves.\n"
"\n"
"The most experienced faeries have developed a fearsome mastery of the fire "
"element, which they can use to throw powerful fireballs to their oponents at "
"long range, or to burn them at close range with a single touch of their "
"hands. It is said that their very bodies start to burn, eventually leading "
"them to become non-corporeal spirits of nature, made of pure fire."
msgstr ""
#. [unit_type]: id=Captain, race=iceage
#: The_Ice_Age/units/Galloglach.cfg:5
msgid "Galloglach"
msgstr ""
#. [unit_type]: id=Captain, race=iceage
#: The_Ice_Age/units/Galloglach.cfg:20
msgid ""
"The galloglach, or young mercenary, is a powerhouse of strength. They go to "
"great lengths to give an impression of awe upon meeting their enemies. "
"Utilizing clubs nearly as big as them, wearing only a thick fur, and letting "
"their hair grow out are all things they do to instill fear in their foes."
msgstr ""
#. [unit_type]: id=Grizzly Bear, race=monster
#: The_Ice_Age/units/Grizzly_Bear.cfg:4
msgid "Grizzly Bear"
msgstr ""
#. [unit_type]: id=Grizzly Bear, race=monster
#: The_Ice_Age/units/Grizzly_Bear.cfg:35
msgid ""
"The grizzly is the most ferocious bear known to man. It can run at speeds of "
"over 45 miles per hour, and can kill a man in a single swipe of its massive "
"claws."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Grizzly_Bear.cfg:50
msgid "Claws"
msgstr ""
#. [unit_type]: id=Healer, race=iceage
#. [unit_type]: id=Healer2, race=iceage
#: The_Ice_Age/units/Healer.cfg:4 The_Ice_Age/units/Healer2.cfg:4
msgid "Healer"
msgstr ""
#. [unit_type]: id=Healer, race=iceage
#: The_Ice_Age/units/Healer.cfg:21
msgid ""
"Healers are those people who decide to focus their minds toward healing and "
"learning, rather than warfare. Often found in the retinue of the greatest "
"bards, they have learned how to send a potent curse straight to their "
"opponents. The scythe they carry is utilized to collect the herbs for the "
"various potions they use."
msgstr ""
#. [female]
#: The_Ice_Age/units/Healer.cfg:263 The_Ice_Age/units/Healer2.cfg:263
msgid "female^Healer"
msgstr ""
#. [unit_type]: id=Healer2, race=iceage
#: The_Ice_Age/units/Healer2.cfg:21
msgid ""
"Healers are those people who decide to focus their minds toward healing and "
"learning, rather than warfare. Often found in the retinue of the greatest "
"bards, they have learned how to send a potent curse straight to their "
"opponents. The scythe they carry is utilized to collect the herbs for the "
"various potions they use. These ones have also begun learning an alternate "
"magic, one which could be directed to healing themselves."
msgstr ""
#. [unit_type]: id=Arcanist, race=iceage
#: The_Ice_Age/units/Hud.cfg:4
msgid "Hud"
msgstr ""
#. [unit_type]: id=Arcanist, race=iceage
#: The_Ice_Age/units/Hud.cfg:19
msgid ""
"Some healers, as they study the art of healing, decide to focus only on "
"healing themselves, rather than those around them. Though this has some "
"drawbacks, the benefits associated with this skill should not be "
"underestimated."
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Hud.cfg:137
msgid "lightbeam"
msgstr ""
#. [female]
#: The_Ice_Age/units/Hud.cfg:272
msgid "female^Hudolion"
msgstr ""
#. [unit_type]: id=Landsman, race=iceage
#: The_Ice_Age/units/Landsman.cfg:4
msgid "Landsman"
msgstr ""
#. [unit_type]: id=Landsman, race=iceage
#: The_Ice_Age/units/Landsman.cfg:19
msgid ""
"Tir Liath's economy is built upon hunting, farming, and gathering. Those "
"involved in the latter two are commonly referred to as 'landsmen,' as they "
"are the ones who work the land. However, they are not limited to that. Any "
"landsman who hones their skills in one way or another can eventually become "
"a spy, a hunter, or even a bard."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Landsman.cfg:24
msgid "scythe"
msgstr ""
#. [unit_type]: id=Lich Lord, race=undead
#: The_Ice_Age/units/Lich_Lord.cfg:4
msgid "Lich Lord"
msgstr ""
#. [unit_type]: id=Lich Lord, race=undead
#: The_Ice_Age/units/Lich_Lord.cfg:19
msgid ""
"Some liches are not the result of arcane rituals performed deep in the "
"earth, but the result of a curse. Depending upon the cursee and the cursist, "
"such problem could persist indefinitely. It is often whispered that the "
"victims of such curses are themselves beings of greatest power, else why "
"would they be targeted by one who could disfigure so hideously?"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Lich_Lord.cfg:42
msgid "Baneblade"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Lich_Lord.cfg:66 The_Ice_Age/units/Necro_Orc.cfg:67
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Mammoth, race=monster
#: The_Ice_Age/units/Mammoth.cfg:4
msgid "Mammoth"
msgstr ""
#. [unit_type]: id=Mammoth, race=monster
#: The_Ice_Age/units/Mammoth.cfg:18
msgid ""
"The mammoth is big. The mammoth is furry. See mammoth run. See mammoth grab "
"random creature with trunk and throw it. See mammoth gore the saber-tooth "
"with its tusks. Do not stand so close to mammoth. See mammoth--"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Mammoth.cfg:38
msgid "Trunk"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Mammoth.cfg:47
msgid "Tusk"
msgstr ""
#. [unit_type]: id=Mountain_King, race=dwarf
#: The_Ice_Age/units/Mountian_King.cfg:4
msgid "Mountain King"
msgstr ""
#. [unit_type]: id=Mountain_King, race=dwarf
#: The_Ice_Age/units/Mountian_King.cfg:27
msgid ""
"Clad in shining armor, these dwarves are kings under the mountains. "
"They wield axe and hammer with masterful skill, and their runic thunderstick "
"rarely misses. They are a testament to the great might of the dwarves."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Mountian_King.cfg:52
msgid "Battle Axe"
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Mountian_King.cfg:61
msgid "Magic Hammer"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Mountian_King.cfg:73
msgid "Magic Thunderstick"
msgstr ""
#. [unit_type]: id=Orcish_Necromancer, race=orc
#: The_Ice_Age/units/Necro_Orc.cfg:4
msgid "Orcish Necromancer"
msgstr ""
#. [unit_type]: id=Orcish_Necromancer, race=orc
#: The_Ice_Age/units/Necro_Orc.cfg:20
msgid ""
"Orcish Necromancers are those orcs who gain great power through the "
"forbidden arts. Often found in the employ of liches, the sight of an orcish "
"necromancer likely means they will have both orcs and undead at their "
"command."
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Necro_Orc.cfg:43
msgid "Necro-Sword"
msgstr ""
#. [unit_type]: id=Ollamh, race=iceage
#: The_Ice_Age/units/Ollamh.cfg:4
msgid "Ollamh"
msgstr ""
#. [unit_type]: id=Ollamh, race=iceage
#: The_Ice_Age/units/Ollamh.cfg:20
msgid ""
"Any person who comes close to becoming an Ollamh is truly the greatest of "
"their kind. It takes over twenty years of solid study before one can even be "
"considered an Ollamh. Some say that the greatest Ollamh, the ancient "
"Minister Haan, was one who could cheat Death Himself."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Ollamh.cfg:118
msgid "Staff"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Ollamh.cfg:130
msgid "Fireball"
msgstr ""
#. [attack]: type=cold
#: The_Ice_Age/units/Ollamh.cfg:142
msgid "Iceball"
msgstr ""
#. [female]
#: The_Ice_Age/units/Ollamh.cfg:462
msgid "female^Ollamh"
msgstr ""
#. [unit_type]: id=Sage, race=iceage
#: The_Ice_Age/units/Phantarch.cfg:4
msgid "Phantarch"
msgstr ""
#. [unit_type]: id=Sage, race=iceage
#: The_Ice_Age/units/Phantarch.cfg:21
msgid ""
"The Pen-Derwydd, head druid, or 'Phantarch' is often the wisest of the "
"bardic profession. They are loners, usually not following or being a member "
"of a retinue as the bards are. The time spent in solitude has helped them to "
"fully understand the things of the spirit, something they can use to "
"devastating effect on the battlefield."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Phantarch.cfg:108
msgid "Morning Star"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Phantarch.cfg:117
msgid "Lightbeam"
msgstr ""
#. [female]
#: The_Ice_Age/units/Phantarch.cfg:242
msgid "female^Pen-derwydd"
msgstr ""
#. [unit_type]: id=Phoenix Knight, race=human
#: The_Ice_Age/units/Phoenix_Knight.cfg:4
msgid "Phoenix Knight"
msgstr ""
#. [unit_type]: id=Phoenix Knight, race=human
#: The_Ice_Age/units/Phoenix_Knight.cfg:19
msgid ""
"Named for the sun-like designs upon his armor, no-one is really certain of "
"the origins of the Phoenix Knight. Some say he is an ancient hero, eternally "
"bound to his post of old. Others say he is an evil knight who longed for "
"power to rival the bards, and was instead cursed. Still others believe that "
"he is merely an enchanted pile of armor, set to guard over the interests of "
"the kings forever. The axe he is seen to carry is just for show, as he much "
"prefers to use his flaming sword."
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Phoenix_Knight.cfg:42
msgid "flaming sword"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Phoenix_Knight.cfg:51 The_Ice_Age/units/Poetess.cfg:60
msgid "fireball"
msgstr ""
#. [unit_type]: id=Poet, race=iceage
#: The_Ice_Age/units/Poet.cfg:4
msgid "Poet"
msgstr ""
#. [unit_type]: id=Poet, race=iceage
#: The_Ice_Age/units/Poet.cfg:19
msgid ""
"Poets are the result of five years training among the bards. Upon reaching "
"this point, some poets have already started their own groups of followers. "
"Though they have yet to plumb the deepest secrets of herb collecting and "
"bardic lore, they are well on their way."
msgstr ""
#. [female]
#: The_Ice_Age/units/Poet.cfg:200
msgid "female^Poetess"
msgstr ""
#. [unit_type]: id=Poetess, race=iceage
#: The_Ice_Age/units/Poetess.cfg:4
msgid "Advanced Poetess"
msgstr ""
#. [unit_type]: id=Poetess, race=iceage
#: The_Ice_Age/units/Poetess.cfg:18
msgid "."
msgstr ""
#. [attack]: type=cold
#: The_Ice_Age/units/Poetess.cfg:72
msgid "Chill Wave"
msgstr ""
#. [female]
#: The_Ice_Age/units/Poetess.cfg:167
msgid "female^Advanced Poetess"
msgstr ""
#. [unit_type]: id=Fairy Princess, race=fairy
#: The_Ice_Age/units/Princess.cfg:4
msgid "female^Princess"
msgstr ""
#. [unit_type]: id=Fairy Princess, race=fairy
#: The_Ice_Age/units/Princess.cfg:20
msgid ""
"The fairy princess is both noble and powerful. Some claim her long pointy "
"ears allow her to hear secret messages."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Princess.cfg:27
msgid "faerie touch"
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Princess.cfg:40
msgid "faerie fire"
msgstr ""
#. [unit_type]: id=Rabid_Sabre, race=monster
#: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:4
msgid "Rabid Sabre Tooth"
msgstr ""
#. [unit_type]: id=Rabid_Sabre, race=monster
#: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:34
msgid ""
"Of course, no Ice Age campaign would be complete without a badass saber-"
"tooth. This particular cat contracted rabies recently, and is highly "
"contagious. It goes crazy at the sight of fresh meat. All would do well to "
"steer clear of this ferocious beast."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Rabid_Saber_Tooth.cfg:65
#: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:69
#: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:71
msgid "bite"
msgstr ""
#. [unit_type]: id=Rhino, race=monster
#: The_Ice_Age/units/Rhino.cfg:35
msgid ""
"The Wooly Rhino is a massive, hulking beast, easily dwarfing most humans in "
"size. Its sharp horn is a deterrent to many foes."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Rhino.cfg:50
msgid "Ram-Them"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Rhino.cfg:62
msgid "Gore"
msgstr ""
#. [unit_type]: id=Saber_Tooth_Kitty, race=monster
#: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:4
msgid "Saber Tooth Kitty"
msgstr ""
#. [unit_type]: id=Saber_Tooth_Kitty, race=monster
#: The_Ice_Age/units/Saber_Tooth_Kitty.cfg:33
msgid ""
"Sabre-tooth kitties are the young Sabre-tooth tigers that once posed common "
"threat to man and beast alike."
msgstr ""
#. [unit_type]: id=Saber_Tooth_Tiger, race=monster
#: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:4
msgid "Saber Tooth Tiger"
msgstr ""
#. [unit_type]: id=Saber_Tooth_Tiger, race=monster
#: The_Ice_Age/units/Saber_Tooth_Tiger.cfg:34
msgid ""
"The Saber-tooth tigers are aggressive animals. Their long fangs and powerful "
"jaws make an unarmed confrontation foolhardy at the least."
msgstr ""
#. [unit_type]: id=Saboteur, race=iceage
#: The_Ice_Age/units/Saboteur.cfg:4
msgid "Saboteur"
msgstr ""
#. [unit_type]: id=Saboteur, race=iceage
#: The_Ice_Age/units/Saboteur.cfg:19
msgid ""
"Saboteurs have more skill and maturiy than their younger counterparts. Most "
"notable is the fact that they no longer dye their hair blue, allowing them "
"more diverse hiding places on their various missions."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Saboteur.cfg:53 The_Ice_Age/units/Secret_Agent.cfg:55
msgid "knife"
msgstr ""
#. [unit_type]: id=Secret_Agent, race=iceage
#: The_Ice_Age/units/Secret_Agent.cfg:4
msgid "Secret Agent"
msgstr ""
#. [unit_type]: id=Secret_Agent, race=iceage
#: The_Ice_Age/units/Secret_Agent.cfg:20
msgid ""
"The greatest of spies are sometimes sent out for missions more secret or "
"discreet than typical scouting. Given a vast number of poisoned knives, "
"secret agents can hit a target at twenty paces. Working in shadows and "
"darkness, their clothing allows them to blend perfectly into the natural "
"environment."
msgstr ""
#. [unit_type]: id=Shadow_Spy, race=shadow
#: The_Ice_Age/units/Shadow_Spy.cfg:4
msgid "Shadow Spy"
msgstr ""
#. [unit_type]: id=Shadow_Spy, race=shadow
#: The_Ice_Age/units/Shadow_Spy.cfg:20
msgid ""
"Shadow spies are the standard fighters in the armies of Geannan. Created by "
"dark magic, their enemies usually get the impression that their own shadows "
"have come up to attack them. Often used for abductments or secret plotting, "
"these shadows are relatively weak, but very hard to hit."
msgstr ""
#. [unit_type]: id=Shadow_Trooper, race=shadow
#: The_Ice_Age/units/Shadow_Trooper.cfg:4
msgid "Shadow Trooper"
msgstr ""
#. [unit_type]: id=Shadow_Trooper, race=shadow
#: The_Ice_Age/units/Shadow_Trooper.cfg:19
msgid ""
"Shadow Troopers are the hulking shadows of the most powerful warriors. Their "
"very presence is frightening enough to scare most, and their shadow maces "
"deliver mighty blows to their opponents. During the War of Imprisonment, "
"Geannan used them as guardians of his secret fortress, Mok-Tal."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/Shadow_Trooper.cfg:113
msgid "shadow mace"
msgstr ""
#. [unit_type]: id=Orcish Slayer2, race=orc
#: The_Ice_Age/units/Slayer.cfg:23
msgid ""
"The larger or more skilled orcish assassins are called 'Slayers' by their "
"enemies. Slayers are fast on their feet, and quite nimble in combat, "
"although they achieve that end by forgoing armor. Their weapon of choice, "
"poison, is a vicious tool, and its common use on the battlefield is often "
"the real cause of orcish supremacy."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Slayer.cfg:50
msgid "throwing knives"
msgstr ""
#. [unit_type]: id=IAGhost, race=undead
#: The_Ice_Age/units/Smoking_Ghost.cfg:4
msgid "Addicted Ghost"
msgstr ""
#. [unit_type]: id=IAGhost, race=undead
#: The_Ice_Age/units/Smoking_Ghost.cfg:19
msgid ""
"Enslaved within a shroud of addiction, this is a trapped spirit with a "
"serious problem. Taking his addiction from the life he had before, his ghost "
"continues to haunt the land of the living, and smokes three packs a day. "
"Dugongs, stay away from this Smokin' Ghost."
msgstr ""
#. [attack]: type=arcane
#: The_Ice_Age/units/Smoking_Ghost.cfg:130
msgid "touch"
msgstr ""
#. [attack]: type=fire
#: The_Ice_Age/units/Smoking_Ghost.cfg:142
msgid "Smoke Puff"
msgstr ""
#. [unit_type]: id=IASpearman, race=iceage
#: The_Ice_Age/units/Spearman.cfg:4
msgid "Hunter"
msgstr ""
#. [unit_type]: id=IASpearman, race=iceage
#: The_Ice_Age/units/Spearman.cfg:20
msgid ""
"One of the most important skills to the Lucht Oighir was the ability to "
"handle a spear on the hunt. Though they typically aren't used for fighting, "
"they can be ready if need be at a moment's notice. They can move quickly and "
"silently through the hunting grounds they hold dear."
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Spearman.cfg:65
msgid "Fishing Spear"
msgstr ""
#. [unit_type]: id=Faerie Spirit, race=fairy
#: The_Ice_Age/units/Spirit.cfg:5
msgid "Forest Spirit"
msgstr ""
#. [unit_type]: id=Faerie Spirit, race=fairy
#: The_Ice_Age/units/Spirit.cfg:39
msgid ""
"Faeries may eventually become one with the fire element, turning into "
"spirits of flame and might, which they will use to relentlessly protect the "
"forests they inhabit or people to which they have swore allegiance. However, "
"seeing one of these spirits is more rare than stumbling upon a Wose, even "
"for elves."
msgstr ""
#. [unit_type]: id=Skilled_Hunter, race=iceage
#: The_Ice_Age/units/Sportsman.cfg:4
msgid "Sportsman"
msgstr ""
#. [unit_type]: id=Skilled_Hunter, race=iceage
#: The_Ice_Age/units/Sportsman.cfg:19
msgid ""
"After getting some practice, hunters learn how to throw a javelin with "
"greater accuracy and power. On hunts they will commonly be the ones to call "
"first spear. When facing dangerous beasts, a chieftain couldn't hope for "
"better helpers on his side."
msgstr ""
#. [attack]: type=blade
#: The_Ice_Age/units/Sportsman.cfg:49
msgid "Hunting Knife"
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/Sportsman.cfg:58
msgid "Harpoon"
msgstr ""
#. [unit_type]: id=Faerie Sprite, race=fairy
#: The_Ice_Age/units/Sprite.cfg:5
msgid "Sprite"
msgstr ""
#. [unit_type]: id=Faerie Sprite, race=fairy
#: The_Ice_Age/units/Sprite.cfg:24
msgid ""
"Mischievous in nature, these fiery fairies are pranksters at heart, with a "
"sense of humor that is often called nymph-like. While their command of the "
"fire element remains a mystery, it has been rumored that these fairies are "
"cousins to the imp. However, their protective attitude of nature and "
"whimsical personality make them fast friends to the elves."
msgstr ""
#. [unit_type]: id=Spy, race=iceage
#: The_Ice_Age/units/Spy.cfg:4
msgid "Spy"
msgstr ""
#. [unit_type]: id=Spy, race=iceage
#: The_Ice_Age/units/Spy.cfg:20
msgid ""
"Spies are commonly given the duties of a scout among the Ice Age people. "
"They specialize in undercover work and sneaking. The initiates of this group "
"often dye their hair blue in a somewhat childish rite."
msgstr ""
#. [unit_type]: id=Great_Chieftan, race=iceage
#: The_Ice_Age/units/Tanist.cfg:5
msgid "Tanist"
msgstr ""
#. [unit_type]: id=Great_Chieftan, race=iceage
#: The_Ice_Age/units/Tanist.cfg:28
msgid ""
"A more grand chieftan than the others, very few leaders among Tir Liath "
"attain greater regality than this."
msgstr ""
#. [unit_type]: id=Young_Cheiftan, race=iceage
#: The_Ice_Age/units/Young_Chieftain.cfg:4
msgid "Young Chieftain"
msgstr ""
#. [unit_type]: id=Young_Cheiftan, race=iceage
#: The_Ice_Age/units/Young_Chieftain.cfg:20
msgid "A young chieftan of an ice age tribe..."
msgstr ""
#. [unit_type]: id=Big_Elephant_Bird, race=monster
#: The_Ice_Age/units/bigelephantbird.cfg:4
msgid "Big Bird"
msgstr ""
#. [unit_type]: id=Big_Elephant_Bird, race=monster
#: The_Ice_Age/units/bigelephantbird.cfg:33
msgid ""
"Elephant birds run fast, and have a powerful kick. In spite of their bright "
"colors, they can move unseen through trees. These ones are very big."
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/bigelephantbird.cfg:61
#: The_Ice_Age/units/elephantbird.cfg:58
msgid "Peck"
msgstr ""
#. [unit_type]: id=Bird_Mount, race=iceage
#: The_Ice_Age/units/bird-mount.cfg:4
msgid "Bird Mount"
msgstr ""
#. [unit_type]: id=Bird_Mount, race=iceage
#: The_Ice_Age/units/bird-mount.cfg:20
msgid ""
"The elephant birds are wild creatures, able to kill large beasts with a "
"single kick. However, some people can develop a bond with the giant ostrich-"
"like birds. They carry a spear to impale their foes."
msgstr ""
#. [attack]: type=pierce
#: The_Ice_Age/units/bird-mount.cfg:44
msgid "spear"
msgstr ""
#. [unit_type]: id=Bird_Paladin, race=iceage
#: The_Ice_Age/units/bird_paladin.cfg:4
msgid "Bird Paladin"
msgstr ""
#. [unit_type]: id=Bird_Paladin, race=iceage
#: The_Ice_Age/units/bird_paladin.cfg:20
msgid ""
"Those who reach the rank of Bird Paladin are truly at the epitome of their "
"skill. They carry a large shield which they use to bash on their opponents "
"in between blows."
msgstr ""
#. [attack]: type=impact
#: The_Ice_Age/units/bird_paladin.cfg:44
msgid "shield bash"
msgstr ""
#. [unit_type]: id=Elephant_Bird, race=monster
#: The_Ice_Age/units/elephantbird.cfg:25
msgid ""
"Elephant birds run fast, and have a powerful kick. In spite of their bright "
"colors, they can move unseen through trees."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:4
msgid ""
" The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Ice_Age/utils/abilities.cfg:13 The_Ice_Age/utils/abilities.cfg:45
#: The_Ice_Age/utils/abilities.cfg:89
msgid "inspire"
msgstr ""
#. [leadership]: id=inspire_0
#: The_Ice_Age/utils/abilities.cfg:14
msgid ""
"Inspire:\n"
"This unit can inspire own L0 or L1 units that are next to it, making them "
"fight better. Adjacent own units of L1 will do 25% more damage; L0 units "
"will do 50% more."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Ice_Age/utils/abilities.cfg:46
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, or L2 units that are next to it, making "
"them fight better. Adjacent own units of L2 will do more 25% more damage; L1 "
"units will do 50% more, and L0 will do 75% more."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Ice_Age/utils/abilities.cfg:90
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, L2, or L3 units that are next to it, "
"making them fight better. Adjacent own units of L3 will do more 25% more "
"damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do "
"100% more."
msgstr ""
#. [berserk]: id=awen
#: The_Ice_Age/utils/abilities.cfg:143
msgid "awen"
msgstr ""
#. [berserk]: id=awen
#: The_Ice_Age/utils/abilities.cfg:144
msgid ""
"Awen:\n"
"When used offensively, this attack presses the engagement until one of the "
"combatants is slain, or 10 rounds of attacks have occurred."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:160
msgid ""
"\n"
"\n"
"Notes: "
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:167
msgid ""
" Vegetated terrains are forest, great tree, farmland and mushroom grove "
"hexes."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:173
msgid "dauntless"
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:175
msgid ""
"Dauntless:\n"
"While attacking, this unit's resistances are doubled, up to a maximum of 50. "
"Weaknesses are not affected."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:179
msgid "sylvan spark"
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:182
msgid ""
"Sylvan Spark:\n"
"While in vegetated terrains, the unit will heal itself 5 hp per turn. If it "
"is poisoned, it will remove the poison instead of healing."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:206
msgid "protection"
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:207
msgid ""
"Protection:\n"
"Adjacent units of lower level from this side receive a +20% bonus to all "
"resistances (up to a maximum of 50%)."
msgstr ""
#. [illuminates]: id=obscure
#: The_Ice_Age/utils/abilities.cfg:288
msgid "obscures"
msgstr ""
#. [illuminates]: id=obscure
#: The_Ice_Age/utils/abilities.cfg:289
msgid ""
"Obscures:\n"
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:298
msgid "terror"
msgstr ""
#: The_Ice_Age/utils/abilities.cfg:299
msgid ""
"Terror:\n"
"This unit can frighten enemy units that are next to it, making them fight "
"worse.\n"
"\n"
"Adjacent enemy units of lower level will do less damage in battle. When an "
"enemy unit of the same or lower level is adjacent and engages in combat, its "
"attacks do 15% less damage times the difference in their levels + 15%."
msgstr ""
#. [heals]: id=sylvan_essence_healing_nounion
#. [illuminates]: id=sylvan_essence_illum
#: The_Ice_Age/utils/abilities.cfg:465 The_Ice_Age/utils/abilities.cfg:502
msgid "sylvan essence"
msgstr ""
#. [heals]: id=sylvan_essence_healing_nounion
#: The_Ice_Age/utils/abilities.cfg:466
msgid ""
"Sylvan Essence:\n"
"This unit can heal and cure friendly units on adjacent hexes every turn, to "
"a base maximum of 8 HP. In vegetated terrains, it will conceal itself from "
"its enemies. It can also regenerate (but not unpoison) 3 HP per-turn, but "
"only in vegetated terrains."
msgstr ""
#. [illuminates]: id=sylvan_essence_illum
#: The_Ice_Age/utils/abilities.cfg:503
msgid ""
"Sylvan Essence:\n"
"This unit illuminates the surrounding area, making lawful units fight "
"better, and chaotic units fight worse. Any units adjacent to this unit will "
"fight as if it were dusk when it is night, and as if it were day when it is "
"dusk.\n"
"\n"
"The unit also can heal and cure friendly units on adjacent hexes every turn, "
"to a base maximum of 8 HP. In vegetated terrains, it will conceal itself "
"from its enemies. It can also regenerate (but not unpoison) 4 HP per-turn, "
"but only in vegetated terrains."
msgstr ""
#. [trait]: id=spirit
#: The_Ice_Age/utils/abilities2.cfg:10
msgid "spirit"
msgstr ""
#. [trait]: id=spirit
#: The_Ice_Age/utils/abilities2.cfg:11
msgid "female^spirit"
msgstr ""
#. [trait]: id=spirit
#: The_Ice_Age/utils/abilities2.cfg:12
msgid "Immune to drain, poison and plague"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/attacks.cfg:15 The_Ice_Age/utils/attacks.cfg:175
msgid "We got you now."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/attacks.cfg:19 The_Ice_Age/utils/attacks.cfg:59
#: The_Ice_Age/utils/attacks.cfg:99 The_Ice_Age/utils/attacks.cfg:179
#: The_Ice_Age/utils/attacks.cfg:219 The_Ice_Age/utils/attacks.cfg:259
msgid "Now we have to stay and defeat them."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/attacks.cfg:55 The_Ice_Age/utils/attacks.cfg:215
msgid "Hahaha! Master will be pleased."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/attacks.cfg:95 The_Ice_Age/utils/attacks.cfg:255
msgid "Tag! You're it! Now for more bashing."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/attacks.cfg:135 The_Ice_Age/utils/attacks.cfg:295
msgid "Squak!"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/attacks.cfg:139 The_Ice_Age/utils/attacks.cfg:299
msgid "Now we must remain here to fight them off."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:13
msgid "Expletive!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:17
msgid "Game Over"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:22
msgid "Continue?"
msgstr ""
#. [option]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:26
msgid "Yes. (lose 200 gold)"
msgstr ""
#. [option]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:46
msgid "No."
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/utils/deaths.cfg:50
msgid "Ungh..."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:66
msgid "Crap."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:74
msgid "Noooo! Without Grandfather all is lost."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:88
msgid "I'm sorry I failed you, Jobath...my beloved..."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:96
msgid "Noooooo! Cutie-Pie! Without you I cannot go on!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/utils/deaths.cfg:100
msgid "Oh Brother."
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:114
msgid "I don't, feel so good."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:122
msgid "Wait a minute! That's not how the story went!"
msgstr ""
#. [message]: speaker=Jobath
#: The_Ice_Age/utils/deaths.cfg:127
msgid "It is NOW. Wait, what's that voice?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:131
msgid "I'm the narrator. Now shut up while we tell this story the right way!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:150
msgid ""
"And then Ashkenaz got Ambushed by an Big Burly Orc, got attacked and died..."
msgstr ""
#. [message]: id=unit
#: The_Ice_Age/utils/deaths.cfg:155
msgid "Fight on, loyal dwarves."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:163
msgid "Our cause is lost. Without Ashkenaz we won't be able to win this war!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:167
msgid ""
"Why do you keep killing the heroes in this campaign? Hmmmm? (takes book back)"
msgstr ""
#. [message]: id=unit
#: The_Ice_Age/utils/deaths.cfg:182
msgid "OUUUUUUUCH!"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:190
msgid "....."
msgstr ""
#. [message]: id=unit
#: The_Ice_Age/utils/deaths.cfg:203
msgid "Curses! I failed in my mission."
msgstr ""
#. [message]: id=unit
#: The_Ice_Age/utils/deaths.cfg:207
msgid "Who will send word back to Jobath now?"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:222
msgid "Oh no! Too slow! REWIND!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:263
msgid "Asdfghjkl;, poiutyrewq? Oh, no."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/deaths.cfg:271
msgid "This person was very important. How could you let them die like that?"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:285
msgid "GAME OVER press start to continue."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:293
msgid "AHHHHH!"
msgstr ""
#. [message]: speaker=Madoc
#: The_Ice_Age/utils/deaths.cfg:297
msgid "Retry?"
msgstr ""
#. [message]: id=Cutie
#: The_Ice_Age/utils/deaths.cfg:305
msgid "Yes/No"
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:313
msgid "!!!!!"
msgstr ""
#. [message]: speaker=unit
#: The_Ice_Age/utils/deaths.cfg:330
msgid ""
"There was something you needed to know, Jobath. I'm sorry, you could have "
"been a great king one day. However, it appears you are much weaker than I "
"thought. Goodbye."
msgstr ""
#. [message]: id=Jobath
#: The_Ice_Age/utils/deaths.cfg:334
msgid "No!"
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/help.cfg:26
msgid ""
"Hunting is a primary occupation in Tir Liath. Groups of hunters can take "
"down a mammoth with little trouble."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/help.cfg:53
msgid "Healers male and female alike attend to the wounds of their allies."
msgstr ""
#. [message]: speaker=narrator
#: The_Ice_Age/utils/help.cfg:80
msgid ""
"Spies are the main scouts of the Ice Age armies. Weak on their own, they are "
"dangerous in groups."
msgstr ""
#: The_Ice_Age/utils/items.cfg:4
msgid "Should $unit.name wear the boots?"
msgstr ""
#: The_Ice_Age/utils/items.cfg:4
msgid "Only a dwarf can use this item!"
msgstr ""
#: The_Ice_Age/utils/items.cfg:5
msgid "hover boots^Take them"
msgstr ""
#: The_Ice_Age/utils/items.cfg:6
msgid "hover boots^Leave them"
msgstr ""
#. [object]
#: The_Ice_Age/utils/items.cfg:9
msgid "Hover Boots"
msgstr ""
#. [object]
#: The_Ice_Age/utils/items.cfg:12
msgid ""
"Said to have been fashioned from the remains of the legendary winged horse "
"Pegasus, these boots allow the wearer to move faster, and also gain limited "
"movement over unwalkable!"
msgstr ""
#: The_Ice_Age/utils/items.cfg:36 The_Ice_Age/utils/items.cfg:65
msgid "la!"
msgstr ""
#: The_Ice_Age/utils/items.cfg:36
msgid "Should $unit.name get the boomerang?"
msgstr ""
#: The_Ice_Age/utils/items.cfg:37
msgid "boomerang^Take it"
msgstr ""
#: The_Ice_Age/utils/items.cfg:38
msgid "boomerang^Leave it"
msgstr ""
#. [effect]: type=impact
#. [object]: id=boomerang
#: The_Ice_Age/utils/items.cfg:42 The_Ice_Age/utils/items.cfg:50
msgid "Boomerang"
msgstr ""
#. [object]: id=boomerang
#: The_Ice_Age/utils/items.cfg:43
msgid "YOU GOT THE BOOMERANG! THIS STURDY WEAPON CAN SLOW WITH ONE HIT!"
msgstr ""
#: The_Ice_Age/utils/items.cfg:65
msgid "Should $unit.name get the harp?"
msgstr ""
#: The_Ice_Age/utils/items.cfg:66
msgid "harp^Take it"
msgstr ""
#: The_Ice_Age/utils/items.cfg:67
msgid "harp^Leave it"
msgstr ""
#. [object]: id=harp
#: The_Ice_Age/utils/items.cfg:71
msgid "Harp"
msgstr ""
#. [object]: id=harp
#: The_Ice_Age/utils/items.cfg:72
msgid "YOU GOT THE CURSED HARP! WHAT SORT OF STRANGE POWERS DOES IT HAVE?"
msgstr ""
#. [effect]: type=arcane
#: The_Ice_Age/utils/items.cfg:79
msgid "Cursed Harp"
msgstr ""
#. [hides]: id=snowstalk
#: The_Ice_Age/utils/snowstalk.cfg:8 The_Ice_Age/utils/snowstalk.cfg:10
msgid "snowstalk"
msgstr ""
#. [hides]: id=snowstalk
#: The_Ice_Age/utils/snowstalk.cfg:9 The_Ice_Age/utils/snowstalk.cfg:11
msgid "female^snowstalk"
msgstr ""
#. [hides]: id=snowstalk
#: The_Ice_Age/utils/snowstalk.cfg:12
msgid ""
"Snowstalk:\n"
"This unit can hide in Snow, and remain undetected by its enemies.\n"
"\n"
"Enemy units cannot see this unit while it is in Snow, except if they have "
"units next to it. Any enemy unit that first discovers this unit immediately "
"loses all its remaining movement."
msgstr ""
#. [hides]: id=snowstalk
#: The_Ice_Age/utils/snowstalk.cfg:16
msgid ""
"Snowstalk:\n"
"This unit can hide in snow, and remain undetected by its enemies.\n"
"\n"
"Enemy units cannot see this unit while it is in snow, except if they have "
"units next to it. Any enemy unit that first discovers this unit immediately "
"loses all its remaining movement."
msgstr ""
#. [time]: id=dusk3
#: The_Ice_Age/utils/time.cfg:7
msgid "Time-between-times"
msgstr ""
#. [time]: id=bmr_dawn
#: The_Ice_Age/utils/time.cfg:22
msgid "Dawn"
msgstr ""
#. [time]: id=bmr_morning
#: The_Ice_Age/utils/time.cfg:35
msgid "Morning"
msgstr ""
#. [time]: id=bmr_afternoon
#: The_Ice_Age/utils/time.cfg:47
msgid "Afternoon"
msgstr ""
#. [time]: id=bmr_dusk
#: The_Ice_Age/utils/time.cfg:59
msgid "Dusk"
msgstr ""
#. [time]: id=bmr_first_watch
#: The_Ice_Age/utils/time.cfg:72
msgid "First Watch"
msgstr ""
#. [time]: id=bmr_second_watch
#: The_Ice_Age/utils/time.cfg:85
msgid "Second Watch"
msgstr ""