msgid ""
msgstr ""
"Project-Id-Version: The_Fellowship_of_the_Clay-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-07-13 11:21-0400\n"
"PO-Revision-Date: 2012-10-13 04:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=The_Fellowship_of_the_Clay
#. [editor_group]: id=TFotC
#: The_Fellowship_of_the_Clay/_main.cfg:28
#: The_Fellowship_of_the_Clay/_main.cfg:174
msgid "The Fellowship of the Clay"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:38
msgid "TFotC"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:43
msgid "Knight of the Light "
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:43
msgid "(easy)"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:44
msgid "(normal)"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#. [unit_type]: id=White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/_main.cfg:44
#: The_Fellowship_of_the_Clay/units/Clyde_lev3.cfg:4
msgid "White Knight of the Light"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:45
msgid "(hard)"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#. [unit_type]: id=Bright White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/_main.cfg:45
#: The_Fellowship_of_the_Clay/units/Clyde_lev4.cfg:4
msgid "Bright White Knight of the Light"
msgstr ""
#. [campaign]: id=The_Fellowship_of_the_Clay
#: The_Fellowship_of_the_Clay/_main.cfg:47
msgid ""
"Set right after 'The Rise of Wesnoth' and before 'Legend of Wesmere' and "
"'Sceptre of Fire', the adventure tells the story of human's first capital on "
"the great continent and a handfull of heros that try to avert its doom.\n"
"Complete with 16 playable and 2 story scenarios. All new game mechanism are "
"explained during the conversations, so reading the dialogues is advised.\n"
"\t\n"
"Main features include:\n"
"- A main-hero that can mount and dismount his steed\n"
"- 3 more heros with special skills\n"
"- Individual sprites and portraits\n"
"- Custom annimations and effects\n"
"- 17 maps with great attention to detail\n"
"- Diverse mission objectives\n"
"- Dialogue options that change the run of events\n"
"- Detailed story with a lot of canon references (Wesnoth and general "
"culture)\n"
"- Complete in English and German, Russian in progress, Brazilian Portuguese "
"started\n"
"For bug reports, suggestions, comments and change notes, please visit the "
"Fellowship of the Clay thread in the forum: http://r.wesnoth.org/t31932"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:63
msgid "programming, debugging and testing, maintenance"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:70
msgid "story, design"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:77
msgid "WML help"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:83
msgid "Lua help"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:91
msgid "ideas, suggestions, corrections, testing"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:97
msgid "New images, portraits and sprites"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:106
msgid "Text fine Tuning"
msgstr ""
#. [about]
#: The_Fellowship_of_the_Clay/_main.cfg:112
msgid ""
"Other images, sprites and portraits taken from various versions of the "
"following:"
msgstr ""
#. [scenario]: id=01_The_Assignment
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:5
msgid "The Assignment"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:15
msgid ""
"When the humans arrived at the great continent, they needed a new and safe "
"home. Building such a capital city, called Wehlot, was what King Haldric "
"planned and started after humans arrived on the great continent."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:19
msgid ""
"Haldric did this on an island in the lake in the middle of River Aethen. "
"Haldric considered it to be the perfect place because, first, he knew that "
"there were Elves and Dwarves in the north and he really did not want to "
"provoke them in any way by getting too far north."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:23
msgid ""
"Second, as humans landed first on the Isle of Alduin which also caused the "
"mages school to be founded there, he did not want to be too far from the "
"school - just in case of emergency."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:27
msgid ""
"And third, the island provided optimal strategic conditions; even a quarry "
"could be installed nearby, providing the raw-materials for the city."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:31
msgid ""
"There was just one little hitch: The isle was owned by some stranger. "
"However, Haldric was able to negotiate a deal with the stranger."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:35
msgid ""
"Under mysterious circumstances, Haldric died, never able tell his son - "
"Haldric II - about the stranger and the deal he made with him."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:39
msgid ""
"Our Story tells the consequences of this deal, so we will now turn our "
"attention to Haldric II and his First Knight Clyde..."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:43
msgid "We start our story in the year 23 YW..."
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:56
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:151
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:197
msgid "Stables"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:60
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:155
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:80
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:201
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:57
msgid "Brick-kiln"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:64
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:159
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:205
msgid "Quarry"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:68
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:209
msgid "Woodsman's house"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:72
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:167
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:213
msgid "River Aethen"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:76
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:171
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:217
msgid "Wehlot Castle"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:80
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:175
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:221
msgid "Wehlot Harbor"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:84
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:179
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:225
msgid "Main Gate"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:88
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:183
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:229
msgid "Little-Wehlot"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:97
msgid ""
"Get to the stables (it is the first wooden house in front of the north "
"entrance of Wehlot)."
msgstr ""
#. [side]: type=Knight of the Light, id=Clyde
#. [unit]: id=Clyde, type=$clyde_type
#. [unit]: id=Clyde, type=$clyde_type, role=$stored_mounted.role
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:111
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:368
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:577
msgid "Clyde"
msgstr ""
#. [side]: id=Clyde
#. [side]: type=Haldric II, id=Haldric II
#. [side]: type=Knight of the Light, id=Clyde
#. [side]: type=Mounted Knight of the Light, id=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:115
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:155
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:56
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:37
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:39
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:54
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:49
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:75
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:100
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:48
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:72
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:111
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:22
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:63
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:61
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:77
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:100
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:74
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:64
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:74
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:99
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:20
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:49
msgid "Allies"
msgstr ""
#. [side]: type=Haldric II, id=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:152
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:96
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:68
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:95
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:46
msgid "Haldric II"
msgstr ""
#. [side]
#. [side]: id=Pandosh, type=Orcish Warrior
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:164
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:129
msgid "Orcs"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:179
msgid ""
"Clyde, now that we are almost done with Wehlot, I want to direct our "
"attention to other matters: I want to intensify our diplomatic relations "
"with the other people of the continent. Naturally, I rely on you here: We "
"simply don't have anyone else who will make such a good impression on the "
"elves and dwarves!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:183
msgid "My King, I am not as exemplary as you make me."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:187
msgid ""
"Oh yes, you are my dear! I want to celebrate the finishing of Wehlot "
"together with the elves and dwarves. Actually, having the Mermen here would "
"be great too, but we don't know how to contact them. I want to invite them "
"and let them know that they are welcome in this city. I don't know if they "
"would do it, but I would love it if some of them would like to live with us "
"here. Only by such a long lasting intercultural exchange could we learn to "
"know each other better and hope to become real friends and allies."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:191
msgid ""
"Truly spoken. But am I not needed here to continue to protect our people?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:195
msgid ""
"You have done that perfectly so far, but with the fortifications almost "
"finished, I can manage to lead our troops without your help, don't you "
"think??"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:199
msgid "Of course, my Lord."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:203
msgid ""
"Well, then I need you to invite all our future friends quickly! And because "
"of that, I want to endow Snow-white to you, so that you can get to them as "
"fast as possible!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:207
msgid ""
"But my King! She is the direct descendent of Snow-flake! And she is such a "
"unique being! She belongs to you as she continues the line of your royal "
"steed!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:211
msgid ""
"My dear Clyde, don't underestimate yourself! You know that you are the only "
"one whom she ever allowed to mount her. As I said, you'll need her to do as "
"I ordered. So get to the stables, prepare her and begin your mission to "
"bring a delegation of mages, elves and dwarves here."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:215
msgid "As you command, my King!"
msgstr ""
#. [unit]: type=Peasant, id=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:238
msgid "Stable-lad"
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:242
msgid ""
"I heard, you should ride Snow-white, but I tell you, this time I am not "
"going to try to put the saddle on her back - I still feel the kick she gave "
"me last time!"
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:246
msgid ""
"I don't know whether she'll kick you as well, at first she should get used "
"to you."
msgstr ""
#. [unit]: type=Unihorse, id=Snow White
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:253
msgid "Snow-white"
msgstr ""
#. [message]: speaker=Snow White
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:266
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:466
msgid "Weheee"
msgstr ""
#. [message]: speaker=Grunt
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:291
msgid "Hunt them down! Burn their houses!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:296
msgid "Uhh"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:312
msgid ""
"Clyde, quick, get everyone inside the city walls and show these Orcs your "
"swordsmanship!"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:317
msgid "Defeat the Orcish riot squad."
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:321
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:202
msgid "Death of Haldric II"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:325
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:198
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:95
msgid "Death of Clyde"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:329
msgid "Death of Snow-white"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:333
msgid "Death of any of the Peasants"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:357
msgid "My King, we got rid of the Orcs!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:375
msgid ""
"There you are my agile beauty! Let's go to the seven dwarves now - or "
"however many there really are! If Haldric II knew that even I was never "
"really able to ride you as fast as you could go... and now, your saddle even "
"got lost..."
msgstr ""
#. [message]: speaker=Snow White
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:379
msgid ""
"Wehee, brrrr! (She licks your hands and pushes you a little with her head.)"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:383
msgid ""
"Ah, I see, the little Orc disruption caused you not to get your favorite "
"food and now you are hungry! Well, the storage in the stables is... well "
"there is no storage anymore... Let's see if you let me on your back without "
"a saddle and then we see which grass you like most!"
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:390
msgid ""
"Oh, Snow-White really appears to like you! I think she will allow you to "
"ride her now."
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:394
msgid ""
"LISTEN CAREFULLY! I'll give you a little tutorial on mounting Snow-"
"white:"
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:398
msgid ""
"You can either go next to her or move her next to you. Then you can mount "
"via the right-click menu."
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:402
msgid ""
"Under normal circumstances, you can dismount to a field next to her by right "
"clicking on it and using 'dismount' in the menu."
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:406
msgid ""
"After dismounting, you have no move points but can still attack. Snow-white "
"will lose one move point when mounting and two when dismounting."
msgstr ""
#. [message]: speaker=Stable Lad
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:410
msgid ""
"Snow-white is a level two creature and will stay at that level the whole "
"time. But she can increase her health or attack depending on your choice "
"when she has full experience. If you are mounted however, all the experience "
"gained will count has Clyde's experience. Thus, when dismounting, "
"Snow-white will have the same amount of experience as BEFORE you mounted "
"her."
msgstr ""
#. [objectives]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:413
msgid "New Objectives:"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:417
msgid "Mount Snow-White by going next to her and using the right-click-menu."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:421
msgid "Let Snow-White eat some Flowers."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:425
msgid "Go to the north end of the road after that."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:462
msgid "Ah, now you feel better, don't you?"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:472
msgid "Healthy Flowers"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:473
msgid ""
"After having eaten some tiny purple flowers, Snow-White feels her power "
"increasing. She starts to run faster than before."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:487
msgid ""
"Mounted Clyde's movement was increased to 9!\n"
"Snow Whites movement was increased to 10!"
msgstr ""
#. [unit]: type=Ghost, id=Ghost
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:502
msgid "Evil Spirit"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:508
msgid "Waah, a ghost!... Who are you?"
msgstr ""
#. [message]: speaker=Ghost
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:512
msgid ""
"An evil deed caused my soul to not find any peace after death. Since then I "
"tried to hide and not harm anyone but you look as if you can finally free my "
"soul - I beg you to do so!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:516
msgid "Do not fear, my sword will release your vilified soul to freedom."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:527
msgid ""
"Now lets go to Alduin, to invite Merdor the Mage! I have heard that there is "
"a small port next to it, from where we can go by ship to Alduin."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:556
msgid "Snow-White is not hungry anymore. Lets go to Blackwater!"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:561
msgid "Get to the north end of the road"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:569
msgid "Snow-White eats some flowers, her favourite food."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:573
msgid "Snow-White has eaten from $grass different grass areas."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:577
msgid "Lets find some more food for her."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:594
msgid "So you are free at last..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:601
msgid "Reinforcements for the orcs arrived! We are lost!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/01_The_assignment.cfg:614
msgid ""
"Without workers and peasants, there is no chance to raise an empire "
"anymore..."
msgstr ""
#. [scenario]: id=02_Magic_invitation
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:5
msgid "Magic invitation"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:12
msgid ""
"So Clyde travelled to the small village of Blackwater Port, which was "
"founded two years ago.\n"
"He wanted to invite the mage Merdor, a friend of Haldric II, who lived on "
"Alduin."
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:35
msgid "Blackwater Port"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:40
msgid "Get to the keep of Blackwater and defeat the enemy leader"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:44
msgid "Death of Clyde or Snow-white"
msgstr ""
#. [side]: type=Mounted Knight of the Light, id=Clyde
#. [unit]: type=$mclyde_type, id=Clyde, role=$stored_clyde.role
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:66
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:47
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:50
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:62
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:59
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:85
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:57
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:72
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:70
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:86
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:109
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:73
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:84
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:28
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:124
msgid "Mounted Clyde"
msgstr ""
#. [side]
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:75
msgid "Blackwater"
msgstr ""
#. [unit]: type=Swordsman, id=Athearrec
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:81
msgid "Athearrec"
msgstr ""
#. [unit]: type=Spearman, id=Guryn
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:94
msgid "Guryn"
msgstr ""
#. [side]: type=Naga Warrior, id=Grisas
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:109
msgid "Nagas"
msgstr ""
#. [side]: type=Naga Warrior, id=Grisas
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:113
msgid "Grisas"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:121
msgid "I really think that we are getting used to each other, huh?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:124
msgid "Snow White"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:126
msgid "Weeheee!"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:130
msgid "Clyde can now dismount after he takes another step!"
msgstr ""
#. [message]: speaker=Athearrec
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:134
msgid ""
"A Knight! ... Not just that, but one of the Light! Quick, these scale-heads "
"want to sink our ships if we don't pay them. Do something! I'll give you "
"command over the city guard so that you can install law and order again!"
msgstr ""
#. [message]: speaker=Grisas
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:138
msgid "Give us gold, or your ships will never cross the ocean again!"
msgstr ""
#. [unit]: id=Zzix, type=Saurian Skirmisher
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:152
msgid "Zzix"
msgstr ""
#. [unit]: id=Kasszix, type=Saurian Soothsayer
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:166
msgid "Kasszix"
msgstr ""
#. [unit]: id=Sinariss, type=Saurian Flanker
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:181
msgid "Sinariss"
msgstr ""
#. [message]: speaker=Zzix
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:190
msgid "Hah, sssneaking around humanss is jussst sso easy!"
msgstr ""
#. [message]: speaker=Kasszix
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:194
msgid "A ssurprised human iss a human who isss easy to kill! Catchh thhem!"
msgstr ""
#. [message]: speaker=Grisas
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:209
msgid "Some more humans don't interest me! Kill them all!"
msgstr ""
#. [unit]: type=Mermaid Priestess, id=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:220
msgid "Lorelei"
msgstr ""
#. [unit]: type=Merman Fighter, id=Baloa
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:238
msgid "Baloa"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:249
msgid "Hi Clyde, I see you could use some help with those who wreck the sea."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:253
msgid "Ehh... Hi there! How do you know my name?"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:257
msgid ""
"Don't let your lucid mind get dimmed by such superficial questions - I just "
"happen to know?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:261
msgid "Well then, Ms. Mermaid, I would be grateful for your help."
msgstr ""
#. [message]: speaker=Narrator
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:265
msgid "You can now recruit Mermen!"
msgstr ""
#. [message]: speaker=Athearrec
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:275
msgid "Thank you very much for your help!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:285
msgid "Oh, a ship from Alduin is coming!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:297
msgid "Weeeehee! Weheehe!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:303
msgid "Clyde, a ship from Alduin is coming!"
msgstr ""
#. [unit]: type=Arch Mage, id=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:319
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:556
msgid "Merdor"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:329
msgid "Ah, my friends the Mermen - you have been following me again, did you?"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:333
msgid ""
"Yes dear Merdor, we continue to be interested in the doings of the newcomers "
"- and I would like to know how the newly founded school is getting along."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:337
msgid ""
"Yes, yes, the school is doing well... Yikes! There are dead Nagas on the "
"coast! Have you seen them? They could have sunken my ship!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:341
msgid "Yes, we just defeated them; so that they would not sink your ship!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:345
msgid ""
"Oh, then I think thanks are in order! Wait, don't I know you? Yes, yes, you "
"were this talented Paladin who did your internship at the school! You are "
"Clyde the Knight!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:349
msgid ""
"Yes Master Merdor, it is me. I just wanted to come to Alduin to invite you "
"to attend the celebration on the occasion of Wehlot's completion!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:353
msgid ""
"Really? You wanted to come to invite me? That is nice of you boy, but don't "
"you know - I am Arch Mage 'Master Merdor', I just know when there is a "
"party. Actually, it was my first legerdemain!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:357
msgid ""
"Great, this saves me some time. You can go back to your ship and take the "
"river in the south leading east. It directly brings you to Wehlot which even "
"has a harbor."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:361
msgid ""
"Oh, I didn't know that - how comfortable. Eventually your travel here wasn't "
"completely in vain. Nice Unihorse, by the way."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:365
msgid ""
"At least... This brings me to another fortunate event: Dear Ms. Mermaid, you "
"and your company are invited too! The king just mentioned that he would love "
"to have you there but was afraid that I could not contact you."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:369
msgid ""
"An invitation? How nice is that! And I didn't bring my ceremonial sea-shell-"
"bra! But I guess that shouldn't keep us from enjoying a good party. And "
"Clyde, for you it is just Lorelei!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:373
msgid ""
"Very bright! Then, my dear Lorelei, Master Merdor, we will meet again at "
"Wehlot! I must go invite the Elves now!"
msgstr ""
#. [message]: speaker=Athearrec
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:388
msgid ""
"What a strange man... Good luck Clyde! I heard there are some more people "
"you want to invite."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/02_Magic_invitation.cfg:392
msgid "I'll leave you for now, but we'll meet again in Wehlot!"
msgstr ""
#. [scenario]: id=03_Entering_Wesmere
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:5
msgid "Entering Wesmere"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:13
msgid ""
"Clyde rode towards Wesmere Forest as fast as he could. He had to cross the "
"Great River, but Snow-White was a good swimmer and so that was not a problem."
msgstr ""
#. [side]
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:58
msgid "Elves"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, id=Batryn
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:67
msgid "Evil"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, id=Batryn
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:75
msgid "Batryn"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:86
msgid "Dismount and follow the forest path"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:90
msgid "Death of Clyde or Snow White"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:99
msgid ""
"Here we are my dear: Wesmere Forrest! I almost cannot see through the "
"foliage. I better get down and look if there is some path leading into the "
"woods."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:139
msgid "I should dismount before going deeper into the forest."
msgstr ""
#. [unit]: id=Walklas, type=Elvish Ranger
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:171
msgid "Walklas"
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:179
msgid ""
"Stop human, do you think you can capture one of our famous white horses on "
"our ground?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:184
msgid ""
"You mean Snow-white? She is my steed and she brought me here from Wehlot so "
"that I can invite you!"
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:189
msgid ""
"Snow-white? What a fairy-tale do you want to tell? Your horse? Invite us? "
"What are you talking about? Have you humans completely lost your mind? Stop "
"talking until I can have a closer look at you and that poor Elvish horse! ..."
"(getting closer) My dear goodness...is it?...is it?...It is a "
"unicorn! Stand still or you will scare it away!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:193
msgid ""
"Actually, Snow-white is not a real Unicorn, she was born to the King's mare "
"Snow-flake. But we believe that her father might be a Unicorn, which, I "
"guess, would make her a unihorse."
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:197
msgid "Stop talking that nonsense!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:202
msgid ""
"Snow-white, do you have any ideas how to calm down that Elve? (Snow-White "
"approaches and shakes her head)"
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:206
msgid "You...you can talk to it?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:210
msgid ""
"Well, I don't speak her language, but she normally listens to what I say to "
"her. And now I want to invite elves and dwarves to celebrate the finishing "
"of Wehlot."
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:214
msgid ""
"I still do not completely understand, but the council has to see this: A "
"human with a horsocorn! Follow me- what the...?"
msgstr ""
#. [unit]: type=Elvish Forest Guard, id=Legomir
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:226
msgid "Legomir"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:255
msgid "Ah, go away damn bats!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:259
msgid "Legomir! What happened!"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:263
msgid ""
"You two could help me out: I was sent by the council to investigate the "
"recent emergence of the aggressive Dread Bats in the forest and was able to "
"trace it back to this cave over there. When I shot one down so that the "
"council could investigate if there is some dark magic involved here, a whole "
"flock came outside and attacked me - as if there is some intelligence behind "
"this."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:274
msgid "Defeat all enemy units on the map"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:278
msgid "Death of Clyde, Snow-White or Legomir"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:289
msgid "If you hit a bat, they die easily, but it is hard to do so."
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:293
msgid ""
"Wait, I heard something...like an animal crying...this cave over there "
"seemed to be the source.."
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:329
msgid "I guess I found the source of the bats!"
msgstr ""
#. [message]: speaker=Batryn
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:333
msgid ""
"Training bats is really a wonderful skilling of dark powers! And now kill "
"them!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:345
msgid ""
"This book looks like interesting...hmmm, it is named ''Bat's Depth "
"Sounder''. It may be usable later. (takes book)"
msgstr ""
#. [message]: speaker=Batryn
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:359
msgid "My bats will avenge me, and you will die..."
msgstr ""
#. [message]: speaker=$book_taker
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:379
msgid "Hey, looks like there's a bookshelf - I wonder what it contains?"
msgstr ""
#. [message]: speaker=$book_taker
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:384
msgid ""
"This book looks interesting...hmmm, it is named ''Bat's Depth Sounder''. It "
"may be usable later. (takes book)"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:408
msgid "Finally there are no mad mages or dread bats in here anymore."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/03_Entering_Wesmere.cfg:412
msgid ""
"But now we should really go to the council, and my mission here is done."
msgstr ""
#. [scenario]: id=04_The_Race
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:5
msgid "The Race"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:12
msgid "And so Clyde visited the Elven Council in Wesmere Forest, the Ka'lian."
msgstr ""
#. [side]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:58
msgid "Ka'lian"
msgstr ""
#. [unit]: id=Logalmier, type=Lord Logalmier
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:65
msgid "Logalmier"
msgstr ""
#. [unit]: id=Dionli, type=Lady Dionli
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:77
msgid "Dionli"
msgstr ""
#. [unit]: id=El'Isomithir, type=Lord El'Isomithir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:89
msgid "El'Isomithir"
msgstr ""
#. [unit]: id=Aryad, type=Lord Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:101
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:612
msgid "Aryad"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:132
msgid "The Ka'lian"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:137
msgid "Own the most villages after 10 rounds passed"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:141
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:258
msgid "Death of Clyde or Snow-White"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:145
msgid "Death of Eleonor"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:149
msgid "You attack one of the elves"
msgstr ""
#. [objectives]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:151
msgid ""
"It is possible that you may encounter some angry animals if you enter a "
"village. Also, note that you cannot recruit in the scenario."
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:172
msgid ""
"Venerated council members, I bring a human who wants to invite some snow-"
"flakes and who is accompanied by a creature that appears to be a unicorn!"
msgstr ""
#. [message]: speaker=El'Isomithir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:176
msgid "Walklas, what are you talking about?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:182
msgid ""
"If I may my Sire: I am Clyde, envoy of King Haldric II and this is my "
"Unihorse 'Snow-white'. I come to invite you to the celebration on the "
"occasion of Wehlot's completion - our new city."
msgstr ""
#. [message]: speaker=Logalmier
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:186
msgid ""
"Things have come to a pretty pass if humans think we will join applauding "
"their ephemeral achievements."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:190
msgid ""
"Sire, it is only that we want to share our joy with those who allowed us to "
"settle on their continent. Is it not natural that we give some of your "
"hospitality back?"
msgstr ""
#. [message]: speaker=Dionli
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:194
msgid ""
"Well, your people seem to have improved in diplomacy, but I guess just "
"buttering us up, won't convince us yet."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:199
msgid ""
"My Lord, I know this human. I want to vouch for him and his people. He just "
"helped me to clear our forest from the recent Bat plague! And besides, "
"Walklas is right, look at his steed: It is not the Elves to whom this noble "
"creature listens."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:203
msgid ""
"Yes, that creature is remarkable, indeed. I have an idea: If you can compete "
"with one of our best riders, I might consider your relationship to Mother "
"Nature not to be as distorted as I thought and I will follow your invitation."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:207
msgid "With pleasure my Lord."
msgstr ""
#. [unit]: type=Elvish Outrider, id=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:212
msgid "Eleonor"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:225
msgid ""
"This here is one of our fastest scouts, Eleonor, he rides a Mustang. Rules "
"are simple; the winner is the one who has the most villages under his banner "
"after ten rounds. The race starts in 60 seconds! I wish you both a swift "
"ride."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:229
msgid ""
"Clyde, I don't think this was a wise idea - an Elvish Outrider will most "
"certainly out-ride you."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:233
msgid ""
"Well, then I have to do the impossible, don't I? Oh, and remember that I'm "
"able to dismount, so we're already two."
msgstr ""
#. [message]: speaker=El'Isomithir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:341
msgid "No! That's against the rules! I knew, never trust a human."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:364
msgid ""
"I have $village_number_1 villages, Eleonor has $village_number_2 villages."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:395
msgid ""
"Impressive $village_number_1 villages to $village_number_2! Though you may "
"not ride as well as an Elf, your relationship to your hybrid is remarkable. "
"To do her the favor: we will show you how to improve your riding."
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:404
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:422
msgid "Elvish Riding Lessons"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:405
msgid ""
"The elves of Wesmere showed Clyde how to ride even faster. Snow-Whites "
"movement was increased by one!"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:423
msgid "The elves of Wesmere showed Clyde how to ride even faster."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:441
msgid ""
"Now that we took care of that, we would be pleased to look at whatever you "
"want to show to us."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:445
msgid ""
"I am glad that you will visit Wehlot, but I need to ask the dwarves too. So "
"I ask you for one more favor: Could show me the way to the Dwarf's "
"mountains? We would then meet in Wehlot again."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:449
msgid ""
"If you insist on visiting the stone-heads, I won't hold you back. See you in "
"Wehlot then."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:453
msgid "Walkas and I will join Clyde and show him the way to the Dwarves."
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:488
msgid "Impressive. But not good enough."
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/04_The_race.cfg:503
msgid "No..."
msgstr ""
#. [scenario]: id=05_Meet_the_Dwarfs
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:5
msgid "Meet the Dwarfs"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:13
msgid ""
"Having convinced the Ka'lian, Clyde headed towards the mountains, to find a "
"dwarf representative he could invite."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:42
msgid "Follow the gryphon"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:46
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:265
msgid "Death of Snow-White, Clyde, Legomir or Walklas"
msgstr ""
#. [unit]: id=Dulothras, type=Dwarvish Fighter
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:76
msgid "Dulothras"
msgstr ""
#. [unit]: id=Thardusol, type=Dwarvish Guardsman
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:88
msgid "Thardusol"
msgstr ""
#. [unit]: id=Aigulos, type=Dwarvish Thunderer
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:100
msgid "Aigulos"
msgstr ""
#. [unit]: id=Catulos, type=Dwarvish Scout
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:112
msgid "Catulos"
msgstr ""
#. [side]: id=Pandosh, type=Orcish Warrior
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:131
msgid "Pandosh"
msgstr ""
#. [unit]: id=Richard, type=Gryphon
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:151
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:298
msgid "Wild Gryphon"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:182
msgid ""
"Snow-white, did you see that? A bird almost your size - almost if one could "
"ride on it!"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:214
msgid ""
"Blasted, we ha' just got donnhill, an' now we ha' to get uphill again... ahm "
"gettin' to o'd for this."
msgstr ""
#. [message]: speaker=Aigulos
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:218
msgid "Ye mean yer gettin' too beamy for this?"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:222
msgid ""
"If ye want to administer the Gryphon diet to me, Ah will look as a flimsy "
"Goblin soon, gi'en tha' we'll ne'er catch that Gryphon!"
msgstr ""
#. [message]: speaker=Thardusol
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:226
msgid ""
"Look, there's one of those long-legs. Maybe he can help us! Hey, ye "
"ectomorph and yer scrawny rhino over ther! Would ye like to help us catch "
"the gryphon tha' just flew by?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:230
msgid "I am on a mission to invite your King to a celebration with the humans."
msgstr ""
#. [message]: speaker=Catulos
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:234
msgid ""
"Then ye need a guide to the halls of our king! We will bring ye there, but "
"we ha' to catch tha' gryphon first. So, the quicker we succeed, the quicker "
"we get home!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:238
msgid "Up to the mountain top where the gryphon was headed, then."
msgstr ""
#. [message]: speaker=Aigulos
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:242
msgid "An' finally this blasted fog's clearin' up!"
msgstr ""
#. [message]: speaker=Thardusol
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:256
msgid ""
"Hey, there're some raidin' orcs over ther! They'll kill the gryphon! An' "
"we'll be next if we don't attack them immmediately!"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:261
msgid "Kill Pandosh"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:269
msgid "Death of one of the four dwarves"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:273
msgid "Death of the gryphon"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:284
msgid "One problem less in this dangerous world."
msgstr ""
#. [message]: speaker=Richard
#: The_Fellowship_of_the_Clay/scenarios/05_Meet_the_dwarfs.cfg:297
msgid "Oorcs deaad? Becoome frieend with mee?"
msgstr ""
#. [scenario]: id=06_Finding_Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:5
msgid "Finding Feyndwarf"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:18
msgid ""
"To invite the dwarfs, Clyde followed the four gryphon hunters to a chamber "
"under the surface."
msgstr ""
#. [side]: type=Dwarvish Lord, id=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:68
msgid "Dwarfs"
msgstr ""
#. [side]: type=Dwarvish Lord, id=Namcarthos
#. [unit]: type=Dwarvish Lord, id=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:71
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:942
msgid "Namcarthos"
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Aigatusol
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:80
msgid "Aigatusol"
msgstr ""
#. [unit]: type=Dwarvish Sentinel, id=Throndgard
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:89
msgid "Throndgard"
msgstr ""
#. [unit]: id=Feyndwarf, type=$feyn_type, role=$stored_mfeyn.role
#. [unit]: id=Feyndwarf, type=Mounted Runesmith
#. [unit]: type=Dwarvish Runesmith TFotC, id=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:98
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:481
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:644
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:568
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:999
msgid "Feyndwarf"
msgstr ""
#. [side]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:120
msgid "Monsters"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:232
msgid "Throne Room"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:236
msgid "Feyndwarf's Sauna"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:240
msgid "Kal Alamos"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:244
msgid "Passage of Darkness"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:248
msgid "Treasure Chamber"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:254
msgid "Dismount and go to the throne room."
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:262
msgid "Death of Walklas or Legomir"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:298
msgid "I hear voices from the throne room - let's visit the dwarfs!"
msgstr ""
#. [message]: speaker=Walklas
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:302
msgid ""
"I don't like caves at all...it as if like the darkness would paralyze my "
"mind."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:309
msgid "Impressing! It makes you even shinier! What brings you here?"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:313
msgid "You tell Feyndwarf everything."
msgstr ""
#. [message]: speaker=Feyndwarf ##(I leave that to Open-H-Eimer) ## ridiculous part of message
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:318
msgid ""
"Haha, with your help they really brought a Gryphon into the cave? You know "
"what? All this bomb-talk with need of a gryphon is completely made up! I "
"just told it that Namcarthos would leave me alone for a while and I though "
"the guys would never be able to catch the Gryphon and would thus be busy for "
"a while. But Namcarthos not getting to his cherished gold might indeed "
"become dangerous to the guys and I don't want them to become minced meat... "
"I didn't consider Namcarthos to be so brainless as to forget the code to his "
"holy treasure chamber. Let's go back quickly!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:332
msgid "Is there any reason for you to investigate this wall?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:336
msgid "Yes - there's a hidden door in there!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:349
msgid ""
"And how do we get out of here? This chasm looks really inpassable and very "
"deep to me."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:353
msgid ""
"No problem. I constructed a bridge which you cannot see, 'cause it's folded. "
"Quite unusual, isn't it?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:364
msgid "C'mon, we should go fast - before Namcarthos gets completely mad..."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:368
msgid "A long walk and a few spiders later..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:394
msgid "Ah, Feyndwarf, finally! Fix that damm security code!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:398
msgid ""
"I would like to fix your capacity for remembering too, but unfortunately, "
"neuroscience isn't my area of expertise..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:402
msgid "FEYNDWARF!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:406
msgid "Yes, yes, that door..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:410
msgid ""
"Your lordship, if I may now: I am Clyde, envoy of King Haldric II. I invite "
"you to the celebration on the occasion of Wehlot's completion - our new "
"city. It might interest you that we used an artificial stone which has to be "
"baked."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:414
msgid ""
"Hohoho. Human: Don't ye see? Ah am indispensable here to take care of my "
"tribes riches! Ah am too important to be called e'ry time ye humans put "
"together a new sandheap!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:418
msgid ""
"You say a stone to bake?!? If I may Namcarthos, I would go in your place to "
"have a look at what the humans did there."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:422
msgid ""
"Great, a Dwarfish Runesmith as a guest will be a great honor! I have to get "
"to Wehlot immediately to help with the preparations. When do you think you "
"can arrive at the isle in River Aethen?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:426
msgid "Gulp. That far south? I guess that will take a few months."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:430
msgid ""
"Hmm, I see, some means of transportation is needed. We still have the "
"Gryphon... don't you think you could ride it?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:434
msgid "Me? Oh no ... no no no! I'm not the guy who wants to fall from the sky!"
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:438
msgid ""
"Feyndwarf, if ye want to see what these humans did, I guess there's no other "
"way."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:442
msgid ""
"Come on, the Gryphon really seems to like you and I just learned some riding "
"tricks from the Elves. I am certain that they work for riding a Gryphon too. "
"I will show you..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:446
msgid "Guys, gi' him a hand!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:450
msgid "Don't ye dare..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:454
msgid "Guys, gi' him a hand!!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:492
msgid ""
"Hmm, his feathers feel soft, very soft indeed. It's feel better than in my "
"child's bed."
msgstr ""
#. [message]: speaker=Richard
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:496
msgid "*gryphon noise*"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:504
msgid "Now let me show you how you control a steed..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:508
msgid ""
"Ok, I really don't know if this is a good idea... maybe I should put some "
"runes on the harness."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:512
msgid "And if you want to start, you have to do like this..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:516
msgid "Ohhhahhhhohhohohahhhahhh..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:529
msgid "Hohoho, ye really made my day human! Mebbe, we'll meet again!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:533
msgid "Thank you. I have to leave now. Good bye then!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:569
msgid ""
"Did ye hear me? I said: 'Could you please turn the light off? Use the right-"
"click-menu to do so!'"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:580
msgid ""
"Damn, shut that light off, or yer life'll end under my hammer, now and "
"here!!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:591
msgid "*swinging hammer*"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:605
msgid ""
"Ah, thanks! Really, if such a glowin' person's runnin' in my disco chamber, "
"I'd get mad. But...how did you do that? Could you do that again?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:609
msgid "Uh, I am not sure, but somehow my bright self can make me shining..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:633
msgid ""
"Ah, finally there ye are. Lord Namcarthos is waitin' for ye, but he's in a "
"really bad mood t'day."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:646
msgid "Waah, how did that spiders come in here?!"
msgstr ""
#. [message]: speaker=Aigulos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:650
msgid ""
"Uh-oh - guys, do ye remember them eggs we found weeks ago? Somethin' tells "
"me that them eggs were some other descendants of the giant spider in the "
"sounthern caves..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:671
msgid "It is dangerous to ride in a cave. I should dismount."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:713
msgid ""
"Damm! Doggone! Blasted! Where's that dratted Runesmith?!? Ah, at least ye "
"guys ha' returned! And ye caught a Gryphon. Satisfactory. That means ye can "
"go fetch Feyndwarf!"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:718
msgid "My Lord, Feyndwarf is on sabbatical!"
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:722
msgid "He's wha'?"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:726
msgid ""
"He withdrew from lecturing for a while to do undisturbed studies for tha' "
"bomb you wanted to have and for which we had to find a Gryphon."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:730
msgid ""
"Ah, yes, yes, I knew that! Well, now Ah need him 'ere. This blasted security "
"gate he made for me won't open! An' what do I ha' from all my riches if I "
"cannot access them!?"
msgstr ""
#. [message]: speaker=Catulos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:734
msgid "But ah thought the code worked perfectly so far?"
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:738
msgid ""
"Yes, until someone made me forget the sequence! An' if ye do not want me to "
"blame you, you better get that Runesmith here at once!"
msgstr ""
#. [message]: speaker=Aigulos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:742
msgid "But he retreated to his secret lab 'Kal Alamos'."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:746
msgid "AT ONCE!!!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:750
msgid "Your lordship..."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:754
msgid ""
"I really do not care for who ye are an' ye ha' better leave my sight "
"immediately if ye dunt wanna be minced meat!"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:758
msgid "Come on, let's go quickly..."
msgstr ""
#. [message]: speaker=Thardusol
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:772
msgid ""
"Ok human, ye see, we ha' a joint problem. Without Namcarthos gettin' what he "
"wants, none of us has much fun. On the other side, we only know the rough "
"direction to Kal Alamos since Feyndwarf keeps the passage in ''eternal "
"darkness'' by a rune only he controls. So we show ye the way and ye go "
"through the darkness?!? Ye look fearless enough!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:776
msgid "If there is no other way..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:780
msgid ""
"Oh, and Snow-White, please stay here at the throne room. Caves are not a "
"good place for unihorses."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:793
msgid "Find Feyndwarf, following the dark passage"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:797
msgid "Death of Clyde or one of your hero units"
msgstr ""
#. [objectives]
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:799
msgid ""
"Hint: explore carefully - you don't know what's out there in the darkness..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:814
msgid ""
"I don't believe that I'm courageous enough to go any further - floorless "
"abysses are nothng for me! (shudders) Clyde should go in, his inner "
"light will be a guide and protector for him."
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:818
msgid "Ok, 'ere ye go, we wait here and keep yer back clear of enemies!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:843
msgid ""
"Oh my, it is really getting dark in here. Even my white magic seems to be "
"supressed..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:884
msgid "(stumbles over a stone) Oh no! I'm falling..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:906
msgid ""
"Looks like I survived it - wait, there is something in my mind...an "
"incredible shiny and holy light, as if I could control all arcane powers..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:983
msgid ""
"Thanks for turning off the light before coming in, it would've destroyed my "
"dance floor atmosphere. Where did the light come from?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:987
msgid "Well, I am not sure, but I think it's myself..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/06_Finding_Feyndwarf.cfg:1005
msgid ""
"Will you shut this damm light off? You are ruining my dance floor "
"atmosphere, so use the right-click menu and stop emittin' brightness!"
msgstr ""
#. [scenario]: id=07_Bad_News
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:5
msgid "Bad News"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:41
msgid ""
"Having invited everybody who was supposed to come, Clyde returned to Wehlot, "
"which was finished by now, to report this to king Haldric II."
msgstr ""
#. [side]: type=Necromancer, id=Maregor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:107
msgid "Mal-Maregor"
msgstr ""
#. [side]
#. [side]: type=Ancient Lich, id=Emmeriz
#. [side]: type=Lich, id=Kramakal
#. [side]: type=Lich, id=Wasandres
#. [side]: type=Necromancer, id=Ilonar
#. [side]: type=Necromancer, id=Maregor
#. [side]: type=Necromancer, id=Regesar
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:111
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:125
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:139
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:148
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:111
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:122
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:133
msgid "Undead"
msgstr ""
#. [side]: type=Lich, id=Kramakal
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:122
msgid "Mal-Kramakal"
msgstr ""
#. [side]: type=Necromancer, id=Regesar
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:136
msgid "Mal-Regesar"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:163
msgid "Woodman's house"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:194
msgid "Resist until end of turns"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:206
msgid "Death of Aryad"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:210
msgid "Death of Snow-White"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:214
msgid "Death of Feyndwarf"
msgstr ""
#. [unit]: id=City guard, type=Swordsman
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:254
msgid "City Guard"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:293
msgid "My King..."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:297
msgid "Clyde, you are back. Did you contact and invite everyone?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:301
msgid ""
"Yes, they should arrive any day now. I even found some Mermen! And you know "
"what, we had to come up with an idea to let the Dwarf envoy make it in time. "
"I just hope he does not fall from the sky."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:305
msgid ""
"*laughs* How Great! Well, whatever you thought of, I hope it doesn't involve "
"a giant Dwarf cannon."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:309
msgid "No, it does not."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:313
msgid ""
"Clyde, can you believe it? We've done it. Wehlot has been completed in just "
"one generation and it is far bigger and brighter than father ever imagined. "
"It is not only the perfect capital, but also the perfect fortress, isn't it?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:317
msgid ""
"Yes indeed! It is a wonder that your father found this island in this lake "
"that just seemed made for hosting a castle. And then this new method of "
"creating stones with clay and fire - it allowed us to expand the castle to "
"the edge of the island in such a short time. I just wonder why your father "
"always wanted to keep the castle on the island as small as possible while "
"building villages around it."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:321
msgid ""
"Well, I always thought he was just modest and didn't want to build a huge "
"castle. And of course, he just didn't have this great idea of having "
"villages within the walls of the castle! Villages around the castle on the "
"island would indeed have compromised the strategic advantage of the island "
"since it would have been possible to capture the villages on the island and "
"then the situation in the castle would have been desperate!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:325
msgid ""
"True! It was really your ingenuity that made Wehlot what it is - and of "
"course the invention of the brick that was shown to us by this stranger."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:329
msgid ""
"Yes. I wonder what has become of him and why he didn't want to see his idea "
"getting realized."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:333
msgid "..."
msgstr ""
#. [side]: id=Familiar Stranger, type=Ancient Lich
#. [unit]: id=Familiar Stranger, type=Ancient Lich
#. [unit]: id=Familiar Stranger, type=Dark Tradesman
#. [unit]: type=Crow
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:338
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:107
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:154
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:35
msgid "Familiar Stranger"
msgstr ""
#. [message]: speaker=City guard
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:346
msgid "Who goes there?"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:350
msgid "A tradesman."
msgstr ""
#. [message]: speaker=City guard
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:354
msgid "And what do you trade?"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:358
msgid "With things people desire."
msgstr ""
#. [message]: speaker=City guard
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:362
msgid "Ah... And with whom do you want to do your business?"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:366
msgid "With the King."
msgstr ""
#. [message]: speaker=City guard
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:370
msgid "Uh, well, I have to ask if he will receive you. Whom should I announce?"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:374
msgid "The guy with the clay - he will know."
msgstr ""
#. [message]: speaker=City guard
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:379
msgid ""
"My King, there is someone outside the city who wants to meet you. He says he "
"is the guy with the clay and that you will know."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:383
msgid "Oh indeed? Well, if you speak of the devil! *laughs* Well, let him in!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:389
msgid ""
"My friend, we just spoke of you! Do you want to see what has become out of "
"your idea? Isn't it great?"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:393
msgid "Big... yes. I did not come for the view. I came for my disbursement."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:397
msgid ""
"Well, we didn't speak about a payment, but your idea was indeed of great "
"help, so I will clearly pay you something!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:401
msgid ""
"In fact, we do have a contract. I entered into it with your father when I "
"gave him Wehlot island. I hereby claim five of your people's children!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:405
msgid ""
"My father would never have closed such a contract! Show me this piece of "
"paper you are holding there!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:413
msgid "Clyde, can you believe this? It really looks like my father's seal..."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:417
msgid ""
"Well, whatever foul game you are playing here, Stranger, I am certainly not "
"handing any children over to you. The opposite is the case: I will have you "
"arrested for being a beguiler and a pedophile! Clyde, arrest this man!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:438
msgid "I hoped you wouldn't engage in such a futile attempt."
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:442
msgid ""
"Let me explain something to you: It is MY fire in that brick-kiln and every "
"single brick is bound to MY powers. Thus, I can let this whole city collapse "
"on MY rule. Now, where are my children?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:446
msgid "Not so fast..."
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:500
msgid ""
"What?? A Knight of the Light? How could I have missed that? but it does not "
"matter - my powers are far greater than yours!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:528
msgid "My children?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:532
msgid "*Cough*, never!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:536
msgid ""
"I see, some more imminence is needed. I will leave your precious city as it "
"is - for now. Next new moon you will get an opportunity to value it more "
"than you would like to. After that, we will talk again."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:582
msgid ""
"Woho, that was quite a dust cloud I just saw there - you didn't start to "
"party without me, did you?"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:586
msgid ""
"Clyde and Haldric II explain to Merdor and Lorelei what just had happened."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:590
msgid ""
"Merdor, do you have any idea what we could do about this - this stranger who "
"really seems to own us."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:594
msgid "Not good, not good at all."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:663
msgid "Hooo, that was a landing! Elves? You're here and not in Wesmerewood?"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:667
msgid "A Dwarf... out of the sky... a balletic landing indeed!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:671
msgid ""
"Can you believe it, these humans really bake stones! I guess we have to "
"explain everything to them: Stone is carved while only bread is baked!"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:675
msgid ""
"You and your stones... have you noticed that these humans have just about "
"one tree in their whole city?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:687
msgid ""
"My guests, I am King Haldric II. I am very honored by your presence... if "
"only the situation were as planned!"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:691
msgid ""
"Haldric II, Merdor, Lorelei and Clyde explain to their new guests the "
"situation."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:695
msgid "Does anyone know what he wants to do with the children?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:699
msgid "He certainly does not aim to found a boys' choir!"
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:703
msgid "That all sounds much too familiar."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:707
msgid "My young Eleonor, do not scare the humans with these old stories!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:711
msgid ""
"Hmpf, I told you stones aren't baked! But when I look at this oven and these "
"stones... there is definitely some magic involved here."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:715
msgid ""
"This Stranger really seems to be evil, and powerful. If I had been here "
"earlier - I would have shot this raven from the sky, like I did with those "
"cursed Bats."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:719
msgid ""
"Probably, that would not have been the most sensible way of acting. I guess "
"his death would also let the city collapse - if he really can be killed. He "
"barely got a scratch from my Holy Light."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:723
msgid ""
"I guess we will find out pretty soon, if your stranger is bluffing. The new "
"moon is arriving."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:727
msgid ""
"I already know that he is not. I can feel a very big group of enemies "
"approaching."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:731
msgid "How can you know that?"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:735
msgid "Son, I told you: It is my best skill to know where a party is!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:739
msgid "To arms!"
msgstr ""
#. [message]: speaker=Kramakal
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:779
msgid ""
"Our master really doesn't like people who attack him, and those who did "
"never had a long life. So you will die tragically tonight, whether you like "
"it or not."
msgstr ""
#. [message]: speaker=Maregor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:790
msgid ""
"This was not expected, so we will retreat - for now. But the moment will "
"come when you will all die!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:794
msgid "Morning is arriving, it looks as if we really have survived this night."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:809
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:72
msgid "Weeeheeee..."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:822
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:87
msgid "I will never see the bright woods of Wesmere again..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:835
msgid "My king, don't die!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:848
msgid "I'm sorry, my king..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:861
msgid ""
"Curse you, damm necromancer! May your bones break and never be found agian!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:874
msgid "Noo! $unit.name , we're lost without your magical powers!"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:887
msgid ""
"No, even my marksmanship was not able to save my life... I'm sorry, Clyde..."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:900
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:175
msgid ""
"Although it saddens me that such a loyal and skilled elf died, we must not "
"give up now!"
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:910
msgid "I am not ready for dying yet, no..."
msgstr ""
#. [scenario]: id=08_The_Plan
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:5
msgid "The Plan"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:13
msgid ""
"Having defeated the undead forces, it was clear to Wehlot's townsmen how "
"mighty their foe was and how desperate the situation seemed to be. Near the "
"brick-kiln a council was held to decide the next steps."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:109
msgid ""
"The next appearance of the Stranger seems guaranteed. My non-human friends - "
"none of you has a reason to stay here. Still, I am not willing to surrender "
"to this Stranger and hand him five innocent children. So if anyone has any "
"ideas, they would be welcome!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:114
msgid ""
"Mumbling and investigating the brick-kiln: I might have an idea... I might "
"be able to craft some runes, which capture the stone-making power of this "
"fire. This way, we could turn his own powers against him, neutralizing him "
"by petrifying him, and thus conserving the powers that keep this city "
"together."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:118
msgid "An interesting idea, indeed. No one is immune to his own spell."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:122
msgid "And the force of the spell in the fire should equal his own potency."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:126
msgid ""
"But I guess if we can't make sure that we can really hit him with absolute "
"certainty, he would let the city collapse instantly."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:130
msgid ""
"I might be of some help here. My marksmanship is pretty good. I know that I "
"could train until I am more accurate than any magic spell."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:134
msgid ""
"My ear Elve, sorry, Freudian slip! I meant my dear Elve: What would the "
"guarantee to hit something with an arrow be worth? If we speak about using "
"runes, it is clear that they have to be put somewhere, eh? Or is your belly "
"too small to understand that?"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:138
msgid ""
"Well, then you obviously have to learn to write smaller! Or is your belly "
"too big for that?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:142
msgid "Feyndwarf, would this be possible?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:146
msgid "Well, I don't know. Certainly not with a hammer!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:150
msgid ""
"We have another problem: We can assume that the next time this Stranger "
"appears he will again bring his army of undead. And I guess if he does not "
"see five children in front of the city, but an armed army within it, the "
"city would be gone quite quickly."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:154
msgid "True, we would need a way to forestall him."
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:158
msgid "Aryad, we need to tell him!"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:162
msgid ""
"Maybe you are right... What Eleonor is referring to is that my people also "
"tell a story about a stranger who claimed the life of children. The tale "
"states that one of our highest Lords also refused to comply and assembled an "
"army instead. Following this legend, the whole army was defeated quickly, "
"just provoking the wrath of death himself. I myself considered this just a "
"parable to make our people humble. Still if there is some truth to it, so "
"might its geographic reference have some validity. It states that the "
"Stanger resides within 'the hills close to the swamps'."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:166
msgid ""
"That would still leave two possibilities: The hills around the Swamp of the "
"Dread or the Eastmark hills at the Bitter Swamps."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:170
msgid "And how could we check the two mountains quickly?"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:174
msgid "Hmm... yes, yes, I know, the Porters!!!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:178
msgid ""
"I doubt that asking for someone to bring your luggage to your room would be "
"of any help now."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:182
msgid ""
"No, no! I mean Harriett! She might be able to get us there in a blink of an "
"eye! Hmm... but we still have to get to her village in the Dulatus Hills."
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:186
msgid "I guess some more explanation is in order, dear Merdor!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:190
msgid ""
"Ah, sure... Some time ago, there was a nice silvermage-couple at our school, "
"the Porters. And they have a daughter called Harriett. She was the first "
"mage ever, who was able to teleport not herself, but someone else! "
"Unfortunately, the Porters had some disagreement with the School and so they "
"left Alduin for a small village in the mountains, called Mountainhigh."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:194
msgid "That indeed sounds like a solution. Can you lead us there?"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:198
msgid ""
"The Porters still hold contact with me, so they told me its location. They "
"also said something about a 'Valley of the Yetis.'"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:202
msgid "I guess we do not have a better plan. What about you, my friends."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:206
msgid "I shall certainly go with Clyde!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:210
msgid "I will think about this 'Rune on the Arrow' issue and join!"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:214
msgid ""
"As somehow feeling responsible for not telling you earlier, I will try to "
"help too! Eleonor, you ride to Wesmer to inform the council!"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:218
msgid ""
"Wherever we Mermen and women might be of help with this, we will do our best!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:222
msgid "Then let us not lose any more time: Merdor, lead on!"
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/scenarios/08_The_plan.cfg:226
msgid "I will leave now, and I hope everything goes fine for you."
msgstr ""
#. [scenario]: id=09_Recruiting_Harriett
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:5
msgid "Recruiting Harriett"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:17
msgid ""
"Lorelei, I have to ask you: From how you look and behave towards me it is "
"just too obvious that you seem to know more about me than what you are "
"willing to tell me."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:21
msgid ""
"My shiny knight, I wouldn't look at you if I knew everything about you. But "
"it is true; I might know more about how you came to be and how you became "
"what you are."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:25
msgid "What do you mean? You make it sound as if I was manufactured?!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:29
msgid ""
"No, of course not. But some precautions had been made to ensure that Wesnoth "
"has a guardian like you."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:33
msgid "I still do not understand a word..."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:37
msgid ""
"Ok, listen carefully: When Haldric's II father Haldric bought the piece of "
"land your city is built on, his mother Jessica felt that something was very "
"wrong. She cried a lot during this time because Haldric II was just born and "
"now she was already afraid about the life of her child - you know Haldric's "
"II parents disagreed about almost everything. One day, when she was sitting "
"on the riverside of river Aethen and cried, my mother saw her. My mother got "
"very involved in Jessica's story as she also could feel that something was "
"not right. She came up with an idea that had some chance to counter an "
"incalculable, future menace: An incalculable future blessing."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:41
msgid "Ah - and what does this have to do with me?"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:45
msgid "Hihi, you are funny! You are the blessing, Clyde!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:49
msgid "Me?!?"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:53
msgid ""
"Yes: Lady Jessica's abigail, best friend and your mother was pregnant - with "
"you! She, my mother and a white Mage agreed to use white magic on her unborn "
"child so that you might become a true taintless knight and friend of Haldric "
"II. No one could guarantee that it would work, so further steps like sending "
"you to Alduin were taken. And look at you: It did work!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:57
msgid ""
"You mean I am here just to fulfill someone else's plan - like a marionette? "
"All my actions and all my beliefs - everything determined by other people? "
"Are you telling me that I never had any choice, that there is no room for a "
"personality of my own, that basically, there is no 'me', no Clyde?"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:61
msgid ""
"If you would live in the water, you wouldn't regard things as personality "
"and choices as incompatible with the flow of causality - you wouldn't need "
"to come up with such a concept as an 'unmoved mover' to consider yourself "
"free. It is true, a lot of things have had, have and will have an influence "
"on you. But freedom of action means not that you make your choices without a "
"basis. And it doesn't mean that you are actually performing all the "
"possibilities between which you had to choose: You can always just execute "
"one branch of a decision tree! Freedom just means that there have been other "
"branches too! Eventually, we are all bound to causality and even if your "
"personality is itself bound in this way, it is still this very piece of you "
"that makes either good or bad decisions. So be glad that you tend to do the "
"good ones, I can tell you that there are worse!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:65
msgid "Hm, I have to think about that. You are very wise, Lorelei!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:69
msgid ""
"And you are very white - now let's find that girl Merdor was speaking of!"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:73
msgid "Eventually, the Fellowship approached the valley Merdor described."
msgstr ""
#. [label]
#. [side]: id=Elisabeth Porter, type=Silver Mage
#. [side]: type=Silver Mage, id=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:125
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:208
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:81
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:169
msgid "Mountainhigh"
msgstr ""
#. [side]: id=Elisabeth Porter, type=Silver Mage
#. [side]: type=Silver Mage, id=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:137
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:84
msgid "Elisabeth Porter"
msgstr ""
#. [unit]: type=Spearman, id=Guard
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:144
msgid "Rhearrec"
msgstr ""
#. [unit]: type=Mage, id=Blarryn
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:153
msgid "Blarryn"
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Pathredusol
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:162
msgid "Pathredusol"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:204
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:165
msgid "Porter's House"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:212
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:173
msgid "Valley of the Yetis"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:222
msgid "Move every unit of yours to Mountainhigh"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:226
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:391
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:227
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:366
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:661
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:759
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:824
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:325
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:460
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:422
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:433
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:244
msgid "Death of one of your hero units"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:255
msgid ""
"Here we are. Behind this mountainous ridge lies the valley of the Yetis. We "
"have to get through it to reach Mountainhigh. When we traverse the rivulet, "
"we should be almost there!"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:273
msgid "Mountainhigh, two days south-east. Beware of the yetis!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:293
msgid "I doubt I have ever seen such huge fists..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:312
msgid ""
"How can somebody live behind these Yetis? Every time you want to get there "
"or you want to leave from there, you get beaten up?!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:316
msgid ""
"Not if you are a silver mage... guess why Mountainhigh is home to some who "
"don't like visitors that much."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:326
msgid "Hail there!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:330
msgid "My goodness, travelers in the valley!"
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:335
msgid ""
"Merdor, I told you not to come here. I hope you didn't come because of "
"Harriett!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:339
msgid ""
"Elisabeth, we are a desperate delegation of King Haldric II. We came to ask "
"you for help."
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:343
msgid ""
"I guess you were enought desperate to come through the valley. Run faster "
"old man, or you will attract the Yetis to the village."
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:367
msgid ""
"As I feared - you got some of the Yetis on your tail. Now we have to engage "
"them while we normally have a peaceful coexistence!"
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:371
msgid ""
"That was not a very good first impression your group made there, I have to "
"tell you this! But what is it what you want and how could be help."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:375
msgid "Dear Ms Porter, if I may..."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:379
msgid "Clyde explains everything..."
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:383
msgid ""
"So you did come because of Harriett! Curse you Merdor! I will not just give "
"you my daughter so that you can take her into danger! Though, I can "
"understand the peril Wehlot is in. Well(sighs). You should go to our house "
"at the end of the street and discuss the situation with Henry."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:387
msgid "Move Merdor or Clyde, without his horse, to Porter's house"
msgstr ""
#. [message]: speaker=narrator
#. [side]: type=Silver Mage, id=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:421
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:429
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:445
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:36
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:44
msgid "Henry Porter"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:423
msgid ""
"I'd appreciate it if you could dismount before enterning, otherwise you "
"would damage the floor planks."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:431
msgid "You will not get my daughter Merdor, not again!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:435
msgid "Is he a kind of clairvoyant?"
msgstr ""
#. [message]: speaker=narrator
#. [unit]: id=Harriett Porter, type=Portal Mage
#. [unit]: type=Portal Mage, id=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:439
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:451
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:51
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:206
msgid "Harriett Porter"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:441
msgid "But dad..."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:447
msgid ""
"No I am not, Harriett just listened to your conversation with Elisabeth. And "
"you, young lady, I will not allow you to travel anywhere!"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:453
msgid "You know that you can't prevent it, if I want to!"
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:457
msgid "Henry, let them inside!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/09_Recruiting_Harriett.cfg:482
msgid ""
"An old dwarvish supply tunnel...looks like the ceiling is going to fall down "
"somewhen. I should better leave."
msgstr ""
#. [scenario]: id=10_Convincing_the_Father
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:5
msgid "Convincing the Father"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:14
msgid "Clyde followed Henry into the house..."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:91
msgid "Force Henry to give up (get his hitpoints below 1)"
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:103
msgid ""
"Dad, until now my abilities caused nothing but trouble. I always wanted to "
"put it to some good use, I beg you to let me go."
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:107
msgid ""
"Ach my girl, I know that I can't avoid that sometime you will leave the "
"village...OK..under three conditions: First, you are the leader of that "
"mission, Clyde, right? Second, I will join you - I will not allow you to "
"leave without my protection! Third: Clyde, you look like a capable fighter "
"and leader. But prove it in a simulated fight with me, here and now!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:111
msgid "First: yes, second: you are welcome, third: engage..."
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:115
msgid ""
"Harriett, please, go somewhere else now. I don't want you to get hurt here."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:121
msgid ""
"I've to warn you - Dad doesn't want me to go away, so he'll use health "
"potions. I don't like cheating, so I give you two health potions, to make "
"this fight fairer. I don't want to stay at home forever..."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:132
msgid ""
"I've to warn you - Dad doesn't want me to go away, so he'll use health "
"potions. I don't like cheating, so I give you a health potion too, to make "
"this fight fairer. I don't want to stay at home forever..."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:142
msgid ""
"Right-click on Clyde to use a health potion. It will restore 40 HP. Note "
"that you won't be able to use left potions in later scenarios."
msgstr ""
#. [set_menu_item]: id=health_potion
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:162
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:621
msgid "use health potion"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:238
msgid "Oh no, not that easy!"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:248
msgid ""
"As mages are not as good in combat as fighters, I find it justified to use "
"some healing potions!"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:258
msgid "Aww, my last potion. I've to admit, you're tough!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:308
msgid "Hey, where did you go?"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:318
msgid ""
"I'm not going to make it that easy for you. Being a Silver Mage has "
"advantages in combat, hasn't it?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:354
msgid "Oh, nice, a hidden healing potion! You are full of surprises, Henry!"
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:356
msgid "I am going to drink it now."
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:359
msgid "Health Potion"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:360
msgid "Clyde felt the warmth returning and his power refreshing."
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:375
msgid "No, I do not need it at the moment."
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:389
msgid ""
"*sighs* No...I don't think you're strong enough for leading a group, "
"so I won't let Harriett go."
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:402
msgid ""
"I have to admit, you're an excellent fighter. I think it's appropiate that "
"we two come with you. Let's go to the Swamp of the Dread then!"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/10_Convincing_the_Father.cfg:413
msgid ""
"Oh, and you still have some healing potions right? I know Harriett has given "
"some to you, but it'd have been unfair if I'd use potions myself and forbid "
"you to do so at the same time."
msgstr ""
#. [scenario]: id=11_Yetis_State_of_Mind, id=Denethros 19 16}
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:5
msgid "Yeti's State of Mind"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:21
msgid ""
"After having agreed with Henry about Harriett and his coming with them, they "
"were suddenly disturbed by rumbling and shouting."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:25
msgid ""
"Going out to find out the reason for the noise, the fellowship noticed that "
"the village was threatened..."
msgstr ""
#. [unit]: type=Spearman, id=Volcyn
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:93
msgid "Volcyn"
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Pelodrur
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:105
msgid "Pelodrur"
msgstr ""
#. [unit]: type=Bowman, id=Herton
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:112
msgid "Herton"
msgstr ""
#. [side]: id=Yeti, type=Yeti
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:128
msgid "Dangers of the wilderness"
msgstr ""
#. [side]: id=Yeti, type=Yeti
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:131
msgid "Raged Yeti"
msgstr ""
#. [side]: id=Denethros, type=Dwarvish Explorer
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:152
msgid "Hostile dwarves"
msgstr ""
#. [side]: id=Denethros, type=Dwarvish Explorer
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:155
msgid "Denethros"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:230
msgid "Kill the raging yeti"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:234
msgid "Find out the reason for the yeti's pain"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:238
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:534
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:128
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:390
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:169
msgid "Death of one of your heroes"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:242
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:132
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:394
msgid "Death of a member of the Porter family"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:263
msgid "Could anyone tell me what the reason for this noise was?"
msgstr ""
#. [message]: speaker=Yeti
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:271
msgid "Graaaaaaaaargh!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:276
msgid ""
"Oh, the question just answered itself. This yeti seems to be incredibly "
"angry, but why?"
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:280
msgid ""
"No, wait...it might just be that they are scared and fleeing from something?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:284
msgid ""
"I don't say that we shouldn't find out what is going on but for the moment "
"it really doesn't make a difference for what reason a Yeti wants to kill us. "
"We need to defend us now."
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:288
msgid "You may use my keep to recruit soldiers - you need it more than I do."
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:305
msgid ""
"So, we were able to pacify this one - but what would scare a yeti like that?"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:309
msgid ""
"I can see some smoke at the horizon. Yetis do not have problems with "
"torches, but who would not be fearsome when faced with a forest on fire? And "
"as the smoke cloud is rather big, I suspect it is exactly this."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:313
msgid "Congratulations, Sir Hawkeye. Well, then let's go and stop the fire."
msgstr ""
#. [message]: speaker=Clyde
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:332
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:338
msgid "You there, with the torch - have you set this blaze?"
msgstr ""
#. [message]: speaker=Denethros
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:344
msgid ""
"Yes, this was me and if that didn't help, I need to stop you by myself! I "
"heard about your presumptuous plans! At least I know the stories "
"about the death who comes in the shape of a crow and I know that no mortal "
"force can or should provoke him. That is why I will stop your madness here! "
"Burn!"
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:477
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:614
msgid "Oh, I'm so glad that we finally finished this fire off!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:498
msgid ""
"But it would be a really bad idea to leave this mad dwarf and his friends "
"behind us, they would just try to assassinate us. Although his soul "
"was tortured to insanity, it makes me feel evil to order his death - as if "
"my inner light will dim..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:507
msgid ""
"When this stranger is driving even sturdy dwarves to madness, the threat is "
"even bigger for us!"
msgstr ""
#. [message]: speaker=Elisabeth Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:511
msgid ""
"We've to put out the fire quickly before every being in this forest attacks "
"us in fear! We've got a well in Mountainhigh from where your soldiers can "
"get water."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:516
msgid ""
"If I may note, destiny gave me the ability to teleport the people around me "
"to one of our villages."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:521
msgid ""
"To teleport a unit using Harriett's powers, move the unit you want to "
"teleport next to her. Then choose 'Teleport this unit' in the right-click "
"menu. You now have two possibilities when clicking the right mouse button: "
"'Back', after which you can rechoose the unit to be teleported, and "
"'Teleport unit here', on any village of your own. The unit will then be "
"teleported there."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:526
msgid "Defeat Denethros"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:530
msgid "Stop the fire"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:538
msgid "Death of a member of the Porter's family"
msgstr ""
#. [objectives]
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:540
msgid ""
"Note: Richard, with or without Feyndwarf sitting on him, is able to block "
"the fire's oxygen support. He will be hurt, though.\n"
"Another note: Don't take too much time. The fire doesn't spread fast, but it "
"does.\n"
"Third note: move a unit to the well in Mountainhigh to get some water, which "
"may be used to stop the fire.\n"
"Last note: Harriett's ability to teleport an adjacent unit to an owned "
"village might be useful here."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:635
msgid ""
"But it would be a really bad idea to leave this mad dwarf and his friends "
"behind us, they would just try to assassinate us. Although his soul "
"was tortured to insanity, it makes me feel evil to order his death - like if "
"my inner light will dim..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:658
msgid ""
"A dwarvish supply tunnel - this explains how dwarves may live in "
"Mountainhigh!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:668
msgid ""
"You saved your life - for now! But death will hunt down all of you, and then "
"you'll wish I'd had succeeded!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:672
msgid "This degree of insanity really makes me shudder..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:693
msgid ""
" Although his soul was tortured to insanity, it makes me feel evil to "
"have ordered his death - like if my inner light will dim..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:697
msgid ""
"Eh, sorry to interrupt your thoughts, but we've got some burnin' trees "
"around here, which should be put out."
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:706
msgid ""
"Harriett can make the travel to the north easier by teleporting us to a "
"human settlement. That will save a lot of time."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:711
msgid "Goodbye mom, I'll miss you!"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/11_Yetis_state_of_mind.cfg:760
msgid ""
"Elisabeth!! ... Although the pain will always stay, we have to go to let her "
"death not be in vain..."
msgstr ""
#. [scenario]: id=12_Dragnet_Operation
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:5
msgid "Dragnet Operation"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:18
msgid ""
"Harriett teleported the whole group to the north, which shortened the time "
"drastically."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:22
msgid "The fellowship arrived at a small village in the Swamps of Dread."
msgstr ""
#. [side]: type=Saurian Ambusher, type=Saurian Flanker, id=Raszikz
#. [side]: type=Saurian Ambusher, type=Saurian Flanker, id=Zlissak
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:79
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:96
msgid "Swamp Inhabitants"
msgstr ""
#. [side]: type=Saurian Ambusher, type=Saurian Flanker, id=Raszikz
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:89
msgid "Raszikz"
msgstr ""
#. [side]: type=Saurian Ambusher, type=Saurian Flanker, id=Zlissak
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:106
msgid "Zlissak"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:114
msgid "Swamp of Dread"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:118
msgid "Abandoned Outpost"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:123
msgid "Get to the other side of the bridge"
msgstr ""
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:197
msgid ""
"This is the northernmost encampment Harriett could teleport us to. We have "
"to go through this part of the swamps to climb the hills."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:211
msgid ""
"Since we just left the last human encampment, this bridge has probably not "
"been built by humans."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:215
msgid "Neither is it elvish."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:219
msgid ""
"We can assume that it is some kind of trap from swamp inhabitants then. I "
"propose to send our Merman into the swamps to back us up against whatever "
"threat we will encounter when we are on the bridge."
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:231
msgid "This bridge givess save passage through the swamp to the pig coloured!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:239
msgid "Feyndwarf, is there any progress on the runes yet?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:243
msgid "Hmpf...any? Yes."
msgstr ""
#. [unit]: type=Saurian Skirmisher, id=Haszix
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:254
msgid "Haszix"
msgstr ""
#. [message]: speaker=Haszix
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:261
msgid "Ahh, thhere are..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:290
msgid ""
"But putting the runes on an arrow? Error! (shows dozens of broken arrows)"
""
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:327
msgid ""
"Ach, this swamp is really slowing me down, and additionally, there are "
"lizards hidden in here. I'd better stay on the path..."
msgstr ""
#. [message]: speaker=Raszikz
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:369
msgid ""
"Humans, thiss bridge iss very expensive! Pay uss $($gold1+100) gold or we "
"willl take it from your dead body!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:373
msgid "How unfortunate, we do not have so much money, but..."
msgstr ""
#. [message]: speaker=Zlissak
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:377
msgid "You liar! Prepare to ssink in the swamp!"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:382
msgid "Defeat the saurians"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:386
msgid "and cross the bridge with Clyde"
msgstr ""
#. [message]: speaker=$left_saurian.id
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:419
msgid ""
"Today iss your lucky day: I thhink I let you passs just like that! Thhere "
"isn't anything coming from that mountain except undead anyway."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:432
msgid "Hmmm..."
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:434
msgid ""
"I accept the offer, we have harder enemies to fight. Let us cross the bridge "
"and continue the travel."
msgstr ""
#. [message]: speaker=$left_saurian.id
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:438
msgid ""
"Goodbye, traveler, and have a nice meeting withh the walking bones, "
"hehe."
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:447
msgid ""
"So, I have an offer myself: I give you $gold1 gold, and you lead us through "
"the mountains. May we agree on this?"
msgstr ""
#. [message]: speaker=$left_saurian.id
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:455
msgid ""
"Ahh, shhiny gold! In thhe mountains thhere are skeletons, but $left_saurian."
"name will show you hidden paths around them!"
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:478
msgid ""
"We need someone who knows the mountains. You do. Show us a safe path, "
"otherwise my blade will have to cut your filthy throat!"
msgstr ""
#. [message]: speaker=$left_saurian.id
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:493
msgid ""
"I ssurrender! I'll lead you! But one nice day a spear will hit your "
"back for forcing $left_saurian.name to follow!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:510
msgid "Hey, where is my halo? Did my inner light leave me?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:516
msgid "Hey, I'm not able to shine anymore - did my inner light leave me?"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:522
msgid "Obviously, since pressing someone into service is not a nice action."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/12_Dragnet_Operation.cfg:543
msgid ""
"I've got enough of swamps and saurians, so let us leave this swampy pond."
msgstr ""
#. [scenario]: id=13_Mountain plateau
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:5
msgid "Mountain Plateau"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:18
msgid ""
"Leaving the swamps behind, the fellowship reached the hills. Since Arayd "
"quoted old stories where the stanger resides within 'the hills close to the "
"swamps', the fellowship could be very close to him."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:28
msgid ""
"$left_saurian.name was a good leader, and knew the mountains surprisingly "
"well. Though there had to be lots of creatures that would have wanted to "
"kill the Fellowship, not a single one came into Clyde's sight when they "
"followed secret paths through small valleys."
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:33
msgid ""
"Retroperspectively, the saurian would have benn useful to find hidden ways "
"through this mountain range, but it worked relatively well. No creature "
"dared to attack the Fellowsip, led from Clyde, the shining knight, except "
"some trolls that stole 40 gold pieces once."
msgstr ""
#. [side]: type=Revenant, id=Egirion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:95
msgid "Animated Bones"
msgstr ""
#. [side]: type=Revenant, id=Egirion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:100
msgid "Egirion"
msgstr ""
#. [side]: id=Celand, type=Elvish Forefather
#. [side]: id=Gylith, type=Elvish Forefather
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:108
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:124
msgid "Animated Souls"
msgstr ""
#. [side]: id=Gylith, type=Elvish Forefather
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:112
msgid "Gylith"
msgstr ""
#. [side]: id=Celand, type=Elvish Forefather
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:128
msgid "Celand"
msgstr ""
#. [side]: id=Galion, type=Elvish Champion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:140
msgid "Ka'lian Elves"
msgstr ""
#. [side]: id=Galion, type=Elvish Champion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:143
msgid "Galion"
msgstr ""
#. [unit]: id=Seiris, type=Elvish Rider
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:150
msgid "Seiris"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:163
msgid "Base Camp"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:167
msgid "Abandoned Altar"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:223
msgid "Get to the top of the mountain"
msgstr ""
#. [message]: speaker=Gylith
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:243
msgid ""
"So, you got away for now, Bonie. But remember, we will come again and "
"again...forever."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:256
msgid ""
"We defeated them, but I think it is not a problem for a necromancer to "
"summon more ghosts. We should hurry to get away from here."
msgstr ""
#. [message]: speaker=Celand
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:262
msgid ""
"Now Gylith is gone and I am still here and forced to return every night. I "
"can see the time will pass even slower now..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:273
msgid ""
"Finally, we survived this nightmare. Let us leave this place as quick as "
"possible."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:277
msgid ""
"Although I have to admit, that was something I was not prepared for at all. "
"So, eh, welcome in our Fellowship, my name is Clyde. We are here to kill a "
"powerful Necromancer. And who are you?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:281
msgid ""
"My name is Bonie - I once had another name, I believe it was elvish, but I "
"forgot. So much time has passed since I was sacrificed here, and all that "
"just because I did not learn that spell correctly..."
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:285
msgid ""
"And because of that he made me a walking rotting bunch of bones. You said "
"something about a necromancer - as you are here I suspect we are talking "
"about the same one. So, I will help you, as I want revenge for what he did "
"to me. Also, I would die of boredom if I would not be dead already, so some "
"change is a good idea."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:289
msgid ""
"Give me a moment, I will try to use my abilities to seed some peace at this "
"place. Clyde, please make absolutely sure that I am not disturbed for some "
"time."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:333
msgid "Look who's there. If you came to rescue us, you came a little late, eh?"
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:337
msgid ""
"We are here to demand High Lord Aryad and all other elves to come with us "
"immediately to avert an elvish crisis."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:341
msgid ""
"We just survived a horrifying battle with your undead forefathers, we "
"learned that your people indeed handed over innocent children to the man who "
"is now threatening our very existance, and now you come not to help but to "
"negate the little support we got from the elves?"
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:345
msgid ""
"Don't you dare to blame us for what we did in the long time you were simply "
"inexistent! In this case you just have the blessing of a late birth and have "
"no idea of eons past. Now grant us to talk to our High Lord, or did you "
"arrest him and we have to fight to do so?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:349
msgid ""
"I am sorry, Aryad does havs some understanding of your people's "
"responsibility for this place and does not want to be disturbed right now."
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:353
msgid ""
"I have enough of whatever you are playing here, but we do not let you keep a "
"noble of ours without a fight! Men, get him out of my way!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:357
msgid ""
"Although I almost can't believe what's happening, we should defend Aryad "
"until this clears up. But let's try to kill as few elves as possible, we "
"can't afford to lose allies."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:362
msgid "Resist until Aryad is adressable again"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:370
msgid "You kill more than 10 elves"
msgstr ""
#. [message]: speaker=$left_saurian.id
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:483
msgid ""
"Thiss is the base camp. I never was any further, sso it's not my fault if "
"you get killed..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:489
msgid ""
"Well, that looks like the base camp here. Men, prepare for the final ascent "
"to the mountain top!"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:499
msgid ""
"So here we are - unsurprisingly, the Stranger has left some guards. "
"Skeletons are not much of a problem anymore for us, are they? So let us "
"fight through them."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:503
msgid ""
"Right are you, fish lady. Still, I've got a bad feeling about this. I'm "
"gonna send Richard with a message for help..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:652
msgid ""
"Clyde, come see this - there are bones next to that altar here, and they "
"somehow look...strange..."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:657
msgid "Move Clyde to the mysterious skeleton"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:677
msgid ""
"Well, these bones really look mysterious, they almost appear to glow. I feel "
"strong black magic around here, be prepared."
msgstr ""
#. [unit]: type=Skeleton Archer, id=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:686
msgid "Bonie"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:694
msgid ""
"I feel the presence of something... there is someone near. Who dares to "
"disturb- oh, you are living?. That is something I did not expect. Who "
"are you? What are you doing here?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:698
msgid ""
"Hm, where shall I beginn... to start with, a necromancer has built this "
"altar here. I will help you if you get me off this mountain top. He set up a "
"spell that ties me to the center, and I am not strong enough to get past it. "
"He does not use this place anymore, though. It is just a trap for people "
"like you that try to kill him."
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:703
msgid ""
"Oh, yes - it is affecting you too - of course. Do not touch the altar too "
"long, it drains life and makes you an undead slave, so watch yourself."
msgstr ""
#. [message]: speaker=Gylith
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:722
msgid ""
"Welcome back, Bonie. This time I will catch you for sure, hehe! Wait, who is "
"that one accompanying you?"
msgstr ""
#. [message]: speaker=Celand
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:727
msgid ""
"It seems like an endless repetition...remembering and forgetting...now that "
"you tell, Gylith, there are some new ones. They will not live long, so who "
"cares..."
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:731
msgid ""
"Ah well, another part of the curse is that everyone who rebelled against my "
"master has to haunt this place as undead. Once we were friends, but they "
"became a bit cynical since then."
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:735
msgid ""
"Oh, and I do not like light anymore - so I would be very pleased if you "
"could put that light out as long as I am next to you."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:748
msgid "Survive for 9 turns"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:751
msgid "Survive for 13 turns"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:754
msgid "Survive for 17 turns"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:804
msgid ""
"That was a long way to the top, so I hope we will find something useful up "
"here. Wait, what is this?"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:810
msgid ""
"Phew, that was a tiring way up here, let's see if we can find something. "
"Hey, what's this?"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:820
msgid "Go analyze the altar"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:837
msgid "Hum, this altar looks kind of strange. *touches altar*"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:849
msgid ""
"People, stay away from this demonish altar! It hurts and drains you! Let's "
"see if we can find something else here... hey, what's with this skeleton? It "
"appears to have an interesting secret or something."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:860
msgid ""
"People, stay away from this demonish altar! It hurts and drains you! And "
"Bonie is magically tied with this thing since ages? No wonder he got a bit "
"cynical..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:949
msgid ""
"Heh, what a luck I sent Richard to get my Dwarf friends here! What a timing!"
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:953
msgid ""
"I see, you already had loads o' fun 'round here! Too bad I can't stay long!"
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:972
msgid "What is going on here?"
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:976
msgid ""
"Sire, we came to escort you back to the council, your presence there is "
"essential. Following Eleonor's report, Dionli and El'Isomithir voted to not "
"further support the humans while only Logalmier welcomed the effort to "
"battle the Unknown Stranger. If you would agree with Logalmier, we would "
"have the first stalemate for a very long time. Through the rumors that have "
"spread, our society is equally devided. Only your return and appropriate "
"vote could settle this civil disturbance."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:980
msgid ""
"My fellow brother, what you demand is impertinent since you want to force my "
"decision!"
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:984
msgid "But think of our people..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:988
msgid "Lord Aryad, if I may express my convinction:"
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:990
msgid ""
"You have been of crucial support so far but the Elvish society is pretty "
"shaken already and your people really seem to need you. \n"
"Howsoever you want to vote, you need to discuss the situation and the "
"consequences in front of the Ka'lian. I urge you to leave us and help your "
"nation to come to an agreement."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:995
msgid ""
"My dear Clyde, I learned to trust your decisions, and so I do now. Come on "
"fellow elves, we should get home quickly."
msgstr ""
#. [option]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1008
msgid ""
"Of course I am totally aware that you have important responsabilities at "
"home, but we're balancing on a knife's blade right now fighting against the "
"darkness. I can only ask you for your continuous support."
msgstr ""
#. [message]: speaker=Aryad
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1012
msgid ""
"Well then, my dear Clyde, I am trusting your decision, as always. Galion, "
"ride home quickly,report to the Ka'lian that I vote that we should support "
"the humans - my vote is only bound to my own beliefs and I hope that further "
"deliberations of the others will finally lead to a decision."
msgstr ""
#. [message]: speaker=Namcarthos
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1023
msgid ""
"Now that this seems to be settled I see that it's necessary to send ye some "
"support of us more trustworthy dwarves! Taky my four best men with you, they "
"will defend the Dwarves' honor while at yer side! Sorry, but I can't stay "
"here, I've got a kingdom to reign after all!"
msgstr ""
#. [message]: speaker=Gylith
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1043
msgid "Free forever! Finally!"
msgstr ""
#. [message]: speaker=Celand
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1053
msgid "Thank you, my lord."
msgstr ""
#. [message]: speaker=Galion
#: The_Fellowship_of_the_Clay/scenarios/13_Mountain_plateau.cfg:1097
msgid ""
"Stop it! I cannot take this any longer! For you have killed too many elves "
"we will be at war as long as I live!"
msgstr ""
#. [scenario]: id=14_Dark_Walks-Walks_about_Darkness
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:43
msgid "Dark Walks - Walks about Darkness"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:56
msgid ""
"With one of the Stranger's possible locations ruled out, it was clear where "
"he should be: in the Eastmark Hills."
msgstr ""
#. [side]: type=Great Troll, type=Troll Hero, id=Bragh
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:119
msgid "Trolls"
msgstr ""
#. [side]: type=Great Troll, type=Troll Hero, id=Bragh
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:132
msgid "Bragh"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:165
msgid "Get all of your troops to the eastern map edge"
msgstr ""
#. [objectives]
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:171
msgid ""
"Your keep will disappear after the first turn, so choose wisely.\n"
"Clyde has to be the last one disappearing from the map.\n"
"As long as they don't see you, the Undead won't attack you but just walk "
"along the canyon."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:302
msgid "Here we are, I teleported us to te place Bonie described to me."
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:306
msgid "Now, I have to admit I have never been to my master's home myself..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:310
msgid "...you would not play any tricks on us after we just saved you, right?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:314
msgid ""
"No no, we were about to move here shortly before he cursed me - he was "
"surprised that some Elves had the courage to engage him and thus didn't like "
"them to know where he could be found. And we discussed that the Eastmark "
"Hills would be the next best place with the hills being so close to the "
"Bitter Swamps."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:318
msgid ""
"At least he is consistent with his preferences about his home! How did the "
"Elves find him anyway?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:322
msgid ""
"He told them, where to bring the youngsters! After the Dwarves gave in "
"without resistance, he was very sure that the Elves would do so too."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:326
msgid ""
"Hm, that would explain why he played the double trick with the clay on the "
"Humans..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:330
msgid "He also dealt with my people?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:334
msgid "As far as I know - that was before my time, you know."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:338
msgid "So, exactly where are we then?"
msgstr ""
#. [message]: speaker=Bonie
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:342
msgid ""
"We are at least two days march away from his place but we couldn't have "
"teleported any closer as the concentration of his minions wouldn't have "
"allowed us to stay undetected. In fact, I guess we will encounter them "
"very soon. We are on the upper cliff of a canyon that was formed by "
"floods of lava and water. As the source of the lava will be where we are "
"going, I assume that my old master's troops will march through this canyon "
"towards your home."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:346
msgid ""
"Clyde, you don't think about engaging the troops here, right? Even by the "
"most positive estimates about what would await us, we would be hopelessly "
"outnumbered!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:350
msgid ""
"I know. Though I definitely do not like the idea of letting undead walk "
"towards our friends and families, our priorities must be to get to the "
"stranger as fast as possible. That is why we should stay at the upper edge "
"of the canyon and try to sneak around whatever runs down there. Bridges seem "
"to cross the chasm, so we will take them."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:417
msgid ""
"Trolls. It is as if you would find them behind every mountain. I guess we "
"have to fight our way past them if we want to avoid the undead army."
msgstr ""
#. [unit]: type=Dwarvish Fighter, id=Anigulos
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:491
msgid "Anigulos"
msgstr ""
#. [unit]: type=Dwarvish Explorer, id=Eregusol
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:501
msgid "Eregusol"
msgstr ""
#. [message]: speaker=Anigulos
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:508
msgid ""
"Hey there, we heard there're some undead marchin' through here, need a "
"hammer?"
msgstr ""
#. [unit]: type=Troll, id=Gha
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:517
msgid "Gha"
msgstr ""
#. [unit]: type=Troll Rocklobber, id=Bork
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:528
msgid "Bork"
msgstr ""
#. [message]: speaker=Bork
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:536
msgid "Dwarves! I see dwarves! Die for invading this land!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:574
msgid ""
"Seems we have no one left here. To the next task, then! We should be quite "
"close now."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/14_Dark_Walks-Walks_about_Darkness.cfg:590
msgid ""
"No, I will not flee and leave my brave soldiers alone here. I will be the "
"last to move on."
msgstr ""
#. [scenario]: id=15_Army_of_Darkness
#. [side]: id=Ethel, type=Draug
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:16
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:88
msgid "Army of Darkness"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:29
msgid ""
"Following the path further to the East, it did not take long until Clyde and "
"his company found the source of all the undead, and thus the home of the "
"Stranger they hunted for so long."
msgstr ""
#. [side]: id=Ethel, type=Draug
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:92
msgid "Ethel"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:206
msgid ""
"I think that is enough now. The flood has given the river an alternative "
"bed, so the water will pour in here until the abyss becomes a lake."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:210
msgid ""
"Yeah, that's true. But our primary goal is to kill that damned necromancer, "
"and we saw him disappearing."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:214
msgid ""
"Those three towers we see on the horizon in the north where the Stranger "
"headed are certainly the place of the expected confrontation."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:218
msgid ""
"Well, now where we have dealt with that, we can finally get this stranger!"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:243
msgid "Eternal Gap"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:247
msgid "Barrage"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:251
msgid "Mount Lava"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:255
msgid "Haunt"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:321
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:452
msgid "Dump the rock into the lava"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:333
msgid "We slipped through the undead hordes..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:337
msgid "...just to arrive at their spring. Look, there, the Stranger!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:341
msgid ""
"The bones got rolling! Everything developed as planned. The pitiful humans "
"will either be corrupted or cease to exist forever! After them, no living "
"power will be able to resist my legions!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:360
msgid ""
"Tearing open this abyss would not have been possible without the corruption "
"of the other races - I can feel my powers swell! Already, every other "
"attempt of necromancy is pathetic compared to what I accomplished. I won't "
"be a stranger to the living for long - I will be known as the greatest "
"necromancer ever existed!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:389
msgid ""
"It looks like he just committed his troops. We somehow have to close that "
"abyss - otherwise undead will pour out forever - even if we defeat the "
"stranger. Sooner or later their numbers will be invincible."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:393
msgid "Hum, let's see... we somehow gotta block that abyss there."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:403
msgid ""
"That lava stream over there could be helpful, couldn't it? We could dump "
"that rock into it - the lava would flow to the lowest point and regorge into "
"the abyss. Simple and practical."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:409
msgid ""
"I fear that this might not do the trick as the lava alone might just vanish "
"in that gap. But we could add the water from the lake in the south. If we "
"let both components stream into the abyss, the water will cool the lava and "
"a solid stone should close the gap!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:413
msgid ""
"It sounds like a good plan but I see three problems here: First, we have to "
"dump that pretty big rock into the lava, second we somehow have to blow up "
"the barrage and third, we somehow have to get to that lake without "
"attracting all these undead."
msgstr ""
#. [message]: speaker=legomir
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:417
msgid ""
"Obviously, they have the instruction to move out. Only if we attract their "
"intention they will engage us... I fear that dumping that lava into the "
"stream will certainly just do that."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:421
msgid ""
"True! I strongly suggest that we try to get someone to the lake "
"before we dump the rock into the lava. Only by carrying out both parts of "
"our plan synchronously, or nearly so, can we succeed before the undead "
"realize what's going on. Harriett, I am pretty sure that we need your powers "
"here to realize the speed we need - one way or the other."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:425
msgid ""
"For the barrage, I have just the right kind of explosive. Everyone can use "
"it so I might try out my runic hammer on that rock and show it who's in "
"charge!"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:429
msgid ""
"That might work, but that's a pretty big rock. I'll also see if I can move "
"it with my magic, but alternatives would be very welcome."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:433
msgid ""
"As nearly unknown magical creatures, unihorses may have surprising powers! "
"Count Snow-White in!"
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:437
msgid "I volunteer to try if I can move the rock with my teleportation powers."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:447
msgid ""
"As I have the feeling that I might not be of much help with the rock, I "
"should probably take Feyndwarf's explosive and take care of the barrage - "
"Harriett, I know we need a town down there for you to teleport me but I "
"don't see an alternative as I am pretty immobile on that ground."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:456
msgid "Let Lorelei blow up the dam"
msgstr ""
#. [message]: speaker=Aryad
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:567
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:573
msgid ""
"Obviously, they have the instruction to move out unless they see us - seems "
"like these are the groups of undead we encountered outside."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:579
msgid ""
"Indeed. Seems like they haven't recognized we're here yet. Let's act fast, "
"maybe we can finish the rock plan before we're attacked."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:604
msgid "I'll see what I can do here..."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:619
msgid ""
"No, this damn rock isn't moving. We'll have to look for something else..."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:632
msgid "Move, rock!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:651
msgid ""
"No, the rock ain't movin'. If I'd hit harder, I'd shatter the rock all over "
"the place."
msgstr ""
#. [message]: speaker=Cyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:677
msgid "Go, Snow White!"
msgstr ""
#. [message]: speaker=Snow White
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:707
msgid "Weeeee."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:711
msgid "Hum, seems like we have to use another alternative."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:724
msgid "What works with people should also work with stones. Let's see..."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:772
msgid ""
"It worked! Now we should blow up the barrage as fast as we can or we have to "
"deal with all the undead and there would be little hope to escape."
msgstr ""
#. [message]: speaker=Ethel
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:776
msgid "Hey! Who is this? How did they get in here?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:798
msgid ""
"I doubt that the lava will suffice to block that abyss. There's a dam south "
"of here, if we break it, water will flood it and solidify the lava faster."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:802
msgid ""
"I'm quite capable of doing this. However, you all should keep back a little, "
"because water flows faster than lava and if we block each other, we'll drown."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:833
msgid ""
"Clyde was right, the lava is not enough. Hopefully Merdor's plan with the "
"dam will work."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:882
msgid ""
"No, I will not blow up anything if someone is standing on top of the dam. I "
"refuse to kill my allies."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:888
msgid "Shall I blow this dam up now?"
msgstr ""
#. [option]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:890
msgid "Sure, go for it."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:900
msgid ""
"The others should throw the stone into the lava first. I should wait with "
"this until they have finished."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:906
msgid "Three, two, one, ignite the light!"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:915
msgid "Hey, that was fun. I should do that more often!"
msgstr ""
#. [option]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/15_Army_of_Darkness.cfg:922
msgid "Hold on a minute."
msgstr ""
#. [scenario]: id=16_The_three_Towers_of_Mount_Quake
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:5
msgid "The three Towers of Mount Quake"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:18
msgid ""
"Eventually, Clyde and the fellowship were about to confront their fiercest "
"enemy. Everyone was aware not only of his incredible powers, but also that "
"they had to treat him with kid gloves - or Wehlot would be gone."
msgstr ""
#. [side]: id=Ebrithil, type=Death Knight
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:95
msgid "Ebrithil"
msgstr ""
#. [side]: id=Briss, type=Naga Myrmidon
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:113
msgid "Briss"
msgstr ""
#. [side]: id=Rash, type=Drake Flameheart
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:142
msgid "Rash-Kahn"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:237
msgid "North Tower"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:241
msgid "South Tower"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:245
msgid "Torture Tower"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:249
msgid "Mount Quake"
msgstr ""
#. [label]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:253
msgid "Mount Avalanche"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:305
msgid "Oh, look, a wild Gryphon! Feyndwarf, you might try riding it..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:314
msgid ""
"We must have reached those towers we saw, but I cannot see them anymore. We "
"need some plan now... but without knowing the landscape, this will be "
"difficult."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:318
msgid ""
"Clyde, do you remember that book we found in the cavern in Wesmere? You "
"still have it, right? Maybe Merdor can put it to some use, show it to him."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:322
msgid ""
"Oh, that is an interesting spell described here - it will allow the caster "
"to ''hear'' the surrounding by transforming an echo of an emitted noise into "
"a visual representation. Very fascinating!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:326
msgid "You mean we could learn the complete vicinity from it? Can you cast it?"
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:330
msgid ""
"It's an ingenious spell, any person with magically skills could cast it. "
"Even you, dear Clyde."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:334
msgid "Thank you for the compliment. Let's just try it quickly!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:347
msgid ""
"That was simultaneously strange and amazing - now I know ''what it is like "
"to be a bat''! And there are those towers! So we did it, we are here at the "
"Stranger's refuge - I do not know if I shiver from fear or anticipation of "
"what is coming."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:351
msgid ""
"All right, from Bonie we know that our plan to use the Stranger's own magic "
"against him by hitting him with an arrow comprising the magic fire from "
"Wehlot will only succeed if we could hit him while he is in his raven form "
"and his defensive capabilities are reduced. So we somehow have to get him to "
"fly somewhere and there Legomir has to wait with the arrow prepared by "
"Fenydwarf ready to fire."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:355
msgid ""
"Before you ask: I think I did it... somehow. As I wasn't able to capture the "
"magic of the fire with my runes, the only possibility I saw was to transform "
"one of my hammers into an arrow. I know, it's not the best arrow you've "
"seen, but Legomir could even shoot a tray with his bow."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:359
msgid ""
"My bright side seems to make me less susceptible to the Stranger's magic, as "
"we saw in Wehlot. I think I am the only one who could confront him directly. "
"I do not know if I have any chance in a direct fight if he uses the same "
"spell as in Wehlot, however. I might be too weakened."
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:363
msgid ""
"If that is the only problem, I kept one of my father's health potions. Even "
"if he uses his strongest magic to wound you as you suppose, it will still "
"make him angry if you look as good as ever!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:367
msgid ""
"Ok, the plan is as follows: We have to get Legomir to that western tower, "
"which seems to be the prison tower."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:373
msgid ""
"That means we need a village there, so Harriett can teleport him there."
"b>"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:378
msgid ""
"We should err on the side of caution here and try this by two means: "
"First, Lorelei should go to that small fort west of here."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:412
msgid ""
"Then we should recall our best Merfolk fighters and swim the river "
"northwards. Try not to be disturbed too much by whatever lurks in that keep "
"in the south-west. Simultaneously, Feyndwarf and Richard should try to "
"capture a village in the tower as quick as possible."
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:418
msgid "Move Legomir to the western tower"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:429
msgid "Support the assault"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:442
msgid ""
"I will ride north and take the bridge to the south tower to confront the "
"Stranger there."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:448
msgid ""
"As soon as he attacks me with all his might, every other support will be "
"welcome. We have to drive him to that tower where Legomir will be hopefully "
"waiting by them."
msgstr ""
#. [message]: speaker=Merdor
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:452
msgid ""
"That is a complicated plan, but a well thought-out one. But there is one "
"last thing: If all of this succeeds, Legomir will hit the Stranger in his "
"Raven form in the sky, turning him to stone. If this little Raven-statue "
"will drop to the ground and be crushed, Wehlot will certainly be gone. We "
"thus should avoid that and take him back with us to Wehlot instead."
msgstr ""
#. [message]: speaker=Rash
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:459
msgid "Freeze right there! No one will go through the hotbed of our young."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:463
msgid ""
"We really, really, really do not have time for this. We have to go through "
"here, silently or with the sound of swords, you decide."
msgstr ""
#. [message]: speaker=Rash
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:467
msgid ""
"You seem to have business with the sorcerer living here. You have bad luck: "
"We promised to protect him in exchange for his protecting our hatchery."
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:487
msgid ""
"Urgh, such brightness in my cozy castle. What a surprise... I guess you made "
"the effort to find me just to pay your debt before the DEADline? Hahaha, "
"what a fitting word! But first, let me compensate for your dazzle!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:493
msgid ""
"Oh, a shining knight in my cozy castle. What a surprise... I guess you made "
"the effort to find me just to pay your debt before the DEADline? Hahaha, "
"what a fitting word! But first, let me compensate for you dazzling me with "
"your light!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:520
msgid "Not quite exactly. I want to duel you!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:524
msgid ""
"Ha, that is nice. You continue to surprise me. Not a frequent feeling for "
"me... come here and let me show you your death, puny human!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:535
msgid "Here I am. I should wait for the Stranger here."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:556
msgid "I don't think I'm to confront the Stranger. Clyde is the chosen one!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:586
msgid ""
"Ouch, that hurt. Are you crazy? Think of that treasured city of yours and "
"what I could do with it! Anyway I just started to dislike surprises again! "
"Taste this!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:665
msgid ""
"What? Could you be so powerful as to withstand my might? Let us continue "
"this in my other tower!"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:706
msgid ""
"Now, you can let your units back you up, to get rid of the Stranger's "
"minions."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:713
msgid ""
"Remember to let him live - we need him petrified, otherwise this day might "
"end badly for your capital. So, take your health potion, if you're in a bad "
"constitution you will not win anything today."
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:723
msgid ""
"Now it is too late. With the necromancer's powers fallen, your city toppled "
"as well."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:757
msgid "Legomir, you should really get into position now!"
msgstr ""
#. [message]: speaker=Familiar Stranger
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:763
msgid ""
"Oh, this seems more like an invasion - let me grab some time... until you "
"reached me in my third tower, your city will be gone. This seems to be what "
"you want to enforce here."
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:783
msgid ""
"Oh, just in time: finally I managed to make an arrow out of an runic hammer. "
"Hit the Stranger with this projectile, and he'll be stoned, hence not "
"dangerous anymore albeit not quite dead. Legomir, it's your turn now."
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:787
msgid "Enchanted ex-hammer"
msgstr ""
#. [object]
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:788
msgid ""
"A dwarven-forged runic hammer, formed to an arrow. It was enhanced to have "
"petrifying abilities, but only against the Familiar Stranger."
msgstr ""
#. [effect]: type=pierce
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:797
msgid "enchanted ex-hammer"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:811
msgid "That's all we needed. Legomir, petrify him!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:853
msgid ""
"We'd better catch that petrified crow. If it hits the ground, Wehlot is "
"doomed!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/16_The_three_Towers_of_Mount_Quake.cfg:893
msgid ""
"It really worked! We did it! Now, Harriett has to get us to Wehlot to "
"protect it from those troops that were already on their way!"
msgstr ""
#. [scenario]: id=17_In_Due_Time
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:5
msgid "In Due Time?"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:28
msgid ""
"After a brief moment of relief, it quickly came to Clyde's mind that there "
"still was an entire army marching towards Wehlot. Only because of Harriett, "
"could they hope to catch up with those troops they had avoided earlier."
msgstr ""
#. [side]: type=Ancient Lich, id=Emmeriz
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:107
msgid "Mal-Emmeriz"
msgstr ""
#. [side]: type=Lich, id=Wasandres
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:119
msgid "Mal-Wasandres"
msgstr ""
#. [side]: type=Necromancer, id=Ilonar
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:130
msgid "Mal-Ilonar"
msgstr ""
#. [objective]: condition=win
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:240
msgid "Defeat the undead leaders threatening Wehlot"
msgstr ""
#. [objective]: condition=lose
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:248
msgid "An undead unit reaches the petrified Familiar Stranger"
msgstr ""
#. [unit]: id=Familiar Stranger, type=Crow
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:344
msgid "Petrified Familiar Stranger"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:366
msgid "Clyde! You are back! But so are the undead! Did you fail your mission?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:370
msgid ""
"Quite the contrary, with a lot of help of all of my companions, we were able "
"to turn our foe's magic against him and so, I can present him as a raven "
"turned to stone to you!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:374
msgid ""
"That sounds great, but why are we attacked by this enormous amount of undead "
"then?"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:387
msgid ""
"Those troops were already commissioned when we engaged the Stranger. I think "
"all those stories where you just have to deal with an evil sorcerer and all "
"his evil deeds are made undone do not reflect reality very well. I guess we "
"have no other option but to defend ourselves!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:391
msgid "Well, our troops are prepared! Once again: To arms!"
msgstr ""
#. [message]: speaker=Emmeriz
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:395
msgid "Since you crossed our master's plans, you shall die!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:403
msgid ""
"Feyndwarf, as utter darkness prevails and I see how much better our people "
"fight in my light, I have to think about your lab. Those lights you had "
"there were pretty amazing - do you think you could create something similar "
"here?"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:407
msgid "Oh sure, the light runes can be drawn in no time!"
msgstr ""
#. [message]: speaker=narrator
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:411
msgid ""
"By moving Feyndwarf to any of the outer towers, he will draw a light rune "
"that illuminates the surrounding."
msgstr ""
#. [message]: race=elf
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:481
msgid ""
"We are here to honor our alliance with the humans and help fight on your "
"side. Lord Aryad sends his regards!"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:485
msgid ""
"Your support is very much appreciated as you would have guessed when looking "
"around."
msgstr ""
#. [message]: speaker=Ilonar
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:494
msgid ""
"There's a relatively simple way to quicken this battle: unleash the dragon!"
msgstr ""
#. [message]: speaker=Skeledragon
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:532
msgid "ROAAAAR!"
msgstr ""
#. [event]: id=Aquaille
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:549
msgid "Aquaille"
msgstr ""
#. [message]: speaker=Aquaille
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:563
msgid ""
"We were told there would be trouble here, so these warriors were called to "
"help. Not in vain, as I see."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:570
msgid "So this was it. Wehlot's destruction has been averted."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/17_In_Due_Time.cfg:583
msgid ""
"The undead have reached the statue! If they break it, this city will be "
"destroyed instantly-"
msgstr ""
#. [scenario]: id=18_Epilogue
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [part]
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:13
msgid ""
"After the last undead fell and the dust of the battle settled, Clyde and "
"Haldric II met at the brick-kiln."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:65
msgid ""
"My King, we survived this nightmare and Wehlot still stands. But now we have "
"learned that our city is built upon dark magic. Even more troublesome is "
"that it is as fragile as a little raven-statue. Do you really think it is a "
"good idea to stay here for long?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:69
msgid ""
"I know what you mean Clyde. There is something in Wehlot's foundation which "
"shouldn't be part of it. Then again, I don't think that one generation can "
"build two cities from scratch. I will keep this raven-statue right with me "
"at my throne room. It should be the best guarded place and there in my line "
"of sight, it shall remind me every day of the dangers that come with "
"shortcuts."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:73
msgid "So we stay in Wehlot? What will you do next then?"
msgstr ""
#. [message]: speaker=Haldric II
#: The_Fellowship_of_the_Clay/scenarios/18_Epilogue.cfg:77
msgid ""
"Yes, for now and as long as we take care of the statue, Wehlot is still a "
"safe city. Our sons and grandsons might be able to build a new great city "
"that does not bear the burden of this one. But I do not want to be "
"remembered as the King who left nothing but a cursed place. I still have "
"some plans for that Ruby of Fire. I want it to be transformed into a scepter "
"- a symbol that should represent the human King's power. And Clyde: This "
"time, I will go myself and arrange an agreement with the dwarves - you "
"already did too much for me!"
msgstr ""
#. [unit_type]: id=Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Clyde_lev2.cfg:4
msgid "Knight of the Light"
msgstr ""
#. [unit_type]: id=Knight of the Light, race=human
#. [unit_type]: id=Mounted Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Clyde_lev2.cfg:18
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl2.cfg:20
msgid ""
"Clyde the Knight of the Light - he is Haldric IIs first knight and a true "
"ideal of a knight. Among other things, King Haldric II trusts him because "
"Clyde did an excellent job protecting the citizens from the occasional "
"attacks during the time Wehlot was not completed. Actually, he is a Paladin "
"but he never got the thing with the lance. But since he does not have a "
"horse either, this doesn't undercut his idealness. Being on the path of a "
"Paladin, he did his mandatory internship at Alduin where he was found to "
"have quite some potential for the arcane arts and where he was trained to "
"heal is comrades."
msgstr ""
#. [attack]: type=arcane
#: The_Fellowship_of_the_Clay/units/Clyde_lev2.cfg:52
#: The_Fellowship_of_the_Clay/units/Clyde_lev3.cfg:53
#: The_Fellowship_of_the_Clay/units/Clyde_lev4.cfg:55
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl2.cfg:61
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl3.cfg:61
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl4.cfg:62
msgid "holy sword"
msgstr ""
#. [unit_type]: id=Mounted White Knight of the Light, race=human
#. [unit_type]: id=White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Clyde_lev3.cfg:18
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl3.cfg:20
msgid ""
"Clyde finally got a helmet! And in order to express that he is a true 'White "
"Knight of the Light' he put a frock over his cuirass, now almost locking "
"like his friends, the white magi. Of course, the new title is not all about "
"his appearance! Clyde actually started to learn a ranged magic attack, "
"giving him that extra special over a pure swordsman."
msgstr ""
#. [unit_type]: id=Bright White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Clyde_lev4.cfg:20
msgid ""
"Clyde was always an ideal knight in every aspect but throughout his "
"adventure, he has become the 'Bright White Knight of the Light'. This unique "
"title already indicates that he is a pretty shiny appearance. Naturally, "
"creatures of the dark don't like him at all. But don't be dazzled by his "
"brightness, he is the ultimate all-rounder on the battlefield. Though his "
"magic attack comes not quite close to those of white magi, it is a handy "
"addition to his extraordinary swordsmanship."
msgstr ""
#. [unit_type]: id=Dark Tradesman, race=human
#: The_Fellowship_of_the_Clay/units/Dark_Tradesman.cfg:4
msgid "Dark Tradesman"
msgstr ""
#. [unit_type]: id=Dark Tradesman, race=human
#: The_Fellowship_of_the_Clay/units/Dark_Tradesman.cfg:18
msgid ""
"Some tradesmen don't have a really good aura, and they seem mysterious. "
"Nobody ever saw their faces."
msgstr ""
#. [unit_type]: id=Elvish Ancestor, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Ancestor.cfg:4
msgid "Ancestor"
msgstr ""
#. [unit_type]: id=Elvish Ancestor, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Ancestor.cfg:27
msgid ""
"Revered warriors of old roam through the elven forests, visible only due to "
"their shining silver swords. They are only partially present in the mortal "
"realm, and wounds close as if they had never existed. Their voice can "
"whisper in the wind words that chill the hearts of their enemies, making "
"them, ocassionally, abandon the fight prematurely, or even die of sheer fear."
msgstr ""
#. [attack]: type=arcane
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Ancestor.cfg:31
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Forefather.cfg:32
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Warrior.cfg:32
msgid "ancient blade"
msgstr ""
#. [attack]: type=cold
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Ancestor.cfg:43
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Forefather.cfg:44
msgid "requiem"
msgstr ""
#. [unit_type]: id=Elvish Forefather, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Forefather.cfg:4
msgid "Forefather"
msgstr ""
#. [unit_type]: id=Elvish Forefather, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Forefather.cfg:28
msgid ""
"The ancient elvish lords may come back to this world in times of great need, "
"to lead their people to glory once again. When attacking, they sing a "
"chilling death chant, which can freeze in terror their oponents; this has "
"been known to have caused a fair number of defeats at the hands of elven "
"armies, and to suddenly turn the fight in favor of them, when victory was "
"close to be achieved by those who dare oppose the almighty lords of the "
"forests."
msgstr ""
#. [unit_type]: id=Elvish Warrior Spirit, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Warrior.cfg:4
msgid "Warrior Spirit"
msgstr ""
#. [unit_type]: id=Elvish Warrior Spirit, race=undead
#: The_Fellowship_of_the_Clay/units/Elvish_Spirit_Warrior.cfg:28
msgid ""
"The great elvish warriors of times past are not completely gone. They roam "
"around the forests which formerly served as their home, and wander about "
"their memories of glorious battles and wars, seeking to perform the feats of "
"arms they did in the past, and death is no obstacle for their purposes."
msgstr ""
#. [unit_type]: id=Dwarvish Arcanister TFotC, race=dwarf
#: The_Fellowship_of_the_Clay/units/Feyndwarf_Arcanister.cfg:24
msgid ""
"The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
"wounded enemies almost instantly, and rarely fails to cause a wound when "
"that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
"he carves into his weapons and armor deflect the blows of his enemies."
msgstr ""
#. [unit_type]: id=Dwarvish Runemaster TFotC, race=dwarf
#: The_Fellowship_of_the_Clay/units/Feyndwarf_Runemaster.cfg:23
msgid ""
"Except for those with almost supernatural skill, the highest rank a "
"runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows "
"nearly as powerful as those of the best warriors, they would be fearsome "
"without their craft, but with it they are also nigh on invincible, since "
"their runes cause the physical blows of their enemies to deal less damage "
"than would be expected."
msgstr ""
#. [unit_type]: id=Dwarvish Runesmith TFotC, race=dwarf
#: The_Fellowship_of_the_Clay/units/Feyndwarf_Runesmith.cfg:26
msgid ""
"Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
"their weapons and armor. These runes infuse the runesmith’s blows with power "
"and accuracy, and disrupt the blows of their enemies, causing them to strike "
"softly, weakly and on the armor of the defender."
msgstr ""
#. [unit_type]: id=Haldric II, race=human
#: The_Fellowship_of_the_Clay/units/Haldric_II.cfg:4
msgid "King"
msgstr ""
#. [unit_type]: id=Haldric II, race=human
#: The_Fellowship_of_the_Clay/units/Haldric_II.cfg:22
msgid "King of Wesnoth."
msgstr ""
#. [unit_type]: id=Portal Mage, race=human
#: The_Fellowship_of_the_Clay/units/Harriett-lvl2.cfg:4
msgid "Portal Mage"
msgstr ""
#. [unit_type]: id=Portal Mage, race=human
#: The_Fellowship_of_the_Clay/units/Harriett-lvl2.cfg:20
msgid ""
"Although still young, Harriett already developped great powers in terms of "
"teleporting. She achieved what no other Silver Mage managed until now: "
"Harriett is able to teleport others, using herself as a portal to friendly "
"villages. Due to this she currently is the only member of a newly created "
"mage path - the Portal Mages."
msgstr ""
#. [unit_type]: id=Master of Teleportation, race=human
#. [unit_type]: id=Portal Mage, race=human
#: The_Fellowship_of_the_Clay/units/Harriett-lvl2.cfg:20
#: The_Fellowship_of_the_Clay/units/Harriett-lvl3.cfg:22
msgid ""
"SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are "
"highly resistant to non-physical damage."
msgstr ""
#. [attack]: type=fire
#: The_Fellowship_of_the_Clay/units/Harriett-lvl2.cfg:53
#: The_Fellowship_of_the_Clay/units/Harriett-lvl3.cfg:55
msgid "missile"
msgstr ""
#. [unit_type]: id=Master of Teleportation, race=human
#: The_Fellowship_of_the_Clay/units/Harriett-lvl3.cfg:4
msgid "Master of Teleportation"
msgstr ""
#. [unit_type]: id=Master of Teleportation, race=human
#: The_Fellowship_of_the_Clay/units/Harriett-lvl3.cfg:20
msgid ""
"A Portal Mage who is totally controling the ability to teleport soldiers and "
"himself wherever he wants to, is appointed Master of Teleportation. More "
"than one warlord was overrun suddenly from behind from a group of soldiers "
"appearing in villages.\n"
" \n"
" It is told, that never ever a Master of Teleportation was on the losing "
"side of a battle."
msgstr ""
#. [unit_type]: id=High Lord Aryad, race=elf
#: The_Fellowship_of_the_Clay/units/High_Lord_Aryad.cfg:19
msgid ""
"The leaders of elvenkind command an instinctive loyalty from their people "
"that rulers of other races can only envy, and earn it with great mindfulness "
"and wisdom. Quiet and contemplative in times of peace, a High Lord in the "
"full of his wrath is an awesome sight indeed."
msgstr ""
#. [unit_type]: id=Lady Dionli, race=elf
#: The_Fellowship_of_the_Clay/units/Lady_Dionli.cfg:22
msgid ""
"Devotion to the path of faerie may eventually transform an elf maiden into a "
"creature of both worlds. Guided by a power which is little understood, these "
"beautiful stewards of the elven forests epitomize the grace and mystery of "
"their people."
msgstr ""
#. [unit_type]: id=Mounted Runesmith, race=gryphon
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl2.cfg:4
msgid "Mounted Runesmith"
msgstr ""
#. [unit_type]: id=Mounted Arcanister, race=gryphon
#. [unit_type]: id=Mounted Runemaster, race=gryphon
#. [unit_type]: id=Mounted Runesmith, race=gryphon
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl2.cfg:20
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl3.cfg:20
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl4.cfg:20
msgid ""
"Although Feyndwarf was not happy having to mount a gryphon and learn to fly "
"at first, he quickly learned how to do it, and now it is almost impossible "
"to get him down on earth."
msgstr ""
#. [unit_type]: id=Mounted Runemaster, race=gryphon
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl3.cfg:4
msgid "Mounted Runemaster"
msgstr ""
#. [unit_type]: id=Mounted Arcanister, race=gryphon
#: The_Fellowship_of_the_Clay/units/Mounted_Feyndwarf_lvl4.cfg:4
msgid "Mounted Arcanister"
msgstr ""
#. [unit_type]: id=Mounted Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl2.cfg:4
msgid "Mounted Knight of the Light"
msgstr ""
#. [attack]: type=pierce
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl2.cfg:70
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl3.cfg:70
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl4.cfg:71
#: The_Fellowship_of_the_Clay/units/Unihorse.cfg:42
msgid "horn"
msgstr ""
#. [unit_type]: id=Mounted White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl3.cfg:4
msgid "Mounted White Knight of the Light"
msgstr ""
#. [unit_type]: id=Mounted Bright White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl4.cfg:4
msgid "Mounted Bright White Knight of the Light"
msgstr ""
#. [unit_type]: id=Mounted Bright White Knight of the Light, race=human
#: The_Fellowship_of_the_Clay/units/Mounted_Knight_lvl4.cfg:21
msgid ""
"Clyde was always an ideal knight in every aspect but throughout his "
"adventure, he has become the "
msgstr ""
#. [unit_type]: id=Crow, race=monster
#: The_Fellowship_of_the_Clay/units/NPC_Crow.cfg:4
msgid "Crow"
msgstr ""
#. [unit_type]: id=Crow, race=monster
#: The_Fellowship_of_the_Clay/units/NPC_Crow.cfg:20
msgid ""
"Crows are carrion birds which will eat anything dead. Larger ones such as "
"this have been also known to feed upon living preys when food is scarce."
msgstr ""
#. [attack]: type=blade
#: The_Fellowship_of_the_Clay/units/NPC_Crow.cfg:25
msgid "beak"
msgstr ""
#. [unit_type]: id=Unihorse, race=monster
#: The_Fellowship_of_the_Clay/units/Unihorse.cfg:4
msgid "Unihorse"
msgstr ""
#. [unit_type]: id=Unihorse, race=monster
#: The_Fellowship_of_the_Clay/units/Unihorse.cfg:28
msgid "Snow-white was born in the King's stable after "
msgstr ""
#. [unit_type]: id=Elvish Forest Guard, race=elf
#: The_Fellowship_of_the_Clay/units/forest_guard.cfg:4
msgid "Elvish Forest Guard"
msgstr ""
#. [unit_type]: id=Elvish Forest Guard, race=elf
#: The_Fellowship_of_the_Clay/units/forest_guard.cfg:20
msgid ""
"Some elves want to guard the woodlands even more than rangers, everybody "
"hurting a plant without an accepted explanation is immediately killed by an "
"arrow, which will miss never, or cut in pieces by a sword faster than the "
"eye is able to see it."
msgstr ""
#. [unit_type]: id=Elvish Forest Keeper, race=elf
#: The_Fellowship_of_the_Clay/units/forest_keeper.cfg:4
msgid "Elvish Forest Keeper"
msgstr ""
#. [unit_type]: id=Elvish Forest Keeper, race=elf
#: The_Fellowship_of_the_Clay/units/forest_keeper.cfg:21
msgid ""
"Forest Keepers reached mastery with the bow and are quite decent using s "
"sword, and nobody told having defaeted one of them yet. In the woods moves "
"and lives nothing without being noticed of such an elf, whose being is "
"almost one with trees and plants."
msgstr ""
#. [unit_type]: id=Small Spider, race=monster
#: The_Fellowship_of_the_Clay/units/smallspider.cfg:4
msgid "Small Spider"
msgstr ""
#. [unit_type]: id=Small Spider, race=monster
#: The_Fellowship_of_the_Clay/units/smallspider.cfg:22
msgid ""
"Smaller spiders which are not fully grown yet once will be Giant Spiders, "
"but they have still a long way to go. Nevertheless are fangs poisoned, and "
"they are able to throw nets. Many dwarves and humans got killed by such a "
"spider, missing its power."
msgstr ""
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:4
msgid ""
"The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower or equal level."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:13
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:45
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:89
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:145
msgid "inspire"
msgstr ""
#. [leadership]: id=inspire_0
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:14
msgid ""
"Inspire:\n"
"This unit can inspire own L0 or L1 units that are next to it, making them "
"fight better. Adjacent own units of L1 will do 25% more damage; L0 units "
"will do 50% more."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:46
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, or L2 units that are next to it, making "
"them fight better. Adjacent own units of L2 will do more 25% more damage; L1 "
"units will do 50% more, and L0 will do 75% more."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:90
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, L2, or L3 units that are next to it, "
"making them fight better. Adjacent own units of L3 will do more 25% more "
"damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do "
"100% more."
msgstr ""
#. [leadership]: id=inspire_0
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:146
msgid ""
"Inspire:\n"
"This unit can inspire own L0, L1, L2, L3 or L4 units that are next to it, "
"making them fight better. Adjacent own units of L4 will do more 25% more "
"damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do "
"100% more and L0 units will do 125% more."
msgstr ""
#. [regenerate]: id=regenerates
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:214
msgid ""
"Regenerates:\n"
"The unit will heal itself 4 HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:222
msgid ""
"If given the time, Legomir can concentrate on a target to hit is target "
"almost certainly."
msgstr ""
#. [chance_to_hit]: id=precision
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:229
msgid "precision"
msgstr ""
#. [chance_to_hit]: id=precision
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:230
msgid ""
"Precision shoot:\n"
"When used offensively, this attack always has at least a 90% chance to hit."
msgstr ""
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:239
msgid ""
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse."
msgstr ""
#. [illuminates]: id=obscure
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:250
msgid "obscures"
msgstr ""
#. [illuminates]: id=obscure
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:251
msgid ""
"Obscures:\n"
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
#. [leadership]: id=terror
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:259
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:266
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:298
#: The_Fellowship_of_the_Clay/utils/abilities.cfg:344
msgid ""
"This unit can frighten enemy units that are next to it, making them fight "
"worse. Adjacent enemy units of lower level will do less damage in battle. "
"When an enemy unit of the same or lower level is adjacent and engages in "
"combat, its attacks do 15% less damage times the difference in their levels "
"+ 15%."
msgstr ""
#. [advancement]: id=TFotC_amla_heal_full
#: The_Fellowship_of_the_Clay/utils/amla.cfg:11
msgid "max hitpoints +0, max experience +0%; heal full, unpoison, unslow"
msgstr ""
#. [advancement]: id=TFotC_amla_default
#: The_Fellowship_of_the_Clay/utils/amla.cfg:33
msgid "max hitpoints +3, max experience +5%; no heal, unpoison or unslow"
msgstr ""
#. [advancement]: id=TFotC_amla_horn
#: The_Fellowship_of_the_Clay/utils/amla.cfg:52
msgid "max experience +15%; horn +1 damage"
msgstr ""
#. [advancement]: id=TFotC_amla_claws
#: The_Fellowship_of_the_Clay/utils/amla.cfg:71
msgid "max experience +15%; claws +1 damage"
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:9
msgid "No-"
msgstr ""
#. [message]: speaker=Elisabeth Porter
#. [message]: speaker=Henry Porter
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:18
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:24
msgid "Harriett!!"
msgstr ""
#. [message]: speaker=Harriett Porter
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:46
msgid ""
"Father, nooo! This is all my fault - if I hadn't insited on leaving home..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:50
msgid ""
"Harriett, this is not your fault! Henry was a wise man who knew himself that "
"eventually, there was no alternative to out mission. Sooner or later, the "
"minions of the stranger would have reached Mountainhigh too!"
msgstr ""
#. [message]: speaker=Lorelei
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:54
msgid ""
"You are right Clyde... but this does not make it feel any less horrible. "
"I'll try to continue to help with our mission as good as I can."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:60
msgid "So at least he is united with his daughter again."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:102
msgid "Infinite darkness is overwhelming me..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:116
msgid ""
"That's how I wanted to die - fighting in an epic battle. But it's just a "
"very unfortunate moment to die, because I won't be able to help Clyde on his "
"quest..."
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:124
msgid ""
"That's how I wanted to die - fighting in an epic battle. At least the "
"runemasters' knowledge will be passed down by Thursagan."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:136
msgid "Noo! $unit.name, we're lost without your magical powers!"
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:144
msgid ""
"$unit.name, you shall be remembered as one of the greatest mages of this "
"time."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:155
msgid ""
"No, even my marksmanship was able to save my life... I'm sorry, Clyde..."
msgstr ""
#. [message]: speaker=Legomir
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:181
msgid ""
"Walklas! ...although I am devastated, a cannot allow myself to let it "
"influence my actions..."
msgstr ""
#. [message]: speaker=Clyde
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:193
msgid "Without our king we are lost!"
msgstr ""
#. [message]: speaker=unit
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:206
msgid "Aaargh!"
msgstr ""
#. [message]: speaker=Richard
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:221
msgid "Kraaaaaaa!"
msgstr ""
#. [message]: speaker=Feyndwarf
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:231
msgid ""
"Aaagh, they killed my gryphon! Sorry, but I can't support you as a flying "
"cavalryman anymore, a Feyndwarf sticked to the earth has to be enough for "
"you!"
msgstr ""
#. [message]: speaker=Dulothras
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:237
msgid ""
"No, we'll ne'er catch tha' gryphon! Our king will be extremely "
"disappointed..."
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:253
msgid ""
"Ah well, at least I died fighting the darkness. My ancestors, I'm returning "
"to you..."
msgstr ""
#. [message]: speaker=Eleonor
#: The_Fellowship_of_the_Clay/utils/herodeaths.cfg:258
msgid "No, I am not ready for dying yet! So much still has to be done, and-"
msgstr ""
#. [set_menu_item]: id=mounting
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:41
msgid "mount Snow-White"
msgstr ""
#. [set_menu_item]: id=dismount
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:295
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:483
msgid "dismount Snow-White"
msgstr ""
#. [set_menu_item]: id=illuminates_on
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:675
msgid "switch on illuminating"
msgstr ""
#. [set_menu_item]: id=illuminates_off
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:696
msgid "switch off illuminating"
msgstr ""
#. [set_menu_item]: id=mounting_feyn
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:780
msgid "mount Richard"
msgstr ""
#. [unit]: type=$mfeyn_type, id=Feyndwarf, role=$stored_feyndwarf.role
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:860
msgid "Mounted Feyndwarf"
msgstr ""
#. [set_menu_item]: id=dismount_feyn
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:926
msgid "dismount Richard"
msgstr ""
#. [set_menu_item]: id=harriett_tele_unitchoose
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:1040
msgid "Teleport this unit"
msgstr ""
#. [set_menu_item]: id=harriett_tele_locchoose
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:1075
msgid "Teleport unit to this location"
msgstr ""
#. [set_menu_item]: id=harriett_tele_back
#: The_Fellowship_of_the_Clay/utils/mounting.cfg:1131
msgid "Cancel teleporting mode"
msgstr ""