msgid "" msgstr "" "Project-Id-Version: The_Devils_Flute-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-09-28 02:20+0200\n" "PO-Revision-Date: 2012-09-28 02:20+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:10 msgid "TDF" msgstr "" #. [campaign]: id=The_Devils_Flute #. [editor_group]: id=tdf #: The_Devils_Flute/_main.cfg:11 The_Devils_Flute/_main.cfg:92 msgid "The Devil's Flute" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:15 msgid "" "Creona, the well-known assassin, gets a strange job from a strange person. " "So, in fact, it's no surprise that things take a strange turn...\n" "\t\n" "Level: easy is easy, nightmare is nightmare. 10 scenarios (2 text-only), " "finished." msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:19 msgid "difficulty_menu^Quaver" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:19 msgid "(Easy)" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:20 msgid "difficulty_menu^Semiquaver" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:20 msgid "(Normal)" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:21 msgid "(Hard)" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:21 msgid "difficulty_menu^Demisemiquaver" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:22 msgid "difficulty_menu^Hemidemisemiquaver" msgstr "" #. [campaign]: id=The_Devils_Flute #: The_Devils_Flute/_main.cfg:22 msgid "(Nightmare)" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:26 msgid "Campaign design and coding" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:32 msgid "WML assistance" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:41 msgid "Art" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:50 msgid "Non-mainline music" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:62 msgid "A little bit of this and that" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:68 msgid "Random code & content copied from" msgstr "" #. [entry] #: The_Devils_Flute/_main.cfg:70 msgid "“Invasion from the Unknown” by shadowmaster" msgstr "" #. [entry] #: The_Devils_Flute/_main.cfg:73 msgid "“RPG Resources” by PapaSmurfReloaded" msgstr "" #. [entry] #: The_Devils_Flute/_main.cfg:76 msgid "“RPG Creation Kit” by Bob_The_Mighty" msgstr "" #. [about] #: The_Devils_Flute/_main.cfg:80 msgid "And many others providing feedback and reporting bugs. Thank you all!" msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:15 msgid "I'm not Bruggwy. Dwarves never lie!" msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:16 #: The_Devils_Flute/macros/scenarios/scenario02.cfg:17 msgid "" "Yep, I definitely heard him running past my door. He must be either in the " "second or the third room." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:18 msgid "" "Oh, so he was that guy? You must have frightened him to death. He was " "running up and down on the corridor, three or four times, before finally " "shutting the door behind himself somewhere... so I suppose he managed to " "find an empty room, after all." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:23 msgid "I'm not Bruggwy. Drakes, just like dwarves, never lie!" msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:24 #: The_Devils_Flute/macros/scenarios/scenario02.cfg:25 msgid "I'm not Bruggwy, and I don't care at all where he is." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:26 msgid "He made a horrible noise... rushing past my door at least seven times." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:31 msgid "I'm not Bruggwy. Mermans, just like dwarves and drakes, never lie!" msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:32 #: The_Devils_Flute/macros/scenarios/scenario02.cfg:33 msgid "" "Hmmm... I heard a slam of door, must have come from the first or the last " "room." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:34 msgid "I heard four shuts of door, none of them coming from too far away..." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:39 msgid "" "I'm not Bruggwy. Necromancers, just like dwarves, drakes and mermans, never " "lie!" msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:40 #: The_Devils_Flute/macros/scenarios/scenario02.cfg:41 msgid "" "I didn't notice anything, but my instincts tell me that if he's not in the " "third room, he must be in the second." msgstr "" #. [value] #: The_Devils_Flute/macros/scenarios/scenario02.cfg:42 msgid "" "Awww, that annoying bastard... he opened my door three times, to see whether " "the room is empty. Have he done for fourth, he'd be a skeleton by now!" msgstr "" #. [unit]: id=Basyl, type=Rogue Scientist #: The_Devils_Flute/macros/utilities/heros.cfg:10 msgid "Basyl" msgstr "" #: The_Devils_Flute/macros/utilities/heros.cfg:27 msgid "assassins" msgstr "" #: The_Devils_Flute/macros/utilities/heros.cfg:28 msgid "Creona's team" msgstr "" #: The_Devils_Flute/macros/utilities/heros.cfg:31 msgid "Creona" msgstr "" #. [scenario]: id=Merlyn #. [unit]: id=Merlyn, type=Arcane Grenadier #: The_Devils_Flute/macros/utilities/heros.cfg:48 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:5 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:767 msgid "Merlyn" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/macros/utilities/misc.cfg:40 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:250 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:833 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:426 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:486 msgid "Death of Creona" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/macros/utilities/misc.cfg:44 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:430 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:490 msgid "Death of Basyl" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/macros/utilities/misc.cfg:48 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:254 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:426 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:665 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:837 msgid "Turns run out" msgstr "" #: The_Devils_Flute/macros/utilities/misc.cfg:61 msgid "Do you want this unit to take the bottle up?" msgstr "" #: The_Devils_Flute/macros/utilities/misc.cfg:62 msgid "Yes." msgstr "" #: The_Devils_Flute/macros/utilities/misc.cfg:63 msgid "No." msgstr "" #: The_Devils_Flute/macros/utilities/misc.cfg:64 msgid "" "Merlyn already has an arcane attack. Give that flask to somebody who really " "needs it." msgstr "" #. [object] #: The_Devils_Flute/macros/utilities/misc.cfg:66 msgid "Holy water" msgstr "" #. [object] #: The_Devils_Flute/macros/utilities/misc.cfg:68 msgid "" "Holy water adds arcane damage to your melee weapons. Its effect lasts till " "the end of the campaign." msgstr "" #. [attack]: type=fire #. [effect]: type=fire #: The_Devils_Flute/macros/utilities/misc.cfg:91 #: The_Devils_Flute/units/Rogue_Scientist.cfg:48 msgid "grenade" msgstr "" #. [scenario]: id=The_Appointment #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:6 msgid "The Appointment" msgstr "" #. [side]: id=Mal Amadeus, type=Lich #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:30 msgid "Mysterious undead" msgstr "" #. [side]: id=Mal Amadeus, type=Lich #. [side]: id=Mal Amadeus, type=Party Lich, (id=Skele1)}, (id=Skele2, (id=Skele3 #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:32 #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:26 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:146 msgid "Mal Amadeus" msgstr "" #. [part] #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:46 msgid "" "Hello. Thank you for playing.\n" "\t\t\t\n" "This campaign is still under development. All scenarios are done and should " "be of enjoyable quality, but it's not finished at all. Visit the add-on's " "development thread with your problems, suggestions and notices in the " "Scenario/Campaign Development section at forums.wesnoth.org. I'm especially " "interested in any possible grammatical issues.\n" "\n" "If you're playing with music off, I advise you to reconsider. Not as if " "there were revolutionarily new, unheard tracks in this campaign, but I spent " "much time with choosing the best music for each scenario (or part of a " "scenario), and I doubt you can fully get the athmosphere without hearing " "them.\n" "\n" "Have fun,\n" "lipk\n" msgstr "" #. [part] #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:57 msgid "Once upon a time, somewhere in Wesnoth..." msgstr "" #. [part] #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:60 msgid "" "...lived a woman, Creona, by name. Having a strong, aggressive personality " "and an unwillingness to be subject to anyone, she had few friends. Wandering " "from town to town in Wesnoth, she practiced the last job you'd expect from a " "woman." msgstr "" #. [part] #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:63 msgid "" "Creona was an assassin. She didn't have an easy start in this masculine " "profession, but with success she received widespread fame. In less than two " "years she earned the title, 'Queen of the Assassins' and got the Wesnothian " "King to lay one of the greatest bounties ever seen on her head." msgstr "" #. [part] #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:66 msgid "" "Her employers (and victims) included not just noblemen, generals and " "criminals, but also a wide range of non-human creatures inhabiting the lands " "around Wesnoth. She got used to their strange customs, and wasn't too " "surprised when she got an invitation for a meeting in a forest, far away " "from inhabited areas." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:76 msgid "" "Okay, my client is waiting for us on the other side of the forest. Move on!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:80 msgid "Do we know anything about this man?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:84 msgid "We shall soon." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:88 msgid "And about the job? Who is the target?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:92 msgid "" "I have no clue. Would you keep your stupid questions for yourself, please?" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:98 msgid "Meet your employer" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:116 msgid "Now I will have an unsatisfied customer... what a shame!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:131 msgid "Ughhh..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:141 msgid "It may sound odd, but we can't continue without him!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:153 msgid "" "I should move to the front... I have to arrange the business personally, " "after all!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:169 msgid "The trees seem to be parched here... strange." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:194 msgid "Undead! Undead in the forest!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:198 msgid "Destroy them! We can't let them harm our employer!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:216 msgid "" "We could be more efficient against the undead if I gave some grenades to " "everyone." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:220 msgid "" "(sighs) I've already told you several times, bombs are too expensive " "to equip our whole team with them. It would consume up our profit." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:224 msgid "But we'd lose less men." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:228 msgid "" "More men, more shares paid. Even lower makings. Everything's good as it is." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:260 msgid "What are you doing here, man? Who is your leader?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:267 msgid "Aww, a lich. I can only hope my client is all right." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:334 msgid "Hey, you are Creona, the famous assassin, aren't you?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:338 msgid "Yes I am." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:342 msgid "Well, I'm Mal Amadeus, your client." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:346 msgid "" "Ah, really? You could be a bit more welcoming if you want to count on my " "services!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:350 msgid "What? I hope you didn't have any trouble with my servants?" msgstr "" #. [message]: speaker=$offended_undead[0].id #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:354 msgid "Offended $offended_undead[0].language_name" msgstr "" #. [message]: speaker=$offended_undead[0].id #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:355 msgid "" "It wasn't us, master! We were just collecting flowers in the forest, when " "they attacked us for no reason!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:359 msgid "Errr..." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:363 msgid "" "Ah, the usual prejudices against undead. There isn't another race on the " "continent which is as persecuted as ours!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:367 msgid "" "But hopefully we can put aside our baseless stereotypes now and talk about " "your tasks." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:371 msgid "Indeed." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:375 msgid "" "Well, I need you to fetch me an object. It belongs to the arch mage " "Dunduggwyn who lives in the city of Cyty." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:379 msgid "" "An arch mage, you say? That won't be cheap. Their kind is pretty hard to " "deal with." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:383 msgid "" "It's not necessary to murder him. Just bring me the object. My offer is 400 " "golds." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:387 msgid "" "Stealing things from a living arch mage is even more dangerous! 800 at least." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:391 msgid "" "Well, then just kill him. 500 golds are more than generous for this job." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:395 msgid "" "Hah, you must be joking. A notoriously unimportant princeling costed 350 to " "my client last month. I won't do this for less than the double price." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:399 msgid "" "For 700 gold I could recruit an entire army and take over the whole city. " "650 is the last proposal. 200 prepaid and an additional 450 in case of " "success." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:403 msgid "" "That sounds fair enough. And precisely what object do you wish to get? Some " "magic book, I guess." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:407 msgid "No. A flute." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:411 msgid "A flute?" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:415 msgid "Exactly. I need the flute from the silver thread on Dunduggwyn's neck." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:419 msgid "" "As you wish. Just give me that 200 golds and we shall come along with your " "precious instrument in a few days." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:423 msgid "Here it is." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/01_The_Appointment.cfg:436 msgid "I'll be waiting for you here. Good luck." msgstr "" #. [scenario]: id=Anyguests_Inn #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:5 msgid "Anyguest's Inn" msgstr "" #. [side]: id=Bruggwy, type=Assassin, (id=Renegade)} #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:35 msgid "Bruggwy's team" msgstr "" #. [side]: id=Bruggwy, type=Assassin, (id=Renegade)} #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:38 msgid "Bruggwy" msgstr "" #. [side]: (id=Spectator1, (id=Spectator2, (id=Innkeeper #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:57 msgid "Spectators" msgstr "" #. [side]: (id=Spectator1, (id=Spectator2, (id=Innkeeper #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:74 msgid "Innkeeper" msgstr "" #. [side]: id=Dwarvish Guest)}, id=Drake Guest)}, id=Merman Guest)}, id=Necromancer Guest)} #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:83 msgid "Guests" msgstr "" #. [part] #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:139 msgid "" "Her team weakened by the redundant fight against the lich's minions and with " "another tough fight expected to get the flute, Creona decided to find some " "new recruits. Luckily, she didn't have to go far. Anyguest's Inn stood on " "the road to their destination; it was a well-known meeting point of rogues, " "thieves, bandits--in a word, those who were in conflict with the law. Creona " "sent Basyl and most of her men ahead to scout Cyty, and then entered the inn." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:175 msgid "Hi all! I need some brave men for a really, really dangerous mission!" msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:179 msgid "Hey! I'm recruiting here! Get away and find some other place!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:183 msgid "" "Well, everybody's free to choose who to contract with. As for me, I'm " "getting 650 golds for this job..." msgstr "" #. [message]: speaker=Renegade #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:187 msgid "Hmmm, that implies an impressive share! You can count on me!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:205 msgid "Wise decision." msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:209 msgid "Don't steal my men or..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:213 msgid "You can't make up for my better offer with whatever amount of shouting." msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:217 msgid "GET LOST OR I KILL YOU!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:221 msgid "Come on!" msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:225 msgid "Catch her!" msgstr "" #. [message]: speaker=Spectator1 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:229 msgid "Haha! Free entertainment! I'm going to join the winner!" msgstr "" #. [message]: speaker=Spectator2 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:233 msgid "Me too!" msgstr "" #. [message]: speaker=Innkeeper #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:237 msgid "Okay, boys and girls, but don't destroy the furniture please!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:246 msgid "Kill Bruggwy" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:272 msgid "" "Dying in a pub brawl by the hands of a second-class assassin. What a shame! " "Better to die fast." msgstr "" #. [message]: speaker=Renegade #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:288 msgid "Okay, calm down, I will..." msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:292 msgid "You will die, traitor!" msgstr "" #. [message]: speaker=Spectator1 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:307 msgid "Excellent! Go on!" msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:322 msgid "You haven't won yet!" msgstr "" #. [message]: speaker=$store_side2[0].id #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:353 msgid "I think it's more tactical to retreat towards the front door." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:371 msgid "Finished. So, who can I expect to follow me?" msgstr "" #. [message]: speaker=Spectator2 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:375 msgid "Hey, it's not over yet! You have to kill him." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:379 msgid "Don't be childish. You aren't in a circus." msgstr "" #. [message]: speaker=Spectator1 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:383 msgid "We won't join you unless you slay that guy." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:387 msgid "(sighs) Alright. Where did he run?" msgstr "" #. [message]: speaker=Innkeeper #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:391 msgid "" "Towards the bedrooms, I think. Bruggwy's a master of masking, he might have " "already changed into a guest of whatever race. Be careful, and try not to " "kill any of my actual customers, please." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:395 msgid "Well, who are your 'actual' customers?" msgstr "" #. [message]: speaker=Innkeeper #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:399 msgid "Ehm... I can't really remember it." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:403 msgid "Somewhat shameful for a man in your job." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:416 msgid "" "He can't hide here, so he must be inside of one of the rooms. I should take " "a look at each one." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:422 msgid "Visit all rooms" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:465 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:518 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:571 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:624 msgid "Creona asks about Bruggwy" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:642 msgid "" "So one of these men is Bruggwy. I'm sure that he tried everything to deceive " "me, but that will be his doom. I don't see any reason why would have the " "others lied to me, so I just have to deduce who was the one who made a false " "statement." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:647 msgid "" "'$guest_texts[0].text'\n" "'$guest_texts[1].text'\n" "'$guest_texts[2].text'\n" "'$guest_texts[3].text'" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:657 msgid "Move Creona to Bruggwy's room" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:661 msgid "Move to a wrong room" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:742 msgid "I have one more little question..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:746 msgid "Did you really think that I won't find you?" msgstr "" #. [animate_unit] #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:761 msgid "*swoosh*" msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:790 msgid "Arghh..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:794 msgid "You're the seeker now." msgstr "" #. [message]: speaker=Bruggwy #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:798 msgid "Damn you!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:814 msgid "Heh! And this miserable weakling claimed that he would kill me!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:829 msgid "Really kill Bruggwy at last" msgstr "" #. [message]: speaker=$unit.id #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:848 msgid "Auch... what the hell are you doing?!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:852 msgid "Oops, this isn't Bruggwy!" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:856 msgid "Distant voice of Bruggwy" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:857 msgid "Definitely not! Goodbye, stupid girl!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:876 msgid "" "I shouldn't bother $unit.name again... if he's Bruggwy, he might become " "suspicous." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:904 msgid "" "Huh, done at last. He was quite tough for an amateur. I could have made a " "good use of him... but it's too late to think about that, I'm afraid." msgstr "" #. [message]: speaker=Spectator1 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:908 msgid "Bravo! You performed amazingly in battle dear... ehm..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:912 msgid "Creona." msgstr "" #. [message]: speaker=Spectator2 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:916 msgid "Creona? The famous Creona?" msgstr "" #. [message]: speaker=Spectator1 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:920 msgid "" "Why didn't you start with that? It would have been no question to join you!" msgstr "" #. [message]: speaker=Creona #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:924 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:516 #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:213 msgid "..." msgstr "" #. [message]: speaker=Spectator2 #: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:928 msgid "" "But now we'll do so anyway. It's a great honor to work for you... how much " "will be my salary?" msgstr "" #. [scenario]: id=Chaos_in_Cyty #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:5 msgid "Chaos in Cyty" msgstr "" #. [side]: id=Ssszzz #. [side]: id=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:35 #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:59 msgid "mercenaries" msgstr "" #. [side]: id=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:36 msgid "Disappointed nagas" msgstr "" #. [side]: id=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:39 msgid "Zzzsss" msgstr "" #. [side]: id=Ssszzz #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:60 msgid "Disappointed saurians" msgstr "" #. [side]: id=Ssszzz #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:63 msgid "Ssszzz" msgstr "" #. [side] #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:86 msgid "loyalists" msgstr "" #. [side] #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:87 msgid "City militia" msgstr "" #. [part] #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:102 msgid "" "Basyl rarely worked fast, so Creona saw no reason to hurry with the " "departure. She rented the fake-merman's old room, asked for a boat, and " "enjoyed a tropical holdiay for a few days. When she thought the scouts might " "have had finished their job, she commanded her team to pack up and set off." msgstr "" #. [part] #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:106 msgid "They reunited with the others at midnight, north of Cyty." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:142 msgid "Here I am. So, what could you find out about the mage?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:146 msgid "" "He doesn't have a family, loves gardening, roast beef and watching wesball " "in his crystal ball. Yeah, and he's the uncle of the lord of the city, so he " "lives in the palace. More exactly, in the cottage at the riverside." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:154 msgid "Good. Now we can start making the plan." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:158 msgid "I've already prepared everything, if you approve" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:162 msgid "What? I only told you to collect information!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:166 msgid "" "Yes, but I couldn't stop myself brainstorming about the project. And I found " "the best solution." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:170 msgid "I will listen." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:181 msgid "There's a dam east of the city. We blow it up to make a flood." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:190 msgid "" "I couldn't muffle the bombs so this will go with a big noise. Big enough to " "wake the city militia." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:199 msgid "So I hired some saurians to keep them busy." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:208 msgid "The flood will overrun the palace and the nearby areas in a short time." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:217 msgid "After that our naga mercenaries can easily control the territory." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:224 msgid "So our only task is to walk in and grab the flute." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:230 msgid "Well, this is ingenious." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:234 msgid "Thanks." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:238 msgid "I only suggest some little modifications." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:242 msgid "Precisely?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:246 msgid "No bombs, no flood, no nagas and no saurians. That's all." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:250 msgid "But why? This will completely..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:254 msgid "" "Because I simply have no intention to launch a full-scale attack against the " "city." msgstr "" #. [message]: speaker=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:260 msgid "Humansssss! Give ussss our money!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:264 msgid "" "I'm sorry, there's no money for you. We don't need your help. However you " "can take this fool as compensation. He makes an excellent slave." msgstr "" #. [message]: speaker=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:268 msgid "" "We don't like human'ssssss humour. Pay our goldsssss or we sssssslay you!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:272 msgid "I don't pay anything." msgstr "" #. [message]: speaker=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:276 msgid "Then we take by for(c)ssssssse!" msgstr "" #. [message]: speaker=Ssszzz #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:280 msgid "Sssssso ssssshall we!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:288 msgid "Move a unit to Dunduggwyn's house" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:307 msgid "Curse you, Basyl... I die for your incompetence..." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:322 msgid "Maybe this plan wasn't so ingenious... ugghhh..." msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:347 msgid "Nagas are attacking the city!" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:363 msgid "Saurians are attacking the city!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:379 msgid "Treacheroussssss humansssss! Where isssss our money?" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:395 msgid "Here's your payment, damned reptile!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:406 msgid "Ehm... Creona?" msgstr "" #. [message]: speaker=Basyl #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:410 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:368 msgid "Yes?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:414 msgid "Don't kill me please." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:418 msgid "Don't provide a reason." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:422 msgid "Well, the bombs... err... I forgot... they are timed..." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:474 msgid "What was that? Alarm!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:490 msgid "I'm afraid I will definitely kill you!" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:511 msgid "" "The wild waves are crashing against the wall so fiercely that it collapses!" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:523 msgid "" "Big part of the city's defense structures are now nothing more than " "underwater ruins. On the other side, the flood seems to be exhausted now - " "it just silently pours over the streets." msgstr "" #. [message]: speaker=Zzzsss #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:533 msgid "The town isssss underwater. Ni(c)ssssse!" msgstr "" #. [event]: id=Dunduggwyn #. [unit]: id=Dunduggwyn, type=Arch Mage #. [unit]: id=Dunduggwyn, type=Arch Mage Ghost #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:563 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:859 #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:253 msgid "Dunduggwyn" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:574 msgid "Who is that? Wait... argh, assassins!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:580 msgid "Kill Dunduggwyn to get the flute from him" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:584 msgid "Somebody else kills Dunduggwyn before you" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:613 msgid "Here's it! Let's pick it up and leave this blasted city fast." msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:619 msgid "Here's the flute!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:623 msgid "Good! Grab it and then we can go." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:647 msgid "They killed our wiseman! Catch them, they must not get away with this!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:677 msgid "Pick up the flute with a unit" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:700 msgid "" "What isssss that sssssshiny thing? $second_unit.name likesssss it. " "$second_unit.name takesssss it." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:736 msgid "Oh no! That reptile stole the flute. We failed." msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:768 msgid "Got it!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:775 msgid "" "Okay, let's go. Don't expect me waiting for anybody. I won't stay in this " "madness for a minute longer than I have to!" msgstr "" #. [objectives] #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:779 msgid "" "Any unit moved to the signpost is eventually removed from the map. When " "Creona leaves, the scenario ends. Every unit still on the map is lost." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:782 msgid "The flute-bearer, Basyl and Creona reaches the signpost" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:786 msgid "The flute-bearer dies" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:815 msgid "Don't die you idiot!" msgstr "" #. [message]: speaker=Ssszzz #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:849 msgid "You won't esssscape!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:888 msgid "Damn, we lost the flute." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:941 msgid "" "I don't understand what Creona is complaining about... everything went " "smoothly!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:969 msgid "Great! The flute is now in safe." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1000 msgid "Move on, Basyl! I won't wait for eternity!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1025 msgid "" "It's your luck $flute_bearer.name that you could lay your hands on that " "gadget! I wouldn't be so patient otherwise!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1032 msgid "Well done. Let's head back to Amadeus' keep." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1067 msgid "Blast it. They escaped. But it's not over! We must catch these bandits!" msgstr "" #. [message]: speaker=$walterpartner.id #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1071 msgid "Excuse me, sir, I have a good idea." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1075 msgid "What is that?" msgstr "" #. [message]: speaker=$walterpartner.id #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1079 msgid "The best tools against criminals are their own ones!" msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1083 msgid "" "This doesn't sound too sympathetic at first glance. Could you explain it?" msgstr "" #. [message]: speaker=$walterpartner.id #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1087 msgid "I think we should hire an assassin to assassinate the assassins." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1091 msgid "" "Interesting idea. However, I don't see why the Secret Service couldn't do " "that." msgstr "" #. [message]: speaker=$walterpartner.id #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1095 msgid "" "They certainly could, but there's a risk that we'd lose some valuable men. " "According to my plan, only our assassin could die. Or the other one. One " "less problem anyway." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1099 msgid "Neat! Haha! Very-very neat!" msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1103 msgid "JACK!!!" msgstr "" #. [scenario]: id=Agent_Jack #. [side]: id=Agent Jack, type=Ranger #. [unit]: id=Agent Jack, type=Ranger #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1108 #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:5 #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:38 msgid "Agent Jack" msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1116 msgid "Yes, sir." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1120 msgid "" "Who is the most professional, most evil, most dangerous assassin on our " "wanted list? We need him." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1124 msgid "We need a criminal???" msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1128 msgid "" "Yes. We hire him to find and kill the murderers of Dunduggwyn. Such a crime " "should not go unpunished!" msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1132 msgid "Hmmm... let me see... actually he's a she. Her name is Creona." msgstr "" #. [message]: speaker=Walter #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1136 msgid "" "A woman? Strange... but it doesn't matter. Find her and tell her that she " "gets 400 golds for the head of the murderer. Go!" msgstr "" #. [message]: speaker=$random_loy_unit.id #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1140 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:888 msgid "Yes sir." msgstr "" #. [scenario]: id=Embarrassing_Question #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:5 msgid "Embarrassing Question" msgstr "" #. [side]: id=Mal Amadeus, type=Lich #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:24 msgid "Not anymore mysterious undead" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:64 #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:114 msgid "Hello." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:68 msgid "It's you? You were pretty quick. Do you have the flute?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:72 msgid "Maybe. Depends on how many golds you have left." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:76 msgid "Ah, the careful! Here's your reward." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:87 msgid "You're lucky. Accidentally, we have a flute." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:91 msgid "Haha! Thanks." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:98 msgid "" "Well... Amadeus... it's not my habit to ask my clients about their " "motivations, but I simply can't imagine that... why is this flute so " "important to you?" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:105 msgid "Errr... you know... it just has such a nice voice!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:109 msgid "???" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:113 msgid "Goodbye!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:129 msgid "I think your last question embarassed him a bit." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:133 msgid "It's no surprise. People rarely like to be honest about their purposes." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:137 msgid "I'm sure he needs that flute for some evil machinations." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:141 msgid "" "What did you expect? That he would perform on charity concerts? It's not our " "business, anyways." msgstr "" #. [side]: id=Agent Jack, type=Ranger #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:42 msgid "Secret Service of Wesnoth" msgstr "" #. [part] #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:53 msgid "" "After collecting the money from Amadeus and dealing the shares, Creona's " "team separated into smaller groups not to draw attention and headed north to " "leave Wesnoth. This was usual after noisier jobs, and flooding a whole city " "was something could be called 'noisy'. Find a village, pay a lot for the " "accomodation, so the villagers won't tell anybody that you were there, rest " "a bit, then leave to find a new employer - that was the good old scenario. " "Nothing implied that it'd be any different this time." msgstr "" #. [part] #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:57 msgid "" "Simultaneously, the Secret Service of Wesnoth put on heavy efforts to find " "Creona to charge her with her own assassination. Agent Jack wasn't new to " "his profession, he knew where to start searching for a most wanted criminal " "- in the northlands." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:91 msgid "" "If I remember well, these cliffs aren't so far from Gubbre. We shall be " "there by sunset." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:95 msgid "Someone is approaching on the road." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:110 msgid "Greetings, beautiful lady!" msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:118 msgid "You're Creona, the well-known assassin, aren't you?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:122 msgid "Hmmm... yes I am." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:126 msgid "It's pretty hard to find you! I have a job for you." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:130 msgid "Really?" msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:134 msgid "" "Really. A few days ago, bandits intruded to my home city Cyty, and killed " "Dunduggwyn, a largely respected man of the town. General Walter, the " "military commander of the city offers you 400 gold for finding and slaying " "the murderers." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:138 msgid "It sounds interesting..." msgstr "" #. [event]: (id=Hawkeye Howard #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:143 msgid "Hawkeye Howard" msgstr "" #. [message]: speaker=Hawkeye Howard #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:147 msgid "" "Wait Jack! I know this woman! I saw her in that night in Cyty. She is the " "murderer of Dunduggwyn!" msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:154 msgid "" "Well, milady, then I suppose you can get a 400 gold reward for commiting " "suicide." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:161 msgid "" "But it's very unlikely that you would do that, so I'm afraid I have to kill " "you myself." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:165 msgid "In your place, I would try to get away alive instead." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:210 msgid "Defeat Agent Jack" msgstr "" #. [message]: speaker=$newly_arrived_unit.id #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:231 msgid "What's going on, Creona?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:235 msgid "We've got a little obstacle in our way." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:244 msgid "" "Probably it'd be a good idea not to rush ahead so that the others can catch " "up..." msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:257 msgid "I will make you drink up all the water in my backyard!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:275 msgid "I hate you, Basyl!!!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:279 msgid "Why does everybody blame me? I didn't do anything this time!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:292 msgid "Blast my sharp eyes! Why did I have to make Jack attack these bandits?" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:296 msgid "This is the fate of nitpickers." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:309 msgid "You're wrong if you think it's so easy to kill Agent Jack!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:321 msgid "Oh no! He escaped. What will happen now?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:325 msgid "" "Another bounty will be put on my head. It matters little. If somebody " "managed to kill me, he could have already become a millionaire by that." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:329 msgid "Let's go. The holiday resort is very close." msgstr "" #. [message]: speaker=Agent Jack #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:347 msgid "Hah! A shiny trophy to my collection." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:363 msgid "" "He was a fool, but still... it's impossible to find another usable " "explosives expert for this cheap!" msgstr "" #. [scenario]: id=Zombies_in_the_Stable #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:5 msgid "Zombies in the Stable" msgstr "" #. [side] #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:53 msgid "Once again mysterious undead" msgstr "" #. [side] #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:67 msgid "Who can they be?" msgstr "" #. [part] #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:73 msgid "" "The outlaws continued their journey towards Gubbre, a village Creona knew " "about that it would gladly provide them shelter in exchange of some gold. " "The fight with the SSW party evidently caused a delay, so they didn't " "arrived before sunset as wanted." msgstr "" #. [part] #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:77 msgid "" "However, this couldn't annoy most of the team. They were just after a " "generous payday and a before a several weeks long vacation. Or at least they " "thought so..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:94 msgid "Damn that sneak... it will be midnight when we arrive to Gubbre." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:98 msgid "" "What if we don't find anybody awaken? I don't want to sleep in the forest." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:102 msgid "" "Heh, I wouldn't have compunction for arousing the whole settlement. It's " "really a minor annoyance compared to the money we're going to pay them for " "this little holiday." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:107 msgid "Get to Gubbre" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:123 msgid "" "Being killed by a miserable pile of flesh... not a glorious end for my " "career." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:139 msgid "" "I don't think I can make any use of Basyl as a zombie... not likely he can " "still handle bombs." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:163 msgid "Oh no, not again!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:167 msgid "Perhaps it's excess to fight them this time either." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:171 msgid "" "Well, if you wish to do diplomacy with a bunch of decaying corpses, just go." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:175 msgid "Ehm... rather not." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:180 msgid "From all around" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:181 msgid "Eeeeeeeeeerw... graaaaaaaaa... bwuoaaaaaaaaaaaa..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:188 msgid "" "There might be more of them in the forest... I have a bad feeling that we " "won't get our well-merited relax!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:194 msgid "Kill all zombies" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:215 msgid "Well, if you're just collecting flowers, say it fast!" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:231 msgid "You can't say I didn't ask!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:263 msgid "Where did they come from?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:267 msgid "" "How could I know? Let's hurry to the village and see if we can save anything " "from our vacation." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:272 msgid "Investigate the village" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:311 msgid "Is there anybody here?" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:324 msgid "Huh! It's good to see somebody at last who moves and actually lives..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:328 msgid "" "...and not just un-lives! Grrr... you can't imagine what horrors we met!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:332 msgid "What happened here, villager?" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:336 msgid "Undead..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:340 msgid "Lots of lots of undead..." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:344 msgid "Lieutenant Fred was killed..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:348 msgid "More and more of undead..." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:352 msgid "Oh no! Here they come again!" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:369 msgid "Zombie crowd" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:370 msgid "Uuuuuuuuuuuuuuurrrrggghhhh... wwruuuuuuuuuuggghhhh..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:374 msgid "Run! Run for our lives!" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:378 msgid "Fight! Fight for our lives!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:382 msgid "" "These two won't give a senseful word while these abonimations are lurking " "around. Let's get rid of them." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:386 msgid "There's a whole swarm of them! Maybe we could use some explosives?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:390 msgid "" "I'm fed up with your explosives. Let's lock them up into the stables, then " "we can burn them along with the building." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:395 msgid "Special game mode" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:398 msgid "" "The battle against these undead doesn't go the usual way. They can move and " "attack you as normal, except that their movepoints are reduced to 2, but " "you're unable to harm or kill them. However, when you attack a zombie, you " "will push it away by one hex. A zombie which gets hit becomes fuzzy and " "can't move in the next turn (but still can attack!). You can also toss whole " "queues of zombies like dominos. Any enemy pushed into one of the stables " "(the two villages near the bottom of the map) will be instantly removed from " "the game.\n" "\n" "Warning: don't push zombies out of the map. You won't be able to win " "the scenario if you do so. This is a technical issue which will be fixed in " "the future." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:406 msgid "Toss all zombies into the stables" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:410 msgid "Any of the villagers die" msgstr "" #. [message]: speaker=$survivor_villager.id #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:432 msgid "Maybe it's better to escape before I get slayed too!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:444 msgid "Damn... we'll never find out what happened here." msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:515 msgid "" "You're going the wrong way, hellish creature! Let me show you the right path!" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:712 msgid "Huh. This was tiring." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:716 msgid "" "We're very grateful for your help. If we can do anything for you, just say." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:720 msgid "Well, we'd need some sort of accomodation for the next few weeks." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:724 msgid "Oh, no problem. We have quite a few empty rooms right now." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:728 msgid "Just take a less bloody one." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:732 msgid "" "Before all, I'd like to know what happened here. Were you experimenting with " "necromancy, heh?" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:736 msgid "No, no it wasn't us..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:740 msgid "" "This whole nightmare started two days ago. Two men arrived from Fruggwoc." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:744 msgid "" "They said that their village was destroyed. And not just theirs, but Lorcyn, " "Krabwy and many others too..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:748 msgid "" "We asked them what happened but they only stuttered and muttered and their " "eyes bulged in horror." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:752 msgid "Then suddenly one of them shouted: 'Run! Run for our lives!'" msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:756 msgid "And the other: 'Fight! Fight for our lives!'" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:760 msgid "And then we noticed him..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:764 msgid "A man in black robes, coming down the northern road..." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:768 msgid "When he came closer we could hear some weird, ghoulish song..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:772 msgid "" "And, unfortunately, not just us... seems like even the dead could hear it!" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:776 msgid "" "The next thing we saw were hordes of zombies staggering out of the cemetery, " "as the man continued to play on his flute..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:780 msgid "His... flute?" msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:784 msgid "Yes. Is there something wrong?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:788 msgid "No, no..." msgstr "" #. [message]: speaker=Villager2 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:792 msgid "He left towards Daklyn. Hope they had better luck there..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:796 msgid "Thank you... I think I've heard enough. Good night." msgstr "" #. [message]: speaker=Villager1 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:800 msgid "Good night then." msgstr "" #. [message]: speaker=Basyl #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:816 #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:865 msgid "Creona..." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:830 msgid "I think..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:834 msgid "I'm not interested in anything you might think." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:838 msgid "I think this man is..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:842 msgid "DON'T SAY IT!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:846 msgid "" "After 57 murders and hundreds of steals and break-ins in a total value of " "more than 5000 golds, for the first time I feel that I've done a horribly, " "unreverertably evil thing!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:850 msgid "(murmuring) We could have not known..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:854 msgid "" "This beast could have destroyed half the northlands by now! This... this is " "a crime! And we did help him!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:869 msgid "Oh no! The mage! He returned to take revenge!" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:873 msgid "Not at all." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:885 msgid "I come with peaceful intentions." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:889 msgid "" "(aside) Good to know... we'd be in big trouble if all our victims " "appeared seeking for revenge." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:893 msgid "I have a job for you." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:897 msgid "Ehm... really?" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:901 msgid "Yes. I need you to assassinate Mal Amadeus." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:905 msgid "Mal... Amadeus?" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:909 msgid "You know who is he, don't you?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:913 msgid "" "Don't do this! I'm suffering from the knowledge that I practically " "slaughtered thousands of people and you're tearing my nerves with your silly " "jokes! You're not funny at all!" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:917 msgid "" "Oh, calm down, my dear. It's not your fault. Or at least not solely yours. " "Let me tell you the whole story." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:921 msgid "The story of what? The flute? You? Mal Amadeus?" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:925 msgid "" "It's all the same. So let's start. The flute was originally a top secret " "security project for Weldyn. The greatest minds of Alduin worked on it. It " "was designed to make people calm and sleepy with its magical sound, and so " "it could have been a perfect weapon to disband demonstrations or disarm " "rebels. The king could have raised taxes quite high with this tool in his " "hand." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:929 msgid "" "The problems appeared when a talented young mage, Ludwig joined the " "development. It turned out that the original designers were uneducated in " "music, and they made a huge mistake. The flute worked as intended when the " "melody was in major, but was completely untested for minor tonalities. " "Unfortunately, Ludwig was an excellent flute player, and he found the secret " "flaw - minor tonality sounded so nerve-rackingly terrifying on this " "instrument that even the dead resonated to it." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:933 msgid "" "You might guess the rest... corrupted by the power it gave to him, Ludwig " "escaped with the flute and started to build up an undead army. Our luck was " "that he wasn't an experienced necromancer, so he couldn't really keep order " "among his soldiers. The aimlessly wandering skeletons soon drew the " "attention of his pursuers, and he was taken down by the Wesnothian Special " "Forces in an ambush the public never got informed of." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:937 msgid "" "The king was shocked by the power of this device, and considered it to be " "too dangerous to use. It was buried somewhere deep in the fortress of Weldyn " "for a long time. Time passed, and the original creators died one after one - " "along with the king. The new government didn't share the old ruler's " "concerns, and showed great interest in this weapon. Nobody lived who knew " "how the flute worked, though. So it was assigned to me to examine the device " "and find out its working mechanisms." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:941 msgid "" "Since I thought that the story was ended back then with the death of Ludwig, " "I wasn't really careful about the secretness of the task. But I had to learn " "that our men overlooked a crucial thing on that day - Ludwig somehow managed " "to blow the flute with his last breath, and he was reborn as Mal Amadeus. By " "the time I got to know that he's still alive and seeks for the flute it was " "too late - he located me, and... you know the story from here." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:945 msgid "Unfortunately. Where is he now? Do you know?" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:949 msgid "" "He set up his lair in a cave inside the great northern mountains. The place " "is known as the 'Concert Hall' by the locals for its intensive echo effect. " "It's a few days' walk from here." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:953 msgid "" "Thanks. I am... sorry for all that happened. I'll do my best to make up for " "it. We must go now." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:957 msgid "You aren't strong enough to fight him alone." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:961 msgid "I wish I didn't have to, but that's our only option." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:965 msgid "" "Don't be so pessimistic. Many people's life is on risk. You must find help!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:969 msgid "" "And who would help us!? Wesnothians? There's a thousand gold bounty on my " "head! Northlanders? Yeah, just after they got rid of the undead in their " "very own homes. Who?!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:973 msgid "I know... someone." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:977 msgid "Speak up!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:981 msgid "" "I have a... brother. He lives in Larfoc. He's very educated in arcane " "magic... or at least used to be." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:985 msgid "You have a brother? You never said." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:989 msgid "" "I forgot it myself... we aren't really in contact since... since very long." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:993 msgid "Alright, we'll fetch him. I mean, if he still lives in Larfoc." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:997 msgid "" "I'm pretty sure he does. I would be surprised if he even stepped out from " "his house in the last twenty years." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:1001 msgid "" "Very well. As you can see, I'm responsible for this catastrophy, too, and I " "wasn't joking when I said that I'd like to pay you for your job. My offer is " "650 golds: 200 prepaid and an additional 450 in cas of success. How does " "that sound?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:1005 msgid "Very generous. But I think, for this one time, I will work for free." msgstr "" #. [side]: id=Patrick, type=Lieutenant #: The_Devils_Flute/scenarios/07_Merlyn.cfg:39 msgid "City guard" msgstr "" #. [side]: id=Patrick, type=Lieutenant #: The_Devils_Flute/scenarios/07_Merlyn.cfg:43 msgid "Lieutenant Patrick" msgstr "" #. [side] #: The_Devils_Flute/scenarios/07_Merlyn.cfg:65 msgid "Thief Guild of Larfoc" msgstr "" #. [part] #: The_Devils_Flute/scenarios/07_Merlyn.cfg:74 msgid "" "Creona forced her team into a ruthless march to reach Larfoc as soon as " "possible. Unnormally for her, she couldn't concentrate on the tasks ahead. " "The only thing in her mind was that they were wasting time and should have " "gone even faster. Just when the towers of Larfoc appeared in the horizon she " "realised that she still knew almost nothing about Basyl's brother, where did " "he live and how they would persuade him the help them." msgstr "" #. [part] #: The_Devils_Flute/scenarios/07_Merlyn.cfg:77 msgid "" "She also totally forgot about the escape of Agent Jack, although the " "consequences of that soonly became very-very actual..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:88 msgid "Why have you never mentioned that you had a brother?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:92 msgid "" "I've already told you. We haven't see eachother for so long that I even " "started to forget that I have a brother." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:96 msgid "Tell me a bit about him." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:100 msgid "" "He's name is Merlyn. He's two years older than me and always have been " "obsessed with arcane magic. I can't really tell more. I don't like him." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:104 msgid "Why?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:108 msgid "" "You know... we're very different. He used to be an eminent student. He was " "nice and obedient. He always did the right thing and I always did the wrong." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:112 msgid "Haha! The suppressed brother syndrome?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:116 msgid "" "Call it what you want. Half my childhood passed with listening 'you could " "learn from your brother or you'll end up as a criminal'. You would hate him " "too." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:120 msgid "Quite a childish attitude." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:124 msgid "Well... yes, maybe." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:128 msgid "You shall have some time to talk this over soon. For now, let's go." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:132 msgid "Merlyn lives in the old town, up on the mountain." msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:150 msgid "" "Sorry, madam, I can't let you go further! No woman's allowed to enter the " "district before sunrise." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:154 msgid "What kind of rule this is?!" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:158 msgid "" "Oh, you haven't heard the news? A group of bandits, saurians and nagas " "attacked and ruined Cyty about a week ago. The outlaws are still in escape, " "and now there're strict security rules in effect in order to prevent them " "from raiding another settlement. But the only thing we currently know about " "them is their leader, who's a woman. Fortunately, an agent of the Secret " "Service of Wesnoth identified her, so you can enter the old town as soon as " "an SSW ofiicial checked your identity. But they're not on duty until dawn." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:162 msgid "" "Okay then, I'll stay outside, just some of these impeccable gentlemen go in." msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:166 msgid "" "I'm afraid that's impossible, too. I've a good reason to think that they're " "your companions so letting them inside our walls is nothing better than " "letting you." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:170 msgid "Basyl?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:174 msgid "Yes?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:178 msgid "Is there another way to get into that district?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:182 msgid "" "Maybe... I remember there was a weak point. But I doubt that the guards " "would tolerate us probing the wall." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:186 msgid "" "Don't care about the guards. We'll keep them busy. Meanwhile, you sneak " "into the castle and take out your brother." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:190 msgid "What if he doesn't want to come?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:194 msgid "" "Your problem. I strongly advise you not to return without Merlyn. Good " "luck." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:198 msgid "Hey you! Canhead!" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:202 msgid "What...?!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:206 msgid "" "I decided not to annoy myself with your pathetic bureaucracy. After all, I'm " "not here for sightseeing, but to destroy your town with my saurian allies!" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:210 msgid "What kind of joke is this?!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:214 msgid "A very serious one! Creona's always deathly serious!" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:218 msgid "Creona... it's she! Get them!" msgstr "" #. [objectives] #: The_Devils_Flute/scenarios/07_Merlyn.cfg:242 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:282 msgid "" "Patrick gets some gold whenever one of his units get killed, so don't be too " "bloody-handed" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/07_Merlyn.cfg:245 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:285 msgid "Find a way into the old town with Basyl" msgstr "" #. [message]: speaker=$random_loy.id #: The_Devils_Flute/scenarios/07_Merlyn.cfg:270 msgid "" "Sir! There're thousands of soldiers in the city. Shouldn't we alarm them?" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:274 msgid "No way. I want to catch these bandits myself." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:278 msgid "" "Don't kill their leader! If the guards get frightened and wake up the whole " "army, we won't be able to hold them back." msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/07_Merlyn.cfg:290 msgid "Patrick dies" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:305 msgid "We got her! I surely get a promotion for this." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:327 msgid "Oh, this is not good. Nobody can tell us now where we can find Merlyn." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:333 msgid "" "Oh, poor, poor Basyl! Have you listened to our mother's benevolent warnings, " "you wouldn't have ended up like this. I'm going to return to my home now to " "mourn you for a year." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:340 msgid "" "Come back, you bastard! Eh, we have to leave not more but less armed than " "we've come. It's your fault, Basyl." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:358 msgid "No! Merlyn! We need you!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:362 msgid "" "He couldn't have had much use anyways if he couldn't had standed against " "these puny guards. Seems that nobody can help us against Amadeus..." msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:378 msgid "No, it can't be! I fell... but they can't win... raise alarm!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:385 msgid "Fool! I told you not to..." msgstr "" #. [message]: speaker=Loy General #: The_Devils_Flute/scenarios/07_Merlyn.cfg:396 msgid "What's going on here? Attack!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:400 msgid "" "I suppose Basyl'd rather see us away and alive than here and dead... or even " "if he wouldn't, he will." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:432 msgid "That's it! I hope its walkable till the end." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:453 msgid "" "Great. I can't remember the exact location of Merlyn's house, but maybe a " "little promenade on the streets will call back my memories." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:464 msgid "Hey! Who goes there?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:468 msgid "I'm a traveller, I'm..." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:472 msgid "" "You're lurking on the streets at midnight, holding a dagger in one of your " "hands and a bomb in the other. You definitely look like some kind of " "criminal." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:476 msgid "I'm not! I'm just a peaceful..." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:480 msgid "" "Be welcomed in Larfoc, brother! I'm the the head of the local thieves' guild." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:484 msgid "" "Oh... okay then. I'm Basyl, an explosives expert. And yes, I'm not exactly a " "lawful man." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:488 msgid "Nice to see you, Basyl. The thieves of Larfoc are all friends of yours." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:492 msgid "That's a warm welcoming. Could you help me a bit then?" msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:496 msgid "I'll make my best." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:500 msgid "I'm looking for a mage, Merlyn." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:504 msgid "" "Ah, Merlyn! He's a strange man. He lives in one of those unusual dwellings " "on the main square." msgstr "" #. [message]: speaker=Guild Leader #: The_Devils_Flute/scenarios/07_Merlyn.cfg:512 msgid "" "Unfortunately, I cannot specify which. You know, he doesn't own big buckets " "of money or jewellery, just books and such stuff. We have little interest in " "his precise address. Maybe the others can tell you more. Visit the wooden " "houses - you will find my friends there." msgstr "" #. [message]: speaker=Basyl #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:516 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:559 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:207 msgid "Thank you." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/07_Merlyn.cfg:525 msgid "Visit the log cabins to get more information" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/07_Merlyn.cfg:551 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:580 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:609 #: The_Devils_Flute/scenarios/07_Merlyn.cfg:634 msgid "(Basyl explains the situation)" msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:555 msgid "" "He hates extreme temperatures, both cold and hot. That's all I know about " "him." msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:584 msgid "" "Ah, Merlyn, he's a really weird man. Once I heard him saying that he would " "not live even opposite to a house which he wouldn't live in... but he " "wouldn't mind it as a neighbour... strange, isn't it?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:588 msgid "Sure it is." msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:613 msgid "" "I don't know which is his house, but I can remember that he lives next to a " "librarian. They're good friends, I often see them chatting." msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:638 msgid "" "Never heard of Merlyn. But hey, would you like to hear an interesting story?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:642 msgid "Not really." msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:646 msgid "" "Okay, then I'll be short. So, once I broke into that igloo. Guess what I " "found inside?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:650 msgid "Fish?" msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:654 msgid "" "No! Books! Can you imagine it? You go inside, the floor, the table, " "everything is from ice and snow, and there're books and books and books " "everywhere! Haha! Isn't that funny?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:658 msgid "Ummm... actually, you provided me some useful information." msgstr "" #. [message]: speaker=Guild Member #: The_Devils_Flute/scenarios/07_Merlyn.cfg:662 msgid "Really? Then you might want to hear another..." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:666 msgid "Nonono. (shuts the door)" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/07_Merlyn.cfg:676 msgid "" "'He hates extreme temperatures, both cold and hot.'\n" "'He would not live even opposite to a house which he wouldn't live in.'\n" "'He lives next to a librarian.'\n" "The story with igloo" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/07_Merlyn.cfg:687 msgid "Move Basyl to Merlyn's house" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/07_Merlyn.cfg:691 msgid "Move Basyl to a wrong house" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:782 msgid "Who's that?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:786 msgid "Hi Merlyn." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:790 msgid "Basyl! My poor, errand brother!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:794 msgid "I'm quite alright, but..." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:798 msgid "" "You came back to be pulled out from the dark abyss of crime you were fallen " "to!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:802 msgid "Not exactly. But I need your help." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:806 msgid "" "What? My help? In what? Be warned, I won't participate in anything illegal!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:810 msgid "" "No, no, this is for a good purpose, even in your terms. A powerful lich is " "terrorising the northern regions. We want to stop him." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:814 msgid "A lich! The evilest of all creatures in hell! We must destroy him!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:818 msgid "So you'll help? Great! Pack your luggage and..." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:822 msgid "" "No, there's no time to waste! We leave right now! Lead me on the holy " "crusade, brother!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:826 msgid "As you wish. Let's go then, this way." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:830 msgid "This way is the lich?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:834 msgid "No, this way we can leave your garden." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:838 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:393 msgid "Oh." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/07_Merlyn.cfg:844 msgid "Move Basyl or Merlyn near to Creona" msgstr "" #. [unit]: type=Peasant, id=Frightened Citizen #: The_Devils_Flute/scenarios/07_Merlyn.cfg:857 msgid "Frightened Citizen" msgstr "" #. [message]: speaker=Frightened Citizen #: The_Devils_Flute/scenarios/07_Merlyn.cfg:876 msgid "" "Damn, who's that, this late... my god, a madman with bombs! He's gonna blow " "me up! HELP!!!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:880 msgid "Uh-oh." msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:884 msgid "" "I heard a cry! You and you, go and look round in the town. It's not " "impossible that some of the bandits sneaked in!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:892 msgid "" "Oh no, they'll find Basyl... we came for reinforcements, but actually had to " "leave here some of our best men... and Basyl, too." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:944 msgid "" "What is that? Our beloved city is besieged by bandits! Filthy outlaws, feel " "my rage!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:948 msgid "Stop Merlyn, they are my friends!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:952 msgid "" "Really? And you expect me to form an alliance with these criminals?! Never!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:956 msgid "We must destroy that lich somehow! Do you not remember?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:960 msgid "" "Well... hmmm.. yes, you're right. I can't let this minor conflict to " "distract me. Sometimes we have to make sacrifices for the greater good." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1012 msgid "So you're Basyl's brother." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1016 msgid "Merlyn, at your service." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1020 msgid "Creona. I hope Basyl's already explained you the situation." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1024 msgid "Yes he did. I'm ready to sacrifice my life for the holy purpose." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1028 msgid "Basyl was quite right. You seem to be very different than he..." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1032 msgid "" "Oh, that's just the surface, an illusion of the eyes. In fact, we have more " "similarities than differences." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1036 msgid "For example?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1040 msgid "For example, we both like explosives." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1044 msgid "Oh no." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1048 msgid "I have a special bomb, designed particularly against undead. Look!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1062 msgid "Wow! Cool!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1066 msgid "Fun time is over, keep on moving. We have nothing to do here." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1086 msgid "Creona reaches the signpost" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1091 msgid "Merlyn dies" msgstr "" #. [message]: speaker=Patrick #: The_Devils_Flute/scenarios/07_Merlyn.cfg:1114 msgid "Damn... there goes my promotion." msgstr "" #. [scenario]: id=Prelude_of_the_Finale #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:5 msgid "Prelude of the Finale" msgstr "" #. [side]: type=Deathblade, id=Gatekeeper1 #. [side]: type=Wraith, id=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:25 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:42 msgid "Once again not mysterious undead" msgstr "" #. [side]: type=Deathblade, id=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:29 msgid "First Gatekeeper" msgstr "" #. [side]: type=Wraith, id=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:46 msgid "Second Gatekeeper" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:62 msgid "Are we there yet?" msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:67 msgid "there yet... there yet..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:71 msgid "Seems like." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:75 msgid "Hey you! What's your business here?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:79 msgid "We came to see Mal Amadeus." msgstr "" #. [message]: speaker=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:83 msgid "" "Lord Amedeus is giving a reception and a concert right now. Nobody's allowed " "to enter." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:87 msgid "" "And invitees, maybe? We're guests in honor. You had better not to infuriate " "your master by locking us out." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:91 msgid "You knew that Amadeus actually invited guests?" msgstr "" #. [message]: speaker=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:95 msgid "No... I thought he organized this whole thing only for himself." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:99 msgid "Suspicious." msgstr "" #. [message]: speaker=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:103 msgid "Yeah, and I really don't like that guy in the white robes." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:107 msgid "Can I see your invitation cards, please?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:111 msgid "" "Euh... I'm afraid I lost it somewhere... I'm an old friend of Amadeus, he " "really expects me... we must enter..." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:115 msgid "Just through my dead body." msgstr "" #. [message]: speaker=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:119 msgid "Haha... that's quite a meaningless banality in your case." msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:123 msgid "Shut up. You have no body at all." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:128 msgid "" "I don't think we're strong enough to fight our way through all these undead. " "Not even with grenades." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:132 msgid "" "Exceptionally, you're right. It's impossible to beat Amadeus' entire army " "and then also Amadeus himself." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:136 msgid "" "You shall not fall into desperation while you see my light! Here, take these." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:145 msgid "What's this?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:149 msgid "" "Holy water. It makes your weapons much more effective against these unholy " "spawns. I have enough for only three men, so choose the three whom you trust " "the most!" msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:163 msgid "Defeat both enemy leaders" msgstr "" #. [objective]: condition=lose #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:167 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:434 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:494 msgid "Death of Merlyn" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:195 msgid "" "Sorry master, I tried to stop them. I hope they won't disturb you too much." msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:203 msgid "" "Okay... khhh... I think... it's not that necessary... to show your " "invitation cards... go, have fun..." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:225 msgid "I couldn't destroy the lich... I failed my holy mission..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:235 msgid "At least you're not alone with that." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:251 msgid "No! My brother!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:255 msgid "Eh, even that was a miracle that he could survive for so long..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:271 msgid "Tell your lord that I hate him..." msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:287 msgid "You want free tickets, heh? Die, impostor!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:305 msgid "Take this, nasty undead!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:317 msgid "" "In the name of the fathers of light, go back to the hell where you came from!" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:321 msgid "Hey boys, I think we've got a white mage here!" msgstr "" #. [message]: speaker=Gatekeeper2 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:325 msgid "A white mage! Now it's sure that they have ulterior motives!" msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:329 msgid "Kill him!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:333 msgid "I'm no white mage. I am the Arcane Grenadier!" msgstr "" #. [message]: speaker=second_unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:337 msgid "What?" msgstr "" #. [message]: speaker=Gatekeeper1 #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:341 msgid "" "Don't worry about it, likely that he's just insane. You know, all this light-" "magic-stuff isn't particularly good for your mental health." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:354 msgid "That was your well-deserved fate, unholy creature!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:364 msgid "Basyl?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:372 msgid "Errr... could you give me some grenades, please?" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:376 msgid "" "Of course. Here they are. Be careful with them, they are really explosive." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:380 msgid "Don't you say!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:398 msgid "I've never thought that once I'll be throwing these goddamn grenades." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:402 msgid "" "Don't look at it like that! Once you'll have got used to it, you'll see that " "it's fun!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:423 msgid "Wow! This water-thingy really works!" msgstr "" #. [scenario]: id=Danse_Macabre #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:5 msgid "Danse Macabre" msgstr "" #. [side]: id=Mal Amadeus, type=Party Lich, (id=Skele1)}, (id=Skele2, (id=Skele3 #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:143 msgid "undead" msgstr "" #. [part] #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:170 msgid "" "The group entered the caves. In the light of their torches, they could see " "stunning underwater rivers and marvelous stalactites. Yet, there was no sign " "of life (or un-life). However, as they proceeded deeper into the underground " "dungeons, a faint, distant voice of a flute came to their ears." msgstr "" #. [part] #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:174 msgid "" "Then they arrived to the main hall, which looked like nothing they had " "expected..." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:182 msgid "Wow! This place is..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:186 msgid "Amazing." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:190 msgid "A work of evil magic." msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:194 msgid "Look, there!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:369 msgid "Oh, hi Creona! Would you like to join the party?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:373 msgid "Hello, we..." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:377 msgid "WE CAME TO DESTROY YOU, VILLAINOUS CREATURE OF THE HELLS!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:381 msgid "Merlyn!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:385 msgid "What it is? Isn't that our purpose?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:389 msgid "Sure it is, but I wouldn't have insisted on giving it away." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:397 msgid "" "Ah! Hah! Is this serious? You? With that handful of thugs and that " "idiot? Haha!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:401 msgid "You don't know what powers are you facing, lich!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:405 msgid "" "Hahahaha! Your clothes may be light but there's an obvious darkness in your " "head. It's you who's rather misinformed about my skills!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:410 msgid "" "It won't be easy to reach Amadeus. I wonder if we could use those runes for " "something." msgstr "" #. [message]: speaker=narrator #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:416 msgid "" "Every glowing (orange) rune has one or two (purple) pairs in the middle of " "one of the symmetric stone pillars. The pillars will turn if you move on or " "move away from the appropriate rune. Only Merlyn, Basyl and Creona can " "trigger runes." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:422 msgid "" "Creona, Basyl and Merlyn reaches the magic circle at the other end of the " "abyss" msgstr "" #. [objectives] #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:436 msgid "" "Don't recruit too many units. There won't be many enemies along the way and " "it'd be painfully boring to maneuver with a big army in the lanirynth." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:446 msgid "" "I really don't understand what's your problem. We had an agreement. I got my " "flute, you got your money. What the hell do you want from me?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:450 msgid "What? You helped him to acquire that thing?!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:454 msgid "" "Yes, I did... it was my mistake and this is why I'm trying so hard to make " "up for it." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:458 msgid "" "I see, daughter, that you found the right way out of sin and to the light. I " "forgive you." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:462 msgid "Bahh... I'm obliged." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:466 msgid "" "I'm sad that we ended up like this. I thought we could be friends. " "Seriously, what do you think of yourself that you come here and try to take " "away my property? You didn't leave me any option but to kill you. Maybe " "you'll be a bit nicer afterwards." msgstr "" #. [objective]: condition=win #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:482 msgid "Destroy Mal Amadeus!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:508 msgid "Master?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:512 msgid "Look! He's got some nasty device to revive the dead with!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:520 msgid "Don't let them past the abyss!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:524 msgid "Yes, my lord." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:536 msgid "" "I'm really sorry, Creona. But it's your fault, I wouldn't have harmed you if " "you didn't force me." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:551 msgid "I fell, but you must continue the fight, friends!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:562 msgid "I'm afraid we can't." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:577 msgid "" "Without Basyl's grenades, this fight is even more hopeless now than it was " "before." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:589 msgid "" "I could never perform on a concert while I was alive, and you won't let me " "even in my death!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:593 msgid "Just give me the flute and we're off." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:597 msgid "Pfff." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:609 msgid "Go away! You're ruining my concert!" msgstr "" #. [message]: speaker=unit #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:613 msgid "We'll stop them, master. I mean, the others." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:627 msgid "Arrrggghhhh..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:631 msgid "Game over." msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:635 msgid "Just let me... blow my flute... for one last time..." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:639 msgid "Don't even dream of it!" msgstr "" #. [message]: speaker=Mal Amadeus #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:677 msgid "Noooooo!!!!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:698 msgid "May you have a luckier second death, Amadeus." msgstr "" #. [scenario]: id=A_Job_Well_Done #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:5 msgid "A Job Well Done" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:122 msgid "Yippie! We made it!" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:141 msgid "Hahaha! Bimm-bumm!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:179 msgid "Ummm, Creona... what are you doing?" msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:183 msgid "" "Errr... well... in fact... I'm just getting rid of your goddamn bombs!!!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:193 msgid "It's already spring out here! Fantastic!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:197 msgid "" "I hope this affair will make you reconsider your ways of living, Creona." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:201 msgid "Sure it will." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:205 msgid "Good." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:209 msgid "I'll never do business with liches again." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:217 msgid "Or at least I won't bring them any flutes." msgstr "" #. [message]: speaker=Creona #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:221 msgid "Thank you for all the help. Good bye!" msgstr "" #. [message]: speaker=Basyl #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:233 msgid "Hey Creona! Wait!" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:246 msgid "(Sighs)" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:267 msgid "Forget it, Merlyn. You can't change them." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:271 msgid "Who are you?" msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:275 msgid "" "Arch mage Dunduggwyn, former owner of the flute and a victim of your brother." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:279 msgid "" "Oh, I'm sorry about that. Sometimes I feel really ashamed for what Basyl's " "doing." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:283 msgid "" "There's no need to regret, my friend. What would have happened if Basyl and " "Creona weren't criminals? Maybe Amadeus would have acquired the flute " "anyway, but there wouldn't have been anybody to stop him? What if he didn't " "kill these thousands of innocent villagers? Creona would have never changed " "her mind, and Amadeus could have caused much more trouble later? What if I " "didn't die? I could have become the new Mal Amadeus?" msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:287 msgid "I don't really understand what you are trying to imply." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:291 msgid "" "What I'm saying, my friend, is that we know that the story ended well this " "way. There's no need to wish for alternative scenarios." msgstr "" #. [message]: speaker=Merlyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:295 msgid "Quite a strange point of view." msgstr "" #. [message]: speaker=Dunduggwyn #: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:299 msgid "Maybe you'll better understand this once you'll have died too." msgstr "" #. [unit_type]: id=Arcane Grenadier, race=human #: The_Devils_Flute/units/Arcane_Grenadier.cfg:4 msgid "Arcane Grenadier" msgstr "" #. [unit_type]: id=Arcane Grenadier, race=human #: The_Devils_Flute/units/Arcane_Grenadier.cfg:20 msgid "" "Some magi, as they learn about the world around them, and learn the truth of " "the suffering and squalor in which humanity too often lives, find that they " "cannot bring themselves to be cloistered into a life of study. These men and " "women give up the life of a mage, and join monastic orders, dedicating the " "skills they have been given to the good of all. After their ordination, they " "often travel the world, ministering to sickness and injury.\n" "\n" "Though not trained for combat, they are a potent ally against magical or " "unnatural things." msgstr "" #. [attack]: type=impact #: The_Devils_Flute/units/Arcane_Grenadier.cfg:42 msgid "fist" msgstr "" #. [attack]: type=arcane #: The_Devils_Flute/units/Arcane_Grenadier.cfg:51 msgid "holy bomb" msgstr "" #. [unit_type]: id=Party Lich, race=undead #: The_Devils_Flute/units/Party_Lich.cfg:4 msgid "Party Lich" msgstr "" #. [unit_type]: id=Party Lich, race=undead #: The_Devils_Flute/units/Party_Lich.cfg:23 msgid "Even liches have high enough spirit sometimes to organize parties." msgstr "" #. [attack]: type=arcane #: The_Devils_Flute/units/Party_Lich.cfg:46 msgid "touch" msgstr "" #. [attack]: type=cold #: The_Devils_Flute/units/Party_Lich.cfg:58 msgid "chill tempest" msgstr "" #. [attack]: type=arcane #: The_Devils_Flute/units/Party_Lich.cfg:70 msgid "shadow wave" msgstr "" #. [unit_type]: id=Rogue Scientist, race=human #: The_Devils_Flute/units/Rogue_Scientist.cfg:6 msgid "Rogue Scientist" msgstr "" #. [unit_type]: id=Rogue Scientist, race=human #: The_Devils_Flute/units/Rogue_Scientist.cfg:22 msgid "" "Some scholars can't resist the seduction of their own power, and take the " "path of crime in the hope of easy money. They are invaluable members of any " "crime group for their knowledge of engineering and explosions." msgstr "" #. [attack]: type=blade #: The_Devils_Flute/units/Rogue_Scientist.cfg:39 msgid "dagger" msgstr ""