msgid ""
msgstr ""
"Project-Id-Version: The_Devils_Flute-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-09-28 02:20+0200\n"
"PO-Revision-Date: 2012-09-28 02:20+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: is\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:10
msgid "TDF"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#. [editor_group]: id=tdf
#: The_Devils_Flute/_main.cfg:11 The_Devils_Flute/_main.cfg:92
msgid "The Devil's Flute"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:15
msgid ""
"Creona, the well-known assassin, gets a strange job from a strange person. "
"So, in fact, it's no surprise that things take a strange turn...\n"
"\t\n"
"Level: easy is easy, nightmare is nightmare. 10 scenarios (2 text-only), "
"finished."
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:19
msgid "difficulty_menu^Quaver"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:19
msgid "(Easy)"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:20
msgid "difficulty_menu^Semiquaver"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:20
msgid "(Normal)"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:21
msgid "(Hard)"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:21
msgid "difficulty_menu^Demisemiquaver"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:22
msgid "difficulty_menu^Hemidemisemiquaver"
msgstr ""
#. [campaign]: id=The_Devils_Flute
#: The_Devils_Flute/_main.cfg:22
msgid "(Nightmare)"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:26
msgid "Campaign design and coding"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:32
msgid "WML assistance"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:41
msgid "Art"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:50
msgid "Non-mainline music"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:62
msgid "A little bit of this and that"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:68
msgid "Random code & content copied from"
msgstr ""
#. [entry]
#: The_Devils_Flute/_main.cfg:70
msgid "“Invasion from the Unknown” by shadowmaster"
msgstr ""
#. [entry]
#: The_Devils_Flute/_main.cfg:73
msgid "“RPG Resources” by PapaSmurfReloaded"
msgstr ""
#. [entry]
#: The_Devils_Flute/_main.cfg:76
msgid "“RPG Creation Kit” by Bob_The_Mighty"
msgstr ""
#. [about]
#: The_Devils_Flute/_main.cfg:80
msgid "And many others providing feedback and reporting bugs. Thank you all!"
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:15
msgid "I'm not Bruggwy. Dwarves never lie!"
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:16
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:17
msgid ""
"Yep, I definitely heard him running past my door. He must be either in the "
"second or the third room."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:18
msgid ""
"Oh, so he was that guy? You must have frightened him to death. He was "
"running up and down on the corridor, three or four times, before finally "
"shutting the door behind himself somewhere... so I suppose he managed to "
"find an empty room, after all."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:23
msgid "I'm not Bruggwy. Drakes, just like dwarves, never lie!"
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:24
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:25
msgid "I'm not Bruggwy, and I don't care at all where he is."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:26
msgid "He made a horrible noise... rushing past my door at least seven times."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:31
msgid "I'm not Bruggwy. Mermans, just like dwarves and drakes, never lie!"
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:32
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:33
msgid ""
"Hmmm... I heard a slam of door, must have come from the first or the last "
"room."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:34
msgid "I heard four shuts of door, none of them coming from too far away..."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:39
msgid ""
"I'm not Bruggwy. Necromancers, just like dwarves, drakes and mermans, never "
"lie!"
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:40
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:41
msgid ""
"I didn't notice anything, but my instincts tell me that if he's not in the "
"third room, he must be in the second."
msgstr ""
#. [value]
#: The_Devils_Flute/macros/scenarios/scenario02.cfg:42
msgid ""
"Awww, that annoying bastard... he opened my door three times, to see whether "
"the room is empty. Have he done for fourth, he'd be a skeleton by now!"
msgstr ""
#. [unit]: id=Basyl, type=Rogue Scientist
#: The_Devils_Flute/macros/utilities/heros.cfg:10
msgid "Basyl"
msgstr ""
#: The_Devils_Flute/macros/utilities/heros.cfg:27
msgid "assassins"
msgstr ""
#: The_Devils_Flute/macros/utilities/heros.cfg:28
msgid "Creona's team"
msgstr ""
#: The_Devils_Flute/macros/utilities/heros.cfg:31
msgid "Creona"
msgstr ""
#. [scenario]: id=Merlyn
#. [unit]: id=Merlyn, type=Arcane Grenadier
#: The_Devils_Flute/macros/utilities/heros.cfg:48
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:5
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:767
msgid "Merlyn"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/macros/utilities/misc.cfg:40
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:250
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:833
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:426
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:486
msgid "Death of Creona"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/macros/utilities/misc.cfg:44
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:430
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:490
msgid "Death of Basyl"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/macros/utilities/misc.cfg:48
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:254
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:426
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:665
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:837
msgid "Turns run out"
msgstr ""
#: The_Devils_Flute/macros/utilities/misc.cfg:61
msgid "Do you want this unit to take the bottle up?"
msgstr ""
#: The_Devils_Flute/macros/utilities/misc.cfg:62
msgid "Yes."
msgstr ""
#: The_Devils_Flute/macros/utilities/misc.cfg:63
msgid "No."
msgstr ""
#: The_Devils_Flute/macros/utilities/misc.cfg:64
msgid ""
"Merlyn already has an arcane attack. Give that flask to somebody who really "
"needs it."
msgstr ""
#. [object]
#: The_Devils_Flute/macros/utilities/misc.cfg:66
msgid "Holy water"
msgstr ""
#. [object]
#: The_Devils_Flute/macros/utilities/misc.cfg:68
msgid ""
"Holy water adds arcane damage to your melee weapons. Its effect lasts till "
"the end of the campaign."
msgstr ""
#. [attack]: type=fire
#. [effect]: type=fire
#: The_Devils_Flute/macros/utilities/misc.cfg:91
#: The_Devils_Flute/units/Rogue_Scientist.cfg:48
msgid "grenade"
msgstr ""
#. [scenario]: id=The_Appointment
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:6
msgid "The Appointment"
msgstr ""
#. [side]: id=Mal Amadeus, type=Lich
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:30
msgid "Mysterious undead"
msgstr ""
#. [side]: id=Mal Amadeus, type=Lich
#. [side]: id=Mal Amadeus, type=Party Lich, (id=Skele1)}, (id=Skele2, (id=Skele3
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:32
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:26
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:146
msgid "Mal Amadeus"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:46
msgid ""
"Hello. Thank you for playing.\n"
"\t\t\t\n"
"This campaign is still under development. All scenarios are done and should "
"be of enjoyable quality, but it's not finished at all. Visit the add-on's "
"development thread with your problems, suggestions and notices in the "
"Scenario/Campaign Development section at forums.wesnoth.org. I'm especially "
"interested in any possible grammatical issues.\n"
"\n"
"If you're playing with music off, I advise you to reconsider. Not as if "
"there were revolutionarily new, unheard tracks in this campaign, but I spent "
"much time with choosing the best music for each scenario (or part of a "
"scenario), and I doubt you can fully get the athmosphere without hearing "
"them.\n"
"\n"
"Have fun,\n"
"lipk\n"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:57
msgid "Once upon a time, somewhere in Wesnoth..."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:60
msgid ""
"...lived a woman, Creona, by name. Having a strong, aggressive personality "
"and an unwillingness to be subject to anyone, she had few friends. Wandering "
"from town to town in Wesnoth, she practiced the last job you'd expect from a "
"woman."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:63
msgid ""
"Creona was an assassin. She didn't have an easy start in this masculine "
"profession, but with success she received widespread fame. In less than two "
"years she earned the title, 'Queen of the Assassins' and got the Wesnothian "
"King to lay one of the greatest bounties ever seen on her head."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:66
msgid ""
"Her employers (and victims) included not just noblemen, generals and "
"criminals, but also a wide range of non-human creatures inhabiting the lands "
"around Wesnoth. She got used to their strange customs, and wasn't too "
"surprised when she got an invitation for a meeting in a forest, far away "
"from inhabited areas."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:76
msgid ""
"Okay, my client is waiting for us on the other side of the forest. Move on!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:80
msgid "Do we know anything about this man?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:84
msgid "We shall soon."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:88
msgid "And about the job? Who is the target?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:92
msgid ""
"I have no clue. Would you keep your stupid questions for yourself, please?"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:98
msgid "Meet your employer"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:116
msgid "Now I will have an unsatisfied customer... what a shame!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:131
msgid "Ughhh..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:141
msgid "It may sound odd, but we can't continue without him!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:153
msgid ""
"I should move to the front... I have to arrange the business personally, "
"after all!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:169
msgid "The trees seem to be parched here... strange."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:194
msgid "Undead! Undead in the forest!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:198
msgid "Destroy them! We can't let them harm our employer!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:216
msgid ""
"We could be more efficient against the undead if I gave some grenades to "
"everyone."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:220
msgid ""
"(sighs) I've already told you several times, bombs are too expensive "
"to equip our whole team with them. It would consume up our profit."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:224
msgid "But we'd lose less men."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:228
msgid ""
"More men, more shares paid. Even lower makings. Everything's good as it is."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:260
msgid "What are you doing here, man? Who is your leader?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:267
msgid "Aww, a lich. I can only hope my client is all right."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:334
msgid "Hey, you are Creona, the famous assassin, aren't you?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:338
msgid "Yes I am."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:342
msgid "Well, I'm Mal Amadeus, your client."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:346
msgid ""
"Ah, really? You could be a bit more welcoming if you want to count on my "
"services!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:350
msgid "What? I hope you didn't have any trouble with my servants?"
msgstr ""
#. [message]: speaker=$offended_undead[0].id
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:354
msgid "Offended $offended_undead[0].language_name"
msgstr ""
#. [message]: speaker=$offended_undead[0].id
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:355
msgid ""
"It wasn't us, master! We were just collecting flowers in the forest, when "
"they attacked us for no reason!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:359
msgid "Errr..."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:363
msgid ""
"Ah, the usual prejudices against undead. There isn't another race on the "
"continent which is as persecuted as ours!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:367
msgid ""
"But hopefully we can put aside our baseless stereotypes now and talk about "
"your tasks."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:371
msgid "Indeed."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:375
msgid ""
"Well, I need you to fetch me an object. It belongs to the arch mage "
"Dunduggwyn who lives in the city of Cyty."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:379
msgid ""
"An arch mage, you say? That won't be cheap. Their kind is pretty hard to "
"deal with."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:383
msgid ""
"It's not necessary to murder him. Just bring me the object. My offer is 400 "
"golds."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:387
msgid ""
"Stealing things from a living arch mage is even more dangerous! 800 at least."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:391
msgid ""
"Well, then just kill him. 500 golds are more than generous for this job."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:395
msgid ""
"Hah, you must be joking. A notoriously unimportant princeling costed 350 to "
"my client last month. I won't do this for less than the double price."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:399
msgid ""
"For 700 gold I could recruit an entire army and take over the whole city. "
"650 is the last proposal. 200 prepaid and an additional 450 in case of "
"success."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:403
msgid ""
"That sounds fair enough. And precisely what object do you wish to get? Some "
"magic book, I guess."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:407
msgid "No. A flute."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:411
msgid "A flute?"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:415
msgid "Exactly. I need the flute from the silver thread on Dunduggwyn's neck."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:419
msgid ""
"As you wish. Just give me that 200 golds and we shall come along with your "
"precious instrument in a few days."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:423
msgid "Here it is."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/01_The_Appointment.cfg:436
msgid "I'll be waiting for you here. Good luck."
msgstr ""
#. [scenario]: id=Anyguests_Inn
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:5
msgid "Anyguest's Inn"
msgstr ""
#. [side]: id=Bruggwy, type=Assassin, (id=Renegade)}
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:35
msgid "Bruggwy's team"
msgstr ""
#. [side]: id=Bruggwy, type=Assassin, (id=Renegade)}
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:38
msgid "Bruggwy"
msgstr ""
#. [side]: (id=Spectator1, (id=Spectator2, (id=Innkeeper
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:57
msgid "Spectators"
msgstr ""
#. [side]: (id=Spectator1, (id=Spectator2, (id=Innkeeper
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:74
msgid "Innkeeper"
msgstr ""
#. [side]: id=Dwarvish Guest)}, id=Drake Guest)}, id=Merman Guest)}, id=Necromancer Guest)}
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:83
msgid "Guests"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:139
msgid ""
"Her team weakened by the redundant fight against the lich's minions and with "
"another tough fight expected to get the flute, Creona decided to find some "
"new recruits. Luckily, she didn't have to go far. Anyguest's Inn stood on "
"the road to their destination; it was a well-known meeting point of rogues, "
"thieves, bandits--in a word, those who were in conflict with the law. Creona "
"sent Basyl and most of her men ahead to scout Cyty, and then entered the inn."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:175
msgid "Hi all! I need some brave men for a really, really dangerous mission!"
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:179
msgid "Hey! I'm recruiting here! Get away and find some other place!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:183
msgid ""
"Well, everybody's free to choose who to contract with. As for me, I'm "
"getting 650 golds for this job..."
msgstr ""
#. [message]: speaker=Renegade
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:187
msgid "Hmmm, that implies an impressive share! You can count on me!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:205
msgid "Wise decision."
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:209
msgid "Don't steal my men or..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:213
msgid "You can't make up for my better offer with whatever amount of shouting."
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:217
msgid "GET LOST OR I KILL YOU!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:221
msgid "Come on!"
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:225
msgid "Catch her!"
msgstr ""
#. [message]: speaker=Spectator1
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:229
msgid "Haha! Free entertainment! I'm going to join the winner!"
msgstr ""
#. [message]: speaker=Spectator2
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:233
msgid "Me too!"
msgstr ""
#. [message]: speaker=Innkeeper
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:237
msgid "Okay, boys and girls, but don't destroy the furniture please!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:246
msgid "Kill Bruggwy"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:272
msgid ""
"Dying in a pub brawl by the hands of a second-class assassin. What a shame! "
"Better to die fast."
msgstr ""
#. [message]: speaker=Renegade
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:288
msgid "Okay, calm down, I will..."
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:292
msgid "You will die, traitor!"
msgstr ""
#. [message]: speaker=Spectator1
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:307
msgid "Excellent! Go on!"
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:322
msgid "You haven't won yet!"
msgstr ""
#. [message]: speaker=$store_side2[0].id
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:353
msgid "I think it's more tactical to retreat towards the front door."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:371
msgid "Finished. So, who can I expect to follow me?"
msgstr ""
#. [message]: speaker=Spectator2
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:375
msgid "Hey, it's not over yet! You have to kill him."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:379
msgid "Don't be childish. You aren't in a circus."
msgstr ""
#. [message]: speaker=Spectator1
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:383
msgid "We won't join you unless you slay that guy."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:387
msgid "(sighs) Alright. Where did he run?"
msgstr ""
#. [message]: speaker=Innkeeper
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:391
msgid ""
"Towards the bedrooms, I think. Bruggwy's a master of masking, he might have "
"already changed into a guest of whatever race. Be careful, and try not to "
"kill any of my actual customers, please."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:395
msgid "Well, who are your 'actual' customers?"
msgstr ""
#. [message]: speaker=Innkeeper
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:399
msgid "Ehm... I can't really remember it."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:403
msgid "Somewhat shameful for a man in your job."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:416
msgid ""
"He can't hide here, so he must be inside of one of the rooms. I should take "
"a look at each one."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:422
msgid "Visit all rooms"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:465
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:518
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:571
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:624
msgid "Creona asks about Bruggwy"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:642
msgid ""
"So one of these men is Bruggwy. I'm sure that he tried everything to deceive "
"me, but that will be his doom. I don't see any reason why would have the "
"others lied to me, so I just have to deduce who was the one who made a false "
"statement."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:647
msgid ""
"'$guest_texts[0].text'\n"
"'$guest_texts[1].text'\n"
"'$guest_texts[2].text'\n"
"'$guest_texts[3].text'"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:657
msgid "Move Creona to Bruggwy's room"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:661
msgid "Move to a wrong room"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:742
msgid "I have one more little question..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:746
msgid "Did you really think that I won't find you?"
msgstr ""
#. [animate_unit]
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:761
msgid "*swoosh*"
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:790
msgid "Arghh..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:794
msgid "You're the seeker now."
msgstr ""
#. [message]: speaker=Bruggwy
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:798
msgid "Damn you!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:814
msgid "Heh! And this miserable weakling claimed that he would kill me!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:829
msgid "Really kill Bruggwy at last"
msgstr ""
#. [message]: speaker=$unit.id
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:848
msgid "Auch... what the hell are you doing?!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:852
msgid "Oops, this isn't Bruggwy!"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:856
msgid "Distant voice of Bruggwy"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:857
msgid "Definitely not! Goodbye, stupid girl!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:876
msgid ""
"I shouldn't bother $unit.name again... if he's Bruggwy, he might become "
"suspicous."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:904
msgid ""
"Huh, done at last. He was quite tough for an amateur. I could have made a "
"good use of him... but it's too late to think about that, I'm afraid."
msgstr ""
#. [message]: speaker=Spectator1
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:908
msgid "Bravo! You performed amazingly in battle dear... ehm..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:912
msgid "Creona."
msgstr ""
#. [message]: speaker=Spectator2
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:916
msgid "Creona? The famous Creona?"
msgstr ""
#. [message]: speaker=Spectator1
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:920
msgid ""
"Why didn't you start with that? It would have been no question to join you!"
msgstr ""
#. [message]: speaker=Creona
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:924
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:516
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:213
msgid "..."
msgstr ""
#. [message]: speaker=Spectator2
#: The_Devils_Flute/scenarios/02_Anyguests_Inn.cfg:928
msgid ""
"But now we'll do so anyway. It's a great honor to work for you... how much "
"will be my salary?"
msgstr ""
#. [scenario]: id=Chaos_in_Cyty
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:5
msgid "Chaos in Cyty"
msgstr ""
#. [side]: id=Ssszzz
#. [side]: id=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:35
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:59
msgid "mercenaries"
msgstr ""
#. [side]: id=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:36
msgid "Disappointed nagas"
msgstr ""
#. [side]: id=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:39
msgid "Zzzsss"
msgstr ""
#. [side]: id=Ssszzz
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:60
msgid "Disappointed saurians"
msgstr ""
#. [side]: id=Ssszzz
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:63
msgid "Ssszzz"
msgstr ""
#. [side]
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:86
msgid "loyalists"
msgstr ""
#. [side]
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:87
msgid "City militia"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:102
msgid ""
"Basyl rarely worked fast, so Creona saw no reason to hurry with the "
"departure. She rented the fake-merman's old room, asked for a boat, and "
"enjoyed a tropical holdiay for a few days. When she thought the scouts might "
"have had finished their job, she commanded her team to pack up and set off."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:106
msgid "They reunited with the others at midnight, north of Cyty."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:142
msgid "Here I am. So, what could you find out about the mage?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:146
msgid ""
"He doesn't have a family, loves gardening, roast beef and watching wesball "
"in his crystal ball. Yeah, and he's the uncle of the lord of the city, so he "
"lives in the palace. More exactly, in the cottage at the riverside."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:154
msgid "Good. Now we can start making the plan."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:158
msgid "I've already prepared everything, if you approve"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:162
msgid "What? I only told you to collect information!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:166
msgid ""
"Yes, but I couldn't stop myself brainstorming about the project. And I found "
"the best solution."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:170
msgid "I will listen."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:181
msgid "There's a dam east of the city. We blow it up to make a flood."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:190
msgid ""
"I couldn't muffle the bombs so this will go with a big noise. Big enough to "
"wake the city militia."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:199
msgid "So I hired some saurians to keep them busy."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:208
msgid "The flood will overrun the palace and the nearby areas in a short time."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:217
msgid "After that our naga mercenaries can easily control the territory."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:224
msgid "So our only task is to walk in and grab the flute."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:230
msgid "Well, this is ingenious."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:234
msgid "Thanks."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:238
msgid "I only suggest some little modifications."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:242
msgid "Precisely?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:246
msgid "No bombs, no flood, no nagas and no saurians. That's all."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:250
msgid "But why? This will completely..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:254
msgid ""
"Because I simply have no intention to launch a full-scale attack against the "
"city."
msgstr ""
#. [message]: speaker=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:260
msgid "Humansssss! Give ussss our money!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:264
msgid ""
"I'm sorry, there's no money for you. We don't need your help. However you "
"can take this fool as compensation. He makes an excellent slave."
msgstr ""
#. [message]: speaker=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:268
msgid ""
"We don't like human'ssssss humour. Pay our goldsssss or we sssssslay you!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:272
msgid "I don't pay anything."
msgstr ""
#. [message]: speaker=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:276
msgid "Then we take by for(c)ssssssse!"
msgstr ""
#. [message]: speaker=Ssszzz
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:280
msgid "Sssssso ssssshall we!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:288
msgid "Move a unit to Dunduggwyn's house"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:307
msgid "Curse you, Basyl... I die for your incompetence..."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:322
msgid "Maybe this plan wasn't so ingenious... ugghhh..."
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:347
msgid "Nagas are attacking the city!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:363
msgid "Saurians are attacking the city!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:379
msgid "Treacheroussssss humansssss! Where isssss our money?"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:395
msgid "Here's your payment, damned reptile!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:406
msgid "Ehm... Creona?"
msgstr ""
#. [message]: speaker=Basyl
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:410
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:368
msgid "Yes?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:414
msgid "Don't kill me please."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:418
msgid "Don't provide a reason."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:422
msgid "Well, the bombs... err... I forgot... they are timed..."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:474
msgid "What was that? Alarm!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:490
msgid "I'm afraid I will definitely kill you!"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:511
msgid ""
"The wild waves are crashing against the wall so fiercely that it collapses!"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:523
msgid ""
"Big part of the city's defense structures are now nothing more than "
"underwater ruins. On the other side, the flood seems to be exhausted now - "
"it just silently pours over the streets."
msgstr ""
#. [message]: speaker=Zzzsss
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:533
msgid "The town isssss underwater. Ni(c)ssssse!"
msgstr ""
#. [event]: id=Dunduggwyn
#. [unit]: id=Dunduggwyn, type=Arch Mage
#. [unit]: id=Dunduggwyn, type=Arch Mage Ghost
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:563
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:859
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:253
msgid "Dunduggwyn"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:574
msgid "Who is that? Wait... argh, assassins!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:580
msgid "Kill Dunduggwyn to get the flute from him"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:584
msgid "Somebody else kills Dunduggwyn before you"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:613
msgid "Here's it! Let's pick it up and leave this blasted city fast."
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:619
msgid "Here's the flute!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:623
msgid "Good! Grab it and then we can go."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:647
msgid "They killed our wiseman! Catch them, they must not get away with this!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:677
msgid "Pick up the flute with a unit"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:700
msgid ""
"What isssss that sssssshiny thing? $second_unit.name likesssss it. "
"$second_unit.name takesssss it."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:736
msgid "Oh no! That reptile stole the flute. We failed."
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:768
msgid "Got it!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:775
msgid ""
"Okay, let's go. Don't expect me waiting for anybody. I won't stay in this "
"madness for a minute longer than I have to!"
msgstr ""
#. [objectives]
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:779
msgid ""
"Any unit moved to the signpost is eventually removed from the map. When "
"Creona leaves, the scenario ends. Every unit still on the map is lost."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:782
msgid "The flute-bearer, Basyl and Creona reaches the signpost"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:786
msgid "The flute-bearer dies"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:815
msgid "Don't die you idiot!"
msgstr ""
#. [message]: speaker=Ssszzz
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:849
msgid "You won't esssscape!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:888
msgid "Damn, we lost the flute."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:941
msgid ""
"I don't understand what Creona is complaining about... everything went "
"smoothly!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:969
msgid "Great! The flute is now in safe."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1000
msgid "Move on, Basyl! I won't wait for eternity!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1025
msgid ""
"It's your luck $flute_bearer.name that you could lay your hands on that "
"gadget! I wouldn't be so patient otherwise!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1032
msgid "Well done. Let's head back to Amadeus' keep."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1067
msgid "Blast it. They escaped. But it's not over! We must catch these bandits!"
msgstr ""
#. [message]: speaker=$walterpartner.id
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1071
msgid "Excuse me, sir, I have a good idea."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1075
msgid "What is that?"
msgstr ""
#. [message]: speaker=$walterpartner.id
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1079
msgid "The best tools against criminals are their own ones!"
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1083
msgid ""
"This doesn't sound too sympathetic at first glance. Could you explain it?"
msgstr ""
#. [message]: speaker=$walterpartner.id
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1087
msgid "I think we should hire an assassin to assassinate the assassins."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1091
msgid ""
"Interesting idea. However, I don't see why the Secret Service couldn't do "
"that."
msgstr ""
#. [message]: speaker=$walterpartner.id
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1095
msgid ""
"They certainly could, but there's a risk that we'd lose some valuable men. "
"According to my plan, only our assassin could die. Or the other one. One "
"less problem anyway."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1099
msgid "Neat! Haha! Very-very neat!"
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1103
msgid "JACK!!!"
msgstr ""
#. [scenario]: id=Agent_Jack
#. [side]: id=Agent Jack, type=Ranger
#. [unit]: id=Agent Jack, type=Ranger
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1108
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:5
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:38
msgid "Agent Jack"
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1116
msgid "Yes, sir."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1120
msgid ""
"Who is the most professional, most evil, most dangerous assassin on our "
"wanted list? We need him."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1124
msgid "We need a criminal???"
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1128
msgid ""
"Yes. We hire him to find and kill the murderers of Dunduggwyn. Such a crime "
"should not go unpunished!"
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1132
msgid "Hmmm... let me see... actually he's a she. Her name is Creona."
msgstr ""
#. [message]: speaker=Walter
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1136
msgid ""
"A woman? Strange... but it doesn't matter. Find her and tell her that she "
"gets 400 golds for the head of the murderer. Go!"
msgstr ""
#. [message]: speaker=$random_loy_unit.id
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/03_Chaos_in_Cyty.cfg:1140
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:888
msgid "Yes sir."
msgstr ""
#. [scenario]: id=Embarrassing_Question
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:5
msgid "Embarrassing Question"
msgstr ""
#. [side]: id=Mal Amadeus, type=Lich
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:24
msgid "Not anymore mysterious undead"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:64
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:114
msgid "Hello."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:68
msgid "It's you? You were pretty quick. Do you have the flute?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:72
msgid "Maybe. Depends on how many golds you have left."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:76
msgid "Ah, the careful! Here's your reward."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:87
msgid "You're lucky. Accidentally, we have a flute."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:91
msgid "Haha! Thanks."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:98
msgid ""
"Well... Amadeus... it's not my habit to ask my clients about their "
"motivations, but I simply can't imagine that... why is this flute so "
"important to you?"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:105
msgid "Errr... you know... it just has such a nice voice!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:109
msgid "???"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:113
msgid "Goodbye!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:129
msgid "I think your last question embarassed him a bit."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:133
msgid "It's no surprise. People rarely like to be honest about their purposes."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:137
msgid "I'm sure he needs that flute for some evil machinations."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/04_Embarrassing_Question.cfg:141
msgid ""
"What did you expect? That he would perform on charity concerts? It's not our "
"business, anyways."
msgstr ""
#. [side]: id=Agent Jack, type=Ranger
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:42
msgid "Secret Service of Wesnoth"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:53
msgid ""
"After collecting the money from Amadeus and dealing the shares, Creona's "
"team separated into smaller groups not to draw attention and headed north to "
"leave Wesnoth. This was usual after noisier jobs, and flooding a whole city "
"was something could be called 'noisy'. Find a village, pay a lot for the "
"accomodation, so the villagers won't tell anybody that you were there, rest "
"a bit, then leave to find a new employer - that was the good old scenario. "
"Nothing implied that it'd be any different this time."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:57
msgid ""
"Simultaneously, the Secret Service of Wesnoth put on heavy efforts to find "
"Creona to charge her with her own assassination. Agent Jack wasn't new to "
"his profession, he knew where to start searching for a most wanted criminal "
"- in the northlands."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:91
msgid ""
"If I remember well, these cliffs aren't so far from Gubbre. We shall be "
"there by sunset."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:95
msgid "Someone is approaching on the road."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:110
msgid "Greetings, beautiful lady!"
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:118
msgid "You're Creona, the well-known assassin, aren't you?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:122
msgid "Hmmm... yes I am."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:126
msgid "It's pretty hard to find you! I have a job for you."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:130
msgid "Really?"
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:134
msgid ""
"Really. A few days ago, bandits intruded to my home city Cyty, and killed "
"Dunduggwyn, a largely respected man of the town. General Walter, the "
"military commander of the city offers you 400 gold for finding and slaying "
"the murderers."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:138
msgid "It sounds interesting..."
msgstr ""
#. [event]: (id=Hawkeye Howard
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:143
msgid "Hawkeye Howard"
msgstr ""
#. [message]: speaker=Hawkeye Howard
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:147
msgid ""
"Wait Jack! I know this woman! I saw her in that night in Cyty. She is the "
"murderer of Dunduggwyn!"
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:154
msgid ""
"Well, milady, then I suppose you can get a 400 gold reward for commiting "
"suicide."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:161
msgid ""
"But it's very unlikely that you would do that, so I'm afraid I have to kill "
"you myself."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:165
msgid "In your place, I would try to get away alive instead."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:210
msgid "Defeat Agent Jack"
msgstr ""
#. [message]: speaker=$newly_arrived_unit.id
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:231
msgid "What's going on, Creona?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:235
msgid "We've got a little obstacle in our way."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:244
msgid ""
"Probably it'd be a good idea not to rush ahead so that the others can catch "
"up..."
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:257
msgid "I will make you drink up all the water in my backyard!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:275
msgid "I hate you, Basyl!!!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:279
msgid "Why does everybody blame me? I didn't do anything this time!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:292
msgid "Blast my sharp eyes! Why did I have to make Jack attack these bandits?"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:296
msgid "This is the fate of nitpickers."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:309
msgid "You're wrong if you think it's so easy to kill Agent Jack!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:321
msgid "Oh no! He escaped. What will happen now?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:325
msgid ""
"Another bounty will be put on my head. It matters little. If somebody "
"managed to kill me, he could have already become a millionaire by that."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:329
msgid "Let's go. The holiday resort is very close."
msgstr ""
#. [message]: speaker=Agent Jack
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:347
msgid "Hah! A shiny trophy to my collection."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/05_Agent_Jack.cfg:363
msgid ""
"He was a fool, but still... it's impossible to find another usable "
"explosives expert for this cheap!"
msgstr ""
#. [scenario]: id=Zombies_in_the_Stable
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:5
msgid "Zombies in the Stable"
msgstr ""
#. [side]
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:53
msgid "Once again mysterious undead"
msgstr ""
#. [side]
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:67
msgid "Who can they be?"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:73
msgid ""
"The outlaws continued their journey towards Gubbre, a village Creona knew "
"about that it would gladly provide them shelter in exchange of some gold. "
"The fight with the SSW party evidently caused a delay, so they didn't "
"arrived before sunset as wanted."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:77
msgid ""
"However, this couldn't annoy most of the team. They were just after a "
"generous payday and a before a several weeks long vacation. Or at least they "
"thought so..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:94
msgid "Damn that sneak... it will be midnight when we arrive to Gubbre."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:98
msgid ""
"What if we don't find anybody awaken? I don't want to sleep in the forest."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:102
msgid ""
"Heh, I wouldn't have compunction for arousing the whole settlement. It's "
"really a minor annoyance compared to the money we're going to pay them for "
"this little holiday."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:107
msgid "Get to Gubbre"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:123
msgid ""
"Being killed by a miserable pile of flesh... not a glorious end for my "
"career."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:139
msgid ""
"I don't think I can make any use of Basyl as a zombie... not likely he can "
"still handle bombs."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:163
msgid "Oh no, not again!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:167
msgid "Perhaps it's excess to fight them this time either."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:171
msgid ""
"Well, if you wish to do diplomacy with a bunch of decaying corpses, just go."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:175
msgid "Ehm... rather not."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:180
msgid "From all around"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:181
msgid "Eeeeeeeeeerw... graaaaaaaaa... bwuoaaaaaaaaaaaa..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:188
msgid ""
"There might be more of them in the forest... I have a bad feeling that we "
"won't get our well-merited relax!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:194
msgid "Kill all zombies"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:215
msgid "Well, if you're just collecting flowers, say it fast!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:231
msgid "You can't say I didn't ask!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:263
msgid "Where did they come from?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:267
msgid ""
"How could I know? Let's hurry to the village and see if we can save anything "
"from our vacation."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:272
msgid "Investigate the village"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:311
msgid "Is there anybody here?"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:324
msgid "Huh! It's good to see somebody at last who moves and actually lives..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:328
msgid ""
"...and not just un-lives! Grrr... you can't imagine what horrors we met!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:332
msgid "What happened here, villager?"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:336
msgid "Undead..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:340
msgid "Lots of lots of undead..."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:344
msgid "Lieutenant Fred was killed..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:348
msgid "More and more of undead..."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:352
msgid "Oh no! Here they come again!"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:369
msgid "Zombie crowd"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:370
msgid "Uuuuuuuuuuuuuuurrrrggghhhh... wwruuuuuuuuuuggghhhh..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:374
msgid "Run! Run for our lives!"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:378
msgid "Fight! Fight for our lives!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:382
msgid ""
"These two won't give a senseful word while these abonimations are lurking "
"around. Let's get rid of them."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:386
msgid "There's a whole swarm of them! Maybe we could use some explosives?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:390
msgid ""
"I'm fed up with your explosives. Let's lock them up into the stables, then "
"we can burn them along with the building."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:395
msgid "Special game mode"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:398
msgid ""
"The battle against these undead doesn't go the usual way. They can move and "
"attack you as normal, except that their movepoints are reduced to 2, but "
"you're unable to harm or kill them. However, when you attack a zombie, you "
"will push it away by one hex. A zombie which gets hit becomes fuzzy and "
"can't move in the next turn (but still can attack!). You can also toss whole "
"queues of zombies like dominos. Any enemy pushed into one of the stables "
"(the two villages near the bottom of the map) will be instantly removed from "
"the game.\n"
"\n"
"Warning: don't push zombies out of the map. You won't be able to win "
"the scenario if you do so. This is a technical issue which will be fixed in "
"the future."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:406
msgid "Toss all zombies into the stables"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:410
msgid "Any of the villagers die"
msgstr ""
#. [message]: speaker=$survivor_villager.id
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:432
msgid "Maybe it's better to escape before I get slayed too!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:444
msgid "Damn... we'll never find out what happened here."
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:515
msgid ""
"You're going the wrong way, hellish creature! Let me show you the right path!"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:712
msgid "Huh. This was tiring."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:716
msgid ""
"We're very grateful for your help. If we can do anything for you, just say."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:720
msgid "Well, we'd need some sort of accomodation for the next few weeks."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:724
msgid "Oh, no problem. We have quite a few empty rooms right now."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:728
msgid "Just take a less bloody one."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:732
msgid ""
"Before all, I'd like to know what happened here. Were you experimenting with "
"necromancy, heh?"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:736
msgid "No, no it wasn't us..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:740
msgid ""
"This whole nightmare started two days ago. Two men arrived from Fruggwoc."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:744
msgid ""
"They said that their village was destroyed. And not just theirs, but Lorcyn, "
"Krabwy and many others too..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:748
msgid ""
"We asked them what happened but they only stuttered and muttered and their "
"eyes bulged in horror."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:752
msgid "Then suddenly one of them shouted: 'Run! Run for our lives!'"
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:756
msgid "And the other: 'Fight! Fight for our lives!'"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:760
msgid "And then we noticed him..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:764
msgid "A man in black robes, coming down the northern road..."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:768
msgid "When he came closer we could hear some weird, ghoulish song..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:772
msgid ""
"And, unfortunately, not just us... seems like even the dead could hear it!"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:776
msgid ""
"The next thing we saw were hordes of zombies staggering out of the cemetery, "
"as the man continued to play on his flute..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:780
msgid "His... flute?"
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:784
msgid "Yes. Is there something wrong?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:788
msgid "No, no..."
msgstr ""
#. [message]: speaker=Villager2
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:792
msgid "He left towards Daklyn. Hope they had better luck there..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:796
msgid "Thank you... I think I've heard enough. Good night."
msgstr ""
#. [message]: speaker=Villager1
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:800
msgid "Good night then."
msgstr ""
#. [message]: speaker=Basyl
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:816
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:865
msgid "Creona..."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:830
msgid "I think..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:834
msgid "I'm not interested in anything you might think."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:838
msgid "I think this man is..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:842
msgid "DON'T SAY IT!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:846
msgid ""
"After 57 murders and hundreds of steals and break-ins in a total value of "
"more than 5000 golds, for the first time I feel that I've done a horribly, "
"unreverertably evil thing!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:850
msgid "(murmuring) We could have not known..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:854
msgid ""
"This beast could have destroyed half the northlands by now! This... this is "
"a crime! And we did help him!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:869
msgid "Oh no! The mage! He returned to take revenge!"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:873
msgid "Not at all."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:885
msgid "I come with peaceful intentions."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:889
msgid ""
"(aside) Good to know... we'd be in big trouble if all our victims "
"appeared seeking for revenge."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:893
msgid "I have a job for you."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:897
msgid "Ehm... really?"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:901
msgid "Yes. I need you to assassinate Mal Amadeus."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:905
msgid "Mal... Amadeus?"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:909
msgid "You know who is he, don't you?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:913
msgid ""
"Don't do this! I'm suffering from the knowledge that I practically "
"slaughtered thousands of people and you're tearing my nerves with your silly "
"jokes! You're not funny at all!"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:917
msgid ""
"Oh, calm down, my dear. It's not your fault. Or at least not solely yours. "
"Let me tell you the whole story."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:921
msgid "The story of what? The flute? You? Mal Amadeus?"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:925
msgid ""
"It's all the same. So let's start. The flute was originally a top secret "
"security project for Weldyn. The greatest minds of Alduin worked on it. It "
"was designed to make people calm and sleepy with its magical sound, and so "
"it could have been a perfect weapon to disband demonstrations or disarm "
"rebels. The king could have raised taxes quite high with this tool in his "
"hand."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:929
msgid ""
"The problems appeared when a talented young mage, Ludwig joined the "
"development. It turned out that the original designers were uneducated in "
"music, and they made a huge mistake. The flute worked as intended when the "
"melody was in major, but was completely untested for minor tonalities. "
"Unfortunately, Ludwig was an excellent flute player, and he found the secret "
"flaw - minor tonality sounded so nerve-rackingly terrifying on this "
"instrument that even the dead resonated to it."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:933
msgid ""
"You might guess the rest... corrupted by the power it gave to him, Ludwig "
"escaped with the flute and started to build up an undead army. Our luck was "
"that he wasn't an experienced necromancer, so he couldn't really keep order "
"among his soldiers. The aimlessly wandering skeletons soon drew the "
"attention of his pursuers, and he was taken down by the Wesnothian Special "
"Forces in an ambush the public never got informed of."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:937
msgid ""
"The king was shocked by the power of this device, and considered it to be "
"too dangerous to use. It was buried somewhere deep in the fortress of Weldyn "
"for a long time. Time passed, and the original creators died one after one - "
"along with the king. The new government didn't share the old ruler's "
"concerns, and showed great interest in this weapon. Nobody lived who knew "
"how the flute worked, though. So it was assigned to me to examine the device "
"and find out its working mechanisms."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:941
msgid ""
"Since I thought that the story was ended back then with the death of Ludwig, "
"I wasn't really careful about the secretness of the task. But I had to learn "
"that our men overlooked a crucial thing on that day - Ludwig somehow managed "
"to blow the flute with his last breath, and he was reborn as Mal Amadeus. By "
"the time I got to know that he's still alive and seeks for the flute it was "
"too late - he located me, and... you know the story from here."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:945
msgid "Unfortunately. Where is he now? Do you know?"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:949
msgid ""
"He set up his lair in a cave inside the great northern mountains. The place "
"is known as the 'Concert Hall' by the locals for its intensive echo effect. "
"It's a few days' walk from here."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:953
msgid ""
"Thanks. I am... sorry for all that happened. I'll do my best to make up for "
"it. We must go now."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:957
msgid "You aren't strong enough to fight him alone."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:961
msgid "I wish I didn't have to, but that's our only option."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:965
msgid ""
"Don't be so pessimistic. Many people's life is on risk. You must find help!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:969
msgid ""
"And who would help us!? Wesnothians? There's a thousand gold bounty on my "
"head! Northlanders? Yeah, just after they got rid of the undead in their "
"very own homes. Who?!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:973
msgid "I know... someone."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:977
msgid "Speak up!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:981
msgid ""
"I have a... brother. He lives in Larfoc. He's very educated in arcane "
"magic... or at least used to be."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:985
msgid "You have a brother? You never said."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:989
msgid ""
"I forgot it myself... we aren't really in contact since... since very long."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:993
msgid "Alright, we'll fetch him. I mean, if he still lives in Larfoc."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:997
msgid ""
"I'm pretty sure he does. I would be surprised if he even stepped out from "
"his house in the last twenty years."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:1001
msgid ""
"Very well. As you can see, I'm responsible for this catastrophy, too, and I "
"wasn't joking when I said that I'd like to pay you for your job. My offer is "
"650 golds: 200 prepaid and an additional 450 in cas of success. How does "
"that sound?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/06_Zombies_in_the_Stable.cfg:1005
msgid "Very generous. But I think, for this one time, I will work for free."
msgstr ""
#. [side]: id=Patrick, type=Lieutenant
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:39
msgid "City guard"
msgstr ""
#. [side]: id=Patrick, type=Lieutenant
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:43
msgid "Lieutenant Patrick"
msgstr ""
#. [side]
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:65
msgid "Thief Guild of Larfoc"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:74
msgid ""
"Creona forced her team into a ruthless march to reach Larfoc as soon as "
"possible. Unnormally for her, she couldn't concentrate on the tasks ahead. "
"The only thing in her mind was that they were wasting time and should have "
"gone even faster. Just when the towers of Larfoc appeared in the horizon she "
"realised that she still knew almost nothing about Basyl's brother, where did "
"he live and how they would persuade him the help them."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:77
msgid ""
"She also totally forgot about the escape of Agent Jack, although the "
"consequences of that soonly became very-very actual..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:88
msgid "Why have you never mentioned that you had a brother?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:92
msgid ""
"I've already told you. We haven't see eachother for so long that I even "
"started to forget that I have a brother."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:96
msgid "Tell me a bit about him."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:100
msgid ""
"He's name is Merlyn. He's two years older than me and always have been "
"obsessed with arcane magic. I can't really tell more. I don't like him."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:104
msgid "Why?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:108
msgid ""
"You know... we're very different. He used to be an eminent student. He was "
"nice and obedient. He always did the right thing and I always did the wrong."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:112
msgid "Haha! The suppressed brother syndrome?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:116
msgid ""
"Call it what you want. Half my childhood passed with listening 'you could "
"learn from your brother or you'll end up as a criminal'. You would hate him "
"too."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:120
msgid "Quite a childish attitude."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:124
msgid "Well... yes, maybe."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:128
msgid "You shall have some time to talk this over soon. For now, let's go."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:132
msgid "Merlyn lives in the old town, up on the mountain."
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:150
msgid ""
"Sorry, madam, I can't let you go further! No woman's allowed to enter the "
"district before sunrise."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:154
msgid "What kind of rule this is?!"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:158
msgid ""
"Oh, you haven't heard the news? A group of bandits, saurians and nagas "
"attacked and ruined Cyty about a week ago. The outlaws are still in escape, "
"and now there're strict security rules in effect in order to prevent them "
"from raiding another settlement. But the only thing we currently know about "
"them is their leader, who's a woman. Fortunately, an agent of the Secret "
"Service of Wesnoth identified her, so you can enter the old town as soon as "
"an SSW ofiicial checked your identity. But they're not on duty until dawn."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:162
msgid ""
"Okay then, I'll stay outside, just some of these impeccable gentlemen go in."
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:166
msgid ""
"I'm afraid that's impossible, too. I've a good reason to think that they're "
"your companions so letting them inside our walls is nothing better than "
"letting you."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:170
msgid "Basyl?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:174
msgid "Yes?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:178
msgid "Is there another way to get into that district?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:182
msgid ""
"Maybe... I remember there was a weak point. But I doubt that the guards "
"would tolerate us probing the wall."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:186
msgid ""
"Don't care about the guards. We'll keep them busy. Meanwhile, you sneak "
"into the castle and take out your brother."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:190
msgid "What if he doesn't want to come?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:194
msgid ""
"Your problem. I strongly advise you not to return without Merlyn. Good "
"luck."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:198
msgid "Hey you! Canhead!"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:202
msgid "What...?!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:206
msgid ""
"I decided not to annoy myself with your pathetic bureaucracy. After all, I'm "
"not here for sightseeing, but to destroy your town with my saurian allies!"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:210
msgid "What kind of joke is this?!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:214
msgid "A very serious one! Creona's always deathly serious!"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:218
msgid "Creona... it's she! Get them!"
msgstr ""
#. [objectives]
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:242
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:282
msgid ""
"Patrick gets some gold whenever one of his units get killed, so don't be too "
"bloody-handed"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:245
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:285
msgid "Find a way into the old town with Basyl"
msgstr ""
#. [message]: speaker=$random_loy.id
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:270
msgid ""
"Sir! There're thousands of soldiers in the city. Shouldn't we alarm them?"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:274
msgid "No way. I want to catch these bandits myself."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:278
msgid ""
"Don't kill their leader! If the guards get frightened and wake up the whole "
"army, we won't be able to hold them back."
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:290
msgid "Patrick dies"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:305
msgid "We got her! I surely get a promotion for this."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:327
msgid "Oh, this is not good. Nobody can tell us now where we can find Merlyn."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:333
msgid ""
"Oh, poor, poor Basyl! Have you listened to our mother's benevolent warnings, "
"you wouldn't have ended up like this. I'm going to return to my home now to "
"mourn you for a year."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:340
msgid ""
"Come back, you bastard! Eh, we have to leave not more but less armed than "
"we've come. It's your fault, Basyl."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:358
msgid "No! Merlyn! We need you!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:362
msgid ""
"He couldn't have had much use anyways if he couldn't had standed against "
"these puny guards. Seems that nobody can help us against Amadeus..."
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:378
msgid "No, it can't be! I fell... but they can't win... raise alarm!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:385
msgid "Fool! I told you not to..."
msgstr ""
#. [message]: speaker=Loy General
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:396
msgid "What's going on here? Attack!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:400
msgid ""
"I suppose Basyl'd rather see us away and alive than here and dead... or even "
"if he wouldn't, he will."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:432
msgid "That's it! I hope its walkable till the end."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:453
msgid ""
"Great. I can't remember the exact location of Merlyn's house, but maybe a "
"little promenade on the streets will call back my memories."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:464
msgid "Hey! Who goes there?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:468
msgid "I'm a traveller, I'm..."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:472
msgid ""
"You're lurking on the streets at midnight, holding a dagger in one of your "
"hands and a bomb in the other. You definitely look like some kind of "
"criminal."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:476
msgid "I'm not! I'm just a peaceful..."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:480
msgid ""
"Be welcomed in Larfoc, brother! I'm the the head of the local thieves' guild."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:484
msgid ""
"Oh... okay then. I'm Basyl, an explosives expert. And yes, I'm not exactly a "
"lawful man."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:488
msgid "Nice to see you, Basyl. The thieves of Larfoc are all friends of yours."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:492
msgid "That's a warm welcoming. Could you help me a bit then?"
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:496
msgid "I'll make my best."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:500
msgid "I'm looking for a mage, Merlyn."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:504
msgid ""
"Ah, Merlyn! He's a strange man. He lives in one of those unusual dwellings "
"on the main square."
msgstr ""
#. [message]: speaker=Guild Leader
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:512
msgid ""
"Unfortunately, I cannot specify which. You know, he doesn't own big buckets "
"of money or jewellery, just books and such stuff. We have little interest in "
"his precise address. Maybe the others can tell you more. Visit the wooden "
"houses - you will find my friends there."
msgstr ""
#. [message]: speaker=Basyl
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:516
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:559
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:207
msgid "Thank you."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:525
msgid "Visit the log cabins to get more information"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:551
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:580
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:609
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:634
msgid "(Basyl explains the situation)"
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:555
msgid ""
"He hates extreme temperatures, both cold and hot. That's all I know about "
"him."
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:584
msgid ""
"Ah, Merlyn, he's a really weird man. Once I heard him saying that he would "
"not live even opposite to a house which he wouldn't live in... but he "
"wouldn't mind it as a neighbour... strange, isn't it?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:588
msgid "Sure it is."
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:613
msgid ""
"I don't know which is his house, but I can remember that he lives next to a "
"librarian. They're good friends, I often see them chatting."
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:638
msgid ""
"Never heard of Merlyn. But hey, would you like to hear an interesting story?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:642
msgid "Not really."
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:646
msgid ""
"Okay, then I'll be short. So, once I broke into that igloo. Guess what I "
"found inside?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:650
msgid "Fish?"
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:654
msgid ""
"No! Books! Can you imagine it? You go inside, the floor, the table, "
"everything is from ice and snow, and there're books and books and books "
"everywhere! Haha! Isn't that funny?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:658
msgid "Ummm... actually, you provided me some useful information."
msgstr ""
#. [message]: speaker=Guild Member
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:662
msgid "Really? Then you might want to hear another..."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:666
msgid "Nonono. (shuts the door)"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:676
msgid ""
"'He hates extreme temperatures, both cold and hot.'\n"
"'He would not live even opposite to a house which he wouldn't live in.'\n"
"'He lives next to a librarian.'\n"
"The story with igloo"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:687
msgid "Move Basyl to Merlyn's house"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:691
msgid "Move Basyl to a wrong house"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:782
msgid "Who's that?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:786
msgid "Hi Merlyn."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:790
msgid "Basyl! My poor, errand brother!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:794
msgid "I'm quite alright, but..."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:798
msgid ""
"You came back to be pulled out from the dark abyss of crime you were fallen "
"to!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:802
msgid "Not exactly. But I need your help."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:806
msgid ""
"What? My help? In what? Be warned, I won't participate in anything illegal!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:810
msgid ""
"No, no, this is for a good purpose, even in your terms. A powerful lich is "
"terrorising the northern regions. We want to stop him."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:814
msgid "A lich! The evilest of all creatures in hell! We must destroy him!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:818
msgid "So you'll help? Great! Pack your luggage and..."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:822
msgid ""
"No, there's no time to waste! We leave right now! Lead me on the holy "
"crusade, brother!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:826
msgid "As you wish. Let's go then, this way."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:830
msgid "This way is the lich?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:834
msgid "No, this way we can leave your garden."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:838
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:393
msgid "Oh."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:844
msgid "Move Basyl or Merlyn near to Creona"
msgstr ""
#. [unit]: type=Peasant, id=Frightened Citizen
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:857
msgid "Frightened Citizen"
msgstr ""
#. [message]: speaker=Frightened Citizen
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:876
msgid ""
"Damn, who's that, this late... my god, a madman with bombs! He's gonna blow "
"me up! HELP!!!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:880
msgid "Uh-oh."
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:884
msgid ""
"I heard a cry! You and you, go and look round in the town. It's not "
"impossible that some of the bandits sneaked in!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:892
msgid ""
"Oh no, they'll find Basyl... we came for reinforcements, but actually had to "
"leave here some of our best men... and Basyl, too."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:944
msgid ""
"What is that? Our beloved city is besieged by bandits! Filthy outlaws, feel "
"my rage!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:948
msgid "Stop Merlyn, they are my friends!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:952
msgid ""
"Really? And you expect me to form an alliance with these criminals?! Never!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:956
msgid "We must destroy that lich somehow! Do you not remember?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:960
msgid ""
"Well... hmmm.. yes, you're right. I can't let this minor conflict to "
"distract me. Sometimes we have to make sacrifices for the greater good."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1012
msgid "So you're Basyl's brother."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1016
msgid "Merlyn, at your service."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1020
msgid "Creona. I hope Basyl's already explained you the situation."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1024
msgid "Yes he did. I'm ready to sacrifice my life for the holy purpose."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1028
msgid "Basyl was quite right. You seem to be very different than he..."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1032
msgid ""
"Oh, that's just the surface, an illusion of the eyes. In fact, we have more "
"similarities than differences."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1036
msgid "For example?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1040
msgid "For example, we both like explosives."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1044
msgid "Oh no."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1048
msgid "I have a special bomb, designed particularly against undead. Look!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1062
msgid "Wow! Cool!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1066
msgid "Fun time is over, keep on moving. We have nothing to do here."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1086
msgid "Creona reaches the signpost"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1091
msgid "Merlyn dies"
msgstr ""
#. [message]: speaker=Patrick
#: The_Devils_Flute/scenarios/07_Merlyn.cfg:1114
msgid "Damn... there goes my promotion."
msgstr ""
#. [scenario]: id=Prelude_of_the_Finale
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:5
msgid "Prelude of the Finale"
msgstr ""
#. [side]: type=Deathblade, id=Gatekeeper1
#. [side]: type=Wraith, id=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:25
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:42
msgid "Once again not mysterious undead"
msgstr ""
#. [side]: type=Deathblade, id=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:29
msgid "First Gatekeeper"
msgstr ""
#. [side]: type=Wraith, id=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:46
msgid "Second Gatekeeper"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:62
msgid "Are we there yet?"
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:67
msgid "there yet... there yet..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:71
msgid "Seems like."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:75
msgid "Hey you! What's your business here?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:79
msgid "We came to see Mal Amadeus."
msgstr ""
#. [message]: speaker=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:83
msgid ""
"Lord Amedeus is giving a reception and a concert right now. Nobody's allowed "
"to enter."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:87
msgid ""
"And invitees, maybe? We're guests in honor. You had better not to infuriate "
"your master by locking us out."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:91
msgid "You knew that Amadeus actually invited guests?"
msgstr ""
#. [message]: speaker=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:95
msgid "No... I thought he organized this whole thing only for himself."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:99
msgid "Suspicious."
msgstr ""
#. [message]: speaker=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:103
msgid "Yeah, and I really don't like that guy in the white robes."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:107
msgid "Can I see your invitation cards, please?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:111
msgid ""
"Euh... I'm afraid I lost it somewhere... I'm an old friend of Amadeus, he "
"really expects me... we must enter..."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:115
msgid "Just through my dead body."
msgstr ""
#. [message]: speaker=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:119
msgid "Haha... that's quite a meaningless banality in your case."
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:123
msgid "Shut up. You have no body at all."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:128
msgid ""
"I don't think we're strong enough to fight our way through all these undead. "
"Not even with grenades."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:132
msgid ""
"Exceptionally, you're right. It's impossible to beat Amadeus' entire army "
"and then also Amadeus himself."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:136
msgid ""
"You shall not fall into desperation while you see my light! Here, take these."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:145
msgid "What's this?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:149
msgid ""
"Holy water. It makes your weapons much more effective against these unholy "
"spawns. I have enough for only three men, so choose the three whom you trust "
"the most!"
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:163
msgid "Defeat both enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:167
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:434
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:494
msgid "Death of Merlyn"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:195
msgid ""
"Sorry master, I tried to stop them. I hope they won't disturb you too much."
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:203
msgid ""
"Okay... khhh... I think... it's not that necessary... to show your "
"invitation cards... go, have fun..."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:225
msgid "I couldn't destroy the lich... I failed my holy mission..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:235
msgid "At least you're not alone with that."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:251
msgid "No! My brother!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:255
msgid "Eh, even that was a miracle that he could survive for so long..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:271
msgid "Tell your lord that I hate him..."
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:287
msgid "You want free tickets, heh? Die, impostor!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:305
msgid "Take this, nasty undead!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:317
msgid ""
"In the name of the fathers of light, go back to the hell where you came from!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:321
msgid "Hey boys, I think we've got a white mage here!"
msgstr ""
#. [message]: speaker=Gatekeeper2
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:325
msgid "A white mage! Now it's sure that they have ulterior motives!"
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:329
msgid "Kill him!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:333
msgid "I'm no white mage. I am the Arcane Grenadier!"
msgstr ""
#. [message]: speaker=second_unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:337
msgid "What?"
msgstr ""
#. [message]: speaker=Gatekeeper1
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:341
msgid ""
"Don't worry about it, likely that he's just insane. You know, all this light-"
"magic-stuff isn't particularly good for your mental health."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:354
msgid "That was your well-deserved fate, unholy creature!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:364
msgid "Basyl?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:372
msgid "Errr... could you give me some grenades, please?"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:376
msgid ""
"Of course. Here they are. Be careful with them, they are really explosive."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:380
msgid "Don't you say!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:398
msgid "I've never thought that once I'll be throwing these goddamn grenades."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:402
msgid ""
"Don't look at it like that! Once you'll have got used to it, you'll see that "
"it's fun!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/08_Prelude_of_the_Finale.cfg:423
msgid "Wow! This water-thingy really works!"
msgstr ""
#. [scenario]: id=Danse_Macabre
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:5
msgid "Danse Macabre"
msgstr ""
#. [side]: id=Mal Amadeus, type=Party Lich, (id=Skele1)}, (id=Skele2, (id=Skele3
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:143
msgid "undead"
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:170
msgid ""
"The group entered the caves. In the light of their torches, they could see "
"stunning underwater rivers and marvelous stalactites. Yet, there was no sign "
"of life (or un-life). However, as they proceeded deeper into the underground "
"dungeons, a faint, distant voice of a flute came to their ears."
msgstr ""
#. [part]
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:174
msgid ""
"Then they arrived to the main hall, which looked like nothing they had "
"expected..."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:182
msgid "Wow! This place is..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:186
msgid "Amazing."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:190
msgid "A work of evil magic."
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:194
msgid "Look, there!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:369
msgid "Oh, hi Creona! Would you like to join the party?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:373
msgid "Hello, we..."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:377
msgid "WE CAME TO DESTROY YOU, VILLAINOUS CREATURE OF THE HELLS!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:381
msgid "Merlyn!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:385
msgid "What it is? Isn't that our purpose?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:389
msgid "Sure it is, but I wouldn't have insisted on giving it away."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:397
msgid ""
"Ah! Hah! Is this serious? You? With that handful of thugs and that "
"idiot? Haha!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:401
msgid "You don't know what powers are you facing, lich!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:405
msgid ""
"Hahahaha! Your clothes may be light but there's an obvious darkness in your "
"head. It's you who's rather misinformed about my skills!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:410
msgid ""
"It won't be easy to reach Amadeus. I wonder if we could use those runes for "
"something."
msgstr ""
#. [message]: speaker=narrator
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:416
msgid ""
"Every glowing (orange) rune has one or two (purple) pairs in the middle of "
"one of the symmetric stone pillars. The pillars will turn if you move on or "
"move away from the appropriate rune. Only Merlyn, Basyl and Creona can "
"trigger runes."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:422
msgid ""
"Creona, Basyl and Merlyn reaches the magic circle at the other end of the "
"abyss"
msgstr ""
#. [objectives]
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:436
msgid ""
"Don't recruit too many units. There won't be many enemies along the way and "
"it'd be painfully boring to maneuver with a big army in the lanirynth."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:446
msgid ""
"I really don't understand what's your problem. We had an agreement. I got my "
"flute, you got your money. What the hell do you want from me?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:450
msgid "What? You helped him to acquire that thing?!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:454
msgid ""
"Yes, I did... it was my mistake and this is why I'm trying so hard to make "
"up for it."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:458
msgid ""
"I see, daughter, that you found the right way out of sin and to the light. I "
"forgive you."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:462
msgid "Bahh... I'm obliged."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:466
msgid ""
"I'm sad that we ended up like this. I thought we could be friends. "
"Seriously, what do you think of yourself that you come here and try to take "
"away my property? You didn't leave me any option but to kill you. Maybe "
"you'll be a bit nicer afterwards."
msgstr ""
#. [objective]: condition=win
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:482
msgid "Destroy Mal Amadeus!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:508
msgid "Master?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:512
msgid "Look! He's got some nasty device to revive the dead with!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:520
msgid "Don't let them past the abyss!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:524
msgid "Yes, my lord."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:536
msgid ""
"I'm really sorry, Creona. But it's your fault, I wouldn't have harmed you if "
"you didn't force me."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:551
msgid "I fell, but you must continue the fight, friends!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:562
msgid "I'm afraid we can't."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:577
msgid ""
"Without Basyl's grenades, this fight is even more hopeless now than it was "
"before."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:589
msgid ""
"I could never perform on a concert while I was alive, and you won't let me "
"even in my death!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:593
msgid "Just give me the flute and we're off."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:597
msgid "Pfff."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:609
msgid "Go away! You're ruining my concert!"
msgstr ""
#. [message]: speaker=unit
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:613
msgid "We'll stop them, master. I mean, the others."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:627
msgid "Arrrggghhhh..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:631
msgid "Game over."
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:635
msgid "Just let me... blow my flute... for one last time..."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:639
msgid "Don't even dream of it!"
msgstr ""
#. [message]: speaker=Mal Amadeus
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:677
msgid "Noooooo!!!!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/09_Danse_Macabre.cfg:698
msgid "May you have a luckier second death, Amadeus."
msgstr ""
#. [scenario]: id=A_Job_Well_Done
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:5
msgid "A Job Well Done"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:122
msgid "Yippie! We made it!"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:141
msgid "Hahaha! Bimm-bumm!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:179
msgid "Ummm, Creona... what are you doing?"
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:183
msgid ""
"Errr... well... in fact... I'm just getting rid of your goddamn bombs!!!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:193
msgid "It's already spring out here! Fantastic!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:197
msgid ""
"I hope this affair will make you reconsider your ways of living, Creona."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:201
msgid "Sure it will."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:205
msgid "Good."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:209
msgid "I'll never do business with liches again."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:217
msgid "Or at least I won't bring them any flutes."
msgstr ""
#. [message]: speaker=Creona
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:221
msgid "Thank you for all the help. Good bye!"
msgstr ""
#. [message]: speaker=Basyl
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:233
msgid "Hey Creona! Wait!"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:246
msgid "(Sighs)"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:267
msgid "Forget it, Merlyn. You can't change them."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:271
msgid "Who are you?"
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:275
msgid ""
"Arch mage Dunduggwyn, former owner of the flute and a victim of your brother."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:279
msgid ""
"Oh, I'm sorry about that. Sometimes I feel really ashamed for what Basyl's "
"doing."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:283
msgid ""
"There's no need to regret, my friend. What would have happened if Basyl and "
"Creona weren't criminals? Maybe Amadeus would have acquired the flute "
"anyway, but there wouldn't have been anybody to stop him? What if he didn't "
"kill these thousands of innocent villagers? Creona would have never changed "
"her mind, and Amadeus could have caused much more trouble later? What if I "
"didn't die? I could have become the new Mal Amadeus?"
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:287
msgid "I don't really understand what you are trying to imply."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:291
msgid ""
"What I'm saying, my friend, is that we know that the story ended well this "
"way. There's no need to wish for alternative scenarios."
msgstr ""
#. [message]: speaker=Merlyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:295
msgid "Quite a strange point of view."
msgstr ""
#. [message]: speaker=Dunduggwyn
#: The_Devils_Flute/scenarios/10_A_Job_Well_Done.cfg:299
msgid "Maybe you'll better understand this once you'll have died too."
msgstr ""
#. [unit_type]: id=Arcane Grenadier, race=human
#: The_Devils_Flute/units/Arcane_Grenadier.cfg:4
msgid "Arcane Grenadier"
msgstr ""
#. [unit_type]: id=Arcane Grenadier, race=human
#: The_Devils_Flute/units/Arcane_Grenadier.cfg:20
msgid ""
"Some magi, as they learn about the world around them, and learn the truth of "
"the suffering and squalor in which humanity too often lives, find that they "
"cannot bring themselves to be cloistered into a life of study. These men and "
"women give up the life of a mage, and join monastic orders, dedicating the "
"skills they have been given to the good of all. After their ordination, they "
"often travel the world, ministering to sickness and injury.\n"
"\n"
"Though not trained for combat, they are a potent ally against magical or "
"unnatural things."
msgstr ""
#. [attack]: type=impact
#: The_Devils_Flute/units/Arcane_Grenadier.cfg:42
msgid "fist"
msgstr ""
#. [attack]: type=arcane
#: The_Devils_Flute/units/Arcane_Grenadier.cfg:51
msgid "holy bomb"
msgstr ""
#. [unit_type]: id=Party Lich, race=undead
#: The_Devils_Flute/units/Party_Lich.cfg:4
msgid "Party Lich"
msgstr ""
#. [unit_type]: id=Party Lich, race=undead
#: The_Devils_Flute/units/Party_Lich.cfg:23
msgid "Even liches have high enough spirit sometimes to organize parties."
msgstr ""
#. [attack]: type=arcane
#: The_Devils_Flute/units/Party_Lich.cfg:46
msgid "touch"
msgstr ""
#. [attack]: type=cold
#: The_Devils_Flute/units/Party_Lich.cfg:58
msgid "chill tempest"
msgstr ""
#. [attack]: type=arcane
#: The_Devils_Flute/units/Party_Lich.cfg:70
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Rogue Scientist, race=human
#: The_Devils_Flute/units/Rogue_Scientist.cfg:6
msgid "Rogue Scientist"
msgstr ""
#. [unit_type]: id=Rogue Scientist, race=human
#: The_Devils_Flute/units/Rogue_Scientist.cfg:22
msgid ""
"Some scholars can't resist the seduction of their own power, and take the "
"path of crime in the hope of easy money. They are invaluable members of any "
"crime group for their knowledge of engineering and explosions."
msgstr ""
#. [attack]: type=blade
#: The_Devils_Flute/units/Rogue_Scientist.cfg:39
msgid "dagger"
msgstr ""