msgid "" msgstr "" "Project-Id-Version: Settlers_of_Wesnoth-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:39+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [era]: id=era_sow #: ./Settlers_of_Wesnoth/_main.cfg:25 msgid "SoW Era (require having SoW downloaded)" msgstr "" #. [era]: id=era_sow_free #: ./Settlers_of_Wesnoth/_main.cfg:34 msgid "SoW Era (SoW playable without download)" msgstr "" #. [editor_group]: id=sow #. [lua]: sow_tools.message #: ./Settlers_of_Wesnoth/_main.cfg:50 ./Settlers_of_Wesnoth/lua/tools.lua:146 msgid "Settlers of Wesnoth" msgstr "" #: ./Settlers_of_Wesnoth/dist/name_icon_description.cfg:2 msgid "Settlers of Wesnoth - NO DOWNLOAD NEEDED" msgstr "" #: ./Settlers_of_Wesnoth/dist/name_icon_description.cfg:4 msgid "" "Place your settlements strategically to collect resources and trade with the others to develop your colony and be the most thriving settler from Wesnoth on this newfound island.\n" "NEW: If played without 'Settlers of Wesnoth Era', remote clients do not need to have downloaded this addon. The UI is less comfortable, but the rules are exactly the same and no OOS or other gamestate errors are supposed to occur.\n" "Requires BfW " msgstr "" #: ./Settlers_of_Wesnoth/dist/name_icon_description.cfg:6 msgid " or greater." msgstr "" #. [multiplayer_side]: id=sow_units, type=sow_leader #: ./Settlers_of_Wesnoth/era-sow.cfg:6 msgid "Settlers of Wesnoth units" msgstr "" #. [lua]: add #. [lua]: label #: ./Settlers_of_Wesnoth/lua/constants.lua:2561 ./Settlers_of_Wesnoth/lua/main.lua:1093 ./Settlers_of_Wesnoth/lua/main.lua:1331 msgid "lumber" msgstr "" #. [lua]: add #. [lua]: label #: ./Settlers_of_Wesnoth/lua/constants.lua:2561 ./Settlers_of_Wesnoth/lua/main.lua:1094 ./Settlers_of_Wesnoth/lua/main.lua:1332 msgid "grain" msgstr "" #. [lua]: add #. [lua]: label #: ./Settlers_of_Wesnoth/lua/constants.lua:2561 ./Settlers_of_Wesnoth/lua/main.lua:1097 ./Settlers_of_Wesnoth/lua/main.lua:1335 msgid "ore" msgstr "" #. [lua]: add #. [lua]: label #: ./Settlers_of_Wesnoth/lua/constants.lua:2561 ./Settlers_of_Wesnoth/lua/main.lua:1096 ./Settlers_of_Wesnoth/lua/main.lua:1334 msgid "brick" msgstr "" #. [lua]: add #. [lua]: label #: ./Settlers_of_Wesnoth/lua/constants.lua:2561 ./Settlers_of_Wesnoth/lua/main.lua:1095 ./Settlers_of_Wesnoth/lua/main.lua:1333 msgid "wool" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2570 msgid "Red" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2571 msgid "Blue" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2572 msgid "Green" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2573 msgid "Purple" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2574 msgid "Black" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2575 msgid "Brown" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2576 msgid "Orange" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2577 msgid "Teal" msgstr "" #: ./Settlers_of_Wesnoth/lua/constants.lua:2578 msgid "White" msgstr "" #: ./Settlers_of_Wesnoth/lua/dialogs.lua:180 msgid "done" msgstr "" #: ./Settlers_of_Wesnoth/lua/dialogs.lua:189 msgid "back" msgstr "" #: ./Settlers_of_Wesnoth/lua/dialogs.lua:198 msgid "back to game" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:271 msgid "Choose sides" msgstr "" #. [lua]: preshow #: ./Settlers_of_Wesnoth/lua/dialogs.lua:321 msgid "%s (%s, side %s)" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:362 msgid "Please confirm" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:420 msgid "name of the resource to trade" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:420 msgid "resource" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:428 msgid "your current amount of this resource" msgstr "" #. [lua]: insert #. [lua]: sow_menu_dev #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:428 ./Settlers_of_Wesnoth/lua/main.lua:2048 ./Settlers_of_Wesnoth/lua/main.lua:2087 ./Settlers_of_Wesnoth/lua/main.lua:2088 msgid "available" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:450 msgid "change applied to this resource in case of successful trade" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:450 msgid "changes (offer/demand)" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:458 msgid "your resulting amount of this resource in case of successful trade" msgstr "" #. [lua]: sync #: ./Settlers_of_Wesnoth/lua/dialogs.lua:458 msgid "result" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:497 msgid "- (offer)" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:505 msgid "+ (demand)" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:548 msgid "sum of your current resources" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:548 msgid "total" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:578 msgid "sum of applied changes" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:586 msgid "sum of resulting resources" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:592 msgid "Only the players with the listed side numbers will be asked whether to accept the trade offer\n(default: all other players)." msgstr "" #. [lua]: add_resource_row #. [lua]: sow_end_trade #. [lua]: sow_start_trade #: ./Settlers_of_Wesnoth/lua/dialogs.lua:602 ./Settlers_of_Wesnoth/lua/main.lua:2113 ./Settlers_of_Wesnoth/lua/main.lua:2187 msgid "Domestic Trade" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:615 msgid "Attempting trade. Please choose." msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:647 msgid "target sides:" msgstr "" #. [lua]: add_resource_row #: ./Settlers_of_Wesnoth/lua/dialogs.lua:662 msgid "specify" msgstr "" #. [lua]: update_displayed_numericals #: ./Settlers_of_Wesnoth/lua/dialogs.lua:709 msgid " (offering %u)" msgstr "" #. [lua]: update_displayed_numericals #: ./Settlers_of_Wesnoth/lua/dialogs.lua:710 msgid " (demanding %u)" msgstr "" #. [lua]: you_currently_have #: ./Settlers_of_Wesnoth/lua/main.lua:1084 msgid "You currently have:" msgstr "" #. [lua]: add #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1090 ./Settlers_of_Wesnoth/lua/main.lua:1961 msgid "\n\t%u units of %s;" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:1110 msgid "Lumber" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:1111 msgid "Grain" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:1112 msgid "Wool" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:1113 msgid "Brick" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:1114 msgid "Ore" msgstr "" #. [lua]: yes_no_buttons #: ./Settlers_of_Wesnoth/lua/main.lua:1121 msgid "yes" msgstr "" #. [lua]: yes_no_buttons #: ./Settlers_of_Wesnoth/lua/main.lua:1122 msgid "no" msgstr "" #. [lua]: currently_unavailable #: ./Settlers_of_Wesnoth/lua/main.lua:1135 msgid "This feature is currently unavailable..." msgstr "" #. [lua]: check_required_resources #: ./Settlers_of_Wesnoth/lua/main.lua:1153 msgid "You don't have all the required resources! " msgstr "" #. [lua]: get_input_integer #: ./Settlers_of_Wesnoth/lua/main.lua:1163 msgid "Invalid input! Allowed are integer numbers between %i and %i" msgstr "" #. [lua]: get_input_integer #: ./Settlers_of_Wesnoth/lua/main.lua:1166 msgid "How much ?" msgstr "" #. [lua]: get_input_integer #: ./Settlers_of_Wesnoth/lua/main.lua:1167 msgid "number:" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1325 msgid "Victory Points" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1326 msgid "Resources" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1327 msgid "Development" msgstr "" #. [lua]: check_for_longest_road #. [lua]: label #. [unit_type]: id=sow_longest, race=sow_units #: ./Settlers_of_Wesnoth/lua/main.lua:1328 ./Settlers_of_Wesnoth/lua/main.lua:1539 ./Settlers_of_Wesnoth/units/sow_longest.cfg:6 msgid "Longest Road" msgstr "" #. [lua]: label #. [unit_type]: id=sow_largest, race=sow_units #: ./Settlers_of_Wesnoth/lua/main.lua:1329 ./Settlers_of_Wesnoth/units/sow_largest.cfg:6 msgid "Largest Army" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1337 msgid "knight cards" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1338 msgid "monopoly cards" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1339 msgid "plenty cards" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1340 msgid "road cards" msgstr "" #. [lua]: label #: ./Settlers_of_Wesnoth/lua/main.lua:1341 msgid "victory cards" msgstr "" #. [lua]: sow_longest_check #: ./Settlers_of_Wesnoth/lua/main.lua:1574 msgid "\n%s's longest road is now %i units long." msgstr "" #. [lua]: sow_longest_check #: ./Settlers_of_Wesnoth/lua/main.lua:1583 msgid "\n%s %s the Longest Road award, worth 2 victory points!" msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1753 msgid "Who will you steal from ?" msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1753 msgid "Steal resources" msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1768 msgid "resources left" msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1781 msgid "Resource theft report" msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1783 msgid "%s had no resources for %s to steal..." msgstr "" #. [lua]: sow_end_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1789 msgid "%s stole a unit of %s from %s." msgstr "" #. [lua]: local_half_resources #: ./Settlers_of_Wesnoth/lua/main.lua:1807 msgid "units of resources" msgstr "" #. [lua]: local_half_resources #: ./Settlers_of_Wesnoth/lua/main.lua:1807 msgid "lost" msgstr "" #. [lua]: local_half_resources #: ./Settlers_of_Wesnoth/lua/main.lua:1807 msgid "Too many resources!" msgstr "" #. [lua]: sow_activate_robber #: ./Settlers_of_Wesnoth/lua/main.lua:1869 msgid "Robber activated by" msgstr "" #. [lua]: sow_build_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1884 msgid "Development Card" msgstr "" #. [lua]: sow_build_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1886 msgid "The development cards' deck is empty, you cannot buy development cards anymore." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1911 msgid "Recent developments in your settlements and cities earn you one victory point! You keep this card in your hand until the end of the game, when it is revealed. It counts towards the victory points goal at any time, even if it is not shown on your score." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1914 msgid "Recent developments in your settlements and cities earn you a Build Road card, which you can use later to build two roads for free. This does not allow you to go over your 15 roads limit, and if you already topped it, this card is wasted on you." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1916 msgid "Recent developments in your settlements and cities earn you a Year of Plenty card, which you can use later to earn two resources of any kind." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1918 msgid "Recent developments in your settlements and cities earn you a Monopoly card, which you can use later to claim a single ressource type from all the other players." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1920 msgid "Recent developments in your settlements and cities earn you a Knight card, which you can use later to move the robber, with everything it implies." msgstr "" #. [lua]: sum #: ./Settlers_of_Wesnoth/lua/main.lua:1923 msgid "%s bought a Development Card." msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1945 msgid "Development: Year of Plenty" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1949 msgid "Plentyful harvest allows you to claim two resource units.\nYou have %u more units to choose.\n%s\nWhat do you choose ?" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1956 msgid "Plentyful harvest allowed %s to claim the following extra resources:" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1969 msgid "Development: Monopoly" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1970 msgid "What resource type will you have monopoly on?\n %s" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1975 msgid "%s used a Monopoly development card and claimed:" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1981 msgid "%s\n\t%u units of %s from %s;" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1991 msgid "Development: Road Building" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1991 msgid "%s used a Build Road development card, which allows him to place two free roads. This does not allow him to have more than 15 road units, however. Also, if he ends his turn before placing one or both roads, they will be lost." msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1995 msgid "Development: Knight" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:1997 msgid "%s used a knight to move the robber.\n%s has used a total of %u Knights." msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2013 msgid "gets" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2021 msgid "keeps" msgstr "" #. [lua]: sow_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2025 msgid "%s\n%s %s the Largest Army award, worth 2 victory points!" msgstr "" #. [lua]: sow_menu_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2034 msgid "You already have used a development card this turn." msgstr "" #. [lua]: sow_menu_use_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2039 msgid "You have a total of %u development cards. Which will you use ?" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2051 msgid "Victory Card" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2052 msgid "Road Building Card" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2053 msgid "Year of Plenty Card" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2054 msgid "Monopoly Card" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2055 msgid "Knight Card" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2056 ./Settlers_of_Wesnoth/lua/main.lua:2283 msgid "Back" msgstr "" #. [lua]: insert #. [lua]: sow_menu_dev #. [lua]: sow_menu_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2057 ./Settlers_of_Wesnoth/lua/main.lua:2089 ./Settlers_of_Wesnoth/lua/main.lua:2284 ./Settlers_of_Wesnoth/lua/main.lua:2303 ./Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Back to game" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2060 msgid "Victory cards cannot be used. They are kept in your hand until you have enough victory points (counting them) to win the game, at which point they are revealed." msgstr "" #. [lua]: sow_menu_dev #. [set_menu_item]: id=sow_menu_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2084 ./Settlers_of_Wesnoth/utils/sow_menus.cfg:65 msgid "Development Cards" msgstr "" #. [lua]: sow_menu_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2087 msgid "Use Development Card" msgstr "" #. [lua]: sow_menu_dev #: ./Settlers_of_Wesnoth/lua/main.lua:2088 msgid "Buy Development Card (G, W, O)" msgstr "" #. [lua]: sow_end_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2114 msgid "Nobody wished to or could accept the trade offer by" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2156 msgid "Domestic Trade between %s and %s" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2157 msgid "You are demanded:" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2157 msgid "You are offered:" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2159 msgid "*&icons/coins_copper.png~SCALE(30,30)=Accept Trade" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2159 msgid "Refuse Trade" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2162 msgid "%s accepted the following deal offered by %s:" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2165 ./Settlers_of_Wesnoth/lua/main.lua:2171 msgid "%s\n\t%u units of %s" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2168 msgid "\nwas offered and" msgstr "" #. [lua]: sow_continue_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2174 msgid "\nwas demanded." msgstr "" #. [lua]: sow_start_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2189 msgid "You have reached the maximum number of trade offers per turn, domestic trade unavailable until your next turn!" msgstr "" #. [lua]: trade_ok #: ./Settlers_of_Wesnoth/lua/main.lua:2227 msgid "Your offer/demand arrangement doesn't seem ready yet, do you really wish to continue ?" msgstr "" #. [lua]: sow_trade_overseas #: ./Settlers_of_Wesnoth/lua/main.lua:2268 msgid "Trade Overseas" msgstr "" #. [lua]: sow_trade_overseas #: ./Settlers_of_Wesnoth/lua/main.lua:2269 msgid "What will you trade ?\n%s" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2275 msgid "units of" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2292 msgid "What will you take in exchange ?\nYou are offering:\n\t%u units of %s\n%s" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2297 msgid "A unit of Lumber" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2298 msgid "A unit of Grain" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2299 msgid "A unit of Wool" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2300 msgid "A unit of Brick" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2301 msgid "A unit of Ore" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2302 msgid "Change my offer" msgstr "" #. [lua]: insert #: ./Settlers_of_Wesnoth/lua/main.lua:2307 msgid "%s traded %u units of %s overseas in exchange for a unit of %s." msgstr "" #. [lua]: sow_menu_trade #. [set_menu_item]: id=sow_menu_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2325 ./Settlers_of_Wesnoth/utils/sow_menus.cfg:36 msgid "Trade" msgstr "" #. [lua]: sow_menu_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2326 msgid "Select what trade type you want to engage in?\n%s" msgstr "" #. [lua]: sow_menu_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Domestic trade (with other players)" msgstr "" #. [lua]: sow_menu_trade #: ./Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Trade overseas (with the bank)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2394 msgid "Set Game Length" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2395 msgid "Please select the game's length. (The amount of victory points to win; the default value is 10. If you have no idea, just choose that.)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2398 msgid "Very Short (6 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2399 msgid "Short (8 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2400 msgid "*Medium (10 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2401 msgid "Long (12 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2402 msgid "Very Long (14 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2403 msgid "Infinite (The game is not automatically ended - there will never be a winner.)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2404 msgid "turn limited (The game ends after given turn, player with most victory points wins.)" msgstr "" #. [lua]: sow_set_goal #: ./Settlers_of_Wesnoth/lua/main.lua:2405 msgid "Enter Manually" msgstr "" #. [lua]: sow_victory_check #: ./Settlers_of_Wesnoth/lua/main.lua:2508 msgid "Victory!" msgstr "" #. [lua]: sow_victory_check #: ./Settlers_of_Wesnoth/lua/main.lua:2509 msgid "%s wins the game with %i points!\n\nSettlements : %i (%i victory points)\nCities : %i (%i victory points)\nVictory Development Cards : %i (%i victory points)" msgstr "" #. [lua]: sow_victory_check #: ./Settlers_of_Wesnoth/lua/main.lua:2510 msgid "\nLongest Road : %i units long (%i victory points)" msgstr "" #. [lua]: sow_victory_check #: ./Settlers_of_Wesnoth/lua/main.lua:2511 msgid "\nLargest Army : %i knights used (%i victory points)" msgstr "" #. [lua]: sow_tools.label #: ./Settlers_of_Wesnoth/lua/tools.lua:33 msgid "placing label %s at (%u,%u) failed due to its length" msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:256 msgid "Settlers of Wesnoth is being played without the included era. This unfortunately means reduced playing comfort for everybody, but allows people to play this addon without having it downloaded. You may miss images in case you don't have this addon. I recommend playing Settlers of Wesnoth by choosing 'SoW Era (require having SoW downloaded)' which ensures full playing comfort, but requires everyone who wants to be able to join the game to have downloaded this addon." msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289 msgid "Sorry - at least one player's version of Battle for Wesnoth is not recent enough thus this add-on wouldn't work correctly. Please get BfW " msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289 msgid " or greater. This is required of all joining players." msgstr "" #. [value]: condition=win #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:320 msgid "Be the player who has the most victory points after the end of turn $sow_game_stats.leading_player.limit" msgstr "" #. [value]: condition=win #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:329 msgid "Be the first player to accumulate $sow_game_stats.goal Victory Points" msgstr "" #. [sow_objectives] #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:336 msgid "Development your nascent settlement into a thriving colony!" msgstr "" #. [note] #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:343 msgid "Note that this dialog can also be closed by pressing the Esc or the return key." msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:481 msgid "Sorry - the client owning side $side_number|'s version of Settlers of Wesnoth doesn't match the version the host has, thus this add-on wouldn't work correctly. Please all get the latest version from the add-ons server." msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:746 msgid "Stolen resources!" msgstr "" #. [message]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:748 msgid "The robber was moved. You have $resources.ressources units of resources (out of at maximum $halfed_resources) in total - choose what to discard ($units_left left):" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750 msgid "Lumber" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750 msgid "($resources.lumber available)" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756 msgid "Grain" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756 msgid "($resources.grain available)" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762 msgid "Wool" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762 msgid "($resources.wool available)" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768 msgid "($resources.brick available)" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768 msgid "Brick" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774 msgid "Ore" msgstr "" #. [option]: speaker=narrator #: ./Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774 msgid "($resources.ore available)" msgstr "" #. [race]: id=sow_units #: ./Settlers_of_Wesnoth/units/_initial.cfg:7 msgid "SOW units" msgstr "" #. [unit_type]: id=sow_any, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_any.cfg:6 msgid "Port" msgstr "" #. [unit_type]: id=sow_any, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_any.cfg:17 msgid "Ports are vital for any nascent nation's trade. Unspecialized ports allow the player who controls one to trade three units of the same resource for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_brick, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_brick.cfg:6 msgid "Brick Port" msgstr "" #. [unit_type]: id=sow_brick, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_brick.cfg:17 msgid "Ports are vital for any nascent nation's trade. Brick ports allows the player who controls one to trade two units of brick for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_city, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_city.cfg:6 msgid "City" msgstr "" #. [unit_type]: id=sow_city, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_city.cfg:17 msgid "Cities are the improvement of a settlement: instead of producing one resource unit when an adjacent hex's number comes out, it will produce two. Cities are also worth two victory points. Upgrading settlements to cities costs 2 units of grain and 3 units of ore, and a player can have a maximum of four cities." msgstr "" #. [unit_type]: id=sow_grain, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_grain.cfg:6 msgid "Grain Port" msgstr "" #. [unit_type]: id=sow_grain, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_grain.cfg:17 msgid "Ports are vital for any nascent nation's trade. Grain ports allows the player who controls one to trade two units of grain for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_largest, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_largest.cfg:17 msgid "The first player to have used 3 knight cards and the one to have used the most afterwards gains the largest army award, which is worth 2 victory points." msgstr "" #. [unit_type]: id=sow_leader, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_leader.cfg:6 msgid "SOW leader" msgstr "" #. [unit_type]: id=sow_longest, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_longest.cfg:17 msgid "The first player to have 5 consecutive road units and the one to have the most afterwards gains the longest road award, which is worth 2 victory points." msgstr "" #. [unit_type]: id=sow_lumber, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_lumber.cfg:6 msgid "Lumber Port" msgstr "" #. [unit_type]: id=sow_lumber, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_lumber.cfg:17 msgid "Ports are vital for any nascent nation's trade. Lumber ports allows the player who controls one to trade two units of lumber for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_ore, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_ore.cfg:6 msgid "Ore Port" msgstr "" #. [unit_type]: id=sow_ore, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_ore.cfg:17 msgid "Ports are vital for any nascent nation's trade. Ore ports allows the player who controls one to trade two units of ore for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_roadn, race=sow_units #. [unit_type]: id=sow_roadne, race=sow_units #. [unit_type]: id=sow_roadnw, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_roadn.cfg:6 ./Settlers_of_Wesnoth/units/sow_roadne.cfg:7 ./Settlers_of_Wesnoth/units/sow_roadnw.cfg:6 msgid "Road" msgstr "" #. [unit_type]: id=sow_roadn, race=sow_units #. [unit_type]: id=sow_roadne, race=sow_units #. [unit_type]: id=sow_roadnw, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_roadn.cfg:17 ./Settlers_of_Wesnoth/units/sow_roadne.cfg:18 ./Settlers_of_Wesnoth/units/sow_roadnw.cfg:17 msgid "Roads are necessary to the development of a nation. Indeed, no settlement or city can exist if it is not linked to by a road. They cost a unit of lumber and a unit of brick to build and can be placed on any dirt spot. The first player to build a 5 road unit long road will earn two victory points, until somebody else builds a longer one. A player can have a maximum of 15 road units." msgstr "" #. [unit_type]: id=sow_robber, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_robber.cfg:6 msgid "Robber" msgstr "" #. [unit_type]: id=sow_robber, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_robber.cfg:17 msgid "The robber prevents the resource hex it is placed upon to produce resources should its number come out. When moved to a new spot, it will allow the player who moved him to steal one random resource from an adjacent settlement or city. If there are more than one, the player chooses which one to steal from. Also, when it is moved, any player who has more than 7 resource units chooses half of them, rounded down, to discard. The robber will always start the game in the desert. If the player who activates the robber fails to move it before the end of his turn, the robber will be moved randomly, and the player not steal from an adjacent settlement or city." msgstr "" #. [unit_type]: id=sow_settle, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_settle.cfg:6 msgid "Settlement" msgstr "" #. [unit_type]: id=sow_settle, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_settle.cfg:17 msgid "Settlements are the base of any nation. Each time an adjacent resource hex's number comes out, it will produce a unit of that resource for its player. Settlements must be built next to roads, and only on a resource hex's corner. No two settlements can be built on adjacent corners. They cost a unit of wool, a unit of grain, a unit of brick and a unit of lumber to build and are worth a single victory points. A player can control a maximum of 6 settlements at any time." msgstr "" #. [unit_type]: id=sow_wool, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_wool.cfg:6 msgid "Wool Port" msgstr "" #. [unit_type]: id=sow_wool, race=sow_units #: ./Settlers_of_Wesnoth/units/sow_wool.cfg:17 msgid "Ports are vital for any nascent nation's trade. Wool ports allows the player who controls one to trade two units of wool for a unit of any other resource." msgstr "" #. [set_menu_item]: id=execute_lua #: ./Settlers_of_Wesnoth/utils/sow_debug.cfg:20 msgid "execute lua" msgstr "" #. [set_menu_item]: id=execute_lua_no_reload #: ./Settlers_of_Wesnoth/utils/sow_debug.cfg:43 msgid "execute lua (no reload)" msgstr "" #. [set_menu_item]: id=quick_unit_debug #: ./Settlers_of_Wesnoth/utils/sow_debug.cfg:71 msgid "Quick Unit Debug" msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:9 msgid "SETTLERS OF WESNOTH: RULES" msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:10 msgid "" "This is the help for Settlers of Wesnoth. It is strongly recommended to read this while and only while it is not your turn. Firstly, you have to do something during your turn wait, and secondly, the other players don't need to wait for you for so long. You can read this help out-of-turn either by selecting the leader units (in the top left of the map) and hovering your mouse cursor over their unit type name which shows up in the right side bar or by opening up the scenario objectives from the menu. The ladder has the disadvantage that it blocks the turn bell so you won't notice if it's your turn again.\n" "Here is a comprehensive rule set for the Settlers of Wesnoth add-on. Please read this if this is your first time playing.\n" "If you weren't aware, you don't actually have to be 8 to play Settlers of Wesnoth. In fact, the game is much more balanced with only four players. Don't use AIs.\n" "Feel free to report any bugs you may encounter or give any suggestion or comment you may have on the Settlers of Wesnoth development thread in the Multiplayer Development board on the Battle for Wesnoth Forums. This add-on is inspired by the awesome board game Settlers of Catan, was made by Dixie, with special thanks to Silene, Anonymissimus and Crendgrim and is currently maintained by Anonymissimus." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:16 msgid "" "I OBJECTIVES\n" "The goal will be set at game start by the first player to take a turn. It will probably be one of eight (8) for a short game, ten (10) for a medium one, or twelve (12) for a long one. There are five ways to get victory points:\n" "1) Victory development cards, which are worth one point each and are only revealed at the end of the game. Be aware that if you are 4 players or less, there are only 5 of those cards, if you are 5 or 6, there are only 8, and if you are 7 or 8, there are 10. More on development cards later.\n" "2) The Longest road award, which is given to the first player to have a 5 units long road, and to the one to make the longest road thereafter. It is worth two victory points. Be aware that each player has a maximum of 15 road units, so the first player to make a 15 units long road is assured to keep the award.\n" "3) The Largest army award, which is given to the first player to have used 3 knight development cards, and to the one to have used the most afterward. It is also worth two points. Be aware that if you are 4 players or less, there are only 14 knight cards, if you are 5 or 6, there are 21 knight cards, and if you are 7 or 8, there are 28 knight cards. More info on development cards later.\n" "4) Build settlements. Each settlement is worth one victory point. They also allow you to collect more resources to build more stuff, settlements are the base of your economy! Note that you will begin the game with two free settlements: you begin play with two victory points! Be aware that each player has a maximum of 5 settlements. More on these later.\n" "5) Upgrade settlements to cities. Cities are not only worth two victory points, but they also allow you to collect two units of resource instead of just one. Be aware that each player has a maximum of 4 cities, but they do not count towards the maximum amount of settlements. More on these later." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:25 msgid "" "II READING THE MAP\n" "The map is generated randomly each game and depends on the number of players. Resources hexes are placed and assorted randomly with numbered tokens (see later). Ports are also distributed randomly amongst specific spots.\n" "Identifying what terrain produces what resource is essential basic information. Dry grass produces grain, green grass produces wool, hills produce brick, mountains produce ore, forests produce lumber and the desert produces nothing. Roads (paved or not) and water are not considered 'hexes' for the purpose of this game, and do not produce anything either. On the standard 4 players map, there are four forests, dry grass and green grass hexes, three hills and mountains ones, and a single desert hex, but this will vary with different maps. The way to produce/harvest resource units is to have its number come up and have a settlement or city next to it. More on this later.\n" "You can see your total amount of resource units at the left of the map, or by accessing either the trade or development right-click context menus anytime during your turn. Don't hoard them, though: having more than seven total resource units could hinder you more than it helps. See the Robber, later, for more information about this." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:31 msgid "" "III COLLECTING RESOURCES\n" "Save for the first two turns (see later), each player's turns begin invariably by rolling two six-sided die. The sum indicates what resource hex will produce resources this turn: numbered tokens are conveniently randomly assorted with every resource hex, save for the desert, since it produces nothing. The little dots later the numbers indicate the amount of chances on 36 that a number comes out. While there are a single occurrence of the two (2) and twelve (12) token on the standard 4 players map, every other token will appear twice. This will be different on other maps. It is also impossible for two six (6)s or two eight (8)s to be adjacent to each other. You will also notice that seven, the number that is most likely to be rolled, has no token: rolling a seven activates the robber. Also note that the token that has the robber sitting on it will never produce resource, even if its number is rolled. More on this later.\n" "IV BUILDING AND EXPANDING\n" "Okay, so you are collecting resources. That's all fine and dandy, but how are you to transform these into victory points?\n" "The basic building unit is the road. It is relatively cheap: it only costs a unit of lumber and a unit of brick to make. Some development cards will even let you place free roads (more on them later)! It is especially important at the beginning of the game to expend. Well-placed roads can also be rewarding: the Longest Road award is a considerable boost to your score. Roads can only placed on resource hexes' side segments. That is, the brown, unpaved road tiles. You also can't place them just anywhere: every newly bought road unit must be connected with (adjacent to) a previously placed road segment (not considering the paved hex corners). Be aware that every player has a maximum of fifteen (15) road units. Think about it when placing your roads." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:38 msgid "" "After a few roads, the next thing to look for is a settlement. Settlements are an essential part of any nation, because it is through these that one will collect more resources. Each resource hex which has its number rolled will produce a unit of resource per settlement a player has adjacent to it. Settlements' price is much more steep than roads, however, as it demands great diversity: it costs a unit of wool, a unit of grain, a unit of lumber and a unit of brick. The placement of settlements is also restricted to resource hexes' corners, which are the paved road tiles, and must be connected to by roads. Also note that settlements cannot be placed on corners adjacent to other settlements or cities: the nearest settlement or city of any new settlement must be at least two corners (paved road tiles) away. It is also important knowing that building a settlement on a corner adjacent to a port (adjacent to a dock/bridge connecting to one) will claim that port for its player (more on ports later). Be aware that every settlement is worth one (1) victory point and that every player has a maximum of five (5) settlements.\n" "As you might have noticed, the maximum amount of points one can get from building roads and settlements is seven. Enter the cities, which are worth two victory points each. Cities must be built over settlements and have the highest cost of all: two units of grain and three units of ore. They also have an added benefit: each resource hex which has its number rolled will produce not one, but two units of resource per city a player has adjacent to it. This is in addition to any settlement that might also be present. Be aware that every player has a maximum of four (4) cities, but that they do not count toward the maximum amount of settlements one can own.\n" "While this covers all the units one can spend resources on, you can also use your resources to buy development cards. More on them later." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:43 msgid "" "A last word about buildings. The first two turns of a new game will be employed to place your first two settlements, and the roads that go along with them. There are a few special rules about these. First, the settlements obviously don't have to be connected to roads, as there are no roads yet. The placement of the second settlement is also especially important, as it will determine the resources you start with: you will have a unit of resource of each resource hex that are adjacent to your second settlement. Building it on the coast is therefore not recommended, as it will make you start the game with only two, if not one, unit(s) of resource. Also note that you cannot connect your first two roads together. Be aware that you place only one settlement and one road per turn (on the first two turns, anyway), and that should someone end his turn before placing the settlement or the road, they would be randomly placed, which is not recommended.\n" "V DEVELOPMENT CARDS\n" "The mysterious development cards, at long last! While relatively cheap (they cost a unit of grain, a unit of ore and a unit of wool), the new player will often feel uncomfortable around them, as there are so many other directly rewarding things to do: building a settlement or city is sure to give you a victory point, a development card less so. But they are useful jokers that one can keep in his hand. Do note that while you can buy as many development cards per turn as you wish, you can only use a single one every turn. Choose it carefully! There are five kind of development cards, and twenty-five (25) cards in total (that is, for 4 or less players; for 5 or 6 players, there are 38, and for 7 or 8, there are 50):\n" "Victory development cards are, simply put, bonus victory points hidden in your hand. They will only be revealed when you have enough points (counting them) at the end of your turn to win the game. Other players might suspect that you have one, since they will see how many total development cards you have, but they can never be sure whether it is a victory point or something else. Be aware that with 4 players or less, there are only five (5) victory development cards available in all, for 5 or 6 players there are 8 and for 7 or 8 there are 10." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:49 msgid "" "Knight development cards have the same effect as rolling a seven (7) at the start of a turn: they activate the robber. More on him later. Note that rolling a seven does not prevent you from also using a knight. Using knight also have the side benefit of counting towards the Largest Army award, which is worth two victory points. Be aware that for 4 players or less, there are only fourteen (14) knight development cards available in the game, for 5 or 6 there are 21 and for 7 or 8 there are 28.\n" "Road Building development cards allow you to build two free roads this turn, saving you two units of lumber and two units of brick. Do note that this card doesn't allow you to go beyond your maximum amount of fifteen road units. If you have already topped this amount, this card is lost on you. Also note that if you use this card and fail to place one or both roads before ending your turn, they will be lost. For games containing 4 players or less, there are only two (2) Road Building development cards, while there are 3 for games with 5 or 6 players and 4 for 7 or 8 players.\n" "Monopoly development cards can be pretty useful if you lack a certain resource, especially if you know another player is collecting plenty of it. Using this card allows you to choose a type of resource and take all the units of that type the other players have in their hand. There are only two (2) Monopoly development cards in total for games with 4 players or less. For 5 or 6 players, there are 3, and for 7 or 8, there are 4.\n" "Year of Plenty development cards are very useful when you lack a few units of resource to build something important. Using one will allow you to instantly claim two units of resource from the bank, of the same type or not. There are only two (2) Year of Plenty development cards in the deck if 4 players or less are present. For 5 or 6 players, there are 3, and for 7 or 8, there are 4." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:55 msgid "" "VI THE ROBBER\n" "The Robber is a very important strategic element of the game, as it can foil someone's plans in more than one way. It is activated by either rolling a seven or by using a Knight development card (see above). The Robber will always start the game on the desert. Do note that while the robber is active, all other options save for the help and trades menus are disabled. You cannot continue your turn until you have moved the robber, but can use this as a mean of intimidation to do profitable trade deals.\n" "The first property of the robber is to negate the resource production of a resource hex. Another player is getting tons of bricks from a six-numbered hill? Sticking the robber there will prevent him from harvesting anything from it until it is moved elsewhere, even if the hex's number continually comes out.\n" "The second property of the robber, which can be a blessing as well as a curse, is an incentive to spend your resources rather then hoard them. Indeed, when the robber is moved (only if activated by chance, not by a card), every player who have more than seven resource cards will have to choose and discard half of them, rounded down.\n" "Last but not least, the third property of the robber is to steal a unit of resource from a city or settlement adjacent to its new spot on the account of the player who moved him. If you know someone has grain and you need some, moving the robber next to one of his settlement could result in you stealing a unit of grain! If there are more than one player settled adjacent to the hex you move the robber to, you may choose from which player to steal from.\n" "Finally, be aware that if you somehow activated the robber and fail to move him before ending your turn, it will be moved randomly, and you will not benefit from stealing a resource unit from an adjacent settlement or city. Also note that the Robber HAS to be moved, you can't just put him on the hex it currently is again." msgstr "" #. [value] #: ./Settlers_of_Wesnoth/utils/sow_help.cfg:63 msgid "" "VII TRADING\n" "Trade is an essential part of the game, as you will likely not succeed to collect the needed resource diversity to build roads and especially settlements or development cards if you abstain yourself from it. There are two kinds of trade: domestic or overseas.\n" "Domestic trade is trading on the island, i.e. with the other players. This is the part where your social and political skills kick in, and it can make or break your game. The player whose turn it is makes an offer and a demand, and every players are asked one after the other if they accept the deal or not. The first one to accept is the one who gets it. It is of course advised that politics are settled first through the chat to save time.\n" "Of course, it is not always possible to achieve a deal satisfactory to both parties with the other players. Hence the option of trading overseas, i.e. with the bank. Claiming ports is especially important in that regard as they can make you save a great deal of resources. There are two kind of ports: resource specific ports, which are marked with the according resource-icon, allow you to give two units of that resource for any single unit of resource, and non-specific ports, marked with a question mark (?), which allow you to give any three similar units of resource for any single unit. If you do not own any port, you can always give any four similar units of resource for any single one in return, but this is costly." msgstr "" #. [set_menu_item]: id=sow_menu_help #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:20 msgid "Help/Rules" msgstr "" #. [set_menu_item]: id=sow_menu_build_first_settle #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:112 msgid "Build First Settlement" msgstr "" #. [set_menu_item]: id=sow_menu_build_second_settle #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:175 msgid "Build Second Settlement" msgstr "" #. [set_menu_item]: id=sow_menu_build_first_road #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:236 msgid "Build First Road" msgstr "" #. [set_menu_item]: id=sow_menu_build_second_road #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:323 msgid "Build Second Road" msgstr "" #. [set_menu_item]: id=sow_menu_build_settle #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:405 msgid "Build Settlement(L, G, W, B)" msgstr "" #. [set_menu_item]: id=sow_menu_build_city #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:498 msgid "Improve to city (2 G, 3 O)" msgstr "" #. [set_menu_item]: id=sow_menu_build_road #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:565 msgid "Build Road (L, B)" msgstr "" #. [set_menu_item]: id=sow_menu_robber #: ./Settlers_of_Wesnoth/utils/sow_menus.cfg:672 msgid "Move Robber Here" msgstr "" #. [terrain_type]: id=dirt_road_n #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:19 msgid "Dirt Road N" msgstr "" #. [terrain_type]: id=dirt_road_ne #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:29 msgid "Dirt Road NE" msgstr "" #. [terrain_type]: id=dirt_road_nw #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:39 msgid "Dirt Road NW" msgstr "" #. [terrain_type]: id=sow_two #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:49 msgid "Two" msgstr "" #. [terrain_type]: id=sow_three #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:59 msgid "Three" msgstr "" #. [terrain_type]: id=sow_four #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:69 msgid "Four" msgstr "" #. [terrain_type]: id=sow_five #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:79 msgid "Five" msgstr "" #. [terrain_type]: id=sow_six #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:89 msgid "Six" msgstr "" #. [terrain_type]: id=sow_eight #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:99 msgid "Eight" msgstr "" #. [terrain_type]: id=sow_nine #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:109 msgid "Nine" msgstr "" #. [terrain_type]: id=sow_ten #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:119 msgid "Ten" msgstr "" #. [terrain_type]: id=sow_eleven #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:129 msgid "Eleven" msgstr "" #. [terrain_type]: id=sow_twelve #: ./Settlers_of_Wesnoth/utils/sow_terrains.cfg:139 msgid "Twelve" msgstr ""