msgid ""
msgstr ""
"Project-Id-Version: Settlers_of_Wesnoth-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-03-03 21:39+0100\n"
"PO-Revision-Date: 2013-01-13 18:39-0500\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#. [era]: id=era_sow
#: Settlers_of_Wesnoth/_main.cfg:25
msgid "SoW Era (require having SoW downloaded)"
msgstr ""
#. [era]: id=era_sow_free
#: Settlers_of_Wesnoth/_main.cfg:34
msgid "SoW Era (SoW playable without download)"
msgstr ""
#. [editor_group]: id=sow
#. [lua]: sow_tools.message
#: Settlers_of_Wesnoth/_main.cfg:50 Settlers_of_Wesnoth/lua/tools.lua:146
msgid "Settlers of Wesnoth"
msgstr ""
#: Settlers_of_Wesnoth/dist/name_icon_description.cfg:2
msgid "Settlers of Wesnoth - NO DOWNLOAD NEEDED"
msgstr ""
#: Settlers_of_Wesnoth/dist/name_icon_description.cfg:4
msgid ""
"Place your settlements strategically to collect resources and trade with the "
"others to develop your colony and be the most thriving settler from Wesnoth "
"on this newfound island.\n"
"NEW: If played without 'Settlers of Wesnoth Era', remote clients do not need "
"to have downloaded this addon. The UI is less comfortable, but the rules are "
"exactly the same and no OOS or other gamestate errors are supposed to "
"occur.\n"
"Requires BfW "
msgstr ""
#: Settlers_of_Wesnoth/dist/name_icon_description.cfg:6
msgid " or greater."
msgstr ""
#. [multiplayer_side]: id=sow_units, type=sow_leader
#: Settlers_of_Wesnoth/era-sow.cfg:6
msgid "Settlers of Wesnoth units"
msgstr ""
#. [lua]: add
#. [lua]: label
#: Settlers_of_Wesnoth/lua/constants.lua:2561
#: Settlers_of_Wesnoth/lua/main.lua:1093 Settlers_of_Wesnoth/lua/main.lua:1331
msgid "lumber"
msgstr ""
#. [lua]: add
#. [lua]: label
#: Settlers_of_Wesnoth/lua/constants.lua:2561
#: Settlers_of_Wesnoth/lua/main.lua:1094 Settlers_of_Wesnoth/lua/main.lua:1332
msgid "grain"
msgstr ""
#. [lua]: add
#. [lua]: label
#: Settlers_of_Wesnoth/lua/constants.lua:2561
#: Settlers_of_Wesnoth/lua/main.lua:1097 Settlers_of_Wesnoth/lua/main.lua:1335
msgid "ore"
msgstr ""
#. [lua]: add
#. [lua]: label
#: Settlers_of_Wesnoth/lua/constants.lua:2561
#: Settlers_of_Wesnoth/lua/main.lua:1096 Settlers_of_Wesnoth/lua/main.lua:1334
msgid "brick"
msgstr ""
#. [lua]: add
#. [lua]: label
#: Settlers_of_Wesnoth/lua/constants.lua:2561
#: Settlers_of_Wesnoth/lua/main.lua:1095 Settlers_of_Wesnoth/lua/main.lua:1333
msgid "wool"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2570
msgid "Red"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2571
msgid "Blue"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2572
msgid "Green"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2573
msgid "Purple"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2574
msgid "Black"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2575
msgid "Brown"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2576
msgid "Orange"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2577
msgid "Teal"
msgstr ""
#: Settlers_of_Wesnoth/lua/constants.lua:2578
msgid "White"
msgstr ""
#: Settlers_of_Wesnoth/lua/dialogs.lua:180
msgid "done"
msgstr ""
#: Settlers_of_Wesnoth/lua/dialogs.lua:189
msgid "back"
msgstr ""
#: Settlers_of_Wesnoth/lua/dialogs.lua:198
msgid "back to game"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:271
msgid "Choose sides"
msgstr ""
#. [lua]: preshow
#: Settlers_of_Wesnoth/lua/dialogs.lua:321
msgid "%s (%s, side %s)"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:362
msgid "Please confirm"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:420
msgid "name of the resource to trade"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:420
msgid "resource"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:428
msgid "your current amount of this resource"
msgstr ""
#. [lua]: insert
#. [lua]: sow_menu_dev
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:428
#: Settlers_of_Wesnoth/lua/main.lua:2048 Settlers_of_Wesnoth/lua/main.lua:2087
#: Settlers_of_Wesnoth/lua/main.lua:2088
msgid "available"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:450
msgid "change applied to this resource in case of successful trade"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:450
msgid "changes (offer/demand)"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:458
msgid "your resulting amount of this resource in case of successful trade"
msgstr ""
#. [lua]: sync
#: Settlers_of_Wesnoth/lua/dialogs.lua:458
msgid "result"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:497
msgid "- (offer)"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:505
msgid "+ (demand)"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:548
msgid "sum of your current resources"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:548
msgid "total"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:578
msgid "sum of applied changes"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:586
msgid "sum of resulting resources"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:592
msgid ""
"Only the players with the listed side numbers will be asked whether to "
"accept the trade offer\n"
"(default: all other players)."
msgstr ""
#. [lua]: add_resource_row
#. [lua]: sow_end_trade
#. [lua]: sow_start_trade
#: Settlers_of_Wesnoth/lua/dialogs.lua:602
#: Settlers_of_Wesnoth/lua/main.lua:2113 Settlers_of_Wesnoth/lua/main.lua:2187
msgid "Domestic Trade"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:615
msgid "Attempting trade. Please choose."
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:647
msgid "target sides:"
msgstr ""
#. [lua]: add_resource_row
#: Settlers_of_Wesnoth/lua/dialogs.lua:662
msgid "specify"
msgstr ""
#. [lua]: update_displayed_numericals
#: Settlers_of_Wesnoth/lua/dialogs.lua:709
msgid " (offering %u)"
msgstr ""
#. [lua]: update_displayed_numericals
#: Settlers_of_Wesnoth/lua/dialogs.lua:710
msgid " (demanding %u)"
msgstr ""
#. [lua]: you_currently_have
#: Settlers_of_Wesnoth/lua/main.lua:1084
msgid "You currently have:"
msgstr ""
#. [lua]: add
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1090 Settlers_of_Wesnoth/lua/main.lua:1961
msgid ""
"\n"
"\t%u units of %s;"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:1110
msgid "Lumber"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:1111
msgid "Grain"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:1112
msgid "Wool"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:1113
msgid "Brick"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:1114
msgid "Ore"
msgstr ""
#. [lua]: yes_no_buttons
#: Settlers_of_Wesnoth/lua/main.lua:1121
msgid "yes"
msgstr ""
#. [lua]: yes_no_buttons
#: Settlers_of_Wesnoth/lua/main.lua:1122
msgid "no"
msgstr ""
#. [lua]: currently_unavailable
#: Settlers_of_Wesnoth/lua/main.lua:1135
msgid "This feature is currently unavailable..."
msgstr ""
#. [lua]: check_required_resources
#: Settlers_of_Wesnoth/lua/main.lua:1153
msgid "You don't have all the required resources! "
msgstr ""
#. [lua]: get_input_integer
#: Settlers_of_Wesnoth/lua/main.lua:1163
msgid "Invalid input! Allowed are integer numbers between %i and %i"
msgstr ""
#. [lua]: get_input_integer
#: Settlers_of_Wesnoth/lua/main.lua:1166
msgid "How much ?"
msgstr ""
#. [lua]: get_input_integer
#: Settlers_of_Wesnoth/lua/main.lua:1167
msgid "number:"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1325
msgid "Victory Points"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1326
msgid "Resources"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1327
msgid "Development"
msgstr ""
#. [lua]: check_for_longest_road
#. [lua]: label
#. [unit_type]: id=sow_longest, race=sow_units
#: Settlers_of_Wesnoth/lua/main.lua:1328 Settlers_of_Wesnoth/lua/main.lua:1539
#: Settlers_of_Wesnoth/units/sow_longest.cfg:6
msgid "Longest Road"
msgstr ""
#. [lua]: label
#. [unit_type]: id=sow_largest, race=sow_units
#: Settlers_of_Wesnoth/lua/main.lua:1329
#: Settlers_of_Wesnoth/units/sow_largest.cfg:6
msgid "Largest Army"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1337
msgid "knight cards"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1338
msgid "monopoly cards"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1339
msgid "plenty cards"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1340
msgid "road cards"
msgstr ""
#. [lua]: label
#: Settlers_of_Wesnoth/lua/main.lua:1341
msgid "victory cards"
msgstr ""
#. [lua]: sow_longest_check
#: Settlers_of_Wesnoth/lua/main.lua:1574
msgid ""
"\n"
"%s's longest road is now %i units long."
msgstr ""
#. [lua]: sow_longest_check
#: Settlers_of_Wesnoth/lua/main.lua:1583
msgid ""
"\n"
"%s %s the Longest Road award, worth 2 victory points!"
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1753
msgid "Who will you steal from ?"
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1753
msgid "Steal resources"
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1768
msgid "resources left"
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1781
msgid "Resource theft report"
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1783
msgid "%s had no resources for %s to steal..."
msgstr ""
#. [lua]: sow_end_robber
#: Settlers_of_Wesnoth/lua/main.lua:1789
msgid "%s stole a unit of %s from %s."
msgstr ""
#. [lua]: local_half_resources
#: Settlers_of_Wesnoth/lua/main.lua:1807
msgid "units of resources"
msgstr ""
#. [lua]: local_half_resources
#: Settlers_of_Wesnoth/lua/main.lua:1807
msgid "lost"
msgstr ""
#. [lua]: local_half_resources
#: Settlers_of_Wesnoth/lua/main.lua:1807
msgid "Too many resources!"
msgstr ""
#. [lua]: sow_activate_robber
#: Settlers_of_Wesnoth/lua/main.lua:1869
msgid "Robber activated by"
msgstr ""
#. [lua]: sow_build_dev
#: Settlers_of_Wesnoth/lua/main.lua:1884
msgid "Development Card"
msgstr ""
#. [lua]: sow_build_dev
#: Settlers_of_Wesnoth/lua/main.lua:1886
msgid ""
"The development cards' deck is empty, you cannot buy development cards "
"anymore."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1911
msgid ""
"Recent developments in your settlements and cities earn you one victory "
"point! You keep this card in your hand until the end of the game, when it is "
"revealed. It counts towards the victory points goal at any time, even if it "
"is not shown on your score."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1914
msgid ""
"Recent developments in your settlements and cities earn you a Build Road "
"card, which you can use later to build two roads for free. This does not "
"allow you to go over your 15 roads limit, and if you already topped it, this "
"card is wasted on you."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1916
msgid ""
"Recent developments in your settlements and cities earn you a Year of Plenty "
"card, which you can use later to earn two resources of any kind."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1918
msgid ""
"Recent developments in your settlements and cities earn you a Monopoly card, "
"which you can use later to claim a single ressource type from all the other "
"players."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1920
msgid ""
"Recent developments in your settlements and cities earn you a Knight card, "
"which you can use later to move the robber, with everything it implies."
msgstr ""
#. [lua]: sum
#: Settlers_of_Wesnoth/lua/main.lua:1923
msgid "%s bought a Development Card."
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1945
msgid "Development: Year of Plenty"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1949
msgid ""
"Plentyful harvest allows you to claim two resource units.\n"
"You have %u more units to choose.\n"
"%s\n"
"What do you choose ?"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1956
msgid "Plentyful harvest allowed %s to claim the following extra resources:"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1969
msgid "Development: Monopoly"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1970
msgid ""
"What resource type will you have monopoly on?\n"
" %s"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1975
msgid "%s used a Monopoly development card and claimed:"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1981
msgid ""
"%s\n"
"\t%u units of %s from %s;"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1991
msgid "Development: Road Building"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1991
msgid ""
"%s used a Build Road development card, which allows him to place two free "
"roads. This does not allow him to have more than 15 road units, however. "
"Also, if he ends his turn before placing one or both roads, they will be "
"lost."
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1995
msgid "Development: Knight"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:1997
msgid ""
"%s used a knight to move the robber.\n"
"%s has used a total of %u Knights."
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:2013
msgid "gets"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:2021
msgid "keeps"
msgstr ""
#. [lua]: sow_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:2025
msgid ""
"%s\n"
"%s %s the Largest Army award, worth 2 victory points!"
msgstr ""
#. [lua]: sow_menu_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:2034
msgid "You already have used a development card this turn."
msgstr ""
#. [lua]: sow_menu_use_dev
#: Settlers_of_Wesnoth/lua/main.lua:2039
msgid "You have a total of %u development cards. Which will you use ?"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2051
msgid "Victory Card"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2052
msgid "Road Building Card"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2053
msgid "Year of Plenty Card"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2054
msgid "Monopoly Card"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2055
msgid "Knight Card"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2056 Settlers_of_Wesnoth/lua/main.lua:2283
msgid "Back"
msgstr ""
#. [lua]: insert
#. [lua]: sow_menu_dev
#. [lua]: sow_menu_trade
#: Settlers_of_Wesnoth/lua/main.lua:2057 Settlers_of_Wesnoth/lua/main.lua:2089
#: Settlers_of_Wesnoth/lua/main.lua:2284 Settlers_of_Wesnoth/lua/main.lua:2303
#: Settlers_of_Wesnoth/lua/main.lua:2327
msgid "Back to game"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2060
msgid ""
"Victory cards cannot be used. They are kept in your hand until you have "
"enough victory points (counting them) to win the game, at which point they "
"are revealed."
msgstr ""
#. [lua]: sow_menu_dev
#. [set_menu_item]: id=sow_menu_dev
#: Settlers_of_Wesnoth/lua/main.lua:2084
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:65
msgid "Development Cards"
msgstr ""
#. [lua]: sow_menu_dev
#: Settlers_of_Wesnoth/lua/main.lua:2087
msgid "Use Development Card"
msgstr ""
#. [lua]: sow_menu_dev
#: Settlers_of_Wesnoth/lua/main.lua:2088
msgid "Buy Development Card (G, W, O)"
msgstr ""
#. [lua]: sow_end_trade
#: Settlers_of_Wesnoth/lua/main.lua:2114
msgid "Nobody wished to or could accept the trade offer by"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2156
msgid "Domestic Trade between %s and %s"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2157
msgid "You are demanded:"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2157
msgid "You are offered:"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2159
msgid "*&icons/coins_copper.png~SCALE(30,30)=Accept Trade"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2159
msgid "Refuse Trade"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2162
msgid ""
"%s accepted the following deal offered by %s:"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2165 Settlers_of_Wesnoth/lua/main.lua:2171
msgid ""
"%s\n"
"\t%u units of %s"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2168
msgid ""
"\n"
"was offered and"
msgstr ""
#. [lua]: sow_continue_trade
#: Settlers_of_Wesnoth/lua/main.lua:2174
msgid ""
"\n"
"was demanded."
msgstr ""
#. [lua]: sow_start_trade
#: Settlers_of_Wesnoth/lua/main.lua:2189
msgid ""
"You have reached the maximum number of trade offers per turn, domestic trade "
"unavailable until your next turn!"
msgstr ""
#. [lua]: trade_ok
#: Settlers_of_Wesnoth/lua/main.lua:2227
msgid ""
"Your offer/demand arrangement doesn't seem ready yet, do you really wish to "
"continue ?"
msgstr ""
#. [lua]: sow_trade_overseas
#: Settlers_of_Wesnoth/lua/main.lua:2268
msgid "Trade Overseas"
msgstr ""
#. [lua]: sow_trade_overseas
#: Settlers_of_Wesnoth/lua/main.lua:2269
msgid ""
"What will you trade ?\n"
"%s"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2275
msgid "units of"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2292
msgid ""
"What will you take in exchange ?\n"
"You are offering:\n"
"\t%u units of %s\n"
"%s"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2297
msgid "A unit of Lumber"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2298
msgid "A unit of Grain"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2299
msgid "A unit of Wool"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2300
msgid "A unit of Brick"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2301
msgid "A unit of Ore"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2302
msgid "Change my offer"
msgstr ""
#. [lua]: insert
#: Settlers_of_Wesnoth/lua/main.lua:2307
msgid "%s traded %u units of %s overseas in exchange for a unit of %s."
msgstr ""
#. [lua]: sow_menu_trade
#. [set_menu_item]: id=sow_menu_trade
#: Settlers_of_Wesnoth/lua/main.lua:2325
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:36
msgid "Trade"
msgstr ""
#. [lua]: sow_menu_trade
#: Settlers_of_Wesnoth/lua/main.lua:2326
msgid ""
"Select what trade type you want to engage in?\n"
"%s"
msgstr ""
#. [lua]: sow_menu_trade
#: Settlers_of_Wesnoth/lua/main.lua:2327
msgid "Domestic trade (with other players)"
msgstr ""
#. [lua]: sow_menu_trade
#: Settlers_of_Wesnoth/lua/main.lua:2327
msgid "Trade overseas (with the bank)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2394
msgid "Set Game Length"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2395
msgid ""
"Please select the game's length. (The amount of victory points to win; the "
"default value is 10. If you have no idea, just choose that.)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2398
msgid "Very Short (6 Victory Points)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2399
msgid "Short (8 Victory Points)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2400
msgid "*Medium (10 Victory Points)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2401
msgid "Long (12 Victory Points)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2402
msgid "Very Long (14 Victory Points)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2403
msgid ""
"Infinite (The game is not automatically ended - there will never be a "
"winner.)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2404
msgid ""
"turn limited (The game ends after given turn, player with most victory "
"points wins.)"
msgstr ""
#. [lua]: sow_set_goal
#: Settlers_of_Wesnoth/lua/main.lua:2405
msgid "Enter Manually"
msgstr ""
#. [lua]: sow_victory_check
#: Settlers_of_Wesnoth/lua/main.lua:2508
msgid "Victory!"
msgstr ""
#. [lua]: sow_victory_check
#: Settlers_of_Wesnoth/lua/main.lua:2509
msgid ""
"%s wins the game with %i points!\n"
"\n"
"Settlements : %i (%i victory points)\n"
"Cities : %i (%i victory points)\n"
"Victory Development Cards : %i (%i victory points)"
msgstr ""
#. [lua]: sow_victory_check
#: Settlers_of_Wesnoth/lua/main.lua:2510
msgid ""
"\n"
"Longest Road : %i units long (%i victory points)"
msgstr ""
#. [lua]: sow_victory_check
#: Settlers_of_Wesnoth/lua/main.lua:2511
msgid ""
"\n"
"Largest Army : %i knights used (%i victory points)"
msgstr ""
#. [lua]: sow_tools.label
#: Settlers_of_Wesnoth/lua/tools.lua:33
msgid "placing label %s at (%u,%u) failed due to its length"
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:256
msgid ""
"Settlers of Wesnoth is being played without the included era. This "
"unfortunately means reduced playing comfort for everybody, but allows people "
"to play this addon without having it downloaded. You may miss images in case "
"you don't have this addon. I recommend playing Settlers of Wesnoth by "
"choosing 'SoW Era (require having SoW downloaded)' which ensures full "
"playing comfort, but requires everyone who wants to be able to join the game "
"to have downloaded this addon."
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289
msgid ""
"Sorry - at least one player's version of Battle for Wesnoth is not recent "
"enough thus this add-on wouldn't work correctly. Please get BfW "
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289
msgid " or greater. This is required of all joining players."
msgstr ""
#. [value]: condition=win
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:320
msgid ""
"Be the player who has the most victory points after the end of turn "
"$sow_game_stats.leading_player.limit"
msgstr ""
#. [value]: condition=win
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:329
msgid "Be the first player to accumulate $sow_game_stats.goal Victory Points"
msgstr ""
#. [sow_objectives]
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:336
msgid "Development your nascent settlement into a thriving colony!"
msgstr ""
#. [note]
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:343
msgid ""
"Note that this dialog can also be closed by pressing "
"the Esc or the return key."
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:481
msgid ""
"Sorry - the client owning side $side_number|'s version of Settlers of "
"Wesnoth doesn't match the version the host has, thus this add-on wouldn't "
"work correctly. Please all get the latest version from the add-ons server."
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:746
msgid "Stolen resources!"
msgstr ""
#. [message]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:748
msgid ""
"The robber was moved. You have $resources.ressources units of resources (out "
"of at maximum $halfed_resources) in total - choose what to discard "
"($units_left left):"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750
msgid "Lumber"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750
msgid "($resources.lumber available)"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756
msgid "Grain"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756
msgid "($resources.grain available)"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762
msgid "Wool"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762
msgid "($resources.wool available)"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768
msgid "($resources.brick available)"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768
msgid "Brick"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774
msgid "Ore"
msgstr ""
#. [option]: speaker=narrator
#: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774
msgid "($resources.ore available)"
msgstr ""
#. [race]: id=sow_units
#: Settlers_of_Wesnoth/units/_initial.cfg:7
msgid "SOW units"
msgstr ""
#. [unit_type]: id=sow_any, race=sow_units
#: Settlers_of_Wesnoth/units/sow_any.cfg:6
msgid "Port"
msgstr ""
#. [unit_type]: id=sow_any, race=sow_units
#: Settlers_of_Wesnoth/units/sow_any.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Unspecialized ports allow "
"the player who controls one to trade three units of the same resource for a "
"unit of any other resource."
msgstr ""
#. [unit_type]: id=sow_brick, race=sow_units
#: Settlers_of_Wesnoth/units/sow_brick.cfg:6
msgid "Brick Port"
msgstr ""
#. [unit_type]: id=sow_brick, race=sow_units
#: Settlers_of_Wesnoth/units/sow_brick.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Brick ports allows the "
"player who controls one to trade two units of brick for a unit of any other "
"resource."
msgstr ""
#. [unit_type]: id=sow_city, race=sow_units
#: Settlers_of_Wesnoth/units/sow_city.cfg:6
msgid "City"
msgstr ""
#. [unit_type]: id=sow_city, race=sow_units
#: Settlers_of_Wesnoth/units/sow_city.cfg:17
msgid ""
"Cities are the improvement of a settlement: instead of producing one "
"resource unit when an adjacent hex's number comes out, it will produce two. "
"Cities are also worth two victory points. Upgrading settlements to cities "
"costs 2 units of grain and 3 units of ore, and a player can have a maximum "
"of four cities."
msgstr ""
#. [unit_type]: id=sow_grain, race=sow_units
#: Settlers_of_Wesnoth/units/sow_grain.cfg:6
msgid "Grain Port"
msgstr ""
#. [unit_type]: id=sow_grain, race=sow_units
#: Settlers_of_Wesnoth/units/sow_grain.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Grain ports allows the "
"player who controls one to trade two units of grain for a unit of any other "
"resource."
msgstr ""
#. [unit_type]: id=sow_largest, race=sow_units
#: Settlers_of_Wesnoth/units/sow_largest.cfg:17
msgid ""
"The first player to have used 3 knight cards and the one to have used the "
"most afterwards gains the largest army award, which is worth 2 victory "
"points."
msgstr ""
#. [unit_type]: id=sow_leader, race=sow_units
#: Settlers_of_Wesnoth/units/sow_leader.cfg:6
msgid "SOW leader"
msgstr ""
#. [unit_type]: id=sow_longest, race=sow_units
#: Settlers_of_Wesnoth/units/sow_longest.cfg:17
msgid ""
"The first player to have 5 consecutive road units and the one to have the "
"most afterwards gains the longest road award, which is worth 2 victory "
"points."
msgstr ""
#. [unit_type]: id=sow_lumber, race=sow_units
#: Settlers_of_Wesnoth/units/sow_lumber.cfg:6
msgid "Lumber Port"
msgstr ""
#. [unit_type]: id=sow_lumber, race=sow_units
#: Settlers_of_Wesnoth/units/sow_lumber.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Lumber ports allows the "
"player who controls one to trade two units of lumber for a unit of any other "
"resource."
msgstr ""
#. [unit_type]: id=sow_ore, race=sow_units
#: Settlers_of_Wesnoth/units/sow_ore.cfg:6
msgid "Ore Port"
msgstr ""
#. [unit_type]: id=sow_ore, race=sow_units
#: Settlers_of_Wesnoth/units/sow_ore.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Ore ports allows the player "
"who controls one to trade two units of ore for a unit of any other resource."
msgstr ""
#. [unit_type]: id=sow_roadn, race=sow_units
#. [unit_type]: id=sow_roadne, race=sow_units
#. [unit_type]: id=sow_roadnw, race=sow_units
#: Settlers_of_Wesnoth/units/sow_roadn.cfg:6
#: Settlers_of_Wesnoth/units/sow_roadne.cfg:7
#: Settlers_of_Wesnoth/units/sow_roadnw.cfg:6
msgid "Road"
msgstr ""
#. [unit_type]: id=sow_roadn, race=sow_units
#. [unit_type]: id=sow_roadne, race=sow_units
#. [unit_type]: id=sow_roadnw, race=sow_units
#: Settlers_of_Wesnoth/units/sow_roadn.cfg:17
#: Settlers_of_Wesnoth/units/sow_roadne.cfg:18
#: Settlers_of_Wesnoth/units/sow_roadnw.cfg:17
msgid ""
"Roads are necessary to the development of a nation. Indeed, no settlement or "
"city can exist if it is not linked to by a road. They cost a unit of lumber "
"and a unit of brick to build and can be placed on any dirt spot. The first "
"player to build a 5 road unit long road will earn two victory points, until "
"somebody else builds a longer one. A player can have a maximum of 15 road "
"units."
msgstr ""
#. [unit_type]: id=sow_robber, race=sow_units
#: Settlers_of_Wesnoth/units/sow_robber.cfg:6
msgid "Robber"
msgstr ""
#. [unit_type]: id=sow_robber, race=sow_units
#: Settlers_of_Wesnoth/units/sow_robber.cfg:17
msgid ""
"The robber prevents the resource hex it is placed upon to produce resources "
"should its number come out. When moved to a new spot, it will allow the "
"player who moved him to steal one random resource from an adjacent "
"settlement or city. If there are more than one, the player chooses which one "
"to steal from. Also, when it is moved, any player who has more than 7 "
"resource units chooses half of them, rounded down, to discard. The robber "
"will always start the game in the desert. If the player who activates the "
"robber fails to move it before the end of his turn, the robber will be moved "
"randomly, and the player not steal from an adjacent settlement or city."
msgstr ""
#. [unit_type]: id=sow_settle, race=sow_units
#: Settlers_of_Wesnoth/units/sow_settle.cfg:6
msgid "Settlement"
msgstr ""
#. [unit_type]: id=sow_settle, race=sow_units
#: Settlers_of_Wesnoth/units/sow_settle.cfg:17
msgid ""
"Settlements are the base of any nation. Each time an adjacent resource hex's "
"number comes out, it will produce a unit of that resource for its player. "
"Settlements must be built next to roads, and only on a resource hex's "
"corner. No two settlements can be built on adjacent corners. They cost a "
"unit of wool, a unit of grain, a unit of brick and a unit of lumber to build "
"and are worth a single victory points. A player can control a maximum of 6 "
"settlements at any time."
msgstr ""
#. [unit_type]: id=sow_wool, race=sow_units
#: Settlers_of_Wesnoth/units/sow_wool.cfg:6
msgid "Wool Port"
msgstr ""
#. [unit_type]: id=sow_wool, race=sow_units
#: Settlers_of_Wesnoth/units/sow_wool.cfg:17
msgid ""
"Ports are vital for any nascent nation's trade. Wool ports allows the player "
"who controls one to trade two units of wool for a unit of any other resource."
msgstr ""
#. [set_menu_item]: id=execute_lua
#: Settlers_of_Wesnoth/utils/sow_debug.cfg:20
msgid "execute lua"
msgstr ""
#. [set_menu_item]: id=execute_lua_no_reload
#: Settlers_of_Wesnoth/utils/sow_debug.cfg:43
msgid "execute lua (no reload)"
msgstr ""
#. [set_menu_item]: id=quick_unit_debug
#: Settlers_of_Wesnoth/utils/sow_debug.cfg:71
msgid "Quick Unit Debug"
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:9
msgid "SETTLERS OF WESNOTH: RULES"
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:10
msgid ""
"This is the help for Settlers of Wesnoth. It is "
"strongly recommended to read this while and only while it is not your turn. "
"Firstly, you have to do something during your turn wait, and secondly, the "
"other players don't need to wait for you for so long. You can read this help "
"out-of-turn either by selecting the leader units (in the top left of the "
"map) and hovering your mouse cursor over their unit type name which shows up "
"in the right side bar or by opening up the scenario objectives from the "
"menu. The ladder has the disadvantage that it blocks the turn bell so you "
"won't notice if it's your turn again.\n"
"Here is a comprehensive rule set for the Settlers "
"of Wesnoth add-on. Please read this if this is your first time playing."
"span>\n"
"If you weren't aware, you don't actually have to be 8 to play Settlers of "
"Wesnoth. In fact, the game is much more balanced with only four players. "
"Don't use AIs.\n"
"Feel free to report any bugs you may encounter or give any suggestion or "
"comment you may have on the Settlers of Wesnoth development thread in the "
"Multiplayer Development board on the Battle for Wesnoth Forums. This add-on "
"is inspired by the awesome board game Settlers of Catan, was made by Dixie, "
"with special thanks to Silene, Anonymissimus and Crendgrim and is currently "
"maintained by Anonymissimus."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:16
msgid ""
"I OBJECTIVES\n"
"The goal will be set at game start by the first player to take a turn. It "
"will probably be one of eight (8) for a short game, ten (10) for a medium "
"one, or twelve (12) for a long one. There are five ways to get victory "
"points:\n"
"1) Victory development cards, which are worth one point each and are "
"only revealed at the end of the game. Be aware that if you are 4 players or "
"less, there are only 5 of those cards, if you are 5 or 6, there are only 8, "
"and if you are 7 or 8, there are 10. More on development cards later.\n"
"2) The Longest road award, which is given to the first player to have "
"a 5 units long road, and to the one to make the longest road thereafter. It "
"is worth two victory points. Be aware that each player has a maximum of 15 "
"road units, so the first player to make a 15 units long road is assured to "
"keep the award.\n"
"3) The Largest army award, which is given to the first player to have "
"used 3 knight development cards, and to the one to have used the most "
"afterward. It is also worth two points. Be aware that if you are 4 players "
"or less, there are only 14 knight cards, if you are 5 or 6, there are 21 "
"knight cards, and if you are 7 or 8, there are 28 knight cards. More info on "
"development cards later.\n"
"4) Build settlements. Each settlement is worth one victory point. "
"They also allow you to collect more resources to build more stuff, "
"settlements are the base of your economy! Note that you will begin the game "
"with two free settlements: you begin play with two victory points! Be aware "
"that each player has a maximum of 5 settlements. More on these later.\n"
"5) Upgrade settlements to cities. Cities are not only worth two "
"victory points, but they also allow you to collect two units of resource "
"instead of just one. Be aware that each player has a maximum of 4 cities, "
"but they do not count towards the maximum amount of settlements. More on "
"these later."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:25
msgid ""
"II READING THE MAP\n"
"The map is generated randomly each game and depends on the number of "
"players. Resources hexes are placed and assorted randomly with numbered "
"tokens (see later). Ports are also distributed randomly amongst specific "
"spots.\n"
"Identifying what terrain produces what resource is essential basic "
"information. Dry grass produces grain, green grass produces wool, hills "
"produce brick, mountains produce ore, forests produce lumber and the desert "
"produces nothing. Roads (paved or not) and water are not considered 'hexes' "
"for the purpose of this game, and do not produce anything either. On the "
"standard 4 players map, there are four forests, dry grass and green grass "
"hexes, three hills and mountains ones, and a single desert hex, but this "
"will vary with different maps. The way to produce/harvest resource units is "
"to have its number come up and have a settlement or city next to it. More on "
"this later.\n"
"You can see your total amount of resource units at the left of the map, or "
"by accessing either the trade or development right-click context menus "
"anytime during your turn. Don't hoard them, though: having more than seven "
"total resource units could hinder you more than it helps. See the Robber, "
"later, for more information about this."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:31
msgid ""
"III COLLECTING RESOURCES\n"
"Save for the first two turns (see later), each player's turns begin "
"invariably by rolling two six-sided die. The sum indicates what resource hex "
"will produce resources this turn: numbered tokens are conveniently randomly "
"assorted with every resource hex, save for the desert, since it produces "
"nothing. The little dots later the numbers indicate the amount of chances on "
"36 that a number comes out. While there are a single occurrence of the two "
"(2) and twelve (12) token on the standard 4 players map, every other token "
"will appear twice. This will be different on other maps. It is also "
"impossible for two six (6)s or two eight (8)s to be adjacent to each other. "
"You will also notice that seven, the number that is most likely to be "
"rolled, has no token: rolling a seven activates the robber. Also note that "
"the token that has the robber sitting on it will never produce resource, "
"even if its number is rolled. More on this later.\n"
"IV BUILDING AND EXPANDING\n"
"Okay, so you are collecting resources. That's all fine and dandy, but how "
"are you to transform these into victory points?\n"
"The basic building unit is the road. It is relatively cheap: it only costs a "
"unit of lumber and a unit of brick to make. Some development cards will even "
"let you place free roads (more on them later)! It is especially important at "
"the beginning of the game to expend. Well-placed roads can also be "
"rewarding: the Longest Road award is a considerable boost to your score. "
"Roads can only placed on resource hexes' side segments. That is, the brown, "
"unpaved road tiles. You also can't place them just anywhere: every newly "
"bought road unit must be connected with (adjacent to) a previously placed "
"road segment (not considering the paved hex corners). Be aware that every "
"player has a maximum of fifteen (15) road units. Think about it when placing "
"your roads."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:38
msgid ""
"After a few roads, the next thing to look for is a settlement. Settlements "
"are an essential part of any nation, because it is through these that one "
"will collect more resources. Each resource hex which has its number rolled "
"will produce a unit of resource per settlement a player has adjacent to it. "
"Settlements' price is much more steep than roads, however, as it demands "
"great diversity: it costs a unit of wool, a unit of grain, a unit of lumber "
"and a unit of brick. The placement of settlements is also restricted to "
"resource hexes' corners, which are the paved road tiles, and must be "
"connected to by roads. Also note that settlements cannot be placed on "
"corners adjacent to other settlements or cities: the nearest settlement or "
"city of any new settlement must be at least two corners (paved road tiles) "
"away. It is also important knowing that building a settlement on a corner "
"adjacent to a port (adjacent to a dock/bridge connecting to one) will claim "
"that port for its player (more on ports later). Be aware that every "
"settlement is worth one (1) victory point and that every player has a "
"maximum of five (5) settlements.\n"
"As you might have noticed, the maximum amount of points one can get from "
"building roads and settlements is seven. Enter the cities, which are worth "
"two victory points each. Cities must be built over settlements and have the "
"highest cost of all: two units of grain and three units of ore. They also "
"have an added benefit: each resource hex which has its number rolled will "
"produce not one, but two units of resource per city a player has adjacent to "
"it. This is in addition to any settlement that might also be present. Be "
"aware that every player has a maximum of four (4) cities, but that they do "
"not count toward the maximum amount of settlements one can own.\n"
"While this covers all the units one can spend resources on, you can also use "
"your resources to buy development cards. More on them later."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:43
msgid ""
"A last word about buildings. The first two turns of a new game will be "
"employed to place your first two settlements, and the roads that go along "
"with them. There are a few special rules about these. First, the settlements "
"obviously don't have to be connected to roads, as there are no roads yet. "
"The placement of the second settlement is also especially important, as it "
"will determine the resources you start with: you will have a unit of "
"resource of each resource hex that are adjacent to your second settlement. "
"Building it on the coast is therefore not recommended, as it will make you "
"start the game with only two, if not one, unit(s) of resource. Also note "
"that you cannot connect your first two roads together. Be aware that you "
"place only one settlement and one road per turn (on the first two turns, "
"anyway), and that should someone end his turn before placing the settlement "
"or the road, they would be randomly placed, which is not recommended.\n"
"V DEVELOPMENT CARDS\n"
"The mysterious development cards, at long last! While relatively cheap (they "
"cost a unit of grain, a unit of ore and a unit of wool), the new player will "
"often feel uncomfortable around them, as there are so many other directly "
"rewarding things to do: building a settlement or city is sure to give you a "
"victory point, a development card less so. But they are useful jokers that "
"one can keep in his hand. Do note that while you can buy as many development "
"cards per turn as you wish, you can only use a single one every turn. Choose "
"it carefully! There are five kind of development cards, and twenty-five (25) "
"cards in total (that is, for 4 or less players; for 5 or 6 players, there "
"are 38, and for 7 or 8, there are 50):\n"
"Victory development cards are, simply put, bonus victory points "
"hidden in your hand. They will only be revealed when you have enough points "
"(counting them) at the end of your turn to win the game. Other players might "
"suspect that you have one, since they will see how many total development "
"cards you have, but they can never be sure whether it is a victory point or "
"something else. Be aware that with 4 players or less, there are only five "
"(5) victory development cards available in all, for 5 or 6 players there are "
"8 and for 7 or 8 there are 10."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:49
msgid ""
"Knight development cards have the same effect as rolling a seven (7) "
"at the start of a turn: they activate the robber. More on him later. Note "
"that rolling a seven does not prevent you from also using a knight. Using "
"knight also have the side benefit of counting towards the Largest Army "
"award, which is worth two victory points. Be aware that for 4 players or "
"less, there are only fourteen (14) knight development cards available in the "
"game, for 5 or 6 there are 21 and for 7 or 8 there are 28.\n"
"Road Building development cards allow you to build two free roads "
"this turn, saving you two units of lumber and two units of brick. Do note "
"that this card doesn't allow you to go beyond your maximum amount of fifteen "
"road units. If you have already topped this amount, this card is lost on "
"you. Also note that if you use this card and fail to place one or both roads "
"before ending your turn, they will be lost. For games containing 4 players "
"or less, there are only two (2) Road Building development cards, while there "
"are 3 for games with 5 or 6 players and 4 for 7 or 8 players.\n"
"Monopoly development cards can be pretty useful if you lack a certain "
"resource, especially if you know another player is collecting plenty of it. "
"Using this card allows you to choose a type of resource and take all the "
"units of that type the other players have in their hand. There are only two "
"(2) Monopoly development cards in total for games with 4 players or less. "
"For 5 or 6 players, there are 3, and for 7 or 8, there are 4.\n"
"Year of Plenty development cards are very useful when you lack a few "
"units of resource to build something important. Using one will allow you to "
"instantly claim two units of resource from the bank, of the same type or "
"not. There are only two (2) Year of Plenty development cards in the deck if "
"4 players or less are present. For 5 or 6 players, there are 3, and for 7 or "
"8, there are 4."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:55
msgid ""
"VI THE ROBBER\n"
"The Robber is a very important strategic element of the game, as it can foil "
"someone's plans in more than one way. It is activated by either rolling a "
"seven or by using a Knight development card (see above). The Robber will "
"always start the game on the desert. Do note that while the robber is "
"active, all other options save for the help and trades menus are disabled. "
"You cannot continue your turn until you have moved the robber, but can use "
"this as a mean of intimidation to do profitable trade deals.\n"
"The first property of the robber is to negate the resource production of a "
"resource hex. Another player is getting tons of bricks from a six-numbered "
"hill? Sticking the robber there will prevent him from harvesting anything "
"from it until it is moved elsewhere, even if the hex's number continually "
"comes out.\n"
"The second property of the robber, which can be a blessing as well as a "
"curse, is an incentive to spend your resources rather then hoard them. "
"Indeed, when the robber is moved (only if activated by chance, not by a "
"card), every player who have more than seven resource cards will have to "
"choose and discard half of them, rounded down.\n"
"Last but not least, the third property of the robber is to steal a unit of "
"resource from a city or settlement adjacent to its new spot on the account "
"of the player who moved him. If you know someone has grain and you need "
"some, moving the robber next to one of his settlement could result in you "
"stealing a unit of grain! If there are more than one player settled adjacent "
"to the hex you move the robber to, you may choose from which player to steal "
"from.\n"
"Finally, be aware that if you somehow activated the robber and fail to move "
"him before ending your turn, it will be moved randomly, and you will not "
"benefit from stealing a resource unit from an adjacent settlement or city. "
"Also note that the Robber HAS to be moved, you can't just put him on the hex "
"it currently is again."
msgstr ""
#. [value]
#: Settlers_of_Wesnoth/utils/sow_help.cfg:63
msgid ""
"VII TRADING\n"
"Trade is an essential part of the game, as you will likely not succeed to "
"collect the needed resource diversity to build roads and especially "
"settlements or development cards if you abstain yourself from it. There are "
"two kinds of trade: domestic or overseas.\n"
"Domestic trade is trading on the island, i.e. with the other players. This "
"is the part where your social and political skills kick in, and it can make "
"or break your game. The player whose turn it is makes an offer and a demand, "
"and every players are asked one after the other if they accept the deal or "
"not. The first one to accept is the one who gets it. It is of course advised "
"that politics are settled first through the chat to save time.\n"
"Of course, it is not always possible to achieve a deal satisfactory to both "
"parties with the other players. Hence the option of trading overseas, i.e. "
"with the bank. Claiming ports is especially important in that regard as they "
"can make you save a great deal of resources. There are two kind of ports: "
"resource specific ports, which are marked with the according resource-icon, "
"allow you to give two units of that resource for any single unit of "
"resource, and non-specific ports, marked with a question mark (?), which "
"allow you to give any three similar units of resource for any single unit. "
"If you do not own any port, you can always give any four similar units of "
"resource for any single one in return, but this is costly."
msgstr ""
#. [set_menu_item]: id=sow_menu_help
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:20
msgid "Help/Rules"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_first_settle
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:112
msgid "Build First Settlement"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_second_settle
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:175
msgid "Build Second Settlement"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_first_road
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:236
msgid "Build First Road"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_second_road
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:323
msgid "Build Second Road"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_settle
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:405
msgid "Build Settlement(L, G, W, B)"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_city
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:498
msgid "Improve to city (2 G, 3 O)"
msgstr ""
#. [set_menu_item]: id=sow_menu_build_road
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:565
msgid "Build Road (L, B)"
msgstr ""
#. [set_menu_item]: id=sow_menu_robber
#: Settlers_of_Wesnoth/utils/sow_menus.cfg:672
msgid "Move Robber Here"
msgstr ""
#. [terrain_type]: id=dirt_road_n
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:19
msgid "Dirt Road N"
msgstr ""
#. [terrain_type]: id=dirt_road_ne
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:29
msgid "Dirt Road NE"
msgstr ""
#. [terrain_type]: id=dirt_road_nw
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:39
msgid "Dirt Road NW"
msgstr ""
#. [terrain_type]: id=sow_two
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:49
msgid "Two"
msgstr ""
#. [terrain_type]: id=sow_three
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:59
msgid "Three"
msgstr ""
#. [terrain_type]: id=sow_four
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:69
msgid "Four"
msgstr ""
#. [terrain_type]: id=sow_five
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:79
msgid "Five"
msgstr ""
#. [terrain_type]: id=sow_six
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:89
msgid "Six"
msgstr ""
#. [terrain_type]: id=sow_eight
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:99
msgid "Eight"
msgstr ""
#. [terrain_type]: id=sow_nine
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:109
msgid "Nine"
msgstr ""
#. [terrain_type]: id=sow_ten
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:119
msgid "Ten"
msgstr ""
#. [terrain_type]: id=sow_eleven
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:129
msgid "Eleven"
msgstr ""
#. [terrain_type]: id=sow_twelve
#: Settlers_of_Wesnoth/utils/sow_terrains.cfg:139
msgid "Twelve"
msgstr ""