msgid "" msgstr "" "Project-Id-Version: Settlers_of_Wesnoth-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:39+0100\n" "PO-Revision-Date: 2013-01-13 18:39-0500\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: ang@latin\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n==2 ? 1 : 2;\n" #. [era]: id=era_sow #: Settlers_of_Wesnoth/_main.cfg:25 msgid "SoW Era (require having SoW downloaded)" msgstr "" #. [era]: id=era_sow_free #: Settlers_of_Wesnoth/_main.cfg:34 msgid "SoW Era (SoW playable without download)" msgstr "" #. [editor_group]: id=sow #. [lua]: sow_tools.message #: Settlers_of_Wesnoth/_main.cfg:50 Settlers_of_Wesnoth/lua/tools.lua:146 msgid "Settlers of Wesnoth" msgstr "" #: Settlers_of_Wesnoth/dist/name_icon_description.cfg:2 msgid "Settlers of Wesnoth - NO DOWNLOAD NEEDED" msgstr "" #: Settlers_of_Wesnoth/dist/name_icon_description.cfg:4 msgid "" "Place your settlements strategically to collect resources and trade with the " "others to develop your colony and be the most thriving settler from Wesnoth " "on this newfound island.\n" "NEW: If played without 'Settlers of Wesnoth Era', remote clients do not need " "to have downloaded this addon. The UI is less comfortable, but the rules are " "exactly the same and no OOS or other gamestate errors are supposed to " "occur.\n" "Requires BfW " msgstr "" #: Settlers_of_Wesnoth/dist/name_icon_description.cfg:6 msgid " or greater." msgstr "" #. [multiplayer_side]: id=sow_units, type=sow_leader #: Settlers_of_Wesnoth/era-sow.cfg:6 msgid "Settlers of Wesnoth units" msgstr "" #. [lua]: add #. [lua]: label #: Settlers_of_Wesnoth/lua/constants.lua:2561 #: Settlers_of_Wesnoth/lua/main.lua:1093 Settlers_of_Wesnoth/lua/main.lua:1331 msgid "lumber" msgstr "" #. [lua]: add #. [lua]: label #: Settlers_of_Wesnoth/lua/constants.lua:2561 #: Settlers_of_Wesnoth/lua/main.lua:1094 Settlers_of_Wesnoth/lua/main.lua:1332 msgid "grain" msgstr "" #. [lua]: add #. [lua]: label #: Settlers_of_Wesnoth/lua/constants.lua:2561 #: Settlers_of_Wesnoth/lua/main.lua:1097 Settlers_of_Wesnoth/lua/main.lua:1335 msgid "ore" msgstr "" #. [lua]: add #. [lua]: label #: Settlers_of_Wesnoth/lua/constants.lua:2561 #: Settlers_of_Wesnoth/lua/main.lua:1096 Settlers_of_Wesnoth/lua/main.lua:1334 msgid "brick" msgstr "" #. [lua]: add #. [lua]: label #: Settlers_of_Wesnoth/lua/constants.lua:2561 #: Settlers_of_Wesnoth/lua/main.lua:1095 Settlers_of_Wesnoth/lua/main.lua:1333 msgid "wool" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2570 msgid "Red" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2571 msgid "Blue" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2572 msgid "Green" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2573 msgid "Purple" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2574 msgid "Black" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2575 msgid "Brown" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2576 msgid "Orange" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2577 msgid "Teal" msgstr "" #: Settlers_of_Wesnoth/lua/constants.lua:2578 msgid "White" msgstr "" #: Settlers_of_Wesnoth/lua/dialogs.lua:180 msgid "done" msgstr "" #: Settlers_of_Wesnoth/lua/dialogs.lua:189 msgid "back" msgstr "" #: Settlers_of_Wesnoth/lua/dialogs.lua:198 msgid "back to game" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:271 msgid "Choose sides" msgstr "" #. [lua]: preshow #: Settlers_of_Wesnoth/lua/dialogs.lua:321 msgid "%s (%s, side %s)" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:362 msgid "Please confirm" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:420 msgid "name of the resource to trade" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:420 msgid "resource" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:428 msgid "your current amount of this resource" msgstr "" #. [lua]: insert #. [lua]: sow_menu_dev #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:428 #: Settlers_of_Wesnoth/lua/main.lua:2048 Settlers_of_Wesnoth/lua/main.lua:2087 #: Settlers_of_Wesnoth/lua/main.lua:2088 msgid "available" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:450 msgid "change applied to this resource in case of successful trade" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:450 msgid "changes (offer/demand)" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:458 msgid "your resulting amount of this resource in case of successful trade" msgstr "" #. [lua]: sync #: Settlers_of_Wesnoth/lua/dialogs.lua:458 msgid "result" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:497 msgid "- (offer)" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:505 msgid "+ (demand)" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:548 msgid "sum of your current resources" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:548 msgid "total" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:578 msgid "sum of applied changes" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:586 msgid "sum of resulting resources" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:592 msgid "" "Only the players with the listed side numbers will be asked whether to " "accept the trade offer\n" "(default: all other players)." msgstr "" #. [lua]: add_resource_row #. [lua]: sow_end_trade #. [lua]: sow_start_trade #: Settlers_of_Wesnoth/lua/dialogs.lua:602 #: Settlers_of_Wesnoth/lua/main.lua:2113 Settlers_of_Wesnoth/lua/main.lua:2187 msgid "Domestic Trade" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:615 msgid "Attempting trade. Please choose." msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:647 msgid "target sides:" msgstr "" #. [lua]: add_resource_row #: Settlers_of_Wesnoth/lua/dialogs.lua:662 msgid "specify" msgstr "" #. [lua]: update_displayed_numericals #: Settlers_of_Wesnoth/lua/dialogs.lua:709 msgid " (offering %u)" msgstr "" #. [lua]: update_displayed_numericals #: Settlers_of_Wesnoth/lua/dialogs.lua:710 msgid " (demanding %u)" msgstr "" #. [lua]: you_currently_have #: Settlers_of_Wesnoth/lua/main.lua:1084 msgid "You currently have:" msgstr "" #. [lua]: add #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1090 Settlers_of_Wesnoth/lua/main.lua:1961 msgid "" "\n" "\t%u units of %s;" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:1110 msgid "Lumber" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:1111 msgid "Grain" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:1112 msgid "Wool" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:1113 msgid "Brick" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:1114 msgid "Ore" msgstr "" #. [lua]: yes_no_buttons #: Settlers_of_Wesnoth/lua/main.lua:1121 msgid "yes" msgstr "" #. [lua]: yes_no_buttons #: Settlers_of_Wesnoth/lua/main.lua:1122 msgid "no" msgstr "" #. [lua]: currently_unavailable #: Settlers_of_Wesnoth/lua/main.lua:1135 msgid "This feature is currently unavailable..." msgstr "" #. [lua]: check_required_resources #: Settlers_of_Wesnoth/lua/main.lua:1153 msgid "You don't have all the required resources! " msgstr "" #. [lua]: get_input_integer #: Settlers_of_Wesnoth/lua/main.lua:1163 msgid "Invalid input! Allowed are integer numbers between %i and %i" msgstr "" #. [lua]: get_input_integer #: Settlers_of_Wesnoth/lua/main.lua:1166 msgid "How much ?" msgstr "" #. [lua]: get_input_integer #: Settlers_of_Wesnoth/lua/main.lua:1167 msgid "number:" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1325 msgid "Victory Points" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1326 msgid "Resources" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1327 msgid "Development" msgstr "" #. [lua]: check_for_longest_road #. [lua]: label #. [unit_type]: id=sow_longest, race=sow_units #: Settlers_of_Wesnoth/lua/main.lua:1328 Settlers_of_Wesnoth/lua/main.lua:1539 #: Settlers_of_Wesnoth/units/sow_longest.cfg:6 msgid "Longest Road" msgstr "" #. [lua]: label #. [unit_type]: id=sow_largest, race=sow_units #: Settlers_of_Wesnoth/lua/main.lua:1329 #: Settlers_of_Wesnoth/units/sow_largest.cfg:6 msgid "Largest Army" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1337 msgid "knight cards" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1338 msgid "monopoly cards" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1339 msgid "plenty cards" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1340 msgid "road cards" msgstr "" #. [lua]: label #: Settlers_of_Wesnoth/lua/main.lua:1341 msgid "victory cards" msgstr "" #. [lua]: sow_longest_check #: Settlers_of_Wesnoth/lua/main.lua:1574 msgid "" "\n" "%s's longest road is now %i units long." msgstr "" #. [lua]: sow_longest_check #: Settlers_of_Wesnoth/lua/main.lua:1583 msgid "" "\n" "%s %s the Longest Road award, worth 2 victory points!" msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1753 msgid "Who will you steal from ?" msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1753 msgid "Steal resources" msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1768 msgid "resources left" msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1781 msgid "Resource theft report" msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1783 msgid "%s had no resources for %s to steal..." msgstr "" #. [lua]: sow_end_robber #: Settlers_of_Wesnoth/lua/main.lua:1789 msgid "%s stole a unit of %s from %s." msgstr "" #. [lua]: local_half_resources #: Settlers_of_Wesnoth/lua/main.lua:1807 msgid "units of resources" msgstr "" #. [lua]: local_half_resources #: Settlers_of_Wesnoth/lua/main.lua:1807 msgid "lost" msgstr "" #. [lua]: local_half_resources #: Settlers_of_Wesnoth/lua/main.lua:1807 msgid "Too many resources!" msgstr "" #. [lua]: sow_activate_robber #: Settlers_of_Wesnoth/lua/main.lua:1869 msgid "Robber activated by" msgstr "" #. [lua]: sow_build_dev #: Settlers_of_Wesnoth/lua/main.lua:1884 msgid "Development Card" msgstr "" #. [lua]: sow_build_dev #: Settlers_of_Wesnoth/lua/main.lua:1886 msgid "" "The development cards' deck is empty, you cannot buy development cards " "anymore." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1911 msgid "" "Recent developments in your settlements and cities earn you one victory " "point! You keep this card in your hand until the end of the game, when it is " "revealed. It counts towards the victory points goal at any time, even if it " "is not shown on your score." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1914 msgid "" "Recent developments in your settlements and cities earn you a Build Road " "card, which you can use later to build two roads for free. This does not " "allow you to go over your 15 roads limit, and if you already topped it, this " "card is wasted on you." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1916 msgid "" "Recent developments in your settlements and cities earn you a Year of Plenty " "card, which you can use later to earn two resources of any kind." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1918 msgid "" "Recent developments in your settlements and cities earn you a Monopoly card, " "which you can use later to claim a single ressource type from all the other " "players." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1920 msgid "" "Recent developments in your settlements and cities earn you a Knight card, " "which you can use later to move the robber, with everything it implies." msgstr "" #. [lua]: sum #: Settlers_of_Wesnoth/lua/main.lua:1923 msgid "%s bought a Development Card." msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1945 msgid "Development: Year of Plenty" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1949 msgid "" "Plentyful harvest allows you to claim two resource units.\n" "You have %u more units to choose.\n" "%s\n" "What do you choose ?" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1956 msgid "Plentyful harvest allowed %s to claim the following extra resources:" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1969 msgid "Development: Monopoly" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1970 msgid "" "What resource type will you have monopoly on?\n" " %s" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1975 msgid "%s used a Monopoly development card and claimed:" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1981 msgid "" "%s\n" "\t%u units of %s from %s;" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1991 msgid "Development: Road Building" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1991 msgid "" "%s used a Build Road development card, which allows him to place two free " "roads. This does not allow him to have more than 15 road units, however. " "Also, if he ends his turn before placing one or both roads, they will be " "lost." msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1995 msgid "Development: Knight" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:1997 msgid "" "%s used a knight to move the robber.\n" "%s has used a total of %u Knights." msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:2013 msgid "gets" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:2021 msgid "keeps" msgstr "" #. [lua]: sow_use_dev #: Settlers_of_Wesnoth/lua/main.lua:2025 msgid "" "%s\n" "%s %s the Largest Army award, worth 2 victory points!" msgstr "" #. [lua]: sow_menu_use_dev #: Settlers_of_Wesnoth/lua/main.lua:2034 msgid "You already have used a development card this turn." msgstr "" #. [lua]: sow_menu_use_dev #: Settlers_of_Wesnoth/lua/main.lua:2039 msgid "You have a total of %u development cards. Which will you use ?" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2051 msgid "Victory Card" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2052 msgid "Road Building Card" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2053 msgid "Year of Plenty Card" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2054 msgid "Monopoly Card" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2055 msgid "Knight Card" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2056 Settlers_of_Wesnoth/lua/main.lua:2283 msgid "Back" msgstr "" #. [lua]: insert #. [lua]: sow_menu_dev #. [lua]: sow_menu_trade #: Settlers_of_Wesnoth/lua/main.lua:2057 Settlers_of_Wesnoth/lua/main.lua:2089 #: Settlers_of_Wesnoth/lua/main.lua:2284 Settlers_of_Wesnoth/lua/main.lua:2303 #: Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Back to game" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2060 msgid "" "Victory cards cannot be used. They are kept in your hand until you have " "enough victory points (counting them) to win the game, at which point they " "are revealed." msgstr "" #. [lua]: sow_menu_dev #. [set_menu_item]: id=sow_menu_dev #: Settlers_of_Wesnoth/lua/main.lua:2084 #: Settlers_of_Wesnoth/utils/sow_menus.cfg:65 msgid "Development Cards" msgstr "" #. [lua]: sow_menu_dev #: Settlers_of_Wesnoth/lua/main.lua:2087 msgid "Use Development Card" msgstr "" #. [lua]: sow_menu_dev #: Settlers_of_Wesnoth/lua/main.lua:2088 msgid "Buy Development Card (G, W, O)" msgstr "" #. [lua]: sow_end_trade #: Settlers_of_Wesnoth/lua/main.lua:2114 msgid "Nobody wished to or could accept the trade offer by" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2156 msgid "Domestic Trade between %s and %s" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2157 msgid "You are demanded:" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2157 msgid "You are offered:" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2159 msgid "*&icons/coins_copper.png~SCALE(30,30)=Accept Trade" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2159 msgid "Refuse Trade" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2162 msgid "" "%s accepted the following deal offered by %s:" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2165 Settlers_of_Wesnoth/lua/main.lua:2171 msgid "" "%s\n" "\t%u units of %s" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2168 msgid "" "\n" "was offered and" msgstr "" #. [lua]: sow_continue_trade #: Settlers_of_Wesnoth/lua/main.lua:2174 msgid "" "\n" "was demanded." msgstr "" #. [lua]: sow_start_trade #: Settlers_of_Wesnoth/lua/main.lua:2189 msgid "" "You have reached the maximum number of trade offers per turn, domestic trade " "unavailable until your next turn!" msgstr "" #. [lua]: trade_ok #: Settlers_of_Wesnoth/lua/main.lua:2227 msgid "" "Your offer/demand arrangement doesn't seem ready yet, do you really wish to " "continue ?" msgstr "" #. [lua]: sow_trade_overseas #: Settlers_of_Wesnoth/lua/main.lua:2268 msgid "Trade Overseas" msgstr "" #. [lua]: sow_trade_overseas #: Settlers_of_Wesnoth/lua/main.lua:2269 msgid "" "What will you trade ?\n" "%s" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2275 msgid "units of" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2292 msgid "" "What will you take in exchange ?\n" "You are offering:\n" "\t%u units of %s\n" "%s" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2297 msgid "A unit of Lumber" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2298 msgid "A unit of Grain" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2299 msgid "A unit of Wool" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2300 msgid "A unit of Brick" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2301 msgid "A unit of Ore" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2302 msgid "Change my offer" msgstr "" #. [lua]: insert #: Settlers_of_Wesnoth/lua/main.lua:2307 msgid "%s traded %u units of %s overseas in exchange for a unit of %s." msgstr "" #. [lua]: sow_menu_trade #. [set_menu_item]: id=sow_menu_trade #: Settlers_of_Wesnoth/lua/main.lua:2325 #: Settlers_of_Wesnoth/utils/sow_menus.cfg:36 msgid "Trade" msgstr "" #. [lua]: sow_menu_trade #: Settlers_of_Wesnoth/lua/main.lua:2326 msgid "" "Select what trade type you want to engage in?\n" "%s" msgstr "" #. [lua]: sow_menu_trade #: Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Domestic trade (with other players)" msgstr "" #. [lua]: sow_menu_trade #: Settlers_of_Wesnoth/lua/main.lua:2327 msgid "Trade overseas (with the bank)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2394 msgid "Set Game Length" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2395 msgid "" "Please select the game's length. (The amount of victory points to win; the " "default value is 10. If you have no idea, just choose that.)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2398 msgid "Very Short (6 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2399 msgid "Short (8 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2400 msgid "*Medium (10 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2401 msgid "Long (12 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2402 msgid "Very Long (14 Victory Points)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2403 msgid "" "Infinite (The game is not automatically ended - there will never be a " "winner.)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2404 msgid "" "turn limited (The game ends after given turn, player with most victory " "points wins.)" msgstr "" #. [lua]: sow_set_goal #: Settlers_of_Wesnoth/lua/main.lua:2405 msgid "Enter Manually" msgstr "" #. [lua]: sow_victory_check #: Settlers_of_Wesnoth/lua/main.lua:2508 msgid "Victory!" msgstr "" #. [lua]: sow_victory_check #: Settlers_of_Wesnoth/lua/main.lua:2509 msgid "" "%s wins the game with %i points!\n" "\n" "Settlements : %i (%i victory points)\n" "Cities : %i (%i victory points)\n" "Victory Development Cards : %i (%i victory points)" msgstr "" #. [lua]: sow_victory_check #: Settlers_of_Wesnoth/lua/main.lua:2510 msgid "" "\n" "Longest Road : %i units long (%i victory points)" msgstr "" #. [lua]: sow_victory_check #: Settlers_of_Wesnoth/lua/main.lua:2511 msgid "" "\n" "Largest Army : %i knights used (%i victory points)" msgstr "" #. [lua]: sow_tools.label #: Settlers_of_Wesnoth/lua/tools.lua:33 msgid "placing label %s at (%u,%u) failed due to its length" msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:256 msgid "" "Settlers of Wesnoth is being played without the included era. This " "unfortunately means reduced playing comfort for everybody, but allows people " "to play this addon without having it downloaded. You may miss images in case " "you don't have this addon. I recommend playing Settlers of Wesnoth by " "choosing 'SoW Era (require having SoW downloaded)' which ensures full " "playing comfort, but requires everyone who wants to be able to join the game " "to have downloaded this addon." msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289 msgid "" "Sorry - at least one player's version of Battle for Wesnoth is not recent " "enough thus this add-on wouldn't work correctly. Please get BfW " msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:289 msgid " or greater. This is required of all joining players." msgstr "" #. [value]: condition=win #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:320 msgid "" "Be the player who has the most victory points after the end of turn " "$sow_game_stats.leading_player.limit" msgstr "" #. [value]: condition=win #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:329 msgid "Be the first player to accumulate $sow_game_stats.goal Victory Points" msgstr "" #. [sow_objectives] #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:336 msgid "Development your nascent settlement into a thriving colony!" msgstr "" #. [note] #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:343 msgid "" "Note that this dialog can also be closed by pressing " "the Esc or the return key." msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:481 msgid "" "Sorry - the client owning side $side_number|'s version of Settlers of " "Wesnoth doesn't match the version the host has, thus this add-on wouldn't " "work correctly. Please all get the latest version from the add-ons server." msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:746 msgid "Stolen resources!" msgstr "" #. [message]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:748 msgid "" "The robber was moved. You have $resources.ressources units of resources (out " "of at maximum $halfed_resources) in total - choose what to discard " "($units_left left):" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750 msgid "Lumber" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:750 msgid "($resources.lumber available)" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756 msgid "Grain" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:756 msgid "($resources.grain available)" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762 msgid "Wool" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:762 msgid "($resources.wool available)" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768 msgid "($resources.brick available)" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:768 msgid "Brick" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774 msgid "Ore" msgstr "" #. [option]: speaker=narrator #: Settlers_of_Wesnoth/scenarios/sow_scenario.cfg:774 msgid "($resources.ore available)" msgstr "" #. [race]: id=sow_units #: Settlers_of_Wesnoth/units/_initial.cfg:7 msgid "SOW units" msgstr "" #. [unit_type]: id=sow_any, race=sow_units #: Settlers_of_Wesnoth/units/sow_any.cfg:6 msgid "Port" msgstr "" #. [unit_type]: id=sow_any, race=sow_units #: Settlers_of_Wesnoth/units/sow_any.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Unspecialized ports allow " "the player who controls one to trade three units of the same resource for a " "unit of any other resource." msgstr "" #. [unit_type]: id=sow_brick, race=sow_units #: Settlers_of_Wesnoth/units/sow_brick.cfg:6 msgid "Brick Port" msgstr "" #. [unit_type]: id=sow_brick, race=sow_units #: Settlers_of_Wesnoth/units/sow_brick.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Brick ports allows the " "player who controls one to trade two units of brick for a unit of any other " "resource." msgstr "" #. [unit_type]: id=sow_city, race=sow_units #: Settlers_of_Wesnoth/units/sow_city.cfg:6 msgid "City" msgstr "" #. [unit_type]: id=sow_city, race=sow_units #: Settlers_of_Wesnoth/units/sow_city.cfg:17 msgid "" "Cities are the improvement of a settlement: instead of producing one " "resource unit when an adjacent hex's number comes out, it will produce two. " "Cities are also worth two victory points. Upgrading settlements to cities " "costs 2 units of grain and 3 units of ore, and a player can have a maximum " "of four cities." msgstr "" #. [unit_type]: id=sow_grain, race=sow_units #: Settlers_of_Wesnoth/units/sow_grain.cfg:6 msgid "Grain Port" msgstr "" #. [unit_type]: id=sow_grain, race=sow_units #: Settlers_of_Wesnoth/units/sow_grain.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Grain ports allows the " "player who controls one to trade two units of grain for a unit of any other " "resource." msgstr "" #. [unit_type]: id=sow_largest, race=sow_units #: Settlers_of_Wesnoth/units/sow_largest.cfg:17 msgid "" "The first player to have used 3 knight cards and the one to have used the " "most afterwards gains the largest army award, which is worth 2 victory " "points." msgstr "" #. [unit_type]: id=sow_leader, race=sow_units #: Settlers_of_Wesnoth/units/sow_leader.cfg:6 msgid "SOW leader" msgstr "" #. [unit_type]: id=sow_longest, race=sow_units #: Settlers_of_Wesnoth/units/sow_longest.cfg:17 msgid "" "The first player to have 5 consecutive road units and the one to have the " "most afterwards gains the longest road award, which is worth 2 victory " "points." msgstr "" #. [unit_type]: id=sow_lumber, race=sow_units #: Settlers_of_Wesnoth/units/sow_lumber.cfg:6 msgid "Lumber Port" msgstr "" #. [unit_type]: id=sow_lumber, race=sow_units #: Settlers_of_Wesnoth/units/sow_lumber.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Lumber ports allows the " "player who controls one to trade two units of lumber for a unit of any other " "resource." msgstr "" #. [unit_type]: id=sow_ore, race=sow_units #: Settlers_of_Wesnoth/units/sow_ore.cfg:6 msgid "Ore Port" msgstr "" #. [unit_type]: id=sow_ore, race=sow_units #: Settlers_of_Wesnoth/units/sow_ore.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Ore ports allows the player " "who controls one to trade two units of ore for a unit of any other resource." msgstr "" #. [unit_type]: id=sow_roadn, race=sow_units #. [unit_type]: id=sow_roadne, race=sow_units #. [unit_type]: id=sow_roadnw, race=sow_units #: Settlers_of_Wesnoth/units/sow_roadn.cfg:6 #: Settlers_of_Wesnoth/units/sow_roadne.cfg:7 #: Settlers_of_Wesnoth/units/sow_roadnw.cfg:6 msgid "Road" msgstr "" #. [unit_type]: id=sow_roadn, race=sow_units #. [unit_type]: id=sow_roadne, race=sow_units #. [unit_type]: id=sow_roadnw, race=sow_units #: Settlers_of_Wesnoth/units/sow_roadn.cfg:17 #: Settlers_of_Wesnoth/units/sow_roadne.cfg:18 #: Settlers_of_Wesnoth/units/sow_roadnw.cfg:17 msgid "" "Roads are necessary to the development of a nation. Indeed, no settlement or " "city can exist if it is not linked to by a road. They cost a unit of lumber " "and a unit of brick to build and can be placed on any dirt spot. The first " "player to build a 5 road unit long road will earn two victory points, until " "somebody else builds a longer one. A player can have a maximum of 15 road " "units." msgstr "" #. [unit_type]: id=sow_robber, race=sow_units #: Settlers_of_Wesnoth/units/sow_robber.cfg:6 msgid "Robber" msgstr "" #. [unit_type]: id=sow_robber, race=sow_units #: Settlers_of_Wesnoth/units/sow_robber.cfg:17 msgid "" "The robber prevents the resource hex it is placed upon to produce resources " "should its number come out. When moved to a new spot, it will allow the " "player who moved him to steal one random resource from an adjacent " "settlement or city. If there are more than one, the player chooses which one " "to steal from. Also, when it is moved, any player who has more than 7 " "resource units chooses half of them, rounded down, to discard. The robber " "will always start the game in the desert. If the player who activates the " "robber fails to move it before the end of his turn, the robber will be moved " "randomly, and the player not steal from an adjacent settlement or city." msgstr "" #. [unit_type]: id=sow_settle, race=sow_units #: Settlers_of_Wesnoth/units/sow_settle.cfg:6 msgid "Settlement" msgstr "" #. [unit_type]: id=sow_settle, race=sow_units #: Settlers_of_Wesnoth/units/sow_settle.cfg:17 msgid "" "Settlements are the base of any nation. Each time an adjacent resource hex's " "number comes out, it will produce a unit of that resource for its player. " "Settlements must be built next to roads, and only on a resource hex's " "corner. No two settlements can be built on adjacent corners. They cost a " "unit of wool, a unit of grain, a unit of brick and a unit of lumber to build " "and are worth a single victory points. A player can control a maximum of 6 " "settlements at any time." msgstr "" #. [unit_type]: id=sow_wool, race=sow_units #: Settlers_of_Wesnoth/units/sow_wool.cfg:6 msgid "Wool Port" msgstr "" #. [unit_type]: id=sow_wool, race=sow_units #: Settlers_of_Wesnoth/units/sow_wool.cfg:17 msgid "" "Ports are vital for any nascent nation's trade. Wool ports allows the player " "who controls one to trade two units of wool for a unit of any other resource." msgstr "" #. [set_menu_item]: id=execute_lua #: Settlers_of_Wesnoth/utils/sow_debug.cfg:20 msgid "execute lua" msgstr "" #. [set_menu_item]: id=execute_lua_no_reload #: Settlers_of_Wesnoth/utils/sow_debug.cfg:43 msgid "execute lua (no reload)" msgstr "" #. [set_menu_item]: id=quick_unit_debug #: Settlers_of_Wesnoth/utils/sow_debug.cfg:71 msgid "Quick Unit Debug" msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:9 msgid "SETTLERS OF WESNOTH: RULES" msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:10 msgid "" "This is the help for Settlers of Wesnoth. It is " "strongly recommended to read this while and only while it is not your turn. " "Firstly, you have to do something during your turn wait, and secondly, the " "other players don't need to wait for you for so long. You can read this help " "out-of-turn either by selecting the leader units (in the top left of the " "map) and hovering your mouse cursor over their unit type name which shows up " "in the right side bar or by opening up the scenario objectives from the " "menu. The ladder has the disadvantage that it blocks the turn bell so you " "won't notice if it's your turn again.\n" "Here is a comprehensive rule set for the Settlers " "of Wesnoth add-on. Please read this if this is your first time playing.\n" "If you weren't aware, you don't actually have to be 8 to play Settlers of " "Wesnoth. In fact, the game is much more balanced with only four players. " "Don't use AIs.\n" "Feel free to report any bugs you may encounter or give any suggestion or " "comment you may have on the Settlers of Wesnoth development thread in the " "Multiplayer Development board on the Battle for Wesnoth Forums. This add-on " "is inspired by the awesome board game Settlers of Catan, was made by Dixie, " "with special thanks to Silene, Anonymissimus and Crendgrim and is currently " "maintained by Anonymissimus." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:16 msgid "" "I OBJECTIVES\n" "The goal will be set at game start by the first player to take a turn. It " "will probably be one of eight (8) for a short game, ten (10) for a medium " "one, or twelve (12) for a long one. There are five ways to get victory " "points:\n" "1) Victory development cards, which are worth one point each and are " "only revealed at the end of the game. Be aware that if you are 4 players or " "less, there are only 5 of those cards, if you are 5 or 6, there are only 8, " "and if you are 7 or 8, there are 10. More on development cards later.\n" "2) The Longest road award, which is given to the first player to have " "a 5 units long road, and to the one to make the longest road thereafter. It " "is worth two victory points. Be aware that each player has a maximum of 15 " "road units, so the first player to make a 15 units long road is assured to " "keep the award.\n" "3) The Largest army award, which is given to the first player to have " "used 3 knight development cards, and to the one to have used the most " "afterward. It is also worth two points. Be aware that if you are 4 players " "or less, there are only 14 knight cards, if you are 5 or 6, there are 21 " "knight cards, and if you are 7 or 8, there are 28 knight cards. More info on " "development cards later.\n" "4) Build settlements. Each settlement is worth one victory point. " "They also allow you to collect more resources to build more stuff, " "settlements are the base of your economy! Note that you will begin the game " "with two free settlements: you begin play with two victory points! Be aware " "that each player has a maximum of 5 settlements. More on these later.\n" "5) Upgrade settlements to cities. Cities are not only worth two " "victory points, but they also allow you to collect two units of resource " "instead of just one. Be aware that each player has a maximum of 4 cities, " "but they do not count towards the maximum amount of settlements. More on " "these later." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:25 msgid "" "II READING THE MAP\n" "The map is generated randomly each game and depends on the number of " "players. Resources hexes are placed and assorted randomly with numbered " "tokens (see later). Ports are also distributed randomly amongst specific " "spots.\n" "Identifying what terrain produces what resource is essential basic " "information. Dry grass produces grain, green grass produces wool, hills " "produce brick, mountains produce ore, forests produce lumber and the desert " "produces nothing. Roads (paved or not) and water are not considered 'hexes' " "for the purpose of this game, and do not produce anything either. On the " "standard 4 players map, there are four forests, dry grass and green grass " "hexes, three hills and mountains ones, and a single desert hex, but this " "will vary with different maps. The way to produce/harvest resource units is " "to have its number come up and have a settlement or city next to it. More on " "this later.\n" "You can see your total amount of resource units at the left of the map, or " "by accessing either the trade or development right-click context menus " "anytime during your turn. Don't hoard them, though: having more than seven " "total resource units could hinder you more than it helps. See the Robber, " "later, for more information about this." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:31 msgid "" "III COLLECTING RESOURCES\n" "Save for the first two turns (see later), each player's turns begin " "invariably by rolling two six-sided die. The sum indicates what resource hex " "will produce resources this turn: numbered tokens are conveniently randomly " "assorted with every resource hex, save for the desert, since it produces " "nothing. The little dots later the numbers indicate the amount of chances on " "36 that a number comes out. While there are a single occurrence of the two " "(2) and twelve (12) token on the standard 4 players map, every other token " "will appear twice. This will be different on other maps. It is also " "impossible for two six (6)s or two eight (8)s to be adjacent to each other. " "You will also notice that seven, the number that is most likely to be " "rolled, has no token: rolling a seven activates the robber. Also note that " "the token that has the robber sitting on it will never produce resource, " "even if its number is rolled. More on this later.\n" "IV BUILDING AND EXPANDING\n" "Okay, so you are collecting resources. That's all fine and dandy, but how " "are you to transform these into victory points?\n" "The basic building unit is the road. It is relatively cheap: it only costs a " "unit of lumber and a unit of brick to make. Some development cards will even " "let you place free roads (more on them later)! It is especially important at " "the beginning of the game to expend. Well-placed roads can also be " "rewarding: the Longest Road award is a considerable boost to your score. " "Roads can only placed on resource hexes' side segments. That is, the brown, " "unpaved road tiles. You also can't place them just anywhere: every newly " "bought road unit must be connected with (adjacent to) a previously placed " "road segment (not considering the paved hex corners). Be aware that every " "player has a maximum of fifteen (15) road units. Think about it when placing " "your roads." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:38 msgid "" "After a few roads, the next thing to look for is a settlement. Settlements " "are an essential part of any nation, because it is through these that one " "will collect more resources. Each resource hex which has its number rolled " "will produce a unit of resource per settlement a player has adjacent to it. " "Settlements' price is much more steep than roads, however, as it demands " "great diversity: it costs a unit of wool, a unit of grain, a unit of lumber " "and a unit of brick. The placement of settlements is also restricted to " "resource hexes' corners, which are the paved road tiles, and must be " "connected to by roads. Also note that settlements cannot be placed on " "corners adjacent to other settlements or cities: the nearest settlement or " "city of any new settlement must be at least two corners (paved road tiles) " "away. It is also important knowing that building a settlement on a corner " "adjacent to a port (adjacent to a dock/bridge connecting to one) will claim " "that port for its player (more on ports later). Be aware that every " "settlement is worth one (1) victory point and that every player has a " "maximum of five (5) settlements.\n" "As you might have noticed, the maximum amount of points one can get from " "building roads and settlements is seven. Enter the cities, which are worth " "two victory points each. Cities must be built over settlements and have the " "highest cost of all: two units of grain and three units of ore. They also " "have an added benefit: each resource hex which has its number rolled will " "produce not one, but two units of resource per city a player has adjacent to " "it. This is in addition to any settlement that might also be present. Be " "aware that every player has a maximum of four (4) cities, but that they do " "not count toward the maximum amount of settlements one can own.\n" "While this covers all the units one can spend resources on, you can also use " "your resources to buy development cards. More on them later." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:43 msgid "" "A last word about buildings. The first two turns of a new game will be " "employed to place your first two settlements, and the roads that go along " "with them. There are a few special rules about these. First, the settlements " "obviously don't have to be connected to roads, as there are no roads yet. " "The placement of the second settlement is also especially important, as it " "will determine the resources you start with: you will have a unit of " "resource of each resource hex that are adjacent to your second settlement. " "Building it on the coast is therefore not recommended, as it will make you " "start the game with only two, if not one, unit(s) of resource. Also note " "that you cannot connect your first two roads together. Be aware that you " "place only one settlement and one road per turn (on the first two turns, " "anyway), and that should someone end his turn before placing the settlement " "or the road, they would be randomly placed, which is not recommended.\n" "V DEVELOPMENT CARDS\n" "The mysterious development cards, at long last! While relatively cheap (they " "cost a unit of grain, a unit of ore and a unit of wool), the new player will " "often feel uncomfortable around them, as there are so many other directly " "rewarding things to do: building a settlement or city is sure to give you a " "victory point, a development card less so. But they are useful jokers that " "one can keep in his hand. Do note that while you can buy as many development " "cards per turn as you wish, you can only use a single one every turn. Choose " "it carefully! There are five kind of development cards, and twenty-five (25) " "cards in total (that is, for 4 or less players; for 5 or 6 players, there " "are 38, and for 7 or 8, there are 50):\n" "Victory development cards are, simply put, bonus victory points " "hidden in your hand. They will only be revealed when you have enough points " "(counting them) at the end of your turn to win the game. Other players might " "suspect that you have one, since they will see how many total development " "cards you have, but they can never be sure whether it is a victory point or " "something else. Be aware that with 4 players or less, there are only five " "(5) victory development cards available in all, for 5 or 6 players there are " "8 and for 7 or 8 there are 10." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:49 msgid "" "Knight development cards have the same effect as rolling a seven (7) " "at the start of a turn: they activate the robber. More on him later. Note " "that rolling a seven does not prevent you from also using a knight. Using " "knight also have the side benefit of counting towards the Largest Army " "award, which is worth two victory points. Be aware that for 4 players or " "less, there are only fourteen (14) knight development cards available in the " "game, for 5 or 6 there are 21 and for 7 or 8 there are 28.\n" "Road Building development cards allow you to build two free roads " "this turn, saving you two units of lumber and two units of brick. Do note " "that this card doesn't allow you to go beyond your maximum amount of fifteen " "road units. If you have already topped this amount, this card is lost on " "you. Also note that if you use this card and fail to place one or both roads " "before ending your turn, they will be lost. For games containing 4 players " "or less, there are only two (2) Road Building development cards, while there " "are 3 for games with 5 or 6 players and 4 for 7 or 8 players.\n" "Monopoly development cards can be pretty useful if you lack a certain " "resource, especially if you know another player is collecting plenty of it. " "Using this card allows you to choose a type of resource and take all the " "units of that type the other players have in their hand. There are only two " "(2) Monopoly development cards in total for games with 4 players or less. " "For 5 or 6 players, there are 3, and for 7 or 8, there are 4.\n" "Year of Plenty development cards are very useful when you lack a few " "units of resource to build something important. Using one will allow you to " "instantly claim two units of resource from the bank, of the same type or " "not. There are only two (2) Year of Plenty development cards in the deck if " "4 players or less are present. For 5 or 6 players, there are 3, and for 7 or " "8, there are 4." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:55 msgid "" "VI THE ROBBER\n" "The Robber is a very important strategic element of the game, as it can foil " "someone's plans in more than one way. It is activated by either rolling a " "seven or by using a Knight development card (see above). The Robber will " "always start the game on the desert. Do note that while the robber is " "active, all other options save for the help and trades menus are disabled. " "You cannot continue your turn until you have moved the robber, but can use " "this as a mean of intimidation to do profitable trade deals.\n" "The first property of the robber is to negate the resource production of a " "resource hex. Another player is getting tons of bricks from a six-numbered " "hill? Sticking the robber there will prevent him from harvesting anything " "from it until it is moved elsewhere, even if the hex's number continually " "comes out.\n" "The second property of the robber, which can be a blessing as well as a " "curse, is an incentive to spend your resources rather then hoard them. " "Indeed, when the robber is moved (only if activated by chance, not by a " "card), every player who have more than seven resource cards will have to " "choose and discard half of them, rounded down.\n" "Last but not least, the third property of the robber is to steal a unit of " "resource from a city or settlement adjacent to its new spot on the account " "of the player who moved him. If you know someone has grain and you need " "some, moving the robber next to one of his settlement could result in you " "stealing a unit of grain! If there are more than one player settled adjacent " "to the hex you move the robber to, you may choose from which player to steal " "from.\n" "Finally, be aware that if you somehow activated the robber and fail to move " "him before ending your turn, it will be moved randomly, and you will not " "benefit from stealing a resource unit from an adjacent settlement or city. " "Also note that the Robber HAS to be moved, you can't just put him on the hex " "it currently is again." msgstr "" #. [value] #: Settlers_of_Wesnoth/utils/sow_help.cfg:63 msgid "" "VII TRADING\n" "Trade is an essential part of the game, as you will likely not succeed to " "collect the needed resource diversity to build roads and especially " "settlements or development cards if you abstain yourself from it. There are " "two kinds of trade: domestic or overseas.\n" "Domestic trade is trading on the island, i.e. with the other players. This " "is the part where your social and political skills kick in, and it can make " "or break your game. The player whose turn it is makes an offer and a demand, " "and every players are asked one after the other if they accept the deal or " "not. The first one to accept is the one who gets it. It is of course advised " "that politics are settled first through the chat to save time.\n" "Of course, it is not always possible to achieve a deal satisfactory to both " "parties with the other players. Hence the option of trading overseas, i.e. " "with the bank. Claiming ports is especially important in that regard as they " "can make you save a great deal of resources. There are two kind of ports: " "resource specific ports, which are marked with the according resource-icon, " "allow you to give two units of that resource for any single unit of " "resource, and non-specific ports, marked with a question mark (?), which " "allow you to give any three similar units of resource for any single unit. " "If you do not own any port, you can always give any four similar units of " "resource for any single one in return, but this is costly." msgstr "" #. [set_menu_item]: id=sow_menu_help #: Settlers_of_Wesnoth/utils/sow_menus.cfg:20 msgid "Help/Rules" msgstr "" #. [set_menu_item]: id=sow_menu_build_first_settle #: Settlers_of_Wesnoth/utils/sow_menus.cfg:112 msgid "Build First Settlement" msgstr "" #. [set_menu_item]: id=sow_menu_build_second_settle #: Settlers_of_Wesnoth/utils/sow_menus.cfg:175 msgid "Build Second Settlement" msgstr "" #. [set_menu_item]: id=sow_menu_build_first_road #: Settlers_of_Wesnoth/utils/sow_menus.cfg:236 msgid "Build First Road" msgstr "" #. [set_menu_item]: id=sow_menu_build_second_road #: Settlers_of_Wesnoth/utils/sow_menus.cfg:323 msgid "Build Second Road" msgstr "" #. [set_menu_item]: id=sow_menu_build_settle #: Settlers_of_Wesnoth/utils/sow_menus.cfg:405 msgid "Build Settlement(L, G, W, B)" msgstr "" #. [set_menu_item]: id=sow_menu_build_city #: Settlers_of_Wesnoth/utils/sow_menus.cfg:498 msgid "Improve to city (2 G, 3 O)" msgstr "" #. [set_menu_item]: id=sow_menu_build_road #: Settlers_of_Wesnoth/utils/sow_menus.cfg:565 msgid "Build Road (L, B)" msgstr "" #. [set_menu_item]: id=sow_menu_robber #: Settlers_of_Wesnoth/utils/sow_menus.cfg:672 msgid "Move Robber Here" msgstr "" #. [terrain_type]: id=dirt_road_n #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:19 msgid "Dirt Road N" msgstr "" #. [terrain_type]: id=dirt_road_ne #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:29 msgid "Dirt Road NE" msgstr "" #. [terrain_type]: id=dirt_road_nw #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:39 msgid "Dirt Road NW" msgstr "" #. [terrain_type]: id=sow_two #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:49 msgid "Two" msgstr "" #. [terrain_type]: id=sow_three #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:59 msgid "Three" msgstr "" #. [terrain_type]: id=sow_four #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:69 msgid "Four" msgstr "" #. [terrain_type]: id=sow_five #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:79 msgid "Five" msgstr "" #. [terrain_type]: id=sow_six #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:89 msgid "Six" msgstr "" #. [terrain_type]: id=sow_eight #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:99 msgid "Eight" msgstr "" #. [terrain_type]: id=sow_nine #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:109 msgid "Nine" msgstr "" #. [terrain_type]: id=sow_ten #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:119 msgid "Ten" msgstr "" #. [terrain_type]: id=sow_eleven #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:129 msgid "Eleven" msgstr "" #. [terrain_type]: id=sow_twelve #: Settlers_of_Wesnoth/utils/sow_terrains.cfg:139 msgid "Twelve" msgstr ""