msgid "" msgstr "" "Project-Id-Version: Saving_Elensefar-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:32+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=saving_elensefar #. [scenario]: id=sea_voyage_-4 #: ./Saving_Elensefar/_main.cfg:14 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:6 msgid "Saving Elensefar" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:16 msgid "SE" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:17 msgid "" "Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.\n" "" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:20 msgid "Expert level, 4 — 22 scenarios (depending of route taken)" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:22 msgid "Expected campaign length: ~12 scenarios (if you took longer something got wrong)" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:32 msgid "(easiest)" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:32 msgid "Mariner" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:33 msgid "Navigator" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:34 msgid "(hardest)" msgstr "" #. [campaign]: id=saving_elensefar #: ./Saving_Elensefar/_main.cfg:34 msgid "Admiral" msgstr "" #. [editor_group]: id=set #: ./Saving_Elensefar/_main.cfg:65 msgid "Saving Elensefar Terrain" msgstr "" #. [about] #: ./Saving_Elensefar/credits.cfg:6 msgid "Campaign Design" msgstr "" #. [about] #: ./Saving_Elensefar/credits.cfg:14 msgid "WML Contribution" msgstr "" #. [about] #: ./Saving_Elensefar/credits.cfg:43 msgid "Artwork and Graphic Design" msgstr "" #. [about] #: ./Saving_Elensefar/credits.cfg:60 msgid "Translations" msgstr "" #. [about] #: ./Saving_Elensefar/credits.cfg:88 msgid "Campaign Maintenance" msgstr "" #. [scenario]: id=sea_voyage_-1 #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:6 msgid "Escaping the Orcs" msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:18 msgid "Warning: This campaign functions differently from most others in a number of ways. You cannot recruit anyone in most scenarios, and in those you can what you can recruit is always different - what is on your recruit list does not carry over fron scenario to scenario. Also, moving from scenario to scenario is handled differently, with the help of an interactive bigmap." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:23 msgid "In this campaign you will play with multiple leaders each with his own recruits and recalls (but they all share gold), also upkeep and income is handled differently. You will have no income at all apart from early-finish-bonus; and your troops demand upkeep at start of scenario and after finishing the battle (independently of unit level) depending of how long you are traveling (the longer you take finish the campaign the more)." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:28 msgid "Because of this, this campaign is inadvisable for players new to Wesnoth who want to gain an understanding of how the game normally works. However, it will prove an interesting experience for those who have played normal campaigns before." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:35 msgid "This is the story of the time when Elensefar was a province in the vast kingdom of Wesnoth. It is the story of a time of great forgetfulness, when much of what was once known had been forgotten, but also of great knowledge. It is the story of Meneldur the Mariner, who used the newfound knowledge to resurrect some of the old. But, it is, most of all, the story of the voyage of his ship, and what he encountered while traveling the high seas..." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:40 msgid "Before the tale begins, it is important to know that none of the seafaring men or elves, including Meneldur, were willing to travel far out of sight of the coast. Instead, they remained near land, and sailed only north and south, for they dimly remembered tales from Haldric's day, of dragons, and sea serpents, and snake-men, who lurked on the islands that lay to the west of the continent." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:45 msgid "Meneldur was born in the northlands, in Wesmere, but was outcast from the elvish lands because of a conflict with the High Council. Thus, although an elf, Meneldur had pledged his loyalty to Elensefar, and thus to Wesnoth (but, significantly, not to Weldyn)." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:50 msgid "Meneldur gathered around himself a crew of true Elensians; stout spearmen, and ruthless men of the saber. He also brought many of the archer from his elvish house out of the northlands, to sail with him on his ship." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:55 msgid "Now our story begins. On a night about 10 years after he first came to Elensefar, Meneldur returned to Elensefar from a trading voyage to the Bay of Pearls. When Meneldur had landed in Elensefar, he went to the castle to recieve directions from the Lord of Elensefar as to where his new voyage was to wend. He was to travel south to the Elven peninsula, and trade with the southern elves." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:60 msgid "After the meeting, as Meneldur and his men headed back to their ship, they noticed a strange sound. A harsh sound. The sound of orcs! Elensefar was under attack, with no provocation. The city had been quickly overrun, before most of the people had even noticed." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:65 msgid "Meneldur had only one option left - get back on his boat and flee. But there were already orcs blocking his path to the harbor..." msgstr "" #. [message]: id=Explorer #. [message]: id=The_Explorer #. [message]: speaker=narrator #. [unit]: type=Sailor, id=Madru #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:87 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:416 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:425 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:453 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:466 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:475 ./Saving_Elensefar/utils/gold_carryover.cfg:101 ./Saving_Elensefar/utils/gold_carryover.cfg:114 ./Saving_Elensefar/utils/gold_carryover.cfg:167 ./Saving_Elensefar/utils/gold_carryover.cfg:175 msgid "Madru" msgstr "" #. [side]: type=Orcish Crossbowman #. [side]: type=Orcish Warrior #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:176 ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:199 ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:222 msgid "Orcish Pillagers" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:247 msgid "Move Meneldur and Madru to the Explorer (southwest of the map)" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:251 ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:92 ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:129 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:159 ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:70 ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:48 ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:75 ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:111 ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:50 ./Saving_Elensefar/scenarios/i16_Goblins.cfg:44 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:292 ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:88 ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:52 ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:46 ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:78 ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:219 ./Saving_Elensefar/scenarios/i6_Traitors.cfg:51 ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:68 ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:60 ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:48 ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:89 msgid "Death of Meneldur" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:255 ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:96 ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:133 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:163 ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:74 ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:52 ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:79 ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:115 ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:54 ./Saving_Elensefar/scenarios/i16_Goblins.cfg:48 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:296 ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:92 ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:56 ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:50 ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:82 ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:223 ./Saving_Elensefar/scenarios/i6_Traitors.cfg:55 ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:72 ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:64 ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:52 ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:93 msgid "Death of Madru" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:269 msgid "Orcs! Orcs are attacking! There are too many, we can't fight them off, we have to reach the ship!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:273 msgid "Aye aye, Cap'n. All men to the ship, quick as you can!" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:309 msgid "So this is the harbor of Elensefar." msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:317 msgid "Well, I guess I've to wait for my superiors then." msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:324 msgid "Let us move to the docks." msgstr "" #. [message]: speaker=narrator #. [side]: type=Elvish Mariner, id=Meneldur #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:351 ./Saving_Elensefar/utils/side-utils.cfg:17 msgid "Meneldur" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:352 msgid "Now, we go out to sea. I expect our city is doomed..." msgstr "" #. [scenario]: id=sea_voyage_-2 #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:6 msgid "A Naval Engagement" msgstr "" #. [side]: id=Black the Red, type=SE Shadow Mage #. [side]: type=Elvish Mariner, id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:19 ./Saving_Elensefar/utils/side-utils.cfg:30 msgid "Elensefar's Loyals" msgstr "" #. [message]: id=Explorer #. [side]: id=Black the Red, type=SE Shadow Mage #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:22 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:490 msgid "Black the Red" msgstr "" #. [side]: id=Aldran, type=Master at Arms #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:47 msgid "Wesnothians" msgstr "" #. [side]: id=Aldran, type=Master at Arms #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:49 msgid "Aldran" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:88 ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:44 ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:71 ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:46 ./Saving_Elensefar/scenarios/i16_Goblins.cfg:40 ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:48 ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:42 ./Saving_Elensefar/scenarios/i6_Traitors.cfg:47 ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:56 ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:44 ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:85 msgid "Defeat enemy leader" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:100 ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:137 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:167 ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:78 ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:56 ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:83 ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:119 ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:58 ./Saving_Elensefar/scenarios/i16_Goblins.cfg:52 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:300 ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:96 ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:60 ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:54 ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:86 ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:227 ./Saving_Elensefar/scenarios/i6_Traitors.cfg:59 ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:76 ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:68 ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:56 ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:97 msgid "Death of Black the Red" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:190 msgid "Why do you stop us? We seek help. I come from Elensefar, which, as far as we can tell, was just captured by orcs!" msgstr "" #. [message]: id=Aldran #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:194 msgid "You are interfering with our mission; we are trying to chase down this magician pirate." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:198 msgid "I'm not a pirate! I also come from Elensefar, and I must have left port a few days before it was attacked. This is the first I've heard of it." msgstr "" #. [message]: id=Aldran #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:202 msgid "You dog, don't bother us with your lies! You attacked a ship of the Royal Navy with your spells, and now you will pay for it!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:206 msgid "I need loyal warriors from Elensefar to help me on my quest. Black the Red, do you want to join me in retaking Elensefar from these orcs?" msgstr "" #. [message]: id=Aldran #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:210 msgid "Outlaws, you mean! These Elensians are all the same. Troops, destroy them!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:214 msgid "Why is a ship from Elensefar carrying bandits and thieves?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:218 msgid "They come from the... less _wealthy_ parts of Elensefar. But they are still fiercely loyal to it. They will be good fighters. I will join, if you'll have me." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:222 msgid "Very well. Thats not so different from my own crew. Aldran - we will not fight you if you do not attack us, but you must let us go on our way." msgstr "" #. [message]: id=Aldran #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:226 msgid "Ha! I will bring you and your ally in to Weldyn to be tried for treason. And it does not matter it is two boats to one; I have already sent a boat to inform the King, and get reinforcements." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:230 msgid "Remember, crew, the healing grog is stored in those barrels." msgstr "" #. [message]: id=$temp[0].id #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:258 msgid "Ah, some nice, refreshing grog! *gulp*" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:262 msgid "Drinking the grog heals your units!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:304 msgid "Well, what is it anyway that you people want? Why did you help us?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:308 msgid "We go out to sea, to build up an army large enough to retake Elensefar. You're an Elensian, right? I think you owe us your help. We did just save you from death, and now we have the men of Wesnoth against us in return." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:312 msgid "Well, I have been in Elensefar, and owe some help to it. Very well. Here is what I will do. There is an island in the west that has many warriors on it who will be willing to help you; I will join you, and try to convince those warriors to also, if you grant me one request." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:316 msgid "Which is?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:320 msgid "I can't tell you until we reach the Western isle I told you about. That's part of the fun." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:324 msgid "Oh, fine... 'I swear on Elensefar my city and on my honor as a Sailor that I will honor your request, whatever it may be, whenever we reach this Western island and you secure the help of the warriors that live there.' Happy?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:328 msgid "Very much so. Now, I will move my troops to your boat (it is faster), and we will head on west..." msgstr "" #. [scenario]: id=sea_voyage_-3 #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:6 msgid "Blackmore the Black" msgstr "" #. [side] #. [side]: id=Ah-Reblak, type=Lich #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:16 ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:49 msgid "Undead-Elf-Alliance" msgstr "" #. [side]: id=Ah-Reblak, type=Lich #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:23 msgid "Ah-Reblak" msgstr "" #. [side]: id=Bahtak, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:67 msgid "Bahtak" msgstr "" #. [side]: id=Ahtanuk, type=Orcish Warlord #. [side]: id=Bahtak, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:84 ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:110 msgid "Revolting Orcs" msgstr "" #. [side]: id=Ahtanuk, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:93 msgid "Ahtanuk" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:125 ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:66 ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:74 ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:64 msgid "Defeat enemy leaders" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:141 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:171 msgid "Death of Ah-Reblak" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:167 msgid "Black, why have you brought us here?!? This is just a remnant of a town, and there are no warriors here, just undead and orcs!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:171 msgid "No, no, you are wrong there. This is no ruined city, this is Blackmore the Black, and for the past seventy years it has been the home of the Wesfolk who remained on this island." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:175 msgid "You mean those undead over there are 'Wesfolk'? As in the Wesfolk who came over with Lady Jessica?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:179 msgid "I would assume that is what he means, yes. So, Black, you've brought us here to have these Wesfolk help us?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:183 msgid "Well, yes, something like that." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:187 msgid "I see, brother, that you have returned with warriors. Are they to help us defeat these orcs?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:191 msgid "What? That's not why we're here!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:195 msgid "Well, yes it is. You have to help them secure this city before they will help you." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:199 msgid "Help them? Help Islefolk? Why would we do that?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:203 msgid "These are not Islefolk, brother, they are descendants of the Wesfolk who came over with Lady Jessica." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:207 msgid "What!? Followers of that deserter!? I can't believe you think we would help them!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:211 msgid "I didn't have a choice, they needed help, so I made a deal that we would help them if they helped us." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:215 msgid "Trust me, we don't like helping undead any more than you like helping us 'deserters'." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:219 msgid "Fine. I'll help you do whatever it is you want to do, once we clear this land of the orcs." msgstr "" #. [message]: id=Ahtanuk #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:231 msgid "Int'resting council! But now, little men, its time to die. Get'm!" msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:260 ./Saving_Elensefar/utils/deaths.cfg:237 msgid "Should never have trusted the fool." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:294 msgid "Well, we've cleared the orcs away. Come on, now you have to hold up your end of the bargain." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:298 msgid "Well, the orcs will probably be back soon... I think that we are going to end up dying here, no matter what you do. We have held up extraordinarily long already." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:302 msgid "That's true. I think it would be best if we could get enough ships to get off of this island. The one I went out on was our last, and we can't make more." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:306 msgid "Well, I am a shipbuilder. I could help you build more ships, and then you could bring all of your people back east with us." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:310 msgid "That sounds good." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:314 msgid "Then it is agreed. But after that, you have to help us fight the orcs!" msgstr "" #. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)} #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:52 msgid "Pakch-Glun" msgstr "" #. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)} #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:57 msgid "Besieged Orcs" msgstr "" #. [side]: id=Leowyn, type=Great Mage #. [side]: type=Arch Mage, id=Leowyn #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:87 ./Saving_Elensefar/scenarios/i15_Alduin.cfg:31 msgid "Leowyn" msgstr "" #. [side]: id=Leowyn, type=Great Mage #. [side]: type=Lieutenant #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:92 ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:32 msgid "Wesnoth Army" msgstr "" #. [side]: id=Galiyonia, type=Elvish Sylph #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:110 msgid "Galiyonia" msgstr "" #. [side]: id=Galiyonia, type=Elvish Sylph #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:115 msgid "Angry Elves" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:155 msgid "Retake Elensefar by defeating all enemy leaders" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:766 msgid "As the warriors landed the Explorer, they overheard the elves, men and orcs talking..." msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:771 msgid "Orc, you promised that, if we allied with you, you would free all the prisoners you took when you captured Elensefar. You have broken our pact!" msgstr "" #. [message]: id=Pakch-Glun #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:775 msgid "Ag, elf-dog, you shuttup! I aint takin' orders fr'm you!" msgstr "" #. [message]: id=Leowyn #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:779 msgid "Listen, Pakch-Glun, if you don't fufill your side of the treaty, we will attack you again! And this time, we will probably win, since our reinforcements have arrived, and there are two armies to attack you." msgstr "" #. [message]: id=Pakch-Glun #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:783 msgid "Heh, shur. I'd like t' see you try!" msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:787 msgid "Mathein, shall we attack?" msgstr "" #. [message]: id=Leowyn #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:791 msgid "Yes. Pakch-Glun, prepare to die!" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:795 msgid "This was welcome news to the crew of the Explorer. However, although the elves, men and orcs would fight each other, Meneldur still had to fight all of them." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:811 msgid "The first enemy we will encounter will be the elves. Show them no mercy!" msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:815 msgid "And we will show you none. Prepare to meet your doom!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:821 msgid "What? There appear to be elves blocking our path! Elves, why are you in our way?" msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:825 msgid "We are here to kill you! After that, we will kill the orcs, but we must kill you first." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:829 msgid "Are you mad?! Well, if you are, I have no time to reason with you. Prepare to die!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:844 msgid "We have come to take back Elensefar from the orcs! But remember, the men of Wesnoth will no doubt try to stop us, as will the elves. We must fight them too." msgstr "" #. [message]: id=Leowyn #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:848 msgid "Indeed we will. You are a traitor to your country, and must die as one!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:854 msgid "This looks like the area the men of Wesnoth have claimed to siege Elensefar from. Unfortunately, we must get past them to free the city." msgstr "" #. [message]: id=Leowyn #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:858 msgid "You will not get past us while I am alive. And even if you do, the elves will stop you. If you must be a traitor, pick one nation to betray, not two!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:862 msgid "What are you talking about? Oh, I see... my northern brethren have decided to attack me... Well, we will get past these Wesnothians first, and see what we can do then." msgstr "" #. [message]: id=Pakch-Glun #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:866 msgid "Prepare to die, Elensian scum!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:881 msgid "We are in Elensefar's harbor, from where we will drive the orcs out into the faces of the elves. Although they are my brethren, we must not hold back from killing them because of it. Onward!" msgstr "" #. [message]: id=Pakch-Glun #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:885 msgid "Listen t' that! He really thinks 'e can kill us! We'll show 'im! Kill the invader!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:891 msgid "We are now in Elensefar's harbor. From now, we fight until the orcs are all out of our city! Then, it appears, we will have to deal with those Wesnothians who believe us to be traitors." msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:895 msgid "Yes, please, do that. Then we will not have to deal with the orcs, and only with you!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:899 msgid "What?... Oh, its elves, from the northlands. What do you want?" msgstr "" #. [message]: id=Galiyonia #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:903 msgid "You dead, traitor!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:907 msgid "Whatever you say. We'll deal with you after we kill the orcs." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:930 msgid "Elensefar may be ours, but there are still enemies to defeat. Onwards!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:941 msgid "We have taken Elensefar and defeated the Wesnothians, but these Elves need attending to." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:947 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1011 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1076 msgid "There are no enemies left - we have succeeded in retaking Elensefar." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:957 msgid "The orcs had ransacked the city's coffers - now it's time for us to return the favor." msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:964 msgid "You find 300 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:967 msgid "You find 250 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:970 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1028 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1092 msgid "You find 200 pieces of gold!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:994 msgid "Good work, men. Onwards, we have to retake the city also!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1005 msgid "Come on, we should go North and see if we can help defeat the elves." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1021 msgid "The Wesnothians had much gold in their camp. It is ours now!" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1031 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1095 msgid "You find 175 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1034 ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1098 msgid "You find 150 pieces of gold!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1059 msgid "Orcs still reside in the city! Come one, let us kill them too!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1070 msgid "Come on, we should go South and see if we can help defeat the Wesnothians." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1086 msgid "It seems the elves brought some of their treasure out of the northlands. More for us!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1113 msgid "Yes, Elensefar is ours, finally. Well, Black the Red, we thank you for your help." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1117 msgid "It was an honor to fight for you. I wonder where my people will go now... the orcs have surely taken our home by now." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1121 msgid "I'm sure we will have time to discuss that later. But for now, we must help those conquered by the orcs rebuild their city." msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1360 msgid "The villagers are joining us!" msgstr "" #. [scenario]: id=sea_voyage_fake1 #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:6 msgid "Attacked at Sea" msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:15 msgid "The city had fallen, but Meneldur and his crew had escaped. Leaving the harbor, and looking back at the city, they noticed something strange. The orcs were not burning the city and pillaging it, as was their habit; instead, they were leaving it alone, and concentrating on the Lord's castle. It was almost as if they wanted to control the city, instead of destroy it." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:18 msgid "Meneldur was not sure exactly what this meant, but he knew one thing - if the city was not destroyed, then the people in it would not be either. Which meant that the city would still be worth rescuing. Thus, he and Madru, right there, vowed that, if they could, they would raise an army and return to Elensefar, to defeat the orcs and claim whatever of the city remained." msgstr "" #. [side] #. [side]: id=Drake, type=Fugitive #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:29 ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:50 msgid "Pirates" msgstr "" #. [side] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:37 msgid "Chasers" msgstr "" #. [unit]: id=Explorer, type=Black Galleon #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:94 ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:263 msgid "The Explorer" msgstr "" #. [unit]: id=Pirate, type=Pirate Galleon #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:109 msgid "Pirate Galley" msgstr "" #. [unit]: id=Galley, type=War Galleon #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:126 msgid "Wesnothian Galley" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:139 msgid "Stop, pirate! Surrender, or die!" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:143 msgid "Never!" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:154 msgid "Lower the gangplank! Throw the grapples! DON'T LET THEM ESCAPE!" msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:161 msgid "What's going on here?" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:165 msgid "So, you're getting involved too, eh? Stop that ship, men!" msgstr "" #. [scenario]: id=sea_voyage_fake2 #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:6 msgid "Return to Elensefar" msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:19 msgid "And so Meneldur helped the Wesfolk build ships. They built three sturdy galleons, which was enough to hold all of them. That is how few of that once great race remained." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:22 msgid "The necromancers who were on the ships cast a spell of darkness and swiftness over the boat. The next thing Meneldur and his men knew, they had reached the delta of the Great River, where Elensefar was built." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:124 msgid "Well, now we are in the port of Elensefar... It is time to retake Elensefar, as we aided Blackmore. So... does anyone have an idea as to how to attack the city?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:133 msgid "Black the Red's Idea" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:134 msgid "Here; this is my plan. On the northern side of the river, there is a cave where smugglers hide their goods. I know some bandits who won't alert anyone if we land there." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:140 msgid "But they won't help us?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:145 msgid "Uhm... no, probably not. But we would be rather secretive, they probably wouldn't notice us." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:150 msgid "Madru, do you have any suggestions?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:155 msgid "Madru’s Suggestion" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:156 msgid "Well, we could always land on the south beach. There is a harbor there, and a quick route from there to inside the city." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:162 msgid "But won't they see us there?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:167 msgid "Yes, but what's wrong with a head on battle? I think we could defeat them." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:172 msgid "Meneldur’s Plan" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:173 msgid "Well, I think maybe we should land right in Elensefar itself. That way, we can go around most of the orcish defenses, which are probably guarding the bridges to the city." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:179 msgid "That is a bold plan, but I'm not sure it will work. If you do not succeed immediately, you will have alerted the orcs to our presence without accomplishing anything." msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:184 msgid "Ah-Reblak’s choice" msgstr "" #. [message]: id=Ah-Reblak #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:185 msgid "Why don't we split our forces and take Elensefar by our overhelming forces from all sides at the same time? They surrely don't stand a chance against our combined forces!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:190 msgid "Each of us on his own quest? That is suicide!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:199 msgid "A Choice must be make" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:201 msgid "Hm... you are right there. Which plan should we use?" msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:203 msgid "I say we head north, as you proposed." msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:209 msgid "Madru's plan to head south sounds the best." msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:215 msgid "Both of your plans were good, but I will stick to my own, and land in the harbor." msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:221 msgid "Let us take Elensefar by surprise and split our forces." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:234 msgid "Very well. Let us not waste any more time, we must fight now." msgstr "" #. [scenario]: id=sea_voyage_fake3 #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:15 msgid "Meneldur, Black the Red, and Madru went to the Elensian palace, and searched the dungeons for prisoners taken by the orcs. They found many of the old nobility there, including the man who had been the Lord of Elensefar, Sir Darahan of Wesnoth. Having been taken captive immediately after the city was sacked, he had no knowledge of what had occurred in the many months since then." msgstr "" #. [part] #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:18 msgid "The three rescuers told him their tale, of how Elensefar was no longer a province of Wesnoth, and of how Undead were temporarily 'living' in the city. He had been a loyal supporter of the throne before his captivity, and while in prison he had been constantly expecting Wesnoth to come and free him. Until he was told of Wesnoth's betrayal, he had believed that it was men of Wesnoth who had come in from the sea to attack the city, men of Wesnoth who had been fighting in the streets to reach the orcish leader, men of Wesnoth who had finally come to unlock his cell door. Needless to say, he felt betrayed." msgstr "" #. [side]: id=Daharan, type=Grand Marshal #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:27 msgid "Daharan" msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:120 msgid "I still cannot believe that the men of Wesnoth, or the elves, would really fight to keep men of Elensefar from aiding Elensefar. What made them do it, do you think?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:124 msgid "Well, hatred of me, and the perception that I was a traitor to my race, was what fueled the elven attack." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:128 msgid "They were willing to sacrifice a whole city to get revenge on one elf?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:132 msgid "They did not think they were sacrificing it. They planned to attack the orcs right after they killed us; in fact, they were fighting the orcs at the same time they fought us. But before that, they had not attacked because they thought the Orcs would kill the elven prisoners if they did." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:136 msgid "So they made a peace with the orcs because they feared their own kind's death? Don't they know orcs cannot be trusted? All the elves who lived in this city were slain long ago." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:140 msgid "When you are in danger of being attacked, you do not think clearly. Their attack was a mixture of motives, I would say. Hatred of Meneldur, fear of an orcish attack on their own country, fear of their kinsmen's death, and something else, I am not sure what, all made them willing to ally with evil." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:144 msgid "That does not excuse them, though, and they deserved to die." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:148 msgid "None of us are saying they did not." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:152 msgid "I would. We do not know the circumstances of their peace treaty, nor even to say whether an alliance, if there had been one, would have been evil. After all, our alliance with undead is not, from our view, evil, but the circumstances are very similar." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:156 msgid "They are only similar if you assume that undead are evil. Some are, true, but not all. Mine and my brother's are not." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:160 msgid "I may be your ally, but I will never say your undead are not evil. You are probably not, probably you are just decieved as to what really occurs with undeath. But undead are evil." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:164 msgid "Come on now. Well, it is true that the circumstances are not in truth similar, but they do appear to be. The elves may have thought they were." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:168 msgid "I see, Meneldur. Well, I can see, in a distorted way, why the elves attacked us. But why were the humans willing to discard our age-old alliance, and attack us before the orcs?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:172 msgid "Well, we did attack them, multiple times. Although it was really self-defence." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:176 msgid "They wished to defeat us first, then attack the orcs. Indeed, the elves and humans could have both had that plan. But the elves lost their temper right as we arrived, and attacked the orcs immediately." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:180 msgid "That is called treachery, and would not excuse a treaty with the orcs." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:184 msgid "I agree that it would be treachery, but I think it is not what they planned. The men of Wesnoth do not see good and evil as we do. To them, good is what benefits Wesnoth, and evil is what hurts it. They may have actually planned on a permanent alliance with the Orcish state, because that would allow them to create provinces in the north unopposed." msgstr "" #. [message]: id=Daharan #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:188 msgid "Possibly. However, all of this is just speculation. We cannot know why they actually attacked us, can we? We can only guess." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:192 msgid "Which is why this is rather pointless." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:196 msgid "Well, I must be going. I do not know where my people will go now; so few are left alive. But I will not stay in this city, it is too dangerous. I will go north." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/f3-Epilogue.cfg:200 msgid "Very well. I suppose this council is ended, and the real work of Daharan's reign shall begin." msgstr "" #. [scenario]: id=sea_voyage_a_kings_demand #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:6 msgid "A King's Demand" msgstr "" #. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:21 msgid "Handran" msgstr "" #. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper #. [side]: id=Narian, type=Grand Knight #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:29 ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:48 msgid "Far West" msgstr "" #. [side]: id=Narian, type=Grand Knight #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:43 msgid "Nadrian" msgstr "" #. [message]: id=Narian #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:118 msgid "It is the traitor who killed Aldran and Thendol approaching! Prepare to destroy him." msgstr "" #. [message]: id=Narian #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:122 msgid "Meneldur! I bear a message from the King! If you surrender now, your life will be spared. The King is even willing to aid you in your quest to regain Elensefar. But you must pledge allegiance to the Throne again, and agree to aid it in its battles." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:126 msgid "Hah! And what will you do with me and my kind, who have joined with Meneldur and are bound to him? Doubtlessly you would kill us." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:130 msgid "He is right. We can defeat these forces, and rid this area of their lordship." msgstr "" #. [message]: id=Handran #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:134 msgid "Your ship has been captured by others of us. You do not know what awaits you further up the isle... I tell you, if you refuse this you are a dead man, whether I die or not." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:138 msgid "Your threats do not scare me. Prepare for battle, men!" msgstr "" #. [message]: id=Narian #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:142 msgid "Very well, you have chosen. Handran, send a scout to the leader and tell her Meneldur has refused our offer. She will be most displeased." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:158 msgid "I wonder what that was all about..." msgstr "" #. [unit]: id=Conscript, type=Swordsman #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:177 msgid "Conscript" msgstr "" #. [message]: id=Conscript #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:194 msgid "Meneldur! It seems that our commanders and our best fighters have been killed. If you leave us now, we will probably die, since only they knew how to command our ship. Have mercy, and help us!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:198 msgid "What would you have me do? Give you navigators to help you? Why would I do that for an enemy?" msgstr "" #. [message]: id=Conscript #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:202 msgid "Well, why don't you let us join you? There is nothing else for us to do." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:206 msgid "Wouldn't that make you a traitor?" msgstr "" #. [message]: id=Conscript #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:210 msgid "No, since I don't think you are traitors, and my commander is dead. It is just joining another battalion." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:214 msgid "Well, if he puts it that way, why should we refuse? We can always use fresh recruits." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:218 msgid "Very well... now, we will move further down the peninsula to regain our ship." msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:236 msgid "Please have mercy, what had I done?" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:260 msgid "Ahhrg, I surrender" msgstr "" #. [scenario]: id=sea_voyage_off_the_peninsula #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:6 msgid "Off the Peninsula" msgstr "" #. [side]: id=Lomanyas, type=Elvish Enchantress #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:21 msgid "Lomanyas" msgstr "" #. [side]: id=Lomanyas, type=Elvish Enchantress #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:27 msgid "Elvish Offshore" msgstr "" #. [message]: id=Lomanyas #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:118 msgid "I heard about your defeat of the elves on the isle, and I knew you'd probably show up here sooner or later." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:122 msgid "I might have known. You must be the leader of these men; I wouldn't put aligning with men below you, after you surrendered to orcs!" msgstr "" #. [message]: id=Lomanyas #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:126 msgid "'Surrendered' is not the way I would put it, but fine, have it your way." msgstr "" #. [message]: id=Lomanyas #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:132 msgid "So, it is the traitor returning to greet his foe. How pleasant." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:136 msgid "What are you doing here? My quarrel is with the Wesnothians, not with you." msgstr "" #. [message]: id=Lomanyas #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:140 msgid "I am the men's captain, so those who quarrel with them quarrel with me. We elves and men have aligned to bring you down!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:144 msgid "Think what you like. We will fight you if need be." msgstr "" #. [message]: id=Lomanyas #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:151 msgid "Oh, and I see some of the Wesnothians you found are turncoats. Don't worry, they will die also." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:165 msgid "With Lomanyas dead, I think we have defeated all of the Elves who sail the sea. We probably won't see them until we reach Elensefar..." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:171 msgid "It is unfortunate the elves have also decided to oppose us. I suspect there are more of them roaming the seas." msgstr "" #. [scenario]: id=sea_voyage_desert_island #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:6 msgid "The Desert Island" msgstr "" #. [side]: id=Kar-Salazz, type=Lich #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:21 msgid "Kar-Salazz" msgstr "" #. [side]: id=Kar-Salazz, type=Lich #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:27 msgid "Sea Hawks" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:122 msgid "I found a treasure! I count at least 500 gold pieces" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:157 msgid "I see there are more undead! I wonder how many of these did not go all the way across with Jevyan?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:161 msgid "I have seen several of these wandering undead where I come from. Haven't you?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:165 msgid "Mostly I travel south to the southern continent, not west like this. There are no undead there!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:169 msgid "I see..." msgstr "" #. [message]: id=Kar-Salazz #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:173 msgid "Sssooo.... youu hazntt foughtt me oftenzz? Ahhh, gooodd. You will be eazyy to defeatzz!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:177 msgid "Why did he speak like a lizard?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:198 msgid "What the...?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:202 msgid "That must be why he spoke like that. He is partly a lizard!" msgstr "" #. [scenario]: id=sea_voyage_ruined_port #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:6 msgid "The Ruined Port" msgstr "" #. [side]: id=Bakrakha, type=Orcish Sovereign #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:22 msgid "Bakrakha" msgstr "" #. [side]: id=Bakrakha, type=Orcish Sovereign #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:26 msgid "Old Foul" msgstr "" #. [side]: id=Sakdur, type=Orcish Crossbowman #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:61 msgid "Sakdur" msgstr "" #. [side]: id=Asknak, type=Orcish Slayer #. [side]: id=Sakdur, type=Orcish Crossbowman #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:67 ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:82 msgid "Young Fouls" msgstr "" #. [side]: id=Asknak, type=Orcish Slayer #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:84 msgid "Asknak" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:106 msgid "Defeat Bakrakha, the Orcish Warlord, and then survive until end of turns" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:123 msgid "Turns run out and Bakrakha is still alive" msgstr "" #. [message]: id=Bakrakha #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:152 msgid "So, little orc-maggots, you got so low as to call down some Wesfolk from the north to help with your trying to take over the castle!?! Not going to happen on my watch!" msgstr "" #. [message]: id=Sakdur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:157 msgid "We didn't call no human scum out of the north, though we could use their help! You been king far too long, Bakrakra! You aint got us meat, and you aint got us land. Me, Asknak here, or even a lich 'ud be better than you!" msgstr "" #. [message]: id=Asknak #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:162 msgid "That right. You' keeping all the food in your castle there, and we' tired of it. Its time to get a new king 'round 'ere!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:166 msgid "I don't think we should get involved here. These orcs can fight each other, and they won't care if we wait here and restock." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:170 msgid "I don't think it's that simple. That orc in the castle has all the food, we can't restock from here." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:174 msgid "So what do you suggest we do?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:178 msgid "Well, we will definitely have to kill the orc in the castle, to get the food. But to get to him, we should probably go around the river, which leads us past all the other orcs. We might have to kill them all." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:199 msgid "Good, now we just have to survive until the ship is refilled." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:205 msgid "We have defeated all of the orcs; refill the ship, and we'll leave." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:235 msgid "We did not manage to kill the orc leader, and now we are out of food..." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:244 msgid "Good, we have enough food now. We should go back out to sea, further north there are some people who might help us." msgstr "" #. [message]: id=Bakrakha #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:263 msgid "Who are you? From where are you? Why are you killing my folk?" msgstr "" #. [message]: id=Bakrakha #: ./Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:270 msgid "Fools! Now you are all doomed!" msgstr "" #. [scenario]: id=sea_voyage_illusionist #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:6 msgid "Illaryan, the Illusionist" msgstr "" #. [side]: id=Illaryan, type=Silver Mage #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:22 msgid "Illaryan the Illusionist" msgstr "" #. [side]: id=Illaryan, type=Silver Mage #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:28 msgid "Dusty Miracles" msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:79 msgid "Who comes there? Who invades my lands?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:83 msgid "Invades? We came in peace, and just want to restock our ship." msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:87 msgid "Out of my land!" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:91 msgid "I think we had to fight if we want to restock our ship here." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:95 msgid "Well, he doesn't give us other choice." msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:99 msgid "Crazy people! You want to fight? Defeat me first if you can!" msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:110 msgid "WOAARRR" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:114 msgid "You dont scare me with those illussions!" msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:124 msgid "ROAARRR" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:128 msgid "Men, dont be fooled by the appearances." msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:138 msgid "To battle!" msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:255 msgid "Come to me, come!" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:289 msgid "Begone, false illusion!" msgstr "" #. [message]: id=Illaryan #: ./Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:311 msgid "No! I can not be defeated!" msgstr "" #. [scenario]: id=sea_voyage_alduin #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:6 msgid "Isle of Alduin" msgstr "" #. [side]: type=Arch Mage, id=Leowyn #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:34 msgid "Mage Magister" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:68 msgid "Persuade the Mages from Alduin to join your forces" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:69 msgid "To persuade a Mage, visit his village more times than Leowyn's side does" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:71 msgid "Turns run out" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:119 msgid "Now we are on the isle of Alduin, let us try to convince some of the mage to join our cause." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:123 msgid "I doupt they will" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:127 msgid "A try cannot hurt" msgstr "" #. [message]: id=guard1 #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:166 msgid "Hail, Leowyn! What matters bring you here?" msgstr "" #. [message]: id=Leowyn #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:170 msgid "Quickly, the Queen ask for the best mages from the Academy " msgstr "" #. [message]: id=guard2 #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:174 msgid "We will help you" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:187 msgid "..." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:191 msgid "It seems that we have concorrents" msgstr "" #. [unit]: id=Raenna, type=Red Mage #: ./Saving_Elensefar/scenarios/i15_Alduin.cfg:418 msgid "Raenna" msgstr "" #. [scenario]: id=sea_voyage_goblins #: ./Saving_Elensefar/scenarios/i16_Goblins.cfg:6 msgid "Goblin Isle" msgstr "" #. [side]: type=Goblin Rouser #: ./Saving_Elensefar/scenarios/i16_Goblins.cfg:23 msgid "Nasty Goblins" msgstr "" #. [scenario]: id=sea_voyage_saurians #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:7 msgid "Shipwrecked" msgstr "" #. [side]: type=Naga Myrmidon #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:25 msgid "Naga Cholera" msgstr "" #. [side]: type=Saurian Flanker #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:58 msgid "Saurian Pest" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:103 msgid "Thizss is our land zsaurian scum" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:107 msgid "Not in your sssweatest dreams. Naga fouls" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:111 msgid "Oh Oh. We had shipwrecked directly into a lizard nest" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:115 msgid "You come in handy time zstramgers. Would you help us defeat that saurian scum?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:119 msgid "Why should we?" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:123 msgid "Long ago this were the swamp of a basilisk, as a gift we offer its eye wich is able to petrify!" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:127 msgid "Don't lissten to him! The naga had invaded our pacific land! help us expell them out!" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:131 msgid "We know about an Invisibility Cape near, maybe that convince you?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:140 msgid "Well, uhm" msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:142 msgid "You Saurians have our word, let us expell the nagas." msgstr "" #. [modify_side] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:147 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:201 msgid "Player" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:157 msgid "$unit.name finds the Cape of Invisibilty. Should he pick it up?" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:158 msgid "invisibility cape^Take it" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:159 msgid "invisibility cape^Leave it" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:160 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:215 msgid "No leader or loyal unit can take this item." msgstr "" #. [object]: id=invisibility_cape #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:163 msgid "Invisibility Cape" msgstr "" #. [object]: id=invisibility_cape #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:166 msgid "This cape grants the wearer Invisibility!" msgstr "" #. [hides]: id=invisibility #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:175 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:176 msgid "invisibility" msgstr "" #. [hides]: id=invisibility #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:177 ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:180 msgid "" "This unit is invisible by its enemies.\n" "\n" "Enemy units cannot see this unit, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:196 msgid "We dont believe your lies, saurians. Prepare to die" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:212 msgid "$unit.name finds the Eye of Basilisk. Should he pick it up?" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:213 msgid "eye of basilisk^Take it" msgstr "" #. [command] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:214 msgid "eye of basilisk^Leave it" msgstr "" #. [object]: id=stone_death #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:218 msgid "Eye of the Basilisk" msgstr "" #. [object]: id=stone_death #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:221 msgid "Despite the death of the basilisk the eye still has the power to petrify its targets" msgstr "" #. [effect]: type=cold #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:228 msgid "eye of basilisk" msgstr "" #. [option]: id=Meneldur #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:261 msgid "We have no time for those childdish disputes." msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:271 msgid "Defeat the Saurians" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:278 msgid "Defeat the Nagas" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:285 msgid "Defeat both enemy leaders" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:332 msgid "Hurrah! The Nagas are slain." msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:346 msgid "Die, saurian pest! This island belongs righfully to us." msgstr "" #. [message]: id=$units[$random].id #: ./Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:428 msgid "I wish to join your side and go for an adventure." msgstr "" #. [scenario]: id=sea_voyage_cave #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:7 msgid "Cave of Illirien" msgstr "" #. [side] #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:28 msgid "Cave Hidders" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:62 msgid "A Monster!" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:84 msgid "Explore the Cave" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:140 msgid "Long time ago this was a smugglers hole, a helthy one. Althought I feel that it is abandoned for years." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:144 msgid "Why did they leave? It is to far away from normal wesnothian trade routes." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:148 msgid "But not far away sufficient" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:152 msgid "And there are rumors that obscure shadows had settled here" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i18_Cave_illien.cfg:156 msgid "How it be, let us see if we found some food, our is nearly gone" msgstr "" #. [scenario]: id=sea_voyage_swampland #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:6 msgid "The Swampland" msgstr "" #. [side]: id=Othello, type=Necromancer #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:43 msgid "Othello" msgstr "" #. [side]: id=Othello, type=Necromancer #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:49 msgid "Crazy Horse" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:76 msgid "Play a game of Reversi with Othello" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:78 msgid "Capture more units than Othello does" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:82 msgid "Othello finish with more units" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:87 msgid "You lose both Madru and Black the Red" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:93 msgid "You lose either Madru or Black the Red" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:97 msgid "How to Play" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:99 msgid "A move is valid if Othello's units will be between two of yours. To place a unit on the board:" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:102 msgid "(1) Move Meneldur to a ruined castle at the bottom to select the column" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:105 msgid "(2) Move Meneldur to a ruined castle at the left to select the row" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:108 msgid "(3) If the move is valid an unit will be recalled at the interception" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:111 msgid "(4) Any enemy units standing between the newly created and another of the same side will swap side." msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:114 msgid "(5) The game continues until the board is full, or neither leader can do a move." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:143 msgid "What is this, a mage walks clad in black? Explain yourself! Are you of the red mages, or the white?" msgstr "" #. [message]: id=Othello #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:148 msgid "What? Do you mean to tell me that the great lich Jevyan does not reign on that continent, or that his mages no longer wear the robes of the necromancer?!?" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:153 msgid "What? Why do you speak of those old tales as if they were real? And I suppose you think you are a real necromancer too." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:163 msgid "Why do you say he's not a necromancer? I've seen them before, haven't you?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:173 msgid "Are you saying undead exist?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:177 msgid "Yes. And this guy looks real enough. I think we should treat him like an actual enemy." msgstr "" #. [message]: id=Othello #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:181 msgid "Yes, you should! Now, prepare to die!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:185 msgid "Whatever. We will see if he actually can raise anything, and if we come out of here." msgstr "" #. [message]: id=Othello #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:260 msgid "Impressive. You were able to storm my game. May I join you on your quest?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:264 msgid "Err" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:268 msgid "Sure, we need any willing hand" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:274 msgid "That was a weird battle..." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:278 msgid "... in the magic castle." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:282 msgid "Look, we have gain more soldiers for our quest. Wy did you complain?" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:669 msgid "You win!" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:670 ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:683 msgid "" "Meneldur: $own_units.length\n" "Othello: $enemy_units.length" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i1_The_Swampland.cfg:682 msgid "You lost." msgstr "" #. [scenario]: id=sea_voyage_orc_mountain #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:6 msgid "Orc Mountain" msgstr "" #. [side]: id=Dur-Kal, type=Orcish Warrior #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:21 msgid "Dur-Kal" msgstr "" #. [side]: id=Dur-Kal, type=Orcish Warrior #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:25 msgid "Hungry Orcs" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:92 msgid "Orcs are here! Orcs, what do you know about the fall of Elensefar?" msgstr "" #. [message]: id=Dur-Kal #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:100 msgid "Nothing, but I am glad to hear of it! Now prepare to die!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:105 msgid "Very well. Let battle commence." msgstr "" #. [scenario]: id=sea_voyage_theft #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:6 msgid "Theft" msgstr "" #. [side]: id=Dal-Alkra, type=Orcish Warrior #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:27 msgid "Dal-Alkra" msgstr "" #. [objective]: condition=lose #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:58 ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:90 msgid "Death of Psison" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:120 msgid "Are there any inhabitants of this island? We come in peace, we just want to restock our ship and then be on our way..." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:129 msgid "Hey! What happened to The Explorer! She's gone!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:134 msgid "Someone must have stolen her. It looks like we're stuck on this island." msgstr "" #. [unit]: type=Merman Hoplite, id=Psison #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:146 msgid "Psison" msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:156 msgid "Hello, I believe I can help." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:161 msgid "Who are you, and what do you want?" msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:166 msgid " I am the leader of a great tribe of mermen. I think it was the nagas, our enemies, who stole your boat. I will lend you the aid of my fighters to get it back." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:192 msgid "Hey, look, I see the boat! Nagas are moving it southwest." msgstr "" #. [message]: type=Naga Warrior #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:207 msgid "They've found us! Workers, get that boat out of here! We will secure time for your escape." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:255 msgid "Orcs! Would they be behind the theft of our ship?" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:269 msgid "A bridge! What may be across it?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:273 msgid "Probably our boat... but we need to defeat these orcs before we get it, or else they will attack us from behind." msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/scenarios/i3-1_Theft.cfg:287 msgid "You find some gold pieces in the orc's castle." msgstr "" #. [scenario]: id=sea_voyage_back_to_the_ship #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:6 msgid "Back to the Ship" msgstr "" #. [side]: id=Dur-Galba, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:24 msgid "Dur-Galba" msgstr "" #. [side]: id=Dur-Galba, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:40 msgid "Ocean Orcs" msgstr "" #. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:48 msgid "Thiefs" msgstr "" #. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:50 msgid "Slal" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:133 msgid "Time to get our ship back. These islands are inhabited, there should be a harbor *somewhere*." msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:137 msgid "These Nagas don't leave us alone! They're here again, and the ship is here somewhere too." msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:154 msgid "Orcs! More orcs!" msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:171 msgid "I knew there were nagas around here..." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:180 msgid "Now, to the harbor, and back on to the ship!" msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:193 msgid "I will leave you now, but the fighters who fought for you will still help you, they say." msgstr "" #. [scenario]: id=sea_voyage_fire_island #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:7 msgid "Fire Island" msgstr "" #. [side]: id=Drake, type=Fugitive #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:28 msgid "Sir Drake" msgstr "" #. [unit]: type=Sergeant, id=Thamen #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:74 msgid "Thamen" msgstr "" #. [side]: id=Dalakar, type=Drake Blademaster #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:138 msgid "Dalakar" msgstr "" #. [side]: id=Dalakar, type=Drake Blademaster #. [side]: id=Malesh, type=Inferno Drake #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:143 ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:172 msgid "Rougth Drakes" msgstr "" #. [side]: id=Malesh, type=Inferno Drake #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:167 msgid "Malesh" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:194 msgid "Survive until the last turn" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:199 msgid "Rescue as many Pirates you can" msgstr "" #. [objective]: condition=win #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:209 msgid "Figtht of the Drakes" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:264 msgid "This island is nearly dead. We can only reprovision slowly here." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:268 msgid "Yes, and that would take lot of time. I hope there is nobody that can hinder us doing it, but wait, we should explore the island and being sure about it." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:292 msgid "Ouch, my ears! What was that?" msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:296 msgid "Quickly! To the boats. The volcano is erupting" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:300 msgid "But let us first get some provisions" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:304 msgid "Men, be carefull with the erupting lava" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:321 msgid "What are these beasts? They look like miniature dragons!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:325 msgid "They do not look like they belong on this island. Perhaps they came from the south? In any case, they don't look friendly." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:329 msgid "True. Well then, we should defeat them so we can reprovision!" msgstr "" #. [message]: speaker=second_unit #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:347 msgid "Humans? So far away from wesnoth?" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:352 msgid "At last! A ship! We are saved." msgstr "" #. [modify_side] #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:358 msgid "Shipwrecked Pirates" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:369 msgid "Who are you? What are you doing so far away from wesnoth?" msgstr "" #. [message]: id=Drake #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:373 msgid "The same could I ask you." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:377 msgid "We came from Elensefar wich has been overrun by orcs. I'm searching for soldiers that are willing to leave with me to retake it." msgstr "" #. [message]: id=Drake #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:381 msgid "We are from Aldril and shipwrecked on this island after the great storm. If you rescue us from here we will greatly serve you and aid to conquer Elensefar back." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i5_Fire_Island.cfg:385 msgid "Its a deal." msgstr "" #. [scenario]: id=sea_voyage_traitors #. [side]: id=Kalandur, type=Elvish Champion #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:6 ./Saving_Elensefar/scenarios/i6_Traitors.cfg:26 msgid "Traitors" msgstr "" #. [side]: id=Kalandur, type=Elvish Champion #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:22 msgid "Kalandur" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:63 msgid "Gold carryover:" msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:66 msgid "The percentage of gold carried over to the next scenario decreases by 5 for every slained elf." msgstr "" #. [note] #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:70 msgid "$gold_carryover|% of gold carried over to the next scenario." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:133 msgid "What? So, if it isn't my old friend Kalandur... are there any more Wesnothians on this island, or have they given up trying to stop us?" msgstr "" #. [message]: id=Kalandur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:137 msgid "There are none here, but trust me, they remain against you." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:141 msgid "So say you. Well, Black, we'd better go. Its best not to kill more elves; even if we defeat them, it will just make the rest even angrier at us." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:147 msgid "What? So, if it isn't my old friend Kalandur. (we'd better get out of here, Madru...)" msgstr "" #. [message]: id=Kalandur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:151 msgid "So we meet again, traitor elf! Prepare to die!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:155 msgid "Whats going on here?" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:159 msgid "Kalandur here thinks I betrayed Elfkind by aiding Elensefar. He's going to fight us. We have to leave." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:166 msgid "Look, if we leave now, they'll just follow us and kill us. We have to defeat them!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:170 msgid "If we leave, he will probably not follow us. He will report to his superiors - wherever they are." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:174 msgid "And won't those superiors send out even more ships? If we let Kalandur get away, they will know where we are and where we are coming from." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:178 msgid "Very well. Onward!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:192 msgid "So, we have slain an Elf! I do not like this - they are not evil, they are only following the commands of their twisted leader. Perhaps if we spare them their lives, they will join us after we defeat them." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:218 msgid "Look - there is a bridge here that Kalandur was guarding. I guess we should go across, but I don't have any idea what is there." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:222 msgid "Nor do I. Probably more enemies." msgstr "" #. [unit]: type=Elvish Hero, id=Danrer #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:238 msgid "Danrer" msgstr "" #. [message]: id=Danrer #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:248 msgid "Wait! I know what's across that bridge - its more elves, who will want to kill you, and orcs." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:252 msgid "Well then, we will have a common foe with these elves!" msgstr "" #. [message]: id=Danrer #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:256 msgid "Um.. in a way... but in any case, I think that us elves who are still alive will join you. We can't go back to the elves now, because since we did not die they will think we are deserters." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:260 msgid "Then join us, if you wish to. We are always open to more fighters." msgstr "" #. [message]: id=Danrer #: ./Saving_Elensefar/scenarios/i6_Traitors.cfg:278 msgid "Gladly! Also, there is some gold here that Kalandur was saving... you can take it, since you did defeat him." msgstr "" #. [scenario]: id=sea_voyage_deadly_alliance #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:6 msgid "A Deadly Alliance" msgstr "" #. [side]: id=Alandur, type=Elvish Marshal #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:22 msgid "Alandur" msgstr "" #. [side]: id=Alandur, type=Elvish Marshal #. [side]: id=Kra-Drano, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:27 ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:45 msgid "Mad Alliance" msgstr "" #. [side]: id=Kra-Drano, type=Orcish Warlord #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:40 msgid "Kra-Drano" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:122 msgid "Alandur! I suppose you want to battle? Very well, but there are orcs here also. How about we kill them first, then battle?" msgstr "" #. [message]: id=Alandur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:126 msgid "Well, if the orcs had not occupied Elensefar when they took it, but rather destroyed it, we would. But, those on the mainland have proved extremely resistant to attacks." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:130 msgid "Why does that matter? All that's important is that they're going to kill you, too!" msgstr "" #. [message]: id=Alandur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:134 msgid "No, we're currently concluding a peace treaty with the orcs. And it would be bad form to attack the relatives of those who you are trying to make a bargain with!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:138 msgid "But these orcs are probably from a completely different tribe!" msgstr "" #. [message]: id=Alandur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:142 msgid "We can't take that chance! These orcs claim to be allies with the ones in Elensefar, so we MUST ally with them." msgstr "" #. [message]: id=Kra-Drano #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:150 msgid "Uh, yeah, of course... we be da same tribe... uh... Prepare to die, stupid dog-man!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:163 msgid "So the elves, too, have given up trying to stop the orcs... it seems we are on our own against them. And these elves, since we are their enemies anyway, must die." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:169 msgid "The elves are willing to surrender Elensefar to orcs, just because they began to lose a few battles? We really need to get back there, soon." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:175 msgid "If we can just get to the western isle I spoke of, we may be able to defeat this alliance." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:187 msgid "With Alandur dead, I think we have defeated all of the Elves who sail the sea. We probably won't see them until we reach Elensefar... we will have many enemies when we get there." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:193 msgid "Well, we won, but things might go badly for us later..." msgstr "" #. [scenario]: id=sea_voyage_frozen_lands #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:6 msgid "The Frozen Lands" msgstr "" #. [side]: id=Panenael, type=Dwarvish Lord #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:22 msgid "Panenael" msgstr "" #. [side]: id=Panenael, type=Dwarvish Lord #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:29 msgid "Frosty Dwarves" msgstr "" #. [unit]: id=Padrun, type=Dwarvish Thunderguard #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:128 msgid "Padrun" msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:142 msgid "Finally, a ship! You, in there, we wish to talk with you!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:146 msgid "What is it that you want, Dwarf? You know that elves are not usually very friendly with your kind." msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:150 msgid "I know this, but you are not only elves, there are some men among you, who usually help in return for gold. I need to ask your aid. We are in a desperate situation - we will all die you do not help us!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:154 msgid "Why? What's going on here?" msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:158 msgid "There is a lord ruling here, a cruel lord, and we decided to resist him, to so as not to be enslaved. But then he called in reinforcements from the north, and he is now too strong. The battle is no longer equal, and he has decided to try to destroy us! We will give you gold if you help us." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:162 msgid "Very well, we will try to help you - so give us command of your troops, that we may use them more effectively." msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:166 msgid "Certainly! Also, we will give you what little gold we have, if it will help you..." msgstr "" #. [message]: type=Yeti #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:186 msgid "ROAAARRRR" msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:190 msgid "Wow" msgstr "" #. [message] #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:194 msgid "Yks, the snow beast is still alive." msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:203 msgid "Thank you for helping us regain our land! My men that were fighting with you will join you now, although I will be staying here." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:216 msgid "Alright, men, lets go back to the ship now." msgstr "" #. [scenario]: id=sea_voyage_loyalists #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:6 msgid "Wesnothian Forces" msgstr "" #. [side]: id=Thandor, type=Master Bowman #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:22 msgid "Thandor" msgstr "" #. [side]: id=Thandor, type=Master Bowman #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:26 msgid "Lonely Outpost" msgstr "" #. [message]: id=Thandor #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:96 msgid "Greetings, traitor. I have what I suppose you would consider good news; Elensefar is not yet destroyed. The orcs are using it as their base for attacking us." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:100 msgid "So that means you have heard of our suposed rebellion. Let us not waste time; shall we commence battle?" msgstr "" #. [message]: id=Thandor #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:104 msgid "Gladly. Prepare to die!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:113 msgid "I fear we must wipe out all of the Wesnothian troops on this isle, or they will follow us and attack our ship. Onward!" msgstr "" #. [scenario]: id=sea_voyage_{DIRECTION} #: ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:7 msgid "Sea Battle" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:266 msgid "They had some gold stored in their ship, and enough provisions to restock our ship." msgstr "" #. [message]: speaker=unit #: ./Saving_Elensefar/scenarios/r_Sea_Battle.cfg:294 msgid "Know that, traitor: We are roaming the Seas and will destroy all of you, you cannot escape us!" msgstr "" #. [scenario]: id=sea_voyage_0 #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:5 msgid "The High Seas" msgstr "" #. [objectives] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:161 msgid "Scenario Rules:" msgstr "" #. [objective]: description=, condition=win #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:163 msgid "Land in a harbor to reprovision." msgstr "" #. [objective]: description=, condition=win #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:167 msgid "The Wesnothian ships are chasing you; if they attack you they will attempt to board your ship." msgstr "" #. [objective]: description=, condition=win #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:171 msgid "Each of their ships has enough provisions to completely restock your ship." msgstr "" #. [objective]: description=, condition=win #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:175 msgid "Your long-term objective is to reach the lands in the West where Black the Red says there are allies, and have them join you." msgstr "" #. [objective]: description=, condition=win #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:179 msgid "Until then you cannot return to Elensefar." msgstr "" #. [objective]: description=, condition=lose #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:183 msgid "Be at sea for 6 weeks (6 turns) without reprovisioning" msgstr "" #. [objective]: description=, condition=lose #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:184 msgid "(currently $turnsleft provisions remaining)" msgstr "" #. [objective]: description=, condition=lose #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:188 msgid "Take more than 30 weeks to reach the western lands" msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:288 msgid "There does not seem to be anyone living on this island... except, it seems, that black-cowled man on the far side..." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:289 msgid "Last time I was here there was a trading colony, but it seems to be gone. Their old stockades should still be here, anyway." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:290 msgid "I see signs of a Wesnothian outpost. Odd they would come so far south..." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:291 msgid "I think something is in the water..." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:292 msgid "This island looks vaguely elvish." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:293 msgid "Nagas were about a hundred years ago, in Haldric's time! I wonder if any remain..." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:294 msgid "Does anything live in this frozen wasteland?" msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:295 msgid "This is old Clearwater Port! It was sacked by orcs long ago, I doubt there are any humans left." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:296 msgid "The Great Academy of Alduin is settled on this isle! Let us hold here for a day or two." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:297 msgid "This is just an abandoned smugglers hole." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:298 msgid "Carefull with those riffs, or we will shipwreck" msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:299 msgid "Legend says Haldric landed here on his journey over, and that he fought something. Lets hope we don't have to fight whatever it was..." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:300 msgid "This island has nothing of interest." msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:301 msgid "There is a great tower on the isle. Which kind of mage live here?" msgstr "" #. [event] #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:302 msgid "This is the land I was talking about. Land here, and we will get the warriors we need." msgstr "" #. [message]: speaker=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:380 msgid "This island has no more enemies on it, but we can still reprovision here. That will still take time, though." msgstr "" #. [message]: speaker=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:393 msgid "We have unfinished business to attend to." msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:418 msgid "We have left Elensefar in the hands of the orcs. If we do not return soon, it will be of no use to return at all. We have at most 30 weeks to get to the western lands, where we will meet with the people Black the Red has spoken of. That will leave us with 5 weeks to get back." msgstr "" #. [message]: id=The_Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:427 msgid "Also, our ship cannot hold provisions for more than 6 weeks at a time, so we must either land on an island or capture an enemy ship ever 6 weeks." msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:455 msgid "We have ran out of provisions.... *urgh*" msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:468 msgid "Hurry, we are down to our last provisions! If we don't refill them within a week, we will all starve!" msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:477 msgid "We only have enough provisions for $turnsleft weeks; we must reach the Western Lands in $gameleft weeks." msgstr "" #. [message]: id=Explorer #: ./Saving_Elensefar/scenarios/r_The_High_Seas.cfg:492 msgid "We have failed reaching the Westlands in time." msgstr "" #. [unit_type]: id=Black Galleon, race=mechanical #: ./Saving_Elensefar/units/Black_Galleon.cfg:5 msgid "Black Galleon" msgstr "" #. [unit_type]: id=Black Galleon, race=mechanical #: ./Saving_Elensefar/units/Black_Galleon.cfg:45 msgid "The Explorer is the craft of Meneldur the Mariner. Crafted with Elvish skill, it moves faster in the water than most vessels, but is structurally weaker, and will be sunk easier than a man-made ship." msgstr "" #. [attack]: type=pierce #: ./Saving_Elensefar/units/Black_Galleon.cfg:48 ./Saving_Elensefar/units/War_Galleon.cfg:39 msgid "ballista" msgstr "" #. [unit_type]: id=SE Brute, race=human #: ./Saving_Elensefar/units/Brute.cfg:5 msgid "Brute" msgstr "" #. [unit_type]: id=SE Brute, race=human #: ./Saving_Elensefar/units/Brute.cfg:21 msgid "Brutes are lower-class city dwellers. Though sturdier than most other peasants, they are still good for little else than back-breaking physical labor." msgstr "" #. [attack]: type=impact #: ./Saving_Elensefar/units/Brute.cfg:26 msgid "fist" msgstr "" #. [unit_type]: id=SE Civilian, race=human #: ./Saving_Elensefar/units/Civilian.cfg:5 msgid "Civilian" msgstr "" #. [unit_type]: id=SE Civilian, race=human #: ./Saving_Elensefar/units/Civilian.cfg:20 msgid "Civilians are the city-dwellers who try to make their fortune in a non-violent manner." msgstr "" #. [attack]: type=blade #: ./Saving_Elensefar/units/Civilian.cfg:25 ./Saving_Elensefar/units/Nobleman.cfg:29 msgid "dagger" msgstr "" #. [unit_type]: id=Elvish Admiral, race=elf #: ./Saving_Elensefar/units/Elvish_Admiral.cfg:5 msgid "Elvish Admiral" msgstr "" #. [unit_type]: id=Elvish Admiral, race=elf #: ./Saving_Elensefar/units/Elvish_Admiral.cfg:30 msgid "In command of the whole Elensian fleet, the Elvish Admiral follows the orders of the Lord of Elensefar - when it suits him to do so. He has left elvish land to join Elensefar, and for this is considered a traitor." msgstr "" #. [attack]: type=impact #: ./Saving_Elensefar/units/Elvish_Admiral.cfg:35 ./Saving_Elensefar/units/Elvish_Mariner.cfg:34 ./Saving_Elensefar/units/Elvish_Navigator.cfg:27 ./Saving_Elensefar/units/Initiate.cfg:25 msgid "staff" msgstr "" #. [attack]: type=impact #: ./Saving_Elensefar/units/Elvish_Admiral.cfg:75 msgid "bolas" msgstr "" #. [unit_type]: id=Elvish Mariner, race=elf #: ./Saving_Elensefar/units/Elvish_Mariner.cfg:5 msgid "Elvish Mariner" msgstr "" #. [unit_type]: id=Elvish Mariner, race=elf #: ./Saving_Elensefar/units/Elvish_Mariner.cfg:26 msgid "Separated from Elvish society because of his love of the sea, the Elvish Mariner has obtained command of a ship and often sails the seas in search of adventure." msgstr "" #. [unit_type]: id=Elvish Navigator, race=elf #: ./Saving_Elensefar/units/Elvish_Navigator.cfg:5 msgid "Elvish Navigator" msgstr "" #. [unit_type]: id=Elvish Navigator, race=elf #: ./Saving_Elensefar/units/Elvish_Navigator.cfg:22 msgid "The Elvish Navigator has removed himself from other Elves, except those loyal to him more than to the Council, in order to become a captain of a ship and go wherever he pleases. He does not follow orders he disagrees with." msgstr "" #. [trait]: id=healthy #: ./Saving_Elensefar/units/Hakim.cfg:97 ./Saving_Elensefar/units/Hakim.cfg:160 msgid "herbalist" msgstr "" #. [trait]: id=healthy #: ./Saving_Elensefar/units/Hakim.cfg:98 ./Saving_Elensefar/units/Hakim.cfg:161 msgid "This unit is a skilled herbalist accelerating its healing capabilities." msgstr "" #. [unit_type]: id=SE Initiate, race=human #: ./Saving_Elensefar/units/Initiate.cfg:5 msgid "Initiate" msgstr "" #. [unit_type]: id=SE Initiate, race=human #: ./Saving_Elensefar/units/Initiate.cfg:20 msgid "Initiates are skilled enough to cast offensively but lack the time, effort and study to cast as true magi can." msgstr "" #. [attack]: type=fire #: ./Saving_Elensefar/units/Initiate.cfg:34 msgid "missile" msgstr "" #. [female] #: ./Saving_Elensefar/units/Initiate.cfg:138 msgid "female^Initiate" msgstr "" #. [unit_type]: id=SE Nobleman, race=human #: ./Saving_Elensefar/units/Nobleman.cfg:5 msgid "Nobleman" msgstr "" #. [unit_type]: id=SE Nobleman, race=human #: ./Saving_Elensefar/units/Nobleman.cfg:24 msgid "Leading relative lives of luxury, a nobleman's main concern is proper etiquette and good social graces." msgstr "" #. [unit_type]: id=Sailor, race=human #: ./Saving_Elensefar/units/Sailor.cfg:5 msgid "Sailor" msgstr "" #. [unit_type]: id=Sailor, race=human #: ./Saving_Elensefar/units/Sailor.cfg:35 msgid "Sailors, who began traversing the ocean when they were young, are almost as much at home in water as on land. In order to make all of the swift movements required of a crewman, Sailors do not wear any armor. It would only weigh them down, and would probably cause them to drown in they fell in the deep. Their only weapon is their light rapier, which they sling across their shoulder when not using it." msgstr "" #. [unit_type]: id=Shipsmaster, race=human #: ./Saving_Elensefar/units/Shipmaster.cfg:5 msgid "Shipsmaster" msgstr "" #. [unit_type]: id=Shipsmaster, race=human #: ./Saving_Elensefar/units/Shipmaster.cfg:35 msgid "The master of whatever ship they are aboard, the Shipsmaster answers only to the captain of the vessel. He does not do the manual labor that most crewmen do, leaving that to those working beneath him, but still refuses to wear armor or wield heavy weapons, as doing so would be only an invitation for the sea to drown him. His weapon is his rapier, which he wields with ferocious skill." msgstr "" #. [unit_type]: id=War Galleon, race=mechanical #: ./Saving_Elensefar/units/War_Galleon.cfg:5 msgid "War Galleon" msgstr "" #. [unit_type]: id=War Galleon, race=mechanical #: ./Saving_Elensefar/units/War_Galleon.cfg:35 msgid "The Royal Navy of Wesnoth owns a powerful fleet of deadly war galleons. Their task is to hunt down pirates - or whoever they choose to call pirates - and destroy them. " msgstr "" #. [unit_type]: id=Elvish Civilian, race=elf #: ./Saving_Elensefar/units/elvish_civilian.cfg:8 msgid "Elvish Civilian" msgstr "" #. [unit_type]: id=Elvish Civilian, race=elf #: ./Saving_Elensefar/units/elvish_civilian.cfg:25 msgid "Since elves are not warlike by nature, most of their population is composed by civilians, who learn, at very early age, basic usage of swords and bows, so that they can defend themselves, or their homes, in times of need, forming a fairly skilled militia. However, if you are hurling civilians at your foes, you're clearly out of superior forces." msgstr "" #. [female] #: ./Saving_Elensefar/units/elvish_civilian.cfg:33 msgid "female^Elvish Maid" msgstr "" #. [unit_type]: id=Elvish Horse Archer #: ./Saving_Elensefar/units/horse_archer.cfg:9 msgid "Elvish Horse Archer" msgstr "" #. [advancement]: id=gd_extra_meelee #: ./Saving_Elensefar/units/horse_archer.cfg:25 msgid "Swordsmastery: add extra damage to sword, Cures Poison, Max XP +20%" msgstr "" #. [advancement]: id=ml_extra_ranged #: ./Saving_Elensefar/units/horse_archer.cfg:53 msgid "Marksmanship: add marksman to bow, add +2 damage, Cures Poison, MAX XP +20%" msgstr "" #. [advancement]: id=amla_default #: ./Saving_Elensefar/units/horse_archer.cfg:88 msgid "Max HP bonus +4, full healing, Max XP +25%" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:8 msgid " This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:11 msgid " The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower level." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:14 msgid " This unit is able to grant the skirmisher ability to allied units that stand next to it on start of his turn." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:17 msgid " The ability to teach battle experience to adjacent allied units allows them to earn experience points equivalent of the second unit level whenever the tutor attacks with his melee attack and hits at least once." msgstr "" #. [leadership]: id=blitz #: ./Saving_Elensefar/utils/abilities.cfg:23 msgid "blitz" msgstr "" #. [leadership]: id=blitz #: ./Saving_Elensefar/utils/abilities.cfg:24 msgid "Allies that start their turn adjacent to this unit are granted Skirmisher for that turn." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:129 ./Saving_Elensefar/utils/abilities.cfg:130 ./Saving_Elensefar/utils/abilities.cfg:170 ./Saving_Elensefar/utils/abilities.cfg:171 msgid "battle tutor" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:131 ./Saving_Elensefar/utils/abilities.cfg:132 ./Saving_Elensefar/utils/abilities.cfg:172 ./Saving_Elensefar/utils/abilities.cfg:173 msgid "This unit's ability to teach battle skills gives each adjacent allied unit a small boost to experience earned in battle." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:160 msgid "$second_unit.level XP" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:247 msgid "$hits XP" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:260 msgid "distract" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:261 msgid "This unit negates enemy Zones of Control around itself for allied units (but not for itself)." msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:283 msgid "inspire" msgstr "" #: ./Saving_Elensefar/utils/abilities.cfg:284 msgid "This unit can inspire *allied* units that are next to it, making them do 25% more damage per level difference." msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/utils/cutscenes.cfg:28 msgid "Do you really want to run away?" msgstr "" #. [option]: speaker=narrator #: ./Saving_Elensefar/utils/cutscenes.cfg:30 msgid "Yes" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/cutscenes.cfg:34 msgid "Fall back!" msgstr "" #. [option]: speaker=narrator #: ./Saving_Elensefar/utils/cutscenes.cfg:59 msgid "No" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/cutscenes.cfg:63 msgid "Fight on!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/utils/cutscenes.cfg:207 msgid "Remember we can retreat at any time, just move your leader to the ship." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/utils/cutscenes.cfg:211 msgid "But then we haven't time to refill our ship..." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/cutscenes.cfg:215 msgid "I hope it would never be needed." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/deaths.cfg:20 msgid "To die on the cusp of victory. Oh, the irony!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/deaths.cfg:26 msgid "Far from home I fall — but not in vain! Guard our people, Madru!" msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/utils/deaths.cfg:49 msgid "I go now to join my forefathers..." msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/deaths.cfg:54 msgid "He was a brave warrior and a true friend. We will miss him." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/utils/deaths.cfg:75 msgid "Aaargh! Curse you $second_unit.name|!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/deaths.cfg:80 msgid "Without his guidance, how can we retake ever Elensefar? We are lost without him!" msgstr "" #. [message]: id=Psison #: ./Saving_Elensefar/utils/deaths.cfg:101 msgid "Farewell Meneldur, I go to the sea god. You must go on without me." msgstr "" #. [message]: id=Padrun #: ./Saving_Elensefar/utils/deaths.cfg:133 msgid "Continue... the battle... for me..." msgstr "" #. [message]: id=Danrer #: ./Saving_Elensefar/utils/deaths.cfg:165 msgid "Eloh waits for me!" msgstr "" #. [message]: id=Conscript #: ./Saving_Elensefar/utils/deaths.cfg:187 msgid "I see the light..." msgstr "" #. [message]: id=Raenna #: ./Saving_Elensefar/utils/deaths.cfg:219 msgid "This can’t be the end, I have too much left to see." msgstr "" #. [message]: id=Drake #: ./Saving_Elensefar/utils/deaths.cfg:254 msgid "I knew this was a mistake." msgstr "" #. [message]: id=Othello #: ./Saving_Elensefar/utils/deaths.cfg:272 msgid "I have lost all helping the livings... Now they will surely perish!" msgstr "" #. [message]: id=Thamen #: ./Saving_Elensefar/utils/deaths.cfg:289 msgid "Help me, I can't hold-" msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/utils/gold_carryover.cfg:102 msgid "We have to pay $supply_cost upkeep to $units.length soldiers for their efford in this battle." msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/utils/gold_carryover.cfg:115 ./Saving_Elensefar/utils/gold_carryover.cfg:176 msgid "We run out of supplies and cannot pay our troops their upkeep." msgstr "" #. [message]: speaker=narrator #: ./Saving_Elensefar/utils/gold_carryover.cfg:168 msgid "We have taken $scenario_number weeks, $supply_cost gold has been paid as sold." msgstr "" #. [message]: id=Madru #: ./Saving_Elensefar/utils/scenario-utils.cfg:18 msgid "We have defeated all enemies, we have plenty of time to restock the ship now. We can train our troops here for a few days." msgstr "" #. [message]: id=Black the Red #: ./Saving_Elensefar/utils/scenario-utils.cfg:22 msgid "On most scenarios when you finish early your troops will recive some experience, the earlier you finish the more experience you get!" msgstr "" #. [message]: id=Meneldur #: ./Saving_Elensefar/utils/scenario-utils.cfg:26 msgid "I will take that into consideration when finishing the scenarios." msgstr "" #. [terrain_type]: id=SE_GrogBarrel #: ./Saving_Elensefar/utils/terrain.cfg:7 msgid "Grog Barrel" msgstr "" #. [terrain_type]: id=SE_ShipDock #: ./Saving_Elensefar/utils/terrain.cfg:22 msgid "Ship Dock" msgstr ""