msgid "" msgstr "" "Project-Id-Version: Saving_Elensefar-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:32+0100\n" "PO-Revision-Date: 2012-10-13 04:20+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: ro\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < " "20)) ? 1 : 2;\n" #. [campaign]: id=saving_elensefar #. [scenario]: id=sea_voyage_-4 #: Saving_Elensefar/_main.cfg:14 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:6 msgid "Saving Elensefar" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:16 msgid "SE" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:17 msgid "" "Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who " "attacked the city. He must gather an army willing to fight for him to regain " "Elensefar, his adopted homeland.\n" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:20 msgid "Expert level, 4 — 22 scenarios (depending of route taken)" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:22 msgid "" "Expected campaign length: ~12 scenarios (if you took longer something got " "wrong)" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:32 msgid "(easiest)" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:32 msgid "Mariner" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:33 msgid "Navigator" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:34 msgid "(hardest)" msgstr "" #. [campaign]: id=saving_elensefar #: Saving_Elensefar/_main.cfg:34 msgid "Admiral" msgstr "" #. [editor_group]: id=set #: Saving_Elensefar/_main.cfg:65 msgid "Saving Elensefar Terrain" msgstr "" #. [about] #: Saving_Elensefar/credits.cfg:6 msgid "Campaign Design" msgstr "" #. [about] #: Saving_Elensefar/credits.cfg:14 msgid "WML Contribution" msgstr "" #. [about] #: Saving_Elensefar/credits.cfg:43 msgid "Artwork and Graphic Design" msgstr "" #. [about] #: Saving_Elensefar/credits.cfg:60 msgid "Translations" msgstr "" #. [about] #: Saving_Elensefar/credits.cfg:88 msgid "Campaign Maintenance" msgstr "" #. [scenario]: id=sea_voyage_-1 #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:6 msgid "Escaping the Orcs" msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:18 msgid "" "Warning: This campaign functions differently from most others in a " "number of ways. You cannot recruit anyone in most scenarios, and in those " "you can what you can recruit is always different - what is on your recruit " "list does not carry over fron scenario to scenario. Also, moving from " "scenario to scenario is handled differently, with the help of an interactive " "bigmap." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:23 msgid "" "In this campaign you will play with multiple leaders each with his own " "recruits and recalls (but they all share gold), also upkeep and income is " "handled differently. You will have no income at all apart from early-finish-" "bonus; and your troops demand upkeep at start of scenario and after " "finishing the battle (independently of unit level) depending of how long you " "are traveling (the longer you take finish the campaign the more)." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:28 msgid "" "Because of this, this campaign is inadvisable for players new to Wesnoth who " "want to gain an understanding of how the game normally works. However, it " "will prove an interesting experience for those who have played normal " "campaigns before." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:35 msgid "" "This is the story of the time when Elensefar was a province in the vast " "kingdom of Wesnoth. It is the story of a time of great forgetfulness, when " "much of what was once known had been forgotten, but also of great knowledge. " "It is the story of Meneldur the Mariner, who used the newfound knowledge to " "resurrect some of the old. But, it is, most of all, the story of the voyage " "of his ship, and what he encountered while traveling the high seas..." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:40 msgid "" "Before the tale begins, it is important to know that none of the seafaring " "men or elves, including Meneldur, were willing to travel far out of sight of " "the coast. Instead, they remained near land, and sailed only north and " "south, for they dimly remembered tales from Haldric's day, of dragons, and " "sea serpents, and snake-men, who lurked on the islands that lay to the west " "of the continent." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:45 msgid "" "Meneldur was born in the northlands, in Wesmere, but was outcast from the " "elvish lands because of a conflict with the High Council. Thus, although an " "elf, Meneldur had pledged his loyalty to Elensefar, and thus to Wesnoth " "(but, significantly, not to Weldyn)." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:50 msgid "" "Meneldur gathered around himself a crew of true Elensians; stout spearmen, " "and ruthless men of the saber. He also brought many of the archer from his " "elvish house out of the northlands, to sail with him on his ship." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:55 msgid "" "Now our story begins. On a night about 10 years after he first came to " "Elensefar, Meneldur returned to Elensefar from a trading voyage to the Bay " "of Pearls. When Meneldur had landed in Elensefar, he went to the castle to " "recieve directions from the Lord of Elensefar as to where his new voyage was " "to wend. He was to travel south to the Elven peninsula, and trade with the " "southern elves." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:60 msgid "" "After the meeting, as Meneldur and his men headed back to their ship, they " "noticed a strange sound. A harsh sound. The sound of orcs! Elensefar was " "under attack, with no provocation. The city had been quickly overrun, before " "most of the people had even noticed." msgstr "" #. [part] #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:65 msgid "" "Meneldur had only one option left - get back on his boat and flee. But there " "were already orcs blocking his path to the harbor..." msgstr "" #. [message]: id=Explorer #. [message]: id=The_Explorer #. [message]: speaker=narrator #. [unit]: type=Sailor, id=Madru #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:87 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:416 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:425 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:453 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:466 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:475 #: Saving_Elensefar/utils/gold_carryover.cfg:101 #: Saving_Elensefar/utils/gold_carryover.cfg:114 #: Saving_Elensefar/utils/gold_carryover.cfg:167 #: Saving_Elensefar/utils/gold_carryover.cfg:175 msgid "Madru" msgstr "" #. [side]: type=Orcish Crossbowman #. [side]: type=Orcish Warrior #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:176 #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:199 #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:222 msgid "Orcish Pillagers" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:247 msgid "Move Meneldur and Madru to the Explorer (southwest of the map)" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:251 #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:92 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:129 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:159 #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:70 #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:48 #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:75 #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:111 #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:50 #: Saving_Elensefar/scenarios/i16_Goblins.cfg:44 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:292 #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:88 #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:52 #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:46 #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:78 #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:219 #: Saving_Elensefar/scenarios/i6_Traitors.cfg:51 #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:68 #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:60 #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:48 #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:89 msgid "Death of Meneldur" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:255 #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:96 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:133 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:163 #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:74 #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:52 #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:79 #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:115 #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:54 #: Saving_Elensefar/scenarios/i16_Goblins.cfg:48 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:296 #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:92 #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:56 #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:50 #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:82 #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:223 #: Saving_Elensefar/scenarios/i6_Traitors.cfg:55 #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:72 #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:64 #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:52 #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:93 msgid "Death of Madru" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:269 msgid "" "Orcs! Orcs are attacking! There are too many, we can't fight them off, we " "have to reach the ship!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:273 msgid "Aye aye, Cap'n. All men to the ship, quick as you can!" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:309 msgid "So this is the harbor of Elensefar." msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:317 msgid "Well, I guess I've to wait for my superiors then." msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:324 msgid "Let us move to the docks." msgstr "" #. [message]: speaker=narrator #. [side]: type=Elvish Mariner, id=Meneldur #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:351 #: Saving_Elensefar/utils/side-utils.cfg:17 msgid "Meneldur" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:352 msgid "Now, we go out to sea. I expect our city is doomed..." msgstr "" #. [scenario]: id=sea_voyage_-2 #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:6 msgid "A Naval Engagement" msgstr "" #. [side]: id=Black the Red, type=SE Shadow Mage #. [side]: type=Elvish Mariner, id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:19 #: Saving_Elensefar/utils/side-utils.cfg:30 msgid "Elensefar's Loyals" msgstr "" #. [message]: id=Explorer #. [side]: id=Black the Red, type=SE Shadow Mage #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:22 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:490 msgid "Black the Red" msgstr "" #. [side]: id=Aldran, type=Master at Arms #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:47 msgid "Wesnothians" msgstr "" #. [side]: id=Aldran, type=Master at Arms #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:49 msgid "Aldran" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:88 #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:44 #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:71 #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:46 #: Saving_Elensefar/scenarios/i16_Goblins.cfg:40 #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:48 #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:42 #: Saving_Elensefar/scenarios/i6_Traitors.cfg:47 #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:56 #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:44 #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:85 msgid "Defeat enemy leader" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:100 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:137 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:167 #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:78 #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:56 #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:83 #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:119 #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:58 #: Saving_Elensefar/scenarios/i16_Goblins.cfg:52 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:300 #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:96 #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:60 #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:54 #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:86 #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:227 #: Saving_Elensefar/scenarios/i6_Traitors.cfg:59 #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:76 #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:68 #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:56 #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:97 msgid "Death of Black the Red" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:190 msgid "" "Why do you stop us? We seek help. I come from Elensefar, which, as far as we " "can tell, was just captured by orcs!" msgstr "" #. [message]: id=Aldran #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:194 msgid "" "You are interfering with our mission; we are trying to chase down this " "magician pirate." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:198 msgid "" "I'm not a pirate! I also come from Elensefar, and I must have left port a " "few days before it was attacked. This is the first I've heard of it." msgstr "" #. [message]: id=Aldran #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:202 msgid "" "You dog, don't bother us with your lies! You attacked a ship of the Royal " "Navy with your spells, and now you will pay for it!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:206 msgid "" "I need loyal warriors from Elensefar to help me on my quest. Black the Red, " "do you want to join me in retaking Elensefar from these orcs?" msgstr "" #. [message]: id=Aldran #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:210 msgid "" "Outlaws, you mean! These Elensians are all the same. Troops, destroy them!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:214 msgid "Why is a ship from Elensefar carrying bandits and thieves?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:218 msgid "" "They come from the... less _wealthy_ parts of Elensefar. But they are still " "fiercely loyal to it. They will be good fighters. I will join, if you'll " "have me." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:222 msgid "" "Very well. Thats not so different from my own crew. Aldran - we will not " "fight you if you do not attack us, but you must let us go on our way." msgstr "" #. [message]: id=Aldran #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:226 msgid "" "Ha! I will bring you and your ally in to Weldyn to be tried for treason. And " "it does not matter it is two boats to one; I have already sent a boat to " "inform the King, and get reinforcements." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:230 msgid "Remember, crew, the healing grog is stored in those barrels." msgstr "" #. [message]: id=$temp[0].id #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:258 msgid "Ah, some nice, refreshing grog! *gulp*" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:262 msgid "Drinking the grog heals your units!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:304 msgid "Well, what is it anyway that you people want? Why did you help us?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:308 msgid "" "We go out to sea, to build up an army large enough to retake Elensefar. " "You're an Elensian, right? I think you owe us your help. We did just save " "you from death, and now we have the men of Wesnoth against us in return." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:312 msgid "" "Well, I have been in Elensefar, and owe some help to it. Very well. Here is " "what I will do. There is an island in the west that has many warriors on it " "who will be willing to help you; I will join you, and try to convince those " "warriors to also, if you grant me one request." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:316 msgid "Which is?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:320 msgid "" "I can't tell you until we reach the Western isle I told you about. That's " "part of the fun." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:324 msgid "" "Oh, fine... 'I swear on Elensefar my city and on my honor as a Sailor that I " "will honor your request, whatever it may be, whenever we reach this Western " "island and you secure the help of the warriors that live there.' Happy?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:328 msgid "" "Very much so. Now, I will move my troops to your boat (it is faster), and we " "will head on west..." msgstr "" #. [scenario]: id=sea_voyage_-3 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:6 msgid "Blackmore the Black" msgstr "" #. [side] #. [side]: id=Ah-Reblak, type=Lich #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:16 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:49 msgid "Undead-Elf-Alliance" msgstr "" #. [side]: id=Ah-Reblak, type=Lich #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:23 msgid "Ah-Reblak" msgstr "" #. [side]: id=Bahtak, type=Orcish Warlord #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:67 msgid "Bahtak" msgstr "" #. [side]: id=Ahtanuk, type=Orcish Warlord #. [side]: id=Bahtak, type=Orcish Warlord #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:84 #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:110 msgid "Revolting Orcs" msgstr "" #. [side]: id=Ahtanuk, type=Orcish Warlord #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:93 msgid "Ahtanuk" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:125 #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:66 #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:74 #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:64 msgid "Defeat enemy leaders" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:141 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:171 msgid "Death of Ah-Reblak" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:167 msgid "" "Black, why have you brought us here?!? This is just a remnant of a town, and " "there are no warriors here, just undead and orcs!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:171 msgid "" "No, no, you are wrong there. This is no ruined city, this is Blackmore the " "Black, and for the past seventy years it has been the home of the Wesfolk " "who remained on this island." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:175 msgid "" "You mean those undead over there are 'Wesfolk'? As in the Wesfolk who came " "over with Lady Jessica?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:179 msgid "" "I would assume that is what he means, yes. So, Black, you've brought us here " "to have these Wesfolk help us?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:183 msgid "Well, yes, something like that." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:187 msgid "" "I see, brother, that you have returned with warriors. Are they to help us " "defeat these orcs?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:191 msgid "What? That's not why we're here!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:195 msgid "" "Well, yes it is. You have to help them secure this city before they will " "help you." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:199 msgid "Help them? Help Islefolk? Why would we do that?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:203 msgid "" "These are not Islefolk, brother, they are descendants of the Wesfolk who " "came over with Lady Jessica." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:207 msgid "" "What!? Followers of that deserter!? I can't believe you think we would help " "them!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:211 msgid "" "I didn't have a choice, they needed help, so I made a deal that we would " "help them if they helped us." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:215 msgid "" "Trust me, we don't like helping undead any more than you like helping us " "'deserters'." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:219 msgid "" "Fine. I'll help you do whatever it is you want to do, once we clear this " "land of the orcs." msgstr "" #. [message]: id=Ahtanuk #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:231 msgid "Int'resting council! But now, little men, its time to die. Get'm!" msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:260 #: Saving_Elensefar/utils/deaths.cfg:237 msgid "Should never have trusted the fool." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:294 msgid "" "Well, we've cleared the orcs away. Come on, now you have to hold up your end " "of the bargain." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:298 msgid "" "Well, the orcs will probably be back soon... I think that we are going to " "end up dying here, no matter what you do. We have held up extraordinarily " "long already." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:302 msgid "" "That's true. I think it would be best if we could get enough ships to get " "off of this island. The one I went out on was our last, and we can't make " "more." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:306 msgid "" "Well, I am a shipbuilder. I could help you build more ships, and then you " "could bring all of your people back east with us." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:310 msgid "That sounds good." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:314 msgid "Then it is agreed. But after that, you have to help us fight the orcs!" msgstr "" #. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)} #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:52 msgid "Pakch-Glun" msgstr "" #. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)} #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:57 msgid "Besieged Orcs" msgstr "" #. [side]: id=Leowyn, type=Great Mage #. [side]: type=Arch Mage, id=Leowyn #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:87 #: Saving_Elensefar/scenarios/i15_Alduin.cfg:31 msgid "Leowyn" msgstr "" #. [side]: id=Leowyn, type=Great Mage #. [side]: type=Lieutenant #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:92 #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:32 msgid "Wesnoth Army" msgstr "" #. [side]: id=Galiyonia, type=Elvish Sylph #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:110 msgid "Galiyonia" msgstr "" #. [side]: id=Galiyonia, type=Elvish Sylph #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:115 msgid "Angry Elves" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:155 msgid "Retake Elensefar by defeating all enemy leaders" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:766 msgid "" "As the warriors landed the Explorer, they overheard the elves, men and orcs " "talking..." msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:771 msgid "" "Orc, you promised that, if we allied with you, you would free all the " "prisoners you took when you captured Elensefar. You have broken our pact!" msgstr "" #. [message]: id=Pakch-Glun #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:775 msgid "Ag, elf-dog, you shuttup! I aint takin' orders fr'm you!" msgstr "" #. [message]: id=Leowyn #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:779 msgid "" "Listen, Pakch-Glun, if you don't fufill your side of the treaty, we will " "attack you again! And this time, we will probably win, since our " "reinforcements have arrived, and there are two armies to attack you." msgstr "" #. [message]: id=Pakch-Glun #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:783 msgid "Heh, shur. I'd like t' see you try!" msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:787 msgid "Mathein, shall we attack?" msgstr "" #. [message]: id=Leowyn #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:791 msgid "Yes. Pakch-Glun, prepare to die!" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:795 msgid "" "This was welcome news to the crew of the Explorer. However, although the " "elves, men and orcs would fight each other, Meneldur still had to fight all " "of them." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:811 msgid "" "The first enemy we will encounter will be the elves. Show them no mercy!" msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:815 msgid "And we will show you none. Prepare to meet your doom!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:821 msgid "" "What? There appear to be elves blocking our path! Elves, why are you in our " "way?" msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:825 msgid "" "We are here to kill you! After that, we will kill the orcs, but we must kill " "you first." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:829 msgid "" "Are you mad?! Well, if you are, I have no time to reason with you. Prepare " "to die!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:844 msgid "" "We have come to take back Elensefar from the orcs! But remember, the men of " "Wesnoth will no doubt try to stop us, as will the elves. We must fight them " "too." msgstr "" #. [message]: id=Leowyn #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:848 msgid "Indeed we will. You are a traitor to your country, and must die as one!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:854 msgid "" "This looks like the area the men of Wesnoth have claimed to siege Elensefar " "from. Unfortunately, we must get past them to free the city." msgstr "" #. [message]: id=Leowyn #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:858 msgid "" "You will not get past us while I am alive. And even if you do, the elves " "will stop you. If you must be a traitor, pick one nation to betray, not two!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:862 msgid "" "What are you talking about? Oh, I see... my northern brethren have decided " "to attack me... Well, we will get past these Wesnothians first, and see what " "we can do then." msgstr "" #. [message]: id=Pakch-Glun #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:866 msgid "Prepare to die, Elensian scum!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:881 msgid "" "We are in Elensefar's harbor, from where we will drive the orcs out into the " "faces of the elves. Although they are my brethren, we must not hold back " "from killing them because of it. Onward!" msgstr "" #. [message]: id=Pakch-Glun #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:885 msgid "" "Listen t' that! He really thinks 'e can kill us! We'll show 'im! Kill the " "invader!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:891 msgid "" "We are now in Elensefar's harbor. From now, we fight until the orcs are all " "out of our city! Then, it appears, we will have to deal with those " "Wesnothians who believe us to be traitors." msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:895 msgid "" "Yes, please, do that. Then we will not have to deal with the orcs, and only " "with you!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:899 msgid "What?... Oh, its elves, from the northlands. What do you want?" msgstr "" #. [message]: id=Galiyonia #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:903 msgid "You dead, traitor!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:907 msgid "Whatever you say. We'll deal with you after we kill the orcs." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:930 msgid "Elensefar may be ours, but there are still enemies to defeat. Onwards!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:941 msgid "" "We have taken Elensefar and defeated the Wesnothians, but these Elves need " "attending to." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:947 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1011 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1076 msgid "There are no enemies left - we have succeeded in retaking Elensefar." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:957 msgid "" "The orcs had ransacked the city's coffers - now it's time for us to return " "the favor." msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:964 msgid "You find 300 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:967 msgid "You find 250 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:970 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1028 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1092 msgid "You find 200 pieces of gold!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:994 msgid "Good work, men. Onwards, we have to retake the city also!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1005 msgid "Come on, we should go North and see if we can help defeat the elves." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1021 msgid "The Wesnothians had much gold in their camp. It is ours now!" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1031 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1095 msgid "You find 175 pieces of gold!" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1034 #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1098 msgid "You find 150 pieces of gold!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1059 msgid "Orcs still reside in the city! Come one, let us kill them too!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1070 msgid "" "Come on, we should go South and see if we can help defeat the Wesnothians." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1086 msgid "" "It seems the elves brought some of their treasure out of the northlands. " "More for us!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1113 msgid "" "Yes, Elensefar is ours, finally. Well, Black the Red, we thank you for your " "help." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1117 msgid "" "It was an honor to fight for you. I wonder where my people will go now... " "the orcs have surely taken our home by now." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1121 msgid "" "I'm sure we will have time to discuss that later. But for now, we must help " "those conquered by the orcs rebuild their city." msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1360 msgid "The villagers are joining us!" msgstr "" #. [scenario]: id=sea_voyage_fake1 #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:6 msgid "Attacked at Sea" msgstr "" #. [part] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:15 msgid "" "The city had fallen, but Meneldur and his crew had escaped. Leaving the " "harbor, and looking back at the city, they noticed something strange. The " "orcs were not burning the city and pillaging it, as was their habit; " "instead, they were leaving it alone, and concentrating on the Lord's castle. " "It was almost as if they wanted to control the city, instead of destroy it." msgstr "" #. [part] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:18 msgid "" "Meneldur was not sure exactly what this meant, but he knew one thing - if " "the city was not destroyed, then the people in it would not be either. Which " "meant that the city would still be worth rescuing. Thus, he and Madru, right " "there, vowed that, if they could, they would raise an army and return to " "Elensefar, to defeat the orcs and claim whatever of the city remained." msgstr "" #. [side] #. [side]: id=Drake, type=Fugitive #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:29 #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:50 msgid "Pirates" msgstr "" #. [side] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:37 msgid "Chasers" msgstr "" #. [unit]: id=Explorer, type=Black Galleon #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:94 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:263 msgid "The Explorer" msgstr "" #. [unit]: id=Pirate, type=Pirate Galleon #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:109 msgid "Pirate Galley" msgstr "" #. [unit]: id=Galley, type=War Galleon #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:126 msgid "Wesnothian Galley" msgstr "" #. [message] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:139 msgid "Stop, pirate! Surrender, or die!" msgstr "" #. [message] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:143 msgid "Never!" msgstr "" #. [message] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:154 msgid "Lower the gangplank! Throw the grapples! DON'T LET THEM ESCAPE!" msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:161 msgid "What's going on here?" msgstr "" #. [message] #: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:165 msgid "So, you're getting involved too, eh? Stop that ship, men!" msgstr "" #. [scenario]: id=sea_voyage_fake2 #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:6 msgid "Return to Elensefar" msgstr "" #. [part] #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:19 msgid "" "And so Meneldur helped the Wesfolk build ships. They built three sturdy " "galleons, which was enough to hold all of them. That is how few of that once " "great race remained." msgstr "" #. [part] #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:22 msgid "" "The necromancers who were on the ships cast a spell of darkness and " "swiftness over the boat. The next thing Meneldur and his men knew, they had " "reached the delta of the Great River, where Elensefar was built." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:124 msgid "" "Well, now we are in the port of Elensefar... It is time to retake Elensefar, " "as we aided Blackmore. So... does anyone have an idea as to how to attack " "the city?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:133 msgid "Black the Red's Idea" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:134 msgid "" "Here; this is my plan. On the northern side of the river, there is a cave " "where smugglers hide their goods. I know some bandits who won't alert anyone " "if we land there." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:140 msgid "But they won't help us?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:145 msgid "" "Uhm... no, probably not. But we would be rather secretive, they probably " "wouldn't notice us." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:150 msgid "Madru, do you have any suggestions?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:155 msgid "Madru’s Suggestion" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:156 msgid "" "Well, we could always land on the south beach. There is a harbor there, and " "a quick route from there to inside the city." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:162 msgid "But won't they see us there?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:167 msgid "" "Yes, but what's wrong with a head on battle? I think we could defeat them." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:172 msgid "Meneldur’s Plan" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:173 msgid "" "Well, I think maybe we should land right in Elensefar itself. That way, we " "can go around most of the orcish defenses, which are probably guarding the " "bridges to the city." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:179 msgid "" "That is a bold plan, but I'm not sure it will work. If you do not succeed " "immediately, you will have alerted the orcs to our presence without " "accomplishing anything." msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:184 msgid "Ah-Reblak’s choice" msgstr "" #. [message]: id=Ah-Reblak #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:185 msgid "" "Why don't we split our forces and take Elensefar by our overhelming forces " "from all sides at the same time? They surrely don't stand a chance against " "our combined forces!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:190 msgid "Each of us on his own quest? That is suicide!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:199 msgid "A Choice must be make" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:201 msgid "Hm... you are right there. Which plan should we use?" msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:203 msgid "I say we head north, as you proposed." msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:209 msgid "Madru's plan to head south sounds the best." msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:215 msgid "" "Both of your plans were good, but I will stick to my own, and land in the " "harbor." msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:221 msgid "Let us take Elensefar by surprise and split our forces." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:234 msgid "Very well. Let us not waste any more time, we must fight now." msgstr "" #. [scenario]: id=sea_voyage_fake3 #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:6 msgid "Epilogue" msgstr "" #. [part] #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:15 msgid "" "Meneldur, Black the Red, and Madru went to the Elensian palace, and searched " "the dungeons for prisoners taken by the orcs. They found many of the old " "nobility there, including the man who had been the Lord of Elensefar, Sir " "Darahan of Wesnoth. Having been taken captive immediately after the city was " "sacked, he had no knowledge of what had occurred in the many months since " "then." msgstr "" #. [part] #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:18 msgid "" "The three rescuers told him their tale, of how Elensefar was no longer a " "province of Wesnoth, and of how Undead were temporarily 'living' in the " "city. He had been a loyal supporter of the throne before his captivity, and " "while in prison he had been constantly expecting Wesnoth to come and free " "him. Until he was told of Wesnoth's betrayal, he had believed that it was " "men of Wesnoth who had come in from the sea to attack the city, men of " "Wesnoth who had been fighting in the streets to reach the orcish leader, men " "of Wesnoth who had finally come to unlock his cell door. Needless to say, he " "felt betrayed." msgstr "" #. [side]: id=Daharan, type=Grand Marshal #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:27 msgid "Daharan" msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:120 msgid "" "I still cannot believe that the men of Wesnoth, or the elves, would really " "fight to keep men of Elensefar from aiding Elensefar. What made them do it, " "do you think?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:124 msgid "" "Well, hatred of me, and the perception that I was a traitor to my race, was " "what fueled the elven attack." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:128 msgid "They were willing to sacrifice a whole city to get revenge on one elf?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:132 msgid "" "They did not think they were sacrificing it. They planned to attack the orcs " "right after they killed us; in fact, they were fighting the orcs at the same " "time they fought us. But before that, they had not attacked because they " "thought the Orcs would kill the elven prisoners if they did." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:136 msgid "" "So they made a peace with the orcs because they feared their own kind's " "death? Don't they know orcs cannot be trusted? All the elves who lived in " "this city were slain long ago." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:140 msgid "" "When you are in danger of being attacked, you do not think clearly. Their " "attack was a mixture of motives, I would say. Hatred of Meneldur, fear of an " "orcish attack on their own country, fear of their kinsmen's death, and " "something else, I am not sure what, all made them willing to ally with evil." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:144 msgid "That does not excuse them, though, and they deserved to die." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:148 msgid "None of us are saying they did not." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:152 msgid "" "I would. We do not know the circumstances of their peace treaty, nor even to " "say whether an alliance, if there had been one, would have been evil. After " "all, our alliance with undead is not, from our view, evil, but the " "circumstances are very similar." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:156 msgid "" "They are only similar if you assume that undead are evil. Some are, true, " "but not all. Mine and my brother's are not." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:160 msgid "" "I may be your ally, but I will never say your undead are not evil. You are " "probably not, probably you are just decieved as to what really occurs with " "undeath. But undead are evil." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:164 msgid "" "Come on now. Well, it is true that the circumstances are not in truth " "similar, but they do appear to be. The elves may have thought they were." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:168 msgid "" "I see, Meneldur. Well, I can see, in a distorted way, why the elves attacked " "us. But why were the humans willing to discard our age-old alliance, and " "attack us before the orcs?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:172 msgid "" "Well, we did attack them, multiple times. Although it was really self-" "defence." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:176 msgid "" "They wished to defeat us first, then attack the orcs. Indeed, the elves and " "humans could have both had that plan. But the elves lost their temper right " "as we arrived, and attacked the orcs immediately." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:180 msgid "That is called treachery, and would not excuse a treaty with the orcs." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:184 msgid "" "I agree that it would be treachery, but I think it is not what they planned. " "The men of Wesnoth do not see good and evil as we do. To them, good is what " "benefits Wesnoth, and evil is what hurts it. They may have actually planned " "on a permanent alliance with the Orcish state, because that would allow them " "to create provinces in the north unopposed." msgstr "" #. [message]: id=Daharan #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:188 msgid "" "Possibly. However, all of this is just speculation. We cannot know why they " "actually attacked us, can we? We can only guess." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:192 msgid "Which is why this is rather pointless." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:196 msgid "" "Well, I must be going. I do not know where my people will go now; so few are " "left alive. But I will not stay in this city, it is too dangerous. I will go " "north." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/f3-Epilogue.cfg:200 msgid "" "Very well. I suppose this council is ended, and the real work of Daharan's " "reign shall begin." msgstr "" #. [scenario]: id=sea_voyage_a_kings_demand #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:6 msgid "A King's Demand" msgstr "" #. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:21 msgid "Handran" msgstr "" #. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper #. [side]: id=Narian, type=Grand Knight #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:29 #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:48 msgid "Far West" msgstr "" #. [side]: id=Narian, type=Grand Knight #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:43 msgid "Nadrian" msgstr "" #. [message]: id=Narian #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:118 msgid "" "It is the traitor who killed Aldran and Thendol approaching! Prepare to " "destroy him." msgstr "" #. [message]: id=Narian #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:122 msgid "" "Meneldur! I bear a message from the King! If you surrender now, your life " "will be spared. The King is even willing to aid you in your quest to regain " "Elensefar. But you must pledge allegiance to the Throne again, and agree to " "aid it in its battles." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:126 msgid "" "Hah! And what will you do with me and my kind, who have joined with Meneldur " "and are bound to him? Doubtlessly you would kill us." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:130 msgid "" "He is right. We can defeat these forces, and rid this area of their lordship." msgstr "" #. [message]: id=Handran #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:134 msgid "" "Your ship has been captured by others of us. You do not know what awaits you " "further up the isle... I tell you, if you refuse this you are a dead man, " "whether I die or not." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:138 msgid "Your threats do not scare me. Prepare for battle, men!" msgstr "" #. [message]: id=Narian #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:142 msgid "" "Very well, you have chosen. Handran, send a scout to the leader and tell her " "Meneldur has refused our offer. She will be most displeased." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:158 msgid "I wonder what that was all about..." msgstr "" #. [unit]: id=Conscript, type=Swordsman #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:177 msgid "Conscript" msgstr "" #. [message]: id=Conscript #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:194 msgid "" "Meneldur! It seems that our commanders and our best fighters have been " "killed. If you leave us now, we will probably die, since only they knew how " "to command our ship. Have mercy, and help us!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:198 msgid "" "What would you have me do? Give you navigators to help you? Why would I do " "that for an enemy?" msgstr "" #. [message]: id=Conscript #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:202 msgid "" "Well, why don't you let us join you? There is nothing else for us to do." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:206 msgid "Wouldn't that make you a traitor?" msgstr "" #. [message]: id=Conscript #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:210 msgid "" "No, since I don't think you are traitors, and my commander is dead. It is " "just joining another battalion." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:214 msgid "" "Well, if he puts it that way, why should we refuse? We can always use fresh " "recruits." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:218 msgid "" "Very well... now, we will move further down the peninsula to regain our ship." msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:236 msgid "Please have mercy, what had I done?" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:260 msgid "Ahhrg, I surrender" msgstr "" #. [scenario]: id=sea_voyage_off_the_peninsula #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:6 msgid "Off the Peninsula" msgstr "" #. [side]: id=Lomanyas, type=Elvish Enchantress #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:21 msgid "Lomanyas" msgstr "" #. [side]: id=Lomanyas, type=Elvish Enchantress #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:27 msgid "Elvish Offshore" msgstr "" #. [message]: id=Lomanyas #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:118 msgid "" "I heard about your defeat of the elves on the isle, and I knew you'd " "probably show up here sooner or later." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:122 msgid "" "I might have known. You must be the leader of these men; I wouldn't put " "aligning with men below you, after you surrendered to orcs!" msgstr "" #. [message]: id=Lomanyas #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:126 msgid "" "'Surrendered' is not the way I would put it, but fine, have it your way." msgstr "" #. [message]: id=Lomanyas #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:132 msgid "So, it is the traitor returning to greet his foe. How pleasant." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:136 msgid "" "What are you doing here? My quarrel is with the Wesnothians, not with you." msgstr "" #. [message]: id=Lomanyas #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:140 msgid "" "I am the men's captain, so those who quarrel with them quarrel with me. We " "elves and men have aligned to bring you down!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:144 msgid "Think what you like. We will fight you if need be." msgstr "" #. [message]: id=Lomanyas #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:151 msgid "" "Oh, and I see some of the Wesnothians you found are turncoats. Don't worry, " "they will die also." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:165 msgid "" "With Lomanyas dead, I think we have defeated all of the Elves who sail the " "sea. We probably won't see them until we reach Elensefar..." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:171 msgid "" "It is unfortunate the elves have also decided to oppose us. I suspect there " "are more of them roaming the seas." msgstr "" #. [scenario]: id=sea_voyage_desert_island #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:6 msgid "The Desert Island" msgstr "" #. [side]: id=Kar-Salazz, type=Lich #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:21 msgid "Kar-Salazz" msgstr "" #. [side]: id=Kar-Salazz, type=Lich #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:27 msgid "Sea Hawks" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:122 msgid "I found a treasure! I count at least 500 gold pieces" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:157 msgid "" "I see there are more undead! I wonder how many of these did not go all the " "way across with Jevyan?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:161 msgid "" "I have seen several of these wandering undead where I come from. Haven't you?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:165 msgid "" "Mostly I travel south to the southern continent, not west like this. There " "are no undead there!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:169 msgid "I see..." msgstr "" #. [message]: id=Kar-Salazz #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:173 msgid "" "Sssooo.... youu hazntt foughtt me oftenzz? Ahhh, gooodd. You will be eazyy " "to defeatzz!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:177 msgid "Why did he speak like a lizard?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:198 msgid "What the...?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:202 msgid "That must be why he spoke like that. He is partly a lizard!" msgstr "" #. [scenario]: id=sea_voyage_ruined_port #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:6 msgid "The Ruined Port" msgstr "" #. [side]: id=Bakrakha, type=Orcish Sovereign #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:22 msgid "Bakrakha" msgstr "" #. [side]: id=Bakrakha, type=Orcish Sovereign #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:26 msgid "Old Foul" msgstr "" #. [side]: id=Sakdur, type=Orcish Crossbowman #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:61 msgid "Sakdur" msgstr "" #. [side]: id=Asknak, type=Orcish Slayer #. [side]: id=Sakdur, type=Orcish Crossbowman #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:67 #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:82 msgid "Young Fouls" msgstr "" #. [side]: id=Asknak, type=Orcish Slayer #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:84 msgid "Asknak" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:106 msgid "" "Defeat Bakrakha, the Orcish Warlord, and then survive until end of turns" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:123 msgid "Turns run out and Bakrakha is still alive" msgstr "" #. [message]: id=Bakrakha #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:152 msgid "" "So, little orc-maggots, you got so low as to call down some Wesfolk from the " "north to help with your trying to take over the castle!?! Not going to " "happen on my watch!" msgstr "" #. [message]: id=Sakdur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:157 msgid "" "We didn't call no human scum out of the north, though we could use their " "help! You been king far too long, Bakrakra! You aint got us meat, and you " "aint got us land. Me, Asknak here, or even a lich 'ud be better than you!" msgstr "" #. [message]: id=Asknak #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:162 msgid "" "That right. You' keeping all the food in your castle there, and we' tired of " "it. Its time to get a new king 'round 'ere!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:166 msgid "" "I don't think we should get involved here. These orcs can fight each other, " "and they won't care if we wait here and restock." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:170 msgid "" "I don't think it's that simple. That orc in the castle has all the food, we " "can't restock from here." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:174 msgid "So what do you suggest we do?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:178 msgid "" "Well, we will definitely have to kill the orc in the castle, to get the " "food. But to get to him, we should probably go around the river, which leads " "us past all the other orcs. We might have to kill them all." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:199 msgid "Good, now we just have to survive until the ship is refilled." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:205 msgid "We have defeated all of the orcs; refill the ship, and we'll leave." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:235 msgid "We did not manage to kill the orc leader, and now we are out of food..." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:244 msgid "" "Good, we have enough food now. We should go back out to sea, further north " "there are some people who might help us." msgstr "" #. [message]: id=Bakrakha #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:263 msgid "Who are you? From where are you? Why are you killing my folk?" msgstr "" #. [message]: id=Bakrakha #: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:270 msgid "Fools! Now you are all doomed!" msgstr "" #. [scenario]: id=sea_voyage_illusionist #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:6 msgid "Illaryan, the Illusionist" msgstr "" #. [side]: id=Illaryan, type=Silver Mage #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:22 msgid "Illaryan the Illusionist" msgstr "" #. [side]: id=Illaryan, type=Silver Mage #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:28 msgid "Dusty Miracles" msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:79 msgid "Who comes there? Who invades my lands?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:83 msgid "Invades? We came in peace, and just want to restock our ship." msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:87 msgid "Out of my land!" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:91 msgid "I think we had to fight if we want to restock our ship here." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:95 msgid "Well, he doesn't give us other choice." msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:99 msgid "Crazy people! You want to fight? Defeat me first if you can!" msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:110 msgid "WOAARRR" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:114 msgid "You dont scare me with those illussions!" msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:124 msgid "ROAARRR" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:128 msgid "Men, dont be fooled by the appearances." msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:138 msgid "To battle!" msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:255 msgid "Come to me, come!" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:289 msgid "Begone, false illusion!" msgstr "" #. [message]: id=Illaryan #: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:311 msgid "No! I can not be defeated!" msgstr "" #. [scenario]: id=sea_voyage_alduin #: Saving_Elensefar/scenarios/i15_Alduin.cfg:6 msgid "Isle of Alduin" msgstr "" #. [side]: type=Arch Mage, id=Leowyn #: Saving_Elensefar/scenarios/i15_Alduin.cfg:34 msgid "Mage Magister" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/i15_Alduin.cfg:68 msgid "Persuade the Mages from Alduin to join your forces" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/i15_Alduin.cfg:69 msgid "" "To persuade a Mage, visit his village more times than Leowyn's side does" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i15_Alduin.cfg:71 msgid "Turns run out" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i15_Alduin.cfg:119 msgid "" "Now we are on the isle of Alduin, let us try to convince some of the mage to " "join our cause." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i15_Alduin.cfg:123 msgid "I doupt they will" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i15_Alduin.cfg:127 msgid "A try cannot hurt" msgstr "" #. [message]: id=guard1 #: Saving_Elensefar/scenarios/i15_Alduin.cfg:166 msgid "Hail, Leowyn! What matters bring you here?" msgstr "" #. [message]: id=Leowyn #: Saving_Elensefar/scenarios/i15_Alduin.cfg:170 msgid "Quickly, the Queen ask for the best mages from the Academy " msgstr "" #. [message]: id=guard2 #: Saving_Elensefar/scenarios/i15_Alduin.cfg:174 msgid "We will help you" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i15_Alduin.cfg:187 msgid "..." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i15_Alduin.cfg:191 msgid "It seems that we have concorrents" msgstr "" #. [unit]: id=Raenna, type=Red Mage #: Saving_Elensefar/scenarios/i15_Alduin.cfg:418 msgid "Raenna" msgstr "" #. [scenario]: id=sea_voyage_goblins #: Saving_Elensefar/scenarios/i16_Goblins.cfg:6 msgid "Goblin Isle" msgstr "" #. [side]: type=Goblin Rouser #: Saving_Elensefar/scenarios/i16_Goblins.cfg:23 msgid "Nasty Goblins" msgstr "" #. [scenario]: id=sea_voyage_saurians #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:7 msgid "Shipwrecked" msgstr "" #. [side]: type=Naga Myrmidon #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:25 msgid "Naga Cholera" msgstr "" #. [side]: type=Saurian Flanker #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:58 msgid "Saurian Pest" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:103 msgid "Thizss is our land zsaurian scum" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:107 msgid "Not in your sssweatest dreams. Naga fouls" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:111 msgid "Oh Oh. We had shipwrecked directly into a lizard nest" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:115 msgid "" "You come in handy time zstramgers. Would you help us defeat that saurian " "scum?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:119 msgid "Why should we?" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:123 msgid "" "Long ago this were the swamp of a basilisk, as a gift we offer its eye wich " "is able to petrify!" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:127 msgid "" "Don't lissten to him! The naga had invaded our pacific land! help us expell " "them out!" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:131 msgid "We know about an Invisibility Cape near, maybe that convince you?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:140 msgid "Well, uhm" msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:142 msgid "You Saurians have our word, let us expell the nagas." msgstr "" #. [modify_side] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:147 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:201 msgid "Player" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:157 msgid "$unit.name finds the Cape of Invisibilty. Should he pick it up?" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:158 msgid "invisibility cape^Take it" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:159 msgid "invisibility cape^Leave it" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:160 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:215 msgid "No leader or loyal unit can take this item." msgstr "" #. [object]: id=invisibility_cape #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:163 msgid "Invisibility Cape" msgstr "" #. [object]: id=invisibility_cape #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:166 msgid "This cape grants the wearer Invisibility!" msgstr "" #. [hides]: id=invisibility #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:175 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:176 msgid "invisibility" msgstr "" #. [hides]: id=invisibility #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:177 #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:180 msgid "" "This unit is invisible by its enemies.\n" "\n" "Enemy units cannot see this unit, except if they have units next to it. Any " "enemy unit that first discovers this unit immediately loses all its " "remaining movement." msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:196 msgid "We dont believe your lies, saurians. Prepare to die" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:212 msgid "$unit.name finds the Eye of Basilisk. Should he pick it up?" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:213 msgid "eye of basilisk^Take it" msgstr "" #. [command] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:214 msgid "eye of basilisk^Leave it" msgstr "" #. [object]: id=stone_death #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:218 msgid "Eye of the Basilisk" msgstr "" #. [object]: id=stone_death #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:221 msgid "" "Despite the death of the basilisk the eye still has the power to petrify its " "targets" msgstr "" #. [effect]: type=cold #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:228 msgid "eye of basilisk" msgstr "" #. [option]: id=Meneldur #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:261 msgid "We have no time for those childdish disputes." msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:271 msgid "Defeat the Saurians" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:278 msgid "Defeat the Nagas" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:285 msgid "Defeat both enemy leaders" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:332 msgid "Hurrah! The Nagas are slain." msgstr "" #. [message] #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:346 msgid "Die, saurian pest! This island belongs righfully to us." msgstr "" #. [message]: id=$units[$random].id #: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:428 msgid "I wish to join your side and go for an adventure." msgstr "" #. [scenario]: id=sea_voyage_cave #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:7 msgid "Cave of Illirien" msgstr "" #. [side] #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:28 msgid "Cave Hidders" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:62 msgid "A Monster!" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:84 msgid "Explore the Cave" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:140 msgid "" "Long time ago this was a smugglers hole, a helthy one. Althought I feel that " "it is abandoned for years." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:144 msgid "" "Why did they leave? It is to far away from normal wesnothian trade routes." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:148 msgid "But not far away sufficient" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:152 msgid "And there are rumors that obscure shadows had settled here" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:156 msgid "How it be, let us see if we found some food, our is nearly gone" msgstr "" #. [scenario]: id=sea_voyage_swampland #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:6 msgid "The Swampland" msgstr "" #. [side]: id=Othello, type=Necromancer #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:43 msgid "Othello" msgstr "" #. [side]: id=Othello, type=Necromancer #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:49 msgid "Crazy Horse" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:76 msgid "Play a game of Reversi with Othello" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:78 msgid "Capture more units than Othello does" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:82 msgid "Othello finish with more units" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:87 msgid "You lose both Madru and Black the Red" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:93 msgid "You lose either Madru or Black the Red" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:97 msgid "How to Play" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:99 msgid "" "A move is valid if Othello's units will be between two of yours. To place a " "unit on the board:" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:102 msgid "(1) Move Meneldur to a ruined castle at the bottom to select the column" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:105 msgid "(2) Move Meneldur to a ruined castle at the left to select the row" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:108 msgid "(3) If the move is valid an unit will be recalled at the interception" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:111 msgid "" "(4) Any enemy units standing between the newly created and another of the " "same side will swap side." msgstr "" #. [note] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:114 msgid "" "(5) The game continues until the board is full, or neither leader can do a " "move." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:143 msgid "" "What is this, a mage walks clad in black? Explain yourself! Are you of the " "red mages, or the white?" msgstr "" #. [message]: id=Othello #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:148 msgid "" "What? Do you mean to tell me that the great lich Jevyan does not reign on " "that continent, or that his mages no longer wear the robes of the " "necromancer?!?" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:153 msgid "" "What? Why do you speak of those old tales as if they were real? And I " "suppose you think you are a real necromancer too." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:163 msgid "" "Why do you say he's not a necromancer? I've seen them before, haven't you?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:173 msgid "Are you saying undead exist?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:177 msgid "" "Yes. And this guy looks real enough. I think we should treat him like an " "actual enemy." msgstr "" #. [message]: id=Othello #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:181 msgid "Yes, you should! Now, prepare to die!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:185 msgid "" "Whatever. We will see if he actually can raise anything, and if we come out " "of here." msgstr "" #. [message]: id=Othello #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:260 msgid "" "Impressive. You were able to storm my game. May I join you on your quest?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:264 msgid "Err" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:268 msgid "Sure, we need any willing hand" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:274 msgid "That was a weird battle..." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:278 msgid "... in the magic castle." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:282 msgid "Look, we have gain more soldiers for our quest. Wy did you complain?" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:669 msgid "You win!" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:670 #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:683 msgid "" "Meneldur: $own_units.length\n" "Othello: $enemy_units.length" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:682 msgid "You lost." msgstr "" #. [scenario]: id=sea_voyage_orc_mountain #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:6 msgid "Orc Mountain" msgstr "" #. [side]: id=Dur-Kal, type=Orcish Warrior #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:21 msgid "Dur-Kal" msgstr "" #. [side]: id=Dur-Kal, type=Orcish Warrior #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:25 msgid "Hungry Orcs" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:92 msgid "Orcs are here! Orcs, what do you know about the fall of Elensefar?" msgstr "" #. [message]: id=Dur-Kal #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:100 msgid "Nothing, but I am glad to hear of it! Now prepare to die!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:105 msgid "Very well. Let battle commence." msgstr "" #. [scenario]: id=sea_voyage_theft #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:6 msgid "Theft" msgstr "" #. [side]: id=Dal-Alkra, type=Orcish Warrior #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:27 msgid "Dal-Alkra" msgstr "" #. [objective]: condition=lose #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:58 #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:90 msgid "Death of Psison" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:120 msgid "" "Are there any inhabitants of this island? We come in peace, we just want to " "restock our ship and then be on our way..." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:129 msgid "Hey! What happened to The Explorer! She's gone!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:134 msgid "Someone must have stolen her. It looks like we're stuck on this island." msgstr "" #. [unit]: type=Merman Hoplite, id=Psison #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:146 msgid "Psison" msgstr "" #. [message]: id=Psison #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:156 msgid "Hello, I believe I can help." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:161 msgid "Who are you, and what do you want?" msgstr "" #. [message]: id=Psison #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:166 msgid "" " I am the leader of a great tribe of mermen. I think it was the nagas, our " "enemies, who stole your boat. I will lend you the aid of my fighters to get " "it back." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:192 msgid "Hey, look, I see the boat! Nagas are moving it southwest." msgstr "" #. [message]: type=Naga Warrior #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:207 msgid "" "They've found us! Workers, get that boat out of here! We will secure time " "for your escape." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:255 msgid "Orcs! Would they be behind the theft of our ship?" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:269 msgid "A bridge! What may be across it?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:273 msgid "" "Probably our boat... but we need to defeat these orcs before we get it, or " "else they will attack us from behind." msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/scenarios/i3-1_Theft.cfg:287 msgid "You find some gold pieces in the orc's castle." msgstr "" #. [scenario]: id=sea_voyage_back_to_the_ship #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:6 msgid "Back to the Ship" msgstr "" #. [side]: id=Dur-Galba, type=Orcish Warlord #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:24 msgid "Dur-Galba" msgstr "" #. [side]: id=Dur-Galba, type=Orcish Warlord #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:40 msgid "Ocean Orcs" msgstr "" #. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:48 msgid "Thiefs" msgstr "" #. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:50 msgid "Slal" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:133 msgid "" "Time to get our ship back. These islands are inhabited, there should be a " "harbor *somewhere*." msgstr "" #. [message]: id=Psison #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:137 msgid "" "These Nagas don't leave us alone! They're here again, and the ship is here " "somewhere too." msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:154 msgid "Orcs! More orcs!" msgstr "" #. [message]: id=Psison #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:171 msgid "I knew there were nagas around here..." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:180 msgid "Now, to the harbor, and back on to the ship!" msgstr "" #. [message]: id=Psison #: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:193 msgid "" "I will leave you now, but the fighters who fought for you will still help " "you, they say." msgstr "" #. [scenario]: id=sea_voyage_fire_island #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:7 msgid "Fire Island" msgstr "" #. [side]: id=Drake, type=Fugitive #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:28 msgid "Sir Drake" msgstr "" #. [unit]: type=Sergeant, id=Thamen #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:74 msgid "Thamen" msgstr "" #. [side]: id=Dalakar, type=Drake Blademaster #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:138 msgid "Dalakar" msgstr "" #. [side]: id=Dalakar, type=Drake Blademaster #. [side]: id=Malesh, type=Inferno Drake #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:143 #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:172 msgid "Rougth Drakes" msgstr "" #. [side]: id=Malesh, type=Inferno Drake #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:167 msgid "Malesh" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:194 msgid "Survive until the last turn" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:199 msgid "Rescue as many Pirates you can" msgstr "" #. [objective]: condition=win #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:209 msgid "Figtht of the Drakes" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:264 msgid "This island is nearly dead. We can only reprovision slowly here." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:268 msgid "" "Yes, and that would take lot of time. I hope there is nobody that can hinder " "us doing it, but wait, we should explore the island and being sure about it." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:292 msgid "Ouch, my ears! What was that?" msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:296 msgid "Quickly! To the boats. The volcano is erupting" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:300 msgid "But let us first get some provisions" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:304 msgid "Men, be carefull with the erupting lava" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:321 msgid "What are these beasts? They look like miniature dragons!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:325 msgid "" "They do not look like they belong on this island. Perhaps they came from the " "south? In any case, they don't look friendly." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:329 msgid "True. Well then, we should defeat them so we can reprovision!" msgstr "" #. [message]: speaker=second_unit #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:347 msgid "Humans? So far away from wesnoth?" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:352 msgid "At last! A ship! We are saved." msgstr "" #. [modify_side] #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:358 msgid "Shipwrecked Pirates" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:369 msgid "Who are you? What are you doing so far away from wesnoth?" msgstr "" #. [message]: id=Drake #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:373 msgid "The same could I ask you." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:377 msgid "" "We came from Elensefar wich has been overrun by orcs. I'm searching for " "soldiers that are willing to leave with me to retake it." msgstr "" #. [message]: id=Drake #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:381 msgid "" "We are from Aldril and shipwrecked on this island after the great storm. If " "you rescue us from here we will greatly serve you and aid to conquer " "Elensefar back." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:385 msgid "Its a deal." msgstr "" #. [scenario]: id=sea_voyage_traitors #. [side]: id=Kalandur, type=Elvish Champion #: Saving_Elensefar/scenarios/i6_Traitors.cfg:6 #: Saving_Elensefar/scenarios/i6_Traitors.cfg:26 msgid "Traitors" msgstr "" #. [side]: id=Kalandur, type=Elvish Champion #: Saving_Elensefar/scenarios/i6_Traitors.cfg:22 msgid "Kalandur" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/i6_Traitors.cfg:63 msgid "Gold carryover:" msgstr "" #. [note] #: Saving_Elensefar/scenarios/i6_Traitors.cfg:66 msgid "" "The percentage of gold carried over to the next scenario decreases by 5 for " "every slained elf." msgstr "" #. [note] #: Saving_Elensefar/scenarios/i6_Traitors.cfg:70 msgid "$gold_carryover|% of gold carried over to the next scenario." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:133 msgid "" "What? So, if it isn't my old friend Kalandur... are there any more " "Wesnothians on this island, or have they given up trying to stop us?" msgstr "" #. [message]: id=Kalandur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:137 msgid "There are none here, but trust me, they remain against you." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:141 msgid "" "So say you. Well, Black, we'd better go. Its best not to kill more elves; " "even if we defeat them, it will just make the rest even angrier at us." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:147 msgid "" "What? So, if it isn't my old friend Kalandur. (we'd better get out of here, " "Madru...)" msgstr "" #. [message]: id=Kalandur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:151 msgid "So we meet again, traitor elf! Prepare to die!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i6_Traitors.cfg:155 msgid "Whats going on here?" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:159 msgid "" "Kalandur here thinks I betrayed Elfkind by aiding Elensefar. He's going to " "fight us. We have to leave." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i6_Traitors.cfg:166 msgid "" "Look, if we leave now, they'll just follow us and kill us. We have to defeat " "them!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:170 msgid "" "If we leave, he will probably not follow us. He will report to his superiors " "- wherever they are." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i6_Traitors.cfg:174 msgid "" "And won't those superiors send out even more ships? If we let Kalandur get " "away, they will know where we are and where we are coming from." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:178 msgid "Very well. Onward!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:192 msgid "" "So, we have slain an Elf! I do not like this - they are not evil, they are " "only following the commands of their twisted leader. Perhaps if we spare " "them their lives, they will join us after we defeat them." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i6_Traitors.cfg:218 msgid "" "Look - there is a bridge here that Kalandur was guarding. I guess we should " "go across, but I don't have any idea what is there." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:222 msgid "Nor do I. Probably more enemies." msgstr "" #. [unit]: type=Elvish Hero, id=Danrer #: Saving_Elensefar/scenarios/i6_Traitors.cfg:238 msgid "Danrer" msgstr "" #. [message]: id=Danrer #: Saving_Elensefar/scenarios/i6_Traitors.cfg:248 msgid "" "Wait! I know what's across that bridge - its more elves, who will want to " "kill you, and orcs." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i6_Traitors.cfg:252 msgid "Well then, we will have a common foe with these elves!" msgstr "" #. [message]: id=Danrer #: Saving_Elensefar/scenarios/i6_Traitors.cfg:256 msgid "" "Um.. in a way... but in any case, I think that us elves who are still alive " "will join you. We can't go back to the elves now, because since we did not " "die they will think we are deserters." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i6_Traitors.cfg:260 msgid "Then join us, if you wish to. We are always open to more fighters." msgstr "" #. [message]: id=Danrer #: Saving_Elensefar/scenarios/i6_Traitors.cfg:278 msgid "" "Gladly! Also, there is some gold here that Kalandur was saving... you can " "take it, since you did defeat him." msgstr "" #. [scenario]: id=sea_voyage_deadly_alliance #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:6 msgid "A Deadly Alliance" msgstr "" #. [side]: id=Alandur, type=Elvish Marshal #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:22 msgid "Alandur" msgstr "" #. [side]: id=Alandur, type=Elvish Marshal #. [side]: id=Kra-Drano, type=Orcish Warlord #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:27 #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:45 msgid "Mad Alliance" msgstr "" #. [side]: id=Kra-Drano, type=Orcish Warlord #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:40 msgid "Kra-Drano" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:122 msgid "" "Alandur! I suppose you want to battle? Very well, but there are orcs here " "also. How about we kill them first, then battle?" msgstr "" #. [message]: id=Alandur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:126 msgid "" "Well, if the orcs had not occupied Elensefar when they took it, but rather " "destroyed it, we would. But, those on the mainland have proved extremely " "resistant to attacks." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:130 msgid "" "Why does that matter? All that's important is that they're going to kill " "you, too!" msgstr "" #. [message]: id=Alandur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:134 msgid "" "No, we're currently concluding a peace treaty with the orcs. And it would be " "bad form to attack the relatives of those who you are trying to make a " "bargain with!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:138 msgid "But these orcs are probably from a completely different tribe!" msgstr "" #. [message]: id=Alandur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:142 msgid "" "We can't take that chance! These orcs claim to be allies with the ones in " "Elensefar, so we MUST ally with them." msgstr "" #. [message]: id=Kra-Drano #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:150 msgid "" "Uh, yeah, of course... we be da same tribe... uh... Prepare to die, stupid " "dog-man!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:163 msgid "" "So the elves, too, have given up trying to stop the orcs... it seems we are " "on our own against them. And these elves, since we are their enemies anyway, " "must die." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:169 msgid "" "The elves are willing to surrender Elensefar to orcs, just because they " "began to lose a few battles? We really need to get back there, soon." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:175 msgid "" "If we can just get to the western isle I spoke of, we may be able to defeat " "this alliance." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:187 msgid "" "With Alandur dead, I think we have defeated all of the Elves who sail the " "sea. We probably won't see them until we reach Elensefar... we will have " "many enemies when we get there." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:193 msgid "Well, we won, but things might go badly for us later..." msgstr "" #. [scenario]: id=sea_voyage_frozen_lands #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:6 msgid "The Frozen Lands" msgstr "" #. [side]: id=Panenael, type=Dwarvish Lord #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:22 msgid "Panenael" msgstr "" #. [side]: id=Panenael, type=Dwarvish Lord #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:29 msgid "Frosty Dwarves" msgstr "" #. [unit]: id=Padrun, type=Dwarvish Thunderguard #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:128 msgid "Padrun" msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:142 msgid "Finally, a ship! You, in there, we wish to talk with you!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:146 msgid "" "What is it that you want, Dwarf? You know that elves are not usually very " "friendly with your kind." msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:150 msgid "" "I know this, but you are not only elves, there are some men among you, who " "usually help in return for gold. I need to ask your aid. We are in a " "desperate situation - we will all die you do not help us!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:154 msgid "Why? What's going on here?" msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:158 msgid "" "There is a lord ruling here, a cruel lord, and we decided to resist him, to " "so as not to be enslaved. But then he called in reinforcements from the " "north, and he is now too strong. The battle is no longer equal, and he has " "decided to try to destroy us! We will give you gold if you help us." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:162 msgid "" "Very well, we will try to help you - so give us command of your troops, that " "we may use them more effectively." msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:166 msgid "" "Certainly! Also, we will give you what little gold we have, if it will help " "you..." msgstr "" #. [message]: type=Yeti #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:186 msgid "ROAAARRRR" msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:190 msgid "Wow" msgstr "" #. [message] #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:194 msgid "Yks, the snow beast is still alive." msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:203 msgid "" "Thank you for helping us regain our land! My men that were fighting with you " "will join you now, although I will be staying here." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:216 msgid "Alright, men, lets go back to the ship now." msgstr "" #. [scenario]: id=sea_voyage_loyalists #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:6 msgid "Wesnothian Forces" msgstr "" #. [side]: id=Thandor, type=Master Bowman #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:22 msgid "Thandor" msgstr "" #. [side]: id=Thandor, type=Master Bowman #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:26 msgid "Lonely Outpost" msgstr "" #. [message]: id=Thandor #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:96 msgid "" "Greetings, traitor. I have what I suppose you would consider good news; " "Elensefar is not yet destroyed. The orcs are using it as their base for " "attacking us." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:100 msgid "" "So that means you have heard of our suposed rebellion. Let us not waste " "time; shall we commence battle?" msgstr "" #. [message]: id=Thandor #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:104 msgid "Gladly. Prepare to die!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:113 msgid "" "I fear we must wipe out all of the Wesnothian troops on this isle, or they " "will follow us and attack our ship. Onward!" msgstr "" #. [scenario]: id=sea_voyage_{DIRECTION} #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:7 msgid "Sea Battle" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:266 msgid "" "They had some gold stored in their ship, and enough provisions to restock " "our ship." msgstr "" #. [message]: speaker=unit #: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:294 msgid "" "Know that, traitor: We are roaming the Seas and will destroy all of you, you " "cannot escape us!" msgstr "" #. [scenario]: id=sea_voyage_0 #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:5 msgid "The High Seas" msgstr "" #. [objectives] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:161 msgid "Scenario Rules:" msgstr "" #. [objective]: description=, condition=win #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:163 msgid "Land in a harbor to reprovision." msgstr "" #. [objective]: description=, condition=win #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:167 msgid "" "The Wesnothian ships are chasing you; if they attack you they will attempt " "to board your ship." msgstr "" #. [objective]: description=, condition=win #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:171 msgid "" "Each of their ships has enough provisions to completely restock your ship." msgstr "" #. [objective]: description=, condition=win #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:175 msgid "" "Your long-term objective is to reach the lands in the West where Black the " "Red says there are allies, and have them join you." msgstr "" #. [objective]: description=, condition=win #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:179 msgid "Until then you cannot return to Elensefar." msgstr "" #. [objective]: description=, condition=lose #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:183 msgid "Be at sea for 6 weeks (6 turns) without reprovisioning" msgstr "" #. [objective]: description=, condition=lose #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:184 msgid "(currently $turnsleft provisions remaining)" msgstr "" #. [objective]: description=, condition=lose #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:188 msgid "Take more than 30 weeks to reach the western lands" msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:288 msgid "" "There does not seem to be anyone living on this island... except, it seems, " "that black-cowled man on the far side..." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:289 msgid "" "Last time I was here there was a trading colony, but it seems to be gone. " "Their old stockades should still be here, anyway." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:290 msgid "" "I see signs of a Wesnothian outpost. Odd they would come so far south..." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:291 msgid "I think something is in the water..." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:292 msgid "This island looks vaguely elvish." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:293 msgid "" "Nagas were about a hundred years ago, in Haldric's time! I wonder if any " "remain..." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:294 msgid "Does anything live in this frozen wasteland?" msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:295 msgid "" "This is old Clearwater Port! It was sacked by orcs long ago, I doubt there " "are any humans left." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:296 msgid "" "The Great Academy of Alduin is settled on this isle! Let us hold here for a " "day or two." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:297 msgid "This is just an abandoned smugglers hole." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:298 msgid "Carefull with those riffs, or we will shipwreck" msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:299 msgid "" "Legend says Haldric landed here on his journey over, and that he fought " "something. Lets hope we don't have to fight whatever it was..." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:300 msgid "This island has nothing of interest." msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:301 msgid "There is a great tower on the isle. Which kind of mage live here?" msgstr "" #. [event] #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:302 msgid "" "This is the land I was talking about. Land here, and we will get the " "warriors we need." msgstr "" #. [message]: speaker=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:380 msgid "" "This island has no more enemies on it, but we can still reprovision here. " "That will still take time, though." msgstr "" #. [message]: speaker=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:393 msgid "We have unfinished business to attend to." msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:418 msgid "" "We have left Elensefar in the hands of the orcs. If we do not return soon, " "it will be of no use to return at all. We have at most 30 weeks to get to " "the western lands, where we will meet with the people Black the Red has " "spoken of. That will leave us with 5 weeks to get back." msgstr "" #. [message]: id=The_Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:427 msgid "" "Also, our ship cannot hold provisions for more than 6 weeks at a time, so we " "must either land on an island or capture an enemy ship ever 6 weeks." msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:455 msgid "We have ran out of provisions.... *urgh*" msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:468 msgid "" "Hurry, we are down to our last provisions! If we don't refill them within a " "week, we will all starve!" msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:477 msgid "" "We only have enough provisions for $turnsleft weeks; we must reach the " "Western Lands in $gameleft weeks." msgstr "" #. [message]: id=Explorer #: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:492 msgid "We have failed reaching the Westlands in time." msgstr "" #. [unit_type]: id=Black Galleon, race=mechanical #: Saving_Elensefar/units/Black_Galleon.cfg:5 msgid "Black Galleon" msgstr "" #. [unit_type]: id=Black Galleon, race=mechanical #: Saving_Elensefar/units/Black_Galleon.cfg:45 msgid "" "The Explorer is the craft of Meneldur the Mariner. Crafted with Elvish " "skill, it moves faster in the water than most vessels, but is structurally " "weaker, and will be sunk easier than a man-made ship." msgstr "" #. [attack]: type=pierce #: Saving_Elensefar/units/Black_Galleon.cfg:48 #: Saving_Elensefar/units/War_Galleon.cfg:39 msgid "ballista" msgstr "" #. [unit_type]: id=SE Brute, race=human #: Saving_Elensefar/units/Brute.cfg:5 msgid "Brute" msgstr "" #. [unit_type]: id=SE Brute, race=human #: Saving_Elensefar/units/Brute.cfg:21 msgid "" "Brutes are lower-class city dwellers. Though sturdier than most other " "peasants, they are still good for little else than back-breaking physical " "labor." msgstr "" #. [attack]: type=impact #: Saving_Elensefar/units/Brute.cfg:26 msgid "fist" msgstr "" #. [unit_type]: id=SE Civilian, race=human #: Saving_Elensefar/units/Civilian.cfg:5 msgid "Civilian" msgstr "" #. [unit_type]: id=SE Civilian, race=human #: Saving_Elensefar/units/Civilian.cfg:20 msgid "" "Civilians are the city-dwellers who try to make their fortune in a non-" "violent manner." msgstr "" #. [attack]: type=blade #: Saving_Elensefar/units/Civilian.cfg:25 #: Saving_Elensefar/units/Nobleman.cfg:29 msgid "dagger" msgstr "" #. [unit_type]: id=Elvish Admiral, race=elf #: Saving_Elensefar/units/Elvish_Admiral.cfg:5 msgid "Elvish Admiral" msgstr "" #. [unit_type]: id=Elvish Admiral, race=elf #: Saving_Elensefar/units/Elvish_Admiral.cfg:30 msgid "" "In command of the whole Elensian fleet, the Elvish Admiral follows the " "orders of the Lord of Elensefar - when it suits him to do so. He has left " "elvish land to join Elensefar, and for this is considered a traitor." msgstr "" #. [attack]: type=impact #: Saving_Elensefar/units/Elvish_Admiral.cfg:35 #: Saving_Elensefar/units/Elvish_Mariner.cfg:34 #: Saving_Elensefar/units/Elvish_Navigator.cfg:27 #: Saving_Elensefar/units/Initiate.cfg:25 msgid "staff" msgstr "" #. [attack]: type=impact #: Saving_Elensefar/units/Elvish_Admiral.cfg:75 msgid "bolas" msgstr "" #. [unit_type]: id=Elvish Mariner, race=elf #: Saving_Elensefar/units/Elvish_Mariner.cfg:5 msgid "Elvish Mariner" msgstr "" #. [unit_type]: id=Elvish Mariner, race=elf #: Saving_Elensefar/units/Elvish_Mariner.cfg:26 msgid "" "Separated from Elvish society because of his love of the sea, the Elvish " "Mariner has obtained command of a ship and often sails the seas in search of " "adventure." msgstr "" #. [unit_type]: id=Elvish Navigator, race=elf #: Saving_Elensefar/units/Elvish_Navigator.cfg:5 msgid "Elvish Navigator" msgstr "" #. [unit_type]: id=Elvish Navigator, race=elf #: Saving_Elensefar/units/Elvish_Navigator.cfg:22 msgid "" "The Elvish Navigator has removed himself from other Elves, except those " "loyal to him more than to the Council, in order to become a captain of a " "ship and go wherever he pleases. He does not follow orders he disagrees with." msgstr "" #. [trait]: id=healthy #: Saving_Elensefar/units/Hakim.cfg:97 Saving_Elensefar/units/Hakim.cfg:160 msgid "herbalist" msgstr "" #. [trait]: id=healthy #: Saving_Elensefar/units/Hakim.cfg:98 Saving_Elensefar/units/Hakim.cfg:161 msgid "This unit is a skilled herbalist accelerating its healing capabilities." msgstr "" #. [unit_type]: id=SE Initiate, race=human #: Saving_Elensefar/units/Initiate.cfg:5 msgid "Initiate" msgstr "" #. [unit_type]: id=SE Initiate, race=human #: Saving_Elensefar/units/Initiate.cfg:20 msgid "" "Initiates are skilled enough to cast offensively but lack the time, effort " "and study to cast as true magi can." msgstr "" #. [attack]: type=fire #: Saving_Elensefar/units/Initiate.cfg:34 msgid "missile" msgstr "" #. [female] #: Saving_Elensefar/units/Initiate.cfg:138 msgid "female^Initiate" msgstr "" #. [unit_type]: id=SE Nobleman, race=human #: Saving_Elensefar/units/Nobleman.cfg:5 msgid "Nobleman" msgstr "" #. [unit_type]: id=SE Nobleman, race=human #: Saving_Elensefar/units/Nobleman.cfg:24 msgid "" "Leading relative lives of luxury, a nobleman's main concern is proper " "etiquette and good social graces." msgstr "" #. [unit_type]: id=Sailor, race=human #: Saving_Elensefar/units/Sailor.cfg:5 msgid "Sailor" msgstr "" #. [unit_type]: id=Sailor, race=human #: Saving_Elensefar/units/Sailor.cfg:35 msgid "" "Sailors, who began traversing the ocean when they were young, are almost as " "much at home in water as on land. In order to make all of the swift " "movements required of a crewman, Sailors do not wear any armor. It would " "only weigh them down, and would probably cause them to drown in they fell in " "the deep. Their only weapon is their light rapier, which they sling across " "their shoulder when not using it." msgstr "" #. [unit_type]: id=Shipsmaster, race=human #: Saving_Elensefar/units/Shipmaster.cfg:5 msgid "Shipsmaster" msgstr "" #. [unit_type]: id=Shipsmaster, race=human #: Saving_Elensefar/units/Shipmaster.cfg:35 msgid "" "The master of whatever ship they are aboard, the Shipsmaster answers only to " "the captain of the vessel. He does not do the manual labor that most crewmen " "do, leaving that to those working beneath him, but still refuses to wear " "armor or wield heavy weapons, as doing so would be only an invitation for " "the sea to drown him. His weapon is his rapier, which he wields with " "ferocious skill." msgstr "" #. [unit_type]: id=War Galleon, race=mechanical #: Saving_Elensefar/units/War_Galleon.cfg:5 msgid "War Galleon" msgstr "" #. [unit_type]: id=War Galleon, race=mechanical #: Saving_Elensefar/units/War_Galleon.cfg:35 msgid "" "The Royal Navy of Wesnoth owns a powerful fleet of deadly war galleons. " "Their task is to hunt down pirates - or whoever they choose to call pirates " "- and destroy them. " msgstr "" #. [unit_type]: id=Elvish Civilian, race=elf #: Saving_Elensefar/units/elvish_civilian.cfg:8 msgid "Elvish Civilian" msgstr "" #. [unit_type]: id=Elvish Civilian, race=elf #: Saving_Elensefar/units/elvish_civilian.cfg:25 msgid "" "Since elves are not warlike by nature, most of their population is composed " "by civilians, who learn, at very early age, basic usage of swords and bows, " "so that they can defend themselves, or their homes, in times of need, " "forming a fairly skilled militia. However, if you are hurling civilians at " "your foes, you're clearly out of superior forces." msgstr "" #. [female] #: Saving_Elensefar/units/elvish_civilian.cfg:33 msgid "female^Elvish Maid" msgstr "" #. [unit_type]: id=Elvish Horse Archer #: Saving_Elensefar/units/horse_archer.cfg:9 msgid "Elvish Horse Archer" msgstr "" #. [advancement]: id=gd_extra_meelee #: Saving_Elensefar/units/horse_archer.cfg:25 msgid "Swordsmastery: add extra damage to sword, Cures Poison, Max XP +20%" msgstr "" #. [advancement]: id=ml_extra_ranged #: Saving_Elensefar/units/horse_archer.cfg:53 msgid "" "Marksmanship: add marksman to bow, add +2 damage, Cures Poison, MAX XP +20%" msgstr "" #. [advancement]: id=amla_default #: Saving_Elensefar/units/horse_archer.cfg:88 msgid "Max HP bonus +4, full healing, Max XP +25%" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:8 msgid "" " This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:11 msgid "" " The presence of this unit inspires own units next to it to deal more damage " "in combat, though this only applies to units of lower level." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:14 msgid "" " This unit is able to grant the skirmisher ability to allied units that " "stand next to it on start of his turn." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:17 msgid "" " The ability to teach battle experience to adjacent allied units allows them " "to earn experience points equivalent of the second unit level whenever the " "tutor attacks with his melee attack and hits at least once." msgstr "" #. [leadership]: id=blitz #: Saving_Elensefar/utils/abilities.cfg:23 msgid "blitz" msgstr "" #. [leadership]: id=blitz #: Saving_Elensefar/utils/abilities.cfg:24 msgid "" "Allies that start their turn adjacent to this unit are granted Skirmisher " "for that turn." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:129 #: Saving_Elensefar/utils/abilities.cfg:130 #: Saving_Elensefar/utils/abilities.cfg:170 #: Saving_Elensefar/utils/abilities.cfg:171 msgid "battle tutor" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:131 #: Saving_Elensefar/utils/abilities.cfg:132 #: Saving_Elensefar/utils/abilities.cfg:172 #: Saving_Elensefar/utils/abilities.cfg:173 msgid "" "This unit's ability to teach battle skills gives each adjacent allied unit a " "small boost to experience earned in battle." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:160 msgid "$second_unit.level XP" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:247 msgid "$hits XP" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:260 msgid "distract" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:261 msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" #: Saving_Elensefar/utils/abilities.cfg:283 msgid "inspire" msgstr "" #: Saving_Elensefar/utils/abilities.cfg:284 msgid "" "This unit can inspire *allied* units that are next to it, making them do 25% " "more damage per level difference." msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/utils/cutscenes.cfg:28 msgid "Do you really want to run away?" msgstr "" #. [option]: speaker=narrator #: Saving_Elensefar/utils/cutscenes.cfg:30 msgid "Yes" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/cutscenes.cfg:34 msgid "Fall back!" msgstr "" #. [option]: speaker=narrator #: Saving_Elensefar/utils/cutscenes.cfg:59 msgid "No" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/cutscenes.cfg:63 msgid "Fight on!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/utils/cutscenes.cfg:207 msgid "Remember we can retreat at any time, just move your leader to the ship." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/utils/cutscenes.cfg:211 msgid "But then we haven't time to refill our ship..." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/cutscenes.cfg:215 msgid "I hope it would never be needed." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/deaths.cfg:20 msgid "To die on the cusp of victory. Oh, the irony!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/deaths.cfg:26 msgid "Far from home I fall — but not in vain! Guard our people, Madru!" msgstr "" #. [message]: id=Madru #: Saving_Elensefar/utils/deaths.cfg:49 msgid "I go now to join my forefathers..." msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/deaths.cfg:54 msgid "He was a brave warrior and a true friend. We will miss him." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/utils/deaths.cfg:75 msgid "Aaargh! Curse you $second_unit.name|!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/deaths.cfg:80 msgid "" "Without his guidance, how can we retake ever Elensefar? We are lost without " "him!" msgstr "" #. [message]: id=Psison #: Saving_Elensefar/utils/deaths.cfg:101 msgid "Farewell Meneldur, I go to the sea god. You must go on without me." msgstr "" #. [message]: id=Padrun #: Saving_Elensefar/utils/deaths.cfg:133 msgid "Continue... the battle... for me..." msgstr "" #. [message]: id=Danrer #: Saving_Elensefar/utils/deaths.cfg:165 msgid "Eloh waits for me!" msgstr "" #. [message]: id=Conscript #: Saving_Elensefar/utils/deaths.cfg:187 msgid "I see the light..." msgstr "" #. [message]: id=Raenna #: Saving_Elensefar/utils/deaths.cfg:219 msgid "This can’t be the end, I have too much left to see." msgstr "" #. [message]: id=Drake #: Saving_Elensefar/utils/deaths.cfg:254 msgid "I knew this was a mistake." msgstr "" #. [message]: id=Othello #: Saving_Elensefar/utils/deaths.cfg:272 msgid "I have lost all helping the livings... Now they will surely perish!" msgstr "" #. [message]: id=Thamen #: Saving_Elensefar/utils/deaths.cfg:289 msgid "Help me, I can't hold-" msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/utils/gold_carryover.cfg:102 msgid "" "We have to pay $supply_cost upkeep to $units.length soldiers for their " "efford in this battle." msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/utils/gold_carryover.cfg:115 #: Saving_Elensefar/utils/gold_carryover.cfg:176 msgid "We run out of supplies and cannot pay our troops their upkeep." msgstr "" #. [message]: speaker=narrator #: Saving_Elensefar/utils/gold_carryover.cfg:168 msgid "" "We have taken $scenario_number weeks, $supply_cost gold has been paid as " "sold." msgstr "" #. [message]: id=Madru #: Saving_Elensefar/utils/scenario-utils.cfg:18 msgid "" "We have defeated all enemies, we have plenty of time to restock the ship " "now. We can train our troops here for a few days." msgstr "" #. [message]: id=Black the Red #: Saving_Elensefar/utils/scenario-utils.cfg:22 msgid "" "On most scenarios when you finish early your troops will recive some " "experience, the earlier you finish the more experience you get!" msgstr "" #. [message]: id=Meneldur #: Saving_Elensefar/utils/scenario-utils.cfg:26 msgid "I will take that into consideration when finishing the scenarios." msgstr "" #. [terrain_type]: id=SE_GrogBarrel #: Saving_Elensefar/utils/terrain.cfg:7 msgid "Grog Barrel" msgstr "" #. [terrain_type]: id=SE_ShipDock #: Saving_Elensefar/utils/terrain.cfg:22 msgid "Ship Dock" msgstr ""