msgid ""
msgstr ""
"Project-Id-Version: Saving_Elensefar-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-03-03 21:32+0100\n"
"PO-Revision-Date: 2012-10-13 04:20+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: gd\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=saving_elensefar
#. [scenario]: id=sea_voyage_-4
#: Saving_Elensefar/_main.cfg:14
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:6
msgid "Saving Elensefar"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:16
msgid "SE"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:17
msgid ""
"Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who "
"attacked the city. He must gather an army willing to fight for him to regain "
"Elensefar, his adopted homeland.\n"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:20
msgid "Expert level, 4 — 22 scenarios (depending of route taken)"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:22
msgid ""
"Expected campaign length: ~12 scenarios (if you took longer something got "
"wrong)"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:32
msgid "(easiest)"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:32
msgid "Mariner"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:33
msgid "Navigator"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:34
msgid "(hardest)"
msgstr ""
#. [campaign]: id=saving_elensefar
#: Saving_Elensefar/_main.cfg:34
msgid "Admiral"
msgstr ""
#. [editor_group]: id=set
#: Saving_Elensefar/_main.cfg:65
msgid "Saving Elensefar Terrain"
msgstr ""
#. [about]
#: Saving_Elensefar/credits.cfg:6
msgid "Campaign Design"
msgstr ""
#. [about]
#: Saving_Elensefar/credits.cfg:14
msgid "WML Contribution"
msgstr ""
#. [about]
#: Saving_Elensefar/credits.cfg:43
msgid "Artwork and Graphic Design"
msgstr ""
#. [about]
#: Saving_Elensefar/credits.cfg:60
msgid "Translations"
msgstr ""
#. [about]
#: Saving_Elensefar/credits.cfg:88
msgid "Campaign Maintenance"
msgstr ""
#. [scenario]: id=sea_voyage_-1
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:6
msgid "Escaping the Orcs"
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:18
msgid ""
"Warning: This campaign functions differently from most others in a "
"number of ways. You cannot recruit anyone in most scenarios, and in those "
"you can what you can recruit is always different - what is on your recruit "
"list does not carry over fron scenario to scenario. Also, moving from "
"scenario to scenario is handled differently, with the help of an interactive "
"bigmap."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:23
msgid ""
"In this campaign you will play with multiple leaders each with his own "
"recruits and recalls (but they all share gold), also upkeep and income is "
"handled differently. You will have no income at all apart from early-finish-"
"bonus; and your troops demand upkeep at start of scenario and after "
"finishing the battle (independently of unit level) depending of how long you "
"are traveling (the longer you take finish the campaign the more)."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:28
msgid ""
"Because of this, this campaign is inadvisable for players new to Wesnoth who "
"want to gain an understanding of how the game normally works. However, it "
"will prove an interesting experience for those who have played normal "
"campaigns before."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:35
msgid ""
"This is the story of the time when Elensefar was a province in the vast "
"kingdom of Wesnoth. It is the story of a time of great forgetfulness, when "
"much of what was once known had been forgotten, but also of great knowledge. "
"It is the story of Meneldur the Mariner, who used the newfound knowledge to "
"resurrect some of the old. But, it is, most of all, the story of the voyage "
"of his ship, and what he encountered while traveling the high seas..."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:40
msgid ""
"Before the tale begins, it is important to know that none of the seafaring "
"men or elves, including Meneldur, were willing to travel far out of sight of "
"the coast. Instead, they remained near land, and sailed only north and "
"south, for they dimly remembered tales from Haldric's day, of dragons, and "
"sea serpents, and snake-men, who lurked on the islands that lay to the west "
"of the continent."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:45
msgid ""
"Meneldur was born in the northlands, in Wesmere, but was outcast from the "
"elvish lands because of a conflict with the High Council. Thus, although an "
"elf, Meneldur had pledged his loyalty to Elensefar, and thus to Wesnoth "
"(but, significantly, not to Weldyn)."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:50
msgid ""
"Meneldur gathered around himself a crew of true Elensians; stout spearmen, "
"and ruthless men of the saber. He also brought many of the archer from his "
"elvish house out of the northlands, to sail with him on his ship."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:55
msgid ""
"Now our story begins. On a night about 10 years after he first came to "
"Elensefar, Meneldur returned to Elensefar from a trading voyage to the Bay "
"of Pearls. When Meneldur had landed in Elensefar, he went to the castle to "
"recieve directions from the Lord of Elensefar as to where his new voyage was "
"to wend. He was to travel south to the Elven peninsula, and trade with the "
"southern elves."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:60
msgid ""
"After the meeting, as Meneldur and his men headed back to their ship, they "
"noticed a strange sound. A harsh sound. The sound of orcs! Elensefar was "
"under attack, with no provocation. The city had been quickly overrun, before "
"most of the people had even noticed."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:65
msgid ""
"Meneldur had only one option left - get back on his boat and flee. But there "
"were already orcs blocking his path to the harbor..."
msgstr ""
#. [message]: id=Explorer
#. [message]: id=The_Explorer
#. [message]: speaker=narrator
#. [unit]: type=Sailor, id=Madru
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:87
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:416
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:425
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:453
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:466
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:475
#: Saving_Elensefar/utils/gold_carryover.cfg:101
#: Saving_Elensefar/utils/gold_carryover.cfg:114
#: Saving_Elensefar/utils/gold_carryover.cfg:167
#: Saving_Elensefar/utils/gold_carryover.cfg:175
msgid "Madru"
msgstr ""
#. [side]: type=Orcish Crossbowman
#. [side]: type=Orcish Warrior
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:176
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:199
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:222
msgid "Orcish Pillagers"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:247
msgid "Move Meneldur and Madru to the Explorer (southwest of the map)"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:251
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:92
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:129
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:159
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:70
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:48
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:75
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:111
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:50
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:44
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:292
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:88
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:52
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:46
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:78
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:219
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:51
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:68
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:60
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:48
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:89
msgid "Death of Meneldur"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:255
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:96
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:133
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:163
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:74
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:52
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:79
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:115
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:54
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:48
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:296
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:92
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:56
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:50
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:82
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:223
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:55
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:72
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:64
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:52
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:93
msgid "Death of Madru"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:269
msgid ""
"Orcs! Orcs are attacking! There are too many, we can't fight them off, we "
"have to reach the ship!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:273
msgid "Aye aye, Cap'n. All men to the ship, quick as you can!"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:309
msgid "So this is the harbor of Elensefar."
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:317
msgid "Well, I guess I've to wait for my superiors then."
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:324
msgid "Let us move to the docks."
msgstr ""
#. [message]: speaker=narrator
#. [side]: type=Elvish Mariner, id=Meneldur
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:351
#: Saving_Elensefar/utils/side-utils.cfg:17
msgid "Meneldur"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/01_Escaping_the_Orcs.cfg:352
msgid "Now, we go out to sea. I expect our city is doomed..."
msgstr ""
#. [scenario]: id=sea_voyage_-2
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:6
msgid "A Naval Engagement"
msgstr ""
#. [side]: id=Black the Red, type=SE Shadow Mage
#. [side]: type=Elvish Mariner, id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:19
#: Saving_Elensefar/utils/side-utils.cfg:30
msgid "Elensefar's Loyals"
msgstr ""
#. [message]: id=Explorer
#. [side]: id=Black the Red, type=SE Shadow Mage
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:22
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:490
msgid "Black the Red"
msgstr ""
#. [side]: id=Aldran, type=Master at Arms
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:47
msgid "Wesnothians"
msgstr ""
#. [side]: id=Aldran, type=Master at Arms
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:49
msgid "Aldran"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:88
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:44
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:71
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:46
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:40
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:48
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:42
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:47
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:56
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:44
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:85
msgid "Defeat enemy leader"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:100
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:137
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:167
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:78
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:56
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:83
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:119
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:58
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:52
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:300
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:96
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:60
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:54
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:86
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:227
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:59
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:76
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:68
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:56
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:97
msgid "Death of Black the Red"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:190
msgid ""
"Why do you stop us? We seek help. I come from Elensefar, which, as far as we "
"can tell, was just captured by orcs!"
msgstr ""
#. [message]: id=Aldran
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:194
msgid ""
"You are interfering with our mission; we are trying to chase down this "
"magician pirate."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:198
msgid ""
"I'm not a pirate! I also come from Elensefar, and I must have left port a "
"few days before it was attacked. This is the first I've heard of it."
msgstr ""
#. [message]: id=Aldran
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:202
msgid ""
"You dog, don't bother us with your lies! You attacked a ship of the Royal "
"Navy with your spells, and now you will pay for it!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:206
msgid ""
"I need loyal warriors from Elensefar to help me on my quest. Black the Red, "
"do you want to join me in retaking Elensefar from these orcs?"
msgstr ""
#. [message]: id=Aldran
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:210
msgid ""
"Outlaws, you mean! These Elensians are all the same. Troops, destroy them!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:214
msgid "Why is a ship from Elensefar carrying bandits and thieves?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:218
msgid ""
"They come from the... less _wealthy_ parts of Elensefar. But they are still "
"fiercely loyal to it. They will be good fighters. I will join, if you'll "
"have me."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:222
msgid ""
"Very well. Thats not so different from my own crew. Aldran - we will not "
"fight you if you do not attack us, but you must let us go on our way."
msgstr ""
#. [message]: id=Aldran
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:226
msgid ""
"Ha! I will bring you and your ally in to Weldyn to be tried for treason. And "
"it does not matter it is two boats to one; I have already sent a boat to "
"inform the King, and get reinforcements."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:230
msgid "Remember, crew, the healing grog is stored in those barrels."
msgstr ""
#. [message]: id=$temp[0].id
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:258
msgid "Ah, some nice, refreshing grog! *gulp*"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:262
msgid "Drinking the grog heals your units!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:304
msgid "Well, what is it anyway that you people want? Why did you help us?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:308
msgid ""
"We go out to sea, to build up an army large enough to retake Elensefar. "
"You're an Elensian, right? I think you owe us your help. We did just save "
"you from death, and now we have the men of Wesnoth against us in return."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:312
msgid ""
"Well, I have been in Elensefar, and owe some help to it. Very well. Here is "
"what I will do. There is an island in the west that has many warriors on it "
"who will be willing to help you; I will join you, and try to convince those "
"warriors to also, if you grant me one request."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:316
msgid "Which is?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:320
msgid ""
"I can't tell you until we reach the Western isle I told you about. That's "
"part of the fun."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:324
msgid ""
"Oh, fine... 'I swear on Elensefar my city and on my honor as a Sailor that I "
"will honor your request, whatever it may be, whenever we reach this Western "
"island and you secure the help of the warriors that live there.' Happy?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/02_A_Naval_Engagement.cfg:328
msgid ""
"Very much so. Now, I will move my troops to your boat (it is faster), and we "
"will head on west..."
msgstr ""
#. [scenario]: id=sea_voyage_-3
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:6
msgid "Blackmore the Black"
msgstr ""
#. [side]
#. [side]: id=Ah-Reblak, type=Lich
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:16
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:49
msgid "Undead-Elf-Alliance"
msgstr ""
#. [side]: id=Ah-Reblak, type=Lich
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:23
msgid "Ah-Reblak"
msgstr ""
#. [side]: id=Bahtak, type=Orcish Warlord
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:67
msgid "Bahtak"
msgstr ""
#. [side]: id=Ahtanuk, type=Orcish Warlord
#. [side]: id=Bahtak, type=Orcish Warlord
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:84
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:110
msgid "Revolting Orcs"
msgstr ""
#. [side]: id=Ahtanuk, type=Orcish Warlord
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:93
msgid "Ahtanuk"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:125
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:66
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:74
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:64
msgid "Defeat enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:141
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:171
msgid "Death of Ah-Reblak"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:167
msgid ""
"Black, why have you brought us here?!? This is just a remnant of a town, and "
"there are no warriors here, just undead and orcs!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:171
msgid ""
"No, no, you are wrong there. This is no ruined city, this is Blackmore the "
"Black, and for the past seventy years it has been the home of the Wesfolk "
"who remained on this island."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:175
msgid ""
"You mean those undead over there are 'Wesfolk'? As in the Wesfolk who came "
"over with Lady Jessica?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:179
msgid ""
"I would assume that is what he means, yes. So, Black, you've brought us here "
"to have these Wesfolk help us?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:183
msgid "Well, yes, something like that."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:187
msgid ""
"I see, brother, that you have returned with warriors. Are they to help us "
"defeat these orcs?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:191
msgid "What? That's not why we're here!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:195
msgid ""
"Well, yes it is. You have to help them secure this city before they will "
"help you."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:199
msgid "Help them? Help Islefolk? Why would we do that?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:203
msgid ""
"These are not Islefolk, brother, they are descendants of the Wesfolk who "
"came over with Lady Jessica."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:207
msgid ""
"What!? Followers of that deserter!? I can't believe you think we would help "
"them!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:211
msgid ""
"I didn't have a choice, they needed help, so I made a deal that we would "
"help them if they helped us."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:215
msgid ""
"Trust me, we don't like helping undead any more than you like helping us "
"'deserters'."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:219
msgid ""
"Fine. I'll help you do whatever it is you want to do, once we clear this "
"land of the orcs."
msgstr ""
#. [message]: id=Ahtanuk
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:231
msgid "Int'resting council! But now, little men, its time to die. Get'm!"
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:260
#: Saving_Elensefar/utils/deaths.cfg:237
msgid "Should never have trusted the fool."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:294
msgid ""
"Well, we've cleared the orcs away. Come on, now you have to hold up your end "
"of the bargain."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:298
msgid ""
"Well, the orcs will probably be back soon... I think that we are going to "
"end up dying here, no matter what you do. We have held up extraordinarily "
"long already."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:302
msgid ""
"That's true. I think it would be best if we could get enough ships to get "
"off of this island. The one I went out on was our last, and we can't make "
"more."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:306
msgid ""
"Well, I am a shipbuilder. I could help you build more ships, and then you "
"could bring all of your people back east with us."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:310
msgid "That sounds good."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/03_Blackmore_the_Black.cfg:314
msgid "Then it is agreed. But after that, you have to help us fight the orcs!"
msgstr ""
#. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)}
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:52
msgid "Pakch-Glun"
msgstr ""
#. [side]: id=Pakch-Glun, type=Orcish Sovereign, (type=Troll Warrior)}
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:57
msgid "Besieged Orcs"
msgstr ""
#. [side]: id=Leowyn, type=Great Mage
#. [side]: type=Arch Mage, id=Leowyn
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:87
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:31
msgid "Leowyn"
msgstr ""
#. [side]: id=Leowyn, type=Great Mage
#. [side]: type=Lieutenant
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:92
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:32
msgid "Wesnoth Army"
msgstr ""
#. [side]: id=Galiyonia, type=Elvish Sylph
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:110
msgid "Galiyonia"
msgstr ""
#. [side]: id=Galiyonia, type=Elvish Sylph
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:115
msgid "Angry Elves"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:155
msgid "Retake Elensefar by defeating all enemy leaders"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:766
msgid ""
"As the warriors landed the Explorer, they overheard the elves, men and orcs "
"talking..."
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:771
msgid ""
"Orc, you promised that, if we allied with you, you would free all the "
"prisoners you took when you captured Elensefar. You have broken our pact!"
msgstr ""
#. [message]: id=Pakch-Glun
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:775
msgid "Ag, elf-dog, you shuttup! I aint takin' orders fr'm you!"
msgstr ""
#. [message]: id=Leowyn
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:779
msgid ""
"Listen, Pakch-Glun, if you don't fufill your side of the treaty, we will "
"attack you again! And this time, we will probably win, since our "
"reinforcements have arrived, and there are two armies to attack you."
msgstr ""
#. [message]: id=Pakch-Glun
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:783
msgid "Heh, shur. I'd like t' see you try!"
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:787
msgid "Mathein, shall we attack?"
msgstr ""
#. [message]: id=Leowyn
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:791
msgid "Yes. Pakch-Glun, prepare to die!"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:795
msgid ""
"This was welcome news to the crew of the Explorer. However, although the "
"elves, men and orcs would fight each other, Meneldur still had to fight all "
"of them."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:811
msgid ""
"The first enemy we will encounter will be the elves. Show them no mercy!"
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:815
msgid "And we will show you none. Prepare to meet your doom!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:821
msgid ""
"What? There appear to be elves blocking our path! Elves, why are you in our "
"way?"
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:825
msgid ""
"We are here to kill you! After that, we will kill the orcs, but we must kill "
"you first."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:829
msgid ""
"Are you mad?! Well, if you are, I have no time to reason with you. Prepare "
"to die!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:844
msgid ""
"We have come to take back Elensefar from the orcs! But remember, the men of "
"Wesnoth will no doubt try to stop us, as will the elves. We must fight them "
"too."
msgstr ""
#. [message]: id=Leowyn
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:848
msgid "Indeed we will. You are a traitor to your country, and must die as one!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:854
msgid ""
"This looks like the area the men of Wesnoth have claimed to siege Elensefar "
"from. Unfortunately, we must get past them to free the city."
msgstr ""
#. [message]: id=Leowyn
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:858
msgid ""
"You will not get past us while I am alive. And even if you do, the elves "
"will stop you. If you must be a traitor, pick one nation to betray, not two!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:862
msgid ""
"What are you talking about? Oh, I see... my northern brethren have decided "
"to attack me... Well, we will get past these Wesnothians first, and see what "
"we can do then."
msgstr ""
#. [message]: id=Pakch-Glun
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:866
msgid "Prepare to die, Elensian scum!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:881
msgid ""
"We are in Elensefar's harbor, from where we will drive the orcs out into the "
"faces of the elves. Although they are my brethren, we must not hold back "
"from killing them because of it. Onward!"
msgstr ""
#. [message]: id=Pakch-Glun
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:885
msgid ""
"Listen t' that! He really thinks 'e can kill us! We'll show 'im! Kill the "
"invader!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:891
msgid ""
"We are now in Elensefar's harbor. From now, we fight until the orcs are all "
"out of our city! Then, it appears, we will have to deal with those "
"Wesnothians who believe us to be traitors."
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:895
msgid ""
"Yes, please, do that. Then we will not have to deal with the orcs, and only "
"with you!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:899
msgid "What?... Oh, its elves, from the northlands. What do you want?"
msgstr ""
#. [message]: id=Galiyonia
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:903
msgid "You dead, traitor!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:907
msgid "Whatever you say. We'll deal with you after we kill the orcs."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:930
msgid "Elensefar may be ours, but there are still enemies to defeat. Onwards!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:941
msgid ""
"We have taken Elensefar and defeated the Wesnothians, but these Elves need "
"attending to."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:947
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1011
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1076
msgid "There are no enemies left - we have succeeded in retaking Elensefar."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:957
msgid ""
"The orcs had ransacked the city's coffers - now it's time for us to return "
"the favor."
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:964
msgid "You find 300 pieces of gold!"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:967
msgid "You find 250 pieces of gold!"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:970
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1028
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1092
msgid "You find 200 pieces of gold!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:994
msgid "Good work, men. Onwards, we have to retake the city also!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1005
msgid "Come on, we should go North and see if we can help defeat the elves."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1021
msgid "The Wesnothians had much gold in their camp. It is ours now!"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1031
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1095
msgid "You find 175 pieces of gold!"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1034
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1098
msgid "You find 150 pieces of gold!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1059
msgid "Orcs still reside in the city! Come one, let us kill them too!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1070
msgid ""
"Come on, we should go South and see if we can help defeat the Wesnothians."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1086
msgid ""
"It seems the elves brought some of their treasure out of the northlands. "
"More for us!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1113
msgid ""
"Yes, Elensefar is ours, finally. Well, Black the Red, we thank you for your "
"help."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1117
msgid ""
"It was an honor to fight for you. I wonder where my people will go now... "
"the orcs have surely taken our home by now."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1121
msgid ""
"I'm sure we will have time to discuss that later. But for now, we must help "
"those conquered by the orcs rebuild their city."
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/04_Saving_Elensefar.cfg:1360
msgid "The villagers are joining us!"
msgstr ""
#. [scenario]: id=sea_voyage_fake1
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:6
msgid "Attacked at Sea"
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:15
msgid ""
"The city had fallen, but Meneldur and his crew had escaped. Leaving the "
"harbor, and looking back at the city, they noticed something strange. The "
"orcs were not burning the city and pillaging it, as was their habit; "
"instead, they were leaving it alone, and concentrating on the Lord's castle. "
"It was almost as if they wanted to control the city, instead of destroy it."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:18
msgid ""
"Meneldur was not sure exactly what this meant, but he knew one thing - if "
"the city was not destroyed, then the people in it would not be either. Which "
"meant that the city would still be worth rescuing. Thus, he and Madru, right "
"there, vowed that, if they could, they would raise an army and return to "
"Elensefar, to defeat the orcs and claim whatever of the city remained."
msgstr ""
#. [side]
#. [side]: id=Drake, type=Fugitive
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:29
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:50
msgid "Pirates"
msgstr ""
#. [side]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:37
msgid "Chasers"
msgstr ""
#. [unit]: id=Explorer, type=Black Galleon
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:94
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:263
msgid "The Explorer"
msgstr ""
#. [unit]: id=Pirate, type=Pirate Galleon
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:109
msgid "Pirate Galley"
msgstr ""
#. [unit]: id=Galley, type=War Galleon
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:126
msgid "Wesnothian Galley"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:139
msgid "Stop, pirate! Surrender, or die!"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:143
msgid "Never!"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:154
msgid "Lower the gangplank! Throw the grapples! DON'T LET THEM ESCAPE!"
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:161
msgid "What's going on here?"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/f1-Attacked_at_Sea.cfg:165
msgid "So, you're getting involved too, eh? Stop that ship, men!"
msgstr ""
#. [scenario]: id=sea_voyage_fake2
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:6
msgid "Return to Elensefar"
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:19
msgid ""
"And so Meneldur helped the Wesfolk build ships. They built three sturdy "
"galleons, which was enough to hold all of them. That is how few of that once "
"great race remained."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:22
msgid ""
"The necromancers who were on the ships cast a spell of darkness and "
"swiftness over the boat. The next thing Meneldur and his men knew, they had "
"reached the delta of the Great River, where Elensefar was built."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:124
msgid ""
"Well, now we are in the port of Elensefar... It is time to retake Elensefar, "
"as we aided Blackmore. So... does anyone have an idea as to how to attack "
"the city?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:133
msgid "Black the Red's Idea"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:134
msgid ""
"Here; this is my plan. On the northern side of the river, there is a cave "
"where smugglers hide their goods. I know some bandits who won't alert anyone "
"if we land there."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:140
msgid "But they won't help us?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:145
msgid ""
"Uhm... no, probably not. But we would be rather secretive, they probably "
"wouldn't notice us."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:150
msgid "Madru, do you have any suggestions?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:155
msgid "Madru’s Suggestion"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:156
msgid ""
"Well, we could always land on the south beach. There is a harbor there, and "
"a quick route from there to inside the city."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:162
msgid "But won't they see us there?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:167
msgid ""
"Yes, but what's wrong with a head on battle? I think we could defeat them."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:172
msgid "Meneldur’s Plan"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:173
msgid ""
"Well, I think maybe we should land right in Elensefar itself. That way, we "
"can go around most of the orcish defenses, which are probably guarding the "
"bridges to the city."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:179
msgid ""
"That is a bold plan, but I'm not sure it will work. If you do not succeed "
"immediately, you will have alerted the orcs to our presence without "
"accomplishing anything."
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:184
msgid "Ah-Reblak’s choice"
msgstr ""
#. [message]: id=Ah-Reblak
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:185
msgid ""
"Why don't we split our forces and take Elensefar by our overhelming forces "
"from all sides at the same time? They surrely don't stand a chance against "
"our combined forces!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:190
msgid "Each of us on his own quest? That is suicide!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:199
msgid "A Choice must be make"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:201
msgid "Hm... you are right there. Which plan should we use?"
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:203
msgid "I say we head north, as you proposed."
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:209
msgid "Madru's plan to head south sounds the best."
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:215
msgid ""
"Both of your plans were good, but I will stick to my own, and land in the "
"harbor."
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:221
msgid "Let us take Elensefar by surprise and split our forces."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f2-Return_to_Elensefar.cfg:234
msgid "Very well. Let us not waste any more time, we must fight now."
msgstr ""
#. [scenario]: id=sea_voyage_fake3
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:6
msgid "Epilogue"
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:15
msgid ""
"Meneldur, Black the Red, and Madru went to the Elensian palace, and searched "
"the dungeons for prisoners taken by the orcs. They found many of the old "
"nobility there, including the man who had been the Lord of Elensefar, Sir "
"Darahan of Wesnoth. Having been taken captive immediately after the city was "
"sacked, he had no knowledge of what had occurred in the many months since "
"then."
msgstr ""
#. [part]
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:18
msgid ""
"The three rescuers told him their tale, of how Elensefar was no longer a "
"province of Wesnoth, and of how Undead were temporarily 'living' in the "
"city. He had been a loyal supporter of the throne before his captivity, and "
"while in prison he had been constantly expecting Wesnoth to come and free "
"him. Until he was told of Wesnoth's betrayal, he had believed that it was "
"men of Wesnoth who had come in from the sea to attack the city, men of "
"Wesnoth who had been fighting in the streets to reach the orcish leader, men "
"of Wesnoth who had finally come to unlock his cell door. Needless to say, he "
"felt betrayed."
msgstr ""
#. [side]: id=Daharan, type=Grand Marshal
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:27
msgid "Daharan"
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:120
msgid ""
"I still cannot believe that the men of Wesnoth, or the elves, would really "
"fight to keep men of Elensefar from aiding Elensefar. What made them do it, "
"do you think?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:124
msgid ""
"Well, hatred of me, and the perception that I was a traitor to my race, was "
"what fueled the elven attack."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:128
msgid "They were willing to sacrifice a whole city to get revenge on one elf?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:132
msgid ""
"They did not think they were sacrificing it. They planned to attack the orcs "
"right after they killed us; in fact, they were fighting the orcs at the same "
"time they fought us. But before that, they had not attacked because they "
"thought the Orcs would kill the elven prisoners if they did."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:136
msgid ""
"So they made a peace with the orcs because they feared their own kind's "
"death? Don't they know orcs cannot be trusted? All the elves who lived in "
"this city were slain long ago."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:140
msgid ""
"When you are in danger of being attacked, you do not think clearly. Their "
"attack was a mixture of motives, I would say. Hatred of Meneldur, fear of an "
"orcish attack on their own country, fear of their kinsmen's death, and "
"something else, I am not sure what, all made them willing to ally with evil."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:144
msgid "That does not excuse them, though, and they deserved to die."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:148
msgid "None of us are saying they did not."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:152
msgid ""
"I would. We do not know the circumstances of their peace treaty, nor even to "
"say whether an alliance, if there had been one, would have been evil. After "
"all, our alliance with undead is not, from our view, evil, but the "
"circumstances are very similar."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:156
msgid ""
"They are only similar if you assume that undead are evil. Some are, true, "
"but not all. Mine and my brother's are not."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:160
msgid ""
"I may be your ally, but I will never say your undead are not evil. You are "
"probably not, probably you are just decieved as to what really occurs with "
"undeath. But undead are evil."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:164
msgid ""
"Come on now. Well, it is true that the circumstances are not in truth "
"similar, but they do appear to be. The elves may have thought they were."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:168
msgid ""
"I see, Meneldur. Well, I can see, in a distorted way, why the elves attacked "
"us. But why were the humans willing to discard our age-old alliance, and "
"attack us before the orcs?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:172
msgid ""
"Well, we did attack them, multiple times. Although it was really self-"
"defence."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:176
msgid ""
"They wished to defeat us first, then attack the orcs. Indeed, the elves and "
"humans could have both had that plan. But the elves lost their temper right "
"as we arrived, and attacked the orcs immediately."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:180
msgid "That is called treachery, and would not excuse a treaty with the orcs."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:184
msgid ""
"I agree that it would be treachery, but I think it is not what they planned. "
"The men of Wesnoth do not see good and evil as we do. To them, good is what "
"benefits Wesnoth, and evil is what hurts it. They may have actually planned "
"on a permanent alliance with the Orcish state, because that would allow them "
"to create provinces in the north unopposed."
msgstr ""
#. [message]: id=Daharan
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:188
msgid ""
"Possibly. However, all of this is just speculation. We cannot know why they "
"actually attacked us, can we? We can only guess."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:192
msgid "Which is why this is rather pointless."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:196
msgid ""
"Well, I must be going. I do not know where my people will go now; so few are "
"left alive. But I will not stay in this city, it is too dangerous. I will go "
"north."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/f3-Epilogue.cfg:200
msgid ""
"Very well. I suppose this council is ended, and the real work of Daharan's "
"reign shall begin."
msgstr ""
#. [scenario]: id=sea_voyage_a_kings_demand
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:6
msgid "A King's Demand"
msgstr ""
#. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:21
msgid "Handran"
msgstr ""
#. [side]: id=Handran, type=Iron Mauler, type=Shock Trooper
#. [side]: id=Narian, type=Grand Knight
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:29
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:48
msgid "Far West"
msgstr ""
#. [side]: id=Narian, type=Grand Knight
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:43
msgid "Nadrian"
msgstr ""
#. [message]: id=Narian
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:118
msgid ""
"It is the traitor who killed Aldran and Thendol approaching! Prepare to "
"destroy him."
msgstr ""
#. [message]: id=Narian
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:122
msgid ""
"Meneldur! I bear a message from the King! If you surrender now, your life "
"will be spared. The King is even willing to aid you in your quest to regain "
"Elensefar. But you must pledge allegiance to the Throne again, and agree to "
"aid it in its battles."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:126
msgid ""
"Hah! And what will you do with me and my kind, who have joined with Meneldur "
"and are bound to him? Doubtlessly you would kill us."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:130
msgid ""
"He is right. We can defeat these forces, and rid this area of their lordship."
msgstr ""
#. [message]: id=Handran
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:134
msgid ""
"Your ship has been captured by others of us. You do not know what awaits you "
"further up the isle... I tell you, if you refuse this you are a dead man, "
"whether I die or not."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:138
msgid "Your threats do not scare me. Prepare for battle, men!"
msgstr ""
#. [message]: id=Narian
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:142
msgid ""
"Very well, you have chosen. Handran, send a scout to the leader and tell her "
"Meneldur has refused our offer. She will be most displeased."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:158
msgid "I wonder what that was all about..."
msgstr ""
#. [unit]: id=Conscript, type=Swordsman
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:177
msgid "Conscript"
msgstr ""
#. [message]: id=Conscript
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:194
msgid ""
"Meneldur! It seems that our commanders and our best fighters have been "
"killed. If you leave us now, we will probably die, since only they knew how "
"to command our ship. Have mercy, and help us!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:198
msgid ""
"What would you have me do? Give you navigators to help you? Why would I do "
"that for an enemy?"
msgstr ""
#. [message]: id=Conscript
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:202
msgid ""
"Well, why don't you let us join you? There is nothing else for us to do."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:206
msgid "Wouldn't that make you a traitor?"
msgstr ""
#. [message]: id=Conscript
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:210
msgid ""
"No, since I don't think you are traitors, and my commander is dead. It is "
"just joining another battalion."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:214
msgid ""
"Well, if he puts it that way, why should we refuse? We can always use fresh "
"recruits."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:218
msgid ""
"Very well... now, we will move further down the peninsula to regain our ship."
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:236
msgid "Please have mercy, what had I done?"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i10_A_Kings_Demand.cfg:260
msgid "Ahhrg, I surrender"
msgstr ""
#. [scenario]: id=sea_voyage_off_the_peninsula
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:6
msgid "Off the Peninsula"
msgstr ""
#. [side]: id=Lomanyas, type=Elvish Enchantress
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:21
msgid "Lomanyas"
msgstr ""
#. [side]: id=Lomanyas, type=Elvish Enchantress
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:27
msgid "Elvish Offshore"
msgstr ""
#. [message]: id=Lomanyas
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:118
msgid ""
"I heard about your defeat of the elves on the isle, and I knew you'd "
"probably show up here sooner or later."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:122
msgid ""
"I might have known. You must be the leader of these men; I wouldn't put "
"aligning with men below you, after you surrendered to orcs!"
msgstr ""
#. [message]: id=Lomanyas
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:126
msgid ""
"'Surrendered' is not the way I would put it, but fine, have it your way."
msgstr ""
#. [message]: id=Lomanyas
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:132
msgid "So, it is the traitor returning to greet his foe. How pleasant."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:136
msgid ""
"What are you doing here? My quarrel is with the Wesnothians, not with you."
msgstr ""
#. [message]: id=Lomanyas
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:140
msgid ""
"I am the men's captain, so those who quarrel with them quarrel with me. We "
"elves and men have aligned to bring you down!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:144
msgid "Think what you like. We will fight you if need be."
msgstr ""
#. [message]: id=Lomanyas
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:151
msgid ""
"Oh, and I see some of the Wesnothians you found are turncoats. Don't worry, "
"they will die also."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:165
msgid ""
"With Lomanyas dead, I think we have defeated all of the Elves who sail the "
"sea. We probably won't see them until we reach Elensefar..."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i11_Off_the_Peninsula.cfg:171
msgid ""
"It is unfortunate the elves have also decided to oppose us. I suspect there "
"are more of them roaming the seas."
msgstr ""
#. [scenario]: id=sea_voyage_desert_island
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:6
msgid "The Desert Island"
msgstr ""
#. [side]: id=Kar-Salazz, type=Lich
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:21
msgid "Kar-Salazz"
msgstr ""
#. [side]: id=Kar-Salazz, type=Lich
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:27
msgid "Sea Hawks"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:122
msgid "I found a treasure! I count at least 500 gold pieces"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:157
msgid ""
"I see there are more undead! I wonder how many of these did not go all the "
"way across with Jevyan?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:161
msgid ""
"I have seen several of these wandering undead where I come from. Haven't you?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:165
msgid ""
"Mostly I travel south to the southern continent, not west like this. There "
"are no undead there!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:169
msgid "I see..."
msgstr ""
#. [message]: id=Kar-Salazz
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:173
msgid ""
"Sssooo.... youu hazntt foughtt me oftenzz? Ahhh, gooodd. You will be eazyy "
"to defeatzz!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:177
msgid "Why did he speak like a lizard?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:198
msgid "What the...?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i12_The_Desert_Island.cfg:202
msgid "That must be why he spoke like that. He is partly a lizard!"
msgstr ""
#. [scenario]: id=sea_voyage_ruined_port
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:6
msgid "The Ruined Port"
msgstr ""
#. [side]: id=Bakrakha, type=Orcish Sovereign
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:22
msgid "Bakrakha"
msgstr ""
#. [side]: id=Bakrakha, type=Orcish Sovereign
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:26
msgid "Old Foul"
msgstr ""
#. [side]: id=Sakdur, type=Orcish Crossbowman
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:61
msgid "Sakdur"
msgstr ""
#. [side]: id=Asknak, type=Orcish Slayer
#. [side]: id=Sakdur, type=Orcish Crossbowman
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:67
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:82
msgid "Young Fouls"
msgstr ""
#. [side]: id=Asknak, type=Orcish Slayer
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:84
msgid "Asknak"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:106
msgid ""
"Defeat Bakrakha, the Orcish Warlord, and then survive until end of turns"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:123
msgid "Turns run out and Bakrakha is still alive"
msgstr ""
#. [message]: id=Bakrakha
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:152
msgid ""
"So, little orc-maggots, you got so low as to call down some Wesfolk from the "
"north to help with your trying to take over the castle!?! Not going to "
"happen on my watch!"
msgstr ""
#. [message]: id=Sakdur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:157
msgid ""
"We didn't call no human scum out of the north, though we could use their "
"help! You been king far too long, Bakrakra! You aint got us meat, and you "
"aint got us land. Me, Asknak here, or even a lich 'ud be better than you!"
msgstr ""
#. [message]: id=Asknak
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:162
msgid ""
"That right. You' keeping all the food in your castle there, and we' tired of "
"it. Its time to get a new king 'round 'ere!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:166
msgid ""
"I don't think we should get involved here. These orcs can fight each other, "
"and they won't care if we wait here and restock."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:170
msgid ""
"I don't think it's that simple. That orc in the castle has all the food, we "
"can't restock from here."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:174
msgid "So what do you suggest we do?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:178
msgid ""
"Well, we will definitely have to kill the orc in the castle, to get the "
"food. But to get to him, we should probably go around the river, which leads "
"us past all the other orcs. We might have to kill them all."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:199
msgid "Good, now we just have to survive until the ship is refilled."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:205
msgid "We have defeated all of the orcs; refill the ship, and we'll leave."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:235
msgid "We did not manage to kill the orc leader, and now we are out of food..."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:244
msgid ""
"Good, we have enough food now. We should go back out to sea, further north "
"there are some people who might help us."
msgstr ""
#. [message]: id=Bakrakha
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:263
msgid "Who are you? From where are you? Why are you killing my folk?"
msgstr ""
#. [message]: id=Bakrakha
#: Saving_Elensefar/scenarios/i13_The_Ruined_Port.cfg:270
msgid "Fools! Now you are all doomed!"
msgstr ""
#. [scenario]: id=sea_voyage_illusionist
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:6
msgid "Illaryan, the Illusionist"
msgstr ""
#. [side]: id=Illaryan, type=Silver Mage
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:22
msgid "Illaryan the Illusionist"
msgstr ""
#. [side]: id=Illaryan, type=Silver Mage
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:28
msgid "Dusty Miracles"
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:79
msgid "Who comes there? Who invades my lands?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:83
msgid "Invades? We came in peace, and just want to restock our ship."
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:87
msgid "Out of my land!"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:91
msgid "I think we had to fight if we want to restock our ship here."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:95
msgid "Well, he doesn't give us other choice."
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:99
msgid "Crazy people! You want to fight? Defeat me first if you can!"
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:110
msgid "WOAARRR"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:114
msgid "You dont scare me with those illussions!"
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:124
msgid "ROAARRR"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:128
msgid "Men, dont be fooled by the appearances."
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:138
msgid "To battle!"
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:255
msgid "Come to me, come!"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:289
msgid "Begone, false illusion!"
msgstr ""
#. [message]: id=Illaryan
#: Saving_Elensefar/scenarios/i14_Unknown_Horizons.cfg:311
msgid "No! I can not be defeated!"
msgstr ""
#. [scenario]: id=sea_voyage_alduin
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:6
msgid "Isle of Alduin"
msgstr ""
#. [side]: type=Arch Mage, id=Leowyn
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:34
msgid "Mage Magister"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:68
msgid "Persuade the Mages from Alduin to join your forces"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:69
msgid ""
"To persuade a Mage, visit his village more times than Leowyn's side does"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:71
msgid "Turns run out"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:119
msgid ""
"Now we are on the isle of Alduin, let us try to convince some of the mage to "
"join our cause."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:123
msgid "I doupt they will"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:127
msgid "A try cannot hurt"
msgstr ""
#. [message]: id=guard1
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:166
msgid "Hail, Leowyn! What matters bring you here?"
msgstr ""
#. [message]: id=Leowyn
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:170
msgid "Quickly, the Queen ask for the best mages from the Academy "
msgstr ""
#. [message]: id=guard2
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:174
msgid "We will help you"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:187
msgid "..."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:191
msgid "It seems that we have concorrents"
msgstr ""
#. [unit]: id=Raenna, type=Red Mage
#: Saving_Elensefar/scenarios/i15_Alduin.cfg:418
msgid "Raenna"
msgstr ""
#. [scenario]: id=sea_voyage_goblins
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:6
msgid "Goblin Isle"
msgstr ""
#. [side]: type=Goblin Rouser
#: Saving_Elensefar/scenarios/i16_Goblins.cfg:23
msgid "Nasty Goblins"
msgstr ""
#. [scenario]: id=sea_voyage_saurians
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:7
msgid "Shipwrecked"
msgstr ""
#. [side]: type=Naga Myrmidon
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:25
msgid "Naga Cholera"
msgstr ""
#. [side]: type=Saurian Flanker
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:58
msgid "Saurian Pest"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:103
msgid "Thizss is our land zsaurian scum"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:107
msgid "Not in your sssweatest dreams. Naga fouls"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:111
msgid "Oh Oh. We had shipwrecked directly into a lizard nest"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:115
msgid ""
"You come in handy time zstramgers. Would you help us defeat that saurian "
"scum?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:119
msgid "Why should we?"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:123
msgid ""
"Long ago this were the swamp of a basilisk, as a gift we offer its eye wich "
"is able to petrify!"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:127
msgid ""
"Don't lissten to him! The naga had invaded our pacific land! help us expell "
"them out!"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:131
msgid "We know about an Invisibility Cape near, maybe that convince you?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:140
msgid "Well, uhm"
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:142
msgid "You Saurians have our word, let us expell the nagas."
msgstr ""
#. [modify_side]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:147
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:201
msgid "Player"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:157
msgid "$unit.name finds the Cape of Invisibilty. Should he pick it up?"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:158
msgid "invisibility cape^Take it"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:159
msgid "invisibility cape^Leave it"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:160
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:215
msgid "No leader or loyal unit can take this item."
msgstr ""
#. [object]: id=invisibility_cape
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:163
msgid "Invisibility Cape"
msgstr ""
#. [object]: id=invisibility_cape
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:166
msgid "This cape grants the wearer Invisibility!"
msgstr ""
#. [hides]: id=invisibility
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:175
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:176
msgid "invisibility"
msgstr ""
#. [hides]: id=invisibility
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:177
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:180
msgid ""
"This unit is invisible by its enemies.\n"
"\n"
"Enemy units cannot see this unit, except if they have units next to it. Any "
"enemy unit that first discovers this unit immediately loses all its "
"remaining movement."
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:196
msgid "We dont believe your lies, saurians. Prepare to die"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:212
msgid "$unit.name finds the Eye of Basilisk. Should he pick it up?"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:213
msgid "eye of basilisk^Take it"
msgstr ""
#. [command]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:214
msgid "eye of basilisk^Leave it"
msgstr ""
#. [object]: id=stone_death
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:218
msgid "Eye of the Basilisk"
msgstr ""
#. [object]: id=stone_death
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:221
msgid ""
"Despite the death of the basilisk the eye still has the power to petrify its "
"targets"
msgstr ""
#. [effect]: type=cold
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:228
msgid "eye of basilisk"
msgstr ""
#. [option]: id=Meneldur
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:261
msgid "We have no time for those childdish disputes."
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:271
msgid "Defeat the Saurians"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:278
msgid "Defeat the Nagas"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:285
msgid "Defeat both enemy leaders"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:332
msgid "Hurrah! The Nagas are slain."
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:346
msgid "Die, saurian pest! This island belongs righfully to us."
msgstr ""
#. [message]: id=$units[$random].id
#: Saving_Elensefar/scenarios/i17_Saurian_Trap.cfg:428
msgid "I wish to join your side and go for an adventure."
msgstr ""
#. [scenario]: id=sea_voyage_cave
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:7
msgid "Cave of Illirien"
msgstr ""
#. [side]
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:28
msgid "Cave Hidders"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:62
msgid "A Monster!"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:84
msgid "Explore the Cave"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:140
msgid ""
"Long time ago this was a smugglers hole, a helthy one. Althought I feel that "
"it is abandoned for years."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:144
msgid ""
"Why did they leave? It is to far away from normal wesnothian trade routes."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:148
msgid "But not far away sufficient"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:152
msgid "And there are rumors that obscure shadows had settled here"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i18_Cave_illien.cfg:156
msgid "How it be, let us see if we found some food, our is nearly gone"
msgstr ""
#. [scenario]: id=sea_voyage_swampland
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:6
msgid "The Swampland"
msgstr ""
#. [side]: id=Othello, type=Necromancer
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:43
msgid "Othello"
msgstr ""
#. [side]: id=Othello, type=Necromancer
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:49
msgid "Crazy Horse"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:76
msgid "Play a game of Reversi with Othello"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:78
msgid "Capture more units than Othello does"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:82
msgid "Othello finish with more units"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:87
msgid "You lose both Madru and Black the Red"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:93
msgid "You lose either Madru or Black the Red"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:97
msgid "How to Play"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:99
msgid ""
"A move is valid if Othello's units will be between two of yours. To place a "
"unit on the board:"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:102
msgid "(1) Move Meneldur to a ruined castle at the bottom to select the column"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:105
msgid "(2) Move Meneldur to a ruined castle at the left to select the row"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:108
msgid "(3) If the move is valid an unit will be recalled at the interception"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:111
msgid ""
"(4) Any enemy units standing between the newly created and another of the "
"same side will swap side."
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:114
msgid ""
"(5) The game continues until the board is full, or neither leader can do a "
"move."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:143
msgid ""
"What is this, a mage walks clad in black? Explain yourself! Are you of the "
"red mages, or the white?"
msgstr ""
#. [message]: id=Othello
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:148
msgid ""
"What? Do you mean to tell me that the great lich Jevyan does not reign on "
"that continent, or that his mages no longer wear the robes of the "
"necromancer?!?"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:153
msgid ""
"What? Why do you speak of those old tales as if they were real? And I "
"suppose you think you are a real necromancer too."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:163
msgid ""
"Why do you say he's not a necromancer? I've seen them before, haven't you?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:173
msgid "Are you saying undead exist?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:177
msgid ""
"Yes. And this guy looks real enough. I think we should treat him like an "
"actual enemy."
msgstr ""
#. [message]: id=Othello
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:181
msgid "Yes, you should! Now, prepare to die!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:185
msgid ""
"Whatever. We will see if he actually can raise anything, and if we come out "
"of here."
msgstr ""
#. [message]: id=Othello
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:260
msgid ""
"Impressive. You were able to storm my game. May I join you on your quest?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:264
msgid "Err"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:268
msgid "Sure, we need any willing hand"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:274
msgid "That was a weird battle..."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:278
msgid "... in the magic castle."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:282
msgid "Look, we have gain more soldiers for our quest. Wy did you complain?"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:669
msgid "You win!"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:670
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:683
msgid ""
"Meneldur: $own_units.length\n"
"Othello: $enemy_units.length"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i1_The_Swampland.cfg:682
msgid "You lost."
msgstr ""
#. [scenario]: id=sea_voyage_orc_mountain
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:6
msgid "Orc Mountain"
msgstr ""
#. [side]: id=Dur-Kal, type=Orcish Warrior
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:21
msgid "Dur-Kal"
msgstr ""
#. [side]: id=Dur-Kal, type=Orcish Warrior
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:25
msgid "Hungry Orcs"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:92
msgid "Orcs are here! Orcs, what do you know about the fall of Elensefar?"
msgstr ""
#. [message]: id=Dur-Kal
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:100
msgid "Nothing, but I am glad to hear of it! Now prepare to die!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i2_Orc_Mountain.cfg:105
msgid "Very well. Let battle commence."
msgstr ""
#. [scenario]: id=sea_voyage_theft
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:6
msgid "Theft"
msgstr ""
#. [side]: id=Dal-Alkra, type=Orcish Warrior
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:27
msgid "Dal-Alkra"
msgstr ""
#. [objective]: condition=lose
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:58
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:90
msgid "Death of Psison"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:120
msgid ""
"Are there any inhabitants of this island? We come in peace, we just want to "
"restock our ship and then be on our way..."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:129
msgid "Hey! What happened to The Explorer! She's gone!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:134
msgid "Someone must have stolen her. It looks like we're stuck on this island."
msgstr ""
#. [unit]: type=Merman Hoplite, id=Psison
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:146
msgid "Psison"
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:156
msgid "Hello, I believe I can help."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:161
msgid "Who are you, and what do you want?"
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:166
msgid ""
" I am the leader of a great tribe of mermen. I think it was the nagas, our "
"enemies, who stole your boat. I will lend you the aid of my fighters to get "
"it back."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:192
msgid "Hey, look, I see the boat! Nagas are moving it southwest."
msgstr ""
#. [message]: type=Naga Warrior
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:207
msgid ""
"They've found us! Workers, get that boat out of here! We will secure time "
"for your escape."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:255
msgid "Orcs! Would they be behind the theft of our ship?"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:269
msgid "A bridge! What may be across it?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:273
msgid ""
"Probably our boat... but we need to defeat these orcs before we get it, or "
"else they will attack us from behind."
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/scenarios/i3-1_Theft.cfg:287
msgid "You find some gold pieces in the orc's castle."
msgstr ""
#. [scenario]: id=sea_voyage_back_to_the_ship
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:6
msgid "Back to the Ship"
msgstr ""
#. [side]: id=Dur-Galba, type=Orcish Warlord
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:24
msgid "Dur-Galba"
msgstr ""
#. [side]: id=Dur-Galba, type=Orcish Warlord
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:40
msgid "Ocean Orcs"
msgstr ""
#. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:48
msgid "Thiefs"
msgstr ""
#. [side]: id=Slal, type=Naga Warrior, type=Naga Myrmidon
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:50
msgid "Slal"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:133
msgid ""
"Time to get our ship back. These islands are inhabited, there should be a "
"harbor *somewhere*."
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:137
msgid ""
"These Nagas don't leave us alone! They're here again, and the ship is here "
"somewhere too."
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:154
msgid "Orcs! More orcs!"
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:171
msgid "I knew there were nagas around here..."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:180
msgid "Now, to the harbor, and back on to the ship!"
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/scenarios/i4_Back_to_the_Ship.cfg:193
msgid ""
"I will leave you now, but the fighters who fought for you will still help "
"you, they say."
msgstr ""
#. [scenario]: id=sea_voyage_fire_island
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:7
msgid "Fire Island"
msgstr ""
#. [side]: id=Drake, type=Fugitive
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:28
msgid "Sir Drake"
msgstr ""
#. [unit]: type=Sergeant, id=Thamen
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:74
msgid "Thamen"
msgstr ""
#. [side]: id=Dalakar, type=Drake Blademaster
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:138
msgid "Dalakar"
msgstr ""
#. [side]: id=Dalakar, type=Drake Blademaster
#. [side]: id=Malesh, type=Inferno Drake
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:143
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:172
msgid "Rougth Drakes"
msgstr ""
#. [side]: id=Malesh, type=Inferno Drake
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:167
msgid "Malesh"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:194
msgid "Survive until the last turn"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:199
msgid "Rescue as many Pirates you can"
msgstr ""
#. [objective]: condition=win
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:209
msgid "Figtht of the Drakes"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:264
msgid "This island is nearly dead. We can only reprovision slowly here."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:268
msgid ""
"Yes, and that would take lot of time. I hope there is nobody that can hinder "
"us doing it, but wait, we should explore the island and being sure about it."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:292
msgid "Ouch, my ears! What was that?"
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:296
msgid "Quickly! To the boats. The volcano is erupting"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:300
msgid "But let us first get some provisions"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:304
msgid "Men, be carefull with the erupting lava"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:321
msgid "What are these beasts? They look like miniature dragons!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:325
msgid ""
"They do not look like they belong on this island. Perhaps they came from the "
"south? In any case, they don't look friendly."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:329
msgid "True. Well then, we should defeat them so we can reprovision!"
msgstr ""
#. [message]: speaker=second_unit
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:347
msgid "Humans? So far away from wesnoth?"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:352
msgid "At last! A ship! We are saved."
msgstr ""
#. [modify_side]
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:358
msgid "Shipwrecked Pirates"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:369
msgid "Who are you? What are you doing so far away from wesnoth?"
msgstr ""
#. [message]: id=Drake
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:373
msgid "The same could I ask you."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:377
msgid ""
"We came from Elensefar wich has been overrun by orcs. I'm searching for "
"soldiers that are willing to leave with me to retake it."
msgstr ""
#. [message]: id=Drake
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:381
msgid ""
"We are from Aldril and shipwrecked on this island after the great storm. If "
"you rescue us from here we will greatly serve you and aid to conquer "
"Elensefar back."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i5_Fire_Island.cfg:385
msgid "Its a deal."
msgstr ""
#. [scenario]: id=sea_voyage_traitors
#. [side]: id=Kalandur, type=Elvish Champion
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:6
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:26
msgid "Traitors"
msgstr ""
#. [side]: id=Kalandur, type=Elvish Champion
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:22
msgid "Kalandur"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:63
msgid "Gold carryover:"
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:66
msgid ""
"The percentage of gold carried over to the next scenario decreases by 5 for "
"every slained elf."
msgstr ""
#. [note]
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:70
msgid "$gold_carryover|% of gold carried over to the next scenario."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:133
msgid ""
"What? So, if it isn't my old friend Kalandur... are there any more "
"Wesnothians on this island, or have they given up trying to stop us?"
msgstr ""
#. [message]: id=Kalandur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:137
msgid "There are none here, but trust me, they remain against you."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:141
msgid ""
"So say you. Well, Black, we'd better go. Its best not to kill more elves; "
"even if we defeat them, it will just make the rest even angrier at us."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:147
msgid ""
"What? So, if it isn't my old friend Kalandur. (we'd better get out of here, "
"Madru...)"
msgstr ""
#. [message]: id=Kalandur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:151
msgid "So we meet again, traitor elf! Prepare to die!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:155
msgid "Whats going on here?"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:159
msgid ""
"Kalandur here thinks I betrayed Elfkind by aiding Elensefar. He's going to "
"fight us. We have to leave."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:166
msgid ""
"Look, if we leave now, they'll just follow us and kill us. We have to defeat "
"them!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:170
msgid ""
"If we leave, he will probably not follow us. He will report to his superiors "
"- wherever they are."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:174
msgid ""
"And won't those superiors send out even more ships? If we let Kalandur get "
"away, they will know where we are and where we are coming from."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:178
msgid "Very well. Onward!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:192
msgid ""
"So, we have slain an Elf! I do not like this - they are not evil, they are "
"only following the commands of their twisted leader. Perhaps if we spare "
"them their lives, they will join us after we defeat them."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:218
msgid ""
"Look - there is a bridge here that Kalandur was guarding. I guess we should "
"go across, but I don't have any idea what is there."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:222
msgid "Nor do I. Probably more enemies."
msgstr ""
#. [unit]: type=Elvish Hero, id=Danrer
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:238
msgid "Danrer"
msgstr ""
#. [message]: id=Danrer
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:248
msgid ""
"Wait! I know what's across that bridge - its more elves, who will want to "
"kill you, and orcs."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:252
msgid "Well then, we will have a common foe with these elves!"
msgstr ""
#. [message]: id=Danrer
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:256
msgid ""
"Um.. in a way... but in any case, I think that us elves who are still alive "
"will join you. We can't go back to the elves now, because since we did not "
"die they will think we are deserters."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:260
msgid "Then join us, if you wish to. We are always open to more fighters."
msgstr ""
#. [message]: id=Danrer
#: Saving_Elensefar/scenarios/i6_Traitors.cfg:278
msgid ""
"Gladly! Also, there is some gold here that Kalandur was saving... you can "
"take it, since you did defeat him."
msgstr ""
#. [scenario]: id=sea_voyage_deadly_alliance
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:6
msgid "A Deadly Alliance"
msgstr ""
#. [side]: id=Alandur, type=Elvish Marshal
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:22
msgid "Alandur"
msgstr ""
#. [side]: id=Alandur, type=Elvish Marshal
#. [side]: id=Kra-Drano, type=Orcish Warlord
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:27
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:45
msgid "Mad Alliance"
msgstr ""
#. [side]: id=Kra-Drano, type=Orcish Warlord
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:40
msgid "Kra-Drano"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:122
msgid ""
"Alandur! I suppose you want to battle? Very well, but there are orcs here "
"also. How about we kill them first, then battle?"
msgstr ""
#. [message]: id=Alandur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:126
msgid ""
"Well, if the orcs had not occupied Elensefar when they took it, but rather "
"destroyed it, we would. But, those on the mainland have proved extremely "
"resistant to attacks."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:130
msgid ""
"Why does that matter? All that's important is that they're going to kill "
"you, too!"
msgstr ""
#. [message]: id=Alandur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:134
msgid ""
"No, we're currently concluding a peace treaty with the orcs. And it would be "
"bad form to attack the relatives of those who you are trying to make a "
"bargain with!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:138
msgid "But these orcs are probably from a completely different tribe!"
msgstr ""
#. [message]: id=Alandur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:142
msgid ""
"We can't take that chance! These orcs claim to be allies with the ones in "
"Elensefar, so we MUST ally with them."
msgstr ""
#. [message]: id=Kra-Drano
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:150
msgid ""
"Uh, yeah, of course... we be da same tribe... uh... Prepare to die, stupid "
"dog-man!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:163
msgid ""
"So the elves, too, have given up trying to stop the orcs... it seems we are "
"on our own against them. And these elves, since we are their enemies anyway, "
"must die."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:169
msgid ""
"The elves are willing to surrender Elensefar to orcs, just because they "
"began to lose a few battles? We really need to get back there, soon."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:175
msgid ""
"If we can just get to the western isle I spoke of, we may be able to defeat "
"this alliance."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:187
msgid ""
"With Alandur dead, I think we have defeated all of the Elves who sail the "
"sea. We probably won't see them until we reach Elensefar... we will have "
"many enemies when we get there."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i7_Deadly_Alliance.cfg:193
msgid "Well, we won, but things might go badly for us later..."
msgstr ""
#. [scenario]: id=sea_voyage_frozen_lands
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:6
msgid "The Frozen Lands"
msgstr ""
#. [side]: id=Panenael, type=Dwarvish Lord
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:22
msgid "Panenael"
msgstr ""
#. [side]: id=Panenael, type=Dwarvish Lord
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:29
msgid "Frosty Dwarves"
msgstr ""
#. [unit]: id=Padrun, type=Dwarvish Thunderguard
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:128
msgid "Padrun"
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:142
msgid "Finally, a ship! You, in there, we wish to talk with you!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:146
msgid ""
"What is it that you want, Dwarf? You know that elves are not usually very "
"friendly with your kind."
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:150
msgid ""
"I know this, but you are not only elves, there are some men among you, who "
"usually help in return for gold. I need to ask your aid. We are in a "
"desperate situation - we will all die you do not help us!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:154
msgid "Why? What's going on here?"
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:158
msgid ""
"There is a lord ruling here, a cruel lord, and we decided to resist him, to "
"so as not to be enslaved. But then he called in reinforcements from the "
"north, and he is now too strong. The battle is no longer equal, and he has "
"decided to try to destroy us! We will give you gold if you help us."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:162
msgid ""
"Very well, we will try to help you - so give us command of your troops, that "
"we may use them more effectively."
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:166
msgid ""
"Certainly! Also, we will give you what little gold we have, if it will help "
"you..."
msgstr ""
#. [message]: type=Yeti
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:186
msgid "ROAAARRRR"
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:190
msgid "Wow"
msgstr ""
#. [message]
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:194
msgid "Yks, the snow beast is still alive."
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:203
msgid ""
"Thank you for helping us regain our land! My men that were fighting with you "
"will join you now, although I will be staying here."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i8_Frozen_Lands.cfg:216
msgid "Alright, men, lets go back to the ship now."
msgstr ""
#. [scenario]: id=sea_voyage_loyalists
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:6
msgid "Wesnothian Forces"
msgstr ""
#. [side]: id=Thandor, type=Master Bowman
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:22
msgid "Thandor"
msgstr ""
#. [side]: id=Thandor, type=Master Bowman
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:26
msgid "Lonely Outpost"
msgstr ""
#. [message]: id=Thandor
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:96
msgid ""
"Greetings, traitor. I have what I suppose you would consider good news; "
"Elensefar is not yet destroyed. The orcs are using it as their base for "
"attacking us."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:100
msgid ""
"So that means you have heard of our suposed rebellion. Let us not waste "
"time; shall we commence battle?"
msgstr ""
#. [message]: id=Thandor
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:104
msgid "Gladly. Prepare to die!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/scenarios/i9_Wesnothian_Forces.cfg:113
msgid ""
"I fear we must wipe out all of the Wesnothian troops on this isle, or they "
"will follow us and attack our ship. Onward!"
msgstr ""
#. [scenario]: id=sea_voyage_{DIRECTION}
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:7
msgid "Sea Battle"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:266
msgid ""
"They had some gold stored in their ship, and enough provisions to restock "
"our ship."
msgstr ""
#. [message]: speaker=unit
#: Saving_Elensefar/scenarios/r_Sea_Battle.cfg:294
msgid ""
"Know that, traitor: We are roaming the Seas and will destroy all of you, you "
"cannot escape us!"
msgstr ""
#. [scenario]: id=sea_voyage_0
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:5
msgid "The High Seas"
msgstr ""
#. [objectives]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:161
msgid "Scenario Rules:"
msgstr ""
#. [objective]: description=, condition=win
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:163
msgid "Land in a harbor to reprovision."
msgstr ""
#. [objective]: description=, condition=win
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:167
msgid ""
"The Wesnothian ships are chasing you; if they attack you they will attempt "
"to board your ship."
msgstr ""
#. [objective]: description=, condition=win
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:171
msgid ""
"Each of their ships has enough provisions to completely restock your ship."
msgstr ""
#. [objective]: description=, condition=win
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:175
msgid ""
"Your long-term objective is to reach the lands in the West where Black the "
"Red says there are allies, and have them join you."
msgstr ""
#. [objective]: description=, condition=win
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:179
msgid "Until then you cannot return to Elensefar."
msgstr ""
#. [objective]: description=, condition=lose
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:183
msgid "Be at sea for 6 weeks (6 turns) without reprovisioning"
msgstr ""
#. [objective]: description=, condition=lose
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:184
msgid "(currently $turnsleft provisions remaining)"
msgstr ""
#. [objective]: description=, condition=lose
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:188
msgid "Take more than 30 weeks to reach the western lands"
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:288
msgid ""
"There does not seem to be anyone living on this island... except, it seems, "
"that black-cowled man on the far side..."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:289
msgid ""
"Last time I was here there was a trading colony, but it seems to be gone. "
"Their old stockades should still be here, anyway."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:290
msgid ""
"I see signs of a Wesnothian outpost. Odd they would come so far south..."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:291
msgid "I think something is in the water..."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:292
msgid "This island looks vaguely elvish."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:293
msgid ""
"Nagas were about a hundred years ago, in Haldric's time! I wonder if any "
"remain..."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:294
msgid "Does anything live in this frozen wasteland?"
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:295
msgid ""
"This is old Clearwater Port! It was sacked by orcs long ago, I doubt there "
"are any humans left."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:296
msgid ""
"The Great Academy of Alduin is settled on this isle! Let us hold here for a "
"day or two."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:297
msgid "This is just an abandoned smugglers hole."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:298
msgid "Carefull with those riffs, or we will shipwreck"
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:299
msgid ""
"Legend says Haldric landed here on his journey over, and that he fought "
"something. Lets hope we don't have to fight whatever it was..."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:300
msgid "This island has nothing of interest."
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:301
msgid "There is a great tower on the isle. Which kind of mage live here?"
msgstr ""
#. [event]
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:302
msgid ""
"This is the land I was talking about. Land here, and we will get the "
"warriors we need."
msgstr ""
#. [message]: speaker=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:380
msgid ""
"This island has no more enemies on it, but we can still reprovision here. "
"That will still take time, though."
msgstr ""
#. [message]: speaker=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:393
msgid "We have unfinished business to attend to."
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:418
msgid ""
"We have left Elensefar in the hands of the orcs. If we do not return soon, "
"it will be of no use to return at all. We have at most 30 weeks to get to "
"the western lands, where we will meet with the people Black the Red has "
"spoken of. That will leave us with 5 weeks to get back."
msgstr ""
#. [message]: id=The_Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:427
msgid ""
"Also, our ship cannot hold provisions for more than 6 weeks at a time, so we "
"must either land on an island or capture an enemy ship ever 6 weeks."
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:455
msgid "We have ran out of provisions.... *urgh*"
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:468
msgid ""
"Hurry, we are down to our last provisions! If we don't refill them within a "
"week, we will all starve!"
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:477
msgid ""
"We only have enough provisions for $turnsleft weeks; we must reach the "
"Western Lands in $gameleft weeks."
msgstr ""
#. [message]: id=Explorer
#: Saving_Elensefar/scenarios/r_The_High_Seas.cfg:492
msgid "We have failed reaching the Westlands in time."
msgstr ""
#. [unit_type]: id=Black Galleon, race=mechanical
#: Saving_Elensefar/units/Black_Galleon.cfg:5
msgid "Black Galleon"
msgstr ""
#. [unit_type]: id=Black Galleon, race=mechanical
#: Saving_Elensefar/units/Black_Galleon.cfg:45
msgid ""
"The Explorer is the craft of Meneldur the Mariner. Crafted with Elvish "
"skill, it moves faster in the water than most vessels, but is structurally "
"weaker, and will be sunk easier than a man-made ship."
msgstr ""
#. [attack]: type=pierce
#: Saving_Elensefar/units/Black_Galleon.cfg:48
#: Saving_Elensefar/units/War_Galleon.cfg:39
msgid "ballista"
msgstr ""
#. [unit_type]: id=SE Brute, race=human
#: Saving_Elensefar/units/Brute.cfg:5
msgid "Brute"
msgstr ""
#. [unit_type]: id=SE Brute, race=human
#: Saving_Elensefar/units/Brute.cfg:21
msgid ""
"Brutes are lower-class city dwellers. Though sturdier than most other "
"peasants, they are still good for little else than back-breaking physical "
"labor."
msgstr ""
#. [attack]: type=impact
#: Saving_Elensefar/units/Brute.cfg:26
msgid "fist"
msgstr ""
#. [unit_type]: id=SE Civilian, race=human
#: Saving_Elensefar/units/Civilian.cfg:5
msgid "Civilian"
msgstr ""
#. [unit_type]: id=SE Civilian, race=human
#: Saving_Elensefar/units/Civilian.cfg:20
msgid ""
"Civilians are the city-dwellers who try to make their fortune in a non-"
"violent manner."
msgstr ""
#. [attack]: type=blade
#: Saving_Elensefar/units/Civilian.cfg:25
#: Saving_Elensefar/units/Nobleman.cfg:29
msgid "dagger"
msgstr ""
#. [unit_type]: id=Elvish Admiral, race=elf
#: Saving_Elensefar/units/Elvish_Admiral.cfg:5
msgid "Elvish Admiral"
msgstr ""
#. [unit_type]: id=Elvish Admiral, race=elf
#: Saving_Elensefar/units/Elvish_Admiral.cfg:30
msgid ""
"In command of the whole Elensian fleet, the Elvish Admiral follows the "
"orders of the Lord of Elensefar - when it suits him to do so. He has left "
"elvish land to join Elensefar, and for this is considered a traitor."
msgstr ""
#. [attack]: type=impact
#: Saving_Elensefar/units/Elvish_Admiral.cfg:35
#: Saving_Elensefar/units/Elvish_Mariner.cfg:34
#: Saving_Elensefar/units/Elvish_Navigator.cfg:27
#: Saving_Elensefar/units/Initiate.cfg:25
msgid "staff"
msgstr ""
#. [attack]: type=impact
#: Saving_Elensefar/units/Elvish_Admiral.cfg:75
msgid "bolas"
msgstr ""
#. [unit_type]: id=Elvish Mariner, race=elf
#: Saving_Elensefar/units/Elvish_Mariner.cfg:5
msgid "Elvish Mariner"
msgstr ""
#. [unit_type]: id=Elvish Mariner, race=elf
#: Saving_Elensefar/units/Elvish_Mariner.cfg:26
msgid ""
"Separated from Elvish society because of his love of the sea, the Elvish "
"Mariner has obtained command of a ship and often sails the seas in search of "
"adventure."
msgstr ""
#. [unit_type]: id=Elvish Navigator, race=elf
#: Saving_Elensefar/units/Elvish_Navigator.cfg:5
msgid "Elvish Navigator"
msgstr ""
#. [unit_type]: id=Elvish Navigator, race=elf
#: Saving_Elensefar/units/Elvish_Navigator.cfg:22
msgid ""
"The Elvish Navigator has removed himself from other Elves, except those "
"loyal to him more than to the Council, in order to become a captain of a "
"ship and go wherever he pleases. He does not follow orders he disagrees with."
msgstr ""
#. [trait]: id=healthy
#: Saving_Elensefar/units/Hakim.cfg:97 Saving_Elensefar/units/Hakim.cfg:160
msgid "herbalist"
msgstr ""
#. [trait]: id=healthy
#: Saving_Elensefar/units/Hakim.cfg:98 Saving_Elensefar/units/Hakim.cfg:161
msgid "This unit is a skilled herbalist accelerating its healing capabilities."
msgstr ""
#. [unit_type]: id=SE Initiate, race=human
#: Saving_Elensefar/units/Initiate.cfg:5
msgid "Initiate"
msgstr ""
#. [unit_type]: id=SE Initiate, race=human
#: Saving_Elensefar/units/Initiate.cfg:20
msgid ""
"Initiates are skilled enough to cast offensively but lack the time, effort "
"and study to cast as true magi can."
msgstr ""
#. [attack]: type=fire
#: Saving_Elensefar/units/Initiate.cfg:34
msgid "missile"
msgstr ""
#. [female]
#: Saving_Elensefar/units/Initiate.cfg:138
msgid "female^Initiate"
msgstr ""
#. [unit_type]: id=SE Nobleman, race=human
#: Saving_Elensefar/units/Nobleman.cfg:5
msgid "Nobleman"
msgstr ""
#. [unit_type]: id=SE Nobleman, race=human
#: Saving_Elensefar/units/Nobleman.cfg:24
msgid ""
"Leading relative lives of luxury, a nobleman's main concern is proper "
"etiquette and good social graces."
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: Saving_Elensefar/units/Sailor.cfg:5
msgid "Sailor"
msgstr ""
#. [unit_type]: id=Sailor, race=human
#: Saving_Elensefar/units/Sailor.cfg:35
msgid ""
"Sailors, who began traversing the ocean when they were young, are almost as "
"much at home in water as on land. In order to make all of the swift "
"movements required of a crewman, Sailors do not wear any armor. It would "
"only weigh them down, and would probably cause them to drown in they fell in "
"the deep. Their only weapon is their light rapier, which they sling across "
"their shoulder when not using it."
msgstr ""
#. [unit_type]: id=Shipsmaster, race=human
#: Saving_Elensefar/units/Shipmaster.cfg:5
msgid "Shipsmaster"
msgstr ""
#. [unit_type]: id=Shipsmaster, race=human
#: Saving_Elensefar/units/Shipmaster.cfg:35
msgid ""
"The master of whatever ship they are aboard, the Shipsmaster answers only to "
"the captain of the vessel. He does not do the manual labor that most crewmen "
"do, leaving that to those working beneath him, but still refuses to wear "
"armor or wield heavy weapons, as doing so would be only an invitation for "
"the sea to drown him. His weapon is his rapier, which he wields with "
"ferocious skill."
msgstr ""
#. [unit_type]: id=War Galleon, race=mechanical
#: Saving_Elensefar/units/War_Galleon.cfg:5
msgid "War Galleon"
msgstr ""
#. [unit_type]: id=War Galleon, race=mechanical
#: Saving_Elensefar/units/War_Galleon.cfg:35
msgid ""
"The Royal Navy of Wesnoth owns a powerful fleet of deadly war galleons. "
"Their task is to hunt down pirates - or whoever they choose to call pirates "
"- and destroy them. "
msgstr ""
#. [unit_type]: id=Elvish Civilian, race=elf
#: Saving_Elensefar/units/elvish_civilian.cfg:8
msgid "Elvish Civilian"
msgstr ""
#. [unit_type]: id=Elvish Civilian, race=elf
#: Saving_Elensefar/units/elvish_civilian.cfg:25
msgid ""
"Since elves are not warlike by nature, most of their population is composed "
"by civilians, who learn, at very early age, basic usage of swords and bows, "
"so that they can defend themselves, or their homes, in times of need, "
"forming a fairly skilled militia. However, if you are hurling civilians at "
"your foes, you're clearly out of superior forces."
msgstr ""
#. [female]
#: Saving_Elensefar/units/elvish_civilian.cfg:33
msgid "female^Elvish Maid"
msgstr ""
#. [unit_type]: id=Elvish Horse Archer
#: Saving_Elensefar/units/horse_archer.cfg:9
msgid "Elvish Horse Archer"
msgstr ""
#. [advancement]: id=gd_extra_meelee
#: Saving_Elensefar/units/horse_archer.cfg:25
msgid "Swordsmastery: add extra damage to sword, Cures Poison, Max XP +20%"
msgstr ""
#. [advancement]: id=ml_extra_ranged
#: Saving_Elensefar/units/horse_archer.cfg:53
msgid ""
"Marksmanship: add marksman to bow, add +2 damage, Cures Poison, MAX XP +20%"
msgstr ""
#. [advancement]: id=amla_default
#: Saving_Elensefar/units/horse_archer.cfg:88
msgid "Max HP bonus +4, full healing, Max XP +25%"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:8
msgid ""
" This unit is capable of distracting opponents, allowing allied units to "
"trespass their Zones of Control and move unhindered around them."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:11
msgid ""
" The presence of this unit inspires own units next to it to deal more damage "
"in combat, though this only applies to units of lower level."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:14
msgid ""
" This unit is able to grant the skirmisher ability to allied units that "
"stand next to it on start of his turn."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:17
msgid ""
" The ability to teach battle experience to adjacent allied units allows them "
"to earn experience points equivalent of the second unit level whenever the "
"tutor attacks with his melee attack and hits at least once."
msgstr ""
#. [leadership]: id=blitz
#: Saving_Elensefar/utils/abilities.cfg:23
msgid "blitz"
msgstr ""
#. [leadership]: id=blitz
#: Saving_Elensefar/utils/abilities.cfg:24
msgid ""
"Allies that start their turn adjacent to this unit are granted Skirmisher "
"for that turn."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:129
#: Saving_Elensefar/utils/abilities.cfg:130
#: Saving_Elensefar/utils/abilities.cfg:170
#: Saving_Elensefar/utils/abilities.cfg:171
msgid "battle tutor"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:131
#: Saving_Elensefar/utils/abilities.cfg:132
#: Saving_Elensefar/utils/abilities.cfg:172
#: Saving_Elensefar/utils/abilities.cfg:173
msgid ""
"This unit's ability to teach battle skills gives each adjacent allied unit a "
"small boost to experience earned in battle."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:160
msgid "$second_unit.level XP"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:247
msgid "$hits XP"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:260
msgid "distract"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:261
msgid ""
"This unit negates enemy Zones of Control around itself for allied units (but "
"not for itself)."
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:283
msgid "inspire"
msgstr ""
#: Saving_Elensefar/utils/abilities.cfg:284
msgid ""
"This unit can inspire *allied* units that are next to it, making them do 25% "
"more damage per level difference."
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/utils/cutscenes.cfg:28
msgid "Do you really want to run away?"
msgstr ""
#. [option]: speaker=narrator
#: Saving_Elensefar/utils/cutscenes.cfg:30
msgid "Yes"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/cutscenes.cfg:34
msgid "Fall back!"
msgstr ""
#. [option]: speaker=narrator
#: Saving_Elensefar/utils/cutscenes.cfg:59
msgid "No"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/cutscenes.cfg:63
msgid "Fight on!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/utils/cutscenes.cfg:207
msgid "Remember we can retreat at any time, just move your leader to the ship."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/utils/cutscenes.cfg:211
msgid "But then we haven't time to refill our ship..."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/cutscenes.cfg:215
msgid "I hope it would never be needed."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/deaths.cfg:20
msgid "To die on the cusp of victory. Oh, the irony!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/deaths.cfg:26
msgid "Far from home I fall — but not in vain! Guard our people, Madru!"
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/utils/deaths.cfg:49
msgid "I go now to join my forefathers..."
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/deaths.cfg:54
msgid "He was a brave warrior and a true friend. We will miss him."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/utils/deaths.cfg:75
msgid "Aaargh! Curse you $second_unit.name|!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/deaths.cfg:80
msgid ""
"Without his guidance, how can we retake ever Elensefar? We are lost without "
"him!"
msgstr ""
#. [message]: id=Psison
#: Saving_Elensefar/utils/deaths.cfg:101
msgid "Farewell Meneldur, I go to the sea god. You must go on without me."
msgstr ""
#. [message]: id=Padrun
#: Saving_Elensefar/utils/deaths.cfg:133
msgid "Continue... the battle... for me..."
msgstr ""
#. [message]: id=Danrer
#: Saving_Elensefar/utils/deaths.cfg:165
msgid "Eloh waits for me!"
msgstr ""
#. [message]: id=Conscript
#: Saving_Elensefar/utils/deaths.cfg:187
msgid "I see the light..."
msgstr ""
#. [message]: id=Raenna
#: Saving_Elensefar/utils/deaths.cfg:219
msgid "This can’t be the end, I have too much left to see."
msgstr ""
#. [message]: id=Drake
#: Saving_Elensefar/utils/deaths.cfg:254
msgid "I knew this was a mistake."
msgstr ""
#. [message]: id=Othello
#: Saving_Elensefar/utils/deaths.cfg:272
msgid "I have lost all helping the livings... Now they will surely perish!"
msgstr ""
#. [message]: id=Thamen
#: Saving_Elensefar/utils/deaths.cfg:289
msgid "Help me, I can't hold-"
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/utils/gold_carryover.cfg:102
msgid ""
"We have to pay $supply_cost upkeep to $units.length soldiers for their "
"efford in this battle."
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/utils/gold_carryover.cfg:115
#: Saving_Elensefar/utils/gold_carryover.cfg:176
msgid "We run out of supplies and cannot pay our troops their upkeep."
msgstr ""
#. [message]: speaker=narrator
#: Saving_Elensefar/utils/gold_carryover.cfg:168
msgid ""
"We have taken $scenario_number weeks, $supply_cost gold has been paid as "
"sold."
msgstr ""
#. [message]: id=Madru
#: Saving_Elensefar/utils/scenario-utils.cfg:18
msgid ""
"We have defeated all enemies, we have plenty of time to restock the ship "
"now. We can train our troops here for a few days."
msgstr ""
#. [message]: id=Black the Red
#: Saving_Elensefar/utils/scenario-utils.cfg:22
msgid ""
"On most scenarios when you finish early your troops will recive some "
"experience, the earlier you finish the more experience you get!"
msgstr ""
#. [message]: id=Meneldur
#: Saving_Elensefar/utils/scenario-utils.cfg:26
msgid "I will take that into consideration when finishing the scenarios."
msgstr ""
#. [terrain_type]: id=SE_GrogBarrel
#: Saving_Elensefar/utils/terrain.cfg:7
msgid "Grog Barrel"
msgstr ""
#. [terrain_type]: id=SE_ShipDock
#: Saving_Elensefar/utils/terrain.cfg:22
msgid "Ship Dock"
msgstr ""