msgid "" msgstr "" "Project-Id-Version: Return_of_the_Monster-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:50+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Return_of_the_Monster #. [editor_group]: id=rotm #. [scenario]: id=17_Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:8 ./Return_of_the_Monster/_main.cfg:109 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:4 msgid "Return of the Monster" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:9 msgid "RotM" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:16 msgid "(Easy)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:16 msgid "Noble" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:17 msgid "(Normal)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:17 msgid "Royal" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:18 msgid "(Hard)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:18 msgid "Lord" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:22 msgid "" "The time had come for Amailoss, the naga queen's youngest hatchling, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of some other naga community. But during their travels, Amailoss and his companions befriended a strange young monster, they met an unusual mud-crawler, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....\n" "\n" "This is a naga campaign, involving elves, orcs, saurians, an interesting turtle-like race, and various monsters. There are 17 scenarios and an epilogue. All scenarios are here and playable and reasonably well balanced. A few bugs may still be present. Feedback on all aspects of the campaign will be gratefully received.\n" " \n" "Return of the Monster:" msgstr "" #. [campaign]: id=Return_of_the_Monster #: ./Return_of_the_Monster/_main.cfg:26 msgid "" "\n" "Required Wesnoth version:" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:31 msgid "Campaign Design" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:37 msgid "Co-Author" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:43 msgid "Guest Appearance and WML Consultant" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:49 msgid "Guest Appearance" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:55 msgid "Contributions - Portraits" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:61 msgid "Contributions - Attack I-con" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:67 msgid "Contributions - Unit Images" msgstr "" #. [about] #: ./Return_of_the_Monster/_main.cfg:73 msgid "Artwork Consultant of the Infiltrative and Monstrous Carapace unit" msgstr "" #. [race]: id=carapace #: ./Return_of_the_Monster/rotm-race.cfg:4 msgid "race^Carapace" msgstr "" #. [race]: id=carapace #: ./Return_of_the_Monster/rotm-race.cfg:5 msgid "race+female^Carapace" msgstr "" #. [race]: id=carapace #: ./Return_of_the_Monster/rotm-race.cfg:6 msgid "race^Carapaces" msgstr "" #. [race]: id=carapace #: ./Return_of_the_Monster/rotm-race.cfg:7 msgid "" "Carapaces, that are organized by turtle and crab like monsters under lord carapace, are guards on the ocean, often appear in some river or swamps. All of them are covered by the hard shells that protect them as well during the battles.\n" "The hands and legs of turtle like ones are short, and they move slower than the most of creatures, on the other hand, crab like ones move quickly and mainly the charge of the scouting job in the race." msgstr "" #. [race]: id=carapace #: ./Return_of_the_Monster/rotm-race.cfg:16 msgid "Amail,Axmail,Amprixta,Anexiraha,Anitratta,Arix,Blanaloss,Bloidatta,Gaxmoloss,Griaha,Flixta,Frikes,Hailoss,Hainoss,Harxoha,Huzel,Inaloss,Inexloss,Irixloss,Klezeloss,Kraska,Krezka,Kzapka,Lamailoss,Lexpeka,Maidatta,Malinoha,Nildloss,Pseloss,Psonka,Sekoloss,Siloss,Skell,Skepha,Slell,Snoloss,Soill,Sorkol,Srell,Trixoka,Turada,Vilail,Vlanis,Xabraka,Xamalel,Xinaha,Xnamoha,Zalha,Zleka,Zpseka,Zseka" msgstr "" #. [race]: id=snow fairy #: ./Return_of_the_Monster/rotm-race.cfg:20 msgid "race^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: ./Return_of_the_Monster/rotm-race.cfg:21 msgid "race+female^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: ./Return_of_the_Monster/rotm-race.cfg:22 msgid "race^Snow Fairies" msgstr "" #. [race]: id=snow fairy #: ./Return_of_the_Monster/rotm-race.cfg:23 msgid "" "Snow fairies have haunted the highlands of Wesnoth for centuries, preferring to stay in only the coldest and most inaccessible places. Unlike most elves, they love the fragile beauty of the high mountain flowers and the soft multi-colored palette of the heather, rather than the lush green forests preferred by their lowland brethren. They even appreciate the delicate forms of the underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and the highest-flying drakes rarely encounter them. They harness the elemental power of the mountains to work their magic, suddenly animating the wiry highland plants to entangle an unsuspecting target, or assailing their foes with a magically-created cold flash of arctic purity." msgstr "" #. [race]: id=illusion #: ./Return_of_the_Monster/rotm-race.cfg:32 msgid "race^Illusion" msgstr "" #. [race]: id=illusion #: ./Return_of_the_Monster/rotm-race.cfg:33 msgid "race+female^Illusion" msgstr "" #. [race]: id=illusion #: ./Return_of_the_Monster/rotm-race.cfg:34 msgid "race^Illusions" msgstr "" #. [race]: id=illusion #: ./Return_of_the_Monster/rotm-race.cfg:35 msgid "Illusion is not a living creature, but different from undead." msgstr "" #. [terrain_type]: id=encampment_sand #: ./Return_of_the_Monster/rotm-terrains.cfg:6 ./Return_of_the_Monster/rotm-terrains.cfg:7 msgid "Encampment Sand" msgstr "" #. [terrain_type]: id=sand_keep #: ./Return_of_the_Monster/rotm-terrains.cfg:18 msgid "Sand Keep" msgstr "" #. [terrain_type]: id=sand_keep #: ./Return_of_the_Monster/rotm-terrains.cfg:19 msgid "Sand Encampment Keep" msgstr "" #. [terrain_type]: id=_rotm_water_keep #: ./Return_of_the_Monster/rotm-terrains.cfg:31 msgid "Water Keep" msgstr "" #. [terrain_type]: id=_rotm_water_keep #: ./Return_of_the_Monster/rotm-terrains.cfg:32 msgid "Water Encampment Keep" msgstr "" #. [terrain_type]: id=rotm_water_castle #: ./Return_of_the_Monster/rotm-terrains.cfg:44 msgid "Water Castle" msgstr "" #. [terrain_type]: id=rotm_water_castle #: ./Return_of_the_Monster/rotm-terrains.cfg:45 msgid "Water Encampment Castle" msgstr "" #. [terrain_type]: id=brazier #: ./Return_of_the_Monster/rotm-terrains.cfg:57 msgid "Brazier" msgstr "" #. [terrain_type]: id=rock_rotm #: ./Return_of_the_Monster/rotm-terrains.cfg:66 msgid "Rock" msgstr "" #. [terrain_type]: id=egg_rotm #: ./Return_of_the_Monster/rotm-terrains.cfg:76 msgid "Nest One Egg" msgstr "" #. [terrain_type]: id=hatched_egg_rotm #: ./Return_of_the_Monster/rotm-terrains.cfg:86 msgid "Nest Hatched Egg" msgstr "" #. [scenario]: id=01_A_Rule_of_Nagas #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:4 msgid "A Rule of Nagas" msgstr "" #. [unit]: type=Naga Fighter Rotm, id=Trixleii #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:40 msgid "Trixleii" msgstr "" #. [unit]: type=Nagini Dowser, id=Milissa #. [unit]: type=Nagini Maiden, id=Milissa #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:55 ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:80 msgid "Milissa" msgstr "" #. [unit]: type=Nagini Maiden, id=Rialia #. [unit]: type=White Nagini, id=Rialia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:66 ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:91 msgid "Rialia" msgstr "" #. [side]: type=Nagini Queen, id=Hassalia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:106 msgid "Nagas" msgstr "" #. [side]: type=Nagini Queen, id=Hassalia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:109 msgid "Hassalia" msgstr "" #. [unit]: type=Fairy Dragon, id=Ixyndara #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:160 msgid "Ixyndara" msgstr "" #. [unit]: type=Naga Noble, id=Lamassal #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:244 msgid "Lamassal" msgstr "" #. [side]: type=Blood Bat, id=Blood Bat #. [side]: type=Dread Bat, id=Dread Bat #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:266 ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:323 msgid "Bats" msgstr "" #. [side] #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:337 msgid "Fire Fairies" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:360 msgid "Move Amailoss out of the cave at south-east" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:364 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:139 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:318 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:427 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:219 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:410 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:201 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:354 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:374 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:391 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:526 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:180 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:333 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:871 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:136 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:175 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:781 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:309 ./Return_of_the_Monster/utils/rotm-utils.cfg:41 ./Return_of_the_Monster/utils/rotm-utils.cfg:64 ./Return_of_the_Monster/utils/rotm-utils.cfg:90 ./Return_of_the_Monster/utils/rotm-utils.cfg:109 ./Return_of_the_Monster/utils/rotm-utils.cfg:136 msgid "Death of Amailoss" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:368 msgid "Death of Hassalia" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:372 msgid "Death of Ixyndara" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:376 msgid "Death of Lamassal" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:380 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:147 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:326 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:435 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:227 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:418 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:209 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:362 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:386 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:192 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:403 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:542 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:188 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:345 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:879 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:144 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:191 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:801 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:329 ./Return_of_the_Monster/utils/rotm-utils.cfg:57 ./Return_of_the_Monster/utils/rotm-utils.cfg:84 ./Return_of_the_Monster/utils/rotm-utils.cfg:102 ./Return_of_the_Monster/utils/rotm-utils.cfg:129 ./Return_of_the_Monster/utils/rotm-utils.cfg:160 msgid "Turns run out" msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:383 msgid "caution: unable to recruit after the second turn" msgstr "" #. [message]: id=Hassalia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:440 msgid "Amailoss, it is time. Destiny calls, and you are ready. You must travel south. The best help I can give is to choose the safest time for your departure, and that time is now. You are my youngest hatchling, and that makes you special to me. I want you to take a few friends along to help you on your journey. We will all miss you, Amailoss..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:444 msgid "Yes, Mother. There are things still to learn, but I think I am ready. I will gather some friends, and we will set out immediately. All these bats, though, are worrisome." msgstr "" #. [message]: id=Hassalia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:448 msgid "The bats will not be a serious problem. Since Ixyndara is with us, the Fire Fairies guard us well. Make your way to the southern exit, then go south, downstream, to the ocean. As you near the ocean, look for an elder carapace. His name is Divaloss. He will advise you about what you need to do next." msgstr "" #. [message]: id=Lamassal #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:452 msgid "Take care, baby-brother. I am sure you will find a new home, and love it as much as this one." msgstr "" #. [message]: id=Ixyndara #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:473 msgid "RoooAAARRR! Farewell, Amailoss. I may see you later..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:477 msgid "I hope so. Thank you for the good wishes. Goodbye, mother. So long, everyone." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:481 msgid "Only two kinds of sets of trait modifications are available on this level. You may choose one on each unit." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:719 ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:748 msgid "Uhh..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:761 msgid "Aaarh..." msgstr "" #. [message]: id=Hassalia #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:765 msgid "Oh-no! By right Lamassal was supposed to be the heir... Amailoss! Your departure has just canceled." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:791 msgid "Here we are! Farewell, my home, and thank you, all." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:813 msgid "Here it is! The river is right here!" msgstr "" #. [scenario]: id=02_Through_the_Forest, id=fake_3 ( #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:4 msgid "Through the Forest" msgstr "" #. [side]: type=Elvish Captain, id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:45 msgid "West Elves" msgstr "" #. [side]: type=Elvish Captain, id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:48 msgid "Til-Gan" msgstr "" #. [side]: type=Elvish Hero, id=Thril-Gamir #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:90 msgid "East Elves" msgstr "" #. [side]: type=Elvish Hero, id=Thril-Gamir #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:93 msgid "Thril-Gamir" msgstr "" #. [side] #. [side]: type=Orcish Slurbow, id=Boshnak #. [side]: type=Orcish Warrior, id=Granak #. [side]: type=Orcish Warrior, id=Porbag #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:115 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:38 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:49 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:215 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Porbag #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:118 msgid "Porbag" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:135 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:180 msgid "Move Amailoss onto the Sign" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:143 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:322 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:431 msgid "Death of Til-Gan" msgstr "" #. [message]: speaker=Amailoss #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:204 msgid "This must be the area called Silent Forest. I cannot hear a single sound. Strange." msgstr "" #. [message]: speaker=Trixleii #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:208 msgid "I heard from some of the queen's troops that there is a conflict going on here. The elves on the east bank disagree with the elf elders, who live on the west bank. It looks like the two sides are actually fighting now." msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:244 msgid "Pardon me, strangers... the situation here is very delicate. The elves to the east have rebelled against the elders. You shouldn't pause here, and you need to be cautious as you pass through." msgstr "" #. [message]: speaker=Amailoss #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:249 msgid "Greetings. I am a noble naga, named Amailoss. The elders of my race have been friends of your elders for many years. If we can be of help, we are willing." msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:253 msgid "Thank you. Your help will be useful. A keep is right there." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:314 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:285 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:344 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:561 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:779 msgid "Defeat all enemy leaders" msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:350 msgid "Allied with orcs? Shameful! How can an elf do such a thing?" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:390 msgid "Aaack... Cooperating with orcs will be necessary in the future. I only tried to be the first to do it." msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:394 msgid "But have you no pride?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:398 msgid "Hm! Something is there!" msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:414 msgid "That is Thril-Gamir's magical armor. It is excellent quality and you are welcome to it. It will fit the shape of anyone that wears it." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:418 msgid "Okay, thank you." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:423 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:366 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:387 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:522 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:176 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:329 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:149 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:466 msgid "This magical elven armor gives a unit extra protection from attack." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:471 msgid "Should I take this armor?" msgstr "" #. [option]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:473 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:469 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:479 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:697 msgid "Yes!" msgstr "" #. [object]: id=battle_jacket #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:481 msgid "battle jacket" msgstr "" #. [object]: id=battle_jacket #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:482 msgid "This armor increases the wearer's resistance to attack by 20 points." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:506 msgid "Amazing! It fits even on me." msgstr "" #. [option]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:524 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:547 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:546 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:764 msgid "No!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:539 msgid "Aaack... Hear me, we elves will have to choose an ally one day in the future..." msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:543 msgid "But you don't have be against us!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:555 ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:568 msgid "Aaack..." msgstr "" #. [message]: id=Til-Gan #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:594 msgid "We appreciate your help, Amailoss. We had no idea that orcs were here in the area... Please know that the elves of Silent Forest wish you well on your quest." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:599 msgid "So long, elves." msgstr "" #. [scenario]: id=03_Dwarvish_Pathfinder, id=bolas_fake ( #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "" #. [unit]: type=Dwarvish Pathfinder, id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:98 msgid "Naral" msgstr "" #. [unit]: type=Dwarvish Scout, id=Glamth #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:111 msgid "Glamth" msgstr "" #. [side]: type=Troll, id=Pagg #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:129 msgid "Pagg" msgstr "" #. [side] #. [side]: type=Troll, id=Pagg #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:131 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:119 msgid "Trolls" msgstr "" #. [side]: type=Giant Rat #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:181 msgid "Rats" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:215 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:197 msgid "Move Amailoss onto the sign" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:223 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:414 msgid "Death of Naral" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:276 msgid "Drat! Shelter we be needin', and food, too. The bomb we have would make a fine cave, but it might be better agin' those trolls. (sigh) The bomb prob'ly wouldna kill more than a couple o' those brutes. Just make 'em mad. This be a fine mess!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:324 msgid "Hello!" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:328 msgid "Eh? Who be ye?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:332 msgid "Greetings! My name is Amailoss. Can you tell us how far the ocean is from here?" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:336 msgid "The ocean, ye say? Nowhere near here. Down river, prob'ly. Ye lads seem to be strong swimmers. Can ye defeat trolls if they be in the water?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:340 msgid "Yes, we can easily defeat trolls when they're in the water. But I doubt we could lure many into the river." msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:344 msgid "Aye! Lure them we won't. Here be my plan. I have a bomb that will blow up that rock that dams up the stream to the north. That should put a dandy flood all 'round the troll's keep. For helpin' us, ye can have the pirate gold that we hear is hidden in a nearby cave. Perhaps that one to the west. That seems a fair deal." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:348 msgid "We don't really need gold, sir. But I think we can help you defeat these trolls." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:398 msgid "Moving Naral onto the sign makes the battle a bit easier" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:406 msgid "Defeat the Troll leader" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:439 msgid "Ooh! What nice bolas here in the cave! Prob'ly once belonged to a pirate. It's not a weapon I use, though. Nagas, one of you can take it." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:462 msgid "This gives a unit extra ranged attack." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:467 msgid "Should I take this weapon?" msgstr "" #. [effect]: type=impact #. [object]: id=rotm_bolas #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:477 ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:507 msgid "bolas" msgstr "" #. [object]: id=rotm_bolas #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:478 msgid "It gives the taker extra ranged attack." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:501 msgid "Ha! It's nice!" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:573 msgid "Alright, the bomb is set!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:577 msgid "The bomb will explode when Naral moves in any direction from the current hex; however, moving to the south is not a good choice." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:910 msgid "Good!" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:946 msgid "Ooh, gold! That’s a stroke o’ fortune!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:971 msgid "Ooh, gold! But we don't really need it, so it is for you, Naral." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:987 msgid "" "Flame continues to burn constantly, and will watch the future from a distance.\n" "And when darkness is creeping, it will take down the life on the ground." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:993 msgid "Hmmm... An ancient riddle? I don't understand what it means, though..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1007 msgid "Aaargh... My baby daughter is only 2 years old... I cannot die now...." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1020 msgid "Aaargh... Nooo..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1030 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:362 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:380 ./Return_of_the_Monster/utils/rotm-utils.cfg:199 msgid "Aaargh..." msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1038 msgid "Thank ye, nagas. There may be more gold in the cave, so we'll go searchin' for it. Here's hoping 'tis only more gold, and not more trolls..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1042 msgid "We're glad to help, sir. By the way, we are supposed to find Divaloss of the Carapace Guards. Have you heard of him? Or the Carapace Guards?" msgstr "" #. [message]: id=Naral #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1046 msgid "Hmmm... Not him, for sure. But we have seen large crab-like creatures far down-river from here." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1050 msgid "That's very helpful. Thank you, sir" msgstr "" #. [scenario]: id=04_Pirates_Port #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:4 msgid "Pirate's Port" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:9 msgid "Amailoss and his friends kept going a long distance along the River Bork. Now the ocean was not far away. According to Queen Hassalia, an elder carapace, named Divaloss, of the Carapace Guards was supposed to be around here..." msgstr "" #. [side]: type=Assassin, id=Gamir #. [side]: type=Bandit, id=Bludry #. [side]: type=Fugitive, id=Della #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:73 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:131 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:321 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:345 msgid "Pirates" msgstr "" #. [side]: type=Fugitive, id=Della #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:77 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:348 msgid "Della" msgstr "" #. [side]: type=Assassin, id=Gamir #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:135 msgid "Gamir" msgstr "" #. [side] #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:183 msgid "Squids" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:205 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:358 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:378 msgid "Death of Divaloss" msgstr "" #. [message]: id=Trixleii #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:255 msgid "Ooh...? What kind of ship is that?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:259 msgid "Hmmm... That flag. It must belong to a pirate, I think." msgstr "" #. [unit]: type=Elder Carapace, id=Divaloss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:270 msgid "Divaloss" msgstr "" #. [unit]: type=Hunting Carapace, id=Slele #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:284 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:430 msgid "Slele" msgstr "" #. [unit]: type=Protective Carapace, id=Vinail #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:296 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:451 msgid "Vinail" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:308 msgid "That is correct, young naga. The pirate port is over there. Ah... I see from your trappings that you are a noble from Queen Hassalia's troop." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:312 msgid "Oh, uh, yes, I am Amailoss from Queen Hassalia's troop. You are...?" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:316 msgid "Amailoss? Very good. I am Divaloss whom you are looking for. Your mother asked me to advise you during your training. Those humans are pirates, and they attack other ships and steal the cargoes from them. Let's begin your training today. Why don't you drive those pirates out of there? Move over here, and recruit some troops." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:320 msgid "Oh! You are Divaloss? Pleasure to meet you, sir. The journey has been long, and I was hoping to rest the troops... But, we can begin your mission right away. Indeed, we will, sir." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:350 msgid "Defeat one of Pirate's leaders" msgstr "" #. [message]: id=Della #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:392 msgid "I expected mermen, but you look like snakes... Hey, why don't you help us? A big cargo ship will pass through here in a few days. I can give some of the treasure." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:396 msgid "No! Stop the stealing. And you should leave here immediately!" msgstr "" #. [message]: id=Della #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:400 msgid "Not a chance! It took long time to build this fortress, and we won't be leaving here." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:404 msgid "Then I warn you, we will defeat you and force you out." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:428 msgid "Uuuh... This should not be happening...." msgstr "" #. [message]: id=Della #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:441 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:488 msgid "Pirates? Ha! Defeated by a bunch of amateurs. I'm outa here. Later, snakes." msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:464 ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:511 msgid "" "Hoo, hoo, hoo.... Well done, young naga. She is their boss, named Della. She's very bad, though.... \n" "Come along, please. Lord Tulosis will want to meet you." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:480 msgid "Aaack... They got me..." msgstr "" #. [scenario]: id=05_Carapace_Guards #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:4 msgid "Carapace-Guards" msgstr "" #. [side]: type=Lord Carapace, id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:125 msgid "Carapaces" msgstr "" #. [side]: type=Lord Carapace, id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:128 msgid "Tulosis" msgstr "" #. [side]: type=Bandit, id=Bludry #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:324 msgid "Bludry" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:370 msgid "Taken the treasure or the green ball" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:382 msgid "Death of Tulosis" msgstr "" #. [message]: id=Bludry #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:564 msgid "Don't be afraid! Take the treasures!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:568 msgid "Here they come! Everyone, protect the treasure! And be careful of those ships; they can be deadly!" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:572 msgid "Uh...! Something is happening." msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:576 msgid "What is it, Divaloss?" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:580 msgid "There is a disturance in the energy far north of here. I have the feeling that it involves Ixyndara, the great leader of the reptiles... Lord Tulosis, we should finish up here as soon as possible." msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:584 msgid "" "Indeed. \n" "Amailoss, if you achieve a victory here, your training will be over. Your skills will be well honed, and it will be time for you to become a leader of an independent force." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:589 msgid "Yes, sir. But I worry about our Queen and people, sir!" msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:593 msgid "Understandable. But we must handle the immediate problem first, Amailoss. Trust our strength, strike hard, and then we can figure out how to help the northern nagas." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:605 msgid "Storm Orb, a Naga Legend, has been created from their carapaces. It makes a new ranged attack." msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:610 msgid "We cannot use it now." msgstr "" #. [message]: id=Della #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:685 msgid "Heh, heh, heh. Let's get that green ball. It's sure to bring us a lot of gold." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:689 msgid "It's Della! And a strong force. Guard the south-west!" msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:740 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:762 msgid "Noooo... Amailoss, you fail to become a commander." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:775 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:788 msgid "Uuuh... This should not be happening..." msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:799 msgid "Well done." msgstr "" #. [message]: speaker=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:803 msgid "Gather the troops, we must leave here immediately. Part of our force must go north and locate the source of that distubance. And perhaps to help Ixyndara." msgstr "" #. [message]: id=Tulosis #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:807 msgid "Amailoss, you have earned the right to lead an independent force. Take some troops, go to the area called Riverside, and find a dwarvish inventor named Montas. He is said to be worried about danger and unrest in the area." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:811 msgid "Yes, sir, and please take care." msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:821 msgid "Take the orb with you. It is a sign that you are the heir, and it will give you an extra attack." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:825 ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:869 msgid "Indeed." msgstr "" #. [attack]: type=fire #. [effect]: type=fire #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:846 ./Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:52 ./Return_of_the_Monster/utils/rotm-unit-utils.cfg:32 msgid "storm orb" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:865 msgid "Take the orb with you. It is a sign that you are the heir, and it will give you an extra attack after you've gained more experience." msgstr "" #. [scenario]: id=06_The_Birth #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:4 msgid "The Birth" msgstr "" #. [side]: type=Saurian Guard, id=Jexxik #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:83 msgid "Saurians" msgstr "" #. [side]: type=Saurian Guard, id=Jexxik #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:86 msgid "Jexxik" msgstr "" #. [side]: type=Direwolf, id=Direwolf #. [side]: type=Giant Spider #. [side]: type=Giant Spider, id=Skeap #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:136 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:42 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:112 msgid "Local Monsters" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:184 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:395 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:530 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:183 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:789 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:317 ./Return_of_the_Monster/utils/rotm-utils.cfg:98 ./Return_of_the_Monster/utils/rotm-utils.cfg:117 ./Return_of_the_Monster/utils/rotm-utils.cfg:144 msgid "Death of Montas" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:188 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:399 ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:534 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:184 ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:337 ./Return_of_the_Monster/utils/rotm-utils.cfg:45 ./Return_of_the_Monster/utils/rotm-utils.cfg:68 msgid "Death of Jexxik" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:234 msgid "I heard that Riverside is over a bridge. Maybe this is it. Oh, wait... there is another bridge right next to it. And another bigger one over there..." msgstr "" #. [message]: id=Trixleii #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:238 msgid "Somebody is there, so we can ask them." msgstr "" #. [unit]: type=Dwarvish Runesmith, id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:245 msgid "Montas" msgstr "" #. [unit]: type=Dwarvish Guardsman, id=Rholas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:267 msgid "Rholas" msgstr "" #. [unit]: type=Saurian Augur, id=Skandix #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:287 msgid "Skandix" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:323 msgid "Greetings. I am Amailoss, a noble naga, sent by Lord Tulosis of the carapace guards. I am looking for the city of Riverside and a dwarvish inventor named Montas. Do you know where he is?" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:327 msgid "Aye, laddie! I be Montas. I requested that Lord Tulosis send some troops to deal with our unrest. Your visit is timely indeed. Thank you, noble naga, for coming." msgstr "" #. [message]: id=Skandix #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:332 msgid "" "Ooh! A noble naga? \n" "An egg was dissscovered here a few daysss ago. But we don't know what kind. The sssize is a bit bigger than oursss, but much sssmaller than a gryphon'sss. Isss it one of yoursss?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:337 msgid "Is it a naga egg? No, our eggs are all kept together in a hatchery. I can't imagine a naga egg out here in the open." msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:342 msgid "Okay, okay... mussst ssstop the monsssters! Talk about egg later." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:346 msgid "There be fearsome monsters about. The lizards are trying to chase 'em off." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:351 msgid "I see. No worry, we will help take care of them." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:355 msgid "A Saurian Augur, Skandix, will advance to a Saurian Oracle only." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:423 msgid "Blast, almost forgot! That blue bottle contains Potion of Bull. I made it fer myself just in case, but ye lads can have it." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:427 msgid "Thank you. We'll put it to good use." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:441 msgid "Look ye! Somethin' be happening to the egg!" msgstr "" #. [unit]: type=Young Monster, id=Kozmo #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:483 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:313 msgid "Kózmo" msgstr "" #. [message]: speaker=Kozmo #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:495 msgid "... ow!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:501 msgid "Why, the egg has hatched!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:505 msgid "By Thunder! 'Tis a little monster with wings!" msgstr "" #. [message]: id=Skandix #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:509 msgid "Looksss like a drake. Thossse wingsss are her handsss." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:513 msgid "Oh... feels good to stretch! Hmmm... Where is this? Riverside...?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:517 msgid "You are right, young flyer. We will explain, but be patient while we do something about these troublesome wild creatures." msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:538 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:875 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:140 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:179 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:785 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:313 ./Return_of_the_Monster/utils/rotm-utils.cfg:80 ./Return_of_the_Monster/utils/rotm-utils.cfg:94 ./Return_of_the_Monster/utils/rotm-utils.cfg:113 ./Return_of_the_Monster/utils/rotm-utils.cfg:140 msgid "Death of Kózmo" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:582 msgid "Ach... Sir... I canna' guard you anymore!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:586 msgid "Nooo... Rholas..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:604 msgid "We really appreciate yer coming. Monsters be a problem, and ogres be another headache. Elves are peaceable, and keep ta themselves, long as we do na' violate their forest. A few soldiers could take care of these problems. But me? I be just a humble inventor, and Rholas, my guard, is the only soldier hereabouts." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:610 msgid "We really appreciate yer coming. Monsters be a problem, and ogres be another headache. Elves are peaceable, and keep ta themselves, long as we do na' violate their forest. A few soldiers could take care of these problems. But me? I be just a humble inventor, and Rholas, my guard, was the only soldier hereabouts." msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:616 msgid "Yesss, we lossst many good fightersss againssst them. Pleassse come to Riverssside cassstle, on the eassst bank." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:620 msgid "Thank you. You come with me, young flying monster." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/06_The_Birth.cfg:624 msgid "Kee..." msgstr "" #. [scenario]: id=07_New_Leader #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:4 msgid "The New Leader" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:9 msgid "Now that Amailoss and his troops were in the area, life in the city of Riverside became peaceful, and Montas was able to concentrate on research in his laboratory. The naga presence meant that reptiles now outnumbered the other races. Ogres are seldom happy, but the ogres and mud-crawlers of Riverside were very unhappy now that reptiles were firmly in charge of local affairs..." msgstr "" #. [unit]: type=Saurian Augur, id=Hezzir #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:43 msgid "Hezzir" msgstr "" #. [side]: type=Ogre, id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:64 msgid "Ogres" msgstr "" #. [side]: type=Ogre, id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:67 msgid "Arkarms" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #. [side]: type=Chocobone, id=Captain #. [side]: type=Chocobone, id=Lieutenant #. [side]: type=Death Knight, id=Commander #. [side]: type=Death Knight, id=Major #. [side]: type=Lich, id=Colonel #. [side]: type=Spectre, id=Spectre_1 #. [side]: type=Wraith, id=Wraith_1 #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:99 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:90 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:65 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:145 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:219 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:239 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:73 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:94 msgid "Undead" msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:119 msgid "Kyee, Look! Ogre approachesss. Mussst be Arkarmsss, here to caussse trouble again." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:133 msgid "He-y, snakes. Where your flying friend? She dead? Too bad. She big pain to ogres. I come here to ask for favor." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:137 msgid "Hello, Arkarms. No, she is away, patrolling up north. Let me guess what your favor is... You want more land, I suppose?" msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:141 msgid "That right! If you don't give me, I make big riot." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:145 msgid "You have enough land already. Don't be so greedy. If you cause trouble, we will punish any troublemakers harshly." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:165 msgid "You can now recruit Saurian Skirmishers." msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:191 msgid "A Saurian Augur, Hezzir, will advance to a Saurian Oracle only." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:286 msgid "Uh-oh!" msgstr "" #. [message]: id=Wraith_1 #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:290 msgid "Made it! Out of the pit, and back to this world. Now, I just need a new body!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:294 msgid "" "What? New body? No-one here is giving you a body! \n" "Arkarms, think about who you should be fighting here. You may have a quarrel with me, but there is bigger trouble nearby." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:299 msgid "Ummm... Ogres no like creepy flying things!" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:341 ./Return_of_the_Monster/utils/rotm-utils.cfg:49 ./Return_of_the_Monster/utils/rotm-utils.cfg:72 msgid "Death of Arkarms" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:366 msgid "From here on, the death of Arkarms will result in defeat." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:393 msgid "Aaargh... Oh, no! Back to the pit again!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:397 msgid "Hmmm... Very strange. Unusual to see so many ghosts." msgstr "" #. [unit]: type=Mudcrawler, id=Vev #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:406 msgid "Vev" msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:418 msgid "I know... I know who they are... I was the same. I, too, needed a body." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:422 msgid "You, there! With the cleaver! You look strong enough to defeat some orcs... Can you help me?" msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:426 msgid "Huh? Me? Yeah, ogre strong. Way stronger than orc." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:431 msgid "I know where those sprits came from. It is the place I need to be. But there are many orcs between here and there." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:435 msgid "What? You know where they came from? Are you sure? They said they want new bodies, so we need to destroy them and stop that threat. And orcs are unusual in this area. We need to push them back north to orc territory." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/07_New_Leader.cfg:439 msgid "Yes, I'm sure! Sounds like you can help me, and I can help you. Follow me, I will guide you." msgstr "" #. [scenario]: id=08_Orcish_Pursuers #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:4 msgid "Orcish Persuers" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:9 msgid "To prevent trouble from breaking out at Riverside, Amailoss insisted that Arkarms come along. Amailoss, the ogres and others followed the directions of the strange creature that looked like a mud-crawler. They moved at a leisurely, mud-crawler pace eastward toward the North Mountains. But as they approached the foothills...." msgstr "" #. [side]: type=Orcish Warrior, id=Granak #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:41 msgid "Granak" msgstr "" #. [side] #. [side]: type=Gryphon, id=Gaakee #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:55 ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:104 msgid "Gryphons" msgstr "" #. [side]: type=Gryphon, id=Gaakee #. [unit]: type=Gryphon, id=Gaakee #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:58 ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:230 msgid "Gaakee" msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:105 msgid "Look! Ogre see creepy ghosts again." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:109 msgid "Hmmm... yes. And there are gryphons to the south. Ghosts will be a difficult problem for the gryphons." msgstr "" #. [message]: id=Spectre_1 #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:122 msgid "I need a body..." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:126 msgid "Aha! I was just like him! Then I had to use this dead mud-crawler..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:130 msgid "So what you are looking for now? " msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:134 msgid "My real body, sir. It has been imprisoned in the same place that those spirits come from..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:138 msgid "Orcs imprisoned your dead body? I still do not understand..." msgstr "" #. [message]: id=Granak #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:251 msgid "Aw'right, I found some o' dem. Maybe one is da spirit we looking for. Or maybe he is around here." msgstr "" #. [message]: id=Granak #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:257 msgid "I saw spirits... So maybe da one we looking for is around here." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:263 msgid "Oh, no! They are looking for me. See! Now, you can trust me, can't you?." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:267 msgid "This is still hard to understand, but we must chase them off. They are not supposed to be here." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:326 msgid "Hello, naga friends! I've spotted orcs prowling around Riverside lands." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:330 msgid "Greetings, Kózmo! You are right. They seem to be following some ghosts or spirits." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:334 msgid "Oh, yes! They are trying to kill me." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:338 msgid "...!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:369 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:589 msgid "Whew! Good work, all of you!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:378 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:598 msgid "Fire 'n Thunder! What be all that ruckus?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:383 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:604 msgid "Oh, Montas! Sorry we disturbed you. We forgot that you worked nearby. Undead things have been appearing, and they intended to steal the bodies of Riverside folk! We were battling them. This mud-crawler says he knows where they come from, and will guide us there so we can stop them." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:387 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:608 msgid "Undead, ye say? Be careful, laddie. Dangerous they are. 'Tis rare they come around here. And 'tis odd that a mud-crawler would know such things." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:397 msgid "Orcs killed me. After that, my spirit found this dead body, and I have been using it to search for help." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:401 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:622 msgid "Ah, I see. So ye never were a mud-crawler?" msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:405 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:626 msgid "No... I was a handsome man... named Vev..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:410 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:631 msgid "" "Vev? Hmmm... Sounds familiar, but I canna say from where. \n" "Perhaps I can help on yer quest. This special sword be a fearsome weapon against undead. Choose a good swordsman to wield it. Gaakee! Please deliver this sword to 'em." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:445 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:663 msgid "Move one of units to the sword" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:472 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:690 msgid "This magical sword gives a unit an extra melee attack." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:477 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:695 msgid "Should I take this sword?" msgstr "" #. [effect]: type=arcane #. [object]: id=phantobane #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:487 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:532 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:705 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:750 msgid "phantobane" msgstr "" #. [object]: id=phantobane #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:488 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:706 msgid "This magical sword equips 'arcane' damage type." msgstr "" #. [object]: id=phantobane #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:496 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:714 msgid "This is useful only to a warrior that is high skilled with swords." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:506 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:724 msgid "Wow!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:510 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:728 msgid "Send word if ye need help. Busy I am right now, but Gaakee can fly me anywhere quickly." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:514 ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:732 msgid "We are grateful, Montas, for your wise counsel and your useful gift. We will not send word unless we face grave danger." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:618 msgid "Orcs killed me. After that, my spirit found this dead body, and I have been using it to search for help." msgstr "" #. [scenario]: id=09_Spiritual_Zone #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:4 msgid "Spiritual Zone" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:9 msgid "Vev, the strange mud-crawler, led Amailoss and company to where the river flew. The place laid north of the Heart Mountains. It was cold, and there was some snow around. According to the mud-crawler, there was a spiritual spot somewhere inside the cave...." msgstr "" #. [side]: type=Orcish Slurbow, id=Boshnak #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:52 msgid "Boshnak" msgstr "" #. [side]: type=Ghast, id=Ghast #. [side]: type=Necrophage, id=Necrophage #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:174 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:204 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:113 msgid "Ghouls" msgstr "" #. [side]: type=Ghast, id=Ghast #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:177 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:116 msgid "Ghast" msgstr "" #. [side]: type=Necrophage, id=Necrophage #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:207 msgid "Necrophage" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:226 msgid "Undead Lord" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #. [unit]: type=Ancient Lich, id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:229 ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:953 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:76 msgid "Vevyan" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:249 msgid "Defeat the orc leader" msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:347 msgid "We are almost there. Do you see the sign ahead? That is the southern entrance to the cave." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:351 msgid "Let's get in." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:355 msgid "Be careful. There are orc guards watching the entrance." msgstr "" #. [message]: id=Boshnak #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:407 msgid "Strangers! How youse get in here? Everyone up! Smash dem!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:423 msgid "Aaargh... Why nagas attack us in this cave..." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:435 msgid "Aha! That must be the tablet I seek! Let me take it." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:440 msgid "Move Vev on the tablet" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:479 msgid "Yes, this is it! Now I just need to move on the sign." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:510 msgid "Move Vev onto the rune-sign" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:530 msgid "Hmmm..." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:534 msgid "Let me take it! I don't think you know how to use it." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:565 msgid "You gain a bonus of 100 golds." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:610 msgid "Hmmm... too little power... Maybe a Mudcrawler is not strong enough. Arkarms, I need your help. Please stand on the other sign." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:614 msgid "Eh, me? Okay..." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:618 msgid "Why is Arkarms needed?" msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:622 msgid "Ah... Well... He is strong, and has much energy. So he can help make it happen. Not a big deal." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:627 msgid "Move Arkarms onto the rune-sign" msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:657 msgid "Good! That feels right! All will be well in a few moments." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:707 msgid "Noooo... Arkarms!" msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:711 msgid "Hahaha... Excellent! Thank you for defeating the orcs and bring me here. To show my appreciation, here is some advice for you: Run away!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:728 msgid "You vile deceiver! Change Arkarms back to normal!" msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:732 msgid "Unfortunately, the answer is NO. I needed his energy to return this world, and I will not give it back. Somehow, those devious orcs had figured out that I was trying to materialize in this cavern with some kindred ghost-sprits. They laid a trap, and took my magical power before it became stable and sealed it in the tablet. It was a good try. But they didn't completely destroy the tablet. They tried to kill my sprit, but I was able to out-run them. Hahaha." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:736 msgid "But you were just a Mud-crawler when we met you." msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:740 msgid "Yes, I was. My escape was due to quick thinking. Orcs cannot move well in water and swamps, so the spirits and I escaped from the cave by using terrain where we were fast and they were slow. After that, when I arrived in your area, I got lucky and encountered a mud-crawler. I killed him and used his body. And then a simple mud-crawler asked for your help in defeating some orcs. Hahaha. It was a good fake, don't you think? Now, I tell you again to leave here before my soldiers attack. They are not gentlemen like I am." msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:744 msgid "You lied and usssed usss! We don't run away. We destroy you Vev!" msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:748 msgid "The name is Vevyan, you silly lizard. And okay, if you don't want to leave, I can grant your request. Stay here forever! Hahaha... HAAAH!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:804 msgid "Noooo! Jexxik!" msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:808 msgid "Run! Find the exit! We are not strong enough to defeat all of them." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:812 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:627 msgid "Ummm..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:820 msgid "Because Vevyan turned Arkarms and Jexxik to stones, you can no longer recruit Young Ogres, Saurian Skirmishers." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:845 msgid "Click! Click, click! Here! The exit is right here!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:851 msgid "Here! The exit is right here!" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:867 msgid "Move someone to the exit" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:931 msgid "Hahaha... A silly attempt..." msgstr "" #. [scenario]: id=10_The_Escape #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:4 msgid "The Escape" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:9 msgid "Amailoss and his forces had escaped from the cave, but they were still in serious trouble...." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:132 msgid "Move Amailoss to the signpost" msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:147 msgid "Unable to recruit after the end of the second turn." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:214 msgid "I cannot believe how gullible we were. We behaved like youngsters. I am ashamed that we believed that story of his, and were then too weak to defeat him." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:218 msgid "I hate to say this, but there is nothing we can do here right now. The only sensible thing we can do is to escape as soon as possible. Even so, they will probably follow us." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:298 msgid "Look! They are coming!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:425 msgid "Amailoss! I heard where ye be from some Drakes. I have news, laddie! That mud-crawler be an ancient undead lord, named Vevyan. An old dwarvish book mentioned 'im. I dinna know how they did it, but orcs bottled up his magical powers. Ye may have already released that magic, so I brought some gryphons and gryphons-wagons. So we can get yer fighters out of here. I also sent a gryphon messenger to yer old home, to see if we can get more help." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:429 msgid "" "Thank you, Montas! I don't think we could outrun these skeletons on our own. But where can we go? \n" "Vevyan turned Jexxik and Arkarms into stone statues, and we aren't strong enough to defeat his army, even if all the northern nagas join us. How can we improve our chances of victory? can you think of a way to rescue our friends? Arkarms has been a headache for a long time, but I hate the thought of leaving him in those caves." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:434 msgid "Well, let's see. Orcs might have an idea. There be a powerful orc wizard in the city of Farzi. It be far from here, but maybe we should ask him." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:438 msgid "Montas, it won't be that simple. We've killed so many orcs on this journey that they are sure to hate us, I think." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/10_The_Escape.cfg:442 msgid "Hmmm.... As I suspected. So, we sneak in to see him. Follow me, I have an idea. We go to the Greenwood first." msgstr "" #. [scenario]: id=11_Old_Friends #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:4 msgid "Old Friends" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:9 msgid "Dwarves are long-lived creatures, and Montas had known the Greenwood elves for a long, long time. The elves might loan him a boat, and a boat would allow a small force to sneak into the city of Farzi almost unseen. Arriving by gryphon would be seen by all of Farzi, but a river arrival would attract little attention...." msgstr "" #. [unit]: type=Gryphon Wagon, id=Caakee #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:57 msgid "Caakee" msgstr "" #. [side] #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:69 msgid "Elves" msgstr "" #. [unit]: type=Elvish Captain, id=Cel-Cryndel #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:85 msgid "Cel-Cryndel" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:153 msgid "Okay, elves have a small port nearby, and this stream goes north to Farzi. I know these elves from way back, so I think they'll help. Just wait here, okay? Let me chat with 'em and get a boat to take us north." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:157 msgid "Good. We'll stay out of sight. By the way, Kózmo keeps mentioning a shining star above us. I don't know what she is talking about. Can you see it?" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:161 msgid "A star? What star? I see nothing. It be broad daylight." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:165 msgid "Eh...?" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:239 msgid "Hello, Greenwood elves! I hope yer forest treats ye well. I be Montas, from Riverside, southwest o' here. Is your captain about?" msgstr "" #. [message]: id=Cel-Cryndel #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:246 msgid "Greetings, Montas the Inventor. I was injured some years ago, so I hope you still recognize me. It is nice to see you again, old friend." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:250 msgid "Ah... Captain Cel-Cryndel! Indeed I recognize ye, and handsome as ever ye are. Seein' ye makes me happy. I be on a mission, and I come here to ask yer help. Could you loan me one of your boats? A wee, small one would be best." msgstr "" #. [message]: id=Cel-Cryndel #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:254 msgid "I'd be happy to loan you our newest and best. But if you just want a small one, you can take that one over there. You don't even have to return it. No-one wants to use it anymore, but it is still solid and reliable and fast." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:258 msgid "Thank you, old friend! That be excellent. In your debt I am." msgstr "" #. [message]: id=Cel-Cryndel #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:262 msgid "No, friends enjoy helping friends, Montas. Can you take a break and spend some time and share your news with us?" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:273 msgid "Montas visited with the elves for a while, but then grew increasingly anxious to get underway. Everyone, except Kózmo and the nagas, clambered into the boat, and they sailed north toward the city of Farzi..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/11_Old_Friends.cfg:280 msgid "Montas visited with the elves for a while, but then grew increasingly anxious to get underway. Everyone, except Kózmo, Garashan, and the nagas, clambered into the boat, and they sailed north toward the city of Farzi..." msgstr "" #. [scenario]: id=12_Into_Farzi #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:4 msgid "Into Farzi" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:9 msgid "The sail from Greenwood to Farzi was not a short one. While Amailoss and company were enroute, Divaloss and some carapace-guards came down from the north and rendezvoused with the boat just south of Farzi. Farzi was not only an orcish city, but many orc tribes made their home on the island..." msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:79 msgid "Orongayga" msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:80 msgid "Local Orcs" msgstr "" #. [side]: type=Goblin Rouser, id=Eragor #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:135 msgid "Eragor" msgstr "" #. [side]: type=Direwolf Rider, id=Prong #. [side]: type=Goblin Pillager, id=Prart #. [side]: type=Goblin Rouser, id=Eragor #. [side]: type=Goblin Rouser, id=Hoshnak #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:136 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:168 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:189 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:139 msgid "Goblins" msgstr "" #. [side]: type=Goblin Pillager, id=Prart #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:171 msgid "Prart" msgstr "" #. [side]: type=Direwolf Rider, id=Prong #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:192 msgid "Prong" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:207 msgid "Move the boat onto the sign" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:211 msgid "Destruction of the boat" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:275 msgid "" "The city of Farzi be right there before us! Sneak onto that island we must. Remember: our purpose be to see an Orcish Wizard named Zooke, not cause bloodshed in the area. News of reptile havoc in the spirit cavern has probably reached Farzi by now. So reptiles will not be welcomed here. \n" "Locals say the wizard be usually found in a courtyard in the basement under the city. So, avoid battles if possible, and get into the basement." msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:281 msgid "I heard a rumor that the wizard killed our great leader, Ixyndara. But according to local nagas, Ixyndara froze himself after talking to Zooke. I do not understand why, though. Since then, the orcs have been unusually calm, and not aggressive. Queen Hassalia was confident enough to let me come join you." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:285 msgid "Hmmm... Strange events. But I am very glad to see you again, Divaloss." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:289 msgid "(whisper) Ixyndara?" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:293 msgid "Amailoss, who is the flying monster that accompanies you? My senses cause feelings in me that are similar to what I receive from Ixyndara." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:297 msgid "Well, I know she was hatched at Riverside. I was there. We don't know anything about her parents, but she has a strong sense of honor and justice, like the drakes do. Riverside is now her home, and she is now a key member of my fighting force." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:372 msgid "You can choose a few of the trait modifications for the turtle-like monsters on this level." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:378 msgid "Move Amailoss to the entrance of the basement" msgstr "" #. [message]: id=rotm_fighter_trait, speaker=narrator #. [message]: id=rotm_hunter_trait, speaker=narrator #. [message]: id=rotm_maiden_trait, speaker=narrator #. [message]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:416 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:531 ./Return_of_the_Monster/utils/rotm-utils.cfg:463 ./Return_of_the_Monster/utils/rotm-utils.cfg:519 msgid "You may choose the next action." msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:420 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:535 msgid "He should be type-1 (quick + healthy)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:441 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:556 msgid "He should be type-2 (quick + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:462 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:577 msgid "He should be type-3 (healthy + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:483 ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:598 msgid "He should be type-4 (strong + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:504 msgid "The traits should just be the default-random" msgstr "" #. [option]: id=rotm_protector_trait, speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:619 msgid "The traits should just be the default-random." msgstr "" #. [message]: id=Prart #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:646 msgid "Strangers! Goblins! Swarm dem!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:725 msgid "Aaargh... Emergency Alert..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:747 msgid "Uh-oh. That be bad for us. Move quickly, before the main force gets here!" msgstr "" #. [message]: id=Orongayga #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:813 msgid "What the heck are you? Orcs! Smash dose worms and crawlers!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:834 msgid "Aaargh... This should not be happened..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:848 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:786 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:461 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:523 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1144 msgid "Aaack... This may not be a good time for me..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:866 msgid "Okay, follow me." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:880 msgid "You have not deployed your troop yet." msgstr "" #. [scenario]: id=13_Orcish_Wizard, id=Sapient (, id=Gushnak (, id=Hoshnak ( #. [unit_type]: id=Orcish Wizard, race=orc #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:4 ./Return_of_the_Monster/units/Orcish_Wizard.cfg:4 msgid "Orcish Wizard" msgstr "" #. [side]: type=Orcish Slayer, id=Gushnak #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:77 msgid "Gushnak" msgstr "" #. [side]: type=Orcish Slayer, id=Gushnak #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:78 msgid "Orc Mages" msgstr "" #. [side]: type=Goblin Rouser, id=Hoshnak #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:137 msgid "Hoshnak" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:161 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:155 msgid "Orocleii" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:162 msgid "Serpents" msgstr "" #. [side] #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:199 msgid "Orcish Mages" msgstr "" #. [side]: type=Orcish Depthstalker, id=Sapient #. [unit]: type=Orcish Depthstalker, id=Sapient #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:207 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:86 msgid "Sapient" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:226 msgid "Find Master Zooke" msgstr "" #. [message]: speaker=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:272 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:279 msgid "Orcs are coming! We must be hurry!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:299 msgid "Move quickly, lads! The blasted orcs will mob us. Find Master Zooke we must. He'll be the one to help us." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:303 msgid "He must! I have to rescue Jexxik and Arkarms." msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:307 msgid "This feels strange, Amailoss. I cannot tell who is there, but I sense energy in the south..." msgstr "" #. [effect]: type=pierce #. [object]: id=arc_spear #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:322 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:323 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:350 msgid "arc spear" msgstr "" #. [object]: id=arc_spear #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:334 msgid "This is useful only to a warrior that is highly skilled with spears." msgstr "" #. [message]: speaker=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:344 msgid "Ooh, good craftsmanship! Looks very light and well made." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:419 msgid "You gain 200 of gold." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:442 msgid "Somebody is there! Master Zooke?" msgstr "" #. [message]: id=Sapient #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:450 msgid "Zooke? No, I am not Zooke. If you seek Zooke, you are in the wrong place. He is busy with the birth of a new colt right now. His favorite horse died some days ago, so this birth is special for him. I am going there to help him celebrate now." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:516 msgid "Wait! Can you tell us where he is?" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:520 msgid "I'll tell ye, laddie... He's a strange orc. Orcs dinna use magic like that." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:558 msgid "" "Hydra...? Slaved by orcs...? \n" "Be gone! We will take care of the orcs here. You should be free." msgstr "" #. [message]: id=Orocleii #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:563 msgid "" "... Ohhh... Thank... you... \n" "Why... are... you... here...?" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:568 msgid "We've come to speak with Master Zooke. Do you know where he is?" msgstr "" #. [message]: id=Orocleii #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:572 msgid "" "Aah, he... is in... the courtyard... \n" "But... you need... to kill... his guard... to see him..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:719 msgid "Uh-oh. The walls be moving." msgstr "" #. [message]: id=Gushnak #. [message]: id=Hoshnak #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:732 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:757 msgid "Uh! Strangers! To arms!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:796 msgid "Aaargh... I am no longer... fit for duty..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:875 msgid "Oh, somebody is there! Are you Master Zooke?" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:882 msgid "Shhhh...! The time has come. The young one is being born..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:902 msgid "Neeeeiiigh...!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:937 msgid "" "Oooh, piebald! That's a stroke of good luck...! \n" "Birth is beautiful, isn't it? And I'm always surprised that horses can stand up as soon as they are born." msgstr "" #. [message]: id=Amailoss #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:943 ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:947 ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:213 msgid "...?" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:965 msgid "Now, you strangers... I'm sure you didn't come to celebrate the birth of my horse. Silverstar, my fleet-footed horse for many years, passed away a few days ago. Old age, I'm afraid. But his son has just been born... Silverstar was the fastest creature around here, so I'm hoping that this young one will carry me as fast, or even faster. But that cannot be why you are here. I am Master Zooke, the principal of orc-mages. Please tell me why you have come." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:970 msgid "Amailoss, Kózmo, and Montas told Zooke everything..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:975 msgid "" "Oh, no! You helped Vevyan escape? And he appeared as an undead lord? \n" "Hmmm... Lord Erishnak II was supposed to destroy that tablet. The undead spells were sealed away inside. Evidently Erishnak did not do as he promised. If the tablet were destroyed, Vevyan would never be able to re-appear this way. There was news recently that his sprit had escaped from the cave, but we never imagined that he could take over the body of a dead creature...\n" "We must go see the Snow Fairy, Sil-Celadë, my old partner. She has the sceptre that shuts down the stone curse magic. I haven't seen her for quite a while, though..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:982 msgid "Eh...? You don't have it, sir?" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:989 msgid "No, not anymore. When we worked together, she was always nearby, so the sceptre was always close by. But when her mother died, she returned to the mountains, and it is cold there for me. Ah well, there's no other answer. We must go to the mountains. That is the only way to stop him. It is not a long journey, and it will be good to visit my daughter as well." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:994 msgid "Aye... And we'll come along to protect ye, good wizard." msgstr "" #. [scenario]: id=14_Longtime_Enemies #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:4 msgid "Longtime Enemies" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:9 msgid "Despite the rumors, the orcish wizard Zooke was not scary at all. After hearing their story, he was friendly and more helpful than any of them expected. Zooke knew the location of a sceptre that could cancel Vevyan's stone curse magic, and he offered to lead them to it. Amailoss, Kózmo, Montas and the others followed Master Zooke east, toward Mt. Farzi. However, along the way, they bumped into some long time enemies..." msgstr "" #. [unit]: type=Orcish Sorcerer, id=Zooke #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:78 msgid "Master Zooke" msgstr "" #. [side]: type=Merman Entangler, id=Nudimmud #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:103 msgid "Mermen" msgstr "" #. [side]: type=Merman Entangler, id=Nudimmud #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:106 msgid "Nudimmud" msgstr "" #. [message]: speaker=Nudimmud #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:150 msgid "Nagas and Orcs...? Not through our territory!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:154 msgid "Greetings, sir. We are on an important mission to stop an invasion by an undead horde. The undead lord that is responsible will surely invade your lands if we do not stop him. For the good of your people, please let us pass." msgstr "" #. [message]: speaker=Nudimmud #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:158 msgid "No matter! To arms!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:162 msgid "Orcish Assassins and well trained Goblin Spearmen can now be recruited." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:171 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:777 msgid "Defeat the Enemy Leader" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:187 ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:793 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:321 ./Return_of_the_Monster/utils/rotm-utils.cfg:121 ./Return_of_the_Monster/utils/rotm-utils.cfg:148 msgid "Death of Master Zooke" msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:194 msgid "Saving the keep to the west will be helpful" msgstr "" #. [unit]: type=Merman Javelineer, id=Ember #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:253 msgid "Ember" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:268 msgid "What...? Steady! The ground be shaking!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:586 msgid "Eh...!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:593 msgid "Look, laddies! The river water be stopping the lava! Makin' it firm! Now we can get to that merman!" msgstr "" #. [unit]: type=Gryphon, id=Carir #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:749 msgid "Carir" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:764 msgid "Gaakee and Carir! Here we be! Good fer you, lads! Help us defeat these stone-headed mermen. Afterward, yer wings can help us soar up this mountain." msgstr "" #. [message]: id=Gaakee #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:768 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:622 msgid "Gaah... Keee...! Sure, my master!" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:797 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:325 msgid "Death of Gaakee" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:826 msgid "Noooo... My loyal friend...." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:839 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:484 msgid "Oh-no! Carir...!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:850 msgid "Well done, everyone! Aimiloss, now we must climb up into the mountains." msgstr "" #. [scenario]: id=15_Snow_Queen #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:4 msgid "Snow Queen" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:10 msgid "As the sounds of the battle faded away, Amailoss, Kózmo, Montas and the others followed Master Zooke higher into the mountains surrounding Mt. Farzi. Their mission was to speak to a snow sorceress who ruled the region..." msgstr "" #. [side]: type=Snow Sovereign, id=Sil-Celade #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:81 msgid "Snow Fairies" msgstr "" #. [side]: type=Snow Sovereign, id=Sil-Celade #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:85 msgid "Sil-Celadë" msgstr "" #. [side]: type=Yeti, id=Snowman #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:180 msgid "Yetis" msgstr "" #. [side]: type=Yeti, id=Snowman #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:184 msgid "Snowman" msgstr "" #. [side]: type=Troll Warrior, id=Tagg #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:232 msgid "Troll Warriors" msgstr "" #. [side]: type=Troll Warrior, id=Tagg #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:236 msgid "Tagg" msgstr "" #. [side]: type=Troll Shaman, id=Agg #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:249 msgid "Troll Shamans" msgstr "" #. [side]: type=Troll Shaman, id=Agg #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:253 msgid "Agg" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:273 msgid "Sil-Celadë is over those mountains. We have to be careful of her yetis, though. They are very dangerous, and they were not very nice to me the last time I was here." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:277 msgid "Ah! But good news... there be Trolls here as well!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:287 msgid "Gaakee needs a rest after helping the Nagas climb the mountain. He may wake up later." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:294 msgid "Gryphons need a rest after helping the Nagas climb the mountain. They may wake up later." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:305 msgid "Find Snow Sorceress" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:450 msgid "The Gryphon(s) is now available to move." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:471 msgid "Noooo... My best friend.... " msgstr "" #. [unit]: type=Yeti, id=Celicy #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:501 msgid "Celicy" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:523 msgid "Sil-Celadë!" msgstr "" #. [message]: id=Sil-Celade #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:531 msgid "Who is that? Zooke?" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:545 msgid "Yes, my dear, it is Zooke. Greetings, I have missed you. I brought some new friends here to ask you for some help. The undead lord, Vevyan, has come again. And your septre is needed to shut down his stone curse magic." msgstr "" #. [message]: id=Sil-Celade #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:549 msgid "Oh no! How did that happen? We captured his powers and destroyed them long, long ago..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:553 msgid "Ah, Ma'am? It was actually my fault..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:557 msgid "Amailoss and Kózmo explained everything that had happened. Sil-Celadë was unhappy to hear their story. But she brightened when her daughter emerged from the fog." msgstr "" #. [unit]: type=Snow Lady, id=Deliowen_fake #. [unit]: type=Snow Princess, id=Deliowen #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:566 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:65 msgid "Deliowen" msgstr "" #. [message]: id=Deliowen_fake #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:582 msgid "Father! How wonderful to see you! Mother, that undead creature needs to be destroyed, and we can surely help. I know you can't leave right now, but I could go with father. I know how to use the sceptre, and it would be good to spend some days with him. May I go along and help?" msgstr "" #. [message]: id=Sil-Celade #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:586 msgid "I don't know... Vevyan is dangerous. Too dangerous for you alone. But if you take Celicy along to guard you; and listen well to the advice of these experienced fighters; it would probably do you good to gain some battle experience. Zooke, take extra good care of your daughter, agreed?" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:591 msgid "Of course, Sil-Celadë! She is our precious daughter. And it will be a pleasure to spend some days with her." msgstr "" #. [message]: id=Celicy #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:601 ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:657 msgid "Grrrrr..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:618 msgid "Good! Gaakee, please call yer friends and see if they be willing to help again. It be a long walk back to that undead cave. Hmmm... Gryphons 're powerful, but I doubt they can lift that big yeti." msgstr "" #. [message]: id=Deliowen_fake #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:641 msgid "Do not worry about Celicy. He can run for very long distances over the snow, as fast as a wolf can. So he will travel almost as fast as we will. And since Mother ordered it, he'll follow us even if we leave him here." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:678 msgid "That star... it seems brighter today..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:682 msgid "I still cannot see it, Kózmo. But I can see this army of ours, and I am very proud of these troops. At last we can fight that undead lord on an even basis, and we might even have an advantage." msgstr "" #. [scenario]: id=16_Reinforcements #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:4 msgid "The Reinforcements" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:9 msgid "Amailoss and his party landed before getting too close to the cave. Zooke's plan was to sneak to the cave on land and enter through a little-known entrance. Hopefully, they could do so without being spotted by the undead. But as they neared the cave, they found some orc allies, led by Sapient, already battling some of the undead forces that were guarding the cave..." msgstr "" #. [side]: type=Orcish Depthstalker, id=Sapient #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:87 msgid "Orc Supporters" msgstr "" #. [side]: type=Death Knight, id=Major #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:143 msgid "Major" msgstr "" #. [side]: type=Goblin Rouser, id=Hushnak #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:193 msgid "Hushnak" msgstr "" #. [side]: type=Goblin Rouser, id=Hushnak #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:194 msgid "Goblin Supporters" msgstr "" #. [side]: type=Chocobone, id=Captain #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:217 msgid "Captain" msgstr "" #. [side]: type=Chocobone, id=Lieutenant #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:237 msgid "Lieutenant" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:256 msgid "Good. Sapient has arrived already. But... Sapient, why so few? Where is the mighty orc army?" msgstr "" #. [message]: id=Sapient #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:260 msgid "Zooke! Orcs not happy to work wid nagas. I told Lord Erishnak that you coming, but Erishnak stubborn. His son, Prince Erulo, still missing after undead took over cave. Lord Erishnak thinks it is naga's fault." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:264 msgid "A Prince...? I don't recall seeing an orc prince when we were in the cave." msgstr "" #. [message]: id=Sapient #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:268 msgid "He was boss of force watching cave. Should have been nearby when nagas broke in and made a mess." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:272 msgid "Well, that's all behind us. I'm happy to find you and your force here. It means we shouldn't have too much trouble taking the next step." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:294 msgid "Aye, but it won't be easy. Those undead critters be all around here." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:298 msgid "We should avoid the normal cave entrance. I know an entrance to a hidden side tunnel, and I'm sure the undead don't know about it. Let's have Sapient keep the undead army busy, while we slip past and get to the tunnel opening." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:302 msgid "A sound plan. Show us the way, and we'll guard you from harm, sir." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:324 msgid "Move Master Zooke on the sign" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:328 msgid "Loss of Sapient" msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:332 msgid "extra bonus by defeating each enemy leader" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:455 msgid "That's one of the well known entrances to the cave. If we use that, we're sure to face a large force of undead. Let's continue toward the side tunnel." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:468 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1096 msgid "I lost my interest to battle. Take care, Zooke." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:510 msgid "Without the orcs to help us, we won't get into the cave safely." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:544 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:600 ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:656 msgid "You gain a bonus of 100 gold!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:695 msgid "Here it is! Follow me! This will lead us deep into the cave." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:699 msgid "At last! Let's rescue Jexxik and Arkarms." msgstr "" #. [message]: id=Sapient #: ./Return_of_the_Monster/scenarios/16_Reinforcements.cfg:709 msgid "Me, too! Guard duty boring." msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:9 msgid "Master Zooke showed everyone how to slip into the side tunnel. It took them deep underground, through parts of the cave that seemed to be deserted. Meanwhile, the star above Kózmo was shining more brightly than ever..." msgstr "" #. [side]: type=Lich, id=Colonel #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:97 msgid "Colonel" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:156 msgid "Snakes" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:173 msgid "Ahh... as I thought. The undead don't seem to have found this part of the cave. Long ago, we tried to build a railroad here, but there was just too much water." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:177 msgid "Perhaps so, but this feels very nice to us. Look! A holy water is still over there. The undead would surely destroy it, if they knew it was here. Perhaps we can use it." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:181 msgid "Amailoss, there are other, larger castles north of here. So we don't need to form up the whole army right now." msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:207 msgid "Take the holy water" msgstr "" #. [objectives] #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:211 msgid "This is the final battling level" msgstr "" #. [message]: id=Divaloss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:323 msgid "Um...! Somebody is there!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:329 msgid "Look, lads! 'Tis some orcs there!" msgstr "" #. [unit]: type=Orcish Leader, id=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:342 msgid "Prince Erulo" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Vulg #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:356 msgid "Vulg" msgstr "" #. [message]: speaker=Vulg #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:369 msgid "Boss! Strangers! Must be undead. No more hiding, now we fight!" msgstr "" #. [message]: speaker=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:373 msgid "Bah! More bones? Smash dem! Push dem back to da pit! Kill dem all or die like orc warrior!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:377 msgid "Prince...? Prince Erulo...?" msgstr "" #. [message]: id=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:381 msgid "Who is that...? Master Zooke...?" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:385 msgid "Yes, I am glad you are alive." msgstr "" #. [message]: id=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:389 msgid "Greetings, Master Zooke. Good to see you. Big trouble here. Nagas broke in, made Lord Vevyan revive. We saw big fight, then hid here. Dere are undead all around da cave now." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:393 msgid "It was totally my fault. I apologize that I was tricked into reviving him. We didn't learn the truth until after the damage was done." msgstr "" #. [message]: speaker=Sapient #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:402 msgid "Prince is alive! That good news for Lord Erishnak II. We going to smash dem all, Prince!" msgstr "" #. [message]: speaker=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:408 msgid "Erulo, we have a weapon, a sceptre, that will help us to defeat them all, including Vevyan. So we'll have you out of here shortly, okay?" msgstr "" #. [message]: id=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:414 msgid "Good! We help you crush dem!" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:419 msgid "Move Amailoss onto the tablet" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:438 msgid "I hope this one can communicate with its boss." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:452 msgid "Take the tablet!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:470 msgid "Look! The rocks are moving!" msgstr "" #. [objective]: condition=win #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:490 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1021 msgid "Defeat Vevyan" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:522 msgid "Uh, somebody is there." msgstr "" #. [message]: id=Colonel #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:526 msgid "Oooh! Somebody breaks in. Sir, Vevyan!" msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:538 msgid "Hoho... You nagas again? I told you to go away. Remember how I made your friends into stones? Now I'll do the same to you! Take this!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:579 msgid "Thank you, Deliowen!" msgstr "" #. [message]: id=Deliowen #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:583 msgid "Happy to help. This is why I came." msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:588 msgid "Oooh? So you have that worn-out old sceptre from the Snow Queen? And you think that will protect you? You're going to need more than that, hahaha! Try this! Dark sprits, arise from the pit!" msgstr "" #. [message]: id=Orocleii #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:686 msgid "You... freed... us... Now we... return to... you..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:690 msgid "Oh, Hydra!" msgstr "" #. [message]: id=Sapient #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:699 msgid "He must have strong sense of duty to nagas. Humpf! But he betrayed Lord Erishnak! Still... maybe they old friends?" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:738 msgid "Aaagrh... My lord..." msgstr "" #. [message]: speaker=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:742 msgid "Hm, whenever you are ready, I will let you back here." msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:778 msgid "You there, Orcish Mage! That same old trick isn't going to work a second time! Gwahaha! But I'm glad you came here and tried. I'm through playing around. Now to have my revenge on you!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:839 msgid "Noooo, Deliowen!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:843 msgid "By thunder! Looks like the blinkin' sceptre can protect others, but not the one holding it!" msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:847 msgid "That is correct, Dwarvish maniac. I learned that only recently. Now, it is time to put an end to all of you!" msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:851 msgid "Nooo... It is the end... The end of our time..." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:865 msgid "... It's coming... The star is coming to me..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:884 msgid "By the Almighty Hammer! What be happening!?" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:903 msgid "The entire cave was flooded with a bright, blinding light... and as the light deepened in color, it took on the appearance of flames, and the flames seemed to consume Kózmo! ...and in an instant, she was completely transformed. Many had called her a monster. Now she was one, indeed! And other, smaller fire spirits arrived at the same time." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:909 msgid "OHH! Kózmo! What has become of you?" msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:933 msgid "RooAAARRR!!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:988 msgid "Fire Guardians are available to recruit." msgstr "" #. [message]: id=Vevyan #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1016 msgid "Uhhh! Nothing... the stone curse magic has stopped working? That monster has a strong aura. This could be trouble. You must be... the Flame of Justice!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1155 msgid "Aaagrh... Noooo..." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1159 msgid "Go back to the pit! And never come back again!" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1197 msgid "Jexxik and Arkarms, are you all right?" msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1201 msgid "Uhhh... What is going on...?" msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1205 msgid "Uooow... I cannot see anything..." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1209 msgid "Oh, good. It's going to be alright." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1213 msgid "Ooow, Deliowen, are you all right?" msgstr "" #. [message]: id=Deliowen #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1220 msgid "Father, what I have been doing?" msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1224 msgid "Ooh! Look at big Kózmo! Something is happening to him." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1239 msgid "I am done... Take care..." msgstr "" #. [message]: id=Divaloss #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1248 ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1254 msgid "Legend has it that... when darkness begins to rule, flame comes to the world to end the reign of darkness. I never knew whether to believe that, before today." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1260 msgid "Wait! Wait a second! Can someone tell me where the real Kózmo is?" msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1264 msgid "She is a part of me now. I am sorry, but you cannot see her anymore. I had to use her in order to appear in this world. You might say she was my child; and so was Ixyndara. When he encountered an Orcish Wizard, I saw how the future would unfold: that the undead lord would escape, darkness would come to the world, and several warring races would have to cooperate to destroy him. So Ixyndara convinced that wizard to make peace. His future had the potential to set everything right. The discovery and rescue of the orc prince should calm relations between several of the races." msgstr "" #. [message]: id=Zooke #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1268 msgid "Oh, so you were that flying monster that I talked to so long ago? I still see the wisdom in your words. We do have enough land. There's no good reason to fight for more territory. And actually, peace would be a pleasant change." msgstr "" #. [message]: id=Erulo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1278 msgid "I will tell my father exactly what I saw today." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1284 msgid "You did not pick up the Holy Water. Orcish Prince was supposed to say: - I will tell my father exactly what I saw today.." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1291 msgid "" "Wow, big Kózmo. You can read the future...? \n" "I miss her... and I thank you so much for saving us." msgstr "" #. [message]: id=Kozmo #: ./Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1296 msgid "You are welcome. Fare well..." msgstr "" #. [scenario]: id=18_Epilogue #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:9 msgid "The undead lord Vevyan was completely destroyed by the appearance of the Flame of Justice. Kózmo and Ixyndara had been sent by him in order to set things in motion, to destroy Vevyan, the darkness, and restore light to the world. In fact, the Flame of Justice himself was what Kózmo had seen previously as a distant, shining star." msgstr "" #. [part] #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:13 msgid "After the cave was cleared and made safe, everyone returned home. Amailoss, Montas, Arkarms, Jexxik and their followers returned to Riverside. Master Zooke, Sapient, and Deliowen went back to the north with the orcs and goblins. Each one was able to feel a sense of peace because of the Flame of Justice." msgstr "" #. [message]: id=Gaakee #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:186 msgid "Keee!" msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:190 msgid "Oh, look! Arkarmssss is approaching. Wonder what he needsss thissss time." msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:205 msgid "Hello, Arkarmsss! Looking for more land again?" msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:209 msgid "Oh, no, no. No complain about dat anymore. Very happy, right now. Life very good." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:217 msgid "Want to ask who Snow Lady was? Saw her in cave. Eyes not working go good then. But she very pretty." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:221 msgid "" "Oho! Sounds like our big friend is in love? \n" "She be daughter o' the Snow Queen from Mt. Farzi. I dinna think she's your type, but we know a guide who can take you there. Bev! Where are you? There be someone here who needs you!" msgstr "" #. [message]: id=Bev #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:239 msgid "Hello. I am Bev. The Mt. Farzi very far from here..." msgstr "" #. [message]: id=Arkarms #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:243 msgid "Heeh! A mud-crawler! Don't want to be stone again. Never mind!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:251 msgid "Ho! Ho! It seems he hasn't gotten over his trauma! It'll be years before he'll trust a mud-crawler ever again. It's probably just as well, those mountains are probably too cold for him." msgstr "" #. [message]: id=Jexxik #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:255 msgid "That reminds me, how is the orcish wizard doing these days? He said he wasn't going to live far from his daughter anymore." msgstr "" #. [message]: id=Montas #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:259 msgid "GaaKee returned from there not long ago. Master Zooke moved to the mountain, he did. Lives with Deliowen, and Sil-Celadë, and his horses. I s'pose the nearness o' family keeps him warm these days." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:263 msgid "... Ah... Ah... AHCHOOoo...! ... Cold...!" msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/scenarios/18_Epilogue.cfg:283 msgid "Neeeeiiigh...? Are you okay, my master?" msgstr "" #. [unit_type]: id=Air Monster, race=monster #: ./Return_of_the_Monster/units/Air_Monster.cfg:4 msgid "Air Monster" msgstr "" #. [unit_type]: id=Air Monster, race=monster #: ./Return_of_the_Monster/units/Air_Monster.cfg:23 msgid "Air Monster." msgstr "" #. [regenerate]: id=recovery #: ./Return_of_the_Monster/units/Air_Monster.cfg:48 ./Return_of_the_Monster/units/carapaces/Diviner.cfg:29 ./Return_of_the_Monster/units/carapaces/Elder.cfg:41 ./Return_of_the_Monster/units/carapaces/Lord.cfg:29 msgid "recovery" msgstr "" #. [regenerate]: id=recovery #: ./Return_of_the_Monster/units/Air_Monster.cfg:49 ./Return_of_the_Monster/units/carapaces/Diviner.cfg:30 ./Return_of_the_Monster/units/carapaces/Elder.cfg:42 ./Return_of_the_Monster/units/carapaces/Lord.cfg:30 msgid "female^recovery" msgstr "" #. [regenerate]: id=recovery #: ./Return_of_the_Monster/units/Air_Monster.cfg:50 ./Return_of_the_Monster/units/carapaces/Diviner.cfg:31 ./Return_of_the_Monster/units/carapaces/Elder.cfg:43 ./Return_of_the_Monster/units/carapaces/Lord.cfg:31 msgid "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing." msgstr "" #. [advancement]: id=rotm_amla_fireball #: ./Return_of_the_Monster/units/Air_Monster.cfg:61 msgid "fireball (+1 damage to fireball, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_3 #. [advancement]: id=rotm_amla_defense #: ./Return_of_the_Monster/units/Air_Monster.cfg:73 ./Return_of_the_Monster/units/nagas/Lord.cfg:75 msgid "defense (+10 up for resistance, no heal full)" msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/Air_Monster.cfg:124 ./Return_of_the_Monster/units/Fairy_Dragon.cfg:99 ./Return_of_the_Monster/units/Flying_Monster.cfg:115 ./Return_of_the_Monster/units/Young_Monster.cfg:114 msgid "fangs" msgstr "" #. [attack]: type=fire #: ./Return_of_the_Monster/units/Air_Monster.cfg:133 msgid "fire ball" msgstr "" #. [unit_type]: id=Fairy Dragon, race=monster #: ./Return_of_the_Monster/units/Fairy_Dragon.cfg:4 msgid "Fairy Dragon" msgstr "" #. [unit_type]: id=Fairy Dragon, race=monster #: ./Return_of_the_Monster/units/Fairy_Dragon.cfg:19 msgid "Fairy Dragon, Ixyndara." msgstr "" #. [attack]: type=fire #: ./Return_of_the_Monster/units/Fairy_Dragon.cfg:108 ./Return_of_the_Monster/units/Flying_Monster.cfg:124 ./Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:34 ./Return_of_the_Monster/units/Young_Monster.cfg:123 msgid "fire breath" msgstr "" #. [unit_type]: id=Flame of Justice, race=monster #: ./Return_of_the_Monster/units/Flame_of_Justice.cfg:4 msgid "Flame of Justice" msgstr "" #. [unit_type]: id=Flame of Justice, race=monster #: ./Return_of_the_Monster/units/Flame_of_Justice.cfg:23 msgid "Flame of Justice is a fairy of flame. When he shows himself in our world, the body is shown as like a Dragon." msgstr "" #. [attack]: type=fire #: ./Return_of_the_Monster/units/Flame_of_Justice.cfg:97 ./Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:25 msgid "fire claws" msgstr "" #. [attack]: type=fire #: ./Return_of_the_Monster/units/Flame_of_Justice.cfg:106 msgid "fireball" msgstr "" #. [unit_type]: id=Flying Monster, race=monster #: ./Return_of_the_Monster/units/Flying_Monster.cfg:4 msgid "Flying Monster" msgstr "" #. [unit_type]: id=Flying Monster, race=monster #: ./Return_of_the_Monster/units/Flying_Monster.cfg:22 msgid "Flying Monster." msgstr "" #. [unit_type]: id=Goblin Archer, race=goblin #: ./Return_of_the_Monster/units/Goblin_Archer.cfg:4 msgid "Goblin Archer" msgstr "" #. [unit_type]: id=Goblin Archer, race=goblin #: ./Return_of_the_Monster/units/Goblin_Archer.cfg:22 msgid "The comparatively small and weak goblin is ill-suited to use as a soldier, unless you have a need of many cheap, expendable troops. The southern orcs make better use of their goblin brethren by equipping them with bows instead of spears, and using them in the same role as the slightly larger and stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil quite well, and they take great delight in sending volleys of fire-arrows at foes they’d be very reluctant to face in a fairer contest." msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/Goblin_Archer.cfg:27 ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:78 msgid "dagger" msgstr "" #. [attack]: type=fire #: ./Return_of_the_Monster/units/Goblin_Archer.cfg:36 msgid "bow" msgstr "" #. [unit_type]: id=Gryphon Wagon, race=gryphon #: ./Return_of_the_Monster/units/Gryphon_Wagon.cfg:4 msgid "Gryphon Wagon" msgstr "" #. [unit_type]: id=Gryphon Wagon, race=gryphon #: ./Return_of_the_Monster/units/Gryphon_Wagon.cfg:20 msgid "dummy_unit^Gryphon Wagon." msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/Gryphon_Wagon.cfg:41 ./Return_of_the_Monster/units/Sleeping_Gryphon.cfg:37 msgid "claws" msgstr "" #. [unit_type]: id=Missile, race=mechanical #: ./Return_of_the_Monster/units/Missiles.cfg:4 msgid "Missile" msgstr "" #. [unit_type]: id=Missile, race=mechanical #. [unit_type]: id=Tomahawk, race=mechanical #: ./Return_of_the_Monster/units/Missiles.cfg:17 ./Return_of_the_Monster/units/Missiles.cfg:37 msgid "dummy" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: ./Return_of_the_Monster/units/Missiles.cfg:24 msgid "Tomahawk" msgstr "" #. [unit_type]: id=Orcish Depthstalker, race=orc #: ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:4 msgid "Orcish Depthstalker" msgstr "" #. [unit_type]: id=Orcish Depthstalker, race=orc #: ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:22 msgid "Orcish Depthstalker is a high skilled Orcish Assassin who is also equipped some magical power. He usually approaches enemies by using his teleport, then poisons or destroys them without taking own damages." msgstr "" #. [advancement]: id=depthstalker_melee_magical #: ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:46 msgid "offensive combat skill (gaining magical attack on dagger, no heal full)" msgstr "" #. [advancement]: id=depthstalker_resistance #: ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:61 msgid "defensive combat skill (all resistances improve by 20 points, no heal full)" msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/Orcish_Depthstalker.cfg:90 msgid "throwing knives" msgstr "" #. [unit_type]: id=Orcish Galleon, race=mechanical #: ./Return_of_the_Monster/units/Orcish_Galleon.cfg:4 msgid "Orcish Galleon" msgstr "" #. [unit_type]: id=Orcish Galleon, race=mechanical #: ./Return_of_the_Monster/units/Orcish_Galleon.cfg:18 msgid "Orcs use galleons, too. Game-wise, these are almost the same as Pirate Galleons." msgstr "" #. [attack]: type=pierce #: ./Return_of_the_Monster/units/Orcish_Galleon.cfg:45 msgid "ballista" msgstr "" #. [unit_type]: id=Orcish Sorcerer, race=orc #: ./Return_of_the_Monster/units/Orcish_Sorcerer.cfg:4 msgid "Orcish Sorcerer" msgstr "" #. [unit_type]: id=Orcish Sorcerer, race=orc #: ./Return_of_the_Monster/units/Orcish_Sorcerer.cfg:18 msgid "Orcish Sorcerer, Master Zooke, is the guardians of orcish magic." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/Orcish_Sorcerer.cfg:23 ./Return_of_the_Monster/units/Orcish_Wizard.cfg:24 ./Return_of_the_Monster/units/Snow_Princess.cfg:93 ./Return_of_the_Monster/units/carapaces/Diviner.cfg:161 ./Return_of_the_Monster/units/carapaces/Elder.cfg:149 ./Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:71 ./Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:30 ./Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:26 ./Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:31 ./Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:31 ./Return_of_the_Monster/units/nagas/White_Nagini.cfg:69 msgid "staff" msgstr "" #. [attack]: type=cold #: ./Return_of_the_Monster/units/Orcish_Sorcerer.cfg:32 ./Return_of_the_Monster/units/Orcish_Wizard.cfg:33 msgid "curse" msgstr "" #. [attack]: type=arcane #: ./Return_of_the_Monster/units/Orcish_Sorcerer.cfg:43 ./Return_of_the_Monster/units/Orcish_Wizard.cfg:44 msgid "shadow wave" msgstr "" #. [unit_type]: id=Orcish Wizard, race=orc #: ./Return_of_the_Monster/units/Orcish_Wizard.cfg:19 msgid "Orcish Wizard, Master Zooke, is the guardians of orcish magic." msgstr "" #. [unit_type]: id=Fire Guardian rotm, race=monster #: ./Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:5 msgid "Fire Guardian" msgstr "" #. [unit_type]: id=Fire Guardian rotm, race=monster #: ./Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:22 msgid "Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach." msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: ./Return_of_the_Monster/units/Saurian_Champion.cfg:4 msgid "Saurian Champion" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: ./Return_of_the_Monster/units/Saurian_Champion.cfg:21 msgid "If a saurian warrior survives enough battles he is declared a champion among lizards. From a distance, he throws poisoned spears to weaken a foe before he approaches, and in melee his skill with the huge spear he wields has become so great that few enemies ever escape unscathed." msgstr "" #. [attack]: type=pierce #: ./Return_of_the_Monster/units/Saurian_Champion.cfg:62 msgid "longspear" msgstr "" #. [attack]: type=pierce #: ./Return_of_the_Monster/units/Saurian_Champion.cfg:71 msgid "throwing spear" msgstr "" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: ./Return_of_the_Monster/units/Sleeping_Gryphon.cfg:5 msgid "Sleeping Gryphon" msgstr "" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: ./Return_of_the_Monster/units/Sleeping_Gryphon.cfg:19 msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!" msgstr "" #. [unit_type]: id=Snow Lady, race=snow fairy #: ./Return_of_the_Monster/units/Snow_Lady.cfg:5 msgid "Snow Lady" msgstr "" #. [unit_type]: id=Snow Princess, race=snow fairy #: ./Return_of_the_Monster/units/Snow_Princess.cfg:4 msgid "Snow Princess" msgstr "" #. [unit_type]: id=Snow Princess, race=snow fairy #: ./Return_of_the_Monster/units/Snow_Princess.cfg:20 msgid "Snow Sorceresses have lived in the highlands of Wesnoth for many centuries. Unlike most elves, who prefer the rich greenery of the elven forests, they love the stark beauty of the high mountains. Their magical affinity with their surroundings is beginning to grant them greater powers; they are rarely troubled by even the most intense cold, and they have learned how to channel the elemental power of the bleak highland weather into an arcane blast of arctic purity." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/Snow_Princess.cfg:106 ./Return_of_the_Monster/units/Snow_Sovereign.cfg:110 msgid "freeze" msgstr "" #. [attack]: type=arcane #: ./Return_of_the_Monster/units/Snow_Princess.cfg:118 ./Return_of_the_Monster/units/Snow_Sovereign.cfg:122 msgid "ice flash" msgstr "" #. [unit_type]: id=Snow Sovereign, race=snow fairy #: ./Return_of_the_Monster/units/Snow_Sovereign.cfg:4 msgid "Snow Sovereign" msgstr "" #. [unit_type]: id=Snow Sovereign, race=snow fairy #: ./Return_of_the_Monster/units/Snow_Sovereign.cfg:21 msgid "Ice Fairies are the rarest and deadliest of the elven magicians living in the high mountains of Wesnoth. Their laughter, it is said, can be heard in the clatter of falling stones, and their eerie keening song is woven into the very winds of the peaks. One thing is certainly true; do harm to any thing in the ice fairy’s demesne and her fury will be as implacable and deadly as an avalanche." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/Snow_Sovereign.cfg:97 msgid "faerie touch" msgstr "" #. [unit_type]: id=Young Monster, race=monster #: ./Return_of_the_Monster/units/Young_Monster.cfg:4 msgid "Young Monster" msgstr "" #. [unit_type]: id=Young Monster, race=monster #: ./Return_of_the_Monster/units/Young_Monster.cfg:22 msgid "Young Monster." msgstr "" #. [unit_type]: id=Divine Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Diviner.cfg:4 msgid "Divine Carapace" msgstr "" #. [unit_type]: id=Divine Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Diviner.cfg:20 msgid "Divine Carapace, Divaloss is more than 200 years old. He is one of the fewest carapaces who has magical power. He can also feel the signs of some creatures from the distance, but it only works for limited creatures." msgstr "" #. [advancement]: id=rotm_amla_divine_2 #: ./Return_of_the_Monster/units/carapaces/Diviner.cfg:40 msgid "staff (+1 damage to staff, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_divine_1 #: ./Return_of_the_Monster/units/carapaces/Diviner.cfg:52 msgid "crystal rod (+1 damage to crystal rod, no heal full)" msgstr "" #. [attack]: type=arcane #: ./Return_of_the_Monster/units/carapaces/Diviner.cfg:170 msgid "crystal rod" msgstr "" #. [unit_type]: id=Elder Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:4 msgid "Elder Carapace" msgstr "" #. [unit_type]: id=Elder Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:19 msgid "Elder Carapace, Divaloss is more than 200 years old. He is one of the fewest carapaces who has magical power. He can also feel the signs of some creatures from the distance, but it only works for limited creatures." msgstr "" #. [heals]: id=rotm_healing #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:26 msgid "heals +4" msgstr "" #. [heals]: id=rotm_healing #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:27 msgid "female^heals +4" msgstr "" #. [heals]: id=rotm_healing #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:28 msgid "" "Allows the unit to heal adjacent allied units at the beginning of our turn.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or cure the effects of poison." msgstr "" #. [attack]: type=arcane #: ./Return_of_the_Monster/units/carapaces/Elder.cfg:158 msgid "staff magic" msgstr "" #. [unit_type]: id=Foraging Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Forager.cfg:4 msgid "Foraging Carapace" msgstr "" #. [unit_type]: id=Foraging Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Forager.cfg:18 msgid "Foraging Carapace is a crab-like monster whose role in the race is for scouting." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/carapaces/Forager.cfg:26 ./Return_of_the_Monster/units/carapaces/Infiltrator.cfg:35 ./Return_of_the_Monster/units/carapaces/Monster.cfg:29 msgid "pincers" msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/carapaces/Forager.cfg:35 ./Return_of_the_Monster/units/carapaces/Infiltrator.cfg:44 ./Return_of_the_Monster/units/carapaces/Monster.cfg:38 msgid "babble" msgstr "" #. [unit_type]: id=Heroic Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Hero.cfg:4 msgid "Heroic Carapace" msgstr "" #. [unit_type]: id=Heroic Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Hero.cfg:19 msgid "Heroic Carapace is the warrior in the race." msgstr "" #. [attack]: type=pierce #: ./Return_of_the_Monster/units/carapaces/Hero.cfg:27 ./Return_of_the_Monster/units/carapaces/Javelin.cfg:25 ./Return_of_the_Monster/units/carapaces/Javelin.cfg:34 msgid "trident" msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/carapaces/Hero.cfg:36 ./Return_of_the_Monster/units/carapaces/Lord.cfg:62 msgid "morning star" msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/carapaces/Hero.cfg:45 ./Return_of_the_Monster/units/carapaces/Javelin.cfg:46 ./Return_of_the_Monster/units/carapaces/Lord.cfg:71 msgid "water breath" msgstr "" #. [unit_type]: id=Infiltrative Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Infiltrator.cfg:4 msgid "Infiltrative Carapace" msgstr "" #. [unit_type]: id=Infiltrative Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Infiltrator.cfg:19 msgid "Infiltrative Carapace." msgstr "" #. [unit_type]: id=Javelin Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Javelin.cfg:4 msgid "Javelin Carapace" msgstr "" #. [unit_type]: id=Javelin Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Javelin.cfg:20 msgid "Javelin Carapace throws the trident for his hunting jobs. Its damage is enough to give a mortal wound to his target." msgstr "" #. [unit_type]: id=Lord Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Lord.cfg:4 msgid "Lord Carapace" msgstr "" #. [unit_type]: id=Lord Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Lord.cfg:19 msgid "Lord Carapace, Tulosis, is the leader of the race." msgstr "" #. [advancement]: id=rotm_amla_commander_1 #: ./Return_of_the_Monster/units/carapaces/Lord.cfg:40 msgid "fire breath (+2 damage to fire breath, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_2 #: ./Return_of_the_Monster/units/carapaces/Lord.cfg:52 msgid "morning star (+1 damage to morning star, no heal full)" msgstr "" #. [unit_type]: id=Monstrous Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Monster.cfg:4 msgid "Monstrous Carapace" msgstr "" #. [unit_type]: id=Monstrous Carapace, race=carapace #: ./Return_of_the_Monster/units/carapaces/Monster.cfg:20 msgid "Monstrous Carapace." msgstr "" #. [unit_type]: id=Naga Lieutenant, race=naga #: ./Return_of_the_Monster/units/nagas/Lieutenant.cfg:4 msgid "Naga Lieutenant" msgstr "" #. [unit_type]: id=Naga Lieutenant, race=naga #: ./Return_of_the_Monster/units/nagas/Lieutenant.cfg:24 msgid "Naga Lieutenant." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/nagas/Lieutenant.cfg:42 ./Return_of_the_Monster/units/nagas/Major.cfg:47 msgid "quarterstaff" msgstr "" #. [unit_type]: id=Naga Lord, race=naga #: ./Return_of_the_Monster/units/nagas/Lord.cfg:4 msgid "Naga Lord" msgstr "" #. [unit_type]: id=Naga Lord, race=naga #: ./Return_of_the_Monster/units/nagas/Lord.cfg:21 msgid "Naga Lord, Amailoss." msgstr "" #. [advancement]: id=rotm_amla_commander_1 #: ./Return_of_the_Monster/units/nagas/Lord.cfg:51 msgid "sword (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_2 #: ./Return_of_the_Monster/units/nagas/Lord.cfg:63 msgid "storm orb (+1 damage to storm orb, no heal full)" msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/nagas/Lord.cfg:92 ./Return_of_the_Monster/units/nagas/Noble.cfg:38 ./Return_of_the_Monster/units/nagas/Royal.cfg:51 ./Return_of_the_Monster/units/nagas/Stalker.cfg:49 msgid "sword" msgstr "" #. [unit_type]: id=Naga Major, race=naga #: ./Return_of_the_Monster/units/nagas/Major.cfg:5 msgid "Naga Major" msgstr "" #. [unit_type]: id=Naga Major, race=naga #: ./Return_of_the_Monster/units/nagas/Major.cfg:29 msgid "Naga Major equips more protections than the rest of other nagas." msgstr "" #. [unit_type]: id=Nagini Diviner, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:4 msgid "Nagini Diviner" msgstr "" #. [unit_type]: id=Nagini Diviner, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:23 msgid "Once a while, Naga Queen delivers a piebald egg, instead of plain white one. The Nagini Healer is born from it with equipping a healing magic. In the most cases, small sized females are born from the piebald eggs." msgstr "" #. [attack]: type=impact #: ./Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:80 ./Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:39 ./Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:35 ./Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:40 ./Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:40 ./Return_of_the_Monster/units/nagas/White_Nagini.cfg:78 msgid "water ball" msgstr "" #. [unit_type]: id=Nagini Dowser, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:4 msgid "Nagini Dowser" msgstr "" #. [unit_type]: id=Nagini Dowser, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:21 msgid "Nagini Dowser." msgstr "" #. [unit_type]: id=Nagini Maiden, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:4 msgid "Nagini Maiden" msgstr "" #. [unit_type]: id=Nagini Maiden, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:21 msgid "Nagini Maiden is a chosen nagini who has magical power in her group." msgstr "" #. [unit_type]: id=Nagini Queen, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:4 msgid "Nagini Queen" msgstr "" #. [unit_type]: id=Nagini Queen, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:22 msgid "Nagini Queen." msgstr "" #. [unit_type]: id=Nagini Sorceress, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:4 msgid "Nagini Sorceress" msgstr "" #. [unit_type]: id=Nagini Sorceress, race=naga #: ./Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:22 msgid "Nagini Sorceress." msgstr "" #. [unit_type]: id=Naga Ninja, race=naga #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:4 msgid "Naga Ninja" msgstr "" #. [unit_type]: id=Naga Ninja, race=naga #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:24 msgid "Well trained nagas called Naga Ninjas. Their steel nails, called tekkou kagi, not only smash enemies, but also improve their movements in forest and mountains." msgstr "" #. [hides]: id=rotm_steal #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:52 ./Return_of_the_Monster/units/nagas/Ninja.cfg:57 msgid "steal" msgstr "" #. [hides]: id=rotm_steal #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:53 ./Return_of_the_Monster/units/nagas/Ninja.cfg:58 msgid "female^steal" msgstr "" #. [hides]: id=rotm_steal #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:54 msgid "" "This unit can hide in deep water and swamps, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in deep water and swamps, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [hides]: id=rotm_steal #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:59 msgid "" "Steal:\n" "This unit can hide in deep water and swamps, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in deep water and swamps, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [attack]: type=blade #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:74 msgid "tekkou kagi" msgstr "" #. [attack]: type=pierce #: ./Return_of_the_Monster/units/nagas/Ninja.cfg:87 ./Return_of_the_Monster/units/nagas/Stalker.cfg:59 msgid "blowgun" msgstr "" #. [unit_type]: id=Naga Noble, race=naga #: ./Return_of_the_Monster/units/nagas/Noble.cfg:4 msgid "Naga Noble" msgstr "" #. [unit_type]: id=Naga Noble, race=naga #: ./Return_of_the_Monster/units/nagas/Noble.cfg:21 msgid "Naga Noble, Amailoss, was born one of Naga Queen's eggs, and has been trained by the carapace-gurds." msgstr "" #. [unit_type]: id=Naga Royal, race=naga #: ./Return_of_the_Monster/units/nagas/Royal.cfg:4 msgid "Naga Royal" msgstr "" #. [unit_type]: id=Naga Royal, race=naga #: ./Return_of_the_Monster/units/nagas/Royal.cfg:20 msgid "Naga Royal, Amailoss." msgstr "" #. [unit_type]: id=Naga Shadow, race=illusion #: ./Return_of_the_Monster/units/nagas/Shadow.cfg:4 msgid "Naga Shadow" msgstr "" #. [unit_type]: id=Naga Shadow, race=illusion #: ./Return_of_the_Monster/units/nagas/Shadow.cfg:17 msgid "Naga Ninjas can leave an other self when they move. That is what Naga Shadows are. Because they are just illusions, no weapons are equipped. But they make enemies confuse." msgstr "" #. [unit_type]: id=Naga Stalker, race=naga #: ./Return_of_the_Monster/units/nagas/Stalker.cfg:4 msgid "Naga Stalker" msgstr "" #. [female] #. [unit_type]: id=Naga Stalker, race=naga #: ./Return_of_the_Monster/units/nagas/Stalker.cfg:24 ./Return_of_the_Monster/units/nagas/Stalker.cfg:155 msgid "The ambushers of the naga aspire to the day not only sword skills, also one for blowguns. By using them, the trained ambushes are able to stay in the deep water long time. When enemies show in the front of them, those blowguns turn to weapons that carry poisoned needles." msgstr "" #. [female] #: ./Return_of_the_Monster/units/nagas/Stalker.cfg:153 msgid "Nagini Stalker" msgstr "" #. [unit_type]: id=White Nagini, race=naga #: ./Return_of_the_Monster/units/nagas/White_Nagini.cfg:4 msgid "White Nagini" msgstr "" #. [unit_type]: id=White Nagini, race=naga #: ./Return_of_the_Monster/units/nagas/White_Nagini.cfg:21 msgid "Once a while, Naga Queen delivers a small piebald egg. The White Nagini is born from it with equipping a healing magic. In the most cases, small sized females are born from the piebald eggs." msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:4 msgid " This unit is able to hide not only in deep water, but also in swamps." msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:7 msgid " This unit is able to spawn an illusion when he/she moves." msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:10 msgid " This unit may heal another by up to 4 HP per turn, or cure the effects of poison." msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:13 msgid " This unit may recover by up to 4 HP per turn. If poisoned, it will recover from the poisoning instead." msgstr "" #. [dummy]: id=rotm_shadow #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:18 msgid "shadow" msgstr "" #. [dummy]: id=rotm_shadow #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:20 msgid "A unit who has this ability can leave his/her shadow at the hex where he/she was when he/she moves." msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:135 ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:136 msgid "hide" msgstr "" #: ./Return_of_the_Monster/utils/rotm-ability-utils.cfg:137 msgid "This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in swamps, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." msgstr "" #. [part] #: ./Return_of_the_Monster/utils/rotm-story.cfg:6 msgid "It was spring in the North, so the stream was fast, and the water was clean and cold. It emptied into the River Bork, which carried much water from the mountains to the ocean. For part of its journey, the river flowed to the east, through the northern lands of an Elvish domain known as the Silent Forest. In this third century of Wesnoth, nagas sometimes scouted the Elvish lands, and were familiar with them. Mountains lay north of the naga territory, and these mountains were home to loosely-allied bands of orcs. The orcs already had enough land, but being orcs, they often invaded areas where nagas and other creatures lived." msgstr "" #. [part] #: ./Return_of_the_Monster/utils/rotm-story.cfg:10 msgid "Sometimes, the orc invasions were repulsed, but often the orcs were too numerous and too strong, and they would capture the area temporarily. On those occasions, the nagas had to temporarily flee for their lives. There were brave fighters, and many stirring stories, on both sides of the conflict. After years of this back and forth, a large dragon-like reptile appeared in the region. He was wise and proved to be an inspired leader. He convinced local lizards to be allies with the nagas. He surprised everyone by calling forth a race of turtle-like and crab-like creatures, called carapace-guards, that lived along the sea shore. Even more amazing, he brought in a race of fire fairies that lived near the volcanoes in the mountains. As a result, there arose a legend: - when darkness takes hold of the world, flame arises to end the reign of darkness. Some of the races believed that this spoke of an actual event far in the past, not just a myth. Whether true or not, the appearance of the dragon-like reptile, having fire breath, gave them reason to unite against the marauding orcs." msgstr "" #. [part] #: ./Return_of_the_Monster/utils/rotm-story.cfg:14 msgid "" "When the orcs next came, they were strong and well led, but the allied races eventually won. The orcs had not expected fire-breathing fairies and fighters that were covered by hard shells. Nagas and saurians alike celebrated the hard-won victory and were happy to follow their new leader.\n" "Orcs, however, were not so happy. They immediately began discussing a plan to strike again against the allied races. As soon as scouts saw the main force of carapace-guards depart to go home to the sea, the orcish lord sent messengers to the city of Farzi to summon the greatest orcish wizard of all, known as Zooke." msgstr "" #. [part] #: ./Return_of_the_Monster/utils/rotm-story.cfg:19 msgid "Though brave fighters, nagas were not physically tough, and they had many enemies. Hence, their society spread in small groups or family bands, so that the destruction of one or two groups would not doom their entire race. Most young noble nagas left home to find, or establish, a group of their own to lead. One young noble, Amailoss, had been born from Queen Hassalia's last egg during the previous spawning season, and it was past time for him to leave the home nest. It was unusual for his departure to happen so close to the new spawning season, but the war with orcs had been long, and the truce had only recently been negotiated..." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/utils/rotm-unit-utils.cfg:19 msgid "By the experience of combats, the storm orb is now able to be handled by Amailoss. Lightning attack is available to use on him." msgstr "" #. [message]: speaker=Jexxik #: ./Return_of_the_Monster/utils/rotm-unit-utils.cfg:199 msgid "I hope it is not the transform that you are talking about." msgstr "" #. [message]: id=Vev #: ./Return_of_the_Monster/utils/rotm-unit-utils.cfg:203 msgid "Oh, no, no. This is just a regular mud-crawler thing." msgstr "" #. [message]: speaker=narrator #: ./Return_of_the_Monster/utils/rotm-unit-utils.cfg:323 msgid "You gain a bonus of +1 movement only for Trixleii unit!" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:9 msgid "Amailoss's Force" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:12 msgid "Amailoss" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/utils/rotm-utils.cfg:53 ./Return_of_the_Monster/utils/rotm-utils.cfg:76 msgid "Death of Vev" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/utils/rotm-utils.cfg:125 ./Return_of_the_Monster/utils/rotm-utils.cfg:152 msgid "Death of Deliowen" msgstr "" #. [objective]: condition=lose #: ./Return_of_the_Monster/utils/rotm-utils.cfg:156 msgid "Death of Prince Erulo" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:173 msgid "Aaargh... I am no longer fit my duty..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:186 msgid "Aaargh... Ogres forever..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:212 msgid "Aaargh... If I die, the story does not continue..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:225 msgid "Aliee... This should not happen..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:238 msgid "Aaargh... I am too early to die..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:251 ./Return_of_the_Monster/utils/rotm-utils.cfg:264 msgid "Aliee..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:277 msgid "Aaargh... They got me..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:291 msgid "Aaargh... Sir, Amailoss... I am no longer..." msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/utils/rotm-utils.cfg:295 msgid "Nooo...! Trixleii, I still need you...!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:305 msgid "Aiieee...!" msgstr "" #. [message]: id=Amailoss #: ./Return_of_the_Monster/utils/rotm-utils.cfg:309 msgid "Nooo...! Rialia...!" msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:319 msgid "Aaargh... I can... no longer... help you..." msgstr "" #. [message]: speaker=unit #: ./Return_of_the_Monster/utils/rotm-utils.cfg:329 msgid "Gwaargh..." msgstr "" #. [message]: speaker=Deliowen #: ./Return_of_the_Monster/utils/rotm-utils.cfg:333 msgid "Oh-No! Celicy is mother's favorite... She will be really mad at me..." msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:340 msgid "Sprinkling this water on MELEE weapons grants them the 'arcane' damage type until the end of the campaign. Should $unit.name use it?" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:341 ./Return_of_the_Monster/utils/rotm-utils.cfg:364 msgid "holy water^Take it" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:342 ./Return_of_the_Monster/utils/rotm-utils.cfg:365 msgid "holy water^Leave it" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:343 ./Return_of_the_Monster/utils/rotm-utils.cfg:366 ./Return_of_the_Monster/utils/rotm-utils.cfg:389 msgid "I am not suited to the use of this item! Let another take it." msgstr "" #. [object] #: ./Return_of_the_Monster/utils/rotm-utils.cfg:345 ./Return_of_the_Monster/utils/rotm-utils.cfg:368 msgid "Holy Water" msgstr "" #. [object] #: ./Return_of_the_Monster/utils/rotm-utils.cfg:348 msgid "This water will make melee weapons have the 'arcane' damage type until the end of the campaign." msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:363 msgid "Sprinkling this water on RANGED weapons grants them the 'arcane' damage type until the end of the campaign. Should $unit.name use it?" msgstr "" #. [object] #: ./Return_of_the_Monster/utils/rotm-utils.cfg:371 msgid "This water will make ranged weapons have the 'arcane' damage type until the end of the campaign." msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:386 msgid "This magical potion adds 5 to the taker’s maximum hitpoints until the end of the campaign. Should $unit.name use it?" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:387 msgid "blue potion^Take it" msgstr "" #: ./Return_of_the_Monster/utils/rotm-utils.cfg:388 msgid "blue potion^Leave it" msgstr "" #. [object] #: ./Return_of_the_Monster/utils/rotm-utils.cfg:391 msgid "Potion of Bull" msgstr "" #. [object] #: ./Return_of_the_Monster/utils/rotm-utils.cfg:394 msgid "This potent draught will permanently add 5 points to the drinker's maximum hitpoints." msgstr "" #. [option]: id=rotm_fighter_trait, speaker=narrator #. [option]: id=rotm_maiden_trait, speaker=narrator #: ./Return_of_the_Monster/utils/rotm-utils.cfg:467 ./Return_of_the_Monster/utils/rotm-utils.cfg:523 msgid "I need a quicker unit." msgstr "" #. [option]: id=rotm_fighter_trait, speaker=narrator #. [option]: id=rotm_maiden_trait, speaker=narrator #: ./Return_of_the_Monster/utils/rotm-utils.cfg:488 ./Return_of_the_Monster/utils/rotm-utils.cfg:544 msgid "I need a stronger unit." msgstr ""