msgid ""
msgstr ""
"Project-Id-Version: Return_of_the_Monster-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-02-17 02:50+0100\n"
"PO-Revision-Date: 2013-09-27 17:56-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [campaign]: id=Return_of_the_Monster
#. [editor_group]: id=rotm
#. [scenario]: id=17_Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:8 Return_of_the_Monster/_main.cfg:109
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:4
msgid "Return of the Monster"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:9
msgid "RotM"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:16
msgid "(Easy)"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:16
msgid "Noble"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:17
msgid "(Normal)"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:17
msgid "Royal"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:18
msgid "(Hard)"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:18
msgid "Lord"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:22
msgid ""
"The time had come for Amailoss, the naga queen's youngest hatchling, to "
"leave home. Time for him to grow into a leader in his own right, and "
"eventually become the guardian and leader of some other naga community. But "
"during their travels, Amailoss and his companions befriended a strange young "
"monster, they met an unusual mud-crawler, discovered that a spirit had "
"escaped from an orc prison, and the mystery of that spirit became a grave "
"challenge for Amailoss and the many races in the region....\n"
"\n"
"This is a naga campaign, involving elves, orcs, saurians, an interesting "
"turtle-like race, and various monsters. There are 17 scenarios and an "
"epilogue. All scenarios are here and playable and reasonably well balanced. "
"A few bugs may still be present. Feedback on all aspects of the campaign "
"will be gratefully received.\n"
" \n"
"Return of the Monster:"
msgstr ""
#. [campaign]: id=Return_of_the_Monster
#: Return_of_the_Monster/_main.cfg:26
msgid ""
"\n"
"Required Wesnoth version:"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:31
msgid "Campaign Design"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:37
msgid "Co-Author"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:43
msgid "Guest Appearance and WML Consultant"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:49
msgid "Guest Appearance"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:55
msgid "Contributions - Portraits"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:61
msgid "Contributions - Attack I-con"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:67
msgid "Contributions - Unit Images"
msgstr ""
#. [about]
#: Return_of_the_Monster/_main.cfg:73
msgid "Artwork Consultant of the Infiltrative and Monstrous Carapace unit"
msgstr ""
#. [race]: id=carapace
#: Return_of_the_Monster/rotm-race.cfg:4
msgid "race^Carapace"
msgstr ""
#. [race]: id=carapace
#: Return_of_the_Monster/rotm-race.cfg:5
msgid "race+female^Carapace"
msgstr ""
#. [race]: id=carapace
#: Return_of_the_Monster/rotm-race.cfg:6
msgid "race^Carapaces"
msgstr ""
#. [race]: id=carapace
#: Return_of_the_Monster/rotm-race.cfg:7
msgid ""
"Carapaces, that are organized by turtle and crab like monsters under lord "
"carapace, are guards on the ocean, often appear in some river or swamps. All "
"of them are covered by the hard shells that protect them as well during the "
"battles.\n"
"The hands and legs of turtle like ones are short, and they move slower than "
"the most of creatures, on the other hand, crab like ones move quickly and "
"mainly the charge of the scouting job in the race."
msgstr ""
#. [race]: id=carapace
#: Return_of_the_Monster/rotm-race.cfg:16
msgid ""
"Amail,Axmail,Amprixta,Anexiraha,Anitratta,Arix,Blanaloss,Bloidatta,Gaxmoloss,"
"Griaha,Flixta,Frikes,Hailoss,Hainoss,Harxoha,Huzel,Inaloss,Inexloss,Irixloss,"
"Klezeloss,Kraska,Krezka,Kzapka,Lamailoss,Lexpeka,Maidatta,Malinoha,Nildloss,"
"Pseloss,Psonka,Sekoloss,Siloss,Skell,Skepha,Slell,Snoloss,Soill,Sorkol,Srell,"
"Trixoka,Turada,Vilail,Vlanis,Xabraka,Xamalel,Xinaha,Xnamoha,Zalha,Zleka,"
"Zpseka,Zseka"
msgstr ""
#. [race]: id=snow fairy
#: Return_of_the_Monster/rotm-race.cfg:20
msgid "race^Snow Fairy"
msgstr ""
#. [race]: id=snow fairy
#: Return_of_the_Monster/rotm-race.cfg:21
msgid "race+female^Snow Fairy"
msgstr ""
#. [race]: id=snow fairy
#: Return_of_the_Monster/rotm-race.cfg:22
msgid "race^Snow Fairies"
msgstr ""
#. [race]: id=snow fairy
#: Return_of_the_Monster/rotm-race.cfg:23
msgid ""
"Snow fairies have haunted the highlands of Wesnoth for centuries, preferring "
"to stay in only the coldest and most inaccessible places. Unlike most elves, "
"they love the fragile beauty of the high mountain flowers and the soft multi-"
"colored palette of the heather, rather than the lush green forests preferred "
"by their lowland brethren. They even appreciate the delicate forms of the "
"underground mushrooms that are normally only seen by dwarves and trolls.\n"
"Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and "
"the highest-flying drakes rarely encounter them. They harness the elemental "
"power of the mountains to work their magic, suddenly animating the wiry "
"highland plants to entangle an unsuspecting target, or assailing their foes "
"with a magically-created cold flash of arctic purity."
msgstr ""
#. [race]: id=illusion
#: Return_of_the_Monster/rotm-race.cfg:32
msgid "race^Illusion"
msgstr ""
#. [race]: id=illusion
#: Return_of_the_Monster/rotm-race.cfg:33
msgid "race+female^Illusion"
msgstr ""
#. [race]: id=illusion
#: Return_of_the_Monster/rotm-race.cfg:34
msgid "race^Illusions"
msgstr ""
#. [race]: id=illusion
#: Return_of_the_Monster/rotm-race.cfg:35
msgid "Illusion is not a living creature, but different from undead."
msgstr ""
#. [terrain_type]: id=encampment_sand
#: Return_of_the_Monster/rotm-terrains.cfg:6
#: Return_of_the_Monster/rotm-terrains.cfg:7
msgid "Encampment Sand"
msgstr ""
#. [terrain_type]: id=sand_keep
#: Return_of_the_Monster/rotm-terrains.cfg:18
msgid "Sand Keep"
msgstr ""
#. [terrain_type]: id=sand_keep
#: Return_of_the_Monster/rotm-terrains.cfg:19
msgid "Sand Encampment Keep"
msgstr ""
#. [terrain_type]: id=_rotm_water_keep
#: Return_of_the_Monster/rotm-terrains.cfg:31
msgid "Water Keep"
msgstr ""
#. [terrain_type]: id=_rotm_water_keep
#: Return_of_the_Monster/rotm-terrains.cfg:32
msgid "Water Encampment Keep"
msgstr ""
#. [terrain_type]: id=rotm_water_castle
#: Return_of_the_Monster/rotm-terrains.cfg:44
msgid "Water Castle"
msgstr ""
#. [terrain_type]: id=rotm_water_castle
#: Return_of_the_Monster/rotm-terrains.cfg:45
msgid "Water Encampment Castle"
msgstr ""
#. [terrain_type]: id=brazier
#: Return_of_the_Monster/rotm-terrains.cfg:57
msgid "Brazier"
msgstr ""
#. [terrain_type]: id=rock_rotm
#: Return_of_the_Monster/rotm-terrains.cfg:66
msgid "Rock"
msgstr ""
#. [terrain_type]: id=egg_rotm
#: Return_of_the_Monster/rotm-terrains.cfg:76
msgid "Nest One Egg"
msgstr ""
#. [terrain_type]: id=hatched_egg_rotm
#: Return_of_the_Monster/rotm-terrains.cfg:86
msgid "Nest Hatched Egg"
msgstr ""
#. [scenario]: id=01_A_Rule_of_Nagas
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:4
msgid "A Rule of Nagas"
msgstr ""
#. [unit]: type=Naga Fighter Rotm, id=Trixleii
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:40
msgid "Trixleii"
msgstr ""
#. [unit]: type=Nagini Dowser, id=Milissa
#. [unit]: type=Nagini Maiden, id=Milissa
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:55
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:80
msgid "Milissa"
msgstr ""
#. [unit]: type=Nagini Maiden, id=Rialia
#. [unit]: type=White Nagini, id=Rialia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:66
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:91
msgid "Rialia"
msgstr ""
#. [side]: type=Nagini Queen, id=Hassalia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:106
msgid "Nagas"
msgstr ""
#. [side]: type=Nagini Queen, id=Hassalia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:109
msgid "Hassalia"
msgstr ""
#. [unit]: type=Fairy Dragon, id=Ixyndara
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:160
msgid "Ixyndara"
msgstr ""
#. [unit]: type=Naga Noble, id=Lamassal
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:244
msgid "Lamassal"
msgstr ""
#. [side]: type=Blood Bat, id=Blood Bat
#. [side]: type=Dread Bat, id=Dread Bat
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:266
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:323
msgid "Bats"
msgstr ""
#. [side]
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:337
msgid "Fire Fairies"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:360
msgid "Move Amailoss out of the cave at south-east"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:364
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:139
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:318
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:427
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:219
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:410
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:201
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:354
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:374
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:391
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:526
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:180
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:333
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:871
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:136
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:175
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:781
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:309
#: Return_of_the_Monster/utils/rotm-utils.cfg:41
#: Return_of_the_Monster/utils/rotm-utils.cfg:64
#: Return_of_the_Monster/utils/rotm-utils.cfg:90
#: Return_of_the_Monster/utils/rotm-utils.cfg:109
#: Return_of_the_Monster/utils/rotm-utils.cfg:136
msgid "Death of Amailoss"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:368
msgid "Death of Hassalia"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:372
msgid "Death of Ixyndara"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:376
msgid "Death of Lamassal"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:380
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:147
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:326
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:435
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:227
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:418
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:209
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:362
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:386
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:192
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:403
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:542
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:188
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:345
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:879
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:144
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:191
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:801
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:329
#: Return_of_the_Monster/utils/rotm-utils.cfg:57
#: Return_of_the_Monster/utils/rotm-utils.cfg:84
#: Return_of_the_Monster/utils/rotm-utils.cfg:102
#: Return_of_the_Monster/utils/rotm-utils.cfg:129
#: Return_of_the_Monster/utils/rotm-utils.cfg:160
msgid "Turns run out"
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:383
msgid "caution: unable to recruit after the second turn"
msgstr ""
#. [message]: id=Hassalia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:440
msgid ""
"Amailoss, it is time. Destiny calls, and you are ready. You must travel "
"south. The best help I can give is to choose the safest time for your "
"departure, and that time is now. You are my youngest hatchling, and that "
"makes you special to me. I want you to take a few friends along to help you "
"on your journey. We will all miss you, Amailoss..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:444
msgid ""
"Yes, Mother. There are things still to learn, but I think I am ready. I will "
"gather some friends, and we will set out immediately. All these bats, "
"though, are worrisome."
msgstr ""
#. [message]: id=Hassalia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:448
msgid ""
"The bats will not be a serious problem. Since Ixyndara is with us, the Fire "
"Fairies guard us well. Make your way to the southern exit, then go south, "
"downstream, to the ocean. As you near the ocean, look for an elder carapace. "
"His name is Divaloss. He will advise you about what you need to do next."
msgstr ""
#. [message]: id=Lamassal
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:452
msgid ""
"Take care, baby-brother. I am sure you will find a new home, and love it as "
"much as this one."
msgstr ""
#. [message]: id=Ixyndara
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:473
msgid "RoooAAARRR! Farewell, Amailoss. I may see you later..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:477
msgid ""
"I hope so. Thank you for the good wishes. Goodbye, mother. So long, everyone."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:481
msgid ""
"Only two kinds of sets of trait modifications are available on this level. "
"You may choose one on each unit."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:719
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:748
msgid "Uhh..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:761
msgid "Aaarh..."
msgstr ""
#. [message]: id=Hassalia
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:765
msgid ""
"Oh-no! By right Lamassal was supposed to be the heir... Amailoss! Your "
"departure has just canceled."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:791
msgid "Here we are! Farewell, my home, and thank you, all."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:813
msgid "Here it is! The river is right here!"
msgstr ""
#. [scenario]: id=02_Through_the_Forest, id=fake_3 (
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:4
msgid "Through the Forest"
msgstr ""
#. [side]: type=Elvish Captain, id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:45
msgid "West Elves"
msgstr ""
#. [side]: type=Elvish Captain, id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:48
msgid "Til-Gan"
msgstr ""
#. [side]: type=Elvish Hero, id=Thril-Gamir
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:90
msgid "East Elves"
msgstr ""
#. [side]: type=Elvish Hero, id=Thril-Gamir
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:93
msgid "Thril-Gamir"
msgstr ""
#. [side]
#. [side]: type=Orcish Slurbow, id=Boshnak
#. [side]: type=Orcish Warrior, id=Granak
#. [side]: type=Orcish Warrior, id=Porbag
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:115
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:38
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:49
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:215
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Porbag
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:118
msgid "Porbag"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:135
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:180
msgid "Move Amailoss onto the Sign"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:143
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:322
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:431
msgid "Death of Til-Gan"
msgstr ""
#. [message]: speaker=Amailoss
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:204
msgid ""
"This must be the area called Silent Forest. I cannot hear a single sound. "
"Strange."
msgstr ""
#. [message]: speaker=Trixleii
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:208
msgid ""
"I heard from some of the queen's troops that there is a conflict going on "
"here. The elves on the east bank disagree with the elf elders, who live on "
"the west bank. It looks like the two sides are actually fighting now."
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:244
msgid ""
"Pardon me, strangers... the situation here is very delicate. The elves to "
"the east have rebelled against the elders. You shouldn't pause here, and you "
"need to be cautious as you pass through."
msgstr ""
#. [message]: speaker=Amailoss
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:249
msgid ""
"Greetings. I am a noble naga, named Amailoss. The elders of my race have "
"been friends of your elders for many years. If we can be of help, we are "
"willing."
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:253
msgid "Thank you. Your help will be useful. A keep is right there."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:314
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:285
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:344
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:561
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:779
msgid "Defeat all enemy leaders"
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:350
msgid "Allied with orcs? Shameful! How can an elf do such a thing?"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:390
msgid ""
"Aaack... Cooperating with orcs will be necessary in the future. I only tried "
"to be the first to do it."
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:394
msgid "But have you no pride?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:398
msgid "Hm! Something is there!"
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:414
msgid ""
"That is Thril-Gamir's magical armor. It is excellent quality and you are "
"welcome to it. It will fit the shape of anyone that wears it."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:418
msgid "Okay, thank you."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:423
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:366
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:387
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:522
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:176
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:329
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:149
msgid "Defeat the enemy leader"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:466
msgid "This magical elven armor gives a unit extra protection from attack."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:471
msgid "Should I take this armor?"
msgstr ""
#. [option]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:473
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:469
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:479
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:697
msgid "Yes!"
msgstr ""
#. [object]: id=battle_jacket
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:481
msgid "battle jacket"
msgstr ""
#. [object]: id=battle_jacket
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:482
msgid "This armor increases the wearer's resistance to attack by 20 points."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:506
msgid "Amazing! It fits even on me."
msgstr ""
#. [option]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:524
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:547
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:546
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:764
msgid "No!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:539
msgid ""
"Aaack... Hear me, we elves will have to choose an ally one day in the "
"future..."
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:543
msgid "But you don't have be against us!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:555
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:568
msgid "Aaack..."
msgstr ""
#. [message]: id=Til-Gan
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:594
msgid ""
"We appreciate your help, Amailoss. We had no idea that orcs were here in the "
"area... Please know that the elves of Silent Forest wish you well on your "
"quest."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:599
msgid "So long, elves."
msgstr ""
#. [scenario]: id=03_Dwarvish_Pathfinder, id=bolas_fake (
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:4
msgid "Dwarvish Pathfinder"
msgstr ""
#. [unit]: type=Dwarvish Pathfinder, id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:98
msgid "Naral"
msgstr ""
#. [unit]: type=Dwarvish Scout, id=Glamth
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:111
msgid "Glamth"
msgstr ""
#. [side]: type=Troll, id=Pagg
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:129
msgid "Pagg"
msgstr ""
#. [side]
#. [side]: type=Troll, id=Pagg
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:131
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:119
msgid "Trolls"
msgstr ""
#. [side]: type=Giant Rat
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:181
msgid "Rats"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:215
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:197
msgid "Move Amailoss onto the sign"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:223
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:414
msgid "Death of Naral"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:276
msgid ""
"Drat! Shelter we be needin', and food, too. The bomb we have would make a "
"fine cave, but it might be better agin' those trolls. (sigh) The bomb "
"prob'ly wouldna kill more than a couple o' those brutes. Just make 'em mad. "
"This be a fine mess!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:324
msgid "Hello!"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:328
msgid "Eh? Who be ye?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:332
msgid ""
"Greetings! My name is Amailoss. Can you tell us how far the ocean is from "
"here?"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:336
msgid ""
"The ocean, ye say? Nowhere near here. Down river, prob'ly. Ye lads seem to "
"be strong swimmers. Can ye defeat trolls if they be in the water?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:340
msgid ""
"Yes, we can easily defeat trolls when they're in the water. But I doubt we "
"could lure many into the river."
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:344
msgid ""
"Aye! Lure them we won't. Here be my plan. I have a bomb that will blow up "
"that rock that dams up the stream to the north. That should put a dandy "
"flood all 'round the troll's keep. For helpin' us, ye can have the pirate "
"gold that we hear is hidden in a nearby cave. Perhaps that one to the west. "
"That seems a fair deal."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:348
msgid ""
"We don't really need gold, sir. But I think we can help you defeat these "
"trolls."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:398
msgid "Moving Naral onto the sign makes the battle a bit easier"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:406
msgid "Defeat the Troll leader"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:439
msgid ""
"Ooh! What nice bolas here in the cave! Prob'ly once belonged to a pirate. "
"It's not a weapon I use, though. Nagas, one of you can take it."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:462
msgid "This gives a unit extra ranged attack."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:467
msgid "Should I take this weapon?"
msgstr ""
#. [effect]: type=impact
#. [object]: id=rotm_bolas
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:477
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:507
msgid "bolas"
msgstr ""
#. [object]: id=rotm_bolas
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:478
msgid "It gives the taker extra ranged attack."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:501
msgid "Ha! It's nice!"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:573
msgid "Alright, the bomb is set!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:577
msgid ""
"The bomb will explode when Naral moves in any direction from the current "
"hex; however, moving to the south is not a good choice."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:910
msgid "Good!"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:946
msgid "Ooh, gold! That’s a stroke o’ fortune!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:971
msgid "Ooh, gold! But we don't really need it, so it is for you, Naral."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:987
msgid ""
"Flame continues to burn constantly, and will watch the future from a "
"distance.\n"
"And when darkness is creeping, it will take down the life on the ground."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:993
msgid "Hmmm... An ancient riddle? I don't understand what it means, though..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1007
msgid "Aaargh... My baby daughter is only 2 years old... I cannot die now...."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1020
msgid "Aaargh... Nooo..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1030
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:362
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:380
#: Return_of_the_Monster/utils/rotm-utils.cfg:199
msgid "Aaargh..."
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1038
msgid ""
"Thank ye, nagas. There may be more gold in the cave, so we'll go searchin' "
"for it. Here's hoping 'tis only more gold, and not more trolls..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1042
msgid ""
"We're glad to help, sir. By the way, we are supposed to find Divaloss of the "
"Carapace Guards. Have you heard of him? Or the Carapace Guards?"
msgstr ""
#. [message]: id=Naral
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1046
msgid ""
"Hmmm... Not him, for sure. But we have seen large crab-like creatures far "
"down-river from here."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1050
msgid "That's very helpful. Thank you, sir"
msgstr ""
#. [scenario]: id=04_Pirates_Port
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:4
msgid "Pirate's Port"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:9
msgid ""
"Amailoss and his friends kept going a long distance along the River Bork. "
"Now the ocean was not far away. According to Queen Hassalia, an elder "
"carapace, named Divaloss, of the Carapace Guards was supposed to be around "
"here..."
msgstr ""
#. [side]: type=Assassin, id=Gamir
#. [side]: type=Bandit, id=Bludry
#. [side]: type=Fugitive, id=Della
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:73
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:131
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:321
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:345
msgid "Pirates"
msgstr ""
#. [side]: type=Fugitive, id=Della
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:77
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:348
msgid "Della"
msgstr ""
#. [side]: type=Assassin, id=Gamir
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:135
msgid "Gamir"
msgstr ""
#. [side]
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:183
msgid "Squids"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:205
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:358
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:378
msgid "Death of Divaloss"
msgstr ""
#. [message]: id=Trixleii
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:255
msgid "Ooh...? What kind of ship is that?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:259
msgid "Hmmm... That flag. It must belong to a pirate, I think."
msgstr ""
#. [unit]: type=Elder Carapace, id=Divaloss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:270
msgid "Divaloss"
msgstr ""
#. [unit]: type=Hunting Carapace, id=Slele
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:284
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:430
msgid "Slele"
msgstr ""
#. [unit]: type=Protective Carapace, id=Vinail
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:296
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:451
msgid "Vinail"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:308
msgid ""
"That is correct, young naga. The pirate port is over there. Ah... I see "
"from your trappings that you are a noble from Queen Hassalia's troop."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:312
msgid "Oh, uh, yes, I am Amailoss from Queen Hassalia's troop. You are...?"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:316
msgid ""
"Amailoss? Very good. I am Divaloss whom you are looking for. Your mother "
"asked me to advise you during your training. Those humans are pirates, and "
"they attack other ships and steal the cargoes from them. Let's begin your "
"training today. Why don't you drive those pirates out of there? Move over "
"here, and recruit some troops."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:320
msgid ""
"Oh! You are Divaloss? Pleasure to meet you, sir. The journey has been "
"long, and I was hoping to rest the troops... But, we can begin your mission "
"right away. Indeed, we will, sir."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:350
msgid "Defeat one of Pirate's leaders"
msgstr ""
#. [message]: id=Della
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:392
msgid ""
"I expected mermen, but you look like snakes... Hey, why don't you help us? "
"A big cargo ship will pass through here in a few days. I can give some of "
"the treasure."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:396
msgid "No! Stop the stealing. And you should leave here immediately!"
msgstr ""
#. [message]: id=Della
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:400
msgid ""
"Not a chance! It took long time to build this fortress, and we won't be "
"leaving here."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:404
msgid "Then I warn you, we will defeat you and force you out."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:428
msgid "Uuuh... This should not be happening...."
msgstr ""
#. [message]: id=Della
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:441
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:488
msgid ""
"Pirates? Ha! Defeated by a bunch of amateurs. I'm outa here. Later, snakes."
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:464
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:511
msgid ""
"Hoo, hoo, hoo.... Well done, young naga. She is their boss, named Della. "
"She's very bad, though.... \n"
"Come along, please. Lord Tulosis will want to meet you."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:480
msgid "Aaack... They got me..."
msgstr ""
#. [scenario]: id=05_Carapace_Guards
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:4
msgid "Carapace-Guards"
msgstr ""
#. [side]: type=Lord Carapace, id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:125
msgid "Carapaces"
msgstr ""
#. [side]: type=Lord Carapace, id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:128
msgid "Tulosis"
msgstr ""
#. [side]: type=Bandit, id=Bludry
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:324
msgid "Bludry"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:370
msgid "Taken the treasure or the green ball"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:382
msgid "Death of Tulosis"
msgstr ""
#. [message]: id=Bludry
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:564
msgid "Don't be afraid! Take the treasures!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:568
msgid ""
"Here they come! Everyone, protect the treasure! And be careful of those "
"ships; they can be deadly!"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:572
msgid "Uh...! Something is happening."
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:576
msgid "What is it, Divaloss?"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:580
msgid ""
"There is a disturance in the energy far north of here. I have the feeling "
"that it involves Ixyndara, the great leader of the reptiles... Lord "
"Tulosis, we should finish up here as soon as possible."
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:584
msgid ""
"Indeed. \n"
"Amailoss, if you achieve a victory here, your training will be over. Your "
"skills will be well honed, and it will be time for you to become a leader of "
"an independent force."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:589
msgid "Yes, sir. But I worry about our Queen and people, sir!"
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:593
msgid ""
"Understandable. But we must handle the immediate problem first, Amailoss. "
"Trust our strength, strike hard, and then we can figure out how to help the "
"northern nagas."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:605
msgid ""
"Storm Orb, a Naga Legend, has been created from their carapaces. It makes a "
"new ranged attack."
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:610
msgid "We cannot use it now."
msgstr ""
#. [message]: id=Della
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:685
msgid ""
"Heh, heh, heh. Let's get that green ball. It's sure to bring us a lot of "
"gold."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:689
msgid "It's Della! And a strong force. Guard the south-west!"
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:740
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:762
msgid "Noooo... Amailoss, you fail to become a commander."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:775
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:788
msgid "Uuuh... This should not be happening..."
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:799
msgid "Well done."
msgstr ""
#. [message]: speaker=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:803
msgid ""
"Gather the troops, we must leave here immediately. Part of our force must "
"go north and locate the source of that distubance. And perhaps to help "
"Ixyndara."
msgstr ""
#. [message]: id=Tulosis
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:807
msgid ""
"Amailoss, you have earned the right to lead an independent force. Take some "
"troops, go to the area called Riverside, and find a dwarvish inventor named "
"Montas. He is said to be worried about danger and unrest in the area."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:811
msgid "Yes, sir, and please take care."
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:821
msgid ""
"Take the orb with you. It is a sign that you are the heir, and it will give "
"you an extra attack."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:825
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:869
msgid "Indeed."
msgstr ""
#. [attack]: type=fire
#. [effect]: type=fire
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:846
#: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:52
#: Return_of_the_Monster/utils/rotm-unit-utils.cfg:32
msgid "storm orb"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:865
msgid ""
"Take the orb with you. It is a sign that you are the heir, and it will give "
"you an extra attack after you've gained more experience."
msgstr ""
#. [scenario]: id=06_The_Birth
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:4
msgid "The Birth"
msgstr ""
#. [side]: type=Saurian Guard, id=Jexxik
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:83
msgid "Saurians"
msgstr ""
#. [side]: type=Saurian Guard, id=Jexxik
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:86
msgid "Jexxik"
msgstr ""
#. [side]: type=Direwolf, id=Direwolf
#. [side]: type=Giant Spider
#. [side]: type=Giant Spider, id=Skeap
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:136
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:42
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:112
msgid "Local Monsters"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:184
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:395
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:530
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:183
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:789
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:317
#: Return_of_the_Monster/utils/rotm-utils.cfg:98
#: Return_of_the_Monster/utils/rotm-utils.cfg:117
#: Return_of_the_Monster/utils/rotm-utils.cfg:144
msgid "Death of Montas"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:188
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:399
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:534
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:184
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:337
#: Return_of_the_Monster/utils/rotm-utils.cfg:45
#: Return_of_the_Monster/utils/rotm-utils.cfg:68
msgid "Death of Jexxik"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:234
msgid ""
"I heard that Riverside is over a bridge. Maybe this is it. Oh, wait... "
"there is another bridge right next to it. And another bigger one over "
"there..."
msgstr ""
#. [message]: id=Trixleii
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:238
msgid "Somebody is there, so we can ask them."
msgstr ""
#. [unit]: type=Dwarvish Runesmith, id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:245
msgid "Montas"
msgstr ""
#. [unit]: type=Dwarvish Guardsman, id=Rholas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:267
msgid "Rholas"
msgstr ""
#. [unit]: type=Saurian Augur, id=Skandix
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:287
msgid "Skandix"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:323
msgid ""
"Greetings. I am Amailoss, a noble naga, sent by Lord Tulosis of the "
"carapace guards. I am looking for the city of Riverside and a dwarvish "
"inventor named Montas. Do you know where he is?"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:327
msgid ""
"Aye, laddie! I be Montas. I requested that Lord Tulosis send some troops "
"to deal with our unrest. Your visit is timely indeed. Thank you, noble "
"naga, for coming."
msgstr ""
#. [message]: id=Skandix
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:332
msgid ""
"Ooh! A noble naga? \n"
"An egg was dissscovered here a few daysss ago. But we don't know what "
"kind. The sssize is a bit bigger than oursss, but much sssmaller than a "
"gryphon'sss. Isss it one of yoursss?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:337
msgid ""
"Is it a naga egg? No, our eggs are all kept together in a hatchery. I "
"can't imagine a naga egg out here in the open."
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:342
msgid "Okay, okay... mussst ssstop the monsssters! Talk about egg later."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:346
msgid ""
"There be fearsome monsters about. The lizards are trying to chase 'em off."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:351
msgid "I see. No worry, we will help take care of them."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:355
msgid "A Saurian Augur, Skandix, will advance to a Saurian Oracle only."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:423
msgid ""
"Blast, almost forgot! That blue bottle contains Potion of Bull. I made it "
"fer myself just in case, but ye lads can have it."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:427
msgid "Thank you. We'll put it to good use."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:441
msgid "Look ye! Somethin' be happening to the egg!"
msgstr ""
#. [unit]: type=Young Monster, id=Kozmo
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:483
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:313
msgid "Kózmo"
msgstr ""
#. [message]: speaker=Kozmo
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:495
msgid "... ow!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:501
msgid "Why, the egg has hatched!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:505
msgid "By Thunder! 'Tis a little monster with wings!"
msgstr ""
#. [message]: id=Skandix
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:509
msgid "Looksss like a drake. Thossse wingsss are her handsss."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:513
msgid "Oh... feels good to stretch! Hmmm... Where is this? Riverside...?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:517
msgid ""
"You are right, young flyer. We will explain, but be patient while we do "
"something about these troublesome wild creatures."
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:538
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:875
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:140
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:179
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:785
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:313
#: Return_of_the_Monster/utils/rotm-utils.cfg:80
#: Return_of_the_Monster/utils/rotm-utils.cfg:94
#: Return_of_the_Monster/utils/rotm-utils.cfg:113
#: Return_of_the_Monster/utils/rotm-utils.cfg:140
msgid "Death of Kózmo"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:582
msgid "Ach... Sir... I canna' guard you anymore!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:586
msgid "Nooo... Rholas..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:604
msgid ""
"We really appreciate yer coming. Monsters be a problem, and ogres be "
"another headache. Elves are peaceable, and keep ta themselves, long as we "
"do na' violate their forest. A few soldiers could take care of these "
"problems. But me? I be just a humble inventor, and Rholas, my guard, is "
"the only soldier hereabouts."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:610
msgid ""
"We really appreciate yer coming. Monsters be a problem, and ogres be "
"another headache. Elves are peaceable, and keep ta themselves, long as we "
"do na' violate their forest. A few soldiers could take care of these "
"problems. But me? I be just a humble inventor, and Rholas, my guard, was "
"the only soldier hereabouts."
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:616
msgid ""
"Yesss, we lossst many good fightersss againssst them. Pleassse come to "
"Riverssside cassstle, on the eassst bank."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:620
msgid "Thank you. You come with me, young flying monster."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/06_The_Birth.cfg:624
msgid "Kee..."
msgstr ""
#. [scenario]: id=07_New_Leader
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:4
msgid "The New Leader"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:9
msgid ""
"Now that Amailoss and his troops were in the area, life in the city of "
"Riverside became peaceful, and Montas was able to concentrate on research in "
"his laboratory. The naga presence meant that reptiles now outnumbered the "
"other races. Ogres are seldom happy, but the ogres and mud-crawlers of "
"Riverside were very unhappy now that reptiles were firmly in charge of local "
"affairs..."
msgstr ""
#. [unit]: type=Saurian Augur, id=Hezzir
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:43
msgid "Hezzir"
msgstr ""
#. [side]: type=Ogre, id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:64
msgid "Ogres"
msgstr ""
#. [side]: type=Ogre, id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:67
msgid "Arkarms"
msgstr ""
#. [side]: type=Ancient Lich, id=Vevyan
#. [side]: type=Chocobone, id=Captain
#. [side]: type=Chocobone, id=Lieutenant
#. [side]: type=Death Knight, id=Commander
#. [side]: type=Death Knight, id=Major
#. [side]: type=Lich, id=Colonel
#. [side]: type=Spectre, id=Spectre_1
#. [side]: type=Wraith, id=Wraith_1
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:99
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:90
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:65
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:145
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:219
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:239
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:73
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:94
msgid "Undead"
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:119
msgid ""
"Kyee, Look! Ogre approachesss. Mussst be Arkarmsss, here to caussse "
"trouble again."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:133
msgid ""
"He-y, snakes. Where your flying friend? She dead? Too bad. She big pain "
"to ogres. I come here to ask for favor."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:137
msgid ""
"Hello, Arkarms. No, she is away, patrolling up north. Let me guess what "
"your favor is... You want more land, I suppose?"
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:141
msgid "That right! If you don't give me, I make big riot."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:145
msgid ""
"You have enough land already. Don't be so greedy. If you cause trouble, we "
"will punish any troublemakers harshly."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:165
msgid "You can now recruit Saurian Skirmishers."
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:191
msgid "A Saurian Augur, Hezzir, will advance to a Saurian Oracle only."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:286
msgid "Uh-oh!"
msgstr ""
#. [message]: id=Wraith_1
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:290
msgid ""
"Made it! Out of the pit, and back to this world. Now, I just need a new "
"body!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:294
msgid ""
"What? New body? No-one here is giving you a body! \n"
"Arkarms, think about who you should be fighting here. You may have a "
"quarrel with me, but there is bigger trouble nearby."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:299
msgid "Ummm... Ogres no like creepy flying things!"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:341
#: Return_of_the_Monster/utils/rotm-utils.cfg:49
#: Return_of_the_Monster/utils/rotm-utils.cfg:72
msgid "Death of Arkarms"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:366
msgid "From here on, the death of Arkarms will result in defeat."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:393
msgid "Aaargh... Oh, no! Back to the pit again!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:397
msgid "Hmmm... Very strange. Unusual to see so many ghosts."
msgstr ""
#. [unit]: type=Mudcrawler, id=Vev
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:406
msgid "Vev"
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:418
msgid ""
"I know... I know who they are... I was the same. I, too, needed a body."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:422
msgid ""
"You, there! With the cleaver! You look strong enough to defeat some "
"orcs... Can you help me?"
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:426
msgid "Huh? Me? Yeah, ogre strong. Way stronger than orc."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:431
msgid ""
"I know where those sprits came from. It is the place I need to be. But "
"there are many orcs between here and there."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:435
msgid ""
"What? You know where they came from? Are you sure? They said they want "
"new bodies, so we need to destroy them and stop that threat. And orcs are "
"unusual in this area. We need to push them back north to orc territory."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/07_New_Leader.cfg:439
msgid ""
"Yes, I'm sure! Sounds like you can help me, and I can help you. Follow me, "
"I will guide you."
msgstr ""
#. [scenario]: id=08_Orcish_Pursuers
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:4
msgid "Orcish Persuers"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:9
msgid ""
"To prevent trouble from breaking out at Riverside, Amailoss insisted that "
"Arkarms come along. Amailoss, the ogres and others followed the directions "
"of the strange creature that looked like a mud-crawler. They moved at a "
"leisurely, mud-crawler pace eastward toward the North Mountains. But as they "
"approached the foothills...."
msgstr ""
#. [side]: type=Orcish Warrior, id=Granak
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:41
msgid "Granak"
msgstr ""
#. [side]
#. [side]: type=Gryphon, id=Gaakee
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:55
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:104
msgid "Gryphons"
msgstr ""
#. [side]: type=Gryphon, id=Gaakee
#. [unit]: type=Gryphon, id=Gaakee
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:58
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:230
msgid "Gaakee"
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:105
msgid "Look! Ogre see creepy ghosts again."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:109
msgid ""
"Hmmm... yes. And there are gryphons to the south. Ghosts will be a "
"difficult problem for the gryphons."
msgstr ""
#. [message]: id=Spectre_1
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:122
msgid "I need a body..."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:126
msgid "Aha! I was just like him! Then I had to use this dead mud-crawler..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:130
msgid "So what you are looking for now? "
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:134
msgid ""
"My real body, sir. It has been imprisoned in the same place that those "
"spirits come from..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:138
msgid "Orcs imprisoned your dead body? I still do not understand..."
msgstr ""
#. [message]: id=Granak
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:251
msgid ""
"Aw'right, I found some o' dem. Maybe one is da spirit we looking for. Or "
"maybe he is around here."
msgstr ""
#. [message]: id=Granak
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:257
msgid "I saw spirits... So maybe da one we looking for is around here."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:263
msgid ""
"Oh, no! They are looking for me. See! Now, you can trust me, can't you?."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:267
msgid ""
"This is still hard to understand, but we must chase them off. They are not "
"supposed to be here."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:326
msgid "Hello, naga friends! I've spotted orcs prowling around Riverside lands."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:330
msgid ""
"Greetings, Kózmo! You are right. They seem to be following some ghosts or "
"spirits."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:334
msgid "Oh, yes! They are trying to kill me."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:338
msgid "...!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:369
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:589
msgid "Whew! Good work, all of you!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:378
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:598
msgid "Fire 'n Thunder! What be all that ruckus?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:383
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:604
msgid ""
"Oh, Montas! Sorry we disturbed you. We forgot that you worked nearby. Undead "
"things have been appearing, and they intended to steal the bodies of "
"Riverside folk! We were battling them. This mud-crawler says he knows where "
"they come from, and will guide us there so we can stop them."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:387
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:608
msgid ""
"Undead, ye say? Be careful, laddie. Dangerous they are. 'Tis rare they come "
"around here. And 'tis odd that a mud-crawler would know such things."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:397
msgid ""
"Orcs killed me. After that, my spirit found this dead body, and I have been "
"using it to search for help."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:401
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:622
msgid "Ah, I see. So ye never were a mud-crawler?"
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:405
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:626
msgid "No... I was a handsome man... named Vev..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:410
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:631
msgid ""
"Vev? Hmmm... Sounds familiar, but I canna say from where. \n"
"Perhaps I can help on yer quest. This special sword be a fearsome weapon "
"against undead. Choose a good swordsman to wield it. Gaakee! Please deliver "
"this sword to 'em."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:445
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:663
msgid "Move one of units to the sword"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:472
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:690
msgid "This magical sword gives a unit an extra melee attack."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:477
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:695
msgid "Should I take this sword?"
msgstr ""
#. [effect]: type=arcane
#. [object]: id=phantobane
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:487
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:532
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:705
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:750
msgid "phantobane"
msgstr ""
#. [object]: id=phantobane
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:488
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:706
msgid "This magical sword equips 'arcane' damage type."
msgstr ""
#. [object]: id=phantobane
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:496
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:714
msgid "This is useful only to a warrior that is high skilled with swords."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:506
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:724
msgid "Wow!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:510
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:728
msgid ""
"Send word if ye need help. Busy I am right now, but Gaakee can fly me "
"anywhere quickly."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:514
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:732
msgid ""
"We are grateful, Montas, for your wise counsel and your useful gift. We will "
"not send word unless we face grave danger."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:618
msgid ""
"Orcs killed me. After that, my spirit found this dead body, and I have been "
"using it to search for help."
msgstr ""
#. [scenario]: id=09_Spiritual_Zone
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:4
msgid "Spiritual Zone"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:9
msgid ""
"Vev, the strange mud-crawler, led Amailoss and company to where the river "
"flew. The place laid north of the Heart Mountains. It was cold, and there "
"was some snow around. According to the mud-crawler, there was a spiritual "
"spot somewhere inside the cave...."
msgstr ""
#. [side]: type=Orcish Slurbow, id=Boshnak
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:52
msgid "Boshnak"
msgstr ""
#. [side]: type=Ghast, id=Ghast
#. [side]: type=Necrophage, id=Necrophage
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:174
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:204
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:113
msgid "Ghouls"
msgstr ""
#. [side]: type=Ghast, id=Ghast
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:177
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:116
msgid "Ghast"
msgstr ""
#. [side]: type=Necrophage, id=Necrophage
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:207
msgid "Necrophage"
msgstr ""
#. [side]: type=Ancient Lich, id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:226
msgid "Undead Lord"
msgstr ""
#. [side]: type=Ancient Lich, id=Vevyan
#. [unit]: type=Ancient Lich, id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:229
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:953
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:76
msgid "Vevyan"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:249
msgid "Defeat the orc leader"
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:347
msgid ""
"We are almost there. Do you see the sign ahead? That is the southern "
"entrance to the cave."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:351
msgid "Let's get in."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:355
msgid "Be careful. There are orc guards watching the entrance."
msgstr ""
#. [message]: id=Boshnak
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:407
msgid "Strangers! How youse get in here? Everyone up! Smash dem!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:423
msgid "Aaargh... Why nagas attack us in this cave..."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:435
msgid "Aha! That must be the tablet I seek! Let me take it."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:440
msgid "Move Vev on the tablet"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:479
msgid "Yes, this is it! Now I just need to move on the sign."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:510
msgid "Move Vev onto the rune-sign"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:530
msgid "Hmmm..."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:534
msgid "Let me take it! I don't think you know how to use it."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:565
msgid "You gain a bonus of 100 golds."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:610
msgid ""
"Hmmm... too little power... Maybe a Mudcrawler is not strong enough. "
"Arkarms, I need your help. Please stand on the other sign."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:614
msgid "Eh, me? Okay..."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:618
msgid "Why is Arkarms needed?"
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:622
msgid ""
"Ah... Well... He is strong, and has much energy. So he can help make it "
"happen. Not a big deal."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:627
msgid "Move Arkarms onto the rune-sign"
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:657
msgid "Good! That feels right! All will be well in a few moments."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:707
msgid "Noooo... Arkarms!"
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:711
msgid ""
"Hahaha... Excellent! Thank you for defeating the orcs and bring me here. To "
"show my appreciation, here is some advice for you: Run away!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:728
msgid "You vile deceiver! Change Arkarms back to normal!"
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:732
msgid ""
"Unfortunately, the answer is NO. I needed his energy to return this world, "
"and I will not give it back. Somehow, those devious orcs had figured out "
"that I was trying to materialize in this cavern with some kindred ghost-"
"sprits. They laid a trap, and took my magical power before it became stable "
"and sealed it in the tablet. It was a good try. But they didn't completely "
"destroy the tablet. They tried to kill my sprit, but I was able to out-run "
"them. Hahaha."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:736
msgid ""
"But you were just a Mud-crawler when we met you."
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:740
msgid ""
"Yes, I was. My escape was due to quick thinking. Orcs cannot move well in "
"water and swamps, so the spirits and I escaped from the cave by using "
"terrain where we were fast and they were slow. After that, when I arrived in "
"your area, I got lucky and encountered a mud-crawler. I killed him and used "
"his body. And then a simple mud-crawler asked for your help in defeating "
"some orcs. Hahaha. It was a good fake, don't you think? Now, I tell you "
"again to leave here before my soldiers attack. They are not gentlemen like I "
"am."
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:744
msgid "You lied and usssed usss! We don't run away. We destroy you Vev!"
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:748
msgid ""
"The name is Vevyan, you silly lizard. And okay, if you don't want to leave, "
"I can grant your request. Stay here forever! Hahaha... HAAAH!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:804
msgid "Noooo! Jexxik!"
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:808
msgid "Run! Find the exit! We are not strong enough to defeat all of them."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:812
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:627
msgid "Ummm..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:820
msgid ""
"Because Vevyan turned Arkarms and Jexxik to stones, you can no longer "
"recruit Young Ogres, Saurian Skirmishers."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:845
msgid ""
"Click! Click, click! Here! The exit is right here!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:851
msgid "Here! The exit is right here!"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:867
msgid "Move someone to the exit"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:931
msgid "Hahaha... A silly attempt..."
msgstr ""
#. [scenario]: id=10_The_Escape
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:4
msgid "The Escape"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:9
msgid ""
"Amailoss and his forces had escaped from the cave, but they were still in "
"serious trouble...."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:132
msgid "Move Amailoss to the signpost"
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:147
msgid "Unable to recruit after the end of the second turn."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:214
msgid ""
"I cannot believe how gullible we were. We behaved like youngsters. I am "
"ashamed that we believed that story of his, and were then too weak to defeat "
"him."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:218
msgid ""
"I hate to say this, but there is nothing we can do here right now. The only "
"sensible thing we can do is to escape as soon as possible. Even so, they "
"will probably follow us."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:298
msgid "Look! They are coming!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:425
msgid ""
"Amailoss! I heard where ye be from some Drakes. I have news, laddie! That "
"mud-crawler be an ancient undead lord, named Vevyan. An old dwarvish book "
"mentioned 'im. I dinna know how they did it, but orcs bottled up his "
"magical powers. Ye may have already released that magic, so I brought some "
"gryphons and gryphons-wagons. So we can get yer fighters out of here. I "
"also sent a gryphon messenger to yer old home, to see if we can get more "
"help."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:429
msgid ""
"Thank you, Montas! I don't think we could outrun these skeletons on our own. "
"But where can we go? \n"
"Vevyan turned Jexxik and Arkarms into stone statues, and we aren't strong "
"enough to defeat his army, even if all the northern nagas join us. How can "
"we improve our chances of victory? can you think of a way to rescue our "
"friends? Arkarms has been a headache for a long time, but I hate the thought "
"of leaving him in those caves."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:434
msgid ""
"Well, let's see. Orcs might have an idea. There be a powerful orc wizard in "
"the city of Farzi. It be far from here, but maybe we should ask him."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:438
msgid ""
"Montas, it won't be that simple. We've killed so many orcs on this journey "
"that they are sure to hate us, I think."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/10_The_Escape.cfg:442
msgid ""
"Hmmm.... As I suspected. So, we sneak in to see him. Follow me, I have an "
"idea. We go to the Greenwood first."
msgstr ""
#. [scenario]: id=11_Old_Friends
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:4
msgid "Old Friends"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:9
msgid ""
"Dwarves are long-lived creatures, and Montas had known the Greenwood elves "
"for a long, long time. The elves might loan him a boat, and a boat would "
"allow a small force to sneak into the city of Farzi almost unseen. Arriving "
"by gryphon would be seen by all of Farzi, but a river arrival would attract "
"little attention...."
msgstr ""
#. [unit]: type=Gryphon Wagon, id=Caakee
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:57
msgid "Caakee"
msgstr ""
#. [side]
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:69
msgid "Elves"
msgstr ""
#. [unit]: type=Elvish Captain, id=Cel-Cryndel
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:85
msgid "Cel-Cryndel"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:153
msgid ""
"Okay, elves have a small port nearby, and this stream goes north to Farzi. "
"I know these elves from way back, so I think they'll help. Just wait here, "
"okay? Let me chat with 'em and get a boat to take us north."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:157
msgid ""
"Good. We'll stay out of sight. By the way, Kózmo keeps mentioning a shining "
"star above us. I don't know what she is talking about. Can you see it?"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:161
msgid "A star? What star? I see nothing. It be broad daylight."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:165
msgid "Eh...?"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:239
msgid ""
"Hello, Greenwood elves! I hope yer forest treats ye well. I be Montas, from "
"Riverside, southwest o' here. Is your captain about?"
msgstr ""
#. [message]: id=Cel-Cryndel
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:246
msgid ""
"Greetings, Montas the Inventor. I was injured some years ago, so I hope you "
"still recognize me. It is nice to see you again, old friend."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:250
msgid ""
"Ah... Captain Cel-Cryndel! Indeed I recognize ye, and handsome as ever ye "
"are. Seein' ye makes me happy. I be on a mission, and I come here to ask yer "
"help. Could you loan me one of your boats? A wee, small one would be best."
msgstr ""
#. [message]: id=Cel-Cryndel
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:254
msgid ""
"I'd be happy to loan you our newest and best. But if you just want a small "
"one, you can take that one over there. You don't even have to return it. No-"
"one wants to use it anymore, but it is still solid and reliable and fast."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:258
msgid "Thank you, old friend! That be excellent. In your debt I am."
msgstr ""
#. [message]: id=Cel-Cryndel
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:262
msgid ""
"No, friends enjoy helping friends, Montas. Can you take a break and spend "
"some time and share your news with us?"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:273
msgid ""
"Montas visited with the elves for a while, but then grew increasingly "
"anxious to get underway. Everyone, except Kózmo and the nagas, clambered "
"into the boat, and they sailed north toward the city of Farzi..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:280
msgid ""
"Montas visited with the elves for a while, but then grew increasingly "
"anxious to get underway. Everyone, except Kózmo, Garashan, and the nagas, "
"clambered into the boat, and they sailed north toward the city of Farzi..."
msgstr ""
#. [scenario]: id=12_Into_Farzi
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:4
msgid "Into Farzi"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:9
msgid ""
"The sail from Greenwood to Farzi was not a short one. While Amailoss and "
"company were enroute, Divaloss and some carapace-guards came down from the "
"north and rendezvoused with the boat just south of Farzi. Farzi was not only "
"an orcish city, but many orc tribes made their home on the island..."
msgstr ""
#. [side]: type=Orcish Warlord, id=Orongayga
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:79
msgid "Orongayga"
msgstr ""
#. [side]: type=Orcish Warlord, id=Orongayga
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:80
msgid "Local Orcs"
msgstr ""
#. [side]: type=Goblin Rouser, id=Eragor
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:135
msgid "Eragor"
msgstr ""
#. [side]: type=Direwolf Rider, id=Prong
#. [side]: type=Goblin Pillager, id=Prart
#. [side]: type=Goblin Rouser, id=Eragor
#. [side]: type=Goblin Rouser, id=Hoshnak
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:136
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:168
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:189
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:139
msgid "Goblins"
msgstr ""
#. [side]: type=Goblin Pillager, id=Prart
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:171
msgid "Prart"
msgstr ""
#. [side]: type=Direwolf Rider, id=Prong
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:192
msgid "Prong"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:207
msgid "Move the boat onto the sign"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:211
msgid "Destruction of the boat"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:275
msgid ""
"The city of Farzi be right there before us! Sneak onto that island we must. "
"Remember: our purpose be to see an Orcish Wizard named Zooke, not cause "
"bloodshed in the area. News of reptile havoc in the spirit cavern has "
"probably reached Farzi by now. So reptiles will not be welcomed here. \n"
"Locals say the wizard be usually found in a courtyard in the basement under "
"the city. So, avoid battles if possible, and get into the basement."
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:281
msgid ""
"I heard a rumor that the wizard killed our great leader, Ixyndara. But "
"according to local nagas, Ixyndara froze himself after talking to Zooke. I "
"do not understand why, though. Since then, the orcs have been unusually "
"calm, and not aggressive. Queen Hassalia was confident enough to let me come "
"join you."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:285
msgid "Hmmm... Strange events. But I am very glad to see you again, Divaloss."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:289
msgid "(whisper) Ixyndara?"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:293
msgid ""
"Amailoss, who is the flying monster that accompanies you? My senses cause "
"feelings in me that are similar to what I receive from Ixyndara."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:297
msgid ""
"Well, I know she was hatched at Riverside. I was there. We don't know "
"anything about her parents, but she has a strong sense of honor and justice, "
"like the drakes do. Riverside is now her home, and she is now a key member "
"of my fighting force."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:372
msgid ""
"You can choose a few of the trait modifications for the turtle-like monsters "
"on this level."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:378
msgid "Move Amailoss to the entrance of the basement"
msgstr ""
#. [message]: id=rotm_fighter_trait, speaker=narrator
#. [message]: id=rotm_hunter_trait, speaker=narrator
#. [message]: id=rotm_maiden_trait, speaker=narrator
#. [message]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:416
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:531
#: Return_of_the_Monster/utils/rotm-utils.cfg:463
#: Return_of_the_Monster/utils/rotm-utils.cfg:519
msgid "You may choose the next action."
msgstr ""
#. [option]: id=rotm_hunter_trait, speaker=narrator
#. [option]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:420
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:535
msgid "He should be type-1 (quick + healthy)"
msgstr ""
#. [option]: id=rotm_hunter_trait, speaker=narrator
#. [option]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:441
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:556
msgid "He should be type-2 (quick + resilient)"
msgstr ""
#. [option]: id=rotm_hunter_trait, speaker=narrator
#. [option]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:462
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:577
msgid "He should be type-3 (healthy + resilient)"
msgstr ""
#. [option]: id=rotm_hunter_trait, speaker=narrator
#. [option]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:483
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:598
msgid "He should be type-4 (strong + resilient)"
msgstr ""
#. [option]: id=rotm_hunter_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:504
msgid "The traits should just be the default-random"
msgstr ""
#. [option]: id=rotm_protector_trait, speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:619
msgid "The traits should just be the default-random."
msgstr ""
#. [message]: id=Prart
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:646
msgid "Strangers! Goblins! Swarm dem!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:725
msgid "Aaargh... Emergency Alert..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:747
msgid ""
"Uh-oh. That be bad for us. Move quickly, before the main force gets here!"
msgstr ""
#. [message]: id=Orongayga
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:813
msgid "What the heck are you? Orcs! Smash dose worms and crawlers!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:834
msgid "Aaargh... This should not be happened..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:848
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:786
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:461
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:523
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1144
msgid "Aaack... This may not be a good time for me..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:866
msgid "Okay, follow me."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:880
msgid "You have not deployed your troop yet."
msgstr ""
#. [scenario]: id=13_Orcish_Wizard, id=Sapient (, id=Gushnak (, id=Hoshnak (
#. [unit_type]: id=Orcish Wizard, race=orc
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:4
#: Return_of_the_Monster/units/Orcish_Wizard.cfg:4
msgid "Orcish Wizard"
msgstr ""
#. [side]: type=Orcish Slayer, id=Gushnak
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:77
msgid "Gushnak"
msgstr ""
#. [side]: type=Orcish Slayer, id=Gushnak
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:78
msgid "Orc Mages"
msgstr ""
#. [side]: type=Goblin Rouser, id=Hoshnak
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:137
msgid "Hoshnak"
msgstr ""
#. [side]: type=Bw Hydra, id=Orocleii
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:161
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:155
msgid "Orocleii"
msgstr ""
#. [side]: type=Bw Hydra, id=Orocleii
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:162
msgid "Serpents"
msgstr ""
#. [side]
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:199
msgid "Orcish Mages"
msgstr ""
#. [side]: type=Orcish Depthstalker, id=Sapient
#. [unit]: type=Orcish Depthstalker, id=Sapient
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:207
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:86
msgid "Sapient"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:226
msgid "Find Master Zooke"
msgstr ""
#. [message]: speaker=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:272
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:279
msgid "Orcs are coming! We must be hurry!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:299
msgid ""
"Move quickly, lads! The blasted orcs will mob us. Find Master Zooke we "
"must. He'll be the one to help us."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:303
msgid "He must! I have to rescue Jexxik and Arkarms."
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:307
msgid ""
"This feels strange, Amailoss. I cannot tell who is there, but I sense energy "
"in the south..."
msgstr ""
#. [effect]: type=pierce
#. [object]: id=arc_spear
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:322
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:323
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:350
msgid "arc spear"
msgstr ""
#. [object]: id=arc_spear
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:334
msgid "This is useful only to a warrior that is highly skilled with spears."
msgstr ""
#. [message]: speaker=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:344
msgid "Ooh, good craftsmanship! Looks very light and well made."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:419
msgid "You gain 200 of gold."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:442
msgid "Somebody is there! Master Zooke?"
msgstr ""
#. [message]: id=Sapient
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:450
msgid ""
"Zooke? No, I am not Zooke. If you seek Zooke, you are in the wrong place. He "
"is busy with the birth of a new colt right now. His favorite horse died some "
"days ago, so this birth is special for him. I am going there to help him "
"celebrate now."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:516
msgid "Wait! Can you tell us where he is?"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:520
msgid ""
"I'll tell ye, laddie... He's a strange orc. Orcs dinna use magic like that."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:558
msgid ""
"Hydra...? Slaved by orcs...? \n"
"Be gone! We will take care of the orcs here. You should be free."
msgstr ""
#. [message]: id=Orocleii
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:563
msgid ""
"... Ohhh... Thank... you... \n"
"Why... are... you... here...?"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:568
msgid "We've come to speak with Master Zooke. Do you know where he is?"
msgstr ""
#. [message]: id=Orocleii
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:572
msgid ""
"Aah, he... is in... the courtyard... \n"
"But... you need... to kill... his guard... to see him..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:719
msgid "Uh-oh. The walls be moving."
msgstr ""
#. [message]: id=Gushnak
#. [message]: id=Hoshnak
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:732
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:757
msgid "Uh! Strangers! To arms!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:796
msgid "Aaargh... I am no longer... fit for duty..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:875
msgid "Oh, somebody is there! Are you Master Zooke?"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:882
msgid "Shhhh...! The time has come. The young one is being born..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:902
msgid "Neeeeiiigh...!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:937
msgid ""
"Oooh, piebald! That's a stroke of good luck...! \n"
"Birth is beautiful, isn't it? And I'm always surprised that horses can stand "
"up as soon as they are born."
msgstr ""
#. [message]: id=Amailoss
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:943
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:947
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:213
msgid "...?"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:965
msgid ""
"Now, you strangers... I'm sure you didn't come to celebrate the birth of my "
"horse. Silverstar, my fleet-footed horse for many years, passed away a few "
"days ago. Old age, I'm afraid. But his son has just been born... Silverstar "
"was the fastest creature around here, so I'm hoping that this young one will "
"carry me as fast, or even faster. But that cannot be why you are here. I am "
"Master Zooke, the principal of orc-mages. Please tell me why you have come."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:970
msgid "Amailoss, Kózmo, and Montas told Zooke everything..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:975
msgid ""
"Oh, no! You helped Vevyan escape? And he appeared as an undead lord? \n"
"Hmmm... Lord Erishnak II was supposed to destroy that tablet. The undead "
"spells were sealed away inside. Evidently Erishnak did not do as he "
"promised. If the tablet were destroyed, Vevyan would never be able to re-"
"appear this way. There was news recently that his sprit had escaped from the "
"cave, but we never imagined that he could take over the body of a dead "
"creature...\n"
"We must go see the Snow Fairy, Sil-Celadë, my old partner. She has the "
"sceptre that shuts down the stone curse magic. I haven't seen her for quite "
"a while, though..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:982
msgid "Eh...? You don't have it, sir?"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:989
msgid ""
"No, not anymore. When we worked together, she was always nearby, so the "
"sceptre was always close by. But when her mother died, she returned to the "
"mountains, and it is cold there for me. Ah well, there's no other answer. "
"We must go to the mountains. That is the only way to stop him. It is not a "
"long journey, and it will be good to visit my daughter as well."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:994
msgid "Aye... And we'll come along to protect ye, good wizard."
msgstr ""
#. [scenario]: id=14_Longtime_Enemies
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:4
msgid "Longtime Enemies"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:9
msgid ""
"Despite the rumors, the orcish wizard Zooke was not scary at all. After "
"hearing their story, he was friendly and more helpful than any of them "
"expected. Zooke knew the location of a sceptre that could cancel Vevyan's "
"stone curse magic, and he offered to lead them to it. Amailoss, Kózmo, "
"Montas and the others followed Master Zooke east, toward Mt. Farzi. However, "
"along the way, they bumped into some long time enemies..."
msgstr ""
#. [unit]: type=Orcish Sorcerer, id=Zooke
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:78
msgid "Master Zooke"
msgstr ""
#. [side]: type=Merman Entangler, id=Nudimmud
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:103
msgid "Mermen"
msgstr ""
#. [side]: type=Merman Entangler, id=Nudimmud
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:106
msgid "Nudimmud"
msgstr ""
#. [message]: speaker=Nudimmud
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:150
msgid "Nagas and Orcs...? Not through our territory!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:154
msgid ""
"Greetings, sir. We are on an important mission to stop an invasion by an "
"undead horde. The undead lord that is responsible will surely invade your "
"lands if we do not stop him. For the good of your people, please let us pass."
msgstr ""
#. [message]: speaker=Nudimmud
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:158
msgid "No matter! To arms!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:162
msgid ""
"Orcish Assassins and well trained Goblin Spearmen can now be "
"recruited."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:171
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:777
msgid "Defeat the Enemy Leader"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:187
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:793
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:321
#: Return_of_the_Monster/utils/rotm-utils.cfg:121
#: Return_of_the_Monster/utils/rotm-utils.cfg:148
msgid "Death of Master Zooke"
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:194
msgid "Saving the keep to the west will be helpful"
msgstr ""
#. [unit]: type=Merman Javelineer, id=Ember
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:253
msgid "Ember"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:268
msgid "What...? Steady! The ground be shaking!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:586
msgid "Eh...!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:593
msgid ""
"Look, laddies! The river water be stopping the lava! Makin' it firm! Now we "
"can get to that merman!"
msgstr ""
#. [unit]: type=Gryphon, id=Carir
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:749
msgid "Carir"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:764
msgid ""
"Gaakee and Carir! Here we be! Good fer you, lads! Help us defeat these stone-"
"headed mermen. Afterward, yer wings can help us soar up this mountain."
msgstr ""
#. [message]: id=Gaakee
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:768
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:622
msgid "Gaah... Keee...! Sure, my master!"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:797
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:325
msgid "Death of Gaakee"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:826
msgid "Noooo... My loyal friend...."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:839
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:484
msgid "Oh-no! Carir...!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:850
msgid ""
"Well done, everyone! Aimiloss, now we must climb up into the mountains."
msgstr ""
#. [scenario]: id=15_Snow_Queen
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:4
msgid "Snow Queen"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:10
msgid ""
"As the sounds of the battle faded away, Amailoss, Kózmo, Montas and the "
"others followed Master Zooke higher into the mountains surrounding Mt. "
"Farzi. Their mission was to speak to a snow sorceress who ruled the region..."
msgstr ""
#. [side]: type=Snow Sovereign, id=Sil-Celade
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:81
msgid "Snow Fairies"
msgstr ""
#. [side]: type=Snow Sovereign, id=Sil-Celade
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:85
msgid "Sil-Celadë"
msgstr ""
#. [side]: type=Yeti, id=Snowman
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:180
msgid "Yetis"
msgstr ""
#. [side]: type=Yeti, id=Snowman
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:184
msgid "Snowman"
msgstr ""
#. [side]: type=Troll Warrior, id=Tagg
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:232
msgid "Troll Warriors"
msgstr ""
#. [side]: type=Troll Warrior, id=Tagg
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:236
msgid "Tagg"
msgstr ""
#. [side]: type=Troll Shaman, id=Agg
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:249
msgid "Troll Shamans"
msgstr ""
#. [side]: type=Troll Shaman, id=Agg
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:253
msgid "Agg"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:273
msgid ""
"Sil-Celadë is over those mountains. We have to be careful of her yetis, "
"though. They are very dangerous, and they were not very nice to me the last "
"time I was here."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:277
msgid "Ah! But good news... there be Trolls here as well!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:287
msgid ""
"Gaakee needs a rest after helping the Nagas climb the mountain. He may wake "
"up later."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:294
msgid ""
"Gryphons need a rest after helping the Nagas climb the mountain. They may "
"wake up later."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:305
msgid "Find Snow Sorceress"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:450
msgid "The Gryphon(s) is now available to move."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:471
msgid "Noooo... My best friend.... "
msgstr ""
#. [unit]: type=Yeti, id=Celicy
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:501
msgid "Celicy"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:523
msgid "Sil-Celadë!"
msgstr ""
#. [message]: id=Sil-Celade
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:531
msgid "Who is that? Zooke?"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:545
msgid ""
"Yes, my dear, it is Zooke. Greetings, I have missed you. I brought some new "
"friends here to ask you for some help. The undead lord, Vevyan, has come "
"again. And your septre is needed to shut down his stone curse magic."
msgstr ""
#. [message]: id=Sil-Celade
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:549
msgid ""
"Oh no! How did that happen? We captured his powers and destroyed them long, "
"long ago..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:553
msgid "Ah, Ma'am? It was actually my fault..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:557
msgid ""
"Amailoss and Kózmo explained everything that had happened. Sil-Celadë was "
"unhappy to hear their story. But she brightened when her daughter emerged "
"from the fog."
msgstr ""
#. [unit]: type=Snow Lady, id=Deliowen_fake
#. [unit]: type=Snow Princess, id=Deliowen
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:566
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:65
msgid "Deliowen"
msgstr ""
#. [message]: id=Deliowen_fake
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:582
msgid ""
"Father! How wonderful to see you! Mother, that undead creature needs to be "
"destroyed, and we can surely help. I know you can't leave right now, but I "
"could go with father. I know how to use the sceptre, and it would be good to "
"spend some days with him. May I go along and help?"
msgstr ""
#. [message]: id=Sil-Celade
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:586
msgid ""
"I don't know... Vevyan is dangerous. Too dangerous for you alone. But if you "
"take Celicy along to guard you; and listen well to the advice of these "
"experienced fighters; it would probably do you good to gain some battle "
"experience. Zooke, take extra good care of your daughter, agreed?"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:591
msgid ""
"Of course, Sil-Celadë! She is our precious daughter. And it will be a "
"pleasure to spend some days with her."
msgstr ""
#. [message]: id=Celicy
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:601
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:657
msgid "Grrrrr..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:618
msgid ""
"Good! Gaakee, please call yer friends and see if they be willing to help "
"again. It be a long walk back to that undead cave. Hmmm... Gryphons 're "
"powerful, but I doubt they can lift that big yeti."
msgstr ""
#. [message]: id=Deliowen_fake
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:641
msgid ""
"Do not worry about Celicy. He can run for very long distances over the snow, "
"as fast as a wolf can. So he will travel almost as fast as we will. And "
"since Mother ordered it, he'll follow us even if we leave him here."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:678
msgid "That star... it seems brighter today..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:682
msgid ""
"I still cannot see it, Kózmo. But I can see this army of ours, and I am very "
"proud of these troops. At last we can fight that undead lord on an even "
"basis, and we might even have an advantage."
msgstr ""
#. [scenario]: id=16_Reinforcements
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:4
msgid "The Reinforcements"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:9
msgid ""
"Amailoss and his party landed before getting too close to the cave. Zooke's "
"plan was to sneak to the cave on land and enter through a little-known "
"entrance. Hopefully, they could do so without being spotted by the undead. "
"But as they neared the cave, they found some orc allies, led by Sapient, "
"already battling some of the undead forces that were guarding the cave..."
msgstr ""
#. [side]: type=Orcish Depthstalker, id=Sapient
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:87
msgid "Orc Supporters"
msgstr ""
#. [side]: type=Death Knight, id=Major
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:143
msgid "Major"
msgstr ""
#. [side]: type=Goblin Rouser, id=Hushnak
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:193
msgid "Hushnak"
msgstr ""
#. [side]: type=Goblin Rouser, id=Hushnak
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:194
msgid "Goblin Supporters"
msgstr ""
#. [side]: type=Chocobone, id=Captain
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:217
msgid "Captain"
msgstr ""
#. [side]: type=Chocobone, id=Lieutenant
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:237
msgid "Lieutenant"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:256
msgid ""
"Good. Sapient has arrived already. But... Sapient, why so few? Where is the "
"mighty orc army?"
msgstr ""
#. [message]: id=Sapient
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:260
msgid ""
"Zooke! Orcs not happy to work wid nagas. I told Lord Erishnak that you "
"coming, but Erishnak stubborn. His son, Prince Erulo, still missing after "
"undead took over cave. Lord Erishnak thinks it is naga's fault."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:264
msgid ""
"A Prince...? I don't recall seeing an orc prince when we were in the cave."
msgstr ""
#. [message]: id=Sapient
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:268
msgid ""
"He was boss of force watching cave. Should have been nearby when nagas broke "
"in and made a mess."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:272
msgid ""
"Well, that's all behind us. I'm happy to find you and your force here. It "
"means we shouldn't have too much trouble taking the next step."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:294
msgid "Aye, but it won't be easy. Those undead critters be all around here."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:298
msgid ""
"We should avoid the normal cave entrance. I know an entrance to a hidden "
"side tunnel, and I'm sure the undead don't know about it. Let's have Sapient "
"keep the undead army busy, while we slip past and get to the tunnel opening."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:302
msgid "A sound plan. Show us the way, and we'll guard you from harm, sir."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:324
msgid "Move Master Zooke on the sign"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:328
msgid "Loss of Sapient"
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:332
msgid "extra bonus by defeating each enemy leader"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:455
msgid ""
"That's one of the well known entrances to the cave. If we use that, we're "
"sure to face a large force of undead. Let's continue toward the side tunnel."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:468
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1096
msgid "I lost my interest to battle. Take care, Zooke."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:510
msgid "Without the orcs to help us, we won't get into the cave safely."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:544
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:600
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:656
msgid "You gain a bonus of 100 gold!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:695
msgid "Here it is! Follow me! This will lead us deep into the cave."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:699
msgid "At last! Let's rescue Jexxik and Arkarms."
msgstr ""
#. [message]: id=Sapient
#: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:709
msgid "Me, too! Guard duty boring."
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:9
msgid ""
"Master Zooke showed everyone how to slip into the side tunnel. It took them "
"deep underground, through parts of the cave that seemed to be deserted. "
"Meanwhile, the star above Kózmo was shining more brightly than ever..."
msgstr ""
#. [side]: type=Lich, id=Colonel
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:97
msgid "Colonel"
msgstr ""
#. [side]: type=Bw Hydra, id=Orocleii
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:156
msgid "Snakes"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:173
msgid ""
"Ahh... as I thought. The undead don't seem to have found this part of the "
"cave. Long ago, we tried to build a railroad here, but there was just too "
"much water."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:177
msgid ""
"Perhaps so, but this feels very nice to us. Look! A holy water is still "
"over there. The undead would surely destroy it, if they knew it was here. "
"Perhaps we can use it."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:181
msgid ""
"Amailoss, there are other, larger castles north of here. So we don't need to "
"form up the whole army right now."
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:207
msgid "Take the holy water"
msgstr ""
#. [objectives]
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:211
msgid "This is the final battling level"
msgstr ""
#. [message]: id=Divaloss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:323
msgid "Um...! Somebody is there!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:329
msgid "Look, lads! 'Tis some orcs there!"
msgstr ""
#. [unit]: type=Orcish Leader, id=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:342
msgid "Prince Erulo"
msgstr ""
#. [unit]: type=Orcish Crossbowman, id=Vulg
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:356
msgid "Vulg"
msgstr ""
#. [message]: speaker=Vulg
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:369
msgid "Boss! Strangers! Must be undead. No more hiding, now we fight!"
msgstr ""
#. [message]: speaker=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:373
msgid ""
"Bah! More bones? Smash dem! Push dem back to da pit! Kill dem all or die "
"like orc warrior!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:377
msgid "Prince...? Prince Erulo...?"
msgstr ""
#. [message]: id=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:381
msgid "Who is that...? Master Zooke...?"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:385
msgid "Yes, I am glad you are alive."
msgstr ""
#. [message]: id=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:389
msgid ""
"Greetings, Master Zooke. Good to see you. Big trouble here. Nagas broke in, "
"made Lord Vevyan revive. We saw big fight, then hid here. Dere are undead "
"all around da cave now."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:393
msgid ""
"It was totally my fault. I apologize that I was tricked into reviving him. "
"We didn't learn the truth until after the damage was done."
msgstr ""
#. [message]: speaker=Sapient
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:402
msgid ""
"Prince is alive! That good news for Lord Erishnak II. We going to smash dem "
"all, Prince!"
msgstr ""
#. [message]: speaker=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:408
msgid ""
"Erulo, we have a weapon, a sceptre, that will help us to defeat them all, "
"including Vevyan. So we'll have you out of here shortly, okay?"
msgstr ""
#. [message]: id=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:414
msgid "Good! We help you crush dem!"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:419
msgid "Move Amailoss onto the tablet"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:438
msgid "I hope this one can communicate with its boss."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:452
msgid "Take the tablet!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:470
msgid "Look! The rocks are moving!"
msgstr ""
#. [objective]: condition=win
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:490
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1021
msgid "Defeat Vevyan"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:522
msgid "Uh, somebody is there."
msgstr ""
#. [message]: id=Colonel
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:526
msgid "Oooh! Somebody breaks in. Sir, Vevyan!"
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:538
msgid ""
"Hoho... You nagas again? I told you to go away. Remember how I made your "
"friends into stones? Now I'll do the same to you! Take this!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:579
msgid "Thank you, Deliowen!"
msgstr ""
#. [message]: id=Deliowen
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:583
msgid "Happy to help. This is why I came."
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:588
msgid ""
"Oooh? So you have that worn-out old sceptre from the Snow Queen? And you "
"think that will protect you? You're going to need more than that, hahaha! "
"Try this! Dark sprits, arise from the pit!"
msgstr ""
#. [message]: id=Orocleii
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:686
msgid "You... freed... us... Now we... return to... you..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:690
msgid "Oh, Hydra!"
msgstr ""
#. [message]: id=Sapient
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:699
msgid ""
"He must have strong sense of duty to nagas. Humpf! But he betrayed Lord "
"Erishnak! Still... maybe they old friends?"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:738
msgid "Aaagrh... My lord..."
msgstr ""
#. [message]: speaker=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:742
msgid "Hm, whenever you are ready, I will let you back here."
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:778
msgid ""
"You there, Orcish Mage! That same old trick isn't going to work a second "
"time! Gwahaha! But I'm glad you came here and tried. I'm through playing "
"around. Now to have my revenge on you!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:839
msgid "Noooo, Deliowen!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:843
msgid ""
"By thunder! Looks like the blinkin' sceptre can protect others, but not the "
"one holding it!"
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:847
msgid ""
"That is correct, Dwarvish maniac. I learned that only recently. Now, it is "
"time to put an end to all of you!"
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:851
msgid "Nooo... It is the end... The end of our time..."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:865
msgid "... It's coming... The star is coming to me..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:884
msgid "By the Almighty Hammer! What be happening!?"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:903
msgid ""
"The entire cave was flooded with a bright, blinding light... and as the "
"light deepened in color, it took on the appearance of flames, and the flames "
"seemed to consume Kózmo! ...and in an instant, she was completely "
"transformed. Many had called her a monster. Now she was one, indeed! And "
"other, smaller fire spirits arrived at the same time."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:909
msgid "OHH! Kózmo! What has become of you?"
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:933
msgid "RooAAARRR!!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:988
msgid "Fire Guardians are available to recruit."
msgstr ""
#. [message]: id=Vevyan
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1016
msgid ""
"Uhhh! Nothing... the stone curse magic has stopped working? That monster has "
"a strong aura. This could be trouble. You must be... the Flame of Justice!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1155
msgid "Aaagrh... Noooo..."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1159
msgid "Go back to the pit! And never come back again!"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1197
msgid "Jexxik and Arkarms, are you all right?"
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1201
msgid "Uhhh... What is going on...?"
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1205
msgid "Uooow... I cannot see anything..."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1209
msgid "Oh, good. It's going to be alright."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1213
msgid "Ooow, Deliowen, are you all right?"
msgstr ""
#. [message]: id=Deliowen
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1220
msgid "Father, what I have been doing?"
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1224
msgid "Ooh! Look at big Kózmo! Something is happening to him."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1239
msgid "I am done... Take care..."
msgstr ""
#. [message]: id=Divaloss
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1248
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1254
msgid ""
"Legend has it that... when darkness begins to rule, flame comes to the "
"world to end the reign of darkness. I never knew whether to believe that, "
"before today."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1260
msgid "Wait! Wait a second! Can someone tell me where the real Kózmo is?"
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1264
msgid ""
"She is a part of me now. I am sorry, but you cannot see her anymore. I had "
"to use her in order to appear in this world. You might say she was my child; "
"and so was Ixyndara. When he encountered an Orcish Wizard, I saw how the "
"future would unfold: that the undead lord would escape, darkness would come "
"to the world, and several warring races would have to cooperate to destroy "
"him. So Ixyndara convinced that wizard to make peace. His future had the "
"potential to set everything right. The discovery and rescue of the orc "
"prince should calm relations between several of the races."
msgstr ""
#. [message]: id=Zooke
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1268
msgid ""
"Oh, so you were that flying monster that I talked to so long ago? I still "
"see the wisdom in your words. We do have enough land. There's no good reason "
"to fight for more territory. And actually, peace would be a pleasant change."
msgstr ""
#. [message]: id=Erulo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1278
msgid "I will tell my father exactly what I saw today."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1284
msgid ""
"You did not pick up the Holy Water. Orcish Prince was supposed to say: - "
"I will tell my father exactly what I saw today.."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1291
msgid ""
"Wow, big Kózmo. You can read the future...? \n"
"I miss her... and I thank you so much for saving us."
msgstr ""
#. [message]: id=Kozmo
#: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1296
msgid "You are welcome. Fare well..."
msgstr ""
#. [scenario]: id=18_Epilogue
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:9
msgid ""
"The undead lord Vevyan was completely destroyed by the appearance of the "
"Flame of Justice. Kózmo and Ixyndara had been sent by him in order to set "
"things in motion, to destroy Vevyan, the darkness, and restore light to the "
"world. In fact, the Flame of Justice himself was what Kózmo had seen "
"previously as a distant, shining star."
msgstr ""
#. [part]
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:13
msgid ""
"After the cave was cleared and made safe, everyone returned home. Amailoss, "
"Montas, Arkarms, Jexxik and their followers returned to Riverside. Master "
"Zooke, Sapient, and Deliowen went back to the north with the orcs and "
"goblins. Each one was able to feel a sense of peace because of the Flame of "
"Justice."
msgstr ""
#. [message]: id=Gaakee
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:186
msgid "Keee!"
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:190
msgid ""
"Oh, look! Arkarmssss is approaching. Wonder what he needsss thissss time."
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:205
msgid "Hello, Arkarmsss! Looking for more land again?"
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:209
msgid ""
"Oh, no, no. No complain about dat anymore. Very happy, right now. Life "
"very good."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:217
msgid ""
"Want to ask who Snow Lady was? Saw her in cave. Eyes not working go good "
"then. But she very pretty."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:221
msgid ""
"Oho! Sounds like our big friend is in love? \n"
"She be daughter o' the Snow Queen from Mt. Farzi. I dinna think she's your "
"type, but we know a guide who can take you there. Bev! Where are you? "
"There be someone here who needs you!"
msgstr ""
#. [message]: id=Bev
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:239
msgid "Hello. I am Bev. The Mt. Farzi very far from here..."
msgstr ""
#. [message]: id=Arkarms
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:243
msgid "Heeh! A mud-crawler! Don't want to be stone again. Never mind!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:251
msgid ""
"Ho! Ho! It seems he hasn't gotten over his trauma! It'll be years before "
"he'll trust a mud-crawler ever again. It's probably just as well, those "
"mountains are probably too cold for him."
msgstr ""
#. [message]: id=Jexxik
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:255
msgid ""
"That reminds me, how is the orcish wizard doing these days? He said he "
"wasn't going to live far from his daughter anymore."
msgstr ""
#. [message]: id=Montas
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:259
msgid ""
"GaaKee returned from there not long ago. Master Zooke moved to the mountain, "
"he did. Lives with Deliowen, and Sil-Celadë, and his horses. I s'pose the "
"nearness o' family keeps him warm these days."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:263
msgid "... Ah... Ah... AHCHOOoo...! ... Cold...!"
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/scenarios/18_Epilogue.cfg:283
msgid "Neeeeiiigh...? Are you okay, my master?"
msgstr ""
#. [unit_type]: id=Air Monster, race=monster
#: Return_of_the_Monster/units/Air_Monster.cfg:4
msgid "Air Monster"
msgstr ""
#. [unit_type]: id=Air Monster, race=monster
#: Return_of_the_Monster/units/Air_Monster.cfg:23
msgid "Air Monster."
msgstr ""
#. [regenerate]: id=recovery
#: Return_of_the_Monster/units/Air_Monster.cfg:48
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:29
#: Return_of_the_Monster/units/carapaces/Elder.cfg:41
#: Return_of_the_Monster/units/carapaces/Lord.cfg:29
msgid "recovery"
msgstr ""
#. [regenerate]: id=recovery
#: Return_of_the_Monster/units/Air_Monster.cfg:49
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:30
#: Return_of_the_Monster/units/carapaces/Elder.cfg:42
#: Return_of_the_Monster/units/carapaces/Lord.cfg:30
msgid "female^recovery"
msgstr ""
#. [regenerate]: id=recovery
#: Return_of_the_Monster/units/Air_Monster.cfg:50
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:31
#: Return_of_the_Monster/units/carapaces/Elder.cfg:43
#: Return_of_the_Monster/units/carapaces/Lord.cfg:31
msgid ""
"The unit will heal itself 4 HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""
#. [advancement]: id=rotm_amla_fireball
#: Return_of_the_Monster/units/Air_Monster.cfg:61
msgid "fireball (+1 damage to fireball, no heal full)"
msgstr ""
#. [advancement]: id=rotm_amla_commander_3
#. [advancement]: id=rotm_amla_defense
#: Return_of_the_Monster/units/Air_Monster.cfg:73
#: Return_of_the_Monster/units/nagas/Lord.cfg:75
msgid "defense (+10 up for resistance, no heal full)"
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/Air_Monster.cfg:124
#: Return_of_the_Monster/units/Fairy_Dragon.cfg:99
#: Return_of_the_Monster/units/Flying_Monster.cfg:115
#: Return_of_the_Monster/units/Young_Monster.cfg:114
msgid "fangs"
msgstr ""
#. [attack]: type=fire
#: Return_of_the_Monster/units/Air_Monster.cfg:133
msgid "fire ball"
msgstr ""
#. [unit_type]: id=Fairy Dragon, race=monster
#: Return_of_the_Monster/units/Fairy_Dragon.cfg:4
msgid "Fairy Dragon"
msgstr ""
#. [unit_type]: id=Fairy Dragon, race=monster
#: Return_of_the_Monster/units/Fairy_Dragon.cfg:19
msgid "Fairy Dragon, Ixyndara."
msgstr ""
#. [attack]: type=fire
#: Return_of_the_Monster/units/Fairy_Dragon.cfg:108
#: Return_of_the_Monster/units/Flying_Monster.cfg:124
#: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:34
#: Return_of_the_Monster/units/Young_Monster.cfg:123
msgid "fire breath"
msgstr ""
#. [unit_type]: id=Flame of Justice, race=monster
#: Return_of_the_Monster/units/Flame_of_Justice.cfg:4
msgid "Flame of Justice"
msgstr ""
#. [unit_type]: id=Flame of Justice, race=monster
#: Return_of_the_Monster/units/Flame_of_Justice.cfg:23
msgid ""
"Flame of Justice is a fairy of flame. When he shows himself in our world, "
"the body is shown as like a Dragon."
msgstr ""
#. [attack]: type=fire
#: Return_of_the_Monster/units/Flame_of_Justice.cfg:97
#: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:25
msgid "fire claws"
msgstr ""
#. [attack]: type=fire
#: Return_of_the_Monster/units/Flame_of_Justice.cfg:106
msgid "fireball"
msgstr ""
#. [unit_type]: id=Flying Monster, race=monster
#: Return_of_the_Monster/units/Flying_Monster.cfg:4
msgid "Flying Monster"
msgstr ""
#. [unit_type]: id=Flying Monster, race=monster
#: Return_of_the_Monster/units/Flying_Monster.cfg:22
msgid "Flying Monster."
msgstr ""
#. [unit_type]: id=Goblin Archer, race=goblin
#: Return_of_the_Monster/units/Goblin_Archer.cfg:4
msgid "Goblin Archer"
msgstr ""
#. [unit_type]: id=Goblin Archer, race=goblin
#: Return_of_the_Monster/units/Goblin_Archer.cfg:22
msgid ""
"The comparatively small and weak goblin is ill-suited to use as a soldier, "
"unless you have a need of many cheap, expendable troops. The southern orcs "
"make better use of their goblin brethren by equipping them with bows instead "
"of spears, and using them in the same role as the slightly larger and "
"stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil "
"quite well, and they take great delight in sending volleys of fire-arrows at "
"foes they’d be very reluctant to face in a fairer contest."
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/Goblin_Archer.cfg:27
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:78
msgid "dagger"
msgstr ""
#. [attack]: type=fire
#: Return_of_the_Monster/units/Goblin_Archer.cfg:36
msgid "bow"
msgstr ""
#. [unit_type]: id=Gryphon Wagon, race=gryphon
#: Return_of_the_Monster/units/Gryphon_Wagon.cfg:4
msgid "Gryphon Wagon"
msgstr ""
#. [unit_type]: id=Gryphon Wagon, race=gryphon
#: Return_of_the_Monster/units/Gryphon_Wagon.cfg:20
msgid "dummy_unit^Gryphon Wagon."
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/Gryphon_Wagon.cfg:41
#: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:37
msgid "claws"
msgstr ""
#. [unit_type]: id=Missile, race=mechanical
#: Return_of_the_Monster/units/Missiles.cfg:4
msgid "Missile"
msgstr ""
#. [unit_type]: id=Missile, race=mechanical
#. [unit_type]: id=Tomahawk, race=mechanical
#: Return_of_the_Monster/units/Missiles.cfg:17
#: Return_of_the_Monster/units/Missiles.cfg:37
msgid "dummy"
msgstr ""
#. [unit_type]: id=Tomahawk, race=mechanical
#: Return_of_the_Monster/units/Missiles.cfg:24
msgid "Tomahawk"
msgstr ""
#. [unit_type]: id=Orcish Depthstalker, race=orc
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:4
msgid "Orcish Depthstalker"
msgstr ""
#. [unit_type]: id=Orcish Depthstalker, race=orc
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:22
msgid ""
"Orcish Depthstalker is a high skilled Orcish Assassin who is also equipped "
"some magical power. He usually approaches enemies by using his teleport, "
"then poisons or destroys them without taking own damages."
msgstr ""
#. [advancement]: id=depthstalker_melee_magical
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:46
msgid "offensive combat skill (gaining magical attack on dagger, no heal full)"
msgstr ""
#. [advancement]: id=depthstalker_resistance
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:61
msgid ""
"defensive combat skill (all resistances improve by 20 points, no heal full)"
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:90
msgid "throwing knives"
msgstr ""
#. [unit_type]: id=Orcish Galleon, race=mechanical
#: Return_of_the_Monster/units/Orcish_Galleon.cfg:4
msgid "Orcish Galleon"
msgstr ""
#. [unit_type]: id=Orcish Galleon, race=mechanical
#: Return_of_the_Monster/units/Orcish_Galleon.cfg:18
msgid ""
"Orcs use galleons, too. Game-wise, these are almost the same as Pirate "
"Galleons."
msgstr ""
#. [attack]: type=pierce
#: Return_of_the_Monster/units/Orcish_Galleon.cfg:45
msgid "ballista"
msgstr ""
#. [unit_type]: id=Orcish Sorcerer, race=orc
#: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:4
msgid "Orcish Sorcerer"
msgstr ""
#. [unit_type]: id=Orcish Sorcerer, race=orc
#: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:18
msgid "Orcish Sorcerer, Master Zooke, is the guardians of orcish magic."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:23
#: Return_of_the_Monster/units/Orcish_Wizard.cfg:24
#: Return_of_the_Monster/units/Snow_Princess.cfg:93
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:161
#: Return_of_the_Monster/units/carapaces/Elder.cfg:149
#: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:71
#: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:30
#: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:26
#: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:31
#: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:31
#: Return_of_the_Monster/units/nagas/White_Nagini.cfg:69
msgid "staff"
msgstr ""
#. [attack]: type=cold
#: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:32
#: Return_of_the_Monster/units/Orcish_Wizard.cfg:33
msgid "curse"
msgstr ""
#. [attack]: type=arcane
#: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:43
#: Return_of_the_Monster/units/Orcish_Wizard.cfg:44
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Orcish Wizard, race=orc
#: Return_of_the_Monster/units/Orcish_Wizard.cfg:19
msgid "Orcish Wizard, Master Zooke, is the guardians of orcish magic."
msgstr ""
#. [unit_type]: id=Fire Guardian rotm, race=monster
#: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:5
msgid "Fire Guardian"
msgstr ""
#. [unit_type]: id=Fire Guardian rotm, race=monster
#: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:22
msgid ""
"Fire Guardians are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they are occasionally summoned by powerful mages to do "
"their bidding. When not being controlled they like to frolic in pools of "
"lava and take great delight in burning anything they can reach."
msgstr ""
#. [unit_type]: id=Saurian Champion, race=lizard
#: Return_of_the_Monster/units/Saurian_Champion.cfg:4
msgid "Saurian Champion"
msgstr ""
#. [unit_type]: id=Saurian Champion, race=lizard
#: Return_of_the_Monster/units/Saurian_Champion.cfg:21
msgid ""
"If a saurian warrior survives enough battles he is declared a champion among "
"lizards. From a distance, he throws poisoned spears to weaken a foe before "
"he approaches, and in melee his skill with the huge spear he wields has "
"become so great that few enemies ever escape unscathed."
msgstr ""
#. [attack]: type=pierce
#: Return_of_the_Monster/units/Saurian_Champion.cfg:62
msgid "longspear"
msgstr ""
#. [attack]: type=pierce
#: Return_of_the_Monster/units/Saurian_Champion.cfg:71
msgid "throwing spear"
msgstr ""
#. [unit_type]: id=Sleeping Gryphon, race=gryphon
#: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:5
msgid "Sleeping Gryphon"
msgstr ""
#. [unit_type]: id=Sleeping Gryphon, race=gryphon
#: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:19
msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!"
msgstr ""
#. [unit_type]: id=Snow Lady, race=snow fairy
#: Return_of_the_Monster/units/Snow_Lady.cfg:5
msgid "Snow Lady"
msgstr ""
#. [unit_type]: id=Snow Princess, race=snow fairy
#: Return_of_the_Monster/units/Snow_Princess.cfg:4
msgid "Snow Princess"
msgstr ""
#. [unit_type]: id=Snow Princess, race=snow fairy
#: Return_of_the_Monster/units/Snow_Princess.cfg:20
msgid ""
"Snow Sorceresses have lived in the highlands of Wesnoth for many centuries. "
"Unlike most elves, who prefer the rich greenery of the elven forests, they "
"love the stark beauty of the high mountains. Their magical affinity with "
"their surroundings is beginning to grant them greater powers; they are "
"rarely troubled by even the most intense cold, and they have learned how to "
"channel the elemental power of the bleak highland weather into an arcane "
"blast of arctic purity."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/Snow_Princess.cfg:106
#: Return_of_the_Monster/units/Snow_Sovereign.cfg:110
msgid "freeze"
msgstr ""
#. [attack]: type=arcane
#: Return_of_the_Monster/units/Snow_Princess.cfg:118
#: Return_of_the_Monster/units/Snow_Sovereign.cfg:122
msgid "ice flash"
msgstr ""
#. [unit_type]: id=Snow Sovereign, race=snow fairy
#: Return_of_the_Monster/units/Snow_Sovereign.cfg:4
msgid "Snow Sovereign"
msgstr ""
#. [unit_type]: id=Snow Sovereign, race=snow fairy
#: Return_of_the_Monster/units/Snow_Sovereign.cfg:21
msgid ""
"Ice Fairies are the rarest and deadliest of the elven magicians living in "
"the high mountains of Wesnoth. Their laughter, it is said, can be heard in "
"the clatter of falling stones, and their eerie keening song is woven into "
"the very winds of the peaks. One thing is certainly true; do harm to any "
"thing in the ice fairy’s demesne and her fury will be as implacable and "
"deadly as an avalanche."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/Snow_Sovereign.cfg:97
msgid "faerie touch"
msgstr ""
#. [unit_type]: id=Young Monster, race=monster
#: Return_of_the_Monster/units/Young_Monster.cfg:4
msgid "Young Monster"
msgstr ""
#. [unit_type]: id=Young Monster, race=monster
#: Return_of_the_Monster/units/Young_Monster.cfg:22
msgid "Young Monster."
msgstr ""
#. [unit_type]: id=Divine Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:4
msgid "Divine Carapace"
msgstr ""
#. [unit_type]: id=Divine Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:20
msgid ""
"Divine Carapace, Divaloss is more than 200 years old. He is one of the "
"fewest carapaces who has magical power. He can also feel the signs of some "
"creatures from the distance, but it only works for limited creatures."
msgstr ""
#. [advancement]: id=rotm_amla_divine_2
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:40
msgid "staff (+1 damage to staff, no heal full)"
msgstr ""
#. [advancement]: id=rotm_amla_divine_1
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:52
msgid "crystal rod (+1 damage to crystal rod, no heal full)"
msgstr ""
#. [attack]: type=arcane
#: Return_of_the_Monster/units/carapaces/Diviner.cfg:170
msgid "crystal rod"
msgstr ""
#. [unit_type]: id=Elder Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Elder.cfg:4
msgid "Elder Carapace"
msgstr ""
#. [unit_type]: id=Elder Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Elder.cfg:19
msgid ""
"Elder Carapace, Divaloss is more than 200 years old. He is one of the fewest "
"carapaces who has magical power. He can also feel the signs of some "
"creatures from the distance, but it only works for limited creatures."
msgstr ""
#. [heals]: id=rotm_healing
#: Return_of_the_Monster/units/carapaces/Elder.cfg:26
msgid "heals +4"
msgstr ""
#. [heals]: id=rotm_healing
#: Return_of_the_Monster/units/carapaces/Elder.cfg:27
msgid "female^heals +4"
msgstr ""
#. [heals]: id=rotm_healing
#: Return_of_the_Monster/units/carapaces/Elder.cfg:28
msgid ""
"Allows the unit to heal adjacent allied units at the beginning of our turn.\n"
"\n"
"A unit cared for by this healer may heal up to 4 HP per turn, or cure the "
"effects of poison."
msgstr ""
#. [attack]: type=arcane
#: Return_of_the_Monster/units/carapaces/Elder.cfg:158
msgid "staff magic"
msgstr ""
#. [unit_type]: id=Foraging Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Forager.cfg:4
msgid "Foraging Carapace"
msgstr ""
#. [unit_type]: id=Foraging Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Forager.cfg:18
msgid ""
"Foraging Carapace is a crab-like monster whose role in the race is for "
"scouting."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/carapaces/Forager.cfg:26
#: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:35
#: Return_of_the_Monster/units/carapaces/Monster.cfg:29
msgid "pincers"
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/carapaces/Forager.cfg:35
#: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:44
#: Return_of_the_Monster/units/carapaces/Monster.cfg:38
msgid "babble"
msgstr ""
#. [unit_type]: id=Heroic Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Hero.cfg:4
msgid "Heroic Carapace"
msgstr ""
#. [unit_type]: id=Heroic Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Hero.cfg:19
msgid "Heroic Carapace is the warrior in the race."
msgstr ""
#. [attack]: type=pierce
#: Return_of_the_Monster/units/carapaces/Hero.cfg:27
#: Return_of_the_Monster/units/carapaces/Javelin.cfg:25
#: Return_of_the_Monster/units/carapaces/Javelin.cfg:34
msgid "trident"
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/carapaces/Hero.cfg:36
#: Return_of_the_Monster/units/carapaces/Lord.cfg:62
msgid "morning star"
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/carapaces/Hero.cfg:45
#: Return_of_the_Monster/units/carapaces/Javelin.cfg:46
#: Return_of_the_Monster/units/carapaces/Lord.cfg:71
msgid "water breath"
msgstr ""
#. [unit_type]: id=Infiltrative Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:4
msgid "Infiltrative Carapace"
msgstr ""
#. [unit_type]: id=Infiltrative Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:19
msgid "Infiltrative Carapace."
msgstr ""
#. [unit_type]: id=Javelin Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Javelin.cfg:4
msgid "Javelin Carapace"
msgstr ""
#. [unit_type]: id=Javelin Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Javelin.cfg:20
msgid ""
"Javelin Carapace throws the trident for his hunting jobs. Its damage is "
"enough to give a mortal wound to his target."
msgstr ""
#. [unit_type]: id=Lord Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Lord.cfg:4
msgid "Lord Carapace"
msgstr ""
#. [unit_type]: id=Lord Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Lord.cfg:19
msgid "Lord Carapace, Tulosis, is the leader of the race."
msgstr ""
#. [advancement]: id=rotm_amla_commander_1
#: Return_of_the_Monster/units/carapaces/Lord.cfg:40
msgid "fire breath (+2 damage to fire breath, no heal full)"
msgstr ""
#. [advancement]: id=rotm_amla_commander_2
#: Return_of_the_Monster/units/carapaces/Lord.cfg:52
msgid "morning star (+1 damage to morning star, no heal full)"
msgstr ""
#. [unit_type]: id=Monstrous Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Monster.cfg:4
msgid "Monstrous Carapace"
msgstr ""
#. [unit_type]: id=Monstrous Carapace, race=carapace
#: Return_of_the_Monster/units/carapaces/Monster.cfg:20
msgid "Monstrous Carapace."
msgstr ""
#. [unit_type]: id=Naga Lieutenant, race=naga
#: Return_of_the_Monster/units/nagas/Lieutenant.cfg:4
msgid "Naga Lieutenant"
msgstr ""
#. [unit_type]: id=Naga Lieutenant, race=naga
#: Return_of_the_Monster/units/nagas/Lieutenant.cfg:24
msgid "Naga Lieutenant."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/nagas/Lieutenant.cfg:42
#: Return_of_the_Monster/units/nagas/Major.cfg:47
msgid "quarterstaff"
msgstr ""
#. [unit_type]: id=Naga Lord, race=naga
#: Return_of_the_Monster/units/nagas/Lord.cfg:4
msgid "Naga Lord"
msgstr ""
#. [unit_type]: id=Naga Lord, race=naga
#: Return_of_the_Monster/units/nagas/Lord.cfg:21
msgid "Naga Lord, Amailoss."
msgstr ""
#. [advancement]: id=rotm_amla_commander_1
#: Return_of_the_Monster/units/nagas/Lord.cfg:51
msgid "sword (+1 damage to sword, no heal full)"
msgstr ""
#. [advancement]: id=rotm_amla_commander_2
#: Return_of_the_Monster/units/nagas/Lord.cfg:63
msgid "storm orb (+1 damage to storm orb, no heal full)"
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/nagas/Lord.cfg:92
#: Return_of_the_Monster/units/nagas/Noble.cfg:38
#: Return_of_the_Monster/units/nagas/Royal.cfg:51
#: Return_of_the_Monster/units/nagas/Stalker.cfg:49
msgid "sword"
msgstr ""
#. [unit_type]: id=Naga Major, race=naga
#: Return_of_the_Monster/units/nagas/Major.cfg:5
msgid "Naga Major"
msgstr ""
#. [unit_type]: id=Naga Major, race=naga
#: Return_of_the_Monster/units/nagas/Major.cfg:29
msgid "Naga Major equips more protections than the rest of other nagas."
msgstr ""
#. [unit_type]: id=Nagini Diviner, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:4
msgid "Nagini Diviner"
msgstr ""
#. [unit_type]: id=Nagini Diviner, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:23
msgid ""
"Once a while, Naga Queen delivers a piebald egg, instead of plain white one. "
"The Nagini Healer is born from it with equipping a healing magic. In the "
"most cases, small sized females are born from the piebald eggs."
msgstr ""
#. [attack]: type=impact
#: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:80
#: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:39
#: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:35
#: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:40
#: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:40
#: Return_of_the_Monster/units/nagas/White_Nagini.cfg:78
msgid "water ball"
msgstr ""
#. [unit_type]: id=Nagini Dowser, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:4
msgid "Nagini Dowser"
msgstr ""
#. [unit_type]: id=Nagini Dowser, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:21
msgid "Nagini Dowser."
msgstr ""
#. [unit_type]: id=Nagini Maiden, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:4
msgid "Nagini Maiden"
msgstr ""
#. [unit_type]: id=Nagini Maiden, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:21
msgid "Nagini Maiden is a chosen nagini who has magical power in her group."
msgstr ""
#. [unit_type]: id=Nagini Queen, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:4
msgid "Nagini Queen"
msgstr ""
#. [unit_type]: id=Nagini Queen, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:22
msgid "Nagini Queen."
msgstr ""
#. [unit_type]: id=Nagini Sorceress, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:4
msgid "Nagini Sorceress"
msgstr ""
#. [unit_type]: id=Nagini Sorceress, race=naga
#: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:22
msgid "Nagini Sorceress."
msgstr ""
#. [unit_type]: id=Naga Ninja, race=naga
#: Return_of_the_Monster/units/nagas/Ninja.cfg:4
msgid "Naga Ninja"
msgstr ""
#. [unit_type]: id=Naga Ninja, race=naga
#: Return_of_the_Monster/units/nagas/Ninja.cfg:24
msgid ""
"Well trained nagas called Naga Ninjas. Their steel nails, called tekkou "
"kagi, not only smash enemies, but also improve their movements in forest and "
"mountains."
msgstr ""
#. [hides]: id=rotm_steal
#: Return_of_the_Monster/units/nagas/Ninja.cfg:52
#: Return_of_the_Monster/units/nagas/Ninja.cfg:57
msgid "steal"
msgstr ""
#. [hides]: id=rotm_steal
#: Return_of_the_Monster/units/nagas/Ninja.cfg:53
#: Return_of_the_Monster/units/nagas/Ninja.cfg:58
msgid "female^steal"
msgstr ""
#. [hides]: id=rotm_steal
#: Return_of_the_Monster/units/nagas/Ninja.cfg:54
msgid ""
"This unit can hide in deep water and swamps, and remain undetected by its "
"enemies.\n"
"\n"
"Enemy units cannot see this unit while it is in deep water and swamps, "
"except if they have units next to it. Any enemy unit that first discovers "
"this unit immediately loses all its remaining movement."
msgstr ""
#. [hides]: id=rotm_steal
#: Return_of_the_Monster/units/nagas/Ninja.cfg:59
msgid ""
"Steal:\n"
"This unit can hide in deep water and swamps, and remain undetected by its "
"enemies.\n"
"\n"
"Enemy units cannot see this unit while it is in deep water and swamps, "
"except if they have units next to it. Any enemy unit that first discovers "
"this unit immediately loses all its remaining movement."
msgstr ""
#. [attack]: type=blade
#: Return_of_the_Monster/units/nagas/Ninja.cfg:74
msgid "tekkou kagi"
msgstr ""
#. [attack]: type=pierce
#: Return_of_the_Monster/units/nagas/Ninja.cfg:87
#: Return_of_the_Monster/units/nagas/Stalker.cfg:59
msgid "blowgun"
msgstr ""
#. [unit_type]: id=Naga Noble, race=naga
#: Return_of_the_Monster/units/nagas/Noble.cfg:4
msgid "Naga Noble"
msgstr ""
#. [unit_type]: id=Naga Noble, race=naga
#: Return_of_the_Monster/units/nagas/Noble.cfg:21
msgid ""
"Naga Noble, Amailoss, was born one of Naga Queen's eggs, and has been "
"trained by the carapace-gurds."
msgstr ""
#. [unit_type]: id=Naga Royal, race=naga
#: Return_of_the_Monster/units/nagas/Royal.cfg:4
msgid "Naga Royal"
msgstr ""
#. [unit_type]: id=Naga Royal, race=naga
#: Return_of_the_Monster/units/nagas/Royal.cfg:20
msgid "Naga Royal, Amailoss."
msgstr ""
#. [unit_type]: id=Naga Shadow, race=illusion
#: Return_of_the_Monster/units/nagas/Shadow.cfg:4
msgid "Naga Shadow"
msgstr ""
#. [unit_type]: id=Naga Shadow, race=illusion
#: Return_of_the_Monster/units/nagas/Shadow.cfg:17
msgid ""
"Naga Ninjas can leave an other self when they move. That is what Naga "
"Shadows are. Because they are just illusions, no weapons are equipped. But "
"they make enemies confuse."
msgstr ""
#. [unit_type]: id=Naga Stalker, race=naga
#: Return_of_the_Monster/units/nagas/Stalker.cfg:4
msgid "Naga Stalker"
msgstr ""
#. [female]
#. [unit_type]: id=Naga Stalker, race=naga
#: Return_of_the_Monster/units/nagas/Stalker.cfg:24
#: Return_of_the_Monster/units/nagas/Stalker.cfg:155
msgid ""
"The ambushers of the naga aspire to the day not only sword skills, also one "
"for blowguns. By using them, the trained ambushes are able to stay in the "
"deep water long time. When enemies show in the front of them, those blowguns "
"turn to weapons that carry poisoned needles."
msgstr ""
#. [female]
#: Return_of_the_Monster/units/nagas/Stalker.cfg:153
msgid "Nagini Stalker"
msgstr ""
#. [unit_type]: id=White Nagini, race=naga
#: Return_of_the_Monster/units/nagas/White_Nagini.cfg:4
msgid "White Nagini"
msgstr ""
#. [unit_type]: id=White Nagini, race=naga
#: Return_of_the_Monster/units/nagas/White_Nagini.cfg:21
msgid ""
"Once a while, Naga Queen delivers a small piebald egg. The White Nagini is "
"born from it with equipping a healing magic. In the most cases, small sized "
"females are born from the piebald eggs."
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:4
msgid " This unit is able to hide not only in deep water, but also in swamps."
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:7
msgid " This unit is able to spawn an illusion when he/she moves."
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:10
msgid ""
" This unit may heal another by up to 4 HP per turn, or cure the effects of "
"poison."
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:13
msgid ""
" This unit may recover by up to 4 HP per turn. If poisoned, it will recover "
"from the poisoning instead."
msgstr ""
#. [dummy]: id=rotm_shadow
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:18
msgid "shadow"
msgstr ""
#. [dummy]: id=rotm_shadow
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:20
msgid ""
"A unit who has this ability can leave his/her shadow at the hex where he/she "
"was when he/she moves."
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:135
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:136
msgid "hide"
msgstr ""
#: Return_of_the_Monster/utils/rotm-ability-utils.cfg:137
msgid ""
"This unit can hide in swamps, and remain undetected by its enemies. Enemy "
"units cannot see this unit while it is in swamps, except if they have units "
"next to it. Any enemy unit that first discovers this unit immediately loses "
"all its remaining movement."
msgstr ""
#. [part]
#: Return_of_the_Monster/utils/rotm-story.cfg:6
msgid ""
"It was spring in the North, so the stream was fast, and the water was clean "
"and cold. It emptied into the River Bork, which carried much water from the "
"mountains to the ocean. For part of its journey, the river flowed to the "
"east, through the northern lands of an Elvish domain known as the Silent "
"Forest. In this third century of Wesnoth, nagas sometimes scouted the Elvish "
"lands, and were familiar with them. Mountains lay north of the naga "
"territory, and these mountains were home to loosely-allied bands of orcs. "
"The orcs already had enough land, but being orcs, they often invaded areas "
"where nagas and other creatures lived."
msgstr ""
#. [part]
#: Return_of_the_Monster/utils/rotm-story.cfg:10
msgid ""
"Sometimes, the orc invasions were repulsed, but often the orcs were too "
"numerous and too strong, and they would capture the area temporarily. On "
"those occasions, the nagas had to temporarily flee for their lives. There "
"were brave fighters, and many stirring stories, on both sides of the "
"conflict. After years of this back and forth, a large dragon-like reptile "
"appeared in the region. He was wise and proved to be an inspired leader. He "
"convinced local lizards to be allies with the nagas. He surprised everyone "
"by calling forth a race of turtle-like and crab-like creatures, called "
"carapace-guards, that lived along the sea shore. Even more amazing, he "
"brought in a race of fire fairies that lived near the volcanoes in the "
"mountains. As a result, there arose a legend: - when darkness takes hold "
"of the world, flame arises to end the reign of darkness. Some of the "
"races believed that this spoke of an actual event far in the past, not just "
"a myth. Whether true or not, the appearance of the dragon-like reptile, "
"having fire breath, gave them reason to unite against the marauding orcs."
msgstr ""
#. [part]
#: Return_of_the_Monster/utils/rotm-story.cfg:14
msgid ""
"When the orcs next came, they were strong and well led, but the allied races "
"eventually won. The orcs had not expected fire-breathing fairies and "
"fighters that were covered by hard shells. Nagas and saurians alike "
"celebrated the hard-won victory and were happy to follow their new leader.\n"
"Orcs, however, were not so happy. They immediately began discussing a plan "
"to strike again against the allied races. As soon as scouts saw the main "
"force of carapace-guards depart to go home to the sea, the orcish lord sent "
"messengers to the city of Farzi to summon the greatest orcish wizard of all, "
"known as Zooke."
msgstr ""
#. [part]
#: Return_of_the_Monster/utils/rotm-story.cfg:19
msgid ""
"Though brave fighters, nagas were not physically tough, and they had many "
"enemies. Hence, their society spread in small groups or family bands, so "
"that the destruction of one or two groups would not doom their entire race. "
"Most young noble nagas left home to find, or establish, a group of their own "
"to lead. One young noble, Amailoss, had been born from Queen Hassalia's last "
"egg during the previous spawning season, and it was past time for him to "
"leave the home nest. It was unusual for his departure to happen so close to "
"the new spawning season, but the war with orcs had been long, and the truce "
"had only recently been negotiated..."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/utils/rotm-unit-utils.cfg:19
msgid ""
"By the experience of combats, the storm orb is now able to be handled by "
"Amailoss. Lightning attack is available to use on him."
msgstr ""
#. [message]: speaker=Jexxik
#: Return_of_the_Monster/utils/rotm-unit-utils.cfg:199
msgid "I hope it is not the transform that you are talking about."
msgstr ""
#. [message]: id=Vev
#: Return_of_the_Monster/utils/rotm-unit-utils.cfg:203
msgid "Oh, no, no. This is just a regular mud-crawler thing."
msgstr ""
#. [message]: speaker=narrator
#: Return_of_the_Monster/utils/rotm-unit-utils.cfg:323
msgid "You gain a bonus of +1 movement only for Trixleii unit!"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:9
msgid "Amailoss's Force"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:12
msgid "Amailoss"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/utils/rotm-utils.cfg:53
#: Return_of_the_Monster/utils/rotm-utils.cfg:76
msgid "Death of Vev"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/utils/rotm-utils.cfg:125
#: Return_of_the_Monster/utils/rotm-utils.cfg:152
msgid "Death of Deliowen"
msgstr ""
#. [objective]: condition=lose
#: Return_of_the_Monster/utils/rotm-utils.cfg:156
msgid "Death of Prince Erulo"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:173
msgid "Aaargh... I am no longer fit my duty..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:186
msgid "Aaargh... Ogres forever..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:212
msgid "Aaargh... If I die, the story does not continue..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:225
msgid "Aliee... This should not happen..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:238
msgid "Aaargh... I am too early to die..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:251
#: Return_of_the_Monster/utils/rotm-utils.cfg:264
msgid "Aliee..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:277
msgid "Aaargh... They got me..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:291
msgid "Aaargh... Sir, Amailoss... I am no longer..."
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/utils/rotm-utils.cfg:295
msgid "Nooo...! Trixleii, I still need you...!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:305
msgid "Aiieee...!"
msgstr ""
#. [message]: id=Amailoss
#: Return_of_the_Monster/utils/rotm-utils.cfg:309
msgid "Nooo...! Rialia...!"
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:319
msgid "Aaargh... I can... no longer... help you..."
msgstr ""
#. [message]: speaker=unit
#: Return_of_the_Monster/utils/rotm-utils.cfg:329
msgid "Gwaargh..."
msgstr ""
#. [message]: speaker=Deliowen
#: Return_of_the_Monster/utils/rotm-utils.cfg:333
msgid "Oh-No! Celicy is mother's favorite... She will be really mad at me..."
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:340
msgid ""
"Sprinkling this water on MELEE weapons grants them the 'arcane' damage type "
"until the end of the campaign. Should $unit.name use it?"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:341
#: Return_of_the_Monster/utils/rotm-utils.cfg:364
msgid "holy water^Take it"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:342
#: Return_of_the_Monster/utils/rotm-utils.cfg:365
msgid "holy water^Leave it"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:343
#: Return_of_the_Monster/utils/rotm-utils.cfg:366
#: Return_of_the_Monster/utils/rotm-utils.cfg:389
msgid "I am not suited to the use of this item! Let another take it."
msgstr ""
#. [object]
#: Return_of_the_Monster/utils/rotm-utils.cfg:345
#: Return_of_the_Monster/utils/rotm-utils.cfg:368
msgid "Holy Water"
msgstr ""
#. [object]
#: Return_of_the_Monster/utils/rotm-utils.cfg:348
msgid ""
"This water will make melee weapons have the 'arcane' damage type until the "
"end of the campaign."
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:363
msgid ""
"Sprinkling this water on RANGED weapons grants them the 'arcane' damage type "
"until the end of the campaign. Should $unit.name use it?"
msgstr ""
#. [object]
#: Return_of_the_Monster/utils/rotm-utils.cfg:371
msgid ""
"This water will make ranged weapons have the 'arcane' damage type until the "
"end of the campaign."
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:386
msgid ""
"This magical potion adds 5 to the taker’s maximum hitpoints until the end of "
"the campaign. Should $unit.name use it?"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:387
msgid "blue potion^Take it"
msgstr ""
#: Return_of_the_Monster/utils/rotm-utils.cfg:388
msgid "blue potion^Leave it"
msgstr ""
#. [object]
#: Return_of_the_Monster/utils/rotm-utils.cfg:391
msgid "Potion of Bull"
msgstr ""
#. [object]
#: Return_of_the_Monster/utils/rotm-utils.cfg:394
msgid ""
"This potent draught will permanently add 5 points to the drinker's maximum "
"hitpoints."
msgstr ""
#. [option]: id=rotm_fighter_trait, speaker=narrator
#. [option]: id=rotm_maiden_trait, speaker=narrator
#: Return_of_the_Monster/utils/rotm-utils.cfg:467
#: Return_of_the_Monster/utils/rotm-utils.cfg:523
msgid "I need a quicker unit."
msgstr ""
#. [option]: id=rotm_fighter_trait, speaker=narrator
#. [option]: id=rotm_maiden_trait, speaker=narrator
#: Return_of_the_Monster/utils/rotm-utils.cfg:488
#: Return_of_the_Monster/utils/rotm-utils.cfg:544
msgid "I need a stronger unit."
msgstr ""