msgid "" msgstr "" "Project-Id-Version: Return_of_the_Monster-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:50+0100\n" "PO-Revision-Date: 2013-09-27 17:56-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: el\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Return_of_the_Monster #. [editor_group]: id=rotm #. [scenario]: id=17_Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:8 Return_of_the_Monster/_main.cfg:109 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:4 msgid "Return of the Monster" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:9 msgid "RotM" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:16 msgid "(Easy)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:16 msgid "Noble" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:17 msgid "(Normal)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:17 msgid "Royal" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:18 msgid "(Hard)" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:18 msgid "Lord" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:22 msgid "" "The time had come for Amailoss, the naga queen's youngest hatchling, to " "leave home. Time for him to grow into a leader in his own right, and " "eventually become the guardian and leader of some other naga community. But " "during their travels, Amailoss and his companions befriended a strange young " "monster, they met an unusual mud-crawler, discovered that a spirit had " "escaped from an orc prison, and the mystery of that spirit became a grave " "challenge for Amailoss and the many races in the region....\n" "\n" "This is a naga campaign, involving elves, orcs, saurians, an interesting " "turtle-like race, and various monsters. There are 17 scenarios and an " "epilogue. All scenarios are here and playable and reasonably well balanced. " "A few bugs may still be present. Feedback on all aspects of the campaign " "will be gratefully received.\n" " \n" "Return of the Monster:" msgstr "" #. [campaign]: id=Return_of_the_Monster #: Return_of_the_Monster/_main.cfg:26 msgid "" "\n" "Required Wesnoth version:" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:31 msgid "Campaign Design" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:37 msgid "Co-Author" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:43 msgid "Guest Appearance and WML Consultant" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:49 msgid "Guest Appearance" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:55 msgid "Contributions - Portraits" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:61 msgid "Contributions - Attack I-con" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:67 msgid "Contributions - Unit Images" msgstr "" #. [about] #: Return_of_the_Monster/_main.cfg:73 msgid "Artwork Consultant of the Infiltrative and Monstrous Carapace unit" msgstr "" #. [race]: id=carapace #: Return_of_the_Monster/rotm-race.cfg:4 msgid "race^Carapace" msgstr "" #. [race]: id=carapace #: Return_of_the_Monster/rotm-race.cfg:5 msgid "race+female^Carapace" msgstr "" #. [race]: id=carapace #: Return_of_the_Monster/rotm-race.cfg:6 msgid "race^Carapaces" msgstr "" #. [race]: id=carapace #: Return_of_the_Monster/rotm-race.cfg:7 msgid "" "Carapaces, that are organized by turtle and crab like monsters under lord " "carapace, are guards on the ocean, often appear in some river or swamps. All " "of them are covered by the hard shells that protect them as well during the " "battles.\n" "The hands and legs of turtle like ones are short, and they move slower than " "the most of creatures, on the other hand, crab like ones move quickly and " "mainly the charge of the scouting job in the race." msgstr "" #. [race]: id=carapace #: Return_of_the_Monster/rotm-race.cfg:16 msgid "" "Amail,Axmail,Amprixta,Anexiraha,Anitratta,Arix,Blanaloss,Bloidatta,Gaxmoloss," "Griaha,Flixta,Frikes,Hailoss,Hainoss,Harxoha,Huzel,Inaloss,Inexloss,Irixloss," "Klezeloss,Kraska,Krezka,Kzapka,Lamailoss,Lexpeka,Maidatta,Malinoha,Nildloss," "Pseloss,Psonka,Sekoloss,Siloss,Skell,Skepha,Slell,Snoloss,Soill,Sorkol,Srell," "Trixoka,Turada,Vilail,Vlanis,Xabraka,Xamalel,Xinaha,Xnamoha,Zalha,Zleka," "Zpseka,Zseka" msgstr "" #. [race]: id=snow fairy #: Return_of_the_Monster/rotm-race.cfg:20 msgid "race^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: Return_of_the_Monster/rotm-race.cfg:21 msgid "race+female^Snow Fairy" msgstr "" #. [race]: id=snow fairy #: Return_of_the_Monster/rotm-race.cfg:22 msgid "race^Snow Fairies" msgstr "" #. [race]: id=snow fairy #: Return_of_the_Monster/rotm-race.cfg:23 msgid "" "Snow fairies have haunted the highlands of Wesnoth for centuries, preferring " "to stay in only the coldest and most inaccessible places. Unlike most elves, " "they love the fragile beauty of the high mountain flowers and the soft multi-" "colored palette of the heather, rather than the lush green forests preferred " "by their lowland brethren. They even appreciate the delicate forms of the " "underground mushrooms that are normally only seen by dwarves and trolls.\n" "Snow fairies are powerful, ethereal, and elusive; even dwarvish wardens and " "the highest-flying drakes rarely encounter them. They harness the elemental " "power of the mountains to work their magic, suddenly animating the wiry " "highland plants to entangle an unsuspecting target, or assailing their foes " "with a magically-created cold flash of arctic purity." msgstr "" #. [race]: id=illusion #: Return_of_the_Monster/rotm-race.cfg:32 msgid "race^Illusion" msgstr "" #. [race]: id=illusion #: Return_of_the_Monster/rotm-race.cfg:33 msgid "race+female^Illusion" msgstr "" #. [race]: id=illusion #: Return_of_the_Monster/rotm-race.cfg:34 msgid "race^Illusions" msgstr "" #. [race]: id=illusion #: Return_of_the_Monster/rotm-race.cfg:35 msgid "Illusion is not a living creature, but different from undead." msgstr "" #. [terrain_type]: id=encampment_sand #: Return_of_the_Monster/rotm-terrains.cfg:6 #: Return_of_the_Monster/rotm-terrains.cfg:7 msgid "Encampment Sand" msgstr "" #. [terrain_type]: id=sand_keep #: Return_of_the_Monster/rotm-terrains.cfg:18 msgid "Sand Keep" msgstr "" #. [terrain_type]: id=sand_keep #: Return_of_the_Monster/rotm-terrains.cfg:19 msgid "Sand Encampment Keep" msgstr "" #. [terrain_type]: id=_rotm_water_keep #: Return_of_the_Monster/rotm-terrains.cfg:31 msgid "Water Keep" msgstr "" #. [terrain_type]: id=_rotm_water_keep #: Return_of_the_Monster/rotm-terrains.cfg:32 msgid "Water Encampment Keep" msgstr "" #. [terrain_type]: id=rotm_water_castle #: Return_of_the_Monster/rotm-terrains.cfg:44 msgid "Water Castle" msgstr "" #. [terrain_type]: id=rotm_water_castle #: Return_of_the_Monster/rotm-terrains.cfg:45 msgid "Water Encampment Castle" msgstr "" #. [terrain_type]: id=brazier #: Return_of_the_Monster/rotm-terrains.cfg:57 msgid "Brazier" msgstr "" #. [terrain_type]: id=rock_rotm #: Return_of_the_Monster/rotm-terrains.cfg:66 msgid "Rock" msgstr "" #. [terrain_type]: id=egg_rotm #: Return_of_the_Monster/rotm-terrains.cfg:76 msgid "Nest One Egg" msgstr "" #. [terrain_type]: id=hatched_egg_rotm #: Return_of_the_Monster/rotm-terrains.cfg:86 msgid "Nest Hatched Egg" msgstr "" #. [scenario]: id=01_A_Rule_of_Nagas #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:4 msgid "A Rule of Nagas" msgstr "" #. [unit]: type=Naga Fighter Rotm, id=Trixleii #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:40 msgid "Trixleii" msgstr "" #. [unit]: type=Nagini Dowser, id=Milissa #. [unit]: type=Nagini Maiden, id=Milissa #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:55 #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:80 msgid "Milissa" msgstr "" #. [unit]: type=Nagini Maiden, id=Rialia #. [unit]: type=White Nagini, id=Rialia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:66 #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:91 msgid "Rialia" msgstr "" #. [side]: type=Nagini Queen, id=Hassalia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:106 msgid "Nagas" msgstr "" #. [side]: type=Nagini Queen, id=Hassalia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:109 msgid "Hassalia" msgstr "" #. [unit]: type=Fairy Dragon, id=Ixyndara #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:160 msgid "Ixyndara" msgstr "" #. [unit]: type=Naga Noble, id=Lamassal #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:244 msgid "Lamassal" msgstr "" #. [side]: type=Blood Bat, id=Blood Bat #. [side]: type=Dread Bat, id=Dread Bat #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:266 #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:323 msgid "Bats" msgstr "" #. [side] #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:337 msgid "Fire Fairies" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:360 msgid "Move Amailoss out of the cave at south-east" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:364 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:139 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:318 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:427 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:219 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:410 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:201 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:354 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:374 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:391 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:526 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:180 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:333 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:871 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:136 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:175 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:781 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:309 #: Return_of_the_Monster/utils/rotm-utils.cfg:41 #: Return_of_the_Monster/utils/rotm-utils.cfg:64 #: Return_of_the_Monster/utils/rotm-utils.cfg:90 #: Return_of_the_Monster/utils/rotm-utils.cfg:109 #: Return_of_the_Monster/utils/rotm-utils.cfg:136 msgid "Death of Amailoss" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:368 msgid "Death of Hassalia" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:372 msgid "Death of Ixyndara" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:376 msgid "Death of Lamassal" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:380 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:147 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:326 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:435 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:227 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:418 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:209 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:362 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:386 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:192 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:403 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:542 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:188 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:345 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:879 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:144 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:191 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:801 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:329 #: Return_of_the_Monster/utils/rotm-utils.cfg:57 #: Return_of_the_Monster/utils/rotm-utils.cfg:84 #: Return_of_the_Monster/utils/rotm-utils.cfg:102 #: Return_of_the_Monster/utils/rotm-utils.cfg:129 #: Return_of_the_Monster/utils/rotm-utils.cfg:160 msgid "Turns run out" msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:383 msgid "caution: unable to recruit after the second turn" msgstr "" #. [message]: id=Hassalia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:440 msgid "" "Amailoss, it is time. Destiny calls, and you are ready. You must travel " "south. The best help I can give is to choose the safest time for your " "departure, and that time is now. You are my youngest hatchling, and that " "makes you special to me. I want you to take a few friends along to help you " "on your journey. We will all miss you, Amailoss..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:444 msgid "" "Yes, Mother. There are things still to learn, but I think I am ready. I will " "gather some friends, and we will set out immediately. All these bats, " "though, are worrisome." msgstr "" #. [message]: id=Hassalia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:448 msgid "" "The bats will not be a serious problem. Since Ixyndara is with us, the Fire " "Fairies guard us well. Make your way to the southern exit, then go south, " "downstream, to the ocean. As you near the ocean, look for an elder carapace. " "His name is Divaloss. He will advise you about what you need to do next." msgstr "" #. [message]: id=Lamassal #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:452 msgid "" "Take care, baby-brother. I am sure you will find a new home, and love it as " "much as this one." msgstr "" #. [message]: id=Ixyndara #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:473 msgid "RoooAAARRR! Farewell, Amailoss. I may see you later..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:477 msgid "" "I hope so. Thank you for the good wishes. Goodbye, mother. So long, everyone." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:481 msgid "" "Only two kinds of sets of trait modifications are available on this level. " "You may choose one on each unit." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:719 #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:748 msgid "Uhh..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:761 msgid "Aaarh..." msgstr "" #. [message]: id=Hassalia #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:765 msgid "" "Oh-no! By right Lamassal was supposed to be the heir... Amailoss! Your " "departure has just canceled." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:791 msgid "Here we are! Farewell, my home, and thank you, all." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/01_A_Rule_of_Nagas.cfg:813 msgid "Here it is! The river is right here!" msgstr "" #. [scenario]: id=02_Through_the_Forest, id=fake_3 ( #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:4 msgid "Through the Forest" msgstr "" #. [side]: type=Elvish Captain, id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:45 msgid "West Elves" msgstr "" #. [side]: type=Elvish Captain, id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:48 msgid "Til-Gan" msgstr "" #. [side]: type=Elvish Hero, id=Thril-Gamir #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:90 msgid "East Elves" msgstr "" #. [side]: type=Elvish Hero, id=Thril-Gamir #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:93 msgid "Thril-Gamir" msgstr "" #. [side] #. [side]: type=Orcish Slurbow, id=Boshnak #. [side]: type=Orcish Warrior, id=Granak #. [side]: type=Orcish Warrior, id=Porbag #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:115 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:38 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:49 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:215 msgid "Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Porbag #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:118 msgid "Porbag" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:135 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:180 msgid "Move Amailoss onto the Sign" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:143 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:322 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:431 msgid "Death of Til-Gan" msgstr "" #. [message]: speaker=Amailoss #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:204 msgid "" "This must be the area called Silent Forest. I cannot hear a single sound. " "Strange." msgstr "" #. [message]: speaker=Trixleii #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:208 msgid "" "I heard from some of the queen's troops that there is a conflict going on " "here. The elves on the east bank disagree with the elf elders, who live on " "the west bank. It looks like the two sides are actually fighting now." msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:244 msgid "" "Pardon me, strangers... the situation here is very delicate. The elves to " "the east have rebelled against the elders. You shouldn't pause here, and you " "need to be cautious as you pass through." msgstr "" #. [message]: speaker=Amailoss #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:249 msgid "" "Greetings. I am a noble naga, named Amailoss. The elders of my race have " "been friends of your elders for many years. If we can be of help, we are " "willing." msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:253 msgid "Thank you. Your help will be useful. A keep is right there." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:314 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:285 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:344 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:561 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:779 msgid "Defeat all enemy leaders" msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:350 msgid "Allied with orcs? Shameful! How can an elf do such a thing?" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:390 msgid "" "Aaack... Cooperating with orcs will be necessary in the future. I only tried " "to be the first to do it." msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:394 msgid "But have you no pride?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:398 msgid "Hm! Something is there!" msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:414 msgid "" "That is Thril-Gamir's magical armor. It is excellent quality and you are " "welcome to it. It will fit the shape of anyone that wears it." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:418 msgid "Okay, thank you." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:423 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:366 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:387 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:522 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:176 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:329 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:149 msgid "Defeat the enemy leader" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:466 msgid "This magical elven armor gives a unit extra protection from attack." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:471 msgid "Should I take this armor?" msgstr "" #. [option]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:473 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:469 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:479 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:697 msgid "Yes!" msgstr "" #. [object]: id=battle_jacket #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:481 msgid "battle jacket" msgstr "" #. [object]: id=battle_jacket #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:482 msgid "This armor increases the wearer's resistance to attack by 20 points." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:506 msgid "Amazing! It fits even on me." msgstr "" #. [option]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:524 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:547 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:546 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:764 msgid "No!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:539 msgid "" "Aaack... Hear me, we elves will have to choose an ally one day in the " "future..." msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:543 msgid "But you don't have be against us!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:555 #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:568 msgid "Aaack..." msgstr "" #. [message]: id=Til-Gan #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:594 msgid "" "We appreciate your help, Amailoss. We had no idea that orcs were here in the " "area... Please know that the elves of Silent Forest wish you well on your " "quest." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/02_Through_the_Forest.cfg:599 msgid "So long, elves." msgstr "" #. [scenario]: id=03_Dwarvish_Pathfinder, id=bolas_fake ( #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:4 msgid "Dwarvish Pathfinder" msgstr "" #. [unit]: type=Dwarvish Pathfinder, id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:98 msgid "Naral" msgstr "" #. [unit]: type=Dwarvish Scout, id=Glamth #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:111 msgid "Glamth" msgstr "" #. [side]: type=Troll, id=Pagg #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:129 msgid "Pagg" msgstr "" #. [side] #. [side]: type=Troll, id=Pagg #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:131 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:119 msgid "Trolls" msgstr "" #. [side]: type=Giant Rat #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:181 msgid "Rats" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:215 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:197 msgid "Move Amailoss onto the sign" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:223 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:414 msgid "Death of Naral" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:276 msgid "" "Drat! Shelter we be needin', and food, too. The bomb we have would make a " "fine cave, but it might be better agin' those trolls. (sigh) The bomb " "prob'ly wouldna kill more than a couple o' those brutes. Just make 'em mad. " "This be a fine mess!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:324 msgid "Hello!" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:328 msgid "Eh? Who be ye?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:332 msgid "" "Greetings! My name is Amailoss. Can you tell us how far the ocean is from " "here?" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:336 msgid "" "The ocean, ye say? Nowhere near here. Down river, prob'ly. Ye lads seem to " "be strong swimmers. Can ye defeat trolls if they be in the water?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:340 msgid "" "Yes, we can easily defeat trolls when they're in the water. But I doubt we " "could lure many into the river." msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:344 msgid "" "Aye! Lure them we won't. Here be my plan. I have a bomb that will blow up " "that rock that dams up the stream to the north. That should put a dandy " "flood all 'round the troll's keep. For helpin' us, ye can have the pirate " "gold that we hear is hidden in a nearby cave. Perhaps that one to the west. " "That seems a fair deal." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:348 msgid "" "We don't really need gold, sir. But I think we can help you defeat these " "trolls." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:398 msgid "Moving Naral onto the sign makes the battle a bit easier" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:406 msgid "Defeat the Troll leader" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:439 msgid "" "Ooh! What nice bolas here in the cave! Prob'ly once belonged to a pirate. " "It's not a weapon I use, though. Nagas, one of you can take it." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:462 msgid "This gives a unit extra ranged attack." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:467 msgid "Should I take this weapon?" msgstr "" #. [effect]: type=impact #. [object]: id=rotm_bolas #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:477 #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:507 msgid "bolas" msgstr "" #. [object]: id=rotm_bolas #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:478 msgid "It gives the taker extra ranged attack." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:501 msgid "Ha! It's nice!" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:573 msgid "Alright, the bomb is set!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:577 msgid "" "The bomb will explode when Naral moves in any direction from the current " "hex; however, moving to the south is not a good choice." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:910 msgid "Good!" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:946 msgid "Ooh, gold! That’s a stroke o’ fortune!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:971 msgid "Ooh, gold! But we don't really need it, so it is for you, Naral." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:987 msgid "" "Flame continues to burn constantly, and will watch the future from a " "distance.\n" "And when darkness is creeping, it will take down the life on the ground." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:993 msgid "Hmmm... An ancient riddle? I don't understand what it means, though..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1007 msgid "Aaargh... My baby daughter is only 2 years old... I cannot die now...." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1020 msgid "Aaargh... Nooo..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1030 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:362 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:380 #: Return_of_the_Monster/utils/rotm-utils.cfg:199 msgid "Aaargh..." msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1038 msgid "" "Thank ye, nagas. There may be more gold in the cave, so we'll go searchin' " "for it. Here's hoping 'tis only more gold, and not more trolls..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1042 msgid "" "We're glad to help, sir. By the way, we are supposed to find Divaloss of the " "Carapace Guards. Have you heard of him? Or the Carapace Guards?" msgstr "" #. [message]: id=Naral #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1046 msgid "" "Hmmm... Not him, for sure. But we have seen large crab-like creatures far " "down-river from here." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/03_Dwarvish_Pathfinder.cfg:1050 msgid "That's very helpful. Thank you, sir" msgstr "" #. [scenario]: id=04_Pirates_Port #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:4 msgid "Pirate's Port" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:9 msgid "" "Amailoss and his friends kept going a long distance along the River Bork. " "Now the ocean was not far away. According to Queen Hassalia, an elder " "carapace, named Divaloss, of the Carapace Guards was supposed to be around " "here..." msgstr "" #. [side]: type=Assassin, id=Gamir #. [side]: type=Bandit, id=Bludry #. [side]: type=Fugitive, id=Della #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:73 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:131 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:321 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:345 msgid "Pirates" msgstr "" #. [side]: type=Fugitive, id=Della #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:77 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:348 msgid "Della" msgstr "" #. [side]: type=Assassin, id=Gamir #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:135 msgid "Gamir" msgstr "" #. [side] #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:183 msgid "Squids" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:205 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:358 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:378 msgid "Death of Divaloss" msgstr "" #. [message]: id=Trixleii #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:255 msgid "Ooh...? What kind of ship is that?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:259 msgid "Hmmm... That flag. It must belong to a pirate, I think." msgstr "" #. [unit]: type=Elder Carapace, id=Divaloss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:270 msgid "Divaloss" msgstr "" #. [unit]: type=Hunting Carapace, id=Slele #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:284 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:430 msgid "Slele" msgstr "" #. [unit]: type=Protective Carapace, id=Vinail #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:296 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:451 msgid "Vinail" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:308 msgid "" "That is correct, young naga. The pirate port is over there. Ah... I see " "from your trappings that you are a noble from Queen Hassalia's troop." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:312 msgid "Oh, uh, yes, I am Amailoss from Queen Hassalia's troop. You are...?" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:316 msgid "" "Amailoss? Very good. I am Divaloss whom you are looking for. Your mother " "asked me to advise you during your training. Those humans are pirates, and " "they attack other ships and steal the cargoes from them. Let's begin your " "training today. Why don't you drive those pirates out of there? Move over " "here, and recruit some troops." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:320 msgid "" "Oh! You are Divaloss? Pleasure to meet you, sir. The journey has been " "long, and I was hoping to rest the troops... But, we can begin your mission " "right away. Indeed, we will, sir." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:350 msgid "Defeat one of Pirate's leaders" msgstr "" #. [message]: id=Della #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:392 msgid "" "I expected mermen, but you look like snakes... Hey, why don't you help us? " "A big cargo ship will pass through here in a few days. I can give some of " "the treasure." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:396 msgid "No! Stop the stealing. And you should leave here immediately!" msgstr "" #. [message]: id=Della #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:400 msgid "" "Not a chance! It took long time to build this fortress, and we won't be " "leaving here." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:404 msgid "Then I warn you, we will defeat you and force you out." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:428 msgid "Uuuh... This should not be happening...." msgstr "" #. [message]: id=Della #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:441 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:488 msgid "" "Pirates? Ha! Defeated by a bunch of amateurs. I'm outa here. Later, snakes." msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:464 #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:511 msgid "" "Hoo, hoo, hoo.... Well done, young naga. She is their boss, named Della. " "She's very bad, though.... \n" "Come along, please. Lord Tulosis will want to meet you." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/04_Pirates_Port.cfg:480 msgid "Aaack... They got me..." msgstr "" #. [scenario]: id=05_Carapace_Guards #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:4 msgid "Carapace-Guards" msgstr "" #. [side]: type=Lord Carapace, id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:125 msgid "Carapaces" msgstr "" #. [side]: type=Lord Carapace, id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:128 msgid "Tulosis" msgstr "" #. [side]: type=Bandit, id=Bludry #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:324 msgid "Bludry" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:370 msgid "Taken the treasure or the green ball" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:382 msgid "Death of Tulosis" msgstr "" #. [message]: id=Bludry #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:564 msgid "Don't be afraid! Take the treasures!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:568 msgid "" "Here they come! Everyone, protect the treasure! And be careful of those " "ships; they can be deadly!" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:572 msgid "Uh...! Something is happening." msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:576 msgid "What is it, Divaloss?" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:580 msgid "" "There is a disturance in the energy far north of here. I have the feeling " "that it involves Ixyndara, the great leader of the reptiles... Lord " "Tulosis, we should finish up here as soon as possible." msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:584 msgid "" "Indeed. \n" "Amailoss, if you achieve a victory here, your training will be over. Your " "skills will be well honed, and it will be time for you to become a leader of " "an independent force." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:589 msgid "Yes, sir. But I worry about our Queen and people, sir!" msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:593 msgid "" "Understandable. But we must handle the immediate problem first, Amailoss. " "Trust our strength, strike hard, and then we can figure out how to help the " "northern nagas." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:605 msgid "" "Storm Orb, a Naga Legend, has been created from their carapaces. It makes a " "new ranged attack." msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:610 msgid "We cannot use it now." msgstr "" #. [message]: id=Della #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:685 msgid "" "Heh, heh, heh. Let's get that green ball. It's sure to bring us a lot of " "gold." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:689 msgid "It's Della! And a strong force. Guard the south-west!" msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:740 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:762 msgid "Noooo... Amailoss, you fail to become a commander." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:775 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:788 msgid "Uuuh... This should not be happening..." msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:799 msgid "Well done." msgstr "" #. [message]: speaker=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:803 msgid "" "Gather the troops, we must leave here immediately. Part of our force must " "go north and locate the source of that distubance. And perhaps to help " "Ixyndara." msgstr "" #. [message]: id=Tulosis #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:807 msgid "" "Amailoss, you have earned the right to lead an independent force. Take some " "troops, go to the area called Riverside, and find a dwarvish inventor named " "Montas. He is said to be worried about danger and unrest in the area." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:811 msgid "Yes, sir, and please take care." msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:821 msgid "" "Take the orb with you. It is a sign that you are the heir, and it will give " "you an extra attack." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:825 #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:869 msgid "Indeed." msgstr "" #. [attack]: type=fire #. [effect]: type=fire #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:846 #: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:52 #: Return_of_the_Monster/utils/rotm-unit-utils.cfg:32 msgid "storm orb" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/05_Carapace_Guards.cfg:865 msgid "" "Take the orb with you. It is a sign that you are the heir, and it will give " "you an extra attack after you've gained more experience." msgstr "" #. [scenario]: id=06_The_Birth #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:4 msgid "The Birth" msgstr "" #. [side]: type=Saurian Guard, id=Jexxik #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:83 msgid "Saurians" msgstr "" #. [side]: type=Saurian Guard, id=Jexxik #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:86 msgid "Jexxik" msgstr "" #. [side]: type=Direwolf, id=Direwolf #. [side]: type=Giant Spider #. [side]: type=Giant Spider, id=Skeap #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:136 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:42 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:112 msgid "Local Monsters" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:184 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:395 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:530 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:183 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:789 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:317 #: Return_of_the_Monster/utils/rotm-utils.cfg:98 #: Return_of_the_Monster/utils/rotm-utils.cfg:117 #: Return_of_the_Monster/utils/rotm-utils.cfg:144 msgid "Death of Montas" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:188 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:399 #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:534 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:184 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:337 #: Return_of_the_Monster/utils/rotm-utils.cfg:45 #: Return_of_the_Monster/utils/rotm-utils.cfg:68 msgid "Death of Jexxik" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:234 msgid "" "I heard that Riverside is over a bridge. Maybe this is it. Oh, wait... " "there is another bridge right next to it. And another bigger one over " "there..." msgstr "" #. [message]: id=Trixleii #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:238 msgid "Somebody is there, so we can ask them." msgstr "" #. [unit]: type=Dwarvish Runesmith, id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:245 msgid "Montas" msgstr "" #. [unit]: type=Dwarvish Guardsman, id=Rholas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:267 msgid "Rholas" msgstr "" #. [unit]: type=Saurian Augur, id=Skandix #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:287 msgid "Skandix" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:323 msgid "" "Greetings. I am Amailoss, a noble naga, sent by Lord Tulosis of the " "carapace guards. I am looking for the city of Riverside and a dwarvish " "inventor named Montas. Do you know where he is?" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:327 msgid "" "Aye, laddie! I be Montas. I requested that Lord Tulosis send some troops " "to deal with our unrest. Your visit is timely indeed. Thank you, noble " "naga, for coming." msgstr "" #. [message]: id=Skandix #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:332 msgid "" "Ooh! A noble naga? \n" "An egg was dissscovered here a few daysss ago. But we don't know what " "kind. The sssize is a bit bigger than oursss, but much sssmaller than a " "gryphon'sss. Isss it one of yoursss?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:337 msgid "" "Is it a naga egg? No, our eggs are all kept together in a hatchery. I " "can't imagine a naga egg out here in the open." msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:342 msgid "Okay, okay... mussst ssstop the monsssters! Talk about egg later." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:346 msgid "" "There be fearsome monsters about. The lizards are trying to chase 'em off." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:351 msgid "I see. No worry, we will help take care of them." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:355 msgid "A Saurian Augur, Skandix, will advance to a Saurian Oracle only." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:423 msgid "" "Blast, almost forgot! That blue bottle contains Potion of Bull. I made it " "fer myself just in case, but ye lads can have it." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:427 msgid "Thank you. We'll put it to good use." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:441 msgid "Look ye! Somethin' be happening to the egg!" msgstr "" #. [unit]: type=Young Monster, id=Kozmo #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:483 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:313 msgid "Kózmo" msgstr "" #. [message]: speaker=Kozmo #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:495 msgid "... ow!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:501 msgid "Why, the egg has hatched!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:505 msgid "By Thunder! 'Tis a little monster with wings!" msgstr "" #. [message]: id=Skandix #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:509 msgid "Looksss like a drake. Thossse wingsss are her handsss." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:513 msgid "Oh... feels good to stretch! Hmmm... Where is this? Riverside...?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:517 msgid "" "You are right, young flyer. We will explain, but be patient while we do " "something about these troublesome wild creatures." msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:538 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:875 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:140 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:179 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:785 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:313 #: Return_of_the_Monster/utils/rotm-utils.cfg:80 #: Return_of_the_Monster/utils/rotm-utils.cfg:94 #: Return_of_the_Monster/utils/rotm-utils.cfg:113 #: Return_of_the_Monster/utils/rotm-utils.cfg:140 msgid "Death of Kózmo" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:582 msgid "Ach... Sir... I canna' guard you anymore!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:586 msgid "Nooo... Rholas..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:604 msgid "" "We really appreciate yer coming. Monsters be a problem, and ogres be " "another headache. Elves are peaceable, and keep ta themselves, long as we " "do na' violate their forest. A few soldiers could take care of these " "problems. But me? I be just a humble inventor, and Rholas, my guard, is " "the only soldier hereabouts." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:610 msgid "" "We really appreciate yer coming. Monsters be a problem, and ogres be " "another headache. Elves are peaceable, and keep ta themselves, long as we " "do na' violate their forest. A few soldiers could take care of these " "problems. But me? I be just a humble inventor, and Rholas, my guard, was " "the only soldier hereabouts." msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:616 msgid "" "Yesss, we lossst many good fightersss againssst them. Pleassse come to " "Riverssside cassstle, on the eassst bank." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:620 msgid "Thank you. You come with me, young flying monster." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/06_The_Birth.cfg:624 msgid "Kee..." msgstr "" #. [scenario]: id=07_New_Leader #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:4 msgid "The New Leader" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:9 msgid "" "Now that Amailoss and his troops were in the area, life in the city of " "Riverside became peaceful, and Montas was able to concentrate on research in " "his laboratory. The naga presence meant that reptiles now outnumbered the " "other races. Ogres are seldom happy, but the ogres and mud-crawlers of " "Riverside were very unhappy now that reptiles were firmly in charge of local " "affairs..." msgstr "" #. [unit]: type=Saurian Augur, id=Hezzir #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:43 msgid "Hezzir" msgstr "" #. [side]: type=Ogre, id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:64 msgid "Ogres" msgstr "" #. [side]: type=Ogre, id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:67 msgid "Arkarms" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #. [side]: type=Chocobone, id=Captain #. [side]: type=Chocobone, id=Lieutenant #. [side]: type=Death Knight, id=Commander #. [side]: type=Death Knight, id=Major #. [side]: type=Lich, id=Colonel #. [side]: type=Spectre, id=Spectre_1 #. [side]: type=Wraith, id=Wraith_1 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:99 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:90 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:65 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:145 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:219 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:239 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:73 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:94 msgid "Undead" msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:119 msgid "" "Kyee, Look! Ogre approachesss. Mussst be Arkarmsss, here to caussse " "trouble again." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:133 msgid "" "He-y, snakes. Where your flying friend? She dead? Too bad. She big pain " "to ogres. I come here to ask for favor." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:137 msgid "" "Hello, Arkarms. No, she is away, patrolling up north. Let me guess what " "your favor is... You want more land, I suppose?" msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:141 msgid "That right! If you don't give me, I make big riot." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:145 msgid "" "You have enough land already. Don't be so greedy. If you cause trouble, we " "will punish any troublemakers harshly." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:165 msgid "You can now recruit Saurian Skirmishers." msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:191 msgid "A Saurian Augur, Hezzir, will advance to a Saurian Oracle only." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:286 msgid "Uh-oh!" msgstr "" #. [message]: id=Wraith_1 #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:290 msgid "" "Made it! Out of the pit, and back to this world. Now, I just need a new " "body!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:294 msgid "" "What? New body? No-one here is giving you a body! \n" "Arkarms, think about who you should be fighting here. You may have a " "quarrel with me, but there is bigger trouble nearby." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:299 msgid "Ummm... Ogres no like creepy flying things!" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:341 #: Return_of_the_Monster/utils/rotm-utils.cfg:49 #: Return_of_the_Monster/utils/rotm-utils.cfg:72 msgid "Death of Arkarms" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:366 msgid "From here on, the death of Arkarms will result in defeat." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:393 msgid "Aaargh... Oh, no! Back to the pit again!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:397 msgid "Hmmm... Very strange. Unusual to see so many ghosts." msgstr "" #. [unit]: type=Mudcrawler, id=Vev #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:406 msgid "Vev" msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:418 msgid "" "I know... I know who they are... I was the same. I, too, needed a body." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:422 msgid "" "You, there! With the cleaver! You look strong enough to defeat some " "orcs... Can you help me?" msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:426 msgid "Huh? Me? Yeah, ogre strong. Way stronger than orc." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:431 msgid "" "I know where those sprits came from. It is the place I need to be. But " "there are many orcs between here and there." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:435 msgid "" "What? You know where they came from? Are you sure? They said they want " "new bodies, so we need to destroy them and stop that threat. And orcs are " "unusual in this area. We need to push them back north to orc territory." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/07_New_Leader.cfg:439 msgid "" "Yes, I'm sure! Sounds like you can help me, and I can help you. Follow me, " "I will guide you." msgstr "" #. [scenario]: id=08_Orcish_Pursuers #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:4 msgid "Orcish Persuers" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:9 msgid "" "To prevent trouble from breaking out at Riverside, Amailoss insisted that " "Arkarms come along. Amailoss, the ogres and others followed the directions " "of the strange creature that looked like a mud-crawler. They moved at a " "leisurely, mud-crawler pace eastward toward the North Mountains. But as they " "approached the foothills...." msgstr "" #. [side]: type=Orcish Warrior, id=Granak #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:41 msgid "Granak" msgstr "" #. [side] #. [side]: type=Gryphon, id=Gaakee #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:55 #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:104 msgid "Gryphons" msgstr "" #. [side]: type=Gryphon, id=Gaakee #. [unit]: type=Gryphon, id=Gaakee #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:58 #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:230 msgid "Gaakee" msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:105 msgid "Look! Ogre see creepy ghosts again." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:109 msgid "" "Hmmm... yes. And there are gryphons to the south. Ghosts will be a " "difficult problem for the gryphons." msgstr "" #. [message]: id=Spectre_1 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:122 msgid "I need a body..." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:126 msgid "Aha! I was just like him! Then I had to use this dead mud-crawler..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:130 msgid "So what you are looking for now? " msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:134 msgid "" "My real body, sir. It has been imprisoned in the same place that those " "spirits come from..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:138 msgid "Orcs imprisoned your dead body? I still do not understand..." msgstr "" #. [message]: id=Granak #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:251 msgid "" "Aw'right, I found some o' dem. Maybe one is da spirit we looking for. Or " "maybe he is around here." msgstr "" #. [message]: id=Granak #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:257 msgid "I saw spirits... So maybe da one we looking for is around here." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:263 msgid "" "Oh, no! They are looking for me. See! Now, you can trust me, can't you?." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:267 msgid "" "This is still hard to understand, but we must chase them off. They are not " "supposed to be here." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:326 msgid "Hello, naga friends! I've spotted orcs prowling around Riverside lands." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:330 msgid "" "Greetings, Kózmo! You are right. They seem to be following some ghosts or " "spirits." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:334 msgid "Oh, yes! They are trying to kill me." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:338 msgid "...!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:369 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:589 msgid "Whew! Good work, all of you!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:378 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:598 msgid "Fire 'n Thunder! What be all that ruckus?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:383 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:604 msgid "" "Oh, Montas! Sorry we disturbed you. We forgot that you worked nearby. Undead " "things have been appearing, and they intended to steal the bodies of " "Riverside folk! We were battling them. This mud-crawler says he knows where " "they come from, and will guide us there so we can stop them." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:387 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:608 msgid "" "Undead, ye say? Be careful, laddie. Dangerous they are. 'Tis rare they come " "around here. And 'tis odd that a mud-crawler would know such things." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:397 msgid "" "Orcs killed me. After that, my spirit found this dead body, and I have been " "using it to search for help." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:401 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:622 msgid "Ah, I see. So ye never were a mud-crawler?" msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:405 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:626 msgid "No... I was a handsome man... named Vev..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:410 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:631 msgid "" "Vev? Hmmm... Sounds familiar, but I canna say from where. \n" "Perhaps I can help on yer quest. This special sword be a fearsome weapon " "against undead. Choose a good swordsman to wield it. Gaakee! Please deliver " "this sword to 'em." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:445 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:663 msgid "Move one of units to the sword" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:472 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:690 msgid "This magical sword gives a unit an extra melee attack." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:477 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:695 msgid "Should I take this sword?" msgstr "" #. [effect]: type=arcane #. [object]: id=phantobane #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:487 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:532 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:705 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:750 msgid "phantobane" msgstr "" #. [object]: id=phantobane #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:488 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:706 msgid "This magical sword equips 'arcane' damage type." msgstr "" #. [object]: id=phantobane #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:496 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:714 msgid "This is useful only to a warrior that is high skilled with swords." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:506 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:724 msgid "Wow!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:510 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:728 msgid "" "Send word if ye need help. Busy I am right now, but Gaakee can fly me " "anywhere quickly." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:514 #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:732 msgid "" "We are grateful, Montas, for your wise counsel and your useful gift. We will " "not send word unless we face grave danger." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/08_Orcish_Pursuers.cfg:618 msgid "" "Orcs killed me. After that, my spirit found this dead body, and I have been " "using it to search for help." msgstr "" #. [scenario]: id=09_Spiritual_Zone #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:4 msgid "Spiritual Zone" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:9 msgid "" "Vev, the strange mud-crawler, led Amailoss and company to where the river " "flew. The place laid north of the Heart Mountains. It was cold, and there " "was some snow around. According to the mud-crawler, there was a spiritual " "spot somewhere inside the cave...." msgstr "" #. [side]: type=Orcish Slurbow, id=Boshnak #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:52 msgid "Boshnak" msgstr "" #. [side]: type=Ghast, id=Ghast #. [side]: type=Necrophage, id=Necrophage #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:174 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:204 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:113 msgid "Ghouls" msgstr "" #. [side]: type=Ghast, id=Ghast #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:177 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:116 msgid "Ghast" msgstr "" #. [side]: type=Necrophage, id=Necrophage #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:207 msgid "Necrophage" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:226 msgid "Undead Lord" msgstr "" #. [side]: type=Ancient Lich, id=Vevyan #. [unit]: type=Ancient Lich, id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:229 #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:953 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:76 msgid "Vevyan" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:249 msgid "Defeat the orc leader" msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:347 msgid "" "We are almost there. Do you see the sign ahead? That is the southern " "entrance to the cave." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:351 msgid "Let's get in." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:355 msgid "Be careful. There are orc guards watching the entrance." msgstr "" #. [message]: id=Boshnak #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:407 msgid "Strangers! How youse get in here? Everyone up! Smash dem!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:423 msgid "Aaargh... Why nagas attack us in this cave..." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:435 msgid "Aha! That must be the tablet I seek! Let me take it." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:440 msgid "Move Vev on the tablet" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:479 msgid "Yes, this is it! Now I just need to move on the sign." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:510 msgid "Move Vev onto the rune-sign" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:530 msgid "Hmmm..." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:534 msgid "Let me take it! I don't think you know how to use it." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:565 msgid "You gain a bonus of 100 golds." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:610 msgid "" "Hmmm... too little power... Maybe a Mudcrawler is not strong enough. " "Arkarms, I need your help. Please stand on the other sign." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:614 msgid "Eh, me? Okay..." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:618 msgid "Why is Arkarms needed?" msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:622 msgid "" "Ah... Well... He is strong, and has much energy. So he can help make it " "happen. Not a big deal." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:627 msgid "Move Arkarms onto the rune-sign" msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:657 msgid "Good! That feels right! All will be well in a few moments." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:707 msgid "Noooo... Arkarms!" msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:711 msgid "" "Hahaha... Excellent! Thank you for defeating the orcs and bring me here. To " "show my appreciation, here is some advice for you: Run away!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:728 msgid "You vile deceiver! Change Arkarms back to normal!" msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:732 msgid "" "Unfortunately, the answer is NO. I needed his energy to return this world, " "and I will not give it back. Somehow, those devious orcs had figured out " "that I was trying to materialize in this cavern with some kindred ghost-" "sprits. They laid a trap, and took my magical power before it became stable " "and sealed it in the tablet. It was a good try. But they didn't completely " "destroy the tablet. They tried to kill my sprit, but I was able to out-run " "them. Hahaha." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:736 msgid "" "But you were just a Mud-crawler when we met you." msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:740 msgid "" "Yes, I was. My escape was due to quick thinking. Orcs cannot move well in " "water and swamps, so the spirits and I escaped from the cave by using " "terrain where we were fast and they were slow. After that, when I arrived in " "your area, I got lucky and encountered a mud-crawler. I killed him and used " "his body. And then a simple mud-crawler asked for your help in defeating " "some orcs. Hahaha. It was a good fake, don't you think? Now, I tell you " "again to leave here before my soldiers attack. They are not gentlemen like I " "am." msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:744 msgid "You lied and usssed usss! We don't run away. We destroy you Vev!" msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:748 msgid "" "The name is Vevyan, you silly lizard. And okay, if you don't want to leave, " "I can grant your request. Stay here forever! Hahaha... HAAAH!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:804 msgid "Noooo! Jexxik!" msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:808 msgid "Run! Find the exit! We are not strong enough to defeat all of them." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:812 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:627 msgid "Ummm..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:820 msgid "" "Because Vevyan turned Arkarms and Jexxik to stones, you can no longer " "recruit Young Ogres, Saurian Skirmishers." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:845 msgid "" "Click! Click, click! Here! The exit is right here!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:851 msgid "Here! The exit is right here!" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:867 msgid "Move someone to the exit" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/09_Spiritual_Zone.cfg:931 msgid "Hahaha... A silly attempt..." msgstr "" #. [scenario]: id=10_The_Escape #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:4 msgid "The Escape" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:9 msgid "" "Amailoss and his forces had escaped from the cave, but they were still in " "serious trouble...." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:132 msgid "Move Amailoss to the signpost" msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:147 msgid "Unable to recruit after the end of the second turn." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:214 msgid "" "I cannot believe how gullible we were. We behaved like youngsters. I am " "ashamed that we believed that story of his, and were then too weak to defeat " "him." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:218 msgid "" "I hate to say this, but there is nothing we can do here right now. The only " "sensible thing we can do is to escape as soon as possible. Even so, they " "will probably follow us." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:298 msgid "Look! They are coming!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:425 msgid "" "Amailoss! I heard where ye be from some Drakes. I have news, laddie! That " "mud-crawler be an ancient undead lord, named Vevyan. An old dwarvish book " "mentioned 'im. I dinna know how they did it, but orcs bottled up his " "magical powers. Ye may have already released that magic, so I brought some " "gryphons and gryphons-wagons. So we can get yer fighters out of here. I " "also sent a gryphon messenger to yer old home, to see if we can get more " "help." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:429 msgid "" "Thank you, Montas! I don't think we could outrun these skeletons on our own. " "But where can we go? \n" "Vevyan turned Jexxik and Arkarms into stone statues, and we aren't strong " "enough to defeat his army, even if all the northern nagas join us. How can " "we improve our chances of victory? can you think of a way to rescue our " "friends? Arkarms has been a headache for a long time, but I hate the thought " "of leaving him in those caves." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:434 msgid "" "Well, let's see. Orcs might have an idea. There be a powerful orc wizard in " "the city of Farzi. It be far from here, but maybe we should ask him." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:438 msgid "" "Montas, it won't be that simple. We've killed so many orcs on this journey " "that they are sure to hate us, I think." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/10_The_Escape.cfg:442 msgid "" "Hmmm.... As I suspected. So, we sneak in to see him. Follow me, I have an " "idea. We go to the Greenwood first." msgstr "" #. [scenario]: id=11_Old_Friends #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:4 msgid "Old Friends" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:9 msgid "" "Dwarves are long-lived creatures, and Montas had known the Greenwood elves " "for a long, long time. The elves might loan him a boat, and a boat would " "allow a small force to sneak into the city of Farzi almost unseen. Arriving " "by gryphon would be seen by all of Farzi, but a river arrival would attract " "little attention...." msgstr "" #. [unit]: type=Gryphon Wagon, id=Caakee #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:57 msgid "Caakee" msgstr "" #. [side] #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:69 msgid "Elves" msgstr "" #. [unit]: type=Elvish Captain, id=Cel-Cryndel #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:85 msgid "Cel-Cryndel" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:153 msgid "" "Okay, elves have a small port nearby, and this stream goes north to Farzi. " "I know these elves from way back, so I think they'll help. Just wait here, " "okay? Let me chat with 'em and get a boat to take us north." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:157 msgid "" "Good. We'll stay out of sight. By the way, Kózmo keeps mentioning a shining " "star above us. I don't know what she is talking about. Can you see it?" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:161 msgid "A star? What star? I see nothing. It be broad daylight." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:165 msgid "Eh...?" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:239 msgid "" "Hello, Greenwood elves! I hope yer forest treats ye well. I be Montas, from " "Riverside, southwest o' here. Is your captain about?" msgstr "" #. [message]: id=Cel-Cryndel #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:246 msgid "" "Greetings, Montas the Inventor. I was injured some years ago, so I hope you " "still recognize me. It is nice to see you again, old friend." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:250 msgid "" "Ah... Captain Cel-Cryndel! Indeed I recognize ye, and handsome as ever ye " "are. Seein' ye makes me happy. I be on a mission, and I come here to ask yer " "help. Could you loan me one of your boats? A wee, small one would be best." msgstr "" #. [message]: id=Cel-Cryndel #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:254 msgid "" "I'd be happy to loan you our newest and best. But if you just want a small " "one, you can take that one over there. You don't even have to return it. No-" "one wants to use it anymore, but it is still solid and reliable and fast." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:258 msgid "Thank you, old friend! That be excellent. In your debt I am." msgstr "" #. [message]: id=Cel-Cryndel #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:262 msgid "" "No, friends enjoy helping friends, Montas. Can you take a break and spend " "some time and share your news with us?" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:273 msgid "" "Montas visited with the elves for a while, but then grew increasingly " "anxious to get underway. Everyone, except Kózmo and the nagas, clambered " "into the boat, and they sailed north toward the city of Farzi..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/11_Old_Friends.cfg:280 msgid "" "Montas visited with the elves for a while, but then grew increasingly " "anxious to get underway. Everyone, except Kózmo, Garashan, and the nagas, " "clambered into the boat, and they sailed north toward the city of Farzi..." msgstr "" #. [scenario]: id=12_Into_Farzi #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:4 msgid "Into Farzi" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:9 msgid "" "The sail from Greenwood to Farzi was not a short one. While Amailoss and " "company were enroute, Divaloss and some carapace-guards came down from the " "north and rendezvoused with the boat just south of Farzi. Farzi was not only " "an orcish city, but many orc tribes made their home on the island..." msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:79 msgid "Orongayga" msgstr "" #. [side]: type=Orcish Warlord, id=Orongayga #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:80 msgid "Local Orcs" msgstr "" #. [side]: type=Goblin Rouser, id=Eragor #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:135 msgid "Eragor" msgstr "" #. [side]: type=Direwolf Rider, id=Prong #. [side]: type=Goblin Pillager, id=Prart #. [side]: type=Goblin Rouser, id=Eragor #. [side]: type=Goblin Rouser, id=Hoshnak #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:136 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:168 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:189 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:139 msgid "Goblins" msgstr "" #. [side]: type=Goblin Pillager, id=Prart #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:171 msgid "Prart" msgstr "" #. [side]: type=Direwolf Rider, id=Prong #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:192 msgid "Prong" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:207 msgid "Move the boat onto the sign" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:211 msgid "Destruction of the boat" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:275 msgid "" "The city of Farzi be right there before us! Sneak onto that island we must. " "Remember: our purpose be to see an Orcish Wizard named Zooke, not cause " "bloodshed in the area. News of reptile havoc in the spirit cavern has " "probably reached Farzi by now. So reptiles will not be welcomed here. \n" "Locals say the wizard be usually found in a courtyard in the basement under " "the city. So, avoid battles if possible, and get into the basement." msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:281 msgid "" "I heard a rumor that the wizard killed our great leader, Ixyndara. But " "according to local nagas, Ixyndara froze himself after talking to Zooke. I " "do not understand why, though. Since then, the orcs have been unusually " "calm, and not aggressive. Queen Hassalia was confident enough to let me come " "join you." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:285 msgid "Hmmm... Strange events. But I am very glad to see you again, Divaloss." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:289 msgid "(whisper) Ixyndara?" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:293 msgid "" "Amailoss, who is the flying monster that accompanies you? My senses cause " "feelings in me that are similar to what I receive from Ixyndara." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:297 msgid "" "Well, I know she was hatched at Riverside. I was there. We don't know " "anything about her parents, but she has a strong sense of honor and justice, " "like the drakes do. Riverside is now her home, and she is now a key member " "of my fighting force." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:372 msgid "" "You can choose a few of the trait modifications for the turtle-like monsters " "on this level." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:378 msgid "Move Amailoss to the entrance of the basement" msgstr "" #. [message]: id=rotm_fighter_trait, speaker=narrator #. [message]: id=rotm_hunter_trait, speaker=narrator #. [message]: id=rotm_maiden_trait, speaker=narrator #. [message]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:416 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:531 #: Return_of_the_Monster/utils/rotm-utils.cfg:463 #: Return_of_the_Monster/utils/rotm-utils.cfg:519 msgid "You may choose the next action." msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:420 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:535 msgid "He should be type-1 (quick + healthy)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:441 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:556 msgid "He should be type-2 (quick + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:462 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:577 msgid "He should be type-3 (healthy + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #. [option]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:483 #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:598 msgid "He should be type-4 (strong + resilient)" msgstr "" #. [option]: id=rotm_hunter_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:504 msgid "The traits should just be the default-random" msgstr "" #. [option]: id=rotm_protector_trait, speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:619 msgid "The traits should just be the default-random." msgstr "" #. [message]: id=Prart #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:646 msgid "Strangers! Goblins! Swarm dem!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:725 msgid "Aaargh... Emergency Alert..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:747 msgid "" "Uh-oh. That be bad for us. Move quickly, before the main force gets here!" msgstr "" #. [message]: id=Orongayga #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:813 msgid "What the heck are you? Orcs! Smash dose worms and crawlers!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:834 msgid "Aaargh... This should not be happened..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:848 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:786 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:461 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:523 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1144 msgid "Aaack... This may not be a good time for me..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:866 msgid "Okay, follow me." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/12_Into_Farzi.cfg:880 msgid "You have not deployed your troop yet." msgstr "" #. [scenario]: id=13_Orcish_Wizard, id=Sapient (, id=Gushnak (, id=Hoshnak ( #. [unit_type]: id=Orcish Wizard, race=orc #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:4 #: Return_of_the_Monster/units/Orcish_Wizard.cfg:4 msgid "Orcish Wizard" msgstr "" #. [side]: type=Orcish Slayer, id=Gushnak #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:77 msgid "Gushnak" msgstr "" #. [side]: type=Orcish Slayer, id=Gushnak #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:78 msgid "Orc Mages" msgstr "" #. [side]: type=Goblin Rouser, id=Hoshnak #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:137 msgid "Hoshnak" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:161 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:155 msgid "Orocleii" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:162 msgid "Serpents" msgstr "" #. [side] #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:199 msgid "Orcish Mages" msgstr "" #. [side]: type=Orcish Depthstalker, id=Sapient #. [unit]: type=Orcish Depthstalker, id=Sapient #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:207 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:86 msgid "Sapient" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:226 msgid "Find Master Zooke" msgstr "" #. [message]: speaker=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:272 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:279 msgid "Orcs are coming! We must be hurry!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:299 msgid "" "Move quickly, lads! The blasted orcs will mob us. Find Master Zooke we " "must. He'll be the one to help us." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:303 msgid "He must! I have to rescue Jexxik and Arkarms." msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:307 msgid "" "This feels strange, Amailoss. I cannot tell who is there, but I sense energy " "in the south..." msgstr "" #. [effect]: type=pierce #. [object]: id=arc_spear #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:322 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:323 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:350 msgid "arc spear" msgstr "" #. [object]: id=arc_spear #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:334 msgid "This is useful only to a warrior that is highly skilled with spears." msgstr "" #. [message]: speaker=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:344 msgid "Ooh, good craftsmanship! Looks very light and well made." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:419 msgid "You gain 200 of gold." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:442 msgid "Somebody is there! Master Zooke?" msgstr "" #. [message]: id=Sapient #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:450 msgid "" "Zooke? No, I am not Zooke. If you seek Zooke, you are in the wrong place. He " "is busy with the birth of a new colt right now. His favorite horse died some " "days ago, so this birth is special for him. I am going there to help him " "celebrate now." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:516 msgid "Wait! Can you tell us where he is?" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:520 msgid "" "I'll tell ye, laddie... He's a strange orc. Orcs dinna use magic like that." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:558 msgid "" "Hydra...? Slaved by orcs...? \n" "Be gone! We will take care of the orcs here. You should be free." msgstr "" #. [message]: id=Orocleii #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:563 msgid "" "... Ohhh... Thank... you... \n" "Why... are... you... here...?" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:568 msgid "We've come to speak with Master Zooke. Do you know where he is?" msgstr "" #. [message]: id=Orocleii #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:572 msgid "" "Aah, he... is in... the courtyard... \n" "But... you need... to kill... his guard... to see him..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:719 msgid "Uh-oh. The walls be moving." msgstr "" #. [message]: id=Gushnak #. [message]: id=Hoshnak #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:732 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:757 msgid "Uh! Strangers! To arms!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:796 msgid "Aaargh... I am no longer... fit for duty..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:875 msgid "Oh, somebody is there! Are you Master Zooke?" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:882 msgid "Shhhh...! The time has come. The young one is being born..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:902 msgid "Neeeeiiigh...!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:937 msgid "" "Oooh, piebald! That's a stroke of good luck...! \n" "Birth is beautiful, isn't it? And I'm always surprised that horses can stand " "up as soon as they are born." msgstr "" #. [message]: id=Amailoss #. [message]: id=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:943 #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:947 #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:213 msgid "...?" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:965 msgid "" "Now, you strangers... I'm sure you didn't come to celebrate the birth of my " "horse. Silverstar, my fleet-footed horse for many years, passed away a few " "days ago. Old age, I'm afraid. But his son has just been born... Silverstar " "was the fastest creature around here, so I'm hoping that this young one will " "carry me as fast, or even faster. But that cannot be why you are here. I am " "Master Zooke, the principal of orc-mages. Please tell me why you have come." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:970 msgid "Amailoss, Kózmo, and Montas told Zooke everything..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:975 msgid "" "Oh, no! You helped Vevyan escape? And he appeared as an undead lord? \n" "Hmmm... Lord Erishnak II was supposed to destroy that tablet. The undead " "spells were sealed away inside. Evidently Erishnak did not do as he " "promised. If the tablet were destroyed, Vevyan would never be able to re-" "appear this way. There was news recently that his sprit had escaped from the " "cave, but we never imagined that he could take over the body of a dead " "creature...\n" "We must go see the Snow Fairy, Sil-Celadë, my old partner. She has the " "sceptre that shuts down the stone curse magic. I haven't seen her for quite " "a while, though..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:982 msgid "Eh...? You don't have it, sir?" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:989 msgid "" "No, not anymore. When we worked together, she was always nearby, so the " "sceptre was always close by. But when her mother died, she returned to the " "mountains, and it is cold there for me. Ah well, there's no other answer. " "We must go to the mountains. That is the only way to stop him. It is not a " "long journey, and it will be good to visit my daughter as well." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/13_Orcish_Wizard.cfg:994 msgid "Aye... And we'll come along to protect ye, good wizard." msgstr "" #. [scenario]: id=14_Longtime_Enemies #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:4 msgid "Longtime Enemies" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:9 msgid "" "Despite the rumors, the orcish wizard Zooke was not scary at all. After " "hearing their story, he was friendly and more helpful than any of them " "expected. Zooke knew the location of a sceptre that could cancel Vevyan's " "stone curse magic, and he offered to lead them to it. Amailoss, Kózmo, " "Montas and the others followed Master Zooke east, toward Mt. Farzi. However, " "along the way, they bumped into some long time enemies..." msgstr "" #. [unit]: type=Orcish Sorcerer, id=Zooke #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:78 msgid "Master Zooke" msgstr "" #. [side]: type=Merman Entangler, id=Nudimmud #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:103 msgid "Mermen" msgstr "" #. [side]: type=Merman Entangler, id=Nudimmud #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:106 msgid "Nudimmud" msgstr "" #. [message]: speaker=Nudimmud #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:150 msgid "Nagas and Orcs...? Not through our territory!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:154 msgid "" "Greetings, sir. We are on an important mission to stop an invasion by an " "undead horde. The undead lord that is responsible will surely invade your " "lands if we do not stop him. For the good of your people, please let us pass." msgstr "" #. [message]: speaker=Nudimmud #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:158 msgid "No matter! To arms!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:162 msgid "" "Orcish Assassins and well trained Goblin Spearmen can now be " "recruited." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:171 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:777 msgid "Defeat the Enemy Leader" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:187 #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:793 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:321 #: Return_of_the_Monster/utils/rotm-utils.cfg:121 #: Return_of_the_Monster/utils/rotm-utils.cfg:148 msgid "Death of Master Zooke" msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:194 msgid "Saving the keep to the west will be helpful" msgstr "" #. [unit]: type=Merman Javelineer, id=Ember #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:253 msgid "Ember" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:268 msgid "What...? Steady! The ground be shaking!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:586 msgid "Eh...!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:593 msgid "" "Look, laddies! The river water be stopping the lava! Makin' it firm! Now we " "can get to that merman!" msgstr "" #. [unit]: type=Gryphon, id=Carir #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:749 msgid "Carir" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:764 msgid "" "Gaakee and Carir! Here we be! Good fer you, lads! Help us defeat these stone-" "headed mermen. Afterward, yer wings can help us soar up this mountain." msgstr "" #. [message]: id=Gaakee #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:768 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:622 msgid "Gaah... Keee...! Sure, my master!" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:797 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:325 msgid "Death of Gaakee" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:826 msgid "Noooo... My loyal friend...." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:839 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:484 msgid "Oh-no! Carir...!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/14_Longtime_Enemies.cfg:850 msgid "" "Well done, everyone! Aimiloss, now we must climb up into the mountains." msgstr "" #. [scenario]: id=15_Snow_Queen #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:4 msgid "Snow Queen" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:10 msgid "" "As the sounds of the battle faded away, Amailoss, Kózmo, Montas and the " "others followed Master Zooke higher into the mountains surrounding Mt. " "Farzi. Their mission was to speak to a snow sorceress who ruled the region..." msgstr "" #. [side]: type=Snow Sovereign, id=Sil-Celade #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:81 msgid "Snow Fairies" msgstr "" #. [side]: type=Snow Sovereign, id=Sil-Celade #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:85 msgid "Sil-Celadë" msgstr "" #. [side]: type=Yeti, id=Snowman #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:180 msgid "Yetis" msgstr "" #. [side]: type=Yeti, id=Snowman #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:184 msgid "Snowman" msgstr "" #. [side]: type=Troll Warrior, id=Tagg #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:232 msgid "Troll Warriors" msgstr "" #. [side]: type=Troll Warrior, id=Tagg #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:236 msgid "Tagg" msgstr "" #. [side]: type=Troll Shaman, id=Agg #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:249 msgid "Troll Shamans" msgstr "" #. [side]: type=Troll Shaman, id=Agg #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:253 msgid "Agg" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:273 msgid "" "Sil-Celadë is over those mountains. We have to be careful of her yetis, " "though. They are very dangerous, and they were not very nice to me the last " "time I was here." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:277 msgid "Ah! But good news... there be Trolls here as well!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:287 msgid "" "Gaakee needs a rest after helping the Nagas climb the mountain. He may wake " "up later." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:294 msgid "" "Gryphons need a rest after helping the Nagas climb the mountain. They may " "wake up later." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:305 msgid "Find Snow Sorceress" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:450 msgid "The Gryphon(s) is now available to move." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:471 msgid "Noooo... My best friend.... " msgstr "" #. [unit]: type=Yeti, id=Celicy #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:501 msgid "Celicy" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:523 msgid "Sil-Celadë!" msgstr "" #. [message]: id=Sil-Celade #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:531 msgid "Who is that? Zooke?" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:545 msgid "" "Yes, my dear, it is Zooke. Greetings, I have missed you. I brought some new " "friends here to ask you for some help. The undead lord, Vevyan, has come " "again. And your septre is needed to shut down his stone curse magic." msgstr "" #. [message]: id=Sil-Celade #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:549 msgid "" "Oh no! How did that happen? We captured his powers and destroyed them long, " "long ago..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:553 msgid "Ah, Ma'am? It was actually my fault..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:557 msgid "" "Amailoss and Kózmo explained everything that had happened. Sil-Celadë was " "unhappy to hear their story. But she brightened when her daughter emerged " "from the fog." msgstr "" #. [unit]: type=Snow Lady, id=Deliowen_fake #. [unit]: type=Snow Princess, id=Deliowen #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:566 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:65 msgid "Deliowen" msgstr "" #. [message]: id=Deliowen_fake #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:582 msgid "" "Father! How wonderful to see you! Mother, that undead creature needs to be " "destroyed, and we can surely help. I know you can't leave right now, but I " "could go with father. I know how to use the sceptre, and it would be good to " "spend some days with him. May I go along and help?" msgstr "" #. [message]: id=Sil-Celade #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:586 msgid "" "I don't know... Vevyan is dangerous. Too dangerous for you alone. But if you " "take Celicy along to guard you; and listen well to the advice of these " "experienced fighters; it would probably do you good to gain some battle " "experience. Zooke, take extra good care of your daughter, agreed?" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:591 msgid "" "Of course, Sil-Celadë! She is our precious daughter. And it will be a " "pleasure to spend some days with her." msgstr "" #. [message]: id=Celicy #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:601 #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:657 msgid "Grrrrr..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:618 msgid "" "Good! Gaakee, please call yer friends and see if they be willing to help " "again. It be a long walk back to that undead cave. Hmmm... Gryphons 're " "powerful, but I doubt they can lift that big yeti." msgstr "" #. [message]: id=Deliowen_fake #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:641 msgid "" "Do not worry about Celicy. He can run for very long distances over the snow, " "as fast as a wolf can. So he will travel almost as fast as we will. And " "since Mother ordered it, he'll follow us even if we leave him here." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:678 msgid "That star... it seems brighter today..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/15_Snow_Queen.cfg:682 msgid "" "I still cannot see it, Kózmo. But I can see this army of ours, and I am very " "proud of these troops. At last we can fight that undead lord on an even " "basis, and we might even have an advantage." msgstr "" #. [scenario]: id=16_Reinforcements #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:4 msgid "The Reinforcements" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:9 msgid "" "Amailoss and his party landed before getting too close to the cave. Zooke's " "plan was to sneak to the cave on land and enter through a little-known " "entrance. Hopefully, they could do so without being spotted by the undead. " "But as they neared the cave, they found some orc allies, led by Sapient, " "already battling some of the undead forces that were guarding the cave..." msgstr "" #. [side]: type=Orcish Depthstalker, id=Sapient #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:87 msgid "Orc Supporters" msgstr "" #. [side]: type=Death Knight, id=Major #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:143 msgid "Major" msgstr "" #. [side]: type=Goblin Rouser, id=Hushnak #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:193 msgid "Hushnak" msgstr "" #. [side]: type=Goblin Rouser, id=Hushnak #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:194 msgid "Goblin Supporters" msgstr "" #. [side]: type=Chocobone, id=Captain #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:217 msgid "Captain" msgstr "" #. [side]: type=Chocobone, id=Lieutenant #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:237 msgid "Lieutenant" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:256 msgid "" "Good. Sapient has arrived already. But... Sapient, why so few? Where is the " "mighty orc army?" msgstr "" #. [message]: id=Sapient #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:260 msgid "" "Zooke! Orcs not happy to work wid nagas. I told Lord Erishnak that you " "coming, but Erishnak stubborn. His son, Prince Erulo, still missing after " "undead took over cave. Lord Erishnak thinks it is naga's fault." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:264 msgid "" "A Prince...? I don't recall seeing an orc prince when we were in the cave." msgstr "" #. [message]: id=Sapient #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:268 msgid "" "He was boss of force watching cave. Should have been nearby when nagas broke " "in and made a mess." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:272 msgid "" "Well, that's all behind us. I'm happy to find you and your force here. It " "means we shouldn't have too much trouble taking the next step." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:294 msgid "Aye, but it won't be easy. Those undead critters be all around here." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:298 msgid "" "We should avoid the normal cave entrance. I know an entrance to a hidden " "side tunnel, and I'm sure the undead don't know about it. Let's have Sapient " "keep the undead army busy, while we slip past and get to the tunnel opening." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:302 msgid "A sound plan. Show us the way, and we'll guard you from harm, sir." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:324 msgid "Move Master Zooke on the sign" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:328 msgid "Loss of Sapient" msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:332 msgid "extra bonus by defeating each enemy leader" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:455 msgid "" "That's one of the well known entrances to the cave. If we use that, we're " "sure to face a large force of undead. Let's continue toward the side tunnel." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:468 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1096 msgid "I lost my interest to battle. Take care, Zooke." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:510 msgid "Without the orcs to help us, we won't get into the cave safely." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:544 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:600 #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:656 msgid "You gain a bonus of 100 gold!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:695 msgid "Here it is! Follow me! This will lead us deep into the cave." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:699 msgid "At last! Let's rescue Jexxik and Arkarms." msgstr "" #. [message]: id=Sapient #: Return_of_the_Monster/scenarios/16_Reinforcements.cfg:709 msgid "Me, too! Guard duty boring." msgstr "" #. [part] #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:9 msgid "" "Master Zooke showed everyone how to slip into the side tunnel. It took them " "deep underground, through parts of the cave that seemed to be deserted. " "Meanwhile, the star above Kózmo was shining more brightly than ever..." msgstr "" #. [side]: type=Lich, id=Colonel #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:97 msgid "Colonel" msgstr "" #. [side]: type=Bw Hydra, id=Orocleii #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:156 msgid "Snakes" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:173 msgid "" "Ahh... as I thought. The undead don't seem to have found this part of the " "cave. Long ago, we tried to build a railroad here, but there was just too " "much water." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:177 msgid "" "Perhaps so, but this feels very nice to us. Look! A holy water is still " "over there. The undead would surely destroy it, if they knew it was here. " "Perhaps we can use it." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:181 msgid "" "Amailoss, there are other, larger castles north of here. So we don't need to " "form up the whole army right now." msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:207 msgid "Take the holy water" msgstr "" #. [objectives] #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:211 msgid "This is the final battling level" msgstr "" #. [message]: id=Divaloss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:323 msgid "Um...! Somebody is there!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:329 msgid "Look, lads! 'Tis some orcs there!" msgstr "" #. [unit]: type=Orcish Leader, id=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:342 msgid "Prince Erulo" msgstr "" #. [unit]: type=Orcish Crossbowman, id=Vulg #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:356 msgid "Vulg" msgstr "" #. [message]: speaker=Vulg #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:369 msgid "Boss! Strangers! Must be undead. No more hiding, now we fight!" msgstr "" #. [message]: speaker=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:373 msgid "" "Bah! More bones? Smash dem! Push dem back to da pit! Kill dem all or die " "like orc warrior!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:377 msgid "Prince...? Prince Erulo...?" msgstr "" #. [message]: id=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:381 msgid "Who is that...? Master Zooke...?" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:385 msgid "Yes, I am glad you are alive." msgstr "" #. [message]: id=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:389 msgid "" "Greetings, Master Zooke. Good to see you. Big trouble here. Nagas broke in, " "made Lord Vevyan revive. We saw big fight, then hid here. Dere are undead " "all around da cave now." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:393 msgid "" "It was totally my fault. I apologize that I was tricked into reviving him. " "We didn't learn the truth until after the damage was done." msgstr "" #. [message]: speaker=Sapient #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:402 msgid "" "Prince is alive! That good news for Lord Erishnak II. We going to smash dem " "all, Prince!" msgstr "" #. [message]: speaker=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:408 msgid "" "Erulo, we have a weapon, a sceptre, that will help us to defeat them all, " "including Vevyan. So we'll have you out of here shortly, okay?" msgstr "" #. [message]: id=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:414 msgid "Good! We help you crush dem!" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:419 msgid "Move Amailoss onto the tablet" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:438 msgid "I hope this one can communicate with its boss." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:452 msgid "Take the tablet!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:470 msgid "Look! The rocks are moving!" msgstr "" #. [objective]: condition=win #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:490 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1021 msgid "Defeat Vevyan" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:522 msgid "Uh, somebody is there." msgstr "" #. [message]: id=Colonel #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:526 msgid "Oooh! Somebody breaks in. Sir, Vevyan!" msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:538 msgid "" "Hoho... You nagas again? I told you to go away. Remember how I made your " "friends into stones? Now I'll do the same to you! Take this!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:579 msgid "Thank you, Deliowen!" msgstr "" #. [message]: id=Deliowen #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:583 msgid "Happy to help. This is why I came." msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:588 msgid "" "Oooh? So you have that worn-out old sceptre from the Snow Queen? And you " "think that will protect you? You're going to need more than that, hahaha! " "Try this! Dark sprits, arise from the pit!" msgstr "" #. [message]: id=Orocleii #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:686 msgid "You... freed... us... Now we... return to... you..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:690 msgid "Oh, Hydra!" msgstr "" #. [message]: id=Sapient #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:699 msgid "" "He must have strong sense of duty to nagas. Humpf! But he betrayed Lord " "Erishnak! Still... maybe they old friends?" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:738 msgid "Aaagrh... My lord..." msgstr "" #. [message]: speaker=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:742 msgid "Hm, whenever you are ready, I will let you back here." msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:778 msgid "" "You there, Orcish Mage! That same old trick isn't going to work a second " "time! Gwahaha! But I'm glad you came here and tried. I'm through playing " "around. Now to have my revenge on you!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:839 msgid "Noooo, Deliowen!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:843 msgid "" "By thunder! Looks like the blinkin' sceptre can protect others, but not the " "one holding it!" msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:847 msgid "" "That is correct, Dwarvish maniac. I learned that only recently. Now, it is " "time to put an end to all of you!" msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:851 msgid "Nooo... It is the end... The end of our time..." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:865 msgid "... It's coming... The star is coming to me..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:884 msgid "By the Almighty Hammer! What be happening!?" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:903 msgid "" "The entire cave was flooded with a bright, blinding light... and as the " "light deepened in color, it took on the appearance of flames, and the flames " "seemed to consume Kózmo! ...and in an instant, she was completely " "transformed. Many had called her a monster. Now she was one, indeed! And " "other, smaller fire spirits arrived at the same time." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:909 msgid "OHH! Kózmo! What has become of you?" msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:933 msgid "RooAAARRR!!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:988 msgid "Fire Guardians are available to recruit." msgstr "" #. [message]: id=Vevyan #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1016 msgid "" "Uhhh! Nothing... the stone curse magic has stopped working? That monster has " "a strong aura. This could be trouble. You must be... the Flame of Justice!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1155 msgid "Aaagrh... Noooo..." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1159 msgid "Go back to the pit! And never come back again!" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1197 msgid "Jexxik and Arkarms, are you all right?" msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1201 msgid "Uhhh... What is going on...?" msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1205 msgid "Uooow... I cannot see anything..." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1209 msgid "Oh, good. It's going to be alright." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1213 msgid "Ooow, Deliowen, are you all right?" msgstr "" #. [message]: id=Deliowen #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1220 msgid "Father, what I have been doing?" msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1224 msgid "Ooh! Look at big Kózmo! Something is happening to him." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1239 msgid "I am done... Take care..." msgstr "" #. [message]: id=Divaloss #. [message]: id=Montas #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1248 #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1254 msgid "" "Legend has it that... when darkness begins to rule, flame comes to the " "world to end the reign of darkness. I never knew whether to believe that, " "before today." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1260 msgid "Wait! Wait a second! Can someone tell me where the real Kózmo is?" msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1264 msgid "" "She is a part of me now. I am sorry, but you cannot see her anymore. I had " "to use her in order to appear in this world. You might say she was my child; " "and so was Ixyndara. When he encountered an Orcish Wizard, I saw how the " "future would unfold: that the undead lord would escape, darkness would come " "to the world, and several warring races would have to cooperate to destroy " "him. So Ixyndara convinced that wizard to make peace. His future had the " "potential to set everything right. The discovery and rescue of the orc " "prince should calm relations between several of the races." msgstr "" #. [message]: id=Zooke #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1268 msgid "" "Oh, so you were that flying monster that I talked to so long ago? I still " "see the wisdom in your words. We do have enough land. There's no good reason " "to fight for more territory. And actually, peace would be a pleasant change." msgstr "" #. [message]: id=Erulo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1278 msgid "I will tell my father exactly what I saw today." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1284 msgid "" "You did not pick up the Holy Water. Orcish Prince was supposed to say: - " "I will tell my father exactly what I saw today.." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1291 msgid "" "Wow, big Kózmo. You can read the future...? \n" "I miss her... and I thank you so much for saving us." msgstr "" #. [message]: id=Kozmo #: Return_of_the_Monster/scenarios/17_Return_of_the_Monster.cfg:1296 msgid "You are welcome. Fare well..." msgstr "" #. [scenario]: id=18_Epilogue #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:4 msgid "Epilogue" msgstr "" #. [part] #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:9 msgid "" "The undead lord Vevyan was completely destroyed by the appearance of the " "Flame of Justice. Kózmo and Ixyndara had been sent by him in order to set " "things in motion, to destroy Vevyan, the darkness, and restore light to the " "world. In fact, the Flame of Justice himself was what Kózmo had seen " "previously as a distant, shining star." msgstr "" #. [part] #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:13 msgid "" "After the cave was cleared and made safe, everyone returned home. Amailoss, " "Montas, Arkarms, Jexxik and their followers returned to Riverside. Master " "Zooke, Sapient, and Deliowen went back to the north with the orcs and " "goblins. Each one was able to feel a sense of peace because of the Flame of " "Justice." msgstr "" #. [message]: id=Gaakee #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:186 msgid "Keee!" msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:190 msgid "" "Oh, look! Arkarmssss is approaching. Wonder what he needsss thissss time." msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:205 msgid "Hello, Arkarmsss! Looking for more land again?" msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:209 msgid "" "Oh, no, no. No complain about dat anymore. Very happy, right now. Life " "very good." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:217 msgid "" "Want to ask who Snow Lady was? Saw her in cave. Eyes not working go good " "then. But she very pretty." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:221 msgid "" "Oho! Sounds like our big friend is in love? \n" "She be daughter o' the Snow Queen from Mt. Farzi. I dinna think she's your " "type, but we know a guide who can take you there. Bev! Where are you? " "There be someone here who needs you!" msgstr "" #. [message]: id=Bev #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:239 msgid "Hello. I am Bev. The Mt. Farzi very far from here..." msgstr "" #. [message]: id=Arkarms #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:243 msgid "Heeh! A mud-crawler! Don't want to be stone again. Never mind!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:251 msgid "" "Ho! Ho! It seems he hasn't gotten over his trauma! It'll be years before " "he'll trust a mud-crawler ever again. It's probably just as well, those " "mountains are probably too cold for him." msgstr "" #. [message]: id=Jexxik #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:255 msgid "" "That reminds me, how is the orcish wizard doing these days? He said he " "wasn't going to live far from his daughter anymore." msgstr "" #. [message]: id=Montas #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:259 msgid "" "GaaKee returned from there not long ago. Master Zooke moved to the mountain, " "he did. Lives with Deliowen, and Sil-Celadë, and his horses. I s'pose the " "nearness o' family keeps him warm these days." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:263 msgid "... Ah... Ah... AHCHOOoo...! ... Cold...!" msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/scenarios/18_Epilogue.cfg:283 msgid "Neeeeiiigh...? Are you okay, my master?" msgstr "" #. [unit_type]: id=Air Monster, race=monster #: Return_of_the_Monster/units/Air_Monster.cfg:4 msgid "Air Monster" msgstr "" #. [unit_type]: id=Air Monster, race=monster #: Return_of_the_Monster/units/Air_Monster.cfg:23 msgid "Air Monster." msgstr "" #. [regenerate]: id=recovery #: Return_of_the_Monster/units/Air_Monster.cfg:48 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:29 #: Return_of_the_Monster/units/carapaces/Elder.cfg:41 #: Return_of_the_Monster/units/carapaces/Lord.cfg:29 msgid "recovery" msgstr "" #. [regenerate]: id=recovery #: Return_of_the_Monster/units/Air_Monster.cfg:49 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:30 #: Return_of_the_Monster/units/carapaces/Elder.cfg:42 #: Return_of_the_Monster/units/carapaces/Lord.cfg:30 msgid "female^recovery" msgstr "" #. [regenerate]: id=recovery #: Return_of_the_Monster/units/Air_Monster.cfg:50 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:31 #: Return_of_the_Monster/units/carapaces/Elder.cfg:43 #: Return_of_the_Monster/units/carapaces/Lord.cfg:31 msgid "" "The unit will heal itself 4 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" #. [advancement]: id=rotm_amla_fireball #: Return_of_the_Monster/units/Air_Monster.cfg:61 msgid "fireball (+1 damage to fireball, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_3 #. [advancement]: id=rotm_amla_defense #: Return_of_the_Monster/units/Air_Monster.cfg:73 #: Return_of_the_Monster/units/nagas/Lord.cfg:75 msgid "defense (+10 up for resistance, no heal full)" msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/Air_Monster.cfg:124 #: Return_of_the_Monster/units/Fairy_Dragon.cfg:99 #: Return_of_the_Monster/units/Flying_Monster.cfg:115 #: Return_of_the_Monster/units/Young_Monster.cfg:114 msgid "fangs" msgstr "" #. [attack]: type=fire #: Return_of_the_Monster/units/Air_Monster.cfg:133 msgid "fire ball" msgstr "" #. [unit_type]: id=Fairy Dragon, race=monster #: Return_of_the_Monster/units/Fairy_Dragon.cfg:4 msgid "Fairy Dragon" msgstr "" #. [unit_type]: id=Fairy Dragon, race=monster #: Return_of_the_Monster/units/Fairy_Dragon.cfg:19 msgid "Fairy Dragon, Ixyndara." msgstr "" #. [attack]: type=fire #: Return_of_the_Monster/units/Fairy_Dragon.cfg:108 #: Return_of_the_Monster/units/Flying_Monster.cfg:124 #: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:34 #: Return_of_the_Monster/units/Young_Monster.cfg:123 msgid "fire breath" msgstr "" #. [unit_type]: id=Flame of Justice, race=monster #: Return_of_the_Monster/units/Flame_of_Justice.cfg:4 msgid "Flame of Justice" msgstr "" #. [unit_type]: id=Flame of Justice, race=monster #: Return_of_the_Monster/units/Flame_of_Justice.cfg:23 msgid "" "Flame of Justice is a fairy of flame. When he shows himself in our world, " "the body is shown as like a Dragon." msgstr "" #. [attack]: type=fire #: Return_of_the_Monster/units/Flame_of_Justice.cfg:97 #: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:25 msgid "fire claws" msgstr "" #. [attack]: type=fire #: Return_of_the_Monster/units/Flame_of_Justice.cfg:106 msgid "fireball" msgstr "" #. [unit_type]: id=Flying Monster, race=monster #: Return_of_the_Monster/units/Flying_Monster.cfg:4 msgid "Flying Monster" msgstr "" #. [unit_type]: id=Flying Monster, race=monster #: Return_of_the_Monster/units/Flying_Monster.cfg:22 msgid "Flying Monster." msgstr "" #. [unit_type]: id=Goblin Archer, race=goblin #: Return_of_the_Monster/units/Goblin_Archer.cfg:4 msgid "Goblin Archer" msgstr "" #. [unit_type]: id=Goblin Archer, race=goblin #: Return_of_the_Monster/units/Goblin_Archer.cfg:22 msgid "" "The comparatively small and weak goblin is ill-suited to use as a soldier, " "unless you have a need of many cheap, expendable troops. The southern orcs " "make better use of their goblin brethren by equipping them with bows instead " "of spears, and using them in the same role as the slightly larger and " "stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil " "quite well, and they take great delight in sending volleys of fire-arrows at " "foes they’d be very reluctant to face in a fairer contest." msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/Goblin_Archer.cfg:27 #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:78 msgid "dagger" msgstr "" #. [attack]: type=fire #: Return_of_the_Monster/units/Goblin_Archer.cfg:36 msgid "bow" msgstr "" #. [unit_type]: id=Gryphon Wagon, race=gryphon #: Return_of_the_Monster/units/Gryphon_Wagon.cfg:4 msgid "Gryphon Wagon" msgstr "" #. [unit_type]: id=Gryphon Wagon, race=gryphon #: Return_of_the_Monster/units/Gryphon_Wagon.cfg:20 msgid "dummy_unit^Gryphon Wagon." msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/Gryphon_Wagon.cfg:41 #: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:37 msgid "claws" msgstr "" #. [unit_type]: id=Missile, race=mechanical #: Return_of_the_Monster/units/Missiles.cfg:4 msgid "Missile" msgstr "" #. [unit_type]: id=Missile, race=mechanical #. [unit_type]: id=Tomahawk, race=mechanical #: Return_of_the_Monster/units/Missiles.cfg:17 #: Return_of_the_Monster/units/Missiles.cfg:37 msgid "dummy" msgstr "" #. [unit_type]: id=Tomahawk, race=mechanical #: Return_of_the_Monster/units/Missiles.cfg:24 msgid "Tomahawk" msgstr "" #. [unit_type]: id=Orcish Depthstalker, race=orc #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:4 msgid "Orcish Depthstalker" msgstr "" #. [unit_type]: id=Orcish Depthstalker, race=orc #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:22 msgid "" "Orcish Depthstalker is a high skilled Orcish Assassin who is also equipped " "some magical power. He usually approaches enemies by using his teleport, " "then poisons or destroys them without taking own damages." msgstr "" #. [advancement]: id=depthstalker_melee_magical #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:46 msgid "offensive combat skill (gaining magical attack on dagger, no heal full)" msgstr "" #. [advancement]: id=depthstalker_resistance #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:61 msgid "" "defensive combat skill (all resistances improve by 20 points, no heal full)" msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/Orcish_Depthstalker.cfg:90 msgid "throwing knives" msgstr "" #. [unit_type]: id=Orcish Galleon, race=mechanical #: Return_of_the_Monster/units/Orcish_Galleon.cfg:4 msgid "Orcish Galleon" msgstr "" #. [unit_type]: id=Orcish Galleon, race=mechanical #: Return_of_the_Monster/units/Orcish_Galleon.cfg:18 msgid "" "Orcs use galleons, too. Game-wise, these are almost the same as Pirate " "Galleons." msgstr "" #. [attack]: type=pierce #: Return_of_the_Monster/units/Orcish_Galleon.cfg:45 msgid "ballista" msgstr "" #. [unit_type]: id=Orcish Sorcerer, race=orc #: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:4 msgid "Orcish Sorcerer" msgstr "" #. [unit_type]: id=Orcish Sorcerer, race=orc #: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:18 msgid "Orcish Sorcerer, Master Zooke, is the guardians of orcish magic." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:23 #: Return_of_the_Monster/units/Orcish_Wizard.cfg:24 #: Return_of_the_Monster/units/Snow_Princess.cfg:93 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:161 #: Return_of_the_Monster/units/carapaces/Elder.cfg:149 #: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:71 #: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:30 #: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:26 #: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:31 #: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:31 #: Return_of_the_Monster/units/nagas/White_Nagini.cfg:69 msgid "staff" msgstr "" #. [attack]: type=cold #: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:32 #: Return_of_the_Monster/units/Orcish_Wizard.cfg:33 msgid "curse" msgstr "" #. [attack]: type=arcane #: Return_of_the_Monster/units/Orcish_Sorcerer.cfg:43 #: Return_of_the_Monster/units/Orcish_Wizard.cfg:44 msgid "shadow wave" msgstr "" #. [unit_type]: id=Orcish Wizard, race=orc #: Return_of_the_Monster/units/Orcish_Wizard.cfg:19 msgid "Orcish Wizard, Master Zooke, is the guardians of orcish magic." msgstr "" #. [unit_type]: id=Fire Guardian rotm, race=monster #: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:5 msgid "Fire Guardian" msgstr "" #. [unit_type]: id=Fire Guardian rotm, race=monster #: Return_of_the_Monster/units/Rotm_Fire_Guardian.cfg:22 msgid "" "Fire Guardians are spirits of smoke and flame. No one is exactly sure where " "they come from, but they are occasionally summoned by powerful mages to do " "their bidding. When not being controlled they like to frolic in pools of " "lava and take great delight in burning anything they can reach." msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: Return_of_the_Monster/units/Saurian_Champion.cfg:4 msgid "Saurian Champion" msgstr "" #. [unit_type]: id=Saurian Champion, race=lizard #: Return_of_the_Monster/units/Saurian_Champion.cfg:21 msgid "" "If a saurian warrior survives enough battles he is declared a champion among " "lizards. From a distance, he throws poisoned spears to weaken a foe before " "he approaches, and in melee his skill with the huge spear he wields has " "become so great that few enemies ever escape unscathed." msgstr "" #. [attack]: type=pierce #: Return_of_the_Monster/units/Saurian_Champion.cfg:62 msgid "longspear" msgstr "" #. [attack]: type=pierce #: Return_of_the_Monster/units/Saurian_Champion.cfg:71 msgid "throwing spear" msgstr "" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:5 msgid "Sleeping Gryphon" msgstr "" #. [unit_type]: id=Sleeping Gryphon, race=gryphon #: Return_of_the_Monster/units/Sleeping_Gryphon.cfg:19 msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!" msgstr "" #. [unit_type]: id=Snow Lady, race=snow fairy #: Return_of_the_Monster/units/Snow_Lady.cfg:5 msgid "Snow Lady" msgstr "" #. [unit_type]: id=Snow Princess, race=snow fairy #: Return_of_the_Monster/units/Snow_Princess.cfg:4 msgid "Snow Princess" msgstr "" #. [unit_type]: id=Snow Princess, race=snow fairy #: Return_of_the_Monster/units/Snow_Princess.cfg:20 msgid "" "Snow Sorceresses have lived in the highlands of Wesnoth for many centuries. " "Unlike most elves, who prefer the rich greenery of the elven forests, they " "love the stark beauty of the high mountains. Their magical affinity with " "their surroundings is beginning to grant them greater powers; they are " "rarely troubled by even the most intense cold, and they have learned how to " "channel the elemental power of the bleak highland weather into an arcane " "blast of arctic purity." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/Snow_Princess.cfg:106 #: Return_of_the_Monster/units/Snow_Sovereign.cfg:110 msgid "freeze" msgstr "" #. [attack]: type=arcane #: Return_of_the_Monster/units/Snow_Princess.cfg:118 #: Return_of_the_Monster/units/Snow_Sovereign.cfg:122 msgid "ice flash" msgstr "" #. [unit_type]: id=Snow Sovereign, race=snow fairy #: Return_of_the_Monster/units/Snow_Sovereign.cfg:4 msgid "Snow Sovereign" msgstr "" #. [unit_type]: id=Snow Sovereign, race=snow fairy #: Return_of_the_Monster/units/Snow_Sovereign.cfg:21 msgid "" "Ice Fairies are the rarest and deadliest of the elven magicians living in " "the high mountains of Wesnoth. Their laughter, it is said, can be heard in " "the clatter of falling stones, and their eerie keening song is woven into " "the very winds of the peaks. One thing is certainly true; do harm to any " "thing in the ice fairy’s demesne and her fury will be as implacable and " "deadly as an avalanche." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/Snow_Sovereign.cfg:97 msgid "faerie touch" msgstr "" #. [unit_type]: id=Young Monster, race=monster #: Return_of_the_Monster/units/Young_Monster.cfg:4 msgid "Young Monster" msgstr "" #. [unit_type]: id=Young Monster, race=monster #: Return_of_the_Monster/units/Young_Monster.cfg:22 msgid "Young Monster." msgstr "" #. [unit_type]: id=Divine Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Diviner.cfg:4 msgid "Divine Carapace" msgstr "" #. [unit_type]: id=Divine Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Diviner.cfg:20 msgid "" "Divine Carapace, Divaloss is more than 200 years old. He is one of the " "fewest carapaces who has magical power. He can also feel the signs of some " "creatures from the distance, but it only works for limited creatures." msgstr "" #. [advancement]: id=rotm_amla_divine_2 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:40 msgid "staff (+1 damage to staff, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_divine_1 #: Return_of_the_Monster/units/carapaces/Diviner.cfg:52 msgid "crystal rod (+1 damage to crystal rod, no heal full)" msgstr "" #. [attack]: type=arcane #: Return_of_the_Monster/units/carapaces/Diviner.cfg:170 msgid "crystal rod" msgstr "" #. [unit_type]: id=Elder Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Elder.cfg:4 msgid "Elder Carapace" msgstr "" #. [unit_type]: id=Elder Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Elder.cfg:19 msgid "" "Elder Carapace, Divaloss is more than 200 years old. He is one of the fewest " "carapaces who has magical power. He can also feel the signs of some " "creatures from the distance, but it only works for limited creatures." msgstr "" #. [heals]: id=rotm_healing #: Return_of_the_Monster/units/carapaces/Elder.cfg:26 msgid "heals +4" msgstr "" #. [heals]: id=rotm_healing #: Return_of_the_Monster/units/carapaces/Elder.cfg:27 msgid "female^heals +4" msgstr "" #. [heals]: id=rotm_healing #: Return_of_the_Monster/units/carapaces/Elder.cfg:28 msgid "" "Allows the unit to heal adjacent allied units at the beginning of our turn.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or cure the " "effects of poison." msgstr "" #. [attack]: type=arcane #: Return_of_the_Monster/units/carapaces/Elder.cfg:158 msgid "staff magic" msgstr "" #. [unit_type]: id=Foraging Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Forager.cfg:4 msgid "Foraging Carapace" msgstr "" #. [unit_type]: id=Foraging Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Forager.cfg:18 msgid "" "Foraging Carapace is a crab-like monster whose role in the race is for " "scouting." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/carapaces/Forager.cfg:26 #: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:35 #: Return_of_the_Monster/units/carapaces/Monster.cfg:29 msgid "pincers" msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/carapaces/Forager.cfg:35 #: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:44 #: Return_of_the_Monster/units/carapaces/Monster.cfg:38 msgid "babble" msgstr "" #. [unit_type]: id=Heroic Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Hero.cfg:4 msgid "Heroic Carapace" msgstr "" #. [unit_type]: id=Heroic Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Hero.cfg:19 msgid "Heroic Carapace is the warrior in the race." msgstr "" #. [attack]: type=pierce #: Return_of_the_Monster/units/carapaces/Hero.cfg:27 #: Return_of_the_Monster/units/carapaces/Javelin.cfg:25 #: Return_of_the_Monster/units/carapaces/Javelin.cfg:34 msgid "trident" msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/carapaces/Hero.cfg:36 #: Return_of_the_Monster/units/carapaces/Lord.cfg:62 msgid "morning star" msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/carapaces/Hero.cfg:45 #: Return_of_the_Monster/units/carapaces/Javelin.cfg:46 #: Return_of_the_Monster/units/carapaces/Lord.cfg:71 msgid "water breath" msgstr "" #. [unit_type]: id=Infiltrative Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:4 msgid "Infiltrative Carapace" msgstr "" #. [unit_type]: id=Infiltrative Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Infiltrator.cfg:19 msgid "Infiltrative Carapace." msgstr "" #. [unit_type]: id=Javelin Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Javelin.cfg:4 msgid "Javelin Carapace" msgstr "" #. [unit_type]: id=Javelin Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Javelin.cfg:20 msgid "" "Javelin Carapace throws the trident for his hunting jobs. Its damage is " "enough to give a mortal wound to his target." msgstr "" #. [unit_type]: id=Lord Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Lord.cfg:4 msgid "Lord Carapace" msgstr "" #. [unit_type]: id=Lord Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Lord.cfg:19 msgid "Lord Carapace, Tulosis, is the leader of the race." msgstr "" #. [advancement]: id=rotm_amla_commander_1 #: Return_of_the_Monster/units/carapaces/Lord.cfg:40 msgid "fire breath (+2 damage to fire breath, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_2 #: Return_of_the_Monster/units/carapaces/Lord.cfg:52 msgid "morning star (+1 damage to morning star, no heal full)" msgstr "" #. [unit_type]: id=Monstrous Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Monster.cfg:4 msgid "Monstrous Carapace" msgstr "" #. [unit_type]: id=Monstrous Carapace, race=carapace #: Return_of_the_Monster/units/carapaces/Monster.cfg:20 msgid "Monstrous Carapace." msgstr "" #. [unit_type]: id=Naga Lieutenant, race=naga #: Return_of_the_Monster/units/nagas/Lieutenant.cfg:4 msgid "Naga Lieutenant" msgstr "" #. [unit_type]: id=Naga Lieutenant, race=naga #: Return_of_the_Monster/units/nagas/Lieutenant.cfg:24 msgid "Naga Lieutenant." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/nagas/Lieutenant.cfg:42 #: Return_of_the_Monster/units/nagas/Major.cfg:47 msgid "quarterstaff" msgstr "" #. [unit_type]: id=Naga Lord, race=naga #: Return_of_the_Monster/units/nagas/Lord.cfg:4 msgid "Naga Lord" msgstr "" #. [unit_type]: id=Naga Lord, race=naga #: Return_of_the_Monster/units/nagas/Lord.cfg:21 msgid "Naga Lord, Amailoss." msgstr "" #. [advancement]: id=rotm_amla_commander_1 #: Return_of_the_Monster/units/nagas/Lord.cfg:51 msgid "sword (+1 damage to sword, no heal full)" msgstr "" #. [advancement]: id=rotm_amla_commander_2 #: Return_of_the_Monster/units/nagas/Lord.cfg:63 msgid "storm orb (+1 damage to storm orb, no heal full)" msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/nagas/Lord.cfg:92 #: Return_of_the_Monster/units/nagas/Noble.cfg:38 #: Return_of_the_Monster/units/nagas/Royal.cfg:51 #: Return_of_the_Monster/units/nagas/Stalker.cfg:49 msgid "sword" msgstr "" #. [unit_type]: id=Naga Major, race=naga #: Return_of_the_Monster/units/nagas/Major.cfg:5 msgid "Naga Major" msgstr "" #. [unit_type]: id=Naga Major, race=naga #: Return_of_the_Monster/units/nagas/Major.cfg:29 msgid "Naga Major equips more protections than the rest of other nagas." msgstr "" #. [unit_type]: id=Nagini Diviner, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:4 msgid "Nagini Diviner" msgstr "" #. [unit_type]: id=Nagini Diviner, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:23 msgid "" "Once a while, Naga Queen delivers a piebald egg, instead of plain white one. " "The Nagini Healer is born from it with equipping a healing magic. In the " "most cases, small sized females are born from the piebald eggs." msgstr "" #. [attack]: type=impact #: Return_of_the_Monster/units/nagas/Nagini_Diviner.cfg:80 #: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:39 #: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:35 #: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:40 #: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:40 #: Return_of_the_Monster/units/nagas/White_Nagini.cfg:78 msgid "water ball" msgstr "" #. [unit_type]: id=Nagini Dowser, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:4 msgid "Nagini Dowser" msgstr "" #. [unit_type]: id=Nagini Dowser, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Dowser.cfg:21 msgid "Nagini Dowser." msgstr "" #. [unit_type]: id=Nagini Maiden, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:4 msgid "Nagini Maiden" msgstr "" #. [unit_type]: id=Nagini Maiden, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Maiden.cfg:21 msgid "Nagini Maiden is a chosen nagini who has magical power in her group." msgstr "" #. [unit_type]: id=Nagini Queen, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:4 msgid "Nagini Queen" msgstr "" #. [unit_type]: id=Nagini Queen, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Queen.cfg:22 msgid "Nagini Queen." msgstr "" #. [unit_type]: id=Nagini Sorceress, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:4 msgid "Nagini Sorceress" msgstr "" #. [unit_type]: id=Nagini Sorceress, race=naga #: Return_of_the_Monster/units/nagas/Nagini_Sorceress.cfg:22 msgid "Nagini Sorceress." msgstr "" #. [unit_type]: id=Naga Ninja, race=naga #: Return_of_the_Monster/units/nagas/Ninja.cfg:4 msgid "Naga Ninja" msgstr "" #. [unit_type]: id=Naga Ninja, race=naga #: Return_of_the_Monster/units/nagas/Ninja.cfg:24 msgid "" "Well trained nagas called Naga Ninjas. Their steel nails, called tekkou " "kagi, not only smash enemies, but also improve their movements in forest and " "mountains." msgstr "" #. [hides]: id=rotm_steal #: Return_of_the_Monster/units/nagas/Ninja.cfg:52 #: Return_of_the_Monster/units/nagas/Ninja.cfg:57 msgid "steal" msgstr "" #. [hides]: id=rotm_steal #: Return_of_the_Monster/units/nagas/Ninja.cfg:53 #: Return_of_the_Monster/units/nagas/Ninja.cfg:58 msgid "female^steal" msgstr "" #. [hides]: id=rotm_steal #: Return_of_the_Monster/units/nagas/Ninja.cfg:54 msgid "" "This unit can hide in deep water and swamps, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in deep water and swamps, " "except if they have units next to it. Any enemy unit that first discovers " "this unit immediately loses all its remaining movement." msgstr "" #. [hides]: id=rotm_steal #: Return_of_the_Monster/units/nagas/Ninja.cfg:59 msgid "" "Steal:\n" "This unit can hide in deep water and swamps, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see this unit while it is in deep water and swamps, " "except if they have units next to it. Any enemy unit that first discovers " "this unit immediately loses all its remaining movement." msgstr "" #. [attack]: type=blade #: Return_of_the_Monster/units/nagas/Ninja.cfg:74 msgid "tekkou kagi" msgstr "" #. [attack]: type=pierce #: Return_of_the_Monster/units/nagas/Ninja.cfg:87 #: Return_of_the_Monster/units/nagas/Stalker.cfg:59 msgid "blowgun" msgstr "" #. [unit_type]: id=Naga Noble, race=naga #: Return_of_the_Monster/units/nagas/Noble.cfg:4 msgid "Naga Noble" msgstr "" #. [unit_type]: id=Naga Noble, race=naga #: Return_of_the_Monster/units/nagas/Noble.cfg:21 msgid "" "Naga Noble, Amailoss, was born one of Naga Queen's eggs, and has been " "trained by the carapace-gurds." msgstr "" #. [unit_type]: id=Naga Royal, race=naga #: Return_of_the_Monster/units/nagas/Royal.cfg:4 msgid "Naga Royal" msgstr "" #. [unit_type]: id=Naga Royal, race=naga #: Return_of_the_Monster/units/nagas/Royal.cfg:20 msgid "Naga Royal, Amailoss." msgstr "" #. [unit_type]: id=Naga Shadow, race=illusion #: Return_of_the_Monster/units/nagas/Shadow.cfg:4 msgid "Naga Shadow" msgstr "" #. [unit_type]: id=Naga Shadow, race=illusion #: Return_of_the_Monster/units/nagas/Shadow.cfg:17 msgid "" "Naga Ninjas can leave an other self when they move. That is what Naga " "Shadows are. Because they are just illusions, no weapons are equipped. But " "they make enemies confuse." msgstr "" #. [unit_type]: id=Naga Stalker, race=naga #: Return_of_the_Monster/units/nagas/Stalker.cfg:4 msgid "Naga Stalker" msgstr "" #. [female] #. [unit_type]: id=Naga Stalker, race=naga #: Return_of_the_Monster/units/nagas/Stalker.cfg:24 #: Return_of_the_Monster/units/nagas/Stalker.cfg:155 msgid "" "The ambushers of the naga aspire to the day not only sword skills, also one " "for blowguns. By using them, the trained ambushes are able to stay in the " "deep water long time. When enemies show in the front of them, those blowguns " "turn to weapons that carry poisoned needles." msgstr "" #. [female] #: Return_of_the_Monster/units/nagas/Stalker.cfg:153 msgid "Nagini Stalker" msgstr "" #. [unit_type]: id=White Nagini, race=naga #: Return_of_the_Monster/units/nagas/White_Nagini.cfg:4 msgid "White Nagini" msgstr "" #. [unit_type]: id=White Nagini, race=naga #: Return_of_the_Monster/units/nagas/White_Nagini.cfg:21 msgid "" "Once a while, Naga Queen delivers a small piebald egg. The White Nagini is " "born from it with equipping a healing magic. In the most cases, small sized " "females are born from the piebald eggs." msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:4 msgid " This unit is able to hide not only in deep water, but also in swamps." msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:7 msgid " This unit is able to spawn an illusion when he/she moves." msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:10 msgid "" " This unit may heal another by up to 4 HP per turn, or cure the effects of " "poison." msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:13 msgid "" " This unit may recover by up to 4 HP per turn. If poisoned, it will recover " "from the poisoning instead." msgstr "" #. [dummy]: id=rotm_shadow #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:18 msgid "shadow" msgstr "" #. [dummy]: id=rotm_shadow #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:20 msgid "" "A unit who has this ability can leave his/her shadow at the hex where he/she " "was when he/she moves." msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:135 #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:136 msgid "hide" msgstr "" #: Return_of_the_Monster/utils/rotm-ability-utils.cfg:137 msgid "" "This unit can hide in swamps, and remain undetected by its enemies. Enemy " "units cannot see this unit while it is in swamps, except if they have units " "next to it. Any enemy unit that first discovers this unit immediately loses " "all its remaining movement." msgstr "" #. [part] #: Return_of_the_Monster/utils/rotm-story.cfg:6 msgid "" "It was spring in the North, so the stream was fast, and the water was clean " "and cold. It emptied into the River Bork, which carried much water from the " "mountains to the ocean. For part of its journey, the river flowed to the " "east, through the northern lands of an Elvish domain known as the Silent " "Forest. In this third century of Wesnoth, nagas sometimes scouted the Elvish " "lands, and were familiar with them. Mountains lay north of the naga " "territory, and these mountains were home to loosely-allied bands of orcs. " "The orcs already had enough land, but being orcs, they often invaded areas " "where nagas and other creatures lived." msgstr "" #. [part] #: Return_of_the_Monster/utils/rotm-story.cfg:10 msgid "" "Sometimes, the orc invasions were repulsed, but often the orcs were too " "numerous and too strong, and they would capture the area temporarily. On " "those occasions, the nagas had to temporarily flee for their lives. There " "were brave fighters, and many stirring stories, on both sides of the " "conflict. After years of this back and forth, a large dragon-like reptile " "appeared in the region. He was wise and proved to be an inspired leader. He " "convinced local lizards to be allies with the nagas. He surprised everyone " "by calling forth a race of turtle-like and crab-like creatures, called " "carapace-guards, that lived along the sea shore. Even more amazing, he " "brought in a race of fire fairies that lived near the volcanoes in the " "mountains. As a result, there arose a legend: - when darkness takes hold " "of the world, flame arises to end the reign of darkness. Some of the " "races believed that this spoke of an actual event far in the past, not just " "a myth. Whether true or not, the appearance of the dragon-like reptile, " "having fire breath, gave them reason to unite against the marauding orcs." msgstr "" #. [part] #: Return_of_the_Monster/utils/rotm-story.cfg:14 msgid "" "When the orcs next came, they were strong and well led, but the allied races " "eventually won. The orcs had not expected fire-breathing fairies and " "fighters that were covered by hard shells. Nagas and saurians alike " "celebrated the hard-won victory and were happy to follow their new leader.\n" "Orcs, however, were not so happy. They immediately began discussing a plan " "to strike again against the allied races. As soon as scouts saw the main " "force of carapace-guards depart to go home to the sea, the orcish lord sent " "messengers to the city of Farzi to summon the greatest orcish wizard of all, " "known as Zooke." msgstr "" #. [part] #: Return_of_the_Monster/utils/rotm-story.cfg:19 msgid "" "Though brave fighters, nagas were not physically tough, and they had many " "enemies. Hence, their society spread in small groups or family bands, so " "that the destruction of one or two groups would not doom their entire race. " "Most young noble nagas left home to find, or establish, a group of their own " "to lead. One young noble, Amailoss, had been born from Queen Hassalia's last " "egg during the previous spawning season, and it was past time for him to " "leave the home nest. It was unusual for his departure to happen so close to " "the new spawning season, but the war with orcs had been long, and the truce " "had only recently been negotiated..." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/utils/rotm-unit-utils.cfg:19 msgid "" "By the experience of combats, the storm orb is now able to be handled by " "Amailoss. Lightning attack is available to use on him." msgstr "" #. [message]: speaker=Jexxik #: Return_of_the_Monster/utils/rotm-unit-utils.cfg:199 msgid "I hope it is not the transform that you are talking about." msgstr "" #. [message]: id=Vev #: Return_of_the_Monster/utils/rotm-unit-utils.cfg:203 msgid "Oh, no, no. This is just a regular mud-crawler thing." msgstr "" #. [message]: speaker=narrator #: Return_of_the_Monster/utils/rotm-unit-utils.cfg:323 msgid "You gain a bonus of +1 movement only for Trixleii unit!" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:9 msgid "Amailoss's Force" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:12 msgid "Amailoss" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/utils/rotm-utils.cfg:53 #: Return_of_the_Monster/utils/rotm-utils.cfg:76 msgid "Death of Vev" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/utils/rotm-utils.cfg:125 #: Return_of_the_Monster/utils/rotm-utils.cfg:152 msgid "Death of Deliowen" msgstr "" #. [objective]: condition=lose #: Return_of_the_Monster/utils/rotm-utils.cfg:156 msgid "Death of Prince Erulo" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:173 msgid "Aaargh... I am no longer fit my duty..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:186 msgid "Aaargh... Ogres forever..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:212 msgid "Aaargh... If I die, the story does not continue..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:225 msgid "Aliee... This should not happen..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:238 msgid "Aaargh... I am too early to die..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:251 #: Return_of_the_Monster/utils/rotm-utils.cfg:264 msgid "Aliee..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:277 msgid "Aaargh... They got me..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:291 msgid "Aaargh... Sir, Amailoss... I am no longer..." msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/utils/rotm-utils.cfg:295 msgid "Nooo...! Trixleii, I still need you...!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:305 msgid "Aiieee...!" msgstr "" #. [message]: id=Amailoss #: Return_of_the_Monster/utils/rotm-utils.cfg:309 msgid "Nooo...! Rialia...!" msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:319 msgid "Aaargh... I can... no longer... help you..." msgstr "" #. [message]: speaker=unit #: Return_of_the_Monster/utils/rotm-utils.cfg:329 msgid "Gwaargh..." msgstr "" #. [message]: speaker=Deliowen #: Return_of_the_Monster/utils/rotm-utils.cfg:333 msgid "Oh-No! Celicy is mother's favorite... She will be really mad at me..." msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:340 msgid "" "Sprinkling this water on MELEE weapons grants them the 'arcane' damage type " "until the end of the campaign. Should $unit.name use it?" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:341 #: Return_of_the_Monster/utils/rotm-utils.cfg:364 msgid "holy water^Take it" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:342 #: Return_of_the_Monster/utils/rotm-utils.cfg:365 msgid "holy water^Leave it" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:343 #: Return_of_the_Monster/utils/rotm-utils.cfg:366 #: Return_of_the_Monster/utils/rotm-utils.cfg:389 msgid "I am not suited to the use of this item! Let another take it." msgstr "" #. [object] #: Return_of_the_Monster/utils/rotm-utils.cfg:345 #: Return_of_the_Monster/utils/rotm-utils.cfg:368 msgid "Holy Water" msgstr "" #. [object] #: Return_of_the_Monster/utils/rotm-utils.cfg:348 msgid "" "This water will make melee weapons have the 'arcane' damage type until the " "end of the campaign." msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:363 msgid "" "Sprinkling this water on RANGED weapons grants them the 'arcane' damage type " "until the end of the campaign. Should $unit.name use it?" msgstr "" #. [object] #: Return_of_the_Monster/utils/rotm-utils.cfg:371 msgid "" "This water will make ranged weapons have the 'arcane' damage type until the " "end of the campaign." msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:386 msgid "" "This magical potion adds 5 to the taker’s maximum hitpoints until the end of " "the campaign. Should $unit.name use it?" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:387 msgid "blue potion^Take it" msgstr "" #: Return_of_the_Monster/utils/rotm-utils.cfg:388 msgid "blue potion^Leave it" msgstr "" #. [object] #: Return_of_the_Monster/utils/rotm-utils.cfg:391 msgid "Potion of Bull" msgstr "" #. [object] #: Return_of_the_Monster/utils/rotm-utils.cfg:394 msgid "" "This potent draught will permanently add 5 points to the drinker's maximum " "hitpoints." msgstr "" #. [option]: id=rotm_fighter_trait, speaker=narrator #. [option]: id=rotm_maiden_trait, speaker=narrator #: Return_of_the_Monster/utils/rotm-utils.cfg:467 #: Return_of_the_Monster/utils/rotm-utils.cfg:523 msgid "I need a quicker unit." msgstr "" #. [option]: id=rotm_fighter_trait, speaker=narrator #. [option]: id=rotm_maiden_trait, speaker=narrator #: Return_of_the_Monster/utils/rotm-utils.cfg:488 #: Return_of_the_Monster/utils/rotm-utils.cfg:544 msgid "I need a stronger unit." msgstr ""