msgid "" msgstr "" "Project-Id-Version: Return_from_Captivity-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:05+0200\n" "PO-Revision-Date: 2013-03-28 16:51-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: en@shaw\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #: Return_from_Captivity/_main.cfg:28 msgid "RfC" msgstr "" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #. [editor_group]: id=rfc #: Return_from_Captivity/_main.cfg:29 Return_from_Captivity/_main.cfg:75 msgid "Return from Captivity" msgstr "" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #: Return_from_Captivity/_main.cfg:30 msgid "" "A multiplayer campaign for 2 cooperative players. Bring home the elves and " "dwarves from the troll prison.\n" "\n" msgstr "" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #: Return_from_Captivity/_main.cfg:32 msgid "(Expert level, 11 scenarios)" msgstr "" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #: Return_from_Captivity/_main.cfg:35 msgid "(Normal)" msgstr "" #. [campaign]: id=MP_Campaign_Return_from_Captivity, type=mp #: Return_from_Captivity/_main.cfg:35 msgid "Lord" msgstr "" #. [about] #: Return_from_Captivity/_main.cfg:41 msgid "Creator and Original Designer" msgstr "" #. [entry] #: Return_from_Captivity/_main.cfg:43 msgid "Csab" msgstr "" #. [about] #: Return_from_Captivity/_main.cfg:47 msgid "Campaign Maintenance" msgstr "" #. [scenario]: id=RfC_01_The_Prison, (type=Giant Spider, id=Tallia}, id=Sirius}, type=Dwarvish Steelclad, type=Elvish Hero #: Return_from_Captivity/scenarios/01_The_Prison.cfg:6 msgid "RfC — Escaping from the Prison" msgstr "" #. [part] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:22 msgid "" "The story begins in the fearful troll prison named Aeternum, which is " "located on the Cold Death Island. On this island a big outlaw horde settled " "down. The prison is famous because noone has ever managed to leave it alive. " "The prisoners are mainly elves, trolls and humans, who are thought to be " "extermely dangerous for the outlaw society." msgstr "" #. [side]: id=P1, type=Elvish Captain #. [side]: id=P2, type=Dwarvish Steelclad #: Return_from_Captivity/scenarios/01_The_Prison.cfg:40 #: Return_from_Captivity/scenarios/01_The_Prison.cfg:70 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:44 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:73 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:38 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:63 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:47 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:71 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:29 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:55 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:30 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:56 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:53 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:81 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:30 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:56 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:38 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:64 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:30 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:57 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:36 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:63 msgid "Allies" msgstr "" #. [side]: id=P1, type=Elvish Captain #: Return_from_Captivity/scenarios/01_The_Prison.cfg:41 msgid "Player1" msgstr "" #. [side]: id=P2, type=Dwarvish Steelclad #: Return_from_Captivity/scenarios/01_The_Prison.cfg:68 msgid "Player2" msgstr "" #. [side]: type=Goblin Rouser #. [side]: type=Necrophage #. [side]: type=Saurian Oracle #: Return_from_Captivity/scenarios/01_The_Prison.cfg:99 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:102 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:308 msgid "Cave Crawlers" msgstr "" #. [side] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:129 msgid "Allied Cellmates" msgstr "" #. [side] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:137 msgid "Trolls" msgstr "" #. [side] #. [side]: type=Great Troll #. [side]: type=Naga Myrmidon #: Return_from_Captivity/scenarios/01_The_Prison.cfg:152 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:188 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:208 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:228 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:115 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:160 msgid "Cave Critters" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:238 msgid "Tallia" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:246 msgid "Sirius" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:351 msgid "$unit.name finds a pretty ring. Should he pick it up?" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:352 msgid "ring of regeneration^Take it" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:353 msgid "ring of regeneration^Leave it" msgstr "" #. [event]: race=human #: Return_from_Captivity/scenarios/01_The_Prison.cfg:354 msgid "$unit.name finds a pretty ring. But only a human can take it!" msgstr "" #. [object]: id=ring_of_reg #: Return_from_Captivity/scenarios/01_The_Prison.cfg:357 msgid "Ring of Regeneration" msgstr "" #. [object]: id=ring_of_reg #: Return_from_Captivity/scenarios/01_The_Prison.cfg:360 msgid "This ring will heal the bearer a little each turn." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:387 msgid "The wall is weak here! I'll try to break through!" msgstr "" #. [response]: speaker=second_unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:391 msgid "" "Thank you for making me free. In gratitude I'll join you, $unit.name, in the " "battle." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:395 msgid "I can pass through here!" msgstr "" #. [response]: speaker=second_unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:399 msgid "I'm free at last! I'll help you $unit.name to get away from here!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:403 msgid "I can smash the wall here!" msgstr "" #. [response]: speaker=second_unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:407 msgid "Thanks for rescuing me! I will serve you, $unit.name till you get home!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:411 msgid "The wall collapsed!" msgstr "" #. [response]: speaker=second_unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:415 msgid "I am out, hurray! I'll fight with you, $unit.name, against the outlaws." msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/01_The_Prison.cfg:450 msgid "Get out from the prison (reach the south west section of the map)." msgstr "" #. [objective]: condition=lose #: Return_from_Captivity/scenarios/01_The_Prison.cfg:455 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:407 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:427 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:144 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:165 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:263 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:288 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:570 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:591 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:219 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:240 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:363 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:384 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:432 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:453 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:243 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:264 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:137 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:152 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:284 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:311 msgid "Death of $Player1Name" msgstr "" #. [objective]: condition=lose #: Return_from_Captivity/scenarios/01_The_Prison.cfg:459 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:411 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:431 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:148 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:169 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:267 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:292 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:574 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:595 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:223 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:244 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:367 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:388 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:436 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:457 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:247 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:268 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:141 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:156 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:288 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:315 msgid "Death of $Player2Name" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:484 msgid "How is it going, my little dwarf friend? Do you have a nice day?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:488 msgid "" "Every day has been exactly the same since we got into this prison, 5 years " "ago. Anyway, thanks for the question." msgstr "" #. [message]: role=watchtroll #: Return_from_Captivity/scenarios/01_The_Prison.cfg:492 msgid "Shut up prisoners, or I'll kill you all! " msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:520 msgid "I've found the way out!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:554 msgid "We've managed to get away from the prison, at last!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:575 msgid "I hear a strange noise from the back corner of my cell!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:579 msgid "I also hear it. What can this be?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:602 msgid "A giant ant! It made a tunnel!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:606 msgid "Come in, I'm sure this tunnel has another exit as well!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:619 msgid "" "This cave can be very long with lots of enemies, so we'd rather find " "something or someone to heal us." msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:623 msgid "" "Some of our cellmates were good at healing - perhaps we can find a way to " "free them?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:627 msgid "" "Good idea. They can also help us in the battle. Let's free as many cellmates " "as we can." msgstr "" #. [message]: role=watchtroll #: Return_from_Captivity/scenarios/01_The_Prison.cfg:655 msgid "The prisoners have escaped! Follow them and slay them all!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/01_The_Prison.cfg:706 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:680 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:427 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:423 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:734 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:299 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:495 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:607 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:419 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:185 msgid "I die now, friends... I won't see my homeland any more..." msgstr "" #. [message] #: Return_from_Captivity/scenarios/01_The_Prison.cfg:719 msgid "" "The orcs and trolls are surrounded the prison. There's no way to escape from " "now." msgstr "" #. [scenario]: id=RfC_02_The_Valley_of_the_Fear #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:6 msgid "RfC — Valley of the Fear" msgstr "" #. [part] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:26 msgid "" "After getting away from the prison, the orcish and troll guards started to " "pursue them. The escape caused serious damage in the reputation of the " "prison and the pursuers wanted to slay them to deter the other captives from " "escaping. Soon bounty hunters from all side arrived to get them dead or " "alive." msgstr "" #. [side]: type=Dark Sorcerer #. [side]: type=Drake Warrior #. [side]: type=Javelineer #. [side]: type=Orcish Slayer #. [side]: type=Rogue #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:153 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:179 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:231 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:257 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:282 msgid "Hunters" msgstr "" #. [side]: type=Necrophage #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:309 msgid "Amith Agar" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:381 msgid "I've found a secret door!" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:401 #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:422 msgid "Resist until the end of turns." msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:457 msgid "" "Camerades, enough of the alliance! I hate those disgusting drakes, undeads, " "bandits and everyone else! Slay them all!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:462 msgid "Bah! This is taking too long. There are surely easier preys to capture." msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:473 msgid "" "Undeads, it's time to teach everyone, that our race is the most powerful in " "the earth. Kill everyone who is not yet undead!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:478 msgid "" "If those stupid trolls want that we capture those fled prisoners, then they " "have to pay more!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:489 msgid "" "Why do proud drakes as us fight alongside such scum like orcs, outlaws and " "undead? Show the world who truly rules!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:494 msgid "You fought bravely today, I shall retreat." msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:504 msgid "They are withdrawing! Victory is ours!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:527 msgid "They are more thought than expected. Call of the reinforcements!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:631 msgid "We've surrounded you. Surrender, or prepare to die!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:636 msgid "I think our only choice is to defeat them." msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:641 msgid "I think so. Then let the combat begin!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:646 msgid "Stupid dwarves and elves. Noone of you will survive this battle!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:656 msgid "" "We are in big trouble as we are seriously outnumbered by the enemies. There " "are more of them, then I expected. We'd better go into the cave until we " "find what to do with so many orcs, trolls, bandits, drakes and undeads." msgstr "" #. [message] #: Return_from_Captivity/scenarios/02_The_Valley_of_the_Fear.cfg:661 msgid "Good idea. I hope life will be easier inside..." msgstr "" #. [scenario]: id=RfC_03_Leaving_the_Island #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:6 msgid "RfC — Leaving the Island" msgstr "" #. [part] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:26 msgid "" "After the battle the survivors could only think to leave the Cold Death " "Island as soon as possible. The island has only one port, the Port of the " "Black Horn, where the River of the Everlasting Fluctuation flows into the " "sea." msgstr "" #. [side]: type=Dark Sorcerer #. [side]: type=Necromancer #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:88 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:110 msgid "Undead Guardians" msgstr "" #. [side]: type=Necromancer #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:89 msgid "Morun Davorum" msgstr "" #. [side]: type=Dark Sorcerer #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:111 msgid "Kogan Mynth" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:139 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:160 msgid "Reach the ships at the north east part of the map." msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:265 msgid "" "We've reached the port, it's on the other side of the river! We'd better " "leave this place as soon as we can." msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:269 msgid "" "I don't want to stay here for a long either. Why is this river called the " "River of the Everlasting Fluctuation?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:273 msgid "" "Because the tide is remarkable on that river. We must be very careful in the " "flood, as our fighters can drown in the deep water." msgstr "" #. [message]: type=Mermaid Initiate #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:344 msgid "Thank you for rescuing us! We will help you fight against the undeads!" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:348 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:408 msgid "Recruit list changed" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:350 #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:410 msgid "You can now recruit mermen" msgstr "" #. [message]: type=Merman Hunter #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:404 msgid "" "Thank you for letting us free! Now we join to fight on the dwarves' side!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:440 msgid "" "Oh, no! The ships have launched from the docks. We couldn't escape from this " "island!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:560 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:445 msgid "Help, I’m drowning!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:585 msgid "" "The water reached its highest level, so it's time to start crossing the " "river!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/03_Leaving_the_Island.cfg:610 msgid "" "We've reached the ships at last. Now we can leave this dangerous island." msgstr "" #. [scenario]: id=RfC_04_Save_the_Forest #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:22 msgid "RfC — Save the Forest" msgstr "" #. [side]: type=Goblin Pillager #. [side]: type=Orcish Crossbowman #. [side]: type=Orcish Sovereign #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:97 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:132 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:167 msgid "Woodcutters" msgstr "" #. [side]: type=Ancient Wose, id=brumennarorum #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:206 msgid "Woses" msgstr "" #. [side]: type=Ancient Wose, id=brumennarorum #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:207 msgid "Brumennarunom" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:258 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:283 msgid "Defeat all enemy leaders." msgstr "" #. [note] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:276 #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:301 msgid "(early finish bonus depends of the size of forest saved)" msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:363 msgid "" "We've managed to get away from Cold Death Island, and what's more, we are " "now in a lovely forest. I'm sure, that you, elves enjoy it very much." msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:368 msgid "Ah, yes. A beautiful one. I could spend years here." msgstr "" #. [message]: role=ambassador #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:391 msgid "" "Help us strangers! My master, the ancient wose Brumennarunom, has sent to " "you as the orcs decided to destroy our forest. They earn 5 golds for each " "chopped tree. We must stop them somehow, they will kill all of us!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:397 msgid "" "What idiot creatures they are, destroying these beautiful trees! We'd better " "help the woses, otherwise we will be unable to cross this land. The forest " "worths $forest_price golds, which is so huge amount of money that we " "would have no chance against them." msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:403 msgid "" "Don't help them, or prepare to die. My woodcutters will cut every tree and I " "will be the mightiest orc in the world!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:409 msgid "We'll help you wose and banish these orcs from your land." msgstr "" #. [message] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:436 msgid "Oh, no! We have run out of time, we can't save the forest..." msgstr "" #. [message]: type=Saurian Augur #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:494 msgid "It seems we will have to defend our swamp after all." msgstr "" #. [floating_text] #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:534 msgid "5" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/04_Save_the_Forest.cfg:581 msgid "" "You have managed to rescue $ratio|% of the forest. $bonusgld bonus gold are " "payed for you." msgstr "" #. [scenario]: id=RfC_05_The_Land_of_the_Dragons #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:6 msgid "RfC — The Land of the Dragons" msgstr "" #. [side] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:80 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:127 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:175 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:216 msgid "Drakes" msgstr "" #. [side] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:258 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:286 msgid "Guardians" msgstr "" #. [side] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:321 msgid "Cockatrices" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:367 msgid "Do you want this unit to pick up the sword?" msgstr "" #. [option]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:369 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:451 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:844 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:507 msgid "Yes" msgstr "" #. [object]: id={ID} #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:376 msgid "Flaming Sword" msgstr "" #. [object]: id={ID} #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:379 msgid "" "This massive blade was created centuries ago by long-forgotten elvish " "forgemasters, who imbued the bluish steel with an inner magical fire. " "Tongues of flame dance on the surface, giving the metal a flawless mirrored " "finish." msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:387 msgid "" "As you place your hand around the glittering leather hilt, the sword roars " "to life! Strangely, you feel no heat once you pick it up, yet the grass at " "your feet bursts into flame as you test the heft of this mighty weapon." msgstr "" #. [effect] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:395 msgid "flaming sword" msgstr "" #. [option]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:422 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:551 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:866 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:521 msgid "No" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:449 msgid "Do you want this unit to pick up the staff?" msgstr "" #. [object]: id={ID} #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:458 msgid "Rod of Justice" msgstr "" #. [object]: id={ID} #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:461 msgid "" "This is a magical staff of tremendous power and unknown origin. The wielder " "of this staff gains a dramatic increase in strength, speed and intelligence, " "and is granted the ability to fire devastating lightning bolts at at his " "opponents. Only a person who is good at heart and who is willing to " "sacrifice his life on the path of justice can wield this staff." msgstr "" #. [effect]: type=arcane #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:474 msgid "rod of justice" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:565 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:586 msgid "Reach south-east part of the map." msgstr "" #. [message]: type=RfC Elf Raindancer #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:628 msgid "Thank you for saving us. We will serve you in your battle!" msgstr "" #. [message]: type=RfC_RocRider #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:639 msgid "At last we are out! We'll join you to help you in your fight." msgstr "" #. [message] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:706 msgid "" "This is the end of the forest and here starts a big mountain named " "Anthillerrac. This is the only road which crosses this high mountain. I've " "read it in a very old book, which was written by one of my grand grand " "fathers who was a fanatic traveller." msgstr "" #. [message] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:711 msgid "" "The signpost says that this is the land of the dragons and whoever " "trespasses will die. Did your grand-grand father write anything about those " "dragons?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:716 msgid "No, he didn't. He might have thought that this was unimportant." msgstr "" #. [message] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:721 msgid "" "Unimportant? We'd better pay attention to this land as I don't like it at " "all." msgstr "" #. [message] #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:748 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:312 msgid "Oh, no! We have run out of time, reinforcements have arrived..." msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:765 msgid "Land of the dragons, don't enter or meet your death." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:832 msgid "Rather grim place, full of dead bodies." msgstr "" #. [message]: speaker=second_unit #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:907 msgid "" "Stone drakes! We'd better be very careful as there are Cockatrices near " "here. I don't want to be sculpture like this." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:921 msgid "What a dark place! Nobody is here." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:964 msgid "The walls have opened!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:974 msgid "" "Hey, I've found how to open the walls to get out of here! If two units step " "onto the runes, the walls will open." msgstr "" #. [message]: type=Death Knight #. [message]: type=Nightgaunt #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:1185 #: Return_from_Captivity/scenarios/05_The_Land_of_the_Dragons.cfg:1227 msgid "You've entered a holy place! The punishment for you is death." msgstr "" #. [scenario]: id=RfC_06_The_Frozen_River #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:6 msgid "RfC — The Frozen River" msgstr "" #. [side]: type=Master Bowman #. [side]: type=Royal Guard #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:85 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:105 msgid "West" msgstr "" #. [side]: type=Naga Myrmidon #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:125 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:149 msgid "Nagas" msgstr "" #. [side]: type=Direwolf Rider #. [side]: type=Spectre #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:172 #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:193 msgid "East" msgstr "" #. [side]: type=Spectre #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:189 msgid "Horus" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:214 msgid "" "Cross the river with $Player1Name and reach one of the signposts at the " "north-east part of the map." msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:235 msgid "" "Cross the river with $Player2Name and reach one of the signposts at the " "north-east part of the map." msgstr "" #. [message] #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:266 msgid "We've come earlier than I expected, the river hasn't been frozen yet." msgstr "" #. [message] #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:271 msgid "" "The water is very deep, so we can't cross if there's no ice on it. We have " "to wait until the river freezes." msgstr "" #. [message] #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:276 msgid "" "Be careful, step only those ice hexes which aren't adjacent to water " "otherwise you could easily get drowned." msgstr "" #. [message] #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:281 msgid "You'll never cross this river! Prepare to die!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/06_The_Frozen_River.cfg:286 msgid "Let's fight with them!" msgstr "" #. [scenario]: id=RfC_07_The_Invisible_Legion #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:6 msgid "RfC — The Invisible Legion" msgstr "" #. [side]: type=Lich #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:109 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:135 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:161 msgid "Unknown" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:358 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:379 msgid "Kill every invisible unit." msgstr "" #. [message]: role=side2_messager #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:427 msgid "" "Please don't enter into this cave! It's extremely dangerous, full of trolls, " "nagas, insects and enchanted invisible undeads." msgstr "" #. [message] #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:432 msgid "" "We have to cross this cave, we don't have time to travel 100 miles more for " "by-passing." msgstr "" #. [message]: role=side2_messager #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:442 msgid "" "Then use the magic pearls please. The pearls help you detect the invisible " "enemy from distance. Each pearl is enchanted to scan its surrounding area " "for any invisible units and\n" "if the color of the pearl is green, then there's no enemy nearby. Otherwise, " "if the pearl is red, then the enemy is adjacent to you. Different gradients " "of red and green denotes the exact distance to the closest enemy.\n" "\n" "The image shows the color of the pearl and their distance of the enemy.\n" "\n" "Finding the invisible undeads is much easier if you use the pearls." msgstr "" #. [message] #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:454 msgid "Thanks, the pearls will be of great help to us." msgstr "" #. [message] #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:556 msgid "" "Oh, no! We have run out of time, didn't manage to get out of the cave..." msgstr "" #. [print] #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:612 msgid "$enemies_found.length invisible unit(s) detected nearby" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:667 msgid "Be careful, there are invisible undeads in this cave." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:704 #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:727 msgid "" "There is a great fortune in this chest of treasure! I can count 500 pieces " "of gold!" msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/07_The_Invisible_Legion.cfg:842 msgid "Do you want this unit to pick up the pearl?" msgstr "" #. [scenario]: id=RfC_08_The_Labyrinth #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:6 msgid "RfC — The Labyrinth" msgstr "" #. [side] #. [side]: type=Draug #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:84 #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:105 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:201 msgid "Undead" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:427 msgid "Get out of the labyrith with $Player1Name and $Player2Name." msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:448 msgid "Get out of the labyrinth with $Player1Name and $Player2Name." msgstr "" #. [message]: role=HumanDruid-Lab #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:551 msgid "" "Hey dwarf! Me and my brother got lost in this labyrinth. Could you please " "help us find the way out?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:557 msgid "We would gladly help you, but we neither know how to get out of here." msgstr "" #. [message]: role=HumanDruid-Lab #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:562 msgid "" "But you have an army which can protect you against the undeads in the " "labyrinth!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:568 msgid "Then please join us and help us in the fight!" msgstr "" #. [message]: role=HumanDruid-Lab #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:573 msgid "" "Thanks, it's very kind of you. Oh, there's one thing you have to know: you " "can recruit only in this and the next turn, so I suggest calling the best 12 " "of your fighters as soon as you can!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:579 msgid "" "Thank you for the important information! I'll start recalling my fighters " "immediately." msgstr "" #. [message] #: Return_from_Captivity/scenarios/08_The_Labyrinth.cfg:621 msgid "" "Oh, no! We have run out of time, didn't manage to get out of this " "labyrinth..." msgstr "" #. [scenario]: id=RfC_09_Open_Sesame #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:6 msgid "RfC — Open Sesame" msgstr "" #. [side]: type=Mighwar #. [side]: type=Shuja #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:92 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:115 msgid "Humans" msgstr "" #. [side] #. [side]: type=Silver Mage #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:139 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:217 msgid "Desert Critters" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:238 #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:259 msgid "Find the secret tunnel with either $Player1Name or $Player2Name." msgstr "" #. [message]: type=Ghoul #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:300 msgid "At least I'm free! How can I serve you?" msgstr "" #. [message]: type=Orcish Assassin #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:307 msgid "Thank you for rescueing me." msgstr "" #. [message] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:401 msgid "" "We are very close now. There's a secret door somewhere here which enters the " "tunnel leading to our home!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:406 msgid "" "As far as I remember, this door is in the middle of the desert. Let's find " "it, as I can hardly wait returning to our marvellous caves!" msgstr "" #. [message]: speaker=second_unit #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:467 msgid "" "I've found a magic ball at this guy. It might open the walls of the " "mountain..." msgstr "" #. [message] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:489 msgid "Oh, no! We have run out of time, didn't manage to leave this desert..." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:514 msgid "I'll put the ball onto the monolith." msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:556 msgid "Sesame opened." msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:616 msgid "It's a magic monolith." msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:637 msgid "Only a leader can open this door!" msgstr "" #. [floating_text] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:758 msgid "thirsty" msgstr "" #. [floating_text] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:764 msgid "female^thirsty" msgstr "" #. [message]: id=$thirsty_units[$i].id #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:780 msgid "I'm thirsty! Without water we'll all lose our strength in this desert!" msgstr "" #. [floating_text] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:864 msgid "refreshed" msgstr "" #. [floating_text] #: Return_from_Captivity/scenarios/09_Open_Sesame.cfg:870 msgid "female^refreshed" msgstr "" #. [scenario]: id=RfC_10_The_Tunnel #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:6 msgid "RfC — The Tunnel" msgstr "" #. [side]: id=dal_phor, type=Dwarvish Runemaster #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:84 msgid "Allied Forces" msgstr "" #. [side]: id=dal_phor, type=Dwarvish Runemaster #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:94 msgid "Dal Phor" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:132 #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:147 msgid "Reach the end of the tunnel with $Player1Name and $Player2Name." msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:167 msgid "Our home is at the end of this tunnel." msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:172 msgid "" "Hard to beleive that we reached this place. Hurry elf, I'd like to have a " "drink with my fellows tonight!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:241 msgid "" "Hi Dal Phor, my old fried! How is it going? We've just escaped from " "Aethernum. I'm so happy to see you again!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:246 msgid "" "Oh, I can tell you just bad news. The orcs conquered our land a year ago, " "and I escaped here to the tunnel!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:251 msgid "Not a big deal. Then we'll take the land back!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:256 msgid "" "Unfortunately the orcs are very strong, they built a fortress. Many of us " "tried to take it without success." msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:261 msgid "" "I walked miles fighting with thousands of enemies to reach this place. I " "won't turn back!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:266 msgid "" "Then I'll offer my help. Many years ago, when I was younger, I've managed to " "tame 2 cockatrices. You know, that cockatrices are extremely wild, but these " "two remained loyal for me. I'll join you and give them to you to help in the " "battle. Take care of my birds!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/10_The_Tunnel.cfg:310 msgid "Thanks, they will be great help for us!" msgstr "" #. [scenario]: id=RfC_11_Returning_to_Home #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:6 msgid "RfC — Returning to Home" msgstr "" #. [side]: type=Great Troll #. [side]: type=Orcish Warlord #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:90 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:133 msgid "Orcs" msgstr "" #. [side] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:186 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:217 msgid "Undeads" msgstr "" #. [side] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:247 msgid "Wose" msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:269 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:296 msgid "Reconquer your beloved homeland by defeating all usurpators." msgstr "" #. [objective]: condition=win #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:279 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:306 msgid "Teach the Undead a lesson they never forget." msgstr "" #. [message]: id=dal_phor #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:454 msgid "" "Let's start the battle and free our people! Once the orcs closed undeads " "into the caves close to the monoliths. You might release them." msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:459 msgid "It's a bit dangerous. And what's if they join the orcs?" msgstr "" #. [message]: id=dal_phor #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:463 msgid "" "They are so angry with them, that they will never join them. Either you " "release them or not, be careful!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:468 msgid "Thanks for the suggestion. We'll think it over!" msgstr "" #. [message]: speaker=unit #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:481 msgid "I die now, friends... At least I will rest at my homeland." msgstr "" #. [message]: speaker=narrator #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:505 msgid "Do you want to open this door to release the undeads?" msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:709 msgid "" "Hey, the enemies are so numerous, that we can't win even with hundred " "cockatrices!" msgstr "" #. [message]: id=dal_phor #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:713 msgid "" "Don't underestimate the power of the cockatrices! You can create barricades " "with them!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:745 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:781 msgid "" "Hello elf and dwarf friends! We've heard that you are in trouble, so we " "woses decided to help you." msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:749 msgid "" "Hi woses! Nice to see you, but you shouldn't come here. We can't win this " "battle as the orcs and trolls reinforces their army!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:753 #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:793 msgid "" "Don't worry about them, we cut the reinforcement paths, just go ahead and " "defeat them!" msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:785 msgid "Hey Brumennarorum, so nice to see you again." msgstr "" #. [message] #: Return_from_Captivity/scenarios/11_Returning_to_Home.cfg:789 msgid "" "Hi Brumennarorum, nice to see you, but you shouldn't come here. We can't win " "this battle as the orcs and trolls reinforces their army!" msgstr "" #. [terrain_type]: id=door-se #. [terrain_type]: id=door-sw #: Return_from_Captivity/terrain/terrain.cfg:7 #: Return_from_Captivity/terrain/terrain.cfg:15 msgid "Gate" msgstr "" #. [terrain_type]: id=DesertCampfire #: Return_from_Captivity/terrain/terrain.cfg:25 msgid "Campfire" msgstr "" #. [terrain_type]: id=stone_ring #: Return_from_Captivity/terrain/terrain.cfg:35 msgid "Stone Ring" msgstr "" #. [terrain_type]: id=stone_ring_keep #: Return_from_Captivity/terrain/terrain.cfg:46 msgid "Stone Keep" msgstr "" #. [terrain_type]: id=temple_castle #: Return_from_Captivity/terrain/terrain.cfg:59 msgid "Temple" msgstr "" #. [unit_type]: id=RfC Alchemist, race=dwarf #: Return_from_Captivity/units/Alchemist.cfg:7 msgid "Dwarvish Alchemist" msgstr "" #. [unit_type]: id=RfC Alchemist, race=dwarf #: Return_from_Captivity/units/Alchemist.cfg:26 msgid "" "The practice of Alchemy among Dwarves began as an attempt to produce gold " "and other valuable resources from worthless rock. A dismal failure, the " "practice was shunned and mocked by many. Despite that, many dwarves " "continued in the study and discovered ways to use their potions for healing. " "As a matter of tradition, any dwarf who enters the profession begins as an " "Alchemist and is expected to be able to make potions and clever concoctions " "of his own before he is allowed to learn more tricks of the trade. An " "Alchemist has learned the basics of the practice, and can heal wounded units " "around himself, while preventing poisoned units from weakening." msgstr "" #. [attack]: type=impact #: Return_from_Captivity/units/Alchemist.cfg:43 #: Return_from_Captivity/units/Master_of_Alchemy.cfg:42 #: Return_from_Captivity/units/Potion_Smith.cfg:42 msgid "morningstar" msgstr "" #. [attack]: type=impact #: Return_from_Captivity/units/Alchemist.cfg:122 #: Return_from_Captivity/units/Master_of_Alchemy.cfg:121 #: Return_from_Captivity/units/Potion_Smith.cfg:122 msgid "bolas" msgstr "" #. [unit_type]: id=RfC Giant Ant, race=monster #: Return_from_Captivity/units/Ant.cfg:5 msgid "Giant Ant" msgstr "" #. [unit_type]: id=RfC Giant Ant, race=monster #: Return_from_Captivity/units/Ant.cfg:20 msgid "" "Giant Ants are common in almost any environment, from caverns deep under the " "earth to the tops of tall mountains. Though normally not hostile, they can " "bite at close range." msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Return_from_Captivity/units/Ant.cfg:25 #: Return_from_Captivity/units/Desert_Cobra.cfg:24 msgid "fangs" msgstr "" #. [unit_type]: id=RfC Cockatrice, race=monster #: Return_from_Captivity/units/Cockatrice.cfg:5 msgid "Cockatrice" msgstr "" #. [unit_type]: id=RfC Cockatrice, race=monster #: Return_from_Captivity/units/Cockatrice.cfg:19 msgid "" "Sometimes known as 'basilisks', these mystical creatures are said to be able " "to turn the living to stone. Needless to say, this makes them extremely " "dangerous." msgstr "" #. [attack]: type=cold #: Return_from_Captivity/units/Cockatrice.cfg:23 msgid "gaze" msgstr "" #. [unit_type]: id=RfC Desert Cobra, race=monster #: Return_from_Captivity/units/Desert_Cobra.cfg:5 msgid "Desert Cobra" msgstr "" #. [unit_type]: id=RfC Desert Cobra, race=monster #: Return_from_Captivity/units/Desert_Cobra.cfg:19 msgid "" "Desert cobras are extremely dangerous. They can poison their enemies and " "hide in the sand." msgstr "" #. [unit_type]: id=RfC Dwarvish Flamethrower, race=dwarf #: Return_from_Captivity/units/Dwarvish_Flamethower.cfg:6 msgid "Dwarvish Flamethrower" msgstr "" #. [unit_type]: id=RfC Dwarvish Flamethrower, race=dwarf #: Return_from_Captivity/units/Dwarvish_Flamethower.cfg:33 msgid "" "It is said that the Dwarven Flamethrowers have strange staves of wood and " "iron, similar to those of the Thunderguards. But instead of making a " "thunderous noise shooting a projectile, their weapon generates a continuous " "tongue of flame, from which cover and shelter offer little protection." msgstr "" #. [unit_type]: id=RfC_RocMaster, race=goblin, description= #: Return_from_Captivity/units/Eagle_Master.cfg:5 msgid "Eagle Master" msgstr "" #. [attack]: type=blade #: Return_from_Captivity/units/Eagle_Master.cfg:73 #: Return_from_Captivity/units/Eagle_Rider.cfg:72 msgid "claws" msgstr "" #. [attack]: type=pierce #: Return_from_Captivity/units/Eagle_Master.cfg:82 msgid "bow" msgstr "" #. [unit_type]: id=RfC_RocRider, race=goblin #: Return_from_Captivity/units/Eagle_Rider.cfg:5 msgid "Eagle Rider" msgstr "" #. [unit_type]: id=RfC_RocRider, race=goblin #: Return_from_Captivity/units/Eagle_Rider.cfg:26 msgid "" "The Rocs of Thornspire Mountain had long grown fat off the flesh of the " "goblins who lived below. It took one particularly mad and foolhardy goblin " "to change the fate of his people when he set out to tame the beasts. After " "several narrow escapes the goblin managed to steal an egg from the great " "birds and rose it under his care. Less then three months later when the Rocs " "attacked they were surprised to hear a piercing cry from above and even more " "surprised when they were ripped to shreds by one of their own. To this day " "the goblins ride tamed Rocs into battle, their battle cries the only warning " "of impending doom." msgstr "" #. [unit_type]: id=RfC Master of Alchemy, race=dwarf #: Return_from_Captivity/units/Master_of_Alchemy.cfg:5 msgid "Dwarvish Master of Alchemy" msgstr "" #. [unit_type]: id=RfC Master of Alchemy, race=dwarf #: Return_from_Captivity/units/Master_of_Alchemy.cfg:25 msgid "" "After having at least five decades of experience, an Alchemist may finally " "be able to earn the title 'Master of Alchemy', awarded yearly to elder " "Alchemists who have proven their worth on the battlefield. The rare few who " "attain this level of experience often retire to train initiate Alchemists, " "while some remain on the battlefield for even several more decades. Masters " "of Alchemy are revered by even the strongest Dwarvish Lords, and protecting " "a Master in battle is considered an honor for only the bravest of dwarvish " "warriors." msgstr "" #. [unit_type]: id=RfC Orcish Woodcutter, race=orc #: Return_from_Captivity/units/Orcish_Woodcutter.cfg:5 msgid "Orcish Woodcutter" msgstr "" #. [unit_type]: id=RfC Orcish Woodcutter, race=orc #: Return_from_Captivity/units/Orcish_Woodcutter.cfg:19 msgid "" "The Orcish woodcutters destroy the forest by cutting the forest terrains. " "Each destroyed forest terrain gives 5 gold income to the owner of the unit." msgstr "" #. [attack]: type=blade #: Return_from_Captivity/units/Orcish_Woodcutter.cfg:33 msgid "axe" msgstr "" #. [attack]: type=blade #: Return_from_Captivity/units/Orcish_Woodcutter.cfg:42 msgid "hatchet" msgstr "" #. [unit_type]: id=RfC Potion Smith, race=dwarf #: Return_from_Captivity/units/Potion_Smith.cfg:5 msgid "Dwarvish Potion Smith" msgstr "" #. [unit_type]: id=RfC Potion Smith, race=dwarf #: Return_from_Captivity/units/Potion_Smith.cfg:24 msgid "" "The first 'Potion Smiths' were mockingly named by rival Runesmiths who " "believed that devoting one's time to the study of mixing potions and leaves " "was a worthless endeavor. As time passed the name remained, and is now given " "as a title of honor to Alchemists who have advanced their skills " "sufficiently to earn them renown on the battlefield. Defeating the effects " "of poison is the accomplishment of any Alchemist who becomes a Potion Smith, " "and their skills make them in high demand." msgstr "" #. [unit_type]: id=RfC Elf Raindancer, race=elf #: Return_from_Captivity/units/Raindancer.cfg:5 msgid "Elf Raindancer" msgstr "" #. [unit_type]: id=RfC Elf Raindancer, race=elf #: Return_from_Captivity/units/Raindancer.cfg:18 msgid "" "The Sidhe nobility are powerful mages. They have concentrated their powers " "on the calling of lighting from an otherwise clear sky, and their dancing " "among the lightning is what gave them their name of raindancers. Alas, the " "young and brash noblemen are uninterested in study, and more likely to go " "practice their swordplay than their magic." msgstr "" #. [attack]: type=blade #: Return_from_Captivity/units/Raindancer.cfg:76 #: Return_from_Captivity/units/Tempest.cfg:43 #: Return_from_Captivity/units/Warmage.cfg:24 #: Return_from_Captivity/units/Windlasher.cfg:43 msgid "sword" msgstr "" #. [attack]: type=fire #: Return_from_Captivity/units/Raindancer.cfg:88 #: Return_from_Captivity/units/Stormlord.cfg:37 #: Return_from_Captivity/units/Tempest.cfg:52 #: Return_from_Captivity/units/Thunderblade.cfg:37 #: Return_from_Captivity/units/Warmage.cfg:36 #: Return_from_Captivity/units/Windlasher.cfg:52 msgid "lightning" msgstr "" #. [unit_type]: id=RfC Elf Stormlord, race=elf #: Return_from_Captivity/units/Stormlord.cfg:5 msgid "Elf Stormlord" msgstr "" #. [unit_type]: id=RfC Elf Stormlord, race=elf #: Return_from_Captivity/units/Stormlord.cfg:19 msgid "" "A Stormlord has spent his entire life studying magic. He has sacrificed all " "else for this goal - including his skill with the sword. In exchange he has " "reached the absolute pinnacle of magical power. He can go no higher, for " "there is nowhere higher to go. He knows, it is said, all there is to know, " "about air, water, fire and earth. It is a shame that his wisdom manifests " "itself on the battlefield only as a massive thunderous display of raw power " "- but it is fitting, for it is the beauty seen in the power of the storm " "that inspired him to study magic in the first place." msgstr "" #. [attack]: type=impact #: Return_from_Captivity/units/Stormlord.cfg:24 msgid "lightning staff" msgstr "" #. [unit_type]: id=RfC Elf Tempest, race=elf #: Return_from_Captivity/units/Tempest.cfg:5 msgid "Elf Tempest" msgstr "" #. [unit_type]: id=RfC Elf Tempest, race=elf #: Return_from_Captivity/units/Tempest.cfg:18 msgid "" "The Tempest aims to make his magic live up to his name. He calls down " "lightning from the sky, using magic whose raw destructive power is almost " "unequaled." msgstr "" #. [unit_type]: id=RfC Elf Thunderblade, race=elf #: Return_from_Captivity/units/Thunderblade.cfg:5 msgid "Elf Thunderblade" msgstr "" #. [unit_type]: id=RfC Elf Thunderblade, race=elf #: Return_from_Captivity/units/Thunderblade.cfg:19 msgid "" "When Vanimaro, the first King of the Sidhe, died in battle, the shards of " "his mighty sword were collected and kept preciously by the greatest elf " "mages. Twelve great Thunderblades were then made, each containing a shard of " "the original, and each containing a part of the power of the storm wielded " "by Vanimaro. These blades were awarded to the best of the swordsmen found " "among the Sidhe, and they were given rule over the various marches of the " "Sidhe forests and over the armies of those marches." msgstr "" #. [attack]: type=blade #: Return_from_Captivity/units/Thunderblade.cfg:24 msgid "thunderblade" msgstr "" #. [unit_type]: id=RfC Elf Warmage, race=elf #: Return_from_Captivity/units/Warmage.cfg:5 msgid "Elf War Mage" msgstr "" #. [unit_type]: id=RfC Elf Warmage, race=elf #: Return_from_Captivity/units/Warmage.cfg:19 msgid "" "Few Sidhe are capable of staying away from battle for long. The War Mages " "are elf nobility who, though trained as mages, spend most of their time with " "sword in hand. Their prowess with the sword easily equals that of a warrior, " "and their magic is a welcome ally." msgstr "" #. [unit_type]: id=RfC Elf Windlasher, race=elf #: Return_from_Captivity/units/Windlasher.cfg:5 msgid "Elf Windlasher" msgstr "" #. [unit_type]: id=RfC Elf Windlasher, race=elf #: Return_from_Captivity/units/Windlasher.cfg:18 msgid "" "Those Raindancers who wish to focus all of their energy on the study of " "magic must follow the path of the Windlasher. They do not have the master-" "student relationship of the Thunderblades, for magic, the Sidhe believe, is " "best learned alone. A Windlasher, who has aleady learned the fundamentals of " "their art from the school at Mount Stormkeep, will continue his studies in " "isolation - even if he continues living in the city at Stormkeep, he will " "spend most of his days locked in his garden deep in contemplation." msgstr "" #. [unit_type]: id=RfC Human Druid, race=human #: Return_from_Captivity/units/human_druid.cfg:5 msgid "Druid" msgstr "" #. [unit_type]: id=RfC Human Druid, race=human #. [unit_type]: id=RfC Human Shaman, race=human #. [unit_type]: id=RfC Human Warlock, race=human #: Return_from_Captivity/units/human_druid.cfg:21 #: Return_from_Captivity/units/human_shaman.cfg:21 #: Return_from_Captivity/units/human_warlock.cfg:22 msgid "" "These human warriors at the beginning are young alchemists who, banished " "from their native villages having broken the law or having practiced " "forbidden magic, are forced to live in the woods as fugitives. Ever wanted, " "they have to rob the travelers to survive. Living in symbiosis with nature, " "Exiles usually become druids. In addition to their extraordinary power, " "exiles are able to prepare potions and mixtures which can heal every type of " "wounds, including poison-based ones.The older ones acquire uncommon wisdom " "and knowledge. Some of them become powerful wizards able to use both fire " "and arcane spells with great skill, throwing fireballs and lightning bolts " "from their staffs, which are real symbols of their power." msgstr "" #. [attack]: type=impact #: Return_from_Captivity/units/human_druid.cfg:129 #: Return_from_Captivity/units/human_shaman.cfg:97 #: Return_from_Captivity/units/human_warlock.cfg:98 msgid "staff" msgstr "" #. [attack]: type=fire #: Return_from_Captivity/units/human_druid.cfg:138 msgid "missile" msgstr "" #. [unit_type]: id=RfC Human Shaman, race=human #: Return_from_Captivity/units/human_shaman.cfg:5 msgid "Shaman" msgstr "" #. [attack]: type=fire #: Return_from_Captivity/units/human_shaman.cfg:106 #: Return_from_Captivity/units/human_warlock.cfg:108 msgid "fireball" msgstr "" #. [unit_type]: id=RfC Human Warlock, race=human #: Return_from_Captivity/units/human_warlock.cfg:5 msgid "Warlock" msgstr "" #. [regenerate]: id=healing #: Return_from_Captivity/utils/abilities.cfg:12 msgid "desert" msgstr "" #. [regenerate]: id=healing #: Return_from_Captivity/utils/abilities.cfg:13 msgid "This unit will regenerate 3 hp when in desert or sand." msgstr "" #. [hides]: id=rfc_camouflage #: Return_from_Captivity/utils/abilities.cfg:21 #: Return_from_Captivity/utils/abilities.cfg:22 msgid "camouflage" msgstr "" #. [hides]: id=rfc_camouflage #: Return_from_Captivity/utils/abilities.cfg:23 msgid "" "This unit can hide in sand and desert, and remain undetected by its " "enemies.\n" "\n" "Enemy units cannot see or attack this unit when it is in sand or desert, " "except for any turn immediately after this unit has attacked, or if there " "are enemy units next to this unit." msgstr "" #. [hides]: id=rfc_invisibility #: Return_from_Captivity/utils/abilities.cfg:40 #: Return_from_Captivity/utils/abilities.cfg:41 msgid "invisibility" msgstr "" #. [hides]: id=rfc_invisibility #: Return_from_Captivity/utils/abilities.cfg:42 msgid "" "This unit is invisible by its enemies.\n" "\n" "Enemy units cannot see this unit, except if they have units next to it. Any " "enemy unit that first discovers this unit immediately loses all its " "remaining movement." msgstr "" #. [chance_to_hit]: id=rfc_dance #: Return_from_Captivity/utils/abilities.cfg:54 #: Return_from_Captivity/utils/abilities.cfg:55 msgid "dancer" msgstr "" #. [chance_to_hit]: id=rfc_dance #: Return_from_Captivity/utils/abilities.cfg:56 msgid "female^dancer" msgstr "" #. [chance_to_hit]: id=rfc_dance #: Return_from_Captivity/utils/abilities.cfg:57 msgid "" "This unit always has a defense of 60% when attacking while not standing in " "water, because the enemy cannot get a direct hit." msgstr "" #. [weapon_special_stun]: id=rfc_stun #: Return_from_Captivity/utils/abilities.cfg:73 #: Return_from_Captivity/utils/abilities.cfg:74 msgid "stun" msgstr "" #. [weapon_special_stun]: id=rfc_stun #: Return_from_Captivity/utils/abilities.cfg:75 #: Return_from_Captivity/utils/abilities.cfg:76 msgid "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn." msgstr "" #. [floating_text] #: Return_from_Captivity/utils/abilities.cfg:157 msgid "female^stunned" msgstr "" #. [floating_text] #: Return_from_Captivity/utils/abilities.cfg:163 msgid "stunned" msgstr "" #. [trait]: id=rfc_bragart #: Return_from_Captivity/utils/traits.cfg:6 msgid "braggart" msgstr "" #. [trait]: id=rfc_bragart #: Return_from_Captivity/utils/traits.cfg:7 msgid "+30% damage when surrounded by enemies" msgstr "" #. [trait]: id=rfc_warily #: Return_from_Captivity/utils/traits.cfg:40 msgid "warily" msgstr "" #. [trait]: id=rfc_warily #: Return_from_Captivity/utils/traits.cfg:41 msgid "better movement and defense in caves" msgstr ""