msgid "" msgstr "" "Project-Id-Version: Random_No_Mirror-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:30+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [modification]: id=xY_Random_No_Mirror #: ./Random_No_Mirror/_main.cfg:11 msgid "Random No Mirror" msgstr "" #. [modification]: id=xY_Random_No_Mirror #: ./Random_No_Mirror/_main.cfg:12 msgid "Forces a random faction from the selected era to be choosen and avoids mirrors." msgstr "" #. [modification]: id=xY_Leader_Traits #: ./Random_No_Mirror/_main.cfg:18 msgid "Traits for Leaders" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_leadership_units #: ./Random_No_Mirror/_main.cfg:23 msgid "Aged Trait for units with leadership" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_healing_units #: ./Random_No_Mirror/_main.cfg:28 msgid "Dim Trait for healers" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_units_with_specials #: ./Random_No_Mirror/_main.cfg:33 msgid "Weak Trait for units with special abilities" msgstr "" #. [modification]: id=xY_Pick_Your_Recruits #: ./Random_No_Mirror/_main.cfg:42 msgid "Pick Your Recruits" msgstr "" #. [modification]: id=xY_Pick_Your_Recruits #: ./Random_No_Mirror/_main.cfg:43 msgid "Choose your recruits from the selected era at game start" msgstr "" #. [slider]: id=xY_PYR_recruits #: ./Random_No_Mirror/_main.cfg:48 msgid "Recruits" msgstr "" #. [slider]: id=xY_PYR_recruits #: ./Random_No_Mirror/_main.cfg:49 msgid "Choose how many recruits are allowed to pick up" msgstr "" #. [slider]: id=xY_PYR_gold #: ./Random_No_Mirror/_main.cfg:57 msgid "Gold" msgstr "" #. [slider]: id=xY_PYR_gold #: ./Random_No_Mirror/_main.cfg:58 msgid "How much gold can be spended for recruits" msgstr "" #: ./Random_No_Mirror/_main.cfg:70 msgid "Automatic End Turn" msgstr "" #: ./Random_No_Mirror/_main.cfg:71 msgid "Automatically ends your turn if no units are able to either move, attack or recruit. (use with care)" msgstr "" #. [set_menu_item]: id=PYR_reset_picks #: ./Random_No_Mirror/utils/PYR.cfg:67 msgid "Show current recruits" msgstr "" #. [value] #: ./Random_No_Mirror/utils/PYR.cfg:78 msgid "Discard $PYR_side_$side_number|_current_recruits[$i_temp].language_name" msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:107 msgid "Manage your current recruits" msgstr "" #. [option]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:113 msgid "Nevermind" msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:161 msgid "Pick Your Recruits Mod" msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:162 msgid "" "-\n" "In a Pick Your Recruits game, you spend the first turn choosing which unit types you wish to have available. The game then begins normally on the second turn, when the chosen units will be available for recruiting. Choosing the unit types is done by using the regular recruit menu which shows all allowed unit types during the first turn. The other players do not see what choices you make.\n" "-\n" "You may freely choose up to $xY_PYR_recruits units as long as their combined recruit costs do not exceed $xY_PYR_gold gold.\n" "-\n" "If you made a mistake while picking your recruits, you can reset your picks from the right-click context menu and start over." msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:214 msgid "$unit.language_name has been added to your recruitlist" msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:216 msgid "" "Your current recruits:\n" "$PYR_temp" msgstr "" #. [message]: speaker=narrator #: ./Random_No_Mirror/utils/PYR.cfg:243 msgid "The game now begins normally with everyone having the proper starting gold and the recruit list they picked on the first turn." msgstr ""