msgid ""
msgstr ""
"Project-Id-Version: Random_No_Mirror-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-03-03 21:30+0100\n"
"PO-Revision-Date: 2013-03-28 16:47-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [modification]: id=xY_Random_No_Mirror
#: Random_No_Mirror/_main.cfg:11
msgid "Random No Mirror"
msgstr ""
#. [modification]: id=xY_Random_No_Mirror
#: Random_No_Mirror/_main.cfg:12
msgid ""
"Forces a random faction from the selected era to be choosen and avoids "
"mirrors."
msgstr ""
#. [modification]: id=xY_Leader_Traits
#: Random_No_Mirror/_main.cfg:18
msgid "Traits for Leaders"
msgstr ""
#. [checkbox]: id=xY_Random_Traits_nerf_leadership_units
#: Random_No_Mirror/_main.cfg:23
msgid "Aged Trait for units with leadership"
msgstr ""
#. [checkbox]: id=xY_Random_Traits_nerf_healing_units
#: Random_No_Mirror/_main.cfg:28
msgid "Dim Trait for healers"
msgstr ""
#. [checkbox]: id=xY_Random_Traits_nerf_units_with_specials
#: Random_No_Mirror/_main.cfg:33
msgid "Weak Trait for units with special abilities"
msgstr ""
#. [modification]: id=xY_Pick_Your_Recruits
#: Random_No_Mirror/_main.cfg:42
msgid "Pick Your Recruits"
msgstr ""
#. [modification]: id=xY_Pick_Your_Recruits
#: Random_No_Mirror/_main.cfg:43
msgid "Choose your recruits from the selected era at game start"
msgstr ""
#. [slider]: id=xY_PYR_recruits
#: Random_No_Mirror/_main.cfg:48
msgid "Recruits"
msgstr ""
#. [slider]: id=xY_PYR_recruits
#: Random_No_Mirror/_main.cfg:49
msgid "Choose how many recruits are allowed to pick up"
msgstr ""
#. [slider]: id=xY_PYR_gold
#: Random_No_Mirror/_main.cfg:57
msgid "Gold"
msgstr ""
#. [slider]: id=xY_PYR_gold
#: Random_No_Mirror/_main.cfg:58
msgid "How much gold can be spended for recruits"
msgstr ""
#: Random_No_Mirror/_main.cfg:70
msgid "Automatic End Turn"
msgstr ""
#: Random_No_Mirror/_main.cfg:71
msgid ""
"Automatically ends your turn if no units are able to either move, attack or "
"recruit. (use with care)"
msgstr ""
#. [set_menu_item]: id=PYR_reset_picks
#: Random_No_Mirror/utils/PYR.cfg:67
msgid "Show current recruits"
msgstr ""
#. [value]
#: Random_No_Mirror/utils/PYR.cfg:78
msgid "Discard $PYR_side_$side_number|_current_recruits[$i_temp].language_name"
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:107
msgid "Manage your current recruits"
msgstr ""
#. [option]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:113
msgid "Nevermind"
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:161
msgid "Pick Your Recruits Mod"
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:162
msgid ""
"-\n"
"In a Pick Your Recruits game, you spend the first turn choosing which "
"unit types you wish to have available. The game then begins normally on the "
"second turn, when the chosen units will be available for recruiting. "
"Choosing the unit types is done by using the regular recruit menu which "
"shows all allowed unit types during the first turn. The other players do not "
"see what choices you make.\n"
"-\n"
"You may freely choose up to $xY_PYR_recruits"
"span> units as long as their combined recruit costs do not exceed "
"$xY_PYR_gold gold.\n"
"-\n"
"If you made a mistake while picking your recruits, you can reset your picks "
"from the right-click context menu and start over."
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:214
msgid "$unit.language_name has been added to your recruitlist"
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:216
msgid ""
"Your current recruits:\n"
"$PYR_temp"
msgstr ""
#. [message]: speaker=narrator
#: Random_No_Mirror/utils/PYR.cfg:243
msgid ""
"The game now begins normally with everyone having the proper starting gold "
"and the recruit list they picked on the first turn."
msgstr ""