msgid "" msgstr "" "Project-Id-Version: Random_No_Mirror-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-03-03 21:30+0100\n" "PO-Revision-Date: 2013-03-28 16:47-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: ga\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=5; plural=n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n<11 ? 3 : " "4;\n" #. [modification]: id=xY_Random_No_Mirror #: Random_No_Mirror/_main.cfg:11 msgid "Random No Mirror" msgstr "" #. [modification]: id=xY_Random_No_Mirror #: Random_No_Mirror/_main.cfg:12 msgid "" "Forces a random faction from the selected era to be choosen and avoids " "mirrors." msgstr "" #. [modification]: id=xY_Leader_Traits #: Random_No_Mirror/_main.cfg:18 msgid "Traits for Leaders" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_leadership_units #: Random_No_Mirror/_main.cfg:23 msgid "Aged Trait for units with leadership" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_healing_units #: Random_No_Mirror/_main.cfg:28 msgid "Dim Trait for healers" msgstr "" #. [checkbox]: id=xY_Random_Traits_nerf_units_with_specials #: Random_No_Mirror/_main.cfg:33 msgid "Weak Trait for units with special abilities" msgstr "" #. [modification]: id=xY_Pick_Your_Recruits #: Random_No_Mirror/_main.cfg:42 msgid "Pick Your Recruits" msgstr "" #. [modification]: id=xY_Pick_Your_Recruits #: Random_No_Mirror/_main.cfg:43 msgid "Choose your recruits from the selected era at game start" msgstr "" #. [slider]: id=xY_PYR_recruits #: Random_No_Mirror/_main.cfg:48 msgid "Recruits" msgstr "" #. [slider]: id=xY_PYR_recruits #: Random_No_Mirror/_main.cfg:49 msgid "Choose how many recruits are allowed to pick up" msgstr "" #. [slider]: id=xY_PYR_gold #: Random_No_Mirror/_main.cfg:57 msgid "Gold" msgstr "" #. [slider]: id=xY_PYR_gold #: Random_No_Mirror/_main.cfg:58 msgid "How much gold can be spended for recruits" msgstr "" #: Random_No_Mirror/_main.cfg:70 msgid "Automatic End Turn" msgstr "" #: Random_No_Mirror/_main.cfg:71 msgid "" "Automatically ends your turn if no units are able to either move, attack or " "recruit. (use with care)" msgstr "" #. [set_menu_item]: id=PYR_reset_picks #: Random_No_Mirror/utils/PYR.cfg:67 msgid "Show current recruits" msgstr "" #. [value] #: Random_No_Mirror/utils/PYR.cfg:78 msgid "Discard $PYR_side_$side_number|_current_recruits[$i_temp].language_name" msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:107 msgid "Manage your current recruits" msgstr "" #. [option]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:113 msgid "Nevermind" msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:161 msgid "Pick Your Recruits Mod" msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:162 msgid "" "-\n" "In a Pick Your Recruits game, you spend the first turn choosing which " "unit types you wish to have available. The game then begins normally on the " "second turn, when the chosen units will be available for recruiting. " "Choosing the unit types is done by using the regular recruit menu which " "shows all allowed unit types during the first turn. The other players do not " "see what choices you make.\n" "-\n" "You may freely choose up to $xY_PYR_recruits units as long as their combined recruit costs do not exceed " "$xY_PYR_gold gold.\n" "-\n" "If you made a mistake while picking your recruits, you can reset your picks " "from the right-click context menu and start over." msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:214 msgid "$unit.language_name has been added to your recruitlist" msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:216 msgid "" "Your current recruits:\n" "$PYR_temp" msgstr "" #. [message]: speaker=narrator #: Random_No_Mirror/utils/PYR.cfg:243 msgid "" "The game now begins normally with everyone having the proper starting gold " "and the recruit list they picked on the first turn." msgstr ""