msgid "" msgstr "" "Project-Id-Version: Random_Campaign-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-23 11:14+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:14 msgid "Random Campaign" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:15 msgid "RC" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:23 msgid "(Easy)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:23 msgid "Sergeant" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:24 msgid "Lieutenant" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:24 msgid "(Normal)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:25 msgid "General" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:25 msgid "(Hard)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:26 msgid "Grand Marshal" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:26 msgid "(Nightmare)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: ./Random_Campaign/_main.cfg:29 msgid "" "Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. For the standard experience, choose the Random Campaign Default era.\n" "(Intermediate level, 7 scenarios.)\n" "\n" "Important Note: Due to a bug, 'Scenario Start' saves for this campaign are broken. It is recommend to make a manual saves on each map, or set 'maximum auto-saves' high enough with 'delete auto-saves at the end of scenarios' turned off.\n" "\n" "The campaign is balanced for being played with 'use map settings', though any setting on the Configure Game screen can be changed, and will take effect throughout the campaign.\n" "\n" "The following unit advancement defines are enabled in this campaign: Ancient Lich, Armageddon Drake, Dwarvish Arcanister, & Orcish High Warlord.\n" "\n" "Any Default or Age of Heroes style era can be selected. If an Age of Heroes style era is selected, the campaign will start at scenario 4. It's recommended to use normal eras (i.e. eras that are just collections of factions). If the era contains events or other game play mechanics, unexpected results or incompatibilities may occur.\n" "\n" "Modifications may or may not work with this add-on, use at own risk. However, there is special cross-functionality with Custom Campaign. Upon finishing Random Campaign, your army will be saved for use in Custom Campaign, even if you don't have it. If the Custom Campaign modification is used when starting Random Campaign, it will allow you to select one of your armies for the campaign.\n" "\n" "Requires BfW 1.11.10 or greater. Requires the latest versions of 'Era of Legends' & 'Ultimate Random Maps' to be installed.\n" "\n" "" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #. [era]: id=rc_default #. [era]: id=rc_heroes #: ./Random_Campaign/_main.cfg:44 ./Random_Campaign/eras.cfg:12 ./Random_Campaign/eras.cfg:47 msgid "Version" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #. [era]: id=rc_default #. [era]: id=rc_heroes #: ./Random_Campaign/_main.cfg:45 ./Random_Campaign/eras.cfg:13 ./Random_Campaign/eras.cfg:48 msgid "Programming & Design by SigurdFireDragon." msgstr "" #. [about] #: ./Random_Campaign/_main.cfg:48 msgid "Campaign Design and Programming" msgstr "" #. [era]: id=rc_default #: ./Random_Campaign/eras.cfg:5 msgid "Random Campaign Default" msgstr "" #. [era]: id=rc_default #: ./Random_Campaign/eras.cfg:6 msgid "Same as the Default + Khalifate Era, but with the addition of the Dwarvish Runesmith as a leader for the Knalgan Alliance. Consists of seven factions. May no longer be balanced." msgstr "" #. [era]: id=rc_default #. [era]: id=rc_heroes #: ./Random_Campaign/eras.cfg:8 ./Random_Campaign/eras.cfg:43 msgid "Intended for use with Random Campaign." msgstr "" #. [era]: id=rc_default #. [era]: id=rc_heroes #: ./Random_Campaign/eras.cfg:10 ./Random_Campaign/eras.cfg:45 msgid "This era, when used with Random Campaign, allows each faction to have at least one unit that can be leveled up to level four in Random Campaign." msgstr "" #. [era]: id=rc_heroes #: ./Random_Campaign/eras.cfg:40 msgid "Random Campaign Age of Heroes" msgstr "" #. [era]: id=rc_heroes #: ./Random_Campaign/eras.cfg:41 msgid "Same as the Age of Heroes + Khalifate Era, but with the addition of the Dwarvish Runemaster as a leader for the Knalgan Alliance. Consists of seven factions. Not considered balanced." msgstr "" #. [objective]: condition=win #: ./Random_Campaign/lua/cc_objectives.lua:8 ./Random_Campaign/utils/_sides.cfg:101 msgid "Defeat enemy leader" msgstr "" #: ./Random_Campaign/lua/cc_objectives.lua:13 ./Random_Campaign/lua/cc_objectives.lua:19 ./Random_Campaign/lua/cc_objectives.lua:29 msgid "Death of " msgstr "" #: ./Random_Campaign/lua/cc_objectives.lua:24 msgid "Death of your leader(s)" msgstr "" #. [objective]: condition=lose #: ./Random_Campaign/lua/cc_objectives.lua:34 ./Random_Campaign/utils/_sides.cfg:109 msgid "Turns run out" msgstr "" #. [scenario]: id=SP_00 #: ./Random_Campaign/scenarios/SP_00.cfg:5 msgid "SP_00" msgstr "" #. [message]: speaker=narrator #: ./Random_Campaign/scenarios/SP_00.cfg:48 msgid "This era is not compatiable. Random Campaign requires a Default or Age of Heroes style era. (i.e. level 2 units leading level 1 units, or level 3 units leading level 2 units.)" msgstr "" #. [scenario]: id=01_Barren #. [scenario]: id=02_Barren #. [scenario]: id=03_Barren #. [scenario]: id=04_Barren #. [scenario]: id=05_Barren #. [scenario]: id=06_Barren #. [scenario]: id=07_Barren #: ./Random_Campaign/scenarios/SP_01.cfg:6 ./Random_Campaign/scenarios/SP_02.cfg:6 ./Random_Campaign/scenarios/SP_03.cfg:6 ./Random_Campaign/scenarios/SP_04.cfg:6 ./Random_Campaign/scenarios/SP_05.cfg:6 ./Random_Campaign/scenarios/SP_06.cfg:6 ./Random_Campaign/scenarios/SP_07.cfg:6 msgid "Barren" msgstr "" #. [scenario]: id=01_Cave #. [scenario]: id=02_Cave #. [scenario]: id=03_Cave #. [scenario]: id=04_Cave #. [scenario]: id=05_Cave #. [scenario]: id=06_Cave #. [scenario]: id=07_Cave #: ./Random_Campaign/scenarios/SP_01.cfg:13 ./Random_Campaign/scenarios/SP_02.cfg:13 ./Random_Campaign/scenarios/SP_03.cfg:13 ./Random_Campaign/scenarios/SP_04.cfg:13 ./Random_Campaign/scenarios/SP_05.cfg:13 ./Random_Campaign/scenarios/SP_06.cfg:13 ./Random_Campaign/scenarios/SP_07.cfg:13 msgid "Cave" msgstr "" #. [scenario]: id=01_Citadel #. [scenario]: id=02_Citadel #. [scenario]: id=03_Citadel #. [scenario]: id=04_Citadel #. [scenario]: id=05_Citadel #. [scenario]: id=06_Citadel #. [scenario]: id=07_Citadel #: ./Random_Campaign/scenarios/SP_01.cfg:20 ./Random_Campaign/scenarios/SP_02.cfg:20 ./Random_Campaign/scenarios/SP_03.cfg:20 ./Random_Campaign/scenarios/SP_04.cfg:20 ./Random_Campaign/scenarios/SP_05.cfg:20 ./Random_Campaign/scenarios/SP_06.cfg:20 ./Random_Campaign/scenarios/SP_07.cfg:20 msgid "Citadel" msgstr "" #. [scenario]: id=01_Desert #. [scenario]: id=02_Desert #. [scenario]: id=03_Desert #. [scenario]: id=04_Desert #. [scenario]: id=05_Desert #. [scenario]: id=06_Desert #. [scenario]: id=07_Desert #: ./Random_Campaign/scenarios/SP_01.cfg:27 ./Random_Campaign/scenarios/SP_02.cfg:27 ./Random_Campaign/scenarios/SP_03.cfg:27 ./Random_Campaign/scenarios/SP_04.cfg:27 ./Random_Campaign/scenarios/SP_05.cfg:27 ./Random_Campaign/scenarios/SP_06.cfg:27 ./Random_Campaign/scenarios/SP_07.cfg:27 msgid "Desert" msgstr "" #. [scenario]: id=01_Flood #. [scenario]: id=02_Flood #. [scenario]: id=03_Flood #. [scenario]: id=04_Flood #. [scenario]: id=05_Flood #. [scenario]: id=06_Flood #. [scenario]: id=07_Flood #: ./Random_Campaign/scenarios/SP_01.cfg:34 ./Random_Campaign/scenarios/SP_02.cfg:34 ./Random_Campaign/scenarios/SP_03.cfg:34 ./Random_Campaign/scenarios/SP_04.cfg:34 ./Random_Campaign/scenarios/SP_05.cfg:34 ./Random_Campaign/scenarios/SP_06.cfg:34 ./Random_Campaign/scenarios/SP_07.cfg:34 msgid "Flood" msgstr "" #. [scenario]: id=01_Island #. [scenario]: id=02_Island #. [scenario]: id=03_Island #. [scenario]: id=04_Island #. [scenario]: id=05_Island #. [scenario]: id=06_Island #. [scenario]: id=07_Island #: ./Random_Campaign/scenarios/SP_01.cfg:41 ./Random_Campaign/scenarios/SP_02.cfg:41 ./Random_Campaign/scenarios/SP_03.cfg:41 ./Random_Campaign/scenarios/SP_04.cfg:41 ./Random_Campaign/scenarios/SP_05.cfg:41 ./Random_Campaign/scenarios/SP_06.cfg:41 ./Random_Campaign/scenarios/SP_07.cfg:41 msgid "Island" msgstr "" #. [scenario]: id=01_Jungle #. [scenario]: id=02_Jungle #. [scenario]: id=03_Jungle #. [scenario]: id=04_Jungle #. [scenario]: id=05_Jungle #. [scenario]: id=06_Jungle #. [scenario]: id=07_Jungle #: ./Random_Campaign/scenarios/SP_01.cfg:48 ./Random_Campaign/scenarios/SP_02.cfg:48 ./Random_Campaign/scenarios/SP_03.cfg:48 ./Random_Campaign/scenarios/SP_04.cfg:48 ./Random_Campaign/scenarios/SP_05.cfg:48 ./Random_Campaign/scenarios/SP_06.cfg:48 ./Random_Campaign/scenarios/SP_07.cfg:48 msgid "Jungle" msgstr "" #. [scenario]: id=01_Lava #. [scenario]: id=02_Lava #. [scenario]: id=03_Lava #. [scenario]: id=04_Lava #. [scenario]: id=05_Lava #. [scenario]: id=06_Lava #. [scenario]: id=07_Lava #: ./Random_Campaign/scenarios/SP_01.cfg:55 ./Random_Campaign/scenarios/SP_02.cfg:55 ./Random_Campaign/scenarios/SP_03.cfg:55 ./Random_Campaign/scenarios/SP_04.cfg:55 ./Random_Campaign/scenarios/SP_05.cfg:55 ./Random_Campaign/scenarios/SP_06.cfg:55 ./Random_Campaign/scenarios/SP_07.cfg:55 msgid "Lava" msgstr "" #. [scenario]: id=01_Marsh #. [scenario]: id=02_Marsh #. [scenario]: id=03_Marsh #. [scenario]: id=04_Marsh #. [scenario]: id=05_Marsh #. [scenario]: id=06_Marsh #. [scenario]: id=07_Marsh #: ./Random_Campaign/scenarios/SP_01.cfg:62 ./Random_Campaign/scenarios/SP_02.cfg:62 ./Random_Campaign/scenarios/SP_03.cfg:62 ./Random_Campaign/scenarios/SP_04.cfg:62 ./Random_Campaign/scenarios/SP_05.cfg:62 ./Random_Campaign/scenarios/SP_06.cfg:62 ./Random_Campaign/scenarios/SP_07.cfg:62 msgid "Marsh" msgstr "" #. [scenario]: id=01_River #. [scenario]: id=02_River #. [scenario]: id=03_River #. [scenario]: id=04_River #. [scenario]: id=05_River #. [scenario]: id=06_River #. [scenario]: id=07_River #: ./Random_Campaign/scenarios/SP_01.cfg:69 ./Random_Campaign/scenarios/SP_02.cfg:69 ./Random_Campaign/scenarios/SP_03.cfg:69 ./Random_Campaign/scenarios/SP_04.cfg:69 ./Random_Campaign/scenarios/SP_05.cfg:69 ./Random_Campaign/scenarios/SP_06.cfg:69 ./Random_Campaign/scenarios/SP_07.cfg:69 msgid "River" msgstr "" #. [scenario]: id=01_Vale #. [scenario]: id=02_Vale #. [scenario]: id=03_Vale #. [scenario]: id=04_Vale #. [scenario]: id=05_Vale #. [scenario]: id=06_Vale #. [scenario]: id=07_Vale #: ./Random_Campaign/scenarios/SP_01.cfg:76 ./Random_Campaign/scenarios/SP_02.cfg:76 ./Random_Campaign/scenarios/SP_03.cfg:76 ./Random_Campaign/scenarios/SP_04.cfg:76 ./Random_Campaign/scenarios/SP_05.cfg:76 ./Random_Campaign/scenarios/SP_06.cfg:76 ./Random_Campaign/scenarios/SP_07.cfg:76 msgid "Vale" msgstr "" #. [scenario]: id=01_Volcano #. [scenario]: id=02_Volcano #. [scenario]: id=03_Volcano #. [scenario]: id=04_Volcano #. [scenario]: id=05_Volcano #. [scenario]: id=06_Volcano #. [scenario]: id=07_Volcano #: ./Random_Campaign/scenarios/SP_01.cfg:83 ./Random_Campaign/scenarios/SP_02.cfg:83 ./Random_Campaign/scenarios/SP_03.cfg:83 ./Random_Campaign/scenarios/SP_04.cfg:83 ./Random_Campaign/scenarios/SP_05.cfg:83 ./Random_Campaign/scenarios/SP_06.cfg:83 ./Random_Campaign/scenarios/SP_07.cfg:83 msgid "Volcano" msgstr "" #. [scenario]: id=01_Winter #. [scenario]: id=02_Winter #. [scenario]: id=03_Winter #. [scenario]: id=04_Winter #. [scenario]: id=05_Winter #. [scenario]: id=06_Winter #. [scenario]: id=07_Winter #: ./Random_Campaign/scenarios/SP_01.cfg:90 ./Random_Campaign/scenarios/SP_02.cfg:90 ./Random_Campaign/scenarios/SP_03.cfg:90 ./Random_Campaign/scenarios/SP_04.cfg:90 ./Random_Campaign/scenarios/SP_05.cfg:90 ./Random_Campaign/scenarios/SP_06.cfg:90 ./Random_Campaign/scenarios/SP_07.cfg:90 msgid "Winter" msgstr "" #. [scenario]: id=0E_Epilogue #: ./Random_Campaign/scenarios/SP_08.cfg:5 msgid "0E_Epilogue" msgstr "" #. [objective]: condition=lose #: ./Random_Campaign/utils/_sides.cfg:105 msgid "Death of your leader" msgstr "" #. [side] #: ./Random_Campaign/utils/_sides.cfg:177 msgid "ai" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:18 msgid "Ah, glorious battle approaches!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:19 msgid "To battle! This enemy shall feel our might!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:20 msgid "It looks like enemy troops are near. No matter, they shall fall before this army!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:21 msgid "Today is a good day for the other guy to die! Everyone, to the ready!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:22 msgid "I see a campfire in the distance. Everybody, weapons to the ready!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:23 msgid "I hear an army in the distance. Troops! To the ready!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:24 msgid "Look! A set of fools seek to oppose us. We shall crush them!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:25 msgid "Another battle approaches!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:26 msgid "A force seeks to oppose us? Let us get ready!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:27 msgid "What have we here? An enemy faction approaches. All troops, prepare for battle!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:28 msgid "Look at this! Another challenger! Well, being the best means having to prove it." msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:29 msgid "Wow, another enemy army! Where do they all come from? Oh well, prepare for battle!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:34 msgid "Argh!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:35 msgid "Noooooo!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:36 msgid "Someone, anyone, avenge me!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:37 msgid "Alas, I shall never see my homelands again." msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:38 msgid "Now I undertake the final journey. . ." msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:39 msgid "The end has come, and all too soon." msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:40 msgid "My time has come. May my deeds not be forgotten." msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:41 msgid "Curse you all!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:42 msgid "Aaaaahhhhhh!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:47 msgid "Sweet victory!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:48 msgid "We win!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:49 msgid "Ah, the sweet taste of victory!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:50 msgid "Truly, a great victory!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:51 msgid "We are victorious!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:52 msgid "Hooray! We won!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:53 msgid "Victory is ours!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:54 msgid "We are triumphant!" msgstr "" #. [set_variables] #: ./Random_Campaign/utils/dialog.cfg:55 msgid "Another army has fallen before us. Hooray!" msgstr "" #: ./Random_Campaign/utils/story.cfg:8 msgid "After traveling for a few days, the army came upon a desolate wasteland, full of rugged hills, muddy quagmires, barren dirt, and a few scattered dead trees." msgstr "" #: ./Random_Campaign/utils/story.cfg:12 msgid "Within a day, the group had found a cave and went exploring inside. It was immense, and at its deepest depths no sunlight was to be found. Deep chasms, pits of mud, thick mushroom groves, and jagged rocks covered much of the cavern floor. The endless night here was a boon for chaotic forces." msgstr "" #: ./Random_Campaign/utils/story.cfg:16 msgid "When almost a week had past, the travelers found themselves in a giant citadel. The light seemed to come from the very air itself. The chasms gave off an ethereal glow, and the green trees, high stone walls, and paved roads marked this as a holy place for lawful forces." msgstr "" #: ./Random_Campaign/utils/story.cfg:20 msgid "Two days of traveling brought them to a desert. Sand was plentiful, and there were craters, cacti, and oases scattered about." msgstr "" #: ./Random_Campaign/utils/story.cfg:24 msgid "After four days had past, a heavy rain fell for a whole day. When it ended, the army found itself in a flooded valley." msgstr "" #: ./Random_Campaign/utils/story.cfg:28 msgid "In three days the band came upon a coast. An island was visible, and they set sail for it, arrived within a few hours and made camp." msgstr "" #: ./Random_Campaign/utils/story.cfg:32 msgid "Journeying south, the adventurers entered a jungle. The forest was thick, with the occasional swamp, grassland, and river interrupting the steady flow of the trees over the land." msgstr "" #: ./Random_Campaign/utils/story.cfg:36 msgid "Upon following an opening in the ground, the group found themselves in a dry underground cavern. Sand, rocks and rivers of lava were everywhere, and the light from the lava and the surface cast a constant twilight glow." msgstr "" #: ./Random_Campaign/utils/story.cfg:40 msgid "Wandering about, the band came upon a dense swampland. Mosquitoes were almost as plentiful as marsh and water, the air was humid, and travel was slow for land dwellers." msgstr "" #: ./Random_Campaign/utils/story.cfg:44 msgid "Soon the group came to a vibrant river valley. All around them that was not hills and mountains was alive with green, and through the middle of it ran a wide river." msgstr "" #: ./Random_Campaign/utils/story.cfg:48 msgid "A long march lead the company to a pleasant and temperate vale with a variety of terrain; forests, mountains, grass, sand, spots of snow, and the occasional small cave." msgstr "" #: ./Random_Campaign/utils/story.cfg:52 msgid "Travelling east for several days, the party spotted a huge volcano, the air above it shimmering from the heat of the lava. Surrounding this mammoth mountain was dead forests and dry earth." msgstr "" #: ./Random_Campaign/utils/story.cfg:56 msgid "Venturing north, the army found a valley in the middle of cold weather. The going was slow, as snow and ice covered most of the land." msgstr "" #. [part] #: ./Random_Campaign/utils/story.cfg:102 msgid "The band of adventurers set off to explore the world and test their mettle in combat, seeking glory." msgstr "" #. [part] #: ./Random_Campaign/utils/story.cfg:113 msgid "The army that had started out as a bunch of raw recruits now contained battle-hardened veterans. They had indeed tested their mettle, found it not lacking, and had achieved glory." msgstr "" #. [trait]: id=powerful #: ./Random_Campaign/utils/traits.cfg:70 msgid "powerful" msgstr "" #. [trait]: id=powerful #: ./Random_Campaign/utils/traits.cfg:71 msgid "female^powerful" msgstr ""