msgid "" msgstr "" "Project-Id-Version: Random_Campaign-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-23 11:14+0200\n" "PO-Revision-Date: 2014-04-11 15:09+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: en@shaw\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:14 msgid "Random Campaign" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:15 msgid "RC" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:23 msgid "(Easy)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:23 msgid "Sergeant" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:24 msgid "Lieutenant" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:24 msgid "(Normal)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:25 msgid "General" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:25 msgid "(Hard)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:26 msgid "Grand Marshal" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:26 msgid "(Nightmare)" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #: Random_Campaign/_main.cfg:29 msgid "" "Select an era, choose your faction, and lead it to victory against random " "factions over a series of random maps. For the standard experience, choose " "the Random Campaign Default era.\n" "(Intermediate level, 7 scenarios.)\n" "\n" "Important Note: Due to a bug, 'Scenario Start' saves for this campaign are " "broken. It is recommend to make a manual saves on each map, or set 'maximum " "auto-saves' high enough with 'delete auto-saves at the end of scenarios' " "turned off.\n" "\n" "The campaign is balanced for being played with 'use map settings', though " "any setting on the Configure Game screen can be changed, and will take " "effect throughout the campaign.\n" "\n" "The following unit advancement defines are enabled in this campaign: Ancient " "Lich, Armageddon Drake, Dwarvish Arcanister, & Orcish High Warlord.\n" "\n" "Any Default or Age of Heroes style era can be selected. If an Age of Heroes " "style era is selected, the campaign will start at scenario 4. It's " "recommended to use normal eras (i.e. eras that are just collections of " "factions). If the era contains events or other game play mechanics, " "unexpected results or incompatibilities may occur.\n" "\n" "Modifications may or may not work with this add-on, use at own risk. " "However, there is special cross-functionality with Custom Campaign. Upon " "finishing Random Campaign, your army will be saved for use in Custom " "Campaign, even if you don't have it. If the Custom Campaign modification is " "used when starting Random Campaign, it will allow you to select one of your " "armies for the campaign.\n" "\n" "Requires BfW 1.11.10 or greater. Requires the latest versions of 'Era of " "Legends' & 'Ultimate Random Maps' to be installed.\n" "\n" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #. [era]: id=rc_default #. [era]: id=rc_heroes #: Random_Campaign/_main.cfg:44 Random_Campaign/eras.cfg:12 #: Random_Campaign/eras.cfg:47 msgid "Version" msgstr "" #. [campaign]: id=Random_Campaign, type=mp #. [era]: id=rc_default #. [era]: id=rc_heroes #: Random_Campaign/_main.cfg:45 Random_Campaign/eras.cfg:13 #: Random_Campaign/eras.cfg:48 msgid "Programming & Design by SigurdFireDragon." msgstr "" #. [about] #: Random_Campaign/_main.cfg:48 msgid "Campaign Design and Programming" msgstr "" #. [era]: id=rc_default #: Random_Campaign/eras.cfg:5 msgid "Random Campaign Default" msgstr "" #. [era]: id=rc_default #: Random_Campaign/eras.cfg:6 msgid "" "Same as the Default + Khalifate Era, but with the addition of the Dwarvish " "Runesmith as a leader for the Knalgan Alliance. Consists of seven factions. " "May no longer be balanced." msgstr "" #. [era]: id=rc_default #. [era]: id=rc_heroes #: Random_Campaign/eras.cfg:8 Random_Campaign/eras.cfg:43 msgid "Intended for use with Random Campaign." msgstr "" #. [era]: id=rc_default #. [era]: id=rc_heroes #: Random_Campaign/eras.cfg:10 Random_Campaign/eras.cfg:45 msgid "" "This era, when used with Random Campaign, allows each faction to have at " "least one unit that can be leveled up to level four in Random Campaign." msgstr "" #. [era]: id=rc_heroes #: Random_Campaign/eras.cfg:40 msgid "Random Campaign Age of Heroes" msgstr "" #. [era]: id=rc_heroes #: Random_Campaign/eras.cfg:41 msgid "" "Same as the Age of Heroes + Khalifate Era, but with the addition of the " "Dwarvish Runemaster as a leader for the Knalgan Alliance. Consists of seven " "factions. Not considered balanced." msgstr "" #. [objective]: condition=win #: Random_Campaign/lua/cc_objectives.lua:8 #: Random_Campaign/utils/_sides.cfg:101 msgid "Defeat enemy leader" msgstr "" #: Random_Campaign/lua/cc_objectives.lua:13 #: Random_Campaign/lua/cc_objectives.lua:19 #: Random_Campaign/lua/cc_objectives.lua:29 msgid "Death of " msgstr "" #: Random_Campaign/lua/cc_objectives.lua:24 msgid "Death of your leader(s)" msgstr "" #. [objective]: condition=lose #: Random_Campaign/lua/cc_objectives.lua:34 #: Random_Campaign/utils/_sides.cfg:109 msgid "Turns run out" msgstr "" #. [scenario]: id=SP_00 #: Random_Campaign/scenarios/SP_00.cfg:5 msgid "SP_00" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/scenarios/SP_00.cfg:48 msgid "" "This era is not compatiable. Random Campaign requires a Default or Age of " "Heroes style era. (i.e. level 2 units leading level 1 units, or level 3 " "units leading level 2 units.)" msgstr "" #. [scenario]: id=01_Barren #. [scenario]: id=02_Barren #. [scenario]: id=03_Barren #. [scenario]: id=04_Barren #. [scenario]: id=05_Barren #. [scenario]: id=06_Barren #. [scenario]: id=07_Barren #: Random_Campaign/scenarios/SP_01.cfg:6 Random_Campaign/scenarios/SP_02.cfg:6 #: Random_Campaign/scenarios/SP_03.cfg:6 Random_Campaign/scenarios/SP_04.cfg:6 #: Random_Campaign/scenarios/SP_05.cfg:6 Random_Campaign/scenarios/SP_06.cfg:6 #: Random_Campaign/scenarios/SP_07.cfg:6 msgid "Barren" msgstr "" #. [scenario]: id=01_Cave #. [scenario]: id=02_Cave #. [scenario]: id=03_Cave #. [scenario]: id=04_Cave #. [scenario]: id=05_Cave #. [scenario]: id=06_Cave #. [scenario]: id=07_Cave #: Random_Campaign/scenarios/SP_01.cfg:13 #: Random_Campaign/scenarios/SP_02.cfg:13 #: Random_Campaign/scenarios/SP_03.cfg:13 #: Random_Campaign/scenarios/SP_04.cfg:13 #: Random_Campaign/scenarios/SP_05.cfg:13 #: Random_Campaign/scenarios/SP_06.cfg:13 #: Random_Campaign/scenarios/SP_07.cfg:13 msgid "Cave" msgstr "" #. [scenario]: id=01_Citadel #. [scenario]: id=02_Citadel #. [scenario]: id=03_Citadel #. [scenario]: id=04_Citadel #. [scenario]: id=05_Citadel #. [scenario]: id=06_Citadel #. [scenario]: id=07_Citadel #: Random_Campaign/scenarios/SP_01.cfg:20 #: Random_Campaign/scenarios/SP_02.cfg:20 #: Random_Campaign/scenarios/SP_03.cfg:20 #: Random_Campaign/scenarios/SP_04.cfg:20 #: Random_Campaign/scenarios/SP_05.cfg:20 #: Random_Campaign/scenarios/SP_06.cfg:20 #: Random_Campaign/scenarios/SP_07.cfg:20 msgid "Citadel" msgstr "" #. [scenario]: id=01_Desert #. [scenario]: id=02_Desert #. [scenario]: id=03_Desert #. [scenario]: id=04_Desert #. [scenario]: id=05_Desert #. [scenario]: id=06_Desert #. [scenario]: id=07_Desert #: Random_Campaign/scenarios/SP_01.cfg:27 #: Random_Campaign/scenarios/SP_02.cfg:27 #: Random_Campaign/scenarios/SP_03.cfg:27 #: Random_Campaign/scenarios/SP_04.cfg:27 #: Random_Campaign/scenarios/SP_05.cfg:27 #: Random_Campaign/scenarios/SP_06.cfg:27 #: Random_Campaign/scenarios/SP_07.cfg:27 msgid "Desert" msgstr "" #. [scenario]: id=01_Flood #. [scenario]: id=02_Flood #. [scenario]: id=03_Flood #. [scenario]: id=04_Flood #. [scenario]: id=05_Flood #. [scenario]: id=06_Flood #. [scenario]: id=07_Flood #: Random_Campaign/scenarios/SP_01.cfg:34 #: Random_Campaign/scenarios/SP_02.cfg:34 #: Random_Campaign/scenarios/SP_03.cfg:34 #: Random_Campaign/scenarios/SP_04.cfg:34 #: Random_Campaign/scenarios/SP_05.cfg:34 #: Random_Campaign/scenarios/SP_06.cfg:34 #: Random_Campaign/scenarios/SP_07.cfg:34 msgid "Flood" msgstr "" #. [scenario]: id=01_Island #. [scenario]: id=02_Island #. [scenario]: id=03_Island #. [scenario]: id=04_Island #. [scenario]: id=05_Island #. [scenario]: id=06_Island #. [scenario]: id=07_Island #: Random_Campaign/scenarios/SP_01.cfg:41 #: Random_Campaign/scenarios/SP_02.cfg:41 #: Random_Campaign/scenarios/SP_03.cfg:41 #: Random_Campaign/scenarios/SP_04.cfg:41 #: Random_Campaign/scenarios/SP_05.cfg:41 #: Random_Campaign/scenarios/SP_06.cfg:41 #: Random_Campaign/scenarios/SP_07.cfg:41 msgid "Island" msgstr "" #. [scenario]: id=01_Jungle #. [scenario]: id=02_Jungle #. [scenario]: id=03_Jungle #. [scenario]: id=04_Jungle #. [scenario]: id=05_Jungle #. [scenario]: id=06_Jungle #. [scenario]: id=07_Jungle #: Random_Campaign/scenarios/SP_01.cfg:48 #: Random_Campaign/scenarios/SP_02.cfg:48 #: Random_Campaign/scenarios/SP_03.cfg:48 #: Random_Campaign/scenarios/SP_04.cfg:48 #: Random_Campaign/scenarios/SP_05.cfg:48 #: Random_Campaign/scenarios/SP_06.cfg:48 #: Random_Campaign/scenarios/SP_07.cfg:48 msgid "Jungle" msgstr "" #. [scenario]: id=01_Lava #. [scenario]: id=02_Lava #. [scenario]: id=03_Lava #. [scenario]: id=04_Lava #. [scenario]: id=05_Lava #. [scenario]: id=06_Lava #. [scenario]: id=07_Lava #: Random_Campaign/scenarios/SP_01.cfg:55 #: Random_Campaign/scenarios/SP_02.cfg:55 #: Random_Campaign/scenarios/SP_03.cfg:55 #: Random_Campaign/scenarios/SP_04.cfg:55 #: Random_Campaign/scenarios/SP_05.cfg:55 #: Random_Campaign/scenarios/SP_06.cfg:55 #: Random_Campaign/scenarios/SP_07.cfg:55 msgid "Lava" msgstr "" #. [scenario]: id=01_Marsh #. [scenario]: id=02_Marsh #. [scenario]: id=03_Marsh #. [scenario]: id=04_Marsh #. [scenario]: id=05_Marsh #. [scenario]: id=06_Marsh #. [scenario]: id=07_Marsh #: Random_Campaign/scenarios/SP_01.cfg:62 #: Random_Campaign/scenarios/SP_02.cfg:62 #: Random_Campaign/scenarios/SP_03.cfg:62 #: Random_Campaign/scenarios/SP_04.cfg:62 #: Random_Campaign/scenarios/SP_05.cfg:62 #: Random_Campaign/scenarios/SP_06.cfg:62 #: Random_Campaign/scenarios/SP_07.cfg:62 msgid "Marsh" msgstr "" #. [scenario]: id=01_River #. [scenario]: id=02_River #. [scenario]: id=03_River #. [scenario]: id=04_River #. [scenario]: id=05_River #. [scenario]: id=06_River #. [scenario]: id=07_River #: Random_Campaign/scenarios/SP_01.cfg:69 #: Random_Campaign/scenarios/SP_02.cfg:69 #: Random_Campaign/scenarios/SP_03.cfg:69 #: Random_Campaign/scenarios/SP_04.cfg:69 #: Random_Campaign/scenarios/SP_05.cfg:69 #: Random_Campaign/scenarios/SP_06.cfg:69 #: Random_Campaign/scenarios/SP_07.cfg:69 msgid "River" msgstr "" #. [scenario]: id=01_Vale #. [scenario]: id=02_Vale #. [scenario]: id=03_Vale #. [scenario]: id=04_Vale #. [scenario]: id=05_Vale #. [scenario]: id=06_Vale #. [scenario]: id=07_Vale #: Random_Campaign/scenarios/SP_01.cfg:76 #: Random_Campaign/scenarios/SP_02.cfg:76 #: Random_Campaign/scenarios/SP_03.cfg:76 #: Random_Campaign/scenarios/SP_04.cfg:76 #: Random_Campaign/scenarios/SP_05.cfg:76 #: Random_Campaign/scenarios/SP_06.cfg:76 #: Random_Campaign/scenarios/SP_07.cfg:76 msgid "Vale" msgstr "" #. [scenario]: id=01_Volcano #. [scenario]: id=02_Volcano #. [scenario]: id=03_Volcano #. [scenario]: id=04_Volcano #. [scenario]: id=05_Volcano #. [scenario]: id=06_Volcano #. [scenario]: id=07_Volcano #: Random_Campaign/scenarios/SP_01.cfg:83 #: Random_Campaign/scenarios/SP_02.cfg:83 #: Random_Campaign/scenarios/SP_03.cfg:83 #: Random_Campaign/scenarios/SP_04.cfg:83 #: Random_Campaign/scenarios/SP_05.cfg:83 #: Random_Campaign/scenarios/SP_06.cfg:83 #: Random_Campaign/scenarios/SP_07.cfg:83 msgid "Volcano" msgstr "" #. [scenario]: id=01_Winter #. [scenario]: id=02_Winter #. [scenario]: id=03_Winter #. [scenario]: id=04_Winter #. [scenario]: id=05_Winter #. [scenario]: id=06_Winter #. [scenario]: id=07_Winter #: Random_Campaign/scenarios/SP_01.cfg:90 #: Random_Campaign/scenarios/SP_02.cfg:90 #: Random_Campaign/scenarios/SP_03.cfg:90 #: Random_Campaign/scenarios/SP_04.cfg:90 #: Random_Campaign/scenarios/SP_05.cfg:90 #: Random_Campaign/scenarios/SP_06.cfg:90 #: Random_Campaign/scenarios/SP_07.cfg:90 msgid "Winter" msgstr "" #. [scenario]: id=0E_Epilogue #: Random_Campaign/scenarios/SP_08.cfg:5 msgid "0E_Epilogue" msgstr "" #. [objective]: condition=lose #: Random_Campaign/utils/_sides.cfg:105 msgid "Death of your leader" msgstr "" #. [side] #: Random_Campaign/utils/_sides.cfg:177 msgid "ai" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:18 msgid "Ah, glorious battle approaches!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:19 msgid "To battle! This enemy shall feel our might!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:20 msgid "" "It looks like enemy troops are near. No matter, they shall fall before this " "army!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:21 msgid "Today is a good day for the other guy to die! Everyone, to the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:22 msgid "I see a campfire in the distance. Everybody, weapons to the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:23 msgid "I hear an army in the distance. Troops! To the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:24 msgid "Look! A set of fools seek to oppose us. We shall crush them!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:25 msgid "Another battle approaches!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:26 msgid "A force seeks to oppose us? Let us get ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:27 msgid "" "What have we here? An enemy faction approaches. All troops, prepare for " "battle!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:28 msgid "" "Look at this! Another challenger! Well, being the best means having to prove " "it." msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:29 msgid "" "Wow, another enemy army! Where do they all come from? Oh well, prepare for " "battle!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:34 msgid "Argh!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:35 msgid "Noooooo!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:36 msgid "Someone, anyone, avenge me!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:37 msgid "Alas, I shall never see my homelands again." msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:38 msgid "Now I undertake the final journey. . ." msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:39 msgid "The end has come, and all too soon." msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:40 msgid "My time has come. May my deeds not be forgotten." msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:41 msgid "Curse you all!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:42 msgid "Aaaaahhhhhh!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:47 msgid "Sweet victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:48 msgid "We win!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:49 msgid "Ah, the sweet taste of victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:50 msgid "Truly, a great victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:51 msgid "We are victorious!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:52 msgid "Hooray! We won!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:53 msgid "Victory is ours!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:54 msgid "We are triumphant!" msgstr "" #. [set_variables] #: Random_Campaign/utils/dialog.cfg:55 msgid "Another army has fallen before us. Hooray!" msgstr "" #: Random_Campaign/utils/story.cfg:8 msgid "" "After traveling for a few days, the army came upon a desolate wasteland, " "full of rugged hills, muddy quagmires, barren dirt, and a few scattered dead " "trees." msgstr "" #: Random_Campaign/utils/story.cfg:12 msgid "" "Within a day, the group had found a cave and went exploring inside. It was " "immense, and at its deepest depths no sunlight was to be found. Deep chasms, " "pits of mud, thick mushroom groves, and jagged rocks covered much of the " "cavern floor. The endless night here was a boon for chaotic forces." msgstr "" #: Random_Campaign/utils/story.cfg:16 msgid "" "When almost a week had past, the travelers found themselves in a giant " "citadel. The light seemed to come from the very air itself. The chasms gave " "off an ethereal glow, and the green trees, high stone walls, and paved roads " "marked this as a holy place for lawful forces." msgstr "" #: Random_Campaign/utils/story.cfg:20 msgid "" "Two days of traveling brought them to a desert. Sand was plentiful, and " "there were craters, cacti, and oases scattered about." msgstr "" #: Random_Campaign/utils/story.cfg:24 msgid "" "After four days had past, a heavy rain fell for a whole day. When it ended, " "the army found itself in a flooded valley." msgstr "" #: Random_Campaign/utils/story.cfg:28 msgid "" "In three days the band came upon a coast. An island was visible, and they " "set sail for it, arrived within a few hours and made camp." msgstr "" #: Random_Campaign/utils/story.cfg:32 msgid "" "Journeying south, the adventurers entered a jungle. The forest was thick, " "with the occasional swamp, grassland, and river interrupting the steady flow " "of the trees over the land." msgstr "" #: Random_Campaign/utils/story.cfg:36 msgid "" "Upon following an opening in the ground, the group found themselves in a dry " "underground cavern. Sand, rocks and rivers of lava were everywhere, and the " "light from the lava and the surface cast a constant twilight glow." msgstr "" #: Random_Campaign/utils/story.cfg:40 msgid "" "Wandering about, the band came upon a dense swampland. Mosquitoes were " "almost as plentiful as marsh and water, the air was humid, and travel was " "slow for land dwellers." msgstr "" #: Random_Campaign/utils/story.cfg:44 msgid "" "Soon the group came to a vibrant river valley. All around them that was not " "hills and mountains was alive with green, and through the middle of it ran a " "wide river." msgstr "" #: Random_Campaign/utils/story.cfg:48 msgid "" "A long march lead the company to a pleasant and temperate vale with a " "variety of terrain; forests, mountains, grass, sand, spots of snow, and the " "occasional small cave." msgstr "" #: Random_Campaign/utils/story.cfg:52 msgid "" "Travelling east for several days, the party spotted a huge volcano, the air " "above it shimmering from the heat of the lava. Surrounding this mammoth " "mountain was dead forests and dry earth." msgstr "" #: Random_Campaign/utils/story.cfg:56 msgid "" "Venturing north, the army found a valley in the middle of cold weather. The " "going was slow, as snow and ice covered most of the land." msgstr "" #. [part] #: Random_Campaign/utils/story.cfg:102 msgid "" "The band of adventurers set off to explore the world and test their mettle " "in combat, seeking glory." msgstr "" #. [part] #: Random_Campaign/utils/story.cfg:113 msgid "" "The army that had started out as a bunch of raw recruits now contained " "battle-hardened veterans. They had indeed tested their mettle, found it not " "lacking, and had achieved glory." msgstr "" #. [trait]: id=powerful #: Random_Campaign/utils/traits.cfg:70 msgid "powerful" msgstr "" #. [trait]: id=powerful #: Random_Campaign/utils/traits.cfg:71 msgid "female^powerful" msgstr ""