msgid "" msgstr "" "Project-Id-Version: Random_Campaign-1.10\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-07-13 10:18-0400\n" "PO-Revision-Date: 2013-07-13 10:18-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:12 msgid "Random Campaign" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:13 msgid "RC" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:17 msgid "Sergeant" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:17 msgid "(Easy)" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:18 msgid "Lieutenant" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:18 msgid "(Normal)" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:19 msgid "(Hard)" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:19 msgid "General" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:20 msgid "(Nightmare)" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:20 msgid "Grand Marshal" msgstr "" #. [campaign]: id=Random_Campaign #: Random_Campaign/_main.cfg:23 msgid "" "Choose your army and lead it to victory against all of the factions over a " "series of random maps.\n" "(Intermediate level, 7 scenarios.)" msgstr "" #. [about] #: Random_Campaign/_main.cfg:28 msgid "Campaign Design and Programming" msgstr "" #. [multiplayer]: id=RC-1P-01_Barren #: Random_Campaign/scenarios_mp/1P_01.cfg:5 msgid "RC-1P-01_Barren" msgstr "" #. [multiplayer]: id=RC-1P-01_Cave #: Random_Campaign/scenarios_mp/1P_01.cfg:12 msgid "RC-1P-01_Cave" msgstr "" #. [multiplayer]: id=RC-1P-01_Citadel #: Random_Campaign/scenarios_mp/1P_01.cfg:19 msgid "RC-1P-01_Citadel" msgstr "" #. [multiplayer]: id=RC-1P-01_Desert #: Random_Campaign/scenarios_mp/1P_01.cfg:26 msgid "RC-1P-01_Desert" msgstr "" #. [multiplayer]: id=RC-1P-01_Flood #: Random_Campaign/scenarios_mp/1P_01.cfg:33 msgid "RC-1P-01_Flood" msgstr "" #. [multiplayer]: id=RC-1P-01_Island #: Random_Campaign/scenarios_mp/1P_01.cfg:40 msgid "RC-1P-01_Island" msgstr "" #. [multiplayer]: id=RC-1P-01_Jungle #: Random_Campaign/scenarios_mp/1P_01.cfg:47 msgid "RC-1P-01_Jungle" msgstr "" #. [multiplayer]: id=RC-1P-01_Lava #: Random_Campaign/scenarios_mp/1P_01.cfg:54 msgid "RC-1P-01_Lava" msgstr "" #. [multiplayer]: id=RC-1P-01_Marsh #: Random_Campaign/scenarios_mp/1P_01.cfg:61 msgid "RC-1P-01_Marsh" msgstr "" #. [multiplayer]: id=RC-1P-01_River #: Random_Campaign/scenarios_mp/1P_01.cfg:68 msgid "RC-1P-01_River" msgstr "" #. [multiplayer]: id=RC-1P-01_Vale #: Random_Campaign/scenarios_mp/1P_01.cfg:75 msgid "RC-1P-01_Vale" msgstr "" #. [multiplayer]: id=RC-1P-01_Volcano #: Random_Campaign/scenarios_mp/1P_01.cfg:82 msgid "RC-1P-01_Volcano" msgstr "" #. [multiplayer]: id=RC-1P-01_Winter #: Random_Campaign/scenarios_mp/1P_01.cfg:89 msgid "RC-1P-01_Winter" msgstr "" #. [multiplayer]: id=RC-1P-02_Barren #: Random_Campaign/scenarios_mp/1P_02.cfg:5 msgid "RC-1P-02_Barren" msgstr "" #. [multiplayer]: id=RC-1P-02_Cave #: Random_Campaign/scenarios_mp/1P_02.cfg:12 msgid "RC-1P-02_Cave" msgstr "" #. [multiplayer]: id=RC-1P-02_Citadel #: Random_Campaign/scenarios_mp/1P_02.cfg:19 msgid "RC-1P-02_Citadel" msgstr "" #. [multiplayer]: id=RC-1P-02_Desert #: Random_Campaign/scenarios_mp/1P_02.cfg:26 msgid "RC-1P-02_Desert" msgstr "" #. [multiplayer]: id=RC-1P-02_Flood #: Random_Campaign/scenarios_mp/1P_02.cfg:33 msgid "RC-1P-02_Flood" msgstr "" #. [multiplayer]: id=RC-1P-02_Island #: Random_Campaign/scenarios_mp/1P_02.cfg:40 msgid "RC-1P-02_Island" msgstr "" #. [multiplayer]: id=RC-1P-02_Jungle #: Random_Campaign/scenarios_mp/1P_02.cfg:47 msgid "RC-1P-02_Jungle" msgstr "" #. [multiplayer]: id=RC-1P-02_Lava #: Random_Campaign/scenarios_mp/1P_02.cfg:54 msgid "RC-1P-02_Lava" msgstr "" #. [multiplayer]: id=RC-1P-02_Marsh #: Random_Campaign/scenarios_mp/1P_02.cfg:61 msgid "RC-1P-02_Marsh" msgstr "" #. [multiplayer]: id=RC-1P-02_River #: Random_Campaign/scenarios_mp/1P_02.cfg:68 msgid "RC-1P-02_River" msgstr "" #. [multiplayer]: id=RC-1P-02_Vale #: Random_Campaign/scenarios_mp/1P_02.cfg:75 msgid "RC-1P-02_Vale" msgstr "" #. [multiplayer]: id=RC-1P-02_Volcano #: Random_Campaign/scenarios_mp/1P_02.cfg:82 msgid "RC-1P-02_Volcano" msgstr "" #. [multiplayer]: id=RC-1P-02_Winter #: Random_Campaign/scenarios_mp/1P_02.cfg:89 msgid "RC-1P-02_Winter" msgstr "" #. [multiplayer]: id=RC-1P-03_Barren #: Random_Campaign/scenarios_mp/1P_03.cfg:5 msgid "RC-1P-03_Barren" msgstr "" #. [multiplayer]: id=RC-1P-03_Cave #: Random_Campaign/scenarios_mp/1P_03.cfg:12 msgid "RC-1P-03_Cave" msgstr "" #. [multiplayer]: id=RC-1P-03_Citadel #: Random_Campaign/scenarios_mp/1P_03.cfg:19 msgid "RC-1P-03_Citadel" msgstr "" #. [multiplayer]: id=RC-1P-03_Desert #: Random_Campaign/scenarios_mp/1P_03.cfg:26 msgid "RC-1P-03_Desert" msgstr "" #. [multiplayer]: id=RC-1P-03_Flood #: Random_Campaign/scenarios_mp/1P_03.cfg:33 msgid "RC-1P-03_Flood" msgstr "" #. [multiplayer]: id=RC-1P-03_Island #: Random_Campaign/scenarios_mp/1P_03.cfg:40 msgid "RC-1P-03_Island" msgstr "" #. [multiplayer]: id=RC-1P-03_Jungle #: Random_Campaign/scenarios_mp/1P_03.cfg:47 msgid "RC-1P-03_Jungle" msgstr "" #. [multiplayer]: id=RC-1P-03_Lava #: Random_Campaign/scenarios_mp/1P_03.cfg:54 msgid "RC-1P-03_Lava" msgstr "" #. [multiplayer]: id=RC-1P-03_Marsh #: Random_Campaign/scenarios_mp/1P_03.cfg:61 msgid "RC-1P-03_Marsh" msgstr "" #. [multiplayer]: id=RC-1P-03_River #: Random_Campaign/scenarios_mp/1P_03.cfg:68 msgid "RC-1P-03_River" msgstr "" #. [multiplayer]: id=RC-1P-03_Vale #: Random_Campaign/scenarios_mp/1P_03.cfg:75 msgid "RC-1P-03_Vale" msgstr "" #. [multiplayer]: id=RC-1P-03_Volcano #: Random_Campaign/scenarios_mp/1P_03.cfg:82 msgid "RC-1P-03_Volcano" msgstr "" #. [multiplayer]: id=RC-1P-03_Winter #: Random_Campaign/scenarios_mp/1P_03.cfg:89 msgid "RC-1P-03_Winter" msgstr "" #. [multiplayer]: id=RC-1P-04_Barren #: Random_Campaign/scenarios_mp/1P_04.cfg:5 msgid "RC-1P-04_Barren" msgstr "" #. [multiplayer]: id=RC-1P-04_Cave #: Random_Campaign/scenarios_mp/1P_04.cfg:12 msgid "RC-1P-04_Cave" msgstr "" #. [multiplayer]: id=RC-1P-04_Citadel #: Random_Campaign/scenarios_mp/1P_04.cfg:19 msgid "RC-1P-04_Citadel" msgstr "" #. [multiplayer]: id=RC-1P-04_Desert #: Random_Campaign/scenarios_mp/1P_04.cfg:26 msgid "RC-1P-04_Desert" msgstr "" #. [multiplayer]: id=RC-1P-04_Flood #: Random_Campaign/scenarios_mp/1P_04.cfg:33 msgid "RC-1P-04_Flood" msgstr "" #. [multiplayer]: id=RC-1P-04_Island #: Random_Campaign/scenarios_mp/1P_04.cfg:40 msgid "RC-1P-04_Island" msgstr "" #. [multiplayer]: id=RC-1P-04_Jungle #: Random_Campaign/scenarios_mp/1P_04.cfg:47 msgid "RC-1P-04_Jungle" msgstr "" #. [multiplayer]: id=RC-1P-04_Lava #: Random_Campaign/scenarios_mp/1P_04.cfg:54 msgid "RC-1P-04_Lava" msgstr "" #. [multiplayer]: id=RC-1P-04_Marsh #: Random_Campaign/scenarios_mp/1P_04.cfg:61 msgid "RC-1P-04_Marsh" msgstr "" #. [multiplayer]: id=RC-1P-04_River #: Random_Campaign/scenarios_mp/1P_04.cfg:68 msgid "RC-1P-04_River" msgstr "" #. [multiplayer]: id=RC-1P-04_Vale #: Random_Campaign/scenarios_mp/1P_04.cfg:75 msgid "RC-1P-04_Vale" msgstr "" #. [multiplayer]: id=RC-1P-04_Volcano #: Random_Campaign/scenarios_mp/1P_04.cfg:82 msgid "RC-1P-04_Volcano" msgstr "" #. [multiplayer]: id=RC-1P-04_Winter #: Random_Campaign/scenarios_mp/1P_04.cfg:89 msgid "RC-1P-04_Winter" msgstr "" #. [multiplayer]: id=RC-1P-Start #: Random_Campaign/scenarios_mp/1P__Start.cfg:5 msgid "1p - Random Campaign" msgstr "" #. [multiplayer]: id=RC-1P-Start #: Random_Campaign/scenarios_mp/1P__Start.cfg:6 msgid "" "Use any era and pick your faction to play a mini campaign on random maps " "against random factions from the chosen era. Default map settings are for " "Default type eras. For Age of Heroes type eras, recommended settings are 300 " "gold each, and income 4 above normal. Settings that can be changed are: Turn " "limit, village gold, fog, shroud, gold, & income. The entry for player 2 " "lets you change the gold and income for the enemy in the first scenario, In " "future scenarios enemy gold and income are increased from these values.\n" "(Intermediate level, 4 Scenarios.)\n" "Version:" msgstr "" #. [multiplayer]: id=RC-MP-0E_Epilogue #: Random_Campaign/scenarios_mp/Epilogue.cfg:5 msgid "RC-MP-0E_Epilogue" msgstr "" #. [multiplayer]: id=RC-1P-0E_Epilogue #: Random_Campaign/scenarios_mp/Epilogue.cfg:22 msgid "RC-1P-0E_Epilogue" msgstr "" #. [multiplayer]: id=RC-MP-01_Barren #: Random_Campaign/scenarios_mp/MP_01.cfg:5 msgid "RC-MP-01_Barren" msgstr "" #. [multiplayer]: id=RC-MP-01_Cave #: Random_Campaign/scenarios_mp/MP_01.cfg:12 msgid "RC-MP-01_Cave" msgstr "" #. [multiplayer]: id=RC-MP-01_Citadel #: Random_Campaign/scenarios_mp/MP_01.cfg:19 msgid "RC-MP-01_Citadel" msgstr "" #. [multiplayer]: id=RC-MP-01_Desert #: Random_Campaign/scenarios_mp/MP_01.cfg:26 msgid "RC-MP-01_Desert" msgstr "" #. [multiplayer]: id=RC-MP-01_Flood #: Random_Campaign/scenarios_mp/MP_01.cfg:33 msgid "RC-MP-01_Flood" msgstr "" #. [multiplayer]: id=RC-MP-01_Island #: Random_Campaign/scenarios_mp/MP_01.cfg:40 msgid "RC-MP-01_Island" msgstr "" #. [multiplayer]: id=RC-MP-01_Jungle #: Random_Campaign/scenarios_mp/MP_01.cfg:47 msgid "RC-MP-01_Jungle" msgstr "" #. [multiplayer]: id=RC-MP-01_Lava #: Random_Campaign/scenarios_mp/MP_01.cfg:54 msgid "RC-MP-01_Lava" msgstr "" #. [multiplayer]: id=RC-MP-01_Marsh #: Random_Campaign/scenarios_mp/MP_01.cfg:61 msgid "RC-MP-01_Marsh" msgstr "" #. [multiplayer]: id=RC-MP-01_River #: Random_Campaign/scenarios_mp/MP_01.cfg:68 msgid "RC-MP-01_River" msgstr "" #. [multiplayer]: id=RC-MP-01_Vale #: Random_Campaign/scenarios_mp/MP_01.cfg:75 msgid "RC-MP-01_Vale" msgstr "" #. [multiplayer]: id=RC-MP-01_Volcano #: Random_Campaign/scenarios_mp/MP_01.cfg:82 msgid "RC-MP-01_Volcano" msgstr "" #. [multiplayer]: id=RC-MP-01_Winter #: Random_Campaign/scenarios_mp/MP_01.cfg:89 msgid "RC-MP-01_Winter" msgstr "" #. [multiplayer]: id=RC-MP-02_Barren #: Random_Campaign/scenarios_mp/MP_02.cfg:5 msgid "RC-MP-02_Barren" msgstr "" #. [multiplayer]: id=RC-MP-02_Cave #: Random_Campaign/scenarios_mp/MP_02.cfg:12 msgid "RC-MP-02_Cave" msgstr "" #. [multiplayer]: id=RC-MP-02_Citadel #: Random_Campaign/scenarios_mp/MP_02.cfg:19 msgid "RC-MP-02_Citadel" msgstr "" #. [multiplayer]: id=RC-MP-02_Desert #: Random_Campaign/scenarios_mp/MP_02.cfg:26 msgid "RC-MP-02_Desert" msgstr "" #. [multiplayer]: id=RC-MP-02_Flood #: Random_Campaign/scenarios_mp/MP_02.cfg:33 msgid "RC-MP-02_Flood" msgstr "" #. [multiplayer]: id=RC-MP-02_Island #: Random_Campaign/scenarios_mp/MP_02.cfg:40 msgid "RC-MP-02_Island" msgstr "" #. [multiplayer]: id=RC-MP-02_Jungle #: Random_Campaign/scenarios_mp/MP_02.cfg:47 msgid "RC-MP-02_Jungle" msgstr "" #. [multiplayer]: id=RC-MP-02_Lava #: Random_Campaign/scenarios_mp/MP_02.cfg:54 msgid "RC-MP-02_Lava" msgstr "" #. [multiplayer]: id=RC-MP-02_Marsh #: Random_Campaign/scenarios_mp/MP_02.cfg:61 msgid "RC-MP-02_Marsh" msgstr "" #. [multiplayer]: id=RC-MP-02_River #: Random_Campaign/scenarios_mp/MP_02.cfg:68 msgid "RC-MP-02_River" msgstr "" #. [multiplayer]: id=RC-MP-02_Vale #: Random_Campaign/scenarios_mp/MP_02.cfg:75 msgid "RC-MP-02_Vale" msgstr "" #. [multiplayer]: id=RC-MP-02_Volcano #: Random_Campaign/scenarios_mp/MP_02.cfg:82 msgid "RC-MP-02_Volcano" msgstr "" #. [multiplayer]: id=RC-MP-02_Winter #: Random_Campaign/scenarios_mp/MP_02.cfg:89 msgid "RC-MP-02_Winter" msgstr "" #. [multiplayer]: id=RC-MP-03_Barren #: Random_Campaign/scenarios_mp/MP_03.cfg:5 msgid "RC-MP-03_Barren" msgstr "" #. [multiplayer]: id=RC-MP-03_Cave #: Random_Campaign/scenarios_mp/MP_03.cfg:12 msgid "RC-MP-03_Cave" msgstr "" #. [multiplayer]: id=RC-MP-03_Citadel #: Random_Campaign/scenarios_mp/MP_03.cfg:19 msgid "RC-MP-03_Citadel" msgstr "" #. [multiplayer]: id=RC-MP-03_Desert #: Random_Campaign/scenarios_mp/MP_03.cfg:26 msgid "RC-MP-03_Desert" msgstr "" #. [multiplayer]: id=RC-MP-03_Flood #: Random_Campaign/scenarios_mp/MP_03.cfg:33 msgid "RC-MP-03_Flood" msgstr "" #. [multiplayer]: id=RC-MP-03_Island #: Random_Campaign/scenarios_mp/MP_03.cfg:40 msgid "RC-MP-03_Island" msgstr "" #. [multiplayer]: id=RC-MP-03_Jungle #: Random_Campaign/scenarios_mp/MP_03.cfg:47 msgid "RC-MP-03_Jungle" msgstr "" #. [multiplayer]: id=RC-MP-03_Lava #: Random_Campaign/scenarios_mp/MP_03.cfg:54 msgid "RC-MP-03_Lava" msgstr "" #. [multiplayer]: id=RC-MP-03_Marsh #: Random_Campaign/scenarios_mp/MP_03.cfg:61 msgid "RC-MP-03_Marsh" msgstr "" #. [multiplayer]: id=RC-MP-03_River #: Random_Campaign/scenarios_mp/MP_03.cfg:68 msgid "RC-MP-03_River" msgstr "" #. [multiplayer]: id=RC-MP-03_Vale #: Random_Campaign/scenarios_mp/MP_03.cfg:75 msgid "RC-MP-03_Vale" msgstr "" #. [multiplayer]: id=RC-MP-03_Volcano #: Random_Campaign/scenarios_mp/MP_03.cfg:82 msgid "RC-MP-03_Volcano" msgstr "" #. [multiplayer]: id=RC-MP-03_Winter #: Random_Campaign/scenarios_mp/MP_03.cfg:89 msgid "RC-MP-03_Winter" msgstr "" #. [multiplayer]: id=RC-MP-04_Barren #: Random_Campaign/scenarios_mp/MP_04.cfg:5 msgid "RC-MP-04_Barren" msgstr "" #. [multiplayer]: id=RC-MP-04_Cave #: Random_Campaign/scenarios_mp/MP_04.cfg:12 msgid "RC-MP-04_Cave" msgstr "" #. [multiplayer]: id=RC-MP-04_Citadel #: Random_Campaign/scenarios_mp/MP_04.cfg:19 msgid "RC-MP-04_Citadel" msgstr "" #. [multiplayer]: id=RC-MP-04_Desert #: Random_Campaign/scenarios_mp/MP_04.cfg:26 msgid "RC-MP-04_Desert" msgstr "" #. [multiplayer]: id=RC-MP-04_Flood #: Random_Campaign/scenarios_mp/MP_04.cfg:33 msgid "RC-MP-04_Flood" msgstr "" #. [multiplayer]: id=RC-MP-04_Island #: Random_Campaign/scenarios_mp/MP_04.cfg:40 msgid "RC-MP-04_Island" msgstr "" #. [multiplayer]: id=RC-MP-04_Jungle #: Random_Campaign/scenarios_mp/MP_04.cfg:47 msgid "RC-MP-04_Jungle" msgstr "" #. [multiplayer]: id=RC-MP-04_Lava #: Random_Campaign/scenarios_mp/MP_04.cfg:54 msgid "RC-MP-04_Lava" msgstr "" #. [multiplayer]: id=RC-MP-04_Marsh #: Random_Campaign/scenarios_mp/MP_04.cfg:61 msgid "RC-MP-04_Marsh" msgstr "" #. [multiplayer]: id=RC-MP-04_River #: Random_Campaign/scenarios_mp/MP_04.cfg:68 msgid "RC-MP-04_River" msgstr "" #. [multiplayer]: id=RC-MP-04_Vale #: Random_Campaign/scenarios_mp/MP_04.cfg:75 msgid "RC-MP-04_Vale" msgstr "" #. [multiplayer]: id=RC-MP-04_Volcano #: Random_Campaign/scenarios_mp/MP_04.cfg:82 msgid "RC-MP-04_Volcano" msgstr "" #. [multiplayer]: id=RC-MP-04_Winter #: Random_Campaign/scenarios_mp/MP_04.cfg:89 msgid "RC-MP-04_Winter" msgstr "" #. [multiplayer]: id=RC-MP-Start #: Random_Campaign/scenarios_mp/MP__Start.cfg:5 msgid "3p - Random Campaign" msgstr "" #. [multiplayer]: id=RC-MP-Start #: Random_Campaign/scenarios_mp/MP__Start.cfg:6 msgid "" "A 3 player version of Random Campaign. Pick any era and choose your favorite " "faction. Default map settings are for Default type eras. For Age of Heroes " "type eras, recommended settings are 300 gold each, and income 4 above " "normal. Settings that can be changed are: Turn limit, village gold, fog, " "shroud, gold, & income. The entry for player 4 lets you change the gold and " "income for the enemy in the first scenario. In future scenarios enemy gold " "and income are increased from these values. Then gold and income are " "multiplied by the number of player sides.\n" "(Intermediate level, 4 Scenarios.)\n" "Version:" msgstr "" #. [scenario]: id=SP_00 #: Random_Campaign/scenarios_sp/SP_00.cfg:5 msgid "SP_00" msgstr "" #. [scenario]: id=01_Barren #: Random_Campaign/scenarios_sp/SP_01.cfg:6 msgid "01_Barren" msgstr "" #. [scenario]: id=01_Cave #: Random_Campaign/scenarios_sp/SP_01.cfg:13 msgid "01_Cave" msgstr "" #. [scenario]: id=01_Citadel #: Random_Campaign/scenarios_sp/SP_01.cfg:20 msgid "01_Citadel" msgstr "" #. [scenario]: id=01_Desert #: Random_Campaign/scenarios_sp/SP_01.cfg:27 msgid "01_Desert" msgstr "" #. [scenario]: id=01_Flood #: Random_Campaign/scenarios_sp/SP_01.cfg:34 msgid "01_Flood" msgstr "" #. [scenario]: id=01_Island #: Random_Campaign/scenarios_sp/SP_01.cfg:41 msgid "01_Island" msgstr "" #. [scenario]: id=01_Jungle #: Random_Campaign/scenarios_sp/SP_01.cfg:48 msgid "01_Jungle" msgstr "" #. [scenario]: id=01_Lava #: Random_Campaign/scenarios_sp/SP_01.cfg:55 msgid "01_Lava" msgstr "" #. [scenario]: id=01_Marsh #: Random_Campaign/scenarios_sp/SP_01.cfg:62 msgid "01_Marsh" msgstr "" #. [scenario]: id=01_River #: Random_Campaign/scenarios_sp/SP_01.cfg:69 msgid "01_River" msgstr "" #. [scenario]: id=01_Vale #: Random_Campaign/scenarios_sp/SP_01.cfg:76 msgid "01_Vale" msgstr "" #. [scenario]: id=01_Volcano #: Random_Campaign/scenarios_sp/SP_01.cfg:83 msgid "01_Volcano" msgstr "" #. [scenario]: id=01_Winter #: Random_Campaign/scenarios_sp/SP_01.cfg:90 msgid "01_Winter" msgstr "" #. [scenario]: id=02_Barren #: Random_Campaign/scenarios_sp/SP_02.cfg:6 msgid "02_Barren" msgstr "" #. [scenario]: id=02_Cave #: Random_Campaign/scenarios_sp/SP_02.cfg:13 msgid "02_Cave" msgstr "" #. [scenario]: id=02_Citadel #: Random_Campaign/scenarios_sp/SP_02.cfg:20 msgid "02_Citadel" msgstr "" #. [scenario]: id=02_Desert #: Random_Campaign/scenarios_sp/SP_02.cfg:27 msgid "02_Desert" msgstr "" #. [scenario]: id=02_Flood #: Random_Campaign/scenarios_sp/SP_02.cfg:34 msgid "02_Flood" msgstr "" #. [scenario]: id=02_Island #: Random_Campaign/scenarios_sp/SP_02.cfg:41 msgid "02_Island" msgstr "" #. [scenario]: id=02_Jungle #: Random_Campaign/scenarios_sp/SP_02.cfg:48 msgid "02_Jungle" msgstr "" #. [scenario]: id=02_Lava #: Random_Campaign/scenarios_sp/SP_02.cfg:55 msgid "02_Lava" msgstr "" #. [scenario]: id=02_Marsh #: Random_Campaign/scenarios_sp/SP_02.cfg:62 msgid "02_Marsh" msgstr "" #. [scenario]: id=02_River #: Random_Campaign/scenarios_sp/SP_02.cfg:69 msgid "02_River" msgstr "" #. [scenario]: id=02_Vale #: Random_Campaign/scenarios_sp/SP_02.cfg:76 msgid "02_Vale" msgstr "" #. [scenario]: id=02_Volcano #: Random_Campaign/scenarios_sp/SP_02.cfg:83 msgid "02_Volcano" msgstr "" #. [scenario]: id=02_Winter #: Random_Campaign/scenarios_sp/SP_02.cfg:90 msgid "02_Winter" msgstr "" #. [scenario]: id=03_Barren #: Random_Campaign/scenarios_sp/SP_03.cfg:6 msgid "03_Barren" msgstr "" #. [scenario]: id=03_Cave #: Random_Campaign/scenarios_sp/SP_03.cfg:13 msgid "03_Cave" msgstr "" #. [scenario]: id=03_Citadel #: Random_Campaign/scenarios_sp/SP_03.cfg:20 msgid "03_Citadel" msgstr "" #. [scenario]: id=03_Desert #: Random_Campaign/scenarios_sp/SP_03.cfg:27 msgid "03_Desert" msgstr "" #. [scenario]: id=03_Flood #: Random_Campaign/scenarios_sp/SP_03.cfg:34 msgid "03_Flood" msgstr "" #. [scenario]: id=03_Island #: Random_Campaign/scenarios_sp/SP_03.cfg:41 msgid "03_Island" msgstr "" #. [scenario]: id=03_Jungle #: Random_Campaign/scenarios_sp/SP_03.cfg:48 msgid "03_Jungle" msgstr "" #. [scenario]: id=03_Lava #: Random_Campaign/scenarios_sp/SP_03.cfg:55 msgid "03_Lava" msgstr "" #. [scenario]: id=03_Marsh #: Random_Campaign/scenarios_sp/SP_03.cfg:62 msgid "03_Marsh" msgstr "" #. [scenario]: id=03_River #: Random_Campaign/scenarios_sp/SP_03.cfg:69 msgid "03_River" msgstr "" #. [scenario]: id=03_Vale #: Random_Campaign/scenarios_sp/SP_03.cfg:76 msgid "03_Vale" msgstr "" #. [scenario]: id=03_Volcano #: Random_Campaign/scenarios_sp/SP_03.cfg:83 msgid "03_Volcano" msgstr "" #. [scenario]: id=03_Winter #: Random_Campaign/scenarios_sp/SP_03.cfg:90 msgid "03_Winter" msgstr "" #. [scenario]: id=04_Barren #: Random_Campaign/scenarios_sp/SP_04.cfg:6 msgid "04_Barren" msgstr "" #. [scenario]: id=04_Cave #: Random_Campaign/scenarios_sp/SP_04.cfg:13 msgid "04_Cave" msgstr "" #. [scenario]: id=04_Citadel #: Random_Campaign/scenarios_sp/SP_04.cfg:20 msgid "04_Citadel" msgstr "" #. [scenario]: id=04_Desert #: Random_Campaign/scenarios_sp/SP_04.cfg:27 msgid "04_Desert" msgstr "" #. [scenario]: id=04_Flood #: Random_Campaign/scenarios_sp/SP_04.cfg:34 msgid "04_Flood" msgstr "" #. [scenario]: id=04_Island #: Random_Campaign/scenarios_sp/SP_04.cfg:41 msgid "04_Island" msgstr "" #. [scenario]: id=04_Jungle #: Random_Campaign/scenarios_sp/SP_04.cfg:48 msgid "04_Jungle" msgstr "" #. [scenario]: id=04_Lava #: Random_Campaign/scenarios_sp/SP_04.cfg:55 msgid "04_Lava" msgstr "" #. [scenario]: id=04_Marsh #: Random_Campaign/scenarios_sp/SP_04.cfg:62 msgid "04_Marsh" msgstr "" #. [scenario]: id=04_River #: Random_Campaign/scenarios_sp/SP_04.cfg:69 msgid "04_River" msgstr "" #. [scenario]: id=04_Vale #: Random_Campaign/scenarios_sp/SP_04.cfg:76 msgid "04_Vale" msgstr "" #. [scenario]: id=04_Volcano #: Random_Campaign/scenarios_sp/SP_04.cfg:83 msgid "04_Volcano" msgstr "" #. [scenario]: id=04_Winter #: Random_Campaign/scenarios_sp/SP_04.cfg:90 msgid "04_Winter" msgstr "" #. [scenario]: id=05_Barren #: Random_Campaign/scenarios_sp/SP_05.cfg:6 msgid "05_Barren" msgstr "" #. [scenario]: id=05_Cave #: Random_Campaign/scenarios_sp/SP_05.cfg:13 msgid "05_Cave" msgstr "" #. [scenario]: id=05_Citadel #: Random_Campaign/scenarios_sp/SP_05.cfg:20 msgid "05_Citadel" msgstr "" #. [scenario]: id=05_Desert #: Random_Campaign/scenarios_sp/SP_05.cfg:27 msgid "05_Desert" msgstr "" #. [scenario]: id=05_Flood #: Random_Campaign/scenarios_sp/SP_05.cfg:34 msgid "05_Flood" msgstr "" #. [scenario]: id=05_Island #: Random_Campaign/scenarios_sp/SP_05.cfg:41 msgid "05_Island" msgstr "" #. [scenario]: id=05_Jungle #: Random_Campaign/scenarios_sp/SP_05.cfg:48 msgid "05_Jungle" msgstr "" #. [scenario]: id=05_Lava #: Random_Campaign/scenarios_sp/SP_05.cfg:55 msgid "05_Lava" msgstr "" #. [scenario]: id=05_Marsh #: Random_Campaign/scenarios_sp/SP_05.cfg:62 msgid "05_Marsh" msgstr "" #. [scenario]: id=05_River #: Random_Campaign/scenarios_sp/SP_05.cfg:69 msgid "05_River" msgstr "" #. [scenario]: id=05_Vale #: Random_Campaign/scenarios_sp/SP_05.cfg:76 msgid "05_Vale" msgstr "" #. [scenario]: id=05_Volcano #: Random_Campaign/scenarios_sp/SP_05.cfg:83 msgid "05_Volcano" msgstr "" #. [scenario]: id=05_Winter #: Random_Campaign/scenarios_sp/SP_05.cfg:90 msgid "05_Winter" msgstr "" #. [scenario]: id=06_Barren #: Random_Campaign/scenarios_sp/SP_06.cfg:6 msgid "06_Barren" msgstr "" #. [scenario]: id=06_Cave #: Random_Campaign/scenarios_sp/SP_06.cfg:13 msgid "06_Cave" msgstr "" #. [scenario]: id=06_Citadel #: Random_Campaign/scenarios_sp/SP_06.cfg:20 msgid "06_Citadel" msgstr "" #. [scenario]: id=06_Desert #: Random_Campaign/scenarios_sp/SP_06.cfg:27 msgid "06_Desert" msgstr "" #. [scenario]: id=06_Flood #: Random_Campaign/scenarios_sp/SP_06.cfg:34 msgid "06_Flood" msgstr "" #. [scenario]: id=06_Island #: Random_Campaign/scenarios_sp/SP_06.cfg:41 msgid "06_Island" msgstr "" #. [scenario]: id=06_Jungle #: Random_Campaign/scenarios_sp/SP_06.cfg:48 msgid "06_Jungle" msgstr "" #. [scenario]: id=06_Lava #: Random_Campaign/scenarios_sp/SP_06.cfg:55 msgid "06_Lava" msgstr "" #. [scenario]: id=06_Marsh #: Random_Campaign/scenarios_sp/SP_06.cfg:62 msgid "06_Marsh" msgstr "" #. [scenario]: id=06_River #: Random_Campaign/scenarios_sp/SP_06.cfg:69 msgid "06_River" msgstr "" #. [scenario]: id=06_Vale #: Random_Campaign/scenarios_sp/SP_06.cfg:76 msgid "06_Vale" msgstr "" #. [scenario]: id=06_Volcano #: Random_Campaign/scenarios_sp/SP_06.cfg:83 msgid "06_Volcano" msgstr "" #. [scenario]: id=06_Winter #: Random_Campaign/scenarios_sp/SP_06.cfg:90 msgid "06_Winter" msgstr "" #. [scenario]: id=07_Barren #: Random_Campaign/scenarios_sp/SP_07.cfg:6 msgid "07_Barren" msgstr "" #. [scenario]: id=07_Cave #: Random_Campaign/scenarios_sp/SP_07.cfg:13 msgid "07_Cave" msgstr "" #. [scenario]: id=07_Citadel #: Random_Campaign/scenarios_sp/SP_07.cfg:20 msgid "07_Citadel" msgstr "" #. [scenario]: id=07_Desert #: Random_Campaign/scenarios_sp/SP_07.cfg:27 msgid "07_Desert" msgstr "" #. [scenario]: id=07_Flood #: Random_Campaign/scenarios_sp/SP_07.cfg:34 msgid "07_Flood" msgstr "" #. [scenario]: id=07_Island #: Random_Campaign/scenarios_sp/SP_07.cfg:41 msgid "07_Island" msgstr "" #. [scenario]: id=07_Jungle #: Random_Campaign/scenarios_sp/SP_07.cfg:48 msgid "07_Jungle" msgstr "" #. [scenario]: id=07_Lava #: Random_Campaign/scenarios_sp/SP_07.cfg:55 msgid "07_Lava" msgstr "" #. [scenario]: id=07_Marsh #: Random_Campaign/scenarios_sp/SP_07.cfg:62 msgid "07_Marsh" msgstr "" #. [scenario]: id=07_River #: Random_Campaign/scenarios_sp/SP_07.cfg:69 msgid "07_River" msgstr "" #. [scenario]: id=07_Vale #: Random_Campaign/scenarios_sp/SP_07.cfg:76 msgid "07_Vale" msgstr "" #. [scenario]: id=07_Volcano #: Random_Campaign/scenarios_sp/SP_07.cfg:83 msgid "07_Volcano" msgstr "" #. [scenario]: id=07_Winter #: Random_Campaign/scenarios_sp/SP_07.cfg:90 msgid "07_Winter" msgstr "" #. [scenario]: id=0E_Epilogue #: Random_Campaign/scenarios_sp/SP_08.cfg:5 msgid "0E_Epilogue" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:18 msgid "Ah, glorious battle approaches!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:19 msgid "To battle! This enemy shall feel our might!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:20 msgid "" "It looks like enemy troops are near. No matter, they shall fall before this " "army!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:21 msgid "Today is a good day for the other guy to die! Everyone, to the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:22 msgid "I see a campfire in the distance. Everybody, weapons to the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:23 msgid "I hear an army in the distance. Troops! To the ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:24 msgid "Look! A set of fools seek to oppose us. We shall crush them!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:25 msgid "Another battle approaches!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:26 msgid "A force seeks to oppose us? Let us get ready!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:27 msgid "" "What have we here? An enemy faction approaches. All troops, prepare for " "battle!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:28 msgid "" "Look at this! Another challenger! Well, being the best means having to prove " "it." msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:29 msgid "" "Wow, another enemy army! Where do they all come from? Oh well, prepare for " "battle!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:34 msgid "Argh!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:35 msgid "Noooooo!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:36 msgid "Someone, anyone, avenge me!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:37 msgid "Alas, I shall never see my homelands again." msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:38 msgid "Now I undertake the final journey. . ." msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:39 msgid "The end has come, and all too soon." msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:40 msgid "My time has come. May my deeds not be forgotten." msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:41 msgid "Curse you all!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:42 msgid "Aaaaahhhhhh!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:47 msgid "Sweet victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:48 msgid "We win!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:49 msgid "Ah, the sweet taste of victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:50 msgid "Truly, a great victory!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:51 msgid "We are victorious!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:52 msgid "Hooray! We won!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:53 msgid "Victory is ours!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:54 msgid "We are triumphant!" msgstr "" #. [set_variables] #: Random_Campaign/utils_common/dialog.cfg:55 msgid "Another army has fallen before us. Hooray!" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_common/save_to_custom.cfg:10 msgid "" "Congratulations, you won! You can save your army for use in the Custom " "Campaign add-on, even if you don't have it yet. Would you like to save it?" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_common/save_to_custom.cfg:12 msgid "Yes" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_common/save_to_custom.cfg:18 msgid "No" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_common/save_to_custom.cfg:48 msgid "Enter a name for your Army:" msgstr "" #: Random_Campaign/utils_common/story.cfg:8 msgid "" "After traveling for a few days, the army came upon a desolate wasteland, " "full of rugged hills, muddy quagmires, barren dirt, and a few scattered dead " "trees." msgstr "" #: Random_Campaign/utils_common/story.cfg:12 msgid "" "Within a day, the group had found a cave and went exploring inside. It was " "immense, and at its deepest depths no sunlight was to be found. Deep chasms, " "pits of mud, thick mushroom groves, and jagged rocks covered much of the " "cavern floor. The endless night here was a boon for chaotic forces." msgstr "" #: Random_Campaign/utils_common/story.cfg:16 msgid "" "When almost a week had past, the travelers found themselves in a giant " "citadel. The light seemed to come from the very air itself. The chasms gave " "off an ethereal glow, and the green trees, high stone walls, and paved roads " "marked this as a holy place for lawful forces." msgstr "" #: Random_Campaign/utils_common/story.cfg:20 msgid "" "Two days of traveling brought them to a desert. Sand was plentiful, and " "there were craters, cacti, and oases scattered about." msgstr "" #: Random_Campaign/utils_common/story.cfg:24 msgid "" "After four days had past, a heavy rain fell for a whole day. When it ended, " "the army found itself in a flooded valley." msgstr "" #: Random_Campaign/utils_common/story.cfg:28 msgid "" "In three days the band came upon a coast. An island was visible, and they " "set sail for it, arrived within a few hours and made camp." msgstr "" #: Random_Campaign/utils_common/story.cfg:32 msgid "" "Journeying south, the adventurers entered a jungle. The forest was thick, " "with the occasional swamp, grassland, and river interrupting the steady flow " "of the trees over the land." msgstr "" #: Random_Campaign/utils_common/story.cfg:36 msgid "" "Upon following an opening in the ground, the group found themselves in a dry " "underground cavern. Sand, rocks and rivers of lava were everywhere, and the " "light from the lava and the surface cast a constant twilight glow." msgstr "" #: Random_Campaign/utils_common/story.cfg:40 msgid "" "Wandering about, the band came upon a dense swampland. Mosquitoes were " "almost as plentiful as marsh and water, the air was humid, and travel was " "slow for land dwellers." msgstr "" #: Random_Campaign/utils_common/story.cfg:44 msgid "" "Soon the group came to a vibrant river valley. All around them that was not " "hills and mountains was alive with green, and through the middle of it ran a " "wide river." msgstr "" #: Random_Campaign/utils_common/story.cfg:48 msgid "" "A long march lead the company to a pleasant and temperate vale with a " "variety of terrain; forests, mountains, grass, sand, spots of snow, and the " "occasional small cave." msgstr "" #: Random_Campaign/utils_common/story.cfg:52 msgid "" "Travelling east for several days, the party spotted a huge volcano, the air " "above it shimmering from the heat of the lava. Surrounding this mammoth " "mountain was dead forests and dry earth." msgstr "" #: Random_Campaign/utils_common/story.cfg:56 msgid "" "Venturing north, the army found a valley in the middle of cold weather. The " "going was slow, as snow and ice covered most of the land." msgstr "" #. [part] #: Random_Campaign/utils_common/story.cfg:95 msgid "" "The band of adventurers set off to explore the world and test their mettle " "in combat, seeking glory." msgstr "" #. [part] #: Random_Campaign/utils_common/story.cfg:105 msgid "" "The army that had started out as a bunch of raw recruits now contained " "battle-hardened veterans. They had indeed tested their mettle, found it not " "lacking, and had achieved glory." msgstr "" #. [trait]: id=heroic #: Random_Campaign/utils_common/traits.cfg:10 msgid "heroic" msgstr "" #. [trait]: id=heroic #: Random_Campaign/utils_common/traits.cfg:11 msgid "female^heroic" msgstr "" #. [objective]: condition=win #: Random_Campaign/utils_mp/_sides_mp.cfg:373 #: Random_Campaign/utils_sp/_sides.cfg:88 msgid "Defeat enemy leader" msgstr "" #. [objective]: condition=lose #: Random_Campaign/utils_mp/_sides_mp.cfg:377 #: Random_Campaign/utils_sp/_sides.cfg:92 msgid "Death of your leader" msgstr "" #. [objective]: condition=lose #: Random_Campaign/utils_mp/_sides_mp.cfg:381 #: Random_Campaign/utils_sp/_sides.cfg:96 msgid "Turns run out" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/_sides.cfg:140 msgid "" "Your string of victories has made an impression. Stronger recruits will now " "answer your call." msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:27 msgid "Choose the visibility setting for the campaign:" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:29 msgid "Clear" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:36 msgid "Fog" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:43 msgid "Shroud" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:69 msgid "Choose your faction:" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:71 #: Random_Campaign/utils_sp/start_menu.cfg:145 #: Random_Campaign/utils_sp/start_menu.cfg:200 msgid "Random" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:143 msgid "Choose your leader:" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:198 msgid "Choose a gender for your leader:" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:208 msgid "Male ♂" msgstr "" #. [option]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:214 msgid "Female ♀" msgstr "" #. [message]: speaker=narrator #: Random_Campaign/utils_sp/start_menu.cfg:230 msgid "Enter a name for your leader:" msgstr ""