msgid "" msgstr "" "Project-Id-Version: Only_Death_Behind-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-07-23 17:15-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [message]: speaker=unit #: ./Only_Death_Behind/include/common.cfg:72 msgid "This can't be ..." msgstr "" #. [message]: speaker=unit #: ./Only_Death_Behind/include/common.cfg:86 msgid "My death was worth nothing ... after all ..." msgstr "" #. [message]: speaker=unit #: ./Only_Death_Behind/include/common.cfg:100 msgid "I failed, my master ... please forgive me ..." msgstr "" #. [scenario]: id=10_undead-1 #: ./Only_Death_Behind/scenarios/undead-1.cfg:6 msgid "Back To Life" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:20 msgid "This way you two! Hurry up and get through this hole!" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:23 msgid "There's that private key, good job Cerberus." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:26 msgid "Hey, I didn't expect that door to be there!" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:29 msgid "I wonder if i can just break it." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:32 msgid "Ha!! There you go!" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-1.cfg:35 msgid "I'm coming, Ellie ... Even after my death, I'll bring it to you ..." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-1.cfg:53 msgid "Possess human bodies to come back to life." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-1.cfg:57 msgid "Kill a human with the First Ghost's arcane touch to create a living corpse." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-1.cfg:62 msgid "Bring the living corpse back to the castle." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-1.cfg:67 msgid "Then return the ghost to the castle to turn him into to a human." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-1.cfg:72 msgid "You will be able to recruit more undead units once alive." msgstr "" #. [objective]: condition=lose #: ./Only_Death_Behind/scenarios/undead-1.cfg:77 msgid "Death of one of the ghosts" msgstr "" #. [objective]: condition=lose #: ./Only_Death_Behind/scenarios/undead-1.cfg:81 msgid "Not enough humans remaining to possess" msgstr "" #. [objective]: condition=lose #: ./Only_Death_Behind/scenarios/undead-1.cfg:85 ./Only_Death_Behind/scenarios/undead-2.cfg:45 ./Only_Death_Behind/scenarios/undead-3.cfg:52 ./Only_Death_Behind/scenarios/undead-4.cfg:51 ./Only_Death_Behind/scenarios/undead-6.cfg:49 ./Only_Death_Behind/scenarios/undead-7.cfg:56 msgid "Turns run out." msgstr "" #. [side]: id=FirstGhost #. [side]: type=Ghost, id=FirstGhost #. [side]: type=Lich, id=Shinielle #. [side]: type=Mage of Light, id=Parallyn #: ./Only_Death_Behind/scenarios/undead-1.cfg:121 ./Only_Death_Behind/scenarios/undead-2.cfg:59 ./Only_Death_Behind/scenarios/undead-3.cfg:65 ./Only_Death_Behind/scenarios/undead-4.cfg:64 ./Only_Death_Behind/scenarios/undead-5.cfg:39 ./Only_Death_Behind/scenarios/undead-6.cfg:62 ./Only_Death_Behind/scenarios/undead-7.cfg:69 ./Only_Death_Behind/scenarios/undead-7.cfg:84 ./Only_Death_Behind/scenarios/undead-7.cfg:97 ./Only_Death_Behind/scenarios/undead-8.cfg:83 msgid "The Undead" msgstr "" #. [side]: type=Ghost, id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:124 msgid "First Ghost" msgstr "" #. [unit]: id=SecondGhost, type=Ghost #: ./Only_Death_Behind/scenarios/undead-1.cfg:132 msgid "Second Ghost" msgstr "" #. [unit]: id=ThirdGhost, type=Ghost #: ./Only_Death_Behind/scenarios/undead-1.cfg:141 msgid "Third Ghost" msgstr "" #. [side]: type=Mage of Light, id=Parallyn #. [side]: type=Swordsman, id=Opponent #: ./Only_Death_Behind/scenarios/undead-1.cfg:154 ./Only_Death_Behind/scenarios/undead-2.cfg:76 msgid "The Town Guard" msgstr "" #. [side]: type=Swordsman, id=Opponent #: ./Only_Death_Behind/scenarios/undead-1.cfg:157 msgid "Laddyn" msgstr "" #. [side] #: ./Only_Death_Behind/scenarios/undead-1.cfg:177 msgid "The Villagers" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:196 msgid "Now this is some world of the living, boys. It smells. It shines. It sounds." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:200 msgid "Looks like this gateway has led us to an abandoned castle." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:204 msgid "How predictable. Anybody would expect to meet some ghosts in such place." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:208 msgid "I do not know your name, but I'm thankful to you for this escape. I will serve you forever." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:212 msgid "And so will I. My attachment to this world is not broken yet, so may the one who lead us here lead us further." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:216 msgid "What shall we do now, my master?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:220 msgid "Ah thanks guys. We're not quite alive yet. Not in this form. First of all, we need to get a body to take control of. Then we need to recover our ... memories. Cause I don't really know my name either. I guess that's the price of death." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:224 msgid "I can confirm that I bear no memory of the life I had before I died. Yet probably we will be able to remember things when we see stuff that looks familiar." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:228 msgid "This town doesn't look well-defended. We can probably hunt down some peasants and possess their bodies." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:232 msgid "Any person killed with my plagued touch shall be reborn as a living corpse. Then we shall either make him an ally in our battle, or claim his body as our own." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:236 msgid "A sound plan. It should work." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:240 msgid "Whatever you say ... master." msgstr "" #. [message]: id=Opponent #: ./Only_Death_Behind/scenarios/undead-1.cfg:249 msgid "A ghost? What the hell?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:290 msgid "As far as I understand, all we can rely on is necromancery. We can try looking for any bones around. Not sure how much magic we can do unless we get a body of our own to stream it through, but probably one or two corpses will serve us if we just ask nicely." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:294 msgid "I have a certain feeling when I hear your words, my lord. Might it be that you've been a necromancer when you lived?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:298 msgid "That might be. Not sure why, but I don't think of it as if it's something bad." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:302 msgid "My master, I'm seeing three abandoned buildings at the east that might be of interest." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:317 msgid "Looks like an abandoned copper ore mine." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:322 msgid "Let's see if we can find any ... body here?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:327 msgid "Not bad." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:338 msgid "Looks like an abandoned hunter lodge." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:343 msgid "There must be some usable corpses around. Ah, here is one." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:348 msgid "This one has a bow. Nice." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:360 msgid "What can we get out of a swamp, I wonder?..." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:365 msgid "Something big and poisonous." msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-1.cfg:406 msgid "Storing the corpse for future use. Bring one of the shadows to the castle to possess it." msgstr "" #. [scenario]: id=10_undead-1 #: ./Only_Death_Behind/scenarios/undead-1.cfg:491 msgid "Finally, I can see the world of the living as it is!" msgstr "" #. [scenario]: id=10_undead-1 #: ./Only_Death_Behind/scenarios/undead-1.cfg:494 msgid "Now my powers are finally returning to me." msgstr "" #. [scenario]: id=10_undead-1 #: ./Only_Death_Behind/scenarios/undead-1.cfg:497 msgid "I'm not afraid of death anymore." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-1.cfg:504 msgid "This should be enough. Good job guys, let's get out of here and move on." msgstr "" #. [scenario]: id=11_undead-2 #: ./Only_Death_Behind/scenarios/undead-2.cfg:6 msgid "The Encounter" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-2.cfg:18 msgid "Having bodies in possession and a ruined village behind, our ghosts have made their way to the west." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-2.cfg:21 msgid "Controlling someone else's body turned out to be fairly difficult. It seemed that they just didn't fit in there. But after a while they somehow got used to it." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-2.cfg:24 msgid "It was not exactly pleasant. Yet they felt very lucky. Many ghosts have escaped death throughout the history. It was not impossible. Yet getting that close to life after death was unimaginable without the First Ghost's skill they relied on." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-2.cfg:37 msgid "Defeat the mage school guardians." msgstr "" #. [objective]: condition=lose #: ./Only_Death_Behind/scenarios/undead-2.cfg:41 ./Only_Death_Behind/scenarios/undead-3.cfg:48 ./Only_Death_Behind/scenarios/undead-4.cfg:47 ./Only_Death_Behind/scenarios/undead-6.cfg:45 ./Only_Death_Behind/scenarios/undead-7.cfg:52 msgid "Death of one of the necromancers." msgstr "" #. [side]: type=Mage of Light, id=Parallyn #. [unit]: id=DeadParallyn #. [unit]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:79 ./Only_Death_Behind/scenarios/undead-5.cfg:60 ./Only_Death_Behind/scenarios/undead-6.cfg:260 ./Only_Death_Behind/scenarios/undead-7.cfg:87 ./Only_Death_Behind/scenarios/undead-7.cfg:450 msgid "Parallyn" msgstr "" #. [unit]: id=Lieutenant #: ./Only_Death_Behind/scenarios/undead-2.cfg:99 msgid "Lieutenant Fred" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:107 msgid "The town to the north from here, as far as I remember, is a mage school. Young men and women come here to become mages." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:111 msgid "If we break into it and have some time to look at the archives, we may learn more magic spells from the books they have." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:115 msgid "We may also find the reason for our existence. We may find pieces of history related to our past, my master." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:119 msgid "Precisely." msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-2.cfg:123 msgid "Hint: in this campaign each of the leaders can recruit only a specific type of undead warriors." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:145 msgid "Hmm. I think I've heard this name before, and I don't like it. Not sure who this guy was, but clearly not someone I'd name things after." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:149 msgid "It sounds familiar to me as well, my lord." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:153 msgid "I'm sorry, my master, but I do not recall this name." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:161 msgid "Lieutenant, I'm expecting an attack soon. Undead are coming by the southern road. If we move out now, we shall catch them unprepared during daytime." msgstr "" #. [message]: id=Lieutenant #: ./Only_Death_Behind/scenarios/undead-2.cfg:165 msgid "Undead? What the hell?" msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:169 msgid "Please mind your tongue today, lieutenant. It's serious." msgstr "" #. [message]: id=Lieutenant #: ./Only_Death_Behind/scenarios/undead-2.cfg:173 msgid "Ah. Uhm. Sorry, sir. I'll get the troops ready and alert the villagers!" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:177 msgid "This guy in the white robe is clever. He's a high-rank mage who specializes on dealing with undead. We need to be careful." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:188 msgid "Be careful, Lieutenant. Our enemies are not just your usual crazy first-day necromancers." msgstr "" #. [message]: id=Lieutenant #: ./Only_Death_Behind/scenarios/undead-2.cfg:192 msgid "So ... who are they, sir?" msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:196 msgid "They are exceptional crazy first-day necromancers." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:207 msgid "Somebody please tell me I warned him ..." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:218 msgid "Good job guys, you're not as weak as I thought. I'm sorry, but I can't afford to please you with my death yet." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-2.cfg:223 msgid "By the way, your history is on page 127 of book 323 of the archive. Please have a look at the shelf to the left when you get in there. See ya." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:236 msgid "Ah, already gone? Not that we care. Let's get inside and have a look at the book he mentioned." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:240 msgid "Why would you trust what he said, my master? It's clearly a trap, and even if it isn't, his words aren't necessarily true." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:244 msgid "No matter how much I hate mages, they normally don't lie. Silver mages enjoy delusion warfare, but don't really say lies in open. Red mages don't tell you things at all most of the time. But this guy is a white mage. The paradigm of white mages is to prove themselves right before engaging in combat. This increases their power significantly." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-2.cfg:248 msgid "I see. I'm glad you're the one who leads us, master." msgstr "" #. [scenario]: id=12_undead-3 #: ./Only_Death_Behind/scenarios/undead-3.cfg:6 msgid "The Memories" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-3.cfg:17 msgid "Once Parallyn has disappeared in a flash of light, the ghosts have descended into the archives of the mage school." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-3.cfg:44 msgid "Explore the mage school archives." msgstr "" #. [side]: type=Lich, id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:82 msgid "The Archive Guard" msgstr "" #. [side]: type=Lich, id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:85 msgid "The Lich" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:115 msgid "A beautiful place they have here." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:119 msgid "Clearly filled with traps." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:159 msgid "Oh, fire elemental magic? I'm surprised to see they still use these. When humans control them, they can only appear in limited numbers. If we find a way to tame them, we could probably make a better use of them later." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:221 msgid "This effectively disables fire guardians. I think I know how they made them. Probably I'd be able to summon some of those myself." msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-3.cfg:225 msgid "You can now recruit Fire Guardians." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:280 msgid "Weeeeeeelcome theeeeere." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:284 msgid "What the ... Why would mages deal with this sort of ... thing?" msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:288 msgid "He he he he he." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:292 msgid "He he he he he he he." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:296 msgid "You don't understand, little boy. You're completely missing the point." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:300 msgid "I am ... YOU." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:304 msgid "When you died, you were buried here, in this room. So, will you destroy your own body now, only to discover its name? Shouldn't be a problem for you after you leveled your home town and destroyed the school where you learned all your magic ... The only way to know things is to destroy them. Right, little boy?" msgstr "" #. [message]: id=FirstGhost #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:308 ./Only_Death_Behind/scenarios/undead-7.cfg:322 msgid "..." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:312 msgid "My master, I will follow you whatever you decide." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:316 msgid "Thanks. I don't think I have much choice though. This thing won't let us out until we ... destroy it." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:320 msgid "I must admist this guy has really hurt me though. Seems there's truly no way back after you die." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:331 msgid "Now say farewell to yourself, little boy. Your name is ..." msgstr "" #. [message]: id=TheLich #: ./Only_Death_Behind/scenarios/undead-3.cfg:335 msgid "Nygwyn the Dark." msgstr "" #. [modify_unit] #: ./Only_Death_Behind/scenarios/undead-3.cfg:341 msgid "Nygwyn" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:349 msgid "Aaaargh. Now I ... remember ..." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:353 msgid "Right, I was a mage here. Then I went on a quest to discover a mysterious artefact, 'The Crown of Light' was how they called it. And I almost succeeded ... I got it, but I couldn't bring it back home. No, I never wanted to give it to those bald-headed wizards. I only wanted to ..." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:357 msgid "Ah ... no ..." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:361 msgid "... her name was Ellie. And she waited for you ..." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:365 msgid "Yes right ... how did you?... ah ..." msgstr "" #. [modify_unit] #: ./Only_Death_Behind/scenarios/undead-3.cfg:371 msgid "Ellie" msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:375 msgid "This makes two of us who knows the name." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:379 msgid "ELLIE!!!!! " msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:383 msgid "Ellie ... What happened to you? Why did you die?" msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:387 msgid "I know not." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:391 msgid "Hmm. In fact I have no clue how I died either. Our memories are still incomplete." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-3.cfg:395 msgid "Oh well. Let's take a few books and some gold and try to avoid company." msgstr "" #. [scenario]: id=13_undead-4 #: ./Only_Death_Behind/scenarios/undead-4.cfg:6 msgid "Ancient Ruins" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-4.cfg:18 msgid "That was how two of our ghosts remembered their past. Then our ghosts moved out further on their journey, re-thinking their lives, trying to remember the details, and, eventually, to come up with plans for the future, which didn't seem bright." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-4.cfg:21 msgid "Nygwyn, the first ghost, once was a powerful mage. He dedicated his life to studying the most ancient artifacts mentioned in the books. And once he went on a quest that had lead him to one of the oldest items, that was created long before the human history. The Crown of Light, the ancient golden treasure filled with enormous arcane powers." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-4.cfg:24 msgid "Ellie was never willing to let Nygwyn go. No matter what Nygwyn said, she realized it was really dangerous. Yet she humbly accepted his desire to go, and waited peacefully for him to return. But he never did. Something happened on his journey, something he still remembered only vaguely." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-4.cfg:27 msgid "The third ghost did not remember anything. No matter how he tried, he could not recall his own name." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-4.cfg:30 msgid "Nygwyn looked as if he was already having something in mind. Consulting the stolen archive books from time to time, he has lead the travellers and their undead servants to the north, away from human settlements." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-4.cfg:43 msgid "Kill all enemy leaders." msgstr "" #. [side]: type=Grand Knight, id=TheKnight #. [side]: type=Mage of Light, id=Parallyn #. [side]: type=Paladin, id=ThePaladin #: ./Only_Death_Behind/scenarios/undead-4.cfg:88 ./Only_Death_Behind/scenarios/undead-4.cfg:106 ./Only_Death_Behind/scenarios/undead-5.cfg:57 msgid "The Humans" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:122 msgid "I guess we've got company. They are pretty quick. I think this mage had warned the king even before our reincarnation." msgstr "" #. [message]: id=ThePaladin #: ./Only_Death_Behind/scenarios/undead-4.cfg:126 msgid "There! I can see these necromancers at the horizon. They will not escape! For the Light, let's banish them from this land!" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:130 msgid "But this boy is naive. He talks of light and dark, yet he has no clue what the dark is. He's not the one to teach me." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:139 msgid "My master, what are these ruins around us?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:143 msgid "These are said to be the ruins of Cernadel, an ancient human city, once huge and prosperous. There is an almost forgotten legend of king Sennet and king Hennet, the twin brothers who once ruled this city." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:147 msgid "But in fact we know very little about the city. A few people tried digging into these ruins, but found nothing of interest. Whatever it was, now it's nothing but a heap of stones on the ground, so close to the land of orcs that nobody likes to live there." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-4.cfg:155 msgid "They accept their death peacefully. Something I will never understand." msgstr "" #. [scenario]: id=14_undead-5 #: ./Only_Death_Behind/scenarios/undead-5.cfg:6 msgid "The Destinies" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-5.cfg:18 msgid "Having made sure the human army is no longer on their tail, our ghosts had a break to discuss what to do and where to go." msgstr "" #. [side]: type=Elvish Marshal #. [side]: type=Elvish Sylph, id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-5.cfg:69 ./Only_Death_Behind/scenarios/undead-8.cfg:101 ./Only_Death_Behind/scenarios/undead-8.cfg:117 ./Only_Death_Behind/scenarios/undead-8.cfg:131 msgid "The Elves" msgstr "" #. [side]: type=Elvish Sylph, id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-5.cfg:72 ./Only_Death_Behind/scenarios/undead-8.cfg:104 msgid "Lanitelle" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:86 msgid "It's too early to relax. We still have this wizard watching us. Besides, I've found some interesting stuff in the archives." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:92 msgid "It seems that even though the artefact I've been hunting now belongs to the rightful owner, its magic power was separated from it. It is now stored elsewhere, as a blob of pure untamed magic, somewhere in the land of elves." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:96 msgid "It is known that the kingdom of elves, known as the Emerald Forest, is ruled by three elvish witches. Their law forbids them to bring harm to each other, and also to the forest itself." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:100 msgid "Lanitelle is the queen of fairies. She is a strong magician and a powerful enemy of us undead. Halinelle is the queen of druids. She is responsible for maintaining the forest, and also peaceful magic and healing. Shinielle was the queen of warriors. She was responsible for the regular army of the elves." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:105 msgid "I'm saying she `was', because she was defeated a while ago. By me." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:110 msgid "Oh dear. Don't tell me we're going against elves." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:116 msgid "Not quite yet. Halinelle won't be of much challenge: she is young, she hardly has any army, so she is not worth an effort. But Lanitelle is too tough for us right now; she must also be possessing the artefact we're looking for." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:122 msgid "We will go to the north, to an ancient orc citadel. There we will try to take possession of an old artefact known as the Hammer of Hennet." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:126 msgid "The Hammer of Hennet? Is it the same king Hennet from the legend ... the one who ruled Cernadel?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:130 msgid "The legend says that king Hennet, at some point of his life, was going through a great pain and suffering. This eventually lead him to merging whatever magic powers he had into a great weapon: a huge hammer that is capable of breaking any armor, metal or divine." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:134 msgid "According to the legend, he never used this hammer after all. Not even a single hit. So it should still possess its complete strength." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:140 msgid "Doesn't sound like a honeymoon either ..." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-5.cfg:144 msgid "That's our only hope." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-5.cfg:165 msgid "I am aware that they are coming. The question is, are you aware that your destiny is already decided?" msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-5.cfg:169 msgid "I know. I know that this evil is too hard for me to handle. I know that you won't be able to unite your forces with mine, as it goes agaist the rules. I only came to inform you that my desire is to make them go through hell before I die." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-5.cfg:174 msgid "Very well, young human. I will not be able to join you, but if that is your wish, I promise you will have a powerful ally. For there is another who wants the same." msgstr "" #. [scenario]: id=15_undead-6 #: ./Only_Death_Behind/scenarios/undead-6.cfg:6 msgid "Seekers of Legends" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-6.cfg:19 msgid "By the sunset, our three ghosts have reached the legendary valley and saw three magnificent orcish encampments rising above it." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-6.cfg:33 msgid "Bring Nygwyn to the orc fortress on the north-west." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-6.cfg:37 msgid "Bring Ellie to the orc fortress on the north-east" msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-6.cfg:41 msgid "Bring the third ghost to the orc fortress on the south-west." msgstr "" #. [side]: type=Orcish Ruler, id=FirstOrc #. [side]: type=Orcish Ruler, id=SecondOrc #. [side]: type=Orcish Warlord, id=ThirdOrc #: ./Only_Death_Behind/scenarios/undead-6.cfg:91 ./Only_Death_Behind/scenarios/undead-6.cfg:112 ./Only_Death_Behind/scenarios/undead-6.cfg:133 msgid "The Orcs" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:158 msgid "Hey guys up there. I offer an eternal life to anybody who's coming with me against the elves." msgstr "" #. [message]: id=FirstOrc #: ./Only_Death_Behind/scenarios/undead-6.cfg:162 msgid "Ha ha ha ha ha. Who's that crazy man?" msgstr "" #. [message]: id=SecondOrc #: ./Only_Death_Behind/scenarios/undead-6.cfg:166 msgid "Eternal life? What a non-sense. How has he ever came up with such a weird idea?" msgstr "" #. [message]: id=ThirdOrc #: ./Only_Death_Behind/scenarios/undead-6.cfg:170 msgid "I think those humans enjoy their life too much. It's our job to remind them that life is suffering, and taking life is an act of mercy." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:174 msgid "Heh, you've never been a good diplomat, Nygwyn." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:178 msgid "I don't remember you ever being a man in the first place." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:182 msgid "Not funny." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:186 msgid "Anyway, which one of the three is `the' ancient citadel?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:190 msgid "Uhm. No idea. They all look the same." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:194 msgid "We can probably ... split up?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:198 msgid "I don't even want to think about it. Not loosing you again, Ellie. No way we do that." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:202 msgid "I hate to admit it, but we don't have much time. This white guy is surely on our tail. I can feel him somehow." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:206 msgid "Me too. It seems to be the only way for us to get this hammer in time." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:210 msgid "Uhm ... oh well. Ellie, you go to the pleasantly cool place on the north then. And I'd go to the big castle." msgstr "" #. [message]: id={Z} #: ./Only_Death_Behind/scenarios/undead-6.cfg:224 msgid "I'm inside the fortress." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:247 msgid "Doesn't seem they have too much of an army." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-6.cfg:251 msgid "I think they're just warming up. They weren't prepared, after all." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-6.cfg:266 msgid "I guess you deserve another warm welcome, old friend Nygwyn." msgstr "" #. [scenario]: id=16_undead-7 #: ./Only_Death_Behind/scenarios/undead-7.cfg:6 msgid "The Moment of Truth" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-7.cfg:18 msgid "Nygwyn has descended into the catacombs beneath the citadel. He has instantly felt the strong magic surrounding the place. It was certainly there. The legendary hammer of king Hennet must still be around." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-7.cfg:21 msgid "It was said in the book that in ancient times king Hennet, a younger twin brother of king Sennet, had once lived through great pain. Being a powerful mage and a cunning warrior, he encapsulated his feelings into a magnificent weapon that was later referred to as the Hammer of Hennet." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-7.cfg:24 msgid "The same book mentioned the orcish citadel, located somewhere at this place, that once threatened the city of Cernadel around this time. It seemed that the kings became famous for getting rid of this threat and defeated the orcs, yet it was explicitly stated that king Hennet has never used his hammer in this quest. And later mages of Cernadel sealed the hammer somewhere in the citadel in such a way that no orc could retrieve it and no human could be tempted by its power." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-7.cfg:44 msgid "Find Ellie." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-7.cfg:48 msgid "Acquire the Hammer of Hennet." msgstr "" #. [side]: type=Troll Hero, id=Brump #. [side]: type=Troll Shaman, id=Drump #: ./Only_Death_Behind/scenarios/undead-7.cfg:109 ./Only_Death_Behind/scenarios/undead-7.cfg:121 msgid "The Trolls" msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:134 msgid "I am here, my master." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:138 msgid "Oh my god you're fast. I wonder if Ellie is all right." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:142 msgid "This tunnel leads to the east. She must be there." msgstr "" #. [message]: speaker=unit #: ./Only_Death_Behind/scenarios/undead-7.cfg:151 msgid "There is no return for you. You all will cease to exist." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:155 msgid "These are, probably, the other undead?" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:159 msgid "They don't look friendly. And Ellie could not have created them. She doesn't use this sort of magic, neither do I. Makes me have a bad feeling about this." msgstr "" #. [message]: speaker=second_unit #: ./Only_Death_Behind/scenarios/undead-7.cfg:203 msgid "Awww the dead are coming from both directions." msgstr "" #. [message]: id=ThirdGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:207 msgid "Sounds like some good news, my master." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:211 msgid "Hope so." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:259 msgid "What a wonderful monument. I bet the Hammer of Hennet is on the bottom of this abyss. And it takes at least three mages to rise it to the surface." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:263 msgid "Gah, if only Ellie was there. Where is she, anyway?" msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:279 msgid "Ha ha ha ha ha ha ha ha ha ....." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:283 msgid "What is this ... Ellie??... Is this wizard doing some nasty trick again?" msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-7.cfg:287 msgid "You are still blind, old friend. Even now you do not understand what have you done and what is the price of undeath." msgstr "" #. [modify_unit] #: ./Only_Death_Behind/scenarios/undead-7.cfg:293 msgid "Someone Else" msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:297 msgid "It was so easy to fool and trap you. Now, having combined my strength with the power of this mage, I shall finally have my revenge." msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-7.cfg:301 msgid "Then the two have risen their staffs and started whispering a spell. It was probably one of the weirdest spells Nygwyn has ever heard in his life. Nothing like that was used by the mages he knew." msgstr "" #. [message]: id=Parallyn #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:306 ./Only_Death_Behind/scenarios/undead-7.cfg:312 msgid "Return to the void, oh one who should not exist!" msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-7.cfg:317 msgid "Quickly figuring out what sort of spell is emerging, Nygwyn prepared himself to deflect the sudden magical attack. It seemed to be within his powers, as he knew that even two most powerful mages in the world would hardly be capable of killing him with a single shot. But something different has happened. Something he could not have predicted." msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-7.cfg:331 msgid "The third ghost, who did not even knew his name yet, was burned into oblivion in an instant. After the arcane strike had settled, the person in the second ghost's body has slowly started to speak." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:336 msgid "Yeah. It's that easy, my old enemy. Did you really think that an ordinary human girl could remember her name after death? Even for you, a powerful mage, it was hard. Yet see me. I remember everything. For I have never been a human. I remember how you killed my friends. Loosing friends is much harder than dying, you know. And now I paid you with the same." msgstr "" #. [modify_unit] #. [unit]: id=DeadShinielle #: ./Only_Death_Behind/scenarios/undead-7.cfg:342 ./Only_Death_Behind/scenarios/undead-7.cfg:400 msgid "Shinielle" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:346 msgid "Wait, you are ... that elvish witch!!" msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:350 msgid "Yeeeeeah. This one. Congratulations, Nygwyn the Dark. I no longer need to deceive you." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-7.cfg:354 msgid "And now let's conclude the melodrama." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:358 msgid "Just shut up you two ..." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-7.cfg:362 msgid "When Ellie realized that you would not return, she poisoned herself. That's why, even while having no memories, she intuitively used the magic of poison after you three escaped death." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-7.cfg:366 msgid "But you only rushed for magical powers. That's why you failed to recognize her." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:370 msgid "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:374 msgid "DIE YOU ALL, JUST DIE." msgstr "" #. [message]: id=SecondGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:385 msgid "I don't care. My mission is complete." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:389 msgid "You do. No way I'll let your soul go now. You'll make a model citisen, disgusting elf." msgstr "" #. [message]: id=Parallyn #: ./Only_Death_Behind/scenarios/undead-7.cfg:435 msgid "I did everything I could. I have no regrets. The rest ... others will do." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:439 msgid "Huh. You were truly powerful. Yet ... hardly better than me. You were never forced to confront me. It was your choice to bring me pain, and it has a price. I know your mind will not obey, but your body will serve me well." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:465 msgid "That's right, you two. You will help me get the Hammer now." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:469 msgid "So that I could create a kingdom of the dead. A kingdom where death doesn't exist. A place for those who did not want to die." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-7.cfg:486 msgid "Ha ha ha ha ha ha ha ha ha ha ha ha ........" msgstr "" #. [scenario]: id=17_undead-8 #: ./Only_Death_Behind/scenarios/undead-8.cfg:5 msgid "End Of The Day" msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-8.cfg:16 msgid "The battle was over, and the long hated enemy has finally fallen. Yet Ellie's death laid an even larger scar on Nygwyn's heart. She was burnt down in an instant by the vicious spell he couldn't prevent. But what made him sad was that he had really never recognized her, while even after death she was always by his side." msgstr "" #. [part] #: ./Only_Death_Behind/scenarios/undead-8.cfg:19 msgid "Yet it no longer mattered. With the help of his undead enemies Nygwyn had recovered the ancient Hammer of Hennet from the abyss where it stayed for centuries. He already knew what to do. All he wanted is that nobody else in the world had ever felt the pain he came through." msgstr "" #. [objective]: condition=win #: ./Only_Death_Behind/scenarios/undead-8.cfg:66 msgid "Slay Lanitelle." msgstr "" #. [objective]: condition=lose #: ./Only_Death_Behind/scenarios/undead-8.cfg:70 msgid "Death of one of the leaders." msgstr "" #. [side]: type=Mermaid Enchantress #: ./Only_Death_Behind/scenarios/undead-8.cfg:145 msgid "The Mermen" msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-8.cfg:160 msgid "A place for the dead to live in peace. Are we not worth it? Even without the Crown of Light, magical powers of this place should be enough to make this dream come true. Then people will no longer suffer. We just need to fight our way through. One last time." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:168 msgid "This place is cursed, human. You may deceive yourself and say that it took you a huge power of spirit to come here, but it didn't. You only came here because you have no will. Much like me." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:172 msgid "Possessing a strong power, I am able to see through what is about to come. You may think you went through hard decisions, but I can only say I knew you'd come long before they were made." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-8.cfg:176 msgid "Nonsense! Everybody in this world was against me, yet I was able to stand there and fight the fate!" msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:180 msgid "The curse known as fate ... nobody can overcome it. I was cursed to stay aside when you was fighting Shinielle. I was cursed to stay aside when you defeated the human mage. Cursed by the ancient rules of the elvish kingdoms, that are stronger than any magic an elf could possess." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:184 msgid "You, human, on the other hand, are merely driven by the Crown of Light as its slave. You will not be able to master it again once you've fallen." msgstr "" #. [message]: id=DeadShinielle #: ./Only_Death_Behind/scenarios/undead-8.cfg:188 msgid "I have heard it many times from you, but I do not care, my old ... colleague. As I have learned from my new master, rules can be rewritten, curses can be broken, fate can be challenged." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-8.cfg:195 msgid "Even the very law of life and death means nothing to us. So your pathetic rule is a bad excuse. We shall break your curse, and the kingdom of the elves will go to oblivion. Then a new kingdom shall arize on its ashes. The kingdom where nobody sets rules, because when you do not die, they are no longer needed." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-8.cfg:211 msgid "There you go. Die and show me where the Crown of Light is." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:215 msgid "You won't have it. It belongs to someone much stronger than me, since even I do not know who he is or where he lives." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:219 msgid "But you, human mage Nygwyn, are weak. Your actions are predictable. You are merely another mindless creature tempted by the power of the artifact. I die today, but the future you're looking for doesn't exist." msgstr "" #. [message]: id=Lanitelle #: ./Only_Death_Behind/scenarios/undead-8.cfg:223 msgid "Yet there is one thing. With my death, the curse of the elves is finally broken. Only one of the three remains now. It will be up to Halinelle to diminish the curse and set things right. Thank you ... human." msgstr "" #. [message]: id=FirstGhost #: ./Only_Death_Behind/scenarios/undead-8.cfg:231 msgid "She doesn't have it! She really doesn't have it! Where is the Crown? Look for it! Search for it! Find it!!" msgstr "" #. [message]: speaker=narrator #: ./Only_Death_Behind/scenarios/undead-8.cfg:235 msgid "Here we conclude the second part of the Legends of the Emerald Forest. The final part of the trilogy will be announced as soon as it's ready, stay tuned!" msgstr ""