msgid "" msgstr "" "Project-Id-Version: Only_Death_Behind-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-07-23 17:15-0400\n" "PO-Revision-Date: 2013-07-13 11:23-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: he\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #. [message]: speaker=unit #: Only_Death_Behind/include/common.cfg:72 msgid "This can't be ..." msgstr "" #. [message]: speaker=unit #: Only_Death_Behind/include/common.cfg:86 msgid "My death was worth nothing ... after all ..." msgstr "" #. [message]: speaker=unit #: Only_Death_Behind/include/common.cfg:100 msgid "I failed, my master ... please forgive me ..." msgstr "" #. [scenario]: id=10_undead-1 #: Only_Death_Behind/scenarios/undead-1.cfg:6 msgid "Back To Life" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:20 msgid "This way you two! Hurry up and get through this hole!" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:23 msgid "There's that private key, good job Cerberus." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:26 msgid "Hey, I didn't expect that door to be there!" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:29 msgid "I wonder if i can just break it." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:32 msgid "Ha!! There you go!" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-1.cfg:35 msgid "" "I'm coming, Ellie ... Even after my death, I'll bring it to you ..." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-1.cfg:53 msgid "Possess human bodies to come back to life." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-1.cfg:57 msgid "" "Kill a human with the First Ghost's arcane touch to create a living corpse." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-1.cfg:62 msgid "Bring the living corpse back to the castle." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-1.cfg:67 msgid "Then return the ghost to the castle to turn him into to a human." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-1.cfg:72 msgid "You will be able to recruit more undead units once alive." msgstr "" #. [objective]: condition=lose #: Only_Death_Behind/scenarios/undead-1.cfg:77 msgid "Death of one of the ghosts" msgstr "" #. [objective]: condition=lose #: Only_Death_Behind/scenarios/undead-1.cfg:81 msgid "Not enough humans remaining to possess" msgstr "" #. [objective]: condition=lose #: Only_Death_Behind/scenarios/undead-1.cfg:85 #: Only_Death_Behind/scenarios/undead-2.cfg:45 #: Only_Death_Behind/scenarios/undead-3.cfg:52 #: Only_Death_Behind/scenarios/undead-4.cfg:51 #: Only_Death_Behind/scenarios/undead-6.cfg:49 #: Only_Death_Behind/scenarios/undead-7.cfg:56 msgid "Turns run out." msgstr "" #. [side]: id=FirstGhost #. [side]: type=Ghost, id=FirstGhost #. [side]: type=Lich, id=Shinielle #. [side]: type=Mage of Light, id=Parallyn #: Only_Death_Behind/scenarios/undead-1.cfg:121 #: Only_Death_Behind/scenarios/undead-2.cfg:59 #: Only_Death_Behind/scenarios/undead-3.cfg:65 #: Only_Death_Behind/scenarios/undead-4.cfg:64 #: Only_Death_Behind/scenarios/undead-5.cfg:39 #: Only_Death_Behind/scenarios/undead-6.cfg:62 #: Only_Death_Behind/scenarios/undead-7.cfg:69 #: Only_Death_Behind/scenarios/undead-7.cfg:84 #: Only_Death_Behind/scenarios/undead-7.cfg:97 #: Only_Death_Behind/scenarios/undead-8.cfg:83 msgid "The Undead" msgstr "" #. [side]: type=Ghost, id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:124 msgid "First Ghost" msgstr "" #. [unit]: id=SecondGhost, type=Ghost #: Only_Death_Behind/scenarios/undead-1.cfg:132 msgid "Second Ghost" msgstr "" #. [unit]: id=ThirdGhost, type=Ghost #: Only_Death_Behind/scenarios/undead-1.cfg:141 msgid "Third Ghost" msgstr "" #. [side]: type=Mage of Light, id=Parallyn #. [side]: type=Swordsman, id=Opponent #: Only_Death_Behind/scenarios/undead-1.cfg:154 #: Only_Death_Behind/scenarios/undead-2.cfg:76 msgid "The Town Guard" msgstr "" #. [side]: type=Swordsman, id=Opponent #: Only_Death_Behind/scenarios/undead-1.cfg:157 msgid "Laddyn" msgstr "" #. [side] #: Only_Death_Behind/scenarios/undead-1.cfg:177 msgid "The Villagers" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:196 msgid "" "Now this is some world of the living, boys. It smells. It shines. It sounds." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:200 msgid "Looks like this gateway has led us to an abandoned castle." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:204 msgid "" "How predictable. Anybody would expect to meet some ghosts in such place." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:208 msgid "" "I do not know your name, but I'm thankful to you for this escape. I will " "serve you forever." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:212 msgid "" "And so will I. My attachment to this world is not broken yet, so may the one " "who lead us here lead us further." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:216 msgid "What shall we do now, my master?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:220 msgid "" "Ah thanks guys. We're not quite alive yet. Not in this form. First of all, " "we need to get a body to take control of. Then we need to recover our ... " "memories. Cause I don't really know my name either. I guess that's the price " "of death." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:224 msgid "" "I can confirm that I bear no memory of the life I had before I died. Yet " "probably we will be able to remember things when we see stuff that looks " "familiar." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:228 msgid "" "This town doesn't look well-defended. We can probably hunt down some " "peasants and possess their bodies." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:232 msgid "" "Any person killed with my plagued touch shall be reborn as a living corpse. " "Then we shall either make him an ally in our battle, or claim his body as " "our own." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:236 msgid "A sound plan. It should work." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:240 msgid "Whatever you say ... master." msgstr "" #. [message]: id=Opponent #: Only_Death_Behind/scenarios/undead-1.cfg:249 msgid "A ghost? What the hell?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:290 msgid "" "As far as I understand, all we can rely on is necromancery. We can try " "looking for any bones around. Not sure how much magic we can do unless we " "get a body of our own to stream it through, but probably one or two corpses " "will serve us if we just ask nicely." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:294 msgid "" "I have a certain feeling when I hear your words, my lord. Might it be that " "you've been a necromancer when you lived?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:298 msgid "" "That might be. Not sure why, but I don't think of it as if it's something " "bad." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:302 msgid "" "My master, I'm seeing three abandoned buildings at the east that might be of " "interest." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:317 msgid "Looks like an abandoned copper ore mine." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:322 msgid "Let's see if we can find any ... body here?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:327 msgid "Not bad." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:338 msgid "Looks like an abandoned hunter lodge." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:343 msgid "There must be some usable corpses around. Ah, here is one." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-1.cfg:348 msgid "This one has a bow. Nice." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:360 msgid "What can we get out of a swamp, I wonder?..." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-1.cfg:365 msgid "Something big and poisonous." msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-1.cfg:406 msgid "" "Storing the corpse for future use. Bring one of the shadows to the castle to " "possess it." msgstr "" #. [scenario]: id=10_undead-1 #: Only_Death_Behind/scenarios/undead-1.cfg:491 msgid "Finally, I can see the world of the living as it is!" msgstr "" #. [scenario]: id=10_undead-1 #: Only_Death_Behind/scenarios/undead-1.cfg:494 msgid "Now my powers are finally returning to me." msgstr "" #. [scenario]: id=10_undead-1 #: Only_Death_Behind/scenarios/undead-1.cfg:497 msgid "I'm not afraid of death anymore." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-1.cfg:504 msgid "" "This should be enough. Good job guys, let's get out of here and move on." msgstr "" #. [scenario]: id=11_undead-2 #: Only_Death_Behind/scenarios/undead-2.cfg:6 msgid "The Encounter" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-2.cfg:18 msgid "" "Having bodies in possession and a ruined village behind, our ghosts have " "made their way to the west." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-2.cfg:21 msgid "" "Controlling someone else's body turned out to be fairly difficult. It seemed " "that they just didn't fit in there. But after a while they somehow got used " "to it." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-2.cfg:24 msgid "" "It was not exactly pleasant. Yet they felt very lucky. Many ghosts have " "escaped death throughout the history. It was not impossible. Yet getting " "that close to life after death was unimaginable without the First Ghost's " "skill they relied on." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-2.cfg:37 msgid "Defeat the mage school guardians." msgstr "" #. [objective]: condition=lose #: Only_Death_Behind/scenarios/undead-2.cfg:41 #: Only_Death_Behind/scenarios/undead-3.cfg:48 #: Only_Death_Behind/scenarios/undead-4.cfg:47 #: Only_Death_Behind/scenarios/undead-6.cfg:45 #: Only_Death_Behind/scenarios/undead-7.cfg:52 msgid "Death of one of the necromancers." msgstr "" #. [side]: type=Mage of Light, id=Parallyn #. [unit]: id=DeadParallyn #. [unit]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:79 #: Only_Death_Behind/scenarios/undead-5.cfg:60 #: Only_Death_Behind/scenarios/undead-6.cfg:260 #: Only_Death_Behind/scenarios/undead-7.cfg:87 #: Only_Death_Behind/scenarios/undead-7.cfg:450 msgid "Parallyn" msgstr "" #. [unit]: id=Lieutenant #: Only_Death_Behind/scenarios/undead-2.cfg:99 msgid "Lieutenant Fred" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:107 msgid "" "The town to the north from here, as far as I remember, is a mage school. " "Young men and women come here to become mages." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-2.cfg:111 msgid "" "If we break into it and have some time to look at the archives, we may learn " "more magic spells from the books they have." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-2.cfg:115 msgid "" "We may also find the reason for our existence. We may find pieces of history " "related to our past, my master." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:119 msgid "Precisely." msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-2.cfg:123 msgid "" "Hint: in this campaign each of the leaders can recruit only a specific type " "of undead warriors." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:145 msgid "" "Hmm. I think I've heard this name before, and I don't like it. Not sure who " "this guy was, but clearly not someone I'd name things after." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-2.cfg:149 msgid "It sounds familiar to me as well, my lord." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-2.cfg:153 msgid "I'm sorry, my master, but I do not recall this name." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:161 msgid "" "Lieutenant, I'm expecting an attack soon. Undead are coming by the southern " "road. If we move out now, we shall catch them unprepared during daytime." msgstr "" #. [message]: id=Lieutenant #: Only_Death_Behind/scenarios/undead-2.cfg:165 msgid "Undead? What the hell?" msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:169 msgid "Please mind your tongue today, lieutenant. It's serious." msgstr "" #. [message]: id=Lieutenant #: Only_Death_Behind/scenarios/undead-2.cfg:173 msgid "Ah. Uhm. Sorry, sir. I'll get the troops ready and alert the villagers!" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:177 msgid "" "This guy in the white robe is clever. He's a high-rank mage who specializes " "on dealing with undead. We need to be careful." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:188 msgid "" "Be careful, Lieutenant. Our enemies are not just your usual crazy first-day " "necromancers." msgstr "" #. [message]: id=Lieutenant #: Only_Death_Behind/scenarios/undead-2.cfg:192 msgid "So ... who are they, sir?" msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:196 msgid "They are exceptional crazy first-day necromancers." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:207 msgid "Somebody please tell me I warned him ..." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:218 msgid "" "Good job guys, you're not as weak as I thought. I'm sorry, but I can't " "afford to please you with my death yet." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-2.cfg:223 msgid "" "By the way, your history is on page 127 of book 323 of the archive. Please " "have a look at the shelf to the left when you get in there. See ya." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:236 msgid "" "Ah, already gone? Not that we care. Let's get inside and have a look at the " "book he mentioned." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-2.cfg:240 msgid "" "Why would you trust what he said, my master? It's clearly a trap, and even " "if it isn't, his words aren't necessarily true." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-2.cfg:244 msgid "" "No matter how much I hate mages, they normally don't lie. Silver mages enjoy " "delusion warfare, but don't really say lies in open. Red mages don't tell " "you things at all most of the time. But this guy is a white mage. The " "paradigm of white mages is to prove themselves right before engaging in " "combat. This increases their power significantly." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-2.cfg:248 msgid "I see. I'm glad you're the one who leads us, master." msgstr "" #. [scenario]: id=12_undead-3 #: Only_Death_Behind/scenarios/undead-3.cfg:6 msgid "The Memories" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-3.cfg:17 msgid "" "Once Parallyn has disappeared in a flash of light, the ghosts have descended " "into the archives of the mage school." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-3.cfg:44 msgid "Explore the mage school archives." msgstr "" #. [side]: type=Lich, id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:82 msgid "The Archive Guard" msgstr "" #. [side]: type=Lich, id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:85 msgid "The Lich" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:115 msgid "A beautiful place they have here." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-3.cfg:119 msgid "Clearly filled with traps." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:159 msgid "" "Oh, fire elemental magic? I'm surprised to see they still use these. When " "humans control them, they can only appear in limited numbers. If we find a " "way to tame them, we could probably make a better use of them later." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:221 msgid "" "This effectively disables fire guardians. I think I know how they made them. " "Probably I'd be able to summon some of those myself." msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-3.cfg:225 msgid "You can now recruit Fire Guardians." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:280 msgid "Weeeeeeelcome theeeeere." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:284 msgid "What the ... Why would mages deal with this sort of ... thing?" msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:288 msgid "He he he he he." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:292 msgid "He he he he he he he." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:296 msgid "You don't understand, little boy. You're completely missing the point." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:300 msgid "I am ... YOU." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:304 msgid "" "When you died, you were buried here, in this room. So, will you destroy your " "own body now, only to discover its name? Shouldn't be a problem for you " "after you leveled your home town and destroyed the school where you learned " "all your magic ... The only way to know things is to destroy them. Right, " "little boy?" msgstr "" #. [message]: id=FirstGhost #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-3.cfg:308 #: Only_Death_Behind/scenarios/undead-7.cfg:322 msgid "..." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-3.cfg:312 msgid "My master, I will follow you whatever you decide." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:316 msgid "" "Thanks. I don't think I have much choice though. This thing won't let us out " "until we ... destroy it." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:320 msgid "" "I must admist this guy has really hurt me though. Seems there's truly no way " "back after you die." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:331 msgid "Now say farewell to yourself, little boy. Your name is ..." msgstr "" #. [message]: id=TheLich #: Only_Death_Behind/scenarios/undead-3.cfg:335 msgid "Nygwyn the Dark." msgstr "" #. [modify_unit] #: Only_Death_Behind/scenarios/undead-3.cfg:341 msgid "Nygwyn" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:349 msgid "Aaaargh. Now I ... remember ..." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:353 msgid "" "Right, I was a mage here. Then I went on a quest to discover a mysterious " "artefact, 'The Crown of Light' was how they called it. And I almost " "succeeded ... I got it, but I couldn't bring it back home. No, I never " "wanted to give it to those bald-headed wizards. I only wanted to ..." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-3.cfg:357 msgid "Ah ... no ..." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-3.cfg:361 msgid "... her name was Ellie. And she waited for you ..." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:365 msgid "Yes right ... how did you?... ah ..." msgstr "" #. [modify_unit] #: Only_Death_Behind/scenarios/undead-3.cfg:371 msgid "Ellie" msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-3.cfg:375 msgid "This makes two of us who knows the name." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:379 msgid "ELLIE!!!!! " msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:383 msgid "Ellie ... What happened to you? Why did you die?" msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-3.cfg:387 msgid "I know not." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:391 msgid "" "Hmm. In fact I have no clue how I died either. Our memories are still " "incomplete." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-3.cfg:395 msgid "Oh well. Let's take a few books and some gold and try to avoid company." msgstr "" #. [scenario]: id=13_undead-4 #: Only_Death_Behind/scenarios/undead-4.cfg:6 msgid "Ancient Ruins" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-4.cfg:18 msgid "" "That was how two of our ghosts remembered their past. Then our ghosts moved " "out further on their journey, re-thinking their lives, trying to remember " "the details, and, eventually, to come up with plans for the future, which " "didn't seem bright." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-4.cfg:21 msgid "" "Nygwyn, the first ghost, once was a powerful mage. He dedicated his life to " "studying the most ancient artifacts mentioned in the books. And once he went " "on a quest that had lead him to one of the oldest items, that was created " "long before the human history. The Crown of Light, the ancient golden " "treasure filled with enormous arcane powers." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-4.cfg:24 msgid "" "Ellie was never willing to let Nygwyn go. No matter what Nygwyn said, she " "realized it was really dangerous. Yet she humbly accepted his desire to go, " "and waited peacefully for him to return. But he never did. Something " "happened on his journey, something he still remembered only vaguely." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-4.cfg:27 msgid "" "The third ghost did not remember anything. No matter how he tried, he could " "not recall his own name." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-4.cfg:30 msgid "" "Nygwyn looked as if he was already having something in mind. Consulting the " "stolen archive books from time to time, he has lead the travellers and their " "undead servants to the north, away from human settlements." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-4.cfg:43 msgid "Kill all enemy leaders." msgstr "" #. [side]: type=Grand Knight, id=TheKnight #. [side]: type=Mage of Light, id=Parallyn #. [side]: type=Paladin, id=ThePaladin #: Only_Death_Behind/scenarios/undead-4.cfg:88 #: Only_Death_Behind/scenarios/undead-4.cfg:106 #: Only_Death_Behind/scenarios/undead-5.cfg:57 msgid "The Humans" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-4.cfg:122 msgid "" "I guess we've got company. They are pretty quick. I think this mage had " "warned the king even before our reincarnation." msgstr "" #. [message]: id=ThePaladin #: Only_Death_Behind/scenarios/undead-4.cfg:126 msgid "" "There! I can see these necromancers at the horizon. They will not escape! " "For the Light, let's banish them from this land!" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-4.cfg:130 msgid "" "But this boy is naive. He talks of light and dark, yet he has no clue what " "the dark is. He's not the one to teach me." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-4.cfg:139 msgid "My master, what are these ruins around us?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-4.cfg:143 msgid "" "These are said to be the ruins of Cernadel, an ancient human city, once huge " "and prosperous. There is an almost forgotten legend of king Sennet and king " "Hennet, the twin brothers who once ruled this city." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-4.cfg:147 msgid "" "But in fact we know very little about the city. A few people tried digging " "into these ruins, but found nothing of interest. Whatever it was, now it's " "nothing but a heap of stones on the ground, so close to the land of orcs " "that nobody likes to live there." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-4.cfg:155 msgid "They accept their death peacefully. Something I will never understand." msgstr "" #. [scenario]: id=14_undead-5 #: Only_Death_Behind/scenarios/undead-5.cfg:6 msgid "The Destinies" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-5.cfg:18 msgid "" "Having made sure the human army is no longer on their tail, our ghosts had a " "break to discuss what to do and where to go." msgstr "" #. [side]: type=Elvish Marshal #. [side]: type=Elvish Sylph, id=Lanitelle #: Only_Death_Behind/scenarios/undead-5.cfg:69 #: Only_Death_Behind/scenarios/undead-8.cfg:101 #: Only_Death_Behind/scenarios/undead-8.cfg:117 #: Only_Death_Behind/scenarios/undead-8.cfg:131 msgid "The Elves" msgstr "" #. [side]: type=Elvish Sylph, id=Lanitelle #: Only_Death_Behind/scenarios/undead-5.cfg:72 #: Only_Death_Behind/scenarios/undead-8.cfg:104 msgid "Lanitelle" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:86 msgid "" "It's too early to relax. We still have this wizard watching us. Besides, " "I've found some interesting stuff in the archives." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:92 msgid "" "It seems that even though the artefact I've been hunting now belongs to the " "rightful owner, its magic power was separated from it. It is now stored " "elsewhere, as a blob of pure untamed magic, somewhere in the land of elves." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:96 msgid "" "It is known that the kingdom of elves, known as the Emerald Forest, is ruled " "by three elvish witches. Their law forbids them to bring harm to each other, " "and also to the forest itself." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:100 msgid "" "Lanitelle is the queen of fairies. She is a strong magician and a powerful " "enemy of us undead. Halinelle is the queen of druids. She is responsible for " "maintaining the forest, and also peaceful magic and healing. Shinielle was " "the queen of warriors. She was responsible for the regular army of the elves." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:105 msgid "I'm saying she `was', because she was defeated a while ago. By me." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-5.cfg:110 msgid "Oh dear. Don't tell me we're going against elves." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:116 msgid "" "Not quite yet. Halinelle won't be of much challenge: she is young, she " "hardly has any army, so she is not worth an effort. But Lanitelle is too " "tough for us right now; she must also be possessing the artefact we're " "looking for." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:122 msgid "" "We will go to the north, to an ancient orc citadel. There we will try to " "take possession of an old artefact known as the Hammer of Hennet." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-5.cfg:126 msgid "" "The Hammer of Hennet? Is it the same king Hennet from the legend ... the one " "who ruled Cernadel?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:130 msgid "" "The legend says that king Hennet, at some point of his life, was going " "through a great pain and suffering. This eventually lead him to merging " "whatever magic powers he had into a great weapon: a huge hammer that is " "capable of breaking any armor, metal or divine." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:134 msgid "" "According to the legend, he never used this hammer after all. Not even a " "single hit. So it should still possess its complete strength." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-5.cfg:140 msgid "Doesn't sound like a honeymoon either ..." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-5.cfg:144 msgid "That's our only hope." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-5.cfg:165 msgid "" "I am aware that they are coming. The question is, are you aware that your " "destiny is already decided?" msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-5.cfg:169 msgid "" "I know. I know that this evil is too hard for me to handle. I know that you " "won't be able to unite your forces with mine, as it goes agaist the rules. I " "only came to inform you that my desire is to make them go through hell before I die." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-5.cfg:174 msgid "" "Very well, young human. I will not be able to join you, but if that is your " "wish, I promise you will have a powerful ally. For there is another who " "wants the same." msgstr "" #. [scenario]: id=15_undead-6 #: Only_Death_Behind/scenarios/undead-6.cfg:6 msgid "Seekers of Legends" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-6.cfg:19 msgid "" "By the sunset, our three ghosts have reached the legendary valley and saw " "three magnificent orcish encampments rising above it." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-6.cfg:33 msgid "Bring Nygwyn to the orc fortress on the north-west." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-6.cfg:37 msgid "Bring Ellie to the orc fortress on the north-east" msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-6.cfg:41 msgid "Bring the third ghost to the orc fortress on the south-west." msgstr "" #. [side]: type=Orcish Ruler, id=FirstOrc #. [side]: type=Orcish Ruler, id=SecondOrc #. [side]: type=Orcish Warlord, id=ThirdOrc #: Only_Death_Behind/scenarios/undead-6.cfg:91 #: Only_Death_Behind/scenarios/undead-6.cfg:112 #: Only_Death_Behind/scenarios/undead-6.cfg:133 msgid "The Orcs" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:158 msgid "" "Hey guys up there. I offer an eternal life to anybody who's coming with me " "against the elves." msgstr "" #. [message]: id=FirstOrc #: Only_Death_Behind/scenarios/undead-6.cfg:162 msgid "Ha ha ha ha ha. Who's that crazy man?" msgstr "" #. [message]: id=SecondOrc #: Only_Death_Behind/scenarios/undead-6.cfg:166 msgid "" "Eternal life? What a non-sense. How has he ever came up with such a weird " "idea?" msgstr "" #. [message]: id=ThirdOrc #: Only_Death_Behind/scenarios/undead-6.cfg:170 msgid "" "I think those humans enjoy their life too much. It's our job to remind them " "that life is suffering, and taking life is an act of mercy." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-6.cfg:174 msgid "Heh, you've never been a good diplomat, Nygwyn." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:178 msgid "I don't remember you ever being a man in the first place." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-6.cfg:182 msgid "Not funny." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-6.cfg:186 msgid "Anyway, which one of the three is `the' ancient citadel?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:190 msgid "Uhm. No idea. They all look the same." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-6.cfg:194 msgid "We can probably ... split up?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:198 msgid "" "I don't even want to think about it. Not loosing you again, Ellie. No way we " "do that." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-6.cfg:202 msgid "" "I hate to admit it, but we don't have much time. This white guy is surely on " "our tail. I can feel him somehow." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-6.cfg:206 msgid "Me too. It seems to be the only way for us to get this hammer in time." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:210 msgid "" "Uhm ... oh well. Ellie, you go to the pleasantly cool place on the north " "then. And I'd go to the big castle." msgstr "" #. [message]: id={Z} #: Only_Death_Behind/scenarios/undead-6.cfg:224 msgid "I'm inside the fortress." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-6.cfg:247 msgid "Doesn't seem they have too much of an army." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-6.cfg:251 msgid "I think they're just warming up. They weren't prepared, after all." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-6.cfg:266 msgid "I guess you deserve another warm welcome, old friend Nygwyn." msgstr "" #. [scenario]: id=16_undead-7 #: Only_Death_Behind/scenarios/undead-7.cfg:6 msgid "The Moment of Truth" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-7.cfg:18 msgid "" "Nygwyn has descended into the catacombs beneath the citadel. He has " "instantly felt the strong magic surrounding the place. It was certainly " "there. The legendary hammer of king Hennet must still be around." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-7.cfg:21 msgid "" "It was said in the book that in ancient times king Hennet, a younger twin " "brother of king Sennet, had once lived through great pain. Being a powerful " "mage and a cunning warrior, he encapsulated his feelings into a magnificent " "weapon that was later referred to as the Hammer of Hennet." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-7.cfg:24 msgid "" "The same book mentioned the orcish citadel, located somewhere at this place, " "that once threatened the city of Cernadel around this time. It seemed that " "the kings became famous for getting rid of this threat and defeated the " "orcs, yet it was explicitly stated that king Hennet has never used his " "hammer in this quest. And later mages of Cernadel sealed the hammer " "somewhere in the citadel in such a way that no orc could retrieve it and no " "human could be tempted by its power." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-7.cfg:44 msgid "Find Ellie." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-7.cfg:48 msgid "Acquire the Hammer of Hennet." msgstr "" #. [side]: type=Troll Hero, id=Brump #. [side]: type=Troll Shaman, id=Drump #: Only_Death_Behind/scenarios/undead-7.cfg:109 #: Only_Death_Behind/scenarios/undead-7.cfg:121 msgid "The Trolls" msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-7.cfg:134 msgid "I am here, my master." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:138 msgid "Oh my god you're fast. I wonder if Ellie is all right." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-7.cfg:142 msgid "This tunnel leads to the east. She must be there." msgstr "" #. [message]: speaker=unit #: Only_Death_Behind/scenarios/undead-7.cfg:151 msgid "There is no return for you. You all will cease to exist." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-7.cfg:155 msgid "These are, probably, the other undead?" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:159 msgid "" "They don't look friendly. And Ellie could not have created them. She doesn't " "use this sort of magic, neither do I. Makes me have a bad feeling about this." msgstr "" #. [message]: speaker=second_unit #: Only_Death_Behind/scenarios/undead-7.cfg:203 msgid "Awww the dead are coming from both directions." msgstr "" #. [message]: id=ThirdGhost #: Only_Death_Behind/scenarios/undead-7.cfg:207 msgid "Sounds like some good news, my master." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:211 msgid "Hope so." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:259 msgid "" "What a wonderful monument. I bet the Hammer of Hennet is on the bottom of " "this abyss. And it takes at least three mages to rise it to the surface." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:263 msgid "Gah, if only Ellie was there. Where is she, anyway?" msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:279 msgid "Ha ha ha ha ha ha ha ha ha ....." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:283 msgid "" "What is this ... Ellie??... Is this wizard doing some nasty trick again?" msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-7.cfg:287 msgid "" "You are still blind, old friend. Even now you do not understand what have " "you done and what is the price of undeath." msgstr "" #. [modify_unit] #: Only_Death_Behind/scenarios/undead-7.cfg:293 msgid "Someone Else" msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:297 msgid "" "It was so easy to fool and trap you. Now, having combined my strength with " "the power of this mage, I shall finally have my revenge." msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-7.cfg:301 msgid "" "Then the two have risen their staffs and started whispering a spell. It was " "probably one of the weirdest spells Nygwyn has ever heard in his life. " "Nothing like that was used by the mages he knew." msgstr "" #. [message]: id=Parallyn #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:306 #: Only_Death_Behind/scenarios/undead-7.cfg:312 msgid "Return to the void, oh one who should not exist!" msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-7.cfg:317 msgid "" "Quickly figuring out what sort of spell is emerging, Nygwyn prepared himself " "to deflect the sudden magical attack. It seemed to be within his powers, as " "he knew that even two most powerful mages in the world would hardly be " "capable of killing him with a single shot. But something different has " "happened. Something he could not have predicted." msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-7.cfg:331 msgid "" "The third ghost, who did not even knew his name yet, was burned into " "oblivion in an instant. After the arcane strike had settled, the person in " "the second ghost's body has slowly started to speak." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:336 msgid "" "Yeah. It's that easy, my old enemy. Did you really think that an " "ordinary human girl could remember her name after death? Even for you, a " "powerful mage, it was hard. Yet see me. I remember everything. For I have " "never been a human. I remember how you killed my friends. Loosing friends is " "much harder than dying, you know. And now I paid you with the same." msgstr "" #. [modify_unit] #. [unit]: id=DeadShinielle #: Only_Death_Behind/scenarios/undead-7.cfg:342 #: Only_Death_Behind/scenarios/undead-7.cfg:400 msgid "Shinielle" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:346 msgid "Wait, you are ... that elvish witch!!" msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:350 msgid "" "Yeeeeeah. This one. Congratulations, Nygwyn the Dark. I no longer need to " "deceive you." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-7.cfg:354 msgid "And now let's conclude the melodrama." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:358 msgid "Just shut up you two ..." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-7.cfg:362 msgid "" "When Ellie realized that you would not return, she poisoned herself. That's " "why, even while having no memories, she intuitively used the magic of poison " "after you three escaped death." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-7.cfg:366 msgid "" "But you only rushed for magical powers. That's why you failed to recognize " "her." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:370 msgid "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:374 msgid "DIE YOU ALL, JUST DIE." msgstr "" #. [message]: id=SecondGhost #: Only_Death_Behind/scenarios/undead-7.cfg:385 msgid "I don't care. My mission is complete." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:389 msgid "" "You do. No way I'll let your soul go now. You'll make a model citisen, " "disgusting elf." msgstr "" #. [message]: id=Parallyn #: Only_Death_Behind/scenarios/undead-7.cfg:435 msgid "" "I did everything I could. I have no regrets. The rest ... others will do." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:439 msgid "" "Huh. You were truly powerful. Yet ... hardly better than me. You were never " "forced to confront me. It was your choice to bring me pain, and it has a " "price. I know your mind will not obey, but your body will serve me well." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:465 msgid "That's right, you two. You will help me get the Hammer now." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:469 msgid "" "So that I could create a kingdom of the dead. A kingdom where death doesn't " "exist. A place for those who did not want to die." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-7.cfg:486 msgid "Ha ha ha ha ha ha ha ha ha ha ha ha ........" msgstr "" #. [scenario]: id=17_undead-8 #: Only_Death_Behind/scenarios/undead-8.cfg:5 msgid "End Of The Day" msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-8.cfg:16 msgid "" "The battle was over, and the long hated enemy has finally fallen. Yet " "Ellie's death laid an even larger scar on Nygwyn's heart. She was burnt down " "in an instant by the vicious spell he couldn't prevent. But what made him " "sad was that he had really never recognized her, while even after death she " "was always by his side." msgstr "" #. [part] #: Only_Death_Behind/scenarios/undead-8.cfg:19 msgid "" "Yet it no longer mattered. With the help of his undead enemies Nygwyn had " "recovered the ancient Hammer of Hennet from the abyss where it stayed for " "centuries. He already knew what to do. All he wanted is that nobody else in " "the world had ever felt the pain he came through." msgstr "" #. [objective]: condition=win #: Only_Death_Behind/scenarios/undead-8.cfg:66 msgid "Slay Lanitelle." msgstr "" #. [objective]: condition=lose #: Only_Death_Behind/scenarios/undead-8.cfg:70 msgid "Death of one of the leaders." msgstr "" #. [side]: type=Mermaid Enchantress #: Only_Death_Behind/scenarios/undead-8.cfg:145 msgid "The Mermen" msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-8.cfg:160 msgid "" "A place for the dead to live in peace. Are we not worth it? Even without the " "Crown of Light, magical powers of this place should be enough to make this " "dream come true. Then people will no longer suffer. We just need to fight " "our way through. One last time." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:168 msgid "" "This place is cursed, human. You may deceive yourself and say that it took " "you a huge power of spirit to come here, but it didn't. You only came here " "because you have no will. Much like me." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:172 msgid "" "Possessing a strong power, I am able to see through what is about to come. " "You may think you went through hard decisions, but I can only say I knew " "you'd come long before they were made." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-8.cfg:176 msgid "" "Nonsense! Everybody in this world was against me, yet I was able to stand " "there and fight the fate!" msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:180 msgid "" "The curse known as fate ... nobody can overcome it. I was cursed to stay " "aside when you was fighting Shinielle. I was cursed to stay aside when you " "defeated the human mage. Cursed by the ancient rules of the elvish kingdoms, " "that are stronger than any magic an elf could possess." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:184 msgid "" "You, human, on the other hand, are merely driven by the Crown of Light as " "its slave. You will not be able to master it again once you've fallen." msgstr "" #. [message]: id=DeadShinielle #: Only_Death_Behind/scenarios/undead-8.cfg:188 msgid "" "I have heard it many times from you, but I do not care, my old ... " "colleague. As I have learned from my new master, rules can be rewritten, " "curses can be broken, fate can be challenged." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-8.cfg:195 msgid "" "Even the very law of life and death means nothing to us. So your pathetic " "rule is a bad excuse. We shall break your curse, and the kingdom of the " "elves will go to oblivion. Then a new kingdom shall arize on its ashes. The " "kingdom where nobody sets rules, because when you do not die, they are no " "longer needed." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-8.cfg:211 msgid "There you go. Die and show me where the Crown of Light is." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:215 msgid "" "You won't have it. It belongs to someone much stronger than me, since even I " "do not know who he is or where he lives." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:219 msgid "" "But you, human mage Nygwyn, are weak. Your actions are predictable. You are " "merely another mindless creature tempted by the power of the artifact. I die " "today, but the future you're looking for doesn't exist." msgstr "" #. [message]: id=Lanitelle #: Only_Death_Behind/scenarios/undead-8.cfg:223 msgid "" "Yet there is one thing. With my death, the curse of the elves is finally " "broken. Only one of the three remains now. It will be up to Halinelle to " "diminish the curse and set things right. Thank you ... human." msgstr "" #. [message]: id=FirstGhost #: Only_Death_Behind/scenarios/undead-8.cfg:231 msgid "" "She doesn't have it! She really doesn't have it! Where is the Crown? Look " "for it! Search for it! Find it!!" msgstr "" #. [message]: speaker=narrator #: Only_Death_Behind/scenarios/undead-8.cfg:235 msgid "" "Here we conclude the second part of the Legends of the Emerald Forest. The " "final part of the trilogy will be announced as soon as it's ready, stay " "tuned!" msgstr ""