msgid ""
msgstr ""
"Project-Id-Version: Only_Death_Behind-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-07-23 17:15-0400\n"
"PO-Revision-Date: 2013-07-13 11:23-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [message]: speaker=unit
#: Only_Death_Behind/include/common.cfg:72
msgid "This can't be ..."
msgstr ""
#. [message]: speaker=unit
#: Only_Death_Behind/include/common.cfg:86
msgid "My death was worth nothing ... after all ..."
msgstr ""
#. [message]: speaker=unit
#: Only_Death_Behind/include/common.cfg:100
msgid "I failed, my master ... please forgive me ..."
msgstr ""
#. [scenario]: id=10_undead-1
#: Only_Death_Behind/scenarios/undead-1.cfg:6
msgid "Back To Life"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:20
msgid "This way you two! Hurry up and get through this hole!"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:23
msgid "There's that private key, good job Cerberus."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:26
msgid "Hey, I didn't expect that door to be there!"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:29
msgid "I wonder if i can just break it."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:32
msgid "Ha!! There you go!"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-1.cfg:35
msgid ""
"I'm coming, Ellie ... Even after my death, I'll bring it to you ..."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-1.cfg:53
msgid "Possess human bodies to come back to life."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-1.cfg:57
msgid ""
"Kill a human with the First Ghost's arcane touch to create a living corpse."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-1.cfg:62
msgid "Bring the living corpse back to the castle."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-1.cfg:67
msgid "Then return the ghost to the castle to turn him into to a human."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-1.cfg:72
msgid "You will be able to recruit more undead units once alive."
msgstr ""
#. [objective]: condition=lose
#: Only_Death_Behind/scenarios/undead-1.cfg:77
msgid "Death of one of the ghosts"
msgstr ""
#. [objective]: condition=lose
#: Only_Death_Behind/scenarios/undead-1.cfg:81
msgid "Not enough humans remaining to possess"
msgstr ""
#. [objective]: condition=lose
#: Only_Death_Behind/scenarios/undead-1.cfg:85
#: Only_Death_Behind/scenarios/undead-2.cfg:45
#: Only_Death_Behind/scenarios/undead-3.cfg:52
#: Only_Death_Behind/scenarios/undead-4.cfg:51
#: Only_Death_Behind/scenarios/undead-6.cfg:49
#: Only_Death_Behind/scenarios/undead-7.cfg:56
msgid "Turns run out."
msgstr ""
#. [side]: id=FirstGhost
#. [side]: type=Ghost, id=FirstGhost
#. [side]: type=Lich, id=Shinielle
#. [side]: type=Mage of Light, id=Parallyn
#: Only_Death_Behind/scenarios/undead-1.cfg:121
#: Only_Death_Behind/scenarios/undead-2.cfg:59
#: Only_Death_Behind/scenarios/undead-3.cfg:65
#: Only_Death_Behind/scenarios/undead-4.cfg:64
#: Only_Death_Behind/scenarios/undead-5.cfg:39
#: Only_Death_Behind/scenarios/undead-6.cfg:62
#: Only_Death_Behind/scenarios/undead-7.cfg:69
#: Only_Death_Behind/scenarios/undead-7.cfg:84
#: Only_Death_Behind/scenarios/undead-7.cfg:97
#: Only_Death_Behind/scenarios/undead-8.cfg:83
msgid "The Undead"
msgstr ""
#. [side]: type=Ghost, id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:124
msgid "First Ghost"
msgstr ""
#. [unit]: id=SecondGhost, type=Ghost
#: Only_Death_Behind/scenarios/undead-1.cfg:132
msgid "Second Ghost"
msgstr ""
#. [unit]: id=ThirdGhost, type=Ghost
#: Only_Death_Behind/scenarios/undead-1.cfg:141
msgid "Third Ghost"
msgstr ""
#. [side]: type=Mage of Light, id=Parallyn
#. [side]: type=Swordsman, id=Opponent
#: Only_Death_Behind/scenarios/undead-1.cfg:154
#: Only_Death_Behind/scenarios/undead-2.cfg:76
msgid "The Town Guard"
msgstr ""
#. [side]: type=Swordsman, id=Opponent
#: Only_Death_Behind/scenarios/undead-1.cfg:157
msgid "Laddyn"
msgstr ""
#. [side]
#: Only_Death_Behind/scenarios/undead-1.cfg:177
msgid "The Villagers"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:196
msgid ""
"Now this is some world of the living, boys. It smells. It shines. It sounds."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:200
msgid "Looks like this gateway has led us to an abandoned castle."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:204
msgid ""
"How predictable. Anybody would expect to meet some ghosts in such place."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:208
msgid ""
"I do not know your name, but I'm thankful to you for this escape. I will "
"serve you forever."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:212
msgid ""
"And so will I. My attachment to this world is not broken yet, so may the one "
"who lead us here lead us further."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:216
msgid "What shall we do now, my master?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:220
msgid ""
"Ah thanks guys. We're not quite alive yet. Not in this form. First of all, "
"we need to get a body to take control of. Then we need to recover our ... "
"memories. Cause I don't really know my name either. I guess that's the price "
"of death."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:224
msgid ""
"I can confirm that I bear no memory of the life I had before I died. Yet "
"probably we will be able to remember things when we see stuff that looks "
"familiar."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:228
msgid ""
"This town doesn't look well-defended. We can probably hunt down some "
"peasants and possess their bodies."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:232
msgid ""
"Any person killed with my plagued touch shall be reborn as a living corpse. "
"Then we shall either make him an ally in our battle, or claim his body as "
"our own."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:236
msgid "A sound plan. It should work."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:240
msgid "Whatever you say ... master."
msgstr ""
#. [message]: id=Opponent
#: Only_Death_Behind/scenarios/undead-1.cfg:249
msgid "A ghost? What the hell?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:290
msgid ""
"As far as I understand, all we can rely on is necromancery. We can try "
"looking for any bones around. Not sure how much magic we can do unless we "
"get a body of our own to stream it through, but probably one or two corpses "
"will serve us if we just ask nicely."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:294
msgid ""
"I have a certain feeling when I hear your words, my lord. Might it be that "
"you've been a necromancer when you lived?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:298
msgid ""
"That might be. Not sure why, but I don't think of it as if it's something "
"bad."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:302
msgid ""
"My master, I'm seeing three abandoned buildings at the east that might be of "
"interest."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:317
msgid "Looks like an abandoned copper ore mine."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:322
msgid "Let's see if we can find any ... body here?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:327
msgid "Not bad."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:338
msgid "Looks like an abandoned hunter lodge."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:343
msgid "There must be some usable corpses around. Ah, here is one."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:348
msgid "This one has a bow. Nice."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:360
msgid "What can we get out of a swamp, I wonder?..."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:365
msgid "Something big and poisonous."
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-1.cfg:406
msgid ""
"Storing the corpse for future use. Bring one of the shadows to the castle to "
"possess it."
msgstr ""
#. [scenario]: id=10_undead-1
#: Only_Death_Behind/scenarios/undead-1.cfg:491
msgid "Finally, I can see the world of the living as it is!"
msgstr ""
#. [scenario]: id=10_undead-1
#: Only_Death_Behind/scenarios/undead-1.cfg:494
msgid "Now my powers are finally returning to me."
msgstr ""
#. [scenario]: id=10_undead-1
#: Only_Death_Behind/scenarios/undead-1.cfg:497
msgid "I'm not afraid of death anymore."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-1.cfg:504
msgid ""
"This should be enough. Good job guys, let's get out of here and move on."
msgstr ""
#. [scenario]: id=11_undead-2
#: Only_Death_Behind/scenarios/undead-2.cfg:6
msgid "The Encounter"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-2.cfg:18
msgid ""
"Having bodies in possession and a ruined village behind, our ghosts have "
"made their way to the west."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-2.cfg:21
msgid ""
"Controlling someone else's body turned out to be fairly difficult. It seemed "
"that they just didn't fit in there. But after a while they somehow got used "
"to it."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-2.cfg:24
msgid ""
"It was not exactly pleasant. Yet they felt very lucky. Many ghosts have "
"escaped death throughout the history. It was not impossible. Yet getting "
"that close to life after death was unimaginable without the First Ghost's "
"skill they relied on."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-2.cfg:37
msgid "Defeat the mage school guardians."
msgstr ""
#. [objective]: condition=lose
#: Only_Death_Behind/scenarios/undead-2.cfg:41
#: Only_Death_Behind/scenarios/undead-3.cfg:48
#: Only_Death_Behind/scenarios/undead-4.cfg:47
#: Only_Death_Behind/scenarios/undead-6.cfg:45
#: Only_Death_Behind/scenarios/undead-7.cfg:52
msgid "Death of one of the necromancers."
msgstr ""
#. [side]: type=Mage of Light, id=Parallyn
#. [unit]: id=DeadParallyn
#. [unit]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:79
#: Only_Death_Behind/scenarios/undead-5.cfg:60
#: Only_Death_Behind/scenarios/undead-6.cfg:260
#: Only_Death_Behind/scenarios/undead-7.cfg:87
#: Only_Death_Behind/scenarios/undead-7.cfg:450
msgid "Parallyn"
msgstr ""
#. [unit]: id=Lieutenant
#: Only_Death_Behind/scenarios/undead-2.cfg:99
msgid "Lieutenant Fred"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:107
msgid ""
"The town to the north from here, as far as I remember, is a mage school. "
"Young men and women come here to become mages."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:111
msgid ""
"If we break into it and have some time to look at the archives, we may learn "
"more magic spells from the books they have."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:115
msgid ""
"We may also find the reason for our existence. We may find pieces of history "
"related to our past, my master."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:119
msgid "Precisely."
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-2.cfg:123
msgid ""
"Hint: in this campaign each of the leaders can recruit only a specific type "
"of undead warriors."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:145
msgid ""
"Hmm. I think I've heard this name before, and I don't like it. Not sure who "
"this guy was, but clearly not someone I'd name things after."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:149
msgid "It sounds familiar to me as well, my lord."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:153
msgid "I'm sorry, my master, but I do not recall this name."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:161
msgid ""
"Lieutenant, I'm expecting an attack soon. Undead are coming by the southern "
"road. If we move out now, we shall catch them unprepared during daytime."
msgstr ""
#. [message]: id=Lieutenant
#: Only_Death_Behind/scenarios/undead-2.cfg:165
msgid "Undead? What the hell?"
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:169
msgid "Please mind your tongue today, lieutenant. It's serious."
msgstr ""
#. [message]: id=Lieutenant
#: Only_Death_Behind/scenarios/undead-2.cfg:173
msgid "Ah. Uhm. Sorry, sir. I'll get the troops ready and alert the villagers!"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:177
msgid ""
"This guy in the white robe is clever. He's a high-rank mage who specializes "
"on dealing with undead. We need to be careful."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:188
msgid ""
"Be careful, Lieutenant. Our enemies are not just your usual crazy first-day "
"necromancers."
msgstr ""
#. [message]: id=Lieutenant
#: Only_Death_Behind/scenarios/undead-2.cfg:192
msgid "So ... who are they, sir?"
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:196
msgid "They are exceptional crazy first-day necromancers."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:207
msgid "Somebody please tell me I warned him ..."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:218
msgid ""
"Good job guys, you're not as weak as I thought. I'm sorry, but I can't "
"afford to please you with my death yet."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-2.cfg:223
msgid ""
"By the way, your history is on page 127 of book 323 of the archive. Please "
"have a look at the shelf to the left when you get in there. See ya."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:236
msgid ""
"Ah, already gone? Not that we care. Let's get inside and have a look at the "
"book he mentioned."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:240
msgid ""
"Why would you trust what he said, my master? It's clearly a trap, and even "
"if it isn't, his words aren't necessarily true."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:244
msgid ""
"No matter how much I hate mages, they normally don't lie. Silver mages enjoy "
"delusion warfare, but don't really say lies in open. Red mages don't tell "
"you things at all most of the time. But this guy is a white mage. The "
"paradigm of white mages is to prove themselves right before engaging in "
"combat. This increases their power significantly."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-2.cfg:248
msgid "I see. I'm glad you're the one who leads us, master."
msgstr ""
#. [scenario]: id=12_undead-3
#: Only_Death_Behind/scenarios/undead-3.cfg:6
msgid "The Memories"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-3.cfg:17
msgid ""
"Once Parallyn has disappeared in a flash of light, the ghosts have descended "
"into the archives of the mage school."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-3.cfg:44
msgid "Explore the mage school archives."
msgstr ""
#. [side]: type=Lich, id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:82
msgid "The Archive Guard"
msgstr ""
#. [side]: type=Lich, id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:85
msgid "The Lich"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:115
msgid "A beautiful place they have here."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:119
msgid "Clearly filled with traps."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:159
msgid ""
"Oh, fire elemental magic? I'm surprised to see they still use these. When "
"humans control them, they can only appear in limited numbers. If we find a "
"way to tame them, we could probably make a better use of them later."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:221
msgid ""
"This effectively disables fire guardians. I think I know how they made them. "
"Probably I'd be able to summon some of those myself."
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-3.cfg:225
msgid "You can now recruit Fire Guardians."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:280
msgid "Weeeeeeelcome theeeeere."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:284
msgid "What the ... Why would mages deal with this sort of ... thing?"
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:288
msgid "He he he he he."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:292
msgid "He he he he he he he."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:296
msgid "You don't understand, little boy. You're completely missing the point."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:300
msgid "I am ... YOU."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:304
msgid ""
"When you died, you were buried here, in this room. So, will you destroy your "
"own body now, only to discover its name? Shouldn't be a problem for you "
"after you leveled your home town and destroyed the school where you learned "
"all your magic ... The only way to know things is to destroy them. Right, "
"little boy?"
msgstr ""
#. [message]: id=FirstGhost
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:308
#: Only_Death_Behind/scenarios/undead-7.cfg:322
msgid "..."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:312
msgid "My master, I will follow you whatever you decide."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:316
msgid ""
"Thanks. I don't think I have much choice though. This thing won't let us out "
"until we ... destroy it."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:320
msgid ""
"I must admist this guy has really hurt me though. Seems there's truly no way "
"back after you die."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:331
msgid "Now say farewell to yourself, little boy. Your name is ..."
msgstr ""
#. [message]: id=TheLich
#: Only_Death_Behind/scenarios/undead-3.cfg:335
msgid "Nygwyn the Dark."
msgstr ""
#. [modify_unit]
#: Only_Death_Behind/scenarios/undead-3.cfg:341
msgid "Nygwyn"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:349
msgid "Aaaargh. Now I ... remember ..."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:353
msgid ""
"Right, I was a mage here. Then I went on a quest to discover a mysterious "
"artefact, 'The Crown of Light' was how they called it. And I almost "
"succeeded ... I got it, but I couldn't bring it back home. No, I never "
"wanted to give it to those bald-headed wizards. I only wanted to ..."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:357
msgid "Ah ... no ..."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:361
msgid "... her name was Ellie. And she waited for you ..."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:365
msgid "Yes right ... how did you?... ah ..."
msgstr ""
#. [modify_unit]
#: Only_Death_Behind/scenarios/undead-3.cfg:371
msgid "Ellie"
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:375
msgid "This makes two of us who knows the name."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:379
msgid "ELLIE!!!!! "
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:383
msgid "Ellie ... What happened to you? Why did you die?"
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:387
msgid "I know not."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:391
msgid ""
"Hmm. In fact I have no clue how I died either. Our memories are still "
"incomplete."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-3.cfg:395
msgid "Oh well. Let's take a few books and some gold and try to avoid company."
msgstr ""
#. [scenario]: id=13_undead-4
#: Only_Death_Behind/scenarios/undead-4.cfg:6
msgid "Ancient Ruins"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-4.cfg:18
msgid ""
"That was how two of our ghosts remembered their past. Then our ghosts moved "
"out further on their journey, re-thinking their lives, trying to remember "
"the details, and, eventually, to come up with plans for the future, which "
"didn't seem bright."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-4.cfg:21
msgid ""
"Nygwyn, the first ghost, once was a powerful mage. He dedicated his life to "
"studying the most ancient artifacts mentioned in the books. And once he went "
"on a quest that had lead him to one of the oldest items, that was created "
"long before the human history. The Crown of Light, the ancient golden "
"treasure filled with enormous arcane powers."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-4.cfg:24
msgid ""
"Ellie was never willing to let Nygwyn go. No matter what Nygwyn said, she "
"realized it was really dangerous. Yet she humbly accepted his desire to go, "
"and waited peacefully for him to return. But he never did. Something "
"happened on his journey, something he still remembered only vaguely."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-4.cfg:27
msgid ""
"The third ghost did not remember anything. No matter how he tried, he could "
"not recall his own name."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-4.cfg:30
msgid ""
"Nygwyn looked as if he was already having something in mind. Consulting the "
"stolen archive books from time to time, he has lead the travellers and their "
"undead servants to the north, away from human settlements."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-4.cfg:43
msgid "Kill all enemy leaders."
msgstr ""
#. [side]: type=Grand Knight, id=TheKnight
#. [side]: type=Mage of Light, id=Parallyn
#. [side]: type=Paladin, id=ThePaladin
#: Only_Death_Behind/scenarios/undead-4.cfg:88
#: Only_Death_Behind/scenarios/undead-4.cfg:106
#: Only_Death_Behind/scenarios/undead-5.cfg:57
msgid "The Humans"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:122
msgid ""
"I guess we've got company. They are pretty quick. I think this mage had "
"warned the king even before our reincarnation."
msgstr ""
#. [message]: id=ThePaladin
#: Only_Death_Behind/scenarios/undead-4.cfg:126
msgid ""
"There! I can see these necromancers at the horizon. They will not escape! "
"For the Light, let's banish them from this land!"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:130
msgid ""
"But this boy is naive. He talks of light and dark, yet he has no clue what "
"the dark is. He's not the one to teach me."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:139
msgid "My master, what are these ruins around us?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:143
msgid ""
"These are said to be the ruins of Cernadel, an ancient human city, once huge "
"and prosperous. There is an almost forgotten legend of king Sennet and king "
"Hennet, the twin brothers who once ruled this city."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:147
msgid ""
"But in fact we know very little about the city. A few people tried digging "
"into these ruins, but found nothing of interest. Whatever it was, now it's "
"nothing but a heap of stones on the ground, so close to the land of orcs "
"that nobody likes to live there."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-4.cfg:155
msgid "They accept their death peacefully. Something I will never understand."
msgstr ""
#. [scenario]: id=14_undead-5
#: Only_Death_Behind/scenarios/undead-5.cfg:6
msgid "The Destinies"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-5.cfg:18
msgid ""
"Having made sure the human army is no longer on their tail, our ghosts had a "
"break to discuss what to do and where to go."
msgstr ""
#. [side]: type=Elvish Marshal
#. [side]: type=Elvish Sylph, id=Lanitelle
#: Only_Death_Behind/scenarios/undead-5.cfg:69
#: Only_Death_Behind/scenarios/undead-8.cfg:101
#: Only_Death_Behind/scenarios/undead-8.cfg:117
#: Only_Death_Behind/scenarios/undead-8.cfg:131
msgid "The Elves"
msgstr ""
#. [side]: type=Elvish Sylph, id=Lanitelle
#: Only_Death_Behind/scenarios/undead-5.cfg:72
#: Only_Death_Behind/scenarios/undead-8.cfg:104
msgid "Lanitelle"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:86
msgid ""
"It's too early to relax. We still have this wizard watching us. Besides, "
"I've found some interesting stuff in the archives."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:92
msgid ""
"It seems that even though the artefact I've been hunting now belongs to the "
"rightful owner, its magic power was separated from it. It is now stored "
"elsewhere, as a blob of pure untamed magic, somewhere in the land of elves."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:96
msgid ""
"It is known that the kingdom of elves, known as the Emerald Forest, is ruled "
"by three elvish witches. Their law forbids them to bring harm to each other, "
"and also to the forest itself."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:100
msgid ""
"Lanitelle is the queen of fairies. She is a strong magician and a powerful "
"enemy of us undead. Halinelle is the queen of druids. She is responsible for "
"maintaining the forest, and also peaceful magic and healing. Shinielle was "
"the queen of warriors. She was responsible for the regular army of the elves."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:105
msgid "I'm saying she `was', because she was defeated a while ago. By me."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:110
msgid "Oh dear. Don't tell me we're going against elves."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:116
msgid ""
"Not quite yet. Halinelle won't be of much challenge: she is young, she "
"hardly has any army, so she is not worth an effort. But Lanitelle is too "
"tough for us right now; she must also be possessing the artefact we're "
"looking for."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:122
msgid ""
"We will go to the north, to an ancient orc citadel. There we will try to "
"take possession of an old artefact known as the Hammer of Hennet."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:126
msgid ""
"The Hammer of Hennet? Is it the same king Hennet from the legend ... the one "
"who ruled Cernadel?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:130
msgid ""
"The legend says that king Hennet, at some point of his life, was going "
"through a great pain and suffering. This eventually lead him to merging "
"whatever magic powers he had into a great weapon: a huge hammer that is "
"capable of breaking any armor, metal or divine."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:134
msgid ""
"According to the legend, he never used this hammer after all. Not even a "
"single hit. So it should still possess its complete strength."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:140
msgid "Doesn't sound like a honeymoon either ..."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-5.cfg:144
msgid "That's our only hope."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-5.cfg:165
msgid ""
"I am aware that they are coming. The question is, are you aware that your "
"destiny is already decided?"
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-5.cfg:169
msgid ""
"I know. I know that this evil is too hard for me to handle. I know that you "
"won't be able to unite your forces with mine, as it goes agaist the rules. I "
"only came to inform you that my desire is to make them go through hell"
"i> before I die."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-5.cfg:174
msgid ""
"Very well, young human. I will not be able to join you, but if that is your "
"wish, I promise you will have a powerful ally. For there is another who "
"wants the same."
msgstr ""
#. [scenario]: id=15_undead-6
#: Only_Death_Behind/scenarios/undead-6.cfg:6
msgid "Seekers of Legends"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-6.cfg:19
msgid ""
"By the sunset, our three ghosts have reached the legendary valley and saw "
"three magnificent orcish encampments rising above it."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-6.cfg:33
msgid "Bring Nygwyn to the orc fortress on the north-west."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-6.cfg:37
msgid "Bring Ellie to the orc fortress on the north-east"
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-6.cfg:41
msgid "Bring the third ghost to the orc fortress on the south-west."
msgstr ""
#. [side]: type=Orcish Ruler, id=FirstOrc
#. [side]: type=Orcish Ruler, id=SecondOrc
#. [side]: type=Orcish Warlord, id=ThirdOrc
#: Only_Death_Behind/scenarios/undead-6.cfg:91
#: Only_Death_Behind/scenarios/undead-6.cfg:112
#: Only_Death_Behind/scenarios/undead-6.cfg:133
msgid "The Orcs"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:158
msgid ""
"Hey guys up there. I offer an eternal life to anybody who's coming with me "
"against the elves."
msgstr ""
#. [message]: id=FirstOrc
#: Only_Death_Behind/scenarios/undead-6.cfg:162
msgid "Ha ha ha ha ha. Who's that crazy man?"
msgstr ""
#. [message]: id=SecondOrc
#: Only_Death_Behind/scenarios/undead-6.cfg:166
msgid ""
"Eternal life? What a non-sense. How has he ever came up with such a weird "
"idea?"
msgstr ""
#. [message]: id=ThirdOrc
#: Only_Death_Behind/scenarios/undead-6.cfg:170
msgid ""
"I think those humans enjoy their life too much. It's our job to remind them "
"that life is suffering, and taking life is an act of mercy."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:174
msgid "Heh, you've never been a good diplomat, Nygwyn."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:178
msgid "I don't remember you ever being a man in the first place."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:182
msgid "Not funny."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:186
msgid "Anyway, which one of the three is `the' ancient citadel?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:190
msgid "Uhm. No idea. They all look the same."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:194
msgid "We can probably ... split up?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:198
msgid ""
"I don't even want to think about it. Not loosing you again, Ellie. No way we "
"do that."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:202
msgid ""
"I hate to admit it, but we don't have much time. This white guy is surely on "
"our tail. I can feel him somehow."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:206
msgid "Me too. It seems to be the only way for us to get this hammer in time."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:210
msgid ""
"Uhm ... oh well. Ellie, you go to the pleasantly cool place on the north "
"then. And I'd go to the big castle."
msgstr ""
#. [message]: id={Z}
#: Only_Death_Behind/scenarios/undead-6.cfg:224
msgid "I'm inside the fortress."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:247
msgid "Doesn't seem they have too much of an army."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-6.cfg:251
msgid "I think they're just warming up. They weren't prepared, after all."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-6.cfg:266
msgid "I guess you deserve another warm welcome, old friend Nygwyn."
msgstr ""
#. [scenario]: id=16_undead-7
#: Only_Death_Behind/scenarios/undead-7.cfg:6
msgid "The Moment of Truth"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-7.cfg:18
msgid ""
"Nygwyn has descended into the catacombs beneath the citadel. He has "
"instantly felt the strong magic surrounding the place. It was certainly "
"there. The legendary hammer of king Hennet must still be around."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-7.cfg:21
msgid ""
"It was said in the book that in ancient times king Hennet, a younger twin "
"brother of king Sennet, had once lived through great pain. Being a powerful "
"mage and a cunning warrior, he encapsulated his feelings into a magnificent "
"weapon that was later referred to as the Hammer of Hennet."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-7.cfg:24
msgid ""
"The same book mentioned the orcish citadel, located somewhere at this place, "
"that once threatened the city of Cernadel around this time. It seemed that "
"the kings became famous for getting rid of this threat and defeated the "
"orcs, yet it was explicitly stated that king Hennet has never used his "
"hammer in this quest. And later mages of Cernadel sealed the hammer "
"somewhere in the citadel in such a way that no orc could retrieve it and no "
"human could be tempted by its power."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-7.cfg:44
msgid "Find Ellie."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-7.cfg:48
msgid "Acquire the Hammer of Hennet."
msgstr ""
#. [side]: type=Troll Hero, id=Brump
#. [side]: type=Troll Shaman, id=Drump
#: Only_Death_Behind/scenarios/undead-7.cfg:109
#: Only_Death_Behind/scenarios/undead-7.cfg:121
msgid "The Trolls"
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:134
msgid "I am here, my master."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:138
msgid "Oh my god you're fast. I wonder if Ellie is all right."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:142
msgid "This tunnel leads to the east. She must be there."
msgstr ""
#. [message]: speaker=unit
#: Only_Death_Behind/scenarios/undead-7.cfg:151
msgid "There is no return for you. You all will cease to exist."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:155
msgid "These are, probably, the other undead?"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:159
msgid ""
"They don't look friendly. And Ellie could not have created them. She doesn't "
"use this sort of magic, neither do I. Makes me have a bad feeling about this."
msgstr ""
#. [message]: speaker=second_unit
#: Only_Death_Behind/scenarios/undead-7.cfg:203
msgid "Awww the dead are coming from both directions."
msgstr ""
#. [message]: id=ThirdGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:207
msgid "Sounds like some good news, my master."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:211
msgid "Hope so."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:259
msgid ""
"What a wonderful monument. I bet the Hammer of Hennet is on the bottom of "
"this abyss. And it takes at least three mages to rise it to the surface."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:263
msgid "Gah, if only Ellie was there. Where is she, anyway?"
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:279
msgid "Ha ha ha ha ha ha ha ha ha ....."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:283
msgid ""
"What is this ... Ellie??... Is this wizard doing some nasty trick again?"
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-7.cfg:287
msgid ""
"You are still blind, old friend. Even now you do not understand what have "
"you done and what is the price of undeath."
msgstr ""
#. [modify_unit]
#: Only_Death_Behind/scenarios/undead-7.cfg:293
msgid "Someone Else"
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:297
msgid ""
"It was so easy to fool and trap you. Now, having combined my strength with "
"the power of this mage, I shall finally have my revenge."
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-7.cfg:301
msgid ""
"Then the two have risen their staffs and started whispering a spell. It was "
"probably one of the weirdest spells Nygwyn has ever heard in his life. "
"Nothing like that was used by the mages he knew."
msgstr ""
#. [message]: id=Parallyn
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:306
#: Only_Death_Behind/scenarios/undead-7.cfg:312
msgid "Return to the void, oh one who should not exist!"
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-7.cfg:317
msgid ""
"Quickly figuring out what sort of spell is emerging, Nygwyn prepared himself "
"to deflect the sudden magical attack. It seemed to be within his powers, as "
"he knew that even two most powerful mages in the world would hardly be "
"capable of killing him with a single shot. But something different has "
"happened. Something he could not have predicted."
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-7.cfg:331
msgid ""
"The third ghost, who did not even knew his name yet, was burned into "
"oblivion in an instant. After the arcane strike had settled, the person in "
"the second ghost's body has slowly started to speak."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:336
msgid ""
"Yeah. It's that easy, my old enemy. Did you really think that an "
"ordinary human girl could remember her name after death? Even for you, a "
"powerful mage, it was hard. Yet see me. I remember everything. For I have "
"never been a human. I remember how you killed my friends. Loosing friends is "
"much harder than dying, you know. And now I paid you with the same."
msgstr ""
#. [modify_unit]
#. [unit]: id=DeadShinielle
#: Only_Death_Behind/scenarios/undead-7.cfg:342
#: Only_Death_Behind/scenarios/undead-7.cfg:400
msgid "Shinielle"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:346
msgid "Wait, you are ... that elvish witch!!"
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:350
msgid ""
"Yeeeeeah. This one. Congratulations, Nygwyn the Dark. I no longer need to "
"deceive you."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-7.cfg:354
msgid "And now let's conclude the melodrama."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:358
msgid "Just shut up you two ..."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-7.cfg:362
msgid ""
"When Ellie realized that you would not return, she poisoned herself. That's "
"why, even while having no memories, she intuitively used the magic of poison "
"after you three escaped death."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-7.cfg:366
msgid ""
"But you only rushed for magical powers. That's why you failed to recognize "
"her."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:370
msgid "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:374
msgid "DIE YOU ALL, JUST DIE."
msgstr ""
#. [message]: id=SecondGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:385
msgid "I don't care. My mission is complete."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:389
msgid ""
"You do. No way I'll let your soul go now. You'll make a model citisen, "
"disgusting elf."
msgstr ""
#. [message]: id=Parallyn
#: Only_Death_Behind/scenarios/undead-7.cfg:435
msgid ""
"I did everything I could. I have no regrets. The rest ... others will do."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:439
msgid ""
"Huh. You were truly powerful. Yet ... hardly better than me. You were never "
"forced to confront me. It was your choice to bring me pain, and it has a "
"price. I know your mind will not obey, but your body will serve me well."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:465
msgid "That's right, you two. You will help me get the Hammer now."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:469
msgid ""
"So that I could create a kingdom of the dead. A kingdom where death doesn't "
"exist. A place for those who did not want to die."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-7.cfg:486
msgid "Ha ha ha ha ha ha ha ha ha ha ha ha ........"
msgstr ""
#. [scenario]: id=17_undead-8
#: Only_Death_Behind/scenarios/undead-8.cfg:5
msgid "End Of The Day"
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-8.cfg:16
msgid ""
"The battle was over, and the long hated enemy has finally fallen. Yet "
"Ellie's death laid an even larger scar on Nygwyn's heart. She was burnt down "
"in an instant by the vicious spell he couldn't prevent. But what made him "
"sad was that he had really never recognized her, while even after death she "
"was always by his side."
msgstr ""
#. [part]
#: Only_Death_Behind/scenarios/undead-8.cfg:19
msgid ""
"Yet it no longer mattered. With the help of his undead enemies Nygwyn had "
"recovered the ancient Hammer of Hennet from the abyss where it stayed for "
"centuries. He already knew what to do. All he wanted is that nobody else in "
"the world had ever felt the pain he came through."
msgstr ""
#. [objective]: condition=win
#: Only_Death_Behind/scenarios/undead-8.cfg:66
msgid "Slay Lanitelle."
msgstr ""
#. [objective]: condition=lose
#: Only_Death_Behind/scenarios/undead-8.cfg:70
msgid "Death of one of the leaders."
msgstr ""
#. [side]: type=Mermaid Enchantress
#: Only_Death_Behind/scenarios/undead-8.cfg:145
msgid "The Mermen"
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-8.cfg:160
msgid ""
"A place for the dead to live in peace. Are we not worth it? Even without the "
"Crown of Light, magical powers of this place should be enough to make this "
"dream come true. Then people will no longer suffer. We just need to fight "
"our way through. One last time."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:168
msgid ""
"This place is cursed, human. You may deceive yourself and say that it took "
"you a huge power of spirit to come here, but it didn't. You only came here "
"because you have no will. Much like me."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:172
msgid ""
"Possessing a strong power, I am able to see through what is about to come. "
"You may think you went through hard decisions, but I can only say I knew "
"you'd come long before they were made."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-8.cfg:176
msgid ""
"Nonsense! Everybody in this world was against me, yet I was able to stand "
"there and fight the fate!"
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:180
msgid ""
"The curse known as fate ... nobody can overcome it. I was cursed to stay "
"aside when you was fighting Shinielle. I was cursed to stay aside when you "
"defeated the human mage. Cursed by the ancient rules of the elvish kingdoms, "
"that are stronger than any magic an elf could possess."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:184
msgid ""
"You, human, on the other hand, are merely driven by the Crown of Light as "
"its slave. You will not be able to master it again once you've fallen."
msgstr ""
#. [message]: id=DeadShinielle
#: Only_Death_Behind/scenarios/undead-8.cfg:188
msgid ""
"I have heard it many times from you, but I do not care, my old ... "
"colleague. As I have learned from my new master, rules can be rewritten, "
"curses can be broken, fate can be challenged."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-8.cfg:195
msgid ""
"Even the very law of life and death means nothing to us. So your pathetic "
"rule is a bad excuse. We shall break your curse, and the kingdom of the "
"elves will go to oblivion. Then a new kingdom shall arize on its ashes. The "
"kingdom where nobody sets rules, because when you do not die, they are no "
"longer needed."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-8.cfg:211
msgid "There you go. Die and show me where the Crown of Light is."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:215
msgid ""
"You won't have it. It belongs to someone much stronger than me, since even I "
"do not know who he is or where he lives."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:219
msgid ""
"But you, human mage Nygwyn, are weak. Your actions are predictable. You are "
"merely another mindless creature tempted by the power of the artifact. I die "
"today, but the future you're looking for doesn't exist."
msgstr ""
#. [message]: id=Lanitelle
#: Only_Death_Behind/scenarios/undead-8.cfg:223
msgid ""
"Yet there is one thing. With my death, the curse of the elves is finally "
"broken. Only one of the three remains now. It will be up to Halinelle to "
"diminish the curse and set things right. Thank you ... human."
msgstr ""
#. [message]: id=FirstGhost
#: Only_Death_Behind/scenarios/undead-8.cfg:231
msgid ""
"She doesn't have it! She really doesn't have it! Where is the Crown? Look "
"for it! Search for it! Find it!!"
msgstr ""
#. [message]: speaker=narrator
#: Only_Death_Behind/scenarios/undead-8.cfg:235
msgid ""
"Here we conclude the second part of the Legends of the Emerald Forest. The "
"final part of the trilogy will be announced as soon as it's ready, stay "
"tuned!"
msgstr ""