msgid "" msgstr "" "Project-Id-Version: NX-RPG-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-04-11 15:10+0200\n" "PO-Revision-Date: 2013-08-25 19:05-0400\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #. [about] #: NX-RPG/about.cfg:10 msgid "Creator and Lead Designer" msgstr "" #. [about] #: NX-RPG/about.cfg:17 msgid "Campaign Maintenance" msgstr "" #. [about] #: NX-RPG/about.cfg:31 msgid "Coding Assistants" msgstr "" #. [about] #: NX-RPG/about.cfg:65 msgid "Graphics" msgstr "" #. [about] #: NX-RPG/about.cfg:99 msgid "Music" msgstr "" #. [about] #: NX-RPG/about.cfg:111 msgid "Additional thanks to" msgstr "" #. [entry] #: NX-RPG/about.cfg:122 msgid "You, for playing this campaign" msgstr "" #. [entry] #: NX-RPG/about.cfg:125 msgid "Anyone else I could forget to mention" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:5 msgid "SoD" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:6 msgid "Shadows of Deception:" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:7 msgid "Episode I: Deceit" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:17 msgid "" "A shadow lengthens across the land; a faceless evil plots to overthrow the " "Empire. No one holds all the pieces. The fate of a kingdom rests in the " "hands of a despairing few, but will they be able to tell friend from foe?" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:19 msgid "(Intermediate level, 6 of 12 scenarios complete)" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "difficulty_menu^Wanderer" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "(Hard)" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "(Easy)" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "(Normal)" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "difficulty_menu^Apprentice" msgstr "" #. [campaign]: id=NXRPG-E1 #: NX-RPG/episode1/menu.cfg:22 msgid "difficulty_menu^Spellbinder" msgstr "" #. [campaign]: id=NXRPG-E1 #. [endlevel] #: NX-RPG/episode1/menu.cfg:24 NX-RPG/macros/scenario-utils.cfg:31 msgid "To be continued..." msgstr "" #. [scenario]: id=00_Descry #: NX-RPG/episode1/scenarios/00_Descry.cfg:5 msgid "Descry" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/00_Descry.cfg:25 #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:57 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:27 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:51 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:27 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:26 #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:22 msgid "team_name^Niryone" msgstr "" #. [side] #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/00_Descry.cfg:43 #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:105 #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:163 msgid "team_name^Townsmen" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/00_Descry.cfg:58 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:30 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:53 #: NX-RPG/episode1/scenarios/08_01_Reunion.cfg:28 msgid "team_name^Rhyan" msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/00_Descry.cfg:95 msgid "“Before the end in fire and sand " msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/00_Descry.cfg:99 msgid "When empires would Fall by a Goddess's hand " msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/00_Descry.cfg:103 msgid "A kingdom will fall and an empire will rise " msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/00_Descry.cfg:107 msgid "Hope will fail, and true love die” " msgstr "" #. [message] #: NX-RPG/episode1/scenarios/00_Descry.cfg:139 msgid "Halt! Who goes there!?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:144 msgid "You know us." msgstr "" #. [message] #: NX-RPG/episode1/scenarios/00_Descry.cfg:149 msgid "" "Alright. We just had to be sure. I... never mind. If you’re looking for your " "friend, he left a message to wait. He said he’d be right back." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:166 msgid "That bandit attack was worse than usual, Irdya curse them." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:171 msgid "They took us unprepared; I could have dealt with them." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:176 msgid "" "Could you? A dozen enemies, all targeting you at once, armed with various " "weapons? We elves are fragile — one good hit is enough to stun us for a " "moment. In groups we can relieve this weakness through teamwork, but alone " "you would be overwhelmed in an instant. Not even I am excepted from such a " "fate, were I to be in the same situation." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:181 msgid "I suppose you’re right. Though, granted, you have more skill than I." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:186 msgid "" "(smiles) True enough. But you have potential to reach my level of " "skill, and perhaps surpass it. You are already powerful for your age; most " "elvish children are not so adept. Now, where’s Rhyan gone off to?" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:191 msgid "He said he’d go ahead and get some supplies from the town." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:200 msgid "" "The leader of the attack said something weird before he fled. “We thought " "you were some of them! The impersonators!”" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:209 msgid "" "I know not to what he could be referring, but whatever it is, it will " "probably mean trouble for someone." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/00_Descry.cfg:240 msgid "" "The two elves’ companion appeared, clutching an empty bag under his arm." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:245 msgid "Ah, there you are. But why haven’t you gotten any supplies?" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/00_Descry.cfg:250 msgid "(shrug)" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:255 msgid "Well, you're back —" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/00_Descry.cfg:261 msgid "Elynia stopped suddenly, noticing a large gash on her friend’s arm." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:271 msgid "Your arm! Here…" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:331 msgid "AHH!" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/00_Descry.cfg:337 msgid "" "Elynia stared as the human screamed and clutched his arm, the healing magic " "burning a black swath across his skin. Her mentor looked on with narrowed " "eyes." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:342 msgid "You — you — that was black magic!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:351 msgid "Who are you and what have you done with the real Rhyan?" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/00_Descry.cfg:356 #: NX-RPG/episode1/scenarios/00_Descry.cfg:406 msgid "(silence)" msgstr "" #. [unit]: type=Deathblade, id=Rhyan #: NX-RPG/episode1/scenarios/00_Descry.cfg:390 #: NX-RPG/episode1/utils/characters.cfg:21 #: NX-RPG/episode1/utils/characters.cfg:36 msgid "Rhyan" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:401 msgid "Last chance. Who are you and what do you want?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:411 msgid "So be it." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/00_Descry.cfg:427 msgid "" "Something’s definitely not right, here. There’s something in that rabble’s " "words after all...." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/00_Descry.cfg:432 msgid "(shakily) A- Agreed. Now, where’s the real Rhyan?" msgstr "" #. [part] #. [scenario]: id=01_Seer_and_Outlaw #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:31 msgid "Seer and Outlaw" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:123 msgid "Revalyn" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:131 msgid "Faramor" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:139 msgid "Asurya" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:148 msgid "Lerion" msgstr "" #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:168 msgid "Lord Myris" msgstr "" #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:190 msgid "Malana" msgstr "" #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:199 msgid "Famiror" msgstr "" #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:207 msgid "Elyroddryn" msgstr "" #. [side]: type=General, id=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:215 msgid "Ayana" msgstr "" #. [side]: type=Ranger, id=Karaul #. [side]: type=Rogue, id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:231 #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:291 msgid "team_name^Outlaws" msgstr "" #. [side]: type=Ranger, id=Karaul #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:236 msgid "Karaul" msgstr "" #. [side]: type=Ranger, id=Karaul #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:259 msgid "Javeryn" msgstr "" #. [side]: type=Ranger, id=Karaul #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:267 msgid "Wellow" msgstr "" #. [side]: type=Ranger, id=Karaul #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:275 msgid "Celimeor" msgstr "" #. [side]: type=Rogue, id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:296 msgid "Varyloryn" msgstr "" #. [side]: type=Rogue, id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:319 msgid "Remory" msgstr "" #. [side]: type=Rogue, id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:327 msgid "Moortistic" msgstr "" #. [side]: type=Rogue, id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:335 msgid "Kalash" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:347 msgid "Training Arena" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:352 msgid "Elensefar Keep" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:357 msgid "Val Magal" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:362 msgid "Port Road" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:367 msgid "Elen Avenue" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:417 msgid "Here we are. But it looks like someone else got here first...." msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:432 msgid "" "Niryone! It’s been long since I’ve seen you! What brings you here, now? " "How’s Niolinde?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:437 msgid "" "I came to ask your help on an important matter, but it looks as if you have " "your hands full already." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:468 msgid "Dear gods...." msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:473 msgid "" "Indeed. It seems a host of outlaws, aided by the thieves’ guild, have " "breached the city and are assaulting the main keep! Er, perhaps you can aid " "us, and save the chit-chat for later? Probably should shut up myself, then, " "that is." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:478 msgid "(grinning) Agreed. To both counts." msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:483 msgid "Oh, never mind, never mind." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:507 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:337 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:385 msgid "Defeat all enemy leaders" msgstr "" #. [event] #. [event]: (id={_UNIT}) facing $direction} #. [event]: id=Rhaen} #. [then] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:509 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:315 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:358 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:798 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:304 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:625 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:851 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:201 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:273 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:268 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:339 msgid "Death of Niryone" msgstr "" #. [event] #. [event]: (id={_UNIT}) facing $direction} #. [event]: id=Rhaen} #. [then] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:510 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:316 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:359 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:799 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:305 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:626 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:852 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:202 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:274 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:269 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:340 msgid "Death of Elynia" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:511 msgid "Death of Aryon" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:512 msgid "Death of Lord Myris" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:514 msgid "Niryone has a Bind spell that you may find useful" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:515 msgid "City Areas and Arsenals will heal your units, but provide no income" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:516 msgid "In this scenario, income is capped at +8 for all sides" msgstr "" #. [unit]: type=Huntsman, id=Eloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:529 msgid "Eloryn" msgstr "" #. [message]: speaker=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:545 msgid "A thousand curses, reinforcements!" msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:558 msgid "Oh, this will never do." msgstr "" #. [message]: speaker=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:595 msgid "They’re breaching the keep!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:609 msgid "" "Pretty fountain. I could rest here, if I weren’t in the middle of a battle. " "(sigh)" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:621 msgid "Ugh... Niryone... good...bye." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:642 msgid "Without me, Elensefar will fall!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:663 msgid "Bloody hell, curse you all! My forces will avenge me!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:678 msgid "" "You accursed elves! I... (ugh) will not... be broken... so easily..." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:684 msgid "" "You accursed people! I... (ugh) will not... be broken... so easily..." msgstr "" #. [message]: id=Varyloryn #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:698 msgid "Fall back! This is hopeless!" msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:713 msgid "At last! They’re retreating!" msgstr "" #. [message]: speaker=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:726 msgid "Finally, they're gone. Thank you for your help." msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:804 msgid "Some time later, the four leaders met at Lord Myris’s keep" msgstr "" #. [message]: speaker=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:835 msgid "" "Again, thank you for your help. I don’t know what prompted such an attack, " "but hopefully we can drive them back as needed if they return." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:840 msgid "" "Hopefully. But the main reason I came here was to meet with Aryon. Perhaps I " "could talk to him alone momentarily?" msgstr "" #. [message]: speaker=Lord Myris #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:845 msgid "Certainly, certainly." msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:865 msgid "" "You came because of the matter with your apprentice’s friend. I'm afraid I " "do not know anything, but I may be able to provide some advice." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:870 msgid "Do you know where he is?!" msgstr "" #. [message]: speaker=Aryon #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:875 msgid "" "No, but I believe I can tell you who can. Head north, to Eloria, and meet " "with the dwarves there. I sense they have some valuable information. And, if " "I may... I’d advise haste." msgstr "" #. [message] #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:884 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:989 msgid "Very well." msgstr "" #. [part] #. [scenario]: id=02_Dwarvish_Trail, (type=Vampire Bat) 6 27 3} #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:45 msgid "Dwarvish Trail" msgstr "" #. [side] #. [side]: type=Dwarvish Explorer, id=Glamatsil #. [side]: type=Dwarvish Pathfinder, id=Dalen #. [side]: type=Dwarvish Runesmith, id=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:43 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:72 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:90 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:67 msgid "team_name^Dwarves" msgstr "" #. [side]: type=Dwarvish Runesmith, id=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:50 #: NX-RPG/episode1/utils/characters.cfg:66 msgid "Anathryis" msgstr "" #. [side]: type=Dwarvish Pathfinder, id=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:77 msgid "Dalen" msgstr "" #. [side]: type=Draug, id=Mal Ranchor #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:102 msgid "team_name^Undead" msgstr "" #. [side]: type=Draug, id=Mal Ranchor #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:107 msgid "Mal Ranchor" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:132 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:95 msgid "team_name^Cave Creatures" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:150 msgid "Mineshaft" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:294 msgid "I hope Aryon was right, and the dwarves can help us." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:299 msgid "" "So do I, but it has been several years since I met with them, and never this " "particular clan." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:304 msgid "What was the occasion before? Have you met the Lord of Knalga?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:309 msgid "" "Yes... when I was much younger. Niolinde, Aryon, and I... well, this is a " "story for another time. (chuckles)" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:313 msgid "Enter the caves" msgstr "" #. [scenario]: id=02_Dwarvish_Trail, (type=Vampire Bat) 6 27 3} #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:330 msgid "Defeat Mal Ranchor" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:352 msgid "" "Mine and return three loads of materials to Dalen ($loads_mined mined, " "$loads_delivered delivered)" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:356 msgid "Fewer than three miners alive ($remaining_miners remaining)" msgstr "" #. [event] #. [event]: (id={_UNIT}) facing $direction} #. [event]: id=Rhaen} #. [then] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:360 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:800 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:306 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:627 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:853 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:203 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:275 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:270 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:341 msgid "Death of Anathryis" msgstr "" #. [event] #. [then] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:361 #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:801 msgid "Death of Dalen" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:365 msgid "" "You can mine materials on any of the twelve hexes immediately adjacent to " "the mineshaft" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:366 msgid "" "You will need to protect the miners for one turn while they mine. During " "that time, they will not be able to move or attack." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:410 msgid "What? Elves? In our tunnels? What be yer business here!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:415 msgid "" "We’re here to see the leader of your clan. Aryon of Elensefar told us you " "could help." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:420 msgid "How do we know yer legit?" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:426 msgid "" "Niryone reached into her pack and took out a small token, which she " "proceeded to toss to the dwarf." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:431 msgid "" "I see... very well, then. However, the bridge to the main caverns is broken, " "and MY BROTHER cannot agree what to do." msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:437 msgid "Hey! Cut it out, brother!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:443 msgid "" "(rolls eyes) As I was sayin’, the bridge is broken. There’s a small " "mineshaft north-west of here, but we usually avoid it, since a rock slide " "killed some of our kin. They say they have returned to slaughter any dwarf " "who comes near the place. But perhaps with your help, we can collect enough " "materials to fix the bridge. Then you can meet with the council." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:448 msgid "(sigh) Another task. I guess we must do it...." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:453 msgid "Indeed." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:458 msgid "I’ll help ye out." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:496 msgid "Valenry" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:498 msgid "Aigdrsil" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:499 msgid "Dulalis" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:500 msgid "Aldrlos" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:502 msgid "Gerin" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:514 msgid "" "We’ll need te go to the mineshaft, gather the materials, and return them to " "Dalen. And we have only a few miners; the rest were on the other side of the " "bridge when it collapsed. Don’t let them die, or it’ll be gods knows how " "long before we get the bridge repaired." msgstr "" #. [transient_message] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:540 msgid "" "You can no longer recruit some human units, but may now also recruit " "dwarves. Additionally, you gained $temp_gold_amount gold." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:590 msgid "An old section of wall slides away." msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:599 msgid "" "The western tunnel leads directly to the mineshaft. However, I believe there " "are some items we may find useful in the northern one." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:619 msgid "There’s the shaft. Let’s get to work!" msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:763 msgid "That’s enough! Let’s get to repairing that bridge!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:768 msgid "Aye!" msgstr "" #. [then] #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:794 msgid "Position Anathryis next to Dalen at the bridge to begin repairs" msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:907 msgid "The bridge is repaired!" msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:922 msgid "Indeed it is! Now we can see the—" msgstr "" #. [unit]: id=Lord Agran #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:952 msgid "Lord Agran" msgstr "" #. [message]: speaker=Lord Agran #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:961 msgid "" "I see you got to the repairs. (chuckles) Well done, well done. And " "elves, as Aryon said we should expect. Welcome to our caverns!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:966 msgid "" "Thank you, Lord Agran. It was in fact Aryon who sent us. He said you would " "be able to help us with a little... problem." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:972 msgid "" "The two elves related the events that had happened so far while Agran stood " "thoughtfully and listened." msgstr "" #. [message]: speaker=Lord Agran #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:981 msgid "Leave us, please." msgstr "" #. [message]: speaker=Lord Agran #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1007 msgid "" "I know of the situation you speak of. Though it hasn’t affected us directly, " "or the other dwarves, as far as I can tell, we have some information. I " "don’t know who’s behind it, but our scouts reported that a human caravan is " "traveling north, carrying cargo unknown. It might be useful to you." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1012 msgid "Rhyan could be there!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1017 msgid "" "(puzzled) Perhaps... perhaps. But it’s our only lead, so we well " "pursue it. Thank you for your help." msgstr "" #. [message]: speaker=Lord Agran #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1022 msgid "" "It’s no trouble. The least I could do for ye for yer help in repairing the " "bridge." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1027 msgid "I’d like to go with you elves, if I may. I owe them for their help." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1032 msgid "Your help would be welcome, Anathryis." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1056 msgid "" "Blast it! It seems the undead do roam here after all! We should give them " "eternal rest, if we can." msgstr "" #. [message]: speaker=Mal Ranchor #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1080 msgid "" "So, the dwarves finally venture to see their handiwork. And they bring the " "wose-born with them? Hah!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1092 msgid "Ranchor... We meet again." msgstr "" #. [message]: speaker=Mal Ranchor #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1097 msgid "" "YOU?!! YOU DARE COME HERE! You, who ran as I called for help! You accursed " "dwarf! You left us to die! Die, beneath the crushing blackness of ash and " "rock!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1106 msgid "" "I’m sorry, Ranchor, but we could not help... And now you deserve a peace you " "have been denied." msgstr "" #. [pick_up_item]: id=spear # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1125 msgid "Spear" msgstr "" #. [pick_up_item]: id=spear # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1127 msgid "New attack: Spear 6 - 3 Melee Pierce" msgstr "" #. [pick_up_item]: id=spellgem_mindcontrol # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1173 msgid "Spellgem" msgstr "" #. [pick_up_item]: id=spellgem_mindcontrol # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1175 msgid "" "This gem will allow a unit to learn the Mind Control spell, which allows its " "caster to gain control of a non-loyal or non-leader enemy unit for one turn." msgstr "" #. [usable_by]: id=Niryone,Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1181 msgid "Only hero units learned in magic may learn this spell." msgstr "" #. [learn_spell]: id=mindcontrol # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1187 msgid "Mind Control" msgstr "" #. [learn_spell]: id=mindcontrol # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1189 msgid "" "Allow its caster to gain control of a non-loyal or non-leader enemy unit for " "one turn." msgstr "" #. [pick_up_item]: id=defring # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1266 msgid "Ring of Defense" msgstr "" #. [pick_up_item]: id=defring # wmllint: ignore #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1268 msgid "This ring will give its bearer +5% defense on all terrains." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1304 msgid "" "We no longer have enough miners to gather materials! Now we’ll rot here!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1320 msgid "No! You accursed elves, look at what trusting you has done!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1332 msgid "This was a mistake...." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1346 msgid "(ugh) Brother, help... me...." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1358 msgid "He’s dead, and now the bridge will never be repaired!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1372 msgid "" "But... my revenge is not complete! You have not paid the price for your " "betrayal!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1377 msgid "Go now, and be at peace. I don’t hold you to blame. Please, forgive me." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1386 msgid "I... thank you... brother...." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1404 msgid "The draug seems to have dropped something." msgstr "" #. [message]: speaker=Dalen #: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1427 msgid "Curses! A cave-in! Now how will we get to the bridge!?" msgstr "" #. [part] #. [scenario]: id=03_Gathering_Storm #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:55 msgid "Gathering Storm" msgstr "" #. [side]: type=Grand Marshal, id=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:67 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:41 msgid "team_name^Escort" msgstr "" #. [side]: type=Grand Marshal, id=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:71 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:45 msgid "Rhaen" msgstr "" #. [side]: type=Troll Warrior, id=Barag #. [side]: type=Troll Warrior, id=Grag #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:93 #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:77 msgid "team_name^Trolls" msgstr "" #. [side]: type=Troll Warrior, id=Grag #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:97 msgid "Grag" msgstr "" #. [side] #. [side]: type=Orcish Warlord, id=Rarok #. [side]: type=Spectre, id=Delenethor #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:118 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:143 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:115 msgid "team_name^Enemies" msgstr "" #. [side]: type=Spectre, id=Delenethor #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:147 msgid "Delenethor" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:205 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:210 msgid "You cannot even hope to capture me!" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:206 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:211 msgid "You... keep... pestering me!" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:207 msgid "Now this isn’t exactly what I planned, was it..." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:208 #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:212 msgid "Screw this mission! I’m looking out for myself." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:272 msgid "" "As long as they didn’t change their course, the caravan should be traveling " "north by this road. Hopefully we can cut them off before they get too far." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:277 msgid "Alright. It’s the best lead we have so far. Let’s get to it." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:282 msgid "What happens if we don’t catch them?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:287 msgid "" "I don’t know... Something big is going on here, Aryon and the dwarves’ " "advice surely point to that. If we let this lead slip through our fingers, " "I’m not sure we will be able to discover what it is in time." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:292 msgid "Then we had better, if only for Rhyan’s sake..." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:297 msgid "" "(smiles) Let’s get moving, then. We’ll need to use a binding spell on " "the messenger; I doubt he’ll talk any other way." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:301 msgid "Cut off the messenger and the transport" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:303 msgid "Transport reaches the top edge of the map)" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:310 msgid "Use Niryone’s binding spell on the messenger to stop him" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:328 msgid "The hands of the signpost are unreadable." msgstr "" #. [message]: speaker=Rhaldir #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:362 msgid "There! Get them!" msgstr "" #. [message]: speaker=Delenethor #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:380 msgid "" "So, we meet again. After you so conveniently left my brother to DIE! Now you " "will pay! You will all pay!" msgstr "" #. [message]: speaker=Rhaldir #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:395 msgid "Delenethor... How many times will you continue to bother me? Enough!" msgstr "" #. [message]: speaker=Delenethor #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:400 msgid "" "I will not rest until your blood stains the water of the great river red as " "the setting sun!" msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:405 msgid "Dammit, more distractions..." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:410 msgid "Well, my axe could use a little practice, anyway..." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:415 msgid "" "By the Lords of Light, this is madness.... Why is it that we keep running " "into those who are dead, and those who let them die?" msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:444 msgid "" "It is no use, fools! I have protected both myself and the transport with a " "magical shield the likes of which you shall not pierce with your mundane " "weaponry!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:453 msgid "(muttering) But you can still be bound...." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:471 msgid "Why smash smash not working!" msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:512 msgid "(surprised) AH! Well, well, well, this will be fun." msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:603 msgid "In here, this looks good." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:614 msgid "We need to go after him!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:619 msgid "" "Wait, let’s examine the transport first. With him gone, we should be able to " "get at it, now!" msgstr "" #. [event]: id=Rhaen} #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:623 msgid "Attack the now-unprotected transport" msgstr "" #. [message]: speaker=Grag #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:655 msgid "An attack? No, no, this will never do..." msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:697 msgid "Foolish elves. Forward!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:702 msgid "No! They have escaped" msgstr "" #. [message]: speaker=Delenethor #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:719 msgid "" "So, the coward flees! No matter, I will drag you all into undeath with me " "instead!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:768 msgid "No! We need the transport! Now we’ll never get anything out of him." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:773 msgid "Gr.... be quick about it...." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:792 msgid "What that—?! It’s Lord Myris...." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:797 msgid "Not... Rhyan? So the Lord in Elensefar is... fake!?" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:802 msgid "" "It appears so. This is the second individual whom we have found who had an " "impersonator in his place. We need to capture that messenger, now! Let’s go! " "Anathryis, can you send a few of your fighters with Lord Myris, take him... " "somewhere. Just try not to let word reach Elensefar. " msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:807 msgid "Aye, I will." msgstr "" #. [message]: speaker=Rhaldir #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:812 msgid "" "(snicker) Ah, you optimistic elves.... Some day it will be the death " "of you. Some day...." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:839 msgid "Where did that creep go?" msgstr "" #. [event]: (id={_UNIT}) facing $direction} #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:849 msgid "Pursue Rhaen with Niryone" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:869 msgid "Nooo, the sun sets on Grag!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:881 msgid "This is not over, not by far." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:907 msgid "The cold.... Damn the cold...." msgstr "" #. [part] #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:64 msgid "Pursuit" msgstr "" #. [side]: type=Troll Warrior, id=Barag #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:81 msgid "Barag" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:178 msgid "There he goes. After him!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:183 msgid "" "We must be careful. These caverns haven’t been used for a while, who knows " "what could be in here." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:188 msgid "Probably bats, leeches, scorpions, the whole lot." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:193 msgid "Great...." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:199 msgid "Pursue Rhaen" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:220 msgid "Bloody trolls! They’re in here too!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:226 msgid "We likes elvses! Smash nice! Heehee." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:257 msgid "" "There’s nowhere else to go. Just give us the answers we want and you can go." msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:262 msgid "" "Never! By the darkest arts, your world will fall and you will be able to do " "naught about it!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:267 msgid "Then you leave us no choice." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:271 msgid "Defeat Rhaen" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:277 msgid "Only Niryone will be able to hit Rhaen" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:318 msgid "" "We cannot touch him! He doesn’t seem to have removed that magic shield, but " "it’s weaker now..." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:323 msgid "I will have to do this." msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:328 msgid "(laughs maniacally)" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:356 msgid "Give up and TALK!" msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:362 msgid "Muahahah, never!" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:428 msgid "Tell me NOW. Who sent you and your transport, and where were you going?" msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:433 msgid "" "You will never, ever stop him. He holds more power within his grasp than you " "or your puny civilization could ever comprehend!" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:439 msgid "" "The elf shot another tendril of energy from her staff, blasting the human’s " "armor with great force." msgstr "" #. [message]: speaker=Rhaen #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:445 msgid "(AAAAHHHHHHHHHH!!!)" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:451 msgid "" "The human whispered a few words as the two elves listened. Then Niryone " "nodded, and waved her staff. A bright white light grew from its tip, washing " "the human in a searing radiance. When it cleared, their captive was gone." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:466 msgid "We must meet with the Ka’lian. Now." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/04_Pursuit.cfg:480 msgid "Nasty elvses kill Barag. Ugh...." msgstr "" #. [part] #. [scenario]: id=05_01_Ambush_in_Wesmere #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:80 msgid "Ambush in Wesmere" msgstr "" #. [side]: type=Elvish Marshal, id=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:40 msgid "team_name^Elves" msgstr "" #. [side]: type=Elvish Marshal, id=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:45 msgid "Earin" msgstr "" #. [side]: type=Orcish Sovereign, id=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:58 msgid "team_name^Orcs" msgstr "" #. [side]: type=Orcish Sovereign, id=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:63 msgid "Vagrur" msgstr "" #. [side]: type=Northguard Nightshaft, id=Feraylore #. [side]: type=Northguard Warrior #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:81 #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:113 msgid "team_name^Northguard" msgstr "" #. [side]: type=Northguard Nightshaft, id=Feraylore #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:86 msgid "Feraylore" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:142 msgid "team_name^Direwolves" msgstr "" #. [label] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:165 msgid "Elvish Outpost" msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:211 msgid "" "Filthy elves.... Leave us alone! More of you wose-born idiots spring from " "the trees every minute! We want nothing to do with you!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:220 msgid "Orcs?! In Wesmere! If I were not in a hurry, we would deal with you...." msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:225 msgid "" "We swear, we shall not bother you, as long as you keep your pretty swords " "away from us!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:234 msgid "...We will hold you to that." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:239 msgid "(muttering) I don’t trust this at all." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:244 msgid "" "Well, in any case, we’re almost there. Just a quick jaunt through the woods. " "Ah, the sight of the earth and trees!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:249 msgid "" "I hope all goes well... I don’t trust another ‘incident’ not to happen, " "either from those masked freaks, or these orcs. Let’s get to the south " "eastern outpost; it’s only a short way away. And Elynia.... how are you " "holding up?" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:254 msgid "Pretty well. Let’s move, shall we?" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:266 msgid "Reach the Elvish outpost with Niryone" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:274 msgid "HINT: the orcs may prove useful later, if you honor your agreement" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:333 msgid "Defeat all the Direwolves ($remaining_wolves remaining)" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:335 msgid "Flee to the signpost in the northwest (with any unit)" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:342 msgid "Death of Earin" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:346 msgid "You might find it advantageous not to flee" msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:367 msgid "Ah, Niryone! It has been a while—" msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:404 msgid "We’re under attack!" msgstr "" #. [message]: speaker=Feraylore #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:409 msgid "You don’t say, puny elf." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:414 msgid "You people again?" msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:419 msgid "Who are you! You keep following us!" msgstr "" #. [message]: speaker=Vaenyn #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:424 msgid "Well, well, well, little elves. How naive you are." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:429 msgid "" "I will personally smash you and your fancy headgear into the dirt and hurl " "it so far it lands on the northern ice plains... ATTACK!" msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:438 msgid "" "You kept your word, surprisingly enough. In return, we will assist you " "against these invaders!" msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:443 msgid "Orcs, fighting with elves?! The Ka’lian will have our heads!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:448 msgid "" "You forget, Earin, I too am a member of the Ka’lian, and I say we will " "likely die here without their help!" msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:459 msgid "" "You broke your word, you lying scum, and now you will get no help from us!" msgstr "" #. [transient_message] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:524 msgid "You gained $temp_gold_amount gold." msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:543 msgid "Who are these creatures..." msgstr "" #. [message] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:551 msgid "" "Humans, by the looks of it, but not of a sort we have run into before..." msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:556 msgid "No matter, we cannot let them sack Wesmere!" msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:574 msgid "" "We asked to be left alone, and you would not. Now we shall kill you! Attack!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:589 msgid "They’re too many! We must flee!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:605 msgid "No... I... cannot...." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:617 msgid "Without him, we cannot hold off the invaders! It is lost..." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:632 msgid "Gablahgaghag..." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:637 msgid "Excuse me?" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:649 msgid "I won’t go so easily as that..." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:670 msgid "Blast it, she’s escaped!" msgstr "" #. [message] #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:679 msgid "Their leaders are gone, but these wolves still plague us!" msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:694 msgid "" "Meanwhile, I found something interesting in their encampment: plans for this " "very interesting armor their wolves seem to wear! Oh, I can have fun with " "this!" msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:699 msgid "How... nice." msgstr "" #. [message]: speaker=Anathryis #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:714 msgid "(gleefully) Chop chop chop." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:740 msgid "In any case, we must make it to the Ka’lian, now!" msgstr "" #. [message]: speaker=Vagrur #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:767 msgid "" "You helped us, elves, Surprising of your kind. As repayment, some of my more " "experienced troops will come with you. And, if the day may come when you " "find our help is needed, do not hesitate to ask." msgstr "" #. [message]: speaker=Earin #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:772 msgid "But my lady—" msgstr "" #. [message]: speaker=Niolinde #: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:777 msgid "Thank you, Vagrur. It is appreciated." msgstr "" #. [scenario]: id=05_02_Change_of_Plans #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:5 msgid "Change of Plans" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:36 #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:51 msgid "team_name^Council" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:66 msgid "team_name^Mizenwyn" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:90 msgid "" "Greetings Niolinde, Elorandas. Glad you could make it on such short notice." msgstr "" #. [message]: speaker=Niolinde #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:95 msgid "" "And what would be so important that you have to call an emergency meeting, " "now of all times, especially after you’ve been away for months with that " "apprentice of yours?" msgstr "" #. [message]: speaker=Elorandas #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:100 msgid "Quiet, Niolinde, I’m sure she had a reason." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:105 msgid "" "Indeed. I have discovered something... troubling. We intercepted a human on " "the road south of the Ford, heading for a location in the Heart Mountains. " "He was accompanied by a caravan carrying an unconscious Lord Myris. An " "individual we had previously met, conscious and well at a time in which the " "human’s caravan would already have had to be en route. And previously... " "another human, a traveling companion of ours, was replaced by a undead " "creature. I destroyed it, but the real person is yet to be found." msgstr "" #. [message]: speaker=Niolinde #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:110 msgid "" "So one human turns into a foul spawn of black magic and another ends up an " "unconscious mess. And you come running to us? Surely you can deal " "with such matters yourself, Niryone." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:118 msgid "" "(angrily) It’s more than that! The human we captured had powers of " "dark magic. Not unusual, but noteworthy. He revealed his origin to be " "Sharaford, near Lake Aelin. Now, a human from a border town, transporting an " "unconscious person of importance while an impersonator holds his place, so " "soon after we discovered another person, this time traveling with our group, " "had also been impersonated! And to add to the fact that we were " "ambushed by masked men and a pack of gigantic wolves near one of the eastern " "outposts and had to abandon it, tell me that is not suspicious!" msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:124 msgid "" "(angrily) It’s more than that! The human we captured had powers of " "dark magic. Not unusual, but noteworthy. He revealed his origin to be " "Sharaford, near Lake Aelin. Now, a human from a border town, transporting an " "unconscious person of importance while an impersonator holds his place, so " "soon after we discovered another person, this time traveling with our group, " "had also been impersonated! And to add to the fact that we were " "ambushed by masked men and a pack of gigantic wolves near one of the eastern " "outposts and were barely able to drive them off, tell me that is not " "suspicious!" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:132 msgid "There was silence for a few seconds." msgstr "" #. [message]: speaker=Elorandas #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:141 msgid "" "I agree, something is going on. But you cannot tell us who is behind it, " "and, to me at least, it doesn’t seem to be any threat to us elves, and we " "have our hands full with the necromancer and his thugs who are attacking and " "burning southern Aethenwood." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:146 msgid "Niolinde, what do you think?" msgstr "" #. [message]: speaker=Niolinde #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:151 msgid "" "I think you’re wasting your time. It is probably some human political " "intrigue, in which we have absolutely no interest. So if you want to waste " "time “investigating”, go ahead. Just don't expect help until it " "becomes a real issue to us." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:156 msgid "(grits teeth) Oh shut up, Niolinde." msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:219 msgid "Meanwhile..." msgstr "" #. [message]: speaker=Vaenyn #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:234 msgid "" "I have some disturbing news. An elf by the name Niryone has been meddling in " "our affairs. She has already freed Lord Myris and destroyed their " "companion's duplicate. Our sources say she is already traveling toward the " "Heart Mountains. I think... I'm afraid she may prove to be an inconvenience." msgstr "" #. [message]: speaker=Mizenwyn #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:239 msgid "Hm... now that won't do, will it...." msgstr "" #. [message]: speaker=Vaenyn #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:244 msgid "What do you propose?" msgstr "" #. [message]: speaker=Mizenwyn #: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:249 msgid "Leave it to me. I think it’s time for a little change of plans...." msgstr "" #. [scenario]: id=06_Awakening_part_1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:7 msgid "Awakening — Part 1" msgstr "" #. [unit]: id=Galthur, type=Dwarvish Fighter #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:43 msgid "Galthur" msgstr "" #. [side] #. [side]: type=Deathblade, id=Revekel #. [side]: type=Saurian Flanker, id=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:59 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:92 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:124 msgid "team_name^Guards" msgstr "" #. [side]: type=Deathblade, id=Revekel #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:63 msgid "Revekel" msgstr "" #. [side]: type=Saurian Flanker, id=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:96 msgid "Yerar" msgstr "" #. [side]: type=Saurian Flanker, id=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:108 msgid "Bar" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:226 msgid "" "The aged dwarf stood looking down at the prone figure on the floor with old, " "kindly eyes. As he watched, the man stirred groggily and sat up." msgstr "" #. [message]: speaker=Galthur #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:231 msgid "So, you wake... at last." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:236 msgid "Where... where am I? What happened?" msgstr "" #. [message]: speaker=Galthur #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:241 msgid "" "I don’t know. They threw you in here a while ago, and you nae have woken " "since. I am trapped, as are you." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:246 msgid "" "I can’t remember.... The bandits.... The town. Yes, there was a town... I... " "Elynia...?" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:255 msgid "How did I get here...?" msgstr "" #. [message]: speaker=Galthur #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:260 msgid "" "The runesmiths of my kind are those who possess knowledge in the magical " "arts. I, however, am naught but a lonely warrior, captured and thrown down " "here to rot beneath the earth, ever able to touch the rock but never able to " "leave. I could not tell you." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:265 msgid "But...." msgstr "" #. [message]: speaker=Galthur #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:271 msgid "" "If ye want to escape this foul cell, you best be waitin’ for the guards to " "return. If they ever do...." msgstr "" #. [message]: speaker=Galthur #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:280 msgid "" "Take this. I saved it, in case I would ever have a chance to use it. But I " "am withered, now. You be havin’ more use of it than I. And if you do get " "out, do me a favor. See if Galamor is still alive in here, somewhere. I know " "not what became of him..." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:286 msgid "" "The dwarf then took a dusty vial from a pouch by his side, and approached " "the human." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:301 msgid "Thank... you. And I will. But for now... I... will... rest." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:307 msgid "For a moment, the newcomer swayed, then fell onto the floor in a faint." msgstr "" #. [interim_text] #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:338 msgid "Time passes" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:356 msgid "" "The human opened his eyes and stood up. He felt the vial the dwarf had given " "him in his pocket, but when he turned to thank him, he found he was alone." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:365 msgid "...Weird...." msgstr "" #. [message]: speaker=guard1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:412 msgid "Come with us!" msgstr "" #. [message]: speaker=guard2 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:417 msgid "(cackle)" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:422 msgid "Come and get me." msgstr "" #. [event]: id=Galthur 30 27} #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:428 msgid "Defeat the guards" msgstr "" #. [event] #. [event]: id=Galthur 30 27} #. [scenario]: id=06_Awakening_part_1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:430 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:468 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:623 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:305 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:387 msgid "Death of Rhyan" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:453 msgid "" "Blast it, the exit gates are sealed! Not that I expected them to be sitting " "wide open. Heh. Perhaps one of the guards has the key. And in any case, I " "need to find Galamor. There’s that...." msgstr "" #. [event] #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:461 msgid "Find a way to open the exit gates" msgstr "" #. [event] #. [scenario]: id=06_Awakening_part_1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:462 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:617 msgid "Search for Galamor" msgstr "" #. [event] #. [scenario]: id=06_Awakening_part_1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:469 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:624 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:306 #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:388 msgid "Death of Galamor" msgstr "" #. [pick_up_item]: id=Galthur_potion # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:491 msgid "Holy Water" msgstr "" #. [pick_up_item]: id=Galthur_potion # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:493 msgid "" "This water will give all weapons arcane damage until the end of the current " "scenario." msgstr "" #. [pick_up_item]: id=regen_amulet # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:526 msgid "Amulet of Regeneration" msgstr "" #. [pick_up_item]: id=regen_amulet # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:528 msgid "This amulet will allow its wearer to heal 8 HP per turn." msgstr "" #. [pick_up_item]: id=A_key # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:583 msgid "Key" msgstr "" #. [pick_up_item]: id=A_key # wmllint: ignore #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:585 msgid "An old metal key. You found it on the body of $guy_with_key.name|." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:612 msgid "A key! Perhaps this goes to the exit gates." msgstr "" #. [scenario]: id=06_Awakening_part_1 #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:616 msgid "Open the exit gates" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:650 msgid "I still need to find Galamor." msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:690 msgid "" "And who might you be? Another fiendish abomination here to taunt me, " "you accursed human scum." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:695 msgid "" "No, I’m not one of them. Who are they even, exactly. I still don’t know why " "I’m here. But you, are you Galamor?" msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:705 msgid "" "I see. So yer not one of them, then... Aye, I am him. As for why yer here, " "wish I knew that meself. But for now, can we just get out of of this damn " "dungeon?" msgstr "" #. [message]: speaker=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:727 msgid "Ssssss... hehe.... Where do you think you’re going?" msgstr "" #. [message]: speaker=Bar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:732 msgid "Hehehe boss ah we gonna bash dem into de floor?" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:737 msgid "Who are you and what do you want with us!" msgstr "" #. [message]: speaker=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:742 msgid "" "None of your business. Now, capture them and return them to their cells! And " "make sure they can’t escape this time. He would be most displeased if his " "prisoners were not present and accounted for." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:747 msgid "And just who might “he” be?" msgstr "" #. [message]: speaker=Yerar #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:752 msgid "(smiling evilly) You’ll find out soon enough. " msgstr "" #. [message]: speaker=Bar #. 'ogre' is suppsoed to be a play on words of 'over' #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:758 msgid "Hehehe... this gonna be fun! It’s ogre now!" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:773 msgid "" "Oh great... giant rats. Just what we need on top of everything else. I hope " "they don’t—" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:778 msgid "(hisss)" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:783 msgid "—bite...." msgstr "" #. [message]: speaker=$remaining_guard_id #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:810 msgid "This will require reinforcements." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:831 msgid "Seems he dropped something." msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:856 msgid "" "What’s the point? I am already dead. I cannot die again, but unfortunately " "for you, you can." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:869 msgid "" "I fall, but death will always follow you — you will never escape its cold " "grasp!" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:886 msgid "Your enemy seems to have dropped something." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:913 msgid "Let’s be moving out." msgstr "" #. [part] #. [scenario]: id=07_Fleeing_the_Swarm, (type=Dread Bat,Blood Bat) 6 2 3}, (type=Dread Bat,Blood Bat) 6 3 4}, (type=Dread Bat,Blood Bat) 6 34 14}, (type=Dread Bat,Blood Bat) 6 41 10} #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:104 msgid "Fleeing the Swarm" msgstr "" #. [side]: type=Dwarvish Explorer, id=Glamatsil #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:71 msgid "Glamatsil" msgstr "" #. [side]: type=Great Mage, id=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:81 msgid "team_name^Humans" msgstr "" #. [side]: type=Great Mage, id=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:85 msgid "Ela" msgstr "" #. [side]: type=Orcish Warlord, id=Rarok #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:121 msgid "Rarok" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:142 msgid "team_name^Invaders" msgstr "" #. [side] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:151 msgid "team_name^Swarm" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:258 msgid "" "This feels way too easy! Nevertheless... where do we go now? We have no " "reinforcements and no map, and what is this smog?" msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:267 msgid "You could just use this." msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:273 msgid "" "Galamor pulled a small, ornate pendant out of his tattered robe and tossed " "it casually to Rhyan." msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:278 msgid "" "I found it in my travels before I was brought to this accursed place. As far " "as I know, it once belonged to a necromancer to call forth his legions of " "undead. I am no fan of the dark arts meself, but if that is true, we need " "help, an' we cannot afford to be picky!" msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:283 msgid "" "You want us to become no better than those whose arts is despised by every " "civilized race across the great continent? You want us to raise the dead " "from their graves to do our bidding?" msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:288 msgid "" "Look, human, it is either that, or take our chances against whoever is " "waiting for us. Your call." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:297 msgid "" "Very well... but I am not holding on to this for a moment longer than " "necessary!" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:303 msgid "Explore" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:319 msgid "Soft Voice" msgstr "" #. [message]: speaker=narrator #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:321 msgid "Show them" msgstr "" #. [message]: speaker=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:334 msgid "" "(surprised) Oh, look what we have here! This is unexpected, I think." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:339 msgid "I told you this was too easy...." msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:344 msgid "" "So you're the thrice-accursed scum who locked us up, eh? Prepare te taste " "cold steel, you bastards!" msgstr "" #. [message]: speaker=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:349 msgid "" "My apologies, little dwarf, but we cannot let you leave so easily. Rarok!" msgstr "" #. [message]: speaker=Rarok #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:354 msgid "" "Atch, deal with them yourself! I have my own little ‘annoyance’ on my hands. " "Another one of those accursed dwarves again!" msgstr "" #. [message]: speaker=Glamatsil #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:359 msgid "" "Shut yer over-sized pie-hole you stinkin’ orc. You broke our agreement to " "not send your stinkin' forces into our cities!" msgstr "" #. [message]: speaker=Rarok #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:364 msgid "" "Gahhahaha! That was fun, wasn't it! This little magic totem has been most " "useful!" msgstr "" #. [message]: speaker=Galamor #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:369 msgid "" "A magic totem...? Ah, perhaps... if the stories are true, an old human mage " "once lived in this valley. He built a magical portal that could send him " "anywhere, but after his death, no one could figure out how to make it work. " "If it is indeed functional once more, perhaps we have just found our escape " "route!" msgstr "" #. [message]: speaker=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:374 msgid "" "Who do you think got it working again, little dwarf? Unfortunately those " "bastard dwarves' warding runes didn't do it much good when that idiot " "decided to send a pack of wolves into their main hall at dinner! So it's " "unstable at the moment, but of course, feel free to use it, just don't blame " "me when your head is trapped in the Void." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:379 msgid "We'll take the risk. Onwards!" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:383 msgid "Reach the transporter with Rhyan or Galamor" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:389 msgid "Death of Glamatsil" msgstr "" #. [event] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:393 msgid "Beware bats" msgstr "" #. [message]: speaker=Ela #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:495 msgid "" "Ahahaha! Did you really I was gone for good? Wrong! You see, I was never " "really here. Or alive, even. We have this little trick - but I say too much, " "do I not?" msgstr "" #. [message]: speaker=second_unit #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:512 msgid "Bats???" msgstr "" #. [message]: speaker=Glamatsil #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:517 msgid "" "Aye. Recently, we've seen them coming out of their caves even during the " "day, bombarding us and eating anything they can find. They've become a " "virtual swarm!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:529 msgid "Ack...(gasp) No... the portal!" msgstr "" #. [message] #: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:541 msgid "Without help, we cannot stand!" msgstr "" #. [part] #. [scenario]: id=08_01_Reunion #: NX-RPG/episode1/scenarios/08_01_Reunion.cfg:5 #: NX-RPG/episode1/utils/storytext.cfg:113 msgid "Reunion" msgstr "" #: NX-RPG/episode1/utils/characters.cfg:5 msgid "Elynia" msgstr "" #: NX-RPG/episode1/utils/characters.cfg:51 msgid "Galamor" msgstr "" #: NX-RPG/episode1/utils/characters.cfg:81 msgid "Vaenyn" msgstr "" #: NX-RPG/episode1/utils/characters.cfg:94 msgid "Rhaldir" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/utils/deaths.cfg:24 msgid "Good bye... I go to join the great figures of times past..." msgstr "" #. [message]: speaker=Niryone #: NX-RPG/episode1/utils/deaths.cfg:30 msgid "No! Elynia! No!" msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/utils/deaths.cfg:40 msgid "Find out...what is happening...for me." msgstr "" #. [message]: speaker=Elynia #: NX-RPG/episode1/utils/deaths.cfg:46 msgid "I cannot continue without her." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/utils/deaths.cfg:56 msgid "I was a fool...to follow you..." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/utils/deaths.cfg:66 msgid "I...have failed..." msgstr "" #. [message]: speaker=unit #: NX-RPG/episode1/utils/deaths.cfg:76 msgid "Augh... See what I got by following you..." msgstr "" #. [message]: speaker=Rhyan #: NX-RPG/episode1/utils/deaths.cfg:82 msgid "If I cannot even keep him alive, what would be said for me?" msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:19 msgid "" "Around 1046 YW, many events which would later lead to the consolidation of " "Wesnoth as the dominant empire on the Great Continent of Irdya began to take " "place. For many years after the defeat of human and elvish forces at the " "hands of Black-Eye Kapou’e’, the Great Continent rested beneath a blanket of " "relative tranquility. Excepting the occasional skirmish, the elvish, human, " "dwarvish, and orcish kingdoms were at peace. But it was not to last. Though " "none then knew, this was the beginning of the final age of Wesnoth. Its " "domain would expand one last time, before its definitive end in the fiery " "cataclysm that would mark the dawn of the Golden Age of Irdya." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:23 msgid "" "In 1063 YW, a new king, Konrad III, acceded to the throne of Wesnoth. For " "several years, the peace that had endured for the past century has been " "shattering. Merchant caravans were hijacked, orcs and dwarves battled, " "outlying towns were sacked and burned. The new king inherited a land " "throughout which seeds of disaster were sown rife, and, inexperienced as he " "was, could do naught to quash their blossoming. Unrest spread across the " "continent. Trade evaporated. To the northeast, Lintanir burned in the fires " "of civil war. On the fringes of the Wesnothian empire, and even in the " "heartland, local lords ruled their fiefdoms as nations unto themselves, " "heeding not the edicts of the crown." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:27 msgid "" "My name is Elynia-Thanadria, apprentice and adopted daughter of the Great " "Sorceress Niryone, of the Ka'lian in Wesmere. She taught me many things, and " "raised me as her own since my mother died. She was a great sorceress, " "skilled in the arts of faerie magic, and helped me greatly in my training. " "Though we traveled a good deal, nothing of very much importance happened " "during my early years. That all changed with the events that were about to " "occur, events of which I will now relate. Hear now, my story." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:32 msgid "" "“I could tell Niryone was more troubled than she had let on. That was how " "she was — cool and calm in the face of danger, always dispatching whatever " "threat she faced cleanly and appearing none the worse for it later. It had " "sometimes caused me to wonder, but right now I had more pressing things to " "worry about. My friend was gone, and the creature that had been in his place " "blasted apart Niryone's spell. On her advice, we quickly resupplied and " "hurried west, to Elensefar, to see a seer she knew. But when we got there, " "we found something unexpected." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:41 msgid "" "I still couldn't believe that Rhyan had been kidnapped. He always seemed so " "able to take care of himself. And why would anyone want him, " "specifically? To my own knowledge, he possessed almost no importance to " "anyone but myself. Or perhaps his father, though I could not see that " "someone would kidnap their own son in such a manner. In any case, now was " "not the time to dwell on it. First, to get him back, then later to figure " "out the why of the matter." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:46 msgid "" "After driving back the outlaw incursion, we followed Aryon's advice and " "crossed the Great River, traveling north to meet with the dwarves. Lord " "Myris had lent us a few horses and men, and we made good time. I hoped the " "dwarves would indeed have some part of this puzzle. If not, well, I would " "just have to find Rhyan some other way." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:56 msgid "" "We hurried south and then southeast, hoping the dwarvish scouts' information " "was correct. The words of both Aryon and the dwarves didn't seem to surprise " "Niryone. She had sensed a gathering storm and would not give up until she " "had followed it to the source. She was like that, sometimes; just another " "quirk of her character. But still, I was puzzled. Who was Rhyan that " "he would warrant a kidnapping and impersonation? The bandit leader's words " "might be taken by some to mean it was more than just my friend, but I wasn't " "sure. Either way, hopefully we will find something if we catch up to the " "party before they travel too far north." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:72 msgid "" "The human was gone, and we had rescued Lord Myris. Anathryis managed to wake " "him, and he agreed to travel with a few of the dwarves back to Elensefar in " "secret to keep an eye on the situation. Though he could not remember much " "that could be of help, his captor had revealed something that did, and we " "now had an actual lead." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:76 msgid "" "My mentor sat against her tent at night, staring at the twinkling stars " "scattered across the roof of the sky, thinking. I could see she was slowly " "putting together the pieces, and judging the possibilities. Whether any of " "those seemed more likely than the last, she did not tell me." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:81 msgid "" "We are approaching Wesmere. We should arrive tomorrow, if we don't run into " "any more 'distractions'. Hopefully, the Ka'lian will be of some help. The " "path the human had intended to take seemed to be the obvious thread to bite, " "but would they? Niryone was one of them, but I did not know the others. " "Either way, I will find Rhyan." msgstr "" #. [part] #. In this scenario, the POV character changes from Elynia (female) to Rhyan (male), and continues into the next scenario #: NX-RPG/episode1/utils/storytext.cfg:90 msgid "Awakening — Part I" msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:100 msgid "" "We exited the underground complex through a suspiciously unguarded exit. " "From the vantage point in the hills around us, we could see the ground " "sloping gradually up behind us, while dropping away down into a valley a " "couple miles ahead of us. I thought I recognized the river that flowed " "through it, but couldn't be sure; it was too far away." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:105 msgid "" "We headed west for a couple hours, until we came to a smaller valley between " "two taller peaks. Here, we found something unexpected." msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:121 msgid "Descent" msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:129 msgid "Awakening — Part II" msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:137 msgid "Glyn's Forest" msgstr "" #. [part] #: NX-RPG/episode1/utils/storytext.cfg:145 msgid "A Final Confrontation" msgstr "" #. [lua]: preshow #: NX-RPG/lua/gui/bug.lua:2760 msgid "" "An inconsistency has been detected, and the scenario might not continue " "working as originally intended." msgstr "" #. [lua]: preshow #: NX-RPG/lua/gui/bug.lua:2761 msgid "Please report this to the campaign maintainer!" msgstr "" #. [lua]: preshow #: NX-RPG/lua/gui/bug.lua:2764 msgid "Message:" msgstr "" #. [lua]: preshow #: NX-RPG/lua/gui/bug.lua:2770 msgid "Error" msgstr "" #. [lua]: preshow #: NX-RPG/lua/gui/bug.lua:2771 msgid "Details" msgstr "" #: NX-RPG/macros/character_defines.cfg:8 msgid "Niryone" msgstr "" #: NX-RPG/macros/character_defines.cfg:24 msgid "Niolinde" msgstr "" #: NX-RPG/macros/character_defines.cfg:39 msgid "Elorandas" msgstr "" #: NX-RPG/macros/character_defines.cfg:53 msgid "Aryon" msgstr "" #: NX-RPG/macros/character_defines.cfg:67 msgid "Mizenwyn" msgstr "" #. [transient_message] #: NX-RPG/macros/items.cfg:46 msgid "Chest with gold" msgstr "" #. [transient_message] #: NX-RPG/macros/items.cfg:48 msgid " gold found." msgstr "" #. [objective]: condition=win #: NX-RPG/macros/objective-utils.cfg:12 msgid "Resist until the end of turns" msgstr "" #. [set_menu_item]: id=nx_help #: NX-RPG/macros/rpg-utils.cfg:6 msgid "Campaign Help" msgstr "" #. [set_menu_item]: id=nx_inventory #: NX-RPG/macros/rpg-utils.cfg:15 msgid "Inventory" msgstr "" #. [set_menu_item]: id=nx_spellcasting #: NX-RPG/macros/rpg-utils.cfg:29 msgid "Spells" msgstr "" #. [learn_spell]: id=bind #: NX-RPG/macros/rpg-utils.cfg:47 msgid "Bind" msgstr "" #. [learn_spell]: id=bind #: NX-RPG/macros/rpg-utils.cfg:49 msgid "Prevents the target unit from moving or attacking for one turn." msgstr "" #. [part] #: NX-RPG/macros/scenario-utils.cfg:16 msgid "Work in progress!" msgstr "" #. [part] #: NX-RPG/macros/scenario-utils.cfg:19 msgid "" "This campaign is a work in progress, and you have just completed the last " "playable scenario. The next scenario is not available in this version, but " "you can play it in a future release if you keep this start-of-scenario saved " "game. For now, this is the end of the campaign.\n" "\n" "All feedback is welcome in the forum thread here: <http://r.wesnoth.org/" "t35544>.\n" "\n" " — The author" msgstr "" #. [message]: speaker=narrator #. [unit_type]: id=Gate, race=mechanical #: NX-RPG/macros/scenario-utils.cfg:127 NX-RPG/units/mechanical/Gate.cfg:5 msgid "Gate" msgstr "" #. [message]: speaker=narrator #: NX-RPG/macros/scenario-utils.cfg:129 msgid "This gate is locked." msgstr "" #. [time]: id=indoors_darker #: NX-RPG/macros/schedules.cfg:6 msgid "Indoors" msgstr "" #. [time]: id=dawn_rain #: NX-RPG/macros/schedules.cfg:16 msgid "Rainy Dawn" msgstr "" #. [time]: id=morning_rain #: NX-RPG/macros/schedules.cfg:26 msgid "Rainy Morning" msgstr "" #. [time]: id=afternoon_rain #: NX-RPG/macros/schedules.cfg:36 msgid "Rainy Afternoon" msgstr "" #. [time]: id=dusk_rain #: NX-RPG/macros/schedules.cfg:46 msgid "Rainy Dusk" msgstr "" #. [time]: id=first_watch_rain #: NX-RPG/macros/schedules.cfg:56 msgid "Rainy First Watch" msgstr "" #. [time]: id=second_watch_rain #: NX-RPG/macros/schedules.cfg:66 msgid "Rainy Second Watch" msgstr "" #: NX-RPG/macros/storytext-global.cfg:15 msgid "Warning!" msgstr "" #: NX-RPG/macros/storytext-global.cfg:20 msgid "" "Some scenarios of this campaign work significantly different from normal " "Wesnoth gameplay. It is especially important to pay close attention to the " "mission objectives and not necessarily try to kill every single enemy, " "especially on shrouded maps, or in places where enemies seem to respawn " "continuously.\n" "\n" "Also, this campaign incorporates many unique RPG elements. If get stuck, you " "can always read the Campaign Help option in the right-click menu." msgstr "" #: NX-RPG/macros/storytext-global.cfg:25 msgid "" "A game screen resolution of 800x600 or greater is recommended. Some " "sequences make use of floating labels, halos, and standing unit animations, " "so you might want to make sure these options are enabled under " "PreferencesDisplay." msgstr "" #: NX-RPG/macros/storytext-global.cfg:29 msgid "" "Additionally, the music add-on NX-Music is not installed. Custom " "music will not be played!" msgstr "" #. [editor_group]: id=NX-RPG-terrain #: NX-RPG/terrain.cfg:5 msgid "NX-RPG (custom terrains)" msgstr "" #. [terrain_type]: id=gate_se #: NX-RPG/terrain.cfg:13 msgid "Gate (se)" msgstr "" #. [terrain_type]: id=gate_sw #: NX-RPG/terrain.cfg:24 msgid "Gate (sw)" msgstr "" #. [terrain_type]: id=gate_locked_se #: NX-RPG/terrain.cfg:35 msgid "Locked Gate (se)" msgstr "" #. [terrain_type]: id=gate_locked_sw #: NX-RPG/terrain.cfg:46 msgid "Locked Gate (sw)" msgstr "" #. [terrain_type]: id=abyss-volcanic #: NX-RPG/terrain.cfg:57 msgid "Volcanic Abyss" msgstr "" #. [terrain_type]: id=brazier_lit #: NX-RPG/terrain.cfg:68 msgid "Lit Brazier" msgstr "" #. [terrain_type]: id=brazier #: NX-RPG/terrain.cfg:79 msgid "Brazier" msgstr "" #. [terrain_type]: id=shop #: NX-RPG/terrain.cfg:90 msgid "Shop" msgstr "" #. [terrain_type]: id=dark-castle #: NX-RPG/terrain.cfg:101 msgid "Dark Castle" msgstr "" #. [terrain_type]: id=dark-keep #: NX-RPG/terrain.cfg:115 msgid "Dark Keep" msgstr "" #. [terrain_type]: id=floor_tiled_dark #: NX-RPG/terrain.cfg:129 msgid "Dark Tiled Floor" msgstr "" #. [terrain_type]: id=nx_carpet #: NX-RPG/terrain.cfg:152 msgid "Carpet" msgstr "" #. [terrain_type]: id=earthy_rocky_cave #: NX-RPG/terrain.cfg:165 msgid "Earthy Rockbound Cave" msgstr "" #. [terrain_type]: id=residential #: NX-RPG/terrain.cfg:177 msgid "City Area" msgstr "" #. [terrain_type]: id=residential-village #: NX-RPG/terrain.cfg:188 msgid "Arsenal" msgstr "" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: NX-RPG/units/dwarves/Miner.cfg:5 msgid "Dwarvish Miner" msgstr "" #. [unit_type]: id=Dwarvish Miner, race=dwarf #: NX-RPG/units/dwarves/Miner.cfg:19 msgid "" "Dwarvish miners are the grunt workers of Dwarvish society. They take the " "precious ores out of the ground, but do not ever take part in the crafting " "of weapons or artifacts." msgstr "" #. [attack]: type=pierce #: NX-RPG/units/dwarves/Miner.cfg:25 msgid "pick" msgstr "" #. [unit_type]: id=Dwarvish Outcast, race=dwarf #: NX-RPG/units/dwarves/Outcast.cfg:5 msgid "Dwarvish Outcast" msgstr "" #. [unit_type]: id=Dwarvish Outcast, race=dwarf #: NX-RPG/units/dwarves/Outcast.cfg:19 msgid "" "The dwarven society can be, at times, a harsh one. Those members who cannot, " "or will not, contribute to the mining and crafting of ores and materials " "will sometimes be banished from their clans. Though this is not a very " "common occurrence, those who are banished usually wander the lands, finding " "work where they can. It is said that more than one case of materials " "vanishing from camps can be attributed to these dwarves." msgstr "" #. [unit_type]: id=Elvish Apprentice, race=elf #: NX-RPG/units/elves/Apprentice.cfg:5 msgid "female^Elvish Apprentice" msgstr "" #. [unit_type]: id=Elvish Apprentice, race=elf #: NX-RPG/units/elves/Apprentice.cfg:21 msgid "" "Young elves who wish to learn the ways of magic may become apprentices, " "traveling and learning with a more experiences sorcerer or sorceress. Their " "skills can vary greatly, but are still more than capable of defending " "themselves, and can sometimes leave quite a mark on their foes." msgstr "" #. [attack]: type=fire #: NX-RPG/units/elves/Apprentice.cfg:37 msgid "mystic fire" msgstr "" #. [unit_type]: id=Elvish Spellbinder, race=elf #: NX-RPG/units/elves/Spellbinder.cfg:5 msgid "female^Elvish Spellbinder" msgstr "" #. [unit_type]: id=Elvish Spellbinder, race=elf #. [unit_type]: id=Villager, race=human #. [unit_type]: id=Wanderer, race=human #: NX-RPG/units/elves/Spellbinder.cfg:21 NX-RPG/units/humans/Villager.cfg:19 #: NX-RPG/units/humans/Woodsman_Wanderer.cfg:20 msgid "FIXME" msgstr "" #. [race]: id=northguard #: NX-RPG/units/humans.cfg:5 NX-RPG/units/humans.cfg:7 msgid "race^Northguard" msgstr "" #. [race]: id=northguard #: NX-RPG/units/humans.cfg:6 msgid "race+female^Northguard" msgstr "" #. [race]: id=northguard #. [unit_type]: id=Northguard Archer, race=northguard #. [unit_type]: id=Northguard Deathblade, race=northguard #. [unit_type]: id=Northguard Fighter, race=northguard #. [unit_type]: id=Northguard Nightshaft, race=northguard #. [unit_type]: id=Northguard Silverbow, race=northguard #. [unit_type]: id=Northguard Warrior, race=northguard #. [unit_type]: id=Shadow Regent, race=human #: NX-RPG/units/humans.cfg:8 NX-RPG/units/humans/Northguard_Archer.cfg:18 #: NX-RPG/units/humans/Northguard_Deathblade.cfg:19 #: NX-RPG/units/humans/Northguard_Fighter.cfg:18 #: NX-RPG/units/humans/Northguard_Nightshaft.cfg:19 #: NX-RPG/units/humans/Northguard_Silverbow.cfg:18 #: NX-RPG/units/humans/Northguard_Warrior.cfg:18 #: NX-RPG/units/humans/Shadow_Regent.cfg:19 msgid "TODO" msgstr "" #. [unit_type]: id=Northguard Archer, race=northguard #: NX-RPG/units/humans/Northguard_Archer.cfg:5 msgid "Archer" msgstr "" #. [attack]: type=pierce #: NX-RPG/units/humans/Northguard_Archer.cfg:23 msgid "weapon^shortbow" msgstr "" #. [unit_type]: id=Northguard Deathblade, race=northguard #: NX-RPG/units/humans/Northguard_Deathblade.cfg:5 msgid "Deathblade" msgstr "" #. [attack]: type=blade #: NX-RPG/units/humans/Northguard_Deathblade.cfg:25 msgid "weapon^deathblade" msgstr "" #. [unit_type]: id=Northguard Fighter, race=northguard #: NX-RPG/units/humans/Northguard_Fighter.cfg:5 msgid "Fighter" msgstr "" #. [attack]: type=blade #: NX-RPG/units/humans/Northguard_Fighter.cfg:23 msgid "weapon^short sword" msgstr "" #. [unit_type]: id=Northguard Nightshaft, race=northguard #: NX-RPG/units/humans/Northguard_Nightshaft.cfg:5 msgid "Nightshaft" msgstr "" #. [attack]: type=pierce #: NX-RPG/units/humans/Northguard_Nightshaft.cfg:24 #: NX-RPG/units/humans/Northguard_Silverbow.cfg:23 msgid "weapon^bow" msgstr "" #. [attack]: type=blade #: NX-RPG/units/humans/Northguard_Nightshaft.cfg:34 #: NX-RPG/units/humans/Northguard_Silverbow.cfg:33 msgid "weapon^sword" msgstr "" #. [unit_type]: id=Northguard Silverbow, race=northguard #: NX-RPG/units/humans/Northguard_Silverbow.cfg:5 msgid "Silverbow" msgstr "" #. [unit_type]: id=Northguard Warrior, race=northguard #: NX-RPG/units/humans/Northguard_Warrior.cfg:5 msgid "Warrior" msgstr "" #. [attack]: type=blade #: NX-RPG/units/humans/Northguard_Warrior.cfg:23 msgid "weapon^twin swords" msgstr "" #. [unit_type]: id=Shadow Regent, race=human #: NX-RPG/units/humans/Shadow_Regent.cfg:5 msgid "Shadow Regent" msgstr "" #. [attack]: type=impact #: NX-RPG/units/humans/Shadow_Regent.cfg:24 msgid "broadsword" msgstr "" #. [attack]: type=cold #: NX-RPG/units/humans/Shadow_Regent.cfg:33 msgid "chill wave" msgstr "" #. [attack]: type=arcane #: NX-RPG/units/humans/Shadow_Regent.cfg:45 msgid "shadow wave" msgstr "" #. [unit_type]: id=Villager, race=human #: NX-RPG/units/humans/Villager.cfg:5 msgid "Villager" msgstr "" #. [unit_type]: id=Wanderer, race=human #: NX-RPG/units/humans/Woodsman_Wanderer.cfg:5 msgid "Wanderer" msgstr "" #. [unit_type]: id=Caravan, race=mechanical #: NX-RPG/units/mechanical/Caravan.cfg:5 msgid "Caravan" msgstr "" #. [unit_type]: id=Caravan, race=mechanical #: NX-RPG/units/mechanical/Caravan.cfg:18 msgid "" "Caravans are used to carry gold or supplies long distances. Because of the " "immense weight of the cargo this caravan carries, it moves very slowly." msgstr "" #. [attack]: type=impact #: NX-RPG/units/mechanical/Caravan.cfg:24 msgid "run down" msgstr "" #. [unit_type]: id=Gate, race=mechanical #: NX-RPG/units/mechanical/Gate.cfg:18 msgid "" "The gate will open only to those who are allied with its owners, unless " "struck down by their enemies first." msgstr "" #. [unit_type]: id=Leech, race=monster #: NX-RPG/units/monsters/Leech.cfg:5 msgid "Leech" msgstr "" #. [unit_type]: id=Leech, race=monster #: NX-RPG/units/monsters/Leech.cfg:45 msgid "" "Leeches are universally known for their common diet: the warm blood of " "various bigger creatures. However, this is exactly why they are often used " "for medicinal purposes.\n" "\n" "Although not directly related, the same name is applied to groups of strange " "worms attached to the ground, found in subterrainian caverns. They cannot " "move around in search of prey, but they are dangerous none the less. If an " "unwary victim gets close enough, the creatures will trap them with their " "deadly tentacles and swallow their blood, which increases their strength and " "heals their wounds.\n" "\n" "It is fortunate that they have not developed legs; otherwise, they would be " "an almost unstoppable menace to explorers and dwellers of the caves they\n" "inhabit." msgstr "" #. [attack]: type=pierce #: NX-RPG/units/monsters/Leech.cfg:59 msgid "drainer" msgstr "" #. [unit_type]: id=Northguard Direwolf, race=wolf #: NX-RPG/units/monsters/Northguard_Direwolf.cfg:5 msgid "Northguard Direwolf" msgstr "" #. [unit_type]: id=Northguard Direwolf, race=wolf #: NX-RPG/units/monsters/Northguard_Direwolf.cfg:24 msgid "" "Wolves are aggressive animals that hunt in packs. Although weak " "individually, a wolf pack can kill even the strongest man in minutes." msgstr "" #. [attack]: type=blade #: NX-RPG/units/monsters/Northguard_Direwolf.cfg:30 msgid "fangs" msgstr "" #. [attack]: type=cold #: NX-RPG/units/monsters/Northguard_Direwolf.cfg:40 msgid "arctic blast" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: NX-RPG/units/undead/Skele_Death_Baron.cfg:5 msgid "Death Baron" msgstr "" #. [unit_type]: id=Death Baron, race=undead #: NX-RPG/units/undead/Skele_Death_Baron.cfg:39 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "come back to this world as Death Knights. Death Barons serve them whilst " "accruing enough unholy power to advance to the level of their masters. In " "the process, they pick up a good deal of the Knight’s skills, including the " "ability to easily and effectively command underlings." msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: NX-RPG/units/undead/Skeleton_Knight.cfg:5 msgid "Bone Knight" msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: NX-RPG/units/undead/Skeleton_Knight.cfg:26 msgid "" "The horsemen with the most experienced rose quickly through the ranks, only " "to find death that much closer. They gained significant knowledge in " "weaponry and tactics, even being able to carry a crossbow in addition to " "their axes. These riders now wander the world, doing the bidding of their " "dark masters that summoned this to fight once again. Their strength remains " "great, and, in death as in life, novice units should not attempt to do " "battle with one alone." msgstr "" #. [attack]: type=impact #: NX-RPG/units/undead/Skeleton_Knight.cfg:45 msgid "trample" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: NX-RPG/units/undead/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: NX-RPG/units/undead/Skeleton_Rider.cfg:26 msgid "" "These mounted skeletons were once great warriors thundering across the " "plains. In life, they had not yet acquired the skill and strength of the " "more experienced of their ranks, but they were equal in terms of speed; they " "could dash into battle as fast as those more experienced. This is still " "apparent even now, trapped in unlife as they are to spread fear and " "destruction. Novice fighters should have no problem fighting these, but need " "remember the speed of the skeletal mounts." msgstr ""