msgid ""
msgstr ""
"Project-Id-Version: NX-RPG-1.12\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-04-11 15:10+0200\n"
"PO-Revision-Date: 2013-08-25 19:05-0400\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [about]
#: NX-RPG/about.cfg:10
msgid "Creator and Lead Designer"
msgstr ""
#. [about]
#: NX-RPG/about.cfg:17
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: NX-RPG/about.cfg:31
msgid "Coding Assistants"
msgstr ""
#. [about]
#: NX-RPG/about.cfg:65
msgid "Graphics"
msgstr ""
#. [about]
#: NX-RPG/about.cfg:99
msgid "Music"
msgstr ""
#. [about]
#: NX-RPG/about.cfg:111
msgid "Additional thanks to"
msgstr ""
#. [entry]
#: NX-RPG/about.cfg:122
msgid "You, for playing this campaign"
msgstr ""
#. [entry]
#: NX-RPG/about.cfg:125
msgid "Anyone else I could forget to mention"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:5
msgid "SoD"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:6
msgid "Shadows of Deception:"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:7
msgid "Episode I: Deceit"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:17
msgid ""
"A shadow lengthens across the land; a faceless evil plots to overthrow the "
"Empire. No one holds all the pieces. The fate of a kingdom rests in the "
"hands of a despairing few, but will they be able to tell friend from foe?"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:19
msgid "(Intermediate level, 6 of 12 scenarios complete)"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "difficulty_menu^Wanderer"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "(Hard)"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "(Easy)"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "(Normal)"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "difficulty_menu^Apprentice"
msgstr ""
#. [campaign]: id=NXRPG-E1
#: NX-RPG/episode1/menu.cfg:22
msgid "difficulty_menu^Spellbinder"
msgstr ""
#. [campaign]: id=NXRPG-E1
#. [endlevel]
#: NX-RPG/episode1/menu.cfg:24 NX-RPG/macros/scenario-utils.cfg:31
msgid "To be continued..."
msgstr ""
#. [scenario]: id=00_Descry
#: NX-RPG/episode1/scenarios/00_Descry.cfg:5
msgid "Descry"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:25
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:57
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:27
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:51
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:27
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:26
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:22
msgid "team_name^Niryone"
msgstr ""
#. [side]
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/00_Descry.cfg:43
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:105
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:163
msgid "team_name^Townsmen"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:58
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:30
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:53
#: NX-RPG/episode1/scenarios/08_01_Reunion.cfg:28
msgid "team_name^Rhyan"
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:95
msgid "“Before the end in fire and sand "
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:99
msgid "When empires would Fall by a Goddess's hand "
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:103
msgid "A kingdom will fall and an empire will rise "
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:107
msgid "Hope will fail, and true love die” "
msgstr ""
#. [message]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:139
msgid "Halt! Who goes there!?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:144
msgid "You know us."
msgstr ""
#. [message]
#: NX-RPG/episode1/scenarios/00_Descry.cfg:149
msgid ""
"Alright. We just had to be sure. I... never mind. If you’re looking for your "
"friend, he left a message to wait. He said he’d be right back."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:166
msgid "That bandit attack was worse than usual, Irdya curse them."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:171
msgid "They took us unprepared; I could have dealt with them."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:176
msgid ""
"Could you? A dozen enemies, all targeting you at once, armed with various "
"weapons? We elves are fragile — one good hit is enough to stun us for a "
"moment. In groups we can relieve this weakness through teamwork, but alone "
"you would be overwhelmed in an instant. Not even I am excepted from such a "
"fate, were I to be in the same situation."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:181
msgid "I suppose you’re right. Though, granted, you have more skill than I."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:186
msgid ""
"(smiles) True enough. But you have potential to reach my level of "
"skill, and perhaps surpass it. You are already powerful for your age; most "
"elvish children are not so adept. Now, where’s Rhyan gone off to?"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:191
msgid "He said he’d go ahead and get some supplies from the town."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:200
msgid ""
"The leader of the attack said something weird before he fled. “We thought "
"you were some of them! The impersonators!”"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:209
msgid ""
"I know not to what he could be referring, but whatever it is, it will "
"probably mean trouble for someone."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/00_Descry.cfg:240
msgid ""
"The two elves’ companion appeared, clutching an empty bag under his arm."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:245
msgid "Ah, there you are. But why haven’t you gotten any supplies?"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/00_Descry.cfg:250
msgid "(shrug)"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:255
msgid "Well, you're back —"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/00_Descry.cfg:261
msgid "Elynia stopped suddenly, noticing a large gash on her friend’s arm."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:271
msgid "Your arm! Here…"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:331
msgid "AHH!"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/00_Descry.cfg:337
msgid ""
"Elynia stared as the human screamed and clutched his arm, the healing magic "
"burning a black swath across his skin. Her mentor looked on with narrowed "
"eyes."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:342
msgid "You — you — that was black magic!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:351
msgid "Who are you and what have you done with the real Rhyan?"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/00_Descry.cfg:356
#: NX-RPG/episode1/scenarios/00_Descry.cfg:406
msgid "(silence)"
msgstr ""
#. [unit]: type=Deathblade, id=Rhyan
#: NX-RPG/episode1/scenarios/00_Descry.cfg:390
#: NX-RPG/episode1/utils/characters.cfg:21
#: NX-RPG/episode1/utils/characters.cfg:36
msgid "Rhyan"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:401
msgid "Last chance. Who are you and what do you want?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:411
msgid "So be it."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/00_Descry.cfg:427
msgid ""
"Something’s definitely not right, here. There’s something in that rabble’s "
"words after all...."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/00_Descry.cfg:432
msgid "(shakily) A- Agreed. Now, where’s the real Rhyan?"
msgstr ""
#. [part]
#. [scenario]: id=01_Seer_and_Outlaw
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:31
msgid "Seer and Outlaw"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:123
msgid "Revalyn"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:131
msgid "Faramor"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:139
msgid "Asurya"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:148
msgid "Lerion"
msgstr ""
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:168
msgid "Lord Myris"
msgstr ""
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:190
msgid "Malana"
msgstr ""
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:199
msgid "Famiror"
msgstr ""
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:207
msgid "Elyroddryn"
msgstr ""
#. [side]: type=General, id=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:215
msgid "Ayana"
msgstr ""
#. [side]: type=Ranger, id=Karaul
#. [side]: type=Rogue, id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:231
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:291
msgid "team_name^Outlaws"
msgstr ""
#. [side]: type=Ranger, id=Karaul
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:236
msgid "Karaul"
msgstr ""
#. [side]: type=Ranger, id=Karaul
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:259
msgid "Javeryn"
msgstr ""
#. [side]: type=Ranger, id=Karaul
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:267
msgid "Wellow"
msgstr ""
#. [side]: type=Ranger, id=Karaul
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:275
msgid "Celimeor"
msgstr ""
#. [side]: type=Rogue, id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:296
msgid "Varyloryn"
msgstr ""
#. [side]: type=Rogue, id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:319
msgid "Remory"
msgstr ""
#. [side]: type=Rogue, id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:327
msgid "Moortistic"
msgstr ""
#. [side]: type=Rogue, id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:335
msgid "Kalash"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:347
msgid "Training Arena"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:352
msgid "Elensefar Keep"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:357
msgid "Val Magal"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:362
msgid "Port Road"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:367
msgid "Elen Avenue"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:417
msgid "Here we are. But it looks like someone else got here first...."
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:432
msgid ""
"Niryone! It’s been long since I’ve seen you! What brings you here, now? "
"How’s Niolinde?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:437
msgid ""
"I came to ask your help on an important matter, but it looks as if you have "
"your hands full already."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:468
msgid "Dear gods...."
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:473
msgid ""
"Indeed. It seems a host of outlaws, aided by the thieves’ guild, have "
"breached the city and are assaulting the main keep! Er, perhaps you can aid "
"us, and save the chit-chat for later? Probably should shut up myself, then, "
"that is."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:478
msgid "(grinning) Agreed. To both counts."
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:483
msgid "Oh, never mind, never mind."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:507
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:337
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:385
msgid "Defeat all enemy leaders"
msgstr ""
#. [event]
#. [event]: (id={_UNIT}) facing $direction}
#. [event]: id=Rhaen}
#. [then]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:509
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:315
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:358
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:798
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:304
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:625
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:851
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:201
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:273
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:268
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:339
msgid "Death of Niryone"
msgstr ""
#. [event]
#. [event]: (id={_UNIT}) facing $direction}
#. [event]: id=Rhaen}
#. [then]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:510
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:316
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:359
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:799
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:305
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:626
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:852
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:202
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:274
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:269
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:340
msgid "Death of Elynia"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:511
msgid "Death of Aryon"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:512
msgid "Death of Lord Myris"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:514
msgid "Niryone has a Bind spell that you may find useful"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:515
msgid "City Areas and Arsenals will heal your units, but provide no income"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:516
msgid "In this scenario, income is capped at +8 for all sides"
msgstr ""
#. [unit]: type=Huntsman, id=Eloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:529
msgid "Eloryn"
msgstr ""
#. [message]: speaker=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:545
msgid "A thousand curses, reinforcements!"
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:558
msgid "Oh, this will never do."
msgstr ""
#. [message]: speaker=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:595
msgid "They’re breaching the keep!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:609
msgid ""
"Pretty fountain. I could rest here, if I weren’t in the middle of a battle. "
"(sigh)"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:621
msgid "Ugh... Niryone... good...bye."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:642
msgid "Without me, Elensefar will fall!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:663
msgid "Bloody hell, curse you all! My forces will avenge me!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:678
msgid ""
"You accursed elves! I... (ugh) will not... be broken... so easily..."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:684
msgid ""
"You accursed people! I... (ugh) will not... be broken... so easily..."
msgstr ""
#. [message]: id=Varyloryn
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:698
msgid "Fall back! This is hopeless!"
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:713
msgid "At last! They’re retreating!"
msgstr ""
#. [message]: speaker=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:726
msgid "Finally, they're gone. Thank you for your help."
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:804
msgid "Some time later, the four leaders met at Lord Myris’s keep"
msgstr ""
#. [message]: speaker=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:835
msgid ""
"Again, thank you for your help. I don’t know what prompted such an attack, "
"but hopefully we can drive them back as needed if they return."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:840
msgid ""
"Hopefully. But the main reason I came here was to meet with Aryon. Perhaps I "
"could talk to him alone momentarily?"
msgstr ""
#. [message]: speaker=Lord Myris
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:845
msgid "Certainly, certainly."
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:865
msgid ""
"You came because of the matter with your apprentice’s friend. I'm afraid I "
"do not know anything, but I may be able to provide some advice."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:870
msgid "Do you know where he is?!"
msgstr ""
#. [message]: speaker=Aryon
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:875
msgid ""
"No, but I believe I can tell you who can. Head north, to Eloria, and meet "
"with the dwarves there. I sense they have some valuable information. And, if "
"I may... I’d advise haste."
msgstr ""
#. [message]
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/01_Seer_and_Outlaw.cfg:884
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:989
msgid "Very well."
msgstr ""
#. [part]
#. [scenario]: id=02_Dwarvish_Trail, (type=Vampire Bat) 6 27 3}
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:45
msgid "Dwarvish Trail"
msgstr ""
#. [side]
#. [side]: type=Dwarvish Explorer, id=Glamatsil
#. [side]: type=Dwarvish Pathfinder, id=Dalen
#. [side]: type=Dwarvish Runesmith, id=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:43
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:72
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:90
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:67
msgid "team_name^Dwarves"
msgstr ""
#. [side]: type=Dwarvish Runesmith, id=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:50
#: NX-RPG/episode1/utils/characters.cfg:66
msgid "Anathryis"
msgstr ""
#. [side]: type=Dwarvish Pathfinder, id=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:77
msgid "Dalen"
msgstr ""
#. [side]: type=Draug, id=Mal Ranchor
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:102
msgid "team_name^Undead"
msgstr ""
#. [side]: type=Draug, id=Mal Ranchor
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:107
msgid "Mal Ranchor"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:132
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:95
msgid "team_name^Cave Creatures"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:150
msgid "Mineshaft"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:294
msgid "I hope Aryon was right, and the dwarves can help us."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:299
msgid ""
"So do I, but it has been several years since I met with them, and never this "
"particular clan."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:304
msgid "What was the occasion before? Have you met the Lord of Knalga?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:309
msgid ""
"Yes... when I was much younger. Niolinde, Aryon, and I... well, this is a "
"story for another time. (chuckles)"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:313
msgid "Enter the caves"
msgstr ""
#. [scenario]: id=02_Dwarvish_Trail, (type=Vampire Bat) 6 27 3}
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:330
msgid "Defeat Mal Ranchor"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:352
msgid ""
"Mine and return three loads of materials to Dalen ($loads_mined mined, "
"$loads_delivered delivered)"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:356
msgid "Fewer than three miners alive ($remaining_miners remaining)"
msgstr ""
#. [event]
#. [event]: (id={_UNIT}) facing $direction}
#. [event]: id=Rhaen}
#. [then]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:360
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:800
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:306
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:627
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:853
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:203
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:275
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:270
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:341
msgid "Death of Anathryis"
msgstr ""
#. [event]
#. [then]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:361
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:801
msgid "Death of Dalen"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:365
msgid ""
"You can mine materials on any of the twelve hexes immediately adjacent to "
"the mineshaft"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:366
msgid ""
"You will need to protect the miners for one turn while they mine. During "
"that time, they will not be able to move or attack."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:410
msgid "What? Elves? In our tunnels? What be yer business here!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:415
msgid ""
"We’re here to see the leader of your clan. Aryon of Elensefar told us you "
"could help."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:420
msgid "How do we know yer legit?"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:426
msgid ""
"Niryone reached into her pack and took out a small token, which she "
"proceeded to toss to the dwarf."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:431
msgid ""
"I see... very well, then. However, the bridge to the main caverns is broken, "
"and MY BROTHER cannot agree what to do."
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:437
msgid "Hey! Cut it out, brother!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:443
msgid ""
"(rolls eyes) As I was sayin’, the bridge is broken. There’s a small "
"mineshaft north-west of here, but we usually avoid it, since a rock slide "
"killed some of our kin. They say they have returned to slaughter any dwarf "
"who comes near the place. But perhaps with your help, we can collect enough "
"materials to fix the bridge. Then you can meet with the council."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:448
msgid "(sigh) Another task. I guess we must do it...."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:453
msgid "Indeed."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:458
msgid "I’ll help ye out."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:496
msgid "Valenry"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:498
msgid "Aigdrsil"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:499
msgid "Dulalis"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:500
msgid "Aldrlos"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:502
msgid "Gerin"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:514
msgid ""
"We’ll need te go to the mineshaft, gather the materials, and return them to "
"Dalen. And we have only a few miners; the rest were on the other side of the "
"bridge when it collapsed. Don’t let them die, or it’ll be gods knows how "
"long before we get the bridge repaired."
msgstr ""
#. [transient_message]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:540
msgid ""
"You can no longer recruit some human units, but may now also recruit "
"dwarves. Additionally, you gained $temp_gold_amount gold."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:590
msgid "An old section of wall slides away."
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:599
msgid ""
"The western tunnel leads directly to the mineshaft. However, I believe there "
"are some items we may find useful in the northern one."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:619
msgid "There’s the shaft. Let’s get to work!"
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:763
msgid "That’s enough! Let’s get to repairing that bridge!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:768
msgid "Aye!"
msgstr ""
#. [then]
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:794
msgid "Position Anathryis next to Dalen at the bridge to begin repairs"
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:907
msgid "The bridge is repaired!"
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:922
msgid "Indeed it is! Now we can see the—"
msgstr ""
#. [unit]: id=Lord Agran
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:952
msgid "Lord Agran"
msgstr ""
#. [message]: speaker=Lord Agran
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:961
msgid ""
"I see you got to the repairs. (chuckles) Well done, well done. And "
"elves, as Aryon said we should expect. Welcome to our caverns!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:966
msgid ""
"Thank you, Lord Agran. It was in fact Aryon who sent us. He said you would "
"be able to help us with a little... problem."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:972
msgid ""
"The two elves related the events that had happened so far while Agran stood "
"thoughtfully and listened."
msgstr ""
#. [message]: speaker=Lord Agran
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:981
msgid "Leave us, please."
msgstr ""
#. [message]: speaker=Lord Agran
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1007
msgid ""
"I know of the situation you speak of. Though it hasn’t affected us directly, "
"or the other dwarves, as far as I can tell, we have some information. I "
"don’t know who’s behind it, but our scouts reported that a human caravan is "
"traveling north, carrying cargo unknown. It might be useful to you."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1012
msgid "Rhyan could be there!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1017
msgid ""
"(puzzled) Perhaps... perhaps. But it’s our only lead, so we well "
"pursue it. Thank you for your help."
msgstr ""
#. [message]: speaker=Lord Agran
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1022
msgid ""
"It’s no trouble. The least I could do for ye for yer help in repairing the "
"bridge."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1027
msgid "I’d like to go with you elves, if I may. I owe them for their help."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1032
msgid "Your help would be welcome, Anathryis."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1056
msgid ""
"Blast it! It seems the undead do roam here after all! We should give them "
"eternal rest, if we can."
msgstr ""
#. [message]: speaker=Mal Ranchor
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1080
msgid ""
"So, the dwarves finally venture to see their handiwork. And they bring the "
"wose-born with them? Hah!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1092
msgid "Ranchor... We meet again."
msgstr ""
#. [message]: speaker=Mal Ranchor
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1097
msgid ""
"YOU?!! YOU DARE COME HERE! You, who ran as I called for help! You accursed "
"dwarf! You left us to die! Die, beneath the crushing blackness of ash and "
"rock!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1106
msgid ""
"I’m sorry, Ranchor, but we could not help... And now you deserve a peace you "
"have been denied."
msgstr ""
#. [pick_up_item]: id=spear # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1125
msgid "Spear"
msgstr ""
#. [pick_up_item]: id=spear # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1127
msgid "New attack: Spear 6 - 3 Melee Pierce"
msgstr ""
#. [pick_up_item]: id=spellgem_mindcontrol # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1173
msgid "Spellgem"
msgstr ""
#. [pick_up_item]: id=spellgem_mindcontrol # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1175
msgid ""
"This gem will allow a unit to learn the Mind Control spell, which allows its "
"caster to gain control of a non-loyal or non-leader enemy unit for one turn."
msgstr ""
#. [usable_by]: id=Niryone,Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1181
msgid "Only hero units learned in magic may learn this spell."
msgstr ""
#. [learn_spell]: id=mindcontrol # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1187
msgid "Mind Control"
msgstr ""
#. [learn_spell]: id=mindcontrol # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1189
msgid ""
"Allow its caster to gain control of a non-loyal or non-leader enemy unit for "
"one turn."
msgstr ""
#. [pick_up_item]: id=defring # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1266
msgid "Ring of Defense"
msgstr ""
#. [pick_up_item]: id=defring # wmllint: ignore
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1268
msgid "This ring will give its bearer +5% defense on all terrains."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1304
msgid ""
"We no longer have enough miners to gather materials! Now we’ll rot here!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1320
msgid "No! You accursed elves, look at what trusting you has done!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1332
msgid "This was a mistake...."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1346
msgid "(ugh) Brother, help... me...."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1358
msgid "He’s dead, and now the bridge will never be repaired!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1372
msgid ""
"But... my revenge is not complete! You have not paid the price for your "
"betrayal!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1377
msgid "Go now, and be at peace. I don’t hold you to blame. Please, forgive me."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1386
msgid "I... thank you... brother...."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1404
msgid "The draug seems to have dropped something."
msgstr ""
#. [message]: speaker=Dalen
#: NX-RPG/episode1/scenarios/02_Dwarvish_Trail.cfg:1427
msgid "Curses! A cave-in! Now how will we get to the bridge!?"
msgstr ""
#. [part]
#. [scenario]: id=03_Gathering_Storm
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:55
msgid "Gathering Storm"
msgstr ""
#. [side]: type=Grand Marshal, id=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:67
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:41
msgid "team_name^Escort"
msgstr ""
#. [side]: type=Grand Marshal, id=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:71
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:45
msgid "Rhaen"
msgstr ""
#. [side]: type=Troll Warrior, id=Barag
#. [side]: type=Troll Warrior, id=Grag
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:93
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:77
msgid "team_name^Trolls"
msgstr ""
#. [side]: type=Troll Warrior, id=Grag
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:97
msgid "Grag"
msgstr ""
#. [side]
#. [side]: type=Orcish Warlord, id=Rarok
#. [side]: type=Spectre, id=Delenethor
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:118
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:143
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:115
msgid "team_name^Enemies"
msgstr ""
#. [side]: type=Spectre, id=Delenethor
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:147
msgid "Delenethor"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:205
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:210
msgid "You cannot even hope to capture me!"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:206
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:211
msgid "You... keep... pestering me!"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:207
msgid "Now this isn’t exactly what I planned, was it..."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:208
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:212
msgid "Screw this mission! I’m looking out for myself."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:272
msgid ""
"As long as they didn’t change their course, the caravan should be traveling "
"north by this road. Hopefully we can cut them off before they get too far."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:277
msgid "Alright. It’s the best lead we have so far. Let’s get to it."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:282
msgid "What happens if we don’t catch them?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:287
msgid ""
"I don’t know... Something big is going on here, Aryon and the dwarves’ "
"advice surely point to that. If we let this lead slip through our fingers, "
"I’m not sure we will be able to discover what it is in time."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:292
msgid "Then we had better, if only for Rhyan’s sake..."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:297
msgid ""
"(smiles) Let’s get moving, then. We’ll need to use a binding spell on "
"the messenger; I doubt he’ll talk any other way."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:301
msgid "Cut off the messenger and the transport"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:303
msgid "Transport reaches the top edge of the map)"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:310
msgid "Use Niryone’s binding spell on the messenger to stop him"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:328
msgid "The hands of the signpost are unreadable."
msgstr ""
#. [message]: speaker=Rhaldir
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:362
msgid "There! Get them!"
msgstr ""
#. [message]: speaker=Delenethor
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:380
msgid ""
"So, we meet again. After you so conveniently left my brother to DIE! Now you "
"will pay! You will all pay!"
msgstr ""
#. [message]: speaker=Rhaldir
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:395
msgid "Delenethor... How many times will you continue to bother me? Enough!"
msgstr ""
#. [message]: speaker=Delenethor
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:400
msgid ""
"I will not rest until your blood stains the water of the great river red as "
"the setting sun!"
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:405
msgid "Dammit, more distractions..."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:410
msgid "Well, my axe could use a little practice, anyway..."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:415
msgid ""
"By the Lords of Light, this is madness.... Why is it that we keep running "
"into those who are dead, and those who let them die?"
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:444
msgid ""
"It is no use, fools! I have protected both myself and the transport with a "
"magical shield the likes of which you shall not pierce with your mundane "
"weaponry!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:453
msgid "(muttering) But you can still be bound...."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:471
msgid "Why smash smash not working!"
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:512
msgid "(surprised) AH! Well, well, well, this will be fun."
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:603
msgid "In here, this looks good."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:614
msgid "We need to go after him!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:619
msgid ""
"Wait, let’s examine the transport first. With him gone, we should be able to "
"get at it, now!"
msgstr ""
#. [event]: id=Rhaen}
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:623
msgid "Attack the now-unprotected transport"
msgstr ""
#. [message]: speaker=Grag
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:655
msgid "An attack? No, no, this will never do..."
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:697
msgid "Foolish elves. Forward!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:702
msgid "No! They have escaped"
msgstr ""
#. [message]: speaker=Delenethor
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:719
msgid ""
"So, the coward flees! No matter, I will drag you all into undeath with me "
"instead!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:768
msgid "No! We need the transport! Now we’ll never get anything out of him."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:773
msgid "Gr.... be quick about it...."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:792
msgid "What that—?! It’s Lord Myris...."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:797
msgid "Not... Rhyan? So the Lord in Elensefar is... fake!?"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:802
msgid ""
"It appears so. This is the second individual whom we have found who had an "
"impersonator in his place. We need to capture that messenger, now! Let’s go! "
"Anathryis, can you send a few of your fighters with Lord Myris, take him... "
"somewhere. Just try not to let word reach Elensefar. "
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:807
msgid "Aye, I will."
msgstr ""
#. [message]: speaker=Rhaldir
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:812
msgid ""
"(snicker) Ah, you optimistic elves.... Some day it will be the death "
"of you. Some day...."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:839
msgid "Where did that creep go?"
msgstr ""
#. [event]: (id={_UNIT}) facing $direction}
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:849
msgid "Pursue Rhaen with Niryone"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:869
msgid "Nooo, the sun sets on Grag!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:881
msgid "This is not over, not by far."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/03_Gathering_Storm.cfg:907
msgid "The cold.... Damn the cold...."
msgstr ""
#. [part]
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:64
msgid "Pursuit"
msgstr ""
#. [side]: type=Troll Warrior, id=Barag
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:81
msgid "Barag"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:178
msgid "There he goes. After him!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:183
msgid ""
"We must be careful. These caverns haven’t been used for a while, who knows "
"what could be in here."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:188
msgid "Probably bats, leeches, scorpions, the whole lot."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:193
msgid "Great...."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:199
msgid "Pursue Rhaen"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:220
msgid "Bloody trolls! They’re in here too!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:226
msgid "We likes elvses! Smash nice! Heehee."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:257
msgid ""
"There’s nowhere else to go. Just give us the answers we want and you can go."
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:262
msgid ""
"Never! By the darkest arts, your world will fall and you will be able to do "
"naught about it!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:267
msgid "Then you leave us no choice."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:271
msgid "Defeat Rhaen"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:277
msgid "Only Niryone will be able to hit Rhaen"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:318
msgid ""
"We cannot touch him! He doesn’t seem to have removed that magic shield, but "
"it’s weaker now..."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:323
msgid "I will have to do this."
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:328
msgid "(laughs maniacally)"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:356
msgid "Give up and TALK!"
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:362
msgid "Muahahah, never!"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:428
msgid "Tell me NOW. Who sent you and your transport, and where were you going?"
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:433
msgid ""
"You will never, ever stop him. He holds more power within his grasp than you "
"or your puny civilization could ever comprehend!"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:439
msgid ""
"The elf shot another tendril of energy from her staff, blasting the human’s "
"armor with great force."
msgstr ""
#. [message]: speaker=Rhaen
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:445
msgid "(AAAAHHHHHHHHHH!!!)"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:451
msgid ""
"The human whispered a few words as the two elves listened. Then Niryone "
"nodded, and waved her staff. A bright white light grew from its tip, washing "
"the human in a searing radiance. When it cleared, their captive was gone."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:466
msgid "We must meet with the Ka’lian. Now."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/04_Pursuit.cfg:480
msgid "Nasty elvses kill Barag. Ugh...."
msgstr ""
#. [part]
#. [scenario]: id=05_01_Ambush_in_Wesmere
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:80
msgid "Ambush in Wesmere"
msgstr ""
#. [side]: type=Elvish Marshal, id=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:40
msgid "team_name^Elves"
msgstr ""
#. [side]: type=Elvish Marshal, id=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:45
msgid "Earin"
msgstr ""
#. [side]: type=Orcish Sovereign, id=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:58
msgid "team_name^Orcs"
msgstr ""
#. [side]: type=Orcish Sovereign, id=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:63
msgid "Vagrur"
msgstr ""
#. [side]: type=Northguard Nightshaft, id=Feraylore
#. [side]: type=Northguard Warrior
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:81
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:113
msgid "team_name^Northguard"
msgstr ""
#. [side]: type=Northguard Nightshaft, id=Feraylore
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:86
msgid "Feraylore"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:142
msgid "team_name^Direwolves"
msgstr ""
#. [label]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:165
msgid "Elvish Outpost"
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:211
msgid ""
"Filthy elves.... Leave us alone! More of you wose-born idiots spring from "
"the trees every minute! We want nothing to do with you!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:220
msgid "Orcs?! In Wesmere! If I were not in a hurry, we would deal with you...."
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:225
msgid ""
"We swear, we shall not bother you, as long as you keep your pretty swords "
"away from us!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:234
msgid "...We will hold you to that."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:239
msgid "(muttering) I don’t trust this at all."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:244
msgid ""
"Well, in any case, we’re almost there. Just a quick jaunt through the woods. "
"Ah, the sight of the earth and trees!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:249
msgid ""
"I hope all goes well... I don’t trust another ‘incident’ not to happen, "
"either from those masked freaks, or these orcs. Let’s get to the south "
"eastern outpost; it’s only a short way away. And Elynia.... how are you "
"holding up?"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:254
msgid "Pretty well. Let’s move, shall we?"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:266
msgid "Reach the Elvish outpost with Niryone"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:274
msgid "HINT: the orcs may prove useful later, if you honor your agreement"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:333
msgid "Defeat all the Direwolves ($remaining_wolves remaining)"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:335
msgid "Flee to the signpost in the northwest (with any unit)"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:342
msgid "Death of Earin"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:346
msgid "You might find it advantageous not to flee"
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:367
msgid "Ah, Niryone! It has been a while—"
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:404
msgid "We’re under attack!"
msgstr ""
#. [message]: speaker=Feraylore
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:409
msgid "You don’t say, puny elf."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:414
msgid "You people again?"
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:419
msgid "Who are you! You keep following us!"
msgstr ""
#. [message]: speaker=Vaenyn
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:424
msgid "Well, well, well, little elves. How naive you are."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:429
msgid ""
"I will personally smash you and your fancy headgear into the dirt and hurl "
"it so far it lands on the northern ice plains... ATTACK!"
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:438
msgid ""
"You kept your word, surprisingly enough. In return, we will assist you "
"against these invaders!"
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:443
msgid "Orcs, fighting with elves?! The Ka’lian will have our heads!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:448
msgid ""
"You forget, Earin, I too am a member of the Ka’lian, and I say we will "
"likely die here without their help!"
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:459
msgid ""
"You broke your word, you lying scum, and now you will get no help from us!"
msgstr ""
#. [transient_message]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:524
msgid "You gained $temp_gold_amount gold."
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:543
msgid "Who are these creatures..."
msgstr ""
#. [message]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:551
msgid ""
"Humans, by the looks of it, but not of a sort we have run into before..."
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:556
msgid "No matter, we cannot let them sack Wesmere!"
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:574
msgid ""
"We asked to be left alone, and you would not. Now we shall kill you! Attack!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:589
msgid "They’re too many! We must flee!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:605
msgid "No... I... cannot...."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:617
msgid "Without him, we cannot hold off the invaders! It is lost..."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:632
msgid "Gablahgaghag..."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:637
msgid "Excuse me?"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:649
msgid "I won’t go so easily as that..."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:670
msgid "Blast it, she’s escaped!"
msgstr ""
#. [message]
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:679
msgid "Their leaders are gone, but these wolves still plague us!"
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:694
msgid ""
"Meanwhile, I found something interesting in their encampment: plans for this "
"very interesting armor their wolves seem to wear! Oh, I can have fun with "
"this!"
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:699
msgid "How... nice."
msgstr ""
#. [message]: speaker=Anathryis
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:714
msgid "(gleefully) Chop chop chop."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:740
msgid "In any case, we must make it to the Ka’lian, now!"
msgstr ""
#. [message]: speaker=Vagrur
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:767
msgid ""
"You helped us, elves, Surprising of your kind. As repayment, some of my more "
"experienced troops will come with you. And, if the day may come when you "
"find our help is needed, do not hesitate to ask."
msgstr ""
#. [message]: speaker=Earin
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:772
msgid "But my lady—"
msgstr ""
#. [message]: speaker=Niolinde
#: NX-RPG/episode1/scenarios/05_01_Ambush_in_Wesmere.cfg:777
msgid "Thank you, Vagrur. It is appreciated."
msgstr ""
#. [scenario]: id=05_02_Change_of_Plans
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:5
msgid "Change of Plans"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:36
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:51
msgid "team_name^Council"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:66
msgid "team_name^Mizenwyn"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:90
msgid ""
"Greetings Niolinde, Elorandas. Glad you could make it on such short notice."
msgstr ""
#. [message]: speaker=Niolinde
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:95
msgid ""
"And what would be so important that you have to call an emergency meeting, "
"now of all times, especially after you’ve been away for months with that "
"apprentice of yours?"
msgstr ""
#. [message]: speaker=Elorandas
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:100
msgid "Quiet, Niolinde, I’m sure she had a reason."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:105
msgid ""
"Indeed. I have discovered something... troubling. We intercepted a human on "
"the road south of the Ford, heading for a location in the Heart Mountains. "
"He was accompanied by a caravan carrying an unconscious Lord Myris. An "
"individual we had previously met, conscious and well at a time in which the "
"human’s caravan would already have had to be en route. And previously... "
"another human, a traveling companion of ours, was replaced by a undead "
"creature. I destroyed it, but the real person is yet to be found."
msgstr ""
#. [message]: speaker=Niolinde
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:110
msgid ""
"So one human turns into a foul spawn of black magic and another ends up an "
"unconscious mess. And you come running to us? Surely you can deal "
"with such matters yourself, Niryone."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:118
msgid ""
"(angrily) It’s more than that! The human we captured had powers of "
"dark magic. Not unusual, but noteworthy. He revealed his origin to be "
"Sharaford, near Lake Aelin. Now, a human from a border town, transporting an "
"unconscious person of importance while an impersonator holds his place, so "
"soon after we discovered another person, this time traveling with our group, "
"had also been impersonated! And to add to the fact that we were "
"ambushed by masked men and a pack of gigantic wolves near one of the eastern "
"outposts and had to abandon it, tell me that is not suspicious!"
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:124
msgid ""
"(angrily) It’s more than that! The human we captured had powers of "
"dark magic. Not unusual, but noteworthy. He revealed his origin to be "
"Sharaford, near Lake Aelin. Now, a human from a border town, transporting an "
"unconscious person of importance while an impersonator holds his place, so "
"soon after we discovered another person, this time traveling with our group, "
"had also been impersonated! And to add to the fact that we were "
"ambushed by masked men and a pack of gigantic wolves near one of the eastern "
"outposts and were barely able to drive them off, tell me that is not "
"suspicious!"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:132
msgid "There was silence for a few seconds."
msgstr ""
#. [message]: speaker=Elorandas
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:141
msgid ""
"I agree, something is going on. But you cannot tell us who is behind it, "
"and, to me at least, it doesn’t seem to be any threat to us elves, and we "
"have our hands full with the necromancer and his thugs who are attacking and "
"burning southern Aethenwood."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:146
msgid "Niolinde, what do you think?"
msgstr ""
#. [message]: speaker=Niolinde
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:151
msgid ""
"I think you’re wasting your time. It is probably some human political "
"intrigue, in which we have absolutely no interest. So if you want to waste "
"time “investigating”, go ahead. Just don't expect help until it "
"becomes a real issue to us."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:156
msgid "(grits teeth) Oh shut up, Niolinde."
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:219
msgid "Meanwhile..."
msgstr ""
#. [message]: speaker=Vaenyn
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:234
msgid ""
"I have some disturbing news. An elf by the name Niryone has been meddling in "
"our affairs. She has already freed Lord Myris and destroyed their "
"companion's duplicate. Our sources say she is already traveling toward the "
"Heart Mountains. I think... I'm afraid she may prove to be an inconvenience."
msgstr ""
#. [message]: speaker=Mizenwyn
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:239
msgid "Hm... now that won't do, will it...."
msgstr ""
#. [message]: speaker=Vaenyn
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:244
msgid "What do you propose?"
msgstr ""
#. [message]: speaker=Mizenwyn
#: NX-RPG/episode1/scenarios/05_02_Change_of_Plans.cfg:249
msgid "Leave it to me. I think it’s time for a little change of plans...."
msgstr ""
#. [scenario]: id=06_Awakening_part_1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:7
msgid "Awakening — Part 1"
msgstr ""
#. [unit]: id=Galthur, type=Dwarvish Fighter
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:43
msgid "Galthur"
msgstr ""
#. [side]
#. [side]: type=Deathblade, id=Revekel
#. [side]: type=Saurian Flanker, id=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:59
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:92
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:124
msgid "team_name^Guards"
msgstr ""
#. [side]: type=Deathblade, id=Revekel
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:63
msgid "Revekel"
msgstr ""
#. [side]: type=Saurian Flanker, id=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:96
msgid "Yerar"
msgstr ""
#. [side]: type=Saurian Flanker, id=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:108
msgid "Bar"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:226
msgid ""
"The aged dwarf stood looking down at the prone figure on the floor with old, "
"kindly eyes. As he watched, the man stirred groggily and sat up."
msgstr ""
#. [message]: speaker=Galthur
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:231
msgid "So, you wake... at last."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:236
msgid "Where... where am I? What happened?"
msgstr ""
#. [message]: speaker=Galthur
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:241
msgid ""
"I don’t know. They threw you in here a while ago, and you nae have woken "
"since. I am trapped, as are you."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:246
msgid ""
"I can’t remember.... The bandits.... The town. Yes, there was a town... I... "
"Elynia...?"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:255
msgid "How did I get here...?"
msgstr ""
#. [message]: speaker=Galthur
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:260
msgid ""
"The runesmiths of my kind are those who possess knowledge in the magical "
"arts. I, however, am naught but a lonely warrior, captured and thrown down "
"here to rot beneath the earth, ever able to touch the rock but never able to "
"leave. I could not tell you."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:265
msgid "But...."
msgstr ""
#. [message]: speaker=Galthur
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:271
msgid ""
"If ye want to escape this foul cell, you best be waitin’ for the guards to "
"return. If they ever do...."
msgstr ""
#. [message]: speaker=Galthur
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:280
msgid ""
"Take this. I saved it, in case I would ever have a chance to use it. But I "
"am withered, now. You be havin’ more use of it than I. And if you do get "
"out, do me a favor. See if Galamor is still alive in here, somewhere. I know "
"not what became of him..."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:286
msgid ""
"The dwarf then took a dusty vial from a pouch by his side, and approached "
"the human."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:301
msgid "Thank... you. And I will. But for now... I... will... rest."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:307
msgid "For a moment, the newcomer swayed, then fell onto the floor in a faint."
msgstr ""
#. [interim_text]
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:338
msgid "Time passes"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:356
msgid ""
"The human opened his eyes and stood up. He felt the vial the dwarf had given "
"him in his pocket, but when he turned to thank him, he found he was alone."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:365
msgid "...Weird...."
msgstr ""
#. [message]: speaker=guard1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:412
msgid "Come with us!"
msgstr ""
#. [message]: speaker=guard2
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:417
msgid "(cackle)"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:422
msgid "Come and get me."
msgstr ""
#. [event]: id=Galthur 30 27}
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:428
msgid "Defeat the guards"
msgstr ""
#. [event]
#. [event]: id=Galthur 30 27}
#. [scenario]: id=06_Awakening_part_1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:430
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:468
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:623
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:305
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:387
msgid "Death of Rhyan"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:453
msgid ""
"Blast it, the exit gates are sealed! Not that I expected them to be sitting "
"wide open. Heh. Perhaps one of the guards has the key. And in any case, I "
"need to find Galamor. There’s that...."
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:461
msgid "Find a way to open the exit gates"
msgstr ""
#. [event]
#. [scenario]: id=06_Awakening_part_1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:462
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:617
msgid "Search for Galamor"
msgstr ""
#. [event]
#. [scenario]: id=06_Awakening_part_1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:469
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:624
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:306
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:388
msgid "Death of Galamor"
msgstr ""
#. [pick_up_item]: id=Galthur_potion # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:491
msgid "Holy Water"
msgstr ""
#. [pick_up_item]: id=Galthur_potion # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:493
msgid ""
"This water will give all weapons arcane damage until the end of the current "
"scenario."
msgstr ""
#. [pick_up_item]: id=regen_amulet # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:526
msgid "Amulet of Regeneration"
msgstr ""
#. [pick_up_item]: id=regen_amulet # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:528
msgid "This amulet will allow its wearer to heal 8 HP per turn."
msgstr ""
#. [pick_up_item]: id=A_key # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:583
msgid "Key"
msgstr ""
#. [pick_up_item]: id=A_key # wmllint: ignore
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:585
msgid "An old metal key. You found it on the body of $guy_with_key.name|."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:612
msgid "A key! Perhaps this goes to the exit gates."
msgstr ""
#. [scenario]: id=06_Awakening_part_1
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:616
msgid "Open the exit gates"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:650
msgid "I still need to find Galamor."
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:690
msgid ""
"And who might you be? Another fiendish abomination here to taunt me, "
"you accursed human scum."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:695
msgid ""
"No, I’m not one of them. Who are they even, exactly. I still don’t know why "
"I’m here. But you, are you Galamor?"
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:705
msgid ""
"I see. So yer not one of them, then... Aye, I am him. As for why yer here, "
"wish I knew that meself. But for now, can we just get out of of this damn "
"dungeon?"
msgstr ""
#. [message]: speaker=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:727
msgid "Ssssss... hehe.... Where do you think you’re going?"
msgstr ""
#. [message]: speaker=Bar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:732
msgid "Hehehe boss ah we gonna bash dem into de floor?"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:737
msgid "Who are you and what do you want with us!"
msgstr ""
#. [message]: speaker=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:742
msgid ""
"None of your business. Now, capture them and return them to their cells! And "
"make sure they can’t escape this time. He would be most displeased if his "
"prisoners were not present and accounted for."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:747
msgid "And just who might “he” be?"
msgstr ""
#. [message]: speaker=Yerar
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:752
msgid "(smiling evilly) You’ll find out soon enough. "
msgstr ""
#. [message]: speaker=Bar
#. 'ogre' is suppsoed to be a play on words of 'over'
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:758
msgid "Hehehe... this gonna be fun! It’s ogre now!"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:773
msgid ""
"Oh great... giant rats. Just what we need on top of everything else. I hope "
"they don’t—"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:778
msgid "(hisss)"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:783
msgid "—bite...."
msgstr ""
#. [message]: speaker=$remaining_guard_id
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:810
msgid "This will require reinforcements."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:831
msgid "Seems he dropped something."
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:856
msgid ""
"What’s the point? I am already dead. I cannot die again, but unfortunately "
"for you, you can."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:869
msgid ""
"I fall, but death will always follow you — you will never escape its cold "
"grasp!"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:886
msgid "Your enemy seems to have dropped something."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/06_Awakening_part_1.cfg:913
msgid "Let’s be moving out."
msgstr ""
#. [part]
#. [scenario]: id=07_Fleeing_the_Swarm, (type=Dread Bat,Blood Bat) 6 2 3}, (type=Dread Bat,Blood Bat) 6 3 4}, (type=Dread Bat,Blood Bat) 6 34 14}, (type=Dread Bat,Blood Bat) 6 41 10}
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:104
msgid "Fleeing the Swarm"
msgstr ""
#. [side]: type=Dwarvish Explorer, id=Glamatsil
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:71
msgid "Glamatsil"
msgstr ""
#. [side]: type=Great Mage, id=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:81
msgid "team_name^Humans"
msgstr ""
#. [side]: type=Great Mage, id=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:85
msgid "Ela"
msgstr ""
#. [side]: type=Orcish Warlord, id=Rarok
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:121
msgid "Rarok"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:142
msgid "team_name^Invaders"
msgstr ""
#. [side]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:151
msgid "team_name^Swarm"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:258
msgid ""
"This feels way too easy! Nevertheless... where do we go now? We have no "
"reinforcements and no map, and what is this smog?"
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:267
msgid "You could just use this."
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:273
msgid ""
"Galamor pulled a small, ornate pendant out of his tattered robe and tossed "
"it casually to Rhyan."
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:278
msgid ""
"I found it in my travels before I was brought to this accursed place. As far "
"as I know, it once belonged to a necromancer to call forth his legions of "
"undead. I am no fan of the dark arts meself, but if that is true, we need "
"help, an' we cannot afford to be picky!"
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:283
msgid ""
"You want us to become no better than those whose arts is despised by every "
"civilized race across the great continent? You want us to raise the dead "
"from their graves to do our bidding?"
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:288
msgid ""
"Look, human, it is either that, or take our chances against whoever is "
"waiting for us. Your call."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:297
msgid ""
"Very well... but I am not holding on to this for a moment longer than "
"necessary!"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:303
msgid "Explore"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:319
msgid "Soft Voice"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:321
msgid "Show them"
msgstr ""
#. [message]: speaker=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:334
msgid ""
"(surprised) Oh, look what we have here! This is unexpected, I think."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:339
msgid "I told you this was too easy...."
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:344
msgid ""
"So you're the thrice-accursed scum who locked us up, eh? Prepare te taste "
"cold steel, you bastards!"
msgstr ""
#. [message]: speaker=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:349
msgid ""
"My apologies, little dwarf, but we cannot let you leave so easily. Rarok!"
msgstr ""
#. [message]: speaker=Rarok
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:354
msgid ""
"Atch, deal with them yourself! I have my own little ‘annoyance’ on my hands. "
"Another one of those accursed dwarves again!"
msgstr ""
#. [message]: speaker=Glamatsil
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:359
msgid ""
"Shut yer over-sized pie-hole you stinkin’ orc. You broke our agreement to "
"not send your stinkin' forces into our cities!"
msgstr ""
#. [message]: speaker=Rarok
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:364
msgid ""
"Gahhahaha! That was fun, wasn't it! This little magic totem has been most "
"useful!"
msgstr ""
#. [message]: speaker=Galamor
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:369
msgid ""
"A magic totem...? Ah, perhaps... if the stories are true, an old human mage "
"once lived in this valley. He built a magical portal that could send him "
"anywhere, but after his death, no one could figure out how to make it work. "
"If it is indeed functional once more, perhaps we have just found our escape "
"route!"
msgstr ""
#. [message]: speaker=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:374
msgid ""
"Who do you think got it working again, little dwarf? Unfortunately those "
"bastard dwarves' warding runes didn't do it much good when that idiot "
"decided to send a pack of wolves into their main hall at dinner! So it's "
"unstable at the moment, but of course, feel free to use it, just don't blame "
"me when your head is trapped in the Void."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:379
msgid "We'll take the risk. Onwards!"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:383
msgid "Reach the transporter with Rhyan or Galamor"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:389
msgid "Death of Glamatsil"
msgstr ""
#. [event]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:393
msgid "Beware bats"
msgstr ""
#. [message]: speaker=Ela
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:495
msgid ""
"Ahahaha! Did you really I was gone for good? Wrong! You see, I was never "
"really here. Or alive, even. We have this little trick - but I say too much, "
"do I not?"
msgstr ""
#. [message]: speaker=second_unit
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:512
msgid "Bats???"
msgstr ""
#. [message]: speaker=Glamatsil
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:517
msgid ""
"Aye. Recently, we've seen them coming out of their caves even during the "
"day, bombarding us and eating anything they can find. They've become a "
"virtual swarm!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:529
msgid "Ack...(gasp) No... the portal!"
msgstr ""
#. [message]
#: NX-RPG/episode1/scenarios/07_Fleeing_the_Swarm.cfg:541
msgid "Without help, we cannot stand!"
msgstr ""
#. [part]
#. [scenario]: id=08_01_Reunion
#: NX-RPG/episode1/scenarios/08_01_Reunion.cfg:5
#: NX-RPG/episode1/utils/storytext.cfg:113
msgid "Reunion"
msgstr ""
#: NX-RPG/episode1/utils/characters.cfg:5
msgid "Elynia"
msgstr ""
#: NX-RPG/episode1/utils/characters.cfg:51
msgid "Galamor"
msgstr ""
#: NX-RPG/episode1/utils/characters.cfg:81
msgid "Vaenyn"
msgstr ""
#: NX-RPG/episode1/utils/characters.cfg:94
msgid "Rhaldir"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/utils/deaths.cfg:24
msgid "Good bye... I go to join the great figures of times past..."
msgstr ""
#. [message]: speaker=Niryone
#: NX-RPG/episode1/utils/deaths.cfg:30
msgid "No! Elynia! No!"
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/utils/deaths.cfg:40
msgid "Find out...what is happening...for me."
msgstr ""
#. [message]: speaker=Elynia
#: NX-RPG/episode1/utils/deaths.cfg:46
msgid "I cannot continue without her."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/utils/deaths.cfg:56
msgid "I was a fool...to follow you..."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/utils/deaths.cfg:66
msgid "I...have failed..."
msgstr ""
#. [message]: speaker=unit
#: NX-RPG/episode1/utils/deaths.cfg:76
msgid "Augh... See what I got by following you..."
msgstr ""
#. [message]: speaker=Rhyan
#: NX-RPG/episode1/utils/deaths.cfg:82
msgid "If I cannot even keep him alive, what would be said for me?"
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:19
msgid ""
"Around 1046 YW, many events which would later lead to the consolidation of "
"Wesnoth as the dominant empire on the Great Continent of Irdya began to take "
"place. For many years after the defeat of human and elvish forces at the "
"hands of Black-Eye Kapou’e’, the Great Continent rested beneath a blanket of "
"relative tranquility. Excepting the occasional skirmish, the elvish, human, "
"dwarvish, and orcish kingdoms were at peace. But it was not to last. Though "
"none then knew, this was the beginning of the final age of Wesnoth. Its "
"domain would expand one last time, before its definitive end in the fiery "
"cataclysm that would mark the dawn of the Golden Age of Irdya."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:23
msgid ""
"In 1063 YW, a new king, Konrad III, acceded to the throne of Wesnoth. For "
"several years, the peace that had endured for the past century has been "
"shattering. Merchant caravans were hijacked, orcs and dwarves battled, "
"outlying towns were sacked and burned. The new king inherited a land "
"throughout which seeds of disaster were sown rife, and, inexperienced as he "
"was, could do naught to quash their blossoming. Unrest spread across the "
"continent. Trade evaporated. To the northeast, Lintanir burned in the fires "
"of civil war. On the fringes of the Wesnothian empire, and even in the "
"heartland, local lords ruled their fiefdoms as nations unto themselves, "
"heeding not the edicts of the crown."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:27
msgid ""
"My name is Elynia-Thanadria, apprentice and adopted daughter of the Great "
"Sorceress Niryone, of the Ka'lian in Wesmere. She taught me many things, and "
"raised me as her own since my mother died. She was a great sorceress, "
"skilled in the arts of faerie magic, and helped me greatly in my training. "
"Though we traveled a good deal, nothing of very much importance happened "
"during my early years. That all changed with the events that were about to "
"occur, events of which I will now relate. Hear now, my story."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:32
msgid ""
"“I could tell Niryone was more troubled than she had let on. That was how "
"she was — cool and calm in the face of danger, always dispatching whatever "
"threat she faced cleanly and appearing none the worse for it later. It had "
"sometimes caused me to wonder, but right now I had more pressing things to "
"worry about. My friend was gone, and the creature that had been in his place "
"blasted apart Niryone's spell. On her advice, we quickly resupplied and "
"hurried west, to Elensefar, to see a seer she knew. But when we got there, "
"we found something unexpected."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:41
msgid ""
"I still couldn't believe that Rhyan had been kidnapped. He always seemed so "
"able to take care of himself. And why would anyone want him, "
"specifically? To my own knowledge, he possessed almost no importance to "
"anyone but myself. Or perhaps his father, though I could not see that "
"someone would kidnap their own son in such a manner. In any case, now was "
"not the time to dwell on it. First, to get him back, then later to figure "
"out the why of the matter."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:46
msgid ""
"After driving back the outlaw incursion, we followed Aryon's advice and "
"crossed the Great River, traveling north to meet with the dwarves. Lord "
"Myris had lent us a few horses and men, and we made good time. I hoped the "
"dwarves would indeed have some part of this puzzle. If not, well, I would "
"just have to find Rhyan some other way."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:56
msgid ""
"We hurried south and then southeast, hoping the dwarvish scouts' information "
"was correct. The words of both Aryon and the dwarves didn't seem to surprise "
"Niryone. She had sensed a gathering storm and would not give up until she "
"had followed it to the source. She was like that, sometimes; just another "
"quirk of her character. But still, I was puzzled. Who was Rhyan that "
"he would warrant a kidnapping and impersonation? The bandit leader's words "
"might be taken by some to mean it was more than just my friend, but I wasn't "
"sure. Either way, hopefully we will find something if we catch up to the "
"party before they travel too far north."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:72
msgid ""
"The human was gone, and we had rescued Lord Myris. Anathryis managed to wake "
"him, and he agreed to travel with a few of the dwarves back to Elensefar in "
"secret to keep an eye on the situation. Though he could not remember much "
"that could be of help, his captor had revealed something that did, and we "
"now had an actual lead."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:76
msgid ""
"My mentor sat against her tent at night, staring at the twinkling stars "
"scattered across the roof of the sky, thinking. I could see she was slowly "
"putting together the pieces, and judging the possibilities. Whether any of "
"those seemed more likely than the last, she did not tell me."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:81
msgid ""
"We are approaching Wesmere. We should arrive tomorrow, if we don't run into "
"any more 'distractions'. Hopefully, the Ka'lian will be of some help. The "
"path the human had intended to take seemed to be the obvious thread to bite, "
"but would they? Niryone was one of them, but I did not know the others. "
"Either way, I will find Rhyan."
msgstr ""
#. [part]
#. In this scenario, the POV character changes from Elynia (female) to Rhyan (male), and continues into the next scenario
#: NX-RPG/episode1/utils/storytext.cfg:90
msgid "Awakening — Part I"
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:100
msgid ""
"We exited the underground complex through a suspiciously unguarded exit. "
"From the vantage point in the hills around us, we could see the ground "
"sloping gradually up behind us, while dropping away down into a valley a "
"couple miles ahead of us. I thought I recognized the river that flowed "
"through it, but couldn't be sure; it was too far away."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:105
msgid ""
"We headed west for a couple hours, until we came to a smaller valley between "
"two taller peaks. Here, we found something unexpected."
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:121
msgid "Descent"
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:129
msgid "Awakening — Part II"
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:137
msgid "Glyn's Forest"
msgstr ""
#. [part]
#: NX-RPG/episode1/utils/storytext.cfg:145
msgid "A Final Confrontation"
msgstr ""
#. [lua]: preshow
#: NX-RPG/lua/gui/bug.lua:2760
msgid ""
"An inconsistency has been detected, and the scenario might not continue "
"working as originally intended."
msgstr ""
#. [lua]: preshow
#: NX-RPG/lua/gui/bug.lua:2761
msgid "Please report this to the campaign maintainer!"
msgstr ""
#. [lua]: preshow
#: NX-RPG/lua/gui/bug.lua:2764
msgid "Message:"
msgstr ""
#. [lua]: preshow
#: NX-RPG/lua/gui/bug.lua:2770
msgid "Error"
msgstr ""
#. [lua]: preshow
#: NX-RPG/lua/gui/bug.lua:2771
msgid "Details"
msgstr ""
#: NX-RPG/macros/character_defines.cfg:8
msgid "Niryone"
msgstr ""
#: NX-RPG/macros/character_defines.cfg:24
msgid "Niolinde"
msgstr ""
#: NX-RPG/macros/character_defines.cfg:39
msgid "Elorandas"
msgstr ""
#: NX-RPG/macros/character_defines.cfg:53
msgid "Aryon"
msgstr ""
#: NX-RPG/macros/character_defines.cfg:67
msgid "Mizenwyn"
msgstr ""
#. [transient_message]
#: NX-RPG/macros/items.cfg:46
msgid "Chest with gold"
msgstr ""
#. [transient_message]
#: NX-RPG/macros/items.cfg:48
msgid " gold found."
msgstr ""
#. [objective]: condition=win
#: NX-RPG/macros/objective-utils.cfg:12
msgid "Resist until the end of turns"
msgstr ""
#. [set_menu_item]: id=nx_help
#: NX-RPG/macros/rpg-utils.cfg:6
msgid "Campaign Help"
msgstr ""
#. [set_menu_item]: id=nx_inventory
#: NX-RPG/macros/rpg-utils.cfg:15
msgid "Inventory"
msgstr ""
#. [set_menu_item]: id=nx_spellcasting
#: NX-RPG/macros/rpg-utils.cfg:29
msgid "Spells"
msgstr ""
#. [learn_spell]: id=bind
#: NX-RPG/macros/rpg-utils.cfg:47
msgid "Bind"
msgstr ""
#. [learn_spell]: id=bind
#: NX-RPG/macros/rpg-utils.cfg:49
msgid "Prevents the target unit from moving or attacking for one turn."
msgstr ""
#. [part]
#: NX-RPG/macros/scenario-utils.cfg:16
msgid "Work in progress!"
msgstr ""
#. [part]
#: NX-RPG/macros/scenario-utils.cfg:19
msgid ""
"This campaign is a work in progress, and you have just completed the last "
"playable scenario. The next scenario is not available in this version, but "
"you can play it in a future release if you keep this start-of-scenario saved "
"game. For now, this is the end of the campaign.\n"
"\n"
"All feedback is welcome in the forum thread here: <http://r.wesnoth.org/"
"t35544>.\n"
"\n"
" — The author"
msgstr ""
#. [message]: speaker=narrator
#. [unit_type]: id=Gate, race=mechanical
#: NX-RPG/macros/scenario-utils.cfg:127 NX-RPG/units/mechanical/Gate.cfg:5
msgid "Gate"
msgstr ""
#. [message]: speaker=narrator
#: NX-RPG/macros/scenario-utils.cfg:129
msgid "This gate is locked."
msgstr ""
#. [time]: id=indoors_darker
#: NX-RPG/macros/schedules.cfg:6
msgid "Indoors"
msgstr ""
#. [time]: id=dawn_rain
#: NX-RPG/macros/schedules.cfg:16
msgid "Rainy Dawn"
msgstr ""
#. [time]: id=morning_rain
#: NX-RPG/macros/schedules.cfg:26
msgid "Rainy Morning"
msgstr ""
#. [time]: id=afternoon_rain
#: NX-RPG/macros/schedules.cfg:36
msgid "Rainy Afternoon"
msgstr ""
#. [time]: id=dusk_rain
#: NX-RPG/macros/schedules.cfg:46
msgid "Rainy Dusk"
msgstr ""
#. [time]: id=first_watch_rain
#: NX-RPG/macros/schedules.cfg:56
msgid "Rainy First Watch"
msgstr ""
#. [time]: id=second_watch_rain
#: NX-RPG/macros/schedules.cfg:66
msgid "Rainy Second Watch"
msgstr ""
#: NX-RPG/macros/storytext-global.cfg:15
msgid "Warning!"
msgstr ""
#: NX-RPG/macros/storytext-global.cfg:20
msgid ""
"Some scenarios of this campaign work significantly different from normal "
"Wesnoth gameplay. It is especially important to pay close attention to the "
"mission objectives and not necessarily try to kill every single enemy, "
"especially on shrouded maps, or in places where enemies seem to respawn "
"continuously.\n"
"\n"
"Also, this campaign incorporates many unique RPG elements. If get stuck, you "
"can always read the Campaign Help option in the right-click menu."
msgstr ""
#: NX-RPG/macros/storytext-global.cfg:25
msgid ""
"A game screen resolution of 800x600 or greater is recommended. Some "
"sequences make use of floating labels, halos, and standing unit animations, "
"so you might want to make sure these options are enabled under "
"Preferences → Display."
msgstr ""
#: NX-RPG/macros/storytext-global.cfg:29
msgid ""
"Additionally, the music add-on NX-Music is not installed. Custom "
"music will not be played!"
msgstr ""
#. [editor_group]: id=NX-RPG-terrain
#: NX-RPG/terrain.cfg:5
msgid "NX-RPG (custom terrains)"
msgstr ""
#. [terrain_type]: id=gate_se
#: NX-RPG/terrain.cfg:13
msgid "Gate (se)"
msgstr ""
#. [terrain_type]: id=gate_sw
#: NX-RPG/terrain.cfg:24
msgid "Gate (sw)"
msgstr ""
#. [terrain_type]: id=gate_locked_se
#: NX-RPG/terrain.cfg:35
msgid "Locked Gate (se)"
msgstr ""
#. [terrain_type]: id=gate_locked_sw
#: NX-RPG/terrain.cfg:46
msgid "Locked Gate (sw)"
msgstr ""
#. [terrain_type]: id=abyss-volcanic
#: NX-RPG/terrain.cfg:57
msgid "Volcanic Abyss"
msgstr ""
#. [terrain_type]: id=brazier_lit
#: NX-RPG/terrain.cfg:68
msgid "Lit Brazier"
msgstr ""
#. [terrain_type]: id=brazier
#: NX-RPG/terrain.cfg:79
msgid "Brazier"
msgstr ""
#. [terrain_type]: id=shop
#: NX-RPG/terrain.cfg:90
msgid "Shop"
msgstr ""
#. [terrain_type]: id=dark-castle
#: NX-RPG/terrain.cfg:101
msgid "Dark Castle"
msgstr ""
#. [terrain_type]: id=dark-keep
#: NX-RPG/terrain.cfg:115
msgid "Dark Keep"
msgstr ""
#. [terrain_type]: id=floor_tiled_dark
#: NX-RPG/terrain.cfg:129
msgid "Dark Tiled Floor"
msgstr ""
#. [terrain_type]: id=nx_carpet
#: NX-RPG/terrain.cfg:152
msgid "Carpet"
msgstr ""
#. [terrain_type]: id=earthy_rocky_cave
#: NX-RPG/terrain.cfg:165
msgid "Earthy Rockbound Cave"
msgstr ""
#. [terrain_type]: id=residential
#: NX-RPG/terrain.cfg:177
msgid "City Area"
msgstr ""
#. [terrain_type]: id=residential-village
#: NX-RPG/terrain.cfg:188
msgid "Arsenal"
msgstr ""
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: NX-RPG/units/dwarves/Miner.cfg:5
msgid "Dwarvish Miner"
msgstr ""
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: NX-RPG/units/dwarves/Miner.cfg:19
msgid ""
"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
"precious ores out of the ground, but do not ever take part in the crafting "
"of weapons or artifacts."
msgstr ""
#. [attack]: type=pierce
#: NX-RPG/units/dwarves/Miner.cfg:25
msgid "pick"
msgstr ""
#. [unit_type]: id=Dwarvish Outcast, race=dwarf
#: NX-RPG/units/dwarves/Outcast.cfg:5
msgid "Dwarvish Outcast"
msgstr ""
#. [unit_type]: id=Dwarvish Outcast, race=dwarf
#: NX-RPG/units/dwarves/Outcast.cfg:19
msgid ""
"The dwarven society can be, at times, a harsh one. Those members who cannot, "
"or will not, contribute to the mining and crafting of ores and materials "
"will sometimes be banished from their clans. Though this is not a very "
"common occurrence, those who are banished usually wander the lands, finding "
"work where they can. It is said that more than one case of materials "
"vanishing from camps can be attributed to these dwarves."
msgstr ""
#. [unit_type]: id=Elvish Apprentice, race=elf
#: NX-RPG/units/elves/Apprentice.cfg:5
msgid "female^Elvish Apprentice"
msgstr ""
#. [unit_type]: id=Elvish Apprentice, race=elf
#: NX-RPG/units/elves/Apprentice.cfg:21
msgid ""
"Young elves who wish to learn the ways of magic may become apprentices, "
"traveling and learning with a more experiences sorcerer or sorceress. Their "
"skills can vary greatly, but are still more than capable of defending "
"themselves, and can sometimes leave quite a mark on their foes."
msgstr ""
#. [attack]: type=fire
#: NX-RPG/units/elves/Apprentice.cfg:37
msgid "mystic fire"
msgstr ""
#. [unit_type]: id=Elvish Spellbinder, race=elf
#: NX-RPG/units/elves/Spellbinder.cfg:5
msgid "female^Elvish Spellbinder"
msgstr ""
#. [unit_type]: id=Elvish Spellbinder, race=elf
#. [unit_type]: id=Villager, race=human
#. [unit_type]: id=Wanderer, race=human
#: NX-RPG/units/elves/Spellbinder.cfg:21 NX-RPG/units/humans/Villager.cfg:19
#: NX-RPG/units/humans/Woodsman_Wanderer.cfg:20
msgid "FIXME"
msgstr ""
#. [race]: id=northguard
#: NX-RPG/units/humans.cfg:5 NX-RPG/units/humans.cfg:7
msgid "race^Northguard"
msgstr ""
#. [race]: id=northguard
#: NX-RPG/units/humans.cfg:6
msgid "race+female^Northguard"
msgstr ""
#. [race]: id=northguard
#. [unit_type]: id=Northguard Archer, race=northguard
#. [unit_type]: id=Northguard Deathblade, race=northguard
#. [unit_type]: id=Northguard Fighter, race=northguard
#. [unit_type]: id=Northguard Nightshaft, race=northguard
#. [unit_type]: id=Northguard Silverbow, race=northguard
#. [unit_type]: id=Northguard Warrior, race=northguard
#. [unit_type]: id=Shadow Regent, race=human
#: NX-RPG/units/humans.cfg:8 NX-RPG/units/humans/Northguard_Archer.cfg:18
#: NX-RPG/units/humans/Northguard_Deathblade.cfg:19
#: NX-RPG/units/humans/Northguard_Fighter.cfg:18
#: NX-RPG/units/humans/Northguard_Nightshaft.cfg:19
#: NX-RPG/units/humans/Northguard_Silverbow.cfg:18
#: NX-RPG/units/humans/Northguard_Warrior.cfg:18
#: NX-RPG/units/humans/Shadow_Regent.cfg:19
msgid "TODO"
msgstr ""
#. [unit_type]: id=Northguard Archer, race=northguard
#: NX-RPG/units/humans/Northguard_Archer.cfg:5
msgid "Archer"
msgstr ""
#. [attack]: type=pierce
#: NX-RPG/units/humans/Northguard_Archer.cfg:23
msgid "weapon^shortbow"
msgstr ""
#. [unit_type]: id=Northguard Deathblade, race=northguard
#: NX-RPG/units/humans/Northguard_Deathblade.cfg:5
msgid "Deathblade"
msgstr ""
#. [attack]: type=blade
#: NX-RPG/units/humans/Northguard_Deathblade.cfg:25
msgid "weapon^deathblade"
msgstr ""
#. [unit_type]: id=Northguard Fighter, race=northguard
#: NX-RPG/units/humans/Northguard_Fighter.cfg:5
msgid "Fighter"
msgstr ""
#. [attack]: type=blade
#: NX-RPG/units/humans/Northguard_Fighter.cfg:23
msgid "weapon^short sword"
msgstr ""
#. [unit_type]: id=Northguard Nightshaft, race=northguard
#: NX-RPG/units/humans/Northguard_Nightshaft.cfg:5
msgid "Nightshaft"
msgstr ""
#. [attack]: type=pierce
#: NX-RPG/units/humans/Northguard_Nightshaft.cfg:24
#: NX-RPG/units/humans/Northguard_Silverbow.cfg:23
msgid "weapon^bow"
msgstr ""
#. [attack]: type=blade
#: NX-RPG/units/humans/Northguard_Nightshaft.cfg:34
#: NX-RPG/units/humans/Northguard_Silverbow.cfg:33
msgid "weapon^sword"
msgstr ""
#. [unit_type]: id=Northguard Silverbow, race=northguard
#: NX-RPG/units/humans/Northguard_Silverbow.cfg:5
msgid "Silverbow"
msgstr ""
#. [unit_type]: id=Northguard Warrior, race=northguard
#: NX-RPG/units/humans/Northguard_Warrior.cfg:5
msgid "Warrior"
msgstr ""
#. [attack]: type=blade
#: NX-RPG/units/humans/Northguard_Warrior.cfg:23
msgid "weapon^twin swords"
msgstr ""
#. [unit_type]: id=Shadow Regent, race=human
#: NX-RPG/units/humans/Shadow_Regent.cfg:5
msgid "Shadow Regent"
msgstr ""
#. [attack]: type=impact
#: NX-RPG/units/humans/Shadow_Regent.cfg:24
msgid "broadsword"
msgstr ""
#. [attack]: type=cold
#: NX-RPG/units/humans/Shadow_Regent.cfg:33
msgid "chill wave"
msgstr ""
#. [attack]: type=arcane
#: NX-RPG/units/humans/Shadow_Regent.cfg:45
msgid "shadow wave"
msgstr ""
#. [unit_type]: id=Villager, race=human
#: NX-RPG/units/humans/Villager.cfg:5
msgid "Villager"
msgstr ""
#. [unit_type]: id=Wanderer, race=human
#: NX-RPG/units/humans/Woodsman_Wanderer.cfg:5
msgid "Wanderer"
msgstr ""
#. [unit_type]: id=Caravan, race=mechanical
#: NX-RPG/units/mechanical/Caravan.cfg:5
msgid "Caravan"
msgstr ""
#. [unit_type]: id=Caravan, race=mechanical
#: NX-RPG/units/mechanical/Caravan.cfg:18
msgid ""
"Caravans are used to carry gold or supplies long distances. Because of the "
"immense weight of the cargo this caravan carries, it moves very slowly."
msgstr ""
#. [attack]: type=impact
#: NX-RPG/units/mechanical/Caravan.cfg:24
msgid "run down"
msgstr ""
#. [unit_type]: id=Gate, race=mechanical
#: NX-RPG/units/mechanical/Gate.cfg:18
msgid ""
"The gate will open only to those who are allied with its owners, unless "
"struck down by their enemies first."
msgstr ""
#. [unit_type]: id=Leech, race=monster
#: NX-RPG/units/monsters/Leech.cfg:5
msgid "Leech"
msgstr ""
#. [unit_type]: id=Leech, race=monster
#: NX-RPG/units/monsters/Leech.cfg:45
msgid ""
"Leeches are universally known for their common diet: the warm blood of "
"various bigger creatures. However, this is exactly why they are often used "
"for medicinal purposes.\n"
"\n"
"Although not directly related, the same name is applied to groups of strange "
"worms attached to the ground, found in subterrainian caverns. They cannot "
"move around in search of prey, but they are dangerous none the less. If an "
"unwary victim gets close enough, the creatures will trap them with their "
"deadly tentacles and swallow their blood, which increases their strength and "
"heals their wounds.\n"
"\n"
"It is fortunate that they have not developed legs; otherwise, they would be "
"an almost unstoppable menace to explorers and dwellers of the caves they\n"
"inhabit."
msgstr ""
#. [attack]: type=pierce
#: NX-RPG/units/monsters/Leech.cfg:59
msgid "drainer"
msgstr ""
#. [unit_type]: id=Northguard Direwolf, race=wolf
#: NX-RPG/units/monsters/Northguard_Direwolf.cfg:5
msgid "Northguard Direwolf"
msgstr ""
#. [unit_type]: id=Northguard Direwolf, race=wolf
#: NX-RPG/units/monsters/Northguard_Direwolf.cfg:24
msgid ""
"Wolves are aggressive animals that hunt in packs. Although weak "
"individually, a wolf pack can kill even the strongest man in minutes."
msgstr ""
#. [attack]: type=blade
#: NX-RPG/units/monsters/Northguard_Direwolf.cfg:30
msgid "fangs"
msgstr ""
#. [attack]: type=cold
#: NX-RPG/units/monsters/Northguard_Direwolf.cfg:40
msgid "arctic blast"
msgstr ""
#. [unit_type]: id=Death Baron, race=undead
#: NX-RPG/units/undead/Skele_Death_Baron.cfg:5
msgid "Death Baron"
msgstr ""
#. [unit_type]: id=Death Baron, race=undead
#: NX-RPG/units/undead/Skele_Death_Baron.cfg:39
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"come back to this world as Death Knights. Death Barons serve them whilst "
"accruing enough unholy power to advance to the level of their masters. In "
"the process, they pick up a good deal of the Knight’s skills, including the "
"ability to easily and effectively command underlings."
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: NX-RPG/units/undead/Skeleton_Knight.cfg:5
msgid "Bone Knight"
msgstr ""
#. [unit_type]: id=Bone Knight, race=undead
#: NX-RPG/units/undead/Skeleton_Knight.cfg:26
msgid ""
"The horsemen with the most experienced rose quickly through the ranks, only "
"to find death that much closer. They gained significant knowledge in "
"weaponry and tactics, even being able to carry a crossbow in addition to "
"their axes. These riders now wander the world, doing the bidding of their "
"dark masters that summoned this to fight once again. Their strength remains "
"great, and, in death as in life, novice units should not attempt to do "
"battle with one alone."
msgstr ""
#. [attack]: type=impact
#: NX-RPG/units/undead/Skeleton_Knight.cfg:45
msgid "trample"
msgstr ""
#. [unit_type]: id=Skeleton Rider, race=undead
#: NX-RPG/units/undead/Skeleton_Rider.cfg:5
msgid "Skeleton Rider"
msgstr ""
#. [unit_type]: id=Skeleton Rider, race=undead
#: NX-RPG/units/undead/Skeleton_Rider.cfg:26
msgid ""
"These mounted skeletons were once great warriors thundering across the "
"plains. In life, they had not yet acquired the skill and strength of the "
"more experienced of their ranks, but they were equal in terms of speed; they "
"could dash into battle as fast as those more experienced. This is still "
"apparent even now, trapped in unlife as they are to spread fear and "
"destruction. Novice fighters should have no problem fighting these, but need "
"remember the speed of the skeletal mounts."
msgstr ""