msgid "" msgstr "" "Project-Id-Version: Mystery_Campaign-1.12\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-02-17 02:54+0100\n" "PO-Revision-Date: 2012-10-13 04:23+0200\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: gl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:15 msgid "MC" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:18 msgid "Mystery Campaign" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:23 msgid "Skirmisher" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:23 msgid "(Easy)" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:24 msgid "Battle Tutor" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:24 msgid "(Not so easy)" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:25 msgid "(Nightmare)" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:25 msgid "Veteran" msgstr "" #. [campaign]: id=mystery_campaign #: Mystery_Campaign/_main.cfg:29 msgid "" "This is an infinitely long, random, campaign. As you play, it gets " "increasing difficult in various ways. How many scenarios can you complete?" msgstr "" #. [era]: id=era_extended #: Mystery_Campaign/_main.cfg:100 msgid "Extended Era" msgstr "" #. [era]: id=era_extended #: Mystery_Campaign/_main.cfg:101 msgid "" "Extends the default era up to 12 factions, adding 5 unique new factions." msgstr "" #. [about] #: Mystery_Campaign/credits.cfg:6 msgid "Campaign Design" msgstr "" #. [about] #: Mystery_Campaign/credits.cfg:14 msgid "Current Maintainer" msgstr "" #. [about] #: Mystery_Campaign/credits.cfg:21 msgid "Previous Maintainer" msgstr "" #. [about] #: Mystery_Campaign/credits.cfg:28 msgid "WML Contribution" msgstr "" #. [about] #: Mystery_Campaign/credits.cfg:43 msgid "Translations" msgstr "" #. [multiplayer_side]: id=XE aragwaithi, type=random #: Mystery_Campaign/factions/aragwaithi.cfg:5 msgid "Aragwaithi" msgstr "" #. [multiplayer_side]: id=XE dark_elves, type=random #: Mystery_Campaign/factions/dark_elves.cfg:5 msgid "Dark Elves" msgstr "" #. [multiplayer_side]: id=XE dark_legion, type=random #: Mystery_Campaign/factions/dark_legion.cfg:5 msgid "Dark Legion" msgstr "" #. [multiplayer_side]: id=XE frontiers, type=random #: Mystery_Campaign/factions/frontiers.cfg:5 msgid "Frontiers" msgstr "" #. [multiplayer_side]: id=XE khalifate, type=random #: Mystery_Campaign/factions/khalifate.cfg:5 msgid "Khalifate" msgstr "" #. [multiplayer_side]: id=XE outlaws, type=random #: Mystery_Campaign/factions/outlaws.cfg:5 msgid "Outlaws" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:8 msgid "race^Aragwaith" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:9 msgid "race+male^Aragwaith" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:10 msgid "race+female^Aragwaith" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:11 msgid "race+plural^Aragwaithi" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:15 msgid "" "\n" " During most of the Golden Age, the humans who inhabited the Great " "Continent were mostly Wesnothians, divided across various territories such " "as the Northlands, Elensefar and the kingdom of Wesnoth itself. However, " "there was once a time of great strife during which a new race of humans " "started to appear from nowhere. They were the 'Aragwaithi', which meant " "'noble' in their native language.\n" "\n" " It has been since then rumored that they came from the Vast Sea to " "settle in Wesnoth. They mostly lived as mercenaries in that time, until the " "Fall. After that, they supposedly moved to the northmost lands of the " "Continent, were the sands could not reach, and the green could survive.\n" "\n" " Albeit being humans, many of their customs and racial features are " "incredibly different to the standards, to the point it puts them close to " "elves in terms of their dexterity with bows. Their wisemen have a mastery of " "magic not to be underestimated in the battlefield, for it has surprised and " "overseded the best magi often." msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:22 msgid "" "Accos,Acton,Actras,Aephus,Andradas,Arus,Ballus,Bellon,Callas,Cathas,Cendras," "Cyras,Dandras,Dundarus, Edras,Essras,Fathas,Gallas,Hadrion,Hektor,Herdreidon," "Hestus,Indus,Kahas,Korus,Lathas,Lostrus,Malthras,Netheras,Orion, Oros,Ossas," "Pallas,Paris,Ramolus,Rustarus,Sarpedon,Sordas,Sundaras,Tartarus,Teolas,Torus," "Typhon,Xerus,Abel,Aleron,Aldon, Altair,Alumit,Amaion,Amarandius,Ambrosios," "Amdis,Andros,Ashling,Athan,Bakarnios,Belario,Beval,Bian,Blain,Braeden," "Brandeis ,Brendan,Brone,Bronwen,Carden,Cian,Corbin,Damalis,Damian,Danton," "Daray,Delano,Donn,Dunkan,Eamen,Gustaff,Heath,Heathcliff, Ingrum,Jareth," "Kaevan,Karayan,Kern,Kieran,Lucinius,Marlin,Nelos,Parris,Ravenios,Rune,Savan," "Sumnor,Tainn,Tariq,Tristram, Vega,Wynn,Lestat,Louis,Armand,Amadeo,Santiago," "Marius,Magnus,David,Enkil,Mael,Santino,Vittorio,Thorne,Avicus,Laurentios, " "Daniel,Khayman,Tarquin,Quinn,Vladimir,Vlad,Ansel,Anwar,Arden,Ashe,Ashford," "Ashlin,Bairdios,Barnabas,Bentley,Brishen, Connor,Crevan,Dante,Flynne,Gavin," "Hewitt,Holt,Jacy,Jolon,Kasch,Lucyan,\n" " Morgyn, Pembrokios,Quillian,Quinn,Riordin,Rowan,Sylvain,Taban,Teague," "Wendell" msgstr "" #. [race]: id=XE aragwaith #: Mystery_Campaign/races/_races.cfg:24 msgid "" "Aislinnë,Alana,Alaura,Aleta,Alethëa,Alma,Amaris,Amaryllis,Amaya,Ambrosine," "Araxie,Ariana,Autumne, Badria,Blythe,Brenna,Busana,Cascata,Celine,Ceridwën," "Chandra,Damaryssa,Denisha,Devinë,Erĕla,Fala,Fanya,Hazélle,Isadora, Iva," "Javana,Jenessa,Jora,Jordynë,Jovana,Kamalia,Kalyca,Kavindra,Kestrel,Kynthia," "Laqueta,Layla,Leandra,Leigh,Livana,Naida, Neesha,Nevada,Oleta,Parkyr," "Philomina,Pyralis,Rayne,Risa,Rosalia,Salena,Seda,Shahar,Shea,Silva,Silvana," "Tabitha,Tacita, Tara,Tatiana,Tayce,Vala,Valonia,Vesta,Vidonia,Waneta,Wyntir," "Yepa,Yolanda,Yoninah,Zyta,Adara,Adena,Adrianne,Alarice, Alvita,Amara,Ambika," "Antonia,Araceli,Balandria,Basha,Beryl,Bryn,Callia,Caryssa,Cassandra," "Casondrah,Chatha,Ciara,Cynara, Cytheria,Dabria,Darcei,Deandra,Deirdre," "Delores,Desdomna,Devi,Drucilla,Duvessa,Fantine,Fuscienne,Gabi,Gallia,Hanna," "Hedda, Jerica,Jetta,Joby,Kacila,Kala,Kallie,Keelia,Killian,Kory,Lilith," "Lucretia,Lysha,Mercedes,Mia,Maura,Perdita,Quella,Riona, Safiya,Salina," "Severin,Sidonia,Sirena,Solita,Tempest,Thea,Treva,Trista,\n" " Vala,Winta, Ana,Arala,Ala,Asare,Ashara,Athesa,Ama,Averana,Atharuna," "Amoshe,Ahurena,Alera,Arila,Aia,Atha,Ashe,Aru,Amasela,Aoshe, Amelara,Alura," "Elena,Esure,Ena,Ethe,Eme,Eïra,Ela,Efara,Evina,Eshe,Ethara,Esaora,Eumane," "Ehuva,Erë,Emi,Eshi,Enemura,Sela, Sara,Sula,Salura,Sana,Semisha,Soshire,Sife," "Saletha,Sitheri,Surei,Somile,Sahama,Salarema,Sea,Severa,Suthe,Sithame,Ola, " "Omana,Osheura,Olena,Onethe,Ovenatha,Fira,Fesha,Fena,Felai,Foma,Furava," "Fusatha,Fala,Famia,Fesea,Fenoma,Fihama,Fama,Fia, Famori,Irena,Ima,Ishama," "Iolara,Imaha,Inithe,Imana,Isora,Ilameshe,Ila,Ishe,Ithoe,Ivie,Imia,Iralura," "Isanare,Ihama,Iri, Ithania,Isavora,Ila,Mana,Mia,Mara,Mura,Masohe,Mushena," "Malesa,Minaru,Minare,Monia,Mesere,Mulasha,Mathe,Minashema,Mesa, Mirana,Mifa," "Mivareshana,Une,Uara,Ushala,Uhima,Uthe,Unaluthe,Thesa,Thema,Thirala,Thoshe," "Thofara,Thami,Thise,Therama,Thila ,Thama,Therasa,Thurana,Thalia,Therana," "Thomena,Thosa,Thene,Thime,Thamele,Theshia,Nai,Nama,Norale,Nethala,Nisha," "Nemene, Nefe,Navaru,Nula,Nusina,Naria,Nosua,Naomi,Nahasa,Nila,Nuralena,\n" " Nema,Lisa,Lara,Loe, Lasama,Lemeshe,Lathia,Leshara,Laisa,Line,Lenesa,Loma," "Lura,Lesamia,Lehara,Lana,Lashe,Larena,Lotha,Limia,Lania,Larie, Lafana,Lerava," "Love,Rama,Runa,Rashe,Ria,Rovena,Riva,Rufa,Rithia,Raina,Rava,Rashama,Rei," "Rosha,Vena,Via,Velara,Veruna,Visha ,Vana,Vele,Veshere,Vanesa,Vithia,Hana," "Haru,Heshia,Hia,Holaria,Hasha,Hena,Shara,Shena,Shira,Shamane,Shefia" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:117 msgid "race^Khalifate Human" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:118 msgid "race+male^Khalifate Human" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:119 msgid "race+female^Khalifate Human" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:120 msgid "race+plural^Khalifate" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:122 msgid "" "\n" " The humans of the Khalifate are regular ones, proud and sturdy, but have " "not had much contact with the people of Wesnoth.\n" "\n" "
text='Geography'
\n" " Few is known to the cartographers of Wesnoth south of the Aethenwoods " "and only one known living, an Elf named Eliel, have ever travelled towards " "the Khalifate and come back. He spout about forests so thick that the sun " "cannot reach the ground, waste deserts greater than the ocean and mountains " "that touch the sky. Nobody believed him.\n" "\n" "
text='Society'
\n" " The Khalifate are a semi-nomadic folk who occasionally found trading " "cities at the cost or send caravans through the desert for contacting their " "neighbours, but mostly hale in various small tribes scattered across the " "country only unified together by the Khalif of Tyrkyeh.\n" "\n" "
text='Legends'
\n" " In the beliefs of those nomads the world is ruled by two primordial " "forces in perpetual war and perfect symbiosis: Light and Darkness. While " "night and death are to be feared, they are not evil and neither faction can, " "or should, ever triumph. Every member of the Khalifate choose their " "following path joining one of the forces.\n" "\n" " Legends passed down through many generations do speak of a time when " "there was a great evil. The name of this evil has been forgotten, for the " "older generations were reluctant to utter it. The evil was motivated by " "neither chaos nor death, but rather the complete annihilation of all. Both " "forces of the world united to defeat this evil, splitting it into two " "components much like they themselves were divided. One half was a cold, " "lifeless, and listless force that bore a strong resemblance to death. The " "other half was passionate and full of life, but lacked direction and was " "much weakened without the cold logic of the other half. The enemy was now " "split into components that fit within the understanding of the world; it was " "of this world, and could not carry out its original mission.\n" "\n" " Eventually, one day a faction will arouse victorious and annihilate the " "other and itself in the process." msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:141 msgid "" "Aban,Abbas,Abbud,Abdul-Ädl,Abdul-Ahad,Abdul-Alim,Abdul-Aliyy,Abdul-Azim," "Abdul-Aziz,Abdul-Badi,Abdul-Baith,Abdul-Baqi,Abdul-Bari,Abdul-Barr,Abdul-" "Basir,Abdul-Basit,Abdul-Fattah,Abdul-Ghaffar,Abdul-Ghafur,Abdul-Ghani,Abdul-" "Hadi,Abdul-Hafiz,Abdul-Hakam,Abdul-Hakim,Abdul-Halim,Abdul-Hamid,Abdul-Haqq," "Abdul-Hasib,Abdul-Hayy,Abdul-Jabbar,Abdul-Jalil,Abdul-Karim,Abdul-Khabir," "Abdul-Khaliq,Abdul-Latif,Abdul-Malik,Abdul-Majid,Abdul-Matin,Abdul-Mubdi," "Abdul-Mughni,Abdul-Muhaimin,Abdul-Muhsi,Abdul-Muhyi,Abdul-Mußid,Abdul-Mußizz," "Abdul-Mujib,Abdul-Mumin,Abdul-Muqaddim,Abdul-Muqtadir,Abdul-Musawwir,Abdul-" "Mutaßal,Abdul-Nafi,Abdul-Nasser,Abdul-Nasir,Abdul-Nur,Abdul-Qadir,Abdul-" "Qahhar,Abdul-Qawi,Abdul-Qayyum,Abdul-Quddus,Abdul-Rafi,Abdul-Rahim,Abdul-" "Rahman,Abdul-Rashid,Abdul-Rauf,Abdul-Razzaq,Abdul-Shakur,Abdul-Tawwab,Abdul-" "Wadud,Abdul-Wahhab,Abdul-Wahid,Abdul-Wajid,Abdul-Wakil,Abdul-Wali,Abdul-" "Waliy,Abdul-Warith,Abdul-Zahir,Abdullah,Abid,Abidin,Abu Bakr,Aby al-Khayr," "Adil,Adham,Adib,Adli,Adnan,Afif,Ahmad,Ajib,\n" " Akif,Akil,Akram,Ala,Ala al-Din,Al Abbas,Aladdin,al-Bara,al-Hakam,al-" "Harith,Alhasan,Alhusain,Ali,Alim,Almahdi,al-Safi,Altaf,Altair,al-Tayyib,al-" "Tijani,al-Tufail,Amid,Amid,Amin,Amir,Amir,Amjad,Ammar,Amro,Anas,Anis,Antarah," "Anwar,Aqil,Arfan,Arif,Arif,Asad,Asad,Asadel,Ashraf,Asif,Asim,Aswad,Ata,Ata " "Allah,Ata al-Rahman,Athil,Athir,Atif,Awad,Awf,Aws,Awwab,Ayham,Ayman,Ayser," "Ayyub,Aza,Azab,Azhar,Azim,Aziz,Azzam,Badi,Badi al-Zaman,Badr,Badr al-Din," "Badri,Baha,Bahiyy al-Din,Bahij,Bahir,Bakr,Bakri,Baligh,Bandar,Barakah,Barir," "Bashshar,Basil,Basim,Bassam,Bayezid,Bayhas,Bilal,Bishr,Boulos,Budail,Burhan," "Bushr,Butrus,Dabir,Dani,Darwish,Daud,Dhakir,Dhakiy,Dhakwan,Dhul Fiqar,Dirar," "Diya,Diya al-Din,Duqaq,Fadi,Fadil,Fadl,Fadl Allah,Fahd,Fahad,Fahmi,Faisal," "Faiz,Fakhir,Fakhr al-Din,Fakhri,Fakih,Falah,Falih,Faraj,Farhan,Farid,Fariq," "Fariq,Faris,Faruq,Fath,Fathi,Fatih,Fatin,Fawwaz,Fawzan,Fawzi,Fayyad,Ferran," "Fida,Fikri,Firas,Fuad,Fudail,Gamal,Ghayth,Ghali,Ghalib,Ghanim,Ghassan,Ghawth," "Ghazwan,Ghiyath,Habbab,Habib,Haddad,Hadi,Hafiz,Hakem,\n" " Hakim,Halim,Hamal,Hamas,Hamdan,Hamdi,Hamid,Hamim,Hamzah,Hana,Hanai," "Hanbal,Hani,Hanif,Hannad,Haris,Harith,Harun,Hashim,Hassan,Hatim,Haydar," "Haytham,Hayyan,Hazim,Hilal,Hilmi,Hisham,Hud,Hudad,Hudhafah,Hudhayfah,Humam," "Hussein,Husam,Husam al-Din,Ibrahim,Id,Idris,Ihsan,Ihtisham,Ikrimah,Ilias," "Imad,Imad al-Din,Imran,Imtiyaz,Inam,Iqbal,Irfan,Isa,Isam,Ishaq,Ismail,Iyad," "Iyas,Izz al-Din,Jabbar,Jabr,Jabir,Jad Allah,Jafar,Jal,Jalal,Jalal al-Din," "Jalil,Jamal,Jamal al-Din,Jamil,Jarir,Jasim,Jaul,Jaun,Jawad,Jawdah,Jawhar," "Jibran,Jibril,Jubair,Jul,Jumah,Junayd,Juwain,Kadar,Kadin,Kadir,Kahil,Kaliq," "Kamal,Kamil,Karam,Kardal,Karif,Karim,Kasib,Kasim,Katib,Kazim,Khalaf,Khaldun," "Khalid,Khalil,Khalil al-Allah,Khalis,Khatib,Khair al-Din,Khairi,Khoury," "Khulus,Khuzaymah,Kutaiba,Labib,Lablab,Latif,Layth,LuayLubayd,Luqman,Lut," "Lutfi,Mad,Madani,Mahbub,Mahdi,Mahfuz,Mahir,Mahjub,Mahmud,Mahrus,Maimun,Majd," "Majdy,Majd al-Din,Majid,Makin,Malik,Mamduh,Mamun,Main,Mandhur,Mansur,Marghub," "Marid,Maruf,Marwan,Marzuq,Mashal,Mashhur,Masrur,Masud,Masun,Maysarah,\n" " Mazhar,Mazin,Mehmed,Mihran,Mihyar,Mikail,Miqdad,Misbah,Mishal,Miyaz," "Muadh,Muawiyah,Muayyad,Mubarak,Mubin,Mudar,Muddaththir,Mufid,Muflih,Muhab," "Muhayr,Muhammad,Muhanna,Muhannad,Muhib,Muhibb,Muhsin,Muhtadi,Muhyi al-Din," "Muin,Muizz,Mujab,Mujahid,Mukarram,Mukhlis,Mukhtar,Mulham,Mulhim,Mummar,Mumin," "Mumtaz,Munahid,Mundhir,Munib,Munif,Munir,Munis,Munjid,Munsif,Muntasir,Murad," "Murid,Murshid,Murtada,Musa,Musab,Musaid,Mushtaq,Muslih,Muslim,Mutafa,Muta," "Mutasim,Mutawalli,Mutazz,Muthanna,Muti,Muwaffaq,Muyassar,Muzaffar,Mussammil," "Nabhan,Nabighah,Nabih,Nabil,Nadhir,Nadim,Nadir,Nafi,Nahid,Nail,Naim,Naji," "Najib,Najid,Najjar,Najm al-Din,Naaman,Namir,Nashah,Nashat,Nashwan,Nasib," "Nasih,Nasim,Nasir,Nasir al-Din,Nasr,Nasri,Nasuh,Nawaf,Nawfal,Nayif,Nazih," "Nazim,Nazmi,Nibras,Nidal,Nijad,Nimr,Nizar,Nuaym,Nuh,Nuhayd,Numair,Numan,Nur " "al-Din,Nuri,Nusrah,Nusrat,Omar,Orhan,Osman,Qasim,Qays,Qudamah,Qusay,Qatadah," "Qutaybah,Qutb,Qutuz,Rabah,Rabi,Radi,Rafi, Rafid,Rafiq,Raghib,Rahman,Raid," "Raif,Rais,Rajaa,Rajab,Raji,Rajih,Rakin,Rami,Ramih,Ramiz,\n" " Ramzi,Rani,Rashad,Rashid,Rasil,Rasin,Rasmi,Rasul,Ratib,Rauf,Rayhan," "Rayyan,Razin,Ridha,Ridwan,Rihab,Riyad,Rizq,Ruhi,Rushd,Rushdi,Ruwayd,Saad," "Saadah,Sab,Sabih,Sabir,Sabri,Sad,Sad al-Din,Sadad,Sadid,Sadiq,Sadun,Said," "Safi,Safiy,Safiy al-Din,Safuh,Safwah,Safwat,Safwan,Sahib,Sahir,Sahl,Saib," "Saif,Saif al-Din,Sajid,Sajjad,Sakhr,Salah,Salah al-Din,Salamah,Salih,Salim," "Salman,Sami,Samih,Samir,Samman,Saqr,Sariyah,Sati,Saud,Sayyid,Shaban,Shadi," "Shadin,Shafi,Shafiq,Shahid,Shahin,Shahir,Shakib,Shakir,Shams al-Din,Shamal," "Shamil,Shamim,Sharaf,Sharif,Shawqi,Shihab,Shihab al-Din,Shihad,Shuayb,Shukri," "Shumayl,Siddiq,Sinan,Siraj,Siraj al-Din,Sofian,Subhi,Sufyan,Suhayb,Suhayl," "Suhaym,Sulaiman,Sumrah,Suraqah,Suud,Tahir,Tahsin,Taym Allah,Taj,Taj al-Din," "Talal,Talib,Tamim,Tamir,Tamam,Tammam,Taqiy,Tarif,Tariq,Taslim,Tawfiq,Tawhid," "Taymullah,Taysir,Tayyib,Thabit,Thamir,Thaqib,Thawab,Thawban,Ubaidah,Ubaid," "Ubayy,Udayl,Uday,Umar,Umarah,Umair,aUrwah,Usaym, Usama,Utbah,Uthal,Uthman," "Waddah,Wadi,Wadid,Wafiq,Wahab,Wahhab,Wahid,Wail,Wajdi,Wajid,\n" " Wajih,Wakil,Walid,Walif,Waliy Allah,Waliy al-Din,Waqar,Waqqas,Ward,Wasif," "Wasil,Wasim,Wazir,Yahya,Yaman,Yaqub,Yasar,Yasin,Yasir,Yazan,Yazid,Yunus," "Yushua,Yusri,Yusuf,Zafar,Zafir,Zahid,Zahir,Zayd,Zaim,Zayn,Zarif,Zakarriya," "Zaki,Zakwan,Ziyad,Zubayr,Zuhayr" msgstr "" #. [race]: id=XE khalifate #: Mystery_Campaign/races/_races.cfg:147 msgid "" "Adonia,Aida,Aisha,Alissar,Anath,Asherah,Ashtoreth,Ba'alat,Batanah,Batnoam," "Betsda,Cassandra,Cybil,Derketo,Dido,Hadda,Hesata,Ishtar,Jezebel,Junot,Skylla," "Maherra,Melita,Myletta,Nikkal,Pidraya,Rahmaya,Salaya,Sefina,Shahar,Tanis," "Tanith,Ummanath,Ummashtart,Yara,Acenath,Ain,Akila,Anippe,Aziza,Bahiti,Bastet," "Bennu,Chione,Dalila,Dendera,Eboni,Eshe,Fukayana,Habibah,Halima,Haqika,Hasina," "Hathor,Heqet,Ife,Jamila,Jendaya,Kakra,Kanika,Kesi,Khepri,Kissa,Lapis,Layla," "Lotus,Mafuane,Maibe,Mandisa,Meht Urt,Mert Ekert,Meskhenet,Nathifa,Shune,Shai," "Shena,Shalia,Shasi,Shava,Shura" msgstr "" #. [race]: id=XE falcon #: Mystery_Campaign/races/_races.cfg:152 msgid "race^Falcon" msgstr "" #. [race]: id=XE falcon #: Mystery_Campaign/races/_races.cfg:153 msgid "race+male^Falcon" msgstr "" #. [race]: id=XE falcon #: Mystery_Campaign/races/_races.cfg:154 msgid "race+female^Falcon" msgstr "" #. [race]: id=XE falcon #: Mystery_Campaign/races/_races.cfg:155 msgid "race+plural^Falcons" msgstr "" #. [race]: id=XE falcon #: Mystery_Campaign/races/_races.cfg:157 msgid "" "\n" " Falcons have thin tapered wings, which enable them to fly at high speed " "and to change direction rapidly making them effective hunters, being able to " "see their target long before any other unit and diving bold fast to crush " "their foes.\n" "\n" " Although not the only ones, the Khalifate have a widespread fame for " "taming those beasts and hunting with trained captive birds, what in case of " "war comes handily since they can finish off certainly any wounded in a " "single hit." msgstr "" #. [race]: id=XE darkelf #: Mystery_Campaign/races/_races.cfg:426 msgid "race^Dark Elf" msgstr "" #. [race]: id=XE darkelf #: Mystery_Campaign/races/_races.cfg:427 msgid "race+male^Dark Elf" msgstr "" #. [race]: id=XE darkelf #: Mystery_Campaign/races/_races.cfg:428 msgid "race+female^Dark Elf" msgstr "" #. [race]: id=XE darkelf #: Mystery_Campaign/races/_races.cfg:429 msgid "race+plural^Dark Elves" msgstr "" #. [race]: id=XE darkelf #: Mystery_Campaign/races/_races.cfg:431 msgid "" "\n" " Deep underground evil spreads. In the form of Elves, yet not so. A race " "that is called the Dark Elves by many, old wives tales most say. And in " "every legend a grain of truth can be found.\n" "\n" " The Dark Elves have lived in the silent blackness for eons, adapting to " "a world into which they were cast. They added to their knowledge of the " "arcane arts, the dark ones. And through this they have wrought a thriving " "underground society full of armies, cities, and a ruling queen.\n" "\n" " They live in shadows, content to be ignored by the world of light above " "them, in fact, it is not even sure if they know it.\n" " Only the Dwarves, and some more obscure cave creatures, have knowledge " "of them, by sending scouting parties deep into the caves in search of gold, " "shiny stones, sturdy metals. Quickly droved, but few returned to their great " "halls unscathed. Those that did spout incoherent babble, and amongst their " "words were always talk of strange Clerics of the Night, torturing their " "chosen victims to death, only to restore them back to life.\n" "\n" "
text='History'
\n" " Long after the Fall, when the suns dried out the marches and the forests " "diminished, every man or beast was on his own. The Trolls budded deeper into " "the ancients mountains, the dwarves retreated themselves into long forgotten " "reigns, the orcs hided into muddy holes and undead roamed the known lands.\n" "\n" " While the elfes, well, slowly they had gain an affinity with the vast " "deserts that spread out in this new era. Even forgetting most of their " "ancestors memories or misinterpreting them, they lived in peace despite " "lacking the skills or civilisation's acknowledgements of their foregoing " "being known afterwards as 'the Quenoth Elfs'.\n" "\n" " But not all stayed at the surface and fought a desperate fight against " "destiny, some elfes, overcoming their own fear of darkness and the " "underground, fled deep inside the mountains of Irdya. In the beginning, life " "was treacherous and dangerous into the depths, and many civilians have " "perished to the unknown foes of the underworld. But with time, strength was " "born and those elfs forged a labyrinthine tunnels, a waste empire, whose " "centre was the magnificent elfish capital of Valinor, carved directly out " "the rocks with the natural elfish craftsmanship.\n" "\n" "
text='Society'
\n" " They divide into separate houses, and thus were their lords were chosen, " "each of it commanded by a noble and guided by a cleric.\n" "\n" " They tend to lurking the ever deeps waiting for prey or training " "fiercely with the cold steel in hand to prepare themselves to any upset that " "may come enjoying mocking whoever fell captive to them.\n" "\n" " Studied both the arcane as natural arts, Dark Elfs are versatile mages " "and powerful too.\n" "\n" " Tamed wild animals of the caves too such as lizards and bats, who prove " "their valour in any battle they enter, serving especially as quick scouts " "that turn around their enemies, annoying them and distracting them preparing " "the real assault of the warriors.\n" "\n" " When affronted in their home caves, they are surely a fierce enemy that " "is not a light tread. Especially with the dwarves they had developed a " "'special' relationship, and those races will certainly fight until dead when " "ever they see.\n" "\n" " But outside, against the land dwellers, they quickly will perish " "especially if not on the covers of the night." msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:638 msgid "race^Daemon" msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:639 msgid "race+male^Daemon" msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:640 msgid "race+female^Daemon" msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:641 msgid "race+plural^Daemons" msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:643 msgid "" "\n" " Daemons are powerful nature spirits of fire, beings of the same nature " "as both mortals and gods, similar to ghosts, echoic heroes, spirit guides or " "forces of nature and are by nature good and benevolent.\n" "\n" " However, since they may be conjured and controlled they are widely " "believed evil and malevolent in modern cultures.\n" "\n" " It is usually not recommended to anger them since they have a great " "sense of Honor." msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:653 msgid "" "Abalam,Abbadon,Abigor,Adramalech,Agaliarept,Agares,Aim,Akvan,Aldebaran," "Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras,Andrealphus," "Andromalius,Antares,Apep,Araqiel,Arioch,Armaros,Asael,Asag,Asb'el,Asmodeus," "Astaroth,Azazel,Baal,Baalberith,Balam,Balberith,Babeal,Baphomet,Baraqel," "Barbas,Barbatos,Batariel,Bathin,Beball,Beelzebub,Behamoth,Behemoth,Beleth," "Belial,Beliel,Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune," "Caim,Camal,Carniveau,Cerberus,Chamos,Chazaqiel,Corson,Daalberith,Dagon," "Daniel,Dantalion,Decarabia,Demogorgon,Dumah,Eligos,Eurynomous,Fomalhaut," "Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap,Gader'el," "Glasya-Labolas,Gusion,Haagenti,Humbaba,Iblis,Ipos,Jutas,Juvart,Kabhanda,Karo," "Kasadya,Kasdaye,Kimaris,Kobal,Kokabiel,Legion,Lempo,Leonard,Leraje,Lix " "Tetrax,Lucifer,Lucifuge Rofocale,Malphas,Malthus,Mammon,Marchocias,Maricha," "Mastema,Melchom,Mephisto,Mephistopholes,Mesphito,Merihim,Moloch,Morax," "Mulciber,Murmur,Naberius,Nebiros,Neqa'el,Nergal,Nisroch,\n" " Oeillet,Olivier,Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu," "Penemue,Phlegathon,Phenex,Pinem'e,Pithius,Piru,Pluto,Procell,Pruflas,Purson," "Pytho,Pyhton,Rahab,Rahovart,Ramiel,Raum,Razakel,Regent,Regulus,Rimmon," "Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Saleos,Samael,Samigina,Samyaza,Sariel," "Satan,Satanachia,Satariel,Seir,Shaitan,Shamsiel,Shax,Shezmu,Sidragasum,Sitri," "Sonnillon,Soufflet,Stolas,Surgat,Tabaet,Tamiel,Tannin,Teeraal,Temeluchus," "Thammuz,Turiel,Urobach,Valac,Valefar,Vapula,Vassago,Verrine,Vine,Vual,Xaphan," "Yeqon,Yeter'el,Yomiel,Zagan,Zaqiel,Zepar" msgstr "" #. [race]: id=XE demon #: Mystery_Campaign/races/_races.cfg:655 msgid "" "Agiel,Agrat-bat-mahlaht,Ammit,Amy,Arkel,Ashtaroth,Astarte,Astoreth,Barbelo," "Belphegore,Bruja,Delepitore,Eisheth Zenunil,Empusa,Euryale,Gordh,Gremory," "Gresil,Hecate,Ixtara,Kindite,Lamashtu,Lamia,Leviathan,Lilim,Lilin,Lilith," "Lilitu,Lusana,Mara,Medusa,Melchiresa,Melusine,Mercedes,Naamah,Neuralger," "Onoskelis,Prosperpine,Rangda,Rusalka,Satana,Sheol,Selene,Sonnielion,Stheno," "Sycorax,Taweret,Tzitzimime,Unsere,Uzza,Verrier,Vepar,Xena,Ziusudra" msgstr "" #. [race]: id=XE bear #: Mystery_Campaign/races/_races.cfg:752 msgid "race^Bear" msgstr "" #. [race]: id=XE bear #: Mystery_Campaign/races/_races.cfg:753 msgid "race+male^Bear" msgstr "" #. [race]: id=XE bear #: Mystery_Campaign/races/_races.cfg:754 msgid "race+female^Bear" msgstr "" #. [race]: id=XE bear #: Mystery_Campaign/races/_races.cfg:755 msgid "race+plural^Bears" msgstr "" #. [race]: id=XE bear #: Mystery_Campaign/races/_races.cfg:757 msgid "" "\n" " Bears are generally bulky and robust animals with stocky legs, shaggy " "hair and strong claws. They are typically solitary and diurnal, living on " "almost every part of the Great Continent in the wilderness.\n" "\n" " They are aided by an excellent sense of smell, and despite their heavy " "build and awkward gait, they can run quickly and are adept climbers and " "swimmers; digging, smashing, tearing and catching prey with their sharp " "claws.\n" "\n" " They are physically powerful and are likely capable of fatally attacking " "any soldier, but, for the most part, are shy, easily frightened and will " "avoid settlements. Although injuries caused by bears are definitely not a " "light wound, their danger is often vastly exaggerated, in part by the human " "imagination. However, when a mother feels her cubs are threatened, she will " "behave ferociously.\n" "\n" " It is recommended to give all bears a wide berth because they are " "behaviourally unpredictable." msgstr "" #. [race]: id=XE frontiers, description= #: Mystery_Campaign/races/_races.cfg:825 msgid "" "Abi,Agnar,Aki,Alfarin,Alfgær,Alrik,Alvi,Amndi,Andvett,Arngær, Arngrim," "Asbjørn,Asgær,Audun,Bardi,Bergfinn,Bjør,Bjalki,Bkarni,Bjørn,Bolverk, Brand," "Broddi,Byrnjolf,Æd,Ildgrim,Elgfrothi,Eyjolf,Finn,Finnvid,Folkbjørn,Fridgær ," "Galti,Gæirmund,Gærhelm,Geitir,Gorm,Gretter,Griøtgard,Gudmund,Gunbjørn," "Gunnlaug, Gylfi,Gyrd,Hæfnir,Hælgi,Hakland,Hallbjørn,Halvdan,Haaming," "Hardrefil,Hauk,Heriolf ,Herjolf,Hiorvar,Hjørvarth,Holmfast,Hrafnkel,Hrædar," "Hrosskell,Iarl,Iarlabank, Iarund,Ingimar,Ingjald,Iogæir,Irenmund,Ivar," "Jarnskeggi,Jorund,Kabbi,Bætilfast, Kætilmund,Ketilbiørn,Kollskegg,Leiknir," "Lifstæn,Lyting,Meldun,Mursi,Naddod, Northri,Ønung,Ørlyg,Orokia,Otrygg,Ragnar," "Ragnfast,Raudebjørn,Sæbbi,Sævil,Sigurd, Sigvaldi,Skallagrim,Skardi,Skjaldulf," "Skørri,Snæbjørn,Spiallbudi,Styrbjørn, Styrmir,Sumarlid,Svertin,Svipday," "Thangbrand,Thialfi,Thjodolf,Thorald,Thorstar, Thrand,Tjørvi,Tryggvi,Ulfrik," "Ulvkil,Valgard,Valthjof,Vandrad,Vigi,Waltheof, Yngvar,Abban,Aibhne,Aiden," "Ailill,Allen,Artan,Bærrfhionn,Bevan,Bowen,Bræden,\n" " Bretach, Brogan, Buadhach,Cadeyrn,Calbhach,Caradog,Carden,Cearbhall," "Coalan,Cuan,Daigh,Daimhin, Deverell,Dubhaltach,Eadoin,Eben,Eoghan,Eunan," "Faolan,Fhæn Darach,Gahareet,Gavin,Irial,Jodoc,Kedehern,Koun,Laøre,Lorcan," "Lughaidh, Lugobelinos,Lugovalos,Maol Mhurire,Maponos,Marcan,Morann,Morcant," "Murchadh,Nuadha,Olcan,Osan,Peredur,Piran, Ruadhan,Ruarc,Scøthin,Sioda," "Siollan,Teutorigos,Tighearnach,Tiobraide,Torcan, Triston,Tuathal,Tuireann," "Ultan,Yure,Hodor,Eric,Zaldor" msgstr "" #. [race]: id=XE frontiers, description= #: Mystery_Campaign/races/_races.cfg:827 msgid "" "Alfhildr,Alfsigr,Arnbjorg,Astridr,Asrithr,Bergdis,Bergthora, Borghild," "Bothildr,Brunhilde,Brynhilde,Brynhildr,Dægny,Eir,Eydis,Frea,Freya, Freyja," "Frigg,Fritha,Gard,GerdGrid,Gunnhildr,Gunnvør,Guthlaug,Guthrun,Heidrun, " "Idunnr,Ingebørg,Ingibjørg,Ingigerdr,Ingigerthr,Ingridr,Ingvildr,Ithunnr," "Jorunnr, Kelda,Ketilridr,Nanna,Ragnbjørg,Ragnfridr,Ragnheidur,Saga,Sif,Signe," "Signy, Sigridr,sigrithr,Sigrun,Siv,Skuld,Thora,Thorberta,Thorbjørg,Thorfridr," "Thorfrithr ,Thornhildr,Tofa,Tyra,Urd,Urthr,Valkyrie,Verdanda,Verthandi," "Vigdis,Ædeen,Ænder, Ardara,Avalbane,Betony,Blathnaid,Bronach,Bryher," "Cartimandua,Ceara,Cinnia,Ciar, Cliodhna,Crøbh Dearg,Damhnait,Deabhail," "Dunfhlaith,Edda,Eddana,Fachtna,Fhina,Fianait,Gormlæth, Grian,Innogen,Kendra," "Iseult,Laøse,Liadan,Liobhan,Moncha,Muireann,Nantosülta, Naøhm,Nuala,Orlæth," "Rælin,Rathnait,Reannon,Rhiannon,Ronat,Saorla,Sarnait, Scothnait,Seanna," "Taillte,Trista,Tuilaith,Uæne,Ula,Vanora,Zæla" msgstr "" #. [side]: id=p1 #: Mystery_Campaign/scenarios/mystery_scenario.cfg:17 #: Mystery_Campaign/scenarios/mystery_scenario.cfg:90 msgid "Contester" msgstr "" #. [side]: id=p1 #: Mystery_Campaign/scenarios/mystery_scenario.cfg:18 #: Mystery_Campaign/scenarios/mystery_scenario.cfg:91 msgid "Human Player" msgstr "" #. [side] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:31 #: Mystery_Campaign/scenarios/mystery_scenario.cfg:117 msgid "Opponent" msgstr "" #. [scenario]: id=mystery_scenario_{ID} #: Mystery_Campaign/scenarios/mystery_scenario.cfg:60 msgid "Mystery Scenario" msgstr "" #. [message]: id=$enemy_leader.id #: Mystery_Campaign/scenarios/mystery_scenario.cfg:190 msgid "" "Greetings, $leader.language_name $leader.name|, welcome to scenario $scenario_number" msgstr "" #. [message]: id=$enemy_leader.id #: Mystery_Campaign/scenarios/mystery_scenario.cfg:191 msgid "" "\n" "I have $gold gold, and my army of " "$enemy consists of the following types of units: $side_2.recruits." msgstr "" #. [message]: id=$enemy_leader.id #: Mystery_Campaign/scenarios/mystery_scenario.cfg:193 msgid "" "\n" "To complete the scenario, you must defeat me, or force me to surrender!" msgstr "" #. [objectives] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:199 msgid "" "Scenario $scenario_number against $enemy" msgstr "" #. [objective]: condition=win #: Mystery_Campaign/scenarios/mystery_scenario.cfg:201 msgid "Defeat the enemy leader" msgstr "" #. [objective]: condition=win #: Mystery_Campaign/scenarios/mystery_scenario.cfg:205 msgid "The enemy leader surrenders" msgstr "" #. [objective]: condition=lose #: Mystery_Campaign/scenarios/mystery_scenario.cfg:209 msgid "Death of your leader before scenario 12" msgstr "" #. [objectives] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:216 msgid "Recruitment list" msgstr "" #. [note] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:218 msgid "Your recruits: $side_1.recruits" msgstr "" #. [note] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:221 msgid "Enemy recruits: $side_2.recruits" msgstr "" #. [endlevel] #: Mystery_Campaign/scenarios/mystery_scenario.cfg:265 msgid "Defeated" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:339 msgid "Start" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:340 msgid "Spring" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:341 msgid "Summer" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:342 msgid "Fall" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:343 msgid "Winter" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:344 msgid "Desert" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:345 msgid "Swamp" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:346 msgid "Cave" msgstr "" #: Mystery_Campaign/scenarios/mystery_scenario.cfg:347 msgid "Tropical Island" msgstr "" #. [unit_type]: id=XE Dwarvish Alchemist, race=dwarf #: Mystery_Campaign/units/dwarves/Alchemist.cfg:5 msgid "Dwarvish Alchemist" msgstr "" #. [unit_type]: id=XE Dwarvish Alchemist, race=dwarf #: Mystery_Campaign/units/dwarves/Alchemist.cfg:24 msgid "" "The practice of Alchemy among Dwarves began as an attempt to produce gold " "and other valuable resources from worthless rock. A dismal failure, the " "practice was shunned and mocked by many. Despite that, many dwarves " "continued in the study and discovered ways to use their potions for healing. " "As a matter of tradition, any dwarf who enters the profession begins as an " "Alchemist and is expected to be able to make potions and clever concoctions " "of his own before he is allowed to learn more tricks of the trade. An " "Alchemist has learned the basics of the practice, and can heal wounded units " "around himself, while preventing poisoned units from weakening." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/dwarves/Alchemist.cfg:62 #: Mystery_Campaign/units/dwarves/Master_of_Alchemy.cfg:64 #: Mystery_Campaign/units/dwarves/Potion_Smith.cfg:62 #: Mystery_Campaign/units/elves-wood/Elvish_Hunter.cfg:54 #: Mystery_Campaign/units/elves-wood/Elvish_Prowler.cfg:52 #: Mystery_Campaign/units/elves-wood/Elvish_Trapper.cfg:50 msgid "bolas" msgstr "" #. [unit_type]: id=XE Master of Alchemy, race=dwarf #: Mystery_Campaign/units/dwarves/Master_of_Alchemy.cfg:5 msgid "Dwarvish Master of Alchemy" msgstr "" #. [unit_type]: id=XE Master of Alchemy, race=dwarf #: Mystery_Campaign/units/dwarves/Master_of_Alchemy.cfg:25 msgid "" "After having at least five decades of experience, an Alchemist may finally " "be able to earn the title 'Master of Alchemy', awarded yearly to elder " "Alchemists who have proven their worth on the battlefield. The rare few who " "attain this level of experience often retire to train initiate Alchemists, " "while some remain on the battlefield for even several more decades. Masters " "of Alchemy are revered by even the strongest Dwarvish Lords, and protecting " "a Master in battle is considered an honor for only the bravest of dwarvish " "warriors." msgstr "" #. [unit_type]: id=XE Dwarvish Potion Smith, race=dwarf #: Mystery_Campaign/units/dwarves/Potion_Smith.cfg:5 msgid "Dwarvish Potion Smith" msgstr "" #. [unit_type]: id=XE Dwarvish Potion Smith, race=dwarf #: Mystery_Campaign/units/dwarves/Potion_Smith.cfg:24 msgid "" "The first 'Potion Smiths' were mockingly named by rival Runesmiths who " "believed that devoting one's time to the study of mixing potions and leaves " "was a worthless endeavor. As time passed the name remained, and is now given " "as a title of honor to Alchemists who have advanced their skills " "sufficiently to earn them renown on the battlefield. Defeating the effects " "of poison is the accomplishment of any Alchemist who becomes a Potion Smith, " "and their skills make them in high demand." msgstr "" #. [unit_type]: id=XE Wose Shaman, race=wose #: Mystery_Campaign/units/dwarves/Shaman.cfg:5 msgid "Wose Shaman" msgstr "" #. [unit_type]: id=XE Wose Shaman, race=wose #: Mystery_Campaign/units/dwarves/Shaman.cfg:25 msgid "" "These woses are able to command forest plants such as vines and creepers to " "hinder their enemies." msgstr "" #. [unit_type]: id=XE Dark Elf Enchantress, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Enchantress.cfg:5 msgid "female^Dark Elf Enchantress" msgstr "" #. [unit_type]: id=XE Dark Elf Enchantress, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Enchantress.cfg:18 msgid "" "The women of the Dark Elves often join the Order of the Clerics at a very " "young age. They start of as an Enchantress, with limited physical and " "magical abilities, and have just began practicing their torture techniques. " "Through the guiding of the Clerics, someday they will become a mighty " "Sorceress." msgstr "" #. [attack]: type=cold #: Mystery_Campaign/units/elves-dark/l1_Enchantress.cfg:31 #: Mystery_Campaign/units/elves-dark/l2_Sorceress.cfg:34 #: Mystery_Campaign/units/elves-dark/l3_Cleric.cfg:35 msgid "magic torture" msgstr "" #. [unit_type]: id=XE Dark Elf Fighter, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Fighter.cfg:5 msgid "Dark Elf Fighter" msgstr "" #. [unit_type]: id=XE Dark Elf Fighter, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Fighter.cfg:17 msgid "" "The initiates in their House army, many Fighters die because of lack of " "training. Dark Elves believe that only the best should have the honor of " "fighting for the Matron Mother." msgstr "" #. [unit_type]: id=XE Dark Elf Hunter, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Hunter.cfg:5 msgid "Dark Elf Hunter" msgstr "" #. [unit_type]: id=XE Dark Elf Hunter, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Hunter.cfg:21 msgid "" "Lurking in the ever dark depths of the caves, the Hunters move around with " "out a sound, except for the twang of their crossbows." msgstr "" #. [unit_type]: id=XE Dark Elf Lizard Rider, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Lizard_Rider.cfg:5 msgid "Lizard Rider" msgstr "" #. [unit_type]: id=XE Dark Elf Lizard Rider, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Lizard_Rider.cfg:18 msgid "" "From childhood, they have been training with their beast, feeding it, " "healing it, and sleeping with it. It is their duty to scout ahead into the " "unknown, to go where no Dark Elf has gone before. Some day, they will become " "Master of the Lizard." msgstr "" #. [unit_type]: id=XE Dark Elf Noble, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Noble.cfg:5 msgid "Dark Elf Noble" msgstr "" #. [unit_type]: id=XE Dark Elf Noble, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Noble.cfg:20 msgid "" "The young Lords are rash and brave. They have spent their entire childhood " "training with the sword, and have been taught from the best Marshals " "battlefield tactics. They have highly decorative shields that they use in " "battle to attack and encourage their troops." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/elves-dark/l1_Noble.cfg:35 #: Mystery_Campaign/units/elves-dark/l2_Lord.cfg:35 #: Mystery_Campaign/units/elves-dark/l3_High_Lord.cfg:36 #: Mystery_Campaign/units/humans-legion/L2_Doom_Guard.cfg:35 #: Mystery_Campaign/units/humans-legion/L3_Hell_Guardian.cfg:36 msgid "shield" msgstr "" #. [unit_type]: id=XE Dark Elf Wizard, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Wizard.cfg:5 msgid "Dark Elf Wizard" msgstr "" #. [unit_type]: id=XE Dark Elf Wizard, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l1_Wizard.cfg:19 msgid "" "Some Dark Elves prefer studying the arcane arts over close-combat. Usually " "they are left to the lesser duties of the House, such as upkeep, watching " "the slaves, and other such things. However, in time of conflict, they can do " "great damage, even though they lack any training in close-combat." msgstr "" #. [unit_type]: id=XE Dark Elf Captain, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Captain.cfg:5 msgid "Dark Elf Captain" msgstr "" #. [unit_type]: id=XE Dark Elf Captain, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Captain.cfg:21 msgid "" "These Elves have been an example to their fellow soldiers, and have gained " "the rank of Captain. Although they can never become Lords, they still strive " "to do their best to defend the Matron Mother with their swords and short " "spears." msgstr "" #. [unit_type]: id=XE Dark Elf Lizard Master, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Lizard_Master.cfg:5 msgid "Lizard Master" msgstr "" #. [unit_type]: id=XE Dark Elf Lizard Master, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Lizard_Master.cfg:19 msgid "" "Though the Lizards are not as fast as horses, they are much more powerful. " "Many an Dwarf has been cut in two by it's strong jaws. It would be well to " "recruit several of these powerful units." msgstr "" #. [unit_type]: id=XE Dark Elf Lord, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Lord.cfg:5 msgid "Dark Elf Lord" msgstr "" #. [unit_type]: id=XE Dark Elf Lord, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Lord.cfg:20 msgid "" "Highly decorated, These men have gained the title of Lord through their " "cunning, their prowess, bravery, and strength. They command their provinces, " "lead their men in battle, and hold the law with an iron grip. They lead as " "an example to the life of a warrior in the realm of the Dark Elves." msgstr "" #. [unit_type]: id=XE Dark Elf Sorcerer, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Sorcerer.cfg:5 msgid "Dark Elf Sorcerer" msgstr "" #. [unit_type]: id=XE Dark Elf Sorcerer, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Sorcerer.cfg:19 msgid "" "Sorcerers are Wizards that have gone deeper into the studying of the arcane " "arts. Their research consumes them in a quest for more power, leading them " "down a path toward the dark arts practiced by the Necromancers and Lichs. " "Their mighty cold blast can freeze any foe that dares to cross their path." msgstr "" #. [unit_type]: id=XE Dark Elf Sorceress, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Sorceress.cfg:5 msgid "female^Dark Elf Sorceress" msgstr "" #. [unit_type]: id=XE Dark Elf Sorceress, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Sorceress.cfg:21 msgid "" "The women of the Dark Elves often join the Order of the Clerics at a very " "young age. These have gained the rank of Sorceress, and have nearly mastered " "the art of healing, torturing, and healing their captives again and again. " "Very soon, they will become Clerics, the terribly seductive sadistic " "torturers." msgstr "" #. [unit_type]: id=XE Dark Elf Warrior, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Warrior.cfg:5 msgid "Dark Elf Warrior" msgstr "" #. [unit_type]: id=XE Dark Elf Warrior, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l2_Warrior.cfg:17 msgid "" "These Warriors have devoted themselves totally to mastering the use of dual " "weapons. With their balanced blades, they can shave a Dwarf. Only few become " "Corsairs." msgstr "" #. [unit_type]: id=XE Goblin Warbanner, race=goblin, description= #: Mystery_Campaign/units/elves-dark/l2_goblin_warbanner.cfg:24 msgid "Goblin Warbanner" msgstr "" #. [unit_type]: id=XE Dark Elf Cleric, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Cleric.cfg:5 msgid "female^Dark Elf Cleric" msgstr "" #. [unit_type]: id=XE Dark Elf Cleric, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Cleric.cfg:22 msgid "" "A Cleric is adapt at both their magical abilities and the use of their " "maces, as the Dwarves have found out. They have the cure ability, a tool " "they use for their sadistic pleasure. Terribly seductive, they are both " "feared and admired for their beauty and cruelty." msgstr "" #. [unit_type]: id=XE Dark Elf Corsair, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Corsair.cfg:5 msgid "Dark Elf Corsair" msgstr "" #. [unit_type]: id=XE Dark Elf Corsair, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Corsair.cfg:18 msgid "" "No single being can stand before a Dark Elf Corsair. If you every see one, " "run. With they're razor sharp swords, they can splice and dice a dwarves " "beard." msgstr "" #. [unit_type]: id=XE Dark Elf High Lord, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_High_Lord.cfg:5 msgid "Dark Elf High Lord" msgstr "" #. [unit_type]: id=XE Dark Elf High Lord, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_High_Lord.cfg:21 msgid "" "When in his castle, the High Lord watches his slaves, feeds the lizards, and " "other duties. They wear simple purple robes, and keep their hair combed. " "However, when on the battlefield, they are as bold and daring as anyone. " "After years of experience, they know every trick of their trade. Their men " "follow them fearlessly, confident that through their Lords guidance, none " "can stand before them." msgstr "" #. [unit_type]: id=XE Dark Elf Marshal, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Marshal.cfg:5 msgid "Dark Elf Marshal" msgstr "" #. [unit_type]: id=XE Dark Elf Marshal, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Marshal.cfg:22 msgid "" "These Elves have proven themselves on and off the battle field with their " "character and demeanor. They have earned for themselves the rank of Marshal. " "Although they can never become Lords, they still strive to do their best to " "defend the Matron Mother with their swords and short spears." msgstr "" #. [unit_type]: id=XE Dark Elf Shadow, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Shadow.cfg:5 msgid "Dark Elf Shadow" msgstr "" #. [unit_type]: id=XE Dark Elf Shadow, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Shadow.cfg:21 msgid "" "Staying hidden safe in the shadows of the caves, they will hit you when you " "least expect it. Despite their frailty, they can inflict great damage either " "by thrusting their daggers in the back of their target or by shooting fast a " "lot of bolts from their crossbow." msgstr "" #. [unit_type]: id=XE Dark Elf Stalker, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Stalker.cfg:5 msgid "Dark Elf Stalker" msgstr "" #. [unit_type]: id=XE Dark Elf Stalker, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Stalker.cfg:22 msgid "" "Cunning, agile warriors, the Stalkers are powerful in both the use of their " "daggers and crossbows. They are completely hidden in the caves, only the " "thud of a dead body tells you they are near." msgstr "" #. [unit_type]: id=XE Dark Elf Warlock, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Warlock.cfg:5 msgid "Dark Elf Warlock" msgstr "" #. [unit_type]: id=XE Dark Elf Warlock, race=XE darkelf #: Mystery_Campaign/units/elves-dark/l3_Warlock.cfg:19 msgid "" "The best of their kind, these Warlocks have immense power, rivaling even " "that of the Arch Mage. They have discovered the secrets of the dark arts, " "and have the power to drain life from their opponents with a single touch, " "and add it to their own." msgstr "" #. [unit_type]: id=XE Elvish Hunter, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Hunter.cfg:5 msgid "Elvish Hunter" msgstr "" #. [unit_type]: id=XE Elvish Hunter, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Hunter.cfg:34 msgid "" "The elvish militia is mainly composed of civilians who have dropped their " "bows in favour of entangling unwary oponents using their bolas, and then " "finish them off with their swords. They are trained to scour the woods, " "hills and mountains for prey and enemies." msgstr "" #. [female] #: Mystery_Campaign/units/elves-wood/Elvish_Hunter.cfg:100 msgid "female^Elvish Hunter" msgstr "" #. [unit_type]: id=XE Elvish Prowler, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Prowler.cfg:5 msgid "Elvish Prowler" msgstr "" #. [unit_type]: id=XE Elvish Prowler, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Prowler.cfg:35 msgid "" "Elvish Prowlers sneak across the woods, searching out enemies and protecting " "their people. They are trained to slip past enemies unnoticed and flank " "them. The combination of their bolas and blades allows them to cripple and " "kill opponents with alarming ease." msgstr "" #. [female] #: Mystery_Campaign/units/elves-wood/Elvish_Prowler.cfg:95 msgid "female^Elvish Prowler" msgstr "" #. [unit_type]: id=XE Elvish Trapper, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Trapper.cfg:5 msgid "Elvish Trapper" msgstr "" #. [unit_type]: id=XE Elvish Trapper, race=elf #: Mystery_Campaign/units/elves-wood/Elvish_Trapper.cfg:34 msgid "" "Elvish Trappers patrol the woods; they are trained to avoid enemies when it " "is advantageous. They can cripple opponents with their bolas and are deadly " "with their swords." msgstr "" #. [female] #: Mystery_Campaign/units/elves-wood/Elvish_Trapper.cfg:93 msgid "female^Elvish Trapper" msgstr "" #. [unit_type]: id=XE Aragwaith Ancient Banner, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Ancient_Banner.cfg:5 msgid "Aragwaithi^Ancient Banner" msgstr "" #. [unit_type]: id=XE Aragwaith Ancient Banner, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Ancient_Banner.cfg:30 msgid "TODO" msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Ancient_Banner.cfg:43 msgid "scythe" msgstr "" #. [unit_type]: id=XE Aragwaith Archer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Archer.cfg:5 msgid "Aragwaithi^Archer" msgstr "" #. [unit_type]: id=XE Aragwaith Archer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Archer.cfg:19 msgid "" "The Aragwaithi are a noble people, fragile in body, but their training makes " "them among the more deadly denizens of this world. Their archers are no " "exception. Their skills with a bow are comparable to those of some elves, " "and they are remarkably quick with their daggers." msgstr "" #. [unit_type]: id=XE Aragwaith Captain, race=XE aragwaith, description= #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Captain.cfg:5 msgid "Aragwaithi^Captain" msgstr "" #. [attack]: type=blade #. [attack]: type=pierce #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Captain.cfg:31 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Captain.cfg:40 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Flagbearer.cfg:29 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Flagbearer.cfg:38 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Slayer.cfg:27 msgid "glaive" msgstr "" #. [unit_type]: id=XE Aragwaith Eagle Master, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Master.cfg:5 msgid "Eagle Master" msgstr "" #. [unit_type]: id=XE Aragwaith Eagle Master, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Master.cfg:20 msgid "" "With experience, Eagle riders become more skilled and the relation with " "their winged friend become so strong that they act as one. As Eagle masters, " "they no longer need to give orders to their mounts, those anticipate them." msgstr "" #. [attack]: type=impact #. [petrifies]: id=XE escape #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Master.cfg:37 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Rider.cfg:34 #: Mystery_Campaign/utils/weapon_specials.cfg:87 #: Mystery_Campaign/utils/weapon_specials.cfg:88 msgid "prey crush" msgstr "" #. [unit_type]: id=XE Aragwaith Eagle Rider, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Rider.cfg:5 msgid "Eagle Rider" msgstr "" #. [unit_type]: id=XE Aragwaith Eagle Rider, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Eagle_Rider.cfg:20 msgid "" "Some Aragwaithi youths take young eagles as a pet. These are not the common " "eagles, but a race of noble, giant birds of prey. When they are grown " "enough, they usually willing to serve as a mount for their best friend, and " "their young mates learn the art of riding these giant birds." msgstr "" #. [unit_type]: id=XE Aragwaith Flagbearer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Flagbearer.cfg:5 msgid "Aragwaithi^Flagbearer" msgstr "" #. [unit_type]: id=XE Aragwaith Flagbearer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Flagbearer.cfg:24 msgid "" "Flagbearers are the leaders on the battlefield. They wield large banners to " "lead and inspire the soldiers. They are also skilled with the glaive, which " "makes them dangerous in combat too." msgstr "" #. [unit_type]: id=XE Aragwaith Greatbow, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Greatbow.cfg:5 msgid "Aragwaithi^Greatbow" msgstr "" #. [unit_type]: id=XE Aragwaith Greatbow, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Greatbow.cfg:20 msgid "" "Finally moving on from the dirk and dagger to the sword, the Greatbow is " "superior to the Strongbow in melee combat, but not as powerful as the " "Slayer. Their bow, however, is a masterpiece of military design. Several " "months are spent crafting a single bow, and each bow is crafted by the user, " "to his individual specifications. Due to the incredible strength required to " "pull these bows, anyone but the crafter who attempts to draw it could suffer " "serious injury." msgstr "" #. [unit_type]: id=XE Aragwaith Guard, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Guard.cfg:5 msgid "Aragwaithi^Guard" msgstr "" #. [unit_type]: id=XE Aragwaith Guard, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Guard.cfg:26 msgid "" "Chosen from the toughest Swordsmen, Guards willingly forgo some of thier " "mobility for the advantages of armor. Whether in ceremonial posts during " "peace, or on the battlefield in times of war, their role is always the same: " "defending the Wizard nobility." msgstr "" #. [unit_type]: id=XE Aragwaith Guardian, race=XE aragwaith, description= #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Guardian.cfg:5 msgid "Aragwaithi^Guardian" msgstr "" #. [unit_type]: id=XE Aragwaith Lancer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Lancer.cfg:5 msgid "Aragwaithi^Lancer" msgstr "" #. [female] #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Lancer.cfg:175 msgid "Aragwaithi+female^Lancer" msgstr "" #. [unit_type]: id=XE Aragwaith Longswordsman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Longswordsman.cfg:5 msgid "Aragwaithi^Longswordsman" msgstr "" #. [unit_type]: id=XE Aragwaith Longswordsman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Longswordsman.cfg:18 msgid "" "While Aragwaithi Swordsmen seem uncannily skilled to blade-wielders of other " "races, the Aragwaithi reserve their own admiration for Longswordsmen. These " "warriors have become so adept at the arts of thrust and parry that they have " "adopted a longer blade than the Swordsmen, yet they are able to wield it " "with equal grace and skill." msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Longswordsman.cfg:26 #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Swordmaster.cfg:77 msgid "longsword" msgstr "" #. [unit_type]: id=XE Aragwaith Pikeman, race=XE aragwaith, description= #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Pikeman.cfg:5 msgid "Aragwaithi^Pikeman" msgstr "" #. [unit_type]: id=XE Aragwaith Scout, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Scout.cfg:5 msgid "Aragwaithi^Scout" msgstr "" #. [female] #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Scout.cfg:70 msgid "Aragwaithi+female^Scout" msgstr "" #. [unit_type]: id=XE Aragwaith Shield Guard, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Shield_Guard.cfg:5 msgid "Aragwaithi^Shield Guard" msgstr "" #. [unit_type]: id=XE Aragwaith Shield Guard, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Shield_Guard.cfg:28 msgid "" "These warriors wear the old shields of their ancients. These ancients could " "hold the line in the great battles until the reinforcements arrived, but " "they paid a high price, not many survived the battle and many others died " "through their strong wounds. Now only the best warriors are allowed to carry " "these ancient shields to remind the world and to honor these brave man and " "their sacrifice." msgstr "" #. [unit_type]: id=XE Aragwaith Silver Shield, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Silver_Shield.cfg:5 msgid "Aragwaithi^Silver Shield" msgstr "" #. [female] #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Silver_Shield.cfg:282 msgid "Aragwaithi+female^Silver Shield" msgstr "" #. [unit_type]: id=XE Aragwaith Slayer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Slayer.cfg:5 msgid "Aragwaithi^Slayer" msgstr "" #. [unit_type]: id=XE Aragwaith Slayer, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Slayer.cfg:20 msgid "" "While improving only marginally on the power of their bow, the Slayer " "abandons the blade in favor of training with a glaive, improving his skills " "in hand-to-hand combat. He is not as rugged as others of comparable skill, " "but far deadlier." msgstr "" #. [unit_type]: id=XE Aragwaith Sorceress, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Sorcerer.cfg:5 msgid "Aragwaithi+female^Sorceress" msgstr "" #. [unit_type]: id=XE Aragwaith Sorceress, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Sorcerer.cfg:21 msgid "" "The mighty Aragwaith Sorceresses are gracile like wind. They can confuse " "their oponents by standing in fron of them, seemingly defenseless; after the " "attacker hits, they notice their victim is behind them, ready to perform his " "own killing strike. On the battlefield these sorceresss are fearsome " "enemies; even their comrades keep an eye on them, carefully, from a safe " "distance. And so it happens that even the Royal orders of Wesnothian magi " "treat these noble lores with respect and caution." msgstr "" #. [unit_type]: id=XE Aragwaith Spearman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Spearman.cfg:5 msgid "Aragwaithi^Spearman" msgstr "" #. [unit_type]: id=XE Aragwaith Spearman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Spearman.cfg:19 msgid "" "The less dextrous and stronger Aragwaith take up the spear. Useful in " "hunting, this weapon is also deadly on the battlefield. Many impetuous " "knights have found themselves or their mounts impaled on the point of an " "Aragwaithi spear." msgstr "" #. [unit_type]: id=XE Aragwaith Strongbow, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Strongbow.cfg:5 msgid "Aragwaithi^Strongbow" msgstr "" #. [unit_type]: id=XE Aragwaith Strongbow, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Strongbow.cfg:18 msgid "" "By wielding a stronger bow and training almost constantly, the Aragwaith " "Strongbow fires a far deadlier shot than the average archer. Their dirks are " "longer than the daggers used by the typical archer, and they wield them far " "more effectively." msgstr "" #. [unit_type]: id=XE Aragwaith Swordsmaster, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Swordmaster.cfg:5 msgid "Aragwaithi^Swordsmaster" msgstr "" #. [unit_type]: id=XE Aragwaith Swordsmaster, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Swordmaster.cfg:19 msgid "" "Swordsmasters do not get their title from one day to another. They have " "endured years of rigorous Aragwaithi military training, and survived many " "ferocious battles. Their skill with their blades is spoken of with awe among " "those few foes who have witnessed it - and lived.\n" "\n" "Having earned their title, Swordsmasters take responsibility for instructing " "the young, passing by generation on generation the proud Aragwaithi martial " "traditions." msgstr "" #. [unit_type]: id=XE Aragwaith Swordsman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Swordsman.cfg:5 msgid "Aragwaithi^Swordsman" msgstr "" #. [unit_type]: id=XE Aragwaith Swordsman, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Swordsman.cfg:19 msgid "" "While the Aragwaithi are slight of body, they are also fast and nimble. " "These abilites, coupled with the intensive training given to the Aragwaith " "military, make for superb swordsmen. Swordsmen are clad in light chain mail " "- the better to resist the blades of their enemies." msgstr "" #. [unit_type]: id=XE Aragwaith Witch, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Witch.cfg:5 msgid "Aragwaithi+female^Witch" msgstr "" #. [unit_type]: id=XE Aragwaith Witch, race=XE aragwaith #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Witch.cfg:80 msgid "" "The magically inclined ones among the Aragwaith recieve not only the martial " "training so common in Aragwaithi society, but also in the art of healing, " "and of course in magic. Wielding powerful fire and possessing a healing " "touch, witchs are the noblest of a noble people." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Witch.cfg:129 msgid "kick" msgstr "" #. [unit_type]: id=XE Aragwaith Wizard, race=XE aragwaith, description= #: Mystery_Campaign/units/humans-aragwaithi/Aragwaith_Wizard.cfg:5 msgid "Aragwaithi+female^Wizard" msgstr "" #. [unit_type]: id=XE Bowrider, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Bowrider.cfg:5 msgid "Bowrider" msgstr "" #. [unit_type]: id=XE Bowrider, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Bowrider.cfg:19 msgid "" "The combination of bow and horseback is rare, with most accompished archers " "preferring to fight on foot and most accomplished riders preferring to fight " "with the sword. The few recruited as bowriders are typically found on border " "patrols, where speed is of the essence. They are best used for hit-and-run " "attacks against raiders with no ranged weapons, but their size means they " "rarely hold their own in a straight fight against archers on foot." msgstr "" #. [unit_type]: id=XE Raider, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Raider.cfg:5 msgid "Raider" msgstr "" #. [unit_type]: id=XE Raider, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Raider.cfg:22 msgid "" "Only the best axeman are called Raiders. They are rumored to catch wild " "horses singlehandedly... and by foot. These rumors are not too far from the " "truth. The Raider's extreme quickness is of great use in battle, for he can " "reach the front before the opponent and capture the good defensive terrain. " "He also carried with him a net for entangling the enemy, both to slow him " "down in battle and, if the other opponents flee, to capture him as a slave." msgstr "" #. [unit_type]: id=XE Swordsman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Swordsman.cfg:5 msgid "Swordsman" msgstr "" #. [unit_type]: id=XE Swordsman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_Swordsman.cfg:19 msgid "" "Nobles are unused to fighting off horseback, and so are particularly " "vulnerable should they have to venture across mountains or underground. With " "neither leadership skills nor good fighting skills, any noble would be well " "advised to get some decent fighting experience on horseback first." msgstr "" #. [unit_type]: id=XE Young Bear, race=XE bear #: Mystery_Campaign/units/humans-frontiers/L1_Young_Bear.cfg:5 msgid "Young Bear" msgstr "" #. [unit_type]: id=XE Young Bear, race=XE bear #: Mystery_Campaign/units/humans-frontiers/L1_Young_Bear.cfg:18 msgid "" "It's rare to see bears motivated enough to enter a fight in a meaningful " "way. Nevertheless, occasionally one of these enormous beasts will find some " "motivation, whether it be danger to its territory, desperation for food, or " "even through service to an ally. Even a juvenile bear is a fearsome sight on " "the battlefield, rending and tearing with its claws and crushing with its " "powerful limbs and sheer mass. Its heavy fur, thick skin, and already " "impressive bulk defy its surprising agility in the forest." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/humans-frontiers/L1_Young_Bear.cfg:23 #: Mystery_Campaign/units/humans-frontiers/L2_Bear.cfg:24 msgid "bearhug" msgstr "" #: Mystery_Campaign/units/humans-frontiers/L1_cunning_woman.cfg:4 msgid "" " Many creatures of the world of Wesnoth are partly animated through magic. " "They perceive the world with more than simply their reason and instinct and " "are consequently less affected by this sort of mental attack." msgstr "" #. [unit_type]: id=XE Cunning Woman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_cunning_woman.cfg:8 msgid "Cunning Woman" msgstr "" #. [unit_type]: id=XE Cunning Woman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L1_cunning_woman.cfg:29 msgid "" "Injury and illness are common parts of the lives of the nomads. To battle " "these constant foes live an odd breed of women known as Cunning Womens. " "Though dogged and somewhat crazy they are effective healers and the curse of " "a Cunning Woman is not a light threat." msgstr "" #. [unit_type]: id=XE Bear, race=XE bear #: Mystery_Campaign/units/humans-frontiers/L2_Bear.cfg:5 msgid "Bear" msgstr "" #. [unit_type]: id=XE Bear, race=XE bear #: Mystery_Campaign/units/humans-frontiers/L2_Bear.cfg:19 msgid "" "Adult bears are known for going their own way; most bears would sooner flee " "a melee than throw themselves at risk. Some, though, for whatever reason, " "choose not to run. These bears are a terrifying sight to behold. An adult " "bear is a mass of muscle, claw, fur, and fury of almost unrivalled " "proportions: even the most skilled of warriors will not look lightly on the " "bulk of an angry, advancing bear." msgstr "" #. [unit_type]: id=XE Bowknight, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Bowknight.cfg:5 msgid "Bowknight" msgstr "" #. [unit_type]: id=XE Bowknight, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Bowknight.cfg:19 msgid "" "Rare though archers on horseback are, rarer still are experienced archers of " "this kind. The few archers who prove themselves in combat are given the " "title of bowknights, and their rarity often means that they are " "underestimated by their opponents. They are fearsome masters of hit-and-run " "attacks, but they can often overrun larger forces with hails of arrows " "before their opponents even have the chance the strike back. However, they " "remain vulnerable to return fire from archers, and prefer to leave them to " "charging units." msgstr "" #. [unit_type]: id=XE Cataphract, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Cataphract.cfg:5 msgid "Cataphract" msgstr "" #. [unit_type]: id=XE Cataphract, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Cataphract.cfg:25 msgid "" "Without infantry to back up border patrols, cavalrymen often have trouble " "holding off organised attacks. Some veterans therefore choose to protect " "themselves with heavy armour covering themselves and their horses. Their " "armour even serves as some protection against arrows and spears that horses " "and normally so vulnerable to, and their weapons deal the most fearsome " "damage. However, the armour weighs them down, and on hillsides they become " "easy targets." msgstr "" #. [unit_type]: id=XE Holibar, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Holibar.cfg:5 msgid "Holibar" msgstr "" #. [unit_type]: id=XE Holibar, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Holibar.cfg:24 msgid "" "On border patrols, sometimes even the mobility of dragoons has its " "limitations, for speed alone does not get a unit through a tight gap in " "enemy lines. Therefore, some experienced cavalrymen choose to forego the " "armour their comrades wear in order to maximise agility. They can break " "through enemy ranks to attack units regular riders cannot reach, and they " "can often escape enemies when other units are forced to stand and fight. In " "a quality rare to mounted human forces, their agility also enables them to " "use buildings and trees to their advantage, though not to the same extent as " "elvish riders. However, they do not have the resilience of their armoured " "counterparts, and an ill-timed dash through enemy lines can easily cost a " "holibar's life." msgstr "" #. [unit_type]: id=XE Marauder, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Pillager.cfg:5 msgid "Marauder" msgstr "" #. [unit_type]: id=XE Marauder, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Pillager.cfg:22 msgid "" "Marauders wield their torches out of necessity, recognizing that some " "enemies are easier to burn than to slice in twain, but the Pillagers embrace " "their role as arsonists. They revel in the seizing of what they can from the " "houses of their foes, and the burning of what they cannot." msgstr "" #. [unit_type]: id=XE Warrior, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Warrior.cfg:5 msgid "Warrior" msgstr "" #. [unit_type]: id=XE Warrior, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Warrior.cfg:21 msgid "" "Noble commanders are not at their strongest when fighting off horseback, but " "sometimes journeys through mountains or caves make this necessary. Lacking " "the advantage of fighting from horseback and missing the speed and agility " "they are used to above ground, they are vulnerable in combat. However, their " "commanding skills are undiminished, and combined with soldiers suited to the " "terrain, they remain a force to be reckoned with." msgstr "" #. [unit_type]: id=XE Witch, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Witch.cfg:5 msgid "Witch" msgstr "" #. [unit_type]: id=XE Witch, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L2_Witch.cfg:27 msgid "" "Injury and illness are common parts of the lives of the nomads. To battle " "these constant foes live an odd breed of men known as witch doctors. Though " "dogged and somewhat crazy they are effective healers and the curse of a " "witch is not a light threat." msgstr "" #. [unit_type]: id=XE Coutillier, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Coutillier.cfg:5 msgid "Coutillier" msgstr "" #. [unit_type]: id=XE Coutillier, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Coutillier.cfg:20 msgid "" "Coutilliers are the most agile of cavalary. Like holibars, they are skilled " "to dart through gaps in enemy ranks to strike where the enemy is weakest. " "However, one of their biggest strengths is that they can sieze villages " "inaccessible to fellow troops, and hold them just as effectively as ground " "troops thanks to their superb manaouverability in even the narrowest " "streets. They are also effective holding lines, albeit not quite as " "effectively as Cavaliers. But one easy mistake is to dash behind enemy lines " "into a position they cannot hold, and consequently some Coutilliers die of " "their own arrogance." msgstr "" #. [unit_type]: id=XE Elite Bowknight, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Elite_Bowknight.cfg:5 msgid "Elite Bowknight" msgstr "" #. [unit_type]: id=XE Elite Bowknight, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Elite_Bowknight.cfg:20 msgid "" "The most experienced archers on horseback are given the titles of Elite " "Bowknights, and they are an extremely rare occurrence. The few that exist " "are often assigned to support the most daring raiding parties into the most " "inhospitable of enemy territory, where they can ride from point to point " "supporting fellow soldiers with hails of arrows. They are just as vulnerable " "to return fire as other mounted units, so Elite Bowknights usually rely on " "shooting down ebeny archers befor they have a chance to return fire." msgstr "" #. [unit_type]: id=XE Lord, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Lord.cfg:5 msgid "Lord" msgstr "" #. [unit_type]: id=XE Lord, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Lord.cfg:21 msgid "" "A mounted Lord, even off horseback, are a valuable asset to a side. They " "remain formidable warriors, albeit not quite such good fighters as they are " "on horseback, and they remain great tactical commanders of other troops." msgstr "" #. [unit_type]: id=XE Mounted Marksman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Mounted_Marksman.cfg:5 msgid "Mounted Marksman" msgstr "" #. [unit_type]: id=XE Mounted Marksman, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Mounted_Marksman.cfg:20 msgid "" "One perpetual problem faced by Bowriders and Bowknights is that certain " "enemies position themselves in strong defensive positions, and an enemy " "archer in cover can be very difficult to take down. To counter this, some " "experienced bowknights concentrate their efforts on sharpshooting. They are " "not quite so good at hit-and-run attacks on open ground that Elite " "Bowknights excel at, but they are very effective at taking out heavily " "fortified enemies that are so often the bane of border patrols." msgstr "" #. [unit_type]: id=XE Scorcher, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Scorcher.cfg:5 msgid "Scorcher" msgstr "" #. [unit_type]: id=XE Scorcher, race=XE frontiers #: Mystery_Campaign/units/humans-frontiers/L3_Scorcher.cfg:23 msgid "" "Some of the most powerful and experienced Marauders choose not to take on " "the responsibilities of being a Marauder Lord, and instead choose to be the " "first to land and plunge into battle. They wield a torch in battle, and, as " "a symbol of their status in Marauder society, are always given the right to " "burn away the first civilized building during raids. Their strength and fury " "in battle is a constant source of tales throughtout the land, and even the " "most skilled warriors can not stand in their way for long." msgstr "" #. [unit_type]: id=XE Falcon, race=XE falcon #: Mystery_Campaign/units/humans-khalifate/l0_Falcon.cfg:5 msgid "Falcon" msgstr "" #. [unit_type]: id=XE Batal, race=XE khalifate #. [unit_type]: id=XE Falcon, race=XE falcon #. [unit_type]: id=XE Faris, race=XE khalifate #. [unit_type]: id=XE Ghazi, race=XE khalifate #. [unit_type]: id=XE Hadaf, race=XE khalifate #. [unit_type]: id=XE Khalid, race=XE khalifate #. [unit_type]: id=XE Mudafi, race=XE khalifate #. [unit_type]: id=XE Mufariq, race=XE khalifate #. [unit_type]: id=XE Muharib, race=XE khalifate #. [unit_type]: id=XE Qanas, race=XE khalifate #. [unit_type]: id=XE Rasikh, race=XE khalifate #. [unit_type]: id=XE Shuja, race=XE khalifate #. [unit_type]: id=XE Tineen, race=XE khalifate #. [unit_type]: id=XE_Qatif_al_nar, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l0_Falcon.cfg:21 #: Mystery_Campaign/units/humans-khalifate/l2_Faris.cfg:20 #: Mystery_Campaign/units/humans-khalifate/l2_Ghazi.cfg:19 #: Mystery_Campaign/units/humans-khalifate/l2_Mudafi.cfg:19 #: Mystery_Campaign/units/humans-khalifate/l2_Muharib.cfg:18 #: Mystery_Campaign/units/humans-khalifate/l2_Qanas.cfg:19 #: Mystery_Campaign/units/humans-khalifate/l2_Qatif-al-nar.cfg:23 #: Mystery_Campaign/units/humans-khalifate/l3_Batal.cfg:19 #: Mystery_Campaign/units/humans-khalifate/l3_Hadaf.cfg:20 #: Mystery_Campaign/units/humans-khalifate/l3_Mufariq.cfg:21 #: Mystery_Campaign/units/humans-khalifate/l3_Rasikh.cfg:20 #: Mystery_Campaign/units/humans-khalifate/l3_Shuja.cfg:19 #: Mystery_Campaign/units/humans-khalifate/l3_Tineen.cfg:24 #: Mystery_Campaign/units/humans-khalifate/l4_Khalid.cfg:20 msgid "There is currently no description available for this unit." msgstr "" #. [unit_type]: id=XE Arif, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Arif.cfg:5 msgid "Arif" msgstr "" #. [unit_type]: id=XE Arif, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Arif.cfg:18 msgid "" "The Arif form the backbone of any Khalifate foot advance. They are often " "sent against fortified enemy positions where their valor and skill with a " "sword allows them to assault seemingly inpenetrable defenses." msgstr "" #. [unit_type]: id=XE Elder Falcon, race=XE falcon #: Mystery_Campaign/units/humans-khalifate/l1_Elder_Falcon.cfg:5 msgid "Elder Falcon" msgstr "" #. [unit_type]: id=XE Elder Falcon, race=XE falcon #: Mystery_Campaign/units/humans-khalifate/l1_Elder_Falcon.cfg:22 msgid "" "These falcons have been through many perils and somehow managed to survive " "them. Their dives can be so fast that stories abound of them taking a foe’s " "head clean off." msgstr "" #. [unit_type]: id=XE Hakim, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Hakim.cfg:5 msgid "Hakim" msgstr "" #. [unit_type]: id=XE Hakim, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Hakim.cfg:43 msgid "" "Hakim use their knowledge of ancient medicine and herbal concoctions to " "quickly bring the Khalifate soldiers back to the front lines." msgstr "" #. [unit_type]: id=XE Jundi, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Jundi.cfg:5 msgid "Jundi" msgstr "" #. [unit_type]: id=XE Jundi, race=XE khalifate #. [unit_type]: id=XE Mighwar, race=XE khalifate #. [unit_type]: id=XE Monawish, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Jundi.cfg:18 #: Mystery_Campaign/units/humans-khalifate/l2_Monawish.cfg:21 #: Mystery_Campaign/units/humans-khalifate/l3_Mighwar.cfg:22 msgid "" "The Khalifate uses these Hillmen as their foot force. They are versatile and " "excel in hilly terrain." msgstr "" #. [attack]: type=pierce #: Mystery_Campaign/units/humans-khalifate/l1_Jundi.cfg:31 #: Mystery_Campaign/units/humans-khalifate/l1_Rami.cfg:32 #: Mystery_Campaign/units/humans-khalifate/l2_Muharib.cfg:31 #: Mystery_Campaign/units/humans-khalifate/l2_Saree.cfg:32 #: Mystery_Campaign/units/humans-khalifate/l3_Batal.cfg:32 #: Mystery_Campaign/units/humans-khalifate/l3_Jawal.cfg:33 msgid "composite bow" msgstr "" #. [unit_type]: id=XE Khaiyal, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Khaiyal.cfg:5 msgid "Khaiyal" msgstr "" #. [unit_type]: id=XE Khaiyal, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Khaiyal.cfg:28 msgid "" "The Khaiyal wear truly heavy armor, and thus close with a single high impact " "lance charge in order to save their poor horses’ stamina before switching " "over to their trusty maces." msgstr "" #. [unit_type]: id=XE Naffat, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Naffat.cfg:5 msgid "Naffat" msgstr "" #. [unit_type]: id=XE Naffat, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Naffat.cfg:23 msgid "" "Naffat frequently use burning arrows to set fire to enemy fortifications and " "generally sow terror amongst the enemy. Such tactics may also have other " "uses in a land of many strange wonders..." msgstr "" #. [attack]: type=fire #: Mystery_Campaign/units/humans-khalifate/l1_Naffat.cfg:28 #: Mystery_Campaign/units/humans-khalifate/l2_Qatif-al-nar.cfg:28 #: Mystery_Campaign/units/humans-khalifate/l3_Tineen.cfg:29 msgid "naphtha attack" msgstr "" #. [attack]: type=fire #: Mystery_Campaign/units/humans-khalifate/l1_Naffat.cfg:37 #: Mystery_Campaign/units/humans-khalifate/l2_Qatif-al-nar.cfg:37 #: Mystery_Campaign/units/humans-khalifate/l3_Tineen.cfg:38 msgid "fire arrow" msgstr "" #. [unit_type]: id=XE Rami, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Rami.cfg:5 msgid "Rami" msgstr "" #. [unit_type]: id=XE Rami, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l1_Rami.cfg:19 msgid "" "Rami are excellent horsemen and few can shoot as well from horseback as " "they. They love to circle and harass enemies from afar while using their " "superior speed to avoid heavy counter attack.." msgstr "" #. [unit_type]: id=XE Faris, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Faris.cfg:5 msgid "Faris" msgstr "" #. [unit_type]: id=XE Ghazi, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Ghazi.cfg:5 msgid "Ghazi" msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/humans-khalifate/l2_Ghazi.cfg:36 #: Mystery_Campaign/units/humans-khalifate/l3_Shuja.cfg:36 #: Mystery_Campaign/units/humans-khalifate/l4_Khalid.cfg:37 msgid "shield bash" msgstr "" #. [unit_type]: id=XE Monawish, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Monawish.cfg:5 msgid "Monawish" msgstr "" #. [unit_type]: id=XE Mudafi, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Mudafi.cfg:5 msgid "Mudafi" msgstr "" #. [unit_type]: id=XE Muharib, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Muharib.cfg:5 msgid "Muharib" msgstr "" #. [unit_type]: id=XE Qanas, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Qanas.cfg:5 msgid "Qanas" msgstr "" #. [unit_type]: id=XE_Qatif_al_nar, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Qatif-al-nar.cfg:5 msgid "Qatif-al-nar" msgstr "" #. [unit_type]: id=XE Saree, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Saree.cfg:5 msgid "Saree" msgstr "" #. [unit_type]: id=XE Saree, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Saree.cfg:19 msgid "" "Saree are excellent horsemen and few can shoot as well from horseback as " "they. They love to circle and harass enemies from afar while using their " "superior speed to avoid heavy counter attack.." msgstr "" #. [unit_type]: id=XE Tabib, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l2_Tabib.cfg:5 msgid "Tabib" msgstr "" #. [unit_type]: id=XE Batal, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Batal.cfg:5 msgid "Batal" msgstr "" #. [unit_type]: id=XE Hadaf, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Hadaf.cfg:5 msgid "Hadaf" msgstr "" #. [unit_type]: id=XE Jawal, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Jawal.cfg:5 msgid "Jawal" msgstr "" #. [unit_type]: id=XE Jawal, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Jawal.cfg:20 msgid "" "Jawal are excellent horsemen and few can shoot as well from horseback as " "they. They love to circle and harass enemies from afar while using their " "superior speed to avoid heavy counter attack.." msgstr "" #. [unit_type]: id=XE Mighwar, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Mighwar.cfg:5 msgid "Mighwar" msgstr "" #. [unit_type]: id=XE Mufariq, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Mufariq.cfg:5 msgid "Mufariq" msgstr "" #. [unit_type]: id=XE Rasikh, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Rasikh.cfg:5 msgid "Rasikh" msgstr "" #. [unit_type]: id=XE Shuja, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Shuja.cfg:5 msgid "Shuja" msgstr "" #. [unit_type]: id=XE Tineen, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l3_Tineen.cfg:5 msgid "Tineen" msgstr "" #. [unit_type]: id=XE Khalid, race=XE khalifate #: Mystery_Campaign/units/humans-khalifate/l4_Khalid.cfg:5 msgid "Khalid" msgstr "" #. [unit_type]: id=XE Dark Bowman, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Bowman.cfg:5 msgid "Dark Bowman" msgstr "" #. [unit_type]: id=XE Dark Bowman, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Bowman.cfg:21 msgid "" "The use of archery in shooting something other than game was seen from its " "inception, and archers have been indispensable in warfare since time " "immemorial. Usually of humble origins, hailing from the peasantry or " "woodsmen, bowmen are competent with both a bow and a short sword, and are " "very common on the battlefield." msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-legion/L1_Dark_Bowman.cfg:26 #: Mystery_Campaign/units/humans-legion/L2_Dark_Longbowman.cfg:24 #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Bowman.cfg:25 msgid "hatchet" msgstr "" #. [attack]: type=pierce #: Mystery_Campaign/units/humans-legion/L1_Dark_Bowman.cfg:43 msgid "poison arrow" msgstr "" #. [unit_type]: id=XE Dark Raider, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Raider.cfg:5 msgid "Dark Raider" msgstr "" #. [unit_type]: id=XE Dark Raider, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Raider.cfg:20 msgid "" "Despite their love for infantry, even the Dark Legion cannot deny the " "tactical advantage gained by mounted forces. The raiders often go ahead of " "the rest of the Legion, harbingers of the death to come, or chase after a " "retreating foe." msgstr "" #. [unit_type]: id=XE Dark Soldier, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Soldier.cfg:5 #: Mystery_Campaign/units/humans-legion/L1_Dark_Soldier.cfg:18 msgid "Dark Soldier" msgstr "" #. [unit_type]: id=XE Dark Spearman, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Spearman.cfg:5 msgid "Dark Spearman" msgstr "" #. [unit_type]: id=XE Dark Spearman, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Spearman.cfg:19 msgid "" "Swords are, for many, an expensive luxury, and one which peasants can ill " "afford. Spears are much easier to make and will do well even without a " "spearhead, though most can afford one. Clad in leather armor, and often " "armed with a shield and a few javelins, spearmen are the staple of most " "armies, often thrown into the front lines with only the most basic training." msgstr "" #. [unit_type]: id=XE Dark Trooper, race=human #: Mystery_Campaign/units/humans-legion/L1_Dark_Trooper.cfg:5 #: Mystery_Campaign/units/humans-legion/L1_Dark_Trooper.cfg:18 msgid "Dark Trooper" msgstr "" #. [unit_type]: id=XE dark_legion Headhunter, race=human #: Mystery_Campaign/units/humans-legion/L1_Headhunter.cfg:5 msgid "Headhunter" msgstr "" #. [unit_type]: id=XE dark_legion Headhunter, race=human #: Mystery_Campaign/units/humans-legion/L1_Headhunter.cfg:20 msgid "" "Given their souls to daemons, these lifeless scouts appear in the places, " "that will be infested with the daemonic plague. They are the ones to spread " "fear and message of daemonic invasions." msgstr "" #. [unit_type]: id=XE Chaos Invader, race=human #: Mystery_Campaign/units/humans-legion/L1_Invader.cfg:5 msgid "Invader" msgstr "" #. [unit_type]: id=XE Chaos Invader, race=human #: Mystery_Campaign/units/humans-legion/L1_Invader.cfg:20 msgid "" "Chaos warriors share the common believe that any government and any god is " "corrupt by default, by this thought they fulfill the bidding of chaos lords " "who do not sugar coat their reign and let their men face the harsh truth." msgstr "" #. [unit_type]: id=XE Chaos Invoker, race=human #: Mystery_Campaign/units/humans-legion/L1_Invoker.cfg:5 msgid "Invoker" msgstr "" #. [unit_type]: id=XE Chaos Invoker, race=human #: Mystery_Campaign/units/humans-legion/L1_Invoker.cfg:22 msgid "" "You can spot them at the first line of Chaos flood. Standing with small " "groups of warriors, these adepts of fiery arts of Chaos command the vanguard " "hordes of chaos, seeking the best opportunity to advance in the ranks of " "Chaos. At this point, their mind can be still compared to the mind of the " "mortal. The only difference is they have no soul, for they sold theirs to " "their daemonic Gods." msgstr "" #. [attack]: type=cold #: Mystery_Campaign/units/humans-legion/L1_Invoker.cfg:36 #: Mystery_Campaign/units/humans-legion/L2_Magus.cfg:51 #: Mystery_Campaign/units/humans-legion/L3_Demonologist.cfg:42 msgid "chaos blast" msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L1_Invoker.cfg:117 msgid "female^Invoker" msgstr "" #. [unit_type]: id=XE Lesser Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L1_Lesser_Daemon.cfg:5 msgid "Lesser Daemon" msgstr "" #. [unit_type]: id=XE Chaos Daemon, race=XE demon #. [unit_type]: id=XE Greater Daemon, race=XE demon #. [unit_type]: id=XE Lesser Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L1_Lesser_Daemon.cfg:20 #: Mystery_Campaign/units/humans-legion/L2_Chaos_Daemon.cfg:20 #: Mystery_Campaign/units/humans-legion/L3_Greater_Daemon.cfg:21 msgid "" "The lesser demons are the gift of the Gods of Chaos to those who have shown " "to be worthy enough to recieve aid from their sides, though barely any " "tougher than the average human the lesser demons can easily turn the tide of " "a battle due to the combination of their nible movement and tough fighting..." msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L1_Lesser_Daemon.cfg:106 msgid "female^Lesser Demon" msgstr "" #. [unit_type]: id=XE Chaos Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L2_Chaos_Daemon.cfg:5 msgid "Chaos Daemon" msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L2_Chaos_Daemon.cfg:113 msgid "female^Chaos Demon" msgstr "" #. [unit_type]: id=XE Dark Berserker, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Berserker.cfg:5 msgid "Dark Berserker" msgstr "" #. [unit_type]: id=XE Dark Berserker, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Berserker.cfg:18 msgid "Dark Berserker." msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-legion/L2_Dark_Berserker.cfg:22 msgid "broadsword" msgstr "" #. [unit_type]: id=XE Dark Crossbowman, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Crossbowman.cfg:5 #: Mystery_Campaign/units/humans-legion/L2_Dark_Crossbowman.cfg:20 msgid "Dark Crossbowman" msgstr "" #. [unit_type]: id=XE Dark Crusher, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Crusher.cfg:5 msgid "Dark Crusher" msgstr "" #. [unit_type]: id=XE Dark Crusher, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Crusher.cfg:17 msgid "" "Not every Trooper chooses to don heavier armor and take up a defensive role." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/humans-legion/L2_Dark_Crusher.cfg:22 msgid "sledgehammer" msgstr "" #. [unit_type]: id=XE Dark Fighter, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Fighter.cfg:5 msgid "Dark Fighter" msgstr "" #. [unit_type]: id=XE Dark Fighter, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Fighter.cfg:18 msgid "Dark fighter" msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-legion/L2_Dark_Fighter.cfg:34 msgid "chakram" msgstr "" #. [unit_type]: id=XE Dark Guardian, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Guardian.cfg:5 msgid "Dark Guardian" msgstr "" #. [unit_type]: id=XE Dark Guardian, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Guardian.cfg:17 msgid "Dark Guardsman." msgstr "" #. [unit_type]: id=XE Dark Gunner, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Gunner.cfg:5 #: Mystery_Campaign/units/humans-legion/L2_Dark_Gunner.cfg:19 msgid "Dark Gunner" msgstr "" #. [unit_type]: id=XE Dark Halberdier, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Halberdier.cfg:5 msgid "Dark Halberdier" msgstr "" #. [unit_type]: id=XE Dark Halberdier, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Halberdier.cfg:18 msgid "Dark Halberdier." msgstr "" #. [unit_type]: id=XE Dark Knight, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Knight.cfg:5 msgid "Dark Knight" msgstr "" #. [unit_type]: id=XE Dark Knight, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Knight.cfg:24 msgid "" "The more skillful, and brave, of the Dark Raiders are promoted to Knights. " "Veterans of combat, they are eager for more daring tactics and have learned " "the art of the lance to charge directly into the enemy lines. They still " "carry swords, however, for when less risky fighting is required." msgstr "" #. [unit_type]: id=XE Dark Longbowman, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Longbowman.cfg:5 msgid "Dark Longbowman" msgstr "" #. [unit_type]: id=XE Dark Longbowman, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Longbowman.cfg:20 msgid "" "Longbows are fearsome weapons, but too difficult for beginning archers to " "wield. It takes great strength to draw one, and the added range and power it " "confers remain useless unless one has good aim with the weapon. Longbowmen " "carry their weapons as a badge of pride, and most bowmen look forward to the " "day they can begin using one." msgstr "" #. [attack]: type=pierce #: Mystery_Campaign/units/humans-legion/L2_Dark_Longbowman.cfg:41 #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Bowman.cfg:42 msgid "poisoned arrow" msgstr "" #. [unit_type]: id=XE Dark Longswordsman, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Longswordsman.cfg:5 #: Mystery_Campaign/units/humans-legion/L2_Dark_Longswordsman.cfg:18 msgid "Dark Longswordsman" msgstr "" #. [unit_type]: id=XE Dark Pillager, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Pillager.cfg:5 msgid "Dark Pillager" msgstr "" #. [unit_type]: id=XE Dark Pillager, race=human #: Mystery_Campaign/units/humans-legion/L2_Dark_Pillager.cfg:20 msgid "" "Many a villager has been slain by the swift might of the Dark Pillagers." msgstr "" #. [unit_type]: id=XE Chaos Armorer, race=human #: Mystery_Campaign/units/humans-legion/L2_Doom_Guard.cfg:5 msgid "Doom Guard" msgstr "" #. [unit_type]: id=XE Chaos Armorer, race=human #: Mystery_Campaign/units/humans-legion/L2_Doom_Guard.cfg:21 msgid "" "Daemons know that, the only thing than can stop a tidal wave is a powerful " "wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of " "bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are " "not the ones to fight, they are the ones to stand against every possible " "enemy." msgstr "" #. [unit_type]: id=XE Chaos Knight, race=human #. [unit_type]: id=XE Dark Warrior, race=human #: Mystery_Campaign/units/humans-legion/L2_Knight.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Warrior.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Warrior.cfg:19 msgid "Dark Warrior" msgstr "" #. [unit_type]: id=XE Chaos Knight, race=human #: Mystery_Campaign/units/humans-legion/L2_Knight.cfg:17 msgid "" "Tougher than the average chaos follower, the Dark Knight attempts to confuse " "it's opponent by wielding a different weapon in each hand, he lets his style " "on combat alter depending on the situation which makes him a tough warrior " "to fight." msgstr "" #. [unit_type]: id=XE Chaos Magus, race=human #: Mystery_Campaign/units/humans-legion/L2_Magus.cfg:5 msgid "Magus" msgstr "" #. [unit_type]: id=XE Chaos Magus, race=human #: Mystery_Campaign/units/humans-legion/L2_Magus.cfg:25 msgid "" "It is they, who rally with the larger groups of chaos warriors, supporting " "them with magic. As daemonic essence touches chaotic mages, they gain the " "sharpness of mind and way of thinking more resembling daemons, than human " "beings. Being trapped between human and daemon life form, they seek no " "turning back, but aspire to lose their humanity and succumb to the very core " "of Chaos." msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L2_Magus.cfg:138 msgid "female^Magus" msgstr "" #. [unit_type]: id=XE Chaos Marauder, race=human, description= #: Mystery_Campaign/units/humans-legion/L2_Marauder.cfg:5 msgid "Dark Marauder" msgstr "" #. [unit_type]: id=XE Winged Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L2_Winged_Daemon.cfg:5 msgid "Winged Daemon" msgstr "" #. [unit_type]: id=XE Winged Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L2_Winged_Daemon.cfg:28 msgid "" "Some daemons are given with power, some are given with speed. Winged Daemons " "are the messengers and vanguard of the Daemonic Corpus, who always take " "pleasure at sudden strikes and appearing in the place, that no one could " "expect them." msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L2_Winged_Daemon.cfg:116 msgid "female^Winged Demon" msgstr "" #. [unit_type]: id=XE Chaos Blood Knight, race=human #: Mystery_Campaign/units/humans-legion/L3_Blood_Knight.cfg:5 msgid "Blood Knight" msgstr "" #. [unit_type]: id=XE Chaos Blood Knight, race=human #: Mystery_Campaign/units/humans-legion/L3_Blood_Knight.cfg:24 msgid "" "Ultimate mastery comes with the greatest sacrifice. Dark Knights open their " "veins and let their blood flow. If taste of their blood satisfies the Chaos " "Lords, they promote them to the rank of Blood Knights, supreme warriors of " "Chaos." msgstr "" #. [unit_type]: id=XE Dark Cavalier, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Cavalier.cfg:5 msgid "Dark Cavalier" msgstr "" #. [unit_type]: id=XE Dark Cavalier, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Cavalier.cfg:25 msgid "" "Grand Knights have reached the acme of skill with sword and lance. Wearing " "full plate, and riding steeds bred more for power than for speed, these " "warriors form the core of any serious cavalry force. A grand knight at the " "head of a charge is a terrifying sight for infantry, and is often enough to " "break right through a defensive line." msgstr "" #. [unit_type]: id=XE Dark Champion, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Champion.cfg:5 msgid "Dark Champion" msgstr "" #. [unit_type]: id=XE Dark Champion, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Champion.cfg:19 msgid "Dark Champion." msgstr "" #. [unit_type]: id=XE Dark Deathmaster, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Deathmaster.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Deathmaster.cfg:19 msgid "Deathmaster" msgstr "" #. [unit_type]: id=XE Dark Elite Gunner, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Elite_Gunner.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Elite_Gunner.cfg:19 msgid "Elite Gunner" msgstr "" #. [unit_type]: id=XE Dark Heavy Bowman, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Bowman.cfg:5 msgid "Heavy Bowman" msgstr "" #. [unit_type]: id=XE Dark Heavy Bowman, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Bowman.cfg:21 msgid "" "Master bowmen have reached the zenith of their art, inasmuch as any human is " "capable. Armed with both a sword, and a great yew bow, these warriors crown " "battalions of archers with their presence, bringing down many a foe with " "their well-aimed shots. Their skill with the sword is also not to be " "discounted; they are easily as good with it as any novice swordsman. Of the " "many races in the world, only the elves surpass humanity in archery, and " "their human counterparts have speculated, perhaps in envy, that this is only " "by dint of age." msgstr "" #. [unit_type]: id=XE Dark Heavy Crossbowman, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Crossbowman.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Heavy_Crossbowman.cfg:21 msgid "Heavy Crossbowman" msgstr "" #. [unit_type]: id=XE Dark Terror, race=human #: Mystery_Campaign/units/humans-legion/L3_Dark_Terror.cfg:5 #: Mystery_Campaign/units/humans-legion/L3_Dark_Terror.cfg:18 msgid "Dark Terror" msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/humans-legion/L3_Dark_Warrior.cfg:35 msgid "razor chakram" msgstr "" #. [unit_type]: id=XE Chaos Demonologist, race=human #: Mystery_Campaign/units/humans-legion/L3_Demonologist.cfg:5 msgid "Demonologist" msgstr "" #. [unit_type]: id=XE Chaos Demonologist, race=human #: Mystery_Campaign/units/humans-legion/L3_Demonologist.cfg:28 msgid "" "The mastery of daemons lies in the changing into daemon oneself. " "Demonologists are daemonic minds entrapped in human body. What is left of " "human in these creatures are only bodies and memories of invokers and magi, " "who finally achieved the true power of their lords." msgstr "" #. [attack]: type=fire #: Mystery_Campaign/units/humans-legion/L3_Demonologist.cfg:54 msgid "infernal storm" msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L3_Demonologist.cfg:164 msgid "female^Demonologist" msgstr "" #. [unit_type]: id=XE Greater Daemon, race=XE demon #: Mystery_Campaign/units/humans-legion/L3_Greater_Daemon.cfg:5 msgid "Greater Daemon" msgstr "" #. [female] #: Mystery_Campaign/units/humans-legion/L3_Greater_Daemon.cfg:114 msgid "female^Greater Demon" msgstr "" #. [unit_type]: id=XE Chaos Elite Armorer, race=human #: Mystery_Campaign/units/humans-legion/L3_Hell_Guardian.cfg:5 msgid "Hell Guardian" msgstr "" #. [unit_type]: id=XE Chaos Elite Armorer, race=human #: Mystery_Campaign/units/humans-legion/L3_Hell_Guardian.cfg:22 msgid "" "Only the toughest of armorers are worthy of greatest armors, that are forged " "in burning pits of daemonic homeworld. It is said, that if they were " "commanded to, they could easily withstand the avalanche without stepping " "back." msgstr "" #. [unit_type]: id=XE Chaos Soulhunter, race=human, description= #: Mystery_Campaign/units/humans-legion/L3_Soulhunter.cfg:5 msgid "Soulhunter" msgstr "" #. [unit_type]: id=XE Chaos Overlord, race=human #: Mystery_Campaign/units/humans-legion/L4_Overlord.cfg:5 msgid "Overlord" msgstr "" #. [unit_type]: id=XE Chaos Overlord, race=human #: Mystery_Campaign/units/humans-legion/L4_Overlord.cfg:32 msgid "" "Overlord is a title earned, not given. For such a rank to be claimed, blood " "knights of Chaos must undergo the harshest and most brutal of trials in " "order to appease their dark gods. Charred remains and broken bones attest to " "the difficulty of such tests, yet every year at least one warrior will make " "the (perhaps foolish) attempt. In the annals of history, only a select few " "have ever emerged from the trials alive. Granted unholy strength, inhuman " "resilience and a demonic mount, these are blood knights no longer but " "Overlords of Chaos." msgstr "" #. [unit_type]: id=XE Wesfolk Leader, race=human #: Mystery_Campaign/units/humans/Wesfolk_Leader.cfg:5 msgid "female^Outlaw Queen" msgstr "" #. [unit_type]: id=XE Wesfolk Outcast, race=human #: Mystery_Campaign/units/humans/Wesfolk_Outcast.cfg:5 msgid "female^Outcast" msgstr "" #. [unit_type]: id=XE Wesfolk Outcast, race=human #: Mystery_Campaign/units/humans/Wesfolk_Outcast.cfg:23 msgid "" "Born in the Wesfolk aristocracy, she and her people were excluded from " "society by their lords, who betrayed their loyalty when a war against " "Haldric’s people was being lost. This outcast still conserves her nobleness " "in her veins and in the battlefield she has earned valuable experience, " "which she can lend to her people for turning a fight in their favour." msgstr "" #. [unit_type]: id=XE Dire Shessinsaan Wolf, race=wolf #: Mystery_Campaign/units/monsters/Dire_Shessinsaan.cfg:5 msgid "Dire Shessinsaan Wolf" msgstr "" #. [unit_type]: id=XE Dire Shessinsaan Wolf, race=wolf #. [unit_type]: id=XE Shessinsaan Wolf, race=wolf #. [unit_type]: id=XE Young Shessinsaan Wolf, race=wolf #: Mystery_Campaign/units/monsters/Dire_Shessinsaan.cfg:30 #: Mystery_Campaign/units/monsters/Shessinsaan.cfg:29 #: Mystery_Campaign/units/monsters/Young_Shessinsaan.cfg:29 msgid "" "No one knows what could be those beasts and from where they came. Some " "whisper they are the result of some macabre magical experiments." msgstr "" #. [unit_type]: id=XE Shessinsaan Wolf, race=wolf #: Mystery_Campaign/units/monsters/Shessinsaan.cfg:5 msgid "Shessinsaan Wolf" msgstr "" #. [unit_type]: id=XE Young Shessinsaan Wolf, race=wolf #: Mystery_Campaign/units/monsters/Young_Shessinsaan.cfg:5 msgid "Young Shessinsaan Wolf" msgstr "" #. [unit_type]: id=XE Cockatrice, race=monster #: Mystery_Campaign/units/nagas/Cockatrice.cfg:5 msgid "Cockatrice" msgstr "" #. [unit_type]: id=XE Cockatrice, race=monster #: Mystery_Campaign/units/nagas/Cockatrice.cfg:22 msgid "" "Sometimes known as 'basilisks', these mystical creatures are said to be able " "to turn the living to stone. Needless to say, this makes them extremely " "dangerous." msgstr "" #. [attack]: type=cold #: Mystery_Campaign/units/nagas/Cockatrice.cfg:27 msgid "gaze" msgstr "" #. [unit_type]: id=XE Naga Assassin, race=naga #: Mystery_Campaign/units/nagas/Naga_Assassin.cfg:5 msgid "Naga Assassin" msgstr "" #. [unit_type]: id=XE Naga Assassin, race=naga #: Mystery_Campaign/units/nagas/Naga_Assassin.cfg:20 msgid "" "Naga assassin are Naga who are skilled at hunting with a bow. Since the naga " "are naturally resistant to poison, they have no qualms about hunting with " "poisoned arrows. These two foot long shafts, tipped with a potent poison, " "have been known to slay many kinds of prey." msgstr "" #. [unit_type]: id=XE Naga Guardian, race=naga #: Mystery_Campaign/units/nagas/Naga_Guardian.cfg:5 msgid "Naga Guardian" msgstr "" #. [unit_type]: id=XE Naga Guardian, race=naga #. [unit_type]: id=XE Naga Warden, race=naga #: Mystery_Campaign/units/nagas/Naga_Guardian.cfg:27 #: Mystery_Campaign/units/nagas/Naga_Warden.cfg:27 msgid "" "These heavy fighters are the elite guards of the naga. They are slower and " "more heavily armored than most naga and wield huge maces which they use to " "crush their enemies. They mostly guard naga outposts, but occasionally " "participate in offensive raids." msgstr "" #. [unit_type]: id=XE Naga Hunter, race=naga #: Mystery_Campaign/units/nagas/Naga_Hunter.cfg:5 msgid "Naga Hunter" msgstr "" #. [unit_type]: id=XE Naga Hunter, race=naga #: Mystery_Campaign/units/nagas/Naga_Hunter.cfg:20 msgid "" "Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga " "are naturally resistant to poison, they have no qualms about hunting with " "poisoned arrows. These two foot long shafts, tipped with a potent poison, " "have been known to slay many kinds of prey." msgstr "" #. [unit_type]: id=XE Naga Longbowman, race=naga, description= #: Mystery_Campaign/units/nagas/Naga_Longbowman.cfg:5 msgid "Naga Longbowman" msgstr "" #. [unit_type]: id=XE Naga Sentinel, race=naga #: Mystery_Campaign/units/nagas/Naga_Sentinel.cfg:5 msgid "Naga Sentinel" msgstr "" #. [unit_type]: id=XE Naga Sentinel, race=naga #: Mystery_Campaign/units/nagas/Naga_Sentinel.cfg:28 msgid "" "The heavy fighters are the elite guards of the naga. They are slower and " "more heavily armored than most naga and wield huge maces which they use to " "crush their enemies. They mostly guard naga outposts, but occasionally " "participate in offensive raids." msgstr "" #. [unit_type]: id=XE Naga Warden, race=naga #: Mystery_Campaign/units/nagas/Naga_Warden.cfg:5 msgid "Naga Warden" msgstr "" #. [unit_type]: id=XE Saurian Lurker, race=lizard #: Mystery_Campaign/units/nagas/saurian_lurker.cfg:13 msgid "Saurian Lurker" msgstr "" #. [unit_type]: id=XE Saurian Lurker, race=lizard #: Mystery_Campaign/units/nagas/saurian_lurker.cfg:39 msgid "" "While saurians are known for their speed, their cold blodded nature allows " "them to hold their breath for long periods of time. With practice, a saurian " "can remain underwater, lurking just below the surface to ambush those who " "come too near the water's edge." msgstr "" #. [unit_type]: id=XE Saurian Prophet, race=lizard #: Mystery_Campaign/units/nagas/saurian_prophet.cfg:22 msgid "Saurian Prophet" msgstr "" #. [unit_type]: id=XE Saurian Prophet, race=lizard #: Mystery_Campaign/units/nagas/saurian_prophet.cfg:37 msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " "whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen" msgstr "" #. [unit_type]: id=XE Bone Knight, race=undead #: Mystery_Campaign/units/undead/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "" #. [unit_type]: id=XE Bone Knight, race=undead #: Mystery_Campaign/units/undead/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [attack]: type=impact #: Mystery_Campaign/units/undead/Bone_Knight.cfg:40 msgid "trample" msgstr "" #. [unit_type]: id=XE Death Squire, race=undead #: Mystery_Campaign/units/undead/Death_Squire.cfg:5 msgid "Death Squire" msgstr "" #. [unit_type]: id=XE Death Squire, race=undead #: Mystery_Campaign/units/undead/Death_Squire.cfg:21 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/undead/Death_Squire.cfg:29 msgid "sword" msgstr "" #. [unit_type]: id=XE Skeleton Rider, race=undead #: Mystery_Campaign/units/undead/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "" #. [unit_type]: id=XE Skeleton Rider, race=undead #: Mystery_Campaign/units/undead/Skeleton_Rider.cfg:34 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [attack]: type=blade #: Mystery_Campaign/units/undead/Skeleton_Rider.cfg:41 msgid "axe" msgstr "" #. [ability_initiative]: id=XE initiative #: Mystery_Campaign/utils/abilities.cfg:6 msgid "initiative" msgstr "" #. [ability_initiative]: id=XE initiative #: Mystery_Campaign/utils/abilities.cfg:7 msgid "" "All adjacent friendly units will strike first in melee combat, even when " "defending." msgstr "" #. [skirmisher]: id=XE distract #: Mystery_Campaign/utils/abilities.cfg:72 msgid "distract" msgstr "" #. [skirmisher]: id=XE distract #: Mystery_Campaign/utils/abilities.cfg:73 msgid "" "This unit negates enemy Zones of Control around itself for allied units (but " "not for itself)." msgstr "" #. [leadership]: id=XE inspire #: Mystery_Campaign/utils/abilities.cfg:95 msgid "inspire" msgstr "" #. [leadership]: id=XE inspire #: Mystery_Campaign/utils/abilities.cfg:96 msgid "" "This unit can inspire *allied* units that are next to it, making them do 25% " "more damage per level difference." msgstr "" #. [chance_to_hit]: id=XE ferocious #: Mystery_Campaign/utils/abilities.cfg:195 #: Mystery_Campaign/utils/abilities.cfg:196 msgid "ferocious" msgstr "" #. [chance_to_hit]: id=XE ferocious #: Mystery_Campaign/utils/abilities.cfg:197 #: Mystery_Campaign/utils/abilities.cfg:198 msgid "" "This unit battles with such vigor that it always has at least a 60% chance " "to hit." msgstr "" #. [resistance]: id=XE protection #: Mystery_Campaign/utils/abilities.cfg:211 msgid "protection" msgstr "" #. [resistance]: id=XE protection #: Mystery_Campaign/utils/abilities.cfg:212 msgid "" "Adjacent units will receive a +20% bonus to all resistances (up to a maximum " "of 50%)." msgstr "" #. [leadership]: id=XE terror #: Mystery_Campaign/utils/abilities.cfg:228 msgid "terror" msgstr "" #. [leadership]: id=XE terror #: Mystery_Campaign/utils/abilities.cfg:229 msgid "" "This unit can frighten enemy units that are next to it, making them fight " "worse.\n" "\n" "Adjacent enemy units of lower level will do less damage in battle. When a " "unit of lower level is adjacent to, and is an enemy of the unit with Terror " "engages in combat, its attacks do 10% less damage times the difference in " "their levels." msgstr "" #. [illuminates]: id=XE darkens #: Mystery_Campaign/utils/abilities.cfg:288 msgid "darkens" msgstr "" #. [illuminates]: id=XE darkens #: Mystery_Campaign/utils/abilities.cfg:289 msgid "female^darkens" msgstr "" #. [illuminates]: id=XE darkens #: Mystery_Campaign/utils/abilities.cfg:290 msgid "" "This unit deluminates the surrounding area, making chaotic units fight " "better, and lawful units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dawn when it is day " "and as if it is night during twilight." msgstr "" #. [hides] #: Mystery_Campaign/utils/abilities.cfg:301 #: Mystery_Campaign/utils/abilities.cfg:305 msgid "cavestalk" msgstr "" #. [hides] #: Mystery_Campaign/utils/abilities.cfg:302 #: Mystery_Campaign/utils/abilities.cfg:306 msgid "" "This unit can hide in shadow caves, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see or attack this unit when it is in caves, except for " "any turn immediately after this unit has attacked, or if there are enemy " "units next to this unit." msgstr "" #. [hides]: id=XE lurker #: Mystery_Campaign/utils/abilities.cfg:324 msgid "lurker" msgstr "" #. [hides]: id=XE lurker #: Mystery_Campaign/utils/abilities.cfg:325 msgid "" "This unit can remain undetected in deep water, waiting until their unwared " "prey moves adjacent at which point it will be hit with a single strike" msgstr "" #. [hides]: id=XE lurker #: Mystery_Campaign/utils/abilities.cfg:327 msgid "Surprise!" msgstr "" #: Mystery_Campaign/utils/abilities.cfg:404 #: Mystery_Campaign/utils/abilities.cfg:405 msgid "blitz" msgstr "" #: Mystery_Campaign/utils/abilities.cfg:406 #: Mystery_Campaign/utils/abilities.cfg:407 msgid "" "Allies that start their turn adjacent to this unit are granted Skirmisher " "for that turn." msgstr "" #. [message]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:81 msgid "What faction do you want to play:" msgstr "" #. [option]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:83 Mystery_Campaign/utils/config.cfg:106 msgid "Pick one for me!" msgstr "" #. [message]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:100 msgid "What type of unit should your leader be?" msgstr "" #. [message]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:117 msgid "Please enter your name." msgstr "" #. [text_input] #: Mystery_Campaign/utils/config.cfg:120 msgid "My name is" msgstr "" #. [message]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:128 msgid "What funding level do you want for the campaign?" msgstr "" #. [option]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:130 msgid "Classic" msgstr "" #. [option]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:136 msgid "Moderate" msgstr "" #. [option]: speaker=narrator #: Mystery_Campaign/utils/config.cfg:142 msgid "Excessive" msgstr "" #. [curse]: id=XE curse #: Mystery_Campaign/utils/curse.cfg:6 Mystery_Campaign/utils/curse.cfg:8 msgid "curse" msgstr "" #. [curse]: id=XE curse #: Mystery_Campaign/utils/curse.cfg:7 Mystery_Campaign/utils/curse.cfg:9 msgid "female^curse" msgstr "" #. [curse]: id=XE curse #: Mystery_Campaign/utils/curse.cfg:10 Mystery_Campaign/utils/curse.cfg:13 msgid "" "Curses the hit unit. The cursed unit gets a 20% defense penalty on every " "terrain until the end of its turn.\n" "\n" "But the defense value can't go lower than 20%." msgstr "" #: Mystery_Campaign/utils/curse.cfg:61 Mystery_Campaign/utils/curse.cfg:100 msgid "cursed" msgstr "" #: Mystery_Campaign/utils/curse.cfg:67 Mystery_Campaign/utils/curse.cfg:106 msgid "female^cursed" msgstr "" #: Mystery_Campaign/utils/curse.cfg:218 msgid "" "cursed: This unit is cursed. It gets a 20% defense penalty on every terrain." msgstr "" #. [trait]: id=gifted #: Mystery_Campaign/utils/random_factions.cfg:6 msgid "gifted" msgstr "" #. [trait]: id=gifted #: Mystery_Campaign/utils/random_factions.cfg:7 msgid "male^gifted" msgstr "" #. [trait]: id=gifted #: Mystery_Campaign/utils/random_factions.cfg:8 msgid "female^gifted" msgstr "" #. [trait]: id=gifted #: Mystery_Campaign/utils/random_factions.cfg:9 msgid "more powerful in every way" msgstr "" #. [message] #: Mystery_Campaign/utils/side-utils.cfg:263 msgid "Oh, it's hopeless! I surrender!" msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:4 msgid "" " This unit can protect those units around them, granting them extra " "resistances." msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:7 msgid "" " The terror skill of this unit scare ennemy units next to it so they deal " "less damage in combat, though this only applies to units of lower level." msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:10 msgid "" " This unit darkens it surrounding area, negating the lawful units their day " "bonus and removing the malus for the chaotic units" msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:13 msgid "" " In underground terrain (except lit underground), this unit's ambush skill " "renders it invisible to enemies unless it is immediately adjacent or has " "revealed itself by attacking." msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:16 msgid "" " This unit is capable of distracting opponents, allowing allied units to " "trespass their Zones of Control and move unhindered around them." msgstr "" #: Mystery_Campaign/utils/special_notes.cfg:19 msgid "" "This unit's grasp of melee tactics allows adjacent allies to strike the " "first blow even when defending." msgstr "" #. [chance_to_hit]: id=XE inverse #: Mystery_Campaign/utils/weapon_specials.cfg:6 msgid "inverse" msgstr "" #. [chance_to_hit]: id=XE inverse #: Mystery_Campaign/utils/weapon_specials.cfg:7 msgid "" "This attack's chance to hit is equal to the defensive ability of the target " "on its current terrain." msgstr "" #. [damage]: id=XE vigilance #: Mystery_Campaign/utils/weapon_specials.cfg:18 #: Mystery_Campaign/utils/weapon_specials.cfg:19 msgid "vigilance" msgstr "" #. [damage]: id=XE vigilance #: Mystery_Campaign/utils/weapon_specials.cfg:20 #: Mystery_Campaign/utils/weapon_specials.cfg:21 msgid "When this attack is used the attacker takes 50% less damage." msgstr "" #. [damage]: id=XE evade #: Mystery_Campaign/utils/weapon_specials.cfg:30 #: Mystery_Campaign/utils/weapon_specials.cfg:31 msgid "evade" msgstr "" #. [damage]: id=XE evade #: Mystery_Campaign/utils/weapon_specials.cfg:32 #: Mystery_Campaign/utils/weapon_specials.cfg:33 msgid "" "This unit can evade enemy attack and takes one third less damage while using " "this weapon." msgstr "" #. [attacks]: id=XE shock #: Mystery_Campaign/utils/weapon_specials.cfg:42 #: Mystery_Campaign/utils/weapon_specials.cfg:43 msgid "shock" msgstr "" #. [attacks]: id=XE shock #: Mystery_Campaign/utils/weapon_specials.cfg:44 #: Mystery_Campaign/utils/weapon_specials.cfg:45 msgid "" "When this attack is used on offense, the opponent will retaliate with one " "less strike than normally, to a minimum of one strike." msgstr "" #. [damage]: id=XE charge #: Mystery_Campaign/utils/weapon_specials.cfg:58 #: Mystery_Campaign/utils/weapon_specials.cfg:60 msgid "counter-attack" msgstr "" #. [damage]: id=XE charge #: Mystery_Campaign/utils/weapon_specials.cfg:59 #: Mystery_Campaign/utils/weapon_specials.cfg:61 msgid "When used defensively, this attack deals double damage to the target." msgstr "" #. [resistance]: id=XE dauntless #: Mystery_Campaign/utils/weapon_specials.cfg:71 msgid "dauntless" msgstr "" #. [resistance]: id=XE dauntless #: Mystery_Campaign/utils/weapon_specials.cfg:72 msgid "" "While attacking, this unit's resistances are doubled, up to a maximum of 50. " "Weaknesses are not affected." msgstr "" #. [petrifies]: id=XE escape #: Mystery_Campaign/utils/weapon_specials.cfg:89 #: Mystery_Campaign/utils/weapon_specials.cfg:90 msgid "When this attack hits, the combat ends. Can only be used at offense." msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:119 #: Mystery_Campaign/utils/weapon_specials.cfg:120 msgid "stun" msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:121 #: Mystery_Campaign/utils/weapon_specials.cfg:122 msgid "" "This attack hits so hard that the opponent is dazed and can no longer " "enforce a zone of control. The effect wears off on the opponent’s next turn." msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:203 msgid "female^stunned" msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:209 msgid "stunned" msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:305 msgid "leech" msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:306 msgid "female^leech" msgstr "" #: Mystery_Campaign/utils/weapon_specials.cfg:307 msgid "" "This attack drains health from living targets, healing adjacent allies for " "one third of the damage dealt." msgstr ""